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		<id>https://old-wiki.warthunder.com/index.php?title=Tank_ammunition&amp;diff=186890</id>
		<title>Tank ammunition</title>
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				<updated>2024-06-01T19:54:23Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Updated an old video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the past century of tank development, a large range of ammunition types have been produced and seen combat. As time progressed, technology improved and rounds also improved in terms of lethality, accuracy and ballistic performance. Despite this, most rounds can be categorised under one of two primary categories: '''kinetic''' rounds and '''chemical''' rounds; and further under a variety of subcategories.&lt;br /&gt;
&lt;br /&gt;
== Kinetic energy shells ==&lt;br /&gt;
'''Kinetic rounds''' penetrate and deal damage based on a number of factors; shell type, projectile mass, round velocity and material hardness. Mass, shell type and hardness are constants, but velocity reduces with distance travelled and as such at longer ranges kinetic rounds will lose penetration ability and in some cases post-penetration efficacy. Most kinetic rounds can hit targets through lighter obstacles - trees, walls and some buildings. Under the right circumstances, solid kinetic rounds can penetrate multiple vehicles along their trajectory.&lt;br /&gt;
&lt;br /&gt;
=== Solid Armour-Piercing Rounds ===&lt;br /&gt;
Solid AP rounds are a kinetic munition that utilise a hardened metal (often steel) shell with full-calibre diameter. The result is a simple, yet effective anti-tank round that will punch through armour with high equivalent thickness values, while retaining reasonable post-penetration effects which, when well-placed, can deal significant internal damage to components and crew directly within the shrapnelling path. The amount of spalling generated by a successful AP penetration depends on the shell mass and thickness of the penetrated armour and modules. Generally, solid AP does not stop until it has exhausted all of its force and is capable of passing through an entire vehicle if this energy is not fully expended.&lt;br /&gt;
==== Armour-Piercing (AP) ====&lt;br /&gt;
[[File:Icon rnd ap.png|left|frameless]] Armour-Piercing is a basic solid steel shot which is entirely reliant on kinetic energy to penetrate and deal damage. Providing the round possesses enough energy to penetrate any given armour, it will deal internal damage from steel fragments and spalling of the internal surfaces which can damage vehicle components, stored ammunition and crew members.&lt;br /&gt;
&lt;br /&gt;
''AP is a standard early World War II ammunition for many nations. In War Thunder, AP rounds should be used as a general use anti-armour round, with careful round placement to maximise post-penetration damage. Some nations, such as the British, have modified versions of AP, usually denoted by a &amp;quot;HV&amp;quot; in the name, which is launched at a higher velocity than standard AP rounds, resulting in higher penetration potential.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Capped (APC) ====&lt;br /&gt;
[[File:Icon rnd apc.png|left|frameless]] APC rounds have a nose cone (or cap) of softer metal which is fixed to the front of the solid shot. When this strikes the target armour the shock of the impact is transferred away from the tip of the round to the neck, helping prevent shattering. Additionally, the cap will collapse on contact with armour and the deformation will cause the round to angle towards the armour, more efficiently directing energy into the armour and improving the angled performance of the round. A downside of the cap is a decrease in long-range accuracy due to the cap interfering with the shell's aerodynamics.&lt;br /&gt;
[[File:APC Normalization.gif|thumb|Display of shell normalization as an effect of a capped (APC) shell (clickable gif)]]&lt;br /&gt;
&lt;br /&gt;
''APC is commonly found as a mid-tier shell for both the British and French on their mid-to-late WW2 vehicles. In War Thunder, APC is best used as a short-to-mid range round for combatting angled armour that regular AP rounds may not easily penetrate.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Ballistic Capped (APBC) ====&lt;br /&gt;
[[File:Icon rnd apbc.png|left|frameless]] APBC rounds utilise a ballistic cap, designed to improve aerodynamic performance and hence round performance at longer ranges. The cap usually utilises a soft or brittle metal which collapses on impact and does not aid penetration or angled performance.&lt;br /&gt;
&lt;br /&gt;
''APBC is found on some early Soviet vehicles, but is relatively uncommon otherwise compared to APCBC. In War Thunder, APBC is best used as a longer-range alternative to APC or APHE rounds which often exhibit less favourable ranged performance.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Capped, Ballistic Capped (APCBC) ====&lt;br /&gt;
[[File:Icon rnd apcbc.png|left|frameless]] APCBC rounds combine the standard cap and the ballistic cap, improving the round's aerodynamic and penetration performance. As such, APCBC rounds tend to exhibit the best all-round characteristics of any conventional kinetic rounds.&lt;br /&gt;
&lt;br /&gt;
''APCBC is a common shell for British, French and American mid-to-late WW2 vehicles. US rounds usually have explosive filler, acting like an APHEBC shell, while British and French rounds don't. The APCBC should be the preferred option given a selection of full-calibre solid shot rounds, when available, and should be situationally switched for APHE rounds when they're available.''&lt;br /&gt;
&lt;br /&gt;
=== HE-Filled Armour-Piercing Rounds ===&lt;br /&gt;
HE-Filled Armour-Piercing Rounds take the concept of armour-piercing rounds and add a deadly twist - a quantity of HE filler on a timed fuse, designed to explode after a successful penetration. While the concept sacrifices some structural integrity and thus penetrating power, the destructive ability of an APHE round is nearly unrivalled. The fuse only activates if the shell collides with a surface of reasonable thickness, mostly dictated by shell calibre - though there are exceptions with a slower or faster fuse. After the fuse activates, the contained explosive will be ignited after passing a specified distance, resulting in significantly increased internal damage to a target. Vehicles with rolled homogeneous armour side skirts of reasonable thickness can detonate fast fuse APHE early, sometime avoiding internal damage entirely. Tanks with large or numerous modules directly behind weak spots (for example, front-mounted transmissions) can block the entire round from further penetration, or simply block the post-penetration effect from passing. Keep this in mind, and try to aim for locations that will allow detonation as centrally within the target as possible.&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, High-Explosive (APHE) ====&lt;br /&gt;
[[File:Icon rnd aphe.png|left|frameless]] APHE rounds utilise a similar form to AP rounds, but incorporate a small chamber of high-explosive filler within the round. This often slightly reduces the round's mass and construction strength and as such APHE rounds tend to exhibit slightly worse penetration performance than their solid shot counterparts. However, upon successful penetration, APHE rounds often cause significantly more damage within a vehicle. APHE rounds have a fuse which will only activate on sufficiently thick armour.&lt;br /&gt;
&lt;br /&gt;
''APHE is primarily found on Soviet, German and Japanese vehicles earlier in the tech tree, and on a selection of earlier American vehicles. It should be prioritised for use when penetration is highly likely, or switched for AP or APCR if improved penetration is required.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, High-Explosive, Ballistic Capped (APHEBC) ====&lt;br /&gt;
[[File:Icon rnd aphebc.png|left|frameless]] APHEBC rounds, similarly to APHE, utilise APBC concepts with the addition of high-explosive filler. Again, the rounds tend to exhibit slightly worse penetrative performance than their solid shot brethren, but significantly more post-penetration damage. APHEBC rounds have a fuse which will only activate on sufficiently thick armour.&lt;br /&gt;
&lt;br /&gt;
''APHEBC is primarily found on Soviet and Italian vehicles earlier in the tech tree as a mid-tier round, and on some American and German vehicles. It's ideally used against targets where angled performance is required and HE filler is preferable.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, High-Explosive, Capped, Ballistic Capped (APHECBC) ====&lt;br /&gt;
[[File:Icon rnd aphecbc.png|left|frameless]] APHECBC rounds utilise standard APCBC designs with added explosive filler. APHECBC is often referred to as APCBC in-game, and can be identified instead by the graphic or the explosive filler content on the round's stat card. As with other APHE rounds, APHECBC significantly improves the post-penetration lethality over that of a standard APCBC round. APHECBC rounds have a fuse which will only activate on sufficiently thick armour.&lt;br /&gt;
&lt;br /&gt;
''APHECBC is found throughout the Soviet tech tree as a high-tier round, and on some Japanese, American and German vehicles. APHECBC should be used preferentially and interchangeably with a high-penetration round where available.''&lt;br /&gt;
&lt;br /&gt;
==== Semi Armour-Piercing, High-Explosive, Capped, Ballistic Capped (SAPHECBC) ====&lt;br /&gt;
[[File:Icon SAP Shot.jpg|left|frameless]] Semi Armour-Piercing rounds are Armour-Piercing rounds made of a lower quality steel, which reduces their penetration power. This downside is usually compensated by the shell's increased high-explosive payload. SAPHECBC shells are known for their anti-material effect and are commonly found on large calibre naval guns.&lt;br /&gt;
&lt;br /&gt;
''The SAPHECBC round is found on the KV-2 heavy tank, the SU-100Y, the CHi-Ha LG and the Ro-Go Exp.. It can be used like an APHE round.''&lt;br /&gt;
&lt;br /&gt;
==== Semi Armour-Piercing, High-Explosive, Incendiary (SAPHEI) ====&lt;br /&gt;
[[File:Icon SAP Shot.jpg|left|frameless]] Semi Armour-Piercing rounds are Armour-Piercing rounds made of a lower quality steel, which reduces their penetration power. This downside is usually compensated by the shell's increased high-explosive payload. SAPHEI shells are known for their anti-material effect and are commonly found on small gun calibres for ground vehicles like light tanks or SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
''The SAPHEI round is found on Americans light tanks and on high-tier NATO SPAAs. It can be used like an APHE round.''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Concrete (AC) ====&lt;br /&gt;
[[File:Icon_rnd_ac.png|left|54px|frameless]] AC rounds are designed as an anti-emplacement ammunition. Their intended role was to penetrate reinforced concrete and detonate inside the fortified positions (bunkers, pillboxes). It works like an APHE round but has an atypically high explosive filler capable of causing overpressure and severe spalling. &lt;br /&gt;
&lt;br /&gt;
''The Anti-Concrete round is found on the Lancia 3Ro (100/17) tank destroyer. It can be used like an APHE round.''&lt;br /&gt;
&lt;br /&gt;
=== Sub-Calibre Armour-Piercing Rounds ===&lt;br /&gt;
Sub-Calibre AP rounds are, essentially, what they say on the label - the penetrator itself is of a smaller calibre than the gun barrel, using a sabot to make up the calibre difference. How the sabot is handled is dependent on the type of round - it may be either discarding or non-discarding. Sub-calibre rounds sacrifice post-penetration effectiveness for high round velocities and high penetration values.&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Composite, Rigid (APCR) ====&lt;br /&gt;
[[File:Icon rnd apcr.png|left|frameless]] APCR rounds often use tungsten carbide or other extremely hard metals as a sub-calibre penetrator, wrapped within a softer full-calibre sabot - the APCR concept is essentially a predecessor to the APDS design. Upon impact, the soft shell will deform, allowing the hard metal penetrator contained within to penetrate the target's armour with force spread over a smaller surface area, resulting in significantly better penetration ability. APCR rounds often suffer due to their more concentrated post-penetration damage, as well as faster penetration drop-off over range than a standard AP round of the same calibre. Due to their design, APCR perform extremely poorly when fired upon angled armour, and will ricochet on much smaller angles than AP or APDS. &lt;br /&gt;
&lt;br /&gt;
''APCR is found throughout most tech trees, most commonly available to vehicles from mid-WW2 through to early cold war vehicles. APCR rounds are best used against minimally angled armour, where other rounds will be unable to penetrate.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Discarding Sabot (APDS) ====&lt;br /&gt;
[[File:Icon rnd apds.png|left|frameless]] APDS rounds utilise a hard core as a sub-calibre penetrator, with a full calibre sabot. Unlike APCR rounds, APDS rounds discard their sabot after exiting the cannon barrel. The result is an extremely high-velocity round with particularly high penetration values and good ranged accuracy. Unlike APCR, APDS does not suffer when used against angled armour. APDS produces a minimal amount of post-penetration damage - this can be attributed to the shell degradation the thicker the armour it has to penetrate. The thicker the armour, the more it deteriorates and the less spalling it will cause. Once the round deteriorates far enough, it will shatter. This is especially apparent for small-calibre APDS, or when used against some extremely heavy vehicles. Due to this, careful aim is required when utilising APDS rounds to maximise their post-penetration effect.&lt;br /&gt;
&lt;br /&gt;
''APDS is first made available on post-WW2 British vehicles as well as Swedish WW2 vehicles such as the [[Lago I]], and is available to most vehicles in possession of a [[Royal Ordnance L7A1 (105 mm)|105 mm L7]]-derived cannon. In War Thunder, APDS is best used as a long-range round, with multiple shots often being a necessity due to the lack of post-penetration damage. APDS can be quite ineffective against lightly-armoured vehicles and the frontal armour of super heavy tanks.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Fin-Stabilised, Discarding Sabot (APFSDS) ====&lt;br /&gt;
[[File:Icon rnd apfsds.png|left|frameless]] APFSDS is the pinnacle of the kinetic anti-armour rounds. As with APDS, APFSDS utilises an extremely hard penetrator and a discarding sabot, however the penetrator is usually significantly longer than that of APDS and incorporates fins for improved long-range ballistics. The additional penetrator length improves the post-penetration damage effects. APFSDS rounds are the most powerful kinetic rounds available in-game.&lt;br /&gt;
&lt;br /&gt;
''APFSDS is first made available to some late Rank V vehicles, and is mainly the primary round for most Rank VI or VII vehicles. Due to the extremely high velocity most APFSDS rounds are fired at, they are easy to aim and maintain their effective performance at even extreme ranges. APFSDS is quite ineffective against lightly-armoured vehicles and should be aimed at critical components to maximise their damage potential.''&lt;br /&gt;
&lt;br /&gt;
== Chemical energy shells ==&lt;br /&gt;
'''Chemical energy shells''' deal damage based on a chemical reaction, and unlike kinetic shells, their ability to penetrate and deal damage are unaffected by the shell's velocity. This means that target distance often doesn't affect the round's effectiveness. However, this also means that enemy tanks spaced and composite armour can be much more effective at preventing the damage, depending on the shell type used. Many chemical shells utilise extremely sensitive fuses and will detonate upon touching anything, while almost none of them can be fired through solid obstacles. Many chemical rounds have a very low muzzle velocity, reducing their effective range but allowing the user to launch them over terrain. &lt;br /&gt;
&lt;br /&gt;
=== High-Explosive Rounds ===&lt;br /&gt;
High-Explosive rounds are a simple shell packed full of a high-explosive material, primarily designed for anti-infantry and anti-emplacement applications. However, this translates surprisingly well when applied to light vehicles - significantly more so than armour-piercing rounds or in some cases even APHE rounds. Unfortunately, most HE-based rounds are relatively useless against well-armoured vehicles and force their user to target flaws in an enemy tank design.&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive (HE) ====&lt;br /&gt;
[[File:Icon rnd he.png|left|frameless]] High-Explosive rounds are primarily intended for use as an anti-infantry/anti-emplacement round, as their destruction power comes from the explosive filler in the shell. As such, HE rounds tend to have minimal armour-piercing capability and are better used against particularly lightly-armoured and open-topped vehicles. On occasion, it can prove effective against the side or roof of some lightly-armoured vehicles. High-calibre HE rounds may cause enough area damage to destroy a tank regardless of the round placement.&lt;br /&gt;
&lt;br /&gt;
''HE rounds are available to almost every vehicle in-game. Their effectiveness is dependent on the size of the shell and explosive filler, with bigger shells being able to defeat the most armoured of targets, but small calibre HE shells only really working on unarmoured / open top ground vehicles or aircraft.''&lt;br /&gt;
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==== High-Explosive Time Fuse (HE-TF) ====&lt;br /&gt;
[[File:Icon rnd hevt.png|left|frameless]] HE-TF rounds use the simple concept of a timed fuse, resulting in an explosion at a pre-set range. While HE-TF rounds are no more effective than HE rounds against most heavy armour, they can be particularly effective against light vehicles with a known range or against aircraft (one of their original design uses).&lt;br /&gt;
&lt;br /&gt;
''HE-TF rounds are available to a number of vehicles originally designed for anti-air purposes, such as the [[YaG-10 (29-K)]] and the [[8,8 cm Flak 37 Sfl.]]. They're best used against aircraft by rangefinding the aircraft in question, setting the fuse range to a reasonable assumption based on the result and leading sensibly. They can be extremely effective against aircraft if used correctly, but are mostly ineffective against armoured vehicles.''&lt;br /&gt;
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==== High-Explosive Variable Time Fuse [Self-Destroying] (HE-VT*) ====&lt;br /&gt;
[[File:Icon rnd he prx.png|left|frameless]] HE-VT rounds are an advanced round fitted with a specialised proximity fuse, designed to detonate the round upon reaching close proximity with a target. These are usually designed for anti-air applications, and are generally ineffective against most ground targets.&lt;br /&gt;
&lt;br /&gt;
''HE-VT rounds are available to some later anti-air vehicles, such as the [[OTOMATIC]], or some light tanks, like the [[Begleitpanzer 57]], and are capable of destroying aircraft or helicopters if the round passes within close proximity of the target. They are extremely effective against mid-ranged aircraft but cannot be relied upon for use against armour.''&lt;br /&gt;
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==== High-Explosive Grenade ====&lt;br /&gt;
[[File:Icon grn he.png|left|frameless]] HE Grenades are specialised HE rounds designed to be fired from cannons which may not be otherwise capable of firing high-calibre rounds. They usually operate in a different manner to conventional cannon rounds, utilising a propellant rather than a charge, resulting in a relatively low round velocity and sub-par ballistics. However, this design has proven useful, as the low velocity can be used to sling rounds over small terrain deformations, onto weak roof armour, or into trenches or bunkers.&lt;br /&gt;
&lt;br /&gt;
''HE Grenades are available to vehicles with recoilless cannon designs or other non-standard cannon designs. They are generally as effective as an equivalent HE round, however have significantly lower muzzle velocity and as such are extremely inaccurate at long ranges. HE Grenades are found on various vehicles, such as the [[BMP-1]].''&lt;br /&gt;
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==== Anti-Personnel Fragmentation Grenade (VOG) ====&lt;br /&gt;
[[File:Icon rnd VOG-30.png|left|frameless|54x54px]] Anti-Personnel Fragmentation Grenades are grenades intended for use against infantry; they use a lightweight explosive charge alongside a thin casing to produce a large lethal radius via shrapnel. &lt;br /&gt;
&lt;br /&gt;
''The [[BMP-2M]] is equipped with an automatic grenade launcher. VOGs are useful as a substitute to pintle-mounted machine guns, able to destroy terrain elements like bushes, trees, and buildings. They are almost completely ineffective against tanks, lacking the required explosive filler and muzzle velocity.''&lt;br /&gt;
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==== Rocket (R) ====&lt;br /&gt;
{{main|:Category:Rocket launchers|l1=List of vehicles able to equip rockets}}&lt;br /&gt;
[[File:Icon spr rocket.png|left|frameless]] Rockets are unguided high-explosive self-propelled rounds which are often significantly higher calibre than standard tank cannons. They can be mounted as ancillary weaponry on some vehicles, or in some cases mounted on specialised rocket-carrier vehicles.&lt;br /&gt;
&lt;br /&gt;
''Rockets can be unreliable and inaccurate, but due to their often large calibre, large amount of HE filler, and ability to continuously launch them until the rack is empty, they can prove effective against some armoured vehicles. Rockets can be found either mounted ancillary to a conventional cannon, as on the [[RBT-5]] and [[Calliope]], or on dedicated rocket carriers such as the [[BM-13N]], [[U-SH 405]], and [[Type 75 MLRS]].''&lt;br /&gt;
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=== Anti-Emplacement Rounds ===&lt;br /&gt;
Anti-Emplacement rounds are designed specifically for combatting emplacements, however have proven to have some anti-tank value. They rely on different mechanics compared to normal rounds*, and can prove particularly ineffective against heavy armour.&lt;br /&gt;
&lt;br /&gt;
==== Shrapnel ====&lt;br /&gt;
[[File:Shrapnel Round Icon.png|left|frameless]] Shrapnel rounds are a chemical round utilising a thin shell and a chamber of metal fillings or ball bearings with a small explosive charge. Upon successful penetration, shrapnel rounds cause a significant amount of damage. However, due to the thin outer shell, shrapnel rounds only perform well against particularly light armour and are completely ineffective when used against even moderately armoured targets.&lt;br /&gt;
&lt;br /&gt;
''Shrapnel rounds are available exclusively to early Soviet vehicles. Shrapnel is exclusively useful against lightly armoured targets, and shouldn't be used against front-facing armour of any other tank.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive Squash Head (HESH) ====&lt;br /&gt;
[[File:Icon rnd hesh.png|left|frameless]] HESH rounds are designed as an anti-emplacement round. The squash head, usually comprised of some form of plastic explosive, is designed to squash onto a surface and detonate, causing the opposite side of the surface to rupture. If the given surface happens to be metal, this will often result in metal shards flying off the surface at high velocity. While in the past, HESH rounds have had improved performance on angled targets, their performance is now completely uniform at all ranges and angles. Recently due to the advent of &amp;quot;[[Damage mechanics#Overpressure|Overpressure]]&amp;quot;, HESH has benefited an increase in performance and increased lethality, even when failing to hit the target directly. HESH also has relatively low fuse sensitivity, therefore it can be launched through some foliage and weak obstacles without detonating, unlike HE or HEAT.&lt;br /&gt;
&lt;br /&gt;
''HESH rounds are available to most British vehicles from Rank V, and other vehicles in possession of an L7-derived gun. HESH should be primarily used against lighter armour or side armour, while specifically avoiding side skirts and any other forms of spaced armour, although occasionally the HE splash effect can cause unexpected results. HESH is completely ineffective against heavy armour or composite armour designs.''&lt;br /&gt;
&lt;br /&gt;
=== High-Explosive Anti-Tank Rounds ===&lt;br /&gt;
High-Explosive Anti-Tank (HEAT) rounds make use of shaped charges to penetrate armour, forcing superplastic metal through into the crew compartment, damaging crew and modules. HEAT rounds prove particularly effective at long ranges, as their method of action does not lose effectiveness with range. Unfortunately though, the fuse on a HEAT round must be extremely sensitive, causing the rounds to detonate even on bushes and wooden fences that other chemical rounds of high calibre have a chance to pass through. All HEAT-derived rounds have concentrated post-penetration damage, similar to APDS, which travels in a tight cone from the impact point. This often works in favor of the shell when a direct hit is achieved, in some cases allowing it to burn through modules such as frontally-mounted transmissions, dealing further damage to the vehicle's internals. This same effect can prove troublesome when a round collides on a sub-par angle or after penetration there's simply nothing within its cone of effect.&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-tank (HEAT) ====&lt;br /&gt;
[[File:Icon rnd heat.png|left|frameless]] HEAT rounds are designed specifically as an anti-tank round. They operate with a shaped charge that uses an explosive to force superplastic metal through a vehicle's armour, causing internal damage to crew and modules.&lt;br /&gt;
&lt;br /&gt;
''HEAT rounds are available to a variety of WW2 German and Japanese vehicles, as well as higher-performance HEAT becoming available to some late French and American vehicles, as HEATFS rounds cannot be fired from rifled cannons. HEAT is limited in effectiveness and its usage should be carefully considered as many vehicles have armour it cannot penetrate. Due to its low velocity, HEAT often requires a high angle of attack and will arrive at a target on an angle - as such the often impressive 0° penetration statistics will often prove irrelevant, with angled penetration values being more accurate.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-Tank, Fin-Stabilized (HEATFS) ====&lt;br /&gt;
[[File:Icon rnd heatfs.png|left|frameless]] HEATFS rounds are an improvement over the HEAT concept, using improved penetrative chemicals and utilising fins for improved ballistic performance. HEATFS rounds maintain their penetration values at all ranges, and are well-suited to long-range engagements. HEATFS rounds are particularly sensitive, and may detonate on light obstacles such as shrubs or fences.&lt;br /&gt;
&lt;br /&gt;
''HEATFS rounds become available to many nations from Rank V, although notably the British do not receive HEATFS at any stage due to its incompatibility with rifled cannons. At late Rank VI and Rank VII, HEATFS may prove ineffective in many cases due to the prevalence of ERA and composite armour. Despite this, it can still be used for ranged engagements against light tanks and medium tanks with insufficient ERA or composite protection, as particularly late HEATFS rounds have extremely high penetration power. High-calibre HEATFS rounds will cripple light tanks, while APFSDS is not as effective at it.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-Tank, Multi-Purpose (HEAT MP) ====&lt;br /&gt;
[[File:Icon rnd heatfs.png|left|frameless]]HEAT MP rounds are specialised HEATFS rounds which utilise a proximity fuse to detonate when in close proximity to a target. They can be used to destroy low-flying aircraft or helicopters, while maintaining their effectiveness against ground vehicles utilising normal HEATFS technology.&lt;br /&gt;
&lt;br /&gt;
''HEAT MP rounds are extremely specialised. They are available to only the [[M1A1 HC]], [[M1A1 AIM]], [[M1A2 Abrams]], [[M1A2 SEP]] and the [[M1A2 SEP V2]] and have an identical icon to the standard HEATFS. They combine the anti-armour power of a standard HEATFS round with the anti-aircraft effectiveness of a HE-VT round. Their proximity fuse will detonate only above a specified altitude, so they can be used normally against other armoured vehicles.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-Tank Grenade ====&lt;br /&gt;
[[File:Icon grn heat.png|left|frameless]] HEAT Grenades are specialised HEAT rounds, designed for use where normal tank rounds may not be possible to utilise. They often use a propellant rather than a standard charge, and as such suffer from low velocity and sub-par round ballistics. Despite this, they can prove effective against tanks due to their HEAT technology.&lt;br /&gt;
&lt;br /&gt;
''HEAT Grenades are available to vehicles with recoilless cannons or other non-standard cannon designs. Their effectiveness is similar to that of an equivalent HEAT round, however due to their low muzzle velocity they can be inaccurate at long ranges. HEAT Grenades are found on various light vehicles, such as the [[M50]], [[T114]], [[Type 60 SPRG (C)]], [[FIAT 6614]], [[R3 T106 FA]], and [[BMP-1 (Family)]].''&lt;br /&gt;
&lt;br /&gt;
=== Guided Missiles ===&lt;br /&gt;
Guided missiles utilise a guidance system (of various types, such as MCLOS, SACLOS, Radar, Heat-Seeking) to accomplish their intended role. They sacrifice round velocity for long-range precision. Different missile types are effective in different applications - some have anti-tank properties, while others are effective against air targets.&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile (ATGM) ====&lt;br /&gt;
{{main|Anti-tank guided missiles}}&lt;br /&gt;
[[File:Icon spr atgm.png|left|frameless]] ATGMs largely utilise the same concept as HEAT, however they integrate some form of propulsion and are usually guideable, either manually (MCLOS) such as the [[9M14]], wire-guided semi-automatically such as the [[BGM-71 TOW]], beam-riding semi-automatically such as the [[9M133]], laser-guided semi-automatically such as the [[QN201DD]], or fire-and-forget such as the [[QN502CDD]]. ATGMs usually pack a large amount of explosive and often have particularly powerful shaped charges. However, they require specialised equipment to fire and tend to be heavy, often resulting in long reload times, especially for hybrid vehicles.&lt;br /&gt;
&lt;br /&gt;
''ATGMs become available through Rank V, and are primarily carried by specialised ATGM carriers, although some tanks have ATGM-capable main cannons like the''[[2A46M-5 (125 mm)|2A46M-5]] on the [[T-72B3]] ''and some exceptional designs such as the [[Strv 81 (Rb.52)]] or the [[AMX-13 (HOT)]] that mount ATGMs on ancillary pylons. MCLOS ATGMs are manually controlled by tank movement keys in Ground Realistic Battles while they are semi-automatically guided by default in Ground Arcade Battles. MCLOS missiles cannot be fired on the move and is unaffected by IRCM in GRB. It will still be affected by IRCMs in Arcade battles. SACLOS ATGMs are controlled by the main gun sight and is much easier to aim compared to MCLOS missiles. Laser-guided and Beam riding missiles can be fired on the move and are unaffected by IRCM. Wired guided missiles cannot be fired on the move and Early WGMs will be affected by IRCM. Later wire-guided missiles such as the'' [[BGM-71D TOW-2]] are equipped with ECCMs and are unaffected by IRCM systems. Fire and forget missiles are currently only present on the [[QN506]] and allows for firing on the move and additionally guided by itself so the need to guide the missile to the target is gone.&lt;br /&gt;
&lt;br /&gt;
Some ATGMs may feature tandem warhead. These tandem warheads allows the missile to defeat Explosive Reactive Armor (ERA) by having a smaller charge detonate first to trigger the ERA so that the main warhead will not be affected by ERA. This concept does not work with composite screens and NERA.&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, Overfly Top Attack (ATGM-OTA) ====&lt;br /&gt;
[[File:Icon spr atgm.png|left|frameless]] This missile's icon is the same as the normal ATGM, but its mechanism is completely different. It uses a proximity fuse to detonate '''above''' enemy tanks, sending the HEAT warhead right into the target's roof. Though this missile's penetration is rather low in the stats card, players should not be discouraged as tank's roof is one of the most lightly armoured area on all tanks. This missile type could also defeat tanks by overpressure effect alone, with a giant high-explosive warhead detonating through the top of tanks.&lt;br /&gt;
&lt;br /&gt;
''At the time of the writing, the TOW-2B (and foreign variants with different names) and the Swedish [[Rbs 56]] are the only top-down attack missiles in the game. The TOW-2B is carried by specialized ATGM carriers, like the [[Wiesel 1A2]] or the [[CM25]], exception being made only to the [[M3A3 Bradley]] and [[Dardo]] IFVs, which carry it too as a secondary weapon. Players should try to aim the missile about 1 meter above the target, as higher may result in little to no damage, but aiming too low could also have the missile detonating too early which, again, would cause little to no damage.''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, Proximity Fuse [Self-Destroying] (ATGM-VT*) ====&lt;br /&gt;
[[File:Icon spr atgm prx.png|left|frameless]] Proximity ATGMs utilise proximity fuses to detonate when in close proximity to aircraft. This, combined with their guidance systems (SACLOS) allows them to be used effectively against low-flying aircraft or helicopters.&lt;br /&gt;
&lt;br /&gt;
''Proximity Fuse ATGMs can prove extremely effective against low-flying aircraft or helicopters, and utilise a similar proximity fuse concept to SAM missiles - although often ATGMs pack significantly more HE filler than SAMs do. ATGM-VT missiles are available to specialised ATGM carriers such as the [[Shturm-S]].''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, Tandem Charge (ATGM Tandem) ====&lt;br /&gt;
[[File:Icon spr atgm tandem.png|left|frameless]] Tandem ATGMs utilise a twin-stage warhead to overcome ERA - the first stage causes the ERA to detonate, while the second stage penetrates the armour below as normal. This concept does not work against NERA or composite armour.&lt;br /&gt;
&lt;br /&gt;
''Tandem ATGMs are effective against ERA-protected vehicles, and often have very high penetration values. Tandem charge ATGMs are available to high-rank Soviet or Russian ATGM carriers such as the [[Shturm-S]] and [[BMP-3]].''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, HE (ATGM-HE) ====&lt;br /&gt;
[[File:Icon spr atgm he.png|left|frameless]] HE ATGMs are a simplification of a standard ATGM; rather than a shaped HEAT charge, HE missiles simply utilise a large quantity of explosive to damage or destroy emplacements or light vehicles or other ATGM tanks.&lt;br /&gt;
&lt;br /&gt;
''HE ATGMs are only effective against light vehicles and missile carriers in most cases, despite packing large quantities of HE filler. They are available to specialised ATGM carriers such as the [[Shturm-S]].''&lt;br /&gt;
&lt;br /&gt;
==== Surface to Air Missile (SAM) ====&lt;br /&gt;
[[File:Icon spr sam.png|left|frameless]] SAMs are high-velocity anti-air missiles, designed specifically to combat aircraft using a variety of technologies; often including proximity fuses and radar or heat-seeking guidance.&lt;br /&gt;
&lt;br /&gt;
''SAMs are very effective at long distances against aircraft, particularly helicopters. They are often extremely high velocity and pack a large amount of HE filler for a powerful airburst effect. SAMs are available to specialised anti-air vehicles such as the [[ZPRK 2S6|2S6 Tunguska]] or the [[XM1069]], which, notably, has multi-purpose missiles that are also effective against armoured vehicles.'' &lt;br /&gt;
&lt;br /&gt;
''There are many types of SAMs, namely infrared homing (IR) missiles on vehicles such as the one found on the [[Imp.Chaparral]], infrared homing and contrast-seeking on vehicles such as the one found on the [[Strela-10M2]] and SACLOS (or beam-riding SACLOS) missiles such as the one found on the [[XM1069]]. Additionally, IR guided missiles may feature IRCCM (Infrared Counter Countermeasure) which helps with defeating flares by filtering out flares from the target aircraft. IR missiles and contrast-seeking cannot be directly used on other ground vehicles as they require a target to be locked in order to fire. Most SACLOS SAMs pack less HE filler than an HE-ATGM and are only reliably effective against lightly armoured ground vehicles although with exceptions like the [[XM1069]] and [[ADATS (M113)]] which are designed to engage both air and ground targets.''&lt;br /&gt;
&lt;br /&gt;
=== Utility Rounds ===&lt;br /&gt;
Utility rounds are ineffective for use against other vehicles, but provide value in some sort of utility.&lt;br /&gt;
&lt;br /&gt;
==== Smoke ====&lt;br /&gt;
{{main|Smoke screen|l1=Smoke}}&lt;br /&gt;
[[File:Icon rnd smoke.png|left|frameless]] Smoke shells are not designed as a damaging shell, and largely consist of chemicals designed to create a smoke screen. The produced smoke has a limited lifetime.&lt;br /&gt;
&lt;br /&gt;
''Smoke shells are available to various vehicles throughout most tech trees, however their effectiveness is somewhat limited compared to dedicated smoke launchers. The main advantage of smoke shells is that unlike ESS or hull-mounted smoke canisters, they can be launched anywhere the equipped vehicle can aim, allowing for strategic placement for pushes or flanking manoeuvres, or simply firing at an enemy vehicle to force them to move from their position.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TQEq6hjxGdM|'''The Shooting Range #292''' - ''Tactics &amp;amp; Strategy'' section at 07:52 discusses playing HE wielders.|srKv5v9zoGA|'''The Shooting Range #216''' - ''Special'' section at 08:28 discusses Volumetric rounds.|CZqzMhbnvO4|'''Tank Shells Guide''' - War Thunder Official Channel|Qyr_aw3YTe8|'''The Shooting Range #2''' - ''Science of War'' section at 05:11 discusses HESH rounds.|6O3MBjdSsIk|'''Tank Shells Guide - War Thunder ammo types explained''' - ''HowToPlay1337''|RFUi6MHXQuY|'''Ammo Types in War Thunder EXPLAINED''' - ''skDoger''|_xCgMBOiA8U|'''High-explosive power''' - ''War Thunder Official Channel''|lK9Ck3P6AvM|'''Top 7 best rounds''' - ''War Thunder Official Channel''|fCc_B-wm0wA|'''Post-War Heat Shells''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the type of weapon;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ammo racks]] - How all tank ammunition is stored within the tank&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/576042-update-of-the-apds-penetration-values/ &amp;lt;nowiki&amp;gt;{Devblog]&amp;lt;/nowiki&amp;gt; Update of the APDS penetration values]&lt;br /&gt;
* [[wt:en/news/7084-development-new-features-upcoming-with-the-ixwa-strike-update-en|[Devblog] New features upcoming with the &amp;quot;Ixwa Strike&amp;quot; update - Shell impact animations]]&lt;br /&gt;
* [[wt:en/news/6856-development-volumetric-shells-in-the-raining-fire-update-en|[Devblog] Volumetric shells in the &amp;quot;Raining Fire&amp;quot; update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=186889</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=186889"/>
				<updated>2024-06-01T19:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Updated an old video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are a way to improve crew performance and effectiveness, being for pilots, gunners, drivers, tank gunners, ship captains, radiomen, airfield/hangar/port mechanics, and more.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, the amount of g-force that can be sustained by a pilot before they begin blacking out, or how efficiently a ship's crew can put out a fire.&lt;br /&gt;
&lt;br /&gt;
Crew experience is gained in the form of &amp;quot;Crew XP Points&amp;quot;, earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which can be distributed to the crew of the vehicle used in that battle. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple available crews. Another way to obtain crew XP points is by purchasing them with Golden Eagles {{ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, look at the bottom left corner of the crew slots. This has a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font shows a regular amount of unused crew XP points and a glowing gold font shows a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
Crew XP points can be used by either clicking the &amp;quot;Crew Training&amp;quot; button on the Crew tab of the info card on the left side of the Hangar UI or by selecting the desired crew and clicking the &amp;quot;Crew&amp;quot; button. Both methods will open a window where crew XP points can be spent by pressing the &amp;quot;+&amp;quot; button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Shared crew skills==&lt;br /&gt;
===Logistical services===&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. &lt;br /&gt;
** For example, the base repair time of the [[Bf 109 F-4/trop]] in AB is 7 hours and 50 minutes, while with Repair Speed it is reduced to 2 hours and 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft rank to which the &amp;quot;Repair Speed&amp;quot; skill is applied. Has a total of five stages corresponding with the number of vehicles ranks in the game.  &lt;br /&gt;
** For instance, the [[Bf 109 F-4/trop]] requires Repair Rank 3, because the plane is situated at Rank III in the [[:Category:Germany aircraft|German Air tech tree]]. If the Repair Rank is lower than Rank 3, the repair time will remain at 7 hours and 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.  Note: With the addition of vehicle ranks beyond five, the Repair Rank is no longer linear, as shown in the following table.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Repair Rank&lt;br /&gt;
!Max Vehicle Rank&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These two crew skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind waiting in order to save some precious Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.&lt;br /&gt;
&lt;br /&gt;
==Air vehicle crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In &amp;quot;Mouse Aim&amp;quot; mode, this skill also affects the control accuracy of the aircraft.&lt;br /&gt;
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and G-Tolerance gradually decrease, depending on the time spent in the session and the amount of G-forces sustained, representing fatigue and its effect on aircrew's performance. In addition, this skill has an effect on aiming accuracy in Mouse Aim mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the beginner pilot with no points attributed to Vitality, a second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar), or comparable shrapnel impact, is usually fatal, while a pilot with their Vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made if the enemy is in a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions, cloud cover, weather, and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in a sphere (all directions) around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the number of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there are only two experienced gunners in the crew, the gunner's average skill will be reduced by 60%, with four - 20%. With all five experienced positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI (when the player is not manually controlling them). Increases the traverse speed of a turret, the maximum burst length by up to 3 times, the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), the distance at which the targets direction can be anticipated, the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target, and reduces miscalculation in &amp;quot;leading&amp;quot; the target (decreased by 7 times for RB/SB when maxed out).&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI (when the player is not manually controlling them). Reduces the scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), and increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target just like fire accuracy\.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons &amp;amp; machine guns, two times for bombs, rockets, and torpedoes, and four times for turrets when fully researched. For example, fully leveling up a [[La-5FN]] crew's Reload Speed skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Increases the efficiency of the vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as the spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, and reduces the angular velocity of bombs, rockets, and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicle crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as the ability to see ones that are behind cover. The game server only sends information about a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if the player is looking directly at them, with a non-maxed-out crew. The distance of direct vision spotting is tripled when the player uses binoculars or fire control view, but vision becomes narrower. Players can also use the third-person camera to spot enemies within 235 m of the hull's front and 97m around the vehicle. Leveling up keen vision to the maximum level on all of the crew members adds bonus vision up to 63% from the base. The crew can be &amp;quot;Aced&amp;quot; for another 63% to get a total of 222% vision effectiveness. &lt;br /&gt;
** Vehicles with [[Scouting]] have access to the modification &amp;quot;Improved Optics&amp;quot;, which multiplies the skill's base power by 30%, helping them to scout and notice danger earlier than anyone else (at best, 1621 m without binoculars). &lt;br /&gt;
**In Arcade mode it also affects the distance at which a player can see markers on the enemy (through non-solid obstacles) and affects how much it tells you about the enemy (if the enemy is too far it simply says the class of the enemy's vehicle without displaying the full vehicle name), and affects how much of an enemy vehicle must be exposed to notice and mark them. When maxed out, this skill even allows the player to see enemies through solid walls, although at very close range, and only when looking directly at them. Note that in Arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in a 360-degree radius around the player. Only line-of-sight and line-of-movement spots work, so it is recommended for players to keep turning the camera around when driving in towns and mountains.&lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.&lt;br /&gt;
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points across all of them would.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of a crew member receiving a mortal wound. &lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - Affects the rate at which the driver automatically switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. The default gear switching time of drivers is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec. &lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one axis at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles to control inputs.&lt;br /&gt;
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the &amp;quot;Rangefinder&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of the crew with the vehicle in question and is one of the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]]&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on [[:Category:Ground vehicles with autoloader|Ground vehicles with autoloader systems]] as an autoloader relies on a set mechanical action over manual personnel work in lifting and loading rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - Decreases the time between calling an artillery strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m).&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with a default range of 500 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward on the borders of the screen). Either effect can be increased up to 1,000 m.&lt;br /&gt;
&lt;br /&gt;
==Naval vehicle crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of a crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap. This happens if any allied vehicle sees them (including aircraft), with a default range of 250 m. This is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward on the borders of the screen). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - Increases the distance at which aircraft will be outlined by a marker.&lt;br /&gt;
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of the vehicle is displayed instead).&lt;br /&gt;
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are marked.&lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - Reduces the time between sending a command for engine speed mode or rudder turn and applying the change.&lt;br /&gt;
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, engine compartment, or transmission house.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.&lt;br /&gt;
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.&lt;br /&gt;
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.&lt;br /&gt;
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.&lt;br /&gt;
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.&lt;br /&gt;
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.&lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - Reduces the time required to remove water from the vessel.&lt;br /&gt;
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, reducing the damage received from a fire.&lt;br /&gt;
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.&lt;br /&gt;
* '''Survival leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills in two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Basic&amp;quot;''' - the training achieved by spending crew points) are acquired only for a specific vehicle. Qualification is an exceptional skill for a crew in control of this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew. For example, a level 5 crew will not be able to be Qualified for an [[M6A1]], which is Rank III, and will have to be leveled up higher to have this option available.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points on aircraft crews accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: &amp;quot;Basic&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram of the distribution of skill levels through the levels of qualification in Air crews.]]&lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterward, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach level 10. For instance, a pilot who leveled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the &amp;quot;Expert&amp;quot; qualification he will then see enemy targets at 7.2 km; finally, reaching the &amp;quot;Ace&amp;quot; qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground and Naval vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated to the two qualification levels - &amp;quot;Expert&amp;quot;, and &amp;quot;Ace&amp;quot;, as well as the bonus provided by the Tank/Ship Commander's &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram of the distribution of skill levels through the levels of qualification in Ground and Naval crews]]&lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill is increased by increments of 0.5 levels.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews is '''75'''. For tank crews, the maximum is '''150'''. For naval crews, the maximum is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted skills - the unique skills of a specific crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2,620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2,620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2,571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2,571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4,027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3,860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1,281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1,281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1,302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1,302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1,302&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1,322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1,340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3,911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2,571&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''33,881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3,093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1,020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3,093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1,020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1,020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3,093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4,021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3,093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3,060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3,093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1,020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1,322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1,340&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''71,130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4,021&lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1,281&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4,021&lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4,021&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1,020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3,060&lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4,021&lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2,032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1,322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1,340&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''50,571'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* When using a high-tier premium vehicle, remember that crew training cost for premiums is maxed at 10,000 SL, so you can use them to train multiple crews easily&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|bTNLb4WT_g4|'''The Shooting Range #312''' - ''Tactics &amp;amp; Strategy'' section at 07:47 discusses naval crew skills.|bVoBUcq25gg|'''The Shooting Range #305''' - ''Tactics &amp;amp; Strategy'' section at 07:50 discusses aircraft crew skills.|d27p2Kg06MA|'''The Shooting Range #302''' - ''Tactics &amp;amp; Strategy'' section at 08:10 discusses tank crew skills.|ZtjG8HUqe2Q|'''Tank Crew Skills Guide''' - ''skDoger''|iG5yHEgCpk8|'''Plane Crew Skills Guide''' - ''skDoger''|No7JtRPaHM0|'''Naval Crew Skills Guide - Comprehensive Guide For Naval Crews''' - ''Tankenstein''}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/697--en|[Special] All you need to know about aircraft crews]]&lt;br /&gt;
* [[wt:en/devblog/current/839|[Devblog] Improved Crew Skills with Update 1.53]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=74295</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=74295"/>
				<updated>2020-11-01T15:44:44Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Added Plane Crew Skills guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of multi-crew aircraft, tanks, ships, and airfield/hangar/port mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
Crew experience is gained in the form of &amp;quot;Crew XP Points&amp;quot;, earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, pay attention to the bottom left corner of the crew slots, which have a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
Crew XP points can be used by either clicking the &amp;quot;Crew Training&amp;quot; button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the &amp;quot;Crew&amp;quot; button. Both methods will open a window where crew XP points can be spent by pressing the &amp;quot;+&amp;quot; button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Shared crew skills==&lt;br /&gt;
===Logistical services===&lt;br /&gt;
These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind a small wait in order to save some precious Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft rank to which the &amp;quot;Repair Speed&amp;quot; skill is applied. Has a total of five stages corresponding with the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.&lt;br /&gt;
&lt;br /&gt;
==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In &amp;quot;Mouse Aim&amp;quot; mode, this skill also affects the control accuracy of the aircraft.&lt;br /&gt;
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and g-tolerance gradually decrease, depending on the time spent in the session and the amount of g-forces sustained. In addition, the skill has an effect on aiming accuracy in mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar) or comparable shrapnel impact is usually fatal, while a pilot with their vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target, removes miscalculation in &amp;quot;leading&amp;quot; the target (decreased by 7 times for RB/SB when researched completely).&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target just like fire accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets when fully researched. For example, fully leveling La-5FN crew's reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Increases the efficiency of vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if your crew is looking directly at them, with crew that's not levelled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to spot enemies within 235 m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectiveness in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621 m without binoculars). '''In Arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without displaying the full vehicle name), how much of an enemy vehicle must be exposed to notice and mark them, and maxed out even allows the player to see enemies through walls, although at '''very''' close range, and only when looking at them. Note that in Arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around when driving in towns and mountains.&lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.&lt;br /&gt;
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - Affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the &amp;quot;Rangefinder&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]]&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on tanks with autoloader systems.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - Decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - Increases the distance at which aircraft will be rendered and outlined by a marker.&lt;br /&gt;
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be rendered and outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of vehicle is displayed instead).&lt;br /&gt;
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are rendered and marked.&lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - Reduces the time between sending the command and applying the change in engine speed mode and rudder turn.&lt;br /&gt;
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, in the engine compartment and in the transmission.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.&lt;br /&gt;
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.&lt;br /&gt;
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.&lt;br /&gt;
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.&lt;br /&gt;
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.&lt;br /&gt;
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.&lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - Reduces the time required to unwater the vessel.&lt;br /&gt;
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, as well as reducing the received from a fire.&lt;br /&gt;
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.&lt;br /&gt;
* '''Survive leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Basic&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: &amp;quot;Basic&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]]&lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who levelled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the &amp;quot;Expert&amp;quot; qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground and Naval vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated to the two qualification levels - &amp;quot;Expert&amp;quot;, and &amp;quot;Ace&amp;quot;, as well as the bonus provided by the Tank/Ship Commander's &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]]&lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill is increased by increments of 0.5 levels.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted colour skills - the unique skills of a crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2571&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1281&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''50571'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
{{Youtube-gallery|-oh5LHfaexA|'''Tank Crew Skills Guide''' - ''skDoger''|iG5yHEgCpk8|'''Plane Crew Skills Guide''' - ''skDoger''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Maxim_Gorky.jpg&amp;diff=67900</id>
		<title>File:GarageImage Maxim Gorky.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Maxim_Gorky.jpg&amp;diff=67900"/>
				<updated>2020-08-24T10:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: U28417522 uploaded a new version of File:GarageImage Maxim Gorky.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Replaced &amp;quot;jpeg&amp;quot; with &amp;quot;jpg&amp;quot;&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_C2A1.jpg&amp;diff=67899</id>
		<title>File:GarageImage C2A1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_C2A1.jpg&amp;diff=67899"/>
				<updated>2020-08-24T10:47:00Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: U28417522 uploaded a new version of File:GarageImage C2A1.jpg&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_F11F-1.jpg&amp;diff=67898</id>
		<title>File:GarageImage F11F-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_F11F-1.jpg&amp;diff=67898"/>
				<updated>2020-08-24T10:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: U28417522 uploaded a new version of File:GarageImage F11F-1.jpg&lt;/p&gt;
&lt;hr /&gt;
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		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Maxim_Gorky.jpg&amp;diff=67897</id>
		<title>File:GarageImage Maxim Gorky.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_Maxim_Gorky.jpg&amp;diff=67897"/>
				<updated>2020-08-24T10:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Replaced &amp;quot;jpeg&amp;quot; with &amp;quot;jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Replaced &amp;quot;jpeg&amp;quot; with &amp;quot;jpg&amp;quot;&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_C2A1.jpg&amp;diff=67895</id>
		<title>File:GarageImage C2A1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_C2A1.jpg&amp;diff=67895"/>
				<updated>2020-08-24T10:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: &lt;/p&gt;
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_F11F-1.jpg&amp;diff=67894</id>
		<title>File:GarageImage F11F-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_F11F-1.jpg&amp;diff=67894"/>
				<updated>2020-08-24T10:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: &lt;/p&gt;
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		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Golden_Eagles&amp;diff=54440</id>
		<title>Golden Eagles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Golden_Eagles&amp;diff=54440"/>
				<updated>2020-05-10T11:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Currency GoldenEaglesWallpaper.jpg|right|230px|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Golden Eagles''' {{Ge}} is the premium currency in War Thunder that can be used to purchase additional content.&lt;br /&gt;
&lt;br /&gt;
Content purchasable by Golden Eagles are:&lt;br /&gt;
&lt;br /&gt;
* Premium vehicles&lt;br /&gt;
* Premium account membership&lt;br /&gt;
* Accelerated research for vehicle progression&lt;br /&gt;
* Accelerated training for crew&lt;br /&gt;
* Modifications for vehicles&lt;br /&gt;
* Additional crew slots past five per nation&lt;br /&gt;
* Paint schemes/Camouflages for vehicles&lt;br /&gt;
* Decorative cosmetic options&lt;br /&gt;
* Exchange for [[Silver Lions]]&lt;br /&gt;
* Battle trophies with prizes&lt;br /&gt;
* The right to create a squadron&lt;br /&gt;
&lt;br /&gt;
Golden eagles can be obtained both by purchasing them for real money and during promotional events, for winning places in contests or tournaments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Lions]]&lt;br /&gt;
* [[Research Points]]&lt;br /&gt;
&lt;br /&gt;
[[File:Currency_GoldenEaglesStore.png|right|230px|thumb|Golden Eagles in-game store]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://store.gaijin.net/catalog.php?category=GoldenEagles Gaijin Store link to purchase Golden Eagles]&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=54439</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=54439"/>
				<updated>2020-05-10T11:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed the position of &amp;quot;Logistical services&amp;quot; in the graphs to match the positioning in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of multi-crew aircraft, tanks, ships, and airfield/hangar/port mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
Crew experience is gained in the form of &amp;quot;Crew XP Points&amp;quot;, earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, pay attention to the bottom left corner of the crew slots, which have a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
Crew XP points can be used by either clicking the &amp;quot;Crew Training&amp;quot; button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the &amp;quot;Crew&amp;quot; button. Both methods will open a window where crew XP points can be spent by pressing the &amp;quot;+&amp;quot; button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Shared crew skills==&lt;br /&gt;
===Logistical services===&lt;br /&gt;
These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind a small wait in order to save some precious Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft rank to which the &amp;quot;Repair Speed&amp;quot; skill is applied. Has a total of five stages corresponding with the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.&lt;br /&gt;
&lt;br /&gt;
==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In &amp;quot;Mouse Aim&amp;quot; mode, this skill also affects the control accuracy of the aircraft.&lt;br /&gt;
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and g-tolerance gradually decrease, depending on the time spent in the session and the amount of g-forces sustained. In addition, the skill has an effect on aiming accuracy in mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar) or comparable shrapnel impact is usually fatal, while a pilot with their vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target, removes miscalculation in &amp;quot;leading&amp;quot; the target (decreased by 7 times for RB/SB when researched completely).&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target just like fire accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets when fully researched. For example, fully leveling La-5FN crew's reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Increases the efficiency of vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if your crew is looking directly at them, with crew that's not levelled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to spot enemies within 235 m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectiveness in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621 m without binoculars). '''In Arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without displaying the full vehicle name), how much of an enemy vehicle must be exposed to notice and mark them, and maxed out even allows the player to see enemies through walls, although at '''very''' close range, and only when looking at them. Note that in Arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around when driving in towns and mountains.&lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.&lt;br /&gt;
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - Affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the &amp;quot;Rangefinder&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]]&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on tanks with autoloader systems.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - Decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - Increases the distance at which aircraft will be rendered and outlined by a marker.&lt;br /&gt;
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be rendered and outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of vehicle is displayed instead).&lt;br /&gt;
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are rendered and marked.&lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - Reduces the time between sending the command and applying the change in engine speed mode and rudder turn.&lt;br /&gt;
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, in the engine compartment and in the transmission.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.&lt;br /&gt;
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.&lt;br /&gt;
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.&lt;br /&gt;
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.&lt;br /&gt;
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.&lt;br /&gt;
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.&lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - Reduces the time required to unwater the vessel.&lt;br /&gt;
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, as well as reducing the received from a fire.&lt;br /&gt;
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.&lt;br /&gt;
* '''Survive leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Basic&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: &amp;quot;Basic&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]]&lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who levelled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the &amp;quot;Expert&amp;quot; qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground and Naval vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated to the two qualification levels - &amp;quot;Expert&amp;quot;, and &amp;quot;Ace&amp;quot;, as well as the bonus provided by the Tank/Ship Commander's &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]]&lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill is increased by increments of 0.5 levels.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted colour skills - the unique skills of a crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
!Skill&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |4&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |5&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Logistical services&lt;br /&gt;
|-&lt;br /&gt;
|Repair Speed&lt;br /&gt;
|12&lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|205&lt;br /&gt;
|240&lt;br /&gt;
|275&lt;br /&gt;
|1322&lt;br /&gt;
|-&lt;br /&gt;
|Repair Rank&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |120&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |240&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |390&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |590&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
|Reload Speed&lt;br /&gt;
|16&lt;br /&gt;
|60&lt;br /&gt;
|120&lt;br /&gt;
|190&lt;br /&gt;
|285&lt;br /&gt;
|385&lt;br /&gt;
|505&lt;br /&gt;
|640&lt;br /&gt;
|780&lt;br /&gt;
|930&lt;br /&gt;
|3911&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Maintenance&lt;br /&gt;
|22&lt;br /&gt;
|64&lt;br /&gt;
|110&lt;br /&gt;
|160&lt;br /&gt;
|215&lt;br /&gt;
|275&lt;br /&gt;
|330&lt;br /&gt;
|395&lt;br /&gt;
|470&lt;br /&gt;
|530&lt;br /&gt;
|2571&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|'''Total'''&lt;br /&gt;
|'''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Logistical services&lt;br /&gt;
|-&lt;br /&gt;
|Repair Speed&lt;br /&gt;
|12&lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|205&lt;br /&gt;
|240&lt;br /&gt;
|275&lt;br /&gt;
|1322&lt;br /&gt;
|-&lt;br /&gt;
|Repair Rank&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |120&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |240&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |390&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |590&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|'''Total'''&lt;br /&gt;
|'''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1281&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |Logistical services&lt;br /&gt;
|-&lt;br /&gt;
|Repair Speed&lt;br /&gt;
|12&lt;br /&gt;
|35&lt;br /&gt;
|55&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|140&lt;br /&gt;
|170&lt;br /&gt;
|205&lt;br /&gt;
|240&lt;br /&gt;
|275&lt;br /&gt;
|1322&lt;br /&gt;
|-&lt;br /&gt;
|Repair Rank&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |0&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |120&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |240&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |390&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |590&lt;br /&gt;
|1340&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|'''Total'''&lt;br /&gt;
|'''50571'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
{{Youtube-gallery|-oh5LHfaexA|'''Tank Crew Skills Guide''' - ''skDoger''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fleet&amp;diff=47286</id>
		<title>Fleet</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fleet&amp;diff=47286"/>
				<updated>2020-03-26T21:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed &amp;quot;Britain&amp;quot; to &amp;quot;Great Britain&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wt-class-table&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:USA flag.png|130px|link=Category:USA ships]][[:Category:USA ships|USA]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Germany flag.png|130px|link=Category:Germany ships]][[:Category:Germany ships|Germany]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:USSR flag.png|130px|link=Category:USSR ships]][[:Category:USSR ships|USSR]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Britain flag.png|130px|link=Category:Britain ships]][[:Category:Britain ships|Great Britain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Japan flag.png|130px|link=Category:Japan ships]][[:Category:Japan ships|Japan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:Barges icon.png|link=Category:Barges|]][[:Category:Barges|Barges]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Boats icon.png|link=Category:Boats|]][[:Category:Boats|Boats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sub-chasers icon.png|link=Category:Sub-chasers|]][[:Category:Sub-chasers|Sub-chasers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Destroyers icon.png|link=Category:Destroyers|]][[:Category:Destroyers|Destroyers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Cruisers icon.png|link=Category:Cruisers|]][[:Category:Cruisers|Cruisers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Premium ships icon.png|link=Category:Premium_ships|]][[:Category:Premium_ships|Premium ships]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:First rank icon.png|link=Category:First rank ships|]][[:Category:First rank ships|First rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Second rank icon.png|link=Category:Second rank ships|]][[:Category:Second rank ships|Second rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Third rank icon.png|link=Category:Third rank ships|]][[:Category:Third rank ships|Third rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fourth rank icon.png|link=Category:Fourth rank ships|]][[:Category:Fourth rank ships|Fourth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fifth rank icon.png|link=Category:Fifth rank ships|]][[:Category:Fifth rank ships|Fifth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wt-ul-container&amp;quot; width=&amp;quot;100%&amp;quot; rules=&amp;quot;rows&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Historical articles !! width=&amp;quot;33%&amp;quot; | Game mechanics !! width=&amp;quot;33%&amp;quot; | Vehicles categories&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
[[:Category:Premium ships|Premium ships]] {{-}} [[:Category:Gift ships|Bundle &amp;amp; Gift ships]] {{-}} [[:Category:Squadron ships|Squadron ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Barges|Barges]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Naval_ferry_barges|Naval Ferry Barges]]{{-}}[[:Category:Anti-air_ferrys|Anti-Air Ferrys]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Boats|Boats]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Gunboats|Gun]]{{-}}[[:Category:Heavy_boats|Heavy]]{{-}}[[:Category:Armored_gun_boats|Armored Gun]]&amp;lt;br&amp;gt;[[:Category:Hydrofoil_torpedo_boats|Hydrofoil Torpedo]]{{-}}[[:Category:Fast_attack_crafts|Fast Attack Crafts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Motor_torpedo_boats|Motor Torpedos]]{{-}}[[:Category:Motor_gun_boats|Motor Gun]]{{-}}[[:Category:Motor_torpedo_gun_boats|Motor Topedo Gun]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Sub-chasers|Sub-chasers]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Small_sub-chasers|Small]]{{-}}[[:Category:Armored_sub-chasers|Armored]]&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary vessels:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Minesweepers|Minesweepers]]{{-}}[[:Category:Minelayers|Minelayers]]&lt;br /&gt;
&lt;br /&gt;
'''Large vessels:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Destroyers|Destroyers]]{{-}}[[:Category:Light_cruisers|Light Cruisers]]{{-}}[[:Category:Heavy_cruisers|Heavy Cruisers]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Naval_machine_guns|Machine guns]]{{-}}[[:Category:Naval_cannons|Cannons]]{{-}}[[:Category:Naval_special_armaments|Special armaments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleet]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Aviation&amp;diff=47285</id>
		<title>Aviation</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Aviation&amp;diff=47285"/>
				<updated>2020-03-26T21:26:28Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed &amp;quot;Britain&amp;quot; to &amp;quot;Great Britain&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wt-class-table&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:USA flag.png|130px|link=Category:USA aircraft]][[:Category:USA aircraft|USA]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Germany flag.png|130px|link=Category:Germany aircraft]][[:Category:Germany aircraft|Germany]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:USSR flag.png|130px|link=Category:USSR aircraft]][[:Category:USSR aircraft|USSR]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Britain flag.png|130px|link=Category:Britain aircraft]][[:Category:Britain aircraft|Great Britain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Japan flag.png|130px|link=Category:Japan aircraft]][[:Category:Japan aircraft|Japan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:China flag.png|130px|link=Category:China aircraft]][[:Category:China aircraft|China]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Italy flag.png|130px|link=Category:Italy aircraft]][[:Category:Italy aircraft|Italy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:France flag.png|130px|link=Category:France aircraft]][[:Category:France aircraft|France]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sweden flag.png|130px|link=Category:Sweden aircraft]][[:Category:Sweden aircraft|Sweden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:Fighters icon.png|link=Category:Fighters|]][[:Category:Fighters|Fighters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Twin-engine fighters icon.png|link=Category:Twin-engine fighters|]][[:Category:Twin-engine fighters|Twin-engine fighters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Attackers icon.png|link=Category:Attackers|]][[:Category:Attackers|Attackers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Bombers icon.png|link=Category:Bombers|]][[:Category:Bombers|Bombers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Jet aircrafts icon.png|link=Category:Jet aircraft|]][[:Category:Jet aircraft|Jet aircraft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Helicopter icon.png|link=Helicopters|]][[Helicopters|Helicopters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Premium aircrafts icon.png|link=Category:Premium aircraft|]][[:Category:Premium aircraft|Premium aircraft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:First rank icon.png|link=Category:First rank aircraft|]][[:Category:First rank aircraft|First rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Second rank icon.png|link=Category:Second rank aircraft|]][[:Category:Second rank aircraft|Second rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Third rank icon.png|link=Category:Third rank aircraft|]][[:Category:Third rank aircraft|Third rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fourth rank icon.png|link=Category:Fourth rank aircraft|]][[:Category:Fourth rank aircraft|Fourth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fifth rank icon.png|link=Category:Fifth rank aircraft|]][[:Category:Fifth rank aircraft|Fifth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sixth rank icon.png|link=Category:Sixth rank aircraft|]][[:Category:Sixth rank aircraft|Sixth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wt-ul-container&amp;quot; width=&amp;quot;100%&amp;quot; rules=&amp;quot;rows&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Historical articles !! width=&amp;quot;33%&amp;quot; | Game mechanics !! width=&amp;quot;33%&amp;quot; | Vehicles categories&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[Turbojet engine]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Matchmaking:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Game_modes|Game modes]]{{-}}&lt;br /&gt;
[[Battle ratings]]{{-}}&lt;br /&gt;
[[Matchmaker]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Aircraft machine guns|Aircraft machine guns]]{{-}}&lt;br /&gt;
[[:Category:Aircraft cannons|Aircraft cannons]]{{-}}&lt;br /&gt;
[[Plane ammunition]]{{-}}&lt;br /&gt;
[[:Category:Suspended armaments|Suspended armaments]]{{-}}&lt;br /&gt;
[[Air-to-air missiles]]&lt;br /&gt;
&lt;br /&gt;
'''Avionics:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Airborne Radars]]{{-}}&lt;br /&gt;
[[:Category:Countermeasures|Countermeasures]]{{-}}&lt;br /&gt;
[[Guide to manual engine controls]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
[[:Category:Premium aircraft|Premium aircraft]] {{-}} [[:Category:Gift aircraft|Bundle &amp;amp; Gift aircraft]] {{-}} &amp;lt;br&amp;gt; [[:Category:Squadron aircraft|Squadron aircraft]]&lt;br /&gt;
&lt;br /&gt;
'''Fighters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Biplanes|Biplanes]]{{-}}&lt;br /&gt;
[[:Category:Light fighters|Light]]{{-}}&lt;br /&gt;
[[:Category:Twin-engine fighters|Twin-engine]]{{-}}&lt;br /&gt;
[[:Category:Naval fighters|Naval]]{{-}}&lt;br /&gt;
[[:Category:Strike fighters|Strike]]{{-}}&lt;br /&gt;
[[:Category:Interceptors|Interceptors]]{{-}}&lt;br /&gt;
[[:Category:Air Defence fighters|Air Defence]]{{-}}&lt;br /&gt;
[[:Category:Jet fighters|Jet]]&lt;br /&gt;
&lt;br /&gt;
'''Bombers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Light bombers|Light]]{{-}}&lt;br /&gt;
[[:Category:Medium bombers|Medium]]{{-}}&lt;br /&gt;
[[:Category:Heavy bombers|Heavy]]{{-}}&lt;br /&gt;
[[:Category:Naval bombers|Naval]]{{-}}&lt;br /&gt;
[[:Category:Dive bombers|Dive]]{{-}}&lt;br /&gt;
[[:Category:Long Range bombers|Long Range]]{{-}}&lt;br /&gt;
[[:Category:Frontline bombers|Frontline]]{{-}}&lt;br /&gt;
[[:Category:Jet bombers|Jet]]&lt;br /&gt;
&lt;br /&gt;
'''Naval Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Torpedo bombers|Torpedo bombers]]{{-}}&lt;br /&gt;
[[:Category:Hydroplanes|Hydroplanes]]{{-}}&lt;br /&gt;
[[:Category:Flying boats|Flying boats]]&lt;br /&gt;
&lt;br /&gt;
'''Helicopters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Utility helicopters|Utility]]{{-}}&lt;br /&gt;
[[:Category:Attack helicopters|Attack]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aviation]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_vehicles&amp;diff=47284</id>
		<title>Ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_vehicles&amp;diff=47284"/>
				<updated>2020-03-26T21:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed &amp;quot;Britain&amp;quot; to &amp;quot;Great Britain&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wt-class-table&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:USA flag.png|130px|link=Category:USA ground vehicles]][[:Category:USA ground vehicles|USA]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Germany flag.png|130px|link=Category:Germany ground vehicles]][[:Category:Germany ground vehicles|Germany]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:USSR flag.png|130px|link=Category:USSR ground vehicles]][[:Category:USSR ground vehicles|USSR]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Britain flag.png|130px|link=Category:Britain ground vehicles]][[:Category:Britain ground vehicles|Great Britain]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Japan flag.png|130px|link=Category:Japan ground vehicles]][[:Category:Japan ground vehicles|Japan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:China flag.png|130px|link=Category:China ground vehicles]][[:Category:China ground vehicles|China]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Italy flag.png|130px|link=Category:Italy ground vehicles]][[:Category:Italy ground vehicles|Italy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:France flag.png|130px|link=Category:France ground vehicles]][[:Category:France ground vehicles|France]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sweden flag.png|130px|link=Category:Sweden ground vehicles]][[:Category:Sweden ground vehicles|Sweden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:Light tanks icon.png|link=Category:Light tanks|]][[:Category:Light tanks|Light tanks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Medium tanks icon.png|link=Category:Medium tanks|]][[:Category:Medium tanks|Medium tanks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Heavy tanks icon.png|link=Category:Heavy tanks|]][[:Category:Heavy tanks|Heavy tanks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Tank destroyers icon.png|link=Category:Tank destroyers|]][[:Category:Tank destroyers|Tank destroyers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Anti-aircraft vehicles icon.png|link=Category:Anti-aircraft vehicles|]][[:Category:Anti-aircraft vehicles|Anti-aircraft vehicles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Premium vehicles icon.png|link=Category:Premium ground vehicles|]][[:Category:Premium ground vehicles|Premium vehicles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:First rank icon.png|link=Category:First rank ground vehicles|]][[:Category:First rank ground vehicles|First rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Second rank icon.png|link=Category:Second rank ground vehicles|]][[:Category:Second rank ground vehicles|Second rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Third rank icon.png|link=Category:Third rank ground vehicles|]][[:Category:Third rank ground vehicles|Third rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fourth rank icon.png|link=Category:Fourth rank ground vehicles|]][[:Category:Fourth rank ground vehicles|Fourth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fifth rank icon.png|link=Category:Fifth rank ground vehicles|]][[:Category:Fifth rank ground vehicles|Fifth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sixth rank icon.png|link=Category:Sixth rank ground vehicles|]][[:Category:Sixth rank ground vehicles|Sixth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;big&amp;gt;[[File:Seventh rank icon.png|link=Category:Seventh rank ground vehicles|7]]&amp;lt;/big&amp;gt;[[:Category:Seventh rank ground vehicles|Seventh rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wt-ul-container&amp;quot; width=&amp;quot;100%&amp;quot; rules=&amp;quot;rows&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Historical articles !! width=&amp;quot;33%&amp;quot; | Game mechanics !! width=&amp;quot;33%&amp;quot; | Vehicles categories&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[American Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--[[German Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[Soviet Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[British Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[Japanese Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[Chinese Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[Italian Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[French Ground Vehicle History]]&lt;br /&gt;
&lt;br /&gt;
[[Swedish Ground Vehicle History]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Matchmaking:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Game_modes|Game modes]]{{-}}&lt;br /&gt;
[[Battle ratings]]{{-}}&lt;br /&gt;
[[Matchmaker]]{{-}}&lt;br /&gt;
[[:Category:Maps and missions|Maps &amp;amp; missions]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Tank cannons|Tank cannons]]{{-}}&lt;br /&gt;
[[Tank ammunition]]{{-}}&lt;br /&gt;
[[Gun stabilizer]]{{-}}&lt;br /&gt;
[[Ammo racks]]{{-}}&lt;br /&gt;
[[:Category:Tank machine guns|Tank machine guns]]{{-}}&lt;br /&gt;
[[:Category:Anti-aircraft guns|Anti-aircraft guns]]{{-}}&lt;br /&gt;
[[Anti-tank guided missiles]]&lt;br /&gt;
&lt;br /&gt;
'''Combat support systems'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Night Vision Devices]]{{-}}&lt;br /&gt;
[[SPAA radars]]{{-}}&lt;br /&gt;
[[Scouting]]{{-}}&lt;br /&gt;
[[Smoke screen]]&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Hydropneumatic suspension]]{{-}}&lt;br /&gt;
[[Towing]]&lt;br /&gt;
&lt;br /&gt;
'''Guides'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Beginner's guide to tank battles|Beginner's Guide]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[:Category:Gift ground vehicles|Bundle &amp;amp; Gift vehicles]]&lt;br /&gt;
* [[:Category:Squadron ground vehicles|Squadron vehicles]]&lt;br /&gt;
* [[:Category:Rocket launchers|Rocket launchers]]&lt;br /&gt;
* [[:Category:ATGM vehicles|ATGM vehicles]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Aviation&amp;diff=39274</id>
		<title>Aviation</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Aviation&amp;diff=39274"/>
				<updated>2019-12-19T11:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed &amp;quot;Great Britain&amp;quot; to &amp;quot;United Kingdom&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wt-class-table&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:USA flag.png|130px|link=Category:USA aircraft]][[:Category:USA aircraft|USA]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Germany flag.png|130px|link=Category:Germany aircraft]][[:Category:Germany aircraft|Germany]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:USSR flag.png|130px|link=Category:USSR aircraft]][[:Category:USSR aircraft|USSR]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Britain flag.png|130px|link=Category:Britain aircraft]][[:Category:Britain aircraft|United Kingdom]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Japan flag.png|130px|link=Category:Japan aircraft]][[:Category:Japan aircraft|Japan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:China flag.png|130px|link=Category:China aircraft]][[:Category:China aircraft|China]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Italy flag.png|130px|link=Category:Italy aircraft]][[:Category:Italy aircraft|Italy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:France flag.png|130px|link=Category:France aircraft]][[:Category:France aircraft|France]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sweden flag.png|130px|link=Category:Sweden aircraft]][[:Category:Sweden aircraft|Sweden]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:Fighters icon.png|link=Category:Fighters|]][[:Category:Fighters|Fighters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Twin-engine fighters icon.png|link=Category:Twin-engine fighters|]][[:Category:Twin-engine fighters|Twin-engine fighters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Attackers icon.png|link=Category:Attackers|]][[:Category:Attackers|Attackers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Bombers icon.png|link=Category:Bombers|]][[:Category:Bombers|Bombers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Jet aircrafts icon.png|link=Category:Jet aircraft|]][[:Category:Jet aircraft|Jet aircraft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Helicopter icon.png|link=Helicopters|]][[Helicopters|Helicopters]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Premium aircrafts icon.png|link=Category:Premium aircraft|]][[:Category:Premium aircraft|Premium aircraft]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:First rank icon.png|link=Category:First rank aircraft|]][[:Category:First rank aircraft|First rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Second rank icon.png|link=Category:Second rank aircraft|]][[:Category:Second rank aircraft|Second rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Third rank icon.png|link=Category:Third rank aircraft|]][[:Category:Third rank aircraft|Third rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fourth rank icon.png|link=Category:Fourth rank aircraft|]][[:Category:Fourth rank aircraft|Fourth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fifth rank icon.png|link=Category:Fifth rank aircraft|]][[:Category:Fifth rank aircraft|Fifth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sixth rank icon.png|link=Category:Sixth rank aircraft|]][[:Category:Sixth rank aircraft|Sixth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wt-ul-container&amp;quot; rules=&amp;quot;rows&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| Historical articles !!width=&amp;quot;33%&amp;quot;| Game mechanics !!width=&amp;quot;33%&amp;quot;| Vehicles categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Turbojet engine]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Airborne Radars]]&lt;br /&gt;
* [[Air-to-air missiles]]&lt;br /&gt;
* [[Battle ratings]]&lt;br /&gt;
* [[Guide to manual engine controls]]&lt;br /&gt;
* [[Matchmaker]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
[[:Category:Premium aircraft|Premium aircraft]] {{-}} [[:Category:Gift aircraft|Bundle &amp;amp; Gift aircraft]] {{-}} &amp;lt;br&amp;gt; [[:Category:Squadron aircraft|Squadron aircraft]]&lt;br /&gt;
&lt;br /&gt;
'''Fighters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Biplanes|Biplanes]]{{-}}&lt;br /&gt;
[[:Category:Light fighters|Light]]{{-}}&lt;br /&gt;
[[:Category:Twin-engine fighters|Twin-engine]]{{-}}&lt;br /&gt;
[[:Category:Naval fighters|Naval]]{{-}}&lt;br /&gt;
[[:Category:Strike fighters|Strike]]{{-}}&lt;br /&gt;
[[:Category:Interceptors|Interceptors]]{{-}}&lt;br /&gt;
[[:Category:Air Defence fighters|Air Defence]]{{-}}&lt;br /&gt;
[[:Category:Jet fighters|Jet]]&lt;br /&gt;
&lt;br /&gt;
'''Bombers:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Light bombers|Light]]{{-}}&lt;br /&gt;
[[:Category:Medium bombers|Medium]]{{-}}&lt;br /&gt;
[[:Category:Heavy bombers|Heavy]]{{-}}&lt;br /&gt;
[[:Category:Naval bombers|Naval]]{{-}}&lt;br /&gt;
[[:Category:Dive bombers|Dive]]{{-}}&lt;br /&gt;
[[:Category:Long Range bombers|Long Range]]{{-}}&lt;br /&gt;
[[:Category:Frontline bombers|Frontline]]{{-}}&lt;br /&gt;
[[:Category:Jet bombers|Jet]]&lt;br /&gt;
&lt;br /&gt;
'''Naval Aviation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Torpedo bombers|Torpedo bombers]]{{-}}&lt;br /&gt;
[[:Category:Hydroplanes|Hydroplanes]]{{-}}&lt;br /&gt;
[[:Category:Flying boats|Flying boats]]&lt;br /&gt;
&lt;br /&gt;
'''Helicopters:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Utility helicopters|Utility]]{{-}}&lt;br /&gt;
[[:Category:Attack helicopters|Attack]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Aircraft machine guns|Aircraft machine guns]]{{-}}&lt;br /&gt;
[[:Category:Aircraft cannons|Aircraft cannons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Suspended armaments|Suspended armaments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aviation]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fleet&amp;diff=39273</id>
		<title>Fleet</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fleet&amp;diff=39273"/>
				<updated>2019-12-19T11:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed &amp;quot;Great Britain&amp;quot; to &amp;quot;United Kingdom&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wt-class-table&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:USA flag.png|130px|link=Category:USA ships]][[:Category:USA ships|USA]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Germany flag.png|130px|link=Category:Germany ships]][[:Category:Germany ships|Germany]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:USSR flag.png|130px|link=Category:USSR ships]][[:Category:USSR ships|USSR]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Britain flag.png|130px|link=Category:Britain ships]][[:Category:Britain ships|United Kingdom]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Japan flag.png|130px|link=Category:Japan ships]][[:Category:Japan ships|Japan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:Barges icon.png|link=Category:Barges|]][[:Category:Barges|Barges]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Boats icon.png|link=Category:Boats|]][[:Category:Boats|Boats]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sub-chasers icon.png|link=Category:Sub-chasers|]][[:Category:Sub-chasers|Sub-chasers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Destroyers icon.png|link=Category:Destroyers|]][[:Category:Destroyers|Destroyers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Cruisers icon.png|link=Category:Cruisers|]][[:Category:Cruisers|Cruisers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Premium ships icon.png|link=Category:Premium_ships|]][[:Category:Premium_ships|Premium ships]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:First rank icon.png|link=Category:First rank ships|]][[:Category:First rank ships|First rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Second rank icon.png|link=Category:Second rank ships|]][[:Category:Second rank ships|Second rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Third rank icon.png|link=Category:Third rank ships|]][[:Category:Third rank ships|Third rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fourth rank icon.png|link=Category:Fourth rank ships|]][[:Category:Fourth rank ships|Fourth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fifth rank icon.png|link=Category:Fifth rank ships|]][[:Category:Fifth rank ships|Fifth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wt-ul-container&amp;quot; rules=&amp;quot;rows&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
!width=&amp;quot;33%&amp;quot;| Historical articles !!width=&amp;quot;33%&amp;quot;| Game mechanics !!width=&amp;quot;33%&amp;quot;| Vehicles categories&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
[[:Category:Premium ships|Premium ships]] {{-}} [[:Category:Gift ships|Bundle &amp;amp; Gift ships]] {{-}} [[:Category:Squadron ships|Squadron ships]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Barges|Barges]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Naval_ferry_barges|Naval Ferry Barges]]{{-}}[[:Category:Anti-air_ferrys|Anti-Air Ferrys]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Boats|Boats]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Gunboats|Gun]]{{-}}[[:Category:Heavy_boats|Heavy]]{{-}}[[:Category:Armored_gun_boats|Armored Gun]]&amp;lt;br&amp;gt;[[:Category:Hydrofoil_torpedo_boats|Hydrofoil Torpedo]]{{-}}[[:Category:Fast_attack_crafts|Fast Attack Crafts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Motor_torpedo_boats|Motor Torpedos]]{{-}}[[:Category:Motor_gun_boats|Motor Gun]]{{-}}[[:Category:Motor_torpedo_gun_boats|Motor Topedo Gun]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Sub-chasers|Sub-chasers]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Small_sub-chasers|Small]]{{-}}[[:Category:Armored_sub-chasers|Armored]]&lt;br /&gt;
&lt;br /&gt;
'''Auxiliary vessels:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Minesweepers|Minesweepers]]{{-}}[[:Category:Minelayers|Minelayers]]&lt;br /&gt;
&lt;br /&gt;
'''Large vessels:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Destroyers|Destroyers]]{{-}}[[:Category:Light_cruisers|Light Cruisers]]{{-}}[[:Category:Heavy_cruisers|Heavy Cruisers]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Naval_machine_guns|Machine guns]]{{-}}[[:Category:Naval_cannons|Cannons]]{{-}}[[:Category:Naval_special_armaments|Special armaments]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Fleet]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ground_vehicles&amp;diff=39272</id>
		<title>Ground vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ground_vehicles&amp;diff=39272"/>
				<updated>2019-12-19T11:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Changed &amp;quot;Great Britain&amp;quot; to &amp;quot;United Kingdom&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wt-class-table&amp;quot; cellpadding=&amp;quot;10px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:USA flag.png|130px|link=Category:USA ground vehicles]][[:Category:USA ground vehicles|USA]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Germany flag.png|130px|link=Category:Germany ground vehicles]][[:Category:Germany ground vehicles|Germany]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:USSR flag.png|130px|link=Category:USSR ground vehicles]][[:Category:USSR ground vehicles|USSR]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Britain flag.png|130px|link=Category:Britain ground vehicles]][[:Category:Britain ground vehicles|United Kingdom]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Japan flag.png|130px|link=Category:Japan ground vehicles]][[:Category:Japan ground vehicles|Japan]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:China flag.png|130px|link=Category:China ground vehicles]][[:Category:China ground vehicles|China]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Italy flag.png|130px|link=Category:Italy ground vehicles]][[:Category:Italy ground vehicles|Italy]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:France flag.png|130px|link=Category:France ground vehicles]][[:Category:France ground vehicles|France]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:Light tanks icon.png|link=Category:Light tanks|]][[:Category:Light tanks|Light tanks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Medium tanks icon.png|link=Category:Medium tanks|]][[:Category:Medium tanks|Medium tanks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Heavy tanks icon.png|link=Category:Heavy tanks|]][[:Category:Heavy tanks|Heavy tanks]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Tank destroyers icon.png|link=Category:Tank destroyers|]][[:Category:Tank destroyers|Tank destroyers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Anti-aircraft vehicles icon.png|link=Category:Anti-aircraft vehicles|]][[:Category:Anti-aircraft vehicles|Anti-aircraft vehicles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Premium vehicles icon.png|link=Category:Premium ground vehicles|]][[:Category:Premium ground vehicles|Premium vehicles]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&amp;lt;div&amp;gt;[[File:First rank icon.png|link=Category:First rank ground vehicles|]][[:Category:First rank ground vehicles|First rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Second rank icon.png|link=Category:Second rank ground vehicles|]][[:Category:Second rank ground vehicles|Second rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Third rank icon.png|link=Category:Third rank ground vehicles|]][[:Category:Third rank ground vehicles|Third rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fourth rank icon.png|link=Category:Fourth rank ground vehicles|]][[:Category:Fourth rank ground vehicles|Fourth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Fifth rank icon.png|link=Category:Fifth rank ground vehicles|]][[:Category:Fifth rank ground vehicles|Fifth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Sixth rank icon.png|link=Category:Sixth rank ground vehicles|]][[:Category:Sixth rank ground vehicles|Sixth rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;big&amp;gt;[[File:Seventh rank icon.png|link=Category:Seventh rank ground vehicles|7]]&amp;lt;/big&amp;gt;[[:Category:Seventh rank ground vehicles|Seventh rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wt-ul-container&amp;quot; width=&amp;quot;100%&amp;quot; rules=&amp;quot;rows&amp;quot; cellpadding=&amp;quot;5px&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Historical articles !! width=&amp;quot;33%&amp;quot; | Game mechanics !! width=&amp;quot;33%&amp;quot; | Vehicles categories&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[Gun stabilizer]]&lt;br /&gt;
* [[Hydropneumatic suspension]]&lt;br /&gt;
* [[Night Vision Devices]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* [[Smoke screen]]&lt;br /&gt;
* [[Towing]]&lt;br /&gt;
* [[SPAA radars]]&lt;br /&gt;
&lt;br /&gt;
'''Guides'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Beginner's guide to tank battles|Beginner's Guide]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
* [[:Category:Premium ground vehicles|Premium vehicles]]&lt;br /&gt;
* [[:Category:Gift ground vehicles|Bundle &amp;amp; Gift vehicles]]&lt;br /&gt;
* [[:Category:Squadron vehicles|Squadron vehicles]]&lt;br /&gt;
* [[:Category:Rocket launchers|Rocket launchers]]&lt;br /&gt;
* [[:Category:ATGM vehicles|ATGM vehicles]]&lt;br /&gt;
&lt;br /&gt;
'''Weapons:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Tank machine guns|Tank machine guns]]&lt;br /&gt;
* [[:Category:Tank cannons|Tank cannons]]&lt;br /&gt;
* [[:Category:Anti-aircraft guns|Anti-aircraft guns]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Golden_Eagles&amp;diff=38881</id>
		<title>Golden Eagles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Golden_Eagles&amp;diff=38881"/>
				<updated>2019-12-13T12:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Currency GoldenEaglesWallpaper.jpg|right|230px|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Golden Eagles''' {{Ge}} is the premium currency in War Thunder that can be used to purchase additional content.&lt;br /&gt;
&lt;br /&gt;
Content purchaseable by Golden Eagles are:&lt;br /&gt;
&lt;br /&gt;
* Premium vehicles&lt;br /&gt;
* Premium account membership&lt;br /&gt;
* Accelerated research for vehicle progression&lt;br /&gt;
* Accelerated training for crew&lt;br /&gt;
* Modifications for vehicles&lt;br /&gt;
* Additional crew slots past five per nation&lt;br /&gt;
* Paint schemes/Camouflages for vehicles&lt;br /&gt;
* Decorative cosmetic options&lt;br /&gt;
* Exchange for [[Silver Lions]]&lt;br /&gt;
* Battle trophies with prizes&lt;br /&gt;
* The right to create a squadron&lt;br /&gt;
&lt;br /&gt;
Golden eagles can be obtained both by purchasing them for real money, and during promotional events, for winning places in contests or tournaments.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Silver Lions]]&lt;br /&gt;
* [[Research Points]]&lt;br /&gt;
&lt;br /&gt;
[[File:Currency_GoldenEaglesStore.png|right|230px|thumb|Golden Eagles in-game store]]&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://store.gaijin.net/catalog.php?category=GoldenEagles Gaijin Store link to purchase Golden Eagles]&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
{{Youtube-gallery|z0tjkvA4IXk|Free Golden Eagles Guide - skDoger}}&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=38879</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=38879"/>
				<updated>2019-12-13T11:53:54Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: Undo revision 38878 by U28417522 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of multi-crew aircraft, tanks, ships, and airfield/hangar/port mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
Crew experience is gained in the form of &amp;quot;Crew XP Points&amp;quot;, earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, pay attention to the bottom left corner of the crew slots, which have a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
Crew XP points can be used by either clicking the &amp;quot;Crew Training&amp;quot; button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the &amp;quot;Crew&amp;quot; button. Both methods will open a window where crew XP points can be spent by pressing the &amp;quot;+&amp;quot; button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Shared crew skills==&lt;br /&gt;
===Logistical services===&lt;br /&gt;
These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind a small wait in order to save some precious Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft rank to which the &amp;quot;Repair Speed&amp;quot; skill is applied. Has a total of five stages corresponding with the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.&lt;br /&gt;
&lt;br /&gt;
==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In &amp;quot;Mouse Aim&amp;quot; mode, this skill also affects the control accuracy of the aircraft.&lt;br /&gt;
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and g-tolerance gradually decrease, depending on the time spent in the session and the amount of g-forces sustained. In addition, the skill has an effect on aiming accuracy in mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar) or comparable shrapnel impact is usually fatal, while a pilot with their vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target, removes miscalculation in &amp;quot;leading&amp;quot; the target (decreased by 7 times for RB/SB when researched completely).&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target just like fire accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets when fully researched. For example, fully leveling La-5FN crew's reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Increases the efficiency of vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if your crew is looking directly at them, with crew that's not levelled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to spot enemies within 235 m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectiveness in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621 m without binoculars). '''In Arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without displaying the full vehicle name), how much of an enemy vehicle must be exposed to notice and mark them, and maxed out even allows the player to see enemies through walls, although at '''very''' close range, and only when looking at them. Note that in Arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around when driving in towns and mountains.&lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.&lt;br /&gt;
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - Affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the &amp;quot;Rangefinder&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on tanks with autoloader systems.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]]&lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - Decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
=== Media ===&lt;br /&gt;
{{Youtube-gallery|-oh5LHfaexA|'''Tank Crew Skills Guide''' - ''skDoger''}}&lt;br /&gt;
&lt;br /&gt;
==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - Increases the distance at which aircraft will be rendered and outlined by a marker.&lt;br /&gt;
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be rendered and outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of vehicle is displayed instead).&lt;br /&gt;
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are rendered and marked.&lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - Reduces the time between sending the command and applying the change in engine speed mode and rudder turn.&lt;br /&gt;
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, in the engine compartment and in the transmission.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.&lt;br /&gt;
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.&lt;br /&gt;
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.&lt;br /&gt;
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.&lt;br /&gt;
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.&lt;br /&gt;
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.&lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - Reduces the time required to unwater the vessel.&lt;br /&gt;
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, as well as reducing the received from a fire.&lt;br /&gt;
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.&lt;br /&gt;
* '''Survive leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Basic&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: &amp;quot;Basic&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]]&lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who levelled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the &amp;quot;Expert&amp;quot; qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground and Naval vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated to the two qualification levels - &amp;quot;Expert&amp;quot;, and &amp;quot;Ace&amp;quot;, as well as the bonus provided by the Tank/Ship Commander's &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]]&lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill is increased by increments of 0.5 levels.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted colour skills - the unique skills of a crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2571&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1281&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''50571'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=38878</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=38878"/>
				<updated>2019-12-13T11:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of multi-crew aircraft, tanks, ships, and airfield/hangar/port mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
Crew experience is gained in the form of &amp;quot;Crew XP Points&amp;quot;, earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, pay attention to the bottom left corner of the crew slots, which have a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
Crew XP points can be used by either clicking the &amp;quot;Crew Training&amp;quot; button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the &amp;quot;Crew&amp;quot; button. Both methods will open a window where crew XP points can be spent by pressing the &amp;quot;+&amp;quot; button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Shared crew skills==&lt;br /&gt;
===Logistical services===&lt;br /&gt;
These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind a small wait in order to save some precious Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft rank to which the &amp;quot;Repair Speed&amp;quot; skill is applied. Has a total of five stages corresponding with the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.&lt;br /&gt;
&lt;br /&gt;
==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In &amp;quot;Mouse Aim&amp;quot; mode, this skill also affects the control accuracy of the aircraft.&lt;br /&gt;
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and g-tolerance gradually decrease, depending on the time spent in the session and the amount of g-forces sustained. In addition, the skill has an effect on aiming accuracy in mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar) or comparable shrapnel impact is usually fatal, while a pilot with their vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target, removes miscalculation in &amp;quot;leading&amp;quot; the target (decreased by 7 times for RB/SB when researched completely).&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target just like fire accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets when fully researched. For example, fully leveling La-5FN crew's reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Increases the efficiency of vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if your crew is looking directly at them, with crew that's not levelled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to spot enemies within 235 m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectiveness in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621 m without binoculars). '''In Arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without displaying the full vehicle name), how much of an enemy vehicle must be exposed to notice and mark them, and maxed out even allows the player to see enemies through walls, although at '''very''' close range, and only when looking at them. Note that in Arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around when driving in towns and mountains.&lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.&lt;br /&gt;
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - Affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the &amp;quot;Rangefinder&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on tanks with autoloader systems.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]]&lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - Decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
=== Media ===&lt;br /&gt;
{{Youtube&lt;br /&gt;
| url = -oh5LHfaexA&lt;br /&gt;
| caption = '''Crew Skills Guide''' - ''skDoger''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - Increases the distance at which aircraft will be rendered and outlined by a marker.&lt;br /&gt;
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be rendered and outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of vehicle is displayed instead).&lt;br /&gt;
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are rendered and marked.&lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - Reduces the time between sending the command and applying the change in engine speed mode and rudder turn.&lt;br /&gt;
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, in the engine compartment and in the transmission.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.&lt;br /&gt;
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.&lt;br /&gt;
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.&lt;br /&gt;
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.&lt;br /&gt;
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.&lt;br /&gt;
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.&lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - Reduces the time required to unwater the vessel.&lt;br /&gt;
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, as well as reducing the received from a fire.&lt;br /&gt;
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.&lt;br /&gt;
* '''Survive leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Basic&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: &amp;quot;Basic&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]]&lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who levelled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the &amp;quot;Expert&amp;quot; qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground and Naval vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated to the two qualification levels - &amp;quot;Expert&amp;quot;, and &amp;quot;Ace&amp;quot;, as well as the bonus provided by the Tank/Ship Commander's &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]]&lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill is increased by increments of 0.5 levels.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted colour skills - the unique skills of a crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2571&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1281&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''50571'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=38877</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=38877"/>
				<updated>2019-12-13T11:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;U28417522: /* Ground vehicles crew skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of multi-crew aircraft, tanks, ships, and airfield/hangar/port mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast the tank's loader can fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
Crew experience is gained in the form of &amp;quot;Crew XP Points&amp;quot;, earned by participating in battles. The number of points accrued for crew experience depends on the research points {{rp}} obtained in a battle, as well as the game mode of the battle. In Realistic and Simulator battles, for every 100 {{rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, pay attention to the bottom left corner of the crew slots, which have a numerical value representing the crew level. The colour of this text indicates crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
Crew XP points can be used by either clicking the &amp;quot;Crew Training&amp;quot; button on the Crew tab of the infocard on the left-side of the Hangar UI, or by selecting the desired crew and clicking the &amp;quot;Crew&amp;quot; button. Both methods will open a window where crew XP points can be spent by pressing the &amp;quot;+&amp;quot; button next to desired skills. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Shared crew skills==&lt;br /&gt;
===Logistical services===&lt;br /&gt;
These two skills do not affect in-game combat, but rather allow you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; on the right of your line-up bar. This function is mostly used by players who play many nations at once and don't mind a small wait in order to save some precious Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
These skills are shared between crew types, which means that points in these skills will affect a crewed vehicle no matter what type of vehicle it is.&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft rank to which the &amp;quot;Repair Speed&amp;quot; skill is applied. Has a total of five stages corresponding with the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is. This skill is one of the few not affected by crew qualification levels.&lt;br /&gt;
&lt;br /&gt;
==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in manoeuvres (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision being darkened/reddened and losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC). In &amp;quot;Mouse Aim&amp;quot; mode, this skill also affects the control accuracy of the aircraft.&lt;br /&gt;
* '''Stamina''' - Allows the crew to resist fatigue for a longer period of time. Accuracy and g-tolerance gradually decrease, depending on the time spent in the session and the amount of g-forces sustained. In addition, the skill has an effect on aiming accuracy in mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit (from [[MG 15 (7.92 mm)|MG 15]] or similar) or comparable shrapnel impact is usually fatal, while a pilot with their vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7 mm) [[Browning M2 (12.7 mm)|M2 Browning]] machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4 km (untrained) to 8 km (maxed) (3-5 km in RB/SB). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 400 m (untrained) to 800 m (maxed) (300-500 m in RB/SB). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an [[He 111 H-6]] bomber has 5 gunner positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target, removes miscalculation in &amp;quot;leading&amp;quot; the target (decreased by 7 times for RB/SB when researched completely).&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance at which the gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and &amp;quot;leading&amp;quot; the target just like fire accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Reload Speed''' - Increases the rate at which the weapons are reloaded in the air and on the airfield. Reduces the rearming time by three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets when fully researched. For example, fully leveling La-5FN crew's reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Increases the efficiency of vehicle's weaponry. Reduces the overheating speed of primary weapons, as well as spread of bombs and rockets for aircraft, reduces the chance of weapon jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563 m if your crew is looking directly at them, with crew that's not levelled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to spot enemies within 235 m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectiveness in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621 m without binoculars). '''In Arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without displaying the full vehicle name), how much of an enemy vehicle must be exposed to notice and mark them, and maxed out even allows the player to see enemies through walls, although at '''very''' close range, and only when looking at them. Note that in Arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around when driving in towns and mountains.&lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%). It most strongly affects track repair. The average level of this skill of all crew members is taken into account when calculating the total multiplier.&lt;br /&gt;
* '''Agility'''  - Determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - Affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, the skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14 sec, reduced by skill to 0.11 sec, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - Influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers, the skill may affect the responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - Affects how accurate and precise the gunner's estimate of distance is upon using the &amp;quot;Rangefinder&amp;quot; function.&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 10%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. This skill has no effect on tanks with autoloader systems.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]]&lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - Decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - Increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
=== Media ===&lt;br /&gt;
{{Youtube-gallery|-oh5LHfaexA|'''Tank Crew Skills Guide''' - ''skDoger''}}&lt;br /&gt;
&lt;br /&gt;
==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - Improves all crew member's skills by up to 5%. This skill isn't affected by the qualification level of crew with the vehicle in question, and is one of the most expensive to train.&lt;br /&gt;
* '''Crew interchangeability''' - Lowers the required number of crew for your vessel to remain seaworthy.&lt;br /&gt;
* '''Radio Communication''' - In Arcade mode, it highlights all enemies around the player on the minimap, if any allied vehicle sees them (including aircraft), with default range of 250 m, which is very helpful during and against flank attacks. In Realistic mode, it increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 500 m.&lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - Increases the distance at which aircraft will be rendered and outlined by a marker.&lt;br /&gt;
* '''Surface targets detection distance''' - Increases the distance at which ground and naval vehicles will be rendered and outlined by a marker. This skill also increases the distance at which the full vehicle name is displayed (otherwise, simply the class of vehicle is displayed instead).&lt;br /&gt;
* '''Enemy torpedoes detection distance''' - Increases the distance at which torpedoes and their trails are rendered and marked.&lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - Reduces the time between sending the command and applying the change in engine speed mode and rudder turn.&lt;br /&gt;
* '''Fire prevention''' - Reduces the chances of a fire in the engine room, in the engine compartment and in the transmission.&lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - Reduces the reload time of the main guns.&lt;br /&gt;
* '''Auxiliary caliber reload speed''' - Reduces the reload time of the auxiliary guns.&lt;br /&gt;
* '''AAA caliber reload speed''' - Reduces the reload time of the AAA guns.&lt;br /&gt;
* '''AAA gunner accuracy''' - Improves the accuracy of the AI gunners when firing the AAA guns. This skill has no effect when the AAA guns are being manually aimed.&lt;br /&gt;
* '''Auxiliary gunner accuracy''' - Improves the accuracy of the AI gunners when firing the auxiliary guns. This skill has no effect when the auxiliary guns are being manually aimed.&lt;br /&gt;
* '''Distance fuse set accuracy''' - Improves the accuracy of the distance fuse when using an airburst-capable shell.&lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - Reduces the time required to unwater the vessel.&lt;br /&gt;
* '''Fire extinguishing''' - Reduces the time taken to extinguish a fire, as well as reducing the received from a fire.&lt;br /&gt;
* '''Breach repair''' - Reduces the time required to repair the hull of the vessel.&lt;br /&gt;
* '''Survive leadership''' - Reduces the penalty gained for attempting to unwater, extinguish fires, and repair the vehicle simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Basic&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is the sum of the levels of all skills learned by the crew.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew: &amp;quot;Basic&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]]&lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skills by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who levelled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the &amp;quot;Expert&amp;quot; qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground and Naval vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated to the two qualification levels - &amp;quot;Expert&amp;quot;, and &amp;quot;Ace&amp;quot;, as well as the bonus provided by the Tank/Ship Commander's &amp;quot;Leadership&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]]&lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill is increased by increments of 0.5 levels.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted colour skills - the unique skills of a crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2571&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || 1281&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || 4021&lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | || '''Total''' || '''50571'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U28417522</name></author>	</entry>

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