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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U149299562</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-22T06:56:31Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VT1&amp;diff=186527</id>
		<title>VT1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VT1&amp;diff=186527"/>
				<updated>2024-05-20T11:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French SACLOS-guided surface-to-air missile. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_crotale_ng}}&lt;br /&gt;
* {{Specs-Link|sw_crotale_ng}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 165 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 73 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Semi-automatic (SACLOS)&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1,250 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 50 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 12 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Guaranteed launch range''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.86 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Arming distance''' || 300 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 8 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 59 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Best Maximum overload for a SAM (50 G)&lt;br /&gt;
* Great top speed at 1250 m/s&lt;br /&gt;
* The 7.86 kg warhead is very affective against plane &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Altough it can pull 50 G it is less effective against close aircraft&lt;br /&gt;
* Making sharp turn can make it move uncontrollably&lt;br /&gt;
* The warhead is less effective against tank compared to similar SAM due to its 8m trigger radius&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VT1&amp;diff=186356</id>
		<title>VT1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VT1&amp;diff=186356"/>
				<updated>2024-05-14T18:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French SACLOS-guided surface-to-air missile. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_crotale_ng}}&lt;br /&gt;
* {{Specs-Link|sw_crotale_ng}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 165 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 73 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Semi-automatic (SACLOS)&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1,250 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 50 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 12 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Guaranteed launch range''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.86 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Arming distance''' || 300 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 8 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 59 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Best Maximum overload for a SAM (50 G)&lt;br /&gt;
* Great top speed at 1250 m/s&lt;br /&gt;
* The 7.86 kg warhead is very affective against plane &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VT1&amp;diff=186355</id>
		<title>VT1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VT1&amp;diff=186355"/>
				<updated>2024-05-14T18:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French SACLOS-guided surface-to-air missile. It was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_crotale_ng}}&lt;br /&gt;
* {{Specs-Link|sw_crotale_ng}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 165 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 73 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Semi-automatic (SACLOS)&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1,250 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 50 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 12 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Guaranteed launch range''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.86 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Arming distance''' || 300 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 8 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 59 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Best Maximum overload for a SAM (50 G)&lt;br /&gt;
&lt;br /&gt;
Great top speed at 1250 m/s&lt;br /&gt;
&lt;br /&gt;
The 7.86 kg warhead is very affective against plane &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=177591</id>
		<title>Bkan 1C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=177591"/>
				<updated>2023-11-27T20:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_bkan_1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Bkan 1C was a Swedish SPG developed on the [[Strv 103 (Family)|S-tank]] chassis. For its time, it was quite innovative. Developed by Bofors, it introduced a massive 155 mm autocannon designed to offer a high fire rate, being able to fire 15 shells in less than 45 seconds. The rounds offered a range of up to 28 kilometres, with 47 kg of weight. Early variants of the tank had poor mobility because they used the same engine as the Strv 103, future variants corrected this issue, since the Bkan 1 weighed over 50 tons. Its mobility was important to avoid counterbattery fire and change positions quickly. It remained in service from 1967 to 2003, with a total of 26 units built over the years.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Winged Lions&amp;quot;]], the Bkan 1C mounts a massive 155 mm cannon firing powerful HE and HE-VT shells. It has an extremely quick reload of 3.2s, but is otherwise extremely sluggish, having only -2 degrees of gun depression, thin armour, and only 14 rounds. The turret doesn't have full traverse, which means that the tank is not capable of looking backwards with its cannon without moving the chassis. The 155 mm shells are more than capable of destroying medium to light targets, heavier targets like the Tiger 2 (P) and the Maus, can be much more difficult to destroy and require good shot placement. It's recommended aiming to the top of the tanks, or their commander's cupola.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inside of this vehicle is effectively split into 5 areas: engine, left tower, right tower, the gun, and the autoloader. The side armour and overall survivability is negligible and enemies should only be engaged frontally if at all possible.&lt;br /&gt;
&lt;br /&gt;
The engine compartment can deflect heavy MG fire, but autocannons fired straight at the LFP will probably penetrate the armour and immobilize the SPG. It is separated from the rest of the tank and is likely to block overpressure damage, as well as to stop APHE from reaching the fuel. The driver is also shielded with additional 5 mm RHA plates, so it is rare to lose him to a random shot. It is also rather rare for the enemies to focus on the engine when attacking frontally, as the giant gun is very distracting, but engine hits should be avoided, at least if the gun cannot attack the entirety of the enemy squad, as a lucky hit there can set everything on fire and stop ongoing repairs. If the source of the fires is indeed the engine, then it is possible to unload the entire autoloader onto the enemy before the fire even reaches the back crew due to the RHA plates in the way but, eventually, it must be dealt with.&lt;br /&gt;
&lt;br /&gt;
The towers on the sides of the back house two crew members each, the right tower also houses vertical gun drives. It is very important to keep the left tower hidden, as the gunner resides there, and neither of the towers can block HMG fire even at medium ranges, as they are completely flat. It is also possible to destroy the entire tank by hitting the bottom of the tower with extremely powerful APHE, or sufficiently strong HE/HESH, but the further the BR goes, the less tanks will be able to deal any significant damage with their default preloaded ammunition.&lt;br /&gt;
[[File:Autoloader safety Bkan 1C.jpg|300px|thumb|right|While the practice of pulling the gun up while traveling is not common in WT tanking unlike with the real life, it is very useful for the {{PAGENAME}}, as it allows to hide the autoloader. Use &amp;quot;look around&amp;quot; button to lock the gun and to look around while driving.]]&lt;br /&gt;
The gun is covered by a net and can only traverse along the hull. The net remains green even with the camouflages of different colour, which makes it quite visible. It is very rare to have the gun itself taken out, unless intentionally targeted, whether it's because the decoy took a hit instead, or because the enemy aimed at the gun breech instead. Because the gun looks incredibly intimidating, most people fire straight in the middle of the SPG and take out no crew and only damage the gun breech or the vertical drives (which can be repaired back almost immediately). When the gun breech is damaged, the gun is effectively out, as even after the field repair the gun will constantly jam and do nothing, so do not bother with it and do a manual repair, in which case at about 50% of breech repair progress it will stop failing to fire. For this reason, it is not recommended directly fighting SPAA or autocannon light tanks, because they are scared of this weapon more than anything else and can disable it even by accident.&lt;br /&gt;
&lt;br /&gt;
The autoloader is hidden on the top behind the gun. Unfortunately, it is placed very high and is generally exposed when fighting head-on. While it's extremely angled and will deflect stray shots, and the intentionally aimed ones are often absorbed by either the gun or the towers, it is not rare for some tanks to just fire at the autoloader and to actually hit it. Sometimes, if the SPG tries to rush through the fire without turning towards the enemy, an enemy APHE might not bounce off the chassis and instead overpenetrate the first armour layer and activate upon exiting the compartment, then sufficiently powerful explosion will detonate the autoloader, which is why any enemy should be faced head-on and any angles should be cut, if possible. If the gun breech was destroyed, the gun should be immediately pulled up to hide the autoloader behind the non-critical compartments, whether the SPG is retreating or doing a manual repair. (Refer to the picture for an example)&lt;br /&gt;
&lt;br /&gt;
Due to the compartment separation, a hull-down {{PAGENAME}} can bully APDS-equipped tanks by only exposing the right side and the gun, as they won't ever be able to deal any real damage unless they load HE/HESH or somehow land a hit on the autoloader. It's also possible to use negative inclination (by facing downhill) against such tanks to resist heavy machine guns, since they do not use APHE and aim for the crew or the autoloader, so the fuel explosion is unlikely and the SPG does not become any more exposed than it already is.&lt;br /&gt;
&lt;br /&gt;
When the autoloader is completely empty, it can work as a shield for the Bkan 1C. When completely pulled down to the ground (the gun is pulled up to the sky), the autoloader can stop any APHE or HE shells (even a direct hit from the [[G6]] won't penetrate) and might shatter small APDS rounds aimed at the SPG's hull. While it doesn't protect the entirety of the towers or the chassis bottom, the makeshift shield allows to use Bkan 1C as a point capture tank or a taunt device to some extent by driving backwards, as people generally think that the driver tries to escape, then shoot the autoloader, making them an easy target for others.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || 15 mm || 10 - 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || 20 mm || 15 - 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The Bandkanon is slow, there is no way around it. Even at its best it is only as fast as a heavy tank and generally drives forward at 20 km/h on demand, then accelerates towards its maximum speed of around 30 km/h. Despite the reverse gear having similar top speed to the forward gears, the SPG will accelerate with it two to three times slower.&lt;br /&gt;
&lt;br /&gt;
The tank has neutral steering, but it's too slow to be relied on in the heat of battle. However, when the spaded {{PAGENAME}} reaches forward gear 5 it can spin around at ludicrous speeds and can effectively do 360 spins towards any tank that is attacking it. Unfortunately, it won't work if the SPG is stuck in the mud, and in RB it is generally only possible on clean flat surfaces (like any roads). For that reason, having maxed out &amp;quot;tank driving&amp;quot; crew skill is almost required to operate the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/60 (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be effectively classified as an artillery tank, as it can only use a HE shell. Its gun has an insane 3.2-second automatic autoloader, which allows it to casually miss a shot only for the enemy tank to roll out into yet another HE aimed straight at the weak spot. No other heavy weapon reloads this fast. This also means that the only crew members truly important for the SPG are the driver and the gunner, as the reload time will always stay the same.&lt;br /&gt;
&lt;br /&gt;
The gun is very accurate even when stock and will only miss near-impossible shots, but has terrible optics. The gun is not stabilized, but with the maxed out targeting it's difficult to even notice, unless driving over terribly uneven terrain. This is highly contrasted with the [[Ikv 91]] which has all of the aiming devices in the world and great optics, but sometimes manages to miss regardless.&lt;br /&gt;
&lt;br /&gt;
The resupply time on a capture point is ~7 seconds. It's important to note that the gun's recoil is strong enough to break the manual repair and the resupply process on flat ground. This means, unfortunately, that it cannot just endlessly bombard an enemy team while reloading like some other tanks and can be eventually drained of all its ammunition, as it only has 14 shots. The only ways to counteract the recoil is to either angle the hull down on a slope or to support its back with something (for example, a building).&lt;br /&gt;
&lt;br /&gt;
Horizontally, the gun can only aim in front of the hull and won't go past the headlights (on the hull edges). For this reason it is necessary to face the enemy at all times, aside from the autoloader safety concerns.&lt;br /&gt;
&lt;br /&gt;
Vertically, the gun will easily go up as high as 40 degrees, which is usually enough, whether when attacking high ground, moving down, or shelling an enemy team from a capture point on another end of the map. It, however, will refuse to aim down more than 2 degrees and any fights against low ground or over uneven terrain should be avoided.&lt;br /&gt;
&lt;br /&gt;
Even if it's certain that the gun can indeed fire down from the chosen uneven position, avoid moving as to not accidentally lock the gun just a degree too high above the target. Avoid panicking, as the gun can and will reload faster than 99% of the enemies will be able to move out, unless they all do this simultaneously.&lt;br /&gt;
&lt;br /&gt;
The sgr m/60 HE shell has a muzzle velocity of a default APHE that most tanks use, which means that it is easier to aim than a regular HE shell, but also that if enemies can be aimed at, they can also aim at the {{PAGENAME}}, so retaliatory fire is inevitable.&lt;br /&gt;
&lt;br /&gt;
The only way to avoid a counter is to annihilate enemy tanks faster than they can fire, which heavy HE can do. However, HE can only deal with tanks via overpressure damage and will not simply instantly destroy heavy tanks if the blast wave won't hit their bottom (by attacking the track from underneath the tank itself), suspension, roof, or other weak spots. Some tanks are also built to deny such ammunition and should be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
The HE-VT shell has very limited uses due to the muzzle velocity and ammunition load concerns, as well as the minimum range of 300 m for fuse activation, but the fuse only reacts to actual vehicles it passes and generally ignores terrain, and as such can be launched directly over rocky terrain. It will usually explode next to the middle of a tank, whether it flies above or passes the sides, which allows it to save the {{PAGENAME}} from light tanks when they are attacking from the low ground or over cover, as even an inaccurate proximity HE detonation can often destroy them. For the same reason it can be used to bombard SPAA or other lightly armoured SPGs when they are hiding behind a hill with various degree of effectiveness. In extreme cases, it can be used to get rid of a strafing aircraft, as the proximity fuse will make hitting it slightly easier (but will fail as soon as they fire anything besides cannons). Against medium (especially Soviet) and heavy tanks, as well as the tanks with the turret on the very back, the shell is far less valuable, as it has a rather unpredictable behaviour - if fired directly at the tank, it usually works as a normal HE shell, but it may also randomly detonate before it reaches the tank when fired at the turret roof.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/60 (155 mm)|155 mm kan m/60]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14 || rowspan=&amp;quot;2&amp;quot; | -2°/+38° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan m/60 (155 mm)/Ammunition|sgr m/60, zonar m/65}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''14''' || 1&amp;amp;nbsp;''(+13)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Arcade mode'''&lt;br /&gt;
&lt;br /&gt;
In general, even a stock {{PAGENAME}} can fight on a frontline and obliterate tanks from 500 m to 1,500 m alike, but until the &amp;quot;parts&amp;quot; are researched, it is best to stick with allies or a capture point as much as possible despite low maximum speed. This is due to enemies instinctively (or by aim assist) spam firing into the gun breech, which will leave the SPG useless until it is repaired.&lt;br /&gt;
&lt;br /&gt;
The stock {{PAGENAME}} is rather sluggish and you probably should park in such a way that allows it to back off. The main way to fight is to present the right side to the enemy and try to explode them before they manage anything. That way, they will fire at the commander tower and technically waste a shot (with maybe disabling the turret drive, which can be repaired back almost instantly), or fire at the gun and only damage the gun breech, so you can promptly run away and/or repair (do not forget to immediately pull the gun up when doing so to avoid being shot into autoloader and destroyed). If the enemy fires HE/HESH shells, you were simply out of luck to begin with.&lt;br /&gt;
[[File:Bkan works as a bait.jpg|thumb|right|If completely out of ammo, consider being a bait. If you hide the gunner and the driver well, Bkan can survive up to 30 shots from 5 tanks at once depending on the quality of angling technique, cover or even plain luck.]]&lt;br /&gt;
Eventually, you want to end up on a capture point to reload. Try to plan your ammunition spending if you aren't being ambushed at literally every step, so that you can have at least 4 shells to clear a capture point. Do not get too enthusiastic with shelling a random [[Leopard 1]] across the map - even though it makes its job infinitely more frustrating and risky, it's not worth being obliterated by an enemy on or around a cap due to a lack of ammunition.&lt;br /&gt;
&lt;br /&gt;
Try to avoid being flanked, but if that's impossible, or you see via &amp;quot;radio communication&amp;quot; that someone is very eager to flank and obliterate you specifically, drive forward until you hit the gear 5, then let go of the accelerator and turn. Initially the move will be rather sloppy, but when the {{PAGENAME}} is spaded and the crew driving skill is maxed out this trick will allow it to spin 90 degrees near instantaneously and to continue spinning for almost 300 degrees on flat terrain, allowing you to potentially obliterate several tanks in a 360-no-scope manner.&lt;br /&gt;
&lt;br /&gt;
The gun is bad when fighting over hills due to poor gun depression, unlike early Sweden tanks, so it's better to attack from low ground, go into a city or to just start counter-sniping from long range (preferably with a capture point nearby and with accuracy upgrades, but can be done even from the spawn if you can tolerate the poor optics quality). The hills still can protect the autoloader when the gun is pulled up, at the cost of stealth.&lt;br /&gt;
&lt;br /&gt;
While the gun can literally liquefy any tank by just randomly firing at it, try to retain patience and upon the first miss try to aim better while the gun reloads, if not for your own safety, then to conserve ammunition. Avoid fighting over cluttered streets or forests, unless firing straight from the capture point to waste less ammunition, as the {{PAGENAME}} does not have an MG to clean the shell flight path. Do not attack kinetic shell-armed tanks over a cluttered street if you aren't sure you can annihilate them within 2-3 shots, even if they do not see you. Even the densest tanker will notice that something explodes next to them when it happens for the 5th time.&lt;br /&gt;
&lt;br /&gt;
When fighting heavy tanks, you can try to pretend that you are weak and bait them into chasing you, then attack their bottom by attacking the tracks, as it's the easiest, and sometimes safest, way to destroy them. If that's impossible just attack their roof (by hitting the commander cupola, for example). Area denial also works well against ATGM light tanks, such as [[BMP-1]], because being attacked by an ATGM means almost certain death to the {{PAGENAME}} due to how its armour works.&lt;br /&gt;
&lt;br /&gt;
When it is necessary to attack into ATGM tanks, consider relying on HE-VT and remember of its limitations - it might be okay to check on suspected ATGM carriers by baiting them from a kilometre away, then shooting down the missile, reloading and shelling the opponent into submission, but it is not okay to rush into an IFV nest at ranges below 300 m, as the shells will not be able to compensate for poor quick aim, and the scout tanks probably already know you are there, so you will not have the time to aim better.&lt;br /&gt;
&lt;br /&gt;
Do remember that a lot of German players on rank IV love to whip out their obsolete toys just to trash an opponent that bested them and SPGs like [[8,8 cm Flak 37 Sfl.]] or [[15cm sIG 33 B Sfl]] are insanely dangerous, both due to being nearly indestructible by normal means (leaving you to be the only one to be able to deal with them in one shot in an average team) and due to being able to fire lethal APHE or HE shots at angles at which the {{PAGENAME}} cannot fire back directly (due to the increased muzzle velocity of its HE). Use HE-VT to destroy them as soon as possible if you have one.&lt;br /&gt;
&lt;br /&gt;
'''Notable enemies'''&lt;br /&gt;
&lt;br /&gt;
The [[Jagdpanther]] will sustain HE shells with its front glacis and it's very difficult to hit its roof because HE-VT almost always detonates too early. At close range, its bottom armour can be attacked with normal HE shells by hitting the tracks from underneath it. Avoid attacking into the high ground or hull-down position if it is there, you won't win.&lt;br /&gt;
&lt;br /&gt;
Many American rank V medium/heavy tanks receive upgraded roof armour, which is often able to withstand HE shells unless hit straight into the commander cupola or inner sides of the tracks, and all American tanks have 12.7 mm HMG on top of them (and almost all US commanders use them immediately upon seeing any tank), which is effectively a death sentence if they can see the gunner tower. [[T32E1]] is a heavy tank with extra steps against HE shells; [[T29]] can survive a lot of roof-shot attempts despite being technically vulnerable; [[M48A1]] (which is also used by other nations and is often seen when playing against Germany) is only really vulnerable to cupola shots or from the sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3.2-second autoloader on a 155 mm weapon. There is no other big weapon reloading faster than this currently in the game&lt;br /&gt;
* It is difficult to take this SPG out with a single shot with kinetic shells from the front unless the ammo rack is detonated&lt;br /&gt;
** Crew is somewhat spread out, meaning single APDS and APFSDS shots are unlikely to hit all of them&lt;br /&gt;
* HE shells have higher muzzle velocity than the ones of the competition, making them easier to aim&lt;br /&gt;
* Can carry HE-VT shells, which, combined with the fire rate, make it extremely lethal at BR 8+ (rank VI for other nations), where the light tanks are abundant&lt;br /&gt;
* Can easly range find by firing shot with the 3.2 second reload and the velocity of the shell&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 14 rounds&lt;br /&gt;
* Ammo rack is exposed and quite prominent even from the front&lt;br /&gt;
* Gun recoil strong enough to stop manual repair and resupply on a capture point, unless suppressed&lt;br /&gt;
* Very poor gun depression, limiting its use as a close-range support&lt;br /&gt;
* Poor gunsight zoom of X4&lt;br /&gt;
* Armour will not sustain autocannon fire, can be vulnerable to HMG at close to medium range, vulnerable to chemical rounds&lt;br /&gt;
* No turret, which is a downside for a tank forced to fight at a close to medium range, and is very vulnerable when its tracks are destroyed&lt;br /&gt;
* Many enemy tanks within natural BR range are built to survive HE attacks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7462-development-bandkanon-1c-the-nordic-doomsday-weapon-en|Devblog]] ===&lt;br /&gt;
In the late 1950's, Swedish engineers began work on a new self-propelled artillery unit, taking design choices proven from the previous Kranvagn experimental project and combining them with the modified chassis of the Strv 103A. The result of this undertaking was the Bandkanon 1, whose first prototype underwent testing in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
By 1963, serial production of the vehicle began with an initial order of 26 vehicles. Upon entering service, the Bandkanon 1 managed to set a world record for fire rate thanks to its autoloading mechanism. In fact, when firing at maximum range, the vehicle was capable of emptying its whole magazine before the first round fired even impacted, thus setting a world record for fire rate.&lt;br /&gt;
&lt;br /&gt;
The 26 Bandkanon 1s were commissioned into service with artillery divisions in Norrland and remained in service there up until 2003 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_bkan_1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|W5H0nKBkniA|'''The Shooting Range #289''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2S3M]]&lt;br /&gt;
* [[Type 75 SPH]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7462-development-bandkanon-1c-the-nordic-doomsday-weapon-en|[Devblog] Bandkanon 1C: The Nordic Doomsday Weapon]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Bofors}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=177590</id>
		<title>Bkan 1C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bkan_1C&amp;diff=177590"/>
				<updated>2023-11-27T20:40:54Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_bkan_1c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Bkan 1C was a Swedish SPG developed on the [[Strv 103 (Family)|S-tank]] chassis. For its time, it was quite innovative. Developed by Bofors, it introduced a massive 155 mm autocannon designed to offer a high fire rate, being able to fire 15 shells in less than 45 seconds. The rounds offered a range of up to 28 kilometres, with 47 kg of weight. Early variants of the tank had poor mobility because they used the same engine as the Strv 103, future variants corrected this issue, since the Bkan 1 weighed over 50 tons. Its mobility was important to avoid counterbattery fire and change positions quickly. It remained in service from 1967 to 2003, with a total of 26 units built over the years.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Winged Lions&amp;quot;]], the Bkan 1C mounts a massive 155 mm cannon firing powerful HE and HE-VT shells. It has an extremely quick reload of 3.2s, but is otherwise extremely sluggish, having only -2 degrees of gun depression, thin armour, and only 14 rounds. The turret doesn't have full traverse, which means that the tank is not capable of looking backwards with its cannon without moving the chassis. The 155 mm shells are more than capable of destroying medium to light targets, heavier targets like the Tiger 2 (P) and the Maus, can be much more difficult to destroy and require good shot placement. It's recommended aiming to the top of the tanks, or their commander's cupola.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The inside of this vehicle is effectively split into 5 areas: engine, left tower, right tower, the gun, and the autoloader. The side armour and overall survivability is negligible and enemies should only be engaged frontally if at all possible.&lt;br /&gt;
&lt;br /&gt;
The engine compartment can deflect heavy MG fire, but autocannons fired straight at the LFP will probably penetrate the armour and immobilize the SPG. It is separated from the rest of the tank and is likely to block overpressure damage, as well as to stop APHE from reaching the fuel. The driver is also shielded with additional 5 mm RHA plates, so it is rare to lose him to a random shot. It is also rather rare for the enemies to focus on the engine when attacking frontally, as the giant gun is very distracting, but engine hits should be avoided, at least if the gun cannot attack the entirety of the enemy squad, as a lucky hit there can set everything on fire and stop ongoing repairs. If the source of the fires is indeed the engine, then it is possible to unload the entire autoloader onto the enemy before the fire even reaches the back crew due to the RHA plates in the way but, eventually, it must be dealt with.&lt;br /&gt;
&lt;br /&gt;
The towers on the sides of the back house two crew members each, the right tower also houses vertical gun drives. It is very important to keep the left tower hidden, as the gunner resides there, and neither of the towers can block HMG fire even at medium ranges, as they are completely flat. It is also possible to destroy the entire tank by hitting the bottom of the tower with extremely powerful APHE, or sufficiently strong HE/HESH, but the further the BR goes, the less tanks will be able to deal any significant damage with their default preloaded ammunition.&lt;br /&gt;
[[File:Autoloader safety Bkan 1C.jpg|300px|thumb|right|While the practice of pulling the gun up while traveling is not common in WT tanking unlike with the real life, it is very useful for the {{PAGENAME}}, as it allows to hide the autoloader. Use &amp;quot;look around&amp;quot; button to lock the gun and to look around while driving.]]&lt;br /&gt;
The gun is covered by a net and can only traverse along the hull. The net remains green even with the camouflages of different colour, which makes it quite visible. It is very rare to have the gun itself taken out, unless intentionally targeted, whether it's because the decoy took a hit instead, or because the enemy aimed at the gun breech instead. Because the gun looks incredibly intimidating, most people fire straight in the middle of the SPG and take out no crew and only damage the gun breech or the vertical drives (which can be repaired back almost immediately). When the gun breech is damaged, the gun is effectively out, as even after the field repair the gun will constantly jam and do nothing, so do not bother with it and do a manual repair, in which case at about 50% of breech repair progress it will stop failing to fire. For this reason, it is not recommended directly fighting SPAA or autocannon light tanks, because they are scared of this weapon more than anything else and can disable it even by accident.&lt;br /&gt;
&lt;br /&gt;
The autoloader is hidden on the top behind the gun. Unfortunately, it is placed very high and is generally exposed when fighting head-on. While it's extremely angled and will deflect stray shots, and the intentionally aimed ones are often absorbed by either the gun or the towers, it is not rare for some tanks to just fire at the autoloader and to actually hit it. Sometimes, if the SPG tries to rush through the fire without turning towards the enemy, an enemy APHE might not bounce off the chassis and instead overpenetrate the first armour layer and activate upon exiting the compartment, then sufficiently powerful explosion will detonate the autoloader, which is why any enemy should be faced head-on and any angles should be cut, if possible. If the gun breech was destroyed, the gun should be immediately pulled up to hide the autoloader behind the non-critical compartments, whether the SPG is retreating or doing a manual repair. (Refer to the picture for an example)&lt;br /&gt;
&lt;br /&gt;
Due to the compartment separation, a hull-down {{PAGENAME}} can bully APDS-equipped tanks by only exposing the right side and the gun, as they won't ever be able to deal any real damage unless they load HE/HESH or somehow land a hit on the autoloader. It's also possible to use negative inclination (by facing downhill) against such tanks to resist heavy machine guns, since they do not use APHE and aim for the crew or the autoloader, so the fuel explosion is unlikely and the SPG does not become any more exposed than it already is.&lt;br /&gt;
&lt;br /&gt;
When the autoloader is completely empty, it can work as a shield for the Bkan 1C. When completely pulled down to the ground (the gun is pulled up to the sky), the autoloader can stop any APHE or HE shells (even a direct hit from the [[G6]] won't penetrate) and might shatter small APDS rounds aimed at the SPG's hull. While it doesn't protect the entirety of the towers or the chassis bottom, the makeshift shield allows to use Bkan 1C as a point capture tank or a taunt device to some extent by driving backwards, as people generally think that the driver tries to escape, then shoot the autoloader, making them an easy target for others.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || 15 mm || 10 - 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || 20 mm || 15 - 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
The Bandkanon is slow, there is no way around it. Even at its best it is only as fast as a heavy tank and generally drives forward at 20 km/h on demand, then accelerates towards its maximum speed of around 30 km/h. Despite the reverse gear having similar top speed to the forward gears, the SPG will accelerate with it two to three times slower.&lt;br /&gt;
&lt;br /&gt;
The tank has neutral steering, but it's too slow to be relied on in the heat of battle. However, when the spaded {{PAGENAME}} reaches forward gear 5 it can spin around at ludicrous speeds and can effectively do 360 spins towards any tank that is attacking it. Unfortunately, it won't work if the SPG is stuck in the mud, and in RB it is generally only possible on clean flat surfaces (like any roads). For that reason, having maxed out &amp;quot;tank driving&amp;quot; crew skill is almost required to operate the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/60 (155 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can be effectively classified as an artillery tank, as it can only use a HE shell. Its gun has an insane 3.2-second automatic autoloader, which allows it to casually miss a shot only for the enemy tank to roll out into yet another HE aimed straight at the weak spot. No other heavy weapon reloads this fast. This also means that the only crew members truly important for the SPG are the driver and the gunner, as the reload time will always stay the same.&lt;br /&gt;
&lt;br /&gt;
The gun is very accurate even when stock and will only miss near-impossible shots, but has terrible optics. The gun is not stabilized, but with the maxed out targeting it's difficult to even notice, unless driving over terribly uneven terrain. This is highly contrasted with the [[Ikv 91]] which has all of the aiming devices in the world and great optics, but sometimes manages to miss regardless.&lt;br /&gt;
&lt;br /&gt;
The resupply time on a capture point is ~7 seconds. It's important to note that the gun's recoil is strong enough to break the manual repair and the resupply process on flat ground. This means, unfortunately, that it cannot just endlessly bombard an enemy team while reloading like some other tanks and can be eventually drained of all its ammunition, as it only has 14 shots. The only ways to counteract the recoil is to either angle the hull down on a slope or to support its back with something (for example, a building).&lt;br /&gt;
&lt;br /&gt;
Horizontally, the gun can only aim in front of the hull and won't go past the headlights (on the hull edges). For this reason it is necessary to face the enemy at all times, aside from the autoloader safety concerns.&lt;br /&gt;
&lt;br /&gt;
Vertically, the gun will easily go up as high as 40 degrees, which is usually enough, whether when attacking high ground, moving down, or shelling an enemy team from a capture point on another end of the map. It, however, will refuse to aim down more than 2 degrees and any fights against low ground or over uneven terrain should be avoided.&lt;br /&gt;
&lt;br /&gt;
Even if it's certain that the gun can indeed fire down from the chosen uneven position, avoid moving as to not accidentally lock the gun just a degree too high above the target. Avoid panicking, as the gun can and will reload faster than 99% of the enemies will be able to move out, unless they all do this simultaneously.&lt;br /&gt;
&lt;br /&gt;
The sgr m/60 HE shell has a muzzle velocity of a default APHE that most tanks use, which means that it is easier to aim than a regular HE shell, but also that if enemies can be aimed at, they can also aim at the {{PAGENAME}}, so retaliatory fire is inevitable.&lt;br /&gt;
&lt;br /&gt;
The only way to avoid a counter is to annihilate enemy tanks faster than they can fire, which heavy HE can do. However, HE can only deal with tanks via overpressure damage and will not simply instantly destroy heavy tanks if the blast wave won't hit their bottom (by attacking the track from underneath the tank itself), suspension, roof, or other weak spots. Some tanks are also built to deny such ammunition and should be avoided as much as possible.&lt;br /&gt;
&lt;br /&gt;
The HE-VT shell has very limited uses due to the muzzle velocity and ammunition load concerns, as well as the minimum range of 300 m for fuse activation, but the fuse only reacts to actual vehicles it passes and generally ignores terrain, and as such can be launched directly over rocky terrain. It will usually explode next to the middle of a tank, whether it flies above or passes the sides, which allows it to save the {{PAGENAME}} from light tanks when they are attacking from the low ground or over cover, as even an inaccurate proximity HE detonation can often destroy them. For the same reason it can be used to bombard SPAA or other lightly armoured SPGs when they are hiding behind a hill with various degree of effectiveness. In extreme cases, it can be used to get rid of a strafing aircraft, as the proximity fuse will make hitting it slightly easier (but will fail as soon as they fire anything besides cannons). Against medium (especially Soviet) and heavy tanks, as well as the tanks with the turret on the very back, the shell is far less valuable, as it has a rather unpredictable behaviour - if fired directly at the tank, it usually works as a normal HE shell, but it may also randomly detonate before it reaches the tank when fired at the turret roof.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/60 (155 mm)|155 mm kan m/60]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14 || rowspan=&amp;quot;2&amp;quot; | -2°/+38° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.8 || 12.2 || 14.8 || 16.4 || 17.4 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20 || rowspan=&amp;quot;2&amp;quot; | 3.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan m/60 (155 mm)/Ammunition|sgr m/60, zonar m/65}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''14''' || 1&amp;amp;nbsp;''(+13)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Arcade mode'''&lt;br /&gt;
&lt;br /&gt;
In general, even a stock {{PAGENAME}} can fight on a frontline and obliterate tanks from 500 m to 1,500 m alike, but until the &amp;quot;parts&amp;quot; are researched, it is best to stick with allies or a capture point as much as possible despite low maximum speed. This is due to enemies instinctively (or by aim assist) spam firing into the gun breech, which will leave the SPG useless until it is repaired.&lt;br /&gt;
&lt;br /&gt;
The stock {{PAGENAME}} is rather sluggish and you probably should park in such a way that allows it to back off. The main way to fight is to present the right side to the enemy and try to explode them before they manage anything. That way, they will fire at the commander tower and technically waste a shot (with maybe disabling the turret drive, which can be repaired back almost instantly), or fire at the gun and only damage the gun breech, so you can promptly run away and/or repair (do not forget to immediately pull the gun up when doing so to avoid being shot into autoloader and destroyed). If the enemy fires HE/HESH shells, you were simply out of luck to begin with.&lt;br /&gt;
[[File:Bkan works as a bait.jpg|thumb|right|If completely out of ammo, consider being a bait. If you hide the gunner and the driver well, Bkan can survive up to 30 shots from 5 tanks at once depending on the quality of angling technique, cover or even plain luck.]]&lt;br /&gt;
Eventually, you want to end up on a capture point to reload. Try to plan your ammunition spending if you aren't being ambushed at literally every step, so that you can have at least 4 shells to clear a capture point. Do not get too enthusiastic with shelling a random [[Leopard 1]] across the map - even though it makes its job infinitely more frustrating and risky, it's not worth being obliterated by an enemy on or around a cap due to a lack of ammunition.&lt;br /&gt;
&lt;br /&gt;
Try to avoid being flanked, but if that's impossible, or you see via &amp;quot;radio communication&amp;quot; that someone is very eager to flank and obliterate you specifically, drive forward until you hit the gear 5, then let go of the accelerator and turn. Initially the move will be rather sloppy, but when the {{PAGENAME}} is spaded and the crew driving skill is maxed out this trick will allow it to spin 90 degrees near instantaneously and to continue spinning for almost 300 degrees on flat terrain, allowing you to potentially obliterate several tanks in a 360-no-scope manner.&lt;br /&gt;
&lt;br /&gt;
The gun is bad when fighting over hills due to poor gun depression, unlike early Sweden tanks, so it's better to attack from low ground, go into a city or to just start counter-sniping from long range (preferably with a capture point nearby and with accuracy upgrades, but can be done even from the spawn if you can tolerate the poor optics quality). The hills still can protect the autoloader when the gun is pulled up, at the cost of stealth.&lt;br /&gt;
&lt;br /&gt;
While the gun can literally liquefy any tank by just randomly firing at it, try to retain patience and upon the first miss try to aim better while the gun reloads, if not for your own safety, then to conserve ammunition. Avoid fighting over cluttered streets or forests, unless firing straight from the capture point to waste less ammunition, as the {{PAGENAME}} does not have an MG to clean the shell flight path. Do not attack kinetic shell-armed tanks over a cluttered street if you aren't sure you can annihilate them within 2-3 shots, even if they do not see you. Even the densest tanker will notice that something explodes next to them when it happens for the 5th time.&lt;br /&gt;
&lt;br /&gt;
When fighting heavy tanks, you can try to pretend that you are weak and bait them into chasing you, then attack their bottom by attacking the tracks, as it's the easiest, and sometimes safest, way to destroy them. If that's impossible just attack their roof (by hitting the commander cupola, for example). Area denial also works well against ATGM light tanks, such as [[BMP-1]], because being attacked by an ATGM means almost certain death to the {{PAGENAME}} due to how its armour works.&lt;br /&gt;
&lt;br /&gt;
When it is necessary to attack into ATGM tanks, consider relying on HE-VT and remember of its limitations - it might be okay to check on suspected ATGM carriers by baiting them from a kilometre away, then shooting down the missile, reloading and shelling the opponent into submission, but it is not okay to rush into an IFV nest at ranges below 300 m, as the shells will not be able to compensate for poor quick aim, and the scout tanks probably already know you are there, so you will not have the time to aim better.&lt;br /&gt;
&lt;br /&gt;
Do remember that a lot of German players on rank IV love to whip out their obsolete toys just to trash an opponent that bested them and SPGs like [[8,8 cm Flak 37 Sfl.]] or [[15cm sIG 33 B Sfl]] are insanely dangerous, both due to being nearly indestructible by normal means (leaving you to be the only one to be able to deal with them in one shot in an average team) and due to being able to fire lethal APHE or HE shots at angles at which the {{PAGENAME}} cannot fire back directly (due to the increased muzzle velocity of its HE). Use HE-VT to destroy them as soon as possible if you have one.&lt;br /&gt;
&lt;br /&gt;
'''Notable enemies'''&lt;br /&gt;
&lt;br /&gt;
The [[Jagdpanther]] will sustain HE shells with its front glacis and it's very difficult to hit its roof because HE-VT almost always detonates too early. At close range, its bottom armour can be attacked with normal HE shells by hitting the tracks from underneath it. Avoid attacking into the high ground or hull-down position if it is there, you won't win.&lt;br /&gt;
&lt;br /&gt;
Many American rank V medium/heavy tanks receive upgraded roof armour, which is often able to withstand HE shells unless hit straight into the commander cupola or inner sides of the tracks, and all American tanks have 12.7 mm HMG on top of them (and almost all US commanders use them immediately upon seeing any tank), which is effectively a death sentence if they can see the gunner tower. [[T32E1]] is a heavy tank with extra steps against HE shells; [[T29]] can survive a lot of roof-shot attempts despite being technically vulnerable; [[M48A1]] (which is also used by other nations and is often seen when playing against Germany) is only really vulnerable to cupola shots or from the sides.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 3.2-second autoloader on a 155 mm weapon. There is no other big weapon reloading faster than this currently in the game&lt;br /&gt;
* It is difficult to take this SPG out with a single shot with kinetic shells from the front unless the ammo rack is detonated&lt;br /&gt;
** Crew is somewhat spread out, meaning single APDS and APFSDS shots are unlikely to hit all of them&lt;br /&gt;
* HE shells have higher muzzle velocity than the ones of the competition, making them easier to aim&lt;br /&gt;
* Can carry HE-VT shells, which, combined with the fire rate, make it extremely lethal at BR 8+ (rank VI for other nations), where the light tanks are abundant&lt;br /&gt;
* Can easly range find by firing shot with the 3.2 second reload and fast shell reload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 14 rounds&lt;br /&gt;
* Ammo rack is exposed and quite prominent even from the front&lt;br /&gt;
* Gun recoil strong enough to stop manual repair and resupply on a capture point, unless suppressed&lt;br /&gt;
* Very poor gun depression, limiting its use as a close-range support&lt;br /&gt;
* Poor gunsight zoom of X4&lt;br /&gt;
* Armour will not sustain autocannon fire, can be vulnerable to HMG at close to medium range, vulnerable to chemical rounds&lt;br /&gt;
* No turret, which is a downside for a tank forced to fight at a close to medium range, and is very vulnerable when its tracks are destroyed&lt;br /&gt;
* Many enemy tanks within natural BR range are built to survive HE attacks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7462-development-bandkanon-1c-the-nordic-doomsday-weapon-en|Devblog]] ===&lt;br /&gt;
In the late 1950's, Swedish engineers began work on a new self-propelled artillery unit, taking design choices proven from the previous Kranvagn experimental project and combining them with the modified chassis of the Strv 103A. The result of this undertaking was the Bandkanon 1, whose first prototype underwent testing in the early 1960's.&lt;br /&gt;
&lt;br /&gt;
By 1963, serial production of the vehicle began with an initial order of 26 vehicles. Upon entering service, the Bandkanon 1 managed to set a world record for fire rate thanks to its autoloading mechanism. In fact, when firing at maximum range, the vehicle was capable of emptying its whole magazine before the first round fired even impacted, thus setting a world record for fire rate.&lt;br /&gt;
&lt;br /&gt;
The 26 Bandkanon 1s were commissioned into service with artillery divisions in Norrland and remained in service there up until 2003 before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_bkan_1c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|W5H0nKBkniA|'''The Shooting Range #289''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2S3M]]&lt;br /&gt;
* [[Type 75 SPH]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7462-development-bandkanon-1c-the-nordic-doomsday-weapon-en|[Devblog] Bandkanon 1C: The Nordic Doomsday Weapon]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Bofors}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spj_fm/43-44&amp;diff=177589</id>
		<title>Spj fm/43-44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spj_fm/43-44&amp;diff=177589"/>
				<updated>2023-11-27T20:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_stormpjas_fm43_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_fm43-44.jpg|ArtImage Spj fm-43-44.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The fm/43-44 is a deceptively survivable vehicle from the front. Open-topped high-calibre tank destroyers and SPGs are seldom very well armoured, but this example is the exception, with 50 mm of armour covering the upper and lower plate as well as the turret face, with the tapering sides being 30 mm. The only frontal weak point of this vehicle is the shield directly protecting the breech, which is only 15 mm.&lt;br /&gt;
&lt;br /&gt;
It's also manned by 5 crew members, two in the hull and three in the back, which really helps its survivability. Most of the cannons you'll be encountering around this battle rating are quite low calibre, meaning it will take a fair few rounds penetrating this vehicle to knock out all the crew. Additionally, it's nearly impossible to knock out this vehicle without detonating the ammo, as the crew in the front and back are completely separate from each other, so a shot entering one compartment won't cause any damage to the other, so after taking a shot you'll still either be able to fire the gun, or drive away, which is a huge advantage. A drawback of this vehicle though is in regards to its protection from the air, the crew operating the cannon have no armour protecting them from incoming air strafing, so even aircraft with weak machine guns can slowly chip away at this vehicle, additionally its also very vulnerable to artillery.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50(16°)mm lower Plate &lt;br /&gt;
15(74°)mm middle Plate 50(24°)mm upper Plate &lt;br /&gt;
| 15(41°) mm ''Top'' &amp;lt;br&amp;gt;15 mm ''Bottom'' || 10-15(14°) mm || 5-8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30-50(27-24°) mm ''Turret front'' &amp;lt;br&amp;gt; 15 mm ''Gun shield'' ||15(43°) mm Upper&lt;br /&gt;
15(9°) mm Lower &lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tracks, suspension bogies and wheels are all 15 mm thick.&lt;br /&gt;
* Belly armour is 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=227|rbMinHp=142}}&lt;br /&gt;
&lt;br /&gt;
The mobility of this vehicle as well is deceptively effective. It can reach a max speed off-road of 42 km/h in RB modes, and 46 km/h in AB modes. It won't outpace many light vehicles, but it certainly isn't slow, and can easily cruise faster than most contemporary tank destroyers and medium tanks. Once upgraded, its hull traverse as well is effective, it can turn from stationary to re-position the gun and change direction easily, which is important for a turretless vehicle like this one. Its reverse speed is about average at 5 km/h, which will be enough to back out of sight into cover, but it won't save you if you're out in the open, so the lack of a fast reverse gear should play into where you choose to position.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|fsthaub m/02 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
This vehicle is equipped with a 150 mm recoilless rifle with a small ammo pool of only 10 rounds. It's only equipped with a single ammo type, a standard HE round which sports huge damage potential if it connects with an enemy vehicle, in most engagements with conventional tanks you will only need to connect the round to the vehicle to knock them out in a single shot, which eliminates the tedium spent aiming for particular weak points, which isn't very easy for this vehicle as the muzzle velocity is quite slow at only 285 m/s, meaning that ranging in the gun can be quite tricky. Another slight drawback is the gun depression, at only -4°, this does somewhat limit the locations you can play effectively, as this vehicle can't use many hills or ridge lines to shoot over.&lt;br /&gt;
&lt;br /&gt;
As well as this, the reload is fairly long at 19.5 seconds stock, so if you miss a shot this vehicle will be quite vulnerable, especially considering that the average reload of small calibre guns around this battle rating is around 4 seconds, so an enemy could potentially fire on you 5 times before you reload.&lt;br /&gt;
&lt;br /&gt;
Because of this, it's recommended that you use the rangefinder when engaging enemies that aren't aware of you, this way you can almost guarantee the round connects, although it's not wise to spend the time rangefinding if an enemy is aware of you, as in the time you spend sitting and waiting for the range to come in, your enemy will likely be firing at you and knocking out your crew. Ultimately this round won't have any trouble knocking out the vast majority of vehicles you can meet around the battle rating, the only challenging vehicle will be the French B1 Bis, if you engaging one of these tanks it's recommended to aim your shot for just beneath the turret, as this will cripple the tank, avoid hitting the front plate as this likely will result in no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[fsthaub m/02 (150 mm)|150 mm fsthaub m/02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | -4°/+10° || rowspan=&amp;quot;2&amp;quot; | ±12° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:fsthaub m/02 (150 mm)/Ammunition|sgr m/38}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Spj_fm43-44.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.52''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || 9&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+9)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The fm/43-44 is also equipped with a hull mounted 8 mm ksp m/36 machine gun, it has no viability against armoured targets but can knock out exposed crew members of enemy vehicles. It's recommended to select it directly when using it however as aiming it accurately by eye isn't very easy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 648 || ±10° || ±10°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Fm-43-44 1.jpg|thumb|300px|The fm/43-44 engaging an M13/40]]&lt;br /&gt;
The main trick to doing well in the fm/43-44 is to stay around cover, and to not advance too far into the map on your own. Due to the reload you can't afford to get caught out at close range as if you're unable to fire, an enemy can quite easily flank and disable you. To stay in the fight it's imperative you stay around some form of hard cover to retreat behind to reload, as this is the only time that you're really vulnerable.&lt;br /&gt;
&lt;br /&gt;
Another choice to make is at what range you're going to engage at, and there are notable drawbacks and advantages for each distance. At close range the cannon is very very easy to aim which will land you a lot of easy kills, however it is much too easy to get caught out here, if you miss a shot an enemy has plenty of time to rush and flank you, as well as this even if you do land a shot and knock an enemy out, enemy enemies that are aware of you in the surrounding area will know they safely have at least 15 seconds to rush you while you're on reload. At long range your armour will be very effective, the weak spots are very hard to hit here and some enemies might not even be able to get through the casemate itself, but as the muzzle velocity on the round is so low, hitting targets at this distance is very tricky, and considering as you only have 10 rounds, you can't really afford to miss very much, as each shot fired takes up 10% of your ammunition effectively.&lt;br /&gt;
&lt;br /&gt;
At long range you're much more survivable but much less effective at taking out enemies, and at close range it's much the reverse, able to engage enemies easily at the detriment of being much more vulnerable. The Goldilocks principle in this situation is as the analogy goes- 'in the middle', where you have the best of both worlds, in essence all you really need to do is position yourself in a location around hard cover, and far enough away that an enemy can't rush you on your reload cycle, this is the ideal spot to be to maximise your survivability and combat effectiveness, if you are in this sort of position and watching a corner or sight-line, it's a good idea to rangefind that corner or sight-line as when an enemy appears you'll already have the perfect range, this really is the idea spot for consistency, there are a few smaller caveats to consider however. As this vehicle is so vulnerable from the air it's a good idea to position yourself around some form of lateral cover, some buildings, a hill, some trees etc- just to give you a slight advantage when hiding from enemies. Another spot in the map to position yourself around would be a friendly capture point, if you're running out of ammunition you can simply drive onto one to replenish your stores, which won't always be necessary but if you start to notice you only have a few rounds left it'd be a good idea to make your way towards one.&lt;br /&gt;
&lt;br /&gt;
If you're confident with your map knowledge or playing with some friends you can use this vehicle to be a bit more aggressive, as the armour is still very effective and if you have support from friends watching your flanks you can really be a battering ram for the team as no enemy vehicle is safe from your cannon, if this way of playing does sound appealing in any case try to stick around some friendly tanks, as they will be able to help you if you get caught out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly high damage output from the main gun&lt;br /&gt;
* Effective even when up-tiered or in any line-up at any tiers in sweden&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Can hide well in medium to large bushes&lt;br /&gt;
* Effective armour against low-tier vehicles; frontal armour sufficient against light autocannons and .50 cal machine guns&lt;br /&gt;
* Five crew members spread out within the vehicle, offering protection against being knocked out by a single shot&lt;br /&gt;
* High survivability against solid-shot munitions&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable to artillery strikes and strafing aircraft&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Low ammo count (10 rounds)&lt;br /&gt;
* Poor gun depression at only -4°&lt;br /&gt;
* Slow muzzle velocity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the experimental Stormartilleripjäs fm/43 project, the Swedish army procurement division, known as the KAFT, asked Scania-Vabis on 11 November 1943, to design and build a prototype for a self-propelled gun with a rear-mounted superstructure. It was to be based off of the Spj fm/43 but with the engine moved forward and the fighting compartment moved to the rear; it retained the open-topped superstructure from earlier designs. The Stormartilleripjäs fm/43-44 (shortened to Spj fm/43-44) gained the nickname 'Trätoffelvagnen', meaning 'clog wagen' in English.&lt;br /&gt;
&lt;br /&gt;
The Spj fm/43-44 was armed with a 150 mm recoilless rifle called the fsthaub m/02, a longer version of the gun mounted on the Spj fm/43. It weighed 10 tons and had a crew of five men: two loaders, a gunner/commander, a driver, and a machine gunner. The driver and machine gunner were located in front of the engine in the hull, while the rest of the crew was situated in the open superstructure at the rear of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The prototype was completed in August 1944, and it test fired seventeen rounds on 18 August, achieving a fire rate of four rounds per minute (15 seconds of reload). The vehicle later went on to mount different guns before the project ended in 1945, resulting in its use as a training vehicle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_stormpjas_fm43_44 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Fm-43-44 2.jpg|the fm/43-44 using its machine gun to knock out a GAZ truck&lt;br /&gt;
File:Fm-43-44 3.jpg|The fm/43-44 in Winter livery&lt;br /&gt;
File:Fm-43-44 4.jpg|The fm/43-44 in standard livery&lt;br /&gt;
File:Fm-43-44 5.jpg|The fm/43-44 engaging a BT-5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
{{main|LT-38 (Family)}}&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/41 S-I]]&lt;br /&gt;
* [[Strv m/41 S-II]]&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Sav m/43 (1944)]]&lt;br /&gt;
* [[Sav m/43 (1946)]]&lt;br /&gt;
* [[Pvkv II]]&lt;br /&gt;
* [[Pbv 301]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Ho-Ro]]&lt;br /&gt;
* [[15cm sIG 33 B Sfl]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Scania}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spj_fm/43-44&amp;diff=177588</id>
		<title>Spj fm/43-44</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spj_fm/43-44&amp;diff=177588"/>
				<updated>2023-11-27T20:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_stormpjas_fm43_44&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_fm43-44.jpg|ArtImage Spj fm-43-44.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The fm/43-44 is a deceptively survivable vehicle from the front. Open-topped high-calibre tank destroyers and SPGs are seldom very well armoured, but this example is the exception, with 50 mm of armour covering the upper and lower plate as well as the turret face, with the tapering sides being 30 mm. The only frontal weak point of this vehicle is the shield directly protecting the breech, which is only 15 mm.&lt;br /&gt;
&lt;br /&gt;
It's also manned by 5 crew members, two in the hull and three in the back, which really helps its survivability. Most of the cannons you'll be encountering around this battle rating are quite low calibre, meaning it will take a fair few rounds penetrating this vehicle to knock out all the crew. Additionally, it's nearly impossible to knock out this vehicle without detonating the ammo, as the crew in the front and back are completely separate from each other, so a shot entering one compartment won't cause any damage to the other, so after taking a shot you'll still either be able to fire the gun, or drive away, which is a huge advantage. A drawback of this vehicle though is in regards to its protection from the air, the crew operating the cannon have no armour protecting them from incoming air strafing, so even aircraft with weak machine guns can slowly chip away at this vehicle, additionally its also very vulnerable to artillery.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50(16°)mm lower Plate &lt;br /&gt;
15(74°)mm middle Plate 50(24°)mm upper Plate &lt;br /&gt;
| 15(41°) mm ''Top'' &amp;lt;br&amp;gt;15 mm ''Bottom'' || 10-15(14°) mm || 5-8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30-50(27-24°) mm ''Turret front'' &amp;lt;br&amp;gt; 15 mm ''Gun shield'' ||15(43°) mm Upper&lt;br /&gt;
15(9°) mm Lower &lt;br /&gt;
| N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tracks, suspension bogies and wheels are all 15 mm thick.&lt;br /&gt;
* Belly armour is 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=227|rbMinHp=142}}&lt;br /&gt;
&lt;br /&gt;
The mobility of this vehicle as well is deceptively effective. It can reach a max speed off-road of 42 km/h in RB modes, and 46 km/h in AB modes. It won't outpace many light vehicles, but it certainly isn't slow, and can easily cruise faster than most contemporary tank destroyers and medium tanks. Once upgraded, its hull traverse as well is effective, it can turn from stationary to re-position the gun and change direction easily, which is important for a turretless vehicle like this one. Its reverse speed is about average at 5 km/h, which will be enough to back out of sight into cover, but it won't save you if you're out in the open, so the lack of a fast reverse gear should play into where you choose to position.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|fsthaub m/02 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
This vehicle is equipped with a 150 mm recoilless rifle with a small ammo pool of only 10 rounds. It's only equipped with a single ammo type, a standard HE round which sports huge damage potential if it connects with an enemy vehicle, in most engagements with conventional tanks you will only need to connect the round to the vehicle to knock them out in a single shot, which eliminates the tedium spent aiming for particular weak points, which isn't very easy for this vehicle as the muzzle velocity is quite slow at only 285 m/s, meaning that ranging in the gun can be quite tricky. Another slight drawback is the gun depression, at only -4°, this does somewhat limit the locations you can play effectively, as this vehicle can't use many hills or ridge lines to shoot over.&lt;br /&gt;
&lt;br /&gt;
As well as this, the reload is fairly long at 19.5 seconds stock, so if you miss a shot this vehicle will be quite vulnerable, especially considering that the average reload of small calibre guns around this battle rating is around 4 seconds, so an enemy could potentially fire on you 5 times before you reload.&lt;br /&gt;
&lt;br /&gt;
Because of this, it's recommended that you use the rangefinder when engaging enemies that aren't aware of you, this way you can almost guarantee the round connects, although it's not wise to spend the time rangefinding if an enemy is aware of you, as in the time you spend sitting and waiting for the range to come in, your enemy will likely be firing at you and knocking out your crew. Ultimately this round won't have any trouble knocking out the vast majority of vehicles you can meet around the battle rating, the only challenging vehicle will be the French B1 Bis, if you engaging one of these tanks it's recommended to aim your shot for just beneath the turret, as this will cripple the tank, avoid hitting the front plate as this likely will result in no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[fsthaub m/02 (150 mm)|150 mm fsthaub m/02]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | -4°/+10° || rowspan=&amp;quot;2&amp;quot; | ±12° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:fsthaub m/02 (150 mm)/Ammunition|sgr m/38}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Spj_fm43-44.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.52''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || 9&amp;amp;nbsp;''(+1)'' || 1&amp;amp;nbsp;''(+9)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The fm/43-44 is also equipped with a hull mounted 8 mm ksp m/36 machine gun, it has no viability against armoured targets but can knock out exposed crew members of enemy vehicles. It's recommended to select it directly when using it however as aiming it accurately by eye isn't very easy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 648 || ±10° || ±10°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Fm-43-44 1.jpg|thumb|300px|The fm/43-44 engaging an M13/40]]&lt;br /&gt;
The main trick to doing well in the fm/43-44 is to stay around cover, and to not advance too far into the map on your own. Due to the reload you can't afford to get caught out at close range as if you're unable to fire, an enemy can quite easily flank and disable you. To stay in the fight it's imperative you stay around some form of hard cover to retreat behind to reload, as this is the only time that you're really vulnerable.&lt;br /&gt;
&lt;br /&gt;
Another choice to make is at what range you're going to engage at, and there are notable drawbacks and advantages for each distance. At close range the cannon is very very easy to aim which will land you a lot of easy kills, however it is much too easy to get caught out here, if you miss a shot an enemy has plenty of time to rush and flank you, as well as this even if you do land a shot and knock an enemy out, enemy enemies that are aware of you in the surrounding area will know they safely have at least 15 seconds to rush you while you're on reload. At long range your armour will be very effective, the weak spots are very hard to hit here and some enemies might not even be able to get through the casemate itself, but as the muzzle velocity on the round is so low, hitting targets at this distance is very tricky, and considering as you only have 10 rounds, you can't really afford to miss very much, as each shot fired takes up 10% of your ammunition effectively.&lt;br /&gt;
&lt;br /&gt;
At long range you're much more survivable but much less effective at taking out enemies, and at close range it's much the reverse, able to engage enemies easily at the detriment of being much more vulnerable. The Goldilocks principle in this situation is as the analogy goes- 'in the middle', where you have the best of both worlds, in essence all you really need to do is position yourself in a location around hard cover, and far enough away that an enemy can't rush you on your reload cycle, this is the ideal spot to be to maximise your survivability and combat effectiveness, if you are in this sort of position and watching a corner or sight-line, it's a good idea to rangefind that corner or sight-line as when an enemy appears you'll already have the perfect range, this really is the idea spot for consistency, there are a few smaller caveats to consider however. As this vehicle is so vulnerable from the air it's a good idea to position yourself around some form of lateral cover, some buildings, a hill, some trees etc- just to give you a slight advantage when hiding from enemies. Another spot in the map to position yourself around would be a friendly capture point, if you're running out of ammunition you can simply drive onto one to replenish your stores, which won't always be necessary but if you start to notice you only have a few rounds left it'd be a good idea to make your way towards one.&lt;br /&gt;
&lt;br /&gt;
If you're confident with your map knowledge or playing with some friends you can use this vehicle to be a bit more aggressive, as the armour is still very effective and if you have support from friends watching your flanks you can really be a battering ram for the team as no enemy vehicle is safe from your cannon, if this way of playing does sound appealing in any case try to stick around some friendly tanks, as they will be able to help you if you get caught out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly high damage output from the main gun&lt;br /&gt;
* Effective even when up-tiered or in any line-up at any tiers in sweden&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Effective armour against low-tier vehicles; frontal armour sufficient against light autocannons and .50 cal machine guns&lt;br /&gt;
* Five crew members spread out within the vehicle, offering protection against being knocked out by a single shot&lt;br /&gt;
* High survivability against solid-shot munitions&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Vulnerable to artillery strikes and strafing aircraft&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Low ammo count (10 rounds)&lt;br /&gt;
* Poor gun depression at only -4°&lt;br /&gt;
* Slow muzzle velocity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
After the experimental Stormartilleripjäs fm/43 project, the Swedish army procurement division, known as the KAFT, asked Scania-Vabis on 11 November 1943, to design and build a prototype for a self-propelled gun with a rear-mounted superstructure. It was to be based off of the Spj fm/43 but with the engine moved forward and the fighting compartment moved to the rear; it retained the open-topped superstructure from earlier designs. The Stormartilleripjäs fm/43-44 (shortened to Spj fm/43-44) gained the nickname 'Trätoffelvagnen', meaning 'clog wagen' in English.&lt;br /&gt;
&lt;br /&gt;
The Spj fm/43-44 was armed with a 150 mm recoilless rifle called the fsthaub m/02, a longer version of the gun mounted on the Spj fm/43. It weighed 10 tons and had a crew of five men: two loaders, a gunner/commander, a driver, and a machine gunner. The driver and machine gunner were located in front of the engine in the hull, while the rest of the crew was situated in the open superstructure at the rear of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The prototype was completed in August 1944, and it test fired seventeen rounds on 18 August, achieving a fire rate of four rounds per minute (15 seconds of reload). The vehicle later went on to mount different guns before the project ended in 1945, resulting in its use as a training vehicle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_stormpjas_fm43_44 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Fm-43-44 2.jpg|the fm/43-44 using its machine gun to knock out a GAZ truck&lt;br /&gt;
File:Fm-43-44 3.jpg|The fm/43-44 in Winter livery&lt;br /&gt;
File:Fm-43-44 4.jpg|The fm/43-44 in standard livery&lt;br /&gt;
File:Fm-43-44 5.jpg|The fm/43-44 engaging a BT-5&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
{{main|LT-38 (Family)}}&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/41 S-I]]&lt;br /&gt;
* [[Strv m/41 S-II]]&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Sav m/43 (1944)]]&lt;br /&gt;
* [[Sav m/43 (1946)]]&lt;br /&gt;
* [[Pvkv II]]&lt;br /&gt;
* [[Pbv 301]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Ho-Ro]]&lt;br /&gt;
* [[15cm sIG 33 B Sfl]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Scania}}&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kan_Strv_122_(120_mm)&amp;diff=177587</id>
		<title>Kan Strv 122 (120 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kan_Strv_122_(120_mm)&amp;diff=177587"/>
				<updated>2023-11-27T20:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;U149299562: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''120 mm Kan Strv 122''' is the Swedish domestic production of the 120 mm [[Rheinmetall L44 (120 mm)|Rheinmetall L/44]] cannon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|sw_strv_122}}&lt;br /&gt;
* {{Specs-Link|sw_strv_122b_plss}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U149299562</name></author>	</entry>

	</feed>