<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U23424786</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U23424786"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U23424786"/>
		<updated>2026-04-25T11:15:03Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=33691</id>
		<title>Swift F.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=33691"/>
				<updated>2019-10-17T18:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;U23424786: /* Usage in battles */ More minor grammar corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=swift_f1}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Swift F.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 982 || 980 || {{Specs|ceiling}} || 26.7 || 27.4 || 19.8 || 17.3 || 850&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 1060 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 3,170 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm thick bulletproof glass in cockpit windshield.&lt;br /&gt;
* 12.7 mm steel plate behind pilot.&lt;br /&gt;
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament===&lt;br /&gt;
&amp;lt;!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The [[Swift F.1]] is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN cannon, nose-mounted (200 RPG = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The [[Swift F.1]] can be outfitted with the following ordenance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a &amp;quot;Mini Hunter&amp;quot; as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.&lt;br /&gt;
&lt;br /&gt;
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.&lt;br /&gt;
&lt;br /&gt;
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.&lt;br /&gt;
&lt;br /&gt;
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.&lt;br /&gt;
&lt;br /&gt;
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great acceleration and high top speed&lt;br /&gt;
* Retains its energy better than fighters of similar rating&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* 30 mm ADEN cannons&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low manoeuvrability at any speed compared to other fighters in its rating&lt;br /&gt;
* High rate of fire can result in rapid ammo depletion&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn’t consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn’t considered a priority in most cases.&lt;br /&gt;
&lt;br /&gt;
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.&lt;br /&gt;
&lt;br /&gt;
One of the designs that sparked the RAF’s interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.&lt;br /&gt;
&lt;br /&gt;
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft’s teething problems weren’t resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.&lt;br /&gt;
&lt;br /&gt;
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Supermarine Swift: Banking on Success]]&lt;br /&gt;
&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U23424786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=33633</id>
		<title>Spitfire Mk Ia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=33633"/>
				<updated>2019-10-17T15:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;U23424786: /* Specific enemies worth noting */ Added an enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk1}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This fighter has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is one of the British tree line first monoplane designs, alongside the Hurricanes. The Spitfire is most distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. The wing on the Spitfire is a Type A, as implied by the name &amp;quot;Mk I'''a'''&amp;quot;, which contained four .303 machine guns per wing with a total of eight machine guns.&lt;br /&gt;
&lt;br /&gt;
Its default paint coat consists of a green and tan two-tone colouring, with a white undercoat. The Spitfire Mk Ia possess the Royal Air Force Type A.1 roundel on the fuselage with a yellow outer ring, followed by blue, white, and then a red centre. On the wings, the Type B roundels are painted with a simple blue outer ring and a red centre. The red, white, blue fin flap exist on the tail vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 523 || 508 || 10,000 || 16.9 || 17.7 || 7.5 || 10.8 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 619 || 584 || 10,000 || 14.6 || 15.0 || 30.0 || 19.5 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 760 || 270 || 290 || ~14 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 465 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,020 hp || 1,357 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armored windscreen&lt;br /&gt;
* 4 mm Steel - Armor plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel -Armor plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 153 rounds per second total output (1150 rpm x 8 / 60).&lt;br /&gt;
* Muzzle velocity 2,660 feet/second [810 m/s]. &amp;lt;ref&amp;gt;http://www.aviation-history.com/guns/303.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The .303 was a rifle round, accurate but fairly ineffective in air combat unless in skilled hands. The calibre was chosen over the .50 as it was lighter, had a higher rate of fire and was less susceptible to jamming. However, it required an average 4500 rounds to disable an enemy aircraft &amp;lt;ref&amp;gt;Flying Guns: World War II by Anthony G Williams, Emmanuel Gustin (2003), p95&amp;lt;/ref&amp;gt;, of which 250 rounds needed to hit (i.e. a full 2-second burst). The accurate placing of the shot was essential, as it lacked sufficient energy to cause structural damage.&lt;br /&gt;
* The design used an open bolt mechanism to allow air to flow through the barrel and prevent overheating. This worked well at lower altitudes but caused icing at high altitude. The red canvas wing-port covering kept the gun clean and warm; later marks also ducted hot air from the engine to regulate the gun's breech temperature. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Supermarine_Spitfire#Armament&amp;lt;/ref&amp;gt;&lt;br /&gt;
* RAF recommended convergence in 1939 was 400 yards [365 meters] in contrast to the Luftwaffe, with experience from the Spanish Civil War, using 200 meters (which the RAF adopted by mid-1940). Although many high scoring pilots reduced this, close to 150 yards  [137 meters] or less for an accurate kill, others ignored convergence altogether or went to a box-shot where paired guns were set to different convergences.&lt;br /&gt;
* Choice of ammunition is essential as AP and ball rounds rely on kinetic energy to cause damage, which is lost quickly in small calibre rounds. The API round will also transfer chemical energy into the target and so will be more effective on lightly armoured targets, particularly if they hit something flammable. Pure tracer rounds help to target, especially in combat manoeuvres where lead varies, but have little penetration on contact. &amp;lt;ref&amp;gt;http://users.skynet.be/Emmanuel.Gustin/fgun/fgun-fi.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Climbing&lt;br /&gt;
&lt;br /&gt;
The Spitfire should first climb, using its excellent rate-of-climb. This can be done most efficiently in two ways depending on the preference of the pilot. If you want to get high quickly without having covered much distance you can start off with a 26 degrees climb until 4 km (13,123 ft) after which you should lower the nose of the aircraft down to a 20 degrees climb. If you want to get to a higher altitude at a more moderate tempo and cover more distance, the preference is then to climb the entire way at 20 degrees. The advantage of the first way is that you are hands down going to be the highest fighter in the game. The advantage of the second way is that you will be ahead of your bases enough and at the altitude of enemy bombers so that you can take easy head-on passes at bombers which in those situations are free and easy kills (if you fail a head-on against a bomber it is not recommended to turn around and attempt to finish off the bomber as the tail, ventral, dorsal and beam gunners have an advantage of you flying into their bullets). The Spitfire is fast, with a top speed of around 600 kph, although in a straight line it normally only reaches around 460 kph (can be higher if you're using MEC). Engaging head-on with a spitfire is a bad idea unless it's an enemy bomber (which has no forward facing guns). The spitfire is disadvantaged in head-ons due to the lack of armament in the center of the plane which means you will have to rely on your convergence settings and this almost never ends well. In a Spitfire, you should almost always go for turn-fight engagements. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to by an enemy plane but it is highly recommended to never commit to a head-on engagement. A sensible opponent will try to energy fight you which you need to look out for. You can lose your energy faster than you realize and when you do, you've most likely been baited and are an easy target.&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count. The 4-digit ammo can (most likely will not) be deceiving, since there are 8 guns on the aircraft, making only around 400 RPG. The guns should be used at around 400 meters to have the most devastating effect. If aimed correctly your enemy is going to have a bad day. You can use this to ground attack light or un-armoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and [[F6F-5|Hellcat]].&lt;br /&gt;
&lt;br /&gt;
When in a fight with an enemy plane which is not Japanese, proceed to entice them into a turn fight. Wait until they get close enough and then turn into them, forcing a turning fight.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is a plane known for its manoeuvrability. It is faster than Japanese planes, so if attacked by one, either use a Rolling Scissors technique or just fly away. If in a good position, Boom &amp;amp; Zoom it.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Bf109 Friedrich (F) series are planes you will want to watch out for. They can do tremendous amounts of damage if you don't watch out. They also have very good turning performance given the pilot flying the 109 knows what he's doing and they could seriously catch you by surprise. The energy performance of this plane also greatly excels your own plane.&lt;br /&gt;
* Japanese planes - The Japanese fighter planes like the Ki-43 and A6M will turn all over the Spitfire. As such, do not exploit the Spitfire's turning ability against a Japanese opponent. Instead, use the Merlin engine power on the Spitfire to try and outrun the Japanese plane. When attacking a Japanese plane, try to use Boom &amp;amp; Zoom tactics rather than turning to keep an energy advantage over the opponent.&lt;br /&gt;
* Biplanes - Biplanes may be slow, but they are among some of the most manoeuvrable aircraft in War Thunder. You must not try to turn-fight them. Instead, climb or dive away from them and then use Boom &amp;amp; Zoom tactics. Luckily, biplanes are fragile and your eight machine guns will tear them apart. &lt;br /&gt;
* Heavy Bombers - Although you have eight machine guns, they are only 7.7 mm machine guns. With larger aircraft, you may find yourself expending all of your ammunition and not even coming away with a kill. The Spitfire is also quite fragile. You need to be careful of defensive turrets. Even light machine guns can take out your engine, kill your pilot and destroy combat surfaces.&lt;br /&gt;
* The I180s premium Russian fighter is extremely manouevrable and has great energy retention which can sometimes even out-turn Spitfires at higher speeds, thus you must be very careful when engaging these planes, making sure you have an energy advantage, or it will be a difficult battle.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 100 Octane Fuel&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good anti-fighter armament of eight machine guns that can shred them apart&lt;br /&gt;
* Outstanding turn time, very good at turning fights&lt;br /&gt;
* Good roll rate at low speed&lt;br /&gt;
* Good performance at low altitude, less than ~4.5 km&lt;br /&gt;
* Better-than-average top speed&lt;br /&gt;
* Better-than-average rate of climb&lt;br /&gt;
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
* ''100 octane fuel'' modification provides roughly 15% increase in engine power&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Machine guns only effective if the target is hit in continuous bursts&lt;br /&gt;
* Machine gun armament lacks the long-range hitting power of cannons&lt;br /&gt;
* Ammo can run out quickly in prolonged, uncontrolled bursts&lt;br /&gt;
* Wing-mounted armament takes wing convergence into consideration&lt;br /&gt;
* Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners&lt;br /&gt;
* Bad high altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~350 kph&lt;br /&gt;
* Not the best diver, wings tend to rip (RB/SB)&lt;br /&gt;
* Less-than-average energy retention&lt;br /&gt;
* Fragile construction, damage to the airframe, control surfaces, or engine can cripple the plane&lt;br /&gt;
* Pulling Negative G's (realistic/simulator only) can cause the carburettor (engine) to fail!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;Despite the British Air Ministry’s preference for biplane fighters in the early 1930s, Supermarine designer RJ Mitchell began work on an all-metal construction, single-engine, single-seat monoplane fighter with an enclosed cockpit and retractable landing gear. The Spitfire (Prototype K5054) made its first flight on March 5th 1936, and after demonstrating superb handling qualities, was ordered into mass production for the RAF. The first Spitfires entered service with No.19 Squadron at RAF Duxford in August 1938.&lt;br /&gt;
&lt;br /&gt;
Initially, the Mk I variant was equipped with type A wings and four wing-mounted Colt-Browning Mk II .303 (7.7mm) machine guns, although this was soon increased to eight. Further upgrades included the use of a Rolls-Royce Merlin III engine instead of the original 1030 HP Merlin II; the original two blade fixed pitch wooden propeller was also replaced with a metal, variable pitch three bladed propeller of either Rotol or De Havilland design. A bulged canopy, bullet proof windscreen, armor plating and hydraulics to operate the gear and flaps were also introduced, partly as a result of the combat experience gained by Hurricane squadrons during the Battle of France.&lt;br /&gt;
&lt;br /&gt;
The first Spitfires had a basic targeting system consisting of a ringed sight, but by July of 1939 a more sophisticated collimator sight, the GM2 Mk II, began to be used; machines already in service were retrofitted with the new sights.&lt;br /&gt;
&lt;br /&gt;
In 1940, 30 aircraft were delivered to front line service for Operational Trials with the new Type B wing; the Spitfire Mk IB was armed with two 20mm Hispano cannon and four 0.303 Browning machine guns, and the older eight gun fighters were re-designated the Mk IA. However, the drum feed for the 20mm cannon proved to be very unreliable and prone to jamming, so the Mk IB was withdrawn from service.&lt;br /&gt;
&lt;br /&gt;
At the time of its introduction, right through the Battle of Britain in the summer of 1940, the Spitfire Mk I was considered by many to be the greatest fighter aircraft in the world. By the time the Spitfire Mk II began to replace it, 1566 Mk Is had been built.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Aces ===&lt;br /&gt;
The Spitfire Mk.1A was the iconic British aircraft of the Battle of Britain. Leading Spitfire aces of this battle were: &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/The_Few&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Nationality !! Squadron&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Eric Lock || British || 41&lt;br /&gt;
|-&lt;br /&gt;
| Flying Officer Brian Carbury || New Zealand || 603&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Colin Gray || New Zealand || 54&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Bob Doe || British || 234&lt;br /&gt;
|-&lt;br /&gt;
| Flight Lieutenant Paterson Hughes || Australia || 234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U23424786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=33625</id>
		<title>Swift F.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=33625"/>
				<updated>2019-10-17T15:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;U23424786: Corrected some spelling and grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=swift_f1}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Swift F.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 982 || 980 || {{Specs|ceiling}} || 26.7 || 27.4 || 19.8 || 17.3 || 850&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 1060 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 3,170 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm thick bulletproof glass in cockpit windshield.&lt;br /&gt;
* 12.7 mm steel plate behind pilot.&lt;br /&gt;
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament===&lt;br /&gt;
&amp;lt;!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The [[Swift F.1]] is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN cannon, nose-mounted (200 RPG = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The [[Swift F.1]] can be outfitted with the following ordenance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a &amp;quot;Mini Hunter&amp;quot; as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.&lt;br /&gt;
&lt;br /&gt;
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle it does not bleed speed as fast as other jets of its tier.&lt;br /&gt;
&lt;br /&gt;
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the Swift is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.&lt;br /&gt;
&lt;br /&gt;
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.&lt;br /&gt;
&lt;br /&gt;
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great acceleration and high top speed&lt;br /&gt;
* Retains its energy better than fighters of similar rating&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* 30 mm ADEN cannons&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low manoeuvrability at any speed compared to other fighters in its rating&lt;br /&gt;
* High rate of fire can result in rapid ammo depletion&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn’t consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn’t considered a priority in most cases.&lt;br /&gt;
&lt;br /&gt;
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.&lt;br /&gt;
&lt;br /&gt;
One of the designs that sparked the RAF’s interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.&lt;br /&gt;
&lt;br /&gt;
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft’s teething problems weren’t resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.&lt;br /&gt;
&lt;br /&gt;
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Supermarine Swift: Banking on Success]]&lt;br /&gt;
&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U23424786</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=33624</id>
		<title>Swift F.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swift_F.1&amp;diff=33624"/>
				<updated>2019-10-17T14:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;U23424786: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=swift_f1}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Swift F.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 982 || 980 || {{Specs|ceiling}} || 26.7 || 27.4 || 19.8 || 17.3 || 850&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 1060 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 600 || &amp;lt; 600 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 3,170 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm thick bulletproof glass in cockpit windshield.&lt;br /&gt;
* 12.7 mm steel plate behind pilot.&lt;br /&gt;
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament===&lt;br /&gt;
&amp;lt;!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. --&amp;gt;&lt;br /&gt;
{{main|ADEN (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The [[Swift F.1]] is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN cannon, nose-mounted (200 RPG = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The [[Swift F.1]] can be outfitted with the following ordenance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a &amp;quot;Mini Hunter&amp;quot; as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.&lt;br /&gt;
&lt;br /&gt;
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle it does not bleed speed as fast as other jets of its tier. &lt;br /&gt;
&lt;br /&gt;
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent, unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point however, the Swift is at its least maneouvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the Swift is equipped with the strongest takeoff flaps in the game, which still hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.&lt;br /&gt;
&lt;br /&gt;
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 round in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you. &lt;br /&gt;
&lt;br /&gt;
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great acceleration and high top speed&lt;br /&gt;
* Retains its energy better than fighters of similar rating&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* 30 mm ADEN cannons&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low manoeuvrability at any speed compared to other fighters in its rating&lt;br /&gt;
* High rate of fire can result in rapid ammo depletion&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn’t consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn’t considered a priority in most cases.&lt;br /&gt;
&lt;br /&gt;
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.&lt;br /&gt;
&lt;br /&gt;
One of the designs that sparked the RAF’s interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.&lt;br /&gt;
&lt;br /&gt;
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft’s teething problems weren’t resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.&lt;br /&gt;
&lt;br /&gt;
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Supermarine Swift: Banking on Success]]&lt;br /&gt;
&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U23424786</name></author>	</entry>

	</feed>