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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U1490765</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-30T00:28:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-11&amp;diff=96672</id>
		<title>Su-11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-11&amp;diff=96672"/>
				<updated>2021-03-11T11:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Added pros and cons points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=su-11&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 958 || 940 || 23.8 || 24.0 || 41.4 || 33.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 558 || 529 || 380 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 580 || &amp;lt; 660 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|N-37 (37 mm)|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 23 mm NS-23 cannons, nose-mounted (100 rpg = 200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-250M-46 (250 kg)|FAB-500M-46 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg FAB-250M-46 bomb (250 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-46 bombs (500 kg total)&lt;br /&gt;
* 1 x 500 kg FAB-500M-46 bomb (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent overall maneuverability&lt;br /&gt;
* Heavy armament&lt;br /&gt;
* Good acceleration for an early jet&lt;br /&gt;
* One of the fastest 7.0 aircraft&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engines overheat quickly at 100% power&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-13M&amp;diff=88617</id>
		<title>R-13M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-13M&amp;diff=88617"/>
				<updated>2021-01-01T20:19:17Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Added pros and cons, analogues and usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-13M''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. It was removed from its only user, the [[MiG-19PT]], in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]], but was re-introduced in [[Update &amp;quot;New Power&amp;quot;]] with the [[MiG-21bis]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-21_bis}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
As in real life, the R-13M is broadly comparable to the AIM-9D and AIM-9G Sidewinders, with only slightly lower G-tolerance and maximum range. Players who exclusively used the R-60 on the MiG-21SMT will be disappointed with the R-13M's lacklustre capabilities in short-range combat.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R-13M should not be used against tightly-maneuvering targets. Instead, use them against fleeing enemies from 2-3km away. This makes use of the R-13M's greater maximum range over the R-60; if the enemy turns, they may come into R-60 range. If they don't, the missile will likely catch them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Higher maximum G-load than the R-3S and R-3R&lt;br /&gt;
* Longer maximum range than the R-60&lt;br /&gt;
* High rocket motor thrust means the missile reaches its top speed quickly&lt;br /&gt;
* Effective warhead&lt;br /&gt;
* Uncaged seeker allows target leading&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ineffective in close-combat situations&lt;br /&gt;
* Lacks radar-slaving&lt;br /&gt;
* Easily distracted by flares&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Air-to-air_missiles&amp;diff=82095</id>
		<title>Air-to-air missiles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Air-to-air_missiles&amp;diff=82095"/>
				<updated>2020-12-20T08:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Most Air-to-Air missiles in-game use the property &amp;quot;propNavAccelMax&amp;quot; in their unpacked .blk files; this is its true maximum G-overload. The ingame statcards use &amp;quot;loadFactorMax&amp;quot;, which has no bearing on missile performance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Air-to-air missiles were added to the game in [[Update 1.85]]; they are available to many aircraft from around the Korean War era and onwards. In-game they are a potent weapon to have at your disposal, allowing you to destroy enemy aircraft from several km away in some situations. There are currently three main categories of air-to-air missiles available to use: command guided missiles, beam riding missiles, and infrared homing (heat-seeking) missiles.&lt;br /&gt;
&lt;br /&gt;
===Rockets vs. Missiles===&lt;br /&gt;
The thing that separates air-to-air missiles from rockets is the presence of a guidance system. When a rocket is fired it will simply fly along its trajectory until it hits something (a target or more often the ground), or self-destructs. By comparison, an air-to-air missile has an active guidance system, allowing it to fly towards and follow a target.&lt;br /&gt;
&lt;br /&gt;
==Command guided missiles==&lt;br /&gt;
The most basic type of air to air missiles in-game are command guided missiles. Command guided missiles are manually guided to the target by the pilot (or another crew member) of the aircraft which fired them. Once the missile was fired the pilot would watch the missile (many missiles had a flare in the tail to aid visibility) and manually guide it towards the target, using a joystick.&lt;br /&gt;
&lt;br /&gt;
===Command guided missile usage===&lt;br /&gt;
[[File:AA-20_Fired.jpg|thumb|400px|right|An [[AA-20]] command guided missile, fired at a [[MiG-15]] from a [[G.91 R/4]]. Notice the lack of HUD elements relating to the missile, you have to watch the missile's flare and manually guide it to the target.]]&lt;br /&gt;
In-game if a command guided missile is fired, and no further input is given, then it will act like an unguided rocket with a proximity fuse. In order to guide the missile you must set up guided weaponry controls (see below); after you have fired the missile you can then use the controls to manually guide it towards the target. Guiding a missile will usually require you to stop controlling your aircraft, as guiding the missile to its target is hard enough without also manoeuvring your aircraft at the same time, so make sure there is no one on your tail before you fire one. It takes a lot of practice to get good at using command guided missiles, however, such missiles usually have a large warhead and proximity fuse, making the job slightly easier. It can sometimes be desirable to use command guided missiles as unguided, proximity fused, rockets; such as in head-ons or if an enemy is dead in front of you (e.g. after they over-shot you).&lt;br /&gt;
&lt;br /&gt;
{{Notice|Unlike heat-seeking missiles, command guided missiles will not trigger a missile launch warning for the enemy player.}}&lt;br /&gt;
&lt;br /&gt;
===Command guidance pros and cons===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Not vulnerable to countermeasures&lt;br /&gt;
* Do not trigger missile warnings&lt;br /&gt;
* Much better manoeuvrability than beam riding missiles, and better than some heat-seekers&lt;br /&gt;
* Can be used as unguided proximity rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Have to stop controlling aircraft to control missile&lt;br /&gt;
* Can be hard to manually guide missiles&lt;br /&gt;
* Can be easy to dodge if the missile is spotted soon enough&lt;br /&gt;
&lt;br /&gt;
===Command guided missile controls===&lt;br /&gt;
To control command guided missiles you set up axis controls for the pitch and yaw; select the relevant control from the menu and click the edit axis button, this will display various controls you can edit. The &amp;quot;maximum value&amp;quot; control is the button you want to press to increase the missiles steering angle (make the missile go up in pitch or right in yaw); and the &amp;quot;minimum value&amp;quot; control is the button you want to press to decrease the missiles steering angle (make the missile go down in pitch or left in yaw). The rest of the controls (apart from relative control, see next paragraph) can be left on default values without much thought and are present for user preference.&lt;br /&gt;
&lt;br /&gt;
An important option to consider is &amp;quot;relative control&amp;quot;; this dramatically changes how you control the missile. With relative control off pressing a control key will immediately set that axis's steering value to 100% and back to 0% when the key is released. By comparison with it on pressing a control key will gradually increase / decrease the steering angle and it will remain at that value until the player changes it.&lt;br /&gt;
&lt;br /&gt;
What this amounts to is that if relative control is off and the player presses the control to move the missile right, the missile will begin moving to the right, then start flying straight in whatever direction it is facing when the player releases the key. With relative control on the missile will begin moving the right and when the player releases the key the missile will keep turning to the right in an arc until the player presses the left key to move the missiles steering angle back to 0%. Personal preference will determine how you set this option, but turning relative control off can be more intuitive, as it makes correcting the missile's course quicker and easier.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided missile controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || Shift + A / Shift + D || Keys to control the yaw (side to side) movement of the missile&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || Shift + W / Shift + S ||Keys to control the pitch (up and down) movement of the missile&lt;br /&gt;
|-&lt;br /&gt;
| Fire air-to-ground missile || Space || Fire the command guided missile (they are treated as proximity fused air to ground missiles)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of command guided air-to-air missiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[AA-20|AA-20 Nord]] || [[File:France_flag.png|40px|link=]] || 8,000 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Beam riding missiles==&lt;br /&gt;
Beam riding is another primitive form of missile guidance. An aircraft equipped with beam riding missiles will also carry a small radar transmitter, which projects a narrow (few degrees wide) radio beam in front of the aircraft. When the missile has launched, a receiver on the rear of the missile detects the beam from the aircraft and steers the missile to keep it within the beam. The effect of this is that the missile will fly wherever the beam is pointing.&lt;br /&gt;
&lt;br /&gt;
===Beam riding missile usage===&lt;br /&gt;
[[File:Fireflash_Fired.jpg|thumb|400px|right|A [[Fireflash]] beam riding missile, fired at a [[MiG-17]] from a [[Swift F.7]]. Like with the command guided missile, there are no HUD elements associated with the missile; the missile is following the beam projected from the aircraft towards the targets.]]&lt;br /&gt;
In-game to use a beam riding missile, you simply fire it; the missile will then enter the beam and fly towards where the nose of your aircraft is pointing. You can gently manoeuvre the nose of your aircraft to correct the course of the missile.&lt;br /&gt;
&lt;br /&gt;
Beam riding missiles have a number of disadvantages; firstly once the missile is fired you have to keep the nose of the aircraft pointing at the enemy aircraft, as the missile follows wherever the nose of your aircraft is pointing. Secondly the missile has a very low turning ability, if you move the nose of your aircraft too quickly the beam will move away from the missile quicker than the missile can correct, so the missile will fall out of the beam, at which point you lose all control of the missile; therefore you can only make gentle movements once the missile is launched. Finally, the missile becomes less accurate the further it gets away from the launching aircraft; the beam from the aircraft spreads as it moves away from the aircraft, so at long ranges the missile can still be within the beam, but off-centre (some missiles are better at staying centred within the beam than others)&lt;br /&gt;
&lt;br /&gt;
{{Notice|Unlike heat-seeking missiles, beam riding missiles will not trigger a missile launch warning for the enemy player.}}&lt;br /&gt;
&lt;br /&gt;
===Beam riding pros and cons===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Not vulnerable to countermeasures&lt;br /&gt;
* Do not trigger missile warnings&lt;br /&gt;
* Can be easier to guide than command guided missiles&lt;br /&gt;
* Can be used as unguided proximity rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Must keep your aircraft pointing at the target&lt;br /&gt;
* Bad at engaging manoeuvring targets&lt;br /&gt;
* Anything more than gentle corrections will make missile fall out of beam and lose tracking&lt;br /&gt;
* Gets less accurate with increased range&lt;br /&gt;
* Easy to dodge if the missile is spotted&lt;br /&gt;
&lt;br /&gt;
===Beam riding missile controls===&lt;br /&gt;
To control the missile, launch it them gently correct its course by moving where the nose of your aircraft is pointing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Beam riding missile controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Fire air-to-ground missile || Space || Fire the command guided missile (they are treated as proximity fused air to ground missiles)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of beam riding air-to-air missiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Beam riding missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max overload || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[Fireflash]] || [[File:Britain_flag.png|40px|link=]] || 2 G || 4,000 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Infrared homing (heat-seeking) missiles==&lt;br /&gt;
Infrared (IR) homing missiles, also known as heat-seeking missiles, or heat-seekers, are the most widespread type of air-to-air missile in War Thunder. Infrared homing missiles have what is known as an IR seeker mounted in the nose of the missile. The IR seeker is capable of detecting the infrared light emitted by the target; and when the missile is launched the IR seeker tracks the source of infrared light and steers the missile towards it. These missiles are commonly called &amp;quot;heat-seekers&amp;quot;, as things which are hot emit large amounts of infrared light, so the missile is effectively looking for hot things to lock on to.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Infrared homing missiles will lock on to any suitably strong infrared light source; this includes friendly aircraft and the sun|!}}&lt;br /&gt;
&lt;br /&gt;
===Infrared homing missile usage===&lt;br /&gt;
[[File:Firestreak_Caged_Lock.jpg|thumb|400px|right|A [[Firestreak]] missile locked on to a [[MiG-15]]. The seeker ring is red as it has locked onto the MiG. This is a caged seeker (see the section below).]]&lt;br /&gt;
Firing Infrared homing missiles in-game is a little more complicated than firing other types of weaponry. You must first turn on the IR seeker (see controls section below). Once the seeker is turned on you will see a grey flashing circle appear on your screen, the missile seeker is now warming up; the length of time required for the seeker to warm-up varies between missiles (see individual missile pages for details), but is generally several seconds.&lt;br /&gt;
&lt;br /&gt;
Once the seeker has warmed up it will become active and the flashing grey circle will become solid grey; this will be accompanied by a &amp;quot;growling&amp;quot; noise to let you know the missile is active. You must now manoeuvre your aircraft to place the circle over the target you wish to click on to. The seeker on each missile has a maximum range at which it can lock on to a target; you will need to be within that range to get a lock. Most missiles will also require you to be in the rear aspect of your target (behind the target) so that the missile can lock onto the target's engine exhaust (see the all aspect seekers section for more information). Once a lock is achieved the grey circle will turn red and the growling noise will change in tone, indicating a lock. Once a lock is achieved you can fire the missile, after this point the missile requires no further input and will guide itself to the target.&lt;br /&gt;
&lt;br /&gt;
Once the missile is fired there is no guarantee it will hit the target. Early missiles cannot turn very tightly (about 5G), so it is possible for the enemy player to dodge the missile.&lt;br /&gt;
&lt;br /&gt;
'''Important notes:'''&lt;br /&gt;
&lt;br /&gt;
* If your missile locks onto the wrong target before you launch it, you can turn the seeker off then back on again to reset it and force it to find a new target (this is mainly a problem for missiles with uncaged seekers, where you cannot easily move the seeker ring off the target).&lt;br /&gt;
&lt;br /&gt;
* If you are in the cockpit view there are no rings visible, you must rely purely on the growling tone to know when the missile seeker is active and locked.&lt;br /&gt;
&lt;br /&gt;
* Each missile has a maximum amount of time the seeker can be powered up for before launch. If this time is exceeded the seeker will turn off and have to be turned back on again manually (see individual missile pages for details).&lt;br /&gt;
&lt;br /&gt;
* Just because you have achieved a missile lock does not mean it is a good idea to fire the missile; many missiles can lock onto a target which is outside of their effective range (although within their max range), make sure you have closed to a good firing range. In addition, firing while yourself, or the enemy plane, is mid-manoeuvre, is just asking for the missile to lose its lock.&lt;br /&gt;
&lt;br /&gt;
* Once a missile is fired it can lose its lock on the enemy aircraft and lock on to something else; if a friendly flies in front of your missile be prepared for the missile to start chasing them instead. Likewise, if the sun is in the background of your target, expect the missile to fly towards the sun (after all the missile is looking for infrared light, and the sun puts out way more of that than the enemy plane does).&lt;br /&gt;
&lt;br /&gt;
* If there is more than one target in front of the missile's seeker then the seeker may get confused and the missile will likely fly off course and miss.&lt;br /&gt;
&lt;br /&gt;
{{Notice|In AB &amp;amp; RB shortly after you fire a heat-seeking missile the enemy plane will receive a warning, this is a balance mechanic and represents the enemy's pilot noticing the plume of smoke from the missile launch}}&lt;br /&gt;
&lt;br /&gt;
====Caged vs uncaged missile seekers====&lt;br /&gt;
[[File:SRAAM_Uncaged_Lock.jpg|thumb|400px|right|A [[SRAAM]] missile locked on to a [[MiG-15]]. As the seeker is uncaged the lock is maintained so long as the target stays within the larger ring.]]&lt;br /&gt;
Most early infrared homing missiles have what is known as a caged IR seeker prior to being launched, this means the seeker is locked facing directly forwards. This is the mode described in the section above (and the image in that section); in-game you will see a small circle, which you have to position over a target to get a lock, then hold over the target until you fire the missile.&lt;br /&gt;
&lt;br /&gt;
Some more advanced missiles are capable of &amp;quot;uncaging&amp;quot; their seeker once a target has been locked. This means that once the seeker has locked onto a target it is free to move. In practice this means that once you have locked on to a target with one of these missiles you no longer have to manually keep the missile's seeker over the target to maintain a lock prior to launch, the missile will maintain its own lock and you can (within reason) manoeuvre you aircraft before firing the missile.&lt;br /&gt;
&lt;br /&gt;
In-game when the seekers of these missiles are turned on you will see the normal missile seeker ring, but there will also be a larger ring present around the missile seeker ring. To lock on you still need to position the smaller ring over the target, but once a lock is achieved you only need to keep the target within the big ring to maintain a lock. The user interfaces for missiles with uncaged seekers can be seen to the right.&lt;br /&gt;
&lt;br /&gt;
Uncaged seekers are a major advantage as they make maintaining a lock prior to launch much easier. They also allow you to &amp;quot;lead&amp;quot; the missiles like you would your guns, making them more likely to hit turning opponents.&lt;br /&gt;
&lt;br /&gt;
====Slaving the seeker to an aircraft tracking radar====&lt;br /&gt;
[[File:Firestreak_Slaved_Seeker.jpg|thumb|400px|right|A [[Firestreak]] missile with the seeker slaved to the [[Javelin F.(A.W.) Mk.9]]'s tracking radar. The seeker ring is grey as it has not achieved a lock yet, but it is automatically placed over the tracked target for you.]]&lt;br /&gt;
Aircraft which have [[Airborne_radars#Target_tracking_radars|tracking radars]] have the option of slaving the missile's IR seeker to their radar system. This means that when a target is being tracked by the radar and the missile seeker is turned on, instead of the seeker pointing directly forwards it will receive data from the radar and point at the target the radar is locked on to.&lt;br /&gt;
&lt;br /&gt;
Rotorcraft with a gunner seat or&amp;lt;!-- most cases you have both but it isn't needed --&amp;gt; ATGM tracking camera may also guide their seeker manually by hopping in the gunner seat or using the tracking camera, however it is not possible to fire the missile until the player switches back to pilot mode. It is important that the crosshair is pointing at the enemy aircraft and locked upon switching back to the pilot seat otherwise the seeker head will reset.&amp;lt;!-- There's also a bug with the Ka-50 because it doesn't have a dedicated gunner seat and the missile won't re-cage properly in cockpit mode however will reset normally in third person.&lt;br /&gt;
&lt;br /&gt;
Lock tones aren't client-server synced properly as well it seems too so you may not be able to get launch authorisation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The benefits of slaving the IR seeker to the tracking radar are essentially the same as having an uncaged sensor; making achieving and maintaining a lock easier, as well as allowing you to &amp;quot;lead&amp;quot; the missile in some situations. A disadvantage is that if you lose the radar track (as can happen often) you will also lose your IR lock (unless you have an uncaged seeker).&lt;br /&gt;
&lt;br /&gt;
{{Notice|Seeker slaving is available for both missiles with and without an uncaged seeker}}&lt;br /&gt;
&lt;br /&gt;
====All aspect seekers====&lt;br /&gt;
Most infrared homing missiles in-game are what are known as &amp;quot;rear-aspect&amp;quot; missiles, which require you to be in the rear aspect of your target (behind the target) in order for the missile to lock on. This is because early IR seekers were only sensitive enough to lock on to very hot targets, such as the exhaust of a jet engine. There are however some more advanced missiles in-game which are known as &amp;quot;all-aspect&amp;quot; missiles, these missiles have more sensitive IR seekers and better tracking systems which are able to detect heat emitted from the body of the aircraft, allowing the missile to lock on to and engage a target from any direction. These missiles are a major upgrade other infrared homing missiles, they allow you to attack a target from any direction and are much harder to dodge.&lt;br /&gt;
&lt;br /&gt;
====Countermeasures====&lt;br /&gt;
There are general techniques pilots can employ to dodge missiles (covered in a later section), however, in addition, some vehicles also have systems dedicated to defeating infrared homing missiles. These systems fall into two categories: flares and IRCM systems.&lt;br /&gt;
&lt;br /&gt;
=====Flares=====&lt;br /&gt;
The most basic countermeasure to infrared homing missiles is the use of flares. Flares are a type of pyrotechnic which can be fired (usually in bursts) from the target aircraft when the pilot believes a heat-seeking missile has been fired at them. The flare burns extremely hot and produces a large amount of infrared light; this will often trick the IR seeker of the missile into locking on to the flares instead of the target aircraft. More modern missiles with more advanced IR seekers are less vulnerable to flares.&lt;br /&gt;
&lt;br /&gt;
In-game it is currently only helicopters which are equipped with flares. If a target you are locking onto deploys flares you will often see the seeker ring move over the flares instead of the target. If the target deploys flares after a missile has been fired then the missile will often switch course and fly towards the flares. Some modern missiles in-game are not affected as much by flares.&lt;br /&gt;
&lt;br /&gt;
=====Infrared Counter Measures (IRCM) systems=====&lt;br /&gt;
A more advanced countermeasure to infrared-guided missiles are Infrared Counter Measures (IRCM) systems, these systems are effectively jammers for infrared missiles. There are two techniques used by these systems: older systems would have a powerful infrared light source, which was then flickered on and off; this would disrupt the missile's guidance system and cause it to fly off course. More modern systems detect the missile and shine a laser directly at it, blinding the IR seeker.&lt;br /&gt;
&lt;br /&gt;
In-game these systems make locking on to aircraft with the system activated much harder. It is currently only helicopters which have access to these systems.&lt;br /&gt;
&lt;br /&gt;
===Infrared homing missile controls===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Infrared homing missile controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Weapon lock || Alt + X || Toggles the missile's IR seeker on or off&lt;br /&gt;
|-&lt;br /&gt;
| Fire air-to-air missile || Alt + Space || Fires the air-to-air missile once a target is locked, or if IR seeker is not active it will activate the seeker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Infrared homing pros and cons===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire and forget in nature&lt;br /&gt;
* Hardest type of missile to dodge (although this depends on the exact missile, some like the [[SRAAM]] can be extremely hard to dodge, while others are quite easy)&lt;br /&gt;
* Easiest missiles to use&lt;br /&gt;
* Can be all-aspect depending on missile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can lock on to the sun and friendly player's heat sources&lt;br /&gt;
* Can be defeated by flares and IRCM&lt;br /&gt;
* Not very effective against piston engine aircraft due to there not being enough heat for the missile to detect (depending on aircraft, missile and range)&lt;br /&gt;
&lt;br /&gt;
===List of infrared homing air-to-air missiles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Infrared homing missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max overload || All-aspect || Uncaged seeker || Radar slaving&lt;br /&gt;
|-&lt;br /&gt;
| [[9M39 Igla]] || [[File:USSR_flag.png|40px|link=]] || 10 G || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9B]] || [[File:USA_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9B FGW.2]] || [[File:USA_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9D]] || [[File:USA_flag.png|40px|link=]] || 16 G || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9E]] || [[File:USA_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9G]] || [[File:USA_flag.png|40px|link=]] || 16 G || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9J]] || [[File:USA_flag.png|40px|link=]] || 20 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-9L]] || [[File:USA_flag.png|40px|link=]] || 30 G || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-92 Stinger]] || [[File:USA_flag.png|40px|link=]] || 10 G || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Firestreak]] || [[File:Britain_flag.png|40px|link=]] || 15 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Matra R530E]] || [[File:France_flag.png|40px|link=]] || 15 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Matra R550]] || [[File:France_flag.png|40px|link=]] || 30 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Mistral]] || [[File:France_flag.png|40px|link=]] || 12 G || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[PL-2]] || [[File:China_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[R-3S]] || [[File:USSR_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[R-13M]] || [[File:USSR_flag.png|40px|link=]] || 15 G || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[R-60]] || [[File:USSR_flag.png|40px|link=]] || 30 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[R-60M]] || [[File:USSR_flag.png|40px|link=]] || 30 G || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RB24]] || [[File:Sweden_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[RB24J]] || [[File:Sweden_flag.png|40px|link=]] || 20 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Red Top]] || [[File:Britain_flag.png|40px|link=]] || 16 G || {{Cross}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shafrir]] || [[File:Israel_flag.png|40px|link=]] || 11 G || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
| [[SRAAM]] || [[File:Britain_flag.png|40px|link=]] || 20 G || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Semi-Active Radar Homing (SARH) missiles ==&lt;br /&gt;
SARH guidance is often used for medium-range and long-range Air-to-Air missiles, which rely on the launch aircraft to provide guidance (specifically a radar lock). SARH missiles rely on radar waves from the launch aircraft reflecting off the target, similar to beam-riding missiles. However, due to the larger boresight angles and larger radar scanning angles, these missiles offer increased performance.&lt;br /&gt;
&lt;br /&gt;
=== SARH missile usage ===&lt;br /&gt;
&lt;br /&gt;
=== SARH guidance Pros and Cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-aspect guidance&lt;br /&gt;
* Longest range of all guidance types&lt;br /&gt;
* Not defeated by any countermeasures currently in game&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Less manoeuvrable than some IR missiles&lt;br /&gt;
* Requires you to maintain radar lock on your target for the entire duration of flight&lt;br /&gt;
* Vehicles with a Radar Warning Receiver (RWR) can tell when you are locked on to them&lt;br /&gt;
* Can suffer from ground clutter and can  have poor performance against targets below you&lt;br /&gt;
* Can have poor performance against targets flying across you (targets you are firing at from the side)&lt;br /&gt;
&lt;br /&gt;
=== SARH missile controls ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Infrared homing missile controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock radar target on || Alt + F || Locks onto a target with the aircraft's tracking radar.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon lock || Alt + X || Toggles the missile's seeker on or off.&lt;br /&gt;
|-&lt;br /&gt;
| Fire air-to-air missile || Alt + Space || Fires the air-to-air missile once a target is locked, or if seeker is not active it will activate the seeker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of SARH air-to-air missiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |SARH missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile&lt;br /&gt;
! Country&lt;br /&gt;
! Max overload&lt;br /&gt;
! Launch range&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-7D Sparrow|AIM-7D]]&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]]&lt;br /&gt;
| 15 G&lt;br /&gt;
| 45 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AIM-7E Sparrow|AIM-7E]]&lt;br /&gt;
| [[File:USA_flag.png|40px|link=]]&lt;br /&gt;
| 15 G&lt;br /&gt;
| 50 km&lt;br /&gt;
|-&lt;br /&gt;
| [[R-3R]]&lt;br /&gt;
| [[File:USSR_flag.png|40px|link=]]&lt;br /&gt;
| 11 G&lt;br /&gt;
| 9 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Matra R530]]&lt;br /&gt;
| [[File:France_flag.png|40px|link=]]&lt;br /&gt;
| 15 G&lt;br /&gt;
| 15 km&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Avoiding air-to-air missiles==&lt;br /&gt;
There are various techniques you can use to avoid the different types of air-to-air missiles. As a general rule though situational awareness is absolutely key, you should be looking out to see if any aircraft around you could have air-to-air missiles, and judging what type they are likely to have. If an enemy is on your tail keep looking to see if a missile is launched. You may not get a warning (depending on missile type) and even if you do it may be too late.&lt;br /&gt;
&lt;br /&gt;
===Avoiding command guided missiles===&lt;br /&gt;
You don't get a warning for these missiles so you need to keep a constant eye out to see if one has been launched. If one is launched at you begin manoeuvring to make it hard for the enemy player to hit you. If one is fired at you in a head-on, then abandon the head-on immediately, if you don't the proximity fuse will get you.&lt;br /&gt;
&lt;br /&gt;
===Avoiding beam riding missiles===&lt;br /&gt;
You don't get a warning for these missiles so you need to keep a constant eye out to see if one has been launched. If one has been launched then any manoeuvre pulling more than a few G's will likely cause the missile to fall out of the beam from the chasing aircraft, at which point the missile poses little threat. Again if one is fired in a head-on then abandon immediately and pull off to the side.&lt;br /&gt;
&lt;br /&gt;
===Avoiding heat-seeking missiles===&lt;br /&gt;
{{Notice|There is a delay between missile launch and receiving an inbound missile warning; it is best to look at the enemy aircraft so you can react as soon as a missile is fired.}}&lt;br /&gt;
&lt;br /&gt;
How you best avoiding heat-seeking missiles depends largely on what missile was fired at you; it is recommended to familiarise yourself with what missiles different planes carry and what the characteristics of each are. For early missiles, you should be able to turn tighter than the missile and make it lose its lock that way. For missiles which you can't simply throw off with a hard turn your options are more limited, you can try pulling a sort of barrel roll manoeuvre, the combination of turning hard and rolling can sometimes throw the missile off. A final option is to manoeuvre your aircraft so that it is directly between the missile and the sun, causing the missile to lock onto the sun, although this is rarely possible in battle situations; this can be done pre-emptively (i.e. fly towards the sun when you spot an enemy with air-to-air missiles on your tail).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Heat-seeking missiles&lt;br /&gt;
{{Youtube-gallery|TclR7XJMoWY|'''Heat Seekers. How they work''' - War Thunder Official Channel|omcme8er-7o|'''Heat-seeking missiles 101''' - War Thunder Official Channel}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the type of weapon;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Template:Missiles|Missiles]]&lt;br /&gt;
* [[:Category:Countermeasures|Countermeasures]]&lt;br /&gt;
* [[Anti-tank guided missiles]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5947-development-air-to-air-missiles-en|[Development] Air-to-air Missiles]]&lt;br /&gt;
* [[wt:en/news/6879-development-sarh-air-to-air-missiles-en|[Development] SARH Air-to-Air Missiles]]&lt;br /&gt;
* [[wikipedia:Command_guidance|[Wikipedia] Command guidance]]&lt;br /&gt;
* [[wikipedia:Beam_riding|[Wikipedia] Beam riding]]&lt;br /&gt;
* [[wikipedia:Infrared_homing|[Wikipedia] Infrared homing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U38088265&amp;diff=58591</id>
		<title>User talk:U38088265</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U38088265&amp;diff=58591"/>
				<updated>2020-05-29T04:23:23Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: /* Missile specifications tables */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice|[[User talk:U38088265/Archive/2019]]}}&lt;br /&gt;
&lt;br /&gt;
== Mobility template ==&lt;br /&gt;
&lt;br /&gt;
Hello, I've been using the Mobility Template [[Template:TankMobility]] lately but I've noticed a lot of discrepancies between in-game values and the wiki.&lt;br /&gt;
{{Sp-begin|Discrepancies as of 08.03.20}}&lt;br /&gt;
=== US tree (finished) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[M13 MGMC#Mobility|M13 MGMC]] || 259 HP || 282 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M3 GMC#Mobility|M3 GMC]] || 259 HP || 282 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M16 MGMC#Mobility|M16 MGMC]] || 259 HP || 282 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M8 Greyhound#Mobility|M8 Greyhound]] || 159 HP || 210 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M10 GMC#Mobility|M10 GMC]] || 717 HP || 782 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[LVT(A)(4) ZIS-2 (USA)#Mobility|LVT(A)(4) ZIS-2 (USA)]] || 437 HP || 477 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M6A1#Mobility|M6A1]] || 1272 HP || 1526 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M15A1 CGMC#Mobility|M15A1 CGMC]] || 259 HP || 282 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M18 GMC#Mobility|M18 GMC]] || 804 HP || 878 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A3E2#Mobility|M4A3E2]] || 795 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M18 &amp;quot;Black Cat&amp;quot;#Mobility|M18 &amp;quot;Black Cat&amp;quot;]] || 804 HP || 878 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cobra King#Mobility|Cobra King]] || 795 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A3E2 (76) W#Mobility|M4A3E2 (76) W]] || 795 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M19#Mobility|M19]] || 518 HP || 565 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M36 GMC#Mobility|M36 GMC]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M56#Mobility|M56]] || 350 HP || 382 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T26E1-1#Mobility|T26E1-1]] || 795 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Super Hellcat#Mobility|Super Hellcat]] || 804 HP || 878 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T34#Mobility|T34]] || 1287 HP || 1545 HP || 65.8t || 65.1t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T29#Mobility|T29]] || 1224 HP || 1469 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T30#Mobility|T30]] || 1287 HP || 1545 HP || 65.8t || 65.1t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T32#Mobility|T32]] || 1228 HP || 1469 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T32E1#Mobility|T32E1]] || 1228 HP || 1469 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M42#Mobility|M42]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T95#Mobility|T95]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T114#Mobility|T114]] || 280 HP || 305 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M103#Mobility|M103]] || 1287 HP || 1545 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M163#Mobility|M163]] || || || 11.0t || 11.2t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M247#Mobility|M247]] || 1310 HP || 1431 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[XM-803#Mobility|XM-803]] || 2356 HP || 2385 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M1 Abrams#Mobility|M1 Abrams]] || 2533 HP || 2898 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[IPM1#Mobility|IPM1]] || 2533 HP || 2898 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M1A1 Abrams#Mobility|M1A1 Abrams]] || 2533 HP || 2898 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ADATS#Mobility|ADATS]] || || || 23.7t || 25.0t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[M1A2 Abrams#Mobility|M1A2 Abrams]] || 2533 HP || 2898 HP || || ||&lt;br /&gt;
|}&lt;br /&gt;
[[XM-1 (Chrysler)]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
=== German tree (finished)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[Pz.III B#Mobility|Pz.III B]] || 334 HP || 477 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Flakpanzer I#Mobility|Flakpanzer I]] || 100 HP || 109 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Panzerjager I#Mobility|Panzerjager I]] || 175 HP || 191 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Flakpanzer 38#Mobility|Flakpanzer 38]] || 262 HP || 286 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sd.Kfz.234/3#Mobility|Sd.Kfz.234/3]] || 367 HP || 401 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[15cm sIG 33 B Sfl#Mobility|15cm sIG 33 B Sfl]] || 271 HP || 296 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pz.III J#Mobility|Pz.III J]] || || || 21.8t || 21.3t&lt;br /&gt;
|-&lt;br /&gt;
| [[StuG III A#Mobility|StuG III A]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pz.III J1#Mobility|Pz.III J1]] || || || 21.8t || 21.3t&lt;br /&gt;
|-&lt;br /&gt;
| [[Sd.Kfz. 6/2#Mobility|Sd.Kfz. 6/2]] || 201 HP || 219 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[StuH 42 G#Mobility|StuH 42 G]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sd.Kfz.234/4#Mobility|Sd.Kfz.234/4]] || 367 HP || 401 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marder III#Mobility|Marder III]] || 280 HP || 305 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marder III H#Mobility|Marder III H]] || 262 HP || 286 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[StuG III F#Mobility|StuG III F]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[8,8 cm Flak 37 Sfl.#Mobility|8,8 cm Flak 37 Sfl.]] || 402 HP || 439 HP || 24.3t || 25.0t&lt;br /&gt;
|-&lt;br /&gt;
| [[StuG III G#Mobility|StuG III G]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[15 cm Pz.W.42#Mobility|15 cm Pz.W.42]] || 119 HP || 130 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Dicker Max#Mobility|Dicker Max]] || 315 HP || 343 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger H1#Mobility|Tiger H1]] || 1033 HP || 1240 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Wirbelwind#Mobility|Wirbelwind]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagdpanzer 38(t)#Mobility|Jagdpanzer 38(t)]] || 280 HP || 305 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-IB (Germany)#Mobility|KV-IB (Germany)]] || 954 HP || 1145 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Sturer Emil#Mobility|Sturer Emil]] || 542 HP || 591 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger E#Mobility|Tiger E]] || 1133 HP || 1336 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ostwind#Mobility|Ostwind]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagdpanzer IV#Mobility|Jagdpanzer IV]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV II 754 (r) (Germany)#Mobility|KV II 754 (r) (Germany)]] || 954 HP || 1145 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pz.Kpfw. Churchill (Germany)#Mobility|Pz.Kpfw. Churchill (Germany)]] || 556 HP || 668 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nashorn#Mobility|Nashorn]] || 525 HP || 572 HP || 24.3t || 23.5t&lt;br /&gt;
|-&lt;br /&gt;
| [[Panzer IV/70(V)#Mobility|Panzer IV/70(V)]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Panzer IV/70(A)#Mobility|Panzer IV/70(A)]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Brummbar#Mobility|Brummbar]] || 463 HP || 506 HP || 27.8t || 28.2t&lt;br /&gt;
|-&lt;br /&gt;
| [[VFW#Mobility|VFW]] || 630 HP || 687 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV I C 756 (r) (Germany)#Mobility|KV I C 756 (r) (Germany)]] || 954 HP || 1145 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[VK 45.01 (P)#Mobility|VK 45.01 (P)]] || 984 HP || 1183 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger (Germany)#Mobility|Tiger (Germany)]] || 1033 HP || 1240 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Waffentrager#Mobility|Waffentrager]] || 245 HP || 267 HP || 16.3t || 17.0t&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger II (P)#Mobility|Tiger II (P)]] || 1113 HP || 1336 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ostwind II#Mobility|Ostwind II]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagdpanther#Mobility|Jagdpanther]] || 1224 HP || 1336 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Bfw. Jagdpanther#Mobility|Bfw. Jagdpanther]] || 1224 HP || 1336 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger II (H) Sla.16#Mobility|Tiger II (H) Sla.16]] || 1191 HP || 1431 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger II (H)#Mobility|Tiger II (H)]] || 1113 HP || 1336 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferdinand#Mobility|Ferdinand]] || 926 HP || 1011 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Pz.Bef.Wg.VI P#Mobility|Pz.Bef.Wg.VI P]] || 841 HP || 1011 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Flakpanzer 341#Mobility|Flakpanzer 341]] || 1048 HP || 1145 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[JPz 4-5#Mobility|JPz 4-5]] || 874 HP || 954 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Kugelblitz#Mobility|Kugelblitz]] || 525 HP || 572 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Jagdtiger#Mobility|Jagdtiger]] || 1224 HP || 1336 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger II (10.5 cm Kw.K)#Mobility|Tiger II (10.5 cm Kw.K)]] || 1431 HP || 1717 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[E-100#Mobility|E-100]] || 1431 HP || 1717 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Maus#Mobility|Maus]] || 1905 HP || 2290 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RakJPz 2#Mobility|RakJPz 2]] || 874 HP || 954 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[RakJPz 2 (HOT)#Mobility|RakJPz 2 (HOT)]] || 874 HP || 954 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Gepard#Mobility|Gepard]] || 1450 HP || 1584 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[VT1-2#Mobility|VT1-2]] || ???? HP || 4197 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard 2K#Mobility|Leopard 2K]] || 2500 HP || 2862 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard 2A4#Mobility|Leopard 2A4]] || 2500 HP || 2862 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Leopard 2A5#Mobility|Leopard 2A5]] || 2500 HP || 2862 HP || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[FlaRakPz 1#Mobility|FlaRakPz 1]] || 1048 HP || 1145 HP || ||&lt;br /&gt;
|}&lt;br /&gt;
[[M4 748 (a) (Germany)]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
=== Soviet tree (finished)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[BT-5#Mobility|BT-5]] || 487 HP || 696 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-5-1#Mobility|SU-5-1]] || 157 HP || 172 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[GAZ-AAA (4M)#Mobility|GAZ-AAA (4M)]] || 100 HP || 109 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[GAZ-AAA (DShK)#Mobility|GAZ-AAA (DShK)]] || 100 HP || 109 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T-35#Mobility|T-35]] || 795 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-57#Mobility|SU-57]] || 259 HP || 282 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[BM-8-24#Mobility|BM-8-24]] || 133 HP || 145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[T-III (USSR)#Mobility|T-III (USSR)]] || || || 21.8t || 21.3t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ZiS-30#Mobility|ZiS-30]] || 87 HP || 95 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[GAZ-MM (72-K)#Mobility|GAZ-MM (72-K)]] || 100 HP || 109 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[BM-13N#Mobility|BM-13N]] || 164 HP || 179 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-1 (L-11)#Mobility|KV-1 (L-11)]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-76M#Mobility|SU-76M]] || 245 HP || 267 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[BTR-152A#Mobility|BTR-152A]] || 192 HP || 210 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-76M (5th Gv.Kav.Corps)#Mobility|SU-76M (5th Gv.Kav.Corps)]] || 245 HP || 267 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-1S#Mobility|KV-1S]] || 954 HP || 1145 HP || 41.4t || 42.5t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-122#Mobility|SU-122]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ZiS-12 (94-KM)#Mobility|ZiS-12 (94-KM)]] || 122 HP || 134 HP || 3.0t || 7.0t ||&lt;br /&gt;
|-&lt;br /&gt;
| [[MK-II &amp;quot;Matilda&amp;quot; (USSR)#Mobility|MK-II &amp;quot;Matilda&amp;quot; (USSR)]] || 302 HP || 363 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ZUT-37#Mobility|ZUT-37]] || 297 HP || 324 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-85A#Mobility|SU-85A]] || 245 HP || 267 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SMK#Mobility|SMK]] || 1351 HP || 1622 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-1 (ZiS-5)#Mobility|KV-1 (ZiS-5)]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ASU-57#Mobility|ASU-57]] || 96 HP || 105 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-57B#Mobility|SU-57B]] || 182 HP || 198 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[YaG-10 (29-K)#Mobility|YaG-10 (29-K)]] || 164 HP || 177 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-2 (1940)#Mobility|KV-2 (1940)]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-2 (1939)#Mobility|KV-2 (1939)]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-85#Mobility|KV-85]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-85#Mobility|SU-85]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-85M#Mobility|SU-85M]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ZiS-43#Mobility|ZiS-43]] || 157 HP || 172 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-100Y#Mobility|SU-100Y]] || 1486 HP || 162 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-1#Mobility|IS-1]] || 827 HP || 992 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-152#Mobility|SU-152]] || 1049 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-2 (ZiS-6)#Mobility|KV-2 (ZiS-6)]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-1E#Mobility|KV-1E]] || 954 HP || 1145 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 65 (USSR)#Mobility|Type 65 (USSR)]] || 874 HP || 954 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-220#Mobility|KV-220]] || 1351 HP || 1622 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ISU-152#Mobility|ISU-152]] || 909 HP || 992 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[ZSU-37#Mobility|ZSU-37]] || 245 HP || 267 HP || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[KV-122#Mobility|KV-122]] || 827 HP || 992 HP || || ||&lt;br /&gt;
|}&lt;br /&gt;
[[T-34 (Prototype)]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
[[T-34 (1st Gv.T.Br.)]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
[[T-34-85E]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Italian tree (in progress)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[Breda 501#Mobility|Breda 501]] || 248 HP || 271 HP || || || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[R3 T20 FA-HS#Mobility|R3 T20 FA-HS]] || 166 HP || 181 HP || || || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[105/25 M43#Mobility|105/25 M43]] || 324 HP || 353 HP || || || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/34 M43#Mobility|75/34 M43]] || 324 HP || 353 HP || || || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/46 M43#Mobility|75/46 M43]] || 324 HP || 353 HP || || || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AUBL/74#Mobility|AUBL/74]] || || || 8.2t || 8.5t || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[R3 T106 FA#Mobility|R3 T106 FA]] || || || 3.4t || 3.5t || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Centauro#Mobility|Centauro]] || || || 25.0t || 27.0t || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Centauro ROMOR#Mobility|Centauro ROMOR]] || || || 28.0t || 30.0t || 09.02.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ariete (P)#Mobility|Ariete (P)]] || || || 53.0t || 53.8t || 09.02.2020&lt;br /&gt;
|}&lt;br /&gt;
[[M43 &amp;quot;G.C.Leoncello&amp;quot;]] couldn't be checked in-game as it wasn't displayed at the time.--&amp;gt;&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
{{Sp-begin|Discrepancies in progress}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-2#Mobility|IS-2]] || 827 HP || 992 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-2 (1944)#Mobility|IS-2 (1944)]] || 827 HP || 992 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ASU-85#Mobility|ASU-85]] || 367 HP || 401 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ISU-122#Mobility|ISU-122]] || 909 HP || 992 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ISU-122S#Mobility|ISU-122S]] || 909 HP || 992 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-100P#Mobility|SU-100P]] || 699 HP || 763 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-100#Mobility|SU-100]] || 874 HP || 954 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-122P#Mobility|SU-122P]] || 874 HP || 954 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-2 &amp;quot;Revenge&amp;quot;#Mobility|IS-2 &amp;quot;Revenge&amp;quot;]] || 827 HP || 992 HP || || || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 62 (USSR)#Mobility|Type 62 (USSR)]] || || || 20.5t || 20.3t || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-6#Mobility|IS-6]] || 1113 HP || 1336 HP || 51.1t || 51.4t || 09.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-3#Mobility|IS-3]] || 827 HP || 992 HP || || || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-122-54#Mobility|SU-122-54]] || 909 HP || 992 HP || || || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ZSU-57-2#Mobility|ZSU-57-2]] || 909 HP || 992 HP || || || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Object 120#Mobility|Object 120]] || 839 HP || 916 HP || 26.8t || 27.0t || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-7#Mobility|IS-7]] || 1669 HP || 2003 HP || || || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-4M#Mobility|IS-4M]] || 1192 HP || 1431 HP || || || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Object 268#Mobility|Object 268]] || 1310 HP || 1431 HP || || || 10.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[T-10M#Mobility|T-10M]] || 1192 HP || 1431 HP || || || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Object 906#Mobility|Object 906]] || || || 14.8t || 15.0t || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ZSU-23-4#Mobility|ZSU-23-4]] || 490 HP || 534 HP || 20.7t || 21.0t || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[BMP-2#Mobility|BMP-2]] || || || 14.0t || 13.2t || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Shturm-S#Mobility|Shturm-S]] || 420 HP || 458 HP || || || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[T-64B#Mobility|T-64B]] || || || 40.1t || 39.0t || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[T-72A#Mobility|T-72A]] || || || 41.0t || 40.2t || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[T-80B#Mobility|T-80B]] || || || 42.5t || 42.0t || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ZPRK 2S6#Mobility|ZPRK 2S6]] || 1240 HP || 1355 HP || 34.6t || 34.0t || 11.03.2020&lt;br /&gt;
|}&lt;br /&gt;
The weight discrepancy for [[BMP-2]], [[T-64B]], [[T-72A]] and [[T-80B]] comes from the fact that the add-on armor weight is removed twice. The add-on armor weight is most likely not counted in the total weight of the vehicle.&lt;br /&gt;
&lt;br /&gt;
=== British tree (finished)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[Mk.VIA AA#Mobility|Mk.VIA AA]] || 154 HP || 168 HP || || || 11.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Daimler AC Mk.II#Mobility|Daimler AC Mk.II]] || 137 HP || 181 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[T17E2#Mobility|T17E2]] || 339 HP || 370 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Independent#Mobility|Independent]] || 588 HP || 706 HP || 32.0t || 31.7t || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Matilda III#Mobility|Matilda III]] || 302 HP || 363 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AC Mk II AA#Mobility|AC Mk II AA]] || 276 HP || 301 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Cromwell Mk.V (RP-3)#Mobility|Cromwell Mk.V (RP-3)]] || || || 28.2t || 28.4t || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[3 inch Gun Carrier#Mobility|3 inch Gun Carrier]] || 612 HP || 668 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Churchill Mk I#Mobility|Churchill Mk I]] || 556 HP || 668 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Archer#Mobility|Archer]] || 336 HP || 366 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Churchill Mk III#Mobility|Churchill Mk III]] || 556 HP || 668 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Achilles#Mobility|Achilles]] || 717 HP || 782 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader AA Mk II#Mobility|Crusader AA Mk II]] || 595 HP || 649 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Churchill Mk VII#Mobility|Churchill Mk VII]] || 556 HP || 668 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Excelsior#Mobility|Excelsior]] || 997 HP || 1198 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[QF 3.7 Ram#Mobility|QF 3.7 Ram]] || 699 HP || 763 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[FV4202#Mobility|FV4202]] || || || 37.0t || 37.2t || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Charioteer Mk VII#Mobility|Charioteer Mk VII]] || 1049 HP || 1145 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader AA Mk I#Mobility|Crusader AA Mk I]] || 595 HP || 649 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Prince#Mobility|Black Prince]] || 556 HP || 668 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Caernarvon#Mobility|Caernarvon]] || 1287 HP || 1545 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Tortoise#Mobility|Tortoise]] || 1137 HP || 1240 HP || || || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[FV4005#Mobility|FV4005]] || 1137 HP || 1240 HP || 59.5t || 60.0t || 12.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Conway#Mobility|Conway]] || 1110 HP || 1212 HP || || || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Falcon#Mobility|Falcon]] || 372 HP || 406 HP || || || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Conqueror#Mobility|Conqueror]] || 1287 HP || 1545 HP || || || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Swingfire#Mobility|Swingfire]] || 420 HP || 458 HP || 15.9t || 16.2t || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chieftain Marksman#Mobility|Chieftain Marksman]] || 1328 HP || 1450 HP || || || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Rooikat 105#Mobility|Rooikat 105]] || 991 HP || 1082 HP || || || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Vickers Mk.7#Mobility|Vickers Mk.7]] || 2500 HP || 2862 HP || || || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Striker#Mobility|Striker]] || 332 HP || 363 HP || || || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenger Mk.3#Mobility|Challenger Mk.3]] || || || 65.5t || 65.0t || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Challenger 2#Mobility|Challenger 2]] || || || 62.5t || 61.4t || 13.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Stormer HVM#Mobility|Stormer HVM]] || 437 HP || 477 HP || || || 13.03.2020&lt;br /&gt;
|}&lt;br /&gt;
[[Achilles (65 Rg.)]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
[[Black Prince]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
The weight discrepancy for [[Challenger 2]] comes from the fact that the add-on armor weight is removed twice. The add-on armor weight is most likely not counted in the total weight of the vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Japanese tree (finished)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[Ha-Go#Mobility|Ha-Go]] || 160 HP || 229 HP || || || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[I-Go Ko#Mobility|I-Go Ko]] || || || 11.1t || 11.5t || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-Ro#Mobility|Ho-Ro]] || 297 HP || 324 HP || 14.8t || 15.0t || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 94#Mobility|Type 94]] || 119 HP || 130 HP || || || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ha-Go Commander#Mobility|Ha-Go Commander]] || 160 HP || 229 HP || || || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ke-Ni#Mobility|Ke-Ni]] || 173 HP || 248 HP || 7.0t || 7.2t || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chi-Ha#Mobility|Chi-Ha]] || || || 14.8t || 15.0t || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ro-Go#Mobility|Ro-Go]] || 461 HP || 553 HP || || || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ka-Mi#Mobility|Ka-Mi]] || 153 HP || 219 HP || || || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chi-Ha Kai#Mobility|Chi-Ha Kai]] || || || 14.8t || 15.0t || 15.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-Ni I#Mobility|Ho-Ni I]] || || || 14.8t || 15.0t || 16.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta-Se#Mobility|Ta-Se]] || 168 HP || 248 HP || 7.0t || 7.2t || 16.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chi-Ha Short Gun#Mobility|Chi-Ha Short Gun]] || || || 14.8t || 15.0t || 16.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-Ni III#Mobility|Ho-Ni III]] || 297 HP || 324 HP || 16.8t || 17.0t || 16.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Na-To#Mobility|Na-To]] || 289 HP || 315 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[So-Ki#Mobility|So-Ki]] || 168 HP || 248 HP || 7.0t || 7.2t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chi-Nu II#Mobility|Chi-Nu II]] || || || 19.8t || 20.0t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Tank No.6 (Japan)#Mobility|Heavy Tank No.6 (Japan)]] || 1113 HP || 1336 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ST-A1#Mobility|ST-A1]] || || || 34.2t || 34.0t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ST-A2#Mobility|ST-A2]] || || || 34.2t || 34.0t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-Ri Production#Mobility|Ho-Ri Production]] || 1924 HP || 2099 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M42 (Japan)#Mobility|M42 (Japan)]] || 874 HP || 954 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-Ri Prototype#Mobility|Ho-Ri Prototype]] || 961 HP || 1049 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 60 SPRG (C)#Mobility|Type 60 SPRG (C)]] || 262 HP || 286 HP || 7.7t || 8.0t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 60 ATM#Mobility|Type 60 ATM]] || 385 HP || 420 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[STB-1#Mobility|STB-1]] || || || 37.8t || 38.0t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 75 SPH#Mobility|Type 75 SPH]] || 786 HP || 859 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 75 MLRS#Mobility|Type 75 MLRS]] || 525 HP || 572 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 87#Mobility|Type 87]] || 1259 HP || 1374 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 74G#Mobility|Type 74G]] || || || 37.3t || 38.5t || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 90#Mobility|Type 90]] || 2500 HP || 2862 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 16#Mobility|Type 16]] || 997 HP || 1088 HP || || || 18.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 90 (B)#Mobility|Type 90 (B)]] || 2500 HP || 2862 HP || || || 18.03.2020&lt;br /&gt;
|}&lt;br /&gt;
[[Heavy Tank No.6 (Japan)]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
[[Ho-Ri Prototype]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
=== Italian tree (finished)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[M13/40 (I)#Mobility|M13/40 (I)]] || || || 13.6t || 14.0t || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M13/40 (III)#Mobility|M13/40 (III)]] || || || 13.6t || 14.0t || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AS42#Mobility|AS42]] || 192 HP || 210 HP || || || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[L3/33 CC#Mobility|L3/33 CC]] || 75 HP || 82 HP || || || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M13/40 (II)#Mobility|M13/40 (II)]] || || || 13.6t || 14.0t || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[47/32 L40#Mobility|47/32 L40]] || 119 HP || 130 HP || || || 19.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M42 (Italy)#Mobility|M42 (Italy)]] || 324 HP || 353 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/18 M41#Mobility|75/18 M41]] || 280 HP || 305 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/32 M41#Mobility|75/32 M41]] || 280 HP || 305 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[90/53 M41M#Mobility|90/53 M41M]] || 280 HP || 305 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/34 M42#Mobility|75/34 M42]] || 324 HP || 353 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Breda 501#Mobility|Breda 501]] || 248 HP || 271 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[R3 T20 FA-HS#Mobility|R3 T20 FA-HS]] || 166 HP || 181 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[105/25 M43#Mobility|105/25 M43]] || 324 HP || 353 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M43 &amp;quot;G.C.Leoncello&amp;quot;#Mobility|M43 &amp;quot;G.C.Leoncello&amp;quot;]] || 324 HP || 353 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/34 M43#Mobility|75/34 M43]] || 324 HP || 353 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[75/46 M43#Mobility|75/46 M43]] || 324 HP || 353 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[FIAT 6614#Mobility|FIAT 6614]] || || || 8.2t || 8.5t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M36B1#Mobility|M36B1]] || 786 HP || 859 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AUBL/74#Mobility|AUBL/74]] || || || 8.2t || 8.5t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SIDAM 25#Mobility|SIDAM 25]] || 371 HP || 404 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M113A1 (TOW)#Mobility|M113A1 (TOW)]] || 376 HP || 410 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Centauro#Mobility|Centauro]] || 909 HP || 992 HP || 25.0t || 27.0t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Centauro ROMOR#Mobility|Centauro ROMOR]] || 909 HP || 992 HP || 28.0t || 30.0t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[OTOMATIC#Mobility|OTOMATIC]] || 1451 HP || 1584 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ariete (P)#Mobility|Ariete (P)]] || 2167 HP || 2480 HP || 53.0t || 53.8t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Centauro MGS#Mobility|Centauro MGS]] || 909 HP || 992 HP || 25.0t || 27.0t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ariete#Mobility|Ariete]] || 2167 HP || 2480 HP || 52.0+1.0t || 53.8t || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SIDAM 25 (Mistral)#Mobility|SIDAM 25 (Mistral)]] || 371 HP || 404 HP || || || 20.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ariete PSO#Mobility|Ariete PSO]] || 2167 HP || 2480 HP || || || 20.03.2020&lt;br /&gt;
|}&lt;br /&gt;
[[M60A1 &amp;quot;D.C.Ariete&amp;quot;]] couldn't be checked in-game as it wasn't displayed at the time.&lt;br /&gt;
&lt;br /&gt;
=== French tree (finished)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[AMC.34 YR#Mobility|AMC.34 YR]] || 160 HP || 229 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[H.35#Mobility|H.35]] || 100 HP || 143 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[P.7.T AA#Mobility|P.7.T AA]] || 35 HP || 38 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMR.35 ZT3#Mobility|AMR.35 ZT3]] || 143 HP || 156 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[H.39 &amp;quot;Cambronne&amp;quot;#Mobility|H.39 &amp;quot;Cambronne&amp;quot;]] || 160 HP || 229 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[H.39#Mobility|H.39]] || 160 HP || 229 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[R.35 (SA38)#Mobility|R.35 (SA38)]] || 109 HP || 156 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMC.35 (ACG.1)#Mobility|AMC.35 (ACG.1)]] || 240 HP || 343 HP || || || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[B1 bis#Mobility|B1 bis]] || 488 HP || 586 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SAu 40#Mobility|SAu 40]] || 332 HP || 363 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[B1 ter#Mobility|B1 ter]] || 556 HP || 668 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M10 GMC (France)#Mobility|M10 GMC (France)]] || 717 HP || 782 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ARL-44 (ACL-1)#Mobility|ARL-44 (ACL-1)]] || 954 HP || 1145 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[CCKW 353 AA#Mobility|CCKW 353 AA]] || 164 HP || 179 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ARL-44#Mobility|ARL-44]] || 1049 HP || 1145 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Lorraine 155 Mle.50#Mobility|Lorraine 155 Mle.50]] || 787 HP || 859 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M4A3E2 (France)#Mobility|M4A3E2 (France)]] || 795 HP || 954 HP ||  ||  || 21.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMX-13 DCA 40#Mobility|AMX-13 DCA 40]] || 372 HP || 515 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[CA Lorraine#Mobility|CA Lorraine]] || 1198 HP || 1307 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMX-50 Surbaisse#Mobility|AMX-50 Surbaisse]] || 1351 HP || 1622 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMX-30 DCA#Mobility|AMX-30 DCA]] || 1224 HP || 1336 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMX-50 Foch#Mobility|AMX-50 Foch]] || 1748 HP || 1908 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMX 50 Surblinde#Mobility|AMX 50 Surblinde]] || 1590 HP || 1908 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[AMX-10RC#Mobility|AMX-10RC]] || 490 HP || 534 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Leclerc#Mobility|Leclerc]] || || || 53.7t || 54.6t || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland 1#Mobility|Roland 1]] || 1260 HP || 1374 HP || || || 22.03.2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chinese tree (finished) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[M8 LAC (China)#Mobility|M8 LAC (China)]] || 159 HP || 210 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M8 HMC (China)#Mobility|M8 HMC (China)]] || 518 HP || 565 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chi-Ha (China)#Mobility|Chi-Ha (China)]] || || || 14.8t || 15.0t || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[LVT(A)(4) (ZiS-2) (China)#Mobility|LVT(A)(4) (ZiS-2) (China)]] || 437 HP || 477 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Chi-Ha Kai (China)#Mobility|Chi-Ha Kai (China)]] || || || 14.8t || 15.0t || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-76M (China)#Mobility|SU-76M (China)]] || 245 HP || 267 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[T-34 (1943) (China)#Mobility|T-34 (1943) (China)]] || || || 29.8t || 30.0t || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M10 (China)#Mobility|M10 (China)]] || 717 HP || 782 HP || || || 22.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 65#Mobility|Type 65]] || 874 HP || 954 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M18 (China)#Mobility|M18 (China)]] || 804 HP || 878 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ISU-152 (China)#Mobility|ISU-152 (China)]] || 909 HP || 992 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-2 (China)#Mobility|IS-2 (China)]] || 827 HP || 992 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M42 (China)#Mobility|M42 (China)]] || 874 HP || 954 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[ISU-122 (China)#Mobility|ISU-122 (China)]] || 909 HP || 992 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 62#Mobility|Type 62]] || || || 20.2t || 20.5t || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-2 mod.1944 (China)#Mobility|IS-2 mod.1944 (China)]] || 827 HP || 992 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M36 (China)#Mobility|M36 (China)]] || 874 HP || 954 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[IS-2 No.402#Mobility|IS-2 No.402]] || 827 HP || 992 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SU-100 (China)#Mobility|SU-100 (China)]] || 874 HP || 954 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[WZ305#Mobility|WZ305]] || 1015 HP || 1107 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[M113A1 (TOW) (China)#Mobility|M113A1 (TOW) (China)]] || 377 HP || 410 HP || || || 23.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[CM11#Mobility|CM11]] || || || 50.4t || 54.0t || 23.03.2020&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swedish tree (finished) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Vehicle || colspan=&amp;quot;2&amp;quot; | AB Engine upgraded || colspan=&amp;quot;2&amp;quot; | Weight || rowspan=&amp;quot;2&amp;quot; | Date&lt;br /&gt;
|-&lt;br /&gt;
! In-game !! Wiki !! In-game !! Wiki&lt;br /&gt;
|-&lt;br /&gt;
| [[Pvlvv fm/42#Mobility|Pvlvv fm/42]] || 149 HP || 162 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[fm/43-44#Mobility|fm/43-44]] || 280 HP || 305 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ikv 72#Mobility|Ikv 72]] || 254 HP || 277 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Lago I#Mobility|Lago I]] || || || 17.8t || 18.0t || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Lvtdgb m/40#Mobility|Lvtdgb m/40]] || 245 HP || 267 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Sav m/43 (1944)#Mobility|Sav m/43 (1944)]] || 280 HP || 305 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[SAV 20.12.48#Mobility|SAV 20.12.48]] || 699 HP || 763 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Sav m/43 (1946)#Mobility|Sav m/43 (1946)]] || 249 HP || 305 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Pvkv II#Mobility|Pvkv II]] || 288 HP || 315 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[L-62 ANTI II#Mobility|L-62 ANTI II]] || 252 HP || 275 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Pvkv m/43 (1946)#Mobility|Pvkv m/43 (1946)]] || 716 HP || 782 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Ikv 103#Mobility|Ikv 103]] || 234 HP || 286 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Lvkv 42#Mobility|Lvkv 42]] || 350 HP || 384 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Pvkv m/43 (1963)#Mobility|Pvkv m/43 (1963)]] || 566 HP || 618 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[U-SH 405#Mobility|U-SH 405]] || 158 HP || 172 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[VEAK 40#Mobility|VEAK 40]] || 944 HP || 1030 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[UDES 33#Mobility|UDES 33]] || 262 HP || 286 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Strv 103-0#Mobility|Strv 103-0]] || 900 HP || 1030 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Strv 103A#Mobility|Strv 103A]] || 900 HP || 1030 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Strv 103С#Mobility|Strv 103С]] || 1300 HP || 1488 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Lvrbv 701#Mobility|Lvrbv 701]] || 238 HP || 259 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Pvrbv 551#Mobility|Pvrbv 551]] || 238 HP || 259 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Strv 121#Mobility|Strv 121]] || 2500 HP || 2862 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Lvkv 90C#Mobility|Lvkv 90C]] || 961 HP || 1049 HP || || || 24.03.2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Strv 122#Mobility|Strv 122]] || 2500 HP || 2862 HP || || || 24.03.2020&lt;br /&gt;
|}&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
Is there a way to correct that? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:29, 9 February 2020 (UTC)&lt;br /&gt;
: Hello. The R3 T106 FA discrepancy is due to a difference in rounding strategies between the wiki and the game. Any values that are automatically inserted and seem to be off by +- 1 on the last digit are likely just rounding errors, and I'm not sure how much can be done to remedy them. As for the other values, I will see if we can get the database maintainer to check/correct the values. Could you check your values for M4 Tipo IC, as they don't seem to agree with either the game or the wiki. -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 22:22, 9 February 2020 (UTC)&lt;br /&gt;
:: My bad, it was the Breda 501 and not the M4 tipo Ic. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 22:52, 9 February 2020 (UTC)&lt;br /&gt;
::: I added the next discrepancies I found to the list. HP values are for Arcade Spaded. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 13:49, 11 February 2020 (UTC)&lt;br /&gt;
::::This is the guy in charge of the numbers [[User:U36063762]]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 00:23, 12 February 2020 (UTC)&lt;br /&gt;
::::There's nothing wrong with continuing updating the list here, however (unless DnaGonite is getting annoyed by the new talk notifications). The list has already been forwarded for investigation.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 08:31, 12 February 2020 (UTC)&lt;br /&gt;
::::: I updated the whole US tree but I do not have vehicles at BR 6.7 and above upgraded so I still reported the discrepancies I noticed at those tiers but I can't confirm them. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 14:31, 14 February 2020 (UTC)&lt;br /&gt;
:::::: Thanks for all your hard work! But how do you know they are discrepancies if you don't have them spaded? -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 15:08, 14 February 2020 (UTC)&lt;br /&gt;
::::::: Based on the numbers that were in the wiki already, the fact that many tanks use the same engine (M60 family, M1 family, etc.) and the fact that the difference between HP Stock and Upgraded is a multiplier of around 1.23. But feel free to recheck the end of the list or have it rechecked by someone owning the tanks. I have everything spaded until BR 6.3 included (and also the T30). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:42, 14 February 2020 (UTC)&lt;br /&gt;
:::::::: I've noticed that [[User:U8741044]] removes the mobility tables from tank articles. it was already done for 2 articles: [[M11/39]] &amp;amp; [[47/32_L40]]. It went unnoticed because he sets his own modifications as approved. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:47, 19 March 2020 (UTC)&lt;br /&gt;
@Colok could you recheck your values for the [[R3 T106 FA]]? I don't have the vehicle so I don't what the specs are spaded, but my stock rb is 84 hp instead of your 115 hp... - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 00:07, 21 March 2020 (UTC)&lt;br /&gt;
: I confused HP and km/h even though I checked it twice because it seemed weird, I corrected it on the R3 T106 FA's page and removed it from the table above. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:16, 21 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Naval weapons charts ==&lt;br /&gt;
&lt;br /&gt;
Few days back I added Penetration statistics and Shell details to [[:3 inch Mk.33 (76 mm)|3 inch Mk.33 (76 mm)]]. I want to ask If that is right way or I should add it directly to correct armament section on vehicle page that is using it? Same like tanks. Thanks -[[User:U6133915|U6133915]] ([[User talk:U6133915|talk]]) 07:03, 11 February 2020 (UTC)&lt;br /&gt;
: I don't see any harm in adding to both pages. The weapon pages are designed to be a more detailed overview of the weapon, but it's still useful information to be able to see when looking at a specific vehicle. The only problem I could see is if the ship has large amounts of different secondary/anti-air armaments, in which case the tables may overly bloat the page, but that shouldn't apply to the large majority of vehicles. -[[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 10:17, 11 February 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creating a category ==&lt;br /&gt;
&lt;br /&gt;
I'd like to create a category: Multi-turreted tanks. Is it OK? How do I do to create such a category? (I tried adding it to an article, thinking it would de facto create a category page). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:24, 8 March 2020 (UTC)&lt;br /&gt;
: Hello Colok. Vehicle categories should already be automatically inputted into the page via the spec card template at the top. These categories represent what the vehicle is classified as in the game at the time. Creation of custom categories for these vehicle pages or branching existing ones vehicles that are not classified in those categories in the game are generally discouraged. However, the creation of a template table to categorize such vehicles is not out of the question, similar to how we have manufacturer template tables for plane. This can be arranged to have one created for multi-turreted tanks. If you have complications in making one, we can assist in having one made in the future. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 18:54, 8 March 2020 (UTC)&lt;br /&gt;
:: Hello, thanks for the answer. I am fine with a simple Wiki page if categories must reflect in-game classification. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 19:41, 8 March 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missile specifications tables ==&lt;br /&gt;
&lt;br /&gt;
I made tables detailing on missile specifications, and you just removed them. Stop it. I'm trying to make the pages more informative, that's the whole f**king point of a wiki.&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-3S&amp;diff=55538</id>
		<title>R-3S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-3S&amp;diff=55538"/>
				<updated>2020-05-12T16:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Undo revision 55221 by U28580205 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R-3S.png|thumb|x250px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-3S''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. It is an improved version of the original R-3 missile, which was itself a reverse engineered [[AIM-9B]]. In game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-17_cuba|short}}&lt;br /&gt;
* {{Specs-Link|mig-19pt|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_f13|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_mf|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!R-3S&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Mass (kg)&lt;br /&gt;
|75.3&lt;br /&gt;
|-&lt;br /&gt;
|Max. Speed (m/s)&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Max. Overload (g)&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Track Rate (°/s)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Seeker FOV (°)&lt;br /&gt;
|4.0&lt;br /&gt;
|-&lt;br /&gt;
|Uncaged Seeker&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass (kg)&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TGAF-5&lt;br /&gt;
|-&lt;br /&gt;
|Lock Range, Rear-Aspect (km)&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|Max. Range (km)&lt;br /&gt;
|9.0&lt;br /&gt;
|-&lt;br /&gt;
|Warm-up Time (s)&lt;br /&gt;
|6.0&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Time (s)&lt;br /&gt;
|15.0&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=55537</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=55537"/>
				<updated>2020-05-12T16:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Undo revision 55240 by U28580205 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-60''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mi_24p|short}}&lt;br /&gt;
* {{Specs-Link|mi_24p_german|short}}&lt;br /&gt;
* {{Specs-Link|mi_24p_german_hfs80|short}}&lt;br /&gt;
* {{Specs-Link|mi_24v|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_mf|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!R-60&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Mass (kg)&lt;br /&gt;
|44.0&lt;br /&gt;
|-&lt;br /&gt;
|Max. Speed (m/s)&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Max. Overload (g)&lt;br /&gt;
|18.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Track Rate (°/s)&lt;br /&gt;
|30.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker FOV (°)&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Uncaged Seeker&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass (kg)&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Lock Range, Rear-Aspect (km)&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Max. Range (km)&lt;br /&gt;
|8.0&lt;br /&gt;
|-&lt;br /&gt;
|Warm-up Time (s)&lt;br /&gt;
|6.0&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Time (s)&lt;br /&gt;
|15.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from &amp;gt;2,000 m, travelling in a straight line and moving above Mach 1.&lt;br /&gt;
&lt;br /&gt;
The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course. However, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft you're engaging).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great G overload&lt;br /&gt;
* Very effective fins&lt;br /&gt;
* Good tracking rate and seeker stats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Short range compared to similar class missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-13M&amp;diff=54331</id>
		<title>R-13M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-13M&amp;diff=54331"/>
				<updated>2020-05-09T15:53:16Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Added missile specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-13M''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. It is not currently used by any aircraft, having been removed from the [[MiG-19PT]] in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!--''List out vehicles that are equipped with the weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* At present no vehicle carries this weapon, although the {{Specs-Link|mig-19pt}} did prior to [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!R-13M&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Mass (kg)&lt;br /&gt;
|87.7&lt;br /&gt;
|-&lt;br /&gt;
|Max. Speed (m/s)&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Max. Overload (g)&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Track Rate (°/s)&lt;br /&gt;
|12.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker FOV (°)&lt;br /&gt;
|4.0&lt;br /&gt;
|-&lt;br /&gt;
|Uncaged Seeker&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass (kg)&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Lock Range, Rear-Aspect (km)&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|Max. Range (km)&lt;br /&gt;
|9.0&lt;br /&gt;
|-&lt;br /&gt;
|Warm-up Time (s)&lt;br /&gt;
|6.0&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Time (s)&lt;br /&gt;
|15.0&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-3S&amp;diff=54327</id>
		<title>R-3S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-3S&amp;diff=54327"/>
				<updated>2020-05-09T15:47:43Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Added missile specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R-3S.png|thumb|x250px]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-3S''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. It is an improved version of the original R-3 missile, which was itself a reverse engineered [[AIM-9B]]. In game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-17_cuba|short}}&lt;br /&gt;
* {{Specs-Link|mig-19pt|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_f13|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_mf|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!R-3S&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Mass (kg)&lt;br /&gt;
|75.3&lt;br /&gt;
|-&lt;br /&gt;
|Max. Speed (m/s)&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Max. Overload (g)&lt;br /&gt;
|10.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Track Rate (°/s)&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Seeker FOV (°)&lt;br /&gt;
|4.0&lt;br /&gt;
|-&lt;br /&gt;
|Uncaged Seeker&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass (kg)&lt;br /&gt;
|5.5&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TGAF-5&lt;br /&gt;
|-&lt;br /&gt;
|Lock Range, Rear-Aspect (km)&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|Max. Range (km)&lt;br /&gt;
|9.0&lt;br /&gt;
|-&lt;br /&gt;
|Warm-up Time (s)&lt;br /&gt;
|6.0&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Time (s)&lt;br /&gt;
|15.0&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=54322</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=54322"/>
				<updated>2020-05-09T15:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: 'Standby Time' to 'Acquire Time'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-60''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mi_24p|short}}&lt;br /&gt;
* {{Specs-Link|mi_24p_german|short}}&lt;br /&gt;
* {{Specs-Link|mi_24p_german_hfs80|short}}&lt;br /&gt;
* {{Specs-Link|mi_24v|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_mf|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!R-60&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Mass (kg)&lt;br /&gt;
|44.0&lt;br /&gt;
|-&lt;br /&gt;
|Max. Speed (m/s)&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Max. Overload (g)&lt;br /&gt;
|18.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Track Rate (°/s)&lt;br /&gt;
|30.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker FOV (°)&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Uncaged Seeker&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass (kg)&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Lock Range, Rear-Aspect (km)&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Max. Range (km)&lt;br /&gt;
|8.0&lt;br /&gt;
|-&lt;br /&gt;
|Warm-up Time (s)&lt;br /&gt;
|6.0&lt;br /&gt;
|-&lt;br /&gt;
|Acquire Time (s)&lt;br /&gt;
|15.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from &amp;gt;2,000 m, travelling in a straight line and moving above Mach 1.&lt;br /&gt;
&lt;br /&gt;
The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course. However, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft you're engaging).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great G overload&lt;br /&gt;
* Very effective fins&lt;br /&gt;
* Good tracking rate and seeker stats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Short range compared to similar class missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=54251</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=54251"/>
				<updated>2020-05-08T19:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;U1490765: Added missile statistics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''R-60''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mi_24p|short}}&lt;br /&gt;
* {{Specs-Link|mi_24p_german|short}}&lt;br /&gt;
* {{Specs-Link|mi_24p_german_hfs80|short}}&lt;br /&gt;
* {{Specs-Link|mi_24v|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_mf|short}}&lt;br /&gt;
* {{Specs-Link|mig-21_smt|short}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!R-60&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Mass (kg)&lt;br /&gt;
|44.0&lt;br /&gt;
|-&lt;br /&gt;
|Max. Speed (m/s)&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Max. Overload (g)&lt;br /&gt;
|18.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker Track Rate (°/s)&lt;br /&gt;
|30.0&lt;br /&gt;
|-&lt;br /&gt;
|Seeker FOV (°)&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Uncaged Seeker&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Mass (kg)&lt;br /&gt;
|3.5&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Type&lt;br /&gt;
|TNT&lt;br /&gt;
|-&lt;br /&gt;
|Lock Range, Rear-Aspect (km)&lt;br /&gt;
|5.0&lt;br /&gt;
|-&lt;br /&gt;
|Max. Range (km)&lt;br /&gt;
|8.0&lt;br /&gt;
|-&lt;br /&gt;
|Warm-up Time (s)&lt;br /&gt;
|6.0&lt;br /&gt;
|-&lt;br /&gt;
|Standby Time (s)&lt;br /&gt;
|15.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60, being a short-range infrared homing missile, is usually most effective at ranges between 1,000 m - 2,200 m. The reason for this is due to the short burn time of the propellant and the first 1,000 m of the launch dedicated to bringing the missile to maximum velocity. The missile will typically burn out and likely not reach the target when launched at an enemy from &amp;gt;2,000 m, travelling in a straight line and moving above Mach 1.&lt;br /&gt;
&lt;br /&gt;
The R-60 is best used when attacking the enemy from the side rather then from behind. When launched from behind, the enemy (if they have enough speed) can dodge the missile quite easily when moving with its trajectory then suddenly changing course. However, if launched from the side, the missile will usually hit thanks to its 18G maximum overload and can prove difficult to dodge when flying against its trajectory. While only being rear-aspect, the R-60 can sometimes be useful in a head-on engagement as a last resort (given the enemy has a large heat signature such as afterburners) if all ammo is expended. However, engaging in head-ons is not advisable with this missile due to the somewhat unreliable lock-on from of the missiles due to the front-aspect (depending on the aircraft you're engaging).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great G overload&lt;br /&gt;
* Very effective fins&lt;br /&gt;
* Good tracking rate and seeker stats&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Short range compared to similar class missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U1490765</name></author>	</entry>

	</feed>