<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U23832582</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U23832582"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U23832582"/>
		<updated>2026-05-01T13:56:07Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_95_depth_charge&amp;diff=77805</id>
		<title>Type 95 depth charge</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_95_depth_charge&amp;diff=77805"/>
				<updated>2020-11-19T21:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;U23832582: Made the Effective Damage less vague by adding 2 stats from the depth charge seen in-game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Type 95 depth charge}}&lt;br /&gt;
[[File:Type95_Depth_Charge.png|thumbnail|right|x250px|The Type 95 depth charge. Top: in stern racks on [[Type T-14]]; bottom: in depth charge throwers on [[IJN Yuudachi]].]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Type 95 depth charge is a common depth charge found on many Japanese WWII patrol boats, sub chasers, destroyers, and the light cruiser [[IJN Kuma]]. Depending on the particular vessel, it can be dropped from stern racks or launched with a depth charge thrower; both options are also available on certain vessels.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Motor gun boats'''}}{{Specs-Link|jp_karotei_type4}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Motor torpedo boats'''}}{{Specs-Link|jp_t51b}}{{-}}{{Specs-Link|jp_type_t1_1941}}{{-}}{{Specs-Link|jp_t14_class}}{{-}}{{Specs-Link|jp_t14_class_mod01}}{{-}}{{Specs-Link|jp_type38_1944}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Gunboats'''}}{{Specs-Link|jp_destroyer_chidori}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Sub-chasers'''}}{{Specs-Link|jp_type5_escortboat}}{{-}}{{Specs-Link|jp_no1_ch2}}{{-}}{{Specs-Link|jp_no4_ch8}}{{-}}{{Specs-Link|jp_kusen_tei_13_1944}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Frigates'''}}{{Specs-Link|germ_frigate_koln}}{{-}}{{Specs-Link|jp_escort_hiburi_class_syonan}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Destroyers'''}}{{Specs-Link|jp_destroyer_akizuki}}{{-}}{{Specs-Link|jp_destroyer_fubuki}}{{-}}{{Specs-Link|jp_destroyer_kiyoshimo}}{{-}}{{Specs-Link|jp_destroyer_mutsuki}}{{-}}{{Specs-Link|jp_destroyer_yugumo}}{{-}}{{Specs-Link|jp_destroyer_yuudachi}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Light cruisers'''}}{{Specs-Link|jp_cruiser_kuma}}{{-}}{{Specs-Link|jp_cruiser_sendai}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the depth charge.'' --&amp;gt;&lt;br /&gt;
The Type 95 depth charge weighs 160kg and has a 100 kg Amatol explosive charge with a TNT equivalence of 100 kg.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of depth charge (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Though very situational, any depth charge that detonates close enough to a boat, or even a destroyer, is usually enough to sink or cripple it. The radius of fragment dispersion is 114 m (374 ft) and the max armor penetration of high-explosive action is 98mm.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of depth charges that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The Type 95 depth charge has a relatively low explosive mass for a depth charge at 100 kg. Most other depth charges currently in the game have 130 kg TNT equivalence or higher. Exceptions include [[WBF depth charge]] and [[Mk.10 Hedgehog mortar]].&lt;br /&gt;
&lt;br /&gt;
The [[WBG depth charge]] is completely identical to the Type 95 in-game, weighing 160 kg and having a 100 kg Amatol explosive charge with 100 kg TNT equivalence.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this depth charge in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
[[File:Type 95 depth charge bomb mortar.png|thumb|Type 95 launched from a port bomb mortar onboard [[IJN Mutsuki]]]]&amp;lt;!--''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
Without the presence of submarines, the usage of depth charges is very situational. If using the depth charges that drop off stern racks, there is no reason to use any Depth Charge activation time setting above the minimum 3 seconds, since higher times means the depth charge will sink further, and thus away, from the target. With a fast boat, sailing up right next to a slower target and dropping the depth charges can lead to some success.&lt;br /&gt;
&lt;br /&gt;
The depth charges mounted on depth charge throwers are even more situational. They cannot be aimed and have a long flight time, making them difficult to use against moving targets. Their detonation times also cannot be changed, detonating 3 seconds after hitting the water. They can be used to hit an enemy behind cover, though as with other depth charge uses, this is extremely situational.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can be used as a last resort if other weapons are disabled&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively small explosive mass&lt;br /&gt;
* Extremely situational usage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Designed in 1935 and entering service in 1940, the Type 95 depth charge was a depth charge used by the Imperial Japanese Navy for anti-submarine warfare. The depth charge weighed 160 kg and contained a 100 kg Type 88 explosive charge. It had two depth settings, 30 m and 60 m, and sunk at a rate of approximately 1.9 m/s. There are two other versions of the Type 95, the Type 95 Model 1 Mod 1 and Type 95 Model 1 Mod 2, that both increased the explosive charge and allowed for 90 m and 120 m depth settings. The Type 95 was detonated by a piston that was pushed by water filling up an internal chamber, the intake of which could be varied to set the detonation depth.&lt;br /&gt;
&lt;br /&gt;
The Type 95 could either be dropped off of stern racks or fired from the Model 1934 depth charge thrower. The Model 1934 was a Y-gun with two arms facing either broadside. Both arms could be fired at once or individually. A unique aspect of the Type 95 depth charge is that they could be fired with an optional parachute. This increased the flight time of depth charge and allowed slower vessels to safely exit the area before the detonation when using the shallowest depth setting.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mk.6 depth charge]]&lt;br /&gt;
* [[WBG depth charge]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.navweaps.com/Weapons/WAMJAP_ASW.php NavWeaps - ASW Weapons of Japan]&lt;br /&gt;
&lt;br /&gt;
{{Naval depth charges}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U23832582</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Po-2_Night_Witch&amp;diff=77796</id>
		<title>Po-2 Night Witch</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Po-2_Night_Witch&amp;diff=77796"/>
				<updated>2020-11-19T20:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;U23832582: Noticed a grammatical error. Unsure what it was intended to be but I decided to quickly patch it up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=po-2_nw}}&lt;br /&gt;
== Description ==&lt;br /&gt;
{{Youtube|url=ybNGk4TXzyA|size=530px|align=leftT}}  &lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''&lt;br /&gt;
{{break}}--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', is a special race event variant. It is used only special in-game race events. This is a non obtainable version of the of the ingame [[Po-2]], which is a gift {{Specs|rank}} Soviet light biplane bomber with a {{Battle-rating}}.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&lt;br /&gt;
====Stat card====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 130 || 126 || 1,500 || 30.5 || 31.4 || 0.5 || 0.4 || 258&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 138 || 134 || 1,500 || 29.6 || 30.0 || 1.5 || 1.0 || 258&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 450 || N/A || ~4 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 200 || &amp;lt; 200 || &amp;gt; 95&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 700 m || colspan=&amp;quot;2&amp;quot; |114 hp &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Engine performance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number present&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Shvetsov M-11D 5-cylinder || colspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weight (each)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Cooling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 170 kg || Radial || Air&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Stock)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;4&amp;quot; | 117 hp &lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;4&amp;quot; | 116 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Upgraded)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;4&amp;quot; | 123 hp &lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;4&amp;quot; | 120 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | WEP Duration&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcade&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Realistic/Simulator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 seconds || colspan=&amp;quot;2&amp;quot; | Infinite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Po-2 has a 13 mm steel plate in the nose, which is something but not useful as if you are attacked from the front you cannot retaliate. In Air RB, the Po-2's airframe is surprisingly reliable and is perfectly controllable even with serious damage, however, past a certain amount of damage (yellow all over and worse) you will not have enough power to keep airborne for much longer. At this point, you can make an emergency landing and act as an anti-aircraft gun for the rest of the match.&lt;br /&gt;
&lt;br /&gt;
It also has a small, self-sealing fuel tank, as well as a tiny oil tank in from of it, both just behind the engine. This leads to a low chance of catching on fire, however, if you are set on fire you have very little chance of putting it out due to your slow speed.&lt;br /&gt;
&lt;br /&gt;
* 13 mm Steel plate in the nose.&lt;br /&gt;
* Small, single, self-sealing fuel tank.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm [[ShKAS (7.62 mm)|ShKAS]] machine gun, dorsal turret (200 RPG) but can be reloaded by the rear gunner, making the ammo count practically infinite.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When playing the Halloween race event, you will spawn in the air at the start of the race line. To gain speed accelerate as fast as you can, however keep an eye out on other PO-2's which will be in the event. If either of you hit each other, you will both get knocked out. Going around the island, do not go to fast around the caves or hills, if you do you could crash into it, knocking you out. &lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not automatic pitch || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A race variant of the [[Po-2]]&lt;br /&gt;
* Alot of fun to fly in the Halloween race events.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No Bombs&lt;br /&gt;
* Only can be used during the Halloween race event&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The U-2, or Po-2, was a multi-role biplane, created by Nikolay Polikarpov in 1928. The U-2 was designed as a primary civilian trainer and was forgiving and easy to fly. Its inaugural flight took place on 7th January 1928, with M. M. Gromov at the controls. As designed, the U-2 was a conventional biplane with an air-cooled 100-HP M-11 engine. The aircraft was widely used in agriculture, transport and other roles. Staff plane and ambulance variants also existed, as well as reconnaissance, passenger, floatplane and many other versions. &lt;br /&gt;
&lt;br /&gt;
By 1932, a new military trainer variant, U-2VS was designed. It could carry six 8-kg dummy bombs on underwing pylons and had a gunner turret in the rear seat. After the German invasion of the Soviet Union in 1941, many existing U-2s were converted to light night bombers. Modifications were made by both the Polikarpov Design Bureau, directly at the factories, and even in the field, by mechanics at front-line squadrons. As a result, the number of operational variants was high. The plane could carry from 100 to 350 kg of bombs. By 1943, the number of frontline Po-2 regiments reached its peak of up to 70 night bomber regiments. After Nikolay Polikarpov died in 1944, the aircraft was redesignated Po-2 in his memory. The aircraft remained in serial production until 1953, with over 33,000 built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;/div&gt;</summary>
		<author><name>U23832582</name></author>	</entry>

	</feed>