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		<id>https://old-wiki.warthunder.com/index.php?title=He_219_A-7&amp;diff=193072</id>
		<title>He 219 A-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_219_A-7&amp;diff=193072"/>
				<updated>2024-09-27T06:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;U2832612: /* Pros and cons */  typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=he_219a_7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]. The He 219 A-7 is unique as it is the first user-created vehicle to be featured in the game as part of the [[Affiliate_Program_Revenue_Share|Revenue Share Program]], created by Daniil ''&amp;quot;Joy_Division__&amp;quot;'' Zaitsev, inspired by ''&amp;quot;NovA29R&amp;quot;''. The plane texture was created by Arthur ''Pacifica'' Carley. The He 219 A-7 is purchasable in-game with {{ge}} and a percentage of the sale goes back to the model author who created it under the Revenue Share Program.&lt;br /&gt;
&lt;br /&gt;
The Heinkel He 219 A-7 Uhu was produced by the legendary Heinkel company, which was renowned for making excellent aircraft. He 219 A-7 Uhu, is a powerful German Night Fighter, with less than 300 aircraft created during the war. It has a very distinct external appearance, the design of the aircraft resembles a &amp;quot;Tasman beaked whale&amp;quot;. He-219-A7 features a pressurised cockpit, one pilot and one radar operator; who operates the plane. The plane offers a powerful twin &amp;quot;Daimler-Benz DB 603 E&amp;quot; engines. Each engine offers up to 1,774 metric horsepower with a top speed of 388 mph with WEP. The plane is able to climb up to altitudes of 8,000 m (26,248 feet) within 18 minutes and 22 seconds without using WEP.&lt;br /&gt;
&lt;br /&gt;
The He 219-A7 has three different types of weaponry installed, with a grand total of six cannons.&lt;br /&gt;
&lt;br /&gt;
In the fuselage, it has two Mk 103 30 mm cannons, given 200 rounds, with another pair of MG 151 20 mm cannons with 600 rounds. In the wings it has two Mk 108 30 mm cannons, with a total of 200 rounds. The total of all the ammunition, which it carries is 1,000 rounds.  It can not be equipped with bombs, rockets, torpedoes or any other type of secondary weapons.&lt;br /&gt;
&lt;br /&gt;
The unique ground-pounding capability of this aircraft makes it a true force to be reckoned with, if left alone. The &amp;quot;Armoured targets&amp;quot; belt for the Mk 103s, consisting of only {{Annotation|HVAP-T|High-velocity armour-piercing tracer}} bullets, is easily able to kill medium tanks from the sides and rear. While the Mk 108s or MG 151s can be left to deal with AAA or Artillery targets, or any fighters that dare to take it head-on.&lt;br /&gt;
&lt;br /&gt;
Do note that the engines seem to overheat rather quickly when running at full WEP.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 602 || 584 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.2 || 33.4 || 8.4 || 8.3 || rowspan=&amp;quot;2&amp;quot; | 444&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 648 || 624 || 29.4 || 30.7 || 13.7|| 10.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 444 || 310 || ~11 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 440 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - pilot seat&lt;br /&gt;
* 8 mm Steel - radar operator seat&lt;br /&gt;
* 12 mm Steel- aircraft nose&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK 103 (30 mm)|MK 108 (30 mm)|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm MK 108 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 2 x 30 mm MK 103 cannons, belly-mounted (100 rpg = 200 total)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, belly-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The six cannons are arranged two groups with the two 30 mm MK 108 cannons mounted in the wing roots, while the two Mk 103 and two MG 151 cannons are clustered in the belly of the fuselage. Each of the 30 mm cannons are armed with the same amount of ammunition, which means that all guns will fire together until empty. The 20 mm cannons on the other hand have three times as much ammunition and will continue to be able to fire when the 30 mm ammunition is depleted.&lt;br /&gt;
&lt;br /&gt;
Note: The belly mounted 30 mm MK 103 cannons count as 'additional armament'. Be sure that they are keybound properly.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The below tactics, can be used in all games modes:&lt;br /&gt;
&lt;br /&gt;
Climb to a high altitude, make sure the enemy aircraft is below you, descend and stay on their tail. Since most of your cannons are mounted in the fuselage you don't need to set convergence. However, since your two Mk 108 30 mm cannons are mounted in the wings, set it for 600 m anyway. This will allow them to help with main fuselage cannons to cause critical damage and/or to destroy the enemy plane.&lt;br /&gt;
&lt;br /&gt;
'''Bombers'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once you locate the enemy bombers, perform a fast descent, keeping your energy and speed up in the process. Once you are closing in, fire a short burst to get your attack angles right. As you start closing on your target, your target's gunners may start firing. The rugged airframe of the He-219 should be able to withstand hits.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay only on the bombers six o'clock during the attack; only staying on the six o'clock will result in your untimely death. You need to keep moving around erratically and being unpredictable, if the gunners on the target aircraft have not been neutralised.&lt;br /&gt;
&lt;br /&gt;
Use WEP and fire two to three second bursts; this will bring the bomber down. Once the bomber is down, ascend and find your next prey. For tougher bombers such as the B-25 Mitchell, you will need to fire a longer burst if aiming for the fuselage, this should be about five seconds. However, you could always aim for the engines and wings and fire a much shorter burst of about two seconds, this will cause major damage to the engine, wing spar, flaps and ailerons, often causing the target aircraft to catch alight and/or lose control and crash which will award you with a kill.&lt;br /&gt;
&lt;br /&gt;
'''Fighters, interceptors &amp;amp; strike aircraft'''&amp;lt;br&amp;gt;&lt;br /&gt;
As long as you stay on its tail and are undetected, a fighter aircraft will be a easy kill.&lt;br /&gt;
&lt;br /&gt;
Stay on its tail and do not let it escape. Do not lose your energy: do not turn fight, this is how you will lose the energy you require to escape. Fire above or below the direction it is going to go; as soon as it starts to turn, disengage and use WEP to get away from that enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
You should really watch out for the following planes, these are able to outperform and eliminate you from the battle: P-61 Black Widow, Yak 9UT including all the Yaks, the P-51 Mustang, includes all American fighters and British Spitfires.&lt;br /&gt;
&lt;br /&gt;
'''How to perform defensive fighting:'''&amp;lt;br&amp;gt;&lt;br /&gt;
When you are being engaged by an enemy fighter, make sure you push the engines to WEP and push the plane into a very steep dive of about 70 degrees. You will reach about 470 mph in this dive, do not perform sharp movements this will result in you causing structural damage and often will rip your wings clean off. To get out of this speed make small improvements to the dive angle of attack, you can keep the speed and energy gained from this evasive dive, then commence your climb back to a high altitude.&lt;br /&gt;
&lt;br /&gt;
'''Ground-pounding'''&amp;lt;br&amp;gt;&lt;br /&gt;
From the very start of the game, dive down to very low altitude, perhaps choosing a bearing away from the expected flight path of any enemy fighters. Try to let them pass and engage the fighters on your team before engaging any of the ground targets.&lt;br /&gt;
&lt;br /&gt;
Medium tanks can be killed very easily with the Mk 103s &amp;quot;Armoured Targets&amp;quot; belt, aim for the sides of the tanks, or the back of the tanks.&lt;br /&gt;
&lt;br /&gt;
Try your best not to over-extend, as the flight characteristics of the He 219 are not forgiving if you dip too low.&lt;br /&gt;
&lt;br /&gt;
After killing a target from the side, fly a bit away before turning around to re-engage other targets, as you want the best possible chance to strike the tanks with a single shot of the Mk 103s, which ''can'' kill tanks easily.&lt;br /&gt;
&lt;br /&gt;
AAA and Artillery can be left alone, or killed easily with the Mk 108s or MG 151s, as you probably want to save the Mk 103s for heavier targets.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
The He 219 A-7 is equipped with a [[FuG-220]] search radar, located in the nose of the aircraft; a control box which is part of the radar damage model is located in the rear of the cockpit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FuG-220]] - Band B detection radar&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! {{Annotation|Max detection&amp;lt;br&amp;gt;range|The maximum range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Effective&amp;lt;br&amp;gt;range|The maximum range at which a target can be detected with ~100% efficiency}}&lt;br /&gt;
! {{Annotation|Max azimuth&amp;lt;br&amp;gt;scan sector|How far to each side the radar can scan on the widest search mode}}&lt;br /&gt;
! {{Annotation|Max elevation&amp;lt;br&amp;gt;scan sector|How far up and down the radar can scan on the widest search mode}}&lt;br /&gt;
|-&lt;br /&gt;
| SRC || 5 km || 5 km || ±35° || -55°/+20°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Armament&lt;br /&gt;
** Very powerful gun armament with a high one-second burst mass&lt;br /&gt;
** Powerful 30 mm MK 108 cannons&lt;br /&gt;
** MK 103 are devastating to ground target, especially with HVAP-T rounds with excellent 77 mm of armour penetration&lt;br /&gt;
** High burst mass means the plane excels in bomber hunting&lt;br /&gt;
* Airframe, performance and handling&lt;br /&gt;
** Decent climb rate with WEP&lt;br /&gt;
** Tough and sturdy airframe&lt;br /&gt;
** Landing gear is strong, can take a fast hard landing&lt;br /&gt;
** Can make it back to the airfield with one engine&lt;br /&gt;
** Can put wing fuel tank fires out in a dive as long as the engine is throttled back&lt;br /&gt;
** Engines cool down quickly&lt;br /&gt;
* Has access to radar&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armament&lt;br /&gt;
** 30 mm MK108 cannons have low velocity&lt;br /&gt;
** No defensive or additional armament&lt;br /&gt;
* Airframe, performance and handling&lt;br /&gt;
** Below average manoeuvrability&lt;br /&gt;
** Hard to evade enemies if they are on your tail&lt;br /&gt;
** Can start to overheat quickly when using WEP&lt;br /&gt;
** Subpar top speed of 388 mph (624 km/h)&lt;br /&gt;
** Mediocre climb rate performance without WEP&lt;br /&gt;
** Can stall easily, if you put it in a steep climb&lt;br /&gt;
** Long landing distance&lt;br /&gt;
** Heavy airframe makes it a subpar dogfighter&lt;br /&gt;
** Fuselage fires cannot be put out&lt;br /&gt;
** Can be hard to control at low speed and steep angles&lt;br /&gt;
** At an 85-90 degree roll in a turn, the plane will flip over; this can be very hard to recover from at low altitude&lt;br /&gt;
** Impossible to land without landing gear as the tail section will snap off upon impact with the ground&lt;br /&gt;
** Massive ballistic performance difference between your three different cannons, making it in most scenarios impossible to fully utilize the full firepower of all 3&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The He 219 'Uhu' (&amp;quot;Eagle-Owl&amp;quot;) was a German prototype night fighter of the Second World War. Designed to counter strategic bombers such as the [[Lancaster B Mk I|Avro Lancaster]], the He 219 was fitted with a radar and Schräge Musik upwards-firing weapons. The aircraft was also the first German aircraft to be fitted with a tricycle landing gear arrangement, and the first production aircraft to be fitted with ejection seats.&lt;br /&gt;
&lt;br /&gt;
The design and development of the He 219 was long and delayed due to rivalries within the Luftwaffe. Following repeated design changes and delays, the first prototype began construction in February of 1942 funded entirely by Heinkel, as the RLM (German air ministry) was unwilling. After the prototype engine choice was changed to the Daimler DB 603C (the same engine used on the Fw 190 C high-altitude fighter), the prototype was finally completed and flown in November of 1942. The aircraft impressed German night fighter commander Josef Kammhuber, and as a result, the aircraft was ordered into production against the wishes of the RLM. After more internal conflicts, the He 219 was ordered into production.&lt;br /&gt;
&lt;br /&gt;
The He 219 A-0 was the first production model of the He 219 and was powered by two DB 603 A engines. The aircraft was followed by the He 219 A-2 with extended fuel tanks. The He 219 A-1, A-5 and A-6 were prototypes for various purposes and were not completed. The He 219 A-7 was the last production model of the He 219, featuring upgraded DB 603E engines.&lt;br /&gt;
&lt;br /&gt;
In terms of design, the He 219 featured a high-mounted wing with two engine nacelles each housing a DB 603E engine and was capable of 670 km/h at 7,000 m altitude. The landing gear was arranged in a tricycle configuration, each rear landing gear leg mounted in the nacelle. The He 219 had a crew of two in a pressurized cockpit, both crew members having access to ejection seats. In terms of armament, the He 219 had four 20 mm MG 151/20 autocannons firing forward and two 30 mm MK 108 cannons firing upwards in a Schräge Musik configuration: these weapons proved to be very effective against bombers.&lt;br /&gt;
&lt;br /&gt;
In service, the He 219 proved to be quite effective against allied bombers: the aircraft could be directed to the general area by ground control, then locate and engage enemy bombers using their radars. In total, 210 He 219 A-7 aircraft were ordered, but the actual number completed is not known. In total, roughly 300 He 219 aircraft were built; following the war, three aircraft were acquired by the USAF for testing. One He 219 survives today, an A-2 variant, at the Smithsonian National Air &amp;amp; Space museum in Washington DC.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he_219a_7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|L04Bp-FkBhA|'''The Shooting Range #4''' - ''Pages of History'' section at 06:09 discusses the He 219 A-7.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ta 154 A-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3746-development-he-219-the-night-hunter-en/|[Devblog] He 219: The Night Hunter]]&lt;br /&gt;
* [[wt:en/news/2799--en/|[News] Revenue Share Program]]&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/315760-heinkel-he-219-a-7/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany strike aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U2832612</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-89D&amp;diff=193071</id>
		<title>F-89D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-89D&amp;diff=193071"/>
				<updated>2024-09-27T06:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;U2832612: /* Pros and cons */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = F-89B&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-89d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;The {{PAGENAME}} Scorpion was designed and built to be an all-weather interceptor intended to neutralize any potential invading Soviet bomber force. The USAAF was intent of replacing the P-61 Black Widow with another night fighter, one specifically which would fly faster (minimum 850 km/h / 530 mph) almost assuredly requiring the usage of jets. To round out the aircraft for ground attack if needed, it would also need to accommodate 1,000 lb bombs and eight larger rocket types externally. Initial wind tunnel testing of the fighter determined that the proposed swept-wings were insufficient at slow speeds and were changed out with straight wings. Though causing a loss of high-end performance, increased stability at low speeds was necessary. The F-89D was a variant using 104 Folding-Fin Mighty Mouse Aerial Rockets and underwing HVAR rockets. The rockets worked with a proximity fuse, and allowed the fighter to launch a salvo to a bomber and then reacquire another bomber, however the rockets were very inaccurate, which meant that large salvos were needed for one or two rockets to explode near the target.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. The '''{{Specs|name}}''' is a high altitude interceptor and that translates very well to its performance in War Thunder. It is armed with proximity fuse rockets, that explode near the aerial target. This rockets have very low accuracy and require large salvos to be of any use, but they are specially good against enemy bombers, of course, not so much against small fighters. The F-89D has a mediocre flight performance, while it has a good top speed thanks to the afterburner of its engine, it wont be able to dogfight with most aircrafts, and the acceleration at low speeds is very bad thanks to the weight of the plane. For simulator battles, it has access to a radar that is very useful to find targets at high altitudes, but not so much at low altitudes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-89D just like its previous [[F-89B|variant]] has an amazing performance. Its level speed is outstanding but depends a lot on the altitude: near the ground it is being limited by the plane's structural limit which is 920 km/h IAS (a warning shows up at 870 km/h IAS) and it is very easy to get to that speed. The plane will keep accelerating even after exceeding it because of its powerful afterburner and that can end up in breaking wings if the player is not careful. Maximum level speed can be achieved at around 3000 m altitude where it reaches 1022 km/h and that makes it one of the fastest planes at its Battle Rating.&lt;br /&gt;
&lt;br /&gt;
The Climb rate of the Scorpion depends a lot on its loadout: it is very mediocre when the plane is fully loaded with fuel and rockets, but gets way better when it is flying with 30 minutes of fuel or less. The main armament (rockets) and its high count (104) affects the performance too. Once you have only a few rockets left and the fuel amount is below 10 minutes the plane can even dogfight planes like the MiG-9. &lt;br /&gt;
The other aspect of this plane affected by its overall weight is acceleration and just like with the climb rate, the less of them you have, the faster it will accelerate. While at high speed its acceleration is very good, once the speed gets lower than 500 km/h it becomes mediocre at best. Sometimes it is a viable tactic to launch half the amount of your rockets to get away from other planes and when the maximum level speed is reached then start climbing to 3000 m where its performance is the best.&lt;br /&gt;
&lt;br /&gt;
The F-89D's manoeuvrability varies a lot with its weight: when it is heavy its roll rate and turn rate very poor, almost every jet fight at a similar BR should be able to win any fight where sustained turning performance is needed, but once the plane gets lighter it can turn with some of worse turning jets like the MiG-9 although it still loses to the MiG-15 or any similar plane. At low speed its energy retention is quite poor, especially when the player will start performing tight turns and at high speed the player should be wary of the high G turns as the Scorpion's G overload limit is only +8.5 G and -3.5 G when fully loaded.&lt;br /&gt;
Overall the performance is very good when the player is managing its loadout and speed properly and make the F-89D excellent at causing a lot of damage to the enemy team together with the armament of 104 proximity fuse rockets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,009 || 1,002 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.3 || 34.8 || 31.1 || 26.7 || rowspan=&amp;quot;2&amp;quot; | 1,036&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,034 || 1,022 || 32.7 || 33.0 || 47.5 || 38.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 554 || 448 || 379 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 760 || &amp;lt; 800 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-35 ||  2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,509 kg || colspan=&amp;quot;3&amp;quot; |  318 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 21m fuel || 30m fuel || 45m fuel || 60m fuel || 70m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,300 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 14,158 kg || 14,850 kg || 16,002 kg || 17,162 kg || 17,923 kg || 20,301 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 21m fuel || 30m fuel || 45m fuel || 60m fuel || 70m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,303 kgf || 3,051 kgf&lt;br /&gt;
| 0.43 || 0.41 || 0.38 || 0.36 || 0.34 || 0.30&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,350 kgf&amp;lt;br /&amp;gt;(100 km/h) || 3,237 kgf&amp;lt;br /&amp;gt;(800 km/h)&lt;br /&gt;
| 0.46 || 0.44 || 0.40 || 0.38 || 0.36 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is quite a sturdy machine and won't crash from regular hits, both of the pilots in the cockpit have control over the plane, so if one is knocked out, you can still fly him safe home. Not only are there two pilots in this machine, but also two engines, which if one of them is shot out, the other can still thrust you back to safety for repairs.&lt;br /&gt;
&lt;br /&gt;
Losing a wing tip isn't a problem as you can still fly with it, with minor compensation for aerodynamics. The thing that will mostly bring you down if you get caught in a firefight will be loss of control surfaces. So as long as you still are able to control your plane, you're good to go.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FFAR Mighty Mouse|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 104 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 104 x FFAR Mighty Mouse rockets + 16 x HVAR rockets&lt;br /&gt;
* 104 x FFAR Mighty Mouse rockets M439&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is unique in its weapons loadout and stands out in a class of its own with the F-86D Sabre Dog in that the only weapons found on the fighter/interceptor are unguided aerial rockets (both FFAR and HVAR). It is not the intention of this aircraft to dogfight other fighters, instead its purpose is to was to eliminate Soviet bombers. The {{PAGENAME}} when given the clearance, would zoom-climb to bomber altitude with its afterburners engaged and then would utilise its Folding-Fin Aerial Rockets (Mighty Mouse) by shooting salvos (with 104 total rockets on board, a few could be fired off or a large amount) at inbound bomber aircraft. The rockets would spread out similar to how a shotgun works and the result should be enough rockets make contact or explode near the bombers to take them out. While these unguided rockets may not be accurate, with the amount on-board, many can be fired to increase the interceptor's chances of hitting. The HVAR rockets are larger and only a few are mounted under the wings. These rockets should be reserved for the larger and slower bombers, notwithstanding there are less to work with which decreases the chances to hit compared to the FFARs.&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}} was built and configured for aerial interception and destruction of aircraft, the rockets, both FFAR and HVAR can be utilised on ground targets too. The {{PAGENAME}} is outfitted with decelerons which double as speed brakes which open up in a clam-shell style. The Scorpion can dive on ground targets, engage the dive brakes, line up the target and then unleash either the FFAR or HVAR rockets depending on the target types. With the 104 FFAR Mighty Mouse rockets, enemy vehicles which are clustered together are an excellent target to unleash salvos of rockets at. Another opportunity is during domination maps, the rockets come in very handy for taking out aircraft which are attempting to cap the airfield as the rocket spread does not need to be super accurate to still achieve a critical hit or destruction of the aircraft capping the airfield.&lt;br /&gt;
&lt;br /&gt;
In addition, due the quantity of rockets, the F-89D can be used to strike enemy bases. Due to how each &amp;quot;hit&amp;quot; on the base adds to the SL/XP rewards regardless of how small it was, the F-89D is capable of cheesing the reward multiplier by scoring several hits on the base until it was destroyed, raking you huge amount of SL in the process (especially with SL booster). With the 120 rocket payload, you can destroy 1.5 of the enemy base provided that most of your rockets were hit. Typically, at least 70 - 84 Mighty Mouse rockets is enough to destroy one base, while the remaining rockets can deal 50% damage to the other base.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
There are two ways to play the {{PAGENAME}}, either as a ground pounder or as fighter with irregular ammunition, being proximity fuse FFARs.&lt;br /&gt;
&lt;br /&gt;
==== Ground attacker ====&lt;br /&gt;
When taking the {{PAGENAME}} as a ground pounder, the preferable loadout would be taking all the rockets possible, 104 FFARs + 16 HVARs. Pay close attention as the HVARs fire first before making use of the HVAR's. Exploit the fact that the {{PAGENAME}} is among the fastest accelerating for its battle rating and when arriving near targets will be quite relaxing as your enemies will still be on their way towards you.&lt;br /&gt;
&lt;br /&gt;
Be warned that the FFAR pods are quite far away from each other and targeting isn't as easy as using the HVARs, firing in salvo is advised, and having 104 rockets will be plenty enough before you have to re-arm. Hit as much as you can and run away as soon as enemies are coming for your cannonless machine.&lt;br /&gt;
&lt;br /&gt;
==== Fighter ====&lt;br /&gt;
The best way to achieve kills in the {{PAGENAME}} is by taking the proximity-fuse FFARs and playing it by boom and zooming, making great use of the high acceleration and fast climb rate. The rockets are quite inaccurate because of the fact they're spread out so much, so shooting in salvo's is strongly advised. Although extremely deadly in a head-on, rockets are however heavily to moderately affected by RNG, giving mixed results: sometimes they can annihilate and other times you can get hit after hit.&lt;br /&gt;
&lt;br /&gt;
==== SB EC ====&lt;br /&gt;
&lt;br /&gt;
The F-89D is very effective when used as a fighter: thanks to its proximity fuse rockets and radar, it is able to engage and destroy the enemy planes from between 1000 m and 2000 m away.&lt;br /&gt;
The amount of proximity fuse rockets allows it to score lots of kills in one sortie, especially when the player gets used to their trajectory and will need only a few rockets to destroy a single plane. Its radar can help a lot with measuring the range and getting a good lead, but everything still should be engaged only from two positions, from the front or behind. Any high deflection shooting should be avoided, unless when the enemy plane notices you and when that happens, it is recommended to get a radar lock and then use it to get a firing solution (radar lock box is visible even through the instrument panel in the cockpit).&lt;br /&gt;
&lt;br /&gt;
Any dogfighting should be avoided, it will only make the plane slower and vulnerable to faster enemies: the plane is very easy to hit because of its size and it will not be possible to win that fight anyway because of poor manoeuvrability. It is best to attack them from behind from ~1500 m away and when the attack failed then fly away in a straight line or start climbing at high speed, the only exception from that is only when the player has the low fuel amount and 10-20 rockets left, in that situation it can outturn the MiG-9 and anything else with the similar turn rate. In case when you notice an enemy fighter getting close to you from the rear it is the best to enter a very shallow dive, steep diving is not recommended because of low structural speed at lower altitude and the fact that most of the enemy fighters that the player will meet in SB EC 5 have much higher speed limit, for some of them it is even 1000 km/h IAS, while for the F-89D it is only 920 km/h. After the reaching maximum level speed the player should start climbing, then when the distance between two planes open up the best option is to start climbing vertically and then fell on the enemy plane.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies in SB EC 5 are the Meteor F.4, Yak-23, MiG-9/L, Ho 229 and all Japanese jet fighters (mainly the R2Y2). The Meteor outperforms in it all aspects except for the level speed above 3000m alt, the MiG-9 is superior only in the sustained turn rate when the F-89D is fully loaded. The Ho 229 can be easily outclimbed, but the player should keep in mind that it has very good energy retention and underestimating it is a bad idea and both Japanese jet types are just very good planes.&lt;br /&gt;
&lt;br /&gt;
When using it against bombers the player should be very cautious of the enemy gunners, in SB EC 5 some planes can take out attacking planes from even 2000 m away, so it is the best to launch a few rockets at them as soon as you get a radar lock and getting closer than 1000 m should be avoided. Since most of them are going to always fly in a straight line it is recommended to take a proper position before attacking them and do not go for a high deflection attack where you can miss and waste a lot of rockets, the most effective tactic is to stay out of their gunners range and fly 3000 - 4000 m behind them, turn around, then start launching missiles at them from the same altitude, it will make the aiming easier and they will not be able to damage your plane from that distance. It is possible to take out the entire formation of AI bombers in only one attack from behind in less than 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Generally the best tactics in EC is to fly at 1000 - 3000 m altitude while maintaing a speed of at least 750 km/h, the afterburner shouldn't be used all the time because of fuel consumption and loading more fuel before the takeoff (45 minutes and more) decreases its climb rate and acceleration by a lot.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-89D is equipped with an AN/APG-33 tracking radar, located in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-33 - Target tracking radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,000 m || 150 m || ±5° || ±5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fearsome rocket armament, both Mighty Mouse and HVARs&lt;br /&gt;
** Proximity-fuse rockets are capable of easily destroy enemy planes in a head-on&lt;br /&gt;
** Huge amount of rockets can rake huge amount of SL rewards from attacking bases&lt;br /&gt;
* Decent high-speed manoeuvrability&lt;br /&gt;
* Very high acceleration and climb rate, capable of intercepting bombers or outrun chasers with ease &lt;br /&gt;
* Dual-engine, can fly with one (though, head back to base!)&lt;br /&gt;
* Use of decelerons as ailerons, dive brakes (clamshell-type) or flaps, thus making it easy to land&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No autocannon armament, only has rocket armaments that can be tricky to use at times&lt;br /&gt;
** Rockets are inaccurate, odds increased when launched in salvos&lt;br /&gt;
** Rockets loadout are exclusively anti-air or ground attack rockets, equipping one will disable the attacking option of the other&lt;br /&gt;
** Careless discharge of rockets will quickly exhausts your payload, thus requiring trigger discipline to be effective&lt;br /&gt;
* Generally sluggish against other dedicated jet fighters, especially at low speeds&lt;br /&gt;
* Very large wing-surface and heavy wing-tips, losing one throws the aircraft off balance&lt;br /&gt;
* Often faces Cold War-era jets that can reliably outturn it&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:F-89D_fulzy_nyan.jpg|450px|thumb|right|'''{{PAGENAME}}''' at cruising altitude.]]&lt;br /&gt;
Almost immediately after WWII, the Nothrop Corporation began developing an experimental jet fighter-interceptor to meet the new requirements for that class of aircraft. The American interceptor's primary targets were supposed to be Soviet bombers, so the projected model's flight characteristics and armament had to meet this objective. At first the two-seater twin-engine jet was developed to have a rather interesting four gun turret. This turret was to be mounted on the aircraft's nose and could fire on targets either automatically or manually along a vertical plane either forward, up, down or, in some cases, backward. However, when the experimental model of the aircraft was ready, the turret still hadn't undergone testing yet, so the military decided to install traditional static frontal guns on it, as well as HVARs on the wing pylons. It was with this loadout that the Scorpion F-89A and F-89B went into service. The armament was switched exclusively to rockets somewhat later. To make the change to rockets, the designers implemented an interesting solution: Mighty Mouse unguided rockets were installed on the front of the wing-mounted fuel tanks in such a way that the rocket and fuel sections of this part of the design were separated by a fireproof barrier. This also made it possible to install heavier, more destructive HVARs under the wing. The F-89D or &amp;quot;rocket&amp;quot; version of the Scorpion went on to become the most widespread version of the aircraft in the US air force – 682 of them were manufactured.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6371-development-f-89b-and-f-89d-scorpion-jet-bros-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-89d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:F_89d_wallpaper001.jpg&lt;br /&gt;
File:F_89d_wallpaper002.jpg&lt;br /&gt;
File:F_89d_wallpaper003.jpg&lt;br /&gt;
File:F_89d_wallpaper004.jpg&lt;br /&gt;
File:F_89d_wallpaper005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Z0Nl-ElBi0A|'''Proximity anti-air rockets - R.I.P. everything''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-89B]] - Cannon-armed variant of the jet.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6371-development-f-89b-and-f-89d-scorpion-jet-bros-en|[Development] F-89B and F-89D Scorpion: Jet Bros]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/463055-f-89d-scorpion/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U2832612</name></author>	</entry>

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