<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U144414993</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U144414993"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U144414993"/>
		<updated>2026-04-21T15:05:16Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Sky_Guardians%22&amp;diff=157930</id>
		<title>Update &quot;Sky Guardians&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Sky_Guardians%22&amp;diff=157930"/>
				<updated>2023-03-09T16:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Changed link for Char 2C.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateSkyGuardians.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/8141-meet-major-update-sky-guardians-en|Update &amp;quot;Sky Guardians&amp;quot;]] ([[wt:en/game/changelog/current/1466|changelog]]) was introduced on 7 March 2023. This update is notable for the introduction of the first French ships, and new visual effects for aviation such as updated vapour cones, ejector seats, and new dynamic damage effects.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.25}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[F-4S_Phantom_II|F-4S]] (Pack)&lt;br /&gt;
* [[F-16A ADF]] (improved model)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-29_(Germany)|MiG-29A]]&lt;br /&gt;
* [[Hunter_F.58_(Germany)|Hunter F.58]] (squadron vehicle)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Yak-141]]&lt;br /&gt;
* [[Krasnolutsky's I-15bis]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Tornado F.3]]&lt;br /&gt;
* [[Beaufighter Mk VIc|Beaufighter Mk.VIc]] (updated model)&lt;br /&gt;
* [[Beaufighter Mk X|Beaufighter Mk.X]] (updated model)&lt;br /&gt;
* [[Beaufighter Mk 21|Beaufighter Mk.21]] (updated model)&lt;br /&gt;
* [[Lancaster B Mk I|Lancaster Mk.I]] (updated model)&lt;br /&gt;
* [[Lancaster B Mk III|Lancaster Mk.III]] (updated model)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[F-16AJ]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[F-84G-31-RE_(China)|F-84G-31-RE]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[F-16A ADF (Italy)|F-16A ADF]] (improved model)&lt;br /&gt;
* [[P-47D-30 (Italy)|P-47D-30]]&lt;br /&gt;
* [[Ro.44]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Kurnass 2000]]&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[T1E1]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[T-72M1 (Germany)|T-72M1]]&lt;br /&gt;
* [[Sd.Kfz.222]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Pantsir-S1]]&lt;br /&gt;
* [[M53/59]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Challenger 2E]]&lt;br /&gt;
* [[Churchill NA75]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[Type 16 (FPS)|Type 16 (FPS)]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[ZTS63]]&lt;br /&gt;
* [[Sd.Kfz.222 (China)|Sd.Kfz.222]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[Ariete AMV|Ariete AMV PT1]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[2C|Char 2C]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[ItPsV 90]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Merkava Mk.4 LIC|Merkava 4 LIC]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[USS Des Moines|USS Des Moines]] (Pack)&lt;br /&gt;
* [[USS Nevada]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Pfeil]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.204|MPK 204]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS Whitby|HMS Whitby]] (Premium)&lt;br /&gt;
* [[HMCS Terra Nova]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Aigle|MN Aigle]] (Pack)&lt;br /&gt;
* [[Duguay-Trouin|Duguay-Trouin]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[IJN Nenohi|IJN Nenohi]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[RN Duilio]]&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[AH-6M|AH-6M &amp;quot;Little Bird&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* A winter version of the location &amp;quot;Seversk&amp;quot; has been added&lt;br /&gt;
* Winter versions of the &amp;quot;Ardennes&amp;quot; and &amp;quot;Maginot Line&amp;quot; locations have been added to the rotation.&lt;br /&gt;
* Added a new Pyrenees aviation location.&lt;br /&gt;
* [Ground Strike] &amp;quot;Mountain Valleys&amp;quot; in new location Pyrenees.&lt;br /&gt;
* Ground Strike in location Sinai in two versions: beginners and the standard version.&lt;br /&gt;
* Several new RB missions for aircraft:&lt;br /&gt;
** [Operation] Vietnam&lt;br /&gt;
** [Operation] Sinai&lt;br /&gt;
** [Operation] Ladoga. Winter 1941&lt;br /&gt;
** [Operation] Moscow&lt;br /&gt;
** [Operation] Pyrenees — in new location&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* A few missions have a new layout of airfields designed for high rank battles. The airfields are located at 46 km from the mission's centre (might be changed after collecting statistics and players feedback):&lt;br /&gt;
** [Operation] Golan Heights&lt;br /&gt;
** [Operation] Vietnam&lt;br /&gt;
** [Operation] Sinai&lt;br /&gt;
** [Operation] Moscow&lt;br /&gt;
** [Operation] Pyrenees&lt;br /&gt;
* Changes have been made to the respawn points in naval missions. The distance between them has increased. The points themselves are formed into columns instead of rows. The movement direction has been changed to be more advantageous to the player and for quicker battle start. Changes have appeared in the following missions:&lt;br /&gt;
** Fiji&lt;br /&gt;
** [Domination] African Gulf&lt;br /&gt;
** Green mountains gulf&lt;br /&gt;
** Fuego islands&lt;br /&gt;
** Palau islands&lt;br /&gt;
** [Domination] Aleutian Islands&lt;br /&gt;
* Changes to the naval mission Fuego islands (Domination (boats)):&lt;br /&gt;
** Combat zone has been reduced&lt;br /&gt;
** Western small fleet respawn points of both teams have been shifted eastwards to the line of the point &amp;quot;A&amp;quot; capture point.&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation =&lt;br /&gt;
&lt;br /&gt;
* New aircraft mission in the location &amp;quot;Sinai&amp;quot;.&lt;br /&gt;
* Anti-aircraft units on airfields now recover from death every 10 minutes (individual timer for each anti-aircraft unit starting from the moment the anti-aircraft unit is destroyed).&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes =&lt;br /&gt;
&lt;br /&gt;
* '''Ariete, Ariete PSO''' — CL3142 round has been changed to DM53.&lt;br /&gt;
* '''M13, M16 (all)''' — a bug has been fixed which prevented detonation/ignition of the ammo rack on a hit.&lt;br /&gt;
* '''Type 63''' - Maximum engine RPM has been changed from 2100 to 2000 rpm. The mass of the tank has been changed from 18700 to 18400 kg. Sight magnification has been changed from fixed 4х to variable 3.5-7х. Source: 合成军队指挥手册 1980 (Combined Army Command Manual, 1980) // 水中蛟龙——中国63式水陆坦克 // 六三式水陆坦克武器构造与使用 - 中国人民解放军装甲兵司令部 - 1977年10月&lt;br /&gt;
* '''Type 62 (all)''' - The mass of the tank has been changed from 20500 to 21000 kg. Engine power has been changed from 500 to 430 hp. Source: 《六二式轻型坦克构造与使用》, Type 62 manual&lt;br /&gt;
* '''Type 59, ZTZ59A''' - The mass of the tank has been changed from 35500 to 36000 kg. [https://community.gaijin.net/issues/p/warthunder/i/5ZIkn3laT1IT Source.]&lt;br /&gt;
* '''AMX-13 (all)''' - The mass of the tank has been changed from 14700 to 14500 kg. [https://forum.warthunder.com/index.php?/topic/562083-2170166-amx-13-base-variant-overweight/ Source.]&lt;br /&gt;
* '''AMX-13 (SS.11), AMX-13 (HOT)''' - The mass of the tank has been changed from 15500 to 15000 kg. [https://forum.warthunder.com/index.php?/topic/562013-2170166-amx-13-ss11-overweight/ Source.]&lt;br /&gt;
* '''AMX-13-90''' - The mass of the tank has been changed from 15500 to 14500 kg. [https://forum.warthunder.com/index.php?/topic/562084-2170162-amx-13-90-overweight/ Source.]&lt;br /&gt;
* '''AMX-13 DCA''' - Horizontal guidance speed has been changed from 30 to 90 degrees per second, vertical guidance speed has been changed from 30 to 45 degrees per second. [https://forum.warthunder.com/index.php?/topic/560580-amx-13-dca-40-turret-speed-too-slow/ Source.]&lt;br /&gt;
* '''AMX-50 (TO90/930)''' - The mass of the tank has been changed from 52000 to 46100 kg. [https://forum.warthunder.com/index.php?/topic/573249-223082-amx-50-to90930-vehicle-severely-overweight/ Source.]&lt;br /&gt;
* '''EBR (1963)''' - The mass of the tank has been changed from 13500 to 12360 kg. [https://forum.warthunder.com/index.php?/topic/561253-2170141-ebr-1963-overweight/ Source.]&lt;br /&gt;
* '''Leopard 2A4 (PzBtl.123)''' - The camouflage net is now a modification that can be removed or installed.&lt;br /&gt;
* '''Sho't Kal Alef''' - The mass of the tank has been changed from 56000 to 51800 kg. [https://community.gaijin.net/issues/p/warthunder/i/23ulyv1swFCg Source.]&lt;br /&gt;
* '''Sho't Kal Dalet''' - The model has been refined, in particular the gunner's sighting instruments have been changed. Thermal imager has been added for the gunner. BR in all game modes has been changed to 8.7.&lt;br /&gt;
* '''M13/40 (I)''' - The angle of inclination of the gun has been changed from -15 to -10 and the angle of elevation has been changed from 25 to 20 degrees. Source: Ansaldo-Fiat Carro armato tipo M 13-40 manual.&lt;br /&gt;
* '''PGZ-09''' — ammo capacity has been increased from 440 to 480 rounds. [https://community.gaijin.net/issues/p/warthunder/i/kpPz8PsHk80D Source.]&lt;br /&gt;
* '''GAZ-AAA''' — gear ratios have been adjusted. Top speed increased from 45 to 65 km/h. [https://forum.warthunder.com/index.php?/topic/566214-gaz-aaa-incorrect-max-speed/ Source.]&lt;br /&gt;
* '''GAZ-MM''' — gear ratios have been adjusted. Top speed increased from 45 to 70 km/h. [https://forum.warthunder.com/index.php?/topic/539281-gaz-mm-incorrect-max-speed/ Source.]&lt;br /&gt;
* '''Pbv 302 BILL''' — a bug has been fixed which caused damage to the engine when the vehicle was floating in water.&lt;br /&gt;
* '''Char 25t''' — gear ratios have been adjusted. [https://forum.warthunder.com/index.php?/topic/561999-2170166-char-de-25t-incorrect-top-gear-ratio/ Source.]&lt;br /&gt;
* '''M41A1 (all)''' — turret traverse speed has been reduced from 36 to 24 deg./sec. [https://forum.warthunder.com/index.php?/topic/568363-m41a1-incorrect-turret-rotation-speed/ Source.]&lt;br /&gt;
* '''152mm G-530 shell''' — this round is now considered as semi-AP and calculated by the corresponding formula. Max armour piercing value reduced from 95 to 69 mm.&lt;br /&gt;
* '''A-IX-1 explosive''' — incorrect TNT equivalent has been reduced from 1,54 to 1,25. Source: GICHD (Feb 2017), Explosive weapon effects – final report﻿, GICHD, Geneva // 《轻武器设计参考资料》 References of Small Arms Design，Institute No. 208, 1975&lt;br /&gt;
* '''T54E1''' — reverse speed has been reduced from 11,5 to 8,4 km/h. [https://community.gaijin.net/issues/p/warthunder/i/6OmaUS8mfFN1 Source.]&lt;br /&gt;
* '''M4A3 (76) W (Japan)''' — overestimated weight has been corrected that previously included additional track plating that the Japanese version doesn't have. Overall weight has been reduced from 32,9 to 32,2 tons.&lt;br /&gt;
* '''SU-57''' — Crew has been reduced from 5 to 4. Source: 57-мм. самоходное орудие СУ-57. Руководство службы (1944).&lt;br /&gt;
* '''Strv 105''' — gear ratios have been adjusted in accordance to other vehicles with the CD-850 transmission. [https://forum.warthunder.com/index.php?/topic/550766-2022-04-09-215138-strv-105-wrong-transmission/ Source.]&lt;br /&gt;
* '''Type 63-I''' — speed in water has been increased from 10 to 11,7 km/h. [https://forum.warthunder.com/index.php?/topic/565950-wrong-top-speed-in-water-for-type-63-amphibious-light-tank/ Source.]&lt;br /&gt;
* '''T-34-100''' — ammo capacity has been reduced from 50 to 30 rounds. Source: Боевые машины Уралвагонзавода. Танк Т-34 by Устьянцев С. В., Колмаков Д. Г // Отечественные бронированные машины. ХХ век. 1941-1945 by Солянкин А.Г., Павлов М.В., Павлов И.В., Желтов И.Т.&lt;br /&gt;
* '''LAV-AD''' — speed in water has been increased from 6,4 to 10 km/h. [https://community.gaijin.net/issues/p/warthunder/i/uUosrsCT2XZJ Source]&lt;br /&gt;
* '''AFT-09''' — elevation rate of the missile launcher has been increased from 5 to 10 deg./sec, traverse rate reduced from 30 to 15 deg./sec. [https://community.gaijin.net/issues/p/warthunder/i/w2M9OLg5RKl8 Source.]&lt;br /&gt;
* '''Chieftain Marksman''' — laser rangefinder has been added. Source: GEC-Marconi &amp;quot;Marksman Anti Aircraft Gun Turret&amp;quot;&lt;br /&gt;
* Penetration values of the APDS rounds now use modified Jacob De Marre's formula.&lt;br /&gt;
* Hardmetal APDS rounds with compact penetration nose tip now feature own slope effects: 37mm slpprj m/49, 75mm slpprj m/49, 76mm M331A2, 76mm Shot SV Mk.1, 83mm Shot Mk.3, 105mm T279, 120mm Shot L1G.&lt;br /&gt;
* Penetration values of the XM578E1 now use the L-O equation.&lt;br /&gt;
* SPAAG and SAM vehicles now have their tracking radar unfolded when the search radar is folded in order to be able to track the target.&lt;br /&gt;
* A universal template of the fragments formation is now used for 20-47mm HE fragmentation rounds. Fixed cases where the projectile could deal significantly lower fragmentation damage than its counterparts with the same amount of explosives. ([https://community.gaijin.net/issues/p/warthunder/i/tPBiOwlgQTPL report 1], [https://community.gaijin.net/issues/p/warthunder/i/EhGRnX6ugdzv report 2] [https://forum.warthunder.com/index.php?/topic/541248-fwd-03072022-rdx-and-torpex-explosive-for-aircraft-autocannon-he-rounds-do-not-work/ report 3], [https://forum.warthunder.ru/index.php?/topic/318009-otsutstvuet-uron-u-fzt-i-ofz-snaryadov-30mm/ report 3])&lt;br /&gt;
* '''9М311, VT-1 missiles''' - transferred to a new more accurate physical model.&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* '''12.7mm FN HMP400 LCC gun pod''' — weight has been reduced.&lt;br /&gt;
** '''A129CBT, A-129 International (p)''': from 219 kg to 89,4 kg.&lt;br /&gt;
** '''BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1''': from 558 kg to 178,8 kg (x2).&lt;br /&gt;
** '''EC-665 Tiger UHT''': from 178.4 to 89,4 kg.&lt;br /&gt;
* '''12.7mm FN RMP LC gun pod''' — weight and ammo capacity has been reduced:&lt;br /&gt;
** '''A.109EOA-2''' — weight: from 363,1 kg to 241,2 kg;&lt;br /&gt;
** '''A129CBT, A-129 International (p)''' — weight: from 280 kg to 120,6 kg; ammo: from 400 to 250 rounds;&lt;br /&gt;
** '''BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1''' — weight from 679,6 kg to 241,2 kg; ammo: from 800 to 500 rounds;&lt;br /&gt;
** '''EC-665 Tiger UHT''' — weight: from 270.6 kg to 120,6 kg; ammo from 400 to 250 rounds.&lt;br /&gt;
* '''30mm DEFA 553 cannon''' — round velocity has been increased to 820 m/sec.&lt;br /&gt;
* '''AB 205 A-1''' — SNEB type 23 rockets have been changed to FFAR Mighty Mouse.&lt;br /&gt;
* '''B-29''' — 4х4,000 lb AN-M56 bombs have been added.&lt;br /&gt;
* '''Beaufighter Mk.VIc''' — 250 and 500 lb bombs have been added with corresponding modification. EFS modification has been moved from tier 4 to 3. TSC mk.II modification moved from tier 2 to 1.&lt;br /&gt;
* '''Beaufighter Mk.X''' — 250, 500 and 1,000 lb bombs with corresponding modifications have been added. EFC modification has been moved from tier 4 to 3 to the &amp;quot;Vitality&amp;quot; section. Modification TSC mk.II moved from tier 3 to 1; modification RSC mk.II moved from tier 4 to 3 and doesn't require modification TSC mk.II.&lt;br /&gt;
* '''Beaufighter Mk.21''' — 250, 500 and 1,000 lb bombs with corresponding modifications have been added.Modification RSC mk.II moved from tier 4 to 3 and doesn't require modification TSC mk.II.&lt;br /&gt;
* '''Canberra B(I). Mk.6, Canberra B.Mk.2''' — bombs in the GP series have been changed to MC.&lt;br /&gt;
* '''F-80C-10''' — 1,000 lb AN-M65A1, 500 lb AN-M64A1, and 250 lb AN-M57 bombs have been added, as well as the Мк 78 fuel pod.&lt;br /&gt;
* '''J-8B''' — a ballistic computer for bombs and rockets has been added.&lt;br /&gt;
* '''Lancaster B.Mk III, Lancaster B.Mk I''' — 8,000 lb HC Mk II and 12,000 lb HC Mk.II bombs have been added. 1х 8,000 lb HC Mk II and 6х 500 lb GP Mk.IV bomb setups added. 2х 4,000 lb bomb setup removed.&lt;br /&gt;
* '''MiG-23MLA''' — a bug has been fixed due to which the GSh-23L cannons were missing in the X-Ray view.&lt;br /&gt;
* Mirage 2000D-R1 - A gunpod has been added.&lt;br /&gt;
* '''Mirage 2000C-S5''' — 30mm DEFA 554 ammo capacity has been reduced from 270 to 250 rounds.&lt;br /&gt;
* '''Sa.341F Gazelle''' — GIAT M.621 ammo capacity has been reduced from 1,000 to 240 rounds.&lt;br /&gt;
* '''Wfr.Gr.21 rockets''' — separate rocket fire has been added for all aircraft.&lt;br /&gt;
* '''Tu-2 (all series)''' — secondary armament has been updated, new bombs have been added, the total payload increased to 3 tons.&lt;br /&gt;
* '''Tu-14T''' — localization of bombs, torpedoes and pylons have been fixed. The number of bombs in the bomb setups has been adjusted to:&lt;br /&gt;
** FAB-250М-46: from 8 to 12;&lt;br /&gt;
** FAB-500М-46 from 4 to 6;&lt;br /&gt;
** FAB-1000 from 2 to 1;&lt;br /&gt;
** FAB-1500М-46 from 1 to 2.&lt;br /&gt;
* '''AHS''' — free setup of 4xHellfire ATGM has been added.&lt;br /&gt;
* '''Bf 109G-6''' — a bug has been fixed where the 30mm Мк 108 cannon was displayed in the xray mode instead of the 20mm MG 151 cannon (report).&lt;br /&gt;
* '''F1''' — RWS has been changed from AN/APR-25 to J/APR-3.&lt;br /&gt;
* '''F-4EJ Phantom II''' — RWS has been changed from AN/APR-25 to J/APR-2.&lt;br /&gt;
* '''F-4EJ Kai Phantom II''' — RWS has been changed from AN/APR-25 to J/APR-6.&lt;br /&gt;
* '''F-104J''' — RWS has been changed from AN/APR-25 to J/APR-1.&lt;br /&gt;
* '''Ju 87 D-5, Ju 87 D-3, Ju 87 G-1, Ju 87 G-2''' — turret targeting angles have been adjusted: elevation from -20/+70 deg to -15/+80 deg, traverse from -60/+60 to -70/+70 deg.&lt;br /&gt;
* '''Harrier Gr.1/Gr.3''' — a bug has been fixed with a visually detached bomb pod on the right wing in the 4x1,000 lb bomb setup.&lt;br /&gt;
* '''EC-665 Tiger (all series)''' — countermeasures capacity has been increased from 60 to 64.&lt;br /&gt;
* '''Tornado (all series)''' — a free setup of 4x1,000 lb bombs has been added.&lt;br /&gt;
* '''I-185 (М-71), I-185 (М-82)''' — fuel tank inerting system has been added.&lt;br /&gt;
* '''IL-28 (all versions)''' — armour of the rear glass has been increased from 102 to 106 mm.&lt;br /&gt;
* '''Mi-24V''' — a missing modification required to unlock the UPK-23-250 pods has been restored.&lt;br /&gt;
* '''MiG-29A''' — position of the retrospect mirrors in the cockpit have been fixed. Close air combat mode has been added to the HUD.&lt;br /&gt;
* Reverse throttle of the jet engine has been added to the multifunctional menu.&lt;br /&gt;
&lt;br /&gt;
=== Secondary weapon customization added to aircraft: ===&lt;br /&gt;
&lt;br /&gt;
* '''AB-205 A-1'''&lt;br /&gt;
* '''B-57B'''&lt;br /&gt;
* '''Brigand B 1'''&lt;br /&gt;
* '''F-80C-10'''&lt;br /&gt;
* '''F-84B-26'''&lt;br /&gt;
* '''F-84G-21-RE'''&lt;br /&gt;
* '''F-84G-26-RE'''&lt;br /&gt;
* '''G-Lynx'''&lt;br /&gt;
* '''Lynx'''&lt;br /&gt;
* '''Sk-60B'''&lt;br /&gt;
* '''Saab A32A'''&lt;br /&gt;
* '''Saab B18B'''&lt;br /&gt;
* '''Saab T18B'''&lt;br /&gt;
* '''Saab T18B (57)'''&lt;br /&gt;
* '''Saab J32B'''&lt;br /&gt;
* '''SAAB-105G'''&lt;br /&gt;
* '''SAAB-105OE'''&lt;br /&gt;
* '''UH-1B'''&lt;br /&gt;
* '''UH-1C'''&lt;br /&gt;
* '''UH-1CXM-30'''&lt;br /&gt;
* '''UH-1D'''&lt;br /&gt;
* '''IL-10'''&lt;br /&gt;
* '''IL-10 (1946)'''&lt;br /&gt;
* '''IL-28Sh'''&lt;br /&gt;
* '''Ka-29'''&lt;br /&gt;
* '''Tu-2'''&lt;br /&gt;
* '''Tu-2S'''&lt;br /&gt;
* '''Tu-2S-44'''&lt;br /&gt;
* '''Tu-2S-59'''&lt;br /&gt;
&lt;br /&gt;
=== Incendiary bombs: ===&lt;br /&gt;
&lt;br /&gt;
* '''Aerea 559G1''' — Incendiary bombs have been added for Fiat G91 series.&lt;br /&gt;
* '''Brandbomb m/58''' — Incendiary bomb has been added for A32A.&lt;br /&gt;
* '''FLAMM C 250/ FLAMM C 500''' — New incendiary bomb has been added for Bf-109, Fw 190, Ju 87, He 111, He 177, Ju 88 series.&lt;br /&gt;
* '''380l Mk2''' — New incendiary bombs have been added for M.D.450B Ouragan, Mystere IVA, Super Mystere B2 Sambad, Super Mystere B2 Sa'ar series.&lt;br /&gt;
* '''MK77 Mod 4''' — New incendiary bombs have been added for AV-8A, AV-8C, Harrier Gr.1.&lt;br /&gt;
* '''Mk78 Mod 2''' — New incendiary bombs have been added for F-80C-10, P-63C-5 (France), P-51D-30, P-51H-5-NA, AD-2, AD-4 (all series).&lt;br /&gt;
* '''Mk 79 Mod 0''' — New incendiary bomb has been added for A-4B.&lt;br /&gt;
* '''M116A2''' — Incendiary bombs have been added for F8F-1B (France), F-100A (China).&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes =&lt;br /&gt;
&lt;br /&gt;
* '''Su-2 (all modifications), Er-2 (all modifications), DB-3 (all modifications)''' — Engine fire extinguishing systems have been added.&lt;br /&gt;
* '''BF 110 (all modifications)''' — The effect of rebalancing the aircraft at full engine thrust has been refined (on full control, you can see a slight nose down pull). The operation of the propeller group at low and medium speeds has been refined. Easier exit from a dive at low altitudes.&lt;br /&gt;
* '''Blenheim Mk.IV, B6N1, B7A2, Beaufort Mk.VIII, FW-200C''' — Fight model has been updated. Engine operating modes have been clarified. Distribution of fuel in tanks has been adjusted. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. The plane's behaviour during landing gear release has been corrected.&lt;br /&gt;
* '''F-16 (all versions)''' — Manoeuvring characteristics are close to reference diagrams, inductive drag at Mach 0.9-1.1 has been increased.&lt;br /&gt;
* '''MiG-29 9-13''' — Longitudinal stability at low speeds has been decreased. Resting friction with fully applied brakes has been increased. Fuel tank capacity has been increased.&lt;br /&gt;
* '''DH.110 Sea Vixen''' — Climbrate and throttle response at low altitudes have been increased.&lt;br /&gt;
* '''Mirage F1C (all versions)''' — Engine thrust at supersonic speeds has been increased. Climbrate at sea level and at altitudes of 9-12 km at Mach 1.8-2.0 have been increased. Resting friction with fully applied brakes has been increased. Controllability has been improved.&lt;br /&gt;
* '''MD.500 TOW''' — Fuselage moments of inertia have been reduced, control has been improved, the probability of the main rotor stalling when braking sideways with a large bank has been reduced, the horizon hold mode has been added to SCAS.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
Naval weaponry:&lt;br /&gt;
&lt;br /&gt;
* Limbo mortar guidance mechanism on British modern frigates has been redesigned.&lt;br /&gt;
* '''Karl Galster, Geniere''' - A bug that caused autocannons to fire when main calibre turrets and auxiliary armament firing function was active with one button has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Naval modifications and crew skills: ===&lt;br /&gt;
&lt;br /&gt;
* The need for sequential research of modifications for improved anti-aircraft, auxiliary artillery and main calibre turrets has been removed. They can now be researched in any order once the appropriate level of modifications becomes available.&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* '''USS Newport News (CA-148)''' — the position of the ship's internal modules have been fixed: magazines, plotting room, radio room. The armour scheme has been corrected: the thickness of the armour of the main calibre turrets and barbettes; anti-fragmentation bulkheads in barbettes and behind traverses have been added; the thickness and shape of the internal armoured bulkheads and plates of the armoured belt have been fixed; thickness of armour deck and conning tower has been fixed.&lt;br /&gt;
* '''HMS Glorious''' — Position of the ammunition of the main calibre bow turret has been fixed.&lt;br /&gt;
* '''Z-47''' — Position of the ammunition magazines and radio room has been corrected.&lt;br /&gt;
* '''RN Duca delgi Abruzzi''' — a bug where the armour crossed the ammunition magazines on the bow has been fixed.&lt;br /&gt;
* '''USS Brooklyn, USS Cleveland''' — armour of the floor for the conning tower has been added.&lt;br /&gt;
* '''MBK Pr.186''' — the gap between the deck armour and the port side has been removed.&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* '''Pr.206''' — Boat commander's position and the issue where his hands crossed the superstructure have been fixed.&lt;br /&gt;
* '''Pr.206-M''' — The position of the officer and sailors on the boat has been fixed.&lt;br /&gt;
* '''Pr.7 &amp;quot;Besposhchadny&amp;quot;''' — Rangefinder direction has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
&lt;br /&gt;
* '''Ryany''' — Displaying the 3rd funnel in the X-Ray view has been fixed.&lt;br /&gt;
* Various tutorial hints about settings and navigating through the interface have been added to naval battles and the hangar. All new hints either have a limited number for display or will be disabled after the player has followed them.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Tutorial elements in naval battles have been expanded:&lt;br /&gt;
** The control help screen (F1) has been redesigned, relevant elements of it have been added, the mechanics of aiming and firing have been described.&lt;br /&gt;
** The loading screen for the first battles with a description of mission objectives and tasks has been added.&lt;br /&gt;
** Interface and navigation hints for new players have been added to the ship's hangar.&lt;br /&gt;
* The function of automatic circling flight has been added to ship seaplanes&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* '''Zhukovsky's I-153-M62''' — Price in Golden Eagles has been changed to 400.&lt;br /&gt;
* '''Krasnolutsky's I-15bis''' — Instead of the Zhukovsky's I-153-M62 this aircraft has been added as a gift premium aircraft for the first battle for Soviet aviation. Zhukovsky's I-153-M62 will remain with those who have already received this aircraft and will be available for purchase for GE as the Krasnolutsky's I-15bis.&lt;br /&gt;
* '''VEAK-40''' — Has been moved from rank V to rank VI.&lt;br /&gt;
* Research and purchase costs for USS Wyoming have been changed: RP - 320.000 =&amp;gt; 220.000, SL 790.000 =&amp;gt;610.000&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* Winter camouflage for Chinese ground vehicles has been refined.&lt;br /&gt;
* Additional camouflages for all cruisers and battleships have been added.&lt;br /&gt;
* Two-coloured camouflages for modern British vehicles have been refined. The shape of patches has been corrected and colour correction has been made.&lt;br /&gt;
* '''F-16A ADF (Italy)''' — Additional camouflages available for completing tasks and for GE have been added.&lt;br /&gt;
* '''Lancaster Mk3''' — Additional camouflage available for completing tasks and for GE has been added.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Button for control of the available missile/bombing weaponry with displaying of the control key used for that weaponry and the amount of the weapons has been added to the aircraft action panel in air and ground battles (in AB and custom battles).&lt;br /&gt;
* Colour indications of modules of different types have been added for view mode of internal modules of the vehicle in the hangar.&lt;br /&gt;
* In aircraft and helicopter HUD colours of all types of sights (missile, cannon, bomb) depend on the option of the sight colour selected in the settings of the corresponding type of vehicle.&lt;br /&gt;
* When selecting the control preset in the control settings help/hint will be shown for it.&lt;br /&gt;
* Information about the type of ammo which has been used to hit players has been added to the in-game kill log.&lt;br /&gt;
* Possibility to fine tune the hit indicator (markers at hit screen edges) of the player's tank has been added. You can change the indicator type - simplified or extended, its size, display time and position on the screen. These settings can be found in the &amp;quot;combat settings&amp;quot; for ground vehicles.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* Added the mechanics of emergency systems for leaving an aircraft - ejection.&lt;br /&gt;
** '''A-10A (all versions)'''&lt;br /&gt;
** '''F-4S'''&lt;br /&gt;
** '''F-4EJ Kai'''&lt;br /&gt;
** '''F-16 (all versions)'''&lt;br /&gt;
** '''MiG-29 (all versions)'''&lt;br /&gt;
** '''MiG-23MLD'''&lt;br /&gt;
** '''MiG-23MLA'''&lt;br /&gt;
** '''MiG-27K'''&lt;br /&gt;
** '''Hunter F.58'''&lt;br /&gt;
** '''Tornado F.3'''&lt;br /&gt;
** '''Kurnass 2000'''&lt;br /&gt;
* Ballistic lead indicator system output on the Head-Up Displays (HUD) has been added for the aircraft's cannon armament systems. The system has been added for following aircraft:&lt;br /&gt;
&lt;br /&gt;
** '''МiG-29 (all versions)'''&lt;br /&gt;
** '''Mirage 2000 (all versions)'''&lt;br /&gt;
** '''F-16 (all versions)'''&lt;br /&gt;
** '''Tornado (all versions)'''&lt;br /&gt;
** '''F-4S'''&lt;br /&gt;
** '''F-4EJ Kai'''&lt;br /&gt;
** '''AJ-37'''&lt;br /&gt;
** '''AJ-37D'''&lt;br /&gt;
&lt;br /&gt;
* Ballistic lead indicator system has been added for the cannon weaponry for the 3rd person view when an aircraft's sensors capture a target. The system is available on the same aircraft that have instrumental lead on the HUD. Old lead system similar to the SPAAG indication has been disabled in AB. For shooting you need to point the moving cannon marker at the captured target.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* Prandtl-Glauert visual effect when crossing the sound barrier has been updated.&lt;br /&gt;
* Visual effect of the aircraft collision with ground with the appearance of the ground and dust effect from the aircraft impact has been added.&lt;br /&gt;
* Visual effect of aircraft condensation footprint has been added.&lt;br /&gt;
* Visual shrapnel damage of the aircraft when hit by non-contact fuzed ammunition have been added.&lt;br /&gt;
* Hit decals on aircraft have been updated for the HE shells of the calibre of 20mm and above.&lt;br /&gt;
* Dynamic burn traces of aircraft surfaces in the places of fires have been added.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The firing sounds of automatic aircraft cannons have been reworked. The sounds have become brighter and clearer.&lt;br /&gt;
* New sounds of object destruction on the maps for tank battles have been created. The goal is to create a more natural and pleasant sound.&lt;br /&gt;
* New sounds for buildings and structures collapsing which better match the mechanism of their destruction have been created.&lt;br /&gt;
* New sounds of collisions of the player's ground vehicles with various materials (stone, concrete, brick, wood, metal) have been created.&lt;br /&gt;
* The F-16 series aircraft received a sound design for the mechanisation of nozzles.&lt;br /&gt;
* Sounds of thrust vector change mechanisms for vertical take-off and landing aircraft have been created.&lt;br /&gt;
* T-64 series tanks have new engine sounds closer to the real sounds.&lt;br /&gt;
&lt;br /&gt;
= Changes specific to the Xbox platform. =&lt;br /&gt;
&lt;br /&gt;
* Hungarian localization has been added&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Apex_Predators%22&amp;diff=157470</id>
		<title>Update &quot;Apex Predators&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Apex_Predators%22&amp;diff=157470"/>
				<updated>2023-03-07T19:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added links for new vehicles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateApexPredators.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
Update &amp;quot;Apex Predators&amp;quot; ([[wt:en/game/changelog/current/1444|changelog]]) was introduced on 20 December 2022. This update is notable for the introduction of rank VIII aircraft.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.23}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[A-6E TRAM]] (Store Pack)&lt;br /&gt;
* [[F-16A]]&lt;br /&gt;
* [[F-16A ADF]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21 &amp;quot;Lazur-M&amp;quot; (Germany)|MiG-21 &amp;quot;Lazur-M&amp;quot;]] (Store Pack)&lt;br /&gt;
* [[Tornado IDS ASSTA1 (Germany)|Tornado IDS ASSTA1]]&lt;br /&gt;
* [[Tornado IDS (Germany)|Tornado IDS]] (Winter Quest event)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23ML]] (Store Pack)&lt;br /&gt;
* [[MiG-29|MiG-29 (9-13)]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[F-4J(UK) Phantom II]] (Store Pack)&lt;br /&gt;
* [[Tornado GR.1|Tornado Gr.1]]&lt;br /&gt;
* [[Sea Harrier FRS.1]] (Squadron vehicle)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[F-4EJ ADTW]] (Store Pack)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[J-7D]] (Store Pack)&lt;br /&gt;
* [[F-16A MLU (China)|F-16A MLU]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[F-104S TAF (Italy)|F-104S TAF]] (Store Pack)&lt;br /&gt;
* [[F-16A ADF (Italy)]]&lt;br /&gt;
* [[Tornado IDS (1995) (Italy)|Tornado IDS (1995)]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Mirage F1C-200]] (Store Pack)&lt;br /&gt;
* [[Mirage 2000D-R1]]&lt;br /&gt;
* [[Late 298D]] (Winter Quest event)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[J35XS]] (Store Pack)&lt;br /&gt;
* [[JA37D]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Kfir Canard]] (Store Pack)&lt;br /&gt;
* [[F-16A Netz (Israel)|F-16A Netz]]&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[M728 CEV|M728]] (Store Pack)&lt;br /&gt;
* [[M1128 Wolfpack]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Gepard 1A2]]&lt;br /&gt;
* [[Ferdinand]] - updated model&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Strela-10M2]]&lt;br /&gt;
* [[T-80UM2|Т-80UM2]] (Winter Quest event)&lt;br /&gt;
* [[IS-2 (1944)]] - updated model&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Khalid]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[SUB-I-II]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[WZ1001(E) LCT|WZ1001]]&lt;br /&gt;
* [[IS-2 (1944)]] - updated model&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[CM52]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX-32 (105)|AMX-32/105]]&lt;br /&gt;
* [[2C bis]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[T-55M]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Magach 7C]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[PT-812]]&lt;br /&gt;
* [[USS Newport News]] (Winter Quest event)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[V-990]]&lt;br /&gt;
* [[Z47|Z-47]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS Abdiel]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[IJN Myoko]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Letuchiy]]&lt;br /&gt;
* [[Ryany]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[RN Duca degli Abruzzi]]&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[BO 105 CB-2|Bo 105 CB-2]] - Detailed cockpit has been updated.&lt;br /&gt;
* [[BO 105 PAH-1|Bo 105 PAH-1]] - Detailed cockpit has been updated.&lt;br /&gt;
* [[BO 105 PAH-1A1|Bo 105 PAH-1A1]] - Detailed cockpit has been updated.&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* Location for combined battles &amp;quot;Gold quarry&amp;quot;&lt;br /&gt;
* Location for combined battles &amp;quot;Snowy Poland&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Aircraft missions (AB, RB, Enduring Confrontation and Helicopter PvE):&lt;br /&gt;
** If the AI operated air defence misses an aircraft it is more likely to take a higher preemptive angle allowing the player to see that it is being shot at. Prior to this change missed shots were mostly behind the player's aircraft and were difficult to see.&lt;br /&gt;
* Night signal lighting has been added to the large dynamic airfields.&lt;br /&gt;
* Lighting on the location &amp;quot;Ground Zero&amp;quot; has been fixed (switched off).&lt;br /&gt;
* The physics of the landscape affecting movement on &amp;quot;poor&amp;quot; ground (dirt, snow, etc), have been changed.&lt;br /&gt;
* Aircraft carrier models for test flights of early carrier-based British aircraft (HMS Illustrious), USA (USS Lexington) and Japan (IJN Shokaku). The escort ships have also been replaced.&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation and Helicopter PvE =&lt;br /&gt;
'''&amp;quot;Enduring Confrontation&amp;quot; and &amp;quot;Helicopter PvE&amp;quot; (common changes for both game modes)'''&lt;br /&gt;
&lt;br /&gt;
* Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.&lt;br /&gt;
* The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).&lt;br /&gt;
* The length of anti-aircraft bursts now depends on their fire rate. Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks.&lt;br /&gt;
* All AI controlled air defences now use tracer ammunition.&lt;br /&gt;
* A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.&lt;br /&gt;
* The logic of generating a ground battle at the beginning of the mission has been fixed. Now the battle shouldn't start in squares where the initial points of the player spawns exist (helicopter pads/airfields).&lt;br /&gt;
* A bug where a convoy with some units stuck in one of the squares was able to cross the front line and go deeper into enemy territory with the rest of the units has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Enduring Confrontation&amp;quot; (changes do not affect &amp;quot;helicopter PvE&amp;quot;)'''&lt;br /&gt;
&lt;br /&gt;
* New mission in the &amp;quot;Grand Canyon&amp;quot; location.&lt;br /&gt;
* The vehicles used in the missions now take into account the regular change of BR ranges simply to avoid situations where aircraft with low BR end up against next-generation anti-aircraft guns.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Helicopter PvE&amp;quot; (changes do not affect &amp;quot;EC&amp;quot;)'''&lt;br /&gt;
&lt;br /&gt;
* New mission in the &amp;quot;Grand Canyon&amp;quot; location.&lt;br /&gt;
* Falcon and AMX DCA 30 have been replaced with Gepard I.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes =&lt;br /&gt;
&lt;br /&gt;
* '''M1128''' - С76А1 shell has been replaced with the М774. Additional protection in form of grids and side shields is not available as an installed modification.&lt;br /&gt;
* '''M42, M42 (Japan)''' — Rank has been changed from IV to III.&lt;br /&gt;
* '''M42, M42 (Japan)''' — BR in the RB mode has been changed from 4.7 to 4.3.&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* '''23mm Type 23-2K autocannon''' — Speed of rounds has been changed from 705 m/sec to 720 m/sec.&lt;br /&gt;
* '''1000 pounds AN-M65A1 bomb''' — Bomb mass has been changed from 1104 to 1205 pounds. Source: &amp;quot;OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200&amp;quot;.&lt;br /&gt;
* '''1000 pounds AN-M65A1 Fin M129 bomb''' — Bomb mass has been changed from 1205 to 1104 pounds. Source: &amp;quot;OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200&amp;quot;.&lt;br /&gt;
* '''A2D-1''' — The position of the 500 pounds AN-M64A1 bombs on the pylons has been corrected.&lt;br /&gt;
* '''Ba.65 (K.14) L''' — New preset with 4x100 kg SAP 100M bombs has been added to the suspended weaponry. ([https://forum.warthunder.ru/index.php?/topic/270885-1891185-oshibochnyi-variant-bombovoi-nagruzki-dlya-breda-ba65-k14-l/ report]).&lt;br /&gt;
* '''Buccaneer S.2''' - 540 pounder Mk.M2 bomb has been added to the suspended weaponry.&lt;br /&gt;
* '''B-25J-1''' — Guiding angles of the upper turret have been changed from 89 to 82 degrees.&lt;br /&gt;
* '''Do-17 Z-2''' — Preset with 10хSC50 + 1xSC250 has been added to the suspended weaponry.&lt;br /&gt;
* '''Fokker D.XXX-3''' - Amount of the ammunition for the 7.7 mm FN Browning M.30 No.3 machine guns has been changed from 500 to 300 rounds.&lt;br /&gt;
* '''F-86F-2, F-86F-25''' - 750 pounder М117 bomb has been added to the suspended weaponry.&lt;br /&gt;
* '''F9F-8''' - Mighty Mouse missile blocks have been added to the suspended weaponry.&lt;br /&gt;
* '''F-100D''' — Amount of the BLU-27 has been changed from 4 to 6 units. Source: &amp;quot;T.O. 1F-100D(l)-1 (31 July 1973) (Change 5-15 September 1978&amp;quot; ([https://forum.warthunder.com/index.php?/topic/568525-221176-f-100-blu-27b-finned-loadout-incorrect/ report]).&lt;br /&gt;
* '''Mirage F1C, Mirage F1CT''' - Amount of flares has been changed from 184 to 252 ([https://community.gaijin.net/issues/p/warthunder/i/YPiEIOFuXjeL report]).&lt;br /&gt;
* '''S.O.4050 Vautour IIN''' — A bug where the Т10 151 missiles were missed in the suspended weaponry has been fixed([https://community.gaijin.net/issues/p/warthunder/i/XTvoVJAIcWp0 report]).&lt;br /&gt;
* '''Z-19''' - Set of AKD-9 ATGM has been added as a free set.&lt;br /&gt;
* '''Q-5A''' - 250-3 bomb has been added to the suspended weaponry.&lt;br /&gt;
* '''MiG-3-34''' — Ammunition capacity of the 20 mm ShVAK cannon has been changed from 200 to 400 rounds.&lt;br /&gt;
* '''Su-22М3''' — A bug due to which the right 30mm НР-30 cannon wasn't working when &amp;quot;Flares/Chaff&amp;quot; modification wasn't installed has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/USL2WcLZwhCp report]).&lt;br /&gt;
* '''Yak-38, Yak-38M''' - Additional R-60 missiles have been added to the suspended weaponry.&lt;br /&gt;
* '''F-4J''' — Helmet-mounted target designation system has been added.&lt;br /&gt;
* '''F-104S''' - Flares and chaff have been added&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''A-4B''' - Displaying of icons for the MK77 Mod 4 incendiary tanks has been corrected.&lt;br /&gt;
* '''AD-2, AD-4, AM-1''' — Modification for research non-contact 1000 pounds MK 13 Mod 0 mine has been added.&lt;br /&gt;
* '''Bf 109 (all modifications)''' - MG151/20 cannon has been added in the X_Ray view.&lt;br /&gt;
* '''Bf 110C-7''' - Displaying of the bomb pylon has been fixed.&lt;br /&gt;
* '''F3H-2''' — Radar model has been changed from AN/APQ-50 to AN/APQ-51. Source: &amp;quot;Navweps 01-245FCB-501 Flight Handbook - F3H-2 , -2M Demon. F3H-2M Standard Aircraft Characteristics - 15 May 1955&amp;quot;.&lt;br /&gt;
* '''F7F-3''' - Displaying of the weapon icons has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/R7l6MvMpMGRd report])&lt;br /&gt;
* '''F8U-2''' — Radar model has been changed from AN/APQ-50 to AN/APS-67. Source: &amp;quot;F8U-2 Crusader Standard Aircraft Characteristics - 30 January 1959&amp;quot;.&lt;br /&gt;
* '''Hunter F.1''' — Radar model has been changed from AN/APG-30 to ARI.5820. Source: &amp;quot;A.P. 4347A Pilot's Notes Hunter F.1&amp;quot;.&lt;br /&gt;
* '''MD-500-TOW''' — Ballistic calculator for unguided rockets has been removed.&lt;br /&gt;
* '''Rooivalk Mk1F CSH''' — A bug where in some cases could cause the pointing cross in the gunner view to extend beyond the pointing area has been fixed.&lt;br /&gt;
* '''Seafire FR.47''' - A bug that caused the miss of the part of the right flap in the damage model has been fixed.&lt;br /&gt;
* '''Swift F.1''' — Radar model has been changed from AN/APG-30 to ARI.5857. Spurce: &amp;quot;A.P. 4348A &amp;amp; B Pilot's Notes Swift F.1 &amp;amp; F.2&amp;quot;.&lt;br /&gt;
* '''Tiger UHT, A-129CBT''' — A bug due to which 12,7 mm FN M3P machine guns required two modifications has been fixed.&lt;br /&gt;
* '''Q-5L''' — A bug that caused parts of the aircraft to remain in the air when the wing was torn off has been fixed.&lt;br /&gt;
* '''UH-1B, UH-1C, UH-1CXM-30''' — Displaying of the 40mm М75 grenade launcher in the X-Ray view has been fixed.&lt;br /&gt;
* '''UH-1C, UH-1CXM30''' - Displaying of the ATGM weaponry icons has been fixed.&lt;br /&gt;
* '''Mi-24 (all modifications)''' — Displaying of the 23mm GSh-23L cannons in the X-Ray view has been added.&lt;br /&gt;
* '''Mi-28N''' — &amp;quot;MAW&amp;quot; modification has been replaced by &amp;quot;Flares/Chaff&amp;quot; modification.&lt;br /&gt;
* '''Su-8''' — A bug due to which the stabiliser wasn't divided into two parts has been fixed.&lt;br /&gt;
* '''MiG-23MLA''' - R-60 missiles have been changed to R-60MK.&lt;br /&gt;
* '''MiG-23MLD''' - R-60 missiles have been changed to R-60M.&lt;br /&gt;
* '''F-4EJ Kai''' - AIM-9L missiles have been added to the armament nomenclature.&lt;br /&gt;
* '''MiG-21bis (Sweden)''' - R-60 missiles have been changed to R-60MK.&lt;br /&gt;
* '''T129''' - Displaying of the IRCM elements when installing appropriate modifications has been fixed.&lt;br /&gt;
* '''AD-2, AD-4''' — Modification to research aircraft non-contact 1000 lbs Mk 13 Mod 0 mine has been added.&lt;br /&gt;
* '''AH-64 (all modifications), YAH-64''' — Magnification of the TADS scope has been changed from 4.1x-81.8x to 3.0х-126.0х.&lt;br /&gt;
* '''AH-1F, AH-1S, AH-1Q, UH-1C, UH-1CXM-30''' — Magnification of the M65 TSU sight has been changed from 24.0x to 2.0х-13.0х.&lt;br /&gt;
* '''A.109EOA-2''' — Magnification of the SFIM M334 scope has been changed from 4.1x-81.8x to 2.5х-10.0х.&lt;br /&gt;
* '''BO-105PAH-1, BO-105PAH-1A1''' — Magnification of the APX 397 scope has been changed from 20.0х to 3.2х-10.8х.&lt;br /&gt;
* '''BO-105CB2, Lynx Ah.Mk.1, G-lynx, A-129CBT, A-129A, HKP9A, HKP9A (FC)''' — Magnification of the HeliTOW scope has been changed from 20.0х to 3.2х-12.0х.&lt;br /&gt;
* '''F9F-2, F9F-5''' — Modification to research 500 pounds AN-M64A1 bomb has been added.&lt;br /&gt;
* '''MiG-23MLA, MiG-23BN, MiG-23MLD''' — Display of the GSh-23L cannons has been added to the X-Ray view.&lt;br /&gt;
* '''Mi-24 (all modifications)''' — Magnification of the 9С475 sight has been changed from 15.0x to 3.3х-10.0х.&lt;br /&gt;
* '''Mi-28NM''' — A bug where the covers of containers might remain in the air when firing &amp;quot;Vikhr&amp;quot; missiles has been fixed.&lt;br /&gt;
* '''Il-28 (all modifications), Tu-14T, Mi-4AV, Mi-24 (all modifications), Mi-35M, Yak-1 (all modifications), Yak-7B, Yak-3, Yak-9 (all modifications)''' — A system of inert gas inflation of fuel tanks has been added.&lt;br /&gt;
* R-24T missile seeker sensitivity to flares has been made more realistic, it has been increased so the missile can now be decoyed more easily.&lt;br /&gt;
* Radar pulse-doppler modes that use high pulse repetition frequency (HPRF) and have limited detection range on tail-on targets as a side-effect, now have the proper designation in radar mode names on the HUD and in the radar card in X-Ray view in Hangar. Affected aircraft: F-14A, F-4J, F-4K, F-4M FGR2, Mirage-2000, T-1, T-2.&lt;br /&gt;
* 3 ACM modes added for F-4EJ KAI radar: &amp;quot;boresight&amp;quot;, &amp;quot;vertical scan&amp;quot; and &amp;quot;wide scan&amp;quot; (&amp;quot;HUD&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== Secondary weapon customization added to aircraft: ===&lt;br /&gt;
&lt;br /&gt;
* '''AD-2'''&lt;br /&gt;
* '''AD-4'''&lt;br /&gt;
* '''AD-4NA'''&lt;br /&gt;
* '''AM-1'''&lt;br /&gt;
* '''AU-1'''&lt;br /&gt;
* '''DH-110 Sea Vixen'''&lt;br /&gt;
* '''F2H-2'''&lt;br /&gt;
* '''F9F-2'''&lt;br /&gt;
* '''F9F-5'''&lt;br /&gt;
* '''F9F-8'''&lt;br /&gt;
* '''F-84F (all nations)'''&lt;br /&gt;
* '''Mi-24A'''&lt;br /&gt;
* '''Mi-24D'''&lt;br /&gt;
* '''Mi-24P, Mi-24P (Germany), Mi-24P HFS 80'''&lt;br /&gt;
* '''Mi-24В'''&lt;br /&gt;
* '''Mi-35М'''&lt;br /&gt;
* '''Su-6'''&lt;br /&gt;
* '''Su-6 (M-71F)'''&lt;br /&gt;
* '''Su-6 (AM-42)'''&lt;br /&gt;
* '''Su-8'''&lt;br /&gt;
* '''Yak-38'''&lt;br /&gt;
* '''Yak-38M'''&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes =&lt;br /&gt;
&lt;br /&gt;
* '''D-520''' – Flight model has been updated. Maximum refuelling capacity has been increased. Weight of empty aircraft has been reduced. Flight performance hasn't changed.&lt;br /&gt;
* '''N1K2 (all modifications), SAAB J/A-21 (all modifications), F-105D, F-89 (all modifications)''' — Engine fire suppression systems have been added.&lt;br /&gt;
* '''A6M (all modifications)''' — Flight model has been updated. Fuel consumption has been updated. Fuel distribution and fuel tank usage order has been clarified.&lt;br /&gt;
* '''FW-190A-5 (all modifications) / Ta-152C1''' — Flight model has been updated. It is now much easier to perform manoeuvres against propeller rotation direction. When approaching critical angle aircraft become more stable. 3 points landing is now easier to perform.&lt;br /&gt;
* '''F4U-4/4b''' - Engine power has been specified. Work on WEP and 3rd stage has been fixed.&lt;br /&gt;
* '''F4U-7''' - Engine power brought to the values of F4U-4b (boos has been increased).&lt;br /&gt;
* '''Il-28 (all modifications), MiG-17 (all modifications), MiG-15 (all modifications), Tu-14, Yak-28''' - Engine fire suppression systems have been added.&lt;br /&gt;
* '''La-15/174''' — Engine fire suppression systems have been added.&lt;br /&gt;
* '''P-63 (all modifications)''' — Engine start/stop times have been adjusted. Engine RPM dynamics has been improved. Operation of the propeller group as a whole has been improved and stabilised. Aileron efficiency at low airflow speeds has been reduced.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* '''RN Aquila''' - Fire rate of the 152 mm/40 Armstrong mod.1899/1916 main calibre guns has been increased to 6 rounds per minute.&lt;br /&gt;
* '''Pr.7 &amp;quot;Besposhchadny&amp;quot;''' - 45 mm anti-aircraft guns have been replaced with 37mm 70-К autocannons.&lt;br /&gt;
* '''LCM ZIppo''' - MG-3 machine guns have been replaced with М73&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* '''IJN Fuso''' - The belt armour scheme in the area of aft main calibre turrets and aft tip armour have been corrected.&lt;br /&gt;
* '''USS Fargo (CL-106)''' - Bridge location and its armour have been fixed. Fire control centres have been moved deep inside the ship, below the waterline.&lt;br /&gt;
* '''HMS Hood''' - funnel cutouts have been removed from the armored deck. Incorrect armor thickness of some areas of the deck have been fixed. Armoring of the deck above the ammo stowages and under the main gun turrets has been corrected.&lt;br /&gt;
* '''Z12 Erich Giese, Z15 Erich Steinbrinck, Emden''' - the position of the radio room has been corrected. The size of the fuel tanks has been fixed. Position and size of the ammo stowages corrected.&lt;br /&gt;
* '''SMS Ostfriesland''' - a bug has been fixed that made the armour thickness of the coal bunkers equal to 3 mm.&lt;br /&gt;
* '''Emden''' - the models and number of the ammo elevators of the main guns have been fixed.&lt;br /&gt;
* '''HMS Diana''' - the position of the radio room, plot room, and the ammo stowages of the main calibre guns have been corrected. Fuel tanks added. Position and size of the engine and boiler rooms have been fixed. Added armour for the navigation bridge and some air defence installations.&lt;br /&gt;
* '''HMS Glorious''' - armouring of the main calibre turrets has been fixed, the armour layout of the fire director room on the bow has been fixed. The thickness of the torpedo bulkheads has been adjusted. Coal bunkers have been changed to fuel tanks.&lt;br /&gt;
* '''USS Alaska''' - The shape and size of the fuel tanks has been corrected.&lt;br /&gt;
* '''IJN Hyuga''' - Deck armour for bridges has been added.&lt;br /&gt;
* '''Admiral Graf Spee''' - The location of the crew compartments has been corrected.&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* New sailor and officer models have been added to each game nation for modern ships. Visual crew models have been replaced on all modern ships.&lt;br /&gt;
* '''Parizhskaya kommunaа''' - 12.7mm DShK machine guns have been moved from the spotlight platform on the mast to the fighting top above.&lt;br /&gt;
* '''Folaga''' - The name of the ship has been corrected (the abbreviation RN has been removed), the flag has been changed to a republican one.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* New AI-controlled WWII aircraft carriers have been added:&lt;br /&gt;
** USA:&lt;br /&gt;
*** USS Lexington (CV-2)&lt;br /&gt;
*** USS Saratoga (CV-3)&lt;br /&gt;
*** USS Enterprise (CV-6)&lt;br /&gt;
** Britain:&lt;br /&gt;
*** HMS Illustrious&lt;br /&gt;
** Japan:&lt;br /&gt;
*** IJN Shokaku&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* '''F4U-1A (USMC)''' - Has been removed from the group with F4U-1A&lt;br /&gt;
* '''Kfir C.2''' - BR for RB has been lowered to 10.7.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* A set of pilot icons featuring modern female pilots has been added. Icons are available for purchase with GE.&lt;br /&gt;
* '''M46 &amp;quot;Tiger&amp;quot;''' - Decal of the tiger has been returned to standard camouflage. Free camouflage of the 73rd tank battalion has been removed.&lt;br /&gt;
* New collections of decals and decorations for winter events have been added.&lt;br /&gt;
* Added the ability to purchase camouflages with Golden Eagles or by completing tasks for WW2 era destroyers. Each playable nation has its own typical colour palette and typical designs.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Hit indicators (red markers seen at the screen's sides) have been updated. Hits without armour penetration displayed in grey, new indicators added for the hits that disable a module, a crew member, or initiate a fire in the player's vehicle.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* Suspended fuel tank mechanics have been added for aircraft: '''Tornado''' (all versions), '''МiG-29''', '''F-16''' (all versions), '''Mirage 2000D R1'''&lt;br /&gt;
* A mechanism for determining the explicit activity of a player has been added to naval battles. In cases where during battle and using any weaponry under control of the player, a single hit to the enemy player is not made and therefore the account will not receive awards and achievements for the battle.&lt;br /&gt;
* Scout drones are now able to put a marker on the map via the target camera. The marker is visible to all allies and shown on the minimap of the team, as well as on the ground.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* The visual effect of pulse-width modulation has been added to missiles with attitude control engines.&lt;br /&gt;
* New effect has been added for tracer destruction at the tracer or AP round hit or ricochet.&lt;br /&gt;
* New hit decals on aircraft from the kinetic rounds have been added.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The music for high ranked ground and air battles has been expanded with seven new tracks. Existing tracks have been completely redesigned.&lt;br /&gt;
* '''Voice events for all nations in Naval Battles have been completely updated.''' Each nation has received a new voiceover set in its own language.&lt;br /&gt;
&lt;br /&gt;
Now in a naval battle you can hear three different roles for your naval vessel: Commander, Officers and Sailors. The first one gives orders for running of it and its weapons. The Officers and Sailors will report on the situation in the surrounding waters and the vessel's condition. Enemy detection, their type, direction and distance, your firing results, and more will now be voiced by appropriate reports.&lt;br /&gt;
&lt;br /&gt;
Damage reports, fires or floods, dangerous heeling and broken mechanisms will allow you to not miss anything important and start repairs in time.&lt;br /&gt;
&lt;br /&gt;
Different intonations that depend on the situation and the intensity of the battle, will help to immerse yourself in the atmosphere of sea battles!&lt;br /&gt;
&lt;br /&gt;
When the enemy is distant and your vessel is in no danger, your crew reports and orders will be calm and focused. But when the enemy is near and shots and explosions are thundering all around, it would be difficult to keep a calm tone of voice!&lt;br /&gt;
&lt;br /&gt;
We remind you that the language of the crew's speech can be selected in the game menu: one for all nations or the unique national one.&lt;br /&gt;
&lt;br /&gt;
The U.S. and British navies still use a single voice option (British), but in the near future the US Navy will get its own unique voices.&lt;br /&gt;
&lt;br /&gt;
This is the beginning of a major sound update in naval battle which will be expanded and improved with future updates.&lt;br /&gt;
&lt;br /&gt;
* The sound of the overall battle picture for ground and naval battles has been adjusted. The attenuation of the sounds of guns and shots and explosions is more consistent with the distance to them allowing more emphasis to be placed on nearer, more important sounds.&lt;br /&gt;
&lt;br /&gt;
= Smaller updates that came afterwards =&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1445|21.12.2022]] (2.23.0.11) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''CM52''' - the flag in the info card has been corrected.&lt;br /&gt;
* '''T-80 (all versions)''' - a bug has been fixed that affected the acceleration dynamics.&lt;br /&gt;
* '''WZ1001(E) LCT''' - a bug with collision of the barrel with the hull rear has been fixed.&lt;br /&gt;
* '''WZ1001(E) LCT''' - a bug has been fixed that resulted in an underestimated armor penetration values equal to ZTZ99A, while featuring higher muzzle velocity ([https://community.gaijin.net/issues/p/warthunder/i/sYyha85mu4cd report])&lt;br /&gt;
* '''Puma''' - a bug has been fixed that resulted in damage to the battle compartment while there is a fire in the ammo store behind the turret ([https://community.gaijin.net/issues/p/warthunder/i/XRtupBX8zSY7 report])&lt;br /&gt;
* '''ZSU-37, ZiS-43''' - a bug has been fixed where it was impossible to select ammo type in the action bar.&lt;br /&gt;
* '''AMX-32 (105)''' - a bug with the shifted commander's camera has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''A-6E TRAM''' — a bug has been fixed where the lock-on of the IRST disabled itself at obtuse angles.&lt;br /&gt;
&lt;br /&gt;
'''Customization and achievements'''&lt;br /&gt;
&lt;br /&gt;
* '''Tornado GR.1, Tornado IDS ASSTA1, Tornado IDS (1995), Mirage 2000D-R1''' - additional camos have been added available by completing tasks and Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1446|21.12.2022]] (2.23.0.12) ==&lt;br /&gt;
&lt;br /&gt;
* A bug that caused the UAV to crash into an invisible obstacle when trying to fly under the bridge in the &amp;quot;Pradesh&amp;quot; location has been fixed.&lt;br /&gt;
* A bug that caused the grass around a moving tank to shake on Xbox Series S and PC with DirectX 12 has been fixed.&lt;br /&gt;
* A bug that caused the shadows to flicker on objects and the ground has been fixed.&lt;br /&gt;
* 3D decals for aircraft hits have been fixed.&lt;br /&gt;
* Decals of armour penetration made by kinetic shells have been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1447|22.12.2022]] (2.23.0.18) ==&lt;br /&gt;
&lt;br /&gt;
* Locations: Hürtgen Forest, Japan — fixed an error that caused shells and bullets to pass through specific rocks.&lt;br /&gt;
* Locations: Golden Quarry, Abandoned Factory — fixed an error that caused fuel columns to lack damage models.&lt;br /&gt;
* Fixes in radar and IRST of '''MiG-29''':&lt;br /&gt;
** Bugs that led to unstable radar target capturing when switching from search mode to target tracking mode have been fixed.&lt;br /&gt;
** IRST has been tuned in terms of overview modes, the target capturing zone has been reduced to the sensor's overview zone.&lt;br /&gt;
** Target capturing time for radar and IRST in close combat mode has been reduced.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1448|23.12.2022]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* '''Tornado (all modifications)''' - a bug has been fixed that caused incorrect operation of the FM and the instructor on these aircraft (control has been improved).&lt;br /&gt;
* '''Tornado IDS ASSTA1, Tornado IDS (1995)''' - the ability to install GBU-16 guided bombs on wing pylons has been added, the total number of GBU-16 guided bombs has been increased to four.&lt;br /&gt;
* '''Tornado GR.1''' - the ability to install Mk. 13 guided bombs on wing pylons has been added, the total number of Mk. 13 guided bombs has been increased to four.&lt;br /&gt;
* '''F-16A ADF (Italy)''' - the ability to install AIM-9L missiles on the inner wing pylons has been added, the total number of AIM-9L missiles has been increased to six.&lt;br /&gt;
* '''MiG-29''' - the default set of weapons (2 x R-60) was replaced by 2 x R-60M. The position of the B-8M1 modification has been changed from tier III to tier II . A new R-27ER missile has been added.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1449|28.12.2022]] (2.23.0.38 (2.23.0.33 - Xbox)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.&lt;br /&gt;
* A bug has been fixed that enabled the lead marker on SPAAGs without cannons.&lt;br /&gt;
* A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.&lt;br /&gt;
* PUMA — a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.&lt;br /&gt;
* A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunner's camera or binoculars of ground vehicles.&lt;br /&gt;
* Strela-10M2 — a bug has been fixed that prevents active scouting mechanics in battle ([https://community.gaijin.net/issues/p/warthunder/i/zsYdImaqaCUF report]).&lt;br /&gt;
* Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a player's vehicle.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* A-6E TRAM — SAS mode has been added.&lt;br /&gt;
* F-16A Block 20 MLU — a drag chute has been added.&lt;br /&gt;
* F-16А (all versions) - max speed at 9 km altitude has been increased.&lt;br /&gt;
* Mirage 2000C-S5, Mirage 2000D-R1 - max IAS speed has been increased to 1,440 km/h.&lt;br /&gt;
* MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.&lt;br /&gt;
* R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.&lt;br /&gt;
* For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.&lt;br /&gt;
* Mirage 2000D-R1 — a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to &amp;quot;strike aircraft&amp;quot;.&lt;br /&gt;
* J-7D — SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.&lt;br /&gt;
* A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.&lt;br /&gt;
* Harrier GR.7 — a missing critical overload indication has been restored.&lt;br /&gt;
* A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.&lt;br /&gt;
* INS of R-24R and R-27R/ER missiles now works as it should: when contact with the target is lost the missile will continue steering on a predicted target position.&lt;br /&gt;
* Datalink will continue working for R-27R/ER missiles after target req-acquisition by fighter radar, allowing the missile to track target manoeuvres and req-acquire it.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* USS Arizona, USS Wyoming — fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.&lt;br /&gt;
* IJN Myoko — the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesn't shoot through the superstructure anymore. The ship's class in the info card has been corrected.&lt;br /&gt;
* IJN Agano — targeting angles of the main calibre turrets have been increased.&lt;br /&gt;
* A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* The volume of enemy vehicles in the rear hemisphere has been increased.&lt;br /&gt;
* Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the player's guns has become louder.&lt;br /&gt;
* Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).&lt;br /&gt;
* Ship crew voice chat — the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.&lt;br /&gt;
* A bug has been fixed where hit decals might twinkle when turning the camera.&lt;br /&gt;
* A bug that might change the size of the &amp;quot;10th Anniversary&amp;quot; decoration has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Interface'''&lt;br /&gt;
&lt;br /&gt;
* Non-purchased ships and boats now have access to torpedoes in test sail.&lt;br /&gt;
* Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the &amp;quot;Battle Interface&amp;quot; section of the options menu, by unchecking the box &amp;quot;Show reward message for an action&amp;quot;In the &amp;quot;Battle Interface&amp;quot; section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.&lt;br /&gt;
* The display of the player icon with the Chinese female pilot has been fixed.&lt;br /&gt;
* An error in the text of the &amp;quot;Pin Up Pilot Japan&amp;quot; decal has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Missions'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where aircraft might appear under the airfields' textures in the &amp;quot;Finland&amp;quot; and &amp;quot;Ash river&amp;quot; locations.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1450|30.12.2022]] (2.23.0.42) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''R-23T, R-24T, R-27T missiles''' — the dominance of heat signatures for jet engines and flares in the missile seekers has been adjusted.&lt;br /&gt;
* '''J35XS''' - ammo capacity of the forward-firing cannon has been increased to 120 rounds.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* Missing detonation in the shell and charge cellars of naval vessels has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1451|11.01.2023]] (2.23.0.51 (2.23.0.48 - Xbox, Playstation)) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Radar/IRST beyond/within visual range combat&amp;quot; option now works with the helmet-mounted display.&lt;br /&gt;
* '''AD-4''' — an issue has been fixed with the missing pylon for the FFAR Mighty Mouse rocket pod on the right wing.&lt;br /&gt;
* '''Harrier GR.7''' — a bug has been fixed that prevented the MAX G indicator to switch off while landing.&lt;br /&gt;
* '''Hampden TB Mk.I''' — a bug has been fixed where bombs mounted in the bay were first to drop.&lt;br /&gt;
* '''Sa.342L Gazelle''' — a bug has been fixed that caused a mix up of the high and low rate of fire.&lt;br /&gt;
* '''Z-10''' — the camera zoom position has been adjusted.&lt;br /&gt;
* '''F-16A (all versions)''' — a bug has been fixed that caused incorrect G indication on the HUD in cockpit view ([https://forum.warthunder.com/index.php?/topic/570652-f-16a-the-g-indicator-issues-in-hud/ report]).&lt;br /&gt;
* '''R-27R/ER missiles''' — a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.&lt;br /&gt;
* '''AN/APG-66''' — the default range scale of the radar has been changed from 18.5km to 37km.&lt;br /&gt;
* '''Su-6''' - a bug has been fixed where the total overload in the weapon customization menu was rounded to integers that resulted in an incorrect number in the weapon weight overload notification.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Sd.Kfz.221''' - gear ratios have been adjusted, engine speed increased from 2,600 to 3,600 rpm. Frontal armour has been reduced from 14.5mm to 8mm. Source: Panzer Tracts 13-1 // Die Gepanzerten Radfahrzeuge des Deutschen Heeres&lt;br /&gt;
* '''Sho't''' - an issue with missing parts of the damage model has been solved.&lt;br /&gt;
* '''M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl.''' — the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.&lt;br /&gt;
* A bug has been fixed that allows control of the soft-kill active protection system while the gunner is knocked off.&lt;br /&gt;
* '''SU-57B''' — the display of the wheels have been mixed with the x-ray view in battle .&lt;br /&gt;
* '''AMX-30 ACRA''' — animation of the MUC rocket in the info card has been corrected.&lt;br /&gt;
* '''Type-75 SPH''' — a bug of underestimated armour penetration values on the M107 (PF) rounds in comparison with the M107 has been fixed.&lt;br /&gt;
* '''2S3M''' — a bug of the underestimated armour penetration values of the ZOF25 (PF) in comparison with the ZOF25 has been fixed.&lt;br /&gt;
* '''ITO-90M''' — generation of the thermal imager of the gunner's sight has been fixed from 1 to 3 ([https://community.gaijin.net/issues/p/warthunder/i/A7KUdhbwqBYO report])&lt;br /&gt;
* '''5.56, 5.8mm machine guns''' — a bug with missing localization of the ammo belt has been corrected ([https://community.gaijin.net/issues/p/warthunder/i/7OuQmVYumxdH report])&lt;br /&gt;
* Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''USS Newport News''' - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.&lt;br /&gt;
* '''Letuchiy''' - Firing sector of the 3rd and 4th main calibre turrets has been corrected.&lt;br /&gt;
&lt;br /&gt;
'''Customization and achievements'''&lt;br /&gt;
&lt;br /&gt;
* '''Lübeck''' - Displaying of the deforming camouflage has been fixed.&lt;br /&gt;
* Resetting of the selected characteristics of the ships camouflages has been fixed.&lt;br /&gt;
* Missing exhaust of the ground vehicles in the Assault game mode has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* Winter holidays hangar has been switched off.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1452|18.01.2023]] (2.23.0.67) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* Landscape LOD has been corrected in the aircraft optics. Now, a pilot will see the detailed picture of the landscape in the targeting optics as seen in helicopters previously.&lt;br /&gt;
* A bug where after firing and reloading all nine guided missile blocks the value settings for the salvo mode of suspended weaponry could be reset has been fixed.&lt;br /&gt;
* '''Mirage 2000D-R1''' — A bug that made it impossible to detect ground targets at long distances when using a CDLP targeting pod has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/Rqp2Hw1Ta0Pt report]).&lt;br /&gt;
* '''Laté 298D''' — A bug that caused the Mle 33 offensive machine guns to be classified as large calibre weapons has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/BHvsBxGm1htb report]).&lt;br /&gt;
* '''B-57B''' — Separate bomb drop has been added. Source: &amp;quot;T.O. 1B-57B-1 Flight Handbook B-57B aircraft&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where the hit indicator sometimes showed the wrong direction of incoming fire.&lt;br /&gt;
* A bug has been fixed that prevented external elements from detaching when destroyed, and prevented a geometrical change when hit.&lt;br /&gt;
* A bug where vehicle loss might be displayed incorrectly (for example &amp;quot;Crew knocked out&amp;quot;) because of detonation of the fuel tank has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/ZpmyfoaHHBXy report 1], [https://community.gaijin.net/issues/p/warthunder/i/5whcpb6SxMiS report 2]).&lt;br /&gt;
* '''Strv 103A, Strv 103С''' — A bug that caused the crosshair to be displayed above the aiming circle if the vehicle was on a slight slope has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/kqh36g5zAFtj report]).&lt;br /&gt;
* '''Strv 103A, Strv 103С''' — A bug has been fixed where the vehicle might move while aiming with hull aiming enabled and a machine gun selected.&lt;br /&gt;
* '''PGZ09''' — A bug that caused the laser range finder to incorrectly change aiming distance while aiming at air targets has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/URHm9jGWlauk report]).&lt;br /&gt;
* A bug that caused some decorations of the &amp;quot;camouflage&amp;quot; section to disappear at certain angles when using the &amp;quot;minimal&amp;quot; graphics preset has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/lPf9NVaYFnYH report]).&lt;br /&gt;
* '''ItO 90M''' — Optical target tracking mode has been added ([https://forum.warthunder.com/index.php?/topic/562847-07092022-ito-90m-missing-optical-target-tracking/ report]).&lt;br /&gt;
* '''ItO 90M''' — A bug that led to the inability to follow the target when the detection radar was turned off has been fixed.&lt;br /&gt;
* '''M3 Bradley (ADATS), ADATS (M113)''' — Maximum operating range of the radar has been changed from 20 to 25 km ([https://forum.warthunder.com/index.php?/topic/524201-2021-06-07-27025-adats-worng-search-radar-maximum-range/ report]).&lt;br /&gt;
* '''Vickers Mk.3''' — A bug that caused a shift of the aiming point when using commander fire control from commander sight in SB has been fixed ([https://forum.warthunder.ru/index.php?/topic/326376-vickers-mk3-v-rezhime-simulyatorykh-boev-suo-rabotaet-ne-verno/ report]).&lt;br /&gt;
* '''Khalid''' — A bug with used modification of coaxial and anti-aircraft machine gun has been fixed ([https://forum.warthunder.com/index.php?/topic/572355-incorrect-auxillarycommander-gun-name-for-the-khalid/ report]).&lt;br /&gt;
* '''Type 16 MCV''' — A bug with different thickness of radiator grill on right and left hull sides has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/HdmT9fTokQw4 report]).&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''USS Newport News (CA-148)''' - Guidance angles and guidance speed for the main calibre turrets have been corrected:&lt;br /&gt;
** Vertical guidance: -10°/+41° changed to -5°/+41°&lt;br /&gt;
** Targeting Speed: 5.2°/s changed to 5°/s&lt;br /&gt;
** Targeting Vertical Speed: 10°/s changed to 8.2°/s&lt;br /&gt;
* '''Pr.183''' - A bug with the armour of the main calibre turrets in the vehicle card has been fixed.&lt;br /&gt;
* '''Shouku Tei No.4''' - A bug that allowed the gaining of speed to be higher than declared in the vehicle card has been fixed.&lt;br /&gt;
* '''RN Duca degli Abruzzi''' - A bug where it was impossible to use spare torpedoes has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
&lt;br /&gt;
* A bug where a shadow might appear near the vehicle after changing graphics settings has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/lADwU7Z7ArJ9 report]).&lt;br /&gt;
* A bug where the night sky on low graphics settings could be displayed with noticeable flickering stripes has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* The physics of an icy surface has changed, ice is now more 'slippery'.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1453|24.01.2023]] (2.23.0.78) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1454|25.01.2023]] (2.23.0.82 (2.23.0.78 - Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.&lt;br /&gt;
* A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.&lt;br /&gt;
* '''Churchill Crocodile''' — a bug has been fixed where the fuel trailer wheels were spinning after tank halt.&lt;br /&gt;
* '''30mm 2A42 &amp;amp; 2A72 cannons''' — a bug has been fixed with the HE animation for the APDS rounds in protection analysis ([https://community.gaijin.net/issues/p/warthunder/i/fVDgU9dwGLFt report]).&lt;br /&gt;
* '''9M37M''' — a bug has been fixed that prevented proximity fuze activation.&lt;br /&gt;
* '''T32, T32E1''' — a bug has been fixed with different thicknesses of the caterpillars and spare tracks.&lt;br /&gt;
* '''Khalid''' — gunner's sight magnification has been corrected from x8 to x7-10 ([https://forum.warthunder.com/index.php?/topic/572476-missing-zoom-capability-10x-7x-khalid/ report])&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''Mirage F1CT''' — a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.&lt;br /&gt;
* '''Harrier GR.7''' — system time is now displayed in the HUD ([https://forum.warthunder.com/index.php?/topic/564387-harrier-gr7-hud-missing-system-time-clock-readout/ report]).&lt;br /&gt;
* '''Harrier GR.7''' — added RWR indicators to the HUD ([https://forum.warthunder.com/index.php?/topic/564389-harrier-gr7-hud-missing-rwr-threat-display/ report]).&lt;br /&gt;
* '''Harrier GR.7''' — a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector ([https://forum.warthunder.com/index.php?/topic/564391-harrier-gr7-hud-should-show-velocity-vector-instead-of-aircraft-centreline/ report]).&lt;br /&gt;
* '''Bf 109 F-1''' — a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.&lt;br /&gt;
* '''Tornado IDS Marineflieger''' — a bug has been fixed that prevented the navigation bombing marker from displaying.&lt;br /&gt;
* '''Kh-25ML''' — incorrect position of the engine flame has been fixed ([https://forum.warthunder.com/index.php?/topic/534934-213053-kh-25ml-missile-wrong-placement-of-flames-from-the-rocket-motor-and-unhistorical-tracer/ report]).&lt;br /&gt;
* '''Mirage F1C, Mirage F1C-200, Jaguar E, Jaguar A''' — HUD has been updated in accordance to data from actual aircraft.&lt;br /&gt;
* '''MiG-29''' — togglable HUD view has been added to the MFD.&lt;br /&gt;
* '''F-16A MLU''' — gun funnel view has been added to the HUD.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''Pr.1124 MLRS, TKA-106''' - a bug has been fixed that prevented rocket launcher reload in Arcade battles.&lt;br /&gt;
* '''Pr.131, Hugin''' — a bug has been fixed where an insufficient crew number led to the disabling of repair, fire extinguishing and water pumping.&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
&lt;br /&gt;
* Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.&lt;br /&gt;
* A bug has been fixed that prevented hit marks from shell fragments on an aircraft's skin.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that prevented custom control button assignment on PS5/PS4 consoles.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1455|26.01.2023]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/e/2PACX-1vTB8_6WWqvUrinG3k3zSpp4OLkpRbpRyr2BPjOnwhM-TD_fMnfL3LjM33LjWVlMY1PfBe1MdQluBgqw/pubhtml BR changes come into effect.]&lt;br /&gt;
&lt;br /&gt;
'''Navy'''&lt;br /&gt;
&lt;br /&gt;
* '''Pr.183 BM-21''' — arming distance setting option has been temporarily disabled for the M-21OF rockets.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1456|01.02.2023]] (2.23.0.99) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''AB-205A-1''' — a bug has been fixed that caused a FPS drop after empty rocket tubes were discarded ([https://community.gaijin.net/issues/p/warthunder/i/QHgHRHm0uS1Z report]).&lt;br /&gt;
* '''MiG-29''' — ammo count of the secondary munitions has been added to the HUD.&lt;br /&gt;
* '''AGM-12''' — a bug has been fixed that caused an underestimated number of fragments when fired from helicopters .&lt;br /&gt;
* '''F-105D''' — the number of chaff rounds for the AN/ALE-2 pod has been fixed from 16 to 192.&lt;br /&gt;
* '''SAAB J-35 (all versions)''' - controllability at low speed has been improved for the &amp;quot;simplified' and &amp;quot;mouse aim&amp;quot; control modes.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where there might be spaces between a 3d decoration and a ground vehicle hull after a model update.&lt;br /&gt;
* A bug has been fixed where 3D decorations mounted on additional armour remained in air after disabling this modification.&lt;br /&gt;
* '''Strv 74''' — an issue with a shifted camera in the commander's sight has been fixed.&lt;br /&gt;
* '''LAV-AD''' — incorrect description of the commander's NVD has been corrected ([https://community.gaijin.net/issues/p/warthunder/i/kVaMErn6VPOK report]).&lt;br /&gt;
* '''Challenger 2''' — a bug has been fixed where rubberized sideskirts remained after ERA modules are shot off.&lt;br /&gt;
* '''ZSU-57-2, WZ305''' — a bug has been fixed where there were two identical researchable magazines with AP chambered shells. The BR-281 magazine has been changed to BR-281SP armour piercing solid rounds ([https://community.gaijin.net/issues/p/warthunder/i/Us6VWaDCupF8 rеport]).&lt;br /&gt;
* '''OTOMATIC''' — the tracer has been removed from 76/62 HE-MOM and 76/62 SAPOM rounds ([https://community.gaijin.net/issues/p/warthunder/i/T2auxW3gNyr4 report])&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* New mechanics for torpedo sights. Previously, the player had to manually select a torpedo tube by pressing a button (&amp;quot;Q&amp;quot; by default). Instead of switching available torpedo tubes by the button, their sight now switches following the direction of the player's camera. The Q button now only turns the sight on or off, and the torpedo tube is selected according to the available traverse angles and the direction of the player's view.&lt;br /&gt;
** For example, if a ship has torpedo tubes on her sides (&amp;quot;Kirov&amp;quot;, &amp;quot;Hipper&amp;quot;), you don't need to press &amp;quot;Q&amp;quot; to choose the torpedo tube on the other side. Just activate all torpedo sights with the &amp;quot;Q&amp;quot; button and turn the camera to the side you want to fire from. The same works with rotating torpedo tubes (like on most destroyers in the game) - the available torpedo tubes will be selected automatically. Ships and boats with fixed torpedo tubes toggle available tubes in the same manner, although in the limited traverse sector. If a ship has several torpedo tubes on each side, a new tube available to fire from the same side toggles automatically. If a torpedo sight is disabled and the enemy is in the fire sector, the torpedoes fire in salvo by pushing the torpedo fire button.&lt;br /&gt;
* Hull break parameters of boats have been fixed. Previously the hulls of the smaller boats might not break with a large calibre shell hit.&lt;br /&gt;
&lt;br /&gt;
'''Interface'''&lt;br /&gt;
&lt;br /&gt;
* A bug that caused the cursor and cannon marker to display jerkily during turret rotation when looking from the player's view in referee mode has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''VR'''&lt;br /&gt;
&lt;br /&gt;
* '''F-16A MLU''' — a bug has been fixed where the sight followed the player's view. Now it is centred in the HUD.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* The reload sounds of all guns in ground vehicles are now brighter and thicker, with the reload stages heard with more detail.&lt;br /&gt;
* Guns on ground vehicles of 100mm+ calibres with manual reloading now have their own reload sounds, which are thicker.&lt;br /&gt;
* Sounds of the empty cartridges of the gun rounds have been reworked for the gunner's view camera. Authentic drop sounds of cartridges of various calibres have been used.&lt;br /&gt;
* Suspension sounds on ground vehicles have been reworked for tilting and vertical speed-ups in order to more dynamically and stabley reflect the various conditions of the suspension.&lt;br /&gt;
* BM-13 Katyusha MLRS received its own sounds different from the other systems.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where a cursor might move to the second monitor in full-screen mode in naval and helicopter battles ([https://community.gaijin.net/issues/p/warthunder/i/hEaI6oCJ6U1l report]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1457|08.02.2023]] (2.23.1.13) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''Kh-23M''' — controlled flight time has been increased from 25s to 30s.&lt;br /&gt;
* A bug has been fixed that caused a zoom sensitivity issue in the ATGM camera ([https://community.gaijin.net/issues/p/warthunder/i/dhEaFyfWtWmz report]).&lt;br /&gt;
* '''AJ37, JA37C''' — a bug has been fixed that caused a reverse thrust malfunction ([https://community.gaijin.net/issues/p/warthunder/i/MFDspjc0uMI3 report], [https://community.gaijin.net/issues/p/warthunder/i/7a3Q8u4DtRQN report]).&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''M46, M47, mKPz M47 G, M47 (105/55)''' — a bug has been fixed where the hull armour values in the armour view mode and info card were different.&lt;br /&gt;
* '''T-35''' — a bug has been fixed where the armour values in the armour view mode and info card were different.&lt;br /&gt;
* '''Gepard 1A2''' — a bug has been fixed where the vehicle was unable to fire from the twin cannon when one of the cannons was damaged ([https://community.gaijin.net/issues/p/warthunder/i/OjSUhkQ6Tq5d report]).&lt;br /&gt;
* '''T-80UK''' — a bug has been fixed that prevented fragments from entering the fighting compartment when a small area near the gun mantlet was penetrated.&lt;br /&gt;
* '''105mm GP105''' — ATGM range has been reduced from 5,500m to 5,000m; the weight has been increased from 18.8kg to 19.8kg ([https://community.gaijin.net/issues/p/warthunder/i/VW8ur3wimjNN report])&lt;br /&gt;
* A bug has been fixed that affected the ricochet mechanics, allowing shells to pierce armour at blunt angles ([https://community.gaijin.net/issues/p/warthunder/i/XTvLIGEyhF2F report]).&lt;br /&gt;
* Vehicles with external ammo storage (SAM SPAAG, ATGM carriers) have received an adjusted overpressure damage calculation. Hitting the external ammunition isn't followed by overpressure damage to the crew. Vehicle list: '''Strf 9040 BILL, ASRAD-R, ItO 90M, Pvrbv 551, UDES 33, Lvrbv 701, Roland 1, ItO 90M, Dardo, SIDAM 25 (Mistral), M113A1 (TOW), PGZ04A, M113A1 (TOW), CM25, Type 75 MLRS, Type 60 ATM, Matilda Hedgehog, Ratel 20, Swingfire, Warrior, Striker, ZT3A2, Stormer HVM, ADATS (M113), Strv 81 (RB 52), 2S6, FlaRakPz 1, FlaRakRad, M901, M3 Bradley, M3A3 Bradley, ADATS.'''&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where a roundoff to the max speed in Arcade battles caused 1 kph difference with the info card limit.&lt;br /&gt;
&lt;br /&gt;
'''Game Mechanics'''&lt;br /&gt;
&lt;br /&gt;
* The active player timer in Ground, Naval, and Custom battles has been increased from 20s to 100s. When the timer expires, a team with no active players drains victory points, and loses the mission ([https://community.gaijin.net/issues/p/warthunder/i/GR6eG9zIFRo1 report]).&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that slowed down any scaling of decals ([https://community.gaijin.net/issues/p/warthunder/i/ogAHGIW5fjaB report]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1458|09.02.2023]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* Cross-platform voice chat support has been added for the Xbox One and Xbox Series X|S players. Now you can communicate with players in your squad even if they play on other platforms. You can activate voice chat in the corresponding menu in the game settings and adjust the microphone sensitivity level and volume of teammates. If you don't want your voice chat to be always transmitted you can also assign a button in the settings that hold your microphone open (push to talk).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1459|15.02.2023]] (2.23.1.26) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''F-104S, F-104S TAF''' — a bug has been fixed where flare containers obstructed the drag chute.&lt;br /&gt;
* '''Harrier Gr.7, Q-5L''' — a bug has been fixed that caused unlocking from the target when flying over it in the third person view.&lt;br /&gt;
* '''Harrier Gr.7, Q-5L''' — a bug has been fixed where toggling to the nose camera might cause a laser lock-on reset.&lt;br /&gt;
* '''DB-3A''' — elevation angles of the nose turret have been adjusted.&lt;br /&gt;
* '''Kikka''' — a bug has been fixed with missing rocket engines after respawn.&lt;br /&gt;
* '''Kikka''' — a bug has been fixed where after respawning the landing gear raised only in the visual model and detached at high speed in RB and SB modes.&lt;br /&gt;
* A bug has been fixed that prevented MG fire from the helicopter in camera mode while using a gamepad.&lt;br /&gt;
* A bug has been fixed involving different penetration values of the Type 94 gun on the Ha-Go tank and Ki-45 otsu.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''2S38''' — elevation angles in the commander sight have been increased from -10…+20° to -15…+75° ([https://forum.warthunder.com/index.php?/topic/573849-2s38-incorrect-commander-optics-vertical-guidance-limits/ report]).&lt;br /&gt;
* '''2S38, 9P157, BMP-3''' — a bug has been fixed that caused cyclic neutral gear switch while turning at low speed ([https://community.gaijin.net/issues/p/warthunder/i/8p0zlgLlpWXI report])&lt;br /&gt;
* '''ELC bis''' — a bug has been fixed with different armour values in the info card and the armour view mode ([https://community.gaijin.net/issues/p/warthunder/i/8l54b9wMEvFW report])&lt;br /&gt;
* '''Chieftain Mk.5 Marksman''' — gunner and commander sight magnification has been changed from х8 to х3–10.&lt;br /&gt;
* '''Leclerc SXXI''' — a bug has been fixed where the material of the side skirts was different from Leclerc S1 and Leclerc S2. Side skirts material has been changed from constructional steel to armoured steel.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* The frequency of announcing a vessel's turn orders and rudder position reports has been reduced. Phrases regarding a vessel's roll will now be announced only when it is sinking. Phrases regarding critical roll will be announced as before when the vessel reaches this roll under any circumstances.&lt;br /&gt;
* The ability to select torpedo sight with mouse or key has been added. The switch is located in: Menu &amp;gt; Options &amp;gt; Main parameters &amp;gt; Naval battle settings &amp;gt; Torpedo sight controlling with mouse&lt;br /&gt;
&lt;br /&gt;
'''Interface'''&lt;br /&gt;
&lt;br /&gt;
* A bug that caused the points in the &amp;quot;Requirements to Candidates&amp;quot; window for the squadron to not fit the height of the window has been fixed.&lt;br /&gt;
* A bug that caused the &amp;quot;Watch&amp;quot; button to not appear in the window for using a coupon that gives a skin/decal/decoration has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug that caused some vehicle models to appear in coal black colour in some cases has been fixed ([https://forum.warthunder.com/index.php?/topic/538881-rptd-xp-50-and-b-25j-1-appear-to-be-jet-black-in-color-after-the-ground-breaking-update-and-patch/ source]).&lt;br /&gt;
* A bug that might make aircraft textures look blurry has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/SKUC2WTqL9QL report]).&lt;br /&gt;
* A bug where the mouse cursor might jump to a second monitor when playing in full-screen windowed mode in naval and helicopter battles when the &amp;quot;alt&amp;quot; key has been pressed or a radio command has been sent has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/PnQBkHZkfqRi report]).&lt;br /&gt;
* A bug relating to the periodic cessation of the battle replay when viewing from the official web page of the game has been fixed.&lt;br /&gt;
* Hints about pausing the replay of the battle to download the next part have been added. Also download status information has been added.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1460|16.02.2023]] (2.23.1.33 (Xbox, Playstation - Server update)) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* The chance of radar lock transfer on nearby targets has been decreased, which means more stable target tracking.&lt;br /&gt;
* Launch range of R-530, R-27R and R-27T missiles has been slightly increased.&lt;br /&gt;
* Launch range of R-530F and R-530D missiles have been increased.&lt;br /&gt;
* AIM-9L - field of view of the seeker has been increased from 2.5 to 3.6 degree, max lock angle increased from 17 to 40 degrees, tracking rate reduced from 36 to 22 degrees per second ([https://forum.warthunder.com/index.php?/topic/566209-aim-9l-should-be-able-to-track-targets-up-to-40-off-boresight-before-launch-can-currently-only-do-17/ report])&lt;br /&gt;
* Missiles with IR seekers now have separately calculated lock-on distances on afterburner plumes. Afterburner target acquisition range to the front hemi-sphere has been increased for all-aspect missiles. Cooled-cell rear aspect missiles are now able to lock on targets on a collision course.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1461|21.02.2023]] (2.23.1.41) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''AH-1 (all versions)''' — camera zoom position has been adjusted to make firing more convenient.&lt;br /&gt;
* '''F-8E''' — missing AN/APR-27 radar warning system has been added. Source: &amp;quot;NAVAIIR 01-45HHD-1 NATOPS Flight Manual - F-8D&amp;amp;E&amp;quot;.&lt;br /&gt;
* '''MiG-21 F-13''' — ballistic calculator has been added for rockets. Source: &amp;quot;Самолёт МиГ-21Ф-13. Техническое описание, Книга II - Вооружение. 1963&amp;quot;.&lt;br /&gt;
* '''MiG-29''' — Stealth ammunition belt has been added for the GSh-301 cannon.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Khalid''' — The AA machine gun elevation angle has been increased from 50deg to 90deg. Source: (Khalid 4030/2 MBT User Handbook December 1980) ([https://forum.warthunder.com/index.php?/topic/572477-wrong-elevation-limits-for-commanders-gun-khalid/ rеport]).&lt;br /&gt;
* '''Khalid''' — missing ammo depletion indicator on the AA machine gun has been restored.&lt;br /&gt;
* '''Somua SM''' — track width has been increased from 20mm to 30mm.&lt;br /&gt;
* '''Strela-10M2''' — radar range has been increased from 5km to 10km ([https://community.gaijin.net/issues/p/warthunder/i/Y7P8aZAfgXHT report]).&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where a fire was extinguished instantly without the &amp;quot;FPS&amp;quot; modification installed.&lt;br /&gt;
* '''Fairmile H LCS(L)(2)''' — ammo capacity of the 57mm gun has been increased from 170 rounds to 512 rounds, mortar ammo capacity increased from 50 to 110. Source:&amp;quot;C.B.04304: Details of Combined Operations Landing Craft and Barges&amp;quot; ([https://forum.warthunder.com/index.php?/topic/565712-219078-fairmile-h-lcsl2-mortar-ammunition-count-incorrect/ report], [https://forum.warthunder.com/index.php?/topic/565717-219078-fairmile-h-lcsl2-6-pdr-ammunition-count-incorrect/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Graphics'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that caused graphical artefacts on the MacOS version ([https://community.gaijin.net/issues/p/warthunder/i/FPLHg6qWNtND report]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1462|28.02.2023]] (2.23.1.48 (2.23.1.46 - Xbox)) ==&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* Harrier GR.7, Q-5 — a bug has been fixed where there might occur intersection of the player's camera and the TIALD pod view ([https://community.gaijin.net/issues/p/warthunder/i/AqGuWkJCr1zd report]).&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where zooming in the sniper sight might shift the crosshair.&lt;br /&gt;
&lt;br /&gt;
'''Game mechanics'''&lt;br /&gt;
&lt;br /&gt;
* 100 sec delay before decreasing the team victory points has been revoked for cases when enemy players have no available respawns. This applied for all gaming modes, except for Enduring Confrontation and Assault mode.&lt;br /&gt;
* We have received multiple reports on players in Realistic aircraft battles, who stay on the airfield and try to earn experience by taking off and landing over and over again. Now, the take off reward can only be achieved once in 3 minutes. Let's play fair and respect others.&lt;br /&gt;
* A bug has been fixed with the different bleed time of team points for a player outnumbered by an enemy team, or when in the vehicle respawn menu.&lt;br /&gt;
* A bug has been fixed where enemy artillery had no markers in air Assault mode.&lt;br /&gt;
&lt;br /&gt;
'''Interface'''&lt;br /&gt;
&lt;br /&gt;
* When completing a Battle Pass challenge, you will now see in the debriefing window the &amp;quot;Challenges&amp;quot; button for easily getting your reward.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1463|02.03.2023]] (2.23.1.51) ==&lt;br /&gt;
&lt;br /&gt;
* On the CPU without SSE4.1 support, but with a 64bit operating system the game will use all available RAM (previously it was limited by ca ~4GB).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1465|03.03.2023]] (2.23.1.55) ==&lt;br /&gt;
&lt;br /&gt;
* A bug where HE shells in some aircraft and anti-aircraft guns caused little damage has been fixed.&lt;br /&gt;
* Now also in the Steam version on a CPU without SSE4.1 support, but with a 64bit operating system the game will use all available RAM (previously it was limited by ca ~4GB).&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ro&amp;diff=157144</id>
		<title>Ho-Ro</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ro&amp;diff=157144"/>
				<updated>2023-03-06T06:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added two external links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_4_ho_ro&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the rest of the Japanese Ground Forces Tree. The vehicle, known by its full designation as the ''Imperial Japanese Army Type 4 15cm self-propelled gun Ho-Ro'' (Original Text: 日本語: 四式十五糎自走砲 ホロ), is an open-topped SPG with a short-barreled 150 mm howitzer, based on the [[Chi-Ha]] chassis and running gear.&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Ho-Ro&amp;quot; translates roughly to ''Gun Two'', or more properly, ''Self Propelled Gun Number 2''.&amp;lt;ref name=&amp;quot;FTRecordJapaneseNames&amp;quot;&amp;gt;Silentstalker. &amp;quot;Japanese Tank Nomenclature.&amp;quot; For the Record. WordPress, 06 Dec. 2013. Web. 15 Jan. 2017. [http://ftr.wot-news.com/2013/12/06/japanese-tank-nomenclature/ Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since its introduction into War Thunder, the Ho-Ro has gained a reputation for being one of the most powerful howitzer-equipped SPGs in the game despite its low battle-rating, right up there with the beloved [[KV-2 (Family)|KV-2]]. It is capable of destroying or severely disabling any opponent it meets (or more often ambushes), even against top-tier vehicles. This is mainly due to its extremely effective high-explosive shell, however this is balanced by the shell's low velocity, forcing the player to literally lob the shell in an arc at their opponent even for a short distance, and the vehicle's light armour and limited gun traverse compared to other SPGs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (63°) ''Joint plate'' &amp;lt;br&amp;gt; 25 mm (37-64°) ''Lower glacis'' || 25 mm (28-36°) ''Top Left'' &amp;lt;br&amp;gt; 25 mm (25-26°) ''Top Right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 17 mm (70°) &amp;lt;br&amp;gt; 20 mm (4-69°) || 8.5-12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (15°) || 20 mm (0-11°) || N/A || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=241|rbMinHp=150}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 38 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 38 (150 mm)|150 mm Type 38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±5° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 17.29 || rowspan=&amp;quot;2&amp;quot; | 15.30 || rowspan=&amp;quot;2&amp;quot; | 14.10 || rowspan=&amp;quot;2&amp;quot; | 13.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 38 (150 mm)/Ammunition|Type 95 APHE, Type 92 HE}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 22&amp;amp;nbsp;''(+6)''&amp;lt;br&amp;gt;22&amp;amp;nbsp;''(+6)'' || 14&amp;amp;nbsp;''(+14)''&amp;lt;br&amp;gt;14&amp;amp;nbsp;''(+14)'' || 10 &amp;amp;nbsp;''(+18)''&amp;lt;br&amp;gt;10&amp;amp;nbsp;''(+18)'' || 1&amp;amp;nbsp;''(+27)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (20) || 499 || -10°/+60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ho-Ro is a fairly manoeuvrable SPG, and like many other open-topped vehicles, this is not one that should charge into the front-lines. Just like many of the other low-rank Japanese vehicles, it has no real armour protection from anything more than rifle-calibre MGs, and its ammo storage is literally a box mounted on top of the engine deck. The crew is very exposed, and the gun breech is mounted rather high on the chassis and can be easily knocked out. With this knowledge in mind, the Ho-Ro is best played by staying in the rear (but not distantly) of friendly tanks as short-range or point-blank artillery fire, along with finding hidden positions where it can attempt to be hull-down out of sight of the enemy.&lt;br /&gt;
&lt;br /&gt;
Due to its low-velocity shell, the gun often needs to be aimed higher than the commander estimates when performing direct-fire onto a target, but this also allows the vehicle to lob shells from behind shallow hills, out of the sight from opponents that may be camping or pushing into friendly territory on the other side. However, because its HE shell is so powerful, it is extremely risky to fire directly next to or very close to an enemy vehicle, as the light armour may not protect the crew, and the blast from the explosion it will certainly deal damage to the vehicle itself. The gun, while powerful, cannot traverse very far to either side, so in order to fire on tanks that are outside of the arc of the gun's horizontal traverse, the entire hull must be traversed as well. The recoil of the gun is also an issue, as it throws the vehicle backwards rather severely, which means it loses target acquisition every time it fires.&lt;br /&gt;
&lt;br /&gt;
One interesting note is the pintle-mounted MG on the roof, which has good elevation and a much wider range of horizontal fire than the main gun, which can be useful on spotting enemy tanks for team-mates or dealing with [[:Category:Anti-aircraft_vehicles|SPAA]]s that have exposed crew members. However, it has a slower rate of fire than most other rifle-calibre MGs and its magazine capacity is pitiful. In conclusion, the Ho-Ro is a very defensive vehicle suited to supporting friendly tanks and ambushing the enemy on paths where they may attempt to flank around the map.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 150 mm howitzer makes it an intimidating foe&lt;br /&gt;
* Howitzer's round trajectory makes it able to fire over hills&lt;br /&gt;
* Large TNT filler in its HE shell&lt;br /&gt;
* HE load can cause sufficient splash and shrapnel damage even if the shell doesn't directly hit the target&lt;br /&gt;
* Can destroy most, if not all, vehicles by shooting HE just under an enemy tank and hitting the thin belly armour&lt;br /&gt;
* Can deter inattentive flak trucks or any vehicles with open and exposed crew with its roof-mounted MG&lt;br /&gt;
* Quick, manoeuvrable in both AB and RB, though slightly sluggish to put into gear in the latter&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* HE Shell will destroy any vehicle you come up against&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Super thin armour, extremely vulnerable to heavy machine guns, SPAAs, and aircraft&lt;br /&gt;
* Extreme blast radius can destroy the vehicle if fired too close to oneself&lt;br /&gt;
* Ammo Rack is literally a box behind the crew on top of the engine deck, leading to some very explosive ends if hit there&lt;br /&gt;
* Massive recoil causes the vehicle to be launched backwards after firing, requiring aiming adjustment after every shot&lt;br /&gt;
* Horizontal traverse is disappointing&lt;br /&gt;
* Very slow muzzle velocity and limited range&lt;br /&gt;
* At long range, the shells have a habit of bouncing harmlessly off armour surfaces without exploding&lt;br /&gt;
* AP Shell lacking in penetration for the calibre relies more on HE power&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 4 Ho-Ro was a Self Propelled Gun developed by the Imperial Japanese Army based off of the German Grille series. It was developed off the Type 97 Chi-Ha chassis and used a 150 mm Kruppe gun, considered outdated by 1942. It was used to combat American forces. Only few were made, and out of those few 8 were sunk with a Japanese ship somewhere in the Pacific. Usually deployed in groups of 4, it was used in the Philippines during late 1944 and then used in ones and twos on Okinawa, with a somewhat great affect. It was ineffective due to its 3 degrees of gun swing and 30 degrees of depression because of the gun mounts design. That gave it a small firing distance of 6,000 m. It also could only fire 5 shells per minute because of the breechloader.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_4_ho_ro Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 5:23 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Type_4_Ho-Ro|[Wikipedia] Type 4 Ho-Ro]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/japan/type-4-ho-ro/ &amp;lt;nowiki&amp;gt;[Tank Encyclopedia] Type 4 Ho-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=403 &amp;lt;nowiki&amp;gt;[Military Factory] Type 4 Ho-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-Go_Ko&amp;diff=157142</id>
		<title>I-Go Ko</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-Go_Ko&amp;diff=157142"/>
				<updated>2023-03-06T06:49:49Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added three external links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = equipment of the same adoption year&lt;br /&gt;
| link = Type 89 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_89b_i_go_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' {{Annotation|八九式中戦車 (乙型)「イ号」|Hachikyū-Shiki Chū-Sensha (Otsu-Gata) [I-Gō]}}  is a reserve rank {{Specs|rank}} Japanese light tank {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the rest of the initial Japanese Ground Forces Tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the I-Go Ko is lacking against contemporary enemies. With an armour thickness of less than 20 mm (aside from the spaced areas) all over, even large-calibre machine guns can penetrate the tank frontally. Not to mention, the front armour is only mildly sloped and presents a large target that can result in the vehicle being knocked out with a single penetration. It is recommended to not rely on your armour, nor advance on an enemy unless they are incapacitated (i.e. gunner or cannon knocked out).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 17 mm (32°) ''Front glacis'' || 17 mm ''Top'' &amp;lt;br&amp;gt; 17 + 17 mm ''Bottom'' || 17 mm (61°) ''Top'' &amp;lt;br&amp;gt; 17 mm ''Bottom'' || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 17 mm (9°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm (10°) ''Gun mantlet'' || 15 mm (10-12°) || 15 mm (11°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 15 mm || 15 mm || 15 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=183|rbMinHp=104}}&lt;br /&gt;
&lt;br /&gt;
Much like the armour, the {{PAGENAME}} leaves something to be desired in the mobility department. While the tank is reasonably mobile in close-quarters situations due to the good acceleration, the poor top speed will result in long trips across large maps and between capture points compared to other reserve tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 90 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 90 (57 mm)|57 mm Type 90]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 14.47 || 20.03 || 24.32 || 26.90 || 28.61 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.04 || 10.64 || 12.92 || 14.30 || 15.20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 90 (57 mm)/Ammunition|Type 92 APHE, Type 3 HEAT}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.182''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 97&amp;amp;nbsp;''(+3)'' || 61&amp;amp;nbsp;''(+39)'' || 49&amp;amp;nbsp;''(+51)'' || 13&amp;amp;nbsp;''(+87)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* To minimize rack detonation, it is recommended to empty all the way to the 3rd rack with 49&amp;amp;nbsp;''(+51)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 91 (6.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 91 machine gun is mounted in the hull with limited traverse. With a limited magazine capacity, slow traverse speed, and small calibre, this machine gun usually doesn't serve much use in combat except as a tool against open-topped SPAA or tank destroyers, or to ping enemies on the map for teammates to see.  As is common with many Japanese tanks, the turret is not fitted with a forward facing coaxial machine gun, so this machine gun is the I-Go Ko's only other weapon option if the main gun is incapacitated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 91 (6.5 mm)|6.5 mm Type 91]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (30) || 499 || ±22° || ±25°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 89b I-Go Ko, despite its rather tractor-esque look, is a mobile tank that could use its speed to get to an enemy's flanks and cause some serious damage. The 57 mm cannon is unfortunately rather pitiful even in Rank I, with a penetration value of between 20 to 30 mm with APHE at standard combat ranges. Therefore, it is usually best to catch enemies unaware and go for flanking shots against their weaker side armour by driving around, instead of directly toward them. The 57 mm low-velocity shell does have an advantage of a rather prominent parabolic trajectory so it is possible to lob shells over hills to hit unsuspecting enemies behind it.&lt;br /&gt;
&lt;br /&gt;
The gun's poor penetration will change when using the High Explosive Anti-Tank (HEAT) shell. This shell has 55 mm of penetration at any range but still has considerable drop-off due to the low velocity of the gun. It's a good enough anti-everything shell that can penetrate most targets you will meet, especially those pesky French tanks, which tend to be quite well armoured. The Type 3 HEAT shell, fortunately, has just enough penetration to get through them, although it is generally recommended to try to aim for weak spots and be prepared for the shell to non-pen. This shell will also most likely destroy any truck or open-topped vehicle with a good hit.&lt;br /&gt;
&lt;br /&gt;
'''Specific enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
Pretty much everything is a threat to this vehicle due to its mediocre mobility and poor armour. Fast vehicles like the [[M2A4]], [[BT-5]], [[A13 Mk I]], and [[AMD.35]] in particular are a difficult encounter; the I-Go Ko is reasonably fast at close quarters, but not that fast. The tank's sluggish turret traverse makes tracking a close target difficult and at long range the slow shells are difficult to aim precisely at a moving target. The [[20-K (45 mm)|45mm 20-K]] gun that the commonly encountered BT series have can easily destroy you at any range with a well-aimed shot.&lt;br /&gt;
&lt;br /&gt;
Vehicles with autocanons and heavy machine guns like the [[M2A2]], [[GAZ-AAA (DShK)]], [[Pz.II C]], and [[T-60]], are the I-Go Ko's worst nightmare. Their high volume of fire and good mobility coupled with the I-Go Ko's lack of a coaxial or pintle-mounted MG puts the I-Go Ko at a large disadvantage. SPAAs generally should be considered by the I-Go Ko to be just as deadly, if not more so, than conventional tanks.&lt;br /&gt;
&lt;br /&gt;
One more vehicle type to worry about is aircraft. Due to the tank's roof being thin, aircraft with anything more than a heavy machine gun will be able to penetrate the I-Go Ko. Some examples of these include the 12.7 mm-armed [[P-26A-34 M2]] and [[F3F-2]], and the 20 mm-armed [[He 112 A-0]] and [[D.500]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent forward speed and good acceleration&lt;br /&gt;
* Parabolic trajectory lets you lob 57 mm rounds over hills&lt;br /&gt;
* APHE has a huge amount of explosive mass, especially for the calibre&lt;br /&gt;
* Type 3 HEAT shell has good damage output and can go through most tanks rather easily&lt;br /&gt;
* Great gun depression&lt;br /&gt;
* Shoulder-stabilized main gun which allows for stable shots at low speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very poor armour layout&lt;br /&gt;
* APHE shell struggles to penetrate many of the tanks it will face, even from the sides&lt;br /&gt;
* Slow turret and hull traverse speed&lt;br /&gt;
* Tall for a Rank I tank&lt;br /&gt;
* No coaxial machine gun in the turret, the bow machine gun only fires forwards in a limited arc&lt;br /&gt;
* Tight crew spacing, which can result in the I-Go Ko being knocked out in one shot&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Japan's early pioneering into the concept of armoured warfare began as early as October 1918 during the first World War. They were able to acquire a few tank samples from the European governments, ranging from a British Mark IV tank, Medium A Whippet tanks, and Renault FT tanks. These tanks would make up Japan's first tank units in 1925. Their experiences with these tanks led to the eventual development of their own domestic tank design. The requirement for this new tank was given to the 4th Military Laboratory under the Imperial Japanese Army's jurisdiction and was mainly in charge of land vehicle development. In the summer of 1926, the first prototype was completed with the design of three turrets, one main in the middle and two smaller ones in the front and rear. The design was deemed too heavy at 18 tons and so development restarted, the initial design carrying on in the failed Type 91 and 95 tanks. During this time, a trial with a British Vickers Model C tank had the tank's gasoline engine catch fire. This prompted the Japanese to fit their tanks with a diesel engine instead. The development led to a new design in 1929, titled Type 89 I-Go. Though it is considered to be a light tank, the designation changed to a medium tank due to its weight of 10 tons.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 89's construction was assigned to Sagami Arsenal, but it was subcontracted to private firms due to Sagami's lack in industry. One of the firms was Mitsubishi Heavy Industries, which developed a tank plant specifically for the Type 89. The Type 89 production officially started in 1931, with mass-production in 1933 and continued until 1939 with 404 tanks built.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Type_89,_early_version_front_view.jpg|300px|thumb|right|Front 3/4 view of an Imperial Japanese Army Type 89a I-Go Ko.]]&lt;br /&gt;
===Design===&lt;br /&gt;
The Type 89 I-Go was Japan's first domestic tank design, yet it showed a lot of features that were revolutionary and would become a trademark of the Japanese tank designs. The Type 89 I-Go had a four-man crew in the tank with two in the turret. The turret held a 57 mm low-velocity gun meant for fighting fortifications due to the tank's role as infantry support. A peculiar feature on the Type 89 was the rear machine gun on the back of the turret. This machine gun was meant to enable the Type 89 to engage forward targets with a machine gun or its 57 mm gun and would be a design trend in future tank development.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 89 design changed gradually over time due to troop experience and advances in technology. For example, a small change that occurred for the Type 89 was the change of the commander's cupola from a &amp;quot;top hat&amp;quot; or &amp;quot;lid&amp;quot; design to a split hatch design. A noticeable change was in the engine when the first models produced off the lines were powered by a 118hp gasoline engine, these tanks were labelled as Type 89A I-Go Ko. It wasn't until 1934 when a change to 120hp Mitsubishi diesel engine was made that the Type 89 was redesignated the Type 89B I-Go Otsu. This diesel engine made the Type 89 the first mass-produced tank that uses diesel as its fuel.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 89 does carry its few flaws, however. The tank was quite slow at about 25 km/h (16 mph), a hindrance to mobile operations using motorized infantry that must wait for the tanks to reach the combat zone. The armour was quite thin at 17 mm and the 57 mm's anti-tank power was quite abyssal. However, against the Chinese troops from 1932 onwards, the armour and firepower flaws were small worries due to the lack of available tanks and anti-tank defences on the Chinese side.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Type 89 was first used in 1932 in the 1st Special Tank Company after the Manchurian Incident. The company, armed with Type 89 along with Renault FT and NC tanks, took part in the conflict between China and Japan in the Shanghai Incident. The experience showed that the Type 89 performed well in comparison to the Renaults and soon the entire company was fitted with Type 89s, retiring the Renaults.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mass production of the Type 89 from 1933 onwards allowed the formation of large tank groups in Japan, leading to the 1st and 3rd Tank Regiment in Kurume, Fukuoka with the 2nd Tank Regiment at Chiba Tank School. The 1st Tank Regiment would be deployed with the Kwantung Army in China, where it would carry the Type 89 tank in the conflict against China from 1937 onwards.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 1939, the Type 89 was starting to be succeeded by newer Japanese tanks, but they still served on the frontlines such as the border conflicts between Japan and the Soviet Union. In the Battle of Khalkhin Gol, the IJA's 1st Tank Corps attacked the Soviet 11th Tank and 7th Armoured brigades in July with a mixture of Type 89s, [[Chi-Ha|Type 97 mediums]], [[Ha-Go|Type 95 lights]], and tankettes in the 3rd and 4th Tank Regiments. Though the attack stirred up Soviet lines, there was no breakthrough in Soviet lines. The Soviets, armed with [[T-26|T-26]] and [[BT-5|BT]] [[BT-7|light tanks]], would soon push the Japanese back to Manchuria and have a cease-fire signed on 24 August.&lt;br /&gt;
&lt;br /&gt;
Though the Type 89 was mostly withdrawn from service and replaced with the [[Ha-Go|Ha-Go]] and [[Chi-Ha|Chi-Ha]], the I-Go still served as far into the battles for the Philippines, Malaya and Burma. Some tanks saw further use as static pillboxes in the Japanese islands of the Pacific, but these tanks were vulnerable to newer anti-tank and tank technology of the Americans with their bazookas and [[M4|M4 Shermans]] once they started their island-hopping strategy against Imperial Japan.&lt;br /&gt;
&lt;br /&gt;
Even after World War II, some Type 89s were still seen in service of the French during the First Indochina War, using the captured Japanese armour in a unit known as 'Commando Blindé du Cambodge'.&lt;br /&gt;
&lt;br /&gt;
===Surviving Tanks===&lt;br /&gt;
[[File:Type 89b I-Go at Tsuchira.jpg|thumb|Restored Type 89b I-Go Otsu at Tsuchira tank museum open day.]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
Many Type 89 relics still are visible in the wild usually reduced to a wreck with a handful of tanks still being in a good condition. These in good condition are located in:&lt;br /&gt;
&lt;br /&gt;
* The Ordnance Training Support Facility, Ft. Lee, VA, USA.&lt;br /&gt;
* The Japanese Ground Self-Defense Force base at Tsuchiura, Ibaraki, Japan.&lt;br /&gt;
* Sinbudai Old Weapon Museum, Camp Asaka, Japan&lt;br /&gt;
* Villa Escudero, Tiaong, Quezon Province, Philippines&lt;br /&gt;
&lt;br /&gt;
Only 1 I-Go Otsu remains in running condition, which was restored at the JGSDF base at Tsuchiura together with the last [[Chi-Nu|Type 3 Chi-Nu]] to still exist. Both are stored on military ground so aren't at all times in public display. The I-Go Otsu usually makes an appearance during the open day of the Tsuchiura base. The vehicle can be seen in [[#Media|media]] still running after being restored by the JGSDF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_89b_i_go_otsu Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
ChiNuIGo.png|Type 3 Chi-Nu &amp;amp; Type 89 I-Go on display, The first and last Japanese Army production medium tank.&lt;br /&gt;
ArtImage I-Go Ko.png|Type 89 I-Go assaulting on White Rock Fortress.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|p9_XD0TgdiA|'''TOP 5 Reserve Tanks'''  discusses the {{PAGENAME}} at 2:23  - ''War Thunder Official Channel''|c8WHPgdkdOc|'''Type 89 medium tank - Imperial Japanese Army Armored Forces Exercise - September 1941''' - ''&lt;br /&gt;
kinsei1560''|LBM3eMJJRjg|'''Type 89 tank Imperial Japanese Army''' - ''MrHofner5001''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4341-development-type-89-i-go-ko-first-series-en/|[Devblog] Type 89 I-Go Ko: First Series]]&lt;br /&gt;
* [[wikipedia:Type_89_I-Go_medium_tank|[Wikipedia] Type 89 I-Go medium tank]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/ww2/jap/Type_89_I-Go.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia] Type 89 I-Go&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=464 &amp;lt;nowiki&amp;gt;[Military Factory] Type 89 Chi-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan light tanks}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M8A1_GMC&amp;diff=157139</id>
		<title>M8A1 GMC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M8A1_GMC&amp;diff=157139"/>
				<updated>2023-03-06T06:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Changed external link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other vehicles of the family&lt;br /&gt;
|link-1 = M8 General Scott (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M8 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m8a1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=75mm Gun Motor Carriage M8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]], alongside the initial American ground tree, but wasn't available until Winter of the 2014 as an unlockable gift in the [[wt:en/news/2736-holiday-war-thunder-marathon-en|&amp;quot;War Thunder Christmas Special&amp;quot;]]. After that, the M8A1 became available again as a Warbond shop reward as part of [[wt:en/news/4312-shop-how-can-you-get-premium-vehicles-warbonds-en/|War Thunder's 4th anniversary]].&lt;br /&gt;
&lt;br /&gt;
An upgunned [[M8 Scott]] armed with [[M3 (75 mm)|75 mm M3]] gun, the M8A1 is a light tank destroyer capable of flanking &amp;amp; destroying enemy tanks at the same time with its outstanding mobility.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (49-50°) ''Front glacis'' &amp;lt;br&amp;gt; 44.1 mm (15-45°) ''Lower glacis'' || 28.5 mm ''Top'' &amp;lt;br&amp;gt; 28.5 + 5 mm ''Bottom'' || 28.5 + 5 mm (2-46°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (2-21°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.1 mm (6-32°) ''Turret front'' &amp;lt;br&amp;gt; 38.1 mm (13-62°) ''Gun mantlet'' || 25.4 mm (20°) || 25.4 mm (1°) || N/A&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension bogies and wheels are 15 mm thick while tracks are 10 mm thick.&lt;br /&gt;
* Tracks laid out on the turret side give an additional 10 mm of armour where they are stacked.&lt;br /&gt;
* Sandskirts on the bottom hull give additional 5 mm thickness.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=459|rbMinHp=262}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (75 mm)|75 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 46 || rowspan=&amp;quot;2&amp;quot; | -10°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.4 || 15.8 || 19.2 || 21.2 || 22.6 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M3 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.14''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''46''' || 35&amp;amp;nbsp;''(+11)'' || 15&amp;amp;nbsp;''(+31)'' || 12&amp;amp;nbsp;''(+34)'' || 0&amp;amp;nbsp;''(+46)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 576 || -5°/+70° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This vehicle plays along with the American concept of the tank destroyers, fast and powerful, but lacking in armour. Using the terrain for cover is necessary to survive against the enemy shells, plus constant repositioning is needed to keep the enemy guessing where the M8A1 is located. However, if able to get the jump on the enemy, the 75 mm gun on this vehicle can destroy the vehicles at its rank and the addition of the .50 cal M2 Browning on top aids its versatility against lightly armoured vehicle and aircraft.&lt;br /&gt;
&lt;br /&gt;
The main tactic for this vehicle is ''Shoot and Scoot'', constant repositioning after every shot as the armour on the M8A1 is rather thin for its battle rating. If hiding behind a rock, pop up from one side then the other rather than just from one side to force the enemy to spend milliseconds reacquiring the M8A1 in their sights, milliseconds that can put the favour of the battle to the M8A1. This involves many trick and will take some time to learn, but once learned, the M8A1 will be a huge assist to the team. Be careful to not get greedy and trigger-happy, the exposure trying to get a target may result in a loss, so play conservatively and know full well when that sometimes there will only be assist and move on. An M8A1 that is used properly is such a powerful tool that it can single handily swing the game. That being said one unlucky second and it is a pile of charred metal, due to the huge amount of ammo crammed into such a small area. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly firepower at its BR, penetrating the toughest tanks with ease, such as the [[B1 bis|B1]], [[Matilda Mk II|Matilda]] or even the early [[KV-1 (Family)|KV-1]] in an uptier. Other tanks like the [[T-80]] will easily get one-shot.&lt;br /&gt;
* Great gun depression allows hull-down shots on hills&lt;br /&gt;
* Multirole capacity (tank destroyer/light tank) allows flexible and fun gameplay&lt;br /&gt;
* Great mobility: reaches top speed relatively fast, and it doesn't lose speed drastically upon turning, allowing it to perform flanking manoeuvres easily.&lt;br /&gt;
* .50 cal machine gun can eliminate low flying aircraft &amp;amp; soft targets such as [[BT-7]], [[Marder III]], [[SU-76M]]. Also its low profile makes it easier to hide.&lt;br /&gt;
* No ammunition is stored inside the turret, decreasing the chance of ammo detonation which increases survivability&lt;br /&gt;
* Commonly misidentified as short-gunned M8 Scott&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour plus the cramped crew gives it poor survivability. Can get destroyed easily by vehicles like [[ZiS-30]], [[SU-76M|SU-76]], [[StuG III A]]&lt;br /&gt;
* Gun breech is often damaged when turret is penetrated, making it defenceless&lt;br /&gt;
* Prone to drifting when cornering at high speeds&lt;br /&gt;
* Rather slow turret traverse speed (around 11 deg/s)&lt;br /&gt;
* Open-topped turret (exposing the crew &amp;amp; ammo rack) makes it vulnerable to artillery strikes and air attacks&lt;br /&gt;
* Although the gun is powerful, it still struggles to frontally penetrate the [[StuH 42 G]] especially with add-on tracks, while the StuH usually knocks out the M8 with a single shot&lt;br /&gt;
* All of its ammunition are stacked in every corner inside center compartment, single explosion in the middle of the hull can explode the ammo racks.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In United State's entry into World War II, the troops in the front lines require a support vehicle similar to those in use by the German forces in the form of the [[StuG III A|StuG III]]. The project for such vehicle began as a design submitted in late 1941, which was a [[M5A1|M5 Light Tank]] mated with a howitzer on the hull front, designated the ''T41''. This design didn't pass as the howitzer on the hull sacrificed crew protection. The design was revised on the same M5 light tank and instead had the M5 turret removed and replaced with an open-topped turret similar to the US tank destroyers [[M10 GMC]] and [[M18 GMC]], which mounted a 75 mm howitzer. This change caused the hatches for the driver and assistant driver to be placed on the glacis front rather than the hull roof. This design, called the ''T17E1 HMC'' was approved and put into production under the designation ''75 mm Howitzer Motor Carriage M8'', or the [[M8 Scott]]. The 75 mm M2 howitzer was the initial armament of the M8 before switching to the updated 75 mm M3 howitzer on the [[M8A1|M8A1]] variant. The howitzer was capable of firing [[Smoke screen|smoke]] M89 or high-explosive M48 rounds, the vehicle could hold 46 of these 75 mm rounds. The M8 does not have any machine guns on the coaxial or hull-mounted area, but a .50 cal Browning was mounted on the rear right corner of the turret for infantry defense. The vehicle was put into production in April 1942 and continued until January 1944, of which a total of 1,778 units were produced by Cadillac only.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
These vehicles would go on to serve in the Italian Campaign, European Campaign, and in the Pacific in the hands of the US Army. The M8 saw use in American service until the M7 Priest 105 mm self-propelled gun could be fielded in large numbers, which stopped the M8 production and service in American units. After being phased out of American service, the M8 was then given to the Free French forces that use them in the Western Front of the European operations. The French continue to use them all the way to 1954 in the French-Indochina conflict in use by South-Vietnamese forces. Other users of the M8 included the Khmers national army, Laos, China, and the Philippines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m8a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the {{PAGENAME}} at 5:01 - ''War Thunder Official Channel''|xF4-TcnyWw0|'''Best tank destroyers''' discusses the {{PAGENAME}} at 4:24 - ''War Thunder Official Channel''|6Ylny9Yy68k|'''{{PAGENAME}}- Fast and furious''' - ''Oxy''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M8 General Scott (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Howitzer_Motor_Carriage_M8|[Wikipedia] Howitzer Motor Carriage M8]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/75-mm-gun-m3-on-howitzer-motor-carriage-m8-chassis/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; 75 mm Gun M3 on 75 mm Howitzer Motor Carriage M8 Chassis]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ordnance Department}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M2A2&amp;diff=157135</id>
		<title>M2A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M2A2&amp;diff=157135"/>
				<updated>2023-03-06T06:39:04Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added external link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = M2 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m2a2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;|Update 1.49 (1.70.1945) &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The most common and most used American tank in pre-war years. The M2A2 was armed with a .50 and .30 calibre machine gun. The Spanish Civil War showed that tanks with MG as main armament were ineffective. This led to the upgrade to the [[M2A4]]. In the game, the M2A2 is lightning fast, with very weak armour and a subpar armament.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The whole armour is made out of '''rolled homogeneous armour ''' plates. Tracks provide 15 mm of armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15.8 mm (20°) ''Driver port'' &amp;lt;br&amp;gt; 15.8 mm (71°) ''Front Glacis'' &amp;lt;br&amp;gt; 15.8 mm (18-59°) ''Lower Glacis'' || 12.7 mm || 6.35 mm (2-61°) || 6.35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15.8 mm (0-2°) ''Turret front'' &amp;lt;br&amp;gt; 15.8 mm (2°) ''Gun mantlet''|| 15.8 mm (0-1°) || 15.8 mm (2°) || 6.35 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 15.8 mm (2°) || 6.35 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=308|rbMinHp=232}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,400 (200) || rowspan=&amp;quot;2&amp;quot; | 576 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | -170°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.28 || 19.76 || 24.00 || 26.54 || 28.24 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''AP:''' {{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:M2HB (12.7 mm)/Ammunition|AP, I, API-T, AP-I}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''7''' || 3 ''(+4)'' || 0 ''(+7)'' ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M2A2 is armed with a secondary .30 cal machine gun in a separate turret, as well as another emplaced in the hull. This extra turret restricts the traverse angles of both this and the main turret. The machine guns can be against very lightly armoured AA vehicles and can be used as a distraction against enemy tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 9,500 (250) || 500 || -10°/+20° || -5°/+160°&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 9,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M2A2 is a strange vehicle as a twin-turreted machine-gun armament only vehicle. It is, however, fast, and could be sped around as a scout tank to get on the enemy's side. Your main turret, which uses 12.7 mm (.50) MG  can only fire forward and to the left, with secondary turret (which sports standard 7.62 mm (.30) MG, which can only really scare SPAA trucks) firing to the right. Additionally, the M2A2 has a working hull machine gun, but it is fixed to the hull and angled up so its usefulness is extremely limited.&lt;br /&gt;
&lt;br /&gt;
The .50 cal main armament makes it necessary to rush as close to enemy as possible, as it could only penetrate ~20 mm at standard ranges, meaning that it is only really effective against the reserve tanks, and even so, the machine guns often may only be effective when shot at the flat sides or even only at the engine deck.&lt;br /&gt;
&lt;br /&gt;
Avoid any &amp;quot;medium&amp;quot; and &amp;quot;heavy&amp;quot; tanks like [[M13/40 (Family)|M13/40]] or [[R.35 (SA38)]], as they will resist even pure AP belt fired point blank. Avoid messing with tanks of BR 2.0, as even lightly armoured tanks of that rank are only vulnerable from the sides and only from about 100 m away or closer. If you absolutely have to attack them, drive in circles around them and shoot at their weak spots, like engines or turret neck, whenever you get a chance.&lt;br /&gt;
&lt;br /&gt;
Mostly your targets will be &amp;quot;[[AB41|scout]]&amp;quot; and &amp;quot;[[A13 Mk II|sniper]]&amp;quot; tanks, as you can do serious damage to them. To avoid getting annihilated while attacking them from the front, you can fire at their turret while approaching them. Quite often, even if you can't penetrate them as is, they will un-angle themselves, trying to fire at you by turning their flat turret armour parts towards your fire, dooming themselves. If it didn't penetrate, you already lost and shouldn't have attacked them in the first place.&lt;br /&gt;
&lt;br /&gt;
A lot of light tanks and tank destroyers will have stronger turret or gun mantlet armour, than the hull. In such case, simply fire at their hull, trying to get their gunner and driver as soon as possible. Remember, they often don't have to turn their hull towards you to fire back, and angled hull may actually ricochet MG bullets, so it's better to attack from their sides, or at the very least completely head-on.&lt;br /&gt;
&lt;br /&gt;
Overall, it is best to not go around the map without a teammate with a cannon to provide a substantial upgrade in firepower, should it come face to face with the enemy.&lt;br /&gt;
&lt;br /&gt;
Another way to use the M2A2 is as an SPAA. The turrets have decent gun elevation so hitting aircraft is quite easy. The .30 and .50 cal machine guns are very good at destroying any planes at its BR or at least will cripple them. It is recommended to turn the hull with the turrets so you can fire both guns and will not end up only firing one.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast, can reach 60 km/h on a road in AB&lt;br /&gt;
* Can sacrifice speed to make a fast turn&lt;br /&gt;
* Accurate in the long run&lt;br /&gt;
* High and stable fire rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is only sufficient to protect itself against machine gun fire&lt;br /&gt;
* Pathetic armament, which can be used only against anti-air vehicles and some light tanks, and some sides or rears of medium tanks, but not all&lt;br /&gt;
* Two non-fully rotating turrets&lt;br /&gt;
* In an event in which the .50 gunner is knocked out, the .30 machine gun can't do much to protect the tank&lt;br /&gt;
* Cramped crew&lt;br /&gt;
* Any high speed collision can result in the driver and co-drivers knockout, or worse the entire crew&lt;br /&gt;
* Terrible steering, not adequate under gear 2&lt;br /&gt;
* Can get stuck when driving up the hills without track upgrade&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The '''M2 Light Tank''' series was an American pre-World War II design as their answer to a fast, effective tank in a cavalry role.&lt;br /&gt;
&lt;br /&gt;
The idea of light tanks started with the Defense Act of 1920, which defined tanks as an infantry support weapon, but the idea of a cavalry role for the tanks was brought up by multiple theorists, to which the British were the first to incorporate with the ''cruiser tanks''. Limitation in American development leads to the establishment of light tanks as the ''combat cars''.  The development team soon looked at the tank prototypes ''T1 Light Tank'' and the ''T2 medium tank'' and decide to use them as the basis for the light tank design.&lt;br /&gt;
&lt;br /&gt;
Modifications made onto the experimental tanks, mostly installing the new Vertical Volute Spring Suspension (VVSS) that would be the main suspension in future American tank development, made the tanks into the '''M2A1 Light Tank'''. The main version used before the war was designated the '''M2A2''', which had two turrets, both with a .50 calibre M2 Browning as its armament. However, the Spanish Civil War showed that this kind of tank is insufficient in tank warfare, so initially the design was revised with improved armour up to 22 mm ('''M2A3''') and then with one turret with a 37 mm cannon, this would become the [[M2A4]], which would be the main light tank variant in US service before World War II broke out.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Although the M2 light tanks were promising in their introduction, they were soon succeeded by the [[M3 Stuart|M3]] and [[M5A1|M5]] light tanks. The M2 light tanks were seen by armament as a stopgap solution for the dire need of tanks and a development project for tank improvements. By December 1941, the M2 light tanks were being used for training only in the US Army, but the Marine Corps used them in the Battle of Guadalcanal in the Pacific due to the lack of M3 light tanks available.&lt;br /&gt;
&lt;br /&gt;
Britain ordered some M2 light tanks in early 1941 in part of the Lend-Lease Act, but only 36 were delivered before switching to the improved M3 light tanks.&lt;br /&gt;
&lt;br /&gt;
A unique feature on the M2 Light tank was the number of machine guns it could house. Aside from the coaxial and the bow gunner's ball mounted one, two machine guns were fixed facing forward on the sides of the hull, fired by the driver. Another M1919 Browning machine gun could be mounted on the turret top for anti-aircraft use.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The M2A2 light tank developed and built by Rock Island Arsenal (RIA). A total of 239 of these tanks were built in 1935. The M2A2 was used to train tank operators, who gave it the unofficial nickname &amp;quot;Mae West&amp;quot;. It was never used in combat.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m2a2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|cT1u2g6l_Ig|'''Survival Guide - M2A2 - Low Tier Rapid Fire Wonder''' - ''IllusiveThunder''|1yg1DAEbG8A|'''The Stuart Family''' discusses the {{PAGENAME}} at 0:05 - ''War Thunder Official Channel''|RyA5KcS2hAw|'''Multi-turreted Tanks''' discusses the {{PAGENAME}} at 0:38 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M2A4]]{{-}}[[M2A4 (1st Arm.Div.)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-60]]&lt;br /&gt;
* [[L6/40]]&lt;br /&gt;
* [[Pz.II C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/776|[Devblog] M2A2 / 4M GAZ-AAA / BF109B-1]]&lt;br /&gt;
* [[wikipedia:M2_light_tank|[Wikipedia] M2 light tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/light-tank-m2a2-a3/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M2A2/A3]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/ww2/US/M2_Light_Tank.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Archives Section - M2 Light Tank]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=560 &amp;lt;nowiki&amp;gt;[Military Factory] M2 (Light Tank, M2)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Rock Island Arsenal}}&lt;br /&gt;
{{USA light tanks}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LVT(A)(1)&amp;diff=157133</id>
		<title>LVT(A)(1)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LVT(A)(1)&amp;diff=157133"/>
				<updated>2023-03-06T06:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added external link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = LVT (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_lvt_a_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]. Featuring a crew of six people with a 37 mm gun, it has a rather competitive armament for the size and battle rating. It is also the second amphibious ground vehicle to be added into the game.&lt;br /&gt;
&lt;br /&gt;
The LVT is unique among the Rank I vehicles, given its ability to float across deep water. It has extremely thin armour that can easily be penetrated by heavy machine guns. In some areas even a light machine gun can penetrate it. It mounts a lightened Stuart turret, giving it a decently fast firing 37 mm cannon. Additionally, despite its rather large size (relative to its peers) it is quite mobile due to its light weight, able to keep pace with the M3 Lee.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Its large and spacious hull might seem hard to knock out all of its crew, but that's only true when you are getting shot from the side. From your side, there is a huge empty area between the driving compartment and the fighting compartment that will absorb any shell, regardless of their explosive fillers. However an experienced player will know to shoot at these two compartments and avoid the empty space. From the front, the spacious hull does not help to keep the crew safe as a penetrating shell will travel through the empty space and hit any crew at the back, so you could die sooner than you expected. Avoid tanks with solid shots, for example British/Swedish tanks.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Machine gun shield)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle°) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (31°) ''Front plate'' &amp;lt;br&amp;gt; 6.35 mm (83-84°) ''Upper glacis'' &amp;lt;br&amp;gt; 6.35 mm (41-81°) ''Lower glacis'' || 6.35 mm (11-51°) ''Top'' &amp;lt;br&amp;gt; 6.35 + 6.35 mm ''Bottom'' || 6.35 mm (0-62°) || 6.35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm (10°) ''Turret front'' &amp;lt;br&amp;gt; 50.8 mm (1-81°) ''Gun mantlet'' || 12.7 mm || 12.7 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* Front hull has flat armour area where driver &amp;amp; co-driver sits.&lt;br /&gt;
&lt;br /&gt;
The deadliest threats are HMG and autocannon mounted vehicles such as the Pz.II's, T-60, and AA guns. They can quickly chew through all of the crew.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 387|rbMinHp= 221}}&lt;br /&gt;
&lt;br /&gt;
The LVT's mobility is adequate. On hard surfaces it easily reaches its top speed of around 38 km/h. On soft surfaces it needs more time to accelerate, and the top speed is lowered. The reverse speed is extremely poor, which can cause you to take unnecessary hits. The hull traverse is great, allowing you to quickly change direction, however a downside is that when you turn the hull to aim, you might over-turn and swing the gun past the target, increasing the aiming time which can be fatal.&lt;br /&gt;
&lt;br /&gt;
Due to its big and tall tracks, the LVT can drive over some obstacles that are too tall for normal-sized tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 104 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 16 km/h}} || 22.85 || 31.62 || 38.40 || 42.50 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.60 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''104''' || 92&amp;amp;nbsp;''(+12)'' || 69&amp;amp;nbsp;''(+35)'' || 46&amp;amp;nbsp;''(+58)'' || 23&amp;amp;nbsp;''(+81)'' || 1&amp;amp;nbsp;''(+103)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Rear-facing || 3,000 (250) || 500 || -10°/+40° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Rear-facing || 3,000 (250) || 500 || -10°/+40° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Use the LVT(A)(1)'s ability to sneak up waterways to work around the enemy lines, and ambush when possible. If that is not a option, come at them head on, either taking their vehicle out or disabling it long enough to get around and finish it with a side shot. Once done, do not take the waterways back as the LVT(A)(1) is much faster on land.&lt;br /&gt;
&lt;br /&gt;
This tank has the capability to work as an early assault tank, not as fast as the Stuarts, BTs and other light tanks.&lt;br /&gt;
&lt;br /&gt;
Another tactic that can be done against lightly armoured vehicles is to drive backwards towards the enemy. The combined firepower of 3 machine guns and the cannon increases the chance of take out the enemy before they can take out the LVT(A)(1).&lt;br /&gt;
&lt;br /&gt;
The big thing to keep in mind is that the LVT(A)(1) is big. It is a large target that is hard to hide, but the spacious interior makes it harder for enemies to take out all of the crew members.&lt;br /&gt;
&lt;br /&gt;
At the same time, keep in mind that the LVT(A)(1) is an easy target for aircraft, as the vehicle presents as very easy target for anything .50 cal and up.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast and manoeuvrable on most terrain&lt;br /&gt;
* 6 crew members&lt;br /&gt;
* Fast-firing and accurate 37 mm gun&lt;br /&gt;
* Crew members are spread out, less likely to get knocked out in one shot&lt;br /&gt;
* Great gun depression at the side and front&lt;br /&gt;
* Heavily armoured gun mantlet&lt;br /&gt;
* 2 machine gunners that can fire at high angles, enabling anti-air&lt;br /&gt;
* Small engine makes it hard to hit&lt;br /&gt;
* Reserve tank (no repair costs)&lt;br /&gt;
* Amphibious (the first reserve floating tank)&lt;br /&gt;
* Most of the interior is empty space meaning that most tanks will need a few shots to knock out this tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge (shell magnet)&lt;br /&gt;
* Barely any armour to speak about&lt;br /&gt;
* Exposed lower glacis&lt;br /&gt;
* Weak armour and huge size makes it vulnerable to artillery&lt;br /&gt;
* Can easily be destroyed by HE shells (overpressure).&lt;br /&gt;
* Very slow reverse speed can prevent it from retreating back to cover in time&lt;br /&gt;
* Unstable aim while moving&lt;br /&gt;
* Bad suspension makes it unstable at humps&lt;br /&gt;
* Very slow speed when traveling in water&lt;br /&gt;
* Water rocks the tank when moving, making it unstable during and a while after movement in the water&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:Roebling Alligator tractor - DM-SN-82-02381.jpeg|x200px|right|thumb|Roebling's &amp;quot;Alligator&amp;quot; that would serve as the basis for the LVTs.]]&lt;br /&gt;
The vehicle's origins is from a swamp-access vehicle called the &amp;quot;Alligator&amp;quot; made for civilians. Donald Roebling, its developer, built an improved version of his vehicle with better speed in water. The United States Marine Corps became interested in this amphibious design as they began drawing up their amphibious warfare doctrine. They requested a more sea-worthy version of the vehicle for use in their military operations. Though Roebling and the Navy were reclusive on that idea (the Navy believes they have the current vehicle in store already), the idea brought fruit when World War II broke out in Europe and Roebling created a military version. After a few trials with improvements like a stronger engine, the Bureau of Ships placed a contract for 100 of these vehicles with all-steel armour. The first ones arrive in July 1941, with 200 more ordered before the initial contract was finished. The vehicle design was adopted and designated the LVT, with many different variants of the vehicle being produced throughout the war.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
[[File:LVT_amphibian_tractors_Guadalcanal_in_August_1942  - NH 97749.jpg|left|x300px|thumb|none|USMC LVT-1s as part of the Guadalcanal landings in August 1942.]]&lt;br /&gt;
The first version of the LVT, the LVT-1, could carry 18 men or 4,500 pounds of equipment. The Marines first used the LVT-1 in Guadalcanal with 128 available to 1st Marine Division. Usage in the field revealed that the LVT was too thinly armoured for a rapid deployment back and forth the ships and landing site, but the Marines saw the vehicle's potential as an assault vehicle. So in June 1941, the Marines push forward with a Roebling design of the LVT armed with a gun turret. In order for this to be possible, the LVT underwent a redesign into the LVT-2 &amp;quot;Buffalo&amp;quot;, which had a new powertrain and suspension to allow better performances on land and able to carry up to 6,950 pounds in equipment. It was this design that the turret-equipped LVTs were created. The LVT-2s were armed with turrets from the [[M3A1_Stuart|Stuart series]] and [[M8_Scott|M8 howitzer motor carriages]]. These two turret variants are designated [[LVT(A)(1)|LVT(A)-1]] and [[LVT(A)(4) ZIS-2 (USA)|LVT(A)-4]] respectively. The (A) standing for &amp;quot;armoured&amp;quot; as the LVT was built with additional armour to withstand small arms fire. 510 of the LVT(A)-1 were created while 1,890 of the LVT(A)-4 were created.&lt;br /&gt;
&lt;br /&gt;
Other variants of the LVT were produced featuring redesigns for its purpose of infantry fire support and cargo-bearing. Some of the significant ones was the LVT-4 in August 1943 that moved the engine forward and had a rear ramp door, which increased capacity from 18 soldiers to 30, making previous load-carrying LVTs obsolete. The LVT-4 was the most numerous of the LVT variants at 8,351 units.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The first usage of the LVT family is as a cargo carrier in Guadalcanal, it was unarmoured at the time and only had machine guns as their main armaments. Their next usage was in Tarawa, which saw the first usage of the newly designed LVT-2. The vehicles in both cases carried ammunition, troops, and wounded back and forth the ships and the beach. After Tarawa, the LVT inventory increased by the battalion, as well as the appearance of the gun-armed LVT(A)-1 and LVT(A)-4. The LVT family continued to see service in Bougainville, the Marshall Islands, Saipan, Peleliu, Leyte (its largest usage in the war), Iwo Jima, and Okinawa. The LVTs also saw use in South East Asia in use by the British, but they never saw combat action.&lt;br /&gt;
[[File:LVT(A)-1 amphibious vehicle at sea c1944.jpg|x250px|right|thumb|none|A LVT(A)(1) at sea.]]&lt;br /&gt;
&lt;br /&gt;
Outside the Pacific, the LVT also saw use in the European Theater of Operations. Their first usage was in North Africa in November 1942 during Operation Torch to land troops, where its best usage was to get stranded landing boats back into action. The LVTs were also given to the British as part of Lend-Lease. The LVTs were used in the Normandy landings and other operations in Europe such as crossing the Rhine River in Germany and Po River in Italy.&lt;br /&gt;
&lt;br /&gt;
After World War II, the LVTs continued to see action in the multiple conflicts in the world. A number were given to the Chinese Nationalists in the Chinese Civil War by America. Many of these were captured by the Chinese PLA, with some converted to use a 75 mm howitzer or a [[ZiS-2_(57_mm)|ZIS-2]] anti-tank gun. The Americans used a number of LVT vehicles in the Korean War, notably the landing at Inchon and the attack on Seoul. The French also used American-supplied LVTs during the Indochina War and the Suez Crisis.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_lvt_a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Ms-q-FoVYo4|'''Survival Guide - The LVT (A)(1) - A Thin Skinned Behemoth''' - ''IllusiveThunder''|SJoW-2_6J6o|'''Amphibious tanks'''  discusses the {{PAGENAME}} at 3:16  - ''War Thunder Official Channel''|p9_XD0TgdiA|'''TOP 5 Reserve Tanks'''  discusses the {{PAGENAME}} at 1:00  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Ka-Mi]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3755-development-lvt-a-1-en/|[Devblog] LVT(A)-1]]&lt;br /&gt;
* [[wikipedia:Landing_Vehicle_Tracked|[Wikipedia] Landing Vehicle Tracked]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/LVTA-1_Amtrack.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; LVT(A)1 Amtrack]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=402 &amp;lt;nowiki&amp;gt;[Military Factory] Landing Vehicle Tracked (LVT-2/LVT-4) (Alligator/Water Buffalo)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Food Machinery Corporation (FMC)}}&lt;br /&gt;
{{USA light tanks}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M2&amp;diff=157131</id>
		<title>M2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M2&amp;diff=157131"/>
				<updated>2023-03-06T06:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added external link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other uses&lt;br /&gt;
|link = M2 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m2_medium&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The M2 medium tank, as the first medium tank of the American line-up, has some features that would become staple of the American ground forces that would be great to be familiarized with. The first of which is sloping front armour which, despite the base thickness of only 28.5 mm, gives the total frontal effective armour of 40 mm. The second is the handling and mobility, which are quite comparable to its successors with its weight distribution and speed. As such, driving experience with the M2 would greatly benefit in later games once past Rank I.&lt;br /&gt;
&lt;br /&gt;
The M2 Medium has the most machine guns on a tank in the game. There are nine visible machine guns, two on the turret, four in the hull sponsons, two fixed in the front hull, and the coaxial machine gun. The reason for the M2 Medium's many machine guns is due to the US Army's infantry inter-war belief in the machine gun being the main weapon to support an assault, with the 37 mm gun only meant to support the tank when facing other tanks. The priority in the machine gun can be seen with the metal flaps on the rear, which would show in-game in the armour viewer as 5 mm RHA plates. These plates were meant for the rear sponson gunners to shoot the machine gun rounds to &amp;quot;ricochet&amp;quot; the bullets downwards onto trenches as the M2 Medium crosses over them. While it isn't possible to do this in the game, it is a good indication on how important the machine guns were in the M2 Medium's design.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (53°) ''Front glacis'' &amp;lt;br&amp;gt; 28.5 mm (17-48°) ''Lower glacis'' &amp;lt;br&amp;gt; 28.5 mm (13-16°) ''Driver's port'' || 25.4 mm (16-36°) ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Everywhere else'' || 25.4 mm (1°) ''Hull top'' &amp;lt;br&amp;gt; 25.4 mm ''Top engine deck'' &amp;lt;br&amp;gt; 9.5 mm (12-52°) ''Bottom engine deck'' || 9.5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm (10-14°) ''Turret front'' &amp;lt;br&amp;gt; 25.4 mm (9-54°) ''Gun mantlet'' || 25.4 mm (20°) || 25.4 mm (19°) || 9.5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An anti-tank weapon greater than 37 mm can often find a way through the armour. One significant weak point on the frontal glacis would be the driver's hatch, as it is lightly sloped at about 15°. Not only that, but getting hit in this location would often lead to a knock-out of both the driver and commander in the centre, which would incapacitate the M2's mobility and firepower.&lt;br /&gt;
&lt;br /&gt;
Though the M2 Medium seem to be cramped for six crew members, they are actual quite spaced from each other so regular AP shots would have to precisely hit each mark in a line to knock them all out. However, if an adequate APHE round penetrates from the front or side, it could incapacitate the majority of the crew in one shot. A hit between the rear 2nd and 3rd bogie suspension at the hull sides as the ammunition is stored there and a shot in this region could either remove the majority of the ammunition or blow the tank up with a rack detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=542|rbMinHp=310}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M3 (37 mm)|37 mm M3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.2 || 7.3 || 8.8 || 9.7 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.3 || 3.9 || 4.7 || 5.2 || 5.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M3 (37 mm)/Ammunition|M74 shot, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.23.0.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''200''' || 101&amp;amp;nbsp;''(+99)'' || 1&amp;amp;nbsp;''(+199)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* The visual discrepancy concerns the number of shells per rack: 192 shells are modelled per rack but only 100 rounds are available in either rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hull (left) || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Hull (right) || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Sponson (front left) || 3,000 (250) || 500 || -4°/+30° || -70°/+20°&lt;br /&gt;
|-&lt;br /&gt;
| Sponson (front right) || 3,000 (250) || 500 || -4°/+30° || -20°/+70°&lt;br /&gt;
|-&lt;br /&gt;
| Sponson (rear left) || 3,000 (250) || 500 || -4°/+30° || -10°/+70°&lt;br /&gt;
|-&lt;br /&gt;
| Sponson (rear right) || 3,000 (250) || 500 || -4°/+30° || -70°/+10°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M2 with its decent frontal armour, mobility, and firepower allows it to compete in Rank I. However, it is best to use the vehicle from a distance as it would increase the sloped armour effectiveness against enemy rounds, which would've lost most of its power due to the distance. While the 37 mm cannon can penetrate most tanks at the BR, the gun is on a slow traversing turret, requiring for careful alignment of the turret in the right direction. Flanking enemies would make this a problem so stay in an area that can narrow down enemy paths and stay alert.&lt;br /&gt;
&lt;br /&gt;
Past that, the M2 can prove forgiving with its aforementioned sloped armour and large crew size of six. Though a penetrating shell could knock out a good number of the crew in the cramped interiors, it will prove unlikely to knock out every single crew member in one shot. As such, even if shot on the side, it is possible to react against the flanking enemy if the driver or commander is still alive to align the gun onto the offending target.&lt;br /&gt;
&lt;br /&gt;
In short, the M2 is a good jack-of-all-trades vehicle for the American tree line, a common trait as one moves on into the Rank II and Rank III vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reliable 37 mm gun with good penetration and rate of fire&lt;br /&gt;
* Has a higher than average crew count of 6 crew members&lt;br /&gt;
* Has 7 machine guns modeled and functional, which can be effective against thin-skinned vehicles and aircraft&lt;br /&gt;
* Very good top speed and power to weight ratio&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cramped tank interior and large number of crew means a penetrating hit will more than likely get one&lt;br /&gt;
* Turret rotation is very slow&lt;br /&gt;
* No ammunition with HE filler&lt;br /&gt;
* Large and tall, making it an easy target&lt;br /&gt;
* All the ammo are packed into neat little boxes in the bottom of hull, a shot at suspension area could set one off&lt;br /&gt;
* 7 machine guns is of questionable value against all but the lightest armoured vehicles&lt;br /&gt;
* Very thin roof armour&lt;br /&gt;
* Past the front, the overall tank surface is poorly sloped and angled&lt;br /&gt;
* Tall centre of gravity, resulting in very unstable turns at high speeds and at risk of tipping&lt;br /&gt;
* Thin overall armour, can be penetrated by majority of guns at its rank, including autocannons such as on the Panzer II&lt;br /&gt;
* Side armour can be penetrated by heavy machine guns at close range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The development of the [[M2A4|M2 light tank]] also started a development for a new medium tank. Rock Island Arsenal took up the project and developed a vehicle known as ''T5''. It was basically an upscaled M2 Light Tank, still using the vertical volute spring suspension (VVSS), and this modified vehicle was designated the '''M2 Medium Tank''' in June 1939. 18 units in, and the tank was upgraded with a redesigned turret and a more powerful engine, this variant was designated the '''M2A1''' Medium Tank.&lt;br /&gt;
&lt;br /&gt;
The M2 Medium Tank had a high profile, with a height of 9 ft. 3 in., and had lots of machine guns on it (nine machine guns!). On each corner of the hull had a mounted machine gun, each with a crew member to man it. In the front, the driver can fire two fixed machine guns facing forward on the glacis plate. Two machine guns could be mounted on the turret as anti-aircraft weapons. The turret mounted a 37 mm M3 gun with a coaxial machine gun. The tank had a crew of six, commander, driver, and the four machine gunners.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
1,000 of these tanks were ordered by the government in 1940 to be manufactured by Chrysler, but the German success in the Battle of France showed that the M2 Medium was becoming an obsolete design, so the order was changed to instead produce 1,000 [[M3_Lee|M3 Lees]] before the M2 even started production. In this period, Rock Island Arsenal produced 94 M2A1 medium tank until August 1941. This brings the total produced tank to 112 M2 medium tanks, 18 M2s and 94 M2A1s. These M2 tanks were used for training at states for tank crew members.&lt;br /&gt;
&lt;br /&gt;
Despite its obsolete status by 1940 due to the Soviet [[T-34 (1941)|T-34]] tanks and the German [[Pz.III F|Panzer III]] tanks, it provided useful insight in the future of American medium tank designs. The M2 was one of the first American designs to incorporate sloping armour on the glacis effectively, and revealed to the American generals that an excessive amount of machine guns on tanks were useless in battle.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
American builders moved away from combination wheel and track vehicles to develop a new tank they termed the T5. In an attempt to save time and money, while also standardizing construction, they pulled components and units from the prototype T2 light tank (the prototype for the mass-produced M1) in addition to its layout and some chassis elements. The Rock Island Arsenal headed up the design process for the T5, which began in 1936, though the first prototype was ready for trials at the Aberdeen Proving Ground in February 1938. The experience showed that the powertrain could not cope with combat weight exceeding 15 tons and that the tank's frontal bullet-proof armour needed an upgrade. A slanted armour plate soon appeared, protecting the crew from all bullet calibres and shells up to 37-40 mm at long distance.&lt;br /&gt;
&lt;br /&gt;
Later the T5 Phase II modification and its alternative powertrain appeared, and in spring of 1939 the engine was replaced with the 350 hp radial Wright R973. Other upgrades included installing the frontal hull plates at a better angle and moving a pair of machine guns to the right-hand side. The new vehicle was termed the T5 Phase III.&lt;br /&gt;
&lt;br /&gt;
The T5E1 prototype and its Guiberson diesel engine was modeled after the T5. It was later employed in trials for experimental equipment and twin-mounted 37 mm cannons.&lt;br /&gt;
&lt;br /&gt;
The tank headed for full-scale production and was accepted by the American army under the designation M2. The first set of 15 units got under way in August 1939 at the Rock Island Arsenal, with 18 total units featuring that particular modification eventually built.&lt;br /&gt;
&lt;br /&gt;
The tank's primary drawbacks were weak armour, a riveted construction, a high profile, narrow tracks, and an under-powered engine.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m2_medium Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|mie8TAOk6-0|'''{{PAGENAME}} Medium, American, Tier-1 Medium Tank''' - ''Angry Nerd Gaming''|tL-4WSHTb30|'''Tank Talk: M2-A1''' - ''Fort Benning''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[M3 Medium (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/676|[Devblog] Steel Generals: M2 Medium Tank]]&lt;br /&gt;
* [[wt:en/devblog/current/707|[Devblog] Developers about M2]]&lt;br /&gt;
* [[wikipedia:M2_medium_tank|[Wikipedia] M2 medium tank]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/us/m2_medium_tank.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Medium Tanks M2, M2A1 and T5]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=595 &amp;lt;nowiki&amp;gt;[Military Factory] Medium Tank M2&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Rock Island Arsenal}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LVT(A)(4)&amp;diff=157130</id>
		<title>LVT(A)(4)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LVT(A)(4)&amp;diff=157130"/>
				<updated>2023-03-06T06:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added three external links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = LVT (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_lvt_a_4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced during [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] as a reward for the [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|Victory Day]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like its [[LVT(A)(1)|reserve rank brother]], the LVT(A)(4) is a big tank with lots of space between modules and crew. This allows some surprising survivability when facing tanks that have low-calibre single shot guns, and even some automatic cannons such as the ones equipped on the Panzer II's. The LVT(A)(4)'s biggest adversary is HE or HEAT ammunition, such as the kind fired from the Chi Ha's 57 mm and Panzer IV's 75 mm. The LVT(A)(4)'s hull armour is very thin, and is only effective against rifle-calibre machine guns. The turret armour is a different story. With decent angles and relatively good thickness the turret can cause a fair amount of shots to ricochet or bounce. The turret is open-topped however, and is vulnerable to artillery and air attacks.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6.35 mm (84°) ''Upper glacis'' &amp;lt;br&amp;gt; 12.7 mm (31°) ''Upper plate'' &amp;lt;br&amp;gt; 6.35 mm (40°-80°) ''Lower glacis''&lt;br /&gt;
|6.35 mm ''Top'' &amp;lt;br&amp;gt; 6.35 + 6.35 mm ''Bottom'' || 6.35 mm || 6.35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.1 mm ''Turret front'' &amp;lt;br&amp;gt; 12.7 mm ''Gun mantlet'' || 25.4-38.1 mm || 25.4 mm&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Commander's MG Ring || colspan=&amp;quot;4&amp;quot; | 25.4 + 11.75 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The gun barrel (10 mm) is wrapped in 12.7 mm of armour&lt;br /&gt;
* The turret for the most part is open-topped, but at the very rear there are 9.5 mm of armour&lt;br /&gt;
* Tracks and Suspension - 15 mm&lt;br /&gt;
* Turret Ring - 12.7 mm + 6.35 mm Turret Ring Guard (Hull)&lt;br /&gt;
* Fenders - 6.35 mm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=387|rbMinHp=221}}&lt;br /&gt;
&lt;br /&gt;
The LVT's mobility is adequate. On hard surfaces it easily reaches its top speed of around 38 km/h. On soft surfaces it needs more time to accelerate, and the top speed is lowered. The reverse speed is extremely poor, which can cause you to take unnecessary hits. The hull traverse is great, allowing you to quickly change direction, however a downside is that when you turn the hull to aim, you might over-turn and swing the gun past the target, increasing the aiming time which can be fatal.&lt;br /&gt;
&lt;br /&gt;
Due to its big and tall tracks, the LVT can drive over some obstacles that are too tall for normal-sized tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Howitzer (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2 Howitzer (75 mm)|75 mm M2 Howitzer]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 46 || rowspan=&amp;quot;2&amp;quot; | -20°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.71 || 7.91 ||9.60||10.62|| 11.29 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M2 Howitzer (75 mm)/Ammunition|M48 shell, M66, M64}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''46''' || 41&amp;amp;nbsp;''(+5)'' || 32&amp;amp;nbsp;''(+14)'' || 12&amp;amp;nbsp;''(+34)'' || 1&amp;amp;nbsp;''(+45)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 400 (200) || 576 || -5°/+70° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The LVT(A)(4) is a fantastic fighting vehicle, it has a powerful 75 mm cannon attached to an LVT chassis is a great platform to fire on and giving its high profile, it is well built to fire over walls and other impediments. It is easy to hide the hull on some maps, like Abandoned Factory or Poland. One of the biggest issues, however, is that the vehicle is very easy to destroy with overpressure, so be very wary of vehicles firing powerful HE or HEAT shells such as the [[Spj fm/43-44]] or the [[Sturmpanzer II]], because if they get a shot off on your tank it will be destroyed. However, with the .50 cal machine gun, if enemies miss or do not destroy your vehicle, you can fire off a few bursts and destroy their vehicles. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good speed and manoeuvrability&lt;br /&gt;
* Five crew members with huge space between them increases survivability, especially when most guns it faces have small calibre and little explosive filler (e.g. the [[M3 Stuart (Family)|Stuart's]] 37 mm)&lt;br /&gt;
* Amphibious, meaning it can launch surprise attacks using rivers&lt;br /&gt;
* Amazing -20° gun depression allows excellent mountain combat ability&lt;br /&gt;
* Short reload time&lt;br /&gt;
* High penetration HEAT projectile&lt;br /&gt;
* High explosive filler will overpressure open-topped vehicles&lt;br /&gt;
* Heavy MG can effectively damage light vehicles and low-flying planes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Huge and tall hull makes it easy to be seen/shot at&lt;br /&gt;
* Very thin armour, can be penetrated by any cannon/heavy MG&lt;br /&gt;
* Easily destroyed with overpressure by large-calibre HE or HEAT shells, artillery strikes or air-dropped bombs&lt;br /&gt;
* Shells have low velocity which is a disadvantage in long range combat&lt;br /&gt;
* The crew in the open topped turret are very close together, meaning they can be taken out in a single shot or by aircraft&lt;br /&gt;
* Bad turret rotation, meaning it cannot respond to flankers in time&lt;br /&gt;
* Very slow reverse speed can prevent it from retreating back to cover in time&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development and Design ===&lt;br /&gt;
The vehicle's origins is from a swamp-access vehicle called the ''Alligator'' made for civilians. Donald Roebling, its developer, built an improved version of his vehicle with better speed in water. The United States Marine Corps became interested in this amphibious design as they began drawing up their amphibious warfare doctrine. They requested a more sea-worthy version of the vehicle for use in their military operations. Though Roebling and the Navy were reclusive on that idea (the Navy believes they have the current vehicle in store already), the idea brought fruit when World War II broke out in Europe and Roebling created a military version. After a few trials with improvements like a stronger engine, the Bureau of Ships placed a contract for 100 of these vehicles with all-steel armour. The first ones arrive in July 1941, with 200 more ordered before the initial contract was finished. The vehicle design was adopted and designated the '''LVT''', with many different variants of the vehicle being produced throughout the war.&lt;br /&gt;
&lt;br /&gt;
The first version of the LVT, the ''LVT-1'', could carry 18 men or 4,500 pounds of equipment. The Marines first used the LVT-1 in Guadalcanal with 128 available to 1st Marine Division. Usage in the field revealed that the LVT was too thinly armoured for a rapid deployment back and forth the ships and landing site, but the Marines saw the vehicle's potential as an assault vehicle. So in June 1941, the Marines push forward with a Roebling design of the LVT armed with a gun turret. In order for this to be possible, the LVT underwent a redesign into the ''LVT-2 &amp;quot;Buffalo&amp;quot;'', which had a new powertrain and suspension to allow better performances on land and able to carry up to 6,950 pounds in equipment. &lt;br /&gt;
&lt;br /&gt;
Early on it became clear that the LVTs that were in production - which were usually armed with only machine guns - did not have the firepower necessary to support the infantry, especially when facing enemy pillboxes, bunkers, and other entrenched positions used by the Japanese Army. In order to solve this problem, a fire support vehicle based on the LVT-2 was designed. It had a turret that was very similar to the turret of the M3 Stuart light tank. Before the introduction of the better armed LVT(A)-4 in 1944, 510 LVT(A)-1 were built by the Food Machinery Corporation.&lt;br /&gt;
&lt;br /&gt;
The LVT(A)-1 was based on the LVT-2, but with a number of changes to make it a support vehicle. The LVT(A)-1 was fitted with a turret very similar to that of the M3 Stuart, and it was armed with the same 37 mm M6 cannon with 10 degrees of gun depression and 25 degrees of elevation. The main gun was fitted in the M4 mount, and there was a coaxial .30 cal (7.62 mm) machine gun. At the rear of the vehicle, two .30 cal Browning M1919A4 machine guns were fitted, and the gunners were protected by standard Navy gun shields. The deck was armoured, and the vehicle was fully enclosed. The front of the turret had 51 mm (2-in) of armour, and the ammunition was stored a number of racks throughout the vehicle. The vehicle had a crew of six; a commander and gunner in the turret, the driver and machine gunner in the front of the crew compartment, and two machine gunners at the rear of the vehicle. The LVT(A)-1 was a pure fire support vehicle, as there was no room inside to transport personnel or cargo. All the other features of the LVT(A)-1 were the same as on the LVT-2.&lt;br /&gt;
&lt;br /&gt;
The LVT(A)-4 was essentially just an LVT(A)-1 but equipped with a different turret. It was still based on the LVT-2, but it has the turret of the 75 mm Gun Motor Carriage M8 &amp;quot;Scott&amp;quot; instead of the turret of the M3 Stuart light tank. Additionally, the two rear machine gun positions were removed; this reduced the crew to five, with the commander, gunner, and loader in the turret and the driver and co-driver in the front crew compartment. In total, 1,890 LVT(A)-4 vehicles were built, and they largely replaced the LVT(A)-1 in service. The 75 mm gun was more effective against fortified positions, but the 37 mm gun of the LVT(A)-1 was as effective or more effective against enemy armour. But, the main goal of the LVT(A)-1 and -4 was to support the infantry, not to destroy enemy armour - which is why the LVT(A)-4 was more effective.&lt;br /&gt;
&lt;br /&gt;
The LVT(A)-4 was itself the basis of an improved fire support version of the LVT, the LVT(A)-5. This was an improved model of the LVT(A)-4. It featured a gyro-stabilizer for the main gun, and a powered turret. In the late 1940s many LVT(A)-5 received additional armour plating. A total of 269 LVT(A)-5 were produced.&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
The first usage of the LVT family is as a cargo carrier in Guadalcanal, it was unarmoured at the time and only had machine guns as their main armaments. Their next usage was in Tarawa, which saw the first usage of the newly designed LVT-2. The vehicles in both cases carried ammunition, troops, and wounded back and forth the ships and the beach. After Tarawa, the LVT inventory increased by the battalion, as well as the appearance of the gun-armed ''LVT(A)-1'' and ''LVT(A)-4''. The LVT family continued to see service in Bougainville, the Marshall Islands, Saipan, Peleliu, Leyte (its largest usage in the war), Iwo Jima, and Okinawa. The LVTs also saw use in South East Asia in use by the British, but they never saw combat action.&lt;br /&gt;
&lt;br /&gt;
Outside the Pacific, the LVT also saw use in the European Theater of Operations. Their first usage was in North Africa in November 1942 during Operation Torch to land troops, where its best usage was to get stranded landing boats back into action. The LVTs were also given to the British as part of Lend-Lease. The LVTs were used in the Normandy landings and other operations in Europe such as crossing the Rhine River in Germany and Po River in Italy.&lt;br /&gt;
&lt;br /&gt;
After World War II, the LVTs continued to see action in the multiple conflicts in the world. A number were given to the Chinese Nationalists in the Chinese Civil War by America. Many of these were captured by the Chinese PLA, with some converted to use a 75 mm howitzer or a ''[[ZiS-2 (57 mm)|ZIS-2]]'' anti-tank gun. The Americans used a number of LVT vehicles in the Korean War, notably the landing at Inchon and the attack on Seoul. The French also used American-supplied LVTs during the Indochina War and the Suez Crisis.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_lvt_a_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Image:LVT(A)(4) crossing tropical river.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zXMzZUi8_9I|'''The LVT(A)(4) Light Tank'''  - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6703-event-winner-vehicles-for-the-victory-anniversary-en|[Event] Winner vehicles for the Victory anniversary]]&lt;br /&gt;
* [[wikipedia:Landing_Vehicle_Tracked|[Wikipedia] Landing Vehicle Tracked]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/ww2/US/LVT-4_Water_Buffalo.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia] LVT-4 Water Buffalo&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=402 &amp;lt;nowiki&amp;gt;[Military Factory] Landing Vehicle Tracked (LVT-2/LVT-4) (Alligator/Water Buffalo)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/1-USA/06-LVT/File/LVT(A)-4.htm &amp;lt;nowiki&amp;gt;[War Drawings]&amp;lt;/nowiki&amp;gt; LVT(A)-4]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Food Machinery Corporation (FMC)}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M8_Scott&amp;diff=157129</id>
		<title>M8 Scott</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M8_Scott&amp;diff=157129"/>
				<updated>2023-03-06T06:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added three external links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M8 General Scott (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M8 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m8_scott&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_M8_HMC.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{specs|pseudonym}}''') is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
An infantry support variant of the [[M5A1]] light tank produced in World War II, the main difference in the {{PAGENAME}} is the open-top turret housing the 75 mm M2 howitzer. The 75 mm howitzer features large explosive shells, however it suffers from a relatively low muzzle velocity that hinders the long-range fighting performance of the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 28.5 mm (48-49°) ''Front Glacis'' &amp;lt;br&amp;gt; 38.1 mm (15-30°) ''Lower glacis'' || 28.5 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Rear'' || 25.4 mm (1-47°) ''Top'' &amp;lt;br&amp;gt; 25.4 mm (1-20°) ''Bottom'' || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.1 mm (6-40°) ''Turret front'' &amp;lt;br&amp;gt; 38.1 mm (1-65°) ''Gun mantlet'' || 25.4 mm (18-20°) || 25.4 mm (1°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 10 mm thick.&lt;br /&gt;
* Tracks are peppered on the turret sides that give 17 mm extra where they are.&lt;br /&gt;
* Belly armour is 12.7 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=420|rbMinHp=262}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Howitzer (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
Thanks to its HEAT shell, the M8 Scott's firepower can handle everything with ease, from destroying soft targets with overpressure like the LVT(A) to knocking out common foes like the [[Chi-Ha (Family)|Chi-Ha]] with a single shot to piercing tough adversaries like the [[B1 bis|B1]] and [[Matilda III|Matilda]]. The extremely slow turret traverse makes close quarter combat super challenging. Its short gun is also bad for long range engagements: it requires the player to be crystal clear of what they are doing, and have great situational awareness to predict the enemies' location in order to make up for the slow turret traverse and slow muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2 Howitzer (75 mm)|75 mm M2 Howitzer]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 46 || rowspan=&amp;quot;2&amp;quot; | -20°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.28 || 7.31 || 8.88 || 9.82 || 10.45 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.20 || 5.10 || 5.64 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M2 Howitzer (75 mm)/Ammunition|M48 shell, M66, M64}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''46''' || 35&amp;amp;nbsp;''(+11)'' || 23&amp;amp;nbsp;''(+23)'' || 12&amp;amp;nbsp;''(+34)'' || 1&amp;amp;nbsp;''(+45)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
The 12.7 mm M2HB is an excellent machine gun at this tier. It not only has the capability to threaten low-tier fighters and ground attack aircraft, but can even threaten armoured vehicles. Generally, the M2 should be saved for emergency situations against ground targets, as generally an HE or HEAT round is objectively more effective.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 400 (200) || 576 || -5°/+70° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun calibre and destructive potential gives it more flexibility when engaging heavier armoured targets. Like the M3/M5 Stuart, playing this tank aggressively will almost always guarantee a place on the leaderboard. Push for the cap and then take it without hesitation. Should an enemy get there first, enter the cap and flank the target. Get behind their turret and go for a shot to the turret rear. Once the capture point is held, find a good hull down position and use the 75 mm HEAT to destroy any and all oncoming tanks.&lt;br /&gt;
&lt;br /&gt;
Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it.&lt;br /&gt;
&lt;br /&gt;
Tanks like the [[Pz.IV F2|Panzer IV F2]] and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* When hull-down its double layer turret front can bounce some low-calibre or low-penetrating shells like the [[Pz.II (Disambiguation)|Pz.II]]s' 20 mm&lt;br /&gt;
* Speed and mobility akin to the [[M5A1]] light tanks, allowing it to manoeuvre and flank with ease&lt;br /&gt;
* Great firepower: thanks to its HEAT shell, the M8 can handle every vehicle it faces&lt;br /&gt;
* Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks&lt;br /&gt;
* Short reload time for the calibre allows quick follow-up shots&lt;br /&gt;
* Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful&lt;br /&gt;
* 12.7 mm heavy machine gun is very lethal at the battle rating as most tanks have thin armour, for example the [[BT-7]], [[Marder III|Marder]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Open-top turret exposes crew to overpressure and aircraft strafing fire&lt;br /&gt;
* Thin armour and tight crew makes it very vulnerable to tank destroyers that have APHE shells, like the SU-76&lt;br /&gt;
* Poor steering at high speeds&lt;br /&gt;
* Extremely slow turret traverse&lt;br /&gt;
* Shells have low muzzle velocity and huge drop, hard for shooting long-range or moving targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In United State's entry into World War II, the troops in the front lines require a support vehicle similar to those in use by the German forces in the form of the [[StuG III A|StuG III]]. The project for such vehicle began as a design submitted in late 1941, which was a [[M5A1|M5 Light Tank]] mated with a howitzer on the hull front, designated the ''T41''. This design didn't pass as the howitzer on the hull sacrificed crew protection. The design was revised on the same M5 light tank and instead had the M5 turret removed and replaced with an open-topped turret similar to the US tank destroyers [[M10 GMC|M10]] and [[M18 GMC|M18]], which mounted a 75 mm howitzer. This change caused the hatches for the driver and assistant driver to be placed on the glacis front rather than the hull roof. This design, called the ''T17E1 HMC'' was approved and put into production under the designation ''75 mm Howitzer Motor Carriage M8'', or the [[M8 Scott]]. The 75 mm M2 howitzer was the initial armament of the M8 before switching to the updated 75 mm M3 howitzer later in production. The howitzer was capable of firing smoke M89 or high-explosive M48 rounds, the vehicle could hold 46 of these 75 mm rounds. The M8 does not have any machine guns on the coaxial or hull-mounted area, but a .50 cal Browning was mounted on the rear right corner of the turret for infantry defense. The vehicle was put into production in April 1942 and continued until January 1944, of which a total of 1,778 units were produced by Cadillac only.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
These vehicles would go on to serve in the Italian Campaign, European Campaign, and in the Pacific in the hands of the US Army. The M8 saw use in American service until the M7 Priest 105 mm self-propelled gun could be fielded in large numbers, which stopped the M8 production and service in American units. After being phased out of American service, the M8 was then given to the Free French forces that use them in the Western Front of the European operations. The French continue to use them all the way to 1954 in the French-Indochina conflict in use by South-Vietnamese forces. Other users of the M8 included the Khmers national army, Laos, China, and the Philippines.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m8_scott Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:M8 HMC pilot at Aberdeen Proving Ground.jpg|&amp;lt;small&amp;gt;An M8 Howitzer Motor Carriage at Aberdeen Proving Ground&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the {{PAGENAME}} at 4:11 - ''War Thunder Official Channel''|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 3:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M8 General Scott (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Howitzer_Motor_Carriage_M8|[Wikipedia] Howitzer Motor Carriage M8]]&lt;br /&gt;
* [https://www.tanks-encyclopedia.com/ww2/US/M8_Scott.php &amp;lt;nowiki&amp;gt;[Tank Encyclopedia] H.M.C. M8 &amp;quot;Scott&amp;quot;&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=496 &amp;lt;nowiki&amp;gt;[Military Factory] M8 Scott (Howitzer Motor Carriage M8)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3_Stuart&amp;diff=157128</id>
		<title>M3 Stuart</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3_Stuart&amp;diff=157128"/>
				<updated>2023-03-06T06:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added external link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M3 Stuart (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M3 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m3_stuart&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was one of the first American tanks to be released with the American ground tree in [[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]. With a better engine and transmission system than the [[M2A4|M2 light tanks]], the M3 ''Stuart'' is more able to manoeuvre the battlefield as a dependable light tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:M3 Stuart Screenshot 3.jpg|thumb|M3 Stuart driving in the Snow ([[Frozen Pass (Ground Forces)|Frozen Pass]])]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a light tank the M3 Stuart has fairly thin armour, it can generally protect against most machine guns but will usually not stand up against the main weapons of most enemy tanks at its battle rating. The inside of the tank is fairly cramped with the two turret members standing, this means that the likelihood of a crew member being hit is fairly high.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (lower frontal plate)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38.1 mm (18°) ''Driver Port'' &amp;lt;br&amp;gt; 15.8 mm (69°) ''Front Glacis'' || 25.4 mm || 25.4 mm || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.1 mm || 25.4 mm || 25.4 mm || 12.7 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 15 mm thick, tracks are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
[[File:M3 Stuart turning updated.gif|thumb|426x426px|M3 Stuart Turning Demo at Slow and Fast speeds]]&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 406|rbMinHp= 232}}&lt;br /&gt;
&lt;br /&gt;
The M3 Stuart can reach a speed of 49 km/h off-road and up to 50 km/h on road. It can feel sluggish while turning at a lower speed as it lacks neutral steer, but when moving forward the turning is much smoother and quicker. The vehicle reverses at up to 5 km/h which while somewhat slow, is still usable in most situations on the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M5 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun of the M3 Stuart is a 37 mm M5 cannon; this gun is also featured on the [[M2A4]] and [[M3 Lee]]. On the M3 Stuart the M5 can use 2 round types, either M74 (AP) or M51 (APCBC) with the latter being a Tier 1 modification.&lt;br /&gt;
&lt;br /&gt;
The overall firepower is decent. The main cannon has an adequate penetration of about 60 mm which is more than enough to go through most tanks below 2.0, for example, T-26, Pz.III and Pz.35(t). Although the available ammunition is all solid shells, they still make quite a bit of shrapnel when penetrating which is enough to knock out compact tanks like T-26 and Pz.35(t). For larger tanks like the LVT(A), accurate shots pinpointing the crew are required which may be difficult for new players. The cannon has enough accuracy to precisely knock out the enemy's crew within 500 m. If one shot misses, the reload time of around 3.5 seconds allows quick following shots.&lt;br /&gt;
&lt;br /&gt;
There is a nice stabiliser for the cannon which is a big advantage when exchanging fire, as it allows you to move out of cover and fire (usually before the enemy) without having to wait for your tank to stop wobbling. The stabiliser should be utilised to maximise your chance of surviving and killing. Note that it only works below 10 km/h, so remember to slow down or it will not stabilise the gun.&lt;br /&gt;
&lt;br /&gt;
Targets like the 15cm sIG 33 B Sfl or M3 GMC (mixed battle) can be quite hard to destroy, as their armour is thin enough to create little shrapnel, but are also thick enough to stop MG bullets. Against them, you can only rely on you fire rate, accuracy and of course your knowledge of their crew position to knock out their crew one by one. Always go for the gunners or drivers first, if you failed then they can always fight back and knock you out.&lt;br /&gt;
&lt;br /&gt;
The main cannon is only effective in close-quarter combat (usually within 200 m) or against weakly armoured targets since the penetration drops drastically as the range increases; in addition the small calibre makes the shells easy to ricochet. When encountering fairly well armoured tanks like the M13/40 or H.35, try and break their gun barrels first or track them. If they are too far away, pin them on the map and call teammates to help.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M5 (37 mm)|37 mm M5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 103 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 19.04 || 26.35 || 32.00 || 35.00 || 37.65 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.90 || 14.00 || 17.00 || 18.80 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M5 (37 mm)/Ammunition|M74 shot, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.23.1.43''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''103''' || 84&amp;amp;nbsp;''(+19)'' || 41&amp;amp;nbsp;''(+62)'' || 1&amp;amp;nbsp;''(+102)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alongside the main gun, the M3 has four additional [[M1919A4 (7.62 mm)|7.62 mm M1919A4]] machine guns. The first machine gun noted is in a coaxial mount aligned with the gun, the second is mounted on the turret top in a pintle mount and the last two are mounted on the hull sides in a fixed firing position. The M3 does also have a hull front machine gun, however, this machine gun cannot be fired.&lt;br /&gt;
&lt;br /&gt;
The machine gun is only powerful enough to destroy poorly protected vehicles such as AS 42, Flakpanzer I and GAZ-AAAs. The penetration of around 10 mm is not enough to go through the frontal armour of those not-so-weakly-armoured tanks like SU-5-1, Panzerjäger I or 15cm sIG 33 B Sfl. If you are skilled the two machine guns can effectively damage low-flying biplanes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 500 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,250 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 2,000 (250) || 500 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When driving the M3 Stuart it is best to maintain some distance from enemy vehicles, this is advisable due to the somewhat thin armour and closely packed crew that you have to work with. If you are on a smaller map where keeping distance from enemy vehicles is not possible then it would be a good idea to use buildings and landscape features for cover and to keep your vehicle concealed.&lt;br /&gt;
&lt;br /&gt;
In the majority of cases, you will be able to go through the frontal armour of enemy tanks (maximum penetration is 86 mm) although some vehicles with heavily angled front armour may be able to stop your round being effective, a consistently effective tactic is to flank an enemy vehicle and fire into the side of the crew compartment, aiming near the turret to disable their ability to fire is a good way to use your first shot. Thanks to the quick (at best 2.9s) reload of the M3 you can then put second and third shots into the enemy if needed to finish off their crew.&lt;br /&gt;
&lt;br /&gt;
Another aspect worth mentioning here is the mobility of the M3. While not the fastest vehicle at its BR it certainly still has competitive mobility that will allow it to reach capture points quickly or get to a good camping or flanking position before most enemy or friendly vehicles.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
Specific enemy vehicles that bear mentioning are firstly any German vehicle with the 20 mm [[KwK38 (20 mm)|KwK38]] or [[FlaK38 (20 mm)|FlaK38]] cannons, these guns might be small in calibre but can have up to 48 mm of penetration, which is enough to go through the M3A3. Combined with a rate of fore of 280 rounds per minute, and a very short reload time, these guns will very easily take out your crew before you have a chance to respond. To counter these opponents, the best chance you have is to angle your frontal armour which can make it difficult for their PzGr 40 HVAP-T rounds to penetrate. The Russian [[T-50]] and [[T-126]] are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.&lt;br /&gt;
&lt;br /&gt;
It is likely that the M3 will encounter some rough heavies, like the [[Matilda III]] and the [[B1 bis]]. The best tactic against these types of targets is to use the M3's fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the M3's and the enemy's surroundings to make sure no one will ambush the M3. While charging, use the M3's quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the M3. Once the tank is at the ideal distance, manoeuvre so that the gun is perpendicular to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.&lt;br /&gt;
&lt;br /&gt;
For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For the best chance of penetration, do not shoot its turret side.&lt;br /&gt;
&lt;br /&gt;
For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.&lt;br /&gt;
&lt;br /&gt;
[[File:M3 Stuart Screenshot 2.jpg|thumb|An M3 Stuart attacking a [[BT-7]]]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great cannon with good penetration, excellent rate of fire and gun depression; it can effectively penetrate common opponents like the [[Pz.II (Family)|Pz.II]] and [[Chi-Ha (Family)|Chi-Ha]], as well as heavy targets like the [[B1 bis]] or [[Matilda III]]&lt;br /&gt;
* Excellent acceleration, top speed and turning ability on all terrains; easily outruns slower opponents like the [[Panzer III (Family)|Pz.III]]&lt;br /&gt;
* Access to a vertical stabiliser which most tanks don't have, it is an advantage in close-quarter encounters&lt;br /&gt;
* Respectable frontal armour that, if angled, might bounce some shells from a distance (e.g. Japanese 37 mm/German 20 mm)&lt;br /&gt;
* Small turret profile makes it harder to get hit when hull-down&lt;br /&gt;
* Empty space below the turret crew can absorb poorly aimed shots, they tend to not do much damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour against shells from high-penetrating cannons like the 50 mm KwK39 or the 76 mm F-34&lt;br /&gt;
* Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the [[LVT(A)(1)]]&lt;br /&gt;
* Inefficient brakes when trying to stop the tank at full speed&lt;br /&gt;
* Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The American light tank design prior to World War II, the [[M2A4|M2 light tank]], was seen as obsolete after observing Germany's Panzer forces tear through Europe. The design was to be upgraded with more armour, a better suspension, and a new gun recoil system. The revised version was designated the '''Light Tank M3''', which the British named the Stuart. At its basis, the light tank had a 37 mm cannon with a similar layout as the M2 light tank, with the radial engine at the rear and the transmission on the front, though the radial engine was in high demand so the Guiberson diesel T-1210 were fitted in some models to substitute the engine. The design used the VVSS bogie system seen on previous American tank designs. The tank had a crew of four: driver, assistant driver, gunner, and commander, who doubled as the loader.&lt;br /&gt;
&lt;br /&gt;
The first variant of the M3 Stuart light tank was very similar to the M2 light tanks. It had five machine gun armaments scattered around like the M2, but featured better armour and a better cannon with the 37 mm M6 cannon. The design did not have a turret basket for the crew and it was constructed out of rivets, which increased the chance of spalling in the tank. Nevertheless, the first variant M3 saw about 5,811 units produced. The second variant, the [[M3A1 Stuart|M3A1 Stuart]], featured a new turret with no cupola on it, plus an added gun stabilizer. The machine guns on the hull sides were removed, so now the total machine guns were reduced from five to three. The design also featured a welded armour design to remove the weakness of riveted armour. 4,621 of this variant was produced from May 1942 to February 1943. The most used variant, the [[M5A1|M5A1 Stuart]], had a completely redesigned hull and turret, with the hull most notably having a full sloping frontal armour than the previous designs. This variant had about 6,810 units produced. All in all, the M3 light tank design and all its later variants were produced in massive quantities from March 1941 to October 1943 with a total of 25,000 units produced.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The British were the first to use the M3 Stuart in Africa in 1941, using it in Operation Crusader. However, the result ended with heavy losses, due to the better training the German Afrika Korps had compared to the British tank doctrine. The encounter also pointed out many flaws in the M3, mainly the cramped interior and limited operational range, but was praised for its high mobility and reliability when compared to the British contemporary designs. In 1942, the Stuarts were generally kept as recon units rather than combat units, and some were even modified to improve speed and range by removing the turret, and others were converted to armoured personnel carriers and command vehicles. Though the British used it extensively, it was still in small proportion compared to American usage. The Soviet Union was also another user of the M3 but found it unfavourable due to their own logistics, plus it was not made to withstand the Russian Rasputitsa or even the winter. The Soviet eventually turned down any more offers for the Stuart by 1943. The M3s also supported the British and Chinese forces in Asia against the Japanese Army, and also France and Yugoslavia in Europe against the German Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
The Americans used it widely in both operational theatres. In the Pacific, the M3s were the first tanks America used in a tank vs. tank operation against the Imperial Japanese Army, where five M3s fought [[Ha-Go|Type 95 Ha-Gos]] in a well-known action in the Phillippines. In total 108 M3s served with the 192nd and 194th Tank Battalions, also known as the 1st Provisional Tank Group, in the 1941 U.S. defence of the Phillippines, despite having no HE ammo issued. More than 30 were captured by the Japanese, who equipped their 7th Tank Regiment with them, who used them to defend the Philippines again, against the US in 1944. M3s were also used by Company B of the 1st Marine Tank Battalion at Guadalcanal in 1942. Though the Stuarts were newer than the Japanese tank designs by about five years, they were seen as equal in performance and firepower, but the M3 benefited by the support of the American industry arm. The Stuarts served in the Pacific slightly better than its heavier counterparts such as the [[M4|M4 Shermans]] due to its lighter weight and manoeuvrability in the poor jungle terrain, but the M3 Stuarts in the Pacific were gradually replaced by M4 Shermans due to heavy losses from its thinner armour. The M3 was also some of the first US tanks to be converted into flamethrower tanks, named as the &amp;quot;Satan&amp;quot;. The Satan tanks provided favourable results to the concept of a flamethrower tank and were replaced by flamethrower-equipped M4 Shermans in 1945.&lt;br /&gt;
&lt;br /&gt;
In Europe, the M3 formed a large part of the American tank battalions, though following the British path by sidelining the Stuarts from combat duties after heavy losses and to serve alongside Shermans as scouting units. A typical tank battalion for the US Army consisted of three companies of Shermans and one of Stuarts. Other than scouting, the M3s were also used in cavalry roles and infantry support since their cannon are unable to compete with the German tank designs. Despite their dwindling capabilities in battle, the M3 was kept in service up until the end of the war due to the large production numbers.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Stuarts were given out as cheap surplus, countries such as China, India, and Pakistan picked up a few and used them in their conflicts. Portuguese also picked up a few M3s for the war in Angola, and the South African Corps continued using the Stuarts until 1955, where some were still kept in service until 1968 due to available parts. Today, Paraguay is still a user of the M3 light tanks, though as the only tracked armour used in the country.&lt;br /&gt;
&lt;br /&gt;
The Stuart light tank design was also quite versatile that it was made into different variants for different roles on the battlefield. It served as an infantry support vehicle as to the [[M8 Scott|75 mm GMC M8]] and experiments were also taken to see if it could be adapted to an anti-aircraft gun and a flamethrower as well. However, the M3 was becoming an ageing design with inferior armour, cramped interior layout, and a small 37 mm gun, so a program to replace the light tank began in 1943 and became the [[M24|M24 Chaffee]], which would eventually replace the M3 Light Tank mostly after World War II.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
At the beginning of 1940 the Ordnance Department put together technical requirements for a new tank, the need for which was clear at the beginning of World War II. The first prototype was refashioned after the M2A4 at the Rock Island Arsenal. The tank had a riveted turret with few viewing slits, and the new M22 mantlet had thicker armour. The hull's frontal armour was also thickened to 45 mm and the turret to 38 mm. The tank hull was assembled from rolled armour plates on a frame made from angle sections and flat bars using rivets, though later releases were partially welded. From the end of 1941 to the beginning of 1942 a lack of standard gas-powered Continental aircraft engines forced some tanks to be outfitted with 265 hp Guiberson T-1020-4 diesel-powered, nine-cylinder, air-cooled radial engines capable of reaching 2,250 rpm. The diesel tanks could be recognized by their Vortex air filters and were generally designated M3 diesels. At the end of 1941 the tanks with carburetor engines were equipped with two cylindrically-shaped external fuel tanks, each with a capacity of 102 liters, that were connected to the engine supply system. After being exhausted, the external tanks could be jettisoned by the crew without leaving the tank. Adding the new tanks doubled the M3's range.&lt;br /&gt;
&lt;br /&gt;
On July 5, 1940, the new light tank was standardized and released under the M3 designation. It was more widely known by the moniker General Stuart, given it by the British, who received a significant number of them in 1941 and 1942 via Lend-Lease.&lt;br /&gt;
&lt;br /&gt;
Production of the M3 began in March 1941 at the American Car &amp;amp; Foundry factory. March 1941 through August 1942 saw 5,811 built, 1,285 of which were equipped with the Guiberson T-1020-4 engine.&lt;br /&gt;
&lt;br /&gt;
M3 Stuart light tanks were also delivered to the Red Army and the UK via Lend-Lease to be used on all fronts in World War II beginning in 1941.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m3_stuart Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|1yg1DAEbG8A|'''The Stuart Family''' discusses the {{PAGENAME}} at 0:46 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[M2A2]]{{-}}[[M2A4 (1st Arm.Div.)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:M3_Stuart|[Wikipedia] M3 Stuart]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/us/m3_stuart.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Light Tank M3 Stuart]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=36 &amp;lt;nowiki&amp;gt;[Military Factory] M3 Stuart (Light Tank, M3)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M8_LAC&amp;diff=157127</id>
		<title>M8 LAC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M8_LAC&amp;diff=157127"/>
				<updated>2023-03-06T06:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;U144414993: Added external link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American gift light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other versions&lt;br /&gt;
|link-1 = M8 Greyhound (Family)&lt;br /&gt;
|usage-2 = other uses&lt;br /&gt;
|link-2 = M8 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m8_greyhound&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_M8 Greyhound.jpg|ArtImage_M8 Greyhound.png}}&lt;br /&gt;
|market=M8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced during [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] as part of a vehicle giveaway on [[wt:en/news/5066-special-war-thunder-5-years-en|War Thunder's 5th anniversary]]. It was also a reward of the &amp;quot;10 rare vehicles&amp;quot; event during [[wt:en/news/7945-special-happy-anniversary-war-thunder-en|War Thunder's 10th Anniversary]] in 2022.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The M8 Greyhound has next to no armour protection. Its armour can stop rifle-calibre machine gun fire, but nothing more. Even then, the vehicle's turret has an open roof and very thin armour on the sides and the rear, so it is still possible for a few unlucky machine gun bullets to find their way inside. The Greyhound is also vulnerable to overpressure. In addition, the modules are lined up and the crew is close together when looking straight at the front of the vehicle. From the side, however, this is not the case - there is a small area behind the two crew members in the turret but in front of the fuel tank with no modules in it and an even larger area of empty space between the turret crew and the driver/machine gunner.&lt;br /&gt;
&lt;br /&gt;
Thanks to the thin armour, it is very possible for rounds to over-penetrate and passes through without dealing any significant damage. The vehicles size, or lack thereof, should also be taken into account. The M8 Greyhound is very small and short, making it easy to exploit hiding spots and hills for protection. It can stay out of sight and use stealth to its advantage with little trouble. The .50 calibre machine gun on the roof is raised up, but there are no critical modules surrounding it and it is relatively small so it can be used to shoot over obstacles without risking damage to the armoured car. While the raw armour and protection on the M8 Greyhound are lacking, where it shines is in its ability to hide and use its good top speed to get around quickly and avoid being hit.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Cast homogeneous armour (turret, gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12.7 mm (59°) ''Upper Glacis'' &amp;lt;br&amp;gt; 15.9 mm (29°) ''Lower Glacis'' &amp;lt;br&amp;gt; 19.1 mm (44°) ''Upper Plate'' || 9.5 mm || 5 - 9.5 mm || 6.35 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 19.1 mm ''Turret front'' &amp;lt;br&amp;gt; 25.4 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 19 mm (Additional to mantlet) ''Gun Aperture'' || 19.1 mm || 19.1 mm || 6.35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The turret is mostly open-topped, but the very front portion is covered by 6.35 mm&lt;br /&gt;
* Wheels - 10 mm&lt;br /&gt;
* Suspension - 5 mm&lt;br /&gt;
* 4 mm fenders cover most of the hull sides in addition to the base 9.5 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 129|rbMinHp= 97}}&lt;br /&gt;
&lt;br /&gt;
While it has poor armour and survivability, the {{PAGENAME}} excels in terms of mobility. As a wheeled vehicle it reaches 60 km/h on road in arcade with stock modules and 40 km/h off road. In realistic it reaches 38 km/h off road, and 55 km/h on road with 7 gears, it also has -12 km/h reverse speed on two reverse gears.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M6 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with an 37 mm M6 cannon as its main armament. This is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1 shell), being able to penetrate almost all the opponents it will ever face. While it lacks the post-penetration damage to knock out most enemy vehicles with a single shot, it can quickly finish them off with its fast reload. The penetration and trajectory drop significantly beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M6 (37 mm)|37 mm M6]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 80 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Shoulder|up to 10 km/h}} || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan=&amp;quot;2&amp;quot; | 4.55 || rowspan=&amp;quot;2&amp;quot; | 4.03 || rowspan=&amp;quot;2&amp;quot; | 3.71 || rowspan=&amp;quot;2&amp;quot; | 3.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M6 (37 mm)/Ammunition|M74B1, M51B1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''80''' || 73&amp;amp;nbsp;''(+7)'' || 65&amp;amp;nbsp;''(+15)'' || 33&amp;amp;nbsp;''(+47)'' || 1&amp;amp;nbsp;''(+79)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by rows of 4, shells disappear from the rack only after you've fired all shells in the row.&lt;br /&gt;
* Turret empty of shells (racks 1 &amp;amp; 2 emptied): 65&amp;amp;nbsp;''(+15)'' shells.&lt;br /&gt;
* Right side empty: 33&amp;amp;nbsp;''(+47)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The two machine guns on the {{PAGENAME}} are the good old [[M2HB (12.7 mm)|.50 cal M2HB]] and the [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]. The roof-mounted .50 cal can traverse 360 degrees and has great depression &amp;amp; elevation, posting a big threat to any plane that is flying too close to the M8. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some medium tanks. The 7.62 mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander pintle || 400 (200) || 576 || -10°/+40° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When using this vehicle keep in mind that you are virtually naked to every main gun, that means you should not expose yourself unnecessarily and not give the opponents a chance to shoot at you, coupled with the fact that the main gun can penetrate every other vehicle in its rank. Its excellent mobility gives this vehicle a very viable hit-and-run tactic. Ambush your opponent on your terms. After you destroy him, change your position again, find concealment or cover, use your fast reverse speed to your advantage, avoid one on one fights, and fair fights.&lt;br /&gt;
&lt;br /&gt;
At the start of the match, the M8 is best used as a point-capturing vehicle. Find a road connecting to a point to unleash its scary 90 km/h on-road top speed, and it is likely to get to the point before the enemy can. Once the point is captured, quickly move away as there are likely to be artillery strikes, which can critically damage the M8.&lt;br /&gt;
&lt;br /&gt;
After capturing a point, there are two good options (just examples, the player is free to play in their way). One is to hide at the side of the point, waiting for the enemy to recapture it. Use its small profile to set up a good ambush, and flank the enemy unexpectedly. The fast-firing gun will genuinely shine when attacking several enemies from the side or rear, allowing the player to knock out a surprising amount of enemies. Once the enemies are wiped out, quickly retake the point and ambush again. Note that the player might want to change their position as some enemies might try and revenge.&lt;br /&gt;
&lt;br /&gt;
Another playstyle is the hit-n-run tactic, thanks to its great mobility and small profile. If careful enough, it can travel between points like a ghost without being noticed and flank the enemies. The stabilizer will help a lot as it gives the player the ability to fire first. If the first shell missed or didn't penetrate, it can even finish off the enemy with the .50 cal alone!&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting''':&lt;br /&gt;
&lt;br /&gt;
[[LVT (Family)]] - These amphibious tanks are well known for their huge hull size. Indeed, there is a huge space between the driving compartment and the fighting compartment that will absorb almost any incoming shells, and unfortunately, the M8's solid AP can't cope with this. If an M8 doesn't know where are the crew is located on an LVT, they will die due to not being able to knock out the crew effectively. Remember their crew location, and the M8 can easily take them out.&lt;br /&gt;
&lt;br /&gt;
The driver is at the foremost part of the hull. Behind him, there is absolutely nothing, so you must avoid shooting there. Behind the empty space, the turret houses 2-3 crew. Shoot there to disable its gun. And don't forget, at the very rear of the LVT, the two exposed machine gunners can be taken out with the .50 cal. Memorize those three main locations of the crew, and you can effectively destroy any LVT out there with your rapid reload. Also, if the angle isn't too large, the .50 can penetrate the LVT's weak armour.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The M51 shell has enough power to penetrate common opponents like the [[Pz.II (Family)|Pz.II]], [[Pz.III B]] or [[Ha-Go (Family)|Ha-Go]], and the fast reload helps to precisely knock out the crew one by one&lt;br /&gt;
* Pintle-mounted heavy machine gun is very lethal against other similarly armoured vehicles (e.g. [[AS 42]], [[L3/33 CC]]) and slow biplanes&lt;br /&gt;
* One of the fastest vehicles on road with a max speed of 90 km/h allows it to get to positions quickly&lt;br /&gt;
* Reverse speed allows it to retreat from danger quickly&lt;br /&gt;
* Small profile makes ambushing/hiding easy&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Wheeled vehicle, performs poorly off-road and cannot turn in place, and especially slow in desert maps like [[Sinai]] and snowy maps like [[Frozen Pass (Ground Forces)|Frozen Pass]]&lt;br /&gt;
* Virtually no armour, tight crew and open top make this vehicle very vulnerable to rapid-firing tanks like the [[Pz.II (Family)|Pz.II]], [[M13 MGMC|M13]] or strafing planes&lt;br /&gt;
* M6 cannon requires precision shots, as post-penetration effects are weak especially against the [[LVT(A)(1)|LVT(A)]] series which are super spacious&lt;br /&gt;
* Turret traverse is rather sluggish, might not get the gun on target sometimes&lt;br /&gt;
* Looks very similar to the Chinese [[M8 LAC (China)|M8 LAC]], the lighter coloured camouflage can be hard to distinguish in [[Simulator Battles]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M8 replaced the M3A1 Scout Car and M2 Halftrack as the main armoured vehicle of the US mechanized cavalry starting in late 1943. 8,500 were built. The vehicle's lightweight and 6x6 drive gave it the excellent speed and cross-country mobility. It was well-liked by the crews but was still thin-skinned and under-gunned when compared to the opposition.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m8_greyhound Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RGeu2yLGeTU|'''Best armoured cars''' discusses the {{PAGENAME}} at 0:32 - ''War Thunder Official Channel''|HT8ErolJO2k|'''M8 Light Armoured Car &amp;quot;Greyhound&amp;quot;, American Tier-1, Armoured Car / Light Tank''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Daimler Mk II]]&lt;br /&gt;
* [[AB 41]]&lt;br /&gt;
* [[AMD.35]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5058-special-m8-light-armoured-car-long-legged-canine-en|[Development] M8 Light Armoured Car: Long Legged Canine]]&lt;br /&gt;
* [[wikipedia:M8_Greyhound|[Wikipedia] M8 Greyhound]]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=65 &amp;lt;nowiki&amp;gt;[Military Factory] M8 Greyhound (Light Armored Car M8)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Ford}}&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U144414993</name></author>	</entry>

	</feed>