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		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=109916</id>
		<title>F11F-1</title>
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				<updated>2021-08-27T16:34:43Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* Flight performance */ added ingame screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f11f_1_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f11f_1_late.jpg&lt;br /&gt;
|market=items_F11F-1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;br /&gt;
The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Allison J65-W-18 engine. The plane is able to reach Mach 1 speed in level speed, making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed (past mach 1) compression.&lt;br /&gt;
While other United States supersonic jet fighters like a F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;br /&gt;
The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power: with afterburner its fuel consumption is enormous. With full fuel tanks it can use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The manoeuvrability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below it gets really bad, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet does not lock up even when close to Mach 1 speeds and it can easily lose a wing after pulling too many G, mainly because of its low allowed G limits. Basically, the Tiger is very bad at low and medium speed dogfighting, but gets better above 650 km/h IAS, at that speed it is on par with the F-100D, but still nowhere close to the MiG-19 or Swedish A32A and J32B.&lt;br /&gt;
Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;br /&gt;
The airbrake on this plane is effective only above a certain speed and not so effective during landing. It makes the plane very hard to slow down in a straight line flight because it can not be used when the landing gear is extended. Using flaps will also not help that much in that situation and since it can be deployed in one position, the one for landing, its usefulness in combat situations is questionable.&lt;br /&gt;
[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F-11F-1's ready for take off.]]&lt;br /&gt;
In simulator battles, the F11 can fly at much higher angles than with the enabled instructor, making it more capable at high angle attacks and snapshots, but it can also lead to a broken wing if the speed is too high. The other downside is an even further decreased turning energy retention which is already quite mediocre at low and medium speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,198 || 1,193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 59.9 || 55.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,230 || 1,213 || 34.4 || 35.0 || 90.1 || 74.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 500 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 540 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J65-W-18 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,627 kg || colspan=&amp;quot;3&amp;quot; | 415 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,320 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,532 kg || 7,675 kg || 8,199 kg || 8,985 kg || 9,642 kg || 10,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,077 kgf || 4,770 kgf&lt;br /&gt;
| 0.63 || 0.62 || 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,077 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,138 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.68 || 0.67 || 0.63 || 0.57 || 0.54 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 4.jpg|thumb|A group of F11F-1's in a formation.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
* 12.7 mm Steel plate on pilot's seat&lt;br /&gt;
* 12.7 mm Steel plate in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, -mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 6.jpg|thumb|F11F-1 after using its four 20mm Cannons.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|AIM-9B Sidewinder|FFAR Mighty Mouse}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 52 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 2 x 500 lb LDGP Mk 82 bombs (1,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;SB EC&lt;br /&gt;
&lt;br /&gt;
In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical manoeuvres, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;br /&gt;
It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for manoeuvres and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;br /&gt;
&lt;br /&gt;
At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the armoured frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;br /&gt;
Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;br /&gt;
&lt;br /&gt;
Against the MiG-15 and 17 and other similar jets without missiles, the best tactics is just to either boom and zoom them, or in the defensive situation to start running in a straight line, get some distance between two planes, then use the superior climb rate to get above it and proceed to boom and zooming the enemy. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds.&lt;br /&gt;
[[File:F11F-1 Wiki Image 2.jpg|thumb|F11F-1 shooting down a [[Tu-4]].]]&lt;br /&gt;
When fighting the Shenyang F-5 or MiG-17AS or any other planes with missiles, it is best to not allow them to get behind the Tiger (your excellent cockpit visibility will help you detect when it happens). While they can be avoided, it is still risky and can lead to the plane slowing down and becoming an easy target for higher manoeuvrable fighters. One of the tactics is to make the enemy waste all his missiles by baiting them into launching the missile by running away and pulling a few G (depends on the speed, 4-5G works at ~700 km/h TAS, at higher speed you need more G), then avoiding them. For example both MiG-17 variants are able to carry only two of them. Once they run out of missiles, deal with them like with any other jet fighter. The only exception is the Yak-38: it also carries the R-60 missiles which have much higher tracking ability and can pull much more G but its manoeuvrability is even worse, so it can be outturned in any situation, especially after forcing it to prolonged turning: its energy retention is awful.&lt;br /&gt;
&lt;br /&gt;
There are a few fighters that can be beaten by dogfighting at high speed, most of British fighters like the Scimitar or Hunter F.1 are worse at turning, especially at low speed. They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. When it starts to run, it is the best to launch the missile and force it to slow down. Both Supermarine Swifts are also inferior to the F11F in both turn rate and flight performance.&lt;br /&gt;
The other nation with fighters worse at both turning and flight performance is France, the Super Mystere B2 and Etendard IVM still can pose a treat, both are able to carry missiles. The first one has an engine with afterburner, this way it can be spotted from a few kilometres away, it is also as fast as the F11F. The other one does not have access to it, however its climbing performance and level acceleration are superior to the Super Mystere and the Tiger.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F11F-1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;[[File:F-11F1 Wiki Image 3.jpg|thumb|F11F-1 landing.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great top speed&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Has access to 4 AIM-9B sidewinder missiles&lt;br /&gt;
* Adequate suspended payload options for ground attack&lt;br /&gt;
* Decent armament&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No takeoff or combat flaps, only landing flaps&lt;br /&gt;
* Bad turn time&lt;br /&gt;
* Loses a lot of speed in low and medium speed turns&lt;br /&gt;
* Needs a lot of runway to land&lt;br /&gt;
* Can rip wings at high speeds&lt;br /&gt;
* Weak structural integrity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F11F Tiger was a carrier-based fighter aircraft used by the US Navy between 1955 and 1968. The aircraft was originally designed as an advanced derivative of the F9F Panther, but soon became a completely new design. The aircraft has the distinction of being the second supersonic navy aircraft, after the F4D Skyray. F11F aircraft served in operational units between 1957 and 1961, while trainer variants served into the early 1970s. The aircraft also enjoyed a long service life with the Blue Angels demonstration team, which used the aircraft from 1957 to 1968 when it was superseded by the McDonnell Douglas F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
[[File:F11F-1 on USS Ranger.jpg|thumb|400px|An F11F-1 Tiger on board of USS Ranger.]]&lt;br /&gt;
The F11F Tiger had its origins in an advanced variant of the F9F Panther, by incorporating new technological advances to allow for higher speeds. However, the design had changed so much by 1953 that the aircraft no longer bore any resemblance to its older cousin, despite having an initial designation of F9F-9. The aircraft had full-length leading-edge slats and rear flaps on the swept wing, and utilized a pair of spoilers for roll control. The aircraft also had an all-moving tail to improve turning ability at higher speeds. It was fitted with the Wright J65 turbojet, a license-built version of the Armstrong-Siddeley Sapphire.&lt;br /&gt;
&lt;br /&gt;
The US Navy had considerable interest in such a fighter, and thus, two prototypes were ordered. The aircraft almost went supersonic on the first flight, despite having a non-afterburning engine due to delays with the readiness of the J65. The second prototype was fitted with the afterburning J65, and became the second supersonic US Navy aircraft after the F4D Skyray. Carrier trials were started in 1956, when an F11F-1 Tiger landed on the deck of the USS Forrestal.&lt;br /&gt;
&lt;br /&gt;
=== Operational Service ===&lt;br /&gt;
The F11F-1 Tiger entered service in early 1957, operating from Essex-class and Forrestal-class carriers. However, it was retired in 1961 after just four years of service, as the aircraft's performance was inferior to the F8U Crusader. A total of 199 F11F-1 Tigers were built, while the remaining 231 aircraft on order were cancelled. The F11F-1 Tiger also enjoyed a longer service life with the Blue Angels, which started using them from 1957. They would fly with the demonstration team until 1968, when they were replaced by the F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
The F11F-1 Tiger also had the unfortunate distinction of being the first jet aircraft to shoot itself down. In 1956, during a test-firing of the aircraft's cannons, test pilot Tom Attridge fired the aircraft's cannons in a dive, only to run into the bullets as the F11F's trajectory passed the rounds. The aircraft was damaged, forcing him to crash-land; he survived. Following the end of operational service, several F11F-1 aircraft were used as advanced trainers to prepare pilots for flying supersonic aircraft; these trainers went on to serve into the 1970s, when they were retired and replaced with the T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f11f_1_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Pages of History'' section at 04:31 discusses the {{PAGENAME}} Tiger.|cfM7dzLz2wk|'''Should You Grind The F11F?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
reference to the series of the aircraft;&lt;br /&gt;
links to approximate analogues of other nations and research trees. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F3H-2]]&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6812/current|[Devblog] Operation S.U.M.M.E.R. F11F-1 Tiger]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/F11F-1_Tiger_SAC_-_30_June_1957.pdf Standard Aircraft Characteristics of the F11F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BI&amp;diff=109908</id>
		<title>BI</title>
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		<summary type="html">&lt;p&gt;U17376760: /* Flight performance */ Added ingame screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=items_BI (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}, nicknamed &amp;quot;The devil's broomstick&amp;quot;. It was introduced during [[Update &amp;quot;Raining Fire&amp;quot;]] as a reward for the [[wt:en/news/6878-event-wargame-strategist-en|2020 Wargame &amp;quot;Strategist&amp;quot; event]], and is currently available for sale on the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 791 || 786 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 23.2 || 84.7 || 79.1 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|807||799||22.8||23.0||116.6||100.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 3.jpg|thumb|The BI taking off.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 320 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 410 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Isaev D-1a || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 924 kg || colspan=&amp;quot;2&amp;quot; | 233 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 0m fuel || 1m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 300 kg || colspan=&amp;quot;2&amp;quot; | Liquid-fuel rocket&lt;br /&gt;
| 1,134 kg || 1,629 kg || 1,650 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 0m fuel || 1m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,121 kgf || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,121 kgf&amp;lt;br /&amp;gt;(any speed) || N/A&lt;br /&gt;
| 0.99 || 0.69 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 5.5 mm steel behind the pilot.&lt;br /&gt;
* 5.5 mm steel plate installed in the nose.&lt;br /&gt;
* 64 mm bulletproof glass in front of pilot&lt;br /&gt;
* Self-sealing fuel tanks* (7 under the cannon barrels, 8 behind pilot, 3 in rear fuselage)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The fuel tanks are cylinder-shaped, not rectangular, like most planes' fuel tanks, allowing for more fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BI Wiki Image 1.jpg|thumb|BI after using its two cannons to down a Ar 234.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, nose-mounted (45 rpg = 90 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Fuel management ====&lt;br /&gt;
Managing your fuel will allow your endurance to increase from 1 minute 57 seconds to over 13 minutes, only use the fuel you need to use.&lt;br /&gt;
&lt;br /&gt;
To get the longest endurance out of its limited fuel amount, climb from the airfield at an angle of 70-80 degrees, at full throttle and as you hit 3000 meters, change the angle of the attack and throttle back to 30%. Adjust your climb angle to make sure speed is still increasing whilst the height increases too. This will allow you to travel to 5000 plus meters without burning much of your precious rocket fuel. This fuel, you will need for later in the battle. Once you have hit 5000 meters, throttle back to 14% and continue to climb and adjust your climb angle again to roughly 16 degrees. You can continue to climb at this angle until you see it fit not to do so.&lt;br /&gt;
&lt;br /&gt;
When you hit the altitude you like, you can throttle back to 0% and just glide, with only minor adjustments to the throttle to keep in you level flight.&lt;br /&gt;
&lt;br /&gt;
==== Descending ====&lt;br /&gt;
&lt;br /&gt;
The key to descending without locking up and crashing is, not to point your nose straight down unlike other aircrafts, the BI is able to gain a lot of speed even in a little descent. When, the BI speed starts going over 700 Km/h pull up slowly and lose it, when you push the nose back down push the rudder all the way to the left or right. If you aren't losing speed fast enough, shift the plane 45 degrees to the left or right, with full rudder movements. This will slow you down.&lt;br /&gt;
&lt;br /&gt;
Due to the BI being able to go over 900 Km/h with ease and locks up at Mach 0.76, descending from height from 5000 meters needs to be calculated based on the battle conditions in the match. If you descend to fast, due to a high angle of attack, you will lock up and crash into the ground, because you will be unable to pull out in time.&lt;br /&gt;
&lt;br /&gt;
A high angle of attack for a descent is around -70 degrees, even using the ruder and shifting the BI to the left and right will not be enough.&lt;br /&gt;
&lt;br /&gt;
A good angle of attack to descend is around -30 to -60, the steeper the angle faster you will go.  When you descend keep your throttles at 0%, only when you are pulling out of the dive at the very end, after losing speed, they should be opened carefully.&lt;br /&gt;
&lt;br /&gt;
==== Engaging in combat ====&lt;br /&gt;
[[File:BI Wiki Image 4.jpg|thumb|Cockpit of the BI.]]&lt;br /&gt;
The BI is similar to the  '''''[[He_162_A-2|He 162 A-2]]''''' - small amounts of fuel and ammo (low flight endurance) but has astonishing performance, being able to climb 80 degrees vertically. As such it excels in the interceptor role, climbing at a extremely  high rate of up to 116.4 meters per second in AB and 100.0 meters per second in RB. Able to shoot down bombers and fighter bombers before exhausting the fuel supply and landing again. Don't be rused by its acceleration into thinking it has a high top speed - the wings and elevators will lock up at mach speed: 0.76 Thus making any manoeuvres and climbs impossible. Flying full throttle at 8000 Meters, will see you rip your wings off in level flight.&lt;br /&gt;
&lt;br /&gt;
Do not try to outrun enemies, in turn fights but instead use your manoeuvrability and acceleration to fight them, your speed &amp;amp; small size will be your only zenith. The BI only has 90 rounds of ammo, 45 rounds per gun. This is not a lot of ammo, you can get up to two kills, without having to reload with well placed shots.&lt;br /&gt;
=====Engaging fighters=====&lt;br /&gt;
Fighting fighters in combat, aim for the wings and tail, aiming for wings with the limited ammo which the BI has will cause the wing fuel tanks to catch on fire. Aiming for the tail, will see that the tail gets cut clean from the fuselage, unlike a bomber a fighter is smaller and lesser space for fired ammo to miss critical elements.&lt;br /&gt;
&lt;br /&gt;
The enemy fighter, may see you sneaking on him or her, they will bank left or right, do not follow them in the turn, the BI cannot turn fight with out losing it's advantageous speed. Instead, disengage, throttle up, climb and come back around for another pass.&lt;br /&gt;
&lt;br /&gt;
=====Engaging Bombers=====&lt;br /&gt;
Fighting bombers, aim for the wings and engines, aiming for the fuselage will unlikely cause any critical hits unless you can hit the flight deck. Aiming for the wings, increases the odds of hitting a wing spar and seeing the wing get ripped off with a short one second salvo. Aiming for engine, will knock the engine out and possibly set fires inside of the wing installed fuel tanks. The larger area with more critical elements increase the odds of doing critical damage with the limited rounds which you have.&lt;br /&gt;
&lt;br /&gt;
Do not stay behind the enemy bomber, their gunners will hit your rocket fuel tanks and will see the BI set on fire. If it is on fire, break off the attack and dive as fast as you can, this will put the fire out. Then head back to the airfield and repair, and refuel.&lt;br /&gt;
&lt;br /&gt;
==== Landing ====&lt;br /&gt;
To land the bi, you need to keep about 5 to 10 seconds of fuel in case you need to go around due to a missed approach. When on approach, you will need to lose speed fast, which it can do. This is due to the BI not using the sleek low profile aerodynamic wings, as you find on other jets. However, to do this, you must reduce the speed down to under 420 km/h or your gear will be ripped off making the odds of crashing on landing very high.&lt;br /&gt;
&lt;br /&gt;
To land the BI, flip the plane on it's side, use the rudder during the turns to help cause more fiction with the air, which will start reducing it's speed. Due to the shape of the BI which features great guilder aerodynamics, it is able to fly at high speeds and keep the momentum even without any throttle being active. As soon as the BI touches the ground, apply the breaks and turn the rudder hard left and right to help slow it down.&lt;br /&gt;
&lt;br /&gt;
Landing on short runways, should be avoided or risk crashing at the end, the reason for this if you come into fast or high the BI will bounce, it will bounce to 150 meters or more. Ideally you should head back to the main airfield which has the long landing strip to land on.&lt;br /&gt;
&lt;br /&gt;
[[File:BI Wiki Image 2.jpg|thumb|BI attacking an enemy jet bomber.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Amazing acceleration.&lt;br /&gt;
* Great roll rate.&lt;br /&gt;
* Excellent manoeuvrability.&lt;br /&gt;
* Takes off is very fast.&lt;br /&gt;
* Incredible climb rate, can climb at a whopping 70° when spaded.&lt;br /&gt;
* Very strong airframe.&lt;br /&gt;
* Very small size, makes successfully engaging it very hard.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very well armoured.&lt;br /&gt;
* Only has landing flaps.&lt;br /&gt;
* Can reach rip speed (Mach 0.81) while travelling in a straight line.&lt;br /&gt;
* Very hard to pull out of a dive, due to its great speed.&lt;br /&gt;
* Maximum fuel load is only 1 minute and 57 seconds.&lt;br /&gt;
* Limited armament, only two ShVAK cannons with 45 rounds each.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Test Flight Log:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Date&lt;br /&gt;
!Place&lt;br /&gt;
!Pilot&lt;br /&gt;
!Issues&lt;br /&gt;
|-&lt;br /&gt;
|October, 1941&lt;br /&gt;
| Lake Bilimbay&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|April, 1942&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|May 15th, 1942 19:02 (UTC)&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft was damaged because of a hard landing and the pilot was injured.&lt;br /&gt;
|-&lt;br /&gt;
|March 27th, 1943&lt;br /&gt;
|Koltsove Airfield&lt;br /&gt;
|Grigory Yakovlevich Bakhchivandzhi&lt;br /&gt;
|Aircraft crashed and was severely damaged so the test flights were discontinued.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|Devblog]] ===&lt;br /&gt;
In the early 1940's, the OKB-293 aircraft design bureau began working on a new rocket-propelled aircraft design. The aircraft promised excellent performance figures, although at the expense of range due to the limitations of rocket engines at the time. After the invasion of the Soviet Union in June 1941, the design was seen as a potential short-range interceptor design to protect vital Soviet land installations from air raids. Thus, the project was approved for further development work and testing.&lt;br /&gt;
&lt;br /&gt;
Development of the aircraft continued, with several prototypes being made and test flown. However, rapid advancements in aviation technology, especially the appearance of the jet engine, during the war outpaced the development of the BI. Therefore, the aircraft never left the prototype stage and didn't take part in active combat. Instead the aircraft's development served more as a testbed for Soviet rocket propulsion research, with the insights gained being later used for other projects during the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bi Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;BI Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:BI WTWallpaper 001.jpg|&lt;br /&gt;
File:BI WTWallpaper 002.jpg|&lt;br /&gt;
File:BI WTWallpaper 003.jpg|&lt;br /&gt;
File:BI WTWallpaper 004.jpg|&lt;br /&gt;
File:BI WTWallpaper 005.jpg|&lt;br /&gt;
File:BI WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2NgpHefq0hc|'''Rocket Planes''' discusses the {{PAGENAME}} at 00:40 - ''War Thunder Official Channel''|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 3:44 - ''War Thunder Official Channel''|WP9ouDTV81Q|'''A {{PAGENAME}}... to fly''' - ''Napalmratte''|llVOukVt1A4|'''The Shooting Range #218''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6873-development-crafting-event-strategist-bereznyak-isayev-en|[Devblog] Crafting Event &amp;quot;Strategist&amp;quot;: Bereznyak-Isayev]]&lt;br /&gt;
* [[wikipedia:Bereznyak-Isayev_BI-1|[Wikipedia] Bereznyak-Isayev BI-1]]&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_4.jpg&amp;diff=109907</id>
		<title>File:BI Wiki Image 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_4.jpg&amp;diff=109907"/>
				<updated>2021-08-27T15:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
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		<title>File:BI Wiki Image 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_2.jpg&amp;diff=109906"/>
				<updated>2021-08-27T15:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_1.jpg&amp;diff=109905</id>
		<title>File:BI Wiki Image 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_1.jpg&amp;diff=109905"/>
				<updated>2021-08-27T15:37:59Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_3.jpg&amp;diff=109904</id>
		<title>File:BI Wiki Image 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BI_Wiki_Image_3.jpg&amp;diff=109904"/>
				<updated>2021-08-27T15:37:23Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=109903</id>
		<title>F8U-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F8U-2&amp;diff=109903"/>
				<updated>2021-08-27T15:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* General info */ Added ingame screenshots.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f8u-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;[[File:F8U-2 Wiki Image 1.jpg|thumb|F8U-2 after downing a enemy fighter.]]&lt;br /&gt;
The F8U-2 is a single engine supersonic carrier-based jet fighter, its powerplant is the Pratt &amp;amp; Whitney J57-P-16 engine that can produce 8,000 kgf of thrust. The Crusader is able to reach 1 Mach in level flight at sea level and 1.95 Mach at 10,600 m, that puts it on par with many jet fighters like the MiG-19 or the Su-7B, but it is also slower than any F-104 and MiG-21 at low altitude.&lt;br /&gt;
The structural speed limit is very high: 1,555 km/h IAS, reaching that speed even when the plane is diving is not that easy, so the player does not have to worry about overspeeding. Its thrust to weight ratio while not being close to 1.0 still is good enough to make the plane very good in any longer fight and makes the level acceleration very good.&lt;br /&gt;
The F8U-2 is also decent at climbing, at sea level with full fuel tanks it can reach up to 130 m/s, however other jets like the MiG-19, MiG-21, or Su-7 are better at climbing. With the afterburner on and full fuel tanks it can fly for about 12 minutes at low altitude, flying at higher altitude (5,000 m) increases it to about 16 minutes.&lt;br /&gt;
&lt;br /&gt;
Compared to many other supersonic jet fighters, the Crusader is very good at dogfighting. Although it has quite low G limits (+10G with full fuel tanks) it is capable in both shorter and longer fights because of instantaneous turn rate which can be improved by using slats with the speed limit that is 1,070 km/h IAS (slats which are not automatic are being extended by switching flaps to the combat position, also the flaps itself are being extended after switching them to the landing position) and sustained turn rate, the plane is capable of performing a full horizontal circle at sea level in 22 seconds with 30 minutes of fuel.&lt;br /&gt;
The best sustained turn rate can be achieved by flying at ~650 km/h IAS where it reaches 16.2 deg/s, that makes it better at longer turning than many jet fighters, for example any MiG-21, Mirage, F-4 Phantom or F3H, however it will struggle below 300 km/h against anything because of high wing loading. Due to low G limits the plane is very easy to break in RB with the Mouse Aim controls, in SB it also the case, especially after switching to the damping stability augmentation system (SAS) mode, which overrides high speed locking of the elevator.&lt;br /&gt;
The roll rate performance is above the average compared to other jet fighters, it is ~135 deg/s at 600 km/h IAS and increases further to ~210 deg/s at 1,000 km/h IAS. The airbrake in this plane is located under the fuselage, that means it is not possible to extend it and the landing gear at the same time.&lt;br /&gt;
The most interesting feature about this plane is its variable-incidence wing design which can be pivoted by 7° out of the fuselage during the take-off or landing to make them easier, this functionality can be enabled by lowering flaps to the landing position and the minimum speed is 580 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
With full-real controls the F8U-2 has access to two SAS modes, manual and damping. With the manual mode it is quite challenging to fly, it is very easy to pull too much G or stall it out at lower speed. After switching to the damping mode it gets much more stable, but gets less responsive in roll axis, also makes the plane not lock up at any speed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,025 || 2,017 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.4 || 29.4 || 113.8 || 104.6 || rowspan=&amp;quot;2&amp;quot; | 1,828&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,054 || 2,038 || 27.6 || 28.0 ||162.5 || 137.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; 1555 || {{Specs|destruction|gear}} || 1070 || N/A || 583 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1000 || &amp;lt; 590 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57-P-16 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8,339 kg || colspan=&amp;quot;3&amp;quot; | 341 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,531 kg || 9,916 kg || 10,708 kg || 11,925 kg || 12,279 kg || 12,760 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,562 kgf || 8,003 kgf&lt;br /&gt;
| 0.84 || 0.81 || 0.75 || 0.67 || 0.65 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,804 kgf&amp;lt;br /&amp;gt;(1,000 km/h) || 8,921 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.94 || 0.90 || 0.83 || 0.75 || 0.73 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 3.jpg|thumb|F8U-2 on the USS Forrestal.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only protection that this plane offers is a 25 mm bulletproof glass in front of the cockpit.&lt;br /&gt;
Fuel tanks are located in the center part of the plane: in the fuselage and wings, getting hit there will most likely set the plane on fire.&lt;br /&gt;
Flaps in this plane work also as ailerons, so losing them by overspeeding or being hit will make the plane unable to roll.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 3 (20 mm)|FFAR Mighty Mouse}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)&lt;br /&gt;
** 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total) + 32 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
[[File:F8U-2 Wiki Image 4.jpg|thumb|F8U-2 firing its 20mm Cannons.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9D Sidewinder|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles + 4 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F8U-2 performs the best when using tactics similar to the Hunter, which involves using your high-speed pointing and handling to break the enemy formation. However, be sure not to engage in a close combat when your speed is 900 km/h or above, since there is a great risk that your wing would break due to the overload.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies include:&lt;br /&gt;
&lt;br /&gt;
* Any soviet aircraft that has an R-60: since it would be impossible to dodge the missile at high speed.&lt;br /&gt;
* MiG-17s: they can outmanoeuvre you in dogfights.&lt;br /&gt;
&lt;br /&gt;
'''SB EC'''&lt;br /&gt;
&lt;br /&gt;
The F8U-2 is a great dogfighter, it can deal with almost any fighter in EC7 bracket, its main strengths are very good sustained turn rate, radar with an identification friend or foe feature and quite good missiles: the AIM-9D.&lt;br /&gt;
Before spawning in it is the best to select 30 or 45 minutes of fuel, its consumption is very high in combat and it is very easy to run out of it after fighting multiple enemies.&lt;br /&gt;
Due to the presence of radar guided missiles and the lack of any countermeasures or systems like the RWR it is recommended to not fly too high, flying even at very lot altitude will work because of the excellent turning capabilities of the Crusader.&lt;br /&gt;
&lt;br /&gt;
Compared to the other jet fighters with similar battle rating it has similar low altitude level speed, but planes like the MiG-21, Mirage, J35, Lightning F.6 or F-104 will easily be able to outclimb or outrun it.&lt;br /&gt;
However all of them can easily be outturned, any delta wing jet will struggle in sustained turning, even the MiG-21bis with a very high thrust to weight ratio. Since the F8U-2 has quite high wing loading and the fact it is very easy to break wings going for scissors should be avoided, flying at low speed (below 400 km/h) also will end up badly.&lt;br /&gt;
The best sustained turn rate can be achieved by flying with the speed range: 550 - 740 km/h, its turn rate will be ~16°/s without missiles and 30 min of fuel and 15 deg/s with missiles and the same fuel amount. The most dangerous delta wing plane, the MiG-21bis is worse by 1-2°/s and the other MiGs like the MF and earlier by 3-4°/s.&lt;br /&gt;
Other planes like the Mirage or J35 are similar to the MiG-21MF, so outturning them should not be a problem, however the Mirage is equipped with the R.550 missile which can be launched from quite high angles and can pull up to 30G, so it is the best to not allow it to get anywhere near the rear of the F8U, the later MiG-21 versions can also carry a similar missile, the R-60M, which is very dangerous at close range within 2,000 m.&lt;br /&gt;
[[File:F8U-2 Wiki Image 2.jpg|thumb|F8U-2 Landing on USS Forrestal.]]&lt;br /&gt;
The most dangerous foes that this plane can meet are the MiG-19 and J32B, both are better at dogfighting and as fast as the Crusader at low altitude, engaging them without the speed and altitude advantage is not recommended, although since they carry very early missiles, the R-3S and AIM-9B, it is possible to just run away from them and easily dodge their missiles, but that will work only above 2,000 m.&lt;br /&gt;
Both these fighters are better at sustained turning by at least 20%, their wing loading is also lower, so forcing them to one circle fight/scissors might be risky.&lt;br /&gt;
The last plane worth mentioning is the Su-17M2, its sustained turn rate is also superior to the F8U, but since its wing loading and stall speed are so much higher it can be forced to low speed or one circle fight, it also does not have any radar except for the rangefinding one for its gun. All weapons used by that plane are very similar to the MiG-21Bis, so running away will not end well, it is also one of the fastest planes.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
&amp;lt;!--{{main|AN/APS-19}}--&amp;gt;&lt;br /&gt;
The F8U-2 is equipped with an AN/APQ-50 search and tracking radar. The radar is mounted in the nose of the aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APQ-50 - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 370,000 m&amp;lt;br /&amp;gt;(theoretical) || 40,000 m || ±50.0° || -8.15°/+4.15°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APQ-50 - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 92,500 m || 200 m || ±58.0° || ±58.0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Cannons could fire separately to save ammo&lt;br /&gt;
* Cannons can deal serious damage, with 4 guns even a short burst is enough to destroy an enemy aircraft.&lt;br /&gt;
* Four AIM-9Ds, good when engaging enemies at about 3 km&lt;br /&gt;
* Excellent flight performance&lt;br /&gt;
* Superb acceleration, even compared to top tier jets&lt;br /&gt;
* Very stable, even at high speed&lt;br /&gt;
* Very good sustained turn rate&lt;br /&gt;
* Landing flaps provide a lot of lift thanks to the variable wing design&lt;br /&gt;
* Extendable rocket pod which fires 16 Mighty Mouses at once&lt;br /&gt;
* Good radar with an identification friend or foe feature&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile wings, can easily rip at high speeds and hard turns.&lt;br /&gt;
* Very likely to set on fire because of the fuel tank placement&lt;br /&gt;
* Lacks RWR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 1950s, the US Air Force and US Navy both realized that with the arrival of the supersonic age, they both needed to develop new fighters to meet the new challenges in the mid and late 1950s. The US Air Force's answer was the North American Aviation Sabre-45 program, this program would be later developed into the famous F-100 Super Sabre that entered service in 1954. But by contrast with the US Air Force, the birth of the first supersonic fighter of the US Navy was much more complicated.&lt;br /&gt;
&lt;br /&gt;
In July 1952, Chance Vought leadership learned that there would be a competition for a simple, lightweight, low-cost day fighter with a maximum speed of Mach 1.0 (670 mph). During the first week of September 1952, Chance Vought's general manager Detweiler met Captain Russel in the chief of naval operations section and discussed the day fighter specifications. As for the result, Detweiler said that he preferred the twin-engine design and the Bureau of Aeronautics (BuAer) was prepared to go ahead with a lightweight refinement of the Westinghouse J46 engine.&lt;br /&gt;
&lt;br /&gt;
On 16th September 1952, the BuAer invited Chance Vought to submit proposals for a new Navy day fighter with special emphasis placed on simplicity, small size, low cost, and a maximum speed of Mach 1. This request for proposals was based on Outline Specification 130 (OS-130) which has often been regarded as the true beginning of the Chance Vought F8U. In general, the Navy wanted a fighter that could maintain air superiority in daylight and fair weather, both over friendly task forces and hostile areas. OS-130 specified a maximum speed of at least Mach 1 at 35,000 feet in level flight at combat weight, the combat radius was to be not less than 300 nautical miles, an altitude of 52,000 feet was the specified combat ceiling at maximum power with a combat load (fuel and weapons).&lt;br /&gt;
[[File:F8U-1 of VM-235 &amp;quot;Death Angels&amp;quot; squadron.jpg|left|thumb|353x353px|Vought F8U-1 &amp;quot;Crusader&amp;quot; of VMFA-235 Squadron 'Death Angels', MCAS Beaufort, S.C.]]&lt;br /&gt;
At the initial stages, Chance Vought's engineers preferred the twin-engine design, but a single-engine proposal was also put forward as a backup choice, and the powerplant that was chosen was the Wright J65 engine, a license-produced version of the British Armstrong Siddeley Sapphire engine. However, on 31st October 1952, a letter written by Paul Baker to Detweiler suggested that the single J65 engine design couldn't meet the required specification of the OS-130 program, and he recommended the newly developing Pratt Whitney J57 engine for replacement, as well as suggesting a variable-incidence swept wing with a tail configuration. In December 1952, twelve basic configurations was studied by Chance Vought's engineers including six configurations with a variable incidence feature on the wings and six configurations without.&lt;br /&gt;
&lt;br /&gt;
But on 18th November 1952, the BuAer changed some required specifications of the OS-130 day fighter program including the maximum speed, which was increased from Mach 1 to Mach 1.2 at an altitude of 35,000 feet with thrust augmentation, and the Pratt Whitney J57-P-7 engine was chosen to be the only engine that could deliver an airplane to meet or exceed all requirements, the estimated landing speed was 145 to 160 knots depending on the wing area of the design. Also on 29th December 1952, amendment 3 released by the BuAer to the OS-130 program restricted catapulting and arresting accelerations to 5.5G. With the incorporation of these changes and wind tunnel test results, Chance Vought finally had a configuration for their day fighter proposal, the V-380, and the first engineering report of V-380 Navy day fighter was published to the BuAer on 5th September 1953.&lt;br /&gt;
&lt;br /&gt;
To meet the new specification, Chance Vought proposed two aircraft: one maximum performance with the J57 engine and one minimum performance with the J65 engine, both with afterburners, these two proposals were divided from the original V-380 program and were called V-383 and V-384 program. At this stage, the basic weapon configuration for these two programs were sixty 2-inch rockets and three T-160 20 mm cannons, they both had the same variable-incidence wing design. On 19th May 1953, the V-383 proposal was selected by BuAer and a contract was rewarded by Chance Vought for the test of the V-383 proposal, now officially designated XF8U-1.&lt;br /&gt;
&lt;br /&gt;
The first XF8U-1 prototype was delivered to the structures test lab at 7:42 am on 19th February 1955, and during the first flight mission on 25th March 1955, the XF8U-1 prototype with J57-P-11 engine successfully achieved the object of flight speed of Mach 1.1, which was six days ahead of contract schedule and only 22 months from the contract between the US Navy and Chance Vought. After some technical changes of the XF8U-1 prototype, the first production model of F8U-1 began to roll off the Dallas assembly line and successfully completed its first flight mission on 30th September 1955 which was only six months after the first flight of the XF8U-1 prototype.&lt;br /&gt;
&lt;br /&gt;
The first 30 F8U-1s were equipped with a J57-P-12 engine while the later version was equipped with a new J57-P-4 engine which could produce 16,000 lbs of thrust in afterburner mode; the first 30 F8U-1s were retrofitted with new J57-P-4 engines later. The maximum level flight speed of the F8U-1 was nearly Mach 1.5, the basic weapon configuration of F8U-1 was four Colt Mk.12 20 mm cannons with 576 rounds in total and a retractable rocket launcher under the fuselage with twenty-four 2.75 inch Mighty Mouse rockets in total. Apart from that, since the new AIM-9B Sidewinder infrared-guided short-range air-to-air missile was entered into service in 1956, Chance Vought also introduced this new-generation weapon onto F8U-1 which later could carry two Sidewinder missiles in total.&lt;br /&gt;
&lt;br /&gt;
The F8U-1 was equipped with Mk 16 Mod 12 Aircraft Fire Control System including an AN/APG-56 ranging radar (a modified AN/APG-30A ranging radar), this was inferior to the F-100 Super Sabre of USAF in the same period because the US Navy didn't purchase the A-1 or A-4 gun/rocket/bomb calculating gunsight like the USAF, also the only role for the F8U-1 was air superiority missions. The ranging radar system could lock onto any target within range and furnish target information to the fire-control system for gun firing, also the fire control system may be used in conjunction with Sidewinder missile launching. In this case, the missile release indicator displayed optimum missile launching point.&lt;br /&gt;
&lt;br /&gt;
In September 1955, the US Navy decided that all its carrier aircraft needed to be equipped for aerial refuelling. Since the internal space of F8U-1 was already tight with the incorporation of all necessary equipment into the smallest airframe possible for the day competition, Chance Vought decided to install a retractable air-refuelling probe, and the 16th F8U-1 was modified and took place in test program from December 1956 to the end of March 1957. After the test program was finished, since the 50th (another source claim the 66th) production aircraft the In-flight refuel (IFR) ability was added into F8U-1, and the earlier F8U-1s were retrofitted with refuelling probes too. Apart from that, Chance Vought also tested the Boundary Layer Control System (BLC, the first test of BLC system was conducted in the 100th production F9F-4 and was first introduced in F-104A Starfighter) in the sixth F8U-1, and the Boundary Layer Control System was finally introduced into the French Navy F-8E(FN) and American F-8J Crusader (a modernization version of F-8E) in the 1960s.&lt;br /&gt;
&lt;br /&gt;
After the carrier qualifications aboard USS Forrestal in April 1956, the F8U-1s began to come off the assembly line at a rate of eight per month, and VF-32 squadron at NAS Cecil Field became the first combat unit to receive the new F8U-1 in March 1957. It was named Crusader in August 1955 by Detweiler, which was a name that would became a truly nightmare for all MiG pilots. On 21st August 1956, Windsor successfully flew the 15th production F8U-1 Crusader to set a new speed record of 1,015 mph, breaking the previous record of 822 mph held by USAF's F-100C Super Sabre under the name of Project One Grand. This achievement helped him and the Crusader earned the highly prized Thompson trophy. The final F8U-1 came off the production line in 1961 and its name was changed to F-8A in 1962. The total amount of F8U-1 Crusaders to come off the production line was 317.&lt;br /&gt;
&lt;br /&gt;
The second production version of the Crusader which entered into US Navy service was the F8U-1E. The most important change for the F8U-1E compared to the original F8U-1 was the new AN/AWG-3 Fire Control system including AN/APS-67 Search and Range-tracking Radar and a computer group to provide a limited all-weather capability for the Crusader, the computer group used the target range and range rate information from the AN/APS-67 radar to generate a lead angle which was presented to the pilot as gunsight pipper displacement. The prototype of the F8U-1E first flew in 3rd September 1958 and 130 F8U-1Es were produced in total. It was renamed F-8B in 1962.&lt;br /&gt;
&lt;br /&gt;
In the 1960s, the F-8B became the first version of the Crusader family to integrate the new AIM-9D Sidewinder missile which was introduced into service in 1966 (F-8A didn't have provision for the AIM-9D Sidewinder missile). Cooling nitrogen was added to the launcher to permit the use of AIM-9D Sidewinder missile on F-8B Crusader.&lt;br /&gt;
&lt;br /&gt;
On 29th April 1954, a recommendation of BuAer extended the current 5 basic configuration F8U-1 to 75 with an additional 34 being produced out of FY 1956, and an F8U-2 designation would be given to the new version with several new equipment such as Sidewinder missile and in-flight refuel probe etc. Though it was scheduled that 59 F8U-2 would be built from the remaining FY 1956 budget, this decision was be abandoned by BuAer in October 1955.&lt;br /&gt;
[[File:F-8C Crusader of VF-111 at NAS North Island 1968.jpg|thumb|331x331px|A US Navy Vought F-8C ''Crusader'' (BuNo 146991) of Fighter Squadron VF-111 &amp;quot;Sundowners&amp;quot; at Naval Air Station North Island, California, USA.]]&lt;br /&gt;
In the summer of 1957, the new F8U-2 project was born. The most important change for the new F8U-2 was the Pratt Whitney J57-P-16 engine which replaced the J57-P-4 engine used by F8U-1 and F8U-1E, the new engine could produce 16,900 pound thrust in afterburner mode compared to the former's 16,000 pound maximum thrust in afterburner mode, this improvement increased the maximum level flight speed of F8U-2 to Mach 1.95 and the maximum climb rate at sea level to 200 m/s. Other improvements including low aspect ratio ventral stabilizing fins installed on the lower rear fuselage for additional stability in the extended flight boundary region, external cooling air scoops for added cooling for the afterburner section as well as for increase afterburner thrust due to better air flow characteristics were also introduced into F8U-2, also the AN/AWG-3 fire control system was remained in F8U-2 too.&lt;br /&gt;
&lt;br /&gt;
Apart from that, Chance Vought also introduced the new &amp;quot;Y&amp;quot; type missile racks that permitted the installation of four AIM-9 Sidewinder missiles (two on each rack) on F8U-2 Crusader which doubled the firepower. Also in the 1950s, the Swiss Air Force once showed interest on F8U-2 and sent pilots to flew the F8U-2 at the Naval Air Test Center, Patuxent River and the delivery was scheduled in February 1959, but the Swiss changed their mind to purchase French Mirage IIIs in the end. JASDF once reviewed the F8U-2 but they chose the Lockheed F-104 Starfighter in the end too. The Swordsman Squadron (VF-32) become the first navy unit to receive the new Crusader on March 25th, 1957 and they soon joined the USS Saratoga's first Mediterranean cruise. During the carrier's duties in the 1958 Lebanon crisis, the Swordsman's Crusaders provided air cover for the Marine Corps' landing in Beirut. In 1962, the designation of F8U-2 was changed to F-8C Crusader, and during the Vietnam War, F-8C Crusader flew combat missions by both the US Navy and US Marine Corps, where the Navy's F-8C Crusader scored six air-to-air kills including five MiG-17 and one MiG-21. (Another source claimed five air-to-air kills in total including four MiG-17 and one MiG-21).&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|Devblog]] ===&lt;br /&gt;
In 1952, the American Naval command announced requirements for a new supersonic jet carrier-based fighter to protect carrier groups from enemy aircraft and achieve air superiority. Chance Vought Aircraft Inc., which already had considerable experience working with carrier-based aircraft, became one of the participants in the competition. Their candidate differed from the competition by a variable-incidence wing. The wing tilted upward by 5 degrees, which noticeably improved taking off and landings on short decks of aircraft carriers.&lt;br /&gt;
&lt;br /&gt;
Just 20 months after receiving the contract, the first prototype was built for tests. The fighter successfully passed the initial tests, in the very first flight it easily broke the sound barrier, and in a modified form went to the navy for deck tests. The first prototype series was successfully tested on aircraft carriers in the spring of 1956, after which the F8U-1 Crusader entered service with the US Navy. Work on a promising jet fighter did not stop after the start of mass production. The modified aircraft with a new power plant, advanced navigation system, radar, FCS and improved armament received the designation F8U-2.&lt;br /&gt;
&lt;br /&gt;
The Crusader has become a real legend and a symbol of US carrier-based aviation for its excellent flight characteristics, ease of operation, reliability and significant firepower. The fighter received the baptism of fire almost immediately after entering the service, and since then has been actively used in combat and training missions in many parts of the world, including intensive combat service in Vietnam. Even when more advanced aircraft entered service, the naval pilots were reluctant to say goodbye to the Crusaders. &amp;quot;When you're out of F-8's, you're out of fighters&amp;quot; they said.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=f8u-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F8U-2 WTWallpaper 01.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 02.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 03.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 04.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 05.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 06.jpg|&lt;br /&gt;
File:F8U-2 WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mitsubishi [[T-2]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-19 (Family)|MiG-19]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)|MiG-21]]&lt;br /&gt;
* Hawker [[Hunter F.6|Hunter F.6]]&lt;br /&gt;
* Fiat [[G.91 YS|G.91 YS]]&lt;br /&gt;
* Saab [[J32B|J32B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7078-development-f8u-2-crusader-the-last-of-the-gunfighters-en|[Devblog] F8U-2 Crusader: The Last of the Gunfighters]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/521052-f8u-2-crusader/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://www.aerosociety.com/publications/jah-an-examination-of-the-f-8-crusader-through-archival-sources/ &amp;lt;nowiki&amp;gt;[Royal Aeronautical Society]&amp;lt;/nowiki&amp;gt; An Examination of the F-8 Crusader through Archival Sources]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
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				<updated>2021-08-27T15:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F8U-2_Wiki_Image_4.jpg&amp;diff=109901"/>
				<updated>2021-08-27T15:05:13Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F8U-2_Wiki_Image_3.jpg&amp;diff=109900"/>
				<updated>2021-08-27T15:04:06Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F8U-2_Wiki_Image_1.jpg&amp;diff=109899"/>
				<updated>2021-08-27T15:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sea_Vixen_F.A.W._Mk.2&amp;diff=108382</id>
		<title>Sea Vixen F.A.W. Mk.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sea_Vixen_F.A.W._Mk.2&amp;diff=108382"/>
				<updated>2021-08-05T20:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* Survivability and armour */ Added game screenshots to the article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=dh_110_sea_vixen&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Sea Vixen Wiki Image 5.jpg|thumb|Sea Vixen after using one of its [[Red Top]] AAM's.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 100 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|1,109||1,093|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||24.5||25.5||42.7||39.4|| rowspan=&amp;quot;2&amp;quot; |325&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|1,117||1,109||23.6||24.0||68.8||55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||N/A||407||324|| ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 685 || &amp;lt; 750 || &amp;lt; 440 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.208 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12,872 kg || colspan=&amp;quot;2&amp;quot; | 291 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 14,274 kg || 16,359 kg || 17,545 kg || 21,205 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,029 kgf || N/A&lt;br /&gt;
| 0.70 || 0.61 || 0.57 || 0.47&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,029 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.70 || 0.61 || 0.57 || 0.47&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Sea Vixen Wiki Image 2.jpg|thumb|Sea Vixen flying on [[Frozen Pass (Ground Forces)|Frozen Pass]].]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour  ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Sea Vixen FAW.2 has no armour plates or bulletproof glass. The engines are both mounted in the centre of the airframe, with fuel tanks mainly in the wings. The tail overall is fairly weak and can be blown off easily by large calibre cannons, however the flap on the rear of the elevator can sometimes absorb shots, protecting the main elevator from damage.  Unfortunately the Sea Vixen generally handles poorly when damaged, performance is reduced fairly significantly by damage to the wings and asymmetric damage can make control very difficult.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Sea Vixen Wiki Image 3.jpg|thumb|Sea Vixen launching a [[Firestreak]] AAM.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|Mk.M1 (540 lb)|G.P. Mk.I (1,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|Firestreak|Red Top}}&lt;br /&gt;
{{main|AP Mk II|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x Firestreak missiles&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 540 lb Mk.M1 bombs (2,160 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs + 4 x 500 lb H.E. M.C. Mk.II bombs (4,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 4 x Red Top missiles&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 24 x AP Mk II rockets&lt;br /&gt;
* 2 x Firestreak missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
* 2 x Red Top missiles + 8 x RP-3 rockets&lt;br /&gt;
* 2 x Red Top missiles + 12 x AP Mk II rockets&lt;br /&gt;
* 2 x Red Top missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x Firestreak missiles + 72 x RN rockets&lt;br /&gt;
* 2 x Red Top missiles + 72 x RN rockets&lt;br /&gt;
* 8 x RP-3 rockets + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 12 x AP Mk II rockets + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 2 x Red Top missiles + 2 x AGM-12B Bullpup missiles + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 2 x Firestreak missiles + 2 x AGM-12B Bullpup missiles + 2 x 500 lb H.E. M.C. Mk.II bombs (1,000 lb total)&lt;br /&gt;
* 4 x Firestreak missiles + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 4 x Red Top missiles + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
* 144 x RN rockets + 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:Sea Vixen Wiki Image 4.jpg|thumb|Sea Vixen after destroying a target with its [[AGM-12B Bullpup|AGM-12B]] Bullpup.]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed of over 1,100 km/h at sea level&lt;br /&gt;
* Good acceleration thanks to its two powerful engines&lt;br /&gt;
* [[Red Top]] missiles can be very hard to dodge when used correctly&lt;br /&gt;
* Climbs better than most aircraft it faces&lt;br /&gt;
* Is surprisingly manoeuvrable&lt;br /&gt;
* Can carry [[AGM-12B Bullpup]] air-to-ground missiles&lt;br /&gt;
* Decent ground attack ordnance loadouts&lt;br /&gt;
* Can drop bombs / fire rockets separately instead of in pairs&lt;br /&gt;
* Can take-off and land from aircraft carriers&lt;br /&gt;
* The AI Mk.18 radar is better than that found on most aircraft you face.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The Sea Vixen has no guns or cannons, relying entirely on missiles for air-to-air combat&lt;br /&gt;
* Missiles are rear-aspect only so you cannot engage targets you are approaching head-on (or from the front aspect in general)&lt;br /&gt;
* Although you can use [[RN]] rockets for air-to-air they are very hard to aim and are impact fuse only&lt;br /&gt;
* Both [[Red Top]] and [[Firestreak]] missiles do not have great range when fired from directly behind a target.&lt;br /&gt;
* Only having four air-to-air missiles with no other air-to-air armament limits how many kills you can get without re-arming&lt;br /&gt;
* Unlike in aircraft with guns you cannot opportunistically kill ground targets while flying around&lt;br /&gt;
* Targets with flares can be very hard to kill&lt;br /&gt;
* Having only missiles enforces a fairly high minimum engagement range on you (missiles require time to start tracking after launch, and arm their proximity fuse).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7160-development-sea-vixen-faw-2-breaking-convention-en|Devblog]]===&lt;br /&gt;
[[File:Sea Vixen Wiki Image 1.jpg|thumb|Sea Vixen on HMS Ark Royal (R09).]]&lt;br /&gt;
Development of the Sea Vixen began in 1946 when de Havilland entered talks with the Admiralty on designing a future radar-equipped naval jet fighter with all-weather capability. Official requirements were drawn up in January 1947, by which time however de Havilland was already working on a design based on the preceding Vampire and Venom fighters designated DH 110.&lt;br /&gt;
&lt;br /&gt;
Despite decreasing interest in the project by the late 1940's, in September 1951, the first prototype conducted its maiden flight. However, only a year later, the same prototype crashed during an air show, thus further impeding the project's progress. While the RAF abandoned the idea of purchasing the DH 110 by the mid 1950's, the FAA gained a renewed interest in the aircraft and placed an order for 110 machines to be built in February 1955. Along with the order, the DH 110 received its official designation 'Sea Vixen'.&lt;br /&gt;
&lt;br /&gt;
As the Sea Vixen entered service with the FAA in 1959, de Havilland took note of the feedback gained from operational use of the aircraft and continued working on the Sea Vixen in an effort to improve its design. As a result, the Sea Vixen FAW.2 made its debut in 1962 which featured a number of improvements, of which one of the more notable ones was the ability to carry the Red Top air-to-air missiles. Over 140 Sea Vixens were built, most of which were converted over to the FAW.2 modification after its commissioning into service.&lt;br /&gt;
&lt;br /&gt;
Although the British Sea Vixens never took part in any wars, they were still involved in a number of different combat operations primarily in Africa and the Middle East where they provided fire support for ground troops and flew patrols.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=dh_110_sea_vixen Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Sea Vixen F.A.W. Mk.2 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 006.jpg|&lt;br /&gt;
File:Sea Vixen F.A.W. Mk.2 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ObEcMPqFBbE|'''The Shooting Range #259''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[Buccaneer S.2]]&lt;br /&gt;
* [[Javelin F.(A.W.) Mk.9]]&lt;br /&gt;
* [[Sea Venom FAW 20]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7160-development-sea-vixen-faw-2-breaking-convention-en|[Development] Sea Vixen FAW.2: Breaking Convention]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526082-dh-110-sea-vixen-faw-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

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				<updated>2021-08-05T20:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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		<author><name>U17376760</name></author>	</entry>

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				<updated>2021-08-05T20:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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				<updated>2021-08-05T20:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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		<author><name>U17376760</name></author>	</entry>

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				<updated>2021-08-05T20:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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		<author><name>U17376760</name></author>	</entry>

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				<updated>2021-08-05T20:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=108231</id>
		<title>Ki-84 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-84_otsu&amp;diff=108231"/>
				<updated>2021-08-03T21:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* History */ Added history section explaining the 'Otsu' version and added some game screenshots of the aircraft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_84_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Ki-84 Otsu Wiki Image 5.jpg|thumb|Ki-84 Otsu landing.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Ki-84 ''Otsu'' is a very stable platform that can easily compete with its contemporaries at the tier. It has an excellent top speed and acceleration for a Japanese aircraft, but is still quite a bit lacking when compared to aircraft like the late [[Bf 109 (Family)|109's]], [[Ta 152 H-1|Ta 152]], [[F8F-1B|Bearcat]], [[P-51H-5-NA|P-51H]], and the [[Spitfire (Family)|Griffon Spitfires]]. However, its most powerful trait is its excellent manoeuvrability. The Ki-84 will be able to outturn anything it faces with the usage of combat flaps that's not a Spitfire or [[Re.2005 serie 0|Re.2005]] (with the exception of other Japanese fighters like the [[A6M5]]). Overall it is an enjoyable aircraft to fly due to its excellent manoeuvrability, competitive top speed and acceleration, and smooth controls, but the pilot must take care at speeds above 630 km/h as the aircraft will stiffen up considerably.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 669 || 650 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.2 || 20.8 || 14.1 || 14.1 || rowspan=&amp;quot;2&amp;quot; | 421&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 719 || 692 || 19.1 || 19.4 || 22.6 || 17.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 470 || 431 || 280 || ~13 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 480 || &amp;lt; 430 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 2,000 m || 1,875 hp || 2,100 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 5,300 m || 1,675 hp || 1,876 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel backrest&lt;br /&gt;
* 6 mm steel headrest&lt;br /&gt;
* 70 mm bulletproof windshield, sloped&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:Ki-84 Otsu Wiki Image 4.jpg|thumb|Ki-84 Otsu flying past a damaged enemy.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-5 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
The Ho-5's are very volatile weapons when approached from a beginner's standpoint. Their reasonably high rate of fire combined with lower than average muzzle velocity and poor HE round makes it so that one must be fairly close to deal significant damage. Fortunately, they are quite accurate and do not jam as badly as its competitors such as the [[Hispano Mk.II (20 mm)|Hispano Mk.II]]/[[Hispano Mk.V (20 mm)|Mk.V]] and do not perform as badly as the Russian [[ShVAK (20 mm)|ShVAK]]. Your belt of choice should be ''Universal'' or ''Tracers'', with Tracers dealing the most consistent damage and being easier to aim due to not having to deal with the velocity difference between the HE shell and the Tracer shell.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ''Otsu'' modification is the middle child of the Ki-84 family, dropping the 12.7 mm heavy machine guns from the [[Ki-84 ko|previous model]] in favour of two additional Ho-5 20 mm cannons, boosting firepower considerably. It retains the same strengths and weaknesses of said previous model. Equipped with a 2,000 HP engine, this aircraft's performance is on par with that of the legendary P-51 Mustang. However, unlike the Mustang, the Ki-84 has solid turning characteristics and excellent climb rate thanks to its lighter weight. This being said, the Ki-84 also has good energy retention, so try to make your opponent bleed energy to have an edge. The Ki-84 was also one of the first mass-produced Japanese aircraft to come equipped with armoured glass, armour plates and self-sealing fuel tanks, but the armour is still lacklustre compared to its Russian and American counterparts. However, as always, not everything is perfect. The aircraft controls stiffen significantly at speeds above 630 km/h, making even slight adjustments to heading impossible. Thus, at higher speeds, its elevator suffers. The Ki-84 also suffers a lot when no modules are researched, making the aircraft almost useless until modifications are unlocked.&lt;br /&gt;
&lt;br /&gt;
This aircraft should be played as it appears: a lightweight Japanese version of the Mustang, retaining good engine performance, decent climb-rate, high diving performance and relatively lacklustre armament, although fairly improved from the previous model.&lt;br /&gt;
[[File:Ki-84 Combat image.jpg|thumb|A Ki-84 ''Otsu'' shredding a Hellcat's wing]]&lt;br /&gt;
Unfortunately, the increased firepower comes at the cost of a higher battle rating, especially so in Arcade Battles. While a 0.3 BR increase in Realistic Battles isn't that bad on the surface, it allows you to face vastly superior aircraft such as the [[F8F-1B]], [[Spitfire F Mk 24]] and [[P-51H-5-NA]] that outclass you in almost every way. In arcade, the BR increase is a lot less subtle, a whole 1.3 BR increase to be precise. This increase causes the aircraft to occasionally be up-tiered into 7.0 matches with jet aircraft that will walk all over the poor Ki-84. Fortunately for the ''Hayate'', it retains its advantage of excellent engine power - and by extension, top speed, climb rate and energy retention - and superb manoeuvrability that can turn with nearly every aircraft at the tier. While the ''Ko'' modification of the aircraft was brutal to play efficiently, the ''Otsu'' is a lot more forgiving, but can still wreak havoc in the hands of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
=== Flying Styles ===&lt;br /&gt;
The Ki-84 ''Otsu'' is an aircraft that can tailor to any form of dogfighting its pilot can dream of. Its high top speed, decent acceleration, excellent manoeuvrability, great climb rate, and superb energy retention create a very stable platform when used properly, and a skilled Ki-84 pilot can single-handedly dictate the flow of the battle.&lt;br /&gt;
&lt;br /&gt;
==== Basic Combat ====&lt;br /&gt;
The excellent energy retention combined with fantastic manoeuvrability allow the Ki-84 to be a very solid energy fighter that can easily compete with the 109's and the various Italian fighters at its tier. Ideally you should make use of the Vertical spiral or Zoom manoeuvre to bleed your prey's energy then pounce while they're recovering. Do take care to avoid roll-intensive manoeuvres such as scissors or lag rolls, as the Ki-84 has a mediocre roll rate that only gets worse with speed as a result of its severe compression.&lt;br /&gt;
&lt;br /&gt;
Of course due to being a Japanese fighter, the naturally excellent raw manoeuvrability of the ''Hayate'' allows it to be a more than capable classic dogfighter who specializes in Turn-N-Burn tactics that can easily get on a bandit's tail. However it is noteworthy than the aircraft can struggle to regain its energy once it has bled it by turn-fighting, so avoid flat turns and go for climbing and diving turns instead so as to quickly regain its advantages.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Flying ====&lt;br /&gt;
Of course, there are scenarios where the Ki-84's pilot will have to go on the defensive. The aircraft cannot afford to take many hits, so avoiding as many shots as possible is mandatory for your survival. Defensive energy manoeuvres such as the Immelmann, Defensive spiral and the various Yo-Yo's should be your first choice when being attacked. If an enemy is diving on you, try to force an overshoot with your excellent manoeuvrability and engage while the enemy is zoom-climbing.&lt;br /&gt;
[[File:Ki-84 Otsu Wiki Image 2.jpg|thumb|Ki-84 Otsu shooting down a enemy fighter.]]&lt;br /&gt;
'''Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
* In Simulator, the Ki-84 is overall a decent plane to fly. It enjoys lovely visibility towards the rear, sides, above, and over the nose, giving the pilot great situational awareness. It has nice handling, good climb rate, great speed and acceleration. Armament wise, the guns have enough fire rate to put quite a few projectiles into the target in one pass. However the Ki-84's disadvantages are the limited damage, poor rudder efficiency at high speeds, the rather slow roll rate, and the compass at the front-right of the gunsight that can obstruct your view. This aircraft can be used in BnZ fighting, turn fighting, intercepting (to some extent) and some ground pounding.&lt;br /&gt;
* Before taking off, bring at least 30 minutes of fuel for longer patrol time. Set the convergence to around 250 m since your weapons have low velocity, therefore needing more precise aim at longer range. While your Ki-84 roars down the runway, you will notice that it shifts severely to the left, thus you must put rudder input to the right to taxi straight. As with other Ki series aircraft, only elevator trim is available, so when the stick is at its deadzone, the Ki-84 will roll and yaw to the left side. Therefore you always need to pull the stick a little to the right which can get a bit annoying. Usually, trim for around -1% when cruising around 470 km/h, around -5% when diving around 600 km/h, and when fighting at around 400 km/h no negative trim is needed. When carrying the 2x 250kg bombload, no negative trim is needed as well. Landing characteristics are forgiving: cut throttle to make sure you are not above 350 km/h before touchdown. Deploy combat then takeoff flaps to further decelerate in preparation for extending landing gears. Extend at around 260 km/h, control your descend rate throughout. Right before touchdown, deploy landing flaps. The gears are quite sturdy. You can break until the plane reaches full stop and not worry about propeller strike.&lt;br /&gt;
* For dogfighting, it is always safer to enter with an altitude advantage. Most dogfights in Sim happen around or below 3,000 m so the Ki-84 can easily climb up to that altitude. Once at an advantageous height, boom &amp;amp; zoom the enemies. The Ki-84 can easily accelerate to more than 550 km/h in a dive which is decently fast but requires more precise manoeuvres to get the correct lead, since the faster you go the smaller the shooting window is. Important note: when fighting above 550 km/h, you want to be more precise in the roll and pitch axis, since at this speed the rudder locks up severely, preventing you from making aim adjustments which negatively impacts the lead. You must pretend that your rudder doesn't exist and fully rely on the ailerons and elevators to lead. A successful pass can usually cripple the enemy. Aside from BnZ, the Ki-84 is also excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-84 can out-turn and get on most opponents' tail with combat/takeoff flaps deployed, and can sustain its turning ability throughout the fight. The Ki-84's stable handling allows you to pull some tight manoeuvres, so don't worry too much about flat spins. If you become a prey, try some defensive manoeuvres like barrel rolls or disengage by diving steeply towards a nearby friendly airfield. Note that the Ki-84's roll rate is very average so avoid manoeuvres like scissors.&lt;br /&gt;
* When performing the &amp;quot;destroy enemy surveillance aircraft/attackers/bombers&amp;quot; task, it is crucial to constantly evade the turrets. If it is a bomber/attacker with decent defensive firepower or robust protection, then you might want to disengage after some attempts if you don't want to die. Pay special attention to any plane equipped with M2 Browning MG, they can critically damage the Ki-84 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window is enough to cripple a twin-engine aircraft thanks to the 4 cannons, but it can require more passes to destroy one. However sometimes it only takes one bullet to set the target aflame. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself pretty much stationary for the tail gunners, and you will be showered with bullets.&lt;br /&gt;
* For ground pounding, the best loadout is the 2 x 250 kg bombs. With an extra 500 kg of weight attached outside, the Ki-84 handles much clumsier during take offs, especially on the roll axis. Longer distance is needed before lifting off. It is quite easy to drop bombs accurately with a Ki-84 because this aircraft is able to quickly accelerate above 550 km/h in a dive, the bombs will travel an almost straight line towards the target, therefore you can aim the gunsight directly at the target and expect the bombs to land very close. After bombs away, immediately pull up. The 4 Ho-5's perform well in killing trucks, AA guns and artilleries as they are quite accurate, but do not waste cannon shells on these targets unless you must. Constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:Ki-84 Otsu Wiki Image 3.jpg|thumb|Cockpit of the Ki-84 Otsu.]]&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: The Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage. Looking somewhat similar to a B-17, an Me 264 has huge back-swept wings with 2 engines on each, and a H-tail which differentiates it from a B-17/B-29.&lt;br /&gt;
* [[Yak-3 (Family)|Yak-3]]: this is a capable dogfighter or BnZ fighter that can be a huge threat. Although its firepower is not deadly, it can still critically damage a Ki-84. It is able to fly or dive at similar speeds, and can even engage a turn fight with a Ki-84 that is using takeoff flaps. The Yak-3 has a straight dorsal line housing an inline engine, a bubble canopy with a huge cooling intake sticking out the belly, and its symbolic, triangular wings.&lt;br /&gt;
* [[A6M (Family)|A6M]], [[Spitfire (Family)|Spitfire]], etc: If you see these turn fighters on your tail try outrunning them by diving at around -40 degrees. The Ki-84 still remains responsive handling at 600 km/h, but its speed retention is not the best, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. A Spitfire also has an uncurved dorsal outline and large, elliptical wings. A Zero has a radial engine that's usually painted black, rounded wingtips and stabiliser tips followed by a pointy tail. &lt;br /&gt;
* [[Ju 288 C]]: this is a very common bomber in air RB. Their tactics generally fall into two styles: shallow dive bombing and conventional climbing. For the ones that shallow dive towards a bomb base at the start of the match, think twice before engaging. The Ju 288 is very fast for a bomber, being able to reach &amp;gt;500 km/h in a shallow dive which makes it quite hard for an attacker to BnZ it, as it will be slow to catch up to it, giving it long enough time to shoot back. The Ki-84 locks up past 550 km/h, plus the mediocre damage, it is best to leave it for heavy-punching teammates. As for the Ju 288 that climb, do not engage if you have no altitude advantage. It has numerous guns with great downward coverage, posing a big threat to the fragile Ki-84.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent manoeuvrability, among the best in its rank&lt;br /&gt;
* Competitive speed and acceleration&lt;br /&gt;
* Reasonably powerful armament with a decent amount of ammo&lt;br /&gt;
* One of the most underestimated aircraft at the rank&lt;br /&gt;
* Above-average climbing rate&lt;br /&gt;
* Very forgiving and enjoyable to fly&lt;br /&gt;
* Jack of all trades: nimble yet quick while having a good degree of energy retention, allows this fighter to hold its own against any fighter that it may encounter&lt;br /&gt;
* Solid roll rate at medium and low speeds&lt;br /&gt;
* Thanks to its lack of canopy frames, a clear all-round canopy view especially over the nose gives it a huge advantage in simulator.&lt;br /&gt;
* Center of mass is behind main landing gears, allowing it to break continuously until it stops. Does not need to worry about propeller strike&lt;br /&gt;
* Engine cools down fairly quickly when overheated&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak airframe that is prone to fires&lt;br /&gt;
* Slower maximum dive speed than its American counterparts such as F-82&lt;br /&gt;
* The &amp;quot;jack of all trades, master of none&amp;quot; character of this aircraft makes it difficult to play as pilots will need to adapt their play-style to counter specific aircraft that they are facing, subsequently requiring a fair degree of knowledge over the strengths and weaknesses of each aircraft that they will encounter&lt;br /&gt;
* Severe compression of elevator beyond 630 km/h&lt;br /&gt;
* Severe lock-up of the rudder above 500 km/h renders dive bombing or high speed boom and zoom less effective&lt;br /&gt;
* Ho-5 cannons have a tendency to spark&lt;br /&gt;
* Can face jets in an up-tier, for example He-162&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;[[File:Ki-84 Otsu Wiki Image 1.jpg|thumb|Ki-84 Otsu fires its guns.]]&lt;br /&gt;
The design of the Ki-84 traces back to late 1942 when Nakajima accepted an order by the IJAAF to create an improved aircraft to replace the Ki-43 ''Hayabusa'' that was just entering service, with the requirement asking for a fast, nimble, simple but universal aircraft so that the Japanese could ease the stress on their factories. Nakajima used several elements from their previous designs - The Ki-44 ''Shoki'' and the Ki-43 ''Hayabusa'' - and took pilot complaints from said aircraft and worked on addressing them with the new aircraft, specifically the poor speed, climb rate, acceleration and weak airframe of the Ki-43 and the weak armament and flying difficulty of the Ki-44.&lt;br /&gt;
&lt;br /&gt;
The Ki-43's performance issues was remedied by increasing the overall parameters of the aircraft and introducing the legendary ''Homare'' 18-cylinder radial engine that Nakajima themselves designed. The ''Homare'' proved to take a toll on the airframe so the tail was lengthened and the wooden 3-bladed propeller was replaced by a 4-bladed constant speed metal propeller to help deal with the torque and power the engine provided. However, this propeller was frustrating to work with as the 12.7 mm Ho-103's proved to be quite difficult to synchronize. Two Ho-5 20 mm cannons were mounted in the wings to remedy the weak armaments of the Ki-44 and Ki-43, and the small size of the cannon allowed them to be mounted in the nose later on in its life.&lt;br /&gt;
&lt;br /&gt;
The new aircraft first took flight in 1943 and proved to be better than almost any aircraft in service with the Japanese at the time, reaching nearly 500 mph/800 kmh in a dive and 387 mph at tree-top level, and was quickly approved for service under the designation &amp;quot;Ki-84 ''Hayate&amp;quot;''. However, the increasing deterioration of the Japanese economy and depletion of resources resulted in many defects, with the engine providing less power than intended and the landing gear being susceptible to breaking on landing due to the lack of steel to properly maintain them. Japan was also having manpower problems that resulted in a lack of skilled pilots that could bring out the best in the aircraft.&lt;br /&gt;
&lt;br /&gt;
Regardless of these problems, the Ki-84 proved to be an excellent aircraft that gained the respect of both its pilots and enemies, with USA stating that it was likely the best aircraft Japan had made and Japanese pilots found it relatively easy to fly, maintain and control.&lt;br /&gt;
&lt;br /&gt;
The Otsu variant of the Ki-84 came around when it was recognized that improved firepower would make the aircraft more effective against the increasing attacks of allied bombers such as the [[B-29A-BN|Boeing B-29 Superfortress]] &amp;amp; [[B-24D-25-CO|Consolidated B-24 Liberator]]. To facilitate this increased firepower the two nose mounted 12.7mm Ho-103 machine guns were replaced with a pair of 20mm Ho-5 cannons to complement the pair of cannons already installed in the aircrafts wings, this gave the required firepower boost for the Ki-84's primary role of intercepting enemy bombers. The Otsu version was however a limited production run, with the later Ki-84 Hei with its two 20mm cannons and pair of wing mounted 30mm cannons proving to have a longer production run.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ki-84 (Family)]]&lt;br /&gt;
* [[N1K (Family)]]: similar IJN aircraft&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/111031-nakajima-ki-84-i-ko/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://live.warthunder.com/post/284844/en/ [WT LIVE&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Historically accurate Ki-84 camouflage used by the famed 47th Sentai]&lt;br /&gt;
* [https://live.warthunder.com/post/292696/en/ [WT LIVE&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Bare metal historically accurate Ki-84 camouflage]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_5.jpg&amp;diff=108230</id>
		<title>File:Ki-84 Otsu Wiki Image 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_5.jpg&amp;diff=108230"/>
				<updated>2021-08-03T21:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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		<author><name>U17376760</name></author>	</entry>

	<entry>
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		<title>File:Ki-84 Otsu Wiki Image 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_4.jpg&amp;diff=108229"/>
				<updated>2021-08-03T21:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
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		<title>File:Ki-84 Otsu Wiki Image 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_3.jpg&amp;diff=108228"/>
				<updated>2021-08-03T21:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_2.jpg&amp;diff=108227</id>
		<title>File:Ki-84 Otsu Wiki Image 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_2.jpg&amp;diff=108227"/>
				<updated>2021-08-03T21:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_1.jpg&amp;diff=108226</id>
		<title>File:Ki-84 Otsu Wiki Image 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ki-84_Otsu_Wiki_Image_1.jpg&amp;diff=108226"/>
				<updated>2021-08-03T21:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-153_M-62_(China)&amp;diff=108219</id>
		<title>I-153 M-62 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-153_M-62_(China)&amp;diff=108219"/>
				<updated>2021-08-03T12:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* Suspended armament */  Added expanded/improved survivability and armament segments, also added some ingame screenshots showing the aircraft.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=i-153_m62_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance    ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chinese I-153 M-62 Chaika has a really good turn radius thanks to retractable landing gear, that increases aerodynamics. This plane's battle rating makes it a match against early BF 109's and other single wing fighters. This allows the I-52 M-62 to out-turn planes at its battle rating. The plane does not come without its downsides, for example other planes at this battle rating can go faster than this plane, which you might have a difficult time keeping up with other fighters.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 425 || 410 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 13.8 || 14.4 || 11.4 || 11.4 || rowspan=&amp;quot;2&amp;quot; | 274&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 466 || 444  || 13.0 || 13.3 || 20.1 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 240 || &amp;lt; 380 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,530 m || 840 hp || 1,024 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,200 m || 800 hp || 975 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:China I153 Wiki Image 1.jpg|thumb|Side view of a I-153.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour   ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a biplane the aircraft is capable of taking a few 7-8mm rounds in combat, in some cases will be able to keep flying after some hits from larger calibres. However at its battle ratting it will  commonly encounter 12.7mm machine guns and 20mm cannons of which will not be kind to the Chaika. These weapons will easily inflict critical damage onto the aircraft with only a few clean hits, due to this its best to maintain good awareness and use the aircrafts highly competitive maneuverability to avoid being hit by enemy fire.&lt;br /&gt;
&lt;br /&gt;
The Chaika does feature a large 8mm steel plate behind the pilot this will provide some protection against smaller calibres when being attacked from behind, although will not offer much protection against 12.7mm and 20mm weapons.&lt;br /&gt;
&lt;br /&gt;
* 8 mm steel: behind pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, nose-mounted (700 + 750 + 520 + 500 = 2,470 total)&lt;br /&gt;
&lt;br /&gt;
[[File:China I-153 M-62 Image 1.jpg|thumb|A Chaika fires its machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament                ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x RS-82 rockets&lt;br /&gt;
* 8 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
The weapons on the Chaika do offer a fair bit of flexibility, the four 7.62mm Machine guns hold between 500-750 rounds of ammunition per gun with a fire rate of 1800 rounds per minute, in addition all 4 guns are mounted in the nose of the aircraft and fire through the propeller. Being mounted so close the centre line of the aircraft simplifies aiming with gun targeting distance being much less critical, the guns being so close also give a rather focused impact point something of which can be devastating if shots are hitting the target. &lt;br /&gt;
&lt;br /&gt;
In addition to its guns the I-153 can used both bombs and rockets, a set of 4 FAB-50 bombs can be carried under the wings, each bomb holds 26.35kg of explosive mass which at this battle rating will be enough to critically damage or destroy ground targets with a fairly accurate drop, the aircraft will be able to carry out 2 bombing runs as the bombs drop in pairs, with the outer pair dropping first and then the inner pair. &lt;br /&gt;
&lt;br /&gt;
There are two rocket types available to the Chaika and in both cases 8 can be carrier under the wings. The first type is the RS-82, a HE rocket with 0.36kg of explosive mass and 10mm of penetration, these are trumped by the RBS-82. The RBS-82 is essentially a rocket-propelled APHE Round as it can penetrate up too 60mm of armour and has 0.48kg of explosive mass so a solid hit is almost guaranteed to reward you with a kill, with 4 paired firings the RBS-82's make the I-183 a rather effective aircraft for ground battles at its battle rating and above.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt; [[File:China I-153 M-62 Wiki Image 5.jpg|thumb|The Cockpit of the I-153.]]&lt;br /&gt;
The I-153 can be used in turn fighting, bomber intercepting and ground-pounding. It is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for simulator battles. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also, its upper wings will get in the way when you look aside.  &lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turn fights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also, pick your target carefully. For easier aiming, you want to go for those less-manoeuvrable twin-engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick/mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turn fight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in simulator battles, you can also go for even bigger targets (bombers) for easier aiming. However, you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself like a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with an accurate burst on the engine, the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;&lt;br /&gt;
&lt;br /&gt;
Those commonly seen planes are equally good at turn fights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
[[Do 17 Z-2|Do 17 Z]]:&lt;br /&gt;
&lt;br /&gt;
This early twin-engine plane always shows up as an AI-controlled recon aircraft that you have to down, which is a piece of good news as AI won't manoeuvre aggressively. However, this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast climb rate&lt;br /&gt;
* Excellent manoeuvrability (Will out-turn ''any'' enemy aircraft it encounters)&lt;br /&gt;
* Extremely difficult to target while it is making manoeuvres&lt;br /&gt;
* The above point can make it hard to use boom and zoom tactics against this plane (if you see it coming)&lt;br /&gt;
* Great at destroying bombers with a hail of rockets and machine-gun fire&lt;br /&gt;
* Option to be equipped with rockets that can pierce up to 60mm of armour (Can destroy most enemy tanks in ground RB at the rank)&lt;br /&gt;
* Very low stall speed&lt;br /&gt;
* 4 x rapid firing ShKAS machine guns with large ammo reserves&lt;br /&gt;
* Deadly with tracer belts&lt;br /&gt;
* The ability to retract landing gear reduces parasitic drag, improving your energy retention&lt;br /&gt;
* Favourable matchmaking allows it to fight earlier monoplanes and worse biplanes&lt;br /&gt;
* Small target&lt;br /&gt;
* Excellent for learning/performing highly advanced aerobatic manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low speed compared to monoplanes&lt;br /&gt;
* Frail airframe, can be destroyed or crippled with a few well placed hits&lt;br /&gt;
* Loses a lot of performance if the engine is hit&lt;br /&gt;
* A single machine gun round to the engine is capable of knocking it out&lt;br /&gt;
* ShKAS machine guns prone to overheating&lt;br /&gt;
* Defensive armaments of bombers can easily wreck this aircraft's engine&lt;br /&gt;
* Vulnerable to boom and zoom, especially when climbing&lt;br /&gt;
* Not suited to head on attacks&lt;br /&gt;
* No self-sealing tanks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;      [[File:China I-153 M-62 Wiki Image 3.jpg|thumb|A I-153 with its landing gear extended.]]&lt;br /&gt;
Since August 1937, the Soviet Union unofficially supported the Chinese Kuomintang Government against their traditional enemies, the Japanese in 1939 both selling military equipment and Russian volunteer pilots (much like America had with its AVG). Initial support was with [[I-15bis|I-15]] biplanes, but as the Japanese introduced the superior [[Ki-27 otsu|Nakajima Ki-27]] the Soviets moved to counter the new threat. &lt;br /&gt;
&lt;br /&gt;
With the Polikarpov I-15bis (second version) becoming obsolete, the Soviet military felt it was too early to abandon biplanes so they approved of an update proposed by Polikarpov. The resulting I-15, 3rd version, or [[I-153 M-62|I-153 Chaika]] (Russian Чайка, &amp;quot;Seagull&amp;quot;) was, in short, an unmitigated success. Mounting a more powerful Shvetsov M-62 engine and retractable wheels (unusual for a biplane), it gained an almost 100 km/h speed advantage over its older sibling. In addition, the four slow firing PV-1 machine guns were replaced with the ShKAS machine gun which fired some 2.3 times faster, making its firepower competitive with more modern fighters of the period; however, its dominance was short lived.&lt;br /&gt;
&lt;br /&gt;
Too late to see service in the Spanish Civil War, the Chaika's baptism of fire was in Northern China where it proved its mettle versus the latest Japanese design, even proving to be better than the [[I-16 (Family)|I-16]]! Although well loved by crews for its sublime combat performance, Japanese forces developed effective counter tactics and eventually it could no longer meet future performance requirements, so retirement came fast. In the end, speed was clearly more important than manoeuvrability. &lt;br /&gt;
&lt;br /&gt;
The Battles of Khalkhin Gol was the one major conflict where the I-153 was extensively used against the Imperial Japanese Army Air Force. While the results were practically a tie with no change to borders, both sides lost many men and equipment scattered across the desolate lands of the Mongolian-Chinese border. Decades later, a New Zealand airplane collector recovered a number of I-15's and I-153's from the battleground and restored several of them to flying condition, now in museums around the world.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2768/current/|[Vehicle Profile] Polikarpov I-153]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
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				<updated>2021-08-03T12:08:19Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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				<updated>2021-08-03T12:07:12Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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	<entry>
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		<title>File:China I153 Wiki Image 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:China_I153_Wiki_Image_1.jpg&amp;diff=108216"/>
				<updated>2021-08-03T12:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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	<entry>
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				<updated>2021-08-03T12:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Meteor_F_Mk_3&amp;diff=66933</id>
		<title>Meteor F Mk 3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Meteor_F_Mk_3&amp;diff=66933"/>
				<updated>2020-08-16T11:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* Description */ History and Screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=meteor_fmk3}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Meteor (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,096 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 719 || 694 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 21.5 || 17.9 || 16.7 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 795 || 755 || 19.6 || 20.0 || 27.7 || 22.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 290 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 600 || &amp;lt; 520 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Derwent 2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,280 kg || colspan=&amp;quot;2&amp;quot; | 159 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 443 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,651 kg || 5,077 kg || 5,503 kg || 5,820 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (109%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 109%&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 900 kgf || 990 kgf&lt;br /&gt;
| 0.43 || 0.39 || 0.36 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 900 kgf&amp;lt;br /&amp;gt;(0 km/h) || 990 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.43 || 0.39 || 0.36 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Meteor III Screenshot 3.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot.&lt;br /&gt;
* 12.7 mm Steel plate in the nose.&lt;br /&gt;
* Critical components located at the front and in the wings of the aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, nose-mounted (200 rpg top + 190 rpg bottom = 780 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Meteor III Screenshot 2.jpg|thumb]]&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The toughest enemies to fight in the Meteor F Mk 3 are perhaps the [[Ki-200]], [[Me 163 B|Me 163]], and [[Ho 229 V3|Ho 229]]. These aircraft are faster and have better acceleration.&lt;br /&gt;
&lt;br /&gt;
To combat a Ho 229: the flying wing has a worse roll rate than the Meteor so scissors are the best way to counter them. A split-S or an Immelmann is not recommended as the Ho 229 has better energy retention.&lt;br /&gt;
&lt;br /&gt;
The Me 163B and the Ki-200 are in theory easier to fight since the main priority is to simply survive long enough that they run out of fuel. The Mark 3 has a higher wing lift to mass ratio. Thus, it can barely out-turn the rocket planes (even with their rocket engines enabled), but this is very dangerous and only the better-skilled pilot will come out of a turn fight alive.&lt;br /&gt;
&lt;br /&gt;
If the enemy is smart enough to dive and gather a little more speed for extra manoeuvrability, go up instead and roll over the enemy. If the enemy goes up, go up with it but be prepared for a hammerhead attack.  If one does come, roll yourself over to provide the minimum surface area that he can attack and pitch down to the earth (to gather a little more speed for extra manoeuvrability). Continue doing this until the rocket plane gives up or runs out of fuel.&lt;br /&gt;
&lt;br /&gt;
Do not chase the rocket plane directly if it decides to flee, but climb slightly faster than the best rate of climb (approximately 190 knots/350 kmh/220 mph) and if he flies directly overhead for the strike, simply perform a shallow dive and pull a horizontal turn to ruin their approach. Continue doing this until they run out of fuel.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turn rate&lt;br /&gt;
* 4 x 20 mm cannons are accurate&lt;br /&gt;
* Effective air targets ammo belt&lt;br /&gt;
* Decent climb rate and energy retention&lt;br /&gt;
* Decent manoeuvrability at low speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low top speed&lt;br /&gt;
* Easily rips wings (500 mph+)&lt;br /&gt;
* Below average roll rate&lt;br /&gt;
* Poor rear cockpit visibility in Sim battles (hurts when performing scissors)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Meteor III Screenshot 1.jpg|thumb|Cockpit of the Meteor Mk 3]]&lt;br /&gt;
''&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
The Gloster Meteor F Mk 3 was the first version of the Meteor to be produced in large numbers, the Mk 3 was significantly heavier than the previous versions of the Meteor, however, it also improved the performance dramatically, the first prototype for the Mk 3 specification (DG209) first flew on the 18th April 1944 and immediately demonstrated its performance improvement by reaching 465mph (748kph) at 16,000ft, this demonstrated a clear performance improvement over the Meteor Mk 1. The initial 15 aircraft of Mk 3 production were fitted with earlier Rolls Royce W.2B/23c Welland powerplant which was carried over from the Meteor Mk 1, these first 15 airframes of course had reduced performance due to these earlier powerplants being used, shortly after production started the Rolls-Royce Derwent I powerplant became available, this engine increased the power to 2000lb of thrust per engine, this was the most common powerplant for the Mk 3, although later in the production run examples were fitted with the later Derwent IV engine which increased thrust to 2,400lb per engine, giving yet another performance improvement. The final 15 production models were fitted with extended engine nacelles in common with those developed for the later Meteor Mk 4, these increased the performance of the aircraft yet again, this would mark the final major modification to the Mk 3 design before the Meteor Mk 4 would begin production. &lt;br /&gt;
&lt;br /&gt;
The Meteor Mk 3 was used operationally by No.616 and 504 squadrons during WW2, although they were only used in action by 616 squadron, during the closing months of the war in Europe the Meteor Mk 3 was used by No.616 squadron for armed reconnaissance and ground attack, it was hoped that the Meteor would encounter the Messerschmitt 262 and be able to demonstrate its superior performance, although this confrontation never took place. In the immediate post-war years the Meteor Mk 3 served as the primary fighter for the RAF, until it was replaced by the improved Meteor Mk 4 in mid 1947.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Gloster Meteor was the RAF's first jet powered aircraft, and the only Allied jet to see combat in the Second World War. An all-metal, single-seat fighter with two turbojet engines, it first entered service in 1944. The aircraft's development started in August 1940 and was given Air Ministry approval in November of the same year. The Ministry of Aircraft Production drew up the official F.9/40 specifications for a heavy interceptor fighter to be designated as Type G.41; the first prototype fighter flew on March 5th 1943 at RAF Cranwell. At the beginning of 1944, the aircraft was launched into full-scale production under the designation of Gloster Meteor F.Mk.I (Type G.41A). The type entered service with No 616 Squadron who, after conversion to the Meteor from their Spitfire Mk.VIIs, used the ground breaking fighter to successfully intercept V-1 'flying bombs' which were being launched from bases in occupied Europe to attack targets in England.&lt;br /&gt;
&lt;br /&gt;
The Gloster Meteor F.Mk.III fighter that entered service in August 1944 became the first full-scale production version of the aircraft. The F.Mk.III version was powered by two Rolls-Royce Derwent Mk.I turbojet engines producing 910 kg of thrust. Furthermore, a number of changes were introduced in the design: the dive flaps were improved, the fuel quantity was increased, and the airframe was partially reinforced. Externally, the F.Mk.III differed from the F.Mk.I by its new cockpit canopy, which was not side-opening but sliding.&lt;br /&gt;
[[File:Meteor III Screenshot 4.jpg|thumb]]&lt;br /&gt;
The fighter's armament consisted of four 20mm British Hispano Mk.II cannons with 200 rounds per gun in the upper pair and 190 rounds per gun in the lower pair.&lt;br /&gt;
&lt;br /&gt;
A 180-gallon (818 L) fuel tank could be suspended under the fuselage. Two 100-gallon (455 L) external fuel tanks could also be mounted under the wing panels. As an experiment, the suspension of two 500-lb (227 kg) or 1,000 (454 kg) bombs or 16 rockets was attempted.&lt;br /&gt;
&lt;br /&gt;
The first F.Mk.III fighters produced in September 1944 had Rolls-Royce Welland engines producing 770 kg of thrust, as the Rolls-Royce Derwents were not yet mass-produced. These aircraft were designated as the G.41C. The 16th and subsequent production aircraft were the first to have standard Derwent Mk.I engines; these were designated as the G.41D. The last 15 production aircraft assembled were the G.41E version, with extended nacelles designed for the subsequent version of the F.Mk.4.&lt;br /&gt;
&lt;br /&gt;
In 1948, two production aircraft were converted to the Gloster (Sea) Meteor F.Mk.3 version for Royal Navy test flights from aircraft carriers. The fighters had their armament removed, a landing hook fitted, and the gear legs reinforced. The Derwent Mk.1 engines were replaced with Derwent Mk.5 models. These aircraft performed 32 landings on board HMS Illustrious.&lt;br /&gt;
&lt;br /&gt;
The Gloster Meteor was the first British production jet fighter and the only Allied jet aircraft to take part in World War II. The first F.Mk.IIIs were delivered to the front in the end of January 1945. Jet aircraft were considered to be secret and, as a result, a great number of limitations were imposed on their combat use. This included a complete withdrawal of permission to operate over German held territory in case the revolutionary technology was captured by the enemy. Meteors did eventually operate out of Belgium as part of the 2nd Tactical Air Force, where they were employed in ground attack and reconnaissance missions.&lt;br /&gt;
&lt;br /&gt;
The total number of F.Mk.III Gloster Meteors built was 210, but service after the end of the Second World War would see further development and operational sorties in combat.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:John_Plagis_portrait.jpg|thumb|none|200px|link=User:U64962917#Plagis,_Ioannis_&amp;quot;John&amp;quot;_A.|Top scoring Southern Rhodesian ace pilot [[User:U64962917#Plagis,_Ioannis_&amp;quot;John&amp;quot;_A.|John Plagis]] and highest scoring pilot of Greek origin of WW II. Plagis flew the '''Meteor''' for several years after the end of WW II.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Robin_Olds_portrait.jpg|thumb|none|300px|link=User:U64962917#Olds,_Robin.|In 1948, [[User:U64962917#Olds, Robin|Robin Olds]] transferred to England under the USAF/RAF exchange program where he flew the '''Gloster Meteor''' jet fighter and commanded the No. 1 Squadron at R.A.F. Tangmere.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Gloster}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_4.jpg&amp;diff=66932</id>
		<title>File:Meteor III Screenshot 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_4.jpg&amp;diff=66932"/>
				<updated>2020-08-16T11:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
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		<title>File:Meteor III Screenshot 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_3.jpg&amp;diff=66930"/>
				<updated>2020-08-16T11:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_2.jpg&amp;diff=66929</id>
		<title>File:Meteor III Screenshot 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_2.jpg&amp;diff=66929"/>
				<updated>2020-08-16T11:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_1.jpg&amp;diff=66927</id>
		<title>File:Meteor III Screenshot 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Meteor_III_Screenshot_1.jpg&amp;diff=66927"/>
				<updated>2020-08-16T11:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sunderland_Mk_V&amp;diff=66925</id>
		<title>Sunderland Mk V</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sunderland_Mk_V&amp;diff=66925"/>
				<updated>2020-08-16T11:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* History */ Added History and Screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sunderland_mk5}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Sunderland Mk IIIa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Sunderland Screenshot 4.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The Sunderland Mk V is rather finicky in the air. Handling is not all that bad, turn time is about 20-25 seconds spaded with flaps. However, the wings can only take 3-4Gs before they snap off. Due to the low rip speed, this means you can potentially rip your wings when flying a spaded aircraft at top speed.&lt;br /&gt;
&lt;br /&gt;
If there is no water available to land in, it will be necessary to belly land on the airfields. If so, take care to not let the pontoons touch the ground. However, after descending all the way for the landing, it will be necessary to continue the fight at a low altitude due to the Sunderland's atrocious climb rate forbidding any chance of reaching back to optimal bombing altitude in a timely manner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 384 || 377 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.8 || 36.6 || 5.8 || 5.8 || rowspan=&amp;quot;2&amp;quot; | 740&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 420 || 401 || 34.2 || 35.0 || 10.2 || 7.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 232 || 213 || ~3 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 250 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,860 m || 1,100 hp || 1,199 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,810 m || 1,000 hp || 1,090 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
There is no armour protection on this aircraft.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
[[File:Sunderland Screenshot 1.jpg|thumb|Sunderland flying away from its bombed target.]]&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 250 lb G.P. 250 lb Mk.IV bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb G.P. 500 lb Mk.IV bombs (2,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Browning M2 machine gun, 2 x beam turrets (500 rpg)&lt;br /&gt;
* 2 x 7.7 mm Browning .303 machine guns, nose turret (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.7 mm Browning .303 machine guns, dorsal turret (500 rpg = 1,000 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, tail turret (1,000 rpg = 4,000 total)&lt;br /&gt;
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turrets (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After unloading your ordnance, it's best to return to base (or wait for reload in arcade battles) and get another load. In RB/SB, taking note from the &amp;quot;Flight Performance&amp;quot; section, land appropriately and continue the fight at a lower altitude to get back quickly for another bomb drop.&lt;br /&gt;
&lt;br /&gt;
At this low altitude, and with some degree of luck, the Sunderland can be used as a &amp;quot;gunship&amp;quot; fighter. It's possible to gunship manoeuvre into a furball and shoot down a plane or two. Against other bombers, attempting the &amp;quot;gunship&amp;quot; method is possible, however you must be careful of defensive weapons on the enemy bomber. The best bet is to fly just below the enemy fighter or side by side, as there are no bombers at this battle rating which have this kind of armament and the Sunderland's survivability against rifle calibre is exceptional. The forward MGs can be used, but it isn’t as effective as the other turrets. The side of the aircraft is where all the main firepower is located. Knowing this, keeping your enemy in the top and rear hemisphere is advisable for maximum guns on target while being shielded from most defensive weapons. &lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 7 mm&lt;br /&gt;
| Turret 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 7 mm MGs (turret)&lt;br /&gt;
| New 12 mm MGs (turret)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Sunderland Screenshot 2.jpg|thumb|Sunderland Mk V dropping its 500lb bombs]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has many turrets, equal or more effective than even the higher rank Wellingtons, Stirlings and Lancasters&lt;br /&gt;
* Has 4 x offensive 7.7 mm machine guns&lt;br /&gt;
* Its fuselage can soak up a lot of damage, especially from low calibre machine guns&lt;br /&gt;
* Can land both on land (belly slide) and in the water (not on an aircraft carrier)&lt;br /&gt;
* Great turret coverage, especially from the front, side, top and back of the plane&lt;br /&gt;
* Has .50 calibre on the side which packs a punch and can obliterate enemy fighters if they hit&lt;br /&gt;
* Turns rather well for a four-engined bomber&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small bomb load&lt;br /&gt;
* Handles like a flying train (A.K.A. not very well)&lt;br /&gt;
* Due to the lack of a bomb bay, bombs are slid out from the hatches on the side of the aircraft which can make them hard to aim&lt;br /&gt;
* The .50 calibre only cover the side of the aircraft, making them difficult to use effectively&lt;br /&gt;
* No ventral turret coverage, a smart fighter will attack you from below&lt;br /&gt;
* No armour. The crew are vulnerable. A few good hits on the cockpit and you're going down&lt;br /&gt;
* Wooden fuselage means that you will catch fire easily&lt;br /&gt;
* Slow, even biplanes can catch you&lt;br /&gt;
* Does not dive well. Escaping from an enemy aircraft is difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Sunderland Screenshot 5.jpg|thumb|Cockpit of the Sunderland Mark V]]&lt;br /&gt;
''&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
The Short S.25 Sunderland is a British designed &amp;amp; built flying boat, designed primarily to fulfil the role of a patrol bomber, the Sunderland was used primarily by the RAF, but also saw use with the French Navy, RAAF &amp;amp; SAAF just to name a few. The Mark V version of the Sunderland was initially developed due to concerns that the aircraft was underpowered, due to this the Bristol Pegasus engines used on previous models were replaced by Pratt &amp;amp; Whitney R-1830 Twin Wasp (S3C4-G) engines, these new engines offered a considerable power increase while also not causing any reductions in range or flight time, a particular benefit of the new power plant was that the Mark V could remain airborne after 2 of its 4 engines failed, this greatly improved the aircraft's survivability in comparison to earlier versions. A total of 155 Mark V airframes were produced with an additional 33 earlier Mark III's converted to Mark V standard with the updated engines.&lt;br /&gt;
&lt;br /&gt;
The Mark V also featured a new centimetric ASV Mark VI C radar, this is an updated version of the air to surface radar that was also featured on later production Mark III airframes and is especially noticeable by the antenna on the underside of the wings just outboard of the floats. This radars was primarily used in the aircraft's coastal command role for detecting enemy ships.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Short}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

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		<title>File:Sunderland Screenshot 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Sunderland_Screenshot_5.jpg&amp;diff=66924"/>
				<updated>2020-08-16T11:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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		<author><name>U17376760</name></author>	</entry>

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		<title>File:Sunderland Screenshot 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Sunderland_Screenshot_4.jpg&amp;diff=66923"/>
				<updated>2020-08-16T10:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Sunderland_Screenshot_1.jpg&amp;diff=66922</id>
		<title>File:Sunderland Screenshot 1.jpg</title>
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				<updated>2020-08-16T10:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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&lt;div&gt;[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

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		<title>File:Sunderland Screenshot 2.jpg</title>
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				<updated>2020-08-16T10:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
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		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Saetta_P-494&amp;diff=65813</id>
		<title>Saetta P-494</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Saetta_P-494&amp;diff=65813"/>
				<updated>2020-08-05T16:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* General info */ Fixed font issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_p494_saetta}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. As of [[Update &amp;quot;Starfighters&amp;quot;]], it is the only naval vessel in the game to be equipped with guided weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Saetta Screenshot 1.jpg|thumb|Saetta sails into battle]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only armour on this vehicle surrounds the two 40 mm main cannons, which can be useful for keeping the guns operational when coming under fire. However, the rest of the vehicle has no armour protection.&lt;br /&gt;
&lt;br /&gt;
The Saetta can survive a number of hits when dealing with gunboats, but higher-calibre cannons such as those on destroyers will have no trouble sinking it.&lt;br /&gt;
&lt;br /&gt;
The hull of this vessel is made up of 8 mm of steel, and the superstructure is made up of 4 mm of steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Saetta has the highest top speed of any non-premium tier 2 Italian boat. With such speed, it is often able to reach desirable locations on the map before the enemy is able to.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
[[File:Type 107 Screenshot.jpg|thumb|The front 40mm mounting on the Saetta]]&lt;br /&gt;
&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|40 mm/70 Breda-Bofors type 107 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
The Main armament on the Saetta is a Pair of '''&amp;lt;nowiki/&amp;gt;'&amp;lt;nowiki/&amp;gt;''40mm/70 Breda-Bofors Type 107 Cannons,''''' ''one at the bow and one at the stern, these guns have access to two ammunition belt types, '''''&amp;lt;nowiki/&amp;gt;'''&amp;lt;nowiki/&amp;gt;'High Explosive Fragmentation Incendiary tracers belts'&amp;lt;nowiki/&amp;gt;'' or ''&amp;lt;nowiki/&amp;gt;'High Explosive variable time fuse belts, the latter of which has a 7m trigger radius making it quite useful for dealing enemy aircraft, especially when they are at relatively close range.&lt;br /&gt;
&lt;br /&gt;
Both turrets have a full 360° arc of horizontal rotation and traverse at 95°/second, certainly fast enough to keep up with most surface and air targets. These guns are protected by some armour which will aid in keeping them operational against enemy fire, although this is the only armour on the whole vessel. &lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Nettuno}}&lt;br /&gt;
[[File:Nettuno Missile GIF.gif|thumb|Nettuno Missile]]&lt;br /&gt;
''&amp;lt;!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.--&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
The Secondary armament on the Saetta is the '''Nettuno (Sea Killer Mk.1)''' missile, these missiles have a range of 10 kilometres (6.2 miles) with a max velocity of 280m/s and carry a warhead with just over 25kg of TNT equivalent, these also feature a proximity fuse making them ideal for engaging enemy air units as well as their usual anti ship-role.&lt;br /&gt;
&lt;br /&gt;
The missiles are carried in a five-round launcher just behind the Saetta’s bridge and smoke funnel structure which does mean that the launcher cannot be aimed towards the bow but rather has a 260 degree turning arc of which it navigates at a speed of 11 degrees per second. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Saetta Screenshot 4.jpg|thumb|Saetta fires a Nettuno missile, has a user skin https://live.warthunder.com/post/912798/en/]]&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guided missiles are the Saetta's most unique feature. This missile can be used to attack ships quite effectively (usually it can destroy a smaller vessel in one hit), and is also very capable of destroying enemy aircraft, thanks to its proximity fuse. When using the missile, remember that the launcher cannot point directly forwards, and that the enemy must be near the sides or rear of the vessel before a firing solution is achieved. Also keep in mind that the missile is not very fast (280m/s), and that it can take a considerable amount of time to reach the target.&lt;br /&gt;
&lt;br /&gt;
As for the main cannons, the Saetta's 40 mm Bofors are great for dealing with smaller boats. They can be used to sink destroyers, but it will usually take a considerable length of time to do so. The Saetta is equipped with a radar, and has a lead indicator for use in an anti-air role. The lead indicator, when used with the vehicle's 40 mm cannons, makes dealing with aircraft a breeze.&lt;br /&gt;
&lt;br /&gt;
This vessel has quite a high top speed, and is often able to reach favourable positions on the map before the enemy. This speed can also be used to help the vessel outflank the enemy and take them by surprise.&lt;br /&gt;
&lt;br /&gt;
Since the Saetta is unable to survive more than a few hits from an enemy destroyer, it is recommended to stay away from their firing lines, and to keep to cover if possible. Certainly, it is almost never a good idea to engage an enemy destroyer at ranges above one or two kilometres.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 40 mm HE-PFF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Saetta Screenshot 3.jpg|thumb|Saetta while sailing, Featured user skin https://live.warthunder.com/post/912798/en/]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with guided missiles (Nettuno).&lt;br /&gt;
* Guided missiles are able to make quick work of enemy ships.  &lt;br /&gt;
* High speed.&lt;br /&gt;
* Radar with lead indicator.&lt;br /&gt;
* Cannons provide, great stopping power. &lt;br /&gt;
* Great agility. &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not suited for fighting destroyers.&lt;br /&gt;
* Not suited for long range combat with it's cannons. &lt;br /&gt;
* No armour.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Saetta Screenshot 2.jpg|thumb|Saetta firing a Nettuno missile, user skin: https://live.warthunder.com/post/912798/en/]]&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
The Saetta is a MC590 (Freccia class) motor gun boat, this series was an evolution of the earlier Lampo class which itself was a development of the MC490 Folgore. The Saetta is the second ship of the Freccia class, being laid down after the Freccia P-493 and before the never completed Dardo P-495. After its launch in 1965 the Saetta was outfitted and entered service with the Italian Navy on the 25th April 1966, In the same year as its commissioning the centrally mounted 40mm turret was replaced with a five round launcher for the Nettuno (Later called Sea Killer Mk.1) Anti Ship Missile, these missiles were carried onboard until the mid 1970's after which the main role of the Saetta (P-494) and its sister ship Freccia (P-493) had be taken over by the Sparviero class patrol boats of which more were available, with 7 in active service at the time, with less demand for the use of the two ships the Freccia was decommissioned on the 15th of February 1985 and the Saetta on the 15th of May 1986. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|a7CRHmjXTBo|A look over the Saetta just after its initial release}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy boats}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Saetta_P-494&amp;diff=65812</id>
		<title>Saetta P-494</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Saetta_P-494&amp;diff=65812"/>
				<updated>2020-08-05T16:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: /* Description */ Added weapons info, history, screenshots and video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_p494_saetta}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian motor torpedo gun boat {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]]. As of [[Update &amp;quot;Starfighters&amp;quot;]], it is the only naval vessel in the game to be equipped with guided weapons.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Saetta Screenshot 1.jpg|thumb|Saetta sails into battle]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only armour on this vehicle surrounds the two 40 mm main cannons, which can be useful for keeping the guns operational when coming under fire. However, the rest of the vehicle has no armour protection.&lt;br /&gt;
&lt;br /&gt;
The Saetta can survive a number of hits when dealing with gunboats, but higher-calibre cannons such as those on destroyers will have no trouble sinking it.&lt;br /&gt;
&lt;br /&gt;
The hull of this vessel is made up of 8 mm of steel, and the superstructure is made up of 4 mm of steel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
The Saetta has the highest top speed of any non-premium tier 2 Italian boat. With such speed, it is often able to reach desirable locations on the map before the enemy is able to.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
[[File:Type 107 Screenshot.jpg|thumb|The front 40mm mounting on the Saetta]]&lt;br /&gt;
&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|40 mm/70 Breda-Bofors type 107 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
The Main armament on the Saetta is a Pair of '''40mm/70 Breda-Bofors Type 107 Cannons''', one at the bow and one at the stern, these guns have access to two ammunition belt types, ''&amp;lt;nowiki/&amp;gt;'High Explosive Fragmentation Incendiary tracers belts'&amp;lt;nowiki/&amp;gt;'' or ''&amp;lt;nowiki/&amp;gt;'High Explosive variable time fuse belts''', the latter of which has a 7m trigger radius making it quite useful for dealing enemy aircraft, especially when they are at relatively close range.&lt;br /&gt;
&lt;br /&gt;
Both turrets have a full 360° arc of horizontal rotation and traverse at 95°/second, certainly fast enough to keep up with most surface and air targets. These guns are protected by some armour which will aid in keeping them operational against enemy fire, although this is the only armour on the whole vessel. &lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Nettuno}}&lt;br /&gt;
[[File:Nettuno Missile GIF.gif|thumb|Nettuno Missile]]&lt;br /&gt;
''&amp;lt;!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.--&amp;gt;'' &lt;br /&gt;
&lt;br /&gt;
The Secondary armament on the Saetta is the '''Nettuno (Sea Killer Mk.1)''' missile, these missiles have a range of 10 kilometres (6.2 miles) with a max velocity of 280m/s and carry a warhead with just over 25kg of TNT equivalent, these also feature a proximity fuse making them ideal for engaging enemy air units as well as their usual anti ship-role.&lt;br /&gt;
&lt;br /&gt;
The missiles are carried in a five-round launcher just behind the Saetta’s bridge and smoke funnel structure which does mean that the launcher cannot be aimed towards the bow but rather has a 260 degree turning arc of which it navigates at a speed of 11 degrees per second. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Saetta Screenshot 4.jpg|thumb|Saetta fires a Nettuno missile, has a user skin https://live.warthunder.com/post/912798/en/]]&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guided missiles are the Saetta's most unique feature. This missile can be used to attack ships quite effectively (usually it can destroy a smaller vessel in one hit), and is also very capable of destroying enemy aircraft, thanks to its proximity fuse. When using the missile, remember that the launcher cannot point directly forwards, and that the enemy must be near the sides or rear of the vessel before a firing solution is achieved. Also keep in mind that the missile is not very fast (280m/s), and that it can take a considerable amount of time to reach the target.&lt;br /&gt;
&lt;br /&gt;
As for the main cannons, the Saetta's 40 mm Bofors are great for dealing with smaller boats. They can be used to sink destroyers, but it will usually take a considerable length of time to do so. The Saetta is equipped with a radar, and has a lead indicator for use in an anti-air role. The lead indicator, when used with the vehicle's 40 mm cannons, makes dealing with aircraft a breeze.&lt;br /&gt;
&lt;br /&gt;
This vessel has quite a high top speed, and is often able to reach favourable positions on the map before the enemy. This speed can also be used to help the vessel outflank the enemy and take them by surprise.&lt;br /&gt;
&lt;br /&gt;
Since the Saetta is unable to survive more than a few hits from an enemy destroyer, it is recommended to stay away from their firing lines, and to keep to cover if possible. Certainly, it is almost never a good idea to engage an enemy destroyer at ranges above one or two kilometres.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
| 40 mm HE-PFF&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Saetta Screenshot 3.jpg|thumb|Saetta while sailing, Featured user skin https://live.warthunder.com/post/912798/en/]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with guided missiles (Nettuno).&lt;br /&gt;
* Guided missiles are able to make quick work of enemy ships.  &lt;br /&gt;
* High speed.&lt;br /&gt;
* Radar with lead indicator.&lt;br /&gt;
* Cannons provide, great stopping power. &lt;br /&gt;
* Great agility. &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not suited for fighting destroyers.&lt;br /&gt;
* Not suited for long range combat with it's cannons. &lt;br /&gt;
* No armour.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
[[File:Saetta Screenshot 2.jpg|thumb|Saetta firing a Nettuno missile, user skin: https://live.warthunder.com/post/912798/en/]]&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
The Saetta is a MC590 (Freccia class) motor gun boat, this series was an evolution of the earlier Lampo class which itself was a development of the MC490 Folgore. The Saetta is the second ship of the Freccia class, being laid down after the Freccia P-493 and before the never completed Dardo P-495. After its launch in 1965 the Saetta was outfitted and entered service with the Italian Navy on the 25th April 1966, In the same year as its commissioning the centrally mounted 40mm turret was replaced with a five round launcher for the Nettuno (Later called Sea Killer Mk.1) Anti Ship Missile, these missiles were carried onboard until the mid 1970's after which the main role of the Saetta (P-494) and its sister ship Freccia (P-493) had be taken over by the Sparviero class patrol boats of which more were available, with 7 in active service at the time, with less demand for the use of the two ships the Freccia was decommissioned on the 15th of February 1985 and the Saetta on the 15th of May 1986. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|a7CRHmjXTBo|A look over the Saetta just after its initial release}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy boats}}&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Type_107_Screenshot.jpg&amp;diff=65803</id>
		<title>File:Type 107 Screenshot.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Type_107_Screenshot.jpg&amp;diff=65803"/>
				<updated>2020-08-05T15:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot showing the 40mm/70 Type 107 cannon of the Saetta P-494&lt;br /&gt;
[[Category:Armament images]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Saetta_Screenshot_4.jpg&amp;diff=65795</id>
		<title>File:Saetta Screenshot 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Saetta_Screenshot_4.jpg&amp;diff=65795"/>
				<updated>2020-08-05T14:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot showing the Saetta P-494&lt;br /&gt;
[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Saetta_Screenshot_3.jpg&amp;diff=65794</id>
		<title>File:Saetta Screenshot 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Saetta_Screenshot_3.jpg&amp;diff=65794"/>
				<updated>2020-08-05T14:53:25Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot showing the Saetta P-494&lt;br /&gt;
[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Saetta_Screenshot_2.jpg&amp;diff=65791</id>
		<title>File:Saetta Screenshot 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Saetta_Screenshot_2.jpg&amp;diff=65791"/>
				<updated>2020-08-05T14:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;U17376760: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot showing the Saetta P-494&lt;br /&gt;
[[Category:In-game screenshots]]&lt;/div&gt;</summary>
		<author><name>U17376760</name></author>	</entry>

	</feed>