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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U22585084</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-07T09:53:54Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A4M&amp;diff=190922</id>
		<title>Leopard 2A4M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A4M&amp;diff=190922"/>
				<updated>2024-08-12T18:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added information to the See Also section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Canadian MBT '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Leopard 2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_2a4m_can&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13446&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Leopard 2A4M is an upgraded variant of the well known 2A4 found in many nations tech trees. The 2A4M is protected by an upgraded composite armour layout on the front of its turret, capable of protecting the tank from many rounds found at its BR. The upper front plate also has some extra protection against chemical munitions, and some KE projectiles at its tier. The sides of the turret and hull of the 2A4M are covered by composite screens that provide good protection against chemical energy threats, but will most likely not stop any KE rounds that make contact with them. Even with all the added armour, any projectile that penetrates the left side from the front of the tank will almost always knock out the driver, gunner, and commander leading to a crew knock out. The added turret face armour still has the common weak spots of all 2A4s such as the gunner sight, mantlet, and turret ring, which will knock out the gun and/or kill the gunner and commander (sometimes even the loader causing a crew knockout) causing the player to be unable to return fire. If the player decides to carry more than 16 pieces of ammo, it will begin to fill the hull ammo storage which is not protected by blowout panels, causing most penetrations here to ammo rack the tank, destroying it instantly.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,032|rbMinHp=1,327|AoAweight=2.4|weight=60.3}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh120 L/44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The shorter Rheinmetall L/44 120 mm cannon is retained for the upgraded 2A4M, borrowing the American export KE-W for its top round. The 2A4M also has DM12A1 and DM33 available to it, with all rounds available upon purchase. The KE-W round has superior penetrating performance over most MBTs' top rounds at its BR, which gives it an edge in peer-to-peer tank duels. DM12A1 can be brought to deal with lighter targets more efficiently than KE-W. DM33 can be brought over KE-W for its post-penetration damage due to the heavier weight at the cost of a significant amount of penetration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Rh120 L/44 (120 mm)|120 mm Rh120 L/44]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rh120 L/44 (120 mm)/Ammunition|DM12A1, DM33, KE-W}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_2A4.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.37.0.22''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|C6 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A4M is equipped with one pintle-mounted machine gun and one coaxial machine gun, both 7.62 mm C6 light machine guns. These can be used as an anti-air deterrent (shooting at planes, helicopters, or drones) or for clearing out light obstacles and crew from open vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[C6 (7.62 mm)|7.62 mm C6]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,600 (200) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Similar to the Leopard 2 PSO, the Leopard 2A4M has added armour over the base 2A4, increasing its survivability substantially, which helps it take more aggressive positions or push dug-in positions more easily. However, it can feel sluggish with the add-on armour, so it is recommended to remove the &amp;quot;mine protection&amp;quot; and &amp;quot;slat armour&amp;quot; modules to lower the weight of the vehicle and increase its mobility.&lt;br /&gt;
&lt;br /&gt;
Despite retaining the older 120 mm L/44 cannon, it is still great at destroying any vehicles with its competitive KE-W round. This makes it an excellent sniper at any range with its 3rd generation thermals and laser rangefinder. Coupled with the Leopard 2's great mobility, this allows it to do berm drills when behind a hill with ease while surviving some return fire due to the uparmored turret.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to 3rd generation thermals for both gunner and commander&lt;br /&gt;
* Uses KE-W which has better performance over DM43 in the 120 mm L/44&lt;br /&gt;
* Uparmoured turret can defeat KE threats with ~600 mm penetration, added side armour easily deflects autocannon rounds if angled&lt;br /&gt;
* Removing armour slats and mine protection gives it greater mobility over uparmoured Leopard 2 variants&lt;br /&gt;
* Camouflage net breaks up silhouette slightly at distance&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Retains gunner's optic, gun breach, and turret ring weakspots of the Leopard 2A4&lt;br /&gt;
* Hull isn't uparmoured at the front which is easily defeated at its BR&lt;br /&gt;
* Unprotected ammo rack at the front hull which can detonate when loaded&lt;br /&gt;
* Full mine and slat protection provides only a marginal amount of protection while hampering its mobility&lt;br /&gt;
* Lacks timed HE, proximity-fused rounds, or a medium-calibre machine gun to defeat low-flying air threats&lt;br /&gt;
* Camouflage net almost completely blocks painted camouflage which can make it stand out in certain environments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8901-development-pre-order-leopard-2a4m-can-en|Devblog]] ===&lt;br /&gt;
The Leopard 2A4M CAN modification was developed to modernize 20 Canadian Army Leopard 2A4 tanks for use in combat operations in Afghanistan. They were equipped with additional composite armor packages, placed to protect the front and sides of the turret and hull, plus slat armor at the back of the turret and around the engine compartment to help protect against shaped charge ammunition. In addition to this, the fire control system was modernized with a brand-new thermal imager and commander sight. Due to the extra armor, the weight of the tank increased, which meant that the brakes and suspension were modified as well. Krauss-Maffei Wegmann (KMW) developed this modification and by 2010 all 20 tanks were modernized. Between 2010 and 2011, 5 Leopard 2A4M CAN tanks were deployed in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
;''Related development''&lt;br /&gt;
&lt;br /&gt;
*''[[Leopard 2 (Family)]]''&lt;br /&gt;
&lt;br /&gt;
;''Other Canadian ground vehicles present in the game''&lt;br /&gt;
&lt;br /&gt;
*''[[M5A1 (5th arm.div.)]]''&lt;br /&gt;
*''[[M4A5]]''&lt;br /&gt;
*''[[C2A1]]''&lt;br /&gt;
*''[[QF 3.7 Ram]]''&lt;br /&gt;
*''[[Skink]]''&lt;br /&gt;
&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8901-development-pre-order-leopard-2a4m-can-en|[Devblog] Pre-order: Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=190921</id>
		<title>ADATS (M113)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=190921"/>
				<updated>2024-08-12T18:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added Leopard 2A4M CAN to the list of other Canadian Ground vehicle present in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M113 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_adats_m113a3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The chassis is the infamous M113 which by this point should be enough to tell how fragile this carrier is. It is vulnerable to 12.7 MG fire within 800 m range when standing completely flat and anything bigger (almost everything, including coaxial weapons, at this point in time) will penetrate it without a failure. The hull can block overpressure damage if it was hit into the engine compartment, but will otherwise immediately fold.&lt;br /&gt;
&lt;br /&gt;
The missiles can be ignited by any damage and will violently explode if actually destroyed, taking the carrier with them. The turret itself is empty and APFSDS or HEAT-based weaponry should only destroy the IRST or the radar if they hit high enough, allowing the carrier to trade shots with some tanks. Pure HE and artillery are likely to destroy the tank instantly.&lt;br /&gt;
&lt;br /&gt;
To prevent self-guided ammunition of already dead aircraft from hitting the carrier, or to annoy pursuing tanks, aerosol smoke grenades can be used. They are located on the hull front.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Aluminium alloy 7039 - Hull &lt;br /&gt;
* Aluminium alloy 7039 - Turret &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||38mm (44°) Upper Plate&lt;br /&gt;
38mm (27°)  Lower Glacis&lt;br /&gt;
| 44 mm ''Top'' &amp;lt;br&amp;gt;32 mm ''Bottom'' || 38 mm || 38mm - Roof &lt;br /&gt;
10 mm - Radiator Vents&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm ''Turret front'' + 19mm  &lt;br /&gt;
Track IRST&amp;lt;br&amp;gt; &lt;br /&gt;
| 12.7 mm || 6.35mm + 12.7mm || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
Structural Steel Side plating - 10mm  &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=396|rbMinHp=247}}&lt;br /&gt;
&lt;br /&gt;
The carrier is painfully slow for rank VIII and is similar to every M113, if not worse.&lt;br /&gt;
&lt;br /&gt;
It can drive -5 and then -10 km/h in reverse (-11 in AB), acceleration depends on driving crew skill. It will in general drive in range of 20-34 km/h and will slowly accelerate towards 60 km/h over flat terrain, but any turning or uphill will reduce the speed significantly. It isn't much better in AB, but it will store speed twice as fast.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
The main weapon of this tank are MIM146 missiles. The missiles are multi-purpose and can snipe both tanks and planes alike, which is why ADATS is designated as a tank destroyer rather than an SPAA.&lt;br /&gt;
&lt;br /&gt;
Left launchers fire first, starting with the top left tube, tubes fire one after another with about 0.5 sec delay if &amp;quot;fire&amp;quot; button is held. The missiles are controlled by a laser beam, all missiles launched within the 3 seconds window are controllable at the same time and they can't be jammed. MIMs will fly at about 1 km/s even when forced to make a hard turn. They will very quickly adjust to wherever the operator is pointing at, but aiming too low on initial launch might cause the missile to hit the ground, particularly when fired from the bottom tubes. &lt;br /&gt;
&lt;br /&gt;
Missiles deal heavy damage both with HE and HEAT aspects. Direct hit will penetrate 900 mm of flat armour, but this effect can be stopped by excessive ERA or NERA shielding of some tanks, although repeated hits in the same spot will obliterate any tank. The real power of this missile is in HE overpressure effect, as MIM146 has enough explosive mass to implode 35 mm of RHA on close hit, meaning that it can instantly destroy any NATO medium tank by hitting their turret neck, and may just randomly obliterate any other through their optics or other weakspots.&lt;br /&gt;
&lt;br /&gt;
When used against air threats, proximity fuse will react to hostile missiles and rockets if radar is not locked and will ignore them if locked (unless locked onto them). This means that ADATS can protect itself while attacking, or just straight up disintegrate any aircraft (or multiple aircraft, if they are hovering at different distances). &lt;br /&gt;
&lt;br /&gt;
When compared in anti-air role to the Starstreaks of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns, do not have the weird two-stage launch, have proximity fuse and have longer maximum range, so ADATS is in general easier to use and is more practical against jets.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The missiles come in bundles of 8, which means that you do not get to reload until all of them are spent and rearmed (which takes about 30 seconds on a capture point and debilitating 120 seconds outside of a cap in AB), and the reload itself takes 20 seconds. Fortunately, the tank benefits from &amp;quot;SAM tank&amp;quot; rearm on a capture point, which means that it can rearm without reloading as long as the carrier didn't fire its last missile yet. This mechanic should be exploited every time it's feasible to do without dying to remain competetive, especially in AB, where you particularly want to fire off last missile while already rearming on a capture point and only then leave it (because if tank starts rearming outside of the point, the 120 second long rearm cannot be overruled by a quick rearm on a capture point, and the opposite is also true, allowing to speed up the rearm by 75% while running away).}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MIM146]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 || rowspan=&amp;quot;2&amp;quot; | -4°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 41.7 || 49.0 || 59.5 || 65.8 || 70.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:MIM146/Ammunition|MIM146}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
To help ATGM carrier serve it's anti-air purpose, ADATS Search Radar and an electro-optical/infrared tracking system with TV and Forward Looking Infrared were installed. The search radar is mounted on top of the turret at the rear and the barrel-like tracking optics are located at the front of the turret. &lt;br /&gt;
&lt;br /&gt;
The search radar has a decent 25 km of maximum detection range which it can switch to from the default 10 km (which is exactly the effective range of the MIM146). Radar will easily find any helicopter trying to sneak an ATGM into the carrier, but its vertical scanning elevation of 18 degrees is quite limited, making it difficult to randomly detect jets that chose to opt for &amp;quot;space bombing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This carrier does not have automatic lock-on from 3rd person view like previous SPAAs and operators will have to go into sniper seat and heavily rely on thermal weapon sight to find the hostile aircraft or incoming TV bombs themselves. Lock from the electro-optical tracker shows the distance and the relative velocity of the target without triggering the LWS or RWR of the locked hostile aircraft which gives ADATS some advantage when fighting modern jets, much like with the Stormer HVM.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | ADATS - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 25,000 m || __ m || 360° ||­ 18° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Electro-Optical Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;Tracking&amp;lt;br&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 m || __ m || ±__ || -__°/+__° || __ m/s (__ km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADATS is a very infamous missile turret, and all enemies know what it looks like, which makes employing this carrier very difficult. This ADATS carrier also doesn't have an autocannon on top of the turret, so light tanks will chase you around without much fear.&lt;br /&gt;
&lt;br /&gt;
This doesn't mean that people actually know better and many tank commanders make a lot of blunders when fighting it, such as shooting the empty turret of ADATS with APFSDS instead of just exploding the missiles.&lt;br /&gt;
&lt;br /&gt;
'''Realistic battles'''&lt;br /&gt;
&lt;br /&gt;
The goal is very simple - you sneak as close to the middle of the battlefield (or as far from it and the spawn) as you can, while avoiding the frontline, where people might find you by just looking around. From these positions, you countersnipe by hitting overconfident MBT snipers right into their throat (as their turret face armour means almost nothing to you when you can just overpressure them) and blast hostile helicopters and multi-purpose fighters when they inevitably try to bomb you (the launchers can aim higher up than on the American ADATS, so they might make a mistake thinking you can't shoot them). When you get low on ammunition, try to get onto a capture point to rearm, preferrably before you actually ran out (so that you can avoid having to wait for a reload as well). If you are on a purely anti-air duty, you might as well just stand on a frienly capture point and fire at any incoming missile and bomb, but try to not expose yourself to tank fire.&lt;br /&gt;
&lt;br /&gt;
People really hate ADATS and will try to murder you with almost religious zeal, which can be used against them, as kinetic shells do not really do anything important to the ADATS when they hit the turret head-on and/or when the missile racks are empty (the left one will be  empty after 4 shots). You can also hide the radar by turning it off, just so it doesn't tick off every strike craft in the vicinity, but generally knowing where they are is more important than them not knowing that you exist (yet).&lt;br /&gt;
&lt;br /&gt;
Sometimes enemy helicopters and bombers are just camping the spawn and you will have no choice but to launch half of your missiles to shoot their missiles and subsequently set them on fire. Some enemy helicopters can only guide two laser missiles, so you can get them with about three. Helicopters that have IR missiles might as well launch their entire arsenal at you while dying, but those are slower than MIMs, so using smoke to lose their missiles rather than trying to snipe them all out of the air is perfectly acceptable.&lt;br /&gt;
&lt;br /&gt;
'''Arcade battles'''&lt;br /&gt;
&lt;br /&gt;
In this mode ADATS is more of a throwaway wild card tank, for two reasons:&lt;br /&gt;
&lt;br /&gt;
# Hiding in top tier with abysmal mobility of M113 is a sisyphean task. Even if you will personally obliterate every drone and every plane, you can't outrun any other tank once they will start looking for the noise source. You need to be very good at aiming the missiles onto tanks&lt;br /&gt;
# The ATGM reload outside of a capture point is 120 seconds + 20 seconds of reload, meaning if you ran out of ammunition outside of a capture point you should just leave the tank before the game ended with you doing absolutely nothing, or before someone found you 100 seconds later and brutally murdered you for trying to wait it out. However, if you run out of ATGM while ALREADY rearming on a capture point, you can drive out of it and you will rearm much faster without having to just stand there.&lt;br /&gt;
&lt;br /&gt;
This means that in general you want to do either of these plans: &lt;br /&gt;
&lt;br /&gt;
* Fatalist route: Find a place from where you can trash so many of enemy tanks that it will actually affect the game. Difficult to achieve at close range, considering they will all fire back at you once you start, so maybe look for a long range spot with good overwatch potential (you can snipe multiple tanks due to the ability to guide many missiles). Try to deal as much damage as fast as possible and then leave the carrier to avoid wasting time (or throw yourself onto the enemy so that they at least waste a shot on you and die to a teammate)&lt;br /&gt;
* Survivalist route: Fight for a capture point, capture it by slamming enemy tanks into their face, start the rearm on capture point then fire the last missiles off and run away before someone came back and torched you, proceed to destroy every aircraft that enemy team ace will spam out to try and completely wipe out your team and try to spam air attacks of your own until enemy folds and starts spamming SPAA. If someone comes after you, feel free to destroy them, but never fire 8th missile outside of a cap and try to stay close to your allies, at least initially.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause&lt;br /&gt;
* Laser-guided missiles can be launched and controlled all at once to overwhelm APS or smart opponents&lt;br /&gt;
** Missiles aren't affected by infrared APS such as on [[T-90A]], [[M1A1 HC]] or [[AMX-30B2 BRENUS]]&lt;br /&gt;
* Unlike the Starstreak of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets&lt;br /&gt;
* Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass which allows them to overpressure nearly anything through the weak spots, extremely lethal against NATO tank hull roof&lt;br /&gt;
* Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping&lt;br /&gt;
* Lower profile than the American [[XM1069]], especially with the radar folded down and missile launchers can elevate higher than the ones on the American XM1069 due to a lack of autocannon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Really fragile, can be blown up by hitting the ammo rack, hull can be penetrated by autocannons and high-calibre machine guns&lt;br /&gt;
* Only 8 missiles with no partial reload. In AB, the {{PAGENAME}} will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, otherwise {{PAGENAME}} can rearm on a capture point at any time, which takes about 30 seconds. Even after rearming, if all missiles were spent the carrier must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time, particularly if you trigger the long reload in AB before short one &lt;br /&gt;
* Due to a lack of the 25 mm gun found on the American XM1069, the Canadian ADATS is also incapable of self-defense during rearm once empty and is less flexible overall&lt;br /&gt;
* Missiles are not as effective against ERA tanks, which ADATS will have to constantly face, so if the operator does not aim perfectly and relies on brute force, they will only realistically take out 4 tanks instead of 8&lt;br /&gt;
* Long antennas might give out your position in RB/SB&lt;br /&gt;
* Just -4 degrees of launcher depression&lt;br /&gt;
* Smoke launchers are mounted on the front of the vehicle - hull must face the direction of smokescreen deployment, no ESS&lt;br /&gt;
* The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility&lt;br /&gt;
* Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit&lt;br /&gt;
* Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. This can be good (protects the carrier) or bad (wastes already limited ammunition). When ADATS is locked onto an aircraft, the missiles will try to ignore the ongoing traffic, which can also be good (less ammunition wasted) or bad (carrier might trade or just straight up lose the duel).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ADATS (M113) was a Canadian-operated anti-aircraft and anti-tank missile carrier system, designed to engage both ground and air targets. Developed in the early 1970s by Oerlikon-Buhrle (now part of Rheinmetall), the AA system failed to see service with the countries it was intended for, namely the United States. However, the Canadian Armed Forces procured 36 ADATs vehicles based on the M113 chassis, which served with the Canadian army as anti-aircraft systems until their withdrawal in 2007.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
In the early 1970s, Oerlikon-Buhrle began the process of developing a new vehicle, designed for both anti-tank and anti-aircraft defence. This vehicle would later become the ADATs. In 1979, Martin-Marietta joined the design process. The vehicle was designed to compete in the FAAD (Forward Area Air Defence) competition for the US Department of Defence, which wished to replace its interim [[M163]]/M167 Vulcan Anti-Aircraft guns and the MIM-72 Corporal anti-aircraft systems. The ADATS ended up winning the competition, beating out competitors including the Franco-German-designed Roland.&lt;br /&gt;
&lt;br /&gt;
However, the ADATs encountered a number of critical issues with its operability. Namely, it had an extremely high mechanical failure rate resulting in a very low operational readiness. And, in 1990, the Cold War ended; that was the final straw for the ADATS. As a result, the US DoD cancelled the ADATS program, after almost five billion dollars of funding. Despite this, the Canadian government ordered the ADATS for their Low Level Air Defence (LLAD) program, spending 1.09 billion dollars to purchase 36 ADATS vehicles along with the necessary equipment.&lt;br /&gt;
&lt;br /&gt;
The ADATS was highly unique in that it was designed for both anti-air and anti-ground defence. Based on the M113 APC chassis, the weapon system was composed of eight ADATS missiles, along with a search radar and laser missile director. The Canadian version was not fitted with the M242 Bushmaster cannon fitted to American ADATS SPAAs. The missiles themselves were laser-guided, and had a combined HEAT/HE-Frag warhead capable of penetrating 900 mm of armour. This system enabled the ADATS to destroy both tanks and helicopters from a maximum range of 10 km, or 7 km altitude.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
The ADATS entered service with the Canadian Armed Forces in 1989, and was built by Oerlikon Aerospace, based in Quebec. The ADATS was deployed by the Canadian Armed Forces during the Gulf War. However, it never actually saw combat, and never fired a shot in anger. The ADATS was unusually expensive for an anti-aircraft vehicle, due to its large design and development costs and small order in terms of vehicles. As a result, the Canadian Armed Forces announced that they would retire the ADATS in 2006. By 2007, all ADATS vehicles had been withdrawn from Canadian service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_adats_m113a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[XM1069]]&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[Skink]]&lt;br /&gt;
* [[Leopard 2A4M|Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Military Today. (2006). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;http://www.military-today.com/missiles/adats.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;https://fas.org/man/dod-101/sys/land/adats.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C2A1&amp;diff=190920</id>
		<title>C2A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C2A1&amp;diff=190920"/>
				<updated>2024-08-12T18:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added Leopard 2A4M CAN to the list of other Canadian Ground vehicle present in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_leopard_c2_mexas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|C2A1 WebsiteImage 1.jpg}}&lt;br /&gt;
|market=items_Leopard C2A1 MEXAS (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Leopard C2A1 MEXAS''' is a Canadian heavy modification of the Leopard 1A3, which is the fourth variant of the [[Leopard 1 (Family)|Leopard 1 main battle tank family]]. In the late 1970s, Canada purchased 127 units of the Leopard 1A3 variant. In order to lengthen their service lives, around 114 units of Leopard C1 were upgraded to the Leopard C2 standard in 2000. The Canadian Leopard C2 was an improved Leopard C1 (Leopard 1A3) with a [[Leopard 1A5]] turret purchased from the German Ministry of Defence. The turret features an updated and improved fully stabilized 105 mm Royal Ordnance L7A3 tank gun. This tank gun can fire effectively when the tank is moving and is capable of using all NATO 105 mm tank ammunition. Thermal imaging equipment and a new computerized fire control system are standard on the Leopard C2A1. It was deployed during the Afghanistan War by the Canadian Army. There were intentions to replace these tanks with Stryker Mobile Gun Systems, but they were never carried out. Since the Leopard C2s are about 40 years old, maintenance is getting increasingly challenging. They were in service until 2015 when they were replaced by the more modern Leopard 2A4 and Leopard 2A6 variants. In general, the Leopard C2 has better armour protection than the Leopard C1. It includes NBC protection and automatic fire suppression equipment. In 2006, MEXAS add-on heavy composite armour kits were installed on them before being shipped to Afghanistan. This armour proved itself to be extremely resistant against rocket-propelled grenades (RPGs) and improvised explosive devices (IEDs).&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R. event]], the Leopard C2A1 MEXAS is a heavily modified Leopard 1A3 that is almost a unique variant in its own way. The Leopard C2A1, a hybrid between the Leopard 1A3 and the Leopard 1A5, is an attempt by the Canadian Army to extend the service life of its armoured units. MEXAS add-on heavy composite armour kits were developed primarily to counter small anti-tank weapons commonly utilized in Middle Eastern urban warfare, particularly rocket-propelled grenades (RPGs) and improvised explosive devices (IEDs). However, keep in mind that the MEXAS add-on heavy composite armour is only effective against high explosive anti-tank (HEAT) ammunition and is only marginally effective against the standard armour-piercing fin-stabilised discarding-sabot (APFSDS) ammunition used by most tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The C2A1 lacks significantly in armour compared to its peers at the same BR. While it has an additional composite screen added to its entire front and sides, designed to protect it from HEAT rounds, the results are lacklustre and unreliable. Still, it does protect against the standard 20 mm autocannon found on IFVs, but its armour can be reliably penetrated by any modern APDS and APFSDS ammunition. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, turret ring)&lt;br /&gt;
* Composite screen (add-on armour on the hull and the turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70 mm (60°) ''Upper Glacis'' &amp;lt;br&amp;gt; 50 mm (50°) ''Lower Glacis'' || 35 mm (39-41°) ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 25 mm (14°) ''Upper Glacis'' &amp;lt;br&amp;gt; 25 mm (49°) ''Lower Glacis''|| 30 mm ''Front'' &amp;lt;br&amp;gt; 15 mm (7°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 65 mm ''Turret front'' &amp;lt;br&amp;gt; 45-200 mm (0-67°) ''Gun mantlet'' || 37-45 mm ''Left Side'' &amp;lt;br&amp;gt; 40-43 mm ''Right Side'' || 25-52 mm || 20-35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 20 mm thick.&lt;br /&gt;
* Storage boxes at the back of the turret are 5 mm thick.&lt;br /&gt;
* Additional armour covers the hull and the turret:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite screens !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || Up to 200 mm ''Upper Glacis'' &amp;lt;br&amp;gt; Up to 200 mm ''Lower Glacis'' || Up to 320 mm ''Top'' &amp;lt;br&amp;gt; Up to 150 mm ''Bottom''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || Up to 450 mm ''Gun mantlet'' || Up to 320 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,286|rbMinHp=734}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L7A3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L7A3 (105 mm)|105 mm L7A3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L7A3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_I.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard I]] (identical layout)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 55&amp;amp;nbsp;''(+0)'' || 54&amp;amp;nbsp;''(+1)'' || 15&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+43)'' || 1&amp;amp;nbsp;''(+54)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks 4 and 5 are first stage ammo racks. They total 14 shells and get filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.&lt;br /&gt;
* To go into battle with the frontal ammo racks empty, pack 15&amp;amp;nbsp;''(+40)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|C6 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[C6 (7.62 mm)|7.62 mm C6]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,600 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 600 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly gun with excellent APFSDS rounds (408 mm penetration at 10 m, 1,455 m/s), as well as good ammo options available (HEAT, HESH rounds)&lt;br /&gt;
* Adequate gun depression/elevation angles (+20°/-9°), so good at fighting uphill and downhill&lt;br /&gt;
* Effective two axis stabilization&lt;br /&gt;
* Effective zoom values (4x-12x) to look for targets and place accurate shots&lt;br /&gt;
* The extra composite screens work as a spaced armour and are an effective protection against HEAT in some parts&lt;br /&gt;
* Good reverse speed (25 km/h) to get out of sticky situations&lt;br /&gt;
* Access to a laser range finder for quick and accurate ranging&lt;br /&gt;
* Access to thermal imaging to spot targets in bad conditions (only 1st gen though, 800 x 600 resolution)&lt;br /&gt;
* Can produce a favourable German line-up alongside the [[Leopard A1A1 (L/44)]], Leopard A1A1, Radkampfwgen 90 etc.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour will not protect you against most APFSDS rounds nor chemical rounds, especially to the front&lt;br /&gt;
* Roof-mounted MG are in rifle-calibres, and can not cause sufficient damage against most encountered enemies&lt;br /&gt;
* Heavier weight than the standard Leopard 1 due to extra screen armour affects acceleration, handling, and turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1999, the Canadian Armed Forces sought to upgrade their arsenal of 66 Leopard C1s which were purchased from West Germany in June 1977. The tanks underwent refurbishment that equipped the tanks with a new turret, gunsight, and hydraulic systems for better long-distance movement. In the year 2006, the C2A1s saw action when a 15 tank squadron from the Lord Strathcona's Horse (Royal Canadians) was deployed to Afghanistan to support the peacekeeping effort started by the United States and other countries, which included Canada, following the September 11th terrorist attacks in New York. While in Afghanistan the squadron's C2A1's received further modification to accommodate the fighting situation. The modifications were new mine-resistant armour on the bottom of the hull to combat IEDs and anti-tank mines prevalent in the area. For the comfort of the crew, a new cooling system and thermal covers were added to the C2s serving in Afghanistan. The C2's were recalled in 2011 when Canada concluded all combat operations in Afghanistan. Canada replaced its fleet of C2A1s with new Leopard 2s in 2017.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_c2_mexas Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HevEKURFzX8|'''Leopard {{PAGENAME}} Mexas - Not Always Sorry''' - ''JustinPlaysYT''|V84EpiHPv7c|'''Should You Grind the Leopard {{PAGENAME}} Mexas? Review/Buyer's Guide''' - ''theScottishKoala''|c74Po7fHfL4|'''{{PAGENAME}} Tank Review - Keep Or Sell?''' - ''Napalmratte''|bPqFZ9vpmu8|'''Leopard {{PAGENAME}} MEXAS''' - ''ConeOfArc''|zTm-671gNNY|'''Should You Grind The {{PAGENAME}} MEXAS?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[Skink]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
* [[Leopard 2A4M|Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6813/current|[Devblog] Operation S.U.M.M.E.R. Leopard C2A1 MEXAS]]&lt;br /&gt;
* [https://tanknutdave.com/canadian-leopard-c2-tank/ &amp;lt;nowiki&amp;gt;[Tank Nut Dave]&amp;lt;/nowiki&amp;gt; The Canadian Leopard C2 Tank]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer KMW}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=QF_3.7_Ram&amp;diff=190919</id>
		<title>QF 3.7 Ram</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=QF_3.7_Ram&amp;diff=190919"/>
				<updated>2024-08-12T18:04:26Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added Leopard 2A4M CAN to the list of other Canadian Ground vehicle present in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_ram_90mm_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=QF 3.7 Ram (Britain)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' '''({{Specs|pseudonym}})''' is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] in the [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T.]] event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon. Serving as a British counterpart of the German [[VFW]]; the two can lethally face each other in the battlefield.&lt;br /&gt;
&lt;br /&gt;
A highly mobile platform; with a hard-hitting gun, good crew count, great reload rate, and all the intentions to dispatch enemy armour. What else could a veteran British tank commander ask for?&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} possesses light armour in the upper area of the turret (19.5 mm thickness), that might only cover your crew for small-calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
Lying hidden in the back of the turret, it's heavy 94 mm cannon is protected by 20 mm of structural steel located lower the cannon gun. Inside it the vertical aim drive is located. If a shot goes through and detonates inside this boxy structure, it will cause damage to your crew and the vertical aiming drive. This is the most common damage the {{PAGENAME}} will get, as the enemy often shoots at the area below the 94 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The thicker part of the armour is located in the cannon structure, visible in the centre of the turret (60 mm thickness). But due to the structural steel armour type, its armour remains insignificant for the heavy shells it can face, making cannon breech damage a routine situation as shells with explosive filler detonate within the structure&lt;br /&gt;
&lt;br /&gt;
More armour is located in the lower central area of the transmission. There, the transmission mounting provides 50.8 mm of armour thickness, thick enough that it is possible to stop awkwardly angled shots or HE shots, but won't save you from a frontal encounter. Damages through here also will damage the transmission module.&lt;br /&gt;
&lt;br /&gt;
[[File:Side view RAM ARMOR.jpg|thumb|Cannon structure armour]]&lt;br /&gt;
&lt;br /&gt;
Due to the {{PAGENAME}}'s provided armour, any cannon shell sent its way can completely cripple your ability to retaliate. However, the {{PAGENAME}}'s crew helps provide a factor in the vehicle's survivability on the battlefield.&lt;br /&gt;
&lt;br /&gt;
The best way to utilize the armour to protect the crew is to aim the gun from the front, as it provides cover to both loaders in the back. However, avoid getting hit once as the proximity of the crew members, modules, and ammo racks within each other on the {{PAGENAME}} means a single hit has a chance of crippling the vehicle's performance enough for follow-up shots to finish the {{PAGENAME}} off.&lt;br /&gt;
&lt;br /&gt;
;The crew&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is managed by a 6 man crew.&lt;br /&gt;
&lt;br /&gt;
* 1 Gunner&lt;br /&gt;
* 1 Loader&lt;br /&gt;
* 2 Machine gunners&lt;br /&gt;
* 1 Commander&lt;br /&gt;
* 1 Driver&lt;br /&gt;
&lt;br /&gt;
The driver and a machine gunner remain in the safest spot within the vehicle chassis. The gunner it well placed but often gets knocked out. High crew skills are a must to ensure a higher chance of resisting explosive effects or shrapnel while performing gun reloads and field repairs even faster to fight back against the opponents.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 19.05 mm ''Upper Part'' &amp;lt;br&amp;gt; 50.8 mm ''Lower Glacis'' || 19.05 mm ''Top'' &amp;lt;br&amp;gt; 38.1 mm ''Bottom'' || 19.05 mm ''Upper'' &amp;lt;br&amp;gt; 38 - 38.1 mm ''Lower'' || 19.05 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 19.05 mm ''Gun Shield''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks - 20 mm&lt;br /&gt;
* Suspension - 15 mm&lt;br /&gt;
* The driver's viewport is completely open, meaning there is no armour protecting him from shrapnel or machine gun fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354}}&lt;br /&gt;
&lt;br /&gt;
Mobility is decent for a self-propelled gun with such a gun, thanks to its light armour. 43 km/h in AB, 40 km/h in RB/SB.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is able to reach its maximum speed of 40 km/h (RB) in off-road terrain quite easily. Not enough to do a flanking manoeuvre, but enough to get a good sniping location or position early in the match. Its reverse speed is quite poor, 5.7 km/h in AB and 5.2 km/h in RB/SB. However, this is enough for retreating from a sniping position effectively. Close quarters should be avoided as it would just make the {{PAGENAME}} quickly spotted and flanked by enemy forces.&lt;br /&gt;
&lt;br /&gt;
Mobility represents an important part of the playstyle. It will allow to multiply the horizontal targeting speed and often saving the tank from destruction. Commanders should keep this in mind when targeting a close threat. If possible, turn the hull with the gun. This will not only increase the possibilities of shooting first but also allows to cover the crew with the frontal armour. In case the enemy achieves a fire solution first he might shoot in the wrong spot and the {{PAGENAME}} can return fire.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|OQF Mk.II (94 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[OQF Mk.II (94 mm)|94 mm OQF Mk.II]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A ||9.7||13.4||16.3||18.0||19.2|| rowspan=&amp;quot;2&amp;quot; |7.8|| rowspan=&amp;quot;2&amp;quot; |7.4|| rowspan=&amp;quot;2&amp;quot; |6.3|| rowspan=&amp;quot;2&amp;quot; |6.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|6.5||7.7||9.4||10.3||11.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 94 mm OQF Mk.II cannon provides very lethal penetration for all the enemy it faces. It's different from any other cannon in the British tree until battle rating 5.0, as this cannon holds a lower muzzle velocity than your usual 17-pdr gun. Therefore some practice should be made to familiarize with the new cannon ballistics. The reload rate is astoundingly good (Similar to the amazing [[Avenger]]). Often groups of enemies will underestimate the QF 3.7 Ram, just to face its already reloaded gun. This quick reload is highly useful on close city maps and then during long-distance sniping duels.&lt;br /&gt;
&lt;br /&gt;
Beware, due to the high calibre of the shell, volumetric corrections should be considered before shooting. The wrong calculations could lead to the shell impacting the gun barrel or any protruding object which is not the targeted armour plate. Jeopardizing the whole vehicle integrity with a single failed shot!&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The more useful shot undoubtedly is the APCBC Shot Mk.1. The HE shell might not be needed for the majority of the encounters. Since the {{PAGENAME}} relies on frontal or flank engagements, none in which the HE can be applied effectively. The HE shell is somewhat useful for uncommon light vehicles or if any tank commander endeavours into anti-aircraft duties. (not an easy task since it requires direct hits to high-speed moving aircraft, with a slow vertical turret rotation)&lt;br /&gt;
&lt;br /&gt;
{{:OQF Mk.II (94 mm)/Ammunition|Shot Mk.1, Shell Mk.1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.75''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || 34&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+21)'' || 12&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+43)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modelled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Right side empty of ammo: 23&amp;amp;nbsp;''(+21)'' shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Realistic/Simulator battles, one of the best approaches is the sniping role as the 44 shells available are sufficient for prolonged sniper duties. Quickly find an appropriate spot at the beginning of the match. The vehicle is tall and the gun depression is only of -5° so keep that in mind when positioning. Covering the allies flanks, long roads, taking down enemy snipers, or keeping the enemy from capturing a point shall be your duty. This tactic can be more successful with camouflage on the frontal armour. Concealing the QF Ram in the woods as well as hiding the exposed loaders in the back from easy picking.&lt;br /&gt;
&lt;br /&gt;
A good tactic is to wait enemies expose their sides, Tiger and Panther tanks don't have the armour to resist the hit of the 94 mm cannon, so one-shot will usually be enough (lethal spalling effect). The same can be said of Soviet vehicles, but often their frontal/side armour tends to ricochet rounds (due to slopeness), it's recommended to aim at the low side for soviet heavy tanks. As enemies pass by, wait for the right moment to shoot, but make sure to correctly range the targets and lead the gun to land the first shot.&lt;br /&gt;
&lt;br /&gt;
Shooting the enemies frontal armour is possible but the risk of shots bouncing off is still high, despite the gun's penetration capabilities. This will also expose Ram's position, which will lead enemies to pour down machine-gun fire, artillery, and aerial strikes to suppress and eliminate the {{PAGENAME}}. Engaging the enemy's frontal armour should be actively executed on close-distance maps. There the gun penetration remains extremely high, and the damage will be significant.&lt;br /&gt;
&lt;br /&gt;
Aircraft are an extraordinary threat of the QF Ram due to their machine-guns and cannons which can easily destroy it in seconds. It is best to when possible request allied anti-aircraft protection and attempt to conceal the vehicle from aircraft as staying out in the open significantly shortens the vehicle's lifespan.&lt;br /&gt;
&lt;br /&gt;
=== Close-quarter battles ===&lt;br /&gt;
This Brawling playstyle represents all or nothing with the QF Ram. The commanders will need to perform linear ambush tactics and wait by corners; this will lead to an enfilading fire where the quick reloading gun must be used. The Ram needs to always be on the move and ready to reposition once actions are ceased. It won't take long since short-ranged artillery strikes or &amp;quot;revenge planes&amp;quot; start coming. The tank commanders must find a good operational zone that enables the QF Ram to defend and support the team's frontal offensive. The team provides the armour, the QF Ram provides the gun.&lt;br /&gt;
&lt;br /&gt;
Once this operational zone is chosen, the Ram should creep around always near or undercover. Use the loud engine sounds to anticipate a threat. Staying close or behind allies also helps to survive during these encounters. A good operational zone for the Ram is over flat terrain; due to the gun's poor depression. Staying behind destroyed tanks, rocks, bushes, or trees as multidirectional cover. Also solid tall covers to masks your shots against enemy aircraft; because of this, some enclosed or semi-urban spaces are valuable. If possible, draw some distance from the targets. Linear engagements where the Ram can shoot first are adequate, especially on long continuous streets or city accesses.&lt;br /&gt;
&lt;br /&gt;
Multidirectional open spaces (city crossroads or map centres) are the tomb of the Ram. The crew can receive machine-gun fire from any angle and likely, the enemy will out-flank the {{PAGENAME}}. The turret targeting speed is decent but not even close to medium tanks or light tanks typically eager to flank the QF Ram.&lt;br /&gt;
&lt;br /&gt;
=== Arcade battles ===&lt;br /&gt;
Arcade battles are ill-advised for this vehicle's survival. The ability of the enemy to locate the highly vulnerable QF Ram means danger. Often planes and artillery will be enough to destroy it; this becomes evident on open-field maps. Tanks become a harder target to hit and you lose the tactical advantage of stealth. The recommended maps for the QF Ram on arcade are the smallest city maps or very distant maps with a confident solid cover. Beware of enemy artillery and planes!&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 94 mm gun capable of frontally penetrating most enemies it faces&lt;br /&gt;
* Gun can traverse a full 360° with +80° of elevation&lt;br /&gt;
* High gun's calibre provides immense spalling damage; unlike British APDS&lt;br /&gt;
* Decent survivability due to 6 crew members, the 2 members inside the tank being the most covered&lt;br /&gt;
* Large size and thin armour might allow shells to pass through without much damage; even some APHE&lt;br /&gt;
* Good mobility and fast horizontal gun traverse allows some aggressive-defensive playstyle in close quarters&lt;br /&gt;
* Not a common vehicle, might confuse the more inexperienced players to the point they may not know where to shoot&lt;br /&gt;
* Amazing reload speed, even more, when the crew is trained or aced&lt;br /&gt;
* Good top speed and decent reverse for a heavy gun platform; and British standards&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has no timed fuse shells for aircraft, unlike its German counterparts; poor to none AA potential&lt;br /&gt;
* Weak armour and exposed crew; any kind of auto-cannon, heavy machine gun or plane can shred it from any angle&lt;br /&gt;
* Longer reload compared to its German counterpart, the [[VFW]]&lt;br /&gt;
* Poor gun depression of -5°; an unlike trait of British tanks&lt;br /&gt;
* Lower muzzle velocity than the usual 17pdr, learning and quick correction is needed&lt;br /&gt;
* Ammo racks on the sides, experienced players will fire there with any kind of shell; even HE is fatal&lt;br /&gt;
* Artillery can often knock out several crew members at once, even from a distance&lt;br /&gt;
* Has hull break, like most open-top vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
[[File:QF 3.7 Ram.jpg|thumb|The prototype vehicle.]]&lt;br /&gt;
In 1941, General Frederick 'Frank' Worthington, founder of the Canadian Armoured Corps, proposed that a 3.7-inch (94 mm) anti-aircraft gun be mounted on a Ram chassis to act as a dual purpose anti-aircraft and anti-tank vehicle. The 3.7-inch (94 mm) Ordnance Quick Firing (OQF) MK II was used because it was the primary British heavy AA gun during World War II. The vehicle designed mounted the OQF Mk II on the Ram hull (a Canadian tank based on the M3 Lee's hull).&lt;br /&gt;
&lt;br /&gt;
The main gun was mounted on a pedestal in the center of the hull platform giving it a very high silhouette, and it had a gun shield to protect against ground based fire. During testing it was proven that the vehicle was satisfactory for neither the anti-aircraft nor anti-tank roles. Only one prototype was built and tested.&lt;br /&gt;
&lt;br /&gt;
Due to the failure of the program, it would lead to the development of a new Ram-based anti-aircraft vehicle in 1943 which would come to be known as the 20mm Quad AA tank, Skink - the Skink was based on the hull of the Grizzly, a Canadian version of the M4A1 Sherman.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_ram_90mm_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
reference to the series of the vehicles;&lt;br /&gt;
links to approximate analogues of other nations and research trees. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other Canadian ground vehicles present in the game:'''&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
* [[Skink]]&lt;br /&gt;
* [[Leopard 2A4M|Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- Paste links to sources and external resources, such as:&lt;br /&gt;
* topic on the official game forum;&lt;br /&gt;
* other literature. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:QF_3.7-inch_AA_gun|[Wikipedia] QF 3.7-inch AA gun]]&lt;br /&gt;
* [https://www.armedconflicts.com/CAN-RAM-AA-3-7-inch-t81956 CAN-RAM AA 3,7 Inch &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;Armedconflicts.com Website&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Chamberlain, P., &amp;amp;amp; Ellis, C. (2002). ''British and American tanks of World War Two: The complete illustrated history of British, American and Commonwealth tanks'', 1939-1945. London: Cassell.&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A5&amp;diff=190918</id>
		<title>M4A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A5&amp;diff=190918"/>
				<updated>2024-08-12T18:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added Leopard 2A4M CAN to the list of other Canadian Ground vehicle present in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses of the designation&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m4a5_ram_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Ram II*''' Tank was a Canadian cruiser tank developed during the Second World War. It was based on the chassis of the American M3 Medium tank, but with a new turret that could mount the British 6-pounder gun. The Ram II was designed to replace the Valentine infantry tank, which was considered inadequate for Canadian needs. The first prototype was completed in November 1941, and serial production began shortly after. However, the Ram II was never used in combat as a gun tank, because it was inferior to the American M4 Sherman in terms of armament and protection. The Ram II was only used for training purposes in Britain until mid-1944, and some of its chassis were converted into other roles, such as flamethrower tanks, observation posts and armoured personnel carriers.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]]. The M4A5 is quite a hybrid of traits from the British and American ground forces trees. The Ram is made up of the transmission, suspension, and engine from the American M3 Lee, the turret platform of an M4 Sherman, and the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] gun. Thus, in its place in Rank 2, the play style is akin to the M3 Lee's mobility with the power of a turreted tank. It should then be played like any standard American medium tank, with extra caution on the weak points presented on the front armour right next to the front machine gun turret.&lt;br /&gt;
&lt;br /&gt;
;US Designation*&lt;br /&gt;
&lt;br /&gt;
The '''Ram II''' was a Canadian tank that was based on the American M3 Medium Tank chassis. The US Army identified it as the '''M4A5''', but it was not a M4 Sherman variant. They used a system to name tanks by engine and hull. The '''Ram II''' had the same engine (A1/A4) and cast hull (A1), so it got the next available M4 number: '''M4A5'''. However, this designation was not widely used and the tank was usually referred to as the '''Ram II''' or simply the '''Ram'''.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour (Machine gun turret, Transmission, Lower side hull, Rear engine, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 88.9 mm (26-66°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-58°) ''Lower glacis'' &amp;lt;br&amp;gt; 50.8 mm (12-87°) ''Driver's port'' || 63.5 mm (0-67°) ''Upper'' &amp;lt;br&amp;gt; 38.1 mm ''Lower'' || 38.1 mm (0-64°) ''Top'' &amp;lt;br. 38.1 mm (0-52°) || 38.1 mm &amp;lt;br&amp;gt; 25.4 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 60.325 mm (22-26°) ''Turret front'' &amp;lt;br&amp;gt; 69.85 (0-71°) + 38.1 mm ''Gun shield'' &amp;lt;br&amp;gt; 44.45 + 63.5 mm''Gun mantlet'' || 69.85 - 76.2 mm (0-70°) || 69.85 mm (0-58°) || 38.1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Machine gun turret || 63.5 + 50.8 mm || 63.5 mm || 63.5 mm || 50.8 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 22.2 + 50.8 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 17 mm thick.&lt;br /&gt;
* 8 mm RHA plate separating the engine and crew compartment.&lt;br /&gt;
* Only the upper hull sides are 63.5 mm thick, the lower part is still only 38.1 mm&lt;br /&gt;
* Armour protecting the transmission is only 50.8 mm thick&lt;br /&gt;
* Most ammo racks are located below the turret and underneath the upper hull where it's only protected by 38.1 mm unangled armour&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|6pdr OQF Mk.III (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[6pdr OQF Mk.III (57 mm)|57 mm 6pdr OQF Mk.III]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 19.04 || 26.35 || 32.00 || 35.39 || 37.65 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.90 || 14.00 || 17.00 || 18.80 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:6pdr OQF Mk.III (57 mm)/Ammunition|Shot Mk.5, Shot Mk.5 HV, Shot Mk.8, Shot Mk.9, Shell Mk.10}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.14''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''92''' || 83&amp;amp;nbsp;''(+9)''|| 74&amp;amp;nbsp;''(+18)'' || 62&amp;amp;nbsp;''(+30)'' || 46&amp;amp;nbsp;''(+46)'' || 33&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+91)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret clear: 74&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,500 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 1,500 (250) || 500 || -8°/+60° || -120°/+50°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4A5 Ram II is a tank that can hold its own. It is a highly mobile tank that can conquer the toughest of terrain, with a top speed of up to 40 km/h in Realistic battles and up to 44 km/h in Arcade battles. It also has great frontal and turret armour, when angled it can bounce rounds.&lt;br /&gt;
&lt;br /&gt;
However, the one weakness is the side armour past the turret ring and towards the engine, which is only 50 mm thick. Behind this armour, the crew, engine and access to the ammo racks are located. A single hit with an APCBC or High Explosive round will blow the poor tank up like a firework. To get the best from this, charge into battle and find cover when the enemy starts to flank you. Stay behind cover, only exposing the sides of the tank when your teammates are with you and can handle any flanking tanks which may try to flank and knock you out. The Ram II can deter enemy planes, its Browning 7.62 mm machine gun with its high firing arcs can shoot down planes that try to dive bomb you in battle.&lt;br /&gt;
&lt;br /&gt;
The Shot Mk. 9 is the round that should be used as main ammunition, it provides good penetration, allowing for the toughest and scariest tanks on the battlefield to be knocked out with well-placed shots to their weak spots.&lt;br /&gt;
&lt;br /&gt;
The M4A5 Ram II has two main playstyles:&lt;br /&gt;
&lt;br /&gt;
* Offensive - Head towards the cap zone as fast possible, fire around every four seconds this is able to scare the enemy tankers away. However, if you encounter a heavy tank such as KV-1 – stop, aim for the lower turret, cannon and turret ring and knock that tank out before you proceed or detrack it and shoot its cannon, disabling its firing capability allowing your team mates behind you to finish it off.&lt;br /&gt;
&lt;br /&gt;
Then once in the point and it has been capped, head out and flank the rear of the enemy team. The M4A5's Shot Mk.9 can handle any threats which can be encountered. However, do not let the enemy tankers flank you and shoot you in your rear or side, this will knock you out.&lt;br /&gt;
&lt;br /&gt;
* Defensive - The M4A5 Ram II provides great frontal protection, keep the front angled and pointed towards the enemy with the rear and sides protected by rocks, remains of tanks, and objects. Or use the tow hook and tow some knocked out tanks to provide your sides and rear with extra protection. Then once the enemy tanks have been knocked out move out and stay with your team mates or bunker down at a strategic point and set an ambush up.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great balance of armour, speed and firepower: relatively easy to play&lt;br /&gt;
* Extremely good at taking hits with 5 crew members, similar playstyle to M4A3E2 Jumbo&lt;br /&gt;
* Fast firing, punchy 57 mm main gun that can handle most foe it encounters (4 second reload when aced)&lt;br /&gt;
* Main gun is semi-stabilized&lt;br /&gt;
* Small profile for a medium tank&lt;br /&gt;
* Access to engine-generated smoke&lt;br /&gt;
* highly mobile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While the sloped frontal armour is adequate, there are several weak spots on the hull and the turret&lt;br /&gt;
* 57 mm gun lacks explosive filler and might require follow-up shots&lt;br /&gt;
* Slow reverse speed and acceleration&lt;br /&gt;
* Very cramped turret, a single shot will likely disable all 3 crew members&lt;br /&gt;
* No standard .50 calibre machine gun, only rifle calibre MGs are available&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The aftermath of the Battle of France left the British military decimated as most of their equipment had to be left behind in their withdrawal at Dunkirk. Desperate for military equipment, particularly tanks, they requested from the U.S. to help produce the necessary vehicles to supplement the armoured forces. Canada further assisted the British with armoured vehicle production. The Canadian Pacific Railway's Angus Shops were contracted to build 300 [[Valentine Mk I|Valentine tanks]] for the British, and later Canada themselves ordered 488 Valentines to build up their own tank forces. The Canadians realized that, in addition to the Valentines, they needed a cruiser tank to attack and exploit breakthroughs. Complications between adapting British designs to North American standards and the difference in material quality caused the Canadians to seek an American-derived cruiser tank rather than a British design.&lt;br /&gt;
&lt;br /&gt;
The current standard U.S. tank at the time was the interim design [[M3 Lee|M3 Lee]]. With the 75 mm gun on a sponson rather than its own turret, the M3 Medium tank currently wasn't a suitable candidate as the standard cruiser tank. In 1941, the Canadian Interdepartmental Tank Committee decided to use the M3 chassis as a foundation for a new and better, locally-produced design. The British took interest on this redesigning of the M3 Medium tank and sent a tank expert, L.E.Carr, to assist in the designing of the hull and turret. The hull itself was to be cast and the turret was designed around the expectations to mount the [[Ordnance QF 6-pounder Mk.V (57 mm)|6-pounder]] or the 75 mm gun. The name for the design was the Ram, while the US would designate the Canadian models as the M4A5.&lt;br /&gt;
&lt;br /&gt;
Throughout the Ram's designing and testing, the Canadians ran into problems due to their inexperience in tank design as well as lacking the production lines suitable for the production of tank parts. Since the tank was derived from the M3, the production line required parts such as the transmission and engine that were being built in the USA, but which were required for US tank production, resulting in little surplus for Canadian use. The United States assisted in the production of the Ram by producing the pilot models and the Canadian Tank Arsenal was to be built by Montreal Locomotive Works, themselves a subsidiary of the American Locomotive Company who had experience building M3 tanks for the Americans.&lt;br /&gt;
&lt;br /&gt;
The first prototype was produced in June 1941 and featured a full 360 degree traversable turret with a cast steel body, featuring the same powertrain and engine as the M3 it was derived from. The Ram was also adapted for British specifications with adaption to a right-hand drive and weaponry. Overall the Ram was also shorter than the M3. It also featured side doors and a machine gun turret on the front, but these were removed in later versions. Production for the Ram started in November. Though intended to be fitted with the 6-pounder, the first 50 Rams produced used a 2-pounder due to lack of guns or mounts available for the Canadians. These were labelled Ram Mk.I. By February 1942, the Ram design switched back to the 6-pounder, which was designated the Ram Mk.II, production of which continued until July 1943. During that time span, about 2,032 Rams and its variants were produced.&lt;br /&gt;
&lt;br /&gt;
===Combat history===&lt;br /&gt;
Unfortunately, by the time the Ram became battle-worthy for the front-lines, the Americans had started their mass-production of the [[M4|M4 Shermans]]. The M4 Sherman was by all means similar in automotive performance, but benefited by the mass-production of the American automotive industry. The Ram was designed primarily to give the M3 Medium a turret, and the arrival of the M4 made the design redundant, and obsolete. In March 1942, the Canadian government made the decision to switch all production lines to produce the [[M4A1|M4A1]], with the Ram production only continuing until the proper machinery was ready. The Ram never saw combat usage and was only used as a training vehicle in Britain until mid-1944.&lt;br /&gt;
&lt;br /&gt;
The Ram never saw combat as a tank, but variants of it did. Many Ram tanks were converted into armoured personnel carriers known as the Kangaroo, flamethrower vehicles known as the Badger, artillery observation vehicles, ammunition carriers, armoured recovery vehicles, and anti-tank gun tractor. Its most combat-oriented variant was the Sexton self-propelled gun with the 25-pounder howitzer developed to support the infantry, though the Sexton was also produced by the chassis from the Grizzly design.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Netherlands were free to take possession of any Ram tanks in army dumps on their territory. The Dutch used these tanks to equip their first tank units, the 1st and 2nd Tank Battalions. The Rams were in a poor state from low maintenance and disuse so they received additional Rams from Britain in slightly better conditions in 1947. By 1950, most of the Rams were broken down and only 50 were available for use between the two battalions. They were all replaced, along with Shermans in their inventory, by the [[Centurion Mk 3|Centurion]] tank in 1952. The Ram's only usage past that was as static pillboxes on the IJssel line facing the Soviets in the Cold War.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Ram, unfortunately, went down in history as one of Canada's war design failures, with the M4 Sherman being produced in parallel by the U.S. overtaking it. It is also a testament to the disparity in the industrial base between the two countries. The Ram could still be attributed to kick-starting Canadian production lines to be able to produce the M4A1 Sherman, which were designated the Grizzly.&lt;br /&gt;
&lt;br /&gt;
About 6 Ram tanks still survive today, with only 3 being the original tank design.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m4a5_ram_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4NPt7dr-fKo|'''The Shooting Range #256''' - ''Pages of History'' section at 04:34 discusses the M4A5.|l8NJyFROYqY|'''The Shooting Range #22''' - ''Metal Beasts'' section at 00:42 discusses the M4A5.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;''Other Canadian ground vehicles present in the game''&lt;br /&gt;
&lt;br /&gt;
*''[[QF 3.7 Ram]]''&lt;br /&gt;
*[[Stuart VI (5th CAD) (USA)]]&lt;br /&gt;
*''[[C2A1]]''&lt;br /&gt;
*''[[ADATS (M113)]]''&lt;br /&gt;
*''[[Skink]]''&lt;br /&gt;
*[[Leopard 2A4M|Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4164-development-m4a5-canadian-cadet-en|[Devblog] M4A5: Canadian Cadet]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=190917</id>
		<title>Stuart VI (5th CAD) (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=190917"/>
				<updated>2024-08-12T18:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added Leopard 2A4M CAN to the list of other Canadian Ground vehicle present in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American premium light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M5 Stuart (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M5 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m5a1_stuart_canadian_5st_arm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced as a [[wt:en/news/3071--en|premium pack]] in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.70.1945 &amp;quot;Weapons of Victory&amp;quot;]]. It was removed after the [[wt:en/news/4684-vday-victory-day-discounts-en/|2017 Victory Day sale]] and is no longer obtainable. It is essentially a gift version of the [[M5A1]] Stuart with premium bonuses and a special livery.&lt;br /&gt;
&lt;br /&gt;
With the fast reloading 37 mm cannon, the Stuart VI can deliver some good-hitting rounds if shooting at the flank at the enemies. A frontal engagement is possible but detrimental as Stuart's thin armour makes any incoming shot lethal. If coming up to heavily armoured vehicles like the [[KV-1 (L-11)|KV-1]], load the M51B1 APCBC round for maximum penetration. If a Stuart VI comes across a KV-1, the recommended course of action to take it out is to get in a point-blank range and fire at the turret ring or engine rear, otherwise, there is no way for the Stuart's 37 mm to penetrate the armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Lower glacis)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (49°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (1°) ''Middle'' &amp;lt;br&amp;gt; 25.4 mm (20°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 44.4 mm (11-13°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, bogies, and tracks are 15 mm thick.&lt;br /&gt;
* Tracks are placed on the turret side and rear that can provide about 10 mm of extra armour.&lt;br /&gt;
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.&lt;br /&gt;
* A 5 mm Structural steel box is present, mounted on the vehicle rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=459|rbMinHp=262}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M5A1 Stuart is armed with a 37 mm cannon as its main armament, the same gun as the preceding M3A3. While being at 2.3, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the M5A1 Stuart a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h.&lt;br /&gt;
&lt;br /&gt;
While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 147 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M63 shell, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M5A1.png|right|thumb|x250px|[[Ammo racks]] of the M5A1 (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.130''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''147''' ||  135&amp;amp;nbsp;''(+12)'' || 111&amp;amp;nbsp;''(+36)'' || 56&amp;amp;nbsp;''(+91)'' || 1&amp;amp;nbsp;''(+146)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
The M5A1 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armoured vehicles due to its low penetration of only 10 mm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Like all early American tanks in early ranks, this tank works best from a distance where its armour can shine and its gun can provide fast covering fire. However, this tank also works well in tight spaces if the armour is angled correctly, thanks to is the ability to bounce shots and snipe enemy crew with its AP ammunition.&lt;br /&gt;
&lt;br /&gt;
When fighting against 1.3 to 2.3 BR tanks, use your tank offensively. Push to the cap and hold it, peak out and aim for gunners, then finish them off. the biggest threat to you in this bracket is the SPAA and Tank Destroyers, as both can quickly destroy you. When fighting SPAA, peak and knock out their gunner as fast as possible. Do not wait for him to come to you, get him when he isn't expecting it. Tank destroyers are similar, if you can get a shot when he can't aim at you, take it.&lt;br /&gt;
&lt;br /&gt;
There are always times when you get up-tiered to 3.3 and start facing the long 75mm guns of Germany and Japan. Don't let that stop you from topping the leader board. Use your superior speed to get to the cap before anyone else and take it. Be mindful of artillery but don't expose yourself just to get out of its range. Remain in or close to the cap until you can see the enemy tanks approaching. On maps like [[Port_Novorossiysk|Novorossiysk]] where you can hide in the park's capture point without being seen, watch for the enemy mediums to leave the urban area. That is your chance, peak and aim for gunners. if there is more than one, change your position and cripple as many as you can, then finish off anyone who hasn't retreated. By now your mediums will have arrived, so you can play more aggressively. Flank them hard and hit them from behind. Be sure not to be surprised by SPAA, because at this BR they will cripple and destroy you in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
In battle matches, it's best to flank them. Head around as far away from the usual battle sites as possible and then hit them from behind. A good surprise attack from the rear could get you as much as 4-5 destroyed tanks in less than a minute.&lt;br /&gt;
&lt;br /&gt;
Always remember that your armour can bounce low-velocity shots, but don't rely on it. most tanks can and will penetrate your upper glacis.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed, good acceleration&lt;br /&gt;
* Better handling than it's predecessors&lt;br /&gt;
* Armour is mediocre but is good&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* Gun can penetrate most tanks it faces&lt;br /&gt;
* Fast turning speeds&lt;br /&gt;
* Can rotate quickly while not in motion&lt;br /&gt;
* Accelerates fast on flat terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Crew of 4, only 1 spare crew member&lt;br /&gt;
* Exposed fuel tank and engine&lt;br /&gt;
* Prone to fires&lt;br /&gt;
* As with the American 37 mm cannons, AP shots have no HE filler&lt;br /&gt;
* AP Shots often fail to fragment when penetrating other vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''[[M3 (37 mm)|Light Tank M3]]''', and given the name '''&amp;quot;General Stuart&amp;quot;''' by the British. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader.&lt;br /&gt;
&lt;br /&gt;
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2 but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the '''[[M3A1 Stuart|Light Tank M3A1 Stuart]]''', featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the '''Light Tank M5A1 Stuart''', had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the Stuart light tank design and its variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.&lt;br /&gt;
&lt;br /&gt;
The M5A1 model proper, unlike the M3 and M3A1, was not Lend-Leased to the British. Instead, the Commonwealth countries received the functionally identical M3A3 model, which they called the &amp;quot;Stuart V&amp;quot;, however. In total, 3,427 M3A3s were built, seeing service with the British and Canadians in Europe beginning in 1944, as well as with the Yugoslav partisans and the Chinese army in Burma. With the British and Canadians they were used in the recce troops of armoured regiments, tank battalions, and armoured recce regiments, starting in 1944.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the Stuart, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the Stuart tanks but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian ''Rasputitsa'' or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The Canadians also used it in their armoured force, such as in the ''5th Canadian Armoured Division''. Stuarts also served with British and Chinese forces in Asia against the Japanese Army, and Yugoslavian partisans&lt;br /&gt;
&lt;br /&gt;
The Americans used it widely in both operational theatres. In the Pacific, the Stuarts were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought Type 95 Ha-Gos in the Phillippines. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the Stuarts in the Pacific were gradually replaced by M4 Shermans. In Europe, the Stuarts formed a large part of the American tank battalions, though increasingly following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of the Stuarts. The Stuarts, other than scouting, were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the Stuart was kept in service up until the end of the war.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few Stuarts for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the Stuart light tanks, though as the only tracked armour used in the country.&lt;br /&gt;
&lt;br /&gt;
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the ''[[M8|75mm GMC M8]]'' and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the Stuarts were becoming an aging design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the Stuarts beginning toward the end of World War II.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In November 1942 the M5 Stuart light tank was outfitted with an M3A3 turret, resulting in the Stuart series' final modification. The bulwark was made standard, different from the M5, and a safety hatch was added to the hull floor in addition to a new periscope in the turret. The tank commander got a second turret rotator and the ability to control the turret separately from the gunner. Late model M5A1s were characterized by armored cover for the anti-aircraft gun emplacement and an equipment case on the back of the hull. In addition, stamped weight-bearing rollers began to be used in the running gear.&lt;br /&gt;
&lt;br /&gt;
M5A1s were produced by Cadillac and American Car &amp;amp; Foundry (beginning in September 1943). By June 1944 a total of 6,810 had been made, making the M5A1 modification the most popular.&lt;br /&gt;
&lt;br /&gt;
At the time of the Normandy invasion the US army primarily used M5A1s, though it was difficult for them to get through the Normandy hedges. Even equipped with special hedge-clearing equipment, light tanks often got stuck due to their under-powered engines, making them easy prey for German anti-tank guns. Thinner than on medium tanks, their armor made them especially vulnerable to panzerfausts. The battles of summer 1944 saw heavy losses in light tank companies. The casualty rate decreased during the fall somewhat, primarily because they played a lesser role and division commanders tried to keep them out of battles where they might face stronger opponents. In contrast to the Americans, the British used M3A3s and even M3A1s in addition to the M5A1 in Europe. They predominantly played a reconnaissance and command role.&lt;br /&gt;
&lt;br /&gt;
Shown as a tank from the Canadian Fifth Armored Division.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m5a1_stuart_canadian_5st_arm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the M5A1 at 2:46 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M3 Stuart (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
*[[QF 3.7 Ram]]&lt;br /&gt;
*[[M4A5]]&lt;br /&gt;
*[[C2A1]]&lt;br /&gt;
*[[ADATS (M113)]]&lt;br /&gt;
*[[Skink]]&lt;br /&gt;
*[[Leopard 2A4M|Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/701|[Devblog] Steel Generals: M5A1]]&lt;br /&gt;
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M5_stuart.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M5 Stuart]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=190916</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=190916"/>
				<updated>2024-08-12T18:01:19Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added Leopard 2A4M CAN to the list of other Canadian Ground vehicle present in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Canadian Army requested a self-propelled anti-aircraft utilizing a 20 mm autocannon to help protect mobile units. Utilizing their local productions of M4 Shermans (known locally as &amp;quot;Grizzly&amp;quot;), work began to adapt the Grizzly to be equipped with 20 mm anti-aircraft guns in March 1943. A prototype design was ready by January 1944, and in February the design was designated as the '''Skink'''. However, later in the year, the Skink production was cancelled due to lack of orders from the Allied partners, leaving with only 3 prototype models produced. One Skink was sent to Great Britain for evaluation, eventually sent it to combat theater and saw limited use. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the memetic Skink does bring some beneficial design choices to the British tech tree. Its enclosed turret has decent armour, protecting the crew from strafing aircraft and the M4 Sherman hull gives decent protection against other tanks. The four 20 mm Polsten guns also improve the chance of hitting aircraft, compared to the two on the Crusader AA. The downside in this firepower is that each gun only has a 30-round magazine, so it is best only in bursts rather than in sustained firing. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover'' || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - {{Annotation|CMHQ|Canadian Military Headquarters in London}}&lt;br /&gt;
* A/Capt WH Marshell - 3 {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L54863 A/Sgt Bogden GG - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V3yDUxFzajI|'''It's finally coming to War Thunder...''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
* [[Leopard 2A4M|Leopard 2A4M CAN]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Titles&amp;diff=187293</id>
		<title>Titles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Titles&amp;diff=187293"/>
				<updated>2024-06-19T01:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Staff and Team Titles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;specs_card_main&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
'''Titles''' are tags that players can unlock after doing specific tasks. They are similar to achievements by the fact that a player has them unlocked to begin with and works on them. But unlike achievements, after a title challenge has been completed the player can display it to the public. Once a player has a title unlocked, the player can go to their player card and, from a drop-box, select which title the player would like people to see. Once the title is selected, other players will see said title below the player's name while in battle.&lt;br /&gt;
&lt;br /&gt;
==Achievement Titles==&lt;br /&gt;
{{Notice|An unlocked title remains unlocked, even if the requirements for it were later changed.}}&lt;br /&gt;
===Air Forces===&lt;br /&gt;
&lt;br /&gt;
* '''Rammer''': Get 66 air collisions.&lt;br /&gt;
* '''Pilot''': Destroy 100 air vehicles in any fighter.&lt;br /&gt;
* '''Fighter''': Destroy 5,000 air vehicles in any fighter.&lt;br /&gt;
* '''Ace''': Destroy 10,000 air vehicles in any fighter.&lt;br /&gt;
* '''Demolition Man''': Bomb 1,000 ground targets in any bomber or attacker.&lt;br /&gt;
* '''Destroyer''': Bomb 4,000 ground targets in any bomber or attacker.&lt;br /&gt;
* '''Thunderer''': Bomb 7,000 ground targets in any bomber or attacker.&lt;br /&gt;
* '''Sea hunter''': Destroy 500 ships using a torpedo.&lt;br /&gt;
* '''Sea dog''': Destroy 3,000 ships using a torpedo.&lt;br /&gt;
* '''Unapproachable''': Shoot down 1,000 enemy aircraft in defensive gunner view.&lt;br /&gt;
* '''Nine Lives''': Land and repair a critically damaged plane a total of 9 times.&lt;br /&gt;
* '''Virtual Pilot''': Win 200 Simulator battles with a battle activity of 50% or higher.&lt;br /&gt;
* '''Virtual Ace''': Win 2,000 Simulator battles with a battle activity of 50% or higher.&lt;br /&gt;
* '''Blaster''': Destroy 100 air vehicles with rockets.&lt;br /&gt;
* '''Jet-Powered''': Obtain a rank 8 aircraft. (this title originally stated rank 5, but was updated every time a new top rank was introduced. This means you may have already unlocked this title earlier at rank 5, 6, or 7.)&lt;br /&gt;
* '''Hero of Stalingrad''': While in Stalingrad, win 200 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Hero of Dover''': While in Britain, win 200 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Hero of Midway''': While in Midway, win 200 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Cannon Fodder''': Crashes from being shot down by other players 666 times. ''(Note: this title is no longer available to unlock for new players)''&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
* '''Tankman''': While in a ground vehicle, destroy 100 ground vehicles.&lt;br /&gt;
* '''Armored Officer''': While in a ground vehicle, destroy 5,000 ground vehicles.&lt;br /&gt;
* '''Tank Destroyer''': While in a ground vehicle, destroy 10,000 ground vehicles.&lt;br /&gt;
* '''Anti-Aircraft''': While in a ground vehicle, destroy 100 air vehicles.&lt;br /&gt;
* '''Greasemonkey''': While in a ground vehicle, win 500 missions in Simulator mode with a battle activity of 50% or higher.&lt;br /&gt;
* '''Hero of Kursk''': While in Kursk, win 200 missions in a ground vehicle with a battle activity of 50% or higher.&lt;br /&gt;
* '''Pyromaniac''': While in a ground vehicle, set 1,000 ground vehicles on fire.&lt;br /&gt;
&lt;br /&gt;
===Medals===&lt;br /&gt;
'''USA'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Medal of Honor''': While playing USA, finish 30,000 missions (10,000 for ships, 10,000 for ground vehicles, 10,000 for air vehicles) (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
&lt;br /&gt;
'''Germany'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the German Cross in Gold''': While playing Germany, finish 5,000 missions (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Knights Cross''': While playing Germany, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
&lt;br /&gt;
'''USSR'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Order of Glory''': While playing USSR, finish 10,000 missions (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of the Patriotic War''': While playing USSR, finish 20,000 missions (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of the Red Banner''': While playing USSR, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of the Red Star''': While playing USSR, defeat 10,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
&lt;br /&gt;
'''Britain'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Victoria Cross''': While playing Britain, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Distinguished Service Cross''': While playing Britain, finish 5,000 missions (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Distinguished Service Order''': While playing Britain, defeat 15,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
&lt;br /&gt;
'''Japan'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Order of the Rising Sun''': While playing Japan, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of the Golden Kite''': While playing Japan, defeat 5,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of the Sacred Treasure''': While playing Japan, finish 10,000 missions (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
&lt;br /&gt;
'''China'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Order of Precious Tripod''': While playing China, finish 10,000 missions (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Order of the Cloud and Banner''': While playing China, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
&lt;br /&gt;
'''Italy'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Order of Savoy''': While playing Italy, finish 20,000 missions (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of the Crown of Italy''': While playing Italy, finish 10,000 missions (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
* '''Cavalier of the Cross of Merit of War''': While playing Italy, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
&lt;br /&gt;
'''France'''&lt;br /&gt;
&lt;br /&gt;
* '''Chevalier of the Legion of Honour''': While playing France, defeat 15,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Cavalier of the Order of Liberation''': While playing France, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Chevalier of the Order of Merit of France''': While playing France, finish 5,000 missions (Multiplier: SB x3, RB x2) with activity not lower than 60% and being placed 1-3 in the team&lt;br /&gt;
&lt;br /&gt;
'''Sweden'''&lt;br /&gt;
&lt;br /&gt;
* '''Cavalier of the Order of the Sword Cross''': While playing Sweden, defeat 15,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
* '''Knight of the Grand Sword Cross''': While playing Sweden, defeat 20,000 players (Multiplier: SB x3, RB x2)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&lt;br /&gt;
* '''God of War''': Defeat 100,000 players in any game mode.&lt;br /&gt;
* '''Champion''': Win 1,000 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Conqueror''': Win 4,000 missions with a battle activity of 50% or higher.&lt;br /&gt;
* '''Master of Disguise''': Unlock 100 camouflages.&lt;br /&gt;
* '''Fine Art Expert''': Earn 150 decals.&lt;br /&gt;
* '''Elite Commander''': Obtain the &amp;quot;Elite Squadron&amp;quot; achievement.&lt;br /&gt;
* '''Superior''': While leading your team in score, win 200 missions while having a battle activity of 50% or higher.&lt;br /&gt;
* '''Superhero''': Complete the &amp;quot;Hero of the Sky&amp;quot;, &amp;quot;Survivor&amp;quot;, &amp;quot;Wingman&amp;quot;, &amp;quot;Thunderer&amp;quot; and &amp;quot;Punisher&amp;quot; challenges.&lt;br /&gt;
* '''High Roller''': Collect 50,000 chips at The Officers' Club.&lt;br /&gt;
* '''Prowler in the Night''': Collect 2,500 mission points in ground realistic night battles.&lt;br /&gt;
* '''Warrior of the Night''': Collect 60,000 mission points in ground realistic night battles.&lt;br /&gt;
* '''Lord of the Night''': Collect 150,000 mission points in ground realistic night battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Event Titles==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Brother of the Brush'''&lt;br /&gt;
* '''Bzzzzzzz''': Issued when making the first payment using the [https://warthunder.ru/ru/news/315--ru &amp;quot;Beeline&amp;quot; mobile payment service]&lt;br /&gt;
* '''Chameleon'''&lt;br /&gt;
* '''Enlisted'''&lt;br /&gt;
* '''Explorer'''&lt;br /&gt;
* '''Five Minutes of Fame''': Win a spot in the [https://warthunder.com/en/news/?tags=Glorious5 Glorious5 event series].&lt;br /&gt;
* '''Universiade Fighter'''&lt;br /&gt;
* '''World Warrior''': Take part in the World War Mode Closed Beta Test.&lt;br /&gt;
&lt;br /&gt;
===Tournaments===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* '''1v1 Duelist'''&lt;br /&gt;
* '''1v1 Master-duelist'''&lt;br /&gt;
* '''1v1 Racer'''&lt;br /&gt;
* '''2v2 Duelist'''&lt;br /&gt;
* '''2v2 Master-Duelist'''&lt;br /&gt;
* '''Ace of the Sky'''&lt;br /&gt;
* '''Air Superiority Contender'''&lt;br /&gt;
* '''Air Superiority 2024 Champion'''&lt;br /&gt;
* '''Air Tournaments Hero'''&lt;br /&gt;
* '''Aerial Supremacy'''&lt;br /&gt;
* '''American Tank Expert'''&lt;br /&gt;
* '''Arcade eSports Fan'''&lt;br /&gt;
* '''Armor of Victory'''&lt;br /&gt;
* '''Beach Heroes'''&lt;br /&gt;
* '''Best Buddies'''&lt;br /&gt;
* '''British Tank Expert'''&lt;br /&gt;
* '''Combat master 4x4'''&lt;br /&gt;
* '''Combined Tournaments Hero'''&lt;br /&gt;
* '''Copa Hispana'''&lt;br /&gt;
* '''Cyber-Competitor'''&lt;br /&gt;
* '''Defender of the Fatherland'''&lt;br /&gt;
* '''Dislike Team Fan'''&lt;br /&gt;
* '''Duelist-hero'''&lt;br /&gt;
* '''eSport Enjoyer'''&lt;br /&gt;
* '''eSports Master'''&lt;br /&gt;
* '''eSportsReady Champion'''&lt;br /&gt;
* '''eSportsReady Contender'''&lt;br /&gt;
* '''Fighter Superiority'''&lt;br /&gt;
* '''Fire Front'''&lt;br /&gt;
* '''First Striker'''&lt;br /&gt;
* '''Flaming Arrow'''&lt;br /&gt;
* '''French Tank Expert'''&lt;br /&gt;
* '''German Tank Expert'''&lt;br /&gt;
* '''Gladiators 2x2'''&lt;br /&gt;
* '''Gladiators 4v4'''&lt;br /&gt;
* '''Grandmaster'''&lt;br /&gt;
* '''Grand Final Champion'''&lt;br /&gt;
* '''Golden Legion'''&lt;br /&gt;
* '''Hero of the Colosseum'''&lt;br /&gt;
* '''Hero of the Olympus'''&lt;br /&gt;
* '''I am here to stay'''&lt;br /&gt;
* '''Iron Warrior'''&lt;br /&gt;
* '''Jack of all Trades'''&lt;br /&gt;
* '''Japanese Tank Expert'''&lt;br /&gt;
* '''Legendary Pilot'''&lt;br /&gt;
* '''Liberator'''&lt;br /&gt;
* '''Master of Destruction'''&lt;br /&gt;
* '''Moustached'''&lt;br /&gt;
* '''Normandy Ace'''&lt;br /&gt;
* '''OlySt CUP Champion'''&lt;br /&gt;
* '''OlySt CUP Contender'''&lt;br /&gt;
* '''OlySt CUP II Champion'''&lt;br /&gt;
* '''OlySt CUP II Contender'''&lt;br /&gt;
* '''Racing Tournaments Hero'''&lt;br /&gt;
* '''Rankings Challenge tester'''&lt;br /&gt;
* '''Rankings Challenge Season 1 Champion'''&lt;br /&gt;
* '''Rankings Challenge Season 1 Participant'''&lt;br /&gt;
* '''Santa's Little Helper'''&lt;br /&gt;
* '''Scarper to the clouds'''&lt;br /&gt;
* '''Sea Wolf'''&lt;br /&gt;
* '''Soviet Tank Expert'''&lt;br /&gt;
* '''Steel Legion'''&lt;br /&gt;
* '''Superheavy'''&lt;br /&gt;
* '''Survivor'''&lt;br /&gt;
* '''Tank Tournaments Hero'''&lt;br /&gt;
* '''Teutonic Giant'''&lt;br /&gt;
* '''The New Year Champion'''&lt;br /&gt;
* '''Thunder CUP 2023 Champion'''&lt;br /&gt;
* '''Thunder CUP 2023 Contender'''&lt;br /&gt;
* '''Thunder CUP 2024 Champion'''&lt;br /&gt;
* '''Thunder Front'''&lt;br /&gt;
* '''Top Racer'''&lt;br /&gt;
* '''Verve Team Fan'''&lt;br /&gt;
* '''Victory Cup Champion'''&lt;br /&gt;
* '''War Thunder League Champion'''&lt;br /&gt;
* '''War Thunder League Winner'''&lt;br /&gt;
* '''Wings of Victory'''&lt;br /&gt;
* '''YouTube Cup Champion'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===2011===&lt;br /&gt;
&lt;br /&gt;
* '''Alpha Tester''': Particpate in the alpha test.&lt;br /&gt;
* '''Alpha Test Veteran'''&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/201963-winter-holiday-specials/ Winter Holiday Specials - Dec 24th 2014 until Jan 11th 2015]&lt;br /&gt;
** '''Santa's Little Helper''': Destroy 10 ground units using bombs in a bomber.&lt;br /&gt;
&lt;br /&gt;
===2015===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2981--en|Throwing a Boomerang - Apr 3rd until Apr 6th, 2015]]&lt;br /&gt;
** '''True Australian''': Obtain all achievements in the &amp;quot;Throwing a Boomerang&amp;quot; event.&lt;br /&gt;
* [[wt:en/news/2987--en|WW2 Chronicles - Apr 8th until May 12th, 2015]]&lt;br /&gt;
** '''Champion of War''': Achieve 225 victories.&lt;br /&gt;
* [[wt:en/news/3249/current|Summertime Madness - Aug 6th until Aug 17th, 2015]]&lt;br /&gt;
** '''Madman!''': Complete all 20 tasks both in the skies and on the ground.&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/268313-target-for-tonight-34bomber-brothers34/ Target For Tonight - &amp;quot;Bomber Brothers&amp;quot;]&lt;br /&gt;
** '''Target for Tonight''': Be a target in the &amp;quot;Target for Tonight&amp;quot; event series.&lt;br /&gt;
* [[wt:en/news/3397/current|War Thunder 3rd Anniversary - Oct 30th until Nov 2nd, 2015]]&lt;br /&gt;
** '''-- III --''': Log in during the 3 year anniversary.&lt;br /&gt;
** '''▃ Cowboy ▃''': Own any Rank V aircraft or ground vehicle of the USA.&lt;br /&gt;
** '''▀ Eagle ▀''': Own any Rank V aircraft or ground vehicle of Germany.&lt;br /&gt;
** '''▄ Knight ▄''': Own any Rank V aircraft of Britain.&lt;br /&gt;
** '''▅ Samurai ▅''': Own any Rank V aircraft of Japan.&lt;br /&gt;
** '''▂ Falcon ▂''': Own any Rank V aircraft or ground vehicle of the USSR.&lt;br /&gt;
** '''▂▀▄▅▃''': Own any Rank V aircraft or ground vehicle of ALL nations.&lt;br /&gt;
&lt;br /&gt;
===2016===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3647-news-the-british-tank-tree-is-now-available-en|British Ground Forces Test - 2016]]&lt;br /&gt;
** '''Royal Guard''': Participate in the British Ground Forces beta test.&lt;br /&gt;
* [http://web.archive.org/web/20160219224932/http://warthunder.pro/en/league Thunder League - 2016]&lt;br /&gt;
** '''Thunder League''': Given to players who bought dog tags, for successfully hitting the $10,000 Thunder League milestone.&lt;br /&gt;
** '''Stormer''': Given to players who bought dog tags, for successfully hitting the $10,000 Thunder League milestone.&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/307260-the-master-of-russian-bias/ April Fool's - 2016]&lt;br /&gt;
** '''Master of Russian Bias''': Own ​[[T-34-100]], [[T-44-122]] and [[Yak-3 (VK-107)]]. Destroy 50 player vehicles using any Soviet vehicle of Ranks IV to V.&lt;br /&gt;
* [[wt:en/news/4246-special-battle-of-britain-en/|Battle of Britain - Sept 16th until Sept 19th, 2016]]&lt;br /&gt;
** '''Defender of the Realm''': Complete three tasks with Britain and Germany.&lt;br /&gt;
* [https://warthunder.ru/ru/news/12480-war-thunder-osada-pervaya-nastolnaya-igra-vo-vselennoj-war-thunder-ru War Thunder: Siege board game - Sept 26th 2016]&lt;br /&gt;
** '''Siege Master''': Purchase the &amp;quot;War Thunder: Siege&amp;quot; board game.&lt;br /&gt;
* [[wt:en/news/4304-war-thunder-four-years-and-still-going-strong-en|War Thunder 4th Anniversary - Oct 28th until Nov 2nd, 2016]]&lt;br /&gt;
** '''One for All''': Win the PvE event &amp;quot;The last stand&amp;quot; on the location Mozdok.&lt;br /&gt;
* [[wt:en/news/4412-war-thunder-is-now-released-en|War Thunder Official Release - Dec 21st 2016]]&lt;br /&gt;
** '''The Old Guard''': Obtain achievement &amp;quot;Joined the game in 2013 or earlier&amp;quot;.&lt;br /&gt;
** '''Faithful Warrior''': Obtain achievement &amp;quot;Joined the game in 2014 or earlier&amp;quot;.&lt;br /&gt;
** '''Combat Proven''': Obtain achievement &amp;quot;Joined the game in 2015 or earlier&amp;quot;.&lt;br /&gt;
** '''Brother in Arms''': Obtain achievement &amp;quot;Joined the game in 2016 or earlier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===2017===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4600-competition-custom-user-missions-competition-over-en|Custom user missions competition - 2017]]&lt;br /&gt;
** '''Creating the Game''': Awarded to the top 5 competitors.&lt;br /&gt;
* [[wt:en/news/4684-vday-victory-day-discounts-en/|Victory Day - May 5th until May 10th, 2017]]&lt;br /&gt;
** '''Incinerator''': Redeem a gift code for limited time use for BM-8-24 in [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-updated-en|&amp;quot;Rocket Launch&amp;quot;]] event.&lt;br /&gt;
* [[wt:en/news/4868-marathon-operation-s-u-m-m-e-r-awards-together-en|Operation S.U.M.M.E.R. - Jul 28th until Aug 28th, 2017]]&lt;br /&gt;
** '''Follow me, comrades!''': For achieving 2 Marks of Distinction in the &amp;quot;Operation S.U.M.M.E.R&amp;quot; event.&lt;br /&gt;
* [[wt:en/news/4920-gamescom-war-thunder-quiz-en|War Thunder Quiz - Aug 22nd until Aug 24th, 2017]]&lt;br /&gt;
** '''War Thunder Mastermind''': Answer 7/10 questions correctly in any one of the three Gamescom Quizzes on Facebook.&lt;br /&gt;
* [[wt:en/news/5020-special-friday-the-13th-true-slasher-en|Friday the 13th: True Slasher, Oct 13th until Oct 16th, 2017]]&lt;br /&gt;
** '''Slasher''': Complete all achievements in the &amp;quot;Friday the 13th&amp;quot; event.&lt;br /&gt;
&lt;br /&gt;
===2018===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5224-special-festive-quest-en|Festive Quest - Dec 22nd 2017 until Jan 22nd 2018]]&lt;br /&gt;
** '''Perfectionist''': Complete 16 air challenges or ground challenges from &amp;quot;Lighting Up the Christmas Tree&amp;quot;&lt;br /&gt;
* [[wt:en/news/5438-raf-100-royal-air-force-centenary-en/|Royal Air Force Centenary - Apr 6th until Apr 9th, 2018]]&lt;br /&gt;
** '''His Majesty's Finest''': Purchase a special bundle in the store (&amp;quot;Bundle &amp;quot;His Majesty's Finest&amp;quot;&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5452-weekend-special-friday-the-13th-chainsaw-massacre-en|Friday the 13th: Chainsaw Massacre - Apr 13th until Apr 16th, 2018]]&lt;br /&gt;
** '''Chainsaw Killer''': Complete all 13 achievements.&lt;br /&gt;
* [[wt:en/news/5600-special-spot-the-ball-updated-en|Spot the Ball! - Jun 29th until Jul 16th, 2018]]&lt;br /&gt;
** '''Football Fan''': Collect all 32 country ball decals&lt;br /&gt;
* [http://warthunder.dmm.com/strike-witches_collabo/ Strike Witches x War Thunder collaboration event (DMM-exclusive) - Jul 5th until Aug 1st, 2018]&lt;br /&gt;
** '''Strike Witcher''': Collect all personal marks.&lt;br /&gt;
** '''Elite Strike Witcher''': Collect all roundels.&lt;br /&gt;
** '''Dark Strike Witcher''': Collect all Neuroi skins.&lt;br /&gt;
** '''Sky Piercing Strike Witcher''': Collect all the above.&lt;br /&gt;
* [[wt:en/news/5638-event-friday-july-13th-bad-turn-en|Friday the 13th: Bad Turn - Jul 13th until Jul 16th, 2018]]&lt;br /&gt;
** '''Tridactyl''': Complete all 13 achievements.&lt;br /&gt;
* [[wt:en/news/5797-shop-german-unity-day-bundles-en|German Unity Day Bundles - Oct 3rd until Oct 8th, 2018]]&lt;br /&gt;
** '''Wall Breaker''': Purchase a special bundle from the store (&amp;quot;German Unity Day 2018&amp;quot; Bundle).&lt;br /&gt;
** '''Grasping''': Purchase a special bundle from the store (&amp;quot;Spoils of War - Army&amp;quot; Bundle).&lt;br /&gt;
** '''Vigilant''': Purchase a special bundle from the store (&amp;quot;Spoils of War - Air&amp;quot; Bundle).&lt;br /&gt;
* [[wt:en/news/5827-fleet-reset-of-research-progress-for-fleet-awards-for-cbt-participants-en|Naval Forces CBT]]&lt;br /&gt;
** '''Sea Master''': For participants of the naval forces closed beta test.&lt;br /&gt;
* [[wt:en/news/5962-special-festive-quest-en|Festive Quest - Dec 21st 2018 until Jan 14th 2019]]&lt;br /&gt;
** '''Deck the Halls''': Complete 12 &amp;quot;Christmas lights&amp;quot; tasks for pilots or tankers.&lt;br /&gt;
&lt;br /&gt;
===2019===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6127-shop-april-fools-bundles-en|April Fools' - Apr 1st until Apr 3rd, 2019]]&lt;br /&gt;
** '''Aye of the Tigor''': Purchase a special bundle from the store (&amp;quot;Aye of the Tigor Bundle&amp;quot;).&lt;br /&gt;
** '''@realFreeAbrams''': Purchase a special bundle from the store (&amp;quot;The Real Free Abrams Pack&amp;quot;).&lt;br /&gt;
* [http://warthunder.dmm.com/news/detail/5117 Spring Air Festival (DMM-exclusive) - Apr 27th until May 12th, 2019]&lt;br /&gt;
** '''God Thunder Corps''': Collect all 13 limited decals.&lt;br /&gt;
* [[wt:en/news/6232-event-d-day-75th-anniversary-normandy-landings-en|D-Day 75th Anniversary - Jun 6th until Jun 10th, 2019]]&lt;br /&gt;
** '''First in Deed''': Purchase a special bundle from the store (&amp;quot;&amp;quot;First in deed&amp;quot; bundle&amp;quot;).&lt;br /&gt;
** '''Sledgehammer''': Purchase a special bundle from the store (&amp;quot;&amp;quot;Sledgehammer&amp;quot; bundle&amp;quot;).&lt;br /&gt;
** '''Overlord''': Purchase a special bundle from the store (&amp;quot;&amp;quot;Overlord&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6237-wiki-war-thunder-wiki-short-guides-competition-en|Wiki Short Guides Competition - Jun 7th until Jun 30th, 2019]]&lt;br /&gt;
** '''Educator''': Be one of the winners.&lt;br /&gt;
&lt;br /&gt;
===2020===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6565-event-world-war-season-attack-from-the-sea-en|World War: season &amp;quot;Attack from the Sea&amp;quot; - Jan 28th until Feb 11th, 2020]]&lt;br /&gt;
** '''🌍 Veteran of the season: Attack from the sea''': Obtain all 8 World War stars.&lt;br /&gt;
* [[wt:en/news/6650-shop-stay-home-and-stay-safe-offer-en|Stay Home and Stay Safe - Mar 19th until Mar 23rd, 2020]]&lt;br /&gt;
** '''My castle''': Purchase a special bundle from the store (&amp;quot;My castle pack&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6666-shop-special-stalinium-bundle-en|April Fools' - Apr 1st until Apr 6th, 2020]]&lt;br /&gt;
** '''The Wolf of Snail Street''': Purchase a special bundle from the store (&amp;quot;&amp;quot;Stalinium&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6675-special-award-for-record-breakers-en|Record-breaking online numbers/Cosmonautics Day - Apr 8th until Apr 15th, 2020]]&lt;br /&gt;
** '''Let's go!''': Log in during the event period.&lt;br /&gt;
* [http://warthunder.dmm.com/news/detail/6639?page=2 Spring Air Festival (DMM-exclusive) - May 2nd until May 17th, 2020]&lt;br /&gt;
** '''Technological Supremacy Dictates the Battle in the Sky''': Collect all 29 decals.&lt;br /&gt;
* [[wt:en/news/6759-special-d-day-en|D-Day - Jun 5th until Jun 8th, 2020]]&lt;br /&gt;
** '''Beachhead Gold''': Purchase a special bundle from the store (&amp;quot;British &amp;quot;D-Day&amp;quot; bundle&amp;quot; or &amp;quot;Complete &amp;quot;D-Day&amp;quot; bundle&amp;quot;).&lt;br /&gt;
** '''Beachhead Omaha''': Purchase a special bundle from the store (&amp;quot;US &amp;quot;D-Day&amp;quot; bundle&amp;quot; or &amp;quot;Complete &amp;quot;D-Day&amp;quot; bundle&amp;quot;).&lt;br /&gt;
** '''Neptune''': Purchase a special bundle from the store (&amp;quot;Complete &amp;quot;D-Day&amp;quot; bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6782-event-world-war-season-road-to-the-west-en|World War: season &amp;quot;Road to the West&amp;quot; - Jul 1st until Jul 20th, 2020]]&lt;br /&gt;
** '''🌍 Veteran of the season: Road to the West''': Obtain all 10 World War stars.&lt;br /&gt;
* [[wt:en/news/6800/current|Russian Navy Day - Jul 24th until Jul 28th, 2020]]&lt;br /&gt;
** '''Chief mate''': Purchase a special bundle from the store (&amp;quot;Chief mate Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6866-special-80-year-anniversary-of-battle-of-britain-en|80-year Anniversary of Battle of Britain - Sept 14th until Sept 16th, 2020]]&lt;br /&gt;
** '''Defender of London''': Purchase a special bundle from the store (&amp;quot;Battle of Britain 80 bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6885-special-german-unity-day-en|German Unity Day - Oct 2nd until Oct 5th, 2020]]&lt;br /&gt;
** '''Wind of Change''': Puchase a special bundle from the store (&amp;quot;German Unity Day 30 bundle&amp;quot;).&lt;br /&gt;
* [http://warthunder.dmm.com/news/detail/7300 New Power Campaign (DMM-exclusive) - Nov 20th, 2020 until Mar 31, 2021]&lt;br /&gt;
** '''Imperial Japanese Navy''': While playing Japanese vessels, win 1 mission with activity not lower than 60%.&lt;br /&gt;
&lt;br /&gt;
===2021===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7031-esport-esport-ready-100k-cup-and-twitch-drops-en|eSport Ready 100k CUP - Feb 6th until Feb 7th, 2021]]&lt;br /&gt;
** '''eSportsReady Fan''': Twitch drop reward for watching the eSports tournament.&lt;br /&gt;
* April Fools' - Apr 1st until Apr 5th, 2021&lt;br /&gt;
** '''Veteran 2077''': Achieve 300 kills or kill assists in the [[wt:en/news/7113-event-warfare-2077-in-war-thunder-en|&amp;quot;Warfare 2077&amp;quot;]] event.&lt;br /&gt;
** '''Sky Pirate''': Achieve 300 kills or kill assists in the [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|&amp;quot;Tailspin&amp;quot;]] event.&lt;br /&gt;
** '''Strong role model''': Purchase [[wt:en/news/7114-shop-restoration-of-original-content-en|&amp;quot;Ultra bundle&amp;quot;]] from the store.&lt;br /&gt;
** '''Steel shell''': Purchase [[wt:en/news/7114-shop-restoration-of-original-content-en|&amp;quot;Heavy Armor bundle&amp;quot;]] from the store.&lt;br /&gt;
** '''Dark Menace''': Own both [[wt:en/news/7114-shop-restoration-of-original-content-en|&amp;quot;Ultra bundle&amp;quot;]] and [[wt:en/news/7114-shop-restoration-of-original-content-en|&amp;quot;Heavy Armor bundle&amp;quot;]].&lt;br /&gt;
* [[wt:en/news/7651-esport-olyst-cup-ii-and-twitch-drops-en|OlySt CUP - Mar 13th until Mar 21st, 2021]]&lt;br /&gt;
** '''OlySt Team Fan''': Watch streams of the OlySt CUP on Twitch.&lt;br /&gt;
* [http://warthunder.dmm.com/news/detail/8008 Spring Air Festival (DMM-exclusive) - May 1st until May 17th, 2021]&lt;br /&gt;
** '''Air Test and Evaluation Department''': Collect all 6 limited decals.&lt;br /&gt;
* [[wt:en/news/7205-shop-d-day-bundles-en|D-Day - Jun 4th until Jun 7th, 2021]]&lt;br /&gt;
** '''The Mighty Endeavor''': Purchase a special bundle from the store (US &amp;quot;D-Day&amp;quot; 2021 bundle or &amp;quot;D-Day&amp;quot; 2021 bundle).&lt;br /&gt;
** '''The Unconquerable Resolve''': Purchase a special bundle from the store (British &amp;quot;D-Day&amp;quot; 2021 bundle or &amp;quot;D-Day&amp;quot; 2021 bundle).&lt;br /&gt;
* [http://warthunder.dmm.com/news/detail/8612 F-4EJ Kai Commemoration (DMM-exclusive) - Sept 30th until Dec 31st, 2021]&lt;br /&gt;
** '''Phantom Forever''': Collect all 3 exclusive decals.&lt;br /&gt;
&lt;br /&gt;
===2022===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7632-event-children-of-arachis-desert-cinnamon-and-giant-worms-en|April Fools' - Apr 1st until Apr 4th, 2022]]&lt;br /&gt;
** '''Cinnamon collector''': Obtain 12 Marks of distinction in the [[Worm Thunder: Children of Arachis]] event.&lt;br /&gt;
** '''The Gold must flow''': Purchase a special bundle from the store (&amp;quot;The Gold must flow&amp;quot;).&lt;br /&gt;
* [[wt:en/news/7651-esport-olyst-cup-ii-and-twitch-drops-en|OlyST CUP II - Apr 23rd until May 1st, 2022]]&lt;br /&gt;
** '''OlySt Team Fan''': Watch streams of the OlyST CUP II on Twitch.&lt;br /&gt;
* [https://warthunder.dmm.com/news/detail/10000 War Thunder x DMM 6th Anniversary (DMM-exclusive) - Aug 9th until Nov 11th, 2022]&lt;br /&gt;
** '''Yamato-damashii''': [https://twitter.com/WarThunderJP/status/1566061250832105472 Redeem a gift code for limited time use]&lt;br /&gt;
* [https://warthunder.dmm.com/news/detail/8800 Area 88 x War Thunder collaboration event (DMM-exclusive) - Aug 30th until Oct 11th, 2022]&lt;br /&gt;
** '''étranger''': Shoot down 88 AI in the Area 88 Air Assault PvE gamemode.&lt;br /&gt;
** '''Prince''': Purchase a special bundle from the store (&amp;quot;Area 88 AV-8A Bundle&amp;quot;).&lt;br /&gt;
** '''Beard man''': Purchase a special bundle from the store (&amp;quot;Area 88 A-4E Bundle&amp;quot;).&lt;br /&gt;
** '''ROYAL ASLAN AIR FORCE''': Buying any of the 2 special bundles&lt;br /&gt;
** '''Area 88''': Additional reward for buying any of the 2 special bundles&lt;br /&gt;
** One of the following titles is awarded for each battle win:&lt;br /&gt;
*** '''Man's Dignity'''&lt;br /&gt;
*** '''Don Quixote'''&lt;br /&gt;
*** '''Ground attack genius'''&lt;br /&gt;
*** '''Rookie'''&lt;br /&gt;
*** '''Knight of the Azure Sky'''&lt;br /&gt;
*** '''Gaijin Legion'''&lt;br /&gt;
*** '''Rev the engine!!'''&lt;br /&gt;
*** '''Yamato Air Lines'''&lt;br /&gt;
** '''Signed the Sleepover certificate''': Obtain all 8 of the above titles.&lt;br /&gt;
** Following titles are unlocked through an Area 88 lootbox (comes with a camouflage):&lt;br /&gt;
*** '''Fire Ball''' + [https://img-freegames.dmm.com/client/wt/news/Jad3cFBA.jpg F-14A]&lt;br /&gt;
*** '''Silver sky fox''' + [https://img-freegames.dmm.com/client/wt/news/1nTKZanT.jpg Buccaneer S.2]&lt;br /&gt;
*** '''Crimson angel''' + [https://img-freegames.dmm.com/client/wt/news/UBTDYtSB.jpg Mirage F1]&lt;br /&gt;
*** '''Reaper''' + [https://img-freegames.dmm.com/client/wt/news/7PJojxFx.jpg F-8E]&lt;br /&gt;
*** '''Anti-government army''' + [https://img-freegames.dmm.com/client/wt/news/d17CHk5M.jpg MiG-23MLD]&lt;br /&gt;
*** '''00 section''' + [https://img-freegames.dmm.com/client/wt/news/QIaYmOYk.jpg F-5E]&lt;br /&gt;
*** '''Mercenary''' + [https://img-freegames.dmm.com/client/wt/news/e0EJLMYD.jpg J35D]&lt;br /&gt;
* [[wt:en/news/7946-event-dreams-come-true-sturmtiger-en|Dreams come true - Oct 31st until Nov 14th, 2022]]&lt;br /&gt;
** '''≡10≡''': Obtain 1 Mark of distinction in the &amp;quot;Dreams come true&amp;quot; event.&lt;br /&gt;
* [[wt:en/news/7975-shop-black-friday-bundle-en|Black Friday - Nov 22nd until Nov 29th, 2022]]&lt;br /&gt;
** '''Black Luxury''' - Purchase a special bundle from the store (&amp;quot;&amp;quot;Black Friday 2022&amp;quot; bundle&amp;quot;)&lt;br /&gt;
* [[wt:en/news/8018-event-pandora-s-box-en|Pandora's Box - Dec 16th until Dec 19th, 2022]]&lt;br /&gt;
** '''Defender of Pandora''': Achieve 10,000 mission points in the event&lt;br /&gt;
** '''Conqueror of Pandora''': Achieve 20,000 mission points in the event&lt;br /&gt;
&lt;br /&gt;
===2023===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8149-event-tank-football-2023-en|Tank Football - Mar 17th until Apr 1st, 2023]]&lt;br /&gt;
** '''Best Striker 2023''' - Place in the top 50 goalscorers.&lt;br /&gt;
** '''Best Winger 2023''' - Place in the top 50 for scoring assists.&lt;br /&gt;
** '''Best Goalkeeper 2023''' - Place in the top 50 goal savers.&lt;br /&gt;
* April Fools' - Mar 31st until Apr 10th, 2023&lt;br /&gt;
** '''Mobile Warrior''': Achieve 8 stages in the [[wt:en/news/8175-event-mobile-infantry-event-en|Mobile Infantry event]]&lt;br /&gt;
** '''All You Need is Snail''': Purchase a special bundle from the store (&amp;quot;[[wt:en/news/8173-shop-unique-pack-edge-of-shell-en|&amp;quot;Edge of Shell&amp;quot; Pack]]&amp;quot;).&lt;br /&gt;
** '''Crawl. Buy. Repeat.''': Purchase the &amp;quot;Edge of Shell&amp;quot; Pack 5 times.&lt;br /&gt;
* [[wt:en/news/8330-esport-rankings-challenge-2023-grand-finals-and-twitch-drops-en|Rankings Challenge: 2023 Grand Finals and Twitch Drops - Jun 22th until Jul 1st, 2023]]&lt;br /&gt;
** '''eSport Enjoyer''': Twitch drop reward for watching content partners on Twitch.&lt;br /&gt;
* [[wt:en/news/8352-event-combat-robots-of-atomic-heart-come-to-war-thunder-en|Atomic Thunder - Jul 11th until Jul 31st, 2023]]&lt;br /&gt;
** '''Atomic Heart''': Achieve 10 stages.&lt;br /&gt;
* [[wt:en/news/8599-shop-black-friday-bundle-en|Black Friday - Nov 21st until Nov 28th, 2023]]&lt;br /&gt;
** '''In the Black''' - Purchase a special bundle from the store (&amp;quot;&amp;quot;Black Friday 2023&amp;quot; bundle&amp;quot;)&lt;br /&gt;
* [[wt:en/news/8667-event-celebrate-christmas-and-the-new-year-in-war-thunder-en|Take the THUNDER Quiz! - December 20th until December 26th, 2023]]&lt;br /&gt;
** '''Brainiac''' - Answer 10 questions correctly in the War Thunder 2023 New Year's Quiz&lt;br /&gt;
&lt;br /&gt;
===2024===&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.dmm.com/news/detail/12689 National Foundation Day in Japan (DMM-exclusive) - Feb 8th until Mar 1st, 2024]&lt;br /&gt;
** '''Fūrinkazan''' - Collect all 3 exclusive decals.&lt;br /&gt;
* [https://warthunder.com/en/news/8812-event-tank-football-2024-en Tank Football 2024 - March 14th until April 1st, 2024]&lt;br /&gt;
** '''Best Striker 2024''' - Place in the top 50 goalscorers.&lt;br /&gt;
** '''Best Winger 2024''' - Place in the top 50 for scoring assists.&lt;br /&gt;
** '''Best Goalkeeper 2024''' - Place in the top 50 goal savers.&lt;br /&gt;
* [https://warthunder.com/en/news/8839-event-mad-thunder-rage-and-loot-en Mad Thunder - April 1st until April 22nd, 2024]&lt;br /&gt;
** '''Loot carrier''' - Collect 150 Rage token.&lt;br /&gt;
&lt;br /&gt;
==Promo Titles==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Artist of War''': Reward Authors whose work has been included in Camouflage Trophies.&lt;br /&gt;
* '''Under the Wire''': Become a War Thunder [[wt:en/media/partnership|Media Partner]].&lt;br /&gt;
* '''Swimming with Sharks''': Purchase a special bundle from the store.&lt;br /&gt;
* '''I've got a cruiser!''': Purchase a special bundle from the store (&amp;quot;Thunder Stream Pack&amp;quot;).&lt;br /&gt;
* '''Down!''': Purchase a special bundle from the store (&amp;quot;Stream Pack &amp;quot;DOWN!&amp;quot;&amp;quot;).&lt;br /&gt;
* '''Action hero''': Purchase a special bundle from the store (&amp;quot;Stream Pack &amp;quot;Action hero&amp;quot;&amp;quot;).&lt;br /&gt;
* '''Melomaniac''': Purchase a special bundle from the store (&amp;quot;Radio Snail Pack&amp;quot;).&lt;br /&gt;
* '''I'm here to stay''': Purchase a special bundle from the store (&amp;quot;Long Term Assignment Pack&amp;quot;).&lt;br /&gt;
* '''On Full Alert''': Purchase a special bundle from the Microsoft store (&amp;quot;Full Alert Pack&amp;quot;). &amp;lt;ref&amp;gt;https://www.microsoft.com/en-us/p/war-thunder-full-alert-pack/9ncvzw84mjvp&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''One In A Phillion''': Purchase a special bundle from the store (&amp;quot;PhlyDaily's Million Celebration Pack&amp;quot;).&lt;br /&gt;
* '''On the plus side''': Subscribe to [[wt:ru/news/15425-pobezhdajte-s-yandeks-plyus-bonus-kody-v-podarok-ru|Yandex Plus]] and receive a special bundle.&lt;br /&gt;
* '''Cyber Warrior''': Purchase a special bundle from the store (&amp;quot;Cyber Warrior&amp;quot; Pack).&lt;br /&gt;
* '''Omega Predator''': Purchase a special bundle from the store (&amp;quot;Omega Predator&amp;quot; Stream Pack).&lt;br /&gt;
* '''Disco Tanker''': Purchase a special bundle from the store (&amp;quot;Tuesday Abrams&amp;quot; Pack).&lt;br /&gt;
* '''Ancient Rus''': Purchase a special bundle from the store (&amp;quot;Feat of the Ancestors&amp;quot; or &amp;quot;MGE&amp;quot; Pack).&lt;br /&gt;
* '''Lizard''': Purchase a special bundle from the store (&amp;quot;Lizard technologies&amp;quot; or &amp;quot;MGE&amp;quot; Pack).&lt;br /&gt;
* '''Snailonidas''': Purchase a special bundle from the store (&amp;quot;Snailonidas&amp;quot; Pack).&lt;br /&gt;
* '''Future belongs to the Snail''': Purchase a special bundle from the store (&amp;quot;Snail Gastropodsky&amp;quot; Pack).&lt;br /&gt;
* '''Riding to Snailhalla''': Purchase a special bundle from the store (&amp;quot;Eternal Shell&amp;quot; Pack).&lt;br /&gt;
* '''Slick flanker''' - Purchase a special bundle from the store (&amp;quot;Air Superiority&amp;quot; Pack).&lt;br /&gt;
&lt;br /&gt;
===Sales===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4684-vday-victory-day-discounts-en/|Victory Day - May 5th until May 10th, 2017]]&lt;br /&gt;
** '''Victorious''': Purchase any of the special bundles from the store (&amp;quot;Wings of Victory&amp;quot;, &amp;quot;Tracks of Victory&amp;quot;, &amp;quot;Royal Guard&amp;quot;).&lt;br /&gt;
* [[wt:en/news/4798-shop-summer-sale-ended-en|Summer Sale - Jun 22nd until Jul 5th, 2017]]&lt;br /&gt;
** '''Vengeance From Above''': Purchase a special bundle from the store (&amp;quot;Vengeance from above Bundle&amp;quot;).&lt;br /&gt;
** '''Baptized by Fire''': Purchase a special bundle from the store (&amp;quot;Thirty-Four Bundle&amp;quot;).&lt;br /&gt;
** '''Stiff Upperlipped''': Purchase a special bundle from the store (&amp;quot;Stiff Upperlipped&amp;quot;).&lt;br /&gt;
** '''Fangs of Steel''': Purchase a special bundle from the store (&amp;quot;Fangs of Steel Bundle&amp;quot;).&lt;br /&gt;
** '''Die Hard''': Purchase a special bundle from the store (&amp;quot;Die hard Bundle&amp;quot;).&lt;br /&gt;
** '''Horrendous''': Purchase a special bundle from the store (&amp;quot;Horrendous Bundle&amp;quot;).&lt;br /&gt;
** '''Daredevil''': Purchase a special bundle from the store (&amp;quot;Daredevil Bundle&amp;quot;).&lt;br /&gt;
** '''Thick-Skinned''': Purchase a special bundle from the store (&amp;quot;Thick-skinned Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|Winter Sale - Dec 28th, 2017 until Jan 10th, 2018]]&lt;br /&gt;
** '''The Battle Hero''': Purchase a special bundle from the store (&amp;quot;The Battle Hero Bundle&amp;quot;).&lt;br /&gt;
** '''Impetuous''': Purchase a special bundle from the store (&amp;quot;The Impetuous Bundle&amp;quot;).&lt;br /&gt;
** '''Loyal''': Purchase a special bundle from the store (&amp;quot;Loyal bundle&amp;quot;).&lt;br /&gt;
** '''Merciless''': Purchase a special bundle from the store (&amp;quot;The Merciless Bundle&amp;quot;).&lt;br /&gt;
** '''Triple Ace''': Purchase a special bundle from the store (&amp;quot;Triple Ace Bundle&amp;quot;).&lt;br /&gt;
** '''Terminator''': Purchase a special bundle from the store (&amp;quot;The T-bundle&amp;quot;).&lt;br /&gt;
** '''Gallant''': Purchase a special bundle from the store (&amp;quot;Britannia Bundle&amp;quot;).&lt;br /&gt;
** '''Possessed''': Purchase a special bundle from the store (&amp;quot;Possessed Bundle&amp;quot;).&lt;br /&gt;
** '''Diavolo Rosso''': Purchase a special bundle from the store (&amp;quot;Diavolo Rosso Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5490-shop-victory-day-allied-bundles-and-discounts-en|Victory Day - May 4th until May 10th, 2018]]&lt;br /&gt;
** '''Triumphant''': Purchase one of five special bundles from the store (&amp;quot;Royal Guard bundle&amp;quot;, &amp;quot;Allied Armored bundle&amp;quot;, &amp;quot;Allied Air Bundle&amp;quot;, &amp;quot;Tracks of Victory&amp;quot;, &amp;quot;Wings of Victory&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5608-shop-summer-sale-independence-day-en|Summer Sale - Jun 28th until Jul 5th, 2018]]&lt;br /&gt;
** '''Revolutionary''': Purchase one of three special bundles from the store (&amp;quot;Revolutionary Air Bundle&amp;quot;, &amp;quot;Revolutionary Armored Bundle&amp;quot;, &amp;quot;Fiery Revolutionary Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5976-special-shop-war-thunder-winter-sale-en|Winter Sale - Dec 27th, 2018 until Jan 3rd, 2019]]&lt;br /&gt;
** '''Tough Guy''': Purchase a special bundle from the store (&amp;quot;The Tough Guy Bundle&amp;quot;).&lt;br /&gt;
** '''Crusher''': Purchase a special bundle from the store (&amp;quot;The Crusher Bundle&amp;quot;).&lt;br /&gt;
** '''Lionhearted''': Purchase a special bundle from the store (&amp;quot;The Lionhearted bundle&amp;quot;).&lt;br /&gt;
** '''Valiant''': Purchase a special bundle from the store (&amp;quot;Teutonic Bundle&amp;quot;).&lt;br /&gt;
** '''Devastator''': Purchase a special bundle from the store (&amp;quot;Devastator Bundle&amp;quot;).&lt;br /&gt;
** '''Poseidon''': Purchase a special bundle from the store (&amp;quot;Poseidon Bundle&amp;quot;).&lt;br /&gt;
** '''Strategist''': Purchase a special bundle from the store (&amp;quot;Strategist Bundle&amp;quot;).&lt;br /&gt;
** '''Ruthless''': Purchase a special bundle from the store (&amp;quot;Ruthless Bundle&amp;quot;).&lt;br /&gt;
** '''Ronin''': Purchase a special bundle from the store (&amp;quot;Ronin Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6263-shop-war-thunder-summer-sale-en|Summer Sale - Jul 2nd until Jul 9th, 2019]]&lt;br /&gt;
** '''Hotshot''': Purchase a special bundle from the store (&amp;quot;The US Summer Bundle&amp;quot;).&lt;br /&gt;
** '''Meister''': Purchase a special bundle from the store (&amp;quot;The German Summer Bundle&amp;quot;).&lt;br /&gt;
** '''Comrade''': Purchase a special bundle from the store (&amp;quot;The USSR Summer Bundle&amp;quot;).&lt;br /&gt;
** '''Dab Hand''': Purchase a special bundle from the store (&amp;quot;The British Summer Bundle&amp;quot;).&lt;br /&gt;
** '''Meijin''': Purchase a special bundle from the store (&amp;quot;The Japanese Summer Bundle&amp;quot;).&lt;br /&gt;
** '''Maestro''': Purchase a special bundle from the store (&amp;quot;The Italian Summer Bundle&amp;quot;).&lt;br /&gt;
** '''Virtuoso''': Purchase a special bundle from the store (&amp;quot;The French Summer Bundle&amp;quot;).&lt;br /&gt;
** '''The Lightning''': Purchase a special bundle from the store (&amp;quot;&amp;quot;The Lightning&amp;quot; bundle&amp;quot;).&lt;br /&gt;
** '''Snail Lord''': Collect all &amp;quot;Jet Snails&amp;quot; decals from the Summer Bundles above.&lt;br /&gt;
* [[wt:en/news/6542-shop-the-new-year-sale-en|New Year's Sale - Dec 26th, 2019 until Jan 2nd, 2020]]&lt;br /&gt;
** '''The Saloon Frequenter''': Purchase a special bundle from the store (&amp;quot;The US Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Brandenburg Merrymaker''': Purchase a special bundle from the store (&amp;quot;The German Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Last One Standing''': Purchase a special bundle from the store (&amp;quot;The USSR Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Pub Crawler''': Purchase a special bundle from the store (&amp;quot;The British Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Party Samurai''': Purchase a special bundle from the store (&amp;quot;The Japanese Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Fireworks Expert''': Purchase a special bundle from the store (&amp;quot;The Chinese Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Leaning Hero''': Purchase a special bundle from the store (&amp;quot;The Italian Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
** '''The Grape Chief''': Purchase a special bundle from the store (&amp;quot;The French Winter Holidays Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6562-shop-the-lunar-new-year-2020-en|Lunar New Year Sale - Jan 23rd until Jan 27th, 2020]]&lt;br /&gt;
** '''Dancing dragon''': Purchase a special bundle from the store (&amp;quot;'The Lunar New Year' Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6694-shop-may-sale-in-war-thunder-en|May Sale - May 7th until May 11th, 2020]]&lt;br /&gt;
** '''Armed to the Teeth''': Purchase a special bundle from the store (&amp;quot;Weapons of Victory bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/6772-shop-summer-sale-en|Summer Sale - Jun 19th until Jun 25th, 2020]]&lt;br /&gt;
** '''Hovering Threat''': Purchase all helicopter special bundles from the store.&lt;br /&gt;
** '''Diving Threat''': Purchase all aircraft special bundles from the store.&lt;br /&gt;
** '''Air Superiority''': Purchase all special bundles from the store.&lt;br /&gt;
* [[wt:en/news/7417-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|War Thunder 8th Anniversary - Nov 2nd until Nov 9th, 2020]]&lt;br /&gt;
** '''On a roll''': Purchase all special bundles from the store.&lt;br /&gt;
* [[wt:en/news/7417-shop-war-thunder-birthday-sale-in-gaijin-net-store-en|War Thunder 9th Anniversary - Nov 8th until Nov 15th, 2021]]&lt;br /&gt;
** '''Hotshot''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - USA&amp;quot;).&lt;br /&gt;
** '''Meister''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - Germany&amp;quot;).&lt;br /&gt;
** '''Comrade''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - USSR&amp;quot;).&lt;br /&gt;
** '''Dab Hand''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - Britain&amp;quot;).&lt;br /&gt;
** '''Meijin''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - Japan&amp;quot;).&lt;br /&gt;
** '''Shifu''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - China&amp;quot;).&lt;br /&gt;
** '''Maestro''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - Italy&amp;quot;).&lt;br /&gt;
** '''Virtuoso''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - France&amp;quot;).&lt;br /&gt;
** '''Skald''': Purchase a special bundle from the store (&amp;quot;2021 Birthday bundle - Sweden&amp;quot;).&lt;br /&gt;
** '''Snail Lord''': Collect all &amp;quot;Jet Snails&amp;quot; decals from the Anniversary Bundles above.&lt;br /&gt;
* [[wt:en/news/7502-shop-the-new-year-sale-en|New Year's Sale - Dec 27th, 2021 until Jan 3rd, 2022]]&lt;br /&gt;
** '''Armor Hard''': Purchase a special bundle from the store (&amp;quot;The US Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Gunner for one''': Purchase a special bundle from the store (&amp;quot;The German Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''The Irony of Shooting''': Purchase a special bundle from the store (&amp;quot;The USSR Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Guns Actually''': Purchase a special bundle from the store (&amp;quot;The British Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Shell alone''': Purchase a special bundle from the store (&amp;quot;The Japanese Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Let the Shells Fly''': Purchase a special bundle from the store (&amp;quot;The Chinese Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Slimy Relative''': Purchase a special bundle from the store (&amp;quot;The Italian Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Snail's Apprentice''': Purchase a special bundle from the store (&amp;quot;The French Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Snail and His Friends''': Purchase a special bundle from the store (&amp;quot;The Swedish Winter Holidays Bundle 2021&amp;quot;).&lt;br /&gt;
** '''Snailmas''': Collect all &amp;quot;Snow globe&amp;quot; decals from the Winter Holidays Bundles above.&lt;br /&gt;
* [[wt:en/news/8046-shop-war-thunder-winter-sale-en|New Year's Sale - Dec 29th, 2022 until Jan 5th, 2023]]&lt;br /&gt;
** '''Fanboy''': Purchase 2 special bundles from the store.&lt;br /&gt;
** '''Connoisseur''': Purchase 3 special bundles from the store.&lt;br /&gt;
** '''Treasure hunter''': Purchase 4 special bundles from the store.&lt;br /&gt;
** '''Shopaholic''': Purchase for more than $150/€150 from the store.&lt;br /&gt;
* [[wt:en/news/8501-special-shop-discounts-type-69-iia-back-for-ge-a-decal-for-the-national-day-of-the-prc|Shop discounts, Type 69-IIa back for GE + a decal for the National Day of the PRC! - Sep 29th until Oct 6st, 2023]]&lt;br /&gt;
** '''Deception Master''': Purchase two or more packs from the list or win 3 matches while also having previously purchased two or more vehicles from the list.&lt;br /&gt;
&lt;br /&gt;
===Pre-orders===&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/356--en|Ground Forces Beta pre-order]]&lt;br /&gt;
** '''First on the Track''': For participation in War Thunder Ground Forces CBT.&lt;br /&gt;
** '''Tank Pioneer''': Purchase a special bundle from the store (&amp;quot;T-34 and M4A2 Sherman Advanced Pack&amp;quot;).&lt;br /&gt;
** '''T-34 Test Engineer''': Purchase a special bundle from the store (&amp;quot;T-34 Advanced Pack&amp;quot;).&lt;br /&gt;
** '''Sherman Hunter''': Purchase a special bundle from the store (&amp;quot;M4A2 Sherman Advanced Pack&amp;quot;).&lt;br /&gt;
* [[wt:en/news/4189-shop-naval-battle-packs-30-off-offer-is-over-en|Naval Forces Beta pre-order - Aug 13th until Aug 22nd, 2016]]&lt;br /&gt;
** '''Lookout''': Purchase a special Naval Forces CBT bundle from the store.&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/354483-development-is-6-the-soviet-hammer-pre-order-now/ 1.67 &amp;quot;Assault&amp;quot; pre-order]&lt;br /&gt;
** '''Soviet Hammer''': Purchase a special bundle from the store (&amp;quot;[[IS-6]] Advanced Pack&amp;quot;).&lt;br /&gt;
* [[wt:en/news/4671-italian-aircraft-in-war-thunder-update-1-69-regia-aeronautica-en|1.69 &amp;quot;Regia Aeronautica&amp;quot; pre-order]]&lt;br /&gt;
** '''Legionnaire''': Purchase a special bundle from the store (&amp;quot;[[CR.32 bis|Fiat CR.32 bis]] Starter Pack&amp;quot;).&lt;br /&gt;
** '''Centurion''': Purchase a special bundle from the store (&amp;quot;[[G.55S|Fiat G.55S]] Advanced Pack&amp;quot;).&lt;br /&gt;
* [[wt:en/news/4976-shop-the-new-e-r-a-bundles-en|1.71 &amp;quot;New E.R.A&amp;quot; pre-order]]&lt;br /&gt;
** '''Battering Ram''': Purchase a special bundle from the store [[wt:en/news/4976-shop-the-new-e-r-a-bundles-en|(&amp;quot;Object 120 Advanced Pack&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/5008-news-french-aircraft-in-update-1-73-en|1.73 &amp;quot;Vive la France&amp;quot; pre-order]]&lt;br /&gt;
** '''Beyond Reproach''': Purchase a special bundle from the store (&amp;quot;Dewoitine D.371 H.S.9 Starter Pack&amp;quot;).&lt;br /&gt;
** '''Hot Shot''': Purchase a special bundle from the store (&amp;quot;Narval Advanced Pack&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5150-shop-french-ground-vehicles-in-1-75-la-résistance-en|1.75 &amp;quot;La Résistance&amp;quot; pre-order]]&lt;br /&gt;
** '''Musketeer''': Purchase a special bundle from the store (&amp;quot;B1 ter Starter Pack&amp;quot;).&lt;br /&gt;
** '''Desert Wolf''': Purchase a special bundle from the store (&amp;quot;M4/FL-10 Starter Pack&amp;quot;).&lt;br /&gt;
** '''Bite Hard''': Purchase a special bundle from the store (&amp;quot;AMX-13 (SS.11) Starter Pack&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5336-shop-update-1-77-pre-orders-en|1.77 &amp;quot;Advancing Storm&amp;quot; pre-order]]&lt;br /&gt;
** '''Griffin''': Purchase a special bundle from the store (&amp;quot;M.B.5 Pack&amp;quot;).&lt;br /&gt;
** '''Fire-Breathing''': Purchase a special bundle from the store (&amp;quot;AMX-30 Pack&amp;quot;).&lt;br /&gt;
** '''Rattlesnake''': Purchase a special bundle from the store (&amp;quot;Magach 3 Pack&amp;quot;).&lt;br /&gt;
* 1.79 &amp;quot;Project X&amp;quot; pre-order&lt;br /&gt;
** '''Doppelganger''': Purchase a special bundle from the store [[wt:en/news/5534-development-messerschmitt-bf-109z-the-teutonic-twin-boom-terror-en|(&amp;quot;Bf 109Z Zwilling Pack&amp;quot;)]].&lt;br /&gt;
** '''Whispering Death''': Purchase a special bundle from the store [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|(&amp;quot;XM-1 General Motors Pack&amp;quot;)]].&lt;br /&gt;
** '''Royal Engineer''': Purchase a special bundle from the store [[wt:en/news/5518-development-centurion-avre-engineer-at-war-en|(&amp;quot;Centurion Mk 5 AVRE Pack&amp;quot;)]].&lt;br /&gt;
** '''Hammerhead''': Purchase a special bundle from the store [[wt:en/news/5547-fleet-development-uss-cowell-dd-547-vulture-hunter-en|(&amp;quot;Naval Pack USS Cowell DD-547&amp;quot;)]].&lt;br /&gt;
** '''Sea Sword''': Purchase a special bundle from the store [[wt:en/news/5546-fleet-development-z20-karl-galster-en|(&amp;quot;Naval Pack Z-20 Karl Galster&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/5591-early-release-for-xbox-one-en|Xbox Early Access release - 2018]]&lt;br /&gt;
** '''Steel General''': Purchase one of the early-access bundles (&amp;quot;Early Access Starter Bundle&amp;quot;, &amp;quot;Early Access Advanced Bundle&amp;quot;, &amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
** '''Whispering Death''': Purchase one of the early-access bundles (&amp;quot;Early Access Advanced Bundle&amp;quot;, &amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
** '''Sea Robber''': Purchase one of the early-access bundles (&amp;quot;Early Access Advanced Bundle&amp;quot;, &amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
** '''Kraken''': Purchase one of the early-access bundles (&amp;quot;Early Access Elite Bundle&amp;quot;).&lt;br /&gt;
* [[wt:en/news/5749-shop-update-1-81-the-valkyries-bundles-en|1.81 &amp;quot;The Valkyries&amp;quot; pre-order]]&lt;br /&gt;
** '''Sharp-Toothed''': Purchase a special bundle from the store (&amp;quot;Hind Pack&amp;quot;).&lt;br /&gt;
** '''Pathfinder''': Purchase a special bundle from the store (&amp;quot;Huey Hog Pack&amp;quot;).&lt;br /&gt;
** '''Undefeated''': Purchase a special bundle from the store (&amp;quot;T-55AM Pack&amp;quot;).&lt;br /&gt;
** '''Predator''': Purchase a special bundle from the store [[wt:en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en|(&amp;quot;Leopard Pack&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|1.83 &amp;quot;Masters of the Sea&amp;quot; pre-order]]&lt;br /&gt;
** '''Fightingest''': Purchase a special bundle from the store (&amp;quot;Naval Pack HMCS Haida&amp;quot;).&lt;br /&gt;
** '''Watchdog''': Purchase a special bundle from the store (&amp;quot;MTB Fairmile D Pack&amp;quot;).&lt;br /&gt;
** '''Stinger''': Purchase a special bundle from the store [[wt:en/news/5824-development-bo-105-attack-helicopters-en|(&amp;quot;BO 105 CB-2 Pack&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/5924-development-shop-jet-packs-en|1.85 &amp;quot;Supersonic&amp;quot; pre-order]]&lt;br /&gt;
** '''Skyblazer''': Purchase a special bundle from the store (&amp;quot;Sabre Pack&amp;quot;).&lt;br /&gt;
** '''Reaper''': Purchase a special bundle from the store (&amp;quot;Reaper Pack&amp;quot;).&lt;br /&gt;
** '''Fire-Raiser''': Purchase a special bundle from the store (&amp;quot;MiG-15 ISh Pack&amp;quot;).&lt;br /&gt;
** '''Scourge''': Purchase a special bundle from the store [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|(&amp;quot;Sho't Kal Dalet Pack&amp;quot;)]].&lt;br /&gt;
** '''Triarius''': Purchase a special bundle from the store [[wt:en/news/5894-development-semovente-105-25-m43-low-profile-high-power-en|(&amp;quot;Semovente 105/25 Pack&amp;quot;)]].&lt;br /&gt;
** '''Sentinel''': Purchase a special bundle from the store [[wt:en/news/5890-development-italian-ground-vehicles-in-the-update-1-85-en|(&amp;quot;M60A1 Ariete Pack&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/6072-shop-update-1-87-pre-orders-en|1.87 &amp;quot;Locked On&amp;quot; pre-order]]&lt;br /&gt;
** '''Fuji School Brigade''': Purchase a special bundle from the store (&amp;quot;Type 74 mod G/Kai Pack&amp;quot;).&lt;br /&gt;
** '''Sky Dragon''': Purchase a special bundle from the store (&amp;quot;JASDF Sabre Pack&amp;quot;).&lt;br /&gt;
** '''Storm Petrel''': Purchase a special bundle from the store (&amp;quot;Sea Hawk Pack&amp;quot;).&lt;br /&gt;
** '''Knight of the North''': Purchase a special bundle from the store (&amp;quot;Vautour IIA Pack&amp;quot;).&lt;br /&gt;
** '''Skylark''': Purchase a special bundle from the store (&amp;quot;IAR 316B Pack&amp;quot;).&lt;br /&gt;
** '''Venomous''': Purchase a special bundle from the store [[wt:en/news/6078-development-g-91ys-turning-and-burning-en|(&amp;quot;Fiat G.91 R/4 Pack&amp;quot;)]].&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/451177-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo/ 1.89 &amp;quot;Imperial Navy&amp;quot; pre-order]&lt;br /&gt;
** '''Risky''': Purchase a special bundle from the store [[wt:en/news/6219-news-become-a-tester-of-the-japanese-fleet-en|(&amp;quot;PG 02 pack&amp;quot;)]].&lt;br /&gt;
** '''Long Lance''': Purchase a special bundle from the store [[wt:en/news/6219-news-become-a-tester-of-the-japanese-fleet-en|(&amp;quot;Kiyoshimo pack&amp;quot;)]].&lt;br /&gt;
** '''Nomad''': Purchase a special bundle from the store [[wt:en/news/6201-shop-of-40-mk-2-mtca-pre-order-en|(&amp;quot;OF-40 Mk.2 (MTCA) Pre-Order Pack&amp;quot;)]].&lt;br /&gt;
** '''Bedouin''': Purchase a special bundle from the store [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|(&amp;quot;Super AMX-30 Pack&amp;quot;)]].&lt;br /&gt;
** '''Orochi''': Purchase one of two special bundles from the store [[wt:en/news/6223-shop-the-japanese-cobra-available-for-purchase-en|(&amp;quot;AH-1S Cobra Pack&amp;quot;, &amp;quot;&amp;quot;Type 74 mod G/Kai and AH-1S Cobra&amp;quot; Bundle&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/6353-development-new-war-thunder-nation-china-en|1.91 &amp;quot;Night Vision&amp;quot; pre-order]]&lt;br /&gt;
** '''The Red Dragon''': Purchase a special bundle from the store (&amp;quot;Shenyang F-5 Pack&amp;quot;).&lt;br /&gt;
** '''Guardian of Empire''': Purchase a special bundle from the store (&amp;quot;T-62 Pack&amp;quot;).&lt;br /&gt;
** '''Flying Tiger''': Purchase a special bundle from the store (&amp;quot;Tomahawk Pack&amp;quot;).&lt;br /&gt;
** '''Jungle Warrior''': Purchase a special bundle from the store (&amp;quot;M4A4 Sherman Pack&amp;quot;).&lt;br /&gt;
** '''Silver Cat''': Purchase a special bundle from the store [[wt:en/news/6320-development-britain-s-top-lynx-ah-mk-1-and-premium-g-lynx-en|(&amp;quot;G-Lynx Pack&amp;quot;)]].&lt;br /&gt;
** '''Golden Eye''': Purchase a special bundle from the store [[wt:en/news/6338-development-eurocopter-tiger-pouncing-on-the-prey-en|(&amp;quot;EC-665 Tiger HAP Pack&amp;quot;)]].&lt;br /&gt;
* 1.93 &amp;quot;Shark Attack&amp;quot; pre-order&lt;br /&gt;
** '''Black Shark''': Purchase a special bundle from the store [[wt:en/news/6422-development-ka-50-black-shark-en|(&amp;quot;Black Shark Pack&amp;quot;)]].&lt;br /&gt;
** '''Fearless''': Purchase a special bundle from the store [[wt:en/news/6439-development-a129-mangusta-en|(&amp;quot;Mangusta Pack&amp;quot;)]].&lt;br /&gt;
** '''Viking''': Purchase a special bundle from the store [[wt:en/news/6444-development-swedish-aircraft-in-war-thunder-saab-j29d-jet-powered-fighter-en|(&amp;quot;Saab J-29D Pack&amp;quot;)]].&lt;br /&gt;
** '''Tornado''': Purchase a special bundle from the store [[wt:en/news/6448-development-pyörremyrsky-the-baltic-whirlwind-en|(&amp;quot;Pyorremyrsky Pack&amp;quot;)]].&lt;br /&gt;
* 1.95 &amp;quot;Northern Wind&amp;quot; pre-order&lt;br /&gt;
** '''Royal Blood''': Purchase a special bundle from the store [[wt:en/news/6498-development-prinz-eugen-steaming-into-the-atomic-age-en|(&amp;quot;Prinz Eugen Pack&amp;quot;)]].&lt;br /&gt;
** '''God of Thunder''': Purchase a special bundle from the store [[wt:en/news/6505-development-strv-103-0-last-man-standing-en|(&amp;quot;Strv-103-0 Pack&amp;quot;)]].&lt;br /&gt;
** '''Sleipnir''': Purchase a special bundle from the store [[wt:en/news/6510-development-sav-20-12-48-nordic-sledgehammer-en|(&amp;quot;SAV 20.12.48 Pack&amp;quot;)]].&lt;br /&gt;
* 1.97 &amp;quot;Viking Fury&amp;quot; pre-order&lt;br /&gt;
** '''Iron Claw''': Purchase a special bundle from the store [[wt:en/news/6602-development-rooikat-105-the-cat-with-bigger-claws-en|(&amp;quot;Rooikat 105 Pack&amp;quot;)]].&lt;br /&gt;
** '''Berserker''': Purchase a special bundle from the store [[wt:en/news/6617-development-cv-90105-tml-with-pre-order-bonuses-en|(&amp;quot;CV 90105 TML Pack&amp;quot;)]].&lt;br /&gt;
** '''Apache''': Purchase a special bundle from the store [[wt:en/news/6634-news-meet-major-update-viking-fury-en|(&amp;quot;Apache Pack&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/6690-development-italian-fleet-early-access-packs-en|&amp;quot;Starfighters&amp;quot; pre-order]]&lt;br /&gt;
** '''Sapper''': Purchase a special bundle from the store (&amp;quot;Geniere Pack&amp;quot;).&lt;br /&gt;
** '''Sea Hawk''': Purchase a special bundle from the store (&amp;quot;P 420 Sparviero Pack&amp;quot;).&lt;br /&gt;
** '''Bengal tiger''': Purchase a special bundle from the store [[wt:en/news/6723-development-type-69-iig-asian-armadillo-en|(&amp;quot;Type 69-IIG Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Raining Fire&amp;quot; pre-order&lt;br /&gt;
** '''Savate Master''': Purchase a special bundle from the store [[wt:en/news/6825-development-somua-sm-heavy-weight-fighter-en|(&amp;quot;Somua SM Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;New Power&amp;quot; pre-order&lt;br /&gt;
** '''Desert Lion''': Purchase a special bundle from the store [[wt:en/news/6910-development-t-72av-turms-t-syrian-guard-en|(&amp;quot;Т-72AV (TURMS-T) Pack&amp;quot;)]].&lt;br /&gt;
* [[wt:en/news/7087-shop-new-packs-and-a-unique-bundle-en|&amp;quot;Ixwa Strike&amp;quot;]]&lt;br /&gt;
** '''Spear of the Nation''': Purchase a special bundle from the store (&amp;quot;Ixwa Strike Bundle&amp;quot;).&lt;br /&gt;
* &amp;quot;Red Skies&amp;quot; pre-order&lt;br /&gt;
** '''Aggressor''': Purchase a special bundle from the store [[wt:en/news/7166-development-top-gun-day-premium-f-5c-in-red-menace-camo-for-pre-order-en|(&amp;quot;F-5C Pack&amp;quot;)]].&lt;br /&gt;
** '''Indra''': Purchase a special bundle from the store [[wt:en/news/7162-development-su-7bmk-from-russia-with-love-en|(&amp;quot;Su-7BMK Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Direct Hit&amp;quot; pre-order&lt;br /&gt;
** '''Piercing Arrow''': Purchase a special bundle from the store [[wt:en/news/7284-development-new-top-tier-ztz99-iii-and-pre-order-for-a-5c-en|(&amp;quot;A-5C Pack&amp;quot;)]].&lt;br /&gt;
** '''Runestone Dragon''': Purchase a special bundle from the store [[wt:en/news/7304-development-perfect-interceptor-ja37-jaktviggen-and-premium-j35a-draken-en|(&amp;quot;Draken Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Wind of Change&amp;quot; pre-order&lt;br /&gt;
** '''Brrrrrrrrrrrrrrrrrrrrrrrt''': Purchase a special bundle from the store [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|(&amp;quot;A-10A Thunderbolt (Early) Pack&amp;quot;)]].&lt;br /&gt;
** '''Green Dragon''': Purchase a special bundle from the store [[wt:en/news/7594-development-pre-order-ztz96a-prototype-china-en|(&amp;quot;Type 96A Prototype Pack&amp;quot;)]].&lt;br /&gt;
** '''Experimental''': Purchase a special bundle from the store [[wt:en/news/7567-development-turm-iii-and-pre-order-bonuses-en|(&amp;quot;Turm III Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Danger Zone&amp;quot; pre-order&lt;br /&gt;
** '''War kite''': Purchase a special bundle from the store [[wt:en/news/7698-development-dassault-milan-the-flying-mustache-en|(&amp;quot;Mirage Milan Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Drone Age&amp;quot; pre-order&lt;br /&gt;
** '''Hidalgo''': Purchase a special bundle from the store [[wt:en/news/7829-development-pre-order-vrcc-centauro-en|(&amp;quot;VRCC Centauro Pack&amp;quot;)]].&lt;br /&gt;
** '''Flying tank''': Purchase a special bundle from the store [[wt:en/news/7846-development-su-25-and-su-25k-armor-pecking-rooks-en|(&amp;quot;Su-25K Pack&amp;quot;)]].&lt;br /&gt;
** '''Janissary''': Purchase a special bundle from the store [[wt:en/news/7854-development-pre-order-t129-atak-en|(&amp;quot;T129 ATAK Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Fire and Ice&amp;quot; pre-order&lt;br /&gt;
** '''Supersonic Samurai''': Purchase a special bundle from the store [[wt:en/news/7912-development-pre-order-t-2-early-pack-en|(&amp;quot;T-2 Early Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Apex Predators&amp;quot; pre-order&lt;br /&gt;
** '''Cool Hand''': Purchase a special bundle from the store [[wt:en/news/7984-development-aircraft-rank-viii-announce-and-pre-order-of-the-a-6e-tram-intruder-en|(&amp;quot;A-6E TRAM Intruder Pack&amp;quot;)]].&lt;br /&gt;
** '''Silver swallow''': Purchase a special bundle from the store [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-en|(&amp;quot;MiG-21bis &amp;quot;Lazur-M&amp;quot; Pack&amp;quot;)]].&lt;br /&gt;
** '''Swing wing''': Purchase a special bundle from the store [[wt:en/news/8015-shop-pre-order-new-rank-vii-premium-jet-fighters-part-2-en|(&amp;quot;MiG-23ML Pack&amp;quot;)]].&lt;br /&gt;
** '''Phantom menace''': Purchase a special bundle from the store [[wt:en/news/8015-shop-pre-order-new-rank-vii-premium-jet-fighters-part-2-en|(&amp;quot;F-4J(UK) Phantom II Pack&amp;quot;)]].&lt;br /&gt;
** '''Pioneering''': Purchase a special bundle from the store [[wt:en/news/8015-shop-pre-order-new-rank-vii-premium-jet-fighters-part-2-en|(&amp;quot;J-7D Pack&amp;quot;)]].&lt;br /&gt;
** '''Star Fighter''': Purchase a special bundle from the store [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-en|(&amp;quot;F-104S TAF Pack&amp;quot;)]].&lt;br /&gt;
** '''Lion Cub''': Purchase a special bundle from the store [[wt:en/news/8004-shop-pre-order-new-rank-vii-premium-jet-fighters-en|(&amp;quot;Kfir Canard Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;Sky Guardians&amp;quot; pre-order&lt;br /&gt;
** '''Demon Camber''': Purchase a special bundle from the store [[wt:en/news/8101-development-pre-order-type-16-fps-wheeled-spg-en|(&amp;quot;Type 16 (FPS) Pack&amp;quot;)]].&lt;br /&gt;
** '''The last all-gun''': Purchase a special bundle from the store [[wt:en/news/8107-development-pre-order-uss-ca-134-des-moines-1948-heavy-cruiser-en|(&amp;quot;USS Des Moines Pack&amp;quot;)]].&lt;br /&gt;
** '''Sea eagle''': Purchase a special bundle from the store [[wt:en/news/8115-development-french-navy-destroyer-aigle-en|(&amp;quot;Aigle Pack&amp;quot;)]].&lt;br /&gt;
** '''Breton corsair''': Purchase a special bundle from the store [[wt:en/news/8127-development-french-navy-light-cruiser-duguay-trouin-en|(&amp;quot;Duguay-Trouin Pack&amp;quot;)]].&lt;br /&gt;
** '''The Devil's Disciple''': Purchase a special bundle from the store [[wt:en/news/8133-development-pre-order-f-4s-phantom-ii-pack-en|(&amp;quot;F-4S Phantom II Pack&amp;quot;)]].&lt;br /&gt;
* &amp;quot;La Royale&amp;quot; pre-order&lt;br /&gt;
** '''Red Scare''': Purchase a special bundle from the store [[wt:en/news/8204-development-pre-order-m1-kvt-en|(&amp;quot;M1 KVT Pack&amp;quot;).]]&lt;br /&gt;
** '''Sergey Strikes Back!''': Purchase a special bundle from the store [[wt:en/news/8276-development-su-25t-and-the-pre-order-of-the-su-39-sergey-strikes-back-en|(&amp;quot;Su-39 Pack&amp;quot;).]]&lt;br /&gt;
* &amp;quot;Sons of Attila&amp;quot; pre-order&lt;br /&gt;
** '''God of Vengeance''': Purchase a special bundle from the store [[wt:en/news/8435-development-pre-order-vidar-divine-vengeance-en|(&amp;quot;K9 Vidar Pack&amp;quot;).]]&lt;br /&gt;
** '''Gaijin Shogun''': Purchase a special bundle from the store [[wt:en/news/8439-development-rank-vi-bluewater-fleet-and-pre-order-for-premium-battleships-arkansas-and-marat-en|(&amp;quot;Arkansas Pack&amp;quot;).]]&lt;br /&gt;
** '''Adamant''': Purchase a special bundle from the store [[wt:en/news/8439-development-rank-vi-bluewater-fleet-and-pre-order-for-premium-battleships-arkansas-and-marat-en|(&amp;quot;Marat Pack &amp;quot;).]]&lt;br /&gt;
* &amp;quot;Air Superiority&amp;quot; pre-order&lt;br /&gt;
** '''Devil Dog''': Purchase a special bundle from the store [[wt:en/news/8611-development-shop-rank-viii-ground-vehicles-and-rank-vii-premiums-introducing-the-challenger-2-oes-m1a1-hc-en|(&amp;quot;M1A1 HC &amp;quot;Click-Bait Pack&amp;quot;).]]&lt;br /&gt;
** '''Ferocious''': Purchase a special bundle from the store [[wt:en/news/8615-shop-development-pre-order-tornado-ids-wtd-61-en|(&amp;quot;Tornado IDS WTD 61 Pack&amp;quot;).]]&lt;br /&gt;
* &amp;quot;Alpha Strike&amp;quot; pre-order&lt;br /&gt;
** '''Djinn of All Deserts''': Purchase a special bundle from the store [[wt:en/news/8744-development-shop-pre-order-centauro-rgo-and-strv-121b-christian-ii-en|(&amp;quot;Centauro RGO Pack&amp;quot;).]]&lt;br /&gt;
** '''Blue blood''': Purchase a special bundle from the store [[wt:en/news/8744-development-shop-pre-order-centauro-rgo-and-strv-121b-christian-ii-en|(&amp;quot;Strv 121B Christian II&amp;quot;).]]&lt;br /&gt;
** '''Golden tank''': Purchase a special bundle from the store [[wt:en/news/8772-shop-development-pre-orders-type-90b-fuji-and-merkava-mk3-raam-segol-en|(&amp;quot;Type 90B “Fuji” Pack&amp;quot;).]]&lt;br /&gt;
** '''Purple Thunder''': Purchase a special bundle from the store [[wt:en/news/8772-shop-development-pre-orders-type-90b-fuji-and-merkava-mk3-raam-segol-en|(&amp;quot;Merkava Mk.3 Raam Segol Pack&amp;quot;).]]&lt;br /&gt;
** '''Aerial predator''': Purchase a special bundle from the store [[wt:en/news/8770-shop-development-pre-order-f-20a-tigershark-en|(&amp;quot;F-20A Tigershark Pack&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Pass==&lt;br /&gt;
&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory|Battle Pass: Season I, 75th Anniversary of the Great Victory - Dec 2nd, 2020 until Feb 23rd, 2021]]&lt;br /&gt;
** '''Champion of the BattlePass 1st Season''': Reach level 150 of the Battle Pass Season I.&lt;br /&gt;
&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;|Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot; - Feb 24th until May 12th, 2021]]&lt;br /&gt;
** '''Primus Pilus''': Reach level 150 of the Battle Pass Season II.&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;|Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot; - May 12th until Jul 28th, 2021]]&lt;br /&gt;
** '''Fullsterkur''': Reach level 150 of the Battle Pass Season III.&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;|Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot; - Jul 28th until Oct 27th, 2021]]&lt;br /&gt;
** '''Voltigeur''': Reach level 150 of the Battle Pass Season IV.&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;|Battle Pass: Season V, &amp;quot;River Hunter&amp;quot; - Oct 27th, 2021 until Jan 26th, 2022]]&lt;br /&gt;
** '''River Hunter''': Reach level 150 of the Battle Pass Season V.&lt;br /&gt;
&lt;br /&gt;
=== 2022 ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;|Battle Pass: Season VI, &amp;quot;Firepower&amp;quot; - Jan 26th, 2022 until Apr 27th, 2022]]&lt;br /&gt;
** '''Level 150 Attack pilot''': Reach level 150 of the Battle Pass Season VI.&lt;br /&gt;
* [[Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot;|Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot; - Apr 27th, 2022 until Jul 27th, 2022]]&lt;br /&gt;
** '''Skillful Mahout''': Reach level 150 of the Battle Pass Season VII.&lt;br /&gt;
* [[Battle Pass: Season VIII, &amp;quot;Field Testing&amp;quot;|Battle Pass: Season VIII, &amp;quot;Field Testing&amp;quot; - Jul 27th, 2022 until Oct 26th, 2022]]&lt;br /&gt;
** '''Test engineer''': Reach level 150 of the Battle Pass Season VIII.&lt;br /&gt;
* [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;|Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot; - Oct 26th, 2022 until Jan 25th, 2023]]&lt;br /&gt;
** '''Firebringer''': Reach level 150 of the Battle Pass Season IX.&lt;br /&gt;
&lt;br /&gt;
=== 2023 ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season X, &amp;quot;Royal Guard&amp;quot;|Battle Pass: Season X, &amp;quot;Royal Guard&amp;quot; - Jan 25th, 2023 until Apr 26th, 2023]]&lt;br /&gt;
** '''Chevalier''': Reach level 150 of the Battle Pass Season X.&lt;br /&gt;
* [[Battle Pass: Season XI, &amp;quot;Her Majesty's Hussar&amp;quot;|Battle Pass: Season XI, &amp;quot;Her Majesty's Hussar&amp;quot; - Apr 26th, 2023 until Jul 26th, 2023]]&lt;br /&gt;
** '''Dashing Hussar''': Reach level 150 of the Battle Pass Season XI.&lt;br /&gt;
* [[Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot;|Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot; - Jul 26th, 2023 until Oct 25th, 2023]]&lt;br /&gt;
** '''Ambush Master''': Reach level 150 of the Battle Pass Season XII.&lt;br /&gt;
* [[Battle Pass: Season XIII, &amp;quot;Tropical Storm&amp;quot;|Battle Pass: Season XIII, &amp;quot;Tropical Storm&amp;quot; - Oct 25th, 2023 until Jan 24th, 2024]]&lt;br /&gt;
** '''Rider of the Storm''': Reach level 150 of the Battle Pass Season XIII.&lt;br /&gt;
&lt;br /&gt;
=== 2024 ===&lt;br /&gt;
&lt;br /&gt;
* [[Battle Pass: Season XIV, &amp;quot;Airborne General&amp;quot;|Battle Pass: Season XIV, &amp;quot;Airborne General&amp;quot; - Jan 24th, 2024 until Apr 24th, 2024]]&lt;br /&gt;
** '''Screaming Eagle''': Reach level 150 of the Battle Pass Season XIV.&lt;br /&gt;
* [[Battle Pass: Season XV, &amp;quot;Northern King&amp;quot;|Battle Pass: Season XV, &amp;quot;Northern King&amp;quot; - Apr 24th, 2024 until Jul 24th, 2024]]&lt;br /&gt;
** '''Tiger from the North''': Reach level 150 of the Battle Pass Season XV.&lt;br /&gt;
&lt;br /&gt;
==Staff and Team Titles==&lt;br /&gt;
&lt;br /&gt;
* '''Chat Moderator'''&lt;br /&gt;
* '''Community Helper'''&lt;br /&gt;
* '''Community Manager'''&lt;br /&gt;
* '''Council Member'''&lt;br /&gt;
* '''Developer'''&lt;br /&gt;
* '''eSport Manager'''&lt;br /&gt;
* '''Flight Model Designer'''&lt;br /&gt;
* '''Forum Helper'''&lt;br /&gt;
* '''Forum Moderator'''&lt;br /&gt;
* '''Gaijin Administrator'''&lt;br /&gt;
* '''Game Master'''&lt;br /&gt;
* '''Live Moderator'''&lt;br /&gt;
* '''National Coordinator'''&lt;br /&gt;
* '''Research Pilot'''&lt;br /&gt;
* '''Senior Flight Model Designer'''&lt;br /&gt;
* '''Senior Research Pilot'''&lt;br /&gt;
* '''Steam Moderator'''&lt;br /&gt;
* '''Suggestion Moderator'''&lt;br /&gt;
* '''Technical Moderator'''&lt;br /&gt;
* '''Wiki Team'''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=179071</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=179071"/>
				<updated>2023-12-19T19:31:17Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/u/Thatz/summary}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=179070</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=179070"/>
				<updated>2023-12-19T19:30:11Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Removed my table as I find it too difficult to support and I lost interest in updating it after the switch to the new forum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://old-forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=176836</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=176836"/>
				<updated>2023-11-14T17:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /*  Suggestion Moderator since March 29, 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://old-forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made: (Do not follow this list it is out of Date since the Forum changed)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://old-forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://old-forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://old-forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://old-forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://old-forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://old-forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://old-forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://old-forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://old-forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://old-forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://old-forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://old-forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://old-forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://old-forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://old-forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://old-forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://old-forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://old-forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://old-forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://old-forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://old-forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://old-forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://old-forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://old-forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://old-forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://old-forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://old-forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/561879-suggestions-passed-to-the-developers-august-2022/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://old-forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://old-forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://old-forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://old-forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://old-forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://old-forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://old-forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/582532-suggestions-passed-to-the-developers-may-2023/ May 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|3&amp;quot; S.P. RAM Mk. I&lt;br /&gt;
|June 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/583097-3-sp-ram-mk-i/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=167251</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=167251"/>
				<updated>2023-07-23T20:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://old-forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://old-forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://old-forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://old-forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://old-forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://old-forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://old-forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://old-forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://old-forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://old-forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://old-forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://old-forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://old-forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://old-forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://old-forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://old-forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://old-forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://old-forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://old-forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://old-forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://old-forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://old-forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://old-forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://old-forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://old-forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://old-forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://old-forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://old-forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/561879-suggestions-passed-to-the-developers-august-2022/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://old-forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://old-forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://old-forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://old-forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://old-forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://old-forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://old-forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://old-forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/582532-suggestions-passed-to-the-developers-may-2023/ May 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|3&amp;quot; S.P. RAM Mk. I&lt;br /&gt;
|June 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/583097-3-sp-ram-mk-i/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=165896</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=165896"/>
				<updated>2023-06-28T16:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/582532-suggestions-passed-to-the-developers-may-2023/ May 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|3&amp;quot; S.P. RAM Mk. I&lt;br /&gt;
|June 10, 2023&lt;br /&gt;
|[https://old-forum.warthunder.com/index.php?/topic/583097-3-sp-ram-mk-i/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=164442</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=164442"/>
				<updated>2023-06-15T16:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Updated the Vertical Guidance as it was changed on the most recent update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover'' || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -5°/+80° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - {{Annotation|CMHQ|Canadian Military Headquarters in London}}&lt;br /&gt;
* A/Capt WH Marshell - 3 {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L54863 A/Sgt Bogden GG - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V3yDUxFzajI|'''It's finally coming to War Thunder...''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=164440</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=164440"/>
				<updated>2023-06-15T16:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /*  Suggestion Moderator since March 29, 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/582532-suggestions-passed-to-the-developers-may-2023/ May 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|3&amp;quot; S.P. RAM Mk. I&lt;br /&gt;
|June 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=164433</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=164433"/>
				<updated>2023-06-15T16:34:44Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /*  Suggestion Moderator since March 29, 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/582532-suggestions-passed-to-the-developers-may-2023/ May 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|3&amp;quot; S.P. RAM Mk. I&lt;br /&gt;
|June 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: May 14th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163570</id>
		<title>HMCS Haida</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163570"/>
				<updated>2023-06-02T18:17:56Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other Tribal-class destroyers&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_haida&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced as a [[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|premium pack]] in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test and was removed from the store after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Anniversary sale]].  It was made available for purchase with Golden Eagles {{ge}} in-game briefly during the [[wt:en/news/8296-special-decal-and-destroyer-for-canadian-armed-forces-day-en|2023 &amp;quot;Canadian Armed Forces Day&amp;quot;]] mini-event.&lt;br /&gt;
&lt;br /&gt;
The Haida is a Tribal-class destroyer in Canadian service, that has a unique layout of her primary, secondary and tertiary weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is like most destroyers in the game; thin armour, good mobility and respectable firepower. The destroyer has 10 to 23 mm of hull armour all around and 3 mm of anti-fragmentation armour protecting the  120 mm main battery guns. The 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; and 20 mm Oerlikon anti-aircraft guns are protected by 12.7 mm of hardened steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Haida is by no means a slow ship. She is able to reach a top speed of 35.6 knots, but she is slower when compared to similar destroyers such as Leningrad, Fletcher, the Type 1936 / Type 1936B or even the Type 1934A. However, the rudder shift is very responsive with a shift time of around 2 seconds. This allows HMCS Haida to dodge its way through gunfights or during air attacks.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:4.7 inch/45 Mk.XII (120 mm)/Ammunition|4.7 inch HE Mk.VIIA, 4.7 inch SAP Mk.VA, 4.7 inch HE-TF Mk.VIIA, 4.7 inch HE-VT Mk.VIIA}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haida is no slouch when it comes to AAA batteries for a destroyer. She is armed with one quad 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; mount accompanied by six twin 20 mm Oerlikon mounts. These are also very useful for tearing apart enemy torpedo boats that happen to stray too close. In addition, the 102 mm secondary mount acts as a heavy AAA mount. The 102 mm mount can be armed with High Explosives with fuses set inside.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Mk.IX** (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Haida is also armed with a single quad 533 mm torpedo launcher. The torpedoes travel at a top speed of 39.1 knots and have a maximum range of 7.32 km. The torpedoes have an arming distance of 50 m, so be careful about the distance to the target. In addition, the torpedoes themselves pack a powerful punch, boasting a 327 kg warhead in each torpedo. There is a major factor that all players using either HMCS Haida or her non-premium counterpart- HMS Eskimo: the torpedo tubes have to be fired from nearly broadside angles, otherwise the torpedo tubes will be obstructed. Take care should you choose to fire your torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting High-Explosive shells&lt;br /&gt;
* Lethal AAA mounts for a destroyer&lt;br /&gt;
* Relatively fast for her type&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Powerful torpedo armaments&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subpar speed compared to her counterparts of other nations&lt;br /&gt;
* Muzzle velocity of the main cannons is sub-par when compared to those of German, Soviet and Japanese destroyers&lt;br /&gt;
* Terrible torpedo firing arcs: a player must practically fire torpedoes from broadsides&lt;br /&gt;
* AAA mounts tend to be lacking when compared to her American counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HMCSHaidaHamiltonA.jpg|thumb|450x450px|HMCS Haida docked at Hamilton Harbour.]]&lt;br /&gt;
HMCS Haida is a destroyer of the Tribal class of destroyers built for the British, Canadian and Australian navies during World War II. Named after the Haida people, HMCS Haida was commissioned in 1943 and had a storied service career, sinking the most enemy ship tonnage out of all Canadian ships in the Second World War. As such, she was nicknamed &amp;quot;The Fightingest ship in the Canadian Navy&amp;quot;. Haida saw service during the Korean war and was eventually decommissioned and turned into a museum ship. She is still a museum ship today, berthed in Hamilton Harbour, and serves as the ceremonial flagship of the Royal Canadian Navy (RCN).&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In the early 1940s, the British built the Tribal class jointly for their own navy and for the Canadian and Australian navies. The RCM ultimately settled on the Tribal class, as it was heavily armed and could essentially be used as a &amp;quot;small cruiser&amp;quot;. In total the RCN ordered eight Tribal class destroyers, which were modified with a new ventilation system to make them more suited to the harsh conditions of Canadian winter service. Haida was built by Vickers Armstrong shipyards at Newcastle, and was commissioned by September 18th 1943.&lt;br /&gt;
&lt;br /&gt;
Haida displaced 1959 tons standard and had a crew of 259 officers and men. Her main armament consisted of six 4.7-inch (119 mm) guns in three dual mounts, along with a secondary 4-inch (102 mm) dual mount. She had an anti-aircraft armament of 1 quadruple 40 mm 2-pounder Pom-Pom gun, as well as six 20 mm Oerlikon guns. She carried a single quadruple torpedo tube mounting, as well as depth charge racks to counter submarines. Powered by steam turbines, Haida could reach a maximum speed of 36.5 knots (68 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Haida was based from the British Home Fleet, and immediately partook in convoy escort duties. She was part of the escort screen for convoy JW 55 B, and escorted the convoy away from the battleship Scharnhorst which was then destroyed by British battleships. Haida was subsequently reassigned to perform coastal sweeps of the English channel, in preparation for the D-Day landings of June 1944. During the evening of April 25th 1944, Haida saw her first action when her destroyer flotilla encountered a German torpedo boat flotilla with three Type 1939-class torpedo boats. Haida herself sank the T29 while T24 and T27 were damaged.&lt;br /&gt;
&lt;br /&gt;
Just a week later in the evening of April 29th, Haida and her sister ship Athabaskan encountered the T24 and T27 as they tried to flee from their port. In the ensuing engagement, the Athabaskan was destroyed by torpedoes fired from T24, but Haida was able to severely damage the T27, which was later destroyed by British MTBs. Haida rescued 44 survivors from the Athabaskan, while the remaining crewmembers were either killed or taken prisoner by the Germans. In June of 1944, Haida, along with her squadron, encountered another German destroyer flotilla and engaged them in what would become known as the Battle of Ushant. During this engagement, the German destroyer Z32 was sunk jointly by Haida and her sister ship Huron.&lt;br /&gt;
&lt;br /&gt;
In late June of 1944, Haida successfully sank the German submarine U-971 which had been spotted by British RAF Liberator bombers. In early July, she, along with the Polish destroyer ORP Blyskawica, encountered a German convoy and successfully sank two minesweepers and a merchant ship. Later on in August, the Haida encountered yet another convoy of German ships and sank two minesweepers and a patrol boat.&lt;br /&gt;
&lt;br /&gt;
After her service in the English channel, Haida returned to Halifax for a much-needed refit and was fitted with new sensors. She returned to the Atlantic theatre in April of 1945, and saw one of the last actions of RCN vessels when she was part of an escorting force that attacked two U-Boats that attempted to torpedo their convoy. Both U-Boats were sunk, for the loss of one frigate.&lt;br /&gt;
&lt;br /&gt;
After the cessation of hostilities in the European theatre, it had been intended that Haida be sent to the Pacific Theatre to serve in the American invasion of Japan. However, due to the dropping of Atomic bombs at Hiroshima and Nagasaki, there was no need for this, and the Haida was reduced to reserve in 1947. She later became the first Canadian destroyer to venture into the Hudson Bay. Following the start of the Korean War, Haida was reactivated and sent to the Korean theatre where she participated in several patrols, escorting aircraft carriers and shelling North Korean surface units. She later became part of the &amp;quot;Train Busters Club&amp;quot;, a group of ships which had successfully destroyed North Korean trains by shelling them from the sea. She saw less service during the later part of the 1950s, as her ageing equipment began to deteriorate and malfunction.&lt;br /&gt;
&lt;br /&gt;
Haida was reduced to reserve again in 1962, and was intended to be scrapped. However, members of her crew were able to purchase the ship from the RCN, and converted it into a museum ship. Initially, the Haida was docked on the Toronto waterfront, but she has now been moved to Hamilton Harbour. Nicknamed &amp;quot;The Fightingest Ship in the Canadian Navy&amp;quot;, Haida is still a museum ship and serves as the ceremonial flagship of the Royal Canadian Navy.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|Devblog]] ===&lt;br /&gt;
HMCS Haida was laid down on the 29th September, 1941 at the Vickers-Armstrong dockyard in Newcastle-upon-Tyne. In August 1943, the ship was launched and entered RCN service shortly afterwards. Haida's early service life is marked by escort duties as part of various Arctic convoys. In spring 1944, Haida was tasked to perform sweeps along the French coastline. Haida scored her first kill, sinking the German T-29 destroyer along with other members of her task force in April.&lt;br /&gt;
&lt;br /&gt;
Prior to D-Day, Haida continued to run sweeps along the French coast, periodically engaging in skirmishes with German destroyers and torpedo boats. After sinking a German U-boat, Haida paired up with the Polish destroyer, Blyskawica in actions against German surface vessels off the western coast of France. During one such raid in August, Haida was damaged by a German ship - a 10 5mm round hit the stern section and returned to Halifax in September.&lt;br /&gt;
&lt;br /&gt;
After repairs and refits, Haida continued her service off the coast of Norway in March 1945, serving as an escort and assisting in various operations. After the German surrender in May, Haida was sent to the Pacific in preparation for the invasion of the Japanese home islands. Whilst undergoing tropicalization refits however, Japan surrendered. This marked the end of WW2 and Haida's service as part of it.&lt;br /&gt;
&lt;br /&gt;
In the postwar years, Haida switched between reserve and active status as well as undergoing several refits and upgrades. The Korean War called for Haida's service one final time. There, the ship operated as a destroyer escort, primarily performing shoreline bombardment and patrols.&lt;br /&gt;
&lt;br /&gt;
After the Korean War, Haida was ultimately decommissioned from active service, but avoided being scrapped by being turned into a Toronto attraction in 1965. In the early 2000s, Haida underwent extensive restoration before becoming a National Historic Site at the Hamilton Waterfront. Today, HMCS Haida is the ceremonial flagship of the Royal Canadian Navy and still welcomes visitors from all over the globe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_haida Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
'''Images'''&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Destroyer haida 01.jpeg|&lt;br /&gt;
File:Destroyer haida 02.jpeg|&lt;br /&gt;
File:Destroyer haida 03.jpeg|&lt;br /&gt;
File:Destroyer haida 04.jpeg|&lt;br /&gt;
File:Destroyer haida 05.jpeg|&lt;br /&gt;
File:Destroyer haida 06.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
'''''Other Canadian naval vehicles present in the game'''''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|[Devblog] HMCS Haida - Commonwealth Veteran]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Parks Canada. (n.d.). HMCS Haida, National historic site. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.historicplaces.ca/en/rep-reg/place-lieu.aspx?id=7624&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sarty, R. (2006, February 7). HMCS Haida. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.thecanadianencyclopedia.ca/en/article/haida-ship&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163569</id>
		<title>HMCS Haida</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163569"/>
				<updated>2023-06-02T18:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other Tribal-class destroyers&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_haida&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced as a [[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|premium pack]] in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test and was removed from the store after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Anniversary sale]].  It was made available for purchase with Golden Eagles {{ge}} in-game briefly during the [[wt:en/news/8296-special-decal-and-destroyer-for-canadian-armed-forces-day-en|2023 &amp;quot;Canadian Armed Forces Day&amp;quot;]] mini-event.&lt;br /&gt;
&lt;br /&gt;
The Haida is a Tribal-class destroyer in Canadian service, that has a unique layout of her primary, secondary and tertiary weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is like most destroyers in the game; thin armour, good mobility and respectable firepower. The destroyer has 10 to 23 mm of hull armour all around and 3 mm of anti-fragmentation armour protecting the  120 mm main battery guns. The 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; and 20 mm Oerlikon anti-aircraft guns are protected by 12.7 mm of hardened steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Haida is by no means a slow ship. She is able to reach a top speed of 35.6 knots, but she is slower when compared to similar destroyers such as Leningrad, Fletcher, the Type 1936 / Type 1936B or even the Type 1934A. However, the rudder shift is very responsive with a shift time of around 2 seconds. This allows HMCS Haida to dodge its way through gunfights or during air attacks.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:4.7 inch/45 Mk.XII (120 mm)/Ammunition|4.7 inch HE Mk.VIIA, 4.7 inch SAP Mk.VA, 4.7 inch HE-TF Mk.VIIA, 4.7 inch HE-VT Mk.VIIA}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haida is no slouch when it comes to AAA batteries for a destroyer. She is armed with one quad 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; mount accompanied by six twin 20 mm Oerlikon mounts. These are also very useful for tearing apart enemy torpedo boats that happen to stray too close. In addition, the 102 mm secondary mount acts as a heavy AAA mount. The 102 mm mount can be armed with High Explosives with fuses set inside.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Mk.IX** (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Haida is also armed with a single quad 533 mm torpedo launcher. The torpedoes travel at a top speed of 39.1 knots and have a maximum range of 7.32 km. The torpedoes have an arming distance of 50 m, so be careful about the distance to the target. In addition, the torpedoes themselves pack a powerful punch, boasting a 327 kg warhead in each torpedo. There is a major factor that all players using either HMCS Haida or her non-premium counterpart- HMS Eskimo: the torpedo tubes have to be fired from nearly broadside angles, otherwise the torpedo tubes will be obstructed. Take care should you choose to fire your torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting High-Explosive shells&lt;br /&gt;
* Lethal AAA mounts for a destroyer&lt;br /&gt;
* Relatively fast for her type&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Powerful torpedo armaments&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subpar speed compared to her counterparts of other nations&lt;br /&gt;
* Muzzle velocity of the main cannons is sub-par when compared to those of German, Soviet and Japanese destroyers&lt;br /&gt;
* Terrible torpedo firing arcs: a player must practically fire torpedoes from broadsides&lt;br /&gt;
* AAA mounts tend to be lacking when compared to her American counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HMCSHaidaHamiltonA.jpg|thumb|450x450px|HMCS Haida docked at Hamilton Harbour.]]&lt;br /&gt;
HMCS Haida is a destroyer of the Tribal class of destroyers built for the British, Canadian and Australian navies during World War II. Named after the Haida people, HMCS Haida was commissioned in 1943 and had a storied service career, sinking the most enemy ship tonnage out of all Canadian ships in the Second World War. As such, she was nicknamed &amp;quot;The Fightingest ship in the Canadian Navy&amp;quot;. Haida saw service during the Korean war and was eventually decommissioned and turned into a museum ship. She is still a museum ship today, berthed in Hamilton Harbour, and serves as the ceremonial flagship of the Royal Canadian Navy (RCN).&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In the early 1940s, the British built the Tribal class jointly for their own navy and for the Canadian and Australian navies. The RCM ultimately settled on the Tribal class, as it was heavily armed and could essentially be used as a &amp;quot;small cruiser&amp;quot;. In total the RCN ordered eight Tribal class destroyers, which were modified with a new ventilation system to make them more suited to the harsh conditions of Canadian winter service. Haida was built by Vickers Armstrong shipyards at Newcastle, and was commissioned by September 18th 1943.&lt;br /&gt;
&lt;br /&gt;
Haida displaced 1959 tons standard and had a crew of 259 officers and men. Her main armament consisted of six 4.7-inch (119 mm) guns in three dual mounts, along with a secondary 4-inch (102 mm) dual mount. She had an anti-aircraft armament of 1 quadruple 40 mm 2-pounder Pom-Pom gun, as well as six 20 mm Oerlikon guns. She carried a single quadruple torpedo tube mounting, as well as depth charge racks to counter submarines. Powered by steam turbines, Haida could reach a maximum speed of 36.5 knots (68 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Haida was based from the British Home Fleet, and immediately partook in convoy escort duties. She was part of the escort screen for convoy JW 55 B, and escorted the convoy away from the battleship Scharnhorst which was then destroyed by British battleships. Haida was subsequently reassigned to perform coastal sweeps of the English channel, in preparation for the D-Day landings of June 1944. During the evening of April 25th 1944, Haida saw her first action when her destroyer flotilla encountered a German torpedo boat flotilla with three Type 1939-class torpedo boats. Haida herself sank the T29 while T24 and T27 were damaged.&lt;br /&gt;
&lt;br /&gt;
Just a week later in the evening of April 29th, Haida and her sister ship Athabaskan encountered the T24 and T27 as they tried to flee from their port. In the ensuing engagement, the Athabaskan was destroyed by torpedoes fired from T24, but Haida was able to severely damage the T27, which was later destroyed by British MTBs. Haida rescued 44 survivors from the Athabaskan, while the remaining crewmembers were either killed or taken prisoner by the Germans. In June of 1944, Haida, along with her squadron, encountered another German destroyer flotilla and engaged them in what would become known as the Battle of Ushant. During this engagement, the German destroyer Z32 was sunk jointly by Haida and her sister ship Huron.&lt;br /&gt;
&lt;br /&gt;
In late June of 1944, Haida successfully sank the German submarine U-971 which had been spotted by British RAF Liberator bombers. In early July, she, along with the Polish destroyer ORP Blyskawica, encountered a German convoy and successfully sank two minesweepers and a merchant ship. Later on in August, the Haida encountered yet another convoy of German ships and sank two minesweepers and a patrol boat.&lt;br /&gt;
&lt;br /&gt;
After her service in the English channel, Haida returned to Halifax for a much-needed refit and was fitted with new sensors. She returned to the Atlantic theatre in April of 1945, and saw one of the last actions of RCN vessels when she was part of an escorting force that attacked two U-Boats that attempted to torpedo their convoy. Both U-Boats were sunk, for the loss of one frigate.&lt;br /&gt;
&lt;br /&gt;
After the cessation of hostilities in the European theatre, it had been intended that Haida be sent to the Pacific Theatre to serve in the American invasion of Japan. However, due to the dropping of Atomic bombs at Hiroshima and Nagasaki, there was no need for this, and the Haida was reduced to reserve in 1947. She later became the first Canadian destroyer to venture into the Hudson Bay. Following the start of the Korean War, Haida was reactivated and sent to the Korean theatre where she participated in several patrols, escorting aircraft carriers and shelling North Korean surface units. She later became part of the &amp;quot;Train Busters Club&amp;quot;, a group of ships which had successfully destroyed North Korean trains by shelling them from the sea. She saw less service during the later part of the 1950s, as her ageing equipment began to deteriorate and malfunction.&lt;br /&gt;
&lt;br /&gt;
Haida was reduced to reserve again in 1962, and was intended to be scrapped. However, members of her crew were able to purchase the ship from the RCN, and converted it into a museum ship. Initially, the Haida was docked on the Toronto waterfront, but she has now been moved to Hamilton Harbour. Nicknamed &amp;quot;The Fightingest Ship in the Canadian Navy&amp;quot;, Haida is still a museum ship and serves as the ceremonial flagship of the Royal Canadian Navy.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|Devblog]] ===&lt;br /&gt;
HMCS Haida was laid down on the 29th September, 1941 at the Vickers-Armstrong dockyard in Newcastle-upon-Tyne. In August 1943, the ship was launched and entered RCN service shortly afterwards. Haida's early service life is marked by escort duties as part of various Arctic convoys. In spring 1944, Haida was tasked to perform sweeps along the French coastline. Haida scored her first kill, sinking the German T-29 destroyer along with other members of her task force in April.&lt;br /&gt;
&lt;br /&gt;
Prior to D-Day, Haida continued to run sweeps along the French coast, periodically engaging in skirmishes with German destroyers and torpedo boats. After sinking a German U-boat, Haida paired up with the Polish destroyer, Blyskawica in actions against German surface vessels off the western coast of France. During one such raid in August, Haida was damaged by a German ship - a 10 5mm round hit the stern section and returned to Halifax in September.&lt;br /&gt;
&lt;br /&gt;
After repairs and refits, Haida continued her service off the coast of Norway in March 1945, serving as an escort and assisting in various operations. After the German surrender in May, Haida was sent to the Pacific in preparation for the invasion of the Japanese home islands. Whilst undergoing tropicalization refits however, Japan surrendered. This marked the end of WW2 and Haida's service as part of it.&lt;br /&gt;
&lt;br /&gt;
In the postwar years, Haida switched between reserve and active status as well as undergoing several refits and upgrades. The Korean War called for Haida's service one final time. There, the ship operated as a destroyer escort, primarily performing shoreline bombardment and patrols.&lt;br /&gt;
&lt;br /&gt;
After the Korean War, Haida was ultimately decommissioned from active service, but avoided being scrapped by being turned into a Toronto attraction in 1965. In the early 2000s, Haida underwent extensive restoration before becoming a National Historic Site at the Hamilton Waterfront. Today, HMCS Haida is the ceremonial flagship of the Royal Canadian Navy and still welcomes visitors from all over the globe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_haida Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
'''Images'''&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Destroyer haida 01.jpeg|&lt;br /&gt;
File:Destroyer haida 02.jpeg|&lt;br /&gt;
File:Destroyer haida 03.jpeg|&lt;br /&gt;
File:Destroyer haida 04.jpeg|&lt;br /&gt;
File:Destroyer haida 05.jpeg|&lt;br /&gt;
File:Destroyer haida 06.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''''Other Canadian naval vehicles present in the game'''''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|[Devblog] HMCS Haida - Commonwealth Veteran]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Parks Canada. (n.d.). HMCS Haida, National historic site. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.historicplaces.ca/en/rep-reg/place-lieu.aspx?id=7624&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sarty, R. (2006, February 7). HMCS Haida. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.thecanadianencyclopedia.ca/en/article/haida-ship&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163568</id>
		<title>HMCS Haida</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163568"/>
				<updated>2023-06-02T18:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Added images from the Devblog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other Tribal-class destroyers&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_haida&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced as a [[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|premium pack]] in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test and was removed from the store after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Anniversary sale]].  It was made available for purchase with Golden Eagles {{ge}} in-game briefly during the [[wt:en/news/8296-special-decal-and-destroyer-for-canadian-armed-forces-day-en|2023 &amp;quot;Canadian Armed Forces Day&amp;quot;]] mini-event.&lt;br /&gt;
&lt;br /&gt;
The Haida is a Tribal-class destroyer in Canadian service, that has a unique layout of her primary, secondary and tertiary weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is like most destroyers in the game; thin armour, good mobility and respectable firepower. The destroyer has 10 to 23 mm of hull armour all around and 3 mm of anti-fragmentation armour protecting the  120 mm main battery guns. The 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; and 20 mm Oerlikon anti-aircraft guns are protected by 12.7 mm of hardened steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Haida is by no means a slow ship. She is able to reach a top speed of 35.6 knots, but she is slower when compared to similar destroyers such as Leningrad, Fletcher, the Type 1936 / Type 1936B or even the Type 1934A. However, the rudder shift is very responsive with a shift time of around 2 seconds. This allows HMCS Haida to dodge its way through gunfights or during air attacks.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:4.7 inch/45 Mk.XII (120 mm)/Ammunition|4.7 inch HE Mk.VIIA, 4.7 inch SAP Mk.VA, 4.7 inch HE-TF Mk.VIIA, 4.7 inch HE-VT Mk.VIIA}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haida is no slouch when it comes to AAA batteries for a destroyer. She is armed with one quad 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; mount accompanied by six twin 20 mm Oerlikon mounts. These are also very useful for tearing apart enemy torpedo boats that happen to stray too close. In addition, the 102 mm secondary mount acts as a heavy AAA mount. The 102 mm mount can be armed with High Explosives with fuses set inside.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Mk.IX** (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Haida is also armed with a single quad 533 mm torpedo launcher. The torpedoes travel at a top speed of 39.1 knots and have a maximum range of 7.32 km. The torpedoes have an arming distance of 50 m, so be careful about the distance to the target. In addition, the torpedoes themselves pack a powerful punch, boasting a 327 kg warhead in each torpedo. There is a major factor that all players using either HMCS Haida or her non-premium counterpart- HMS Eskimo: the torpedo tubes have to be fired from nearly broadside angles, otherwise the torpedo tubes will be obstructed. Take care should you choose to fire your torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting High-Explosive shells&lt;br /&gt;
* Lethal AAA mounts for a destroyer&lt;br /&gt;
* Relatively fast for her type&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Powerful torpedo armaments&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subpar speed compared to her counterparts of other nations&lt;br /&gt;
* Muzzle velocity of the main cannons is sub-par when compared to those of German, Soviet and Japanese destroyers&lt;br /&gt;
* Terrible torpedo firing arcs: a player must practically fire torpedoes from broadsides&lt;br /&gt;
* AAA mounts tend to be lacking when compared to her American counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HMCSHaidaHamiltonA.jpg|thumb|450x450px|HMCS Haida docked at Hamilton Harbour.]]&lt;br /&gt;
HMCS Haida is a destroyer of the Tribal class of destroyers built for the British, Canadian and Australian navies during World War II. Named after the Haida people, HMCS Haida was commissioned in 1943 and had a storied service career, sinking the most enemy ship tonnage out of all Canadian ships in the Second World War. As such, she was nicknamed &amp;quot;The Fightingest ship in the Canadian Navy&amp;quot;. Haida saw service during the Korean war and was eventually decommissioned and turned into a museum ship. She is still a museum ship today, berthed in Hamilton Harbour, and serves as the ceremonial flagship of the Royal Canadian Navy (RCN).&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In the early 1940s, the British built the Tribal class jointly for their own navy and for the Canadian and Australian navies. The RCM ultimately settled on the Tribal class, as it was heavily armed and could essentially be used as a &amp;quot;small cruiser&amp;quot;. In total the RCN ordered eight Tribal class destroyers, which were modified with a new ventilation system to make them more suited to the harsh conditions of Canadian winter service. Haida was built by Vickers Armstrong shipyards at Newcastle, and was commissioned by September 18th 1943.&lt;br /&gt;
&lt;br /&gt;
Haida displaced 1959 tons standard and had a crew of 259 officers and men. Her main armament consisted of six 4.7-inch (119 mm) guns in three dual mounts, along with a secondary 4-inch (102 mm) dual mount. She had an anti-aircraft armament of 1 quadruple 40 mm 2-pounder Pom-Pom gun, as well as six 20 mm Oerlikon guns. She carried a single quadruple torpedo tube mounting, as well as depth charge racks to counter submarines. Powered by steam turbines, Haida could reach a maximum speed of 36.5 knots (68 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Haida was based from the British Home Fleet, and immediately partook in convoy escort duties. She was part of the escort screen for convoy JW 55 B, and escorted the convoy away from the battleship Scharnhorst which was then destroyed by British battleships. Haida was subsequently reassigned to perform coastal sweeps of the English channel, in preparation for the D-Day landings of June 1944. During the evening of April 25th 1944, Haida saw her first action when her destroyer flotilla encountered a German torpedo boat flotilla with three Type 1939-class torpedo boats. Haida herself sank the T29 while T24 and T27 were damaged.&lt;br /&gt;
&lt;br /&gt;
Just a week later in the evening of April 29th, Haida and her sister ship Athabaskan encountered the T24 and T27 as they tried to flee from their port. In the ensuing engagement, the Athabaskan was destroyed by torpedoes fired from T24, but Haida was able to severely damage the T27, which was later destroyed by British MTBs. Haida rescued 44 survivors from the Athabaskan, while the remaining crewmembers were either killed or taken prisoner by the Germans. In June of 1944, Haida, along with her squadron, encountered another German destroyer flotilla and engaged them in what would become known as the Battle of Ushant. During this engagement, the German destroyer Z32 was sunk jointly by Haida and her sister ship Huron.&lt;br /&gt;
&lt;br /&gt;
In late June of 1944, Haida successfully sank the German submarine U-971 which had been spotted by British RAF Liberator bombers. In early July, she, along with the Polish destroyer ORP Blyskawica, encountered a German convoy and successfully sank two minesweepers and a merchant ship. Later on in August, the Haida encountered yet another convoy of German ships and sank two minesweepers and a patrol boat.&lt;br /&gt;
&lt;br /&gt;
After her service in the English channel, Haida returned to Halifax for a much-needed refit and was fitted with new sensors. She returned to the Atlantic theatre in April of 1945, and saw one of the last actions of RCN vessels when she was part of an escorting force that attacked two U-Boats that attempted to torpedo their convoy. Both U-Boats were sunk, for the loss of one frigate.&lt;br /&gt;
&lt;br /&gt;
After the cessation of hostilities in the European theatre, it had been intended that Haida be sent to the Pacific Theatre to serve in the American invasion of Japan. However, due to the dropping of Atomic bombs at Hiroshima and Nagasaki, there was no need for this, and the Haida was reduced to reserve in 1947. She later became the first Canadian destroyer to venture into the Hudson Bay. Following the start of the Korean War, Haida was reactivated and sent to the Korean theatre where she participated in several patrols, escorting aircraft carriers and shelling North Korean surface units. She later became part of the &amp;quot;Train Busters Club&amp;quot;, a group of ships which had successfully destroyed North Korean trains by shelling them from the sea. She saw less service during the later part of the 1950s, as her ageing equipment began to deteriorate and malfunction.&lt;br /&gt;
&lt;br /&gt;
Haida was reduced to reserve again in 1962, and was intended to be scrapped. However, members of her crew were able to purchase the ship from the RCN, and converted it into a museum ship. Initially, the Haida was docked on the Toronto waterfront, but she has now been moved to Hamilton Harbour. Nicknamed &amp;quot;The Fightingest Ship in the Canadian Navy&amp;quot;, Haida is still a museum ship and serves as the ceremonial flagship of the Royal Canadian Navy.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|Devblog]] ===&lt;br /&gt;
HMCS Haida was laid down on the 29th September, 1941 at the Vickers-Armstrong dockyard in Newcastle-upon-Tyne. In August 1943, the ship was launched and entered RCN service shortly afterwards. Haida's early service life is marked by escort duties as part of various Arctic convoys. In spring 1944, Haida was tasked to perform sweeps along the French coastline. Haida scored her first kill, sinking the German T-29 destroyer along with other members of her task force in April.&lt;br /&gt;
&lt;br /&gt;
Prior to D-Day, Haida continued to run sweeps along the French coast, periodically engaging in skirmishes with German destroyers and torpedo boats. After sinking a German U-boat, Haida paired up with the Polish destroyer, Blyskawica in actions against German surface vessels off the western coast of France. During one such raid in August, Haida was damaged by a German ship - a 10 5mm round hit the stern section and returned to Halifax in September.&lt;br /&gt;
&lt;br /&gt;
After repairs and refits, Haida continued her service off the coast of Norway in March 1945, serving as an escort and assisting in various operations. After the German surrender in May, Haida was sent to the Pacific in preparation for the invasion of the Japanese home islands. Whilst undergoing tropicalization refits however, Japan surrendered. This marked the end of WW2 and Haida's service as part of it.&lt;br /&gt;
&lt;br /&gt;
In the postwar years, Haida switched between reserve and active status as well as undergoing several refits and upgrades. The Korean War called for Haida's service one final time. There, the ship operated as a destroyer escort, primarily performing shoreline bombardment and patrols.&lt;br /&gt;
&lt;br /&gt;
After the Korean War, Haida was ultimately decommissioned from active service, but avoided being scrapped by being turned into a Toronto attraction in 1965. In the early 2000s, Haida underwent extensive restoration before becoming a National Historic Site at the Hamilton Waterfront. Today, HMCS Haida is the ceremonial flagship of the Royal Canadian Navy and still welcomes visitors from all over the globe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_haida Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
Images&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Destroyer haida 01.jpeg|&lt;br /&gt;
File:Destroyer haida 02.jpeg|&lt;br /&gt;
File:Destroyer haida 03.jpeg|&lt;br /&gt;
File:Destroyer haida 04.jpeg|&lt;br /&gt;
File:Destroyer haida 05.jpeg|&lt;br /&gt;
File:Destroyer haida 06.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''''Other Canadian naval vehicles present in the game'''''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|[Devblog] HMCS Haida - Commonwealth Veteran]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Parks Canada. (n.d.). HMCS Haida, National historic site. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.historicplaces.ca/en/rep-reg/place-lieu.aspx?id=7624&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sarty, R. (2006, February 7). HMCS Haida. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.thecanadianencyclopedia.ca/en/article/haida-ship&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper006.jpg&amp;diff=163567</id>
		<title>File:HMCS Haida WTWallpaper006.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper006.jpg&amp;diff=163567"/>
				<updated>2023-06-02T18:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
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		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper003.jpg&amp;diff=163566</id>
		<title>File:HMCS Haida WTWallpaper003.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper003.jpg&amp;diff=163566"/>
				<updated>2023-06-02T18:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
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		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper002.jpg&amp;diff=163565</id>
		<title>File:HMCS Haida WTWallpaper002.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper002.jpg&amp;diff=163565"/>
				<updated>2023-06-02T18:08:18Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
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		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper005.jpg&amp;diff=163564</id>
		<title>File:HMCS Haida WTWallpaper005.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper005.jpg&amp;diff=163564"/>
				<updated>2023-06-02T18:07:58Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper001.jpg&amp;diff=163563</id>
		<title>File:HMCS Haida WTWallpaper001.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper001.jpg&amp;diff=163563"/>
				<updated>2023-06-02T18:07:37Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
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		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper004.jpg&amp;diff=163562</id>
		<title>File:HMCS Haida WTWallpaper004.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:HMCS_Haida_WTWallpaper004.jpg&amp;diff=163562"/>
				<updated>2023-06-02T18:06:38Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
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		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Terra_Nova&amp;diff=163560</id>
		<title>HMCS Terra Nova</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Terra_Nova&amp;diff=163560"/>
				<updated>2023-06-02T17:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_restigouche_class_terranova&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch/70 Mark 6 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:3 inch/70 Mark 6 (76 mm)/Ammunition|3 inch NC101 HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch Mk.33 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Limbo mortar}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;'''Other Canadian naval vehicles present in the game'''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Haida]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain frigates}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Terra_Nova&amp;diff=163558</id>
		<title>HMCS Terra Nova</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Terra_Nova&amp;diff=163558"/>
				<updated>2023-06-02T17:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_restigouche_class_terranova&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British frigate {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch/70 Mark 6 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:3 inch/70 Mark 6 (76 mm)/Ammunition|3 inch NC101 HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch Mk.33 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Limbo mortar}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;'''Other Canadian naval vehicles present in the game'''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Haida]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain frigates}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163556</id>
		<title>HMCS Haida</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163556"/>
				<updated>2023-06-02T17:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other Tribal-class destroyers&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_haida&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced as a [[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|premium pack]] in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test and was removed from the store after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Anniversary sale]].  It was made available for purchase with Golden Eagles {{ge}} in-game briefly during the [[wt:en/news/8296-special-decal-and-destroyer-for-canadian-armed-forces-day-en|2023 &amp;quot;Canadian Armed Forces Day&amp;quot;]] mini-event.&lt;br /&gt;
&lt;br /&gt;
The Haida is a Tribal-class destroyer in Canadian service, that has a unique layout of her primary, secondary and tertiary weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is like most destroyers in the game; thin armour, good mobility and respectable firepower. The destroyer has 10 to 23 mm of hull armour all around and 3 mm of anti-fragmentation armour protecting the  120 mm main battery guns. The 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; and 20 mm Oerlikon anti-aircraft guns are protected by 12.7 mm of hardened steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Haida is by no means a slow ship. She is able to reach a top speed of 35.6 knots, but she is slower when compared to similar destroyers such as Leningrad, Fletcher, the Type 1936 / Type 1936B or even the Type 1934A. However, the rudder shift is very responsive with a shift time of around 2 seconds. This allows HMCS Haida to dodge its way through gunfights or during air attacks.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:4.7 inch/45 Mk.XII (120 mm)/Ammunition|4.7 inch HE Mk.VIIA, 4.7 inch SAP Mk.VA, 4.7 inch HE-TF Mk.VIIA, 4.7 inch HE-VT Mk.VIIA}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haida is no slouch when it comes to AAA batteries for a destroyer. She is armed with one quad 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; mount accompanied by six twin 20 mm Oerlikon mounts. These are also very useful for tearing apart enemy torpedo boats that happen to stray too close. In addition, the 102 mm secondary mount acts as a heavy AAA mount. The 102 mm mount can be armed with High Explosives with fuses set inside.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Mk.IX** (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Haida is also armed with a single quad 533 mm torpedo launcher. The torpedoes travel at a top speed of 39.1 knots and have a maximum range of 7.32 km. The torpedoes have an arming distance of 50 m, so be careful about the distance to the target. In addition, the torpedoes themselves pack a powerful punch, boasting a 327 kg warhead in each torpedo. There is a major factor that all players using either HMCS Haida or her non-premium counterpart- HMS Eskimo: the torpedo tubes have to be fired from nearly broadside angles, otherwise the torpedo tubes will be obstructed. Take care should you choose to fire your torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting High-Explosive shells&lt;br /&gt;
* Lethal AAA mounts for a destroyer&lt;br /&gt;
* Relatively fast for her type&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Powerful torpedo armaments&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subpar speed compared to her counterparts of other nations&lt;br /&gt;
* Muzzle velocity of the main cannons is sub-par when compared to those of German, Soviet and Japanese destroyers&lt;br /&gt;
* Terrible torpedo firing arcs: a player must practically fire torpedoes from broadsides&lt;br /&gt;
* AAA mounts tend to be lacking when compared to her American counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HMCSHaidaHamiltonA.jpg|thumb|450x450px|HMCS Haida docked at Hamilton Harbour.]]&lt;br /&gt;
HMCS Haida is a destroyer of the Tribal class of destroyers built for the British, Canadian and Australian navies during World War II. Named after the Haida people, HMCS Haida was commissioned in 1943 and had a storied service career, sinking the most enemy ship tonnage out of all Canadian ships in the Second World War. As such, she was nicknamed &amp;quot;The Fightingest ship in the Canadian Navy&amp;quot;. Haida saw service during the Korean war and was eventually decommissioned and turned into a museum ship. She is still a museum ship today, berthed in Hamilton Harbour, and serves as the ceremonial flagship of the Royal Canadian Navy (RCN).&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In the early 1940s, the British built the Tribal class jointly for their own navy and for the Canadian and Australian navies. The RCM ultimately settled on the Tribal class, as it was heavily armed and could essentially be used as a &amp;quot;small cruiser&amp;quot;. In total the RCN ordered eight Tribal class destroyers, which were modified with a new ventilation system to make them more suited to the harsh conditions of Canadian winter service. Haida was built by Vickers Armstrong shipyards at Newcastle, and was commissioned by September 18th 1943.&lt;br /&gt;
&lt;br /&gt;
Haida displaced 1959 tons standard and had a crew of 259 officers and men. Her main armament consisted of six 4.7-inch (119 mm) guns in three dual mounts, along with a secondary 4-inch (102 mm) dual mount. She had an anti-aircraft armament of 1 quadruple 40 mm 2-pounder Pom-Pom gun, as well as six 20 mm Oerlikon guns. She carried a single quadruple torpedo tube mounting, as well as depth charge racks to counter submarines. Powered by steam turbines, Haida could reach a maximum speed of 36.5 knots (68 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Haida was based from the British Home Fleet, and immediately partook in convoy escort duties. She was part of the escort screen for convoy JW 55 B, and escorted the convoy away from the battleship Scharnhorst which was then destroyed by British battleships. Haida was subsequently reassigned to perform coastal sweeps of the English channel, in preparation for the D-Day landings of June 1944. During the evening of April 25th 1944, Haida saw her first action when her destroyer flotilla encountered a German torpedo boat flotilla with three Type 1939-class torpedo boats. Haida herself sank the T29 while T24 and T27 were damaged.&lt;br /&gt;
&lt;br /&gt;
Just a week later in the evening of April 29th, Haida and her sister ship Athabaskan encountered the T24 and T27 as they tried to flee from their port. In the ensuing engagement, the Athabaskan was destroyed by torpedoes fired from T24, but Haida was able to severely damage the T27, which was later destroyed by British MTBs. Haida rescued 44 survivors from the Athabaskan, while the remaining crewmembers were either killed or taken prisoner by the Germans. In June of 1944, Haida, along with her squadron, encountered another German destroyer flotilla and engaged them in what would become known as the Battle of Ushant. During this engagement, the German destroyer Z32 was sunk jointly by Haida and her sister ship Huron.&lt;br /&gt;
&lt;br /&gt;
In late June of 1944, Haida successfully sank the German submarine U-971 which had been spotted by British RAF Liberator bombers. In early July, she, along with the Polish destroyer ORP Blyskawica, encountered a German convoy and successfully sank two minesweepers and a merchant ship. Later on in August, the Haida encountered yet another convoy of German ships and sank two minesweepers and a patrol boat.&lt;br /&gt;
&lt;br /&gt;
After her service in the English channel, Haida returned to Halifax for a much-needed refit and was fitted with new sensors. She returned to the Atlantic theatre in April of 1945, and saw one of the last actions of RCN vessels when she was part of an escorting force that attacked two U-Boats that attempted to torpedo their convoy. Both U-Boats were sunk, for the loss of one frigate.&lt;br /&gt;
&lt;br /&gt;
After the cessation of hostilities in the European theatre, it had been intended that Haida be sent to the Pacific Theatre to serve in the American invasion of Japan. However, due to the dropping of Atomic bombs at Hiroshima and Nagasaki, there was no need for this, and the Haida was reduced to reserve in 1947. She later became the first Canadian destroyer to venture into the Hudson Bay. Following the start of the Korean War, Haida was reactivated and sent to the Korean theatre where she participated in several patrols, escorting aircraft carriers and shelling North Korean surface units. She later became part of the &amp;quot;Train Busters Club&amp;quot;, a group of ships which had successfully destroyed North Korean trains by shelling them from the sea. She saw less service during the later part of the 1950s, as her ageing equipment began to deteriorate and malfunction.&lt;br /&gt;
&lt;br /&gt;
Haida was reduced to reserve again in 1962, and was intended to be scrapped. However, members of her crew were able to purchase the ship from the RCN, and converted it into a museum ship. Initially, the Haida was docked on the Toronto waterfront, but she has now been moved to Hamilton Harbour. Nicknamed &amp;quot;The Fightingest Ship in the Canadian Navy&amp;quot;, Haida is still a museum ship and serves as the ceremonial flagship of the Royal Canadian Navy.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|Devblog]] ===&lt;br /&gt;
HMCS Haida was laid down on the 29th September, 1941 at the Vickers-Armstrong dockyard in Newcastle-upon-Tyne. In August 1943, the ship was launched and entered RCN service shortly afterwards. Haida's early service life is marked by escort duties as part of various Arctic convoys. In spring 1944, Haida was tasked to perform sweeps along the French coastline. Haida scored her first kill, sinking the German T-29 destroyer along with other members of her task force in April.&lt;br /&gt;
&lt;br /&gt;
Prior to D-Day, Haida continued to run sweeps along the French coast, periodically engaging in skirmishes with German destroyers and torpedo boats. After sinking a German U-boat, Haida paired up with the Polish destroyer, Blyskawica in actions against German surface vessels off the western coast of France. During one such raid in August, Haida was damaged by a German ship - a 10 5mm round hit the stern section and returned to Halifax in September.&lt;br /&gt;
&lt;br /&gt;
After repairs and refits, Haida continued her service off the coast of Norway in March 1945, serving as an escort and assisting in various operations. After the German surrender in May, Haida was sent to the Pacific in preparation for the invasion of the Japanese home islands. Whilst undergoing tropicalization refits however, Japan surrendered. This marked the end of WW2 and Haida's service as part of it.&lt;br /&gt;
&lt;br /&gt;
In the postwar years, Haida switched between reserve and active status as well as undergoing several refits and upgrades. The Korean War called for Haida's service one final time. There, the ship operated as a destroyer escort, primarily performing shoreline bombardment and patrols.&lt;br /&gt;
&lt;br /&gt;
After the Korean War, Haida was ultimately decommissioned from active service, but avoided being scrapped by being turned into a Toronto attraction in 1965. In the early 2000s, Haida underwent extensive restoration before becoming a National Historic Site at the Hamilton Waterfront. Today, HMCS Haida is the ceremonial flagship of the Royal Canadian Navy and still welcomes visitors from all over the globe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_haida Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''''Other Canadian naval vehicles present in the game'''''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|[Devblog] HMCS Haida - Commonwealth Veteran]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Parks Canada. (n.d.). HMCS Haida, National historic site. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.historicplaces.ca/en/rep-reg/place-lieu.aspx?id=7624&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sarty, R. (2006, February 7). HMCS Haida. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.thecanadianencyclopedia.ca/en/article/haida-ship&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163555</id>
		<title>HMCS Haida</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Haida&amp;diff=163555"/>
				<updated>2023-06-02T17:53:56Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other Tribal-class destroyers&lt;br /&gt;
|link = Tribal (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_destroyer_haida&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British destroyer {{Battle-rating}}. It was introduced as a [[wt:en/news/5810-fleet-news-what-awaits-us-in-update-1-83-masters-of-the-sea-en|premium pack]] in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test and was removed from the store after the [[wt:en/news/6464-shop-war-thunder-birthday-sale-en|2019 Anniversary sale]].  It was made available for purchase with Golden Eagles {{ge}} in-game briefly during the [[wt:en/news/8296-special-decal-and-destroyer-for-canadian-armed-forces-day-en|2023 &amp;quot;Canadian Armed Forces Day&amp;quot;]] mini-event.&lt;br /&gt;
&lt;br /&gt;
The Haida is a Tribal-class destroyer in Canadian service, that has a unique layout of her primary, secondary and tertiary weaponry.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is like most destroyers in the game; thin armour, good mobility and respectable firepower. The destroyer has 10 to 23 mm of hull armour all around and 3 mm of anti-fragmentation armour protecting the  120 mm main battery guns. The 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; and 20 mm Oerlikon anti-aircraft guns are protected by 12.7 mm of hardened steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Haida is by no means a slow ship. She is able to reach a top speed of 35.6 knots, but she is slower when compared to similar destroyers such as Leningrad, Fletcher, the Type 1936 / Type 1936B or even the Type 1934A. However, the rudder shift is very responsive with a shift time of around 2 seconds. This allows HMCS Haida to dodge its way through gunfights or during air attacks.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
{{main|4.7 inch/45 Mk.XII (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:4.7 inch/45 Mk.XII (120 mm)/Ammunition|4.7 inch HE Mk.VIIA, 4.7 inch SAP Mk.VA, 4.7 inch HE-TF Mk.VIIA, 4.7 inch HE-VT Mk.VIIA}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
{{main|4 inch/45 Mark XVI (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:4 inch/45 Mark XVI (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 4 inch HE-TF, 4 inch HE-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.IIc (40 mm)|20 mm/70 Oerlikon Mark 24 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Haida is no slouch when it comes to AAA batteries for a destroyer. She is armed with one quad 40 mm 2-Pounder &amp;quot;Pom-Pom&amp;quot; mount accompanied by six twin 20 mm Oerlikon mounts. These are also very useful for tearing apart enemy torpedo boats that happen to stray too close. In addition, the 102 mm secondary mount acts as a heavy AAA mount. The 102 mm mount can be armed with High Explosives with fuses set inside.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VIII (533 mm)|Mk.IX** (533 mm)|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Haida is also armed with a single quad 533 mm torpedo launcher. The torpedoes travel at a top speed of 39.1 knots and have a maximum range of 7.32 km. The torpedoes have an arming distance of 50 m, so be careful about the distance to the target. In addition, the torpedoes themselves pack a powerful punch, boasting a 327 kg warhead in each torpedo. There is a major factor that all players using either HMCS Haida or her non-premium counterpart- HMS Eskimo: the torpedo tubes have to be fired from nearly broadside angles, otherwise the torpedo tubes will be obstructed. Take care should you choose to fire your torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting High-Explosive shells&lt;br /&gt;
* Lethal AAA mounts for a destroyer&lt;br /&gt;
* Relatively fast for her type&lt;br /&gt;
* Excellent manoeuvrability&lt;br /&gt;
* Powerful torpedo armaments&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subpar speed compared to her counterparts of other nations&lt;br /&gt;
* Muzzle velocity of the main cannons is sub-par when compared to those of German, Soviet and Japanese destroyers&lt;br /&gt;
* Terrible torpedo firing arcs: a player must practically fire torpedoes from broadsides&lt;br /&gt;
* AAA mounts tend to be lacking when compared to her American counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:HMCSHaidaHamiltonA.jpg|thumb|450x450px|HMCS Haida docked at Hamilton Harbour.]]&lt;br /&gt;
HMCS Haida is a destroyer of the Tribal class of destroyers built for the British, Canadian and Australian navies during World War II. Named after the Haida people, HMCS Haida was commissioned in 1943 and had a storied service career, sinking the most enemy ship tonnage out of all Canadian ships in the Second World War. As such, she was nicknamed &amp;quot;The Fightingest ship in the Canadian Navy&amp;quot;. Haida saw service during the Korean war and was eventually decommissioned and turned into a museum ship. She is still a museum ship today, berthed in Hamilton Harbour, and serves as the ceremonial flagship of the Royal Canadian Navy (RCN).&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
In the early 1940s, the British built the Tribal class jointly for their own navy and for the Canadian and Australian navies. The RCM ultimately settled on the Tribal class, as it was heavily armed and could essentially be used as a &amp;quot;small cruiser&amp;quot;. In total the RCN ordered eight Tribal class destroyers, which were modified with a new ventilation system to make them more suited to the harsh conditions of Canadian winter service. Haida was built by Vickers Armstrong shipyards at Newcastle, and was commissioned by September 18th 1943.&lt;br /&gt;
&lt;br /&gt;
Haida displaced 1959 tons standard and had a crew of 259 officers and men. Her main armament consisted of six 4.7-inch (119 mm) guns in three dual mounts, along with a secondary 4-inch (102 mm) dual mount. She had an anti-aircraft armament of 1 quadruple 40 mm 2-pounder Pom-Pom gun, as well as six 20 mm Oerlikon guns. She carried a single quadruple torpedo tube mounting, as well as depth charge racks to counter submarines. Powered by steam turbines, Haida could reach a maximum speed of 36.5 knots (68 km/h).&lt;br /&gt;
&lt;br /&gt;
=== Operational history ===&lt;br /&gt;
After her commissioning, Haida was based from the British Home Fleet, and immediately partook in convoy escort duties. She was part of the escort screen for convoy JW 55 B, and escorted the convoy away from the battleship Scharnhorst which was then destroyed by British battleships. Haida was subsequently reassigned to perform coastal sweeps of the English channel, in preparation for the D-Day landings of June 1944. During the evening of April 25th 1944, Haida saw her first action when her destroyer flotilla encountered a German torpedo boat flotilla with three Type 1939-class torpedo boats. Haida herself sank the T29 while T24 and T27 were damaged.&lt;br /&gt;
&lt;br /&gt;
Just a week later in the evening of April 29th, Haida and her sister ship Athabaskan encountered the T24 and T27 as they tried to flee from their port. In the ensuing engagement, the Athabaskan was destroyed by torpedoes fired from T24, but Haida was able to severely damage the T27, which was later destroyed by British MTBs. Haida rescued 44 survivors from the Athabaskan, while the remaining crewmembers were either killed or taken prisoner by the Germans. In June of 1944, Haida, along with her squadron, encountered another German destroyer flotilla and engaged them in what would become known as the Battle of Ushant. During this engagement, the German destroyer Z32 was sunk jointly by Haida and her sister ship Huron.&lt;br /&gt;
&lt;br /&gt;
In late June of 1944, Haida successfully sank the German submarine U-971 which had been spotted by British RAF Liberator bombers. In early July, she, along with the Polish destroyer ORP Blyskawica, encountered a German convoy and successfully sank two minesweepers and a merchant ship. Later on in August, the Haida encountered yet another convoy of German ships and sank two minesweepers and a patrol boat.&lt;br /&gt;
&lt;br /&gt;
After her service in the English channel, Haida returned to Halifax for a much-needed refit and was fitted with new sensors. She returned to the Atlantic theatre in April of 1945, and saw one of the last actions of RCN vessels when she was part of an escorting force that attacked two U-Boats that attempted to torpedo their convoy. Both U-Boats were sunk, for the loss of one frigate.&lt;br /&gt;
&lt;br /&gt;
After the cessation of hostilities in the European theatre, it had been intended that Haida be sent to the Pacific Theatre to serve in the American invasion of Japan. However, due to the dropping of Atomic bombs at Hiroshima and Nagasaki, there was no need for this, and the Haida was reduced to reserve in 1947. She later became the first Canadian destroyer to venture into the Hudson Bay. Following the start of the Korean War, Haida was reactivated and sent to the Korean theatre where she participated in several patrols, escorting aircraft carriers and shelling North Korean surface units. She later became part of the &amp;quot;Train Busters Club&amp;quot;, a group of ships which had successfully destroyed North Korean trains by shelling them from the sea. She saw less service during the later part of the 1950s, as her ageing equipment began to deteriorate and malfunction.&lt;br /&gt;
&lt;br /&gt;
Haida was reduced to reserve again in 1962, and was intended to be scrapped. However, members of her crew were able to purchase the ship from the RCN, and converted it into a museum ship. Initially, the Haida was docked on the Toronto waterfront, but she has now been moved to Hamilton Harbour. Nicknamed &amp;quot;The Fightingest Ship in the Canadian Navy&amp;quot;, Haida is still a museum ship and serves as the ceremonial flagship of the Royal Canadian Navy.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|Devblog]] ===&lt;br /&gt;
HMCS Haida was laid down on the 29th September, 1941 at the Vickers-Armstrong dockyard in Newcastle-upon-Tyne. In August 1943, the ship was launched and entered RCN service shortly afterwards. Haida's early service life is marked by escort duties as part of various Arctic convoys. In spring 1944, Haida was tasked to perform sweeps along the French coastline. Haida scored her first kill, sinking the German T-29 destroyer along with other members of her task force in April.&lt;br /&gt;
&lt;br /&gt;
Prior to D-Day, Haida continued to run sweeps along the French coast, periodically engaging in skirmishes with German destroyers and torpedo boats. After sinking a German U-boat, Haida paired up with the Polish destroyer, Blyskawica in actions against German surface vessels off the western coast of France. During one such raid in August, Haida was damaged by a German ship - a 10 5mm round hit the stern section and returned to Halifax in September.&lt;br /&gt;
&lt;br /&gt;
After repairs and refits, Haida continued her service off the coast of Norway in March 1945, serving as an escort and assisting in various operations. After the German surrender in May, Haida was sent to the Pacific in preparation for the invasion of the Japanese home islands. Whilst undergoing tropicalization refits however, Japan surrendered. This marked the end of WW2 and Haida's service as part of it.&lt;br /&gt;
&lt;br /&gt;
In the postwar years, Haida switched between reserve and active status as well as undergoing several refits and upgrades. The Korean War called for Haida's service one final time. There, the ship operated as a destroyer escort, primarily performing shoreline bombardment and patrols.&lt;br /&gt;
&lt;br /&gt;
After the Korean War, Haida was ultimately decommissioned from active service, but avoided being scrapped by being turned into a Toronto attraction in 1965. In the early 2000s, Haida underwent extensive restoration before becoming a National Historic Site at the Hamilton Waterfront. Today, HMCS Haida is the ceremonial flagship of the Royal Canadian Navy and still welcomes visitors from all over the globe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_destroyer_haida Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''''Other Canadian naval vehicles present in the game'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Brantford]]&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5818-fleet-development-hmcs-haida-commonwealth-veteran-en|[Devblog] HMCS Haida - Commonwealth Veteran]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Parks Canada. (n.d.). HMCS Haida, National historic site. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.historicplaces.ca/en/rep-reg/place-lieu.aspx?id=7624&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sarty, R. (2006, February 7). HMCS Haida. Retrieved January 19, 2021, from &amp;lt;nowiki&amp;gt;https://www.thecanadianencyclopedia.ca/en/article/haida-ship&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain destroyers}}&lt;br /&gt;
{{Britain premium ships}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HMCS_Brantford&amp;diff=163554</id>
		<title>HMCS Brantford</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HMCS_Brantford&amp;diff=163554"/>
				<updated>2023-06-02T17:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Added in a small list of other Canadian Naval vehicles in the game in the &amp;quot;See Also&amp;quot; section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_flower_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet Closed Beta Test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Flower_class_(K-218)_internals.png|thumb|HMCS Brantford's internals (starboard side).]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has the following armour layout:&lt;br /&gt;
&lt;br /&gt;
* [[BL Mark IX (102 mm)|102 mm BL Mark IX]] gunshield: 4.97 mm, antifragmentation armour&lt;br /&gt;
* [[2pdr QF Mk.VIII (40 mm)|40 mm 2pdr QF Mk.VIII]] gunshield: 12.7 mm, hardened armour&lt;br /&gt;
* [[20 mm/70 Oerlikon Mk.II (20 mm)|20 mm/70 Oerlikon Mk.II]] gunshields: 12.7 mm, hardened armour&lt;br /&gt;
* Hull: 6 mm, steel&lt;br /&gt;
* Superstructure: 4 mm, steel&lt;br /&gt;
&lt;br /&gt;
While the gunshields may stop low-calibre machine guns, heavy machine guns and cannons will have no trouble with them at any range. The hull and superstructure are cannot stop gunfire of any sort.&lt;br /&gt;
&lt;br /&gt;
There is currently no gun in the game that can hull-break HMCS Brantford.&lt;br /&gt;
&lt;br /&gt;
The HMCS Brantford's hull is split into five compartments. The first compartment starts at the bow and ends in front of the 102 mm BL Mark IX cannon. The second starts at the 102 mm BL Mark IX cannon and ends in front of the fuel tanks. The third starts at the fuel tanks and ends where the fuel tanks end. The fourth starts at the end of the fuel tanks and ends at the aft 40 mm 2pdr QF Mk.VIII cannon. The fifth starts at the aft 40 mm 2pdr QF Mk.VIII cannon and ends at the stern. HMCS Brantford is notable for being one of the only rank I boats to have the &amp;quot;Shrapnel Protection&amp;quot; modification, though this doesn't affect survivability much.&lt;br /&gt;
&lt;br /&gt;
The HMCS Brantford has two types of ammunition storages: a &amp;quot;Shells room&amp;quot;, located in the second hull compartment, and an &amp;quot;Ammunition storage&amp;quot;, located in the fifth hull compartment. The &amp;quot;Shells room&amp;quot; contains ammunition for the 102 mm BL Mark IX cannon, and the &amp;quot;Ammunition storage&amp;quot; contains ammunition for both the 40 mm 2pdr QF Mk.VIII and 20 mm/70 Oerlikon Mk.II cannons. Destroying either will cause any remaining ammunition for the respective guns to be destroyed, but doing so will not immediately destroy HMCS Brantford.&lt;br /&gt;
&lt;br /&gt;
With a crew complement of 85, HMCS Brantford's overall survivability is very high.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 33&lt;br /&gt;
|SpeedBackStockAB = 16&lt;br /&gt;
|TurnTimeStockAB = 100.25&lt;br /&gt;
|TurnSpeedStockAB = 23&lt;br /&gt;
|TurnTimeSpadedAB = 57.57&lt;br /&gt;
|TurnSpeedSpadedAB = 23&lt;br /&gt;
&lt;br /&gt;
|SpeedForwardStockRB = 25&lt;br /&gt;
|SpeedBackStockRB = 12&lt;br /&gt;
|TurnTimeStockRB = 148.67&lt;br /&gt;
|TurnSpeedStockRB = 18&lt;br /&gt;
|TurnTimeSpadedRB = 100.43&lt;br /&gt;
|TurnSpeedSpadedRB = 21&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The HMCS Brantford has a displacement of 1,030 tons.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|BL Mark IX (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament consists of a single 102 mm BL Mark IX cannon mounted on the bow. There are 150 rounds of ammunition available for it. Stock, the mount can traverse horizontally at a rate of 13°/s and vertically at a rate of 8.5°/s; with the &amp;quot;Primary Armament Targeting&amp;quot; modification installed, this is increased to 15°/s and 10°/s respectively. The gun is single-shot and has a nominal rate of fire of 12 rounds/min. With a stock crew, it can be reloaded in 6.5 seconds; with an aced crew, it can be reloaded in 5 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Primary Armament Guidance'''&lt;br /&gt;
|-&lt;br /&gt;
! Horizontal !! Vertical&lt;br /&gt;
|-&lt;br /&gt;
| ±145° || -5°/+30°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are three ammunition choices available:&lt;br /&gt;
&lt;br /&gt;
{{:BL Mark IX (102 mm)/Ammunition|4 inch HE, 4 inch SAP, 102 mm shrapnel}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2pdr QF Mk.VIII (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament consists of a single 40 mm 2pdr QF Mk.VIII cannon mounted aft. There are 3,920 rounds of ammunition available for it. Stock, the mount can traverse horizontally at a rate of 38°/s and vertically at a rate of 30°/s; with the &amp;quot;Auxiliary Armament Targeting&amp;quot; modification installed, this is increased to 45°/s and 35°/s respectively. The gun has a belt capacity of 56 rounds and a rate of fire of 200 rounds/min. With a stock crew, it can be reloaded in 6 seconds; with an aced crew it can be reloaded in 3 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Secondary Armament Guidance'''&lt;br /&gt;
|-&lt;br /&gt;
! Horizontal !! Vertical&lt;br /&gt;
|-&lt;br /&gt;
| ±180° || -10°/+80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are three ammunition choices available:&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm HE:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''40 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}&lt;br /&gt;
&lt;br /&gt;
{{:2pdr QF Mk.VIII (40 mm)/Ammunition|HEF, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The anti-aircraft armament consists of two 20 mm/70 Oerlikon Mk.II cannons in single mounts, one on either side of the bridge. There are 2,400 rounds of ammunition available for each mount for a total of 4,800 rounds. There are no stated traverse rates for these mounts listed in-game, though they handle very similarly, if not identically, to other single 20 mm/70 Oerlikon Mk.II mounts in the game, all of which handle as follows: stock, they can traverse horizontally and vertically at a rate of 64°/s; upgraded (with the &amp;quot;Anti-Air Armament Targeting&amp;quot; installed in HMCS Brantford's case), they can traverse horizontally and vertically at a rate of 75°/s. Each gun has a belt capacity of 60 rounds and a stated rate of fire of 450 rounds/min, though in actuality, they fire at slightly different rates: the starboard gun fires at a slightly lower rate, around 420 rounds/min, while the port gun fires at a slightly high rate, around 480 rounds/min. With a stock crew, both guns can be reloaded in 5.2 seconds; with an aced crew, they can be reloaded in 4 seconds.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Turrets are named sequentially, clockwise, starting at the bow.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | '''Anti-Aircraft Armament Guidance'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; | No.1 Turret (starboard)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; | No.2 Turret (port)&lt;br /&gt;
|-&lt;br /&gt;
! Horizontal !! Vertical !! Horizontal !! Vertical&lt;br /&gt;
|-&lt;br /&gt;
| -99°/+180° || -8°/+67° || -180°/+99° || -8°/+67°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are no ammunition options available for this gun on the HMCS Brantford. No belt composition is stated in-game.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.VII depth charge|Y-gun Mk.VII depth charge}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has four loadout options:&lt;br /&gt;
&lt;br /&gt;
# Without load&lt;br /&gt;
# 20 x Mk.VII depth charges&lt;br /&gt;
# 4 x Y-gun Mk.VII depth charges&lt;br /&gt;
# 20 x Mk.VII depth charges, 4 x Y-gun depth charges&lt;br /&gt;
&lt;br /&gt;
The Mk.VII depth charges are carried on the aft of the boat and are split into two chutes, each with 10 depth charges. The depth charges are dropped one at a time starting with the starboard chute, then continuing on to the port chute after all 10 in the starboard chute have been dropped.&lt;br /&gt;
&lt;br /&gt;
The Y-gun Mk.VII depth charges are fired from four depth charge throwers mounted amidships, two on either side facing outwards. These depth charges are fired depending on the direction the player is currently looking. Although the two depth charges on each side are usually both fired together, at certain camera angles, they can be fired independently.&lt;br /&gt;
&lt;br /&gt;
Before spawning, the detonation time delay for both types of depth charges can be set anywhere between 3 seconds and 10 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Depth Charge Characteristics ([[Mk.VII depth charge]])'''&lt;br /&gt;
|-&lt;br /&gt;
! Mass (kg)&lt;br /&gt;
! Explosive Type&lt;br /&gt;
! Explosive Mass (kg)&lt;br /&gt;
! TNT Equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 196 || TNT || 130 || 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Depth Charge Characteristics ([[Y-gun Mk.VII depth charge]])'''&lt;br /&gt;
|-&lt;br /&gt;
! Mass (kg)&lt;br /&gt;
! Explosive Type&lt;br /&gt;
! Explosive Mass (kg)&lt;br /&gt;
! TNT Equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| 196 || TNT || 130 || 130&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ammunition&lt;br /&gt;
&lt;br /&gt;
For the 102 mm BL Mark IX cannon, the best round for general use is the 4 inch HE round because, of the three rounds available, it has the highest explosive mass, making the most versatile round against the majority of opponents. With that in mind, be sure to still carry small amounts each of the 4 inch SAP and 102 mm shrapnel rounds for specialized use.&lt;br /&gt;
&lt;br /&gt;
The 4 inch SAP rounds should be reserved only for armoured boats that the HE round fails to penetrate. To trigger its fuze, the SAP round must penetrate at least 3 mm of armour, which the vast amount of enemies lack. Because of this, if the enemy lacks armour, the SAP round will not detonate, dealing very minimal damage as a result. Always identify the enemy first and only use the SAP round if the other rounds are ineffective.&lt;br /&gt;
&lt;br /&gt;
The 102 mm shrapnel should be used on large targets without armour such as large sub-chasers. Against these, the HE round will almost always fail to destroy the hull compartments in a single hit. In addition, because of their large size, internal components will rarely be damaged by the HE round. In contrast, the shrapnel round is able to consistently destroy, or at least heavily damage depending on the impact angle, the same compartments and produces spalling that travels further inside the hull. As a tradeoff though, the shrapnel round only has about 30% of the explosive mass as the HE round, and it will almost always be stopped by any kind of armour that it hits, making it a poor choice against smaller boats and armoured targets. The shrapnel round also has a timed fuze, though this isn't much more than a gimmick. The 102 mm BL Mark IX cannon's slow traverse and elevation rates, as well as its slow rate of fire, makes it an ineffective weapon against aircraft. Stick to targeting surface targets and leave anti-aircraft defence to the other weaponry.&lt;br /&gt;
&lt;br /&gt;
For the 40 mm 2pdr QF Mk.VIII cannon, the best belt is the 40 mm HE belt because it has the highest ratio of HE rounds to AP rounds, making it the most effective against both aircraft and surface targets. Some 40 mm AP belts should also be taken for use against armoured targets. Alternatively, take only the Universal belt if you dislike micromanaging ammunition or want to avoid the reload between belt switches. This comes at the cost of less damage efficiency though, so it's up to personal preference. If you do not plan on manually controlling the 40 mm 2pdr QF Mk.VIII cannon at all, then take only the 40 mm HE belt to guarantee that the AI gunners always use the most effective belt.&lt;br /&gt;
&lt;br /&gt;
;Depth Charges&lt;br /&gt;
&lt;br /&gt;
There is no practical reason to use depth charges on any naval vessel in the game. Although they usually result in a one-hit kill if landed properly, their usage is extremely situational, and they are actually a liability in most cases because, if they're not dropped, they act like exposed ammo racks.&lt;br /&gt;
&lt;br /&gt;
This is especially so in the case of HMCS Brantford, since the Mk.VII depth charges drop off of the stern. Because of HMCS Brantford's poor mobility, there will almost never be an opportunity to use them, since it relies completely on the enemy being the right spot at the right time rather than anything the player's own positioning. The Y-gun Mk.VII depth charges are even worse in this regard because they have a long flight time and land some distance away from HMCS Brantford, making them very difficult to use.&lt;br /&gt;
&lt;br /&gt;
The recommended loadout option is &amp;quot;Without load&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high survivability&lt;br /&gt;
* Cannot be hull-broken by any guns in the game&lt;br /&gt;
* 102 mm BL Mark IX: excellent SAP round&lt;br /&gt;
* 40 mm 2pdr QF Mk.VIII and 20 mm/70 Oerlikon Mk.II: great damage output; amove-average magazine capacity&lt;br /&gt;
* Stable firing platform&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor top speed and very bad manoeuvrability&lt;br /&gt;
* Very susceptible to torpedoes, artillery, and aircraft attacks&lt;br /&gt;
* Relatively weak armament&lt;br /&gt;
* 102 mm BL Mark IX: poor traverse rates; poor accuracy; cannot hull-break&lt;br /&gt;
* No access to artillery support&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
As the war started in 1939, the Royal Canadian Navy (RCN) had little preparation for their duty on the sea. Canada needed ships to protect its shore and transportation to the British Isles that would be simple enough to produce in civil shipyards for meeting the large requirement. Initially, the RCN sought to build ''Halcyon''-class sloops, an 850-ton minesweeper of the Royal Navy in the 1930s. However, ''Halcyon'' was designed under naval standards; shipbuilding in Canada, at that time, was unable to produce the material and turbine engines to naval standards&amp;lt;ref name=&amp;quot;ZalogaLendLease_British&amp;quot;&amp;gt;Halcyon Class Ships., Specifications Halcyon Minesweepers (halcyon-class.co.uk)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Thus, the RCN turned to the 1939 Patrol Vessel of Whaler Type or the Flower class. Based on the civilian whaler Southern Pride, its production did not require sophisticated techniques used on military designs. Consequently, it provided a timely solution for the expansion of RCN. Starting from 1940, Canada launched 121 &amp;quot;Flowers&amp;quot; and modified Flowers in total. The Canadian-built units followed the basic design of Flower, with slight modifications in the position of firearms and boat carriage&amp;lt;ref name=&amp;quot;ZalogaLendLease_M4Intro&amp;quot;&amp;gt;Lambert, John; Brown, Les. Flower Class Corvettes (ShipCraft) (p. 33).&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
HMCS ''Brantford'' (K218) was launched in September 1941 and commissioned in May 1942. She was the last Canadian-built Flower following the original drawing. The subsequent ships received an increased sheer and flare to improve their performance in high sea conditions.&lt;br /&gt;
&lt;br /&gt;
When HMCS ''Brantford'' joined service, the German U-boat campaign against the convoys was in full swing. Just three days before the commission of the ''Brantford'', two cargo ships were sunk north of Cap Magdalen. HMCS ''Brantford'' was immediately used in convoy escorting from Quebec to Sydney until July 1942.&lt;br /&gt;
&lt;br /&gt;
In July, HMCS ''Brantford'' became part of the Western Local Escort Force, of which RCN units formed up the majority. This force provided anti-submarine escorts for North American port cities to the Western Ocean Meeting Point near St John's. It handed the duty to the Mid-Ocean Escort Force and guarding the convoy from east. From 1942 to 1944, HMCS ''Brantford'' served in two forces interchangeably and protected merchants as well as their precious cargoes from submarine attacks&amp;lt;ref name=&amp;quot;TankArchivesHVSS&amp;quot;&amp;gt;Brief History of the HMCS Brantford., &amp;lt;nowiki&amp;gt;http://forposterityssake.ca/RCN-DOCS/BriefHistoryofHMCSBrantford.pdf&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During her career, ''Brantford'' conducted two submarine attacks. The first engagement happened on 5 February 1943 when she accompanied convoy ON-162 about 150 miles east of Sable Island. Shortly after noon, she made a faint ASDIC contact and dropped a pattern of five charges, but scoring no kill&amp;lt;ref name=&amp;quot;TankArchivesHVSS&amp;quot; /&amp;gt;. Then, on 7 May 1944, when the frigate HMAS ''Valleyfield'' was sunk in the south of Cape Race, ''Brantford'' and two sister ships were ordered to support the rescue of the ''Valleyfield''&amp;lt;nowiki/&amp;gt;'s survivors. At local time 16:24, these corvettes made an ASDIC contact and engaged with depth charges. ''Brantford'' dropped 19 depth charges in total. Minutes later, traces of oil came to the surface. However, the contact was never confirmed as submarine.&lt;br /&gt;
&lt;br /&gt;
On 26 September 1944, HMCS ''Brantford'' finished her duty as convoy escorting, and she was sailed to HMCS Cornwallis, where she was turned into a training ship for anti-submarine and escort tactics. In late 1945, she was disarmed and designated for disposal. But in 1950, George E. Irving of New Brunswick purchased her and sold her to a Honduran company, where she was refitted as whaler ''Olympic Arrow''&amp;lt;ref name=&amp;quot;TankArchivesHVSS2&amp;quot;&amp;gt;HMCS Brantford (K218)., &amp;lt;nowiki&amp;gt;https://www.canada.ca/en/navy/services/history/ships-histories/brantford.html&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;. Later sold to the Japanese, she was renamed ''Otori Maru No.14'' in 1956, and ''Kyo Maru No.21'' in 1961&amp;lt;ref name=&amp;quot;TankArchivesHVSS3&amp;quot;&amp;gt;HMCS Brantford (K218)., &amp;lt;nowiki&amp;gt;https://uboat.net/allies/warships/ship/859.html&amp;lt;/nowiki&amp;gt;&amp;lt;/ref&amp;gt;. She last appeared in Lloyd's Register for disposal between 1972-1973.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5830-fleet-development-flower-class-corvette-the-convoy-guardian-en|Devblog]] ===&lt;br /&gt;
Just prior to WW2, it became apparent that German U-boats would present a serious threat to British transatlantic shipping in the event of an outbreak of hostilities. Realizing this, it became clear to the Royal Navy that they needed a large number of new small vessels that could cope with this threat, whilst being cheap, simple and quick to produce, without hindering the construction of larger warships.&lt;br /&gt;
&lt;br /&gt;
In response to the demand, the Smiths Dock Company proposed a modified version of one of their 700-ton whale catchers. The proposed ship virtually met all Royal Navy requirements and could even be built by smaller shipyards across the country, meaning that a large-scale production wouldn't affect the construction of larger warships. The proposed design was accepted and the first orders for Flower-class corvettes came in as early as July 1939.&lt;br /&gt;
&lt;br /&gt;
Although initially only intended to operate along the British coast line, the large range and robust seaworthiness of the Flower-class corvettes soon saw ships of this class escorting Atlantic convoys to and from Great Britain. Their primary role was to fend off submarines, which is why ships of this class were relatively lightly armed and often specialized in anti-submarine warfare.&lt;br /&gt;
&lt;br /&gt;
Apart from Great Britain, Flower-class corvettes were used extensively in various different roles by numerous other nations during WW2, including the United States, France, Canada, Greece, the Netherlands and many more. Ships of this class served right up until the end of WW2, even when more advanced designs began to replace them.&lt;br /&gt;
&lt;br /&gt;
Whilst Spitfires and Hurricanes kept the Luftwaffe out of British skies, the venerable Flower-class corvettes ensured that vital supplies reached Great Britain, by fighting off the German submarine wolf-packs throughout the war. With over 260 ships built, the Flower-class corvette remains one of Britain's most mass-produced wartime ship type, whose contribution to the war effort is highly obvious.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_flower_class Skins and camouflages for {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Flower class (K-218) WTWallpaper 001.jpg&lt;br /&gt;
File:Flower class (K-218) WTWallpaper 002.jpg&lt;br /&gt;
File:Flower class (K-218) WTWallpaper 003.jpg&lt;br /&gt;
File:Flower class (K-218) WTWallpaper 004.jpg&lt;br /&gt;
File:Flower class (K-218) WTWallpaper 005.jpg&lt;br /&gt;
File:Flower class (K-218) WTWallpaper 006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|uk_isles_class_trawler}}&lt;br /&gt;
&lt;br /&gt;
'''Other Canadian naval vehicles present in the game'''&lt;br /&gt;
&lt;br /&gt;
* [[HMCS Haida]]&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5830-fleet-development-flower-class-corvette-the-convoy-guardian-en|[Devblog] Flower-class Corvette: The Convoy Guardian]]&lt;br /&gt;
&lt;br /&gt;
=== References: ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Midland Shipyards}}&lt;br /&gt;
{{Britain sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=163497</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=163497"/>
				<updated>2023-05-31T23:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: 1 of my suggestions got passed to the devs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/582532-suggestions-passed-to-the-developers-may-2023/ May 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: May 14th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=162665</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=162665"/>
				<updated>2023-05-14T20:53:25Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Tick}} ||[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]|| {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: May 14th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=162664</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=162664"/>
				<updated>2023-05-14T20:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Updated my suggestion list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Tick}}&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578390-suggestions-passed-to-the-developers-march-2023/ March 2023]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: May 14th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=162663</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=162663"/>
				<updated>2023-05-14T20:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Added m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Kisarazu Sisters Decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577899-4th-anti-tank-helicopter-unit-kisarazu-sisters-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|4th Anti Tank Helicopter Unit Akane Kisarazu decal&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577902-4th-anti-tank-helicopter-unit-akane-kisarazu-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|The Idolm@ster A-10A&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577906-the-idolmster-a-10a/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2015] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577907-idolmster-makoto-typhoon-2015-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Idolm@ster Makoto Typhoon [2008] Camouflage&lt;br /&gt;
|March 27, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577908-idolmster-makoto-typhoon-2008-camouflage/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|JGSDF 4th Rising Thunder Decal&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577944-jgsdf-4th-rising-thunder-decal/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Mitsubishi F-104J Starfighter Brave Witches camouflauge&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577955-mitsubishi-f-104j-starfighter-brave-witches-camouflauge/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Kawasaki OH-1 Ninja【Kisarazu Yuzu】&lt;br /&gt;
|March 28, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/577975-kawasaki-oh-1-ninjakisarazu-yuzu/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Work with Net-Zone on a future song/soundtrack&lt;br /&gt;
|April 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/578800-work-with-net-zone-on-a-future-songsoundtrack/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian PIAT Universal Carrier (16th Field Company, Corps of Royal Canadian Engineers)&lt;br /&gt;
|April 30, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580168-canadian-piat-universal-carrier-16th-field-company-corps-of-royal-canadian-engineers/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580770-canadian-leopard-c1/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Canadian Leopard C1 MEXAS&lt;br /&gt;
|May 10, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/580774-canadian-leopard-c1-mexas/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: May 14th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A5&amp;diff=159887</id>
		<title>M4A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A5&amp;diff=159887"/>
				<updated>2023-03-30T16:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses of the designation&lt;br /&gt;
| link = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m4a5_ram_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first Canadian tank added into War Thunder, the Ram II was an attempt by the Canadians to produce their own turreted tank with the [[M3 Lee|M3 Medium]] chassis. The Ram can be called a &amp;quot;hybrid&amp;quot; between the M3 medium tanks and the [[M4|M4 Sherman]].&lt;br /&gt;
&lt;br /&gt;
The M4A5 is quite a hybrid of traits from the British and American ground forces trees. The Ram is made up of the transmission, suspension, and engine from the American M3 Lee, the turret platform of an M4 Sherman, and the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] gun. Thus, in its place in Rank 2, the play style is akin to the M3 Lee's mobility with the power of a turreted tank. It should then be played like any standard American medium tank, with extra caution on the weak points presented on the front armour right next to the front machine gun turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour (Machine gun turret, Transmission, Lower side hull, Rear engine, Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 88.9 mm (26-66°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-58°) ''Lower glacis'' &amp;lt;br&amp;gt; 50.8 mm (12-87°) ''Driver's port'' || 63.5 mm (0-67°) ''Upper'' &amp;lt;br&amp;gt; 38.1 mm ''Lower'' || 38.1 mm (0-64°) ''Top'' &amp;lt;br. 38.1 mm (0-52°) || 38.1 mm &amp;lt;br&amp;gt; 25.4 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 60.325 mm (22-26°) ''Turret front'' &amp;lt;br&amp;gt; 69.85 (0-71°) + 38.1 mm ''Gun shield'' &amp;lt;br&amp;gt; 44.45 + 63.5 mm''Gun mantlet'' || 69.85 - 76.2 mm (0-70°) || 69.85 mm (0-58°) || 38.1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Machine gun turret || 63.5 + 50.8 mm || 63.5 mm || 63.5 mm || 50.8 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 22.2 + 50.8 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 17 mm thick.&lt;br /&gt;
* 8 mm RHA plate separating the engine and crew compartment.&lt;br /&gt;
* Only the upper hull sides are 63.5 mm thick, the lower part is still only 38.1 mm&lt;br /&gt;
* Armour protecting the transmission is only 50.8 mm thick&lt;br /&gt;
* Most ammo racks are located below the turret and underneath the upper hull where it's only protected by 38.1 mm unangled armour&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|6pdr OQF Mk.III (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[6pdr OQF Mk.III (57 mm)|57 mm 6pdr OQF Mk.III]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 19.04 || 26.35 || 32.00 || 35.39 || 37.65 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.90 || 14.00 || 17.00 || 18.80 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:6pdr OQF Mk.III (57 mm)/Ammunition|Shot Mk.5, Shot Mk.5 HV, Shot Mk.8, Shot Mk.9, Shell Mk.10}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.14''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''92''' || 83&amp;amp;nbsp;''(+9)''|| 74&amp;amp;nbsp;''(+18)'' || 62&amp;amp;nbsp;''(+30)'' || 46&amp;amp;nbsp;''(+46)'' || 33&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+91)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret clear: 74&amp;amp;nbsp;''(+18)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,500 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 1,500 (250) || 500 || -8°/+60° || -120°/+50°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4A5 Ram II is a tank that can hold its own. It is a highly mobile tank that can conquer the toughest of terrain, with a top speed of up to 40 km/h in Realistic battles and up to 44 km/h in Arcade battles. It also has great frontal and turret armour, when angled it can bounce rounds.&lt;br /&gt;
&lt;br /&gt;
However, the one weakness is the side armour past the turret ring and towards the engine, which is only 50 mm thick. Behind this armour, the crew, engine and access to the ammo racks are located. A single hit with an APCBC or High Explosive round will blow the poor tank up like a firework. To get the best from this, charge into battle and find cover when the enemy starts to flank you. Stay behind cover, only exposing the sides of the tank when your teammates are with you and can handle any flanking tanks which may try to flank and knock you out. The Ram II can deter enemy planes, its Browning 7.62 mm machine gun with its high firing arcs can shoot down planes that try to dive bomb you in battle.&lt;br /&gt;
&lt;br /&gt;
The Shot Mk. 9 is the round that should be used as main ammunition, it provides good penetration, allowing for the toughest and scariest tanks on the battlefield to be knocked out with well-placed shots to their weak spots.&lt;br /&gt;
&lt;br /&gt;
The M4A5 Ram II has two main playstyles:&lt;br /&gt;
&lt;br /&gt;
* Offensive - Head towards the cap zone as fast possible, fire around every four seconds this is able to scare the enemy tankers away. However, if you encounter a heavy tank such as KV-1 – stop, aim for the lower turret, cannon and turret ring and knock that tank out before you proceed or detrack it and shoot its cannon, disabling its firing capability allowing your team mates behind you to finish it off.&lt;br /&gt;
&lt;br /&gt;
Then once in the point and it has been capped, head out and flank the rear of the enemy team. The M4A5's Shot Mk.9 can handle any threats which can be encountered. However, do not let the enemy tankers flank you and shoot you in your rear or side, this will knock you out.&lt;br /&gt;
&lt;br /&gt;
* Defensive - The M4A5 Ram II provides great frontal protection, keep the front angled and pointed towards the enemy with the rear and sides protected by rocks, remains of tanks, and objects. Or use the tow hook and tow some knocked out tanks to provide your sides and rear with extra protection. Then once the enemy tanks have been knocked out move out and stay with your team mates or bunker down at a strategic point and set an ambush up.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great balance of armour, speed and firepower: relatively easy to play&lt;br /&gt;
* Extremely good at taking hits with 5 crew members, similar playstyle to M4A3E2 Jumbo&lt;br /&gt;
* Fast firing punchy 57 mm main gun that can handle most foe it encounters (4 second completely aced out reload)&lt;br /&gt;
* Premium bonuses + many unlockable camouflage options&lt;br /&gt;
* Main gun is semi-stabilized&lt;br /&gt;
* Small profile for a medium tank&lt;br /&gt;
* Access to engine-generated smoke&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While the sloped frontal armour is adequate, there are several weak spots on the hull and the turret&lt;br /&gt;
* 57 mm gun lacks explosive filler and might require follow-up shots&lt;br /&gt;
* Slow reverse speed and acceleration&lt;br /&gt;
* Very cramped turret, a single shot will likely disable all 3 crew members&lt;br /&gt;
* No standard .50 calibre machine gun only 7.62 mm&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The aftermath of the Battle of France left the British military decimated as most of their equipment had to be left behind in their withdrawal at Dunkirk. Desperate for military equipment, particularly tanks, they requested from the U.S. to help produce the necessary vehicles to supplement the armoured forces. Canada further assisted the British with armoured vehicle production. The Canadian Pacific Railway's Angus Shops were contracted to build 300 [[Valentine Mk I|Valentine tanks]] for the British, and later Canada themselves ordered 488 Valentines to build up their own tank forces. The Canadians realized that, in addition to the Valentines, they needed a cruiser tank to attack and exploit breakthroughs. Complications between adapting British designs to North American standards and the difference in material quality caused the Canadians to seek an American-derived cruiser tank rather than a British design.&lt;br /&gt;
&lt;br /&gt;
The current standard U.S. tank at the time was the interim design [[M3 Lee|M3 Lee]]. With the 75 mm gun on a sponson rather than its own turret, the M3 Medium tank currently wasn't a suitable candidate as the standard cruiser tank. In 1941, the Canadian Interdepartmental Tank Committee decided to use the M3 chassis as a foundation for a new and better, locally-produced design. The British took interest on this redesigning of the M3 Medium tank and sent a tank expert, L.E.Carr, to assist in the designing of the hull and turret. The hull itself was to be cast and the turret was designed around the expectations to mount the [[Ordnance QF 6-pounder Mk.V (57 mm)|6-pounder]] or the 75 mm gun. The name for the design was the Ram, while the US would designate the Canadian models as the M4A5.&lt;br /&gt;
&lt;br /&gt;
Throughout the Ram's designing and testing, the Canadians ran into problems due to their inexperience in tank design as well as lacking the production lines suitable for the production of tank parts. Since the tank was derived from the M3, the production line required parts such as the transmission and engine that were being built in the USA, but which were required for US tank production, resulting in little surplus for Canadian use. The United States assisted in the production of the Ram by producing the pilot models and the Canadian Tank Arsenal was to be built by Montreal Locomotive Works, themselves a subsidiary of the American Locomotive Company who had experience building M3 tanks for the Americans.&lt;br /&gt;
&lt;br /&gt;
The first prototype was produced in June 1941 and featured a full 360 degree traversable turret with a cast steel body, featuring the same powertrain and engine as the M3 it was derived from. The Ram was also adapted for British specifications with adaption to a right-hand drive and weaponry. Overall the Ram was also shorter than the M3. It also featured side doors and a machine gun turret on the front, but these were removed in later versions. Production for the Ram started in November. Though intended to be fitted with the 6-pounder, the first 50 Rams produced used a 2-pounder due to lack of guns or mounts available for the Canadians. These were labelled Ram Mk.I. By February 1942, the Ram design switched back to the 6-pounder, which was designated the Ram Mk.II, production of which continued until July 1943. During that time span, about 2,032 Rams and its variants were produced.&lt;br /&gt;
&lt;br /&gt;
===Combat history===&lt;br /&gt;
Unfortunately, by the time the Ram became battle-worthy for the front-lines, the Americans had started their mass-production of the [[M4|M4 Shermans]]. The M4 Sherman was by all means similar in automotive performance, but benefited by the mass-production of the American automotive industry. The Ram was designed primarily to give the M3 Medium a turret, and the arrival of the M4 made the design redundant, and obsolete. In March 1942, the Canadian government made the decision to switch all production lines to produce the [[M4A1|M4A1]], with the Ram production only continuing until the proper machinery was ready. The Ram never saw combat usage and was only used as a training vehicle in Britain until mid-1944.&lt;br /&gt;
&lt;br /&gt;
The Ram never saw combat as a tank, but variants of it did. Many Ram tanks were converted into armoured personnel carriers known as the Kangaroo, flamethrower vehicles known as the Badger, artillery observation vehicles, ammunition carriers, armoured recovery vehicles, and anti-tank gun tractor. Its most combat-oriented variant was the Sexton self-propelled gun with the 25-pounder howitzer developed to support the infantry, though the Sexton was also produced by the chassis from the Grizzly design.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Netherlands were free to take possession of any Ram tanks in army dumps on their territory. The Dutch used these tanks to equip their first tank units, the 1st and 2nd Tank Battalions. The Rams were in a poor state from low maintenance and disuse so they received additional Rams from Britain in slightly better conditions in 1947. By 1950, most of the Rams were broken down and only 50 were available for use between the two battalions. They were all replaced, along with Shermans in their inventory, by the [[Centurion Mk 3|Centurion]] tank in 1952. The Ram's only usage past that was as static pillboxes on the IJssel line facing the Soviets in the Cold War.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Ram, unfortunately, went down in history as one of Canada's war design failures, with the M4 Sherman being produced in parallel by the U.S. overtaking it. It is also a testament to the disparity in the industrial base between the two countries. The Ram could still be attributed to kick-starting Canadian production lines to be able to produce the M4A1 Sherman, which were designated the Grizzly.&lt;br /&gt;
&lt;br /&gt;
About 6 Ram tanks still survive today, with only 3 being the original tank design.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m4a5_ram_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4NPt7dr-fKo|'''The Shooting Range #256''' - ''Pages of History'' section at 04:34 discusses the M4A5.|l8NJyFROYqY|'''The Shooting Range #22''' - ''Metal Beasts'' section at 00:42 discusses the M4A5.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;''Other Canadian ground vehicles present in the game''&lt;br /&gt;
&lt;br /&gt;
*''[[QF 3.7 Ram]]''&lt;br /&gt;
*[[Stuart VI (5th CAD) (USA)]]&lt;br /&gt;
*''[[C2A1]]''&lt;br /&gt;
*''[[ADATS (M113)]]''&lt;br /&gt;
*''[[Skink]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4164-development-m4a5-canadian-cadet-en|[Devblog] M4A5: Canadian Cadet]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=159799</id>
		<title>ADATS (M113)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=159799"/>
				<updated>2023-03-28T16:49:00Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M113 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_adats_m113a3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Aluminium alloy 7039 - Hull &lt;br /&gt;
* Aluminium alloy 7039 - Turret &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||38mm (44°) Upper Plate&lt;br /&gt;
38mm (27°)  Lower Glacis&lt;br /&gt;
| 44 mm ''Top'' &amp;lt;br&amp;gt;32 mm ''Bottom'' || 38 mm || 38mm - Roof &lt;br /&gt;
10 mm - Radiator Vents&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm ''Turret front'' + 19mm  &lt;br /&gt;
Track IRST&amp;lt;br&amp;gt; &lt;br /&gt;
| 12.7 mm || 6.35mm + 12.7mm || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
Structural Steel Side plating - 10mm  &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=396|rbMinHp=247}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MIM146]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 || rowspan=&amp;quot;2&amp;quot; | -4°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 41.7 || 49.0 || 59.5 || 65.8 || 70.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:MIM146/Ammunition|MIM146}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause&lt;br /&gt;
* Laser-guided missiles can be launched and controlled all at once to overwhelm APS or smart opponents&lt;br /&gt;
** Missiles aren't affected by infrared APS such as on [[T-90A]], [[M1A1 HC]] or [[AMX-30B2 BRENUS]]&lt;br /&gt;
* Unlike the Starstreak of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets&lt;br /&gt;
* Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass which allows them to overpressure nearly anything through the weak spots, extremely lethal against NATO tank hull roof&lt;br /&gt;
* Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping&lt;br /&gt;
* Lower profile than the American [[ADATS]], especially with the radar folded down and missile launchers can elevate higher than the ones on the American ADATS due to a lack of autocannon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Really fragile, can be blown up by hitting the ammo rack, hull can be penetrated by autocannons and high-calibre machine guns&lt;br /&gt;
* Only 8 missiles and tank cannot rearm until used all of them. In AB, the {{PAGENAME}} will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, in RB {{PAGENAME}} can rearm on a capture point which takes about 50 seconds. Even after rearming, missiles must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time &lt;br /&gt;
* Due to a lack of the 25 mm gun found on the American ADATS, the Canadian ADATS is also incapable of self-defense during rearm and is less flexible overall&lt;br /&gt;
* Missiles are not as effective against ERA tanks, which ADATS will have to constantly face, so if the operator does not aim perfectly, they will only realistically take out 4 tanks instead of 8&lt;br /&gt;
* Long antennas might give out your position in RB/SB&lt;br /&gt;
* Just -4 degrees of launcher depression&lt;br /&gt;
* Smoke launchers are mounted on the front of the vehicle - hull must face the direction of smokescreen deployment, no ESS&lt;br /&gt;
* The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility&lt;br /&gt;
* Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit&lt;br /&gt;
* Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. It is possible to break through the &amp;quot;missile shield&amp;quot; by firing multiple SAMs, but in AB helicopters either just spam rockets at Canadian ADATS or spawn so often, that it can't possibly reload in time and becomes effectively useless as SPAA (unlike Stormer HVM)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ADATS (M113) was a Canadian-operated anti-aircraft and anti-tank missile carrier system, designed to engage both ground and air targets. Developed in the early 1970s by Oerlikon-Buhrle (now part of Rheinmetall), the AA system failed to see service with the countries it was intended for, namely the United States. However, the Canadian Armed Forces procured 36 ADATs vehicles based on the M113 chassis, which served with the Canadian army as anti-aircraft systems until their withdrawal in 2007.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
In the early 1970s, Oerlikon-Buhrle began the process of developing a new vehicle, designed for both anti-tank and anti-aircraft defence. This vehicle would later become the ADATs. In 1979, Martin-Marietta joined the design process. The vehicle was designed to compete in the FAAD (Forward Area Air Defence) competition for the US Department of Defence, which wished to replace its interim [[M163]]/M167 Vulcan Anti-Aircraft guns and the MIM-72 Corporal anti-aircraft systems. The ADATS ended up winning the competition, beating out competitors including the Franco-German-designed Roland.&lt;br /&gt;
&lt;br /&gt;
However, the ADATs encountered a number of critical issues with its operability. Namely, it had an extremely high mechanical failure rate resulting in a very low operational readiness. And, in 1990, the Cold War ended; that was the final straw for the ADATS. As a result, the US DoD cancelled the ADATS program, after almost five billion dollars of funding. Despite this, the Canadian government ordered the ADATS for their Low Level Air Defence (LLAD) program, spending 1.09 billion dollars to purchase 36 ADATS vehicles along with the necessary equipment.&lt;br /&gt;
&lt;br /&gt;
The ADATS was highly unique in that it was designed for both anti-air and anti-ground defence. Based on the M113 APC chassis, the weapon system was composed of eight ADATS missiles, along with a search radar and laser missile director. The Canadian version was not fitted with the M242 Bushmaster cannon fitted to American ADATS SPAAs. The missiles themselves were laser-guided, and had a combined HEAT/HE-Frag warhead capable of penetrating 900 mm of armour. This system enabled the ADATS to destroy both tanks and helicopters from a maximum range of 10 km, or 7 km altitude.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
The ADATS entered service with the Canadian Armed Forces in 1989, and was built by Oerlikon Aerospace, based in Quebec. The ADATS was deployed by the Canadian Armed Forces during the Gulf War. However, it never actually saw combat, and never fired a shot in anger. The ADATS was unusually expensive for an anti-aircraft vehicle, due to its large design and development costs and small order in terms of vehicles. As a result, the Canadian Armed Forces announced that they would retire the ADATS in 2006. By 2007, all ADATS vehicles had been withdrawn from Canadian service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_adats_m113a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Other Canadian ground vehicles present in the game:'''''&lt;br /&gt;
&lt;br /&gt;
*''[[M5A1 (5th arm.div.)]]''&lt;br /&gt;
*''[[M4A5]]''&lt;br /&gt;
*''[[C2A1]]''&lt;br /&gt;
*[[QF 3.7 Ram]]&lt;br /&gt;
*''[[Skink]]''&lt;br /&gt;
&lt;br /&gt;
'''''American variant of the ADATS'''''&lt;br /&gt;
&lt;br /&gt;
* [[ADATS]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Military Today. (2006). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;http://www.military-today.com/missiles/adats.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;https://fas.org/man/dod-101/sys/land/adats.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=159798</id>
		<title>ADATS (M113)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=159798"/>
				<updated>2023-03-28T16:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M113 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_adats_m113a3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Aluminium alloy 7039 - Hull &lt;br /&gt;
* Aluminium alloy 7039 - Turret &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||38mm (44°) Upper Plate&lt;br /&gt;
38mm (27°)  Lower Glacis&lt;br /&gt;
| 44 mm ''Top'' &amp;lt;br&amp;gt;32 mm ''Bottom'' || 38 mm || 38mm - Roof &lt;br /&gt;
10 mm - Radiator Vents&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm ''Turret front'' + 19mm  &lt;br /&gt;
Track IRST&amp;lt;br&amp;gt; &lt;br /&gt;
| 12.7 mm || 6.35mm + 12.7mm || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
Structural Steel Side plating - 10mm  &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=396|rbMinHp=247}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MIM146]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 || rowspan=&amp;quot;2&amp;quot; | -4°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 41.7 || 49.0 || 59.5 || 65.8 || 70.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:MIM146/Ammunition|MIM146}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause&lt;br /&gt;
* Laser-guided missiles can be launched and controlled all at once to overwhelm APS or smart opponents&lt;br /&gt;
** Missiles aren't affected by infrared APS such as on [[T-90A]], [[M1A1 HC]] or [[AMX-30B2 BRENUS]]&lt;br /&gt;
* Unlike the Starstreak of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets&lt;br /&gt;
* Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass which allows them to overpressure nearly anything through the weak spots, extremely lethal against NATO tank hull roof&lt;br /&gt;
* Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping&lt;br /&gt;
* Lower profile than the American [[ADATS]], especially with the radar folded down and missile launchers can elevate higher than the ones on the American ADATS due to a lack of autocannon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Really fragile, can be blown up by hitting the ammo rack, hull can be penetrated by autocannons and high-calibre machine guns&lt;br /&gt;
* Only 8 missiles and tank cannot rearm until used all of them. In AB, the {{PAGENAME}} will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, in RB {{PAGENAME}} can rearm on a capture point which takes about 50 seconds. Even after rearming, missiles must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time &lt;br /&gt;
* Due to a lack of the 25 mm gun found on the American ADATS, the Canadian ADATS is also incapable of self-defense during rearm and is less flexible overall&lt;br /&gt;
* Missiles are not as effective against ERA tanks, which ADATS will have to constantly face, so if the operator does not aim perfectly, they will only realistically take out 4 tanks instead of 8&lt;br /&gt;
* Long antennas might give out your position in RB/SB&lt;br /&gt;
* Just -4 degrees of launcher depression&lt;br /&gt;
* Smoke launchers are mounted on the front of the vehicle - hull must face the direction of smokescreen deployment, no ESS&lt;br /&gt;
* The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility&lt;br /&gt;
* Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit&lt;br /&gt;
* Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. It is possible to break through the &amp;quot;missile shield&amp;quot; by firing multiple SAMs, but in AB helicopters either just spam rockets at Canadian ADATS or spawn so often, that it can't possibly reload in time and becomes effectively useless as SPAA (unlike Stormer HVM)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ADATS (M113) was a Canadian-operated anti-aircraft and anti-tank missile carrier system, designed to engage both ground and air targets. Developed in the early 1970s by Oerlikon-Buhrle (now part of Rheinmetall), the AA system failed to see service with the countries it was intended for, namely the United States. However, the Canadian Armed Forces procured 36 ADATs vehicles based on the M113 chassis, which served with the Canadian army as anti-aircraft systems until their withdrawal in 2007.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
In the early 1970s, Oerlikon-Buhrle began the process of developing a new vehicle, designed for both anti-tank and anti-aircraft defence. This vehicle would later become the ADATs. In 1979, Martin-Marietta joined the design process. The vehicle was designed to compete in the FAAD (Forward Area Air Defence) competition for the US Department of Defence, which wished to replace its interim [[M163]]/M167 Vulcan Anti-Aircraft guns and the MIM-72 Corporal anti-aircraft systems. The ADATS ended up winning the competition, beating out competitors including the Franco-German-designed Roland.&lt;br /&gt;
&lt;br /&gt;
However, the ADATs encountered a number of critical issues with its operability. Namely, it had an extremely high mechanical failure rate resulting in a very low operational readiness. And, in 1990, the Cold War ended; that was the final straw for the ADATS. As a result, the US DoD cancelled the ADATS program, after almost five billion dollars of funding. Despite this, the Canadian government ordered the ADATS for their Low Level Air Defence (LLAD) program, spending 1.09 billion dollars to purchase 36 ADATS vehicles along with the necessary equipment.&lt;br /&gt;
&lt;br /&gt;
The ADATS was highly unique in that it was designed for both anti-air and anti-ground defence. Based on the M113 APC chassis, the weapon system was composed of eight ADATS missiles, along with a search radar and laser missile director. The Canadian version was not fitted with the M242 Bushmaster cannon fitted to American ADATS SPAAs. The missiles themselves were laser-guided, and had a combined HEAT/HE-Frag warhead capable of penetrating 900 mm of armour. This system enabled the ADATS to destroy both tanks and helicopters from a maximum range of 10 km, or 7 km altitude.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
The ADATS entered service with the Canadian Armed Forces in 1989, and was built by Oerlikon Aerospace, based in Quebec. The ADATS was deployed by the Canadian Armed Forces during the Gulf War. However, it never actually saw combat, and never fired a shot in anger. The ADATS was unusually expensive for an anti-aircraft vehicle, due to its large design and development costs and small order in terms of vehicles. As a result, the Canadian Armed Forces announced that they would retire the ADATS in 2006. By 2007, all ADATS vehicles had been withdrawn from Canadian service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_adats_m113a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Other Canadian ground vehicles present in the game:'''''&lt;br /&gt;
&lt;br /&gt;
*''[[M5A1 (5th arm.div.)]]''&lt;br /&gt;
*''[[M4A5]]''&lt;br /&gt;
*''[[C2A1]]''&lt;br /&gt;
*[[QF 3.7 Ram]]&lt;br /&gt;
*''[[Skink]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Military Today. (2006). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;http://www.military-today.com/missiles/adats.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;https://fas.org/man/dod-101/sys/land/adats.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=159797</id>
		<title>Stuart VI (5th CAD) (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=159797"/>
				<updated>2023-03-28T16:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American premium light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M5 Stuart (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M5 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m5a1_stuart_canadian_5st_arm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced as a [[wt:en/news/3071--en|premium pack]] in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.70.1945 &amp;quot;Weapons of Victory&amp;quot;]]. It was removed after the [[wt:en/news/4684-vday-victory-day-discounts-en/|2017 Victory Day sale]] and is no longer obtainable. It is essentially a gift version of the [[M5A1]] Stuart with premium bonuses and a special livery.&lt;br /&gt;
&lt;br /&gt;
With the fast reloading 37 mm cannon, the Stuart VI can deliver some good-hitting rounds if shooting at the flank at the enemies. A frontal engagement is possible but detrimental as Stuart's thin armour makes any incoming shot lethal. If coming up to heavily armoured vehicles like the [[KV-1 (L-11)|KV-1]], load the M74B1 AP round for maximum penetration. If a Stuart VI comes across a KV-1, the recommended course of action to take it out is to get in a point-blank range and fire at the turret ring or engine rear, otherwise, there is no way for the Stuart's 37 mm to penetrate the armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Lower glacis)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (49°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (1°) ''Middle'' &amp;lt;br&amp;gt; 25.4 mm (20°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 44.4 mm (11-13°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, bogies, and tracks are 15 mm thick.&lt;br /&gt;
* Tracks are placed on the turret side and rear that can provide about 10 mm of extra armour.&lt;br /&gt;
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.&lt;br /&gt;
* A 5 mm Structural steel box is present, mounted on the vehicle rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=459|rbMinHp=262}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M5A1 Stuart is armed with a 37 mm cannon as its main armament, the same gun as the preceding M3A3. While being at 2.3, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the M5A1 Stuart a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h.&lt;br /&gt;
&lt;br /&gt;
While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 147 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M63 shell, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M5A1.png|right|thumb|x250px|[[Ammo racks]] of the M5A1 (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.130''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''147''' ||  135&amp;amp;nbsp;''(+12)'' || 111&amp;amp;nbsp;''(+36)'' || 56&amp;amp;nbsp;''(+91)'' || 1&amp;amp;nbsp;''(+146)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
The M5A1 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armoured vehicles due to its low penetration of only 10 mm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Like all early American tanks in early ranks, this tank works best from a distance where its armour can shine and its gun can provide fast covering fire. However, this tank also works well in tight spaces if the armour is angled correctly, thanks to is the ability to bounce shots and snipe enemy crew with its AP ammunition.&lt;br /&gt;
&lt;br /&gt;
When fighting against 1.3 to 2.3 BR tanks, use your tank offensively. Push to the cap and hold it, peak out and aim for gunners, then finish them off. the biggest threat to you in this bracket is the SPAA and Tank Destroyers, as both can quickly destroy you. When fighting SPAA, peak and knock out their gunner as fast as possible. Do not wait for him to come to you, get him when he isn't expecting it. Tank destroyers are similar, if you can get a shot when he can't aim at you, take it.&lt;br /&gt;
&lt;br /&gt;
There are always times when you get up-tiered to 3.3 and start facing the long 75mm guns of Germany and Japan. Don't let that stop you from topping the leader board. Use your superior speed to get to the cap before anyone else and take it. Be mindful of artillery but don't expose yourself just to get out of its range. Remain in or close to the cap until you can see the enemy tanks approaching. On maps like [[Port_Novorossiysk|Novorossiysk]] where you can hide in the park's capture point without being seen, watch for the enemy mediums to leave the urban area. That is your chance, peak and aim for gunners. if there is more than one, change your position and cripple as many as you can, then finish off anyone who hasn't retreated. By now your mediums will have arrived, so you can play more aggressively. Flank them hard and hit them from behind. Be sure not to be surprised by SPAA, because at this BR they will cripple and destroy you in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
In battle matches, it's best to flank them. Head around as far away from the usual battle sites as possible and then hit them from behind. A good surprise attack from the rear could get you as much as 4-5 destroyed tanks in less than a minute.&lt;br /&gt;
&lt;br /&gt;
Always remember that your armour can bounce low-velocity shots, but don't rely on it. most tanks can and will penetrate your upper glacis.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed, good acceleration&lt;br /&gt;
* Better handling than it's predecessors&lt;br /&gt;
* Armour is mediocre but is good&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* Gun can penetrate most tanks it faces&lt;br /&gt;
* Fast turning speeds&lt;br /&gt;
* Can rotate quickly while not in motion&lt;br /&gt;
* Accelerates fast on flat terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Crew of 4, only 1 spare crew member&lt;br /&gt;
* Exposed fuel tank and engine&lt;br /&gt;
* Prone to fires&lt;br /&gt;
* As with the American 37 mm cannons, AP shots have no HE filler&lt;br /&gt;
* AP Shots often fail to fragment when penetrating other vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''[[M3 (37 mm)|Light Tank M3]]''', and given the name '''&amp;quot;General Stuart&amp;quot;''' by the British. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader.&lt;br /&gt;
&lt;br /&gt;
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2 but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the '''[[M3A1 Stuart|Light Tank M3A1 Stuart]]''', featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the '''Light Tank M5A1 Stuart''', had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the Stuart light tank design and its variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.&lt;br /&gt;
&lt;br /&gt;
The M5A1 model proper, unlike the M3 and M3A1, was not Lend-Leased to the British. Instead, the Commonwealth countries received the functionally identical M3A3 model, which they called the &amp;quot;Stuart V&amp;quot;, however. In total, 3,427 M3A3s were built, seeing service with the British and Canadians in Europe beginning in 1944, as well as with the Yugoslav partisans and the Chinese army in Burma. With the British and Canadians they were used in the recce troops of armoured regiments, tank battalions, and armoured recce regiments, starting in 1944.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the Stuart, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the Stuart tanks but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian ''Rasputitsa'' or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The Canadians also used it in their armoured force, such as in the ''5th Canadian Armoured Division''. Stuarts also served with British and Chinese forces in Asia against the Japanese Army, and Yugoslavian partisans&lt;br /&gt;
&lt;br /&gt;
The Americans used it widely in both operational theatres. In the Pacific, the Stuarts were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought Type 95 Ha-Gos in the Phillippines. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the Stuarts in the Pacific were gradually replaced by M4 Shermans. In Europe, the Stuarts formed a large part of the American tank battalions, though increasingly following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of the Stuarts. The Stuarts, other than scouting, were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the Stuart was kept in service up until the end of the war.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few Stuarts for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the Stuart light tanks, though as the only tracked armour used in the country.&lt;br /&gt;
&lt;br /&gt;
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the ''[[M8|75mm GMC M8]]'' and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the Stuarts were becoming an aging design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the Stuarts beginning toward the end of World War II.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In November 1942 the M5 Stuart light tank was outfitted with an M3A3 turret, resulting in the Stuart series' final modification. The bulwark was made standard, different from the M5, and a safety hatch was added to the hull floor in addition to a new periscope in the turret. The tank commander got a second turret rotator and the ability to control the turret separately from the gunner. Late model M5A1s were characterized by armored cover for the anti-aircraft gun emplacement and an equipment case on the back of the hull. In addition, stamped weight-bearing rollers began to be used in the running gear.&lt;br /&gt;
&lt;br /&gt;
M5A1s were produced by Cadillac and American Car &amp;amp; Foundry (beginning in September 1943). By June 1944 a total of 6,810 had been made, making the M5A1 modification the most popular.&lt;br /&gt;
&lt;br /&gt;
At the time of the Normandy invasion the US army primarily used M5A1s, though it was difficult for them to get through the Normandy hedges. Even equipped with special hedge-clearing equipment, light tanks often got stuck due to their under-powered engines, making them easy prey for German anti-tank guns. Thinner than on medium tanks, their armor made them especially vulnerable to panzerfausts. The battles of summer 1944 saw heavy losses in light tank companies. The casualty rate decreased during the fall somewhat, primarily because they played a lesser role and division commanders tried to keep them out of battles where they might face stronger opponents. In contrast to the Americans, the British used M3A3s and even M3A1s in addition to the M5A1 in Europe. They predominantly played a reconnaissance and command role.&lt;br /&gt;
&lt;br /&gt;
Shown as a tank from the Canadian Fifth Armored Division.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m5a1_stuart_canadian_5st_arm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the M5A1 at 2:46 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M3 Stuart (Family)]]&lt;br /&gt;
&lt;br /&gt;
'''Other Canadian ground vehicles present in the game:'''&lt;br /&gt;
&lt;br /&gt;
*[[QF 3.7 Ram]]&lt;br /&gt;
*[[M4A5]]&lt;br /&gt;
*[[C2A1]]&lt;br /&gt;
*[[ADATS (M113)]]&lt;br /&gt;
*[[Skink]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/701|[Devblog] Steel Generals: M5A1]]&lt;br /&gt;
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M5_stuart.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M5 Stuart]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=159796</id>
		<title>Stuart VI (5th CAD) (USA)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Stuart_VI_(5th_CAD)_(USA)&amp;diff=159796"/>
				<updated>2023-03-28T16:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American premium light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M5 Stuart (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M5 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m5a1_stuart_canadian_5st_arm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced as a [[wt:en/news/3071--en|premium pack]] in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.70.1945 &amp;quot;Weapons of Victory&amp;quot;]]. It was removed after the [[wt:en/news/4684-vday-victory-day-discounts-en/|2017 Victory Day sale]] and is no longer obtainable. It is essentially a gift version of the [[M5A1]] Stuart with premium bonuses and a special livery.&lt;br /&gt;
&lt;br /&gt;
With the fast reloading 37 mm cannon, the Stuart VI can deliver some good-hitting rounds if shooting at the flank at the enemies. A frontal engagement is possible but detrimental as Stuart's thin armour makes any incoming shot lethal. If coming up to heavily armoured vehicles like the [[KV-1 (L-11)|KV-1]], load the M74B1 AP round for maximum penetration. If a Stuart VI comes across a KV-1, the recommended course of action to take it out is to get in a point-blank range and fire at the turret ring or engine rear, otherwise, there is no way for the Stuart's 37 mm to penetrate the armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Lower glacis)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (49°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5 mm (33-37°) ''Lower glacis'' || 28.5 mm || 28.5 mm (46°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (1°) ''Middle'' &amp;lt;br&amp;gt; 25.4 mm (20°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 44.4 mm (11-13°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (2-43°) ''Gun mantlet'' || 31.75 mm (1°) || 31.75 mm (1°) || 12.7 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, bogies, and tracks are 15 mm thick.&lt;br /&gt;
* Tracks are placed on the turret side and rear that can provide about 10 mm of extra armour.&lt;br /&gt;
* An extra 12.7 mm RHA metal plate is present on the right side of the turret near the pintle 7.62 mm machine gun.&lt;br /&gt;
* A 5 mm Structural steel box is present, mounted on the vehicle rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=459|rbMinHp=262}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M5A1 Stuart is armed with a 37 mm cannon as its main armament, the same gun as the preceding M3A3. While being at 2.3, the gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1 shell), being able to penetrate most of the opponents it will face. The penetration power and gun accuracy drop a lot beyond 500 m and become unreliable past 700 m. The gun is equipped with a vertical stabiliser, giving the M5A1 Stuart a huge advantage in some cases as you can fire precisely while moving, but keep in mind that it activates only when the tank is driving under 10 km/h.&lt;br /&gt;
&lt;br /&gt;
While it lacks the post-penetration damage to disable most enemies in one shot, it can quickly finish them off with its fast reload. Knowledge of enemy vehicle layouts is essential with ammunition lacking post-penetration explosive damage. Make sure to target modules and crew positions to maximise the damage. Disabling the enemy gunner on your first shot will be critical to win engagements as you'll most likely need several shots to destroy an enemy vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 147 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M63 shell, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M5A1.png|right|thumb|x250px|[[Ammo racks]] of the M5A1 (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.130''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''147''' ||  135&amp;amp;nbsp;''(+12)'' || 111&amp;amp;nbsp;''(+36)'' || 56&amp;amp;nbsp;''(+91)'' || 1&amp;amp;nbsp;''(+146)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
The M5A1 Stuart has two 7.62 mm M1919A4 machine guns, one being coaxial to the main gun and the other roof mounted on the right side of the turret. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. However it lacks the ability to effectively damage even lightly armoured vehicles due to its low penetration of only 10 mm.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Like all early American tanks in early ranks, this tank works best from a distance where its armour can shine and its gun can provide fast covering fire. However, this tank also works well in tight spaces if the armour is angled correctly, thanks to is the ability to bounce shots and snipe enemy crew with its AP ammunition.&lt;br /&gt;
&lt;br /&gt;
When fighting against 1.3 to 2.3 BR tanks, use your tank offensively. Push to the cap and hold it, peak out and aim for gunners, then finish them off. the biggest threat to you in this bracket is the SPAA and Tank Destroyers, as both can quickly destroy you. When fighting SPAA, peak and knock out their gunner as fast as possible. Do not wait for him to come to you, get him when he isn't expecting it. Tank destroyers are similar, if you can get a shot when he can't aim at you, take it.&lt;br /&gt;
&lt;br /&gt;
There are always times when you get up-tiered to 3.3 and start facing the long 75mm guns of Germany and Japan. Don't let that stop you from topping the leader board. Use your superior speed to get to the cap before anyone else and take it. Be mindful of artillery but don't expose yourself just to get out of its range. Remain in or close to the cap until you can see the enemy tanks approaching. On maps like [[Port_Novorossiysk|Novorossiysk]] where you can hide in the park's capture point without being seen, watch for the enemy mediums to leave the urban area. That is your chance, peak and aim for gunners. if there is more than one, change your position and cripple as many as you can, then finish off anyone who hasn't retreated. By now your mediums will have arrived, so you can play more aggressively. Flank them hard and hit them from behind. Be sure not to be surprised by SPAA, because at this BR they will cripple and destroy you in a heartbeat.&lt;br /&gt;
&lt;br /&gt;
In battle matches, it's best to flank them. Head around as far away from the usual battle sites as possible and then hit them from behind. A good surprise attack from the rear could get you as much as 4-5 destroyed tanks in less than a minute.&lt;br /&gt;
&lt;br /&gt;
Always remember that your armour can bounce low-velocity shots, but don't rely on it. most tanks can and will penetrate your upper glacis.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed, good acceleration&lt;br /&gt;
* Better handling than it's predecessors&lt;br /&gt;
* Armour is mediocre but is good&lt;br /&gt;
* Good rate of fire&lt;br /&gt;
* Gun can penetrate most tanks it faces&lt;br /&gt;
* Fast turning speeds&lt;br /&gt;
* Can rotate quickly while not in motion&lt;br /&gt;
* Accelerates fast on flat terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Crew of 4, only 1 spare crew member&lt;br /&gt;
* Exposed fuel tank and engine&lt;br /&gt;
* Prone to fires&lt;br /&gt;
* As with the American 37 mm cannons, AP shots have no HE filler&lt;br /&gt;
* AP Shots often fail to fragment when penetrating other vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''[[M3 (37 mm)|Light Tank M3]]''', and given the name '''&amp;quot;General Stuart&amp;quot;''' by the British. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader.&lt;br /&gt;
&lt;br /&gt;
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2 but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the '''[[M3A1 Stuart|Light Tank M3A1 Stuart]]''', featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the '''Light Tank M5A1 Stuart''', had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the Stuart light tank design and its variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.&lt;br /&gt;
&lt;br /&gt;
The M5A1 model proper, unlike the M3 and M3A1, was not Lend-Leased to the British. Instead, the Commonwealth countries received the functionally identical M3A3 model, which they called the &amp;quot;Stuart V&amp;quot;, however. In total, 3,427 M3A3s were built, seeing service with the British and Canadians in Europe beginning in 1944, as well as with the Yugoslav partisans and the Chinese army in Burma. With the British and Canadians they were used in the recce troops of armoured regiments, tank battalions, and armoured recce regiments, starting in 1944.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the Stuart, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the Stuart tanks but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian ''Rasputitsa'' or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The Canadians also used it in their armoured force, such as in the ''5th Canadian Armoured Division''. Stuarts also served with British and Chinese forces in Asia against the Japanese Army, and Yugoslavian partisans&lt;br /&gt;
&lt;br /&gt;
The Americans used it widely in both operational theatres. In the Pacific, the Stuarts were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought Type 95 Ha-Gos in the Phillippines. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the Stuarts in the Pacific were gradually replaced by M4 Shermans. In Europe, the Stuarts formed a large part of the American tank battalions, though increasingly following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of the Stuarts. The Stuarts, other than scouting, were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the Stuart was kept in service up until the end of the war.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few Stuarts for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the Stuart light tanks, though as the only tracked armour used in the country.&lt;br /&gt;
&lt;br /&gt;
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the ''[[M8|75mm GMC M8]]'' and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the Stuarts were becoming an aging design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the Stuarts beginning toward the end of World War II.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In November 1942 the M5 Stuart light tank was outfitted with an M3A3 turret, resulting in the Stuart series' final modification. The bulwark was made standard, different from the M5, and a safety hatch was added to the hull floor in addition to a new periscope in the turret. The tank commander got a second turret rotator and the ability to control the turret separately from the gunner. Late model M5A1s were characterized by armored cover for the anti-aircraft gun emplacement and an equipment case on the back of the hull. In addition, stamped weight-bearing rollers began to be used in the running gear.&lt;br /&gt;
&lt;br /&gt;
M5A1s were produced by Cadillac and American Car &amp;amp; Foundry (beginning in September 1943). By June 1944 a total of 6,810 had been made, making the M5A1 modification the most popular.&lt;br /&gt;
&lt;br /&gt;
At the time of the Normandy invasion the US army primarily used M5A1s, though it was difficult for them to get through the Normandy hedges. Even equipped with special hedge-clearing equipment, light tanks often got stuck due to their under-powered engines, making them easy prey for German anti-tank guns. Thinner than on medium tanks, their armor made them especially vulnerable to panzerfausts. The battles of summer 1944 saw heavy losses in light tank companies. The casualty rate decreased during the fall somewhat, primarily because they played a lesser role and division commanders tried to keep them out of battles where they might face stronger opponents. In contrast to the Americans, the British used M3A3s and even M3A1s in addition to the M5A1 in Europe. They predominantly played a reconnaissance and command role.&lt;br /&gt;
&lt;br /&gt;
Shown as a tank from the Canadian Fifth Armored Division.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m5a1_stuart_canadian_5st_arm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the M5A1 at 2:46 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M3 Stuart (Family)]]&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Other Canadian ground vehicles present in the game:'''&lt;br /&gt;
&lt;br /&gt;
*[[QF 3.7 Ram]]&lt;br /&gt;
*[[M4A5]]&lt;br /&gt;
*[[C2A1]]&lt;br /&gt;
*[[ADATS (M113)]]&lt;br /&gt;
*[[Skink]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/701|[Devblog] Steel Generals: M5A1]]&lt;br /&gt;
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M5_stuart.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M5 Stuart]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=159795</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=159795"/>
				<updated>2023-03-28T16:25:39Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Forum|https://forum.warthunder.com/index.php?/profile/728168-thatz/}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: February 6th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=159794</id>
		<title>User:U22585084</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U22585084&amp;diff=159794"/>
				<updated>2023-03-28T16:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /*  Suggestion Moderator since March 29, 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thatz =&lt;br /&gt;
&lt;br /&gt;
=== Suggestion Moderator since March 29, 2021 ===&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
&lt;br /&gt;
List of all the suggestions I have made:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center; margin:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of suggestion !! Date of creation !! Link !! Passed for consideration? !! Month of being passed !! Implemented? !! Date of being Implemented&lt;br /&gt;
|-&lt;br /&gt;
| Commendation System&lt;br /&gt;
(Friendly, Teamwork, Sportsmanship)&lt;br /&gt;
|| January 28, 2021 || [https://forum.warthunder.com/index.php?/topic/514272-commendation-system-friendly-teamwork-sportsmanship/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to preview event vehicle skins || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521568-add-the-ability-to-preview-event-vehicle-skins-in-game/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV III || April 10, 2021 || [https://forum.warthunder.com/index.php?/topic/521588-canadian-lav-iii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Storm [Lighting/Thunder] as a weather option&lt;br /&gt;
|| April 19, 2021 || [https://forum.warthunder.com/index.php?/topic/522336-add-storm-lightningthunder-as-a-weather-option/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV 6.0 || April 23, 2021 || [https://forum.warthunder.com/index.php?/topic/522654-canadian-lav-60/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Kinetic Damage to Bombs || May 11, 2021 || [https://forum.warthunder.com/index.php?/topic/523964-add-kinetic-damage-to-bombs/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Include a bombing tar range in the test flight for aircraft&lt;br /&gt;
|| May 30, 2021 || [https://forum.warthunder.com/index.php?/topic/525672-include-a-bombing-target-range-in-the-test-flight-for-aircraft/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow the ability to create custom battles of&lt;br /&gt;
past events (Biathlons sea/land, M18 race, Plane races etc.) &lt;br /&gt;
without the need of a user mission/gamemode&lt;br /&gt;
|| August 29, 2021 || [https://forum.warthunder.com/index.php?/topic/533343-allow-the-ability-to-create-custom-battles-of-past-events-biathlons-sealand-m18-race-plane-races-etc-without-the-need-of-a-user-missiongamemode/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Creation of a Official War Thunder Discord || September 9, 2021 || [https://forum.warthunder.com/index.php?/topic/534669-creation-of-a-official-war-thunder-discord/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Recycle old/in-active squadron names || September 22, 2021 || [https://forum.warthunder.com/index.php?/topic/535975-recycle-oldin-active-squadron-names/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV I || October 25, 2021 || [https://forum.warthunder.com/index.php?/topic/538532-canadian-lav-i/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian LAV II Coyote || November 29, 2021 || [https://forum.warthunder.com/index.php?/topic/541413-canadian-lav-ii-coyote/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the ability to filter&lt;br /&gt;
out/in Universal Camo's on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541533-add-the-ability-to-filter-outin-universal-camos-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the Ability to filter out/in Camo's&lt;br /&gt;
that &amp;quot;Do not fit requirements of the game&amp;quot; on Live&lt;br /&gt;
|| December 1, 2021 || [https://forum.warthunder.com/index.php?/topic/541537-add-the-ability-to-filter-outin-camos-that-do-not-fit-requirements-of-the-game-on-live/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkI || February 1, 2022 || [https://forum.warthunder.com/index.php?/topic/546306-canadian-sexton-mki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Sexton MkII || February 2, 2022 || [https://forum.warthunder.com/index.php?/topic/546378-canadian-sexton-mkii/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Sell Warthunder merch with&lt;br /&gt;
codes for in-game rewards&lt;br /&gt;
|| February 3, 2022 || [https://forum.warthunder.com/index.php?/topic/546441-sell-warthunder-merch-with-codes-for-in-game-rewards/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Loan Ram II Tanks || April 3, 2022 || [https://forum.warthunder.com/index.php?/topic/550875-loaned-ram-ii-tanks/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Floof Decal || April 18, 2022 || [https://forum.warthunder.com/index.php?/topic/552162-floof-decal/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/558034-suggestions-passed-to-the-developers-june-2022/ June 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64D Saraph שרף || April 26, 2022 || [https://forum.warthunder.com/index.php?/topic/552750-ah-64d-saraph-/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| AH-64Ai (AH-64A Upgrade) || April 28, 2022 || [https://forum.warthunder.com/index.php?/topic/552908-ah-64ai-ah-64a-upgrade/ Suggestion] ||{{Tick}}&lt;br /&gt;
| [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Run a Strike Witches &lt;br /&gt;
X&lt;br /&gt;
War Thunder Global Event&lt;br /&gt;
|| May 4, 2022 || [https://forum.warthunder.com/index.php?/topic/553302-run-a-strike-witches-x-war-thunder-global-event/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/559983-suggestions-passed-to-the-developers-july-2022/ July 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Allow user to change their choice on a poll || May 5, 2022 || [https://forum.warthunder.com/index.php?/topic/553375-allow-users-to-change-their-choice-on-a-poll/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Create user-made content contests || June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557341-create-user-made-content-contests/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Japanese Prize Ship Verniy Верный (Hibiki)&lt;br /&gt;
Akatsuki Class Destroyer, Verniy&lt;br /&gt;
|| June 22, 2022 || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/557345-japanese-prize-ship-verniy-vernyi-hibiki/ August 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Release a API to query&lt;br /&gt;
website/wiki/player stats etc.&lt;br /&gt;
|| July 7, 2022 || [https://forum.warthunder.com/index.php?/topic/558566-release-a-api-to-query-websitewikiplayer-stats-etc/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add the DMM exclusive &amp;quot;Akane Kisarazu&amp;quot; &lt;br /&gt;
camoflauge for the AH-1S Kisarazu to Global server&lt;br /&gt;
|| July 15, 2022 || [https://forum.warthunder.com/index.php?/topic/559052-add-the-dmm-exclusive-akane-kisarazu-camoflauge-for-the-ah-1s-kisarazu-to-global-server/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/566794-suggestions-passed-to-the-developers-october-2022 October 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| M6 Linebacker || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564773-m6-linebacker/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Multi-Mission Effect Vehicle || October 1, 2022 || [https://forum.warthunder.com/index.php?/topic/564777-multi-mission-effect-vehicle/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Leonardo AW149 Demonstrator [MSN49006/CS X81848]|| October 2, 2022 || [https://forum.warthunder.com/index.php?/topic/564834-leonardo-aw149-demonstrator-msn49006cs-x81848/ Suggestion] || {{Tick}} || [https://forum.warthunder.com/index.php?/topic/570951-suggestions-passed-to-the-developers-december-2022/&amp;amp;tab=comments#comment-9526930 December 2022] || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Add Operating Nation for vehicles on the wiki || October 21, 2022 || [https://forum.warthunder.com/index.php?/topic/566116-add-operating-nation-for-vehicles-on-the-wiki/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| Canadian Staghound with rockets || October 28, 2022 || [https://forum.warthunder.com/index.php?/topic/566599-canadian-staghound-with-rockets/ Suggestion] || {{Cross}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Early]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567298-grizzly-early/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly [Late]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567299-grizzly-late/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Firefly [Shop No. 65 - CT-160258]&lt;br /&gt;
|November 5,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/567300-grizzly-firefly-shop-no-65--ct-160258/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Akatsuki class Destroyer Hibiki【Echo】&lt;br /&gt;
|November 16,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568059-akatsuki-class-destroyer-hibikiecho/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|22nd Canadian Armoured Regiment 20mm Stuart VI&lt;br /&gt;
|November 18,&lt;br /&gt;
2022&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/568138-22nd-canadian-armoured-regiment-20mm-stuart-vi-field-mod/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|Fuji AH-1S Step III Cobra【Kisarazu Akane】&lt;br /&gt;
|February 5, 2023&lt;br /&gt;
|[https://forum.warthunder.com/index.php?/topic/573823-fuji-ah-1s-step-iii-cobrakisarazu-akane/ Suggestion]&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|{{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
List last updated: February 6th, 2023&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C2A1&amp;diff=159015</id>
		<title>C2A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C2A1&amp;diff=159015"/>
				<updated>2023-03-17T16:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Added the other Canadian vehicles to the see also section*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other vehicles of the family&lt;br /&gt;
| link-1 = Leopard 1 (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = Leopard (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_leopard_c2_mexas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|C2A1 WebsiteImage 1.jpg}}&lt;br /&gt;
|market=items_Leopard C2A1 MEXAS (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret roof)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet, turret ring)&lt;br /&gt;
* Composite screen (add-on armour on the hull and the turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70 mm (60°) ''Upper Glacis'' &amp;lt;br&amp;gt; 50 mm (50°) ''Lower Glacis'' || 35 mm (39-41°) ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 25 mm (14°) ''Upper Glacis'' &amp;lt;br&amp;gt; 25 mm (49°) ''Lower Glacis''|| 30 mm ''Front'' &amp;lt;br&amp;gt; 15 mm (7°) ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 65 mm ''Turret front'' &amp;lt;br&amp;gt; 45-200 mm (0-67°) ''Gun mantlet'' || 37-45 mm ''Left Side'' &amp;lt;br&amp;gt; 40-43 mm ''Right Side'' || 25-52 mm || 20-35 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and bogies are 20 mm thick.&lt;br /&gt;
* Storage boxes at the back of the turret are 5 mm thick.&lt;br /&gt;
* Additional armour covers the hull and the turret:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite screens !! Front (Slope angle) !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || Up to 200 mm ''Upper Glacis'' &amp;lt;br&amp;gt; Up to 200 mm ''Lower Glacis'' || Up to 320 mm ''Top'' &amp;lt;br&amp;gt; Up to 150 mm ''Bottom''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || Up to 450 mm ''Gun mantlet'' || Up to 320 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,286|rbMinHp=734}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L7A3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L7A3 (105 mm)|105 mm L7A3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -9°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L7A3 (105 mm)/Ammunition|DM12, DM512, DM23, DM33}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Leopard_I.png|right|thumb|x250px|[[Ammo racks]] of the [[Leopard I]] (identical layout)]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 55&amp;amp;nbsp;''(+0)'' || 54&amp;amp;nbsp;''(+1)'' || 15&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+43)'' || 1&amp;amp;nbsp;''(+54)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks 4 and 5 are first stage ammo racks. They total 14 shells and get filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 4 - 5 - 1 - 2 - 3.&lt;br /&gt;
* To go into battle with the frontal ammo racks empty, pack 15&amp;amp;nbsp;''(+40)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|C6 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[C6 (7.62 mm)|7.62 mm C6]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,600 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (200) || 600 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly gun with excellent APFSDS rounds (408 mm penetration at 10 m, 1,455 m/s), as well as good ammo options available (HEAT, HESH rounds)&lt;br /&gt;
* Adequate gun depression/elevation angles (+20°/-9°), so good at fighting uphill and downhill&lt;br /&gt;
* Effective two axis stabilization&lt;br /&gt;
* Effective zoom values (4x-12x) to look for targets and place accurate shots&lt;br /&gt;
* The extra composite screens work as a spaced armour and are an effective protection against HEAT in some parts&lt;br /&gt;
* Good reverse speed (25 km/h) to get out of sticky situations&lt;br /&gt;
* Access to a laser range finder for quick and accurate ranging&lt;br /&gt;
* Access to thermal imaging to spot targets in bad conditions (only 1st gen though, 800 x 600 resolution)&lt;br /&gt;
* Can produce a favourable German line-up alongside the [[Leopard A1A1 (L/44)]], Leopard A1A1, Radkampfwgen 90 etc.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour will not protect you against most APFSDS rounds nor chemical rounds, especially to the front&lt;br /&gt;
* Roof-mounted MG are in rifle-calibres, and can not cause sufficient damage against most encountered enemies&lt;br /&gt;
* Heavier weight than the standard Leopard 1 due to extra screen armour affects acceleration, handling, and turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1999, the Canadian Armed Forces sought to upgrade their arsenal of 66 Leopard C1s which were purchased from West Germany in June 1977. The tanks underwent refurbishment that equipped the tanks with a new turret, gunsight, and hydraulic systems for better long-distance movement. In the year 2006, the C2A1s saw action when a 15 tank squadron from the Lord Strathcona's Horse (Royal Canadians) was deployed to Afghanistan to support the peacekeeping effort started by the United States and other countries, which included Canada, following the September 11th terrorist attacks in New York. While in Afghanistan the squadron's C2A1's received further modification to accommodate the fighting situation. The modifications were new mine-resistant armour on the bottom of the hull to combat IEDs and anti-tank mines prevalent in the area. For the comfort of the crew, a new cooling system and thermal covers were added to the C2s serving in Afghanistan. The C2's were recalled in 2011 when Canada concluded all combat operations in Afghanistan. Canada replaced its fleet of C2A1s with new Leopard 2s in 2017.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_leopard_c2_mexas Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HevEKURFzX8|'''Leopard {{PAGENAME}} Mexas - Not Always Sorry''' - ''JustinPlaysYT''|V84EpiHPv7c|'''Should You Grind the Leopard {{PAGENAME}} Mexas? Review/Buyer's Guide''' - ''theScottishKoala''|c74Po7fHfL4|'''{{PAGENAME}} Tank Review - Keep Or Sell?''' - ''Napalmratte''|bPqFZ9vpmu8|'''Leopard {{PAGENAME}} MEXAS''' - ''ConeOfArc''|zTm-671gNNY|'''Should You Grind The {{PAGENAME}} MEXAS?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
;''Other Canadian ground vehicles present in the game''&lt;br /&gt;
*''[[M5A1 (5th arm.div.)]]''&lt;br /&gt;
*''[[M4A5]]''&lt;br /&gt;
*''[[QF 3.7 Ram]]''&lt;br /&gt;
*''[[Skink]]''&lt;br /&gt;
*''[[ADATS (M113)]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6813/current|[Devblog] Operation S.U.M.M.E.R. Leopard C2A1 MEXAS]]&lt;br /&gt;
* [https://tanknutdave.com/canadian-leopard-c2-tank/ &amp;lt;nowiki&amp;gt;[Tank Nut Dave]&amp;lt;/nowiki&amp;gt; The Canadian Leopard C2 Tank]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer KMW}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155402</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155402"/>
				<updated>2023-02-17T15:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the [[Polsten (20 mm)|Polsten]] guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle -  {{Annotation|CMHQ|Canadian Military Headquarters in London}}&lt;br /&gt;
* A/Capt WH Marshell  - 3 {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L104991 Tpr Champagne RL - 2  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* B61218 A/SSM Moore TH - 1  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}} [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V3yDUxFzajI|'''It's finally coming to War Thunder...''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155401</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155401"/>
				<updated>2023-02-17T15:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle -  {{Annotation|CMHQ|Canadian Military Headquarters in London}}&lt;br /&gt;
* A/Capt WH Marshell  - 3 {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L104991 Tpr Champagne RL - 2  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* B61218 A/SSM Moore TH - 1  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}} [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V3yDUxFzajI|'''It's finally coming to War Thunder...''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155400</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155400"/>
				<updated>2023-02-17T15:26:07Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - CMHQ&lt;br /&gt;
* A/Capt WH Marshell  - 3 {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* L104991 Tpr Champagne RL - 2  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
* B61218 A/SSM Moore TH - 1  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}} [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3  {{Annotation|CACRU|Canadian Armoured Corps Reinforcement Unit}}&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V3yDUxFzajI|'''It's finally coming to War Thunder...''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other Canadian ground vehicles present in the game&lt;br /&gt;
&lt;br /&gt;
* [[M5A1 (5th arm.div.)]]&lt;br /&gt;
* [[M4A5]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[C2A1]]&lt;br /&gt;
* [[ADATS (M113)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155283</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155283"/>
				<updated>2023-02-15T23:42:28Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - CMHQ&lt;br /&gt;
* A/Capt WH Marshell  - 3 CACRU&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Videos:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;{{Youtube-gallery|V3yDUxFzajI|&amp;quot;Skink Teaser Trailer&amp;quot; - &amp;quot;War Thunder Official Channel&amp;quot;}}&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155282</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155282"/>
				<updated>2023-02-15T23:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - CMHQ&lt;br /&gt;
* A/Capt WH Marshell  - 3 CACRU&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Videos:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;{{Youtube-gallery|https://youtube.com/shorts/V3yDUxFzajI|Skink Teaser Trailer}}&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155281</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155281"/>
				<updated>2023-02-15T23:39:01Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - CMHQ&lt;br /&gt;
* A/Capt WH Marshell  - 3 CACRU&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Videos:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;{{Youtube-gallery|https://www.youtube.com/shorts/V3yDUxFzajI}}&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155280</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155280"/>
				<updated>2023-02-15T23:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - CMHQ&lt;br /&gt;
* A/Capt WH Marshell  - 3 CACRU&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Videos:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;{{Youtube-gallery|Skink Teaser Short=https://www.youtube.com/shorts/V3yDUxFzajI}}&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155279</id>
		<title>Skink</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skink&amp;diff=155279"/>
				<updated>2023-02-15T23:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;U22585084: Corrected the URL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_skink_aa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A British and Canadian project for a self-propelled anti-aircraft gun to protect their armoured force, the Skink was a step above the [[Crusader AA Mk II|Crusader AA options]] with four 20 mm autocannons in an enclosed mount. While the Skink never got a chance to shoot down an enemy aircraft during World War II, players would have the chance to light up the skies to shoot down enemy pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the Skink offers a protection similar to the Sherman. Based on the Sherman itself, only the turret offers a lower protection than its medium tank cousin. Compared to SPAAs at this rank, this will offer a much higher survivability thanks to the armour thickness close to a medium tank at this rank, since the crew is completely protected inside the tank. The roof of the tank itself is still fairly thick and can resist 12.7 mm MG rounds from above, which makes it a rather hard target for strafing aircraft. Only heavy aircraft guns, direct rocket hits, and bombs can actually destroy it.&lt;br /&gt;
&lt;br /&gt;
Against ground targets, the Skink will not be that well protected. Ar this BR, most tanks will have little difficulty penetrating this level of armour even at some distance. It would not be the best choice to fight against the ground targets. The protection remains good enough against HMGs and most 20 mm guns. Some lighter vehicles might also have difficulty to penetrate the Skink. Against vehicles at a lower battle rating, the front might be protected enough to take the hit of a 75 mm or 76.2 mm gun once in a while. The side is very flat and offers just enough protection against WW2 autocannons. Any tank gun could easily penetrate the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull and turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (30-50°) ''Front Glacis'' &amp;lt;br&amp;gt; 50.8 mm (0-34°) ''Transmission cover''  || 50.8 mm front quater &amp;lt;br&amp;gt; 38.1 mm all the rest || 38.1 mm (13°) lower part &amp;lt;br&amp;gt; 38.1 mm upper part || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||50.8 mm (round) gun's mantle &amp;lt;br&amp;gt; 38 - 57 mm (variable thickness) front || 38.1 mm || 25 mm|| 38 mm front half &amp;lt;br&amp;gt; 24 mm rear half&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 19.5 mm neck guard protect the turret transverse&lt;br /&gt;
* 5 mm mudgard&lt;br /&gt;
* 20 mm track&lt;br /&gt;
* 20 mm track are attached on the side of the turret&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Skink has mobility comparable to that of the M4 Sherman variants. It has average forward mobility, but a poor reverse gear.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=568|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Polsten (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Polsten cannons have a decent rate of fire, as well as a good muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Polsten (20 mm)|20 mm Polsten]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,920 (30) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -4°/+77° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 55.5 || 76.8 || 93.2 || 103.1 || 109.7 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 37.5 || 44.1 || 53.6 || 59.2 || 63.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''HET:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''APT:''' {{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:Polsten (20 mm)/Ammunition|HEF-I, AP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.19.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''64''' || 48&amp;amp;nbsp;''(+16)'' || 36&amp;amp;nbsp;''(+28)'' || 24&amp;amp;nbsp;''(+40)'' || 12&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 4 clips of 30 rounds each.&lt;br /&gt;
* 64 clips of 30 rounds represent 1,920 rounds.&lt;br /&gt;
* The Skink has 5 ammo racks, all stored in the hull. Every rack contains 12 clips, with an additional 4 belts already loaded in the guns when the game begins. Magazines deplete by sets of 4.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Skink has a single hull-mounted L3A1 machine gun. Due to its low range of traverse, as well as its lackluster damage, it is useless for dealing damage to the enemy unless they are open-topped. It is best used to clear out obstacles which may block your line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || +15°/-5° || -10°/+5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Skink's anti-air capability is very good, however, at its BR, it is inadequate for taking out most ground vehicles it faces, with the exception of light tanks and other SPAA. For shooting down enemy aircraft, be sure to let them come to you, and fire only when you are confident you can land a hit. If you spray them from too far away, most aircraft will likely avoid your general location so as to not get shot down. Make sure to not let the enemy aircraft know where you are, and surprise them with a devastating burst once they come in range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 5 crew members, difficult to knock out in one pass&lt;br /&gt;
* M4A1 chassis and closed turret provide protection against autocannons, HMGs, and overpressure damage from bombs and rockets&lt;br /&gt;
* Excellent turret traverse and elevation speed&lt;br /&gt;
* 4 x 20 mm cannons do excellent damage against aircraft and lightly armoured vehicles&lt;br /&gt;
* Short reload time&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average mobility&lt;br /&gt;
* Short ammo belt&lt;br /&gt;
* Cannons overheat quickly with continuous fire&lt;br /&gt;
* Poor anti-tank capabilities, can only engage lightly-armoured targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In May 1943, the {{annotation|G.O.C.-in-C.|General Officer Commanding-in-Chief}} of the First Canadian Army requested a vehicle be developed that had the following requirements:&lt;br /&gt;
&lt;br /&gt;
# Accommodate 4 guns&lt;br /&gt;
# Ammunition stowage for one minute of fire&lt;br /&gt;
# 360° traverse at minimum 40° per second and maximum 50° per second.&lt;br /&gt;
&lt;br /&gt;
The requirement for AA at the time could only be filled by using the Crusader or American AA equipment. However, the First Canadian Army did not want to use the Crusader AA, and information requests for American equipment at the time were not forthcoming. The project was assigned project number 47(DVA).&lt;br /&gt;
&lt;br /&gt;
Since Canada was at the time a dominion of Great Britain, a lot of military technologies and reports were shared between them. From the beginning of development, Great Britain and the USA showed great interest in the project. Great Britain's interest was strong as development of the [[Crusader AA Mk II]] had only just began, and the War Office wanted to see which one would end up being better to procure for their forces.&lt;br /&gt;
&lt;br /&gt;
On February 28th, 1944, Project No. 47(DVA) was officially reclassified and given the name &amp;quot;Skink&amp;quot;. The name had been given to the tank before then, however officially it had still been named Project No. 47.&lt;br /&gt;
&lt;br /&gt;
The initial idea was to make turret kits that could be fitted to Shermans; the turrets were initially going to be fitted with a quad Hispano 20 mm gun mount using 50-round boxes, though there were also plans to use a belt-fed system. During development, the armament was swapped to [[Polsten (20 mm)|Polsten]] guns, as requested by the British War Office as well as recommended by the First Canadian Army. This change of armament set back the already delayed development stage of the Skink as they had to redesign the turret to accommodate the Polsten guns.&lt;br /&gt;
&lt;br /&gt;
Great Britain at this time had planned to order 130 turret kits which then turned into 130 complete Skinks; however, in August 1944, they called for a complete cancellation of their Skink orders as they became more interested in the new Grizzly tanks. Following the cancellation of British orders, the entire Skink project was stopped. At this point, only 1 Skink prototype had been completed, with 2 more partially completed - these were later completed, with one retained in Canada and the other, jointly owned by Canada and Great Britain, was sent to Britain for experimental purposes at the request of the Canadian Military Headquarters in London.&lt;br /&gt;
&lt;br /&gt;
On September 5th, 1944, the Skink prototype (SK1001) arrived in Britain. During that month, the Canadian Military Headquarters also requested that a second Skink be sent. However, due to complications, the second Skink that was to be sent to the UK never left Canada. On September 8th, Canadian Military Headquarters in Great Britain were requested by the Director of the Royal Armed Corps that the Skink be sent to D.T.D. Chobham and then E.W.(G) Lulworth for firing trials. On the 11th of the same month, the Skink was released to head to Chobham. On October 9th, at Chobham, the Skink was demonstrated and went through traverse and elevation tests.&lt;br /&gt;
&lt;br /&gt;
On November 1st, the Canadian army wrote to the Canadian Military Headquarters in London and stated that Great Britain agreed for the jointly-owned Skink, now in Lulworth, to be released to the European theatre for operational trials following the trials at Lulworth, as well as the formation of a unit that would use the vehicle from the Canadian First Army, named the No. 1 Tank Demonstration Unit CAC.&lt;br /&gt;
&lt;br /&gt;
The crew of the vehicle and the unit they came from were as follows:&lt;br /&gt;
&lt;br /&gt;
* Captain H Valle - CMHQ&lt;br /&gt;
* A/Capt WH Marshell  - 3 CACRU&lt;br /&gt;
* L54863 A/Sgt Bogden GG  - 3 CACRU&lt;br /&gt;
* L104991 Tpr Champagne RL - 2 CACRU&lt;br /&gt;
* B61218 A/SSM Moore TH - 1 CACRU [Substituted for A/SGT Bisson PE before entering the  theatre]&lt;br /&gt;
* B696338 A/SGT Bisson PE - 3 CACRU&lt;br /&gt;
&lt;br /&gt;
The trials at Lulworth continued from November 1944 to January 1945. Following the trials, the director of the Royal Armoured Corps stated that there was no operational requirement for the Skink in British formations. On January 16th, the Skink was released to the 21st Army Group as part of the First Canadian Army. The Skink was deployed to the European theatre from February until the end of March when it returned to England. While in the theatre, the Skink was unable to be used in the role that it was intended for, due to the lack of aerial opposition by this point in the war. The unit only saw a single enemy aircraft, at a distance that the Skink would not have been able to engage effectively. However, the Skink was found to be effective when used against dug-in enemy infantry positions, in particular with the HEIT incendiary rounds.&lt;br /&gt;
&lt;br /&gt;
The Skink (No.1001) was to be sent back to Canada and one of the Skinks in Canada sent to Great Britain as they wanted to take on the costs of a full Skink rather than 2 jointly owned Skinks. After discussions with Canadian Headquarters in Ottawa, it made more sense that they keep the Skink that was in England rather than swap them. It isn't fully known what happened to the Skinks in Canada or Great Britain after the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;nowiki&amp;gt;Videos:&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
;{{Youtube&lt;br /&gt;
| url = https://www.youtube.com/shorts/V3yDUxFzajI&lt;br /&gt;
}}&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_skink_aa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7833-development-skink-the-bird-eating-lizard-en|[Devblog] Skink: The Bird-eating Lizard]]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U22585084</name></author>	</entry>

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