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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-07T06:19:25Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_5&amp;diff=126280</id>
		<title>Type 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_5&amp;diff=126280"/>
				<updated>2022-04-02T22:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;U19114766: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type5_escortboat&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 5 has no additional armour protection, other than the 8 mm of steel that make up the hull. It is a fairly large ship though, and in regards to survivability this is a detriment and advantage. As it's large and fairly slow, its very easy to hit accurately at close and long range, meaning it will take a large amount of fire. However, it does have four hull compartments and 21 crew members, which does make it more survivable than most of the commonly found vessels around its battle rating. Its survivability largely does depend on what its fighting though, high calibre guns and rapid fire cannons will sink it fairly quickly down to how easy it is to hit, whereas high calibre machine gun fire will take a while to cause critical damage.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 5 is fairly lacking when it comes to speed and overall mobility, it can reach a max of 23 km/h in RB modes, and 32 km/h in AB modes, making it one of the slowest vehicles around its battle rating. It's also fairly unresponsive to changes in direction, and will take a comparatively long time to turn, this can make it difficult to avoid torpedoes or to angle the on board weaponry as the primary and secondary armaments have quite significant deadzones.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Type 88 AA (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
[[File:Type 5 (2).jpg|thumb|492x492px|The Type 5 (1945)]]&lt;br /&gt;
&lt;br /&gt;
The Type 5 is equipped with a 75 mm cannon for its main gun, and its fairly effective on all fronts, it has a high base reload, fast traverse and high damage output. It comes with three types of ammunition-&lt;br /&gt;
&lt;br /&gt;
* HE - High explosive shell, high damage output but low penetration&lt;br /&gt;
* APHEBC - High penetration with lower damage output, useful against armoured targets&lt;br /&gt;
* HE-DF - HE shell with timed fuse, useful against air targets primarily&lt;br /&gt;
&lt;br /&gt;
Overall the HE round does the most consistent damage against enemy vessels, a few hits will sink most of the common MTBs around this rank, and it can even one-shot smaller boats if the round strikes a torpedo. The APHE round does little structural damage and will often overpen lightly armoured boats, it is however very useful against armoured vessels, such as the Russian river boats, it will usually destroy an armoured compartment quite easily, so it is recommended to take some APHE rounds to deal with these vessels. The timed fuse HE shell does have viable use against aircraft, but in reality the main calibre gun is best used against enemy boats, as the the Type 5 is equipped with a fairly effective anti-air secondary armament.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 98 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 5 is equipped with two 20 mm Type 98 cannon mounts for its secondary weapon.They do however have a limited firing arc and can only engage enemy vessels from the sides or rear of the boat. Despite this they are a moderately powerful weapon to fall back on, or to attack vessels approaching from behind. They work well at close range, and can function adequately up to around 1500 meters, but at this distance it will struggle to do a lot of damage. The magazine contains 20 rounds and reloads very quickly, allowing for a steady stream of fire against enemy vessels or aircraft. It comes with three belts-&lt;br /&gt;
&lt;br /&gt;
* Universal - A mix of high explosive and armour piercing rounds.&lt;br /&gt;
* HET - Majority high explosive rounds&lt;br /&gt;
* APT - Majority armour piercing rounds&lt;br /&gt;
&lt;br /&gt;
Overall, the HET type rounds do the most damage consistently to most of the vessels you'll be coming across, so it's best to take a lot of HET belts, though also consider bringing some armour piercing belts in case you come across some more heavily armoured boats in the deadzone of your main cannon. All in all though these 20mm cannons will be most useful against enemy aircraft, as although the main cannon has a timed fuse shell, it's better to keep it focused on enemy boats and let the 20mms tackle aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Type 5 can carry six Type 95 depth charges which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However they are useful in the event of being rushed by a smaller naval vessel, as if the drop is timed right the depth charges can easily take out enemies performing this manoeuvre.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Type 5 (1).jpg|thumb|672x672px]]&lt;br /&gt;
The Type 5 has a lot of potential to cause damage, but it can easily be overwhelmed by enemy vessels. As it's fairly large and slow it will quickly accumulate a heavy amount of fire and damage if played in a fairly open location, as such, it's a good idea to use the environment to give yourself some hard cover, use islands, shipwrecks or whatever the map presents to keep yourself safe. The Type 5 is just too slow and vulnerable to damage to be safely played out in the open. Also, try not to advance too far into the map, as the Type 5 is slow, it's practically impossible to retreat once you've advanced too far, and if caught out it wont take long to sink.&lt;br /&gt;
&lt;br /&gt;
A good spot to play the Type 5 would be to poke the front of the hull with the main cannon out from behind cover, this way only one compartment is visible to be damaged, and you have the ability to fire on enemy vessels while maintaining survivability, if you do start to take fire, you can simply reverse out of sight, repair and reengage.&lt;br /&gt;
&lt;br /&gt;
Another good idea is to engage enemies at a considerable range- at around 2,000 meters, at this distance enemy cannon fire will cause very little damage to you, and most small projectiles will lose most of their penetration power at this distance, all the while your main cannon will still be able to maintain a high damage output at this distance, the gun will still be fairly easy to aim and thanks to the HE, the damage output will be the same across all distances, the APHE will still be able to punch through most armoured targets at further ranges as well.&lt;br /&gt;
&lt;br /&gt;
A spot on the map at range that allows you to cover most of your hull from incoming fire will likely be the best place to play the Type 5, it's just too cumbersome and large to be played out in the open, brawling with contemporary boats. If you do find yourself at close range however the secondary 20 mm mounts will likely be a more functioning weapon to use, at close range the main cannon does have a fairly large deadzone towards the back of the vessel, and due to the slow speed, angling the Type 5 to maintain line of sight isn't always going to be possible, the 20 mm cannons though do have a fairly wide arc of fire, and can provide a fairly steady stream of damage to enemy vessels and can be aimed easily to destroy the components of enemy vessels at the closer ranges, if you use the main gun at close range it is possible to miss, and this can cost you vital seconds where an enemy is free to damage you, the 20mm cannons are easily more consistent at these ranges.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main cannon, can sink most boats in a few hits&lt;br /&gt;
* Versatile secondary armament&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow comparatively&lt;br /&gt;
* No meaningful armour protection&lt;br /&gt;
* Large target, easy to hit at range&lt;br /&gt;
* Can't hit anything in wavy waters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The in-game Type 5 is actually a mix of two boats - Type 5 Wooden Escort Boat (Otsu), after which it inherited weapon setup and most of the design - and the Large Steel Escort Boat (Kei-Tei) after which it inherited steel hull and the 75mm Type 88 main gun.&lt;br /&gt;
&lt;br /&gt;
Type 5 Wooden Escort Boat (Otsu) (五式木製大護衛艇（乙) was a late-war design that sailed on 23 June 1945. Its primary purpose was to escort the [[Daihatsu-class Landing Craft]]s and provide direct fire support. Only a single prototype is known to be built before war's end.&lt;br /&gt;
&lt;br /&gt;
The boat was 26.8 m long, displacing 60 t under a full load. It had a fully wooden hull powered by a pair of two 160 hp Hesselman engines to a maximum speed of 12.5 knots or 23 km/h (under the full load). It was armed in a single 75 mm Type 4 Anti-Aircraft gun (四式7.5cm高射砲) that was a derivative of the [[Type 99 (75 mm)|Army's Type 99 gun]], two twin-mount [[Type 98 (20 mm)|20 mm Type 98]] cannons (九八式高射機関砲), two depth charge ramps with a supply of 12 charges (reserve stored under the deck) and finally: four 8cm anti-aircraft mine dischargers (八糎打上筒). Those unusual weapons worked in a similar fashion to mortars, only instead of attempting to directly hit the enemy planes they've released a series of 7 submunitions at the attitude of up to 1000m. Each submunition was made of a small explosive payload hanging on a wire from a parachute and slowly descending over the battlefield with a goal of the enemy plane touching the wire to initiate the explosion. They were used as an area-denial weapon and discharged in barrages, where a single mortar could fire every 3 seconds, releasing a total of 140 anti-air mines in a single minute.&amp;lt;ref&amp;gt;[https://www.jacar.archives.go.jp/das/meta/listPhoto?NO=9&amp;amp;DB_ID=G0000101EXTERNAL&amp;amp;ID=%24_ID&amp;amp;LANG=default&amp;amp;image_num=9&amp;amp;IS_STYLE=default&amp;amp;TYPE=dl&amp;amp;DL_TYPE=pdf&amp;amp;REFCODE=C14020288800&amp;amp;CN=1 整理番号１０技研法第３０号　５式木製大護衛艇（乙）取扱法（案)] - Japan Center for Asian Historical Records&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Large Steel Escort Boat (Kei-Tei Mod. Kō) (鋼製大護衛艇(けい艇甲型)) was an incomplete design, studied in 1945, but never built. The boat was 23 m long steel hull with a displacement of 28.9 t, powered by a pair of 130 hp diesel engines for a maximum speed of 13 knots or 24 km/h. It was armed with a single [[Type 88 AA (75 mm)|75mm Type 88]] anti-aircraft gun, 4 anti-aircraft machine guns (type not specified) and two depth charge ramps with a supply of 12 depth charges.&amp;lt;ref&amp;gt;[http://www.tokusetsukansen.jpn.org/J/A216/index.htm 護衛艇] - Imperial Japanese Navy Tokusetsukansen Database&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Japan sub-chasers}}&lt;/div&gt;</summary>
		<author><name>U19114766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Soukou-Tei&amp;diff=126279</id>
		<title>Soukou-Tei</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Soukou-Tei&amp;diff=126279"/>
				<updated>2022-04-02T22:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;U19114766: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese armored gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Soukou-Tei (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_abtei_pr1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese armoured gun boat {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Soukou-Tei 1927 survivability.png|thumb|Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.|left]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soukou-Tei (1927) has 6 mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
The Soukou-Tei has incredibly poor speed and overall mobility, it can reach a max of 26 kph in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Type 11 pattern 1922 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred meters.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
[[File:Soukou-Tei 1927 secondaries.png|right|thumb|Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability]]&lt;br /&gt;
{{main|Type 38 pattern 1907 (6.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Soukou-Tei also comes with two 6.5 mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred meters and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.&lt;br /&gt;
&lt;br /&gt;
In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.&lt;br /&gt;
&lt;br /&gt;
Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Soukou-Tei 1927 cover.png|thumb|right|Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast fire rate for the main gun&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly slow&lt;br /&gt;
* Very weak firepower overall&lt;br /&gt;
* Very inaccurate main gun&lt;br /&gt;
* Secondary guns can't aim upwards to defend from aircraft&lt;br /&gt;
* Can't hit anything in wavy waters&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Soukou-Tei (Family)|l1=History of the Soukou-Tei-Class}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;280px&amp;quot;&amp;gt;&lt;br /&gt;
File:Soukou-Tei (1927) Ceremonial (2).png|Launching ceremony of &amp;quot;Sakigake&amp;quot; at Ujina port, Hiroshima pref. (1927)&lt;br /&gt;
File:Soukou-Tei (1927) Ceremonial.png|Launched ceremony of &amp;quot;Sakigake&amp;quot; at Ujina port, Hiroshima pref. (1927)&lt;br /&gt;
File:Soukou-Tei (1927) Trial.png|Trial cruise&lt;br /&gt;
File:Japanese armored boat (NIH 111844).jpg|Sakigake(?) on a river patrol while onlookers watch, China, 2 September 1945&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;280px&amp;quot;&amp;gt;&lt;br /&gt;
Soukou-Tei 1927 mobility.png|right|thumb|Low freeboard makes manoeuvres look dramatic, but they're slow-pased&lt;br /&gt;
Soukou-Tei (1927) (2).jpg|{{PAGENAME}} in Ultra-Low Quality&lt;br /&gt;
Soukou-Tei (1927) (1).jpg|{{PAGENAME}} in Ultra-Low Quality, engaging an enemy boat.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U19114766</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Soukou-Tei_No.4&amp;diff=126277</id>
		<title>Soukou-Tei No.4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Soukou-Tei_No.4&amp;diff=126277"/>
				<updated>2022-04-02T22:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;U19114766: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese armoured gun boat '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Soukou-Tei (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_abtei_pr4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese armoured gun boat {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Soukou-Tei (1940) next to wreck.png|left|thumb|355x355px|A Soukou-Tei (1940) sailing next to a wrecked Soukou-Tei (1940)]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soukou-Tei (1940) is likely the first truly armoured boat you'll be unlocking in the tech tree- although not by a huge margin. The superstructure is protected by 7mm of RHA, while the hull is protected by 4mm of RHA. At a few hundred meters this will make you immune from 7.7mm machine gun fire, but everything else can still penetrate this boats armour. at range some heavy machine gun rounds may fail to penetrate as some of the armour will be angled, but in any case it's not something to rely on.{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:A Soukou-Tei (1940) cruise.png|thumb|355x355px|A Soukou-Tei (1940) cruising a river]]&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soukou-Tei (1940) like the previous boat is very very slow, it can reach exactly the same speed as the Model 1927 (26kp/h in RB modes and 35 kp/h in AB modes), making it one of the slowest vessels around its battle rating. This can make playing it fairly tedious as it will take a fairly long time to advance to combat ranges on most maps. Its mobility and ability to turn is about as you'd expect, not standout but not terrible, it will lose a lot of speed when turning hard though so be aware of this if you're taking fire.{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha + Soukou-Tei (1940).png|thumb|506x506px|The Soukou-Tei (1940) and Chi-Ha sharing the same 57 mm Type 97 tank gun ]]&lt;br /&gt;
{{main|Type 97 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
This boat is equipped with the 57mm Type 97 tank gun, which is functionally very similar to that found on the I-Go Ko and Chi-Ha tanks, though it has some slight ballistic differences. For the Soukou-Tei though it's a fairly underwhelming weapon. It will do significant damage to smaller boats when the shot lands but landing a shot is the hardest part. It comes with three different rounds:&lt;br /&gt;
&lt;br /&gt;
* HE - Decent damage output over a fairly wide area&lt;br /&gt;
* HEAT - Decent damage output over a condensed area, slightly lower velocity&lt;br /&gt;
* APHE - Very little damage potential&lt;br /&gt;
&lt;br /&gt;
Overall the stock HE round is the most consistent, it deals a fairly effective amount of damage, and will black out compartments on smaller boats with a single hit. The HEAT contains a lot of explosive filler, but it doesn't spread damage over a wide area, and it's fairly ineffective when compared to the HE, it does have some viability against more armoured vessels though. The APHE is close to useless functionally, it only has slightly more penetration power than the HE and contains less than half the explosive filler, the HEAT will be a better option against armoured targets.{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[File:Soukou-Tei (1940) type 89 'special'.png|left|thumb|444x444px|7.7 mm Type 89 'special' machine gun]]&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 89 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Soukou-Tei is also equipped with two twin 7.7 mm turrets. They have very little damage potential against enemy ships unless engaging at very close range. They come with three belts-&lt;br /&gt;
&lt;br /&gt;
* Universal - A mix between armour piecing and incendiary tracer rounds&lt;br /&gt;
* AP - Majority armour piercing&lt;br /&gt;
* API - Majority incendiary tracer&lt;br /&gt;
&lt;br /&gt;
Overall the incendiary tracer rounds do the most consistent damage overall to vessels and aircraft, the damage itself is fairly poor, but if you are in a situation where you find yourself needing to use these guns, the API belt is the way to go. Unlike the previous Soukou-Tei model the turrets on this variant have double the elevation, meaning than can be used more effectively against aircraft, a good burst will knock one out.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Soukou-Tei (1940) opening fire (2).png|thumb|541x541px|Soukou-Tei (1940) engaging with its two dual 7.7 mm machine gun turrets.]]&lt;br /&gt;
This vessel's playstyle is very very similar to the previous model, the 1927- and in much the same vein, because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.&lt;br /&gt;
&lt;br /&gt;
In any case though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy to be able to quickly sink enemy boats at long or close range. You can however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out. The 57mm is a fairly damaging weapon, so aim to take out the compartments of the enemy boats you come across, the fire rate isn't terrible, and if you have the range you can finish off an enemy boat in 3 or 4 good hits. Even though this boat is an upgrade firepower wise from the Model 1927, being more aggressive and fighting one on one is still a largely inconsistent tactic, and you should still aim to support your friendlies.&lt;br /&gt;
&lt;br /&gt;
Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly traveled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the consistent firepower to cause much damage. It's important to note here that this boat is largely more effective in AB mode as opposed to RB mode, as the main tedium of playing this boat is aiming the gun, and AB ranges automatically, it still wont excel, but you'll likely notice much better results when playing this mode.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High damage from the main gun&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very inaccurate main gun&lt;br /&gt;
* Incredibly slow&lt;br /&gt;
* Fairly weak, despite the armour&lt;br /&gt;
* Can't hit anything in wavy waters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Soukou-Tei (Family)|l1=History of the Soukou-Tei-class}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Soukou-Tei No.3 Lift.jpg|No.3 being lifted&lt;br /&gt;
File:Soukou-Tei No.3.jpg|No.3 Cruising&lt;br /&gt;
File:Soukou-Tei No.3 (2).jpg|No.3 Cruising&lt;br /&gt;
File:Soukou-Tei No.3 (3).jpg|No.3 Cruising&lt;br /&gt;
File:Soukou-Tei No.7 + No.?.jpg|No.7 + No.? docked&lt;br /&gt;
File:Soukou-Tei No.7 + No.? (Inf).jpg|No.7 + No.? docked with infantry praising banzai&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Soukou-Tei (1940) opening fire.png|Soukou-Tei opening fire&lt;br /&gt;
File:I-Go + Soukou-Tei (1940).png|Soukou-Tei &amp;amp; I-Go sharing the same tank gun&lt;br /&gt;
File:Soukou-Tei (1940) smoke.png|Soukou-Tei fighting while coming out of a smoke screen&lt;br /&gt;
File:Soukou-Tei (1940) captain.png|Soukou-Tei's window opened with visible captain&lt;br /&gt;
File:Soukou-Tei (1940) Side-shot.png|Soukou-Tei full side-shot of the river boat&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U19114766</name></author>	</entry>

	</feed>