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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U17723706</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-06-06T19:30:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MapLayout_Ground_LaunchFacility.png&amp;diff=99958</id>
		<title>File:MapLayout Ground LaunchFacility.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MapLayout_Ground_LaunchFacility.png&amp;diff=99958"/>
				<updated>2021-04-03T16:29:33Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Extracted Warfare 2077 Tank Map from CDK.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extracted Warfare 2077 Tank Map from CDK.&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MapLayout_Air_LaunchFacility.png&amp;diff=99957</id>
		<title>File:MapLayout Air LaunchFacility.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MapLayout_Air_LaunchFacility.png&amp;diff=99957"/>
				<updated>2021-04-03T16:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Extracted map from CDK based on the Warfare 2077 map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extracted map from CDK based on the Warfare 2077 map&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99956</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99956"/>
				<updated>2021-04-03T16:18:55Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Revision of the previous revision to make the Panthera's reference fighters from I-185 and I-225 to MiG-3 fighters and successors -by U17723706 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney animation series from the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Nimble Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camouflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the event, the Nimble is a reference to [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]], an animated film made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist&amp;lt;ref name=&amp;quot;Curtis R3C&amp;quot;&amp;gt;[https://impdb.org/images/0/03/KNBplane14.1.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the event. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''&amp;lt;ref name=&amp;quot;Thunderyak Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft10/thunderyak01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F3F-2|F3F-2]] biplane fighter with the upper wings removed to look like the [[F2A-1|F2A]] [[F2A-3|Buffalo]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the event. It is a nimble fighter that, coupled with its six machine guns, can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''', also known as the '''Pirate Fighter'''&amp;lt;ref name=&amp;quot;CT-37 Pirate Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter02.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the event. It is an upgrade to the [[#Bumblebee|Bumblebee]] whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the '''Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show&amp;lt;ref name=&amp;quot;Don Karnage's personal CT-37 Fighter 'Tri-Wing Terror'&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter05.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Hornet's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 6 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 12 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the event. Whilst not the first multi engine plane in the list, the Red Goose is the first plane that looks like a conventional Flying Boat. Don't let its appearance fool you however, as it is nimble in a pinch whilst the twin 20 mm Golden Dragon guns strapped under the wings can make short work of enemy aircraft, though it has a short wind up time. The Red Goose may be a reference to the Groman Goose plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Groman Goose&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft15/groman01.jpg]&amp;lt;/ref&amp;gt; or the DaboHaze in &amp;quot;Porco Rosso&amp;quot;&amp;lt;ref name=&amp;quot;DaboHaze&amp;quot;&amp;gt;[https://impdb.org/images/d/df/KNBplane2.10.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's model reference in War Thunder is the [[MBR-2-M-34]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Golden Dragon cannons (1,050 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, nose turret (1,250 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, dorsal turret (1,250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the event. The Tornado plays differently to the previous fighters as it cannot turn fast enough to keep up with the previous aircraft, except for the [[#Red Goose|Red Goose]]. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Tiger Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/capesuzette/capesuze7/capesuze7_09.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model reference in War Thunder is the [[P-47 (Family)|P-47D]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panthera ===&lt;br /&gt;
[[File:Panther Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Panthera''' is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the event. The Panthera's playstyle is similar to the [[#Tornado|Tornado]] before it. Whilst its speed is sufficient, its turn rate is somewhat lacking, necessitating for players to utilize boom and zoom tactics on opponents. The Panthera is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Panther Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft07/khan-fighter01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Panthera, whilst it being a completely unique model made into the game, has a mixture of Russian aircraft looks, specifically from the [[MiG-3 (Family)|MiG-3]] fighters and its successors.  {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panthera fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the event. The Sly Duck has a formidable array of weapons that it can use to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Sea Duck&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft02/seaduck03.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's model reference in War Thunder is the [[P-61A-1|P-61]] heavy fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (500 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|500px|thumb]]&lt;br /&gt;
[[File:Floating Islands Map Ingame.png|none|500px|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
* [https://web.archive.org/web/20090129171346/http://talespinsourcepage.i8.com/aircraft.htm| The &amp;quot;TaleSpin&amp;quot; Source Page - Aircraft]&lt;br /&gt;
* Image References: &amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99955</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99955"/>
				<updated>2021-04-03T16:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Finalization of Reference Aircraft. for the Windscreech and the Panthera. After searching for the reference model for the Panthera, I have concluded, with the help of other people, that the Panthera is its own unique model without any reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney animation series from the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Nimble Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camouflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the event, the Nimble is a reference to [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]], an animated film made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist&amp;lt;ref name=&amp;quot;Curtis R3C&amp;quot;&amp;gt;[https://impdb.org/images/0/03/KNBplane14.1.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the event. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''&amp;lt;ref name=&amp;quot;Thunderyak Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft10/thunderyak01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F3F-2|F3F-2]] biplane fighter with the upper wings removed to look like the [[F2A-1|F2A Buffalo]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the event. It is a nimble fighter that, coupled with its six machine guns, can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''', also known as the '''Pirate Fighter'''&amp;lt;ref name=&amp;quot;CT-37 Pirate Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter02.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the event. It is an upgrade to the [[#Bumblebee|Bumblebee]] whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the '''Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show&amp;lt;ref name=&amp;quot;Don Karnage's personal CT-37 Fighter 'Tri-Wing Terror'&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter05.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Hornet's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 6 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 12 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the event. Whilst not the first multi engine plane in the list, the Red Goose is the first plane that looks like a conventional Flying Boat. Don't let its appearance fool you however, as it is nimble in a pinch whilst the twin 20 mm Golden Dragon guns strapped under the wings can make short work of enemy aircraft, though it has a short wind up time. The Red Goose may be a reference to the Groman Goose plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Groman Goose&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft15/groman01.jpg]&amp;lt;/ref&amp;gt; or the DaboHaze in &amp;quot;Porco Rosso&amp;quot;&amp;lt;ref name=&amp;quot;DaboHaze&amp;quot;&amp;gt;[https://impdb.org/images/d/df/KNBplane2.10.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's model reference in War Thunder is the [[MBR-2-M-34]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Golden Dragon cannons (1,050 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, nose turret (1,250 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, dorsal turret (1,250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the event. The Tornado plays differently to the previous fighters as it cannot turn fast enough to keep up with the previous aircraft, except for the [[#Red Goose|Red Goose]]. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Tiger Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/capesuzette/capesuze7/capesuze7_09.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model reference in War Thunder is the [[P-47 (Family)|P-47D]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panthera ===&lt;br /&gt;
[[File:Panther Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Panthera''' is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the event. The Panthera's playstyle is similar to the [[#Tornado|Tornado]] before it. Whilst its speed is sufficient, its turn rate is somewhat lacking, necessitating for players to utilize boom and zoom tactics on opponents. The Panthera is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Panther Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft07/khan-fighter01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Panthera, whilst it being a completely unique model made into the game, has a mixture of Russian aircraft looks, specifically the [[I-185 (M-82)|I-185]] [[I-185 (M-71)|fighter]] series and the [[I-225]]. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panthera fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the event. The Sly Duck has a formidable array of weapons that it can use to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Sea Duck&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft02/seaduck03.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's model reference in War Thunder is the [[P-61A-1|P-61]] heavy fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (500 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|500px|thumb]]&lt;br /&gt;
[[File:Floating Islands Map Ingame.png|none|500px|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
* [https://web.archive.org/web/20090129171346/http://talespinsourcepage.i8.com/aircraft.htm| The &amp;quot;TaleSpin&amp;quot; Source Page - Aircraft]&lt;br /&gt;
* Image References: &amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99953</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99953"/>
				<updated>2021-04-03T15:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Minor edits on Reference aircraft used. Specifically for the Windscreech and Tornado's reference fighter to F3F and P-47D respectively. Panthera reference aircraft remains unknown and given aircraft are placeholder. Need help on that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney animation series from the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Nimble Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camouflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the event, the Nimble is a reference to [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]], an animated film made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist&amp;lt;ref name=&amp;quot;Curtis R3C&amp;quot;&amp;gt;[https://impdb.org/images/0/03/KNBplane14.1.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the event. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''&amp;lt;ref name=&amp;quot;Thunderyak Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft10/thunderyak01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F3F-2|F3F-2]] biplane fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the event. It is a nimble fighter that, coupled with its six machine guns, can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''', also known as the '''Pirate Fighter'''&amp;lt;ref name=&amp;quot;CT-37 Pirate Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter02.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the event. It is an upgrade to the [[#Bumblebee|Bumblebee]] whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the '''Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show&amp;lt;ref name=&amp;quot;Don Karnage's personal CT-37 Fighter 'Tri-Wing Terror'&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter05.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Hornet's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 6 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 12 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the event. Whilst not the first multi engine plane in the list, the Red Goose is the first plane that looks like a conventional Flying Boat. Don't let its appearance fool you however, as it is nimble in a pinch whilst the twin 20 mm Golden Dragon guns strapped under the wings can make short work of enemy aircraft, though it has a short wind up time. The Red Goose may be a reference to the Groman Goose plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Groman Goose&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft15/groman01.jpg]&amp;lt;/ref&amp;gt; or the DaboHaze in &amp;quot;Porco Rosso&amp;quot;&amp;lt;ref name=&amp;quot;DaboHaze&amp;quot;&amp;gt;[https://impdb.org/images/d/df/KNBplane2.10.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's model reference in War Thunder is the [[MBR-2-M-34]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Golden Dragon cannons (1,050 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, nose turret (1,250 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, dorsal turret (1,250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the event. The Tornado plays differently to the previous fighters as it cannot turn fast enough to keep up with the previous aircraft, except for the [[#Red Goose|Red Goose]]. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Tiger Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/capesuzette/capesuze7/capesuze7_09.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model reference in War Thunder is the [[P-47 (Family)|P-47D]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panthera ===&lt;br /&gt;
[[File:Panther Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Panthera''' is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the event. The Panthera's playstyle is similar to the [[#Tornado|Tornado]] before it. Whilst its speed is sufficient, its turn rate is somewhat lacking, necessitating for players to utilize boom and zoom tactics on opponents. The Panthera is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Panther Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft07/khan-fighter01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Panther's model reference in War Thunder is either the [[I-185 (M-71)|I-185]] fighter or the [[I-225]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panthera fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the event. The Sly Duck has a formidable array of weapons that it can use to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Sea Duck&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft02/seaduck03.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's model reference in War Thunder is the [[P-61A-1|P-61]] heavy fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (500 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|500px|thumb]]&lt;br /&gt;
[[File:Floating Islands Map Ingame.png|none|500px|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
* [https://web.archive.org/web/20090129171346/http://talespinsourcepage.i8.com/aircraft.htm| The &amp;quot;TaleSpin&amp;quot; Source Page - Aircraft]&lt;br /&gt;
* Image References: &amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Warfare_2077&amp;diff=99951</id>
		<title>Warfare 2077</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Warfare_2077&amp;diff=99951"/>
				<updated>2021-04-03T13:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of Ingame Map. Will follow up with CDK map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warfare 2077''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event featured futuristic vehicles with advanced weapons, technology, and defence systems, in a conceptual look towards the future of warfare.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=GmS8Ajd8s_0|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
What will military technology be like in the future? Welcome to the battlefield of 2077: laser tanks, smart missiles, military drones and optical camouflage!&lt;br /&gt;
&lt;br /&gt;
War does change!&lt;br /&gt;
&lt;br /&gt;
You get control of combat vehicles, the concept of which is considered perspective in modern armies of the world. This is war in a new way, using digital technology, the latest types of weapons and camouflage.&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== &amp;quot;Minotaur&amp;quot; main battle tank ===&lt;br /&gt;
[[File:GarageImage_Minotaur.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Minotaur''' is a futuristic Main Battle Tank. It features a high degree of protection with thick armour and the most Active Protection System (APS) shots of any vehicle. It's primary armament consists of a powerful 140 mm cannon, as well as six vertical launch missiles. The secondary armament consists of 30 mm and 27 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Developed in the late 2050’s, the Minotaur MBT is one of the best examples of 6th generation tanks. An unmanned turret, high-precision kinetic ammunition and missile weaponry, a complex of active protection, as well as an optical camouflage system that allows you to camouflage a tank in the visible and infrared spectrums.&lt;br /&gt;
&lt;br /&gt;
The 140mm gun with composite barrel bore operates with several types of projectiles, including APFSDS, an armor-piercing cumulative projectile with a multifunctional remote fuse, as well as a guided shell able to detonate over a target. The Minotaur is the most heavily defended combat unit on the battlefield, capable of surviving multiple hits and, at the same time, effectively conduct combat operations, guaranteeing the highest level of safety for the crew.&lt;br /&gt;
&lt;br /&gt;
The armoring around the crewed compartment is made from a special composite that does not create secondary fragments after penetration. This tank has the heaviest frontal armor package on the battlefield, supplemented by ERA modules on the hull’s upper and lower plates that gives the Minotaur protection against its own shell types at point-blank range. An unique complex of active protection capable of detecting and destroying most types of weapons at distance, including kinetic armor-piercing projectiles and airborne guided weapons.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hydra&amp;quot; rocket tank ===&lt;br /&gt;
[[File:GarageImage_Hydra.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Hydra''' is a futuristic tank destroyer. It's main armament is a bank of 76 vertical launch missiles.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
The Hydra missile tank is built on the single base with the Minotaur MBT. The vehicle is devoid of most active protection systems, but it provides a unique ability to engage targets from cover, including without direct visual contact with the enemy. &lt;br /&gt;
&lt;br /&gt;
In the fighting compartment of the &amp;quot;Hydra&amp;quot; there is an installation for monitoring and launching vertical take-off missiles, the operation of which is provided in automatic or semi-automatic mode. To detect and lock onto targets outside of direct visual contact, the missile tank is equipped with a retractable periscope with a complex of digital-optical equipment, as well as an installation for launching &amp;quot;Gryphon&amp;quot; series reconnaissance drones/loitering munitions. The passive protection in the Hydra tank provides all-round protection and protection in the upper hemisphere from single hits of cumulative ammunition and missiles.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpy&amp;quot; universal air/missile defense complex ===&lt;br /&gt;
[[File:GarageImage_Harpy.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Harpy''' is a futuristic self propelled anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
The unified “Harpy” air and missile defense complex is designed to detect and engage low-flying air targets of all types, including unmanned aerial vehicles and guided missiles.&lt;br /&gt;
&lt;br /&gt;
The main calibre of the complex is a rapid-fire automatic cannon, with armor-piercing rounds, high-explosive fragmentation shells with an intelligent contact-remote fuse, as well as guided shells. The “Harpy” features surface-to-air  “fire and forget” missiles. The automatic radar system “Aegis-11” includes a radar and a high-energy laser for detecting and hitting light air targets without operator input.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Gryphon-3&amp;quot; reconnaissance drone/loitering munition ====&lt;br /&gt;
[[File:GarageImage_Gryphon-3.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Gryphon-3''' is a futuristic light drone. It is used for reconnaissance and has a built in shaped charge warhead allowing it to be used as a guided missile.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
A British-Israeli project of loitering munition/surveillance and reconnaissance drone. Being part of the &amp;quot;Hydra&amp;quot; complex, this drone is equipped with an encrypted module for broadcasting targets to the gunner-operator's active monitor. The drone works in both manual and automatic modes, maintaining the flight settings specified by the operator. The power plant is represented by a piezomagnetic engine with a push propeller; a multi-mode digital camera with interchangeable lenses is located in the nose of the drone. In the drone’s hull there is a shaped-charge warhead for destruction of armored vehicles and enemy fortifications.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Wyvern&amp;quot; heavy attack drone ===&lt;br /&gt;
[[File:GarageImage_Wyvern.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''Wyvern''' is a futuristic heavy combat drone. It is armed with air-to-ground, air-to-air missiles, and air-to-ground cruise missiles.&lt;br /&gt;
&lt;br /&gt;
====Description====&lt;br /&gt;
Designed to intercept and destroy air targets, as well as deliver missile and bomb strikes and defeat armored vehicles with high-precision weapons. It is controlled remotely via a digital encrypted communication channel.&lt;br /&gt;
&lt;br /&gt;
The construction from high-strength composites and alloys allows the vehicle to withstand significant overload, which ensures a high level of maneuverability even at maximum combat loads. The modular pre-launch preparation of the drone makes it possible in the shortest possible time to configure the device to perform the combat missions of a fighter-interceptor, attack aircraft or fighter-bomber. Light-absorbing panels in the hull plating provide the device with an average level of resistance to laser weapons.&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Western Europe Map with UI.png|left|frame|549x549px]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7113-event-warfare-2077-in-war-thunder-en|[Event] Warfare 2077 in War Thunder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Launch_facility_map_with_UI.png&amp;diff=99950</id>
		<title>File:Launch facility map with UI.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Launch_facility_map_with_UI.png&amp;diff=99950"/>
				<updated>2021-04-03T13:08:47Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Sly_Duck_Stat_Card.png&amp;diff=99949</id>
		<title>File:Sly Duck Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Sly_Duck_Stat_Card.png&amp;diff=99949"/>
				<updated>2021-04-03T12:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Sly Duck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Sly Duck&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Panthera_Stat_Card.png&amp;diff=99948</id>
		<title>File:Panthera Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Panthera_Stat_Card.png&amp;diff=99948"/>
				<updated>2021-04-03T12:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Panthera&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Panthera&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Tornado_Stat_Card.png&amp;diff=99947</id>
		<title>File:Tornado Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Tornado_Stat_Card.png&amp;diff=99947"/>
				<updated>2021-04-03T12:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Tornado&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Tornado&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Red_Goose_Stat_Card.png&amp;diff=99946</id>
		<title>File:Red Goose Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Red_Goose_Stat_Card.png&amp;diff=99946"/>
				<updated>2021-04-03T12:48:02Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Red Goose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Red Goose&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Hornet_Stat_Card.png&amp;diff=99945</id>
		<title>File:Hornet Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Hornet_Stat_Card.png&amp;diff=99945"/>
				<updated>2021-04-03T12:45:25Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Hornet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Hornet&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U17723706&amp;diff=99944</id>
		<title>User:U17723706</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U17723706&amp;diff=99944"/>
				<updated>2021-04-03T12:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Self Introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. It is your residential player Pwner_46. Will update this page when there is something I want to really post inside&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bumblebee_Stat_Card.png&amp;diff=99943</id>
		<title>File:Bumblebee Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bumblebee_Stat_Card.png&amp;diff=99943"/>
				<updated>2021-04-03T12:41:36Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Bumblebee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Bumblebee&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Windscreech_Stat_Card.png&amp;diff=99942</id>
		<title>File:Windscreech Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Windscreech_Stat_Card.png&amp;diff=99942"/>
				<updated>2021-04-03T12:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Windscreech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Windscreech&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Nimble_Stat_Card.png&amp;diff=99941</id>
		<title>File:Nimble Stat Card.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Nimble_Stat_Card.png&amp;diff=99941"/>
				<updated>2021-04-03T12:38:27Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Ingame Stat Card for the Nimble&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Stat Card for the Nimble&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99937</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99937"/>
				<updated>2021-04-03T10:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of Source Images for Aircraft References. Please help with the whole Reference thing since I don't know how to do it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney animation series from the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Nimble Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camouflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the event, the Nimble is a reference to [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]], an animated film made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist&amp;lt;ref name=&amp;quot;Curtis R3C&amp;quot;&amp;gt;[https://impdb.org/images/0/03/KNBplane14.1.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the event. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''&amp;lt;ref name=&amp;quot;Thunderyak Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft10/thunderyak01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the event. It is a nimble fighter that, coupled with its six machine guns, can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''', also known as the '''Pirate Fighter'''&amp;lt;ref name=&amp;quot;CT-37 Pirate Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter02.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the event. It is an upgrade to the [[#Bumblebee|Bumblebee]] whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the '''Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show&amp;lt;ref name=&amp;quot;Don Karnage's personal CT-37 Fighter 'Tri-Wing Terror'&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft03/piratefighter05.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Hornet's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 6 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 12 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the event. Whilst not the first multi engine plane in the list, the Red Goose is the first plane that looks like a conventional Flying Boat. Don't let its appearance fool you however, as it is nimble in a pinch whilst the twin 20 mm Golden Dragon guns strapped under the wings can make short work of enemy aircraft, though it has a short wind up time. The Red Goose may be a reference to the Groman Goose plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Groman Goose&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft15/groman01.jpg]&amp;lt;/ref&amp;gt; or the DaboHaze in &amp;quot;Porco Rosso&amp;quot;&amp;lt;ref name=&amp;quot;DaboHaze&amp;quot;&amp;gt;[https://impdb.org/images/d/df/KNBplane2.10.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's model reference in War Thunder is the [[MBR-2-M-34]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Golden Dragon cannons (1,050 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, nose turret (1,250 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, dorsal turret (1,250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the event. The Tornado plays differently to the previous fighters as it cannot turn fast enough to keep up with the previous aircraft, except for the [[#Red Goose|Red Goose]]. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;&amp;lt;ref name=&amp;quot;Tiger Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/capesuzette/capesuze7/capesuze7_09.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model reference in War Thunder is either the [[P-47 (Family)|P-47]] fighter or the [[VB.10C-1|VB.10]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panthera ===&lt;br /&gt;
[[File:Panther Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Panthera''' is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the event. The Panthera's playstyle is similar to the [[#Tornado|Tornado]] before it. Whilst its speed is sufficient, its turn rate is somewhat lacking, necessitating for players to utilize boom and zoom tactics on opponents. The Panthera is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Panther Fighter&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft07/khan-fighter01.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Panther's model reference in War Thunder is either the [[I-185 (M-71)|I-185]] fighter or the [[I-225]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the event. The Sly Duck has a formidable array of weapons that it can use to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show&amp;lt;ref name=&amp;quot;Sea Duck&amp;quot;&amp;gt;[https://www.animationsource.org/tssourcepage/images/aircraft/aircraft02/seaduck03.jpg]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's model reference in War Thunder is the [[P-61A-1|P-61]] heavy fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (500 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|500px|thumb]]&lt;br /&gt;
[[File:Floating Islands Map Ingame.png|none|500px|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
* [https://web.archive.org/web/20090129171346/http://talespinsourcepage.i8.com/aircraft.htm| The &amp;quot;TaleSpin&amp;quot; Source Page - Aircraft]&lt;br /&gt;
* Image References: &amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99936</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99936"/>
				<updated>2021-04-03T09:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of TaleSpin Source page for Aircraft Reference and Names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The event's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney animation series from the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Nimble Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camouflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the event, the Nimble is a reference to [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]], an animated film made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the event. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the event. It is a nimble fighter that, coupled with its six machine guns, can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''', also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the event. It is an upgrade to the [[#Bumblebee|Bumblebee]] whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the '''Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's model reference in War Thunder is the [[I-16 (Family)|I-16]] light fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (250 rpg)&lt;br /&gt;
* 6 x 7.62 mm Valiant machine guns (500 rpg)&lt;br /&gt;
* 2 x Present bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 12 x Cricket rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the event. Whilst not the first multi engine plane in the list, the Red Goose is the first plane that looks like a conventional Flying Boat. Don't let its appearance fool you however, as it is nimble in a pinch whilst the twin 20 mm Golden Dragon guns strapped under the wings can make short work of enemy aircraft, though it has a short wind up time. The Red Goose is a reference to an unnamed plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's model reference in War Thunder is the [[MBR-2-M-34]] hydroplane. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Golden Dragon cannons (1,050 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, nose turret (1,250 rpg)&lt;br /&gt;
* 1 x 7.62 mm Valiant machine gun, dorsal turret (1,250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the event. The Tornado plays differently to the previous fighters as it cannot turn fast enough to keep up with the previous aircraft, except for the [[#Red Goose|Red Goose]]. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model reference in War Thunder is either the [[P-47 (Family)|P-47]] fighter or the [[VB.10C-1|VB.10]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panthera ===&lt;br /&gt;
[[File:Panther Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Panthera''' is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the event. The Panthera's playstyle is similar to the [[#Tornado|Tornado]] before it. Whilst its speed is sufficient, its turn rate is somewhat lacking, necessitating for players to utilize boom and zoom tactics on opponents. The Panthera is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's model reference in War Thunder is either the [[I-185 (M-71)|I-185]] fighter or the [[I-225]] fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Argument cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|left|300px|frame]]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the event. The Sly Duck has a formidable array of weapons that it can use to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's model reference in War Thunder is the [[P-61A-1|P-61]] heavy fighter. {{Clear}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Argument cannons (500 rpg)&lt;br /&gt;
* 2 x 12.7 mm Attaboy machine guns (500 rpg)&lt;br /&gt;
* 4 x 7.62 mm Valiant machine guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|500px|thumb]]&lt;br /&gt;
[[File:Floating Islands Map Ingame.png|none|500px|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
* [https://web.archive.org/web/20090129171346/http://talespinsourcepage.i8.com/aircraft.htm| The &amp;quot;TaleSpin&amp;quot; Source Page - Aircraft]&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99933</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99933"/>
				<updated>2021-04-03T09:41:11Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Fix of slight error in the amount of rockets equipped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The game mode's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney Animation series in the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Toon x bee e39daca96882061c2393ca03e80d032a.png|none|thumb|The '''Nimble''']]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camoflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the game mode, the Nimble is a reference to another Animation Film named [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]] that is made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist in &amp;quot;Porco Rosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H|He 51B-2/H]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card Image.png|none|thumb|The '''Windscreech''']]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the game mode. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|none|thumb|The '''Bumblebee''']]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the game mode. It is a nimble fighter coupled with its six machine guns that can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''' or also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2  x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|none|thumb|The '''Hornet''']]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the game mode. It is an upgrade to the '''Bumblebee''' whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the''' Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's Model Reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 6 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 12 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|none|thumb|The '''Red Goose''']]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the game mode. Whilst not the first multi engine plane in the list, the '''Red Goose''' is the first plane that conventionally looks like a Flying Boat. Don't let its appearance fool you as it is nimble in a pinch whilst its twin 20mm Golden Dragon guns strapped under its wing can make short work of enemy aircraft, albeit it has a short wind up time. The Red Goose is a reference to an unknown plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's Model Reference in War Thunder is the [[MBR-2-M-34]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Golden Dragon Cannons (1050 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Nose Turret (1250 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Dorsal Turret (1250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|none|thumb|The '''Tornado''']]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the game mode. The '''Tornado''' plays differently to the previous fighters as it cannot turn as fast to keep up with the previous aircraft except for the Red Goose. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model Reference in War Thunder is either the [[P-47 (Family)|P-47]] Fighter series or the [[VB.10C-1|VB.10]] Fighter series.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panther ===&lt;br /&gt;
[[File:Panther Stat Card Image.png|none|thumb|The '''Panther''']]&lt;br /&gt;
The '''Panther''', erroneously named as '''Panthera''' ingame, is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the game mode. The '''Panther's''' playstyle is similar to the Tornado before it. Whilst its speed is sufficient, its turn rate is somewhat wanting, necessitating for players to utilize boom and zoom tactics on enemies it meet. The '''Panther''' is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's Model Reference in Warthunder is either the [[I-185 (M-71)|I-185]] Fighter or the [[I-225]] Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|none|thumb|The '''Sly Duck''']]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the game mode. The '''Sly Duck''' has a formidable array of weapons that it uses to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's Model Reference in Warthunder is the [[P-61A-1|P-61]] Heavy Fighter Family&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannon (500 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|thumb|Extracted map from Warthunder CDK]][[File:Floating Islands Map Ingame.png|none|thumb|Ingame map of TailSpin event]]&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99932</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99932"/>
				<updated>2021-04-03T09:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: /* Nimble */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The game mode's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney Animation series in the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Toon x bee e39daca96882061c2393ca03e80d032a.png|none|thumb|The '''Nimble''']]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camoflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the game mode, the Nimble is a reference to another Animation Film named [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]] that is made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist in &amp;quot;Porco Rosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H|He 51B-2/H]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card Image.png|none|thumb|The '''Windscreech''']]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the game mode. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|none|thumb|The '''Bumblebee''']]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the game mode. It is a nimble fighter coupled with its six machine guns that can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''' or also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2  x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|none|thumb|The '''Hornet''']]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the game mode. It is an upgrade to the '''Bumblebee''' whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the''' Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's Model Reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 6 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|none|thumb|The '''Red Goose''']]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the game mode. Whilst not the first multi engine plane in the list, the '''Red Goose''' is the first plane that conventionally looks like a Flying Boat. Don't let its appearance fool you as it is nimble in a pinch whilst its twin 20mm Golden Dragon guns strapped under its wing can make short work of enemy aircraft, albeit it has a short wind up time. The Red Goose is a reference to an unknown plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's Model Reference in War Thunder is the [[MBR-2-M-34]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Golden Dragon Cannons (1050 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Nose Turret (1250 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Dorsal Turret (1250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|none|thumb|The '''Tornado''']]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the game mode. The '''Tornado''' plays differently to the previous fighters as it cannot turn as fast to keep up with the previous aircraft except for the Red Goose. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model Reference in War Thunder is either the [[P-47 (Family)|P-47]] Fighter series or the [[VB.10C-1|VB.10]] Fighter series.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panther ===&lt;br /&gt;
[[File:Panther Stat Card Image.png|none|thumb|The '''Panther''']]&lt;br /&gt;
The '''Panther''', erroneously named as '''Panthera''' ingame, is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the game mode. The '''Panther's''' playstyle is similar to the Tornado before it. Whilst its speed is sufficient, its turn rate is somewhat wanting, necessitating for players to utilize boom and zoom tactics on enemies it meet. The '''Panther''' is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's Model Reference in Warthunder is either the [[I-185 (M-71)|I-185]] Fighter or the [[I-225]] Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|none|thumb|The '''Sly Duck''']]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the game mode. The '''Sly Duck''' has a formidable array of weapons that it uses to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's Model Reference in Warthunder is the [[P-61A-1|P-61]] Heavy Fighter Family&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannon (500 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|thumb|Extracted map from Warthunder CDK]][[File:Floating Islands Map Ingame.png|none|thumb|Ingame map of TailSpin event]]&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99931</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99931"/>
				<updated>2021-04-03T09:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of Maps, one Extracted via War Thunder CDK and the other an ingame screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The game mode's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney Animation series in the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Toon x bee e39daca96882061c2393ca03e80d032a.png|none|thumb|The '''Nimble''']]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camoflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the game mode, the Nimble seems to be a reference to another Animation Film named [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]] that is made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist in &amp;quot;Porco Rosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H|He 51B-2/H]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card Image.png|none|thumb|The '''Windscreech''']]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the game mode. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|none|thumb|The '''Bumblebee''']]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the game mode. It is a nimble fighter coupled with its six machine guns that can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''' or also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2  x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|none|thumb|The '''Hornet''']]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the game mode. It is an upgrade to the '''Bumblebee''' whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the''' Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's Model Reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 6 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|none|thumb|The '''Red Goose''']]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the game mode. Whilst not the first multi engine plane in the list, the '''Red Goose''' is the first plane that conventionally looks like a Flying Boat. Don't let its appearance fool you as it is nimble in a pinch whilst its twin 20mm Golden Dragon guns strapped under its wing can make short work of enemy aircraft, albeit it has a short wind up time. The Red Goose is a reference to an unknown plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's Model Reference in War Thunder is the [[MBR-2-M-34]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Golden Dragon Cannons (1050 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Nose Turret (1250 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Dorsal Turret (1250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|none|thumb|The '''Tornado''']]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the game mode. The '''Tornado''' plays differently to the previous fighters as it cannot turn as fast to keep up with the previous aircraft except for the Red Goose. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model Reference in War Thunder is either the [[P-47 (Family)|P-47]] Fighter series or the [[VB.10C-1|VB.10]] Fighter series.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panther ===&lt;br /&gt;
[[File:Panther Stat Card Image.png|none|thumb|The '''Panther''']]&lt;br /&gt;
The '''Panther''', erroneously named as '''Panthera''' ingame, is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the game mode. The '''Panther's''' playstyle is similar to the Tornado before it. Whilst its speed is sufficient, its turn rate is somewhat wanting, necessitating for players to utilize boom and zoom tactics on enemies it meet. The '''Panther''' is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's Model Reference in Warthunder is either the [[I-185 (M-71)|I-185]] Fighter or the [[I-225]] Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|none|thumb|The '''Sly Duck''']]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the game mode. The '''Sly Duck''' has a formidable array of weapons that it uses to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's Model Reference in Warthunder is the [[P-61A-1|P-61]] Heavy Fighter Family&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannon (500 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
[[File:Floating Islands Map.png|none|thumb|Extracted map from Warthunder CDK]][[File:Floating Islands Map Ingame.png|none|thumb|Ingame map of TailSpin event]]&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Floating_Islands_Map_Ingame.png&amp;diff=99930</id>
		<title>File:Floating Islands Map Ingame.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Floating_Islands_Map_Ingame.png&amp;diff=99930"/>
				<updated>2021-04-03T09:31:40Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: The Ingame TailSpin Floating Islands map interface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ingame TailSpin Floating Islands map interface&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Floating_Islands_Map.png&amp;diff=99929</id>
		<title>File:Floating Islands Map.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Floating_Islands_Map.png&amp;diff=99929"/>
				<updated>2021-04-03T09:27:28Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Floating Islands map extracted from War Thunder CDK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Floating Islands map extracted from War Thunder CDK&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99922</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99922"/>
				<updated>2021-04-03T09:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Minor Formatting edits and addition of new information on planes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The game mode's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney Animation series in the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Toon x bee e39daca96882061c2393ca03e80d032a.png|none|thumb|The '''Nimble''']]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camoflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the game mode, the Nimble seems to be a reference to another Animation Show named [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]] that is made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist in &amp;quot;Porco Rosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H|He 51B-2/H]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card Image.png|none|thumb|The '''Windscreech''']]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the game mode. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|none|thumb|The '''Bumblebee''']]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the game mode. It is a nimble fighter coupled with its six machine guns that can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''' or also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2  x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|none|thumb|The '''Hornet''']]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the game mode. It is an upgrade to the '''Bumblebee''' whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the''' Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's Model Reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 6 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|none|thumb|The '''Red Goose''']]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the game mode. Whilst not the first multi engine plane in the list, the '''Red Goose''' is the first plane that conventionally looks like a Flying Boat. Don't let its appearance fool you as it is nimble in a pinch whilst its twin 20mm Golden Dragon guns strapped under its wing can make short work of enemy aircraft, albeit it has a short wind up time. The Red Goose is a reference to an unknown plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's Model Reference in War Thunder is the [[MBR-2-M-34]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Golden Dragon Cannons (1050 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Nose Turret (1250 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Dorsal Turret (1250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|none|thumb|The '''Tornado''']]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the game mode. The '''Tornado''' plays differently to the previous fighters as it cannot turn as fast to keep up with the previous aircraft except for the Red Goose. The Tornado is a reference to the '''Tiger''' plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model Reference in War Thunder is either the [[P-47 (Family)|P-47]] Fighter series or the [[VB.10C-1|VB.10]] Fighter series.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panther ===&lt;br /&gt;
[[File:Panther Stat Card Image.png|none|thumb|The '''Panther''']]&lt;br /&gt;
The '''Panther''', erroneously named as '''Panthera''' ingame, is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the game mode. The '''Panther's''' playstyle is similar to the Tornado before it. Whilst its speed is sufficient, its turn rate is somewhat wanting, necessitating for players to utilize boom and zoom tactics on enemies it meet. The '''Panther''' is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's Model Reference in Warthunder is either the [[I-185 (M-71)|I-185]] Fighter or the [[I-225]] Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|none|thumb|The '''Sly Duck''']]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the game mode. The '''Sly Duck''' has a formidable array of weapons that it uses to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's Model Reference in Warthunder is the [[P-61A-1|P-61]] Heavy Fighter Family&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannon (500 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!&lt;br /&gt;
&amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99921</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99921"/>
				<updated>2021-04-03T09:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The game mode's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney Animation series in the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Toon x bee e39daca96882061c2393ca03e80d032a.png|none|thumb|The '''Nimble''']]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camoflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the game mode, the Nimble seems to be a reference to another Animation Show named [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]] that is made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist in &amp;quot;Porco Rosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H|He 51B-2/H]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan! &amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card Image.png|none|thumb|The '''Windscreech''']]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the game mode. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.                                                                                                    &amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|none|thumb|The '''Bumblebee''']]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the game mode. It is a nimble fighter coupled with its six machine guns that can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''' or also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2  x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!                     &amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|none|thumb|The '''Hornet''']]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the game mode. It is an upgrade to the '''Bumblebee''' whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the''' Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's Model Reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 6 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.               &amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|none|thumb|The '''Red Goose''']]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the game mode. Whilst not the first multi engine plane in the list, the '''Red Goose''' is the first plane that conventionally looks like a Flying Boat. Don't let its appearance fool you as it is nimble in a pinch whilst its twin 20mm Golden Dragon guns strapped under its wing can make short work of enemy aircraft, albeit it has a short wind up time. As of writing, the Red Goose does not seem to have a reference to any plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's Model Reference in War Thunder is the [[MBR-2-M-34]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Golden Dragon Cannons (1050 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Nose Turret (1250 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Dorsal Turret (1250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.                                                                                       &amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|none|thumb|The '''Tornado''']]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the game mode. The '''Tornado''' plays differently to the previous fighters as it cannot turn as fast to keep up with the previous aircraft except for the Red Goose. As of writing, the Tornado does not seem to have a reference to any plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model Reference in War Thunder is either the [[P-47 (Family)|P-47]] Fighter series or the [[VB.10C-1|VB.10]] Fighter series.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.                             &amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panther ===&lt;br /&gt;
[[File:Panther Stat Card Image.png|none|thumb|The '''Panther''']]&lt;br /&gt;
The '''Panther''', erroneously named as '''Panthera''' ingame, is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the game mode. The '''Panther's''' playstyle is similar to the Tornado before it. Whilst its speed is sufficient, its turn rate is somewhat wanting, necessitating for players to utilize boom and zoom tactics on enemies it meet. The '''Panther''' is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's Model Reference in Warthunder is either the [[I-185 (M-71)|I-185]] Fighter or the [[I-225]] Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.                                                                                                               &amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|none|thumb|The '''Sly Duck''']]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the game mode. The '''Sly Duck''' has a formidable array of weapons that it uses to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's Model Reference in Warthunder is the [[P-61A-1|P-61]] Heavy Fighter Family&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannon (500 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!                                                                                                                                                     &amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99920</id>
		<title>TailSpin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TailSpin&amp;diff=99920"/>
				<updated>2021-04-03T09:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of Plane image, short description of planes including website description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TailSpin''' was an [[April Fool's Day]] event taking place 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; - 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April 2021. The game mode's planes and art style is inspired by the show &amp;quot;[[wikipedia:TaleSpin#Reception|TaleSpin]]&amp;quot;, an old Disney Animation series in the 1990s.&lt;br /&gt;
&lt;br /&gt;
{{Youtube|url=Hue4KqeOhlE|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
== Event introduction ==&lt;br /&gt;
&lt;br /&gt;
War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special &amp;quot;TailSpin&amp;quot; aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.&lt;br /&gt;
&lt;br /&gt;
The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!&lt;br /&gt;
&lt;br /&gt;
To win a mission, destroy enemy planes or bomb the zeppelin mothership!&lt;br /&gt;
&lt;br /&gt;
== The Vehicles ==&lt;br /&gt;
=== Nimble ===&lt;br /&gt;
[[File:Toon x bee e39daca96882061c2393ca03e80d032a.png|none|thumb|The '''Nimble''']]&lt;br /&gt;
The '''Nimble''' is the starting vehicle, and considered as the Reserve vehicle given to all players. The Nimble is a biplane hydroplane sporting a dark blue camoflage with yellow stripes along its upper wing and rudder. Unlike the other aircraft in the game mode, the Nimble seems to be a reference to another Animation Show named [[wikipedia:Porco_Rosso|&amp;quot;Porco Rosso&amp;quot;]] that is made by Studio Ghibli. In the film, it is flown by Donald Curtis, the main antagonist in &amp;quot;Porco Rosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Nimble's model reference in War Thunder is based on the [[He 51 B-2/H|He 51B-2/H]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Such an aircraft is given to every new pilot in the Air Pirates. Do you want something more serious? Load the machine gun and shoot down the enemies of the clan! &amp;lt;u&amp;gt;How to get it? Beginner's plane - available for everyone&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Windscreech ===&lt;br /&gt;
[[File:Windscreech Stat Card Image.png|none|thumb|The '''Windscreech''']]&lt;br /&gt;
The '''Windscreech''' is the first unlockable plane and the second plane overall given to the player by gaining 10 kills and/or assists in the game mode. It has two engines, one in the conventional front, and the other placed unconventionally on the tail rudder section, much to the sheer break on safety regulations and logical sense in reality. It is reference to one of the planes found in the &amp;quot;TaleSpin&amp;quot; show, specifically the '''Thunderyak Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Windscreech's model reference War Thunder is based on the [[F2A (Family)|F2A]] Buffalo Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Hmmm, this one is better indeed! The Windscreech is noticeably faster, although it still lacks firepower.                                                                                                    &amp;lt;u&amp;gt;How to get it? 10 players defeated and assisted.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bumblebee ===&lt;br /&gt;
[[File:Bumblebee Stat Card image.png|none|thumb|The '''Bumblebee''']]&lt;br /&gt;
The '''Bumblebee''' is the second unlockable plane and the third plane overall given to the player by gaining 25 kills and/or assists in the game mode. It is a nimble fighter coupled with its six machine guns that can make short work of the enemy. Its small size and biplane look allows it to keep up with most, if not all fighters as it mows them down with its own guns. The Bumblebee's counterpart in the &amp;quot;TaleSpin&amp;quot; show is the '''CT-37''' or also known as the '''Pirate Fighter'''.&lt;br /&gt;
&lt;br /&gt;
The Bumblebee's model reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2  x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The favorite fighter of the Stalinia boar pilots is now in the hands of the Air Pirates. Six machine guns, bombs and rockets are where the fun begins!                     &amp;lt;u&amp;gt;How to get it? 25 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hornet ===&lt;br /&gt;
[[File:Hornet Stat Card image.png|none|thumb|The '''Hornet''']]&lt;br /&gt;
The '''Hornet''' is the third unlockable plane and the fourth plane overall given to the player by gaining 50 kills and/or assists in the game mode. It is an upgrade to the '''Bumblebee''' whilst still keeping its predecessor's capabilities. Compared to the Bumblebee, the Hornet has eight machine guns and a tri-plane look with red and dark colors. The Hornet is a reference to the''' Tri-Wing Terror''' in the &amp;quot;TaleSpin&amp;quot; show, and is the personal plane of Don Karnage, the main antagonist of the show.&lt;br /&gt;
&lt;br /&gt;
The Hornet's Model Reference in War Thunder is the [[I-16 (Family)|I-16]] Light Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (250 rpg)&lt;br /&gt;
* 6 x 7.62mm Valiant Machine Guns (500 rpg)&lt;br /&gt;
* 2 x Present Bombs ([[FAB-100 (100 kg)|FAB-100]])&lt;br /&gt;
* 6 x Cricket Rockets ([[RS-82]])&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
You can’t have TOO many guns, any pirate would agree! This triplane carries 8 machine guns, as well as bombs and rockets for striking ground targets.               &amp;lt;u&amp;gt;How to get it? 50 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Red Goose ===&lt;br /&gt;
[[File:Red Goose Stat Card image.png|none|thumb|The '''Red Goose''']]&lt;br /&gt;
The '''Red Goose''' is the fourth unlockable plane and the fifth plane overall given to the player by gaining 85 kills and/or assists in the game mode. Whilst not the first multi engine plane in the list, the '''Red Goose''' is the first plane that conventionally looks like a Flying Boat. Don't let its appearance fool you as it is nimble in a pinch whilst its twin 20mm Golden Dragon guns strapped under its wing can make short work of enemy aircraft, albeit it has a short wind up time. As of writing, the Red Goose does not seem to have a reference to any plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Red Goose's Model Reference in War Thunder is the [[MBR-2-M-34]] Hydroplane.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Golden Dragon Cannons (1050 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Nose Turret (1250 rpg)&lt;br /&gt;
* 1 x 7.62 Valiant Machine Gun, Dorsal Turret (1250 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
This is a real flying fortress with defensive turrets and the most powerful six-barreled Golden Dragon cannons.                                                                                       &amp;lt;u&amp;gt;How to get it? 85 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tornado ===&lt;br /&gt;
[[File:Tornado Stat Card image.png|none|thumb|The '''Tornado''']]&lt;br /&gt;
The '''Tornado''' is the fifth unlockable plane and the sixth plane overall given to the player by gaining 130 kills and/or assists in the game mode. The '''Tornado''' plays differently to the previous fighters as it cannot turn as fast to keep up with the previous aircraft except for the Red Goose. As of writing, the Tornado does not seem to have a reference to any plane found in &amp;quot;TaleSpin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Tornado's model Reference in War Thunder is either the [[P-47 (Family)|P-47]] Fighter series or the [[VB.10C-1|VB.10]] Fighter series.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
The Tornado fighter is a status aircraft of the Air Pirate elite. Excellent speed and new rapid-fire autocannons for the best pilots in the Republic.                             &amp;lt;u&amp;gt;How to get it? 130 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Panther ===&lt;br /&gt;
[[File:Panther Stat Card Image.png|none|thumb|The '''Panther''']]&lt;br /&gt;
The '''Panther''', erroneously named as '''Panthera''' ingame, is the sixth unlockable plane and the seventh plane overall given to the player by gaining 185 kills and/or assists in the game mode. The '''Panther's''' playstyle is similar to the Tornado before it. Whilst its speed is sufficient, its turn rate is somewhat wanting, necessitating for players to utilize boom and zoom tactics on enemies it meet. The '''Panther''' is a reference to Shere Khan's personal elite squadron's '''Khan Fighter''' in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Panther's Model Reference in Warthunder is either the [[I-185 (M-71)|I-185]] Fighter or the [[I-225]] Fighter.&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 4 x 20mm Argument Cannons (425 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
These fighters are one-off assembled for the leaders of the clans of the Republic. It is the Panther fighter that leads the squadrons of air corsairs into battle. The best engines and weapons make this aircraft the most advanced fighter ever to take to the skies.                                                                                                               &amp;lt;u&amp;gt;How to get it? 185 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sly Duck ===&lt;br /&gt;
[[File:Sly Duck Stat Card image.png|none|thumb|The '''Sly Duck''']]&lt;br /&gt;
The '''Sly Duck''' is the last and final plane given to players who have gained 250 kills and/or assists in the game mode. The '''Sly Duck''' has a formidable array of weapons that it uses to attack and defend itself from its enemies. Its dorsal turret is usually sufficient to deter attackers from attacking it from any angle at the top whilst its offensive guns make short work of the enemy in front of it. Its massive bulk is also capable of shrugging damages that would break other planes easily. The Sly Duck is a reference to the '''Conwing L-16''', specifically the '''Sea Duck''' owned by main character Baloo in the &amp;quot;TaleSpin&amp;quot; show.&lt;br /&gt;
&lt;br /&gt;
The Sly Duck's Model Reference in Warthunder is the [[P-61A-1|P-61]]Heavy Fighter Family&lt;br /&gt;
&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20mm Argument Cannon (500 rpg)&lt;br /&gt;
* 2 x 12.7mm Attaboy Machine Guns (500 rpg)&lt;br /&gt;
* 4 x 7.62mm Valiant Machine Guns (530 rpg)&lt;br /&gt;
&lt;br /&gt;
'''Website Description'''&lt;br /&gt;
&lt;br /&gt;
Smuggling is the main source of income for the Republic, so the smugglers' workhorse must be ready to stand up against raiders. This peaceful-looking seaplane is armed with 20mm autocannons, heavy machine guns and superb turrets!                                                                                                                                                     &amp;lt;u&amp;gt;How to get it? 250 players defeated and assisted&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Map ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|[Event] “TailSpin” - a new milestone in the development of the game!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:April fool's day]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Sly_Duck_Stat_Card_image.png&amp;diff=99919</id>
		<title>File:Sly Duck Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Sly_Duck_Stat_Card_image.png&amp;diff=99919"/>
				<updated>2021-04-03T08:53:23Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Panther_Stat_Card_image.png&amp;diff=99918</id>
		<title>File:Panther Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Panther_Stat_Card_image.png&amp;diff=99918"/>
				<updated>2021-04-03T08:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Tornado_Stat_Card_image.png&amp;diff=99917</id>
		<title>File:Tornado Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Tornado_Stat_Card_image.png&amp;diff=99917"/>
				<updated>2021-04-03T08:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Red_Goose_Stat_Card_image.png&amp;diff=99916</id>
		<title>File:Red Goose Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Red_Goose_Stat_Card_image.png&amp;diff=99916"/>
				<updated>2021-04-03T08:09:17Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Hornet_Stat_Card_image.png&amp;diff=99915</id>
		<title>File:Hornet Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Hornet_Stat_Card_image.png&amp;diff=99915"/>
				<updated>2021-04-03T08:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bumblebee_Stat_Card_image.png&amp;diff=99914</id>
		<title>File:Bumblebee Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bumblebee_Stat_Card_image.png&amp;diff=99914"/>
				<updated>2021-04-03T07:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Windscreech_Stat_Card_image.png&amp;diff=99913</id>
		<title>File:Windscreech Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Windscreech_Stat_Card_image.png&amp;diff=99913"/>
				<updated>2021-04-03T07:37:08Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ditto&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Nimble_Stat_Card_image.png&amp;diff=99911</id>
		<title>File:Nimble Stat Card image.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Nimble_Stat_Card_image.png&amp;diff=99911"/>
				<updated>2021-04-03T07:23:41Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Image of the Nimble ingame&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XF5F&amp;diff=68393</id>
		<title>XF5F</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XF5F&amp;diff=68393"/>
				<updated>2020-08-30T08:26:23Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Minor edit in the Pros and Cons section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=xf5f&lt;br /&gt;
|cockpit=cockpit_xf5f.jpg&lt;br /&gt;
|market=XF5F Skyrocket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The XF5F Skyrocket is an oddity. Its lightweight and underwhelming armament aren't what you'd expect from a twin-engine fighter, but neither is its surprising manoeuvrability. Indeed, it is among the most agile twin-engine plane out there. Coupled with the low weight and its two power plants, this aircraft makes for a unique flying style.&lt;br /&gt;
The Skyrocket's primary role is going to be Boom &amp;amp; Zoom; the climb rate is decent, and so is the energy retention if you stay under 550 kph and opt for smooth, moderate turns. However, the lack of heavy armament means that you will have to keep your guns on target longer in order to achieve considerable damage. Such opportunity comes when the enemy is low on speed and not suspecting any enemies/tunnel-visioned on an ally; for example at the top of a loop, or in a sustained turn fight with an allied plane. Be cautious as you go past 600 kph, however, as it locks up, similar to the XP-50's high-speed compression. Overall, the XF5F is a plane that favours high altitude, medium speed engagements, where it is safe from crashing in the ground and has room to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
If required, you can push the XF5F into a more aggressive energy fighter, similar to the Bf 109 series, where looping back on the enemy while holding superior speed and altitude allows you to extinguish their energy little by little. The responsive roll and pull, in addition to the effective combat flaps, engine throttle management, and acceleration, allows for some nifty dogfighting against heavier planes that may see you as easy prey. Keep in mind, however, that the engines will overheat badly at low altitude, and even more so at around 2,800m due to the supercharger setting in. Overheating isn't nearly as serious at higher altitude (around 12,000 ft / 3,600 m), where fresh air will cool your motor apparatus quickly. Alternatively, you may manually set the radiators to ~40% water/20% oil for continuous 100% engine power.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,273 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 559 || 543 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.9 || 22.6 || 7.4 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 642 || 576 || 18.2 || 19.0 || 27.4 || 20.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 487 || 487 || 290 || ~11 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,200-5,000 m || 1,200 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,200-9,000 m || 1,120 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel plate in the nose&lt;br /&gt;
* 9.5 mm Steel plate behind the pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 in each wingroot)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 7.62 mm Browning machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Exploiting the opponent's weakness while relying on a fast straight-line acceleration may allow for escapes out of an unfavourable situation.&lt;br /&gt;
&lt;br /&gt;
Energy fighters (Bf 109/C.205/La-5) trying to out turn a twin-engine plane can be lured into stall-speed turn fights and intercepted during their subsequent speed recovery.&lt;br /&gt;
&lt;br /&gt;
Single engagements at low altitude are optimal thanks to fast acceleration trumping dive speed and climb.&lt;br /&gt;
&lt;br /&gt;
Engagements with multiple opponents are to be avoided since the XF5F needs a substantially longer time to effectively engage and eliminate a target.&lt;br /&gt;
&lt;br /&gt;
In Realistic Battle and Simulator Battle, the stiff opposition, in the form of [[Bf 109 G-2/trop|Bf 109 G-2]]s, [[Fw 190 A-5|Fw 190A]]s, [[Yak-9T]]s, [[Yak-3]], and [[La-5FN]], will give you a serious run for your money. Always make sure you hold the energy advantage at all times and are picking your fights with care.&lt;br /&gt;
&lt;br /&gt;
Countering an XF5F could include out-diving or -stalling with horizontal manoeuvres followed up by a steep ascend, exploiting its weak energy retention and sluggishness at low speeds. Another tactic is to force the XF5F into a head-on attack. Since it's not very well armed, there is a good chance that you will be able to deal damage without receiving much yourself.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Telescopic sight for RB/SB&lt;br /&gt;
* Good manoeuvrability overall&lt;br /&gt;
* Superb turn time&lt;br /&gt;
* Nose mounted armament&lt;br /&gt;
* Can fly on a single-engine, albeit not for long&lt;br /&gt;
* Does have an arrestor hook, allowing for it to land on a Carrier to repair/rearm&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armament&lt;br /&gt;
* Control surfaces compress hard after exceeding around 600 kph&lt;br /&gt;
* Horrible energy retention&lt;br /&gt;
* Large profile, an easy target&lt;br /&gt;
* Large, fragile engines&lt;br /&gt;
* Prolong usage of Engines at 100% throttle causes it to overheat&lt;br /&gt;
* Somewhat underwhelming climb rate&lt;br /&gt;
* Terrible high altitude performance&lt;br /&gt;
* No WEP in RB/SB&lt;br /&gt;
* Arrestor Hook is short/non-extendable, making Carrier Landings tricky&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The Grumman XF5F Skyrocket was a prototype twin engine, carrier-borne, interceptor aircraft; developed for the United States Navy. In January 1938, the U.S. Navy issued a specification calling for a lightweight carrier-based fighter / interceptor to replace the obsolete biplanes which were in use at the time. Five companies issued proposals, of which Grumman, Vought and Bell received contracts to produce a prototype. Grumman produced the XF5F Skyrocket, to complete with Vought's XF4U-1 Corsair (the prototype of the legendary [[F4U (Family)|F4U Corsair]]), and Bell's XFL Airabonita (a naval version of the [[P-39 (Family)|P-39 Airacobra]].&lt;br /&gt;
&lt;br /&gt;
The requirement put an emphasis on the aircraft achieving the highest speed possible, and so for this reason the Grumman engineers chose to design a dual engine fighter. Grumman planned to fit the aircraft with two 23mm Madsen cannons, along with two Browning .30 machine guns; although this would eventually be revised with Browning .50 machine guns replacing the cannons. The main landing gear of the Skyrocket was built into the engine nacelles, and the wings were made to fold upwards just outboard of the engines in order to take up less room on aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
The Skyrocket was the first of the three prototypes to fly, taking to the air for the first time on 1st April 1940 and becoming the worlds first twin engined carrier-borne fighter. It was followed shortly after by the Airabonita on 13th May and the Corsair on 29th May. The XF5F proved to have good overall flight characteristics in it's first flight; however a number of problems were soon found with the aircraft. The oil cooling system was found to be inadequate, and the landing gear doors did not function properly. Following early test flights many modifications were made to the aircraft, including improvements to the cooling system, reducing the size of the cockpit canopy, redesigning aspects of the engine nacelles, and adding spinners to the propellers.&lt;br /&gt;
&lt;br /&gt;
Bell's XFL Airabonita had been plagued with technical and design issues relating to the engine, aircraft balance, and landing gear; leading to it being rejected by the Navy. This left just the XF5F and XF4U in the competition. The XF5F had shown a high top speed of 616 km/h in early tests, and had proven itself to have an excellent climb rate of 4,000 ft/min, compared to the XF4U's 2,660 ft/min. However the single engine XF4U soon proved to be a better overall aircraft, achieving speeds of 650 km/h in later test flights, beating the duel engined XF5F.&lt;br /&gt;
&lt;br /&gt;
On the 30th June 1941 the Navy gave Vought a contract to start producing the Corsair, and it soon became apparent that no such order would be placed for the Skyrocket. The XF5F continued flying as a test bed aircraft, but continued to be plagued by landing gear issues, eventually suffering two gear failures, the second of which lead to the aircraft being written off in December 1944.&lt;br /&gt;
&lt;br /&gt;
Following the rejection of the XF5F Grumman worked on developing a dual engine land based fighter, the [[XP-50]]. The XP-50 was visually similar to the XF5F; however it had a longer noes, extending forwards of the wing, and a tricycle undercarriage. It also had more powerful engines than the XF5F, giving it significantly better flight performance. During testing of the single XP-50 prototype the turbo-supercharger on one of the aircraft's engines exploded, destroying the landing gear and forcing the pilot to abandon the aircraft. Using their experience from the XF5F and XP-50 Grumman finally developed the [[F7F-1|F7F Tigercat]], which was accepted into service, becoming the first duel engined fighter to be deployed by the US Navy.&lt;br /&gt;
&lt;br /&gt;
==Obtainable events==&lt;br /&gt;
&lt;br /&gt;
* During the January 2014 event [http://warthunder.com/en/news/383-War-Thunder---Winter-Magic-en &amp;quot;Winter Magic&amp;quot;], the XF5F was [https://warthunder.com/en/news/404-New-special-event-aircraft-XF5F-1--and-TB-3-en given] to those who participated the most in the event.&lt;br /&gt;
* On 31 October 2014, the XF5F was one of the few planes that could be received by Gaijin in their [http://warthunder.com/en/news/2598-aircraft-present-on-war-thunder-s-birthday-en 2nd anniversary present giveaways].&lt;br /&gt;
* In March 2016, the XF5F was obtainable in the [http://warthunder.com/en/news/3610-special-team-deathmatch-win-rare-vehicles-en &amp;quot;War Thunder:100&amp;quot;] team deathmatch event&lt;br /&gt;
* In September 2017, the XF5F was obtainable in the [https://warthunder.com/en/news/4978-special-us-air-force-day-get-the-xf5f-skyrocket-en U.S. Air Force Anniversary Event]&lt;br /&gt;
* It is currently considered a rare vehicle and is obtainable through the [https://trade.gaijin.net/? Gaijin Marketplace].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|OcYq1It4TAI|War Thunder Premium Review: XF5F Skyrocket [Ugly Duckling]}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[XP-50]]&lt;br /&gt;
* [[F7F-1]]&lt;br /&gt;
* [[F7F-3]]&lt;br /&gt;
* [[F4U (Family)|F4U Corsair]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/97454-grumman-xf5f/ War Thunder Aircraft Data Sheet: Grumman XF5F]&lt;br /&gt;
* [http://www.aviation-history.com/grumman/xf5f.html Aviation History Online Museum - Grumman XF5F-1 Skyrocket]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/XF5F-1_and_XFL-1_PD_-_26_December_1942.pdf Performance Data of XF5F-1 and XFL-1 (26 Dec 1942)]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/SD-260_-_Detail_Specification_for_XF5F-1_(Excerpts)_-_5_May_1938.htm SD-260 Detail Specification for Model XF5F-1 Airplane, May 5, 1938]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA twin-engine fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J2M3&amp;diff=58982</id>
		<title>J2M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J2M3&amp;diff=58982"/>
				<updated>2020-05-31T15:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=j2m3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = J2M (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
[[File:CockpitImage_J2M3.jpg|thumbnail|right|Engine information on the left. Orientation in the centre. Flight info on the right. Easy!&amp;lt;br /&amp;gt;The J2M3 continues the good cockpit visibility featured on all Japanese fighters.]]&lt;br /&gt;
&lt;br /&gt;
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, the Raiden pilot can pick and choose targets, dictating where and when they want to fight. The J2M3's 20 mm cannons may seem lacklustre at first, but they have a knack for snapshots or quick bursts of fire that result in a kill when manoeuvring. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom &amp;amp; Zoom attacks due to its high rate of climb and deadly armament. &lt;br /&gt;
&lt;br /&gt;
The Raiden aircraft's main downside is its lack of manoeuvrability at higher speeds. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires although one shouldn't turn with a Spitfire in general. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 563 || 555 || {{Specs|ceiling}} || 20.1 || 20.4 || 15.7 || 16.5 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 626 || 595 || {{Specs|ceiling}} || 18.8 || 19.0 || 28.5 || 21.3 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 420 || &amp;lt; 460 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,203 m || 1,680 hp || 1,999 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,400 m || 1,560 hp || 1,856 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass- Armored windscreen&lt;br /&gt;
* 8.5 mm Steel plate in pilot's headrest&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)&lt;br /&gt;
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)&lt;br /&gt;
* 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x 15 kg Type 5 No.1 Mod.9 rockets&lt;br /&gt;
* 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x 84 kg Type 3 No.6 Mod.9 rockets&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The &amp;quot;Stealth&amp;quot; belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the &amp;quot;Universal&amp;quot; belt is your best bet. The &amp;quot;Tracer&amp;quot; belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF, and can give away your position.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armour piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored unless targeting armoured personnel carriers (APC) or similar armoured cars.&lt;br /&gt;
&lt;br /&gt;
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or manoeuvrability categories, it makes up for that in armament and rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the [[P-51D-5|P-51 D-5 Mustang]]. All these aircraft have to do to avoid the J2M is dive away and build up speed, but the J2M3 can generally outturn them with effective use of combat flaps and rudder. Fortunately, the J2M3 has a surprise - a massive ammunition pool totalling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to &amp;quot;snipe&amp;quot; enemies from a kilometre away. &lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.1 Mod.28 Mk.I Rockets&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| Type 5 No.1 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.6 Mod.27 Mk.1 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| Type 5 No.6 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed, although lower than its contemporaries&lt;br /&gt;
* Large ammunition pool&lt;br /&gt;
* Insanely high climb rate&lt;br /&gt;
* Has generally adequate dive characteristics&lt;br /&gt;
* Quite excellent energy retention&lt;br /&gt;
* Great medium-speed maneuverability &lt;br /&gt;
* 12 mm armour plate behind the windscreen&lt;br /&gt;
* Reasonable roll rate at lower speeds&lt;br /&gt;
* Solid armament layout&lt;br /&gt;
* Excellent performance at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor high-speed performance&lt;br /&gt;
* Prone to engine and fuel fires&lt;br /&gt;
* Doesn't turn well at higher speeds&lt;br /&gt;
* Elevator doesn't respond well, especially at high speeds&lt;br /&gt;
* Lack of armour around fuel tanks or engine&lt;br /&gt;
* Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The J2M was developed to be the answer to intercepting American bombers, which gradually became a serious threat leading up towards 1945. Aircraft that could reach high-flying bombers such as the B-29, came in limited supply or there was no aircraft that could perform sufficiently at these altitudes. The Army's Ki-61 was considered the best interceptor against the B-29's, while the Navy did not have an aircraft that could perform as on par. Thus the J2M series surfaced as the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids).&lt;br /&gt;
&lt;br /&gt;
The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on the rate of climb and speed, then range and manoeuvrability. The Raiden had only a limited range and was solely used as an interceptor. &lt;br /&gt;
&lt;br /&gt;
The J2M boasted speed and good performance from medium to high altitudes, and its heavy armament contributed to it being a powerful aircraft. However, at the time of its production, the J2M was known to be a complex and somewhat difficult aircraft to build. Japan's industry began to deteriorate later in the war, and producing the J2M was very slow to meet the Navy's expectations.&lt;br /&gt;
&lt;br /&gt;
The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammunition meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war. Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:J2M3 USAAF Livery.jpeg|alt=J2M3 in USAAF Livery|thumb|'''J2M3''' in USAAF Livery|left]]&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M &amp;quot;Raiden&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J2M3&amp;diff=58981</id>
		<title>J2M3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J2M3&amp;diff=58981"/>
				<updated>2020-05-31T15:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of CDK J2M3 skin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=j2m3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = J2M (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
[[File:CockpitImage_J2M3.jpg|thumbnail|right|Engine information on the left. Orientation in the centre. Flight info on the right. Easy!&amp;lt;br /&amp;gt;The J2M3 continues the good cockpit visibility featured on all Japanese fighters.]]&lt;br /&gt;
&lt;br /&gt;
Unlike its other Naval brethren in the Japanese tech tree, the Raiden possesses a top speed rivalling that of the [[P-51D-5|P-51 D-5 Mustang]]. Although a stubby and small aircraft, the Mitsubishi J2M Raiden can be considered one of the best Japanese fighters in War Thunder. Wielding four 20 mm cannons, this aircraft can spell death for any enemy it encounters. However, the main advantage the Raiden has over its Allied counterparts is its climb rate. In realistic battles, the J2M3 can climb to altitude very fast, especially when given an air start. Once at a high altitude, the Raiden pilot can pick and choose targets, dictating where and when they want to fight. The J2M3's 20 mm cannons may seem lacklustre at first, but they have a knack for snapshots or quick bursts of fire that result in a kill when manoeuvring. Generally, the J2M3 performs similarly to the early Fw 190 A variants, having a deadly armament, good roll rate, low top speed, but higher climb rate. Use what the Raiden does best to achieve success - energy fighting. This aircraft is not built for turn-fighting and when does, will lose all built up energy or speed in turns. Attack enemies from a higher altitude and then regain that altitude once the attack has been delivered. The J2M3 excels at Boom &amp;amp; Zoom attacks due to its high rate of climb and deadly armament. &lt;br /&gt;
&lt;br /&gt;
The Raiden aircraft's main downside is its lack of manoeuvrability at higher speeds. Similar to its German counterpart, the Fw 190 A-8, the Raiden struggles to beat enemies in turn fights, especially Spitfires although one shouldn't turn with a Spitfire in general. If caught in a sticky situation, the Raiden pilot may choose to dive away or seek help from teammates. Trying to fight an enemy Spitfire in a turn battle with the J2M is a terrible idea unless the enemy aircraft is damaged or many teammates are nearby. Moreover, the J2M's high-speed manoeuvrability is poor, making the entire aircraft lock up. It can be very difficult to pull out of a dive, roll, or turn when at high speeds with the J2M. The Raiden's manoeuvrability is more or less on par with its enemies in simulator battles, for the most part. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 563 || 555 || {{Specs|ceiling}} || 20.1 || 20.4 || 15.7 || 16.5 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 626 || 595 || {{Specs|ceiling}} || 18.8 || 19.0 || 28.5 || 21.3 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 420 || &amp;lt; 460 || &amp;gt; 280&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,203 m || 1,680 hp || 1,999 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,400 m || 1,560 hp || 1,856 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass- Armored windscreen&lt;br /&gt;
* 8.5 mm Steel plate in pilot's headrest&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 1 navy (20 mm)|Type 99 Model 2 navy (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 × 20 mm Type 99 Model 2 cannons, wing-mounted (210 rpg = 420 total)&lt;br /&gt;
* 2 × 20 mm Type 99 Model 1 cannons, wing-mounted (190 rpg = 380 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]], [[:Category:Suspended armaments|Rockets]]'''''&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 ground bombs (120 kg total)&lt;br /&gt;
* 2 x 10 kg Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x 15 kg Type 5 No.1 Mod.9 rockets&lt;br /&gt;
* 2 x 66 kg Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x 84 kg Type 3 No.6 Mod.9 rockets&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Featuring two 20 mm Type 99 Model 1 cannons and two 20 mm Type 99 Model 2 cannons with plenty of ammunition, the J2M3 is capable of destroying all kinds of aircraft. Although destroying heavy bombers like the B-29 Superfortress takes a lot of ammunition, the J2M3 can afford to lose some. The &amp;quot;Stealth&amp;quot; belt has the best combination of AP/API and HEF to shred enemy aircraft and are recommended for those who do not need a tracer shell to aim. Alternatively, for those not used to IJN 20 mms, the &amp;quot;Universal&amp;quot; belt is your best bet. The &amp;quot;Tracer&amp;quot; belt is filled with HEF-T shells, but they only contain half of the power of a standard HEF, and can give away your position.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the J2M3 can equip two 60 kg bombs under the wings. While not the biggest, these bombs can help a team win a match, especially in arcade battles. The J2M3 can also wield armour piercing ground targets ammunition for its 20 mm cannons, although 21 mm of penetration is nothing to boast about and should be ignored unless targeting armoured personnel carriers (APC) or similar armoured cars.&lt;br /&gt;
&lt;br /&gt;
Overall, the Raiden is best used as a surprise attack, high altitude, high damage output fighter. While it does not excel in the speed or manoeuvrability categories, it makes up for that in armament and rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Raiden pilot may also find themselves outclassed by high altitude aircraft such as the [[P-51D-5|P-51 D-5 Mustang]]. All these aircraft have to do to avoid the J2M is dive away and build up speed, but the J2M3 can generally outturn them with effective use of combat flaps and rudder. Fortunately, the J2M3 has a surprise - a massive ammunition pool totalling 800 rounds. That's 800 rounds of high explosive cannon ammunition that can be dispensed at will towards fleeing enemies. With good aim and practice, it is possible to &amp;quot;snipe&amp;quot; enemies from a kilometre away. &lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.1 Mod.28 Mk.I Rockets&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| Type 5 No.1 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
| Type 3 No.6 Mod.27 Mk.1 Rockets&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| Type 5 No.6 Mod.9 Rockets&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Unlocking all performance modules should be a Raiden pilot's first concern, as the default belts for all weapons are workable. After that, go for the weapon belts, as these make more targets possible (ground units).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed, although lower than its contemporaries&lt;br /&gt;
* Large ammunition pool&lt;br /&gt;
* Insanely high climb rate&lt;br /&gt;
* Has generally adequate dive characteristics&lt;br /&gt;
* Quite excellent energy retention&lt;br /&gt;
* Great medium-speed maneuverability &lt;br /&gt;
* 12 mm armour plate behind the windscreen&lt;br /&gt;
* Reasonable roll rate at lower speeds&lt;br /&gt;
* Solid armament layout&lt;br /&gt;
* Excellent performance at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor high-speed performance&lt;br /&gt;
* Prone to engine and fuel fires&lt;br /&gt;
* Doesn't turn well at higher speeds&lt;br /&gt;
* Elevator doesn't respond well, especially at high speeds&lt;br /&gt;
* Lack of armour around fuel tanks or engine&lt;br /&gt;
* Differing muzzle velocities between the two models of the Type 99 cannon on the J2M3 will require you to lead much further than normal as an order to utilize the full effectiveness of the J2M3's firepower&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The J2M was developed to be the answer to intercepting American bombers, which gradually became a serious threat leading up towards 1945. Aircraft that could reach high-flying bombers such as the B-29, came in limited supply or there was no aircraft that could perform sufficiently at these altitudes. The Army's Ki-61 was considered the best interceptor against the B-29's, while the Navy did not have an aircraft that could perform as on par. Thus the J2M series surfaced as the result of the Japanese Navy request for an interceptor, the need of which became ever apparent after the experiences with the American raid on the Japanese homeland shortly after the attack on Pearl Harbor (Doolittle's Raids).&lt;br /&gt;
&lt;br /&gt;
The Chief Designer was Jiro Horikoshi, who also designed the famous A6M fighter. However, unlike the A6M, the J2M was geared for a completely different role, focusing more on the rate of climb and speed, then range and manoeuvrability. The Raiden had only a limited range and was solely used as an interceptor. &lt;br /&gt;
&lt;br /&gt;
The J2M boasted speed and good performance from medium to high altitudes, and its heavy armament contributed to it being a powerful aircraft. However, at the time of its production, the J2M was known to be a complex and somewhat difficult aircraft to build. Japan's industry began to deteriorate later in the war, and producing the J2M was very slow to meet the Navy's expectations.&lt;br /&gt;
&lt;br /&gt;
The most important feat of arms came with the American B-29 raids over Japan, where the J2M Raiden proved to be a real threat to the bombers - the J2M was well armed, fast and the large pools of ammunition meant that despite a small number of Raidens, the four squadrons operating them were credited with the destruction of 21 Superfortresses during the later months of August 1944 to the end of the war. Furthermore, the J2M2 saw limited action in the Philippines, although it was largely ineffective.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:J2M3 USAAF Livery.jpeg|alt=J2M3 in USAAF Livery|center|thumb|'''J2M3''' in USAAF Livery]]&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|KqLoa0NIpzE|'''The Shooting Range #178''' - ''Pages of History'' section at 04:36 discusses the J2M &amp;quot;Raiden&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:J2M3_RAF_Livery.jpeg&amp;diff=58980</id>
		<title>File:J2M3 RAF Livery.jpeg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:J2M3_RAF_Livery.jpeg&amp;diff=58980"/>
				<updated>2020-05-31T15:04:15Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Skin Extracted from the War Thunder CDK. Works for the J2M2, J2M5, and J2M5 (30mm) variants. However, the skin would slightly clash with the mesh of the aforementioned planes in specific places.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skin Extracted from the War Thunder CDK. Works for the J2M2, J2M5, and J2M5 (30mm) variants. However, the skin would slightly clash with the mesh of the aforementioned planes in specific places.&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:J2M3_USAAF_Livery.jpeg&amp;diff=58979</id>
		<title>File:J2M3 USAAF Livery.jpeg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:J2M3_USAAF_Livery.jpeg&amp;diff=58979"/>
				<updated>2020-05-31T14:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Skin Extracted from the files in the CDK. Works for the J2M2, J2M5, and J2M5 (30mm) with some minor graphical errors that clashes with the mesh of the model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skin Extracted from the files in the CDK. Works for the J2M2, J2M5, and J2M5 (30mm) with some minor graphical errors that clashes with the mesh of the model&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=28507</id>
		<title>P-40E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-40E-1&amp;diff=28507"/>
				<updated>2019-07-21T02:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of Alternative Camo for the P-40E-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-40e&lt;br /&gt;
|cockpit=332086/1100786&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = P-40 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The P-40E Warhawk is an excellent &amp;quot;boom-n-zoom&amp;quot; fighter/bomber, however, it is not limited to this kind of warfare. It is equipped with 6 x M2 Browning .50 cal machine guns which are remarkably effective against light pillboxes, some light tanks/AAA, and of course, planes. The P-40 can also equip bombs to round itself out as a decent low-rank fighter bomber. &lt;br /&gt;
&lt;br /&gt;
Any competent realistic battle Warhawk flyer will tell you that it is only good at Medium altitudes (3,000 m is normally considered that middle altitude). This is because the engine's performance is poor at higher altitudes, unlike its future successors- the [[P-51D-5|P-51]] and P-47. The P-40's main asset is its straight-line speed- it will easily outrun Bf 109s, A6Ms, and some &amp;quot;modernized&amp;quot; biplanes you may see at its 2.3 battle rating. Head-ons are almost never advisable, but given the high velocity and fire rate of the .50 cals, lightly armoured planes such as the A6M can be taken head-on from a distance. &lt;br /&gt;
&lt;br /&gt;
Otherwise, use the high speed and decent engine performance at low altitude to out-speed and energy-fight enemy planes. At high speeds, the P-40 can out-turn a select few Axis and British fighters, including some lower-rank Bf 109s and Hawker [[Hurricane (Family)|Hurricanes]]. Never attempt to turn with Zero's, He 112s, Spitfires or low-rank Russian fighters as they will almost always have the turn advantage and get the better angle of attack.&lt;br /&gt;
&lt;br /&gt;
In short, the P-40 is one of the best performing low-rank US planes due to its high speed and general performance which outmatches most, if not all, opponents at the 2.3 battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 528 || 513 || 9,555 || 22.3 || 22.7 || 4.6 || 6.7 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,810 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 575 || 9,555 || 20.2 || 20.6 || 22.0 || 12.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 772 || 290 || ??? || ~16 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 458 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,108 m || 1,070 hp || 1,198 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Front windscreen&lt;br /&gt;
* 8 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Between cockpit and engine&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Browning M2 machine guns, wing-mounted (225 rpg outer, 260 rpg middle, 295 rpg inner = 1,560 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs + 500 lbs AN-M64A1 bomb (700 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
'''''Air Combat'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40 is good at turn fights and low altitude fights only against fighters like Bf 109's which it faces, e.g. the [[Bf 109 E-3|E-3]], [[Bf 109 G-2|G-2s]] and [[Bf 109 F-4|F-4s]]; these aircraft cannot really turn with it but are faster. The speed of this aircraft at 560 kph makes it pretty fast for its rank and BR, however, this is only applicable to low altitudes. An important point is that the aircraft engine '''chokes''' above 5,000 m and becomes basically a sitting duck at this altitude.&lt;br /&gt;
&lt;br /&gt;
When you dive on other planes, watch your speed! '''The P-40 is nearly uncontrollable at speeds higher than 600 kph '''- its ideal speed is between 400 - 500 kph. However, structurally, the P-40 is surprisingly strong and can turn/dive very quickly at high speeds. &lt;br /&gt;
&lt;br /&gt;
Compared to other planes at the 2.3 battle rating, the P-40 is fairly well armed. The 6 x M2 machine guns can rip apart most enemy aircraft. A well trained burst can take any fighter, however, some attackers (namely the well armored [[IL-2 (Family)|IL-2]]) and larger bombers might take a little bit more patience and a few more passes. Ammo capacity is also very good and will easily last an entire RB match, given that the pilot has good accuracy and trigger control.&lt;br /&gt;
&lt;br /&gt;
In short, always remember to energy fight and use the P-40's high top speed to quickly dive away and leave combat if things get hairy.&lt;br /&gt;
&lt;br /&gt;
'''''The Ground Attack Role'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-40E can carry a bomb payload of 2 x 100 lb or 1 x 500 lb or 2 x 100 lb + 1 x 500 lb (700 lb), making it a decent ground attack fighter for its rank. The Ground Targets belt for the .50 cals allow the P-40 to rip apart enemy AAA, Pillboxes, and even most German/Japanese light tanks. Pz. IIs, bt-5 and -7s, Chi-Ha's, etc., can all be torn to shreds with the .50 cals- primarily from the side and top.&lt;br /&gt;
&lt;br /&gt;
Some concerning fighters that the P-40E-1 should worry about are:&lt;br /&gt;
&lt;br /&gt;
* Bf 109s: [[Bf 109 E-3|Emil]]&lt;br /&gt;
* [[A6M2|A6M2]], the &amp;quot;Zero&amp;quot;&lt;br /&gt;
* [[Yak-1B|Yak 1B]]/[[Yak-7B|Yak-7B]]&lt;br /&gt;
* Spitfires: [[Spitfire Mk IIb|Mk.II]], [[Spitfire Mk Vb/trop|Mk.Vb]] )&lt;br /&gt;
* Hurricane Mk IVs with mounted cannons&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Bf_109_(Family)|Bf 109]]:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Turnfight- the BF-109 is typically a superior aircraft in terms of climb rate and vertical maneuvers. However, early/mid-rank 109s can be turned against in the Warhawk, especially at higher speeds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[A6M_(Family)|Zero]]:'''&lt;br /&gt;
*Boom &amp;amp; Zoom - dive on the target and engage. Due to its lack of armour and large fuel tanks, the A6M is easy to destroy.&lt;br /&gt;
*Outrun the A6M- the A6M isn't a really high-speed plane, the P-40E can outrun it flat-out easily, so turn around after 3-4km and try to head on or start climbing then. The A6M might start to climb to try and gain energy- if you keep running from it, you will put enough space between you and your opponent to climb to an acceptable altitude, or re-group with allies&lt;br /&gt;
&lt;br /&gt;
'''Never, ever, ever turn fight a Zero'''. Zeros are the natural and historical nemeses of Allied aircraft, and those 2 20mms can rip P-40s to shreds.&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Yak-7B|Yak-1/7]]:'''&lt;br /&gt;
*Turn fighting is recommended as a last resort, especially with the Yak-1B's superior handling and turn-radius. You will not be able to outrun a Yak and head-ons are not advised due to the Yak's nose weapons. Try and get a friend to assist you, without losing speed- avoid engaging and losing speed, otherwise, the Yak will catch you. If you are in a squad, stick together and use the scissor-baiting method, until an opponent locks onto one of you, then you can destroy it. Boom and zoom should be used, but the circumstances often don't arise. &lt;br /&gt;
&lt;br /&gt;
'''Against [[Spitfire_(Family)|Spitfires]]:'''&lt;br /&gt;
*Try to Boom &amp;amp; Zoom, if given the position to do so. In a straight line, the P-40 will outrun a [[Spitfire_Mk_Ia|Spitfire Mk.I]] at lower altitudes, but not out-climb it. The performance of the Spitfire makes it a difficult enemy, only turnfight with it at high speed- wingmen or more teammates is the optimal solution, strength in numbers&lt;br /&gt;
&lt;br /&gt;
'''Against the [[Hurricane_Mk_IV|Hurricane Mk. IV]] (mounted with cannons)'''&lt;br /&gt;
&lt;br /&gt;
* '''Do not go head-on!''' This specific vehicle has the most potent cannon installed on a fighter at or around this battle rating (the second being your P-39). Any tactic that is not a frontal attack is effective.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
| FSBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
| FMBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The primary modules to focus on are ammo belts and performance. For best results in air to air combat the Universal belts are recommended.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Lots of vibrant and historically accurate camouflage to unlock&lt;br /&gt;
* Good flat out speed&lt;br /&gt;
* Good dive speed&lt;br /&gt;
* Fast at level flight&lt;br /&gt;
* Can carry bombs&lt;br /&gt;
* Somewhat adequate cockpit visibility despite lots of bars&lt;br /&gt;
* Pilot is protected by a steel plate behind his seat and by another plate and a bulletproof glass from the front&lt;br /&gt;
* Deadly armament (6 x 50.cal HMGs), easily rip apart any opponents&lt;br /&gt;
* Extremely strong rudder, can help with maneuvers a lot and decrease turn radius (AB)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
* Poor turn time compared to other single seat fighters of similar time period and rank&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
* low ammunition count&lt;br /&gt;
* Elevators completely lock up at 600 KM/H(352 MP/H)&lt;br /&gt;
* Rear visibility from the cockpit is hindered by the armour plate&lt;br /&gt;
* Unstable in yaw axis (RB and SB)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The P-40 was born in 1938 when Curtiss realized the need for a replacement to the P-36. The P-36 was a formidable aircraft, but top speeds of newer fighter designs were quickly passing it. Donovan Berlin a former Northrop engineer who was employed by Curtiss went to work on the redesign of the Hawk. The radial engine was replaced with a turbo-supercharged version of the Allison V-1710 inline engine. The cockpit was moved to offset the weight of the new engine. This delivered a performance boost and higher top speeds when tested. The Army ordered thirteen versions of this prototype built for additional testing. Unfortunately, the experimental turbo-supercharged engine was unreliable and poor visibility from the cockpit forced the project to be abandoned.&lt;br /&gt;
&lt;br /&gt;
The next attempt at design was a simpler one. Berlin recognized the U.S. Army believed they only needed a fighter effective to only 15,000 ft. The aircraft's engine was replaced with a simpler supercharged Allison engine and was designated XP-40. The new prototype first flew on October 14, 1938. The aircraft flew and looked good but various adjustments were quickly made. These included moving the radiator and a more powerful version of the Allison V-1710. The XP-40 was quickly recognized for its good handling and dive speeds.&lt;br /&gt;
&lt;br /&gt;
===Procurement===&lt;br /&gt;
On April 26, 1939, Curtiss was handed a record-setting contract of 524 P-40s for $13 million. The primary reason Curtiss won the contract was due to availability. Other manufacturers still needed a couple of years before they could launch their aircraft into production (Examples: P-38, P-39). The first production P-40 rolled off the factory line in March of 1940. The first P-40s to see action were RAF Tomahawks over North Africa in June of 1941. The aircraft was quickly noted for being a stable gun platform and capable of withstanding more battle damage than its counterparts. The aircraft's altitude limitations quickly forced pilots to accept they would have to endure higher flying opponents.&lt;br /&gt;
&lt;br /&gt;
When the P-40 reached the D and E variants many changes had to be made. Allison redesigned its V-1710 and the aircraft's fuselage when need to accommodate the higher thrust and additional horsepower from the new engine. Curtiss removed all armament from the nose of the aircraft and placed four 12.7 mm Browning M2 machine guns in the wing. In the later E model that number would be increased to six. The P-40 was also fitted with an improved cockpit enclosure, larger windshield, and a better canopy. The P-40E-1 was also capable of carrying six small bombs under the wings. In late production models, a small dorsal fin was added near the base of the tail for added stability. &lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Curtiss P-40E Kittyhawk was an American single-engine, single-seat, fighter/ground-attack aircraft that first flew in 1938. Better known as the &amp;quot;Warhawk,&amp;quot; the P-40 series design was a modification of the previous Curtiss [[P-36A|P-36 Hawk]]. The Kittyhawk was used by most Allied powers in World War II and remained in the front lines until the end of the war. It was the third most-produced American fighter, the first two being the [[P-51D-5|P-51]], and the [[P-47_(Family)|P-47]]. Production of the Kittyhawk ceased in November of 1944. By that time, 13,738 has been built.&lt;br /&gt;
&lt;br /&gt;
Although many models of the P-40 were built, the model series was officially given the general name &amp;quot;P-40 Warhawk,&amp;quot; making all planes off the P-40 series P-40 Warhawk's, although British and Soviet air forces gave the Warhawk the name &amp;quot;Tomahawk&amp;quot; for any models equivalent to the P-40B and P-40C. The name &amp;quot;Kittyhawk&amp;quot; was given to any models equivalent to the P-40D and above.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The P-40 series first saw combat not in North America, but in the Middle East and North African campaigns, being flown by British pilots, during the June of 1941. No. 112 Squadron Royal Air Force was one of the first squadrons to operate the Warhawks, (Considered &amp;quot;Tomahawks&amp;quot; by the pilots that flew them,) and was the first unit of Allied forces to use the &amp;quot;Shark Mouth&amp;quot; decal, copying similar German markings that were used on some [[Bf_110_(Family)|Messerschmitt Bf 110]]'s.&lt;br /&gt;
&lt;br /&gt;
The P-40 was inferior to some German single-engine fighters in high-altitude combat due to its lack of a two-stage supercharger. This caused the P-40 to be rarely used in operation in Northwest Europe. But between the years of 1941 and 1944, the P-40 played a critical role in the theatres North Africa, the Southwest Pacific, and China. It also had a considerable role in the Middle East, Southeast Asia, Eastern Europe, Alaska, and Italy. The P-40's bad high-altitude performance did not matter in these theatres, where it was used as an air superiority fighter, bomber escort, and a fighter-bomber. Although the design was considered mediocre in postwar, suitable for only close air support, Allied pilots reported the P-40 flew surprisingly well as an air superiority fighter. The P-40 also had the advantage of low-cost assembly, which kept it in production as a ground-attack aircraft long after it was considered obsolete as a fighter. A survey conducted in 2008 showed that at the time, 29 P-40's were airworthy.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Allied forces have used this American single-engine fighter all over the world: in Europe, Africa, Asia and the Pacific theater. P-40E-1 'Kittyhawk' modification of that plane, made for the British Air Force, was equipped with an Allison V-1710-39 engine and armed with six 12.7 mm. Browning machine guns. The plane could optionally carry 500 pounds of bombs under its fuselage and 100 pounds of bombs on each wing. There were more than 1,500 P-40E-1s produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
[[File:P-40E-1 Alternative Camo.jpg|thumb|left|P-40E-1 in People's Republic of China Air Force Camouflage. Found and Extracted in the files using the War Thunder CDK]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
* [https://warthunder.com/en/news/132/current [News&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month: Edward F Rector (Pilot of Curtiss P40 'White 104')]&lt;br /&gt;
&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-40E-1_Alternative_Camo.jpg&amp;diff=28506</id>
		<title>File:P-40E-1 Alternative Camo.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-40E-1_Alternative_Camo.jpg&amp;diff=28506"/>
				<updated>2019-07-21T02:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative Camo in PRCAF livery&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-43A-1&amp;diff=28502</id>
		<title>P-43A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-43A-1&amp;diff=28502"/>
				<updated>2019-07-20T12:55:03Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of Alternative Camouflage for the P-43A-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-43a-1&lt;br /&gt;
|cockpit=334234/1110013&lt;br /&gt;
|market=P-43A-1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} American fighter {{Battle-rating|1}}. It was introduced during [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] in the [[Operation_S.U.M.M.E.R.|Operation S.U.M.M.E.R.]] event of 2017.&lt;br /&gt;
&lt;br /&gt;
The P-43A-1 is very similar to the [[P-47D-25|P-47 Thunderbolt]] in terms of looks since the P-47 was developed from the P-43 in real life. Although similar to the P-47, the engine of the P-43 is rather weak compared to the one of the P-47. Nonetheless, the P-43 is fast for its BR range and when downtiered it can be a menace for the enemy team if used correctly.&lt;br /&gt;
&lt;br /&gt;
The P-43A-1 is a Boom &amp;amp; Zoom fighter. Although classified as a Boom &amp;amp; Zoomer, it can still turn with many aircraft except for Japanese fighters. It can turn with anything Russian as long as flaps are used and still retain its energy. Climb above all of the enemy aircraft then start Boom &amp;amp; Zoomin. If you get caught in a bad situation, use your turning ability to dogfight and beat the enemy.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 543 || ??? || 9,700 || 20.2 || ??.? || 9.2 || ??.? || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 590 || ??? || 9,700 || 18.0 || ??.? || 19.9 || ??.? || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 725 || 281 || 450 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 400 || &amp;lt; 440 || &amp;gt; 270&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,100 - 7,000 m || 1,100 hp || 1,200 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine gun, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine gun, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The P-43 is a Boom &amp;amp; Zoom aircraft, however if needed it can turn fight with many aircraft, unfortunately most Japanese fighters will out turn this aircraft.&lt;br /&gt;
&lt;br /&gt;
Bf 109 F-4s and Japanese fighters are your main worries. The Bf 109 F-4 is a very good energy fighter and a better climber than the P-43. The Japanese fighters such as the Ki-43-III and the A6M2 and the A6M3 Zeroes turn a lot better and climb quite well. You will need altitude in order to Boom &amp;amp; Zoom against Japanese fighters. &lt;br /&gt;
&lt;br /&gt;
In spite of only having 4 x .50 calibre machine guns, the P-43 can engage and kill bombers if necessary.&lt;br /&gt;
 &lt;br /&gt;
If flying against the P-43, a smart Bf 109 F-4 pilot will attempt to energy trap him. Make them overshoot then try to reverse and get behind the P-43.&lt;br /&gt;
&lt;br /&gt;
Japanese pilots should always attempt to turn fight a P-43, however watch for the P-43 to attempt to gain altitude in order to set up a Boom &amp;amp; Zoom. Watch for an opportunity to sweep in right behind them and try to force a turn fight or maneuvers which will bleed the P-43 of its potential and kinetic energy.&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;1&amp;quot;| Tier&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;| Flight performance&lt;br /&gt;
!colspan = &amp;quot;1&amp;quot;| Survivability&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Airframe Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Decent armament of 4 x Brownings M2&lt;br /&gt;
* Late Browning belts packs heavy firepower&lt;br /&gt;
* High red-line speed; 725 kph&lt;br /&gt;
* Decent energy retention&lt;br /&gt;
* Excellent turn time, can turn with anything but biplanes and Japanese fighters&lt;br /&gt;
* Good performance at altitude thanks to turbocharger&lt;br /&gt;
* Does not compress too badly after 650 kph&lt;br /&gt;
* Engine runs reliably during leaks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Long takeoff&lt;br /&gt;
* Somewhat underwhelming climb rate&lt;br /&gt;
* Slow acceleration overall&lt;br /&gt;
* Extremely low ammunition count&lt;br /&gt;
* Overheats quickly&lt;br /&gt;
* Somewhat low roll rate&lt;br /&gt;
* Very fragile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The P-43 ''Lancer'' was designed by Alexander de Seversky of the Republic Aviation Company as part of a contract for the United States Army Air Corps. About 272 planes were made until the P-43 Lancer was discontinued from production. 125 of the P-43 Lancers were assigned to the Far East China Theater as part of the American Volunteer Group (nicknamed &amp;quot;Flying Tigers&amp;quot;). The P-43 ''Lancer'' would be obsolete very quickly as even more modern and superior planes were being pushed out. The P-43 Lancer would leave a legacy as it would shape the design of the P-44 Rocket which would become the famous P-47 Thunderbolt.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
[[File:P-43A-1 Alternative Camo.jpg|thumb|left|Unpainted Camouflage for the P-43A-1. It was a reward for everyone when the goal of 2,300,000 marks has been reached for Operation S.U.M.M.E.R (2017).]]&lt;br /&gt;
[[File:P-43A-1 ROCAF Camouflage.jpg|thumb|center|Republic of China Air Force Camouflage for the P-43A-1. Found and Extracted from the game files in the using the War Thunder CDK]]&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
* [https://warthunder.com/en/news/4860/current [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; P-43A-1 Lancer]&lt;br /&gt;
&lt;br /&gt;
===Obtainable events===&lt;br /&gt;
* The P-43A-1 has only been available in [https://warthunder.com/en/news/4868/current Operation S.U.M.M.E.R. of 2017] that lasted from 28 July to 28 August. It was unlocked after obtaining 7 pilot Marks of Distinction.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-43A-1_ROCAF_Camouflage.jpg&amp;diff=28501</id>
		<title>File:P-43A-1 ROCAF Camouflage.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-43A-1_ROCAF_Camouflage.jpg&amp;diff=28501"/>
				<updated>2019-07-20T12:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Republic of China Air Force Camouflage for the P-43A-1. Found and Extracted using the Asset CDK Editor&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:P-43A-1_Alternative_Camo.jpg&amp;diff=28500</id>
		<title>File:P-43A-1 Alternative Camo.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:P-43A-1_Alternative_Camo.jpg&amp;diff=28500"/>
				<updated>2019-07-20T12:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unpainted Camouflage for the P-43A-1&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VFW&amp;diff=28345</id>
		<title>VFW</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VFW&amp;diff=28345"/>
				<updated>2019-07-17T12:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of the VFW in Open configuration picture in the Description with captions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vsw_flak_41&lt;br /&gt;
|market=VFW (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|VFW Closed]]&lt;br /&gt;
[[File:VFW Open.jpg|thumb|center|VFW Open]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]] as a reward in the [https://warthunder.com/en/news/6145-special-battlefield-engineer-en &amp;quot;Battlefield Engineer&amp;quot;] event.&lt;br /&gt;
&lt;br /&gt;
Also known as the [[wikipedia:Grille_10|Grille 10]], the Flak 37 auf '''S'''onder'''f'''ahrgeste'''l'''l (German: special purpose-built vehicle), or the abbreviated technical name Sfl.IVc, was originally developed as a mobile gun platform using 8.8 cm flak guns. &lt;br /&gt;
&lt;br /&gt;
Designed by the Krupp corporation originally as an anti-tank vehicle in 1941, it was realized that by using 8.8 cm flak cannons, it could achieve not only an anti-tank role but also an anti-aircraft one as well. Because of this, this vehicle was given the 8.8 cm Flak 41 as its main and only armament.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Specs|pseudonym}} has decently high survivability in battle, utilizing its thin armour to great effect. After all,''&amp;quot;no armour is the best armour&amp;quot;.''  The vehicle is effective both with side skirts up and down and out of the way. &lt;br /&gt;
&lt;br /&gt;
When the side skirts are in the up position, they will cover the sides of the exposed crew and gun, offering 5 mm of armour which can protect from oncoming machine gun fire. However, they will most likely not hold up to a round fired from the main gun of a tank.&lt;br /&gt;
&lt;br /&gt;
With the skirts down, the tank destroyer can easily be disabled due to the exposure of the four crew members to the elements, or the gun being taken out of commission. On the other hand, if the tank, gun, or both are still in action, the front panels of the Flak 41 can be used to block machine gun fire, effectively protecting any crew still remaining to operate the gun.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|FlaK 41 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VFW is armed with the Flak 41 cannon allowing it to disable or destroy a majority of its intended targets within its battle rating range. The reload speed of the gun is around 5 seconds which allows for quick and consistent firing upon targets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using certain definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A very fast reload on a ''very'' powerful gun&lt;br /&gt;
* Surprising durability, very difficult to one-shot&lt;br /&gt;
* Large crew allows for fast reloading&lt;br /&gt;
* Reasonable transverse allows for quick escape when in a tight spot &lt;br /&gt;
* Side-skirts can be raised for added protection from machine guns&lt;br /&gt;
* Side-skirts can be lowered for a greater range of turret movement &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually nonexistent gun depression&lt;br /&gt;
* Very thin armour, exposed crew and wide vehicle profile (large target)&lt;br /&gt;
* Extremely vulnerable to virtually any form of enemy aircraft or artillery fire&lt;br /&gt;
* Raised side-skirts to restrict turret movement, an immobilized VFW can only fire at vehicles directly in front of it&lt;br /&gt;
* Side-skirts can only be raised or lowered before the start of the game&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
The VFW was the first of several projects of the Krupp company to mount a heavy anti-air gun on a mobile armored chassis. This initially developed version, which mounts the 8.8cm FlaK 41 cannon onto a heavily modified Panzer IV chassis, was created in 1944.&lt;br /&gt;
&lt;br /&gt;
Initial tests of the vehicle were performed throughout 1944. However, apart from tests producing mixed results, it was lacking interest that eventually led to the project’s ultimate cancellation later that year. As a result, the VFW never left prototype stage and only a single experimental vehicle was ever produced.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6144-development-vfw-german-ballista-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
* Due to its box-like shape, the player base gave this vehicle the nickname &amp;quot;''Flaktoaster''&amp;quot; or just &amp;quot;''Toaster''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6144-development-vfw-german-ballista-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; VFW: German Ballista]&lt;br /&gt;
* [[Wikipedia:Grille_10|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Grille 10, AKA {{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:VFW_Open.jpg&amp;diff=28342</id>
		<title>File:VFW Open.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:VFW_Open.jpg&amp;diff=28342"/>
				<updated>2019-07-17T12:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as the 8,8cm Fla.K. 41 auf Panzerselbstfahrlafette IVc&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_E-7_(Japan)&amp;diff=28340</id>
		<title>Bf 109 E-7 (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_E-7_(Japan)&amp;diff=28340"/>
				<updated>2019-07-17T12:06:22Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of theBf-109 E-7 Old Model picture in the Description with captions for comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bf-109e-3_japan}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium Japanese fighter '''{{Specs|name}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Bf_109_E-7_Japan.jpg|420px|thumb|left|Bf-109 E=7 New Camo]]&lt;br /&gt;
[[File:Bf-109 E7 (Then Bf-109 E3) Old Camo.jpg|thumb|center|Bf-109 E-7 {Then Bf-109 E3} Old Camo]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium Rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29 as the ''Bf 109 E-3''; it was renamed to the ''Bf 109 E-7'' in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
While essentially the same plane as the [[Bf 109 E-3|''E-3'']], the E-7 overcomes the inadequate MgFF for MgFF/M, featuring the fantastic minengeschoße. With two wing mounted MG FF/Ms with 60 rounds each, the plane has an even more deadly punch, attributed solely to the new installed HE-20 mm shell. Fighting in the E-7/U2 is essentially the same as with all E-frame 109s.&lt;br /&gt;
&lt;br /&gt;
Remaining a great energy fighter versus its historical opposition, the E-7 is somewhat troubled by the fact that it often faces mid-to-later warplanes such as the [[P-47D-25|''P-47D'']]. To engage these, make sure you have a clear energy advantage or, if attacked, fly defensively and attempt to bleed the enemies speed while pulling him down. The Bf 109 E-7 is often not regarded as a good turner, a reputation coming out of the fact that its main rival, the Spitfire, simply did it better. However, especially with combat flaps, the E-7 is a respectable turner able to out turn most planes that outperform it. Keep in mind though that one of the changes from E-3 to E-7 increased the frame's weight. Flat turning should only be reserved for extreme situations.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 544 || 532 || {{Specs|ceiling}} || 21.3 || 21.8 || 14.0 || 14.0 || 376&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 594 || 570 || {{Specs|ceiling}} || 18.7 || 20.0 || 26.5 || 17.8 || 376&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X   &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 500 || ~22 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 370 || &amp;lt; 420 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,800 m || 905 hp || 1,086 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
* 10 mm Steel plates behind the pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG FF/M cannons, wing-mounted (60 rpg = 120 total)  &lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Just as the with the [[Bf 109 E-1|''E-1'']], new players should adopt a hit and run tactic with the Bf 109s. While often called Boom &amp;amp; Zoom aircraft, the 109s are not dedicated Boom &amp;amp; Zoomers and many other aircraft such as the [[Fw 190 A-1|''FW 190'']] do it much better. While it is true that a pure Boom and Zooming approach can be used in the 109s, limiting oneself to this undermines one's plane efficiency enormously. That said, the 109s does build up speed fast in a dive and they have a respectable zoom climb that ends in a strong sustained climb at ~270 km/h [optimal climbing speed 260 km/h - 280 km/h]. Doing so will often see the player with the maximum speed or altitude advantage he can have over his chosen target. A straight-up bounce, with a short extension from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surrounding during the climb and just before diving back on your target. &lt;br /&gt;
&lt;br /&gt;
With mounting experience on the side of the player, the energy fighting abilities of the Bf 109 E-7 come to the forefront. Fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres enable the Emil to quickly change the nature of the engagement in its favour. &lt;br /&gt;
&lt;br /&gt;
When firing at enemies, be aware that your 20 mm cannons only hold a 60 round drum magazine each. They empty quick and many a new pilot has seen himself on pitiful low ammunition even after his first attack run. Once you emptied your cannons, the E-7 will be hard-pressed to secure a kill. In your own interest, do not waste your cannons on ground targets and when firing at planes, fire, in short, controlled and well-aimed bursts. Luckily, the E-7 holds 1,000 rounds in each of its two MG 17s. Use these if you are inclined to spray and pray or are about to engage ground targets.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;1&amp;quot;| Tier&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;| Flight performance&lt;br /&gt;
!colspan = &amp;quot;1&amp;quot;| Survivability&lt;br /&gt;
!colspan = &amp;quot;21&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Good rate of climb&lt;br /&gt;
* Good continuous turn rate&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Good sustained turn rate&lt;br /&gt;
* Goof amount of Light Machine Gun ammo&lt;br /&gt;
* Can endure negative Gs without the engine dying (realistic and simulator battles)&lt;br /&gt;
* Better cockpit visibility than Bf 109F's&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Less than average instantaneous turn rate&lt;br /&gt;
* Control stiffening above 400 IAS (km/h)&lt;br /&gt;
* Low cannon ammo&lt;br /&gt;
* Weak low-velocity cannons compared to others; Hispano, Mg 151&lt;br /&gt;
* Relatively poor durability&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Although Imported, Japan decided to not pursue a license agreement with Germany over the Bf 109E. The Emil, (Nicknamed Mike) would stay in Japan until the end of the war.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;Messerschmitt Bf 109E &amp;quot;&amp;quot;Emil&amp;quot;&amp;quot; single-engine front-line fighter&lt;br /&gt;
&lt;br /&gt;
In 1941, a Bf 109E prototype fighter was sold to Japan as a part of the German-Japanese military technical cooperation.&lt;br /&gt;
The aircraft was delivered to the Land of the Rising Sun without armament for flight tests. Japanese Hinomaru markings and a tail number of &amp;quot;&amp;quot;1&amp;quot;&amp;quot; were applied to the fighter, and then the machine underwent a complete cycle of flight tests at the Kawasaki Company's factory airfield. Comparative tests of the Bf 109E were also performed, with Japanese army fighters involved, such as the Nakajima Ki-43 Type 1 Hayabusa, the Nakajima Ki-44 Type 2 Shoki, and the Kawasaki Ki-61 Type 3 Hien prototype. The aircraft was piloted not only by the Japanese but also by a German test pilot named Willy Stor.&lt;br /&gt;
&lt;br /&gt;
The Japanese were most of all interested in the Messerschmitt’s DB 601 engine, whose licensed production was being mastered by the Japanese industry at the same time and which was to be mounted on the Ki-61 Hien, the newest fighter being developed in Japan. That is why the Bf 109E itself, as well as any prospects of its licensed manufacture, aroused minimal interest among Japanese specialists.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Bf-109_E7_(Then_Bf-109_E3)_Old_Camo.jpg&amp;diff=28339</id>
		<title>File:Bf-109 E7 (Then Bf-109 E3) Old Camo.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Bf-109_E7_(Then_Bf-109_E3)_Old_Camo.jpg&amp;diff=28339"/>
				<updated>2019-07-17T12:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bf-109 E-3 Camo [Japan]&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F6F-5&amp;diff=28338</id>
		<title>F6F-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F6F-5&amp;diff=28338"/>
				<updated>2019-07-17T11:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: Addition of the F6F-5 Old Camo (F6F-3) picture in the Description with captions for comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f6f-3&lt;br /&gt;
|cockpit=334230/1110008&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American naval fighter '''{{Specs|name}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = F6F (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:GarageImage_F6F-5Hellcat.jpg|420px|thumb|left|F6F-5 (New Camo)]]&lt;br /&gt;
[[File:F6F-5 (Old Camo).jpg|thumb|center|F6F-5 {Then F6F-3(Old Camo)} ]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. This aircraft has been in game since the start of the Open Beta Test starting out as the '''F6F-3 ''Hellcat''''' and was remodeled and updated to the '''F6F-5 ''Hellcat''''' in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The Grumman F6F ''Hellcat'' was used extensively in the Pacific Theater of WWII. The Hellcat was the ultimate answer against extremely manoeuvrable Japanese [[A6M2|Zeroes]]. This plane greatly outperformed the Zero when taking advantage of high speeds and altitudes. The ''Hellcat'' can carry versatile payloads which will allow it to be utilized in various operations to include ground attack.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
Due to its role as a naval fighter, the F6F-5's take-off distance is small enough to take flight from the carrier decks seen in the game.&lt;br /&gt;
&lt;br /&gt;
Powered by a high-output Pratt &amp;amp; Whitney engine, the F6F-5's flight performance centres around this powerful engine combined with a sturdy fuselage. While the bulk makes the plane quite sluggish compared to some of its contemporaries, the characteristics are still favourable for energy retention. This makes the plane very favourable for Boom-n-Zoom tactics against enemies.&lt;br /&gt;
&lt;br /&gt;
====Stat card====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,040 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 603 || 585 || 11,000 || 21.7 || 22.3 || 7.2 || 9.1 || 399&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,040 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 657 || 629 || 11,000 || 19.2 || 20.5 || 20.5 || 12.6 || 399&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 839 || 450 || 520 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 420 || &amp;lt; 420 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 518 m || 2,000 hp || 2,248 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,785 m || 1,800 hp || 2,023 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,650 hp || 1,855 hp &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Engine performance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number present&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Pratt &amp;amp; Whitney R-2800-10w 18-cylinder || colspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weight (each)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Cooling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1,030 kg || Radial || Air&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Stock)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;2&amp;quot; | 1,823 hp || colspan=&amp;quot;2&amp;quot; | 2,225 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;2&amp;quot; | 1,803 hp || colspan=&amp;quot;2&amp;quot; | 2,000 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Upgraded)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;2&amp;quot; | 2,074 hp || colspan=&amp;quot;2&amp;quot; | 2,476 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;2&amp;quot; | 2,053 hp || colspan=&amp;quot;2&amp;quot; | 2,250 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | WEP Duration&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcade&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Realistic/Simulator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 seconds || colspan=&amp;quot;2&amp;quot; | 12 min, 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
* 38 mm Bulletproof glass in front of the pilot.&lt;br /&gt;
* 6.35 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel plates front and rear of the oil cooling system.&lt;br /&gt;
* 3 mm Steel plate on fuselage top in front of the pilot.&lt;br /&gt;
* 3 mm Steel plates under engine and oil cooling system.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm [[Browning M2 (12.7 mm)|M2 Browning]] machine guns (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
The six machine guns are arranged in bundles of three on each wing. Each is armed with the same amount of ammunition, which means that all guns will fire with each other until empty.&lt;br /&gt;
&lt;br /&gt;
The M2 Browning variant on the F6F-5 Hellcat is that of an earlier version of belts.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
The options available for the '''''{{PAGENAME}}''''' are:&lt;br /&gt;
&lt;br /&gt;
* 6 x 127 mm HVAR rockets&lt;br /&gt;
* 2 x 298 mm Tiny Tim rockets&lt;br /&gt;
* 2 x 1,000 lbs AN-M65A1 bombs&lt;br /&gt;
* 6 x 127 mm HVAR rockets + 2 x 1000 lb AN-M65A1 bombs&lt;br /&gt;
* 1 x 2,216 lb Mk.13 torpedo&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The key to both surviving and owning in the F6F is to keep your speed up and try to be even marginally higher than your opponents. Below 300 km/h (186 mph) it is very sluggish. As with most American fighters, Boom &amp;amp; Zoom is the preferred combat mode for the Hellcat, while its moderate high-speed manoeuvrability can be used to add in a high yo-yo. It has a lot of ammo, but a good aim is still important since boom-n-zoom only allows you a small window of opportunity to hit your target before you have to climb back to altitude. Still, this is an excellent aircraft to practice your aim and tactics with because it's more forgiving than most boom-n-zoom fighters. If you don't have a particularly good aim, a good tactic is to open up at 500 m (0.31 mi), starting with your aim on the aircraft, and then slowly move your aim in front of the target. You won't require as much lead when diving on your target at 600+ km/h (373+ mph).&lt;br /&gt;
&lt;br /&gt;
With dual 1,000 lb bombs and six HVAR rockets armed, the Hellcat is actually a stable game-ending platform in a pinch when the rest of your team is not ground-attacking. The two Tiny Tim Anti-tank rockets can also be good for taking out heavier targets. Sometimes, it is useful to save the Cat as your last plane just for that. You can always jettison the rockets and bombs if you're suddenly forced to dogfight.&lt;br /&gt;
&lt;br /&gt;
It is incredibly important to use Manual Engine Controls whilst piloting the Hellcat in Realistic or Simulator Battles. The Hellcat has access to three Supercharger gears, each tailored for a different altitude, and each will greatly improve your performance at their appropriate altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Keep in mind:'''&lt;br /&gt;
*It has a lot of engine power, but at anywhere between 5.7 and 7 tonnes, getting up to altitude isn't very easy.&lt;br /&gt;
*Resist the temptation to get into low-altitude turning fights. This is a heavy aircraft and it will lose a massive amount of speed in turns.&lt;br /&gt;
*While it has plenty of explosive armament options, in Realistic and Simulator battles the added weight and drag will usually make you an easy target for other fighters. Since most air battles are basically dogfights, you're often better off without the extra weight.&lt;br /&gt;
*This thing will perform reasonably well at low altitudes, but it's still recommended to stay at an altitude of 3 km or higher.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm, ITC mk.III&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| FRC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| New 12 mm MGs, LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| FLBC mk.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Recommendation:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Performance and machine gun upgrade modules are a must. Unlocking the upgraded ammo belts well increase the lethality of this aircraft. This plane can be a powerful fighter in the right hands due to its performance. Unlocking the performance modules first to increase survivability.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Can carry a lot of payload for a Rank II aircraft&lt;br /&gt;
* One of the few fighters that can carry a torpedo&lt;br /&gt;
* Very effective in either air-to-air or air-to-ground, very versatile&lt;br /&gt;
* Bombs are mounted directly under the fuselage, very accurate when dive bombing&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Very good dive rate&lt;br /&gt;
* Good cockpit visibility&lt;br /&gt;
* Extremely efficient cooling systems&lt;br /&gt;
* Lots of ammo&lt;br /&gt;
* Cheap repair cost&lt;br /&gt;
* Can take some hits&lt;br /&gt;
* Decent at energy fighting, although not as good as the 109 F-4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* You have to fly at a very low altitude at very low speed to drop the torpedo, which is impractical&lt;br /&gt;
* Only 3 salvos of HVAR rockets&lt;br /&gt;
* Carrying the two 1000 lb bombs and the 6 HVAR rockets add also a worse climb rate&lt;br /&gt;
* Slower top speed compared to other contemporary US fighters at similar BR&lt;br /&gt;
* Higher stall speed than its Japanese counterparts&lt;br /&gt;
* Control stiffening above moderate speeds&lt;br /&gt;
* Poor roll rate&lt;br /&gt;
* Large fuselage cross-section makes it an easy target&lt;br /&gt;
* Guns mounted further on the wings making it harder to aim at a target that is smaller than you&lt;br /&gt;
* Despite its formidable reputation as the Zero killer, a Zero could still easily kill it if you are forced to fight on the Zero's terms&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
The F6F Hellcat was Grumman's next fighter after the successful Wildcat. The F6F was designed from the start to be the ultimate answer against the Japanese Zero. The Hellcat was the planned replacement to the Wildcat since Pearl Harbor. The aircraft was designed from the start to be a much bigger airframe. The plan was to create a carrier-based fighter with more ammo, fuel, and larger wings. The XF6F-1 Prototype was already in the works when the U.S. officially entered World War II. Grumman engineers knew they would have to create an aircraft that was faster and climbed better based on combat experience and data collected from the A6M captured in the Aleutians. The prototype flew in June of 1942 and was powered by a Wright Cyclone R-2600. The aircraft's performance was not satisfactory. The decision was made to replace the power plant with the Pratt &amp;amp; Whitney R-2800 Double Wasp. &lt;br /&gt;
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The U.S. Navy needed a new carrier-based fighter. The Corsair and the Hellcat were both competing to fill that role. With delays in the F4U Corsair project, the Hellcat took the role as the primary fighter and never looked back. The new Hellcat excelled in nearly every way over the A6M Zeroes it faced. The Hellcat, unlike its opponents, featured self-sealing fuel tanks and additional armour. The Hellcat quickly gained nicknames like &amp;quot;ace maker&amp;quot;. The payload options helped transformed the Hellcat into a multi-role fighter that propelled it to legendary status. During its service life, the F6F was credited with the destruction of over 5,200 aircraft. It remained in service as late as 1954.&lt;br /&gt;
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=== In-game description ===&lt;br /&gt;
&amp;quot;One of the best single-seater carrier-based fighters of World War II was the Grumman F6F-3 Hellcat. The Hellcat owes its existence to the long string of failures experienced by the F4U Corsair. The Corsair was meant to replace the F4F Wildcat, but the prototype was full of flaws, as were the first production models. So, it was decided that a modification of the F4F Wildcat would be designed to satisfy the needs of the U.S. Navy until the arrival of the Corsair. Thankfully, things did not go according to plan. The &amp;quot;&amp;quot;temporary substitute&amp;quot;&amp;quot; performed amazingly well against the A6M Zero and garnered too much praise to be cast aside. Production of the F6F continued well after the Corsair arrived and continued after the war. The F6F would still be active during many conflicts to come.&lt;br /&gt;
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The F6F-3 was known for its superb speed and above-average maneuverability, and, according to official statistics, Hellcats destroyed 5,156 enemy planes, 75% of all kills scored by the USA's naval air force in World War II.&lt;br /&gt;
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Production of the F6F continued until 1949, and 12,275 F6Fs (including 4,402 F6F-3s) were produced. The F6F was the most widely-used American carrier fighter in World War II.&amp;quot;&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23f6f '''Skins''' and '''camouflages''' for the F6F series from live.warthunder.]&lt;br /&gt;
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== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
* [https://warthunder.com/en/news/2627/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The F6F 'Hellcat']&lt;br /&gt;
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{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F6F-5_(Old_Camo).jpg&amp;diff=28337</id>
		<title>File:F6F-5 (Old Camo).jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F6F-5_(Old_Camo).jpg&amp;diff=28337"/>
				<updated>2019-07-17T11:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;U17723706: &lt;/p&gt;
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&lt;div&gt;F6F-5 in F6F-3 Camo before the model change&lt;/div&gt;</summary>
		<author><name>U17723706</name></author>	</entry>

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