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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-20T22:59:34Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fireflash&amp;diff=128954</id>
		<title>Fireflash</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fireflash&amp;diff=128954"/>
				<updated>2022-05-19T09:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Explosive mass now inline with current game card statistics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missile Fireflash Fired.jpg|x250px|thumb|right|The {{PAGENAME}} fired by a Swift F.7.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Fireflash.png|thumb|left|420px|The Fireflash missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The Fireflash missile was the first air-to-air guided missile put into service with the United Kingdom's Royal Air Force. Built by Fairey Aviation, the same company who built the [[Swordfish Mk I|Swordfish]], this missile utilised radar beam riding guidance to get the missile onto a target. The odd-looking missile consists of a central dart attached to two boosters. The boosters spin-stabilize the missile in flight and propel the missile to speeds upwards of Mach 2. 1.5 seconds after launch, with fuel spent, the boosters separate and the missile would coast the rest of the way to the target, still receiving guidance from the controlling aircraft.&lt;br /&gt;
&lt;br /&gt;
This missile has a very short &amp;quot;attention span&amp;quot; in that it requires the launching aircraft to basically keep the nose of the aircraft pointed at the target aircraft. The beam from the aircraft's radar will guide the missile to the target, however, the further away from the launching aircraft the missile gets, the wider the beam becomes and more difficult for the missile to continue to track. Also, if the target aircraft begins to make sudden movements, it will be difficult for the missile to keep up and sudden movements by the attacking aircraft to maintain the enemy aircraft in its sights will probably result in the missile losing the beam and it flying off until it runs out of fuel or energy and plummets to the earth.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|swift_f7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{{main|Air-to-air missiles#Beam riding missiles}}&lt;br /&gt;
&lt;br /&gt;
The main part of the missile considered the &amp;quot;dart&amp;quot; is a missile body with controllable fins, beam tracking sensors and a warhead. This portion of the missile does not have any propellent nor a motor. To produce thrust for the dart, it relies on two boosters which after firing, burn for approximately 1.5 seconds to a speed of about Mach 2, where then the boosters separate and the dart continues to be guided by the aircraft's radar beam to the target making minor adjustments as needed.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a relatively short effective distance, as after separation from its boosters it no longer has a source of thrust and is reliant on its kinetic energy, once that depletes, the dart falls to the earth. Also, the farther away the dart gets from the launching aircraft, the harder time it has to maintain the beam and is likely to go astray. Quick movements of the attacking aircraft can also cause the missile to lose track of the beam and at that point, it will fly astray.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is reliant upon high explosive damage when it gets close enough to a target aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
This missile has an effective range of about 4 km (2.4 mi) before it no longer has the kinetic energy to continue. This missile is best used in short-range encounters such as head-on attacks where the enemy fighter is closing the distance rather than flying away. This missile can be used during tail chases as long as you maintain close distance and can keep the radar on the enemy long enough for the missile to acquire its target. The Fireflash is a finicky missile which requires practice and patience, though not as simple to use as other missiles found in-game, it can be a surprise to enemy fighters they are not expecting resulting in them having to go back and watching replays in unbelief to see what took them out. Having only two of these missiles to rely on will require the pilot to exercise restraint and not launch one if the chances of a hit are marginal and instead maybe turn to the 30 mm cannons instead in that instance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Not vulnerable to countermeasures&lt;br /&gt;
* Do not trigger missile approach warning (MAW) systems&lt;br /&gt;
* Can be easier to guide than command guided missiles&lt;br /&gt;
* Can be used as unguided proximity rockets&lt;br /&gt;
* Great for head-on attacks&lt;br /&gt;
* Large 7 kg warhead&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Must keep your aircraft pointing at the target&lt;br /&gt;
* Bad at engaging manoeuvring targets&lt;br /&gt;
* Anything more than gentle corrections will make missile fall out of beam and lose tracking&lt;br /&gt;
* Gets less accurate with increased range&lt;br /&gt;
* Easy to dodge if the missile is spotted&lt;br /&gt;
* 4 km max range then out of fuel&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Fireflash traces its history to the immediate post-war era when the Royal Air Force began development of an air-to-air missile primarily for anti-bomber use. The initial concept, &amp;quot;Red Hawk&amp;quot;, called for an all-aspect missile using beam-riding guidance, similar to a number of short-range experimental systems developed during the war. As the speeds of aircraft began to increase dramatically with the introduction of jet power, the Royal Aircraft Establishment (RAE) concluded that the limited range of the radar systems meant the pilot would only have seconds to aim and fire before their aircraft was passing the target.&lt;br /&gt;
&lt;br /&gt;
Realizing that Red Hawk was beyond the state of the art, a &amp;quot;watered down&amp;quot; concept was introduced and given the name &amp;quot;Pink Hawk&amp;quot; by its designers. Instead of an all-aspect weapon, Pink Hawk would be designed for tail-chase shots against propeller-powered bombers like the [[Tu-4]]. This would give the pilot much more time to lock their radar and fire, while still giving them enough stand-off range to remain well out of the bomber's defensive fire. Additionally, as the missile would be approaching from a very limited set of angles, the radar system was greatly simplified. The proposal was accepted in 1951 and given the official name &amp;quot;Blue Sky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
By this time, the RAE had come across German wartime documentation that suggested the ionized trail left by rocket motors would block radar signals. This led to the concept of using fall-away rocket motors that gave the design its unique layout. Initially the design used four cordite-powered rocket motors from the wartime [[RP-3]], but these were later replaced by two larger custom motors known as Stork. When the Storks burned out they were ejected with an explosive bolt system, leaving the central &amp;quot;dart&amp;quot; to continue on, unpowered but free of the rocket exhaust. Given the expected low accuracy of the beam-riding guidance, a relatively large 20 kg warhead was carried. The result was a long and heavy weapon, about twice the weight of the [[AIM-9B Sidewinder|Sidewinder]].&lt;br /&gt;
&lt;br /&gt;
By the time Blue Sky began testing in 1953, advances in the new art of infrared guidance had led to reconsideration of the original Red Hawk all-aspect concept. Once again the technology was not up to the task, and another watered down concept emerged, Blue Jay. This appeared to be far more powerful than Blue Sky; it could be launched from any aircraft, even ones without a radar system, with the added benefit of allowing the launching fighter to turn away from the target once fired. Interest in Blue Sky dwindled, but development continued as a stop-gap weapon while Blue Jay was in development.&lt;br /&gt;
&lt;br /&gt;
Testing completed in 1955 and acceptance trials began. This revealed that the missile would oscillate wildly after the rockets were ejected, and further changes had to be made. By this point development of Blue Jay was only 18 months behind Blue Sky and the Ministry of Supply (MOS) began to have serious misgivings about purchasing the system in large numbers. A production arrangement was finally agreed on and the missile became Fireflash. The first Fireflash squadron was activated on 15 August 1957.&lt;br /&gt;
&lt;br /&gt;
As expected, Blue Jay closely followed Fireflash. Given the name [[Firestreak]], it entered service the next year and Fireflash was removed from service as quickly as they could be replaced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|bBeNjjWfoyQ|'''The Fireflashes Are The Most Fun You'll Have With Missiles''' - ''Spit_flyer''|6DdeDyYkFMQ|'''Are the FireFlash Missiles Good? ''' - ''Slick Plays''|3-vKO2Chypc|'''The BEST Fireflash Kills You'll Ever Watch｜Swift F.7''' - ''CaSama''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Red_Top&amp;diff=128953</id>
		<title>Red Top</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Red_Top&amp;diff=128953"/>
				<updated>2022-05-19T09:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Adjusted explosive mass, also revised some text as it no longer has the biggest warhead mass to other missiles in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RedTop Fired.jpg|thumb|x250px|A Red Top fired from a [[Lightning F.6]]]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Red Top.png|thumb|left|420px|The Red Top missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Red Top''' is a British [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]], it was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], along with the [[Lightning F.6]] (the first aircraft to carry it). The Red Top is one of the largest air-to-air missiles in the game, it is longer than any other air-to-air missile, while being second only to the [[Matra R530E]] in terms of weight it is also one of the largest air-to-air missiles available, with an explosive mass of 18.1 kg.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|lightning_f6}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The Red Top is a development of the earlier [[Firestreak]] missile. Designed to intercept Soviet bombers it has a very large warhead and was optimised for use a high altitude, however it can still be a very potent weapon in a low altitude dogfight if used correctly. The Red Top has poor range at low altitude, but this can be mitigated by firing the missile from the side of the target.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Red Top's warhead has one of the largest amounts of explosive mass of any Air-To-Air missile in the game, weighing at 18.1 kg of TNT. This makes the missile very potent and, coupled with a wide proximity fuse, gives it a formidable blast radius. On account of the large warhead, Red Top detonations tend to be often fatal to aircraft within the blast radius. However there are times (usually when the enemy aircraft is only just within the proximity fuse range and moving away from the missile) where enemy vehicles can survive, albeit usually with (often critical) damage.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The missile most comparable to the Red Top is it's direct predecessor, the [[Firestreak]]. Both are British missiles were designed to be used in the interception of Soviet bombers, and feature large warheads with reasonable overloads and uncaged seekers which support radar slaving. The Firestreak has better initial acceleration than the Red Top, and possibly better range in some circumstances, however the Red Top has a much better seeker, being able to follow targets better, and perform attacks from the side of targets much better. Compared to most other missiles the Red Top has fairly poor range, particularly when fired from directly behind targets, however this can be compensated for by shooting at targets from the side. The 16 G overload is the same as that of the [[AIM-9D]], and is better than most early missiles, however it is inferior to later missiles such as the [[AIM-9J]], [[R-60]] and [[Matra R550]].&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
[[File:Red_Top_Kill_1.mp4|thumb|400px|right|Launching a Red Top at a target from the side.]]&lt;br /&gt;
[[File:Red_Top_Kill_2.mp4|thumb|400px|right|Launching a Red Top at a target from the side.]]&lt;br /&gt;
Like most early missiles, Red Top is not highly agile and most aircraft can avoid them by turning sharply. However, this can be mitigated to a degree by firing from the side of the target rather than the rear, when a lock-on can be achieved. To get the most out of the Red Top you should approach perpendicular to the target, once you get a lock you should then make use of the uncaged seeker to lead the missile as much as possible and fire from around 2.5 km. Radar slaving the Red Top can help you get and maintain a lock on the target, as well as displaying useful information (range &amp;amp; closing speed). The exact firing conditions will depend on the situation, but generally if approaching from the side a closing speed of 200 to 300 m/s and a range of 2 to 3 km at the moment of firing will lead to the best results. If you need to attack a target from behind then you should try to get as close as possible with a s higher closing speed as possible, with but not any closer than 1.0 to 1.3 km or so as the missile may not have time to begin guiding; again the best firing range will depend on the exact conditions (speed and altitude etc.). Examples of killing targets from the side with Red Tops can be seen in the videos to the right.&lt;br /&gt;
&lt;br /&gt;
The Red Top is extremely effective against bombers, both due to the huge warhead as well as the ability to be fired from the side and thus keep the fighter out of line of any defensive guns. As the missile seeks infrared radiation (IR), be aware of locking onto other sources of heat which can throw the missile off course such as other teammates, flares and of course, the sun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has an uncaged seeker with wide gimbal limits&lt;br /&gt;
* Can lock on to targets from the side aspect very well&lt;br /&gt;
* Can be extremely hard to dodge when fired from side aspect&lt;br /&gt;
* Huge warhead with large blast radius&lt;br /&gt;
* Supports radar slaving&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Performs poorly when fired from directly behind an opponent (unless you have a speed advantage)&lt;br /&gt;
* Loses speed very quickly after the motor burns out&lt;br /&gt;
* Overall poor range at low altitude (can be mitigated by firing while approaching the target from the side)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Red Top originally started as a relatively simple upgrade to the [[Firestreak]], then still known as &amp;quot;Blue Jay&amp;quot;. The proposed Blue Jay Mark IV version added an improved seeker and motor, but was otherwise similar to Firestreak.&lt;br /&gt;
&lt;br /&gt;
When the F.155 interceptor program was started in 1956, the design underwent a much more significant upgrade and was given the new name &amp;quot;Blue Vesta&amp;quot;. In order to deal with the higher speeds, and thus temperatures, that would be encountered during extended supersonic flight, the control surfaces were made of steel and modified to a clipped-delta shape to keep the surfaces clear of the shock cones. A new all-aspect seeker was also developed, allowing head-on attacks against Soviet bombers. Considering such interceptions, the Royal Aircraft Establishment (RAE) noted that two aircraft approaching head-on at Mach 2+ would leave only seconds in which the seeker could lock the bomber and be launched, a situation they felt would make the system too difficult to use. Blue Vesta was cancelled in favour of a huge radar-seeking missile, Red Hebe.&lt;br /&gt;
&lt;br /&gt;
When F.155 was cancelled in 1957, the RAF was initially told that the anti-aircraft role would move to the Bristol Bloodhound missile. The RAF managed to convince the Air Ministry that the Tu-22 &amp;quot;Blinder&amp;quot; represented a credible near-term threat that would arrive before Bloodhound. Existing interceptors like the [[Javelin F.(A.W.) Mk.9|Javelin]] could not catch the Tu-22 in a tail chase, which is all their Firestreak weapons could manage. This led to the acceptance of the [[Lightning F.6|EE Lightning]] for the interceptor role as an interim system.&lt;br /&gt;
&lt;br /&gt;
Even on the Lightning, the Firestreak would be only marginally effective, requiring careful timing on the part of the fighter to get behind the bomber without running out of fuel during the approach. If faster Mach 2 bombers were introduced, even the Lightning would be largely useless. The argument for a new missile to arm the Lightning won the day, but as it was only needed in the case of a supersonic bomber, the specification was relaxed to use a less-sensitive seeker than Blue Vesta, offering all-aspect performance against a supersonic target, but not a subsonic one. This would allow the Lightning to attack any future bomber by approaching head-on, and existing subsonic models from the tail where it could easily chase them down. The new concept was given the name &amp;quot;Red Top&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
By this time the transistor had matured as a militarily useful item, which allowed the seeker electronics to be made much smaller and lighter, and removed the need for in-flight cooling and heating required by Firestreak's valves. This opened up considerable internal room, which was used to greatly increase the size of the motor and warhead, and reposition the proximity fuses for a better view of the target. It also eliminated the need for the complex plumbing and bottles of air and ammonia formerly stored in the Firestreak's mounting pylon.&lt;br /&gt;
&lt;br /&gt;
While best known on the Lightning, the missile also equipped the [[Sea Vixen F.A.W. Mk.2|Sea Vixen]]; when launched from the subsonic Vixen, the larger motor allowed it to reach much higher speeds than the Firestreak and greatly improved its range and effectiveness. The new seeker also offered much wider engagement angles, up to 30 degrees on either side of the aircraft centerline, allowing it to be fired under a wider variety of approaches. Against its intended target, the Blinder flying at Mach 1.5, it could be used in a head-on approach at up to 22 km range. Against a subsonic target, which required a shot from the rear at up to 90 degrees to the side, it could be fired at around 5 to 7 km.&lt;br /&gt;
&lt;br /&gt;
Red Top entered service in 1964 on both the Sea Vixen and Lightning. There was some discussion of using Red Top on the UK's [[Phantom FG.1|Phantom]] fleet as a secondary weapon beside the [[AIM-7C Sparrow|Sparrow]], but it offered little advantage while costing much more, and was ultimately rejected. It was not used on any other platform, although it was considered for interceptor versions of the Harrier and Buccaneer. It armed the Sea Vixen until its retirement in 1972, and the Lightning until its retirement in 1988. On the Lightning, Red Top's larger fins made the aircraft unstable at high speed, and a larger rudder was required on the aircraft. This meant the Firestreak remained in service beside Red Top on earlier aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Firestreak]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6615-development-lightning-f-6-saddled-to-a-skyrocket-en|[Devblog] Lightning F.6: Saddled to a Skyrocket!]]&lt;br /&gt;
* [[wikipedia:Red_Top_(missile)|[Wikipedia] Red Top (missile)]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Firestreak&amp;diff=128952</id>
		<title>Firestreak</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Firestreak&amp;diff=128952"/>
				<updated>2022-05-19T09:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Updated mentions of explosive mass to match current game statistics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Missile Firestreak Fired.jpg|thumb|x250px|Firestreak fired from a [[Javelin F.(A.W.) Mk.9]].]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Firestreak.png|thumb|left|420px|The Firestreak missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Firestreak''' is a British [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]]. it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|javelin_fmk9}}&lt;br /&gt;
* {{Specs-Link|lightning_f6}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firestreak is a large missile, with a massive 8.75 kg warhead. The Firestreak is a very early air-to-air missile design; It was Britain's first operational heat seeking missile. It has slightly better manoeuvrability than other early heat seeking missiles, and a much larger warhead, and is otherwise comparable in terms of speed and range.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firestreak has a 8.75kg warhead, one of the most heaviest warheads of any air-to-air missile in the game, making it capable of outright destroying any target it gets a direct hit on. The warhead has a larger proximity fuse setting than other heat seeking missiles (10 m as opposed to the more standard 5 m), this helps slightly offset the missiles poor manoeuvrability as any aircraft caught in the proximity fuse range is likely to suffer critical damage due to the large explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Firestreak has a warhead of 8.75 kilograms in explosive mass, just less than twice than that of the [[AIM-9B]], which only contains 4.5 kilograms. It is also slightly more manoeuvrable than the AIM-9B with a 15 G max overload compared to the AIM-9B's 10 G. Unlike other contemporary IR missiles, it also features the ability to slave to radar, which it shares with its cousin the [[Red Top]].&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile is not agile. Do not use them on targets that are manoeuvrable as they will easily evade it. Instead, use them on bombers or aircraft which have no energy left to manoeuvre as it will be more difficult for them to evade the missile.&lt;br /&gt;
&lt;br /&gt;
As this missile seeks infrared radiation (IR), be aware of locking onto other sources of heat which can throw the missile off course such as other teammates, flares and of course, the sun.&lt;br /&gt;
&lt;br /&gt;
The missile's IR seeker head can be slaved to radar. What this means is that once a pilot establishes a radar lock and activate the missile's seeker, the seeker head will search for heat signatures on the location of your radar lock, rather than directly ahead of it. This is very useful because the missiles have poor G-limits for launching, meaning a pilot needs to maintain an almost straight course to launch the Firestreak. Slaving to radar allows a pilot to automatically &amp;quot;lead&amp;quot; the missile seeker within its range of motion, similar to what can be done with the [[AIM-9G]] and other later missiles after acquiring an IR lock, and can be used to launch missiles from oblique angles.&lt;br /&gt;
&lt;br /&gt;
Like other air-to-air missiles, the Firestreak performs best at altitude where there is less drag from the reduced air concentration, allowing it to maintain the speed it gets from its initial burn time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has the second largest warhead of any air to air missile&lt;br /&gt;
* The IR seeker has a fairly wide field of view when slaved to the Javelin, Lightning, or Sea Vixen's radar&lt;br /&gt;
* Can be slaved to radar&lt;br /&gt;
* Highly receptive proximity fuse&lt;br /&gt;
* 15G overload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly lower velocity than other missiles&lt;br /&gt;
* Poor launch G-limits&lt;br /&gt;
* Relatively short range compared to counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
De Havilland's '''Firestreak''' was the first British infrared guided missile to enter service, arming the [[Javelin F.(A.W.) Mk.9|Gloster Javelin]], [[Sea Vixen F.A.W. Mk.2|de Havilland Sea Vixen]], and, later, the [[Lightning F.6|English Electric Lightning]].&lt;br /&gt;
&lt;br /&gt;
Development was the result of a somewhat confused post-war process that started in 1945 with a very ambitious design known as &amp;quot;Red Hawk&amp;quot;. When this proved too complicated, a simpler system known as &amp;quot;Blue Sky&amp;quot; was proposed in 1949 and eventually emerged in 1956 as [[Fireflash]]. Shortly after Fireflash development started, advances in infrared guidance suggested a new look at the original Red Hawk concept, and eventually a specification emerged as &amp;quot;Blue Jay&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Blue Jay began development in November 1951. Many of the technologies were entirely new, and development took considerable time. One significant issue was the size and power requirements of the tube-based electronics, which took up much of the forward quarter of the missile body. This left no room for the warhead, which had to be moved to the rear of the missile, thereby taking up the area that would normally be used for the control fin actuators. These were instead placed in the electronics section, operating the rear-mounted fins using long pushrods. To further complicate it, the power for the actuators were air bottles in the tail. The layout was quite complicated.&lt;br /&gt;
&lt;br /&gt;
The first launches took place in 1955, and it entered service with the RAF in 1957 and the Royal Navy in 1958. Designed specifically for use against bombers and other large targets, it was not particularly manoeuvrable and its overall performance was less than that of the AIM-9 Sidewinder that had entered US service the previous year. It made up for this somewhat with the use of a very large warhead, well over double the weight of Sidewinder's.&lt;br /&gt;
&lt;br /&gt;
Several minor modifications to the basic design were suggested but not implemented. These eventually led to a much more capable upgrade, the [[Red Top|Hawker Siddeley Red Top]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:De_Havilland_Firestreak|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; de Havilland Firestreak]]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rolls-Royce_Type_BH_(40_mm)&amp;diff=126200</id>
		<title>Rolls-Royce Type BH (40 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rolls-Royce_Type_BH_(40_mm)&amp;diff=126200"/>
				<updated>2022-04-02T08:37:54Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Comparison with analogues */ Added Vickers S to comparison section due to similar HEFI shells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|beaufighter_mk1_40mm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
[[Vickers S (40 mm)]] - Similar HEFI-T Shell&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Option of AP, HE or both&lt;br /&gt;
* High ROF&lt;br /&gt;
* HE is very effective against most aircraft&lt;br /&gt;
* Both shells share similar velocities&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overheats quickly&lt;br /&gt;
* Successive shots reduce accuracy&lt;br /&gt;
* AP shell has no explosive filler&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rolls-Royce_Type_BH_(40_mm)&amp;diff=126199</id>
		<title>Rolls-Royce Type BH (40 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rolls-Royce_Type_BH_(40_mm)&amp;diff=126199"/>
				<updated>2022-04-02T08:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Added list with Pro/Con information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|beaufighter_mk1_40mm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Option of AP, HE or both&lt;br /&gt;
* High ROF&lt;br /&gt;
* HE is very effective against most aircraft&lt;br /&gt;
* Both shells share similar velocities&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Overheats quickly&lt;br /&gt;
* Successive shots reduce accuracy&lt;br /&gt;
* AP shell has no explosive filler&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wasp_HAS.Mk.1&amp;diff=124330</id>
		<title>Wasp HAS.Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wasp_HAS.Mk.1&amp;diff=124330"/>
				<updated>2022-03-18T13:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Added pro of fully wheeled landing gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other version&lt;br /&gt;
| link = Scout AH.Mk.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=wasp_has_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 180 || 169 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 219 || 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-22}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x AGM-22 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Carries air-to-surface missiles that are effective against tanks&lt;br /&gt;
* Tiny profile&lt;br /&gt;
* Has wheels instead of skids, allowing movement across terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns&lt;br /&gt;
* No choice in armament options&lt;br /&gt;
* Fragile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Westland Wasp was a British marine helicopter manufactured by Westland aircraft. Initially designed as a torpedo-carrying light patrol and scout helicopter, the Wasp was later modified to be able to carry the SS.11 (AGM-22) wire-guided missile. It gained the distinction of sinking a ship in combat, the ARA ''Santa Fe'', which was sunk using AGM-22s and torpedoes during the Falklands War. The Wasp has been used by the militaries of several nations, but has now been retired and replaced with more modern helicopters.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Navy Wings. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
The Westland Wasp originated from a requirement for a new shipborne helicopter that was both small but could also carry two homing torpedoes - this was known as the MATCH (Manned Torpedo-Carrying Helicopter) program.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The Wasp was designed to operate in conjunction with its mothership, dropping its load of torpedoes on enemy submarines as directed by the mothership's sonar.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Westland design firm decided to design a new helicopter based on their successful Westland Scout design.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The original skid-type landing gear was replaced with a quad-set of wheels, while the rotors and fuselage were designed to be fully foldable to make the helicopter as compact as possible.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; As well, the Wasp wasn't fitted with mounted machine guns, as they were deemed unnecessary for the anti-submarine warfare role. The first pre-production Westland Wasp flew on October 28th 1962.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
[[File:Brazilian Westland Wasp over USS Mahan (DDG-42) 1977.jpg|thumb|A Brazilian Wasp hovers off USS Mahan, 1977.]]&lt;br /&gt;
Following the end of testing, the Royal Navy ordered a total of 133 Westland Wasps. These aircraft served on a variety of RN ships, where they distinguished themselves as reliable search, rescue and anti submarine warfare helicopters.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Later on, the Wasp was given the ability to carry four AGM-22 missiles, which were license-produced variants of the SS.11 anti-tank missile developed by Nord Aviation.&lt;br /&gt;
&lt;br /&gt;
The Westland Wasp had its largest success in 1982, when it engaged the Argentinian submarine ARA ''Santa Fe''.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; After a Westland Wessex helicopter managed to spot the submarine, three Royal Navy Wasps managed to fire several AS.12 (an anti-ship variant of the SS.11) missiles at the submarine, scoring hits. The damage suffered was enough to prompt the Argentinian crew to abandon the submarine, which was claimed by British forces and scuttled. The Wasp enjoyed a long service life, being retired in 1988 after the last Type 12 Rothesay-class frigates were decommissioned.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; It was also exported to several other nations, and was used by the Royal Malaysian Navy until 2000. A total of 133 Wasps were built.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the helicopter;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en|[Development] Westland Scout &amp;amp; Wasp: Sting Like A Bee]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Works Cited ===&lt;br /&gt;
&lt;br /&gt;
* Navy Wings. (2019, October 14). Westland Wasp (G-KAXT). Retrieved November 20, 2020, from &amp;lt;nowiki&amp;gt;https://navywings.org.uk/portfolio/westland-wasp-2/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Westland}}&lt;br /&gt;
{{Britain helicopters}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&amp;diff=122283</id>
		<title>Firebrand TF Mk IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&amp;diff=122283"/>
				<updated>2022-02-06T11:20:03Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Removed Hispano pros-cons dot-point, talked about &amp;quot;Air-Targets belt having solely HEF&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=firebrand_tf4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.51 &amp;quot;Cold Steel&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Firebrand can be considered as a British P-47. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a strike aircraft, then a fighter. Carrying 4 fast-firing and high-capacity Hispano Mk.V cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all &amp;quot;soft&amp;quot; ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 540 || 526 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.3 || 27.4 || 11.9 || 11.9 || rowspan=&amp;quot;2&amp;quot; | 310&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 592 || 565 || 23.8 || 25.0 || 19.1 || 15.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 413 || 250 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 433 || &amp;lt; 500 || &amp;lt; 550 || &amp;gt; 307&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,023 m || 2,150 hp || 2,448 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,880 m || 1,975 hp || 2,180 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Armour plate, upper seat back and headrest&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)}}&lt;br /&gt;
{{main|RP-3|Uncle Tom|18 inch Mark XV (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 18 inch Mark XV torpedo&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb G.P. Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb G.P. Mk.I bomb (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb M.C. 1,000 lb Mk.I bomb (1,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 2 x Uncle Tom rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the Firebrand can actually excel. There are no speed limits or breakage and performance is exaggerated. Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with Realistic battle while the climb rate is significantly increased.&lt;br /&gt;
&lt;br /&gt;
Boom &amp;amp; Zoom is a good tactic in Arcade battles. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.&lt;br /&gt;
&lt;br /&gt;
As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.&lt;br /&gt;
&lt;br /&gt;
Due to unlimited ammunition, the cannons are remarkably effective in Arcade battles.&lt;br /&gt;
&lt;br /&gt;
When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy), as turning to attack a target at high speed may rip the Firebrand's wings or slow you down significantly - resulting in easy prey for other fighters.&lt;br /&gt;
&lt;br /&gt;
As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the [[Me_410_A-1|Me 410]]. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.&lt;br /&gt;
&lt;br /&gt;
High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom &amp;amp; Zoom is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Unlike Realistic battles, Simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.&lt;br /&gt;
&lt;br /&gt;
Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.&lt;br /&gt;
&lt;br /&gt;
====For Ground Attack====&lt;br /&gt;
&lt;br /&gt;
The Firebrand excels at destroying both &amp;quot;soft&amp;quot; (Armored Cars, AA, Artillery and Trucks) and harder targets such as Pillboxes and Tanks: with both 500 lbs (wing-mounted) and 1,000 lbs bombs (always center-mounted), along with 8 RP-3 Rockets at its disposal, it can make quick job of all mission objectives, being able to mix and match these loadouts. When equipped with the Ground Targets belt, only one or two quick taps will destroy &amp;quot;soft&amp;quot; targets, but can also destroy Light Pillboxes easily with sustained fire towards their roof.&lt;br /&gt;
&lt;br /&gt;
Due to its air spawn in Air Realistic Battles as a Strike aircraft, the Firebrand can quickly swoop towards ground units, as it can sustain around 500 km/h in level flight after a shallow dive: however, it is recommended to retreat immediately after unloading onto ground targets, as both enemy Fighters and other Strike aircraft will most probably be attracted to the position. Enemy aircraft however, can still be taken care of easily if it's necessary, and none will survive a head-on towards the Firebrand's cannons. On the other hand, there is not much to do after an enemy Fighter starts to chase, as turn-fighting should be a last resort. &lt;br /&gt;
&lt;br /&gt;
Thanks to its capabilities for Close Air Support in Ground Realistic Battles, the Firebrand acts as a great addition to a line-up, and while it can make up in firepower for what it lacks in energy retention or turnfighting capabilities, it is not a replacement for other aircraft of similar Battle Rating such as the [[Typhoon Mk Ib/L]] or the [[Spitfire Mk Vc/trop]], the former being able to carry two 500 lbs or 1,000 lbs bombs, with the latter being limited to only two 250 lbs bombs; both being more focused on direct air-to-air countering than air-to-ground support. &lt;br /&gt;
&lt;br /&gt;
In any case, the Firebrand can deliver great performance when it comes to ground attack, both with a bomb load or without it, and as long as it has the advantage of speed or altitude over the enemy, can still shine thanks to its heavy armament, as all of its ammunition belts include High-explosive Fragmentation Incendiary (HEF-I) shells, making any aircraft on the receiving end of its guns never escape unscathed. High situational awareness rewards the Firebrand with being able to choose its engagements in the case of being threatened by enemy aircraft, as retreating then re-engaging is more fruitful than getting distracted on ground attack: it can quickly counter any enemies that have dived low onto the Firebrand's altitude, as its turn-rate becomes much better at speeds in between 250 and 400 km/h, a quick turn-around to commit to a head-on can turn out well as long as the enemy had not had a significant altitude advantage. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament compared to planes in the BR bracket, Hispano Mk.V variant fires very fast compared to standard Mk.II&lt;br /&gt;
* Generous ammo capacity&lt;br /&gt;
* Small turn radius&lt;br /&gt;
* Good durability&lt;br /&gt;
* Decent level speed&lt;br /&gt;
* Variety of payload options&lt;br /&gt;
* Great Naval Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability and handling in general: roll rate, turn rate, etc. are very poor&lt;br /&gt;
* Large target&lt;br /&gt;
* Mediocre climb rate&lt;br /&gt;
* Poor high-altitude performance&lt;br /&gt;
* Controls unresponsive at speeds near 550 km/h (350 mph)&lt;br /&gt;
* Mediocre energy retention&lt;br /&gt;
* Lacks any bombload stock&lt;br /&gt;
* The Hispano Mk.Vs' bullet dispersion when firing can be frustrating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Firebrand TF Mk IV/History|l1=History of the Firebrand TF Mk IV}}&lt;br /&gt;
&lt;br /&gt;
The Blackburn Firebrand was a British naval torpedo strike fighter, originally designed as a naval fighter aircraft. Due to circumstances, it was overtaken by events, and by the time it finally entered service it was no longer relevant - and too late to enter service in World War II.&lt;br /&gt;
Designed to a 1939 tender by the Royal Navy's Admiralty, originally the Fairey Firebrand was intended as a carrier-borne escort fighter, with emphasis on its range over speed. This was due to a prevailing school of thought that carrier fighters' primary task was that of escorting strikes on enemy forces, with the aerial defence of the fleet best left to the ships' own anti-aircraft guns. The original tender, N.8/39, specified a carrier-borne fighter with a fixed forward armament of 4 x 20 mm cannons, preferably an aircraft with a two-man crew consisting of a pilot and a navigator for long-distance flights over water. Blackburn started preliminary work on such a design.&lt;br /&gt;
&lt;br /&gt;
Already having two aircraft serving in a fighter role, the [[Sea Gladiator Mk I|Gloster Sea Gladiator]] and the Blackburn Skua, the Admiralty belatedly realised the folly of their original tender and modified the N.8/39 specification into a new set, N.11/40, which retained most of the previous specifications but explicitly called for a single-seat fighter with 400 mph performance and a 4-hour endurance. Both Blackburn and Hawker responded to this tender, Blackburn with their B-37 design which would eventually evolve into the Firebrand and Hawker with their P.1009 proposal of a navalised Hawker Typhoon.&lt;br /&gt;
&lt;br /&gt;
Blackburn won the contract, however, the prototype fighter turned out to be too slow and too heavy to be considered for a fighter role and the destruction of one prototype attempting an emergency landing with a dead engine lead to concern for the direction the aircraft was going. Following the belated realisation the Firebrand would not make an adequate fighter, the Admiralty decided it would instead become a fast torpedo bomber as a replacement for the antiquated [[Swordfish Mk I|Fairey Swordfish]], especially for use against heavily defended targets such as capital battleships. Following a redesign, the first Firebrand torpedo bomber flew on March 31st 1943; by this time the design had been refined, but it still had alarming landing properties, such as abrupt trim changes during missed wire approaches and poor forward sight which made it liable to being rejected for carrier operations.&lt;br /&gt;
&lt;br /&gt;
Problems with the prototypes, several adjustments to the aircraft's requirements and inability to get necessary engines towards the end of the war belated the {{PAGENAME}}'s entry into service, missing World War II entirely. Though pressed into service, production ceased by March of 1947 and all were withdrawn from active duty by May 1953.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=firebrand_tf4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/790|[Devblog] Firebrand TF Mk IV]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/250826-blackburn-firebrand-tf-mk-iv| Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Awards&amp;diff=119920</id>
		<title>Awards</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Awards&amp;diff=119920"/>
				<updated>2022-01-03T14:19:40Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Reworded some awards, hopefully the new descriptions are acceptable and better for English readers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Match awards''' are like mini-achievements, resetting at the end of each game and can be earned anew in the next match. Each one of these will provide a silver lions {{sl}} reward after the match end. Some awards are needed to complete [[Daily missions]].&lt;br /&gt;
&lt;br /&gt;
'''Streaks''' are earned for continuous, successive acts during a match. The player is rewarded for his ongoing efforts with silver lions {{sl}}.&lt;br /&gt;
&lt;br /&gt;
=== Match Awards ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-accordingtointelligence.png]]||'''According to Intelligence'''&amp;lt;br&amp;gt;Reward for destroying an enemy vehicle marked by an ally.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-adamant.png]]||'''Adamant '''&amp;lt;br&amp;gt;Awarded for receiving non-critical damage &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-antimech.png]]||'''Antimech'''&amp;lt;br&amp;gt;Destroyed the most AI ground units. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 17 ground units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-avenger.png]]||'''Avenger'''&amp;lt;br&amp;gt;Awarded for destroying an enemy who recently destroyed a teammate's vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-balancer.png]]||'''Balancer'''&amp;lt;br&amp;gt;Destroyed the most vehicles of one rank higher. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 vehicles. No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-BaseDefender.png]]||'''Base defender'''&amp;lt;br&amp;gt;Awarded for destroying an enemy unit on an allied capture point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bomberhunter.png]]||'''Bomber Hunter'''&amp;lt;br&amp;gt;Awarded for destroying at least 5 bomber-class or assault-class planes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bomberrescuer.png]]||'''Bomber Rescuer'''&amp;lt;br&amp;gt; Awarded for defending* a friendly bomber.  &amp;lt;br&amp;gt; ''*Destroy an enemy player that recently dealt critical damage to a friendly bomber.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bombersnightmare.png]]||'''Bombers' Nightmare'''&amp;lt;br&amp;gt;Awarded for destroying at least 10 bomber-class or assault-class planes. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-bulletproof.png]]||'''Bulletproof'''&amp;lt;br&amp;gt;Didn't lose any vehicle and destroyed more targets than all other players who didn't lose any vehicle. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 4 targets destroyed. No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-doomsday.png]]||'''Doomsday!''' &amp;lt;br&amp;gt; Made a nuclear strike and ended the mission with a victory.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-eyeforeye.png]]||'''Eye for Eye'''&amp;lt;br&amp;gt;Reward for destroying an enemy who last destroyed your vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fighterhunter.png]]||'''Fighter Hunter'''&amp;lt;br&amp;gt;Destroyed at least 5 fighter-class planes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fighterrescuer.png]]||'''Fighter Rescuer'''&amp;lt;br&amp;gt;Reward for defending/rescuing* a friendly fighter. &amp;lt;br&amp;gt; ''*Destroy an enemy player that recently dealt critical damage to a friendly fighter.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-fightersnightmare.png]]||'''Fighters' Nightmare'''&amp;lt;br&amp;gt;Destroyed at least 10 fighter planes. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-firefighter.png]]||'''Firefighter'''&amp;lt;br&amp;gt;Reward for helping a teammate extinguish a fire on their vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-firststrike.png]]||'''First strike!'''&amp;lt;br&amp;gt;Got the first kill in a match.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-finalblow.png]]||'''Final blow!'''&amp;lt;br&amp;gt;Got the final kill in a match.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-missionmaker.png]]||'''Mission Maker'''&amp;lt;br&amp;gt;Delivered both the &amp;quot;First strike&amp;quot; and &amp;quot;Final blow&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-rankdoesnotmatter.png]]||'''Rank does not matter''' &amp;lt;br&amp;gt;Awarded for destroying an enemy vehicle 1 or more BR ranks higher than the current vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-skillmatters.png]]||'''Skill matters''' &amp;lt;br&amp;gt;Awarded for destroying an enemy vehicle 2 or more BR ranks higher than the current vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-godmode.png]]||'''God Mode!''' &amp;lt;br&amp;gt;Awarded for destroying an enemy vehicle 5 or more BR ranks higher than the current vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-groundforcerescuer.png]]||'''Ground Force Rescuer''' &amp;lt;br&amp;gt;Awarded for defending friendly ground/water troops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heavymetalfury.png]]||'''Heavy Metal Fury''' &amp;lt;br&amp;gt;Awarded for destroying the most ground vehicles of other players. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 ground vehicles. Multiplier: RB (x2), SB (x2).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heavymetalhero.png]]||'''Heavy Metal Hero''' &amp;lt;br&amp;gt;Awarded for destroying the most ground vehicles of other players (not fewer than 12 enemy ground vehicles). Multiplier: RB (x2), SB (x2).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-HelpWithRepairing.png]]||'''Help with Repairing''' &amp;lt;br&amp;gt;Reward for helping an ally with vehicle repairing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-heroofthesky.png]]||'''Hero of the Sky''' &amp;lt;br&amp;gt;Awarded for destroying the most aircraft in Air Battles (not fewer than 12 enemy aircraft). Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-intelligence.png]]||'''Intelligence''' &amp;lt;br&amp;gt;Awarded for having a teammate destroy an enemy vehicle that you recently marked.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-onhand.png]]||'''On Hand''' &amp;lt;br&amp;gt;Awarded for having the most assists in destroying enemy vehicles. If several players have equal number of assists, the award is given to the one with bigger score. Can't be more than 7 assists. No Multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-oneshot.png]]||'''One Shot''' &amp;lt;br&amp;gt;Reward for destroying your enemies' vehicles without a miss.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-professional.png]]||'''Professional: xN''' &amp;lt;br&amp;gt;Reward for destroying 5 vehicles in a single match. Each kill after the 5th, grants the player with another Professional Award (i.e. 7 kills would reward the player with 3 Professional Awards.)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-punisher.png]]||'''Punisher''' &amp;lt;br&amp;gt;Destroyed the most vehicles of one rank higher. Can't be fewer than 5 vehicles. No Multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-rouge wave.png]]||'''Rogue Wave''' &amp;lt;br&amp;gt;Destroyed the most AI ship units. If several players have equal number of destroyed targets, the award is given to the one with the biggest score. Can't be more than 17 AI units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Bomber.png]]||'''Safe and Sound: Bomber''' &amp;lt;br&amp;gt;Reward for preserving a bomber plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Attacker.png]]||'''Safe and Sound: Attacker''' &amp;lt;br&amp;gt;Reward for preserving an attacker plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-SafeAndSound-Fighter.png]]||'''Safe and Sound: Fighter''' &amp;lt;br&amp;gt;Reward for preserving a fighter plane at the end of an aerial battle in Ground AB.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-sniper.png]]||'''Sniper''' &amp;lt;br&amp;gt;Destroy an enemy vehicle from a long distance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-softlanding.png]]||'''Soft Landing''' &amp;lt;br&amp;gt;Landed a critically damaged aircraft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-supportingfire.png]]||'''Supporting Fire''' &amp;lt;br&amp;gt;The award for assist to a squadmate in destroying an enemy unit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-surprise.png]]||'''Surprise!''' &amp;lt;br&amp;gt;Destroyed an enemy plane with bombs.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-survivor.png]]||'''Survivor''' &amp;lt;br&amp;gt;Hasn't lost a single vehicle (whether aircraft, tank or ship) whilst destroying more enemy vehicles than any other players of both teams (should be at least 5 enemies destroyed). No multiplier.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-tankrescuer.png]]||'''Tank Rescuer''' &amp;lt;br&amp;gt;Defended* friendly ground unit. &amp;lt;br&amp;gt;''*Destroy an enemy player that recently dealt critical damage to a friendly ground unit.''&lt;br /&gt;
|-&lt;br /&gt;
| NO IMAGE ||'''Tanks Hunter''' &amp;lt;br&amp;gt;Destroyed at least 5 tanks or tank destroyers.&lt;br /&gt;
|-&lt;br /&gt;
| NO IMAGE ||'''Tanks' Nightmare''' &amp;lt;br&amp;gt;Destroyed at least 10 tanks or tank destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-teamwork.png]]||'''Teamwork''' &amp;lt;br&amp;gt;The award for destroying enemy vehicles by any member of a squad. It is given to all members of the squad who were near the squadmate that destroyed an enemy unit. The distance between squad members shouldn't be greater than 1000 m for two aircraft, or 3000 m for an aircraft and a tank, and not greater than 100 m for squad members on tanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terror of the ocean.png]]||'''Terror of the Ocean''' &amp;lt;br&amp;gt;Destroyed the most ships in Naval Battles. Can't be more than 11 ships. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terror of the sea.png]]||'''Terror of the Sea''' &amp;lt;br&amp;gt;Destroyed the most ships in Naval Battles. Can't be fewer than 12 ships. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-terrorofthesky.png]]||'''Terror of the Sky''' &amp;lt;br&amp;gt;Destroyed the most aircraft in Air Battles. If several players have equal number of destroyed targets, the award is given to the one with bigger score. Can't be more than 11 aircraft. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thebestsquad.png]]||'''The Best Squad''' &amp;lt;br&amp;gt;It is given to the squad that earned more squad streaks during the match than the other teams.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thelastmanstanding.png]]||'''The last man standing!''' &amp;lt;br&amp;gt;The last player remaining in the mission.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-thunderer.png]]||'''Thunderer''' &amp;lt;br&amp;gt;Destroyed more AI ground targets than any other player in the mission. The number of destroyed ground targets must be at least 18 or more than any other player in both teams (Ships and any other naval targets will not be taken into account). Can't be fewer than 18 AI targets. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-tsunami.png]]||'''Tsunami''' &amp;lt;br&amp;gt;Destroyed the most AI water units. Can't be fewer than 18 AI units. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-unguided.png]]||'''Unguided''' &amp;lt;br&amp;gt;Destroyed an enemy plane with rockets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-unguided.png]]||'''Fire Arrows''' &amp;lt;br&amp;gt;Destroyed an enemy plane with rockets or missiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterTroopsRescuer.png]]||'''Water Troops Rescuer''' &amp;lt;br&amp;gt;Defended friendly water troops.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-wingbreaker.png]]||'''Wing Breaker''' &amp;lt;br&amp;gt;Destroyed the most air targets in tank battles (at least 5 enemy aircraft have been shot down whilst driving ground vehicles). No multiplier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-wingman.png]]||'''Wingman''' &amp;lt;br&amp;gt;Having the most assists in destroying enemy vehicles (8 or more). If several players have equal number of assists, the award is given to the one with bigger score. Can't be fewer than 8 assists. Multiplier: RB (x2), SB (x3).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Streaks ===&lt;br /&gt;
Can be obtained several times per match.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-DoubleStrike.png]]||'''Double strike!''' &amp;lt;br&amp;gt;Destroyed vehicles of 2 players in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-TripleStrike.png]]||'''Triple strike!''' &amp;lt;br&amp;gt;Destroyed vehicles of 3 players in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-MultiStrike.png]]||'''Multi strike ×X!''' &amp;lt;br&amp;gt;Destroyed vehicles of 4 players or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-GroundTripleStrike.png]]||'''Triple strike! (ground)''' &amp;lt;br&amp;gt;Destroyed 3 ground units in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-GroundMultiStrike.png]]||'''Multi strike ×X! (ground)''' &amp;lt;br&amp;gt;Destroyed 4 ground units or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterDoubleStrike.png]]||'''Double strike! (naval)''' &amp;lt;br&amp;gt;Wrecked 2 ships in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterTripleStrike.png]]||'''Triple strike! (naval)''' &amp;lt;br&amp;gt;Wrecked 3 ships in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-WaterMultiStrike.png]]||'''Multi strike ×X! (naval)''' &amp;lt;br&amp;gt;Wrecked 4 ships or more in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-AssistsStreak.png]]||'''Assist streak: ×X!''' &amp;lt;br&amp;gt;Assisted allies in destroying enemy vehicles X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-BaseCapturerStreak.png]]||'''Base capturer streak: ×X!''' &amp;lt;br&amp;gt;Reward for capturing base X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Award-ShadowStrikeStreak.png]]||'''Shadow strike streak: ×X!''' &amp;lt;br&amp;gt;Reward for destroying an enemy vehicle without getting yourself hit X times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Leopard&amp;diff=119158</id>
		<title>HMS Leopard</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Leopard&amp;diff=119158"/>
				<updated>2021-12-23T12:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_frigate_leopard&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.5 inch/45 QF Mark V (114 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|QF STAAG Mark II (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Two [[4.5 inch/45 QF Mark V (114 mm)|QF 4.5in cannons]], located at the aft and bow of the ship&lt;br /&gt;
* Raised [[QF STAAG Mark II (40 mm)|QF STAAG]] AA mount near the center of the boat&lt;br /&gt;
* Bridge is hidden behind the bow's cannon&lt;br /&gt;
* Access to HE-VT shells&lt;br /&gt;
* Large compliment of crew&lt;br /&gt;
* Eight (separate) engine blocks, allowing for lasting mobility in combat scenarios. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor max speed compared to frigate's cousin, [[HMS Blackpool]]&lt;br /&gt;
* No torpedoes or other specialised high-explosives&lt;br /&gt;
* High repair cost demands a cautious play-style&lt;br /&gt;
* Muntions of the STAAG and aft cannon are located in close proximity to each other&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Portsmouth}}&lt;br /&gt;
{{Britain frigates}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMNZS_Leander&amp;diff=118644</id>
		<title>HMNZS Leander</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMNZS_Leander&amp;diff=118644"/>
				<updated>2021-12-19T14:06:02Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Description */ Added catapult launched plane (Presumed aircraft)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_cruiser_leander&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light cruiser {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Leander carries a catapult-launched Fairey Seafox [https://wiki.warthunder.com/Category:Hydroplanes Hydroplane].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The HMNZS Leander is all-around armour upgrade over [[HMS Arethusa]]. This includes thicker belt armour (now 3 in), thicker armour over the magazines (3.5 in), and added anti-fragmentation armour around the bridge area of the superstructure. This added armour increases the already decent survivability against both destroyers and now to some extent cruisers. Captains of the Leander should take advantage of this added armour while knowing that it still cannot take hits from heavy cruisers, doing so will result in the loss of the ship extremely quickly. The overall survivability is increased as the HMNZS Leader boasts a total of 767 crewmen which allows more hits to be taken without suffering a fatal amount of crew loss. When all the additional armour and crew is taken into account, it allows captains of this ship to act much more aggressively than with previous British cruisers. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The HMNZS Leander boasts increased mobility and manoeuvrability over previous British cruisers. Even stock, this ship handles much better than previous ships such as the [[HMS Enterprise]] or the HMS Arethusa due to its quick rudder shifting time and faster acceleration. Once spaded, this ship turns into a fast cruiser at a 60 km/h (32 knots) forward and 26 km/h (14 knots) in reverse. This added speed along with a quick rudder shifting time allows for increased tactical flexibility in regards to positioning and manoeuvring the ship. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|6 inch/50 BL Mark XXIII (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[6 inch/50 BL Mark XXIII (152 mm)|152 mm 6 inch/50 Mark BL XXIII]] (x8)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Turret 1 (x2) || Turret 2 (x2) || Turret 3 (x2) || Turret 4 (x2)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | -5°/+60°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | ±145°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total ammo capacity&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 1,600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cannons of the HMNZS Leader are the same as on the previous ship, except now with another twin turret for a total of 8 guns in 4 turrets. They keep the fast reload of 7.5 seconds (with ace crew) along with their accuracy. &lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch HE || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch CPBC || SAPBC || 197 || 153 || 115 || 96 || 85 || 77&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch HE-TF || HE-TF || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch HE-VT || HE-VT || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch HE || HE || 841 || 50.8 || 0.02 || 0.1 || 3,960 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch CPBC || SAPBC || 841 || 50.8 || 8 || 7 || 1,870 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch HE-TF || HE-TF || 841 || 50.8 || 0 || 0.1 || 3,960 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 6 inch HE-VT || HE-VT || 841 || 50.8 || 0 || 0.1 || 3,960 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[4 inch/45 Mark XVI (102 mm)|102 mm 4 inch/45 Mark XVI]] (x8)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Front port turret (x2) || Front starboard turret (x2) || Rear port turret (x2) || Rear starboard turret (x2)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| -90°/+80° || -80°/+90° || colspan=&amp;quot;2&amp;quot; | ±90°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | -10°/+80°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total ammo capacity&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch HE || HE || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch SAP || SAP || 101 || 86 || 70 || 60 || 54 || 47&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch HE-TF || HE-TF || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch HE-VT || HE-VT || 20 || 20 || 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch HE || HE || 811 || 15.88 || 0 || 0.1 || 1,550 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch SAP || SAP || 811 || 17.35 || 3 || 3 || 600 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch HE-TF || HE-TF || 811 || 15.88 || 0 || 0.1 || 1,550 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 4 inch HE-VT || HE-VT || 811 || 15.88 || 0 || 0.1 || 1,550 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)|Vickers Mk.V (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon Mk.II (20 mm)|20 mm Oerlikon Mk.II]] (x5)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Front turret || Middle port turret || Middle starboard turret  || Rear port turret || Rear starboard turret&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | -5°/+65° || colspan=&amp;quot;2&amp;quot; | -0°/+65°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| ±180 || -60°/+90° || -90°/+60° || colspan=&amp;quot;2&amp;quot; | ±180&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total ammo capacity&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | 9,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Vickers Mk.V (12.7 mm)|12.7 mm Vickers Mk.V]] (x12)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Turrets (Bow to stern)&lt;br /&gt;
|-&lt;br /&gt;
!  || Front port turret (x4) ||Front starboard turret (x4) || Rear turret (x4)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Vertical guidance&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | +25°/+75°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Horizontal guidance&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | ±90°&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Total ammo capacity&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 24,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.V (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | 533 mm steam turbined Mk.V torpedo&lt;br /&gt;
|-&lt;br /&gt;
! # on ship !! Mass (kg) !! Maximum speed &amp;lt;br&amp;gt; in water (km/h) !! Travel distance (km) !! Depth stroke (m) !! Arming&amp;lt;br&amp;gt;distance (m) !! Explosive type !! Explosive mass (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 1,736 || 74 || 4.57 || 1.0 || 50 || TNT || 305&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leander is very similar to the Arethusa, its predecessor, but has some upgrades over the former. It carries an extra gun turret, giving it an 8-shell broadside which, combined with the 7.5s reload, can give the Leander some dangerous firepower with good accuracy. The good turret traverse and SAP shells make this ship dangerous at close quarters, where it can deal good damage and good penetration to enemy cruisers. It carries the same secondary armament of eight 4-inch guns with four on each broadside, making it a menace for destroyers and larger aircraft. It's also faster than the Arethusa and boasts a larger crew. While the armour is still weak for a cruiser, it's stronger than the Arethusa, with much better protection for the ammo stowage and the gun turrets, as well as some armour for the rudder, which is rare for a light cruiser.&lt;br /&gt;
&lt;br /&gt;
One drawback for the Leander is its weakened AA armament. While it isn't terrible, it's a far cry from the powerful AA screen of the Arethusa, and can leave it vulnerable if it has no friendly ships to offer additional AA fire. The Leander's guns also start to lack at 5.3. Lacking the AP shells of other nations, heavy cruisers can be a real challenge for the Leander, and it struggles to deal good damage at long range as a result. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful, fast-firing broadside, especially dangerous at close and medium ranges&lt;br /&gt;
* Great secondary armament, eight 4-inch guns is dangerous for destroyers and torpedo boats&lt;br /&gt;
* Good armour protection, especially around the ammo and guns&lt;br /&gt;
* Great turret traverse on main turrets&lt;br /&gt;
* Good top speed and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average AA armament, weaker than the previous Arethusa&lt;br /&gt;
* Armour still isn't enough to save it against heavy cruiser guns&lt;br /&gt;
* While the crew is larger than previous cruisers, it's still pretty small&lt;br /&gt;
* Big target compared to previous British ships&lt;br /&gt;
* No APCBC shells for the 6-inch guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:British light cruiser HMS Leander (75) underway at sea in 1945.jpg|thumb|450x450px|HMNZS Leander (75) underway at sea in 1945.]]&lt;br /&gt;
HMNZS / HMS Leander was the lead ship of the eight-ship Leander class, built in the 1930s as a follow-up to the Emerald (E) class. Influenced by the design of the British County-class heavy cruisers, Leander carried a main armament of eight 6-inch guns in dual turrets. Commissioned in 1933, she served under the New Zealand division of the Royal Navy and was eventually given to the New Zealand Navy in 1941, renamed HMNZS Leander. She served in the Indian Ocean and Mediterranean sea during the early days of the Second World War, primarily as a convoy escort. She later served in the Solomon Islands campaign and was hit by a 610 mm torpedo that put her out of service until the end of the war. Following the cessation of hostilities, Leander was repatriated to the UK, and served with the Mediterranean fleet until she was retired in 1948 and scrapped by 1950.&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
The Leander-class cruisers originated as a successor to the British Emerald (or E) class, as the first class of light cruisers built by the United Kingdom since the end of the First World War. Influenced by the designs of the County and York classes of heavy cruisers, the Leander class had a similar hull design and gun arrangement. However, displacing 7270 tons standard, they were significantly lighter. Leander’s powerful steam turbines allowed her to reach a top speed of almost 33 knots (61 km/h), but their large size meant that she had relatively low armour protection compared to her peers - up to 3 inches (76 mm) of armour at the magazines, and far less throughout the vessel.&lt;br /&gt;
&lt;br /&gt;
Leander carried a main armament of eight 6-inch (152 mm) BL Mk 23 guns mounted in four twin turrets, similar to the layout of the County-class heavy cruisers. She also carried a secondary armament of four single 4-inch (102 mm) dual-purpose guns, though these were upgraded to dual turrets later in her career. Her initial anti-aircraft armament was also rather sparse, composed of just three quadruple Vickers machine guns (calibre 12.7 mm); this was also upgraded significantly in her later service. Leander, the first ship of her class, was laid down in February of 1930; following completion, she was commissioned in 1933.&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
Following her completion, the Leander served in the New Zealand division of the Royal Navy, along with her sister ship Achilles. Back then, the defence of New Zealand’s naval territory was conducted by the Royal Navy, and as a result, the ships were operated by the Royal Navy until the formation of the New Zealand navy in 1941. She participated in the Coronation Review of 1937, and later conducted an aerial survey of the south Pacific ocean. During the time before the war, she toured ports in New Zealand, and also participated in exercises in Australian and British waters.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of the Second World War, Leander travelled to the port of Alexandria, in the Mediterranean. She was intended to serve in the British mediterranean fleet, but these plans were changed when she was instead given to the British East Indies squadron. During this period, she escorted convoys in the Red sea area and sank several vessels, including an Italian submarine and merchant raider.&lt;br /&gt;
&lt;br /&gt;
In early 1941, Leander was formally given to the New Zealand Navy, which had been formed as an independent naval force. She was then reassigned to the Mediterranean squadron to replace several cruisers that had been destroyed. During this time, she participated in the Syria-Lebanon campaign, fighting against the Vichy French naval forces stationed in that area. After this action, Leander departed as an escort for a convoy bound for Australia, arriving in September of 1941.&lt;br /&gt;
&lt;br /&gt;
In early 1942, with the Japanese raid on Pearl harbour and subsequent declaration of war, Leander began serving in the Pacific theatre. She escorted convoys during the Solomons campaign but was dry docked for several months when a crack was found in her hull. She was returned to service in March of 1943, replacing the sunken cruiser Helena in the Solomon campaign. It was there in July of 1943 when, during a short engagement with Japanese naval forces, Helena was hit by a 610 mm “long lance” torpedo. The damage was extreme, yet she survived and limped to port for repairs. In fact, the damage was extensive enough that she was taken out of service for the rest of the war. By late 1944, Leander had been paid off from the New Zealand Navy, most of her crew members going to her sister ship HMNZS Achilles. Following the completion of repairs, she was repatriated to the UK in late 1945. She saw little service, and was used as a target ship in 1948 before being scrapped by 1950.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6084-development-hmnzs-leander-the-legend-of-defiance-en|Devblog]] ===&lt;br /&gt;
The Leander-class light cruisers were designed in the late 1920s under the influence of the York-class heavy cruisers. However, the Leander-class differed from previous light cruisers by placing a higher emphasis on seaworthiness and operating range, rather than on protection and firepower. This was done with the aim to make the Leander-class light cruisers more suitable for the commerce protection role.&lt;br /&gt;
&lt;br /&gt;
Initially, five ships of the Leander-class were ordered in the early 1930s, with HMS Leader as the lead ship being laid down in September 1930. Leander was completed a year later and commissioned into service in March 1933. Initially, the warship served with the New Zealand Division of the Royal Navy, before being transferred to the Royal New Zealand Navy after its formation in 1941. From there onwards, the ship sailed under its new designation HMNZS Leander.&lt;br /&gt;
&lt;br /&gt;
Leander primarily served in the Pacific theatre during WW2, taking part in several smaller operations during her early service life. Leander was also briefly stationed in the Mediterranean, supporting allied troops in actions against Vichy France during the Syria-Lebanon campaign. After that, Leander once again returned to the Pacific, where she was severely damaged after an engagement with a small Japanese task force in July 1943. The damage suffered from a torpedo hit was so severe that it rendered Leander inoperable for the remainder of the war, until she was repaired in August 1945.&lt;br /&gt;
&lt;br /&gt;
HMNZS Leander only had a very short post-war service life. The warship was officially decommissioned in 1948 and sold for scrap in 1950.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6084-development-hmnzs-leander-the-legend-of-defiance-en|[Devblog] HMNZS Leander - The Legend of Defiance]]&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&lt;br /&gt;
* New Zealand History. (2020). HMNZS Leander. Retrieved January 04, 2021, from &amp;lt;nowiki&amp;gt;https://nzhistory.govt.nz/war/hmnzs-leander&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* National Museum of the New Zealand Navy. (2020, June 08). Leander. Retrieved January 07, 2021, from &amp;lt;nowiki&amp;gt;https://navymuseum.co.nz/explore/by-collections/ships/leander/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Devonport}}&lt;br /&gt;
{{Britain light cruisers}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Osprey_Mk_IV&amp;diff=118643</id>
		<title>Osprey Mk IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Osprey_Mk_IV&amp;diff=118643"/>
				<updated>2021-12-19T13:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Description */ Added list of ships that currently carry aircraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=osprey_mk4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]] as a ship-launched reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Ships that currently carry the Osprey'''&lt;br /&gt;
&lt;br /&gt;
* HMS Kent&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers E (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Vickers E machine gun, nose-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Lewis (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Lewis machine gun, dorsal turret (485 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Ship-launched reconnaissance aircraft}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Walrus_Mk.I&amp;diff=118642</id>
		<title>Walrus Mk.I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Walrus_Mk.I&amp;diff=118642"/>
				<updated>2021-12-19T13:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Description */ Added List of Naval Ships that currently carry aircraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=walrus_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]] as a ship-launched reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Ships that currently carry the Walrus'''&lt;br /&gt;
&lt;br /&gt;
* HMS York&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Lewis (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Lewis machine gun, nose turret (485 rpg)&lt;br /&gt;
* 1 x 7.7 mm Lewis machine gun, dorsal turret (485 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Ship-launched reconnaissance aircraft}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matilda_Hedgehog&amp;diff=117086</id>
		<title>Matilda Hedgehog</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matilda_Hedgehog&amp;diff=117086"/>
				<updated>2021-12-08T17:40:31Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Revised points and seperated some. Also fixed typo errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Matilda (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_matilda_hedgehog&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_Matilda Hedgehog (Britain)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
The Matilda Hedgehog is an Australian late-war experiment of the early but legendary Matilda infantry tank. The most notable difference from other Matildas is the presence of a new type of armament in the rear; a Spigot system fitted with Hedgehog mortars. This mortar was commonly used in naval warfare as an anti-submarine weapon and as such is very lethal weaponry if used correctly against tanks.&lt;br /&gt;
&lt;br /&gt;
One of the flaws of the Matilda Hedgehog over other variants is the reduced combat readiness and versatility. This is because the Hedgehog mortar is a situational and limited weapon in tank warfare. The vehicle also loses defensive equipment as the smoke grenade launchers and receives a large weak spot in its rear, since the Hedgehog launcher acts as a large unprotected ammo rack.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The uneven and sloped armour protection is generally useful versus most low to medium calibre (40-75 mm) guns in the rank; the farther from the target makes it better for the armour. The irregular front and sloped side armour configuration on the turret makes it perfect to bounce some poorly aimed shots, yet some areas are not sloped at all and can be easily penetrated by shells of over 80 mm of penetration in close ranges. This armour has not changed drastically since the Matilda III, however, some noteworthy areas did receive an increase in protection: the turret ring received an additional armour plate of 40 mm. Extended from the front to the sides and partially reaching the back of the turret ring area. Effectively concealing a good portion of the previously vulnerable turret ring. This armour acts also as spaced armour since the shell needs to penetrate the first plate and then will likely shatter before colliding with the turret ring armour. Flanking tanks like the [[Sd.Kfz.234/2]] will be troubled when firing at this area from the sides or the rear, yet will be easier to just penetrate the turret side armour. Anti-tank assault guns like the [[StuG III F]] will struggle equally when firing at the turret ring. The area under the gun mantlet remains only protected with a sloped armour prone to bounce shells.&lt;br /&gt;
&lt;br /&gt;
The commander cupola has been lowered. This reduces effectively the previously noticeable large weak spot on the turret of the Matilda III. While the 75 mm of armour remains unchanged, the flatter cupola is difficult to penetrate.&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, minor structural armour has been added as fenders and the structure for the Hedgehog mortar system in the rear. This armour is barely effective in countering armour-piercing shells, and might just protect versus powerful HE shells as those on the [[15cm sIG 33 B Sfl]].&lt;br /&gt;
&lt;br /&gt;
{{Notice|Increasing the &amp;quot;Vitality&amp;quot; feature of the tank crew can increase survivability against spalling and shrapnel.}}&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 75 mm ''All-around'' &amp;lt;br&amp;gt;25 mm ''Base'' || 75 mm &amp;lt;br&amp;gt; 25 mm ''Base'' || 75 mm &amp;lt;br&amp;gt; 25 mm ''Base'' || 75 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Unlike the Matilda III, the cupola roof is 75 mm thick&lt;br /&gt;
* The Hedgehog launcher structure is 5 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=294|rbMinHp=168}}&lt;br /&gt;
With a rounded heavyweight of over 27 tons, the Matilda isn't the fastest vehicle, but one of the heaviest. However, the tank has a double Leyland diesel powerplant that provides 190 HP and is just enough to boost the tank through regular terrain. Maps with lots of slopes and rocks will be difficult to overcome because of the outpowered engine; is best to avoid intricate shortcuts since if stuck, the Matilda won't be able to get out - Maps like [[Karelia (Ground Forces)|Karelia]] or [[Stalingrad (Ground Forces)|Stalingrad Factory]].&lt;br /&gt;
&lt;br /&gt;
Fortunately because of the weight, in flat ground, the vehicle keeps a lot of traction and can reach top speed in approximately 17 seconds. This slow top speed suits Matilda's gun stabilization, effectively firing on the move while on cruise gear 1. As most British tanks on the rank, the reverse leaves a lot to desire. Still, the lack of any smoke cover means using the reverse gearbox is the only way to effectively retreat from frontal engagements without angling. The sluggish nature of the Matilda also sets up the tank for ambushes. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 2-pounder (40 mm)}}&lt;br /&gt;
With an average reload of 3.6 seconds, the 40 mm 2-pounder remains a threat for most tanks at the rank. The also decent penetration values and ballistics make Matilda a capable heavy tank in frontal engagements. Despite the effectiveness of the gun, the small calibre will usually require a follow-up shot to knock out a tank. &lt;br /&gt;
&lt;br /&gt;
The recommended ammunition is the Shot Mk.IXB APCBC/T. Because of the overall better penetration values and ballistics. With the auxiliary ammo being either the Shell Mk.2 or the Shell Mk.1 AP/T to counter light targets as anti-air trucks or exposed crew, which are quite common at the rank.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 2-pounder (40 mm)|40 mm QF 2-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 93 || rowspan=&amp;quot;2&amp;quot; | ±20° || rowspan=&amp;quot;2&amp;quot; | ±150° || rowspan=&amp;quot;2&amp;quot; | Vertical || 16.2 || 22.4 || 27.2 || 30.1 || 32.0 || rowspan=&amp;quot;2&amp;quot; | 3.64 || rowspan=&amp;quot;2&amp;quot; | 3.22 || rowspan=&amp;quot;2&amp;quot; | 2.97 || rowspan=&amp;quot;2&amp;quot; | 2.80&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 AP/T || AP || 72 || 68 || 52 || 37 || 27 || 19&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.2 || HE || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.IXB APCBC/T || APCBC || 89 || 86 || 77 || 66 || 57 || 50&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 APHV/T || AP || 80 || 75 || 58 || 41 || 30 || 21&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 AP/T || APHE || 66 || 62 || 49 || 36 || 26 || 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 AP/T || AP || 792 || 1.08 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.2 || HE || 687 || 1.34 || 0 || 0.1 || 85 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.IXB APCBC/T || APCBC || 792 || 1.24 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.1 APHV/T || AP || 853 || 1.08 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 AP/T || APHE || 792 || 1.08 || 1.2 || 9 || 20.9 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Matilda_III.png|right|thumb|x250px|[[Ammo racks]] of the Matilda III (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.106''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''93''' || 86&amp;amp;nbsp;''(+7)'' || 78&amp;amp;nbsp;''(+15)'' || 63&amp;amp;nbsp;''(+30)'' || 52&amp;amp;nbsp;''(+41)'' || 40&amp;amp;nbsp;''(+53)'' || 28&amp;amp;nbsp;''(+65)'' || 14&amp;amp;nbsp;''(+79)'' || 0&amp;amp;nbsp;''(+93)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* Turret empty: 52&amp;amp;nbsp;''(+41)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hedgehog}}&lt;br /&gt;
Baptized by its name, the Matilda Hedgehog features an experimental spigot mortar system launching Hedgehog depth charges. These mortars can be widely found in ships like the [[Town (L45)|Town class]] because they were designed for anti-submarine warfare. &lt;br /&gt;
&lt;br /&gt;
The Hedgehog mortar now placed behind the Matilda offers lethal explosive ordnance. Yet the death from above by the Hedgehog will be challenging to accomplish. Firstly, the Hedgehog is ''only effective in a default distance of 190 m or less''. The launcher can be raised by aiming upward, lowering the horizontal distance the mortar will travel from the tank. Secondly, the mortars will be launched individually from right to left. Yet they will fall quite close to each other. Depending on the intentions of the player, they might turn the hull while deploying the Hedgehog, to spread the fire.  Lastly, there is available a limited number of mortars (7) and the eventual reload of more inside a capture point will be tediously slow and dangerous. This means the mortar is likely to be a piece of single-use equipment. The mortar rack is also poorly shielded and vulnerable to machine gunfire. If hit, the mortars will likely detonate and disable all of them. &lt;br /&gt;
&lt;br /&gt;
In more positive regards, a single hit of the mortar atop enemy tanks will be destructive. Acting as a small bomb, the mortar will be effective versus light or unarmoured vehicles as half-tracks and open-top vehicles. Armour thickness will not be an issue, since the 80 mm of penetration are enough to take down most tanks in the rank. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Hedgehog]]&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +30°/+45° || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog projectile || HE || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog projectile || HE || 45 || 29.5 || 0 || 0.1 || 25,280 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_secondary.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.106''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* It is not possible to select how many mortar projectiles to bring into battle.&lt;br /&gt;
* Missiles are fired from right to left when looking from behind (see image).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
Albeit relegated to obstacle clearing and last resort anti-air armament, the machine gun can be handy when fighting enemies with exposed crew members, e.g, the [[Sd.Kfz. 6/2]], [[CCKW 353 (M45)]], [[Lvtdgb m/40]] or [[ZiS-30]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Matilda should be played as a support tank. While is unlike to be the first tank in the line, Matilda Hedgehog should advance to take place in the vanguard or rearguard of the joint attacking force. Pushing slowly towards the enemy positions with support from team members; halt or reduce the speed to fire at any target that reveals itself. When moving and firing with the stabilizer, Matilda's armour weakness is not only harder to pinpoint, but more prone to bouncing shells. Additionally, players should keep in mind the importance of smart positioning and proximity to allies since if ambushed by the sides or the rear, the Matilda will likely be eliminated. &lt;br /&gt;
&lt;br /&gt;
When defending, find distance away from choke points near vital areas and blast enemies as they try to enter; the excellent depression will be handy during these defensive stances. Procure to keep a safe distance from the enemy to maximise the effectiveness of the armour so Matilda will be very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Close-distance fighting is ill-advised and tricky as opponents will be able to easily penetrate the front armour or find those weak points; such as the loaded Hedgehog mortar rack in the rear. Therefore, open and vast maps are the forte for Matilda's armour and main gun. Although this is contradictory to the novelty of this variant: the Hedgehog mortar. &lt;br /&gt;
&lt;br /&gt;
Considering the launching range of the Hedgehog is quite limited, a possible tactic to deliver a mortar rain more effectively is to reach capture zones within 190 m away then fire the mortars if the enemy is in the vicinity or inside the perimeter of the zone. This is effective on urban maps like [[Eastern Europe (Ground Forces)|Eastern Europe]] and [[Berlin (Ground Forces)|Berlin]], but on vast areas as those on maps like [[Maginot Line (Ground Forces)|Maginot]], the Hedgehog becomes quite ineffective. &lt;br /&gt;
&lt;br /&gt;
Players should decide depending on the map if it is reasonable and useful to load the Hedgehog mortars. Also acknowledging the very capable 40 mm QF gun remains the principal weapon.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth noting ===&lt;br /&gt;
Opponents that deserve extra attention are the tank destroyers. Most tank destroyers at the rank were designed exactly to counter the heavy frontal armour of tanks like the Matilda. &lt;br /&gt;
&lt;br /&gt;
==== Germany ▀ ====&lt;br /&gt;
The two German Marders carry a gun that can easily knock you out at long range, especially the [[Marder III H|Marder III (H)]], but those have thin armour, so use that to your advantage. The more armoured German TD, the StuG III, is even more dangerous. The [[StuG III A]] carry the [[KwK 37 (75 mm)|short 75 mm]] that can fire high-penetrating HEAT rounds while its front armour can resist the 2-pounder's shots from a longer distance. The [[StuG III F]] is a bigger problem with its [[KwK 40 (75 mm)|longer 75 mm gun]] and thicker armour, but its high battle rating of 3.7 should make this an uncommon sight. The Matilda will have a hard time fighting the StuGs due to the front armour and inability to manoeuvre to hit the side armour, thus it would be better to leave that to more manoeuvrable team members.&lt;br /&gt;
&lt;br /&gt;
==== Medium tanks ====&lt;br /&gt;
Other tanks to worry about are the more common medium tanks each nation carries from the [[M4A1|M4 Shermans]], [[Pz.IV F2|Panzer IVs]], and [[T-34 (1941)|T-34s]]. These medium tanks have frontal armour able to resist Matilda's 2-pounder rounds and easily outmanoeuvre it as well. The most noteworthy tank to worry about is the Panzer IV with the [[KwK 40 (75 mm)|long 75 mm guns]], which can easily destroy your frontal armour.&lt;br /&gt;
&lt;br /&gt;
=== Counter tactics ===&lt;br /&gt;
Unlike Matilda III, this tank has a Hedgehog 183 mm launcher on its back. While it can be useful against clusters of unmoving vehicles, it is inaccurate and takes time or skills to get used to. It also makes the Matilda Hedgehog much more vulnerable to flanking attacks since the backwards firing arc of the 40 mm gun is now limited and blinded by the mortar structure.  &lt;br /&gt;
&lt;br /&gt;
The launcher can be shot easily and results in an ammo rack explosion, possibly getting the tank destroyed even by SPAA vehicles or more commonly, burning off most Hedgehog mortars. If impossible to flank, an easy area to target is the thin armour located on each extremity of the lower front glacis (on either side of the driver's position).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Identical 40 mm gun to [[Matilda III]], meaning same excellent gun depression, rate of fire and armour penetration&lt;br /&gt;
* Hedgehogs are lethal versus clusters of immobile or light vehicles; such as those in close quarters battles&lt;br /&gt;
* Frontal armour weak spots as the commander's cupola and the turret ring have been reinforced&lt;br /&gt;
* An empty Hedgehog launcher doubles as rear protection for the turret&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor mobility on all terrains, something retained from its predecessor, the [[Matilda III]]&lt;br /&gt;
* Hedgehog launcher cannot be stowed or independently aimed; this means some corrections may be needed when firing&lt;br /&gt;
* Tank layout is identical to the Matilda III, but rearward firing arc is limited by the Hedgehog launcher mounting&lt;br /&gt;
* No smoke grenades &lt;br /&gt;
* The launcher acts as an external ammunition rack, in which even machine gun fire and artillery can be dangerous &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_matilda_hedgehog Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Matilda Hedgehog Devblog Image 001.jpg|&amp;lt;small&amp;gt;Matilda Hedgehog devblog image.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yuMkZYEs1H4|'''Matilda Hedgehog - Getting Gaijined Again [War Thunder]''' - ''Napalmratte''|dxCO6tn53jY|'''Matilda Hedgehog Very Quick Mortar Tutorial''' - ''PhantomRiderWT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6967-special-battle-pass-in-war-thunder-en|[Special] Battle Pass in War Thunder!]]&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shackleton_MR.Mk.2&amp;diff=115833</id>
		<title>Shackleton MR.Mk.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shackleton_MR.Mk.2&amp;diff=115833"/>
				<updated>2021-11-13T09:13:45Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Added / Edited some points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=shackleton_mr_mk_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 487 || 469 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.4 || 7.0 || 7.0 || rowspan=&amp;quot;2&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 425 || 404 || 301 || ~3 || ~1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|H.E. M.C. Mk.II (500 lb)|M.C. Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)&lt;br /&gt;
* 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 8 x RP-3 rockets + 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 8 x RP-3 rockets + 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)&lt;br /&gt;
* 8 x RP-3 rockets + 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)&lt;br /&gt;
&lt;br /&gt;
The 15 x 1,000 lb M.C. Mk.I loadout is ideal to destroy bases and airfields. Only 5 bombs are required to destroy normal bases and 3 to destroy weaker bases. A squad of 3 Shackletons is capable of destroying all bases and the airfield without landing on some maps. Given that most Air RB maps at its BR consist of respawning bases with a prevalence of attackers, you will rarely be able to drop all 15 bombs on bases without having to wait for at least 1 to respawn&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.V cannons, nose turret (300 rpg = 600 total)&lt;br /&gt;
* 2 x 20 mm Hispano Mk.V cannons, dorsal turret (350 rpg = 700 total)&lt;br /&gt;
&lt;br /&gt;
The 20 mm cannons are mounted at the front and on top of the plane leaving directly behind and below very vulnerable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent climb rate for a heavy bomber&lt;br /&gt;
* Notably powerful WEP&lt;br /&gt;
* Self-sealing fuel tanks and overall structural integrity make it resilient to fires  &lt;br /&gt;
* Heavy bomb load with access to RP-3s&lt;br /&gt;
* 20 mm defensive cannons are strong and will destroy most pursuing aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The bomber risks ripping wings when turning at high speeds (~500 km/h)&lt;br /&gt;
* No armour, prone to pilot sniping&lt;br /&gt;
* Lacks defensive belly armament &lt;br /&gt;
* High risk, High reward play-style&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7309-development-avro-shackleton-mr-mk-2-the-flight-of-a-thousand-rivets-en|[Devblog] Avro Shackleton MR Mk.2: The Flight of A Thousand Rivets]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Avro}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Blackpool&amp;diff=114928</id>
		<title>HMS Blackpool</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Blackpool&amp;diff=114928"/>
				<updated>2021-11-01T10:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */ Added notable cons, edited pros/cons for readability and condensed/combined some points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_frigate_whitby_blackpool&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.5 inch/45 QF Mark IV (114 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|QF STAAG Mark II (40 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 inch Mk.20 Bidder (533 mm)|Limbo mortar}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High survivability thanks to large crew size.&lt;br /&gt;
* Large amount of (forward-facing) torpedoes.&lt;br /&gt;
* Fast firing 4.5 inch/45 QF Mark IV main gun.&lt;br /&gt;
* Rear-facing Twin 40mm can cripple ships in close range.&lt;br /&gt;
* Good AA capabilities with HE-VT shell.&lt;br /&gt;
* Can hold its own against most other destroyers.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main armament cannot effectively target anything closer than 4.30km (2.67mi) towards the bow.&lt;br /&gt;
* Bidder Torpedoes are capped at 37 km/h and have a small explosive warhead (89 kg TNT). &lt;br /&gt;
* All torpedo tubes and mortar cannot be aimed. &lt;br /&gt;
* Search &amp;amp; Tracking radar have poor scan rates.&lt;br /&gt;
* Large bridge: high risk of being disabled by even AA.&lt;br /&gt;
* Bridge, Fire Control and Radio rooms are all in close proximity to each other.&lt;br /&gt;
* All ammunition is stored directly below the main gun.&lt;br /&gt;
* Limbo mortar (currently) functions no differently to a Y-gun.&lt;br /&gt;
* Slightly below average speed.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7044-development-hms-blackpool-f77-officer-guardian-en|Devblog]] ===&lt;br /&gt;
Development of the Type 12 frigates, or Whitby-class as they would also become known, began in the early 1950s at the very start of the Cold War. Developed to be fast, ocean-going frigates for convoy escort duties, the Whitby-class featured a novel hull design and incorporated many new features all derived from the experience gained during WWII. Subsequently, the Whitby-class was constructed with a heavy focus on anti-submarine warfare capabilities, thus being able to effectively combat some of the most modern high-speed submarines.&lt;br /&gt;
&lt;br /&gt;
As a result, ships of the class resembled destroyers in their size and, due to their high construction cost, only eight ended up being built by the late 1950s. The Whitbys remained in active service with the Royal Navy up until the 1970s before they were gradually decommissioned as more modern ships began to take their place.&lt;br /&gt;
&lt;br /&gt;
Among the eight Whitby-class frigates built was also HMS Blackpool. Laid down in December 1954 and commissioned in August 1958, HMS Blackpool was the last Whitby-class frigate built for the Royal Navy. For the better part of her service career, HMS Blackpool was stationed around the Suez canal and operated in the Far East until the mid 1960s.&lt;br /&gt;
&lt;br /&gt;
In 1966, HMS Blackpool was leased to the Royal New Zealand Navy and continued operating under the New Zealand flag until 1971. Upon being returned to the Royal Navy, HMS Blackpool was decommissioned and ultimately sold for scrap in 1980.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_frigate_whitby_blackpool Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:HMS Blackpool WTWallpaper 01.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 02.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 03.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 04.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 05.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 06.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7044-development-hms-blackpool-f77-officer-guardian-en|[Devblog] HMS Blackpool (F77): Officer Guardian]]&lt;br /&gt;
&lt;br /&gt;
{{Britain frigates}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Boomerang_Mk_I_(Great_Britain)&amp;diff=114580</id>
		<title>Boomerang Mk I (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Boomerang_Mk_I_(Great_Britain)&amp;diff=114580"/>
				<updated>2021-10-30T10:53:04Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Recent update has given Boomerang models armour plating around central fuel tank.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Boomerang Mk II (Great Britain)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=boomerang_mki&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It costs 1,150 Golden Eagles. This variant of the Boomerang represents a version which was designed and manufactured in Australia.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 472 || 456 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.9 || 12.1 || 12.0 || rowspan=&amp;quot;2&amp;quot; | 273&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 513 || 491 || 21.4 || 22.3 || 18.2 || 14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 487 || 445 || 225 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 370 || &amp;lt; 340 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,990 m || 1,100 hp || 1,188 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in front of the pilot.&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot, with 3 mm steel plate flaps around it.&lt;br /&gt;
* 3mm pentagonal steel box around the central fuel tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, wing-mounted (1,000 rpg = 4,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mk I Boomerang is not very fast for a fighter for its BR at roughly 460 km/h at sea level with WEP, and it loses power very quickly starting at an altitude of 4,000 metres. From this, it would be thought that the Boomerang isn't much of a capable fighter, as most of its opponents are capable of reaching 500 km/h at any altitude, yet the Boomerang possesses great manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
Therefore, the Boomerang is best played in a turn-fighting role, almost as a British A6M, as even though the statistics claim a rather average turn time, at low altitude it is a turning-monster, capable of competing with even some Japanese fighters.&lt;br /&gt;
&lt;br /&gt;
The armament of the Boomerang is also quite acceptable for its rank, with 2 20mm Hispanos and 4 x 7.7 mm Browning machine guns, which also emphasises its turn-fighting role. However, Boom and Zoom tactics are also possible with the Boomerang, as its decent rip speed, lack of rudder-stiffness at high speed and good rate of climb allows it to make decent passes on any enemies unfortunate enough to be underneath it.&lt;br /&gt;
&lt;br /&gt;
The Boomerang also possesses an exceptional roll rate, which can help perform several aerial manoeuvres faster.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tight turn speed and Roll ability at low altitude&lt;br /&gt;
* A large amount of secondary machine gun ammunition (4,000 rounds)&lt;br /&gt;
* Large choice of ammo belts for both the cannons and machine guns&lt;br /&gt;
* Decent rate of climb (14.9 m/s)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor performance at higher altitude, notably above 4000 meters&lt;br /&gt;
* Cannons only have 60 rounds in each gun&lt;br /&gt;
* Average speed for a fighter aircraft (even for Rank II)&lt;br /&gt;
* Overheats very quickly when using WEP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;The Boomerang Mk I is the first variant of the CAC Boomerang, a fighter aircraft developed by Australia’s Commonwealth Aircraft Corporation (CAC). Designed to equip the RAAF after the start of the Second World War, the aircraft was the first indigenously-built Australian fighter aircraft. The Boomerang was very underpowered due to the limited engine choices, meaning that it was considerably slower than its contemporaries. The aircraft saw limited active service during the Second World War in both frontline and secondary duties.&lt;br /&gt;
&lt;br /&gt;
In the late 1930s, with Nazi Germany and Japan both rapidly increasing the size of their militaries, the Australian Air Force (RAAF) looked to acquire a new fighter aircraft to replace their obsolete squadrons of F2A Buffalos. Following the start of the war, the RAAF was hard-pressed for fighters: the UK, Australia’s primary source for aircraft, was barely supplying enough aircraft for itself, while the USA dedicated almost all of its manufacturing capacity to producing aircraft for the USAAF and USN. As a result, Australia was forced to produce a new fighter indigenously.&lt;br /&gt;
&lt;br /&gt;
The RAAF turned to the CAC, which had been created in 1936 through the merger of several Australian aircraft companies. The CAC was already producing the Wirraway, a training and general-purpose aircraft; the CAC decided to create a new fighter on the basis of the Wirraway, as this could be done quickly and efficiently. The Wirraway’s rear fuselage, tail and wings were mated to a new forward fuselage which housed a 1200 hp Pratt &amp;amp; Whitney twin wasp engine. This prototype configuration first flew in May of 1942 and was later ordered into service as the Boomerang Mark I (contract number CA-12) - a total of 105 Boomerang Mk Is would be built during the war.&lt;br /&gt;
&lt;br /&gt;
In service, the Boomerang proved to be very underpowered and much slower than most comparable allied fighters. In fact, the Boomerang never shot down a single enemy aircraft. The Boomerang proved to be more effective as a ground attack aircraft, replacing the lighter-armed Wirraway in this role: it was frequently used to drop ordnance or strafe enemy targets, or deploy smoke bombs to mark enemy targets. The Boomerang was retired soon after the war’s end; five Boomerang Mk Is remain intact today, including two currently-airworthy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The CAC Boomerang was an Australian single-seat, single-engine fighter of mixed wood and aluminium construction.&lt;br /&gt;
&lt;br /&gt;
The Japanese attack on Pearl Harbour on December 7, 1941 and subsequent events in the Pacific theatre of operations showed how unready Australia was for war. The country had fewer than two hundred military aircraft, most of them obsolete. At that time, the Commonwealth Aircraft Corporation (CAC) only produced a trainer, the CAC Wirraway (a licensed version of the American NA-33). The License Agreement provided for modifications, so, in order to have fighter aircraft as soon as possible, the CAC decided to use the trainer as a basis for a new fighter.&lt;br /&gt;
&lt;br /&gt;
The CA-12 (later called the Boomerang Mk.I) was created, the first domestically produced fighter to ever roll off Australian assembly lines. The CA-12 borrowed the Wirraway's landing gear, tail, and wing design and was powered by a license built American Pratt and Whitney Twin Wasp engine, rated at 1200 hp. The aircraft was armed with two 20mm Hispano cannon and four 0.303 inch Browning machine guns and could carry four 9kg smoke bombs to mark targets, one 227kg bomb, or a 265 litre external fuel tank.&lt;br /&gt;
&lt;br /&gt;
The CA-12 had high durability, good armament, and excellent handling characteristics at low level, although this performance deteriorated at height and the fighter's top speed was not at all competitive.&lt;br /&gt;
&lt;br /&gt;
Mass production began in July 1942 and 105 Boomerang Mk I fighters were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|mJO2sLI_jwU|'''The Shooting Range #19''' - ''Pages of History'' section at 00:46 discusses the CAC Boomerang.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/195733-commonwealth-aircraft-corporation-boomerang-mk-i/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Commonwealth}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMS_Blackpool&amp;diff=113552</id>
		<title>HMS Blackpool</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMS_Blackpool&amp;diff=113552"/>
				<updated>2021-10-17T10:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Added several pros &amp;amp; cons. Also reworded and added specifics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_frigate_whitby_blackpool&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|4.5 inch/45 QF Mark IV (114 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|QF STAAG Mark II (40 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|21 inch Mk.20 Bidder (533 mm)|Limbo mortar}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High survivability thanks to large crew size and 16mm steel hull.&lt;br /&gt;
* Large amount of torpedoes.&lt;br /&gt;
* Fast firing 4.5 in main-gun.&lt;br /&gt;
* Formidable AA capabilities with HE-VT shell and reload rate.&lt;br /&gt;
* Can hold its own against other destroyers.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bidder Torpedoes are very slow, capped at 37km/h and also have poor explosive properties (89kg TNT). &lt;br /&gt;
* Both armaments suffer from very limited firing arcs.&lt;br /&gt;
* Ammunition refills can get expensive. (50SL ''per shot'' for cannon, 140SL ''per'' torpedo)&lt;br /&gt;
* Radar has poor scan rotation of 40°/s.&lt;br /&gt;
* Very large bridge: high risk of losing control when destroyed in a fight.&lt;br /&gt;
* All ammunition is stored directly below the main gun.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7044-development-hms-blackpool-f77-officer-guardian-en|Devblog]] ===&lt;br /&gt;
Development of the Type 12 frigates, or Whitby-class as they would also become known, began in the early 1950s at the very start of the Cold War. Developed to be fast, ocean-going frigates for convoy escort duties, the Whitby-class featured a novel hull design and incorporated many new features all derived from the experience gained during WWII. Subsequently, the Whitby-class was constructed with a heavy focus on anti-submarine warfare capabilities, thus being able to effectively combat some of the most modern high-speed submarines.&lt;br /&gt;
&lt;br /&gt;
As a result, ships of the class resembled destroyers in their size and, due to their high construction cost, only eight ended up being built by the late 1950s. The Whitbys remained in active service with the Royal Navy up until the 1970s before they were gradually decommissioned as more modern ships began to take their place.&lt;br /&gt;
&lt;br /&gt;
Among the eight Whitby-class frigates built was also HMS Blackpool. Laid down in December 1954 and commissioned in August 1958, HMS Blackpool was the last Whitby-class frigate built for the Royal Navy. For the better part of her service career, HMS Blackpool was stationed around the Suez canal and operated in the Far East until the mid 1960s.&lt;br /&gt;
&lt;br /&gt;
In 1966, HMS Blackpool was leased to the Royal New Zealand Navy and continued operating under the New Zealand flag until 1971. Upon being returned to the Royal Navy, HMS Blackpool was decommissioned and ultimately sold for scrap in 1980.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=ship&amp;amp;vehicleClass=frigate&amp;amp;vehicle=uk_frigate_whitby_blackpool Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:HMS Blackpool WTWallpaper 01.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 02.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 03.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 04.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 05.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 06.jpg|&lt;br /&gt;
File:HMS Blackpool WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7044-development-hms-blackpool-f77-officer-guardian-en|[Devblog] HMS Blackpool (F77): Officer Guardian]]&lt;br /&gt;
&lt;br /&gt;
{{Britain frigates}}&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Browning_(7.7_mm)&amp;diff=113251</id>
		<title>Browning (7.7 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Browning_(7.7_mm)&amp;diff=113251"/>
				<updated>2021-10-08T15:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Belts, Ammunition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a Browning M1919 machine gun adapted to fire the British .303 round (7.7 mm) and is seen predominantly on British aircraft.&lt;br /&gt;
&lt;br /&gt;
''Note: The one American plane armed with the Browning .303, the SB2U2, has a unique gun with lower accuracy than the ones found on British planes.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|Boomerang}}{{Specs-Link|boomerang_mki}}{{-}}{{Specs-Link|boomerang_mkii}}&lt;br /&gt;
{{Navigation-Line|Gladiator}}{{Specs-Link|gladiator_mk1_china}}{{-}}{{Specs-Link|gladiator_mk2}}{{-}}{{Specs-Link|gladiator_mk2_france}}{{-}}{{Specs-Link|gladiator_mk2_navy}}{{-}}{{Specs-Link|gladiator_mk2_silver}}{{-}}{{Specs-Link|gladiator_mk2_tuck}}&lt;br /&gt;
{{Navigation-Line|Hurricane}}{{Specs-Link|hurricane_mk1}}{{-}}{{Specs-Link|hurricane_mk1_late_ep}}{{-}}{{Specs-Link|hurricane_mk1b}}{{-}}{{Specs-Link|hurricanemkii}}{{-}}{{Specs-Link|hurricane_mk4}}&lt;br /&gt;
{{Navigation-Line|Seafire}}{{Specs-Link|seafire_mk17}}&lt;br /&gt;
{{Navigation-Line|Spitfire Mk I-V}}{{Specs-Link|spitfire_mk1}}{{-}}{{Specs-Link|spitfiremkiia}}{{-}}{{Specs-Link|spitfiremkiia_ep}}{{-}}{{Specs-Link|spitfiremkii}}{{-}}{{Specs-Link|spitfire_mk5b_notrop}}{{-}}{{Specs-Link|spitfire_mk5b}}{{-}}{{Specs-Link|spitfire_mk5b_italy}}&lt;br /&gt;
{{Navigation-Line|Spitfire Mk IX}}{{Specs-Link|spitfire_ix_early}}{{-}}{{Specs-Link|spitfire_ix_plagis}}{{-}}{{Specs-Link|spitfire_ix_usa}}{{-}}{{Specs-Link|spitfire_ix_ussr}}{{-}}{{Specs-Link|spitfire_mk14c}}&lt;br /&gt;
{{Navigation-Line|Typhoon}}{{Specs-Link|typhoon_mk1a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|beaufighter_mkx}}{{-}}{{Specs-Link|mosquito_fb_mk6}}{{-}}{{Specs-Link|mosquito_fb_mk18}}{{-}}{{Specs-Link|mosquito_fb_mk26_china}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}&lt;br /&gt;
{{Navigation-Line|Beaufort}}{{Specs-Link|beaufort_mkviii}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|Blenheim}}{{Specs-Link|blenheim_mkiv}}&lt;br /&gt;
{{Navigation-Line|Boston}}{{Specs-Link|boston_mk_1}}&lt;br /&gt;
{{Navigation-Line|Halifax}}{{Specs-Link|halifax_mk3}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|Hampden}}{{Specs-Link|hp52_hampden_mk1_late}}{{-}}{{Specs-Link|hp52_hampden_tbmk1}}{{-}}{{Specs-Link|hp52_hampden_tbmk1_ussr_utk1}}&lt;br /&gt;
{{Navigation-Line|Havoc}}{{Specs-Link|intruder_mk_1}}&lt;br /&gt;
{{Navigation-Line|Hudson}}{{Specs-Link|hudson_mk_v}}&lt;br /&gt;
{{Navigation-Line|Lancaster}}{{Specs-Link|lancaster_mk1}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|lancaster_mk3}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|SB2U}}{{Specs-Link|sb2u-2}}&lt;br /&gt;
{{Navigation-Line|Stirling}}{{Specs-Link|stirling_mk1}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|stirling_mk3}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
{{Navigation-Line|Sunderland}}{{Specs-Link|sunderland_mk3a}}{{-}}{{Specs-Link|sunderland_mk5}}&lt;br /&gt;
{{Navigation-Line|V-156}}{{Specs-Link|v_156_b1}}&lt;br /&gt;
{{Navigation-Line|Wellington}}{{Specs-Link|wellington_mk1c}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|wellington_mk1c_luftwaffe}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|wellington_mk1c_late}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|wellington_mk3}}&amp;amp;nbsp;(Defensive){{-}}{{Specs-Link|wellington_mk10}}&amp;amp;nbsp;(Defensive)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
T - Tracer&lt;br /&gt;
&lt;br /&gt;
Ball - Omni-Purpose &lt;br /&gt;
&lt;br /&gt;
AP - Armour-peircing &lt;br /&gt;
&lt;br /&gt;
I - Incendiary&lt;br /&gt;
&lt;br /&gt;
AP-I - Armour-peircing Incendiary&lt;br /&gt;
&lt;br /&gt;
I-T - Incendiary tracer&lt;br /&gt;
&lt;br /&gt;
=== '''Belts:''' ===&lt;br /&gt;
Default: T · AP · AP-I · Ball · I&lt;br /&gt;
&lt;br /&gt;
Universal: T · AP · AP-I · AP-I · I&lt;br /&gt;
&lt;br /&gt;
Tracers: I-T · AP-I · I-T · AP-I&lt;br /&gt;
&lt;br /&gt;
Stealth: AP-I · AP-I · I&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Similar in performance to the American [[Browning 7.62mm]].''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* Tracer belts are composed entirely of incendiary bullets which are effective at setting fires&lt;br /&gt;
* Has higher velocity, accuracy and is less prone to jamming than other LMGs such as the [[MG 15 (7.92 mm)|MG 15]] and [[ShKAS (7.62 mm)|ShKAS]]&lt;br /&gt;
* On planes with Hispano cannons and Browning machine guns, the .303 tracers can be used to aim the 20 mm shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Pitiful damage against aircraft structures such as spars and skin (same as other LMGs)&lt;br /&gt;
* High damage dropoff (same as other LMGs)&lt;br /&gt;
* Poor stock belts with relatively high ball round content&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RP&amp;diff=113249</id>
		<title>RP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RP&amp;diff=113249"/>
				<updated>2021-10-08T15:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
[[File:WeaponImage RN.png|thumb|left|420px|The RN / 2&amp;quot; RP rocket with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
The '''RN''', also known as the '''2&amp;quot; RP''' or simply '''2-inch rocket''', is a British unguided rocket. Other designations include Royal Ordnance 2-inch rocket, Royal Navy 2&amp;quot; rocket, 2&amp;quot; Folding-Fin Rocket (FFR) Mk.1 or MATRA Two-inch rocket.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|buccaneer_s1}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The RN 2&amp;quot; rocket is a 5 kg high explosive air-to-air podded rocket with a small TNT warhead. It travels at 657metres-per-second and detonates with an impact-fuze. Majority of damage is the fragmentation of the rocket.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively high velocity (657m/s)&lt;br /&gt;
* Highest Rocket-Per-Pod count Ingame (36 per pod, 4 rockets more than USSR S-5K pod)&lt;br /&gt;
* Very effective against lightly armoured vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rocket Pods have a large amount of parasitic drag on the aircraft&lt;br /&gt;
* Cannot destroy Pillboxes&lt;br /&gt;
* Poor explosive filler, useless against armoured targets&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The Royal Navy developed the 2-inch folding-fin/stabilized rocket during the Cold War, as a replacement for the French SNEB after a carrier-based electromagnetic interference caused issues with the pod-mounted rockets. The Royal Navy commissioned the company, Thomas French &amp;amp; Sons Limited to develop a majority of the pod mounts that could hold the new 2in rockets. The pods were modified and redesigned SNEB pods, developed with permission from Matra.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RP&amp;diff=110272</id>
		<title>RP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RP&amp;diff=110272"/>
				<updated>2021-09-03T18:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Fixed text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
[[File:WeaponImage RN.png|thumb|left|420px|The RN / 2&amp;quot; RP rocket with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
The '''2&amp;quot; RP''', also known as the '''Royal Ordnance 2-inch rocket''', '''Royal Navy (RN)''' '''2&amp;quot; rocket''', '''2&amp;quot; Folding-Fin Rocket (FFR) Mk.1''' or '''MATRA Two-inch''' is a British unguided folding-fin/stabilized rocket.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy developed the 2-inch rocket during the Cold War, as a replacement for the French SNEB after a Carrier-based Electromagnetic interference caused communication issues to the pod-mounted rockets.&lt;br /&gt;
&lt;br /&gt;
The Royal British Navy commissioned the company, ''Thomas French &amp;amp; Sons Limited'' to develop a majority of the pod mounts that could hold the new 2in rockets. The pods were modified and redesigned SNEB pods, developed with permission from MATRA.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|buccaneer_s1}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RP&amp;diff=110271</id>
		<title>RP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RP&amp;diff=110271"/>
				<updated>2021-09-03T18:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Added appropriate names and brief history around origin of the rockets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
[[File:WeaponImage RN.png|thumb|left|420px|The RN / 2&amp;quot; RP rocket with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
The '''2&amp;quot; RP''', also known as the '''Royal Ordnance 2-inch rocket''', '''Royal Navy (RN)''' '''2&amp;quot; rocket''', '''2&amp;quot; Folding-Fin Rocket (FFR) Mk.1''' or '''MATRA Two-inch''' is a British unguided folding-fin/stabilized rocket.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy developed the 2-inch rocket during the Cold War, as a replacement for the French 68mm SNEB after Electromagnetic interference issues on-board a Royal Navy carrier's flight-deck affected the French rockets.&lt;br /&gt;
&lt;br /&gt;
The Royal British Navy hired the company, ''Thomas French &amp;amp; Sons Limited'' to develop a majority of the pod mounts that could hold the new 2in rockets. The pods were modified 68mm MATRA SNEBs, developed with permission from MATRA.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|buccaneer_s1}}&lt;br /&gt;
* {{Specs-Link|buccaneer_s2}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AP_Mk_II&amp;diff=108929</id>
		<title>AP Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AP_Mk_II&amp;diff=108929"/>
				<updated>2021-08-14T17:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Added armament information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AP Mk II.png|thumb|left|420px|The AP Mk II rocket (early and late models shown, scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|hornet_mk1}}&lt;br /&gt;
* {{Specs-Link|hornet_mk3}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
* {{Specs-Link|sea_hawk_fga6}}&lt;br /&gt;
* {{Specs-Link|sea_hawk_mk100}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Projectile Mass'''&lt;br /&gt;
|27 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|480 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Type'''&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|0kg&lt;br /&gt;
|-&lt;br /&gt;
|'''TNT equivalent'''&lt;br /&gt;
|0kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
!10 m&lt;br /&gt;
!100 m&lt;br /&gt;
!500 m&lt;br /&gt;
!1,000 m&lt;br /&gt;
!1,500 m&lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|AP Mk II&lt;br /&gt;
|Rocket&lt;br /&gt;
|100&lt;br /&gt;
|98&lt;br /&gt;
|90&lt;br /&gt;
|85&lt;br /&gt;
|81&lt;br /&gt;
|76&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good flight characteristics&lt;br /&gt;
* Better long-distance accuracy than other rockets&lt;br /&gt;
* Has no despawn/self-destroy range&lt;br /&gt;
* High damage to ammunition racks&lt;br /&gt;
* Can sink larger vessels&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* More expensive than AP Mk I&lt;br /&gt;
* Identical to AP Mk I&lt;br /&gt;
* No explosive filler&lt;br /&gt;
* Fires in pairs of two&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=108595</id>
		<title>Red Angel</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=108595"/>
				<updated>2021-08-09T16:32:46Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Added (estimated) fragment dispersion radi to pros and twin rocket launching in cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Red Angel.png|thumb|left|420px|The Red Angel rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|wyvern_s4}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass''' || 478 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass''' || 39 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type''' || TNT&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour Penetration''' || up to 89 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Red Angel's high explosive TNT warhead explodes immediately on impact. The damage is caused mostly by blast over-pressure from the TNT and the following fragmentation.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Identical to the Uncle Tom, but with less TNT filler.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Red Angel's performance is similar to the Uncle Tom and Tiny Tim. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* One of the highest TNT payloads for rockets, behind the Uncle Tom and Tiny Tim&lt;br /&gt;
* Near-misses are very forgiving if used against lightly armoured vehicles or boats and even tanks&lt;br /&gt;
* Over-pressure capable for Ground Vehicles&lt;br /&gt;
* Basically functions as a very heavy, rocket-powered 500lb bomb&lt;br /&gt;
* Good flight characteristics and flies further than the RP-3, before detonating&lt;br /&gt;
* Roughly 100m or less of fragment radius&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely heavy&lt;br /&gt;
* Low velocity&lt;br /&gt;
* Can only carry a payload of 2&lt;br /&gt;
* On the Wyvern, they are both launched together&lt;br /&gt;
* Has lower TNT filler than the Tiny Tim and Uncle Tom rockets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Red Angel WTWallpaper 01.jpg|Red Angel&lt;br /&gt;
File:Triplex R.P., Uncle Tom, and Red Angel WTWallpaper 01.jpg|Red Angel alongside Triplex R.P. and Uncle Tom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6717-development-unguided-brits-en|[Devblog] Unguided Brits!]]&lt;br /&gt;
* [[wikipedia:Red_Angel_(rocket)|[Wikipedia] Red Angel]]&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=108591</id>
		<title>Red Angel</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=108591"/>
				<updated>2021-08-09T15:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Updated to new rocket stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Red Angel.png|thumb|left|420px|The Red Angel rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|wyvern_s4}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rocket characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass''' || 478 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass''' || 39 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type''' || TNT&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour Penetration''' || up to 89 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Red Angel's high explosive TNT warhead explodes immediately on impact. The damage is caused mostly by blast over-pressure from the TNT and the following fragmentation.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Identical to the Uncle Tom, but with less TNT filler.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Red Angel's performance is similar to the Uncle Tom and Tiny Tim. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* One of the highest TNT payloads for rockets, behind the Uncle Tom and Tiny Tim&lt;br /&gt;
* Near-misses are very forgiving if used against lightly armoured vehicles or boats and even tanks&lt;br /&gt;
* Over-pressure capable for Ground Vehicles&lt;br /&gt;
* Basically functions as a very heavy, rocket-powered 500lb bomb&lt;br /&gt;
* Good flight characteristics and flies further than the RP-3, before detonating&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely heavy&lt;br /&gt;
* Low velocity&lt;br /&gt;
* Can only carry a payload of 2&lt;br /&gt;
* Has lower TNT filler than the Tiny Tim and Uncle Tom rockets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Red Angel WTWallpaper 01.jpg|Red Angel&lt;br /&gt;
File:Triplex R.P., Uncle Tom, and Red Angel WTWallpaper 01.jpg|Red Angel alongside Triplex R.P. and Uncle Tom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6717-development-unguided-brits-en|[Devblog] Unguided Brits!]]&lt;br /&gt;
* [[wikipedia:Red_Angel_(rocket)|[Wikipedia] Red Angel]]&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=103515</id>
		<title>Red Angel</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=103515"/>
				<updated>2021-05-22T16:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Red Angel.png|thumb|left|420px|The Red Angel rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|wyvern_s4}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |''Rocket characteristics''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Mass'''''&lt;br /&gt;
|''478 kg''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Explosive mass'''''&lt;br /&gt;
|''11.97 kg''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Explosive type'''''&lt;br /&gt;
|''TNT''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Armor Penetration'''''&lt;br /&gt;
|''65-86 mm''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The Red Angel (11.97kg) high explosive mass with a TNT warhead which travels at 548 mph (882 km/h). The rocket explodes immediately on impact. Damage is caused most by high explosives and following fragmentation''.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''The Red Angel is statistically identical to the [https://wiki.warthunder.com/Uncle_Tom Uncle Tom].''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The Red Angle was designed as an Anti-Ship rocket and would be best used as such.'' &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Higher explosive payload than a single RP-3.&lt;br /&gt;
* Near-misses are a little more forgiving than with an RP-3&lt;br /&gt;
* Higher penetration than the RP-3&lt;br /&gt;
* Direct hits against most Coastal boats or small Bluewaters will usually be fatal.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely heavy&lt;br /&gt;
* Can only carry 2&lt;br /&gt;
* Low velocity&lt;br /&gt;
* Compared to the Tiny Tim or RP-3, it has a very bad weight-to-damage ratio&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Around 1950 the new [[wikipedia:Sverdlov-class_cruiser|Sverdlov-class]] cruisers caused concern in the Royal Navy, over the fear that the Soviet Navy was expanding into a wide-ranging blue water navy. A new weapon, Red Angel, was developed to meet this threat. This was larger than Uncle Tom and had a warhead intended to attack the deck armour of Sverdlovs. A salvo of six hits was thought to be sufficient to disable a Sverdlov.&lt;br /&gt;
&lt;br /&gt;
Red Angel was 10 feet 9 inches (3.28 m) long and 11.25 inches (286 mm) in diameter. Overall weight was 1,055 lb (479 kg) with an 88 lb (40 kg) warhead. Like the Uncle Tom it had flip-out rear fins, but Tom's four large fins were replaced by six smaller ones.&lt;br /&gt;
&lt;br /&gt;
It was first deployed on the [https://wiki.warthunder.com/Wyvern_S4 Westland Wyvern] turboprop, but had always been earmarked for the new jet naval strike aircraft developed in response to the Sverdlov threat, the [https://wiki.warthunder.com/Buccaneer_S.2 Blackburn Buccaneer]. The high-speed Buccaneer was noted for its rotating bomb bay and internal weapons stowage. This could carry four of the Red Angels.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Red Angel WTWallpaper 01.jpg|Red Angel&lt;br /&gt;
File:Triplex R.P., Uncle Tom, and Red Angel WTWallpaper 01.jpg|Red Angel alongside Triplex R.P. and Uncle Tom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6717-development-unguided-brits-en|[Devblog] Unguided Brits!]]&lt;br /&gt;
* [[wikipedia:Red_Angel_(rocket)|Wikipedia Page]]&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=103514</id>
		<title>Red Angel</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Red_Angel&amp;diff=103514"/>
				<updated>2021-05-22T16:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;U26516297: Added some information and stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Red Angel.png|thumb|left|420px|The Red Angel rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|wyvern_s4}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |''Rocket characteristics''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Mass'''''&lt;br /&gt;
|''478 kg''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Explosive mass'''''&lt;br /&gt;
|''11.97 kg''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Explosive type'''''&lt;br /&gt;
|''TNT''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Armor Penetration'''''&lt;br /&gt;
|''65-86 mm''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The Red Angel (11.97kg) high explosive mass with a TNT warhead which travels at 548 mph (882 km/h). The rocket explodes immediately on impact. Damage is caused most by high explosives and following fragmentation''.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''The Red Angel is statistically identical to the [https://wiki.warthunder.com/Uncle_Tom Uncle Tom].''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The Red Angle was designed as an Anti-Ship rocket and should be treated as such.'' &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Higher explosive payload than a single RP-3.&lt;br /&gt;
* Near-misses are a little more forgiving than with an RP-3&lt;br /&gt;
* Higher penetration than the RP-3&lt;br /&gt;
* Direct hits against most Coastal boats or small Bluewaters will usually be fatal.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely heavy&lt;br /&gt;
* Can only carry 2&lt;br /&gt;
* Low velocity&lt;br /&gt;
* Compared to the Tiny Tim or RP-3, it has a very bad weight-to-damage ratio&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Around 1950 the new [[wikipedia:Sverdlov-class_cruiser|Sverdlov-class]] cruisers caused concern in the Royal Navy, over the fear that the Soviet Navy was expanding into a wide-ranging blue water navy. A new weapon, Red Angel, was developed to meet this threat. This was larger than Uncle Tom and had a warhead intended to attack the deck armour of Sverdlovs. A salvo of six hits was thought to be sufficient to disable a Sverdlov.&lt;br /&gt;
&lt;br /&gt;
Red Angel was 10 feet 9 inches (3.28 m) long and 11.25 inches (286 mm) in diameter. Overall weight was 1,055 lb (479 kg) with an 88 lb (40 kg) warhead.[1] Like Uncle Tom it had flip-out rear fins, but Tom's four large fins were replaced by six smaller ones.&lt;br /&gt;
&lt;br /&gt;
It was first deployed on the [https://wiki.warthunder.com/Wyvern_S4 Westland Wyvern] turboprop, but had always been earmarked for the new jet naval strike aircraft developed in response to the Sverdlov threat, the [https://wiki.warthunder.com/Buccaneer_S.2 Blackburn Buccaneer]. The high-speed Buccaneer was noted for its rotating bomb bay and internal weapons stowage. This could carry four of the Red Angels.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Red Angel WTWallpaper 01.jpg|Red Angel&lt;br /&gt;
File:Triplex R.P., Uncle Tom, and Red Angel WTWallpaper 01.jpg|Red Angel alongside Triplex R.P. and Uncle Tom&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6717-development-unguided-brits-en|[Devblog] Unguided Brits!]]&lt;br /&gt;
* [[wikipedia:Red_Angel_(rocket)|Wikipedia Page]]&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U26516297</name></author>	</entry>

	</feed>