<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U168200580</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U168200580"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U168200580"/>
		<updated>2026-04-25T06:34:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4C_Phantom_II&amp;diff=185121</id>
		<title>F-4C Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4C_Phantom_II&amp;diff=185121"/>
				<updated>2024-04-16T17:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Development of fighter aircraft attempts to balance size, speed, armament and manoeuvrability to come up with the perfect fighter. Due to the difficulties and challenges of bundling all of these in one aircraft, many different varieties have been developed through the years which highlighted one or more aspects but rarely all in one. And sometimes the mould had to be broken and the motto &amp;quot;bigger IS better&amp;quot; came into play. Due to these such heavyweight fighters like the [[P-61C-1|P-61]], [[Me 410 (Family)|Me 410]], [[Beaufighter (Family)|Beaufighter]], [[J5N1]] and [[SM.91]] were developed to fly faster, remain manoeuvrable and carry heavier weapons and ordnance, sometimes much heavier than their lighter counterparts. The {{PAGENAME}} is no exception, originally developed as a souped-up F3H Demon, this fighter was modified into a larger, heavier, faster fighter-interceptor/bomber that the U.S. Navy didn't realize it needed and when it did, it went all in.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The imposing {{PAGENAME}} can seem a bit intimidating at first due to its size, but the pilot will quickly find that with the dual J79-GE-15 engines that this fighter is no slouch. Going from takeoff, acceleration in a climb and to level flight the {{PAGENAME}} will move and is quite agile for an aircraft of its size. Pilots new to the {{PAGENAME}} will initially be set up with an M61 20 mm cannon. Due to this aircraft not being configured with an internal cannon, one was required to be mounted on a centre-line pylon. Options become available to mount two additional 20 mm cannon gun pods, one under each wing which all together will spew out a slew of 20 mm rounds acting like a shotgun effect even at &amp;gt;500 m. [[AIM-9B]] and [[AIM-9E Sidewinder|AIM-9E]] Sidewinder missiles round out the Phantom's anti-air capabilities and are okay missiles to use against enemy aircraft which will cause the enemy pilot to take evasive manoeuvres to avoid the missile. In the event that happens, be ready with the cannons for backup as the enemy pilot should be an easy target after bleeding all of their speed and energy avoiding the missile.&lt;br /&gt;
&lt;br /&gt;
[[File:F 4 phantom markymark 002.jpg|350px|thumb|left|Bird's eye view of a {{PAGENAME}} from the VF-111 Sundowners squadron]]&lt;br /&gt;
&lt;br /&gt;
Another arena where the {{PAGENAME}} shines is in the ground-pounding or ground attack function of the aircraft. With eleven hardpoints, this fighter/bomber can be configured in many different ways to carry a combination of guns, bombs and rockets. When it comes to bombs, the {{PAGENAME}} has the option to use either 250 lb, 500 lb, 750 lb or 1,000 lb bombs and can hold upwards of 9,000 lbs total. The Phantom also has three different rocket types to choose from, depending on the targets you are going after. These range from anti-tank AGM-12B and AGM-12C Bullpup guided rockets, Zuni Mk32 anti-tank rockets and the small but powerful FFAR Mighty Mouse in a volume of 228, which can be devastating when used en masse.&lt;br /&gt;
&lt;br /&gt;
The amazing F-4 Phantom II was state-of-the-art in its day and even 60 years later, several countries are still utilising this iconic fighter/bomber as a force multiplier with their air forces today. This fighter coupled with a pilots skill and determination can help alter the outcome in the jet-battle matches.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an incredibly stable aircraft, however from the way its wingtips and tailplanes look, one might think otherwise. Due to extensive wind tunnel testing, McDonnell engineers determined that by canting the tailplanes downward at a 23° anhedral (inclination) the stability and stall recovery characteristics of the aircraft dramatically improved and in the same fashion they didn't interfere with the engine's jet exhaust. The wings, on the other hand, were developed to be extremely strong to support large suspended armaments; however, they needed to be given a 5° upward inclination to prevent having to redesign the entire wing. So, the engineers elected to just raise the wingtips at a 12° dihedral which averaged the wing at the necessary 5°. The iconic shape of the {{PAGENAME}} was set.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the airframe, wings and tailplanes set in place, the fighter became a stable and solid aircraft. Stability is especially critical with a jet which closes in on the Mach 2 mark. Early speed trials identified flaws in the aircraft which at times proved fatal, but corrections and modifications for later aircraft increased their stability and airworthiness which saved many pilots with damaged aircraft. The {{PAGENAME}} is powered by two General Electric J79-GE-15 engines which are necessary to keep the fighter/bomber in the sky, especially with heavy ordnance loads, however, these engines don't bog down too much under heavy loads as it will still accelerate in a climb, during level flight and during a dive. A testament to the jet and its engines, during one altitude test, the F-4 flew Mach 2 all the way to 90,000 feet where the engines were shut off and the plane coasted up to 98,000 ft, slowing to almost 45 mph and upon dropping back to Earth, fired up its engines at around 70,000 ft and successfully landed.&lt;br /&gt;
&lt;br /&gt;
The Phantom II has the speed and acceleration and also has sufficient manoeuvrability. As a low altitude bomber, the F-4C needed to be manoeuvrable or else it would have been an easier target for either the MiG fighters or the anti-aircraft ground fire. Even with heavy ordnance loads, the Phantom II could still shimmy into position, release its ordnance and then rocket away to a higher altitude. Pilots found out early on that some MiG fighters like the -17 were extremely manoeuvrable and had to be prepared to nullify the target to prevent the MiG from getting behind them.&lt;br /&gt;
For the F-4C pilot, it is important when bombing targets to keep a look around and watch for enemy fighters attempting to swoop in, attack the ground target and rocket up to safety. When flying at altitude, be careful not to get into a turning fight as the Phantom is a very heavy aircraft and does not turn very well, instead fly fast and work with Boom &amp;amp; Zoom techniques and always watch your six as a MiG may try to sneak up from behind. Furthermore, beware pulling negative G's as this can result in a broken wing quite easily (especially if equipped with ordnance on the wing hardpoints).&lt;br /&gt;
&lt;br /&gt;
In game, however, the aircraft will not reach both its maximum altitude of 16,000 m or top speed of over 2,000 km/h (even when unarmed and with the minimum fuel loadout). After about 8,000-9,000 m the aircraft starts to slowly lose nearly all lift and eventually plateaus at 12,132 m. In order to reach higher altitudes one must go supersonic, enter a steep climb, and then level off at the desired altitude (although currently this serves little to no gameplay purpose). As for its actual average speed, the F-4C is more likely to just barely break Mach 1 after about 30-40 seconds of level flight at any altitude with all upgrades (so keep this in mind when attempting to boom and zoom or outrun an opponent).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,228 || 2,202 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 142.4 || 132.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,362 || 2,288 || 25.5 || 26.0 || 203.9 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 584 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-15 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,405 kg || colspan=&amp;quot;3&amp;quot; | 392 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,720 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,164 kg || 17,014 kg || 18,819 kg || 19,270 kg || 27,745 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,910 kgf || 7,561 kgf&lt;br /&gt;
| 1.00 || 0.89 || 0.80 || 0.78 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,955 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 8,856 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.17 || 1.04 || 0.94 || 0.92 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:F 4 phantom sgtroach.png|350px|thumb|right|Fox-2, Fox-2 - ROKAF F-4C Phantom II launching an [[AIM-9B]] Sidewinder missile]]&lt;br /&gt;
Due to the sheer weight of the {{PAGENAME}} it is surprising to note that there is no armour plating nor any bulletproof canopies. Littered with eight fuel tanks, one in each wing and the other six in the fuselage right above the engines, there isn't much protection for the self-sealing tanks. The Phantom pilot will need to be cognizant of where enemy aircraft are behind them to ensure they prevent their aircraft from taking damage as speed and manoeuvrability are the keys to survival and if lost, there is not much hope for the fighter.&lt;br /&gt;
&lt;br /&gt;
For those aircraft attacking the {{PAGENAME}}, when using machine guns and cannons an attempt can be made to try to blow off a wing or snipe the pilot, however, the best bet will be to aim for centre fuselage where there is the greatest chance of hitting several fuel tanks or even the engines. Firing missiles will cause the pilot to take evasive manoeuvres which may cause the aircraft to pitch up or down which will expose the greatest surface area allowing guns or cannons to finish the fight as for without any armour, only the thin metal skin separates the incoming bullets from critical {{PAGENAME}} components.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| 2 || 3 || || || || 3 || || || || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| 1 || || || || || 2 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12B Bullpup]] missiles&lt;br /&gt;
| 1 || 1* || || || || || || || || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12C Bullpup]] missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7D Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2* || || || || || || 1, 2* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| || || 2* || || || || || || 2* || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,257 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 3,000 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The AGM-12C Bullpup missile on hardpoints 2/10 cannot be carried in conjunction with air-to-air missiles on hardpoints 3/9 respectively.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon (1,200 rpg)&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon + 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 13 x 1,000 lb LDGP Mk 83 bombs (13,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 Air bombs (6,000 lb total)&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon + 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 1 x 20 mm GAU-4 cannon + 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 228 x FFAR Mighty Mouse rockets + 4 x AIM-9E Sidewinder missiles + 4 x AIM-7D Sparrow missiles + 1 x 20 mm GAU-4 cannon (1,200 rpg) ( Great for hybrid gameplay)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:F 4 phantom markymark 001.jpg|350px|thumb|left|VF-96 Showtime-100 F-4C unloading bombs in Vietnam]]&lt;br /&gt;
The {{PAGENAME}} is, frankly, not a dogfighter. That is because its ungainly manoeuvrability, large size, and lack of countermeasures leave it heavily disadvantaged and an easy target should one catch it in weapons range. The F-4C's best friend is its good speed and powerful armaments. As a result, F-4C pilots are forced to act as vultures, staying fast and using missiles or gunpods to pick off hapless targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
If playing this aircraft in Air Battles from stock the first modification you should focus on unlocking are the AIM-9Es and AIM-7Ds. If one does not want to spend the [[Golden Eagles|golden eagles]] to unlock them immediately, then ground attack in Air Realistic Battles is often the fastest avenue for advancement, as on most maps one can easily rack up an immense amount of [[Research Points|RP]] and [[Silver Lions|SL]] from the large number of targets (as a short burst from the 20 mm cannon is more than capable of destroying high value targets such as light pillboxes or tanks).&lt;br /&gt;
&lt;br /&gt;
In Ground Realistic Battles this aircraft has next to no utility while stock due to both the powerful AA at this BR and the inability to penetrate most tanks with the stock 20 mm cannon. At most you may only be able to harass aircraft or thinly armoured vehicles before you are shot down, therefore it is recommended that you first unlock some basic ground ordnance before adding this to your Ground RB lineup (see [[#Ground pounding|&amp;quot;Ground pounding&amp;quot;]] for further information).&lt;br /&gt;
&lt;br /&gt;
==== Air-to-air ====&lt;br /&gt;
Due to its size and weight, it is heavily recommended not to turn-fight in the F-4C. As stated earlier, speed and its weapons systems will be the F-4C's best friend. The two best weapons for air combat on the F-4C are its AIM-9E Sidewinder missiles and M61 Vulcan cannons (in a configuration of one or three). The Vulcan cannons can spray the area in front of the Phantom II with an insane amount of 20 mm rounds, with the three gun pods creating a shotgun scatter effect by the time it gets to where the enemy fighter is (often critically damaging or outright destroying the enemy aircraft). The AIM-9Bs meanwhile are relatively poor performing rear-aspect missiles that are easily evaded by even the most modest manoeuvres. If it is mandatory to use them: take rear-aspect only shots, while the target is not in a turn, and while they aren't deploying countermeasures (as the missiles can be easily decoyed). The AIM-9Es on the other hand are a moderate improvement all around, but top out as average at this BR due to their small seeker cone and rear-aspect only lock angle. Regardless, the AIM-9Es can make for a reliable backup anti-air missile and both Sidewinders will be your primary air combat missile that can at the very least force an enemy into a disadvantageous position.&lt;br /&gt;
[[File:F-4C A-5 kill.jpg|350px|thumb|A F-4C eliminating a enemy A-5 with a AIM-7D Sparrow missile]]&lt;br /&gt;
While the F-4C's speciality is its AIM-7D Sparrow SARH (Semi-Active Radar Homing) missiles, in game they are quite ineffective (as they were in real life), especially at this BR or above where many enemies will have an RWR to alert them the moment you lock them and/or chaff countermeasures which easily defeats the missile.&lt;br /&gt;
&lt;br /&gt;
Furthermore, three major factors significantly reduce the effectiveness of this missile, and one may find it simply constantly missing. First, perhaps the AIM-7D's biggest downside is that it has a 1 km warmup range before it starts tracking. What this means it that, once fired, it will always travel in a straight line for one kilometre (around 2-3 seconds) before it starts manoeuvring itself towards the target. While at longer ranges (7 km+) this generally isn't a problem, it is most problematic when the missile is launched at close ranges (with usual speed and at around 4 km or less); in these cases, the missile won't start manoeuvring until it's very close to the enemy (less than 1.5 km), which usually isn't enough time for the missile to turn into the now very close enemy. Additionally, this initial straight line travel means that there is a chance the enemy can move out of the missile's field of view before it can track, in which case the missile will simply self-destruct. Second, the F-4C's own unreliable radar. Despite it having a maximum listed range of over 150 km, in-game, you typically will only see the radar start picking up targets at less than 20 km. Commonly, the radar fails to see a target directly in front of it until it gets closer (less than 9 km). This is a significant downside, as oftentimes the radar will pick up a target too late to reliably launch an AIM-7D (due to its 1 km initial straight line travel). Additionally, the radar can easily lose lock on a target (often due to enemy manoeuvres reducing their radar signature or diving below you, hiding among ground clutter), which instantly ruins your missile attack. The latter is especially common when engaging aircraft with RWR and/or countermeasures, as the moment they are radar locked they can instantly begin dumping chaff and manoeuvring to avoid the missile. Overall, the radar generally struggles to do its job, even under ideal conditions. As a result, the majority of your air kills with missiles will be from the Sidewinders as they are far more reliable and give no warning to the enemy.&lt;br /&gt;
&lt;br /&gt;
However, seeing as the Sparrow has its own dedicated pylons that don't interfere with your ability to equip other weapons, there is often little reason to not equip them, even if they are marginally effective. A common strategy for their use is to zoom climb to high altitude (at least 5 km) at the start of the match and/or sideclimb as the radar and missiles work better at high altitude. By side climbing, you can avoid the major furball, keeping the plane out of danger. Once the plane climbs up to a decent altitude (4-6 km), use the radar to lock onto someone, and start launching the AIM-7Ds. The thinner air at altitude significantly increases your missiles' range, while aircraft will have trouble manoeuvring and regaining speed, increasing the chance your missile will hit the enemy. Furthermore, early match tends to be the only time where enemy targets will be at these high altitudes as later on, the fight goes to low altitudes where the radar will struggle with ground clutter and will be unable to lock low flying enemies. Retaining high speed is important as the faster the F-4C goes, the farther missiles go due to the higher launch speed. To actually use the AIM-7, you must first radar lock a target, and then launch the AIM-7. You must then keep the radar target locked for the entire duration of the missile's flight, or else it will stop tracking, as a result you want to avoid launching from your maximum range to limit the time the enemy has to avoid the missile. The AIM-7D has great range and under ideal conditions, can hit non-manoeuvring targets from upwards of a 10 km launch. It has a 15G manoeuvring capability, meaning it can follow targets in a turn decently well. And since they are radar guided, assuming you can get and maintain lock, they can engage targets from any angle. But remember that your lack of countermeasures makes high altitudes dangerous for you as well, as the thinner air limits your ability to dodge missiles. An alternative strategy, often used while/after attacking ground targets, is to fly in at treetop level to where you expect the enemies to be dogfighting and quickly popup and engage them from below/behind. Staying low will help hide you from enemy radar and allow you to engage your ground targets with ease, while doing so (largely dependent on the map) you're likely to spot enemies flying over you to engage the rest of your team at altitude, here your Sparrows can be quite useful as you can pop-up, quickly lock the target above you, and fire. This has the advantage of giving the enemy little time or room to evade as the missile will be coming from below them rather than above, meaning there's no chance for the lock to be lost in ground clutter. The obvious downsides is this will greatly reduce the range of your Sparrow seeing as such a tactic: often entails a far slower launch speed, forces the missile to expend much of its energy climbing rather than gaining speed, forces it to traverse much thicker air (even further limiting its terminal performance), and can leave you in a very vulnerable position while guiding the missing as another enemy could swoop in and engage you while you're stuck unable to manoeuvre.&lt;br /&gt;
&lt;br /&gt;
After your AIM-7s are gone or no targets at altitude can be found, move down to lower altitudes to fight. Below 2 km, your primary weapons will be your cannons and AIM-9s. As the Phantom lacks in manoeuvrability, it is not recommended to get into a dogfight, but rather to utilize the its great top speed to make high speed passes, as the Phantom retains controllability even at very high speeds while the Vulcan's incredibly high muzzle velocity allows for ease of aiming. Try to make sure no one can/will bother following you though these passes so you aren't forced to turn into a dogfight.&lt;br /&gt;
&lt;br /&gt;
The powerful M61 Vulcan is another tool you'll often use to engage air targets, especially if playing from stock (consider it your backup weapon if your missiles fail you/are unavailable). The cannon itself is quite powerful and you are given a decent pool of ammo. Its greatest and most common use will be in the classic head on, where you'll often come out on top due to its decent punch, high rate of fire, and massive spread. But again, remember to not dogfight as your poor manoeuvrability hinders your ability to line up a shot, especially if heavily loaded.&lt;br /&gt;
&lt;br /&gt;
Unguided rockets are another option for this aircraft, but they are not recommended for air-to-air combat. While extremely large amounts of FFAR Mighty Mouse rockets can be carried, they are highly inaccurate for air-to-air combat, and even with a timed fuse, you generally won't be routinely hitting anything as aircraft are very fast at this BR (don't expect an [[F-89D]]-like experience). The Zuni rockets, on the other hand, have a large blast radius, and when the timed fuse is used correctly, they can be used somewhat reliably. However, the main downside of these rockets are that they are both carried in rocket pods which are large and heavy and significantly impact manoeuvrability and performance. This impact on performance is why it isn't recommended to use them in air combat; stick to using them for ground strikes.&lt;br /&gt;
&lt;br /&gt;
In a downtier, the F-4C can act independently as it can easily outspeed most enemies. Additionally, most enemies in a downtier lack a radar warning receiver (RWR), allowing you to radar lock them and launch AIM-7Ds without alerting them in any way until they spot the missile. The F-4C's high top speed and high speed controllability allows the plane to boom-and-zoom and quickly getting out of a furball without much issue. Again, it is not recommended to get into a dogfight, as nearly all subsonics encountered in a downtier will out-manoeuvre you&lt;br /&gt;
&lt;br /&gt;
In a full uptier, it is recommended to fly near teammates, as the F-4C's inferior top speed, manoeuvrability, and weapon systems make it very difficult to dogfight any high-tier fighter. As a result, the best chance at obtaining any significant amount of score will be to focus on ground targets and avoiding enemies as much as possible. Your lack of countermeasures generally means that if a high tier fighter gets on your tail, you are guaranteed to die. Therefore, you should avoid air combat at all costs, staying with the team should you be forced to do so. If you do get into air combat, keep your speed up as it will be your best (and only) defense against missiles, and make high speed passes with your M61 cannon. AIM-7Ds still can be used in fashions as described before, but know that your BVR capability is outclassed by much of the opposition, and all likely have countermeasures, making BVR combat of any type generally a waste with your outdated AIM-7Ds. In summary, try your best not to catch the attention of anyone and stay with your team should you do so, as you'll be largely ineffective against air targets and generally be considered free score due to your lack of of countermeasures and exceptionally poor dogfighting performance.&lt;br /&gt;
&lt;br /&gt;
In Air Arcade battles, this aircraft's flaws are a lot more forgiving and it can see far more utility, especially with its gunpods. As with nearly all aircraft in Air Arcade, the minimum fuel option should be your default choice, as you will rarely if ever run out of fuel due to low survival time and overall match time in arcade battles. Even if you do run out, your airfield is a short distance away once you notice your fuel is low. The recommended armaments remain the same as in Air RB, but with much more leeway to tack on ground ordnance to quickly destroy large groups of armour (especially at the start of the &amp;quot;Domination&amp;quot; gamemode). Even the lack of countermeasures can be worked around via clever use of terrain on most maps (with the great exceptions being all the flat &amp;quot;Domination&amp;quot; maps). As for your opponents, you may encounter anything from top rank aircraft all the way down to lowly rank I biplanes. Be aware of the aircraft you're fighting, even if its a low rank propeller aircraft as all carry the risk of sniping your pilot (especially the Americans with their .50 cals and Germans with their cannons); all propeller aircraft also have a superior turn rate on the F-4C, so instead simply boom-and-zoom as you would with anyone else. Tactics for fighting aircraft around your BR remain the same as in Air RB, albeit they're much easier to execute and you have unlimited missiles. Because of the latter, you'd think side climbing could be a legitimate tactic, but due to the poor radar of the F-4C, the rarity of high-altitude fighting in Arcade, and/or the heavy terrain clutter on most maps you'll rarely find many targets to shoot at.&lt;br /&gt;
&lt;br /&gt;
==== Ground pounding ====&lt;br /&gt;
[[File:F 4 phantom iscari.png|350px|thumb|right|Fully loaded {{PAGENAME}} en route to bombing site]]&lt;br /&gt;
The {{PAGENAME}} was not called a &amp;quot;Mud Mover&amp;quot; for nothing as with its legendary suspended ordnance options it can quickly reshape the landscape with bombs and rockets.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt; Although in War Thunder there are better CAS options at or around this BR in the American tech tree (the [[F-105D]] being superior in all forms as it can carry countermeasures in addition to its ground ordnance). Nonetheless, the Phantom II's ballistic computer and bomb options ranging from 250, 500, 750 and 1,000 lbs let it effectively attack ground targets ranging from large bases to armour. The triple gunpods in particular can made the F-4C very efficient in destroying ground units in air battles, as they can destroy all but the heaviest of targets and have a large ammo count (allowing one to rack up significant score before having to rearm). Zuni and FFAR Mighty Mouse rockets can be used for great effect on vehicles and anti-aircraft sites, especially those which are clustered close together, however against heavy pillboxes and heavy tanks they might not do much. The final option is to outfit the AGM-12B or AGM-12C Bullpup rockets. These are this aircraft's best anti-tank ordnance in Ground Realistic battles and should be your first modification to unlock before usage in said battles. But know that while these missiles can be guided, this can only be done manually and, at this BR, puts the F-4C at significant risk due to the chances of radar guided AAA or a SAM shooting the F-4C down. During the guiding phase of the Bullpup, a Phantom II is vulnerable as the pilot cannot be looking around for incoming enemy fire and must keep a visual on the target if they intend to guide it. A common tactic with the bullpups is to simply utilize them as if they were high-yield unguided rockets (forgoing any guidance input to turn the bullpups into rocket powered bombs); since they fly in a straight line, the F-4C pilot can easily line the nose up to the targets, fire the bullpups, and then immediately pull away. This is even more lethal with the AGM-12Cs as they have a 1000 lb warhead compared to the 250 lb warhead on the AGM-12B. Dogfighting in Ground Realistic battles is somewhat rare and nearly always limited to low altitude visual range (where the radar of the F-4C has trouble locking any target), as a result the Sparrows can usually be omitted for a performance improvement. The Sidewinders on the other hand can be useful should enemy air be encountered and don't incur as much of a performance penalty, but do add extra SP cost to loadouts with them.&lt;br /&gt;
&lt;br /&gt;
==== Bait attack ====&lt;br /&gt;
The {{PAGENAME}} is a phenomenal aircraft to use in a group manoeuvre known as a baiting attack. This fighter can play both roles as either the bait or an attacking aircraft. For this to work, the Phantom II can be used as the bait aircraft, which flies in a way to attract the attention of an enemy fighter (or two), after closing in, the Phantom II should use its speed and acceleration to go into a climb, almost like setting up for a rope-a-dope manoeuvre. While the enemy aircraft are attempting to chase the F-4 in the climb the group buddies can swoop in and take out the distracted enemy aircraft. Due to the fast speed and acceleration of the F-4, it can also be used as the support aircraft in the manoeuvre as with its cannons and missiles; it can lunge in to take out the baited enemy fighters.&lt;br /&gt;
&lt;br /&gt;
==== Most dangerous enemies ====&lt;br /&gt;
MiG fighters, Mirages, and [[VTOL]] aircraft tend to be the most dangerous enemies, especially the MiG-21 and Harrier variants, which are quite agile and can easily outmanoeuvre the F-4. The max speed of the MiG-21 and the Mirages are comparable with the F-4, whereas aircraft such as the earlier MiG-17 will get left in the dust as they are almost half as fast. The early MiG-21 variants like the [[MiG-21F-13]] and [[J-7II]] can carry the R-3S/PL-2, missiles similar to the AIM-9B but inferior to the AIM-9E. They can also be equipped with rockets, and the 30 mm cannons can rip through the {{PAGENAME}} with careful aiming. The best bet against a MiG-21 is to attempt to first cripple the aircraft either during a head-on approach or through a missile, rocket or gun attack, once it is operating at less than 100%, it will be easier to manoeuvre around it and set up for the finishing blow. When facing a Harrier, Hunter, Mirage, or other Phantom variant the same strategy applies as they can be difficult to outmanoeuvre when in pristine shape. Although with the Phantoms and Mirages, it is best to avoid a head on approach due to the potential danger of a wall of fire from triple SUU-23/A gunpods (from the Phantoms) or taking a radar guided missile to the face (from both the Phantoms and the Mirages). Be wary of aircraft like the [[Mirage IIIC]], [[Mirage IIIE]], [[MiG-21SMT]], [[MiG-21MF (Germany)|MiG-21MF]], [[Yak-38 (Family)|Yak-38]], [[Hunter F.6]], and [[Harrier GR.1]] as they can carry up to four (two in the case of the Yak-38s and Mirages) high-performance missiles such as the [[R-60]] for the MiG-21s and Yak-38s, the [[SRAAM]]s for the Hunter and Harrier, and the [[Matra R550 Magic 1]] missile for the Mirages respectively. These are air-to-air missiles with high agility and high-aspect capability that are extremely difficult to dodge without countermeasures (something the F-4C lacks). Furthermore, foreign variants of the Phantom can match the F-4C in performance and often come equipped with later, higher-performing variants of the Sidewinder and Sparrow missiles. If you are bombing bases be aware of enemies like the Su-25 and A-10A which carry all-aspect IR missiles and will try to intercept you from head-on. In such situations it is advisable to take a pod of Mighty Mouse rockets to use them as makeshift flares.&lt;br /&gt;
&lt;br /&gt;
In Ground realistic battles, the most dangerous ground enemies are all SAM vehicles, but especially the radar SAM vehicles such as the [[FlaRakPz 1|FlaRakPz 1 Roland 2]] and [[2S6|2S6 Tunguska]] as they outrange the F-4C's Bullpups and on some maps can even immediately fire at the plane seconds after spawning. Due to the lack of countermeasures the F-4C's only defense against any missile is maneuvering and/or the terrain; so if using this aircraft while such threats are active, dive to the ground to get below their radar horizon and spend as little time as possible over the battlefield (as loitering increases the chance someone will spot and engage you). Radar guided AAA is also prevalent at this rank, but can be much more easily worked around due to their limited range (especially when using Bullpups).&lt;br /&gt;
&lt;br /&gt;
The most common missiles to face are the SRAAM, AIM-9J, -9G, -9E, -9B, -7E, the R-3S, R-60 and Magics. In order to dodge an SRAAM, do not turn, as the SRAAM, unlike most other missiles, uses thrust vectoring instead of control surfaces. This gives the SRAAM extreme agility, but at the cost of range, meaning pilots that can outrun the missile are far more likely to survive as the SRAAM self-destructs once it runs out of fuel. At the other end of the spectrum, AIM-9Gs have incredibly long ranges, so even if one is launched at the F-4C from 4 km the plane must manoeuvre in order to lose it. An F-4C pilot can either attempt to outturn it, as they have worse agility than an AIM-9J, Magic or R-60, or attempt to outspeed it. By waiting for it to run out of fuel (this only works at long ranges), the plane can do big barrel rolls and large turns (not too sharp as to lose speed), and since missiles are incredibly light and will not be able to propel itself once it runs out of fuel, it will lose speed and the F-4C will outrun it. For an AIM-9E, -9E, or R-3S, the F-4C can simply turn a bit to the side and it will quickly lose track. Against an R-60, AIM-9J or Magic however, it is a bit more complex: the most effective way to outmanoeuvre one without countermeasures is to roll 90 degrees so the F-4C's wings are perpendicular to the ground, turn, wait a bit, then begin rolling towards the ground while pulling. This will usually outmanoeuvre most missiles launched at the F-4C. However, an F-4C pilot should not turn to the sky as the plane will quickly drop speed and make it easier for a missile to hit.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:F 4 phantom commander drew.jpg|350px|thumb|right|Artistic rendition of a {{PAGENAME}} in a power climb]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive variety and maximum payload of ordnance, including: 20 mm cannon gunpods, bombs, rockets, and air-to-air and air-to-ground missiles&lt;br /&gt;
** Can equip the AIM-7D Sparrow and AIM-9 Sidewinder air-to-air missiles at the same time (with a maximum of four each) in addition to five pylons for ground attack ordnance&lt;br /&gt;
* Has BVR (Beyond Visual Range) engagement capability with the radar-guided AIM-7D Sparrow&lt;br /&gt;
* Has a ballistic computer, which allows for accurate usage of unguided air-to-ground weapons and cannon(s)&lt;br /&gt;
* Fantastic climb rate&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Good roll rate for a large aircraft&lt;br /&gt;
* M61 Vulcan has excellent fire rate, ballistics and damage, as well as a generous ammo pool&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As it has no internal gun, some sort of weapon must be equipped on the pylons, meaning flight performance will always be lower than listed due to drag and/or G-limits&lt;br /&gt;
* Large target profile compared to other fighters it flies against&lt;br /&gt;
* Poor turning ability unless using minimum fuel&lt;br /&gt;
* Manoeuvrability suffers greatly with fully loaded pylons&lt;br /&gt;
* Using wing-mounted hardpoints will break wings at low altitudes while flying Mach 1.10+&lt;br /&gt;
* Has a low negative G limit, meaning wings can snap easily&lt;br /&gt;
* The gunpods are pointed slightly downwards (pilot must adjust aim to compensate)&lt;br /&gt;
* No countermeasures&lt;br /&gt;
** As a result has low battlefield endurance in ground RB battles, as SAM vehicles are quite prevalent at its BR&lt;br /&gt;
* Radar has difficulty finding and locking aircraft, even in ideal conditions&lt;br /&gt;
** The majority of enemies have an RWR at this BR, eliminating any surprise from semi-active radar guided missiles (such as the AIM-7D)&lt;br /&gt;
* AIM-7D Sparrow missiles are unreliable and easily dodged&lt;br /&gt;
** Unlike the Soviet R-3R or Matra R.530E, the AIM-7D has a 1 km warm up time where it flies completely straight, only after which it can begin tracking (but if the target is no longer within the missile's sights it will automatically self destruct, requiring the F-4C to lead the missile). This also makes it very unreliable in a short range engagement as the missile often cannot react in time&lt;br /&gt;
* AIM-9B Sidewinder missiles are notoriously poor performing, while the AIM-9Es are below average at this BR&lt;br /&gt;
* Has limited utility in a full uptier, as it is heavily outclassed by nearly all other aircraft above 10.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Notice|Fun Fact: The {{PAGENAME}}'s air-intake splitters each have 12,500 small holes drilled into them to reduce incoming turbulence and allow the maximum amount of ram air available into the air-intakes for the engines.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
McDonnell Aircraft Corporation began operations in 1939, though it didn't produce any fighter aircraft for the second great war, it did make a name for itself manufacturing aircraft parts for other aircraft. Though the company worked on a prototype twin-engine, single-seat interceptor aircraft, the XP-67 &amp;quot;Bat&amp;quot; (also known as &amp;quot;Moonbat&amp;quot;), the destruction of the prototype due to an engine fire caused the project to be cancelled. However, starting in 1943, McDonnell began developing jet aircraft and successfully produced the FH-1 Phantom during the post-war era.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt; The success of the Phantom prompted other McDonnell aircraft to have similar features such as the dual engines placed forward under the fuselage and exiting just behind the wings, unlike many single-engine jet fighters which ran the rear length of the aircraft and exited out the rear. Follow on aircraft which shared the engine style of the Phantom was the F2H Banshee, F3H Demon and the F-101 Voodoo.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though McDonnell had initial success with the Phantom and Banshee, they started having problems with the Demon, though it was not because of the aircraft itself, however, it was because of the engines it was outfitted with. The aircraft was sound in its construction and aerodynamics. Later after the Westinghouse XJ40 turbojet was replaced with the Allison J71, the Demon saw greater success.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt; The F-101 Voodoo was an excellent performing aircraft which fulfilled its multi-role capability as an interceptor, fighter/bomber and reconnaissance aircraft, however, when going up against Vought Aircraft Company for a contract with the Navy, McDonnell lost out with the F-8 Crusader being the winner&amp;lt;ref name=&amp;quot;Joiner&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
McDonnell's response to this failure was to task their design team to build a fighter aircraft that the Navy could not refuse, but they did not yet know they needed. Part of the time spent gathering information included interviews with pilots and their wives and one major find was that while the pilots loved to fly fast single-engine fighters, they felt safer in an aircraft which had two engines. With this and other information in hand, McDonnell knew that they needed a single-seat, long-range attack aircraft which manifested itself in a full-size mock-up as the F3H-H, looking noticeably like a combination of a shortened Demon with the swept wings of a Banshee, plus straight tailplanes and an aerodynamic fuselage. This fighter was outfitted with four internal 20 mm cannons plus numerous external payload pylons mounted under the wings and fuselage. The F3H-H was considered more than just an aircraft and was evolving into what would be known as a weapon system. The original engines specified for this aircraft were the Wright J65-W-2, but McDonnell was eyeballing the new General Electric J79 engines for this project.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F3H-H was soon changed to the AH-1 (later the F4H-1) when it went into prototype status, but the aircraft was still having difficulty trying to find a place in the Navy as existing aircraft were already fulfilling the same roles. To make a fit, it was understood to the McDonnell engineers that major changes and modifications were needed to be made, the biggest of which was adding a second crew member.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt; Also, the Navy was willing to sit down and detail out all of the requirements they would need the aircraft to have before they would consider buying it.&amp;lt;ref name=&amp;quot;Joiner&amp;quot; /&amp;gt; Three other major requirements were that the aircraft was to be outfitted with the GE J79 engines, the aircraft was to be capable of Mach 2 and the internal 20 mm cannons were removed from the design. Upon the Navy committing to two prototypes, McDonnell knew they needed to undergo a major redesign of the flight surfaces. Through extensive wind tunnel testing the rear tailplanes ended up needing to be bent downward at a 23° anhedral while remaining clear of the jet exhaust. The wings needed to go through a similar change of a 5° dihedral, however, to save time and engineering, it was settled on just adjusting the outer most section of the wings at 12° dihedral which averaged to 5° across the entire wing.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the first two test flights of the F4H-1 ran into issues (after the first one, the right engine needed to be replaced due to foreign object damage to the compressor blades), flights three and four went smoothly including exceeding Mach 1. The F4H-1 was then shipped to Edwards Air Force Base where it was tested against the Crusader III where after being tested to its full capabilities showed that is undeniably beat the Vought aircraft across the board. Following this McDonnell followed up with breaking a height record where an F4H-1 successfully reached 98,500 ft in altitude and successfully returned. After this, the name of the jet was agreed to be the &amp;quot;Phantom II&amp;quot; which was a nod to the Navy's first jet fighter, the FH-1 Phantom.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The United States Marine Corps had shown interest in the F-4 program since its inception as they were tired of the worn-out hand-me-downs that Navy tended to give them.&amp;lt;ref name=&amp;quot;Roblin&amp;quot; /&amp;gt; Impressed with the payload and range of the aircraft, the Corps went all in with this fighter to augment and enhance their current aircraft inventory. The United States Air Force, on the other hand, balked at the F-4, believing it to be a second-rate fighter having to be constrained to be built for carrier operations. However, the Air Force could not turn down a request to pit the Phantom II against their finest fighter, the Convair F-106 Delta Dart. During the endurance trials between the two aircraft, again it was shown that the F-4 excelled in just about every area tested (speed, payload, altitude, range and maintenance hours needed) over the F-106 and because of this, the Air Force requested two prototypes for further evaluation.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt; At this point the Navy was receiving the F-4B fighters and ultimately after further testing, the Air Force put in an urgent request for a transfer of 29 Navy F-4Bs while the Air Forces F-4C models were being built.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Force versions of the F-4C differed from the Navy's F-4B in that the C version had additional ground-attack capabilities along with a full set of controls for the rear seat.&amp;lt;ref name=&amp;quot;Joiner&amp;quot; /&amp;gt; The rear-seater was typically a junior pilot nicknamed &amp;quot;Wizzo&amp;quot; or Weapons Systems Operator. Other changes included a reworking of the landing gear which led to lower pressure, but wider tires and an anti-skid assembly attached to the landing gear.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt; The refuelling probe was replaced with a receptacle in the spine of the fighter (for boom refuelling operations) and the cockpit was reconfigured to improve visibility for the guy in back. Updated SST-181X Combat Skyspot radar bombing system allowed the F-4s to accomplish bombing missions under complete cloud cover. Though, not essential to the Air Force, their F-4s did retain the Navy's folding wings, catapult hooks and arrestor hook.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initial deliveries of the F-4C delivered them in the standard non-combat grey and white paintwork; however, upon arriving in Vietnam at Udon RTAFB in Thailand, the aircraft was painted to the more appropriate green and brown tactical camouflage.&amp;lt;ref name=&amp;quot;Hachette&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6352-development-f-4c-phantom-ii-the-record-breaker-en|Devblog]]===&lt;br /&gt;
In the early 1950s, McDonnell Aircraft began work on a revised design of their F3H Demon naval fighter, in an effort to expand upon its capabilities and improve performance in general. By September 1953, the design was submitted for Navy consideration. Showing interest in the project, the U.S. Navy ordered the construction of a mock-up and expressed interest in potentially procuring the type.&lt;br /&gt;
&lt;br /&gt;
By 1955, however, the U.S. Navy changed the requirements for the aircraft substantially. Instead of a multipurpose aircraft, the new design was now supposed to act as a two-seat, long-range, all-weather fleet interceptor. Having revised the design, orders were issued for the construction of two XF4H-1 prototypes as well as an additional five pre-production F4H-1s. Following comparative testing against other machines in service with the Navy at the time, the F4H proved itself as highly capable aircraft and was thus ordered into full-scale production as the F-4. The name 'Phantom II' was given to the aircraft at McDonnell's 20th anniversary celebration in July 1959.&lt;br /&gt;
&lt;br /&gt;
Some time after the Navy procured the F-4, other branches of the U.S. military also became interested in the aircraft. A result, the USAF also introduced a special &amp;quot;army&amp;quot; version of the F-4 into service during the mid 1960s under the designation F-4C.&lt;br /&gt;
&lt;br /&gt;
The F-4 Phantom II would become one of the most produced and widely used American combat aircraft of the second half of the 20th century. With over 5,100 machines being built, the F-4 Phantom II saw service with several operators around the globe and remained in service until the 1990s, while some still serve to this day. Phantom II is widely known as a symbol of the US campaign in Vietnam, in particular.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:F 4 phantom news002.jpg&lt;br /&gt;
File:F 4 phantom news003.jpg&lt;br /&gt;
File:F 4 phantom news004.jpg&lt;br /&gt;
File:F 4 phantom news005.jpg&lt;br /&gt;
File:F 4 phantom news006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aFj2LOWdj5o|'''The Shooting Range #166''' - ''Metal Beasts'' section at 00:32 discusses the {{PAGENAME}}.|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 4:01 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
;Notable pilots&lt;br /&gt;
&lt;br /&gt;
[[File:Robin_Olds_portrait.jpg|thumb|none|300px|link=User:U64962917#Olds,_Robin.|During the Vietnam war [[User:U64962917#Olds, Robin|Robin Olds]] flew the F-4C and F-4D fighters and failed to claim aircraft kills after #4 to prevent attaining ace status to remain flying in the war as long as possible]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6352-development-f-4c-phantom-ii-the-record-breaker-en|[Development] F-4C Phantom II: The Record Breaker]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/462647-f-4c-phantom-ii/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://archive.org/details/t.o.1f4c1flightmanualf4cf4df4e01101970/mode/2up/ Technical Order 1F-4C-1 - Flight Manual for F-4C/F-4D/F-4E Aircraft]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Hachette&amp;quot;&amp;gt;Hachette Partworks LTD. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Joiner&amp;quot;&amp;gt;Joiner, S. (2015, March)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Roblin&amp;quot;&amp;gt;Roblin, S. (2019, April 17)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Hachette Partworks LTD. (2019). McDonnell F-4 Phantom II - The Greatest Warplane in the West. (5th ed.). London: Hachette Partworks LTD. ISSN:[https://portal.issn.org/resource/ISSN/2517-259X# 2517-259X]&lt;br /&gt;
* Joiner, Stephen. [https://www.airspacemag.com/military-aviation/what-couldnt-f-4-phantom-do-180953944/ &amp;quot;What Couldn't the F-4 Phantom Do?&amp;quot;], ''Air &amp;amp; Space Magazine'', On-line, March 2015. Retrieved on 27 September 2019.&lt;br /&gt;
* Roblin, Sebastien. [https://nationalinterest.org/blog/buzz/why-you-need-respect-mcdonnell-douglas-f-4-phantom-ii-fighter-52862 &amp;quot;Why You Need to Respect the McDonnell Douglas F-4 Phantom II Fighter&amp;quot;] ''Nationalinterest.org website'', On-line 17 April 2019. Retrieved on 27 September 2019.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-4E_Early&amp;diff=185116</id>
		<title>A-4E Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-4E_Early&amp;diff=185116"/>
				<updated>2024-04-16T17:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A-4 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_4e_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-4E, also known as the A4D-5, was a significantly improved version within the Skyhawk family. It had the J52-P-6A engine which produced almost 3,500 kgf of thrust. Most importantly, the P-6A had far better fuel efficiency which increased the range but did require parts of the airframe to be changed. The A-4E received improvements in computers such as the AJB-3A and Mk 9 bombing systems. A-4Es were later fitted with the improved J-52-P-8 and had the iconic hump behind the cockpit which housed more avionics.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;New Power&amp;quot;]] as a squadron aircraft, the '''{{Specs|name}}''' is an excellent aircraft for pilots who wish to use it as a ground attack or fighter. In the ground attack role, the A-4E Early has an impressive amount of armament options such as regular dumb bombs and rockets, to guided weaponry like the AGM-62A Walleyes. Unfortunately, the Skyhawk lacks any sort of CCIP however it does have CCRP capability thanks to the Mk 9 toss bombing computer. Fighter pilots will not be disappointed in the Skyhawk's ability against other enemy aircraft. Nimble and spry, the A-4E can put up a good fight against many of its contemporaries. It also has access to two AIM-9B sidewinders and flares which greatly help in uptiers against powerful missiles like the AIM-9G or R-60. Whether ground attacking or fighting against planes, players will not be disappointed with the A-4E Early's performance. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The A-4E behaves like the A-4B, with excellent manoeuvrability at speed, aided by the automatic wing slats. However, the aircraft's poor energy retention during turns is profound, and airspeed will drop down to about 320 km/h (200 mph) after more than a 90 degree turn. Overall, it can turn with [[G.91 (Family)|G.91s]] and [[MiG-15|MiG-15s]] without issue, however extended dogfights should be avoided. If uptiered, flight performance leaves much to be desired, it can be outmanoeuvred even by the [[Yak-38 (Family)|Yak-38]],  [[F-104 (Family)|F-104]] or [[MiG-21S (R-13-300)|MiG-21]] in a dogfight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,066 || 1,057 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.9 || 39.0 || 29.5 || 26.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,096 || 1,081 || 36.5 || 37.0 || 51.4 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
These wings are well-known to be fragile and to easily snap at relatively normal speeds. To prevent this, always pitch positive relative to the wing. Pitching negative, or yawing too violently, are easy ways to tear one or both of your wingtips. Use the plane's high roll rate to your advantage, and make it a habit to preemptively bank into your turns. Also avoid speeding up too fast in a dive, which can also tear off wings at high speeds, instead open up airbrakes or lower throttle to 50% before diving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 700 || &amp;lt; 490 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J52-P-6A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,679 kg || colspan=&amp;quot;3&amp;quot; | 296 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,419 kg || 5,913 kg || 6,530 kg || 7,147 kg || 11,113 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2.54 mm steel surrounding bottom half of the pilot&lt;br /&gt;
* 50 mm bulletproof glass in front of the cockpit&lt;br /&gt;
&lt;br /&gt;
The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.&lt;br /&gt;
&lt;br /&gt;
One single well-placed round from an [[ADEN (30 mm)|ADEN]] cannon can completely cripple the plane by taking out the pilot or the engine. It is completely open to attack from the side and front although it can be armed with flares and chaff. Overall, survivability is quite poor, and players should minimize their chance of being hit by constantly looking around and by staying high or fast.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 11 mod 5 (20 mm)|20 mm Mk 11 mod 5]] cannons (750 rpg)&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| 1 || 6 || 6 || 6 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs&lt;br /&gt;
| 1 || 6 || 6 || 6 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 3 || 6 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 1 || 3 || 6 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-62A Walleye I (505 kg)|505 kg AGM-62A Walleye I]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 3 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 77 mod 4 incendiary]] bombs&lt;br /&gt;
| 1 || 2 || 3 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 19 || 38 || 57 || 38 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 4 || 8 || 12 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12B Bullpup]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12C Bullpup]] missiles&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)&lt;br /&gt;
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 Air bomb (2,000 lb total)&lt;br /&gt;
* 9 x Mk 77 mod 4 incendiary bombs&lt;br /&gt;
* 2 x 505 kg AGM-62A Walleye I bombs (1,010 kg total)&lt;br /&gt;
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)&lt;br /&gt;
* 5x Mk 77 mod 4 incendiary bombs + 1 x 20mm Mk 11 mod 5 cannons 750 rpg + 1 x AIM-9B Sidewinder missile ( good for hybrid gameplay) &lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Air Realistic battles, one can use this plane in a wide array of roles due to the wide array of armament.&lt;br /&gt;
&lt;br /&gt;
One role the A-4E can serve is as an air-to-air fighter. The A-4E can equip either the 2 x [[AIM-9B Sidewinder]]s, the 2 x [[AIM-9B Sidewinder|AIM-9Bs]] and the 20 mm gunpod, or triple gunpods for this role. The A-4E's standard 20 mm cannons can easily shred any plane in the sky with a handful of well-placed rounds, however it only comes with 200 bullets, so short controlled bursts must be used, and only should be fired sparingly. The missiles can easily supplement the cannon, however these early missiles have a narrow tracking cone, and can easily miss targets that fly erratically, so they too must be used sparingly. If one prefers to be a gun fighter, a single gunpod (or three) can be attached to spray down targets, however they drag down the plane's climb and turn performance (especially the triple gunpods, which eliminate this plane's climbing ability in a fight).&lt;br /&gt;
&lt;br /&gt;
General tactics with the A-4E is to keep altitude until one finds a target to pounce on, preferably fighters trying to climb, low flying aircraft, or distracted aircraft. Always attempt to fight aircraft flying alone; attacking an aircraft within a group is risky, as your low energy retention will make it hard to escape if the attack goes unfavourably. It is also best to turn off if your target starts to evade; If you try to chase, you can quickly bleed energy. However, when uptiered, especially versus planes like the British [[Harrier GR.1]], fighting offensively may not work at all, as these planes can easily outclimb and outrun you, and they will bounce you. In cases like these, it is best to stay back and play as a supporting fighter to your team, or simply switch to ground attack roles.&lt;br /&gt;
&lt;br /&gt;
Another great Air RB tactic is to fly close to the ground to keep speed (for example in map Vietnam when you spawn south go to left thru valley in middle of mountains keep speed and dont climb be near ground maximaly 10m above ground and then you will see a base right in front of you then just speed up and you are at the base and no one has shooted you down (its nearly impossible to shoot any radar missle at this br and also no one can see you because you are goin thru valley and surrounding terrain is all high mountains so you´re safe from any mig 19 or 21) when bombing (reccomend napalm). Also when stock grinding use napalm and only put napalm to pilons 2, 3 and 4 thats enough for 1 and 3/4 base. I dont reccomend to use more because it will make you slower by a lot.&lt;br /&gt;
&lt;br /&gt;
Your best defense is to not engage in fights where you are clearly outnumbered. However, if you are chased, there are little options for evasive manoeuvring. The plane's high roll rate will make it incredibly easy to dodge bullets, and the flares will help the plane dodge missiles. However, the low energy retention will make it extremely hard to escape the fight altogether, especially if perused by multiple aircraft. In such situations, your best bet is to have a friendly plane to pounce the chasing enemy fighters, which can give you a window to escape or fight back or to hide behind any hills or terrain that might cover you lower towards the ground.&lt;br /&gt;
&lt;br /&gt;
If using this plane as a ground attacker, equip either [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, [[AGM-12B Bullpup|AGM-12]] Bullpups, or the 20 mm gunpod, and attack ground targets.&lt;br /&gt;
&lt;br /&gt;
Another option is to use the wide array of bombs, preferably the 14 x 500 lb loadout, and destroy enemy bases (typically you can only destroy one, sometimes two) with them. Do this by flying low and fast, to the base hitting one or two and then turn around away from the enemy fighters. When flying back to the base, if the jet has [[AIM-9B Sidewinder|AIM-9's]]  equipped, try to support the team by hitting or scaring off enemy fighters who may be attacking a helpless ally. Then, when you return to base, you could rearm with bombs, or rearm with [[AIM-9B Sidewinder|AIM-9's]] and fly as a late-game fighter to finish off remaining players.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the preferable secondary armaments are the [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, or the 5 x [[AGM-12B Bullpup|AGM-12B]] missiles. These missiles, with enough practice, function like a precision 250 lb bomb that is guided to the target, most of the time destroying it. The 2 x AGM-62A Walleye bombs can also be used very effectively with practice, however with only two bombs, it is better to use the five [[AGM-12B Bullpup|AGM-12B]] missiles instead. When using the Walleyes, climb high and dive down onto enemy tanks to get a lock onto them, which takes away most cover they might be using. As well as strike Roll, the A-4E can use its gun pods or its AIM-9s to take down other strike Aircraft or Helicopters. The A-4E can be well paired with the [[XM-803]], [[MBT-70]], or the [[XM-1 (GM)|XM-1]] to form a good lineup.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to countermeasures&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Can utilize [[Ballistic Computer#CCRP Usage|CCRP]] to assist in bomb dropping&lt;br /&gt;
* Excellent ordnance options&lt;br /&gt;
** Has strong air-to-air support capability with access to [[AIM-9B Sidewinder]] missiles, powerful quick-firing 20 mm Mk11 Mod 5 gun pods, or a combination of both&lt;br /&gt;
** Can carry three gun pods at once for a devastating one-second burst mass&lt;br /&gt;
** Has powerful ground-attack capability, sporting a variety of unguided bombs and rockets, as well as guided AGM-12B Bullpup guided missiles and AGM-62A Walleye guided bombs&lt;br /&gt;
** Can Obliterate bases in Air RB with 250kg bombs and Napalm Mk77s&lt;br /&gt;
* Decent acceleration&lt;br /&gt;
* Radar Warning Receiver useful in uptiers&lt;br /&gt;
* Has access to takeoff boosters that can be useful in dogfighting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm cannons have low ammo (only 100 rounds each) and aren't particularly powerful&lt;br /&gt;
** Inaccurate when stock; since they are your only weapon when stock, this makes for a painful stock grind&lt;br /&gt;
* High speed manoeuvres can cause wings to rip&lt;br /&gt;
* Fragile&lt;br /&gt;
* Atrocious energy retention&lt;br /&gt;
* Mediocre top speed&lt;br /&gt;
* Mediocre climb rate&lt;br /&gt;
* Carrying any kind of ordnance diminishes the plane's flight performance significantly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The A4D-5 Skyhawk was an improved model of the A4D-2N (designated A-4C in 1962). The main improvement came in the form of the more powerful Pratt &amp;amp; Whitney J52-P-6A engine, producing 8,400 pounds of thrust. In addition to the new powerplant, the A4D-5 also received two more wing-mounted stores pylons, for a total of five. The avionics were also improved, including a new TACAN system and a toss-bombing computer. Later in their service life, many A-4E Skyhawks were upgraded with the fuselage avionics pod J52-P-8 engine (with 9,300 pounds of thrust) from the A-4F.&lt;br /&gt;
&lt;br /&gt;
The A4D-5 first flew in July 1961, and was renamed to A-4E in 1962 after the Tri-Service Aircraft Designation System came into effect. The A-4E entered production in December of 1962; a total of 499 A-4E Skyhawks would be delivered to the US Navy and Marine Corps starting in January 1963.&lt;br /&gt;
&lt;br /&gt;
The A-4E began to see combat in Vietnam after arriving in early 1965, but it did not fully replace the earlier Skyhawks such as the A-4C. After opening in June 1965, the Chu Lai Short Airfield for Tactical Support (SATS) housed Marine A-4E Skyhawks. The Skyhawks landed using arrestor wires and took off by rocket-assisted takeoff (RATO). Throughout the Vietnam War, A-4 Skyhawks were used to provide close air support (CAS) for Marine Corps ground forces, primarily using bombs and rockets. A total of 362 A-4s of all types were lost during the Vietnam War, including non combat losses. 271 were from the US Navy, and 91 were from the Marine Corps.&lt;br /&gt;
&lt;br /&gt;
During the war, many A-4Es and A-4Fs were used in the United States for training purposes. They had their armament - including external stores - removed and their slats fixed, and were used as aggressors (where they would act as enemy aircraft for training). In the aggressor role, an A-4 was called 'Mongoose'.&lt;br /&gt;
&lt;br /&gt;
;1965 Philippine Sea Incident&lt;br /&gt;
&lt;br /&gt;
It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS ''Ticonderoga'', carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster, pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, the jet, nor the bomb was ever found, they likely sank the 16,000 ft (4,900 m) to the ocean floor. This was just one of the many &amp;quot;broken arrow&amp;quot; incidents during the Cold War.&lt;br /&gt;
&lt;br /&gt;
The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that &amp;quot;the environmental impact is expected to be nil&amp;quot;, as the bomb was not armed and poses no threat at 4,900 m under the sea.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|Devblog]] ===&lt;br /&gt;
The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann's team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.&lt;br /&gt;
&lt;br /&gt;
The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A &amp;quot;Skyhawk&amp;quot; was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.&lt;br /&gt;
&lt;br /&gt;
Thus, the Skyhawk had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The &amp;quot;E&amp;quot; version was actively involved in the Vietnam War, and later, up till the end of the 80's, was used to simulate enemy aircraft in training dogfights.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4e_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A-4E Early Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A-4E Early WTWallpaper 001.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 002.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 003.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 004.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 005.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KdpicoF_WJI|'''The Scary Scooter: A-4E Early Skyhawk Review''' - ''Sako Sniper''|1Zaxu0b_Yvo|'''Wing Snapper KING! A-4E_Early - USA - Review!'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
'''Related Development'''&lt;br /&gt;
&lt;br /&gt;
* [[A-4 (Family)|Douglas A-4 ''Skyhawk (Family)'']]&lt;br /&gt;
* [[A-4B|A-4B Skyhawk]]&lt;br /&gt;
* [[A-4E Early (M) (Israel)|A-4E Early (M) Skyhawk]]&lt;br /&gt;
* [[A-4H (Israel)|A-4H Skyhawk]]&lt;br /&gt;
* [[Ayit|A-4N Skyhawk II (Ayit)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|[Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538311-douglas-a-4e/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf Standard Aircraft Characteristics of the A-4E]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* A-4E Skyhawk: Pacific Coast Air Museum: Navy Attack Plane. (2019, December 17). Retrieved December 12, 2020, from https://pacificcoastairmuseum.org/aircraft/a-4e-skyhawk/&lt;br /&gt;
* A-4 Skyhawk Production. (n.d.). Retrieved December 12, 2020, from http://skyhawk.org/content/douglas-4-skyhawk-production-history&lt;br /&gt;
* Standard Aircraft Characteristics Navy Model A-4E Aircraft. (n.d.). Retrieved from http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-4E_Early&amp;diff=185115</id>
		<title>A-4E Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-4E_Early&amp;diff=185115"/>
				<updated>2024-04-16T17:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = A-4 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_4e_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-4E, also known as the A4D-5, was a significantly improved version within the Skyhawk family. It had the J52-P-6A engine which produced almost 3,500 kgf of thrust. Most importantly, the P-6A had far better fuel efficiency which increased the range but did require parts of the airframe to be changed. The A-4E received improvements in computers such as the AJB-3A and Mk 9 bombing systems. A-4Es were later fitted with the improved J-52-P-8 and had the iconic hump behind the cockpit which housed more avionics.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;New Power&amp;quot;]] as a squadron aircraft, the '''{{Specs|name}}''' is an excellent aircraft for pilots who wish to use it as a ground attack or fighter. In the ground attack role, the A-4E Early has an impressive amount of armament options such as regular dumb bombs and rockets, to guided weaponry like the AGM-62A Walleyes. Unfortunately, the Skyhawk lacks any sort of CCIP however it does have CCRP capability thanks to the Mk 9 toss bombing computer. Fighter pilots will not be disappointed in the Skyhawk's ability against other enemy aircraft. Nimble and spry, the A-4E can put up a good fight against many of its contemporaries. It also has access to two AIM-9B sidewinders and flares which greatly help in uptiers against powerful missiles like the AIM-9G or R-60. Whether ground attacking or fighting against planes, players will not be disappointed with the A-4E Early's performance. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The A-4E behaves like the A-4B, with excellent manoeuvrability at speed, aided by the automatic wing slats. However, the aircraft's poor energy retention during turns is profound, and airspeed will drop down to about 320 km/h (200 mph) after more than a 90 degree turn. Overall, it can turn with [[G.91 (Family)|G.91s]] and [[MiG-15|MiG-15s]] without issue, however extended dogfights should be avoided. If uptiered, flight performance leaves much to be desired, it can be outmanoeuvred even by the [[Yak-38 (Family)|Yak-38]],  [[F-104 (Family)|F-104]] or [[MiG-21S (R-13-300)|MiG-21]] in a dogfight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,066 || 1,057 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.9 || 39.0 || 29.5 || 26.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,096 || 1,081 || 36.5 || 37.0 || 51.4 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 592 || 562 || 410 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
These wings are well-known to be fragile and to easily snap at relatively normal speeds. To prevent this, always pitch positive relative to the wing. Pitching negative, or yawing too violently, are easy ways to tear one or both of your wingtips. Use the plane's high roll rate to your advantage, and make it a habit to preemptively bank into your turns. Also avoid speeding up too fast in a dive, which can also tear off wings at high speeds, instead open up airbrakes or lower throttle to 50% before diving.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 700 || &amp;lt; 490 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J52-P-6A || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,679 kg || colspan=&amp;quot;3&amp;quot; | 296 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,419 kg || 5,913 kg || 6,530 kg || 7,147 kg || 11,113 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 40m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,470 kgf || N/A&lt;br /&gt;
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,470 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.64 || 0.59 || 0.53 || 0.49 || 0.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 2.54 mm steel surrounding bottom half of the pilot&lt;br /&gt;
* 50 mm bulletproof glass in front of the cockpit&lt;br /&gt;
&lt;br /&gt;
The front half of the plane holds the pilot and a self-sealing fuel tank. The wings hold non self-sealing fuel tanks, and the back half of the plane holds the engine.&lt;br /&gt;
&lt;br /&gt;
One single well-placed round from an [[ADEN (30 mm)|ADEN]] cannon can completely cripple the plane by taking out the pilot or the engine. It is completely open to attack from the side and front although it can be armed with flares and chaff. Overall, survivability is quite poor, and players should minimize their chance of being hit by constantly looking around and by staying high or fast.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Browning-Colt Mk12 Mod 0 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 11 mod 5 (20 mm)|20 mm Mk 11 mod 5]] cannons (750 rpg)&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| 1 || 6 || 6 || 6 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs&lt;br /&gt;
| 1 || 6 || 6 || 6 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 3 || 6 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 1 || 3 || 6 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-62A Walleye I (505 kg)|505 kg AGM-62A Walleye I]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 3 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 77 mod 4 incendiary]] bombs&lt;br /&gt;
| 1 || 2 || 3 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 19 || 38 || 57 || 38 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 4 || 8 || 12 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12B Bullpup]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-12C Bullpup]] missiles&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 171 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 36 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12C Bullpup missiles&lt;br /&gt;
* 20 x 250 lb LDGP Mk 81 bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 20 x 250 lb Mk 81 Snakeye bombs (5,000 lb total)&lt;br /&gt;
* 14 x 500 lb Mk 82 Snakeye bombs (7,000 lb total)&lt;br /&gt;
* 3 x 750 lb M117 cone 45 bombs (2,250 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 Air bomb (2,000 lb total)&lt;br /&gt;
* 9 x Mk 77 mod 4 incendiary bombs&lt;br /&gt;
* 2 x 505 kg AGM-62A Walleye I bombs (1,010 kg total)&lt;br /&gt;
* 3 x 20 mm Mk 11 mod 5 cannons (750 rpg = 2,250 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Air Realistic battles, one can use this plane in a wide array of roles due to the wide array of armament.&lt;br /&gt;
&lt;br /&gt;
One role the A-4E can serve is as an air-to-air fighter. The A-4E can equip either the 2 x [[AIM-9B Sidewinder]]s, the 2 x [[AIM-9B Sidewinder|AIM-9Bs]] and the 20 mm gunpod, or triple gunpods for this role. The A-4E's standard 20 mm cannons can easily shred any plane in the sky with a handful of well-placed rounds, however it only comes with 200 bullets, so short controlled bursts must be used, and only should be fired sparingly. The missiles can easily supplement the cannon, however these early missiles have a narrow tracking cone, and can easily miss targets that fly erratically, so they too must be used sparingly. If one prefers to be a gun fighter, a single gunpod (or three) can be attached to spray down targets, however they drag down the plane's climb and turn performance (especially the triple gunpods, which eliminate this plane's climbing ability in a fight).&lt;br /&gt;
&lt;br /&gt;
General tactics with the A-4E is to keep altitude until one finds a target to pounce on, preferably fighters trying to climb, low flying aircraft, or distracted aircraft. Always attempt to fight aircraft flying alone; attacking an aircraft within a group is risky, as your low energy retention will make it hard to escape if the attack goes unfavourably. It is also best to turn off if your target starts to evade; If you try to chase, you can quickly bleed energy. However, when uptiered, especially versus planes like the British [[Harrier GR.1]], fighting offensively may not work at all, as these planes can easily outclimb and outrun you, and they will bounce you. In cases like these, it is best to stay back and play as a supporting fighter to your team, or simply switch to ground attack roles.&lt;br /&gt;
&lt;br /&gt;
Another great Air RB tactic is to fly close to the ground to keep speed (for example in map Vietnam when you spawn south go to left thru valley in middle of mountains keep speed and dont climb be near ground maximaly 10m above ground and then you will see a base right in front of you then just speed up and you are at the base and no one has shooted you down (its nearly impossible to shoot any radar missle at this br and also no one can see you because you are goin thru valley and surrounding terrain is all high mountains so you´re safe from any mig 19 or 21) when bombing (reccomend napalm). Also when stock grinding use napalm and only put napalm to pilons 2, 3 and 4 thats enough for 1 and 3/4 base. I dont reccomend to use more because it will make you slower by a lot.&lt;br /&gt;
&lt;br /&gt;
Your best defense is to not engage in fights where you are clearly outnumbered. However, if you are chased, there are little options for evasive manoeuvring. The plane's high roll rate will make it incredibly easy to dodge bullets, and the flares will help the plane dodge missiles. However, the low energy retention will make it extremely hard to escape the fight altogether, especially if perused by multiple aircraft. In such situations, your best bet is to have a friendly plane to pounce the chasing enemy fighters, which can give you a window to escape or fight back or to hide behind any hills or terrain that might cover you lower towards the ground.&lt;br /&gt;
&lt;br /&gt;
If using this plane as a ground attacker, equip either [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, [[AGM-12B Bullpup|AGM-12]] Bullpups, or the 20 mm gunpod, and attack ground targets.&lt;br /&gt;
&lt;br /&gt;
Another option is to use the wide array of bombs, preferably the 14 x 500 lb loadout, and destroy enemy bases (typically you can only destroy one, sometimes two) with them. Do this by flying low and fast, to the base hitting one or two and then turn around away from the enemy fighters. When flying back to the base, if the jet has [[AIM-9B Sidewinder|AIM-9's]]  equipped, try to support the team by hitting or scaring off enemy fighters who may be attacking a helpless ally. Then, when you return to base, you could rearm with bombs, or rearm with [[AIM-9B Sidewinder|AIM-9's]] and fly as a late-game fighter to finish off remaining players.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the preferable secondary armaments are the [[FFAR Mighty Mouse|FFAR]] or [[Zuni Mk32 Mod 0 ATAP|Zuni]] rocket pods, or the 5 x [[AGM-12B Bullpup|AGM-12B]] missiles. These missiles, with enough practice, function like a precision 250 lb bomb that is guided to the target, most of the time destroying it. The 2 x AGM-62A Walleye bombs can also be used very effectively with practice, however with only two bombs, it is better to use the five [[AGM-12B Bullpup|AGM-12B]] missiles instead. When using the Walleyes, climb high and dive down onto enemy tanks to get a lock onto them, which takes away most cover they might be using. As well as strike Roll, the A-4E can use its gun pods or its AIM-9s to take down other strike Aircraft or Helicopters. The A-4E can be well paired with the [[XM-803]], [[MBT-70]], or the [[XM-1 (GM)|XM-1]] to form a good lineup.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to countermeasures&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Can utilize [[Ballistic Computer#CCRP Usage|CCRP]] to assist in bomb dropping&lt;br /&gt;
* Excellent ordnance options&lt;br /&gt;
** Has strong air-to-air support capability with access to [[AIM-9B Sidewinder]] missiles, powerful quick-firing 20 mm Mk11 Mod 5 gun pods, or a combination of both&lt;br /&gt;
** Can carry three gun pods at once for a devastating one-second burst mass&lt;br /&gt;
** Has powerful ground-attack capability, sporting a variety of unguided bombs and rockets, as well as guided AGM-12B Bullpup guided missiles and AGM-62A Walleye guided bombs&lt;br /&gt;
** Can Obliterate bases in Air RB with 250kg bombs and Napalm Mk77s&lt;br /&gt;
* Decent acceleration&lt;br /&gt;
* Radar Warning Receiver useful in uptiers&lt;br /&gt;
* Has access to takeoff boosters that can be useful in dogfighting&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm cannons have low ammo (only 100 rounds each) and aren't particularly powerful&lt;br /&gt;
** Inaccurate when stock; since they are your only weapon when stock, this makes for a painful stock grind&lt;br /&gt;
* High speed manoeuvres can cause wings to rip&lt;br /&gt;
* Fragile&lt;br /&gt;
* Atrocious energy retention&lt;br /&gt;
* Mediocre top speed&lt;br /&gt;
* Mediocre climb rate&lt;br /&gt;
* Carrying any kind of ordnance diminishes the plane's flight performance significantly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The A4D-5 Skyhawk was an improved model of the A4D-2N (designated A-4C in 1962). The main improvement came in the form of the more powerful Pratt &amp;amp; Whitney J52-P-6A engine, producing 8,400 pounds of thrust. In addition to the new powerplant, the A4D-5 also received two more wing-mounted stores pylons, for a total of five. The avionics were also improved, including a new TACAN system and a toss-bombing computer. Later in their service life, many A-4E Skyhawks were upgraded with the fuselage avionics pod J52-P-8 engine (with 9,300 pounds of thrust) from the A-4F.&lt;br /&gt;
&lt;br /&gt;
The A4D-5 first flew in July 1961, and was renamed to A-4E in 1962 after the Tri-Service Aircraft Designation System came into effect. The A-4E entered production in December of 1962; a total of 499 A-4E Skyhawks would be delivered to the US Navy and Marine Corps starting in January 1963.&lt;br /&gt;
&lt;br /&gt;
The A-4E began to see combat in Vietnam after arriving in early 1965, but it did not fully replace the earlier Skyhawks such as the A-4C. After opening in June 1965, the Chu Lai Short Airfield for Tactical Support (SATS) housed Marine A-4E Skyhawks. The Skyhawks landed using arrestor wires and took off by rocket-assisted takeoff (RATO). Throughout the Vietnam War, A-4 Skyhawks were used to provide close air support (CAS) for Marine Corps ground forces, primarily using bombs and rockets. A total of 362 A-4s of all types were lost during the Vietnam War, including non combat losses. 271 were from the US Navy, and 91 were from the Marine Corps.&lt;br /&gt;
&lt;br /&gt;
During the war, many A-4Es and A-4Fs were used in the United States for training purposes. They had their armament - including external stores - removed and their slats fixed, and were used as aggressors (where they would act as enemy aircraft for training). In the aggressor role, an A-4 was called 'Mongoose'.&lt;br /&gt;
&lt;br /&gt;
;1965 Philippine Sea Incident&lt;br /&gt;
&lt;br /&gt;
It was December 5, 1965. This was the time of the Cold War and Vietnam War. Sailing 70 miles from the nearest island, 200 miles from Okinawa, was the USS ''Ticonderoga'', carrying Attack Squadron 56 (VA-56) consisting of A-4E attack jets that were carrying nuclear bombs. Lieutenant (Junior Grade) Douglas M. Webster, pilot of Douglas A-4E BuNo 151022 was performing a training exercise in his jet, rolling from hangar 2 to elevator 2. The jet was carrying a one megaton B43 thermonuclear bomb. An unspecified accident occurred, and the jet rolled off the deck. After a search, neither the pilot, the jet, nor the bomb was ever found, they likely sank the 16,000 ft (4,900 m) to the ocean floor. This was just one of the many &amp;quot;broken arrow&amp;quot; incidents during the Cold War.&lt;br /&gt;
&lt;br /&gt;
The incident was acknowledged in 1981, but was misleading and it was fully revealed in 1989 due to a diplomatic inquiry by Japan. Lt. Cmdr. James Culda said on May 8, 1989 that &amp;quot;the environmental impact is expected to be nil&amp;quot;, as the bomb was not armed and poses no threat at 4,900 m under the sea.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|Devblog]] ===&lt;br /&gt;
The beginning of the jet era and the escalation of the Cold War forced the US naval aviation command to look for a replacement for the very successful carrier-based piston-engine AD Skyraider, with the possibility of delivering a tactical nuclear weapon in the area of operation of an aircraft carrier group. With the beginning of the military campaign in Korea, the Douglas Aircraft Company began developing a carrier-based attack aircraft with an unconventional approach - instead of pursuing engine power, usually bringing weight and large size to the aircraft, Ed Heinemann's team concentrated on finding ways to lighten the construction, keeping it under 12,000 lbs.&lt;br /&gt;
&lt;br /&gt;
The projected aircraft was a fairly compact, lightweight jet fighter-attacker with a delta-shaped wing and a competently lightweight design. This is how the A-4A &amp;quot;Skyhawk&amp;quot; was born, one of the first jet-based carrier-based aircraft capable of carrying a nuclear bomb. The aircraft was distinguished by its simplicity of design, practical controls with excellent flight characteristics for its time. Soon, in 1956, the A-4B version appeared, capable of carrying a huge variety of mounted weapons on three suspension points, including guided missiles.&lt;br /&gt;
&lt;br /&gt;
Thus, the Skyhawk had become a truly universal carrier-based aircraft, capable of solving the entire spectrum of tasks for US Naval Aviation. A rather noticeable drawback of the attack aircraft was still the limited range of action, also army types always wanted to increase the weapon load. In 1961, Douglas presented an improved version of the aircraft with five pylons for armament and a new engine, which compensated for a heavier combat load, and also increased the range of the attack aircraft. It was the A-4E that became one of the most massive Skyhawk modifications and formed the image of a modern carrier-based attack aircraft. The &amp;quot;E&amp;quot; version was actively involved in the Vietnam War, and later, up till the end of the 80's, was used to simulate enemy aircraft in training dogfights.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_4e_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A-4E Early Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A-4E Early WTWallpaper 001.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 002.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 003.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 004.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 005.jpg|&lt;br /&gt;
File:A-4E Early WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KdpicoF_WJI|'''The Scary Scooter: A-4E Early Skyhawk Review''' - ''Sako Sniper''|1Zaxu0b_Yvo|'''Wing Snapper KING! A-4E_Early - USA - Review!'''  - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
'''Related Development'''&lt;br /&gt;
&lt;br /&gt;
* [[A-4 (Family)|Douglas A-4 ''Skyhawk (Family)'']]&lt;br /&gt;
* [[A-4B|A-4B Skyhawk]]&lt;br /&gt;
* [[A-4E Early (M) (Israel)|A-4E Early (M) Skyhawk]]&lt;br /&gt;
* [[A-4H (Israel)|A-4H Skyhawk]]&lt;br /&gt;
* [[Ayit|A-4N Skyhawk II (Ayit)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6963-development-a-4e-skyhawk-heinemann-s-hot-rod-grows-up-en|[Devblog] A-4E Skyhawk: Heinemann's Hot-Rod grows up]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538311-douglas-a-4e/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf Standard Aircraft Characteristics of the A-4E]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* A-4E Skyhawk: Pacific Coast Air Museum: Navy Attack Plane. (2019, December 17). Retrieved December 12, 2020, from https://pacificcoastairmuseum.org/aircraft/a-4e-skyhawk/&lt;br /&gt;
* A-4 Skyhawk Production. (n.d.). Retrieved December 12, 2020, from http://skyhawk.org/content/douglas-4-skyhawk-production-history&lt;br /&gt;
* Standard Aircraft Characteristics Navy Model A-4E Aircraft. (n.d.). Retrieved from http://www.alternatewars.com/SAC/A-4E_Skyhawk_SAC_-_1_July_1967.pdf&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mk_77_mod_4_incendiary&amp;diff=184514</id>
		<title>Mk 77 mod 4 incendiary</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mk_77_mod_4_incendiary&amp;diff=184514"/>
				<updated>2024-03-31T20:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4b}}&lt;br /&gt;
* {{Specs-Link|a_4e_late_iaf}}&lt;br /&gt;
* {{Specs-Link|a_4e_early}}&lt;br /&gt;
* {{Specs-Link|a_4e_early_iaf}}&lt;br /&gt;
* {{Specs-Link|a_4h}}&lt;br /&gt;
* {{Specs-Link|a_6e_tram}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f-8e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the incendiary bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 235.9 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 207.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Napalm-B&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of incendiary bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of incendiary bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
In Air battles mk77 is great for base bombing for example: In A-4E Skyhawk you can get a base with only 4 of them and you get about 6500-8000 SL per base and when you equip full napalm loadout or only 8 you can get easy 25000-45000 SL per game (when no one shoot you down and you go back to base and bomb again (around 4 bases + some AI targets).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Incendiary bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BLU-27/B_incendiary&amp;diff=183468</id>
		<title>BLU-27/B incendiary</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BLU-27/B_incendiary&amp;diff=183468"/>
				<updated>2024-03-15T14:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4c}}{{-}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-4f}}{{-}}{{Specs-Link|f-4f_late}}{{-}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-15}}{{Specs-Link|f_15a}}{{-}}{{Specs-Link|f_15j}}{{-}}{{Specs-Link|f_15a_iaf}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10}}{{-}}{{Specs-Link|f_16c_block_50}}{{-}}{{Specs-Link|f_16a_block_10_iaf}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-100}}{{Specs-Link|f-100d}}{{-}}{{Specs-Link|f-100d_france}}{{-}}{{Specs-Link|f_100f_china}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_4n}}{{-}}{{Specs-Link|f-105d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|A-7}}{{Specs-Link|a_7d}}{{-}}{{Specs-Link|a_7e}}{{-}}{{Specs-Link|a_7k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Jet bombers'''}}{{Specs-Link|b-57b}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the incendiary bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 401.4 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 358.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Napalm-B&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of incendiary bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of incendiary bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Good for base bombing because it brings lot of silver lions (much more than regular bombs) and also for destroying ground targets in AB.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros: Great for base bombing in AB because it brings much more SL than regular bombs.''' &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons: You can equip a lot less incediary bombs on a plane than a regular bombs.'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Incendiary bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BLU-27/B_incendiary&amp;diff=183467</id>
		<title>BLU-27/B incendiary</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BLU-27/B_incendiary&amp;diff=183467"/>
				<updated>2024-03-15T14:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4c}}{{-}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-4f}}{{-}}{{Specs-Link|f-4f_late}}{{-}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-15}}{{Specs-Link|f_15a}}{{-}}{{Specs-Link|f_15j}}{{-}}{{Specs-Link|f_15a_iaf}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10}}{{-}}{{Specs-Link|f_16c_block_50}}{{-}}{{Specs-Link|f_16a_block_10_iaf}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|F-100}}{{Specs-Link|f-100d}}{{-}}{{Specs-Link|f-100d_france}}{{-}}{{Specs-Link|f_100f_china}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_4n}}{{-}}{{Specs-Link|f-105d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|A-7}}{{Specs-Link|a_7d}}{{-}}{{Specs-Link|a_7e}}{{-}}{{Specs-Link|a_7k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Jet bombers'''}}{{Specs-Link|b-57b}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the incendiary bomb.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Bomb characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 401.4 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 358.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || Napalm-B&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of incendiary bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of incendiary bombs that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Good for base bombing because it brings lot of silver lions (much more than regular bombs) and also for destroying ground targets in AB.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Incendiary bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-17E&amp;diff=182416</id>
		<title>B-17E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-17E&amp;diff=182416"/>
				<updated>2024-03-04T10:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = B-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b-17e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The B-17 Flying Fortress is one of the most iconic USAF bombers of WWII. The B-17E was the first version of the Flying Fortress produced in large numbers, with 512 delivered. Unlike previous versions, the B-17E had larger and extended fuselage by 3m, as well as a vertical tailfin, rudder, and horizontal stabilizer added. A new tail gunner position was made in the new fuselage, dorsal and remotely operated ventral turret made by Sperry were also added. All these modifications also increased the aircraft's weight by about 20%, so a more powerful version of Wright R-1820 Cyclone 9 engines were used.&lt;br /&gt;
&lt;br /&gt;
In the game since the start of the Open Beta Test prior to Update 1.27, the B-17E is the first USAF heavy bomber that pilots will come across in the US tree. The legendary Flying Fortress features excellent defensive armament consisting of over 10 x 12.7 mm machine guns spread across multiple turrets, paired with decent bomb load of up to 8,000 lb of ordnance, which is enough to destroy two bombing points. However, the B-17's wings are very fragile, so caution is advised when turning so as not to overload them.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,680 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 496 || 483 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.9 || 37.9 || 5.8 || 5.7 || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 523 || 510 || 35.1 || 36.0 || 8.7 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 516 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 383 || 361 || 249 || ~3 || ~2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 330 || &amp;lt; 310 || &amp;lt; 270 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35 mm Steel plate behind nose gunner.&lt;br /&gt;
* 6.35 mm Steel plates behind pilots.&lt;br /&gt;
* 6.35 mm Steel plates behind dorsal gunners.&lt;br /&gt;
* 6.35 mm Steel plates in front of beam gunners.&lt;br /&gt;
* 6.35 mm Steel plates in front of tail gunner.&lt;br /&gt;
* 38 mm Bulletproof glass in front of tail gunner.&lt;br /&gt;
* 38 mm Bulletproof glass ball turret.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As a slow and lumbering heavy bomber, the Flying Fortress relies entirely on its turrets for defence. Without it, the plane is a piñata. Thus, &amp;quot;Protective vests&amp;quot; should be the first unlock. Further survivability upgrades will make fending off attacks easier but do not think to stand successfully against enemy fighters. So upgrading the bomb load should be second priority. Performance modules can be considered least necessary, it will not go anywhere quick anyway.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 500 lb AN-M64A1 bombs (4,000 lb total) - 1,5 bases (5x 500lb for 1 base)&lt;br /&gt;
* 12 x 500 lb AN-M64A1 bombs (6,000 lb total) - 2,5 bases (5x 500lb for 1 base)&lt;br /&gt;
* 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total) - 2 bases (3x 1000lb for 1 base)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total) - recommend only in CAS&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm Browning machine gun, nose turret (500 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine gun, front dorsal turret (500 rpg = 1,000 total)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, rear dorsal turret (500 rpg)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turret (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine gun, ventral turret (500 rpg = 1,000 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine gun, tail turret (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The B-17E Flying Fortress is intended to be used as a high-altitude level bomber in order to target airfields, bases, and land fortifications. Despite its large bomb load, it's not recommended to target moving ground units, such as tanks or armoured cars, especially when they are travelling in tight columns due to the inaccuracy of your bombs at high altitudes and the ability for the AI on the ground to perform evasive manoeuvres when bombs are falling onto their position. When using the B-17E, it is best to fly with another friendly bomber or fighter (if possible) to ensure maximum protection. If you are flying alone, side climb then fly along the edge of the map to the enemy base. NEVER fly directly toward the enemy base; interceptors will trace your path and shoot you down.&lt;br /&gt;
&lt;br /&gt;
The B-17E is designed specifically to withstand the harshest punishment during combat. The bomber itself provides plenty of armour along the fuselage and tail except for the nose, which is the only area that's not protected by any form of protection. The armour ranges from 6.35 mm sheets to a single 38 mm glass plate protecting the tail gunner. Speaking of armour protection, in order to ensure the greatest chance of survival during an interception, you must not move. The B-17E is not designed to execute sharp defensive manoeuvres (turns, dives, and rolls) unlike its predecessor the [[B-25J-20|B-25]], but rather designed to use its defensive armament provided (consisting of 12.7 mm and 7.62 mm turrets) to fight back against harassing enemy fighters. Some great advice for novice bombardiers is to include incendiary ammunition in your turret belts. This crucial precaution will guarantee more lethal firepower coming from your defensive armament, since not only are you penetrating armour, but you are also setting components ablaze. However, the armour and defensive armaments typically won't save you from the high tier interceptors and cannon-armed fighters (especially german heavy fighters/interceptors that are armed with 30 mm cannons and get air spawns) you will face. Since they are all heavily armoured, while possessing the ability to rip your wings off with a few 20 mm cannon shots or one shot you with the 30 mm from 1.5 km away, it is better to just avoid them all together by side climbing and using cloud cover when heading to the enemy base. NEVER head straight to the enemy base because the enemy player will trace your flight path from your spawn point to their base and easily intercept you. Also unlike the B-25, the B-17 does not have particularly effective armour or defensive armament in the front, so if an enemy fighter decides to go head on, try turning away to expose your tail, which is a lot more protected against the incoming fighter. If not then both pilots could get knocked out and send you straight back to the hanger.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the B-17E is a great introduction for players using the American bomber line. Although it is not the &amp;quot;immortal gunship&amp;quot; B-17 of old, if used well, the B-17E is a force be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large bomb load&lt;br /&gt;
* Heavy defensive armament&lt;br /&gt;
* Multiple engines (preserves speed when damaged)&lt;br /&gt;
* Very sturdy fuselage able to soak up heavy damage&lt;br /&gt;
* Calibres below 12.7 mm are ineffective against it&lt;br /&gt;
* Defensive armaments provide all-around coverage&lt;br /&gt;
* Performs well at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
* Nose is extremely vulnerable&lt;br /&gt;
* Cannons are very effective against it&lt;br /&gt;
* Multiple engines mean multiple fires&lt;br /&gt;
* Sluggish controls and very difficult to manoeuvre&lt;br /&gt;
* Engines will overheat at 100%&lt;br /&gt;
* Slow, will likely encounter enemies that will intercept before you ever get anywhere near target&lt;br /&gt;
* Wings and tail are rather fragile&lt;br /&gt;
* .50 cals don't do as much damage as hoped for&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The B-17E Flying Fortress was an improved version of the B-17D and earlier B-17 variants. It featured a tail gunner's position and a rotating dorsal turret behind the cockpit; both turret had an armament of two .50 cal M2 Browning machine guns. Previously, the B-17 had a blind spot at the rear, where no gunners could fire. The tail gunner's position allowed protection from the rear. To fit the new tail gunner's position, the fuselage had to be up-sized. A larger, redesigned vertical stabilizer was also added to the tail. Additionally, the teardrop shaped sliding panels at the waist gunners' stations were replaced by rectangular windows. This increased visibility from those positions. On the first 1/5 of the production run, the B-17E was equipped with a ventral remote-controlled Bendix turret, similar to that on the B-25 Mitchell.&lt;br /&gt;
&lt;br /&gt;
The production of the B-17E amounted to 512 aircraft, which gave the B-17E the distinction of being the first Flying Fortress variant to be mass produced. The production was too much for the Boeing factories to keep up with, so Lockheed and Douglas also produced the B-17E. Douglas built a new factory for the production of the Flying Fortress, and Boeing built an additional factory just for the production of the B-17.&lt;br /&gt;
&lt;br /&gt;
45 B-17E Flying Fortresses were transferred to the Royal Air Force (RAF) in 1942. These were designated as the Fortress IIA, and they were used by the Coastal Command to carry out anti-submarine patrols.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The legendary B-17 American heavy bombers were rightly called Flying Fortresses. This four-engine heavy bomber was an all-metal hero, an extremely durable aircraft that could return to the airfield with just one engine, riddled with bullets.&lt;br /&gt;
&lt;br /&gt;
But the early models of the B-17 had a significant blind spot in the rear, so fighter support was required. To solve this problem, the B-17E was produced, and a turret with two 12.7mm machine guns was installed in the tail section of the aircraft. To do this, the fuselage size had to be increased. In addition, to improve control of the plane, the tail was broadened and a larger vertical fin was installed.&lt;br /&gt;
&lt;br /&gt;
Although it lost some speed when compared to the B-17D, the new model fared favourably with its new protection and thus became the first truly mass-produced B-17. From September 5, 1941 to May 1942, 512 aircraft were made on the production line, before the development of the B-17F.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b-17e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DoZLyWJ5lRw|'''The Shooting Range #222''' - ''Pages of History'' section at 03:55 discusses air combats between the {{PAGENAME}} and H6Ks in the Pacific.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]&lt;br /&gt;
* [[Pe-8]]&lt;br /&gt;
* [[Stirling B Mk I]]&lt;br /&gt;
* [[M.B.162]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4176-profile-b-17-flying-fortress-en|[Profile] B-17 Flying Fortress]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Boeing}}&lt;br /&gt;
{{USA bombers}}&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-28&amp;diff=182415</id>
		<title>P-47D-28</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-28&amp;diff=182415"/>
				<updated>2024-03-04T10:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;U168200580: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d-28&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_p-47d-28.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was originally designed for high altitude bomber escort role, but due to limited range, it was not very successful in the European theatre of operations where it couldn't escort the bombers all the way to their target. The newer P-51B/C and later P-51D fitted with a Merlin engine turned out to be a much better long range, high altitude escort fighter, and the P-47 was relegated to other duties. Due to the Thunderbolt's large size and strong construction, the aircraft was well suited for carrying large amounts of air-to-ground ordnance and was often used in ground attack role against small targets that level bombers could not reliably hit, such as bridges.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, much like in real life, all Thunderbolt variants have tremendous potential as a high altitude fighter, but can also be used very effectively as ground attack aircraft, thanks to their impressive payload capacity. When fighting against enemy aircraft, boom and zoom tactics are a must, never try to dogfight with the Jug. When diving on a target, if you don't secure the kill, don't try to turn and finish him, use the speed you built in the dive and climb up, circle around and do it all again. Don't be afraid to go head-on; you have a radial engine and 8 x .50 calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
Except for having a different propeller, and (as of patch 1.77) 70&amp;quot; HG of boost, there are very few differences between the [[P-47D-25]] and D-28. The D-25 uses a Hamilton Standard Hydromatic 13 ft. 7/8 in. diameter propeller, while the D-28 uses a Curtiss Electric &amp;quot;sleeved&amp;quot; propeller with 13 ft diameter. Despite a popular misconception that the D-28 uses a &amp;quot;paddle-blade&amp;quot; propeller whereas the D-25 doesn't, both were in fact called &amp;quot;paddle-blade&amp;quot; propellers and offered virtually identical performance. The origin of this misconception is that the early Thunderbolt variants used a smaller Curtiss Electric propeller with only 12 ft. 2 in. diameter, which proved insufficient for the R-2800 engine's power output. Larger propellers were needed to transform more engine power into thrust, giving the Thunderbolt a boost in climb rate and acceleration. These propellers were used starting from the Thunderbolt D-series manufacturing block 22 (P-47D-22) and the main distinction between these propellers was simply that aircraft manufactured on Republic's Evansville plant received the new Curtiss Electric propellers, while the Long Island manufacturing facility used Hamilton Standard propellers.&lt;br /&gt;
&lt;br /&gt;
Compared to the D-25, the D-28 variant offers the M10 Bazookas as an additional armament option, although it's better to use the HVAR rockets as it is far more destructive than the bazookas.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,071 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 689 || 677 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.8 || 10.1 || 10.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 741 || 714 || 21.9 || 23.0 || 19.2 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel - Fore cockpit plate&lt;br /&gt;
* 9.5 mm Steel - Armour plate behind pilot's seat&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wings repair'' and ''Engine injection'' first. During this performance focused grind, you can additionally research ''Offensive 12 mm'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
The 8 Browning M2 Machine Guns pack a great punch when used correctly. Long bursts are the forte of the guns, not conservative bursts that one would normally use on a cannon-armed fighter (Fw 190). One should also make the most of the low calibre by using Stealth (Universal and Ground targets belts have a high amount of incendiary ammunition, Tracers belt is entirely incendiary) as the machine guns do not require as much firing accuracy as a cannon, or belts such as Ground Targets. Fire from about .8-1.2 km at max. The M2s are very accurate and have a minimal drop, so long range harassing fire can be quite effective. However, depending on one's pilot aiming skills and his/her own, it may be better to fire from around .3-.5 km. Firing closer to the target is also very advantageous in Boom &amp;amp; Zoom because the high dive speed and inability low turn rate (if the opponent manoeuvres)- one does not want to lose a kill by firing from too far behind and then diving past his/her prey because one's opponent simply turned. The high burst mass output (4.44 kg, compared to the 5.17 kg of the Beaufighter) combined with the high ammunition capacity and accurate and straight-firing M2s make the P-47 one of the most dangerous opponents in that BR bracket.&lt;br /&gt;
&lt;br /&gt;
When used skillfully, the tracer rounds can be used to engage at very long distance (past 1.5 km). Because of the high volume and rate of fire coupled to the visibility of the rounds, tracers can be absolutely terrifying to anyone attacked by them. The Tracer belt has a good but lower damage output than other belts and won't guarantee an instant knock-out. However, it can be used to cripple a bomber flying much higher or an opponent flying away at a higher speed.&lt;br /&gt;
&lt;br /&gt;
Like mentioned above, the P-47 Thunderbolt's 8 x M2 Brownings make pretty effective strafing weapons if used properly. When equipped with Ground-Attack ammunition, they can effectively take out most soft targets, (light pillboxes, etc.).&lt;br /&gt;
&lt;br /&gt;
The ammunition capacity is pretty good, but do not expect it to last for too long (they are MGs, after all). Therefore, do not just aim for the body of any plane. Try to aim for the wings and possibly tail. These are weak points that can result in relatively quick kills. The MGs can rip control surfaces off of any foe quickly, and are extremely effective against the wings of opponents.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3.5%&amp;quot; | 1 !! width=&amp;quot;3.5%&amp;quot; | 2 !! width=&amp;quot;3.5%&amp;quot; | 3 !! width=&amp;quot;3.5%&amp;quot; | 4 !! width=&amp;quot;3.5%&amp;quot; | 5 !! width=&amp;quot;3.5%&amp;quot; | 6 !! width=&amp;quot;3.5%&amp;quot; | 7 !! width=&amp;quot;3.5%&amp;quot; | 8 !! width=&amp;quot;3.5%&amp;quot; | 9 !! width=&amp;quot;3.5%&amp;quot; | 10 !! width=&amp;quot;3.5%&amp;quot; | 11 !! width=&amp;quot;3.5%&amp;quot; | 12 !! width=&amp;quot;3.5%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_P-47D-25.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || || || 1 || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || || || 1 || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || || || || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[M8]] rockets&lt;br /&gt;
| || || || || 3 || || || || 3 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible weight imbalance: 680 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 3 x 250 lb AN-M57 bombs (750 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The P-47 can carry a frightfully large payload: 3 large bombs (2 x 1,000 lb, 1 x 500 lb - enough for one base) and a max of 10 HVAR rockets. Thus, a P-47 can be vital to a ground strike mission. Its speed, combined with climb rate and durability make it a great attacker on its own.&lt;br /&gt;
&lt;br /&gt;
The D-28 has two different rocket types to choose from: Bazookas and High-Velocity-Attack-Rockets, the latter being simply far superior to the former.&lt;br /&gt;
&lt;br /&gt;
In full maximum payload, the Jug is difficult to take off in or to handle. With three bombs + ten rockets dive bombing attacks are nigh impossible to manage from low altitudes, especially if one intends to keep the second bomb drop (2 x 1,000 lb). For combined forces, it is therefore suggested to only equip 2 x 1,000 + 10 x HVAR and ignore the 500 lb for superior speed and handling.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Always maintain speed. The P-47 handles like a dream at about 550-650 km/h (350-400 mph), but once it gets below 350 km/h (220 mph) it handles like a pig dipped in mud. One great thing about the handling at high speed, though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue, though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, zoom-climbing and dive acceleration are not the Jug's forte. The Bf 109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is absolutely not a turnfighter. Although it is possible to out-turn a heavy fighter like the BF-110 C or Do 217, it is not recommended - the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed by enemy fighters. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmanns very sluggishly and the roll rate is not magnificent as well.&lt;br /&gt;
&lt;br /&gt;
Durability, as mentioned above, is pretty good. As in WW2 itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around 670 km/h or so. They also tend to break after a well-placed cannon burst (from planes like the FW-190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.&lt;br /&gt;
&lt;br /&gt;
Performance of the P-47 at altitude is very good, but once you go above about 9,000 m (~30,000 ft, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70&amp;quot; boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65&amp;quot; of boost.&lt;br /&gt;
&lt;br /&gt;
=====Modes=====&lt;br /&gt;
'''Arcade''' - In Arcade, the P-47 can make the most of its capability. In Arcade, engine overheating is not a problem and the Jug can get an air start. Keep WEP on automatic and climb as high as possible. Watch out for Spitfires and Bf 109s, which have the capability to climb as high and as quickly as the P-47. Once a height of around 4,000-5,000 m is reached (bomber level), go for the bombers. Approach from underneath - they will try to dive away otherwise, and your big radial engine likes to eat up enemy gunner bullets, so approach from the least covered angle. If there's an escort, kill the escort first. Stay at altitude and prey on any high-flying aircraft. Bf 109s and Spitfires are the biggest threats - it's possible in Arcade to outturn a 190 A, and most Russian fighters can't keep up at altitude. If in a head-on fight, start shooting early - if your enemy dodges, you can follow him easier. Keep your head on a swivel - if you're caught off-guard there is little you can do to maneuver out of it; your only hope is to dive away to friendly forces and hope a teammate gets him off your tail. Your high-speed handling is very good compared to other planes; do with that what you will.&lt;br /&gt;
&lt;br /&gt;
'''Realistic''' - In realistic, one has to be much more careful with how he/she uses the P-47. On takeoff, climb to as high as possible before an engine overheat. If Radiator is installed overheating will still be a problem, but not nearly as bad a one as a stock P-47 will be. If overheating does occur, pull the throttle to around 90% and do a slow climb away from the enemy. If using MEC, set propeller pitch to 85%, mixture to 90%, and radiators to 0% (increase if the engine starts to overheat) for a slight boost in performance. Once high enough, attack high-altitude marauders or use BnZ. In high-speed dives (BnZ), make sure not to make &amp;quot;blackout&amp;quot; turns, because the Jug will rip its wings, even though it has fantastic durability. Keep in mind the fact that the plane will respond more sluggishly in Realistic- one should not try to be an acrobat.&lt;br /&gt;
&lt;br /&gt;
'''Simulator''' - The Jug is one of the best planes available for SB. Not only is the only fighter with a full-blown &amp;quot;bubble canopy&amp;quot; to provide a great view, but it also has full high-calibre machine gun armament, which is invaluable for beginners. The machine guns are very forgiving due to easy adjustment, high rate of fire, and large ammunition capacity. Its control handling is also smooth, making it forgiving for beginners. Take advantage of the high durability, as well. Other than that the physics of the Jug are identical to RB.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but might not be the most efficient.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&lt;br /&gt;
* Planes that the P-47 will face will be between in its BR range. Depending on what planes one equips, one can expect planes from the [[Fw 190 A-1]] to the [[Fw 190 A-4|A-4]], and from the [[Bf 109 F-1]] to the [[Bf 109 F-4|F-4]].&lt;br /&gt;
* Bf 109 F-4 (all variants): This thing is a monster in Arcade. It can outturn you, outgun you, and if you're not careful, outclimb you. Your only advantage against it is speed: you can outrun it at altitude. If you see one of these, hard-focus them until they're no longer a threat. Sometimes it's best to either not engage at all, or if you have teammates, have them cover you. If you really want to take it out yourself, approach with a huge altitude advantage, and don't stick around to dogfight - its energy retention is better than you think, and compared to you, it turns on a dime. If you think you have good aim, a head-on attack is always an option; most 109 pilots will eagerly take up your offer, but this is by far the riskiest option and there's a good chance you won't make it out alive.&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the Me 264 almost like a B-17 as they are very similar in both design and defensive capabilities. It is best to enage frontally the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
* [[ZSD63]]: A dangerous SPAA to go up against in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by casually putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is busy shooting someone else or if the {{PAGENAME}} has a bomb ready for use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.&lt;br /&gt;
* [[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out manoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camouflage, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Try to climb above the Jug. It does not climb well enough to remain on par with most planes, as it is very heavy. The Jug is bad at vertical manoeuvres so you can try using those (be careful, as he can still prop-hang you). The Jug is also not very good at low-to-medium speed manoeuvres, although, be careful not to get into its crosshair. The Jug is surprisingly manoeuvrable for such a large plane, especially when its flaps are extended.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great engine performance above 6,000 m&lt;br /&gt;
* High top speed in level flight and in a dive&lt;br /&gt;
* Great high-speed handling&lt;br /&gt;
* Good climb rate when upgraded&lt;br /&gt;
* Can use WEP for a long period of time without overheating&lt;br /&gt;
* Durable airframe with high structural speed limit&lt;br /&gt;
* Effective combat flaps with high rip speed (~500 km/h)&lt;br /&gt;
* Impressive firepower: the 8 x M2s have great range, accuracy and damage output&lt;br /&gt;
* Impressive payloads and therefore fantastic ground attack capability&lt;br /&gt;
* Great cockpit visibility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor low-speed handling&lt;br /&gt;
* Large target&lt;br /&gt;
* Poor energy retention (especially when turnfighting and in low-speed manoeuvres)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by Republic Aviation, the main role of the P-47 Thunderbolt was as a bomber escort, at high altitude the &amp;quot;Jug&amp;quot; could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit; however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning machine guns, with a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft and with its sturdy airframe and large engine. The Jug quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all, the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 750 D-28 model P-47s were built. The aircraft is very similar to the [[P-47D-25]] except for one primary difference. This model introduced the Curtiss Electric 13ft paddle-blade propeller. The addition of this larger propeller helped cure the P-47's issues of low altitude climbing by converting more power from the enormous R-2800 engine into thrust.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Republic P-47D-28 Thunderbolt single-engine army heavy escort fighter/fighter-bomber&lt;br /&gt;
&lt;br /&gt;
A single-seat, all-metal monoplane with an enclosed cockpit and retractable landing gear. It was designed in the design bureau of the Republic Aviation Corporation under the direction of Alexander Kartveli, a Russian immigrant of Georgian origin. The first flight of the XP-47B prototype took place in May 1941. Full-scale production began in March 1942.&lt;br /&gt;
&lt;br /&gt;
Beginning in September 1942, fighters of the P-47D variant began to leave the factory floor. They featured 2,000 hp Pratt &amp;amp; Whitney R-2800-21 eighteen-cylinder, air-cooled engines, with a water mixture injected into the cylinders under augmented rating conditions and with an improved turbosupercharger.&lt;br /&gt;
&lt;br /&gt;
The armament of all batches of P-47Ds included eight 12.7 mm Colt-Browning M2.5 machine guns (425 rounds each) located in the wing panels. Bombs of up to 500 lb could be suspended from the ventral pylon of the earlier P-47Ds. Extra wing pylons designed for two 1,000 lb bombs were fitted on subsequent batches of P-47Ds. The plane's maximum bomb capacity could reach 2,500 lb (1,130 kg). The wing-mounted bomb racks were &amp;quot;wet&amp;quot;, meaning that they were connected to the fuel lines and that external fuel tanks could be suspended from them.&lt;br /&gt;
&lt;br /&gt;
Beginning with the P-47D-20 batch, the Thunderbolts had a higher tail skid to reduce aerodynamic resistance during takeoff, plus a Pratt &amp;amp; Whitney R-2800-59 Double Wasp engine whose rated power was 2,000 hp but which could reach 2,300 hp in short-term emergency conditions. The aerodynamic configuration of the underwing pylons was improved. This P-47D batch was the first to lack any paint. Due to absolute supremacy of the Allies' aircraft in the air, camouflage patterns were considered unnecessary, as they impaired aircraft performance characteristics. Beginning with the P-47D-25 batch, the Thunderbolts obtained a new drop-shaped cockpit canopy with no framing, which significantly improved visibility to the upper side of the plane's rear. However, the reduced height of the fuselage spine fairing behind the pilot's cockpit slightly impaired the aircraft's longitudinal stability, so Thunderbolts were equipped with a small dorsal fin fairing beginning with the P-47D-27 batch.&lt;br /&gt;
&lt;br /&gt;
The D-27 batch was soon followed by the D-28 batch, which became one of the most widely produced. 750 aircraft were manufactured at the factory in Farmingdale, and 1,028 in Evansville. D-28-RA aircraft built in Evansville and adapted to fly under the conditions of the Pacific theatre of war had their Hamilton Standard Hydromatic 24E50 propellers replaced with a different type of propeller, the Curtiss-Electric C54E50-A114, which had a smaller diameter. The shape of the propeller's spinner was also changed. Due to the new propeller, the aircraft was lengthened by 100 mm, and its maximum height with its tail up was increased by 20 mm. A number of changes were introduced into the hydraulic system, and the plane's radio equipment was improved, with an advanced radio compass installed. The two outermost machine guns were often removed in the field to improve the fighter's manoeuvrability characteristics. This happened quite often and was beneficial in most cases.&lt;br /&gt;
&lt;br /&gt;
Aircraft of the D-28-RA batch built in Evansville were used in the Pacific quite sparingly, due to the lack of airfields with runways of appropriate length. The Thunderbolts became deeply involved in the Pacific only after the appearance of the N version, which was specially designed for the Pacific theatre of war.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-47d-28 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 1:23 - ''War Thunder Official Channel''|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 3:34 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U168200580</name></author>	</entry>

	</feed>