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		<id>https://old-wiki.warthunder.com/index.php?title=M19A1&amp;diff=190670</id>
		<title>M19A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M19A1&amp;diff=190670"/>
				<updated>2024-08-04T21:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the Japanese variant&lt;br /&gt;
| link = M19A1 (Japan)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m19&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''M19 Multiple Gun Motor Carriage (MGMC)''' is a self-propelled anti-aircraft gun mounted on the [[M24|M24 light tank]] chassis used by the U.S. Army during World War II. It was armed with two 40 mm M2A1 Bofors autocannons. It was manufactured near the end of 1944 by Cadillac and Massey Ferguson of Canada. Although the vehicles were built during World War II, they did not become operational until the war was over. They saw their first combat in the Korean War against North Korean forces in 1950. The M19A1 MGMC is an improved design, rather than a separate variant, that includes an auxiliary engine and generator to power the main armament when the main engine is shut down, as well as fixtures for carrying two spare cannon barrels.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]], the M19 MGMC is a versatile vehicle. The 40 mm M2A1 Bofors autocannons can penetrate some lightly armoured vehicles and have enough destructive capability to bring down aircraft. There are two types of ammunition belts: armour-piercing and high-explosive. It can be employed for flanking maneuvers early in the conflict, given its exceptional mobility. It is crucial to remember, though, that the majority of crews are completely exposed, with ammunition placed all around the turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (59°) ''Upper glacis'' &amp;lt;br&amp;gt; 12.7 mm (45°) ''Lower glacis'' || 12.7 mm (11°) || 12.7 mm || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm (cylindrical) ''Gun shield - lower part'' &amp;lt;br&amp;gt; 12.7 mm (spherical) ''Gun shield - upper part'' || 8 mm (cylindrical) &amp;lt;br&amp;gt; 8 + 12.7 mm (cylindrical) ''Turret base'' || 8 mm (cylindrical) &amp;lt;br&amp;gt; 8 + 12.7 mm (cylindrical) ''Turret base''&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m.&lt;br /&gt;
As the {{PAGENAME}} has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 420|rbMinHp= 262}}&lt;br /&gt;
&lt;br /&gt;
As a light vehicle, the {{PAGENAME}} is agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed around 40 km/h instead. The reverse speed is very high, allowing you to pull out of dangerous situations quickly. The lack of neutral steering makes turning on the spot slow (3 km/h): make sure to build a little speed before turning and you'll turn faster (7 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-6 km/h).&lt;br /&gt;
&lt;br /&gt;
The offroad mobility is good: the {{PAGENAME}} reaches 17 km/h when fording, 19 km/h when driving uphill with some speed built-up and a mere 12 km/h uphill from a stop start. The wide tracks combined to the light weight of the vehicle grant the {{PAGENAME}} a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Dual Automatic Gun M2 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Dual Automatic Gun M2 (40 mm)|40 mm Dual Automatic Gun M2]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 352 (8) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan=&amp;quot;2&amp;quot; | 0.65 || rowspan=&amp;quot;2&amp;quot; | 0.58 || rowspan=&amp;quot;2&amp;quot; | 0.53 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 40 mm gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap.&lt;br /&gt;
The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. Your ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As your shells weigh the same, your different belts offer the same firing arc.&lt;br /&gt;
&lt;br /&gt;
The turret traverse speed is very high, allowing you to track any aircraft flying right by you. The gun elevation is also very good, almost allowing vertical fire. The depression angle is poor but not often used. The recoil is minimal and barely impacts your targeting. The reload time between clips is very short: under 1 second. While lacking a stabilizer, the M19 still can reliably fire on the move at targets under 700 m distance.&lt;br /&gt;
&lt;br /&gt;
The gun overheats after  in 20 seconds of uninterrupted fire and is forced into a cooldown phase of 10 seconds during which you can't shoot.&lt;br /&gt;
To keep the gun from overheating, privilege firing by bursts instead of continuous fire with small pauses between shots. The overheating is displayed in-game by 4 red quadrants around your sight gradually filling up as you gun temperature rises. Always keep it from reaching the 3rd quadrant.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - The belt composition means that 50% of the shells (FI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles as well as against planes.&lt;br /&gt;
&lt;br /&gt;
* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is deadly to crew members.&lt;br /&gt;
&lt;br /&gt;
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - This belt offers excellent damage against tanks, especially at close range. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell. With luck and a good side shot, the shells can even kill vehicles like the [[VK 3002 (M)]].&lt;br /&gt;
&lt;br /&gt;
{{:Dual Automatic Gun M2 (40 mm)/Ammunition|Mk.II, M81A1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.25.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || 40&amp;amp;nbsp;''(+4)'' || 36&amp;amp;nbsp;''(+8)'' || 32&amp;amp;nbsp;''(+12)'' || 30&amp;amp;nbsp;''(+14)'' || 26&amp;amp;nbsp;''(+18)'' || 22&amp;amp;nbsp;''(+22)'' || 18&amp;amp;nbsp;''(+36)''&lt;br /&gt;
|-&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 16&amp;amp;nbsp;''(+28)'' || 12&amp;amp;nbsp;''(+32)'' || 8&amp;amp;nbsp;''(+36)'' || 4&amp;amp;nbsp;''(+40)'' || 2&amp;amp;nbsp;''(+42)'' || 0&amp;amp;nbsp;''(+44)'' || Yes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modelled as 44 clips of 8 rounds&lt;br /&gt;
* The visual discrepancy concerns the total number of rounds: 312 rounds are modeled but you can pack 352 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the Dual 40 mm Bofors the M19 has an excellent weapon against [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied.&lt;br /&gt;
&lt;br /&gt;
Due to its poor rate of fire and therefore fire density, it's best to concentrate fire at a spot the plane is expected to fly towards whilst leading to compensate, bursts should be short and constant adjustments should be made. Thanks to its large calibre and continuous fire, the M19A1 can be used to take out long range bombers at high altitudes that .50 cal and 20 mm rounds may fail to reach.&lt;br /&gt;
&lt;br /&gt;
The M19A1 can also be used to impressive effect against ground vehicles at its BR, particularly when facing Germany, whose lineups around this BR will include the [[Pz.IV F2]], [[Pz.IV H]], and [[Sd.Kfz.234/2]], along with the [[Marder III H]] and [[Sturer Emil]], among other open-topped tank destroyers. Against the USSR, 'brawling' anti-tank usage is not recommended as vehicles like the [[T-34 (1942)]], [[SU-152]], and [[KV-1S]] will easily bounce your shells and obliterate you. However, flanking maneouvres with the vehicle can yield incredibly impressive results, even against the aforementioned Russian vehicles. Due to the simple fact that the next SPAA most players are likely to research is at 7.7, this SPAA will likely be brought up to those BRs. Fear not, as there are still lightly armoured vehicles around. [[PT-76 (Family)|PT-76]]&amp;lt;nowiki/&amp;gt;s, often being incredibly annoying to heavily armoured vehicles with their HEAT-FS rounds, can be easily obliterated with a couple of hits. The same goes for the [[BTR-ZD]] and other SPAAs, and the [[Nashorn]], surprisingly.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Powerful 40 mm FI-T shells, can decimate/critically damage aircraft&lt;br /&gt;
* Strong AP rounds with high penetration statistics&lt;br /&gt;
* Reloads in 0.6 seconds, quasi-continuous fire&lt;br /&gt;
* High ammo count &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open-topped, exposing loaders and gunners&lt;br /&gt;
* Little armour&lt;br /&gt;
* Exposed ammo rack&lt;br /&gt;
* Underwhelming anti-air accuracy&lt;br /&gt;
* Gun overheats when firing continuously&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The development of this vehicle began from the T65 project. The T65 was classified as the ''40 mm Gun Motor Carriage T65'' and was based off the chassis of the [[M5A1|M5 Stuart]] as requested by US Army Armored Force for a light anti-aircraft vehicle. The T65 was a successful vehicle and went on for about 1,000 units produced, however, it stopped because the production line for the Stuart chassis was phased out as well. As a replacement, the Armored Force peered into the new light tank entering production, the [[M24|M24 Chaffee]], as the basis of their new light anti-aircraft vehicle. This project was called the ''T65E1'' and was being developed at the same time with the M24 (still in development as the T24). The layout for the T65E1 on the new chassis was similar to the one used with Stuart's chassis, with the gun turret at the rear and engine at the middle, and only a few changes were made like changing the original vertical gun shield into an angular one.&lt;br /&gt;
&lt;br /&gt;
The T65E1 was accepted in May 1944 and designated as the '''Twin Gun Motor Carriage M19'''. An order of 904 of these vehicles was sent to Cadillac, but production didn't start until August and the factory was only able to make 285 units before the war ended due to diversion in parts to creating full M24 Chaffees. An upgrade made during its production life was designated the '''M19A1''' and had an auxiliary engine and generator to operate the 40 mm cannons in case the main engine is disabled, plus an extra compartment to hold two spare barrels for the gun should they be damaged or overheated.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M19 TGMCs that were produced were sent to Europe and used by the US Army. However, by the time the M19 was available for use, the German Luftwaffe had been decimated by the Allied air superiority, thus the M19 use as an anti-aircraft gun has been diminished greatly. The M19, like its many anti-aircraft vehicle designs made before it, found great service as an assault gun, where its 40 mm twin cannons can deliver much more firepower than its predecessors with either only .50 calibre machine guns ([[M16 MGMC|M16 MGMC]]), or a 37 mm autocannon ([[M15A1 CGMC|M15 CGMC]]). The M19 was never exported to America's allies in the Lend-Lease Act, and not even after the war with the Military Aid Program. Despite that, the M19 still saw use in America up to the Korean War for nearly the same purposes it was given for in World War II as a ground support weapon. It was used as a defensive turret against charging North Korean and Chinese forces when they try to overrun infantry positions, to which it served with devastating effect. Its effect against enemy aircraft is dubious during the war.&lt;br /&gt;
&lt;br /&gt;
When the M24 Chaffee and its chassis derivatives were finally phased out of service in 1956 for newer tanks in production, the M19 was no exception. However, the M19 40 mm turrets were removed from the chassis and was simply put onto the next light tank chassis that was to take over the role the M24 Chaffee was built for. This light tank was the [[M41A1|M41 Walker Bulldog]] and the M19 turret-mounted chassis was named the [[M42|M42 Duster]].&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Combat experience in 1941-1942 showed that the troops needed a mobile anti-aircraft system capable of escorting mechanized columns and protecting against enemy aircraft. Development of the new vehicle began in 1942. The first prototype of the T65 self-propelled artillery piece was created using the M5A1 light tank chassis, though it was replaced during trials with the M24 light tank's more modern version.&lt;br /&gt;
&lt;br /&gt;
The hull's nose section was home to the transmission and the driver's compartment, in which the driver (left) and commander (right) were located. The roof of the driver's compartment had hatches and periscopes, while the engine was located in the center section. The battle compartment was in the rear section, on the roof of which was an open-air turret system mounted in the front with two electrically fired 40 mm Bofors automatic cannons. The turret was rotated using a manually operated electrohydraulic actuator. Ammunition included high-explosive and incendiary rounds, while the crew was armed with two 11.43 mm Thompson submachine guns and four 7.62 mm carbines.&lt;br /&gt;
&lt;br /&gt;
By September 1945 Cadillac and Masse-Harris had produced 285 (300 by other calculations) units, and by the end of 1945 they had begun to join tank divisions. They saw combat in the Korean War from 1950 to 1953. The primary goal of the M19 was to fight off land targets, something they were good at through the entire campaign, and they remained in the US army until 1956.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m19 Skins and camouflages for the {{PAGENAME}} on live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4ZWGcJAhe78|'''How to destroy tanks with low penetrating shells?''' - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M24 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M42 Duster (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/694|[Development] Steel Generals: M19]]&lt;br /&gt;
* [[wt:en/devblog/current/724|[Development] Developers about the M19]]&lt;br /&gt;
* [[wikipedia:M19_Multiple_Gun_Motor_Carriage|[Wikipedia] M19 Multiple Gun Motor Carriage]]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=323 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M19 Gun Motor Carriage (M19 Twin 40mm)]&lt;br /&gt;
&lt;br /&gt;
{{USA anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CM52&amp;diff=190669</id>
		<title>CM52</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CM52&amp;diff=190669"/>
				<updated>2024-08-04T21:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_fiat_cm52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]. The Fiat 6601 ACM 52 &amp;quot;Quadrinata&amp;quot; is a great anti air pick for its battle rating, being equipped with the Maxson M45 mount which uses four 12.7 mm M2 machine guns and is in many ways similar to the M13 and M16 GMCs present in other tech trees. It does suffer from a lack of armour and poor frontal gun depression, but makes up for it in speed. In maps with roads you can be very hard to find as you can quickly move from places, meaning enemy aircraft will have to spend more time which gives you the upper hand in engagements. In game you also at times may be able to destroy enemy ground vehicles granted they have little armour. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Since the CM52 is just a transport truck with a M45 quadmount installed on the truckbed, it has barely any protection. The body is made of very thin steel, which can't even stop rifle-calibre fire at engagement range, and the only actual armour is the 7 mm RHA plate that makes up the gunner's shrapnel shield. Use your mobility to dodge or completely avoid enemy fire, and stay out of sight if targeted. However, the components don't take up much space and are spread apart, so most of the space inside is empty - especially in the truck's cabin and bed. This, combined with the very thin armour, will cause some AP shells to overpenetrate and miss most critical components.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
Structural Steel &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3 mm (1-3°) || 3 mm || 3 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6,35 mm (5°) ''Turret front'' &amp;lt;br&amp;gt;5 mm (0°) ''Gun mantlet'' || 6,35 mm || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Drivers cabin || 3 mm (1-3°) || 3 mm || 3 mm || 3 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The CM52 is very mobile, it being wheeled means if used on a map with lots of roads, it can easily get to point A to point B much quicker than most vehicles of that battle rating. However it being wheeled also has its drawbacks, certain terrain such as mud will really hinder its movement, so its best to not go off-road.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm M2s are a solid group of MGs and will do well against most aircraft and lightly-armoured vehicles at this BR. While the reload time is long, the fire time more than makes up for this delay. The mount can relatively quickly be used to accost air and ground targets, though most ground vehicles will be immune to MG rounds at its BR, except for open-topped tank destroyers, SPAAs, and light reconnaissance vehicles. When an airplane is diving straight toward you, it is advisable to aim slightly to the side of whatever you are targeting in order to account for convergence issues.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]] (x4) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 3,200 (200) || rowspan=&amp;quot;2&amp;quot; | 576 || rowspan=&amp;quot;2&amp;quot; | -10°/+90° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 52.84 || 73.13 || 88.80 || 98.20 || 104.47&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 16.1 || rowspan=&amp;quot;2&amp;quot; | 14.8 || rowspan=&amp;quot;2&amp;quot; | 14.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.70 || 42.00 || 51.00 || 56.40 || 60.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:M2HB (12.7 mm)/Ammunition|AP, I, API-T, AP-I}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || 4&amp;amp;nbsp;''(+12)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The CM52 works similarly to the [[M16 MGMC]], as they both have the same armament and thus have more or less the same playstyle.&lt;br /&gt;
&lt;br /&gt;
Staying in a spot with good visibility, including but not limited to the spawnpoint, will allow clear visibility and easy detection of enemy aircraft. Shooting at a plane from afar reduces the probability of hitting it, and since most aircraft will be performing ground attack roles, it is advised to be in a spot near action. But if you choose to be in one of those spots, make sure to stay hidden or have an ally nearby to protect you from enemy tanks. In an emergency, the guns can be turned onto the tracks of a tank, or even be used to destroy certain lightly-armoured vehicles like the Puma or the M22.&lt;br /&gt;
&lt;br /&gt;
Since the CM52 is a SPAA, you can't take your eyes off the sky for long. If an enemy plane is nearby, shoot at it or where it is going to be. Despite not having cannons like the previous [[AS 42]] or the succeeding [[M42 (Italy)|M42 Contraereo]], the CM52 can still pack a punch and presents a real threat to enemy aircraft if used correctly&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament which shreds most aircraft and is capable of destroying light tanks&lt;br /&gt;
* Being a wheeled vehicle, it is faster than most tanks&lt;br /&gt;
* Great Acceleration on roads and dirt&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has wheels instead of tracks, slowing it down in soft terrain like sand, snow or mud&lt;br /&gt;
* No cannons unlike its predecessor and successor;&lt;br /&gt;
* Little armour protection: an HE shell, a strafing aircraft or even tank machine gun fire may knock it out&lt;br /&gt;
* Cannot shoot directly in front&lt;br /&gt;
* Poor gun depression of the machine guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The history of the Fiat 6601 ACM 52 &amp;quot;Quadrinata&amp;quot; started after the second world war. Although Italy had been getting help from various countries thanks to several military assistance packages, Italy wanted to begin to manufacture trucks once again to increase jobs and to begin being a bit more independent on the world stage. Fiat was already experienced in making trucks, both for civilian and military use, so in 1952 production for a new multi-role truck destined for the Italian army would begin. This truck would be known as the Fiat CM52, short for Autocarro Militare 1952. The CM52 would be designed due to a set of requirements by the Italian army which included the ability to be sturdy, have great reliability, and a flexible nature to adapt to all types of terrain, which had to include even the most rugged. Part of the requirement also included the need for a significant payload carrying capability, which meant that the truck not only could be used for troop transport or carrying materials, but also need to be able to carry different types of weapon systems which at the time Italy had in service. This is where the name &amp;quot;Quadrinata&amp;quot; got added, Italy in those years had several Maxson M45 quad-mounts already installed on american donated half tracks, the mounts would have 4 Browning M2HB .50 Cal machine guns attached and would be used for short range air defence against enemy helicopters and low flying aircraft. This mount also proved to be quite useful at supressing enemy infantry due to the fact it was able to fire 2,300 rounds per min. Italy would mainly use the CM52 to transport the mount, and once it arrived at the destination the mount would be removed and placed on the ground, however in emergency situations the crew would also be more than able to use the mount effectively whilst it was still on the truck. What the Italian army liked about the truck included the fact that it could go up to 60km an hour thanks to its Fiat 6 cylinder 364 A/60 diesel engine it has access to. The CM52 would also be exported to many NATO nations and western-alligned countries, it would be produced for 24 years and would also recieve small upgrades during its service which would make it even better than the initial variant. Sadly it doesn't seem it ever saw combat, it would remain in service up until the late stages of the cold war where Italy would begin to phase out the Fiat 6601 ACM 52 in favour for the more modern Fiat Iveco 65-75-90 PC 4x4.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_fiat_cm52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|aJQ_nrCGSZI|'''The WW2 R3 T20 with four barrels - CM52''' - ''OddBawz'' (review starts at 1:40)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M16 MGMC]]&lt;br /&gt;
* [[M16 MGMC (Japan)]]&lt;br /&gt;
* [[CCKW 353 (M45)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* https://forum.warthunder.com/index.php?/topic/472172-fiat-6601-acm-52-quadrinata-us-guns-italian-truck/&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Italy anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M19A1&amp;diff=186805</id>
		<title>M19A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M19A1&amp;diff=186805"/>
				<updated>2024-05-28T22:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: mentioned the powerful anti-tank cpabilities in 'Usage in battle'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American SPAA '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the Japanese variant&lt;br /&gt;
| link = M19A1 (Japan)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m19&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''M19 Multiple Gun Motor Carriage (MGMC)''' is a self-propelled anti-aircraft gun mounted on the [[M24|M24 light tank]] chassis used by the U.S. Army during World War II. It was armed with two 40 mm M2A1 Bofors autocannons. It was manufactured near the end of 1944 by Cadillac and Massey Ferguson of Canada. Although the vehicles were built during World War II, they did not become operational until the war was over. They saw their first combat in the Korean War against North Korean forces in 1950. The M19A1 MGMC is an improved design, rather than a separate variant, that includes an auxiliary engine and generator to power the main armament when the main engine is shut down, as well as fixtures for carrying two spare cannon barrels.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]], the M19 MGMC is a versatile vehicle. The 40 mm M2A1 Bofors autocannons can penetrate some lightly armoured vehicles and have enough destructive capability to bring down aircraft. There are two types of ammunition belts: armour-piercing and high-explosive. It can be employed for flanking maneuvers early in the conflict, given its exceptional mobility. It is crucial to remember, though, that the majority of crews are completely exposed, with ammunition placed all around the turret.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (59°) ''Upper glacis'' &amp;lt;br&amp;gt; 12.7 mm (45°) ''Lower glacis'' || 12.7 mm (11°) || 12.7 mm || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm (cylindrical) ''Gun shield - lower part'' &amp;lt;br&amp;gt; 12.7 mm (spherical) ''Gun shield - upper part'' || 8 mm (cylindrical) &amp;lt;br&amp;gt; 8 + 12.7 mm (cylindrical) ''Turret base'' || 8 mm (cylindrical) &amp;lt;br&amp;gt; 8 + 12.7 mm (cylindrical) ''Turret base''&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is so lightly armoured that it is very vulnerable to nearby ammorack detonations, bomb blasts and even heavy MG fire can reliably penetrate the vehicle from beyond 1,000 m.&lt;br /&gt;
As the {{PAGENAME}} has an open-topped turret, gun servants are also very exposed to MG fire, artillery strikes and plane strafings.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 420|rbMinHp= 262}}&lt;br /&gt;
&lt;br /&gt;
As a light vehicle, the {{PAGENAME}} is agile. While it has a high top speed, the acceleration is quite slow: expect a cruise speed around 40 km/h instead. The reverse speed is very high, allowing you to pull out of dangerous situations quickly. The lack of neutral steering makes turning on the spot slow (3 km/h): make sure to build a little speed before turning and you'll turn faster (7 km/h). If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear (-6 km/h).&lt;br /&gt;
&lt;br /&gt;
The offroad mobility is good: the {{PAGENAME}} reaches 17 km/h when fording, 19 km/h when driving uphill with some speed built-up and a mere 12 km/h uphill from a stop start. The wide tracks combined to the light weight of the vehicle grant the {{PAGENAME}} a good mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand). Light obstacles (fences and bushes) are not a problem but medium to large obstacles (posts, trees, concrete blocks and parked vehicles) will reduce your mobility: avoid them.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Dual Automatic Gun M2 (40 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Dual Automatic Gun M2 (40 mm)|40 mm Dual Automatic Gun M2]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 352 (8) || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 35.2 || 48.8 || 59.2 || 65.5 || 69.7 || rowspan=&amp;quot;2&amp;quot; | 0.65 || rowspan=&amp;quot;2&amp;quot; | 0.58 || rowspan=&amp;quot;2&amp;quot; | 0.53 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 40 mm gun stays reliably accurate until 1,000 m distance. Beyond 1,500 m the loss of accuracy becomes a real handicap.&lt;br /&gt;
The shortness of the gun is mitigated by the high rate of fire and the fact that targeted aircraft are bigger than an average ground vehicle. Your ideal engagement window is between 1,000 and 1,500 m for aircraft. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at fast-moving targets from a distance. As your shells weigh the same, your different belts offer the same firing arc.&lt;br /&gt;
&lt;br /&gt;
The turret traverse speed is very high, allowing you to track any aircraft flying right by you. The gun elevation is also very good, almost allowing vertical fire. The depression angle is poor but not often used. The recoil is minimal and barely impacts your targeting. The reload time between clips is very short: under 1 second. While lacking a stabilizer, the M19 still can reliably fire on the move at targets under 700 m distance.&lt;br /&gt;
&lt;br /&gt;
The gun overheats after  in 20 seconds of uninterrupted fire and is forced into a cooldown phase of 10 seconds during which you can't shoot.&lt;br /&gt;
To keep the gun from overheating, privilege firing by bursts instead of continuous fire with small pauses between shots. The overheating is displayed in-game by 4 red quadrants around your sight gradually filling up as you gun temperature rises. Always keep it from reaching the 3rd quadrant.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - The belt composition means that 50% of the shells (FI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles as well as against planes.&lt;br /&gt;
&lt;br /&gt;
* '''Mk.II:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is deadly to crew members.&lt;br /&gt;
&lt;br /&gt;
* '''M81A1:''' {{Annotation|AP-T|Armour-piercing tracer}} - This belt offers decent damage against lightly armoured tanks, especially at close range. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell.&lt;br /&gt;
&lt;br /&gt;
{{:Dual Automatic Gun M2 (40 mm)/Ammunition|Mk.II, M81A1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.25.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || 40&amp;amp;nbsp;''(+4)'' || 36&amp;amp;nbsp;''(+8)'' || 32&amp;amp;nbsp;''(+12)'' || 30&amp;amp;nbsp;''(+14)'' || 26&amp;amp;nbsp;''(+18)'' || 22&amp;amp;nbsp;''(+22)'' || 18&amp;amp;nbsp;''(+36)''&lt;br /&gt;
|-&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 16&amp;amp;nbsp;''(+28)'' || 12&amp;amp;nbsp;''(+32)'' || 8&amp;amp;nbsp;''(+36)'' || 4&amp;amp;nbsp;''(+40)'' || 2&amp;amp;nbsp;''(+42)'' || 0&amp;amp;nbsp;''(+44)'' || Yes&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modelled as 44 clips of 8 rounds&lt;br /&gt;
* The visual discrepancy concerns the total number of rounds: 312 rounds are modeled but you can pack 352 rounds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With the Dual 40 mm Bofors the M19 has an excellent weapon against [[:Category:Bombers|bombers]] and [[:Category:Attackers|armoured attackers]]. The ammo is limited though, so reserve the fire for certain hits. Against fighters, the same tactic should be applied.&lt;br /&gt;
&lt;br /&gt;
Due to its poor rate of fire and therefore fire density, it's best to concentrate fire at a spot the plane is expected to fly towards whilst leading to compensate, bursts should be short and constant adjustments should be made. Thanks to its large calibre and continuous fire, the M19A1 can be used to take out long range bombers at high altitudes that .50 cal and 20 mm rounds may fail to reach.&lt;br /&gt;
&lt;br /&gt;
The M19A1 can also be used to impressive effect against ground vehicles at its BR, particularly when facing Germany, whose lineups around this BR will include the [[Pz.IV F2]], [[Pz.IV H]], and [[Sd.Kfz.234/2]], along with the [[Marder III H]] and [[Sturer Emil]], among other open-topped tank destroyers. Against the USSR, anti-tank usage is not recommended as vehicles like the [[T-34 (1942)]], [[SU-152]], and [[KV-1S]] will easily bounce your shells and obliterate you, unless you can get flanking shots into their side or rear.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Powerful 40 mm FI-T shells, can decimate/critically damage aircraft&lt;br /&gt;
* Strong AP rounds with high penetration statistics&lt;br /&gt;
* Reloads in 0.6 seconds, quasi-continuous fire&lt;br /&gt;
* High ammo count &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open-topped, exposing loaders and gunners&lt;br /&gt;
* Little armour&lt;br /&gt;
* Exposed ammo rack&lt;br /&gt;
* Underwhelming anti-air accuracy&lt;br /&gt;
* Gun overheats when firing continuously&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The development of this vehicle began from the T65 project. The T65 was classified as the ''40 mm Gun Motor Carriage T65'' and was based off the chassis of the [[M5A1|M5 Stuart]] as requested by US Army Armored Force for a light anti-aircraft vehicle. The T65 was a successful vehicle and went on for about 1,000 units produced, however, it stopped because the production line for the Stuart chassis was phased out as well. As a replacement, the Armored Force peered into the new light tank entering production, the [[M24|M24 Chaffee]], as the basis of their new light anti-aircraft vehicle. This project was called the ''T65E1'' and was being developed at the same time with the M24 (still in development as the T24). The layout for the T65E1 on the new chassis was similar to the one used with Stuart's chassis, with the gun turret at the rear and engine at the middle, and only a few changes were made like changing the original vertical gun shield into an angular one.&lt;br /&gt;
&lt;br /&gt;
The T65E1 was accepted in May 1944 and designated as the '''Twin Gun Motor Carriage M19'''. An order of 904 of these vehicles was sent to Cadillac, but production didn't start until August and the factory was only able to make 285 units before the war ended due to diversion in parts to creating full M24 Chaffees. An upgrade made during its production life was designated the '''M19A1''' and had an auxiliary engine and generator to operate the 40 mm cannons in case the main engine is disabled, plus an extra compartment to hold two spare barrels for the gun should they be damaged or overheated.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The M19 TGMCs that were produced were sent to Europe and used by the US Army. However, by the time the M19 was available for use, the German Luftwaffe had been decimated by the Allied air superiority, thus the M19 use as an anti-aircraft gun has been diminished greatly. The M19, like its many anti-aircraft vehicle designs made before it, found great service as an assault gun, where its 40 mm twin cannons can deliver much more firepower than its predecessors with either only .50 calibre machine guns ([[M16 MGMC|M16 MGMC]]), or a 37 mm autocannon ([[M15A1 CGMC|M15 CGMC]]). The M19 was never exported to America's allies in the Lend-Lease Act, and not even after the war with the Military Aid Program. Despite that, the M19 still saw use in America up to the Korean War for nearly the same purposes it was given for in World War II as a ground support weapon. It was used as a defensive turret against charging North Korean and Chinese forces when they try to overrun infantry positions, to which it served with devastating effect. Its effect against enemy aircraft is dubious during the war.&lt;br /&gt;
&lt;br /&gt;
When the M24 Chaffee and its chassis derivatives were finally phased out of service in 1956 for newer tanks in production, the M19 was no exception. However, the M19 40 mm turrets were removed from the chassis and was simply put onto the next light tank chassis that was to take over the role the M24 Chaffee was built for. This light tank was the [[M41A1|M41 Walker Bulldog]] and the M19 turret-mounted chassis was named the [[M42|M42 Duster]].&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Combat experience in 1941-1942 showed that the troops needed a mobile anti-aircraft system capable of escorting mechanized columns and protecting against enemy aircraft. Development of the new vehicle began in 1942. The first prototype of the T65 self-propelled artillery piece was created using the M5A1 light tank chassis, though it was replaced during trials with the M24 light tank's more modern version.&lt;br /&gt;
&lt;br /&gt;
The hull's nose section was home to the transmission and the driver's compartment, in which the driver (left) and commander (right) were located. The roof of the driver's compartment had hatches and periscopes, while the engine was located in the center section. The battle compartment was in the rear section, on the roof of which was an open-air turret system mounted in the front with two electrically fired 40 mm Bofors automatic cannons. The turret was rotated using a manually operated electrohydraulic actuator. Ammunition included high-explosive and incendiary rounds, while the crew was armed with two 11.43 mm Thompson submachine guns and four 7.62 mm carbines.&lt;br /&gt;
&lt;br /&gt;
By September 1945 Cadillac and Masse-Harris had produced 285 (300 by other calculations) units, and by the end of 1945 they had begun to join tank divisions. They saw combat in the Korean War from 1950 to 1953. The primary goal of the M19 was to fight off land targets, something they were good at through the entire campaign, and they remained in the US army until 1956.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m19 Skins and camouflages for the {{PAGENAME}} on live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4ZWGcJAhe78|'''How to destroy tanks with low penetrating shells?''' - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M24 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M42 Duster (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/694|[Development] Steel Generals: M19]]&lt;br /&gt;
* [[wt:en/devblog/current/724|[Development] Developers about the M19]]&lt;br /&gt;
* [[wikipedia:M19_Multiple_Gun_Motor_Carriage|[Wikipedia] M19 Multiple Gun Motor Carriage]]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=323 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M19 Gun Motor Carriage (M19 Twin 40mm)]&lt;br /&gt;
&lt;br /&gt;
{{USA anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Me_264&amp;diff=186081</id>
		<title>Me 264</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Me_264&amp;diff=186081"/>
				<updated>2024-05-08T22:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=me_264&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Me 264''' was Messerschmitt's submission to the German Air Ministry's specification for a long-range heavy bomber. Hitler reportedly boasted to Mussolini that Germany would have bombers that could fly all the way to the east coast of the United States by 1941. Messerschmitt had thought of creating a long-range aircraft before and finally saw the Amerika Bomber project as a way to design and produce them. Messerschmitt had tough competition like Junkers and Dornier who had an immense amount of experience building bombers. The final design included four engines and had a range of around 7,000 miles (11,265 km). Eventually, the Me 264 failed to compete with the performance of competition like the Junkers 390, Junkers' proposal with six engines. The Kriegsmarine expressed interest in the project and planned to repurpose the Me 264 as a reconnaissance aircraft for the U-boats. However, Doenitz saw the failures of the program and managed to talk Hitler out of it. Finally, after the prototypes were damaged by the Allied bombing campaigns and constant setbacks, Hermann Göring ordered work be stopped on the Me 264.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]], the Me 264 is a powerful and strong heavy bomber. It features an excellent bomb load of up to two 1,800 kg bombs and three 250 kg bombs totalling 4,350 kg. It also has strong defensive capabilities, with two 13 mm turrets and three 20 mm turrets. Combined with the very high altitude bomber air spawn, the Me 264 is a very difficult aircraft for opponents to attack. It's also quite fast for a bomber with an impressive top speed of 519 km/h (324 mph). Players will be satisfied with its performance and capability against both ground targets and enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The first thing the player will notice is the plane's similarity to the famed B-29, as it shares a similarly designed fuselage and glazed nose, but a different twin tail instead of the large single tail on the B-29. Despite being a heavy bomber, the Me 264 is quite responsive and manoeuvrable. However, you are still a heavy bomber and you shouldn't try to turn with anyone. It is also quite speedy for its rank and classification, able to out-speed some of the planes at its BR when at altitude.&lt;br /&gt;
In addition to its powerful engines, the Me 264 can be equipped with rocket boosters that provide additional thrust for a short time. The keybind to activate the feature can be set in Controls &amp;gt; Aircraft &amp;gt; Mechanization &amp;gt; Ignite boosters. These boosters will only appear if the bomber spawns on an airfield.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 494 || 477 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 38.4 || 39.4 || 1.2 || 1.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 546 || 519 || 35.8 || 37.0 || 6.6 || 3.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 609 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 370 || 357 || 290 || ~6 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 340 || &amp;lt; 350 || &amp;lt; 290 || &amp;gt; 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 7 mm steel behind and to the left of pilot&lt;br /&gt;
* 9 mm steel to the right of pilot&lt;br /&gt;
* Self-sealing fuel tanks located throughout the wings&lt;br /&gt;
* Unarmoured pilots (can be knocked out in head-ons)&lt;br /&gt;
&lt;br /&gt;
Despite not being well armoured, the Me 264 Amerikabomber can take quite a beating and has a knack for surviving fires. Due to its four engines, it can lose one or two and still make it back to base for repairs. However, it is one of the largest planes in the game and thus is impossible to miss, so while you can take a lot of damage, you will be receiving a lot as well.&lt;br /&gt;
&lt;br /&gt;
Although it doesn't have a lot of armour, it has the guns to make up for it. With 3 x MG 151/20's that have access to the dreaded Minengeschoß high-explosive incendiary round complemented by another 3 x MG 131 heavy machine guns, as a few well-placed shots will make short work of any attacker that recklessly tails you.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The stock payload is quite poor, so pick up the ETC 500/II modification first, followed by the 20 mm belts to add more Minengeschoß rounds, then the ETC 1000/I and ETC 1800. The rest of the modules are up to you, but survivability modules are recommended to withstand the beating you will be getting.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC250JA (250 kg)|SC500K (500 kg)|SC1000L2 (1,000 kg)|SC1800B (1,800 kg)}}&lt;br /&gt;
{{main|PC1000 (1,000 kg)|PC1600 (1,600 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 9 x 250 kg SC250JA bombs (2,250 kg total)&lt;br /&gt;
* 6 x 500 kg SC500K bombs + 3 x 250 kg SC250JA bombs (3,750 kg total)&lt;br /&gt;
* 4 x 1,000 kg SC1000L2 bombs (4,000 kg total)&lt;br /&gt;
* 2 x 1,800 kg SC1800B bombs + 3 x 250 kg SC250JA bombs (4,350 kg total)&lt;br /&gt;
* 4 x 1,000 kg PC1000 bombs (4,000 kg total)&lt;br /&gt;
* 2 x 1,600 kg PC1600 bombs + 3 x 250 kg SC250JA bombs (3,950 kg total)&lt;br /&gt;
&lt;br /&gt;
With a massive 4,000 kg payload, the Me 264 has the second-best payload of any non-premium German bomber and one of the best payloads at its battle rating. The best payload for base-bombing in Air RB is the 2 x SC1800B + 3 x SC250JA bombs, as each of the SC1800s can destroy an RB base at its BR, leaving the SC250s for more base-bombing or artillery positions. The 4 x SC1000 loadout has more TNT, however after bombing 2 bases you will have no more available bombs. In Arcade Battles, no matter the payload you choose, you cannot destroy a base in one go. Even if you drop all of your bombs a little percentage of the base's health will remain and you have to drop another bomb to finish the base.&lt;br /&gt;
&lt;br /&gt;
For the mixed bomb loads, the rule of thumb is that the heaviest bombs drop first and the lighter 250 kg bombs drop last.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, nose turret (750 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, front dorsal turret (450 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, rear dorsal turret (450 rpg)&lt;br /&gt;
* 1 x 20 mm MG 151 cannon, ventral turret (750 rpg)&lt;br /&gt;
* 1 x 13 mm MG 131 machine gun, 2 x beam turrets (500 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Me 264 plays like your typical heavy bomber: a slow and lumbering beast that has amazing defensive armament and a good payload. While you may have one of the best defensive armaments in the German bomber line (or out of bombers in general), it is best to avoid engagements all together to minimize potential damage due to your massive size. However, if an enemy gets on your tail, they're as good as dead thanks to your superb defensive armament that can shred through planes like paper. Never allow a plane to head-on you. Be sure to face your tail towards the attacker, as more than half of your guns face towards the back and your glazed nose makes it easy to snipe your pilot out.&lt;br /&gt;
&lt;br /&gt;
Due to the Me 264's painfully slow turning circle, fly for a bit before turning around in case you miss a base. Turning around prematurely can result in the base being missed once again. Once you have expended all your bombs, reduce throttle to 0-20% and gradually descend towards your airfield. Unlike other German bombers of this rank, its wings are surprisingly tolerant of higher speeds but it is still important to monitor speeds to avoid overload.&lt;br /&gt;
&lt;br /&gt;
Notable enemies include any heavily armed interceptor that has at least semi-decent performance, but notably the [[P-61C-1|P-61]], [[P-38J-15|P-38J]], [[Mosquito FB Mk VI|Mosquito]] and the [[P-47D-28|P-47D]]s, as all of these planes can climb to your altitude and destroy you with their heavy armament.&lt;br /&gt;
&lt;br /&gt;
The P-61 and P-38J are some of the most deadly, as their powerful armament can tear you in half, especially the P-61 with its quad AN/M2 20 mm cannons. Focus fire on the cockpit in order to snipe the pilot.&lt;br /&gt;
&lt;br /&gt;
The Mosquito is a sort of push-pull. While you can down it easily due to its wooden construction, it can do the same to you with its quad Hispano Mk.II's. Aim for a centre mass near the cockpit, as this is the most vulnerable area or aim for the wings where the fuel tanks are stored and can cause fires.&lt;br /&gt;
&lt;br /&gt;
You can deal with the P-47D's in a similar fashion as the P-61 and P-38J, but you should focus fire on the engine and wings as this can result in fires, broken engines and snapped wings. Watch out for its 8 x .50 cals, as most of the pilots run the Tracer belt which is entirely API-T and is known for starting fires.&lt;br /&gt;
&lt;br /&gt;
'''Playstyles'''&lt;br /&gt;
&lt;br /&gt;
There are three playstyles the 264 can cater to, although the second one is very risky and is not recommended.&lt;br /&gt;
&lt;br /&gt;
'''High-Altitude Strategic Bomber''' - The role the 264 was designed for, and the role it excels the most at. Firstly climb to altitude, anywhere from 6-7 km and then maintain that altitude through a level flight and gain some speed, as would-be attackers will struggle to catch you by keeping a constant speed of 400-435 km/h or 250-270 mph. Make your way towards the bases and drop your bombs.&lt;br /&gt;
&lt;br /&gt;
'''Gunship''' - While being significantly more dangerous to the player, the &amp;quot;Gunship&amp;quot; playstyle is infinitely more fun. It is only recommended to use this playstyle when the plane is spaded. Stay relatively low to the ground and attack ground troops, and if any player comes to attack you, focus your guns on them and let them tail you. The main bonus for flying in this way is that your extremely vulnerable belly is covered, preventing anybody from attacking you from there. The only reason this playstyle is viable is that the lower rank players you will encounter are more likely to make mistakes such as tailing you, allowing you to shoot them down for points.&lt;br /&gt;
&lt;br /&gt;
'''Bomber Hunter''' - Climb to meet enemy bombers at high-altitude. While the enemy bombers will acknowledge the Me 264, they will rarely react against the Me 264 aside from keeping some air space. Deny their evasive manoeuvres and close-in to the enemy bombers. Once in range, use the 20 mm HEI-T belts and attack the enemy. Attempt to approach the target to make use of as many turrets as possible at a time for a quick end to the engagement. If the bomber's defensive is formidable, try to enter and exit the engagement as fast as possible to avoid significant damage to the Me 264.&lt;br /&gt;
&lt;br /&gt;
'''When attacking''':&lt;br /&gt;
&lt;br /&gt;
Never tail a Me 264. Tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as the planes are very similar in both design and defensive capabilities. It is best to head-on the bomber if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However, the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be wary of the downwards facing rear 20 mm cannon near the tail. When at a higher altitude, it is best to make a dive from an oblique angle and focus fire on the wings and nose.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly and accurate defensive armament&lt;br /&gt;
* Great payload, unmatched by any non-premium until the [[He 177 A-5]]&lt;br /&gt;
* Decent speed and acceleration for a bomber&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Surprisingly responsive&lt;br /&gt;
* Fast and very hard to catch once it's at altitude&lt;br /&gt;
* Durable, can take a beating&lt;br /&gt;
* Engines do not overheat at all when using WEP&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunners have a lot of dead zones&lt;br /&gt;
* Massive size, one of the biggest planes in the game&lt;br /&gt;
* Has trouble diving at high speeds&lt;br /&gt;
* No significant armour protection&lt;br /&gt;
* Incredibly hard to land, even harder with a damaged airframe&lt;br /&gt;
* No air brake&lt;br /&gt;
* Very hard to pull the nose down due to high lift&lt;br /&gt;
* Limited WEP duration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Development of the Me 264 began in the late 1930s when Messerschmitt conducted work on developing a long-range reconnaissance aircraft, designated P.1061. In early 1941, six prototypes of the P.1061 were ordered and the aircraft received the formal designation of Me 264. However, the initial order for six prototypes would shortly afterwards be dropped to three.&lt;br /&gt;
&lt;br /&gt;
Progress on constructing the ordered prototypes was slow at start, but development quickly picked up the pace with the start of the Amerikabomber project in spring 1942. The project called for new very long range strategic bomber designs, resulting in several designs being proposed, among them also the Me 264.&lt;br /&gt;
&lt;br /&gt;
It soon became clear that despite all the advantages of the Me 264 the aircraft would not be able to demonstrate acceptable flight characteristics due to the lack of more powerful engines at that time. Apart from the Amerikabomber project, the Me 264 was also briefly considered by the Kriegsmarine as a possible replacement for the dated Fw 200 in the maritime reconnaissance role.&lt;br /&gt;
&lt;br /&gt;
The first and only prototype of the Me 264 which saw completion, flew on 23 December 1942. While undergoing modifications, the Me 264 project had its further development halted, with the sole completed prototype being used as a transport machine. In 1943, the second prototype was destroyed during an allied bombing raid. The same fate also struck the first and unfinished third prototype in July 1944. After all prototypes were lost, the Me 264 project was officially cancelled in September 1944.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6190-development-me-264-the-teutonic-superfortress-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=me_264 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
File:Me 264 WTWallpaper 001.jpg&lt;br /&gt;
File:Me 264 WTWallpaper 002.jpg&lt;br /&gt;
File:Me 264 WTWallpaper 003.jpg&lt;br /&gt;
File:Me 264 WTWallpaper 004.jpg&lt;br /&gt;
File:Me 264 WTWallpaper 005.jpg&lt;br /&gt;
File:Me 264 WTWallpaper 006.jpg&lt;br /&gt;
File:Me 264 WTWallpaper 007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lBTQGGr-Kxs|'''The Shooting Range #149''' - ''Pages of History'' section at 05:10 discusses the Me 264.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Boeing [[B-29A-BN|B-29]] Superfortress&lt;br /&gt;
* Tupolev [[Tu-4]]&lt;br /&gt;
* Avro [[Lincoln B Mk II|Lincoln]]&lt;br /&gt;
* Nakajima [[G8N1]]&lt;br /&gt;
* Piaggio [[P.108B serie 1|P.108]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6190-development-me-264-the-teutonic-superfortress-en|[Devblog] Me 264: The Teutonic Superfortress]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453535-me-264 Official data sheet - more details about the performance]&lt;br /&gt;
* [https://rarehistoricalphotos.com/amerikan-bomber-1942/ &amp;lt;nowiki&amp;gt;[Rare Historical Photos]&amp;lt;/nowiki&amp;gt; Messerschmitt Me 264 Amerika bomber]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ar-2&amp;diff=186013</id>
		<title>Ar-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ar-2&amp;diff=186013"/>
				<updated>2024-05-06T06:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: changed 'fighter jets could not catch up' to a true statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ar_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ar-2 is a pleasant aircraft to fly with a good climb and turn rate, as well as a low stall speed and takeoff requirement.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 490 || 477 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.8 || 23.4 || 10.0 || 10.0 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 536 || 512 || 21.3 || 22.0 || 15.4 || 12.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 650 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 320 || &amp;lt; 320 || &amp;lt; 300 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6mm Steel plate in the pilot's seat &amp;amp; headrest.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 6 x 100 kg FAB-100 bombs (600 kg total)&lt;br /&gt;
* 10 x 100 kg FAB-100 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M43 bombs (1,000 kg total)&lt;br /&gt;
* 6 x 250 kg FAB-250M43 bombs (1,500 kg total)&lt;br /&gt;
* 1 x 500 kg FAB-500 bomb (500 kg total)&lt;br /&gt;
* 3 x 500 kg FAB-500 bombs (1,500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, nose turret (500 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Ar-2 is quite fast, and is faster than most other bombers at a similar BR (like [[B-18A]] and [[He 111 H-3]]). Use this as an advantage. Go directly for the enemy bases, then go back to the airfield and restart a bombing run. If an enemy plane targets you, keep flying straight and have a slight climb. Use your defensive turrets to scare away enemies tailing you. In Mixed battles, its armament of 3 x 500 kg bombs is quite the loadout for the battle rating and can be used to carpet-bomb a point. However, only spawn in the Ar-2 if there are no enemy fighters up and don't go low altitude- SPAA and roof-mounted MGs will easily chew this plane up.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It is pretty fast (able to outrun [[Bf 109 (Family)|Bf 109s]])&lt;br /&gt;
* The air brakes allows for easy landings (even with critical damage), and excellent diving capabilities&lt;br /&gt;
* Excellent mobility for a bomber (expanded further with the use of combat flaps and air brakes)&lt;br /&gt;
* Good frontal turret aiming range&lt;br /&gt;
* Adequate payload for its speed and mobility (able to take one base and a half when fully loaded)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lightly armoured and easily taken down by anything from 20 mm and above&lt;br /&gt;
* Prone to flat spins with engine damage or when pushed too far&lt;br /&gt;
* Most components are located in the front which makes it easy to destroy in frontal attacks&lt;br /&gt;
* Despite the ShKAS machine guns having great belts, they are not very effective against more armoured fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The SB-2, the work of aircraft designer Andrei Tupolev, was the one of the world's best bomber when it first flew in 1934. In the Spanish and Chinese battlefields, the SB-2 was so fast that even fighter aircraft could not catch up. In the late 1930s, the concept of the dive bomber began to appear, and its representative is the famous German Junkers Ju 87 Stuka. Luftwaffe operations over Poland in the early years of World War II demonstrated that dive-bombing was highly accurate and effective against small, sturdy targets, and the Red Army did not have such aircraft. Therefore, around 1940, the Soviet Army requested the development of a new dive bomber, SB-RK, based on the existing SB-2.&lt;br /&gt;
&lt;br /&gt;
The Soviets had already done some early work on the dive-bomber. In 1939, TsAGI (Central Aeronautic and Hydrodynamics Research Institute) developed a dive-bomb system named PB-3. The results of conventional SB-2 tests show that the bomb can be dropped into a circle with a radius of 57 m at a height of 2000 m at an angle of 80°. If the projectile is dropped at the same angle from a height of 4,000 meters, it can hit a circle with a radius of 126 meters. After the pilot releases the bomb, the plane will pull up automatically. In order to prevent excessive overload when changing out, overload limiter is also developed. Regardless of the angle, speed, pole position of the aircraft, always maintain the overload at 3G.&lt;br /&gt;
&lt;br /&gt;
In July 1940, the Soviet Union changed the naming rules of aircraft. Instead of naming aircraft according to the service category, it changed to the abbreviation of the designer's surname. After that, the numerical numbers of fighter aircraft were singular, and bombing, attack, transport and reconnaissance aircraft were even. So when the prototype was completed later that year, the SB-RK (hence the &amp;quot;SB-RK&amp;quot; designation where &amp;quot;SB&amp;quot; means &amp;quot;high-speed bomber&amp;quot; and &amp;quot;RK&amp;quot; means &amp;quot;radiators-wing&amp;quot;) was renamed AR-2, and it was the only plane in Archangsky's life to bear his family name. However, due to the outbreak of the Great Patriotic War, only a small number of AR-2 were produced. Early in the war, a large number of AR-2s were destroyed on runways.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Arkhangelsky Ar-2 (SB-RK) twin-engine front-line dive bomber (Tupolev OKB).&lt;br /&gt;
&lt;br /&gt;
An all-metal, twin-engine monoplane dive bomber with a retractable landing gear system including a tail wheel. Its crew consisted of three persons.&lt;br /&gt;
&lt;br /&gt;
This aircraft was designed under the direction of A. A. Arkhangelsky and was a further structural development of the high-speed SB bomber.&lt;br /&gt;
&lt;br /&gt;
It differed from the SB in its shorter wing and its streamlined, spindle-shaped nose section and modified nacelles, with water-cooled radiators removed from them and placed on the wing (hence the &amp;quot;SB-RK&amp;quot; designation where &amp;quot;SB&amp;quot; means &amp;quot;high-speed bomber&amp;quot; and &amp;quot;RK&amp;quot; means &amp;quot;radiators-wing&amp;quot;). The SB-RK prototype was tested in 1939. Full-scale production of the aircraft designated the Ar-2 started in 1940 at Factory No. 22, in Moscow.&lt;br /&gt;
&lt;br /&gt;
Production Ar-2s were equipped with 1,100 hp Klimov M-105R twelve-cylinder, V-type, geared water-cooled engines.&lt;br /&gt;
&lt;br /&gt;
The plane's defensive armament included an NU nose mount with a 7.62 mm ShKAS machine gun with 500 rounds. The machine gun was fitted in a special sphere that enabled it to fire forward within a 50-degree cone-shaped region.&lt;br /&gt;
&lt;br /&gt;
The TSS-1 upper rear machine gun mount (&amp;quot;TSS&amp;quot; standing for &amp;quot;high-speed aircraft turret&amp;quot;) had a 7.62 mm ShKAS machine gun with 1,000 rounds and a K-8T collimator sight. When firing, the upper canopy (nicknamed the &amp;quot;turtle&amp;quot;) was moved back on rollers along rails and partially raised upward to protect the gunner from the incoming flow.&lt;br /&gt;
&lt;br /&gt;
In order to protect the plane from below, the aircraft had a retractable MV-2 turret which housed a 7.62 mm ShKAS machine gun with 600 rounds and an OP-2L periscope sight.&lt;br /&gt;
&lt;br /&gt;
The aircraft's standard bomb capacity was 600 kg (carried internally), which was the same as that of the SB, its predecessor, while its maximum bomb capacity could reach 1,500 kg with various combinations of internal and external loads. More advanced NP-1 racks were fitted under the Ar-2's centre wing section to carry bombs weighing 250 or 500 kg. The bombs were fastened in one central holder near the plane's center of gravity, and the plane's hold on them was reinforced with the help of side stops.&lt;br /&gt;
&lt;br /&gt;
The Ar-2 entered service with the Red Army Air Force in the spring of 1940. The plane was in service from the beginning of the war until late 1944, with the units of the Red Army Air Force and Soviet naval aviation, as a dive bomber and a reconnaissance aircraft. The Ar-2's production was discontinued in early 1941. A total of about 200 aircraft were produced.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ar_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ElWz1Tl6BwY|'''The Shooting Range #109''' - ''Pages of History'' section at 05:01 discusses the Ar-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[SB 2M (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Tupolev}}&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-82E&amp;diff=177538</id>
		<title>F-82E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-82E&amp;diff=177538"/>
				<updated>2023-11-26T20:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: /* Suspended armament */ I updated the loadouts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-82e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f-82e.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
To combat the issue of single-pilot fighters flying long combat missions, the United States Army Air Force (USAAF) proposed a two-seat, double-engine version of the Mustang. The idea was proposed in 1943 and one year later the USAAF ordered two XP-82s. The XP-82 was essentially two P-51H fuselages fused together. The first two prototypes had the standard Packard Merlin engine which produced 1,860 hp. However, concerns grew with Packard's ability to produce more Merlin engines and the Allison engine had developed into a decent powerplant. This was compounded by the fact that Rolls-Royce was significantly increasing the price of the Merlin engine. By this time, the Allison engines could perform sufficiently at high altitudes and could produce almost 2,000 horsepower at sea level thanks to the water-methanol injection system. Around 96 F-82Es were delivered with the Allison V-1710-143/145 engines.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.39]], the '''{{Specs|name}}''' is an iconic aircraft that lives up to expectations. It's extremely fast with a top speed of 742 km/h (463 mph) and a high structural limit of 854 km/h (531 mph). The F-82E was intended to escort the B-29 and thus was fitted with six M3 Browning machine guns mounted in the center of the airframe. An additional gunpod can be mounted in the center which provides an additional eight M2 Browning machine guns. The gunpod is quite draggy and for optimal performance shouldn't be used. For ground attacking though, the gunpod is an excellent option due to its ample ammunition pool. The F-82E can also carry bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-82E is a relatively sleek aircraft powered by two Allison V-1710 engines. With water injection, the engines can produce a whopping 1,960 hp at sea level which can easily outrun many fighters at its BR. The F-82E also has a hydraulic boost system for the control surfaces which allows the F-82E to have an excellent roll rate. However, it's still a twin-engine aircraft and turning is quite lacklustre. The F-82E excels in boom and zoom tactics thanks to its favourable high-speed flight characteristics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,126 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 713 || 696 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.3 || 28.7 || 15.3 || 15.3 || rowspan=&amp;quot;2&amp;quot; | 450&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 770 || 742 || 25.8 || 27.0 || 26.4 || 18.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 854 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 650 || 520 || 265 || ~11 || ~11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 700 || &amp;lt; 700 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Twin Mustang has nearly two of everything: two fuselages, two engines, two tails, and two pilots. The last of which makes the Twin Mustang more survivable than most other fighter aircraft as each can work independently if the other is incapacitated.&lt;br /&gt;
&lt;br /&gt;
Built with the intended purpose as a long-range escort for [[B-29A-BN|B-29 Superfortress]] heavy bombers, the fuel capacity in the Twin Mustang is much higher than its contemporaries. This means you will almost never run out of fuel, but you may also burn longer if the fuel tanks are ignited by enemy fire.&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
* 6.35 mm Steel - Fore cockpit armour plate, pilot and co-pilot&lt;br /&gt;
* 8 mm Steel - Armour plate, pilot and co-pilot's seats&lt;br /&gt;
* 11 mm Steel - Armour plate headrests, pilot and co-pilot&lt;br /&gt;
* 19.05 mm Steel - Engine protective plate&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M3 Browning machine guns, centre-mounted (400 rpg = 2,400 total)&lt;br /&gt;
&lt;br /&gt;
Unlike the preceding American aircraft, the Twin Mustang no longer features outer wing-mounted armament but instead are now centre-mounted between the fuselages, so gun convergence is not a huge issue. When using tracer bullets and shooting continuously, it is possible to adjust aim effectively from more than 1.5 km away. In head-ons, this means your opponent will usually be destroyed or crippled well before he gets his own target indicator. With bombers, it means one serious burst from 0.7-1.0 km will deliver a critical, and a full-second burst from less than 0.7 km should cut any bomber into several pieces.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|HVAR|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 25 x HVAR rockets&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, centre-mounted (gunpod) (400 rpg = 3,200 total)&lt;br /&gt;
&lt;br /&gt;
While its respectable payload of bombs, machine guns, and rockets make it an effective ground attacker, it is very vulnerable in that role unless all the enemy's fighters have all been neutralized.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Start play by climbing above 5,000 m while always maintaining a speed above 290 km/h. If this brings you in range of enemy fighters before you have achieved a height advantage simply turn away and let them seek other targets. Once you have achieved 5,000 m altitude with airspeed above 300 km/h you are virtually invulnerable since you will always have the option of running away with or without diving. You can seek and destroy bombers. Any fighter foolish enough to go after you should be dealt with head-on starting from more than 1.2 km away to ensure time to adjust and kill with your machine guns. If this is not an option or if you are being engaged by a pair of fighters, or if your initial pass fails to kill, keep running. Very few planes can follow you and your frame is sturdy enough to withstand the occasional long-distance hit.&lt;br /&gt;
&lt;br /&gt;
As a rule, never let your airspeed drop below 300 km/h; do not go near ground level if there is more than one enemy fighter in the vicinity unless your airspeed is above 500 km/h, and never engage in furballs.&lt;br /&gt;
&lt;br /&gt;
When used as a heavy fighter, keep in mind the brutally low handling capability of the F-82. Always avoid &amp;quot;furballs&amp;quot; and stay above your opponents. The climb rate makes the F-82 a capable bomber-killer. As a bomber killer, the aiming problems that many pilots face against smaller, more agile fighters evaporate. It is recommended to utilize the 8 x M2 gunpods, due to the extremely high damage output. However, more experienced players may do away with this option, as it does hamper the handling of the craft.&lt;br /&gt;
&lt;br /&gt;
Due to its high speed, it is very dangerous when used in a boom-and-run strategy (energy retention and a very high top speed in level flight mean it can be untouchable for a lot of single-engine fighters). In this case, it's very important to watch one's speed and to throttle back in dives or it can lose its wings due to high speed. For achieving the maximum straight-line speed at sea level, one should have the engine mixture set to 72%.&lt;br /&gt;
&lt;br /&gt;
Remember, do not attempt to engage smaller and nimbler fighters, as most of the time you will overshoot and completely miss due to poor handling.&lt;br /&gt;
&lt;br /&gt;
Always use the tracer bullets with your six or fourteen 12.7 mm machine guns. Not only are the tracers very effective incendiaries, but they also give you the ability to see exactly where you are shooting up to 2 km away. This is invaluable in destroying bombers from far enough away to avoid their tail gunners, and in achieving incredible accuracy in head-ons well before your enemy gets a target indicator on you.&lt;br /&gt;
&lt;br /&gt;
Boom and Zoom is not an ideal strategy with the F-82. At about 650 km/h you will experience extreme control stiffening. The F-82 excels in the destruction of bombers and other aircraft in head-ons.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Variety of payload options&lt;br /&gt;
* Good fast-firing armament (M3 Browning MGs) with a high ammo capacity&lt;br /&gt;
* Above average climb rate&lt;br /&gt;
* Fast once upgraded (can outrun pretty much every fighter in level flight)&lt;br /&gt;
* Excellent in head-ons (which should rather be avoided due to large profile of F-82)&lt;br /&gt;
* M20 API-T ammunition option&lt;br /&gt;
* When equipped with a gunpod the F-82 is a flying flamethrower&lt;br /&gt;
* Brutal acceleration in dive&lt;br /&gt;
* Centre-mounted armament both primary and gunpod, allowing for devastating accuracy&lt;br /&gt;
* Pilot and co-pilot seated offset from the centre of the aircraft, making them harder to reliably hit, especially in a head-on engagement&lt;br /&gt;
* Sturdy airframe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor handling&lt;br /&gt;
* Poor turn rate&lt;br /&gt;
* Difficult to aim (it gets a bit better with booster upgrade)&lt;br /&gt;
* Elevator prone to failure when damaged&lt;br /&gt;
* With the gunpod installed, the continuous fire will slow the plane down significantly&lt;br /&gt;
* Prone to control stiffening in a dive&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Designed to provide the US forces with long-range escort capabilities over the Pacific, the F-82 bore the appearance of desperate measures taken to use surplus P-51 parts. In reality, the F-82 was purposely designed as such in order to provide a fighter plane that had fresh pilots ready to engage, despite the tedious nature of long distance flights. Each fuselage carried a pilot and a co-pilot/navigator which reduced individual fatigue over long missions.&lt;br /&gt;
&lt;br /&gt;
The F-82 started development in 1944, with significant deliveries done in early 1946. Although too late for the war, the fighter still saw extensive use by Air Defense Command as an escort fighter and a night fighter. 14 F-82's were converted to winterized interceptors for use over Alaska. It also saw significant use in the Korean War with Japanese based (US planes deployed from Japan) F-82s among the first aircraft to operate over Korea. In fact, the first three North Korean aircraft shot down by US forces were done so by the Twin Mustang.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-82e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|INb9VjLxKf0|'''Most unusual aircraft''' discusses the {{PAGENAME}} at 1:26 - ''War Thunder Official Channel''|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 0:38 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 Z]]&lt;br /&gt;
* [[SM.92]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/226962-north-american-f-82e/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{USA twin-engine fighters}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&amp;diff=176351</id>
		<title>Firebrand TF Mk IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Firebrand_TF_Mk_IV&amp;diff=176351"/>
				<updated>2023-11-05T20:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: Added tips on using the RP-3 rockets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=firebrand_tf4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.51 &amp;quot;Cold Steel&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Firebrand can be considered as a British SB2C. With extremely heavy armament as well as a respectable secondary load, the Firebrand is foremost a strike aircraft and then a fighter only if the situation calls for it. Carrying 4 fast-firing and high-capacity Hispano Mk.V cannons, the Firebrand Mk IV can rip through all aircraft at its BR and all &amp;quot;soft&amp;quot; ground targets with ease. The torpedo options allow anti-ship capabilities, and conventional bombs effectively destroy ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Originally designed as a naval fighter, the Firebrand in its attacker/torpedo bomber form still retains some characteristics of its roots. The plane has a surprisingly tight turn radius for such a heavy plane, though this is compromised by its extended wingspan intended to generate more lift while carrying payloads, which causes the plane to be less responsive and manoeuvrable compared to traditional fighters. Handling while banking and negative G manoeuvres can be described as &amp;quot;floaty&amp;quot; at best due to the extra lift that gets in the way of the plane. To counter excessive lift, the Firebrand's rugged and complex combat flaps can help to improve the plane's handling characteristics, especially below 420 km/h (the flap's rip speed).&lt;br /&gt;
&lt;br /&gt;
Since dogfighting is not the Firebrand's greatest strength, the plane can be used as a boom-and-zoom fighter to some extent. The plane is somewhat slow to accelerate in a dive, although this can be pushed to its structural limit of 720 km/h. However, the Firebrand's control surfaces will start to lock up at 550 km/h and can be lethal, thus a small airbrake is featured to help restore the plane's controllability. As with most of the naval fighters, the Firebrand performs best at lower altitudes (below 4,000 meters).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 540 || 526 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.3 || 27.4 || 11.9 || 11.9 || rowspan=&amp;quot;2&amp;quot; | 310&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 592 || 565 || 23.8 || 25.0 || 19.1 || 15.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 420 || 413 || 250 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 433 || &amp;lt; 500 || &amp;lt; 550 || &amp;gt; 307&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Armour plate, upper seat back and headrest&lt;br /&gt;
* 42.8 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. Mk.I (1,000 lb)}}&lt;br /&gt;
{{main|RP-3|Uncle Tom|18 inch Mark XV (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 18 inch Mark XV torpedo&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb G.P. Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb M.C. Mk.I bomb + 2 x 500 lb G.P. Mk.IV bombs (2,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb G.P. Mk.I bomb (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb M.C. Mk.I bomb (1,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 2 x Uncle Tom rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the Firebrand can actually excel. There are no speed limits or breakage and performance is exaggerated. Thus, the Firebrand can be used somewhat effectively as a fighter. Turning and handling are both still poor performers with this aircraft compared with Realistic battle while the climb rate is significantly increased.&lt;br /&gt;
&lt;br /&gt;
Boom &amp;amp; Zoom is a good tactic in Arcade battles. Due to terrible handling characteristics, simply diving and flying flat is a good defensive tactic.&lt;br /&gt;
&lt;br /&gt;
As a striker, the Firebrand can be extremely effective as well. Diving at an insane speed at targets is a good tactic, as its wings cannot rip and the Firebrand possesses amazing top speed and dive acceleration. Make sure to pull up quite soon, however, as handling is very poor.&lt;br /&gt;
&lt;br /&gt;
Due to unlimited ammunition, the cannons are remarkably effective in Arcade battles.&lt;br /&gt;
&lt;br /&gt;
When using the Firebrand as a striker, it is recommended to side climb at the beginning of the match. Perform a shallow dive until you reach the target, as speed will accumulate rapidly and the evasion of ground fire and enemy aircraft will be far easier. Plan ahead when striking your target - don't begin diving until you have approximated where the target may be once you reach it (say a destroyer or convoy). With RP-3 rockets, glide in at a shallow angle, aiming the bottom crosshair of the rocket sight on the target, and fire at about 400 metres. (0.40km or 0.25mi)  &lt;br /&gt;
&lt;br /&gt;
As a fighter, the Firebrand is more lacklustre. It possesses very poor handling capabilities, and manoeuvring is very sluggish. Partially due to wing-loading and weight, the Firebrand does, surprisingly, have a small turn radius and turns quite quickly, similar to the [[Me_410_A-1|Me 410]]. However, turning with the Firebrand is not recommended - turning will severely bleed energy, enough to make you an eventual sitting duck.&lt;br /&gt;
&lt;br /&gt;
High altitude performance, as well as zoom climbing, is extremely poor due to the lack of engine injection or throttle. Roll rate is poor as well, and the Firebrand is a massive target, compared to smaller and nimbler fighters such as the Bf-109. However, energy retention, as well as level-flight speed, is excellent. Using Boom &amp;amp; Zoom is recommended when using the Firebrand as a fighter, and using the Firebrand as a bomber hunter is also a good idea.&lt;br /&gt;
&lt;br /&gt;
Always avoid fur balls with superior turning fighters, which includes almost all single-engine fighters at 4.3-5.3. In general, tactics for the Firebrand also apply for the Me-410, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Unlike Realistic battles, Simulator battles require the use of the cockpit, and the first-person view with the Firebrand is actually quite decent. It has quite a good view due to its decent bubble canopy. Unfortunately, due to the size of the cowling and wings, there are many blind spots around the plane.&lt;br /&gt;
&lt;br /&gt;
Thus, the Firebrand offers good visibility for its battle rating level in simulator battles.&lt;br /&gt;
&lt;br /&gt;
====For Ground Attack====&lt;br /&gt;
&lt;br /&gt;
The Firebrand excels at destroying both &amp;quot;soft&amp;quot; (Armored Cars, AA, Artillery and Trucks) and harder targets such as Pillboxes and Tanks: with both 500 lbs (wing-mounted) and 1,000 lbs bombs (always center-mounted), along with 8 RP-3 Rockets at its disposal, it can make quick job of all mission objectives, being able to mix and match these loadouts. When equipped with the Ground Targets belt, only one or two quick taps will destroy &amp;quot;soft&amp;quot; targets, but can also destroy Light Pillboxes easily with sustained fire towards their roof.&lt;br /&gt;
&lt;br /&gt;
Due to its air spawn in Air Realistic Battles as a Strike aircraft, the Firebrand can quickly swoop towards ground units, as it can sustain around 500 km/h in level flight after a shallow dive: however, it is recommended to retreat immediately after unloading onto ground targets, as both enemy Fighters and other Strike aircraft will most probably be attracted to the position. Enemy aircraft however, can still be taken care of easily if it's necessary, and none will survive a head-on towards the Firebrand's cannons. On the other hand, there is not much to do after an enemy Fighter starts to chase, as turn-fighting should be a last resort.&lt;br /&gt;
&lt;br /&gt;
Thanks to its capabilities for Close Air Support in Ground Realistic Battles, the Firebrand acts as a great addition to a line-up, and while it can make up in firepower for what it lacks in energy retention or turnfighting capabilities, it is not a replacement for other aircraft of similar Battle Rating such as the [[Typhoon Mk Ib/L]] or the [[Spitfire Mk Vc/trop]], the former being able to carry two 500 lbs or 1,000 lbs bombs, with the latter being limited to only two 250 lbs bombs; both being more focused on direct air-to-air countering than air-to-ground support.&lt;br /&gt;
&lt;br /&gt;
In any case, the Firebrand can deliver great performance when it comes to ground attack, both with a bomb load or without it, and as long as it has the advantage of speed or altitude over the enemy, can still shine thanks to its heavy armament, as all of its ammunition belts include High-explosive Fragmentation Incendiary (HEF-I) shells, making any aircraft on the receiving end of its guns never escape unscathed. High situational awareness rewards the Firebrand with being able to choose its engagements in the case of being threatened by enemy aircraft, as retreating then re-engaging is more fruitful than getting distracted on ground attack: it can quickly counter any enemies that have dived low onto the Firebrand's altitude, as its turn-rate becomes much better at speeds in between 250 and 400 km/h, a quick turn-around to commit to a head-on can turn out well as long as the enemy had not had a significant altitude advantage.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament compared to planes in the BR bracket, Hispano Mk.V variant fires very fast compared to standard Mk.II&lt;br /&gt;
* Generous ammo capacity&lt;br /&gt;
* Small turn radius&lt;br /&gt;
* Effective combat flaps with above average rip speed&lt;br /&gt;
* Good durability&lt;br /&gt;
* Decent level speed&lt;br /&gt;
* Variety of payload options, including a torpedo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability and handling in general: roll rate, turn rate, etc. are very poor&lt;br /&gt;
* Large target&lt;br /&gt;
* Mediocre climb rate&lt;br /&gt;
* Poor high-altitude performance&lt;br /&gt;
* Controls unresponsive at speeds past 550 km/h (350 mph)&lt;br /&gt;
* Mediocre energy retention&lt;br /&gt;
* Lacks any bombload stock&lt;br /&gt;
* The Hispano Mk.Vs' dispersion when firing can be frustrating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Firebrand TF Mk IV/History|l1=History of the Firebrand TF Mk IV}}&lt;br /&gt;
&lt;br /&gt;
The Blackburn Firebrand was a British naval torpedo strike fighter, originally designed as a naval fighter aircraft. Due to circumstances, it was overtaken by events, and by the time it finally entered service it was no longer relevant - and too late to enter service in World War II.&lt;br /&gt;
&lt;br /&gt;
Designed to a 1939 tender by the Royal Navy's Admiralty, originally the Blackburn Firebrand was intended as a carrier-borne escort fighter, with emphasis on its range over speed. This was due to a prevailing school of thought that carrier fighters' primary task was that of escorting strikes on enemy forces, with the aerial defence of the fleet best left to the ships' own anti-aircraft guns. The original tender, N.8/39, specified a carrier-borne fighter with a fixed forward armament of 4 x 20 mm cannons, preferably an aircraft with a two-man crew consisting of a pilot and a navigator for long-distance flights over water. Blackburn started preliminary work on such a design.&lt;br /&gt;
&lt;br /&gt;
Already having two aircraft serving in a fighter role, the [[Sea Gladiator Mk I|Gloster Sea Gladiator]] and the Blackburn Skua, the Admiralty belatedly realised the folly of their original tender and modified the N.8/39 specification into a new set, N.11/40, which retained most of the previous specifications but explicitly called for a single-seat fighter with 400 mph performance and a 4-hour endurance. Both Blackburn and Hawker responded to this tender, Blackburn with their B-37 design which would eventually evolve into the Firebrand and Hawker with their P.1009 proposal of a navalised Hawker Typhoon.&lt;br /&gt;
&lt;br /&gt;
Blackburn won the contract, however, the prototype fighter turned out to be too slow and too heavy to be considered for a fighter role and the destruction of one prototype attempting an emergency landing with a dead engine lead to concern for the direction the aircraft was going. Following the belated realisation the Firebrand would not make an adequate fighter, the Admiralty decided it would instead become a fast torpedo bomber as a replacement for the antiquated [[Swordfish Mk I|Fairey Swordfish]], especially for use against heavily defended targets such as capital battleships. Following a redesign, the first Firebrand torpedo bomber flew on March 31st 1943; by this time the design had been refined, but it still had alarming landing properties, such as abrupt trim changes during missed wire approaches and poor forward sight which made it liable to being rejected for carrier operations.&lt;br /&gt;
&lt;br /&gt;
Problems with the prototypes, several adjustments to the aircraft's requirements and inability to get necessary engines towards the end of the war belated the {{PAGENAME}}'s entry into service, missing World War II entirely. Though pressed into service, production ceased by March of 1947 and all were withdrawn from active duty by May 1953.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=firebrand_tf4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/790|[Devblog] Firebrand TF Mk IV]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/250826-blackburn-firebrand-tf-mk-iv| Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-156-B1&amp;diff=163904</id>
		<title>V-156-B1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-156-B1&amp;diff=163904"/>
				<updated>2023-06-08T03:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = British dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the French version&lt;br /&gt;
|link = V-156-F&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=v_156_b1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage V-156-B1.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an export version of the American bomber [[SB2U (Family)|SB2U]], various modifications of which were released from 1936-1941. Since 1941 the {{PAGENAME}} was transferred to Great Britain under the Lend-Lease program in World War II. The most important difference between [[SB2U-2]] and {{PAGENAME}} is the armament. The {{PAGENAME}} has 4 x 7.7mm Machine guns , while the [[SB2U-2]] has 2 x 7.7. Due to the small number of such aircraft, they were not actively used in combat operations. Most of them was used as a training aircraft. The last aircraft was withdrawn from service in Great Britain in 1944.&lt;br /&gt;
&lt;br /&gt;
[[File:V-156-B1 Bombing Run.jpg|left|thumb|{{PAGENAME}} diving with its payload.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a slow, but well-armed bomber. Due to the weak engine, which is not enough for such large two-seater bomber, its speed qualities are quite low. The aircraft has good armament that allows it to perform its tasks. Four offensive-mounted Brownings and one more as a defensive weapon that allows the {{PAGENAME}} to attack most opponents on this BR. The  {{PAGENAME}}  has good bomb armament, which allows it to attack ground targets. Dive bombers are hard to use against ground vehicles in realistic battles, but with practice it gets easier.&lt;br /&gt;
&lt;br /&gt;
A total of 49 {{PAGENAME}} were produced.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,084 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 343 || 328 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 24.5 || 4.5 || 4.5 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 380 || 360 || 20.9 || 22.0 || 8.2 || 6.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:V-156 BACKGROUND.png|500px|thumb|right|A '''{{PAGENAME}}''', landed on a hill.]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 700 || ~15 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 350 || &amp;lt; 320 || &amp;gt; 299&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel plate between cockpit and turret&lt;br /&gt;
* 3 mm Steel boxes behind the gunner&lt;br /&gt;
* Self-sealing fuel tank located behind pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Weaponry upgrades and engine should be prioritized with this aircraft, due to its role as an attacker. Its two primary roles are lugging bombs where they need to be in the minimal amount of time possible and then using them to inflict maximum damage. The FSBC mk.5 gives quite an upgrade to the aircraft, replacing the 100 lb bombs (mediocre at best) with the more powerful 250 lb bombs. However, the FLBC mk 1 is a novelty, at best, and only really useful when lugging bombs onto bases in Operation mode in RB. However, the V-156-B1 is a ''very'' bad choice for such a role, and thus, it should be disregarded.&lt;br /&gt;
&lt;br /&gt;
A good research pathway is FSBC mk.5 --&amp;gt; Offensive 7 mm Belts --&amp;gt; New 7 mm MGs --&amp;gt; Defensive 7 mm Belts --&amp;gt; Engine --&amp;gt; New 7 mm MGs (Turret) --&amp;gt; Engine Injection. Anything after that is fair game. However, the FLBC mk.1 should be left until last, due to its uselessness in battles.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
[[File:V-156-B1 attack BB-1.png|thumb|'''{{PAGENAME}}''' vs [[BB-1]] in frontal attack]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, wing-mounted (1,000 rpg = 4,000 total). &lt;br /&gt;
&lt;br /&gt;
Really good armament for a bomber. This weapon is enough to successfully destroy enemy aircraft in frontal attacks. The most effective belts are ''Universal'' and ''Stealth''.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 2 x 100 lb AN-M30A1 bombs (700 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 2 x 250 lb AN-M57 bombs (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
For base-bombing, the &amp;quot;100 lb x2, 500 lb&amp;quot; set-up is capable of destroying 70% of a base, while the &amp;quot;250 lb x2, 500 lb&amp;quot; and &amp;quot;1000 lb&amp;quot; set-up is capable of destroying one base. &lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, dorsal turret (600 rpg). &lt;br /&gt;
&lt;br /&gt;
A standard defensive armament normally seen at the battle-rating, the one machine gun allows pilot some self-defense opportunities to destroy pursuing aircraft. The most effective belt is ''Universal''. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-156-B1 is easily one of the more powerful aircraft in the lower battle ratings and can be an absolute monster at low battle rated arcade matches due to its monoplane design, payload, and a large number of offensive machine guns. It is adequate for grinding at low ranks due to its low repair cost and versatility. It can gladly function as both a fighter and an attacker, and once dumping bombs, is capable of Boom &amp;amp; Zooming enemies in the vicinity. In addition, it has airbrakes in the form of dive brakes, which come in useful when landing, attacking ground targets or attempting to shake off an enemy. Although you have a turret, you should not rely on it to be able to destroy fighters on its own - it is good at fending off fighters and keeping newer and/or more cautious players at bay, but it will only be able to shoot down fighters on its own by sheer luck. Your frontal armament, however, is more powerful - and with the usage of airbrakes at critical moments in the fight, such as when the enemy is close to you and approaching from the rear, you can use your airbrakes while reducing your throttle to zero to induce what is known as an 'overshoot'- forcing the enemy behind you to zoom over you instead of staying on your tail by means of a sudden speed decrease. This puts the enemy in front of you and allows you to use your four frontal machine guns to shoot down the lightly-armoured enemies you face at this battle rating.&lt;br /&gt;
&lt;br /&gt;
Arcade Ground Strike maps - where the aim is to destroy the enemy's ground troops, and often, dogfights happen over ground targets at low altitudes - are where this aircraft will excel most. A suggested strategy is to use the aircraft as a dive-bomber in arcade battles, using your superior altitude and therefore speed advantages (you start in the bomber spawn) to hit ground targets before zooming back towards friendlies, or waiting until the fighters have started engaging, and then attack ground targets. The aircraft (at stock payload) has two 100 lb bombs and one 500 lb bomb. At these low BRs, your bombs will annihilate enemy armoured car and AAA formations, and your guns are nigh-upon-unstoppable at this BR. Use &amp;quot;Universal&amp;quot; or &amp;quot;Tracer&amp;quot; belts for best effect.&lt;br /&gt;
&lt;br /&gt;
While waiting for payload reload, go for enemy planes. British, German and Japanese aircraft are particularly vulnerable to your attacks due to their relatively low armament in a head-on engagement and lack of any and all armour protection. Soviet biplanes (the I-15s) will have heavier or equal armament, and American monoplanes will be harder to kill than biplanes due to robust construction and having similar speeds. At a BR of 1.3, the best opposition you will face are P-40s, Bf-109E-1s, Ki-43s and H-75s. All of these aircraft have large amounts of machine guns with exhaustive ammo pools, and if they can catch up to you, you're likely going to be shot down by the opposition, since you don't have the performance to fight them without assistance. If you feel lucky, you can duke it out by baiting them into a turn fight, where your good turn radius with landing flaps active can make you the victor in the situation. Never rely upon your single rear gun to keep you safe- at best it can only really function as a deterrent to keep fighters at bay. Always keep an eye on your six, and when you finish a ground attack run, look around and see if anything's coming before you go in again. If you see a fighter coming for you and can manage to turn towards them enough that you can get a firing solution on them, you can probably win. British 7.7 mm guns are among the best in the game in terms of raw fire chance values and penetration, and if loaded with the &amp;quot;Tracer&amp;quot; belt- a full mix of Incendiary Tracer (essentially a standard incendiary bullet with a tracer element) and Armour-Piercing Incendiary (Usually the most damaging type of bullet in any given gun) in 50% proportion to each other- they can shred through any air target at a battle rating of 1.3.&lt;br /&gt;
&lt;br /&gt;
A suggested loadout is a minimum load of fuel (33 minutes, more than enough for arcade battles or realistic battles), Universal or Tracer &amp;lt;!--why use these belts - expand here, help new players understand why they are superior to Default or Stealth--&amp;gt; 7 mm belts on both defensive and offensive 7 mm guns (maximal AP-I ammunition) and the payload of 2 x 250 lb bombs and 1 x 500 lb bomb.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Four offensive machine guns can destroy unarmoured ground targets and other aircraft&lt;br /&gt;
* Good payload- The 500 lbs and 250 lbs bombs are more than enough to penetrate and destroy enemy tanks&lt;br /&gt;
* Defensive machine gun keeps enemy fighters at bay and has a lot of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not particularly fast, easy prey for low-rank monoplanes and even some biplanes&lt;br /&gt;
* Not very manoeuvrable, especially with payloads equipped&lt;br /&gt;
* Poor elevator response, especially at high speeds; this means diving attacks from a high altitude (e.g. in RB) are hard to pull off and will require some planning in order to avoid ripping your wings off and/or compressing&lt;br /&gt;
* The bomber only has landing flaps, that cannot be activated when airbrakes are on, and vice-versa&lt;br /&gt;
* Low cockpit visibility due to the &amp;quot;birdcage&amp;quot; construction and the fact that the rear cockpit view is quite limited due to the limited traverse of the rear gun&lt;br /&gt;
* Stock payload has the weak 100 lbs bombs which have a low armour destruction radius (2 m) and require some skill to get on target without missing or not penetrating&lt;br /&gt;
* Single .303 inch defensive machine gun is better than nothing, but only really serves as a deterrent as the plane will probably be dead by the time the gunner has the chance to knock out the enemy hostile since you only have the one gun&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The V-156-B1 was an export variant of the American SBU Vindicator dive bomber that saw service with the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The V-156F-3 was a variant in service with the French Navy, and 50 more were ordered in March 1940. Initial delivery was delayed as the SBU was in production for the US Marine Corps. Delivery was planned for March 1941, the delay due to ongoing production orders for the United States Marine Corps, but the fall of France in June 1940 caused the order to be shifted to the UK. In the Royal Navy's Fleet Air Arm (FAA), the V-156-B1 was known as the Chesapeake Mk.I. The first Chesapeake flew on February 26, 1941, and by the end of March, the British had accepted the V-156-B1.&lt;br /&gt;
&lt;br /&gt;
In British service, the V-156-B1 was intended for anti-submarine patrols, but it became apparent that the aircraft lacked the performance to carry the ordnance necessary for that role, causing the British officials relegating to defensive roles such as carrier escort tasks. Eventually, they were removed from frontline service and used as a training aircraft until the Fairey Swordfish replaced it in that role.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=v_156_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other planes in the V-156 Family:'''&lt;br /&gt;
&lt;br /&gt;
* [[V-156-F]]&lt;br /&gt;
* [[SB2U-2]]&lt;br /&gt;
* [[SB2U-3]]&lt;br /&gt;
&lt;br /&gt;
'''Equivalents in other nations' trees:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ju 87 B-2]]&lt;br /&gt;
* [[Ju 87 R-2 (Italy)]]&lt;br /&gt;
* [[Hs 123 A-1]]&lt;br /&gt;
* [[Hs 123 A-1 (China)]]&lt;br /&gt;
* [[D3A1]]&lt;br /&gt;
* [[B5N2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392578-sb2u-v-156/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=V-156-B1&amp;diff=163903</id>
		<title>V-156-B1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=V-156-B1&amp;diff=163903"/>
				<updated>2023-06-08T02:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = British dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
|usage = the French version&lt;br /&gt;
|link = V-156-F&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=v_156_b1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage V-156-B1.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an export version of the American bomber [[SB2U (Family)|SB2U]], various modifications of which were released from 1936-1941. Since 1941 the {{PAGENAME}} was transferred to Great Britain under the Lend-Lease program in World War II. The most important difference between [[SB2U-2]] and {{PAGENAME}} is the armament. The {{PAGENAME}} has 4 x 7.7mm Machine guns , while the [[SB2U-2]] has 2 x 7.7. Due to the small number of such aircraft, they were not actively used in combat operations. Most of them was used as a training aircraft. The last aircraft was withdrawn from service in Great Britain in 1944.&lt;br /&gt;
&lt;br /&gt;
[[File:V-156-B1 Bombing Run.jpg|left|thumb|{{PAGENAME}} diving with its payload.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a slow, but well-armed bomber. Due to the weak engine, which is not enough for such large two-seater bomber, its speed qualities are quite low. The aircraft has good armament that allows it to perform its tasks. Four offensive-mounted Brownings and one more as a defensive weapon that allows the {{PAGENAME}} to attack most opponents on this BR. The  {{PAGENAME}}  has good bomb armament, which allows it to attack ground targets. Dive bombers are hard to use against ground vehicles in realistic battles, but with practice it gets easier.&lt;br /&gt;
&lt;br /&gt;
A total of 49 {{PAGENAME}} were produced.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,084 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 343 || 328 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.2 || 24.5 || 4.5 || 4.5 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 380 || 360 || 20.9 || 22.0 || 8.2 || 6.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:V-156 BACKGROUND.png|500px|thumb|right|A '''{{PAGENAME}}''', landed on a hill.]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 700 || ~15 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 350 || &amp;lt; 320 || &amp;gt; 299&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm Steel plate between cockpit and turret&lt;br /&gt;
* 3 mm Steel boxes behind the gunner&lt;br /&gt;
* Self-sealing fuel tank located behind pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Weaponry upgrades and engine should be prioritized with this aircraft, due to its role as an attacker. Its two primary roles are lugging bombs where they need to be in the minimal amount of time possible and then using them to inflict maximum damage. The FSBC mk.5 gives quite an upgrade to the aircraft, replacing the 100 lb bombs (mediocre at best) with the more powerful 250 lb bombs. However, the FLBC mk 1 is a novelty, at best, and only really useful when lugging bombs onto bases in Operation mode in RB. However, the V-156-B1 is a ''very'' bad choice for such a role, and thus, it should be disregarded.&lt;br /&gt;
&lt;br /&gt;
A good research pathway is FSBC mk.5 --&amp;gt; Offensive 7 mm Belts --&amp;gt; New 7 mm MGs --&amp;gt; Defensive 7 mm Belts --&amp;gt; Engine --&amp;gt; New 7 mm MGs (Turret) --&amp;gt; Engine Injection. Anything after that is fair game. However, the FLBC mk.1 should be left until last, due to its uselessness in battles.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
[[File:V-156-B1 attack BB-1.png|thumb|'''{{PAGENAME}}''' vs [[BB-1]] in frontal attack]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, wing-mounted (1,000 rpg = 4,000 total). &lt;br /&gt;
&lt;br /&gt;
Really good armament for a bomber. This weapon is enough to successfully destroy enemy aircraft in frontal attacks. The most effective belts are ''Universal'' and ''Stealth''.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 2 x 100 lb AN-M30A1 bombs (700 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 2 x 250 lb AN-M57 bombs (1,000 lb total)&lt;br /&gt;
* 1 x 1,000 lb AN-M65A1 bomb (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
Wing-mounted bombs (100 lb and 200 lb bombs) are dropped together, so keep that in mind when planning your ground attack. The best loadout for ground attack is the &amp;quot;250 lb x2, 500 lb&amp;quot; due to having two bomb drop opportunities with more payload than the two 100 lb AN-M30A1 set-up.&lt;br /&gt;
&lt;br /&gt;
For base-bombing, the &amp;quot;100 lb x2, 500 lb&amp;quot; set-up is capable of destroying 70% of a base, while the &amp;quot;250 lb x2, 500 lb&amp;quot; and &amp;quot;1000 lb&amp;quot; set-up is capable of destroying one base. &lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, dorsal turret (600 rpg). &lt;br /&gt;
&lt;br /&gt;
A standard defensive armament normally seen at the battle-rating, the one machine gun allows pilot some self-defense opportunities to destroy pursuing aircraft. The most effective belt is ''Universal''. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The V-156-B1 is easily one of the more powerful aircraft in the lower battle ratings and can be an absolute monster at low battle rated arcade matches due to its monoplane design, payload, and a large number of offensive machine guns. It is adequate for grinding at low ranks due to its low repair cost and versatility. It can gladly function as both a fighter and an attacker, and once dumping bombs, is capable of Boom &amp;amp; Zooming enemies in the vicinity. In addition, it has airbrakes in the form of dive brakes, which come in useful when landing, attacking ground targets or attempting to shake off an enemy. Although you have a turret, you should not rely on it to be able to destroy fighters on its own - it is good at fending off fighters and keeping newer and/or more cautious players at bay, but it will only be able to shoot down fighters on its own by sheer luck. Your frontal armament, however, is more powerful - and with the usage of airbrakes at critical moments in the fight, such as when the enemy is close to you and approaching from the rear, you can use your airbrakes while reducing your throttle to zero to induce what is known as an 'overshoot'- forcing the enemy behind you to zoom over you instead of staying on your tail by means of a sudden speed decrease. This puts the enemy in front of you and allows you to use your four frontal machine guns to shoot down the lightly-armoured enemies you face at this battle rating.&lt;br /&gt;
&lt;br /&gt;
Arcade Ground Strike maps - where the aim is to destroy the enemy's ground troops, and often, dogfights happen over ground targets at low altitudes - are where this aircraft will excel most. A suggested strategy is to use the aircraft as a dive-bomber in arcade battles, using your superior altitude and therefore speed advantages (you start in the bomber spawn) to hit ground targets before zooming back towards friendlies, or waiting until the fighters have started engaging, and then attack ground targets. The aircraft (at stock payload) has two 100 lb bombs and one 500 lb bomb. At these low BRs, your bombs will annihilate enemy armoured car and AAA formations, and your guns are nigh-upon-unstoppable at this BR. Use &amp;quot;Universal&amp;quot; or &amp;quot;Tracer&amp;quot; belts for best effect.&lt;br /&gt;
&lt;br /&gt;
While waiting for payload reload, go for enemy planes. British, German and Japanese aircraft are particularly vulnerable to your attacks due to their relatively low armament in a head-on engagement and lack of any and all armour protection. Soviet biplanes (the I-15s) will have heavier or equal armament, and American monoplanes will be harder to kill than biplanes due to robust construction and having similar speeds. At a BR of 1.3, the best opposition you will face are P-40s, Bf-109E-1s, Ki-43s and H-75s. All of these aircraft have large amounts of machine guns with exhaustive ammo pools, and if they can catch up to you, you're likely going to be shot down by the opposition, since you don't have the performance to fight them without assistance. If you feel lucky, you can duke it out by baiting them into a turn fight, where your good turn radius with landing flaps active can make you the victor in the situation. Never rely upon your single rear gun to keep you safe- at best it can only really function as a deterrent to keep fighters at bay. Always keep an eye on your six, and when you finish a ground attack run, look around and see if anything's coming before you go in again. If you see a fighter coming for you and can manage to turn towards them enough that you can get a firing solution on them, you can probably win. British 7.7 mm guns are among the best in the game in terms of raw fire chance values and penetration, and if loaded with the &amp;quot;Tracer&amp;quot; belt- a full mix of Incendiary Tracer (essentially a standard incendiary bullet with a tracer element) and Armour-Piercing Incendiary (Usually the most damaging type of bullet in any given gun) in 50% proportion to each other- they can shred through any air target at a battle rating of 1.3.&lt;br /&gt;
&lt;br /&gt;
A suggested loadout is a minimum load of fuel (33 minutes, more than enough for arcade battles or realistic battles), Universal or Tracer &amp;lt;!--why use these belts - expand here, help new players understand why they are superior to Default or Stealth--&amp;gt; 7 mm belts on both defensive and offensive 7 mm guns (maximal AP-I ammunition) and the payload of 2 x 250 lb bombs and 1 x 500 lb bomb.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Four offensive machine guns can destroy unarmoured ground targets and other aircraft&lt;br /&gt;
* Good payload- The 500 lbs and 250 lbs bombs are more than enough to penetrate and destroy enemy tanks&lt;br /&gt;
* Defensive machine gun keeps enemy fighters at bay and has a lot of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not particularly fast, easy prey for low-rank monoplanes and even some biplanes&lt;br /&gt;
* Not very manoeuvrable, especially with payloads equipped&lt;br /&gt;
* Poor elevator response, especially at high speeds; this means diving attacks from a high altitude (e.g. in RB) are hard to pull off and will require some planning in order to avoid ripping your wings off and/or compressing&lt;br /&gt;
* The bomber only has landing flaps, that cannot be activated when airbrakes are on, and vice-versa&lt;br /&gt;
* Low cockpit visibility due to the &amp;quot;birdcage&amp;quot; construction and the fact that the rear cockpit view is quite limited due to the limited traverse of the rear gun&lt;br /&gt;
* Stock payload has the weak 100 lbs bombs which have a low armour destruction radius (2 m) and require some skill to get on target without missing or not penetrating&lt;br /&gt;
* Single .303 inch defensive machine gun is better than nothing, but only really serves as a deterrent as the plane will probably be dead by the time the gunner has the chance to knock out the enemy hostile since you only have the one gun&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The V-156-B1 was an export variant of the American SBU Vindicator dive bomber that saw service with the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The V-156F-3 was a variant in service with the French Navy, and 50 more were ordered in March 1940. Initial delivery was delayed as the SBU was in production for the US Marine Corps. Delivery was planned for March 1941, the delay due to ongoing production orders for the United States Marine Corps, but the fall of France in June 1940 caused the order to be shifted to the UK. In the Royal Navy's Fleet Air Arm (FAA), the V-156-B1 was known as the Chesapeake Mk.I. The first Chesapeake flew on February 26, 1941, and by the end of March, the British had accepted the V-156-B1.&lt;br /&gt;
&lt;br /&gt;
In British service, the V-156-B1 was intended for anti-submarine patrols, but it became apparent that the aircraft lacked the performance to carry the ordnance necessary for that role, causing the British officials relegating to defensive roles such as carrier escort tasks. Eventually, they were removed from frontline service and used as a training aircraft until the Fairey Swordfish replaced it in that role.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=v_156_b1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other planes in the V-156 Family:'''&lt;br /&gt;
&lt;br /&gt;
* [[V-156-F]]&lt;br /&gt;
* [[SB2U-2]]&lt;br /&gt;
* [[SB2U-3]]&lt;br /&gt;
&lt;br /&gt;
'''Equivalents in other nations' trees:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ju 87 B-2]]&lt;br /&gt;
* [[Ju 87 R-2 (Italy)]]&lt;br /&gt;
* [[Hs 123 A-1]]&lt;br /&gt;
* [[Hs 123 A-1 (China)]]&lt;br /&gt;
* [[D3A1]]&lt;br /&gt;
* [[B5N2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392578-sb2u-v-156/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Breda_88_(P.XI)&amp;diff=163901</id>
		<title>Breda 88 (P.XI)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Breda_88_(P.XI)&amp;diff=163901"/>
				<updated>2023-06-08T01:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=breda_88&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ''&amp;quot;Lince&amp;quot;'' (Italian for Lynx) is a rank {{Specs|rank}} Italian strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Being developed in the mid-'30s the design goal was alike to many other bombers of the period: Use the bigger frame to mount even bigger engines to outrun any fighter. Setting up multiple records the ''prototype'' Ba.88 exceeded its expectations. It was amazingly fast for its time, and was used as an air racer, too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But unfortunately, the prototype is NOT the final aircraft the Italian air force ended up with and NOT the version found in War Thunder. For the crucial mistake came when it was time to mount military instruments, self-sealing fuel tanks, weapon pylons, a second pilot, and armament consisting of guns, bullets and bombs. The additional weight from all this hardware turned the Lince effectively into a brick and a less-effective flying one at that. In fact in comparison, the same ranked [[S.M.79 serie 1|SM 79 ''Sparviero'']] medium bomber is overall a better [[:Category:Attackers|attacker]] than the Breda. While the high weight and streamlined fuselage of the aircraft typically lend this type of aircraft to Boom &amp;amp; Zoom, getting to this point is a chore. Fortunately, the Breda 88 is so low tiered that it will indeed often face slower fighter craft. At the very least the Ba.88's three nose-mounted heavy machine guns are decent with plenty of ammo.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With all of the additional necessary gear and equipment added to the first production series after the prototype, the Breda 88 is hopelessly overloaded (137 kg/m² wing-load) and drains any advantage the streamlined design and strong engines grant. In fact on first glance the Lince appears to be quite responsive, featuring late control lock-up speeds and decent roll-rate once spinning. But in this lies the crux of the matter. The aircraft is too heavy, any manoeuvre pulled must change the momentum of the aircraft, hence any steering and course correction is linked to a loss in speed and/or altitude to compensate. It bleeds speed everywhere thus seriously hampering its ability to Boom &amp;amp; Zoom effectively which one would think the Breda is destined for. Crawling to its ground-level top speed of 410 km/h IAS Boom &amp;amp; Run tactics might work against biplanes.&lt;br /&gt;
&lt;br /&gt;
Take off on empty is @ 150 km/h IAS (136 f/s) in 18 s, attempting an Immelmann at top speed will cause the aircraft to stall at its zenith and a Split-S should only be performed with +500 m (1,650 ft.) to spare or else impact with the ground will be a given. When attempting to gain altitude, climbing should be done at ~10° when loaded and @ 12° when empty. These data points were not copied from an Italian medium bomber, but rather are a show of inferiority compared to any other attacker at its battle rating. On the bright side, the difference between full and empty payload is minuscule.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 476 || 462 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.9 || 30.9 || 6.0 || 5.9 || rowspan=&amp;quot;2&amp;quot; | 730&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 504 || 490 || 28.1 || 29.0 || 9.3 || 7.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 388 || 283 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,000 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Designed to outrun any interceptors, the designers at Breda opted to forego any kind of armour protection. A shame that the Lince cannot do that. While the central fuselage tank may shield from a few pursuit shots, any frontal attacks are very likely to take out the entire crew in a single burst. This aircraft lacks in manoeuvrability leading to an overall short service life both in real life and game. Though the radial engines are rather resilient, not that it improves the survivability much.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (375 rpg top + 425 rpg middle + 450 rpg bottom = 1,250 total)&lt;br /&gt;
&lt;br /&gt;
The three heavy machine guns are arranged and located in the nose of the aircraft. Usually, the slow firing Breda HMGs are a lacklustre affair, but the addition of a third gun elevates the firepower to just mediocre. Each is armed with different amounts of ammunition, which when firing will run empty at different times. Using tracer belts with one of the guns is a very handy visual feedback in Simulator Battles and a neat visual gimmick in other [[:Category:Game modes|game modes]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both &amp;quot;Air Targets&amp;quot; and &amp;quot;Stealth&amp;quot; belts are great against aircraft with their IAI-bullets (high explosive rounds), albeit their fuses may not trigger on the canvas skins of biplanes. Against ground targets, the API-T only &amp;quot;Tracer&amp;quot; belt is recommended.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 3 x 50 kg GP 50 bombs (150 kg total)&lt;br /&gt;
* 3 x 100 kg GP 100 bombs (300 kg total)&lt;br /&gt;
&lt;br /&gt;
In Realistic and Simulator battles the outer bomb pair drops first with a second drop available for the central third bomb. Due to the aircraft's slow change of momentum, any dive bombing attempt below 600 m (2,000 ft) may result in unplanned self-destruction. Unfortunately, no bombsight with this attacker is available, nor does it feature a floor window for target acquisition. The plane's handling hardly changes with the payloads so the triple 100 kg one is always recommended.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Breda-SAFAT machine gun, dorsal turret (500 rpg)&lt;br /&gt;
&lt;br /&gt;
Provides rear cover from enemy fighters which will try to knock you out. The 7.7 mm has a limited firing arc. However, controlling the aircraft allows it to be compensated for. It is best to aim for the engine and fight deck of the enemy fighter to knock it out.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Breda Ba.88 (P.XI) should be used to attack ground targets, for aerial manoeuvres it simply lacks the grace or flying ability necessary. Yet even ground strafing can be difficult due to sluggishness and even deadly as the pilot is extremely vulnerable. Try to avoid enemy planes if possible, as any enemy that engages on its own accords may prove to be fatal. Also note the Ba.88 can carry bombs but does not have air brakes or bombsights, so one must manually slow down and estimate the payload release on target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Few viable ways of engaging enemy aircraft exist and all rely on surprising the hostile vehicle. Gaining altitude and diving on the enemy (&amp;quot;Boom&amp;quot;) and then either climbing (&amp;quot;Zoom&amp;quot;) or running away in level flight are recommended. Albeit this heavy fighter will greatly lose speed in any manoeuvre hence any correction for leading the target should be avoided. Bombers and other aircraft with defensive armament should be avoided entirely.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tremendous fuel load (33 minutes of fuel is the minimum)&lt;br /&gt;
* Reasonable armament with a high chance of igniting fuel tanks&lt;br /&gt;
* Payloads have almost no performance penalty&lt;br /&gt;
* Payloads are useful for attacking light tanks, artillery, AAA, and vehicles such as armoured cars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flying brick of an attacker&lt;br /&gt;
** Poor roll rate, turn time, rate of climb, top speed and anything really&lt;br /&gt;
** Will get absolutely murdered in a turn fight&lt;br /&gt;
* Lack of any armour for protection&lt;br /&gt;
* Plane is prone to pilot snipe&lt;br /&gt;
* Poor defensive armament&lt;br /&gt;
* Does not have bombsight&lt;br /&gt;
* Deadweight in the line-up&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Breda Ba.88 was an Italian heavy fighter bomber that was made for the Regia Aeronautica's 1936 requirement for a twin-engine heavy fighter capable of 329 mph, 2,000 km range, and capable of carrying 20 mm cannons. It made its debut around late 1936 to 1937 and during its evaluation, it was a promising design. Standard firepower of the plane was three 12.7 mm Breda SAFAT machine guns in the nose and a gunner in the dorsal turret with a 7.7 mm Breda SAFAT machine gun. The prototype aircraft flew with two Isotta-Fraschini K14 series while production models of the plane had two Piaggio P.XI RC.40 &amp;quot;Stella&amp;quot; 14-cylinder air-cooled radial engines capable of 1,000 hp each, setting several new world speed records in 1937, with speeds in the 550 km/h range. By 1938-39 the Breda Ba.88 came into production but it would be retired in 1941 with only 149 made, after only brief service in Libya in the summer of 1940. The plane was found to perform much more poorly with an operational bombload and unsuitable for the designated role of heavy fighter/assault.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=breda_88 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ry8QOqpVzFs|'''Realistic: Breda 88 (P.XI) [Fun Times]''' - ''Jengar''|yVnlvK4kcJI|'''Breda Ba.88 - The Sky Police!''' - ''Bo Time Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Do 17 Z-7]]&lt;br /&gt;
* [[Yak-2 KABB]]&lt;br /&gt;
* [[J1N1]]&lt;br /&gt;
* [[Ba.65 (K.14) L]]&lt;br /&gt;
* [[Br.693AB2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/363495-breda-ba88-lince/ Breda Ba.88 discussion thread]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/364960-breda-88-pxi/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Breda_Ba.88|[Wikipedia] Breda Ba.88]]&lt;br /&gt;
* [[wt:en/news/4696-development-ba-88-lince-a-wild-spirit-en|[Devblog] Breda Ba.88 Lince: A Wild Spirit]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Breda}}&lt;br /&gt;
{{Italy strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Blenheim_Mk_IV&amp;diff=163847</id>
		<title>Blenheim Mk IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Blenheim_Mk_IV&amp;diff=163847"/>
				<updated>2023-06-06T22:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: removed references to using the turrets for forward firing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=blenheim_mkiv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Blenheim IV is a light bomber, therefore base bombing in Realistic Battles isn't recommended, as the armament of 2 x 500 lbs bombs isn't enough for one or two runs against a base. The Blenheim's advantage over other bombers is its speed, so remembering and implementing this into tactics is vital. Low and fast tactics are normally best, try to avoid flying at medium altitudes or high altitudes, as accuracy will drop and you will be weak against attacks from below. Although the &amp;quot;red-line&amp;quot; speed of the Blenheim is high, dive bombing isn't as accurate as level bombing, so try to fly very low over the target to ensure a hit with the weaker payloads. The front turret guns have been modified to only fire rearwards, so the wing mounted gun which was only intended as a range finder in real life is your only FF weapon, but this can still ground attack un-armoured targets, with time and patience, although the turret method was easier.&lt;br /&gt;
&lt;br /&gt;
The plane can also be used as a fighter. This is due to its supreme low-speed turn capabilities. The Blenheim turns into a Spitfire with flaps deployed, and the elevator fully extended. Surprising as it may sound, the frontal armament may prove devastating when used in a correct way. That is, if you load tracers, for not only unlike other ammunition choices it gives you a rough idea where the shells are going, but also it consists of the best shell composition, with a decent chance to light fires. As for the turrets, load universal, again due to its best shell composition.&lt;br /&gt;
&lt;br /&gt;
The Blenheim can be absolutely deadly to other early planes, particularly as the biplanes it will be up against are often flown by inexperienced pilots who tend to position themselves right behind bombers at very close range while attacking -- in other words, their planes will be stationary relative to the gunner, and at such a close range that he simply cannot miss. Thus, a single Blenheim bomber picking off large numbers of enemy planes is a common sight. The Blenheim has one forward-firing weapon, but it's mounted far out on the wing, so hitting targets with it effectively requires some practice.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 409 || 395 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.0 || 27.8 || 4.8 || 4.8 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 449 || 428 || 25.1 || 26.0 || 11.3 || 7.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 482 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 305 || 289 || 211 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 310 || &amp;lt; 320 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1 mm Dural - Engine protective plate (one for each engine)&lt;br /&gt;
* 12.7 mm Steel - Armoured pilot and co-pilot seats&lt;br /&gt;
* 12.7 mm Steel - Armoured gunner's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, wing-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)|Vickers K (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.7 mm Vickers K machine guns, front ventral turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In order to be successful in shooting down enemy aircraft, one needs to either immediately drop the bomb, or (on small maps like Bastogne, or Essen) dive down, and release on the first target spotted. Then it's just a matter of flying the plane like a Spitfire - turn fighting at low altitude, and sometimes stall fighting, and making all sorts of evasive manoeuvres (though this might seem ridiculous, do not worry, the plane really is capable of supporting such handling). When turning it is important to remember that the plane will rip during sharp turns at speeds exceeding 350 km/h. Obviously, at some point, you will get an enemy on your tail. Then, your defensive gunners come into play. All you need to do is to swing the tail of the aircraft around, and fire at the enemy with either your dorsal or ventral turret. It is also a good idea to first fire off all the ammunition in one of the turrets, and while it is reloading use the second one.&lt;br /&gt;
&lt;br /&gt;
If you are down-tiered, you can use your speed to completely avoid some enemy fighters. At a decent altitude (3,000 m or above works best), biplanes will not be able to catch you and low tier monoplanes will struggle.&lt;br /&gt;
  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high speed for its rank&lt;br /&gt;
* Great turn time&lt;br /&gt;
* Forward-firing machine gun&lt;br /&gt;
* Ventral and dorsal turrets on the same aircraft are rare at its tier&lt;br /&gt;
* Excellent coverage for ventral and dorsal turrets&lt;br /&gt;
* Defensive turrets are excellent against unarmoured aircraft&lt;br /&gt;
* Two back facing turrets one on top and one at the bottom so the defensive turrets can fire at a wide angle&lt;br /&gt;
* Engine performs at high altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable when the gunner is taken out&lt;br /&gt;
* Turrets lack punch, particularly when compared to the Beaufort&lt;br /&gt;
* Poor bomb load, even for its tier&lt;br /&gt;
* Offensive machine gun lacks any firepower&lt;br /&gt;
* No bulletproof glass or armour to protect the pilots from head-on attacks&lt;br /&gt;
* Can be very sluggish if an engine goes down&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Making the first mission of WW2, then the next day, the first bombing raid, the Blenheim Mk IV was a vital part of the RAF's early war effort. It became obsolete in 1942 as newer planes and technology made the Bristol Blenheim outdated.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Originally developed as a prototype fast civilian transport aircraft, the Bristol Blenheim was a British light bomber widely used during the early days of the Second World War. The Blenheim was the first British all-metal aircraft and one of the first with a retractable landing gear, an electric defensive turret and a variable pitch propeller. Conversion from fixed-gear biplane bombers with fixed-pitch propellers to Blenheims, with their modern features, proved troublesome for some squadrons. Large numbers of levers, often poorly positioned, had great potential to cause confusion in critical stages of flight. For example, the landing gear lever was close to the flap lever, which sometimes led to retraction of flaps together with landing gear at takeoff, causing an immediate loss of lift. Improper prop pitch setting at takeoff often led to an overly long takeoff run and passing the runway threshold without becoming airborne.&lt;br /&gt;
&lt;br /&gt;
The Blenheim Mk IV was not, as is often thought, a variant of the Mk I. Rather it was based on the Type 149 variant, based on the 11/36 requirement for a coastal reconnaissance/light bomber to replace the Avro Anson. During flight trials the Mk IV reached a top speed of 266 mph; faster than the Mk I. However, the data was misleading as the speed was reached at 12,000 ft, whereas the Mk I was tested at sea level, where it reached 239 mph - the Mk I was slightly faster at altitude. Unfortunately, this became obvious in combat, when Mk IVs fared no better against Luftwaffe fighters than the Mk I. It quickly became clear that Blenheims needed fighter escorts.&lt;br /&gt;
&lt;br /&gt;
Whilst certainly one of the world's fastest aircraft during the prototype phase in 1935, the Blenheim did not have the speed to compete with enemy fighters by 1939. This, combined with its poor defensive armament and light payload made it an unsuccessful bomber, but tragically for the crews of RAF Bomber Command, it was available in large numbers. The Blenheim squadron losses up to 1941 were amongst the worst suffered by the RAF during the entire war. A modification of the Blenheim MkI did, however, have some notable successes as a pioneering night fighter until more suitable aircraft were developed in that role.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=blenheim_mkiv Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|u5714dpuDDo|'''The Shooting Range #176''' - ''Pages of History'' section at 04:02 discusses the Blenheim.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3435--en|[Profile] The Blenheim Mk.IV, a reliable British classic]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bristol}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Blenheim_Mk_IV&amp;diff=163846</id>
		<title>Blenheim Mk IV</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Blenheim_Mk_IV&amp;diff=163846"/>
				<updated>2023-06-06T22:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;U148268261: I updated the page to reference the removal of the FF option on the turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=blenheim_mkiv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Blenheim IV is a light bomber, therefore base bombing in Realistic Battles isn't recommended, as the armament of 2 x 500 lbs bombs isn't enough for one or two runs against a base. The Blenheim's advantage over other bombers is its speed, so remembering and implementing this into tactics is vital. Low and fast tactics are normally best, try to avoid flying at medium altitudes or high altitudes, as accuracy will drop and you will be weak against attacks from below. Although the &amp;quot;red-line&amp;quot; speed of the Blenheim is high, dive bombing isn't as accurate as level bombing, so try to fly very low over the target to ensure a hit with the weaker payloads. The front turret guns have been modified to only fire rearwards, so the wing mounted gun which was only intended as a range finder in real life is your only FF weapon, but this can still ground attack un-armoured targets, with time and patience, although the turret method is easier.&lt;br /&gt;
&lt;br /&gt;
The plane can also be used as a fighter. This is due to its supreme low-speed turn capabilities. The Blenheim turns into a Spitfire with flaps deployed, and the elevator fully extended. Surprising as it may sound, the frontal armament may prove devastating when used in a correct way. That is, if you load tracers, for not only unlike other ammunition choices it gives you a rough idea where the shells are going, but also it consists of the best shell composition, with a decent chance to light fires. As for the turrets, load universal, again due to its best shell composition.&lt;br /&gt;
&lt;br /&gt;
The Blenheim can be absolutely deadly to other early planes, particularly as the biplanes it will be up against are often flown by inexperienced pilots who tend to position themselves right behind bombers at very close range while attacking -- in other words, their planes will be stationary relative to the gunner, and at such a close range that he simply cannot miss. Thus, a single Blenheim bomber picking off large numbers of enemy planes is a common sight. The Blenheim has one forward-firing weapon, but it's mounted far out on the wing, so hitting targets with it effectively requires some practice.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 409 || 395 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.0 || 27.8 || 4.8 || 4.8 || rowspan=&amp;quot;2&amp;quot; | 366&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 449 || 428 || 25.1 || 26.0 || 11.3 || 7.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 482 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 305 || 289 || 211 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 310 || &amp;lt; 320 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 1 mm Dural - Engine protective plate (one for each engine)&lt;br /&gt;
* 12.7 mm Steel - Armoured pilot and co-pilot seats&lt;br /&gt;
* 12.7 mm Steel - Armoured gunner's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, wing-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)|Vickers K (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, dorsal turret (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.7 mm Vickers K machine guns, front ventral turret (1,000 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In order to be successful in shooting down enemy aircraft, one needs to either immediately drop the bomb, or (on small maps like Bastogne, or Essen) dive down, and release on the first target spotted. Then it's just a matter of flying the plane like a Spitfire - turn fighting at low altitude, and sometimes stall fighting, and making all sorts of evasive manoeuvres (though this might seem ridiculous, do not worry, the plane really is capable of supporting such handling). When turning it is important to remember that the plane will rip during sharp turns at speeds exceeding 350 km/h. Obviously, at some point, you will get an enemy on your tail. Then, your defensive gunners come into play. All you need to do is to swing the tail of the aircraft around, and fire at the enemy with either your dorsal or ventral turret. It is also a good idea to first fire off all the ammunition in one of the turrets, and while it is reloading use the second one.&lt;br /&gt;
&lt;br /&gt;
If you are down-tiered, you can use your speed to completely avoid some enemy fighters. At a decent altitude (3,000 m or above works best), biplanes will not be able to catch you and low tier monoplanes will struggle.&lt;br /&gt;
&lt;br /&gt;
One last thing about the turrets: they both have a 360 degree firing arch. This means, that you may also use them offensively (especially when engaging bombers, with whom you may exchange broadsides, or when the offensive armament has run out of ammunition).&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high speed for its rank&lt;br /&gt;
* Great turn time&lt;br /&gt;
* Forward-firing machine gun&lt;br /&gt;
* Ventral and dorsal turrets on the same aircraft are rare at its tier&lt;br /&gt;
* Excellent coverage for ventral and dorsal turrets&lt;br /&gt;
* Defensive turrets are excellent against unarmoured aircraft&lt;br /&gt;
* Two back facing turrets one on top and one at the bottom so the defensive turrets can fire at a wide angle&lt;br /&gt;
* Engine performs at high altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable when the gunner is taken out&lt;br /&gt;
* Turrets lack punch, particularly when compared to the Beaufort&lt;br /&gt;
* Poor bomb load, even for its tier&lt;br /&gt;
* Offensive machine gun lacks any firepower&lt;br /&gt;
* No bulletproof glass or armour to protect the pilots from head-on attacks&lt;br /&gt;
* Can be very sluggish if an engine goes down&lt;br /&gt;
* Poor climb rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Making the first mission of WW2, then the next day, the first bombing raid, the Blenheim Mk IV was a vital part of the RAF's early war effort. It became obsolete in 1942 as newer planes and technology made the Bristol Blenheim outdated.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Originally developed as a prototype fast civilian transport aircraft, the Bristol Blenheim was a British light bomber widely used during the early days of the Second World War. The Blenheim was the first British all-metal aircraft and one of the first with a retractable landing gear, an electric defensive turret and a variable pitch propeller. Conversion from fixed-gear biplane bombers with fixed-pitch propellers to Blenheims, with their modern features, proved troublesome for some squadrons. Large numbers of levers, often poorly positioned, had great potential to cause confusion in critical stages of flight. For example, the landing gear lever was close to the flap lever, which sometimes led to retraction of flaps together with landing gear at takeoff, causing an immediate loss of lift. Improper prop pitch setting at takeoff often led to an overly long takeoff run and passing the runway threshold without becoming airborne.&lt;br /&gt;
&lt;br /&gt;
The Blenheim Mk IV was not, as is often thought, a variant of the Mk I. Rather it was based on the Type 149 variant, based on the 11/36 requirement for a coastal reconnaissance/light bomber to replace the Avro Anson. During flight trials the Mk IV reached a top speed of 266 mph; faster than the Mk I. However, the data was misleading as the speed was reached at 12,000 ft, whereas the Mk I was tested at sea level, where it reached 239 mph - the Mk I was slightly faster at altitude. Unfortunately, this became obvious in combat, when Mk IVs fared no better against Luftwaffe fighters than the Mk I. It quickly became clear that Blenheims needed fighter escorts.&lt;br /&gt;
&lt;br /&gt;
Whilst certainly one of the world's fastest aircraft during the prototype phase in 1935, the Blenheim did not have the speed to compete with enemy fighters by 1939. This, combined with its poor defensive armament and light payload made it an unsuccessful bomber, but tragically for the crews of RAF Bomber Command, it was available in large numbers. The Blenheim squadron losses up to 1941 were amongst the worst suffered by the RAF during the entire war. A modification of the Blenheim MkI did, however, have some notable successes as a pioneering night fighter until more suitable aircraft were developed in that role.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=blenheim_mkiv Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|u5714dpuDDo|'''The Shooting Range #176''' - ''Pages of History'' section at 04:02 discusses the Blenheim.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3435--en|[Profile] The Blenheim Mk.IV, a reliable British classic]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bristol}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U148268261</name></author>	</entry>

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