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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-14T11:05:48Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=194840</id>
		<title>User talk:U28580205</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U28580205&amp;diff=194840"/>
				<updated>2024-11-10T21:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Approvement of non-standard article (not vehicle's passport, historical article, etc.) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Archive==&lt;br /&gt;
[[User_talk:U28580205/Archive|Archive]]&lt;br /&gt;
&lt;br /&gt;
== Ozelot's BR should be 9.3 (RB) ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I do not know how to edit the specs card. Maybe you could help me out by editing the specs or telling me how to do it? The Ozelot's BR for realistic battles has changed from 9.0 to 9.3 recently (along the Wiesel 1A2). --[[User:U52143303|U52143303]] ([[User talk:U52143303|talk]]) 16:44, 4 December 2021‎  (UTC)&lt;br /&gt;
: Hello. The spec cards are uneditable. Battle ratings will be automatically updated shortly. Please be patient as it may take a few days to roll out. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 13:05, 5 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image source ==&lt;br /&gt;
&lt;br /&gt;
Greetings Inceptor57!&lt;br /&gt;
Thank you for the message you sent me regarding the copyright status. &lt;br /&gt;
I will look into photographs that are free to use without copyright. &lt;br /&gt;
Thanks for clearing this up and have a great rest of your day/night.&lt;br /&gt;
Kind regards --[[User:U101799908|U101799908]] ([[User talk:U101799908|talk]]) 20:57, 30 December 2021‎  (UTC)&lt;br /&gt;
: Hello. Your welcome. Please don't hesitate to ask any other questions. The eligible photos are those relevant to the wiki content and are either public domain or are under copyright with shareable terms (i.e. Creative Commons). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 21:42, 30 December 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Economy stats ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I've got a question about vehicle stats (be it price or economy): where does the wiki get the data from? For example the economy: there is the template Specs-Economy, which then uses #unit:#var:me to get the data from. But I do not get how this exactly works and where that data is ultimately stored. My guess unit:var:me means that the unit is variable and the term &amp;quot;me&amp;quot; is refererring to the page name.&lt;br /&gt;
&lt;br /&gt;
I am considering making a side project for WT which would require getting all SL/RP/GE costs for all vehicles ... and typing that by hand is a bit much for ~ 2,000 vehicles, especially if one would have to redo this everytime Gaijin makes a major update or tweaks the economy. So I was wondering is there is here somewhere a comprehensive list of this, or at least if I would be able to compile one if I'd understand how this works. -- [[User:U50113119|U50113119]] ([[User talk:U50113119|talk]]) 20:27, 29 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the 2S38 hatches &amp;amp; question ==&lt;br /&gt;
&lt;br /&gt;
Hello ! &lt;br /&gt;
First of all, thanks for correcting and approving some of my edits, I'm fairly new and still need some practice. &lt;br /&gt;
About the 2S38 hatches, you modified my edit from &amp;quot;18 mm + 20 mm&amp;quot; to &amp;quot;18 mm or 20 mm&amp;quot;, which I think is incorrect; in the armor indicator you can see first an 18mm layer of anti-radiation liner, and then 20mm of ABT-102 alloy under it.&lt;br /&gt;
&lt;br /&gt;
Also, a user by the name of Larsofd completely deleted the edits I had made on the AMX-32 (105), concerning it's armour and machine guns. Did I do something wrong ? By looking at it's contributions, it's the only one he has ever made, so could you look into it please? &lt;br /&gt;
Thanks. -- [[User:U134256117|U134256117]] ([[User talk:U134256117|talk]]) 19:30, 28 January 2023 (UTC)&lt;br /&gt;
: Greetings. Yes, you are correct about the 2S38 hatches. My mistake. One of my colleagues have made the corrections. Regarding the AMX-32 (105) edits, I believe it is simply a quirk of the wiki system if a user edits an older revision of the page. So the user may have unknowingly saved their edits onto an older page revision, which would have overridden the current page revision that your edit made. Otherwise from the looks of it, there does not appear to be anything inherently wrong with your edits.  --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:38, 29 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ammo Layouts ==&lt;br /&gt;
&lt;br /&gt;
Hi there.  I wish I'd found your &amp;quot;How to add Ammo Rack information to vehicle pages&amp;quot; page before now.  It's hard to get started as an editor here.  Documentation exists but is fragmented and inconsistent, and there's no real feedback on the edits.&lt;br /&gt;
&lt;br /&gt;
I've now added ammo info for two vehicles, the SARC Mk IV and the Turán I.  You mention that the ammo rack images should be categorized, but I'm not quite clear on how to do that in the editor.&lt;br /&gt;
&lt;br /&gt;
Actually it seems that I didn't read far enough.  &amp;quot;Upload Summary&amp;quot; seems to be the correct answer.  I'll keep that in mind in the future.&lt;br /&gt;
&lt;br /&gt;
[[User:U120610831|U120610831]] ([[User talk:U120610831|talk]]) 04:17, 26 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ammo Guide and beyond ==&lt;br /&gt;
&lt;br /&gt;
Hi Inceptor57,&lt;br /&gt;
I wanted to tell you that the guide &amp;quot;How to add Ammo Rack information to vehicle pages&amp;quot; has been very useful for beginner editors and I would find it great if there were more like it, to fill the Help category, for example to make a guide on &amp;quot;How to add Armour information to vehicle pages&amp;quot;.&lt;br /&gt;
I've had a look at the &amp;quot;root&amp;quot; pages like the Wiki Map, the special pages and the Help category and I think they should be better identified as the most important pages in the Wiki for new editors, pages that lead to other important pages.&lt;br /&gt;
&lt;br /&gt;
In short, there should be something like a Starter Pack for new editors that would be like the Help category, leading to all the information about how Templates work, standards, etc.&lt;br /&gt;
&lt;br /&gt;
Thank you for your work, and I hope that the Wiki can develop to be even more useful to new readers.&lt;br /&gt;
[[User:U115682487|DrSnip3r]] ([[User talk:U115682487|talk]]) 19:11, 31 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Add math extension to mediawiki ==&lt;br /&gt;
&lt;br /&gt;
There are several pages that have mathematical formulas. Adding the math extension will allow to show them in a pretty way. --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 09:54, 28 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Approvement of non-standard article (not vehicle's passport, historical article, etc.) ==&lt;br /&gt;
&lt;br /&gt;
Greetings, Wiki senior Inceptor57.&lt;br /&gt;
&lt;br /&gt;
I am writing to you to question about my created article and its probable approvement. Since your colleague Colok76286 have not answered to my request in his Discussion page, I have decided to write to Wiki senior, I mean you, directly just not to waste my time asking the same questions other moderators.&lt;br /&gt;
Firstly, I would like to ask you about how mine article '[[Location Editor. Manual to create a location]]' suits for the WT Wiki since I do not know much about administrators' and moderators' treatment of such articles that are about something almost unknown and perhaps useless for the most of players.&lt;br /&gt;
And secondly, if such free-style written article may suit, how long would it take to approve it?&lt;br /&gt;
&lt;br /&gt;
I am looking forward to cooperate with you.&lt;br /&gt;
&lt;br /&gt;
--[[User:U96530932|U96530932]] ([[User talk:U96530932|talk]]) 14:08, 4 November 2024 (UTC)&lt;br /&gt;
: Greetings. That article seems within the scope of our [[War Thunder CDK]] section and pages. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 21:07, 10 November 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Myoko&amp;diff=194661</id>
		<title>IJN Myoko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Myoko&amp;diff=194661"/>
				<updated>2024-11-07T04:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: Undo revision 186898 by U127728356 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_myoko&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (妙高, [[Abbreviations#.28JP.29_Naval|namesake]]: Mount Myōkō) was the lead ship of the four-member Myoko-class heavy cruiser, which was first Japanese vessel exceeding the Washington Naval Treaty limits. She was launched in 1927 and commissioned in 1929. She saw action in several battles during World War II, such as the Battle of the Java Sea, the Battle of Midway, and the Battle of Leyte Gulf. In 1944, she suffered severe damage from air strikes and could not return to Japan. She remained in Singapore as a floating anti-aircraft platform with another heavy cruiser, Takao. They both survived the war, but were handed over to the Royal Navy and sunk as target practice in 1946.&lt;br /&gt;
&lt;br /&gt;
She was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]. The Myoko is a cruiser with moderate armor and crew, powerful long-range cannons, and two quick floatplanes. She can take some hits, but she is better off fighting from a distance, using her forward turrets and angling her hull to protect herself. She can also capture points and ambush enemies by utilizing her speed and cover, but she has to watch out for her slow turret traverse and weak bridge. She is a versatile ship that can support the friendly fleet in different ways.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The IJN Myoko features respectable armor for a heavy crusier, especially compared to its other 5.7 Japanese counterparts such as the [[IJN Aoba]]. The Main belt features 102mm of steel with the bulkheads and ammo elevators being 76mm thick. Contrary to other ships, the Myoko's frontal magazines are only protected by 76mm of steel whilst the rear magazines are protected by 102mm of steel. Both the magazines are housed below the waterline making magazine detonations fairly uncommon unless taking fire from guns larger than 8&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The crew complement of 970 people is respectable but does not allow you to take extensive gunfire, especially from various high explosive shells which pose a great threat to your turrets which are protected by a only 25mm of steel. While your turrets only feature minimal protection they will not be disabled too often unless they take a near or direct hit. The 76mm ammo elevators are a major improvement over other Japanese cruisers and greatly help the ship maintain her rate of fire even under moderate gunfire. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm/50 3rd year type No.2 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:20 cm/50 3rd year type No.2 (203 mm)/Ammunition|20.3 cm Type 0 HE, 20.3 cm Type 91 AP, 20.3 cm Type 0 HE-TF}}&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ship is fitted with four turrets of dual 5 inch/40 (127 mm) Type 89 cannons capable of long range AA work and anti patrol boat duties.&lt;br /&gt;
&lt;br /&gt;
'''Ammunition:'''&lt;br /&gt;
&lt;br /&gt;
* 127 mm HE: maximum penetration: 25 mm; 1.96 kg of TNT equivalent explosive filler.&lt;br /&gt;
* 127 mm Type 1 HE-TF: maximum penetration: 28 mm; 2.31 kg of TNT equivalent explosive filler.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/40 Type 89 (127 mm)/Ammunition|127 mm HE, 127 mm HE-TF}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to the Myoko's moderate crew complement and armor she is able to take some damage when needed. However, as the powerful 203mm cannons provide great long range firepower and the floatplanes limit your rear turrets' ability's to engage targets in front of you, the Myoko excels in long range combat. In order to maximize your protection you can sail the ship away from your enemies utilizing the great firing arcs of your forward turrets to keep all guns on target while being heavily angled. This tactic will also mitigate the fact that your bridge features no armor by making it harder to hit and place your most armored sections of the ship in the line of fire. &lt;br /&gt;
&lt;br /&gt;
It is also viable to utilize the speed of the Myoko to capture points and take an offensive role especially on maps which feature alot of cover enabling you to ambush other cruisers and destroyers. This tactic pairs well with your access to two quick floatplanes enabling you to provide your team with a potentially decisive advantage in tickets. However, captains will need to remain aware of their surroundings if pressing the offensive as the Myoko's main turrets only traverse at 4.0 degrees per second. This is only 1 degree faster than that of many battleships such as the [[SMS Bayern]] with many other cruisers featuring traverse rates around 6-8 degrees per second. If you are ambushed by a target with fast firing guns they may be able to disable most of your turrets before you can react leading to your destruction.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* [[Brooklyn (Family)|Brooklyn-class]] - The ships of this class feature 15 6&amp;quot; guns which can fire HE and HE base fuse ammunition. Their rapid fire rate combine with a large explosive filler can devastate your crew and main turrets. While ships of this class feature shell rooms beneath each turret which can be detonated with your powerful guns; it usually requires multiple detonations to completely sink the ship or finishing off the remaining crew to prevent them from stopping the flooding. When engaging them ensure you actually kill them and did not just temporarily disable them.&lt;br /&gt;
* [[Porter (Family)|Porter-class]] - While the Moffett &amp;amp; class is an easy target to kill especially when aiming for the rear magazines, they can pose a great threat due to her rate of fire and powerful 5&amp;quot; high explosive rounds which can set fires and disable your guns. When engaging Moffetts or other US destroyers range can shift the advantage into your favor by minimizing the accuracy of their gunfire and preventing your turrets from being knocked out. However due to their small size and agility if they choose to take defensive actions it may be difficult to accurately hit them at range and it may be best to utilize smoke and disengage in search of more cooperative targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Ten 203 mm guns provided heavy broadside firepower&lt;br /&gt;
* All but the X turret have good firing arc&lt;br /&gt;
* Generally survivable, especially when angled&lt;br /&gt;
* Good top speed for a heavy cruiser&lt;br /&gt;
* Equipped with 16 Long Lance torpedoes for area denial and close range engagements&lt;br /&gt;
* Access to two floatplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Wide hull, somewhat sluggish to manoeuvre&lt;br /&gt;
* Average anti-air defense&lt;br /&gt;
* Fairly weak armour around the frontal magazines, highly vulnerable to shots at the bulkheads&lt;br /&gt;
* The turrets and elevators were poorly-protected&lt;br /&gt;
* X turret's firing arc is obstructed by seaplane catapults, forcing the ship to show the vulnerable sides to use it&lt;br /&gt;
* Long Lance torpedo storage can be detonated and cause severe damage to the ship&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_cruiser_myoko Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|w9aNy0MJ914|'''IJN Myoko - The Ultimate Guide to Myoko-Class Cruisers''' - ''Cmdr. Tyrael''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yokosuka Naval Arsenal}}&lt;br /&gt;
{{Japan heavy cruisers}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IS-2_(China)&amp;diff=194660</id>
		<title>IS-2 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IS-2_(China)&amp;diff=194660"/>
				<updated>2024-11-07T04:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = IS-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_is_2_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After World War 2, China acquired several IS-2 tanks from the Soviet Union and adopted them into its own military operations. They were employed during the Korean War and also in a few border conflicts. With the IS-2, the People's Republic of China significantly enhanced its military modernization efforts during the early stages of the Cold War, as well as improved its combat capabilities against both regional and Western forces.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]], functions similarity to its Soviet counterpart. It has excellent firepower, thanks to its powerful D-25T main cannon, though it is hampered by the tank's slow reload time and poor mobility. Players must plan each shot accordingly, as missing a single shot can leave them vulnerable during the long reloading window. While it's armor offers some protection, the IS-2's lower frontal plate and turret are vulnerable to APHE rounds, and its low gun depression makes it very challenging to fight on uneven terrain. The fast reverse speed of the IS-2 may be a helpful escape tool, but the IS-2 should overall be used as a supper tank, as it works better alongside other teammates.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:IS-2 scheme of armour.jpg|right|thumbnail|x250px|The historical armour layout of the JS/IS-2 for the 1943 and 1944 models]] &amp;lt;br /&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret, Hull front, Hull side)&lt;br /&gt;
* Rolled homogeneous armour (Hull roof, Engine deck side &amp;amp; rear, Turret roof, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (27-34°) ''Driver's port'' &amp;lt;br&amp;gt; 60 mm (74°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (28-36°) ''Lower glacis'' || 90 - 100 mm (9-25°) ''Top'' &amp;lt;br&amp;gt; 90 mm ''Bottom''|| 60 mm (49-50°) ''Top'' &amp;lt;br&amp;gt; 60 mm (38°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm (7-72°) ''Turret front'' &amp;lt;br&amp;gt; 100 mm (5-60°) ''Gun mantlet'' || 100 mm (12-22°) || 100 mm (5-35°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 90 mm || 90 mm || 90 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
The IS-2 has sufficient armour, but will not protect from the guns of its rank. The frontal plate has 120 mm of armour plating, which will not stop anything the IS-2 faces, making slight angle adjustments paramount survivability essential. However, due to a tendency for the driver's viewport to literally absorb the round, most players will not aim here. The LFP has a value of 100 mm angled at 27 degrees, and will not bounce any shots. Since behind the LFP is the driver and the 2 main fuel tanks, a penetrating round will have catastrophic results for the {{PAGENAME}}. The side armour is 90 mm, and observing the front of the tank, it has a noticeable curvature to it. When viewed from the front, the 90 mm of armour will deflect or absorb a high number of shots contrary to the 120 mm plate. Angling with large adjustments will cause the {{PAGENAME}} to render this part useless and make the tank extremely vulnerable. The frontal turret armour is 100 mm with a distinctive &amp;quot;cheek&amp;quot; construction. As with any &amp;quot;cheek&amp;quot; construction, the lower part may act as a shot trap and the middle may absorb shots, but it is more than likely to fail against high-penetration guns.&lt;br /&gt;
&lt;br /&gt;
A well-known trick for IS-2 series is driving with the rear facing forward. Doing so will remarkably remove the weak spots on IS-2's frontal hull armour listed above. Its turret was placed in front, and engine with large transmission in rear, while having relatively long hull and good reverse speed. These features increase the actual effectiveness of rear armour because most full-calibre kinetic ammunition and HEATs hitting IS-2's rear hull will be absorbed or detonated before reaching cockpit. Hence a successful penetration of the rear hull will only limit your movement or ignite fuel tanks. Note that ATGMs and some British post-war tanks with powerful sub-calibre APDS in your BR range won't have trouble shooting through your long hull, and there's still a well-known weak spot at your frontal turret exposed, which is flat and only 100 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 671|rbMinHp= 460}}&lt;br /&gt;
&lt;br /&gt;
The IS-2's mobility is overall average for a heavy tank. Powered by a 520 hp engine, it has adequate top speed on flat/hard surfaces allowing it to keep up with most medium tanks thus getting to battle positions on time. With enough acceleration, the IS-2 is able to reach ~40 km/h which is considerably faster than common heavily-armoured German vehicles such as Tiger II and Ferdinand, giving you a tactical advantage. Another pro is the great reverse speed at around -16 km/h, you should utilise this to quickly retreat back to cover when needed, which significantly increases your survivability and flexibility. However, the disadvantages of the IS-2's mobility is the low agility due to its weight of 46 tons. The tank starts off really sluggishly especially on loose surface or slopes, and takes quite a while to accelerate to its top speed, resulting in it struggling to manoeuvre quickly within a confined environment. Its hull traverse speed is also quite slow, so you will have to nudge forward/backward a bit before turning, to give the tank some momentum. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25T (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
Many players find it hard to get used to similar Soviet cannons mainly due to their absurdly long reload. This can be caused by inaccurate aiming, resulting in the shell missing or not penetrating, so the player have to wait for half a minute to reload, which is of course frustrating. Players can overcome this by practising shooting and getting used to the ballistics, to make most if not every shell count. Once one is able to consistently knock out opponents with a single shot, the reload will not seem as long, since it generally takes quite a few minutes before the next target shows up.&lt;br /&gt;
&lt;br /&gt;
Ammunition-wise, the best ammo is of course the BR-471B. The added ballistic cap can really make a difference when shooting angled armour. For example shooting at the UFP of an angling M4A3E2 with BR-471 might not penetrate, however with a BR-471B it will decrease the compound angle at which the shell impacts the armour for quite a bit, therefore easily pierce through. This can be the difference between getting a kill or getting killed. If you want to save silver lions, you can bring a mix of the two shells. The BR-471 works great as well.&lt;br /&gt;
&lt;br /&gt;
The last aspect to overcome is the painful gun depression. Make sure to fight on flat ground so you do not have to aim down. Even if you fight in an urban environment, be careful in the streets, since some curbsides lift up one of your tracks and may prevent you from aiming at an opponent.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25T (122 mm)|122 mm D-25T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 27.04 || rowspan=&amp;quot;2&amp;quot; | 23.92 || rowspan=&amp;quot;2&amp;quot; | 22.05 || rowspan=&amp;quot;2&amp;quot; | 20.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-25T (122 mm)/Ammunition|BR-471, BR-471B, OF-471}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_IS-2.png|right|thumb|x250px|[[Ammo racks]] of the IS-2.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 13&amp;amp;nbsp;''(+15)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+4)'' || N/A &amp;lt;br&amp;gt; 21&amp;amp;nbsp;''(+7)'' || N/A &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+17)'' || N/A &amp;lt;br&amp;gt; 6&amp;amp;nbsp;''(+22)'' || N/A &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Centre floor rack emptied: 11&amp;amp;nbsp;''(+17)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the tank's design purpose suggests, the IS-2 is a heavy tank built with an emphasis on engaging hostile armoured vehicles as well as a breakthrough tank. The tank's heavy armour retains the similar properties of the [[IS-1]] and KV line of battle-tanks but introduces some sloped armour on the front plate and turret mantlet. It is armed with a powerful but slow reloading 122 mm D-25T cannon, mimicking that of the two Soviet assault guns, the [[ISU-152 (China)|ISU-152]] and [[ISU-122 (China)|ISU-122]] at around the mid-20 seconds. Nevertheless, its gun will commonly destroy almost all but the most heavily armoured vehicles with a single shot. At the IS-2's battle rating, the armour no longer stands up to much punishment with the advent of opponents with more powerful weaponry, and caution should be taken. Close-quarters combat and brawling against more than one target at a time is highly discouraged due to the long reload speed unless the tank operator is trapped and situation requires this as an absolute necessity. Alternatively, if escorted and accompanied by other friendly tanks, the IS-2 can be supplemented and perform better in dire close-quarters situations.&lt;br /&gt;
&lt;br /&gt;
If you are to apply bushes onto the IS-2, consider putting most of them on upper frontal hull and the curved sides next to it. This is because that quite some opponents will automatically target the curved armour, knowing that area is a common weak spot when the IS is angling. By covering up the hull front and the curves, the IS's frontal hull will now look flatter, somewhat resembling the hull of an IS-2 1944. This will cause some confusion and delay the enemy's reaction &amp;amp; aiming time, as they now cannot directly see where your curved armour is, gifting you a few precious seconds before they open fire. For any leftover bushes, the turret front and the lower front plate are also good spots to put them on.&lt;br /&gt;
&lt;br /&gt;
=== General Gameplay ===&lt;br /&gt;
==== Arcade Battles ====&lt;br /&gt;
In Arcade, the IS-2 proves to be quite mobile when fully upgraded. This can be used effectively to get into superior positions to engage enemies early in the match when they haven't yet set-up camp in well-covered positions and/or presented their strongest armour. Thus, it's easy to gain a kill at the start of the match, if you are comfortable with the 122 mm gun.&lt;br /&gt;
&lt;br /&gt;
Close quarters combat proves even more deadly in Arcade Battles because all opposing vehicles will be able to easily overrun a single IS-2, especially after it has shot and is now waiting through its long reload (&amp;gt;20s). Hence it's advised to use your improved reverse speed to quickly disengage after shooting and retreat towards your teammates, who will likely be able to return fire. If the map forces you to fight in close quarters, attempt to get into a position where your teammates can cover your sides, while you can face forwards and clear the road. If the map allows, you can try taking 5 rounds of ammunition and camp at a capture point (usually one that's given to your team) to snipe all enemies that enter your line of sight while reducing your chances of blowing up at the first incoming shot.&lt;br /&gt;
&lt;br /&gt;
In rare cases, it's possible to rush with the IS-2 and surprise lighter vehicles at a contested capture point in the early stages of a game. This strategy relies on the capture point being unpopular and being lucky to face only one enemy vehicle at a time. Some light tanks are unable to penetrate the IS-2 frontally, especially if they are from a much lower rank (e.g. [[BT-7]], the [[Sd.Kfz.234/2|Puma]] or the [[R3 T20 FA-HS|R3]]), so that's an added benefit of being a decently mobile heavy tank. If successful, the IS-2 can then flank to other objectives or advance to the enemy spawn to destroy another enemy or two. You shouldn't expect a lot of easy targets with this strategy, because it exposes your tank to potentially a lot of enemy fire.&lt;br /&gt;
&lt;br /&gt;
==== Realistic Battles ====&lt;br /&gt;
In Realistic, the IS-2 begins to feel like a heavy tank. Its mobility is heavily reduced and its speed is outmatched by practically everything, mostly due to poor acceleration off-roads. However, this should be used as an advantage to gauge where the enemies are set-up, by looking where your teammates are killed from. You can then decide to return fire, although sometimes opponents don't show themselves until later in the match, in which case you should stay passive and try to remain behind your team's front lines.&lt;br /&gt;
&lt;br /&gt;
Due to generally increased map size in Realistic, you will have to get comfortable with the bullet drop. The IS-2 performs decently well at longer ranges, but it will cost you a lot if you miss or don't penetrate, because the reload is so long. Often, you will need to rely on the rangefinder, the teammates or map knowledge to gauge how high you need to shoot, so it might be a great idea to take out another vehicle first (such as the [[T-34-85 Gai]]) remember the distance and then take the IS-2 out. However, on larger maps, it is generally a better idea to take out other vehicles.&lt;br /&gt;
&lt;br /&gt;
A more reliable strategy for the IS-2 is to camp nearby an objective and pick off any enemies who pose a threat. Just make sure to find a flat spot with cover, because your poor gun depression and long reload will be your death in hilly or open areas. It's also a good idea to target heavy enemies, because they are easier to hit, and also will likely pose a larger threat to your general team (e.g the [[Ferdinand]], the [[Ho-Ri Production|Ho-Ri]] or the [[Tiger II (H)]] ).&lt;br /&gt;
&lt;br /&gt;
====General Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Using the M22 Locust and getting close to the target so gun depression cannot reach it.)--&amp;gt;&lt;br /&gt;
Although classified as a heavy tank and an upgraded improved design over the KV predecessor, the IS-2's armour will no longer hold up to its more common and heavier opponents of its battle rating. Compared with other vehicles such as the new German Tiger II, American heavy T-series tanks; most of which can easily deflect even the most powerful shots of the IS-2 unless targeted specifically and known weak spots. Because of this, it is recommended to always travel and fight in groups of two or more vehicles. The slow and difficult in the manoeuvring of the vehicle (especially in confined spaces) will more than once place the IS-2 in significant danger. It is recommended to field the IS-2 into a fire-support role, peeking over the shoulder of friendly, more heavier vehicles and firing a shot against the opposition in tandem.&lt;br /&gt;
&lt;br /&gt;
Another significant note of this vehicle is the IS-2's considerably fast reverse rate, the highest of its rank and battle rating for the nation's faction inherited from its IS-1 predecessor, topping at 17 km/h. During situations where engagement is expected, an unorthodox strategy can be utilized where the operator of the IS-2 tank repositions the vehicle 90 degrees and drive in reverse with the rear-facing towards the enemy. By driving in reverse this way, the engine blocks make a crude yet somewhat effective shield to protect the more delicate crew members. As the fuel tanks are mostly stored at the front on the left and right side of the driver's station, the risk of fire and fuel-tank explosion is reduced significantly (but not completely eliminated) and thus, the tank is able to resist even the most powerful of shots. Be aware that more experienced players may attempt to instead fire at the more exposed turret of the IS tank and instantly knocking out the crew with a common APHE penetrating shell in this way.&lt;br /&gt;
&lt;br /&gt;
Despite the overall below-average protection for a heavy tank, the IS-2 can actually act as a shell magnet without being penetrated. The IS-2 can take advantage of the tactic of &amp;quot;side-scraping&amp;quot; thanks to its sturdily thick side armour and fast reverse speed. First find some solid cover and hide the entirety of the tank's front behind it, then point the rear hull outside a bit so you can reverse and peek the back half of the hull side out at an extremely tiny angle from the direction of incoming shots. Now what the enemy should see is a part of your hull side forming a very small angle of incidence. Due to the fact that not a lot tankers know this tactic, they will take the bait and fire at your side armour. The shell will either hit the side armour and ricochet away, or damage the track but not break it. This way, you can safely lure the enemy to fire first, then poke out and finish them with your powerful cannon. However, do note that in an uptier, there will be vehicles equipped with HEAT/HEATFS shells (e.g. [[ST-A1]], [[M56]], [[T114]], [[Type 60 SPRG (C)|Type 60]]) that can easily penetrate you regardless of how hard you angle. So if you know they are present, do not use this tactic. Your engine/fuel tank will get damaged. Rather, wait until they fire at a teammate or are distracted.&lt;br /&gt;
&lt;br /&gt;
In regards to shells, the D-25T cannon is also equipped with powerful High Explosive (HE) shells which should not go ignored. Firing a HE shell with precise aim directly underneath the chassis of enemy vehicles were the armour, like on the top of the vehicle if thinnest, can cripple or instantly destroy said enemy vehicles. In rare instances, the HE shell of the D-25T is so powerful to the point two or more medium or heavy tanks close to each other can be destroyed with a single exploding HE Shell.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=orjvoBexPd4&amp;lt;/ref&amp;gt; Alternatively, the powerful armour-piercing capability of the D-25T cannon's APHE rounds has also been documented to pierce two or three light-armoured targets without exploding.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
German Tiger IIs and Panthers will be common encounters at the IS-2's battle rating, combined with the more threatening and heavier American T-Series tanks such as the T34 and M26. At this Battle Rating, more powerful British tanks such as the Centurions will be encountered. As previously specified above, the IS-2 no longer retains its armour advantage in this battle rating unlike its IS-1 predecessor and thus, it is important to identify and fire on targets first before they do. In this rank, tanks such as the Panthers, Tiger II and similar vehicles will be present with sloped armour, strong enough to even withstand the might of the 122 mm shells of the D-25T gun. A common design flaw, however, is the turret of said vehicles, commonly being mostly blunt and flat and easy to penetrate. A patient and well placed aim and shot against these surfaces will destroy the target with no more than a single shot. Be aware that most opposition vehicles at this rank have the lower calibre and puncturing power than the D-25T of the IS-2, but come with an improved reload speed, a reload speed commonly faster than the IS-2. Japanese line of tanks at the same rank as the IS-2 is of little concern; their poor armour and armaments at the same rank will render them relatively easy to destroy.&lt;br /&gt;
[[File:Wsp volumetric shell diagram.png|thumb|Differences between non-volumetric shells and volumetric shells hitting a Tiger I]]&lt;br /&gt;
An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has quite some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it will result in a magical non-penetration or a ricochet. This can be seen in the diagram to the right.&lt;br /&gt;
&lt;br /&gt;
Another specific enemy vehicle worth noting is the German [[Ferdinand]] tank destroyer. Most new players in Rank IV battles fielding the IS-2 may commonly mistake the front armour of the Ferdinand as appearing as thin as similar-looking tank destroyers such the [[Nashorn]] and are commonly caught unaware that almost the entire front of the Ferdinand consists entirely of heavy 100 mm and 200 mm plate armour, the largest being the fighting compartment located behind the driving compartment. Due to it being such a large target, many players including both IS-2 users and other vehicle type users alike will be tempted into firing at that portion expecting easy wins, only for almost all shots to be absorbed, even the powerful shells of the D-25T. It is recommended to avoid engaging the Ferdinand or ignore it entirely. If the opportunity arises, Ferdinand's weaker side and rear armour should be targeted (80 mm).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower with nearly unmatched knock-out potential&lt;br /&gt;
* Considerably good speed for a heavy tank: around 40 km/h on road&lt;br /&gt;
* Very fast reverse speed at 15 km/h&lt;br /&gt;
* Repositioning of fuel tanks reduces chances of fires&lt;br /&gt;
* Players proficient with the KV-2 and Soviet heavy tank destroyers will feel comfortable with the IS-2&lt;br /&gt;
* Has quite a low profile for a heavy tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor gun depression (like most Soviet tanks)&lt;br /&gt;
* Very low rate of fire demanding every shot to count&lt;br /&gt;
* Sub-par armour for a heavy tank, and cannot angle&lt;br /&gt;
* Poor manoeuvrability, very bad hull traverse speed, often needing forward acceleration before turning&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Big weak spots that directly lead to the driver or an ammo rack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
{{main|IS-2#History|l1=History of the IS-2}}&lt;br /&gt;
&lt;br /&gt;
=== People's Liberation Army (PLA) Service ===&lt;br /&gt;
The People's Republic of China (PRC) received a total of 60 IS-2 heavy tanks from the Soviet Union in 1950 and another 22 in 1954, for a total of 82. The Chinese IS-2 heavy tanks saw service in the Korean War from 1950 to 1951, equipping four or more tank companies with 5 IS-2s each according to American intelligence. The IS-2 was removed from active service with the PLA by the end of the 1950's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_is_2_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[IS-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:IS-2|[Wikipedia] IS-2]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_IS-II.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; IS-2]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{China heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=YAH-64&amp;diff=194659</id>
		<title>YAH-64</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=YAH-64&amp;diff=194659"/>
				<updated>2024-11-07T03:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-64 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yah_64&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Following the cancellation of the Lockheed AH-56 Cheyenne on August 9, 1972, as a result of its huge airframe and poor all-weather performance, the US Army launched the Advanced Attack Helicopter (AAH) program. Drawing from the experience of the Vietnam War, an attack helicopter was requested with a lower minimum top speed of 269 km/h, a twin-engine configuration for better survivability, heavier weaponry, and a longer combat radius than the [[AH-1 (Family)|AH-1 Cobra]] already in service. Bell, the Boeing Vertol/Grumman group, Hughes, Lockheed Martin, and Sikorsky all submitted proposals for the new AAH program. In July 1973, the US Department of Defense chose Bell and Hughes as the final candidates, and both companies were instructed to construct their prototype helicopters for flight testing. Hughes' prototype '''YAH-64''' first flew on September 30, 1975, whereas Bell's prototype YAH-63 first flew on October 1, 1975. In 1976, the YAH-64 was chosen, primarily due to its more damage-tolerant four-blade main rotor and more stable landing gear layout. Initially, the US Army intended that the new helicopter would be armed with a 30 mm cannon and 16 TOW ATGMs. However, as the still-in-development air-to-ground missile (AGM-114) Hellfire promised better range and lethality than the TOW ATGM, the anti-tank missile armament specification was later changed to 16 AGM-114 Hellfires, which became the mainstay of the US Army attack helicopter anti-armour weaponry.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], the YAH-64 is a two-seat, twin-engine ground attack helicopter with the gunner (front) and pilot (rear) sitting in tandem, similar to the AH-1 Cobra. Equipped with a thermal imaging device and armed with the AGM-114B Hellfires as its primary anti-armour weapon, it can easily spot targets from a long distance and engage targets as far away as 8 km using semi-active laser homing (SALH), which is significantly beyond the range of most SPAA vehicles, with the exception of some radar-guided SAM missiles. Players can also choose to equip Hydra-70 M247 rockets for light anti-armour purposes, which is made easier by the installation of a ballistic computer on board. As an early prototype of the iconic AH-64 Apache attack helicopter, the YAH-64 lacks IRCM and flare/chaff countermeasures. It also lacks any air-to-air missiles, limiting its capacity to engage air targets effectively.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 278 || 262 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 321 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;[[File:YAH-64 bulletproof glass.png|thumb|'''Red areas''' represent the '''bulletproof glass''' (likely around the rear seat where the pilot is located, with around 22 mm of thickness).&lt;br /&gt;
&lt;br /&gt;
'''Green areas''' indicate the '''armor sheets''' (surrounding both the pilot and co-pilot/gunner, made of Kevlar and about 20 mm thick).]]&lt;br /&gt;
The YAH-64 features bulletproof glass around the pilot's cockpit in the rear seat, with a thickness of about 22 mm. Both the pilot and the co-pilot/gunner (CPG) have layers of Kevlar armor around their seats, with a thickness of 20 mm. However, if someone decides to fly aggressively in this helicopter, the CPG is most likely to be the first to get injured or knocked out. This is because the gunner's position lacks the same bulletproof glass protection as the pilot’s, though the gunner's canopy can sometimes stop 12.7 mm rounds, such as those fired from German tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M230E-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm M230E-1 cannon, chin turret (1,200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;20%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114B Hellfire]] missiles&lt;br /&gt;
| 2, 4 || 2, 4 || 2, 4 || 2, 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 16 x AGM-114B Hellfire missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Activation of 3rd person lock by changing MFD on the pilot's view&lt;br /&gt;
* Amazing 30 mm cannon, can easily take out most tanks, and when locked can take out jets and helicopters too&lt;br /&gt;
* Can carry up to 16 Hellfire air-to-ground missiles&lt;br /&gt;
* Can use ballistic computer to dramatically increase the effectiveness of Hydra rockets&lt;br /&gt;
* Can lock targets for 30 mm cannon to automatically track&lt;br /&gt;
* Excellent thermals&lt;br /&gt;
* Well armoured for a helicopter, can take 2-3 critical hits to take it down, may survive hits from SAMs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not equipped with air-to-air missiles&lt;br /&gt;
* Does not have as many armament options as the regular AH-64&lt;br /&gt;
* The 30 mm cannon is relatively inaccurate&lt;br /&gt;
* Lack of IRCM and countermeasures&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yah_64 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|irF2YOn8zOs|'''AH-64 Apache Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hughes}}&lt;br /&gt;
{{USA helicopters}}&lt;br /&gt;
{{Squadron helicopters}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vampire_FB_52A_(Sweden)&amp;diff=194658</id>
		<title>Vampire FB 52A (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vampire_FB_52A_(Sweden)&amp;diff=194658"/>
				<updated>2024-11-07T03:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vampire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=vampire_fb52_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Finland operated a very small number of FB 52A Vampires during the early Cold War. A total of 6 units were acquired from the United Kingdom in 1953 and they were nicknamed &amp;quot;''Vamppi''&amp;quot;. Later, nine T.55 twin seat trainers were acquired in 1955. The aircrafts served with the 1st and 2nd Air Wing before being retired in 1965 in favour of more capable fighters.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]]. Being a Vampire, the '''{{Specs|name}}''' is a typical early jet, it has poor acceleration but when compared to its counterparts, it has less top speed in favour of a more capable flight performance in dogfights. The Vampire has a very tight turning radius which means that as long as it has enough speed it is capable of outperforming enemy aircrafts, however it loses speed with ease, and thus good precision and quick fights are needed in order to succed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 841 || 814 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.8 || 25.6 || 17.5 || 16.4 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 917 || 882 || 23.8 || 24.0 || 27.0 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 496 || 464 || 300 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Goblin 3 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,502 kg || colspan=&amp;quot;3&amp;quot; | 195 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 705 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,866 kg || 4,179 kg || 4,517 kg || 4,715 kg || 5,759 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,410 kgf || -&lt;br /&gt;
| 0.36 || 0.34 || 0.31 || 0.30 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,410 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.36 || 0.34 || 0.31 || 0.30 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|H.E. M.C. Mk.13 (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb H.E. M.C. Mk.13 bombs (2,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Decent payload options&lt;br /&gt;
* Good cockpit visibility&lt;br /&gt;
* Good at gliding without engine power&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low top speed and acceleration&lt;br /&gt;
* Weapons create significant recoil&lt;br /&gt;
* Poor dive rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=vampire_fb52_finland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Vampire (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZSU-37-2&amp;diff=194657</id>
		<title>ZSU-37-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZSU-37-2&amp;diff=194657"/>
				<updated>2024-11-07T03:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the single-barrelled version&lt;br /&gt;
| link = ZSU-37&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_37_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''ZSU-37-2''' ''Yenisei'' was a late 1950s Soviet self-propelled anti-aircraft gun. The development of the Yenisei started in April 1957 as it was obvious that the then new [[ZSU-57-2]] was not a very capable SPAA, especially lacking accuracy and search-and-track radar. A modified SU-100P tank destroyer chassis was chosen as the basis of the vehicle. The Yenisei was codeveloped together with the [[ZSU-23-4|ZSU-23-4 ''Shilka'']], although the Shilka's role was to protect mechanized infantry regiments from aircraft up to 1,500 m of altitude, while the Yenisei was tasked with protecting tank divisions and regiments and engaging targets up to 3,000 m of altitude. During trials, the Yenisei proved capable of firing on the move up to speeds of 25 km/h on even and flat terrain. The accuracy of the 37 mm 2A12 was also 2.5x higher than that of the ZSU-57-2. After the trials, the Yenisei was retasked with protecting 2K11 Krug and 2K12 Kub SAM systems from attacks inside the missile launcher dead zones. The Yenisei was recommended to be accepted into service, however on 5th September 1962, the Council of the Ministers only accepted the Shilka into service. All work on the Yenisei was stopped shortly after.&lt;br /&gt;
&lt;br /&gt;
The Yenisei was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]]. Over the Shilka, the Yenisei offers greater range against aerial targets and higher penetration values against ground targets at the cost of rate of fire. The Yenisei is also much more agile and faster than the Shilka, while also being on a chassis with a lower silhouette. The radar however is not very good, and due to the very narrow scan pattern (only 15 degrees vertical) has issues detecting higher flying targets, and aiming must be relatively precise when locking onto targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Sharing the same hull of the [[SU-100P]], the hull is protected enough for heavy machine gun fire but lacks protection against everything else. However, the turret is barely armoured for low calibre machine gun fire (with only 8.9 mm of thickness), it has little survivability against everything it will face and will be destroyed by overpressure with most CE ammunition (HE, ATGM, rockets, bombs, etc.).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 9.4 mm (72°) || 9.4 mm ''Top'' &amp;lt;br&amp;gt;9.4 mm ''Bottom'' || 9.4 mm || 9.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 8.9 mm ''Turret front'' &amp;lt;br&amp;gt; 8.9 mm ''Gun mantlet'' || 8.9 mm || 8.9 mm || 8.9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, tracks are 15 mm thick, and torsion bars are 22 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle. It does benefit from regenerative steering, reducing the speed loss when turning but not as much as with neutral steering. The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A11 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
This tank has access to a twin mount of Shipunov 2A11 37 mm autocannon, a very versatile weapon, considering its vertical guidance, traverse speed, and selection of ammo belts. It is similar to the one seen on the [[BMP-2]]. Due to being a twin mount, it has an RPM of 1,000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30 mm autocannon, but the AP belts are more than enough to disable and destroy modules from all angles, as well as destroy enemy tanks from the sides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A11 (37 mm)|37 mm 2A11]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 540 (270) || rowspan=&amp;quot;2&amp;quot; | 500 || rowspan=&amp;quot;2&amp;quot; | -1°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Two-plane|up to 25 km/h}} || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''UO-167:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''BR-167:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:2A11 (37 mm)/Ammunition|HEFI-T*, AP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.64''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 0&amp;amp;nbsp;''(+2)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ZSU-37-2 performs well as an AA vehicle, but it can do tank hunting work. Its 37 mm cannons can pierce all tank sides in its br. But it’s advised not to because of its poor armour; you are better off keeping the skies clear, something that this vehicle does very well. A relatively high rate of fire and quite fast turret traverse mean that you should be able to target and destroy even the most jets.&lt;br /&gt;
&lt;br /&gt;
You have a large ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid capture points. They are usually the hub of most of the fighting, and going to them will put you in the firing line.&lt;br /&gt;
&lt;br /&gt;
While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which are usually armed with cannons or high-penetration machine guns and will easily take you out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire allows for area saturation&lt;br /&gt;
* Relatively high top speed&lt;br /&gt;
* High ammo count&lt;br /&gt;
* Fast turret traverse&lt;br /&gt;
* Can penetrate most vehicles from the side&lt;br /&gt;
* Radar-assisted fire control&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour: aircraft cannons will cause severe damage&lt;br /&gt;
* Radar has very low scan speed&lt;br /&gt;
* Can only carry one type of ammunition, so bringing the HEFI-T rounds will leave you vulnerable to ground units&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated Object 119. The ZSU-37-2 was meant to counter targets at 3 km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was preferred as an SPAA&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zsu_37_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fIlUeGLTF7w|'''The Shooting Range #238''' - ''Metal Beasts'' section at 00:30 discusses the {{PAGENAME}}.|10seZ_m4t-k|'''ZSU-37-2 - When Gaijin Cheaps Out Again''' - ''Napalmratte''|XI561HYbJPc|'''ZSU-37-2 [Profile]''' - ''BaconGaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[SU-100P]]&lt;br /&gt;
* [[Object 120]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-23-4]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://en.topwar.ru/5760-zsu-37-2-enisey-ne-shilkoy-edinoy.html &amp;lt;nowiki&amp;gt;[Topwar.ru]&amp;lt;/nowiki&amp;gt; ZSU-37-2 &amp;quot;Yenisei&amp;quot;. Not a &amp;quot;Shilka&amp;quot; single]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=194656</id>
		<title>ZTS63</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTS63&amp;diff=194656"/>
				<updated>2024-11-07T03:53:53Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: Undo revision 192970 by U82924470 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_zts_63_1980&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''ZTS63''' (Chinese: ZTS63式水陆两栖坦克, industry code WZ211; known as Type 63 before 1987 nomenclature revision), originally certified in 1963 as the amphibious tank for PLANMC or PLAGF units with the need to cross the water bodies abundant in Asia, received some of the technologies used on ZTZ59A and ZTQ62 that had already been installed successfully since 1980; in the ZTS63's case, it received a laser rangefinder and better fire control system for long-range fire support. These tanks served during the Sino-Vietnamese War in the early 1980s as a supporter to troops against Vietnamese troops and militia with very few tanks in service; although having insufficient protection against cannons and RPGs, these vehicles were kept in service until the later ZTS63A and eventually ZLT05 or newer IFVs replaced its role as an amphibious tank, marking the end of the prefix ZTS in PLA service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], players of the [[Type 62]] or [[Type 63]] will soon find themselves at home thanks to its identical handling and overall design. Some welcome upgrades including better FCS and the installation of a Type 54 DShK machine gun also make it a more versatile alternative to its predecessors. With both APFSDS and a laser rangefinder with automatic ballistic solutions, not only does this greatly extend the combat distance of the tank, it also greatly increases its odds to survive as this feature is extremely rare at its tier. However, players will still have to beware of its below-average protection against even HMGs and rather slow turret traverse speed, these could be fatal if players run into heated fights without the situational awareness needed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
One thing to note is that the name of ZTS63 is interchangeable with Type 63, other than the name change after 1980, HMG on turret and a LRF on the mantlet by the centerline, the overall design of these two tanks are totally identical. For the needs of amphibious operations, the protection is reduced to the bare minimum to stop rifle calibre bullets and shrapnel; other than the mantlet at 50 mm, the whole vehicle has only up to 20 mm of armour: autocannons and HMGs will tear down the vehicle with ease. So it's better to keep the vehicle from the heated battlefield and act as a supporter of the team to deliver possible final blow to enemy vehicles or disabling enemies as much as possible.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (82°) UFP&lt;br /&gt;
15 mm (54°) LFP&lt;br /&gt;
| 10 mm ''Top'' &amp;lt;br&amp;gt; 8 mm ''Bottom'' || 8 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' (Volumetric) &amp;lt;br&amp;gt;50 mm ''Gun mantlet'' || colspan=&amp;quot;2&amp;quot; |20 mm (Volumetric)&lt;br /&gt;
| 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The ZTS63 didn't receive any upgrades in terms of powerplant and transmission, so it shares the same 12150L-2 diesel engine found previously on Type 63; the very slight or even no weight change on the tank also means it can retain a sufficiently high power-to-weight ratio at around 21 hp/t. If players ever have the need to flank enemies by taking detours on water, it could also travel on water at 11 km/h, one of the fastest speed among other amphibious vehicle in game.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 63 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
Still sharing the same gun as the Type 62 and 63, the Type 63 85 mm rifled cannon still handles totally identically to the Type 63 with some changes on the ammunition available. Players will find the same exact advantages and flaws from previous vehicles - while the calibre is larger than most light tanks of its tier with a variety of ammunition and now APFSDS among them, players need extra situational awareness to use the gun as it has much slower reaction time than most light tanks at its tier as well; plan ahead and turn the turret before any close-quarter assaults.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 63 (85 mm)|85 mm Type 63]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 47 || rowspan=&amp;quot;2&amp;quot; | -5°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 63 (85 mm)/Ammunition|Type 56 HEAT-FS, Type 56 HE, Type 56 APCBC, DJW85}}&lt;br /&gt;
&lt;br /&gt;
The ZTS63's rounds are somewhat different from the original Type 63. The Type 56 APBC (aka BR-365 APHEBC) shell, well known for its generous explosive content and slope modifiers, is not available anymore. The returning Type 56 HEAT-FS is now the stock shell, which gives the ZTS63 the ability to engage heavy tanks like the [[IS-3]] from the start. Compared to the [[ZBD86]]'s PG-9 rocket propelled grenade, the HEAT-FS has the same penetration and a better muzzle velocity, which is helpful at medium and long ranges.&lt;br /&gt;
&lt;br /&gt;
The stock &amp;quot;Type 56 HE&amp;quot; shell is a renamed O-365K and should be completely ignored, because the HEAT-FS has a greater explosive mass.&lt;br /&gt;
&lt;br /&gt;
The only APHE shell available is the unlockable &amp;quot;Type 56 APCBC&amp;quot;, a renamed BR-367 APCBC. Although it is not as efficient for knocking out light targets or scoring sideshots as BR-365, it still gets the job done with some careful aim and the enhanced flat penetration is nice to have. Enemy IFVs can be dispatched easily with a single AP shell, even from across the map, due to their thin armour and typically large profiles.&lt;br /&gt;
&lt;br /&gt;
The top round is the DJW85 APFSDS, something completely new to the 85 mm caliber. Although Chinese tankers may be apprehensive about early domestic APFSDS rounds, DJW85 actually has better performance than the [[Type 69]]'s Type 71 APFSDS despite being a significantly smaller round. Although it has a a lower muzzle velocity, it does not lose as much penetration over distances. The 2.1 kg projectile mass is not able to create much spalling, but it is a useful tool for disabling shots and targeting ammo racks in long range combat.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.47''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''47''' || 42&amp;amp;nbsp;''(+5)'' || 33&amp;amp;nbsp;''(+14)'' || 24&amp;amp;nbsp;''(+23)'' || 18&amp;amp;nbsp;''(+29)'' || 10&amp;amp;nbsp;''(+37)'' || 1&amp;amp;nbsp;''(+46)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* It is recommended to take 42&amp;amp;nbsp;''(+5)'' shells to clear the turret of ammunition.&lt;br /&gt;
* Taking 18&amp;amp;nbsp;''(+29)'' shells clears the right hull of ammunition.&lt;br /&gt;
* Taking 10&amp;amp;nbsp;''(+37)'' shells clears both hull sides of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 54 (12.7 mm)|Type 59 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The previous Type 63 has no HMG installed on top; in ZTS63's case, it has a pintle Type 54 DShK installed on the commander side of turret, giving it the chance to unleash 12.7 mm bullets against light targets or aircraft/helicopters that came too close.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 54 (12.7 mm)|12.7 mm Type 54]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (50) || 600 || -4°/+82° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 59 (7.62 mm)|7.62 mm Type 59]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At first glance, ZTS63 looks exactly like its pre-1980 cousin Type 63; this is indeed true as they are the same vehicle plus new FCS and a HMG mounted on the former, players from Type 63 will get their hands on the tank rather quickly thanks to their totally identical handling in terms of mobility and tactical flexibility to flank enemies. Do remember that ZTS63 is still a light tank with minimal protection due to its amphibious capability (for buoyancy reasons at complicated waters), while the turret might look very similar to T-54/ Type 59's, but the thickness is at most rated for HMG fire at longer distance; anything with a caliber of over 20 mm with have no problem tearing through the turret with ease, let alone the hull with even less protection. The design of ZTS63 is relatively large to LTs at its tier, therefore it is extremely essential to conceal the vehicle from enemy sights, going frontline means a quick death sentence to the tank as well; thus, the lightweight of the vehicle could be put into use by flanking enemies by taking detours to enemies' flanks, alternatively utilize the river network on some maps to launch sudden attacks from the rear (its 11 km/h on-water speed thanks to the water jet propulsion system certainly helps a lot). Another uncommon feature of ZTS63 from most LTs of its tier is its LRF and automatic ballistic solution, the tank might have insufficient magnification for long-range engagements, but the two aforementioned equipment will certainly helps taking out enemies showing their sides from afar; its stock HEATFS shell also helps as most LTs would have to either have to rely on APCR with subpar damage or lacking a rangefinder for long-range engagements. If HEATFS is not your cup of tea, its researchable, conventional APHE and the only 85 mm APFSDS in game will certainly give players more option to take down various enemies. The APHE shell is good for hitting enemies from the sides and blowing them out with its explosive fillers, while APFSDS ensures a flat trajectory and penetration to take out heavy targets up-front or at long range. Although messing with aircraft or rotorcraft on a ZTS63 is a rather unrecommended move, if there's one flying straight at the player, they might have to reconsider as the Type 54 DShK will give ZTS63 a chance to earn a surprise kill on aircraft; 12.7x108 mm bullets can certainly do extensive damage to enemies.&lt;br /&gt;
&lt;br /&gt;
Overall, ZTS63 is a welcomed addition to PLAGF line-up thanks to its better FCS and various ammunition options; but do remember to plan your assaults ahead or turn the turret beforehand for incoming, unaware enemies, sudden strikes from unexpected places is the key to support the team to advance for victory.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amphibious, allowing the use of surprise tactics involving rivers&lt;br /&gt;
* Fast and nimble enough to get into vantage points&lt;br /&gt;
* Laser rangefinder and automatic ballistic solution for long-range engagement&lt;br /&gt;
* Access to HMG for self-defense against planes&lt;br /&gt;
* APFSDS with ~220 mm penetration is effective against weakly armoured tanks like [[Leopard 1 (Family)|Leopard 1]], [[AMX-30]]&lt;br /&gt;
* Varieties of ammunition for different scenario&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability: unprotected with its paper-thin armour, and large size&lt;br /&gt;
* Cannon struggles against late war heavy tanks like [[Maus]], [[IS-4M|IS-4]]&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Relatively slow reload speed&lt;br /&gt;
* No smoke grenades&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the previous Type 63 (ZTS63 after 1987) was commissioned by 1965, there were some flaws suggested by the PLA units that received the tank, thus the need for an upgrade on ZTS63 arose. There were a few major modifications for the tank including single transmission control stick, HMG gun mantlet, safety locks for hatches, revised seats, new suspension springs and etc. Among these modifications, some parts from late-production ZTQ62 including its fire control system and laser rangefinder were also introduced to the ZTS63 revision by the late 1970s. These tanks rolled off the production line by the same time and likely have join the Sino-Vietnamese War where its FCS and amphibious capabilities would shine due to the riverine terrain of Vietnam, where they were sometimes used as makeshift SPGs to strike fortifications or suppressing waves of infantry.&lt;br /&gt;
&lt;br /&gt;
Some of these tanks were then modified to ZTS63A in the late 1990s with upgraded firepower in view for the possible landing operations. Although the landing didn't happen, the ZTS63A also set the footsteps for the later ZLT05 assault gun which is also currently the fastest amphibious armoured vehicle in commission.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_zts_63_1980 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Type 63]]: the base model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8092-development-zts63-1980-nimble-sniper-en|[Devblog] ZTS63 (1980): Nimble Sniper]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Warfare_2077&amp;diff=194055</id>
		<title>Warfare 2077</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Warfare_2077&amp;diff=194055"/>
				<updated>2024-10-26T18:40:37Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: Undo revision 193926 by U44982996 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warfare 2077''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event featured futuristic vehicles with advanced weapons, technology, and defence systems, in a conceptual look towards the future of warfare.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=GmS8Ajd8s_0|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
What will military technology be like in the future? Welcome to the battlefield of 2077: laser tanks, smart missiles, military drones and optical camouflage!&lt;br /&gt;
&lt;br /&gt;
War does change!&lt;br /&gt;
&lt;br /&gt;
You get control of combat vehicles, the concept of which is considered perspective in modern armies of the world. This is war in a new way, using digital technology, the latest types of weapons and camouflage.&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== &amp;quot;Minotaur&amp;quot; main battle tank ===&lt;br /&gt;
[[File:GarageImage_Minotaur.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Minotaur''' is a futuristic Main Battle Tank. It features a high degree of protection with thick armour and the most Active Protection System (APS) shots of any vehicle. Its primary armament consists of a powerful 140 mm cannon, as well as six vertical launch missiles. The secondary armament consists of 30 mm and 27 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Developed in the late 2050’s, the Minotaur MBT is one of the best examples of 6th generation tanks. An unmanned turret, high-precision kinetic ammunition and missile weaponry, a complex of active protection, as well as an optical camouflage system that allows you to camouflage a tank in the visible and infrared spectrums.&lt;br /&gt;
&lt;br /&gt;
The 140 mm gun with composite barrel bore operates with several types of projectiles, including APFSDS, an armor-piercing cumulative projectile with a multifunctional remote fuse, as well as a guided shell able to detonate over a target. The Minotaur is the most heavily defended combat unit on the battlefield, capable of surviving multiple hits and, at the same time, effectively conduct combat operations, guaranteeing the highest level of safety for the crew.&lt;br /&gt;
&lt;br /&gt;
The armoring around the crewed compartment is made from a special composite that does not create secondary fragments after penetration. This tank has the heaviest frontal armor package on the battlefield, supplemented by ERA modules on the hull’s upper and lower plates that gives the Minotaur protection against its own shell types at point-blank range. An unique complex of active protection capable of detecting and destroying most types of weapons at distance, including kinetic armor-piercing projectiles and airborne guided weapons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hydra&amp;quot; rocket tank ===&lt;br /&gt;
[[File:GarageImage_Hydra.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Hydra''' is a futuristic tank destroyer. Its main armament is a bank of 76 vertical launch missiles.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
The Hydra missile tank is built on the single base with the Minotaur MBT. The vehicle is devoid of most active protection systems, but it provides a unique ability to engage targets from cover, including without direct visual contact with the enemy. &lt;br /&gt;
&lt;br /&gt;
In the fighting compartment of the &amp;quot;Hydra&amp;quot; there is an installation for monitoring and launching vertical take-off missiles, the operation of which is provided in automatic or semi-automatic mode. To detect and lock onto targets outside of direct visual contact, the missile tank is equipped with a retractable periscope with a complex of digital-optical equipment, as well as an installation for launching &amp;quot;Gryphon&amp;quot; series reconnaissance drones/loitering munitions. The passive protection in the Hydra tank provides all-round protection and protection in the upper hemisphere from single hits of cumulative ammunition and missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpy&amp;quot; universal air/missile defense complex ===&lt;br /&gt;
[[File:GarageImage_Harpy.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Harpy''' is a futuristic self propelled anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
The unified &amp;quot;Harpy&amp;quot; air and missile defense complex is designed to detect and engage low-flying air targets of all types, including unmanned aerial vehicles and guided missiles.&lt;br /&gt;
&lt;br /&gt;
The main calibre of the complex is a rapid-fire automatic cannon, with armor-piercing rounds, high-explosive fragmentation shells with an intelligent contact-remote fuse, as well as guided shells. The &amp;quot;Harpy&amp;quot; features surface-to-air &amp;quot;fire-and-forget&amp;quot; missiles. The automatic radar system &amp;quot;Aegis-11&amp;quot; includes a radar and a high-energy laser for detecting and hitting light air targets without operator input.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Gryphon-3&amp;quot; reconnaissance drone/loitering munition ====&lt;br /&gt;
[[File:GarageImage_Gryphon-3.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Gryphon-3''' is a futuristic light drone. It is used for reconnaissance and has a built in shaped charge warhead allowing it to be used as a guided missile.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
A British-Israeli project of loitering munition/surveillance and reconnaissance drone. Being part of the &amp;quot;Hydra&amp;quot; complex, this drone is equipped with an encrypted module for broadcasting targets to the gunner-operator's active monitor. The drone works in both manual and automatic modes, maintaining the flight settings specified by the operator. The power plant is represented by a piezomagnetic engine with a push propeller; a multi-mode digital camera with interchangeable lenses is located in the nose of the drone. In the drone’s hull there is a shaped-charge warhead for destruction of armored vehicles and enemy fortifications.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Wyvern&amp;quot; heavy attack drone ===&lt;br /&gt;
[[File:GarageImage_Wyvern.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Wyvern''' is a futuristic heavy combat drone. It is armed with air-to-ground, air-to-air missiles, and air-to-ground cruise missiles.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
Designed to intercept and destroy air targets, as well as deliver missile and bomb strikes and defeat armored vehicles with high-precision weapons. It is controlled remotely via a digital encrypted communication channel.&lt;br /&gt;
&lt;br /&gt;
The construction from high-strength composites and alloys allows the vehicle to withstand significant overload, which ensures a high level of maneuverability even at maximum combat loads. The modular pre-launch preparation of the drone makes it possible in the shortest possible time to configure the device to perform the combat missions of a fighter-interceptor, attack aircraft or fighter-bomber. Light-absorbing panels in the hull plating provide the device with an average level of resistance to laser weapons.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;500&amp;quot;&amp;gt;&lt;br /&gt;
Image:MapLayout Ground LaunchFacility.png|&amp;lt;small&amp;gt;Layout of the ground map&amp;lt;/small&amp;gt;&lt;br /&gt;
Image:MapLayout Air LaunchFacility.png|&amp;lt;small&amp;gt;Layout of the air map&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/7113-event-warfare-2077-in-war-thunder-en|[Event] Warfare 2077 in War Thunder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80BVM&amp;diff=193344</id>
		<title>T-80BVM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80BVM&amp;diff=193344"/>
				<updated>2024-10-06T16:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80bvm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Object 219RV-M) is the current spearhead of the Russian Army as the T-80BV upgraded in the late 2010s by Omsktransmash. The idea for such upgrade was likely based on the other latest MBT of Russian Army, the T-90M, which was first shown in the early 2010s as the future baseline of T-90 tanks with improved FCS, gun-laying motors, and new gun system compatible with new ammunition. In the T-80BVM's case, all front-side ERA is replaced by new Relikt ERA with better overall protection and it now shares the similar, arrowhead design of ERA placement as the T-72B3, while the sides were covered by 4S24 ERA packages (for more recent productions). The gun system is also revised to fit the latest Russian ammunition, new full-electric gun laying motors to update the tank to latest MBT standards, new French-based/domestic TVD gun sights, as well as replacing the original gas turbine engine with the higher output GTD-1250 from T-80U. Since 2018, the new T-80BVM has become the new standard for the remaining fleet of T-80BV in Russian arsenal and one of the icons of Russian Army in the 2020s.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Red Skies&amp;quot;]], the T-80BVM is a significantly upgraded [[T-80B]]. Although the T-80B is an older variant than the previous [[T-80U]], this upgrade package is more than enough to bring it to par. Distinctive arrays of third-generation &amp;quot;Relikt&amp;quot; ERA offer high protection against both chemical and kinetic rounds, the gun can now fire top-notch 3BM60 &amp;quot;Svinets&amp;quot; APFSDS and 9M119M1 &amp;quot;Refleks&amp;quot; ATGMs with improved handling, and the engine has been upgraded to the T-80U's 1,250 horsepower. The T-80BVM once again achieves a triple threat of high protection, firepower, and mobility on top of a low profile, making it an excellent capstone for the T-64/T-80 line.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the T-80BVM is one of the best, especially if the incoming round hits one of the Relikt ERA plates which are twice as effective as Kontakt-5 against kinetic projectiles (meaning that the Leopard 2A6, one of the most dangerous opponents, cannot easily penetrate the UFP). The strongest parts of the tank are the turret front and a majority of the upper front plate. It does, however, have some weaker areas, the most important being the driver's hatch, the immediate areas of the turret surrounding the gun and its breech, and its lower frontal plate. These weak spots are however pretty small targets at range, and thus by hiding them properly, the risk of being hit can be minimized. Owing to its very low profile, a hull-down T-80BVM is a small target in itself; the weaker parts of its armour are even smaller.&lt;br /&gt;
&lt;br /&gt;
Fuel tanks on either side of the driver can soak up some shrapnel and add to the overall survivability. However, as with all Russian auto-loaded MBTs, there are only three crew members so a well-placed shot is capable of causing a crew knock-out. It's also worth noting that the placement of the ammo rack, below the turret in a carousel-style setup, leaves the T-80BVM particularly vulnerable to side shots causing ammunition detonation. The protection of the T-80BVM is very similar to the T-80U in terms of the size and placement of the weak areas. The sides of your tank should always be protected, and when engaging an enemy, your front armour should always be aligned directly towards him to reduce the risks of a shot tearing through your weaker side. The tank does, however, have some Relikt ERA plates on its upper front skirts, meaning that you have some extra protection against KE penetrators, and a lot against chemical shells, until the ERA bricks are detonated (leaving the area vulnerable for another hit).&lt;br /&gt;
&lt;br /&gt;
As mentioned above, the T-80BVM also benefits from the typical low silhouette Russian tankers will be accustomed to, with the vehicle being significantly smaller than its competitors. This allows the T-80BVM to be hidden behind small terrain deformities which other MBTs would otherwise be visible. It's also harder for an enemy tank commander to immediately tell which area is the most vulnerable.&lt;br /&gt;
&lt;br /&gt;
The turret ring is also slightly tilted forward giving the tank an extra degree of depression when facing the turret forward.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (turret, cupola, gun mantlet)&lt;br /&gt;
* Rolled homogeneous armour (gunner hatch)&lt;br /&gt;
* High-hardness rolled armour (hull)&lt;br /&gt;
* Rubber-fabric (mudguards)&lt;br /&gt;
* Alloy BT-6 (engine roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (68°) || 80 mm ''Top'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 50 mm || 20-30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || Variable thickness ''Turret front'' &amp;lt;br&amp;gt; Variable thickness ''Gun mantlet'' || Variable Thickness || Variable Thickness || 30-45 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm || 80 mm || 80 mm || 45 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Relikt: 20 mm High Hardness Rolled Armour&lt;br /&gt;
* Tracks: 20 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Overall mobility is good, it can easily keep up with most top-tier MBTs.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1937|rbMinHp=1106|AoAweight=1|weight=47}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
The T-80BVM has access to the 2A46M-1 125 mm smoothbore main gun. This gun fires the same ammunition as the previous [[T-64 (Family)|T-64]] and [[T-80 (Family)|T-80]] models but with new projectiles such as the 3BM60 &amp;quot;Svinets-2&amp;quot; APFSDS round and the 9M119M1 &amp;quot;Invar-M&amp;quot; ATGM, a modernized 9M119 &amp;quot;Svir&amp;quot; with a tandem charge and a slightly reduced speed. The T-80BVM has excellent gun handling on par with tanks such as the [[M1A2 Abrams|M1A2]] and [[Leopard 2A6]]. It also has a steady reload rate at 6.5 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The T-80BVM has access to capable rounds, able to destroy any enemy tank or vehicle it faces at the battle rating. Its most notable round is the powerful 3BM60 &amp;quot;Svinets-2&amp;quot; APFSDS.&lt;br /&gt;
&lt;br /&gt;
'''3BK18M''', HEAT-FS - The 3BK18M is one of the first rounds the T-80BVM has access to, it can be considered a mediocre round for close to medium range as most of the enemies which will be faced will be able to withstand it due to composite armour. However, it is particularly useful when facing light armoured vehicles which are prompt to overpressure (SPAA, light tanks, etc) and useful when facing enemy helicopters as it has enough explosive mass and flight speed to be competitive as last resort. As a hollow charge, it is prompt to detonate mid air due to trees, bushes and fences. This makes the round difficult to use when in long range engagements as some field elements (forage, objects, etc.) may not be rendered and the round's velocity make aiming harder.&lt;br /&gt;
&lt;br /&gt;
'''3OF26''', HE-FS - A familiar and useful stock round of 125 mm gun, the 3OF26 pack big amount of explosive filler that can kill light vehicles and overpressure hull down MBT with precision shots. As a high explosive, it is prompt to detonate mid air due to trees, bushes and fences. Its suitable for close range combat and terrain with less trees and bushes.&lt;br /&gt;
&lt;br /&gt;
'''3BM42, 3BM60''', APFSDS - The T-80BVM has access to 2 types of APFSDS: the 3BM42 and 3BM60. The 3BM42 is a decent round with decent penetration and stopping power. While it lacks penetration to penetrate Leopard 2 tanks, Leclercs or M1A1/2 turret plates, it has enough penetration to hit and cause critical damage in weak spots and side shots. The 3BM60 however, different from the 3BM42, has much more penetration which can penetrate all tanks from all sides (be aware of Leopard 2 turret wedges and firing at M1A2 turret with an obliquity greater than 45°).&lt;br /&gt;
&lt;br /&gt;
'''9M119M1''', ATGM (tandem) - The 9M119M1 is a tandem version of the previously seen 9M119 ATGM. The main upgrade is the tandem charge, everything else remains practically the same with exception of reduction of flight speed.&lt;br /&gt;
&lt;br /&gt;
{{:2A46M-1 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119M1, 3BM60}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
The 12.7 mm NSVT machine gun, seen on all previous Soviet MBTs, can help take out some lightly armoured vehicles from the side as well as to destroy low-flying aircraft and helicopters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (150) || 700 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The coaxial 7.62 mm PKT machine gun however is lacking against enemy vehicles, it still can mow down some small bushes and fences to provide better view or use it to help pin enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,250 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
==== The &amp;quot;Flying Fortress&amp;quot; on Tracks ====&lt;br /&gt;
The T-80 family is known to be the first serial tanks to use gas turbine engines to propel the tank itself, earning its nickname &amp;quot;Flying Tank&amp;quot; and also marked one of its good traits - its mobility. T-80BV retained the same GTD-1000 from the previous B series while BVM upgraded its engine packs to '''GTD-1250''' used on T-80U at higher engine output; not only this migrates the weight problem caused by extra protection and new gun systems, it can still push T-80BVM at up to 70 km/h on road. This might not be the fastest MBT in-game, but the output and power-to-weight ratio ensures T-80BVM will arrive the battle at a relatively fast pace than the T-72 series. The other traits of T-80 series is the overall good protection, especially against HEAT shells; some might even refer the tank as a fortress thanks to all the '''Relikt (Relics)''' ERA packages on the UFP and turret front, the baseline T-80BV has T-80U equivalent base protection while BVM further enhance the protection at average of 780 mm RHAe; this is currently the highest protection among all Russian-era MBTs in-game, tanks at lower tier, especially when stock, will be hopeless against T-80BVM with its lower glacis hidden from sight; the sides are covered by Relikt packages at lesser protection, but once upgraded to the &amp;quot;UBH&amp;quot; packages, the sides will also be covered by the &amp;quot;soft&amp;quot; '''4S24 ERA packages''' extended to the center of the tank which protected the tank even from the sides at angles. While the turret is covered by Relikt as mentioned, the turret is in fact the same design from T-80B with lesser composite armor coverage, oncoming shots will still have the chance to completely disable the turret or the gun. For firepower, the gun is now replaced by the new 2A46M-1 and revised autoloader for new Russian ammunitions including the '''3BM60 APFSDS''' and '''9M119M1 ATGM'''; in most cases, unless T-80BVM runs into [[ZTZ99 (Family)|ZTZ99]] series or [[Strv 122]] series, the selection of both high-velocity APFSDS and tandem ATGM is more than enough to defeat NATO tanks from long distance, which is further enhanced by the new FCS with 3rd generation TVD and sufficient magnification. Sometimes, when players run into a sudden strike, some enemies will leisurely turn their gun onto T-80BVM from the stereotypes of the inferior gun handlings, this problem has been eliminated on T-80BVM thanks to the new electric gun laying motors that could travel up to 40° bi-directional. With these traits, some might even consider T-80BVM as an undefeatable fortress; but there are still some Achilles heels to be exploited with.&lt;br /&gt;
&lt;br /&gt;
A tradition for Warsaw-Pact tanks are the rather poor gun-depression due to the low-profile turret design, at only -5° in this case; it will cause problems at complicated terrains or when the tank is crossing road embankments if players did not traverse the turret fast enough, enemies behind terrains will also take this as an exploit to defeat T-80BVM as the lower glacis is nowhere as protected. Another problem goes to the long-lasting design philosophy; Soviet tankers has referred their crew of 3 as the result of Tri Tankista ''(Three Tankers; a song in 1939)'' since T-64, for a tank with autoloader, 3 tankers are more than enough to engage enemies with even one less crew; but this also means that 2 crew losses equal to a knock-out, this is especially true when the tank was hit from the sides as the tank is rather cramped and the turret crews are parallel to each other. While the carousel autoloader maintained consistent reload rate at around 6.5 seconds, it is also infamous for being the most dangerous part of the tank; any hits on the propellent will very likely cause chain reactions and detonates the remaining propellent, either knocking out the crews right away or in the worst case: jack-in-the-box effect ''(catastrophic kill or k-kill)'' that vaporize the vehicle and sending the turret hundreds of meters away. This further worsen by the relatively slow reverse speed at only 12 km/h as this gives enemies enough time to aim for the lower glacis where the carousel is just behind the driver.&lt;br /&gt;
&lt;br /&gt;
Overall, T-80BVM does fit its purpose to assault enemies at high crossroad speed and higher power-to-weight ratio thanks to its weight, as well as good overall protection and sufficient gun systems; but players would have to be extra careful not exposing the sides to the enemies or keeping the gun operational at all cost - either mistakes will end the service of T-80BVM rather quickly.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with composite armour and Relikt ERA, protection and survivability is superb from the front, especially against HEAT rounds and when hull down&lt;br /&gt;
* UBH upgrade enables increased side protection on the hull and turret&lt;br /&gt;
* Access to the powerful 3BM60 APFSDS shell&lt;br /&gt;
* Autoloader grants a short and constant reload time&lt;br /&gt;
* Most of the rounds are placed in the autoloader which helps the tank stay in active combat longer&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Has 3rd generation thermal sights for the gunner&lt;br /&gt;
* Better -11 km/h reverse gear over the T-72 series&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While the front is covered with ERA plates, gaps between plates present small weak spots&lt;br /&gt;
* A tightly packed crew in a cramped interior means low survivability in case of a successful penetration&lt;br /&gt;
* Poor gun depression of -5° due to the low turret height, making it difficult to perform well in hilly terrain&lt;br /&gt;
* High risk of ammo rack detonation due to the vertical orientation of propellant charges in the carousel&lt;br /&gt;
* Relatively low reverse speed, hard to fall back when flanked or damaged&lt;br /&gt;
* Base turret armor can easily be penetrated by the APFSDS rounds it encounters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The T-80BVM is a current program for the Russian army in the modernization of Soviet T-80BV tanks to the level of the T-72B3 and T-90M main battle tanks, as well as unification with them. The modernization includes an up-to-date fire control system with a duplicate sight for the commander, and the ability to operate the 9M119 tandem ATGMs, as well as the &amp;quot;Relikt&amp;quot; ERA pack instead of outdated &amp;quot;Kontakt-1&amp;quot;. Thanks to the latter, the protection of the vehicle from HEAT and AP projectiles was significantly increased.&lt;br /&gt;
&lt;br /&gt;
The modernization of the T-80BVM takes place at the facilities of the Omsk heavy machinery plant (Omsktransmash) and enter service with units of the marines and motorized infantry of the Armed Forces of the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
''- Taken from [[wt:en/news/7192-development-t-80bvm-era-of-improvements-en|Devblog.]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80bvm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LufGqZTfvoI|'''MBTs with Best Armor''' discusses the {{PAGENAME}} at 05:10 - ''War Thunder Official Channel''|X08w5IAydF4|'''The Shooting Range #258''' - ''Round Study'' section at 08:34 discusses how to penetrate the {{PAGENAME}}.|4NPt7dr-fKo|'''The Shooting Range #256''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7192-development-t-80bvm-era-of-improvements-en|[Devblog] T-80BVM: ERA of improvements]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M6A2E1&amp;diff=191593</id>
		<title>M6A2E1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M6A2E1&amp;diff=191593"/>
				<updated>2024-08-29T03:53:39Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m6a2e1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_M6A2E1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
America's primary heavy tank for the majority of World War II was the [[M6A1|Heavy Tank M6]] that saw production in 1942. However, the US Armored Force saw no need for a heavy tank and so the M6 heavy tank production was cancelled after 40 vehicles were produced. Despite that, Ordnance Department continued to envision new utilities for the heavy tank and developed an upgunned M6A2E1 with a [[T5E1 (105 mm)|105 mm T5E1 gun]] in anticipation of fighting fortifications in Europe. Planning to convert their existing heavy tanks with a new gun and uparmoured front hull for this role, it was ultimately rejected by General Eisenhower in August 1944 as impractical for the European theater. Only two M6A2E1s without the uparmoured front hull were constructed in order to test components for the T29 heavy tank.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' in War Thunder, a premium vehicle introduced during [[Update &amp;quot;Ixwa Strike&amp;quot;]] as a reward for [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]], presents itself in its full might with the 105 mm gun and a stronger front hull glacis. The profile of the tank is large, with the gun and turret being gigantic compared to the size of the hull. The 105 mm can handle the majority of the enemy the {{Specs|name}} will encounter, though this is balanced by the fact that the hull is very vulnerable. The only respectable armour is the hull and turret front, but the former can be rather easily penetrated by other heavy tank armament except in very long ranges. The best armour on the {{Specs|name}} is the turret front, which pairs well with a hull-down gameplay and the turret's -10 degree gun depression for fighting the enemy. The main complication then for players is to find a suitable enough terrain that can hide the majority of the vulnerable hull while giving the turret the clearance needed to attack the enemy.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M6A2E1 has overall a good armour: the round turret is extremely thick, stops most shells, with the exception of APDS and HEATFS projectiles.&lt;br /&gt;
Taller than the M6A1, the M6A2E1 will be easily spotted and targeted by enemy players with its huge turret.&lt;br /&gt;
The reinforced front hull armour can bounce a shot: the UFP lower section is surprisingly thick (thanks to the hull's shape) and can absorb the common 88 mm Tiger II shells when hit there, making hull down tactics even more effective. Being a large vehicle, a hit to the hull will usually mean only losing one crew member as the crew sits well spaced. The M6A2E1 has a thick turret rear that makes destroying this tank from behind a tough task, leaving the player a chance to respond to the attack. The engine and the transmission are all positioned in the back, absorbing shells from the rear and making frontal shots unable to immobilize the tank.&lt;br /&gt;
&lt;br /&gt;
However, several weak spots are easy to penetrate. The angled hull cheeks of the frontal hull armour prevent effective angling and are so thinly armoured that even low tier tank destroyers can penetrate. The turret ring itself is a weak spot easy to target from any direction, most likely immobilizing the tank if the penetration is successful. The left upper front part of the turret, while small and thus difficult to target, is also a weak spot (thin and flat). &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (sideskirts, hull front - appliqué armour , hull roof - engine compartment, cupola roof)&lt;br /&gt;
* Cast homogeneous armour (hull, turret, gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.4 mm (44°) + 112 mm (29°) ''Upper glacis'' &amp;lt;br&amp;gt; 50.4 mm (46°) + 133 mm (cylindrical) ''Lower glacis'' &amp;lt;br&amp;gt; 70 mm (26°) ''Corners'' || 58 mm (30°) ''Top'' &amp;lt;br&amp;gt; 51 + 25.4 mm ''Bottom'' || 42 mm (16°) ''Top'' &amp;lt;br&amp;gt; 22-105 mm ''Bottom'' || 16 - 22 mm &amp;lt;br&amp;gt; 25.4 mm ''Engine compartment'' &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 230-275 mm ''Turret front'' &amp;lt;br&amp;gt; 133-235 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 84 mm ''Upper turret front'' || 65-89 mm || 210-230 mm ''Top'' &amp;lt;br&amp;gt; 125-220 mm ''Bottom'' || 25-32 mm &amp;lt;br&amp;gt; 27-31 mm ''Front''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 76.2 mm || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, tracks are 30 mm thick, and bogies are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,033|rbMinHp=708}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|T5E1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[T5E1 (105 mm)|105 mm T5E1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.6 || 20.2 || 24.5 || 27.1 || 28.8 || rowspan=&amp;quot;2&amp;quot; | 20.02 || rowspan=&amp;quot;2&amp;quot; | 17.71 || rowspan=&amp;quot;2&amp;quot; | 16.32 || rowspan=&amp;quot;2&amp;quot; | 15.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:T5E1 (105 mm)/Ammunition|T32, T13, T29E3, T30E1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.68''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 49&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 37&amp;amp;nbsp;''(+23)'' || 37&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 25&amp;amp;nbsp;''(+35)'' || 25&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 13&amp;amp;nbsp;''(+47)'' || 13&amp;amp;nbsp;''(+47)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+59)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* As they are modeled by sets of 2, projectiles and propellant bags disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* To keep the hull empty of ammo, pack 13&amp;amp;nbsp;''(+47)'' shells.&lt;br /&gt;
* For projectiles:&lt;br /&gt;
** Rack 5 is a first stage ammo rack. It totals 12 projectiles and gets filled first when loading up the tank.&lt;br /&gt;
** This racks is also emptied early: the rack depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-4 into racks 5. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* For propellants:&lt;br /&gt;
** Rack 4 is a first stage ammo rack. It totals 12 propellant charges and gets filled first when loading up the tank.&lt;br /&gt;
** This racks is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-3 into racks 4. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When driving the M6A2E1, one will easily notice the tank's turret is near indestructible: it can resist many shots as long as they aren't aimed at a trap shot or to the upper turret. The hull, however, isn't as indestructible: it may bounce a shot or two but it's not really reliable, especially with weak hull cheeks that any shot with explosive filler will instantly penetrate.&lt;br /&gt;
&lt;br /&gt;
The M6A2E1 can do reasonably well in not extremely uneven terrain thanks to the depression angle of -10° and the tank's height can also be beneficial for shooting over cover that other vehicles wouldn't be able to, sometimes taking enemies by surprise.&lt;br /&gt;
&lt;br /&gt;
With this tank, one of the most suitable strategies is to snipe. You have two ammunition options, APCBC with extra penetration or APCBC with explosive filler, both being devastating (105 mm shells create a lot of spalling). Find a suitable spot, try to expose only the turret, and deal with enemies coming at you. Most enemies will hopelessly shoot at your mantlet, some players will exploit your weak spots on the turret or may have high penetration HEATFS or APDS (uptiers are very dangerous for this tank and should play much more defensively). Your reload time is considerably long, so staying behind cover is the best thing possible when reloading. Your reverse speed thankfully lets you get away from a lot of dangerous situations faster than other tanks. The quick reverse gear also allows for decently responsive corner peeking and ambushing, but it is essential to keep in mind that the lengthy T5E1 barrel and muzzle brake are an easy target if you aren't mindful of enemy sight lines.&lt;br /&gt;
&lt;br /&gt;
Despite having imperfect armour and notable weak spots, a lot of enemies in a downtier won't know how to penetrate with such a big target (only 4 weak spots presented, both hull cheeks, turret ring and turret upper front, with the trap shot being a matter of luck) and planes won't have an easy time damaging the M6A2E1 with their cannons. Use that to your advantage should it come to close quarters combat, aim the gun at them, facing your hull towards them, and whatever you do, don't stay still, wiggle your hull left and right to increase chances of ricochet to ensure survival. However, be careful not to angle yourself too much as the hull has beveled edges that aren't covered by the applique hull plate.&lt;br /&gt;
&lt;br /&gt;
In downtiers your armour (even the hull) begins to shine, but so does the fact most enemies at that BR use way more explosive filler APCBC shells preventing angling of any sort, making you way tougher at distances beyond 500 m, where hitting your weak spots is way harder. In case you can't hide your hull, attempt to make it face straight at your enemy, most common guns won't be able to get through your hull, let alone your turret, don't push it though, only rely on your armour if there's no alternative, because despite distances, weak spots are still a thing, and so is the trap shot to your mantlet.&lt;br /&gt;
&lt;br /&gt;
It could be said that the M6A2E1's role is similar to that of its younger brother the [[M6A1]], with the exception that the turret is stronger, is slightly slower and, although with fewer guns, it has a really hard hitting one on the turret, it can take a few lucky hits and punish those who cross its path from long ranges.&lt;br /&gt;
&lt;br /&gt;
One method of increasing your chance of surviving a penetrating round in the M6A2E1 is to only load 13 rounds of ammunition. This empties the hull of its ammunition stores, leaving the only possibility for an ammo rack in your extremely armored turret. In this configuration, a large margin of the tank's hull is empty space. However, it is important to note that 13 rounds may be a limiting factor to some strategies such as sniping far from a capture point. Another defensive possibility is provided by the transmission - the M6A2E1 can drive in reverse at 31/29 km/h (AB/RB), which means using the engine to soak up damage is a viable strategy.&lt;br /&gt;
&lt;br /&gt;
Some of the most dangerous enemies to the M6A2E1 are the Russian tanks equipped with 122 mm caliber weaponry and the German vehicles equipped with the 128 mm gun. Both of these guns will easily outmatch the overlapping front armor plates of your upper glacis and result in a penetration. On top of this, these guns will frequently crew wipe your tank due to the high HE filler of their APHE rounds. The German long 88 mm is also dangerous at close and medium ranges, but may bounce at longer ranges due to the smaller caliber and may not entirely knock out the crew of the M6A2E1. Any tank firing HEAT or HEAT-FS will have little difficulty penetrating the M6A2E1's hull or turret, but the large size and spaced crew of the tank allows for some level of survivability against rounds without explosive filler. The tank is very well-suited to handle fire from anti-aircraft and machine guns, and frequently takes little damage from high-caliber HE due to the overall armor profile being over 50mm over most of the tank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 105 mm gun with access to APCBC, both with and without explosive filler, and APCR shells&lt;br /&gt;
* Extremely thick armour in some places&lt;br /&gt;
* Has a reverse gearbox, can go same speed backwards as forwards&lt;br /&gt;
* Good gun depression allows for hull down tactics&lt;br /&gt;
* .50 cal MG on the roof allows fending off planes and soft targets&lt;br /&gt;
* Its tall profile allows to shoot over obstacles other tanks are usually blocked by&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The armour presents several weak spots that are easy to target for enemy players&lt;br /&gt;
* Poor top speed of 31/29 km/h (AB/RB)&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Tall profile, huge target&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Trap shot on the turret that can easily take out the entire crew in a single hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7143-development-battle-pass-vehicles-m6a2e1-en|Devblog]]===&lt;br /&gt;
In the midst of World War II at the American Baldwin Locomotive Works (BLW) began production of an experimental series of heavy tanks, which were supposed to form the image of the new American &amp;quot;heavies&amp;quot; both for the US Army service, and for lend-lease to the Allies. The initial design for all three versions was the M6 ​​heavy tank, on the basis of which they tested new hull features, improved transmission, better armour protection and increased firepower. In August 1944, the factory received a recommendation to modernize the most promising of their experimental projects - T1E1 heavy tank, which was to be assigned the M6A2 index.&lt;br /&gt;
&lt;br /&gt;
The modernization involved the installation of additional armour plates on the frontal part of the hull, as well as the installation of a new turret to accommodate a new 105mm cannon. The first two M6A2E1 units from the experimental series were sent to field tests, where they showed low dynamic qualities. Even an incompletely loaded tank ((63,5 tons out of the designed 69,8)) could not overcome a 24 degree slope and literally got stuck in the ground. The second unit, intended for firing tests, revealed the need for radical improvements in the turret and gun, which were later implemented for the T29 heavy tank. As a result, by December of 1944, all three BLW designed experimental versions of the tank based on the M6 were declared obsolete. Both M6A2E1 prototypes were scrapped, with the only surviving T1E1 currently on display at the US Army Ordnance Museum in Aberdeen.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m6a2e1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:M6A2E1 BPIII Wallpaper (3840x2160).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|EY-xuYT0xi8|'''Battle Pass: Strength Athletics''' discusses the {{PAGENAME}} at 03:19 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T1E1]] / M6A2 - Heavy tank prototype that was the basis of the {{PAGENAME}}.&lt;br /&gt;
* T1E3 / [[M6A1]] - Heavy tank production variant&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7143-development-battle-pass-vehicles-m6a2e1-en|[Devblog] Battle Pass vehicles: M6A2E1]]&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL59A_Gai_(130_mm)&amp;diff=191592</id>
		<title>PL59A Gai (130 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL59A_Gai_(130_mm)&amp;diff=191592"/>
				<updated>2024-08-28T23:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
As the modified version for vehicular mounts, PL59A-130 (Previously Type 59-1; '''PL59A式130毫米加农炮''') was an experimental attempt to mount the workhorse of PLAGF artillery corps onto the newly developed PLZ83 SPH solely for export purpose while retaining the recoil mechanism from [[PL66 Gai (152 mm)|152 mm PL66 Gai]]. The base model, M1954 (M-46) and its Chinese licensed variant, PL59 have been the icon of the artillery corps since 1954/1959 as the replacement of previous 100 mm howitzer in Soviet Army; meanwhile, this gun would also be the longest range among any PLAGF artillery piece before the introduction of 155 mm GC-45 for more than 3 decades, which PL59 series proved their capabilities during the decade-long Sino-Vietnamese conflicts in 1980s.  &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|cn_plz_83_130}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
'''''Note: based on the information of towed PL59A'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Specifications&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|130 mm&lt;br /&gt;
|-&lt;br /&gt;
|Combat weight&lt;br /&gt;
|6,100 kg&lt;br /&gt;
|-&lt;br /&gt;
|Barrel length&lt;br /&gt;
|6,850 mm; L/52&lt;br /&gt;
|-&lt;br /&gt;
|Traverse limits&lt;br /&gt;
| -5° to + 65° ''Vertical''&lt;br /&gt;
± 180° ''Horizontal''&lt;br /&gt;
|-&lt;br /&gt;
|Muzzle velocity&lt;br /&gt;
|655 m/s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
130 mm [[S-70 (130 mm)|C-70/S-70]] and [[M-65 (130 mm)|M-65]]: the trio shares same heritage from naval 130 mm; while the former shares identical penetration stats but at lower velocity, the latter achieves even higher penetration at 1000 m/s.&lt;br /&gt;
&lt;br /&gt;
152 mm [[2A33 (152 mm)|2A33]]: Soviet 152 mm howitzer with HEAT and APHE for alternative ammunitions while having much lower velocity.&lt;br /&gt;
&lt;br /&gt;
155 mm [[M185 (155 mm)|M185]]: NATO standard 155 mm howitzer with lower rate of fire and no AP shells.&lt;br /&gt;
&lt;br /&gt;
155 mm [[CN98 (155 mm)|CN98]], [[JSW L/52 (155 mm)|JSW L/52]], [[GCT F1 (155 mm)|GCT F1]]: Korean, Japanese and French NATO standard 155 mm howitzer with modern 155 mm ammunition options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high muzzle velocity for long-range engagements&lt;br /&gt;
* Access to varieties of ammunition ranging from high-penetration APHE, smoke shell and up to HE-VT&lt;br /&gt;
* Faster reload than non-autoloaded NATO 155 mm/Warsaw-Pact 152 mm guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* HE lacks the firepower to overpressure heavy targets &lt;br /&gt;
* Rather long barrel that reveals the vehicle's existence&lt;br /&gt;
* Slow gun traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
As part of the program to replace already obsolete Interwar and WWII artillery pieces in Red Army service, MOTZ (Factory 172) of Perm developed two artilleries based on the same mount: M-46 and M-47 with 130 mm/152 mm respectively. Thanks to its long range among fellow Soviet howitzers at similar or even larger calibers, the gun has been the main composition of long-range artillery strikes against hostile artillery installations; meanwhile, to further increase the range of PLAGF artillery corps and replacing previous captured US and Japanese-built artillery, PLAGF introduced the M-46 and its schematics likely during the First Five-year Plan and manufactured by Factory 127 (now ''NORINCO Qiqihar Heping Heavy Industries'') by 1959 as the PL59. By 1960s, to address the suggestions from PLAGF and some flaws of PL59, Factory 127 revised the breech mechanism and utilized the mount of PL60-122 (122 mm D-74), later joining PLAGF as the PL59A as the main composition of the artillery corps; thanks to its long range and improvements of equipment with counter-battery radar, PL59 achieved exceptional efficiency during the Sino-Vietnamese conflicts where an artillery company claimed to wipe out an VPA artillery company with merely 24 shells, while serving as part of the army corps artillery with PL66-152 as the frontline fire support for PLAGF troops during the assault and the later standoffs on the borders.&lt;br /&gt;
&lt;br /&gt;
There were plans to install PL59A-130 onto vehicles including the export solution of [[PLZ83-130]] where the system retained the improved recoil mechanism for vehicular use but earned no export orders afterwards, as well as a possible candidate of PLAGF's new wheeled artillery systems; likely due to the final decisions for only 122 mm and 155 mm will be retained, PL59A is now very likely to be phrased out by new wheeled artillery by the 2020s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_IRIAF_(USA)&amp;diff=191590</id>
		<title>F-14A IRIAF (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_IRIAF_(USA)&amp;diff=191590"/>
				<updated>2024-08-28T23:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = event gift fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-14 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_14a_iriaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]] as a reward for the [[wt:en/news/9005-event-get-the-iranian-f-14a-iriaf-in-the-persian-tomcat-event-en|2024 Persian Tomcat event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,202 || 2,191 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.9 || 25.3 || 178.4 || 170.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,021 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,200 || rowspan=&amp;quot;2&amp;quot; | 873 || rowspan=&amp;quot;2&amp;quot; | 416 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,200 || &amp;lt; 850 || &amp;lt; 1,555 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;4&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney TF30-P-412A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18,545 kg || colspan=&amp;quot;4&amp;quot; | 493 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,802 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 20,750 kg || 20,904 kg || 22,084 kg || 23,854 kg || 25,894 kg || __,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,860 kgf || 8,019 kgf&lt;br /&gt;
| 0.77 || 0.77 || 0.73 || 0.67 || 0.63 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,808 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 12,389 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.19 || 1.19 || 1.12 || 1.04 || 0.97 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-14A (IRIAF} is a frail aircraft at best. Like most jets, it will struggle at tanking hits from modern weaponry. Its large size also doesn't help as having a larger cross section makes one much more vulnerable to radar and much easier to hit. Most of its fuel tanks are not self-sealing, with only the center tank being self-sealing. It is also very susceptible to IR missiles, largely due to its two Pratt &amp;amp; Whitney engines running extremely hot. Its low countermeasure count of only 60 and early RWR can handicap one from countering missiles fired at closer ranges. It is a maneuverable plane though, and with enough skill, a plot can not allow enemies to get guns or missiles on them.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-54A Phoenix missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 4 x AIM-54A Phoenix missiles&lt;br /&gt;
* 2 x R-27R1 missiles&lt;br /&gt;
* 2 x Sedjil missiles&lt;br /&gt;
* 4 x Fakour-90 missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 14 x 500 lb Mk 82 AIR bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb Mk 83 AIR bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 Air bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x Yasser rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Handles like an early F-14. Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent maneuverability in medium to high speed range&lt;br /&gt;
* Engines pack a lot of thurst&lt;br /&gt;
* Decent energy retention&lt;br /&gt;
* Sturdy airframe, can take some damage to the fuselage&lt;br /&gt;
* Variable sweep wings and automatic slats&lt;br /&gt;
* The M61 Vulcan cannon has an extremely fast fire rate, good velocity, and deals great damage&lt;br /&gt;
* Wide variety of weapons choice, both air to air and air to ground&lt;br /&gt;
* Can carry 8 missles. Has access to:&lt;br /&gt;
** [[R-27R1]]&lt;br /&gt;
** [[AIM-54A Phoenix|AIM-54A]] Phoenix&lt;br /&gt;
** Sedjil (modified Hawk)&lt;br /&gt;
** Fakour-90 (modified Phoenix)&lt;br /&gt;
&lt;br /&gt;
* Long range radar with TWS HDN which allows to launch without hard lock. 6 channel datalink, enables to fire all Phoenix one by one at different targets&lt;br /&gt;
* [[RWR]] detects a wide variety of targets:&lt;br /&gt;
** AI LO, AI HI, AAA/AI&lt;br /&gt;
** SAM LO, SAM MID, SAM HI&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy&lt;br /&gt;
* Large target, massive wing and fuselage fuel tanks&lt;br /&gt;
* Afterburner gulps fuel like crazy&lt;br /&gt;
* No drop tank, all the fuel is carried internally hampering performance in dogfight&lt;br /&gt;
* Engines run hot, over 1100 degress. Even on idle they run at 700+ degress&lt;br /&gt;
* Low countermeasure count considering the hot engines&lt;br /&gt;
* Can rip it's wings in sustained high G turns&lt;br /&gt;
* RWR is subpar at 12.3&lt;br /&gt;
* AIM-54A's and Fakours are easy to dodge&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2aE4NZRgcdo|'''Ultimate F-14A IRIAF Guide''' -By Bob Dickinson.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-14 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9012-development-persian-tomcat-f-14a-iriaf-en|[Devblog] Persian Tomcat: F-14A IRIAF]]&lt;br /&gt;
* [[wt:en/news/9005-event-get-the-iranian-f-14a-iriaf-in-the-persian-tomcat-event-en|[Event] Get the Iranian F-14A IRIAF in the ‘Persian Tomcat’ event]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=191547</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=191547"/>
				<updated>2024-08-28T05:39:39Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = R-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{PAGENAME}}''' (and its export version '''R-27R1''') is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27R&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
;R-27R1&lt;br /&gt;
&lt;br /&gt;
* [[F-14A IRIAF (USA)]]&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|j_11a}}&lt;br /&gt;
* {{Specs-Link|mig-21_bison}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is equipped with a very powerful 24 kg TNT warhead, which will almost always destroy any aircraft if hit directly.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27R is a very powerful and reliable SARH missile. It is very fast and has great manoeuvrability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge. But still, it is less powerful and slower then the [[R-27ER]], and the American counterparts AIM-7F and [[AIM-7M Sparrow|AIM-7M]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || R-27R || R-27ER&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg || 350 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M || 5.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not advisable to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]], or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Long range&lt;br /&gt;
* Keeps its energy well&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_98_(20_mm)&amp;diff=191546</id>
		<title>Type 98 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_98_(20_mm)&amp;diff=191546"/>
				<updated>2024-08-28T05:32:22Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese cannon '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Type 98 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The Type 98 20 mm AA machine cannon (九八式二十粍高射機関砲) was one of the anti-aircraft autocannon of IJA during the the 2nd Sino-Japanese War and the upcoming Pacific War. By 1920s, IJA soon realized for the necessity of higher-caliber AA guns above 13 mm caliber; the result of this program was the Type 92 13 mm AA gun which eventually developed into the Type 92 Hotchkiss 13 mm AA gun based on French Hotchkiss machine gun. Parts of the efforts on the Type 92 was then reused, notably the tripod mount for the machine gun for the new 20 mm autocannon program designed to shoot down more advanced aircrafts by 1930s; eventually led to the development of Type 98 in 1938 for IJA.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
'''Ground vehicles:'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_type_94}}&lt;br /&gt;
* {{Specs-Link|jp_type_95_so_ki}}&lt;br /&gt;
* {{Specs-Link|jp_type_98_ta_se}}&lt;br /&gt;
&lt;br /&gt;
'''Naval vessels:'''&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|jp_karotei_type2}}&lt;br /&gt;
* {{Specs-Link|jp_karotei_type4}}&lt;br /&gt;
* {{Specs-Link|jp_sehatei_mod1}}&lt;br /&gt;
* {{Specs-Link|jp_type5_escortboat}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Overall weight&lt;br /&gt;
|373 kg&lt;br /&gt;
|-&lt;br /&gt;
|Caliber&lt;br /&gt;
|20x124 mm&lt;br /&gt;
|-&lt;br /&gt;
|Vertical limits&lt;br /&gt;
| -10°/85° (vary by vehicle)&lt;br /&gt;
|-&lt;br /&gt;
|Magazine&lt;br /&gt;
|20 rounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
'''Ground vehicles'''{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}&lt;br /&gt;
* '''Type 100 AP-T:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''Type 100 HE-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEFI-T, API-T}}&lt;br /&gt;
&lt;br /&gt;
'''Naval vessels'''&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''20 mm HET magazines:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''20 mm APT magazines:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEF-T, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration for its caliber even without HVAP&lt;br /&gt;
* Generous ammo pool for vehicles/vessels equipped with this weapon&lt;br /&gt;
* Fast reload time per magazine&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 shells per magazine needs careful pre-planning for most efficient take-downs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Imperial Japanese military often looked to Great Britain and Germany for inspiration and licenses for weapons prior to World War I, the Treaty of Versailles forbidding the further existence of a domestic arms industry in Germany caused Japan to look to France instead for small arms and artillery. The [[Hotchkiss Mle 1930 (13.2 mm)|13.2mm Hotchkiss Mle. 1930]] was built under license and adopted by the Imperial Japanese Navy in 1933 as the [[Type 93 (13.2 mm)|Type 93]] in the anti-aircraft role and the Type Ho 13 mm by the Imperial Japanese Army. Further development of the Type 93 created the Type 98 20 mm AA machine gun, a scaled-up model that became the main anti-aircraft gun of the IJA during World War II. First seeing combat during the Soviet-Japanese border skirmishes in the late 1930s, the Type 98 was adopted in the year 2598 on the Japanese calendar (1938 using the Western Gregorian calendar). &lt;br /&gt;
&lt;br /&gt;
The Type 98 made up about 80% of the IJA's anti-aircraft gun inventory and was the gun used for their self-propelled anti-aircraft designs such as the [[Type 94|Isuzu Type 94 AA machine cannon carrier truck]], the Type 98 AA half-track, and the Type 98 [[Ta-Se]] and [[So-Ki]] designs based on the [[Ke-Ni|Type 98 Ke-Ni]] light tank. The Imperial Japanese Army's coastal forces also used the Type 98 on their Motor Torpedo Boats.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan naval cannons}}&lt;br /&gt;
{{Japan anti-aircraft guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Anti-aircraft guns]]&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=U-SH_204_GK&amp;diff=191545</id>
		<title>U-SH 204 GK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=U-SH_204_GK&amp;diff=191545"/>
				<updated>2024-08-28T05:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_landsverk_ush_204_gk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=128|rbMinHp=80|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon 204 GK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon 204 GK (20 mm)|20 mm Oerlikon 204 GK]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (200) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -10°/+75° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 35.2 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 9.1 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''HE, 20 mm:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:Oerlikon 204 GK (20 mm)/Ammunition|HVAP-T, HEI-T*}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* 57 mm of pen with HVAP&lt;br /&gt;
* Can effectively eliminate SPG/SPAA/Light Tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very little armour&lt;br /&gt;
* Only two crew members&lt;br /&gt;
* Little ammo, only two ammo boxes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://weaponsystems.net/system/1489-Landsverk%20Unimog [WeaponSystems&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Landsverk Unimog]&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-20M_(20_mm)&amp;diff=191544</id>
		<title>B-20M (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-20M_(20_mm)&amp;diff=191544"/>
				<updated>2024-08-28T05:28:44Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet cannon '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = B-20 (20 mm) (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The B-20 is a Soviet aviation small-caliber automatic cannon of 20 mm caliber. Created by weapons designer M.E. Berezin during the WW2 by remaking his 12.7 mm UB machine gun chambered for the 20 mm ShVAK cannon for a competition in which Vladimirov’s V-20 and Shpitalny’s Sh-20 designs. The B-20M designation denotes a B-20 configuration that is mounted to fire through the propeller shaft.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|yak-3_vk107}}&lt;br /&gt;
* {{Specs-Link|yak-3p}}&lt;br /&gt;
* {{Specs-Link|yak-9p}}&lt;br /&gt;
* {{Specs-Link|yak-9p_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The gun has 6 ammunition options. Use them depending on the situation and needs on the battlefield&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''Universal:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''Ground targets:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''Tracers:''' {{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}&lt;br /&gt;
* '''Armoured targets:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI-T|Fragmentation incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''Stealth:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|FI|Fragmentation incendiary}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| FI-T || FI-T || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| AP-I || AP-I || 28 || 24 || 14 || 7 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| HEF || HEF || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| FI || FI || 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| FI-T || FI-T || 800 || 0.1 || 0.04 || 0.1 || 6.36 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| AP-I || AP-I || 800 || 0.1 || N/A || N/A || N/A || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| HEF || HEF || 800 || 0.1 || 0.04 || 0.1 || 5.8 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| FI || FI || 800 || 0.1 || 0.04 || 0.1 || 8.62 || 47° || 56° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
This gun is designed for combat with enemy aircraft. Therefore, your main goal is to shoot down enemy planes, which the guns can successfully deal with. But you can also destroy open or lightly armored vehicles with the right ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent rate of fire&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP-I ammunition can pen only 28 mm of armor at 10 m so not useful against decently armored vehicles.&lt;br /&gt;
* Usually the gun has about 115-120 shots, which is often not enough for prolonged battles.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The development of the weapon began back in 1941, with the GKO decree No. 106 &amp;quot;On the testing of the 20 mm Berezin aircraft cannon&amp;quot; issued on July 11 of that year. It was planned to conduct factory tests of two cannons by July 16, prepare three cannons for field tests by July 18, and by July 25, mount two wing cannons on the Il-2 and one motor cannon on the LaGG-3 for flight testing.&lt;br /&gt;
&lt;br /&gt;
In the memoirs of the Deputy People's Commissar of Armaments, V. N. Novikov, it is claimed that the cannon only reached initial testing at the end of 1943. According to him, the main difficulties arose from modifying the bolt and the receiver. The problems were likely caused by the fact that the ShVAK cannon cartridge, unlike the UB machine gun cartridge, had a rim. Thanks to close collaboration with the factory designers, the cannon turned out not only to be very light (half the weight of the ShVAK) but also significantly more technologically advanced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[B-20 (20 mm) (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_G-2_(Sweden)&amp;diff=191543</id>
		<title>Bf 109 G-2 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_G-2_(Sweden)&amp;diff=191543"/>
				<updated>2024-08-28T05:08:39Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other variants&lt;br /&gt;
|link=Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109g-2_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]]. The ▄Bf 109 G-2 along with the G-6 was used by the Finnish Air Force between 1943 and 1954. It shares near identical flight performance to the [[Bf_109_G-2/trop|German G-2/trop variant]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The ▄Bf 109 G-2 shares nearly identical flight performance with its German counterpart.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 658 || 642 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.0 || 20.7 || 19.5 || 19.5 || rowspan=&amp;quot;2&amp;quot; | 304&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 706 || 682 || 18.1 || 19.0 || 27.7 || 23.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 406 || 260 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 60 mm Bulletproof glass in front of the pilot.&lt;br /&gt;
* 4-8 mm Steel plates on pilot seat.&lt;br /&gt;
* 10 mm Steel plates around the pilot's head.&lt;br /&gt;
* 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Flam C 250 incendiary|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 1 x Flam C 250 incendiary bomb&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (135 rpg = 270 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151/20 is not sufficient, especially against bombers, utilising two extra MG 151/20 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great climb rate compared to foes like [[P-47D-23-RA (China)|P-47D]], [[P-51D-10|P-51D]]&lt;br /&gt;
* Fast acceleration thanks to small airframe&lt;br /&gt;
* Decently manoeuvrable, can dogfight clumsier planes like the [[P-47 (Family)|P-47]]&lt;br /&gt;
* 20mm HE shells are destructive against similar planes (e.g. [[Spitfire (Family)|Spitfire]], [[P-51]], [[A6M5]])&lt;br /&gt;
* Nose-mounted guns are beginner-friendly to aim especially in simulator&lt;br /&gt;
* Able to carry bombs, effectively acting as a multi-role aircraft&lt;br /&gt;
* Can carry 2 x 20 mm gunpods for bomber-hunting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate turning ability at all speeds compared to agile opponents (e.g. [[A6M (Family)|A6M]], [[Yak-3 (Family)|Yak-3]], [[Spitfire (Family)|Spitfire]])&lt;br /&gt;
* Poor high speed performance, disadvantaged against high-speed fighters like [[P-47 (Family)|P-47]], [[P-38 (Family)|P-38]]&lt;br /&gt;
* 20 mm cannon has rather limited ammo, trigger discipline is required&lt;br /&gt;
* Overall fragile structure and light armour, cannot take any hits&lt;br /&gt;
* Engine overheats easily when constantly engaging WEP&lt;br /&gt;
* Cockpit visibility is heavily obstructed by nose, razorback and framing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1942, Finland started negotiations with Germany about the purchase of fighter aircraft for the Finnish Air Force. In December of the same year, an agreement was found and 30 Bf-109 G-2's were bought by Finland and by January 1943 the Bf-109 G-2's were assigned to a freshly redesigned No.34 Squadron (LeLv 34) being led by Major Olavi Ehrnroot. 17 Finnish Pilots were sent to retrieve the fighters, 16 G-2's were flown back to Finland in the March of 1943. The rest of the purchased fighters were retrieved in the May of the same year. In 1944, 30 more fighters were purchased, including [[Bf_109_G-6_Erla_(Sweden)|G-6]] and G-8 variants.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109g-2_finland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* Some information was taken off the [https://wiki.warthunder.com/Bf_109_G-2/trop G-2 Trop] from the German tech tree. (Usage in battle)&lt;br /&gt;
* [https://fi.wikipedia.org/wiki/Messerschmitt_Bf_109 Finnish] / [[wikipedia:Messerschmitt_Bf_109|English]] wikipedia of the BF 109 (English doesn't show &amp;quot;Usage in Finland&amp;quot; part)&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34-57&amp;diff=191542</id>
		<title>T-34-57</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34-57&amp;diff=191542"/>
				<updated>2024-08-28T04:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_34_1941_57&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''T-34-57''' (nickname: exterminator) is a fourth and early experimental variant of the [[T-34 (Family)|T-34 medium tank family]]. The Soviet Army was looking for new and upgraded guns to be mounted on its latest tanks as early as 1940. On May 19, 1941, testing of the new 57 mm Zavod imeni Stalina (ZiS) 4 tank gun began. V.G. Grabin designed this gun, which was based on the 57 mm ZiS-2 gun. It was capable of firing a 3.14 kg warhead and could pierce 70 mm (2.76 in) of armour at a 30-degree angle at a range of 1000 m (1100 yd). The modified gun was fitted and tested in a T-34 (1941). Except for a longer barrel and a flat gun mantlet, it was nearly identical to a typical production [[T-34 (1941)|T-34 (1941) variant]]. Despite some testing issues, the T-34-57 was approved for production in July 1941. Production of this T-34-57 early experimental variant began quickly but terminated in September after only 10 units were produced. The production run was cancelled due to a variety of problems, including insufficient manufacturing resources and a lack of armour-piercing ammunition for the 57 mm ZiS-4 tank gun. Most importantly, the RKKA did not want to disturb ongoing T-34 production variants. After all, the USSR had lost 20,000 tanks between June and September 1941. For the first and only time, the number of Soviet tanks went below that of the German tanks in October 1941. These tanks were referred to as &amp;quot;T-34 with ZIS-4&amp;quot; in Soviet records. However, after World War II, these tanks were renamed &amp;quot;Exterminator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the T-34-57 offers unrivalled armour penetration capability compared to other early variants of the T-34 medium tank family ([[T-34 (1940)|1940]], [[T-34 (1941)|1941]], [[T-34 (1942)|1942]], [[T-34E STZ|E STZ]], [[T-34E|E]]). Long-distance engagements are a strength of the T-34-57, comparable to German late variants of the Panzer IV medium tank family ([[Pz.IV F2|F2]], [[Pz.IV G|G]], [[Pz.IV H|H]], [[Pz.IV J|J]]). The T-34-57, however, lacks the powerful post-damage of other tanks due to the smaller calibre of the 57 mm ZiS-4 tank gun. To completely destroy an opponent tank, players may need to fire many shots. Since the turret and hull chassis were identical, the T-34-57 early experimental variant has a comparable layout to the T-34 (1941) variant. Players who have already played earlier variants of the T-34 should have minimal challenge adjusting to this tank. Due to the similarities, the tank will undoubtedly inherit both the strengths and shortcomings of its ancestors. It should be remembered that armour is ineffective against most enemies of its ranks; therefore, using speed and agility to move rapidly, dodge enemy fire, and relocate from cover to cover will be helpful.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Turret, Driver's hatch, Machine gun port)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (53°) ''Lower glacis'' &amp;lt;br&amp;gt; 100 mm (0-38°) ''Joint plate'' &amp;lt;br&amp;gt; 45 mm (61°) ''Driver's hatch'' &amp;lt;br&amp;gt; 45 mm (0-32°) ''Machine gun port''|| 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 40 mm (47-49°) ''Top'' &amp;lt;br&amp;gt; 40 mm (46°) ''Bottom'' || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 45 mm (3-67°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (2-58°) ''Gun mantlet'' || 45 mm (28-35°) || 45 mm (30-31°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-4 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-4 (57 mm)|57 mm ZIS-4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 77 || rowspan=&amp;quot;2&amp;quot; | -5°/+28° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZIS-4 (57 mm)/Ammunition|BR-271, BR-271K, O-271}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''77''' || 75&amp;amp;nbsp;''(+2)'' || 69&amp;amp;nbsp;''(+8)'' || 53&amp;amp;nbsp;''(+24)'' || 36&amp;amp;nbsp;''(+41)'' || 18&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+76)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Floor racks only: 69&amp;amp;nbsp;''(+8)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-34-57 can be played in a variety of roles. The gun is very accurate and has high penetration, making it a great sniper. The tank is fast and manoeuvrable, making it a good flanker. It can also brawl due to its fast turret rotation and great reload speed. However, don't expect to take many hits. At this rank, the T-34's armour will not stand up to enemy guns, even when angled. The best thing to do is keep to the flanks or just behind the battle line and take out enemy tanks at the range and from cover.&lt;br /&gt;
&lt;br /&gt;
In lower tier battles, the T-34 will be in its element, picking off common foes like [[Pz.IV (Family)|Pz.IVs]] and [[M4 Sherman (Family)|Shermans]] with ease at long range. However, it is just as effective pushing towards capture points. At these ranks, the armour is still quite effective, so angling can make it very difficult to penetrate. Just be aware that the turret armour is not very strong.&lt;br /&gt;
&lt;br /&gt;
At higher BRs, the tank will be less effective. There are many tanks that the gun will not be able to penetrate from the front. The [[M4A3E2|Sherman Jumbo]] and [[Churchill VII]] are notable opponents. Their armour is very thick at the front, bar some small weak spots (machine gun ports). Luckily, you will be working with tanks like the T-34-85, SU-85 and even the IS-1, which can destroy the Jumbo under 500 m. Leave the front-line combat to them, flank and hit the enemies from the side. It is the only way for this tank to be fully effective. At higher BRs, the gun will have gone from being a highly effective precision weapon to a relatively hit-and-miss weapon. Some targets can be penetrated, others you will need to retreat from.&lt;br /&gt;
&lt;br /&gt;
Pretty much any tank can be penetrated by the 57 mm gun at the T-34-57's BR, but there are a few enemies worth noting.&lt;br /&gt;
&lt;br /&gt;
[[M4A3E2]] Jumbo - This tank is the bane of everybody's life at this BR. Its turret in almost impossible to penetrate without APCR (which the T-34-57 does not have), its hull is VERY bouncy, and its gun can easily penetrate the T-34-57's armour. Avoid approaching from the front and flank with the T-34s superior mobility and speed if possible. Shoot at the forward section of the Jumbo's sides to ammo rack it. If backed into a corner, try to aim for the machine gun port in the hull. The explosive power of the 57 mm isn't great, but penetrating this point means that to at least cripple the Jumbo and make your escape.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV (Family)|Panzer IV variants]] armed with the 75 mm KwK40 L43 or L48 guns - These tanks are common enemies, and they can easily take the T-34-57 out with their powerful 75 mm guns. Nonetheless, they are relatively straightforward to remove if one has a head start on them. The high penetration 57 mm gun can slice through their armour at any range.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]] - The flak truck can destroy your tank at seriously long range, whilst its thin armour and large size makes it very hard to effectively damage, rounds may simply pass straight through and not cause any damage. The best way to take one out is by aiming for the large ammo box at the back of the vehicle, which will explode when hit. The crew members are also very exposed on this vehicle.&lt;br /&gt;
&lt;br /&gt;
[[T-34 (Family)|Other T-34 tanks]] (except the 1940 variant) - Many of the T-34 variants ([[T-34 (1941)|1941]], [[T-34 (1942)|1942]], [[T-34E STZ]], etc.), including the T-34-57, can comfortably penetrate each other's armour at reasonable distances. When playing AB, it is likely to come up against other T-34 variants. Since you play this tank, it's easier to know its strengths and weaknesses. Make sure the hostile T-34 is not looking your way, then fire into the main hull or the turret to knock out the crew or blow up an ammo rack. Retreat to a safe distance before re-engaging. If confrontation is inevitable, angle the hull and fire into the front of the enemy to at least disable them and gain time to reposition, finish destroying the enemy, or escape.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The gun has good penetration and rate of fire&lt;br /&gt;
* Although the driver hatch is listed as a weakpoint, it often can and will bounce most shots. &lt;br /&gt;
* Fast reload rate, making it easy for follow-up shots&lt;br /&gt;
* It's fast and nimble, like all the T-34 tanks&lt;br /&gt;
* The turret offers a smaller silhouette than the one mounted on the [[T-34 (1942)]]&lt;br /&gt;
* Its high penetration APHE ammunition is effective against all Rank II-III heavy tanks at close range&lt;br /&gt;
* Shells travel at an astounding 990 m/s, this combined with good accuracy makes sniping a viable option&lt;br /&gt;
* Although it is thin, the armour is sloped and can cause some lucky ricochets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The weak spot on the driver's hatch is problematic&lt;br /&gt;
* Still uses the 1940 hull, and the armour is inadequate for its rank&lt;br /&gt;
* Guns at this rank can easily get through the front plate&lt;br /&gt;
* Turret cheeks are easily penetrated, causing turret crew and gun to be knocked out&lt;br /&gt;
* The 57 mm gun rarely knocks out enemies in a single shot&lt;br /&gt;
* Can face tanks which the main gun will really start to struggle with, such as the [[M4A3E2]] Jumbo&lt;br /&gt;
* Awkward to place bushes on upper front hull due to the obstruction of MG port and driver's optics&lt;br /&gt;
* Poor gun depression of only -5 degrees makes it ineffective in hilly and mountainous terrain&lt;br /&gt;
* The [[ZIS-4 (57 mm)|57 mm ZIS-4]] cannon is sometimes not accurate, even with the range set right&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As far back as the summer of 1940, an attempt to improve the anti-tank gun inventory in Soviet service was undertaken. This was due to only having massive stocks of underpowered 45 mm anti-tank cannons available, which were becoming obsolete with the newer armour being used by the Soviet Union's adversaries. When the request for an improved anti-tank cannon was sent out, a design bureau headed by V. G. Grabin was already underway under the name ''57 mm ZiS-2 anti-tank gun''. The 57 mm was a very powerful anti-tank weapon due to its high penetration value with the high-velocity shells. The APCBC round available under the name BR-271 was able to penetrate 93 mm of armour when fired 100 m away at a meet angle of 60 degrees. The first of the prototypes was created in September 1940, and it was later approved for production on June 1, 1941. However, this was stopped on December 1 due to the belief that the high-velocity 57 mm shells would simply penetrate straight through tanks without causing damage or that it was a high-cost weapon. The assembly lines were then switched to produce the 76.2 mm ZiS-3 guns.&lt;br /&gt;
&lt;br /&gt;
Before being cancelled, the 57 mm gun was attached to a T-34 as a main armament in April 1941. However, the trials on this armament showed a lack of accuracy and short barrel life. Then in July, an improved variant of the 57 mm called the ZiS-4 was installed onto the T-34 and tested again. This variant turned out to be successful, and the gun was recommended for installation on certain T-34 units, despite the high cost of the ZiS-4. The T-34 with the 57 mm was redesignated the '''T-34-57''' and had the purpose of being &amp;quot;tank-hunters&amp;quot; due to the higher penetration value of the 57 mm compared to the default T-34 76.2 mm armament. The 57 mm ZiS-4 gun was produced at the Artillery Factory #92 and was mounted on various T-34s. However, the stop of all 57 mm gun production, including the ZiS-4, in December 1941 also halted the T-34-57's, with only 133 ZiS-4 guns made.&lt;br /&gt;
&lt;br /&gt;
===Revitalization===&lt;br /&gt;
The idea of using 57 mm guns was revived in 1943 due to urgent needs for much better guns against the newer German tanks. The current 76.2 mm F-34 gun on the normal [[T-34 (1942)|T-34s]] were unable to defeat the newer German [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks. In a desperate attempt to upgrade the T-34 to compete against these tanks, [[ZIS-4M (57 mm)|an improved version]] with simplified, standardised parts started to be produced and began being issued in May 1943, the models using it being named the [[T-34-57 (1943)|T-34-57 mod. 1943]] due to the upgraded armament. These T-34-57s saw further action against the Axis until they were retired. In total, about less than 324 T-34-57s were made during its production in 1941 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The T-34-57s made in 1941 saw action in small quantities during the Battle of Moscow. 10 of these tanks were assigned to the 21st Tank Brigade and deployed on October 14. Though the brigade was able to cause massive damage to the German lines around Kalinin, by November 25 all the T-34-57s of the brigade were destroyed. Other units using the T-34-57 were the 8th Tank Brigade, used in battle on October 19. The 57 mm gun was removed from the assembly lines after 1941. However, the T-34-57s were reactivated in 1943 to counter the new German tanks. They were used as &amp;quot;tank-hunters&amp;quot; and formed the &amp;quot;Special Tank Company 100&amp;quot; with three T-34-57 in its first platoon to deal with German tanks. Despite their role, the company would only meet German tanks once in its existence, and the first platoon was never used. Thus, the T-34-57 was never really able to prove its efficiency against German tanks, though the unit would praise the gun's performance in practices against pillboxes, bunkers, and knocked out German tanks. All the T-34-57s were disbanded with the retirement of the 57 mm as a tank gun. This was due to its small HE shell available that made it an inadequate tank armament against softer targets, and also the introduction of the much bigger and better 85 mm tank gun on the newer [[T-34-85 (D-5T)|T-34-85]].&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Work on the tank began in the summer of 1940 with a view to upgrading its armament. At that time, the new 57 mm ZiS-2 anti-tank gun was put into operation. In April 1941, the weapon was installed on the tank and tested on a ballistic range. The tests were unsuccessful, and the cannon required significant modifications, which were performed on a tight schedule. In July of the same year, the improved weapon was installed on the tank again. This time, the results were much better: this version, named ZiS-4 and designed specifically for tanks, could destroy targets at a sighting distance of up to 2,000 m. At maximum distance, the weapon penetrated 73-82 mm thick armour, and at minimum distance, 83-98 mm thick armour. After these successful tests, the anti-tank gun was put into service under the designation ZiS-4 for the tank-mounted version.&lt;br /&gt;
&lt;br /&gt;
The tanks, designated T-34-57, were intended to go into production in the summer of 1941, but this deadline was pushed back by several months due to the beginning of the war. By the end of 1941, the No. 183 and STZ factories produced 42 of these tanks in total, 20 and 22 respectively. Production of the tanks was stopped due to the sufficient power of the F-34 cannon. The ZiS-2 and ZiS-4 cannons were taken out of production since their power was considered excessive for 1941. In summer-autumn, messages came from the front saying that the shell had penetrated straight through German tanks on multiple occasions, causing them no significant harm.&lt;br /&gt;
&lt;br /&gt;
T-34-57 tanks served in separate tank brigades. The tanks took part in the Battle of Moscow in the 21st Tank Brigade. On the whole, the vehicles performed well with the new cannon, but by 25 November 1941, all of them had been lost.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_34_1941_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|GKrNoEWCkVo|'''T-34-57, Russian, Tier-3, Medium Tank''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3236/current/|[Vehicle Profile] T-34 57]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZIS-4_(57_mm)&amp;diff=191541</id>
		<title>ZIS-4 (57 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZIS-4_(57_mm)&amp;diff=191541"/>
				<updated>2024-08-28T04:51:13Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon ZIS-4 (57 mm).png|thumb|right|x250px|The 57 mm ZIS-4 on the T-34-57 gun mantlet.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The ZiS-4 is a tank version of the 57 mm anti-tank gun Model 1941 (ZiS-2), developed in 1940 and mass-produced from 1941 to 1949. The ZiS-4 was produced together with the T-34-57 in 1941 and 1943.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ussr_su_57b}}&lt;br /&gt;
* {{Specs-Link|ussr_t_34_1941_57}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
'''The following shells are available for this gun:'''&lt;br /&gt;
&lt;br /&gt;
* '''BR-271''' is an armor-piercing blunt-headed chamber projectile. The stock projectile is best used to destroy well-armored vehicles at a distance of more than 600 meters.&lt;br /&gt;
* '''BR-271K''' is an armor-piercing pointed-head chamber projectile. This projectile has better armor penetration at a distance of up to 600 meters.&lt;br /&gt;
* '''O-271''' - high-explosive fragmentation projectile. Used to destroy open self-propelled guns and self-propelled guns, as well as boats and aircraft.&lt;br /&gt;
* '''BR-271P''' - armor-piercing sub-caliber projectile. ''Present only on T-34-57 (1943)''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|BR-271, BR-271K, O-271}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ZIS-4M's characteristics are identical to the following cannons:&lt;br /&gt;
&lt;br /&gt;
* [[ZIS-2_(57_mm)]]&lt;br /&gt;
* [[ZIS-4M (57 mm)]]&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The main purpose is the covert destruction of heavy tanks. The gun is very powerful and can destroy almost any enemy tank at its level with one shot. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* Fast reloading&lt;br /&gt;
* Good accuracy of the cannon&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small calibre gives it poorer post-penetration damage and HE damage than 75 and 85 mm cannons&lt;br /&gt;
* Lack of stabilization when moving&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The production was planned for the summer of 1941, but due to the evacuation of the KhPZ, only 21 tanks equipped with this gun were produced. Mass production began in the fall of 1941, but it was soon halted due to the excessive power of the T-34-57. Production resumed only in 1943 with the mass appearance of the Tiger and Panther tanks. The gun was modernized, receiving the designation ZiS-4M, and a new UBR-271K round was introduced. In the fall of 1943, production ceased due to the active development of the T-34-85.&lt;br /&gt;
&lt;br /&gt;
The first combat use was recorded on October 14, 1941, during the offensive towards Kalinin. Over four days, 10 T-34-57s destroyed 34 German tanks, 210 vehicles, 25 anti-tank guns, and 1,000 soldiers and officers. However, on November 25, 1941, the 21st Tank Brigade, which included the T-34-57s, was destroyed. Later, the tanks were used again in 1943 during the Battle of Kursk.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BTR-80A&amp;diff=191169</id>
		<title>BTR-80A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BTR-80A&amp;diff=191169"/>
				<updated>2024-08-20T05:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = BTR-80A (Italy)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_btr_80a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the post-World War II environment, the Soviet sought to provide their infantry with a method to remain mobile on the battlefield. While armoured units received [[BMP-1|BMPs]] to keep the armoured infantry mobile with the tanks, motorizing rifle divisions required a cheaper, more numerous transport to house all the infantry. The BTR series of armoured cars would first be modernized with the 8x8 wheeled BTR-60 in the 1960s, with updates into the BTR-70 and BTR-80 in their respective decades. The BTR-80 was distinguished from the preceding two variants with the usage of a diesel engine and turret modifications that allowed it to elevate the main armament to a high degree to engage in mountainous terrain or urban areas. The BTR-80 would receive an update in the 1990s that added the 30 mm 2A72 autocannon as its main armament in a new turret designated BPPU.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;La Royale&amp;quot;]], follows the trend of a light tank with an autocannon armament that can shred apart medium tanks in ambushes. Unlike its contemporaries like the [[Wiesel 1A4]], the BTR-80A is a rather large vehicle, quite similar to the BMPs. Not to mention the wheeled design can interfere with cross-country mobility so that finding a good place to hide outside of urban terrain can be difficult. As such, finding a suitable hiding place to ambush the enemies with the autocannon can be complicated by the BTR-80A's size and wheeled performance. That said, the 30 mm 2A72 autocannon that is found on the [[BMP-3]] packs a much higher punch with its APDS rounds. This allows the BTR-80A the ability to attack more enemies from a farther away distance with the 30 mm and should be exploited by watching common enemy travel routes from a distance to riddle their side armour to shreds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Despite being a light tank, the armour of the BTR-80 is not to be underestimated. The frontal armour is capable of saving you from coaxial and roof-mounted MG's of tanks such as rank IV and V [[Leopard (Family)|Leopards]], and opponents such as early American MBT's (e.g. [[MBT-70]]). A notably much more dangerous opponent would be American and German 20 mm and above autocannons, but even against these the BTR-80 can provide some protection. Notable armoured spots include turret cheeks, a portion of the upper hull right above the driver/commander optics, and a portion of the lower hull right below the frontal structural steel. So although it is best to avoid being shot at, the BTR-80's armour can provide effective protection against most coaxial and roof mounted MG's and some autocannons. Though it is worth noting that autocannons can penetrate the BTR-80 nearly anywhere if shot from the side.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* High hardness rolled armor (Front, sides, rear, roof, turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (57°) ''Upper plate''  &lt;br /&gt;
12mm (55°) ''Lower plate''  &lt;br /&gt;
| 8 mm (36°)''Top'' &amp;lt;br&amp;gt;8 mm ''Bottom'' || 6 mm || 8 mm - 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || 23 mm - 19mm ''Base front'' (35°) || 23 mm || 12 mm - 13 mm || 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 19 mm ''Cupola is turret front'' || - mm || - mm || 19 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
While quite large and somewhat heavier than most other light IFVs such as the Wiesel, the BTR-80A boasts a very high top speed of 87 km/h which can be reached quite quickly on roads and trails. The downside of the 8 wheel design is its poor off-road mobility, however it is still quite nimble even on rough ground. It is very common to see BTR-80s rushing caps due to their high speed; they can capture points quite safely and then reposition to either scout or ambush enemy light/medium armour.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=403|rbMinHp=230}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A72 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A72 (30 mm)|30 mm 2A72]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 300 (150) || rowspan=&amp;quot;2&amp;quot; | 330 || rowspan=&amp;quot;2&amp;quot; | -5°/+70° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 1.30 || rowspan=&amp;quot;2&amp;quot; | 1.15 || rowspan=&amp;quot;2&amp;quot; | 1.06 || rowspan=&amp;quot;2&amp;quot; | 1.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HEI:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:2A72 (30 mm)/Ammunition|HEF-I*, AP-T, HEF-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The BTR-80A works very well as a flanker, the great speed allows it to get a jump on any light vehicles intending to do the same, however its lack of armor makes it prone to oneshots, especially as many modern light tanks have HEAT rounds by default. Most medium tanks you find will be completely impenetrable from the front, requiring you to either ambush them from the sides, or incapacitate them by destroying their gun and tracks before moving to their vulnerable sides. Despite this the BTR is still vulnerable to machine gun fire, making an ambush on a group of enemies, even from a side, ill-advised, unless you can dispatch them quickly.&lt;br /&gt;
&lt;br /&gt;
Although it is not its main purpose, the BTR-80A, especially with its HE rounds, is able to shoot down enemy planes quite easily. But its lack of radar, armor, relatively slow gun handling and limited ammo makes it unsuitable for a dedicated AA role.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective 2A72 30 mm autocannon, the same one used on the BMP-3 and BMD-4&lt;br /&gt;
** APDS is great for fighting against light vehicles and MBTs' sides&lt;br /&gt;
* Fairly mobile and thus very good at flanking&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Quiet engine&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge profile&lt;br /&gt;
* Poor survivability due to thin armour, minimal crew number and large size&lt;br /&gt;
* -5° gun depression and slow gun handling&lt;br /&gt;
* Has no stabiliser&lt;br /&gt;
* Relatively low power-to-weight ratio&lt;br /&gt;
* Can be destroyed by most heavy machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The BTR-80 armored personnel carrier was developed with experience from using the previous vehicles of the series, BTR-60 and BTR-70, in peacetime and combat operations of the Afghan war. The vehicle received a new 260 hp engine, reinforced armor, improved fire ports for the small arms of the troops inside, as well as other improvements. The main gun of the BTR-80 remained a heavy machine gun, however, due to the low efficiency of machine gun fire against modern lightly armored targets, an improved version of the vehicle with a 30mm 2A72 autocannon appeared in 1993, designated as BTR-80A. Vehicles of the BTR-80 family took part in all major armed conflicts in the territory of the former USSR and a number of other countries. Despite the commissioning of more advanced APCs, the BTR-80A is still in service with the Russian Army to this day.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8268-development-btr-80a-post-soviet-vibe-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_btr_80a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[BTR-80A (Italy)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8268-development-btr-80a-post-soviet-vibe-en|[Devblog] BTR-80A: Post-Soviet Vibe]]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Churchill_NA75&amp;diff=191168</id>
		<title>Churchill NA75</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Churchill_NA75&amp;diff=191168"/>
				<updated>2024-08-20T05:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */ Updated to new format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = British heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = Churchill (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_churchill_na75&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Following the battle experiences in North Africa, there was a need among Churchill tank crews for a better armament in order to support the infantry. Early Churchill tanks were armed with cannons that had relatively lackluster high-explosive capabilities like the 2-pounder and 6-pounder guns. An enterprising REME (Royal Electric and Mechanical Engineers) Captain, Percy Morrell, recognized that there were many M4 Shermans slated to be scrapped with still functioning 75 mm armament. In a bid to upgrade the Churchill tanks for combat, he suggested and proved the feasibility of taking the M34 gun mantlet and 75 mm M3 cannon off the M4 Sherman tanks and installing them onto the turret face of the Churchill tanks. The modified Churchills, mostly Mark IVs, were given top priority with 200 modified with the M4 Sherman mantlet prior to June 1944. The modified tank was designated &amp;quot;NA75&amp;quot; (for North Africa 75 mm) and was sent to the Italian theater to fight, most notably during the assaults against the Gothic Line.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the '''{{Specs|name}}''' can be seen as a sidegrade grade of the [[Churchill III]], but with a 75 mm gun and a different turret design. This leads to somewhat lower penetration values compared to what the 6-pounder on the Mk III can provide, but the post-penetration damage on the NA75 is much stronger than what the 6-pounder can deliver. Another minor change to the NA75's benefit is stronger turret front armour due to the usage of the M4 Sherman mantlet in the turret front. However, with the same weight and engine as the Mk III, the Churchill NA75's manoeuverability on the battlefield will be very similar, if not exactly identical.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Churchill NA75 has the ability to angle the tank to improve overall frontal armour and thus survivability.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Cupola doors)&lt;br /&gt;
* Cast homogeneous armour (Turret, Hull machine gun area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 89 mm ''Front plate'' &amp;lt;br&amp;gt; 89 + 89 mm ''Front plate (MG Port)'' &amp;lt;br&amp;gt; 38 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (20°) ''Lower glacis''&lt;br /&gt;
| 64 mm &amp;lt;br&amp;gt; 76.2 mm ''Side hatch'' &amp;lt;br&amp;gt; 38 mm ''Edges'' &amp;lt;br&amp;gt; 26 + 38 mm ''Rear'' || 50.8 mm &amp;lt;br&amp;gt; 25.4 mm (71°) ''Bottom'' || 15.87 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89-104 mm (1°-38°) ''Turret front'' &amp;lt;br&amp;gt;76.2 mm (5°-65°) + 50.8 mm (10°-63°) ''Gun mantlet'' || 76-80 mm || 76-80 mm || 35-45 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 19.05 mm || 19.05 mm || 19.05 mm || 19.5 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Back''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and chassis construction are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Air inlets have a 63.5 mm plate modelled.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=452|rbMinHp=310}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 81 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 19.4 || 26.9 || 32.6 || 36.1 || 38.4 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:OQF Mk.V (75 mm)/Ammunition|M72 shot, M61 shot NA75, M48 shell, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.25.0.21''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''81''' || 78&amp;amp;nbsp;''(+3)'' || 57&amp;amp;nbsp;''(+24)'' || 18&amp;amp;nbsp;''(+63)'' || 1&amp;amp;nbsp;''(+80)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after all shells in the rack have been fired.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 9,450 (225) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The cheek area of the turret is significantly reduced and well sloped sideways (previously a major weak spot of Churchill III)&lt;br /&gt;
* The 75 mm gun offers a significant improvement in firepower&lt;br /&gt;
* The M61 APHE shot makes engaging and destroying enemies much easier than with solid shots&lt;br /&gt;
* A great gun depression of -12 degrees makes fighting in mountainous terrain easy&lt;br /&gt;
* Excellent armour for its BR range; can withstand multiple enemy shots (except the German long 75 mm guns)&lt;br /&gt;
* Has smoke grenades to lay a smoke screen&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vehicle difficult to manoeuvre in tight and narrow streets, and with a terrible and slow reverse speed (-3 km/h)&lt;br /&gt;
* Slow top speed and poor mobility are inherent weaknesses, requiring extra caution in close quarters engagement.&lt;br /&gt;
* No primitive gun stabiliser for the 75 mm gun, sudden stopping of the tank causes the gun to wobble&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_churchill_na75 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
'''Similar Churchill variants in the game:'''&lt;br /&gt;
&lt;br /&gt;
* [[Churchill I]]&lt;br /&gt;
* [[Churchill III]]&lt;br /&gt;
* [[Pz.Kpfw. Churchill (Germany)|▀Pz.Kpfw. Churchill]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ozelot&amp;diff=191167</id>
		<title>Ozelot</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ozelot&amp;diff=191167"/>
				<updated>2024-08-20T04:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */ Updated to new format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_wiesel_2_adwc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the end of the Cold War, the Bundeswehr reorganized towards a quick reaction force (Krisenreaktionskräfte) and recognized the air defense capabilities for the new organization was lacking. Requiring a highly-mobile and lightweight system to defend against low-flying threats that is able to keep up with the new force, a competition started in 1990s that selected the Leichtes Flugabwehrsystem (Lightweight anti-aircraft system) produced by a cooperation between STN Atlas Electronic and Wegmann &amp;amp; co. The design was based on the Wiesel 2 platform to allow for easier strategic transportation, and the entire weapon system consisted of several vehicle types: the weapon carrier ''Ozelot'' with Stinger launchers, a reconnaissance and fire control vehicle that helps monitor the airspace, and a command post vehicle to help coordinate the air defense batteries. The weapon system and the Ozelot began replacing the outdated Gepard SPAAG by 2012 as the mobile air defense system for the Bundeswehr. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]], the '''{{Specs|name}}''' is an absolutely tiny anti-aircraft missile carrier for the rank that is in. While the Ozelot will absolutely be shredded by any strafing fire by aircraft, it also means it can hide in any available covering to avoid being easily spotted and can be emplaced for an ambush (unless the enemy traces the Ozelot's missile smoke). The tiny size comes with drawbacks like a small ammunition load, with enough for one reload for each launcher. The radar system on the Ozelot, while short-ranged, is very responsive and scans the space quickly to allow for the most up-to-date information on enemy aircraft position from the Ozelot. Ozelots should engage enemy aircraft flying straigh, predictably, and unaware of the Ozelot given the ease the Ozelot's missiles could be dodged by an alert and maneuvering aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||  8 mm (9°) ''Lower plate'' &amp;lt;br&amp;gt; 8 mm (30-68°) ''Lower glacis'' || 8 mm &amp;lt;br&amp;gt; 8 mm (34°) ''Belly junction'' || 8 mm (37°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure|| 8 mm (59-73°) ''Upper glacis'' || 8 mm (30-34°) || 6 mm (7°) ''Crew compartment'' &amp;lt;br&amp;gt; 8 mm ''Ammo rack'' || 8 mm (17-31°) ''Engine compartment'' &amp;lt;br&amp;gt; 6 mm ''Crew compartment''&lt;br /&gt;
|-&lt;br /&gt;
| Missile launcher || 6 mm || 6 mm || 6 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=156|rbMinHp=97}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Fliegerfaust 2 Stinger}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Fliegerfaust 2 Stinger]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 (4) || rowspan=&amp;quot;2&amp;quot; | -10°/+70° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 88.1 || 121.9 || 148.0 || 163.7 || 174.1 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 59.5 || 70.0 || 85.0 || 94.0 || 100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Fliegerfaust 2 Stinger/Ammunition|FIM-92E, FIM-92K}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent.&lt;br /&gt;
&lt;br /&gt;
=== Engaging helicopters ===&lt;br /&gt;
Activate the missile seeker and point the blinking green circle at the helicopter. When it turns red, you can fire the missile that will guide itself to the target. Once the missile is fired, you can begin to engage a different target while the missile is still in the air. For very low flying helicopters, you need to aim above the target as much as possible (about half of the circle's diameter, doing more will prevent a lock) in order to prevent the missile from hitting the ground. It may be beneficial if you choose an elevated position like a pile of rubble or a hill to fire from.&lt;br /&gt;
&lt;br /&gt;
Note that it is harder to lock helicopters on winter maps and one may struggle to lock an [[Mi-24A|Mi-24]] helicopter at 2.5 km, which may lead some players to preferring using a [[Gepard]] on these maps.&lt;br /&gt;
&lt;br /&gt;
=== Engaging planes ===&lt;br /&gt;
Engaging planes is more challenging due to the missile's low turning rate and energy retention. It is recommended to lock the target using your optical sensor or direct lock in the gunner's optics, but this is not required. As a rule of thumb for fast flying planes, aim as much as possible in front of where the plane is going to be and a little bit higher. Engaging a fast flying plane that is not flying towards you or away from you will usually cause the missile to miss. Experienced pilots will try to spot the white fume trail of the missile launch and will turn very hard, which is very likely to out-turn your missile. Since manoeuvring planes will lose energy, you can drain the energy/speed of the plane to a level where you can hit it with your 3rd or 4th missile. If you wait with the launch of the 4th missile until the plane is at 1.5 km, the plane cannot engage you after evading the last missile. However, if you fire your last missile in the magazine too early, they will use their guns to wipe you off the map. Unless you can replenish your missiles on a cap point, it may be more efficient to not fire at planes circling your position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast and agile vehicle&lt;br /&gt;
* Small profile and easily hidden&lt;br /&gt;
* Missiles require no guidance after firing&lt;br /&gt;
* Missiles do not require the vehicle to be stopped to fire.&lt;br /&gt;
* Gen 3 thermals for scouting and sighting targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Surface-to-air missiles can be unreliable&lt;br /&gt;
* Can not defend itself against ground vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Wiesel 2 ===&lt;br /&gt;
The Wiesel 2 entered service in 2001. This new vehicle was larger, faster, stronger, and more advanced than its predecessor. The Wiesel 2 was outfitted with a more advanced engine and fuel injector along with automatic transmission. The vehicle also saw an upgrade in armour, as it was slightly more advanced than the Wiesel 1's. Lastly the Wiesel 2 received an air conditioning system for the crew's comfort in the small tankette, and an integrated NBC protection system to ensure the crew's safety against nuclear and chemical threats.&lt;br /&gt;
&lt;br /&gt;
=== Ozelot ===&lt;br /&gt;
Developed on the chassis of the Wiesel 2, the Ozelot was intended for light air defense in a range of up to 20 kilometers. This variant on the Wiesel 2 was created as a mobile air defense system armed with the leichtes Flugabwehrsystem ([https://www.bundeswehr.de/de/ausruestung-technik-bundeswehr/landsysteme-bundeswehr/leichtes-flugabwehrsystem-ozelot LeFlaSys]). The Ozelot works alongside a secondary vehicle which contains guidance and radar systems called the &amp;quot;Reconnaissance, Command, and Fire Control Vehicle&amp;quot; (RCFCV), while the Ozelot itself is armed with the four missiles to eliminate the target. The RCFCV can command up to eight Ozelots on its own. It was later also fitted with a passive IRST system, allowing it to operate autonomously without an RCFCV if necesary. The Ozelot was deployed to many of the same missions as the [[Wiesel 1A4]] such as [[wikipedia:Operation_Essential_Harvest|Operation Essential Harvest]] in 2001 and the International Security Assistance Force ([[wikipedia:International_Security_Assistance_Force|ISAF]]) in Afghanistan from 2001-2014.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_wiesel_2_adwc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[Wiesel (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7376-development-wiesel-armored-vehicles-mk20-tow-2-adwc-en|[Devblog] Wiesel armored vehicles: MK20/TOW/2 ADWC]]&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65G&amp;diff=191166</id>
		<title>AGM-65G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65G&amp;diff=191166"/>
				<updated>2024-08-20T04:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Vehicles equipped with this weapon */ Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''AGM-65G''' is an American IR-guided air-to-ground missile. It is similar to the [[AGM-65D]] but trades the HEAT warhead for a semi-armour-piercing high-explosive (SAP-HE) warhead. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Missile Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 303.45 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum allowed rocket release speed''' || 1.4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 39 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 49.92 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 122 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AGM-65G's damage is devastating. The AGM-65G's ~50 kg warhead penetrates the target before detonating. This maximizes damage to internal components and prevents the explosion from being nullified by the in-game bug that sometimes occurs when a target is hit directly with a bomb. Combined with its pinpoint accuracy, the AGM-65G effectively guarantees destruction of the target&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the AGM-65D, the AGM-65G offers more consistent damage. While both missiles are extremely precises and can knock out an MBT in a single hit, the AGM-65G's penetrating explosive warhead is unaffected by Explosive Reactive Armor, which is extremely prevalent at top tier. This makes the AGM-65G more reliable against the targets of top tier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Missile Characteristics !! AGM-65G !! AGM-65A !! AGM-65B !! AGM-65D !! AGM-65H&lt;br /&gt;
|-&lt;br /&gt;
| Mass (kg) || 303.45 || 210.47 || 210.47 || 227 || 226.8&lt;br /&gt;
|-&lt;br /&gt;
| Guidance || IR || TV || TV || TV+IR || TV&lt;br /&gt;
|-&lt;br /&gt;
| Maximum speed || 0.9 M || 0.9 M || 0.9 M || 0.9 M || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| Missile guidance time (secs) || 105 || 105 || 105 || 105 || 105&lt;br /&gt;
|-&lt;br /&gt;
| Firing/launch range (km) || 23 || 23 || 23 || 23 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Lock range (km) || 20 ||  ||  || 20 || &lt;br /&gt;
|-&lt;br /&gt;
| Explosive mass (kg) || 39 || 51.19 || 51.19 || 51.19 || 51.19&lt;br /&gt;
|-&lt;br /&gt;
| Explosive type || PBXN-110 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| TNT equivalent (kg) || 49.92 ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Warhead type || SAP-HE || HEAT || HEAT || HEAT || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| Armour penetration (mm) || 122 || 830 || 830 || 830 || 830&lt;br /&gt;
|-&lt;br /&gt;
| Maximum allowed rocket release speed || 1.4 M ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65D&amp;diff=191165</id>
		<title>AGM-65D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65D&amp;diff=191165"/>
				<updated>2024-08-20T04:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Vehicles equipped with this weapon */ Fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American IR-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|a_10a_late}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 227 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV+IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGM-65D is truly effective in realistic tank battles. Indeed, if you manage to correctly lock on all the targets you see, you can destroy, in the best case, as many tanks as you have missiles.&lt;br /&gt;
&lt;br /&gt;
This missile is very useful in eliminating SAM's (Pantsir S1/ADATS/2S6/...). Its fire and forget guidance allows you to neutralize them without exposing your aircraft too much. You can easily destroy tanks from 6 up to 8 Km away.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget air-to-ground missile.&lt;br /&gt;
* Posseses an IR guidance system (Easier to lock compared to the AGM-65 A and B (TV guidance)) to be used at night and rain conditions.&lt;br /&gt;
* Ability to lock onto helicopters.&lt;br /&gt;
* Can be shot with a targeting pod.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* ERA may be able to interfere its damage potential on tanks&lt;br /&gt;
* Sometimes the guidance system can lock on to the carcass of a burning tank (if your target is nearby).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-85M&amp;diff=190865</id>
		<title>SU-85M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-85M&amp;diff=190865"/>
				<updated>2024-08-11T05:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the other version&lt;br /&gt;
| link-1 = SU-85&lt;br /&gt;
| usage-2 = the open-topped SPG&lt;br /&gt;
| link-2 = SU-85A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_su_85m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''SU-85M''' was an improved design (rather than a separate variant) of the [[SU-85]] self-propelled gun used by the Soviets during World War II. It has slightly thicker frontal armour and a better commander cupola. There were 315 units built in total.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the SU-85M should be played as a long-range sniper due to its powerful gun. Its lack of a turret makes it unsuitable for close-quarters combat, even with the thickness of its frontal armour increased compared to SU-85. Moreover, the protection gain is negligible due to the advent of more advanced enemies. It is therefore not a good idea to be close to the front lines. To increase the effectiveness of armour, players should stay behind the main fighting zone and eliminate enemy targets from far away, making the best use of long-distance and low silhouettes to enhance survivability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The SU-85M sees a great improvement on the upper front plate than the preceding SU-85, from 45 mm to 75 mm. Thanks to this the SU-85M can now frontally resist medium-penetrating tanks such as the [[Jagdpanzer 38(t)]], [[M24 (Family)|M24]], and even the long 76 mm [[M4A2 (76) W|M4A2]] or [[M4A3 (76) W|M4A3]], significantly boosting its survivability. However larger cannons can still go through it easily, like the [[Sturer Emil]], the [[M36 GMC|M36]], the [[Tiger II (P)]], etc. Also, the SU-85M has several frontal weak spots that can be penetrated by most tanks, such as the driver optics and hatch, some parts of the gun mantlet, and of course, the commander's cupola which is only 45 mm thick, unsloped. &lt;br /&gt;
&lt;br /&gt;
As before, the SU-85M can be angled to the left to increase chance of a bounce and give it a chance against shells of tanks like the [[Tiger H1]] or even ignore many tanks of lower BR at point blank range. Unfortunately, tall tanks like the [[Panther A]] have enough of an edge over the SU-85M to penetrate upper part of the hull regardless and even at extreme range and high ground there still is a possibility of being hit directly into commander cupola which has poor armour. Still, angling sometimes makes them flinch and fail the shot and may make them damage gun breech or take out the commander and/or the loader instead of the gunner and the driver, allowing SU-85M to fire back at them again, retreat or ram them to allow teammates to finish them off. For the same reason it is better to keep distance from intense firefights, as there is no telling when your luck will run out.&lt;br /&gt;
&lt;br /&gt;
The post-penetration survivability is very poor due to the cramped interior, an explosive AP shell is likely to knock out 2 to 4 crew members. Against solid AP shells the SU-85M can survive a few penetrations, but explosive shells are still more common. A penetration on the left side is generally fatal regardless of a mode, since all 3 crucial crew members are sitting in a straight line, which is why angling is a reasonable strategy even if it does little more than inconvenience SU-85M opponents.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, superstructure)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (52°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (60°) ''Lower glacis'' || 45 mm ''Bottom'' &amp;lt;br&amp;gt; 45 mm (41°) ''Engine compartment'' ||  45 mm (49°) ''Upper glacis'' &amp;lt;br&amp;gt; 45 mm (49°) ''Lower glacis'' || 20 mm &amp;lt;br&amp;gt; 20 + 10 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 75 mm (52°) ''Front glacis'' &amp;lt;br&amp;gt; 70 mm (52°) ''Driver's hatch'' &amp;lt;br&amp;gt; 75 + 75 mm (spherical) ''Gun mantlet'' || 75 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 45 mm (19°) &amp;lt;br&amp;gt; 45 mm (cylindrical) ''Cupola well'' || 45 mm &amp;lt;br&amp;gt; 20 mm ''Rear hatch'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 45 mm (cylindrical) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Mudguards and fuel barrels are not modeled as armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Being based on a T-34 chassis, the mobility of the SU-85M also feels similar to the T-34-85. The top speed of 55 km/h and a powerful 500 hp engine allow it to manoeuvre around the battlefield quite easily, though it might sometimes feel sluggish when accelerating, especially with stock engine modifications. Its wide tracks greatly improve the handling on muddy or soft terrains, giving it great off-road mobility. The hull traverse speed is adequate for quick turns in an urban environment or keeping up with a flanker, but often a forward acceleration is needed to turn the hull quicker. The reverse speed, however, is only -8 km/h on average which can get the player killed as it prevents the SU-85M from retreating back to safety quickly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-5S (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SU-85M is armed with the 85 mm D-5S cannon, similar to the one used by the famous T-34-85. Just like the T-34's cannon, the D-5S comes with a variety of shells for different scenarios, including APHE, APCR and HE. These shells are all very capable of penetrating common opponents (e.g. Tiger H1, Chi-Ri, Pz.IV 70) at an appropriate distance, and the damage of the APHE shells are one of the best.&lt;br /&gt;
&lt;br /&gt;
However, the SU-85M's firepower is greatly limited by the traverse angles. The insufficient gun depression of only -3 degrees is very restricting, it is even worse than the SU-85 and T-34-85, preventing the SU-85M from combating in a hilly battlefield. The aiming speed of the gun is also not fast, meaning it can be vulnerable to flankers and fast targets. Lastly, just like most tanks at this stage, the SU-85M is aimed by a gunsight whose magnification tops at 3.5x which is not helpful for long range engagements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-5S (85 mm)|85 mm D-5S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±8° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-5S (85 mm)/Ammunition|BR-365K, BR-365A, BR-365P, O-365K}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.60''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 46&amp;amp;nbsp;''(+14)'' || 31&amp;amp;nbsp;''(+29)'' || 12&amp;amp;nbsp;''(+48)'' || 1&amp;amp;nbsp;''(+59)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* Flanks and front hull empty: 13&amp;amp;nbsp;''(+47)'' shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a tank destroyer, the SU-85M's job is to hunt down and ambush tanks and destroy them. When aiming at a tank, prioritize the area the enemy gunner sits at as if the first shot does not completely destroy the enemy vehicle, the downed gunner forces the enemy to fallback as the SU-85M goes through the lengthy reload time.&lt;br /&gt;
&lt;br /&gt;
Do not attempt to brawl with this vehicle as it is unsuited for mobile, frontal assaults due to the fixed gun traverse and height differences. Keep calm and wait for the enemy to roll into the gun sights instead so while the enemy panics upon the sight of the tank destroyer, the SU-85M can use this time to aim for a good hit.&lt;br /&gt;
&lt;br /&gt;
Heavy tanks and medium tanks should be engaged with caution due to their lethality against the SU-85M's armour. Heavy tanks are a concern as some have enough armour and/or angling to prevent a reliable penetration by the 85 mm, like the [[M4A3E2 (76) W|M4A3E2 (76) W Jumbo]], [[IS-1]], [[IS-2]], and [[Tiger H1|Tiger I]]. Have them distracted against teammates first and attack them when they lose focus, as otherwise they will immediately take defensive stance against you. While they are engaged against teammates or otherwise distracted, aim the 85 mm onto weak points on their front armour, or flank around and attack them on their side armour. Though most medium tanks will be able to be destroyed by an 85 mm shot, some medium tanks with angled armour could resist the 85 mm shot by a high degree such as [[Panther D|Panthers]].&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Panther A]]/[[Panther D|D]] - The Panthers are one of the most common tanks around BR 5.7, and they pose a great threat with their deadly long 75 mm cannon, tall profile, thick sloped frontal armour and adequate speed. You want to avoid engaging them at long range as the SU-85M has only x3.5 scope magnification, making long-range shooting super hard. Engage the Panthers within 500 m and avoid shooting their frontal hull, unless you have high ground. Their biggest weak spot is the gun mantlet, which is only 100 mm thick and has a flat part in the middle. That is where you want to aim at, the SU-85's APHE has sufficient damage to destroy half of the Panther crew even from its turret. The second weak spot is the sides, which more often than not instantly destroys the vehicle. Generally, APHE is enough to deal with the Panthers, and no APCR is needed. The APHE shell loves to chew through the Panther's thin side armour, even if it's a bit angled.&lt;br /&gt;
&lt;br /&gt;
[[Tiger H1]]/[[Tiger E|E]] - The Tiger's weak spots are the opposite with the Panthers. Their hull is flat and rather thin, while the gun mantlet is weirdly shaped and can absorb quite some shells. The best engaging range remains the same, within 500 m. If the Tiger is angling, aim at the turret ring to disable the gunner and destroy the turret traverse, or aim at the hull side below the side skirt, which is only 60 mm. If it is not angling, aim between the driver's vision port and the MG for an instant kill. Avoid shooting at these two parts as they will bounce/absorb shells every time. For the Tiger E, don't shoot at the lower glacis as there will be add-on tracks installed there, making it harder to penetrate. Its transmission will also absorb all damage. when the situation demands you to get hit, angle or wiggle your tank as the SU-85M surprisingly can block the short 88.&lt;br /&gt;
&lt;br /&gt;
[[Panzer IV/70(V)|Panzer IV/70]], [[Jagdpanzer 38(t)]] - These small tank destroyers with their well-angled frontal armour can be quite a problem from a distance. With APHE, you can disable their transmission by shooting at their lower glacis. Now if you can, flank them. The 85 mm APHE does a great job at penetrating sloped, thin armour, so you don't have to get to their absolute sides. For the Pz IV/70, you can also aim at the downward part of the gun mantlet since the shell might ricochet downwards into the hull, knocking out every crew member. The Jagdpanzer 38(t) doesn't have this problem, so side-shooting is required to destroy it effectively.&lt;br /&gt;
&lt;br /&gt;
[[M4A3E2 (76) W]] - Engage with caution. The 76 mm could penetrate through the front hull with ease at average combat ranges. The front hull armour is impervious to APCR in most cases and will block APHE shots if angled correctly. Focus on weak spots such as the lower side armour and the turret ring, or even the shot trap on the lower sections of the gun mantlet. Attack from high ground to negate its angled armour or destroy the cannon and rush it down, if you must.&lt;br /&gt;
&lt;br /&gt;
[[Sturer Emil]] - Picking a long-range fight with a Sturer Emil from the front is suicide, the Emil's 128 mm will reach and penetrate the SU-85M before it is in position to fire back. Only engage if certain the Emil is unaware of the {{PAGENAME}}'s presence on its flanks, or point it out to allies for more mobile friendlies to engage and destroy it. Allies could also divert its attention from the SU-85M to allow for an 85 mm shot into the thin armour on it. If you have to attack it head-on, load HE and pray to fire first, as the Sturer Emil can destroy the SU-85M in one hit. If a hit was successful, it will lose most of its crew (which should be enough for it to count as dead in RB), after this attempt to move out of its gun range and finish it off if it's still alive.&lt;br /&gt;
&lt;br /&gt;
[[Nashorn]]: Same as the Sturer Emil, but this tank does not have a chance to survive an HE shell and it moves much faster.&lt;br /&gt;
&lt;br /&gt;
[[M10 (Family)|M10]], [[M18 Hellcat (Family)|M18]] and [[M36 Jackson (Family)|M36]] - If you can, load HE before engaging them to obliterate them in one hit anywhere, as they a tendency to survive APHE shots and are way too dangerous to SU-85M to be left alive. If you have APHE loaded, aim for the turret or the middle of the tank. Watch out for a flanking M18, always have a teammate around to deal with it. Do not try to tank a hit from M36, the SU-85M cannot survive its potent 90 mm.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Modest upper frontal plate protection can sustain shots from short tanks, even at closer ranges if angled&lt;br /&gt;
* 85 mm gun is effective against most vehicles with its adequate penetration and destructive damage&lt;br /&gt;
* Access to BR-365P APCR to penetrate tougher tanks &lt;br /&gt;
* Upgraded APHE offers higher knock-out potential&lt;br /&gt;
* Good speed of 40 km/h with great manoeuvrability on most angles and surfaces&lt;br /&gt;
* Low silhouette&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable to tall tanks like the [[Panther A]] and needs high ground and long range or high user skill to beat them on equal elevation, as they often also can deflect its shells at random&lt;br /&gt;
* Driver hatch and area around cupola are weak spots that often can be penetrated by German and Japanese tanks even when angling&lt;br /&gt;
* Penetration on the left side is always fatal, very vulnerable to HEAT and other special shells for this reason&lt;br /&gt;
* -3 degrees gun depression is painful, cannot aim down even on a gentle slope, the SPG will have to unangle and expose itself to attack downwards at close to medium range&lt;br /&gt;
* Cannon turns slowly enough for an enemy to jump out from the opposite direction, aim and do a close range shot (from 250 m) before the SU-85M can return fire accurately&lt;br /&gt;
* Comes without a turret, making it vulnerable in certain situations (but also less visible)&lt;br /&gt;
* Very average reverse speed of -9 km/h&lt;br /&gt;
* Reload can be too long for what the SU-85M must face, so fights should be picked carefully&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The development for this vehicle began in 1943 to supplement the firepower the [[T-34 (1942)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] has. Before then, the T-34 and KV-1 tanks are more than adequate to deal with the German Panzer forces, but by the end of 1942, the appearance of the [[Tiger H1|Tiger I]] revealed that the German armoured forces were becoming more developed and more armoured. This reveal showed the Red Army that needed better guns in order to deal with the rising threat of these new German vehicles.&lt;br /&gt;
&lt;br /&gt;
The search for a better gun led to the development of the D-5 85 mm gun, which was a modified anti-aircraft gun made by design bureaus of Vasiliy Grabin and Fyodor Petrov. It was found that the new gun was unable to be mounted on the current T-34 or KV-1, so it was to be mounted as a self-propelled gun like the [[SU-122]], which is a self-propelled gun made on a T-34 chassis. The vehicle to be produced was designated the [[SU-85]] and was similar to the SU-122, just replacing the 122 mm gun with an 85 mm one. The gun that was to be mounted in the self-propelled configuration was designated the D-5S (S for self-propelled) and the vehicle was produced at the Uralmash factory. Modifications were made overtime during its production such as a telescopic sight and a new ball gun mantlet, these modified vehicles were designated the &amp;quot;SU-85-II&amp;quot;. Up to 2,050 units were produced from mid-1943 to late 1944.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The SU-85 saw service in August 1943 in Soviet service, which coincides the time the Soviets engage in a counteroffensive against the Battle of Kursk. It was praised for its low profile to be able to conceal itself and its excellent mobility. The initial production batch had low visibility due to lack of optics, with only four periscopes in the design, but this was improved on the SU-85M with a commander's cupola seen on the later variants of the T-34. The 85 mm gun was able to destroy a Tiger tank from 1,000 m out, proving much capable against the newer German tank designs. Though capable, its firepower was still seen as lacking considering the Tiger could still destroy it and T-34s from up to 2,000 m away. The lack of range on the SU-85, plus the up-arming of T-34s from the 76.2 mm F-34 gun to the same 85 mm gun as well in the [[T-34-85]] caused the production of the SU-85 to be cancelled in late 1944 as it no longer provided any beneficial firepower over the standard tank unit.&lt;br /&gt;
&lt;br /&gt;
Even after it was retired from Soviet service, replaced by the more powerful [[SU-100]], it was exported to Soviet allies in the Warsaw Pact after World War II. The SU-85s were either kept as tank destroyers or converted into armour recovery or command vehicles. These vehicles saw service in North Korea, Vietnam, and may still be in service today by Central European countries like Albania, Bulgaria, Yugoslavia, and Romania.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The increasing armour thickness of the enemy's new heavy tanks necessitated a more powerful SPG. A newly planned 100 mm weapon was being reworked. So in July 1944, the 85 mm D-5-S85 cannon was installed in a newly designed SPG cabin with thicker 75 mm frontal armour, a spacious fighting compartment and a command cupola. This SPG was designated SU-85M and was produced until December 1944. The vehicle, equipped with a new gun mantlet, fired at a rate of 6-8 shots per minute. Its elevation angle was -5° to +25°, and its traversing angle was 20° (up to 10° to each side). In contrast to the SU-85, the vehicle's ammunition capacity was increased to 60 shells. The SPG's crew used PPSh submachine guns and F-1 hand grenades for self-defence.&lt;br /&gt;
&lt;br /&gt;
In 1944, 315 SU-85M SPGs were manufactured in total.&lt;br /&gt;
&lt;br /&gt;
The SPGs were used as cover for medium tanks and to offer them fire support when necessary. They were able to quickly move around the front both defensively and offensively. In defence, SU-85s often made use of ambush tactics. The vehicles hid at convenient distances along the enemy tanks' path and, letting them approach to within 300-600 m, opened precision fire. Before T-34-85 tanks went into mass production, this SPG was the primary means of effective battle against German tanks and played the important role of a mobile tank destroyer in the Red Army.&lt;br /&gt;
&lt;br /&gt;
Captured SPGs of this type were used by the Wehrmacht. There were entire regiments of tank destroyers consisting of these vehicles - the 23rd Tank Division, for example.&lt;br /&gt;
&lt;br /&gt;
SU-85 and SU-85M SPGs were put into service in the Polish Army.&lt;br /&gt;
&lt;br /&gt;
In spite of all the SPG's advantages, its firepower was insufficient to combat enemy heavy tanks at long ranges.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_85m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|I-lKNF88H8k|'''Sub Request, SU-85M. Oh this is gonna hurt....''' - ''Joseph 2000''|soEbO1dEJUM|'''SU-85M - Surprisingly excellent!''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[SU-122]]&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[SU-122P]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Panzer IV/70(V)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SU-85|[Wikipedia] SU-85]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/soviet/soviet_SU-85.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; SU-85]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-43-III_otsu&amp;diff=190835</id>
		<title>Ki-43-III otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-43-III_otsu&amp;diff=190835"/>
				<updated>2024-08-10T18:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Specific enemies worth noting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-43 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_43_3_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Ki-43-III otsu is as a rank three aircraft in the Japanese Army Air Force line. Like its rank two brethren, it is an extremely manoeuvrable and lightweight aircraft. It has exceptional climb and roll rate making it a fairly hard target to hit in the hands of a skilled player. The trade-off, however, is its extremely fragile nature - a good hit even from a plane equipped with rifle-calibre guns could do some serious damage if one doesn't push the plane to its limits in any of the game modes. On the other hand, the rather modest pair of fuselage-mounted 12.7 mm Ho-103s of the [[Ki-43-II]] have been replaced with a pair of the hard-hitting Ho-5 20 mm cannons, which for its battle-rating gives the Hayabusa the power it needs to take down anything it opposes. Like many of the Japanese fighters, dogfighting is the key to staying alive. By using the combat flaps and throttle in a optimal manner, this aircraft can get behind nearly every opponent it meets in a low to mid altitude dogfight. With a modest ammo load of 300 rounds, trigger discipline is important here. It is best to get up close (200-500 m is optimal) and then let off several short bursts, firing until the enemy is critically damaged or the plane is destroyed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 546 || 528 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.2 || 17.2 || 11.3 || 11.3 || rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 610 || 574 || 15.8 || 16.0 || 24.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 661 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 387 || 371 || 250 || ~10 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 350 || &amp;lt; 450 || &amp;gt; 296&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12 mm Steel plate behind pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The stock 20 mm cannon belts are weak, consisting of 1/3 &amp;quot;practice&amp;quot; shells. Research the &amp;quot;Offensive 20 mm belts&amp;quot; as quickly as possible. Otherwise there is not a lot necessary to upgrade, mainly performance modules. The engine and compressor modules do wonders. Payload unlocks should be considered last. The Ki-43 is a fighter, and not a ground attacker like the [[B7A2]].&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Like the Zeros, the Ki-43 is exceptionally light and manoeuvrable. Unlike the Zeros, the Ki-43 has a ridiculous roll rate making it the closest one can get to playing an arcade-esque plane in RB.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this comes at a cost. The Ki-43 sees primarily American planes which are far faster in both level flight and dive while having significantly better armament. Evading fire becomes difficult when facing planes such as the [[P-47N-15]] which has 8 x M2 Browning .50 cals which are extremely deadly and have a ridiculous volume of fire.&lt;br /&gt;
&lt;br /&gt;
As such, the Ki-43 is almost entirely dependent on siphoning kills from unwary pilots, pilot errors, manoeuvre kills, and pilot frustration which makes it quite a difficult plane to play. However, if played right, and abusing its insane roll rate and turn time, you can take down multiple enemies with your cannon and force others to crash out of frustration and over-eagerness. Note that this aircraft will experience severe rudder lockup when faster than around 450 km/h, resulting in awkward aiming adjustments if the target manoeuvres, so you need to cut throttle appropriately to control your speed.&lt;br /&gt;
&lt;br /&gt;
While having sufficient flight characteristics, the Ki-43 is extremely fragile and can get critically damaged by almost all guns. From the hard-hitting M2 Browning to the fast-firing MG 15, ''any'' gun can badly hurt the Ki-43 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the target passes in front of your guns. This short window might seem inadequate to do anything, but an accurate burst can blow off some control surfaces / damage the engine. And sometimes it only takes one bullet to set the target aflame, if you are lucky. Short bursts also maximize your limited ammo capacity; with 150 rounds per gun, you only have 9.5 seconds of firing time.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--&amp;gt;&lt;br /&gt;
When using the Ki-43-III otsu, do remember this plane can easily out manoeuvre anything it may face. Do not try to go head on with enemy planes as even a single round can damage your plane. Instead, position for a head on, but pull off about 1.2 km out, go under the enemy aircraft, and loop around for a shot. You may need to repeat this manoeuvre several times to secure a firing position.&lt;br /&gt;
&lt;br /&gt;
* In Simulator, the Ki-43 is overall a decent plane. It has very forgiving characteristics such as good over-the-nose visibility, a clear bubble canopy without much framing and good backwards visibility. This increases your chance of spotting, tracking, and/or dodging since you can see targets from almost every direction with ease (except the underside, of course). It is recommended to set keybind for moving your head vertically to make full use of the great forward vision in a dogfight. However, its wings are located directly below the cockpit meaning that you cannot see what is below your sides which can lead to you losing track of the enemy. You should get used to searching towards your 2, 4, 5, 7, 8, 10 o'clock, avoiding the wings.&lt;br /&gt;
* Note that when taking off the Ki-43 will shift severely to the left due to the propeller torque, so it is recommended to set keybinds for left and right brakes to effectively control your direction on the runway. Using rudder alone will not work at low speed and you will either circle around or lose control and crash into nearby structures like tents/hangars.&lt;br /&gt;
* Landing is very beginner-friendly too. It is able to decelerate quickly while also having low stall speed, allowing you to quickly slow down and descend onto the runway. Takeoff and landing flaps do not lift up the nose a lot so you can easily remain overall parallel to the ground. It also performs great when braking as its nose will not usually dip into the ground, so you can keep braking until it fully stops (given that you deflect elevators fully upwards) which is vital for preparing the next fight quickly.&lt;br /&gt;
* It has very good handling at most speeds. It does not wobble a lot which is an advantage over the biplanes and early monoplane fighters, making it easier to smooth the aim. You should familiarise the shape of those that you should not turn with: the Spitfires have long, straight nose with an inline engine, rather large and elliptical wings. The Zeros have an overall cylindrical fuselage that merges into a pointy tail after the stabilisers, a radial engine and are usually painted white (early models). If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-43 still remains responsive handling at 500 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
Most Allied opponents at the battle rating can outrun the Ki-43 with ease. Most concerning are planes such as the P-47D/N or F4U Corsair, as both planes are over 80 km/h (50 mph) faster on the deck and also possess exceptional .50 cal armament. Use the Ki-43's manoeuvrability to dodge shots and try to slowly drain the energy of your opponent and force mistakes.&lt;br /&gt;
&lt;br /&gt;
When facing the Ki-43-III otsu do remember that it is very manoeuvrable and that it can easily out turn what it faces therefore try to apply Boom &amp;amp; Zoom tactics against a Ki-43-III otsu.&lt;br /&gt;
&lt;br /&gt;
* It will be very challenging when facing against the Chinese/American Ki-43, as both of you have the same characteristics. You cannot outrun each other and cannot out-turn each other, so the fight will be a combination of various manoeuvres and techniques, and of course, the pilot's skills. However, now you have a better chance of critically damaging them within a short firing window which is always an advantage. Note that the Ki-43 has similar appearance as the Ki-44 and can be misjudged as a Ki-44 or a Zero which are also in the Chinese/American tree. Comparing to the Ki-43, the Ki-44 has a slightly bigger engine and the canopy is shifted backwards. The Chinese Zero is painted dark brown with a silver spinner, while the American one is in greyish-blue. They all turn well and have accelerate well in a dive.&lt;br /&gt;
* A6M Zero: can be flown by the Chinese or the American, may also be seen during mixed battle. The Zero has better maneuverability in any way other than rolling than Ki-43 III, some pilot may find difficulties when facing a Zero as it can out-turn their plane if not engaged properly. Instead use your engine performance to engage in a sustained scissor with the Zero, this maneuver will put the Zero at a disadvantage because of it inadequate roll rate compared to your Ki-43-III. Always try to do one circle fight after merging with the Zero, avoid at any cost going on a rate fight with it as your sustained turn time is worse than the Zero. Make sure to engage Zero in a 1v1 situation as any mistake you made will be detrimental and can be exploited by competent Zero player, you can't really run away fast and getting swarmed up doesn't help either.&lt;br /&gt;
* XP-50: Possibly the best airplane on Ki-43-III battle rating bracket. Avoid going head-on with this plane at all costs as it possesses a formidable armament that can easily set ablaze Japanese aircraft. The performance of XP-50 out-class the Zero at high altitude, do not be baited by a high climbing XP-50, it has turbocharged engine thus an excellent high-altitude performance, avoid dogfighting with XP-50 at altitude above 5000 meters as it out-turn and out-energy your Ki-43 III. Instead wait for it to go low where the performance of XP-50 drops significantly, you can safely engage it at altitude below 3000 meters but be aware of its superior engine performance and the gun it poses, keep strictly to dogfight and do not get baited when it starts to climb again&lt;br /&gt;
* When it comes to intercepting ground pounders or bombers, the Ki-43 generally performs poorly since the targets are all quite robust against your weak guns. Some examples are the IL-2 which is commonly seen in Sim. It can get mistakenly seen as other aircraft from a distance due to its common appearance. But up close you will see two bomb-like structures underneath its wings and triangular stabilisers with rounded tips. The early IL-2s have no defensive guns so it is safe to sit behind and carefully aim. They are heavily armoured in the cockpit and engine so avoid aiming at these areas. Instead target the tail to hope for disabling their tail control. The late IL-2s, however, have a rear-facing Berezin UB which is something you definitely want to avoid. Perform deflection shots from oblique angles (e.g. sides, top &amp;amp; bottom) or just disengage.&lt;br /&gt;
&lt;br /&gt;
* Typhoon Mk Ib/L: this is a very capable opponent, it is quite fast, climbs well, has reasonable manoeuvrability, and has 4 x 20 mm cannons that can fatally damage the Ki-43. If you are attacking, get an altitude advantage first and BnZ it. If you are being attacked by it, evade its first pass and immediately start a turnfight. You need to deploy combat / takeoff flaps, or even landing flaps if needed to push your turn rate to the limit. Several circles are needed, don't panic to see the Typhoon keeping up with your turns at first. With appropriate flaps, the Ki-43 will slowly out turn it, allowing you to get onto its tail. The Typhoon overall resembles a Hurricane, except its symbolic giant intake below the engine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent rate of climb&lt;br /&gt;
* Decent level &amp;amp; dive speed at its place&lt;br /&gt;
* Extremely manoeuvrable&lt;br /&gt;
* Quick roll rate&lt;br /&gt;
* Good armament&lt;br /&gt;
* Decent ammo capacity&lt;br /&gt;
* Low stall speed&lt;br /&gt;
* Useful flaps in a turnfight&lt;br /&gt;
* Good all-round cockpit visibility in simulator&lt;br /&gt;
* Forgiving landing characteristics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lightly armoured&lt;br /&gt;
* Can catch fire easily due to the lack of armoured fuel tanks&lt;br /&gt;
* Can feel a bit like a paper airplane handling-wise&lt;br /&gt;
* Extremely slow, at 507 km/h on the deck&lt;br /&gt;
* Poor high-alt performance&lt;br /&gt;
* Energy retention and dive speed is abysmal&lt;br /&gt;
* Wing rips can happen very easily if one performs high speed manoeuvres (~11 G)&lt;br /&gt;
* Rudder locks up at around &amp;gt;=450 km/h, meaning that you will miss quite some passes due to the aim not being able to adjust horizontally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In early 1937 the Army recognized the need for a new single seat fighter. Instead of going through the normal process of requesting manufacturers to submit designs, the Army contracted with Nakajima directly to produce a replacement for their Ki-27 (Army Type 97) fighter. The requirements laid out to Nakajima for this new fighter was for it to have a top speed of 311 mph, to be able to reach 16,405 ft within five minutes, to have a minimum range of 500 miles, it was to be armed with two 7.7 mm machine guns, and to not lose any of the manoeuvrability of the Ki-27. The first prototype of what was to become the Ki-43 was completed in December 1938 with 2 more following soon after in 1939, however upon testing it was found that these airplanes did not live up the Army's expectations. The complaints from test pilots included that the plane was not manoeuvrable enough, hard to control, and had visibility issues.&lt;br /&gt;
&lt;br /&gt;
Following the evaluation of the initial 3 prototypes, Nakajima would develop 10 testing aircraft with various modifications in order to address the armies concerns. The changes tested included giving the fighter the HA-105 engine, replacing the 7.7 mm machine guns with 12.7 mm machine guns, upgrading the outer skin to a treated duralumin, narrower fuselage, redesigned tail surfaces, modifications to the wing design, and the introduction of butterfly flaps. The last improvement in particular helped the plane to overcome its lack of manoeuvrability that the Army had issue with. After these designed prototypes were tested the Army settled on what they saw was the optimum configuration and requested that it be equipped with the Nakajima Ha-25 engine. The plane entered production as the Ki-43-Ia (Army Type 1 Fighter Model 1A) with the first example completing production in April 1941. This model was soon replaced with the Ki-43-Ib (Army Type 1 Fighter Model 1B) which replaced one of the 7.7 mm machine guns with a 12.7 mm machine gun which was also soon replaced by the Ki-43-Ic (Army Type 1 Fighter Model 1C) which was equipped with two 12.7 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
After some time in the field, the Ki-43 was to receive a major upgrade based on feedback from pilots, which included replacing the Ha-25 engine with the more powerful Ha-115 engine, a two stage supercharger, pilot armour, self-sealing fuel tanks and many more minor improvements. The first prototype of what was to become the Ki-43-II (Army Type 1 Fighter Model 2) was completed in February 1942. The last major modification of the Ki-43 was done in 1944, combining the minor modifications of the IIa and IIb with the more powerful Nakajima Ha-115-II engine. These minor modifications over the Ki-43-II included a reduced wing-span (improving the plane's low and medium speed performance), increased pilot armour, improved oil cooler, and modified carburetor intake. This new Ki-43-IIIa (Army Type 1 Fighter Model 3A) entered production in October 1944 with approximately 1,000 being completed before the war ended. The Ki-43 would become the most numerous of all the Japanese Army's fighters. While operating in Malaysia and Burma the plane received the codename &amp;quot;Jim&amp;quot; and in the Pacific Theatre it received the allied codename &amp;quot;Oscar&amp;quot;. The codename &amp;quot;Oscar&amp;quot; was eventually selected as the official code name for the airplane by the Allies.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_43_3_otsu Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V2grV9sYBfE|'''The Shooting Range #7''' - ''Metal Beasts'' section at 00:40 discusses the Ki-43-III otsu.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285067-nakajima-ki-43-iii-otsu/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-76_(Sweden)&amp;diff=190831</id>
		<title>PT-76 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-76_(Sweden)&amp;diff=190831"/>
				<updated>2024-08-10T18:46:51Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Ammo racks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = PT-76 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_pt_76b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]]. It is identical to the [[PT-76B]] found in the Russian Tech Tree. &lt;br /&gt;
&lt;br /&gt;
The PT-76B, as a light tank, has paper-thin armour but also has a powerful main gun that can engage most tanks at its battle rating. Its amphibious nature means that the tank can cover terrain and paths not normally travelled by land vehicles, allowing flexibilities on certain maps featuring water bodies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Pretty much every tank in the game will be able to destroy the PT-76B with relative ease due to the ultra-thin armour of it. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the [[IS-2 (1944)]], etc.&lt;br /&gt;
&lt;br /&gt;
Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a big threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76B off.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (80°) ''Top'' &amp;lt;br&amp;gt; 13 mm (44°) ''Bottom'' || 13 mm ''Top'' &amp;lt;br&amp;gt; 10 mm ''Bottom'' || 6 mm (1°) ''Top'' &amp;lt;br&amp;gt; 6 mm (46°) ''Bottom'' || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (32-35°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (19-32°) ''Gun mantlet'' || 15 mm (35°) || 15 mm (35°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick.&lt;br /&gt;
* Tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=372|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
The PT-76B has decent mobility on land thanks to its rather light weight. It can reach its maximum speed of 49 km/h (AB) / 44 km/h (RB) easily due to its decent acceleration. Controlling it at maximum speed is not hard since its top speed is nothing special for a light tank (the ubiquitous M41A1, for example, has a top speed of 72 km/h). The PT-76B is also decently agile, being able to turn quickly in response to any events up the path. However, the vehicle does not have any type of neutral steering capability, so it will be difficult to turn on the spot. These forward mobility traits of the PT-76B can be interrupted severely by moderate obstacles such as medium trees, wooden fences, concretes plots/barriers or stone walls; these will cause the vehicle to lose considerable amount of speed, or even be brought to a halt, especially in Realistic Battles&lt;br /&gt;
&lt;br /&gt;
The maximum reverse speed is -7 km/h (AB) / -6 km/h (RB), which is too slow to allow overextend tactic (pop from behind cover, shoot, retreat behind cover), or for withdrawing from dangerous situation that the vehicle may have inadvertently driven itself into.&lt;br /&gt;
&lt;br /&gt;
The amphibious feature of the PT-76B makes the vehicle more versatile, broadening the flanking/sneaking potential and options on some maps. But this should only be exploited across smaller bodies of water, since it reaches only 12 km/h (AB) / 9 km/h (RB) in water when moving forward, and the reverse speed in water is only -7 km/h (AB) / -5 km/h (RB). These slow speeds mean that once the PT-76B is on water, it will likely be a sitting duck if spotted. While firing from the water is an option due to the vehicle's stabilizer, the water waves and the recoil from firing may cause the vehicle to wobble, making it hard to get a good shot. On top of that when planning an amphibious trip, it is best to ensure the destination can be reached in a straight line as the vehicle turns poorly and slowly in the water and so any course corrections will take more time, which leaves the PT-76B exposed to being spotted and taken out.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-56TS (76 mm)|76 mm D-56TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -4°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-56TS (76 mm)/Ammunition|BR-354N, 53-BR-354, BK-354M, OF-350M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
!1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|'''40'''&lt;br /&gt;
|39 ''(+1)''&lt;br /&gt;
|25 ''(+15)''&lt;br /&gt;
|1 ''(+39)''&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret rack and rear ammo rack empty: 25 ''(+15)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 1,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the PT-76B doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76B is also helpful in scouting enemy positions for its allies so they could bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank.&lt;br /&gt;
&lt;br /&gt;
If short to mid-range confrontation is inevitable, staying mobile makes you harder to hit while the impressive stabiliser will allow you to fire back almost unimpeded (while moving and shooting to the side, shots travel in the direction your vehicle is moving so when aiming at farther targets, remember to aim a little to one side to counteract this motion). While moving and shooting, always look where your vehicle is headed: a rock, cliff, enemy vehicle or similar obstacle could seriously ruin your PT-76B's day.&lt;br /&gt;
&lt;br /&gt;
While the PT-76B has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76B can only go about 10 km/h in the water (and your large size makes you an easier target for shore-based snipers), so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76B stuck if driven into an obstacle. Also make sure to check the map, as some maps like ''Eastern Europe'' have rivers with no way to get back onto land, or at least not many.&lt;br /&gt;
&lt;br /&gt;
Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid all enemy fire, as all tanks can penetrate the PT-76's armour (even the [[GAZ-AAA (4M)]] technically has enough penetration to get through the tank's rear armour!).&lt;br /&gt;
&lt;br /&gt;
The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76B to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76B's location and likely broadcast it to other players, most often resulting in the PT-76B being destroyed.&lt;br /&gt;
&lt;br /&gt;
The HEATFS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Oftentimes, 2 or more shots will be needed to destroy an enemy vehicle, particularly the more voluminous vehicles like the Tiger I and the Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible. Against open-topped and lightly-armoured vehicles, the explosive filler of the BK-354M will cause overpressure damage, resulting in a knock-out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful HEAT can frontally penetrate even heavily armoured tanks like the [[Tiger II (H)|Tiger II]], [[Ferdinand]], etc.&lt;br /&gt;
* Two-plane gun stabiliser is a huge advantage in sudden encounters and CQC&lt;br /&gt;
* Has night vision device, another advantage in night battles&lt;br /&gt;
* Is amphibious, allowing it to drive in bodies of water for surprise attacks&lt;br /&gt;
* Has a low profile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely thin armour cannot protect it from any hit, especially SPAA (eg. [[ZSD63/PG87|ZSD63]], [[Wirbelwind]])&lt;br /&gt;
* HEAT shell has limited damage, increasing the chance of the target surviving a hit&lt;br /&gt;
* APHE has low penetration (100mm max), limiting target selection&lt;br /&gt;
* Low mobility for a light tank, other light vehicles (eg. [[M24]], [[Concept 3]], [[M18 (China)|M18]]) all have superior speed&lt;br /&gt;
* -7 km/h reverse speed is poor, can put the player in a dangerous situation&lt;br /&gt;
* -4° gun depression severely affects its performance among hills&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Finland ordered 12 PT-76 tanks from the Soviet Union which were delivered in 1964. They were withdrawn from service in 1994, with some being converted to driver training vehicles with the guns removed. The final PT-76 left Finnish service in 2001. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pt_76b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL-12&amp;diff=190829</id>
		<title>PL-12</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL-12&amp;diff=190829"/>
				<updated>2024-08-10T18:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The PL-12 (霹雳-12主动式中距离空对空导弹) is the first domestic ARH AAM developed by Mainland China and the third to be developed in Asia ''(First by NCSIST as the TC-2 and the second by Mitsubishi Heavy Industries as the [[AAM-4|AAM-4 [Type 99]]])'' as part of the efforts to modernize PLAAF into the 21st century. By 1990s, the utilization of ARH AAM in battle has already been evolving thanks to the scaling-down of electronics; USAF and most NATO countries acquired the AIM-120 series while a major threat to southeastern China, ROCAF would soon acquire French MICA and indigenous TC-2 against the growing fleet of Su-27SK/J-11 interceptors. The need for a domestic alternative also rose as J-8F and future J-10 series would need to carry such missiles to upgrade the air force, thus leading to Project No.12 (十二号工程) and further evaluations tested on J-8F in early 2000s. The new missile, now goes by the name PL-12 joined PLAAF service by 2006 and been carried by all new interceptors post-2010.&lt;br /&gt;
&lt;br /&gt;
As one of the earliest accessible ARH AAM in game as part of J-8F's armaments, the late introduction of this missile and good carriers with modern avionics can utilize its overall capability very well even at long-ranges; but be sure to leave the missile for the most valuable or careless targets to help securing the victory.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_8f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 198 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 38 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 80 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 11.78 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
With around 11.8 kg TNTe of explosive filler in the warhead, while it might not have as large blast radius as some of its competitors, thanks to the proximity fuse onboard any missile approaching and hitting aircraft is very likely to disable enemy jets for good, if not blasting them back to the hanger right away. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
* [[AIM-120A]]/[[AIM-120B|B]] - Less powerful rocket engine, overload and warhead&lt;br /&gt;
* [[R-77]] - A missile also in PLAAF service with higher overload and slightly higher overall burn time&lt;br /&gt;
* [[MICA-EM]] - Much higher overload while having much less explosive content&lt;br /&gt;
* [[Derby]] and [[R-Darter]] - Lesser explosive content while having higher overall thrust&lt;br /&gt;
* [[AAM-4]] -Very high explosive content and slightly higher overall thrust, while having much less overload&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
When players are newcomers to the era of active radar homing, players need to consider one major factor: the carrier's speed. As physics always prove that the carrier which has much more initial velocity can reach out farther, this is also the case for PL-12; for the main feature of most of its carriers (for the time being, only J-8F), be sure to go high and seeking for any targets which are within 40 km radius from the missile both for high or low targets. This also called for the situational awareness of players if they happen to spot the contrails of enemy interceptors or being to identify targets on the radar screen, let the datalink to do the work once the target has been locked and fired upon - guide the missile as far as possible before the onboard seeker turns on and track the intended target, depending on the action of the enemy, but in most cases they will meet a miserable end from the missile itself.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long engage range than any previous SARH missiles&lt;br /&gt;
* Extremely high thrust &lt;br /&gt;
* Do not require further guidance once the seeker head is engaged&lt;br /&gt;
* Sufficient explosive content to cause extensive damage against enemy targets when near-miss&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relative short range to certain missiles&lt;br /&gt;
* Depending on the carrier, sometime only 2 missiles can be carried per flight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M2_Browning_(12.7_mm)&amp;diff=190759</id>
		<title>M2 Browning (12.7 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M2_Browning_(12.7_mm)&amp;diff=190759"/>
				<updated>2024-08-08T15:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = aircraft-mounted '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the vehicle-mounted variant&lt;br /&gt;
| link-1 = M2HB (12.7 mm)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M2 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The M2 Browning (12.7 mm) is an aircraft-mounted heavy machine gun featured ubiquitously on American aircraft before, during, and just after WWII as forward-facing offensive armament, or as flexible defensive armament. It is related to the [[M2HB (12.7 mm)]] heavy machine gun which were heavier variants mounted to ground vehicles. The M2 Browning is commonly referred to as the &amp;quot;.50 cal&amp;quot;, in relation to its ammunition's caliber.&lt;br /&gt;
&lt;br /&gt;
There are 4 version of the M2 Browning in War Thunder. The &amp;quot;early&amp;quot; M2 does not have API bullets. The &amp;quot;mid&amp;quot; M2 is identical to the early M2, but with access to API bullets. The &amp;quot;late&amp;quot; M2 has access to more effective belts, has better accuracy, overheats slower, and a slightly higher rate of fire. The British have their own variant that is similar to the &amp;quot;mid&amp;quot; version but with different bullets (for example the API for the American gun is different from the British API).&lt;br /&gt;
&lt;br /&gt;
The turreted variants of the M2 Browning are also separated into the &amp;quot;mid&amp;quot; version, the &amp;quot;late&amp;quot; version, and the British version. The only difference between the &amp;quot;mid&amp;quot; and &amp;quot;late&amp;quot; variants are the belt composition. The British version yet again has different bullets, but is otherwise identical to the American versions.&lt;br /&gt;
&lt;br /&gt;
The DGP-1 gunpods are composed of 4 &amp;quot;late&amp;quot; M2's.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with early M2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|CW-21}}{{Specs-Link|cw_21}}&lt;br /&gt;
{{Navigation-Line|F2A}}{{Specs-Link|f2a-1}}{{-}}{{Specs-Link|f2a-1_thach}}{{-}}{{Specs-Link|f2a-3}}&lt;br /&gt;
{{Navigation-Line|F3F}}{{Specs-Link|f3f-2}}{{-}}{{Specs-Link|f3f-2_galer}}&lt;br /&gt;
{{Navigation-Line|F4F}}{{Specs-Link|f4f-3}}{{-}}{{Specs-Link|f4f-4}}{{-}}{{Specs-Link|f4f-4_martlet_mk4}}&lt;br /&gt;
{{Navigation-Line|P-26}}{{Specs-Link|p-26a_34_m2}}&lt;br /&gt;
{{Navigation-Line|P-36}}{{Specs-Link|p-36a}}{{-}}{{Specs-Link|p-36a_rasmussen}}{{-}}{{Specs-Link|p-36c}}{{-}}{{Specs-Link|p-36c_rb}}{{-}}{{Specs-Link|p-36g}}&lt;br /&gt;
{{Navigation-Line|P-39}}{{Specs-Link|p-39k_1}}{{-}}{{Specs-Link|p-39n}}{{-}}{{Specs-Link|p-39n_su}}{{-}}{{Specs-Link|p-39q_5}}{{-}}{{Specs-Link|p-39q_15}}{{-}}{{Specs-Link|p-39q_25_france}}&lt;br /&gt;
{{Navigation-Line|P-40}}{{Specs-Link|p-40c}}{{-}}{{Specs-Link|p-40c_china}}{{-}}{{Specs-Link|p-40e}}{{-}}{{Specs-Link|p-40e_td}}{{-}}{{Specs-Link|p-40e_ussr}}{{-}}{{Specs-Link|p-40e_china}}{{-}}{{Specs-Link|p-40f-5_france_ep}}{{-}}{{Specs-Link|p-40f_10}}&lt;br /&gt;
{{Navigation-Line|P-66}}{{Specs-Link|p-66}}&lt;br /&gt;
{{Navigation-Line|P-400}}{{Specs-Link|p-400}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Twin-engine fighters'''}}{{Specs-Link|yp-38}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Bombers'''}}{{Specs-Link|avenger_mk1}}{{-}}{{Specs-Link|sb2u-3}}{{-}}{{Specs-Link|sbd-3}}{{-}}{{Specs-Link|tbd-1_1938}}{{-}}{{Specs-Link|tbf-1c}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with mid M2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|F4U}}{{Specs-Link|f4u-1a}}{{-}}{{Specs-Link|f4u-1a_usmc}}{{-}}{{Specs-Link|corsair_fmk2}}{{-}}{{Specs-Link|f4u-1a_japan}}{{-}}{{Specs-Link|f4u-1d}}&lt;br /&gt;
{{Navigation-Line|F6F}}{{Specs-Link|f6f-3}}{{-}}{{Specs-Link|hellcat_fmk1}}{{-}}{{Specs-Link|f6f-5_france}}{{-}}{{Specs-Link|f6f-5n}}{{-}}{{Specs-Link|f6f-5n_france}}&lt;br /&gt;
{{Navigation-Line|P-43}}{{Specs-Link|p-43a-1}}{{-}}{{Specs-Link|p-43a-1_china}}&lt;br /&gt;
{{Navigation-Line|P-51}}{{Specs-Link|p-51a_tl}}&lt;br /&gt;
{{Navigation-Line|P-63}}{{Specs-Link|p-63a-5}}{{-}}{{Specs-Link|p-63a-5_ussr}}{{-}}{{Specs-Link|p-63a-10}}{{-}}{{Specs-Link|p-63a-10_ussr}}{{-}}{{Specs-Link|p-63c-5}}{{-}}{{Specs-Link|p-63c-5_kingcobra_animal_version}}{{-}}{{Specs-Link|p-63c-5_ussr}}{{-}}{{Specs-Link|p-63c-5_france}}&lt;br /&gt;
{{Navigation-Line|XP-55}}{{Specs-Link|xp-55}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Twin-engine fighters'''}}&lt;br /&gt;
{{Navigation-Line|P-38}}{{Specs-Link|p-38e}}{{-}}{{Specs-Link|p-38g}}{{-}}{{Specs-Link|p-38g_metal}}&lt;br /&gt;
{{Navigation-Line|P-61}}{{Specs-Link|p-61a_1}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|p-61c_1}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|VB.10}}{{Specs-Link|vb_10_02}}&lt;br /&gt;
{{Navigation-Line|XF5F}}{{Specs-Link|xf5f}}&lt;br /&gt;
{{Navigation-Line|XP-50}}{{Specs-Link|xp-50}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Strike aircraft'''}}{{Specs-Link|a-20g}}{{-}}{{Specs-Link|a-26b_10}}{{-}}{{Specs-Link|a-26b}}{{-}}{{Specs-Link|p-51_a-36}}{{-}}{{Specs-Link|pbj_1h}}{{-}}{{Specs-Link|pbj_1j}}{{-}}{{Specs-Link|v_12d}}{{-}}{{Specs-Link|xa_38}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Bombers'''}}&lt;br /&gt;
{{Navigation-Line|A-20}}{{Specs-Link|a_20g_30_ussr}}&lt;br /&gt;
{{Navigation-Line|A-26}}{{Specs-Link|a-26c}}{{-}}{{Specs-Link|a-26c-45-dt}}&lt;br /&gt;
{{Navigation-Line|A-29}}{{Specs-Link|a_29_hudson}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|A-35}}{{Specs-Link|a-35b}}&lt;br /&gt;
{{Navigation-Line|B-17}}{{Specs-Link|b-17e}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|b-17e_japan}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|B-24}}{{Specs-Link|b_24d}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pb4y-2}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pb4y-2_china}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pb4y-2_france}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|B-25}}{{Specs-Link|b_25j_1}}{{-}}{{Specs-Link|b_25j_20}}{{-}}{{Specs-Link|b_25j_30_china}}{{-}}{{Specs-Link|b_25j_30_vvs_ussr}}&lt;br /&gt;
{{Navigation-Line|B-26}}{{Specs-Link|b_26b_c}}{{-}}{{Specs-Link|b_26c_france}}&lt;br /&gt;
{{Navigation-Line|B-34}}{{Specs-Link|b_34}}{{-}}{{Specs-Link|pv_2d}}&lt;br /&gt;
{{Navigation-Line|PBM}}{{Specs-Link|pbm_1}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pbm_3}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pbm_5a}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|PBY-5}}{{Specs-Link|pby-5}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pby-5a}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pby-5a_ussr}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pby-5a_raf}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|pby-5a_late_france}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|SB2U}}{{Specs-Link|sb2u-3}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|Sunderland}}{{Specs-Link|sunderland_mk5}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|TBF-1}}{{Specs-Link|tbf-1c}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|avenger_mk1}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with late M2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|F2G}}{{Specs-Link|f2g-1}}&lt;br /&gt;
{{Navigation-Line|F4U}}{{Specs-Link|f4u-4}}&lt;br /&gt;
{{Navigation-Line|F8F}}{{Specs-Link|f8f1}}{{-}}{{Specs-Link|f8f1b}}&amp;amp;nbsp;(Suspended){{-}}{{Specs-Link|f8f1b_france}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
{{Navigation-Line|P-47D}}{{Specs-Link|p-47d_luftwaffe}}{{-}}{{Specs-Link|p-47d_16_re_germany}}{{-}}{{Specs-Link|p-47d_22_re}}{{-}}{{Specs-Link|thunderbolt_mk1}}{{-}}{{Specs-Link|p-47d_22_re_france}}{{-}}{{Specs-Link|p-47d_23_ra_china_rocaf}}{{-}}{{Specs-Link|p-47d}}{{-}}{{Specs-Link|p-47d_ussr}}{{-}}{{Specs-Link|p-47d-28}}{{-}}{{Specs-Link|p-47d_30_china}}{{-}}{{Specs-Link|p-47d_30_italy}}&lt;br /&gt;
{{Navigation-Line|P-47M}}{{Specs-Link|p-47m-1-re}}{{-}}{{Specs-Link|p-47m-1-re_boxted}}&lt;br /&gt;
{{Navigation-Line|P-47N}}{{Specs-Link|p-47n-15}}{{-}}{{Specs-Link|f_47n_25_re_china}}&lt;br /&gt;
{{Navigation-Line|P-51C}}{{Specs-Link|p-51c-10-nt}}{{-}}{{Specs-Link|p-51c-11-nt_china}}{{-}}{{Specs-Link|p-51c-11-nt_japan}}{{-}}{{Specs-Link|p-51c-10_france}}&lt;br /&gt;
{{Navigation-Line|P-51D}}{{Specs-Link|p-51d-5}}{{-}}{{Specs-Link|p-51d-10}}{{-}}{{Specs-Link|p-51d-20-na}}{{-}}{{Specs-Link|p-51d-20_china}}{{-}}{{Specs-Link|p-51d-20-na_iaf}}{{-}}{{Specs-Link|p-51d-30_usaaf_korea}}&lt;br /&gt;
{{Navigation-Line|P-51H}}{{Specs-Link|p-51h-5_na}}&lt;br /&gt;
{{Navigation-Line|P-51K}}{{Specs-Link|p-51k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Twin-engine fighters'''}}&lt;br /&gt;
{{Navigation-Line|F7F}}{{Specs-Link|f7f1}}{{-}}{{Specs-Link|f7f3}}&lt;br /&gt;
{{Navigation-Line|F-82}}{{Specs-Link|f-82e}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
{{Navigation-Line|P-38}}{{Specs-Link|p-38j}}{{-}}{{Specs-Link|p-38j_marge}}{{-}}{{Specs-Link|p-38k}}{{-}}{{Specs-Link|p-38l_1_china_rocaf}}{{-}}{{Specs-Link|p-38l}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Jet fighters'''}}{{Specs-Link|p-59a}}{{-}}{{Specs-Link|f-80a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Strike aircraft'''}}{{Specs-Link|p-51_a-36}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Bombers'''}}{{Specs-Link|b-17e_late}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|b-17g}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|b-17g_iaf}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|b-29}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|pv_2d}}&amp;amp;nbsp;(Suspended){{-}}{{Specs-Link|sb2c_4}}&amp;amp;nbsp;(Suspended){{-}}{{Specs-Link|sb2c_5_france}}&amp;amp;nbsp;(Suspended){{-}}{{Specs-Link|sbd-3}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with British M2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line| '''Fighters'''}}{{Specs-Link|spitfire_ix}}{{-}}{{Specs-Link|spitfire_lf_mk9e_iaf}}{{-}}{{Specs-Link|spitfire_lf_mk9e_weisman}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|spitfire_mk14e}}{{-}}{{Specs-Link|spitfire_fr_mk14e}}{{-}}{{Specs-Link|spitfire_fr_mk14e_belgium}}{{-}}{{Specs-Link|spitfire_xvi}}{{-}}{{Specs-Link|spitfire_mk18e}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line| '''Strike aircraft'''}}{{Specs-Link|beaufighter_mk21}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line| '''Bombers'''}}{{Specs-Link|beaufort_mkviii}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|lancaster_mk3}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|lincoln_b2}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The 12.7 mm (.50 cal) M2 Browning is a very powerful heavy machine gun when used in large numbers, particularly with the late P-51s and P-47s, with six and eight .50 cal machine guns respectively. However, on early American aircraft, many are armed with only a 7.62 mm and .50 cal, putting out very limited firepower. The .50 cals are inadequate in few numbers, making them ineffective in &amp;quot;snapshots&amp;quot; or high deflection shots. This is particularly noticeable in Spitfire Mk IX, XIV, and XVI, where the two Brownings provide insufficient firepower and are mounted too far apart, leaving only the plane with 2 cannons, with only 240-260 shells each, without complementing firepower. Without the cannons, the .50s can only chip away at the enemy, and the best hope for scoring is to hope for a lucky pilot snipe.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Early M2 Ammunition'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Belt composition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! Belt&lt;br /&gt;
! Rounds&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Default''' || T {{-}} Ball {{-}} I {{-}} AP || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal''' || AP {{-}} AP {{-}} AP {{-}} T {{-}} I || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Ground targets''' || T {{-}} AP {{-}} AP {{-}} AP || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Tracers''' || T {{-}} T {{-}} T {{-}} AP || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth''' || AP {{-}} I {{-}} AP || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{sp-begin|Bullet names}}&lt;br /&gt;
'''T -''' M1 Tracer bullet&lt;br /&gt;
&lt;br /&gt;
'''Ball -''' M2 Omni-purpose bullet&lt;br /&gt;
&lt;br /&gt;
'''I -''' M1 Incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''AP -''' M2 Armour-piercing bullet&lt;br /&gt;
{{sp-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mid M2 Ammunition'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Belt composition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! Belt&lt;br /&gt;
! Rounds&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Default''' || T {{-}} Ball {{-}} Ball {{-}} I {{-}} AP-I || 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal''' || AP-I {{-}} AP-I {{-}} AP-I {{-}} T {{-}} I || 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Ground targets''' || T {{-}} AP {{-}} AP {{-}} AP {{-}} AP-I {{-}} I || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Tracers''' || T {{-}} T {{-}} T {{-}} T {{-}} T {{-}} AP-I || 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth''' || AP {{-}} AP-I {{-}} AP-I {{-}} I {{-}} I || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Default (turret)''' || T {{-}} AP {{-}} I {{-}} AP-I || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Armoured targets (turret)''' || AP {{-}} AP {{-}} AP {{-}} T || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal (turret)''' || AP-I {{-}} AP-I {{-}} AP-I {{-}} T|| 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{sp-begin|Bullet names}}&lt;br /&gt;
'''T -''' M1 Tracer bullet&lt;br /&gt;
&lt;br /&gt;
'''Ball -''' M2 Omni-purpose bullet&lt;br /&gt;
&lt;br /&gt;
'''I -''' M1 Incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''AP-I -''' M8 Armour-piercing incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''AP -''' M2 Armour-piercing bullet&lt;br /&gt;
{{sp-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Late M2 Ammunition'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Belt composition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! Belt&lt;br /&gt;
! Rounds&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Default''' || API-T {{-}} AP {{-}} AP {{-}} I || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal''' || AP-I {{-}} AP-I {{-}} API-T {{-}} I {{-}} I || 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Ground targets''' || API-T {{-}} I {{-}} AP {{-}} AP {{-}} AP-I {{-}} AP-I || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Tracers''' || API-T || 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth''' || AP-I {{-}} I {{-}} AP-I {{-}} I || 28 || 26 || 18 || 11 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
| '''Armoured targets (turret)''' || AP {{-}} AP {{-}} AP {{-}} API-T || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal (turret)''' || AP-I {{-}} I {{-}} API {{-}} API-T || 28 || 26 || 18 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{sp-begin|Bullet names}}&lt;br /&gt;
'''API-T -'''  M20 Armour-piercing incendiary tracer bullet&lt;br /&gt;
&lt;br /&gt;
'''AP -''' M2 Armour-piercing bullet&lt;br /&gt;
&lt;br /&gt;
'''I (Default only) -''' M1 Incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''AP-I -''' M8 Armour-piercing incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''I -''' M23 Incendiary bullet&lt;br /&gt;
{{sp-end}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''British M2 Ammunition'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Belt composition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! Belt&lt;br /&gt;
! Rounds&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Default''' || T {{-}} Ball {{-}} Ball {{-}} IAI {{-}} AP-I || 26 || 24 || 17 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal''' || AP-I {{-}} AP-I {{-}} AP-I {{-}} T {{-}} IAI || 26 || 24 || 17 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Ground targets''' || T {{-}} AP {{-}} AP {{-}} AP-I {{-}} AP-I {{-}} IAI || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
| '''Tracers''' || T {{-}} T {{-}} T {{-}} T {{-}} T {{-}} AP-I || 26 || 24 || 17 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Stealth''' ||AP-I {{-}} AP-I {{-}} AP-I {{-}} IAI {{-}} IAI || 26 || 24 || 17 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Universal (turret)''' || AP-I {{-}} AP-I {{-}} AP-I {{-}} T || 26 || 24 || 17 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Armoured targets (turret)''' || AP {{-}} AP {{-}} AP {{-}} T {{-}} IAI || 30 || 28 || 20 || 13 || 9 || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{sp-begin|Bullet names}}&lt;br /&gt;
'''T -''' Tracer bullet&lt;br /&gt;
&lt;br /&gt;
'''Ball -''' Omni-purpose bullet&lt;br /&gt;
&lt;br /&gt;
'''IAI -''' Immediate-action incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''AP-I -''' Armour-piercing incendiary bullet&lt;br /&gt;
&lt;br /&gt;
'''AP -''' M2 armour-piercing bullet&lt;br /&gt;
{{sp-end}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The 12.7 mm M2 Browning is comparable in damage and or rate of fire to other contemporary heavy-calibre machine guns such as the Soviet [[Berezin UB (12.7 mm)]], German [[MG 151 (15 mm)]] and [[MG 131 (13 mm)]], Swedish [[Akan m/39A (13.2 mm)]] and [[Akan m/39A (12.7 mm)]] (based on the Browning M2), Italian [[Breda-SAFAT (12.7 mm)]], and Japanese [[Ho-103 (12.7 mm)]]. The 12.7 mm M2 Browning is also comparable in damage to some early 20 mm such as the MG-FF or MG C30/L.&lt;br /&gt;
&lt;br /&gt;
The [[M3 Browning (12.7 mm)|12.7 mm M3 Browning]], being a development of the M2 Browning for jet aircraft, features similar ballistic performance with a faster fire-rate.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* AP, API, and API-T rounds are effective against light pillboxes, light tanks, armoured trucks, SPGs, artillery, AAA.&lt;br /&gt;
* Usually incapable of an instant kill or a &amp;quot;snapshot&amp;quot; kill unless you pilot snipe, but is quite capable of a &amp;quot;snapshot fire&amp;quot; (not guaranteed though)... which is almost a kill...&lt;br /&gt;
* Incredible range (can hit and still light a fire at 1.5km+, but damage does drop off). Good for long range desperation/harassment shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Usually carries enough rounds per gun to be able to take out multiple targets per sortie&lt;br /&gt;
* Quite accurate, does not randomly spread a lot (unlike stock AN/M3 and stock Hispanos)&lt;br /&gt;
* API-T rounds are exceptionally good at igniting fuel tanks and engines&lt;br /&gt;
* Armour piercing (AP) rounds have better penetration values when compared to most small calibre cannons&lt;br /&gt;
* Retains kinetic energy and damage potential over a range much better than 7 mm calibre machine guns&lt;br /&gt;
* Can be fired accurately and be a significant threat to fleeing enemies upwards of 1.5 km away&lt;br /&gt;
* Virtually only jams if you try to mag-dump (continuous fire until the weapon jams or runs out of ammunition) the entire ammo load&lt;br /&gt;
* Makes up the bulk of the USAAF's armament with most planes utilizing anywhere between 4-8 guns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ball ammo in the default belt is rather ineffective&lt;br /&gt;
* 25% slower rate of fire compared to 7 mm calibre machine guns&lt;br /&gt;
* AP ammo lacks any incendiary or tracer, meaning shots that don't hit vital components barely does anything&lt;br /&gt;
* Slower rate of fire at higher ranks means boom-n-zoom is necessary to maintain a firing solution long enough to dump sufficient rounds on target&lt;br /&gt;
* The M2 Browning has 3 different variations, which all have vastly different ammunition belt types and how they are used&lt;br /&gt;
&lt;br /&gt;
''Words of wisdom'': Always check the belt composition on a new vehicle or when returning to an old aircraft you have not used in a while...'''before''' heading into battle!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
In 1917 during WWI, Germany introduced a new biplane called the Junkers J.I., which was one of the first armoured aircraft. This innovation made the rifle calibre machine guns used to arm biplanes at the time almost obsolete. General John J. Pershing, commander of the American Expeditionary Force (AEF), asked for a machine gun with a .50 inch calibre and a muzzle velocity of 2,700 feet per second in order to combat the new aircraft. That July, legendary gunsmith John Moses Browning began development of a larger version of the M1917 Browning design already used by the AEF to fit this criteria. The war ended during the development, but the project continued with Winchester making a .50 calibre round and muzzle velocity of 2,750 ft/s (838 m/s) in 1918 while Browning's new water-cooled machine gun for this new cartridge was finished in 1921. &lt;br /&gt;
&lt;br /&gt;
The Browning M1921 would be used experimentally until the design was upgraded in between 1927 to 1932 by S. H. Green and yielded seven different variants on the same receiver design, but with differences in the feed system, barrel, and other components. The Army and Navy would accept a 60-pound &amp;quot;light version&amp;quot; for use on aircraft designated the .50 calibre AN/M2. American autocannon development suffered from unreliability issues, resulting in the M2 Browning becoming the main armament for aircraft with multiple machine guns being mounted in the wings or engine blocks to compensate for the lack of cannon shells with a sheer volume of .50 calibre rounds. &lt;br /&gt;
&lt;br /&gt;
During World War II, it was the primary weapon of almost every pursuit fighter, replacing the older [[Browning (7.62 mm)|Browning .30 cal M1919]]. It would also be used in fixed mounts in bombers ranging from the [[SBD-3]] Dauntless to the [[A-26 (Family)|A-26 Invader]] which had variants fitted with up to 16 or 18 machine guns including the nose guns, mounted gun pods, and the dorsal turret for strafing attacks. It was also used in flexible mounts on bombers ranging from the [[B-17 (Family)|B-17 Flying Fortress]], the [[PBJ-1J]], [[PBY-5 Catalina]] flying boats and the [[B-29A-BN]] Superfortress. &lt;br /&gt;
&lt;br /&gt;
After World War II, the dawning jet age led to the realization that the M2 did not have the rate of fire to deal with new generation fighters so they worked on making improved, faster firing variants of the M2. This lead to the [[M3 Browning (12.7 mm)|M3 Browning]] which saw service in the jet era and still sees service mounted on some helicopters to this day. &lt;br /&gt;
&lt;br /&gt;
The M2 design also sees use in the ground role in the [[M2HB (12.7 mm)|M2HB]] and naval use with the [[AN-M2 (12.7 mm)|AN-M2]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|cmLnwiJRr78|Ma Deuce: The Venerable Browning M2 .50 Caliber HMG|l81HtTCUlGw|Firing M2 Browning .50 Caliber Machine Gun}}&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Browning M2HB (12.7 mm)|Browning M2HB]] - Ground variant of the M2&lt;br /&gt;
* [[Browning AN-M2 (12.7_mm)|Browning AN-M2]] - Naval variant of the M2&lt;br /&gt;
* [[M3 Browning (12.7 mm)]] - Aerial variant of the M2 with increased fire rate&lt;br /&gt;
* [[Akan m/45 (12.7 mm)|Akan m/45]] - Swedish license-built M2 Browning&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* https://en.wikipedia.org/wiki/M2_Browning#.50_Browning_AN/M2&lt;br /&gt;
* https://www.browning.com/news/articles/historical/50-caliber-machine-gun-won-ww2.html&lt;br /&gt;
&lt;br /&gt;
{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-123_Skipper&amp;diff=190528</id>
		<title>AGM-123 Skipper</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-123_Skipper&amp;diff=190528"/>
				<updated>2024-07-28T22:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Effective damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_6e_tram}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The AGM-123 Skipper Missile has the same effective damage as the GBU-16 Paveway II due to it being its parent weapon system. When you hit a target, most targets will be destroyed however the only targets likely too take more than one Skipper missile is large vessels such as Destroyers and above&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4F_KWS_LV_(Germany)&amp;diff=190527</id>
		<title>F-4F KWS LV (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4F_KWS_LV_(Germany)&amp;diff=190527"/>
				<updated>2024-07-28T22:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4f_kws_lv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,058 || 2,015 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.3 || 28.3 || 162.7 || 153.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | MTU Aero Engines J79-MTU-17A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,375 kg || colspan=&amp;quot;2&amp;quot; | 398 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,724 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,941 kg || 18,196 kg || 19,595 kg || 24,471 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.00 || 0.88 || 0.82 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.28 || 1.12 || 1.04 || 0.83&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, nose-mounted (640 rpg)&lt;br /&gt;
* 30 x large calibre countermeasures&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| 2 || 3 || || || || 3 || || || || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[M118 (3,000 lb)|3,000 lb M118]] bombs&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| 1 || || || || || 2 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65G]] missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L/I Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-120A]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 2 x AIM-9L/I Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L/I Sidewinder missiles&lt;br /&gt;
* 4 x AIM-120A missiles&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs&lt;br /&gt;
* 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 1 x 3,000 lb M118 bomb (3,000 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AGM-65D missiles&lt;br /&gt;
* 2 x AGM-65G missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Gets access to AIM-120A and AIM-9L/I missiles&lt;br /&gt;
* Potent radar&lt;br /&gt;
* Good RWR&lt;br /&gt;
* Decent air-to-ground payload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Third-generation aircraft which almost only fights fourth-generation aircraft&lt;br /&gt;
* Only gets access to 90 countermeasures&lt;br /&gt;
* Poor handling&lt;br /&gt;
* Bad acceleration&lt;br /&gt;
* Inferior top speed compared to other aircraft&lt;br /&gt;
* No HMD&lt;br /&gt;
* Gets outclassed by every other plane it can face&lt;br /&gt;
* Pure CAS loadout reduces flight performance&lt;br /&gt;
* Stock loadout very limited&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8943-development-f-4f-kws-lv-ice-arch-phantom-en|Devblog]] ===&lt;br /&gt;
In the early 1980s, the Luftwaffe initiated a program to improve the combat effectiveness of the F-4F Phantom II then representing Germany's spearhead in air defense. Being launched due to delays in the development of what would eventually become the Eurofighter Typhoon, the F-4F ICE as it became known, was intended to fill this gap until the more advanced aircraft became available. The main goal of the ICE program was to extend the service life of the F-4F by modernizing its avionics and electronic equipment as well as upgrading its radar to enable the aircraft to carry the powerful AIM-120 AMRAAM missile.&lt;br /&gt;
&lt;br /&gt;
The upgrade process began in October 1988 and was carried out in several stages. The first finalized aircraft under the new program were commissioned in the early 1990s. The F-4F KWS LV (ICE) would then continue its service with the Luftwaffe until 2013 before it was ultimately phased out in favor of its successor, the Eurofighter Typhoon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8943-development-f-4f-kws-lv-ice-arch-phantom-en|[Devblog] F-4F KWS LV (ICE): Arch-Phantom!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RB_99&amp;diff=190524</id>
		<title>RB 99</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RB_99&amp;diff=190524"/>
				<updated>2024-07-28T21:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The RB 99 is a Swedish active radar homing missile. If was introduced in Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;. It is a licensed version of the [[AIM-120A]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_jas39c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 147.87 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 80 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 9.81 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The splash and HE damage from 9.81KG TNT warhead can be enough to destroy any aircraft the missile connects with.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile is equal to the AIM-120B found on UK planes. Extremely similar (possibly exactly the same) to the AIM-120A found on other planes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilize this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile is primarily useful in BVR engagements with enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely long range.&lt;br /&gt;
* Active homing radar missile so you do not need to keep radar lock within around 12km range.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-120A]]&lt;br /&gt;
* [[AIM-120B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AV-8C&amp;diff=190523</id>
		<title>AV-8C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AV-8C&amp;diff=190523"/>
				<updated>2024-07-28T21:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=av_8c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The United States Marine Corps (USMC) adopted the [[AV-8A|AV-8A Harrier]] in 1971 for their amphibious operations, being part of the USMC's ambitious goals of utilizing the Harrier's V/STOL capabilities to operate from rudimentary airfields and smaller carriers while being able to provide close air support needed on land. Needs for improvements has the USMC seek out the more advanced Harrier II, but until enough number of Harrier II is available, the USMC sought to improve their AV-8A fleet with upgrades and improvements to keep them relevant. In 1979, 47 AV-8A were selected for improvements into the AV-8C that saw the integration of a radar warning receiver (RWR) and countermeasures into the airframe, avionic upgrades, and service life extension. The AV-8C and preceding AV-8A variant would both be retired in 1987.&lt;br /&gt;
&lt;br /&gt;
The AV-8C was introduced in the game in [[Update &amp;quot;New Power&amp;quot;]] along with its AV-8A predecessor. Like all members of the [[Harrier (Family)|Harrier family]], the AV-8C is a [[VTOL]] aircraft with thrust vectoring nozzles, which allow it to take off and land vertically. In terms of flight performance and air-to-air capabilities, the AV-8C is nearly unchanged from the AV-8A, but it contains new capabilities that players would appreciate over the AV-8A. Firstly, the countermeasure dispenser is now integrated into the aircraft, and while this doesn't give as many countermeasures as the pod in the AV-8A, it does free up a hard point for munitions rather than a countermeasure pod. The AV-8C also comes with a RWR, allowing players to better be able to assess if they are being tracked by a radar. These new capabilities augment the AV-8C into a more capable strike fighters to assess the airspace and destroy the target more easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,143 || 1,137 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 33.7 || 69.5 || 67.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,161 || 1,152 || 31.5 || 32.0 || 106.1 || 87.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 828 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot, engine oil, and full water tank; but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce F402-RR-402 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,918 kg || colspan=&amp;quot;3&amp;quot; | 439 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,687 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,605 kg || 7,292 kg || 7,978 kg || 8,253 kg || 12,679 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,071 kgf || 9,625 kgf&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,071 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,625 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 1.46 || 1.32 || 1.21 || 1.17 || 0.76&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Notice|The F402-RR-402 engine loses a significant amount of thrust as your speed increases}}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The AV-8C has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Harrier_GR.3.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 77 mod 4 incendiary]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7, 19 || 7, 19 || || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9G Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x 250 lb LDGP Mk 81 bombs (1,250 lb total)&lt;br /&gt;
* 5 x 250 lb Mk 81 Snakeye bombs (1,250 lb total)&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 5 x Mk 77 mod 4 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AV-8C can be considered a multirole aircraft which can focus in air-to-air combat, air to ground combat and air to sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:&lt;br /&gt;
&lt;br /&gt;
'''When air to air:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to AIM-9G Sidewinder rear-aspect IR air-to-air missiles. The AIM-9G has decent range and maneuverability with a top speed of Mach 2.5 and 18G's of pull. This combined with its uncaged seeker should make it one's primary weapon in air-to-air. The AIM-9G has a surprisingly long effective range of 1 to 3 miles even against targets who are mildly maneuvering or gaining distance away from you. You can use this to ambush players who do not suspect that you are in range for a shot and thus are not flaring or pulling defensive maneuvers. Though try to ensure that your shot is as straight line as possible as to not waste the missile's fuel and allow it to reach its max speed. Be mindful that the missile is heavier than previous variants. This makes it difficult to use in short range engagements as its ability to turn with maneuvering opponents can be compromised at tight angles. As a rule, if you are in gun range or just outside of it, use your guns only. The AIM-9G is also easy to spoof with flares. If your opponent is aware of you/pre-flaring, do not take the shot as you can only carry two missiles and without them the Harrier is forced to knife fight with its guns while many other fighters will still have missiles. Be careful when friendlies are nearby as well as the AIM-G can attack them if they get in between you and an enemy. The Harrier's 30 mm ADEN Mk.4 cannons are devastating to any aircraft that you can hit with them. Their large caliber causes them to travel slower and drop more than other rounds so be prepared to compensate. The guns are also belly-mounted which leads to even more bullet drop. Aim high and be disciplined on your trigger as your ammo count is not high but your rate of fire is.&lt;br /&gt;
&lt;br /&gt;
'''Thrust Vectoring in Forward Flight (VIFFing)''':&lt;br /&gt;
&lt;br /&gt;
The Harrier can only be used to its full potential if one learns to take advantage of its ability to vector its thrust. This is an advanced technique that will require practice and proper key binding configuration but the end result will pay off. VIFFing has multiple applications during dogfighting that greatly increase the maneuverability of the the Harrier. Percentages denote amount of downward vector. Past 90% the AV8-C's vectors go beyond 90 degrees down and actually go 10 degrees forward causing rearward thrust. Offensively it can be used to increase your turn rate (20%), angle of attack (20-60%), lower your stall speed to energy trap (as required), and be used as an extra air-brake (100%). Defensively it can be used to force opponents to overshoot (20-80%), slow your groundspeed to win rolling scissor fights (20-100%), execute high G turns (80%) and reduce attack angles for missile shots (20-60%). Keep in mind that any amount of VIFFing will slow you down and make you venerable to attack by any nearby enemies so these maneuvers are best used in dogfight duels. You can still use this as an advantage as the Harrier has outstanding thrust to weight/acceleration so you can stop and then quickly regain energy. &lt;br /&gt;
&lt;br /&gt;
'''When facing enemy bombers:''' &lt;br /&gt;
&lt;br /&gt;
Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. It is unlikely to face enemy bombers besides the [[Vautour IIA IDF/AF (France)|Vautour IIA IDF/AF]] as most of them stay at 8.0. AI-controlled bombers are the exception.&lt;br /&gt;
&lt;br /&gt;
'''When facing enemy attackers:'''&lt;br /&gt;
&lt;br /&gt;
When facing player-controlled attackers (not neccesarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.&lt;br /&gt;
&lt;br /&gt;
'''As an attacker/bomber:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has access to CCIP ballistics computer (refer to [[Ballistic Computer]] for explanation) meaning the pilot has access to ground ordnance crosshairs which will increase ordnance accuracy, both rockets and bombs. It is not recommended to fly as a bomber (in terms of altitude) but fly as a tree cutter (as close to the ground as possible). This is recommended to achieve multiple things: radar interference, max speed, reduce enemy visibility and awareness. It also makes bombing easier without the need of ballistics computer (although it is recommended to use it since it will not require any practice). Time fuze MUST BE ADDED to avoid assault fuze explosion, risking your plane to be hit by the explosion causing a death. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1000 lb and 3 x 500lb bombs in order to take a whole base completely and still maintain high speeds. You are unable to carry any sort of anti-air missiles with this payload.&lt;br /&gt;
&lt;br /&gt;
*Note: radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc carried by F-4 Phantoms and MiG-21's) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily if flying in tree cutting tactic.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage (will be explained more detailed later). There is multiple loadouts which can be used in order to make the Harrier a scary attacker.&lt;br /&gt;
&lt;br /&gt;
'''Bomb payload:'''&lt;br /&gt;
&lt;br /&gt;
This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple meters, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles. The x4 1000lb bombs are recommended as, if aimed correctly, will destroy one or multiple enemy targets with a single bomb, meaning you are able to get at least 2 kills (as bombs drop in pair)&lt;br /&gt;
&lt;br /&gt;
'''Rocket payload:'''&lt;br /&gt;
&lt;br /&gt;
This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be taken with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means you are able to get 12 kills (considering you take 6 rockets per tank) if you take the 76 x Might Mouse rocket payload.&lt;br /&gt;
&lt;br /&gt;
'''VTOL trick:'''&lt;br /&gt;
&lt;br /&gt;
Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Thrust vectoring capabilities, helpful in low-speed dogfights&lt;br /&gt;
* Insane thrust-to-weight ratio; superb acceleration and climb rate, and can sustain Mach 0.88 in level flight with just 50% throttle&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Strong flaps&lt;br /&gt;
* Versatile secondary weapons consisting of air-to-air missiles, rockets, and bombs&lt;br /&gt;
* AIM-9G sidewinders are good long range missiles&lt;br /&gt;
* Has a ballistic computer for precision strikes&lt;br /&gt;
* 30 mm ADEN cannons do high damage&lt;br /&gt;
* High ammo count for the cannons&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and weapon-aiming functionality&lt;br /&gt;
* Has a radar warning receiver and countermeasures&lt;br /&gt;
* Equipped with an engine fire extinguisher&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average top speed (subsonic)&lt;br /&gt;
* The engine has an insane overheating problem; running at 91% throttle is recommended to avoid overheating the engine&lt;br /&gt;
* Limited maximum payload compared to conventional strike aircraft&lt;br /&gt;
* Very poor energy retention; massive energy losses when turning&lt;br /&gt;
* Below average turn rate&lt;br /&gt;
* ADEN cannons have a low muzzle velocity and are belly-mounted, making some shots difficult&lt;br /&gt;
* Guns are highly inaccurate when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Predecessor: AV-8A Harrier'''&lt;br /&gt;
&lt;br /&gt;
The AV-8A Harrier was an American version of the British Harrier GR.1 that entered service with the Marine Corps. Congress approved the purchase of 114 Harriers in 1970. Marine Attack Squadron 513 (VMA-513) was the first squadron to receive its Harriers, with the delivery taking place in March 1971; VMA-231 and VMA-542 received their AV-8As next.&lt;br /&gt;
&lt;br /&gt;
It was mostly similar to the Harrier GR.1, but had a number of changes. All magnesium components were replaced in order to prevent corrosion. American identification friend or foe (IFF) systems and radio equipment were fitted. The British GR.1 was fitted with the Ferranti FE541 inertial navigation/attack suite, but these were replaced in the USMC Harriers by a simpler Interface/Weapon Aiming Computer.&lt;br /&gt;
&lt;br /&gt;
The outer wing pylons were modified to allow the carrying of AIM-9 Sidewinder air-to-air missiles (AAMs). The AV-8A also utilized a more powerful version of the Rolls-Royce Pegasus than on the GR.1, the Mk 103 (called F402-RR-402 by the Americans).&lt;br /&gt;
&lt;br /&gt;
'''AV-8C Harrier'''&lt;br /&gt;
&lt;br /&gt;
47 AV-8A Harriers were upgraded to the AV-8C standard starting in 1979. Inertial navigation system equipment was added and the Lift Improvement Devices were also improved. Various components were also restored or replaced to increase the service life of the aircraft. The ECM capability was bolstered with the addition of the ALR-45F/APR-43 radar warning receiver and ALE-39 countermeasures dispenser. An AN/ALE-37 chaff-dispenser pod could be carried on a hardpoint.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=av_8c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6918-development-jump-jets-arrive-in-war-thunder-meet-the-harrier-en|[Devblog] Jump Jets arrive in War Thunder: Meet the Harrier]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-57B&amp;diff=190522</id>
		<title>B-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-57B&amp;diff=190522"/>
				<updated>2024-07-28T21:51:52Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* CAS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Canberra (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b-57b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Martin B-57B Canberra''' was the second version of the license-built British [[Canberra (Family)|English Electric Canberra]] jet bomber/reconnaissance aircraft. Compared to the unarmed [[B-57A]] which was a complete copy of the original Canberra, the B-57B had several changes, most notably the inclusion of eight M3 Browning machine guns (and later four 20 mm M39 autocannons) as an offensive armament for strafing attack, an improved &amp;quot;fighter-style&amp;quot; cockpit that improved the pilot's visibility, a &amp;quot;rotary&amp;quot; bombing bay that improved the deployment time and accuracy of bombs, improved airbrakes, four additional hardpoints on the wings, and an addition of a radar warning receiver. These modifications proved to be a success, as it allowed the B-57B to be easily adapted into various roles, ranging from bombing to electronic warfare. In total, 202 B-57Bs were built, and served under the USAF in various roles through the Vietnam War before it was retired in 1983.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.47 &amp;quot;Big Guns&amp;quot;]]. Compared to its predecessor the [[B-57A]], the B-57B focuses more on low level ground attack and can carry large amounts of offensive external weaponry. B-57A players will rejoice upon unlocking the B-57B, as it is an improvement in almost every way, with actual offensive armament, better turn time, better payloads (including rockets and napalms), and overall versatility. Compared to the very similar [[Canberra B (I) Mk 6]], the B-57B starts out with eight Browning machine guns mounted quite far on the wings, which results into a much worse anti-air capability, though this can be upgraded with four 20 mm M39 autocannons with an incredible rate of fire, giving it a much harder-hitting punch than its British counterpart.&lt;br /&gt;
&lt;br /&gt;
Whilst a lone B-57B out in the open is an easy target for intercepting aircraft and is no match for the likes of the [[MiG-15 (Family)|MiG-15]] or [[F-86 (Family)|Sabre]] in combat (especially with payloads), communication and coordination with teammates will allow pilots of this aircraft to effectively strike targets of strategic importance with precision and to devastating effect. Alternatively, a daring B-57B pilot may try their luck and use it as a makeshift &amp;quot;interceptor&amp;quot;, not dissimilar to the French [[Vautour (Family)|Vautour]], and shred any plane below or in front of them with four blistering autocannons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the [[B-57A]], the B-57B has an overall smooth flight performance. The plane is generally responsive at all but higher speeds (above 900 km/h) and handles quite well. The plane has a decent turn rate (especially at around 600 - 700 km/h), though doing so will cost a lot of energy. Due to the weight, the B-57B has generally poor roll rate, especially in positive G rolls that would be almost guaranteed to stall a plane if performed at medium speeds.&lt;br /&gt;
&lt;br /&gt;
Since the B-57B has a bomber airspawn, a crafty B-57B pilot may chose to forgo their bombing duties and play the B-57B as an &amp;quot;air defence fighter&amp;quot; instead. By not equipping any payload, the B-57B can climb significantly higher and turns quicker than before. This allows it to win a dogfight even against dedicated fighters should the player maintain their energy and altitude advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 762 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 918 || 892 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 56.2 || 57.4 || 22.7 || 21.2 || rowspan=&amp;quot;2&amp;quot; | 1,050&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 996 || 963 || 53.9 || 55.0 || 32.8 || 28.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 990 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 561 || &amp;lt; 523 || &amp;lt; 510 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-5 ||  2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 13,350 kg || colspan=&amp;quot;3&amp;quot; |  226 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,260 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 15,402 kg || 16,066 kg || 17,394 kg || 19,386 kg || 20,050 kg || 25,854 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,265 kgf || N/A&lt;br /&gt;
| 0.42 || 0.41 || 0.38 || 0.34 || 0.33 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,265 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.42 || 0.41 || 0.38 || 0.34 || 0.33 || 0.25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured glass windscreen&lt;br /&gt;
* Critical components located in front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Self-sealing fuel tanks (3 in central fuselage, 1 in each wing)&lt;br /&gt;
&lt;br /&gt;
Survivability of the B-57B is rather poor, with its large wings in particular being an obvious weakspots, as destroying the outer leading edges of the wings will sent the plane into an uncontrollable spin and inevitably crash the plane.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
There are two research routes a B-57B pilot can take; either researching the payload modification to deal higher damage against bases and ground vehicles, or research the &amp;quot;M39 cannon&amp;quot; to improve the plane's offensive capabilities. If one is to use the B-57B as a fighter, the &amp;quot;New 20 mm cannons are ''not'' recommended, as the improved trajectory will actually result in the 20 mm autocannons being harder to actually hit the targets due to awkward convergence. The other modifications then can be chosen at your liking.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)|M39 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 8 x 12.7 mm M3 Browning machine guns (300 rpg = 2,400 total)&lt;br /&gt;
** 4 x 20 mm M39 cannons (290 rpg = 1,160 total)&lt;br /&gt;
&lt;br /&gt;
When stock, the B-57B is armed with eight .50 cal Browning machine guns mounted in the outer wings, resulting in awkward convergence angles. The guns has a very good rate of fire and ammo count, but they are generally mediocre against air targets due to the low damage output per rounds, thus requiring several hits to score critical damage, something that can be hard to achieve in fast-paced jet combat. Because of this, it is best reserved for strafing ground targets.&lt;br /&gt;
&lt;br /&gt;
In case you wanted a better chance at downing enemy aircraft, the Canberra has an option to equip four 20 mm M39 autocannons. Compared to the Hispano Mk.V on its British cousin the [[Canberra B (I) Mk 6]], the M39 is mounted further apart on the wings rather than the centerline, resulting in poor convergence, but is more than made up with twice the rate of fire of 1,500 rpm, allowing it to easily cripple anything it hits.&lt;br /&gt;
&lt;br /&gt;
Because of the gun's poor convergence, it is recommended ''not'' to install the &amp;quot;New 20 mm guns&amp;quot; modification, as this will cause the shell to spread and create a small cloud of lead that has a better chance of hitting any aircraft within its vicinity, especially in a head-ons or while chasing.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || || 21 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || 1 || 1 || 9 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || || 1 || 1 || 4 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 Fin M129 (1,000 lb)|1,000 lb AN-M65A1 Fin M129]] bombs&lt;br /&gt;
| || || 1 || 1 || 4 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || || 1 || 1 || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | Maximum permissible loadout weight: 4,010 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 21 x 250 lb AN-M57 bombs (5,250 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 16 x HVAR rockets&lt;br /&gt;
* 9 x 500 lb AN-M64A1 bombs (4,500 lb total)&lt;br /&gt;
* 13 x 500 lb AN-M64A1 bombs (6,500 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 Fin M129 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 1,000 lb AN-M65A1 Fin M129 bombs (8,000 lb total)&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Unlike the [[B-57A]] model before it, the B-57B included numerous improvements and modifications to the airframe and armament that allow it to play a much more aggressive and offensive role in the battle. Able to mount up to 16 x 127 mm [[HVAR]] rockets on its external pylons in conjunction with heavy bomb loads, the B-57B is best suited to taking out armoured targets or naval targets such as destroyers and cruisers.&lt;br /&gt;
&lt;br /&gt;
As well as its ability to deliver massive offensive potential to targets at high speeds, it is also equipped with eight wing-mounted 12.7 mm [[Browning M3 (12.7 mm)|Browning M3]] machine guns that hold a healthy 2,800 rounds of ammunition, allowing it to attack light targets with ease, but also provides air-to-air combat potential for pilots. However, these HMGs are fitted far on the outside of each wing making gun convergence a big issue. This can be improved with a switch to four 20 mm M39 autocannons that can easily shreds any planes apart, especially in head-ons.&lt;br /&gt;
&lt;br /&gt;
Another novel feature of the B model is its rotating bomb bay that can hold large stores of a variety of bombs to complement its wing-mounted payloads. With a maximum potential loadout of 8 x [[AN-M65A1 (1,000 lb)|1,000 lb bombs]] coupled with 8 x 127 mm HVAR rockets, the B-57B is one of the most versatile aircraft in-game at rank V.&lt;br /&gt;
&lt;br /&gt;
By comparison to its contemporary jet attack-bombers of other nations, the [[IL-28]], [[Ar 234 C-3|Arado 234 C-3]], [[Canberra B (I) Mk 6|Canberra B (I) Mk 6]] and [[R2Y2 Kai V1|R2Y2]] series, the B-57B can carry the largest payload thanks to its external stores, making this the ideal choice for players who prefer more aggressive and direct attack roles in the skies.&lt;br /&gt;
&lt;br /&gt;
; CAS&lt;br /&gt;
&lt;br /&gt;
Using the B-57B as CAS can be very effective if you do it properly. Take a medium load of fuel and a loadout of your choice to take out enemies, the cannon CCIP makes the guns easy to aim if you need to use them. Due to the lack of countermeasures it will be hard to avoid SAM's in an up tier, though you can use the RWR to detect and avoid radar SPAA. You can use the bombs to take out larger targets such as MBT's or Russian heavy tanks. The [[HVAR|HVAR's]] that you carry could be useful for taking smaller targets such as light tanks or enemy SPAA if you are skilled enough. The cannons can also be used to take out lighter targets, as well as enemy aircraft. Once your done with your CAS run, you can return to base and repeat the process.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good low altitude performance&lt;br /&gt;
* Can use the bomber sight  &lt;br /&gt;
* Great horizontal manoeuvrability, especially without payloads&lt;br /&gt;
* While not carry any payload, the plane has a decent climb rate and straight line energy retention&lt;br /&gt;
* High acceleration provides enough speed to outrun most pre-Korean War jets&lt;br /&gt;
* Can mount four 20 mm autocannons that can easily rip any enemy aircraft apart&lt;br /&gt;
* The 20mm have a very high rate of fire&lt;br /&gt;
* Impressive and versatile payload&lt;br /&gt;
* Great cockpit visibility in SB&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target, its wings in particular are very vulnerable&lt;br /&gt;
* Slower than half enemy jets it faces&lt;br /&gt;
* Poor performance at high altitude&lt;br /&gt;
* Poor roll rate and energy retention; loses tons of speed in turns&lt;br /&gt;
* Has a lower rate of climb than the B-57A&lt;br /&gt;
* Can find some enemy fighters with Air-to-Air missile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Martin B-57B was a development of the licence-built version of the British [[Canberra B Mk 2|Canberra B Mk 2]], the [[B-57A]]. After its impressive performances at the Farnborough airshows in the early 1950s, the United States of America were keen to acquire the record setting jet bomber to fulfil the role of fast attacker similar to their current [[A-26C-45|A-26]] model. America had no suitable replacements for the Invader's position and experiences in Korea had proven the value of an Interdiction attacker.&lt;br /&gt;
&lt;br /&gt;
As such, licence production of the Canberra was given by English Electric to Martin for the B-57A. Whilst the A model was essentially the same as the British variant, the B model had numerous improvements and changes over the A model that distinguishes it from the original Canberra design. Features such as a redesigned canopy that required 2 crew rather than 3, newer engines, improved wing strength coupled with pylons for large external stores, more effective airbrakes and the Martin's reduced drag rotary bomb bay from previous test aircraft were all included into the B model. As well as this, the B-57B also had offensive armament in the form of 8 Browning M3 machine guns with 4 in each wing, however, this was later updated to 4 x 20 mm M39 cannon.&lt;br /&gt;
&lt;br /&gt;
All of this combined lead to the emergence of a highly effective interdiction aircraft that now differed greatly from its British counterpart to which it was based upon. Even with the rapid pace of jet aircraft development, the B-57B continued on in service thanks to its flexibility and versatility of combat roles. Numerous payloads options and configurations existed that allowed for a multitude of possible tasks including interdiction, reconnaissance or high altitude bombing. Whilst the primary models would retire in the late 1970s towards the early 1980s, highly modified variants still continue to serve in research and development roles for NASA even today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b-57b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/748/|[Devblog] B-57B-2 and T-28E]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/264952-martin-b-57b/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wt:en/news/3099/current/|[Vehicle Profile] B-57B Canberra [Decal Included]]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ordnance_BL_Tk._L11A5_(120_mm)&amp;diff=190521</id>
		<title>Ordnance BL Tk. L11A5 (120 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ordnance_BL_Tk._L11A5_(120_mm)&amp;diff=190521"/>
				<updated>2024-07-28T21:50:37Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon Ordnance BL Tk. L11 (120 mm).png|thumb|right|x250px|The Ordnance BL Tk. L11 (120 mm) on the Chieftain Mk 10 gun mantlet.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ordnance BL Tk. L11 is a British 120 mm rifled cannon derived from the Conqueror's L1A2 120 mm main gun. This powerful gun was meant to be used in the Chieftain series Main Battle Tank, in-game this cannon is present on the Mk 3, Mk 5 and Mk 10 variants of this vehicle. At time of production, the L11, firing armour-piercing discarding sabot rounds (APDS), was one of the most fearsome anti-tank solutions present in an Armoured Fighting Vehicle and thus, fulfilled its purpose to defeat the 60s Soviet armour.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|uk_chieftain_mk_3}}&lt;br /&gt;
* {{Specs-Link|uk_chieftain_mk_5}}&lt;br /&gt;
* {{Specs-Link|uk_chieftain_mk_10}}&lt;br /&gt;
* {{Specs-Link|uk_khalid}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|Shot L15A3, Shell L31A7, Shot L23, L34}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&lt;br /&gt;
* [[L7 (105 mm) (Family)|105mm L7]]: The 120mm L11 is superior in every aspect to the early variants of the 105mm L7 gun found on early Leopard 1s and M60s who are firing their respective APDS rounds. However, several vehicles are present in the Chieftain Tank's matchmaking range that use 105mm APFSDS ammunition such as [[L7A3 (105 mm)/Ammunition|DM23 or M774]] that surpass the L11's standard L15A3 APDS round in penetrating power and lethality. If using the L23 APFSDS rounds on the [[Chieftain Mk 10|Chieftain Mk.10]], the L11 gains the advantage once again. Early M60s and Leopard 1s, unlike the Chieftain, have unstabilised guns, giving the L11 a good first round hit probability. &lt;br /&gt;
* [[D-10T (100 mm)|100mm D-10T]]: The L11 surpasses the D-10 in every aspect, even in rate of fire when used by a skilled crew. The D-10 has the benefit of APCBC rounds with a high damage output, yet those lack in penetration compared to subcaliber rounds. Nonetheless, later variants of vehicles using the D-10 get access to advanced ammunition types such as HEAT-FS and even ATGMs, which pose a significant threat. As with the 105mm L7, vehicles using this gun in the lower matchmaking brackets of the Chieftain Tank are unstabilised, giving the L11 user the first shot hit advantage. &lt;br /&gt;
* [[U-5TS (115 mm)|115mm U-5TS:]] This gun found on the [[T-62 (Family)|T-62]] is a formidable analogue to the L11 and a significant threat to both Chieftains in the 8.x matchmaker and Challengers in the 10.x matchmaker. Unlike the L11 and previous guns on this list, the U-5TS is a smoothbore gun firing high-velocity APFSDS ammunition that can negate your armour protection very easily if not positioned properly. Later variants such as on the [[T-62M-1]] get access to even more powerful APFSDS rounds and even ATGMs.&lt;br /&gt;
* [[Rh120 (Family)|120mm Rh120 L/44:]] These guns, which you will encounter when playing the [[Chieftain Mk 10]] and [[Challenger 1 (Family)|Challenger 1]] are superior to the L11 in penetration and lethality. One advantage L11 users enjoy is access to stock APFSDS ammunition in the higher tiers. &lt;br /&gt;
* [[2A46M-1 (125 mm)|125mm 2A46:]] This gun, commonly found on T-64, T-72 and T-80 and also on Chinese MBTs is extremely lethal with a large variety of ammunition, yet L11 users can, with a skilled crew, outperform their reload rate. A Chieftain can match a T-72s rate of fire, while a Challenger can surpass both T-72 and T-80 with an aced crew. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The L15A3 APDS round has high penetrating power for its BR, able to defeat all but the most heavily armoured MBTs it encounters.&lt;br /&gt;
* L23 and L26 family APFSDS ammunition at higher ranks on Chieftain Mk 10 and Challenger 1 can comfortably defeat common MBT-type enemies at usual combat ranges.&lt;br /&gt;
* Has access to HESH ammunition, being capable of overpressuring and destroying lightly armoured vehicles in a single shot.&lt;br /&gt;
* The L21A1 12.7 mm Heavy Machine Gun can be used alongside with the main gun to accurately rangefind targets for the HESH due to the similar ballistic performance of both rounds.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* HESH shells produce little spalling, making them impracticable to fight heavy vehicles and vehicles with spaced and/or composite armour. &lt;br /&gt;
* No access to conventional HE or HEAT shells.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During the development stage of the main armament of the future FV4201 Main Battle Tank, several novel propellant systems were considered. One of those was most notably a liquid propellant compound which would have allowed the crew to vary the propellant amount for each shot and thus the ballistics of the projectile. However, this system was quickly found to be unfeasible after trials in 1953, and thus a bag-charge system became the favoured method. A 105mm gun using bag-charges was specified in 1954. At this time, the turret design of FV4201 allowed a limited amount of space, leading engineers to limit the length of ammunition components to 27 inches (68,58cm) as the maximum. This ruled out conventional one-piece ammunition such as usually found on contemporary tank guns like the [[20pdr OQF Mk.I (84 mm)]] or the Soviet [[D-10T (100 mm)]]. Separate bag-charge ammunition was chosen, dividing the ammunition up into three pieces: Projectile, Bagged propellant charge, and ignition primer in the form of a small magazine containing essentially blank rifle caliber rounds to ignite the propellant. From Chieftain to Challenger 2, this system was retained. Curiously, an attempt was made to achieve a proper seal in the gun breech using brass stub cases (as later used on the [[Rh120 L/44 (120 mm)]] and its US American derivative, the [[M256 (120 mm)|M256]]&amp;lt;nowiki/&amp;gt; which are ejected after every shot automatically as the rest of the casing is combustible. However, this could not be made reliable or safe at the time. The British solution designed 100% of the propellant charge to be combustible, so that as soon as the breech opens, a new shell can be loaded. It was claimed that this system reduces loader fatigue, as each individual component the loader has to handle weighs much less than  the equivalent one-piece 105mm round.&lt;br /&gt;
&lt;br /&gt;
The 120mm calibre was not set in stone from the start either. Twelve guns in calibres between 105 and 130mm were considered before 120mm was recommended for further development in December of 1955. This experimental gun, designated as 120mm X23E2/3 was estimated to be able to defeat 120mm of RHA at 60° at 2000 yards (The same layout as the glacis plate of the [[T-54 (1947)|T-54 Mod. 1947]] and 20mm thicker than on subsequent variants of the [[T-54/55 (Family)|T-54]] and T-55, all of which was yet unknown to the British before a T-54 could be gathered after the Hungarian uprisings in 1956). Using the HESH round, about 150mm of RHA could be defeated  at any combat range. By comparison, the NATO standard 105mm L7 derivative guns used on [[Leopard 1 (Family)|Leopard 1]] and [[M60]] could only defeat the NATO standard medium target ( a T-54) at 1.250 yards, and could not reliably defeat the NATO standard heavy target ( a T-10) at any range. Notably, whilst never entering British service, a range of export ammunition types destined for Iranian use was developed, including a sharp-nosed HESH shell and even a HEAT-FS round.  &lt;br /&gt;
&lt;br /&gt;
The design of the X23 which in service became the [[L11A5 (120 mm)|L11]] offers a fascinating insight into tank design procedures: It was found that most loaders were right handed and preferred to load using their dominant arm. This meant they are best positioned on the left of the turret so gunner and commander would have to be on the right. This in turn meant that the sights would be offset to the right of the barrel's bore, and therefore the rifling of the barrel had to have a clockwise twist in order to compensate. A mechanised ramming system was also experimented with, however it was unreliable and added even more weight to an already [[Chieftain Mk 3#History|dangerously overweight vehicle]]. British Army loaders therefore resorted to &amp;quot;charge-ramming&amp;quot;, using the bagged propellant charge to push the projectile all the way into the breech. Gunnery trials in July of 1962 impressed: At targets out to 2000m, the crews managed an 81% first round hit probability using APDS, proving the L11's accuracy. &amp;lt;ref&amp;gt;Taylor, Dick. ''Chieftain, Main Battle Tank, Owners' Workshop Manual 1966 to present.'' Haynes Publishing Inc., 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:120 mm Ordnance BL Tk. L11 cannon.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
[[Category:Tank cannons]]&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&amp;lt;references /&amp;gt;{{Britain tank cannons}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Po-2M&amp;diff=190520</id>
		<title>Po-2M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Po-2M&amp;diff=190520"/>
				<updated>2024-07-28T21:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the gift version&lt;br /&gt;
| link-1 = Po-2&lt;br /&gt;
| usage-2 = the race event version&lt;br /&gt;
| link-2 = Po-2 Night Witch&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=po-2m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50194_po_2m_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or Po-2P) was a proposed Soviet biplane intended to be used as a floatplane version of the [[Po-2]]. It was developed in the 1940s and was successfully tested at the Khimki water reservoir near Moscow. Due to the requirement to mount a bomb load beneath the lower wings, it was created using a single-float scheme. Apart from that, there were only a few minor differences between it and the land-based version, such as the addition of a spinner to the propeller, hiding the rudder control cables in the fuselage, and a trimming glacis to the elevator. Despite positive test results, it was never put into production. It's very likely that biplane designs were simply considered out of favour at the time, and thus the aircraft never stood a chance.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced during [[Update &amp;quot;Drone Age&amp;quot;]] as a reward for the 2022 [[wt:en/news/7882-event-project-overpowered-en|Project &amp;quot;Overpowered&amp;quot;]] event. It essentially plays the same as the Po-2 but with some minor improvements. Unfortunately, its status as the slowest plane in the game remains unchanged, but its payload options remain impressive. In comparison to the Po-2, it trades two 50 kg bombs for the ability to carry four more rockets of each type, and even incendiary bombs. The defensive machine gun was also changed to a [[DA (7.62 mm)|7.62 mm DA]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 130 || 126 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.6 || 31.7 || 1.8 || 1.7 || rowspan=&amp;quot;2&amp;quot; | 258&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 139 || 134 || 29.5 || 30.0 || 2.8 || 2.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 190 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 200 || &amp;lt; 200 || &amp;gt; 295&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[ZAB-50FP_incendiary|ZAB-50FP]] bombs&lt;br /&gt;
| || 1*|| 1* || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-100sv (100 kg)|100 kg FAB-100sv]] bombs&lt;br /&gt;
| || || 1* || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-50sv (50 kg)|50 kg FAB-50sv]] bombs&lt;br /&gt;
| || 1* || 1* || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ROS-82]] rockets&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[RBS-82]] rockets&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[ROS-132]] rockets&lt;br /&gt;
| 4 || || || || || 4&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible loadout weight: 307 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DA (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm DA machine gun, dorsal turret (315 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Various payload options&lt;br /&gt;
** Access to incendiary bombs at reserve BR&lt;br /&gt;
** Rockets are effective against ground targets&lt;br /&gt;
* Can destroy up to 4 bases in realistic battles&lt;br /&gt;
* Able to land on water&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Its slow speed makes it an easy target for fighters&lt;br /&gt;
* Wing break speed is low&lt;br /&gt;
* Lacks any offensive armament&lt;br /&gt;
* Low engine power&lt;br /&gt;
* Poor defensive armament&lt;br /&gt;
* Ineffective rudder making it hard to aim rockets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Early work on the U-2M, or Po-2M happened at Factory No 25 in Moscow under the supervision of Sergey Kocherigin. The Po-2M, at the time was designated MU-2 or U-2M, had one central floats, and 2 smaller secondary floats for lateral stability.&lt;br /&gt;
&lt;br /&gt;
Tests of the Po-2M were conducted on the Moscow river in spring of 1931, where it was found the main disadvantage of the Po-2M was starting the engine. It was extremely uncomfortable to start the engine manually, because there was no other way of starting the engine at the time, while standing on one side of the floats. After the appearance of the Sh-2 flying boat, the USSR didn't have need for any more floatplanes. So the conversion of the U-2 ([[Po-2]]) into a floatplane was temporarily stopped. &lt;br /&gt;
&lt;br /&gt;
The conversion continued nine years later, with the appearance of a more powerful M-11D engine with 127 HP and featured a pneumatic self-starter. At the same time, the Central Aerohydrodynamic Institute conducted an extensive investigation into floats for aircraft of different gross weights, speeds and roles. For the U-2, they selected the Model 10 twin float design, as they were intended to have a high lift-drag ratio at low speeds.&lt;br /&gt;
&lt;br /&gt;
The single-float Po-2M that we know and love was made at factory No 51 under the supervision of Nikolai Polikarpov, while the dual float U-2M was made at factory No 23. Based on his wartime experience, Polikarpov decided to make a special-purpose combat aircraft to carry out military operations in area's that have lakes and rivers. So that the new float aircraft could put bombs under the wings, he chose a single float design with two secondary floats. Armament included 2 [[FAB-100sv (100 kg)|100 kg FAB-100sv]] bombs, 4 [[FAB-50sv (50 kg)|50 kg FAB-50sv]] bombs, 4 [[ZAB-50FP_incendiary|ZAB-50FP]] bombs, 8 rockets ([[ROS-132]], [[RBS-82]], and [[ROS-82]]), and a single rear-mounted [[DA (7.62 mm)|7.62 mm DA]] machine gun. A new NP-Po-2 Night bombing sight was used as well.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=po-2m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Po-2]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of a similar role, configuration or era&lt;br /&gt;
&lt;br /&gt;
* [[OS2U-1]]&lt;br /&gt;
* [[OS2U-3]]&lt;br /&gt;
* [[F1M2]]&lt;br /&gt;
* [[S17BS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7881-development-project-overpowered-po-2m-en|[Devblog] Project &amp;quot;Overpowered&amp;quot;: Po-2M]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR bombers}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-77&amp;diff=190519</id>
		<title>R-77</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-77&amp;diff=190519"/>
				<updated>2024-07-28T21:45:43Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The Vympel NPO ''&amp;quot;Izdelie 170&amp;quot;'' '''R-77''' with NATO codename '''AA-12 Adder''' ''(a type of viper)'', aka '''RVV-AE''' when export, is a Soviet/Ukrainian/Russian ''(note: developed in Ukrainian SSR but also manufactured by Vympel in Russia after dissolution)'' beyond-visual range ARH AAM by early 1990s; the missile was developed by OKB Molnija (Lightning) in Ukrainian SSR since 1982 as the new BVR AAM for the Soviet Air Force, due to the dissolution of the Red Giant and subsequence lack of funding, the export RVV-AE was in fact the very first production series while CIS countries would have to acquire the serial R-77 after the supply chain was secured since 2000s.&lt;br /&gt;
&lt;br /&gt;
As one of the new ARH AAM introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;|&amp;quot;Seek &amp;amp; Destroy&amp;quot;]] for VVS and PLAAF for their Flankers/Fulcrum series, although it might not have the range of some of its counterparts, its extremely high overload turns it into an active seeker &amp;quot;dogfight&amp;quot; missile thanks to its unique tail design.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_11a}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|su_27sm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 177 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 50 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 90 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 15.56 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
Having a warhead at 15.56 kg TNTe, it has some of the highest explosive content among ARH AAMs of its tier and the proximity fuse will make sure enemy jets will face the most miserable end once being hit within the radius.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
By the era of BVR combats, the main thumb of rule for all ARH AAMs is: higher the carrier speed, the longer radius and higher the speed. Considering that jets have to utilize altitude advantage to gain farther range, players will also have to be expect enemy jets doing so; be sure to guide the missile as close as it could before the missile active seeker itself activates - but the problem is, due to the unique design with grid fins at very high drag, this in fact limits the overall range of R-77 at non-ideal scenario, the velocity drops at much higher rates than other ARH AAMs. But considering that it has rather high overload in this case, players can use it as a supersize &amp;quot;dogfight&amp;quot; AAM especially within 10 km radius, this also means the missile seeker would already been activated at this range; this tactics also rely on the carrier's radar performance - for example, while Su-27SM can guide 6 missiles, PLAAF's J-11A would only guide one at a time, and the inferior radar performance for its carriers do affect how they lock onto enemy targets, so players will have to be patient for the hunt down.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rather high overload&lt;br /&gt;
* High explosive content&lt;br /&gt;
* Requires no further guidance once onboard seeker activates &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Much shorter range due to missile design&lt;br /&gt;
* Very dependent on carrier's radar performance for acquisition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-27SM&amp;diff=190518</id>
		<title>Su-27SM</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-27SM&amp;diff=190518"/>
				<updated>2024-07-28T21:42:59Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Russian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_27sm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the dissolution of the USSR, the Russian Federation cancelled many future aircraft projects meant to replace the existing inventory, such as the Su-37 and MiG-1.44. Due to the tight budget of the post-Soviet era, it was instead decided to upgrade existing aircraft with modern avionics and weaponry. The first of such upgrades was the '''Su-27SM''' (NATO reporting name: '''Flanker-E'''). The Su-27SM upgrade focused primarily on avionics, fire control, and flight control systems, with the primary upgrades being a new cockpit overhaul featuring HOTAS controls, multiple new multi-function displays replacing the old analog instruments, an entirely new navigation system using GLONASS (the Russian equivalent to GPS), a new fire-control system with an improved radar and electro-optical sighting system (IRST) allowing compatibility with new missiles such as the R-77 and slaving of weaponry such as the Kh-29 to the air-to-ground modes in the radar, and a far more advanced mission computer. Finally, the defensive suite was also overhauled, with the SPO-15 ''Beryoza'' being replaced by the modern ''Pastel'' radar warning receiver, and the famous ''Sorbtsiya'' wingtip jamming pods were also replaced by the more modern ''Khibiny'' system. The first Su-27SMs began trials in the late '90s and started entering service shortly after the turn of the century. The Su-27SM standard would receive various upgrades throughout its life, culminating in the modern day Su-27SM3 variant.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the Su-27SM will be very familiar and is in most aspects similar to the previous [[Su-27]] in the tech tree. The primary differences are its armament, as the Su-27SM has access to the new R-77 Active Radar Homing missile to increase its lethality in air combat. More importantly, the Su-27SM offers guided ordnance options over its predecessor, in the forms of the KAB-500 TV guided bombs, the Kh-29TD medium range TV guided missiles, and the unique KAB-1500Kr, one of the largest TV guided weapons in-game. The Su-27SM unfortunately does not fix the main shortcomings of its predecessor against its contemporaries, such as the insufficiently low amount of countermeasures, the sub-par radar system, or the unstable flight dynamics. All in all, the Su-27SM serves as a step up from its predecessor, and in the right hands, can prove to be a dangerous aircraft in both air-to-air and air-to-ground engagements.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2401 || 2357 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.5 || 25.0 || 186.7 || 174.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn AL-31F || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,520 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GSh-30-1 cannon, wing root-mounted (150 rpg)&lt;br /&gt;
* 96 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9 !! width=&amp;quot;5%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;23&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Su-27.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 1 || 6 || 6 || 6 || 6 || 6 || 6 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250-270 (250 kg)|250 kg OFAB-250-270]] bombs&lt;br /&gt;
| || 1 || 1, 2, 6 || 1, 5 || 1, 4 || 1, 2 || 1, 5 || 1, 2, 6 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-500Kr (500 kg)|500 kg KAB-500Kr]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-1500Kr (1,500 kg)|1,500 kg KAB-1500Kr]] bombs&lt;br /&gt;
| || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || || 1, 2 || 1 || 1 || 1 || 1 || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || || 20, 40 || || || || || 20, 40 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-13OF]] rockets&lt;br /&gt;
| || || 5, 10 || || || || || 5, 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25O]] rockets&lt;br /&gt;
| || || 1, 2 || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OF]] rockets&lt;br /&gt;
| || || 1, 2 || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OFM]] rockets&lt;br /&gt;
| || || 1, 2 || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29TD]] missiles&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ET]] missiles&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T]] missiles&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-73]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-77]] missiles&lt;br /&gt;
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-73 missiles&lt;br /&gt;
* 6 x R-73 missiles&lt;br /&gt;
* 2 x R-27T missiles&lt;br /&gt;
* 6 x R-27R missiles&lt;br /&gt;
* 2 x R-27ET missiles&lt;br /&gt;
* 6 x R-27ER missiles&lt;br /&gt;
* 6 x R-77 missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x S-25O rockets&lt;br /&gt;
* 4 x Kh-29TD missiles&lt;br /&gt;
* 38 x 100 kg OFAB-100 bombs (3,800 kg total)&lt;br /&gt;
* 30 x 250 kg OFAB-250-270 bombs (7,500 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500Sh bombs (4,000 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500Kr bombs (2,000 kg total)&lt;br /&gt;
* 1 x 1,500 kg KAB-1500Kr bomb (1,500 kg total)&lt;br /&gt;
* 8 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very effective dorsal airbrake&lt;br /&gt;
* Has access to the largest guided bomb in the game&lt;br /&gt;
* Can carry four Kh-29TD missiles, which is more than any other aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8903-development-su-27sm-ferocious-flanker-en|Devblog]] ===&lt;br /&gt;
The modernization program for the aging Su-27s in the Russian Air Force fleet was developed at KnAAPO at the end of 2002. This program aimed to qualitatively improve the combat qualities of the aircraft, improve flight performance and expand its capabilities. The Su-27 received a new RWR, an updated weapons control system and an updated radar for operating R-77 missiles, air-to-surface missiles and KAB-500Kr and KAB-1500Kr guided bombs. The first serially modernized Su-27SM were put into service in 2003, where it's currently in service with the Russian Air Force.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8903-development-su-27sm-ferocious-flanker-en|[Devblog] Su-27SM: Ferocious Flanker!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=U-SH_204_GK&amp;diff=190517</id>
		<title>U-SH 204 GK</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=U-SH_204_GK&amp;diff=190517"/>
				<updated>2024-07-28T21:41:18Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* External links */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_landsverk_ush_204_gk&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=128|rbMinHp=80|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon 204 GK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon 204 GK (20 mm)|20 mm Oerlikon 204 GK]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 400 (200) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -10°/+75° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 35.2 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 9.1 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''HE, 20 mm:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:Oerlikon 204 GK (20 mm)/Ammunition|HVAP-T, HEI-T*}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [https://weaponsystems.net/system/1489-Landsverk%20Unimog [WeaponSystems&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Landsverk Unimog]&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_45.01_(P)&amp;diff=190516</id>
		<title>VK 45.01 (P)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_45.01_(P)&amp;diff=190516"/>
				<updated>2024-07-28T21:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_tiger_P&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=VK 4501 P&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]] as a reward vehicle for the [[wt:en/news/3489--en|2015 &amp;quot;War Thunder Fulfills Your Wishes!&amp;quot;]] event.&lt;br /&gt;
&lt;br /&gt;
The VK 45.01 (P), like the [[Tiger H1]], is a heavy tank with a great gun for long range firing. It has the same amount of armour and the same gun as the Tiger H1 and same ammo selection. Size-wise, the VK 45.01 (P) is slightly longer and slightly narrower than the Tiger H1. Despite the similarities, the VK 45.01 (P) is often called a &amp;quot;worse tiger&amp;quot;. When played right however, this is not so at all. The main weakness of the VK 45.01 (P) is that it has hull cheeks on the front of its hull. Attempting to angle your armour will only allow the enemy to shoot these weak points, which they can easily pen as they have the same armour values as the side armour. In other words, if fighting an enemy, you should either take cover or turn the front of your hull directly towards them. Because the hull cheeks are angled compared to the front armour, if your hull is facing directly towards the enemy the hull cheeks will have more effective armour than your frontal armour, so they are not a weak point when the tank is not angled. The turret traverse speed is also slow, slower than that of the Tiger H1, meaning it's better to snipe with this tank.&lt;br /&gt;
&lt;br /&gt;
But what the VK 45.01 (P) lacks in effective armour and turret traverse speed it makes up for reverse speed and a few other advantages. Firstly, the transmission is harder to hit since it's mounted in the rear- you will be harder to immobilize. Secondly, the turret is placed at the front of the vehicle, so it doesn't need to expose as much of the tank when peeking out of cover to shoot an enemy. These two advantages go great with its next, and biggest advantage: its phenomenal reverse speed. Because of this attribute, the VK is better for Peek-a-Boo tactics (behind cover, over-extend and shoot, go back in cover to reload). than the Tiger H1. Whereas the Tiger H1 can angle and take more shots, the VK 45.01 (P) is much better at shooting from and retreating into cover, essentially meaning it doesn't have to take those shots in the first place.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The VK 45.01 (P) has 102 mm of frontal armour and 82 mm of armour on the cheeks of the hull and sides of the hull. The lower front plate also has 82mm of armour. The engine and transmission are all located at the rear of the tank so most frontal shots won't damage them, however, all the ammo is stowed right behind the thinner pieces of armour on the cheeks of the hull. This should be kept in mind as {{Battle-rating|1}}, a majority of Soviet and American tanks can pen this spot and cause ammo explosions. The crew are spaced out, but a centre of mass shot with APHE shells can knock out the entire crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (9°) ''Front plate'' &amp;lt;br&amp;gt; 62 mm (78°), 102 mm (30°) ''Front glacis'' &amp;lt;br&amp;gt; 82 mm (46°) ''Lower glacis'' || 82 mm || 82 mm || 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm || 80 mm || 80 mm || 26 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.&lt;br /&gt;
*The side of the hull where the suspension lies is only 62 mm thick compared to the top area, so beware of this glaring weak point.&lt;br /&gt;
*The rear of the hull and turret has some tracks attached that provides an extra 30 mm of armour protection.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=807|rbMinHp=553}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK36 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK36 (88 mm)|88 mm KwK36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -8°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.47 || 8.96 || 10.88 || 12.03 || 12.80 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KwK36 (88 mm)/Ammunition|PzGr 39, Hl.Gr 39, Pzgr., Sprgr. L/4.5}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.23.1.43''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''80''' || 65&amp;amp;nbsp;''(+15)'' || 49&amp;amp;nbsp;''(+31)'' || 33&amp;amp;nbsp;''(+47)'' || 17&amp;amp;nbsp;''(+63)'' || 9&amp;amp;nbsp;''(+71)'' || 1&amp;amp;nbsp;''(+79)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* Flank racks empty: 17&amp;amp;nbsp;''(+63)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,800 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the flaws of its armour design is that it cannot be effectively angled at all. Because of its front hull cheeks, that are only 82 mm thick, even the slightest angling makes them very vulnerable to all guns, and to make matters even worse, ammunition is stored right behind them on both sides (unless one carries less ammunition).&lt;br /&gt;
&lt;br /&gt;
The gameplay is similar to the Tiger E. Avoid direct close range confrontations (although the Porsche can hold its ground better there), where its weak spots can be targeted, or be flanked easily, and rather use its excellent accurate gun to outshoot the opponents from afar while using the terrain and various obstacles as cover (Hulldown manoeuvre). Refrain from showing your armour to the enemy at all, as opposed to Box-shaped Henschel Tigers, because of the vulnerable front hull cheeks and much thinner side armour. 102 mm of front hull armour means that the VK 45.01 (p) can be defeated by a lot of shells at this BR, and even more so in uptiers.&lt;br /&gt;
&lt;br /&gt;
Remember about the high reverse speed (31 km/h!), if the situation is becoming dire, try to retreat from it by reversing while still facing the opponents with 200 mm of front armour and dangerous gun!&lt;br /&gt;
&lt;br /&gt;
Lastly, remember that at the VK 45.01 (P)'s BR, and it can meet plenty of opponents that are almost invulnerable to the 88 mm gun from the front (even when using APCR), and/or can still instantly destroy the VK 45.01 (P) with one well-aimed shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Petrol-electric engine and transmission offers fast reverse and forward speed&lt;br /&gt;
* Very powerful 88 mm gun&lt;br /&gt;
* Decent frontal turret and hull armour&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Weighs slightly less than the Tiger H1&lt;br /&gt;
* Better turret placement than the Tiger H1, you expose less of your tank when pulling out of cover to snipe targets to your side&lt;br /&gt;
* Transmission is mounted in the rear, making the vehicle harder to immobilize when hit in the front&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower turret rotation speed compared to Tiger I's&lt;br /&gt;
* Less ammo than Tiger I's&lt;br /&gt;
* Thin hull cheek armour&lt;br /&gt;
* No anti-air machine gun&lt;br /&gt;
* Longer hull compared to Tiger I's&lt;br /&gt;
* Ammo racks offer great targets around the fighting compartment&lt;br /&gt;
* Low manoeuvrability, susceptible to being outflanked by more quicker adversaries&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In 1942, a program to submit a heavy tank design weighing 45 tons mounting the 88 mm KwK 36 cannon derived from the successful 88 mm FlaK gun was launched on May 21. Two companies, Henschel and Porsche were contracted to design the tank hull that could mount the turret designed by Krupp.&lt;br /&gt;
&lt;br /&gt;
Porsche's development for this project was to upgrade their existing VK 30.01 (P) medium tank design, adapting parts from the tank into their new heavy tank. This heavy tank designed by Porsche was designated the '''VK 45.01 (P)''' and was powered by twin air-cooled gasoline Porsche Type 101/1 engines that were in the rear of the tank. Each engine drives a separate generator on each side of the tank that would then each power one of the two electric motors for each track. This design resulted in the tank being prone to breakdown due to complexity, high-maintenance, and deficiency in copper quality available for use.&lt;br /&gt;
&lt;br /&gt;
The vehicle was displayed to Hitler on his birthday on April 20, 1942 alongside the Henschel version VK 45.01 (H). Unlike the Henschel variant, which had the turret mounted mid-hull, the Porsche version had the turret mounted far forward on the hull in order to make space for its rear engines and drive system. The tank was then evaluated by a technical commission headed by Albert Speer and it was found that the Henschel design was superior to the Porsche design as it was more mobile, more reliable, and easier to enter production. The Henschel version was accepted into service by the German Wehrmacht and was designated the [[Tiger H1|Tiger I]], while the Porsche variant was sidelined. Only five VK 45.01 (P) were created during the trials before its rejection.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
Before even the evaluations began, Porsche was so confident that their design would be chosen that one hundred chassis of the VK 45.01 (P) was already produced. With the Henschel version chosen, the chassis were no longer needed to be made into a tank format, but it would be a waste to simply scrap them. These chassis were converted into case mate structures that could mount the new 88 mm Pak 43 cannon, which was longer and more powerful than the KwK 36 on the Tiger I. This would be called the [[Ferdinand]] tank destroyer, later redesignated as the Elefant.Three VK 45.01 (P) was also converted into recovery vehicles designated the Bergepanzer Tiger(P).&lt;br /&gt;
&lt;br /&gt;
Out of the five VK 45.01 (P) produced from its development to its rejection, only one saw service in World War II. The tank had the chassis number 150013 and was converted into a command tank, thus was designated the [[Pz.Bfw.VI (P)|Panzerbefehlswagen VI (P)]]. As a command tank, the tank would have much more radios than usual to allow for command communication between tank units and headquarters. Another feature on the Panzerbefehlswagen VI (P) was that an extra 100 mm of armour was welded onto the front hull armour, bringing the original 100 mm hull armour to 200 mm effective in thickness. The tank was used by Hauptmann Grillenberg in turret number 003 and the tank saw service on the Eastern Front with the Ferdinand units, serving in Tank Destroyer Battalion 653. It was deployed in April 1944, but was then lost in July of the same year.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_tiger_P Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Pages of History'' section at 04:50 discusses the Tiger I and the {{PAGENAME}}.|PosWOnOGkSo|'''Best experimental vehicles''' discusses the {{PAGENAME}} at 0:56 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Pz.Bfw.VI (P)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM800T&amp;diff=190515</id>
		<title>XM800T</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM800T&amp;diff=190515"/>
				<updated>2024-07-28T21:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: Undo revision 188799 by U140140961 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_xm_800t&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=442|rbMinHp=252|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M139 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M139 (20 mm)|20 mm M139]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (125) || rowspan=&amp;quot;2&amp;quot; | 1,050 || rowspan=&amp;quot;2&amp;quot; | -20°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 85.7 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 53.5 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''HE, 20 mm:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:M139 (20 mm)/Ammunition|HVAP-T, HEI-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M60D (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 2000 (100) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In realistic battles, the XM800T is a quick but not so agile scout flanker. It is great to move quickly along a flank, mark enemies, and send well placed side shots to light vehicles. The reverse acceleration isn't great stock; so choose your cover carefully until the vehicle is completely modified. Try to avoid any head on brawls, you will lose even against something like a BMP. As anti-air the higher fire rate is helpful, but you will have better luck sticking to helicopters as targets instead of any jets at this BR. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Respectable top speed&lt;br /&gt;
* High fire rate &lt;br /&gt;
* 3 Crew members&lt;br /&gt;
* Has access to a stabilizer&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tall&lt;br /&gt;
* Slow stock reverse acceleration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8897-development-xm800t-brave-prowess-en|Devblog]] ===&lt;br /&gt;
In the summer of 1974, as part of the ARSV (Armored Reconnaissance Scout Vehicle) program to create a new command and reconnaissance vehicle to replace the M114, FMC Corporation presented a prototype of a new generation of scout vehicle on a tracked chassis for testing. Despite satisfactory performance, the tracked version did not meet the required weight limits and was not accepted for production. In total, FMC built 3 XM800T experimental prototypes, one of which was designed as a tank destroyer and equipped with a TOW anti-tank guided missile launcher.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
;Vehicles of similar configuration&lt;br /&gt;
* [[AMX-10P]]&lt;br /&gt;
* [[Marder A1-]]&lt;br /&gt;
* [[SUB-I-II]]&lt;br /&gt;
* [[Type 87 RCV (P)]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles with similar weapon systems&lt;br /&gt;
* [[R3 T20 FA-HS]]&lt;br /&gt;
* [[U-SH 204 GK]]&lt;br /&gt;
* [[Wiesel 1A4]]&lt;br /&gt;
* [[Ystervark]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8897-development-xm800t-brave-prowess-en|XM800T: Brave Prowess [Devblog]]]&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM800T&amp;diff=187992</id>
		<title>XM800T</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM800T&amp;diff=187992"/>
				<updated>2024-06-21T23:29:34Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_xm_800t&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=442|rbMinHp=252|AoAweight=}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M139 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M139 (20 mm)|20 mm M139]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (125) || rowspan=&amp;quot;2&amp;quot; | 1,050 || rowspan=&amp;quot;2&amp;quot; | -20°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 85.7 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 10.4 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 53.5 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''AP, 20 mm:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''HE, 20 mm:''' {{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:M139 (20 mm)/Ammunition|HVAP-T, HEI-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M60D (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 2000 (100) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In realistic battles, the XM800T is a quick but not so agile scout flanker. It is great to move quickly along a flank, mark enemies, and send well placed side shots to light vehicles. The reverse acceleration isn't great stock; so choose your cover carefully until the vehicle is completely modified. Try to avoid any head on brawls, you will lose even against something like a BMP. As anti-air the higher fire rate is helpful, but you will have better luck sticking to helicopters as targets instead of any jets at this BR. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Respectable top speed&lt;br /&gt;
* High fire rate &lt;br /&gt;
* 3 Crew members&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tall&lt;br /&gt;
* Slow stock reverse acceleration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8897-development-xm800t-brave-prowess-en|Devblog]] ===&lt;br /&gt;
In the summer of 1974, as part of the ARSV (Armored Reconnaissance Scout Vehicle) program to create a new command and reconnaissance vehicle to replace the M114, FMC Corporation presented a prototype of a new generation of scout vehicle on a tracked chassis for testing. Despite satisfactory performance, the tracked version did not meet the required weight limits and was not accepted for production. In total, FMC built 3 XM800T experimental prototypes, one of which was designed as a tank destroyer and equipped with a TOW anti-tank guided missile launcher.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8897-development-xm800t-brave-prowess-en|XM800T: Brave Prowess [Devblog]]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/8897-development-xm800t-brave-prowess-en|{{USA light tanks}}]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-104J&amp;diff=187991</id>
		<title>F-104J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-104J&amp;diff=187991"/>
				<updated>2024-06-21T23:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-104 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-104j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', nicknamed 栄光 (Eiko, lit. Glory) or 三菱鉛筆 (Mitsubishi Pencil) by JASDF pilots, was the imported and license-produced F-104G solely for the JASDF as the winner of the F-X program, which sought for new interceptors against Soviet bomber fleets. The F-X project originally opted for a Japanese version of the [[F-100 (Family)|F-100]] from North American Aviation, but this was cancelled due to the lack of need for a fighter-bomber. Later in 1959, after evaluations on supersonic performance of available jets of the era, the JASDF eventually opted to introduce the F-104G but removing ground-attacking equipment from the Starfighter, which in turn became what's known as the F-104J and was produced by Mitsubishi Heavy Industries (MHI) domestically. As future jets like the F-4EJ and F-15J joined the JASDF between 1970s to 1980s, as well as the infamous reliability of Starfighters both domestically and overseas, the JASDF phased out the fleet of F-104Js after 1986. Some of these jets were supplied to the ROCAF under Project Alishan #9 (阿里山9號計劃) after they returned to USA (F-104Js were property of both the USAF and JASDF), while some were modified into UF-104J target drones for combat training.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Starfighters&amp;quot;]], the F-104J was the main interceptor of the JASDF with precise ground-attack capabilities removed. Although being known as a jet with poor manoeuvre capabilities at low speed, with its high top-speed and sufficient missile payload, players can certainly cause major troubles to enemy aircraft and enemy attackers/bombers will need to think twice before entering the combat area.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J's performance can be summarised in one word: speed. For it to work effectively, you must be fast. Below 1,000 km/h, your elevator will be ineffective for any combat manoeuvres. Though it may be helped by the deployment of combat or takeoff flaps as speed allows, even those will not be able to keep up with the other aircraft it faces at its battle rating. This being said, the aircraft is very responsive overall, especially in the roll aspect.&lt;br /&gt;
&lt;br /&gt;
The short wings must be discussed with some nuance. Though they allow for great roll authority, their effectiveness at low speeds is severely limited. Below 6-800 km/h, you will find that level flight is difficult, if not impossible. Due to this, a very high landing speed is required, which amplifies small mistakes. Even with the perfect pilot, landing this aircraft every time is going to be a challenge.&lt;br /&gt;
&lt;br /&gt;
Finally, the aircraft is only fast in a straight line. When turning, it loses significant speed, often losing any energy advantage it may have had before the turn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 15,240 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,343 || 2,317 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.5 || 35.1 || 230.5 || 222.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,431 || 2,387 || 35.5 || 34.0 || 292.0 || 260.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,527 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 827 || 444 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 720 || &amp;lt; 950 || &amp;lt; 800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-11 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,552 kg || colspan=&amp;quot;3&amp;quot; | 532 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,615 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,345 kg || 8,057 kg || 8,809 kg || 9,194 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,128 kgf || 6,357 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.72 || 0.69 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,128 kgf&amp;lt;br&amp;gt;(0 km/h) || 8,391 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.14 || 1.04 || 0.95 || 0.91 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The aircraft has some survivability, although it should be noted that due to its small size, any hits to the rear of the plane are very likely to cause engine damage, which will be problematic due to the horrible gliding ability of this aircraft. The structure, however, makes it difficult to knock out the pilot from behind. Also, due to the high tail structure, it is easy to destroy the tail entirely, which will result in a near-total loss of control. Though the flaps may be utilized to some extent, at lower speeds, they will falter, making it very hard to take a damaged aircraft back to the runway.&lt;br /&gt;
&lt;br /&gt;
When a wing is fully lost, the aircraft will suffer from an extreme roll that may only be countered by using the rudder and remaining aileron simultaneously. At this point, the aircraft is practically impossible to land and should be considered lost.&lt;br /&gt;
&lt;br /&gt;
The plane also has no armour protection.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, nose-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || 7 || || || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 14 x Hydra-70 M247 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
==== The Flying Mitsubishi Enpitsu (Pencil) ====&lt;br /&gt;
One thing F-104J leaves the impression for JASDF and enthusiasts in aviation is its sleek and &amp;quot;pointy&amp;quot; overall appearance, which eventually leads to a well-known nickname, the '''Mitsubishi Pencil''', a staple stationary for Japanese students. Although not having the dark green color of the pencil, the overall appearance and performance do certainly fit the name Pencil.&lt;br /&gt;
&lt;br /&gt;
For players who takes F-104 series as their very first supersonic jet, one thing that has to bear in mind is the flight performance of F-104 series. By the mid-1950s to 1960s, F-104 opted for the design for maximum speed and climb rate to intercept enemy bombers, thus leading to its iconic sleek design with a pair of shock cones on the sides to compensate for the sound barrier; this design also leads to a completely different flight performance to conventional designs i.e. MiG-19/J-6 series or the F-100 series, dogfighting is '''never''' the option for F-104J due to the wing design and overall low lift at lower speeds - this was also a problem addressed during the development. To put it in perspective, most jets with conventional design of swept wing have around 300 km/h landing speed, the SOP of Starfighters called for more than 400 km/h for safer approach; although players can deploy their flaps for tighter radius during battles, they will also have to be extra careful on the TAS since the flaps can still be deployed at up to 900 km/h speed, sometimes violent speed increase/drops will lead to fast separation of the flap surfaces if players didn't pay attention to the speed - this is extremely fatal at lower altitude due to sudden changes of aerodynamic structure. When players opted for its intended role - high-altitude interceptor, the aircraft certainly has sufficient, perhaps great climb rate to fly as high as the game allows, but this also means enemy jets with more advanced avionics and missiles can absolutely detect an object flying at the speed of sound at more than 9 km altitude, especially true for those with SARH missiles. Due to the lack of any countermeasures, players have to utilize their aircraft to dodge any oncoming missiles at all cost; head-on with enemy players is not a good idea if players cannot tell the exact made of aircraft. &lt;br /&gt;
&lt;br /&gt;
Having these features addressed well, players can now consider for how to utilize the aircraft well. Speed is the best friend of F-104J, which it has up to M 2.0 top speed to spare at higher altitude; having 6 AIM-9 series do sound good at first glance, but do remember that both 9E and the 9P are rear-aspect missiles which are prone to flares, so finding enemies who have been distracted by the fight is a very good idea to score victories, its role as interceptor and treaty limits also eliminated options for ground attack. At such, depending on the battle rating, F-104J can both be aggressive and passive as follows:&lt;br /&gt;
&lt;br /&gt;
* As the top tier of the game - Thanks to its excellent speed and missile payload, F-104J has fairly less pressure against subsonic jets or earlier supersonic jets; there are few SARH missiles at its tier as well (most notably, MiG-21MF/PF/SMT with R-3R or F-4C), their unreliable radar can somewhat extends the operational airspace for F-104J but be sure to be keep a keen eye on any jet trails at similar altitude; it can very likely be interceptors with such missiles which are hunting for high-flyers as the altitude basically eliminates ground clutter on the radar, thus leading to better tracking on targets. In case such targets have been taken care off or driven to lower altitude, make sure to utilize F-104J's speed to go for boom-and-zoom tactics and take down any high-threat targets for the team's victory; subsonic jets will have very hard time to chase-off a F-104, make sure to extend the distance between enemies and yourself beforehand, then hold altitude for any opportunities to dive-in for attacks. Only use the flaps when necessary to reduce turn radius and be careful on the speed as mentioned, a wrong move can lead to the crash of F-104.&lt;br /&gt;
* As the low tier of the game - This will be the nightmare especially for Starfighters without countermeasures, at higher tiers, not only SARH missiles are commonplace, some jets are equipped with Pulse-Doppler radars which can detect targets even at lower altitude; thus rushing into the battlefield can be said as asking for a quick demise from the enemies. In most cases the tactics still apply from lower tiers, but this time players have to hide from enemies' hunting and stay flying as long as possible, in short words: be passive and hunt down careless targets that are chasing teammates -a jet with 6 missiles onboard is still a threat if enemy didn't pay attention to their rear.&lt;br /&gt;
&lt;br /&gt;
Although the flawed aerodynamic hinder the capabilities of F-104J and the lack of any air-to-ground ordnances make it less effective during research, players that have been used to the flight performance and the timing of their appearance can certainly turns this pencil into a deadly bullet, taking down the toughest enemy possible with unexpected weapons.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F-104J is equipped with a NASARR search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 37,000 m&amp;lt;br /&amp;gt;(theoretical) || 18,000 m || ±45.0° || ±43.0°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | NASARR - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 18,500 m || 150 m || ±10.0° || ±10.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed and acceleration&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Powerful M61 cannon with high fire rate, good damage, excellent velocity, and plenty of ammunition&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Can carry a total of 6 potent AIM-9P air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor overall maneuverability and terrible maneuverability at low speeds&lt;br /&gt;
* Bleeds off airspeed quickly in sustained turns&lt;br /&gt;
* Very limited air-to-ground ordnance options (only a small amount of unguided rockets), and no ballistic computer&lt;br /&gt;
* Lack of flare/chaff countermeasures is a major handicap as the IR missiles the F-104J commonly faces are extremely difficult for it to dodge without flares&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-104J was a specialized interceptor version of the [[F-104G]] for the {{Annotation|JASDF|Japanese Air Self Defense Force}}, built under license by Mitsubishi for the air-superiority role; it was armed with a cannon and up to six Sidewinders (evidence shows it only ever carrying 4 in active operation) but had no strike capability. Called ''Eiko'' (栄光, Glory) and sometimes nicknamed by pilots as the ''Mitsubishi Pencil'', they served from October 1962 to 1986, losing only 3 airplanes, including a mid-air collision accident. Seven air-superiority squadrons used them: 201, 202, 203, 204, 205, 206, 207. Japanese F-104s faced intrusive Soviet airplanes during this long service.&lt;br /&gt;
&lt;br /&gt;
;Introduction&lt;br /&gt;
&lt;br /&gt;
With Lockheed gaining ties with the JASDF after introducing the T-33 ''Shooting Star'' trainer-jet for the Japanese Airforce. Considering Japan didn't massively import airplanes from the US and with an upcoming next generation of jet planes that would replace the Japanese F-86s by F-100s from North American Aviation made it quite a competition for Lockheed to sell their product instead.&lt;br /&gt;
&lt;br /&gt;
In 1957 Japan sent a investigation team to the USA to wage their options and viable planes for the task at hand. With the increase of Soviet bombers and their potential threat towards Japan and its airspace, the qualifications of the planes being set at:&lt;br /&gt;
&lt;br /&gt;
      '''Speed'''       ≥ {{Annotation|Mach 2|2450 km/h; 1522 mph}}&lt;br /&gt;
    '''Climb rate'''    ≥ {{Annotation|15,500 m|~50,000 ft}} within 8 minutes&lt;br /&gt;
     '''Ceiling'''      ≥ {{Annotation|18,000 m|~60,000 ft}}&lt;br /&gt;
   '''Combat range'''   ≥ {{Annotation|380 km|~236 miles}}&lt;br /&gt;
&lt;br /&gt;
4 American jets could meet the requirement, and these were: NAA F-100, Convair F-102, Northrop F-5 and Lockheed F-104. At the time, only the F-100 was proven and in use by the US Air Force, the F-5 was still being designed, the F-104 just made its maiden test flight, and the F-102 was the most expensive. Out of this, it seemed like the easiest and best option would be working with North American Aviation as they already had close ties with Mitsubishi considering they licensed their previous era of jets being the F-86 and announced the proposal of the F-100J, an all-weather interceptor variant with nose-mounted radar especially for the JASDF.&lt;br /&gt;
&lt;br /&gt;
On the 13th of September of the same year, the investigation team returned to Japan and submitted their report, but conclusions weren't specified and postponed. It was rumoured that the F-100J would have a short-run production until a full conclusion was made on which jet Japan's next generation of the air-defence jet would be. Still, this plan was fully taken off the table by the then prime minister, Nobusuke Kishi, which dubbed the F-100J as a &amp;quot;Fighter-Bomber&amp;quot; that Japan's defensive nation didn't need.&lt;br /&gt;
&lt;br /&gt;
In January 1958, the chief of the JASDF, Sadamu Sanagi, had conducted a selection from going to America and submitted a report after returning home. In the report, the candidate aircraft were narrowed down to F-104 and G-98J (planned variant of the [[F11F-1]] Super Tiger). Accidents with the F-104 just deployed to the US Air Force. The fact that the aircraft required a 3,000-metre runway and insufficient data link capacity made the option clear for the Defense Agency and decided to adopt the G-98J-11 in 1958.&lt;br /&gt;
&lt;br /&gt;
However, a fair share of criticism for adopting a vehicle that hadn't been proven yet and was still in its development stage made the Agency re-evaluate their choice and eventually withdraw it after a quote of another Chief of staff of the JASDF, Minoru Genda, saying {{Annotation|「乗ってみなければわからない」|It doesn't exist unless I've flown it.}}. He was flown to America to test this new variant of the G-98 and concluded that the G-98 is a Mach 1 class aircraft that was forcibly raised to a Mach 2 class, it might have great subsonic performance and acceleration, but this was neglected once it actually broke the sound barrier due to the swept-wing design.&lt;br /&gt;
&lt;br /&gt;
On the contrary, the F-104 had a straight wing design creating higher drag at subsonic speeds and better supersonic acceleration and manoeuvrability, making the difference in performance between the two very clear. After all the negotiating and carefully considering the options, they decided that it would be better to choose the F-104. It filled the role of Interceptor at Mach 2 better than the G-98 and placed an order of 180 Fighters and 20 Trainers.&lt;br /&gt;
&lt;br /&gt;
;Operational history&lt;br /&gt;
&lt;br /&gt;
The M-2 bombing computer was removed from the F-104J in response to Japan's demand for a sole interceptor, and it was armed with a [[JM61 (20 mm)|JM61 Vulcan]] cannon and AIM-9B/E/P Sidewinder air-to-air missiles. The Vulcan cannon was not initially planned to be equipped, and 180 contracted aircraft have been manufactured unequipped. Later, a Vulcan gun was installed, but of the 210 F-104Js in total, only around 160 were equipped. The muzzle of the unequipped aircraft was blocked, and there was a spare fuel tank in the empty space instead.&lt;br /&gt;
&lt;br /&gt;
Twenty-two Japanese F-104s were eventually converted to UF-104J radio-controlled target drones and destroyed for aerial target practice.&lt;br /&gt;
&lt;br /&gt;
;Retirement&lt;br /&gt;
&lt;br /&gt;
A total of 210 F-104J air-superiority fighters and 20 dual-control trainer F-104DJs were built, three by Lockheed, 29 by Mitsubishi from Lockheed-sourced components, and 178 by Mitsubishi. After being retired and replaced by F-15Js in Japan, the US sold 31 F-104J and 5 F-104DJ aircraft to the ROCAF to replace the remaining fleet of [[F-104A (China)|F-104A]]; due to the incompatibility of spare parts from standard F-104Gs, these obsolete airframes were soon phased out by newer jets in 1991, likely by the [[F-5E (China)|CKD version of F-5E produced by AIDC]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-104j Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000607|F-104J 'Eiko'.jpeg|Camo &amp;quot;F-104J ''Eiko'' 202nd TFS, 1980&amp;quot;|market|ugcitem_1001034|F-104J 202nd TFS.png|Camo &amp;quot;F-104J ''Eiko'' 202nd TFS, 1982&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|W5H0nKBkniA|'''The Shooting Range #289''' - ''Pages of History'' section at 04:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/447151-mitsubishi-f-104j-eik%C5%8D/ &amp;lt;nowiki&amp;gt;[Forum] Mitsubishi F-104J Eikō&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_177_A-5&amp;diff=187990</id>
		<title>He 177 A-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_177_A-5&amp;diff=187990"/>
				<updated>2024-06-21T23:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Usage in battles */  Relocating text to more appropriate location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=he-177a-5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The He 177 has its origins well before World War 2 even began with the German Air Ministry's Bomber A  specifications. Heinkel took up the task of building a long-range bomber that could hit a top speed of 571 km/h (355 mph) and a range of over 1,000 miles (1,609 kilometres). In addition, it also needed to be able to carry up to 4,400 lb (1,995 kg) of bombs. This was far above any bomber at the time and almost impossible to achieve. Although plans began in the mid-1930s, the final design and production wouldn't come to fruition until well into the war. Around 1,000 He 177 &amp;quot;Greif&amp;quot; (Griffon in German) bombers were built. It was far too late in the war to have any noticeable impact and was still plagued with issues. Most notoriously its tendency to catch fire during flights due to poor engine cooling system.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] as an addition from the revenue share program, created by Daniil &amp;quot;Joy_Division__&amp;quot; Zaytsev. Although it may look like a twin-engine bomber, the Greif actually has four engines, two mounted on one shaft spinning one propeller. Unfortunately, this makes the engines prone to overheating and players should be wary of prolonged high-power usage. The Greif has a very high structural speed limit of 683 km/h (424 mph), which helps it dive quickly to bases if needed. Being a long-range bomber, the He 177 is also quite heavily defended; six turrets are mounted all over the aircraft which provide excellent firing angles. Although the He 177 struggled in real life, it's a relatively decent bomber in-game that can defend itself and significantly damage enemy bases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Powered by two DB 610 coupled engines, the {{PAGENAME}} features great overall flight performance due to the sleek and more aerodynamic design compared to conventional four-engine heavy bombers. The plane can turn and bank around with relative ease, and has great flatline speed and climb rate for its size. Being designed to be capable of dive bombing, the {{PAGENAME}} can also perform these tasks quite well despite the size. This allows it to deliver precision strike at an enemy, an ability that other heavy bombers would struggle to perform otherwise.&lt;br /&gt;
&lt;br /&gt;
However, the {{PAGENAME}}'s greatest asset in the form of engines is also its greatest downfall. In real life, the DB 610 is infamous for its tendency to catch fire during the flight, owning due to its cramped nacelles rendering the cooling system ineffective. While this self-immolation tendency were fortunately not reflected in-game, the DB 610's notoriously poor cooling system will cause the engine to quickly overheat while on WEP or having its coolant leaked via damage, thus causing the engine to be damaged if left unattended. The engines are also somewhat underpowered compared to the plane's weight. This means if one engine is knocked out, the plane will be unable to stay airborne and forcing the pilot to either land or crash. The engines also struggled to lift off the plane while it has low speed, thus complicated the take off and landing procedure, especially while carrying heavy payload.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 531 || 518 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.2 || 33.4 || 5.9 || 5.9 || rowspan=&amp;quot;2&amp;quot; | 1,600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 582 || 555 || 29.8 || 31.0 || 10.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 683 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 431 || 406 || 280 || ~4 || ~1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 310 || &amp;lt; 360 || &amp;gt; 715&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
[[File:He 177 Armour layout.png|thumb|He 177's armour profile|462x462px]]&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9 mm Steel plates in pilot's seat&lt;br /&gt;
* 7 mm Steel plate under the entire cockpit&lt;br /&gt;
* 9 mm Steel plate in front of the front dorsal gunner&lt;br /&gt;
* 7 mm Steel plates on cockpit roof around front dorsal gunner&lt;br /&gt;
* 7 mm Steel plates around rear dorsal gunner&lt;br /&gt;
* 7 mm Steel box in front of the rear dorsal gunner&lt;br /&gt;
* 57 mm Bulletproof glass in front of tail gunner&lt;br /&gt;
* 9 mm Steel plates around the bottom and front of tail gunner&lt;br /&gt;
* Self-sealing fuel tanks (2 in frontal fuselage, 2 in central fuselage, 2 in each wing)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}&lt;br /&gt;
{{main|PC500 (500 kg)|PC1000 (1,000 kg)|PC 1400 X (1,400 kg)|PC1600 (1,600 kg)}}&lt;br /&gt;
{{main|Flam C 250 incendiary|Flam C 500 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 48 x 50 kg SC50JA bombs (2,400 kg total)&lt;br /&gt;
* 12 x 250 kg SC250JA bombs (3,000 kg total)&lt;br /&gt;
* 6 x 500 kg SC500K bombs (3,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg SC1000L2 bombs (4,000 kg total)&lt;br /&gt;
* 2 x 1,800 kg SC1800B bombs (3,600 kg total)&lt;br /&gt;
* 2 x 1,800 kg SC1800B bombs + 6 x 500 kg SC500K bombs (6,600 kg total)&lt;br /&gt;
* 3 x 1,400 kg PC 1400 X (Fritz X) bombs (4,200 kg total)&lt;br /&gt;
* 12 x Flam C 250 incendiary bombs&lt;br /&gt;
* 6 x Flam C 500 incendiary bombs&lt;br /&gt;
* 6 x 500 kg PC500 bombs (3,000 kg total)&lt;br /&gt;
* 4 x 1,000 kg PC1000 bombs (4,000 kg total)&lt;br /&gt;
* 2 x 1,600 kg PC1600 bombs (3,200 kg total)&lt;br /&gt;
* 2 x 1,600 kg PC1600 bombs + 6 x 500 kg PC500 bombs (6,200 kg total)&lt;br /&gt;
&lt;br /&gt;
The stock payload of the {{PAGENAME}} consists of 48 x 50 kg bombs. While small in size, it is surprisingly effective, as 24 of these can destroy a single base in RB and two in total. Given that the plane's heaviest payload is also capable of destroying two bases while being almost three times heavier, the stock payload are actually more efficient against bases weight-to-damage ratio-wise. Because of this, it is recommended to use the stock payload against bases rather than &amp;quot;heavier&amp;quot; ones, as it will has much less effect on the plane's controllability, especially when compared to the &amp;quot;top&amp;quot; payload. &lt;br /&gt;
&lt;br /&gt;
While less efficient, the {{PAGENAME}}'s heavier payload still has its own purposes. The top payload of the {{PAGENAME}} consists of 2 x 1,800 kg bombs and 6 x 500 kg bombs, both are effective against ground targets in mixed battles, especially when combined with the plane's surprisingly decent dive characteristic. The {{PAGENAME}} also has an access to three &amp;quot;Fritz X&amp;quot; guided glide bombs for precision strike at high altitudes.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 131 (13 mm)|MG 81 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, chin turret (300 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, tail turret (800 rpg)&lt;br /&gt;
* 2 x 13 mm MG 131 machine gun, front dorsal turret (1,000 rpg = 2,000 rpg)&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, rear dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, ventral turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 81 machine gun, nose turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a well-armed defensive armaments, with particular focus on the rear of the aircraft, as five 13 mm machine guns and a single 20 mm autocannon can be directed at a chasing enemy. The guns are relatively easy to aim and pack quite a punch, especially since the 20 mm turret has an access to the minengeschoß shell.&lt;br /&gt;
&lt;br /&gt;
However, the {{PAGENAME}}'s defense still has quite a large blindspot. Due to the lack of waist and fully traversable ventral turret, the plane is especially vulnerable from attacks from the side or low diagonal angle. The plane's glazed nose will also leaves the pilot vulnerable from head-ons attack despite the front has an access to another 20 mm autocannon. As such, always face your six at the enemy whenever possible.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:A lone HE-177.jpg|thumb|He-177 flying in War Thunder]]&lt;br /&gt;
&lt;br /&gt;
=== Strategic bombing ===&lt;br /&gt;
Combining the speed and handling of the Do 217 and the immense payload of the Lancaster along with defensive armament approaching that of the American bombers, the He 177 Greif is an outstanding heavy bomber. Its maximum payload of 2 x 1,800 kg and 6 x 500 kg bombs is easily the best of its contemporaries when it comes to demolishing bases in AB and airfields in RB/SB. Other payloads are quite useful depending on the bombing objectives in RB/SB: 6 x 500 kg against bases (3 per base), 4 x 1,000 kg and 2 x 1,800 kg for aircraft carriers and airfields.&lt;br /&gt;
&lt;br /&gt;
The He 177 bears some similarities to the Do 217 series. It has an exceptionally high dive speed for a heavy bomber and is capable of reaching up to 700 km/h in a dive. It is, however, more manoeuvrable at high speeds, one has to be careful not to overload the wings. The two engines (which are really two V12 DB 605 engines coupled together to drive one four-bladed propeller, making them essentially 24 cylinder engines) are very powerful, but at the same time more vulnerable to damage.&lt;br /&gt;
&lt;br /&gt;
The defensive armament of the Greif is very good by German standards, consisting primarily of 13 mm MG 131 heavy machine guns, completed with 2 MG 151/20 cannons, one in front and one in tail turret. The large tail fin prevents the dorsal turrets from firing directly to the rear, leaving only the MG 151/20, however.&lt;br /&gt;
&lt;br /&gt;
=== Tactical bombing ===&lt;br /&gt;
The He 177 is the second and final aircraft of the German tech-tree to have access to the [[PC 1400 X (1,400 kg)|PC 1400 X Fritz X]] radio-guided bomb. Compared to the [[He 111 H-6]], the He 177 can carry three individual drop Fritz X compared to a single one. The access to guided munitions make this the first actual high-altitude tactical bomber (tactical bombing is aerial bombing aimed at targets of immediate military value such as combatants) as it can strike moving targets with pin-point accuracy even from high altitude. In other words, the Fritz X offers the pilot a wide variety of possible engagements.&lt;br /&gt;
&lt;br /&gt;
=== Climbing and bombing ===&lt;br /&gt;
The He 177 A-5 will spawn at 4.5 km as a long-range bomber and as such, it's much easier to get out of the reach of interceptors. Do some side climbing, reach 5,000 m after game start (speed will decrease to 250 km/h, but still fine) and continue with a 5-degree climb. Remember, this aircraft is not a dive bomber and should not be treated as such.&lt;br /&gt;
&lt;br /&gt;
In order to side climb efficiently, the ETC 1000/I module and engine modules should be prioritised. After these upgrades, 4 x 1,000 kg bombs will become available to be equipped, which can be used to destroy up to 4 bases (no external wing-carried bombs here). Begin climbing once spawned, and go for the nearest base after reaching &amp;gt;6,000 m altitude. Be careful of enemy interceptors which may snake their way up to your altitude, because you are really vulnerable at low speeds, hence the recommendation to side-climb. Side-climbing will help pilot have enough time to reach high altitudes, and lay in a bombing run.&lt;br /&gt;
&lt;br /&gt;
=== Flight and engagement paths ===&lt;br /&gt;
There are multiple rules which should be followed when flying the He 177 in order to prevent and counter a wide variety of threats. The first rule is stay out of Line of Sight (LOS). This is one of the most basic rules for any aircraft, but especially due to the size of the He 177, it is crucial as it is easier to spot a 2-engine bomber at distances than a single-prop aircraft. The He 177 is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends on the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments (specially in winter maps) although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the He 177 revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the He 177 have a safe flight to the target zone. This can be divided into optical hiding and technological hiding, both of which are to be complimented by each other. The pilot must not focus on just one or the other, both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
==== Optical hiding ====&lt;br /&gt;
Hide the aircraft from enemy LOS. This could be by taking a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of environmental obstructions (mountains, inside canyons, inside river banks, etc), or a really high altitude flight. Due to the air spawn capabilities, flight ceiling, cruising speed and battle rating, the He 177 has a much better survivability at high altitudes, mainly for the fact it lacks manoeuvrability and agility due to having a massive wingspan but having very capable and powerful defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
==== Technological hiding ====&lt;br /&gt;
Another concern is hiding yourself against all sorts of airborne and surface-based detection systems. While these systems are relatively uncommon at the battle rating, there are various platforms that have search radar.&lt;br /&gt;
&lt;br /&gt;
*'''Ground based radars'''&lt;br /&gt;
&lt;br /&gt;
:If using the He 177 in higher-rank Ground Realistic/Simulator battles, players may encounter radar SPAA with powerful search/tracking radar systems. In this case, take the He 177 as a strategic bomber to destroy targets from high altitudes using the powerful Fritz-X (see [[#Fritz-X combat|Fritz-X combat]]), staying out of range of their armaments and/or radar.&lt;br /&gt;
&lt;br /&gt;
*'''Naval based radars'''&lt;br /&gt;
&lt;br /&gt;
:In naval battles, it is somewhat common to encounter search/track radars. The He 177 will start encountering vessels such as the [[HMS Tiger]], [[SKR-7]], [[Spokoinyy]], [[MPK Pr.12412]], [[Bezuprechny]], etc. All of these vessels are able to detect and effectively destroy the He 177 at a decent range. However, these chances will be reduced if the pilot flies at high altitude (preferably past 4 km). The main advantage of this is that it reduces the AAA accuracy. Now, the drawbacks from flying higher are not as significant compared to when trying to evade ground based radars and wanting to engage.&lt;br /&gt;
&lt;br /&gt;
=== Spin descent ===&lt;br /&gt;
Also known as flat spin descent or helicopter descent. One of the main disadvantages of high altitude bombing is that the airframe cannot handle an aggressive descent back to the airfield. A spin descent is basically an induced flat spin, which causes the plane to spin horizontally while falling.&lt;br /&gt;
&lt;br /&gt;
# Enter a flat spin: You need to switch to full real controls, then cut throttle, pitch up and move the rudder to either side until you stall and enter a spin.&lt;br /&gt;
# Descend: Note that even with practice, pulling out of a flat spin can still take a bit over 2km of falling before you can level out. Take note of terrain such as mountains.&lt;br /&gt;
# Leave the flat spin: There are multiple ways of doing this and there is even an in-game tutorial. A simple method is to re-engage mouse control, pitch down and roll '''into''' the spin, using the rudder to turn even more that way can help. Maintain this until the nose is pointing towards the ground. Then, roll '''against''' the spin and gradually pitch up.&lt;br /&gt;
&lt;br /&gt;
=== Fritz X sight reticle and guidance ===&lt;br /&gt;
[[File:Fritz-X Bomb Sight Picture 1.png|thumb|250px|Fritz X bomb sight similarities with default bomb sight.]]&lt;br /&gt;
As with other bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic and Simulator battles. Depending on the speed of the aircraft, flight attitude and altitude, the bomb sight may look different. Note that the bomb sight while using Fritz X varies from the standard bomb sight; it includes a new reticle indicating the guidance of the bomb.&lt;br /&gt;
&lt;br /&gt;
[[File:Fritz-X Bomb Sight Zoomed.png.png|left|thumb|250px|Fritz X guidance reticle]]&lt;br /&gt;
First, make sure to set your guidance keybinds to the most comfortable keybinds, it is Alt + WASD by default.&lt;br /&gt;
&lt;br /&gt;
Dropping bombs with standard bomb sights is easy: wait for the target to be on the crosshair, compensate if the target is moving, then drop. While this is true for the Fritz X, the story somewhat changes. Hitting moving targets with the Fritz X is much easier than with unguided bombs. However, it should be noted that the white box marks the limit of where the bomb can be guided and when the bomb hits the ground. The box is actually an overlapping cross, as the bomb falls down and gets closer to the ground, the box will start to close and overlap with the crosshair forming a cross as well, it should be noted that, as the box closes, the guidance area is reduced. After it has successfully hit the ground, the reticle will change to the default bombing reticle (as seen in the GIFs).&lt;br /&gt;
&lt;br /&gt;
==== Fritz X combat ====&lt;br /&gt;
The Fritz X is a powerful bomb with a somewhat awkward mass (1,570 kg), but this does not affect the performance. The Fritz X is very good at what it does, but some aspects must be taken into consideration before fighting with it. First of all, the Fritz X is a guided glide bomb, it does not have any rocket propulsion or similar system. The &amp;quot;rocket&amp;quot; like smoke is given by a flare used to guide the bomb. Second, the Fritz X speed is dependent on the carrier's initial speed. If the He 177 is flying at 400 km/h then the bomb will have 400 km/h as its initial speed and gradually increase speed as it falls down. Third, the range of the bomb depends on the altitude of the carrier.&lt;br /&gt;
&lt;br /&gt;
;Against cruisers or battleships&lt;br /&gt;
&lt;br /&gt;
[[File:Fritz-X vs Cruiser gif.gif|thumb|250px|Fritz X vs Cruiser]]&lt;br /&gt;
There is nothing more pleasing than watching the Fritz X hitting a ship followed by smoke, a fireball, and the powerful explosion sound it generates. Given the fact that cruisers and battleships are very dangerous due to their superb anti-air capabilities, you cannot hit them everywhere. If you want to maximize the effectiveness of the Fritz X, make sure to aim at the right spots. The first spot is the centre of mass. This is preferable over targeting the turrets which may initiate an ammo explosion, as the Fritz X is not a kinetic penetration-based bomb, it solely relies on penetrating by the explosive power. Cruiser decks might not be heavily armoured, but a cruiser has many decks, meaning the bomb will lose penetration and explosive power as it moves down. Usually the turrets will be destroyed with the ammo elevators. Situationally, the ammo racks will be lit on fire but there will be no critical/fatal damage to the ship's integrity. Whereas aiming at the COM does three main things: destroys exhaust funnels, damages or destroys engines and destroys two or more crew compartments, drastically reducing the ship's remaining crew complement. This number can vary depending on exactly where the bomb hits, but it will often take at least 40% of the crew. The same applies to battleships. However, most battleships tend to have secondary or tertiary ammo racks around the COM of the ship, meaning a COM hit will cause even more damage proportionally than was seen against the cruiser. As expected, you are not able to one-shot a battleship or cruiser with the Fritz X. However, you can cripple them with similar effect as a battleship armour-piercing salvo or even higher with just a single bomb. The second spot is below the waterline, below the waterline explosions tend to do significant damage, but in this case, a COM hit will do much more.&lt;br /&gt;
[[File:Fritz-X vs Destroyer gif.gif|thumb|250px|Fritz vs Destroyer]]&lt;br /&gt;
&lt;br /&gt;
;Against sub-chasers or destroyers&lt;br /&gt;
&lt;br /&gt;
As expected, a bomb with an explosive mass of 320 kg is more than likely to cause fatal damage to this type of ship. However, while lightly armoured vessels tend to be destroyed with a single shot by nearly all types of hits, reasonably armoured destroyers tend to take one or more bombs if they are not aimed properly. To ensure a one-shot for any of these vessel types, aim for the turrets instead of the centre of mass. When it comes to destroyers, the number of decks is significantly reduced as well as the armour. The explosive penetration will have no efforts in hitting the ammo racks whatsoever and causing major flooding, significant crew loss, and an ammo explosion followed by scorching fires.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Huge payload options, including three Fritz-X guided bombs&lt;br /&gt;
* Heavy defensive weaponry with accurate 13 mm and 20 mm turrets&lt;br /&gt;
* Fairly durable airframe capable of taking considerable amount of punishments&lt;br /&gt;
* Good climb rate for a heavy bomber&lt;br /&gt;
* Dual engine aerodynamic, make it quite manoeuvrable for a heavy bomber&lt;br /&gt;
* Capable of dive bombings, unlike other heavy bombers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable to frontal and side engagements due to glazed nose and lack of coverage&lt;br /&gt;
* Huge fuel and cooling oil tanks can be easily damaged and set on fire&lt;br /&gt;
* Engines overheat very quickly when activating WEP and when the cooling system is empty&lt;br /&gt;
* Very hard to take off and land, especially with heavy bombloads&lt;br /&gt;
* Incapable of flying with one engine only, will keep losing altitude and eventually will have to land or crash&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the He 177 began in 1936 as part of the Bomber A specifications issued by the German Air Ministry (RLM). The specifications called for a long-range, high-speed bomber with a payload of 1,000 kg. Despite the very demanding specifications, Heinkel began working on a mockup which was submitted for review in late 1937, with an order for 12 experimental machines following shortly after in early 1939. However, throughout its development, the He 177 suffered from a range of problems, some of which weren't even fixed before further development stopped. For example, one of the requirements (which was soon rejected, since it was impossible to implement) from the Air Ministry was the ability to bomb from a dive, that's why the engineers had to make various workarounds to provide the required flight technical characteristics. To reduce aerodynamic drag and to ensure flight range, two DB 601 engines were installed in pairs on one gondola and worked with a common shaft which rotated one four-bladed propeller. Thanks to this it was possible to create the aircraft using a two-engined scheme. But for this reason, the vehicle suffered from severe engine overheating issues and more often than not experienced mid-flight engine failures and frequent fires. In the process of fine-tuning the aircraft, the weight was significantly increased, so it became necessary to install a massive frame which could not be hidden - a relatively thin wing or tightly packed nacelles wouldn't fit. As a result, each frame was divided into two racks, each with a single wheel that could be retracted into the wing on opposite sides of the nacelle.&lt;br /&gt;
&lt;br /&gt;
By 1944, development of the He 177 was considered finished, but by that time, the fortune of war had already turned on Germany and the need for a complex strategic bomber had faded. Nonetheless, over 1,000 He 177s were produced across several variants, with most machines seeing action on the Eastern front. However, despite being made in large numbers, the aircraft ultimately failed to make a difference in the war's outcome as its design maturity came too late, although some of the built vehicles were also used after war's end.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5356-development-heinkel-he-177-a-5-greif-the-flaming-arrow-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
The He 177 also attacked Allied shipping. In 1943, the Greif was planned to utilize the Hs 239, a glider bomb that could be controlled by a crewman via radio. The Hs 239 had a 1,100 lb (498 kg) warhead along with a motor that would burn for about 12 seconds. Two Hs 239s could be mounted with one under each wing although it could allegedly carry a third one under the fuselage. The first attack against merchant shipping occurred in late 1943 against convoy SL 139 and MKS 30.  Many of the early attacks against one of the ships in the convoy were unsuccessful due to the failures of the Hs 239. The He 177 was also not free from problems. One captain reported a He 177 catching on fire for seemingly no reason (most likely due to the overheating issue) and a couple Greif's never made it back. All in all, the attack was a major disappointment, only slightly remedied by the loss of two merchant ships.&lt;br /&gt;
&lt;br /&gt;
A second attack was launched only a few days later and reliability issues struck again. 21 Greifs initially took off but one had to quickly land after a crankshaft failure. After finding convoy KMF 26, the 20 Greifs prepared for battle only to find enemy Spitfires and P-39s. One hit was scored on a troop carrier however this battle ultimately led to the loss of 12 He 177s, either by enemy aircraft fire, reliability issues, and/or the weather. The He 177 struggled against anti-shipping and measures had to be taken to reduce loss rates. Sorties were flown during the night to decrease the loss rate although this also meant a decrease in effectiveness.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he-177a-5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Pages of History'' section at 10:02 discusses the He 177.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5356-development-heinkel-he-177-a-5-greif-the-flaming-arrow-en|[Devblog] Heinkel He 177 A-5 Greif: The Flaming Arrow]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/402781-he-177a-5/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T_2&amp;diff=187254</id>
		<title>T 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T_2&amp;diff=187254"/>
				<updated>2024-06-16T16:04:21Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=he_115a_2_sweden&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a torpedo bomber deployed by Sweden in the interwar period. The T 2 was originally an He 115 A-2; 12 aircraft operated under Sweden's command, with the numbers 101-112. At the outbreak of World War II, another six bombers were bought from Germany. The T 2 was well liked by its crews and it served until 1952, it was a key element to maintain Sweden's neutrality during WWII. The aircraft not only acted as a torpedo bomber, it also carried regular bombs and was used for long-range reconnaissance. Of the original 12 He 115A-2, five aircraft were lost due to accidents in missions.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. The '''{{Specs|name}}''' is a very slow and mediocre bomber overall, although you do have the ability to land in the water with the floats. It is an interesting pick for ground battles and naval battles, but not suited for air RB. In air RB, it will be massacred by most fighters, since its defensive armament is inferior to most aircraft, and the fact that it is a very large bomber. However, for ground battles, the 450 kg bomb or even the 250 kg bombs are very capable of destroying tanks with precise drops, while the torpedo is very good to destroy destroyers in naval battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 293 || 286 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.7 || 3.1 || 3.1 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 327 || 310 || 21.1 || 22.0 || 8.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 480 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 402 || 379 || 260 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|mb m/40 (250 kg)|mb m/41 (500 kg)|m/38 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 250 kg mb m/40 bombs (500 kg total)&lt;br /&gt;
* 1 x 500 kg mb m/41 bomb (500 kg total)&lt;br /&gt;
* 1 x 450 mm m/38 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ksp m/22-37 R (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 8 mm Ksp m/22-37 R machine gun, nose turret (525 rpg)&lt;br /&gt;
* 1 x 8 mm Ksp m/22-37 R machine gun, dorsal turret (1,500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can hold torpedoes&lt;br /&gt;
* Can capture points in Naval Battles&lt;br /&gt;
* Potent defensive armament in a downtier&lt;br /&gt;
* Good payload options&lt;br /&gt;
* Can stay airworthy for a given amount of time with one engine&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre overall performance&lt;br /&gt;
* Very slow&lt;br /&gt;
* Big target&lt;br /&gt;
* Gunners are in terrible positions&lt;br /&gt;
* Will be outgunned in many situations&lt;br /&gt;
* Little armor protection, will be brought down from few shots of higher-caliber guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he_115a_2_sweden Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[He 115 C-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Template:AirManufacturer Heinkel}}&lt;br /&gt;
{{Sweden bombers}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FlaRakRad&amp;diff=186788</id>
		<title>FlaRakRad</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FlaRakRad&amp;diff=186788"/>
				<updated>2024-05-27T23:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_flarakrad&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a self propelled anti aircraft missile system armed with the Roland 3 surface-to-air missile. The Roland was a Franco - German venture for developing a capable anti-aircraft missile. The Army, Air and Navy used different versions, with the Army opting for a tracked chassis, capable of keeping the pace with tanks and IFVs, while the air and naval branches opted for a wheeled chassis dedicated to defending airfields, coasts and rear-guard areas like supply depots and command centers. The elected chassis was the MAN 15T mil gl KAT I A1. A program to replace the missiles with long range VT1 SAMs was started, but cancelled in 2003.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;New Power&amp;quot;]]. FlaRakRad is the largest ground vehicle in the game, but being an SPAA in a truck, it has little to no armour. As such it is very vulnerable to IFVs and low flying aircrafts that approach the rear of the battlefield. Try to stay close to allies in order to survive possible enemy flanking manoeuvres. As for Air Defence, this vehicle is armed with the VT-1 air to air missile, which is one of the best SAM missiles in War Thunder. With a decent range but with only two missiles available at a time. Since it does not have any kind of autocannon, like the Pantsir, it is very vulnerable to low flying aircrafts, its missile, the VT-1, also lacks the range to deal with the most advanced air launched ATGMs in the game, but that goes for all SAM systems.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:FlaRakRad internal armor.png|thumb|Internal armour of the FlaRakRad (5 mm)]]&lt;br /&gt;
As the FlaRakRad is the largest ground vehicle in game, and an SPAA, it is not hard for one to guess how the protection situation is. As there is no armour to speak of, the best bet for protecting this vehicle is not to be seen. Try hiding behind large hills, buildings near spawn, and other large obstacles. The non retractable search radar makes it hard to find spots tall enough to hide the FlaRakRad's immense size. However, due to the size of this vehicle, it can take ATGMs from helis occasionally, and can sometimes even eat APFSDS. However, any shot is very likely to cripple you, as the transmission is huge and easily hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||5 mm||5 mm||5 mm||5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||15 mm||15 mm||15 mm||10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The chassis is 30 mm thick.&lt;br /&gt;
* The windows in the cab have no armour.&lt;br /&gt;
* The tracking radar is 15 mm thick.&lt;br /&gt;
* There are 5 mm plates inside the rear compartment (see image).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=511|rbMinHp=318}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Roland}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Roland|Roland SAM]] (x2) || colspan=&amp;quot;4&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced!!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 (2) || rowspan=&amp;quot;2&amp;quot; | -10°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 74.9 || 103.6 || 125.8 || 139.1 || 148.0 || rowspan=&amp;quot;2&amp;quot; | 5.00 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 50.6 || 59.5 || 72.3 || 79.9 || 85.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Roland/Ammunition|Roland 3, VT1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
It is recommended to change the radar range from 10 to 20 km, find a concealed spot near spawn and memorize where the helicopters' airfield is. Helicopters are easy prey for the FlaRakRad; but be careful to take them out quickly or you'll find you have a 9M127 Vikhr headed right at you. Be careful to not radar lock helicopters, as they usually have RWR and will detect you if you lock them. Try instead to hand guide the missiles. This isn't as hard as it seems, as helicopters mostly hover and without the RWR won't know where the missile is coming from. Once the VT1 missile is unlocked, this allows the FlaRakRad to be able to finally engage aircraft with any hint of reliability. Still, one must exercise discipline when choosing when to engage aircraft, as the VT1 can still be dodged. As for the VT1 against helicopters, it just allows the FlaRakRad to kill enemy helicopters quicker, giving them less time to react. All in all, the FlaRakRad is a competent SPAA once one unlocks the missile and has the flexibility to engage aircraft as well as helis. Keep in mind that after firing the second missile, the FlaRakRad will not begin reloading until the second missile hits a target or reaches its max range and self-destructs. This means if you miss the second missile, you are vulnerable to air attack while waiting to reload. Take care not to be hit, and you'll have a good time.&lt;br /&gt;
&lt;br /&gt;
=== Countering [[9K127_Vikhr|Vikhr]]-equipped helicopters ===&lt;br /&gt;
Experienced [[Ka-50]]/[[Ka-52|52]] players will often fire multiple Vikr missiles at you, hoping that the first two of them will neutralize your missiles or they will have loaded rockets that will explode after a fixed distance and will try to shoot your VT1 missiles. You can make their life hard if you circle the target by moving the aiming reticle around the target in small circles, causing your missile to change direction really fast and making it nearly impossible to counter if done right. Remember that you do not need to hit the target directly due to the missile's proximity fuse.&lt;br /&gt;
&lt;br /&gt;
=== Countering advanced planes ===&lt;br /&gt;
Experienced pilots will try to side-climb outside your range and will try to attack from the top where your radar will not show the incoming plane. In order to prevent this from happening, set the range of the radar to 20 km instead of 10 km to detect any side-climbing planes to prioritize before they climb above the maximum radar elevation range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed missile with long range&lt;br /&gt;
* 1st generation gunner thermals allow the FlaRakRad to track targets without the use of radar easier&lt;br /&gt;
* Missile has enough explosive to destroy lightly-armoured vehicles, and even tanks via overpressure through the turret roof or hull belly.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The single biggest ground vehicle in the game, longer and taller than a Maus - finding proper concealment is nigh impossible&lt;br /&gt;
* Every single gun in the game, MGs included, poses a threat&lt;br /&gt;
* No reliable defence against any ground vehicles&lt;br /&gt;
* Lack of guns means it cannot defend itself from close aircraft should missiles miss or run out&lt;br /&gt;
* No survivability from attacks from the ground or air&lt;br /&gt;
* Due to the low power-to-weight ratio, gaining speed takes ages even on flat ground and most hills will slow the vehicle to a crawl&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;\&lt;br /&gt;
=== [[wt:en/news/6902-development-flarakrad-protective-sphere-en|Devblog]] ===&lt;br /&gt;
The FlaRakRad self-propelled anti-aircraft missile system with the Roland 3 surface-to-air missile system became the most advanced modification of the Roland, Franco-German anti-aircraft missile. While the army version of the FlaRakPz 1 self-propelled air defense system was equipped with a tracked chassis, the air defense services and the German naval forces settled on wheeled chassis for AA systems for airfield protection. At the end of the 90s, a MAN 6x6 truck was chosen as a chassis for the Roland 2 complex, but soon a unified command vehicle on the chassis of the MAN 15t mil gl KAT I A1 (8×8) truck was adopted, which served as the basis for further development of the Roland family.&lt;br /&gt;
&lt;br /&gt;
One of the latest modernization programs for the complex for the needs of the German army assumed the possibility of launching not only Roland 2 and Roland 3 missiles, but also promising long-range VT1 missiles, but the program was not completed and by 2003 Germany refused to further modernize the Roland complex in favor of more modern systems.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_flarakrad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;FlaRakRad Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FlaRakRad WTWallpaper 001.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 002.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 003.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 004.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 005.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 006.jpg|&lt;br /&gt;
File:FlaRakRad WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6902-development-flarakrad-protective-sphere-en|[Devblog] FlaRakRad: Protective Sphere]]&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jagdpanther_G1&amp;diff=186787</id>
		<title>Jagdpanther G1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jagdpanther_G1&amp;diff=186787"/>
				<updated>2024-05-27T23:55:59Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Bfw. Jagdpanther&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_panzerjager_panther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 173''') was one of the most powerful tank destroyers fielded by Germany in World War II. Based on the Panther tank, it was produced from 1943 to 1945 with a total of 413 units manufactured. The early variants of the Jagdpanther G1 were the first one to enter combat in 1944, armed with an fixed 88mm Pak43/2 cannon in a casemate configuration. The second version of the G1 was armed with a Pak43/3 instead of the /2. Other modifications included heat shields around the exhaust and a new gun mantlet. The vehicles were asigned to heavy tank destroyer battalions in the Western and Eastern Fronts, with most fighting against the Soviets at the East, and proved very successful.&lt;br /&gt;
&lt;br /&gt;
It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. The Jagdpanther is a well rounded tank destroyer, with adequate armour, speed and a very good armament. The tanks armour is average at best, but if used at a high angle, like hiding behind a small hill, it becomes much more efficient, being able to ricochet many rounds and many others won't be able to penetrate. The 88 mm cannon of the Jagdpanther is powerful enough to destroy even heavy tanks it faces, though be aware though that tanks like the IS-2 can stop your rounds from the front. Also be aware that the side and roof armour are very thin and the Jagdpanther is vulnerable even to autocannon fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Jagdpanther in itself is average but can be utilized to become extremely effective due to ricochet mechanics.&lt;br /&gt;
&lt;br /&gt;
Lighter shells (i.e. 76 mm M1 from the Sherman, 88 mm L/56 from the Tiger I, 90 mm M3 from the Jackson/Pershing) will have issues with shells ricocheting off the front plate due to the angle of the tank's upper frontal plate. However, heavier and/or higher velocity shells (SU-152, IS-2, T29/T34 are examples of tanks that will not experience this problem very much) will not have this issue due to the weight or velocity compensating for the increased slope and penetrating anyway (that is not to say that these types of shells cannot bounce, it is just much rarer due to their weight and high velocities.)&lt;br /&gt;
&lt;br /&gt;
The best way to use the Jagdpanther's armour is to find a small hill where you can angle the front of your tank upwards to where your gun can still fire back at incoming enemies, but also have your frontal armour maximized (due to the fact that your frontal armour will be at a higher angle for incoming shells, which will dramatically increase the odds of a shell ricocheting. ) Just be sure not to allow your bottom plate to be shown, as it is a potential weak point of the tank.&lt;br /&gt;
&lt;br /&gt;
The side and rear armour of the Jagdpanther is extremely thin (AA guns often can penetrate) and should be protected at all costs (as your ammunition is also stored in the sides.)&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br /&amp;gt; 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides cumulative 20 mm protection.&lt;br /&gt;
*Tracks and lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
*Rear parts of the upper side hull armour have tracks attached to it, adding additional 20 mm of armour.&lt;br /&gt;
*Belly armour is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has decent mobility overall, however, there is one major downfall to this vehicle: its extremely slow reverse speed. For this reason, the {{PAGENAME}} cannot relocate quickly so it is best to position your vehicle in a spot where repositioning won't be necessary.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the Jagdpanther is the 88 mm PaK43 gun, which is one of the best all-around tank weapons at its BR. With an 11-second reload stock, it is accurate as well as causing large amounts of damage during a penetrating hit, as it also contains explosive filler that detonates once inside the hull of the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK43 (88 mm)|88 mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49 || rowspan=&amp;quot;2&amp;quot; | -8°/+14° || rowspan=&amp;quot;2&amp;quot; | ±11° || rowspan=&amp;quot;2&amp;quot; | - || 7.0 || 9.7 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39/43''', APCBC: stock ammunition, is by far the most useful ammunition for this tank and should be the primary type you carry through your battles.&lt;br /&gt;
* '''PzGr 40/43''', APCR: although on paper it appears to be a significant improvement in penetration capabilities, in reality it is often ineffective for two reasons:&lt;br /&gt;
** The amount of damage the shell creates within the hull of tank upon penetration is very little, with little to no shrapnel being created by a penetration. This makes a direct hit onto a critical module (such as a gunner or an ammunition rack) a necessity for this projectile, which can be sometimes difficult depending on the enemy you are facing.&lt;br /&gt;
** Although the stat card shows that the penetration does increase, due to the overall weight of the shell decreasing, sloped armour is much more difficult to penetrate (which at this battle rating is very common.) This makes this shell somewhat useless as a result, with the standard ammunition (PzGr 39/43) being far more effective against slopped armour.&lt;br /&gt;
* '''Hl.Gr 39''', HEAT: it serves very little purpose, as it lacks enough penetration to penetrate tanks from the front (or even side at the battle rating of this tank).&lt;br /&gt;
* '''Sprgr.43''', HE: it is ineffective against armoured targets, and should only either be carried for open-topped vehicles (SPAA/TD).&lt;br /&gt;
&lt;br /&gt;
{{:PaK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.21.0.24''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''49''' || 35&amp;amp;nbsp;''(+14)'' || 17&amp;amp;nbsp;''(+32)'' || 11&amp;amp;nbsp;''(+38)'' || 1&amp;amp;nbsp;''(+48)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The machine gun on this tank is functional but is not powerful enough to cause any damage even to lightly armoured targets (such as AA vehicles).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Jagdpanther is best used defensively, to cover capture points and prevent their capture, and cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set the tank on fire if shot, as well as destroying the transmission. It's also strongly advised to use this tank at long range, and change position often.&lt;br /&gt;
&lt;br /&gt;
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour and sloped and thus negate a large part of its survival capabilities. By hiding behind buildings, trees and bushes, or on top of a hill, you optimise it's fighting capabilities. A well-positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with your right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are on the other side.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]], [[ISU-122]], [[SU-152|SU]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire or get distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the long 88 mm KwK43 gun. One of the best pound-for-pound guns in the game thanks to the great accuracy, penetration, damage potential, and rate of fire&lt;br /&gt;
* The default APCBC shell has great accuracy, penetration, and damage potential at all ranges&lt;br /&gt;
* Really good top speed and manoeuvrability. Makes getting into a strong early game position a breeze&lt;br /&gt;
* The tank is based on the Panther chassis, meaning the frontal armour is really strong against guns packing less than 200 mm of penetration&lt;br /&gt;
* Carries a large amount of smoke grenades&lt;br /&gt;
* 5x Sight provides sufficient zoom for most engagements&lt;br /&gt;
* Despite not having a turret, the tank still has good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible reverse speed. Shoot and scoot tactics are nearly impossible to pull off&lt;br /&gt;
* The hull armour is tough, but common enemy tanks like the [[Centurion Mk 3]] and [[IS-2]] laugh at the Jagdpanther's frontal armour&lt;br /&gt;
* Terrible side armour. Angling is ill-advised&lt;br /&gt;
* Like most tank destroyers it lacks a turret. Coupled with the terrible reverse speed, getting flanked is almost always a death sentence&lt;br /&gt;
* Despite the 5 men crew, the crew compartment is small. Any APHE shell that penetrates the armour will likely knock out all the crew in one shot&lt;br /&gt;
* Despite not having a turret, it's still a big tank. Finding proper concealment can be a challenge&lt;br /&gt;
* Roof armour is weak. Attackers and even some fighters machine guns can be lethal&lt;br /&gt;
* The HEAT and HE rounds are completely useless while the APCR has mediocre penetration and damage potential. Don't bother taking anything but the default APCBC round into battle&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Nazi Germany created the formidable 8.8 cm Pak43 anti-tank gun, a longer version of the 8.8 cm KwK36. 2 attempts were made to fit this gun onto a self-propelled configuration, the first was [[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn was too small and underpowered to propel such a gun. The Jagdpanther was proposed in late 1942, as a tank destroyer from the [[Panther D|Panther]] chassis that could mount the formidable 8.8 cm Pak43 with good armour and speed. The tank destroyer was created and designated Sd.Kfz. 173 and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name Jagdpanther by Hitler rather than using the longer 8.8 cm Pak43/3 auf Panzerjäger Panther.&lt;br /&gt;
&lt;br /&gt;
Throughout its production life of January 1944 to 1945, 415 total of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanther produced a month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, G1 and G2. The G1 had a  modified Panther Ausf. A engine deck while the G2 had a modified Panther Ausf. G engine deck. Several changes were implemented throughout its production and as such some features were exclusively present on G1's. Examples include a smaller, and internally bolted gun mantlet/mounting, a monoblock 8.8 cm PaK 43/3 and a three piece exhaust system.  A proposal to mount the 12.8 cm Pak80 was mentioned but never came around to production.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was a rather good design as a tank destroyer, it had a good power-to-weight ratio and had a gun that could destroy any Allied tank in service in the war. It did not suffer as much reliability problems due to being based on the later model [[Panther G|Panther Ausf. G]], which had most of the initial problems fixed. It also used an improved transmission and final drive (the two sources of most Panther issues) that was planned for the Panther II.&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, though most of the Jagdpanthers were sent to deal with the Soviet onslaught, where it first saw combat action. In Normandy, few of these vehicles were encountered by the Western Allies, though 12 were deployed in one occasion by the 654 schwere Panzerjäger-Abteilung against British units. One instance in July 30, 1944 saw three Jagdpanthers engage and destroy 10-11 Churchill tanks in about two minutes, though two of them were abandoned by the crew due to damage. The 654th was the only battalion to have a full complement of Jagdtigers of about 42 Jagdpanthers at the Western Front, the 559th battalion only had 10 to 14 of these vehicles. The largest concentration of the Jagdpanther on the west was during the Ardennes Offensive of about 20 vehicles combat-ready.&lt;br /&gt;
&lt;br /&gt;
After the end of World War II with Nazi Germany's fall, the Jagdpanther and its original Panther configuration saw service with France. The Jagdpanthers served France from 1945 to the 1960s.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
One of the most powerful and most successful German tank destroyers of World War II. This tank destroyer was designed by the company MIAG and was based on the Pz.Kpfw. V Panther tank. From October 1943 to April 1945, the MIAG, MNH, and MBA factories produced a total of 413 Jagdpanthers.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was mass-produced in three variants which differed in the following ways.&lt;br /&gt;
&lt;br /&gt;
The first variant was the early version of the G1 self-propelled gun, produced from January to September 1944. These vehicles had an 88 mm 8,8 cm Pak43/2 gun with a one-piece barrel. The gun was fixed to the front armour with bolts inside the vehicle. Anti-magnetic Zimmerit paste was applied to the vehicle's vertical surface in its characteristic squares. Also, this variant lacked a snorkel. The plate covering the engine either completely lacked an opening or had an opening which was plugged closed.&lt;br /&gt;
&lt;br /&gt;
The second variant was the standard G1, which had an 88 mm 8,8 cm Pak43/3 gun with a composite barrel. This tank destroyer also received a new gun mantlet. Zimmerit was not applied. Heat shields were installed around the exhaust pipe, and the guide wheels had a larger diameter.&lt;br /&gt;
&lt;br /&gt;
The third variant was the G2, which was equipped with a new gun mantlet reinforced with bolts. An armoured plate taken from the Pz.Kpfw. V Ausf. G Panther tank was installed over the engine. The trenching tool and cleaning rod tube was moved to the rear.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer was a very effective weapon against all types of Soviet and Allied tanks. It was used on the Western and Eastern fronts until the end of the war.&lt;br /&gt;
&lt;br /&gt;
For a heavy vehicle, the Jagdpanther had good speed and manoeuvrability. On the other hand, this self-propelled vehicle inherited a number of disadvantages from the tank it was based on, primarily low mechanical reliability and relatively thin side armour.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerjager_panther Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|uCO0chq-xcw|'''The Shooting Range #186''' - ''Metal Beasts'' section at 00:37 discusses the {{PAGENAME}}.|lpBqzSQyuv0|'''Tank Chats #153 - Jagdpanther - The Tank Museum''' - ''The Tank Museum''|bpMgT_WH36g|'''Jagdpanther: King Tiger's Gun &amp;amp; Panther's Chassis''' - ''Military History Visualized''|4bj1Tm7YNrs|'''Jagdpanther Tactics''' - ''Military History Visualized''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[CA Lorraine]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Jagdpanther|[Wikipedia] Jagdpanther]]&lt;br /&gt;
* [http://storage.net-fs.com/hosting/3912593/3/index.htm 3D Experience - Jagdpanther interior]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bfw._Jagdpanther_G1&amp;diff=186786</id>
		<title>Bfw. Jagdpanther G1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bfw._Jagdpanther_G1&amp;diff=186786"/>
				<updated>2024-05-27T23:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium German tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Jagdpanther&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_panzerbefelhswagen_jagdpanther&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 173''') was a command variant of the [[Jagdpanther]], intended to be crewed by the battalion headquarters personnel to command a Jagdpanther company. The {{PAGENAME}} received a Fu 5 transmitter and a Fu 2 receiver radio. This command variant of the Jagdpanther G1 was fitted with the same PaK 43/3 cannon as the rest G1 variants, however, early variants of the G1 used a Pak 43/2. One important difference was the addition of Zimmerit armour that was not present in standard G1s due to it being more expensive to manufacture and not providing protection, being only useful against magnetic mines which were not fielded by Soviet forces at the time.&lt;br /&gt;
&lt;br /&gt;
It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. It has the same specifications as the regular Jagdpanther G1, and as such, the same performance. The Jagdpanther is a well rounded tank destroyer, with adequate armour, speed and a very good armament. The tanks armour is average at best, but if used at a high angle, like hiding behind a small hill, it becomes much more efficient, being able to ricochet many rounds and many others wont be able to penetrate. The 88 mm cannon of the Jagdpanther is powerful enough to destroy even heavy tanks at its BR, be aware though that tanks like the IS-2 can stop your rounds from the front. Also be aware, that the side and roof armour are very thin and the Jagdpanther is vulnerable even to autocannon fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (55°) ''Front glacis'' &amp;lt;br /&amp;gt; 60 mm (54°) ''Bottom glacis''|| 40 + 5 mm || 40 mm (24-26°) || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || Same as Hull || 50 mm (26-29°)|| 40 mm (36°) || 25 mm (85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick, though the interleaved pattern of the wheels provides a cumulative 20 mm of protection.&lt;br /&gt;
* Tracks and the lower side of the hull are covered by 5 mm thick armour plate, protecting them from HEAT and HE shells.&lt;br /&gt;
* Rear parts of the upper-side hull armour have tracks attached, adding additional 20 mm of armour.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
As a premium vehicle, all modifications for the {{PAGENAME}} come unlocked.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK43 (88 mm)|88 mm PaK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39 || rowspan=&amp;quot;2&amp;quot; | -8°/+14° || rowspan=&amp;quot;2&amp;quot; | ±11° || rowspan=&amp;quot;2&amp;quot; | - || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:PaK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.21.0.24''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''39''' || 25&amp;amp;nbsp;''(+14)'' || 7&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+38)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (150) || 900 || -5°/+10° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The '''Jagdpanther''' is best used defensively, to cover capture points and prevent their capture, and to cover friendly tank advances. It's highly recommended to hide the lower frontal plate in this tank, as it has a frontal mounted transmission which will set on fire if shot. It is also strongly advised to use this tank to engage at long range, and to change position often.&lt;br /&gt;
&lt;br /&gt;
It is important to keep in mind that the Jagdpanther's armour is sloped. Using it on the side of a hill facing the enemy is extremely dangerous since this would decrease the angle at which the frontal armour is sloped relative to incoming fire and thus negate a large part of the vehicle's defensive capabilities. By hiding behind buildings, trees and bushes, or behind a ridgeline, its fighting capability is optimised. A well positioned Jagdpanther is very hard to destroy. In addition, using the Jagdpanther in a diamond position (with its right side facing the enemy) will mean that your most important crew members are better protected (driver, gunner, commander) since they are all on the left side of the vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[IS-2]], [[ISU-122]], [[SU-152]]/[[ISU-152]]: The Jagdpanther relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APCBC shells will slice through the Jagdpanther's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire/are distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armed with the legendary long 88 mm KwK43. One of the best pound-for-pound guns in the game thanks to the great accuracy, penetration, damage potential, and rate of fire&lt;br /&gt;
* Unlike other tanks, the gun's default APCBC shell is the best shell to use. It has great accuracy, velocity, penetration, and damage potential at all ranges&lt;br /&gt;
* 5x Sight sufficient for most engagements&lt;br /&gt;
* Really good top speed and manoeuvrability. Makes getting into a strong early game position a breeze&lt;br /&gt;
* The tank is based off the Panther chassis, meaning the frontal armour is really strong against guns packing less than 200 mm of penetration&lt;br /&gt;
* Carries an amazing amount of smoke grenades&lt;br /&gt;
* Despite not having a turret, the tank still has good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad reverse speed might get the player killed&lt;br /&gt;
* Panther hull armour isn't as effective against enemies it would face, rounds like the APDS from the 20-pdr or [[IS-2 (Family)|IS-2]]'s BR-471 APHE can easily penetrate&lt;br /&gt;
* Front-mounted transmission can catch fire and immobilises vehicle when shot through lower frontal plate&lt;br /&gt;
* Like most tank destroyers it lacks a turret, limiting its ability to respond to flankers like [[M18 GMC]]&lt;br /&gt;
* A lot bigger than previous tank destroyers, so may need to get used to the size and how to conceal it&lt;br /&gt;
* Penetration from the sides is often lethal as sides are littered with ammunition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The formidable 8.8 cm Pak43 anti-tank gun was created as a longer version of the 8.8 cm KwK36. Two attempts were made to fit this gun onto a self-propelled chassis, the first was the[[Ferdinand|Panzerjäger Tiger (P) Ferdinand]] (later Elefant) and the second was the [[Nashorn]]. However, the Ferdinand was too heavy and unreliable while the Nashorn chassis was too small and underpowered to propel such a gun. The '''Jagdpanther''' was proposed in late 1942, as a tank destroyer mounting the formidable 8.8 cm Pak43, built on the [[Panther D|Panther]] chassis with good armour and speed. The tank destroyer was created and designated '''SdKfz 173''' and was demonstrated to Hitler on October 1943. Production then started in January 1944 under the simpler name '''Jagdpanther''', which Hitler preferred over the longer '''8.8 cm Pak43/3 auf Panzerjäger Panther'''.&lt;br /&gt;
&lt;br /&gt;
Throughout its production life of January 1944 to 1945, a total 415 of these vehicles were made. MIAG produced 270 from January 1944 to the end of the war, MNH produced 112 from November 1944, and MBA produced 37 from December 1944. The supposed goal was 150 Jagdpanthers produced per month, but Germany's deteriorating situation made this impossible. The Jagdpanthers were made in two variants, '''G1''' and '''G2'''. The G1 had a small internally bolted main gun and modified Panther Ausf. An engine deck while the G2 had a larger simplified, outer bolted mantlet with a modified Panther Ausf. G engine deck. A proposal to mount the 12.8 cm Pa 80 was considered but never produced.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanther was a rather good design as a tank destroyer. It had a good power-to-weight ratio and had a gun that could penetrate any allied tank in service during the war. It did not suffer from as many reliability problems due to it's basis on the later [[Panther G|Panther Ausf. G]] model, which had fixed most of the Panther's initial problems. It also used an improved transmission and final drive (the two sources of most Panther issues), which were planned for the Panther II.&lt;br /&gt;
&lt;br /&gt;
===Command variant===&lt;br /&gt;
Jagdpanthers were assigned to heavy tank destroyer battalions in the Western Front and Eastern Front, but they required a vehicle to house the commander of each battalion. So during the Jagdpanther's production, a command vehicle variant was also made from the Jagdpanther. These vehicles are distinguishable from regular-issue Jagdpanthers with the presence of more antennas to house the FuG8 30W radio that allows communication between the command tank and headquarters. Each battalion would have access to two '''Befehlswagen Jagdpanther''' for use to coordinate the battalion, other units in each battalion is 14 normal Jagdpanthers, 5 Bergepanthers for armour recovery, a repair company, two anti-aircraft platoons, a combat engineer platoon, and an armoured reconnaissance platoon&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
To equip the commanders of tank destroyer battalions, in the summer of 1944 production of a command vehicle based on the Jagdpanther tank destroyer was launched.&lt;br /&gt;
&lt;br /&gt;
These command vehicles were equipped with a FuG8 30W radio station with ranges of 10 km (phone) and 50-80 km (Morse key). The transmitter operated on a medium frequency range, from 1,130 to 3,000 kHz. The receiver operated in the 835-3,000 kHz range.&lt;br /&gt;
&lt;br /&gt;
The FuG5 radio station was equipped with a whip antenna with a height of 2 m, and the FuG8 radio, with a Sternantenne antenna with a height of 1.4 m.&lt;br /&gt;
&lt;br /&gt;
These vehicles served in detached anti-tank battalions. The organization of these battalions was established by the KStN 1149c government schedule, issued on March 1, 1944. A company consisted of 14 vehicles, and two more Panzerbefehlswagen Jagdpanthers were driven by the company's command staff. Each battalion had 3 companies. An additional maintenance company had 5 Bergepanthers. In addition, each battalion had a repair company, two anti-aircraft defense platoons, a combat engineer platoon, and a reconnaissance armoured transport platoon. The command staff of the battalion had two command Jagdpanthers equipped with additional radio stations.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerbefelhswagen_jagdpanther Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
** [[Jagdpanther]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Jagdpanther|[Wikipedia] Jagdpanther]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Begleitpanzer_57&amp;diff=186785</id>
		<title>Begleitpanzer 57</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Begleitpanzer_57&amp;diff=186785"/>
				<updated>2024-05-27T23:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_begleitpanzer_57&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a combined project from the Thyssen-Henschel and Bofors companies. It was developed to engage and destroy Soviet APC and IFV formations without the need of additional anti tank weaponry, be that from Panzer companies or dedicated anti-tank infantry. The design was basically a Marder IFV chassis with a rapid fire 57 mm autocannon, as well as a TOW ATGM launcher with a reload mechanism that could be operated from inside the vehicle. However for an IFV, the Begleitpanzer had very little armour, and was too heavy and sluggish for a scout vehicle, as such, the project was canceled.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]]. At first glance, the '''Begleitpanzer 57''' may be confused for a SPAA due to the light armoured chassis and the rapid-firing 57 mm autocannon. On the turret is also a TOW launcher with SACLOS guidance, meaning it will automatically align itself with where the crosshair is pointing. As it shares the same chassis, the Begleitpanzer 57's construction is similar to that of the [[Marder A1-]], with light armour all around and sides that heavy machine guns can penetrate. The main cannon's exterior mounting also means it can be disabled by machine guns and shrapnel. As a light tank, the Begleitpanzer 57 carries great firepower and high mobility. The 57 mm autocannon has a penetration power close to that of the [[ZSU-57-2]]'s, but the addition of a TOW launcher system makes this vehicle able to engage heavier targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°), 32 mm (32°) ''Front glacis'' &amp;lt;br&amp;gt; 32 mm (31-61°) ''Lower glacis'' || 15 mm (30°) ''Top'' &amp;lt;br&amp;gt; 15 mm || 11 mm (24°) ''Top'' &amp;lt;br&amp;gt; 11 mm (26°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (39°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (0-9°) ''Gun mantlet'' || 15 mm (12-16°) ''Left side'' &amp;lt;br&amp;gt; 15 mm ''Right side'' || 15 mm (39°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 11 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,116|rbMinHp=637}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/70 Mk.1 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Bofors L/70 Mk.1 (57 mm)|57 mm Bofors L/70 Mk.1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 148 || rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 52.4 || 72.5 || 88.0 || 97.3 || 103.5 || rowspan=&amp;quot;2&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 32.7 || 38.5 || 46.8 || 51.7 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Bofors L/70 Mk.1 (57 mm)/Ammunition|57x438 AP-T, 57x438 SAP-T, 57x438 HE-T, 57x438 HE-VT}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''148''' || 48&amp;amp;nbsp;''(+100)'' || 24&amp;amp;nbsp;''(+124)'' || 0&amp;amp;nbsp;''(+148)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 2 and 3 are first stage ammo racks. They total 48 shells and get filled first when loading up the tank.&lt;br /&gt;
* As the {{PAGENAME}} is equipped with mechanized magazines, manual reloading of the gun is not possible.&lt;br /&gt;
* Once racks 2 and 3 have been depleted, you can't shoot until the loader has restocked the mechanized magazines. The restocking time is longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 into rack 3 then 2. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* The depletion order at full capacity is: 2 - 3 - 1.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71 TOW}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71 TOW]] ATGM || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
| 6 || -6°/+20° || - || - || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:BGM-71 TOW/Ammunition|TOW, I-TOW}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (200) || 1,200 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Begleitpanzer 57 is a very capable light tank and support vehicle. With proximity fuse HE shells in its 57 mm cannon, it can effectively engage air targets, and can destroy enemy IFVs and even MBTs with its high-penetration rounds. However, when shooting at enemy planes, it is best to wait until they are close before firing, since the vehicle does not have a very high ammo count. Alternatively, the vehicle carries missiles which can be used very effectively to destroy both helicopters and tanks at long ranges. The missile's travel time must be taken in to consideration, but it is nice to have when the enemy is too far away to engage with the 57 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The Begleitpanzer's main cannon can sometimes destroy MBTs from the front, but does damage much more consistently when shooting the enemy's weaker armoured side. For this reason, it is often wise to adopt an ambushing or flanking playstyle. This is helped by the vehicle's small profile and good mobility. It is easy to reach good firing positions and manoeuvre around the enemy quickly and without being seen. (And since the vehicle has poor armour, avoiding being seen will be very important for survival).&lt;br /&gt;
&lt;br /&gt;
While the cannon shares its calibre with the Soviet [[S-68 (57 mm)|57 mm S-68 cannon]], it is quite different in performance with a slower rate of fire and a lesser accuracy. The penetration power is considerably inferior compared to the APCBC belt of the S-68 at 1 km distance.  The HE round can be completely ignored as it can not reliably go through the side armour of most MBTs it faces. All of this means that long range firepower relies mainly on your ATGM, of which you only have 6. Upgrading to the better ATGM is highly encouraged due to its increased penetration.&lt;br /&gt;
&lt;br /&gt;
At the end of the day, the Begleitpanzer can be played as a light tank scout. It can't engage the enemy front-on, but it can be a valuable asset to the team and is lethal when played in the correct positions. Be sure to use the scouting ability to help friendly players locate enemy tanks. During night battles, the NVD modification will make scouting both easier to do and even more helpful to the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective against tanks and aircraft/helicopters&lt;br /&gt;
* Has ability to utilise scouting mechanic&lt;br /&gt;
* Lethal when shooting enemies from the side&lt;br /&gt;
* 1st generation gunner thermals&lt;br /&gt;
* Proximity HE shells are very good against helicopters (proxy fuse is only active after 500 m)&lt;br /&gt;
* Has access to a laser rangefinder&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited gun elevation (45°) to deal with enemy planes&lt;br /&gt;
* Cannot destroy many enemies frontally&lt;br /&gt;
* Fairly low ammunition count&lt;br /&gt;
* Gun breech is easily destroyed&lt;br /&gt;
* Must stop to fire ATGMs&lt;br /&gt;
* Loses accuracy when firing continuously&lt;br /&gt;
* No smoke of any kind&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en|Devblog]] ===&lt;br /&gt;
The armoured fire-support vehicle Begleitpanzer 57 is a combined project from the Thyssen-Henschel and Bofors companies, developed for scouting and destroying lightly armoured Soviet APCs and IFVs without needing tank divisions for support. To achieve this, the engineers chose the chassis of the German Marder infantry fighting vehicle and installed an adapted version of an automatic 57mm ship cannon on it. Moreover, for fighting with enemy tanks, the Begleitpanzer was equipped with American TOW guided anti-tank rockets and a reloading system for the rocket launcher was developed and placed inside the vehicle's hull.&lt;br /&gt;
&lt;br /&gt;
The result was a fast and light infantry fighting machine capable of destroying enemy tanks and armoured personnel carriers at impressive ranges. At the same time, it could also land a small group of 3 infantry scouts. Sounds like a great idea! But it was the very universality of the Begleitpanzer 57 that prevented the vehicle from going into series production. The Begleitpanzer 57 turned out to be too lightly armoured for an infantry fighting machine, and too heavily armoured for a scout tank, plus it was not adapted for overcoming significant water obstacles. The military commission rejected the experimental prototype and the project was closed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_begleitpanzer_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Y6Tr5XrBQsQ|'''The Begleit Becomes &amp;quot;Balanced&amp;quot; - Begleitpanzer''' - ''JustinPlays''|ZQ0XIBPcF4E|'''The Shooting Range #73''' - ''Metal Beasts'' section at 00:30 discusses the Begleitpanzer 57.|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 3:41 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Light tanks based on the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Marder A1-]]&lt;br /&gt;
* [[Marder 1A3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5069-development-begleitpanzer-57-bofors-marder-united-at-last-en|[Devblog] Begleitpanzer 57: Bofors/Marder united at last!]]&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186784</id>
		<title>2C bis</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2C_bis&amp;diff=186784"/>
				<updated>2024-05-27T23:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;U28580205: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = French heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the other version&lt;br /&gt;
|link = 2C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_char_2c_bis&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Char 2C bis''' is an experimentally modified [[2C|Char 2C]] that primarily differs in its main armament. Following a decision made in December 1922, a standard Char 2C was modified at La Seyne from 1923 to 1926 and designated Char 2C bis, an experimental super-heavy tank with a 155 mm Schneider 155 C howitzer in a rounded cast steel turret. The main armament had a muzzle velocity of 200 m/s. The three separate machine gun positions were removed and more powerful Sautter-Harlé engines were installed. The tank weighed around 74 tonnes in this configuration. The modification was only temporary, as this experimental super-heavy tank was returned to its original state after 1934.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], the '''Char 2C bis''' has a playstyle comparable to the Char [[2C]]. However, since it is equipped with a short-barreled 155 mm howitzer, the reload time is substantially longer than most adversaries it will face during combat, players need always make every shot count in this experimental super-heavy tank. Despite being a super-heavy tank, its armour is not thick enough to stop the majority of tank rounds fired at it, and as such the 2C bis relies entirely on its huge crew count of 12 and empty hull space to survive. Staying behind the frontlines and acting as artillery is a feasible strategy, but due to the low velocity of the ammunition, this is extremely challenging for inexperienced players. Though with a careful aim, mastering the howitzer can be very rewarding, especially since it can obliterate even tanks at a much higher rank or BR. Always be aware of your surroundings and stay close to allies to prevent being isolated and overwhelmed by enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being comprised of large, flat, vertical armour plates, the 2C bis does not have a revolutionary armour scheme. Many dedicated anti-tank guns such as the Soviet 45 mm 45-K, the US 37 mm M5/M6 guns, and the British 40 mm 2-pounder can penetrate this tank frontally from medium to short range without any problem. Larger cannons will have no issue dealing with the 2C bis. Autocannons can also be a threat, especially from the thinly armoured sides. The lower hull sides are composed of 22 mm plates, meaning that a skilled M2A2 or T-60 player can penetrate the sides with ease. However, some slight angling can somewhat mitigate this issue. The large tracks of the 2C bis can obscure the front plate and make it harder to penetrate. In addition, there are some fuel tanks and extra 22 mm plates surrounding said fuel tanks, making for a nearly 50 mm effective thickness.&lt;br /&gt;
&lt;br /&gt;
The 2C bis' true survivability lies in its crew count. 12 crew members are placed throughout the vehicle, meaning that even if the crew up front is entirely knocked out with an APHE shell, there are a number of aft-facing members ready to replace them. This can give the 2C bis a near comical amount of survivability as it can be continuously penetrated, seemingly disabled, and suddenly it can return to battle.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, side, side skirts, roof)&lt;br /&gt;
* Cast homogeneous armour (turret, 155 mm gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 49 mm (0°) ''Front plate'' &amp;lt;br&amp;gt;22 mm (69°) ''Front glacis'' 15 mm (73°) Lower glacis&lt;br /&gt;
|22 mm (0°)|| 15 mm (62°) ''Top'' &amp;lt;br&amp;gt;22 mm (0°) ''Bottom''&lt;br /&gt;
| 13 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' || 35 mm || 35 mm || 35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm ||30 mm||30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The 2C bis utilizes a diesel-electric hybrid drive system. Two Sautter-Harlé inline 6 diesel engines power electric generators which then engage with electric motors at the rear sprocket. Like the [[Pz.Bef.Wg.VI P]], this means that the 2C bis can neutral steer and theoretically go just as fast in reverse. &lt;br /&gt;
&lt;br /&gt;
The 2C bis accelerates to its top speed quickly, regardless of the terrain it drives on, but this is only 15 km/h. The 2C bis will certainly be the last tank to the fight, but on the other hand the quick reverse acceleration can prove helpful in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its hull traverse speed is quite average, so given the long hull length it takes a bit of time before turning at full speed. Therefore, the 2C bis will respond pretty clumsily when adjusting hull position against close-up foes, so always keep yourself at a reasonable distance from danger zone (at least 100 m).&lt;br /&gt;
&lt;br /&gt;
Lastly, given the tall position of the idler wheel, the 2C bis is excellent at driving over larger obstacles that would have stuck conventional tanks; its long hull also allows it to cross over larger trenches or gaps on the ground with ease, giving it a small advantage in certain terrains.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Schneider 155 C (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2C bis has a 155 mm Schneider howitzer in its two man cast turret. Its velocity is extremely low and its reload rate is abysmal. The armament takes time and practice to utilize effectively, especially with its horrible shell velocity and curved trajectory. So, engaging targets further than 300 meters can take some practice. Given the extreme shell drop, the cannon often needs to aim up a lot to hit targets at normal fighting distance (~500m), but it just happens to have very limited elevation angle (+10°), severely limiting the cannon's effective range. &lt;br /&gt;
&lt;br /&gt;
This cannon is housed inside a front turret that gets obstructed by the commander's position behind, preventing the gun to aim towards the rear. Thus it is important to angle the hull such that the turret's firing arc contains all dangerous directions within.  &lt;br /&gt;
&lt;br /&gt;
On the plus side, with 7.7 kg of explosive filler, the Mle1915 shell will obliterate whatever it touches at the BR of the 2C bis, and even many way more advanced tanks at a much higher BR can still be one-shotted by this howitzer. As long as the shell makes contact anywhere, it is almost guaranteed to knock a vehicle out. Open-topped vehicles can even be knocked out by splash damage, as this is basically an artillery piece on tracks. Lastly, the gun has a good -10° gun depression, allowing it to fight on hills with relative ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Schneider 155 C (155 mm)|155 mm Schneider 155 C]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.1 || 11.2 || 13.6 || 15.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.8 || rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 17.2&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.0 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Schneider 155 C (155 mm)/Ammunition|Mle1915}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Since each shells are modelled individually, you should only loaded the tank with enough shells that you would realistically need to reduce the ammo rack size. Typically, 10 shells would be enough to deal with enemies in a single sortie.&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Hotchkiss Mle 1914 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The rear turret has decent horizontal arcs but suffers from rather poor vertical arcs and slow rotation speed, making this turret very situational. The frontal machine gun can be used to knock small obstacles out of the way as to prevent the HE shell from detonating on them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Hotchkiss Mle 1914 (8 mm)|8 mm Hotchkiss Mle 1914]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5,000 (250) || 450 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Rear || 5,000 (250) || 450 || __° || -130°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Compared to the &amp;quot;normal&amp;quot; counterpart the [[2C]], the 2C's bis powerful yet tricky-to-use 155 mm howitzer offered a much more devastating damage output. While the tank is still vulnerable to airstrike and flankers, it can be effectively used as a much tougher, albeit slower version of the [[Ho-Ro]] or [[15cm sIG 33 B Sfl]]. Because of this, despite its antiquated appearance, the 2C bis can reliably defeat even the much more advanced tanks at higher BR should its gun handling is well understood.&lt;br /&gt;
&lt;br /&gt;
As stated before, angling the hull around 40 degrees at any range can increase survivability and make the armour somewhat useful. If you are not sure about how far a target is, use the rangefinder, even at close range, since a miss will have you waiting almost half a minute to reload. The dreadful top speed will sometimes work in your favour, being that the first &amp;quot;wave&amp;quot; of enemy vehicles has already been dealt with. The 2C bis does not do well against multiple vehicles.&lt;br /&gt;
&lt;br /&gt;
Sitting in the rear and lobbing artillery at the enemy is a possible strategy, but the low velocity and high arc of the rounds make this difficult. Eventually, a dedicated anti-tank SPG will likely disable or knock out the vehicle. The 2C bis performs better at mid-range (100-400 m) encounters where tracking targets can be easier.&lt;br /&gt;
&lt;br /&gt;
Despite its massive size, the 2C bis can performs surprisingly well in urban areas, primarily due to the confined, close-ranged combat effectively nullifies the low shell velocity problem of the howitzer. The 2C bis can be used to effectively guard a key chokepoint and obliterate anything that came within its line of fire. The quick reverse acceleration can work in your favour to react to the enemy or retreat for a reload. Because of this, getting &amp;quot;Shadow Strikes&amp;quot; is more than possible. Though, much like in open area, the 2C bis is still vulnerable against flankers, as you would often find yourself being unable to move between certain corridors due to the sheer length of the tank. As such, never drive alone and always have someone to cover your back.&lt;br /&gt;
&lt;br /&gt;
Use your machine guns to clear obstacles that may trigger the HE shell's fuse prematurely. The 2C bis doesn't have a coaxial machine gun, which can be a problem when clearing obstacles as the hull guns have limited firing arcs. Turning the entire hull to shoot down fences and trees can be quite tedious, so always do it ASAP when you arrive at a comfortable position.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* [[BT-5|BT]]-5/7: those light tanks can be very threatening in the hands of an experienced tanker. They are very fast and agile, so they can show up at any location surprisingly fast. Their cannons are also powerful enough to penetrate the 2C bis' armour at any range, and usually knock out a few crews. Luckily, their armour is poor so a hit anywhere (or sometimes a near miss) can disable them. If the 2C is under their attack, angling the hull can help increase protection: while the effective thickness still won't be enough to stop a 45 mm AP, the 2C's large tracks and wheels can sometimes weaken the shell's kenetic energy. &lt;br /&gt;
* [[15cm sIG 33 B Sfl]], [[Ho-Ro]], [[Spj fm/43-44]]: these tanks are armed with a large caliber howitzer just like the 2C bis, posing a huge threat with HE overpressure. Usually 1-2 shots from them can completely destroy a 2C bis. But they have weak protection, so a direct hit or a near miss (especially close to their open compartment) can wipe them out. If you are aware of their presence, it is best not to engage unless they are reloading or distracted.&lt;br /&gt;
* Any enemy tanks in deliberate uptier ([[KV-1 (Family)|KV-1]], [[M4 Sherman (Family)|M4 Sherman]], [[T-34 (Family)|T-34]], etc.): Unlike many &amp;quot;low tier derp gun&amp;quot; tanks at low rank, the 2C bis benefits greatly from its huge crew count and empty hull space, which allows the tank to endure several hits from these tanks and capable of firing back, often destroying them in the process. In certain maps (especially maps with corridors or urban maps), the 2C bis can perform surprisingly well against an opponent at a much higher BR, with &amp;quot;Skill Matters&amp;quot; and &amp;quot;Balancer&amp;quot; awards being easily achievable. While the 155 mm is more than capable of taking out these tanks, they either have enough armor thickness or angled armor that allows it to survive some shots at certain places. As such, avoid aiming at their tracks or angled part of their armor if you are aware that these armor are enough to dissipate the explosion damage, and instead aim at certain deflective angles that would cause the pressure to went into the weak turret or hull roof and cause overpressure, such as turret mantlet or side profile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a dozen crew members, highly survivable&lt;br /&gt;
* Huge empty hull space and separate crew compartments at the rear, making it very difficult to one-shot without direct hit on ammo racks&lt;br /&gt;
* 155 mm howitzer will decimate anything even above its BR&lt;br /&gt;
* Neutral steering gives the tank decent reflex mobility&lt;br /&gt;
* Can climb over rough terrain with ease due to its World War I design&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely huge, easily spotted and targeted by any enemy&lt;br /&gt;
* Armour is mediocre at best&lt;br /&gt;
* Cramped frontal crew compartments, losing driver and gunner in a single shot is quite common&lt;br /&gt;
* 155 mm howitzer has long reload time, unfriendly shell trajectory, and low elevation&lt;br /&gt;
* Awfully slow top speed&lt;br /&gt;
* Limited turret traverse, very prone to rear attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The FCM 2C was a French &amp;quot;super heavy&amp;quot; tank designed to conquer the &amp;quot;no man's land&amp;quot; of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the [[M3 GMC]] tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.&lt;br /&gt;
&lt;br /&gt;
One 2C, No. 99 &amp;quot;Champagne&amp;quot;, was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_char_2c_bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3kVkp5-IeNQ|'''The Shooting Range #340''' - ''Pages of History'' section at 03:35 discusses the {{PAGENAME}}.|JzwvDeihMT8|'''The Shooting Range #339''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|QmaE2bomv14|'''Giant Derp Land Battleship - 155mm 70 ton Monster''' - ''PhlyDaily''|vdHmTGTPa20|'''Trenchwarmer - Char 2C''' - ''Tank Encyclopedia''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[2C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8033-development-char-2bis-the-beast-of-champagne-en|[Devblog] Char 2bis: the Beast of Champagne]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/fcm-2c.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia]&amp;lt;/nowiki&amp;gt; Char 2C]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer FCM}}&lt;br /&gt;
{{France heavy tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U28580205</name></author>	</entry>

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