<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U147706677</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U147706677"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U147706677"/>
		<updated>2026-04-21T13:14:48Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=177993</id>
		<title>A2D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=177993"/>
				<updated>2023-12-08T02:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a2d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was outfitted with the Allison XT40A turboprop engine, effectively doubling the horsepower over the [[AD-2|AD-2 ''Skyraider'']], however, installation of contra-rotating propellers was needed to harness all of that power. To accommodate this new thrust, the wing roots were decreased in their thickness while the tail section became larger and taller in order to stabilize the aircraft when under power. With the new engine situated, it was time to focus on the armament of the aircraft. Basic offensive 20 mm cannons were implemented, placing two in each wing with each gun being loaded with 400 rounds of ammunition, twice the firepower as on the Skyraider.&lt;br /&gt;
&lt;br /&gt;
The Douglas {{PAGENAME}} did not have the same legacy as the A-1 Skyraider, however here in War Thunder new life has been given to this hybrid turbo-prop fighter allowing it to find a niche as a strike aircraft turned fighter and/or bomber, all depending on the ordnance outfitted by the pilot. Not to be underestimated, though having a bulky airframe, the {{PAGENAME}} has the speed and ordnance which can help in turning the tide of a battle. Often this aircraft will come up against jet aircraft, but its lack of speed can be made up in manoeuvrability and skill of the pilot in command.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With each engine reaching 2,517 horsepower, the A2D's top speed rivals early jets. The rate of climb is phenomenal and the short take off run speaks for a great acceleration. Every characteristic tells the tale of a great [[energy fighting]] machine. This strike aircraft is very much unlike its older cousin the [[AD-2]].&lt;br /&gt;
&lt;br /&gt;
But the devil is in the detail. The wing loading is exceptional high &amp;gt;220 kg/m², sitting even above the [[P-47 (Family)|P-47 ''Thunderbolt'']]. It further does so in category of weight and size. Make no mistake, the Skyshark is a Sky whale  and flies appropriately at times. Because of the weight, the elevator authority feels weak and one will kiss the ground more than once, before learning to fly with the momentum properly. Rapid pitch changes are not the Skyshark's forte, an abusable fact known to aces. Worse still is the jittery behaviour while manoeuvring or taking aim. Again the aircraft's mass will delay any inputs, especially noticeable in [[Simulator Battles|simulator mode]]. As a turboprop, the jets require a spool-up time when going from low to high power.&lt;br /&gt;
&lt;br /&gt;
The acceleration is good, thanks to the powerful engines, allowing for a better sustained turn rate despite mediocre manoeuvrability. This allows the A2D to outshine many early jets in turn dogfights. Maintaining a Yo-Yo with 350 km/h IAS is possible and sadly necessary, any slower than this and the aircraft becomes less responsive. A rare case where lower speeds reduce overall controllability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|796||796|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||25.6||26.2||32.4||32.1|| rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 796 || 796 || 24.5 || 25.0 || 36.4 || 34.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||428|| 351 || 300 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 460 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has no protection for the pilot which makes it very vulnerable to AAA and other aircraft. The radar is also vulnerable to being hit. Belly landings can lead to the aircraft destroying itself beyond repair, but if done in a certain way now, due to damage model changes, the {{PAGENAME}} can indeed belly land.&lt;br /&gt;
&lt;br /&gt;
The propeller driveshaft besides the engines is the most important part of maintaining thrust, as if it is damaged too much the engine condition will not matter and a loss of airspeed will occur. The A2D1 can still fly on one engine if the prop driveshaft and the one said engine is lightly damaged or undamaged. The {{PAGENAME}}'s fuel tank is quite prone to fires as it is a big target due to being in the fuselage. While this may seem bad, do not let this discourage you from executing boom-and-zoom tactics.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The T31 is a modification of the Hispano-Suiza system and an improvement from the AN-M2 cannon, mostly in weight though. The quadruple punch is a welcomed upgrade from the Skyraiders. However, as the autocannons are mounted in the wings, the pilot must be cognizant of their range to the target and their convergence setting to ensure the ammunition hits the target and doesn't just fly on by.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|AN-M56 (4,000 lb)}}&lt;br /&gt;
{{main|HVAR|Mk.13-6 Case (2,216 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 22 x HVAR rockets&lt;br /&gt;
* 22 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 12 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb AN-M66A2 bombs (6,000 lb total)&lt;br /&gt;
* 1 x 4,000 lb AN-M56 bomb (4,000 lb total)&lt;br /&gt;
* 2 x 2,216 lb Mk.13-6 Case torpedoes&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
Twenty-two total hardpoints allow the {{PAGENAME}} to carry an abundance of suspended ordnance much like the Skyraider. Choices of bombs, rockets and torpedoes open up the possibility of targets which can be engaged. Choices in bombs provide options with either 250 lb, 500 lb, 1,000 lb and 2,000 lb bombs. With these targets can range from mobile light trucks, anti-aircraft artillery, tanks, pillboxes and even bases. HVAR rockets provide flexibility to allow the {{PAGENAME}} to fire them from any angle (a restriction which bombs have) as the aircraft descends towards the target. The Mk.13-1 Case torpedoes are outfitted with a special frangible wooden drag ring and box stabilizer which allow for the torpedo to be dropped at high speeds and from higher altitudes than unmodified torpedoes making them a perfect option for the {{PAGENAME}} when taking on an anti-shipping role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In [[Arcade Battles|Arcade]] and [[Realistic Battles]], the A2D-1 can climb with no extra armament to become top cover for the allied fighters, or alternatively escort bombers to their designation. It can also carry one of its most hard hitting armaments and destroy several ground targets or destroy two bases. Though in [[Simulator Battles]] the jittery controls and lack of control make it more akin to a [[B-57B]] fast jet bomber.&lt;br /&gt;
&lt;br /&gt;
;Dogfights&lt;br /&gt;
&lt;br /&gt;
With its outstanding acceleration and climb-rate the Skyshark can safely assault hostile ground forces and then decide to join the fray, by either assault climbing the closest hostile, relying on its acceleration to gain an energy advantage mid dogfight, or return to allied fighter pack to rejoin their climb. Going straight for the climb from the start will put the A2D at an immense energy advantage should the fight start.&lt;br /&gt;
&lt;br /&gt;
Preferred combat styles are [[energy fighting]], due its aforementioned acceleration and climb-rate, but also [[BnZ|Boom and Zoom]] for the Skyshark is a heavy weight, note though it can easily reach its terminal velocity and lose its wings, coupled with the slow spool-up-time of the engine from low power, a provident engine and air-brake control is paramount. The G-Suit is a welcomed addition, but will often lead to ripped wings via g-forces in diving manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Combat versus Jets differs amusingly little than versus propeller crafts. After easily gaining an altitude advantage, dive on the hostile and force it to break away (turn), hence losing speed and energy. Three things could happen now.&lt;br /&gt;
&lt;br /&gt;
# the enemy jet dives - do not try follow too long, your terminal speed is lesser than most jets -&amp;gt; regain altitude,&lt;br /&gt;
# the enemy jet runs - hostile didn't lose too much speed, or assumes the A2D's speed and acceleration to be lesser. If it is the latter -&amp;gt; outpace and kill it,&lt;br /&gt;
# the enemy jet breaks more - hostile is either trying to force an overshoot or prepares for a dogfight, either way -&amp;gt; engage in manoeuvre combat.&lt;br /&gt;
&lt;br /&gt;
Versus propeller fighters one should engage in turnfights, otherwise the Skyshark is most dominant against most WW2 fighters. Few Rank 4 fighters can challenge the A2D on equal terms, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
;Strafing&lt;br /&gt;
&lt;br /&gt;
The A2D-1 can be a very valuable asset to teams looking to win by destroying ground troops or assaulting the airfield. However, the Skyshark is so heavy and hence sluggish that every strafing attempt is an inch away from a crash. The momentum change comes later than expected and is more akin to a medium bomber like the [[B-25J-20|B-25]]. One is not surprised the US Navy stuck with the older AD-2, as in the ground attacker role the Skyshark must play a slow game. Take time for every attack run and try to maintain a speed way above 300 km/h IAS with combat flaps. This is a very high velocity for strafing runs, however any less and the plane will not rise above the newly explosive laden ground...&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|AN/APS-19}}&lt;br /&gt;
The A2D-1 is equipped with an [[AN/APS-19]] search and tracking radar. The radar is mounted in nose, inside the propeller hub.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±67.5° || ±67.5°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful turboprop dual engines&lt;br /&gt;
* Quad 20 mm cannon armament&lt;br /&gt;
* Possesses tracking and search Radar&lt;br /&gt;
* Impressive payload&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Naval aircraft capable of carrier-landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Quite sluggish&lt;br /&gt;
* Extremely large profile&lt;br /&gt;
* Time limit on radar&lt;br /&gt;
* Tracking Radar only works at ~1 km&lt;br /&gt;
* Tail of aircraft is fragile&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Faces jets like the F-86K and the MiG-21F-13 because of its higher BR in arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Douglas A-1 Skyraider was an impressive aircraft for a piston-driven propeller-powered aircraft which survived into the jet age, being used by the United States Navy, Marine Corps and Air Force and around nine other countries over its 40-year service. Like many aircraft which were successful, they went through many iterations and variants to keep them up to date with new requirements and technology as they came about. In an age where jet aircraft were beginning to overtake propeller-driven aircraft in all aspects of military service, the Bureau of Aeronautics which was the U.S. Navy's material-support organization was looking for a suitable option for an attack aircraft which would be more fuel-efficient than the upcoming jet fighters. To meet the Navy's requirement, Douglas Aircraft looked to their AD Skyraider airframe and considered modifying it to accept a more fuel economical turboprop engine.&lt;br /&gt;
&lt;br /&gt;
In the early years following the war, jet engines underwent rapid development. This attracted the interest of the US Navy, which sought to arm itself with aircraft that were superior to that of potential opponents in speed, altitude, payload, and flight range.&lt;br /&gt;
&lt;br /&gt;
As it turned out, jet engines were perfect for fighter aircraft but too &amp;quot;voracious&amp;quot; for strike aircraft, as they significantly reduced their range. The best engineering solution was to introduce the turboprop engine, which was a task the Douglas company undertook.&lt;br /&gt;
&lt;br /&gt;
Initially, engineers simply wanted to replace the piston engine of the Skyraider attack aircraft with a turboprop engine. However, this led nowhere and the vehicle required significant modification. In the end, the engineers settled on a prototype with Allison Т-40А-2 turboprop engines and coaxial propellers.&lt;br /&gt;
&lt;br /&gt;
The first flight of the XA2D-1 prototype, called the Skyshark, took place on May 26, 1950, but engine vibration nearly destroyed the aircraft and it was forced to land after only two minutes. By December 1950, the prototype had already completed over a dozen flights. However, a routine flight on December 19, 1950, ended in tragedy. Due to issues with the engine, the vehicle and pilot crashed. Nevertheless, testing continued and, despite the many technical problems that plagued the aircraft, the army ordered 10 pre-production models of the A2D-1. However, on August 5, 1954, another accident occurred when the main gearbox failed, and the aircraft crashed a short distance outside Los Angeles. This time, the pilot managed to escape the aircraft, but the project was closed and it was decided to dismantle any existing prototypes. Apparently, this decision was influenced by the fact that in the same year for the first time Douglas got another project in the air, this later became the famous A4D Skyhawk - a new generation of jets.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A2D-1_WTWallpaper_001.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_002.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_003.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_004.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DsUqjuBUWko|'''Is It Worth Your Money? War Thunder 1.89 A2D-1 Commentary''' - ''DEFYN''|Br0MqMHurKQ|'''Jaws With Wings - A2D-1 SkyShark - Ground Forces RB Gameplay''' - ''CyberDeath Gaming''|osh4KS9yodw|'''The Shooting Range #158''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AD Skyraider (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Wyvern S4|Westland Wyvern S4]]&lt;br /&gt;
* [[P-47M-1-RE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|[Devblog] Douglas A2D-1 Skyshark: Wyvern to the Max!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453543-douglas-a2d-1-skyshark/ &amp;lt;nowiki&amp;gt;[Data Sheet]&amp;lt;/nowiki&amp;gt; Douglas A2D-1 Skyshark]&lt;br /&gt;
* [[wikipedia:Douglas_A2D_Skyshark|[Wikipedia] Douglas A2D Skyshark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=177992</id>
		<title>A2D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A2D-1&amp;diff=177992"/>
				<updated>2023-12-08T02:24:51Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a2d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_a2d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was outfitted with the Allison XT40A turboprop engine, effectively doubling the horsepower over the [[AD-2|AD-2 ''Skyraider'']], however, installation of contra-rotating propellers was needed to harness all of that power. To accommodate this new thrust, the wing roots were decreased in their thickness while the tail section became larger and taller in order to stabilize the aircraft when under power. With the new engine situated, it was time to focus on the armament of the aircraft. Basic offensive 20 mm cannons were implemented, placing two in each wing with each gun being loaded with 400 rounds of ammunition, twice the firepower as on the Skyraider.&lt;br /&gt;
&lt;br /&gt;
The Douglas {{PAGENAME}} did not have the same legacy as the A-1 Skyraider, however here in War Thunder new life has been given to this hybrid turbo-prop fighter allowing it to find a niche as a strike aircraft turned fighter and/or bomber, all depending on the ordnance outfitted by the pilot. Not to be underestimated, though having a bulky airframe, the {{PAGENAME}} has the speed and ordnance which can help in turning the tide of a battle. Often this aircraft will come up against jet aircraft, but its lack of speed can be made up in manoeuvrability and skill of the pilot in command.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
With each engine reaching 2,517 horsepower, the A2D's top speed rivals early jets. The rate of climb is phenomenal and the short take off run speaks for a great acceleration. Every characteristic tells the tale of a great [[energy fighting]] machine. This strike aircraft is very much unlike its older cousin the [[AD-2]].&lt;br /&gt;
&lt;br /&gt;
But the devil is in the detail. The wing loading is exceptional high &amp;gt;220 kg/m², sitting even above the [[P-47 (Family)|P-47 ''Thunderbolt'']]. It further does so in category of weight and size. Make no mistake, the Skyshark is a Sky whale  and flies appropriately at times. Because of the weight, the elevator authority feels weak and one will kiss the ground more than once, before learning to fly with the momentum properly. Rapid pitch changes are not the Skyshark's forte, an abusable fact known to aces. Worse still is the jittery behaviour while manoeuvring or taking aim. Again the aircraft's mass will delay any inputs, especially noticeable in [[Simulator Battles|simulator mode]]. As a turboprop, the jets require a spool-up time when going from low to high power.&lt;br /&gt;
&lt;br /&gt;
The acceleration is good, thanks to the powerful engines, allowing for a better sustained turn rate despite mediocre manoeuvrability. This allows the A2D to outshine many early jets in turn dogfights. Maintaining a Yo-Yo with 350 km/h IAS is possible and sadly necessary, any slower than this and the aircraft becomes less responsive. A rare case where lower speeds reduce overall controllability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|796||796|| rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||25.6||26.2||32.4||32.1|| rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 796 || 796 || 24.5 || 25.0 || 36.4 || 34.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} ||428|| 351 || 300 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 460 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has no protection for the pilot which makes it very vulnerable to AAA and other aircraft. The radar is also vulnerable to being hit. Belly landings can lead to the aircraft destroying itself beyond repair, but if done in a certain way now, due to damage model changes, the {{PAGENAME}} can indeed belly land.&lt;br /&gt;
&lt;br /&gt;
The propeller driveshaft besides the engines is the most important part of maintaining thrust, as if it is damaged too much the engine condition will not matter and a loss of airspeed will occur. The A2D1 can still fly on one engine if the prop driveshaft and the one said engine is lightly damaged or undamaged. The {{PAGENAME}}'s fuel tank is quite prone to fires as it is a big target due to being in the fuselage. While this may seem bad, do not let this discourage you from executing boom-and-zoom tactics.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|T31 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm T31 cannons, wing-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The T31 is a modification of the Hispano-Suiza system and an improvement from the AN-M2 cannon, mostly in weight though. The quadruple punch is a welcomed upgrade from the Skyraiders. However, as the autocannons are mounted in the wings, the pilot must be cognizant of their range to the target and their convergence setting to ensure the ammunition hits the target and doesn't just fly on by.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|AN-M56 (4,000 lb)}}&lt;br /&gt;
{{main|HVAR|Mk.13-6 Case (2,216 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 22 x HVAR rockets&lt;br /&gt;
* 22 x 250 lb AN-M57 bombs (5,500 lb total)&lt;br /&gt;
* 12 x 500 lb AN-M64A1 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb AN-M66A2 bombs (6,000 lb total)&lt;br /&gt;
* 1 x 4,000 lb AN-M56 bomb (4,000 lb total)&lt;br /&gt;
* 2 x 2,216 lb Mk.13-6 Case torpedoes&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
Twenty-two total hardpoints allow the {{PAGENAME}} to carry an abundance of suspended ordnance much like the Skyraider. Choices of bombs, rockets and torpedoes open up the possibility of targets which can be engaged. Choices in bombs provide options with either 250 lb, 500 lb, 1,000 lb and 2,000 lb bombs. With these targets can range from mobile light trucks, anti-aircraft artillery, tanks, pillboxes and even bases. HVAR rockets provide flexibility to allow the {{PAGENAME}} to fire them from any angle (a restriction which bombs have) as the aircraft descends towards the target. The Mk.13-1 Case torpedoes are outfitted with a special frangible wooden drag ring and box stabilizer which allow for the torpedo to be dropped at high speeds and from higher altitudes than unmodified torpedoes making them a perfect option for the {{PAGENAME}} when taking on an anti-shipping role.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In [[Arcade Battles|Arcade]] and [[Realistic Battles]], the A2D-1 can climb with no extra armament to become top cover for the allied fighters, or alternatively escort bombers to their designation. It can also carry one of its most hard hitting armaments and destroy several ground targets or destroy two bases. Though in [[Simulator Battles]] the jittery controls and lack of control make it more akin to a [[B-57B]] fast jet bomber.&lt;br /&gt;
&lt;br /&gt;
;Dogfights&lt;br /&gt;
&lt;br /&gt;
With its outstanding acceleration and climb-rate the Skyshark can safely assault hostile ground forces and then decide to join the fray, by either assault climbing the closest hostile, relying on its acceleration to gain an energy advantage mid dogfight, or return to allied fighter pack to rejoin their climb. Going straight for the climb from the start will put the A2D at an immense energy advantage should the fight start.&lt;br /&gt;
&lt;br /&gt;
Preferred combat styles are [[energy fighting]], due its aforementioned acceleration and climb-rate, but also [[BnZ|Boom and Zoom]] for the Skyshark is a heavy weight, note though it can easily reach its terminal velocity and lose its wings, coupled with the slow spool-up-time of the engine from low power, a provident engine and air-brake control is paramount. The G-Suit is a welcomed addition, but will often lead to ripped wings via g-forces in diving manoeuvres.&lt;br /&gt;
&lt;br /&gt;
Combat versus Jets differs amusingly little than versus propeller crafts. After easily gaining an altitude advantage, dive on the hostile and force it to break away (turn), hence losing speed and energy. Three things could happen now.&lt;br /&gt;
&lt;br /&gt;
# the enemy jet dives - do not try follow too long, your terminal speed is lesser than most jets -&amp;gt; regain altitude,&lt;br /&gt;
# the enemy jet runs - hostile didn't lose too much speed, or assumes the A2D's speed and acceleration to be lesser. If it is the latter -&amp;gt; outpace and kill it,&lt;br /&gt;
# the enemy jet breaks more - hostile is either trying to force an overshoot or prepares for a dogfight, either way -&amp;gt; engage in manoeuvre combat.&lt;br /&gt;
&lt;br /&gt;
Versus propeller fighters one should engage in turnfights, otherwise the Skyshark is most dominant against most WW2 fighters. Few Rank 4 fighters can challenge the A2D on equal terms, so stay sharp.&lt;br /&gt;
&lt;br /&gt;
;Strafing&lt;br /&gt;
&lt;br /&gt;
The A2D-1 can be a very valuable asset to teams looking to win by destroying ground troops or assaulting the airfield. However, the Skyshark is so heavy and hence sluggish that every strafing attempt is an inch away from a crash. The momentum change comes later than expected and is more akin to a medium bomber like the [[B-25J-20|B-25]]. One is not surprised the US Navy stuck with the older AD-2, as in the ground attacker role the Skyshark must play a slow game. Take time for every attack run and try to maintain a speed way above 300 km/h IAS with combat flaps. This is a very high velocity for strafing runs, however any less and the plane will not rise above the newly explosive laden ground...&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
{{main|AN/APS-19}}&lt;br /&gt;
The A2D-1 is equipped with an [[AN/APS-19]] search and tracking radar. The radar is mounted in nose, inside the propeller hub.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 60,000 m&amp;lt;br /&amp;gt;(theoretical) || 7,200 m || ±67.5° || ±67.5°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-19]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 150 m || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful turboprop dual engines&lt;br /&gt;
* Quad 20 mm cannon armament&lt;br /&gt;
* Possesses tracking and search Radar&lt;br /&gt;
* Impressive payload&lt;br /&gt;
* Premium bonuses&lt;br /&gt;
* Naval aircraft capable of carrier-landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Quite sluggish&lt;br /&gt;
* Extremely large profile&lt;br /&gt;
* Time limit on radar&lt;br /&gt;
* Tracking Radar only works at ~1 km&lt;br /&gt;
* Extremely large profile for an attacker&lt;br /&gt;
* Tail of aircraft is fragile&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Faces jets like the F-86K and the MiG-21F-13 because of its higher BR in arcade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Douglas A-1 Skyraider was an impressive aircraft for a piston-driven propeller-powered aircraft which survived into the jet age, being used by the United States Navy, Marine Corps and Air Force and around nine other countries over its 40-year service. Like many aircraft which were successful, they went through many iterations and variants to keep them up to date with new requirements and technology as they came about. In an age where jet aircraft were beginning to overtake propeller-driven aircraft in all aspects of military service, the Bureau of Aeronautics which was the U.S. Navy's material-support organization was looking for a suitable option for an attack aircraft which would be more fuel-efficient than the upcoming jet fighters. To meet the Navy's requirement, Douglas Aircraft looked to their AD Skyraider airframe and considered modifying it to accept a more fuel economical turboprop engine.&lt;br /&gt;
&lt;br /&gt;
In the early years following the war, jet engines underwent rapid development. This attracted the interest of the US Navy, which sought to arm itself with aircraft that were superior to that of potential opponents in speed, altitude, payload, and flight range.&lt;br /&gt;
&lt;br /&gt;
As it turned out, jet engines were perfect for fighter aircraft but too &amp;quot;voracious&amp;quot; for strike aircraft, as they significantly reduced their range. The best engineering solution was to introduce the turboprop engine, which was a task the Douglas company undertook.&lt;br /&gt;
&lt;br /&gt;
Initially, engineers simply wanted to replace the piston engine of the Skyraider attack aircraft with a turboprop engine. However, this led nowhere and the vehicle required significant modification. In the end, the engineers settled on a prototype with Allison Т-40А-2 turboprop engines and coaxial propellers.&lt;br /&gt;
&lt;br /&gt;
The first flight of the XA2D-1 prototype, called the Skyshark, took place on May 26, 1950, but engine vibration nearly destroyed the aircraft and it was forced to land after only two minutes. By December 1950, the prototype had already completed over a dozen flights. However, a routine flight on December 19, 1950, ended in tragedy. Due to issues with the engine, the vehicle and pilot crashed. Nevertheless, testing continued and, despite the many technical problems that plagued the aircraft, the army ordered 10 pre-production models of the A2D-1. However, on August 5, 1954, another accident occurred when the main gearbox failed, and the aircraft crashed a short distance outside Los Angeles. This time, the pilot managed to escape the aircraft, but the project was closed and it was decided to dismantle any existing prototypes. Apparently, this decision was influenced by the fact that in the same year for the first time Douglas got another project in the air, this later became the famous A4D Skyhawk - a new generation of jets.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:A2D-1_WTWallpaper_001.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_002.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_003.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_004.jpg&lt;br /&gt;
File:A2D-1_WTWallpaper_005.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|DsUqjuBUWko|'''Is It Worth Your Money? War Thunder 1.89 A2D-1 Commentary''' - ''DEFYN''|Br0MqMHurKQ|'''Jaws With Wings - A2D-1 SkyShark - Ground Forces RB Gameplay''' - ''CyberDeath Gaming''|osh4KS9yodw|'''The Shooting Range #158''' - ''Metal Beasts'' section at 00:35 discusses the {{PAGENAME}}.|vhTZXYk6eao|'''Tank busters''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AD Skyraider (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Wyvern S4|Westland Wyvern S4]]&lt;br /&gt;
* [[P-47M-1-RE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6210-development-douglas-a2d-1-skyshark-wyvern-to-the-max-en|[Devblog] Douglas A2D-1 Skyshark: Wyvern to the Max!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/453543-douglas-a2d-1-skyshark/ &amp;lt;nowiki&amp;gt;[Data Sheet]&amp;lt;/nowiki&amp;gt; Douglas A2D-1 Skyshark]&lt;br /&gt;
* [[wikipedia:Douglas_A2D_Skyshark|[Wikipedia] Douglas A2D Skyshark]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA strike aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165841</id>
		<title>T-28 (1938)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165841"/>
				<updated>2023-06-27T15:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Machine guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_28_1938&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-28 Production (1).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (7).jpg|left|thumb|A T-28 supporting infantry]]&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. This production T-28, unlike its following variants ([[T-28]] and [[T-28E]]), is equipped with a KT-28 howitzer and is primarily used as an infantry support tank. It won't be the spearhead of an armoured assault but will suffice in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As for most early war tanks, the armour isn't much to write home about. Most if not all other cannons will punch through the thickest armour of 30 mm or put a shell through the thin 20 mm sides. The only reason this tank will survive longer than other early war tanks is the amount of crew sitting around, especially the MG turret crew.&lt;br /&gt;
&lt;br /&gt;
[[File:T-28 Production (6).jpg|thumb|T-28 following a tank assault under artillery barrage]]&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm || 20 mm ''Top'' &amp;lt;br&amp;gt; 20+10 mm ''Bottom'' || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt;20mm ''Gun mantlet'' || 20 mm || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
The suspensions are protected by a 10 mm side skirt.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (2).jpg|thumb|T-28 maintaining speed on the road]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Like all the others T-28, the T-28 (1938) has relatively good mobility, with good acceleration and a top speed of 40 km/h (44 in arcade). Its 500 horsepower engine (954 in Arcade) will allow it to exploit holes in the enemy lines.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Best way to go through the modification is by starting with FPE and Parts and then go along the line with increasing the Firepower modules increasing the Turret slew rating and increase the gun accuracy, after that would most likely best to advance down the Engine modules to increase the acceleration and HP on the T-28 (1938) engine. Then can finish up the rest of the modules with Artillery Support and Crew Replenishment. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KT-28 (76 mm)}}&lt;br /&gt;
[[File:T-28 Production (4).jpg|thumb|T-28 pushing forwards through foliage]]&lt;br /&gt;
The T-28 (1938) is armed with a KT-28 howitzer, the same gun as the T-35 and the T-26-4. As a howitzer, the trajectory of the shell will compel you to get closer if you want to hit. The APHEBC shell is filled with 155 g of TNT, making sure all penetrated vehicles are knocked out after a single shot. The penetration is rather poor but is not a big problem at this BR, as almost all the vehicles you'll face won't have enough armour. The only real curve of using this gun is the velocity which is at max 387 m/s for HE &amp;amp; 370 m/s for the APHEBC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KT-28 (76 mm)|76 mm KT-28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 69 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KT-28 (76 mm)/Ammunition|BR-350A (MD-5 fuze), OF-350M, Sh-353}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || 62&amp;amp;nbsp;''(+7)'' || 56&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+19)'' || 47&amp;amp;nbsp;''(+22)'' || 44&amp;amp;nbsp;''(+25)'' || 41&amp;amp;nbsp;''(+28)'' || 39&amp;amp;nbsp;''(+30)'' || 36&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 33&amp;amp;nbsp;''(+36)'' || 30&amp;amp;nbsp;''(+39)'' || 20&amp;amp;nbsp;''(+49)'' || 17&amp;amp;nbsp;''(+52)'' || 14&amp;amp;nbsp;''(+55)'' || 4&amp;amp;nbsp;''(+65)'' || 1&amp;amp;nbsp;''(+68)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 50&amp;amp;nbsp;''(+19)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 33&amp;amp;nbsp;''(+36)'' shells, it will keep the turret and the top hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MGs are designed for infantry combat, and are only useful against the most lightly-armored vehicles, such as open-topped vehicles and anti-air. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Left Turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°&lt;br /&gt;
|-&lt;br /&gt;
| Right Turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the size of the T-28 (1938), it has quite the mobility and its gun is quite powerful for its BR, though it lacks in penetration against the more armored vehicles. The T-28 (1938) is best used in a close combat setting, though it will struggle significantly against even reserve tanks like the American M2A4 due to the very low penetration of its gun. Unlike the succeeding versions, the {{PAGENAME}} can't shoot enemy tanks at a middle to long range, so avoid sniping and try to get as close as possible to the enemies. Don't travel in the open, the armour won't last long to enemy fire.&lt;br /&gt;
&lt;br /&gt;
T-28 (1938) has a couple of vehicles it should beware of and try to avoid in a direct confrontation, for example : [[Marder III]], [[Ho-Ni III]], [[LVT(A)(4) (ZiS-2) (China)]], [[M3 Lee]] and [[Chi-Ha Kai]]. These vehicles can easily knock out the T-28 (1938) before it comes into range to get a secure hit with the [[KT-28 (76 mm)]]. But even if the T-28 (1938) comes within range, it will have quite the trouble doing something against a [[M3 Lee]]'s armor. Which makes it crucial to be in a close quarter battle with most of these vehicles where the T-28 (1938)'s KT-28 gun will do adequate damage.&lt;br /&gt;
&lt;br /&gt;
Having a large crew, it is able to replace vital crew members which will give it a better chance to survive auto-cannons from vehicles such as the [[Pz.II]], [[Ta-Se]] and [[M15 CGMC]] where the large and spread out crew can be a life saver. Large crew can also be a blessing against small cannon fire from 37 mm or 45 mm, but can still be easily decimated by larger guns like 75 mm, 120 mm or 150 mm which can cause devastating blow to the T-28 (1938).&lt;br /&gt;
&lt;br /&gt;
So in summary, the best way to utilize the vehicle is by close quarter combat against most vehicles. Within a safe range of the KT-28 gun where it can hopefully penetrate enemy vehicles or if the 76 mm shells HE filling will eliminate the vehicle. The mobility can work well in a close combat where if T-28 keeps moving will be hard to hit where the enemy want to hit to destroy. T-28 large crew will also make it able to take a few hit depending on the gun being used against it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous crew members grant a longer survivability&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Armor-piercing shells filled with a large explosive will allow you to take out most tanks with a single shot&lt;br /&gt;
* Shrapnel shells are useful to destroy trucks and armored cars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big silhouette and profile, difficult to hide&lt;br /&gt;
* Poorly armored vehicle&lt;br /&gt;
* Lack of penetration means any tank with armor (such as the ubiquitous M2A4) can be a big challenge, even at point blank range&lt;br /&gt;
* Low muzzle velocity makes long distance targeting difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The T-28 (1938) represents the T-28 Model 1936.}}&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1934 (first production T-28 variant) was modified with steel wheels for the number four and five suspension bogies starting in 1936. They were also modified with a new turret roof that had two hatches; it is not known if these modifications were applied at the same time or separately. The commander's hatch on the left side received a P-40 anti-aircraft machine gun mount. Additionally, the 71-TK-1 radio set was replaced by the improved 71-TK-3. The engine air intakes were later changed as well, either in 1936 or 1937. T-28s with these changes were called the T-28 Model 1936 for obvious reasons. Other than the above stated changes they were identical to T-28 Model 1934 tanks.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forum.warthunder.com/index.php?/topic/457963-t-28-model-1936-marginally-better/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1936 had a three-turret design, with a central three-man turret and two smaller one-man auxiliary machine gun turrets located in front and to each side of the main turret. The crew complement was six with a driver in the hull front, a gunner in each auxiliary turret, and a gunner, loader, and commander in the main turret. The engine and transmission were located at the rear of the hull with fuel tanks on each side of it. The weight is stated to be around 25 tonnes but that number depends on the source. A 71-TK-3 radio set was provided which was a feature not all too common at the time.&lt;br /&gt;
&lt;br /&gt;
The primary armament was a 76.2 mm KT-28 howitzer located in the main turret alongside a coaxial 7.62 mm DT machine gun. The main gun could elevate 25° and depress 5° and the main turret could traverse a full 360°. Each auxiliary turret was armed with a single 7.62 mm DT machine gun. Finally, a 7.62 mm DT machine gun could be mounted on the commander's cupola for a total of four 7.62 mm machine guns. The ammunition load was 70 76.2 mm rounds and 7,938 rounds of 7.62 mm ammunition (2,646 rounds per three standard machine guns, not including optional anti-aircraft machine gun).&lt;br /&gt;
&lt;br /&gt;
The engine used was a 48 liter, 500 horsepower V12 M-17T aircraft engine. This powerful engine allowed a speed of around 40-45 km/h to be reached, with the number depending on the source. The downside of the engine was that the high-octane gasoline fuel was incredibly volatile when hit by enemy fire. The transmission had four forward gears and one reverse gear.&lt;br /&gt;
&lt;br /&gt;
The suspension consisted of 12 steel road wheels, all rubber rimmed except for the two pairs on the fourth and fifth bogies. The drive sprocket was at the rear and the idler wheel was at the front of the suspension. There were four return rollers. Note: all of these numbers are for each side meaning the total amount of the components would be double the numbers listed. The tracks were 45 cm (17.7 inches) wide - relatively thin for the size of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The armour protection was relatively thin for such a large tank with a maximum thickness of 30 mm on the front and 20 mm on the sides and rear. The sides of the hull, though, were also protected by side skirts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/soviet/soviet_T-28.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Around 500-600 (depending on the source) total T-28 medium tanks of all variants were built from 1933 to 1941, when the T-34 superseded it on production lines.&lt;br /&gt;
&lt;br /&gt;
The Soviet heavy armoured brigades consisted of 136 T-28 and 37 BT tanks in 1939. T-28s were often used more on the Sino-Mongolian border against the Japanese Imperial Army but were also used in European actions. Notable actions in the east included the Nomonhan incident and border classes of 1938 through late 1939. The first combat use of the T-28 in Europe was against Poland during the Soviet invasion of Poland in 1939.&lt;br /&gt;
&lt;br /&gt;
The T-28 was used very heavily during the Winter War of 1939-1940 which was a Soviet invasion of Finland. The T-28s were used in the assault against the heavily fortified Mannerheim line. During the conflict around 200 T-28s were knocked out by Finnish anti-tank guns, artillery, or ambushes. Oftentimes the knocked out T-28s were recovered in working condition and were reused after some repairs, up to five times during the conflict. A total of seven T-28s were captured by Finnish forces and used against the Soviet Red Army, nicknamed &amp;quot;ostivaunu&amp;quot; which means &amp;quot;wagon coaches&amp;quot;. During the war it quickly became apparent to the Red Army that the T-28 did not have sufficient armour and so the T-28E up-armoured version was produced and earlier models were modified in the field with the increased armour. It was these vehicles that finally broke through the Mannerheim line in 1940 and forced the Finns to sue for peace.&lt;br /&gt;
&lt;br /&gt;
Even by June 1941 there remained 411 T-28s on the Western front, as reported by official numbers. That same month the German Operation Barbarossa - the invasion of the USSR - began and most of the T-28 tanks were knocked out in just the first two months of combat. Not all of them were knocked out by enemy tanks, many broke down due to lack of spare parts and poor maintenance. At least one was captured by the Germans - designated T-28 746(r) - and also at least one by the Hungarians. The last running T-28s were used in the defense of Moscow and Leningrad but were removed from frontline service by 1942 due to them having become obsolete by that time. They were then only used for training and parts.&lt;br /&gt;
&lt;br /&gt;
Turkey apparently received two T-28s and used them in the 1st Tank Regiment of the 2nd Cavalry Division based at Luleburgaz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Surviving Vehicles'''&lt;br /&gt;
&lt;br /&gt;
A few T-28 tanks survive to this day including two at the museum in Parola, Finland and one in Moscow, Russia which happens to be the only remaining T-28 Model 1936 left in the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_28_1938 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
T-28 Production (1).jpg|&lt;br /&gt;
T-28 Production (5).jpg|&lt;br /&gt;
T-28 Production (3).jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[T-28E]]&lt;br /&gt;
* [[SMK]]&lt;br /&gt;
* [[Nb.Fz.]]&lt;br /&gt;
* [[Independent]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165840</id>
		<title>T-28 (1938)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165840"/>
				<updated>2023-06-27T15:39:06Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_28_1938&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-28 Production (1).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (7).jpg|left|thumb|A T-28 supporting infantry]]&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. This production T-28, unlike its following variants ([[T-28]] and [[T-28E]]), is equipped with a KT-28 howitzer and is primarily used as an infantry support tank. It won't be the spearhead of an armoured assault but will suffice in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As for most early war tanks, the armour isn't much to write home about. Most if not all other cannons will punch through the thickest armour of 30 mm or put a shell through the thin 20 mm sides. The only reason this tank will survive longer than other early war tanks is the amount of crew sitting around, especially the MG turret crew.&lt;br /&gt;
&lt;br /&gt;
[[File:T-28 Production (6).jpg|thumb|T-28 following a tank assault under artillery barrage]]&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm || 20 mm ''Top'' &amp;lt;br&amp;gt; 20+10 mm ''Bottom'' || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt;20mm ''Gun mantlet'' || 20 mm || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
The suspensions are protected by a 10 mm side skirt.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (2).jpg|thumb|T-28 maintaining speed on the road]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Like all the others T-28, the T-28 (1938) has relatively good mobility, with good acceleration and a top speed of 40 km/h (44 in arcade). Its 500 horsepower engine (954 in Arcade) will allow it to exploit holes in the enemy lines.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Best way to go through the modification is by starting with FPE and Parts and then go along the line with increasing the Firepower modules increasing the Turret slew rating and increase the gun accuracy, after that would most likely best to advance down the Engine modules to increase the acceleration and HP on the T-28 (1938) engine. Then can finish up the rest of the modules with Artillery Support and Crew Replenishment. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KT-28 (76 mm)}}&lt;br /&gt;
[[File:T-28 Production (4).jpg|thumb|T-28 pushing forwards through foliage]]&lt;br /&gt;
The T-28 (1938) is armed with a KT-28 howitzer, the same gun as the T-35 and the T-26-4. As a howitzer, the trajectory of the shell will compel you to get closer if you want to hit. The APHEBC shell is filled with 155 g of TNT, making sure all penetrated vehicles are knocked out after a single shot. The penetration is rather poor but is not a big problem at this BR, as almost all the vehicles you'll face won't have enough armour. The only real curve of using this gun is the velocity which is at max 387 m/s for HE &amp;amp; 370 m/s for the APHEBC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KT-28 (76 mm)|76 mm KT-28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 69 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KT-28 (76 mm)/Ammunition|BR-350A (MD-5 fuze), OF-350M, Sh-353}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || 62&amp;amp;nbsp;''(+7)'' || 56&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+19)'' || 47&amp;amp;nbsp;''(+22)'' || 44&amp;amp;nbsp;''(+25)'' || 41&amp;amp;nbsp;''(+28)'' || 39&amp;amp;nbsp;''(+30)'' || 36&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 33&amp;amp;nbsp;''(+36)'' || 30&amp;amp;nbsp;''(+39)'' || 20&amp;amp;nbsp;''(+49)'' || 17&amp;amp;nbsp;''(+52)'' || 14&amp;amp;nbsp;''(+55)'' || 4&amp;amp;nbsp;''(+65)'' || 1&amp;amp;nbsp;''(+68)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 50&amp;amp;nbsp;''(+19)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 33&amp;amp;nbsp;''(+36)'' shells, it will keep the turret and the top hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MGs are purely mounted for infantry combat, they won't penetrate anything that is more than covered and would only suffice at knocking out open crewed vehicles and anti-air. The vertical guidance is mediocre and you might be able to shoot down planes directly in front of the tank if you get it on a slope.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Left Turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°&lt;br /&gt;
|-&lt;br /&gt;
| Right Turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the size of the T-28 (1938), it has quite the mobility and its gun is quite powerful for its BR, though it lacks in penetration against the more armored vehicles. The T-28 (1938) is best used in a close combat setting, though it will struggle significantly against even reserve tanks like the American M2A4 due to the very low penetration of its gun. Unlike the succeeding versions, the {{PAGENAME}} can't shoot enemy tanks at a middle to long range, so avoid sniping and try to get as close as possible to the enemies. Don't travel in the open, the armour won't last long to enemy fire.&lt;br /&gt;
&lt;br /&gt;
T-28 (1938) has a couple of vehicles it should beware of and try to avoid in a direct confrontation, for example : [[Marder III]], [[Ho-Ni III]], [[LVT(A)(4) (ZiS-2) (China)]], [[M3 Lee]] and [[Chi-Ha Kai]]. These vehicles can easily knock out the T-28 (1938) before it comes into range to get a secure hit with the [[KT-28 (76 mm)]]. But even if the T-28 (1938) comes within range, it will have quite the trouble doing something against a [[M3 Lee]]'s armor. Which makes it crucial to be in a close quarter battle with most of these vehicles where the T-28 (1938)'s KT-28 gun will do adequate damage.&lt;br /&gt;
&lt;br /&gt;
Having a large crew, it is able to replace vital crew members which will give it a better chance to survive auto-cannons from vehicles such as the [[Pz.II]], [[Ta-Se]] and [[M15 CGMC]] where the large and spread out crew can be a life saver. Large crew can also be a blessing against small cannon fire from 37 mm or 45 mm, but can still be easily decimated by larger guns like 75 mm, 120 mm or 150 mm which can cause devastating blow to the T-28 (1938).&lt;br /&gt;
&lt;br /&gt;
So in summary, the best way to utilize the vehicle is by close quarter combat against most vehicles. Within a safe range of the KT-28 gun where it can hopefully penetrate enemy vehicles or if the 76 mm shells HE filling will eliminate the vehicle. The mobility can work well in a close combat where if T-28 keeps moving will be hard to hit where the enemy want to hit to destroy. T-28 large crew will also make it able to take a few hit depending on the gun being used against it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous crew members grant a longer survivability&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Armor-piercing shells filled with a large explosive will allow you to take out most tanks with a single shot&lt;br /&gt;
* Shrapnel shells are useful to destroy trucks and armored cars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big silhouette and profile, difficult to hide&lt;br /&gt;
* Poorly armored vehicle&lt;br /&gt;
* Lack of penetration means any tank with armor (such as the ubiquitous M2A4) can be a big challenge, even at point blank range&lt;br /&gt;
* Low muzzle velocity makes long distance targeting difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The T-28 (1938) represents the T-28 Model 1936.}}&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1934 (first production T-28 variant) was modified with steel wheels for the number four and five suspension bogies starting in 1936. They were also modified with a new turret roof that had two hatches; it is not known if these modifications were applied at the same time or separately. The commander's hatch on the left side received a P-40 anti-aircraft machine gun mount. Additionally, the 71-TK-1 radio set was replaced by the improved 71-TK-3. The engine air intakes were later changed as well, either in 1936 or 1937. T-28s with these changes were called the T-28 Model 1936 for obvious reasons. Other than the above stated changes they were identical to T-28 Model 1934 tanks.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forum.warthunder.com/index.php?/topic/457963-t-28-model-1936-marginally-better/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1936 had a three-turret design, with a central three-man turret and two smaller one-man auxiliary machine gun turrets located in front and to each side of the main turret. The crew complement was six with a driver in the hull front, a gunner in each auxiliary turret, and a gunner, loader, and commander in the main turret. The engine and transmission were located at the rear of the hull with fuel tanks on each side of it. The weight is stated to be around 25 tonnes but that number depends on the source. A 71-TK-3 radio set was provided which was a feature not all too common at the time.&lt;br /&gt;
&lt;br /&gt;
The primary armament was a 76.2 mm KT-28 howitzer located in the main turret alongside a coaxial 7.62 mm DT machine gun. The main gun could elevate 25° and depress 5° and the main turret could traverse a full 360°. Each auxiliary turret was armed with a single 7.62 mm DT machine gun. Finally, a 7.62 mm DT machine gun could be mounted on the commander's cupola for a total of four 7.62 mm machine guns. The ammunition load was 70 76.2 mm rounds and 7,938 rounds of 7.62 mm ammunition (2,646 rounds per three standard machine guns, not including optional anti-aircraft machine gun).&lt;br /&gt;
&lt;br /&gt;
The engine used was a 48 liter, 500 horsepower V12 M-17T aircraft engine. This powerful engine allowed a speed of around 40-45 km/h to be reached, with the number depending on the source. The downside of the engine was that the high-octane gasoline fuel was incredibly volatile when hit by enemy fire. The transmission had four forward gears and one reverse gear.&lt;br /&gt;
&lt;br /&gt;
The suspension consisted of 12 steel road wheels, all rubber rimmed except for the two pairs on the fourth and fifth bogies. The drive sprocket was at the rear and the idler wheel was at the front of the suspension. There were four return rollers. Note: all of these numbers are for each side meaning the total amount of the components would be double the numbers listed. The tracks were 45 cm (17.7 inches) wide - relatively thin for the size of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The armour protection was relatively thin for such a large tank with a maximum thickness of 30 mm on the front and 20 mm on the sides and rear. The sides of the hull, though, were also protected by side skirts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/soviet/soviet_T-28.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Around 500-600 (depending on the source) total T-28 medium tanks of all variants were built from 1933 to 1941, when the T-34 superseded it on production lines.&lt;br /&gt;
&lt;br /&gt;
The Soviet heavy armoured brigades consisted of 136 T-28 and 37 BT tanks in 1939. T-28s were often used more on the Sino-Mongolian border against the Japanese Imperial Army but were also used in European actions. Notable actions in the east included the Nomonhan incident and border classes of 1938 through late 1939. The first combat use of the T-28 in Europe was against Poland during the Soviet invasion of Poland in 1939.&lt;br /&gt;
&lt;br /&gt;
The T-28 was used very heavily during the Winter War of 1939-1940 which was a Soviet invasion of Finland. The T-28s were used in the assault against the heavily fortified Mannerheim line. During the conflict around 200 T-28s were knocked out by Finnish anti-tank guns, artillery, or ambushes. Oftentimes the knocked out T-28s were recovered in working condition and were reused after some repairs, up to five times during the conflict. A total of seven T-28s were captured by Finnish forces and used against the Soviet Red Army, nicknamed &amp;quot;ostivaunu&amp;quot; which means &amp;quot;wagon coaches&amp;quot;. During the war it quickly became apparent to the Red Army that the T-28 did not have sufficient armour and so the T-28E up-armoured version was produced and earlier models were modified in the field with the increased armour. It was these vehicles that finally broke through the Mannerheim line in 1940 and forced the Finns to sue for peace.&lt;br /&gt;
&lt;br /&gt;
Even by June 1941 there remained 411 T-28s on the Western front, as reported by official numbers. That same month the German Operation Barbarossa - the invasion of the USSR - began and most of the T-28 tanks were knocked out in just the first two months of combat. Not all of them were knocked out by enemy tanks, many broke down due to lack of spare parts and poor maintenance. At least one was captured by the Germans - designated T-28 746(r) - and also at least one by the Hungarians. The last running T-28s were used in the defense of Moscow and Leningrad but were removed from frontline service by 1942 due to them having become obsolete by that time. They were then only used for training and parts.&lt;br /&gt;
&lt;br /&gt;
Turkey apparently received two T-28s and used them in the 1st Tank Regiment of the 2nd Cavalry Division based at Luleburgaz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Surviving Vehicles'''&lt;br /&gt;
&lt;br /&gt;
A few T-28 tanks survive to this day including two at the museum in Parola, Finland and one in Moscow, Russia which happens to be the only remaining T-28 Model 1936 left in the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_28_1938 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
T-28 Production (1).jpg|&lt;br /&gt;
T-28 Production (5).jpg|&lt;br /&gt;
T-28 Production (3).jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[T-28E]]&lt;br /&gt;
* [[SMK]]&lt;br /&gt;
* [[Nb.Fz.]]&lt;br /&gt;
* [[Independent]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165839</id>
		<title>T-28 (1938)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165839"/>
				<updated>2023-06-27T15:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_28_1938&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-28 Production (1).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (7).jpg|left|thumb|A T-28 supporting infantry]]&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. This production T-28, unlike its following variants ([[T-28]] and [[T-28E]]), is equipped with a KT-28 howitzer and is primarily used as an infantry support tank. It won't be the spearhead of an armoured assault but will suffice in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As for most early war tanks, the armour isn't much to write home about. Most if not all other cannons will punch through the thickest armour of 30 mm or put a shell through the thin 20 mm sides. The only reason this tank will survive longer than other early war tanks is the amount of crew sitting around, especially the MG turret crew.&lt;br /&gt;
&lt;br /&gt;
[[File:T-28 Production (6).jpg|thumb|T-28 following a tank assault under artillery barrage]]&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm || 20 mm ''Top'' &amp;lt;br&amp;gt; 20+10 mm ''Bottom'' || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt;20mm ''Gun mantlet'' || 20 mm || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
The suspensions are protected by a 10 mm side skirt.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (2).jpg|thumb|T-28 maintaining speed on the road]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Like all the others T-28, the T-28 (1938) has relatively good mobility, with good acceleration and a top speed of 40 km/h (44 in arcade). Its 500 horsepower engine (954 in Arcade) will allow it to exploit holes in the enemy lines.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Best way to go through the modification is by starting with FPE and Parts and then go along the line with increasing the Firepower modules increasing the Turret slew rating and increase the gun accuracy, after that would most likely best to advance down the Engine modules to increase the acceleration and HP on the T-28 (1938) engine. Then can finish up the rest of the modules with Artillery Support and Crew Replenishment. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KT-28 (76 mm)}}&lt;br /&gt;
[[File:T-28 Production (4).jpg|thumb|T-28 pushing forwards through foliage]]&lt;br /&gt;
The T-28 (1938) is armed with a KT-28 howitzer, the same gun as the T-35 and the T-26-4. As a howitzer, the trajectory of the shell will compel you to get closer if you want to hit. The APHEBC shell is filled with 155 g of TNT, making sure all penetrated vehicles are knocked out after a single shot. The penetration is rather poor but is not a big problem at this BR, as almost all the vehicles you'll face won't have enough armour. The only real curve of using this gun is the velocity which is at max 387 m/s for HE &amp;amp; 370 m/s for the APHEBC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KT-28 (76 mm)|76 mm KT-28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 69 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KT-28 (76 mm)/Ammunition|BR-350A (MD-5 fuze), OF-350M, Sh-353}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || 62&amp;amp;nbsp;''(+7)'' || 56&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+19)'' || 47&amp;amp;nbsp;''(+22)'' || 44&amp;amp;nbsp;''(+25)'' || 41&amp;amp;nbsp;''(+28)'' || 39&amp;amp;nbsp;''(+30)'' || 36&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 33&amp;amp;nbsp;''(+36)'' || 30&amp;amp;nbsp;''(+39)'' || 20&amp;amp;nbsp;''(+49)'' || 17&amp;amp;nbsp;''(+52)'' || 14&amp;amp;nbsp;''(+55)'' || 4&amp;amp;nbsp;''(+65)'' || 1&amp;amp;nbsp;''(+68)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 50&amp;amp;nbsp;''(+19)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 33&amp;amp;nbsp;''(+36)'' shells, it will keep the turret and the top hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MGs are purely mounted for infantry combat, they won't penetrate anything that is more than covered and would only suffice at knocking out open crewed vehicles and anti-air. The vertical guidance is mediocre and you might be able to shoot down planes directly in front of the tank if you get it on a slope.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Left Turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°&lt;br /&gt;
|-&lt;br /&gt;
| Right Turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the size of the T-28 (1938), it has quite the mobility and its gun is quite powerful for its BR, though it lacks in penetration against the more armored vehicles. The T-28 (1938) is best used in a close combat setting, though it will struggle significantly against even reserve tanks like the American M2A4 due to the very low penetration of its gun. Unlike the succeeding versions, the {{PAGENAME}} can't shoot enemy tanks at a middle to long range, so avoid sniping and try to get as close as possible to the enemies. Don't travel in the open, the armour won't last long to enemy fire.&lt;br /&gt;
&lt;br /&gt;
T-28 (1938) has a couple of vehicles it should beware of and try to avoid in a direct confrontation, for example : [[Marder III]], [[Ho-Ni III]], [[LVT(A)(4) (ZiS-2) (China)]], [[M3 Lee]] and [[Chi-Ha Kai]]. These vehicles can easily knock out the T-28 (1938) before it comes into range to get a secure hit with the [[KT-28 (76 mm)]]. But even if the T-28 (1938) comes within range, it will have quite the trouble doing something against a [[M3 Lee]]'s armor. Which makes it crucial to be in a close quarter battle with most of these vehicles where the T-28 (1938)'s KT-28 gun will do adequate damage.&lt;br /&gt;
&lt;br /&gt;
Having a large crew, it is able to replace vital crew members which will give it a better chance to survive auto-cannons from vehicles such as the [[Pz.II]], [[Ta-Se]] and [[M15 CGMC]] where the large and spread out crew can be a life saver. Large crew can also be a blessing against small cannon fire from 37 mm or 45 mm, but can still be easily decimated by larger guns like 75 mm, 120 mm or 150 mm which can cause devastating blow to the T-28 (1938).&lt;br /&gt;
&lt;br /&gt;
So in summary, the best way to utilize the vehicle is by close quarter combat against most vehicles. Within a safe range of the KT-28 gun where it can hopefully penetrate enemy vehicles or if the 76 mm shells HE filling will eliminate the vehicle. The mobility can work well in a close combat where if T-28 keeps moving will be hard to hit where the enemy want to hit to destroy. T-28 large crew will also make it able to take a few hit depending on the gun being used against it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous crew members grant a longer survivability&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Armor-piercing shells filled with a large explosive will allow you to take out most tanks with a single shot&lt;br /&gt;
* Shrapnel shells are useful to destroy trucks and armored cars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big silhouette and profile, difficult to hide&lt;br /&gt;
* Poorly armored vehicle&lt;br /&gt;
* Lack of penetration means any tank with armor (such as the ubiquitous M2A4) can be a big challenge, even at point blank range.&lt;br /&gt;
* Low muzzle velocity makes long distance targeting difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The T-28 (1938) represents the T-28 Model 1936.}}&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1934 (first production T-28 variant) was modified with steel wheels for the number four and five suspension bogies starting in 1936. They were also modified with a new turret roof that had two hatches; it is not known if these modifications were applied at the same time or separately. The commander's hatch on the left side received a P-40 anti-aircraft machine gun mount. Additionally, the 71-TK-1 radio set was replaced by the improved 71-TK-3. The engine air intakes were later changed as well, either in 1936 or 1937. T-28s with these changes were called the T-28 Model 1936 for obvious reasons. Other than the above stated changes they were identical to T-28 Model 1934 tanks.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forum.warthunder.com/index.php?/topic/457963-t-28-model-1936-marginally-better/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1936 had a three-turret design, with a central three-man turret and two smaller one-man auxiliary machine gun turrets located in front and to each side of the main turret. The crew complement was six with a driver in the hull front, a gunner in each auxiliary turret, and a gunner, loader, and commander in the main turret. The engine and transmission were located at the rear of the hull with fuel tanks on each side of it. The weight is stated to be around 25 tonnes but that number depends on the source. A 71-TK-3 radio set was provided which was a feature not all too common at the time.&lt;br /&gt;
&lt;br /&gt;
The primary armament was a 76.2 mm KT-28 howitzer located in the main turret alongside a coaxial 7.62 mm DT machine gun. The main gun could elevate 25° and depress 5° and the main turret could traverse a full 360°. Each auxiliary turret was armed with a single 7.62 mm DT machine gun. Finally, a 7.62 mm DT machine gun could be mounted on the commander's cupola for a total of four 7.62 mm machine guns. The ammunition load was 70 76.2 mm rounds and 7,938 rounds of 7.62 mm ammunition (2,646 rounds per three standard machine guns, not including optional anti-aircraft machine gun).&lt;br /&gt;
&lt;br /&gt;
The engine used was a 48 liter, 500 horsepower V12 M-17T aircraft engine. This powerful engine allowed a speed of around 40-45 km/h to be reached, with the number depending on the source. The downside of the engine was that the high-octane gasoline fuel was incredibly volatile when hit by enemy fire. The transmission had four forward gears and one reverse gear.&lt;br /&gt;
&lt;br /&gt;
The suspension consisted of 12 steel road wheels, all rubber rimmed except for the two pairs on the fourth and fifth bogies. The drive sprocket was at the rear and the idler wheel was at the front of the suspension. There were four return rollers. Note: all of these numbers are for each side meaning the total amount of the components would be double the numbers listed. The tracks were 45 cm (17.7 inches) wide - relatively thin for the size of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The armour protection was relatively thin for such a large tank with a maximum thickness of 30 mm on the front and 20 mm on the sides and rear. The sides of the hull, though, were also protected by side skirts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/soviet/soviet_T-28.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Around 500-600 (depending on the source) total T-28 medium tanks of all variants were built from 1933 to 1941, when the T-34 superseded it on production lines.&lt;br /&gt;
&lt;br /&gt;
The Soviet heavy armoured brigades consisted of 136 T-28 and 37 BT tanks in 1939. T-28s were often used more on the Sino-Mongolian border against the Japanese Imperial Army but were also used in European actions. Notable actions in the east included the Nomonhan incident and border classes of 1938 through late 1939. The first combat use of the T-28 in Europe was against Poland during the Soviet invasion of Poland in 1939.&lt;br /&gt;
&lt;br /&gt;
The T-28 was used very heavily during the Winter War of 1939-1940 which was a Soviet invasion of Finland. The T-28s were used in the assault against the heavily fortified Mannerheim line. During the conflict around 200 T-28s were knocked out by Finnish anti-tank guns, artillery, or ambushes. Oftentimes the knocked out T-28s were recovered in working condition and were reused after some repairs, up to five times during the conflict. A total of seven T-28s were captured by Finnish forces and used against the Soviet Red Army, nicknamed &amp;quot;ostivaunu&amp;quot; which means &amp;quot;wagon coaches&amp;quot;. During the war it quickly became apparent to the Red Army that the T-28 did not have sufficient armour and so the T-28E up-armoured version was produced and earlier models were modified in the field with the increased armour. It was these vehicles that finally broke through the Mannerheim line in 1940 and forced the Finns to sue for peace.&lt;br /&gt;
&lt;br /&gt;
Even by June 1941 there remained 411 T-28s on the Western front, as reported by official numbers. That same month the German Operation Barbarossa - the invasion of the USSR - began and most of the T-28 tanks were knocked out in just the first two months of combat. Not all of them were knocked out by enemy tanks, many broke down due to lack of spare parts and poor maintenance. At least one was captured by the Germans - designated T-28 746(r) - and also at least one by the Hungarians. The last running T-28s were used in the defense of Moscow and Leningrad but were removed from frontline service by 1942 due to them having become obsolete by that time. They were then only used for training and parts.&lt;br /&gt;
&lt;br /&gt;
Turkey apparently received two T-28s and used them in the 1st Tank Regiment of the 2nd Cavalry Division based at Luleburgaz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Surviving Vehicles'''&lt;br /&gt;
&lt;br /&gt;
A few T-28 tanks survive to this day including two at the museum in Parola, Finland and one in Moscow, Russia which happens to be the only remaining T-28 Model 1936 left in the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_28_1938 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
T-28 Production (1).jpg|&lt;br /&gt;
T-28 Production (5).jpg|&lt;br /&gt;
T-28 Production (3).jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[T-28E]]&lt;br /&gt;
* [[SMK]]&lt;br /&gt;
* [[Nb.Fz.]]&lt;br /&gt;
* [[Independent]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165838</id>
		<title>T-28 (1938)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165838"/>
				<updated>2023-06-27T15:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_28_1938&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-28 Production (1).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (7).jpg|left|thumb|A T-28 supporting infantry]]&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. This production T-28, unlike its following variants ([[T-28]] and [[T-28E]]), is equipped with a KT-28 howitzer and is primarily used as an infantry support tank. It won't be the spearhead of an armoured assault but will suffice in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As for most early war tanks, the armour isn't much to write home about. Most if not all other cannons will punch through the thickest armour of 30 mm or put a shell through the thin 20 mm sides. The only reason this tank will survive longer than other early war tanks is the amount of crew sitting around, especially the MG turret crew.&lt;br /&gt;
&lt;br /&gt;
[[File:T-28 Production (6).jpg|thumb|T-28 following a tank assault under artillery barrage]]&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm || 20 mm ''Top'' &amp;lt;br&amp;gt; 20+10 mm ''Bottom'' || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt;20mm ''Gun mantlet'' || 20 mm || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
The suspensions are protected by a 10 mm side skirt.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (2).jpg|thumb|T-28 maintaining speed on the road]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Like all the others T-28, the T-28 (1938) has relatively good mobility, with good acceleration and a top speed of 40 km/h (44 in arcade). Its 500 horsepower engine (954 in Arcade) will allow it to exploit holes in the enemy lines.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Best way to go through the modification is by starting with FPE and Parts and then go along the line with increasing the Firepower modules increasing the Turret slew rating and increase the gun accuracy, after that would most likely best to advance down the Engine modules to increase the acceleration and HP on the T-28 (1938) engine. Then can finish up the rest of the modules with Artillery Support and Crew Replenishment. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KT-28 (76 mm)}}&lt;br /&gt;
[[File:T-28 Production (4).jpg|thumb|T-28 pushing forwards through foliage]]&lt;br /&gt;
The T-28 (1938) is armed with a KT-28 howitzer, the same gun as the T-35 and the T-26-4. As a howitzer, the trajectory of the shell will compel you to get closer if you want to hit. The APHEBC shell is filled with 155 g of TNT, making sure all penetrated vehicles are knocked out after a single shot. The penetration is rather poor but is not a big problem at this BR, as almost all the vehicles you'll face won't have enough armour. The only real curve of using this gun is the velocity which is at max 387 m/s for HE &amp;amp; 370 m/s for the APHEBC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KT-28 (76 mm)|76 mm KT-28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 69 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KT-28 (76 mm)/Ammunition|BR-350A (MD-5 fuze), OF-350M, Sh-353}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || 62&amp;amp;nbsp;''(+7)'' || 56&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+19)'' || 47&amp;amp;nbsp;''(+22)'' || 44&amp;amp;nbsp;''(+25)'' || 41&amp;amp;nbsp;''(+28)'' || 39&amp;amp;nbsp;''(+30)'' || 36&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 33&amp;amp;nbsp;''(+36)'' || 30&amp;amp;nbsp;''(+39)'' || 20&amp;amp;nbsp;''(+49)'' || 17&amp;amp;nbsp;''(+52)'' || 14&amp;amp;nbsp;''(+55)'' || 4&amp;amp;nbsp;''(+65)'' || 1&amp;amp;nbsp;''(+68)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 50&amp;amp;nbsp;''(+19)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 33&amp;amp;nbsp;''(+36)'' shells, it will keep the turret and the top hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MGs are purely mounted for infantry combat, they won't penetrate anything that is more than covered and would only suffice at knocking out open crewed vehicles and anti-air. The vertical guidance is mediocre and you might be able to shoot down planes directly in front of the tank if you get it on a slope.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Left Turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°&lt;br /&gt;
|-&lt;br /&gt;
| Right Turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the size of the T-28 (1938), it has quite the mobility and its gun is quite powerful for its BR, though it lacks in penetration against the more armored vehicles. The T-28 (1938) is best used in a close combat setting, though it will struggle significantly against even reserve tanks like the American M2A4 due to the very low penetration of its gun. Unlike the succeeding versions, the {{PAGENAME}} can't shoot enemy tanks at a middle to long range, so avoid sniping and try to get as close as possible to the enemies. Don't travel in the open, the armour won't last long to enemy fire.&lt;br /&gt;
&lt;br /&gt;
T-28 (1938) has a couple of vehicles it should beware of and try to avoid in a direct confrontation, for example : [[Marder III]], [[Ho-Ni III]], [[LVT(A)(4) (ZiS-2) (China)]], [[M3 Lee]] and [[Chi-Ha Kai]]. These vehicles can easily knock out the T-28 (1938) before it comes into range to get a secure hit with the [[KT-28 (76 mm)]]. But even if the T-28 (1938) comes within range, it will have quite the trouble doing something against a [[M3 Lee]]'s armor. Which makes it crucial to be in a close quarter battle with most of these vehicles where the T-28 (1938)'s KT-28 gun will do adequate damage.&lt;br /&gt;
&lt;br /&gt;
Having a large crew, it is able to replace vital crew members which will give it a better chance to survive auto-cannons from vehicles such as the [[Pz.II]], [[Ta-Se]] and [[M15 CGMC]] where the large and spread out crew can be a life saver. Large crew can also be a blessing against small cannon fire from 37 mm or 45 mm, but can still be easily decimated by larger guns like 75 mm, 120 mm or 150 mm which can cause devastating blow to the T-28 (1938).&lt;br /&gt;
&lt;br /&gt;
So in summary, the best way to utilize the vehicle is by close quarter combat against most vehicles. Within a safe range of the KT-28 gun where it can hopefully penetrate enemy vehicles or if the 76 mm shells HE filling will eliminate the vehicle. The mobility can work well in a close combat where if T-28 keeps moving will be hard to hit where the enemy want to hit to destroy. T-28 large crew will also make it able to take a few hit depending on the gun being used against it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous crew members grant a longer survivability&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Armor-piercing shells filled with a large explosive will allow you to take out most tanks with a single shot&lt;br /&gt;
* Shrapnel shells are useful to destroy trucks and armored cars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big silhouette and profile, difficult to hide&lt;br /&gt;
* Poorly armored vehicle&lt;br /&gt;
* Lack of penetration means any tank with armor (such as the ubiquitous M2A4 can be a big challenge even at point blank range).&lt;br /&gt;
* Low muzzle velocity makes long distance targeting difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The T-28 (1938) represents the T-28 Model 1936.}}&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1934 (first production T-28 variant) was modified with steel wheels for the number four and five suspension bogies starting in 1936. They were also modified with a new turret roof that had two hatches; it is not known if these modifications were applied at the same time or separately. The commander's hatch on the left side received a P-40 anti-aircraft machine gun mount. Additionally, the 71-TK-1 radio set was replaced by the improved 71-TK-3. The engine air intakes were later changed as well, either in 1936 or 1937. T-28s with these changes were called the T-28 Model 1936 for obvious reasons. Other than the above stated changes they were identical to T-28 Model 1934 tanks.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forum.warthunder.com/index.php?/topic/457963-t-28-model-1936-marginally-better/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1936 had a three-turret design, with a central three-man turret and two smaller one-man auxiliary machine gun turrets located in front and to each side of the main turret. The crew complement was six with a driver in the hull front, a gunner in each auxiliary turret, and a gunner, loader, and commander in the main turret. The engine and transmission were located at the rear of the hull with fuel tanks on each side of it. The weight is stated to be around 25 tonnes but that number depends on the source. A 71-TK-3 radio set was provided which was a feature not all too common at the time.&lt;br /&gt;
&lt;br /&gt;
The primary armament was a 76.2 mm KT-28 howitzer located in the main turret alongside a coaxial 7.62 mm DT machine gun. The main gun could elevate 25° and depress 5° and the main turret could traverse a full 360°. Each auxiliary turret was armed with a single 7.62 mm DT machine gun. Finally, a 7.62 mm DT machine gun could be mounted on the commander's cupola for a total of four 7.62 mm machine guns. The ammunition load was 70 76.2 mm rounds and 7,938 rounds of 7.62 mm ammunition (2,646 rounds per three standard machine guns, not including optional anti-aircraft machine gun).&lt;br /&gt;
&lt;br /&gt;
The engine used was a 48 liter, 500 horsepower V12 M-17T aircraft engine. This powerful engine allowed a speed of around 40-45 km/h to be reached, with the number depending on the source. The downside of the engine was that the high-octane gasoline fuel was incredibly volatile when hit by enemy fire. The transmission had four forward gears and one reverse gear.&lt;br /&gt;
&lt;br /&gt;
The suspension consisted of 12 steel road wheels, all rubber rimmed except for the two pairs on the fourth and fifth bogies. The drive sprocket was at the rear and the idler wheel was at the front of the suspension. There were four return rollers. Note: all of these numbers are for each side meaning the total amount of the components would be double the numbers listed. The tracks were 45 cm (17.7 inches) wide - relatively thin for the size of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The armour protection was relatively thin for such a large tank with a maximum thickness of 30 mm on the front and 20 mm on the sides and rear. The sides of the hull, though, were also protected by side skirts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/soviet/soviet_T-28.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Around 500-600 (depending on the source) total T-28 medium tanks of all variants were built from 1933 to 1941, when the T-34 superseded it on production lines.&lt;br /&gt;
&lt;br /&gt;
The Soviet heavy armoured brigades consisted of 136 T-28 and 37 BT tanks in 1939. T-28s were often used more on the Sino-Mongolian border against the Japanese Imperial Army but were also used in European actions. Notable actions in the east included the Nomonhan incident and border classes of 1938 through late 1939. The first combat use of the T-28 in Europe was against Poland during the Soviet invasion of Poland in 1939.&lt;br /&gt;
&lt;br /&gt;
The T-28 was used very heavily during the Winter War of 1939-1940 which was a Soviet invasion of Finland. The T-28s were used in the assault against the heavily fortified Mannerheim line. During the conflict around 200 T-28s were knocked out by Finnish anti-tank guns, artillery, or ambushes. Oftentimes the knocked out T-28s were recovered in working condition and were reused after some repairs, up to five times during the conflict. A total of seven T-28s were captured by Finnish forces and used against the Soviet Red Army, nicknamed &amp;quot;ostivaunu&amp;quot; which means &amp;quot;wagon coaches&amp;quot;. During the war it quickly became apparent to the Red Army that the T-28 did not have sufficient armour and so the T-28E up-armoured version was produced and earlier models were modified in the field with the increased armour. It was these vehicles that finally broke through the Mannerheim line in 1940 and forced the Finns to sue for peace.&lt;br /&gt;
&lt;br /&gt;
Even by June 1941 there remained 411 T-28s on the Western front, as reported by official numbers. That same month the German Operation Barbarossa - the invasion of the USSR - began and most of the T-28 tanks were knocked out in just the first two months of combat. Not all of them were knocked out by enemy tanks, many broke down due to lack of spare parts and poor maintenance. At least one was captured by the Germans - designated T-28 746(r) - and also at least one by the Hungarians. The last running T-28s were used in the defense of Moscow and Leningrad but were removed from frontline service by 1942 due to them having become obsolete by that time. They were then only used for training and parts.&lt;br /&gt;
&lt;br /&gt;
Turkey apparently received two T-28s and used them in the 1st Tank Regiment of the 2nd Cavalry Division based at Luleburgaz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Surviving Vehicles'''&lt;br /&gt;
&lt;br /&gt;
A few T-28 tanks survive to this day including two at the museum in Parola, Finland and one in Moscow, Russia which happens to be the only remaining T-28 Model 1936 left in the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_28_1938 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
T-28 Production (1).jpg|&lt;br /&gt;
T-28 Production (5).jpg|&lt;br /&gt;
T-28 Production (3).jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[T-28E]]&lt;br /&gt;
* [[SMK]]&lt;br /&gt;
* [[Nb.Fz.]]&lt;br /&gt;
* [[Independent]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165835</id>
		<title>T-28 (1938)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-28_(1938)&amp;diff=165835"/>
				<updated>2023-06-27T15:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-28 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_28_1938&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|T-28 Production (1).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (7).jpg|left|thumb|A T-28 supporting infantry]]&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. This production T-28, unlike its following variants ([[T-28]] and [[T-28E]]), is equipped with a KT-28 howitzer and is primarily used as an infantry support tank. It won't be the spearhead of an armoured assault but will suffice in close quarters combat.&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As for most early war tanks, the armour isn't much to write home about. Most if not all other cannons will punch through the thickest armour of 30 mm or put a shell through the thin 20 mm sides. The only reason this tank will survive longer than other early war tanks is the amount of crew sitting around, especially the MG turret crew.&lt;br /&gt;
&lt;br /&gt;
[[File:T-28 Production (6).jpg|thumb|T-28 following a tank assault under artillery barrage]]&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm || 20 mm ''Top'' &amp;lt;br&amp;gt; 20+10 mm ''Bottom'' || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt;20mm ''Gun mantlet'' || 20 mm || 20 mm || 10-15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
The suspensions are protected by a 10 mm side skirt.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:T-28 Production (2).jpg|thumb|T-28 maintaining speed on the road]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
Like all the others T-28, the T-28 (1938) has relatively good mobility, with good acceleration and a top speed of 40 km/h (44 in arcade). Its 500 horsepower engine (954 in Arcade) will allow it to exploit holes in the enemy lines.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
Best way to go through the modification is by starting with FPE and Parts and then go along the line with increasing the Firepower modules increasing the Turret slew rating and increase the gun accuracy, after that would most likely best to advance down the Engine modules to increase the acceleration and HP on the T-28 (1938) engine. Then can finish up the rest of the modules with Artillery Support and Crew Replenishment. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KT-28 (76 mm)}}&lt;br /&gt;
[[File:T-28 Production (4).jpg|thumb|T-28 pushing forwards through foliage]]&lt;br /&gt;
The T-28 (1938) is armed with a KT-28 howitzer, the same gun as the T-35 and the T-26-4. As a howitzer, the trajectory of the shell will compel you to get closer if you want to hit. The APHEBC shell is filled with 155 g of TNT, making sure all penetrated vehicles are knocked out after a single shot. The penetration is rather poor but is not a big problem at this BR, as almost all the vehicles you'll face won't have enough armour. The only real curve of using this gun is the velocity which is at max 387 m/s for HE &amp;amp; 370 m/s for the APHEBC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KT-28 (76 mm)|76 mm KT-28]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 69 || rowspan=&amp;quot;2&amp;quot; | -5°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KT-28 (76 mm)/Ammunition|BR-350A (MD-5 fuze), OF-350M, Sh-353}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''69''' || 62&amp;amp;nbsp;''(+7)'' || 56&amp;amp;nbsp;''(+13)'' || 50&amp;amp;nbsp;''(+19)'' || 47&amp;amp;nbsp;''(+22)'' || 44&amp;amp;nbsp;''(+25)'' || 41&amp;amp;nbsp;''(+28)'' || 39&amp;amp;nbsp;''(+30)'' || 36&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 13th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 14th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 15th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 33&amp;amp;nbsp;''(+36)'' || 30&amp;amp;nbsp;''(+39)'' || 20&amp;amp;nbsp;''(+49)'' || 17&amp;amp;nbsp;''(+52)'' || 14&amp;amp;nbsp;''(+55)'' || 4&amp;amp;nbsp;''(+65)'' || 1&amp;amp;nbsp;''(+68)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 50&amp;amp;nbsp;''(+19)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 33&amp;amp;nbsp;''(+36)'' shells, it will keep the turret and the top hull empty of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The MGs are purely mounted for infantry combat, they won't penetrate anything that is more than covered and would only suffice at knocking out open crewed vehicles and anti-air. The vertical guidance is mediocre and you might be able to shoot down planes directly in front of the tank if you get it on a slope.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,646 (63) || 600 || ±15° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Left Turret || 2,646 (63) || 600 || -5°/+28° || -155°/+5°&lt;br /&gt;
|-&lt;br /&gt;
| Right Turret || 2,646 (63) || 600 || -5°/+28° || -33°/+145°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the size of the T-28 (1938), it has quite the mobility and its gun is quite powerful for its BR, though it lacks in penetration against the more armored vehicles. The T-28 (1938) is best used in a close combat setting, though it will struggle significantly against even reserve tanks like the American M2A4 due to the very low penetration of its gun. Unlike the succeeding versions, the {{PAGENAME}} can't shoot enemy tanks at a middle to long range, so avoid sniping and try to get as close as possible to the enemies. Don't travel in the open, the armour won't last long to enemy fire.&lt;br /&gt;
&lt;br /&gt;
T-28 (1938) has a couple of vehicles it should beware of and try to avoid in a direct confrontation, for example : [[Marder III]], [[Ho-Ni III]], [[LVT(A)(4) (ZiS-2) (China)]], [[M3 Lee]] and [[Chi-Ha Kai]]. These vehicles can easily knock out the T-28 (1938) before it comes into range to get a secure hit with the [[KT-28 (76 mm)]]. But even if the T-28 (1938) comes within range, it will have quite the trouble doing something against a [[M3 Lee]]'s armor. Which makes it crucial to be in a close quarter battle with most of these vehicles where the T-28 (1938)'s KT-28 gun will do adequate damage.&lt;br /&gt;
&lt;br /&gt;
Having a large crew, it is able to replace vital crew members which will give it a better chance to survive auto-cannons from vehicles such as the [[Pz.II]], [[Ta-Se]] and [[M15 CGMC]] where the large and spread out crew can be a life saver. Large crew can also be a blessing against small cannon fire from 37 mm or 45 mm, but can still be easily decimated by larger guns like 75 mm, 120 mm or 150 mm which can cause devastating blow to the T-28 (1938).&lt;br /&gt;
&lt;br /&gt;
So in summary, the best way to utilize the vehicle is by close quarter combat against most vehicles. Within a safe range of the KT-28 gun where it can hopefully penetrate enemy vehicles or if the 76 mm shells HE filling will eliminate the vehicle. The mobility can work well in a close combat where if T-28 keeps moving will be hard to hit where the enemy want to hit to destroy. T-28 large crew will also make it able to take a few hit depending on the gun being used against it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Numerous crew members grant a longer survivability&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Armour-piercing shells filled with a large explosive will allow you to take out most tanks with a single shot&lt;br /&gt;
* Shrapnel shells are useful to destroy trucks and armoured cars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big silhouette and profile, difficult to hide&lt;br /&gt;
* Poorly armoured vehicle&lt;br /&gt;
* Low muzzle velocity makes long distance targeting difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The T-28 (1938) represents the T-28 Model 1936.}}&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1934 (first production T-28 variant) was modified with steel wheels for the number four and five suspension bogies starting in 1936. They were also modified with a new turret roof that had two hatches; it is not known if these modifications were applied at the same time or separately. The commander's hatch on the left side received a P-40 anti-aircraft machine gun mount. Additionally, the 71-TK-1 radio set was replaced by the improved 71-TK-3. The engine air intakes were later changed as well, either in 1936 or 1937. T-28s with these changes were called the T-28 Model 1936 for obvious reasons. Other than the above stated changes they were identical to T-28 Model 1934 tanks.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://forum.warthunder.com/index.php?/topic/457963-t-28-model-1936-marginally-better/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The T-28 Model 1936 had a three-turret design, with a central three-man turret and two smaller one-man auxiliary machine gun turrets located in front and to each side of the main turret. The crew complement was six with a driver in the hull front, a gunner in each auxiliary turret, and a gunner, loader, and commander in the main turret. The engine and transmission were located at the rear of the hull with fuel tanks on each side of it. The weight is stated to be around 25 tonnes but that number depends on the source. A 71-TK-3 radio set was provided which was a feature not all too common at the time.&lt;br /&gt;
&lt;br /&gt;
The primary armament was a 76.2 mm KT-28 howitzer located in the main turret alongside a coaxial 7.62 mm DT machine gun. The main gun could elevate 25° and depress 5° and the main turret could traverse a full 360°. Each auxiliary turret was armed with a single 7.62 mm DT machine gun. Finally, a 7.62 mm DT machine gun could be mounted on the commander's cupola for a total of four 7.62 mm machine guns. The ammunition load was 70 76.2 mm rounds and 7,938 rounds of 7.62 mm ammunition (2,646 rounds per three standard machine guns, not including optional anti-aircraft machine gun).&lt;br /&gt;
&lt;br /&gt;
The engine used was a 48 liter, 500 horsepower V12 M-17T aircraft engine. This powerful engine allowed a speed of around 40-45 km/h to be reached, with the number depending on the source. The downside of the engine was that the high-octane gasoline fuel was incredibly volatile when hit by enemy fire. The transmission had four forward gears and one reverse gear.&lt;br /&gt;
&lt;br /&gt;
The suspension consisted of 12 steel road wheels, all rubber rimmed except for the two pairs on the fourth and fifth bogies. The drive sprocket was at the rear and the idler wheel was at the front of the suspension. There were four return rollers. Note: all of these numbers are for each side meaning the total amount of the components would be double the numbers listed. The tracks were 45 cm (17.7 inches) wide - relatively thin for the size of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The armour protection was relatively thin for such a large tank with a maximum thickness of 30 mm on the front and 20 mm on the sides and rear. The sides of the hull, though, were also protected by side skirts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/soviet/soviet_T-28.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
Around 500-600 (depending on the source) total T-28 medium tanks of all variants were built from 1933 to 1941, when the T-34 superseded it on production lines.&lt;br /&gt;
&lt;br /&gt;
The Soviet heavy armoured brigades consisted of 136 T-28 and 37 BT tanks in 1939. T-28s were often used more on the Sino-Mongolian border against the Japanese Imperial Army but were also used in European actions. Notable actions in the east included the Nomonhan incident and border classes of 1938 through late 1939. The first combat use of the T-28 in Europe was against Poland during the Soviet invasion of Poland in 1939.&lt;br /&gt;
&lt;br /&gt;
The T-28 was used very heavily during the Winter War of 1939-1940 which was a Soviet invasion of Finland. The T-28s were used in the assault against the heavily fortified Mannerheim line. During the conflict around 200 T-28s were knocked out by Finnish anti-tank guns, artillery, or ambushes. Oftentimes the knocked out T-28s were recovered in working condition and were reused after some repairs, up to five times during the conflict. A total of seven T-28s were captured by Finnish forces and used against the Soviet Red Army, nicknamed &amp;quot;ostivaunu&amp;quot; which means &amp;quot;wagon coaches&amp;quot;. During the war it quickly became apparent to the Red Army that the T-28 did not have sufficient armour and so the T-28E up-armoured version was produced and earlier models were modified in the field with the increased armour. It was these vehicles that finally broke through the Mannerheim line in 1940 and forced the Finns to sue for peace.&lt;br /&gt;
&lt;br /&gt;
Even by June 1941 there remained 411 T-28s on the Western front, as reported by official numbers. That same month the German Operation Barbarossa - the invasion of the USSR - began and most of the T-28 tanks were knocked out in just the first two months of combat. Not all of them were knocked out by enemy tanks, many broke down due to lack of spare parts and poor maintenance. At least one was captured by the Germans - designated T-28 746(r) - and also at least one by the Hungarians. The last running T-28s were used in the defense of Moscow and Leningrad but were removed from frontline service by 1942 due to them having become obsolete by that time. They were then only used for training and parts.&lt;br /&gt;
&lt;br /&gt;
Turkey apparently received two T-28s and used them in the 1st Tank Regiment of the 2nd Cavalry Division based at Luleburgaz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Surviving Vehicles'''&lt;br /&gt;
&lt;br /&gt;
A few T-28 tanks survive to this day including two at the museum in Parola, Finland and one in Moscow, Russia which happens to be the only remaining T-28 Model 1936 left in the world.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_28_1938 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
T-28 Production (1).jpg|&lt;br /&gt;
T-28 Production (5).jpg|&lt;br /&gt;
T-28 Production (3).jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[T-28E]]&lt;br /&gt;
* [[SMK]]&lt;br /&gt;
* [[Nb.Fz.]]&lt;br /&gt;
* [[Independent]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T_34_747_(r)_(Germany)&amp;diff=164660</id>
		<title>T 34 747 (r) (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T_34_747_(r)_(Germany)&amp;diff=164660"/>
				<updated>2023-06-16T18:41:04Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= premium medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_t_34_747&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This captured version of [[T-34 (1942)]] is a Soviet T-34-76 modified with additional appliqué armour on the front and removed forward mudguards. There are few cosmetic changes to the turret: the significant improvement is the commander's cupola and few minor changes, but it still plays the same as the Soviet T-34 (1942). The &amp;quot;(r)&amp;quot; in the designation stands for &amp;quot;russisch&amp;quot;, indicating a Soviet-captured vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The T 34 747 (r) has an armour profile that is a combination of the [[T-34 (1942)]] and the [[T-34E STZ]], due to the hexagonal turret's 53 mm thickness and the added-on 15 mm plate to the front hull plate. The addition of 20 mm track armour on the side hull also provide significant side protection against glancing incoming shots.&lt;br /&gt;
&lt;br /&gt;
Beyond the armour profile however, the ability of the T 34 747 (r) to survive a penetrating AP round is rather low. With the ammunition, fuel, and the crew condensed to the front half of the tank, a penetrating shot will likely cripple or outright destroy the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Gun mantlet, Turret roof, Cupola)&lt;br /&gt;
* Cast homogeneous armour (Turret, Machine gun port, Driver port)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 + 15 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 99 mm (13-53°) ''Armour joint'' &amp;lt;br&amp;gt; 45 + 15 mm (60°) ''Lower glacis'' || 40 + 20 mm (39-41°) ''Top'' &amp;lt;br&amp;gt; 45 mm (0-2°) ''Bottom'' || 40 mm (7-48°) ''Top''&amp;lt;br&amp;gt; 40 mm (11-45°) ''Bottom'' || 16 mm &amp;lt;br&amp;gt; 10 mm ''Engine grille cover''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 53 mm (2-28°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (0-65°) ''Gun mantlet'' || 53 mm (0-21°) || 53 mm (19-29°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 53 mm (9°) || 53 mm (9°) || 53 mm (9°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheels has a thickness of 20 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The T 34 747 (r) is not much slower than the [[T-34 (1942)]], nor much faster than the armour-ladened [[T-34E STZ]]. As such, the handling of the T 34 747 (r) should be familiar to users of the 76 mm armed T-34 tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-34 (76 mm)|76 mm F-34]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -5°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.80 || 32.94 || 40.00 || 44.24 || 47.06 || rowspan=&amp;quot;2&amp;quot; | 8.45 || rowspan=&amp;quot;2&amp;quot; | 7.48 || rowspan=&amp;quot;2&amp;quot; | 6.89 || rowspan=&amp;quot;2&amp;quot; | 6.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.88 || 17.50 || 21.25 || 23.50 || 25.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-34 (76 mm)/Ammunition|BR-350A (MD-5 fuze), BR-350B (MD-8 fuze), BR-350SP, BR-354P, BP-353A, OF-350M, Sh-354T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 97&amp;amp;nbsp;''(+3)'' || 93&amp;amp;nbsp;''(+7)'' || 89&amp;amp;nbsp;''(+11)'' || 69&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+55)'' || 25&amp;amp;nbsp;''(+75)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set.&lt;br /&gt;
* Taking 89&amp;amp;nbsp;''(+11)'' rounds will leave only the ammunition racks at the bottom of the hull, decreasing the risk of ammunition detonation if penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,898 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
While it is a heavier beast (due to its applique armour on the front) than its [[T-34 (1942)|mod.42 in-tree Soviet counterpart]], it presents a slightly different playstyle, because the player will face the original T-34s. As a captured vehicle, the player will have to apply the same strategies as she would play a normal T-34. The player will reap success against other T-34 users, due to the F-34 cannon's ability to punch through hull weak spots and wreck them from the inside with the high amount of explosive filler in each shell. Hitting the turret ring is also a viable option, but it will struggle to go through the gun mantlet. Applique armour on the front, if unangled, can also stop the occasional shell. It is always recommended to angle the front if facing any opponent listed below. The tank doesn't possess an add-on armour option, but the spare tracks cover both sides providing a few additional millimetres of armour when angling. It is not much, but it is there. The tank also has its front mudguards removed, which leaves your tracks exposed and will be a problem in any engagement. Cover your sides, engage at the medium to close range, and you will reap the rewards.&lt;br /&gt;
&lt;br /&gt;
;Notable opponents&lt;br /&gt;
&lt;br /&gt;
* [[M4]], [[M4A2]] - The T-34's 76 mm gun cannot penetrate the welded hull M4/M4A2 reliably from the front, while the 75 mm gun on the M4/M4A2 can penetrate the T-34's turret and disable or cripple it. They have fragile lower side hull armour (only 38 mm) that can be overmatched by the 76 mm APHEBC round if exposed. The flat areas on the turret can also be penetrated fairly reliably if they can be hit. Generally, avoid head-on engagements, especially if the M4 is hull-down.&lt;br /&gt;
* [[M4A1]], [[Sherman II]] - This is similar to the M4/M4A2, except that the cast hull is weaker than the welded hull M4/M4A2, and can be penetrated frontally. Otherwise, the same advice applies.&lt;br /&gt;
* [[Pz.IV F2]], [[Pz.IV G|G]], [[Pz.IV H|H]], [[Pz.IV J|J]] (Arcade) - The Ausf. F2 variant is the first Panzer IV to mount a long-barreled 75 mm gun. This gun is one of the most lethal mounted on any tank within the T-34's BR range, and it is easily capable of penetrating the T-34 at most ranges. The Ausf. F2 has fragile armour, however, and is something of a glass cannon. The Ausf. G, H, and J have up-armoured hulls that are quite difficult to penetrate, but their turrets are as weak as those on the F2. The Ausf. J, in particular, has manual turret traverse and is very vulnerable to being flanked. Avoid long-range duels with them.&lt;br /&gt;
* [[Chi-Nu II]] - Essentially the Japanese counterpart to the German Panzer IV Ausf. F2.&lt;br /&gt;
* [[Churchill Mk III]] - The 6-pounder gun on the Churchill will be hard-pressed to penetrate the sloped T-34 hull, but it can easily penetrate the turret and disable the turret crew. It isn't easy to penetrate the frontal armour of the Churchill at long ranges. However, it is a slow, cumbersome heavy tank, and is easy to outflank and dispatch with shots to the side armour.&lt;br /&gt;
* [[Churchill Mk VII]] - The Churchill VII is virtually immune to the T-34 from the front, while its 75 mm gun can penetrate the T-34's turret reasonably easily. Even from the side, it has 95 mm of armour that cannot be penetrated by the BR-350B APHEBC round except at very close range, and even slight angling will render it all but immune. It is even slower than the Churchill III, however, and thus easy to avoid and outflank.&lt;br /&gt;
* [[M10 GMC]]/[[Achilles]] - With the powerful 76 mm gun, they can easily penetrate the frontal armour of the T-34 in close to medium range combat. The turret is a shell sponge, as the breech is prone to absorbing shells and shrapnel. However, the hull is only 30 mm thick on the front and will be easily penetrated. An HE shell to the pintle-mounted HMG can also knock out the turret crew.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The 76 mm cannon can penetrate and knock out most tanks with a single shot&lt;br /&gt;
* Good optics&lt;br /&gt;
* Very fast and manoeuvrable&lt;br /&gt;
* Fast turret rotation&lt;br /&gt;
* Can easily flank the enemy team&lt;br /&gt;
* Among all the T-34s in the game it has the best armour (most armoured hull with well protected and bouncy turret)&lt;br /&gt;
* It doesn't face German 75 mm cannons (RB/SB) and other nations except for Japan and can hardly penetrate the tanks front armour&lt;br /&gt;
* The turret and hull both have a high chance of deflecting shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The cannon still can't penetrate tanks effectively from long ranges&lt;br /&gt;
* The armour is very good but still penetrable&lt;br /&gt;
* The turrets ring is easily penetrated by any tank&lt;br /&gt;
* Limited gun depression of -5°&lt;br /&gt;
* The crew members in the tank are cramped, any shot that penetrates has a high chance of knocking them out&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
T-34s were the bread and butter of the Red Army, just like IL-2s were for the Air force. But as Germans pushed on Moscow, many tank depots, repair stations and some factories were captured by the Germans, who took the abandoned T-34 and played with them. During the testing, Germans realized that T-34 has few problems, which they tried to correct, and were somewhat successful. Few modifications were made, including the installation of the proper radio equipment since most of the tanks were lacking it (only command variants had a radio) and add-on armour, which increased protection, but Germans still didn't like them as much, due to poor view range and visibility, which was corrected by installing a German commander's cupola. Germans also had to paint them with large crosses and markings, so they don't get attack by friendly aircraft. These T-34s in German service were designated as &amp;quot;Panzerkampfwagen T 34 - 747(r)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
T-34s in German service were used mostly in front-line service, a strange role for a Beutepanzer, as most of them were used in police or anti-partisan duties. The &amp;quot;T 34&amp;quot; was considered too useless for offensive actions, due to the poor visibility inside the tank and poor tank-to-tank communication, but proved to be quite good at the defensive role as a Panzerjäger and infantry support, according to the Panzerjäger-Abteilung 128's experience.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Vollert, J. (2013). ''Panzerkampfwagen T 34 - 747(r): The Soviet T-34 Tank as Beutepanzer and Panzerattrappe in German Wehrmacht Service 1941–45''. Tankograd.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some T-34s were produced under German management by the SS-Panzerwerk Charkow in the Spring of 1943, which were handed to the SS-Panzer-Jäger-Abteilung 2. However, it was not a massive batch, but rather a completion of the remaining unfinished vehicles with the available parts.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_t_34_747 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164029</id>
		<title>Spitfire Mk IIb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164029"/>
				<updated>2023-06-12T00:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent turn-fighter and has solid climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) rounds. The technique to use this loadout will be described in the &amp;quot;Usage in battles&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Note, however, that with the two 20 mm cannons, the {{PAGENAME}} can also be used as a reasonable Boom &amp;amp; Zoom fighter with fewer results. It is recommended to maximise the use of AP-I ammo for the {{PAGENAME}}'s 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
As mentioned constantly, the {{PAGENAME}} has excellent turn-fighting, climbing, and speed characteristics for a fighter. With the Merlin engine, the {{PAGENAME}} can utilise the power to gain speed and altitude for an energy advantage over its opponents, as well as having the manoeuvrability to perform aerobatic manoeuvres to get out of a sticky situation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 550 || 534 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 16.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 597 || 571 || 14.4 || 15.1 || 23.9 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
* Cooling systems heat up ridiculously fast&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your priorities should be the weaponry upgrades and engine upgrades. It is suggested to research the gun upgrades first, and use engine upgrades to unlock tiers. New 7 mm MGs are not really needed since the Brownings are relatively reliable. Airframe upgrades can take priority over the 7 mm MGs. However, to really make this bird sing, you need to have the radiator upgrade and all 20 mm cannon upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.I cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Spitfire Mk IIb Pretty Picture.png|thumb|450px|right|A Spitfire Mk IIb, perched on a hill.]]&lt;br /&gt;
The Spitfire is a high-performance thoroughbred, which is more than a match for any and all opposition it faces at its battle rating. However, if you don't know what you're up against and just try to out-turn everything with flat turns, you'll be able to get kills you need to grind up the tree, but you will not be able to excel in using the plane. Something important to remember is the seven P's: Proper Perusal, Planning &amp;amp; Preparation Prevents Poor Performance.&lt;br /&gt;
&lt;br /&gt;
In order to use your plane most effectively, you need to know your own plane and the planes you will be facing at your BR inside and out (Preparation). You need to climb at the start of the match and watch the battle unfold...where are your enemies and where are your teammates going in relation to the objectives (Perusal). Look for teammates that need help, or enemies off on their own, then plan your attack (Planning). Always try to set up situations where you have the advantage and have an escape planned for when things turn against you (which they will very quickly, especially if you get tunnel vision on a target).&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a very good turn-fighter, being one of the most agile aircraft in the game, and has good weapons configurations that can be used against enemies. It can reliably out-turn many of the aircraft in-game, and out-zoom-climb some as well with WEP on. It has an excellent rate of climb, and due to this and the armament, is a good bomber interceptor. Using its agility, speed, and rate of climb, it can easily run rings around enemy fighters and dispense punishing blows as well. However, there are several points to be kept in mind while flying the {{PAGENAME}}. These are:&lt;br /&gt;
&lt;br /&gt;
# The relatively low damage that the 7.7 mm Browning machine guns, especially against heavy fighters and bombers.&lt;br /&gt;
# The propensity of the 20 mm Hispano to jam after prolonged firing&lt;br /&gt;
# Lack of any armour on the engine and (relatively) small amounts of windscreen glass armour&lt;br /&gt;
# Decreased engine power at altitudes higher than ~3900-4300 m&lt;br /&gt;
# Proximity of vital systems towards the front of the aircraft, including a forward fuel tank that does not self-seal, and will keep burning until all the fuel inside has disappeared.&lt;br /&gt;
# Lack of combat flaps&lt;br /&gt;
# Increased efficiency of control surfaces (ailerons, elevators, rudder) at medium speeds (300 km/h-450 km/h) and engine efficiency at low altitudes (below 4,500 m)&lt;br /&gt;
# Inability to hold WEP for long, before the engine begins overheating without MEC&lt;br /&gt;
# The float carburetor, should the plane pull any negative G, the carburetor will be fuel-starved cutting power to the engine&lt;br /&gt;
# Similarity of the muzzle velocity of the 20 mm Hispano and the 7.7 mm Brownings (meaning that they'll have similar trajectories- this seems unimportant, but the significance will be explained shortly)&lt;br /&gt;
&lt;br /&gt;
This fighter, unlike American and German fighters, is neither a gun platform nor a potent Boom &amp;amp; Zoom fighter. It is well-armed and can Boom &amp;amp; Zoom decently, but if an aspiring pilot tries to fly it like a P-40, the Spitfire will be shot down very, very quickly. Conversely, if a pilot tries to fly it like a Bf 109, while they might have some amounts of success, the Spitfire is outperformed as a B&amp;amp;Z fighter by US fighters such as the F4U-1A and German fighters such as the Bf 109. It will not be able to hold its top speed for very long due to its lacking cooling systems unless the radiator is forced open by manual engine control - which doubles or triples the WEP time when used properly (forced 100% radiator directly after takeoff). In addition, the aircraft does not have combat flaps, which means you cannot have 'reserve manoeuvrability' to out-turn a fighter in order to retreat.&lt;br /&gt;
&lt;br /&gt;
Try to find lone opponents to face off against as the Spitfire performs best when facing enemies one at a time. Always keep an eye on the tactical map as your adversaries (mostly 109s) will travel in &amp;quot;wolf packs&amp;quot; and shoot you down. For fighting at low altitude stay above the opponent you have singled out and dive on them. If you have too much energy go for a high yo-yo manoeuvre to bleed your energy. 90% of the time you will easily out-manoeuvre anything you face so get on their tail and shoot them down. For high altitude fighting, try to get the altitude advantage and bait your opponent into a turn fight. Stay away from energy sapping manoeuvres as at high altitude this will lead to the Mk IIb being left a sitting duck (also stay away from 1v2s and the like).&lt;br /&gt;
&lt;br /&gt;
Abuse the vertical as well as the horizontal in a fight. Use manoeuvres such as yo-yos and chandelles that will bleed the speed of an enemy while allowing you to retain more speed than your enemy. Your primary opponent - Bf 109s (Primarily [[Bf 109 E-3|E-3s]] and [[Bf 109 E-4|E-4s]], sometimes even [[Bf 109 F-4|F-4s]]) - perform better in the vertical than you do, so do not try to out-dive or out-climb them. Should you try to climb against a Bf 109 ending its dive and entering a loop, usually, you will bleed speed and stall out, making you a sitting duck for anybody who decides to target you. If you can, try to fly downwards instead of heading up. Make a split-S instead of an Immelmann to perform a reversal- roll inverted (upside down) and then pull hard on the elevator, looping back up to get back into a fight. Use your superior turning abilities in the semi-vertical, making chandelles instead of pure loops. You can theoretically use flat turns only, but if you get into an uptier, you'll be out-performed by Zeroes (who perform better at lower speeds) and [[Fw 190 A-1]]s (which have excellent energy retention and will still be going fast when you're stalled out in a turn). When fighting these aircraft, it is recommended that you fight less in terms of strictly up or down, but instead, plan your engagement according to whether you're travelling at a faster speed (You're outrunning them) or above/below them. When engaging these aircraft, having altitude definitely helps. Spitfires can out-dive A6M2s, and can out-turn Fw 190s. In both cases, however, if you bleed too much speed, you will be shot down due to becoming easy meat. The A6M2 stalls at a lower speed than you and also turns better at speeds below 330 km/h (205 mph), while the Fw 190, although unable to turn as fast as you do, will be able to keep its speed for longer.&lt;br /&gt;
&lt;br /&gt;
Of course, to do everything that was described, it is better to have altitude before doing so. For example, you can't make a split-S from the astronomically low altitude of 200 m (650 ft) and expect not to crash into the ground. While pilots may tell you otherwise, you should not climb to 3,000 m and stay there for the entire match. Remember the proverb: Speed is Life. Altitude is Speed in the Bank. Spitfire pilots should use their excellent Merlin engine to climb into the 4,000 m range in order to be able to gain energy when necessary to either run away or to fight an enemy.&lt;br /&gt;
&lt;br /&gt;
Experienced players may recommend that you use landing flaps below 250 km/h to get an edge in turn time. Don't do this if you're a new pilot. The Spitfire IIb will slow down dramatically if you do so and you'll end up losing too much speed. Landing flaps may increase lift, but they also reduce your speed by acting as brakes by increasing drag. They also rip easily, and unless micromanaged, they will immediately rip off, leading to difficulties in controlling the plane.&lt;br /&gt;
&lt;br /&gt;
'''Using the armaments:'''&lt;br /&gt;
&lt;br /&gt;
A possible strategy for the {{PAGENAME}}'s set of armaments is one akin to that used on the [[Hurricane Mk IV]], using the cannons sparingly to conserve ammo and reduce chances of jamming. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo to get an idea of where the cannon rounds will go, and then fire cannons once you know where you should aim. This technique works well because the Hispano cannons and the 7.7 mm machine guns share similar muzzle velocities to one another.&lt;br /&gt;
&lt;br /&gt;
The video below shows how to use the aiming technique described:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|7Gp8Q8MqMQg|An example of an attack made using the machine guns to &amp;quot;aim&amp;quot; the cannons. This attack was done with a&lt;br /&gt;
Spitfire Mk IIb, but it should be actively used in any Spitfire with .303s coupled with cannons (Spitfires IIb through LF Mk IXc)}}&lt;br /&gt;
&lt;br /&gt;
Go for deflection shots against enemy aircraft. These shots are side-on shots where you &amp;quot;lead&amp;quot; an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf 109s, with their single wing spars, are especially vulnerable to a well-aimed side-on shot. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to attack you.&lt;br /&gt;
&lt;br /&gt;
'''Fighting the enemy:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Notice|Disclaimer: This is a very general guide to the aircraft's capabilities. Following these to the letter without consideration of the enemy's abilities can still lead to a loss.}}&lt;br /&gt;
&lt;br /&gt;
Tips for using the Spitfire against other nations' fighters are as follows:&lt;br /&gt;
&lt;br /&gt;
* American fighters - In mixed battle, you will face US fighters such as the F4F, the P-39s and sometimes P-47Ds (Including the German and Soviet premiums) and many other aircraft which have .50 calibre machine guns. These large-calibre machine guns will shred a Spitfire to pieces if given the opportunity to fire a long, sustained burst at you, such as in a head-on engagement. Lure the enemy down and force them to lose energy, using your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as the scissors and barrel rolls.&lt;br /&gt;
&lt;br /&gt;
* German fighters will usually have cannons and hold a speed advantage over you, as well as being more capable at higher speeds and altitudes. If you head-on a German fighter, you will lose over 90% of the time, unless you are lucky and manage to land critical hits on the engine and the pilot - and this is also unlikely given that the 7.7 mm machine guns and thie hispano cannons are not known for their armour-piercing abilities. Like with American fighters, try to make the enemy bleed speed, while dodging enemy fire. You can also attempt to lure the enemy into turning with you. You may have a chance with a head-on, but this requires that you know your plane completely. Head-ons are suicide, since F-model [[Bf 109 (Family)|Bf 109 Variants]] have their guns mounted near the engine, and the [[Fw 190 A-1]] has an overwhelming frontal armament. Although the spitfire can shrug off a few hits from machine guns or [[MG FF (20 mm)|20 mm MG FFs]], it cannot survive hits from mine-shell equipped [[MG FF/M (20 mm)|MG FF/M]] or [[MG 151/20 (20 mm)|MG 151/20]] cannons, such as those on the [[Bf 109 E-4]].&lt;br /&gt;
&lt;br /&gt;
* Soviet fighters will have cannons, large-calibre machine guns, or both, in conjunction with small-calibre guns, mounted in-line on the fuselage, but are weak and vulnerable to fires. Again, facing these head-on is suicide, and at the low altitudes you will meet them at, you cannot disengage by running or climbing away. Keep in mind that while you can turnfight, Soviet fighters are very, very manoeuvrable at low altitudes. Again, like always, abuse the vertical with the horizontal. Soviet planes have inferior ShVak cannons, but they have 12.7 mm Berezin UBs with API ammo. Do not try to head-on them unless you know how to get your shots into the enemy's fuel tank or engines or pilot on the first try. If you let them get into firing range in a head-on, you're absolutely cooked.&lt;br /&gt;
&lt;br /&gt;
* Japanese fighters are more nimble than you. If you enter a turn-fight with them, and the pilot is smart, he or she can and will deploy their combat flaps and shoot you down. Attempt to bait them into energy-fighting manoeuvres (otherwise known as Boom-and-zoom), where your superior speed, acceleration, and climb rate will prove you to be the victor.&lt;br /&gt;
&lt;br /&gt;
* Italian fighters are the high-performance counterparts of the Germans, just like the British are to the Americans. They possess either similar agility ([[Re.2001 (Family)|Re.2001-series aircraft]]) or superior speed and energy retention in vertical manoeuvres ([[C. 202 (Family)|C. 202]] &amp;amp; [[C. 205 (Family)|C. 205]]-series aircraft). In addition, all of them are equipped with versions of the Bf 109's DB-605 engine, and they do well at high operating altitudes. Most Italian aircraft at the BR range of 2.3-3.3 are extremely poorly armed, with only two low-velocity, slow-rate-of-fire [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]] machine guns coupled with a pair of [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]] machine guns. However, a few aircraft- namely the [[Re.2001 CN]] and the [[C. 202EC]]- have two [[MG 151/20 (20 mm)|20 mm MG 151/20]] cannons, making them dangerous opponents.&lt;br /&gt;
&lt;br /&gt;
* French fighters are a bit of a mixed bag, having some of the more heavily armed aircraft and some of the less heavily armed aircraft in the game. In general, however, they will have either cannons or heavy-calibre machine guns, and good manoeuvrability. Turn-fighting these aircraft is preferable to a head-on engagement. They will also do better at high altitudes and speeds. Rope-a-dope them into fighting you on your own terms at lower speeds and altitudes where you'll have a chance. In addition, they have low ammo count (60 rounds for cannons and 300-500 for machine guns), just like you do, so try and make them waste their ammo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[BV 238]] - Don't face these things from above, level, or from the rear. The massive amounts of defence armaments on this flying boat will ensure the Spitfire will be shot down. They're also massive - but not impossible to shoot down. The only reasonable chance of shooting the BV 238 down is via aiming for the cockpit at the front (very hard), or by aiming at the wings. The process to do this is to get to its rear and dive down below the enemy, corkscrewing and rolling and skidding across the sky seemingly at random and get within 600 m of it and approximately a hundred metres below. Start firing machine guns at the wings. Once closed into 400 m, fire the cannons. Once you set fire to a BV, usually, it will not go out&lt;br /&gt;
&lt;br /&gt;
* [[A6M2]] - These nimble fighters may have low-velocity cannons, but they can easily out-turn you with combat flaps and stay with you in a fight, and out-turn you with flaps on. Don't even bother trying to turn-fight them. Use boom-and-zoom manoeuvres. Even if the enemy pilot wants to, the A6M2's climb rate is not very good compared to the Spitfire, and it will not be able to keep up. Get at least 2 km away from the enemy before you go in again, or at least wait until it is distracted by another enemy.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]] &amp;quot;Chaika&amp;quot; - The I-153P is a Soviet biplane from the late 1930s. These small biplanes will rip you to shreds if you don't play smart. These biplanes have an insane turn rate and will effortlessly out-turn you without any flaps. They are armed with two [[ShVAK (20 mm)|20 mm ShVAK]] cannons that will obliterate you if you present a side-on profile to them (i.e. let them get a &amp;quot;deflection&amp;quot; shot on you), and they can destroy you in a head-on if you're not careful. To counter these aircraft you do not engage in a turn fight, instead you [[Energy fighting|energy fight]] (a recommended tactic is to use yo-yos and to out-climb/out-speed the enemy) as your Spitfire is much faster, has an excellent climb rate, and has superior energy retention.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-1]]/[[Bf 109 E-3]]/[[Bf 109 E-4]] - These planes have superior high-altitude performance, top speed, dive characteristics, as well as two centrally mounted machine guns and two cannons. However, you can outclimb them at low altitudes. You may find it hard to out-turn them, though. Trying to out-turn a Bf 109 is harder than it seems, since the two planes are both very agile. Abuse the vertical to get a definite edge on them. Use low-yo-yos and high-yo-yos to gain the altitude or speed advantage over a turning Bf 109.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-1]]/[[Bf 109 F-2]]/[[Bf 109 F-4]] - These aircraft climb, accelerate and dive faster than you. However, they will find it much harder to out-turn you. Use split-S's to get under them and a combination of high/low yo-yos. If one tries to engage in a head-on, fire off a desultory burst of MG fire and hope to hit something, and immediately dive and try to get under it. If you lock into a head-on, it is likely that they will hit your cooling system and your engine will die, along with your plane.&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 A-1]] - This aircraft has a similar turn radius to you, but superior acceleration, (arguably) superior armament, superior high-altitude performance and better top speed than you do, but a worse rate of climb. You can turn faster than it, but you can't out-turn it per se. Don't get baited into a turn-fight. You should have the altitude advantage, since most Fw 190 pilots stay low (around 3,500 m), where their engine does best. You can out-climb them when they're slow, so try and energy fight them. Just don't use loops, since the Fw 190 will happily slice and dice you when you're in a loop using its superior energy retention. Don't turn-fight it, since it'll make you bleed speed and subsequently use its superior energy retention to turn and burn for longer periods of time and eventually get on your six and shoot you down in flames. This plane has the feared Minengeschoß round (mine shell) for its 20 mm cannons, and four machine guns, so do not head-on this plane.&lt;br /&gt;
&lt;br /&gt;
* [[C. 202EC]] - This aircraft is easily the most dangerous enemy that you will ever face. It brings excellent armament, top speed, energy retention and dive characteristics to the table, along with excellent high-altitude performance and climb rate. Do not head-on this plane. This aircraft has two MG151/20s with Mine shot, and will absolutely shred you into pieces should you enter a head-on. C. 202EC pilots are usually confident in their abilities to chop enemy aircraft into pieces in a head-on, and some (including this contributor) will actively seek it. It also has two 12.7 mm machine guns, centrally mounted in the nose, which can do some damage if the C. 202 can get close. You can out-turn a C. 202EC, and possibly out-climb it, but not much else. The C. 202EC does best at high speeds and high altitudes, so try and bring things into your favour. Force it into a low-speed fight, or bait it towards other friends who are better able to deal with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely amazing turn capabilities, even at low speeds&lt;br /&gt;
* Superb climb capabilities&lt;br /&gt;
* Relatively good armament with a 20 mm and 7.7 mm combination arrangement&lt;br /&gt;
* Very easy aircraft to control&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Short bursts can decimate the enemy, even bombers if aimed correctly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 7.7 mm machine guns have low damage and stopping power&lt;br /&gt;
* Cannons have a low ammo count in general - just enough for 6 seconds of firing&lt;br /&gt;
* Hispano Mk.I 20 mm has a tendency to jam under continuous firing when not upgraded&lt;br /&gt;
* Hispano cannons may be finicky to use if you are not able to aim them well&lt;br /&gt;
* Due to its weapon disadvantages, proper trigger discipline, convergence, and knowing the effective cone of fire is key&lt;br /&gt;
* Wings overload quickly when turning at high speeds&lt;br /&gt;
* Most enemy contemporaries in the matchmaking bracket can out-dive you&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Poor roll rate, especially at high speed&lt;br /&gt;
* Poor high-altitude performance (compared to lower altitudes)&lt;br /&gt;
* The engine easily overheats&lt;br /&gt;
* There are only two positions for flaps: raised and landing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1,175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20 mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfiremkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 02:45 discusses the Spitfire Mk IIb.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Sea Hurricane Mk IC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4507-development-spitfire-mk-iib-an-old-friend-en|[Devblog] Spitfire Mk IIb: an old friend]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/287256-supermarine-spitfire-mk-iib/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Supermarine_Spitfire_(early_Merlin-powered_variants)#Mk_II_(Type_329)|[Wikipedia] Supermarine Spitfire (early Merlin-powered variants) - Mk II (Type 329)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164022</id>
		<title>Spitfire Mk IIb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164022"/>
				<updated>2023-06-11T18:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent turn-fighter and has excellent climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) rounds. The technique to use this loadout will be described in the &amp;quot;Usage in battles&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Note, however, that with the two 20 mm cannons, the {{PAGENAME}} can also be used as a reasonable Boom &amp;amp; Zoom fighter with fewer results. It is recommended to maximise the use of AP-I ammo for the {{PAGENAME}}'s 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
As mentioned constantly, the {{PAGENAME}} has excellent turn-fighting, climbing, and speed characteristics for a fighter. With the Merlin engine, the {{PAGENAME}} can utilise the power to gain speed and altitude for an energy advantage over its opponents, as well as having the manoeuvrability to perform aerobatic manoeuvres to get out of a sticky situation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 550 || 534 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 16.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 597 || 571 || 14.4 || 15.1 || 23.9 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
* Cooling systems heat up ridiculously fast&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your priorities should be the weaponry upgrades and engine upgrades. It is suggested to research the gun upgrades first, and use engine upgrades to unlock tiers. New 7 mm MGs are not really needed since the Brownings are relatively reliable. Airframe upgrades can take priority over the 7 mm MGs. However, to really make this bird sing, you need to have the radiator upgrade and all 20 mm cannon upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.I cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Spitfire Mk IIb Pretty Picture.png|thumb|450px|right|A Spitfire Mk IIb, perched on a hill.]]&lt;br /&gt;
The Spitfire is a high-performance thoroughbred, which is more than a match for any and all opposition it faces at its battle rating. However, if you don't know what you're up against and just try to out-turn everything with flat turns, you'll be able to get kills you need to grind up the tree, but you will not be able to excel in using the plane. Something important to remember is the seven P's: Proper Perusal, Planning &amp;amp; Preparation Prevents Poor Performance.&lt;br /&gt;
&lt;br /&gt;
In order to use your plane most effectively, you need to know your own plane and the planes you will be facing at your BR inside and out (Preparation). You need to climb at the start of the match and watch the battle unfold...where are your enemies and where are your teammates going in relation to the objectives (Perusal). Look for teammates that need help, or enemies off on their own, then plan your attack (Planning). Always try to set up situations where you have the advantage and have an escape planned for when things turn against you (which they will very quickly, especially if you get tunnel vision on a target). If you can work with a regular squad, this is always preferable, and sometimes random teammates will help you, but don't ever count on it. Teammates are more likely to try to steal your kill and crash into you or run away than assist you correctly or take advantage of your setups (especially in Arcade, but it's nearly as bad in Realistic).&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a very good turn-fighter, being one of the most agile aircraft in the game, and has good weapons configurations that can be used against enemies. It can reliably out-turn many of the aircraft in-game, and out-zoom-climb some as well with WEP on. It has an excellent rate of climb, and due to this and the armament, is a good bomber interceptor. Using its agility, speed, and rate of climb, it can easily run rings around enemy fighters and dispense punishing blows as well. However, there are several points to be kept in mind while flying the {{PAGENAME}}. These are:&lt;br /&gt;
&lt;br /&gt;
# The relatively low damage that the 7.7 mm Browning machine guns, especially against heavy fighters and bombers.&lt;br /&gt;
# The propensity of the 20 mm Hispano to jam after prolonged firing&lt;br /&gt;
# Lack of any armour on the engine and (relatively) small amounts of windscreen glass armour&lt;br /&gt;
# Decreased engine power at altitudes higher than ~3900-4300 m&lt;br /&gt;
# Proximity of vital systems towards the front of the aircraft, including a forward fuel tank that does not self-seal, and will keep burning until all the fuel inside has disappeared.&lt;br /&gt;
# Lack of combat flaps&lt;br /&gt;
# Increased efficiency of control surfaces (ailerons, elevators, rudder) at medium speeds (300 km/h-450 km/h) and engine efficiency at low altitudes (below 4,500 m)&lt;br /&gt;
# Inability to hold WEP for long, before the engine begins overheating without MEC&lt;br /&gt;
# The float carburetor, should the plane pull any negative G, the carburetor will be fuel-starved cutting power to the engine&lt;br /&gt;
# Similarity of the muzzle velocity of the 20 mm Hispano and the 7.7 mm Brownings (meaning that they'll have similar trajectories- this seems unimportant, but the significance will be explained shortly)&lt;br /&gt;
&lt;br /&gt;
This fighter, unlike American and German fighters, is neither a gun platform nor a potent Boom &amp;amp; Zoom fighter. It is well-armed and can Boom &amp;amp; Zoom decently, but if an aspiring pilot tries to fly it like a P-40, the Spitfire will be shot down very, very quickly. Conversely, if a pilot tries to fly it like a Bf 109, while they might have some amounts of success, the Spitfire is outperformed as a B&amp;amp;Z fighter by US fighters such as the F4U-1A and German fighters such as the Bf 109. It will not be able to hold its top speed for very long due to its lacking cooling systems unless the radiator is forced open by manual engine control - which doubles or triples the WEP time when used properly (forced 100% radiator directly after takeoff). In addition, the aircraft does not have combat flaps, which means you cannot have 'reserve manoeuvrability' to out-turn a fighter in order to retreat.&lt;br /&gt;
&lt;br /&gt;
Try to find lone opponents to face off against as the Spitfire performs best when facing enemies one at a time. Always keep an eye on the tactical map as your adversaries (mostly 109s) will travel in &amp;quot;wolf packs&amp;quot; and shoot you down. For fighting at low altitude stay above the opponent you have singled out and dive on them. If you have too much energy go for a high yo-yo manoeuvre to bleed your energy. 90% of the time you will easily out-manoeuvre anything you face so get on their tail and shoot them down. For high altitude fighting, try to get the altitude advantage and bait your opponent into a turn fight. Stay away from energy sapping manoeuvres as at high altitude this will lead to the Mk IIb being left a sitting duck (also stay away from 1v2s and the like).&lt;br /&gt;
&lt;br /&gt;
Abuse the vertical as well as the horizontal in a fight. Use manoeuvres such as yo-yos and chandelles that will bleed the speed of an enemy while allowing you to retain more speed than your enemy. Your primary opponent - Bf 109s (Primarily [[Bf 109 E-3|E-3s]] and [[Bf 109 E-4|E-4s]], sometimes even [[Bf 109 F-4|F-4s]]) - perform better in the vertical than you do, so do not try to out-dive or out-climb them. Should you try to climb against a Bf 109 ending its dive and entering a loop, usually, you will bleed speed and stall out, making you a sitting duck for anybody who decides to target you. If you can, try to fly downwards instead of heading up. Make a split-S instead of an Immelmann to perform a reversal- roll inverted (upside down) and then pull hard on the elevator, looping back up to get back into a fight. Use your superior turning abilities in the semi-vertical, making chandelles instead of pure loops. You can theoretically use flat turns only, but if you get into an uptier, you'll be out-performed by Zeroes (who perform better at lower speeds) and [[Fw 190 A-1]]s (which have excellent energy retention and will still be going fast when you're stalled out in a turn). When fighting these aircraft, it is recommended that you fight less in terms of strictly up or down, but instead, plan your engagement according to whether you're travelling at a faster speed (You're outrunning them) or above/below them. When engaging these aircraft, having altitude definitely helps. Spitfires can out-dive A6M2s, and can out-turn Fw 190s. In both cases, however, if you bleed too much speed, you will be shot down due to becoming easy meat. The A6M2 stalls at a lower speed than you and also turns better at speeds below 330 km/h (205 mph), while the Fw 190, although unable to turn as fast as you do, will be able to keep its speed for longer.&lt;br /&gt;
&lt;br /&gt;
Of course, to do everything that was described, it is better to have altitude before doing so. For example, you can't make a split-S from the astronomically low altitude of 200 m (650 ft) and expect not to crash into the ground. While pilots may tell you otherwise, you should not climb to 3,000 m and stay there for the entire match. Remember the proverb: Speed is Life. Altitude is Speed in the Bank. Spitfire pilots should use their excellent Merlin engine to climb into the 4,000 m range in order to be able to gain energy when necessary to either run away or to fight an enemy.&lt;br /&gt;
&lt;br /&gt;
Experienced players may recommend that you use landing flaps below 250 km/h to get an edge in turn time. Don't do this if you're a new pilot. The Spitfire IIb will slow down dramatically if you do so and you'll end up losing too much speed. Landing flaps may increase lift, but they also reduce your speed by acting as brakes by increasing drag. They also rip easily, and unless micromanaged, they will immediately rip off, leading to difficulties in controlling the plane.&lt;br /&gt;
&lt;br /&gt;
'''Using the armaments:'''&lt;br /&gt;
&lt;br /&gt;
A possible strategy for the {{PAGENAME}}'s set of armaments is one akin to that used on the [[Hurricane Mk IV]], using the cannons sparingly to conserve ammo and reduce chances of jamming. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo to get an idea of where the cannon rounds will go, and then fire cannons once you know where you should aim. This technique works well because the Hispano cannons and the 7.7 mm machine guns share similar muzzle velocities to one another.&lt;br /&gt;
&lt;br /&gt;
The video below shows how to use the aiming technique described:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|7Gp8Q8MqMQg|An example of an attack made using the machine guns to &amp;quot;aim&amp;quot; the cannons. This attack was done with a&lt;br /&gt;
Spitfire Mk IIb, but it should be actively used in any Spitfire with .303s coupled with cannons (Spitfires IIb through LF Mk IXc)}}&lt;br /&gt;
&lt;br /&gt;
Go for deflection shots against enemy aircraft. These shots are side-on shots where you &amp;quot;lead&amp;quot; an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf 109s, with their single wing spars, are especially vulnerable to a well-aimed side-on shot. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to attack you.&lt;br /&gt;
&lt;br /&gt;
'''Fighting the enemy:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Notice|Disclaimer: This is a very general guide to the aircraft's capabilities. Following these to the letter without consideration of the enemy's abilities can still lead to a loss.}}&lt;br /&gt;
&lt;br /&gt;
Tips for using the Spitfire against other nations' fighters are as follows:&lt;br /&gt;
&lt;br /&gt;
* American fighters - In mixed battle, you will face US fighters such as the F4F, the P-39s and sometimes P-47Ds (Including the German and Soviet premiums) and many other aircraft which have .50 calibre machine guns. These large-calibre machine guns will shred a Spitfire to pieces if given the opportunity to fire a long, sustained burst at you, such as in a head-on engagement. Lure the enemy down and force them to lose energy, using your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as the scissors and barrel rolls.&lt;br /&gt;
&lt;br /&gt;
* German fighters will usually have cannons and hold a speed advantage over you, as well as being more capable at higher speeds and altitudes. If you head-on a German fighter, you will lose over 90% of the time, unless you are lucky and manage to land critical hits on the engine and the pilot - and this is also unlikely given that the 7.7 mm machine guns and thie hispano cannons are not known for their armour-piercing abilities. Like with American fighters, try to make the enemy bleed speed, while dodging enemy fire. You can also attempt to lure the enemy into turning with you. You may have a chance with a head-on, but this requires that you know your plane completely. Head-ons are suicide, since F-model [[Bf 109 (Family)|Bf 109 Variants]] have their guns mounted near the engine, and the [[Fw 190 A-1]] has an overwhelming frontal armament. Although the spitfire can shrug off a few hits from machine guns or [[MG FF (20 mm)|20 mm MG FFs]], it cannot survive hits from mine-shell equipped [[MG FF/M (20 mm)|MG FF/M]] or [[MG 151/20 (20 mm)|MG 151/20]] cannons, such as those on the [[Bf 109 E-4]].&lt;br /&gt;
&lt;br /&gt;
* Soviet fighters will have cannons, large-calibre machine guns, or both, in conjunction with small-calibre guns, mounted in-line on the fuselage, but are weak and vulnerable to fires. Again, facing these head-on is suicide, and at the low altitudes you will meet them at, you cannot disengage by running or climbing away. Keep in mind that while you can turnfight, Soviet fighters are very, very manoeuvrable at low altitudes. Again, like always, abuse the vertical with the horizontal. Soviet planes have inferior ShVak cannons, but they have 12.7 mm Berezin UBs with API ammo. Do not try to head-on them unless you know how to get your shots into the enemy's fuel tank or engines or pilot on the first try. If you let them get into firing range in a head-on, you're absolutely cooked.&lt;br /&gt;
&lt;br /&gt;
* Japanese fighters are more nimble than you. If you enter a turn-fight with them, and the pilot is smart, he or she can and will deploy their combat flaps and shoot you down. Attempt to bait them into energy-fighting manoeuvres (otherwise known as Boom-and-zoom), where your superior speed, acceleration, and climb rate will prove you to be the victor.&lt;br /&gt;
&lt;br /&gt;
* Italian fighters are the high-performance counterparts of the Germans, just like the British are to the Americans. They possess either similar agility ([[Re.2001 (Family)|Re.2001-series aircraft]]) or superior speed and energy retention in vertical manoeuvres ([[C. 202 (Family)|C. 202]] &amp;amp; [[C. 205 (Family)|C. 205]]-series aircraft). In addition, all of them are equipped with versions of the Bf 109's DB-605 engine, and they do well at high operating altitudes. Most Italian aircraft at the BR range of 2.3-3.3 are extremely poorly armed, with only two low-velocity, slow-rate-of-fire [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]] machine guns coupled with a pair of [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]] machine guns. However, a few aircraft- namely the [[Re.2001 CN]] and the [[C. 202EC]]- have two [[MG 151/20 (20 mm)|20 mm MG 151/20]] cannons, making them dangerous opponents.&lt;br /&gt;
&lt;br /&gt;
* French fighters are a bit of a mixed bag, having some of the more heavily armed aircraft and some of the less heavily armed aircraft in the game. In general, however, they will have either cannons or heavy-calibre machine guns, and good manoeuvrability. Turn-fighting these aircraft is preferable to a head-on engagement. They will also do better at high altitudes and speeds. Rope-a-dope them into fighting you on your own terms at lower speeds and altitudes where you'll have a chance. In addition, they have low ammo count (60 rounds for cannons and 300-500 for machine guns), just like you do, so try and make them waste their ammo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[BV 238]] - Don't face these things from above, level, or from the rear. The massive amounts of defence armaments on this flying boat will ensure the Spitfire will be shot down. They're also massive - but not impossible to shoot down. The only reasonable chance of shooting the BV 238 down is via aiming for the cockpit at the front (very hard), or by aiming at the wings. The process to do this is to get to its rear and dive down below the enemy, corkscrewing and rolling and skidding across the sky seemingly at random and get within 600 m of it and approximately a hundred metres below. Start firing machine guns at the wings. Once closed into 400 m, fire the cannons. Once you set fire to a BV, usually, it will not go out&lt;br /&gt;
&lt;br /&gt;
* [[A6M2]] - These nimble fighters may have low-velocity cannons, but they can easily out-turn you with combat flaps and stay with you in a fight, and out-turn you with flaps on. Don't even bother trying to turn-fight them. Use boom-and-zoom manoeuvres. Even if the enemy pilot wants to, the A6M2's climb rate is not very good compared to the Spitfire, and it will not be able to keep up. Get at least 2 km away from the enemy before you go in again, or at least wait until it is distracted by another enemy.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]] &amp;quot;Chaika&amp;quot; - The I-153P is a Soviet biplane from the late 1930s. These small biplanes will rip you to shreds if you don't play smart. These biplanes have an insane turn rate and will effortlessly out-turn you without any flaps. They are armed with two [[ShVAK (20 mm)|20 mm ShVAK]] cannons that will obliterate you if you present a side-on profile to them (i.e. let them get a &amp;quot;deflection&amp;quot; shot on you), and they can destroy you in a head-on if you're not careful. To counter these aircraft you do not engage in a turn fight, instead you [[Energy fighting|energy fight]] (a recommended tactic is to use yo-yos and to out-climb/out-speed the enemy) as your Spitfire is much faster, has an excellent climb rate, and has superior energy retention.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-1]]/[[Bf 109 E-3]]/[[Bf 109 E-4]] - These planes have superior high-altitude performance, top speed, dive characteristics, as well as two centrally mounted machine guns and two cannons. However, you can outclimb them at low altitudes. You may find it hard to out-turn them, though. Trying to out-turn a Bf 109 is harder than it seems, since the two planes are both very agile. Abuse the vertical to get a definite edge on them. Use low-yo-yos and high-yo-yos to gain the altitude or speed advantage over a turning Bf 109.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-1]]/[[Bf 109 F-2]]/[[Bf 109 F-4]] - These aircraft climb, accelerate and dive faster than you. However, they will find it much harder to out-turn you. Use split-S's to get under them and a combination of high/low yo-yos. If one tries to engage in a head-on, fire off a desultory burst of MG fire and hope to hit something, and immediately dive and try to get under it. If you lock into a head-on, it is likely that they will hit your cooling system and your engine will die, along with your plane.&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 A-1]] - This aircraft has a similar turn radius to you, but superior acceleration, (arguably) superior armament, superior high-altitude performance and better top speed than you do, but a worse rate of climb. You can turn faster than it, but you can't out-turn it per se. Don't get baited into a turn-fight. You should have the altitude advantage, since most Fw 190 pilots stay low (around 3,500 m), where their engine does best. You can out-climb them when they're slow, so try and energy fight them. Just don't use loops, since the Fw 190 will happily slice and dice you when you're in a loop using its superior energy retention. Don't turn-fight it, since it'll make you bleed speed and subsequently use its superior energy retention to turn and burn for longer periods of time and eventually get on your six and shoot you down in flames. This plane has the feared Minengeschoß round (mine shell) for its 20 mm cannons, and four machine guns, so do not head-on this plane.&lt;br /&gt;
&lt;br /&gt;
* [[C. 202EC]] - This aircraft is easily the most dangerous enemy that you will ever face. It brings excellent armament, top speed, energy retention and dive characteristics to the table, along with excellent high-altitude performance and climb rate. Do not head-on this plane. This aircraft has two MG151/20s with Mine shot, and will absolutely shred you into pieces should you enter a head-on. C. 202EC pilots are usually confident in their abilities to chop enemy aircraft into pieces in a head-on, and some (including this contributor) will actively seek it. It also has two 12.7 mm machine guns, centrally mounted in the nose, which can do some damage if the C. 202 can get close. You can out-turn a C. 202EC, and possibly out-climb it, but not much else. The C. 202EC does best at high speeds and high altitudes, so try and bring things into your favour. Force it into a low-speed fight, or bait it towards other friends who are better able to deal with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely amazing turn capabilities, even at low speeds&lt;br /&gt;
* Superb climb capabilities&lt;br /&gt;
* Relatively good armament with a 20 mm and 7.7 mm combination arrangement&lt;br /&gt;
* Very easy aircraft to control&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Short bursts can decimate the enemy, even bombers if aimed correctly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 7.7 mm machine guns have low damage and stopping power&lt;br /&gt;
* Cannons have a low ammo count in general - just enough for 6 seconds of firing&lt;br /&gt;
* Hispano Mk.I 20 mm has a tendency to jam under continuous firing when not upgraded&lt;br /&gt;
* Hispano cannons may be finicky to use if you are not able to aim them well&lt;br /&gt;
* Due to its weapon disadvantages, proper trigger discipline, convergence, and knowing the effective cone of fire is key&lt;br /&gt;
* Wings overload quickly when turning at high speeds&lt;br /&gt;
* Most enemy contemporaries in the matchmaking bracket can out-dive you&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Poor roll rate, especially at high speed&lt;br /&gt;
* Poor high-altitude performance (compared to lower altitudes)&lt;br /&gt;
* The engine easily overheats&lt;br /&gt;
* There are only two positions for flaps: raised and landing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1,175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20 mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfiremkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 02:45 discusses the Spitfire Mk IIb.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Sea Hurricane Mk IC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4507-development-spitfire-mk-iib-an-old-friend-en|[Devblog] Spitfire Mk IIb: an old friend]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/287256-supermarine-spitfire-mk-iib/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Supermarine_Spitfire_(early_Merlin-powered_variants)#Mk_II_(Type_329)|[Wikipedia] Supermarine Spitfire (early Merlin-powered variants) - Mk II (Type 329)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164021</id>
		<title>Spitfire Mk IIb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164021"/>
				<updated>2023-06-11T18:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent turn-fighter and has excellent climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) rounds. The technique to use this loadout will be described in the &amp;quot;Usage in battles&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Note, however, that with the two 20 mm cannons, the {{PAGENAME}} can also be used as a reasonable Boom &amp;amp; Zoom fighter with fewer results. It is recommended to maximise the use of AP-I ammo for the {{PAGENAME}}'s 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
As mentioned constantly, the {{PAGENAME}} has excellent turn-fighting, climbing, and speed characteristics for a fighter. With the Merlin engine, the {{PAGENAME}} can utilise the power to gain speed and altitude for an energy advantage over its opponents, as well as having the manoeuvrability to perform aerobatic manoeuvres to get out of a sticky situation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 550 || 534 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 16.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 597 || 571 || 14.4 || 15.1 || 23.9 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
* Cooling systems heat up ridiculously fast&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your priorities should be the weaponry upgrades and engine upgrades. It is suggested to research the gun upgrades first, and use engine upgrades to unlock tiers. New 7 mm MGs are not really needed since the Brownings are relatively reliable. Airframe upgrades can take priority over the 7 mm MGs. However, to really make this bird sing, you need to have the radiator upgrade and all 20 mm cannon upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.I cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Spitfire Mk IIb Pretty Picture.png|thumb|450px|right|A Spitfire Mk IIb, perched on a hill.]]&lt;br /&gt;
The Spitfire is a high-performance thoroughbred, which is more than a match for any and all opposition it faces at its battle rating. However, if you don't know what you're up against and just try to out-turn everything with flat turns, you'll be able to get kills you need to grind up the tree, but you will not be able to excel in using the plane. Something important to remember is the seven P's: Proper Perusal, Planning &amp;amp; Preparation Prevents Poor Performance.&lt;br /&gt;
&lt;br /&gt;
In order to use your plane most effectively, you need to know your own plane and the planes you will be facing at your BR inside and out (Preparation). You need to climb at the start of the match and watch the battle unfold...where are your enemies and where are your teammates going in relation to the objectives (Perusal). Look for teammates that need help, or enemies off on their own, then plan your attack (Planning). Always try to set up situations where you have the advantage and have an escape planned for when things turn against you (which they will very quickly, especially if you get tunnel vision on a target). If you can work with a regular squad, this is always preferable, and sometimes random teammates will help you, but don't ever count on it. Teammates are more likely to try to steal your kill and crash into you or run away than assist you correctly or take advantage of your setups.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a very good turn-fighter, being one of the most agile aircraft in the game, and has good weapons configurations that can be used against enemies. It can reliably out-turn many of the aircraft in-game, and out-zoom-climb some as well with WEP on. It has an excellent rate of climb, and due to this and the armament, is a good bomber interceptor. Using its agility, speed, and rate of climb, it can easily run rings around enemy fighters and dispense punishing blows as well. However, there are several points to be kept in mind while flying the {{PAGENAME}}. These are:&lt;br /&gt;
&lt;br /&gt;
# The relatively low damage that the 7.7 mm Browning machine guns, especially against heavy fighters and bombers.&lt;br /&gt;
# The propensity of the 20 mm Hispano to jam after prolonged firing&lt;br /&gt;
# Lack of any armour on the engine and (relatively) small amounts of windscreen glass armour&lt;br /&gt;
# Decreased engine power at altitudes higher than ~3900-4300 m&lt;br /&gt;
# Proximity of vital systems towards the front of the aircraft, including a forward fuel tank that does not self-seal, and will keep burning until all the fuel inside has disappeared.&lt;br /&gt;
# Lack of combat flaps&lt;br /&gt;
# Increased efficiency of control surfaces (ailerons, elevators, rudder) at medium speeds (300 km/h-450 km/h) and engine efficiency at low altitudes (below 4,500 m)&lt;br /&gt;
# Inability to hold WEP for long, before the engine begins overheating without MEC&lt;br /&gt;
# The float carburetor, should the plane pull any negative G, the carburetor will be fuel-starved cutting power to the engine&lt;br /&gt;
# Similarity of the muzzle velocity of the 20 mm Hispano and the 7.7 mm Brownings (meaning that they'll have similar trajectories- this seems unimportant, but the significance will be explained shortly)&lt;br /&gt;
&lt;br /&gt;
This fighter, unlike American and German fighters, is neither a gun platform nor a potent Boom &amp;amp; Zoom fighter. It is well-armed and can Boom &amp;amp; Zoom decently, but if an aspiring pilot tries to fly it like a P-40, the Spitfire will be shot down very, very quickly. Conversely, if a pilot tries to fly it like a Bf 109, while they might have some amounts of success, the Spitfire is outperformed as a B&amp;amp;Z fighter by US fighters such as the F4U-1A and German fighters such as the Bf 109. It will not be able to hold its top speed for very long due to its lacking cooling systems unless the radiator is forced open by manual engine control - which doubles or triples the WEP time when used properly (forced 100% radiator directly after takeoff). In addition, the aircraft does not have combat flaps, which means you cannot have 'reserve manoeuvrability' to out-turn a fighter in order to retreat.&lt;br /&gt;
&lt;br /&gt;
Try to find lone opponents to face off against as the Spitfire performs best when facing enemies one at a time. Always keep an eye on the tactical map as your adversaries (mostly 109s) will travel in &amp;quot;wolf packs&amp;quot; and shoot you down. For fighting at low altitude stay above the opponent you have singled out and dive on them. If you have too much energy go for a high yo-yo manoeuvre to bleed your energy. 90% of the time you will easily out-manoeuvre anything you face so get on their tail and shoot them down. For high altitude fighting, try to get the altitude advantage and bait your opponent into a turn fight. Stay away from energy sapping manoeuvres as at high altitude this will lead to the Mk IIb being left a sitting duck (also stay away from 1v2s and the like).&lt;br /&gt;
&lt;br /&gt;
Abuse the vertical as well as the horizontal in a fight. Use manoeuvres such as yo-yos and chandelles that will bleed the speed of an enemy while allowing you to retain more speed than your enemy. Your primary opponent - Bf 109s (Primarily [[Bf 109 E-3|E-3s]] and [[Bf 109 E-4|E-4s]], sometimes even [[Bf 109 F-4|F-4s]]) - perform better in the vertical than you do, so do not try to out-dive or out-climb them. Should you try to climb against a Bf 109 ending its dive and entering a loop, usually, you will bleed speed and stall out, making you a sitting duck for anybody who decides to target you. If you can, try to fly downwards instead of heading up. Make a split-S instead of an Immelmann to perform a reversal- roll inverted (upside down) and then pull hard on the elevator, looping back up to get back into a fight. Use your superior turning abilities in the semi-vertical, making chandelles instead of pure loops. You can theoretically use flat turns only, but if you get into an uptier, you'll be out-performed by Zeroes (who perform better at lower speeds) and [[Fw 190 A-1]]s (which have excellent energy retention and will still be going fast when you're stalled out in a turn). When fighting these aircraft, it is recommended that you fight less in terms of strictly up or down, but instead, plan your engagement according to whether you're travelling at a faster speed (You're outrunning them) or above/below them. When engaging these aircraft, having altitude definitely helps. Spitfires can out-dive A6M2s, and can out-turn Fw 190s. In both cases, however, if you bleed too much speed, you will be shot down due to becoming easy meat. The A6M2 stalls at a lower speed than you and also turns better at speeds below 330 km/h (205 mph), while the Fw 190, although unable to turn as fast as you do, will be able to keep its speed for longer.&lt;br /&gt;
&lt;br /&gt;
Of course, to do everything that was described, it is better to have altitude before doing so. For example, you can't make a split-S from the astronomically low altitude of 200 m (650 ft) and expect not to crash into the ground. While pilots may tell you otherwise, you should not climb to 3,000 m and stay there for the entire match. Remember the proverb: Speed is Life. Altitude is Speed in the Bank. Spitfire pilots should use their excellent Merlin engine to climb into the 4,000 m range in order to be able to gain energy when necessary to either run away or to fight an enemy.&lt;br /&gt;
&lt;br /&gt;
Experienced players may recommend that you use landing flaps below 250 km/h to get an edge in turn time. Don't do this if you're a new pilot. The Spitfire IIb will slow down dramatically if you do so and you'll end up losing too much speed. Landing flaps may increase lift, but they also reduce your speed by acting as brakes by increasing drag. They also rip easily, and unless micromanaged, they will immediately rip off, leading to difficulties in controlling the plane.&lt;br /&gt;
&lt;br /&gt;
'''Using the armaments:'''&lt;br /&gt;
&lt;br /&gt;
A possible strategy for the {{PAGENAME}}'s set of armaments is one akin to that used on the [[Hurricane Mk IV]], using the cannons sparingly to conserve ammo and reduce chances of jamming. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo to get an idea of where the cannon rounds will go, and then fire cannons once you know where you should aim. This technique works well because the Hispano cannons and the 7.7 mm machine guns share similar muzzle velocities to one another.&lt;br /&gt;
&lt;br /&gt;
The video below shows how to use the aiming technique described:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|7Gp8Q8MqMQg|An example of an attack made using the machine guns to &amp;quot;aim&amp;quot; the cannons. This attack was done with a&lt;br /&gt;
Spitfire Mk IIb, but it should be actively used in any Spitfire with .303s coupled with cannons (Spitfires IIb through LF Mk IXc)}}&lt;br /&gt;
&lt;br /&gt;
Go for deflection shots against enemy aircraft. These shots are side-on shots where you &amp;quot;lead&amp;quot; an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf 109s, with their single wing spars, are especially vulnerable to a well-aimed side-on shot. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to attack you.&lt;br /&gt;
&lt;br /&gt;
'''Fighting the enemy:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Notice|Disclaimer: This is a very general guide to the aircraft's capabilities. Following these to the letter without consideration of the enemy's abilities can still lead to a loss.}}&lt;br /&gt;
&lt;br /&gt;
Tips for using the Spitfire against other nations' fighters are as follows:&lt;br /&gt;
&lt;br /&gt;
* American fighters - In mixed battle, you will face US fighters such as the F4F, the P-39s and sometimes P-47Ds (Including the German and Soviet premiums) and many other aircraft which have .50 calibre machine guns. These large-calibre machine guns will shred a Spitfire to pieces if given the opportunity to fire a long, sustained burst at you, such as in a head-on engagement. Lure the enemy down and force them to lose energy, using your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as the scissors and barrel rolls.&lt;br /&gt;
&lt;br /&gt;
* German fighters will usually have cannons and hold a speed advantage over you, as well as being more capable at higher speeds and altitudes. If you head-on a German fighter, you will lose over 90% of the time, unless you are lucky and manage to land critical hits on the engine and the pilot - and this is also unlikely given that the 7.7 mm machine guns and thie hispano cannons are not known for their armour-piercing abilities. Like with American fighters, try to make the enemy bleed speed, while dodging enemy fire. You can also attempt to lure the enemy into turning with you. You may have a chance with a head-on, but this requires that you know your plane completely. Head-ons are suicide, since F-model [[Bf 109 (Family)|Bf 109 Variants]] have their guns mounted near the engine, and the [[Fw 190 A-1]] has an overwhelming frontal armament. Although the spitfire can shrug off a few hits from machine guns or [[MG FF (20 mm)|20 mm MG FFs]], it cannot survive hits from mine-shell equipped [[MG FF/M (20 mm)|MG FF/M]] or [[MG 151/20 (20 mm)|MG 151/20]] cannons, such as those on the [[Bf 109 E-4]].&lt;br /&gt;
&lt;br /&gt;
* Soviet fighters will have cannons, large-calibre machine guns, or both, in conjunction with small-calibre guns, mounted in-line on the fuselage, but are weak and vulnerable to fires. Again, facing these head-on is suicide, and at the low altitudes you will meet them at, you cannot disengage by running or climbing away. Keep in mind that while you can turnfight, Soviet fighters are very, very manoeuvrable at low altitudes. Again, like always, abuse the vertical with the horizontal. Soviet planes have inferior ShVak cannons, but they have 12.7 mm Berezin UBs with API ammo. Do not try to head-on them unless you know how to get your shots into the enemy's fuel tank or engines or pilot on the first try. If you let them get into firing range in a head-on, you're absolutely cooked.&lt;br /&gt;
&lt;br /&gt;
* Japanese fighters are more nimble than you. If you enter a turn-fight with them, and the pilot is smart, he or she can and will deploy their combat flaps and shoot you down. Attempt to bait them into energy-fighting manoeuvres (otherwise known as Boom-and-zoom), where your superior speed, acceleration, and climb rate will prove you to be the victor.&lt;br /&gt;
&lt;br /&gt;
* Italian fighters are the high-performance counterparts of the Germans, just like the British are to the Americans. They possess either similar agility ([[Re.2001 (Family)|Re.2001-series aircraft]]) or superior speed and energy retention in vertical manoeuvres ([[C. 202 (Family)|C. 202]] &amp;amp; [[C. 205 (Family)|C. 205]]-series aircraft). In addition, all of them are equipped with versions of the Bf 109's DB-605 engine, and they do well at high operating altitudes. Most Italian aircraft at the BR range of 2.3-3.3 are extremely poorly armed, with only two low-velocity, slow-rate-of-fire [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]] machine guns coupled with a pair of [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]] machine guns. However, a few aircraft- namely the [[Re.2001 CN]] and the [[C. 202EC]]- have two [[MG 151/20 (20 mm)|20 mm MG 151/20]] cannons, making them dangerous opponents.&lt;br /&gt;
&lt;br /&gt;
* French fighters are a bit of a mixed bag, having some of the more heavily armed aircraft and some of the less heavily armed aircraft in the game. In general, however, they will have either cannons or heavy-calibre machine guns, and good manoeuvrability. Turn-fighting these aircraft is preferable to a head-on engagement. They will also do better at high altitudes and speeds. Rope-a-dope them into fighting you on your own terms at lower speeds and altitudes where you'll have a chance. In addition, they have low ammo count (60 rounds for cannons and 300-500 for machine guns), just like you do, so try and make them waste their ammo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[BV 238]] - Don't face these things from above, level, or from the rear. The massive amounts of defence armaments on this flying boat will ensure the Spitfire will be shot down. They're also massive - but not impossible to shoot down. The only reasonable chance of shooting the BV 238 down is via aiming for the cockpit at the front (very hard), or by aiming at the wings. The process to do this is to get to its rear and dive down below the enemy, corkscrewing and rolling and skidding across the sky seemingly at random and get within 600 m of it and approximately a hundred metres below. Start firing machine guns at the wings. Once closed into 400 m, fire the cannons. Once you set fire to a BV, usually, it will not go out&lt;br /&gt;
&lt;br /&gt;
* [[A6M2]] - These nimble fighters may have low-velocity cannons, but they can easily out-turn you with combat flaps and stay with you in a fight, and out-turn you with flaps on. Don't even bother trying to turn-fight them. Use boom-and-zoom manoeuvres. Even if the enemy pilot wants to, the A6M2's climb rate is not very good compared to the Spitfire, and it will not be able to keep up. Get at least 2 km away from the enemy before you go in again, or at least wait until it is distracted by another enemy.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]] &amp;quot;Chaika&amp;quot; - The I-153P is a Soviet biplane from the late 1930s. These small biplanes will rip you to shreds if you don't play smart. These biplanes have an insane turn rate and will effortlessly out-turn you without any flaps. They are armed with two [[ShVAK (20 mm)|20 mm ShVAK]] cannons that will obliterate you if you present a side-on profile to them (i.e. let them get a &amp;quot;deflection&amp;quot; shot on you), and they can destroy you in a head-on if you're not careful. To counter these aircraft you do not engage in a turn fight, instead you [[Energy fighting|energy fight]] (a recommended tactic is to use yo-yos and to out-climb/out-speed the enemy) as your Spitfire is much faster, has an excellent climb rate, and has superior energy retention.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-1]]/[[Bf 109 E-3]]/[[Bf 109 E-4]] - These planes have superior high-altitude performance, top speed, dive characteristics, as well as two centrally mounted machine guns and two cannons. However, you can outclimb them at low altitudes. You may find it hard to out-turn them, though. Trying to out-turn a Bf 109 is harder than it seems, since the two planes are both very agile. Abuse the vertical to get a definite edge on them. Use low-yo-yos and high-yo-yos to gain the altitude or speed advantage over a turning Bf 109.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-1]]/[[Bf 109 F-2]]/[[Bf 109 F-4]] - These aircraft climb, accelerate and dive faster than you. However, they will find it much harder to out-turn you. Use split-S's to get under them and a combination of high/low yo-yos. If one tries to engage in a head-on, fire off a desultory burst of MG fire and hope to hit something, and immediately dive and try to get under it. If you lock into a head-on, it is likely that they will hit your cooling system and your engine will die, along with your plane.&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 A-1]] - This aircraft has a similar turn radius to you, but superior acceleration, (arguably) superior armament, superior high-altitude performance and better top speed than you do, but a worse rate of climb. You can turn faster than it, but you can't out-turn it per se. Don't get baited into a turn-fight. You should have the altitude advantage, since most Fw 190 pilots stay low (around 3,500 m), where their engine does best. You can out-climb them when they're slow, so try and energy fight them. Just don't use loops, since the Fw 190 will happily slice and dice you when you're in a loop using its superior energy retention. Don't turn-fight it, since it'll make you bleed speed and subsequently use its superior energy retention to turn and burn for longer periods of time and eventually get on your six and shoot you down in flames. This plane has the feared Minengeschoß round (mine shell) for its 20 mm cannons, and four machine guns, so do not head-on this plane.&lt;br /&gt;
&lt;br /&gt;
* [[C. 202EC]] - This aircraft is easily the most dangerous enemy that you will ever face. It brings excellent armament, top speed, energy retention and dive characteristics to the table, along with excellent high-altitude performance and climb rate. Do not head-on this plane. This aircraft has two MG151/20s with Mine shot, and will absolutely shred you into pieces should you enter a head-on. C. 202EC pilots are usually confident in their abilities to chop enemy aircraft into pieces in a head-on, and some (including this contributor) will actively seek it. It also has two 12.7 mm machine guns, centrally mounted in the nose, which can do some damage if the C. 202 can get close. You can out-turn a C. 202EC, and possibly out-climb it, but not much else. The C. 202EC does best at high speeds and high altitudes, so try and bring things into your favour. Force it into a low-speed fight, or bait it towards other friends who are better able to deal with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely amazing turn capabilities, even at low speeds&lt;br /&gt;
* Superb climb capabilities&lt;br /&gt;
* Relatively good armament with a 20 mm and 7.7 mm combination arrangement&lt;br /&gt;
* Very easy aircraft to control&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Short bursts can decimate the enemy, even bombers if aimed correctly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 7.7 mm machine guns have low damage and stopping power&lt;br /&gt;
* Cannons have a low ammo count in general - just enough for 6 seconds of firing&lt;br /&gt;
* Hispano Mk.I 20 mm has a tendency to jam under continuous firing when not upgraded&lt;br /&gt;
* Hispano cannons may be finicky to use if you are not able to aim them well&lt;br /&gt;
* Due to its weapon disadvantages, proper trigger discipline, convergence, and knowing the effective cone of fire is key&lt;br /&gt;
* Wings overload quickly when turning at high speeds&lt;br /&gt;
* Most enemy contemporaries in the matchmaking bracket can out-dive you&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Poor roll rate, especially at high speed&lt;br /&gt;
* Poor high-altitude performance (compared to lower altitudes)&lt;br /&gt;
* The engine easily overheats&lt;br /&gt;
* There are only two positions for flaps: raised and landing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1,175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20 mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfiremkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 02:45 discusses the Spitfire Mk IIb.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Sea Hurricane Mk IC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4507-development-spitfire-mk-iib-an-old-friend-en|[Devblog] Spitfire Mk IIb: an old friend]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/287256-supermarine-spitfire-mk-iib/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Supermarine_Spitfire_(early_Merlin-powered_variants)#Mk_II_(Type_329)|[Wikipedia] Supermarine Spitfire (early Merlin-powered variants) - Mk II (Type 329)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164020</id>
		<title>Spitfire Mk IIb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164020"/>
				<updated>2023-06-11T18:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent turn-fighter and has excellent climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) rounds. The technique to use this loadout will be described in the &amp;quot;Usage in battles&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Note, however, that with the two 20 mm cannons, the {{PAGENAME}} can also be used as a reasonable Boom &amp;amp; Zoom fighter with fewer results. It is recommended to maximise the use of AP-I ammo for the {{PAGENAME}}'s 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
As mentioned constantly, the {{PAGENAME}} has excellent turn-fighting, climbing, and speed characteristics for a fighter. With the Merlin engine, the {{PAGENAME}} can utilise the power to gain speed and altitude for an energy advantage over its opponents, as well as having the manoeuvrability to perform aerobatic manoeuvres to get out of a sticky situation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 550 || 534 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 16.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 597 || 571 || 14.4 || 15.1 || 23.9 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
* Cooling systems heat up ridiculously fast&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your priorities should be the weaponry upgrades and engine upgrades. It is suggested to research the gun upgrades first, and use engine upgrades to unlock tiers. New 7 mm MGs are not really needed since the Brownings are relatively reliable. Airframe upgrades can take priority over the 7 mm MGs. However, to really make this bird sing, you need to have the radiator upgrade and all 20 mm cannon upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.I cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Spitfire Mk IIb Pretty Picture.png|thumb|450px|right|A Spitfire Mk IIb, perched on a hill.]]&lt;br /&gt;
The Spitfire is a high-performance thoroughbred, which is more than a match for any and all opposition it faces at its battle rating. However, if you don't know what you're up against and just try to out-turn everything with flat turns, you'll be able to get kills you need to grind up the tree, but you will not be able to excel in using the plane. Something important to remember is the seven P's: Proper Perusal, Planning &amp;amp; Preparation Prevents Poor Performance.&lt;br /&gt;
&lt;br /&gt;
In order to use your plane most effectively, you need to know your own plane and the planes you will be facing at your BR inside and out (Preparation). You need to climb at the start of the match and watch the battle unfold...where are your enemies and where are your teammates going in relation to the objectives (Perusal). Look for teammates that need help, or enemies off on their own, then plan your attack (Planning). Always try to set up situations where you have the advantage and have an escape planned for when things turn against you (which they will very quickly, especially if you get tunnel vision on a target). If you can work with a regular squad, this is always preferable, and sometimes teammates will help you, but don't ever count on it. Teammates are more likely to try to steal your kill and crash into you or run away than assist you correctly or take advantage of your setups.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a very good turn-fighter, being one of the most agile aircraft in the game, and has good weapons configurations that can be used against enemies. It can reliably out-turn many of the aircraft in-game, and out-zoom-climb some as well with WEP on. It has an excellent rate of climb, and due to this and the armament, is a good bomber interceptor. Using its agility, speed, and rate of climb, it can easily run rings around enemy fighters and dispense punishing blows as well. However, there are several points to be kept in mind while flying the {{PAGENAME}}. These are:&lt;br /&gt;
&lt;br /&gt;
# The relatively low damage that the 7.7 mm Browning machine guns, especially against heavy fighters and bombers.&lt;br /&gt;
# The propensity of the 20 mm Hispano to jam after prolonged firing&lt;br /&gt;
# Lack of any armour on the engine and (relatively) small amounts of windscreen glass armour&lt;br /&gt;
# Decreased engine power at altitudes higher than ~3900-4300 m&lt;br /&gt;
# Proximity of vital systems towards the front of the aircraft, including a forward fuel tank that does not self-seal, and will keep burning until all the fuel inside has disappeared.&lt;br /&gt;
# Lack of combat flaps&lt;br /&gt;
# Increased efficiency of control surfaces (ailerons, elevators, rudder) at medium speeds (300 km/h-450 km/h) and engine efficiency at low altitudes (below 4,500 m)&lt;br /&gt;
# Inability to hold WEP for long, before the engine begins overheating without MEC&lt;br /&gt;
# The float carburetor, should the plane pull any negative G, the carburetor will be fuel-starved cutting power to the engine&lt;br /&gt;
# Similarity of the muzzle velocity of the 20 mm Hispano and the 7.7 mm Brownings (meaning that they'll have similar trajectories- this seems unimportant, but the significance will be explained shortly)&lt;br /&gt;
&lt;br /&gt;
This fighter, unlike American and German fighters, is neither a gun platform nor a potent Boom &amp;amp; Zoom fighter. It is well-armed and can Boom &amp;amp; Zoom decently, but if an aspiring pilot tries to fly it like a P-40, the Spitfire will be shot down very, very quickly. Conversely, if a pilot tries to fly it like a Bf 109, while they might have some amounts of success, the Spitfire is outperformed as a B&amp;amp;Z fighter by US fighters such as the F4U-1A and German fighters such as the Bf 109. It will not be able to hold its top speed for very long due to its lacking cooling systems unless the radiator is forced open by manual engine control - which doubles or triples the WEP time when used properly (forced 100% radiator directly after takeoff). In addition, the aircraft does not have combat flaps, which means you cannot have 'reserve manoeuvrability' to out-turn a fighter in order to retreat.&lt;br /&gt;
&lt;br /&gt;
Try to find lone opponents to face off against as the Spitfire performs best when facing enemies one at a time. Always keep an eye on the tactical map as your adversaries (mostly 109s) will travel in &amp;quot;wolf packs&amp;quot; and shoot you down. For fighting at low altitude stay above the opponent you have singled out and dive on them. If you have too much energy go for a high yo-yo manoeuvre to bleed your energy. 90% of the time you will easily out-manoeuvre anything you face so get on their tail and shoot them down. For high altitude fighting, try to get the altitude advantage and bait your opponent into a turn fight. Stay away from energy sapping manoeuvres as at high altitude this will lead to the Mk IIb being left a sitting duck (also stay away from 1v2s and the like).&lt;br /&gt;
&lt;br /&gt;
Abuse the vertical as well as the horizontal in a fight. Use manoeuvres such as yo-yos and chandelles that will bleed the speed of an enemy while allowing you to retain more speed than your enemy. Your primary opponent - Bf 109s (Primarily [[Bf 109 E-3|E-3s]] and [[Bf 109 E-4|E-4s]], sometimes even [[Bf 109 F-4|F-4s]]) - perform better in the vertical than you do, so do not try to out-dive or out-climb them. Should you try to climb against a Bf 109 ending its dive and entering a loop, usually, you will bleed speed and stall out, making you a sitting duck for anybody who decides to target you. If you can, try to fly downwards instead of heading up. Make a split-S instead of an Immelmann to perform a reversal- roll inverted (upside down) and then pull hard on the elevator, looping back up to get back into a fight. Use your superior turning abilities in the semi-vertical, making chandelles instead of pure loops. You can theoretically use flat turns only, but if you get into an uptier, you'll be out-performed by Zeroes (who perform better at lower speeds) and [[Fw 190 A-1]]s (which have excellent energy retention and will still be going fast when you're stalled out in a turn). When fighting these aircraft, it is recommended that you fight less in terms of strictly up or down, but instead, plan your engagement according to whether you're travelling at a faster speed (You're outrunning them) or above/below them. When engaging these aircraft, having altitude definitely helps. Spitfires can out-dive A6M2s, and can out-turn Fw 190s. In both cases, however, if you bleed too much speed, you will be shot down due to becoming easy meat. The A6M2 stalls at a lower speed than you and also turns better at speeds below 330 km/h (205 mph), while the Fw 190, although unable to turn as fast as you do, will be able to keep its speed for longer.&lt;br /&gt;
&lt;br /&gt;
Of course, to do everything that was described, it is better to have altitude before doing so. For example, you can't make a split-S from the astronomically low altitude of 200 m (650 ft) and expect not to crash into the ground. While pilots may tell you otherwise, you should not climb to 3,000 m and stay there for the entire match. Remember the proverb: Speed is Life. Altitude is Speed in the Bank. Spitfire pilots should use their excellent Merlin engine to climb into the 4,000 m range in order to be able to gain energy when necessary to either run away or to fight an enemy.&lt;br /&gt;
&lt;br /&gt;
Experienced players may recommend that you use landing flaps below 250 km/h to get an edge in turn time. Don't do this if you're a new pilot. The Spitfire IIb will slow down dramatically if you do so and you'll end up losing too much speed. Landing flaps may increase lift, but they also reduce your speed by acting as brakes by increasing drag. They also rip easily, and unless micromanaged, they will immediately rip off, leading to difficulties in controlling the plane.&lt;br /&gt;
&lt;br /&gt;
'''Using the armaments:'''&lt;br /&gt;
&lt;br /&gt;
A possible strategy for the {{PAGENAME}}'s set of armaments is one akin to that used on the [[Hurricane Mk IV]], using the cannons sparingly to conserve ammo and reduce chances of jamming. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo to get an idea of where the cannon rounds will go, and then fire cannons once you know where you should aim. This technique works well because the Hispano cannons and the 7.7 mm machine guns share similar muzzle velocities to one another.&lt;br /&gt;
&lt;br /&gt;
The video below shows how to use the aiming technique described:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|7Gp8Q8MqMQg|An example of an attack made using the machine guns to &amp;quot;aim&amp;quot; the cannons. This attack was done with a&lt;br /&gt;
Spitfire Mk IIb, but it should be actively used in any Spitfire with .303s coupled with cannons (Spitfires IIb through LF Mk IXc)}}&lt;br /&gt;
&lt;br /&gt;
Go for deflection shots against enemy aircraft. These shots are side-on shots where you &amp;quot;lead&amp;quot; an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf 109s, with their single wing spars, are especially vulnerable to a well-aimed side-on shot. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to attack you.&lt;br /&gt;
&lt;br /&gt;
'''Fighting the enemy:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Notice|Disclaimer: This is a very general guide to the aircraft's capabilities. Following these to the letter without consideration of the enemy's abilities can still lead to a loss.}}&lt;br /&gt;
&lt;br /&gt;
Tips for using the Spitfire against other nations' fighters are as follows:&lt;br /&gt;
&lt;br /&gt;
* American fighters - In mixed battle, you will face US fighters such as the F4F, the P-39s and sometimes P-47Ds (Including the German and Soviet premiums) and many other aircraft which have .50 calibre machine guns. These large-calibre machine guns will shred a Spitfire to pieces if given the opportunity to fire a long, sustained burst at you, such as in a head-on engagement. Lure the enemy down and force them to lose energy, using your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as the scissors and barrel rolls.&lt;br /&gt;
&lt;br /&gt;
* German fighters will usually have cannons and hold a speed advantage over you, as well as being more capable at higher speeds and altitudes. If you head-on a German fighter, you will lose over 90% of the time, unless you are lucky and manage to land critical hits on the engine and the pilot - and this is also unlikely given that the 7.7 mm machine guns and thie hispano cannons are not known for their armour-piercing abilities. Like with American fighters, try to make the enemy bleed speed, while dodging enemy fire. You can also attempt to lure the enemy into turning with you. You may have a chance with a head-on, but this requires that you know your plane completely. Head-ons are suicide, since F-model [[Bf 109 (Family)|Bf 109 Variants]] have their guns mounted near the engine, and the [[Fw 190 A-1]] has an overwhelming frontal armament. Although the spitfire can shrug off a few hits from machine guns or [[MG FF (20 mm)|20 mm MG FFs]], it cannot survive hits from mine-shell equipped [[MG FF/M (20 mm)|MG FF/M]] or [[MG 151/20 (20 mm)|MG 151/20]] cannons, such as those on the [[Bf 109 E-4]].&lt;br /&gt;
&lt;br /&gt;
* Soviet fighters will have cannons, large-calibre machine guns, or both, in conjunction with small-calibre guns, mounted in-line on the fuselage, but are weak and vulnerable to fires. Again, facing these head-on is suicide, and at the low altitudes you will meet them at, you cannot disengage by running or climbing away. Keep in mind that while you can turnfight, Soviet fighters are very, very manoeuvrable at low altitudes. Again, like always, abuse the vertical with the horizontal. Soviet planes have inferior ShVak cannons, but they have 12.7 mm Berezin UBs with API ammo. Do not try to head-on them unless you know how to get your shots into the enemy's fuel tank or engines or pilot on the first try. If you let them get into firing range in a head-on, you're absolutely cooked.&lt;br /&gt;
&lt;br /&gt;
* Japanese fighters are more nimble than you. If you enter a turn-fight with them, and the pilot is smart, he or she can and will deploy their combat flaps and shoot you down. Attempt to bait them into energy-fighting manoeuvres (otherwise known as Boom-and-zoom), where your superior speed, acceleration, and climb rate will prove you to be the victor.&lt;br /&gt;
&lt;br /&gt;
* Italian fighters are the high-performance counterparts of the Germans, just like the British are to the Americans. They possess either similar agility ([[Re.2001 (Family)|Re.2001-series aircraft]]) or superior speed and energy retention in vertical manoeuvres ([[C. 202 (Family)|C. 202]] &amp;amp; [[C. 205 (Family)|C. 205]]-series aircraft). In addition, all of them are equipped with versions of the Bf 109's DB-605 engine, and they do well at high operating altitudes. Most Italian aircraft at the BR range of 2.3-3.3 are extremely poorly armed, with only two low-velocity, slow-rate-of-fire [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]] machine guns coupled with a pair of [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]] machine guns. However, a few aircraft- namely the [[Re.2001 CN]] and the [[C. 202EC]]- have two [[MG 151/20 (20 mm)|20 mm MG 151/20]] cannons, making them dangerous opponents.&lt;br /&gt;
&lt;br /&gt;
* French fighters are a bit of a mixed bag, having some of the more heavily armed aircraft and some of the less heavily armed aircraft in the game. In general, however, they will have either cannons or heavy-calibre machine guns, and good manoeuvrability. Turn-fighting these aircraft is preferable to a head-on engagement. They will also do better at high altitudes and speeds. Rope-a-dope them into fighting you on your own terms at lower speeds and altitudes where you'll have a chance. In addition, they have low ammo count (60 rounds for cannons and 300-500 for machine guns), just like you do, so try and make them waste their ammo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[BV 238]] - Don't face these things from above, level, or from the rear. The massive amounts of defence armaments on this flying boat will ensure the Spitfire will be shot down. They're also massive - but not impossible to shoot down. The only reasonable chance of shooting the BV 238 down is via aiming for the cockpit at the front (very hard), or by aiming at the wings. The process to do this is to get to its rear and dive down below the enemy, corkscrewing and rolling and skidding across the sky seemingly at random and get within 600 m of it and approximately a hundred metres below. Start firing machine guns at the wings. Once closed into 400 m, fire the cannons. Once you set fire to a BV, usually, it will not go out&lt;br /&gt;
&lt;br /&gt;
* [[A6M2]] - These nimble fighters may have low-velocity cannons, but they can easily out-turn you with combat flaps and stay with you in a fight, and out-turn you with flaps on. Don't even bother trying to turn-fight them. Use boom-and-zoom manoeuvres. Even if the enemy pilot wants to, the A6M2's climb rate is not very good compared to the Spitfire, and it will not be able to keep up. Get at least 2 km away from the enemy before you go in again, or at least wait until it is distracted by another enemy.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]] &amp;quot;Chaika&amp;quot; - The I-153P is a Soviet biplane from the late 1930s. These small biplanes will rip you to shreds if you don't play smart. These biplanes have an insane turn rate and will effortlessly out-turn you without any flaps. They are armed with two [[ShVAK (20 mm)|20 mm ShVAK]] cannons that will obliterate you if you present a side-on profile to them (i.e. let them get a &amp;quot;deflection&amp;quot; shot on you), and they can destroy you in a head-on if you're not careful. To counter these aircraft you do not engage in a turn fight, instead you [[Energy fighting|energy fight]] (a recommended tactic is to use yo-yos and to out-climb/out-speed the enemy) as your Spitfire is much faster, has an excellent climb rate, and has superior energy retention.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-1]]/[[Bf 109 E-3]]/[[Bf 109 E-4]] - These planes have superior high-altitude performance, top speed, dive characteristics, as well as two centrally mounted machine guns and two cannons. However, you can outclimb them at low altitudes. You may find it hard to out-turn them, though. Trying to out-turn a Bf 109 is harder than it seems, since the two planes are both very agile. Abuse the vertical to get a definite edge on them. Use low-yo-yos and high-yo-yos to gain the altitude or speed advantage over a turning Bf 109.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-1]]/[[Bf 109 F-2]]/[[Bf 109 F-4]] - These aircraft climb, accelerate and dive faster than you. However, they will find it much harder to out-turn you. Use split-S's to get under them and a combination of high/low yo-yos. If one tries to engage in a head-on, fire off a desultory burst of MG fire and hope to hit something, and immediately dive and try to get under it. If you lock into a head-on, it is likely that they will hit your cooling system and your engine will die, along with your plane.&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 A-1]] - This aircraft has a similar turn radius to you, but superior acceleration, (arguably) superior armament, superior high-altitude performance and better top speed than you do, but a worse rate of climb. You can turn faster than it, but you can't out-turn it per se. Don't get baited into a turn-fight. You should have the altitude advantage, since most Fw 190 pilots stay low (around 3,500 m), where their engine does best. You can out-climb them when they're slow, so try and energy fight them. Just don't use loops, since the Fw 190 will happily slice and dice you when you're in a loop using its superior energy retention. Don't turn-fight it, since it'll make you bleed speed and subsequently use its superior energy retention to turn and burn for longer periods of time and eventually get on your six and shoot you down in flames. This plane has the feared Minengeschoß round (mine shell) for its 20 mm cannons, and four machine guns, so do not head-on this plane.&lt;br /&gt;
&lt;br /&gt;
* [[C. 202EC]] - This aircraft is easily the most dangerous enemy that you will ever face. It brings excellent armament, top speed, energy retention and dive characteristics to the table, along with excellent high-altitude performance and climb rate. Do not head-on this plane. This aircraft has two MG151/20s with Mine shot, and will absolutely shred you into pieces should you enter a head-on. C. 202EC pilots are usually confident in their abilities to chop enemy aircraft into pieces in a head-on, and some (including this contributor) will actively seek it. It also has two 12.7 mm machine guns, centrally mounted in the nose, which can do some damage if the C. 202 can get close. You can out-turn a C. 202EC, and possibly out-climb it, but not much else. The C. 202EC does best at high speeds and high altitudes, so try and bring things into your favour. Force it into a low-speed fight, or bait it towards other friends who are better able to deal with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely amazing turn capabilities, even at low speeds&lt;br /&gt;
* Superb climb capabilities&lt;br /&gt;
* Relatively good armament with a 20 mm and 7.7 mm combination arrangement&lt;br /&gt;
* Very easy aircraft to control&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Short bursts can decimate the enemy, even bombers if aimed correctly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 7.7 mm machine guns have low damage and stopping power&lt;br /&gt;
* Cannons have a low ammo count in general - just enough for 6 seconds of firing&lt;br /&gt;
* Hispano Mk.I 20 mm has a tendency to jam under continuous firing when not upgraded&lt;br /&gt;
* Hispano cannons may be finicky to use if you are not able to aim them well&lt;br /&gt;
* Due to its weapon disadvantages, proper trigger discipline, convergence, and knowing the effective cone of fire is key&lt;br /&gt;
* Wings overload quickly when turning at high speeds&lt;br /&gt;
* Most enemy contemporaries in the matchmaking bracket can out-dive you&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Poor roll rate, especially at high speed&lt;br /&gt;
* Poor high-altitude performance (compared to lower altitudes)&lt;br /&gt;
* The engine easily overheats&lt;br /&gt;
* There are only two positions for flaps: raised and landing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1,175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20 mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfiremkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 02:45 discusses the Spitfire Mk IIb.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Sea Hurricane Mk IC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4507-development-spitfire-mk-iib-an-old-friend-en|[Devblog] Spitfire Mk IIb: an old friend]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/287256-supermarine-spitfire-mk-iib/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Supermarine_Spitfire_(early_Merlin-powered_variants)#Mk_II_(Type_329)|[Wikipedia] Supermarine Spitfire (early Merlin-powered variants) - Mk II (Type 329)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164019</id>
		<title>Spitfire Mk IIb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=164019"/>
				<updated>2023-06-11T18:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an excellent turn-fighter and has excellent climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) rounds. The technique to use this loadout will be described in the &amp;quot;Usage in battles&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
Note, however, that with the two 20 mm cannons, the {{PAGENAME}} can also be used as a reasonable Boom &amp;amp; Zoom fighter with fewer results. It is recommended to maximise the use of AP-I ammo for the {{PAGENAME}}'s 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
As mentioned constantly, the {{PAGENAME}} has excellent turn-fighting, climbing, and speed characteristics for a fighter. With the Merlin engine, the {{PAGENAME}} can utilise the power to gain speed and altitude for an energy advantage over its opponents, as well as having the manoeuvrability to perform aerobatic manoeuvres to get out of a sticky situation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 550 || 534 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.9 || 16.5 || 16.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 597 || 571 || 14.4 || 15.1 || 23.9 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
* Cooling systems heat up ridiculously fast&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Your priorities should be the weaponry upgrades and engine upgrades. It is suggested to research the gun upgrades first, and use engine upgrades to unlock tiers. New 7 mm MGs are not really needed since the Brownings are relatively reliable. Airframe upgrades can take priority over the 7 mm MGs. However, to really make this bird sing, you need to have the radiator upgrade and all 20 mm cannon upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.I cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Spitfire Mk IIb Pretty Picture.png|thumb|450px|right|A Spitfire Mk IIb, perched on a hill.]]&lt;br /&gt;
The Spitfire is a high-performance thoroughbred, which is more than a match for any and all opposition it faces at its battle rating. However, if you don't know what you're up against and just try to out-turn everything with flat turns, you'll be able to get kills you need to grind up the tree, but you will not be able to excel in using the plane. Something important to remember is the seven P's: Proper Perusal, Planning &amp;amp; Preparation Prevents Poor Performance.&lt;br /&gt;
&lt;br /&gt;
In order to use your plane most effectively, you need to know your own plane and the planes you will be facing at your BR inside and out (Preparation). You need to climb at the start of the match and watch the battle unfold...where are your enemies and where are your teammates going in relation to the objectives (Perusal). Look for teammates that need help, or enemies off on their own, then plan your attack (Planning). Always try to set up situations where you have the advantage and have an escape planned for when things turn against you (which they will very quickly, especially if you get tunnel vision on a target).&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a very good turn-fighter, being one of the most agile aircraft in the game, and has good weapons configurations that can be used against enemies. It can reliably out-turn many of the aircraft in-game, and out-zoom-climb some as well with WEP on. It has an excellent rate of climb, and due to this and the armament, is a good bomber interceptor. Using its agility, speed, and rate of climb, it can easily run rings around enemy fighters and dispense punishing blows as well. However, there are several points to be kept in mind while flying the {{PAGENAME}}. These are:&lt;br /&gt;
&lt;br /&gt;
# The relatively low damage that the 7.7 mm Browning machine guns, especially against heavy fighters and bombers.&lt;br /&gt;
# The propensity of the 20 mm Hispano to jam after prolonged firing&lt;br /&gt;
# Lack of any armour on the engine and (relatively) small amounts of windscreen glass armour&lt;br /&gt;
# Decreased engine power at altitudes higher than ~3900-4300 m&lt;br /&gt;
# Proximity of vital systems towards the front of the aircraft, including a forward fuel tank that does not self-seal, and will keep burning until all the fuel inside has disappeared.&lt;br /&gt;
# Lack of combat flaps&lt;br /&gt;
# Increased efficiency of control surfaces (ailerons, elevators, rudder) at medium speeds (300 km/h-450 km/h) and engine efficiency at low altitudes (below 4,500 m)&lt;br /&gt;
# Inability to hold WEP for long, before the engine begins overheating without MEC&lt;br /&gt;
# The float carburetor, should the plane pull any negative G, the carburetor will be fuel-starved cutting power to the engine&lt;br /&gt;
# Similarity of the muzzle velocity of the 20 mm Hispano and the 7.7 mm Brownings (meaning that they'll have similar trajectories- this seems unimportant, but the significance will be explained shortly)&lt;br /&gt;
&lt;br /&gt;
This fighter, unlike American and German fighters, is neither a gun platform nor a potent Boom &amp;amp; Zoom fighter. It is well-armed and can Boom &amp;amp; Zoom decently, but if an aspiring pilot tries to fly it like a P-40, the Spitfire will be shot down very, very quickly. Conversely, if a pilot tries to fly it like a Bf 109, while they might have some amounts of success, the Spitfire is outperformed as a B&amp;amp;Z fighter by US fighters such as the F4U-1A and German fighters such as the Bf 109. It will not be able to hold its top speed for very long due to its lacking cooling systems unless the radiator is forced open by manual engine control - which doubles or triples the WEP time when used properly (forced 100% radiator directly after takeoff). In addition, the aircraft does not have combat flaps, which means you cannot have 'reserve manoeuvrability' to out-turn a fighter in order to retreat.&lt;br /&gt;
&lt;br /&gt;
Try to find lone opponents to face off against as the Spitfire performs best when facing enemies one at a time. Always keep an eye on the tactical map as your adversaries (mostly 109s) will travel in &amp;quot;wolf packs&amp;quot; and shoot you down. For fighting at low altitude stay above the opponent you have singled out and dive on them. If you have too much energy go for a high yo-yo manoeuvre to bleed your energy. 90% of the time you will easily out-manoeuvre anything you face so get on their tail and shoot them down. For high altitude fighting, try to get the altitude advantage and bait your opponent into a turn fight. Stay away from energy sapping manoeuvres as at high altitude this will lead to the Mk IIb being left a sitting duck (also stay away from 1v2s and the like).&lt;br /&gt;
&lt;br /&gt;
Abuse the vertical as well as the horizontal in a fight. Use manoeuvres such as yo-yos and chandelles that will bleed the speed of an enemy while allowing you to retain more speed than your enemy. Your primary opponent - Bf 109s (Primarily [[Bf 109 E-3|E-3s]] and [[Bf 109 E-4|E-4s]], sometimes even [[Bf 109 F-4|F-4s]]) - perform better in the vertical than you do, so do not try to out-dive or out-climb them. Should you try to climb against a Bf 109 ending its dive and entering a loop, usually, you will bleed speed and stall out, making you a sitting duck for anybody who decides to target you. If you can, try to fly downwards instead of heading up. Make a split-S instead of an Immelmann to perform a reversal- roll inverted (upside down) and then pull hard on the elevator, looping back up to get back into a fight. Use your superior turning abilities in the semi-vertical, making chandelles instead of pure loops. You can theoretically use flat turns only, but if you get into an uptier, you'll be out-performed by Zeroes (who perform better at lower speeds) and [[Fw 190 A-1]]s (which have excellent energy retention and will still be going fast when you're stalled out in a turn). When fighting these aircraft, it is recommended that you fight less in terms of strictly up or down, but instead, plan your engagement according to whether you're travelling at a faster speed (You're outrunning them) or above/below them. When engaging these aircraft, having altitude definitely helps. Spitfires can out-dive A6M2s, and can out-turn Fw 190s. In both cases, however, if you bleed too much speed, you will be shot down due to becoming easy meat. The A6M2 stalls at a lower speed than you and also turns better at speeds below 330 km/h (205 mph), while the Fw 190, although unable to turn as fast as you do, will be able to keep its speed for longer.&lt;br /&gt;
&lt;br /&gt;
Of course, to do everything that was described, it is better to have altitude before doing so. For example, you can't make a split-S from the astronomically low altitude of 200 m (650 ft) and expect not to crash into the ground. While pilots may tell you otherwise, you should not climb to 3,000 m and stay there for the entire match. Remember the proverb: Speed is Life. Altitude is Speed in the Bank. Spitfire pilots should use their excellent Merlin engine to climb into the 4,000 m range in order to be able to gain energy when necessary to either run away or to fight an enemy.&lt;br /&gt;
&lt;br /&gt;
Experienced players may recommend that you use landing flaps below 250 km/h to get an edge in turn time. Don't do this if you're a new pilot. The Spitfire IIb will slow down dramatically if you do so and you'll end up losing too much speed. Landing flaps may increase lift, but they also reduce your speed by acting as brakes by increasing drag. They also rip easily, and unless micromanaged, they will immediately rip off, leading to difficulties in controlling the plane.&lt;br /&gt;
&lt;br /&gt;
'''Using the armaments:'''&lt;br /&gt;
&lt;br /&gt;
A possible strategy for the {{PAGENAME}}'s set of armaments is one akin to that used on the [[Hurricane Mk IV]], using the cannons sparingly to conserve ammo and reduce chances of jamming. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo to get an idea of where the cannon rounds will go, and then fire cannons once you know where you should aim. This technique works well because the Hispano cannons and the 7.7 mm machine guns share similar muzzle velocities to one another.&lt;br /&gt;
&lt;br /&gt;
The video below shows how to use the aiming technique described:&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|7Gp8Q8MqMQg|An example of an attack made using the machine guns to &amp;quot;aim&amp;quot; the cannons. This attack was done with a&lt;br /&gt;
Spitfire Mk IIb, but it should be actively used in any Spitfire with .303s coupled with cannons (Spitfires IIb through LF Mk IXc)}}&lt;br /&gt;
&lt;br /&gt;
Go for deflection shots against enemy aircraft. These shots are side-on shots where you &amp;quot;lead&amp;quot; an enemy aircraft in front of you, and get off a burst when you're not directly behind them, but instead when they're turning. While this may be difficult for newer players, it provides valuable training and is a good learning experience for later tiers. In addition, should you use this technique, you can easily cause enemy planes' wings to completely fall off if you pull it off right and hit a wing spar. Bf 109s, with their single wing spars, are especially vulnerable to a well-aimed side-on shot. If your cannon ammo drops to 50 rounds or below that, try and return to base quickly. That way, if you get bounced on the way back, you can at least have some cannon ammo left to surprise any raider looking to attack you.&lt;br /&gt;
&lt;br /&gt;
'''Fighting the enemy:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{Notice|Disclaimer: This is a very general guide to the aircraft's capabilities. Following these to the letter without consideration of the enemy's abilities can still lead to a loss.}}&lt;br /&gt;
&lt;br /&gt;
Tips for using the Spitfire against other nations' fighters are as follows:&lt;br /&gt;
&lt;br /&gt;
* American fighters - In mixed battle, you will face US fighters such as the F4F, the P-39s and sometimes P-47Ds (Including the German and Soviet premiums) and many other aircraft which have .50 calibre machine guns. These large-calibre machine guns will shred a Spitfire to pieces if given the opportunity to fire a long, sustained burst at you, such as in a head-on engagement. Lure the enemy down and force them to lose energy, using your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as the scissors and barrel rolls.&lt;br /&gt;
&lt;br /&gt;
* German fighters will usually have cannons and hold a speed advantage over you, as well as being more capable at higher speeds and altitudes. If you head-on a German fighter, you will lose over 90% of the time, unless you are lucky and manage to land critical hits on the engine and the pilot - and this is also unlikely given that the 7.7 mm machine guns and thie hispano cannons are not known for their armour-piercing abilities. Like with American fighters, try to make the enemy bleed speed, while dodging enemy fire. You can also attempt to lure the enemy into turning with you. You may have a chance with a head-on, but this requires that you know your plane completely. Head-ons are suicide, since F-model [[Bf 109 (Family)|Bf 109 Variants]] have their guns mounted near the engine, and the [[Fw 190 A-1]] has an overwhelming frontal armament. Although the spitfire can shrug off a few hits from machine guns or [[MG FF (20 mm)|20 mm MG FFs]], it cannot survive hits from mine-shell equipped [[MG FF/M (20 mm)|MG FF/M]] or [[MG 151/20 (20 mm)|MG 151/20]] cannons, such as those on the [[Bf 109 E-4]].&lt;br /&gt;
&lt;br /&gt;
* Soviet fighters will have cannons, large-calibre machine guns, or both, in conjunction with small-calibre guns, mounted in-line on the fuselage, but are weak and vulnerable to fires. Again, facing these head-on is suicide, and at the low altitudes you will meet them at, you cannot disengage by running or climbing away. Keep in mind that while you can turnfight, Soviet fighters are very, very manoeuvrable at low altitudes. Again, like always, abuse the vertical with the horizontal. Soviet planes have inferior ShVak cannons, but they have 12.7 mm Berezin UBs with API ammo. Do not try to head-on them unless you know how to get your shots into the enemy's fuel tank or engines or pilot on the first try. If you let them get into firing range in a head-on, you're absolutely cooked.&lt;br /&gt;
&lt;br /&gt;
* Japanese fighters are more nimble than you. If you enter a turn-fight with them, and the pilot is smart, he or she can and will deploy their combat flaps and shoot you down. Attempt to bait them into energy-fighting manoeuvres (otherwise known as Boom-and-zoom), where your superior speed, acceleration, and climb rate will prove you to be the victor.&lt;br /&gt;
&lt;br /&gt;
* Italian fighters are the high-performance counterparts of the Germans, just like the British are to the Americans. They possess either similar agility ([[Re.2001 (Family)|Re.2001-series aircraft]]) or superior speed and energy retention in vertical manoeuvres ([[C. 202 (Family)|C. 202]] &amp;amp; [[C. 205 (Family)|C. 205]]-series aircraft). In addition, all of them are equipped with versions of the Bf 109's DB-605 engine, and they do well at high operating altitudes. Most Italian aircraft at the BR range of 2.3-3.3 are extremely poorly armed, with only two low-velocity, slow-rate-of-fire [[Breda-SAFAT (12.7 mm)|12.7 mm Breda-SAFAT]] machine guns coupled with a pair of [[Breda-SAFAT (7.7 mm)|7.7 mm Breda-SAFAT]] machine guns. However, a few aircraft- namely the [[Re.2001 CN]] and the [[C. 202EC]]- have two [[MG 151/20 (20 mm)|20 mm MG 151/20]] cannons, making them dangerous opponents.&lt;br /&gt;
&lt;br /&gt;
* French fighters are a bit of a mixed bag, having some of the more heavily armed aircraft and some of the less heavily armed aircraft in the game. In general, however, they will have either cannons or heavy-calibre machine guns, and good manoeuvrability. Turn-fighting these aircraft is preferable to a head-on engagement. They will also do better at high altitudes and speeds. Rope-a-dope them into fighting you on your own terms at lower speeds and altitudes where you'll have a chance. In addition, they have low ammo count (60 rounds for cannons and 300-500 for machine guns), just like you do, so try and make them waste their ammo.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting:'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Click '''Expand''' to show&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[BV 238]] - Don't face these things from above, level, or from the rear. The massive amounts of defence armaments on this flying boat will ensure the Spitfire will be shot down. They're also massive - but not impossible to shoot down. The only reasonable chance of shooting the BV 238 down is via aiming for the cockpit at the front (very hard), or by aiming at the wings. The process to do this is to get to its rear and dive down below the enemy, corkscrewing and rolling and skidding across the sky seemingly at random and get within 600 m of it and approximately a hundred metres below. Start firing machine guns at the wings. Once closed into 400 m, fire the cannons. Once you set fire to a BV, usually, it will not go out&lt;br /&gt;
&lt;br /&gt;
* [[A6M2]] - These nimble fighters may have low-velocity cannons, but they can easily out-turn you with combat flaps and stay with you in a fight, and out-turn you with flaps on. Don't even bother trying to turn-fight them. Use boom-and-zoom manoeuvres. Even if the enemy pilot wants to, the A6M2's climb rate is not very good compared to the Spitfire, and it will not be able to keep up. Get at least 2 km away from the enemy before you go in again, or at least wait until it is distracted by another enemy.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P]] &amp;quot;Chaika&amp;quot; - The I-153P is a Soviet biplane from the late 1930s. These small biplanes will rip you to shreds if you don't play smart. These biplanes have an insane turn rate and will effortlessly out-turn you without any flaps. They are armed with two [[ShVAK (20 mm)|20 mm ShVAK]] cannons that will obliterate you if you present a side-on profile to them (i.e. let them get a &amp;quot;deflection&amp;quot; shot on you), and they can destroy you in a head-on if you're not careful. To counter these aircraft you do not engage in a turn fight, instead you [[Energy fighting|energy fight]] (a recommended tactic is to use yo-yos and to out-climb/out-speed the enemy) as your Spitfire is much faster, has an excellent climb rate, and has superior energy retention.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-1]]/[[Bf 109 E-3]]/[[Bf 109 E-4]] - These planes have superior high-altitude performance, top speed, dive characteristics, as well as two centrally mounted machine guns and two cannons. However, you can outclimb them at low altitudes. You may find it hard to out-turn them, though. Trying to out-turn a Bf 109 is harder than it seems, since the two planes are both very agile. Abuse the vertical to get a definite edge on them. Use low-yo-yos and high-yo-yos to gain the altitude or speed advantage over a turning Bf 109.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-1]]/[[Bf 109 F-2]]/[[Bf 109 F-4]] - These aircraft climb, accelerate and dive faster than you. However, they will find it much harder to out-turn you. Use split-S's to get under them and a combination of high/low yo-yos. If one tries to engage in a head-on, fire off a desultory burst of MG fire and hope to hit something, and immediately dive and try to get under it. If you lock into a head-on, it is likely that they will hit your cooling system and your engine will die, along with your plane.&lt;br /&gt;
&lt;br /&gt;
* [[Fw 190 A-1]] - This aircraft has a similar turn radius to you, but superior acceleration, (arguably) superior armament, superior high-altitude performance and better top speed than you do, but a worse rate of climb. You can turn faster than it, but you can't out-turn it per se. Don't get baited into a turn-fight. You should have the altitude advantage, since most Fw 190 pilots stay low (around 3,500 m), where their engine does best. You can out-climb them when they're slow, so try and energy fight them. Just don't use loops, since the Fw 190 will happily slice and dice you when you're in a loop using its superior energy retention. Don't turn-fight it, since it'll make you bleed speed and subsequently use its superior energy retention to turn and burn for longer periods of time and eventually get on your six and shoot you down in flames. This plane has the feared Minengeschoß round (mine shell) for its 20 mm cannons, and four machine guns, so do not head-on this plane.&lt;br /&gt;
&lt;br /&gt;
* [[C. 202EC]] - This aircraft is easily the most dangerous enemy that you will ever face. It brings excellent armament, top speed, energy retention and dive characteristics to the table, along with excellent high-altitude performance and climb rate. Do not head-on this plane. This aircraft has two MG151/20s with Mine shot, and will absolutely shred you into pieces should you enter a head-on. C. 202EC pilots are usually confident in their abilities to chop enemy aircraft into pieces in a head-on, and some (including this contributor) will actively seek it. It also has two 12.7 mm machine guns, centrally mounted in the nose, which can do some damage if the C. 202 can get close. You can out-turn a C. 202EC, and possibly out-climb it, but not much else. The C. 202EC does best at high speeds and high altitudes, so try and bring things into your favour. Force it into a low-speed fight, or bait it towards other friends who are better able to deal with it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely amazing turn capabilities, even at low speeds&lt;br /&gt;
* Superb climb capabilities&lt;br /&gt;
* Relatively good armament with a 20 mm and 7.7 mm combination arrangement&lt;br /&gt;
* Very easy aircraft to control&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Short bursts can decimate the enemy, even bombers if aimed correctly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 7.7 mm machine guns have low damage and stopping power&lt;br /&gt;
* Cannons have a low ammo count in general - just enough for 6 seconds of firing&lt;br /&gt;
* Hispano Mk.I 20 mm has a tendency to jam under continuous firing when not upgraded&lt;br /&gt;
* Hispano cannons may be finicky to use if you are not able to aim them well&lt;br /&gt;
* Due to its weapon disadvantages, proper trigger discipline, convergence, and knowing the effective cone of fire is key&lt;br /&gt;
* Wings overload quickly when turning at high speeds&lt;br /&gt;
* Most enemy contemporaries in the matchmaking bracket can out-dive you&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Poor roll rate, especially at high speed&lt;br /&gt;
* Poor high-altitude performance (compared to lower altitudes)&lt;br /&gt;
* The engine easily overheats&lt;br /&gt;
* There are only two positions for flaps: raised and landing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1,175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20 mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfiremkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 02:45 discusses the Spitfire Mk IIb.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Sea Hurricane Mk IC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4507-development-spitfire-mk-iib-an-old-friend-en|[Devblog] Spitfire Mk IIb: an old friend]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/287256-supermarine-spitfire-mk-iib/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Supermarine_Spitfire_(early_Merlin-powered_variants)#Mk_II_(Type_329)|[Wikipedia] Supermarine Spitfire (early Merlin-powered variants) - Mk II (Type 329)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-43-II&amp;diff=164003</id>
		<title>Ki-43-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-43-II&amp;diff=164003"/>
				<updated>2023-06-11T12:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other variants&lt;br /&gt;
|link=Ki-43 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_43_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 539 || 524 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.7 || 16.3 || 11.9 || 11.9 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 580 || 558 || 14.7 || 15.0 || 19.6 || 15.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 661 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 416 || 373 || 250 || ~10 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 350 || &amp;lt; 450 || &amp;gt; 296&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:Armor_{{PAGENAME}}.jpg|thumb|left|Shape and the information about the armour plate behind the cockpit]]&lt;br /&gt;
&lt;br /&gt;
Unlike most of the Japanese airplanes around this BR, the {{PAGENAME}} features an armour plate. It's 12 mm steel at 12° angle, protecting an entire body, legs and part of the head from rear firing angles. It's far from perfect protection, but significantly increases survival chances of the pilot. This is further improved by a large, 14-cylinder radial engine at the front, soaking up most of the incoming damage.&lt;br /&gt;
&lt;br /&gt;
That said though, one of the biggest issues with the survivability of the fighter are its lack of self-sealing fuel tanks, which once ignited will happily burn the entire fighter to the ground, not unlike most of the Japanese fighters in the game.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-103 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine guns, nose-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with two nose-mounted [[Ho-103 army (12.7 mm)]] machine guns (900 {{Annotation|rpm|rounds per minute}}, 250 {{Annotation|rpg|rounds per gun}}). Typically for Japanese airplanes Air Targets and Stealth belts are the preferred options, depending on the skill of the player and the game mode. 12.7 mm machine guns have an acceptable effectiveness, which is helped by their excellent location on the nose, making it easier to aim and land shots without worrying about convergence.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
Unlike its [[Ki-43-I|predecessor]], '''''{{PAGENAME}}''''' can be outfitted with bombs, featuring the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
Generally the choice of bombs should depend on the skill of the player, with smaller bombs getting increasingly difficult to destroy enemy targets, while at the same time giving far better flight characteristics. In terms of destroying armoured targets there's a notable gap in performance, with bombs having a destructive radius of 5, 3, 2 m for 250, 100, 50 kg bombs respectively, making 250 kg bombs a very potent weapon, even if it gives a huge decrease in performance (+1.9 s to turn time, comparing to +0.5 s with the 100 kg bombs).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all modes, the Ki-43 can perform both BnZ fighting and turnfighting with the correct opponent. It can easily accelerate to 500 km/h in a dive while still having responsive controls. However its speed retention is quite poor and will lose lots of speed as soon as you level out. For turnfighting, you can out-turn most monoplanes and almost all heavy fighters/attackers even without combat flaps deployed, but never turn with Spitfires and Zeros. Note that this aircraft will experience severe rudder lockup when faster than around 450 km/h, resulting in awkward aiming adjustments if the target manoeuvres, so you need to cut throttle appropriately to control your speed.&lt;br /&gt;
&lt;br /&gt;
While having sufficient flight characteristics, the Ki-43 is extremely fragile and can get critically damaged by almost all guns. From the hard-hitting M2 Browning to the fast-firing MG 15, ''any'' gun can badly hurt the Ki-43 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the target passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.&lt;br /&gt;
&lt;br /&gt;
* In Simulator, the Ki-43 is overall a decent plane. It has very forgiving characteristics such as good over-the-nose visibility, a clear bubble canopy without much framing and good backwards visibility. This increases your chance of spotting, tracking, and/or dodging since you can see targets from almost every direction with ease (except the underside, of course). It is recommended to set keybind for moving your head vertically to make full use of the great forward vision in a dogfight. However, its wings are located directly below the cockpit meaning that you cannot see what is below your sides which can lead to you losing track of the enemy. You should get used to searching towards your 2, 4, 5, 7, 8, 10 o'clock, avoiding the wings.&lt;br /&gt;
* Note that when taking off the Ki-43 will shift severely to the left due to the propeller torque, so it is recommended to set keybinds for left and right brakes to effectively control your direction on the runway. Using rudder alone will not work at low speed and you will either circle around or lose control and crash into nearby structures like tents/hangars.&lt;br /&gt;
* Landing is very beginner-friendly too. It is able to decelerate quickly while also having low stall speed, allowing you to quickly slow down and descend onto the runway. Takeoff and landing flaps do not lift up the nose a lot so you can easily remain overall parallel to the ground. It also performs great when braking as its nose will not usually dip into the ground, so you can keep braking until it fully stops (given that you deflect elevators fully upwards) which is vital for preparing the next fight quickly.&lt;br /&gt;
* It has very good handling at most speeds. It does not wobble a lot which is an advantage over the biplanes and early monoplane fighters, making it easier to smooth the aim. You should familiarise the shape of those that you should not turn with: the Spitfires have long, straight nose with an inline engine, rather large and elliptical wings. The Zeros have an overall cylindrical fuselage that merges into a pointy tail after the stabilisers, a radial engine and are usually painted white (early models). If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-43 still remains responsive handling at 500 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive but still might destroy you.&lt;br /&gt;
* It will be very challenging when facing against the Chinese/American Ki-43, as both of you have the same characteristics. You cannot outrun each other and cannot out-turn each other, so the fight will be a combination of various manoeuvres and techniques, and of course, the pilot's skills. Note that the Ki-43 has similar appearance as the Ki-44 and can be misjudged as a Ki-44 or a Zero which are also in the Chinese/American tree. Comparing to the Ki-43, the Ki-44 has a slightly bigger engine and the canopy is shifted backwards. The Chinese Zero is painted dark brown with a silver spinner, while the American one is in greyish-blue. They all turn well and have accelerate well in a dive.&lt;br /&gt;
* When it comes to intercepting ground pounders or bombers, the Ki-43 generally performs poorly since the targets are all quite robust against your weak guns. Some examples are the IL-2 which is commonly seen in Sim. It can get mistakenly seen as other aircraft from a distance due to its common appearance. But up close you will see two bomb-like structures underneath its wings and triangular stabilisers with rounded tips. The early IL-2s have no defensive guns so it is safe to sit behind and carefully aim. They are heavily armoured in the cockpit and engine so avoid aiming at these areas. Instead target the tail to hope for disabling their tail control. The late IL-2s, however, have a rear-facing Berezin UB which is something you definitely want to avoid. Perform deflection shots or just disengage.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Typhoon Mk Ia]]: this is a very capable opponent, it is quite fast, climbs good, manoeuvres alright and has 12 x 7.7 mm MGs that can fatally damage the Ki-43. If you are attacking, get an altitude advantage first and BnZ it. If you are being attacked by it, evade its first pass and immediately start a turnfight. You need to deploy combat / takeoff flaps, or even landing flaps if needed to push your turn rate to the limit. Several circles are needed, don't panic to see the Typhoon keeping up with your turns at first. With appropriate flaps, the Ki-43 will slowly out turn it, allowing you to get onto its tail. The Typhoon overall resembles a Hurricane, except its symbolic giant intake below the engine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good roll rate&lt;br /&gt;
* Excellent stock performance&lt;br /&gt;
* Wins turn battles and can easily outrun opponents it typically faces&lt;br /&gt;
* Can equip bombs up to 500 kg to help aid weight and energy retention&lt;br /&gt;
* Useful flaps in a turnfight&lt;br /&gt;
* Good all-round cockpit visibility in simulator&lt;br /&gt;
* Forgiving landing characteristics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very light, retains no energy&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Very limited ammo pool&lt;br /&gt;
* Very vulnerable to fires, as structure is weak and flammable&lt;br /&gt;
* Rudder locks up at around 450 km/h, meaning that you will miss quite some passes due to the aim not being able to adjust horizontally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In early 1937 the Army recognized the need for a new single seat fighter. Instead of going through the normal process of requesting manufacturers to submit designs, the Army contracted with Nakajima directly to produce a replacement for their Ki-27 (Army Type 97) fighter. The requirements laid out to Nakajima for this new fighter was for it to have a top speed of 311 mph, to be able to reach 16,405 ft within five minutes, to have a minimum range of 500 miles, it was to be armed with two 7.7 mm machine guns, and to not lose any of the manoeuvrability of the Ki-27. The first prototype of what was to become the Ki-43 was completed in December 1938 with 2 more following soon after in 1939, however upon testing it was found that these airplanes did not live up the Army's expectations. The complaints from test pilots included that the plane was not manoeuvrable enough, hard to control, and had visibility issues.&lt;br /&gt;
&lt;br /&gt;
Following the evaluation of the initial 3 prototypes, Nakajima would develop 10 testing aircraft with various modifications in order to address the armies concerns. The changes tested included giving the fighter the HA-105 engine, replacing the 7.7 mm machine guns with 12.7 mm machine guns, upgrading the outer skin to a treated duralumin, narrower fuselage, redesigned tail surfaces, modifications to the wing design, and the introduction of butterfly flaps. The last improvement in particular helped the plane to overcome its lack of manoeuvrability that the Army had issue with. After these designed prototypes were tested the Army settled on what they saw was the optimum configuration and requested that it be equipped with the Nakajima Ha-25 engine. The plane entered production as the Ki-43-Ia (Army Type 1 Fighter Model 1A) with the first example completing production in April 1941. This model was soon replaced with the Ki-43-Ib (Army Type 1 Fighter Model 1B) which replaced one of the 7.7 mm machine guns with a 12.7 mm machine gun which was also soon replaced by the Ki-43-Ic (Army Type 1 Fighter Model 1C) which was equipped with two 12.7 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
After some time in the field, the Ki-43 was to receive a major upgrade based on feedback from pilots, which included replacing the Ha-25 engine with the more powerful Ha-115 engine, a two stage supercharger, pilot armour, self-sealing fuel tanks and many more minor improvements. The first prototype of what was to become the Ki-43-II (Army Type 1 Fighter Model 2) was completed in February 1942. The Ki-43 would become the most numerous of all the Japanese Army's fighters. While operating in Malaysia and Burma the plane received the codename &amp;quot;Jim&amp;quot; and in the Pacific Theatre it received the allied codename &amp;quot;Oscar&amp;quot;. The codename &amp;quot;Oscar&amp;quot; was eventually selected as the official code name for the airplane by the Allies.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The single-seater Japanese Nakajima Ki-43 Hayabusa (Peregrine Falcon) fighter was designed to replace the Ki-27 in the Japanese Imperial Army's Air Force.&lt;br /&gt;
&lt;br /&gt;
The Ki-27 design was so successful that, without resorting to the competition that usually occurred among aircraft manufacturers, the Air Force authorized Nakajima to create an improved model. The main requirement for the new fighter was a high top speed of at least 500 km/h but with the same manoeuvrability as the Ki-27.&lt;br /&gt;
&lt;br /&gt;
The first three prototypes were prepared and tested in 1939, but their manoeuvrability was inadequate. Therefore 10 pre-production aircraft with different configurations were considered. Two of them used the new &amp;quot;butterfly&amp;quot; combat flaps, which largely decided the issue. With the flaps, the plane became much more manoeuvrable.&lt;br /&gt;
&lt;br /&gt;
In autumn of 1942, the Ki-42-IIA entered production. The main differences between the Ki-42-IIA and previous models were its more powerful Ha-115 motor, its 1130 hp output, and its three-bladed propeller (the previous model had a two-bladed propeller). The wings were reinforced to hold 250-kg bombs, and the lighter machine guns were replaced with large-calibre ones. In addition, the wing fuel tanks were self-sealing, and pilot protection was enhanced with 13 mm of armour (previous models, to lighten the aircraft, did not include protection for the pilot or fuel tanks).&lt;br /&gt;
&lt;br /&gt;
All in all, 5919 Ki-43 fighters were produced, most of which were of the Ki-43-IIA design.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_43_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|w_3vuywdr5E|'''The Shooting Range #27''' - ''Pages of History'' section at 03:22 discusses the Ki-43.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/111036-nakajima-ki-43-ii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-43-II&amp;diff=164002</id>
		<title>Ki-43-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-43-II&amp;diff=164002"/>
				<updated>2023-06-11T12:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other variants&lt;br /&gt;
|link=Ki-43 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_43_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 539 || 524 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 15.7 || 16.3 || 11.9 || 11.9 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 580 || 558 || 14.7 || 15.0 || 19.6 || 15.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 661 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 416 || 373 || 250 || ~10 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 350 || &amp;lt; 450 || &amp;gt; 296&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:Armor_{{PAGENAME}}.jpg|thumb|left|Shape and the information about the armour plate behind the cockpit]]&lt;br /&gt;
&lt;br /&gt;
Unlike most of the Japanese airplanes around this BR, the {{PAGENAME}} features an armour plate. It's 12 mm steel at 12° angle, protecting an entire body, legs and part of the head from rear firing angles. It's far from perfect protection, but significantly increases survival chances of the pilot. This is further improved by a large, 14-cylinder radial engine at the front, soaking up most of the incoming damage.&lt;br /&gt;
&lt;br /&gt;
That said though, one of the biggest issues with the survivability of the fighter are its lack of self-sealing fuel tanks, which once ignited will happily burn the entire fighter to the ground, not different from most of the Japanese fighters in the game.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-103 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine guns, nose-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with two nose-mounted [[Ho-103 army (12.7 mm)]] machine guns (900 {{Annotation|rpm|rounds per minute}}, 250 {{Annotation|rpg|rounds per gun}}). Typically for Japanese airplanes Air Targets and Stealth belts are the preferred options, depending on the skill of the player and the game mode. 12.7 mm machine guns have an acceptable effectiveness, which is helped by their excellent location on the nose, making it easier to aim and land shots without worrying about convergence.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)|Army Type 92 GPHE (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
Unlike its [[Ki-43-I|predecessor]], '''''{{PAGENAME}}''''' can be outfitted with bombs, featuring the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg Army Type 92 GPHE bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
Generally the choice of bombs should depend on the skill of the player, with smaller bombs getting increasingly difficult to destroy enemy targets, while at the same time giving far better flight characteristics. In terms of destroying armoured targets there's a notable gap in performance, with bombs having a destructive radius of 5, 3, 2 m for 250, 100, 50 kg bombs respectively, making 250 kg bombs a very potent weapon, even if it gives a huge decrease in performance (+1.9 s to turn time, comparing to +0.5 s with the 100 kg bombs).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In all modes, the Ki-43 can perform both BnZ fighting and turnfighting with the correct opponent. It can easily accelerate to 500 km/h in a dive while still having responsive controls. However its speed retention is quite poor and will lose lots of speed as soon as you level out. For turnfighting, you can out-turn most monoplanes and almost all heavy fighters/attackers even without combat flaps deployed, but never turn with Spitfires and Zeros. Note that this aircraft will experience severe rudder lockup when faster than around 450 km/h, resulting in awkward aiming adjustments if the target manoeuvres, so you need to cut throttle appropriately to control your speed.&lt;br /&gt;
&lt;br /&gt;
While having sufficient flight characteristics, the Ki-43 is extremely fragile and can get critically damaged by almost all guns. From the hard-hitting M2 Browning to the fast-firing MG 15, ''any'' gun can badly hurt the Ki-43 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the target passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.&lt;br /&gt;
&lt;br /&gt;
* In Simulator, the Ki-43 is overall a decent plane. It has very forgiving characteristics such as good over-the-nose visibility, a clear bubble canopy without much framing and good backwards visibility. This increases your chance of spotting, tracking, and/or dodging since you can see targets from almost every direction with ease (except the underside, of course). It is recommended to set keybind for moving your head vertically to make full use of the great forward vision in a dogfight. However, its wings are located directly below the cockpit meaning that you cannot see what is below your sides which can lead to you losing track of the enemy. You should get used to searching towards your 2, 4, 5, 7, 8, 10 o'clock, avoiding the wings.&lt;br /&gt;
* Note that when taking off the Ki-43 will shift severely to the left due to the propeller torque, so it is recommended to set keybinds for left and right brakes to effectively control your direction on the runway. Using rudder alone will not work at low speed and you will either circle around or lose control and crash into nearby structures like tents/hangars.&lt;br /&gt;
* Landing is very beginner-friendly too. It is able to decelerate quickly while also having low stall speed, allowing you to quickly slow down and descend onto the runway. Takeoff and landing flaps do not lift up the nose a lot so you can easily remain overall parallel to the ground. It also performs great when braking as its nose will not usually dip into the ground, so you can keep braking until it fully stops (given that you deflect elevators fully upwards) which is vital for preparing the next fight quickly.&lt;br /&gt;
* It has very good handling at most speeds. It does not wobble a lot which is an advantage over the biplanes and early monoplane fighters, making it easier to smooth the aim. You should familiarise the shape of those that you should not turn with: the Spitfires have long, straight nose with an inline engine, rather large and elliptical wings. The Zeros have an overall cylindrical fuselage that merges into a pointy tail after the stabilisers, a radial engine and are usually painted white (early models). If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-43 still remains responsive handling at 500 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive but still might destroy you.&lt;br /&gt;
* It will be very challenging when facing against the Chinese/American Ki-43, as both of you have the same characteristics. You cannot outrun each other and cannot out-turn each other, so the fight will be a combination of various manoeuvres and techniques, and of course, the pilot's skills. Note that the Ki-43 has similar appearance as the Ki-44 and can be misjudged as a Ki-44 or a Zero which are also in the Chinese/American tree. Comparing to the Ki-43, the Ki-44 has a slightly bigger engine and the canopy is shifted backwards. The Chinese Zero is painted dark brown with a silver spinner, while the American one is in greyish-blue. They all turn well and have accelerate well in a dive.&lt;br /&gt;
* When it comes to intercepting ground pounders or bombers, the Ki-43 generally performs poorly since the targets are all quite robust against your weak guns. Some examples are the IL-2 which is commonly seen in Sim. It can get mistakenly seen as other aircraft from a distance due to its common appearance. But up close you will see two bomb-like structures underneath its wings and triangular stabilisers with rounded tips. The early IL-2s have no defensive guns so it is safe to sit behind and carefully aim. They are heavily armoured in the cockpit and engine so avoid aiming at these areas. Instead target the tail to hope for disabling their tail control. The late IL-2s, however, have a rear-facing Berezin UB which is something you definitely want to avoid. Perform deflection shots or just disengage.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Typhoon Mk Ia]]: this is a very capable opponent, it is quite fast, climbs good, manoeuvres alright and has 12 x 7.7 mm MGs that can fatally damage the Ki-43. If you are attacking, get an altitude advantage first and BnZ it. If you are being attacked by it, evade its first pass and immediately start a turnfight. You need to deploy combat / takeoff flaps, or even landing flaps if needed to push your turn rate to the limit. Several circles are needed, don't panic to see the Typhoon keeping up with your turns at first. With appropriate flaps, the Ki-43 will slowly out turn it, allowing you to get onto its tail. The Typhoon overall resembles a Hurricane, except its symbolic giant intake below the engine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely good roll rate&lt;br /&gt;
* Excellent stock performance&lt;br /&gt;
* Wins turn battles and can easily outrun opponents it typically faces&lt;br /&gt;
* Can equip bombs up to 500 kg to help aid weight and energy retention&lt;br /&gt;
* Useful flaps in a turnfight&lt;br /&gt;
* Good all-round cockpit visibility in simulator&lt;br /&gt;
* Forgiving landing characteristics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very light, retains no energy&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Very limited ammo pool&lt;br /&gt;
* Very vulnerable to fires, as structure is weak and flammable&lt;br /&gt;
* Rudder locks up at around 450 km/h, meaning that you will miss quite some passes due to the aim not being able to adjust horizontally&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In early 1937 the Army recognized the need for a new single seat fighter. Instead of going through the normal process of requesting manufacturers to submit designs, the Army contracted with Nakajima directly to produce a replacement for their Ki-27 (Army Type 97) fighter. The requirements laid out to Nakajima for this new fighter was for it to have a top speed of 311 mph, to be able to reach 16,405 ft within five minutes, to have a minimum range of 500 miles, it was to be armed with two 7.7 mm machine guns, and to not lose any of the manoeuvrability of the Ki-27. The first prototype of what was to become the Ki-43 was completed in December 1938 with 2 more following soon after in 1939, however upon testing it was found that these airplanes did not live up the Army's expectations. The complaints from test pilots included that the plane was not manoeuvrable enough, hard to control, and had visibility issues.&lt;br /&gt;
&lt;br /&gt;
Following the evaluation of the initial 3 prototypes, Nakajima would develop 10 testing aircraft with various modifications in order to address the armies concerns. The changes tested included giving the fighter the HA-105 engine, replacing the 7.7 mm machine guns with 12.7 mm machine guns, upgrading the outer skin to a treated duralumin, narrower fuselage, redesigned tail surfaces, modifications to the wing design, and the introduction of butterfly flaps. The last improvement in particular helped the plane to overcome its lack of manoeuvrability that the Army had issue with. After these designed prototypes were tested the Army settled on what they saw was the optimum configuration and requested that it be equipped with the Nakajima Ha-25 engine. The plane entered production as the Ki-43-Ia (Army Type 1 Fighter Model 1A) with the first example completing production in April 1941. This model was soon replaced with the Ki-43-Ib (Army Type 1 Fighter Model 1B) which replaced one of the 7.7 mm machine guns with a 12.7 mm machine gun which was also soon replaced by the Ki-43-Ic (Army Type 1 Fighter Model 1C) which was equipped with two 12.7 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
After some time in the field, the Ki-43 was to receive a major upgrade based on feedback from pilots, which included replacing the Ha-25 engine with the more powerful Ha-115 engine, a two stage supercharger, pilot armour, self-sealing fuel tanks and many more minor improvements. The first prototype of what was to become the Ki-43-II (Army Type 1 Fighter Model 2) was completed in February 1942. The Ki-43 would become the most numerous of all the Japanese Army's fighters. While operating in Malaysia and Burma the plane received the codename &amp;quot;Jim&amp;quot; and in the Pacific Theatre it received the allied codename &amp;quot;Oscar&amp;quot;. The codename &amp;quot;Oscar&amp;quot; was eventually selected as the official code name for the airplane by the Allies.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The single-seater Japanese Nakajima Ki-43 Hayabusa (Peregrine Falcon) fighter was designed to replace the Ki-27 in the Japanese Imperial Army's Air Force.&lt;br /&gt;
&lt;br /&gt;
The Ki-27 design was so successful that, without resorting to the competition that usually occurred among aircraft manufacturers, the Air Force authorized Nakajima to create an improved model. The main requirement for the new fighter was a high top speed of at least 500 km/h but with the same manoeuvrability as the Ki-27.&lt;br /&gt;
&lt;br /&gt;
The first three prototypes were prepared and tested in 1939, but their manoeuvrability was inadequate. Therefore 10 pre-production aircraft with different configurations were considered. Two of them used the new &amp;quot;butterfly&amp;quot; combat flaps, which largely decided the issue. With the flaps, the plane became much more manoeuvrable.&lt;br /&gt;
&lt;br /&gt;
In autumn of 1942, the Ki-42-IIA entered production. The main differences between the Ki-42-IIA and previous models were its more powerful Ha-115 motor, its 1130 hp output, and its three-bladed propeller (the previous model had a two-bladed propeller). The wings were reinforced to hold 250-kg bombs, and the lighter machine guns were replaced with large-calibre ones. In addition, the wing fuel tanks were self-sealing, and pilot protection was enhanced with 13 mm of armour (previous models, to lighten the aircraft, did not include protection for the pilot or fuel tanks).&lt;br /&gt;
&lt;br /&gt;
All in all, 5919 Ki-43 fighters were produced, most of which were of the Ki-43-IIA design.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_43_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|w_3vuywdr5E|'''The Shooting Range #27''' - ''Pages of History'' section at 03:22 discusses the Ki-43.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/111036-nakajima-ki-43-ii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-44-I_34&amp;diff=164001</id>
		<title>Ki-44-I 34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-44-I_34&amp;diff=164001"/>
				<updated>2023-06-11T10:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Ki-44 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_44_1_ep&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|store=9264&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 539 || 523 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.3 || 17.8 || 18.6 || 18.6 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 578 || 558 || 15.7 || 16.5 || 25.1 || 21.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 400 || 250 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 400 || &amp;lt; 450 || &amp;gt; 316&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Non-self-sealing fuel tanks (1 in each wing root, and one behind the oil cooling system)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-103 (12.7 mm)|Type 89 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine guns, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 7.7 mm Type 89 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Simulator&lt;br /&gt;
&lt;br /&gt;
In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.&lt;br /&gt;
&lt;br /&gt;
The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14 m/s at 400 km/h, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3,000 m very quickly. In a dive it easily accelerates to around 550 km/h while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to &amp;gt;243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.&lt;br /&gt;
&lt;br /&gt;
While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. &lt;br /&gt;
&lt;br /&gt;
The Ki-44 has a lovely low stall-speed of around 160 km/h and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 km/h so make sure that there is no one behind you. When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting&lt;br /&gt;
&lt;br /&gt;
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.&lt;br /&gt;
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.&lt;br /&gt;
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also set you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonably fast&lt;br /&gt;
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded&lt;br /&gt;
* Excellent acceleration&lt;br /&gt;
* Superior agility against other aircraft like the [[F4U (Family)|F4U]]&lt;br /&gt;
* Extremely low stall speed&lt;br /&gt;
* Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)&lt;br /&gt;
* Adequate armament for the rank&lt;br /&gt;
* Good cockpit visibility in Simulator&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine feels like a plasma reactor, you will overheat within a minute and a half with WEP, using 100% doesn't cool it down quickly enough&lt;br /&gt;
* Very fragile with next to no protection. Will get shredded/set on fire easily, especially by any plane with [[M2 Browning (12.7 mm)|M2 Brownings]] (e.g. [[F6F-5]])&lt;br /&gt;
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed&lt;br /&gt;
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/249903-nakajima-ki-44-i/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-44-I&amp;diff=163993</id>
		<title>Ki-44-I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-44-I&amp;diff=163993"/>
				<updated>2023-06-11T03:52:45Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-44 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_44_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.51 &amp;quot;Cold Steel&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 539 || 523 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.3 || 17.8 || 18.6 || 18.6 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 578 || 558 || 15.7 || 16.5 || 25.1 || 21.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 400 || 400 || 250 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 400 || &amp;lt; 450 || &amp;gt; 316&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,700 m || 1,250 hp || 1,340 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour protection.&lt;br /&gt;
* No self-sealing fuel tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-103 army (12.7 mm)|Type 89 army (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Ho-103 army machine guns, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 7.7 mm Type 89 army machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Simulator battles&lt;br /&gt;
&lt;br /&gt;
In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1 or 2 o'clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 o'clock where there is nothing to obstruct your view.&lt;br /&gt;
&lt;br /&gt;
The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14 m/s at 400 km/h, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3,000 m very quickly. In a dive it easily accelerates to around 550 km/h while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to &amp;gt;243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.&lt;br /&gt;
&lt;br /&gt;
* While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield.&lt;br /&gt;
&lt;br /&gt;
The Ki-44 has a lovely low stall-speed of around 160 km/h and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 km/h so make sure that there is no one behind you.&lt;br /&gt;
&lt;br /&gt;
When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.&lt;br /&gt;
&lt;br /&gt;
;Specific enemies worth noting&lt;br /&gt;
&lt;br /&gt;
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.&lt;br /&gt;
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.&lt;br /&gt;
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also set you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turn fight whenever you see these stubby planes.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonably fast.&lt;br /&gt;
* Climb rate is better than most equivalent aircraft, at more than 25 m/s spaded&lt;br /&gt;
* Excellent acceleration&lt;br /&gt;
* Superior agility against other aircraft like F4U&lt;br /&gt;
* Extremely low stall speed&lt;br /&gt;
* Has an excellent roll rate and decent turn time (utilise combat flaps for tighter manoeuvring)&lt;br /&gt;
* Good cockpit visibility in Simulator&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine overheat within a minute and a half with WEP without MEC; using 100% doesn't cool it down quickly enough&lt;br /&gt;
* Very fragile with next to no protection. Will get shredded/set on fire easily, especially by any plane with M2 Brownings (e.g. F6F)&lt;br /&gt;
* Has Instructor issues. Rudder and ailerons are very unstable if the plane is banked or at low speed&lt;br /&gt;
* Flaps cause the nose to pitch down hard if used below 150-200 km/h in a steep climb&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_44_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TA2PE-zUMj4|'''Realistic: Ki-44-I [Fast-Nimble-Sleek]''' - ''Jengar''|woJWg8E03HM|'''The Shooting Range #75''' - ''Pages of History'' section at 08:00 discusses the Ki-44.|RrO7ck7joQQ|''' Arcade: Ki-44-I''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Ki-44 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/249903-nakajima-ki-44-i/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_28&amp;diff=163930</id>
		<title>I-16 type 28</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_28&amp;diff=163930"/>
				<updated>2023-06-08T14:02:53Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-16_type28&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 442 || 426 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 17.4 || 18.0 || 14.6 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 272&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 490 || 463 || 15.6 || 16.5 || 22.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 700 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 395 || 362 || 260 || ~14 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 280 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg FAB-100sv bombs (200 kg total)&lt;br /&gt;
* 2 x 50 kg FAB-50sv bombs (100 kg total)&lt;br /&gt;
* 6 x RS-82 rockets&lt;br /&gt;
* 6 x RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-16 can be used in turnfighting, bomber intercepting and ground pounding. However in this mode, its characteristics appear to be quite conflicting. It is excellent in turning tightly and continuously, yet when manoeuvring it easily gets into uncontrollable spins which isn't beginner friendly. Also the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. More ever, there is no trim control available in a sim battle and the I-16 always pitch up and down. Although not a lot, it is still annoying when trying to get a precise aim.&lt;br /&gt;
&lt;br /&gt;
It is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Unlike realistic, sim requires long-range flying so discard the habit of bringing the least fuel. Bring at least 30 minutes of fuel, although it decreases the plane's performance a bit, it prevents constant refueling which saves time for patrolling and fighting.&lt;br /&gt;
&lt;br /&gt;
As your I-16 roars down the runway, you will notice that it shifts severely to the side, and the nose will tip down. If you don't correct it the propeller will eventually strike the ground, causing a prang on takeoff. Thus you must put rudder input as opposed to the side it's shifting towards, and apply positive pitch to keep the propeller off the ground. You do not want to use flaps anywhere except takeoff and landing, since they are very weak and will rip at more than 260 km/h, while the average speed during a battle tends to be around 300 km/h. Once one or both flaps are gone it creates an imbalance in the roll axis, making spins more common. It also makes landing harder.&lt;br /&gt;
&lt;br /&gt;
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-16 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-16, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. When dealing with fighters, it is way harder to aim. The elevator control of the I-16 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-16 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-16 shines. Several hits with the ShVAK cannon will effectively damage the enemy. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage. Important note: DO NOT put too much rolling and pitching input at once, as the I-16 tend to enter spins easily.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the twin ShVAK can deal quite a bit of damage. Without an engine most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Although ground pounding ability is limited, there are still bombs and rockets to choose from. The 2 bombs can effectively destroy pillboxes or tanks while the rockets, with accurate aiming, can destroy 3 targets. Once the suspended armaments are gone, use the 2 MG for soft targets like trucks, artillery and AA cars. Save the ammo for the ShVAK in case of an unwanted dogfight.&lt;br /&gt;
&lt;br /&gt;
Just like the SB 2M, the I-16 can still fly when it's extremely slow, causing it to bounce up during landing which can lead to a fatal crash. The trick is similar: slow it down more than other aircraft. Make sure you are around 1 km from the start of the runway and is no more than 300 m high. When the runway fills up your gunsight, drop speed to around 210 km/h and deploy landing flaps. The good thing is, the I-16 will not pitch up drastically upon using its flaps so you don't need to counter the extra lift. Make sure that you extend landing gears early as they move very slow (takes around 15 seconds to deploy). When you are about to touch down you should be flying at around 140 km/h. You must control your rate of descent (I-16's gears are fragile) and make sure that you are slightly pitching upwards with the nose obstructing the horizon. This way the I-16 should land gently without having to brake for too long. Once you are sliding on the ground, fully deflect your elevators upwards to counter the momentum that can push the nose into the ground. You must release brakes once every 4 seconds, because if you only release them as the nose dips down, it's too late.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[Ki-27 (Family)|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They are easily damaged by your ShVAK.&lt;br /&gt;
&lt;br /&gt;
[[He 111 H-6]] - This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-16 rather easily. Avoid being on its 6 as it will have at least 2 x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
[[Sunderland Mk IIIa]] - Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]] - These planes might not be able to out-turn the I-16, but they can easily outrun it as the I-16 is very slow. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turning ability- with combat flaps deployed it can out-turn any Bf 109, Fw 190 A and even turn-fighters like the [[Spitfire (Family)|Spitfire]]&lt;br /&gt;
* Extreme roll rate allows it to do offensive / defensive scissors easily, which is an advantage over Bf 109 and [[Spitfire (Family)|Spitfire]] as their roll rates aren't as good.&lt;br /&gt;
* Powerful twin ShVAK cannons with good fire rate, adequate velocity and accuracy, and 150 RPG capacity allows for reasonably long engagements&lt;br /&gt;
* Suspended armament provides rockets and bombs which, to an extent, allows some ground attack ability&lt;br /&gt;
* Is a very short and small plane, offering the enemy a harder target to hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor level speed, climb rate, dive acceleration and energy retention- will get outran, out-climbed and out-dived easily by Bf 109 E / F, Fw 190 A or [[A6M2]]&lt;br /&gt;
* Engine tends to overheat when diving at more than 500 km/h&lt;br /&gt;
* Control surfaces are unresponsive over 450 km/h&lt;br /&gt;
* Flaps are very weak and will break over 250 km/h, severely limiting its sharp-turning potential at higher speeds&lt;br /&gt;
* Hard to fly in SB -- very unstable in pitch, no manual trim controls, poor over-the-nose visibility and is prone to enter flat spins&lt;br /&gt;
* Although manoeuvrable, it can still get out-turned by some Japanese turn-fighters&lt;br /&gt;
* The 20 mm cannons get less effective belts, a problem shared by the type 27 and I-153P&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The I-16 was a Soviet single-engine monoplane fighter designed in the 1930s by the Polikarpov Design Bureau. As early as 1939, few remained unconvinced that the era of the I-16 was ending. Even the installation of the more powerful M-62 and M-63 engines did not allow serial examples to exceed 500 km/h. For some time, it was believed that better performance could be achieved with the use of the M-64 engine, rated at 1,200 to 1,300 HP. Designers expected the M-64 (there was also an M-65) to be ready by 1941; however, this nine-cylinder radial engine was never adequately completed. Nikolai Polikarpov, the lead designer, attempted to improve the I-16's aerodynamics by replacing its canvas outer skin with plywood. In the summer of 1939, a prototype with upper wing surfaces covered with 2.5mm thick plywood was tested; at the same time, an I-16 Type 28 with plywood surfaces was submitted for state trials. The latter achieved 489 km/h, which was slightly better than other variants. However, the achievement was chalked up to the new M-63 engine.&lt;br /&gt;
&lt;br /&gt;
While the plywood surface was recommended for production, it was in fact never used on serial production aircraft. Further flight testing of the I-16 in 1939 proved that subsequent modifications were not cost-effective. One of the proposed modifications was to address the tuck-under phenomenon in high speed dives which took place when deflecting the elevator to a positive angle of attack. Several fatal crashes led to further research into the issue. As it turned out, the I-16 was highly sensitive to angle of attack changes of the elevator.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-16_type28 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|35LSTSOxhtI|'''Premium Review: I-16 Type 28 [Soviet Zero]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/520556-i-16-type-24-28/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4&amp;diff=163830</id>
		<title>M4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4&amp;diff=163830"/>
				<updated>2023-06-06T16:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other versions&lt;br /&gt;
| link-1 = M4 Sherman (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M4 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m4_sherman&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced along with the rest of the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Armed with a 75 mm cannon and a sloped front armour, the M4 Sherman gives the balance of firepower and mobility for the US ground tree. The in-game model represents a &amp;quot;Sherman 1.5&amp;quot; design with an M55 telescopic sight in a new gun mantlet with appliqué armour added in front of the gunner and on the ammo racks.&lt;br /&gt;
&lt;br /&gt;
The iconic American medium tank has a very distinctive silhouette with its high front sloping armour, flat sides, and rounded turret shape. The olive-drab green M4 medium uses a welded construction for the hull, resulting in the sharp-edged hull shape compared to the [[M4A1|cast M4A1 medium]]. The turret, constructed the same way with cast steel in all 75 mm M4 medium variants, used an M34A1 gun mount for the 75 mm M3 gun; a change from the M34 gun mount in that the M34A1 used a combination of an M55 telescopic sight and an M4 periscope with an M38 telescopic sight in it.&lt;br /&gt;
&lt;br /&gt;
The hull's sloping glacis is at 56 degrees, as usual with the early model of M4 Shermans. The model is a &amp;quot;small hatch&amp;quot; variant as seen with the hatch shape being parallel with the hull. This configuration also caused the hatch to protrude from the hull's sloping contour, resulting in the interruptions in the slope that compromises the sloped armour's overall effectiveness. To mitigate this problem, armour plates are welded in front of the interruptions for additional protection. Aside from this note, some other features on the front glacis are the bundled desert-coloured jerry cans in the driver's area and the road wheel right on the transmission cover. On the side hull, one distinctive feature of the M4 Sherman was the added appliqué over the sponson ammunition area. While this does provide minute protection, they also serve as highlights for the enemy to aim for an ammo rack destruction.&lt;br /&gt;
&lt;br /&gt;
The 75 mm cast turret, designated D50878, was one produced in early 1943. The early M34A1 gun mount design added onto the tank as well as an appliqué &amp;quot;cheek&amp;quot; in front of the gunner, as the redesign of the turret and room for the power traverse caused the armour in front of the gunner to be thinner than the rest of the turret. The M34A1 gun mount is noted as early due to the presence of lifting rings on the top of the gun mount as well as mounting bolts on the sides, both that are eliminated in the later model. A curious note for keen eyes is the lack of a loader hatch on the turret top, a feature not introduced until productions in late 1943. Another note is the pistol port on the left rear side of the turret. On top of the commander's cupola is the distinctive .50 cal M2 Browning machine gun that is commonly seen on American vehicles.&lt;br /&gt;
&lt;br /&gt;
The M4 medium's use of the Continental R975 radial engine results in a distinctive engine deck as well. It has a protruding hood over the air intake on top, followed by a relatively flat top all the way to the rear. Besides, the hooded air intake on both sides within the shielded wall are filler ports for the radiators. Outside of the wall are two more filler ports for the fuel tanks on both sides. On the very rear, the large engine doors are visible, featuring early door hinges used as early as the M3 medium. On both sides of the door, engine filters are also present.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
*Cast homogeneous armour (Turret, Transmission area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (56°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (12-56°) ''Transmission area'' &amp;lt;br&amp;gt; 50.8 (13-20°) + 25.4 mm (35°) ''Protruding hatches'' || 38.1 mm &amp;lt;br&amp;gt; 38.1 + 25.4 mm ''Appliqué addition'' || 38.1 mm (0-10°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (33-64°) ''Bottom'' || 19.5 mm ''Sides'' &amp;lt;br&amp;gt; 12.7 mm ''Engine deck and center''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 76.2-88.9 mm (4-67°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 + 88.9 mm ''Gun mantlet'' || 50.8 mm (0-68°) || 50.8 mm (2-66°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50.8 mm || 50.8 mm || 50.8 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.&lt;br /&gt;
* Front armour has two protruding areas for driver and co-driver hatches. These are weak points as they present a flat armour surface.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
Though most high-end anti-tank weapons can cleave through the M4 Sherman's front armour rather easily, some smaller-calibre weapons less than 75 mm would have some trouble going against the front armour. In these cases, aim for weak points like the protruding hatches in the front sloping armour, or even the crest of the transmission housing, where the slope is minimum in both areas. The turret has a very robust construction so if there is no faith in penetrating through the front hull easily, don't bother trying to penetrate the turret from the front except for the very small weak point on the gunner's position of the turret.&lt;br /&gt;
&lt;br /&gt;
If a shot can be made to the M4 Sherman's sides, send it towards the front half of the tank where it would either cripple the crew or ignite one of the ammunition racks strewn all over the internals.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=620|rbMinHp=354}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is powered with an engine adequate for its weight class. While accelerating up to this speed can be sluggish at first, the {{PAGENAME}} takes to a running start after Gear 4.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Obvious first choice for research would be Parts in tier I. For the tier II it might be worth a risk to go for M61 shot first, as its such a significant improvement over the stock shell. The other option being FPE. On tier III Filters and Crew Replenishment are very important, and in tier IV further mobility improvements with the Engine and then Transmission should be prioritized. Once done - Horizontal Drive and two modifications responsible for accuracy or Artillery Support. The least important module to research is the M89 shell due to its extremely situational use.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
75 mm M3 gun is a competent, well-handling gun for a medium tank. Even without any modifications, its ability to fulfil its role, though where it begins to shine is with the M61 shot. Default, M72, suffers from issues typical to US and British sold shots - poor post-penetration effects. This means it's preferable to take down enemy gunner first, usually by hitting the right side of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 97 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
When discussing {{PAGENAME}} shells, one always has to account for the fact that it's a medium tank. This means short to medium engagement range, so realistically it can benefit more from its short-range penetration figures than long-range sniping tanks would.&lt;br /&gt;
&lt;br /&gt;
* M72 shot; {{Annotation|AP|Armour-Piercing}} - Solid shot, stock shell. Acceptable penetration, poor post-penetration damage.&lt;br /&gt;
* M48 shell; {{Annotation|HE|High-Explosive fragmentation shell}} - Low-velocity shell useful against soft targets, in particular when hitting an open-topped vehicle. Harmless against any vehicle with more than 10 mm of armour.&lt;br /&gt;
* M61 shot; {{Annotation|APCBC|Armour-Piercing Capped Ballistic Capped}} - This shell has a better penetration than the M72 thanks to its ballistic cap and a good post-penetration damage thanks to its explosive filler.&lt;br /&gt;
* M89; smoke shell - Useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:M3 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''97''' || 91&amp;amp;nbsp;''(+6)'' || 88&amp;amp;nbsp;''(+9)'' || 86&amp;amp;nbsp;''(+11)'' || 78&amp;amp;nbsp;''(+19)'' || 63&amp;amp;nbsp;''(+34)'' || 46&amp;amp;nbsp;''(+51)'' || 31&amp;amp;nbsp;''(+66)'' || 1&amp;amp;nbsp;''(+96)'' || style=&amp;quot;text-align:center&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the turret basket empty of ammo, pack 78&amp;amp;nbsp;''(+19)'' shells (racks 1 to 4 emptied).&lt;br /&gt;
* To go into battle with the turret basket and the flanks empty of ammo, pack 31&amp;amp;nbsp;''(+66)'' shells (racks 1 to 7 emptied).&lt;br /&gt;
* The 8th rack is large and located in a weak spot: the bottom section of the armour. In case of penetration, there is a high risk of ammo rack detonation. Make sure not to expose your flanks unnecessarily.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M4 Sherman is armed with two machine guns, a 12.7 mm heavy machine gun on the pintle-mount atop the M4 Sherman turret, the famous .50 cal &amp;quot;Ma Deuce&amp;quot; machine gun. This weapon is the same type as the one used in American aircraft, though at a slower fire rate. However, this leads to the anti-aircraft power of the weapon as most formidable against low strafing attacking aircraft.&lt;br /&gt;
&lt;br /&gt;
The second machine gun is a general-purpose 7.62 mm M1919A4 Browning machine gun mounted in the coaxial position. A typical machine gun not too unlike on many other vehicles, the machine gun is just average.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+25° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M4 Sherman is an effective medium-range combat tank. Equipped with a fast-firing 75 mm gun and with good handling characteristics, the M4 can be an extremely useful asset in most battles.&lt;br /&gt;
&lt;br /&gt;
In battle the M4 performs well as an all-rounder; the thick turret front and 10 degrees of gun depression make the tank ideal for taking hull-down positions which protect the thinner hull armour from being penetrated by enemy fire. The sloped front upper glacis, when angled, also provides good protection against enemy fire. An unusual - and useful - difference is that the upper glacis is sloped at 56 degrees rather than the standard 45 degrees, making it more of a threat and more powerful due to improving the chances of a round ricochet. The only downfall may be the 2 crew member position in the front that protrudes out to form a flat surface, but both are covered with an additional 20 mm plate. The reasonable mobility of the Sherman makes flanking a viable tactic. The main weakness of the M4 is the side armour - not only is it vertical and thin, but behind it most of the ammunition is stowed. The tall silhouette of the tank also makes finding suitable cover difficult. Overall, the M4 Sherman can be considered as an armoured jack-of-all-trades - it will serve a tanker well, however it will not excel in any particular role.&lt;br /&gt;
&lt;br /&gt;
In battle, try to use terrain as cover. Hull-down positions are especially strong in the M4 Sherman, as it has a good 10 degrees of gun depression. The gun mantlet and turret are reasonably strong, but avoiding shots is still the best strategy. In this respect, a hull-down position hides the vulnerable hull. If this is not available, then angling the hull armour to present a greater slope is often a good idea, as this can bounce some low-powered cannon at any range and at longer ranges, render the hull impenetrable.&lt;br /&gt;
&lt;br /&gt;
Another way to play the M4 Sherman is to tap into its traditional cavalry role, its mobility. The M4 Sherman is a great flanker as it is fast enough to get the jump on the enemy's side. Defeat the enemy at their weak front lines or go around the entire enemy force. Once in position at their sides or rear, ambush them. Ideally, the enemy should be too busy focusing on allies attacking in the front to notice the M4 instantly. Take out the weaker light or medium tanks, the 75 mm gun is not very ideal against heavy tanks like the [[KV-1 (L-11)|KV-1]] so take out its friends to allow allies more room to outmanoeuvre the KV tank. An organized attack will increase the M4 chances on the battlefield and success.&lt;br /&gt;
&lt;br /&gt;
The presence of a pivot-mounted .50 calibre machine gun gives the Sherman some flexibility. It can engage softer targets such as some tank destroyers and many SPAAGs at short ranges when loading a HE shell would be inconvenient. While not ideal, they provide the Sherman tank with some measure of protection against aircraft- sometimes enough to dissuade a pilot from making another pass. It can be an effective rang-finder for targets at longer ranges where the M1919 in the turret would be less effective. While it pales in comparison to the destructive effect of tank guns, it provides the Sherman with some flexibility over other comparable vehicles, who are restricted to their rifle-calibre coaxial machine guns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There will be concerns about certain vehicles:&lt;br /&gt;
&lt;br /&gt;
[[M4A2]] / [[M4A4 (1st PTG)|A4]] - These Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75 mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300 m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there can guarantee a knock-out most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armour unprotected by the mantlet, you can at least make them defenseless. Note that their guns are equally weak against you, so wiggle around to disrupt their aim while you reload, you have a good chance of bouncing some shells.&lt;br /&gt;
&lt;br /&gt;
[[Churchill I]], [[Churchill III]], [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]] - The Churchills, with their complex hulls and sturdy turrets, can be quite hard to penetrate at range. Again, manoeuvre as close to them as possible, the idea distance being no more than 200 m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89 mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armour, some of which are weirdly angled and can absorb plenty of shells.&lt;br /&gt;
&lt;br /&gt;
[[KV-1 (Family)|KV-1 and variants]] - A vehicle that the M4 Sherman will have trouble against is the KV-1. While the [[KV-1 (L-11)|L-11]] is underpowered, the [[KV-1 (ZiS-5)|ZiS-5]] is potent enough to punch through the Sherman's front, and the Sherman is unable to penetrate the KV-1's thick frontal armour. If this heavy tank is encountered, try to shoot it in its sides and rear, where its armour is thinner and unsloped, though it will still have to be at a close range to penetrate the armour. In addition, shots to the sides will most likely hit fuel tanks or ammunition storage, causing a fire or ammunition detonation and at best, time to reassess the situation.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV F2|Panzer IV F2]]/[[Pz.IV G|G]]/[[Pz.IV H|H]]/[[Pz.IV J|J]] - The historical nemesis of any Sherman, the Panzer IV is one of the Shermans biggest threats at this rank. The long barrel 75 mm gun will easily penetrate the Sherman from the front. The F2 variant is admittedly easy to deal with. A single APCBC to its hull or turret should end it pretty quickly, even at long range. The other variants are slightly harder to deal with. They have thicker hull armour, at 80 mm, which will be much harder to penetrate with the APCBC over 500 m. Luckily the turret armour remains the same at 50 mm. Either aim here with APCBC or sacrifice damage potential and use the AP round to penetrate the hull.&lt;br /&gt;
&lt;br /&gt;
[[StuG III F]]/[[StuG III G|G]] - Another historical nemesis of the Sherman, and another big threat. The StuG III packs the same punch as the Panzer IV line with its long barrel 75 mm gun, whilst losing the turret, which turns out to be both an advantage and a disadvantage. Lacking a turret means that it will have to traverse the whole vehicle to target an enemy, but it also means that it has a lower profile. The StuG's armour profile is also more complex than the Panzer IV, with less flat areas. Certain areas are sloped and very bouncy. Luckily, there is a big weak spot. There are two flat plates on the front of the hull. The flat plate on the right is the drivers port. Shoot that and you are able to knock out the driver, gunner and loader in one go. This is a very efficient way to destroy this vehicle. With the F variant, you can use APCBC to instantly knock out this vehicle with a single shot. With the G variant, it is more reliable to use AP at ranges over 500 m to ensure penetration.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent gun depression of -10° plus the angled frontal turret allows it to utilise hills very well&lt;br /&gt;
* Great penetration and post-penetration damage when using M61 shells; can frontally penetrate and knock out most opponents like the [[Pz.IV F2]], [[Chi-Nu]] and T-34 with a single shot&lt;br /&gt;
* Great turret traverse speed allows it to deal with multiple threats easily&lt;br /&gt;
* Capable armour when angled and at a distance&lt;br /&gt;
* Adequate top speed allows it to get to positions in time, or to do tactical manoeuvres like flanking&lt;br /&gt;
* Pintle-mounted HMG provides an anti-aircraft defence or anti-tank duty against tanks like [[Marder III]]&lt;br /&gt;
* Fitted with a vertical stabilizer, allowing more accurate fire on the move compared to other tanks, as well as better usage of shoot-n-scoot tactics&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large profile and weak side armour; flankers like the Sd.Kfz.234/2 can easily see and penetrate it&lt;br /&gt;
* Frontal armour is still inadequate, it will get frontally penetrated and knocked out with a single shot by tanks like [[Pz.IV F2]]/[[Pz.IV G|G]], [[StuG III F]]/[[StuG III G|G]] or [[M10 (Family)|M10]]&lt;br /&gt;
* The best M61 shell struggles to penetrate heavy targets like [[KV-1 (ZiS-5)]], [[Churchill III]] or even the T-34 and M10 when angled&lt;br /&gt;
* Trajectory is curved and velocity is low due to its short barrel, thus distant/moving targets are hard to shoot at&lt;br /&gt;
* Hull traverse is quite slow, making it sluggish in a turn. Also the narrow tracks offer poor ground flotation, thus poor off-road capabilities. Can only reach its top speed on paved or hard surfaces&lt;br /&gt;
* Roof armour of 19.5 mm thick is vulnerable to aircraft strafing runs with AP rounds. For example the widely used [[M2 Browning (12.7 mm)|M2 Browning]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Battle of France in 1940 proved to America that their current tank arsenal would not be able to withstand a German assault. The only tanks in their inventory at that time was the [[M2A4|M2 light tank]] and the [[M2|M2 medium tank]], both are inadequate against the German [[Pz.III F|Panzer IIIs]] and the [[Pz.IV F1|Panzer IVs]]. The US Army, in response, ordered for a tank armed with a 75 mm gun. While a 75 mm gun was available for use, a turret able to mount the gun was not. So while the turret and tank design underwent development, the 75 mm would be mounted on the stopgap [[M3 Lee|M3 Lee]] tank in a sponson mount. This interim design put the 75 mm on a lower and limited traverse mount that restricted its firing angle, but it did give the Western Allies a tank with the gun, so it was issued by the thousands until a better design could be produced.&lt;br /&gt;
&lt;br /&gt;
During the M3 medium's development, the designs of the 75 mm armed vehicle were being drawn up and submitted by the Ordnance Department. Specifications on the tank design were strict in order to maximize logistical support. Restrictions were made on the tank's height, width, and weight in order to make it able to be transported over bridges, roads, railroads, and on naval ships. These specifications would help the Army by making the tank be very flexible on strategic, logistical, and tactical grounds. On April 1941, the Armored Force Board chose the simplest of the designs, which was a redesigned M3 hull and chassis with a turret mounting the 75 mm gun designated the ''T6'', completed in September 1941. This tank would then designated the '''Medium Tank M4''' in American service. The tank would eventually become the most used Allied tank during World War II as it was lent out by the thousands in the Lend-Lease program to the Allied countries. The British designated the M4 the &amp;quot;[[Sherman II|Sherman]]&amp;quot;, which coined into the tank's name '''M4 Sherman''' that it would be known as in history. The production for the Shermans began on October 1941 and would continue to be produced until the end of the war in 1945 with around 50,000 units produced, making it the second most-produced tank in World War II before the [[T-34 (1942)|T-34 tank]].&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
Many variants of the Shermans were produced, but they all followed a similar layout. The driver and bow gunner sat in the front driving compartment, the fighting compartment in the middle housed the turret its three crew member, and in the back was the engine compartment. The Sherman used many features present in previous American tank designs, the vertical volute suspension system (VVSS) and radial engine from the [[M2A4|M2 Light Tanks]], and the sloping armour of the [[M2|M2 Medium Tanks]]. This became a contributing factor on the Sherman's reliability on the field, as most of the design flaws were ironed out with the previous tank designs. The tank-mounted the 75 mm M3 gun, giving the tank very good AP and HE capabilities. The Sherman's turret traverse speed was very fast, able to traverse a full 360 degrees in only 15 seconds, which is considerably faster than the traverse speed on most German tanks. Another unique feature on the Sherman was the installation of a gyroscopic stabilizer on the gun and sight, making the Sherman one of the first produced tanks to incorporate those features. While the stabilization was only done for the vertical plane, it kept the gun stable enough to be able to shoot on the move effectively, with a study showing a 70 % hit probability on an enemy 300 to 1,200 yards away when moving at a speed of 15 mph. However, this feature was controversial among the crew and experiences with it vary.&lt;br /&gt;
&lt;br /&gt;
The '''M4 Sherman''' model ran on a gasoline Continental R975 radial engine and was one of the first models of the Sherman developed. The early M4 Sherman featured the M38 telescopic sight in the M4 periscope with no zoom, but experience in North Africa and recommendations from the British changed the sight into the M55 telescopic sight integrated into the gun mantlet.&amp;lt;ref name=&amp;quot;ZalogaArmorT1&amp;quot;&amp;gt;Zaloga Steven. ''Armored Thunderbolt: The U.S. Army Sherman in World War II'' Stackpole Books, 2008, &amp;quot;Baptism Of Fire&amp;quot;&amp;lt;/ref&amp;gt; This change in optics required appliqué armour to be added at the turret area in front of the gunner since the modification left the area weaker than the overall turret. This problem would be fixed in later-production models of the M4 Sherman. The tank's hull was welded, with the front armour plate placed on a 56-degree sloping angle. An early design defect with the design was the protruding armoured hatches for the driver and assistant driver. These protrusions create &amp;quot;shot traps&amp;quot; as they were in a near vertical position that gave less protection on the front armour than the sloping areas. This was fixed on later models as well. Up to 6,748 M4A1s were produced from July 1942 to January 1944, out of the 49,234 total Sherman units produced in the war.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
====European Theater====&lt;br /&gt;
The Shermans first saw combat in the North African Campaign in the Second Battle of El Alamein on October 1942 in the hands of the British. It was much quicker to reinforce the British armoured divisions with the more than 300 Shermans sent to North Africa than it was to create new American ones. It proved much better than the German [[Pz.III F|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], able to eliminate them at distances more than 2,000 yards away. The Americans received their first Shermans in the next month in Operation Torch. However better the Shermans were to the German tanks at the time, the Allied armoured units still suffered casualties against the German tanks and anti-tank guns, most notably in the Battle of Kasserine Pass. In Italy, the Shermans proved much more mobile than the German Panzers, able to travel cross-country on the hilly terrain with ease. However, it was at this stage that the Sherman's shortcoming began to take face in the advent of the newer German tanks, the [[Tiger H1|Tiger Is]] and [[Panther D|Panthers]]. These two tanks featured armour that proved impenetrable when fired at the front, and with guns that could take out the Shermans from farther than the Sherman's effective combat range. The Shermans have to hit the side of these tanks for penetration and at ranges that were considered suicidal. Although programs were initiated to [[M4A1 (76) W|up-gun the Sherman with a 76 mm gun]], American leaders determine that the Panther and Tigers would not be produced in large quantities and were not as great as a threat as these two vehicles could still be destroyed by the 75 mm gun and standard anti-tank equipment.&lt;br /&gt;
&lt;br /&gt;
During the invasion of France, it was clear that the Sherman's current build with a 75 mm gun was no longer going to cut it against the German armoured forces. While the Sherman was adequate against what little Panzer III and IVs the Germans have left and against infantry and fortifications with the 75 mm gun, the Panthers and Tigers were in much large quantity than expected, and proved better in armour and firepower to the Shermans. Though in the bocage country of France, the Allies lost more tanks to hidden anti-tank guns and infantry weapons than to tanks. Despite these losses, the mass production of M4 Sherman back in the United States ensured that enough tanks were available for the Allied Forces as they spearhead through France, plus the lack of any other capable tanks meant they had to use the Shermans for the time being. The large quantities of Shermans produced during the war gave the Allied armoured units a major advantage of being fully equipped as the German panzer divisions were rarely in full strength, with some US infantry divisions having more tracked vehicles than some of the panzer divisions. Due to the high attrition rates, tank crews sometimes add [[Add-on Armor|improvised armour]] onto their Shermans in the form of sandbags and logs in hopes of increased survival, but these were determined to be ineffective from evaluations. A more effective method was to have metal armour welded on in improvisation, and an official project was made for such &amp;quot;assault tanks&amp;quot; that ended with the [[M4A3E2|M4A3E2 &amp;quot;Jumbos&amp;quot;]] with 254 made for the fighting in Europe. The Allies continued to use 75 mm Shermans until the Battle of the Bulge in Winter 1944, when the commanders request only 76 mm Shermans to be brought into Europe as the battle showed the intense armour disparity with the German's large numbers of [[Panther G|Panthers]] and [[Tiger II (H)|Tiger II tanks]]. While new units arriving in Europe were armed exclusively with 76 mm armed-Shermans, the veteran units kept the 75 mm Shermans, to which it continued to do well against softer targets with little threat from German armour due to their declining numbers.&lt;br /&gt;
&lt;br /&gt;
====Pacific Theater====&lt;br /&gt;
The M4 Sherman's importance in the Pacific theatre was less than that of the European theatre due to the different tactical doctrine established from the amphibious nature of combat. Only about 20 tank battalions fielded by the US Army were sent to support the Pacific theatre of operations, compared to the total 16 armoured divisions and 70 tank battalions they have in service. The low priority in tanks was due to the following reasons. Firstly, the jungle terrain on most of the islands fought on was unsuitable for the deployment of large-scale armoured units, relegating armour support to light tanks such as the [[M3 Stuart|M3 Stuarts]]. Secondly, the Japanese forces' armoured units were rather inferior to the American tank forces by 1943. While the Japanese [[Ha-Go|Type 95 Ha-Go]] tank was comparable to the [[M2A4|M2A4 Light Tank]], the Shermans out gun these tanks by a large margin. Such a large margin that the tank crew prefer to use high-explosive shots against the Japanese tank than regular armour-piercing as the AP rounds would penetrate straight through without causing much damage in the interior of the tank. The Japanese developed the [[Chi-Nu|Type 3 Chi-Nu]] and the [[Chi-To|Type 4 Chi-To]] to fight back the Shermans, but these two never saw combat as they were kept at the Japanese homeland for the defence against the Allied invasion.&lt;br /&gt;
&lt;br /&gt;
The Shermans, when deployed, were superior to most of the Japanese anti-tank equipment and often were essential to some of the Marines advances on some of the island assaults. In 1945, the equipping of flamethrower Shermans known as ''M4A3R3'', nicknamed &amp;quot;Zippos&amp;quot;, were a significant boost to the infantry's firepower in having a very long range of fire compared to the standard infantry-modelled flamethrowers with the benefit of being in an armoured vehicle. The Japanese solution against the Shermans, other than with their 47 mm anti-tank guns, were often suicidal tactics ranging from placing satchel charges right onto the tank, using pole-mounted anti-tank mines to reach and destroy the tank or even simply throwing oneself underneath a tank with mine or other explosive and triggering it manually.&lt;br /&gt;
&lt;br /&gt;
==== Lend-Lease ====&lt;br /&gt;
The Sherman tank was given out in large numbers to American Allies during World War II under the Lend-Lease policy. While America retained about 20,361 Shermans in the Army and Marine Corps, 17,184 went to Britain (about 34% of Shermans produced and 78% of Shermans given out) and the Soviet Union obtained 4,102 Shermans.&amp;lt;ref name=&amp;quot;ZalogaArmorT2&amp;quot;&amp;gt;Zaloga Steven. ''Armored Thunderbolt: The U.S. Army Sherman in World War II'' Stackpole Books, 2008, &amp;quot;The British Sherman&amp;quot;&amp;lt;/ref&amp;gt; China obtained 812 Shermans, Brazil with 53, and New Zealand and Australia for 153 Shermans total. Other countries using the Shermans were Poland, Free France, and Czechoslovakia. The British deployed the Sherman among their armoured squadrons in such a large number to become the standard tank of their armoured forces. The increased threat of German tanks in the European theatre also provoked the British to up-gun the M4 Sherman with a more capable gun, resulting in the [[Sherman Firefly|Firefly]].&lt;br /&gt;
&lt;br /&gt;
==== Post-War ====&lt;br /&gt;
After the war, the Shermans continued serving America and its allies as the [[M4A3 (76) W|M4A3E8]] with a new suspension and the 76 mm gun. The [[M26|M26 Pershing]] that was introduced late in World War II was phased out for the Shermans due to its unreliability, and the Sherman stayed until the [[M46|M46 Patton]] was introduced. After being phased out of American service, many other countries still used the Sherman as their main tank, mainly Israel where they up-gun the tank with the much powerful post-war French 75 mm and 105 mm gun as the M-50 and M-51 respectively (nicknamed &amp;quot;Super Shermans&amp;quot;). These proved successful as they were able to fight against the Soviet-supplied [[T-54 (1947)|T-54 tanks]] and [[T-34-85]]s in Middle East service, proving the Sherman as a successful and adaptable design for many years to come.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Americans did an excellent job recognizing the problems with the M3's main-calibre weaponry being mounted in a side sponson. Immediately after it began full-scale production, they began work on a new, more modern tank with a 75 mm cannon in a fully traversing turret. Its prototype, termed the T6, was ready for trials at the Aberdeen Proving Ground in September 1941.&lt;br /&gt;
&lt;br /&gt;
The M4 was a medium tank boasting a welded hull, a cast turret, and the 350 hp Continental R-975, a gas-powered radial engine. Design of the M4 began in 1941, and by July 1942 it was ready for full-scale production. Between July 1942 and January 1944, 6,748 M4s rolled off the line. The tank's welded hull boosted its ammunition capacity in comparison with cast hulls by expanding its internal armoured capacity. The hull's front plate initially had viewing slits, though armour covers were welded over them and periscopes were added. The front part of the hull's gear compartment on older models consisted of three sections bolted together. Tanks had a narrow mantlet for the M34 artillery mount, while subsequent units employed a fully cast forward hull section and M34A1 artillery mount with a wide mantlet. The last batches, which were made beginning at the end of 1943, had the front of their hulls made from cast and rolled pieces. At the beginning of 1944 the frontal plate became one piece, moving the driver and gunner hatches to the top of the hull. The angled frontal armour went from 56° to 47° from vertical.&lt;br /&gt;
&lt;br /&gt;
The Pressed Steel Car Company kicked off production of the first M4 tanks in July 1942. Four more companies were added later.&lt;br /&gt;
&lt;br /&gt;
M4 tanks saw combat in Africa, Italy, the Western front, and the Pacific islands through 1945.&lt;br /&gt;
&lt;br /&gt;
Shermans proved a strong option with good reliability and manoeuvrability in addition to armament and armour suiting its roll as a medium tank.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m4_sherman Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|GOuPWRJqlK8|'''Pages of History: M4 Sherman''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M4 Sherman (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2988/current/|[Vehicle Profile] M4 Sherman [Decal Included]]]&lt;br /&gt;
* [[wikipedia:M4_Sherman|[Wikipedia] M4 Sherman]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M4_Sherman &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Medium Tank M4 Sherman]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=40 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M4 Sherman (Medium Tank, M4)]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M22&amp;diff=163520</id>
		<title>M22</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M22&amp;diff=163520"/>
				<updated>2023-06-01T16:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;U147706677: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m22_locust&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. One of the tiniest tanks in the game, the Locust is able to manoeuvre some of the smaller areas on the battlefield to get a clean shot on an opponent.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outside of heavy machine guns, autocannons rounds, and low-calibre AP shells fired at a bad angle-of-attack, the M22's armour offers very little ballistic protection against the standard kinetic shells encountered, while any substantial APHE shell will knock out the tank instantly. With only three men in the tank clumped together around the centre, a single penetrating shot through the centre is bound to knock out two or more crew member and leave the tank immobile or incapacitated. Angling the tank is still a good idea, try to angle the front 30 degrees to increase effective thickness, though do not overangle as that will expose the weak sides of the tank.&lt;br /&gt;
&lt;br /&gt;
Aircraft coming in at certain angles can possess the necessary penetration values to utterly shred apart the Locust, especially the thin roof armour of 9.5 mm at the turret and hull. However, an oblique angle towards the front armour is already enough to get through the sloped 12.7 mm armour plate present.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (64-65°) ''Front glacis'' &amp;lt;br&amp;gt; 25.4 mm (7-62°) ''Lower glacis'' &amp;lt;br&amp;gt; 25.4 mm (9-85°) ''Driver's port'' || 9.5 mm (34-51°) ''Top'' &amp;lt;br&amp;gt; 12.7 mm ''Bottom'' || 12.7 mm (11-15°) ''Lower''&lt;br /&gt;
12.7 mm +9 mm ''Upper''&lt;br /&gt;
| 9.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm (25-36°) ''Turret front'' &amp;lt;br&amp;gt; 25.4 mm (22-53°) ''Gun mantlet'' || 25.4 mm (3-6°) || 25.4 mm || 9.5 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, the bogies and tracks are 10 mm thick.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=297|rbMinHp=170}}&lt;br /&gt;
&lt;br /&gt;
Aside from its small size, the M22's next famous value is its speed as a light tank. This allows the light tank to zip across the battlefield, possible getting to locations that can annoy enemies like a locust.&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles, be wary of going too fast with the enhanced engine power, especially on paved roads, as it could put the M22 in a speed the transmission would not be able to steer properly without &amp;quot;snaking&amp;quot; the tank. Another worst case scenario is running full speed into an immovable object, which can disable certain components or even flat out knock out the tank.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 19.5 || 27.0 || 32.8 || 36.3 || 38.6 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 12.2 || 14.4 || 17.4 || 19.3 || 20.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''M74B1; AP''' - Solid shot, stock shell. Poor penetration and post-penetration damage. The M74B1 should not be used after having unlocked the M51B1 shell.&lt;br /&gt;
* '''M63 Shell; SAPHEI''' - Semi armour-piercing high-explosive incendiary shell. The M63 has negligible penetration with little HE filler, it should only be used at point blank range against extremely poorly armoured vehicles and/or open-topped vehicles.&lt;br /&gt;
* '''M51B1; APCBC''' - Solid Shot. The M51B1has a decent penetration for the tier and better angled performance compared to the M74B1, but will still struggle against heavily armoured targets.&lt;br /&gt;
&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M63 shell, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.69''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''50''' || 39&amp;amp;nbsp;''(+11)'' || 25&amp;amp;nbsp;''(+25)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after firing all the shells in the rack.&lt;br /&gt;
* Left side empty: 39&amp;amp;nbsp;''(+11)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Primary Role'''&lt;br /&gt;
&lt;br /&gt;
Perhaps the best word to describe this tank is &amp;quot;tiny&amp;quot;. Along with the [[ASU-57]] and the [[L3/33 CC]], the M22 is among the smallest ground vehicles in the game, which is both pro and a con,. The Locust is a light tank and has the primary role of scouting and harassment. The Locust's small size also means the crew is compacted into a small area and a crew knock-out is very likely.&lt;br /&gt;
&lt;br /&gt;
;'''Run and Gun'''&lt;br /&gt;
&lt;br /&gt;
The Locust is very fast, but requires a high degree of caution and skill to handle at high speeds. Use this advantage to get to favorable positions, typically on the flanks of the enemy. The tiny size of the tank helps by presenting a smaller target to the enemy and allows the usage of cover that could not be typically used by an larger vehicle. With fast maneuvering and sneaky movements that best utilize the terrain, the Locust can cross the battlefield quickly and carry out harassing strikes against the enemy. A skilled player can swiftly move from one capture point to another, destroy any opposition there, and capture the point, though this can be extremely risky, as much of the other team will be &amp;quot;cap rushing&amp;quot; as well as frequently calling down artillery onto cap points, and aircraft tend to focus their attention on caps. Use your best judgment as to the best way you can use the Locust's strengths to support your team, and adapt to the changing battle...something the Locust, with its great speed, excels at.&lt;br /&gt;
&lt;br /&gt;
;'''Get in Close'''&lt;br /&gt;
&lt;br /&gt;
A riskier tactic, but one that can be extremely effective against a lone enemy is to close to point-blank range. Many tanks cannot hit an adjacent Locust due to their slow turret traverse and/or their gun depression—notably early Soviet tanks and taller German ones (when facing an up-tier). Circling the tank and avoiding their gun while using the Locust's fast reload time to put shots into their rear and weak points can yield success. However, Locust players must be careful if there are any other enemies around they will easily destroy you while you are preoccupied. One must also be careful to not accidentally destroy themselves by being too close to the tank when it explodes.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High hp/ton ratio, allowing fast acceleration&lt;br /&gt;
* Great speeds across flat terrain&lt;br /&gt;
* Extremely low profile; tanks without a lot of gun depression can't shoot at the Locust at close range&lt;br /&gt;
* Locust is shorter than the hulls of many tanks, so many opponents may not even be able to aim at the Locust if it's close enough&lt;br /&gt;
* The gun has no trouble penetrating tanks at its BR range&lt;br /&gt;
* Easy to turn a complete 180° at low speed and at a stop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* High acceleration and speed make tank handling rather difficult unless familiar with specs&lt;br /&gt;
* Handling becomes sluggish at higher speeds, noticeably in 3&amp;lt;sub&amp;gt;rd&amp;lt;/sub&amp;gt; Gear&lt;br /&gt;
* Small crew of 3 confined in tiny space, no spare crew members to take over incapacitated ones, a penetrating shot can take out two of them easily&lt;br /&gt;
* Relatively weak armour &lt;br /&gt;
* Due to its low suspension, it may get stuck in the soft or uneven ground&lt;br /&gt;
* Strange driving issue, in arcade mode, that causes the Locust to shudder, wobble, and not accelerate at a constant rate&lt;br /&gt;
* Doesn't have armour-piercing rounds with explosive filler, and solid shots have poor post-penetration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The development of this tank began in late 1941 as a request from the British military for an airmobile light tank that could travel on a glider. The British airborne forces used gliders as a mean to transport troops and equipment, and by 1941 the gliders were rated to be able to carry a tank weighing about 5.5 tons in a 300 to 350-mile flight. The British had a light tank design, the [[Tetrarch_Mk_I|Mk. VII Tetrarch]], but it was not built for the focus of airborne operations so the request was made for a purely-built airborne light tank to replace the Tetrarch, and for the tank to be made not in Britain due to constraints in industrial capacity.&lt;br /&gt;
&lt;br /&gt;
The request to the Americans called for a tank weighing between 9-10 tons with a 37 mm cannon and a coaxial machine gun with a crew of three. The tank was to have a maximum speed of 64 km/h (40 mph) and could operate in a 320 km radius (200 miles). The turret and front armour thickness were to be between 40-50 mm and the sides 30 mm thick. US Ordnance Department requested three companies, General Motors, J. Walter Christie, and Marmon-Herrington to design a suitable tank, of which the Marmon-Herrington design was accepted. The design was made into a prototype in late 1941 and was designated the ''Light Tank T9''. This design had a crew of three and weighed 7.4 tons, with a 37 mm gun and coaxial machine gun, plus two more machine guns on the right side of the bow. The turret was powered and had a gun stabilizer. The tank was powered by a 162 hp six-cylinder Lycoming engine and the armour thickness was 12.5 mm on the entire hull side of the tank while the sloped area on the sides of the hull was 9.5 mm thick. The tank could go up to 40 mph (64 km/h) with the engine. The T9 was built to be mounted on a Douglas C-54 Skymaster plane, but it could still fit into a glider due to its dimensions and weight. The tank underwent a few changes, such as improvement in the tank suspension and removal of the two machine guns on the bow, the gun stabilizer, and the power traverse on the turret to reduce the weight. The result was designated the ''Light Tank T9E1''. Production was meant to start somewhere in 1942, but issues in the design change and factories caused the production to be delayed until April 1943. The tanks were produced from then until 1945, with a total unit of 830.&lt;br /&gt;
&lt;br /&gt;
The tank was specified the '''Light Tank M22''' at some time in 1943, but this classified it as a &amp;quot;limited standard&amp;quot; equipment due to some faults discovered. Testings showed that loading the M22 tank on a C-54 plane required lots of time and complex equipment, plus the plane had to be landed on an airfield to be unloaded. The durability and reliability of the M22 were also brought into question, concerned that these factors would make it unsuitable for airborne operations and that the design was effectively obsolete. The M22 never saw service in American combat units except for training, and even with the establishment of two units with the M22s, they saw no combat due to America's lack of investment in airborne tanks. The British on the other hand believed that the M22 would be adequate at its role so adopted it as the '''Locust''', giving the name '''Light Tank M22 Locust''' to the tank.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The British usage in World War II had the airborne light tanks used in 1st and 6th Airborne Division as the Light Tank 'C' Squadron. Although the M22 Locust started replacing the Tetrarch before the initiation of Operation Overlord, the Tetrarch was still used until October 1944, when a restructuring retired all Tetrarch and replaced them with Locusts. The 6th Airborne Division was involved in Operation Varsity in 1945, where eight Locusts were loaded onto Hamilcar gliders and flown to the battlefield on March 24. Of the eight Locusts sent, six landed intact, but two never reached their rendezvous point due to enemy action or mechanical breakdown. Of the four remaining Locusts, only two were undamaged at the rendezvous point. The tanks were deployed at a fortified area, where they engage German troops while being supported by an infantry company, the Locusts were forced to withdraw after the heavy losses in infantry denied them support. The four tanks and what is left of the infantry were finally relieved by the 44th Royal Tank Regiment and the rest of the 6th Airborne Division. Operation Varsity was the only operation the Locust would ever see action in World War II.&lt;br /&gt;
&lt;br /&gt;
The M22 Locust, while serving rather well as an airborne tank, was reported to be obsolete by January 1946 by the War Office in Britain. New designs were to take over the Locust's role in the airborne formations. What's left of the Locusts in British inventory were given to foreign militaries. Belgium used some as command tanks in their armoured regiments. America received a few tanks back which was converted into agricultural tractors. Egypt used the Locusts in a large number to replace their ageing tank models from the interwar period, these saw service in the 1948 Arab-Israeli War.&lt;br /&gt;
&lt;br /&gt;
Today, sixteen M22 Locusts are known to have survived, though many have replica turrets. Of the batch, only three are known to be in running condition.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In 1941 an airmobile light tank designated the T9 entered development, with three major companies assigned the project: Christie, GMC, and Marmon-Herrington. The design provided by Marmon-Herrington proved the winner, as it satisfied practically every client requirement.&lt;br /&gt;
&lt;br /&gt;
Trials of the new tank began in the fall of 1941, and in November 1942 the third T9E2 pre-production prototype was built.&lt;br /&gt;
&lt;br /&gt;
Production began in March 1943 and continued through February 1944. Marmon-Herrington assembled and delivered over the space of that year 830 of the 1,800 tanks ordered. The first 26 had a box-shaped compartment for the driver, though it was removed for subsequent models. The frontal plate was then made from a single piece.&lt;br /&gt;
&lt;br /&gt;
The tank was designated the M22 beginning September 1944, though the lack of heavy transport planes in the American army kept it out of the war.&lt;br /&gt;
&lt;br /&gt;
The UK acquired 260 M22s via Lend-Lease, referring to them as Locusts. The British liked the tank thanks to its good mobility, small size, and reasonable weight. Its weak armament and armour, which was no thicker than 25 mm, were considered drawbacks. Some 37 mm cannons were equipped with Littlejohn adaptors, which were designed to boost initial velocity with special shells.&lt;br /&gt;
&lt;br /&gt;
The M22 only saw combat in 1945. Its biggest battle was Operation Varsity, when 12 tanks were flown in using Hamilcar gliders on March 22, 1945. Some M22s may have taken part in the 1944 Normandy invasion.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m22_locust Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YuBjyMQLRy0|'''Airmobile tanks''' discusses the {{PAGENAME}} at 2:43 - ''War Thunder Official Channel''|Cdd0WWkWvRE|'''Tank Chat #87''' - ''Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Tetrarch Mk I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/716|[Devblog] Developers about the M22]]&lt;br /&gt;
* [[wikipedia:M22_Locust|[Wikipedia] M22 Locust]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/us/light-tank-airborne-m22-locust &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank (Airborne) M22 Locust]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=252 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; M22 Locust (Light Tank, Airborne, M22)]&lt;br /&gt;
* [http://the.shadock.free.fr/Surviving_Panzers.html &amp;lt;nowiki&amp;gt;[The Shadock]&amp;lt;/nowiki&amp;gt; Surviving M22 Locusts]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Marmon-Herrington}}&lt;br /&gt;
{{USA light tanks}}&lt;/div&gt;</summary>
		<author><name>U147706677</name></author>	</entry>

	</feed>