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		<updated>2026-05-06T07:28:53Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IL-2_(Family)&amp;diff=181335</id>
		<title>IL-2 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IL-2_(Family)&amp;diff=181335"/>
				<updated>2024-02-05T08:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;U156279180: just a small grammar mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Ilyushin Il-2''' was a ground-attack aircraft produced by the Soviet Union in large numbers during the Second World War.&lt;br /&gt;
&lt;br /&gt;
===Nicknames===&lt;br /&gt;
{{Navigation-Start|IL-2 Nicknames}}&lt;br /&gt;
{{Navigation-First-Line|'''NATO'''}}Bark&lt;br /&gt;
{{Navigation-First-Line|'''▂ Pilots'''}}Ilyusha (Ильюшин){{-}}Gorbatyi (Горбатый) &amp;lt;small&amp;gt;(Hunchback)&amp;lt;/small&amp;gt;{{-}}Letayushchim Tankom (Летающим Танком) &amp;lt;small&amp;gt;(Flying Tank)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|'''▄ Finnish'''}}Maatalouskone &amp;lt;small&amp;gt;(Agricultural Machine)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|'''▀ German'''}}Eiserner Gustav &amp;lt;small&amp;gt;(Iron Gustav)&amp;lt;/small&amp;gt;{{-}}{{Annotation|Fleischwolf|Lit: Meat Wolf}} &amp;lt;small&amp;gt;(Meat Grinder)&amp;lt;/small&amp;gt;{{-}}Schlächter &amp;lt;small&amp;gt;(Butcher)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|'''▀ Luftwaffe'''}}Betonflugzeug &amp;lt;small&amp;gt;(Concrete Plane)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|'''▀ Wehrmacht'''}}Schwartzer Tod &amp;lt;small&amp;gt;(Black Death)&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank II===&lt;br /&gt;
&lt;br /&gt;
* [[IL-2 (1941)]]&lt;br /&gt;
* [[IL-2 (1942)]]&lt;br /&gt;
* [[IL-2 (1942) (Germany)|▀IL-2 (1942)]] - ''(German-captured)''&lt;br /&gt;
* [[IL-2-37]]&lt;br /&gt;
* [[IL-2 M-82]] - ''(Shvetsov M-82IR engine)''&lt;br /&gt;
&lt;br /&gt;
===Rank III===&lt;br /&gt;
&lt;br /&gt;
* [[IL-2M (1943)]]&lt;br /&gt;
* [[IL-2M type 3]]&lt;br /&gt;
* [[IL-2M &amp;quot;Avenger&amp;quot;|IL-2M ''Avenger'']]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XeURzre6VU0|'''The Shooting Range #357''' - ''Pages of History'' section at 04:12 discusses Georgy Parshin.|2IwlDmJTxAM|'''IL-2: Flying tank''' - ''War Thunder Official Channel''|DthUAe03tf4|'''Most produced aircraft''' discusses the {{PAGENAME}} at 5:45 - ''War Thunder Official Channel''|RAlyf8gLcs0|'''Legends: IL-2''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U156279180</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PV-2D&amp;diff=174610</id>
		<title>PV-2D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PV-2D&amp;diff=174610"/>
				<updated>2023-10-16T13:03:03Z</updated>
		
		<summary type="html">&lt;p&gt;U156279180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=pv_2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=PV-2D Harpoon (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Lockheed PV-2 &amp;quot;Harpoon&amp;quot; was a significant development from the PV-1 &amp;quot;Ventura&amp;quot;. The Harpoon, much like the name implies, was intended for maritime duties. One of the biggest complaints about the PV-1 was its lacklustre takeoff performance. To fix that, the PV-2 featured a longer wingspan to increase lift. Further modifications included more provisions for fuel, the removal of the bombardier's position, and other air frame changes. The R-2800-31 Double Wasp engine was kept in place from the Ventura. Performance was expected to be a bit worse except for range and take-off due to the extra fuel provisions and wing change. During initial testing, it was found that the wings would wrinkle, and another completely new redesign was needed to fix the issue. After the problem was remedied, the PV-2 Harpoon was quite popular within service and was also exported to other countries like Brazil and New Zealand. &lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]] as a reward for the [[wt:en/news/4648-special-war-thunder-chronicles-en/|2017 World War Two: Chronicle]] event. It is quite a rare aircraft but packs a much more powerful punch compared to its predecessor, the B-34 &amp;quot;Lexington&amp;quot;. It features a much larger bomb load capacity, more defensive armament, and an incredible eight offensive 12.7 mm machine guns. Unfortunately, the Harpoon does not receive late-war .50 cal belts. However, it does receive two belts (stealth and universal), which have a belt composition of 4 out of 5 rounds being incendinary or AP-I. With its bomber spawn and flight performance, players can easily bomb targets before switching to attack other enemy bombers or fighters. Thanks to its flaps, the Harpoon can turn tight, which can surprise many enemy fighters. Overall, the PV-2D Harpoon is an excellent aircraft due to its numerous capabilities.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 448 || 435 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.2 || 30.1 || 8.9 || 8.9 || rowspan=&amp;quot;2&amp;quot; | 549&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 513 || 478 || 26.9 || 28.0 || 16.2 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 601 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 326 || 309 || 222 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 260 || &amp;lt; 290 || &amp;lt; 320 || &amp;gt; 337&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Armour plate cockpit, in front of the pilot&lt;br /&gt;
* 12.7 mm Steel - Armour plate cockpit, behind the pilot&lt;br /&gt;
* 12.7 mm Steel - Armour plate cockpit, behind radio operator/navigator&lt;br /&gt;
* 12.7 mm Steel - Armour plate - tail section and ventral gunner protection&lt;br /&gt;
* 12.7 mm Steel - Armour plate - dorsal gunner protective plate&lt;br /&gt;
* Fuel tanks at wing roots to middle of wing&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, chin-mounted (250 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
{{main|HVAR|Tiny Tim|Mk.13-6 Case (2,216 lb)|Type A Mark I mine|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 250 lb AN-M57 bombs (1,500 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
* 1 x 2,216 lb Mk.13-6 Case torpedo&lt;br /&gt;
* 6 x 500 lb AN-M64A1 bombs (3,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)&lt;br /&gt;
* 6 x Type A Mark I mines&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)&lt;br /&gt;
&lt;br /&gt;
Note: Gunpods are fired separately from nose armaments if fired via '''&amp;quot;Additional guns&amp;quot;''' keybinds.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The PV-2D Harpoon is a bomber and should be played as such. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.&lt;br /&gt;
&lt;br /&gt;
It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. If your nose guns are out, consider using your dorsal for emergency shooting. Without an arrestor hook, you must land on carriers with some risk. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Your plane won't break, the fuselage and engines will eat the brunt of impact. Same applies to landing on ground, you can do a soft belly landing without dying.&lt;br /&gt;
&lt;br /&gt;
If you do engage, try to drag the enemy to ground level. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. Dogfighting is not encouraged, but it can turn on a dime occasionally.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very deadly offensive armament with plenty of ammunition&lt;br /&gt;
* Effective defensive armament with good coverage over rear section of aircraft&lt;br /&gt;
* The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane&lt;br /&gt;
* Defensive armament has lots of ammo&lt;br /&gt;
* Good acceleration overall&lt;br /&gt;
* Acceptable climb rate&lt;br /&gt;
* Good energy retention in turns due to heavy weight(But do not turn too much, else you bleed all your energy)&lt;br /&gt;
* Large and versatile payload options&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge airframe: prone to damage&lt;br /&gt;
* Big tail section is prone to attacks, usually crippling tail control&lt;br /&gt;
* Belly is a blindspot for gunners&lt;br /&gt;
* Cannot sustain multiple turns, energy will bleed despite nice energy retention&lt;br /&gt;
* Mediocre manoeuvrability&lt;br /&gt;
* Cannot fly on one engine: you cannot sustain flight with just one&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Ventura===&lt;br /&gt;
After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the ''Ventura'' based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the [[B-34|B-34 Lexington]]. Though the Ventura was faster and could hold twice as many bombs than the Hudson, the Royal Air Force did not like the plane very much and replaced them with Mosquitoes, the surplus Venturas sent to Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopoly on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers shouldered by the USAAF rather than the USN, forcing the usage of float planes like the [[PBY-5_Catalina|Catalina]] in the Navy's role. It wasn't until a compromise with the [[B-29A-BN|B-29 Superfortress]] in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.&lt;br /&gt;
&lt;br /&gt;
===Naval adoption===&lt;br /&gt;
The Lockheed Ventura bomber, an aircraft the USN had an eye for, was converted for their usage. The adapted Venturas were adopted under the designation ''PV-1 Ventura'' for the navy, with special equipment for patrol bombing, increased fuel storage along with a decrease in forward defensive armaments, and the addition of search radar. The first PV-1s arrived in December 1942, then entered naval service in February 1943.&lt;br /&gt;
&lt;br /&gt;
The PV-1 was an adequate bomber but provided some weaknesses needed addressing, most notably in that the increased fuel weight made it difficult to take-off without problems. The Ventura design was modified with an increased wing area in order to improve take-off and load-carrying capability. This allowed the aircraft to carry not only up to 4,000 lb of bombs but even rockets under the wings. The redesigned aircraft was accepted by the USN as the '''PV-2 Harpoon'''. More than 500 Harpoons were built in the course of the war, with several variants. The original PV-2 had five forward armaments whereas the '''PV-2D''' updated it with eight forward guns. The ''PV-2C'' and ''PV-2T'' models were models built for training.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The PV-1 was operated by three squadrons in the Pacific Theatre and flew bombing strikes against Japan. The PV-1 usually accompanied [[B-24D-25-CO|B-24s]] due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.&lt;br /&gt;
&lt;br /&gt;
The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the ''PV-2C''. When the Harpoons were finally shipped, it went as the ''PV-2D'' model, and these aircraft designs proved reliable and popular with the crews that used them.&lt;br /&gt;
&lt;br /&gt;
After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=pv_2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rVvmp7zEmes|'''The Shooting Range #93''' - ''Pages of History'' section at 03:43 discusses the PV-2D.|O5RGUpnL_Vw|'''PV-2D Harpoon - Today Is Payday''' - ''Napalmratte''|fn80tkyCyho|'''Premium Review: PV-2D Harpoon [Hard Hitting]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[B-34]]&lt;br /&gt;
* [[Hudson Mk V (Great Britain)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4657-development-ww2-chronicles-vehicles-the-pv-2-harpoon-en|[Devblog] WW2 Chronicles vehicles: The PV-2 Harpoon]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/361709-pv-2d/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lockheed}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U156279180</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174552</id>
		<title>A2D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174552"/>
				<updated>2023-10-15T15:45:55Z</updated>
		
		<summary type="html">&lt;p&gt;U156279180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a2d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was outfitted with the Allison XT40A turboprop engine, effectively doubling the horsepower over the [[AD-2|AD-2 ''Skyraider'']], however, installation of contra-rotating propellers was needed to harness all of that power. To accommodate this new thrust, the wing roots were decreased in their thickness while the tail section became larger and taller in order to stabilize the aircraft when under power. With the new engine situated, it was time to focus on the armament of the aircraft. Basic offensive 20 mm cannons were implemented, placing two in each wing with each gun being loaded with 400 rounds of ammunition, twice the firepower as on the Skyraider.&lt;br /&gt;
&lt;br /&gt;
The Douglas {{PAGENAME}} did not have the same legacy as the A-1 Skyraider, however here in War Thunder new life has been given to this hybrid turbo-prop fighter allowing it to find a niche as a strike aircraft turned fighter and/or bomber, all depending on the ordnance outfitted by the pilot. Not to be underestimated, though having a bulky airframe, the {{PAGENAME}} has the speed and ordnance which can help in turning the tide of a battle. Often this aircraft will come up against jet aircraft, but its lack of speed can be made up in manoeuvrability and skill of the pilot in command.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With each engine reaching 2,517 horsepower, the A2D's top speed rivals early jets. The rate of climb is phenomenal and the short take off run speaks for a great acceleration. Every characteristic tells the tale of a great [[energy fighting]] machine. This strike aircraft is very much unlike its older cousin the [[AD-2]].&lt;br /&gt;
&lt;br /&gt;
But the devil is in the detail. The wing loading is exceptional high &amp;gt;220 kg/m², sitting even above the [[P-47 (Family)|P-47 ''Thunderbolt'']]. It further does so in category of weight and size. Make no mistake, the Skyshark is a Sky whale  and flies appropriately at times. Because of the weight, the elevator authority feels weak and one will kiss the ground more than once, before learning to fly with the momentum properly. Rapid pitch changes are not the Skyshark's forte, an abusable fact known to aces. Worse still is the jittery behaviour while manoeuvring or taking aim. Again the aircraft's mass will delay any inputs, especially noticeable in [[Simulator Battles|simulator mode]]. As a turboprop, the jets require a spool-up time when going from low to high power.&lt;br /&gt;
&lt;br /&gt;
The acceleration is good, thanks to the powerful engines, allowing for a better sustained turn rate despite mediocre manoeuvrability. This allows the A2D to outshine many early jets in turn dogfights. Maintaining a Yo-Yo with 350 km/h IAS is possible and sadly necessary, any slower than this and the aircraft becomes less responsive. A rare case where lower speeds reduce overall controllability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|796||796|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||25.6||26.2||32.4||32.1|| rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 796 || 796 || 24.5 || 25.0 || 36.4 || 34.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||428|| 351 || 300 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 460 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has no protection for the pilot which makes it very vulnerable to AAA and other aircraft. The radar is also vulnerable to being hit. Belly landings can lead to the aircraft destroying itself beyond repair, but if done in a certain way now, due to damage model changes, the {{PAGENAME}} can indeed belly land.&lt;br /&gt;
&lt;br /&gt;
The propeller driveshaft besides the engines is the most important part of maintaining thrust, as if it is damaged too much the engine condition will not matter and a loss of airspeed will occur. The A2D1 can still fly on one engine if the prop driveshaft and the one said engine is lightly damaged or undamaged. The {{PAGENAME}}'s fuel tank is quite prone to fires as it is a big target due to being in the fuselage. While this may seem bad, do not let this discourage you from executing boom-and-zoom tactics.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The T31 is a modification of the Hispano-Suiza system and an improvement from the AN-M2 cannon, mostly in weight though. The quadrupple punch is a welcomed upgrade from the Skyraiders. However as the autocannons are mounted in the wings, the pilot must be cognizant of their range to the target and their convergence setting to ensure the ammunition hits the target and doesn't just fly on by.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}&lt;br /&gt;
{{main|Mk.13-6 Case (2,216 lb)|AN-M56 (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 22 x 250 lb AN-M57 bombs (5,000 lb total)&lt;br /&gt;
* 22 x HVAR rockets&lt;br /&gt;
* 12 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,216 lb Mk.13-6 Case torpedoes&lt;br /&gt;
* 1 x 4,000 lb AN-M56 bombs&lt;br /&gt;
&lt;br /&gt;
Twenty-two total hardpoints allow the {{PAGENAME}} to carry an abundance of suspended ordnance much like the Skyraider. Choices of bombs, rockets and torpedoes open up the possibility of targets which can be engaged. Choices in bombs provide options with either 250 lb, 500 lb, 1,000 lb and 2,000 lb bombs. With these targets can range from mobile light trucks, anti-aircraft artillery, tanks, pillboxes and even bases. HVAR rockets provide flexibility to allow the {{PAGENAME}} to fire them from any angle (a restriction which bombs have) as the aircraft descends towards the target. The Mk.13-1 Case torpedoes are outfitted with a special frangible wooden drag ring and box stabilizer which allow for the torpedo to be dropped at high speeds and from higher altitudes than unmodified torpedoes making them a perfect option for the {{PAGENAME}} when taking on an anti-shipping role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In [[Arcade Battles|Arcade]] and [[Realistic Battles]], the A2D-1 can climb with no extra armament to become top cover for the allied fighters, or alternatively escort bombers to their designation. It can also carry one of its most hard hitting armaments and destroy several ground targets or destroy two bases. Though in [[Simulator Battles]] the jittery controls and lack of control make it more akin to a [[B-57B]] fast jet bomber.&lt;br /&gt;
&lt;br /&gt;
;Dogfights&lt;br /&gt;
&lt;br /&gt;
With its outstanding acceleration and climb-rate the Skyshark can safely assault hostile ground forces and then decide to join the fray, by either assault climbing the closest hostile, relying on its acceleration to gain an energy advantage mid dogfight, or return to allied fighter pack to rejoin their climb. Going straight for the climb from the start will put the A2D at an immense energy advantage should the fight start.&lt;br /&gt;
&lt;br /&gt;
Preferred combat styles are [[energy fighting]], due its aforementioned acceleration and climb-rate, but also [[BnZ|Boom and Zoom]] for the Skyshark is a heavy weight, note though it can easily reach its terminal velocity and loose all wings, coupled with the slow spool-up-time of the engine from low power, a provident engine and air-brake control is paramount. The G-Suit is a welcomed addition, but will often lead to ripped wings via g-forces in diving manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Combat versus Jets differs amusingly little than versus propeller crafts. After easily gaining an altitude advantage, dive on the hostile and force it to break away (turn), hence losing speed and energy. Three things could happen now.&lt;br /&gt;
&lt;br /&gt;
# the enemy jet dives - do not try follow too long, your terminal speed is lesser than most jets -&amp;gt; regain altitude,&lt;br /&gt;
# the enemy jet runs - hostile didn't lose too much speed, or assumes the A2D's speed and acceleration to be lesser. If it is the latter -&amp;gt; outpace and kill it,&lt;br /&gt;
# the enemy jet breaks more - hostile is either trying to force an overshoot or prepares for a dogfight, either way -&amp;gt; engage in manoeuvre combat.&lt;br /&gt;
&lt;br /&gt;
Versus propeller fighters one should engage in turnfights, otherwise the Skyshark is most dominant against most WW2 fighters. Few Rank 4 fighters can challenge the A2D on equal terms, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
;Strafing&lt;br /&gt;
&lt;br /&gt;
The A2D-1 can be a very valuable asset to teams looking to win by destroying ground troops or assaulting the airfield.&lt;br /&gt;
However the Skyshark is so heavy weight and hence slugish that every strafing attempt is an inch away from a crash. The momentum change comes later than expected and is more akin to a medium bomber like the [[B-25J-20|B-25]]. One is not surprised the US Navy stuck with the older AD-2, as in the ground attacker role the Skyshark must play a slow game. Take time for every attack run and try to maintain a speed way above 300 km/h IAS with combat flaps. This is a very high velocity for strafing runs, however any less and the plane will not rise above the newly explosive laden ground...&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|AN/APS-19}}&lt;br /&gt;
The A2D-1 is equipped with an [[AN/APS-19]] search and tracking radar. The radar is mounted in nose, inside the propeller hub.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±67.5° || ±67.5°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful turboprop dual engines&lt;br /&gt;
* Quad 20 mm cannon armament&lt;br /&gt;
* Possesses tracking and search Radar&lt;br /&gt;
* Impressive payload&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Naval aircraft capable of carrier-landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Quite sluggish&lt;br /&gt;
* Extremely large profile&lt;br /&gt;
* Time limit on radar&lt;br /&gt;
* Tracking Radar only works at ~1 km&lt;br /&gt;
* Extremely large profile for an attacker&lt;br /&gt;
* Tail of aircraft is fragile&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Faces jets like the F-86K and the MiG-21F-13 because of its higher BR in arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Douglas A-1 Skyraider was an impressive aircraft for a piston-driven propeller-powered aircraft which survived into the jet age, being used by the United States Navy, Marine Corps and Air Force and around nine other countries over its 40-year service. Like many aircraft which were successful, they went through many iterations and variants to keep them up to date with new requirements and technology as they came about. In an age where jet aircraft were beginning to overtake propeller-driven aircraft in all aspects of military service, the Bureau of Aeronautics which was the U.S. Navy's material-support organization was looking for a suitable option for an attack aircraft which would be more fuel-efficient than the upcoming jet fighters. To meet the Navy's requirement, Douglas Aircraft looked to their AD Skyraider airframe and considered modifying it to accept a more fuel economical turboprop engine.&lt;br /&gt;
&lt;br /&gt;
In the early years following the war, jet engines underwent rapid development. This attracted the interest of the US Navy, which sought to arm itself with aircraft that were superior to that of potential opponents in speed, altitude, payload, and flight range.&lt;br /&gt;
&lt;br /&gt;
As it turned out, jet engines were perfect for fighter aircraft but too &amp;quot;voracious&amp;quot; for strike aircraft, as they significantly reduced their range. The best engineering solution was to introduce the turboprop engine, which was a task the Douglas company undertook.&lt;br /&gt;
&lt;br /&gt;
Initially, engineers simply wanted to replace the piston engine of the Skyraider attack aircraft with a turboprop engine. However, this led nowhere and the vehicle required significant modification. In the end, the engineers settled on a prototype with Allison Т-40А-2 turboprop engines and coaxial propellers.&lt;br /&gt;
&lt;br /&gt;
The first flight of the XA2D-1 prototype, called the Skyshark, took place on May 26, 1950, but engine vibration nearly destroyed the aircraft and it was forced to land after only two minutes. By December 1950, the prototype had already completed over a dozen flights. However, a routine flight on December 19, 1950, ended in tragedy. Due to issues with the engine, the vehicle and pilot crashed. Nevertheless, testing continued and, despite the many technical problems that plagued the aircraft, the army ordered 10 pre-production models of the A2D-1. However, on August 5, 1954, another accident occurred when the main gearbox failed, and the aircraft crashed a short distance outside Los Angeles. This time, the pilot managed to escape the aircraft, but the project was closed and it was decided to dismantle any existing prototypes. Apparently, this decision was influenced by the fact that in the same year for the first time Douglas got another project in the air, this later became the famous A4D Skyhawk - a new generation of jets.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A2D-1_WTWallpaper_001.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_002.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_003.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_004.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DsUqjuBUWko|'''Is It Worth Your Money? War Thunder 1.89 A2D-1 Commentary''' - ''DEFYN''|Br0MqMHurKQ|'''Jaws With Wings - A2D-1 SkyShark - Ground Forces RB Gameplay''' - ''CyberDeath Gaming''|osh4KS9yodw|'''The Shooting Range #158''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AD Skyraider (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Wyvern S4|Westland Wyvern S4]]&lt;br /&gt;
* [[P-47M-1-RE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|[Devblog] Douglas A2D-1 Skyshark: Wyvern to the Max!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453543-douglas-a2d-1-skyshark/ &amp;lt;nowiki&amp;gt;[Data Sheet]&amp;lt;/nowiki&amp;gt; Douglas A2D-1 Skyshark]&lt;br /&gt;
* [[wikipedia:Douglas_A2D_Skyshark|[Wikipedia] Douglas A2D Skyshark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U156279180</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174551</id>
		<title>A2D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174551"/>
				<updated>2023-10-15T15:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;U156279180: Just some slight adjustments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a2d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was outfitted with the Allison XT40A turboprop engine, effectively doubling the horsepower over the [[AD-2|AD-2 ''Skyraider'']], however, installation of contra-rotating propellers was needed to harness all of that power. To accommodate this new thrust, the wing roots were decreased in their thickness while the tail section became larger and taller in order to stabilize the aircraft when under power. With the new engine situated, it was time to focus on the armament of the aircraft. Basic offensive 20 mm cannons were implemented, placing two in each wing with each gun being loaded with 400 rounds of ammunition, twice the firepower as on the Skyraider.&lt;br /&gt;
&lt;br /&gt;
The Douglas {{PAGENAME}} did not have the same legacy as the A-1 Skyraider, however here in War Thunder new life has been given to this hybrid turbo-prop fighter allowing it to find a niche as a strike aircraft turned fighter and/or bomber, all depending on the ordnance outfitted by the pilot. Not to be underestimated, though having a bulky airframe, the {{PAGENAME}} has the speed and ordnance which can help in turning the tide of a battle. Often this aircraft will come up against jet aircraft, but its lack of speed can be made up in manoeuvrability and skill of the pilot in command.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With each engine reaching 2,517 horsepower, the A2D's top speed rivals early jets. The rate of climb is phenomenal and the short take off run speaks for a great acceleration. Every characteristic tells the tale of a great [[energy fighting]] machine. This strike aircraft is very much unlike its older cousin the [[AD-2]].&lt;br /&gt;
&lt;br /&gt;
But the devil is in the detail. The wing loading is exceptional high &amp;gt;220 kg/m², sitting even above the [[P-47 (Family)|P-47 ''Thunderbolt'']]. It further does so in category of weight and size. Make no mistake, the Skyshark is a Sky whale  and flies appropriately at times. Because of the weight, the elevator authority feels weak and one will kiss the ground more than once, before learning to fly with the momentum properly. Rapid pitch changes are not the Skyshark's forte, an abusable fact known to aces. Worse still is the jittery behaviour while manoeuvring or taking aim. Again the aircraft's mass will delay any inputs, especially noticeable in [[Simulator Battles|simulator mode]]. As a turboprop, the jets require a spool-up time when going from low to high power.&lt;br /&gt;
&lt;br /&gt;
The acceleration is good, thanks to the powerful engines, allowing for a better sustained turn rate despite mediocre manoeuvrability. This allows the A2D to outshine many early jets in turn dogfights. Maintaining a Yo-Yo with 350 km/h IAS is possible and sadly necessary, any slower than this and the aircraft becomes less responsive. A rare case where lower speeds reduce overall controllability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|796||796|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||25.6||26.2||32.4||32.1|| rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 796 || 796 || 24.5 || 25.0 || 36.4 || 34.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||428|| 351 || 300 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 460 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has no protection for the pilot which makes it very vulnerable to AAA and other aircraft. The radar is also vulnerable to being hit. Belly landings can lead to the aircraft destroying itself beyond repair, but if done in a certain way now, due to damage model changes, the {{PAGENAME}} can indeed belly land.&lt;br /&gt;
&lt;br /&gt;
The propeller driveshaft besides the engines is the most important part of maintaining thrust, as if it is damaged too much the engine condition will not matter and a loss of airspeed will occur. The A2D1 can still fly on one engine if the prop driveshaft and the one said engine is lightly damaged or undamaged. The {{PAGENAME}}'s fuel tank is quite prone to fires as it is a big target due to being in the fuselage. While this may seem bad, do not let this discourage you from executing boom-and-zoom tactics.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The T31 is a modification of the Hispano-Suiza system and an improvement from the AN-M2 cannon, mostly in weight though. The quadrupple punch is a welcomed upgrade from the Skyraiders. However as the autocannons are mounted in the wings, the pilot must be cognizant of their range to the target and their convergence setting to ensure the ammunition hits the target and doesn't just fly on by.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}&lt;br /&gt;
{{main|Mk.13-6 Case (2,216 lb)|AN-M56 (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 22 x 250 lb AN-M57 bombs (5,000 lb total)&lt;br /&gt;
* 20 x HVAR rockets&lt;br /&gt;
* 12 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,216 lb Mk.13-6 Case torpedoes&lt;br /&gt;
* 1 x 4,000 lb AN-M56 bombs&lt;br /&gt;
&lt;br /&gt;
Twenty-two total hardpoints allow the {{PAGENAME}} to carry an abundance of suspended ordnance much like the Skyraider. Choices of bombs, rockets and torpedoes open up the possibility of targets which can be engaged. Choices in bombs provide options with either 250 lb, 500 lb, 1,000 lb and 2,000 lb bombs. With these targets can range from mobile light trucks, anti-aircraft artillery, tanks, pillboxes and even bases. HVAR rockets provide flexibility to allow the {{PAGENAME}} to fire them from any angle (a restriction which bombs have) as the aircraft descends towards the target. The Mk.13-1 Case torpedoes are outfitted with a special frangible wooden drag ring and box stabilizer which allow for the torpedo to be dropped at high speeds and from higher altitudes than unmodified torpedoes making them a perfect option for the {{PAGENAME}} when taking on an anti-shipping role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In [[Arcade Battles|Arcade]] and [[Realistic Battles]], the A2D-1 can climb with no extra armament to become top cover for the allied fighters, or alternatively escort bombers to their designation. It can also carry one of its most hard hitting armaments and destroy several ground targets or destroy two bases. Though in [[Simulator Battles]] the jittery controls and lack of control make it more akin to a [[B-57B]] fast jet bomber.&lt;br /&gt;
&lt;br /&gt;
;Dogfights&lt;br /&gt;
&lt;br /&gt;
With its outstanding acceleration and climb-rate the Skyshark can safely assault hostile ground forces and then decide to join the fray, by either assault climbing the closest hostile, relying on its acceleration to gain an energy advantage mid dogfight, or return to allied fighter pack to rejoin their climb. Going straight for the climb from the start will put the A2D at an immense energy advantage should the fight start.&lt;br /&gt;
&lt;br /&gt;
Preferred combat styles are [[energy fighting]], due its aforementioned acceleration and climb-rate, but also [[BnZ|Boom and Zoom]] for the Skyshark is a heavy weight, note though it can easily reach its terminal velocity and loose all wings, coupled with the slow spool-up-time of the engine from low power, a provident engine and air-brake control is paramount. The G-Suit is a welcomed addition, but will often lead to ripped wings via g-forces in diving manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Combat versus Jets differs amusingly little than versus propeller crafts. After easily gaining an altitude advantage, dive on the hostile and force it to break away (turn), hence losing speed and energy. Three things could happen now.&lt;br /&gt;
&lt;br /&gt;
# the enemy jet dives - do not try follow too long, your terminal speed is lesser than most jets -&amp;gt; regain altitude,&lt;br /&gt;
# the enemy jet runs - hostile didn't lose too much speed, or assumes the A2D's speed and acceleration to be lesser. If it is the latter -&amp;gt; outpace and kill it,&lt;br /&gt;
# the enemy jet breaks more - hostile is either trying to force an overshoot or prepares for a dogfight, either way -&amp;gt; engage in manoeuvre combat.&lt;br /&gt;
&lt;br /&gt;
Versus propeller fighters one should engage in turnfights, otherwise the Skyshark is most dominant against most WW2 fighters. Few Rank 4 fighters can challenge the A2D on equal terms, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
;Strafing&lt;br /&gt;
&lt;br /&gt;
The A2D-1 can be a very valuable asset to teams looking to win by destroying ground troops or assaulting the airfield.&lt;br /&gt;
However the Skyshark is so heavy weight and hence slugish that every strafing attempt is an inch away from a crash. The momentum change comes later than expected and is more akin to a medium bomber like the [[B-25J-20|B-25]]. One is not surprised the US Navy stuck with the older AD-2, as in the ground attacker role the Skyshark must play a slow game. Take time for every attack run and try to maintain a speed way above 300 km/h IAS with combat flaps. This is a very high velocity for strafing runs, however any less and the plane will not rise above the newly explosive laden ground...&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|AN/APS-19}}&lt;br /&gt;
The A2D-1 is equipped with an [[AN/APS-19]] search and tracking radar. The radar is mounted in nose, inside the propeller hub.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±67.5° || ±67.5°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful turboprop dual engines&lt;br /&gt;
* Quad 20 mm cannon armament&lt;br /&gt;
* Possesses tracking and search Radar&lt;br /&gt;
* Impressive payload&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Naval aircraft capable of carrier-landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Quite sluggish&lt;br /&gt;
* Extremely large profile&lt;br /&gt;
* Time limit on radar&lt;br /&gt;
* Tracking Radar only works at ~1 km&lt;br /&gt;
* Extremely large profile for an attacker&lt;br /&gt;
* Tail of aircraft is fragile&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Faces jets like the F-86K and the MiG-21F-13 because of its higher BR in arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Douglas A-1 Skyraider was an impressive aircraft for a piston-driven propeller-powered aircraft which survived into the jet age, being used by the United States Navy, Marine Corps and Air Force and around nine other countries over its 40-year service. Like many aircraft which were successful, they went through many iterations and variants to keep them up to date with new requirements and technology as they came about. In an age where jet aircraft were beginning to overtake propeller-driven aircraft in all aspects of military service, the Bureau of Aeronautics which was the U.S. Navy's material-support organization was looking for a suitable option for an attack aircraft which would be more fuel-efficient than the upcoming jet fighters. To meet the Navy's requirement, Douglas Aircraft looked to their AD Skyraider airframe and considered modifying it to accept a more fuel economical turboprop engine.&lt;br /&gt;
&lt;br /&gt;
In the early years following the war, jet engines underwent rapid development. This attracted the interest of the US Navy, which sought to arm itself with aircraft that were superior to that of potential opponents in speed, altitude, payload, and flight range.&lt;br /&gt;
&lt;br /&gt;
As it turned out, jet engines were perfect for fighter aircraft but too &amp;quot;voracious&amp;quot; for strike aircraft, as they significantly reduced their range. The best engineering solution was to introduce the turboprop engine, which was a task the Douglas company undertook.&lt;br /&gt;
&lt;br /&gt;
Initially, engineers simply wanted to replace the piston engine of the Skyraider attack aircraft with a turboprop engine. However, this led nowhere and the vehicle required significant modification. In the end, the engineers settled on a prototype with Allison Т-40А-2 turboprop engines and coaxial propellers.&lt;br /&gt;
&lt;br /&gt;
The first flight of the XA2D-1 prototype, called the Skyshark, took place on May 26, 1950, but engine vibration nearly destroyed the aircraft and it was forced to land after only two minutes. By December 1950, the prototype had already completed over a dozen flights. However, a routine flight on December 19, 1950, ended in tragedy. Due to issues with the engine, the vehicle and pilot crashed. Nevertheless, testing continued and, despite the many technical problems that plagued the aircraft, the army ordered 10 pre-production models of the A2D-1. However, on August 5, 1954, another accident occurred when the main gearbox failed, and the aircraft crashed a short distance outside Los Angeles. This time, the pilot managed to escape the aircraft, but the project was closed and it was decided to dismantle any existing prototypes. Apparently, this decision was influenced by the fact that in the same year for the first time Douglas got another project in the air, this later became the famous A4D Skyhawk - a new generation of jets.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A2D-1_WTWallpaper_001.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_002.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_003.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_004.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DsUqjuBUWko|'''Is It Worth Your Money? War Thunder 1.89 A2D-1 Commentary''' - ''DEFYN''|Br0MqMHurKQ|'''Jaws With Wings - A2D-1 SkyShark - Ground Forces RB Gameplay''' - ''CyberDeath Gaming''|osh4KS9yodw|'''The Shooting Range #158''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AD Skyraider (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Wyvern S4|Westland Wyvern S4]]&lt;br /&gt;
* [[P-47M-1-RE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|[Devblog] Douglas A2D-1 Skyshark: Wyvern to the Max!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453543-douglas-a2d-1-skyshark/ &amp;lt;nowiki&amp;gt;[Data Sheet]&amp;lt;/nowiki&amp;gt; Douglas A2D-1 Skyshark]&lt;br /&gt;
* [[wikipedia:Douglas_A2D_Skyshark|[Wikipedia] Douglas A2D Skyshark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U156279180</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174550</id>
		<title>A2D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174550"/>
				<updated>2023-10-15T14:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;U156279180: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a2d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was outfitted with the Allison XT40A turboprop engine, effectively doubling the horsepower over the [[AD-2|AD-2 ''Skyraider'']], however, installation of contra-rotating propellers was needed to harness all of that power. To accommodate this new thrust, the wing roots were decreased in their thickness while the tail section became larger and taller in order to stabilize the aircraft when under power. With the new engine situated, it was time to focus on the armament of the aircraft. Basic offensive 20 mm cannons were implemented, placing two in each wing with each gun being loaded with 400 rounds of ammunition, twice the firepower as on the Skyraider.&lt;br /&gt;
&lt;br /&gt;
The Douglas {{PAGENAME}} did not have the same legacy as the A-1 Skyraider, however here in War Thunder new life has been given to this hybrid turbo-prop fighter allowing it to find a niche as a strike aircraft turned fighter and/or bomber, all depending on the ordnance outfitted by the pilot. Not to be underestimated, though having a bulky airframe, the {{PAGENAME}} has the speed and ordnance which can help in turning the tide of a battle. Often this aircraft will come up against jet aircraft, but its lack of speed can be made up in manoeuvrability and skill of the pilot in command.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With each engine reaching 2,517 horsepower, the A2D's top speed rivals early jets. The rate of climb is phenomenal and the short take off run speaks for a great acceleration. Every characteristic tells the tale of a great [[energy fighting]] machine. This strike aircraft is very much unlike its older cousin the [[AD-2]].&lt;br /&gt;
&lt;br /&gt;
But the devil is in the detail. The wing loading is exceptional high &amp;gt;220 kg/m², sitting even above the [[P-47 (Family)|P-47 ''Thunderbolt'']]. It further does so in category of weight and size. Make no mistake, the Skyshark is a Sky whale  and flies appropriately at times. Because of the weight, the elevator authority feels weak and one will kiss the ground more than once, before learning to fly with the momentum properly. Rapid pitch changes are not the Skyshark's forte, an abusable fact known to aces. Worse still is the jittery behaviour while manoeuvring or taking aim. Again the aircraft's mass will delay any inputs, especially noticeable in [[Simulator Battles|simulator mode]]. As a turboprop, the jets require a spool-up time when going from low to high power.&lt;br /&gt;
&lt;br /&gt;
The acceleration is good, thanks to the powerful engines, allowing for a better sustained turn rate despite mediocre manoeuvrability. This allows the A2D to outshine many early jets in turn dogfights. Maintaining a Yo-Yo with 350 km/h IAS is possible and sadly necessary, any slower than this and the aircraft becomes less responsive. A rare case where lower speeds reduce overall controllability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|796||796|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||25.6||26.2||32.4||32.1|| rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 796 || 796 || 24.5 || 25.0 || 36.4 || 34.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||428|| 351 || 300 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 460 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has no protection for the pilot which makes it very vulnerable to AAA and other aircraft. The radar is also vulnerable to being hit. Belly landings can lead to the aircraft destroying itself beyond repair, but if done in a certain way now, due to damage model changes, the {{PAGENAME}} can indeed belly land.&lt;br /&gt;
&lt;br /&gt;
The propeller driveshaft besides the engines is the most important part of maintaining thrust, as if it is damaged too much the engine condition will not matter and a loss of airspeed will occur. The A2D1 can still fly on one engine if the prop driveshaft and the one said engine is lightly damaged or undamaged. The {{PAGENAME}}'s fuel tank is quite prone to fires as it is a big target due to being in the fuselage. While this may seem bad, do not let this discourage you from executing boom-and-zoom tactics.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The T31 is a modification of the Hispano-Suiza system and an improvement from the AN-M2 cannon, mostly in weight though. The quadrupple punch is a welcomed upgrade from the Skyraiders. However as the autocannons are mounted in the wings, the pilot must be cognizant of their range to the target and their convergence setting to ensure the ammunition hits the target and doesn't just fly on by.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}&lt;br /&gt;
{{main|Mk.13-6 Case (2,216 lb)|AN-M56 (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 20 x 250 lb AN-M57 bombs (5,000 lb total)&lt;br /&gt;
* 20 x HVAR rockets&lt;br /&gt;
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs + 8 x 500 lb AN-M64A1 bombs (8,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs + 20 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 2 x 2,216 lb Mk.13-6 Case torpedoes&lt;br /&gt;
* 1 x 4,000 lb AN-M56 bombs&lt;br /&gt;
&lt;br /&gt;
Twenty-two total hardpoints allow the {{PAGENAME}} to carry an abundance of suspended ordnance much like the Skyraider. Choices of bombs, rockets and torpedoes open up the possibility of targets which can be engaged. Choices in bombs provide options with either 250 lb, 500 lb, 1,000 lb and 2,000 lb bombs. With these targets can range from mobile light trucks, anti-aircraft artillery, tanks, pillboxes and even bases. HVAR rockets provide flexibility to allow the {{PAGENAME}} to fire them from any angle (a restriction which bombs have) as the aircraft descends towards the target. The Mk.13-1 Case torpedoes are outfitted with a special frangible wooden drag ring and box stabilizer which allow for the torpedo to be dropped at high speeds and from higher altitudes than unmodified torpedoes making them a perfect option for the {{PAGENAME}} when taking on an anti-shipping role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In [[Arcade Battles|Arcade]] and [[Realistic Battles]], the A2D-1 can climb with no extra armament to become top cover for the allied fighters, or alternatively escort bombers to their designation. It can also carry one of its most hard hitting armaments and destroy several ground targets or destroy two bases. Though in [[Simulator Battles]] the jittery controls and lack of control make it more akin to a [[B-57B]] fast jet bomber.&lt;br /&gt;
&lt;br /&gt;
;Dogfights&lt;br /&gt;
&lt;br /&gt;
With its outstanding acceleration and climb-rate the Skyshark can safely assault hostile ground forces and then decide to join the fray, by either assault climbing the closest hostile, relying on its acceleration to gain an energy advantage mid dogfight, or return to allied fighter pack to rejoin their climb. Going straight for the climb from the start will put the A2D at an immense energy advantage should the fight start.&lt;br /&gt;
&lt;br /&gt;
Preferred combat styles are [[energy fighting]], due its aforementioned acceleration and climb-rate, but also [[BnZ|Boom and Zoom]] for the Skyshark is a heavy weight, note though it can easily reach its terminal velocity and loose all wings, coupled with the slow spool-up-time of the engine from low power, a provident engine and air-brake control is paramount. The G-Suit is a welcomed addition, but will often lead to ripped wings via g-forces in diving manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Combat versus Jets differs amusingly little than versus propeller crafts. After easily gaining an altitude advantage, dive on the hostile and force it to break away (turn), hence losing speed and energy. Three things could happen now.&lt;br /&gt;
&lt;br /&gt;
# the enemy jet dives - do not try follow too long, your terminal speed is lesser than most jets -&amp;gt; regain altitude,&lt;br /&gt;
# the enemy jet runs - hostile didn't lose too much speed, or assumes the A2D's speed and acceleration to be lesser. If it is the latter -&amp;gt; outpace and kill it,&lt;br /&gt;
# the enemy jet breaks more - hostile is either trying to force an overshoot or prepares for a dogfight, either way -&amp;gt; engage in manoeuvre combat.&lt;br /&gt;
&lt;br /&gt;
Versus propeller fighters one should engage in turnfights, otherwise the Skyshark is most dominant against most WW2 fighters. Few Rank 4 fighters can challenge the A2D on equal terms, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
;Strafing&lt;br /&gt;
&lt;br /&gt;
The A2D-1 can be a very valuable asset to teams looking to win by destroying ground troops or assaulting the airfield.&lt;br /&gt;
However the Skyshark is so heavy weight and hence slugish that every strafing attempt is an inch away from a crash. The momentum change comes later than expected and is more akin to a medium bomber like the [[B-25J-20|B-25]]. One is not surprised the US Navy stuck with the older AD-2, as in the ground attacker role the Skyshark must play a slow game. Take time for every attack run and try to maintain a speed way above 300 km/h IAS with combat flaps. This is a very high velocity for strafing runs, however any less and the plane will not rise above the newly explosive laden ground...&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|AN/APS-19}}&lt;br /&gt;
The A2D-1 is equipped with an [[AN/APS-19]] search and tracking radar. The radar is mounted in nose, inside the propeller hub.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±67.5° || ±67.5°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful turboprop dual engines&lt;br /&gt;
* Quad 20 mm cannon armament&lt;br /&gt;
* Possesses tracking and search Radar&lt;br /&gt;
* Impressive payload&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Naval aircraft capable of carrier-landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Quite sluggish&lt;br /&gt;
* Extremely large profile&lt;br /&gt;
* Time limit on radar&lt;br /&gt;
* Tracking Radar only works at ~1 km&lt;br /&gt;
* Extremely large profile for an attacker&lt;br /&gt;
* Tail of aircraft is fragile&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Faces jets like the F-86K and the MiG-21F-13 because of its higher BR in arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Douglas A-1 Skyraider was an impressive aircraft for a piston-driven propeller-powered aircraft which survived into the jet age, being used by the United States Navy, Marine Corps and Air Force and around nine other countries over its 40-year service. Like many aircraft which were successful, they went through many iterations and variants to keep them up to date with new requirements and technology as they came about. In an age where jet aircraft were beginning to overtake propeller-driven aircraft in all aspects of military service, the Bureau of Aeronautics which was the U.S. Navy's material-support organization was looking for a suitable option for an attack aircraft which would be more fuel-efficient than the upcoming jet fighters. To meet the Navy's requirement, Douglas Aircraft looked to their AD Skyraider airframe and considered modifying it to accept a more fuel economical turboprop engine.&lt;br /&gt;
&lt;br /&gt;
In the early years following the war, jet engines underwent rapid development. This attracted the interest of the US Navy, which sought to arm itself with aircraft that were superior to that of potential opponents in speed, altitude, payload, and flight range.&lt;br /&gt;
&lt;br /&gt;
As it turned out, jet engines were perfect for fighter aircraft but too &amp;quot;voracious&amp;quot; for strike aircraft, as they significantly reduced their range. The best engineering solution was to introduce the turboprop engine, which was a task the Douglas company undertook.&lt;br /&gt;
&lt;br /&gt;
Initially, engineers simply wanted to replace the piston engine of the Skyraider attack aircraft with a turboprop engine. However, this led nowhere and the vehicle required significant modification. In the end, the engineers settled on a prototype with Allison Т-40А-2 turboprop engines and coaxial propellers.&lt;br /&gt;
&lt;br /&gt;
The first flight of the XA2D-1 prototype, called the Skyshark, took place on May 26, 1950, but engine vibration nearly destroyed the aircraft and it was forced to land after only two minutes. By December 1950, the prototype had already completed over a dozen flights. However, a routine flight on December 19, 1950, ended in tragedy. Due to issues with the engine, the vehicle and pilot crashed. Nevertheless, testing continued and, despite the many technical problems that plagued the aircraft, the army ordered 10 pre-production models of the A2D-1. However, on August 5, 1954, another accident occurred when the main gearbox failed, and the aircraft crashed a short distance outside Los Angeles. This time, the pilot managed to escape the aircraft, but the project was closed and it was decided to dismantle any existing prototypes. Apparently, this decision was influenced by the fact that in the same year for the first time Douglas got another project in the air, this later became the famous A4D Skyhawk - a new generation of jets.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A2D-1_WTWallpaper_001.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_002.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_003.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_004.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DsUqjuBUWko|'''Is It Worth Your Money? War Thunder 1.89 A2D-1 Commentary''' - ''DEFYN''|Br0MqMHurKQ|'''Jaws With Wings - A2D-1 SkyShark - Ground Forces RB Gameplay''' - ''CyberDeath Gaming''|osh4KS9yodw|'''The Shooting Range #158''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AD Skyraider (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Wyvern S4|Westland Wyvern S4]]&lt;br /&gt;
* [[P-47M-1-RE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|[Devblog] Douglas A2D-1 Skyshark: Wyvern to the Max!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453543-douglas-a2d-1-skyshark/ &amp;lt;nowiki&amp;gt;[Data Sheet]&amp;lt;/nowiki&amp;gt; Douglas A2D-1 Skyshark]&lt;br /&gt;
* [[wikipedia:Douglas_A2D_Skyshark|[Wikipedia] Douglas A2D Skyshark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U156279180</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174549</id>
		<title>A2D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=174549"/>
				<updated>2023-10-15T14:50:55Z</updated>
		
		<summary type="html">&lt;p&gt;U156279180: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a2d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was outfitted with the Allison XT40A turboprop engine, effectively doubling the horsepower over the [[AD-2|AD-2 ''Skyraider'']], however, installation of contra-rotating propellers was needed to harness all of that power. To accommodate this new thrust, the wing roots were decreased in their thickness while the tail section became larger and taller in order to stabilize the aircraft when under power. With the new engine situated, it was time to focus on the armament of the aircraft. Basic offensive 20 mm cannons were implemented, placing two in each wing with each gun being loaded with 400 rounds of ammunition, twice the firepower as on the Skyraider.&lt;br /&gt;
&lt;br /&gt;
The Douglas {{PAGENAME}} did not have the same legacy as the A-1 Skyraider, however here in War Thunder new life has been given to this hybrid turbo-prop fighter allowing it to find a niche as a strike aircraft turned fighter and/or bomber, all depending on the ordnance outfitted by the pilot. Not to be underestimated, though having a bulky airframe, the {{PAGENAME}} has the speed and ordnance which can help in turning the tide of a battle. Often this aircraft will come up against jet aircraft, but its lack of speed can be made up in manoeuvrability and skill of the pilot in command.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With each engine reaching 2,517 horsepower, the A2D's top speed rivals early jets. The rate of climb is phenomenal and the short take off run speaks for a great acceleration. Every characteristic tells the tale of a great [[energy fighting]] machine. This strike aircraft is very much unlike its older cousin the [[AD-2]].&lt;br /&gt;
&lt;br /&gt;
But the devil is in the detail. The wing loading is exceptional high &amp;gt;220 kg/m², sitting even above the [[P-47 (Family)|P-47 ''Thunderbolt'']]. It further does so in category of weight and size. Make no mistake, the Skyshark is a Sky whale  and flies appropriately at times. Because of the weight, the elevator authority feels weak and one will kiss the ground more than once, before learning to fly with the momentum properly. Rapid pitch changes are not the Skyshark's forte, an abusable fact known to aces. Worse still is the jittery behaviour while manoeuvring or taking aim. Again the aircraft's mass will delay any inputs, especially noticeable in [[Simulator Battles|simulator mode]]. As a turboprop, the jets require a spool-up time when going from low to high power.&lt;br /&gt;
&lt;br /&gt;
The acceleration is good, thanks to the powerful engines, allowing for a better sustained turn rate despite mediocre manoeuvrability. This allows the A2D to outshine many early jets in turn dogfights. Maintaining a Yo-Yo with 350 km/h IAS is possible and sadly necessary, any slower than this and the aircraft becomes less responsive. A rare case where lower speeds reduce overall controllability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|796||796|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||25.6||26.2||32.4||32.1|| rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 796 || 796 || 24.5 || 25.0 || 36.4 || 34.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||428|| 351 || 300 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 460 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has no protection for the pilot which makes it very vulnerable to AAA and other aircraft. The radar is also vulnerable to being hit. Belly landings can lead to the aircraft destroying itself beyond repair, but if done in a certain way now, due to damage model changes, the {{PAGENAME}} can indeed belly land.&lt;br /&gt;
&lt;br /&gt;
The propeller driveshaft besides the engines is the most important part of maintaining thrust, as if it is damaged too much the engine condition will not matter and a loss of airspeed will occur. The A2D1 can still fly on one engine if the prop driveshaft and the one said engine is lightly damaged or undamaged. The {{PAGENAME}}'s fuel tank is quite prone to fires as it is a big target due to being in the fuselage. While this may seem bad, do not let this discourage you from executing boom-and-zoom tactics.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The T31 is a modification of the Hispano-Suiza system and an improvement from the AN-M2 cannon, mostly in weight though. The quadrupple punch is a welcomed upgrade from the Skyraiders. However as the autocannons are mounted in the wings, the pilot must be cognizant of their range to the target and their convergence setting to ensure the ammunition hits the target and doesn't just fly on by.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR}}&lt;br /&gt;
{{main|Mk.13-6 Case (2,216 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 20 x 250 lb AN-M57 bombs (5,000 lb total)&lt;br /&gt;
* 20 x HVAR rockets&lt;br /&gt;
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs + 8 x 500 lb AN-M64A1 bombs (8,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs + 20 x HVAR rockets (4,000 lb total)&lt;br /&gt;
* 2 x 2,216 lb Mk.13-6 Case torpedoes&lt;br /&gt;
* 1 x 4,000 lb AN-M56 bombs&lt;br /&gt;
&lt;br /&gt;
Twenty-two total hardpoints allow the {{PAGENAME}} to carry an abundance of suspended ordnance much like the Skyraider. Choices of bombs, rockets and torpedoes open up the possibility of targets which can be engaged. Choices in bombs provide options with either 250 lb, 500 lb, 1,000 lb and 2,000 lb bombs. With these targets can range from mobile light trucks, anti-aircraft artillery, tanks, pillboxes and even bases. HVAR rockets provide flexibility to allow the {{PAGENAME}} to fire them from any angle (a restriction which bombs have) as the aircraft descends towards the target. The Mk.13-1 Case torpedoes are outfitted with a special frangible wooden drag ring and box stabilizer which allow for the torpedo to be dropped at high speeds and from higher altitudes than unmodified torpedoes making them a perfect option for the {{PAGENAME}} when taking on an anti-shipping role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In [[Arcade Battles|Arcade]] and [[Realistic Battles]], the A2D-1 can climb with no extra armament to become top cover for the allied fighters, or alternatively escort bombers to their designation. It can also carry one of its most hard hitting armaments and destroy several ground targets or destroy two bases. Though in [[Simulator Battles]] the jittery controls and lack of control make it more akin to a [[B-57B]] fast jet bomber.&lt;br /&gt;
&lt;br /&gt;
;Dogfights&lt;br /&gt;
&lt;br /&gt;
With its outstanding acceleration and climb-rate the Skyshark can safely assault hostile ground forces and then decide to join the fray, by either assault climbing the closest hostile, relying on its acceleration to gain an energy advantage mid dogfight, or return to allied fighter pack to rejoin their climb. Going straight for the climb from the start will put the A2D at an immense energy advantage should the fight start.&lt;br /&gt;
&lt;br /&gt;
Preferred combat styles are [[energy fighting]], due its aforementioned acceleration and climb-rate, but also [[BnZ|Boom and Zoom]] for the Skyshark is a heavy weight, note though it can easily reach its terminal velocity and loose all wings, coupled with the slow spool-up-time of the engine from low power, a provident engine and air-brake control is paramount. The G-Suit is a welcomed addition, but will often lead to ripped wings via g-forces in diving manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Combat versus Jets differs amusingly little than versus propeller crafts. After easily gaining an altitude advantage, dive on the hostile and force it to break away (turn), hence losing speed and energy. Three things could happen now.&lt;br /&gt;
&lt;br /&gt;
# the enemy jet dives - do not try follow too long, your terminal speed is lesser than most jets -&amp;gt; regain altitude,&lt;br /&gt;
# the enemy jet runs - hostile didn't lose too much speed, or assumes the A2D's speed and acceleration to be lesser. If it is the latter -&amp;gt; outpace and kill it,&lt;br /&gt;
# the enemy jet breaks more - hostile is either trying to force an overshoot or prepares for a dogfight, either way -&amp;gt; engage in manoeuvre combat.&lt;br /&gt;
&lt;br /&gt;
Versus propeller fighters one should engage in turnfights, otherwise the Skyshark is most dominant against most WW2 fighters. Few Rank 4 fighters can challenge the A2D on equal terms, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
;Strafing&lt;br /&gt;
&lt;br /&gt;
The A2D-1 can be a very valuable asset to teams looking to win by destroying ground troops or assaulting the airfield.&lt;br /&gt;
However the Skyshark is so heavy weight and hence slugish that every strafing attempt is an inch away from a crash. The momentum change comes later than expected and is more akin to a medium bomber like the [[B-25J-20|B-25]]. One is not surprised the US Navy stuck with the older AD-2, as in the ground attacker role the Skyshark must play a slow game. Take time for every attack run and try to maintain a speed way above 300 km/h IAS with combat flaps. This is a very high velocity for strafing runs, however any less and the plane will not rise above the newly explosive laden ground...&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|AN/APS-19}}&lt;br /&gt;
The A2D-1 is equipped with an [[AN/APS-19]] search and tracking radar. The radar is mounted in nose, inside the propeller hub.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±67.5° || ±67.5°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful turboprop dual engines&lt;br /&gt;
* Quad 20 mm cannon armament&lt;br /&gt;
* Possesses tracking and search Radar&lt;br /&gt;
* Impressive payload&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Naval aircraft capable of carrier-landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Quite sluggish&lt;br /&gt;
* Extremely large profile&lt;br /&gt;
* Time limit on radar&lt;br /&gt;
* Tracking Radar only works at ~1 km&lt;br /&gt;
* Extremely large profile for an attacker&lt;br /&gt;
* Tail of aircraft is fragile&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Faces jets like the F-86K and the MiG-21F-13 because of its higher BR in arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Douglas A-1 Skyraider was an impressive aircraft for a piston-driven propeller-powered aircraft which survived into the jet age, being used by the United States Navy, Marine Corps and Air Force and around nine other countries over its 40-year service. Like many aircraft which were successful, they went through many iterations and variants to keep them up to date with new requirements and technology as they came about. In an age where jet aircraft were beginning to overtake propeller-driven aircraft in all aspects of military service, the Bureau of Aeronautics which was the U.S. Navy's material-support organization was looking for a suitable option for an attack aircraft which would be more fuel-efficient than the upcoming jet fighters. To meet the Navy's requirement, Douglas Aircraft looked to their AD Skyraider airframe and considered modifying it to accept a more fuel economical turboprop engine.&lt;br /&gt;
&lt;br /&gt;
In the early years following the war, jet engines underwent rapid development. This attracted the interest of the US Navy, which sought to arm itself with aircraft that were superior to that of potential opponents in speed, altitude, payload, and flight range.&lt;br /&gt;
&lt;br /&gt;
As it turned out, jet engines were perfect for fighter aircraft but too &amp;quot;voracious&amp;quot; for strike aircraft, as they significantly reduced their range. The best engineering solution was to introduce the turboprop engine, which was a task the Douglas company undertook.&lt;br /&gt;
&lt;br /&gt;
Initially, engineers simply wanted to replace the piston engine of the Skyraider attack aircraft with a turboprop engine. However, this led nowhere and the vehicle required significant modification. In the end, the engineers settled on a prototype with Allison Т-40А-2 turboprop engines and coaxial propellers.&lt;br /&gt;
&lt;br /&gt;
The first flight of the XA2D-1 prototype, called the Skyshark, took place on May 26, 1950, but engine vibration nearly destroyed the aircraft and it was forced to land after only two minutes. By December 1950, the prototype had already completed over a dozen flights. However, a routine flight on December 19, 1950, ended in tragedy. Due to issues with the engine, the vehicle and pilot crashed. Nevertheless, testing continued and, despite the many technical problems that plagued the aircraft, the army ordered 10 pre-production models of the A2D-1. However, on August 5, 1954, another accident occurred when the main gearbox failed, and the aircraft crashed a short distance outside Los Angeles. This time, the pilot managed to escape the aircraft, but the project was closed and it was decided to dismantle any existing prototypes. Apparently, this decision was influenced by the fact that in the same year for the first time Douglas got another project in the air, this later became the famous A4D Skyhawk - a new generation of jets.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A2D-1_WTWallpaper_001.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_002.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_003.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_004.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DsUqjuBUWko|'''Is It Worth Your Money? War Thunder 1.89 A2D-1 Commentary''' - ''DEFYN''|Br0MqMHurKQ|'''Jaws With Wings - A2D-1 SkyShark - Ground Forces RB Gameplay''' - ''CyberDeath Gaming''|osh4KS9yodw|'''The Shooting Range #158''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AD Skyraider (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Wyvern S4|Westland Wyvern S4]]&lt;br /&gt;
* [[P-47M-1-RE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|[Devblog] Douglas A2D-1 Skyshark: Wyvern to the Max!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453543-douglas-a2d-1-skyshark/ &amp;lt;nowiki&amp;gt;[Data Sheet]&amp;lt;/nowiki&amp;gt; Douglas A2D-1 Skyshark]&lt;br /&gt;
* [[wikipedia:Douglas_A2D_Skyshark|[Wikipedia] Douglas A2D Skyshark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U156279180</name></author>	</entry>

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