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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ballistic_Computer&amp;diff=77593</id>
		<title>Ballistic Computer</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ballistic_Computer&amp;diff=77593"/>
				<updated>2020-11-19T00:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;U2238803: /* List of vehicles with Ballistic Computers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|This guide is currently only applicable for Arcade and Realistic Battles}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The '''Ballistic Computer''' is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). CCIP continually calculates where munitions will land and gives the pilot an accurate impact point to aim with. By comparison, CCRP allows the player to specify an impact point, the ballistic computer will then continually calculate at which point along the player's flight path munitions will need to be released in order to hit the player's designated impact point, automatically releasing the munitions when that point is reached.&lt;br /&gt;
&lt;br /&gt;
==Ballistic Computer Controls==&lt;br /&gt;
All ballistic computer key binds are unbound by default, you must bind a key to them or use the Multi-function menu (not all controls are present in the multi-function menu).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ballistic Computer Controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Toggle Ballistic Computer || Unbound || Toggles the ballistic computer functionality on or off.&lt;br /&gt;
|-&lt;br /&gt;
| Activate target point || Unbound || Places the target point where the player's reticle is pointing&lt;br /&gt;
|-&lt;br /&gt;
| Deactivate target point || Unbound || Removes any previously placed target point&lt;br /&gt;
|-&lt;br /&gt;
| Switch mission bombing target || Unbound || Automatically places the target point on a bombing point (mini-base or airfield). Press multiple times to select different bases.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==CCIP Usage==&lt;br /&gt;
===CCIP for guns===&lt;br /&gt;
To use CCIP for guns you must first turn on your ballistic computer using the &amp;quot;Toggle Ballistic Computer&amp;quot; control, when you do this a &amp;quot;CCIP&amp;quot; indicator will appear next to the ammo count of the weapon(s) which CCIP is active for (see images below). For aircraft, once the ballistics computer is on pointing your aiming reticle at a point on the ground (up to around 2.6 km away) will activate CCIP. When CCIP is activated the aiming reticle will gain a second set of angled crosshairs (signifying CCIP is active) and move to the point on the ground where your rounds will land; this can be seen in the images below, notice how the reticle has moved downwards and gained an additional set of angled crosshairs.&lt;br /&gt;
&lt;br /&gt;
For helicopters activating CCIP for guns will cause the gun reticle to gain the additional angled crosshairs. For helicopters with turreted weapons, CCIP makes no real difference as the gun reticle behaves pretty much like CCIP by default, however for helicopters with fixed guns CCIP behaves much the same as with aircraft, albeit with greater range.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200&amp;gt;&lt;br /&gt;
File:CCIP Gun Aircraft Off.jpg|The normal gun reticle on a [[Phantom FGR.2]].&lt;br /&gt;
File:CCIP Gun Aircraft On.jpg|The CCIP gun reticle on a [[Phantom FGR.2]].&lt;br /&gt;
File:CCIP Gun Helicopter Off.jpg|The normal gun reticle on an [[AH-64A Peten (USA)|AH-64A Peten]].&lt;br /&gt;
File:CCIP Gun Helicopter On.jpg|The CCIP gun reticle on an [[AH-64A Peten (USA)|AH-64A Peten]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CCIP for rockets===&lt;br /&gt;
To use CCIP for rockets you must first turn on your ballistic computer using the &amp;quot;Toggle Ballistic Computer&amp;quot; control, when you do this a &amp;quot;CCIP&amp;quot; indicator will appear next to the ammo count of the weapon(s) which CCIP is active for (see images below). For aircraft, once the ballistics computer is on pointing your aiming reticle at a point on the ground (up to around 5.2 km away) will activate CCIP. When CCIP is activated your rocket reticle will change to an &amp;quot;X&amp;quot; with a dot in the middle and move to the point on the ground where your rockets will land; this can be seen in the images below, notice how the reticle has moved and changed to an &amp;quot;X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For helicopters activating CCIP for rockets will cause the rocket reticle to gain a set of angled crosshairs and move to the point on the ground where your rockets will land; this can be seen in the images below, notice how the reticle has moved downwards and gained an additional set of angled crosshairs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200&amp;gt;&lt;br /&gt;
File:CCIP Rocket Aircraft Off.jpg|The normal rocket reticle on a [[Phantom FGR.2]].&lt;br /&gt;
File:CCIP Rocket Aircraft On.jpg|The CCIP rocket reticle on a [[Phantom FGR.2]].&lt;br /&gt;
File:CCIP Rocket Helicopter Off.jpg|The normal rocket reticle on an [[AH-64A Peten (USA)|AH-64A Peten]].&lt;br /&gt;
File:CCIP Rocket Helicopter On.jpg|The CCIP rocket reticle on an [[AH-64A Peten (USA)|AH-64A Peten]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CCIP for bombs===&lt;br /&gt;
CCIP for bombs is always activated for vehicles which have it (regardless of if the ballistic computer is turned on). Aircraft with CCIP for bombs will have a &amp;quot;CCIP&amp;quot; indicator next to the ammo count for the player's bombs. It simply provides an &amp;quot;arcade-style&amp;quot; bombsight on the ground to accurately tell the player where their bombs will land; as seen in the images below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200&amp;gt;&lt;br /&gt;
File:CCIP Bomb Aircraft.jpg|The bomb CCIP marker on a [[Phantom FG.1]].&lt;br /&gt;
File:CCIP Bomb Helicopter.jpg|The bomb CCIP marker on a [[Ka-50]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CCRP Usage==&lt;br /&gt;
{{Notice|While a target point is activated you cannot drop bombs manually (CCRP must be used), press the &amp;quot;Deactivate target point&amp;quot; key to remove the target point and restore normal bombing functionality.|!}}&lt;br /&gt;
&lt;br /&gt;
In addition to CCIP, some aircraft have the option of dropping bombs using CCRP. Using CCRP does not require the ballistic computer to be turned on, however the process is more involved than using CCIP. First, the player must select a target point where they want their bombs to land. This can be achieved in one of two ways; the first is to point your aiming reticle where you want the bombs to land and then press the &amp;quot;Activate target point&amp;quot; key; the other is to press the &amp;quot;Switch mission bombing target&amp;quot; key, this will automatically place the target point on one of the missions &amp;quot;mini-bases&amp;quot; or airfield (press the key multiple times to cycle through available targets). You can place the target point on one pass and then come around for a second pass to drop the bombs (the marker will disappear when your plane is not facing towards it, however will reappear when you point your plane towards it again, the &amp;quot;CCIP/RP&amp;quot; indicator will remain present throughout). Note that while a target point is active you cannot drop bombs manually (CCRP must be used), press the &amp;quot;Deactivate target point&amp;quot; key to remove the target point and restore normal bombing functionality.&lt;br /&gt;
&lt;br /&gt;
Both of the above methods will place a red target point square on the ground and activate CCRP and a &amp;quot;CCIP/RP&amp;quot; indicator will appear next to the ammo count of the player's bombs. More noticeably a vertical white line will appear passing through the target point. This line will have a circle on it, with a horizontal line somewhere above the circle; the circle and line will move up and down as the player's aircraft pitches up and down, and the line will move towards the circle as the player approaches the target point. The player must place their aiming reticle over the circle and then press and hold either the &amp;quot;Drop bomb&amp;quot; or &amp;quot;Drop bomb series&amp;quot; key (depending on if you want to drop one or multiple bombs).&lt;br /&gt;
&lt;br /&gt;
When the key to drop bombs is pressed you will notice that no bombs are dropped, however a set of angled crosshairs appear around the circle on the vertical line, and &amp;quot;Bomb release permission&amp;quot; will appear at the bottom of your screen. You must now continue to hold whichever key you pressed to drop the bombs, while keeping your reticle pointed in the circle. As the circle moves with your pitch you can make pitch (nose of the aircraft up or down) adjustments, however you should take care not to yaw (nose of the aircraft side to side) off of the white line, it is also advisable to avoid rolling the aircraft (keep it as level as possible). As you fly towards the target point the horizontal line will move close to the circle, until the touch, at which point the bombs will automatically be released, and should hit the target point.&lt;br /&gt;
&lt;br /&gt;
{{Notice|When dropping a bomb series the velocity of the aircraft can mean only the first set of bombs hit (the rest overshoot) therefore it is recommended to only drop bomb series in a drive or against large targets such as airfields/groups of ground targets.|!}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=200&amp;gt;&lt;br /&gt;
File:CCRP Stage 1.jpg|Stage 1: A target point has been selected (placed on some parked vehicles), the &amp;quot;CCIP/RP&amp;quot; indicator is present and the white vertical line has appeared.&lt;br /&gt;
File:CCRP Stage 2.jpg|Stage 2: The player has placed their reticle over the circle and is holding the &amp;quot;Drop bomb&amp;quot; key, the crosshairs and &amp;quot;Bomb release permission&amp;quot; text have appeared.&lt;br /&gt;
File:CCRP Stage 3.jpg|Stage 3: The player has approached the target point and the horizontal line has gotten closer to the circle.&lt;br /&gt;
File:CCRP Stage 4.jpg|Stage 4: The bombs have been automatically released.&lt;br /&gt;
File:CCRP Stage 5.jpg|Stage 5: The targets have been destroyed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==List of vehicles with Ballistic Computers==&lt;br /&gt;
===Aircraft===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vehicle !! Country !! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4c}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4e}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4ej}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jaguar_a}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|jaguar_gr1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-15bis_ish}} || [[File:USSR_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_mf}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_smt}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4k}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4m_fgr2}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su-7b}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su-7bkl}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|t2}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|t2}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|yak-38}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|yak-38m}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helicopters===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Vehicle !! Country !! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|a_129_a}} || [[File:Italy_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1f}} || [[File:USA_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1s_late}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1s_early}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1s}} || [[File:Japan_flag.png|40px|link=]] || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_1z}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64a}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64a_peten}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d}} || [[File:USA_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d_japan}} || [[File:Japan_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_mk1}} || [[File:Britain_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tiger_had_france}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tiger_hap_france}} || [[File:France_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tiger_uht}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_29}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_50}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_52}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24a}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24d}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24p}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24p_german}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24p_german_hfs80}} || [[File:Germany_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_24v}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_28n}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_35m}} || [[File:USSR_flag.png|40px|link=]] || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|FiDR5XVSPWE|'''War Thunder: How To Use C.C.I.P (Constantly Computed Impact Point) In Jets and Helicopters''' - Sako Sniper|P4oCwyETKJo|'''How to use CCRP bombing in War Thunder''' - Hunting Fox|oxSLAnHz7N8|'''Warthunder 1.99 CCRP explanation (Simulator Battles)''' - Dovacat}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
* [[wt:en/news/6637-development-new-onboard-aviation-systems-en|[Devblog] New onboard aviation systems]]&lt;br /&gt;
* [[wikipedia:Constantly_computed_impact_point|[Wikipedia] Constantly computed impact point]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U2238803</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9K&amp;diff=73884</id>
		<title>Yak-9K</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9K&amp;diff=73884"/>
				<updated>2020-10-25T21:56:07Z</updated>
		
		<summary type="html">&lt;p&gt;U2238803: /* Usage in battles */ Fixed grammar and wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-9k}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Russian fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The configuration of the {{PAGENAME}}'s engine is for excellent low altitude performance and manoeuvrability, though, without necessary turbo or superchargers, the aircraft's performance at high altitude suffers.  The Immelmann speed of the {{PAGENAME}} is superior to the majority of comparable fighters at the same battle rating making it a capable dogfighter. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 576 || 562 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.8 || 19.5 || 13.7 || 13.5 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 609 || 593 || 17.2 || 18.0 || 18.5 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 700 m || 1,260 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 2,900 m || 1,175 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
A {{PAGENAME}} offers good pilot protection, it is unlikely that a pilot snipe should occur.  Due to strengthened structure and centralising of the critical components, it is a real possibility for a skilled pilot to clip an enemies plane with a wingtip and remain unscathed, either slicing the enemy's wing or disabling a propeller. Though the {{PAGENAME}} does have self sealing fuel tanks located in the wing, that does not preclude them from catching on fire.&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass in cockpit front&lt;br /&gt;
* 64 mm Bulletproof glass pilot's headrest&lt;br /&gt;
* 8 mm Steel plate in the pilot's seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NS-45 (45 mm)|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 45 mm NS-45 cannon, nose-mounted (29 rpg)&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Engaging fighters &amp;amp; bombers ====&lt;br /&gt;
Most enemy fighters will be between 3000 and 3800 meters, with bombers being around 4000 to 5000 meters. It's important to use your height advantage, drop down from your height and and get behind the enemy. Once behind the fighter or bomber, do not engage until you are close enough to see their tails in your crosshairs. Aim forward and fire only a single shot or a short bust which is no longer than two seconds. If you miss and they turn, pending how sharp the turn is follow them. If it's a very sharp turn do not turn with them, instead open the throttle and climb back up to gain a height advantage. Then either try it again or find a new bandit to knock out.    &lt;br /&gt;
&lt;br /&gt;
====Ground &amp;amp; Naval Battles====&lt;br /&gt;
In ground and naval battles, the Yak-9K is able to destroy armoured targets with ease. It does not have any secondary armaments such as bombs or rockets. However, its 45 mm cannon is able to destroy heavy tanks. To do this, aim for the roof and dive straight down upon them like an angel that is fighting a demon. In ship combat, the 45 mm cannon is able to penetrate the decks of many heavily armoured ships, but you must aim for roof or sides of the ships. When handling smaller ships such as Patrol boats, do not fly in a straight line. Instead, zip up and down, left to right, then suddenly turn and shoot them. A single well placed shot will destroy their ammo racks and set the ship to visit Davy Jones' locker!       &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
| New 45 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The 45mm cannon is very good at bomber hunting at ranges up to 1 km.&lt;br /&gt;
* 45 mm cannon is good for plane, tank &amp;amp; ship busting, thus making the plane a great choice for close air support in ground &amp;amp; naval realistic battles.&lt;br /&gt;
* 45 mm cannon is able to rip apart any plane with one well placed shot.&lt;br /&gt;
* Good climb rate. &lt;br /&gt;
* Great low-altitude performance.&lt;br /&gt;
* Solid manoeuvrability at low altitudes.&lt;br /&gt;
* Great top speed.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 45 mm cannon is hard to aim, when stock. &lt;br /&gt;
* non upgraded 45 mm cannon has a very low accuracy. &lt;br /&gt;
* Guns jam relatively quickly, trigger discipline is required &lt;br /&gt;
* Secondary weapons have limited ammo, compared to other aircraft.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.&lt;br /&gt;
&lt;br /&gt;
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane’s weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=yak-9k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aQDGo7bXdeg|'''Russian Intercontinental Fridge Launcher: {{PAGENAME}}''' - ''Slick Plays''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U2238803</name></author>	</entry>

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