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		<id>https://old-wiki.warthunder.com/index.php?title=J-7E&amp;diff=120155</id>
		<title>J-7E</title>
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				<updated>2022-01-05T19:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;U28441854: Addressing the current state of PL-5s for wiki readers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other MiG-21 versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=j_7e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=Cockpit_j_7e.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Based on the already well-developed [[J-7II]] and its modifications (J-7IIH/B/M; C/D), the J-7E offers a very different way to upgrade a [[MiG-21 (Family)|Fishbed]] from the Soviet approach - not only does it have a more powerful engine and additional fuel, it also comes with the iconic Chinese Fishbed's double-delta wing with slats, making it a formidable competitor in terms of overall manoeuvrability and especially at lower speeds, which no Soviet Fishbed can ever offer. With its newer PL-5B missile (currently broken in terms of thrust, causing the missile to g lock and fail to track within a second of launch) and large countermeasure capacity, the J-7E can prove its abilities over its competitors and use its amazing manoeuvrability to dominate close-quarters engagements in the hands of a good pilot.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J-7E's airframe looks similar to the [[J-7II]] aside from the double delta wings, having a small nose and a thin fuselage spine like the early [[MiG-21F-13]] the J-7II was developed from. This contrasts with the Soviet MiG-21s, where from the [[MiG-21PFM]] onward, the noses and fuselage spines were enlarged to house search radars and hold additional fuel, respectively. To compensate for the increased weight and aerodynamic penalties, Soviet designers installed increasingly powerful engines. Even though the J-7E's new WP-13F (reverse engineered R-13-300 with some newer technologies) engine lags behind the [[MiG-21SMT]] and [[MiG-21bis]]'s engines in terms of maximum thrust, the J-7E actually weighs less than the [[MiG-21MF (Germany)|MiG-21MF]] and can make the most of its engine power. The acceleration and climb are not on the level of the legendary MiG-21bis but still competitive for a top rank fighter.&lt;br /&gt;
&lt;br /&gt;
Thanks to the new engine and the slat-equipped double-delta wings, the J-7E has one of the most impressive manoeuvrability among all the current top-tier aircraft. The turn time is a whopping 29 seconds even when stock in RB, leaving most its competitors (other than F-5 family) behind by at least 3 seconds. Low-speed manoeuvrability and high-speed energy retention are greatly improved, addressing long-standing issues with the Fishbed family and presenting a pleasant surprise to new pilots. It is possible to make sustained high-G turns at above 1,000 km/h IAS without losing much airspeed at all and maintain good nose authority during spiral climbs or dogfights at near-stall speeds. The slats still work at 900 km/h, which helps with gun snapshots or missile leading at high speeds. The wing loading is lower than most contemporaries other than the [[J35D]] and [[Mirage IIIC]], which feature full tailless delta wings. The J-7E is very solid in close combat and can compete with Mirages and F-5s while dancing around heavier aircraft like [[F-4 Phantom II (Family)|Phantoms]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,187 || 2,156 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.5 || 29.0 || 153.3 || 144.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,255 || 2,230 || 27.3 || 28.2 || 187.2 || 178.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 525 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Shenyang Liming WP-13F || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,712 kg || colspan=&amp;quot;2&amp;quot; | 310 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,200 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,306 kg || 7,176 kg || 7,692 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,100 kgf || 6,666 kgf&lt;br /&gt;
| 1.06 || 0.93 || 0.87 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 7,132 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.13 || 0.99 || 0.93 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E comes with a 10 mm plate behind pilot's head and a 16 mm plate behind the ejection seat. While it doesn't prove to be much of a concern of cannons, it does help to stop some smaller-calibre gunfire. There is also a 60 mm windshield that is durable enough to take some shots than all the remaining part of the aircraft. The armour still doesn't count for much considering that top-tier aircraft primarily rely on missiles and tend to have very powerful guns, so avoid being hit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm Type 30-1 cannon, belly-mounted (60 rpg)&lt;br /&gt;
&lt;br /&gt;
Because the addition of a new fuel tank to the lower left side of the aircraft and compensation for the weight of newer missiles, unlike its predecessor, the J-7E has only a single Type 30-1 cannon on the starboard side. It does have good ballistics and firepower (a few hits will rip apart most aircraft), but for pilots without good aiming skills the stingy 60-round ammo capacity will be very painful. Experienced pilots may prefer it over the 23 mm cannon used by most Soviet Fishbeds due to its accuracy and stopping power. In SB, the J-7E comes with a HUD and the ranging radar is linked to it, making it somewhat useful to track down enemies and gun them down with a bit more precision. However, pilots do need to compensate the offset of the starboard gun and aim a bit towards the left when shooting at closer ranges.&lt;br /&gt;
&lt;br /&gt;
Belt selection is largely up to personal taste but the &amp;quot;Armoured Targets&amp;quot; belt is generally the most consistent, often dealing hefty kinetic damage to enemy aircraft. The APHE rounds have about 60 mm of penetration but it is not advised to use the gun against ground targets in mixed battles; they can be effective against thinly armored targets, but the limited ammunition should be reserved for aircraft and going on gun runs is very dangerous against top-tier SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|250-3 (250 kg)|500-3 (500 kg)|Type 90-1|Type 130-2}}&lt;br /&gt;
{{main|PL-2|PL-5B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x PL-2 missiles&lt;br /&gt;
* 2 x 250 kg 250-3 bombs (500 kg total)&lt;br /&gt;
* 2 x PL-2 missiles + 2 x 250 kg 250-3 bombs (500 kg total)&lt;br /&gt;
* 2 x PL-5B missiles + 2 x 250 kg 250-3 bombs (500 kg total)&lt;br /&gt;
* 4 x 250 kg 250-3 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg 500-3 bombs + 2 x 250 kg 250-3 bombs (1,500 kg total)&lt;br /&gt;
* 2 x PL-5B missiles + 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
* 2 x PL-2 missiles + 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
* 4 x PL-2 missiles&lt;br /&gt;
* 4 x PL-5B missiles&lt;br /&gt;
* 2 x PL-5B missiles&lt;br /&gt;
* 2 x PL-2 missiles + 2 x PL-5B missiles&lt;br /&gt;
* 8 x Type 130-2 rockets&lt;br /&gt;
* 2 x PL-2 missiles + 8 x Type 130-2 rockets&lt;br /&gt;
* 2 x PL-5B missiles + 8 x Type 130-2 rockets&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 14 x Type 90-1 rockets + 8 x Type 130-2 rockets&lt;br /&gt;
* 8 x Type 130-2 rockets + 2 x 250 kg 250-3 bombs (500 kg total)&lt;br /&gt;
* 8 x Type 130-2 rockets + 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
* 14 x Type 90-1 rockets + 2 x 250 kg 250-3 bombs (500 kg total)&lt;br /&gt;
* 14 x Type 90-1 rockets + 2 x 500 kg 500-3 bombs (1,000 kg total)&lt;br /&gt;
* 14 x Type 90-1 rockets&lt;br /&gt;
* 2 x PL-2 missiles + 14 x Type 90-1 rockets&lt;br /&gt;
* 2 x PL-5B missiles + 14 x Type 90-1 rockets&lt;br /&gt;
* 28 x Type 90-1 rockets&lt;br /&gt;
&lt;br /&gt;
The J-7E has a lot of ordnance options to choose from. Several loadouts contain PL-2 missiles, and while the stock option of twin PL-2s is better than nothing, these primitive IR missiles are unlikely to hit anything in top-tier battles besides extremely complacent targets and should be avoided once the PL-5Bs are researched. The PL-5B is the first competitive missile available to any PLAAF fighter in War Thunder and is a strong selling point of the J-7E compared to its predecessors. It is listed as having a 20 G overload, equal to the [[AIM-9J]], and has a wide acquisition envelope like the [[AIM-9G]]. There are a few downsides. First, it only has a 4 G launch overload, which causes issues during heated turning engagements. Second, the seeker head is sensitive and will often chase after flares. Thirdly, due to coding problems, the PL-5B, although has its weight fixed, did not receive changes to its initially implemented thrust, and currently reaches a maximum speed of a whopping Mach 2.5 FROM A STANDSTILL/ZERO GROUND SPEED (causing the missile to tumble at its design speed of Mach 2.2) and within the first 2 km of trajectory, the missile cannot maneuver at all.&amp;lt;!--''Thirdly, due to coding problems, PL-5B, although has its weight fixed, but the rocket thrust didn't adjust accordingly, currently has a maximum speed of a whopping Mach 2.7 (in contrast to historical Mach 2.2) and within the first 2 km of trajectory, the missile can barely do any manoeuvre.''&amp;lt;ref&amp;gt;https://forum.warthunder.com/index.php?/topic/536393-29058-pl5b-missile-accelerating-past-max-mach-speed/&amp;amp;tab=comments#comment-9134945&amp;lt;/ref&amp;gt;--&amp;gt; Use the PL-5Bs (as designed) thoughtfully, either at long range and high altitude against unaware opponents or at opportune moments in closer combat where an enemy will not be able to pull hard and the J-7E can relax its overload for a split second to launch the missile (the wide acquisition envelope helps with this). However, given the current state of the PL-5, kills from up to 10 kilometers on unaware enemies are entirely possible. The J-7E lacks any radar-guided missiles and cannot surprise targets in head-on engagements.&lt;br /&gt;
&lt;br /&gt;
The J-7E's ordnance improvements are not limited to air-to-air combat. For ground attack, it has access to 250 kg and 500 kg bombs like the J-7II, but it now uses much improved Type 90-1 and Type 130-2 rockets as seen on the [[Q-5A]] instead of the weak 57 mm HF-5 rockets. It also has a ballistic computer and two hardpoints per wing, giving the J-7E the best ordnance capacity and highest precision of the PLAAF fighters. The 90 mm Type 90-1 rockets are equivalents of the US FFAR rockets and nothing special. The 130 mm Type 130-2 rockets have HE warheads and direct impacts will easily dispatch light tanks and SPAAs. Against top-tier MBTs, accurate hits to the turret and hull roof armor will work the best, as side impacts can be inconsistent. The Type 130-2s are launched in pairs, so two rocket pods will provide 4 salvos and four rocket pods will provide 8.&lt;br /&gt;
&lt;br /&gt;
Multirole loadouts combining missiles and rockets, missiles and bombs, or bombs and rockets are available. They may be useful in mixed battles, for example bringing two Type 130-2 rocket pods or two 500 kg bombs to destroy ground targets while retaining a pair of PL-5Bs for fending off enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J-7E is something like a hybrid between a MiG-21 and an F-5 in terms of flight performance and role. It obviously is an evolution of the Fishbed and enjoys many of the MiG-21's strengths in top speed, acceleration, and climb. At the same time, the new design corrects many of the MiG-21's vices and it ends up being a very nimble dogfighter that can turn well and maintain its energy like an F-5. This gives it flexibility in terms of how to approach combat. At the beginning of a match, the J-7E can sideclimb and make its way to medium or high altitude, then cruise into battle at supersonic speeds. Distracted targets at similar altitudes are prime missile targets. When it is time to join the furballs below, the J-7E can swoop in on vulnerable targets and put its agility to use. &lt;br /&gt;
&lt;br /&gt;
Gunning straight into battle at lower altitudes from the start of a match, which is customary for Fishbeds, is also an option. Start to &amp;quot;patrol&amp;quot; for anyone who is possibly in their tunnel vision (where a person has only a little FOV due to his speed), then go ahead and assault them with your powerful, yet currently broken, PL-5B AAMs. They can make short work of the enemies in an ideal case but do keep your launch overload in check as mentioned. If you only have PL-2s, which are barely better than no missiles, or even worse, only the cannon left, be very cautious on when should you fire a burst or launch the missiles. If you wasted the chance, pilots can meet their demise pretty quick if your team is on the disadvantage. And it should be reminded that unless really necessary or it is one-on-one dual with your enemy, in most cases '''do not''' dogfight for very long times to avoid presenting a slow and easy target for outside enemies to pick off. But if you have to, bleed the opponent's energy as much as you could: your higher thrust-to-weight ratio and double-delta shine here, assisting in getting on the enemy's six and staying there.&lt;br /&gt;
&lt;br /&gt;
The new PL-5B introduced to the PLAAF arsenal can on paper pull 20 G upon its targets while suffering from a 4G launch limit. As discussed earlier, it is unwise to use the PL-5B as a close range dogfight missile in the same way as the AIM-9J. It is definitely leagues ahead of the PL-2 and can still work in a pinch, but long range shots against unaware opponents are safer kills. The PL-5B can send careless enemies straight back to the hangar upon a successful impact with its higher explosive equivalent load. But all this come at a price: you only have the starboard Type 30-1 cannon as the last ditch weapon, and thus you have only 60 rounds just like the original [[MiG-21F-13]]. Players who have experience with the [[J-6A]] and [[J-7II]] should have a good idea of the cannon's ballistics, but the off-center placement may take some getting used to. In this case, pilots should pick enemies who have recently manoeuvred, then go straight upon them and aim a bit to the left to compensate the gun's placement; a burst from 30 mm can tear down anything that flies with some precision.&lt;br /&gt;
&lt;br /&gt;
Countermeasures and a radar warning receiver allow the J-7E to have good defensive capabilities, but the aircraft only has a ranging radar instead of a proper search radar. This means that the RWR is the primary source of information on enemy positions besides the in-game spotting mechanic. Remember that some aircraft like the [[F-5C]] do not have a radar at all and those that do can still turn their radar search off to preserve stealth. The J-7E does not have any radar guided missiles and the primitive radar is not relevant during active combat. &lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
&lt;br /&gt;
* [[F-5E|F-5]] series: F-5s are always a tough enemy to deal with due to its smaller size and above average manoeuvrability, making him the arch-enemy of J-7E. But thanks to your overall higher thrust-to-weight ratio and double-delta, you can still do some dogfight with him but be caution with your next step: one small wrong move can mean your quick demise. The best solution to handle F-5s are your PL-5Bs, if they are careless enough, they will not have the chance to fly back to the airfield since they have already been shattered by the explosive mass of the missile. If missile is not an option, keep as fast as you could and leave the airspace for another attack run; only hitting him when the tides of battle really allows you to do so.&lt;br /&gt;
&lt;br /&gt;
* [[Mirage IIIE|Mirage III]] series: they have the infamous [[Matra R550 Magic 1|Magic R.550]] and [[Matra R530]] at their disposal and these missiles can send anything that flies back to the hangar with ease. Their high angle of attack also worth mentioning since they can still sacrifice some more speed in the short run and hit you with the cannons. In this case, keep your speed, try to bleed their energy and avoid their Magics with flares, without them, the J-7E with its higher acceleration and energy retention can duel the Mirage III with relative ease.&lt;br /&gt;
&lt;br /&gt;
* [[J35D]]: Currently the only other fighter in War Thunder with a double-delta wing, the Draken has incredibly low wing loading, a good thrust-to-weight ratio, and powerful RB24J missiles that are functionally identical to AIM-9Js. Its missiles are not quite as potent as the Magics used by the Mirages, but the plane can pull off some very impressive manoeuvres, so be cautious when dogfighting with a Draken for the first few turns and be prepared to drop flares if necessary. The Draken's design is a double edged sword however, because the entire aircraft being a lifting body means that it acts like an enormous airbrake during hard turns, losing immense speed. The tailed double-delta configuration of the J-7E is more balanced and its superior energy retention will give a careful pilot the upper hand in an extended engagement. The J35D also lacks flares, is a large target, and has an even more awkward gun placement than the J-7E, so it's not particularly threatening when its speed is gone.&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)|F-4 Phantoms]]: Other than the [[F-4C]]: All top-tier Phantoms are large, bulky planes that will suffer heavily in a dogfight with the J-7E, but they are fast and may be able to outrun the J-7E and other Fishbeds at low altitude courtesy of their higher rip speeds (less so for the FGR/FG if they are carrying gun pods). Careful Phantom pilots will maintain their energy and repeatedly sling missiles at the J-7E while avoiding dogfights, and they also carry plenty of flares to avoid return fire from PL-5Bs. The British Phantoms boast pulse-doppler radars that can guide AIM-7 Sparrows against ground clutter while staying at high altitude. The J-7E has a radar warning receiver and an impressive supply of countermeasures for a light fighter, so long range Sparrow shots can be detected and evaded, but such launches are still annoying to deal with and can wear down the J-7E. Coordinate with teammates, trash their Sparrow shots to force them to switch to short-range IR missiles, and bait them into close quarters engagements where the J-7E excels. The German [[F-4F]] lacks radar-guided missiles despite being otherwise modern, so it is less of a threat. &lt;br /&gt;
* [[JA37C|JA37C Viggen]]: Another very iconic jet from Sweden and it is among the most advanced and manoeuvrable jets; the first mass-produced jet that ever comes with a canard. With one of the highest climb rate thanks to its aerodynamic design and powerful engine, as well as an advanced radar with look-down capabilities, this jet among with Phantoms are tough targets to engage. So a good way to avoid quick demise from their Skyflash missiles is to stay as low as you could, where its radar couldn't detect with ease, and try to take a detour behind the enemy lines where they will be concentrated on your teammates, then strike them when they are unaware of it. If that is not the case and you have gone into a dogfight with it, do not head-on as you are a piece of cake to Skyflash. Keep also your speed and manoeuvres in check, bite on its tail as much as you can, since there's a risk for the J-7E to overshoot and get shot by the Viggen's 30 mm cannons. &lt;br /&gt;
* [[MiG-23 (Family)]]: The family of late Soviet variable-swept wing aircraft in-game, the Floggers, have a higher thrust than J-7E does and it does come with better avionics and head-on capable R-60M missiles (MiG-23M and MiG-27M) which can make short work of careless players. The R-24T on the MiG-23MLD are also worth mentioning as they have quite a long radius, are IRST-guided and won't trigger your RWR. But the good news is that in many cases, if the enemy player didn't pay enough attention to tailing J-7E, they are still easy preys to your missiles or sometimes your 30 mm cannons, with such a large airframe, hits can be achieved with ease; but do note that some experienced players will manually control the swept angle of the wings and keep in dogfight for quite a while. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New engines with higher thrust and overall acceleration thanks to the lighter weight than Soviet MiG-21s.&lt;br /&gt;
* Unique double-delta wings that gives impressive manoeuvrability and energy retention at its tier.&lt;br /&gt;
* Is the first Chinese aircraft with a multifunctional HUD, and also the first PLAAF aircraft with CCIP.&lt;br /&gt;
* Comes with RWR and 72 countermeasures.&lt;br /&gt;
* PL-5B missiles, if used properly, can make very short work of your enemies with its 20G overload.&lt;br /&gt;
* Good selection of ground attack weaponry, including powerful 130 mm rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Single gun on starboard with only 60 rounds.&lt;br /&gt;
* Missile launch overload of only 4G.&lt;br /&gt;
* Lacking of any form of advanced radars and radar-guided weaponry.&lt;br /&gt;
* PL-5Bs currently produce far more thrust than aerodynamically productive, making the missile erratic and effectively useless as both a standoff or as a dogfighting missile (cannot pull its 20 for dogfights, tumbles at long ranges which hampers its overall range). &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The CAC J-7 Fishbed (alternatively called a Fishcan to differentiate from the [[MiG-21 (Family)|Soviet built ones]]) has entered PLAAF service since late 1960s, but due to the political turmoil and lack of documents due to Sino-Soviet split, it was until the mid-1970s where the [[J-7II]] has a steady pace of manufacture. The 4th major revision of this airframe, J-7IV, aka J-7E, needs to trace back to the 1980s.&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, Mainland China had better relationships with European countries who seek to open up their military equipment market; thus during these days the older J-7II received a overhaul upgrade coded J-7B (or F-7M in foreign market) with British electronic equipment provided by GEC Marconi; while at the same time Chinese got their hands on a few [[MiG-21MF (Germany)|MiG-21MF]] from Egypt for upgrading the PLAAF fleet with a faster and radar-equipped aircraft, which later became the J-7C/D. They however failed to meet PLAAF's requirements on low speed dogfight doctrine and only a mere 54 of these aircrafts were manufactured, though they were impressed by the R-13-300 engines on them and thus it became the Shenyang Liming WP-13 engine.&lt;br /&gt;
&lt;br /&gt;
Although all these must be supported with a higher military budget (which wasn't available in the 1980s due to the economic reform) and during the late 1980s, most of the budget went to the later J-10 &amp;quot;Firebird&amp;quot;; while there were the mass of the older Shenyang [[J-6A|J-6]] fleet that needed replacement and PLAAF was in dire need for a fighter that came with ground-attacking capabilities (even the Shenyang J-8II was among the modified aircraft), so the CAC (Chengdu Aircraft Corp.) decided to made an upgrade on J-7 based on the opinion from foreign users, especially in terms of manoeuvrability .&lt;br /&gt;
&lt;br /&gt;
Thus, the J-7IV (that later became the J-7E) program started in 1987 and by May 1991, it made its first flight and 2 years later it came into PLAAF commission.&lt;br /&gt;
&lt;br /&gt;
The main improvement was the manoeuvrability, with the new WP-13 engine and the iconic double-delta designed by Northwestern Polytechnical University (西北工业大学 in Xi'an, Shaanxi) with a slat that can be lowered to 25° (and in fact the first PRC fighter with slats) that really helped its manoeuvrability - in a PLAAF's exercise in 1993, it was concluded that it was 43% better than older J-7II, as well as longer range with additional fuel tanks at the cost of giving up the port side cannon due to decreasing usage of cannons. Other improvements included additional pair of pylon, domestic avionics with a HUD, as well as some of the cockpit gauges were digital.&lt;br /&gt;
&lt;br /&gt;
These 260 J-7Es built from 1994 to 2001 became the gap filler for PLAAF in the struggling days during the heat of 2nd Taiwan Strait Crisis; in 2006, based on the later F-7PG that came with an Italian radar (later domestic radar); the ultimate Fishbed of Mainland China- the J-7G came into service, with HMDs and latest avionics. Both serving as a supplementary jets to frontline airfields and cheaper solution to fill the gap until newer J-10C and J-11 series replace them. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j_7e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|uPiZbwP0IUA|'''My Definite Favourite - J-7E Red Skies''' - ''DEFYN''|yQfhODlSmJo|'''The Shooting Range #257''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|cSY9Dymym9A|'''The Most Underrated Plane Of Patch 2.7: J-7E''' - ''Spit_flyer''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526070-chengdu-j-7e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Chengdu}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U28441854</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-100D&amp;diff=59339</id>
		<title>F-100D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-100D&amp;diff=59339"/>
				<updated>2020-06-05T00:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;U28441854: Significant changes to its strengths and weaknesses as listed in the older version of its &amp;quot;usage in battles&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f-100d&lt;br /&gt;
|cockpit=380321/1306449&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[MiG-19PT]] and the [[Javelin F.(A.W.) Mk.9]].&lt;br /&gt;
&lt;br /&gt;
The dog-fighting days of WW II were over and while there was air-to-air combat during the Korean and Vietnam Wars, it was nowhere the level of previous wars. Jets were becoming faster, electronics and avionics were making them more manoeuvrable and the fighters were able to carry extremely large amounts of ordnance. The {{PAGENAME}} was no exception to this as it was designed to be a ground attacker first and a fighter/interceptor as a secondary role. Visible changes to the shape of the fighter compared to earlier [[F-80A-5|F-80s]], [[F-84 (Family)|F-84s]] and [[F9F-2|F9Fs]] as the {{PAGENAME}} sported a more sleek and aerodynamic shape to it.&lt;br /&gt;
&lt;br /&gt;
One noticeable difference is the deviation from the straight-wing aircraft, early on in development the {{PAGENAME}} was known as the ''45-Sabre'' (officially later it was dubbed ''Super Sabre'') due to its wings being swept back at a 45° angle. The fighter's elevators were also swept back to help increase the aerodynamics of the aircraft. Engine exhaust nozzle control, upgraded avionics and early computer systems worked together to make this the first US fighter which was able to fly faster than the speed of sound in level flight. Compared to earlier jet fighters, the {{PAGENAME}} may feel more like a race car as it has a great climb rate, accelerates well in a straight line and during a dive while maintaining a decent roll rate. Slats in the wings help with the already horrible turn time, especially when the fighter is loaded down with ordnance, as such, turning should be left to a minimum. &lt;br /&gt;
&lt;br /&gt;
[[File:F-100 duckmcmallardson001.png|350px|thumb|left|Literally looking down the barrels of an oncoming '''{{PAGENAME}}'''.]]&lt;br /&gt;
&lt;br /&gt;
Weapon loadout options allow the pilot to tailor the aircraft to their playstyle or even mix it up depending on the map they are flying. This fighter excels as a ground attack bomber utilizing up to 6,000 lbs of bombs, [[AGM-12B Bullpup|Bullpup]] rockets, [[FFAR Mighty Mouse|Mighty Mouse]] rockets or several combinations of the three. Whether you are into dropping and running or firing and forgetting, there are ordnance choices will fit the pilot's style. For those pilots who want to hunt fighters and bombers, The four nose mount 20 mm cannons and choice of [[AIM-9B]] Sidewinder air-to-air missiles will fit the bill. Centre-mounted cannons mean that convergence is not a factor and allows the pilot to set up for head-on attacks and being more successful against other fighters which may have to factor in convergence. The Sidewinders are also an intimidation factor as pilots with one on their tail must immediately focus on outmanoeuvring the missile, providing you with the opportunity to manoeuvre in and line up the kill-shot with your cannons if the missile does not make contact. The speed of the {{PAGENAME}} can come in handy when attacking bomber aircraft as Boom &amp;amp; Zoom tactics will help you avoid any defensive weapons allowing you to wreak havoc during an attacking dive.&lt;br /&gt;
&lt;br /&gt;
If handled correctly, the {{PAGENAME}} can be a wrecking ball of destruction both in ground attacks and as an aircraft interceptor. Ordnance options are available for all play-styles and can be a tide-turner in a decisive match.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-100 during its initial development was outfitted with the then de-rated Pratt &amp;amp; Whitney XJ57-P-7 engine and was still able to achieve faster than the speed of sound. By the time the {{PAGENAME}} rolled off of the production line they were outfitted with the more powerful Pratt &amp;amp; Whitney J57P-21. It is this engine which turns the fighter into a hot rod. The {{PAGENAME}} is much like a ground-based dragster in that it has acceleration, it has a high top speed and is a horrible turner. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is aerodynamically fit with its sleek body and swept-back wings which coupled with its J57P-21 is a fantastic climber which continues to accelerate even without WEP engaged. This fighter will continue to accelerate in a flat run to the point of going over Mach 1 and even more quickly hits top speeds when in a dive. Climbing, diving and rolling are excellent capabilities of this fighter, however, this comes with having speed on your side as when flying slower, it has a more challenging time to manoeuvre without being a relatively easy target for others. The {{PAGENAME}} is not the greatest of turners even with leading-edge wing slats to help, manoeuvres like the Immelmann and Split-S are the most optimal when changing directions without attempting energy-bleeding manoeuvres like turning (unless that is what you are intending to do to cause an overshoot of someone following you). &lt;br /&gt;
&lt;br /&gt;
[[File:F-100 fulzy nyan001.png|350px|thumb|right|Bird's eye view of a '''{{PAGENAME}}''' after unloading on ground targets.]]&lt;br /&gt;
&lt;br /&gt;
Flying at speeds close to Mach 1 or past can pose a challenge for pilots utilising the 3rd-person view as a condensation cloud forms around the aircraft and obscures your view (not an issue for those flying simulator-style from in the cockpit). While this can make targeting enemy aircraft a challenge, it just takes a little more work to line up the shot either with the cannons or air-to-air missiles. &lt;br /&gt;
&lt;br /&gt;
Typically aircraft which pound ground targets fly slow to ensure they hit their targets with guns, rockets or bombs, however, the {{PAGENAME}} becomes difficult to get out of harms way when flying slow, so it requires the pilot to learn how to bomb and fire rockets at targets at higher speeds than what they may be used to with earlier aircraft. Terms like drop &amp;amp; run or fire &amp;amp; forget come into play as the {{PAGENAME}} descends towards a ground target at a good clip, dropping its bombs or firing its rockets and then boogieing out of the area to ensure the ground anti-aircraft fire nor any trailing fighters gain a targeting solution on you. Some pilots like to watch and make sure their ordnance hits the target, however, this can cost you your jet when someone takes advantage of your inattentiveness and gets the drop on you. Speed in and speed out is the key with the {{PAGENAME}}.   &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,445 || 1,438 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 40.6 || 41.5 || 61.4 || 54.6 || rowspan=&amp;quot;2&amp;quot; | 1,400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,478 || 1,458 || 39.5 || 40.0 || 94.6 || 79.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
[[File:F-100 rheinberg001.png|500px|thumb|right|'''{{PAGENAME}}''' at cruzing altitude on the watch for potential enemy fighters.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 620 || 435 || ~11 || ~4.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 540 || &amp;lt; 610 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57P21 ||  1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,551 kg || colspan=&amp;quot;3&amp;quot; |  352 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,618 kg || 10,968 kg || 11,669 kg || 12,719 kg || 13,069 kg || 16,689 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,786 kgf || 5,810 kgf&lt;br /&gt;
| 0.55 || 0.53 || 0.50 || 0.46 || 0.44 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,254 kgf&amp;lt;br /&amp;gt;(1,200 km/h) || 7,978 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.75 || 0.73 || 0.68 || 0.63 || 0.61 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Survivability and armour===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For post-war fighter jets wanted to take advantage of the newer jet technology and maximize both speed and ordnance carried. To keep up speed and maximize ordnance, something had to give and that came with pilot survivability. The idea is to be faster than the enemy which would make it really difficult for them to get a targeting solution on you. Though the {{PAGENAME}} does have protection for the pilot, it isn’t much and leaves the rest of the critical components virtually unprotected with armour. For the pilot, the back of the seat and headrest maintains a continuous piece of steel at 12.7 mm thick and the windscreen is rated at 64 mm bulletproof windscreen. Typically this type of protection is meant more for protection from defensive turret attacks from bombers rather than gun attacks from other aircraft.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a relatively sturdy aircraft and can take a beating before critical components begin to fail. While the engine and the pilot are important to protect as much as possible (without the engine you don’t go and without the pilot…you don’t go…) the wings are another critical component which you must protect as hits to the wings can make flying very difficult or send you to the respawn point. If being tailed by another aircraft try to speed away because if you try to pull up, turn to the side or pull-down, you risk expositing increased surface area of the skin, giving the enemy pilot more to shoot at and a greater opportunity of taking out a wing. If possible, increase speed and sway back and forth, even some very shallow elevator dips up and down maybe enough to throw off the sighting of the enemy pilot and spray his bullets all around you without exposing very much surface area of the jet, however, if there is a missile launch, take evasive action to avoid the missile and worry about the guns later.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|M39A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is outfitted with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M39A1 cannons 200 RPG (800 rounds total)&lt;br /&gt;
&lt;br /&gt;
Early fighter aircraft utilized the wings of aircraft to mount machine guns and cannons, which was very effective especially aircraft like the P-47 which could outfit four guns in each wing for a total of eight. The downside is that for these guns to be effective, they had to have a convergence set to a specific distance, bullet hits before that distance and after became less effective, the pilots needed to make sure to hit the sweet spot. For the {{PAGENAME}}, convergence is non-existent as all four of its M39A 20 mm cannons are mounted on the underside of the fuselage, effectively able to decimate targets at extremely close range or snipe targets which maybe even 700 - 800 m, if not farther away, effectively almost any range (below 1000 m) is a sweet-spot for this fighter. &lt;br /&gt;
&lt;br /&gt;
The cannons are air-cooled and rarely overheat, typically with the 200 round limit for each gun, the pilot should want to make each shot count and not just hold down the firing trigger and spray away. Another bonus to having all four cannons being the same type and calibre is that the bullets will have the same drop rate, so after getting used to how they work, it is much easier to estimate where to target moving vehicles to ensure a connection with the bullets. With the four cannons grouping so tightly, only a few rounds are needed to blow off an enemy aircraft's wing, eliminate a critical component (engine, compressor, fuel tank, pilot...etc...) and even take out ground units to include up to light armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|AGM-12B Bullpup|AIM-9B|AIM-9E}}&lt;br /&gt;
[[File:F-100 wp gaming001.jpg|500px|thumb|right|'''{{PAGENAME}}''' peeling away from the flight revealing the suspended ordnance it is carrying.]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can carry the following suspended ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 500 lb LDGP Mk.82 bombs (3,000 lb total)&lt;br /&gt;
* 10 x 500 lb LDGP Mk.82 bombs (5,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk.83 bombs (4,000 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse unguided rockets&lt;br /&gt;
* 4 x 750 lb M117 cone 45 bombs + 14 FFAR Mighty Mouse unguided rockets&lt;br /&gt;
* 2 x AGM-12B Bullpup rockets&lt;br /&gt;
* 2 x AGM-12B Bullpup rockets + 4 x 750 lb M117 cone 45 bombs&lt;br /&gt;
* 4 x AIM-9B Sidewinder air-to-air missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:F-100 tio pilin001.png|350px|thumb|right|'''{{PAGENAME}}''' caught in the cross-hairs of a MiG fighter.]]&lt;br /&gt;
&lt;br /&gt;
The F-100 is absolutely crippled in an up-tier situation. Unlike the F4 Phantom II or the MiG-21, the F-100 is equipped with leading-edge slats. This gives it a much higher angle of attack at low speeds, allowing the F-100 to out-turn both the F4 and the MiG-21 while pulling so many G-forces and dropping speed so severely that it becomes an easy kill for even AIM-9E missiles. However, at lower battle ratings, the F-100D is best at [[Boom &amp;amp; Zoom]] tactics. When fighting at a lower battle rating, the F-100 has some bad flying characteristics at low speeds which includes flying like a rock with wings. At high speeds, the F-100 locks up severely in spite of its all-flying tail and boosted controls, losing most of its control authority (particularly in its rolling axis). It has a massive angle of attack, so once you get on someone's tail, there's pretty much no escape, though floundering around at subsonic-optimized speeds leaves you vulnerable to interception. The best way to use the F-100D in the face of constant uptiers is to start climbing away from the battlefield, returning as support once more capable fighters have engaged the enemy. 5,000 meters is usually a good altitude to climb to. In the off chance that you encounter subsonic aircraft, Boom &amp;amp; Zoom tactics should be used to capitalize on your relatively superior climb rate. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around, they will be able to outmanoeuvre the F-100D.&lt;br /&gt;
&lt;br /&gt;
Against the F-100's second biggest foe (with the first being AIM-9Js and R-60s), the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended, especially considering the MiG-19's superior maneuvering energy retention. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with, though reaching those speeds effectively dooms the Super Sabre to degrees of maneuvering lockup similar to that experienced by its foe. However, the MiG-19 accelerates much faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best-case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s. &lt;br /&gt;
&lt;br /&gt;
The F-100 is an amalgamation of paradoxical design features that results in an aircraft too heavy to sustain maneuvering engagements despite of its strong slats, too slow to accelerate to its surprisingly high rip speeds, and too sluggish at speed to take advantage of its strong armament, all while being near incapable of matching the performance demands of its BR-peers at 10.3. Overall to get this bus to perform, it must be at high speeds. Keep your energy up.&lt;br /&gt;
&lt;br /&gt;
;Ground attack&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is no stranger to ground attack and can be effectively outfitted with just about anything (the LDGP Mk series kitchen sinks were not yet available) necessary to destroy ground targets both large and small. While bombers could deliver a massive amount of ordnance, they typically flew slow and high and were not always as precise as hoped for, therefore the USAF designated some of their fighter aircraft to also excel as low altitude precision bombers. &lt;br /&gt;
&lt;br /&gt;
The J57P21 engine was necessary for this aircraft to both get it to fighter altitude and also to carry a massive amount of ordnance.  A fully researched version of the {{PAGENAME}} can carry an assortment of low-drag general-purpose bombs ranging from 500 lb, 750 lb and 1,000 lbs. Total maximum bomb weight is 6,000 lbs, the same amount carried by a single [[B-17E]] bomber, but the {{PAGENAME}} can heft this amount at almost 1,000 kph faster and at a lower more accurate altitude. Of course, the bomb size will be determined by which type of target will be in the crosshairs. For smaller targets the 500 and 750 lb bombs will work best, but if base bombing, the 1,000 lb bombs will give you the most bang for the buck. The only time to use the LDGP Mk.83 bomb against vehicles is when there is a significant number en masse.&lt;br /&gt;
&lt;br /&gt;
Not all targets will require the usage of bombs or on some maps, you may be fortunate enough to have several bombers working on ground targets, or ground targets may be spread out, this is where rockets begin to shine. The AGM-12B Bullpup is essentially a 250 lb bomb attached to a rocket motor and is spin-stabilized. The Bullpup can be quite precise as long as the pilot can maintain visual of the target as he will need to guide the Bullpup in, any break from the target (due to manoeuvring or avoiding incoming enemies) can cause the rocket to go awry and miss the target. If needed the {{PAGENAME}} must throttle back and deploy the speed brake to ensure the Bullpup hits the target before manoeuvring away. &lt;br /&gt;
&lt;br /&gt;
On the other hand, usage of the smaller [[FFAR Mighty Mouse]] unguided rockets can do a good amount of damage against ground and aerial targets, the one drawback – they are unguided. This means that once they are fired, they continue at their trajectory until they either hit something or run out of fuel and crash into the ground. The main counterpoint for the {{PAGENAME}} is the amount of these Mighty Mouse rockets it can carry, a total of 76. Rockets work best when they are fired in groups as this significantly increases chances that one or more rockets will hit their target. When going against aircraft it can induce a fear factor and cause the enemy pilot to take evasive manoeuvres to avoid an incoming salvo of rockets making them a much easier target to line up and reduce to small bits with the cannons.&lt;br /&gt;
&lt;br /&gt;
Of all the ordnance available, only one is set up to aid the fighter in air-to-air combat and that is the [[AIM-9B]] and [[AIM-9E]] Sidewinder missiles.  The US Navy adopted the AIM-9 in 1956, with the Air Force adopting the missile to replace the troubled AIM-4 Falcon in 1964. The Sidewinder has an excellent reputation for locking onto an enemy and chasing it down, but don’t assume the missile will do all of the work. There will be times when the enemy pilot may be able to outmanoeuvre the missile and it is at this point where the attacking pilot will need to be ready to jump in and take the shot with cannons while the enemy fighter has spent all of its energy and advantages just to avoid the missile and are a relatively sitting duck in the sky.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair||Compressor&lt;br /&gt;
| &lt;br /&gt;
| ||M64||LAU-3A&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New Boosters||&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 20 mm||M64/2||AGM-12B Bullpup&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair||Engine&lt;br /&gt;
| &lt;br /&gt;
| ||M117||AIM-9B&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit||&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons||M65|| AIM-9E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells.&lt;br /&gt;
* Can carry a wide array of suspended armaments of bombs, rockets and missiles.&lt;br /&gt;
* Its air to air missiles (AIM-9B and E) have a longer reach than the missiles on the MiG-19PT&lt;br /&gt;
* Fast and out-accelerates both MiG-15 and MiG-17's&lt;br /&gt;
* Good manoeuvrable for a supersonic jet with big size&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights&lt;br /&gt;
* Afterburner will not provide much accreleration in short time because of the low air intake&lt;br /&gt;
* Acceleration is one of the worst in all jet with afterburner, J32 and G.91 YS will easy out accrelerate you if you are not over Mach 1&lt;br /&gt;
* Suffers from severe lockup past the Mach 1 mark&lt;br /&gt;
* Bleeds a lot of energy when trying to turn around at high speed&lt;br /&gt;
* While fast, it still accelerates a lot slower than [[MiG-19PT]]&lt;br /&gt;
* Uptier will be you worst nightmare, your performance is hard to compare with most top-rank jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades.&lt;br /&gt;
&lt;br /&gt;
The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5929-development-f-100d-super-sabre-the-new-era-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:F_100d_wallpaper_007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XFKJSkrgA0w|'''The Shooting Range #133''' - ''Metal Beasts'' section at 00:32 discusses the F-100D.|r4iaAbCImj0|'''F-100D Super Sabre [CloudMaker!]''' - Jengar|udBJeO9aMbg|'''How To Grind The F100 In War Thunder''' - TheLoganatorz|fjqlRenNUAs|'''F-100 Super Sabre - Tips and Gameplay''' - WhooptieDo}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* North American [[F-86 (Family)|F-86]] Sabre&lt;br /&gt;
* North American [[FJ-4B|FJ-4]] Fury&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dassault [[Super_Mystere_B2|Super Mystere]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-19PT|MiG-19]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5929-development-f-100d-super-sabre-the-new-era-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; F-100D Super Sabre: The New Era]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{USA jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U28441854</name></author>	</entry>

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