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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U20996359</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-21T14:59:52Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RB_99&amp;diff=195269</id>
		<title>RB 99</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RB_99&amp;diff=195269"/>
				<updated>2024-11-20T21:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;U20996359: Corrected AIM-120 model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The RB 99 is a Swedish active radar homing missile. It was introduced in Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;. It is a licensed version of the [[AIM-120B]].&lt;br /&gt;
&lt;br /&gt;
The RB 99 also features IFF and will not fuse on friendly aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_jas39c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 147.87 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || ARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Band''' || I&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 80 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4.0 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 80 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 9.81 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The splash and HE damage from 9.81KG TNT warhead can be enough to destroy any aircraft the missile connects with.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile is equal to the AIM-120B found on UK planes. Extremely similar (possibly exactly the same) to the AIM-120A found on other planes.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilize this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile is primarily useful in BVR engagements with enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely long range.&lt;br /&gt;
* Active homing radar missile so you do not need to keep radar lock within around 12km range.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-120A]]&lt;br /&gt;
* [[AIM-120B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U20996359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_74&amp;diff=189209</id>
		<title>Strv 74</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_74&amp;diff=189209"/>
				<updated>2024-06-30T12:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;U20996359: Additions and edits to the history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_74&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Swedish light tank in service with the Swedish Army between 1958 to 1984. It was designed in 1957, using the older chassis of the Strv m/42 TH and TV that were considered obsolete in the mid 1950s. The {{PAGENAME}} was intended to support the recently acquired [[Strv 81]]. The turret was completely redesigned to be able to fit a high-velocity 75 mm tank gun based on a modified [[Lvkan m/37 A (75 mm)|Lvkan m/37]] anti-aircraft gun which was also to be used on the [[Pvkv II]] tank destroyer project. The {{PAGENAME}} served in armoured brigades up until 1967 when the [[Strv 103 (Family)|Strv 103]] took over the role and the {{PAGENAME}} was transferred to infantry support. The {{PAGENAME}} comes in two versions, 74 H and 74 V, their only difference being internal layout and transmission. The Strv 74 V would serve until 1981, and the remaining 74 H would serve until 1984 when they would be phased out in favour of the [[Ikv 91]]. The turrets would become coastal defences similar to the older [[Strv m/41 S-II|Strv m/41]] turrets that became static defenses around airfields.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]], the Strv 74 is a unique light tank developed primarily for combat in hilly terrain. With its excellent gun depression, this light tank can completely conceal the majority of its profile behind obstructions, revealing only its small turret to fight enemies when they are in sight. With its armour-piercing discarding-sabot (APDS) ammunition penetrating 247 mm of armour at point-blank range, players will be happy to learn that fighting even the strongest adversary on the battlefield is effortless. However, the light tank has a large profile, which is an issue on city maps. Furthermore, a lack of mobility combined with the slow reverse speed makes it difficult to retreat in difficult situations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the rest of the Swedish line, the armour on the Strv 74 should not be counted on to bounce a shot. It uses the same hull of the Strv m/42 (The Lago I)- a hull that at its BR the armour is considered fairly average. The new modern turret is extremely massive- almost the same size of the hull itself! This size makes hiding behind low objects impossible.&lt;br /&gt;
&lt;br /&gt;
The turret does however have one niche trick up its sleeve, the back of the turret. An opponent who isn't well versed in the Swedish tree would assume the the back of the turret would house ammunition. However for the Strv 74, all the ammo (excluding the ready rack) is stored in the hull instead. With the inclusion of the 10 mm back plate, the turret back can act as a shot trap when caught off guard, allowing the Strv 74 to react accordingly - by returning fire or deploying one of the 2 smoke barrages and relocating.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=527|rbMinHp=301}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
After Parts and FPE, it can be advisable to focus on mobility upgrades, given the Strv's poor power-to-weight ratio and top speed. Another useful modification is the 7,5 cm slpprj m/49 APDS shell, which gives this vehicle enough penetration to go through almost any armour that it might face.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 74 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 74 (75 mm)|75 mm kan Strv 74]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 17.1 || 23.7 || 28.8 || 31.8 || 33.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Strv 74 (75 mm)/Ammunition|slpgr m/43, sgr m/38, 7.5 cm slpprj m/49}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 37&amp;amp;nbsp;''(+3)'' || 28&amp;amp;nbsp;''(+12)'' || 22&amp;amp;nbsp;''(+18)'' || 14&amp;amp;nbsp;''(+26)'' || 6&amp;amp;nbsp;''(+34)'' || 4&amp;amp;nbsp;''(+36)'' || 1&amp;amp;nbsp;''(+39)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks 6 and 7 are ready racks and they will be filled going from rack 1 to 5.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 74 has a pair of 8 mm ksp m/36 machine guns, one mounted coaxially and the other mounted upon the commander's cupola. The machine guns have very low penetration and mass making it harder to use than some of its counterparts. They are best used deterring aircraft as your lightly armoured top is often the target of aircraft with heavy armament. The roof armament is immediately unusable if the commander has been killed or forced to take on the gunner or driver's position.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protection:'''&lt;br /&gt;
&lt;br /&gt;
Despite a decent amount of armour angling, the Strv 74 is weakly protected. Most enemy shells will be able to penetrate its armour with ease, which means that it is best to avoid enemy fire whenever possible. This vehicle is certainly no heavy tank, and rushing into risky situations, spearheading a push, or exposing the tank's profile is generally unadvisable. The tank's large side profile and tall turret make it quite visible on the battlefield as well, so it might not always be possible to find suitable cover.&lt;br /&gt;
&lt;br /&gt;
Additionally, the internal layout of the vehicle is fairly cramped. With three crew members located in the turret, an APHE shell fired there can easily knock out enough crew members to destroy the vehicle. A shot fired into the front of the tank is likely to do the same. This makes it even more important to avoid enemy fire.&lt;br /&gt;
&lt;br /&gt;
'''Firepower:'''&lt;br /&gt;
&lt;br /&gt;
However, the tank's cannon is quite powerful, and able to punch above its weight, with a more-than-capable APHE shell. The upgraded APDS shell gives the gun enough penetration to go through almost any armour at this rank and makes it effective even in full uptiers.&lt;br /&gt;
&lt;br /&gt;
The Strv has an outstanding -15 degrees of gun depression, which allows it to fire from behind ridges and hills that most other vehicles would never be able to utilise effectively. Be careful though: the tank has a prominent turret and a large turret cupola, which makes it difficult to fire from ridgelines without being spotted and fired upon.&lt;br /&gt;
&lt;br /&gt;
'''Mobility:'''&lt;br /&gt;
&lt;br /&gt;
The Strv has a low power-to-weight ratio compared to its peers, and a lower top speed as well. It can't zoom around the battlefield or quickly relocate like some vehicles can, and long flanking manoeuvres will also be difficult. The Strv 74 has a mediocre reverse speed, which should be noted when firing from behind ridgelines; the vehicle can be slow to reverse back behind cover after firing a shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible gun depression of -15°&lt;br /&gt;
* APDS round has 248 mm of penetration at 500 m&lt;br /&gt;
* Starts stock with the effective APCBC round found on the [[Pvkv II]]&lt;br /&gt;
* Quick gun elevation and depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret is a massive target&lt;br /&gt;
* APDS shell is a tier IV modification&lt;br /&gt;
* Outdated chassis - narrow tracks and thin armour&lt;br /&gt;
* Slow reverse of -4 km/h&lt;br /&gt;
* Immensely reduced mobility due to increased weight&lt;br /&gt;
* Commanders machine gun reduces visibility to the right in simulator battles&lt;br /&gt;
* APHE has difficulty knocking out big heavy tanks with spaced-out crew&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
After the end of World War 2, the only medium tank Sweden had was the [[Strv m/42 EH|Strv m/42]]. This vehicle was no longer capable, and had become obsolete. The Swedish military considered buying French [[AMX-13]]'s, but decided to instead buy the British [[Strv 81|Centurion]]. Sweden had a need for a light tank still, and decided that designing a new light tank would take too long and be too expensive, so instead they decided to create a new light tank with the chassis of the Strv m/42. The Strv m/42 had been retired in 1950, and in 1953 the process of upgrading the tanks was started. First, putting the turret of the AMX-13 on the Strv m/42 chassis was considered but was quickly deemed unfeasible as the turret rings had different sizes and the necessary modifications would have made the project far too expensive and time consuming. Instead it was decided to develop a brand new turret. It was armed with a 7,5 cm lvkan m/36 anti-aircraft gun modified for use in a tank. The Swedish military supported this design because it would be cheaper than buying a foreign tank, and ordered two prototypes in 1954. The [[Strv m/42 EH]] was not chosen to hold the new turret as its engine was unreliable, but the Strv m/42 TH and TV were chosen to house the new turret.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The turret had a unique shape, it was heavily sloped on all sides, but the armour was at most only 20 mm thick. The armour was kept to a minimum as the suspension would not be able to handle more weight. It shared many components with the Centurion. The back of the turret contained a Volkswagen engine used for heating and power. The gun could depress to an impressive -15 degrees. The chassis had to be modified in order to handle the increased weight of the new turret. The shock absorbers were replaced, the steering mechanism was changed, the driver's hatch was changed, and the tracks were widened to decrease ground pressure. The twin Scania-Vabis 603 engines of the Strv m/42 TH and TV were replaced by newer 607 engines featuring direct fuel injection, this increased the horsepower, and increased reliability at low temperatures. Smoke dischargers, a spare road wheel, and a bustle rack were added to the turret. The vehicle carried a crew of 4 men.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
225 Strv m/74 were ordered by the Swedish military, and the order was spread between Hägglunds &amp;amp; Söner and Landsverk. There were two major variants, the Strv m/74 H (based on the Strv m/42 TH) and the Strv m/74 V (based on the Strv m/42 TV). The only major differences between the two was the different gearboxes which resulted in slightly different internal layout and ammo storage solutions. Both V and H variants were upgraded with spare Ra 121 or Ra 421 radios later in their service life and were redesignated as Strv 742 or 743  depending on the type of new radio they received. The [[Strv 74]] was designated as a light tank until the 1960's, when it was re-designated as an infantry support vehicle. When the [[Ikv 91]] entered service, the numbers of Strv 74 decreased as the [[Ikv 91]] could do everything better than the Strv 74. The Strv 74 was fully retired from service by 1984, and some of the turrets were used as static fortifications until the late 1990's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strv_74 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|j_bJWbpQuMg|'''The Shooting Range #199''' - ''Metal Beasts'' section at 00:36 discusses the Strv 74.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar hull vehicles&lt;br /&gt;
&lt;br /&gt;
* [[Lago I]]&lt;br /&gt;
* [[Strv m/42 EH]]&lt;br /&gt;
* [[Strv m/42 DT]]&lt;br /&gt;
* [[Ikv 73]]&lt;br /&gt;
* [[Pvkv m/43 (1946)]]&lt;br /&gt;
* [[Pvkv m/43 (1963)]]&lt;br /&gt;
&lt;br /&gt;
; Similar role&lt;br /&gt;
&lt;br /&gt;
*[[M41 (Family)]]&lt;br /&gt;
*[[PT-76 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Loon, Milo van. (2019, December 26). Stridsvagn 74. Tank Encyclopedia. https://tanks-encyclopedia.com/stridsvagn-m-74/&lt;br /&gt;
* Stridsvagn 74. (2020, March 1). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Stridsvagn_74&amp;amp;oldid=943382491&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Landsverk}}&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U20996359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sherman_III/IV&amp;diff=189207</id>
		<title>Sherman III/IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sherman_III/IV&amp;diff=189207"/>
				<updated>2024-06-30T11:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;U20996359: Corrected and cleaned up the history sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M4 Sherman (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_sherman_3_4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Sherman_III-IV.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was an experimental hybrid between two Sherman vehicles Sweden acquired post war from the UK, a total of four Shermans were bought in for trial and study purposes on foreign tank designs that could be useful for Sweden's own future tank development and aquisitions. The {{PAGENAME}} was most likely a vehicle testing how different combinations of the Sherman platform performed together and how interchangeable the parts are for repairs. In-game the vehicle is erroneously depicted with a Sherman IV hull while the real vehicle used a Sherman IB hull. When the tests were completed the Sherman IB and III were restored to their original configurations before eventually ending up at Axvall tank museum. When Axvall closed they were transferred along with the rest of the collection to Arsenalen where they remain in storage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update &amp;quot;La Royale&amp;quot;]] as a Swedish premium vehicle, which gave Sweden a Sherman of its own and would bolster the Swedish lower tier line up. {{PAGENAME}} is played like most other [[M4 Sherman (Family)|M4 Sherman]] a good overall medium tank with a short stop stabiliser making it good for quick stops and getting the barrel on target. Sherman’s overall mobility is adequate enough to get around on maps, with angled armour making the vehicle more effective armour and the ability to bounce shells off the armour. But it’s still vulnerable to enemy fire if flanking and certain vehicles have high enough penetration making short work of the Sherman III/IV armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Sherman III/IV has a similar armour profile to the M4A2, but without the additional side armour squares, and also due to the lack of a hull machine gun, it loses the MG-port weak spot. It still has the spot of thinner armour on the front of the turret (area ground out to fit the stabilizer) that most of the other 75 Shermans have.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 mm (46°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5-108 mm (2-55°) ''Transmission area'' || 38.1 mm || 38.1 mm (23-43°)|| 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50.8-76.2 mm (10-41°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (4-32°) ''Gun mantlet'' || 51 mm || 51 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 51 mm || 51 mm || 51 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick.&lt;br /&gt;
* Upper front plate has consistent thickness due to lack of MG port weak spot&lt;br /&gt;
* A small patch on the turret front right side is thinner (51 mm) than the rest (76 mm).&lt;br /&gt;
* Driver and Machine gunner hatches are 25.4 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Even though the Sherman III/IV is on the slower side in terms of Shermans, its mobility is still good, with a quick acceleration and a high top speed. Due to a lack of neutral steering, turning in this tank can be slow from stationary.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
75 mm M3 gun is a competent, well-handling gun for a medium tank. Even without any modifications, its ability to fulfil its role, though where it begins to shine is with the M61 shot. Default, M72, suffers from issues typical to US and British solid shots - poor post-penetration effects. This means it's preferable to take down enemy gunner first, usually by hitting the right side of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 66 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M3 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Sherman_III-IV.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.0.68''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''66''' || 57&amp;amp;nbsp;''(+9)'' || 45&amp;amp;nbsp;''(+21)'' || 24&amp;amp;nbsp;''(+42)'' || 1&amp;amp;nbsp;''(+65)'' ||No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* First stage ammunition is 23 rounds.&lt;br /&gt;
* To enter battle with the sponsons empty bring 45&amp;amp;nbsp;''(+21)'' shells (1st and 2nd racks empty).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The machine gun on this tank is a general-purpose 7.62 mm M1919A4 Browning machine gun mounted in the coaxial position. A typical machine gun not too unlike on many other vehicles, the machine gun is just average. You will not be able to damage much besides sniping crew in open top vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75 mm gun and with good handling characteristics, this tank can be an extremely useful asset in most battles.&lt;br /&gt;
&lt;br /&gt;
In battle the Sherman performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the Sherman is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.&lt;br /&gt;
&lt;br /&gt;
In battle, try to use terrain as cover. Hull-down positions are especially strong in the Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.&lt;br /&gt;
&lt;br /&gt;
Another way to play the Sherman is to tap into its traditional cavalry role, its mobility. The Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the Sherman immediately. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the [[KV-1 (L-11)|KV-1]] so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the chances of success on the battlefield.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
M4A2/[[M4A4 (1st PTG)]]: these Sherman tanks are widely used by both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For an M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there can guarantee a knock out most of the time. But in case the opponent covers them up or when it's an M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenceless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.&lt;br /&gt;
&lt;br /&gt;
[[KV-1 (Family)|KV-1 and variants]] - A vehicle that the M4 Sherman will have trouble against is the KV-1. While the [[KV-1 (L-11)|L-11]] is underpowered, the [[KV-1 (ZiS-5)|ZiS-5]] is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick frontal armour. If this heavy tank is encountered, try to shoot it in its sides and rear, where its armour is thinner and unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.&lt;br /&gt;
&lt;br /&gt;
[[Churchill (Family)|Churchill]] heavy tanks - The Churchills, with their complex hulls and sturdy turrets, can be quite hard to penetrate at range. Again, manoeuvre as close to them as possible, the ideal distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV F2]]/[[Pz.IV G|G]]/[[Pz.IV H|H]]/[[Pz.IV J|J]] - The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. The long barrel 75 mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80 mm, which will be much harder to penetrate with the APCBC over 500 m. Luckily the turret armour remains the same at 50 mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.&lt;br /&gt;
&lt;br /&gt;
[[StuG III F]]/[[StuG III G|G]] - Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75 mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to incapacitate the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly knock out this vehicle with a single shot. With the G variant, it is more reliable to use AP at ranges within 500 m to ensure penetration.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]] - This German half-track is armed with a potent 88 mm gun that can easily knock you out in one shot. However, the gun has a long reload and the half-track has literally no armour to speak of. Also, its crew members are spread out so you're going to need multiple shots to put it down. The shell you should use while dealing with this is of course your HE shell, packed with over 600 g of explosive. First, you take out the gun. The HE shell will also knock out most of the crew members around it too, as an added bonus. Then, take out the two crew members in front of the Flak 37. This may require some more careful aiming, but if you manage to get a good shot, it will likely destroy the vehicle immediately.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well&lt;br /&gt;
* Great firepower: adequate penetration and post-penetration damage when using M61 shells; can frontally penetrate and knock out most opponents&lt;br /&gt;
* Great turret traverse speed allows it to deal with multiple threats easily&lt;br /&gt;
* Well angled frontal hull provides protection against small calibre / low-penetration guns (e.g. 75 mm M3, 50 mm KwK39), and even large calibre guns when angled correctly.&lt;br /&gt;
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking&lt;br /&gt;
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics&lt;br /&gt;
* Missing the average Sherman MG weak spot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large profile and weak side armour; flankers like the Sd.kfz.234/2 can easily see and penetrate it&lt;br /&gt;
* Frontal armour is still inadequate, will get penetrated and knocked out by tanks like [[Pz.IV F2]]/G, [[StuG III F]]/G, [[M10 (Family)|M10]] by a single shot&lt;br /&gt;
* The M61 shell struggle to penetrate angled targets like [[StuG III G]], Churchill Mk.III or even the T-34 and M10&lt;br /&gt;
* Hull traverse is quite slow, making it sluggish in a turn. Also the narrow tracks offer poor ground flotation, thus poor off-road capabilities. Can only reach its top speed on paved or hard surfaces&lt;br /&gt;
* Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used MG151 15/20 mm&lt;br /&gt;
* Lack of M2 Browning machine gun seen on most other Shermans means anti-aircraft defense is weak and removes the extra option for taking out lighter vehicles or shooting off tracks without having to use your main gun.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After World War II, Sweden acquired four surplus Sherman tanks of various types from Britain for evaluation, one Sherman III (M4A2), one Sherman IB (M4(105)) and two Sherman V (M4A4) versions, one Firefly and one unarmed. Between 1946 and 1947 they underwent different evaluations and trials on how they would fare in Swedish terrain and the overall performance in proper field conditions. All of the Shermans did quite well in the tests and were praised for their reliability and ease of use even with inexperienced drivers and not being properly adapted for the winter conditions they were testing in. Even though the tank was viewed favourably, Sweden never fully adopted the Sherman due to difficulties aquiring spare parts and the Sherman not being seen as enough of an upgrade over the Strv m/42 platform which was already deemed obsolete by the standards at the time. This led to the decision to not procure more Sherman tanks. Sweden was looking for new and better vehicles and went to the British and looked into procuring the more advanced [[Centurion (Family)|Centurion]] as well as the French and the [[AMX-13 (Family)|AMX-13]], this would eventually lead to them acquiring [[Strv 81]] that would serve as the backbone of the Swedish army for the entire Cold War. The unarmed Sherman V would be expended as a range target in 1951 and the Firefly would be used in the late 1950's for testing of early stage systems that would be used in the future on the [[Strv 103 (Family)|Strv 103]] project. Today the three surviving Sherman's are located at the Arsenalen tank museum although the IB and III are in storage and are not on public display. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_sherman_3_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Swedish Evaluation of the Sherman: http://tanks.mod16.org/2016/09/30/swedish-impressions-of-the-sherman/&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;br /&gt;
{{Sweden premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U20996359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sherman_III/IV&amp;diff=189006</id>
		<title>Sherman III/IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sherman_III/IV&amp;diff=189006"/>
				<updated>2024-06-27T09:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;U20996359: Fixed factual errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M4 Sherman (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_sherman_3_4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Sherman_III-IV.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' were an experimental hybrid between two Sherman vehicles Sweden acquired post war from the UK, a total of four Shermans were bought in for trial and study purposes on foreign tank designs that could be useful for Sweden's own tank development. Sweden acquired two of the M4A4 version, one M4A2 and one M4 between 1946 and 1947 where they underwent different kinds of trials on how they would fare in Swedish terrain and the overall performance in proper field conditions. The {{PAGENAME}} is most likely a testing purpose vehicle on how different models still could be used on the Sherman’s platform in terms of comparability and how interchangeable the parts are for repairs. The vehicles were restored to their original configuration when the trials were done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a hybrid Sherman that was for Swedish trials. It was introduced in [[Update &amp;quot;La Royale&amp;quot;]] as a Swedish premium vehicle, which gave Sweden a Sherman of its own and would bolster the Swedish lower tier line up. {{PAGENAME}} is played like most other [[M4 Sherman (Family)|M4 Sherman]] a good overall medium tank with a short stop stabiliser making it good for quick stops and getting the barrel on target. Sherman’s overall mobility is adequate enough to get around on maps, with angled armour making the vehicle more effective armour and the ability to bounce shells off the armour. But it’s still vulnerable to enemy fire if flanking and certain vehicles have high enough penetration making short work of the Sherman III/IV armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Sherman III/IV has a similar armour profile to the M4A2, but without the additional side armour squares, and also due to the lack of a hull machine gun, it loses the MG-port weak spot. It still has the spot of thinner armour on the front of the turret (area ground out to fit the stabilizer) that most of the other 75 Shermans have.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 mm (46°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5-108 mm (2-55°) ''Transmission area'' || 38.1 mm || 38.1 mm (23-43°)|| 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50.8-76.2 mm (10-41°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (4-32°) ''Gun mantlet'' || 51 mm || 51 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 51 mm || 51 mm || 51 mm || 19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, the bogies are 10 mm, and the tracks are 20 mm thick.&lt;br /&gt;
* Upper front plate has consistent thickness due to lack of MG port weak spot&lt;br /&gt;
* A small patch on the turret front right side is thinner (51 mm) than the rest (76 mm).&lt;br /&gt;
* Driver and Machine gunner hatches are 25.4 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Even though the Sherman III/IV is on the slower side in terms of Shermans, its mobility is still good, with a quick acceleration and a high top speed. Due to a lack of neutral steering, turning in this tank can be slow from stationary.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
75 mm M3 gun is a competent, well-handling gun for a medium tank. Even without any modifications, its ability to fulfil its role, though where it begins to shine is with the M61 shot. Default, M72, suffers from issues typical to US and British solid shots - poor post-penetration effects. This means it's preferable to take down enemy gunner first, usually by hitting the right side of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 66 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M3 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Sherman_III-IV.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.0.68''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''66''' || 57&amp;amp;nbsp;''(+9)'' || 45&amp;amp;nbsp;''(+21)'' || 24&amp;amp;nbsp;''(+42)'' || 1&amp;amp;nbsp;''(+65)'' ||No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* First stage ammunition is 23 rounds.&lt;br /&gt;
* To enter battle with the sponsons empty bring 45&amp;amp;nbsp;''(+21)'' shells (1st and 2nd racks empty).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The machine gun on this tank is a general-purpose 7.62 mm M1919A4 Browning machine gun mounted in the coaxial position. A typical machine gun not too unlike on many other vehicles, the machine gun is just average. You will not be able to damage much besides sniping crew in open top vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75 mm gun and with good handling characteristics, this tank can be an extremely useful asset in most battles.&lt;br /&gt;
&lt;br /&gt;
In battle the Sherman performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the Sherman is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.&lt;br /&gt;
&lt;br /&gt;
In battle, try to use terrain as cover. Hull-down positions are especially strong in the Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.&lt;br /&gt;
&lt;br /&gt;
Another way to play the Sherman is to tap into its traditional cavalry role, its mobility. The Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the Sherman immediately. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the [[KV-1 (L-11)|KV-1]] so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the chances of success on the battlefield.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
M4A2/[[M4A4 (1st PTG)]]: these Sherman tanks are widely used by both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For an M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there can guarantee a knock out most of the time. But in case the opponent covers them up or when it's an M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenceless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.&lt;br /&gt;
&lt;br /&gt;
[[KV-1 (Family)|KV-1 and variants]] - A vehicle that the M4 Sherman will have trouble against is the KV-1. While the [[KV-1 (L-11)|L-11]] is underpowered, the [[KV-1 (ZiS-5)|ZiS-5]] is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick frontal armour. If this heavy tank is encountered, try to shoot it in its sides and rear, where its armour is thinner and unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.&lt;br /&gt;
&lt;br /&gt;
[[Churchill (Family)|Churchill]] heavy tanks - The Churchills, with their complex hulls and sturdy turrets, can be quite hard to penetrate at range. Again, manoeuvre as close to them as possible, the ideal distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV F2]]/[[Pz.IV G|G]]/[[Pz.IV H|H]]/[[Pz.IV J|J]] - The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. The long barrel 75 mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80 mm, which will be much harder to penetrate with the APCBC over 500 m. Luckily the turret armour remains the same at 50 mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.&lt;br /&gt;
&lt;br /&gt;
[[StuG III F]]/[[StuG III G|G]] - Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75 mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to incapacitate the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly knock out this vehicle with a single shot. With the G variant, it is more reliable to use AP at ranges within 500 m to ensure penetration.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]] - This German half-track is armed with a potent 88 mm gun that can easily knock you out in one shot. However, the gun has a long reload and the half-track has literally no armour to speak of. Also, its crew members are spread out so you're going to need multiple shots to put it down. The shell you should use while dealing with this is of course your HE shell, packed with over 600 g of explosive. First, you take out the gun. The HE shell will also knock out most of the crew members around it too, as an added bonus. Then, take out the two crew members in front of the Flak 37. This may require some more careful aiming, but if you manage to get a good shot, it will likely destroy the vehicle immediately.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well&lt;br /&gt;
* Great firepower: adequate penetration and post-penetration damage when using M61 shells; can frontally penetrate and knock out most opponents&lt;br /&gt;
* Great turret traverse speed allows it to deal with multiple threats easily&lt;br /&gt;
* Well angled frontal hull provides protection against small calibre / low-penetration guns (e.g. 75 mm M3, 50 mm KwK39), and even large calibre guns when angled correctly.&lt;br /&gt;
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking&lt;br /&gt;
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics&lt;br /&gt;
* Missing the average Sherman MG weak spot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large profile and weak side armour; flankers like the Sd.kfz.234/2 can easily see and penetrate it&lt;br /&gt;
* Frontal armour is still inadequate, will get penetrated and knocked out by tanks like [[Pz.IV F2]]/G, [[StuG III F]]/G, [[M10 (Family)|M10]] by a single shot&lt;br /&gt;
* The M61 shell struggle to penetrate angled targets like [[StuG III G]], Churchill Mk.III or even the T-34 and M10&lt;br /&gt;
* Hull traverse is quite slow, making it sluggish in a turn. Also the narrow tracks offer poor ground flotation, thus poor off-road capabilities. Can only reach its top speed on paved or hard surfaces&lt;br /&gt;
* Roof armour of 19.5 mm thick is vulnerable to airstrikes with AP cannons. For example the widely used MG151 15/20 mm&lt;br /&gt;
* Lack of M2 Browning machine gun seen on most other Shermans means anti-aircraft defense is weak and removes the extra option for taking out lighter vehicles or shooting off tracks without having to use your main gun.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After World War II, Sweden purchased a few surplus Sherman tanks from Britain for evaluation and to learn about foreign tank design. They were tested in field conditions. All of the Shermans did quite well in the tests and were praised for their reliability and ease of use even with inexperienced drivers, and while not being made for the winter conditions they were testing in. Even though the tank was viewed favourably,  Sweden never fully adopted the Sherman due to them being as efficient as the Strv m/42 platform which were already deemed obsolete by the standards at the time which made into the decision of not procuring more Sherman tanks. Sweden was looking for new and better vehicles that they would be able to acquire and went to the British and looked into about procuring the more advanced [[Centurion (Family)|Centurion]] which would lead to them eventually acquiring [[Strv 81]] that would serve as one of Swedish army's main tanks. One of the acquired Sherman’s would be used in the late 1950's for testing of early stage systems that would be used in the future on the [[Strv 103 (Family)|Strv 103]] project. &lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_sherman_3_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
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=== References ===&lt;br /&gt;
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* Swedish Evaluation of the Sherman: http://tanks.mod16.org/2016/09/30/swedish-impressions-of-the-sherman/&lt;br /&gt;
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{{Sweden medium tanks}}&lt;br /&gt;
{{Sweden premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U20996359</name></author>	</entry>

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