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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U187596891</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-04T21:55:21Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z15_Erich_Steinbrinck&amp;diff=195563</id>
		<title>Z15 Erich Steinbrinck</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z15_Erich_Steinbrinck&amp;diff=195563"/>
				<updated>2024-11-24T12:11:09Z</updated>
		
		<summary type="html">&lt;p&gt;U187596891: added basic informations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_destroyer_class1934a_1944&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a German Type 1934A destroyer. Z15 was named after the WWI German naval officer Erich Steinbrinck. She was laid down on 30th May 1935 and commissioned on 8th June 1938. Her main armament as built was five 12.8 cm SK C/34 cannons in single mounts, with secondary armament being two twin 3.7 cm C/30 cannons as well as six 2 cm C/30 autocannons. Torpedo armament was supplied by two quadruple 533 mm launchers located amidships. After the breakout of WWII, she laid minefields in the North Sea. She underwent refit and repairs during the Norwegian campaign, and was thus spared from being sunk by British unlike most Kriegsmarine destroyers. From early 1941, Z15 conducted escort duties in the Bay of Biscay and along the French coast before being transferred to Norway in 1942. In mid-1943, she took part in the German attack on the Spitzbergen Islands. After returning to Germany for refit, she was damaged by Allied bombers while in dock, becoming unservicable for the remainder of war. She was given to the Soviets as war reparations where she served as a training ship and later a floating barracks before being sold for scrap in 1958.&lt;br /&gt;
&lt;br /&gt;
The Z15 was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]]. Like other German destroyers, the Z15 is fast, responsive, and manoeuvrable. Armed with 12.8 cm guns with a fire rate of 18 rounds/min using the ten ready-use rounds and later decreasing to a still impressive 16 rounds/min, she is a force to be reckoned with. The anti-air protection is quite strong with six 2 cm autocannons for short-range and seven twin 3.7 cm autocannons for mid to long-range protection. The Z15 unfortunately inherited another design feature of her German sisters, the unprotected magazines on waterline, making the vessel susceptible to fatal magazine explosions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&lt;br /&gt;
=== Basic information ===&lt;br /&gt;
&lt;br /&gt;
* '''''Ship Type: Destroyer'''''&lt;br /&gt;
* '''''Name: Z15 Erich Steinbrinck'''''&lt;br /&gt;
* '''''Shipyard: Deutsche Werke Kiel'''''&lt;br /&gt;
* '''''Commissioned: 1940'''''&lt;br /&gt;
* '''''Hull Number: Z15'''''&lt;br /&gt;
* '''''Class: Köln-class (also known as &amp;quot;Type 1936&amp;quot;)'''''&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Similar to other destroyers at its rank, the Type 1934A (1944) has very little armour to shield itself from incoming fire except from small-calibre machine guns. However, the ship is quite survivable thanks to its 8-section hull and high crew count. This allows the Type 1934A (1944) to last longer in a trading firefight.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility&lt;br /&gt;
|SpeedForwardStockAB = 63&lt;br /&gt;
|SpeedBackStockAB = 23&lt;br /&gt;
|TurnTimeStockAB = 128.6&lt;br /&gt;
|TurnSpeedStockAB = 44&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Type 1934A (1944) is fast and manoeuvrable, which can help the ship to survive longer via evasive manoeuvring.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12.8 cm/45 SK C/34 (128 mm)}}&lt;br /&gt;
&lt;br /&gt;
Similar to most German destroyers prior to rank III, the Type 1934A (1944) is equipped with basic 128 mm naval cannons, two at the front of the ship and the other two at the back. These cannons' damage per shot is not bad against targets at its BR range, but not that good either, requiring you to hit the enemy several times (usually 20 - 30 hits for destroyers) to sink them (thus somewhat inadequate at long ranges due to lack of stopping power). Fortunately, the gun has a very good reload time of just 4 seconds with ace crew, coupled with good shell velocity and accuracy. This makes the Type 1934A (1944) capable of continuously lobbing its shells into its target within a mid-to-close range (within 7 km) into submission.&lt;br /&gt;
&lt;br /&gt;
{{:12.8 cm/45 SK C/34 (128 mm)/Ammunition|12.8 cm Sprgr. L/4.4 Kpf.Z, 12.8 cm Sprgr. L/4.4 Bd.Z, 12.8 cm Sprgr. L/4.4 Zt.Z}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|FlaK-Lafette LM/42 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary battery consists of seven dual 37 mm AA gun mounts (14 barrels total), two at the bridge, two at the second smokestack and three on the aft of the ship before the rear two turrets. These guns provide deadly firepower at close range against destroyers and coastal vessels, and good anti-air coverage.&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
* '''37 mm HE clips:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}&lt;br /&gt;
* '''37 mm APT clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}&lt;br /&gt;
&lt;br /&gt;
{{:FlaK-Lafette LM/42 (37 mm)/Ammunition|HEF-I, AP-T}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|2 cm/65 C/30 (20 mm)|2 cm/65 Flakvierling 38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
In addition, the Type 1934A (1944) also features two twin 20 mm anti-aircraft mounts, one at the bow and the other at the rear compartment.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)|WBG depth charge}}&lt;br /&gt;
&lt;br /&gt;
As with other German destroyers, the Type 1934A (1944) comes equipped with G7a torpedoes in two quadruple launchers. These torpedoes remain very deadly against any target the ship may face.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 1934A (1944) is a potent support and brawling ship that excels at mid-to-close range combat. Although its 128 mm guns is somewhat inadequate against long-range targets, it is quite deadly at closer range thanks to its rapid rate of fire and good accuracy. This allows the ship to pick off important modules on the enemy ships (turrets, engines, bridge) and slowly killing them.&lt;br /&gt;
&lt;br /&gt;
To complement its primary armament, the Type 1934A (1944) is also equipped with fourteen 37 mm guns as secondary armaments. These guns are very useful for occasionally setting enemy ships on fire, depleting the crew, and finishing them off. This gun is also useful for anti-air purposes, although it's advised to man the guns yourself when an enemy plane is getting close.&lt;br /&gt;
&lt;br /&gt;
Due to its gun placement, the Type 1934A is able to aim and shoot two main guns with greater accuracy and still pack enough firepower to pick off critical modules, moving in this position can make the ship more survivable, since not only the ship's profile is much smaller and harder to hit when bow on, this also prevent most enemies from damaging its unprotected engines and transmission.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High survivability due to high crew count and section layout&lt;br /&gt;
* Good top speed and agility&lt;br /&gt;
* Main guns is very accurate and has very good rate of fire&lt;br /&gt;
* Powerful secondary armaments&lt;br /&gt;
* Good anti-air coverage&lt;br /&gt;
* Equipped with deadly G7a torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average (but adequate) damage per shot for its BR&lt;br /&gt;
* Lacks armour to shield off small-calibre cannons at close range&lt;br /&gt;
* Engines and transmissions is exposed to any incoming shots from the sides&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_destroyer_class1934a_1944 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Type 1934A (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Z12 Erich Giese]] - a Type 1934A-class prior refit&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Blohm and Voss}}&lt;br /&gt;
{{Germany destroyers}}&lt;/div&gt;</summary>
		<author><name>U187596891</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-9P_(Italy)&amp;diff=195562</id>
		<title>Yak-9P (Italy)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-9P_(Italy)&amp;diff=195562"/>
				<updated>2024-11-24T12:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;U187596891: more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Yak-9 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=yak-9p_hungary&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Yak-9P was a powerful variant of the Yak-9, optimized for combating bombers and heavily armored targets with its 37-mm cannon. While it was less maneuverable compared to other fighters, its enhanced firepower made it a valuable addition to the Soviet Air Force during World War II.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s performance can be compared to the Yak-9U. The M-107A engine is the same model as as the 9U's, but it generates slightly less horsepower on the 9P for reliability reasons. The weight of the aircraft has also increased in large part due to the expanded fuel capacity. The minimum fuel load of 23 minutes is larger than the 9U's 16 minutes, for example. These factors negatively affect the 9P's climb rate and power-to-weight ratio, but these factors still remain quite decent. As is the case for members of the Yak fighter family, the Yak-9P has crisp controls, good manoeuvring energy retention, and a good turn rate at medium speeds, making it a good dogfighter. Control stiffening in the roll rate starts early at around 500 km/h IAS. The control surfaces start to compress significantly at 650-700 km/h. The handling at extremely low speeds is not exceptional, in these cases consider using the takeoff flaps.&lt;br /&gt;
&lt;br /&gt;
The Yak-9P's metal airframe gives it a higher rip speed and slightly less control compression than the Yak-9U, a welcome improvement. High speed dogfighting and prolonged dives should still be avoided since the Yak-9P is still not designed for these tactics compared to Mustangs or Thunderbolts, but it should be able to give chase to other fleeing aircraft.&lt;br /&gt;
&lt;br /&gt;
The M-107A engine is among the most powerful of the Soviet inline engines, contributing to the good energy fighting capabilities of the late Yaks, but has a number of quirks. It loves to overheat on WEP and even opening the radiators all the way does not eliminate the problem. If using Manual Engine Controls, try to keep the radiators fairly or entirely open under normal circumstances when maximum speed is not critical. Bumping up the propeller pitch to high percentages will help bring out as much thrust from the engine as possible, which helps to compensate for the Yak-9P's weight at the cost of overheating the engine slightly more quickly. To cool the engine quickly when out of combat, open the radiators, drop the propeller pitch, and dial back the throttle.&lt;br /&gt;
&lt;br /&gt;
Engine performance and flight characteristics are good up to 4 km of altitude and decent at 5 km, but going to 6 km and above is not recommended. Medium to low altitude dogfights are the Yak-9P's forte.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 639 || 620 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.3 || 23.0 || 15.1 || 15.1 || rowspan=&amp;quot;2&amp;quot; | 540&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 687 || 660 || 20.6 || 21.4 || 22.1 || 18.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 756 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 420 || &amp;lt; 490 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot's seat&lt;br /&gt;
* 64 mm Bulletproof glass - Pilot's head rest&lt;br /&gt;
* 64 mm Bulletproof glass - Front canopy window&lt;br /&gt;
&lt;br /&gt;
The Yak-9P's all metal construction contributes to somewhat more survivability than the previous Yaks, but it is still not an exceptionally durable plane. The pilot has enough protection from the rear to survive stray machine gun shots. The frontal bulletproof glass is nice and thick and can resist machine guns and weaker cannons. The main issues in terms of durability are the numerous fuel tanks in the wing roots and the vulnerable liquid-cooled engine in the front. Use the Yak-9P's manoeuvrability to dodge fire as much as possible, the temperamental M-107A engine and large fuel capacity make engine damage and fires hard to deal with.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Four upgrades are of importance: ''Offensive 20 mm'', ''Compressor'', ''Engine'' and ''Engine Injection''. During this grind the second weapons profile (NS-23) can be easily be obtained without wasting time or XP.&lt;br /&gt;
&lt;br /&gt;
Note that equipping the &amp;quot;NS-23 cannon&amp;quot; or &amp;quot;N-37 cannon&amp;quot; modifications by themselves will also decrease the accuracy of the B-20S cannons to stock values. The &amp;quot;New 23 mm cannons&amp;quot; and &amp;quot;New 37 mm cannons&amp;quot; modifications should be equipped to restore their accuracy and reliability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|B-20M (20 mm)|B-20S (20 mm)|NS-23 (23 mm)|N-37 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between three different cannons, the 20 mm B-20M, 23 mm NS-23, or the 37 mm N-37:&lt;br /&gt;
** 1 x 20 mm B-20M cannon, nose-mounted (115 rpg)&lt;br /&gt;
** 1 x 23 mm NS-23 cannon, nose-mounted (75 rpg)&lt;br /&gt;
** 1 x 37 mm N-37 cannon, nose-mounted (28 rpg)&lt;br /&gt;
* 2 x 20 mm B-20S cannon, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
The Yak-9P is the first Soviet single-engine fighter with a customizable armament in the form of the centreline cannon firing through the propeller hub. All cannon loadouts have two synchronized 20 mm B-20S cannons in the nose; these are effectively ShVAKs with a slightly higher rate of fire and retain the same belts. The Default belt is quite good as it has AP-I rounds for starting fires and FI-T rounds for ease of aiming and some mild explosive damage. Those confident in their aim can use Armoured Targets for higher AP-I content. Avoid belts containing HE-F rounds since they have less explosive content than the FI-T rounds and deal very little damage.&lt;br /&gt;
&lt;br /&gt;
The default option for the centreline cannon is a B-20M cannon with 115 rounds, and the overall setup of three B-20 cannons is the same as the [[Yak-3P]]. This loadout is not much to write home about from a damage perspective; compared to the Yak-9U's single ShVAK and twin Berezin UB combination, it has higher kinetic damage but less efficacy at starting fires. On the bright side, this homogeneous armament is very accurate and easy to use. Note that the centreline cannon will run out of ammunition about 1 second before the synchronized cannons.&lt;br /&gt;
&lt;br /&gt;
The 23 mm NS-23 cannon with 75 rounds packs a greater punch than the B-20M. The FI-T rounds contain significantly more explosive filler and the AP-I rounds have greater kinetic damage, capable of knocking out inline engines in a single shot. The main downsides are the slightly worse ballistics (710 m/s vs 800 m/s for B-20s) and more limited firing time (7.5 seconds). The Default belt again has an even mix of AP-I and FI-T rounds for a good balance of kinetic damage and explosive damage.&lt;br /&gt;
&lt;br /&gt;
The 37 mm N-37 cannon with 28 rounds may remind pilots of the [[Yak-9T]]'s deadly NS-37 cannon. The N-37 is lighter, more accurate, and fires more quickly but suffers from a lower muzzle velocity (610 m/s) and is not very effective against ground vehicles. Its HE rounds actually behave more like APHE rounds, exploding shortly after penetrating a target instead of on impact. This means that the rounds could overpenetrate an aircraft on occasion and explode outside for less damage; follow-up shots should be expected. When it does work right, the N-37 can dispatch large planes quickly. It has the least firing time (4.2 seconds) of all the Yak-9P's cannons and trigger discipline is important.&lt;br /&gt;
&lt;br /&gt;
During the Yak-9P's stock grind, players who want to focus on flight performance upgrades first should consider sticking with the triple B-20 setup, which can be easily brought to a usable standard by going straight for the New 20 mm Cannons upgrade. It is a convenient and reliable option that is sufficient against fighters and other smaller aircraft. The N-37 is a good option for bomber hunting but may be tricky to use against small targets due to the muzzle velocity and quirks of the HE rounds. The NS-23 is a good compromise of firepower and ease of use. All loadouts suffer from limited ammunition, so an average pilot may be able to score 1-2 kills before needing to rearm.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the Yak-9P is similar to the Yak-9U in terms of design, handling, and performance, its places more emphasis on armament than performance. The Yak-9U could match or exceed most of its opponents in climb and speed and easily engage in energy fights. The Yak-9P faces tougher opposition and it is difficult to argue that the performance has improved, so it is important to pick your battles carefully and make good use of the powerful guns to destroy opponents quickly.&lt;br /&gt;
&lt;br /&gt;
In Air AB, it's best to stick to moderately low altitude (below 5,000 m), as is typical with Soviet piston-engine aircraft. Though the VK-107 engine in the Yak-9P is significantly more powerful than the VK-105 engine used in most previous inline-engine Soviet fighters, its performance keeps getting worse as the plane goes higher, though the Yak-9P's maximum effective altitude is slightly higher than VK-105 Yaks. The Yak-9P's significantly better armament compared to the Yak-9U allows it to take down even heavily armoured foes, and with the 23 or 37 mm cannon upgrades, the Yak-9P can be a devastating interceptor against bombers that haven't climbed. It can be played somewhat like a heavy version of the Yak-3P - faster and with better armament options, but not as manoeuvrable overall.&lt;br /&gt;
&lt;br /&gt;
In Air RB, the Yak-9P is best used cautiously by new pilots. The climb rate is not exceptional for its battle rating, so it may be better to hang back slightly, reach medium altitudes, and wait for teammates to start combat. If you can successfully jump on an enemy's tail at medium speeds, the Yak's balanced performance makes it hard for them to pull a reversal. Turning engagements often end in the Yak's favor since it has a good turn rate and does not lose much speed in horizontal manoeuvres, though this is not advised against very manoeuvrable aircraft like Spitfires and Zeros. Vertical manoeuvres and loops can be used to energy-trap heavier opponents but keep in mind that the Yak-9P's handling at stall speeds is not impressive. Try to avoid combat at high speeds; though the Yak-9P is more structurally durable than other Yaks and Lavochkins, it still rips earlier than many other fighters and the control stiffening makes it easy for enemies to dodge fire or pull a reversal.&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the engine temperature. MEC helps greatly for managing the radiators and propeller pitch as discussed earlier. Heated combat routinely results in orange and sometimes red engine temperatures. Do not let the engine cook itself and give it a break when out of combat. If things get dire or the engine has been worn down to the point where the overheat threshold is uncomfortably low, consider returning to base, as rearming and repairing will also reset the engine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast when flying below 4,000 m (13,000 ft)&lt;br /&gt;
* Powerful armament&lt;br /&gt;
* Good energy retention, vertical &amp;amp; horizontal&lt;br /&gt;
* Decent rate of climb and turn&lt;br /&gt;
* Nose-mounted cannons are very accurate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower acceleration as an all-metal aircraft compared to lighter Yaks also utilizing the Klimov M-107 engine&lt;br /&gt;
* Cannot reach speeds higher like other aircraft during dives, such as Fw 190, P-51 and F4U variants&lt;br /&gt;
* Not very nimble at speeds slower than 300 km/h (186 mph)&lt;br /&gt;
* Control stiffening when flying above 500 km/h (310 mph) and the roll rate is significantly decreased&lt;br /&gt;
* Engine power suffers when flying above 4,000 m&lt;br /&gt;
* Engine overheats easily&lt;br /&gt;
* Low ammo capacity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9p_hungary Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Yak-9 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8767-development-the-hungarian-aircraft-line-is-coming-to-the-italian-tree-en|[Devblog] The Hungarian Aircraft Line is Coming to the Italian Tree!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{Italy fighters}}&lt;/div&gt;</summary>
		<author><name>U187596891</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pz.35(t)&amp;diff=195561</id>
		<title>Pz.35(t)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pz.35(t)&amp;diff=195561"/>
				<updated>2024-11-24T12:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;U187596891: i gave more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_35t&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panzerkampfwagen 35(t)''' (PzKpfw 35(t)) was a light tank developed by Czechoslovakia in the 1930s and used by the German Wehrmacht during World War II. It weighed 9.5 tons and had a 37-mm cannon and a 7.92-mm MG 34. The tank was designed for infantry support and was equipped with up to 35 mm of armor, which was effective early in the war but became outdated later.&lt;br /&gt;
&lt;br /&gt;
About 434 units were produced, and the tank was first deployed by Germany in the 1939 Blitzkrieg campaigns. However, it was soon outclassed by more advanced German tanks like the Panzer III and IV, and by 1941, it was relegated to training and secondary roles. Despite its initial success, the Panzer 35(t) quickly became obsolete as the war progressed.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.51 &amp;quot;Cold Steel&amp;quot;]], the Pz.35(t) represents an average but versatile vehicle, which copes well with a wide range of tasks on the battlefield. On the other hand, it does not excel in anything: in mobility, the Pz.35(t) is inferior to many other light tanks, and its armour and survivability are generally mediocre. However, the decent 37 mm gun and good frontal armour allow the vehicle to successfully perform the role of a &amp;quot;second line&amp;quot; machine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull || |25 mm (18°) ''Front plate'' &amp;lt;br&amp;gt; 16 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (31°) ''Lower glacis'' || 16 mm || 16 mm || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret || 25 mm (10°)''Turret front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet'' || 16 mm || 16 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 25 mm (cylindrical) || 25 mm (4°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick while and torsion bars are 8 mm thick.&lt;br /&gt;
* The belly is 8 mm thick.&lt;br /&gt;
* Mudguards and fuel cans are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a key advantage over most low battle rated tanks which is found also on French tanks - it has 25 mm front armour on the hull and turret which makes it immune to 12.7 mm machine guns that are commonplace at its tier, however, the sides can be penetrated with such weapons. It has four crew with decent spacing between them, but a far cry from the Panzer III/IV, so while it can save you sometimes, don't rely on it, especially if a Soviet APBC or British 2-pdr shell is coming your way.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=186|rbMinHp=106}}&lt;br /&gt;
&lt;br /&gt;
With a top speed of 33 km/h and a power-to-weight ratio of 11.43 hp/ton in Realistic and Simulator battles, the {{PAGENAME}} has reasonably good mobility for a reserve tank. With a top speed almost 20 km/h faster than yours, Stuart and BT tanks are notable enemies as they will flank you quickly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK34(t) (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK34(t) (37 mm)|37 mm KwK34(t)]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 72 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 13.3 || 18.5 || 22.4 || 24.8 || 26.4 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The {{PAGENAME}} is armed with the 37 mm KwK 34(t), which has an APC shell with 55 mm pen and a Tier I unlockable APC shell with 53 mm pen, which is essentially worse in every aspect. It also possesses an 85 mm penetration APCR shell for more heavily armoured targets such as [[B1 bis]].&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KwK34(t) (37 mm)/Ammunition|Pzgr. 34(t), PzGr. 40, Pzgr.(t) umg.}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The PzGr. 34(t) round has no tracer.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''72''' || 37&amp;amp;nbsp;''(+35)'' || 1&amp;amp;nbsp;''(+71)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* To go into battle with the right flank empty of ammo, pack 37&amp;amp;nbsp;''(+35)'' shells (rack 1 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG37(t) (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG37(t) (7.92 mm)|7.92 mm MG37(t)]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,800 (200) || 768 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the MG37(t) machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tank is average in most aspects, aside from frontal immunity to .50 cals. Since your common enemies (eg. [[BT-5]]s) are faster than you, it is advisable to use this tank as a mid-range support vehicle. At the start of the match, avoid getting surrounded by enemies by not rushing to the frontline straight away, because its hull and turret traverse are all quite bad, making it vulnerable to surprise flanks. Find hilly terrain and utilise your 10 degrees gun depression to poke out, get a shot, then get back into cover before the enemies notice you.&lt;br /&gt;
&lt;br /&gt;
At the middle stages of the match, only go to the frontline when you really need to, because, again, the traverse speed is low and the manoeuvrability isn't great. However the player can now use the tank's small profile to ambush enemies near a friendly point. With their decent penetration up close and the 22 g TNT, the APC rounds can quickly finish off anyone trying to de-cap the point.&lt;br /&gt;
&lt;br /&gt;
Note that the default shell Pzgr. 34(t) has no tracer component, and the player can use this to their advantage. If the player misses the shot, the enemy will not see the trajectory of the shell thus will take longer to locate the shooter.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[BT-5]], [[BT-7]], [[M2]], [[M3 Stuart (Family)|M3 Stuarts]]: If those tanks survive the first few minutes of point-capping, then they can silently appear pretty much anywhere on the map, including your side. To avoid being flanked / circled, do not put yourself at the frontline, as previously suggested. If you see / hear one of them sneaking up around you, turn your hull and turret together to double the traverse speed so it's quicker to get the guns on them.&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]]: If it is not possible to avoid fighting this tank, then the best solution is to try and flank it. Hitting the side armour and knocking out its crew is the best way. In a face to face combat, load the APCR and aim for the near-vertical driver's compartment. The B1's driver and commander (also the gunner for the turret) are lined up so a penetration is likely to kill both of them, disabling its mobility and turret for 10 seconds or so. Also don't forget to avoid the hull-mounted 75 mm gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Gun depression of -10° is great for combating across any terrain&lt;br /&gt;
* Stock and unlockable ammo with explosive filler have decent penetration and good post-penetration damage&lt;br /&gt;
* Mobility and acceleration are decent for the tier&lt;br /&gt;
* Frontally immune to 12.7 mm machine guns, useful against foes like [[M13 MGMC]]&lt;br /&gt;
* Reverse speed of -34 km/h is excellent at pulling the tank out of danger&lt;br /&gt;
* Has a shoulder stabiliser, useful for close-quarters combat and shoot-n-scoot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Many other tanks are faster than it, like [[BT-5]], [[A13 (Family)|A13]], [[M3 Stuart (Family)|M3]]&lt;br /&gt;
* Gun is inadequate against higher tier tanks like [[T-70]], [[T-28 (Family)|T-28]]&lt;br /&gt;
* Poor survivability and armour against anything stronger than machine guns&lt;br /&gt;
* Low agility: sluggish hull traverse and slow turret rotation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:LT vz. 35 (1939).jpg|right|thumb|Czechoslovak LT vz. 35 ready for transfer to Panzertruppe in March 1939. The fate of this particular tank is unknown.]]&lt;br /&gt;
&lt;br /&gt;
The Czechoslovakian main battle tank prior to German occupation, 398 were built between 1936 and 1939. They called it the Light Tank vz (model) 35. Another 126 were exported to Romania in 1936, where they were called the R-2. The Germans seized 244 of the 35(t) models when they invaded in 1939, with another 52 kept by Slovakia. The 6th Panzer Brigade used the 35(t) in the invasion of Poland. The 6th Panzer Division used it used it most notably in the Battle of France and in the invasion of Russia. It was retired from German service in 1942 but remained in service until the end of the war in countries like Romania.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Škoda LT vz.35 light tank was developed between 1935 and 1936. This tank was put into service in 1936, and by 1937 it had become the primary tank of the Czechoslovakian army. Between 1935 and 1940, 424 LT vz.35 tanks were produced. 218 tanks of this model were accepted into service in Wehrmacht and used until 1942. The tank was inferior to the Pz.38(t) in many ways, and its crews were not sorry to see it go.&lt;br /&gt;
&lt;br /&gt;
The tank was equipped with a pneumatic servomotor that made it easier to control the transmission and brakes. However, in winter condition on the Eastern Front it would freeze, and the tank would have to be warmed up. While in Wehrmacht service the tank's crew was also increased to four from the original three. The crew included a commander, a gunner, and a loader, who combined the duties of a radio operator and a mechanic/driver. The tank's power train was redesigned and made highly reliable. For example, the tracks could go for 8,000 km (almost 5,000 miles) before wearing out.&lt;br /&gt;
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These tanks were used in combat operations in Poland, France, and the USSR. But while the Pz. 35(t) was effective in Poland and France, in the USSR it was, more often than not, helpless.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage Pz.35(t).png|&amp;lt;small&amp;gt;A Pz.35(t) in [[Eastern Europe]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_35t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Yq5v19OwjYM|'''The Shooting Range #274''' - ''Pages of History'' section at 04:16 discusses Czechoslovakian tank-building.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Pz.38(t) A]] / [[Pz.38(t) F]] - similar Czech-designed light tank, the successor to the {{PAGENAME}} in the German tech tree.&lt;br /&gt;
* [[T-26 (Family)]]&lt;br /&gt;
* [[A13 Mk I]]&lt;br /&gt;
* [[I-Go Ko]]&lt;br /&gt;
* [[M13/40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/797|[Development] Pz-35t &amp;amp; T-26-4]]&lt;br /&gt;
* [[wikipedia:Panzer_35(t)|[Wikipedia] Panzer 35(t)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-35t &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen 35(t)]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=272 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; LT vz. 35 / PzKpfW 35(t)]&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;/div&gt;</summary>
		<author><name>U187596891</name></author>	</entry>

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