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		<id>https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=133105</id>
		<title>Su-22M3</title>
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				<updated>2022-07-06T19:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;U22118482: Undo revision 133104 by U22118482 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet squadron strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-17/22 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_22m3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An export cousin to the [[Su-17M2]], the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]] and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is largely similar but it has enhanced payload options: for example, it can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The capacity of 12 flares/chaff is stingy but they still make the Su-22M3 a less vulnerable target to incoming missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite its long wingspan and very big profile, the Su-22M3 is pretty responsive and has a significant maneuverbaility for a plane its size. Thanks to the variable wing swept, it is able to move its center of mass and thus, increasing or deducing its roll rate. High swept means higher speeds at reduces roll rate and viceversa; low swept means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turnfighter compared to other jet fighters in game. This ability, combined with the R-60 missile, makes up for a very capable fighter in the hands of a good pilot. The engine is a very powerful engine for a plane its size, able to make the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds are only able to be acquired when flying at significant altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,205 || 2,190 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 27.5 || 148.5 || 142.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,251 || 2,232 || 26.6 || 27.0 || 193.3 || 169.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1417&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 477 || 473 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 740 || &amp;lt; 650 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn R-29BS-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,050 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,800 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,190 kg || 13,345 kg || 14,493 kg || 14,850 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,910 kgf || 10,156 kgf&lt;br /&gt;
| 0.83 || 0.76 || 0.70 || 0.68 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,226 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,570 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.03 || 0.94 || 0.87 || 0.85 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is a very vulnerable aircraft to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main &amp;quot;armor&amp;quot; to use when in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in game, with only 12 countermeasures. It should be noted that these are high caliber, meaning these countermeasures are more susceptible to work at higher efficiency rates compared to the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the high caliber flares are able to disrupt IR guidance even if afterburner is at full power, this is a unique advantage of the high caliber flares compared to the rest.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)&lt;br /&gt;
** 2 x 30 mm NR-30 cannons (80 rpg = 160 total) + 12 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary}}&lt;br /&gt;
{{main|GSh-23L (23 mm)|GSh-23-2 (23 mm)}}&lt;br /&gt;
{{main|Kh-23M|Kh-25ML|Kh-29L|R-60}}&lt;br /&gt;
{{main|S-3K|S-8KO|S-24B|S-25L|S-25O}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 28 x S-3K rockets&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 6 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x R-60 missiles + 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 28 x S-3K rockets&lt;br /&gt;
* 2 x R-60 missiles + 80 x S-8KO rockets&lt;br /&gt;
* 2 x R-60 missiles + 6 x S-24B rockets&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-23M missiles&lt;br /&gt;
* 2 x R-60 missiles + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs + 2 x R-60 missiles (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs + 2 x R-60 missiles (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets + 2 x R-60 missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets&lt;br /&gt;
* 2 x S-25O rockets + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles&lt;br /&gt;
* 2 x S-25L missiles + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 4 x R-60 missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 2 x 23 mm GSh-23-2 cannons&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 holds on of the biggest loadout count for attackers in game. Able to have a substantial amount of different weapons for different situations. As it is implied, most of the ordnance is meant for a wide variety of ground pounding strategies and techniques, from pin-point precision airstrikes to total destruction. Its ordnance is not only very powerful for ground battles but also come in handy for aircraft simulator battles.&lt;br /&gt;
&lt;br /&gt;
; Unguided rockets &lt;br /&gt;
&lt;br /&gt;
It is pretty straight forward that the use of unguided rockets are primarily for quick destruction of unarmored targets such as howitzers, trucks, anti-air guns, etc. But some are very capable of decimating heavily armored targets such as MBTs, pillboxes and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, S-25 in an unguided and a guided variant. S-3K hold a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and light armored targets. The S-8KO rockets hold a much smaller explosive power for an increase in armor penetration. Good for taking out armored targets such as MBTs and pillboxes. The S-25O, unguided version of the S-25, hold the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It is able to take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduces penetration and explosive payload in order to fit the laser guidance, it only holds 20kg of explosive power compared to the 60kg of the S-25O.&lt;br /&gt;
&lt;br /&gt;
; Dumb bombs and napalm &lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has access to a wide range of bombs in different loadouts. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armored targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are very capable of base destruction due to the amount to be carried and very practical when taking down enemy columns. The OFAB-250sv are more for medium-game hunt, not too powerful as the FAB-500 but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships just like aircraft carriers. All the bombs are able to be dropped one-by-one, making it able to do precision airstrikes with a single bomb over a single or multiple targets. The ZB-500 incendiary bomb has a limited but interesting effect as it is able to take down almost instantly lightly armored columns and lockdown areas for lightly armored vehicles such as a capture point or a strategic location in the map.&lt;br /&gt;
&lt;br /&gt;
; Air-to-Ground Missiles &lt;br /&gt;
&lt;br /&gt;
The Su-22M3, as the successor of the Su-17M2, has access to the same missiles but at an increased cargo capabilities. It is able to hold almost double the amount of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML and Kh-29L, all very capable missiles with their pros and cons. Kh-23M, as seen in the Su-17M2 and other aircraft with access to them such as the Yak-38, are very similar in nature to AS.30 Nord and AGM-12 Bullpup; a small explosive payload in a manually controlled missile. It is a good starter missile but is not recommended for this to be the main ground pounding weapon as their low explosive mass and manual guidance make this a very difficult to use weapon, but in the hands of a skilled pilot, these can be proven to be devastating. Kh-25ML are the first laser guided missiles the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It is able to take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L, the biggest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It is extremely capable of taking down even the heaviest of ground targets with ease and able to cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well placed hits from the Kh-29L are enough to take down an entire aircraft carrier within seconds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities are heavily dependent on how well you can use the variable sweep to your advantage. With the wings fully swept, its performance at low speeds can become extremely sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wing unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start out your match by attacking bombing bases, then after all your bombs are dropped, head into direction of the enemy teams base at low altitudes and avoid head-ons. Try to drag fighters away from the group.&lt;br /&gt;
&lt;br /&gt;
On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them into lower speeds where you can fully unsweep your wings and use your better low speed turning against them. With fighters that are better in turns with energy such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up . Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. It is not recommended to turn-fight F-5s and is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate is higher than the Su-22 in almost all circumstances.&lt;br /&gt;
&lt;br /&gt;
Always be mindful of your speed and sweep angle as many pilots will find that their plane can become either very sluggish at full sweep angles or be very slow with unswept angles. NEVER attempt to take on coordinated groups as your missiles and guns can be quickly drained (as you only get 6 R-60 at maximum and only 160 rounds for your cannons), and get you shot down quickly. It is strongly recommended to play in coordination with other players to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is unadvised, as with the Su-22s  low countermeasure amount, (12 large-calibre countermeasures) you will be quickly dispatched by radar guided missiles such as the AIM-7 Sparrow.&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has a low turning rate when you are at higher speeds. If you have a F-5C on your tail, try to go to your teammates for help because you can't out-turn them no mater what.&lt;br /&gt;
&lt;br /&gt;
For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy 2 bases and still have 2 R-60s for use. Try to fly low towards the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or for assisting with any teammates that need help. A small team of {{PAGENAME}}s can quickly destroy all of the enemy bases.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and climb rate&lt;br /&gt;
* Numerous weapon loadout presets&lt;br /&gt;
* Brilliant selection of guided weapons to hit ground targets&lt;br /&gt;
* Variable sweep wing&lt;br /&gt;
* Brilliant S-25L laser-guided missiles&lt;br /&gt;
* Excellent manoeuvrability with wings at minimum sweep&lt;br /&gt;
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings&lt;br /&gt;
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge target&lt;br /&gt;
* Somewhat sluggish at near stall speeds&lt;br /&gt;
* Becomes very sluggish with fully swept wings and has a very low max speed with non-swept wings&lt;br /&gt;
* Lacks radar&lt;br /&gt;
* Lacks any long range (radar-guided) air to air missiles, is limited to 6 or 2 R-60s&lt;br /&gt;
* Requires the near constant use of manual wing sweep in combat&lt;br /&gt;
* Very low countermeasure count requires sparing use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Syria, and Iraq.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su_22m3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Su-17M2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7487-development-squadron-vehicles-su-22m3-en|[Devblog] Squadron vehicles: Su-22M3]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U22118482</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=133104</id>
		<title>Su-22M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=133104"/>
				<updated>2022-07-06T18:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;U22118482: /* Details */ Detailed wing sweep limits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet squadron strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-17/22 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_22m3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An export cousin to the [[Su-17M2]], the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]] and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is largely similar but it has enhanced payload options: for example, it can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The capacity of 12 flares/chaff is stingy but they still make the Su-22M3 a less vulnerable target to incoming missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite its long wingspan and very big profile, the Su-22M3 is pretty responsive and has a significant maneuverbaility for a plane its size. Thanks to the variable wing swept, it is able to move its center of mass and thus, increasing or deducing its roll rate. High swept means higher speeds at reduces roll rate and viceversa; low swept means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turnfighter compared to other jet fighters in game. This ability, combined with the R-60 missile, makes up for a very capable fighter in the hands of a good pilot. The engine is a very powerful engine for a plane its size, able to make the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds are only able to be acquired when flying at significant altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,205 || 2,190 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 27.5 || 148.5 || 142.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,251 || 2,232 || 26.6 || 27.0 || 193.3 || 169.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,050 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || N/A || 477 || 473 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,417 || N/A || N/A || N/A || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 740 || &amp;lt; 650 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn R-29BS-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,050 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,800 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,190 kg || 13,345 kg || 14,493 kg || 14,850 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,910 kgf || 10,156 kgf&lt;br /&gt;
| 0.83 || 0.76 || 0.70 || 0.68 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,226 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,570 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.03 || 0.94 || 0.87 || 0.85 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is a very vulnerable aircraft to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main &amp;quot;armor&amp;quot; to use when in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in game, with only 12 countermeasures. It should be noted that these are high caliber, meaning these countermeasures are more susceptible to work at higher efficiency rates compared to the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the high caliber flares are able to disrupt IR guidance even if afterburner is at full power, this is a unique advantage of the high caliber flares compared to the rest.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)&lt;br /&gt;
** 2 x 30 mm NR-30 cannons (80 rpg = 160 total) + 12 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary}}&lt;br /&gt;
{{main|GSh-23L (23 mm)|GSh-23-2 (23 mm)}}&lt;br /&gt;
{{main|Kh-23M|Kh-25ML|Kh-29L|R-60}}&lt;br /&gt;
{{main|S-3K|S-8KO|S-24B|S-25L|S-25O}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 28 x S-3K rockets&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 6 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x R-60 missiles + 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 28 x S-3K rockets&lt;br /&gt;
* 2 x R-60 missiles + 80 x S-8KO rockets&lt;br /&gt;
* 2 x R-60 missiles + 6 x S-24B rockets&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-23M missiles&lt;br /&gt;
* 2 x R-60 missiles + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs + 2 x R-60 missiles (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs + 2 x R-60 missiles (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets + 2 x R-60 missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets&lt;br /&gt;
* 2 x S-25O rockets + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles&lt;br /&gt;
* 2 x S-25L missiles + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 4 x R-60 missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 2 x 23 mm GSh-23-2 cannons&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 holds on of the biggest loadout count for attackers in game. Able to have a substantial amount of different weapons for different situations. As it is implied, most of the ordnance is meant for a wide variety of ground pounding strategies and techniques, from pin-point precision airstrikes to total destruction. Its ordnance is not only very powerful for ground battles but also come in handy for aircraft simulator battles.&lt;br /&gt;
&lt;br /&gt;
; Unguided rockets &lt;br /&gt;
&lt;br /&gt;
It is pretty straight forward that the use of unguided rockets are primarily for quick destruction of unarmored targets such as howitzers, trucks, anti-air guns, etc. But some are very capable of decimating heavily armored targets such as MBTs, pillboxes and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, S-25 in an unguided and a guided variant. S-3K hold a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and light armored targets. The S-8KO rockets hold a much smaller explosive power for an increase in armor penetration. Good for taking out armored targets such as MBTs and pillboxes. The S-25O, unguided version of the S-25, hold the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It is able to take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduces penetration and explosive payload in order to fit the laser guidance, it only holds 20kg of explosive power compared to the 60kg of the S-25O.&lt;br /&gt;
&lt;br /&gt;
; Dumb bombs and napalm &lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has access to a wide range of bombs in different loadouts. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armored targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are very capable of base destruction due to the amount to be carried and very practical when taking down enemy columns. The OFAB-250sv are more for medium-game hunt, not too powerful as the FAB-500 but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships just like aircraft carriers. All the bombs are able to be dropped one-by-one, making it able to do precision airstrikes with a single bomb over a single or multiple targets. The ZB-500 incendiary bomb has a limited but interesting effect as it is able to take down almost instantly lightly armored columns and lockdown areas for lightly armored vehicles such as a capture point or a strategic location in the map.&lt;br /&gt;
&lt;br /&gt;
; Air-to-Ground Missiles &lt;br /&gt;
&lt;br /&gt;
The Su-22M3, as the successor of the Su-17M2, has access to the same missiles but at an increased cargo capabilities. It is able to hold almost double the amount of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML and Kh-29L, all very capable missiles with their pros and cons. Kh-23M, as seen in the Su-17M2 and other aircraft with access to them such as the Yak-38, are very similar in nature to AS.30 Nord and AGM-12 Bullpup; a small explosive payload in a manually controlled missile. It is a good starter missile but is not recommended for this to be the main ground pounding weapon as their low explosive mass and manual guidance make this a very difficult to use weapon, but in the hands of a skilled pilot, these can be proven to be devastating. Kh-25ML are the first laser guided missiles the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It is able to take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L, the biggest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It is extremely capable of taking down even the heaviest of ground targets with ease and able to cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well placed hits from the Kh-29L are enough to take down an entire aircraft carrier within seconds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities are heavily dependent on how well you can use the variable sweep to your advantage. With the wings fully swept, its performance at low speeds can become extremely sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wing unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start out your match by attacking bombing bases, then after all your bombs are dropped, head into direction of the enemy teams base at low altitudes and avoid head-ons. Try to drag fighters away from the group.&lt;br /&gt;
&lt;br /&gt;
On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them into lower speeds where you can fully unsweep your wings and use your better low speed turning against them. With fighters that are better in turns with energy such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up . Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. It is not recommended to turn-fight F-5s and is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate is higher than the Su-22 in almost all circumstances.&lt;br /&gt;
&lt;br /&gt;
Always be mindful of your speed and sweep angle as many pilots will find that their plane can become either very sluggish at full sweep angles or be very slow with unswept angles. NEVER attempt to take on coordinated groups as your missiles and guns can be quickly drained (as you only get 6 R-60 at maximum and only 160 rounds for your cannons), and get you shot down quickly. It is strongly recommended to play in coordination with other players to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is unadvised, as with the Su-22s  low countermeasure amount, (12 large-calibre countermeasures) you will be quickly dispatched by radar guided missiles such as the AIM-7 Sparrow.&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has a low turning rate when you are at higher speeds. If you have a F-5C on your tail, try to go to your teammates for help because you can't out-turn them no mater what.&lt;br /&gt;
&lt;br /&gt;
For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy 2 bases and still have 2 R-60s for use. Try to fly low towards the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or for assisting with any teammates that need help. A small team of {{PAGENAME}}s can quickly destroy all of the enemy bases.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and climb rate&lt;br /&gt;
* Numerous weapon loadout presets&lt;br /&gt;
* Brilliant selection of guided weapons to hit ground targets&lt;br /&gt;
* Variable sweep wing&lt;br /&gt;
* Brilliant S-25L laser-guided missiles&lt;br /&gt;
* Excellent manoeuvrability with wings at minimum sweep&lt;br /&gt;
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings&lt;br /&gt;
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge target&lt;br /&gt;
* Somewhat sluggish at near stall speeds&lt;br /&gt;
* Becomes very sluggish with fully swept wings and has a very low max speed with non-swept wings&lt;br /&gt;
* Lacks radar&lt;br /&gt;
* Lacks any long range (radar-guided) air to air missiles, is limited to 6 or 2 R-60s&lt;br /&gt;
* Requires the near constant use of manual wing sweep in combat&lt;br /&gt;
* Very low countermeasure count requires sparing use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Syria, and Iraq.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su_22m3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Su-17M2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7487-development-squadron-vehicles-su-22m3-en|[Devblog] Squadron vehicles: Su-22M3]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U22118482</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=133100</id>
		<title>Su-22M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-22M3&amp;diff=133100"/>
				<updated>2022-07-06T18:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;U22118482: /* Details */ Corrected Wing rip speed and Upgraded flight performance characteristics for AB/RB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet squadron strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-17/22 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su_22m3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An export cousin to the [[Su-17M2]], the Su-22M3 has some differences from its tech tree counterpart. It uses a Tumansky R-29 engine similar to the [[MiG-23M]]/[[MiG-27M]] and the airframe is that of the Su-17M3, featuring a new forward fuselage layout modified from a two-seat trainer variant. The flight performance is largely similar but it has enhanced payload options: for example, it can carry up to six R-60 missiles for air-to-air combat compared to the Su-17M2's four, and up to four Kh-25ML or two Kh-29L compared to the Su-17M2's two Kh-25 or one Kh-29L. It also has countermeasures, something the Su-17M2 sorely lacks. The capacity of 12 flares/chaff is stingy but they still make the Su-22M3 a less vulnerable target to incoming missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite its long wingspan and very big profile, the Su-22M3 is pretty responsive and has a significant maneuverbaility for a plane its size. Thanks to the variable wing swept, it is able to move its center of mass and thus, increasing or deducing its roll rate. High swept means higher speeds at reduces roll rate and viceversa; low swept means slower speeds at an increased roll rate. While it is not meant to do so, the Su-22M3 is a pretty good turnfighter compared to other jet fighters in game. This ability, combined with the R-60 missile, makes up for a very capable fighter in the hands of a good pilot. The engine is a very powerful engine for a plane its size, able to make the Su-22M3 reach speeds up to 2,500 km/h. However, it must be known that these high speeds are only able to be acquired when flying at significant altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,205 || 2,190 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 27.5 || 148.5 || 142.0 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,251 || 2,232 || 26.6 || 27.0 || 193.3 || 169.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1417 || 630 || N/A || 477 || 473 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 740 || &amp;lt; 650 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn R-29BS-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,050 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,800 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,190 kg || 13,345 kg || 14,493 kg || 14,850 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,910 kgf || 10,156 kgf&lt;br /&gt;
| 0.83 || 0.76 || 0.70 || 0.68 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,226 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,570 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.03 || 0.94 || 0.87 || 0.85 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is a very vulnerable aircraft to any anti-air weapon, from anti-air cannons to missiles. However, the speed it can reach and the stand-off weapons make it a very versatile aircraft, reducing the attack window and awareness of enemy anti-air systems; this should be the main &amp;quot;armor&amp;quot; to use when in combat. However, the small amount of countermeasures makes it one of the most vulnerable high-rank jets in game, with only 12 countermeasures. It should be noted that these are high caliber, meaning these countermeasures are more susceptible to work at higher efficiency rates compared to the standard countermeasures seen in other aircraft. Depending on the Su-22M3 attitude, the high caliber flares are able to disrupt IR guidance even if afterburner is at full power, this is a unique advantage of the high caliber flares compared to the rest.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm NR-30 cannons, wing-mounted (80 rpg = 160 total)&lt;br /&gt;
** 2 x 30 mm NR-30 cannons (80 rpg = 160 total) + 12 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary}}&lt;br /&gt;
{{main|GSh-23L (23 mm)|GSh-23-2 (23 mm)}}&lt;br /&gt;
{{main|Kh-23M|Kh-25ML|Kh-29L|R-60}}&lt;br /&gt;
{{main|S-3K|S-8KO|S-24B|S-25L|S-25O}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 28 x S-3K rockets&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 6 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x R-60 missiles + 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 10 x 250 kg OFAB-250sv bombs (2,500 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 2 x R-60 missiles + 28 x S-3K rockets&lt;br /&gt;
* 2 x R-60 missiles + 80 x S-8KO rockets&lt;br /&gt;
* 2 x R-60 missiles + 6 x S-24B rockets&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-23M missiles&lt;br /&gt;
* 2 x R-60 missiles + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 18 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (1,800 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 8 x 250 kg OFAB-250sv bombs + 2 x R-60 missiles (2,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 6 x 500 kg FAB-500M-62 bombs + 2 x R-60 missiles (3,000 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 28 x S-3K rockets + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x S-24B rockets + 2 x R-60 missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x Kh-23M missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x Kh-25ML missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x Kh-29L missiles + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets&lt;br /&gt;
* 2 x S-25O rockets + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25O rockets + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles&lt;br /&gt;
* 2 x S-25L missiles + 6 x R-60 missiles&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 2 x S-25L missiles + 2 x 23 mm GSh-23L cannons + 2 x R-60 missiles&lt;br /&gt;
* 2 x R-60 missiles + 2 x Kh-29L missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 4 x R-60 missiles&lt;br /&gt;
* 4 x ZB-500 incendiary bombs + 2 x 23 mm GSh-23-2 cannons&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 holds on of the biggest loadout count for attackers in game. Able to have a substantial amount of different weapons for different situations. As it is implied, most of the ordnance is meant for a wide variety of ground pounding strategies and techniques, from pin-point precision airstrikes to total destruction. Its ordnance is not only very powerful for ground battles but also come in handy for aircraft simulator battles.&lt;br /&gt;
&lt;br /&gt;
; Unguided rockets &lt;br /&gt;
&lt;br /&gt;
It is pretty straight forward that the use of unguided rockets are primarily for quick destruction of unarmored targets such as howitzers, trucks, anti-air guns, etc. But some are very capable of decimating heavily armored targets such as MBTs, pillboxes and ships. The rockets accessible for the Su-22M3 are the S-3K, S-8KO, S-25 in an unguided and a guided variant. S-3K hold a significant amount of explosive power for a rocket its size, and since it can be carried in numbers, it is very good at taking down enemy convoys and light armored targets. The S-8KO rockets hold a much smaller explosive power for an increase in armor penetration. Good for taking out armored targets such as MBTs and pillboxes. The S-25O, unguided version of the S-25, hold the highest explosive power out of all the rockets seen in the Su-22M3, with up to 60kg of explosive power. It is able to take down any target the Su-22M3 will face at the expense of only being able to carry two of these rockets. The S-25L is the laser guided version of the S-25, able to be launched without the fear of missing the target. However, this capability comes at the expense of a reduces penetration and explosive payload in order to fit the laser guidance, it only holds 20kg of explosive power compared to the 60kg of the S-25O.&lt;br /&gt;
&lt;br /&gt;
; Dumb bombs and napalm &lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has access to a wide range of bombs in different loadouts. It has different payloads for different purposes, from carpet bombing and lockdown of a specific area to takeout of heavily armored targets. These bombs are the OFAB-100 100kg bomb, OFAB-250sv 250kg bomb, FAB-500-62 500kg bomb and the ZB-500 incendiary bomb. Each bomb has a suggested use depending on the needs. The OFAB-100s are very capable of base destruction due to the amount to be carried and very practical when taking down enemy columns. The OFAB-250sv are more for medium-game hunt, not too powerful as the FAB-500 but not as weak as the OFAB-100. It is an all-rounder bomb capable of everything. The FAB-500-62 is a very potent bomb able to take down even the strongest of enemies, including capital ships just like aircraft carriers. All the bombs are able to be dropped one-by-one, making it able to do precision airstrikes with a single bomb over a single or multiple targets. The ZB-500 incendiary bomb has a limited but interesting effect as it is able to take down almost instantly lightly armored columns and lockdown areas for lightly armored vehicles such as a capture point or a strategic location in the map.&lt;br /&gt;
&lt;br /&gt;
; Air-to-Ground Missiles &lt;br /&gt;
&lt;br /&gt;
The Su-22M3, as the successor of the Su-17M2, has access to the same missiles but at an increased cargo capabilities. It is able to hold almost double the amount of missiles of the Su-17M2. It has access to Kh-23M, Kh-25ML and Kh-29L, all very capable missiles with their pros and cons. Kh-23M, as seen in the Su-17M2 and other aircraft with access to them such as the Yak-38, are very similar in nature to AS.30 Nord and AGM-12 Bullpup; a small explosive payload in a manually controlled missile. It is a good starter missile but is not recommended for this to be the main ground pounding weapon as their low explosive mass and manual guidance make this a very difficult to use weapon, but in the hands of a skilled pilot, these can be proven to be devastating. Kh-25ML are the first laser guided missiles the Su-22M3 has access to, holding a third of the explosive power the FAB-500-62 has but with the advantage of being able to be guided up to target with extreme precision. It is able to take down many enemies with a single missile and in rapid succession. Thanks to being able to carry four of these missiles, the Su-22M3 is an excellent ground pounder when using these missiles. Finally, the Kh-29L, the biggest air-to-ground missile in the game. Holding slightly less than half of the explosive power of the FAB-500-62, the Kh-29L is the ultimate all-rounder missile capable of decimating almost everything it faces. It is extremely capable of taking down even the heaviest of ground targets with ease and able to cause significant damage to even greater targets such as cruisers or aircraft carriers. Two well placed hits from the Kh-29L are enough to take down an entire aircraft carrier within seconds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air battles, like the Su-17, the {{PAGENAME}}'s usage and capabilities are heavily dependent on how well you can use the variable sweep to your advantage. With the wings fully swept, its performance at low speeds can become extremely sluggish, making you an easy target for any fighter that finds you at slow speeds. However, with the wing unswept and with awareness of your speed, altitude, and enemy presence, you can dominate any sustained fights. It is best to start out your match by attacking bombing bases, then after all your bombs are dropped, head into direction of the enemy teams base at low altitudes and avoid head-ons. Try to drag fighters away from the group.&lt;br /&gt;
&lt;br /&gt;
On 1v1s against F-4s, JA37s, and MiG-21MFs, attempt to drag them into lower speeds where you can fully unsweep your wings and use your better low speed turning against them. With fighters that are better in turns with energy such as Mirages, Drakens, and F-5s, slowly take away their energy and altitude, making them easy targets to clean up . Your upgraded engine over the Su-17 will allow you to escape from any attempts these fighters attempt to make with you. It is not recommended to turn-fight F-5s and is best to slowly drain their speed and never attempt to turn with them, as the F-5's energy retention and turn rate is higher than the Su-22 in almost all circumstances.&lt;br /&gt;
&lt;br /&gt;
Always be mindful of your speed and sweep angle as many pilots will find that their plane can become either very sluggish at full sweep angles or be very slow with unswept angles. NEVER attempt to take on coordinated groups as your missiles and guns can be quickly drained (as you only get 6 R-60 at maximum and only 160 rounds for your cannons), and get you shot down quickly. It is strongly recommended to play in coordination with other players to bait enemy players into you to drastically increase your chances of survival. Going to high altitude is unadvised, as with the Su-22s  low countermeasure amount, (12 large-calibre countermeasures) you will be quickly dispatched by radar guided missiles such as the AIM-7 Sparrow.&lt;br /&gt;
&lt;br /&gt;
The Su-22M3 has a low turning rate when you are at higher speeds. If you have a F-5C on your tail, try to go to your teammates for help because you can't out-turn them no mater what.&lt;br /&gt;
&lt;br /&gt;
For a base bombing run, the Su-22M3 is a good plane as it can hold enough bombs to destroy 2 bases and still have 2 R-60s for use. Try to fly low towards the ground to minimize the plane's profile to radar. The two R-60s can be reserved for self-defense or for assisting with any teammates that need help. A small team of {{PAGENAME}}s can quickly destroy all of the enemy bases.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | SRD-5 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High max speed and climb rate&lt;br /&gt;
* Numerous weapon loadout presets&lt;br /&gt;
* Brilliant selection of guided weapons to hit ground targets&lt;br /&gt;
* Variable sweep wing&lt;br /&gt;
* Brilliant S-25L laser-guided missiles&lt;br /&gt;
* Excellent manoeuvrability with wings at minimum sweep&lt;br /&gt;
* High energy retention in swept wings and high energy bleed rate with minimum sweep wings&lt;br /&gt;
* Large-calibre countermeasures are more effective than standard countermeasures at luring away missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge target&lt;br /&gt;
* Somewhat sluggish at near stall speeds&lt;br /&gt;
* Becomes very sluggish with fully swept wings and has a very low max speed with non-swept wings&lt;br /&gt;
* Lacks radar&lt;br /&gt;
* Lacks any long range (radar-guided) air to air missiles, is limited to 6 or 2 R-60s&lt;br /&gt;
* Requires the near constant use of manual wing sweep in combat&lt;br /&gt;
* Very low countermeasure count requires sparing use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23's R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Syria, and Iraq.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su_22m3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Su-17M2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7487-development-squadron-vehicles-su-22m3-en|[Devblog] Squadron vehicles: Su-22M3]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U22118482</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-27M&amp;diff=133099</id>
		<title>MiG-27M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-27M&amp;diff=133099"/>
				<updated>2022-07-06T17:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;U22118482: /* Details */  Corrected Wing rip speed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other MiG-27&lt;br /&gt;
| link = MiG-27K&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_27m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-27 series of attacker aircraft are derivatives of the [[MiG-23M|MiG-23]] fighter. While most airframe details are similar, they have new downward-sloping noses with ground attack targeting equipment instead of radars and the air intakes have fixed intake ramps. This MiG-27M variant has access to a wide array of ordnance previously seen on the [[Su-17M2]], such as 500 kg unguided bombs and the Kh-29L laser-guided missile, and new options in the form of the KAB-500 TV-guided bomb and the R-60M all-aspect IR missile. It also has the infamous GSh-6-30 gatling gun with a terrifying burst mass. The MiG-27M is a unique attacker that can defend itself in air combat while raining pain on ground targets through long range precision bomb strikes, close range gun runs, and many things in between.&lt;br /&gt;
&lt;br /&gt;
MiG-27 enthusiasts can look forward to the succeeding [[MiG-27K]] with laser-guided bombs and improved targeting systems.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This aircraft has an excellent top speed, which means it can speed away from enemy fighters if needed, with flares and chaff assisting in countering incoming missiles. Despite being a heavy aircraft, the MiG-27M has one of the best sustained turning abilities among top-tier jets thanks to its variable swept wing design.&lt;br /&gt;
&lt;br /&gt;
Compared with its fighter jet version, the MiG-23M, the MiG-27M is slightly heavier and has a lower thrust (despite the difference being very little). As a result, the MiG-27M can pull less Gs than the MiG-23M, specifically, it tends to pull one less G than the MiG-23M across all speeds. For example, at 800-900 km/h, the best speed range for these two aircraft to manoeuvre, the MiG-23M can pull 12Gs, whereas the MiG-27M can pull 11Gs. This characteristic, despite seemingly lowering the manoeuvrability of the aircraft, actually improves the experience since both the MiG-23M and MiG-27M break their wings at 12G. As a result, the MiG-23M could risk ripping its wings during manoeuvres, whereas the MiG-27M has no risk of damage.&lt;br /&gt;
&lt;br /&gt;
The MiG-27M, just like the MiG-23M, feels sluggish in manoeuvres. However, despite the bad instantaneous turning and rolling ability, the MiG-27M has exceptional sustained turning and rolling ability for a medium-heavy fighter. At speeds lower than 900 km/h and with the wings turned to forward position, the MiG-27M can outmanoeuvre most top-tier jets, even including the F-5Cs and MiG-21s. At 400 km/h, with the wings set to the most forward position, the MiG-27M somewhat resembles a piston-engine attacker, with superb lift and great sustained turn rate. This is extremely helpful in a 1v1 situation, where you can use this characteristic to trick your enemy into low speed and outmanoeuvre them easily.&lt;br /&gt;
&lt;br /&gt;
To be noted though, the high-speed manoeuvrability of the MiG-27M is not exceptional at all. At supersonic speeds and the wings fully swept back, the MiG-27M can only pull 8Gs of overload, significantly less than the 10 to 11Gs of the F-4Es and the JA-37s. Also, the MiG-27M does not hold its speed well in turns. In such case, it is advised to keep your speed and do less manoeuvres in most times during a battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,182 || 2,172 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.6 || 36.8 || 133.9 || 127.3 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,220 || 2,200 || 35.4 || 36.0 || 177.8 || 155.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,417&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 675 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-29B-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,605 kg || colspan=&amp;quot;3&amp;quot; | 419 - 472 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,780 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,964 kg || 13,912 kg || 15,065 kg || 16,135 kg || 20,760 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,950 kgf || 10,208 kgf&lt;br /&gt;
| 0.79 || 0.73 || 0.68 || 0.63 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,268 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,633 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 0.97 || 0.91 || 0.84 || 0.78 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The plane gets some 10 mm armour behind the pilot, and 9 mm on each side of the pilot. This will not really save you against the firepower faced in top-rank jet battles and is more against the stray machine gun round or shrapnel from ground attacks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-6-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-6-30 cannon (300 rpg) + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The GSh-6-30 is the most powerful cannon mounted on any top-tier aircraft. It uses large 30 mm rounds and has an incredibly high rate of fire at just under 5000 rounds per minute. This means that it will fire about 83 rounds every second! A brief burst will obliterate any aircraft. In a ground attack role, it will perforate thinly armoured targets like light tanks and SPAAs and can even penetrate the roof armour of some MBTs. However, there are a few things to keep in mind: as with other gatling guns, it needs a brief spool-up time before firing that should be accounted for when firing short bursts, and the 300 round ammunition supply can be depleted in no time at all — about 3.6 seconds to be more precise.&lt;br /&gt;
&lt;br /&gt;
The MiG-27M has a good supply of large-calibre countermeasures, launched from a 12-round center pylon dispenser seen on the [[MiG-23M]], as well as twin 30-round dispensers mounted on the wing gloves. Their number and size make it much easier to defend against missiles from enemy aircraft and disrupt the radar locks of SPAA.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)|ZB-500 incendiary|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|KAB-500Kr (500 kg)|Kh-23M|Kh-25ML|Kh-29L|Kh-29T}}&lt;br /&gt;
{{main|R-13M1|R-60M|S-5K|S-8KO|S-24B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60M missiles&lt;br /&gt;
* 22 x 100 kg OFAB-100 bombs (2,200 kg total)&lt;br /&gt;
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)&lt;br /&gt;
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500Kr bombs (2,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
* 128 x S-5K rockets&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 2 x Kh-29T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| 4 || 1 || 4 || 4 || 4 || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg KAB-500Kr bombs&lt;br /&gt;
| 1* || || 1* || || 1* || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! ZB-500 incendiary bombs&lt;br /&gt;
| 1 || || 1 || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 32 || || 32 || || 32 || || 32&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || || 20 || || 20 || || 20&lt;br /&gt;
|-&lt;br /&gt;
! S-24B rockets&lt;br /&gt;
| 1 || || 1 || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Kh-23M missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Kh-25ML missiles&lt;br /&gt;
| 1* || || 1* || || 1* || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! Kh-29L missiles&lt;br /&gt;
| 1* || || || || || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! Kh-29T missiles&lt;br /&gt;
| 1* || || || || || || 1*&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-60M missiles&lt;br /&gt;
| 2 || || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 700 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * KAB-500Kr bombs, Kh-25ML, Kh-29L, and Kh-29T missiles cannot be mixed, only one type may be carried across hardpoints &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; It is required to equip the Delta-NG targeting pod with the Kh-23M missiles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
Thanks to its great low-altitude performance and powerful cannon armament, the MiG-27M can be a good fighter jet in Air RB. Generally speaking, the best tactic for playing it as a fighter jet is similar to that of the MiG-23M: heading to the left after take-off, keeping the altitude under 500 m, postponing your entry as late as possible, then engaging in head-on combat using the all-aspect R-60Ms and your powerful GSh-6-30 cannon.&lt;br /&gt;
&lt;br /&gt;
Since the MiG-27M has a significant low-altitude speed advantage compared with most of its opponents, it is advised to keep your speed throughout the battle. However, when there's only one or two enemies left, the MiG-27M could quickly become a dogfighter by setting its wing to about 50% angle. In such a setting without load, the MiG-27M can pull 11Gs at 900 km/h, and with even more aggressive dogfighting techniques and less angle for the wing, the MiG-27M is capable of dogfighting light fighters like F-5Cs and MiG-21MFs.&lt;br /&gt;
&lt;br /&gt;
Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* J35Ds, since it is the only aircraft that could certainly win a dogfight against MiG-27M.&lt;br /&gt;
* F-5Es, F-5Cs and MiG-21s, since they are great dogfighters, but it is still possible to defeat them in dogfights.&lt;br /&gt;
* F-4EJ Kai, JA37C, Phantom FG.1/FGR.2, since they have doppler radars and great mid-range missiles.&lt;br /&gt;
&lt;br /&gt;
The MiG-27M could also be played as an attacker in Air RB. When doing so, though, it is still advised to take the 4 R-60Ms and play using the tactic mentioned above to maximize your survivability. Once flanked to the back of the enemy, rush to a base and drop your bombs, then either play it as a fighter jet or ground strike the enemy targets.&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The MiG-27M is a great aircraft for ground RB because of its decent manoeuvrability, the variety of guided weapons it can carry, and its GSh-6-30 cannon. To use it effectively, first shoot down any opposing aircraft using the R-60Ms, then deploy whatever weapons you have on-board against tanks. The cannon is also remarkably effective against the thin sides of western MBTs and other lightly armoured targets. Using all your armaments effectively, it is possible to kill quite a few targets in one run. KAB-500s will not follow moving targets so it is recommended to drop them from short ranges which can be difficult due to the loss of control in the targeting mode. Also be careful not to exceed Mach 1 when attempting to drop bombs or they will not drop. Kh-29Ts will track targets but only have a lock and launch range of 5 km. In addition, the Kh-29T loadout does not contain R-60Ms, leaving you vulnerable to rival CAS.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed at low altitude&lt;br /&gt;
* Good sustained turning ability, could even dogfight F-5Cs at lower speed&lt;br /&gt;
* Variable swept wing design allows impressive performance at any speed&lt;br /&gt;
* Powerful cannon, highly effective at destroying both ground and air targets&lt;br /&gt;
* Wide variety of suspended weapons, including TV-guided bombs&lt;br /&gt;
* The TV-guided weapons lock on to target faster than their NATO counterparts&lt;br /&gt;
* Thanks to its laser targeting system, it is no longer needed to point the nose exactly at the target, just need to point it in the general direction&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks radar and IRST for air-to-air combat&lt;br /&gt;
* Lacks mid-range missiles&lt;br /&gt;
* The cannon has a spool up time before it can be fired&lt;br /&gt;
* The cannon has a paltry ammunition capacity for its rate of fire, requiring stringent trigger discipline&lt;br /&gt;
* Bad instantaneous turn and roll rate, making it hard to catch most windows at high speed&lt;br /&gt;
* R-60Ms are easily defeated by countermeasures&lt;br /&gt;
* KAB-500s do not track target after lock on&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_27m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|s60Cz_uCbc0|'''Attack Aircraft Reborn''' - ''War Thunder Official Channel''|Q1MSq6KWibw|'''The Shooting Range #269''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7299-development-mig-27m-and-guided-bombs-in-war-thunder-en|[Devblog] MiG-27M and guided bombs in War Thunder!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/534250-mig-27m/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U22118482</name></author>	</entry>

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