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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U2456893</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-05T07:03:43Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_C&amp;diff=121768</id>
		<title>Fw 190 C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_C&amp;diff=121768"/>
				<updated>2022-01-31T01:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium gift German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fw-190c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=Fw 190 C (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced during [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] as a reward for the [[wt:en/news/5962-special-festive-quest-en|2018 Festive Quest]] for ten Christmas toys for pilots earned during the event. This variant receives a high altitude supercharger meaning it will exceed in performance at higher altitudes, this is complimented by its decent climb rate. But this plane sacrifices 2 wing mounted cannons for enhanced flight capability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This aircraft has a very unique play style in regards to the other 190s.It can turn reasonably well at most speeds, having turning capabilities akin to that of the 1st 190 in the tech tree, albeit at a major cost in energy. This fighter has a mediocre climb rate, around 15.6 m/s (RB/SB) which is below average for the BR range it sits in. The most unique feature this aircraft possesses is its supercharger allowing it to perform at altitudes well above 7km.&lt;br /&gt;
&lt;br /&gt;
This 190 has a fairly slow top speed at sea level, so you won't see it running away from most planes but at high altitudes, it is reasonable fast.&lt;br /&gt;
&lt;br /&gt;
Like any other 190, the roll rate is exceptional allowing for good firing solutions during dives and good defensive flying capabilities. As mentioned before, the turning capability of the 190 is fairly decent and not something to glance over. Although, it can't function as a dedicated turn fighter, it can perform very well in dogfights. In addition, the 190 has a very low stall speed which is a good asset to have in vertical dogfights. Another point to mention is that this 190 has an off-centre off mass (possibly due to the intake at the bottom of the plane) which is very noticeable during low speed maneuvers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 663 || 646 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 12.3 || 12.3 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 709 || 685 || 19.0 || 20.0 || 19.6 || 15.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 700 || 310 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
This plane is not suited for close quarters dogfighting, but despite its low mass excels at energy fighting.  It will not last long in a turn fight. The front armoured glass plate of the cockpit is 57 mm thick, and the pilot is protected from the rear by 2 plates, 8 mm and 12 mm thick respectively. The engine is prone to damage in head-ons due to the lack of armour protection around the engine cowling.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (900 rpg = 1,800 total)&lt;br /&gt;
&lt;br /&gt;
The Fw-190 C receives 2 MG 151 20 mm cannons mounted in the inner wings behind the propeller, and 2 MG 17 7.92 mm machine guns mounted in the nose, the standard for German aircraft at this point in the tree. The 20 mms get 500 rounds of ammo with their respective belts making them considerably deadly and optimal for longer battles. The MG 17s get 1,800 rounds of ammo but do lesser amounts of damage, best used in combination with the 20 mms, but can be used to effectively peck damage lighter aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great armament with good amount of ammunition&lt;br /&gt;
* Supercharger gives great acceleration and performance at high altitudes&lt;br /&gt;
* Control surfaces very responsive at extreme speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cannot sustain prolonged turn fights&lt;br /&gt;
* Not heavily armoured&lt;br /&gt;
* Climb rate can be exceeded by some opponents&lt;br /&gt;
* Very poor control response during near stall maneuvers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
The Fw 190 C is an experimental high-altitude fighter powered by the DB-603 engine, developed from the same project that yielded the highly-effective [[Fw 190 D-12|Fw 190 D]] series aircraft. Designed to be a high-altitude interceptor, the Fw 190 C was designed with a unique power plant consisting of the DB 603 engine mated to an underslung turbocharger. While moderately successful, the Fw 190 C was never ordered into production, being superseded by the Fw 190 D and Ta 152 programs.&lt;br /&gt;
&lt;br /&gt;
Following the success of the Fw 190 A series, Focke-Wulf pursued the development of several variants which would be capable of high-altitude flight, as the Fw 190 A’s radial engines suffered at higher altitudes. The first such design was the Fw 190 B series, which were essentially converted Fw 190 As with a pressurized cockpit and engine boosting. However, Focke-Wulf soon pursued the development of new inline-engined variants of the Fw 190 A, using the Daimler-Benz DB 603 and the Junkers Jumo 213 powerplants. The Junkers-powered Fw 190s would later be spun off into the highly-successful Fw 190 D series, while the DB 603 engine was given to the experimental Fw 190 C.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 C featured a DB 603 inline engine mounted in an extended engine cowling; despite this, the Fw 190s retained the cowling of the Fw 190 A. The aircraft featured a huge underslung Hirth TK 11 supercharger designed to boost engine performance at higher altitudes. The aircraft first flew in this configuration in December of 1942. In the same month, the German Air Ministry (or RLM) ordered 727 Fw 190 Cs; however, this order was soon cancelled in favour of the more-successful Fw 190 D and Ta 152. As a result, the Fw 190 C would never enter serial production and remained a prototype aircraft project.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=fw-190c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5965-development-fw-190-c-premium-fighter-en|[Devblog] Fw 190 C Premium fighter]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/439686-fw-190-c1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Focke-Wulf}}&lt;br /&gt;
{{Germany fighters}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=117177</id>
		<title>Stuart VI (5th CAD) (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=117177"/>
				<updated>2021-12-10T15:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Description */  Several instances of the Stuart VI being referred as M5A1 past initial explanation that it was a gift M5A1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American premium light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M5 Stuart (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M5 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m5a1_stuart_canadian_5st_arm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced as a [[wt:en/news/3071--en|premium pack]] in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.70.1945 &amp;quot;Weapons of Victory&amp;quot;]]. It was removed after the [[wt:en/news/4684-vday-victory-day-discounts-en/|2017 Victory Day sale]] and is no longer obtainable. It is essentially a gift version of the [[M5A1]] Stuart with premium bonuses and a special livery.&lt;br /&gt;
&lt;br /&gt;
With the fast reloading 37 mm cannon, the Stuart VI can deliver some good-hitting rounds if shooting at the flank at the enemies. A frontal engagement is possible but detrimental as Stuart's thin armour makes any incoming shot lethal. If coming up to heavily armoured vehicles like the [[KV-1 (L-11)|KV-1]], load the M74B1 AP round for maximum penetration. If a Stuart VI comes across a KV-1, the recommended course of action to take it out is to get in a point-blank range and fire at the turret ring or engine rear, otherwise, there is no way for the Stuart's 37 mm to penetrate the armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Lower glacis)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (49°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (1°) ''Middle'' &amp;lt;br&amp;gt; 25.4 mm (20°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 44.4 mm (11-13°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, bogies, and tracks are 15 mm thick.&lt;br /&gt;
* Tracks are placed on the turret side and rear that can provide about 10 mm of extra armour.&lt;br /&gt;
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.&lt;br /&gt;
* A 5 mm Structural steel box is present, mounted on the vehicle rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 459|rbMinHp= 262|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}The M5A1 Stuart is armed with a 37 mm cannon as its main armament, the same gun as the preceding M3A3. While being at 2.3, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the M5A1 Stuart a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h.&lt;br /&gt;
&lt;br /&gt;
While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 147 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M74B1 || AP || 79 || 76 || 65 || 54 || 45 || 37&lt;br /&gt;
|-&lt;br /&gt;
| M63 shell || HE || 3 || 3 || 3 || 3 || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
| M51B1/B2 || APCBC || 87 || 84 || 73 || 60 || 50 || 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M74B1 || AP || 883 || 0.87 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| M63 shell || HE || 807 || 0.73 || 0 || 0.1 || 38 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M51B1/B2 || APCBC || 883 || 0.87 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M5A1.png|right|thumb|x250px|[[Ammo racks]] of the M5A1 (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.130''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''147''' ||  135&amp;amp;nbsp;''(+12)'' || 111&amp;amp;nbsp;''(+36)'' || 56&amp;amp;nbsp;''(+91)'' || 1&amp;amp;nbsp;''(+146)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
The M5A1 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armoured vehicles due to its low penetration of only 10 mm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Like all early American tanks in early ranks, this tank works best from a distance where its armour can shine and its gun can provide fast covering fire. However, this tank also works well in tight spaces if the armour is angled correctly, thanks to is the ability to bounce shots and snipe enemy crew with its AP ammunition.&lt;br /&gt;
&lt;br /&gt;
When fighting against 1.3 to 2.3 BR tanks, use your tank offensively. Push to the cap and hold it, peak out and aim for gunners, then finish them off. the biggest threat to you in this bracket is the SPAA and Tank Destroyers, as both can quickly destroy you. When fighting SPAA, peak and knock out their gunner as fast as possible. Do not wait for him to come to you, get him when he isn't expecting it. Tank destroyers are similar, if you can get a shot when he can't aim at you, take it. &lt;br /&gt;
&lt;br /&gt;
There are always times when you get up-tiered to 3.3 and start facing the long 75mm guns of Germany and Japan. Don't let that stop you from topping the leader board. Use your superior speed to get to the cap before anyone else and take it. Be mindful of artillery but don't expose yourself just to get out of its range. Remain in or close to the cap until you can see the enemy tanks approaching. On maps like [[Port_Novorossiysk|Novorossiysk]] where you can hide in the park's capture point without being seen, watch for the enemy mediums to leave the urban area. That is your chance, peak and aim for gunners. if there is more than one, change your position and cripple as many as you can, then finish off anyone who hasn't retreated. By now your mediums will have arrived, so you can play more aggressively. Flank them hard and hit them from behind. Be sure not to be surprised by SPAA, because at this BR they will cripple and destroy you in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
In battle matches, it's best to flank them. Head around as far away from the usual battle sites as possible and then hit them from behind. A good surprise attack from the rear could get you as much as 4-5 destroyed tanks in less than a minute.&lt;br /&gt;
&lt;br /&gt;
Always remember that your armour can bounce low-velocity shots, but don't rely on it. most tanks can and will penetrate your upper glacis.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed, good acceleration&lt;br /&gt;
* Better handling than it's predecessors&lt;br /&gt;
* Armour is mediocre but is good&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* Gun can penetrate most tanks it faces&lt;br /&gt;
* Fast turning speeds&lt;br /&gt;
* Can rotate quickly while not in motion&lt;br /&gt;
* Accelerates fast on flat terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Crew of 4, only 1 spare crew member&lt;br /&gt;
* Exposed fuel tank and engine&lt;br /&gt;
* Prone to fires&lt;br /&gt;
* As with the American 37 mm cannons, AP shots have no HE filler&lt;br /&gt;
* AP Shots often fail to fragment when penetrating other vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''[[M3 (37 mm)|Light Tank M3]]''', and given the name '''&amp;quot;General Stuart&amp;quot;''' by the British. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader. &lt;br /&gt;
&lt;br /&gt;
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2 but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the '''[[M3A1 Stuart|Light Tank M3A1 Stuart]]''', featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the '''Light Tank M5A1 Stuart''', had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the Stuart light tank design and its variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.&lt;br /&gt;
&lt;br /&gt;
The M5A1 model proper, unlike the M3 and M3A1, was not Lend-Leased to the British. Instead, the Commonwealth countries received the functionally identical M3A3 model, which they called the &amp;quot;Stuart V&amp;quot;, however. In total, 3,427 M3A3s were built, seeing service with the British and Canadians in Europe beginning in 1944, as well as with the Yugoslav partisans and the Chinese army in Burma. With the British and Canadians they were used in the recce troops of armoured regiments, tank battalions, and armoured recce regiments, starting in 1944.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the Stuart, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the Stuart tanks but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian ''Rasputitsa'' or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The Canadians also used it in their armoured force, such as in the ''5th Canadian Armoured Division''. Stuarts also served with British and Chinese forces in Asia against the Japanese Army, and Yugoslavian partisans&lt;br /&gt;
&lt;br /&gt;
The Americans used it widely in both operational theatres. In the Pacific, the Stuarts were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought Type 95 Ha-Gos in the Phillippines. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the Stuarts in the Pacific were gradually replaced by M4 Shermans. In Europe, the Stuarts formed a large part of the American tank battalions, though increasingly following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of the Stuarts. The Stuarts, other than scouting, were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the Stuart was kept in service up until the end of the war.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few Stuarts for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the Stuart light tanks, though as the only tracked armour used in the country.&lt;br /&gt;
&lt;br /&gt;
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the ''[[M8|75mm GMC M8]]'' and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the Stuarts were becoming an aging design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the Stuarts beginning toward the end of World War II.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In November 1942 the M5 Stuart light tank was outfitted with an M3A3 turret, resulting in the Stuart series' final modification. The bulwark was made standard, different from the M5, and a safety hatch was added to the hull floor in addition to a new periscope in the turret. The tank commander got a second turret rotator and the ability to control the turret separately from the gunner. Late model M5A1s were characterized by armored cover for the anti-aircraft gun emplacement and an equipment case on the back of the hull. In addition, stamped weight-bearing rollers began to be used in the running gear.&lt;br /&gt;
&lt;br /&gt;
M5A1s were produced by Cadillac and American Car &amp;amp; Foundry (beginning in September 1943). By June 1944 a total of 6,810 had been made, making the M5A1 modification the most popular.&lt;br /&gt;
&lt;br /&gt;
At the time of the Normandy invasion the US army primarily used M5A1s, though it was difficult for them to get through the Normandy hedges. Even equipped with special hedge-clearing equipment, light tanks often got stuck due to their under-powered engines, making them easy prey for German anti-tank guns. Thinner than on medium tanks, their armor made them especially vulnerable to panzerfausts. The battles of summer 1944 saw heavy losses in light tank companies. The casualty rate decreased during the fall somewhat, primarily because they played a lesser role and division commanders tried to keep them out of battles where they might face stronger opponents. In contrast to the Americans, the British used M3A3s and even M3A1s in addition to the M5A1 in Europe. They predominantly played a reconnaissance and command role.&lt;br /&gt;
&lt;br /&gt;
Shown as a tank from the Canadian Fifth Armored Division.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m5a1_stuart_canadian_5st_arm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the M5A1 at 2:46 - ''War Thunder Official Channel''|Fp_bu-8bAmM|'''M5A1 Stuart Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M3 Stuart (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/701|[Devblog] Steel Generals: M5A1]]&lt;br /&gt;
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M5_stuart.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M5 Stuart]&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103814</id>
		<title>KV-2 (ZiS-6)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103814"/>
				<updated>2021-05-27T21:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift Russian heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_2_zis_6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]] as a [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en|premium pack]] but was removed from the store at the end of the [[wt:en/news/5865-special-big-war-thunder-birthday-sale-en|2018 6th Anniversary]] sale. It was shortly available from the store during the [[wt:en/news/6488-shop-black-friday-sale-en|2019 &amp;quot;Black Friday&amp;quot;]]. It was also made available in-game for golden eagles ({{GE}}) during the [[wt:en/news/6368-special-tankers-day-celebrate-with-us-en|2019 &amp;quot;Tankers' Day&amp;quot;]] and the [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021 &amp;quot;Defender of the Fatherland&amp;quot;]] mini-events.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles, featuring the new 107 mm ZiS-6 cannon. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 163 mm of penetration in normal combat conditions and with 440 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the rate of fire is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini [[IS-2]]' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the KV-2 (ZiS-6) is really not great at its BR. The hull front and sides largely consist of 75 mm thick armour plates, which allow the player to angle the hull and increase its effective thickness to ~90-110 mm. However this is still penetrable by common opponents, such as [[Tiger H1]], [[M4A2 (76) W]], [[Chi-Nu (Family)|Chi-Nu]], etc. The biggest and most noticeable weakspot of this KV-2 is of course the huge and flat turret. Protected by 75 mm unsloped armour all round, the turret usually fails to resist incoming shells regardless of whether the player angles it or not. While the original KV-2 has a large bulge on the gun mantlet that can bounce/absorb shells, the KV-2 (ZiS-6) does not. The huge gun mantlet only has the gun barrel sticking out, making it even easier to penetrate. The only advantage brought by this all-round protection is probably that the KV-2 is immune to almost all SPAA (eg. [[Wirbelwind]], [[M19]]) or, when angling, low tier tanks. Opponents who deliberately bring low tier tanks (eg. [[M22]], [[Ho-Ro]]) into this BR will have a hard time trying to penetrate a KV-2 (ZiS-6). The roof armour is between 30-35 mm which can effectively block .50 cal AP bullets, commonly used by Allied planes like P-47D and P-51. However, some aircraft have the ability to penetrate this 30 mm of armour even from far away, for example the Do 335 B-2 whose MK 103 penetrate ~60 mm at ~600 m.&lt;br /&gt;
&lt;br /&gt;
Thanks to the spacious interior and an abundance of crew (6), the KV-2 (ZiS-6) can usually survive a few penetrations in the turret or even in the hull. However as soon as spare crews run out, the KV-2 will once again be very vulnerable.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope Angle°) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (71°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (25-74°) ''Lower glacis'' &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 75 mm || 60 mm (3-86°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear'' &amp;lt;br&amp;gt; 35 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (1°) ''Front turret'' &amp;lt;br /&amp;gt; 70 + 70 mm (1-62°) ''Gun mantlet'' || 75 mm || 75 mm (1°) &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
As a KV-2 heavy tank, the {{PAGENAME}} has a slow top speed and HP ratio. However, the acceleration on the {{PAGENAME}} is pretty good: the top speed is reached within seconds on flat terrain, even off-road. Its slow speed won't let you reach the frontline quickly but its good cannon combined with its tall profile and average armour rather call for a playstyle at a good distance from the enemy. The reverse speed is average: it won't let you retreat quickly but isn't a handicap either. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning to increase it (4 km/h). The tracks are quite large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). The {{PAGENAME}} reaches 16 km/h when fording, it struggles at a meager 4 km/h when climbing uphill from idling and 12 km/h uphill with some speed built-up. Due to its weight, the tank's mobility is unhindered by obstacles. The {{PAGENAME}} also brakes quickly and without skidding although it is a heavy tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-6 (107 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 107 mm ZiS-6 cannon, like many Soviet high-calibre cannons, has a few great strengths and some glaring weaknesses. In terms of ballistics, a close comparison in penetration would be the [[Kwk36 (88 mm)|88 mm KwK36 cannon]] found on the [[Tiger I (Family)|Tiger I]], but the ZiS-6 has considerably more HE filler. The gun is fairly accurate out to one kilometer, but does suffer an occasional flyer.&lt;br /&gt;
&lt;br /&gt;
As with most large-bore Soviet cannons, the biggest weakness is the long reload - almost 22 seconds with an untrained crew, and not much faster than 17 seconds with an Aced crew. The turret that the ZiS-6 is housed in offers no advantageous features - it is still in essence the same slow-traversing KV-2 turret found on the 152 mm models found more than an entire BR lower. This means that the armour leaves much to be desired at the BR, and that the limited vertical guidance (particularly depression) will leave the ZiS-6 compromised in hilly terrain.&lt;br /&gt;
&lt;br /&gt;
Due to the turret's slow traverse, limited vertical guidance, and the gun's very long reload, the KV-2 ZiS-6 is best used from longer ranges where it can utilize hard cover.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-6 (107 mm)|107 mm ZIS-6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 21.7 || rowspan=&amp;quot;2&amp;quot; | 19.7 || rowspan=&amp;quot;2&amp;quot; | 17.7 || rowspan=&amp;quot;2&amp;quot; | 16.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
The ammunition choice is limited but sufficient:&lt;br /&gt;
&lt;br /&gt;
* '''B-420''': APHEBC - A capped armour-piercing shell with a ballistic cap that has relatively high penetration power and explosive filler. It will destroy any armoured target it penetrates.&lt;br /&gt;
* '''OF-420''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 163 || 161 || 150 || 138 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 830 || 16.6 || 1.2 || 19 || 440 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 720 || 17.2 || 0 || 0.1 || 2,150 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 34&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+3)'' || 31&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 12&amp;amp;nbsp;''(+24)'' || 12&amp;amp;nbsp;''(+24)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+29)'' || 6&amp;amp;nbsp;''(+30)'' &amp;lt;br&amp;gt; 4&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+35)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret left side empty: 18&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its rank and battle rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.&lt;br /&gt;
&lt;br /&gt;
Due to its unsatisfactory manoeuvrability, rate of fire and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor -5 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 .7 to 21.51 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.&lt;br /&gt;
&lt;br /&gt;
Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the [[ASU-57]], [[ASU-85]], [[PT-76B]] and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only -5° degrees of elevation down and 15° up&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Greatly improved reload speed over previous KV-2 models&lt;br /&gt;
* High crew capacity (6)&lt;br /&gt;
* High velocity and powerful munition&lt;br /&gt;
* Premium talisman with RP and SL increase bonus&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow rate of fire&lt;br /&gt;
* Insufficient armour protection&lt;br /&gt;
* Poor gun depression of -5° (common trait of all USSR tanks)&lt;br /&gt;
* Large profile&lt;br /&gt;
* Poor manoeuvrability and slow speed&lt;br /&gt;
* High weight&lt;br /&gt;
* High risk of internal ammunition explosions by penetrating shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the late 1930s, the Soviet Directorate of Artillery, a part of the Soviet Ministry of Defense, issued a directive to design and build larger field artillery. By late 1937, going into 1938, proposals included both 95 mm calibre and 107 mm calibre. In the early 1940s, the Soviets had incorrectly received reports of up-armoured German tanks, leading them to question if their current 45 mm and 76 mm cannons were sufficient to combat the new German tanks. In response, the Soviets eventually drew up plans for the KV-4, to be armed with a ZiS-6 107 mm cannon. The 107 mm cannon passed factory tests in early 1941, and by mid 1941, had been mounted into the turret of a KV-2 for further testing and analysis. It was through this testing that the KV-2 with ZiS-6 cannon came into existence, as we see it in War Thunder.&lt;br /&gt;
&lt;br /&gt;
Several hundred 107 mm ZiS-6 guns were created in anticipation of being fitted to the KV-4 and KV-5 heavy tanks. When the KV-4 was dropped in favour of the KV-5 (also to be armed with ZiS-6), and the KV-5 subsequently dropped due to the siege of Leningrad, all of the ZiS-6 guns were destroyed and scrapped, since the heavy tanks they were intended to be mounted in would never materialize.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_kv_2_zis_6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|58HLHnOFjd0|'''{{PAGENAME}}- Railgun''' - ''Oxy''|icYPMzNsY_w|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog] New additions to the KV-2 series]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hs_129_B-2_(Romania)&amp;diff=103783</id>
		<title>Hs 129 B-2 (Romania)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hs_129_B-2_(Romania)&amp;diff=103783"/>
				<updated>2021-05-27T01:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Usage in battles */  Copied over from normal B2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Hs 129 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hs-129b-2_romania&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.41#19.06.2014 - 1.41.27.12|Update 1.41.27]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,550 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 421 || 404 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.4 || 31.3 || 5.9 || 5.9 || rowspan=&amp;quot;2&amp;quot; | 331&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 466 || 439 || 26.5 || 27.9 || 11.2 || 8.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 287 || 252 || 190 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 300 || &amp;gt; 230&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 1,300 hp || 1,530 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5 mm Steel - Oil cooler covers&lt;br /&gt;
* 5 mm Steel - Lower engine cowl protection&lt;br /&gt;
* 2 mm Steel - Cockpit side plates&lt;br /&gt;
* 12 mm Steel - Cockpit back plate, floor, and front plates&lt;br /&gt;
* 75 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151 cannons, fuselage-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, fuselage-mounted (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|BK 3.7 (37 mm)|MK 103 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 30 mm MK 103 cannon, belly-mounted (100 rpg)&lt;br /&gt;
* 1 x 37 mm BK 3.7 cannon, belly-mounted (12 rpg)&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''The plane is very heavy, which makes it nearly impossible to take out fighters (unless the fighters come to the Hs 129 B-2, see below), even most medium bombers are more maneuverable, however the plane is heavily armoured, so it can last a while even under heavy fire, even to such a degree that some planes run out of ammunition before taking out a Henschel. That combined with the heavy armament makes it ideal to attack B-17 formations, even though it requires time and effort to climb and match the speed of the formation. The armour around the cockpit makes it nearly immune to 7.92 mm rounds and could also fly with one engine, albeit with great difficulty. The planes incredibly stable flight behaviour makes aiming even for joystick pilots very easy and accurate thus not wasting too much ammunition.''&lt;br /&gt;
&lt;br /&gt;
''Once the 30 mm additional gun with its impressive 100-round belt has been researched (the 37 mm with its smaller belt and low rate of fire should be avoided), the plane has very heavy firepower. In combination with the great stability and thus firing accuracy, this makes it an ideal heads-on fighter. With a bit of experience, it's relatively easy to finish off enemy fighters with one or two short bursts before they are even in range for the target indicator to appear. In situations where enemy planes coming at 0.5 to 1.0 km interval from the same direction, the Hs 129 B-2 can easily achieve triple or even quadruple air victories before needing to turn around for reloading.''&lt;br /&gt;
&lt;br /&gt;
====Tactics====&amp;lt;!--Specific methods of play in different situations, label the methods with pros and cons (if possible) based on vehicle's performances (i.e. Me 262 playing as a fighter or anti-bomber)--&amp;gt;&lt;br /&gt;
Using the 30 mm MK 103, which can be unlocked as an additional armament option, the Hs 129 B-2 is capable of destroying most mission relevant ground targets. Tanks of all sorts, as well as light pillboxes, can be destroyed in up to three hits, provided armour piercing ammunition (HVAP-T) is unlocked. Thanks to the 100 rounds of ammunition available, this can make a single Hs 129B-2 a game-changing aircraft. The same can be achieved using the BK 3.7, however, it is generally considered harder to use and thus not a viable option.&lt;br /&gt;
&lt;br /&gt;
The Hs 129 B-2, however, does have major drawbacks. Its engines are weak which results in poor top speed, acceleration and climb rate. This, combined with the armour of nearly one-ton weight, makes it perform poorly in air combat and very vulnerable to attacks of enemy fighters. This, however, goes so far that sometimes enemy pilots underestimate the Hs 129 and overshoot it after a tight turn, which gives the Hs 129B-2 pilot a moderate chance of defending itself.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
[[ZSD63]]: A deadly enemy to face in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. The {{PAGENAME}}'s 30mm / 37mm cannons in the secondary armaments cannot effectively damage it as its hull is overall quite empty, causing your shells to do little to no damage. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armor piercing belt is recommended since their high penetration can tear through the ZSD's armor with ease and knock out its crews.&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Resistant to light machine guns and Russian heavy machine guns&lt;br /&gt;
* Very good firepower when carrying either the 30 mm or 37 mm cannon pods&lt;br /&gt;
* 30 mm MK 103 is a high-velocity cannon with a decent rate of fire, which allows for versatility in targets, and is especially devastating against armoured vehicles&lt;br /&gt;
* 30 mm HVAP-T generally destroys air targets in one to three hits with a high potential to combust targets&lt;br /&gt;
* 30 mm HE-I/HEI-T Minengeschoß in the default belts means grinding once the 30 mm is available isn't that difficult&lt;br /&gt;
* 30 mm has a reasonable ammo pool of 100 rounds and the low fire rate combined with hit success allows it more than enough to obtain down five planes before running out&lt;br /&gt;
* Cockpit has 70 mm of armoured glass at the front, reasonable all-round protection for the pilot&lt;br /&gt;
* Great at head-on passes in all game modes (shoot and duck/roll away)&lt;br /&gt;
* Centrally mounted armament, need for gun harmonisation minimalized&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate, bad manoeuvrability, heavy aircraft&lt;br /&gt;
* The engines are underpowered and if even one is shot-up, the plane will fall from the sky&lt;br /&gt;
* Engine uses a carburettor, preventing prolonged inverted G-load state&lt;br /&gt;
* Has no defensive armament compared to other attack aircraft of its rank&lt;br /&gt;
* Engine and internal wing fuel tanks are ideal targets for enemy pilots&lt;br /&gt;
* Needs the gun pods to do well&lt;br /&gt;
* Cockpit armour is very thin&lt;br /&gt;
* Pilot can be killed by SPAAGs or by machine guns larger than .30 cal&lt;br /&gt;
* Thick cockpit armoured glass causes some distortion (Simulator)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the start of WW2 Romania had adopted a position of neutrality. However following the Soviet Annexation of Bessarabia and Northern Bukovina in June - July 1940, the loss of Northern Transylvania to Hungary on 30 August 1940, and the loss of Southern Dobruja to Bulgaria on 7 September 1940 the popularity of the Romanian government plummeted. This led to a series of government changes, followed by a Coup and the instalment of Ion Antonescu as the country's leader. Antonescu promptly got Romania to join the Tripartite Pact on 23 November, becoming allied with Nazi Germany.&amp;lt;ref name=&amp;quot;Williamson1&amp;quot;&amp;gt;Williamson 2017 I&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Becoming allies with Nazi Germany gave Romania access to German aircraft. It is reported that Romania received Hs 129 A series aircraft.&amp;lt;ref name=&amp;quot;Kretaner&amp;quot;&amp;gt;Kretaner n.d.&amp;lt;/ref&amp;gt; The Hs 129 A was known for being extremely underpowered with its Argus As 410 engines, and B series aircraft were soon produced with more powerful Gnome-Rhône 14M radial engines. Romania received the latest Hs 129 B-2 version in June 1943; and they were put to use against Soviet forces on the Easter Front&amp;lt;ref name=&amp;quot;Joseph&amp;quot;&amp;gt;Joseph 2012&amp;lt;/ref&amp;gt;. The Romanian Hs-129 B-2s typically carried a 30 mm cannon under the fuselage, and proved to be very effective in the ground attack role, reportedly &amp;quot;bringing Soviet tank and infantry attacks to a halt time and again&amp;quot;.&amp;lt;ref name=&amp;quot;Joseph&amp;quot; /&amp;gt; On 23 August 1944 after Romania had been suffering heavy losses against the advancing Soviet forces King Michael I of Romania ordered Antonescu to surrender. When Antonescu refused the king had him arrested and declared war on Nazi Germany, joining the Soviet advance.&amp;lt;ref name=&amp;quot;Williamson2&amp;quot;&amp;gt;Williamson 2017 II&amp;lt;/ref&amp;gt; It is unclear if the Hs 129s were used against Germany.&lt;br /&gt;
&lt;br /&gt;
One Romanian ace to fly the Hs 129 was Teodor Zăbavă, who achieved four air-to-air kills in his Hs 129 (and more in his IAR 80). One kill occurred on 25 October 1943 against a Soviet Yak fighter.&amp;lt;ref name=&amp;quot;Bernad&amp;quot;&amp;gt;Bernad 2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The German Henschel Hs-129 was a single-seater twin-engine attack aircraft built for combat with tanks.&lt;br /&gt;
&lt;br /&gt;
For the designers of the Henschel firm, which specialized in the manufacture of armored vehicles for the Army, the most difficult challenge was aircraft survivability. They sought to protect the pilot and the most vulnerable components of the aircraft. Their desire to keep mass as low as possible led them to build a cockpit encased in 75 millimeters of glass. The design was very cramped and poorly regarded. Among other inconveniences were the tiny control panel and short control stick.&lt;br /&gt;
&lt;br /&gt;
During flight testing, it was found that the aircraft could not dive, since any angle greater than 30 degrees resulted in the pilot being unable to control the aircraft. In addition, it was found that the Hs-129 could not fly well on one engine. This fact, combined with the reasoning that the plane could land using the other engine should its partner fail, led to the plane's twin-engine design.&lt;br /&gt;
&lt;br /&gt;
Despite the plane's shortcomings, the Luftwaffe desperately needed aircraft for the assault of 1940, and in the winter of 1940, Henschel received an order for a series of Hs-129 planes. With the occupation of France, a large number of Gnome-Rhone 14M engines were confiscated, each running at 700 hp. Experiments with installing more powerful (albeit unreliable) engines led to the creation of the Hs-129B, which had superior specs to the original Hs-129 and could return all the way to base if forced to fly with only one engine.&lt;br /&gt;
&lt;br /&gt;
Serial production of the Hs-129B-1 began in 1941, and May of the following year saw the launch of the modified Hs-129B-2, which had a modified fuel system (along with several other minor changes).&lt;br /&gt;
&lt;br /&gt;
All in all, 878 Hs-129s were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Hs 129 B-2]]&lt;br /&gt;
* [[Hs 129 B-2 (Romania) (Italy)]]&lt;br /&gt;
* [[Hs 129 B-3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/80788-henschel-hs-129-b-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
===Citations===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bibliography===&lt;br /&gt;
&lt;br /&gt;
* Bernad, D. (2012). Rumanian Aces of World War 2. United Kingdom: Bloomsbury Publishing.&lt;br /&gt;
* Joseph, F. (2012). The Axis Air Forces Flying in Support of the German Luftwaffe. Santa Barbara, California: ABC-CLIO.&lt;br /&gt;
* Kretaner, N. (n.d.). Hs 129. Retrieved from [https://www.ww2-weapons.com/hs-129/ WW2 Weapons]&lt;br /&gt;
* Williamson, M. (2017, August 19). Romanian Air Service WWII part I. Retrieved from [https://weaponsandwarfare.com/2017/08/19/romanian-air-service-wwii-part-i/ Weapons and Warfare] &lt;br /&gt;
* Williamson, M. (2017, August 19). Romanian Air Service WWII part II. Retrieved from [https://weaponsandwarfare.com/2017/08/19/romanian-air-service-wwii-part-ii/ Weapons and Warfare] &lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Henschel}}&lt;br /&gt;
{{Germany strike aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103782</id>
		<title>KV-2 (ZiS-6)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103782"/>
				<updated>2021-05-27T00:31:12Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* History */ Initial, will likely be added to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift Russian heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_2_zis_6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]] as a [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en|premium pack]] but was removed from the store at the end of the [[wt:en/news/5865-special-big-war-thunder-birthday-sale-en|2018 6th Anniversary]] sale. It was shortly available from the store during the [[wt:en/news/6488-shop-black-friday-sale-en|2019 &amp;quot;Black Friday&amp;quot;]]. It was also made available in-game for golden eagles ({{GE}}) during the [[wt:en/news/6368-special-tankers-day-celebrate-with-us-en|2019 &amp;quot;Tankers' Day&amp;quot;]] and the [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021 &amp;quot;Defender of the Fatherland&amp;quot;]] mini-events.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles, featuring the new 107 mm ZiS-6 cannon. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 163 mm of penetration in normal combat conditions and with 440 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the rate of fire is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini [[IS-2]]' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the KV-2 (ZiS-6) is really not great at its BR. The hull front and sides largely consist of 75 mm thick armour plates, which allow the player to angle the hull and increase its effective thickness to ~90-110 mm. However this is still penetrable by common opponents, such as [[Tiger H1]], [[M4A2 (76) W]], [[Chi-Nu (Family)|Chi-Nu]], etc. The biggest and most noticeable weakspot of this KV-2 is of course the huge and flat turret. Protected by 75 mm unsloped armour all round, the turret usually fails to resist incoming shells regardless of whether the player angles it or not. While the original KV-2 has a large bulge on the gun mantlet that can bounce/absorb shells, the KV-2 (ZiS-6) does not. The huge gun mantlet only has the gun barrel sticking out, making it even easier to penetrate. The only advantage brought by this all-round protection is probably that the KV-2 is immune to almost all SPAA (eg. [[Wirbelwind]], [[M19]]) or, when angling, low tier tanks. Opponents who deliberately bring low tier tanks (eg. [[M22]], [[Ho-Ro]]) into this BR will have a hard time trying to penetrate a KV-2 (ZiS-6). The roof armour is between 30-35 mm which can effectively block .50 cal AP bullets, commonly used by Allied planes like P-47D and P-51. However, some aircraft have the ability to penetrate this 30 mm of armour even from far away, for example the Do 335 B-2 whose MK 103 penetrate ~60 mm at ~600 m.&lt;br /&gt;
&lt;br /&gt;
Thanks to the spacious interior and an abundance of crew (6), the KV-2 (ZiS-6) can usually survive a few penetrations in the turret or even in the hull. However as soon as spare crews run out, the KV-2 will once again be very vulnerable.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope Angle°) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (71°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (25-74°) ''Lower glacis'' &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 75 mm || 60 mm (3-86°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear'' &amp;lt;br&amp;gt; 35 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (1°) ''Front turret'' &amp;lt;br /&amp;gt; 70 + 70 mm (1-62°) ''Gun mantlet'' || 75 mm || 75 mm (1°) &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
As a KV-2 heavy tank, the {{PAGENAME}} has a slow top speed and HP ratio. However, the acceleration on the {{PAGENAME}} is pretty good: the top speed is reached within seconds on flat terrain, even off-road. Its slow speed won't let you reach the frontline quickly but its good cannon combined with its tall profile and average armour rather call for a playstyle at a good distance from the enemy. The reverse speed is average: it won't let you retreat quickly but isn't a handicap either. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning to increase it (4 km/h). The tracks are quite large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). The {{PAGENAME}} reaches 16 km/h when fording, it struggles at a meager 4 km/h when climbing uphill from idling and 12 km/h uphill with some speed built-up. Due to its weight, the tank's mobility is unhindered by obstacles. The {{PAGENAME}} also brakes quickly and without skidding although it is a heavy tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The 107 mm ZiS-6 cannon, like many soviet high-calibre cannons, has a few great strengths and some glaring weaknesses. In terms of ballistics, a close comparison in penetration would be the 88mm KwK36 cannon found on the Tiger 1, but the ZiS-6 has considerably more HE filler. The gun is fairly accurate out to one kilometer, but does suffer an occasional flyer. &lt;br /&gt;
&lt;br /&gt;
As with most large-bore soviet cannons, the biggest weakness is the long reload- almost 22 seconds with an untrained crew, and not much faster than 17 seconds with an Aced crew. The turret that the ZiS-6 is housed in offers no advantageous features- It is still in essence the same slow-traversing KV-2 turret found on 152mm models.  This means that the armor leaves much to be desired at the BR, and that the limited vertical guidance (particularly depression) will leave the ZiS-6 compromised in hilly terrain.&lt;br /&gt;
&lt;br /&gt;
Due to the turrets slow traverse, limited vertical guidance, and the guns' very long reload, the KV-2 ZiS-6 is best used from longer ranges where it can utilize hard cover. &lt;br /&gt;
&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-6 (107 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-6 (107 mm)|107 mm ZIS-6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 21.7 || rowspan=&amp;quot;2&amp;quot; | 19.7 || rowspan=&amp;quot;2&amp;quot; | 17.7 || rowspan=&amp;quot;2&amp;quot; | 16.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
The ammunition choice is limited but sufficient:&lt;br /&gt;
&lt;br /&gt;
* '''B-420''': This is a APHEBC round- A capped armour-piercing shell with a ballistic cap that has a relatively high penetration power and an explosive filler. It will destroy any armoured target it penetrates.&lt;br /&gt;
* '''OF-420''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 163 || 161 || 150 || 138 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 830 || 16.6 || 1.2 || 19 || 440 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 720 || 17.2 || 0 || 0.1 || 2,150 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 34&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+3)'' || 31&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 12&amp;amp;nbsp;''(+24)'' || 12&amp;amp;nbsp;''(+24)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+29)'' || 6&amp;amp;nbsp;''(+30)'' &amp;lt;br&amp;gt; 4&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+35)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret left side empty: 18&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its rank and battle rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.&lt;br /&gt;
&lt;br /&gt;
Due to its unsatisfactory manoeuvrability, rate of fire and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor -5 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 .7 to 21.51 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.&lt;br /&gt;
&lt;br /&gt;
Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the [[ASU-57]], [[ASU-85]], [[PT-76B]] and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only -5° degrees of elevation down and 15° up&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Greatly improved reload speed over previous KV-2 models&lt;br /&gt;
* High crew capacity (6)&lt;br /&gt;
* High velocity and powerful munition&lt;br /&gt;
* Premium talisman with RP and SL increase bonus&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow rate of fire&lt;br /&gt;
* Insufficient armour protection&lt;br /&gt;
* Poor gun depression of -5° (common trait of all USSR tanks)&lt;br /&gt;
* Large profile&lt;br /&gt;
* Poor manoeuvrability and slow speed&lt;br /&gt;
* High weight&lt;br /&gt;
* High risk of internal ammunition explosions by penetrating shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In the late 1930's, the Soviet Directorate of Artillery, a part of the soviet Ministry of Defense, issued a directive to design and build larger field artillery. By late 1937, going into 1938, proposals included both 95mm caliber and 107mm caliber. In the early 1940's, the Soviets had incorrectly received reports of up-armored German tanks, leading them to question if their current 45mm and 76mm cannons were sufficient to combat the new German tanks. In response, the Soviets eventually drew up plans for the KV-4, to be armed with a ZiS-6 107mm cannon. The 107mm cannon passed factory tests in early 1941, and by mid 1941, had been mounted into the turret of a KV-2 for further testing and analysis. It was through this testing that the KV-2 with ZiS-6 cannon came into existence, as we see it in War Thunder.&lt;br /&gt;
&lt;br /&gt;
Several hundred 107mm ZiS-6 guns were created in anticipation of being fitted to the KV4 and KV-5 heavy tanks. When the KV-4 was dropped in favor of the KV-5 (Also to be armed with ZiS-6), and the KV-5 subsequently dropped due to the siege of Leningrad, all of the ZiS-6 guns were destroyed and scrapped, since the heavy tanks they were intended to be mounted in would never materialize.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_kv_2_zis_6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|58HLHnOFjd0|'''{{PAGENAME}}- Railgun''' - ''Oxy''|icYPMzNsY_w|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog] New additions to the KV-2 series]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103781</id>
		<title>KV-2 (ZiS-6)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103781"/>
				<updated>2021-05-26T23:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift Russian heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_2_zis_6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]] as a [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en|premium pack]] but was removed from the store at the end of the [[wt:en/news/5865-special-big-war-thunder-birthday-sale-en|2018 6th Anniversary]] sale. It was shortly available from the store during the [[wt:en/news/6488-shop-black-friday-sale-en|2019 &amp;quot;Black Friday&amp;quot;]]. It was also made available in-game for golden eagles ({{GE}}) during the [[wt:en/news/6368-special-tankers-day-celebrate-with-us-en|2019 &amp;quot;Tankers' Day&amp;quot;]] and the [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021 &amp;quot;Defender of the Fatherland&amp;quot;]] mini-events.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles, featuring the new 107 mm ZiS-6 cannon. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 163 mm of penetration in normal combat conditions and with 440 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the rate of fire is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini [[IS-2]]' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the KV-2 (ZiS-6) is really not great at its BR. The hull front and sides largely consist of 75 mm thick armour plates, which allow the player to angle the hull and increase its effective thickness to ~90-110 mm. However this is still penetrable by common opponents, such as [[Tiger H1]], [[M4A2 (76) W]], [[Chi-Nu (Family)|Chi-Nu]], etc. The biggest and most noticeable weakspot of this KV-2 is of course the huge and flat turret. Protected by 75 mm unsloped armour all round, the turret usually fails to resist incoming shells regardless of whether the player angles it or not. While the original KV-2 has a large bulge on the gun mantlet that can bounce/absorb shells, the KV-2 (ZiS-6) does not. The huge gun mantlet only has the gun barrel sticking out, making it even easier to penetrate. The only advantage brought by this all-round protection is probably that the KV-2 is immune to almost all SPAA (eg. [[Wirbelwind]], [[M19]]) or, when angling, low tier tanks. Opponents who deliberately bring low tier tanks (eg. [[M22]], [[Ho-Ro]]) into this BR will have a hard time trying to penetrate a KV-2 (ZiS-6). The roof armour is between 30-35 mm which can effectively block .50 cal AP bullets, commonly used by Allied planes like P-47D and P-51. However, some aircraft have the ability to penetrate this 30 mm of armour even from far away, for example the Do 335 B-2 whose MK 103 penetrate ~60 mm at ~600 m.&lt;br /&gt;
&lt;br /&gt;
Thanks to the spacious interior and an abundance of crew (6), the KV-2 (ZiS-6) can usually survive a few penetrations in the turret or even in the hull. However as soon as spare crews run out, the KV-2 will once again be very vulnerable.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope Angle°) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (71°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (25-74°) ''Lower glacis'' &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 75 mm || 60 mm (3-86°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear'' &amp;lt;br&amp;gt; 35 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (1°) ''Front turret'' &amp;lt;br /&amp;gt; 70 + 70 mm (1-62°) ''Gun mantlet'' || 75 mm || 75 mm (1°) &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
As a KV-2 heavy tank, the {{PAGENAME}} has a slow top speed and HP ratio. However, the acceleration on the {{PAGENAME}} is pretty good: the top speed is reached within seconds on flat terrain, even off-road. Its slow speed won't let you reach the frontline quickly but its good cannon combined with its tall profile and average armour rather call for a playstyle at a good distance from the enemy. The reverse speed is average: it won't let you retreat quickly but isn't a handicap either. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning to increase it (4 km/h). The tracks are quite large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). The {{PAGENAME}} reaches 16 km/h when fording, it struggles at a meager 4 km/h when climbing uphill from idling and 12 km/h uphill with some speed built-up. Due to its weight, the tank's mobility is unhindered by obstacles. The {{PAGENAME}} also brakes quickly and without skidding although it is a heavy tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The 107 mm ZiS-6 cannon, like many soviet high-calibre cannons, has a few great strengths and some glaring weaknesses. In terms of ballistics, a close comparison in penetration would be the 88mm KwK36 cannon found on the Tiger 1, but the ZiS-6 has considerably more HE filler. The gun is fairly accurate out to one kilometer, but does suffer an occasional flyer. &lt;br /&gt;
&lt;br /&gt;
As with most large-bore soviet cannons, the biggest weakness is the long reload- almost 22 seconds with an untrained crew, and not much faster than 17 seconds with an Aced crew. The turret that the ZiS-6 is housed in offers no advantageous features- It is still in essence the same slow-traversing KV-2 turret found on 152mm models.  This means that the armor leaves much to be desired at the BR, and that the limited vertical guidance (particularly depression) will leave the ZiS-6 compromised in hilly terrain.&lt;br /&gt;
&lt;br /&gt;
Due to the turrets slow traverse, limited vertical guidance, and the guns' very long reload, the KV-2 ZiS-6 is best used from longer ranges where it can utilize hard cover. &lt;br /&gt;
&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-6 (107 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-6 (107 mm)|107 mm ZIS-6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 21.7 || rowspan=&amp;quot;2&amp;quot; | 19.7 || rowspan=&amp;quot;2&amp;quot; | 17.7 || rowspan=&amp;quot;2&amp;quot; | 16.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
The ammunition choice is limited but sufficient:&lt;br /&gt;
&lt;br /&gt;
* '''B-420''': This is a APHEBC round- A capped armour-piercing shell with a ballistic cap that has a relatively high penetration power and an explosive filler. It will destroy any armoured target it penetrates.&lt;br /&gt;
* '''OF-420''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 163 || 161 || 150 || 138 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 830 || 16.6 || 1.2 || 19 || 440 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 720 || 17.2 || 0 || 0.1 || 2,150 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 34&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+3)'' || 31&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 12&amp;amp;nbsp;''(+24)'' || 12&amp;amp;nbsp;''(+24)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+29)'' || 6&amp;amp;nbsp;''(+30)'' &amp;lt;br&amp;gt; 4&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+35)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret left side empty: 18&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its rank and battle rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.&lt;br /&gt;
&lt;br /&gt;
Due to its unsatisfactory manoeuvrability, rate of fire and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor -5 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 .7 to 21.51 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.&lt;br /&gt;
&lt;br /&gt;
Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the [[ASU-57]], [[ASU-85]], [[PT-76B]] and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only -5° degrees of elevation down and 15° up&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Greatly improved reload speed over previous KV-2 models&lt;br /&gt;
* High crew capacity (6)&lt;br /&gt;
* High velocity and powerful munition&lt;br /&gt;
* Premium talisman with RP and SL increase bonus&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow rate of fire&lt;br /&gt;
* Insufficient armour protection&lt;br /&gt;
* Poor gun depression of -5° (common trait of all USSR tanks)&lt;br /&gt;
* Large profile&lt;br /&gt;
* Poor manoeuvrability and slow speed&lt;br /&gt;
* High weight&lt;br /&gt;
* High risk of internal ammunition explosions by penetrating shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_kv_2_zis_6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|58HLHnOFjd0|'''{{PAGENAME}}- Railgun''' - ''Oxy''|icYPMzNsY_w|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog] New additions to the KV-2 series]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103780</id>
		<title>KV-2 (ZiS-6)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-2_(ZiS-6)&amp;diff=103780"/>
				<updated>2021-05-26T23:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Ammunition */  Ammunition type explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= gift Russian heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= KV-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_kv_2_zis_6&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Russian heavy tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]] as a [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en|premium pack]] but was removed from the store at the end of the [[wt:en/news/5865-special-big-war-thunder-birthday-sale-en|2018 6th Anniversary]] sale. It was shortly available from the store during the [[wt:en/news/6488-shop-black-friday-sale-en|2019 &amp;quot;Black Friday&amp;quot;]]. It was also made available in-game for golden eagles ({{GE}}) during the [[wt:en/news/6368-special-tankers-day-celebrate-with-us-en|2019 &amp;quot;Tankers' Day&amp;quot;]] and the [[wt:en/news/7054-event-defender-of-the-fatherland-en|2021 &amp;quot;Defender of the Fatherland&amp;quot;]] mini-events.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6) is a heavy artillery tank. It is an experimental up-gunned variant of the [[KV-1 (Family)|KV-1]] and [[KV-2 (Family)|KV-2]] models built with an emphasis of destroying fortification, bunkers and enemy armoured vehicles, featuring the new 107 mm ZiS-6 cannon. Although the armour thickness is the same as the KV-1 and KV-2, this vehicle is notable for having a more powerful cannon; although smaller in calibre to the KV-2, has much higher armour penetration values. In fact, the tank fires Armour-Piercing High-Explosive (APHE) shells with the highest penetration value out of all USSR tanks both at and below its battle rating. With about 163 mm of penetration in normal combat conditions and with 440 grams of explosive filling carried by the default B-420 shell, this tank will obliterate all enemy vehicles upon penetration with the exception of some light-armoured vehicles of which the contact fuse may fail to detonate. Despite its significantly powerful armament, the KV-2 (ZiS-6) is plagued by inherited weaknesses shared within the KV lineage of tanks. At its battle rating, the tank's armour will be of little protection against other hostile vehicles it will face. With just 75 mm armour all around and including the largely slat and exposed turret, almost all tanks and the ammunition they fire (a significant number of which have double the penetration value of the thickness of the KV's armour) will penetrate with little to no difficulty. Tightly packed and strewn ammunition both within and at the base of the turret will more than likely turn the entire vehicle into a erupting volcano upon being struck by stray shells, if not outright cripple the crew to the point the rate of fire is reduced to virtually a standstill. This tank is a spiritual successor of the original KV-2 in combat operations. Although a high crew count of 6, the rate of fire is relatively slow but faster than its predecessor with a higher velocity and flatter trajectory. The same is unfortunately to be said for its slower turret traverse, reverse and acceleration speed and heavy weight.&lt;br /&gt;
&lt;br /&gt;
Operational and visual characteristics of the KV-2 (ZiS-6) retain the visual and operational similarities to the KV-2 which it is upgraded from. Players experienced in operating previous models of the KV-2 or Soviet SPGs should have little to no difficulty in adjusting to this vehicle. The ZiS-6 can be distinguished from its KV and KV-2 predecessors by its enlarged and tall rectangular turret and longer barrel. A quick glance at this vehicle may be mistaken for similar looking tanks such as the KV-2 in which shares the same turret shape.&lt;br /&gt;
&lt;br /&gt;
The KV-2 (ZiS-6)'s closest and most popular competitor of the same battle-rating is the [[KV-85]]. The KV-85 when compared, is free to unlock with currency spending, is lighter in weight, more manoeuvrable, faster in fire rate and turret traverse at the expense of fewer crew members. What the ZiS-6 lacks in these qualities may be compensated by its firepower comparable to 'a mini [[IS-2]]' as well as the added Premium talisman RP and SL increase bonus of which the KV-85 will lack on the get-go. These detail and information should be considered by the interested user when deciding whether to purchase this tank and incorporating it into their existing arsenal, or when taking into battle. The KV-2 (ZiS-6) will reward those who are patient, and a boon to those seeking increased premium firepower unmatched by any other USSR vehicle at its rank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the KV-2 (ZiS-6) is really not great at its BR. The hull front and sides largely consist of 75 mm thick armour plates, which allow the player to angle the hull and increase its effective thickness to ~90-110 mm. However this is still penetrable by common opponents, such as [[Tiger H1]], [[M4A2 (76) W]], [[Chi-Nu (Family)|Chi-Nu]], etc. The biggest and most noticeable weakspot of this KV-2 is of course the huge and flat turret. Protected by 75 mm unsloped armour all round, the turret usually fails to resist incoming shells regardless of whether the player angles it or not. While the original KV-2 has a large bulge on the gun mantlet that can bounce/absorb shells, the KV-2 (ZiS-6) does not. The huge gun mantlet only has the gun barrel sticking out, making it even easier to penetrate. The only advantage brought by this all-round protection is probably that the KV-2 is immune to almost all SPAA (eg. [[Wirbelwind]], [[M19]]) or, when angling, low tier tanks. Opponents who deliberately bring low tier tanks (eg. [[M22]], [[Ho-Ro]]) into this BR will have a hard time trying to penetrate a KV-2 (ZiS-6). The roof armour is between 30-35 mm which can effectively block .50 cal AP bullets, commonly used by Allied planes like P-47D and P-51. However, some aircraft have the ability to penetrate this 30 mm of armour even from far away, for example the Do 335 B-2 whose MK 103 penetrate ~60 mm at ~600 m.&lt;br /&gt;
&lt;br /&gt;
Thanks to the spacious interior and an abundance of crew (6), the KV-2 (ZiS-6) can usually survive a few penetrations in the turret or even in the hull. However as soon as spare crews run out, the KV-2 will once again be very vulnerable.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope Angle°) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 70 mm (71°) ''Front glacis'' &amp;lt;br&amp;gt; 75 mm (25-74°) ''Lower glacis'' &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 75 mm || 60 mm (3-86°) ''Top'' &amp;lt;br /&amp;gt; 70 mm (11-58°) ''Bottom'' || 35 mm ''Front'' &amp;lt;br&amp;gt; 30 mm ''Rear'' &amp;lt;br&amp;gt; 35 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 75 mm (1°) ''Front turret'' &amp;lt;br /&amp;gt; 70 + 70 mm (1-62°) ''Gun mantlet'' || 75 mm || 75 mm (1°) &amp;lt;br&amp;gt; 45 mm (1-50°) ''Machine gun port'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, torsion bars are 20 mm thick, and tracks are 30 mm thick.&lt;br /&gt;
* Front belly armour is 35 mm thick, rear belly armour is 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 775|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
As a KV-2 heavy tank, the {{PAGENAME}} has a slow top speed and HP ratio. However, the acceleration on the {{PAGENAME}} is pretty good: the top speed is reached within seconds on flat terrain, even off-road. Its slow speed won't let you reach the frontline quickly but its good cannon combined with its tall profile and average armour rather call for a playstyle at a good distance from the enemy. The reverse speed is average: it won't let you retreat quickly but isn't a handicap either. The lack of neutral steering makes turning on the spot slow (2 km/h): make sure to build a little speed before turning to increase it (4 km/h). The tracks are quite large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). The {{PAGENAME}} reaches 16 km/h when fording, it struggles at a meager 4 km/h when climbing uphill from idling and 12 km/h uphill with some speed built-up. Due to its weight, the tank's mobility is unhindered by obstacles. The {{PAGENAME}} also brakes quickly and without skidding although it is a heavy tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-6 (107 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-6 (107 mm)|107 mm ZIS-6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.86 || 6.72 || 8.16 || 9.02 || 9.60 || rowspan=&amp;quot;2&amp;quot; | 21.7 || rowspan=&amp;quot;2&amp;quot; | 19.7 || rowspan=&amp;quot;2&amp;quot; | 17.7 || rowspan=&amp;quot;2&amp;quot; | 16.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
The ammunition choice is limited but sufficient:&lt;br /&gt;
&lt;br /&gt;
* '''B-420''': This is a APHEBC round- A capped armour-piercing shell with a ballistic cap that has a relatively high penetration power and an explosive filler. It will destroy any armoured target it penetrates.&lt;br /&gt;
* '''OF-420''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 163 || 161 || 150 || 138 || 127 || 117&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| B-420 || APHEBC || 830 || 16.6 || 1.2 || 19 || 440 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-420 || HE || 720 || 17.2 || 0 || 0.1 || 2,150 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;Part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 34&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+3)'' || 31&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+18)'' || 16&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 12&amp;amp;nbsp;''(+24)'' || 12&amp;amp;nbsp;''(+24)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+29)'' || 6&amp;amp;nbsp;''(+30)'' &amp;lt;br&amp;gt; 4&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+35)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+35)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectiles and propellant charges are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Turret left side empty: 18&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At its rank and battle rating, the KV-2 (ZiS-6)'s armour is no longer up to par against newer and more powerful weapon systems of opposition vehicles it will face. Although unlike the [[IS-1]] successor of which is unable to protect itself by angling due to the rounded turret mount causing a vulnerability, the KV-2 has less of this issue as the entire front potion of the front and lower-plate is designed to be straight and rectangular and allowing it to deflect or ricochet some shots when angled optimally but the large turret is extreme exposed and vulnerable to head-on fire.&lt;br /&gt;
&lt;br /&gt;
Due to its unsatisfactory manoeuvrability, rate of fire and traverse speed, close-quarters engagements against multiple enemies in small-spaced environments are highly discouraged unless absolutely necessary. The tank is too large and slow to escape or retreat from what would be overwhelming situations, and too large to hide. Should the need to enter tight alleyways and streets if towns or cities, escort either by or with other friendly units are of utmost importance and should best serve in a support capacity should more heavily armoured opponents are encountered. This tank excels best at long to medium range engagements on largely open areas. Due to its poor -5 degrees of gun depression - a trait inherited by all USSR armoured vehicles, engaging hostiles by cresting over the tops of hills are highly discouraged unless absolutely necessary. Should clusters of multiple hostile vehicles are encountered in combat, the optimal tactic is to wait for them to split up before engaging them one-by-one if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Lightly armoured vehicles where the contact fuse may not activate upon penetration such as the [[Waffentrager]] or [[Nashorn]] are of the most concern as the default B-420 APHE shell has the tendency of penetrating from the front to rear dealing less damage than what is expected. Follow up shots may be required. Although the HE OF-420 shell is an excellent solution, the 16 .7 to 21.51 seconds of shell swap may not warrant enough justification for use when few seconds are only available to determines survival.&lt;br /&gt;
&lt;br /&gt;
Another class of vehicles of significant threat are fast-tanks such as the [[M18 GMC]] or [[T-34 (Family)|T-34]] tanks capable of running circles in ways the KV-2 (ZiS-6)'s slow turret traverse rate and poor manoeuvrability will be unable to cope in close-quarters engagements. The last type of vehicle of concern are low-chassis tanks such as the [[ASU-57]], [[ASU-85]], [[PT-76B]] and even some German tank-destroyers are so small to the point they safely drive up to the vicinity of KV-2 and be immune from retaliation due to the 107 mm gun situated on a high turret and only -5° degrees of elevation down and 15° up&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower&lt;br /&gt;
* Greatly improved reload speed over previous KV-2 models&lt;br /&gt;
* High crew capacity (6)&lt;br /&gt;
* High velocity and powerful munition&lt;br /&gt;
* Premium talisman with RP and SL increase bonus&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow rate of fire&lt;br /&gt;
* Insufficient armour protection&lt;br /&gt;
* Poor gun depression of -5° (common trait of all USSR tanks)&lt;br /&gt;
* Large profile&lt;br /&gt;
* Poor manoeuvrability and slow speed&lt;br /&gt;
* High weight&lt;br /&gt;
* High risk of internal ammunition explosions by penetrating shells&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=heavy_tank&amp;amp;vehicle=ussr_kv_2_zis_6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|58HLHnOFjd0|'''{{PAGENAME}}- Railgun''' - ''Oxy''|icYPMzNsY_w|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3698-development-new-additions-to-the-kv-2-series-en/|[Devblog] New additions to the KV-2 series]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=29377</id>
		<title>SU-85A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=29377"/>
				<updated>2019-08-08T00:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_85a&lt;br /&gt;
|market=SU-85A (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This tank destroyer was created for testing at the end of 1943, as a potential successor of the SU-76M. The most notable difference was the replacement of the older 76mm gun with an adapted version of an 85mm anti-aircraft cannon. Ultimately the vehicle was not accepted for anything beyond testing due to poor mechanical performance.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Like the SU-76M that the SU-85A was developed from, the SU-85A's armour leaves a lot to be desired. The chassis itself is loosely based off of the light tanks T-70 and T-80- As a result, the lower frontal plate is 30 mm RHA, the upper plate and front of the crew compartment is 25 mm RHA, and the gun mantlet is 35 mm. There is a relatively small additional armour plate (25 mm) that is welded onto the upper frontal plate in front of the engines to give them slightly better protection. The sides and rear are 15 mm (hull) and 10 mm (crew compartment), making this vehicle vulnerable to heavy machine gunfire. This vehicle is also open-topped, making it a prime target for fighters looking to strafe an easy kill. All in all, this vehicle is the embodiment of a &amp;quot;glass cannon&amp;quot;, unable to defend itself from anything but perhaps a glancing blow. &lt;br /&gt;
&lt;br /&gt;
At Battle Rating 4.0, where one of the most common ammunition types used is APHE/APCBC, this vehicle has abysmal survivability. In most cases, the armour is just thick enough to arm the fuse in these shells- With a large fuel tank, lots of ammunition, and a crew packed into such a tight space, it is likely the shell will do crippling damage or knock the tank out with a single hit. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--&amp;gt;&lt;br /&gt;
The SU-85A's manoeuvrability is exactly what one might expect when the tank designers start with a light tank and weight without increasing engine power- not amazing. It has two coupled 70 horsepower motors, giving it a combined output of 140 HP. Weighing in at 12.2 tons, it has a power to weight of almost 11.5 horsepower per ton. As it utilizes high-revving gasoline motors, the SU-85A doesn't have nearly as much torque to help it move around had it been powered by diesel. &lt;br /&gt;
&lt;br /&gt;
Maximum speed forwards is an acceptable 40 kph with four forward gears, and maximum speed in reverse is 5 kph with a single reverse gear. Across flat off-road terrain, it cruises comfortably at 30-35 kph.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
In Tank RB, this vehicle plays best from the sidelines in a support role. It does not posses the speed to rush anywhere, even if it is not slow. It does not have the ability to take a hit without taking crippling damage. It can hide behind walls and relatively low cover and remain hidden where a taller light or medium tank would likely be spotted. It's gun is superior than other guns at its BR range, such as American short 75 and 76mm guns commonly found on Shermans and German 75mm guns found on Panzer IV's. As such, the SU-85A can typically penetrate most tanks it battles against through their frontal armor out to distances in excess of a kilometer.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 85mm D5-S cannon found at BR 5.3, but this vehicle is 4.0.&lt;br /&gt;
* Relatively small target / low silhouette.&lt;br /&gt;
* Great choices of ammunition to deal with all opponents.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor is not thick enough to protect the crew from much of anything, a &amp;quot;glass cannon&amp;quot;.&lt;br /&gt;
* Open-topped (Often strafed by planes)&lt;br /&gt;
* Crew is grouped tightly together- A penetrating shot that does not result in ammunition or fuel detonation will likely incapacitate several crew members.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=29354</id>
		<title>SU-85A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=29354"/>
				<updated>2019-08-06T18:36:03Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_85a&lt;br /&gt;
|market=SU-85A (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Like the SU-76M that the SU-85A was developed from, the SU-85A's armor leaves a lot to be desired. The chassis itself is loosely based off of the light tanks T-70 and T-80- As a result, the lower frontal plate is 30mm RHA, the upper plate and front of the crew compartment is 25mm RHA, and the gun mantlet is 35mm. There is a relatively small additional armor plate (25mm) that is welded onto the upper frontal plate in front of the engines to give them slightly better protection. The sides and rear are 15mm(hull) and 10mm(crew compartment), making this vehicle vulnerable to heavy machine gun fire. This vehicle is also open-topped, making it a prime target for fighters looking to strafe an easy kill. All in all, this vehicle is the embodiment of a &amp;quot;glass cannon&amp;quot;, unable to defend itself from anything but perhaps a glancing blow. &lt;br /&gt;
&lt;br /&gt;
At Battle Rating 4.0, where one of the most common ammunition types used is APHE/APCBC, this vehicle has abysmal survivability. In most cases, the armor is just thick enough to arm the fuse in these shells- With a large fuel tank, lots of ammunition, and a crew packed into such a tight space, it is likely the shell will do crippling damage or knock the tank out with a single hit. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The SU-85A's maneuverability is exactly what one might expect when the tank designers start with a light tank and add a lot of weight without increasing engine power- not great. It has two coupled 70 horsepower motors, giving it a combined output of 140 HP. Weighing in at 12.2 tons, it has a power to weight of almost 11.5 horsepower per ton. As it utilizes high-revving gasoline motors, the SU-85A doesn't have nearly as much torque to help it move around had it been powered by a diesel. &lt;br /&gt;
&lt;br /&gt;
Maximum speed forwards is an acceptable 40 kph with four forward gears, and maximum speed in reverse is 5 kph with a single reverse gear.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AH-1S_Kisarazu&amp;diff=26776</id>
		<title>AH-1S Kisarazu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AH-1S_Kisarazu&amp;diff=26776"/>
				<updated>2019-06-11T17:24:41Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Usage in battles */  Mostly grammatical fixes, re-ordered thoughts to make more sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ah_1s&lt;br /&gt;
|store=6882&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|620px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Japanese attack helicopter {{Battle-rating}}. In addition, the '''{{Specs|name}}''' is the first vehicle in the game to feature a female flight crew. This helicopter was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
The AH-1S is a single turboshaft T53-L-703 power plant, it provides up to 1300 BHP &amp;amp; 210 Kgf with a mass of 350 Kg. This turboshaft engine is able to push the AH-1S to speeds in excess of 277 km/h whilst carrying wing mounted armaments. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|266||259|| {{Specs|ceiling}} &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|288||277|| {{Specs|ceiling}} &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AH-1S is an armoured attack helicopter offering protection to the crew and engine:&lt;br /&gt;
&lt;br /&gt;
* Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.&lt;br /&gt;
* A steel seat, which offers a thickness of 12 mm for the pilot only. &lt;br /&gt;
* Steel plate covers, offering 12 mm of thickness over the turboshaft engine.&lt;br /&gt;
&lt;br /&gt;
The AH-1S compensates with its small and nimble size compared to the [[Mi-24_(Family)|Mi-24 Hind's]] which are incredibly well armoured but are huge and slow in comparison. However, the AH-1S does not protect all of its critical components, such as: fuel tanks, transmission, propeller shaft &amp;amp; control surfaces with armour plating. Nor does it have armoured glass installed around the cockpit.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|M197 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M197 cannon (750 rpg = 750 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
[[File:AH1S_Arm.jpg|420px|thumb|right|The '''{{PAGENAME}}''' In-flight, Being redirected to a combat zone]]&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|FFAR Mighty Mouse|BGM-71 TOW|M134 Minigun (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The AH-1S offers a wide range of choice for secondary armament, up to 12 choices:&lt;br /&gt;
&lt;br /&gt;
*Without load&lt;br /&gt;
*28 x FFAR Mighty Mouse rockets&lt;br /&gt;
*76 x FFAR Mighty Mouse rockets&lt;br /&gt;
*2 x 7.62 mm M134 Minigun machine gun&lt;br /&gt;
*2 x 7.62 mm M134 Minigun machine gun &amp;amp; 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
*2 x 7.62 mm M134 Minigun machine gun &amp;amp; 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
*4 x BGM-71 TOW missiles&lt;br /&gt;
*8 x BGM-71 TOW missiles&lt;br /&gt;
*4 x BGM-71 TOW missiles &amp;amp; 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
*8 x BGM-71 TOW missiles &amp;amp; 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
*4 x BGM-71 TOW missiles &amp;amp; 2 x 7.62 mm M134 Minigun machine gun&lt;br /&gt;
*8 x BGM-71 TOW missiles &amp;amp; 2 x 7.62 mm M134 Minigun machine gun&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
When playing the AH-1S, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1500 meters, find a target, then descend on to them. For optimal effectiveness, it is important that you engage them from the rear of side. As pilots primarily scan in front of themselves for targets, attacking from behind will give you the advantage of not being seen. When shadowing the target, approach as fast as possible to close the gap to within TOW range. After slowing, engage the sight stabilizer and fire the TOW missile and guide it to the target. &lt;br /&gt;
&lt;br /&gt;
If the target tries to evade, keep the missile on the target and adjust to counter any maneuvers your adversary may attempt.  &lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, if out of TOW range, the missile will self-detonate and could give your position away, if your adversary is attentive and sees the explosion. &lt;br /&gt;
&lt;br /&gt;
{{Notice|Remember you only have around one and a half miles before the missiles will denote by them self, you can only select to carry either 4 or 8 BG-71 Tow missiles.|!}} &lt;br /&gt;
&lt;br /&gt;
After gaining experience while playing with the BGM-71 missiles, you will be able to determine when you are within range based on that experience. This also applies to any other type of missile in the game too. &lt;br /&gt;
&lt;br /&gt;
When engaging in close quarters combat with other helicopters, the biggest threats are air to air missiles- The AH-1S does not offer any protection against them with countermeasures such as flairs or IRCM. This means you need to stay alert, active &amp;amp; on the look out for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling. &lt;br /&gt;
{{Notice|These are the biggest threats to you in battle, since they can carry air-to-air missiles|!!}} &lt;br /&gt;
&lt;br /&gt;
*[[AH-1Z|AH-1Z Viper]]&lt;br /&gt;
*[[Mi-24P|Mi-24P Hind]] &lt;br /&gt;
*[[Mi-24V|Mi-24V Hind]]&lt;br /&gt;
*[[SA.341F_Gazelle|SA.341F Gazelle]]&lt;br /&gt;
*[[SA.342M_Gazelle|SA.342M Gazelle]]&lt;br /&gt;
&lt;br /&gt;
{{Notice|You may even be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.|!}} &lt;br /&gt;
&lt;br /&gt;
When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. If you have equipped your helicopter with the additional twin M134 miniguns, bring your target in front of you and open fire. They will obliterate the target and send a flaming wreck to the ground. The fast fire rate will chew through ammo at a fast rate, but when fully loaded have 3000 rounds in total. That’s 1,500 Rounds per mini gun, in addition to the 750 cannon rounds for the M197, that is potentially up to 3,750 rounds!&lt;br /&gt;
[[File:AH1fS_Gunner_view.jpg|class=dynamic_image]]&lt;br /&gt;
&lt;br /&gt;
====Ground forces====&lt;br /&gt;
 &lt;br /&gt;
Playing the AH-1S in ground forces, it is recommended to load up the 8x BG-71 Tow missiles &amp;amp; 38x FFAR Might mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the Anti-Aircraft Missile equipped anti-air vehicles. It is a wise tactic that Anti-Aircraft Missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Might mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots. &lt;br /&gt;
&lt;br /&gt;
The ideal tactic is to utilise the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team. &lt;br /&gt;
&lt;br /&gt;
For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.&lt;br /&gt;
 &lt;br /&gt;
Handling radar and Surface to Air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile. &lt;br /&gt;
 &lt;br /&gt;
{{Notice|Keep a close watch out for airplanes and other attack helicopters!|!!!}}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Compressor&lt;br /&gt;
| &lt;br /&gt;
| Flack jacket&lt;br /&gt;
| Offensive 20 mm belts&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Helicopter frame&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| M200A1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Engine&lt;br /&gt;
| Replacing helicopter blades&lt;br /&gt;
| &lt;br /&gt;
| Gun pod M18A1&lt;br /&gt;
| TOW&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Cover&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| TOW 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Very agile, with secondary load outs installed&lt;br /&gt;
* Great acceleration, very quick&lt;br /&gt;
* Good secondary weapon loadout&lt;br /&gt;
* Fully spaded, all modules and armaments unlocked&lt;br /&gt;
* Increased Research Points + Silver Lion gain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No missile protection&lt;br /&gt;
* No flares&lt;br /&gt;
* No IRCM&lt;br /&gt;
* No sidewinder Air-to-Air missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on helicopter;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6223-shop-the-japanese-cobra-available-for-purchase-en|[Shop&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Japanese “Cobra” available for purchase!]]&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Northwind&amp;diff=24579</id>
		<title>Northwind</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Northwind&amp;diff=24579"/>
				<updated>2019-05-16T19:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: Title; &amp;quot;Northwind&amp;quot; to &amp;quot;Nordwind&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Nordwind}}&lt;br /&gt;
&lt;br /&gt;
A distractionary armour attack by the German 1st and 19th armies on the 7th American and 1st French armies from the 1st to the 25th of January in 1945.&amp;lt;ref&amp;gt;This scenario first appeared on the 29.11.2017 within the “World War” CBT game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario tasks ==&lt;br /&gt;
Victory will be awarded to the team that first fulfills at least one of the tasks in the scenario within the allotted time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''USA'''&lt;br /&gt;
* Capture 3 sectors (D3,H4,I6) within 2 hours or hold more key sectors than the enemy team.&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* Capture 3 sectors (D3,H4,I6)  within 2 hours or hold more key sectors than the enemy team.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Participating vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''USA'''&lt;br /&gt;
* A-26B-50&lt;br /&gt;
* P-51D-30&lt;br /&gt;
* M10_GMC&lt;br /&gt;
* M4A3E2&lt;br /&gt;
* M4A2&lt;br /&gt;
* M36_GMC&lt;br /&gt;
* M18_GMC&lt;br /&gt;
* M15A1_CGMC&lt;br /&gt;
* M4A2_(76)_W&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* Fw 190F-8&lt;br /&gt;
* Bf 109G-14&lt;br /&gt;
* Jagdtiger&lt;br /&gt;
* Jagdpanther&lt;br /&gt;
* Panther_G&lt;br /&gt;
* Nashorn&lt;br /&gt;
* StuG_III_G&lt;br /&gt;
* Jagdpanzer_38(t)&lt;br /&gt;
* Pz IV_G&lt;br /&gt;
* Flakpanzer_38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial balance of power ==&lt;br /&gt;
[[File:Ww_nordwind.png|class=dynamic_image]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Scenarios]]&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Little_Ponies_in_the_Sky&amp;diff=21952</id>
		<title>Little Ponies in the Sky</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Little_Ponies_in_the_Sky&amp;diff=21952"/>
				<updated>2019-04-20T01:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* The Event Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Little Ponies in the Sky}}&lt;br /&gt;
&lt;br /&gt;
''Initial Event Description''&lt;br /&gt;
&lt;br /&gt;
==The Event Introduction==&lt;br /&gt;
War Thunder is announcing the release of a new playable nation! In addition to being able to play as the USSR, USA, Britain, Germany and Japan, you will now be able to play with Ponies! This special new nation gets its own development line, the final version of which will be presented later by the War Thunder developer - Russian-based Gaijin Entertainment. Six types of ponies are already introduced in the game, along with special pony armament options. All ponies have been made available in the War Thunder hangar and are ready to fly in Arcade Battle mode. &lt;br /&gt;
&lt;br /&gt;
The War Thunder global update on April 1st 2013 introduces the following types of pony: Yellow, White, Purple, Pink, Orange and Blue ponies. These happy little horses are ready to spray friendship with an impressive array of friendship-distributing armaments, to include magic pony-bombs to large caliber rainbow machine guns. &lt;br /&gt;
&lt;br /&gt;
The War Thunder development team considers the Pony Faction to be an important step towards new horizons. “We always consider War Thunder to be the game for the widest audience, combining real combat effects with smart and easy controls” - said Kirill Yudintsev, Creative Director of Gaijin Entertainment, - “We know how popular ponies are amongst our players, so the new playable nation of ponies is a natural and logical movement for the War Thunder”. &lt;br /&gt;
&lt;br /&gt;
Meet all of the little magic ponies – a new playable nation in War Thunder! Try them all!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Featured Nation==&lt;br /&gt;
===Ponies===&lt;br /&gt;
&lt;br /&gt;
* Yellow&lt;br /&gt;
* White&lt;br /&gt;
* Purple&lt;br /&gt;
* Pink&lt;br /&gt;
* Orange&lt;br /&gt;
* Blue&lt;br /&gt;
&lt;br /&gt;
==Images, Screenshots and fanart==&lt;br /&gt;
{{Youtube&lt;br /&gt;
 |align = center&lt;br /&gt;
 |size = 300&lt;br /&gt;
 |url = https://youtu.be/aGSdPx8Nu-U&lt;br /&gt;
 |caption = New Nation - Little Ponies in the Sky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Additional Links and Information==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/109/current/ &amp;quot;War Thunder: Little Ponies in the Sky&amp;quot; News article]&lt;br /&gt;
* [https://www.youtube.com/watch?v=53&amp;amp;v=aGSdPx8Nu-U &amp;quot;New Nation!&amp;quot; Announcement video/trialer]&lt;br /&gt;
&lt;br /&gt;
[[Category:April_fool's_day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La-5FN_(Germany)&amp;diff=17100</id>
		<title>La-5FN (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La-5FN_(Germany)&amp;diff=17100"/>
				<updated>2019-03-09T18:47:28Z</updated>
		
		<summary type="html">&lt;p&gt;U2456893: /* Flight Performance */  -- Added most missing values, subtracted a &amp;quot;N1K-2J&amp;quot; that was... misplaced?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=la-5fn_luftwaffe}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_La-5FN_Germany.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} premium German fighter {{Battle-rating|1}}.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 595 ||576||11350|| 20.0 ||20.8||17.6||17.6|| 341&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|648||620||11350||18.0||19.0||27.6||22.0||341&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U2456893</name></author>	</entry>

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