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		<id>https://old-wiki.warthunder.com/index.php?title=IT-1&amp;diff=136142</id>
		<title>IT-1</title>
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				<updated>2022-09-01T08:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_it_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]] and was one of the first ATGM-equipped vehicles to be in the game. The IT-1 is a niche modification of the T-62 chassis with a new, low profile turret designed to carry a 3M7 Drakon ATGM launcher, which is the vehicle's only weapon system and mounted above its turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The hull front is an angled armour similar to T-62, it will protect from &amp;quot;normal&amp;quot; rounds at medium range, but regular APDS will only be likely to be deflected at about 1.2 km, sniper APDS might still penetrate. HEAT will penetrate it regardless of impact point. &lt;br /&gt;
&lt;br /&gt;
The fuel tank on the front is a sort of a shield, but since it is the only fuel tank, if it gets annihilated by APFSDS or sufficiently strong HEAT-based bomb, the tank simply explodes, so hull shots should only be taken if necessary. There are also ammo racks everywhere in the IT-1 hull, so the faster it spends its ammunition, the less vulnerable it will be.&lt;br /&gt;
&lt;br /&gt;
Hull sides are weaker and flat, but the general rules are similar if user does not get hit directly. Upper sides also can sustain attacks from autocannons below 35 mm calibre, and even those would need to use APDS. Bottom of the sides are the same weak spot with 30 mm RHA as other Soviet tanks, so knowledgeable light tanks or SPAA can destroy an IT-1 if they try really hard.&lt;br /&gt;
&lt;br /&gt;
Turret is a shortened round dome, housing the optics and the missile rail at the very top. The dome itself is about 200 mm thick all around, but the optics can be penetrated to push explosives into the tank, and the very roof around the rail is only 30 mm thick, same with the hull roof. While it is difficult to penetrate for medium tanks with HE, HESH might be able to breach the roof and deal damage if it hits the vulnerable part.&lt;br /&gt;
&lt;br /&gt;
In the case of turret penetration, one of crew members usually dies outright, with a high chance of ammo rack being hit if the IT-1 didn't fire even a single shot before. If turret wasn't really penetrated, a turret ring has a tendency to jam, but fortunately its field repair time is about 3 seconds. Worst case scenario, the turret is penetrated by APFSDS or ATGM, in such case the splash damage is usually too high and the IT-1 is destroyed or damaged beyond ability to save itself.&lt;br /&gt;
&lt;br /&gt;
Tank should avoid standing under artillery fire, as it is way too common for it to cause overpressure damage and just obliterate the IT-1. As for airstrikes, it is possible to survive a bombing run, but hits should be taken with a front and as far away as possible. Rockets aimed at the roof might destroy the IT-1, but they are reasonably difficult to land directly on top of the weak parts, unless fired from the very top.&lt;br /&gt;
&lt;br /&gt;
The profile of a tank is short enough to use building debris as a cover or to hide behind dead tanks completely, but if dead tanks turret was blown off, the dome might be exposed.&lt;br /&gt;
&lt;br /&gt;
The missile itself is put high enough to poke out of medium hulldown spots without revealing anything else, in such positions an IT-1 is essentially immortal, at least until it meets its match in a form of vertical or proximity ATGM tank, extremely competent tandem ATGM user, HE SPG or until enemy team calls its entire artillery supply on it. Firing at the missile with ammunition that does not deal heavy overpressure damage will merely break the launching mechanism and will not detonate it (do note that launching missiles does not restore &amp;quot;missile&amp;quot; durability, much like with cannon barrels).&lt;br /&gt;
&lt;br /&gt;
Examples of hulldown in random spots of urban enviroment with or without exposing the turret:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
It-1 short hulldown.jpg|Turret is exposed, but the hull is mostly protected.&lt;br /&gt;
IT-1 deep hulldown.jpg|Turret not exposed. Pay attention to your stance, as otherwise the hull might get exposed at some spots.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (55°) ''Lower glacis'' || 80 mm || 45 mm (1-2°) ''Upper'' &amp;lt;br&amp;gt; 45 mm ''Lower'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 200 mm (19-60°) || 120 mm (23-61°) || 65 mm (21-56°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 40 mm (spherical) || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 18 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In arcade mode, the IT-1 will generally move at 34 km/h and accelerate towards 54 km/h after a while. When climbing, it will lose most of its speed and go at about 10 km/h and it does not like rushing steep hills, very likely sliding off them at the last moment even with a head start. The reverse is very slow with stable -8 km/h. &lt;br /&gt;
&lt;br /&gt;
All in all it's like a Soviet medium tank, but on a bit slower side.&lt;br /&gt;
&lt;br /&gt;
The IT-1 does not have neutral steering, but it usually turns fast enough to compensate the broken turret ring, so waiting for its field repair and turning to reply is reasonable. It's better to turn with a front gear if possible (might not be an option when one track was destroyed)&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=899|rbMinHp=513}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|3M7}}&lt;br /&gt;
&lt;br /&gt;
The missile is a 3M7, unique to the IT-1, it does not turn very well in any plane and has penetration statistics of older first generation missiles. The missile can be launched on a move without restrictions, so the carrier can damage potential enemy cover or fight while moving towards its target or cover. Overpressure effect from HEAT will also obliterate tanks with less than 15 mm of RHA armour if the blast wave hits their weak spots, but usually the missile must hit them directly.&lt;br /&gt;
&lt;br /&gt;
Since in AB and RB the gun sight is placed on actual missile itself, not on optics, the tank is basically invincible once it gets to ideal cover or behind an enemy dead carcass (assuming the user does not make a lot of mistakes afterwards). Do remember, though, that it is offset to the right and you might have to turn the hull in a way that gets tank exposed at some spots, at least briefly.&lt;br /&gt;
&lt;br /&gt;
Firing a vertical shot is technically possible, but not recommended at all, since missiles turning ability is low, and each degree it is overcompensating adds another 70 m of minimal range. So if you want to &amp;quot;mortar&amp;quot; the enemy tank, it must be standing at least 800m away. Such shot is also often clearly impossible in RB due to guidance restrictions - if you can't aim straight at an enemy after this, the missile will not fall down in RB. Even in AB, such shot should ONLY be done in a sniper scope, without leaving it until the missile hit the target, as it increases guidance precision.&lt;br /&gt;
&lt;br /&gt;
Firing over hills and cover is somewhat difficult, as the missile is big and often accidentally scratches tanks own cover and explodes. Try to be extra careful about it. For the same reason it is rather easy to shoot down with MG, as it only needs 3 hits from any MG to detonate.&lt;br /&gt;
&lt;br /&gt;
Examples of aiming poorly and okay:&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
IT-1 full hulldown shot fail.jpg|IT-1 aimed too low in an attempt to hit a super short tank destroyer and hit its own cover.&lt;br /&gt;
IT-1 full hulldown shot win.jpg|thumb|IT-1 fired at the same height and used sniper scope to ensure that missile doesn't curve down into its own cover.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If missile rail or missile was damaged (it will appear as blown off the turret despite being &amp;quot;loaded&amp;quot;), you need to repair it. It might also start jamming and field repair usually does not solve this: Even &amp;quot;repaired&amp;quot; launcher might start &amp;quot;clicking&amp;quot; instead of firing and then manual repair must be started (which takes a very long time). When it can actually be fired is hard to tell, but it's usually at 1/2 of manual repair duration. The missile must be intact for this to happen either way (to be present on top of the turret), as it might get shot off the turret again during repairs.&lt;br /&gt;
&lt;br /&gt;
Repairs, damage and firefighting do not reset reload timers, so as long as the missile is intact, you will be able to fire right away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[3M7]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15 || rowspan=&amp;quot;2&amp;quot; | -9°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.0 || 30.5 || 37.0 || 40.9 || 43.5 || rowspan=&amp;quot;2&amp;quot; | 10.00 || rowspan=&amp;quot;2&amp;quot; | 10.00 || rowspan=&amp;quot;2&amp;quot; | 10.00 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3M7 || ATGM || 500 || 500 || 500 || 500 || 500 || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3M7 || ATGM || 224 || 3,000 || 54 || 0 || 0.1 || 3,880 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.180''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''15''' || 4&amp;amp;nbsp;''(+11)'' || 1&amp;amp;nbsp;''(+14)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear once shot.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MG is usually used to check for/to remove mild obstacles like bushes or thin fences before firing ATGM as to avoid wasting a critical shot. It also can be used in AB against a hostile IT-1 to damage their missile rail.&lt;br /&gt;
&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || -6°/+17° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Gameplay summary:&lt;br /&gt;
&lt;br /&gt;
Like most ATGM tank destroyers, being only equipped with the 3M7 anti-tank missile can put the IT-1 at a disadvantage in many situations when facing conventional enemies armed with a cannon, but it does have the capacity to excel in certain situations. The 3M7 missile itself is one of the largest at this tier, with 3.8 kg of TNT equivalent explosive mass, compared to 2.4 kg of the TOW missile and 3 kg of the HOT missile. Coupled with its decent penetration, it can take out virtually anything it will face with a single hit. In addition, the launcher can depress up to 9 degrees, making it easy for the IT-1 to take advantage of cover to become virtually untouchable, and the turret can rotate a full 360 degrees, which is pretty unique among ATGM vehicles. Finally, the IT-1 is relatively well armored compared to most other vehicles that carry ATGMs, and while it is insufficient to rely on especially against higher tier opponents, it still offers decent protection.&lt;br /&gt;
&lt;br /&gt;
;Close range engagements:&lt;br /&gt;
&lt;br /&gt;
[[File:It-1 uses light tank remains as a shield.jpg|thumb|right|By using remains of enemy or allied tanks, the IT-1 can protect its hull from HEAT and APFSDS and continue fighting at close ranges]]&lt;br /&gt;
The IT-1 is completely outclassed in close-range engagements when it is in the open, as any cannon-armed vehicle will win a snapshot competition. However, if the IT-1 can remain behind cover, such as behind ground rubble or on top of a hill, it can often outclass conventional tanks attempting to push it as it will often be able to fire first owing to its raised launcher.&lt;br /&gt;
&lt;br /&gt;
If direct combat is unavoidable, try to separate opponents and fight them one on one, at least at first. If nothing can be done, charge at the nearest opponent, destroy them, crash into their burning carcass and use it as a mobile bunker by moving it or by moving around it. Aiming with fires in the camera's face is difficult, but it is still better than being destroyed. Abuse the IT-1's ability to fire on move to pounce onto opponents out of cover and destroy or spook other enemies, then hide again. Try to also hide the missile behind the newfound &amp;quot;cover&amp;quot; as some opponents might just try to disarm you out of desperation.&lt;br /&gt;
&lt;br /&gt;
Needless to say, some attention must be paid to your team status as well, as sometimes an enemy might get very bold if all allies surrounding you have died, and since you only have one launcher, fear is all you have to protect the IT-1 from a large tank squad.&lt;br /&gt;
&lt;br /&gt;
;Long range engagements:&lt;br /&gt;
&lt;br /&gt;
The IT-1 performs best at medium to long ranges while behind cover. The ATGM will easily dispatch of most enemy vehicles, and the IT-1 is very difficult to hit when it uses cover effectively. However, keep in mind that the 3M7 ATGM is not particularly fast and is much less manoeuvrable than other ATGMs, so enemies may have time to retreat to cover or simply outrun the missile's tracking ability before it reaches them. There is also a non-zero probability of being hit by HE or hostile ATGM, if standing on the same spot for a long time.&lt;br /&gt;
&lt;br /&gt;
Hills or mountains with a view onto a road that an enemy must use to advance are perfect for the IT-1, but sometimes a good sniping spot is vulnerable to a flank attack. If an enemy is pushing towards your cover and a retreat is needed, the ESS can come in handy (do note, that it does not block thermal sights and will not help against BR 9 tanks).&lt;br /&gt;
&lt;br /&gt;
Do note, that all maps have different settings for building destructibility, and, unfortunately, on some maps you have to deal with tanks camping behind an indestructible wall. The same goes for the enemy though, so you can hide behind such cover for as long as you'd like. &lt;br /&gt;
&lt;br /&gt;
'''Notable enemies'''&lt;br /&gt;
[[File:Unupgraded bmp1 kills it1 camp squad.jpg|thumb|right|IT-1 might appear invincible behind certain cover on some maps, but no cover will save you from vertical ATGM tanks.]]&lt;br /&gt;
&lt;br /&gt;
* Tanks with ability of indirect attack: These are the only tanks that can take out a hulldown IT-1 with relative ease. Generally, tanks of the same tier or below have to get close to attack the IT-1 (vertical ATGM tanks, such a stock [[BMP-1]], [[Striker]], [[Type 60 ATM]]) and often can be merely zoned out, while some tanks of the current or higher tier can outright blow the IT-1 up from wherever they'd like to (proximity ATGM carriers like [[CM25]], [[Dardo]], [[M3A3 Bradley]]). Either way, all of them can attack the IT-1 from complete safety and are very difficult to counter once they got into the firing range. Destroy them immediately and do not drive into their kill-zone.&lt;br /&gt;
&lt;br /&gt;
* HE tanks: Another type of difficult opponents is HE tanks, as they are very fragile, but can destroy the IT-1 by hitting the missile or the turret with HE and thus causing overpressure damage. While generally the IT-1 needs to only be wary of SPGs, it should also be wary of its own nation in general in AB. For example, [[BMP-3]] can relentlessly bombard IT-1 with HE every 4 seconds at angles which are impossible to block.&lt;br /&gt;
&lt;br /&gt;
* Other IT-1s: It's not rare to fight your own copy in AB. Since the IT-1 is one of the hardest tanks to bait out of cover, some extreme measures must be taken. First of all, if another IT-1 is busy looking at something else, try to sneak a shot into their turret, they might just explode. If that's impossible, fire at their missile once it's reloaded. This is bound to get their full attention, and now they will focus on you, often becoming somewhat predictable. After this, if they try to retreat, advance on them, as this means they gave up repairing their weapon and are an easy target. While advancing, use MG on the missile rail to further increase their weapon repair time, then obliterate them. If they do not move and instead start looking at you, fire MG at them but DO NOT leave full cover until they fired, as there is no telling how good their crew is and you might just get suddenly obliterated (a lot of people at the BR stay there for a really long time and might actually ace the crew for their IT-1). In either situation do not forget to look around at all the times, as the IT-1 is rarely alone and there are often at least two of them, in such case focus on the undamaged one first.&lt;br /&gt;
&lt;br /&gt;
* Heavily-armed wheeled tanks: These are incredibly dangerous, as they can also be ATGM tanks with superior ammo or multiple launchers, but they are almost always vulnerable to ATGM overpressure wave and easy to destroy by hitting them anywhere. Paying attention to the general rush directions and roads can save you from a lot of headache when dealing with them. Make sure to dodge tandem ATGMs, as those can actually destroy you even if you go in full &amp;quot;siege mode&amp;quot; by hitting the missile on top of the turret.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Anti-tank missile 3M7 is slightly faster than ones found on early light tanks&lt;br /&gt;
* Can fire on the move without restrictions&lt;br /&gt;
* Good armour of a [[T-62]], will often survive attempts to simply use HE or even HESH on it, can brawl with a light tank or SPAA, unless they have APDS belts or know all of the weak spots&lt;br /&gt;
* The turret has even lower profile than usual and is hard to punish for overextension and use of low cover due to its shape and armour value, unlike [[Swingfire]], [[BMP-1]], [[M60A2]] and other alternatives&lt;br /&gt;
* Unheard of -9° gun depression for USSR&lt;br /&gt;
* In AB and RB, the gun scope is based on a missile itself, and in some hulldown spots just the missile is exposed, making the IT-1 basically untouchable for normal tanks&lt;br /&gt;
* Layout of the hull makes kinetic hits from the front easier to survive &lt;br /&gt;
* Relatively fast reload on any crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No backup weapons, only one type of missiles, low penetration power like early ATGMs, missiles reload slower than conventional tanks and tank can only use one per reload, which makes it overall less forgiving than other ATGM tanks in direct fight&lt;br /&gt;
* Missile on the top of the turret can be damaged by enemy machine guns to prevent it from firing off or hit with HE/tandem ATGM to destroy the tank. Optics to the right of it, while hard to hit, can also be exploited to push explosives inside of the tank if operator does not move around, artillery can destroy the IT-1 as well, so the IT-1 is not entirely invincible even when in cover&lt;br /&gt;
* Movement speed of this tank is less than average - it can't chase or run from many rank VI tanks and may be forced to fight light tanks for its sniping spots&lt;br /&gt;
* Missile has very low manoeuvrability in flight, making it extremely difficult to hit moving targets, especially at longer ranges.&lt;br /&gt;
* Missile is very big and has tendency to hit your own cover when in deep hulldown, or to get shot down by enemy MG&lt;br /&gt;
* Like many Soviet tanks of the rank, the IT-1 has only one fuel tank in the front, and any strong enough chemical shell or APFSDS will detonate it on direct hit, resulting in instant tank destruction&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The genesis of the concept of &amp;quot;missile tanks&amp;quot; came from the Premier of the Soviet Union at the time, Nikita Khrushchev. Khrushchev believed that missiles were the key to armour dominance, spelling the end of naval battleships and tanks. This belief led to his order that the heavy tank programs like the [[T-10M|T-10]] be cancelled in the 1950s. Khrushchev ordered that a missile-capable tank be fielded in replacement, with development starting in 1956 despite the immature technology. Though the military finds little favour with the concept, they begrudgingly carry it out by orders of the Kremlin and many facilities in the Soviet Union started on the concept.&amp;lt;ref name=&amp;quot;ZalogaT-62&amp;quot;&amp;gt;Zaloga Steven. ''T-62 Main Battle Tank 1965-2005'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Uralvagonzavod facility designed a missile tank labelled Object 150. The chassis was derived form the [[T-54 (1951)|T-54/55]] tanks, though the hull was lengthened for more stowage space for the missiles. The tank used the 2K4 Drakon missile system, a sophisticated machine that used a SACLOS guidance system and had a warhead able to penetrate 500 mm of armour. The missile, later designated the 3M7 Drakon, was still rife with problems and required further development. The design could carry 15 missiles, with 12 inside the vehicle's autoloader and 3 spare held in storage. The military dislike this storage as it was much lower than the 30+ rounds in their conventional tanks, but it was expected that the hit probability on the missiles would be higher to compensate. Firing tests started at the Kubinka Proving Grounds mid-1963 and was approved by Khrushchev in 1964. Then in October 1964, Khrushchev was overthrown. Without the constant urging by Khrushchev, the military delayed the Object 150 design's serial production to 1968 to prioritize on main battle tanks and to let the missile technology to develop to a more battle-worthy level. The benefit of the development of the Object 150 during this time period was that it provided a lengthened hull that would be used in the new Soviet tank design Object 165, which would be adopted as the [[T-62]].&amp;lt;ref name=&amp;quot;ZalogaT-62&amp;quot;&amp;gt;Zaloga Steven. ''T-62 Main Battle Tank 1965-2005'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adoption &amp;amp; retirement===&lt;br /&gt;
Object 150 finally entered production in 1968 with 220 units made between 1968 to 1970. Its purpose was to provide additional firepower to T-62 tanks. It was designated the IT-1 tank destroyer and issued to battalions at Belarus and Carpathian Military Districts, crewed by tank crews and artillery crews respectively.&amp;lt;ref name=&amp;quot;ZalogaT-62&amp;quot;&amp;gt;Zaloga Steven. ''T-62 Main Battle Tank 1965-2005'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt; A variant of the IT-1 was made with a turbine engine, designated the IT-1T. In the time period it spent in active-duty, it proved an unpopular vehicle. The low missile count did not sit well with the tank crews and the missiles had a dead zone of around 300-500 meters before the missiles could be guided. The IT-1 was also complicated to use and maintain compared to existing artillery vehicles, a fact that did not sit well with the artillery crews. Though the missile launcher was praised for its long-range accuracy, the IT-1 did not sit well with the overall military situation and was discontinued sometime after its deployment in 1972. The remaining missile tanks in inventory were converted to recovery vehicles.&amp;lt;ref name=&amp;quot;ZalogaT-62&amp;quot;&amp;gt;Zaloga Steven. ''T-62 Main Battle Tank 1965-2005'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though the missile tanks concept failed, many more attempts were made to incorporate a missile system as a secondary armament onto Soviet tanks, succeeding with the usage of missiles in the 125 mm smoothbore guns on Soviet tanks past the T-64.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_it_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VFEv4q3G5Us|'''Most unusual vehicles'''  discusses the {{PAGENAME}} at 0:33  - ''War Thunder Official Channel''|-ajFSvrNS1w|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-62 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M901]]&lt;br /&gt;
* [[RakJPz 2 (HOT)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3745-development-it-1-the-soviet-missile-tank-en/|[Development] IT-1, the Soviet Missile Tank]]&lt;br /&gt;
* [[wikipedia:IT-1|[Wikipedia] IT-1]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=WZ305&amp;diff=134851</id>
		<title>WZ305</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=WZ305&amp;diff=134851"/>
				<updated>2022-08-14T02:42:16Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_wz_305&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', sometimes known as the PGZ80, is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Chinese counterpart to the infamous [[ZSU-57-2]], the WZ305 will feel very familiar to veteran users of the &amp;quot;Sparka&amp;quot;. While outwardly similar, there are some differences. The hull is developed from a later [[Type 69]] variant, as opposed to the ZSU's chassis derived from the T-54. Cosmetic differences include fender-mounted headlights, side skirts, and the retention of all five road wheels. The WZ305's hull is better armoured, though this adds about 3 tons to its weight, and has a slightly more powerful engine. Firepower wise it enjoys a new DKY-1 airburst HE shell that makes it far easier to use against aircraft. The WZ305 can dispatch light targets, clean up flanks, and clear the skies, making it a valuable asset throughout a battle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the WZ305 is very poor. While the upper glacis is now about as strong as a T-34, this level of protection does not amount to much at its rank. The paper-thin turret means that enemies with heavy machine guns or autocannons can mow down the turret crew and potentially knock out the tank with a single burst. The open roof renders the WZ305 highly vulnerable to overpressure damage, so nearby artillery, bombs, and rockets will often knock out the crew.&lt;br /&gt;
&lt;br /&gt;
Compared to the ZSU-57-2, the upper glacis is significantly thicker at 45 mm of RHA compared to the original 13.5 mm. The side armour is 20 mm (+5 mm difference) and the rear armour is 30 mm (+20 mm difference). The turret is slightly thinner than the original but the difference is negligible.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (54°) ''Lower glacis'' || 20 mm || 30 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 20 mm (73°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 12 mm (25-64°) ''Gun mantlet'' || 12 mm (9-61°) || 12 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 12 mm thick.&lt;br /&gt;
* Hatches and air intake are 15 mm thick.&lt;br /&gt;
* Side skirts consist of rubber-fabric screens 3 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=824|rbMinHp=513}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is about the same as the [[ZSU-57-2]], with a hp/ton ratio of 19, a top speed of 50 km/h, and a reverse speed of -7 km/h. While not lightning fast, it is considerably more mobile than contemporary Chinese MBTs like the [[Type 59]] and should have few issues keeping up with teammates. Flanking should be done with caution since proper light tanks and some MBTs are more mobile, especially on-road, and may appear suddenly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|WA318 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the stock belt is made up of half APCBC, half HE, meaning it is not the most efficient belt when dealing with either planes or tanks. Therefore the best tactic for a fully stock WZ305 is to shoot the enemies' side up close or to target low-flying helicopters. The full APCBC belt should be the priority to research with the HE-VT behind it.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APCBC) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus) and some tanks' frontal armour. In a flank the WZ305 can finish off a group of opponents with an unbelievable speed. Two shells will slice through their side armour and explode with a single click of the mouse, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another set of clips will be loaded, ready to hunt more prey.&lt;br /&gt;
&lt;br /&gt;
The APCBC shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not destroying it instantly. However, it is best to use the deadly HE-VT belt for anti-air duties. Killing planes will be much easier since now you don't have to hit right on target (which requires lots of careful leading and adjusting). Those near-misses will all deal quite a bit of damage, thanks to the 450 g TNT, over 1,000 m/s of velocity and the 6 m trigger radius for each shell.&lt;br /&gt;
&lt;br /&gt;
Note that the WZ305's gun handling is worse than the ZSU-57-2's. The turret rotation speed is roughly 40% slower, which makes it more difficult to track aircraft or react to ground targets in close quarters fighting. It still rotates significantly faster than other Chinese tanks, so this is not unbearable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[WA318 (57 mm)|57 mm WA318]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 304 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 31.7 || 43.9 || 53.3 || 58.9 || 62.7 || rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.12 || rowspan=&amp;quot;2&amp;quot; | 2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - For use against ground vehicles. With around 150 mm of penetration at point blank, this belt can go through side armour and take out lightly armoured targets. Actual MBTs can typically resist it from the front. It does not contain much explosive filler per round, but since the WZ305 has two cannons (each with a clip of 4 rounds) multiple penetrations have a high chance of knocking out the target.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}} - For use against planes. One or two hits usually get the job done. However, heavy armoured attackers and bombers may require several hits.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE*|High-explosive fragmentation (self-destroying)}} - For use against ground vehicles. A solid shot projectile, it currently has the same penetration as the ordinary BR-281 APCBC and there is thus no real reason to use it.&lt;br /&gt;
* '''DKY-1:''' {{Annotation|HE-VT*|High-explosive variable time fuze (self-destroying)}} - For use against planes. The huge explosive mass will blow most aircraft out of the sky with a fairly close hit, 15 m trigger radius means that one can be much more lenient with aiming. However, the proximity fuse requires 500 m of arming distance and within this distance it acts only like a powerful HE round.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| DKY-1 || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APCBC || 1,000 || 2.8 || 1.2 || 9 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE* || 1,000 || 2.8 || 0 || 0.1 || 235.62 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Arming distance&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Trigger radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DKY-1 || HE-VT* || 1,012 || 2.8 || 0 || 0.1 || 446.6 || 500 || 6 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.99''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''76''' || 76&amp;amp;nbsp;''(+0)'' || 74&amp;amp;nbsp;''(+2)'' || 60&amp;amp;nbsp;''(+16)'' || 58&amp;amp;nbsp;''(+18)'' || 54&amp;amp;nbsp;''(+22)'' || 52&amp;amp;nbsp;''(+24)''|| 42&amp;amp;nbsp;''(+34)'' || 32&amp;amp;nbsp;''(+44)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 16th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;amp;nbsp;''(+46)'' || 30&amp;amp;nbsp;''(+46)'' || 28&amp;amp;nbsp;''(+48)'' || 18&amp;amp;nbsp;''(+58)'' || 18&amp;amp;nbsp;''(+58)'' || 9&amp;amp;nbsp;''(+67)'' || 1&amp;amp;nbsp;''(+75)'' || 1&amp;amp;nbsp;''(+75)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* A clip is made of 4 shells.&lt;br /&gt;
* The belts can only be picked in multiples of 2 and they also deplete in multiples of 2. Each gun using 1 belt each time.&lt;br /&gt;
* Because the User Interface only allows to pick belts in multiples of 2, the UI may indicate the {{PAGENAME}} carries 76 belts.&lt;br /&gt;
* Ammo racks 1 to 11 are stored in the turret.&lt;br /&gt;
* Ammo racks 12 to 16 are stored in the hull.&lt;br /&gt;
* It is advised to bring 18&amp;amp;nbsp;''(+58)'' clips in order to reduce the chances of ammo rack upon being shot in the turret. However, this may not be enough for an anti-air role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like its Soviet cousin, the WZ305 is capable of slaughtering lightly armoured vehicles, but using it in an anti-ground role is risky due to its lacklustre defence. It is best to play carefully while keeping a keen eye out for opportunities to knock out tanks and aircraft.&lt;br /&gt;
&lt;br /&gt;
;AAA&lt;br /&gt;
&lt;br /&gt;
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lie in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and manoeuvring targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the WZ305 will often face helicopters. The common [[AH-1G]] is fast, slim, and has a solid armament that can take out the WZ305 with ease. Gunning down a Cobra with the HE or APCBC rounds can be rather difficult due to its small profile. Once the HE-VT rounds are unlocked, swatting helicopters becomes much easier. Among early helicopters, the AH-1G, [[UH-1B (Japan)|Japanese UH-1B]] and [[AB 205 A-1]] have only unguided weapons and must get close to fight, which forces them into to the WZ305's comfortable engagement range, but others such as the British [[Scout AH.Mk.1]] or German [[SA.313B Alouette II (Germany)|SA.313B Alouette II]] can hover several kilometres away from the battlefield and sling ATGMs in relative safety. The WZ305 has no radar or rangefinder, so sniping an ATGM helicopter at long range is difficult. If they are sitting very still, it may be possible to eventually fire onto the helicopter's position. This will probably attract the helicopter's attention, so be prepared to jump into cover if they fire an ATGM.&lt;br /&gt;
&lt;br /&gt;
Enemy planes fly faster and are more difficult to hit than helicopters. Propeller or turboprop planes are slow enough to hit fairly comfortably and common sights include the [[AD-2]]/[[AD-4]] Skyraiders, [[A2D-1]] Skyshark, [[Wyvern S4]], and [[F4U-7]] Corsair, which all boast very potent ordnance. These aircraft also tend to be large and full of fuel, which makes it easier to trigger the proximity fuse and set them on fire if they are not blown apart. Jets are generally not worth shooting at unless they are flying in a straight line or have lost most of their speed. If you destroy an aircraft with ordnance in a head-on, it may be worth sending some more HE-VT rounds their way to ensure that they have lost control; otherwise, they may be able to steer their wreck towards you and deliver some nasty farewell presents.&lt;br /&gt;
&lt;br /&gt;
Although Ground RB seems to be more popular, Ground AB still works great in the case of WZ305, since there are lead indicators for all aircraft which makes killing them even more easier, given that the player has the HE-VT belt. In an arcade battle, fill all the ammo racks up with the VT belt but also prepare around 10 full AP belts to defend against tanks. At the start of the match, find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so the player can fully concentrate on planes and not worrying about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. For fighters, wait until they are 2 km or closer. For slow  and little manoeuvrable bombers (e.g. Tu-14, IL-28) open fire at around 3 km distance. If the lead indicator doesn't show up, fire 1-2 shells to its general direction and it should appear. Now just pour those VT shells towards that grey circle and there is a great chance to destroy a plane with 1-2 belts. Even if the plane isn't dead, the excellent VT shells will at least score hits / critical hits, and since planes in arcade always ram into the ground themselves, the kill will eventually be yours. Be careful when dealing with Me 262, Me 163 and the MiGs, as they have large-calibre nose-mounted cannons which tend to kill the gunner or the loader in the open turret easily. If the plane wants to strafe you, move sideways to make yourself harder to aim at, or quickly go back to cover.&lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons on a ground attack role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the side and rear of any tank (excluding the Maus). Remember the WZ305's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the WZ305, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank.&lt;br /&gt;
&lt;br /&gt;
Light tanks and IFVs are quite common at the WZ305's rank and are enticing targets. The [[M3 Bradley]] has a large profile and pitiful protection, so it is quite possible to destroy one with a single salvo of APCBC rounds. Do not underestimate the Bradley since it is still very capable of destroying the WZ305 in turn with its autocannon, ATGMs, and thermal sights. The [[M551|M551 Sheridan]] is another easy target, having neither thermals nor an autocannon. Despite being an IFV, the German [[Begleitpanzer 57]] fulfills a similar role to the WZ305 as it has an unstabilized 57 mm cannon with HE-VT rounds; take advantage of the fact that the WZ305 has twice the gun count to quickly gun down the Begleitpanzer and protect friendly aircraft. The Italian [[Centauro]] is also a common sight and can be difficult to destroy at times due to its large volume and good sloping despite its thin armour. Focus fire on the turret crew and try flanking shots if possible.&lt;br /&gt;
&lt;br /&gt;
Medium and heavy tanks tend to be resistant if not outright immune to the WZ305 from the front, even the poorly armoured ones like the [[Leopard I]]. While it is often possible to pop out in the frontal view of an otherwise unaware light tank and gun them down in a single shot, this typically won't work against MBTs. As mentioned before, strive for side shots instead: Western MBTs tend to have poor side armour and it is often possible to perforate their hull or turret sides at half-decent angles of attack. This might be achieved by going on flanking runs, hiding in ambush positions, or sometimes even just waiting until their turrets are turned. Just avoid frontal assaults; the WZ305 and ZSU-57-2 do have a reputation for being functionally tank destroyers, but much of that comes from being able to greatly capitalize on good flanks or unaware enemies. They are not all-purpose death machines.&lt;br /&gt;
&lt;br /&gt;
The WZ305 is very well capable of hunting down tanks of all types with adequate armour ([[Leopard 1 (Family)|Leopard 1]], [[M48 Patton (Family)|M48]], [[M60 (Family)|M60]], etc.), but there are some heavy tanks that you cannot destroy ([[IS-7]], [[Object 279]], [[Maus]]).&lt;br /&gt;
&lt;br /&gt;
Despite the increased hull armour over the ZSU-57-2, do not expect to survive any incoming fire. The hull can shrug off light fire from the front but the turret is paper-thin. HESH or HEATFS rounds can also cause overpressure. Stick close to cover when possible and try not to stay in exposed positions.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fantastic HE-VT rounds are deadly against air targets, a few hits will cripple if not destroy them&lt;br /&gt;
* Excellent anti-tank firepower for a SPAA, especially when flanking&lt;br /&gt;
* High rate of fire and fast reload makes quick work of multiple tanks and planes alike&lt;br /&gt;
* Dedicated APHE and HE-VT belts &lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Master at the late game where it can perform multiple roles (flanker, SPAA, support)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate armour protection and survivability, entire turret crew is vulnerable to machine guns of any calibre&lt;br /&gt;
* No radar of any kind, requires plenty of manual searching and leading which is sometimes very ineffective&lt;br /&gt;
* HE-VT rounds are a Tier IV modification and take some practice to use effectively&lt;br /&gt;
* Slower gun traverse speed than ZSU-57-2 makes it harder to react to low and fast jet strafes &lt;br /&gt;
* No night vision devices or thermal, rendering it useless in night battles&lt;br /&gt;
* Poor reverse speed of only -7 km/h and bad gun depression (-5 degrees)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the 1980s, Iraq requested that China make a copy of the ZSU-57-2 and provided a few examples of the Soviet SPAAG for reverse engineering. China had not previously imported or used the ZSU-57-2. However, a local copy of the ZSU's gun was available. The result of the project was the Type 80 SPAAG, sometimes known by its industrial designation of '''WZ305'''. Designed on the chassis of the Type 69-II medium tank, the Type 80 was very similar to the ZSU-57-2, featuring twin 57 mm cannons in an open topped turret with no fire control systems, limiting it to clear weather anti-aircraft use. A proximity-fused round was later developed that improved its utility.&lt;br /&gt;
&lt;br /&gt;
According to some sources, the Type 80 was adopted by the PLA in small numbers, while others claim that it was not accepted into Chinese service at all. It was used in Iraqi service in the Iran-Iraq War and Gulf War, and may have been exported to North Korea.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_wz_305 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZR4C7q4NZIU|'''{{PAGENAME}} - SPAA Goes Full Anti Tank Mode''' - ''Napalmratte''|t4CO6g-B0-8|'''Twin 57mm cannons proximity fuse shells''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same turret&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-57-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZBD86&amp;diff=134850</id>
		<title>ZBD86</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZBD86&amp;diff=134850"/>
				<updated>2022-08-14T02:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = BMP-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_type_86&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage ZBD86Late.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A Chinese variant of the BMP-1, the ZBD86 is almost identical to the original Soviet version when stock, aside from the lack of rolled up canvas on the turret sides. But this vehicle has a secret weapon up its sleeve: the &amp;quot;ZBD86 Late&amp;quot; modification. This equips it with the HJ-73E ATGM, a very powerful derivative of the original &amp;quot;Malyutka&amp;quot; with SACLOS control and a tandem warhead. When used correctly, the HJ-73E annihilates anything the ZBD86 can meet regardless of protection from ERA or composite armour, making the ZBD86 useful in uptiers and a versatile vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZBD86 has very little to speak of in the armour department. Minimal frontal and nearly non-existent side armour results in the vehicle being vulnerable to almost any incoming fire. At most it can be counted on to shrug off heavy machine gun fire from the front. As such, the vehicle's survivability stems entirely from its mobility and reasonably small profile. Where possible, utilise hills or other cover, only exposing as much of the vehicle as is necessary to engage an unaware target.&lt;br /&gt;
&lt;br /&gt;
The thin armour renders the ZBD86 vulnerable to overpressure damage from chemical munitions, nearby artillery impacts, and aircraft ordnance. Be very cautious of aircraft and do not stick around under artillery fire.&lt;br /&gt;
&lt;br /&gt;
Despite the lack of armour, however, the ZBD86 will, on occasion, survive hits unexpectedly - the internals of the vehicle are largely non-critical and many rounds will over-penetrate, particularly subcalibre rounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 7-12 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 19 mm (56°) ''Lower glacis'' || 16 mm (3-18°) ''Top'' &amp;lt;br&amp;gt; 18 + 4 mm ''Bottom'' || 16 mm (12°) ''Top'' &amp;lt;br&amp;gt; 12 mm (48°) ''Bottom'' &amp;lt;br&amp;gt; 12 mm (8-51°) ''Doors'' || 6 mm &amp;lt;br&amp;gt; 5 mm ''Engine exhausts''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 23 mm (0-53°) ''Turret front'' &amp;lt;br&amp;gt; 33 + 26 mm ''Gun mantlet'' || 13-23 mm (24-37°) || 13 mm (23-26°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 7 mm || 7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 10 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
The ZBD86's mobility is reasonably good, although somewhat lacking relative to other IFVs. Despite that, once it gets moving it can travel at a decent pace. It can reach around 45 km/h when driving off-road on flat terrain.&lt;br /&gt;
&lt;br /&gt;
Be aware when attempting flanking manoeuvres and early pushes that there are vehicles with better mobility characteristics, and in many cases you'll encounter a vehicle before reaching a desirable position.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The modules and stock grind of the ZBD86 are very similar to the BMP-1. The main difference is that that the &amp;quot;ZBD86 Late&amp;quot; modification is present instead of the BMP-1P modification. &amp;quot;ZBD86 Late&amp;quot; upgrades the vehicle's ATGM and adds smoke grenades, as on the BMP-1P, but does not remove the autoloader. Thus, a spaded ZBD86 will always reload and is not dependent on crew reload skills compared to a spaded BMP-1. The smoke grenades are mounted on the turret cheeks, three per side, instead of residing behind the turret as on the BMP-1P.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A28 (73 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 2A28 main cannon is a somewhat finicky weapon. The penetration of the PG-9 HEAT round is no higher than the [[Type 62]]'s HEAT-FS but the muzzle velocity of 665 m/s is lower, making it difficult to use at long range. Still, the gun reloads in only 6 seconds and has an autoloader. It can be quite lethal at close quarters with careful aim and knowledge of enemy modules, these factors being important due to the limited post-penetration damage. For targets with larger volumes, it is best to aim for ammo racks. If that is difficult or risky, disable their gun and mobility first. PG-9 has a TNT equivalent of about 1.13 kg and might cause overpressure damage to light targets on occasion. Keep in mind that the {{PAGENAME}} does not feature any sort of stabilisation at all, and due to its light weight the gun is near impossible to get on target at speed.&lt;br /&gt;
&lt;br /&gt;
There is almost no reason to use the HE round. Its muzzle velocity is an abysmal 290 m/s and it actually has less explosive content than the HEAT round, making it useless against armoured targets, it can only be used against open-topped ATGM carriers similar to the [[M113A1 (TOW) (China)|M113]] or super light ATGM carriers of BR 9.0+, like the [[Wiesel 1A2]] (but these will probably know better and just dodge).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A28 (73 mm)|73 mm 2A28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -4°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 19.04 || 26.35 || 32.00 || 35.39 || 37.65 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.90 || 14.00 || 17.00 || 18.80 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PG-9 || HEAT || 300 || 300 || 300 || 300 || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| OG-9 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PG-9 || HEAT || 665 || 2.6 || 0 || 0.01 || 1,130 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OG-9 || HE || 290 || 3.7 || 0 || 0.1 || 735 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BMP-1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 1 ''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The single ammunition rack consists of a shell barillet located around the turret basket.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HJ-73|HJ-73E}}&lt;br /&gt;
'''HJ-73'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes with a rail-mounted manually-guided ATGM as stock, initially aimed manually and with somewhat mediocre penetration and explosive mass values. While occasionally useful, generally the main gun is easier and more reliable. Use it at long range against enemies who are not paying attention or to finish off a crippled target while the main gun is reloading. It does not have enough penetration to bypass ERA.&lt;br /&gt;
&lt;br /&gt;
4 x HJ-73 ATGM&lt;br /&gt;
&lt;br /&gt;
* Guidance type: MCLOS&lt;br /&gt;
* Firing range: 3 km&lt;br /&gt;
&lt;br /&gt;
'''HJ-73E'''&lt;br /&gt;
&lt;br /&gt;
Once the ZBD-86 Late upgrade is researched, the HJ-73 ATGM is replaced with a HJ-73E. Despite the new ATGM retaining the rail-mount, it is significantly more powerful and easier to use due to its semi-automatic guiding system. It penetrates more than twice as much as the original HJ-73 and ignores ERA due to the tandem-charge warhead. This will go clean through almost any target that the ZBD86 can encounter, even those equipped with early composite armour. It has enough penetration to go through the turret cheek of the [[M1 Abrams]]! Despite having a significantly lower TNT equivalent of 1.83 kg compared to the original HJ-73, the HJ-73E has excellent post-penetration damage due to its sheer penetration power. A center mass impact should be enough to take out all but the most voluminous targets.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the ATGM can only be fired when stopped or at extremely low speeds. It also travels more slowly at 130 m/s compared to the 205 m/s of the BMP-1P's 9M113 ATGM.&lt;br /&gt;
&lt;br /&gt;
4 x HJ-73E ATGM (ZBD-86 Late)&lt;br /&gt;
&lt;br /&gt;
* Guidance type: SACLOS&lt;br /&gt;
* Firing range: 3 km&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HJ-73 || ATGM || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| HJ-73E || ATGM (tandem) || 800 || 800 || 800 || 800 || 800 || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HJ-73 || ATGM || 140 || 10.9 || 0.05 || 0.1 || 4,000 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| HJ-73E || ATGM (tandem) || 130 || 12.5 || 0.4 || 0.1 || 1,830 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BMP-1.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 3 ''(+1)'' || 1 ''(+3)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The missiles are listed from M1 to M4. M2 is the 1st rack. M3-M4 constitutes the 2nd rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes equipped with a coaxial 7.62 mm PKT machine gun. This is only useful for clearing small obstacles or exposed crew in open-top vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (1,000) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some experience with the previous [[Type 62]] will transfer to the ZBD86. Both are armed with HEAT rounds, have similar mobility, and are best used in ambushes. The ZBD86 enjoys a significantly faster reload, better turret rotation speed, and powerful ATGMs to supplement the main gun. However, the ZBD86 has poorer defensive properties since it's a larger target and has worse gun depression. It is even more important to maintain stealth and good positioning, but on the bright side it can unleash a lot of pain onto its victims upon a successful attack.&lt;br /&gt;
&lt;br /&gt;
The ZBD86 is a shoot-and-scoot type of vehicle as an exposed ZBD86 is a dead ZBD86 - avoid being a target at all costs. Use your mobility to find reasonable sniping spots for the ATGM that have a good view and cover to hide behind. The cannon is helpful at close quarters, where targeting crew members and ammo racks is easy, but is difficult to aim precisely at medium or long range. At these distances, the traditional 1-2 punch of first firing the main gun and quickly following up with an ATGM is viable. Remember that if ''anything'' sees you, it can destroy you - even a .50 cal will make quick work of the ZBD86 from the sides or back. Retreat back into cover while reloading and be careful if you have damaged a target without crippling them; once an enemy knows your position, it becomes far easier for them to destroy you.&lt;br /&gt;
&lt;br /&gt;
After the removal of hull-break, the ZBD86's main gun can no longer consistently destroy light tanks and SPAAs with an arbitrary hit to the chassis. It can still be formidable since said vehicles tend to have smaller volumes and more tightly clustered crew. It is generally the best to aim for crew compartments so that the HEAT jet can do as much work as possible; the explosive content may or may not be able to trigger overpressure damage depending on the target and impact zone, so count it as a nice surprise if it happens. Vehicles equipped with stabilized autocannons like the [[Falcon]], [[Gepard]], or [[M3 Bradley]] can easily maul the thinly-protected ZBD86, so do not pop out in plain sight and do your best to disable them in one shot. ATGMs are typically better saved for armoured targets but it usually only takes one of them to blow a light target to smithereens.&lt;br /&gt;
&lt;br /&gt;
The HJ-73E is an enticing weapon since its tandem warhead and extremely high penetration (just come behind [[ADATS]], at 800 mm@ 0°) will maul any vehicle it meets. ERA-equiped tanks like the [[Magach 3 (USA)|Magach 3]], [[Sho't Kal Dalet (Great Britain)|Sho't Kal Dalet]], and [[Centurion Mk.5 AVRE]], which the original BMP-1 might struggle with, can be given a very rude surprise. Tough heavy tanks with steel armour can also be dispatched easily, making the ZBD86 a giant-slayer of sorts. Unfortunately, the HJ-73E travels slowly and is mounted on an upward-tilted launch rail like the basic HJ-73, which make it inconvenient to use at both close quarters and long range. Keep a healthy distance of at least 200 meters from your target before launching the ATGM. For long distance engagements, try to use the HJ-73E against targets that are either immobile and not paying attention or exposed in the open without much cover. It is also important to stay close to cover yourself while launching the ATGM, as attentive enemies can deduce your location and guiding the missile requires staying in the line-of-sight and thus being at least partially exposed for the entire flight duration.&lt;br /&gt;
&lt;br /&gt;
A lucky opponent (and/or one with a lot of machine guns) may be able to shoot the HJ-73E out of the air due to its slow flight speed. If they attempt this, the counter is to guide the missile on a less predictable path while it makes its way to the target, only aiming directly when it gets close. A similar tactic can be helpful against enemies that are not immediately focusing on the ZBD86 but may react to a missile heading straight towards them; for example, launching and guiding the HJ-73E in a different direction while keeping them in view might fool them into thinking that you are aiming at another target, which does not arouse the same panic factor, but snapping your aim to them at the last second as a bootleg form of terminal guidance will leave them very little time to duck into cover or deploy smoke grenades. Remember that these kinds of fancy missile maneuvers take longer, leaving the ZBD86 more exposed, so it is still best to prioritize unaware targets and use direct aim.&lt;br /&gt;
&lt;br /&gt;
Be very careful of aircraft, as the boxy ZBD86 is easy to spot from above. With only 6-7 mm of roof armour, it's trivial for contemporary planes to riddle it with holes. When planes are around, take advantage of the smoke grenades and ESS to mask your position when necessary. If there are buildings and trees to hide among, even better.&lt;br /&gt;
&lt;br /&gt;
The ZBD86 can research NVD, which can help during night battles to increase visibility. NVD is available in commander, gunner, driver and outside viewports. Once purchased, the NVD modification also allows the use of a infrared spotlight to help illuminate targets if they are hard to see. However, it is mounted to the hull, and as such will require the hull to be rotated to illuminate anything.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* One of the earliest ATGM light tanks, one of the earliest to receive mouse-guided (SACLOS) ATGMs, first to receive tandem warhead ATGM&lt;br /&gt;
* Amphibious ability allows it to reach positions that other vehicles struggle to&lt;br /&gt;
* Autoloader, HEAT and ATGM combo remains competitive even in uptiers&lt;br /&gt;
* All ammunition types are default and as such have no cost&lt;br /&gt;
* HJ-73E ATGM has extremely high penetration for its rank, counters ERA equipped tanks&lt;br /&gt;
* Equipped with a night vision device &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre reverse speed for a light tank&lt;br /&gt;
* Chemical ammunition only, may struggle to damage vehicles with ERA like the [[Centurion Mk.5 AVRE]] without the HJ-73E&lt;br /&gt;
* All available ammunition is hyper-sensitive and will detonate on hitting light obstacles such as fences or bushes&lt;br /&gt;
* Somewhat large silhouette for a light tank&lt;br /&gt;
* Poor gun depression&lt;br /&gt;
* No stabilizer&lt;br /&gt;
* Only three crew members, the commander and driver are clustered together&lt;br /&gt;
* Vulnerable to heavy machine gun and light cannon fire, particularly from the sides or top&lt;br /&gt;
* Very vulnerable to aircraft, helicopters, and artillery&lt;br /&gt;
* Infrared spotlight mounted to hull, won't rotate with turret when NVD is on&lt;br /&gt;
* HJ-73E is tilted upwards which makes close targets impossible to hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
In the 1950s, Soviet armoured personnel carrier (APC) tactics consisted of lightly armoured vehicles that would transport soldiers to combat zones, and then head back behind the lines to safety. During this time, the West German Bundeswehr was using the Schützenpanzer Lang and infantry fighting vehicle (IFV) tactics, where the vehicles would work with the infantry and tanks in order to support them, especially against lightly armoured targets. The BMP was a Soviet IFV design created in the late 1950's. Some of the requirements were the ability for all of the infantry carried to be able to fire from within the vehicle, which was unseen before in IFV designs. It was intended to support the infantry and combat enemy light vehicles. The design placed emphasis on speed and manoeuvrability, potent armament, and sufficient armament to protect against 23 mm autocannons over the frontal arc. There was a debate over how the vehicle should be wheeled or tracked, and a number of options were explored including hybrid designs with both. The design that was chosen was a tracked vehicle with the engine in the front and the crew compartment in the rear; it was designated the Object 764. A prototype was created in 1964, and the final design was chosen in 1965 - an improved model called the Object 765. In service the production model was called the BMP-1.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The BMP-1 features a fully tracked hull, with a sharply angled glacis at the front, a centrally mounted turret, and a crew compartment in the rear of the hull, with doors for the infantry to mount and dismount the vehicle. The hull layout is as follows: the engine was in the front right section of the hull. The driver sat to the front left of the vehicle, the commander sat right behind the driver, and the gunner sat in the right side of the turret. The troop compartment located at the rear of the vehicle could seat 8 infantry soldiers. The ability to fire from inside the vehicle was provided by four firing ports on each side of the hull and one in the left door. There are also four hatches in the roof. The infantry sit on two benches with padding, back to back, facing the outer sides of the vehicle. The armour of the frontal arc is enough to generally protect against 20 mm autocannon fire, the side armour generally protects against 12.7 mm machine gun fire, and the roof and rear armour protects against small arms fire and shell fragments. In addition, the sloped glacis on the front of the hull also increased the chances of shells bouncing, because of the extreme angles. The protection level depended somewhat on the version of the BMP-1 in question, as different nations had differing levels of armour quality. The main armament consisted of a 73 mm 2A28 Grom smoothbore semi-automatic cannon, along with a 9M14 Malyutka anti-tank guided missile (ATGM). Secondary armament consisted of a 7.62 mm PKT machine gun. The engine provides 300 hp, and is a six-cylinder four-stroke diesel engine. The suspension system used was a torsion bar suspension system. The BMP-1 is fully amphibious with little preparation. Before entering the water a trim vane has to be raised, which provides additional frontal armour when in the lowered position. It can achieve 65 kph (40 mph) on road and 8 kph (5 mph) in water.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Over 20,000 BMP-1s were produced in the Soviet Union alone, with many more produced in China and Czechoslovakia. The BMP-1 was widely exported and saw significant combat worldwide. BMP-1s participated in the Yom Kippur War, the Angolan Civil War, the Iran-Iraq War, the Gulf War, and many other conflicts. It was well liked for its manoeuvrability, but it was found that the cannon lacked effective range and the 9M14 ATGMs were hard to control. During the Gulf War it was found that the 25 mm Bushmaster cannon found on the M2/M3 Bradley could consistently penetrate the frontal armour of the BMP-1, even at range.&lt;br /&gt;
&lt;br /&gt;
'''Chinese Service'''&lt;br /&gt;
&lt;br /&gt;
The People's Republic of China produced many Soviet vehicles such as the [[Type 59]]/[[T-54 (1951)|T-54]] and [[J-6A|J-6]]/[[MiG-19PT|MiG-19]] under license during its early years, when relations with the Soviet Union were cordial. However, the Sino-Soviet split starting from the early 1960s significantly toned down the cooperation between the two countries. When the BMP-1 first entered service around 1968, the Soviet Union was unwilling to share this new and novel vehicle with China. The BMP-1 was exported to numerous Soviet client states however, and some of these countries like Egypt were on good terms with China. A BMP-1 example was delivered to China from Egypt in the early 1980s and the design was subsequently reverse engineered into the '''ZBD86''', also known as &amp;quot;Type 86&amp;quot;, entering service with the PLA in 1986.  The original ZBD 86 model was mostly identical to the BMP-1, featuring a copy of the 9M14 Malyutka ATGM called the &amp;quot;[[HJ-73]]&amp;quot;, but since almost two decades had passed since the BMP-1's original introduction, the design was in need of improvements. The &amp;quot;NFV-1&amp;quot; variant was designed for export in collaboration with the American FMC company, featuring a [[M242 (25 mm)|25 mm M242 Bushmaster cannon]] in a redesigned turret. The NFV-1 did not enter service, but Chinese designers learned from the project that for IFVs, autocannons were significantly more practical than the original 73 mm low-velocity cannon. Subsequent models were all armed with autocannons. The ZBD 86-I was the first updated variant to enter mass production and was equipped with the same M242 cannon in an unusual overhead turret, apparently lacking ATGM capability, along with a more powerful engine. The modernized &amp;quot;ZBD86A&amp;quot; variant used ZPT99 30 mm autocannon (domestic version of [[2A72 (30 mm)|2A72]], imported in parallel to the BMP-3 turret brought from Russia) in an angular and more traditional turret that could once more mount an upgraded version coded [[HJ-73E]] which enhances its odds to fight back heavier vehicles .  Over 3,000 ZBD 86s have been produced and over 1,000 are still in service today. However, they have been supplanted in recent years by more advanced Chinese IFVs such as the ZBD04 series, which boast much better protection and armament.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_86 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 5:15  - ''War Thunder Official Channel''|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 0:29 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* David B. (2015, December 1). BMP-1. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/USSR/soviet_BMP-1.php&lt;br /&gt;
* BMP-1. (2020, March 25). In Wikipedia. https://en.wikipedia.org/w/index.php?title=BMP-1&amp;amp;oldid=947316322&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M41D&amp;diff=134849</id>
		<title>M41D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M41D&amp;diff=134849"/>
				<updated>2022-08-14T02:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M41 Walker Bulldog (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=cn_m_41d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The most modern variant of the M41 in-game, this Taiwanese upgrade features APFSDS, thermals, a laser rangefinder, and a more powerful engine. The high gun depression and laser rangefinder, combined with its poor armour and lack of stabilizer, make this tank well-suited for hull-down sniping, and its good reverse speed allows it to quickly retreat if spotted. Compared to its PLA light tank counterpart, the [[PTL02]], the M41D trades a stabilizer and some firepower for superior reverse mobility, a slightly smaller profile, and increased gun depression.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Although the M41D underwent an overhaul from the original Walker Bulldog, protection wasn't part of the upgrade. The M41D retains the very same protection like any other member of the M41 family of tanks, other than the addition of side skirts. The protection all-round is not enough to protect the tank from any shells found at the rank, autocannons are also a deadly foe for the M41D as they can penetrate it with ease. Since it is a light tank in nature, the crew is also cramped into a confined space, any penetration from shells with explosive filler or large-calibre HE shells means a very quick demise for the crew.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25.4 mm (60°) ''Upper''&lt;br /&gt;
31.7 mm (45°) ''Lower''&lt;br /&gt;
| 25.4 mm ''Front''&amp;lt;br&amp;gt; 19 mm ''Back'' || 12.7 mm (58°) ''Top''&lt;br /&gt;
19 mm (32 - 37°) ''Bottom''&lt;br /&gt;
| 10 - 19 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm ''Turret front'' &amp;lt;br&amp;gt;31.7 mm ''Gun mantlet'' || 25.4 mm || 25.4 mm || 19 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 31.7 mm || 31.7 mm || 31.7 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
For upgrades in terms of mobility, most vehicles would go for higher power output from the engine or replacing the transmission system.&lt;br /&gt;
&lt;br /&gt;
The upgrade for M41D did neither. ROCA decided to downgrade the original 500 hp Continental AOS 895-3 petrol engine to a Detroit Diesel 8V-71T engine for better fuel economy and torque. The statistic that matters the most is the engine output, and after downgrading the engine, the M41D can barely reach 50 km/h on road, let alone reached the claimed 72 km/h top speed. Handling is still identical, oddly, to the original M41.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=628|rbMinHp=358}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M32K1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M32K1 cannon on M41D, to a certain extent, is the very first tank cannon made in Republic of China. Based on the original M32 76 mm gun found on other M41s, it can fire HEATFS, HE, APFSDS and smoke shells. It comes with a 2nd generation Texas Instruments TVD and a laser rangefinder which boosts the tank's search-and-destroy capabilities, though it has no stabilizer of any form, so firing accurately on the move is virtually impossible.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M32K1 (76 mm)|76 mm M32K1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 65 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 34.3 || 47.4 || 57.6 || 63.7 || 67.8 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock shell is M496 HEATFS, which is the top shell for the German M41 and US T92; at its tier, it can handle medium tanks it might face, such as M48 Pattons or Soviet T-54/T-62 series. It might still need careful shots when facing any Cold War heavy tanks like T-10M; some other heavies can be penetrated up front, but the damage might be minimal.&lt;br /&gt;
&lt;br /&gt;
The other stock shell, M352 HE, can be neglected as a means to knock out any tanks at all, it doesn't have enough explosive mass to even trigger overpressure against most targets. It might be sufficient for vehicles with open combat compartment, but anything that is thicker than a sheet of steel or aluminum more than half an inch (12.7 mm) can stop this shell with ease.&lt;br /&gt;
&lt;br /&gt;
The M464 APFSDS serving as the M41D's top shell is another story. It is still the go-to ammunition for M41Ds in service, this dart imported from Israel can penetrate 280 mm of armour at point blank range, which does fit ROCA's requirement to penetrate PLAGF's masses of ZTZ59s; and many tanks at the same BR don't even come with any darts; which means M41D can finally handle most tanks it might face at similar BR.&lt;br /&gt;
&lt;br /&gt;
M361 smoke shell also comes available to M41D, serving as a long-range option to blind enemies or cover your team's movement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M496 shell || HEATFS || 254 || 254 || 254 || 254 || 254 || 254&lt;br /&gt;
|-&lt;br /&gt;
| M352 shell || HE || 12 || 12 || 12 || 12 || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
| M464 || APFSDS || 280 || 276 || 265 || 251 || 236 || 222&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M496 shell || HEATFS || 1,082 || 3.2 || 0.05 || 0.1 || 653.69 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M352 shell || HE || 732 || 6.8 || 0 || 0.1 || 867.22 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M464 || APFSDS || 1,480 || 1.63 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M361 || 713 || 7.1 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''65''' || 32&amp;amp;nbsp;''(+33)'' || 12&amp;amp;nbsp;''(+53)'' || 1&amp;amp;nbsp;''(+64)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Although having the minimal survivability of a light tank, it is still suggested to bring only 12 rounds as the standby ammo; in case of concerns over missed shots or non-lethal shots on enemies, bring 32 shells at most, which will be located in the lower hull by the center mass.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M41D retains the same M2HB as its anti-air machine gun; all the characteristics for the machine gun itself are identical to any other M2HB as well. It can be good for handling lightly armoured APCs, IFVs or SPAAGs; it is also a good for gunning down early helicopters with very limited protection in this BR range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,175 (200) || 577 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The M1919A4 coaxial machine gun is only good for gunning down exposed crew of vehicles and marking enemies, alternatively as a makeshift rangefinder before the laser rangefinder becomes available.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,900 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M41D is still an M41 in nature, but players will find the under-powered diesel engine very frustrating with bad acceleration over other light tanks; so it might not be the first tank to reach key vantage points for scouting or sniping.&lt;br /&gt;
&lt;br /&gt;
But firepower is what makes the M41D different among its family members; instead of APCR or APDS, it has HEATFS and APFSDS at its disposal; it also comes with a laser rangefinder and a 2nd generation TVD gunner sight which even most tanks at a similar rank could only dream of. Just like every M41, stabilizer is not installed on M41D. Therefore it should be played as any other light tank: go for a vantage point if possible and use its TVD to search for enemies, then harass the enemy with its small yet powerful gun; it is also advised to use the terrain as cover - thanks to the -10° depression angle, it can assault the enemies without being worried about getting hit by a shell.&lt;br /&gt;
&lt;br /&gt;
Stay away from the sight of any vehicles with autocannons - they can tear through the M41D with ease, and avoid fighting tanks up-front unless in dire straits.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* APFSDS is adequate most common tanks it will face, like the [[Leopard 1 (Family)|Leopard 1]], [[T-55A|T-55]], or [[M60 (Family)|M60]]&lt;br /&gt;
* Gunner thermals allows efficient target searching especially at night, as most other counterparts only have NVD&lt;br /&gt;
* Laser rangefinder can quickly target distant foes&lt;br /&gt;
* -10° gun depression means good hull-down and hilly terrain performance&lt;br /&gt;
* -18 km/h reverse allows it to retreat from danger quickly&lt;br /&gt;
* Smoke grenades and smoke shells allow it to protect itself or blind enemies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cannon is not stabilised, significantly reducing its ability to fire on the move or to shoot first during an encounter against stabilised guns&lt;br /&gt;
* APFSDS is not strong enough to penetrate certain well-protected tanks, e.g. [[M48 Super]], [[T-55AM-1]]&lt;br /&gt;
* The small calibre of the main gun results in frustratingly little spalling/post penetration damage&lt;br /&gt;
* Mobility can become rather sluggish on soft surfaces like mud&lt;br /&gt;
* Somewhat tall profile, worsening its concealment&lt;br /&gt;
* Poor survivability. Can be easily penetrated by autocannons, or destroyed by cannons and missiles with overpressure&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ROCA, after their retreat to the island of Taiwan, used various imported tanks from different military aids, mostly US-built tanks such as earlier [[M24 (China)|M24 Chaffee]] and some [[M18 (China)|M18 GMC]]. Since 1958, during the heat of 1st Taiwan Strait Crisis, ROCA purchased 700 [[M41 Walker Bulldog (Family)|M41A1/A2 Walker Bulldogs]] and 300 [[M48A1 (China)|M48A1s]] to strengthen their defences in case the turmoil intensified into all-out warfare; these tanks replaced the older tanks in different armoured units. In 1975 (ROC Year 64，民國64年), ROCA started to reproduce a complete hull of M41, with some efforts made to reproduce the gun as well, the reverse-engineered light tank was first named Type 64 Light Tank (國造64式輕戰車) then renamed Type 65 Light tank (國造65式輕戰車) to avoid confusion with [[M64|the other Type 64 (M64)]]. While the tank didn't go into mass production, it gave ROCA the chance to build a domestic tank and some designs were retained for further use.&lt;br /&gt;
&lt;br /&gt;
Later, in the 1980s and 1990s, ROCA decided to opt for a NATO retrofit of their M41s, after a long shot plan to buy the new [[XM8|M8 AGS]] to replace the fleet was scrapped due to budget issues.&lt;br /&gt;
&lt;br /&gt;
The idea for M41D started during the 2nd Taiwan Strait Crisis. In view of aggressive PLA exercises aimed to protest against the talks given by the new ROC government, ROCA was in dire need for an overhaul upgrade of the M41 against possible landing operations from PLANMC, along with the insufficient amount of [[CM11]] and [[M60A3 TTS (China)|M60A3 TTS]] on hand.&lt;br /&gt;
&lt;br /&gt;
=== The M41&amp;quot;D&amp;quot; upgrade ===&lt;br /&gt;
The M41 light tank improvement project mainly focused on night vision/fire control system and the adaptation of the diesel engine. Two corporations participated in the M41 tank improvement project and 2 prototype vehicles were built and tested. The prototype No. 1 was equipped with a Texas Instruments (TI) CVTTS night vision FCS and a 4-stroke VTA-903TR diesel engine produced by Cummins company, No. 2 vehicle is equipped with the 'M41 tank night vision fire control system' of the domestic Kunyi company and a two-stroke 8V-71T diesel engine produced by Napco company (the letter D of M41D stands for diesel engine modification).&lt;br /&gt;
&lt;br /&gt;
After the bids for the improvements were determined, the first M41D prototype was composed of the chassis of the No. 2 prototype and the turret of the No. 1. The assembly took about a week and cost about NT$20 million to transform a regular M41 into M41D. Only 50 M41D were modified as the first batch due to insufficient funding, but the budget was expected to increase in the future.&lt;br /&gt;
&lt;br /&gt;
The original M32A1 cannon was replaced with a M32K1 gun produced by Joint Logistics Command. The new cannon slightly enlarged the original cylindrical smoke evacuator and moved it backward 44 cm, while the original T-shaped muzzle brake was removed, and a pepper-pot type depressor was installed.&lt;br /&gt;
&lt;br /&gt;
Although the calibre of the M32K1 cannon remained 76 mm, it could fire the high-pressure M464 APFSDS due to the self-tightening design of the cannon, and the muzzle velocity of the projectile could reach 1,400 m/s. The new ammunition could penetrate the frontal armour of Type 59 and Type 69 MBTs that the Communist forces equipped at that time. The M41D light tank was planned to be assigned to the armoured cavalry, the main task of which was to perform search, alert, and cover tasks on the battlefield, or to sweep the beach and annihilate the enemy's lightly armed forces during the initial stage of the enemy's landing, instead of engaging the heavy armour face-to-face. So the new main gun of the M41D tank should be sufficient for future missions.&lt;br /&gt;
&lt;br /&gt;
The CVTTS (Combat Vehicle Thermal Targeting System) night vision FCS equipped by the M41D light tank could identify the enemy and aim at a target from 1,000 m away at night. In addition, a periscope in front of the driver's seat was modified with Starlight night vision goggles to facilitate night driving. The original mechanical ballistic compensator was converted to a digital ballistic computer; the optical rangefinder was also replaced with a laser rangefinder.&lt;br /&gt;
&lt;br /&gt;
M41D employed a two-stroke DDC 8V-71T diesel engine, the maximum net output of which was 405 hp and the maximum net torque was 806 ft/lb. As the new diesel engine was more fuel-efficient than the original gasoline one, while the fuel capacity was increased from the original 530L to 760L, the maximum cruising range was greatly increased from the original 160 km to 450 km. The 8V-71T diesel engine of the M41D can also be found in the M108, M109, M110, and other self-propelled artillery vehicles in the ROCA, which helped to reduce pressure on logistics.&lt;br /&gt;
&lt;br /&gt;
The original Allison CD500 gearbox of M41 was retained, and the improvement in the suspension system lay in the replacement of a new torsion bar produced by Joint Logistics Command. Thus, the general manoeuvrability of the M41D tank was greatly improved compared with the original M41A series.&lt;br /&gt;
&lt;br /&gt;
=== M41D in ROCA service ===&lt;br /&gt;
The Ministry of National Defence passed a 20 billion NTD budget for emergency upgrades of existing equipment, where 400 M41A1/A2s with better hull condition would undergo the new M41D upgrade program; after more M60A3 TTS were delivered to ROCA, the whole program shrunk to a 1.2 billion NTD budget and only 50 of these Walker Bulldogs were upgraded into M41D. 6 out of the 50 upgraded tanks were retained at military academies, the remaining ones were deployed on Kinmen Island just off the coast of Xiamen, Fujian; the closest Nationalist-controlled area to Mainland China. Later military reforms decided to have them return to the main island and serve in different units. A recent fatal incident at Kinmen raised concerns as to whether the remaining few M41A2s were safe enough for training, let alone fighting the now-modernized PLA with masses of MBTs; around 20 M41Ds returned to Kinmen and replaced these old tanks, after the decommission ceremony of the remaining M41A in ROCA on 2022/2/25, the remaining M41Ds have to struggle until the new CM34 &amp;quot;Project Leopard (獵豹專案)&amp;quot; and M1A2T could eventually replace them.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Research Development Center}}&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PTL02&amp;diff=134807</id>
		<title>PTL02</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PTL02&amp;diff=134807"/>
				<updated>2022-08-13T14:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_ptl_02&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Simplified Chinese: PTL02 轮式突击炮; lit. wheeled assault gun) is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Based on the WZ551 6x6 chassis developed in early 1990s shared with the ZSL-92 armoured personnel carrier, this vehicle is also the very first wheeled assault gun of the Chinese tech tree. Having subpar speed compared to contemporary wheeled vehicles (at 85 km/h on road) and paperthin protection, it might not be a first rate flanker like the [[Centauro (Family)|Centauro]] or [[Rooikat Mk.1D]]. It is still significantly faster than all other PLAGF/ROCA vehicles for now. Armed with a high velocity 100 mm smoothbore anti-tank gun, its stock APFSDS can penetrate 220 mm of flat RHA at point-blank range and its unlockable DYW PT-86-100 APFSDS boasts up to 381 mm of penetration. This vehicle has thermal sights with acceptable resolution in addition to a laser rangefinder, which can be precious at its BR since they significantly speed up the seek and destroy process. The PTL02 is less forgiving than other wheeled light tanks, but despite its shortcomings in armour, it still offers valuable scouting and flanking abilities that complement other Chinese vehicles well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the major drawbacks of this vehicle is the poor protection against any calibre bigger than 12.7 mm since only the turret has more than 20 mm of armour to stop heavy machine gun rounds from some range. Other than that, it's 5 to 10 mm of armour all around. Avoid anything with a HMG or any autocannon vehicles (including aircraft) at all costs, because it is very likely you will not have a second chance to return fire and knock the enemy out.&lt;br /&gt;
&lt;br /&gt;
The PTL02's large profile (it is taller than a [[Leopard 2]]) does it no favours when it comes to avoiding fire, but the combination of thin armour and large, empty volume will occasionally frustrate enemies firing subcalibre rounds. Penetration is essentially guaranteed, but minimal spalling is created and a hastily aimed shot may not catch many crew members or important modules in the line of fire. On the other hand, HE shells with a high explosive mass will often transmit shockwaves into the vehicle's interior and knock out the crew with pressure damage. Other chemical rounds like HEAT and HESH might inflict overpressure damage but with a much lower probability. Bombs, rockets, and artillery shells are similarly dangerous.&lt;br /&gt;
&lt;br /&gt;
There is a large empty area below the turret ring which may absorb quite some shells. Unfortunately, most of the times said space will have ammunition placed vertically on the sides. Such placement of shells greatly increase their profile and thus will be more likely to get hit and detonate. If there is no ammo there, the empty space will be safer.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (33°) ''Driver viewport glacis'' &amp;lt;br&amp;gt; 10 mm (78°) ''Upper Glacis'' &amp;lt;br&amp;gt; 10 mm (40°)  ''Lower Glacis'' || 8 mm (25°) ''Top'' &amp;lt;br&amp;gt; 10 mm (6°) ''Bottom'' &amp;lt;br&amp;gt; 8 mm (27°)''Wheelwells'' || 6 mm (4°) ''Upper plate'' &amp;lt;br&amp;gt; 6 mm (48°) ''Lower glacis'' || 10 mm (12°) ''Front glacis'' &amp;lt;br&amp;gt; 6 mm ''Driver hatch'' &amp;lt;br&amp;gt; 6 mm'' Centre''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30 mm (31°) ''Turret front'' &amp;lt;br&amp;gt; 20 mm (29°) ''Turret Cheeks'' &amp;lt;br&amp;gt; 30 mm (0°) ''Gun mantlet'' || 20 mm (23°) ''Frontal'' &amp;lt;br&amp;gt; 20 mm (9°) ''Rear'' || 15 mm (14°) || 10 mm (12°) &amp;lt;br&amp;gt; 10 mm (13°) ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; | 10 mm (cylindrical) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 5 mm structural steel storage boxes covering the turret rear&lt;br /&gt;
* Gun mantlet consists of cast homogeneous armour&lt;br /&gt;
* Wheels are 10 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=496|rbMinHp=283}}&lt;br /&gt;
&lt;br /&gt;
Powered by a licensed BF8L413F 325 hp diesel engine from Germany, the PTL02 can reach up to 85 km/h ( and -8 km/h in reverse) on roads. This vehicle still lags behind almost all wheeled assault guns in the game (only the [[M1128]] has a worse power-to-weight ratio). This exacerbates the common problem of wheeled vehicles performing worse on soft terrain. Another negative aspect of the PTL02's mobility is the absurdly slow reverse speed of only -7 km/h, meaning it lacks the agility wheeled vehicles should have and will not be able to quickly back out from danger. The PTL02 will not be able to match the [[Centauro]] for example in terms of zipping in and out of cover and climbing to unusual vantage points.&lt;br /&gt;
&lt;br /&gt;
To make the most out of the good top speed, it will need to navigate on hard terrain (roads, urban surfaces) for best results. If the PTL02 must be used on hilly and soft terrain maps, try your best not to get stuck since the lack of mobility will absolutely be the death sentence of this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PTP86 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 100 mm PTP-86 smoothbore gun found on this vehicle was a improvement on the earlier Soviet based PTP-73 (Type 73) AT gun with the same calibre with NATO alloy technologies (which came from L7A3 then domesticated as ZPT-79). The PTP-86 has similar performance as the [[Type 69]]'s gun and players can get used to it fairly quickly. Bear in mind the poor gun depression. It has a significantly faster turret rotation than the Type 69, which is a plus.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PTP86 (100 mm)|100 mm PTP86]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -4°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 24.8 || 34.3 || 41.6 || 46.0 || 48.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 15.5 || 18.2 || 22.1 || 24.4 || 26.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 1-72-85 APDS-FS || APFSDS || 220 || 213 || 193 || 173 || 156 || 140&lt;br /&gt;
|-&lt;br /&gt;
| 1-71-74 HE || HE || 17 || 17 || 17 || 17 || 17 || 17&lt;br /&gt;
|-&lt;br /&gt;
| Type 1973 HEAT-FS || HEATFS || 390 || 390 || 390 || 390 || 390 || 390&lt;br /&gt;
|-&lt;br /&gt;
| DYW PT86-100 || APFSDS || 381 || 378 || 372 || 364 || 356 || 347&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 1-72-85 APDS-FS || APFSDS || 1,505 || 4.7 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 1-71-74 HE || HE || 900 || 15 || 0 || 0.1 || 1,300 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Type 1973 HEAT-FS || HEATFS || 1,000 || 10.05 || 0.05 || 0.1 || 1,180 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| DYW PT86-100 || APFSDS || 1,610 || 3.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The PTL02 has a similar ammunition selection as the [[Type 69]], with the exception of the DYW PT86-100 APFSDS round. The stock 1-72-85 APFSDS with 220 mm of flat penetration at 10 m is worse than many AP/APHE rounds. The low penetration will not impact gameplay a lot if you are in a downtier or facing opponents of equal battle-rating. Common Cold War vehicles such as the [[Leopard 1 (Family)|Leopard 1]], [[OF-40 (Family)|OF-40]], [[Centauro (Family)|Centauro]], etc. are all weakly armoured and will easily get penetrated. However against heavy tanks like the [[Maus]], [[M103]], [[T-10A|T-10]], etc. this APFSDS will struggle even when hitting their weak spots. It also suffers noticeable drop-off at long distances. 1-72-85 does have a few good qualities: it has a good muzzle velocity of 1,505 m/s and the angled penetration is decent considering the flat penetration, topping out at 127 mm @ 60 degrees. For comparison, the [[T-55A]]'s 3BM25 APFSDS round has far superior flat penetration (up to 335 mm) but only has slightly higher angled penetration (up to 129 mm @ 60 degrees). 1-72-85 penetrates sloped armour more effectively than flat armour, rather like long rod APFSDS rounds. The post-penetration damage is nothing to write home about but still workable. Spalling is poor, but the round tends to stay intact after penetration and is quite good at detonating ammo racks and knocking out crew members if they are in the line of fire. Memorize the module layouts of enemy tanks to efficiently cripple and destroy them as the PTL02 cannot withstand return fire.&lt;br /&gt;
&lt;br /&gt;
The 1-71-74 HE shell is weak and should be ignored. It has a low explosive content and might be able to cause pressure damage to light targets, but not consistently. Any vehicle with more than paper-thin armour will be immune to it.&lt;br /&gt;
&lt;br /&gt;
The unlockable Type 1973 HEAT-FS is a Tier III modification. Familiar to [[Type 59]] or [[Type 69]] users, it has the same penetration performance as the T-55A's 3BK17M HEATFS with a lower TNT equivalent and a slightly lower muzzle velocity. 390 mm of flat penetration at any distance is impressive and will slice through almost all tanks lacking special armour types (spaced, reactive, composite). While it lacks the extra high velocity of the APFSDS and can be detonated by bushes or fences, the HEATFS is still good for dealing with heavy targets that the APFSDS can't penetrate. The explosive content is rather low but it might trigger overpressure damage occasionally against light targets. Post-penetration damage is somewhat inconsistent, so again, aim for crew members and ammo racks.&lt;br /&gt;
&lt;br /&gt;
The DYW PT86-100 APFSDS round, introduced in [[Update &amp;quot;Red Skies&amp;quot;]], is the best option overall and comes as a tier IV researchable modification. With an even higher velocity at 1,610 m/s than 1-72-85, it has wonderful penetration for the PTL02's rank and battle rating: 381 mm of flat penetration and 220 mm of 60-degree penetration at point-blank is on the level of the M774 and M833 rounds used by the [[IPM1|IPM1 Abrams]]! Very few opponents that the PTL02 faces can possibly resist this round, and even if used in lineups higher than 8.0, it fares well against relatively tough opponents like the [[T-72A]]. Once this round is unlocked, the PTL02's cannon becomes significantly more competitive and easy to use. Together with the linkage of rangefinder and gun sight, this round can prove its capabilities in the battlefield without having to worry about where to aim at its BR. Keep in mind that it costs 210 Silver Lions per shot, so firing it excessively can get expensive; make the shots count.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 26&amp;amp;nbsp;''(+4)'' || 24&amp;amp;nbsp;''(+6)'' || 19&amp;amp;nbsp;''(+11)'' || 17&amp;amp;nbsp;''(+13)'' || 12&amp;amp;nbsp;''(+18)'' || 10&amp;amp;nbsp;''(+20)'' || 7&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The turret-mounted 12.7 mm QJC88A HMG has already become the standardized HMG for most PLAGF vehicles after the 1990s. The main usage of the HMG is to deal with lightly protected vehicles and low-flying aircraft including helicopters. It can also effectively damage gun barrels, tracks, optics, MG, and ERA to assist teammates in destroying enemies, though this may require a lot of fire. Players who dealt with the paltry 50-round belt capacity of the 12.7 mm DShK machine guns of previous PLA vehicles will be happy to know that the QJC88A has a much more generous 150-round belt capacity.&lt;br /&gt;
&lt;br /&gt;
The 7.62 mm MG, on the other hand, is only useful in clearing obstacles such as fences, marking out enemy positions on the minimap, or knocking out exposed crew on certain vehicles (e.g. M113 TOW). It lacks the penetration to pierce through even lightly-armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (150) || 700 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 800 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Being a wheeled vehicle and the very first wheeled assault gun of the Chinese tech tree, the PTL02's main advantages lie in its mobility and gun sight.&lt;br /&gt;
&lt;br /&gt;
With its 85 km/h speed, flanking is the key to avoid any direct fire from pretty much any vehicle armed with at least a heavy machine gun. Because of the negligible protection found on this vehicle, take all precautions and avoid rushing into direct fire at all costs, you will not have the luxury of having the second chance to return fire. Being one of the slowest wheeled assault guns in the game, taking vantage points might not be possible considering the inferior top speed that only gets worse in off-road situations. The thin armour and poor reverse speed punish poor positioning, so think carefully about what spots allow the PTL02 to spot and engage enemies without being overly exposed to incoming fire. Complicated terrains are problematic for this vehicle and it tends to do better in urban combat. Any aircraft is a lethal threat, with either guns or rockets, so keep away from their sight. Use smoke grenades to mask your position if there are no buildings or other forms of large cover to hide behind. Helicopters in particular will have an easy time spotting and destroying the PTL02, so do not attract their attention and make use of the heavy machine gun if they get very close.&lt;br /&gt;
&lt;br /&gt;
The 1-72-85 APFSDS comes stock, although it is enough to deal with earlier Cold War MBTs like [[Leopard 1 (Family)|Leopard 1]] and [[AMX-30 (Family)|AMX-30]], this stock round might meet American tanks with rounded hull like [[M48A1]] and the tougher [[M103]] which cause some trouble; in this case, bring some HEATFS to help deal with such vehicles. Otherwise, memorize the weak spots of enemy tanks and try to flank. Contemporary MBTs tend to have poor side armour and even a half decent angle of attack may be enough for the APFSDS to penetrate where typical APDS rounds could not. Once the better DYW PT86-100 APFSDS round has been researched, you are more likely to take down your enemies without too much concern on their protection with a whopping 381 mm penetration at point-blank. As discussed previously, aim for ammo racks and important crew members. If an injured enemy is still capable of returning fire, be very cautious and consider leaving them for teammates to clean up. Since the PTL02 is a relatively modern vehicle, dating from 2002, it has second generation thermal sights for the gunner with sufficient resolution to help players find targets at a good distance. With the laser rangefinder and the linkage of gun sight to rangefinder, the PTL02 is a mobile sniper that cause severe damage to the enemy team. Caution and planning are still needed to compensate for its faults, but once the PTL02 is in a good position, its thermal sights and railgun-like top APFSDS allow it to send enemies to hangar efficiently.&lt;br /&gt;
&lt;br /&gt;
One phenomenon to notice is that the PTL02 suffers from severe hull wobbling. This will not impact the gun handling as it is equipped with a two-plane stabiliser, however scouting will be negatively affected. The commander's binoculars is not stabilised in any way and will therefore shake around. The wobbles will be especially noticeable when the PTL starts breaking and reaches a halt due to the bouncy suspension. The binoculars will greatly wobble up and down and will only be completely stable after stopping for ~4 seconds, throwing off the crosshair which may cause the scout to fail and you will have to wait for the long cool-down time.&lt;br /&gt;
&lt;br /&gt;
'''Tank Assault:'''&lt;br /&gt;
&lt;br /&gt;
You might want to grind out critical modifications (e.g. thermal optics, HEATFS, engine) of the PTL02 in Assault before joining PvP matches, but note that a fully stock PTL02 behaves very poorly even in Arcade mode, as it lacks everything for a light vehicle: poor armour, weak mobility, bad reverse, and even disappointing firepower. The PTL02's acceleration is quite sluggish on most terrains, often needing ~7 seconds to reach around 40 km/h. The reverse speed is also painfully slow for a wheeled vehicle. But usually the PTL02 is able to get to a position quickly before the AI waves spawn. Its armour does not offer any means of protection, the AI tanks' cannons, roof-mounted .50 cals, and the AI planes' rockets and bombs can all easily knock out the PTL02 instantly. Its spacious interior, however, may lead to some shells dealing minimal damage, lengthening the PTL's surviving time to a limited extent. The firepower is also a huge drawback. The slow reload of 9 seconds means that you must make every shell count, but the absurdly large spread of the stock 1-72-85 APFSDS is something one cannot control. Beyond ~400 m, the dart can land anywhere around the crosshair which significantly reduces the PTL's ability to defend AI waves from a distance. The post-penetration effect is poor too, a taking out targets in one shot usually takes an ammo detonation or a lined-up crew shot. Perhaps the only advantages of the PTL02 in assault is the nice gunsight zoom and its BR, allowing it to always downtier and fight vehicles from earlier times.&lt;br /&gt;
&lt;br /&gt;
At the start of an Assault match, quickly rush to a good position. It is better to familiarise yourself with spots that allow you to face enemies from one direction only, as with any other tank in Assault. Make the most out of the early waves where light and medium tanks are present. While you reload, fire off some shots from your roof-mounted HMG at the AI's tracks and gun barrel. This may not destroy the module effectively but can at least damage them, granting you assists when teammates finish them off. Hard targets to destroy are post-war heavy tanks such as [[IS-3]] and [[T32]]. Given the low accuracy and penetration of the PTL's stock round, their armour can often bounce/absorb the projectile. You must quickly analyse where to shoot to knock out the most crew, as your slow reload does not allow you to fire followup shots in time. Since the 1-72-85 shell has such a horrible accuracy, one might consider researching 'Adjustment of Fire' and 'Elevation Mechanism' at top priority, even before FPE, to gain sufficient long range presision.&lt;br /&gt;
&lt;br /&gt;
Although being sluggish when stock, the PTL02 can still drive faster than some other stock teammates on hard surfaces or downhills, allowing it to quickly reposition itself. This can be advantageous when a wave of AI is about to break through friendly defence and cap the point, as the PTL02 can get to a supportive position in time to destroy some AI. However, being the first to face a swarm of AI, you usually will be targetted first and the thin armour will not provide any significant protection. Now you can try reversing out of a cover to expose only the back half of the hull, hiding the engine in cover. The empty space below the turret will absorb quite some shells. Do not forget to rush to a nearest repair point to instantly repair and rearm your damaged PTL02.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting&lt;br /&gt;
&lt;br /&gt;
* [[Rooikat Mk.1D]], [[Centauro (Family)|Centauro]], [[M1128]]: these wheeled vehicles perform a similar flanking role on the battlefield. Therefore you will often encounter them while flanking or on your way to flank. These vehicles are generally faster, both forwards and backwards, have better gun depression or better optics/ammo, so they may already be at a cap point before you. If this is the case, ambush around their location and passively hunt them down, as the PTL02's rather slow acceleration and bad reverse prevents it from being offensive in terms of mobility. The Rooikat lacks thermal sights, making it easier to spot and destroy preemptively. The Centauro has stronger armour and a more spaced out crew layout. The M1128 can only be encountered in a full uptier and has an unmanned turret, good thermal sights for all crew members, and slat armour that occasionally interferes with HEATFS rounds.&lt;br /&gt;
&lt;br /&gt;
* [[AMX-10RC]]: a contemporary French 6x6 wheeled light tank armed with a 105 mm gun, APFSDS rounds, and thermal sights for the gunner. The AMX-10RC has a rather low profile compared to other wheeled tanks and can be a dangerous sniper. Unlike the other wheeled vehicles mentioned previously, the AMX-10RC does not have any sort of gun stabilizer. Try to attack it when it is on the move and cannot shoot accurately.&lt;br /&gt;
&lt;br /&gt;
* [[M60A1 RISE (P)]], [[Centurion Mk.5 AVRE]], [[Sho't Kal Dalet]]: these three medium tanks have good frontal armour and are equipped with ERA, so the HEATFS and stock 1-72-85 APFSDS will have some difficulty in direct engagements. All three have hull side armour of at most 50 mm, so the best option is usually to get a slight flank and overmatch their side armour using the APFSDS. In a last resort frontal engagement, all of them can be targeted in the turret ring area, though that is a difficult shot. The Sho't Kal can be ammo-racked through the lower glacis and the AVRE has some ERA gaps around the gun mantlet. Shooting the AVRE in the lower glacis is possible but somewhat annoying due to the obscuring plow attachment, and it is also hard to hit the ammo racks below the turret basket. These problems disappear once the top APFSDS is unlocked, as it has more than enough power to penetrate the three tanks anywhere and at any distance.&lt;br /&gt;
&lt;br /&gt;
* [[Gepard]], [[Type 87]], [[M3 Bradley]], [[BMP-2]], etc.: these vehicles are fast and armed with fully-stabilized autocannons that will very easily rip through the PTL02. Keep a safe distance and try to ambush them.&lt;br /&gt;
&lt;br /&gt;
Overall, the PTL02 can be put to good use by players who are skilled with using APFSDS and HEATFS rounds, perhaps from prior experience on the [[Type 69]], and are willing to trade any semblance of armour for increased scouting abilities, better mobility, and a very powerful top APFSDS round. The combination of thermals, a stabilized gun, and HEATFS + both APFSDS can prove useful in many situations and is good training for the fast-paced combat seen at higher ranks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed and agility on hard and even terrain&lt;br /&gt;
* Hard-hitting 100 mm cannon capable of firing powerful rounds.&lt;br /&gt;
* Thin armour and spaced interior can tank quite a few rounds&lt;br /&gt;
* Possesses high quality thermals, APFSDS and laser rangefinder unheard of at such a low BR&lt;br /&gt;
* Roof-mounted 12.7 mm HMG is lethal against helicopters and light vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor gun depression/elevation &lt;br /&gt;
* Gun loses accuracy at long distances&lt;br /&gt;
* Very thin armour, can be mowed down by common .50 cal MG frontally and huge target to enemy pilots&lt;br /&gt;
* Tall profile with prominent and thick antenna. &lt;br /&gt;
* Bouncy suspension in combination with poor elevation/depression angles will make moving shots risky &lt;br /&gt;
* As with other wheeled vehicles, poor mobility on soft or uneven terrain&lt;br /&gt;
* Poor reverse speed (-7 km/h) and rear mounted turret restricts playstyle&lt;br /&gt;
* Default shell will struggle to penetrate many enemies&lt;br /&gt;
* Top APFSDS is a tier IV modification &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 1980s, Factory 256 (now known as NORINCO Chongqing Tiema Industrial Cooperation) started their version of a domestic wheeled APC program coded WZ551. The factory decided to build the APC based on the Mercedes-Benz 2026 off-road truck which has just been introduced into Mainland China, the program didn't go well as they decided later on to make major changes to the propulsion system and therefore the WZ551 was delayed. This delay caused the withdrawal of funding from the 7th 5-year project and Factory 256 needed to export this APC in order to recoup their investment. However, in 1986, the prototype of the WZ551 was approved by the PLAGF and was selected as their future wheeled APC. The WZ551's appearance resembled the French VAB APC, which may have influenced the former's design. It was approved for production in 1988 and designated as ZSL90 and later ZSL92 with improved propulsion. The WZ551A chassis was then designed to mount different weaponry ranging from riot-suppression equipment, mortar, IFV turret and anti-tank weaponry.&lt;br /&gt;
&lt;br /&gt;
Just a few years prior to the official introduction of WZ551 and its variant, PLAGF kept their eyes on the development of wheeled assault guns from NATO countries, and Factory 256 was also among one of the factories that was asked to design a new domestic wheeled assault gun; they then opted for Type 86 100 mm AT gun as the main gun of their prototype Type 87 wheeled assault gun. While it didn't make it through state certifications, the PLAGF did saw how the extensive use of wheeled assault guns during the Gulf War helped the Coalition as a light, mobile gun platform while remaining less expensive to operate than conventional MBTs. Later, when the tension between Mainland China and the Taiwanese Government got more intense (the 2nd Taiwan Strait Crisis), PLAGF also found the potential of using a wheeled assault gun with the extensive and well-developed road network of Taiwan in view of the possible landing operations; thus WZ551A got a second chance. After some rapid development, PTL97 with 100 mm AT gun passed field tests, it was then further upgraded with a new image-stabilized FCS and some redesign of the main gun. The newly designed PTL02 finally passed state certification in October 2001 and was first publicly shown in the 50th Anniversary of the Establishment of PRC parade, as the 12th phalanx of the vehicle column in the parade. It serves as a quick response mobile gun platform for the artillery troops.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7047-development-ptl02-chinese-wheels-en|Devblog]] ===&lt;br /&gt;
In the late 1980s, the NORINCO corporation successfully tested the Type 87 armoured vehicle. The prototype featured a 6x6 chassis of a prospective Type 90 armoured personnel carrier with a 100 mm anti-tank gun. The prototype vehicle successfully passed the tests, but was not put into service.&lt;br /&gt;
&lt;br /&gt;
The army authorities returned to the project in the early 90s, when, in the course of modernization, the PLA began to form mobile motorized infantry formations. This was where the Type 87 researches came in handy: by 2003, on the same 6x6 chassis of the new Chinese armoured vehicles ZSL92 and ZSL92A, a PTL02 infantry support vehicle appeared with a 100 mm smooth-bore cannon in the turret. The 19-ton infantry fire support vehicle possessed significant mobility and a weapon capable of effectively destroying fortifications and armoured vehicles, except for modern MBTs.&lt;br /&gt;
&lt;br /&gt;
Mass production of the PTL02 has been going on since 2004, the SPG is widely used by the Chinese army and is produced for [[WMA301|export in a version with a 105 mm gun]], unified for the use of Western-style ammunition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_ptl_02 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:PTL02 WTWallpaper 01.jpg|&lt;br /&gt;
File:PTL02 WTWallpaper 02.jpg|&lt;br /&gt;
File:PTL02 WTWallpaper 03.jpg|&lt;br /&gt;
File:PTL02 WTWallpaper 04.jpg|&lt;br /&gt;
File:PTL02 WTWallpaper 05.jpg|&lt;br /&gt;
File:PTL02 WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|chjZ6Hra--c|'''Best wheeled tanks''' discusses the {{PAGENAME}} at 01:47 - ''War Thunder Official Channel''|MMCxWP5N75Q|'''A Simple Video On A Respectable Chinese Tank Destroyer''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[WMA301]]- export version with NATO 105 mm gun and revised turret.&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Rooikat Mk.1D]]&lt;br /&gt;
* [[Centauro I 105]]&lt;br /&gt;
* [[AMX-10RC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7047-development-ptl02-chinese-wheels-en|[Devblog] PTL02: Chinese Wheels]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=134674</id>
		<title>T-10A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=134674"/>
				<updated>2022-08-12T01:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = T-10M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_10a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_Т-10А (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (49°) ''Lower glacis'' &amp;lt;br&amp;gt; 40-60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' &amp;lt;br&amp;gt; 80 mm (0-64°) ''Middle'' &amp;lt;br&amp;gt; 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' &amp;lt;br&amp;gt; 60 mm (21°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120-250 mm (26-60°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm || 40 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25TS (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25TS (122 mm)|122 mm D-25TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -3°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 27&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+6)'' || 20&amp;amp;nbsp;''(+10)'' &amp;lt;br&amp;gt; 20&amp;amp;nbsp;''(+10)'' || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+16)'' || 11&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+19)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 10&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 10&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || 7&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+23)'' || 5&amp;amp;nbsp;''(+25)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 3&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 500 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though you have thick armour, HEAT-FS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turret armour and effective pike nose hull armour, can bounce most kinetic rounds &lt;br /&gt;
* Good side armour which can occasionally protect you from heavy tank shells&lt;br /&gt;
* Decent mobility for such a heavily armoured vehicle&lt;br /&gt;
* Has a powerful 122 mm gun that can knock a majority of opponents with a single shot&lt;br /&gt;
* Has night vision device&lt;br /&gt;
* Has a vertical stabiliser allowing for even more effective 'shoot and scoot' tactics familiar to IS commanders&lt;br /&gt;
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is not thick enough to reliably defend against HEATFS. &lt;br /&gt;
* Cannot angle due to flat cheeks and ammo stored directly behind&lt;br /&gt;
* 14 hp/t ratio (in RB) which is not enough at its BR&lt;br /&gt;
* Bad reverse speed (though average for Soviet tanks)&lt;br /&gt;
* Long reload time, though slightly faster compared to previous IS tanks&lt;br /&gt;
* Limited ammo reserves and clip sizes for secondary weapons means you may be reloading at inconvenient times&lt;br /&gt;
* No NVD for gunner view&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|T-10M#History|l1=History of the T-10M}}&lt;br /&gt;
The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the [[T-10M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_10a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Image:T-10A Devblog Image 001.jpg|&amp;lt;small&amp;gt;T-10A devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Pages of History'' section at 03:03 discusses the T-10.|gENL-q_x5Tc|'''SOVIET SUFFERING: T-10A Review''' - ''Sako Sniper''|MsSxTpwTq-I|'''The Heavy Problem - T-10A''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-10M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=134673</id>
		<title>T-10A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=134673"/>
				<updated>2022-08-12T01:15:11Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = T-10M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_10a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_Т-10А (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (49°) ''Lower glacis'' &amp;lt;br&amp;gt; 40-60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' &amp;lt;br&amp;gt; 80 mm (0-64°) ''Middle'' &amp;lt;br&amp;gt; 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' &amp;lt;br&amp;gt; 60 mm (21°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120-250 mm (26-60°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm || 40 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25TS (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25TS (122 mm)|122 mm D-25TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -3°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 27&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+6)'' || 20&amp;amp;nbsp;''(+10)'' &amp;lt;br&amp;gt; 20&amp;amp;nbsp;''(+10)'' || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+16)'' || 11&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+19)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 10&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 10&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || 7&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+23)'' || 5&amp;amp;nbsp;''(+25)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 3&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 500 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though you have thick armour, HEAT-FS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turret armour and effective pike nose hull armour, can bounce most kinetic rounds &lt;br /&gt;
* Good side armour which can occasionally protect you from heavy tank shells&lt;br /&gt;
* Decent mobility for such a heavily armoured vehicle&lt;br /&gt;
* Has a powerful 122 mm gun that can knock a majority of opponents with a single shot&lt;br /&gt;
* Has night vision device&lt;br /&gt;
* Has a vertical stabiliser allowing for even more effective 'shoot and scoot' tactics familiar to IS commanders&lt;br /&gt;
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is not thick enough to reliably defend against HEATFS. &lt;br /&gt;
* Cannot angle due to flat cheeks and ammo stored directly behind&lt;br /&gt;
* 14 hp/t ratio (in RB) which is not enough at its BR&lt;br /&gt;
* Bad reverse speed (though average for Soviet tanks)&lt;br /&gt;
* Long reload time, though slightly faster compared to previous IS tanks&lt;br /&gt;
* Limited ammo reserves and clip sizes for secondary weapons means you will be reloading at inconvenient times&lt;br /&gt;
* No NVD for gunner view&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|T-10M#History|l1=History of the T-10M}}&lt;br /&gt;
The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the [[T-10M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_10a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Image:T-10A Devblog Image 001.jpg|&amp;lt;small&amp;gt;T-10A devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Pages of History'' section at 03:03 discusses the T-10.|gENL-q_x5Tc|'''SOVIET SUFFERING: T-10A Review''' - ''Sako Sniper''|MsSxTpwTq-I|'''The Heavy Problem - T-10A''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-10M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=134672</id>
		<title>T-10A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=134672"/>
				<updated>2022-08-12T01:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = T-10M&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_10a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_Т-10А (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour protection of the hull, as it is a T-10 hull, is very good except against powerful APDS, APFSDS, HEATFS and ATGMs. In a downtier the armour will work well against the majority of vehicles, however chemical rounds such as HEAT shells and ATGMs will have no issues penetrating the hull as well as APFSDS shells. Moving to the turret, it is poorly armoured even against APDS beside the gun breech. The turret may stop APCBC and some APDS shells but should not be relied on to stop HEAT and ATGM nor APFSDS.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (49°) ''Lower glacis'' &amp;lt;br&amp;gt; 40-60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' &amp;lt;br&amp;gt; 80 mm (0-64°) ''Middle'' &amp;lt;br&amp;gt; 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' &amp;lt;br&amp;gt; 60 mm (21°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120-250 mm (26-60°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm || 40 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of mobility, the T10A lacks speed as well as agility. But it can been seen as quite fast for a heavy tank, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25TS (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25TS (122 mm)|122 mm D-25TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -3°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 11.3 || 15.7 || 19.0 || 21.1 || 22.4 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 27&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+6)'' || 20&amp;amp;nbsp;''(+10)'' &amp;lt;br&amp;gt; 20&amp;amp;nbsp;''(+10)'' || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+16)'' || 11&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+19)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 10&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 10&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || 7&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+23)'' || 5&amp;amp;nbsp;''(+25)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 3&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 500 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though you have thick armour, HEAT-FS and APDS will go right through it so be careful. The T-10A's gun is powerful but for targets such as the M-103, you will have a hard time killing due to its effective armour. Your reload time is also very long, you can expect around an 18-second reload which is way less than a IS-3 or IS-4 but still long. When taking a enemy position or cap, try bringing at least 2 allies to help and support you. Since it is a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression like hills or rough terrain. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in combat, however this works only at lower speeds. You also have a 12.7 mm DShK machine gun to take out lightly- armoured targets, planes, or helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turret armour and effective pike nose hull armour, can bounce most kinetic rounds &lt;br /&gt;
* Good side armour which can occasionally protect you from heavy tank shells&lt;br /&gt;
* Decent mobility for such a heavily armoured vehicle&lt;br /&gt;
* Has a powerful 122 mm gun that can knock a majority of opponents with a single shot&lt;br /&gt;
* Has night vision device&lt;br /&gt;
* Has a vertical stabiliser allowing for even more effective 'shoot and scoot' tactics familiar to IS commanders&lt;br /&gt;
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is not thick enough to reliably defend against HEATFS. &lt;br /&gt;
* Cannot angle due to flat cheeks and ammo stored directly behind&lt;br /&gt;
* 14 hp/t ratio (in RB) which is not enough at its BR&lt;br /&gt;
* Bad reverse speed (though average for Soviet tanks)&lt;br /&gt;
* Long reload time, though slightly bit faster compared to previous IS tanks&lt;br /&gt;
* Limited ammo reserves for secondary weapons&lt;br /&gt;
* No NVD for gunner view&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|T-10M#History|l1=History of the T-10M}}&lt;br /&gt;
The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the [[T-10M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_10a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Image:T-10A Devblog Image 001.jpg|&amp;lt;small&amp;gt;T-10A devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Pages of History'' section at 03:03 discusses the T-10.|gENL-q_x5Tc|'''SOVIET SUFFERING: T-10A Review''' - ''Sako Sniper''|MsSxTpwTq-I|'''The Heavy Problem - T-10A''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-10M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=WZ305&amp;diff=113551</id>
		<title>WZ305</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=WZ305&amp;diff=113551"/>
				<updated>2021-10-17T10:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_wz_305&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese SPAA {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Chinese counterpart to the infamous [[ZSU-57-2]], the WZ305 will feel very familiar to veteran users of the &amp;quot;Sparka&amp;quot;. While outwardly similar, there are some differences. The hull is developed from a later [[Type 69]] variant, as opposed to the ZSU's chassis derived from the T-54. Cosmetic differences include fender-mounted headlights, side skirts, and the retention of all five road wheels. The WZ305's hull is better armoured, though this adds about 3 tons to its weight, and has a slightly more powerful engine. Firepower wise it enjoys a new DKY-1 airburst HE shell that makes it far easier to use against aircraft. The WZ305 can dispatch light targets, clean up flanks, and clear the skies, making it a valuable asset throughout a battle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (54°) ''Lower glacis'' || 20 mm || 30 mm (17-49°) ''Top'' &amp;lt;br&amp;gt; 20 mm (73°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12 mm (14-57°) ''Turret front'' &amp;lt;br&amp;gt; 12 mm (25-64°) ''Gun mantlet'' || 12 mm (9-61°) || 12 mm (4-59°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 12 mm thick.&lt;br /&gt;
* Hatches and air intake are 15 mm thick.&lt;br /&gt;
* Side skirts consist of rubber-fabric screens 3 mm thick.&lt;br /&gt;
&lt;br /&gt;
Compared to the ZSU-57-2, the upper glacis is significantly thicker at 45 mm of RHA compared to the original 13.5 mm. The side armour is 20 mm (+5 mm difference) and the rear armour is 30 mm (+20 mm difference). The turret is slightly thinner than the original but the difference is negligible.&lt;br /&gt;
&lt;br /&gt;
The armour of the WZ305 is still very poor. While the upper glacis is now about as strong as a T-34, this level of protection does not amount to much at its rank. The paper-thin turret means that enemies with heavy machine guns or autocannons can mow down the turret crew and potentially knock out the tank with a single burst. The open roof renders the WZ305 highly vulnerable to overpressure damage, so nearby artillery, bombs, and rockets will often knock out the crew.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=824|rbMinHp=513}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the {{PAGENAME}} is about the same as the [[ZSU-57-2]], with a hp/ton ratio of 19, a top speed of 50 km/h, and a reverse speed of -7 km/h. While not lightning fast, it is considerably more mobile than contemporary Chinese MBTs like the [[Type 59]] and should have few issues keeping up with teammates. Flanking should be done with caution since proper light tanks and some MBTs are more mobile, especially on-road, and may appear suddenly.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|WA318 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
Although this is an AA vehicle, its twin 57 mm cannons are still equally deadly against ground units. When stock, their accuracy isn't good so the shells fly all over the place as the distance increases, and the stock belt is made up of half APCBC, half HE, meaning it is not the most efficient belt when dealing with either planes or tanks. Therefore the best tactic for a fully stock WZ305 is to shoot the enemies' side up close or to target low-flying helicopters. The full APCBC belt should be the priority to research with the HE-VT behind it.&lt;br /&gt;
&lt;br /&gt;
When the BR-281 belt (full APCBC) is available, the player can go into full anti-tank mode as this shell packs quite a punch, and it can penetrate pretty much any tank's side armour (excluding the Maus) and some tanks' frontal armour. In a flank the WZ305 can finish off a group of opponents with an unbelievable speed. Two shells will slice through their side armour and explode with a single click of the mouse, so theoretically one clip is enough to wipe out four tanks in a row (aiming at the crew compartment only, of course). A few seconds later, another set of clips will be loaded, ready to hunt more prey.&lt;br /&gt;
&lt;br /&gt;
The APCBC shell also performs alright in the AA role, since its calibre is quite large for planes, and a direct hit usually critically damages the plane, if not destroying it instantly. However, it is best to use the deadly HE-VT belt for anti-air duties. Killing planes will be much easier since now you don't have to hit right on target (which requires lots of careful leading and adjusting). Those near-misses will all deal quite a bit of damage, thanks to the 450 g TNT, over 1,000 m/s of velocity and the 15 m trigger radius.&lt;br /&gt;
&lt;br /&gt;
Note that the WZ305's gun handling is worse than the ZSU-57-2's. The turret rotation speed is roughly 40% slower, which makes it more difficult to track aircraft or react to ground targets in close quarters fighting. It still rotates significantly faster than other Chinese tanks, so this is not unbearable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[WA318 (57 mm)|57 mm WA318]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 304 (4) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 31.7 || 43.9 || 53.3 || 58.9 || 62.7 || rowspan=&amp;quot;2&amp;quot; | 2.60 || rowspan=&amp;quot;2&amp;quot; | 2.30 || rowspan=&amp;quot;2&amp;quot; | 2.12 || rowspan=&amp;quot;2&amp;quot; | 2.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 21.4 || 25.2 || 30.6 || 33.8 || 36.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}}{{-}}{{Annotation|APCBC|Armour-piercing capped ballistic capped}} - 50% of this belt are useless against tanks or planes. However, against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.&lt;br /&gt;
* '''BR-281:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}} - For use against ground vehicles. With around 150 mm of penetration at point blank, this belt can go through side armour and take out lightly armoured targets. Actual MBTs can typically resist it from the front. It does not contain much explosive filler per round, but since the WZ305 has two cannons (each with a clip of 4 rounds) multiple penetrations have a high chance of knocking out the target.&lt;br /&gt;
* '''OR-281U:''' {{Annotation|HE*|High-explosive fragmentation (self-destroying)}} - For use against planes. One or two hits usually get the job done. However, heavy armoured attackers and bombers may require several hits.&lt;br /&gt;
* '''BR-281U:''' {{Annotation|APCBC|Armour-piercing capped ballistic capped}}{{-}}{{Annotation|HE*|High-explosive fragmentation (self-destroying)}} - For use against ground vehicles. A solid shot projectile, it currently has the same penetration as the ordinary BR-281 APCBC and there is thus no real reason to use it.&lt;br /&gt;
* '''DKY-1:''' {{Annotation|HE-VT*|High-explosive variable time fuze (self-destroying)}} - For use against planes. The huge explosive mass will blow most aircraft out of the sky with a fairly close hit, 15 m trigger radius means that one can be much more lenient with aiming. However, the proximity fuse requires 500 meters of arming distance and within this distance it acts only like a powerful HE round.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || 5 || 5 || 5 || 5 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| BR-281U || 151 || 147 || 132 || 114 || 100 || 87&lt;br /&gt;
|-&lt;br /&gt;
| DKY-1 || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-281 || APCBC || 1,000 || 2.8 || 1.2 || 9 || 20.02 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OR-281U || HE* || 1,000 || 2.8 || 0 || 0.1 || 153 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DKY-1 || HE-VT* || 1,012 || 2.8 || 0 || 0.1 || 446.6 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.99''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''76''' || 76&amp;amp;nbsp;''(+0)'' || 74&amp;amp;nbsp;''(+2)'' || 60&amp;amp;nbsp;''(+16)'' || 58&amp;amp;nbsp;''(+18)'' || 54&amp;amp;nbsp;''(+22)'' || 52&amp;amp;nbsp;''(+24)''|| 42&amp;amp;nbsp;''(+34)'' || 32&amp;amp;nbsp;''(+44)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 16th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;amp;nbsp;''(+46)'' || 30&amp;amp;nbsp;''(+46)'' || 28&amp;amp;nbsp;''(+48)'' || 18&amp;amp;nbsp;''(+58)'' || 18&amp;amp;nbsp;''(+58)'' || 9&amp;amp;nbsp;''(+67)'' || 1&amp;amp;nbsp;''(+75)'' || 1&amp;amp;nbsp;''(+75)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* A belt is made of 4 shells.&lt;br /&gt;
* The belts can only be picked in multiples of 2 and they also deplete in multiples of 2. Each gun using 1 belt each time.&lt;br /&gt;
* Because the UI only allows to pick belts in multiples of 2, the UI may indicate the {{PAGENAME}} carries 76 belts, however in reality it only carries 75 belts. This is made more apparent once the player is in battle, where the UI will indicate a slot '''8/72''' and another slot with '''4/0'''.&lt;br /&gt;
* Ammo racks 1 to 11 are stored in the turret.&lt;br /&gt;
* Ammo racks 12 to 16 are stored in the hull.&lt;br /&gt;
* It is advised to bring 18&amp;amp;nbsp;''(+58)'' ammo in order to reduce the chances of ammo rack upon being shot in the turret. However, this may not be enough for an anti-air role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like its Soviet cousin, the WZ305 is capable of slaughtering lightly armoured vehicles, but using it in an anti-ground role is risky due to its lacklustre defence. It is best to play carefully while keeping a keen eye out for opportunities to knock out tanks and aircraft.&lt;br /&gt;
&lt;br /&gt;
;AAA&lt;br /&gt;
&lt;br /&gt;
As an SPAA this should be the first course of action. Find a safe location from enemy ground vehicles, lie in wait and open fire on any enemies when they are in range. The powerful 57 mm cannons will tear apart any aircraft from the sky in 1-5 direct hits. If the fused HE shells are unlocked, this is even easier; the proximity fuse will make it much easier to land hits in general and manoeuvring targets will have a harder time dodging your fire. The big downside is that the gunner crew are exposed to strafing aircraft and can easily be taken out by aircraft machine gun/cannon fire, so it is important to first prioritize aircraft which appear to be gunning for the WZ305.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, the WZ305 will often face helicopters. The common [[AH-1G]] is fast, slim, and has a solid armament that can take out the WZ305 with ease. Gunning down a Cobra with the HE or APCBC rounds can be rather difficult due to its small profile. Once the HE-VT rounds are unlocked, swatting helicopters becomes much easier. Among early helicopters, the AH-1G, [[UH-1B (Japan)|Japanese UH-1B]] and [[AB 205 A-1]] have only unguided weapons and must get close to fight, which forces them into to the WZ305's comfortable engagement range, but others such as the British [[Scout AH.Mk.1]] or German [[SA.313B Alouette II (Germany)|SA.313B Alouette II]] can hover several kilometres away from the battlefield and sling ATGMs in relative safety. The WZ305 has no radar or rangefinder, so sniping an ATGM helicopter at long range is difficult. If they are sitting very still, it may be possible to eventually fire onto the helicopter's position. This will probably attract the helicopter's attention, so be prepared to jump into cover if they fire an ATGM.&lt;br /&gt;
&lt;br /&gt;
Enemy planes fly faster and are more difficult to hit than helicopters. Propeller or turboprop planes are slow enough to hit fairly comfortably and common sights include the [[AD-2]]/[[AD-4]] Skyraiders, [[A2D-1]] Skyshark, [[Wyvern S4]], and [[F4U-7]] Corsair, which all boast very potent ordnance. These aircraft also tend to be large and full of fuel, which makes it easier to trigger the proximity fuse and set them on fire if they are not blown apart. Jets are generally not worth shooting at unless they are flying in a straight line or have lost most of their speed. If you destroy an aircraft with ordnance in a head-on, it may be worth sending some more HE-VT rounds their way to ensure that they have lost control; otherwise, they may be able to steer their wreck towards you and deliver some nasty farewell presents.&lt;br /&gt;
&lt;br /&gt;
Although Ground RB seems to be more popular, Ground AB still works great in the case of WZ305, since there are lead indicators for all aircraft which makes killing them even more easier, given that the player has the HE-VT belt. In an arcade battle, fill all the ammo racks up with the VT belt but also prepare around 10 full AP belts to defend against tanks. At the start of the match, find a place that is not too far away from the frontline (planes usually go for the crowded frontline) but also not too close to it (easier to get shot by tanks), so the player can fully concentrate on planes and not worrying about tanks. The place should have a hard cover that is wide and tall enough to hide from strafing aircraft. Then just wait til the enemy begins to spawn in planes. For fighters, wait until they are 2 km or closer. For slow  and little manoeuvrable bombers (eg. Tu-14, IL-28) open fire at around 3 km distance. If the lead indicator doesn't show up, fire 1-2 shells to its general direction and it should appear. Now just pour those VT shells towards that grey circle and there is a great chance to destroy a plane with 1-2 belts. Even if the plane isn't dead, the excellent VT shells will at least score hits / critical hits, and since planes in arcade always ram into the ground themselves, the kill will eventually be yours. Be careful when dealing with Me 262, Me 163 and the MiGs, as they have large caliber nose-mounted cannons which tend to kill the gunner or the loader in the open turret easily. If the plane wants to strafe you, move sideways to make yourself harder to aim at, or quickly go back to cover.&lt;br /&gt;
&lt;br /&gt;
;Tank Destroyer&lt;br /&gt;
&lt;br /&gt;
Using the 57 mm cannons on a ground attack role is possible and have been exploited by many players. Using BR-281 ammo, the guns can effectively pierce the side and rear of any tank (excluding the Maus). Remember the WZ305's armour does not compare to other tanks armour so one shot could be the end of the SPAA. Play cat-and-mouse and wait for the enemy to go into an engagement with another target and then jump out into the open and fire upon them while they are distracted. It is recommended to the first aim for their rear to disable their engine and cause a fire, they will have to stop what they are doing and put it out. During this time they won't be able to move or fire upon the WZ305, allowing a chance to finish off the crewmen inside by unloading the 57 mm cannons into the side of the enemy tank.&lt;br /&gt;
&lt;br /&gt;
Light tanks and IFVs are quite common at the WZ305's rank and are enticing targets. The [[M3 Bradley]] has a large profile and pitiful protection, so it is quite possible to destroy one with a single salvo of APCBC rounds. Do not underestimate the Bradley since it is still very capable of destroying the WZ305 in turn with its autocannon, ATGMs, and thermal sights. The [[M551|M551 Sheridan]] is another easy target, having neither thermals nor an autocannon. Despite being an IFV, the German [[Begleitpanzer 57]] fulfills a similar role to the WZ305 as it has an unstabilized 57 mm cannon with HE-VT rounds; take advantage of the fact that the WZ305 has twice the gun count to quickly gun down the Begleitpanzer and protect friendly aircraft. The Italian [[Centauro]] is also a common sight and can be difficult to destroy at times due to its large volume and good sloping despite its thin armour. Focus fire on the turret crew and try flanking shots if possible.&lt;br /&gt;
&lt;br /&gt;
Medium and heavy tanks tend to be resistant if not outright immune to the WZ305 from the front, even the poorly armoured ones like the [[Leopard I]]. While it is often possible to pop out in the frontal view of an otherwise unaware light tank and gun them down in a single shot, this typically won't work against MBTs. As mentioned before, strive for side shots instead: Western MBTs tend to have poor side armour and it is often possible to perforate their hull or turret sides at half-decent angles of attack. This might be achieved by going on flanking runs, hiding in ambush positions, or sometimes even just waiting until their turrets are turned. Just avoid frontal assaults; the WZ305 and ZSU-57-2 do have a reputation for being functionally tank destroyers, but much of that comes from being able to greatly capitalize on good flanks or unaware enemies. They are not all-purpose death machines.&lt;br /&gt;
&lt;br /&gt;
Despite the increased hull armour over the ZSU-57-2, do not expect to survive any incoming fire. The hull can shrug off light fire from the front but the turret is paper-thin. HESH or HEAT-FS rounds can also cause hull-breaks. Stick close to cover when possible and try not to stay in exposed positions.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent anti-armour firepower for a SPAA, capable of hunting common tanks like [[Leopard 1 (Family)|Leopard 1]], [[OF-40 (Family)|OF-40]], etc. &lt;br /&gt;
* Side shots commonly result in one hits due to explosive filler&lt;br /&gt;
* Fantastic HE-VT rounds are deadly against air targets (eg. [[G.91 (Family)|G.91]], [[F-86F-25|F-86]]), a few hits will cripple if not destroy them&lt;br /&gt;
* Helicopters are easy prey with your HE-VT rounds &lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Slightly better hull armour than the ZSU-57-2&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inadequate armour protection and survivability&lt;br /&gt;
* No radar of any kind, requires plenty of manual searching and leading which is sometimes very ineffective&lt;br /&gt;
* HE-VT rounds are a Tier IV modification and take some practice to use effectively&lt;br /&gt;
* Difficult to use in anti-air role when stock and lacking HE-VT&lt;br /&gt;
* Slower gun traverse speed than ZSU-57-2, may not keep up with fast targets like [[F-104 (Family)|F-104]]&lt;br /&gt;
* No night vision devices or thermal, rendering it useless in night battles&lt;br /&gt;
* Poor reverse speed of only -7 km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the 1980s, Iraq requested that China make a copy of the ZSU-57-2 and provided a few examples of the Soviet SPAAG for reverse engineering. China had not previously imported or used the ZSU-57-2. However, a local copy of the ZSU's gun was available. The result of the project was the Type 80 SPAAG, sometimes known by its industrial designation of '''WZ305'''. Designed on the chassis of the Type 69-II medium tank, the Type 80 was very similar to the ZSU-57-2, featuring twin 57 mm cannons in an open topped turret with no fire control systems, limiting it to clear weather anti-aircraft use. A proximity-fused round was later developed that improved its utility.&lt;br /&gt;
&lt;br /&gt;
According to some sources, the Type 80 was adopted by the PLA in small numbers, while others claim that it was not accepted into Chinese service at all. It was used in Iraqi service in the Iran-Iraq War and Gulf War, and may have been exported to North Korea.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=china&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=cn_wz_305 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ZR4C7q4NZIU|'''{{PAGENAME}} - SPAA Goes Full Anti Tank Mode''' - ''Napalmratte''|t4CO6g-B0-8|'''Twin 57mm cannons proximity fuse shells''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same turret&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-57-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_74&amp;diff=113550</id>
		<title>Strv 74</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_74&amp;diff=113550"/>
				<updated>2021-10-17T08:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_74&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A modification of the older Strv m/42, the {{Specs|name}} has acquired a more powerful 75 mm cannon with the ability to fire an APDS shell but has relatively weak armour compared to similar BR vehicles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the rest of the Swedish line, the armor on the Stridsvagn 74 should not be counted on to bounce a shot. It uses the same hull of the Strv m/42 (The Lago I)- a hull that at it's BR the armor is considered fairly average. The new modern turret is extremely massive- almost the same size of the hull itself! This size makes hiding behind low objects impossible.&lt;br /&gt;
&lt;br /&gt;
The turret does however have one niche trick up it's sleeve, the back of the turret. An opponent who isn't well versed in the Swedish tree would assume the the back of the turret would house ammunition. However for the Strv 74, all the ammo (excluding the ready rack) is stored in the hull instead. With the inclusion of the 10mm back plate, the turret back can act as a shot trap when caught off guard, allowing the Strv 74 to react accordingly - by returning fire or deploying one of the 2 smoke barrages and relocating.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=527|rbMinHp=301}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
After Parts and FPE, it can be advisable to focus on mobility upgrades, given the Strv's poor power-to-weight ratio and top speed. Another useful modification is the 7,5 cm slpprj m/49 APDS shell, which gives this vehicle enough penetration to go through almost any armour that it might face.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 74 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 74 (75 mm)|75 mm kan Strv 74]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 17.1 ||23.7||28.8||31.8||33.9|| rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; |7.70|| rowspan=&amp;quot;2&amp;quot; |7.10|| rowspan=&amp;quot;2&amp;quot; |6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 ||12.6||15.3||16.9||18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 162 || 158 || 142 || 125 || 110 || 97&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7,5 cm slpprj m/49 || APDS || 258 || 256 || 248 || 239 || 229 || 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 940 || 6.0 || 1.2 || 14.0 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0.4 || 0.5 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 7,5 cm slpprj m/49 || APDS || 1,160 || 3.7 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.82''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 37&amp;amp;nbsp;''(+3)'' || 28&amp;amp;nbsp;''(+12)'' || 22&amp;amp;nbsp;''(+18)'' || 14&amp;amp;nbsp;''(+26)'' || 6&amp;amp;nbsp;''(+34)'' || 4&amp;amp;nbsp;''(+36)'' || 1&amp;amp;nbsp;''(+39)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Racks 6 and 7 are ready racks and they will be filled going from rack 1 to 5.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 74 has a pair of 8 mm ksp m/36 machine guns, one mounted coaxially and the other mounted upon the commander's cupola. The machine guns have very low penetration and mass making it harder to use than some of its counterparts. They are best used deterring aircraft as your lightly armoured top is often the target of aircraft with heavy armament. The roof armament is immediately unusable if the commander has been killed or forced to take on the gunner or driver's position.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Protection:'''&lt;br /&gt;
&lt;br /&gt;
Despite a decent amount of armour angling, the Strv 74 is weakly protected. Most enemy shells will be able to penetrate its armour with ease, which means that it is best to avoid enemy fire whenever possible. This vehicle is certainly no heavy tank, and rushing into risky situations, spearheading a push, or exposing the tank's profile is generally unadvisable. The tank's large side profile and tall turret make it quite visible on the battlefield as well, so it might not always be possible to find suitable cover.&lt;br /&gt;
&lt;br /&gt;
Additionally, the internal layout of the vehicle is fairly cramped. With three crew members located in the turret, an APHE shell fired there can easily knock out enough crew members to destroy the vehicle. A shot fired into the front of the tank is likely to do the same. This makes it even more important to avioid enemy fire.&lt;br /&gt;
&lt;br /&gt;
'''Firepower:'''&lt;br /&gt;
&lt;br /&gt;
However, the tank's cannon is quite powerful, and able to punch above its weight, with a more-than-capable APHE shell. The upgraded APDS shell gives the gun enough penetration to go through almost any armour at this rank and makes it effective even in full uptiers.&lt;br /&gt;
&lt;br /&gt;
The Strv has an outstanding -15 degrees of gun depression, which allows it to fire from behind ridges and hills that most other vehicles would never be able to utilise effectively. Be careful though: the tank has a prominent turret and a large turret cupola, which makes it difficult to fire from ridgelines without being spotted and fired upon.&lt;br /&gt;
&lt;br /&gt;
'''Mobility:'''&lt;br /&gt;
&lt;br /&gt;
The Strv has a low power-to-weight ratio compared to its peers, and a lower top speed as well. It can't zoom around the battlefield or quickly relocate like some vehicles can, and long flanking manoeuvres will also be difficult. The Strv 74 has a mediocre reverse speed, which should be noted when firing from behind ridgelines; the vehicle can be slow to reverse back behind cover after firing a shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible gun depression of -15°.&lt;br /&gt;
* APDS round has 248 mm of penetration at 500 meters. &lt;br /&gt;
* Versatile - the high penetration and muzzle velocity of APDS allows for a sniper playstyle while its average mobility and APCBC with HE filler allows for a flanking playstyle.&lt;br /&gt;
* The top APCBC round found on the [[Pvkv II]] comes with the tank, resulting in a much easier stock grind.&lt;br /&gt;
* Quick gun elevation and depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret is a massive target with antennas sticking out notifying enemies of your presence before you can fully utilise the maximum potential of -15° gun depression&lt;br /&gt;
* Can run out of ammo if one is not careful&lt;br /&gt;
* APDS shell is a Tier IV modification&lt;br /&gt;
* Outdated chassis - narrow tracks and thin armour&lt;br /&gt;
* Slow reverse of -4 km/h&lt;br /&gt;
* Reduced mobility due to increased weight&lt;br /&gt;
* Commanders machine gun reduces visibility to the right in Simulator battles&lt;br /&gt;
* APHE has difficulty knocking out big heavy tanks with spaced out crew&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
After the end of World War 2, the only medium tank Sweden had was the [[Strv m/42 EH|Strv m/42]]. This vehicle was no longer capable, and had become obsolete. The Swedish military considered buying French [[AMX-13]]'s, but decided to instead buy the British [[Strv 81|Centurion]]. Sweden had a need for a light tank still, and decided that designing a new light tank would take too long and be too expensive, so instead they decided to create a new light tank with the chassis of the Strv m/42. The Strv m/42 had been retired in 1950, and in 1953 the process of upgrading the tanks was started. First, putting the turret of the AMX-13 on the Strv m/42 chassis was considered. This would be impossible, because the turret rings had different sizes. Instead, a new turret was designed. It was armed with a 7,5 cm Ivkan m/36 anti-aircraft gun modified for use in a tank. The Swedish military supported this design because it would be cheaper than buying a foreign tank, and ordered two prototypes in 1954. The Strv m/42 EH was not chosen to hold the new turret, as its engine was unreliable, but the Strv m/42 TH and TV were chosen to house the new turret.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The turret had a unique shape, it was heavily sloped on all sides, but the armor was at most only 20 mm thick. The armor was kept to a minimum as the suspension would not be able to handle more weight. It shared many components with the Centurion. The back of the turret contained a Volkswagen engine used for heating and insulation. The gun could depress to an impressive -15 degrees. The chassis had to be modified in order to handle the increased weight of the new turret. The shock absorbers were replaced, the steering mechanism was changed, the driver's hatch was changed, and the tracks were widened to decrease ground pressure. The twin engines of the Strv m/42 TH and TV were replaced by Scania-Vabis 607 engines. These increased the horsepower, and they increased reliability at low temperatures. Smoke dischargers, a spare road wheel, and a bustle rack were added to the turret. The vehicle carried a crew of 4 men.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
225 Strv m/74 were ordered by the Swedish military, and the order was spread between Hägglunds &amp;amp; Söner and Landsverk. There were two variants, the Strv m/74 H (based on the Strv m/42 TH) and the Strv m/74 V (based on the Strv m/42 TV. The only major differences between the two was the gearbox. The [[Strv 74]] was designated as a light tank until the 1960's, when it was re-designated as an infantry support vehicle. When the [[Ikv 91]] entered service, the numbers of Strv 74 decreased as the Ikv 91 could do everything better than the Strv 74. The Strv 74 was fully retired from service by 1984, and some of the turrets were used as static fortifications until the late 1990's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|j_bJWbpQuMg|'''The Shooting Range #199''' - ''Metal Beasts'' section at 00:36 discusses the Strv 74.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Loon, Milo van. (2019, December 26). Stridsvagn 74. Tank Encyclopedia. https://tanks-encyclopedia.com/stridsvagn-m-74/&lt;br /&gt;
* Stridsvagn 74. (2020, March 1). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Stridsvagn_74&amp;amp;oldid=943382491&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&amp;diff=113549</id>
		<title>Pvkv m/43 (1946)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&amp;diff=113549"/>
				<updated>2021-10-17T08:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_pvkv_m43_1946&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Pvkv_m43_(1946).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Survivability is bad. It's most likely that you won't survive more than one hit. Additionally, if your driver gets taken out, or even worse, your engine or transmission is damaged, you can only shoot in a small area in front of the tank due to the turretless design. Your frontal armour has a maximum effective thickness of around 80 mm of rolled homogeneous armour, which won't save you at this br. On the side, you have 30 mm maximum protection, and on the rear 25 mm. Hull armour is exactly the same as the [[Strv m/42 EH]], since they both share the same hull. Also, because the vehicle is open top, you're very vulnerable to aircraft. Even 7 mm MGs can destroy you in one or two bursts.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=582|rbMinHp=363}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the Pvkv m/43 (1946) is nearly identical to the [[Strv m/42 EH]]. Driving forward, it can easily reach 40 km/h, even on rough terrain, so you will likely be one of the first vehicles at the cap. While shining when moving forward, the tank destroyer is painfully slow in reverse, with a maximum of 5 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is the 75 mm pvkan m/43 cannon. While having excellent penetration and speed values, the reload is, considering the calibre and the open top, pretty long at 8.7 seconds with unskilled crew. In comparison, the German 75 mm guns only take about 6.5 seconds to reload. The tank destroyer has no turret, it can only move the gun in a 33° arc in front of the tank. The gun depression of 15° is excellent, however the elevation of 20° is only below average.&lt;br /&gt;
&lt;br /&gt;
The gunsight has an excellent magnification of 8x-16x, which is amazing! Most opponent will have around 1.5x-3x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | -13°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock shell is the '''slpprj m/41''' uncapped AP shot with decent penetration, but poor post-penetration values. Also, it tends to ricochet. Once you unlock the '''slpgr m/43''' APCBC shell, which is unfortunately a Tier IV modification, you have almost the best gun at the battle rating. The shell is the same as used from the [[Pvkv II]], though it has slightly less penetration than the Pvkv II because of the lower muzzle velocity. Though its a bit slower, with 149 mm at point black range, you won't have problems destroying any tank you can face. Also the shell does high post penetration damage, because of the 110 g TNT filler.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0 || 0.1 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6 || 1.2 || 14 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 1946 has a 8 mm ksp m/36 machine gun mounted on a ring above the commander, where it can traverse 360°, and elevate 65°.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -20°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 (1946) is an excellent sniper due to its amazing gunsight zoom, great gun depression and deadly cannon. This tank destroyer unfortunately cannot perform as well when played as a regular tank, as it lacks the agility, gun traverse, and armour to flank or confidently take hits. Thus, to best utilise its sniper potential, the player must memorise various spots for sniping on different maps. &lt;br /&gt;
&lt;br /&gt;
Good spots particularly for the Pvkv m/43 (1946) often have the following characteristics: &lt;br /&gt;
&lt;br /&gt;
* Is at a good distance from the front line (around 600-1,200 m): obviously, the long range is to take full advantage of the superior gunsight zoom of 16x max. With this sight, the Pvkv m/43 (1946) is able to observe distant environment with unmatched clarity. The further it is from the target area, the harder it is for the enmies to effectively spot, aim and hit the player, while the player can still comfortably aim. &lt;br /&gt;
* Has a slope: slopes allow the Pvkv m/43 (1946) to perform hull-down when fighting. The Pvkv m/43 (1946) has -15° gun depression which is generally enough to depress the gun behind most hills. When hull-down, the tank destroyer presents a much smaller profile, increasing its concealment; it also significantly betters the frontal protection, as the frontal armour of angled 70 mm is now at a larger angle, allowing it to deflect more shells. When used in conjunction with range, the Pvkv m/43 (1946) will be able to resist certain cannons like the US 75 mm M3 and the Soviet's 76 mm F-34.&lt;br /&gt;
* Overlooks a crucial passageway: this is the key to success for not only the Pvkv m/43 (1946), but for all long-range snipers in general. Such spots that afford a view on popular passageways will most certainly guarantee target supplies and can even strategically cut off the opponents' supports, leading to a victory. If the player gets to battle position quickly, destroying passing enemies will prevent them from getting to good positions/cap points on time at the start of a match. In later stages of a match, a sniper at such position usually means that any enemies going to the frontline to support will most likely be destroyed before reaching their destination, allowing friendlies to push deeper and strengthen their defence. Of course, it is vital to practice gunnery -- the targets will usually be busy driving far away at full speed! Missing a shot due to poor lead can result in some allies being destroyed by the target you failed to destroy. &lt;br /&gt;
* Has vegetations/hard covers: plants can partially cover up the Pvkv m/43 (1946), delaying the time before enemies spot you. Hard covers give a safety shelter in case the player is being targeted. &lt;br /&gt;
&lt;br /&gt;
There will often be situations where the player needs to either push forward with the team or to retreat under attack. This is when good map-reading skills come into play: the great spots you fought at earlier might become dangerous when the tide changes. For example, a corner at the friendly side can become quite menacing as a few enemy pushes to there. Therefore you must practice how to quickly find new spots at anywhere on the map, as well as to correctly identify which new area/passageway to ambush. The Pvkv m/43 (1946)'s mobility allows you to change position in time. Custom battles provide a great place to practice such skills. &lt;br /&gt;
&lt;br /&gt;
As the match progresses, you might lose the opportunity to pick on targets far away and instead have to enter close quarter combat. Although the Pvkv m/43 (1946) is now more vulnerable, with the right ambush position you will still be able to fight. However, one aspect to note is that the high gunsight zoom can become a problem in a face-to-face standoff. Most players are likely to subconsciously enlarge the zoom after entering sniper mode, and due to the high zoom, you will only be able to see an extremely limited part of the target. It will be more awkward if the target is moving. Therefore you need to not always use 16x zoom to adapt CQC.  &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting''':   &lt;br /&gt;
&lt;br /&gt;
* [[R3 T20 FA-HS]]: this is a well known car, famous for its insane speed. It can appear at unexpected positions very early in the match and can be quite annoying to deal with. If an R3 charges at you from the front, your frontal armour can resist all its shells. Try your best to get your gun on target and finish it off before it can flank to your side. If, unfortunately, it gets to your flank, reverse and traverse the hull to aim your cannon to it while getting some separation. Note that the R3 is quite likely to get slowed down/stopped by obstacles like fences and trees due to its light weight, thus if you are at an urban/forest area the R3 may get stuck while circling, gifting you a few precious seconds to target it. In the worst case scenario, the R3 will tear through the Pvkv m/43 (1946)'s poor side/rear armour with its rapid firing autocannon and take out all your crew in an instant.  &lt;br /&gt;
* [[KV-1E]] / [[KV-IB (Germany)|▀KV-IB]]: although the Pvkv m/43 (1946) carries a powerful cannon, there are still tougher nuts to crack, such as these two. They are uparmoured KV-1 models, featuring ~105 mm hull and turret armour on the front and parts of the sides. Armour of this thickness can be quite challenging to penetrate given that the Pvkv m/43 (1946) might usually be shooting over long distances. If the KV-1 is angling, hold your fire to avoid exposing your position. Only shoot if their armour is facing you without any angles, this is when you have the best chance to score successful penetrations. When shooting up close, try targeting the gun mantlet which is not covered by additional armour plates. Upon penetration, the KV-1 will often get crippled if not destroyed in one shot.   &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun for its BR&lt;br /&gt;
* Very effective APCBC round with high velocity and adequate amount of explosive filler&lt;br /&gt;
* High magnification of x8.0-x16.1 - most tanks at the battle rating only have x1.5-x3.0&lt;br /&gt;
* Very good gun depression &lt;br /&gt;
* Machine gun can elevate to 90° and has a high ammo capacity of 2,000 rounds&lt;br /&gt;
* Trajectory of machine gun follows both APCBC and AP rounds trajectories close enough up to ~500 m&lt;br /&gt;
* Decent mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turretless design&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Poor reverse gear&lt;br /&gt;
* Machine gun performs poorly against lightly armoured vehicles and aircraft due to its low calibre&lt;br /&gt;
* Low versatility - the zoom can be annoying in close quarters and makes you vulnerable to flanking&lt;br /&gt;
* Long reload relative to its opponents&lt;br /&gt;
* Open top means enemy planes are able to strafe the vehicle and easily knock out the crew&lt;br /&gt;
* Poor stock uncapped shell - bounces often and the top shell is a tier IV modification&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75 mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.&lt;br /&gt;
&lt;br /&gt;
In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle break, a gun rest, and a gas ejector. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603  engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_m43_1946 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Pansarvärnskanonvagn_m/43|[Wikipedia] Pansarvärnskanonvagn m/43]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Pansarvärnskanonvagn m/43. (2020, April 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Pansarv%C3%A4rnskanonvagn_m/43&amp;amp;oldid=949440407&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&amp;diff=113548</id>
		<title>Pvkv m/43 (1946)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1946)&amp;diff=113548"/>
				<updated>2021-10-17T08:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_pvkv_m43_1946&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Pvkv_m43_(1946).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Survivability is bad. It's most likely that you won't survive more than one hit. Additionally, if your driver gets taken out, or even worse, your engine or transmission is damaged, you can only shoot in a small area in front of the tank due to the turretless design. Your frontal armour has a maximum effective thickness of around 80 mm of rolled homogeneous armour, which won't save you at this br. On the side, you have 30 mm maximum protection, and on the rear 25 mm. Hull armour is exactly the same as the [[Strv m/42 EH]], since they both share the same hull. Also, because the vehicle is open top, you're very vulnerable to aircraft. Even 7 mm MGs can destroy you in one or two bursts.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=582|rbMinHp=363}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the Pvkv m/43 (1946) is nearly identical to the [[Strv m/42 EH]]. Driving forward, it can easily reach 40 km/h, even on rough terrain, so you will likely be one of the first vehicles at the cap. While shining when moving forward, the tank destroyer is painfully slow in reverse, with a maximum of 5 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is the 75 mm pvkan m/43 cannon. While having excellent penetration and speed values, the reload is, considering the calibre and the open top, pretty long at 8.7 seconds with unskilled crew. In comparison, the German 75 mm guns only take about 6.5 seconds to reload. The tank destroyer has no turret, it can only move the gun in a 33° arc in front of the tank. The gun depression of 15° is excellent, however the elevation of 20° is only below average.&lt;br /&gt;
&lt;br /&gt;
The gunsight has an excellent magnification of 8x-16x, which is amazing! Most opponent will have around 1.5x-3x.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | -13°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock shell is the '''slpprj m/41''' uncapped AP shot with decent penetration, but poor post-penetration values. Also, it tends to ricochet. Once you unlock the '''slpgr m/43''' APCBC shell, which is unfortunately a Tier IV modification, you have almost the best gun at the battle rating. The shell is the same as used from the [[Pvkv II]], though it has slightly less penetration than the Pvkv II because of the lower muzzle velocity. Though its a bit slower, with 149 mm at point black range, you won't have problems destroying any tank you can face. Also the shell does high post penetration damage, because of the 110 g TNT filler.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0 || 0.1 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6 || 1.2 || 14 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 1946 has a 8 mm ksp m/36 machine gun mounted on a ring above the commander, where it can traverse 360°, and elevate 65°.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -20°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 (1946) is an excellent sniper due to its amazing gunsight zoom, great gun depression and deadly cannon. This tank destroyer unfortunately cannot perform as well when played as a regular tank, as it lacks the agility, gun traverse, and armour to flank or confidently take hits. Thus, to best utilise its sniper potential, the player must memorise various spots for sniping on different maps. &lt;br /&gt;
&lt;br /&gt;
Good spots particularly for the Pvkv m/43 (1946) often have the following characteristics: &lt;br /&gt;
&lt;br /&gt;
* Is at a good distance from the front line (around 600-1,200 m): obviously, the long range is to take full advantage of the superior gunsight zoom of 16x max. With this sight, the Pvkv m/43 (1946) is able to observe distant environment with unmatched clarity. The further it is from the target area, the harder it is for the enmies to effectively spot, aim and hit the player, while the player can still comfortably aim. &lt;br /&gt;
* Has a slope: slopes allow the Pvkv m/43 (1946) to perform hull-down when fighting. The Pvkv m/43 (1946) has -15° gun depression which is generally enough to depress the gun behind most hills. When hull-down, the tank destroyer presents a much smaller profile, increasing its concealment; it also significantly betters the frontal protection, as the frontal armour of angled 70 mm is now at a larger angle, allowing it to deflect more shells. When used in conjunction with range, the Pvkv m/43 (1946) will be able to resist certain cannons like the US 75 mm M3 and the Soviet's 76 mm F-34.&lt;br /&gt;
* Overlooks a crucial passageway: this is the key to success for not only the Pvkv m/43 (1946), but for all long-range snipers in general. Such spots that afford a view on popular passageways will most certainly guarantee target supplies and can even strategically cut off the opponents' supports, leading to a victory. If the player gets to battle position quickly, destroying passing enemies will prevent them from getting to good positions/cap points on time at the start of a match. In later stages of a match, a sniper at such position usually means that any enemies going to the frontline to support will most likely be destroyed before reaching their destination, allowing friendlies to push deeper and strengthen their defence. Of course, it is vital to practice gunnery -- the targets will usually be busy driving far away at full speed! Missing a shot due to poor lead can result in some allies being destroyed by the target you failed to destroy. &lt;br /&gt;
* Has vegetations/hard covers: plants can partially cover up the Pvkv m/43 (1946), delaying the time before enemies spot you. Hard covers give a safety shelter in case the player is being targeted. &lt;br /&gt;
&lt;br /&gt;
There will often be situations where the player needs to either push forward with the team or to retreat under attack. This is when good map-reading skills come into play: the great spots you fought at earlier might become dangerous when the tide changes. For example, a corner at the friendly side can become quite menancing as a few enemy pushes to there. Therefore you must practice how to quickly find new spots at anywhere on the map, as well as to correctly identify which new area/passageway to ambush. The Pvkv m/43 (1946)'s mobility allows you to change position in time. Custom battles provide a great place to practice such skills. &lt;br /&gt;
&lt;br /&gt;
As the match progresses, you might lose the opportunity to pick on targets far away and instead have to enter close quarter combat. Although the Pvkv m/43 (1946) is now more vulnerable, with the right ambush position you will still be able to fight. However, one aspect to note is that the high gunsight zoom can become a problem in a face-to-face standoff. Most players are likely to subconsciously enlarge the zoom after entering sniper mode, and due to the high zoom, you will only be able to see an extremely limited part of the target. It will be more awkward if the target is moving. Therefore you need to not always use 16x zoom to adapt CQC.  &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting''':   &lt;br /&gt;
&lt;br /&gt;
* [[R3 T20 FA-HS]]: this is a well known car, famous for its insane speed. It can appear at unexpected positions very early in the match and can be quite annoying to deal with. If an R3 charges at you from the front, your frontal armour can resist all its shells. Try your best to get your gun on target and finish it off before it can flank to your side. If, unfortunately, it gets to your flank, reverse and traverse the hull to aim your cannon to it while getting some separation. Note that the R3 is quite likely to get slowed down/stopped by obstacles like fences and trees due to its light weight, thus if you are at an urban/forest area the R3 may get stuck while circling, gifting you a few precious seconds to target it. In the worst case scenario, the R3 will tear through the Pvkv m/43 (1946)'s poor side/rear armour with its rapid firing autocannon and take out all your crew in an instant.  &lt;br /&gt;
* [[KV-1E]] / [[KV-IB (Germany)|▀KV-IB]]: although the Pvkv m/43 (1946) carries a powerful cannon, there are still tougher nuts to crack, such as these two. They are uparmoured KV-1 models, featuring ~105 mm hull and turret armour on the front and parts of the sides. Armour of this thickness can be quite challenging to penetrate given that the Pvkv m/43 (1946) might usually be shooting over long distances. If the KV-1 is angling, hold your fire to avoid exposing your position. Only shoot if their armour is facing you without any angles, this is when you have the best chance to score successful penetrations. When shooting up close, try targeting the gun mantlet which is not covered by additional armour plates. Upon penetration, the KV-1 will often get crippled if not destroyed in one shot.   &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun for its BR&lt;br /&gt;
* Very effective APCBC round with high velocity and adequate amount of explosive filler&lt;br /&gt;
* High magnification of x8.0-x16.1 - most tanks at the battle rating only have x1.5-x3.0&lt;br /&gt;
* Very good gun depression &lt;br /&gt;
* Machine gun can elevate to 90° and has a high ammo capacity of 2,000 rounds&lt;br /&gt;
* Trajectory of machine gun follows both APCBC and AP rounds trajectories close enough up to ~500 m&lt;br /&gt;
* Decent mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turretless design&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Poor reverse gear&lt;br /&gt;
* Machine gun performs poorly against lightly armoured vehicles and aircraft due to its low calibre&lt;br /&gt;
* Low versatility - the zoom can be annoying in close quarters&lt;br /&gt;
* Long reload relative to its opponents&lt;br /&gt;
* Open top means enemy planes are able to strafe the vehicle and easily knock out the crew&lt;br /&gt;
* Poor stock uncapped shell - bounces often and the top shell is a tier IV modification&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75 mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armour penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.&lt;br /&gt;
&lt;br /&gt;
In 1954, the vehicle was given an armoured roof to better protect the crew. Other improvements included a muzzle break, a gun rest, and a gas ejector. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603  engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pvkv_m43_1946 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Pansarvärnskanonvagn_m/43|[Wikipedia] Pansarvärnskanonvagn m/43]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Pansarvärnskanonvagn m/43. (2020, April 6). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Pansarv%C3%A4rnskanonvagn_m/43&amp;amp;oldid=949440407&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_103&amp;diff=113547</id>
		<title>Ikv 103</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_103&amp;diff=113547"/>
				<updated>2021-10-17T08:11:31Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_ikv_103&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against aerial attacks. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|18.5 mm (42'''°''') ''Upper Glacis''&lt;br /&gt;
12 mm (28'''°''') ''Lower Glacis''&lt;br /&gt;
&lt;br /&gt;
12 mm (37'''°''') ''Front Sides''&lt;br /&gt;
|7 mm ''Upper Crew Compartment''&lt;br /&gt;
6 mm ''Lower'' ''Hull''&lt;br /&gt;
&lt;br /&gt;
6 mm ''Upper'' ''Engine Compartment''&lt;br /&gt;
|12 mm ''Lower''&lt;br /&gt;
5 mm ''Engine Compartment''&lt;br /&gt;
|5 mm ''Crew Compartment''&lt;br /&gt;
5 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |18.5 mm (Various Angles) ''Gun mantlet''&lt;br /&gt;
|}&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=190|rbMinHp=133}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Ikv (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Ikv (105 mm)|105 mm kan Ikv]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | -16°/+20° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| psgr m/49 || HEAT || 240 || 240 || 240 || 240 || 240 || 240&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/34 LT || HE || 23 || 23 || 23 || 23 || 23 || 23&lt;br /&gt;
|-&lt;br /&gt;
| slpsgr m/65 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''psgr m/49:''' This shell is the stock standard and is what you will likely be using throughout your Ikv 103 experience. It offers great penetration values for its rank and should give you no trouble penetrating the upper glacis of common enemies like the Panther and Pershing series tanks. Even heavy tanks such as the Tiger II will be vulnerable to this shell. Though it does suffer from the usual characteristics of HEAT which is the low muzzle velocity and sensitive fuse.&lt;br /&gt;
&lt;br /&gt;
'''sgr m/34 LT''': This is a shell that is seldom used -  HEAT performs the same role but better in every way.&lt;br /&gt;
&lt;br /&gt;
'''slpsgr m/65''': The upgraded HEATFS improves upon regular HEAT in many ways. Most noticeably is the penetration, boosting it to a whopping 400mm of flat penetration! It also has a slightly faster muzzle velocity at 530 m/s which is helpful. However the major downside is its cost. Long engagements and the bill can quickly rack up if one is not careful. In most situations, stock HEAT will suffice.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| psgr m/49 || HEAT || 418 || 10.25 || 0.05 || 0.1 || 1,620 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/34 LT || HE || 400 || 11.67 || 0 || 0.1 || 1,820 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpsgr m/65 || HEATFS || 530 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| rökgr m/49 || 359 || 14.7 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || 19&amp;amp;nbsp;''(+5)'' || 1&amp;amp;nbsp;''(+23)'' ||No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* One of the 24 shells is always loaded in the breech after firing, meaning the first ammo rack will never be full; it will always be missing one shell.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock HEAT round has 240mm of penetration, enough even for uptiers.&lt;br /&gt;
* Excellent upgraded HEATFS round, able to penetrate the T95!&lt;br /&gt;
* Good mobility, able to secure crucial positions or even flank the enemy&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Small silhouette&lt;br /&gt;
* Incredible gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks&lt;br /&gt;
* No MG to destroy light fences that can fuse your HEAT shells&lt;br /&gt;
* Will struggle through any obstacles due to its low mass. Shooting is not an option as the shells explosion will kill you.&lt;br /&gt;
* Slow gun traverse, makes aiming in CQB or moving target harder&lt;br /&gt;
* Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot&lt;br /&gt;
* HEAT shells have a relatively low muzzle velocity, may be hard to fire accurately over long ranges&lt;br /&gt;
* HEATFS shells are expensive and should thus be used conservatively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Ikv 72|Infanterikanonvagn 72]] was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the [[Strv m/42 EH|Strv m/42]]. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6600-development-ikv-103-heat-mortar-en|Devblog]] ===&lt;br /&gt;
In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the [[Sav m/43 (1946)|Sav m/43]] SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.&lt;br /&gt;
&lt;br /&gt;
In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for &amp;quot;infanterikanonvagn&amp;quot;, meaning &amp;quot;cannon-equipped infantry-support vehicle&amp;quot; in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the [[Ikv 91]] SPG.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=sw_ikv_103 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
'''Images'''&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ikv 103 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YdRN17QiW1M|&amp;quot;400mm PEN HEAT&amp;quot; - &amp;quot;PhlyDaily&amp;quot;|4_cJ1CpEatw|'''Best gun depression'''  discusses the {{PAGENAME}} at 2:19 - ''War Thunder Official Channel''|Tg9u6OE7M8k|'''The Infanterikanonvagn 103 Tank Destroyer''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6600-development-ikv-103-heat-mortar-en|[Devblog] Ikv 103: HEAT mortar]]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
** GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm&lt;br /&gt;
** Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&amp;amp;oldid=956568359&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_103&amp;diff=113546</id>
		<title>Ikv 103</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_103&amp;diff=113546"/>
				<updated>2021-10-17T08:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_ikv_103&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Ikv 103 is between 18.5 mm to 5 mm of thickness. This armour shouldn't be considered as survivable since every round you face will most likely penetrate and destroy most of what's left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against aerial attacks. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn't something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|18.5 mm (42'''°''') ''Upper Glacis''&lt;br /&gt;
12 mm (28'''°''') ''Lower Glacis''&lt;br /&gt;
&lt;br /&gt;
12 mm (37'''°''') ''Front Sides''&lt;br /&gt;
|7 mm ''Upper Crew Compartment''&lt;br /&gt;
6 mm ''Lower'' ''Hull''&lt;br /&gt;
&lt;br /&gt;
6 mm ''Upper'' ''Engine Compartment''&lt;br /&gt;
|12 mm ''Lower''&lt;br /&gt;
5 mm ''Engine Compartment''&lt;br /&gt;
|5 mm ''Crew Compartment''&lt;br /&gt;
5 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |18.5 mm (Various Angles) ''Gun mantlet''&lt;br /&gt;
|}&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=190|rbMinHp=133}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50 km/h, the Ikv 103 cruises comfortably around 40-45 km/h on a straight line and 25-35 km/h on uneven terrain, depending on the driving level and modules unlocked, no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 km/h. Even if this speed can't hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Ikv (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 103 is outfitted with a 105 mm cannon firing heavy shells with a reload of 10-13 seconds depending on crew qualifications. This cannon is unusually short for its calibre, firing heavy shells with low-velocity. Although the early psgr m/49 lacks significant penetration and post-penetration damage, the later slpsgr m/65 HEAT-FS round packs up to 400 mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, resulting in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn't crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Ikv (105 mm)|105 mm kan Ikv]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | -16°/+20° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| psgr m/49 || HEAT || 240 || 240 || 240 || 240 || 240 || 240&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/34 LT || HE || 23 || 23 || 23 || 23 || 23 || 23&lt;br /&gt;
|-&lt;br /&gt;
| slpsgr m/65 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| psgr m/49 || HEAT || 418 || 10.25 || 0.05 || 0.1 || 1,620 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/34 LT || HE || 400 || 11.67 || 0 || 0.1 || 1,820 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpsgr m/65 || HEATFS || 530 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| rökgr m/49 || 359 || 14.7 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || 19&amp;amp;nbsp;''(+5)'' || 1&amp;amp;nbsp;''(+23)'' ||No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* One of the 24 shells is always loaded in the breech after firing, meaning the first ammo rack will never be full; it will always be missing one shell.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can't use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103's performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock HEAT round has 240mm of penetration, enough even for uptiers.&lt;br /&gt;
* Excellent upgraded HEATFS round, able to penetrate the T95!&lt;br /&gt;
* Good mobility, able to secure crucial positions or even flank the enemy&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Small silhouette&lt;br /&gt;
* Incredible gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour, sides able to be penetrated by heavy machine guns, and even rifle-calibre bullets behind the tracks&lt;br /&gt;
* No MG to destroy light fences that can fuse your HEAT shells&lt;br /&gt;
* Will struggle through any obstacles due to its low mass. Shooting is not an option as the shells explosion will kill you.&lt;br /&gt;
* Slow gun traverse, makes aiming in CQB or moving target harder&lt;br /&gt;
* Vehicle reverses slightly when firing, forcing you to reacquire range of target after every shot&lt;br /&gt;
* HEAT shells have a relatively low muzzle velocity, may be hard to fire accurately over long ranges&lt;br /&gt;
* HEATFS shells are expensive and should thus be used conservatively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Ikv 72|Infanterikanonvagn 72]] was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the [[Strv m/42 EH|Strv m/42]]. It was a small, lightly armoured vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armoured roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6600-development-ikv-103-heat-mortar-en|Devblog]] ===&lt;br /&gt;
In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the [[Sav m/43 (1946)|Sav m/43]] SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour.&lt;br /&gt;
&lt;br /&gt;
In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for &amp;quot;infanterikanonvagn&amp;quot;, meaning &amp;quot;cannon-equipped infantry-support vehicle&amp;quot; in Swedish), was put into service. A little later, the SPG's were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102's. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the [[Ikv 91]] SPG.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=sweden&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=sw_ikv_103 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
'''Images'''&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ikv 103 WTWallpaper 01.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 02.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 03.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 04.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 05.jpg|&lt;br /&gt;
File:Ikv 103 WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YdRN17QiW1M|&amp;quot;400mm PEN HEAT&amp;quot; - &amp;quot;PhlyDaily&amp;quot;|4_cJ1CpEatw|'''Best gun depression'''  discusses the {{PAGENAME}} at 2:19 - ''War Thunder Official Channel''|Tg9u6OE7M8k|'''The Infanterikanonvagn 103 Tank Destroyer''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6600-development-ikv-103-heat-mortar-en|[Devblog] Ikv 103: HEAT mortar]]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
** GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm&lt;br /&gt;
** Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&amp;amp;oldid=956568359&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=113545</id>
		<title>Strv m/42 DT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=113545"/>
				<updated>2021-10-17T07:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_strv_m42_delat_torn&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Delat_Torn.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. It is a development of the [[Strv m/42 EH|Strv m/42]] medium tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The hull of the Delat Torn is identical to that of its predecessor, the [[Strv m/42 EH]]. While decent for its BR on the earlier tank, the hull armour is no longer good against the bigger guns that the Delat Torn faces.&lt;br /&gt;
&lt;br /&gt;
However, the Delat Torn also sports a new turret to house the more powerful gun. The turret front is 60 mm thick, and the right side and area around the main gun is an angled flat plate. While not very thick, it is capable of ricocheting some rounds if the effective angle is increased using the excellent gun depression of the Delat Torn. The left side housing the machine gun is rounded and is a weakspot when hull-down.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the turret has an open rear that exposes the crew to machine gun fire and shrapnel. It is also a considerably bigger target than the Strv m/42's turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=635|rbMinHp=363}}&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the mobility of the Delat Torn is very similar to that of the Strv m/42. It can reach a respectable top speed and will usually be able to keep up with most advances, but suffers from a low reverse speed of about 5 km/h that makes it harder to back up from hull-down positions or into cover.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Delat Torn is armed with the same '''7,5 cm pvkan m/43''' used by the [[Pvkv m/43 (1946)|Pvkv m/43]] tank destroyer. However, on the Delat Torn, the gun is fed by a special semi-automatic loader with a four-round clip (similar to the Japanese [[Chi-Ri II|Chi-Ri]] medium tank), allowing for a fast five-round burst (including one pre-loaded in the gun barrel) after which the gun must be reloaded manually. As is usual for Swedish vehicles, the turret provides for an excellent 10° of gun depression, though gun elevation is limited to only 12°.&lt;br /&gt;
&lt;br /&gt;
The Delat Torn starts with the rather underwhelming stock '''slpprj m/41''' uncapped AP shot, which has no explosive filler. However, at Rank IV the excellent '''slpgr m/43''' APCBC shell becomes available. Not only does it ricochet less than the stock AP, has a higher muzzle velocity, and has better penetration, it also has a lethal 110 g TNT filler that is devastating when it penetrates.&lt;br /&gt;
&lt;br /&gt;
Note that the gun breech is rather large and takes up a lot of room in the turret, thus a turret penetration is likely to also result in a damaged breech.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 3.90 || rowspan=&amp;quot;2&amp;quot; | 3.45 || rowspan=&amp;quot;2&amp;quot; | 3.18 || rowspan=&amp;quot;2&amp;quot; | 3.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0 || 0.1 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6 || 1.2 || 14 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Strv m_42 DT.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:2.5.1.99''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 37&amp;amp;nbsp;''(+5)'' || 31&amp;amp;nbsp;''(+11)'' || 25&amp;amp;nbsp;''(+17)'' || 22&amp;amp;nbsp;''(+20)'' || 19&amp;amp;nbsp;''(+23)'' || 15&amp;amp;nbsp;''(+27)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th*&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th*&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| 11&amp;amp;nbsp;''(+31)'' || 8&amp;amp;nbsp;''(+34)'' || 5&amp;amp;nbsp;''(+37)'' || 4&amp;amp;nbsp;''(+38)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The first-stage ammo racks provide the vehicle with a faster reload, however the vehicle is also capable of reloading the main gun directly from the other ammo racks.&lt;br /&gt;
* In order to empty the hull's ammo racks, one must carry 11&amp;amp;nbsp;''(+31)'' rounds.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a standard 8 mm coaxial machine gun. While it is slightly bigger in calibre than 7.62 or 7.7 mm MGs met on comparable vehicles, the machine gun lacks penetration power to damage most opponents. Nevertheless the ksp m/36 machine gun can be used against open-topped vehicles. Furthermore, it also has an additional 13 degrees of elevation which can prove useful in engaging enemy planes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Delat Torn's standout feature is an excellent reload rate, which can be as low as 3 seconds. To complement this gun, the Delat Torn is equipped with a stock AP round, and an APCBC shell which has quite good penetration and explosive filler values compared to similarly-sized rounds at this tier.&lt;br /&gt;
&lt;br /&gt;
This vehicle is not especially well-armoured. It can often withstand one or two hits, but any more and it will usually be destroyed. Taking high ammunition loads further hampers the tank's survivability, as it makes the chance of an ammunition detonation significant. From the side, a weak armour setup means that autocannons on many anti-air vehicles can penetrate and deal massive damage to internal components.&lt;br /&gt;
&lt;br /&gt;
The Delat Torn's hull is taken from the earlier [[Strv m/42 EH]], and thanks to an improved engine, is above-average in terms of mobility. When stock, mobility can be sub-par, but once mobility modules have been researched, the tank becomes quite capable in this department. With this mobility, it can acquire ambush positions or act as a viable flanker. (In such situations, the gun's quick reload makes itself very useful; the Delat Torn is able to destroy multiple unsuspecting enemies in quick succession.) One thing to note is that this tank has a poor reverse speed, which can make peeking and firing from behind ridgelines dangerous.&lt;br /&gt;
&lt;br /&gt;
In hull-down positions, this vehicle can use its great gun depression to effectively fire at enemies from behind cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent reload rate&lt;br /&gt;
* Great gun depression&lt;br /&gt;
* Quite mobile&lt;br /&gt;
* Good sight magnification&lt;br /&gt;
* Good APCBC shell with lethal explosive filler&lt;br /&gt;
* Still has a reasonable fire rate when first-stage rack runs out&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor stock uncapped AP shot with no explosive filler&lt;br /&gt;
* Very long ready-rack reload (though nullified by friendly capture points)&lt;br /&gt;
* Narrow tracks reduce off-road mobility&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* Lightly armoured&lt;br /&gt;
* Large and visible profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1944, the Swedish military considered upgunning the [[Strv m/42 EH|Strv m/42]]. They designed a new turret with a new 75 mm gun with an autoloader. The turret was named [[Delat Torn]], which means &amp;quot;split turret&amp;quot; in English. This name comes from the fact that the autoloader would split the turret down the middle into two separate compartments. The gun was set as far back as possible inside the turret in order to reduce how much of the barrel hung out of the turret. In 1944, a mockup was made, with a wooden turret. The prototype was made in 1945, and it was tested throughout 1946. It was found that the design was unsuccessful, and it never entered production or service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* David B. (2016, June 2). Stridsvagn m/42. Tank Encyclopedia. https://tanks-encyclopedia.com/ww2/sweden/stridsvagn-m42.php&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_62&amp;diff=113544</id>
		<title>Type 62</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_62&amp;diff=113544"/>
				<updated>2021-10-17T07:33:11Z</updated>
		
		<summary type="html">&lt;p&gt;U15885032: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=cn_type_62&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. This Chinese vehicle is identical to the [[Type 62 (USSR)|Type 62]] originally introduced in the Soviet tree.&lt;br /&gt;
&lt;br /&gt;
The Type 62 is essentially a downsized [[Type 59]]/[[T-54 (1951)|T-54]] with much lighter armour and a smaller gun in exchange for increased mobility and a lower profile. It fulfills the role of a light tank quite well, having enough speed to reach good positions and enough firepower to deal with most of its opponents. Flanking, sniping, and ambushes are within the Type 62's capabilities. It does have some quirks, most notably the poor gun handling and somewhat slow reload, but it is still a major improvement over the previous [[Type 63-I]].&lt;br /&gt;
&lt;br /&gt;
Succeeding the Type 62 is the [[ZBD86]], a Chinese variant of the Soviet [[BMP-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 62's armour is very light for its rank and should not be relied upon against any serious anti-tank fire. Frontal protection is generally sufficient to resist heavy machine guns and possibly smaller autocannons that would have destroyed the previous [[Type 63-I]], but this is not quite the case for the side, rear, and roof armour. Any actual tank cannon will pass right through and the armour is thick enough to trigger the fuses of APHE rounds. The Type 62's best defense is not being seen. That said, it is immune to hull-break and enemy aircraft armed with machine guns or light cannons will have to put some work into destroying it from above, so compared to other light tanks it is quite decent.&lt;br /&gt;
&lt;br /&gt;
The crew layout is essentially the same as the Type 59/T-54, but the tank is so cramped that any penetrating shot is very likely to knock out multiple crew members or potentially the entire tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (50°) ''Lower glacis'' || 25 mm || 15 mm (7-52°) || 20 mm ''Front'' &amp;lt;br&amp;gt; 15 mm ''Engine deck'' &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (9-59°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (2-66°) ''Gun mantlet'' || 35 mm (11-44°) || 32 mm (11-46°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 30 mm || 30 mm || 30 mm || 20 mmm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The Type 62's mobility is generally very good. It has an impressive power-to-weight ratio, allowing it to accelerate quickly and reach around 45 km/h on offroad terrain. The reverse speed of 11 km/h in Realistic Battles is worse than some other light tanks like the [[M41A1]] or especially the [[Ru 251]], but it is good by Soviet/Chinese standards and allows for reasonably quick retreats into cover. It lacks neutral steering but the hull traverse is decent.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type-62-85-TC (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 62 uses the same cannon as the Type 63-I but boasts a faster reload time, now identical to the [[T-34-85]]. It also has better optics (3.5-7.0x zoom) and one extra degree of gun depression for ease of use when sniping or fighting on hilly terrain. The elephant in the room is the very poor turret rotation speed, which unfortunately has not been improved. Be sure to keep the turret pointed towards likely enemy locations and use the hull traverse when needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type-62-85-TC (85 mm)|85 mm Type-62-85-TC]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 47 || rowspan=&amp;quot;2&amp;quot; | -5°/+22° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.52 || 13.18 || 16.00 || 17.69 || 18.82 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.95 || 7.00 || 8.50 || 9.40 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Type 62 has the same ammunition selection as the Type 63-I. Two APHE shells are available. The stock BR-365A APHEBC round has low penetration for its rank, but this is compensated by its excellent slope modifiers and high explosive mass. It penetrates other light tanks easily and is the best round to use when flanking. The BR-367 APCBC round has about 30 mm of extra penetration with less than half the TNT equivalent; while this is not a bad tradeoff, in practice it does not frontally penetrate many vehicles that the BR-365A round cannot, and when flanking the lower post-penetration damage is a big drawback. Using one or the other is mostly up to personal taste, though it does not hurt to bring some of both.&lt;br /&gt;
&lt;br /&gt;
The Type 1956 HEAT-FS shell is the most powerful option available to the Type 62, and thankfully it can be unlocked as a Tier 2 modification. 300 mm of flat penetration at any distance with good velocity and angled performance is no joke, capable of nullifying the armour of many heavy tanks.  It boasts more TNT equivalent than the HE shell, making it dangerous to hull-breakable targets like the [[Ru 251]] or [[T92]]. The main drawbacks are the mediocre post-penetration damage and the tendency to bounce against heavily sloped armour, so aim carefully for important crew members, modules, and ammo racks.&lt;br /&gt;
&lt;br /&gt;
The BR-367P APCR shell has high velocity and better flat penetration than the APHE rounds, but as with other shells of its class, the angled performance and post-penetration damage are awful. It does not have much utility on the Type 62 since both it and the HEAT-FS are Tier 2 modifications; since the HEAT-FS is superior for all practical purposes, it makes sense to grind that out first, at which point the APCR is obsolete.&lt;br /&gt;
&lt;br /&gt;
The stock O-365K HE shell is very weak and should be avoided. It is not even strong enough to hull-break unarmoured trucks reliably and the HEAT-FS is better in all aspects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 135 || 133 || 125 || 115 || 106 || 97&lt;br /&gt;
|-&lt;br /&gt;
| BR-367 || APCBC || 164 || 162 || 154 || 145 || 136 || 127&lt;br /&gt;
|-&lt;br /&gt;
| BR-367P || APCR || 208 || 203 || 183 || 160 || 140 || 123&lt;br /&gt;
|-&lt;br /&gt;
| Type 1956 HEAT-FS || HEATFS || 300 || 300 || 300 || 300 || 300 || 300&lt;br /&gt;
|-&lt;br /&gt;
| 0-365K || HE || 10 || 10  || 10  || 10  || 10  || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 14 || 164 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-367 || APCBC || 792 || 9.2 || 1.2 || 14 || 67.76 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-367P || APCR || 1,020 || 5.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Type 1956 HEAT-FS || HEATFS || 845 || 7 || 0.05 || 0.1 || 822.8 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 793 || 9.54 || 0 || 0.1 || 660 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''47''' || 45&amp;amp;nbsp;''(+2)'' || 37&amp;amp;nbsp;''(+10)'' || 31&amp;amp;nbsp;''(+16)'' || 23&amp;amp;nbsp;''(+24)'' || 21&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+46)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 37&amp;amp;nbsp;(+10)&lt;br /&gt;
&lt;br /&gt;
The Type 62 has poor enough survivability that taking a significant ammo load does not have many negative effects. Emptying out the turret by taking 37 rounds or fewer may increase survivability slightly against targets using APDS or solid shot rounds since it is less likely that a turret penetration will knock out more than 1-2 crew members.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (50) || 600 || -2°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The pintle mounted DShK is a nifty tool for mowing down lightly armoured vehicles, destroying fences and bushes that get in the way of HEAT-FS rounds, and discouraging enemy fighters that may try to strafe the Type 62. Remember that it has a limited belt capacity of only 50 rounds and the depression is very poor. It is controlled by the loader as opposed to the commander, so it remains operational even if one crew member is lost.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With its excellent mobility, the Type 62 is great for getting from point to point and setting up ambushes. Avoid getting seen and stick close to concealment and cover. However it is important to note that the reload rate is around the same or even slower than most enemy tanks, so making your first shot count is always going to determine whether you survive the engagement or not. Aiming for the turret or ammo racks of the enemy are great options, as they usually ensure ammo rack detonations or that the enemy won't be able to fire back at you if not. Always have a backup plan in case your shot does not disable the enemy in one hit, which will typically mean moving to cover immediately and waiting for the target to be distracted.&lt;br /&gt;
&lt;br /&gt;
Also note that going on rough terrain and over piles of rubble is not recommended while at risk to be shot at by the enemy, as the gun takes a very long time to adjust in the vertical. With the the HEAT-FS shell, staying at range is also possible, as it is much easier for you to hide your tank from the enemy while not losing accuracy and penetration of the HEAT-FS shell. The good optics are helpful for this HEAT-slinging strategy, but be wary of sniper duels with other light tanks. The Type 62 does not have high-velocity APDS and a quick reload like the [[T92]] and the [[Ru 251]] boasts superior optics and a better muzzle velocity for its own HEAT-FS. These two targets are vulnerable to hull break however and a single successful hit can put them out of commission. The M41 Walker Bulldog used by the [[M41A1|USA]], [[M41A1 (Japan)|Japan]], and [[LeKPz M41|Germany]] has excellent optics, APDS, quick reloading, and immunity to hull break but suffers from a large profile and a bouncy suspension. Using the BR-365A APHEBC round against it usually results in an easy one-shot kill.&lt;br /&gt;
&lt;br /&gt;
The hardest tanks to destroy in the Type 62 are large heavy tanks like the T29 and Tiger II (H), as APHEBC and APCBC shells cannot penetrate these tanks from the front. When facing against these tanks, your best option is to get their ammo racks or turret crew from the side while they're busy dealing with your teammates, or, if they see you, quietly relocating and catching them unaware. With the HEAT-FS shell it is possible to even penetrate the King Tiger's upper front plate if they underestimate you and don't angle their hull. Remember that these tanks tend to have their crew members and modules spaced out and it is very important to aim carefully with the HEAT-FS. A tank that has only suffered minor damage with full knowledge of the Type 62's location is very risky.&lt;br /&gt;
&lt;br /&gt;
The Type 62 works best on large, fairly open maps where there are good sightlines. Enemies can be identified from a safe distance, there are often ridgelines or other gentle forms of cover that offer concealment and scouting opportunities, and it is less likely that an enemy will appear suddenly with little time to react. Small, cluttered maps can be painful since urban combat tends to involve enemies suddenly appearing on flanks or around corners, and the Type 62's bad gun handling makes surprise encounters difficult.&lt;br /&gt;
&lt;br /&gt;
The Type 62 has a notable learning curve and it may take a while to adjust to both using the gun and figuring out the best combat tactics. It requires good map knowledge and situational awareness to spot enemies ahead of time and find good hiding and ambush spots. Good shot placement is required with the HEAT-FS rounds and it will take some practice to grow accustomed to the higher zoom and learn the location of ammo racks and other critical modules for enemy tanks. Once mastered, the Type 62 can offer valuable scouting information to teammates and take out targets opportunistically, either up close or from across the map.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good acceleration, can reach fast travel speed quickly&lt;br /&gt;
* Small profile, easier to hide compared to the Type 63-I. &lt;br /&gt;
* Commonly mistaken for more heavily armed and armored tanks such as the T-54/Type 59&lt;br /&gt;
* Better frontal protection than the Type 63-I, cannot be machine-gunned to death from the front&lt;br /&gt;
* Access to Type 1956 HEAT-FS round capable of penetrating 300 mm of armour, lethal against even heavy tanks&lt;br /&gt;
* APHEBC shells are great for side shots, can one-shot most tanks at its rank&lt;br /&gt;
* Pintle-mounted 12.7 mm MG can be used for fending off aircraft or light vehicles&lt;br /&gt;
* Decent ammo reserve for its size, 47 shells&lt;br /&gt;
* Good optics, up to 7.0x zoom&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor gun handling, turret rotation and elevation speeds are sluggish&lt;br /&gt;
* Thin armour, low crew survivability&lt;br /&gt;
* Somewhat slow reload&lt;br /&gt;
* Bad gun depression&lt;br /&gt;
* No sources of smoke available&lt;br /&gt;
* Reverse speed could be better&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
After World War II, China stayed in a state of conflict as part of the Chinese Civil War, pitting the Chinese Nationalists against the Communists. The Communist Party were victorious and they established the People's Republic of China (PRC) in 01 October 1949. In 14 February 1950, the Chinese signed an alliance treaty with the Soviet Union, which allowed the Soviet Union to support China economically and militarily, leading to many money loans and arms trade. One of the weapons given in arms trade was the Soviet's new main battle tank, the T-54. The tank became the basis of the Soviet's aid in building up China's tank manufacturing facility in 1956, starting with Soviet-made parts before transitioning to Chinese parts. The T-54 tank design was then accepted into the Chinese People's Liberation Army (PLA) in 1959 as the [[Type 59]].&lt;br /&gt;
&lt;br /&gt;
While accepted as the main tank of the PLA, the Type 59 was deemed too heavy for some of the terrain and infrastructure on China. A light tank design was requested in the late 1950s, leading to the formal development process in 1958. The first prototype was produced in 1960 as the Type 59-16, which was essentially a down-scaled Type 59 with an 85 mm armament, thinner armour, and smaller profile. Trials commenced until December 1962, when it was accepted as the Type 62, production name WZ 131. It was then put into production in 1963 with roughly 1,393 tank units produced until 1989.&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
The Type 62 light tank was primarily stationed with military units in Southern China where the infrastructure is not as sophisticated. However, the Type 62 would not see its first usage in Chinese hands. A number of them was supplied to the North Vietnamese Army during the Vietnam War, which they used against America and South Vietnam until the end of the war in 1975. The Type 62 then saw use again in 1979 in Vietnam, but mostly in Chinese hands in the Sino-Vietnamese War. However, the Type 62 suffered due to anti-tank weapons such as the ubiquitous rocket launchers penetrating right through the thin armour. The overall consensus of their experiences in Vietnam was that the Type 62 not suitable to act around as a normal tank due to its light armour and armament, and was relegated to recon and fire support.&lt;br /&gt;
&lt;br /&gt;
An upgrade program commenced on the Type 62 led to the Type 62-I variant. The program was based on the experiences in Vietnam, leading to many upgrades such as a laser range finder, a shield for the exterior-mounted 12.7 mm machine gun, and protection against HEAT rounds. The second modernization program began in 2000 to upgrade the Type 62-I into Type 62G which improved the armour layout and turret design of the tank, as well as adding smoke dischargers and a new 105 mm main armament with a modern stabilizer and fire-control system. The Type 62 stayed in the Chinese service up until early 2013.&lt;br /&gt;
&lt;br /&gt;
The Type 62 also saw exportation to many countries, ranging from Albania, Banglades, Cambodia, Congo, Mali, Sudan, Tanzania, Thailand, North Korea, and Zaire. In some cases, such as in North Korea, this led to confusions between the Soviet's T-62 main battle tank due to the labeling of the Type 62 as simply &amp;quot;T-62&amp;quot;. Information of the Type 62 in these countries are rather limited or unknown, though most of them seem to still have them in reserves today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=cn_type_62 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|x9j_vkktERY|'''The {{PAGENAME}} Is Hard - First Impression''' - ''RedFang''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
* [[Type 62 (USSR)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Type_62|[Wikipedia] Type 62]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Norinco}}&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U15885032</name></author>	</entry>

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