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		<updated>2026-04-20T12:48:41Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=193404</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=193404"/>
				<updated>2024-10-09T08:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = R-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{PAGENAME}}''' (and its export version '''R-27R1''') is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27R&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
;R-27R1&lt;br /&gt;
&lt;br /&gt;
* [[F-14A IRIAF (USA)]]&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|j_11a}}&lt;br /&gt;
* {{Specs-Link|mig-21_bison}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is equipped with a very powerful 24 kg TNT warhead, which will almost always destroy any aircraft if hit directly.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27R is a very powerful and reliable SARH missile. It is very fast and has great manoeuvrability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge. But still, it is less powerful and slower then the [[R-27ER]], and the American counterparts AIM-7F and [[AIM-7M Sparrow|AIM-7M]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || R-27R || R-27ER&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg || 350 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M || 5.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not advisable to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]], or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Long range&lt;br /&gt;
* Keeps its energy well&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, as it's a SARH missile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JF-17&amp;diff=192317</id>
		<title>JF-17</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JF-17&amp;diff=192317"/>
				<updated>2024-09-12T07:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jf_17&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Chinese strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| No || Yes || Yes || Yes || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 450km/h || 450km/h || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-93 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Jet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,630 kgf || 6,590kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23-3 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 64 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 800 l drop tank + 2 x 1,100 l drop tanks&lt;br /&gt;
* 2 x PL-5EII missiles + 2 x SD-10(A) missiles&lt;br /&gt;
* 4 x PL-5EII missiles&lt;br /&gt;
* 4 x SD-10(A) missiles&lt;br /&gt;
* 114 x Hydra-70 M247 rockets&lt;br /&gt;
* 64 x Fire Snake 90A missiles&lt;br /&gt;
* 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 957 kg GBU-10 Paveway II bombs (1,914 kg total)&lt;br /&gt;
* 4 x 290 kg LS-6 250 bombs (1,160 kg total)&lt;br /&gt;
* 4 x 630 kg LS-6 500 bombs (2,520 kg total)&lt;br /&gt;
* 4 x 260 kg GB250 bombs (1,040 kg total)&lt;br /&gt;
* 4 x 570 kg GB500 bombs (2,280 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JF-17&amp;diff=192316</id>
		<title>JF-17</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JF-17&amp;diff=192316"/>
				<updated>2024-09-12T07:28:36Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jf_17&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Chinese strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| No || Yes || Yes || Yes || No || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 450km/h || 450km/h || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23-3 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 64 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 800 l drop tank + 2 x 1,100 l drop tanks&lt;br /&gt;
* 2 x PL-5EII missiles + 2 x SD-10(A) missiles&lt;br /&gt;
* 4 x PL-5EII missiles&lt;br /&gt;
* 4 x SD-10(A) missiles&lt;br /&gt;
* 114 x Hydra-70 M247 rockets&lt;br /&gt;
* 64 x Fire Snake 90A missiles&lt;br /&gt;
* 7 x 500 lb LDGP Mk 82 bombs (3,500 lb total)&lt;br /&gt;
* 5 x 1,000 lb LDGP Mk 83 bombs (5,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 957 kg GBU-10 Paveway II bombs (1,914 kg total)&lt;br /&gt;
* 4 x 290 kg LS-6 250 bombs (1,160 kg total)&lt;br /&gt;
* 4 x 630 kg LS-6 500 bombs (2,520 kg total)&lt;br /&gt;
* 4 x 260 kg GB250 bombs (1,040 kg total)&lt;br /&gt;
* 4 x 570 kg GB500 bombs (2,280 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65D&amp;diff=191674</id>
		<title>AGM-65D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65D&amp;diff=191674"/>
				<updated>2024-08-30T23:03:17Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American IR-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_plus}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|a_10a_late}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}}&lt;br /&gt;
* A-10C&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 227 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV+IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGM-65D is truly effective in realistic tank battles. Indeed, if you manage to correctly lock on all the targets you see, you can destroy, in the best case, as many tanks as you have missiles.&lt;br /&gt;
&lt;br /&gt;
This missile is very useful in eliminating SAM's (Pantsir S1/ADATS/2S6/...). Its fire and forget guidance allows you to neutralize them without exposing your aircraft too much. You can easily destroy tanks from 6 up to 8 Km away.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget air-to-ground missile.&lt;br /&gt;
* Posseses an IR guidance system (Easier to lock compared to the AGM-65 A and B (TV guidance)) to be used at night and rain conditions.&lt;br /&gt;
* Ability to lock onto helicopters.&lt;br /&gt;
* Can be shot with a targeting pod.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* ERA may be able to interfere its damage potential on tanks&lt;br /&gt;
* Sometimes the guidance system can lock on to the carcass of a burning tank (if your target is nearby).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U145170305&amp;diff=190723</id>
		<title>User:U145170305</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U145170305&amp;diff=190723"/>
				<updated>2024-08-07T05:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: writing my own description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A filthy bum who mostly plays premium vehicles cause he can't handle to grind but wants his modern vehicles now!&lt;br /&gt;
&lt;br /&gt;
Has:&lt;br /&gt;
&lt;br /&gt;
a spending addiction (thanks Gaijoobles)&lt;br /&gt;
&lt;br /&gt;
too much spare time&lt;br /&gt;
&lt;br /&gt;
too many hours on WT&lt;br /&gt;
&lt;br /&gt;
Lacks:&lt;br /&gt;
&lt;br /&gt;
A vision&lt;br /&gt;
&lt;br /&gt;
Someone to love&lt;br /&gt;
&lt;br /&gt;
A purpose&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27T&amp;diff=187635</id>
		<title>R-27T</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27T&amp;diff=187635"/>
				<updated>2024-06-20T08:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = infrared homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = R-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-27T''' (and its export version '''R-27T1''') is a Soviet [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]]. It is an aircraft-mounted all-aspect IR-guided anti-air missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
Mig-21 Bison&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27T&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
;R-27T1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 245.5 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 4.8 km&lt;br /&gt;
|-&lt;br /&gt;
| '''IRCCM''' || Yes&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 50 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-27T has the same damage as its SARH contemporary, the R-27R. One missile will often be enough to destroy an aircraft entirely, and rarely does the R-27T only critically damage an aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Its most common contemporaries are the AIM-9L, PL-8, and Python-3, though all of these missiles are better at shorter ranges due to the R-27T's long acceleration, which makes it sluggish during the burner's duration; so it's best used when in engagements beyond 1.5 km. The PL-8 and Python-3 will outmanoeuvre the R-27T by a long shot, but their shorter burn time makes them poorer at longer range IR scenarios. The R-27T is also unique in its ability to counteract the Su-25T/Su-39s Infrared Countermeasure system, making it useful for rear aspect engagements against those aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27T is useful while engaging unaware opponents who are either preoccupied with other engagements or are not good at their surroundings. The R-27T offers some of the best IR tracking in the game, able to lock all-aspect from 6 km away and from a rear-aspect shot, it can be almost impossible to flare off.&lt;br /&gt;
&lt;br /&gt;
The proper use of the R-27T depends on the skill of the player using it. As an IR tracking missile, it will engage a friendly's engine or flares just as easily as it engages an enemy's so proper positioning as to decrease the chance of the missile engaging a friendly is paramount to its success. Best used with the IRST function, it can silently lock onto any heat signature without an RWR notification. While possible to do front or side aspect shots, it is more liable to being flared off, but is still certainly able to get kills if the pilot knows what they are doing.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-aspect targeting ability&lt;br /&gt;
* The aircraft fired upon has no RWR indicator of the incoming missile&lt;br /&gt;
* Very high overload&lt;br /&gt;
* Large explosive mass&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bleeds energy fairly quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=187379</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=187379"/>
				<updated>2024-06-19T13:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO reporting name: AA-11 ''Archer'') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] introduced in the [[Update &amp;quot;La Royale&amp;quot;]]. It serves as an advanced infrared-guided Air-to-Air Missile (AAM) in the game and has been the preferred missile for Soviet/Russian jets since the mid-1980s. Additionally, it has been adopted by countries that received its export version, the '''R-73E''', including Mainland China and East Germany.&lt;br /&gt;
&lt;br /&gt;
Boasting one of the highest overload capacities among infrared AAMs and equipped with Electronic Counter-Countermeasures (ECCM) capabilities, the R-73 instils fear and prompts second thoughts in enemy jet pilots before engaging with aircraft armed with this missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-73&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_25sm3}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
&lt;br /&gt;
;R-73E &amp;lt;small&amp;gt;(Export)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:List_of_Mikoyan-Gurevich_MiG-21_variants|MIG-21 BISON]]&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73, a Soviet infrared Air-to-Air Missile (IR AAM), became operational in 1982 and entered service by 1984, designed as a successor to the outdated R-60 (NATO reporting name: AA-8 ''Aphid''). Notably, it marked a significant advancement in Soviet missile technology, being the first in its class to incorporate thrust vectoring, High Off Boresight (HOB) capabilities, and the ability to withstand forces up to 40 G.&lt;br /&gt;
&lt;br /&gt;
This missile was engineered to address the limitations of its predecessor and enhance the combat effectiveness of Soviet/Russian fighter jets. The incorporation of thrust vectoring allowed for improved manoeuvrability, enabling the missile to change direction rapidly during flight. The High Off Boresight capabilities enable the R-73 to engage targets even when not directly in its line of sight, offering increased flexibility in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It can destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M]][[R-60MK|(K)]] - USSR/Eastern Block IR AAM is the predecessor to the R-73 with limited range and speed but is very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L-based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor. &lt;br /&gt;
* [[AAM-3]] - Japanese advanced IR AAM with with an advanced heat seeker which has IRCCM capabilities and a low/reduced smoke motor; while having the same overload factor and roughly the same range.&lt;br /&gt;
* [[Matra R550 Magic 2|Magic 2]] - French standard IR AAM with higher explosive content, slightly more guidance time and flies faster; while having a slightly less overload and head-on range.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
! AIM-9M !! R-73 !! R-60M !! Magic 2 !! AIM-9L&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
| 84 kg || 105 kg || 44 kg || 89 kg || 84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| IR || IR || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
| All-Aspect || All-Aspect || All-Aspect || All-Aspect || All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
| Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km || 11 km || 7.4km || 6 km || 11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km || 3.4 km || 2 km || 3 km || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
| Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation || FOV Gating || - || FOV Gating || -&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
| No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
| 18 km || 30 km || 10 km || 10 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
| 2.5 M || 2.5 M || 2.5 M || 3 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
| 30 G || 40 G || 30 G || 35 G || 30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec || 25 sec || 25 sec || 25 sec || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
| 4.06 kg TNTeq || 5.96 kg TNTeq || 1.35 kg TNTeq || 9.6kg TNTeq|| 4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring, advanced heat seeker with ECCM capabilities, and its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has a very high chance of taking down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After observing the advancements in Western short-range infrared (IR) missile development during the early 1970s, exemplified by the  [[AIM-9L Sidewinder|AIM-9L]]  (later followed by the AIM-9M), and their success in combat, particularly the Sidewinder's role in Middle Eastern conflicts arming Israeli aircraft, the Soviet Union recognized the limitations of their own &amp;quot;Dogfight missiles&amp;quot; like the [[R-60]] and [[R-60M]]. These Soviet missiles faced challenges, primarily in terms of range and flare resistance. Motivated to bridge the gap, the Soviet Union embarked on developing a new class of missiles that would amalgamate the strengths of both Dogfight missiles (such as the [[SRAAM]] and R-60) and contemporary short-range missiles like the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
In response to a directive from the Soviet government, Vympel OKB initiated development in 1973 to create a new generation, all-aspect &amp;quot;Kill on sight&amp;quot; missile, designated  '''''Izdeliye'' 730''' (Project 730). This missile aimed to combine the high manoeuvrability and instantaneous tracking of older dogfight missiles with the reliable range and tracking capabilities of short-range missile designs. The R-73 emerged as the first air-to-air missile to incorporate a hybrid control system, utilizing thrust vectoring for high angles of attack and instantaneous manoeuvring, along with conventional aerodynamic controls through fins and destabilizers. This innovative design not only improved manoeuvrability over older models like the R-60M but also allowed for a larger size, accommodating more fuel and a stronger motor to achieve ranges comparable to contemporary missiles like the AIM-9L.&lt;br /&gt;
&lt;br /&gt;
The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the development of a helmet-mounted targeting system, which allowed the missile's seeker to target &amp;quot;High off-boresight&amp;quot; without requiring the aircraft to manoeuvre and position the target within the missile's seeker, providing a significant advantage in dogfights. Project 730, culminating in the R-73 missile, was completed in 1982 after almost a decade of development and immediately entered trials.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of an upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
Following successful trials, the R-73 officially entered service in 1984, receiving the NATO reporting name AA-11 ''Archer''. Shortly thereafter, an export variant (R-73E) was produced and sold to most allies of the USSR operating the new [[MiG-29]] fighters. The R-73 became a staple in Soviet (and later Russian) missile design, evolving into numerous variants to modify and improve its performance, including the R-73L and the most recent R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, after Germany's reunification, the Luftwaffe inherited a surplus of ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, along with stockpiles of R-73 missiles. A dissimilar air combat training in 1994 between USAF [[F-16A]]s aircraft and Luftwaffe MiG-29s showcased the overwhelming superiority of the German MiG-29s, equipped with the R-73 and helmet-cued targeting. This revelation prompted the realization that the R-73 possessed better manoeuvrability, tracking, and seeker acquisition than contemporary NATO missiles (AIM-9L and AIM-9M).&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt; The US and NATO countries, recognizing the need for advanced counterparts, subsequently developed missiles such as the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[R-13M]] / [[R-13M1]]&lt;br /&gt;
* [[R-60]] / [[R-60M]] / [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
;Analogues&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9L]] / [[AIM-9M Sidewinder]]&lt;br /&gt;
* [[Matra R550 Magic 2]]&lt;br /&gt;
* [[Python 3]] / [[PL-8]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=187373</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=187373"/>
				<updated>2024-06-19T13:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO reporting name: AA-11 ''Archer'') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] introduced in the [[Update &amp;quot;La Royale&amp;quot;]]. It serves as an advanced infrared-guided Air-to-Air Missile (AAM) in the game and has been the preferred missile for Soviet/Russian jets since the mid-1980s. Additionally, it has been adopted by countries that received its export version, the '''R-73E''', including Mainland China and East Germany.&lt;br /&gt;
&lt;br /&gt;
Boasting one of the highest overload capacities among infrared AAMs and equipped with Electronic Counter-Countermeasures (ECCM) capabilities, the R-73 instils fear and prompts second thoughts in enemy jet pilots before engaging with aircraft armed with this missile.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-73&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
* {{Specs-Link|su_25sm3}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
&lt;br /&gt;
;R-73E &amp;lt;small&amp;gt;(Export)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* MIG-21 BISON&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73, a Soviet infrared Air-to-Air Missile (IR AAM), became operational in 1982 and entered service by 1984, designed as a successor to the outdated R-60 (NATO reporting name: AA-8 ''Aphid''). Notably, it marked a significant advancement in Soviet missile technology, being the first in its class to incorporate thrust vectoring, High Off Boresight (HOB) capabilities, and the ability to withstand forces up to 40 G.&lt;br /&gt;
&lt;br /&gt;
This missile was engineered to address the limitations of its predecessor and enhance the combat effectiveness of Soviet/Russian fighter jets. The incorporation of thrust vectoring allowed for improved manoeuvrability, enabling the missile to change direction rapidly during flight. The High Off Boresight capabilities enable the R-73 to engage targets even when not directly in its line of sight, offering increased flexibility in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It can destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M]][[R-60MK|(K)]] - USSR/Eastern Block IR AAM is the predecessor to the R-73 with limited range and speed but is very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L-based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor. &lt;br /&gt;
* [[AAM-3]] - Japanese advanced IR AAM with with an advanced heat seeker which has IRCCM capabilities and a low/reduced smoke motor; while having the same overload factor and roughly the same range.&lt;br /&gt;
* [[Matra R550 Magic 2|Magic 2]] - French standard IR AAM with higher explosive content, slightly more guidance time and flies faster; while having a slightly less overload and head-on range.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
! AIM-9M !! R-73 !! R-60M !! Magic 2 !! AIM-9L&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
| 84 kg || 105 kg || 44 kg || 89 kg || 84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| IR || IR || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
| All-Aspect || All-Aspect || All-Aspect || All-Aspect || All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
| Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km || 11 km || 7.4km || 6 km || 11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km || 3.4 km || 2 km || 3 km || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
| Yes || Yes || No || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation || FOV Gating || - || FOV Gating || -&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
| No || Yes || No || No || No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
| 18 km || 30 km || 10 km || 10 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
| 2.5 M || 2.5 M || 2.5 M || 3 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
| 30 G || 40 G || 30 G || 35 G || 30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec || 25 sec || 25 sec || 25 sec || 60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
| 4.06 kg TNTeq || 5.96 kg TNTeq || 1.35 kg TNTeq || 9.6kg TNTeq|| 4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring, advanced heat seeker with ECCM capabilities, and its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has a very high chance of taking down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After observing the advancements in Western short-range infrared (IR) missile development during the early 1970s, exemplified by the  [[AIM-9L Sidewinder|AIM-9L]]  (later followed by the AIM-9M), and their success in combat, particularly the Sidewinder's role in Middle Eastern conflicts arming Israeli aircraft, the Soviet Union recognized the limitations of their own &amp;quot;Dogfight missiles&amp;quot; like the [[R-60]] and [[R-60M]]. These Soviet missiles faced challenges, primarily in terms of range and flare resistance. Motivated to bridge the gap, the Soviet Union embarked on developing a new class of missiles that would amalgamate the strengths of both Dogfight missiles (such as the [[SRAAM]] and R-60) and contemporary short-range missiles like the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
In response to a directive from the Soviet government, Vympel OKB initiated development in 1973 to create a new generation, all-aspect &amp;quot;Kill on sight&amp;quot; missile, designated  '''''Izdeliye'' 730''' (Project 730). This missile aimed to combine the high manoeuvrability and instantaneous tracking of older dogfight missiles with the reliable range and tracking capabilities of short-range missile designs. The R-73 emerged as the first air-to-air missile to incorporate a hybrid control system, utilizing thrust vectoring for high angles of attack and instantaneous manoeuvring, along with conventional aerodynamic controls through fins and destabilizers. This innovative design not only improved manoeuvrability over older models like the R-60M but also allowed for a larger size, accommodating more fuel and a stronger motor to achieve ranges comparable to contemporary missiles like the AIM-9L.&lt;br /&gt;
&lt;br /&gt;
The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the development of a helmet-mounted targeting system, which allowed the missile's seeker to target &amp;quot;High off-boresight&amp;quot; without requiring the aircraft to manoeuvre and position the target within the missile's seeker, providing a significant advantage in dogfights. Project 730, culminating in the R-73 missile, was completed in 1982 after almost a decade of development and immediately entered trials.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of an upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
Following successful trials, the R-73 officially entered service in 1984, receiving the NATO reporting name AA-11 ''Archer''. Shortly thereafter, an export variant (R-73E) was produced and sold to most allies of the USSR operating the new [[MiG-29]] fighters. The R-73 became a staple in Soviet (and later Russian) missile design, evolving into numerous variants to modify and improve its performance, including the R-73L and the most recent R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, after Germany's reunification, the Luftwaffe inherited a surplus of ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, along with stockpiles of R-73 missiles. A dissimilar air combat training in 1994 between USAF [[F-16A]]s aircraft and Luftwaffe MiG-29s showcased the overwhelming superiority of the German MiG-29s, equipped with the R-73 and helmet-cued targeting. This revelation prompted the realization that the R-73 possessed better manoeuvrability, tracking, and seeker acquisition than contemporary NATO missiles (AIM-9L and AIM-9M).&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt; The US and NATO countries, recognizing the need for advanced counterparts, subsequently developed missiles such as the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[R-13M]] / [[R-13M1]]&lt;br /&gt;
* [[R-60]] / [[R-60M]] / [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
;Analogues&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9L]] / [[AIM-9M Sidewinder]]&lt;br /&gt;
* [[Matra R550 Magic 2]]&lt;br /&gt;
* [[Python 3]] / [[PL-8]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GAU-12/U_(25_mm)&amp;diff=186666</id>
		<title>GAU-12/U (25 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GAU-12/U_(25_mm)&amp;diff=186666"/>
				<updated>2024-05-25T08:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Usage in battles */  giving information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon GAU-12U (25 mm).png|thumb|right|x250px|The 25 mm GAU-12U on the LAV-AD turret.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&amp;amp;nbsp;(Suspended)&lt;br /&gt;
* {{Specs-Link|us_lav_ad}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|SAPHEI-T*|Semi armour-piercing high-explosive incendiary tracers (self-destroying)}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
&lt;br /&gt;
:: Default belt with a 50/50 composition of SAPHEI-T* and HEI. Very effective against air targets due to every round having HE.&lt;br /&gt;
&lt;br /&gt;
* '''Air targets:''' {{Annotation|SAPHEI-T*|Semi armour-piercing high-explosive incendiary tracers (self-destroying)}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
&lt;br /&gt;
:: Air target belt which is similar to the default belt but with more HEI rounds. Far more lethal against aircraft but less dangerous against ground targets due to a lower amount of SAPHEI-T* rounds.&lt;br /&gt;
&lt;br /&gt;
* '''Ground targets:''' {{Annotation|SAPHEI-T*|Semi armour-piercing high-explosive incendiary tracers (self-destroying)}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}&lt;br /&gt;
&lt;br /&gt;
:: Belt suited for ground targets. The HVAP round has more than 60 mm of penetration which is more than enough to go through the roofs and engine decks of many tanks. Weak against air targets.&lt;br /&gt;
&lt;br /&gt;
* '''Stealth:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI|High-explosive incendiary}}&lt;br /&gt;
&lt;br /&gt;
:: Similar to the default belt but all the SAPHEI-T* rounds are replaced by HVAP rounds. As the name implies no tracer rounds are used so players have no assistance in figuring out lead against an enemy aircraft. It does provide a good mix between attacking ground and air targets.&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEI, SAPHEI-T*, HVAP}}&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}&lt;br /&gt;
* '''PGU-25/U:''' {{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}&lt;br /&gt;
* '''PGU-20/U:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:GAU-12U (25 mm)/Ammunition|HEI*, HVAP}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- Give a comparative description of cannons/machine guns that have firepower equal to this weapon. --&amp;gt;&lt;br /&gt;
There aren't many air platforms with a 25 mm cannon. The Harrier GR.7 does have a 25 mm suspended pod but the gun has inferior fire rate. However, it does have similar velocities for each round. The GAU-12/U can best be characterized as a more powerful M61 Vulcan cannon.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''While the LAV-AD is designated as an SPAA, it's 25mm GAU-12/U can still be a potent weapon against modern MBT side armour in an accurate players hands. In particular the Leopard 2's, Japanese Type 90/10/TKX (P) and Leclerc series tanks have easily penetrable side armour when using the HVAP rounds, while still possible it isn't advised to try penetrating Russian MBT's (whether is be the T-72, T-80 or T-90 series) as you have to aim quite low down their sides to hit the propellant charges in the autoloader carousel, should you engage a Russian tank a good tactic is to rapidly fire your 70mm Hydra rockets at the drivers port/cannon barrel so as to blind the enemy player making it harder to hit you. When used against enemy SPAA and light tanks the GAU-12/U makes short work of anyone who is foolish enough to engage you.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate&lt;br /&gt;
* Good variety in ammunition types and belts&lt;br /&gt;
* Excellent velocity (~1,100 m/s)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can go through ammunition very quickly due to the RoF&lt;br /&gt;
* Recoil is quite significant&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The GAU-12/U Equalizer is a 25 mm variant of the larger 30 mm [[GAU-8/A (30 mm)|GAU-8/A Equalizer]] that was famously used on the [[A-10A|A-10A Thunderbolt II]]. Developed for the Lockheed AC-130H Spectre gunship in the 1970s, the Equalizer uses the exact same mechanism, but scaled-down to 25 mm for the AC-130H. For use on the AC-130, the gun was set at a cyclic rate of 1,800 rpm but on other jets, it fires at a rate of up to 4,200 rpm. It was principally used on the AV-8B Harrier II VTOL jet for the United States Marine Corps and Italian and Spanish Navy on an external hardpoint pod. The Navy used the gun to make a self-defense variant called the Sea Vulcan 25 intended to serve as a faster-firing alternative for deck-mounted machine guns and corvettes, frigates, or patrol boats, but it didn't enter service. It was also mounted on the Scaled Composites ARES, a close air support demonstrator, and on the [[LAV-AD]], an anti-aircraft variant of the Marine Corps LAV-25 Infantry Fighting Vehicle.&lt;br /&gt;
&lt;br /&gt;
A four-barrelled variant, designated GAU-22/A, was developed for the Lockheed Martin F-35 Lighting II stealth fighter jet.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
{{Britain and USA anti-aircraft guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;br /&gt;
[[Category:Anti-aircraft guns]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.MG.50_(12.7_mm)&amp;diff=186015</id>
		<title>S.MG.50 (12.7 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.MG.50_(12.7_mm)&amp;diff=186015"/>
				<updated>2024-05-06T06:56:16Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Available ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The s.MG.50 is functionally and identically the same as the 12.7mm [[M2HB (12.7 mm)|M2HB]] Heavy Machine Gun found on almost all American tanks and many other Western/ NATO Vehicles. The s.MG.50 is only found on the Leopard 2 PSO where it replaces the loaders [[MG3A1 (7.62 mm)|MG3A1]] on a modified pintle mount which also holds'' 6 76mm smoke grenades bringing the total number of smoke grenades the PSO can carry to 18.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_leopard_2a5_pso}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Exactly like the [[M2HB (12.7 mm)|M2HB]] the s.MG.50 excels at ripping apart low flying helicopters and CAS when hitting consistent shots. the s.MG.50 is also capable of knocking out the crews of light tanks, SPAA and most modern Tank destroyers (e.g. [[9M123 Khrizantema]], [[ADATS]] and [[Strf 9040 BILL|Stridsfordon 9040 BILL]])&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
The s.MG.50 utilizes a multi-purpose belt which contains the following ammunition types: API-T M20, I-M1, AP-M2&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.MG.50_(12.7_mm)&amp;diff=186014</id>
		<title>S.MG.50 (12.7 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.MG.50_(12.7_mm)&amp;diff=186014"/>
				<updated>2024-05-06T06:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* General info */ adding info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The s.MG.50 is functionally and identically the same as the 12.7mm [[M2HB (12.7 mm)|M2HB]] Heavy Machine Gun found on almost all American tanks and many other Western/ NATO Vehicles. The s.MG.50 is only found on the Leopard 2 PSO where it replaces the loaders [[MG3A1 (7.62 mm)|MG3A1]] on a modified pintle mount which also holds'' 6 76mm smoke grenades bringing the total number of smoke grenades the PSO can carry to 18.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_leopard_2a5_pso}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
Exactly like the [[M2HB (12.7 mm)|M2HB]] the s.MG.50 excels at ripping apart low flying helicopters and CAS when hitting consistent shots. the s.MG.50 is also capable of knocking out the crews of light tanks, SPAA and most modern Tank destroyers (e.g. [[9M123 Khrizantema]], [[ADATS]] and [[Strf 9040 BILL|Stridsfordon 9040 BILL]])&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.MG.50_(12.7_mm)&amp;diff=186012</id>
		<title>S.MG.50 (12.7 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.MG.50_(12.7_mm)&amp;diff=186012"/>
				<updated>2024-05-06T06:00:39Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Description */  adding context to weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''The s.MG.50 is functionally and identically the same as the 12.7mm [[M2HB (12.7 mm)|M2HB]] Heavy Machine Gun found on almost all American tanks and many other Western/ NATO Vehicles. The s.MG.50 is only found on the Leopard 2 PSO where it replaces the loaders [[MG3A1 (7.62 mm)|MG3A1]] on a modified pintle mount which also holds'' 6 76mm smoke grenades bringing the total number of smoke grenades the PSO can carry to 18.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_leopard_2a5_pso}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Tank machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank machine guns]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lancia_3Ro_(100/17)&amp;diff=185889</id>
		<title>Lancia 3Ro (100/17)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lancia_3Ro_(100/17)&amp;diff=185889"/>
				<updated>2024-05-01T04:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_lancia3ro_100&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Lancia_3Ro_(100-17).jpg|ArtImage_Lancia 3Ro (100-17).png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
This gun truck is a heavy 4×2 Lancia mounting the Obice da 100/17 model 1916 or Obice da 100/17 model 1914 howitzers. The Lancia 3Ro was picked simply because of its availability in military workshops in the Italian colony of Libya when Italian generals noted the urgent need for a quick armed vehicle to fight in the open terrain of the Desert. These workshops started converting a small batch of these vehicles to help satisfy this demand.&lt;br /&gt;
&lt;br /&gt;
The models of the guns it carried (100/17) and the name of the truck (Lancia 3Ro) is what the Italian army based this SPGs name off. Several similar makeshift gun-mounted Lancia 3Ro's were built, but the models with 100/17 howitzers were among the most capable. Though the Lancia 3Ro was initially planned to be a repair and recon vehicle, equipment with these howitzers led to surprising performances in the anti-tank role&amp;lt;ref&amp;gt;Autocannone da 100/17 su Lancia 3Ro, Arturo Giusti, tanks encyclopedia, [https://tanks-encyclopedia.com/autocannone-da-100-17-su-lancia-3ro/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia] Autocannone da 100/17 su Lancia 3Ro&amp;lt;/nowiki&amp;gt;], June 15th 2022&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
This truck has basically no armour, this is its greatest weak point. The crew can be knocked out even by rifle-calibre machine guns because it is exposed. The truck is quite big, so it's an easy target for planes as well.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel (cabin, chassis, gun mount)&lt;br /&gt;
* Wood (truck bed, ammo boxes)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3 x 1 mm ''Cabin'' &amp;lt;br&amp;gt; 3 mm ''Truck bed'' || 1 mm ''Cabin'' &amp;lt;br&amp;gt; 15 mm ''Truck bed'' || 15 mm ''Truck bed''&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The truck itself is quite light, and its mobility allows it to reach good spots in battle. The turning circle of the truck is big so it's not easy and fast to turn around in confined spaces.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=132|rbMinHp=82}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Cannone da 100/17 Mod.1914 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 100 mm Cannone da 100/17 Mod.1914 has a long reload time, traverse is slow. Because of the driver's cab, the gun depression is limited in that direction. Depending on the ammunition used, penetration and/or post-penetration damage is excellent for the vehicle's BR. The projectiles have a steep trajectory, as steep as the learning curve, especially in RB.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Cannone da 100/17 Mod.1914 (100 mm)|100 mm Cannone da 100/17 Mod.1914]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 72 || rowspan=&amp;quot;2&amp;quot; | -8°/+48° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 12.3 || 17.1 || 20.7 || 22.9 || 24.4 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Cannone da 100/17 Mod.1914 (100 mm)/Ammunition|Granata da 100 Mod.32, Granata da 100 Mod.914, Effetto Pronto da 100, Effetto Pronto mod.43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks Lancia 3Ro (100-17).jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''72''' || 56&amp;amp;nbsp;''(+16)'' || 20&amp;amp;nbsp;''(+52)'' || 1&amp;amp;nbsp;''(+71)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Breda Mod. 38 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
There is an 8 mm Breda Mod. 38 machine gun on the front of the vehicle. Since it can give away your position, it is best to use it as a weapon of last resort. Otherwise, it can be used against low-flying aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Breda Mod. 38 (8 mm)|8 mm Breda Mod. 38]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,680 (24) || 600 || -10°/+25° || ±20°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The best way to play the Lancia 3Ro (100/17) is to use it as a flanker and for surprise attacks. Due to the vehicle being wheeled, it is able to reach spots at the start of the match that many vehicles on the enemy team will not expect fire from. Good situational awareness and great map knowledge is needed to take full advantage of its mobility. Finding a good spot where it's not at risk of being cut down by MG fire will unlock the full potential of this vehicle.&lt;br /&gt;
&lt;br /&gt;
The Lancia 3Ro is overall very weakly protected, so it's best to keep distance from enemy vehicles. Any machine gun fire, artillery strike, or air attack could put it out of combat. Note that the main armament of the vehicle does not have any depression when facing forward, so most likely the vehicle shows its side or back to the enemy. This is why it's best to find a good spot early in the match where advantage can be taken of the better qualities this vehicle has to offer. &lt;br /&gt;
&lt;br /&gt;
The secondary armament is an 8 mm Breda Mod. 38 machine gun at the front of the vehicle. This weapon is only useful against aircraft or other trucks, but it is the only line of defence when the main gun is loading. The player should memorize exit points in case their position is revealed, they are forced to retreat and relocate, especially considering the poor turning circle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to HESH and HEAT rounds&lt;br /&gt;
* Fast speed on roads&lt;br /&gt;
* Can hide the driver's cab, improving chances of surviving an unfavourable encounter&lt;br /&gt;
* Large number of crew members&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Exposed ammo rack at the front&lt;br /&gt;
* Can be knocked out by rifle-calibre machine gun fire&lt;br /&gt;
* Not very good mobility off-road&lt;br /&gt;
* Big turning circle&lt;br /&gt;
* Slow gun traverse&lt;br /&gt;
* No gun depression when facing forward&lt;br /&gt;
* Slow muzzle velocity&lt;br /&gt;
* Angle limitation of Breda Mod. 38, pointing forward only&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The story of the Lancia 3Ro began during the mid-1930s, when Vincenzo Lancia started producing Ro trucks using Junkers diesel 2-cylinder 3.2L engines. In October 1937, the new 3Ro was introduced with a civilian variant (Serie 464) and a military variant (Serie 564). Deliveries began in 1938. It was very reliable and due to its performance on sandy terrain, it was given the nickname &amp;quot;Re del Deserto&amp;quot; (King of the Desert). Trucks captured by the British-led forces were kept in use. The Soviets also allegedly captured some for their own use, primarily because they were easy to maintain and also had great off-road mobility for a vehicle of its class.&lt;br /&gt;
&lt;br /&gt;
The Raggruppamento Esplorante Corpo d'Armata di Manovra (in English: Mobile Army Corps Reconnaissance Battlegroup) or RECAM for short, began to plan out an easy and cheap method to give their side a stronger fighting chance by upgunning several Lancia 3Ro trucks with a Škoda 100/17 howitzer. The cannon originated from the First World War and was captured or given to Italy via reparations by Austria-Hungary. In Italian service, these guns would go under the name of Obice da 100/17. Although the gun was old, it still proved its worth, being able to fire a multitude of shells, including the Granata da 100 Mod.32, Granata da 100 Mod.914, Effetto Pronto da 100, and Effetto Pronto mod.43. Interestingly enough, the Effetto Pronto da 100 was one of the first ever HESH-type munitions to ever be made and used in combat. &lt;br /&gt;
&lt;br /&gt;
The Škoda-built howitzers, both those that were captured or received as reparations from Austria-Hungary and refurbished during the 1920s and 1930s, as well as the improved, former Polish and Yugoslavian versions sold by Germany after Italy's entry into the war in 1940 (named Obice da 100/22 17 Mod. 14/19 in Italian service, and were mainly used by the CSIR of the Regio Esercito) would be used extensively around multiple Italian theatres. &lt;br /&gt;
&lt;br /&gt;
The first Lancia 3Ro (100/17) finished conversion in autumn of 1941 and saw combat with the 14th Autonomous Battery later that year. The vehicle used the Lancia Tipo 102 water-cooled engine which produced 93 HP at 1860rpm, allowing the vehicle to achieve a road speed of 30 to 45 km/h depending on the surface. It also had excellent off-road performance with a top speed between 15 and 30 km/h due to having a climbing capacity of 26 degrees and a 4-speed gearbox with reduction with 8 forward and 2 reverse gears. &lt;br /&gt;
&lt;br /&gt;
The vehicle was not armoured, and the crew exposed, which meant that as soon as an enemy had the vehicle in its sights, chances were that the Lancia 3Ro would not have lasted much longer. During the North African campaign, the vehicle saw use in many battles, such as the Battle of Marmatica. Sadly, however, the '''Autocannone da 100/17 su Lancia 3Ro''' was only produced in small numbers, by 1943, most units, if not all, would be wiped out. &lt;br /&gt;
&lt;br /&gt;
Some Lancia 3Ro's exist today, but in the civilian variant, displayed in museums or owned by private collectors.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_lancia3ro_100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|PVOZmKuOow8|'''First 10: Lancia 3Ro''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[90/53 M41M]]&lt;br /&gt;
* [[75/32 M41]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7715-development-100-17-su-lancia-3ro-the-fly-swatter-battery-en|[Devblog] 100/17 su Lancia 3Ro: The Fly Swatter Battery]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/autocannone-da-100-17-su-lancia-3ro/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Autocannone da 100/17 su Lancia 3Ro]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Italy tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=38th_Parallel&amp;diff=182725</id>
		<title>38th Parallel</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=38th_Parallel&amp;diff=182725"/>
				<updated>2024-03-11T10:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;U145170305: /* Historical Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:38th Parallel}}&lt;br /&gt;
&lt;br /&gt;
        [[File:MapIcon Ground Korea.jpg|center|408px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;catlist&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! Game Modes&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Battle''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Domination''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon GreenCheckmark.png|link=]] '''Conquest''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Break''' &amp;lt;/div&amp;gt;&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:110px; border-style:double&amp;quot;&amp;gt;[[File:Icon RedXCross.png|link=]] '''Skirmish'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
[[File:MapLayout Ground Korea.jpg|x300px|thumbnail|right|The Korea / 38th Parallel Map]]&lt;br /&gt;
'''38th Parallel''', also known as '''Korea''', is a ground forces map available in all modes. It was added in [[Update_1.65_&amp;quot;Way_of_the_Samurai&amp;quot;|Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. As its name suggests, the map is set along the &amp;quot;38th Parallel&amp;quot;, a popular name given to latitude 38° N, which prior to the Korean War was the boundary between North and South Korea.&lt;br /&gt;
&lt;br /&gt;
The most noticeable feature of the map is the large dam on its eastern edge. The outflow from the dam creates a shallow river, which cuts through the middle of the map, and splits to create and island in the west. Battles in the east of the map take place around the foot of the dam, with a capture point often appearing in the river at outflow. Players tend to dig in and take cover, or go hull-down, behind the numerous rocks in the area; exchanging shots with players on the other side of the river.&lt;br /&gt;
&lt;br /&gt;
In the middle area of the map the river splits, creating an island; the areas to the north and south of the river consist of terraced fields, with rock clusters dotted around. On the eastern part of the island (in the middle of the map) there is a military camp, with many tents, a few wooden watch towers / water towers, and numerous vehicles. Rocks along the eastern edge of the island mean the area is only accessible from the north / south, and from the west of the island. A road runs round the edge of a hill in the middle of the island, providing a place from which players can shoot down into the camp; however doing so leaves them open to fire from enemies on the river banks, or sat in the terraces.&lt;br /&gt;
&lt;br /&gt;
The east and west of the island are separated by a large, rocky, hill. Part way up the hill there is a road, running right round it. The eastern part of the road overlooks the camp and the western part runs through a small fuel depot, overlooking the western village. By advancing round the hill the player can shoot into the village or the camp; and by advancing to the other team's side of the hill they can flank the enemy in the village, and shoot at tanks approaching the island, however this does leave them open to enemy fire.&lt;br /&gt;
&lt;br /&gt;
The west of the island is taken up by a village, made up of destroyable buildings. Players can shoot through the buildings to hit enemies, so caution is advised when fighting in this area. A destroyed railway bridge, which would have once connected the areas north and south of the river runs across the western edge of the island. &lt;br /&gt;
&lt;br /&gt;
The tank battles map is 2km x 2km, however is restricted dependant on game mode / configuration. The air battles map is 65km x 65km. &lt;br /&gt;
&lt;br /&gt;
===Game Description===&lt;br /&gt;
&lt;br /&gt;
===Historical Background===&lt;br /&gt;
As suggested by the name, the map is set along the &amp;quot;38th Parallel&amp;quot;, a popular name given to latitude 38° N. Korea had been annexed by Japan since 1910; following Japan's defeat the United States and the Soviet Union both found themselves occupying the Korean Peninsula, and the 38th parallel was established as the boundary between their two zones of control, as it split the country roughly in half. As the Cold War began, negotiations between the United States and the Soviet Union failed to lead to an independent, unified Korea. In 1948 elections were held in South Korea, with Syngman Rhee being elected as leader and in the North Kim Il-Sung was appointed as the leader by Joseph Stalin. This led to the establishment of the Republic of Korea in South Korea, and the establishment of the Democratic People's Republic of Korea in North Korea, with the 38th parallel as the border between the two. The South was backed by the United States, and the North by the Soviet Union. &lt;br /&gt;
&lt;br /&gt;
On 25 June 1950, after a series of cross-border raids and gunfire from both the North and the South sides, the North Korean Army crossed the 38th parallel and invaded South Korea, starting the Korean War. The United Nations came to aid of South Korea, authorising the deployment of UN forces to the Korean Peninsula to repel the invasion. Twenty-one countries eventually contributed to the UN force, although the United States was the predominant nation, making up 88% of the UN force. By September 1950, after two months of fighting the UN forces had been driven back to a small area in the south of the peninsula, known as the Pusan Perimeter, and were nearing defeat. UN forces dug in and prepared to make one last stand against the North Korean forces. North Korean forces continually attacked the perimeter, but failed to push UN forces back any further. The UN was able to use the ports in the area to amass an overwhelming advantage in troops, equipment, and logistics. The UN forces held out for six weeks, after which the North Korean force collapsed and retreated in defeat, following a UN counterattack at Inchon on the 15th September 1950.&lt;br /&gt;
&lt;br /&gt;
Following the counter attack UN forces rapidly pushed north, and by the 1st October had pushed the North Koreans, back north of the 38th parallel. South Korean forces pushed into the north, joined six days later by UN forces (despite warnings from China it would enter the war in such an event). UN forces rapidly approached the Yalu River (the border with China) but on the 25th October 1950, mass Chinese forces crossed the Yalu and entered the war. The surprise Chinese intervention forced the retreat of UN forces which continued until mid-1951. &lt;br /&gt;
&lt;br /&gt;
The war became a war of attrition, with the front line close to the 38th parallel. North Korea was subject to a massive bombing campaign and jet fighters fought each other in air-to-air combat for the first time in history. Soviet pilots covertly flew, assisting their communist allies. The war eventually ended in a stalemate on 27 July 1953 when an armistice was signed, after 3 years, 1 month and 2 days of fighting. The agreement created a new border between the north and south, the &amp;quot;Demarcation Line&amp;quot;, with a Demilitarized Zone running along it.&lt;br /&gt;
&lt;br /&gt;
==Map configuration==&lt;br /&gt;
'''Domination'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three Capture Points. Point A is in the camp on the island, B is in the town on the Island, and C is at the base of the dam.&lt;br /&gt;
[[File:MapLayout Domination Korea.jpg|x300px|thumbnail|none|The Domination configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Conquest'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are three configurations of the conquest mode, each with one Capture Point. The point will be in one of the locations that appear in domination mode. Dependent on the configuration some parts of the map may be made inaccessible.&lt;br /&gt;
[[File:MapLayout Conquest1 Korea.jpg|x300px|thumbnail|none|The Conquest #1 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest2 Korea.jpg|x300px|thumbnail|none|The Conquest #2 configuration.]]&lt;br /&gt;
[[File:MapLayout Conquest3 Korea.jpg|x300px|thumbnail|none|The Conquest #3 configuration.]]&lt;br /&gt;
&lt;br /&gt;
'''Battle'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are two capture points, each owned by one of the teams. The points are on bridges, north and south of the town. &lt;br /&gt;
[[File:MapLayout Battle Korea.jpg|x300px|thumbnail|none|The Battle configuration.]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
''Describe what focus a team should have when spawning into the map''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|w_3vuywdr5E|'''The Shooting Range #27''' - ''Map Guide'' section at 08:40 discusses the map 38th Parallel.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to related locations''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4398-development-new-location-38th-parallel-en|[Devblog] New Location: 38th Parallel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps_and_missions]] &lt;br /&gt;
[[Category:Ground forces maps]]&lt;/div&gt;</summary>
		<author><name>U145170305</name></author>	</entry>

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