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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Ground_Breaking%22&amp;diff=124669</id>
		<title>Update &quot;Ground Breaking&quot;</title>
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				<updated>2022-03-25T17:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Britain */ Note of updated models for the Boomerang was missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateGroundBreaking.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/7400-news-meet-major-update-ground-breaking-en|Update &amp;quot;Ground Breaking&amp;quot;]] ([[wt:en/game/changelog/current/1311|changelog]]) was introduced on 28 October 2021. This update is notable for the introduction of physically deformable terrain and the first Israeli aircraft.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.11}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21bis-SAU|MiG-21bis SAU]]&lt;br /&gt;
* [[MiG-21 SPS-K]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23MLD|МiG-23MLD]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* Boomerang Mk1, Mk2 — (updated model)&lt;br /&gt;
* [[Jaguar GR.1A]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[V-12D]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[AD-4NA (France)|AD-4NA]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[AJ37|AJ37 Viggen]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire LF Mk.IX Weizman's (Israel)|Spitfire LF Mk.IX Weizman's]] (pack)&lt;br /&gt;
* [[A-4E (Israel)|A-4E Skyhawk]] (pack)&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[T26E5]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Wiesel 1A4]]&lt;br /&gt;
* [[Wiesel 1A2]]&lt;br /&gt;
* [[Ozelot]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[2S25M]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Ystervark]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[ZLT11|ZLT-11]]&lt;br /&gt;
* [[ZTZ59A]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[VCC-80/30]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[E.B.R. (1951)|EBR (1951)]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040B]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[PT-174]]&lt;br /&gt;
* [[USS Mitscher]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.201M|МPK Pr.201М]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS Marlborough]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[RN Tigre]]&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Mi-28NM]]&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* New location for naval battles &amp;quot;Vyborg Bay&amp;quot;.&lt;br /&gt;
* New location for air battles &amp;quot;Bourbon Island&amp;quot;, including two missions: &amp;quot;Ground Strike&amp;quot; and &amp;quot;Operation&amp;quot;.&lt;br /&gt;
* New location ‘Aral Sea' for ground vehicle battles.&lt;br /&gt;
* New missions &amp;quot;Operation: Afghanistan&amp;quot; and &amp;quot;Operation: Vietnam&amp;quot;, based on the Enduring Confrontation logic. The missions' size are 128x128 km.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Models of buildings in the aircraft locations &amp;quot;Ruhr&amp;quot;, &amp;quot;Berlin&amp;quot; and &amp;quot;Stalingrad&amp;quot; have been improved.&lt;br /&gt;
* Models of buildings on airfields have been improved.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* BMP-3 — sight magnification after researching the &amp;quot;Sodema&amp;quot; module has been corrected.&lt;br /&gt;
* IS-7 — turret armour has been converted to volumetric armour.&lt;br /&gt;
* Tiger II (H), Tiger II (H) Sla. 16, Tiger II (10.5 cm KwK) — gun mantlet and the turret front have been converted to the volumetric armour.&lt;br /&gt;
* Type-16 — magnification of the gunner and commander sights have been specified.&lt;br /&gt;
* Type-62, Type-62(USSR) — smoke grenades have been added.&lt;br /&gt;
* 2C25 — Lower frontal armour plate has been divided into lower and middle parts. THe thicknesses have been clarified - 30mm-&amp;gt;23mm and 30mm-&amp;gt;40mm for lower and middle parts respectively.&lt;br /&gt;
* &amp;quot;Dozer blade&amp;quot; modification has been added for the following vehicles:&lt;br /&gt;
** Type 74 E&lt;br /&gt;
** Type 90&lt;br /&gt;
** Chieftain Mk.3&lt;br /&gt;
** M1A1 HC&lt;br /&gt;
** Leopard 2A4&lt;br /&gt;
** Strv 121&lt;br /&gt;
** Leopard 1A5&lt;br /&gt;
** Leopard 1A5 (Italy)&lt;br /&gt;
** Centurion Mk.5 AVRE&lt;br /&gt;
** T-72A, Т-72AV (TURMS-T), T72B, T-72B (1989), T-72B3 (2011)&lt;br /&gt;
** T-90A&lt;br /&gt;
** T-64B&lt;br /&gt;
** T-80B, T-80U, T-80BVM&lt;br /&gt;
** BMP-3&lt;br /&gt;
** 9P157&lt;br /&gt;
** AMX-40&lt;br /&gt;
** PTZ-89&lt;br /&gt;
** Strv 103C&lt;br /&gt;
* Priming of the HESH fuse has been corrected to an equivalent of 4mm armour (report).&lt;br /&gt;
* Physically correct tracks have been added for:&lt;br /&gt;
** USSR&lt;br /&gt;
*** PT-76B&lt;br /&gt;
*** PT-76-57&lt;br /&gt;
*** Т-60&lt;br /&gt;
*** Т-70&lt;br /&gt;
*** T-80&lt;br /&gt;
*** ZUT-37&lt;br /&gt;
*** BМ-8-24&lt;br /&gt;
*** ASU-85&lt;br /&gt;
** China&lt;br /&gt;
*** PT-76&lt;br /&gt;
*** Type 63-I&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* AV-8A, AV-8C, Harrier GR.1, harrier GR.3 — ammo capacity of the 30mm ADEN Mk.4 guns has been reduced from 200 to 130 rounds ([https://forum.warthunder.com/index.php?/topic/528160-30-07-2021-av-8a-av-8c-harrier-gr1-harrier-gr3-incorrect-ammo-capacity/ report]).&lt;br /&gt;
* F7F-1, F7F-3 — .50 Browning M2 belt combinations have been changed from early to late variants ([https://forum.warthunder.com/index.php?/topic/474046-1612020-f7f-1f7f-3-tigercat-127mm-belt-choice/ report]).&lt;br /&gt;
* P-38J, P-38L, P-38K — .50 Browning M2 belt combinations have been changed from early to late variants.&lt;br /&gt;
* I-185(М-82), I-185(М-71) — separate bomb drop for 100kg bombs, and separate rocket launch for RS-82 and RBS-82 rockets have been introduced .&lt;br /&gt;
* 30mm NR-30 gun — belt combinations have been changed from early to 1974 variants.&lt;br /&gt;
* F-4E - AGM-62A Walleye I guided bomb has been added. Mk.82 modification has been removed, now weapon presets containing Mk.82 bombs require modification Mk.117. Modifications Mk.117/83/84 have been moved one tier up, to tiers I, II, and III respectively.&lt;br /&gt;
* F-8E(FN) — added modifications required for presets containing R530 and R530E missiles.&lt;br /&gt;
* A-4E Early — AGM-62A Walleye I guided bomb has been added.&lt;br /&gt;
* MiG-23M — flares and chaff have been changed to larger calibre, with increased brightness and chaff dispersion.&lt;br /&gt;
* МiG-27М — flares and chaff have been changed to a larger calibre, with increased brightness and chaff dispersion.&lt;br /&gt;
* Jaguar A — AS-30L missile and the pods with guided bombs BGL-400 and BGL-1000 have been added, with corresponding modifications to research. &amp;quot;Framework&amp;quot; module has been moved to tier I. ATLIS II laser/electro-optical targeting pod has been introduced to weapon presets.&lt;br /&gt;
* Optical seekers on air-to-surface missiles and guided bombs are now able to lock on to both ground units, and an area on the surface.&lt;br /&gt;
* AGM-65A, AGM-65B — lock on distance has been specified. For tanks like the M60, the distance is now ~3 and ~6 km respectively.&lt;br /&gt;
* AGM-114B, AGM-114K - launch from 3rd person view without target designation is now possible. The missiles will begin tracking the target only after designation by laser.&lt;br /&gt;
* Kh-29T — now able to lock on to ground targets.&lt;br /&gt;
* AIM-9B, R-3S, PL-2, Rb.24 - seekers are now 2.5 times more sensitive to flares.&lt;br /&gt;
* AIM-9D/E/J/P, R-13M/M1, R-60, Magic-1, PL-5B, Firestreak, Red Top, R.530, Rb.24J - seekers are now 2 times more sensitive to flares.&lt;br /&gt;
* AIM-9L, R-60М, R-23Т, AIM-92, Mistral, Type 91, Igla - seekers are now slightly more sensitive to flares.&lt;br /&gt;
* AIM-7C/D, R.530 - missile autopilot increases its lateral capability slowly after the launch so it finally reaches 15G&lt;br /&gt;
* AIM-7E - missile autopilot increases its lateral capability slowly after the launch so it finally reaches 25G&lt;br /&gt;
* R-23R - missile autopilot increases its lateral capability slowly after the launch so it finally reaches 20G&lt;br /&gt;
* AH-64D — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modification research and are available from stock.&lt;br /&gt;
* AH-1Z — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modification research and are available from stock.&lt;br /&gt;
* EC-665 Tiger UHT — new stock preset of 4хHOT-3 missiles has been added.&lt;br /&gt;
* Мi-28N — new stock preset of 4х9M120-1 Ataka missiles and 40xS-8KO rockets has been added.&lt;br /&gt;
* Kа-52 — new stock preset of 4х9M120-1 Ataka missiles and 40xS-8KO rockets has been added.&lt;br /&gt;
* AH Mk.1 Apache — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modifications research and are available from stock.&lt;br /&gt;
* AH-64DJP — the preset of 4хAGM-114K Hellfire II and 38хHydra-70 M247 no longer require modification research and are available from stock.&lt;br /&gt;
* A129CBT — the preset of 4хBGM-71C ITOW and 14х FFAR Mighty Mouse no longer require modification research and are available from stock.&lt;br /&gt;
* EC-665 Tiger HAD — new stock preset of 4х HOT-3 missiles and 12х SNEB type 23 rockets has been added.&lt;br /&gt;
* F-100D (all series) — radar warning system modification has been added.&lt;br /&gt;
* F8U-2 — radar warning system modification has been added.&lt;br /&gt;
* AS-30 — smoke trail has been changed.&lt;br /&gt;
* AN-M65A 1,000lbs bomb - explosives weight and type have been changed from 240 kg of amatol to 269 kg of tritonal.&lt;br /&gt;
* J28B — Naming has been changed to A28B.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* B-48 Firecrest, B18A, B18B, T18B-1, T18B-2 — a bug has been fixed where parts of the flaps may remain when the flaps are detached.&lt;br /&gt;
* MiG-15bis ISh — a bug has been where parts of the pylons may remain when the wings are detached.&lt;br /&gt;
* NVD has been removed from the helicopter night vision sight selector, it now only incorporates the thermal imager. Night vision mode is inferior to thermal imagers in terms of quality of picture and affects the visibility in daytime battle for a short period of time.&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes =&lt;br /&gt;
&lt;br /&gt;
* F-82E — A bug that caused the engines to stop at speeds close to maximum allowable has been fixed.&lt;br /&gt;
* Boomerang M.k.I/II — Flight model has been updated. Engine working modes have been clarified. Fuel distribution by fuel tanks has been corrected. Polars of wings, fuselage, fin and propeller blades have been recalculated and refined. Aircraft behavior when mechanization or landing gear are released has been improved. Behavior during dive at high angles has been improved.&lt;br /&gt;
* V-11g — Flight model has been updated. Roll control for all control types have been improved. Aircraft behavior depending on refueling and bomb load has been improved.&lt;br /&gt;
* Ki-100-2 — Fuel distribution system by tanks has been implemented.&lt;br /&gt;
* Super Mystere B2 — A bug causing the brake parachute to deploy incorrectly has been fixed.&lt;br /&gt;
* Mitsubishi T2 / F1 — Aircraft stabilization systems have been added (SAS mode).&lt;br /&gt;
* F-4C, F-4K (FGR.1), F-4M (FGR.2) — Weight of the suspended cannon is no longer included in the weight of an empty aircraft.&lt;br /&gt;
* Mi-28N — Engine throttle response has been increased. The operation of the throttle device as well as the high and slide adjusters in hovering mode have been improved.&lt;br /&gt;
* F-8E,F-8E(FN) — Sticking in gliding during turns in the AB with mouse control has been fixed.&lt;br /&gt;
* Jaguar GR.1, Jaguar A — Insufficient engine thrust has been fixed.&lt;br /&gt;
* CW-21 - Aircraft weight has been adjusted. Aileron control at very low speeds has been improved. Influence of engine thrust on aircraft balancing (instability on full thrust will be insignificantly increased) has been implemented.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* PT-200, PT-314, PT-656, PT-556 — ammo capacity of the 12.7mm Browning and 20mm Oerlikon guns has been increased.&lt;br /&gt;
* RBU-1200, RBU-2500, RBU-6000 — Flight speed of the depth bombs has been specified.&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* Damage from fires and fire damage model have been fixed — conditions of occurrence, damage and spreading of fires have been reworked and corrected:&lt;br /&gt;
** Fires with main calibre turrets, elevators and shell rooms — dynamics and damage from fire when it spreads down from turrets and elevators to the shell rooms. Now the player has time to quickly extinguish it before the fire begins to damage the elevator or shell room. If the fire is not extinguished, it will go out on its own after 30-45 seconds, but at the end of the burning time, with a certain probability, it can cause detonation of the cellars.&lt;br /&gt;
** Internal fires — spread of fires to the adjacent rooms has been fixed. Now, if a module with a crew is separated from the neighbouring modules by armour or ship structure. The fire won't spread. The fire will cease over time, inflicting some damage to the module.&lt;br /&gt;
** Effect of fire on torpedoes, sea mines, and depth charges — chance of detonation when affected by fire has been corrected. Every second of the inflicted damage, the chance of detonation now equals 1-3%.&lt;br /&gt;
* Water surface detonation of HE shells with direct fuzes has been fixed — all HE shells with direct action fuzes now detonate when hitting the water's surface.&lt;br /&gt;
* USS Wyoming — thickness of the stern traverse has been increased.&lt;br /&gt;
* HMS Invincible —thickness of the rear armour plate of the main bridge has been fixed.&lt;br /&gt;
* USS Trenton, USS Raleigh, USS Detroit — model of fuel tanks and elevators have been corrected. The position of the main calibre ammo stowage has been corrected.&lt;br /&gt;
* USS Aylwin — position of the elevators has been fixed in the damage model.&lt;br /&gt;
* HMS York — armouring of the shell rooms, tiller compartment and traverses has been fixed. The shell room of the auxiliary calibre and the central artillery post have been repositioned.&lt;br /&gt;
* IJN Suzuya — seaplanes and their positions have been changed. They have been removed from catapults and mounted on the deck storage. One Kawanishi E7K remains. Three Nakajima E8N have been added.&lt;br /&gt;
* IJN Mogami — seaplanes and their positions have been changed. They have been removed from catapults mounted on the deck storage. One of three Aichi E13A has been changed to the Kawanishi E7K.&lt;br /&gt;
* Emden, K2, Z15 Erich Steinbrink, Z20 Karl Galster — armour shields on the 20-40mm turrets have been separated from guns to become independent parts.&lt;br /&gt;
* HMS Norfolk — size of the shell room armour has been corrected. Armouring of elevators for the main calibre guns has been added in the area of top armour plates of the shell rooms.&lt;br /&gt;
* HMS Dreadnought - roof and deck armouring in the conning towers have been increased. Deck armouring has been increased in the areas of the 1st and 4th main calibre turrets&lt;br /&gt;
* HMS Colossus — armouring on the ship's funnels and bow traverse have been fixed. The thickness of the bow armoured deck and bow armoured belt has been corrected. The armoured conning tower communication tube has been added. Armour thickness on the conning room has been corrected&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* HMS Hawkins — armour plates for the second main calibre turret have been corrected in accordance to the model.&lt;br /&gt;
* IJN Sendai — position of the fire control tower has been fixed in xray mode.&lt;br /&gt;
* IJN Furutaka — graphic artefact has been removed from the upper part of the stern fuel tank.&lt;br /&gt;
* HMS Mohawk, HMS Eskimo, HMCS Haida — a bug with the missing effect of smoke funnel destruction has been fixed.&lt;br /&gt;
* Kirov, Maxim Gorky, Voroshilov - boats mounted near the aft main calibre turret are now removed during battle, consequently, aiming angles in the main caliber turrets have been increased.&lt;br /&gt;
* USS Helena — The animation for the fire control tower array rotation has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
&lt;br /&gt;
* Tooltips in X-Ray view for a cannon's fire rate will now be displayed without rounding to whole numbers. For example 3.8 rounds/min instead of 4 rounds/min.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* The difference in rewards in SL and RP for the destruction of ground vehicles of different classes - light/medium tank, heavy tank, SPG, Anti-Aircraft (for other types of vehicles, the division of rewards by class will not be used) has been removed.&lt;br /&gt;
* Type 93 - BR in all gaming modes has been reduced from 9.7 to 9.0&lt;br /&gt;
* Pbil m/40 - BR in all gaming modes has been increased from 1.3 to 1.7.&lt;br /&gt;
* Crusader AA Mk.I - BR in the Arcade mode has been reduced from 4.7 to 4.3. The vehicle has been moved from rank IV to rank III&lt;br /&gt;
* S.O.4050 Vautour IIB — BR in AB has been changed from 9.7 to 10.0.&lt;br /&gt;
* B-17G-60-VE — BR in SB has been changed from 6.7 to 6.3.&lt;br /&gt;
* G8N1 — BR in SB has been changed from 6.7 to 6.3.&lt;br /&gt;
* F6F-5 (France) — BR in RB has been changed from 3.7 to 3.3, similar to the BR of the F6F-5 in the US research tree.&lt;br /&gt;
* The terms of the referral program have been changed, now the reward is not given &amp;quot;for the invitee who has reached rank N&amp;quot;, but &amp;quot;for the invitee who has acquired one unit of equipment at rank N (including premium)&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* M247 — Standard camouflage has been corrected to the late camouflage.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* Detailed information about the amount of score awarded for each type of action in battle has been added to the game statistics. Information is displayed in the tooltip for a total score in the statistics and is available for each player during battle, in the after battle statistics window and in replay.&lt;br /&gt;
* In test drives for Premium vehicles, the vehicle modifications are now set to &amp;quot;Reference&amp;quot; by default.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terramorphing mechanics has been added. Terrains and soils now interact with caterpillars and dozer blades of tanks, bombs and rockets explosions leave craters of the terrain surfaces.&lt;br /&gt;
&lt;br /&gt;
* Rules for aircraft respawn costs in SP (spawn points) have been recalculated for ground RB mode. The below mentioned changes affect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session's BR) and maximal (with the most devastating preset available) spawn costs remain pretty much the same. For example, La-7 (BR 4.7) without secondary armament previously required 480 SP, now it take the same 480 SP; MiG-27M (BR 11.0) with 7xFAB-500M-62 bombs in BR 11.0 session previously required 750 SP (600 SP for the aircraft + 150 SP for the armament), and now it requires 739 SP (540 SP for the aircraft + 199 SP for the armament). Detailed description of the changes are below:&lt;br /&gt;
** The influence of the session's Battle Rating has been reduced for basic aircraft costs (without mounted weapons) from 20% to 10% while maintaining the same minimum cost. For example, for fighters, the base cost is now 480-540, instead of 480-600 RP;&lt;br /&gt;
** The parameters in the influence of devastation power of selected secondary weaponry on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 9% of the host's cost instead of the previous 13%, and for a 2,000 kg bomb - 37% instead of 25%;&lt;br /&gt;
** Mounted weaponry costs have been introduced, instead of fixed costs for spawning into battle. Basic cost is now 520-580 RP (depending on the session's BR), and the mounted weapons costs are between 3-37% of the host's costs;&lt;br /&gt;
** The above mentioned changes afftect all aircraft and all mounted weaponry available, but the minimal (with no secondary armament at the lower limit of the session's BR) and maximal (with the most devaststing preset available) spawn costs remain pretty much the same.&lt;br /&gt;
* Rules for aircraft respawn costs in SP (spawn points) have been recalculated for ground SB mode:&lt;br /&gt;
** Mounted weaponry costs have been introduced for bombers, instead of fixed costs for spawning into battle. Basic cost is now 300 SP instead of 450 SP as with fighters and strike aircraft, and the mounted weapons costs are between 9-111 SP.&lt;br /&gt;
** The parameters in the influence of devastation power of selected secondary weapons on its cost have been changed. In general, more powerful weapons have received a higher cost, and vice versa. For example, for a 500 kg bomb the cost will be 39 SP instead of previous 27, and for a 2,000 kg bomb - 111 SP instead of 75;&lt;br /&gt;
** SP costs for armour-piercing ammo belts and mounted ATGM weapons have been increased.&lt;br /&gt;
&lt;br /&gt;
'''Please note!''' The changes listed below relate to the stat points where players are sorted in the respective in-game menus, and '''do not affect Silver Lions and / or Research Points''' earnings for the mentioned actions.&lt;br /&gt;
&lt;br /&gt;
* Dependence on score awarded in the difference between the player's Battle Rating and the target in case of critical damage, destruction and assistance in the destruction of the enemy has been added. The multiplier will be calculated by the quadratic dependence (1 - 0.014 * (difference of BR) ^ 2) and can not be more than 1.0 and less than 0.1. For example if you destroy a vehicle with a BR of 8.7 using a vehicle of BR 9.7 (3 BR steps difference) the multiplier will be (1 - 0.014 * 3 ^ 2) = 0.874.&lt;br /&gt;
* The accrual of score for a loss of vehicles in the amount of 30% of the points awarded to the enemy for destruction (for all types of vehicles) has been added. At the same time the number of points awarded upon receiving damage has been changed: for ground vehicles from 30 to 5, for fleet from 5 to 1. This mechanic hasn't been used for aircraft.&lt;br /&gt;
* The basic number of score (with zero difference in BR) accrued for the destruction of ground vehicles has been changed and now doesn't depend on the type of target:&lt;br /&gt;
** Light and medium tank: 126 → 150;&lt;br /&gt;
** Heavy tank: 180 → 150;&lt;br /&gt;
** Anti-aircraft: 90 → 150;&lt;br /&gt;
** SPG: 144 → 150.&lt;br /&gt;
* In Naval Battles, score coefficients for damaging or destroying enemies, hits to enemies and destruction assistance have been recalculated, so that the greater contribution to the destruction of the enemy (more damage done) brings more score. The number of score awarded for damaging enemy ships has been increased from 0.1 to 0.15 for each unit of damage. At the same time, points for destruction of the enemy have been reduced from 75 to 40, for assistance in the destruction of the enemy from 20 to 15 and for hitting the enemy from 3 to 2.&lt;br /&gt;
* The accrual of score when being close to the enemy (relevant for all types of vehicles) has been removed.&lt;br /&gt;
* The accrual of points when playing in ground vehicles while being in line of sight of enemy players has been removed.&lt;br /&gt;
* A mounted armament reward multiplier (in Silver Lions) has been introduced for the scored points when damaging or destroying enemy bases, in order to reduce the difference of the statistics points between aircraft of the same rank with different bomb load. This multiplier was previously used only in the economy to calculate the total award, which made it possible to equalize the earnings of these aircraft, but at the same time they still received a very different number of points in statistics.&lt;br /&gt;
* The number of points earned for damaging and destroying enemy bases has been increased by 10% to 70% for aircraft of ranks I-III.&lt;br /&gt;
* The number of points earned for destroying AI-controlled ground vehicles and ships in air RB mode has been reduced by 40%.&lt;br /&gt;
* Using radars no longer allows players to visually see enemy aircraft when out of visual range.&lt;br /&gt;
* Automatic laser designation and automatic target lock before ATGM launch can be disabled in game options. This helps using laser-guided missiles in locking-on after launch mode, when the laser designator is activated after launch.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* Fire effects and explosions on ground vehicles have been reworked. The muzzle fire effect with an open breech has been added.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* Sound events for shell bursts on different surfaces have been separated for HE shells and shells without explosive mass (or with a small amount of explosive mass). New corresponding sound events have been created.&lt;br /&gt;
* New sound events for shell bursts of a calibre of 205mm and above have been added.&lt;br /&gt;
* For ships weighing 6,000 tonnes or above, new power plant sounds have been introduced, as well as for the water displaced by the ship's hull while in motion.&lt;br /&gt;
&lt;br /&gt;
= Smaller updates that came afterwards =&lt;br /&gt;
== [[wt:en/game/changelog/current/1312|29.10.2021]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where an aircraft respawn point in tank RB was distanced 15 km away from the battlefield at all Battle Ratings. Distanced respawns will be only used for high rank battles with a BR of 7.7 or above with distanced airfields. Previously, these airfields were used for battles at BR 6.7 or above. Please note, a session's BR is the highest available BR for players in the current session.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''AH-1S''' - a bug has been fixed with the gunner sight being obstructed by a texture.&lt;br /&gt;
* '''Jaguar A''' - icons of the BGL-400 guided bombs have been corrected on the secondary armament menu.&lt;br /&gt;
* '''A-4E Early''' — a bug has been fixed with replacing the forward-firing guns with 30mm guns when installing the flares/chaff module.&lt;br /&gt;
* '''A-4E (all versions)''' — search radar has been removed, in accordance with the Flight Manual Navy Model A-4E Aircraft.&lt;br /&gt;
* '''A-7D/E''' — the lead marker has been removed when locking on target with the radar.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1314|02.11.2021]] (2.11.0.38) ==&lt;br /&gt;
&lt;br /&gt;
* On consoles a &amp;quot;protection map&amp;quot; has been added to the protection analysis menu. It creates and displays a projection of the protection by analyzing and highlighting the armour of the selected vehicle in different colours. The specified shells, distances and player's camera angle are taken into account.&lt;br /&gt;
* A bug has been fixed where in the &amp;quot;Front Line&amp;quot; missions in AB aviation may lack some AI vehicles, bunkers, and machine guns.&lt;br /&gt;
* A bug has been fixed where the selection of ammo belts in test flight for premium non-purchased aircraft, the &amp;quot;reference&amp;quot; modification can not be applied.&lt;br /&gt;
* '''Yak-28B''' — the drag chute no longer released too early at high speed.&lt;br /&gt;
* '''ASRAD-R''' — a bug with a shifted horizontal scan indicator has been fixed.&lt;br /&gt;
* A bug has been fixed where at certain angles of view, vegetation type decorations and armour screens could not be displayed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1315|03.11.2021]] (2.11.0.41 (2.11.0.38 — Xbox, Playstation 5)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug on several vehicles where a tank sight couldn't be used in SB game mode because it was covered with textures has been fixed.&lt;br /&gt;
* A bug with the possible re-appearance of grass with repeated entrenchment has been fixed.&lt;br /&gt;
* A bug where after entrenching, some objects in the location design like stones, boards etc might remain hanging in the air has been fixed.&lt;br /&gt;
* '''Strv 103С''' — the possibility of entrenching with a blade not connecting to the ground has been fixed.&lt;br /&gt;
* '''ZLT-11''' - the gun depression angle has been increased from -4.5 to -5 degrees. Armour penetration has been increased and the ballistics have been recalculated for the DTW-2-105 round (previously it used the values of the DM63 shell). The modification &amp;quot;Laser rangefinder&amp;quot; has been updated to &amp;quot;LWS/LR&amp;quot;, since this vehicle had a laser warning system.&lt;br /&gt;
* '''T26E5''' - magnification of the gunner sight has been changed from the fixed multiplier x5 to a variable multiplier 4x-8x. [https://forum.warthunder.com/index.php?/topic/539198-2021-11-01-211026-t26e5-wrong-lower-front-plate-inclination/ Source]. The thickness of the central bulge on the upper front plate has been increased from 162 to 242mm. [https://forum.warthunder.com/index.php?/topic/539173-2021-10-31-211022-t26e5-ufp-bulge-armor/&amp;amp;tab=comments#comment-9158245 Source]. The &amp;quot;Artillery strike&amp;quot; modification has been removed, since the vehicle is classified as a heavy tank.&lt;br /&gt;
* The ability to use the night vision channel from the gunner view with the AA machine gun sight has been revoked for all vehicles, except for those with NVD for an AA machine gun: '''XM-803, MBT-70, KPz-70, Leopard-2K, 2S25M, Challenger 2 (2F).'''&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* A bug that caused the RWR (radar warning system) on aircraft to not respond to radar detection has been fixed.&lt;br /&gt;
* A bug with the disappearance of the HUD on helicopters in some instances has been fixed.&lt;br /&gt;
* The night vision mode toggle has been fixed for seeker cameras on guided bombs when used with surveillance and targeting pods.&lt;br /&gt;
* '''Harrier GR.3''' — ammo capacity of the 30mm ADEN cannons in the preset with the chaff/flares pod has been corrected.&lt;br /&gt;
* '''F4U-4''' — separate bomb drop has been added for the 2x1,000 lbs preset.&lt;br /&gt;
* '''Hunter F.6''' — a bug with the display of the SRAAM rocket protective caps in the preset with no secondary armament has been corrected.&lt;br /&gt;
* F7F-1 / 3— separate bomb drop has been added.&lt;br /&gt;
* AIM-9L - explosive weight and type have been specified from 3.54kg of HBX to 3.175 kg of the PBXN-102 ([https://forum.warthunder.com/index.php?/topic/480453-aim-9l-wrong-type-of-explosive-filler/ report])&lt;br /&gt;
* R-23T - the cyclogram of the missile reaching maximum overload has been specified.&lt;br /&gt;
* A bug where defensive turrets on some aircraft were not able to rotate has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Naval:'''&lt;br /&gt;
&lt;br /&gt;
* '''Thunderbolt (PT-556)''' - the ability to toggle ammo types on the auxiliary calibre (37 mm) has been introduced.&lt;br /&gt;
* '''USS Mitscher''' - flooding dynamics have been corrected. A bug where masts were seen above the water surface after the ship was sunk has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug where some textures might disappear has been fixed.&lt;br /&gt;
&lt;br /&gt;
== 10.11.2021 ==&lt;br /&gt;
=== [[wt:en/game/changelog/current/1316|First update]] (2.11.0.52 (2.11.0.48 — Xbox, Playstation 5)) ===&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where a nearby bomb might fall below ground level during tank self-entrenching.&lt;br /&gt;
* The incorrect display of broken tracks on AI vehicles has been fixed.&lt;br /&gt;
* A bug has been fixed where a ground vehicle may catch fire after drowning.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Т26Е5''' - armouring has been specified:&lt;br /&gt;
** Hull top and bottom;&lt;br /&gt;
** Lower front armour plate - angle has been changed in the damage model. Visual correction will be implemented later.&lt;br /&gt;
** Central area of the upper front plate has become voluminous.&lt;br /&gt;
** Gun mantlet has become voluminous, with thickness values specified.&lt;br /&gt;
* '''MGM-51B/C''' - a bug has been fixed that prevented overpressure damage. ([https://forum.warthunder.com/index.php?/topic/536913-03112021-mgm-51c-shillelagh-cannot-overpressure/ report])&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''Me 410 B-6/R3''' - The FuG-202 radar has been changed to FuG-200 ([https://forum.warthunder.com/index.php?/topic/449159-me-410-b-6r3-radar-is-special-fug200/ report])&lt;br /&gt;
* '''Su-6 (all series)''' - separate bomb drop and rocket launch has been introduced.&lt;br /&gt;
* '''A-7D, A-7E, F-8E''' - test flight is now from a carrier's deck&lt;br /&gt;
* '''A-7D''' - 250lbs Mk 81 bombs have been added to the default armament.&lt;br /&gt;
* '''B3C''' — rear turret armament suspended in the air near the tail has been fixed.&lt;br /&gt;
* A bug has been fixed where destroyed vehicles at the bottom of a bomb crater might be displayed with artefacts when observed from a gunner's sight.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''USS Mitscher''' - the display of detonation in the stern gun shell rooms has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1317|Second update]] (Server update) ===&lt;br /&gt;
'''Changes to the scoring with statistics points'''&lt;br /&gt;
&lt;br /&gt;
* In the &amp;quot;Ground Breaking&amp;quot; update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we're ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the &amp;quot;Ground Breaking&amp;quot; update released).&lt;br /&gt;
* '''Ground vehicles, in all ground vehicle gaming modes:'''&lt;br /&gt;
** Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180&lt;br /&gt;
** The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).&lt;br /&gt;
** The mission score awarded for successful active scouting: 3 → 5&lt;br /&gt;
** The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20&lt;br /&gt;
** The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60&lt;br /&gt;
** The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout's intelligence has been increased: 15 → 20&lt;br /&gt;
* '''Ships and boats, in all naval gaming modes:'''&lt;br /&gt;
** The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330)&lt;br /&gt;
** The mission score awarded for a captured point has been increased: 175 → 200&lt;br /&gt;
** The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)&lt;br /&gt;
** The minimum mission score awarded for a captured point has been increased: 58 → 67&lt;br /&gt;
** The mission score awarded for destruction of an enemy has been reduced: 40 → 30&lt;br /&gt;
** The mission score awarded for assist has been reducedу: 15 → 10&lt;br /&gt;
* '''For aircraft in air AB:'''&lt;br /&gt;
** Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:&lt;br /&gt;
*** Rank I: 1.7 → 2.5&lt;br /&gt;
*** Rank II: 1.6 → 2.1&lt;br /&gt;
*** Rank III: 1.2 → 1.4&lt;br /&gt;
*** Rank IV: 1.0 → 0.85&lt;br /&gt;
*** Rank V: 1.0 → 0.7&lt;br /&gt;
*** Rank VI: 1.0 → 0.65&lt;br /&gt;
*** Rank VII: 1.0 → 0.6&lt;br /&gt;
* '''For aircraft in air RB:'''&lt;br /&gt;
** Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:&lt;br /&gt;
*** Rank I: 1.3 → 1.7&lt;br /&gt;
*** Rank II: 1.1 → 1.2&lt;br /&gt;
*** Rank III: 1.0 → 1.1&lt;br /&gt;
*** Rank IV: 1.0 → 1.0&lt;br /&gt;
*** Rank V: 1.0 → 0.85&lt;br /&gt;
*** Rank VI: 1.0 → 0.75&lt;br /&gt;
*** Rank VII: 1.0 → 0.65&lt;br /&gt;
** The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.&lt;br /&gt;
* '''For aircraft in air SB:'''&lt;br /&gt;
** Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:&lt;br /&gt;
*** Rank I: 1.7 → 2.2&lt;br /&gt;
*** Rank II: 1.4 → 1.6&lt;br /&gt;
*** Rank III: 1.0 → 1.3&lt;br /&gt;
*** Rank IV: 1.0 → 1.0&lt;br /&gt;
*** Rank V: 1.0 → 0.9&lt;br /&gt;
*** Rank VI: 1.0 → 0.85&lt;br /&gt;
*** Rank VII: 1.0 → 0.8&lt;br /&gt;
** Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450&lt;br /&gt;
** Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300&lt;br /&gt;
** Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150&lt;br /&gt;
** The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.&lt;br /&gt;
** A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the &amp;quot;Ground Breaking&amp;quot; update has been corrected.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.&lt;br /&gt;
* A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.&lt;br /&gt;
* A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn't require additional respawn points has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1318|15.11.2021]] (2.11.0.61) ==&lt;br /&gt;
&lt;br /&gt;
* A bug which caused a player's crosshair to twitch while self-entrenching in tanks has been fixed.&lt;br /&gt;
* A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1319|17.11.2021]] (2.11.0.75 (2.11.0.69 — Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug that allowed the thermal imager to operate from 3rd person view has been fixed.&lt;br /&gt;
* A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didn't correspond to enabling/disabling in any current battle.&lt;br /&gt;
* '''TOW-2B missile and RB 56 BILL II round''' — the incorrect damage effect on armour penetration or explosion over the vehicle's turret in the hit camera have been fixed.&lt;br /&gt;
* '''Strv 103-0, Strv 103A, Strv 103C''' — the erroneous interruption of the reloading by the auto loader during fire has been fixed.&lt;br /&gt;
* '''BMP-3''' — a display of the gunner's optics in xray mode without the &amp;quot;Sodema&amp;quot; modification has been corrected.&lt;br /&gt;
* '''Ystervark''' — a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.&lt;br /&gt;
* '''Vickers Mk.7''' — a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the [https://docs.google.com/spreadsheets/d/e/2PACX-1vTyOX-h8GOOis7y2Z1o3TVw-_Sh7x03paaeh-qVO6t72UQZEW981FgBetgmaEo6m8J6Nx3Kb-dLLxgh/pubhtml MBT combined protection spreadsheet].&lt;br /&gt;
* '''Strv 103A, Chieftain Mk.5, M60A1 Ariete''' — a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''GSh-23L gun''' - a bug has been fixed with a tracer round in the stealth ammo belt.&lt;br /&gt;
* '''G.91 R/3''' - a bug has been fixed where after mounting the 4х AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.&lt;br /&gt;
* '''He 219 A-7''' - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.&lt;br /&gt;
* '''DEFA, ADEN, AKAN guns''' - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex ([https://forum.warthunder.com/index.php?/topic/512172-2020-01-26-23076-aden-he-round-incorrect-he-filler/#comment-8839151 report]).&lt;br /&gt;
* '''V-12D''' - gunner crosshair position has been corrected.&lt;br /&gt;
* '''UH-1B''' - display of ammo has been corrected for the 7.62m М134 Minigun.&lt;br /&gt;
* A bug which deactivated the radar warning system on the player's aircraft when changing the countermeasures type has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''Freccia P-493, Saetta P-494''' - the ability of locking on surface targets has been disabled.&lt;br /&gt;
&lt;br /&gt;
'''Changes in the calculation of the statistic points'''&lt;br /&gt;
&lt;br /&gt;
* Ground vehicles in all ground gaming modes:&lt;br /&gt;
** The number of points for hitting the enemy has been increased: 10 → 15;&lt;br /&gt;
** The number of points for taking damage has been increased: 5 → 7.&lt;br /&gt;
* Ships and boats in all naval gaming modes:&lt;br /&gt;
** The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 → 0.2.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.&lt;br /&gt;
* Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.&lt;br /&gt;
* A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.&lt;br /&gt;
* Game crash while watching a replay has been fixed.&lt;br /&gt;
* Collision with concrete obstacles has been corrected in certain ground locations.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1321|24.11.2021]] (2.11.0.85 (2.11.0.83 — Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Strv 103A, Strv 103С''' — a bug has been fixed with incorrect display for the commander's camera while hull aiming.&lt;br /&gt;
* Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''12.7mm Breda-SAFAT, 12.7mm Ho-103 and 13.2mm Type 3 machine guns'''  — a bug has been fixed with missing explosives in the  HE rounds. 0.8g of PETN explosives has been added ([https://forum.warthunder.com/index.php?/topic/496675-same-breda-safat-127mm-guns-bullets-have-different-performance-in-ships-and-aircrafts/ report])&lt;br /&gt;
* '''20mm MG 151 cannon''' - explosive type of the HE-I round has been changed to HA 41 ([https://forum.warthunder.com/index.php?/topic/526884-30-07-2021-27025-incorrect-explosive-filler-type-for-20mm-hei-mg-15120/ report])&lt;br /&gt;
* '''AGM-114B, AGM-114K, PARS 3 LR missiles''' - &amp;quot;Launch distance&amp;quot; and &amp;quot;Guaranteed launch distance&amp;quot; parameters have been added to the info card.&lt;br /&gt;
* '''1,600 lbs AP AN MK1 bomb''' - explosive type has been changed to Dunnite (Explosive D)  ([https://forum.warthunder.com/index.php?/topic/526301-30-07-2021-27018-wrong-explosive-type-in-the-1600lb-an-mk1-bomb/ report])&lt;br /&gt;
* '''A28B''' - a bug has been fixed where the lod  at distance on aircraft was displayed with the old name J28B.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''USS Pittsburgh''' — modification of the 127mm semi AP round has been added.&lt;br /&gt;
* '''PT-658, PT-200''' - 114mm M8 rockets have been changed to 127mm M7.&lt;br /&gt;
* '''PT-658, PT-200''' - a bug has been fixed where rockets flew over the target.&lt;br /&gt;
* '''PT-658''' - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.&lt;br /&gt;
* '''PT-658''' - a bug has been fixed that resulted in torpedo launch while firing artillery.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where available aircraft from a player's setup were coloured red in the mission editor.&lt;br /&gt;
* A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.&lt;br /&gt;
* A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.&lt;br /&gt;
* A bug has been fixed where two players might be selected at once in the team list while watching a replay.&lt;br /&gt;
* The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.&lt;br /&gt;
* The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:&lt;br /&gt;
** 40mm kulsgr m/90 (15 m → 4 m);&lt;br /&gt;
** 40mm slsgr m/484 (15 m → 4 m);&lt;br /&gt;
** 40mm M822 (15 m → 4 m);&lt;br /&gt;
** 57mm DKY-1 (15 m → 6 m);&lt;br /&gt;
** 57mm HE-VT (15 m → 6 m);&lt;br /&gt;
** 76mm MOM-HE (15 m → 8 m).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1322|29.11.2021]] (2.11.0.92) ==&lt;br /&gt;
&lt;br /&gt;
* A bug which would occur when activating &amp;quot;Target lock&amp;quot; or &amp;quot;Sight stabilization&amp;quot; on aircraft, which could then lead to the display of distant ground vehicles for a short period of time, has been fixed.&lt;br /&gt;
* A bug which would cause naval AI gunners to potentially shoot at vehicle compartments which were already destroyed has been fixed.&lt;br /&gt;
* A rare client crash which would occur in air Arcade battles when selecting a vehicle after the player's aircraft was lost has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1323|01.12.2021]] (2.11.0.100 (2.11.0.98 — Xbox, Playstation)) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''M901, FlaRakPz 1, FlaRakRad, Roland 1''' — a bug has been fixed where the turret automatically moved to the reload position after launching the last missile (despite the fact that there was nothing to load).&lt;br /&gt;
* '''ZPRK 2S6''' — incorrect ammo capacity on 30mm guns after installing the 2S6M1 modification has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''A-4E Early''' — cockpit view on the seeker camera and the sight camera have been changed from colour to monochrome.&lt;br /&gt;
* '''A32A''' — a bug has been fixed that permitted disabling the &amp;quot;Chaff&amp;quot; modification resulting in a disabling of the presets containing chaff. The number of bombs in the presets containing chaff has been corrected for the secondary weapon menu.&lt;br /&gt;
* '''Ka-29''' — the number of displayed ammunition has been corrected for the 8x9M114 Sturm preset .&lt;br /&gt;
* '''AH-1G''' — zooming in the third-person view camera has been corrected for better aiming.&lt;br /&gt;
* '''AH Mk.1''' — preliminary self-destruction of the HVM Starstreak missiles have been fixed ([https://forum.warthunder.com/index.php?/topic/528648-ah-mk1-atask-self-destruct/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* '''MPK Pr.201M''' — minimum vertical aiming limits of the RBU-1200 launcher have been reduced in the preset including mines.&lt;br /&gt;
* '''HMS Blackpool''' camera angle required to fire the Limbo mortar has been changed.&lt;br /&gt;
&lt;br /&gt;
'''Changes to the calculation of the statistics points'''&lt;br /&gt;
&lt;br /&gt;
* Ground vehicles in all ground gaming modes:&lt;br /&gt;
** The basic (with zero BR difference) number of points for destruction of the enemy has been increased: 180 → 200;&lt;br /&gt;
** The number of point for hitting the enemy has been increased: 15 → 20;&lt;br /&gt;
** The number of points for taking damage has been increased: 7 → 10;&lt;br /&gt;
** The minimum value of the multiplier of accrued points from the difference of BR of the player and the target by making critical damage, assist in the destruction and the destruction of the aircraft by using ground vehicles has been increased:&lt;br /&gt;
*** For aircraft: 0.1 → 0.5;&lt;br /&gt;
*** For helicopters: 0.1 → 0.3.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* Spawn points in ground battles now have sorting of player position by distance to nearest capture point. Positions will be assigned to players in accordance with the order they clicked the &amp;quot;To Battle!&amp;quot; button in the respawn window: first consecutively to last who will spawn behind them.&lt;br /&gt;
* The mechanics of counting active players that will be used to complete the mission when there are no players in one or both teams has been changed. Now players in aircraft that are not in the air will not be counted as active. It means that if there is only one player in the team in aircraft or helicopters that isn't in the air so the timer will start after which their team loses due to lack of active players. At the same time the waiting time (timer) for active players in other modes has been increased:&lt;br /&gt;
** Air RB: 20 → 90 sec;&lt;br /&gt;
** Air SB: 20 → 300 sec;&lt;br /&gt;
** Helicopter battles: 20 → 120 sec.&lt;br /&gt;
* Xbox Live Gold subscribers will be getting a monthly +40% RP booster for 10 battles, +75% SL booster for 10 battles, and 5 universal backups.&lt;br /&gt;
* An issue with artifacts in aircraft battles on the Xbox Series has been fixed.&lt;br /&gt;
* A bug that might cause texture quality to drop on Xbox after a few battles has been fixed.&lt;br /&gt;
* A bug that might cause vehicle decals to shift on Xbox after a few battles has been fixed.&lt;br /&gt;
* Noticeable FPS drops or game crashes during battle on some maps ([Front Line] Mozdok, [Front Line] Ladoga and Drowned City) on the PlayStation 5 have been fixed.&lt;br /&gt;
* The critical game crash caused by selecting the wrong drivers in the system when running on Linux has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1324|02.12.2021]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* Battle Rating changes  have been implemented ([https://docs.google.com/spreadsheets/d/e/2PACX-1vSswfjBfAAAp92_oGpq9VW1sM4nOU8orT2o2WPXk2n5NNXHimFKtgbq-T7v-ScjT36gOCHh8zUJ6Crg/pubhtml open the full table]).&lt;br /&gt;
&lt;br /&gt;
We raise the BR bar to 11.3 for the extremely effective '''MiG-23MLD''' and '''F-4EJ Kai''' aircraft to avoid or reduce the possibility of encountering aircraft of the lower BRs.&lt;br /&gt;
&lt;br /&gt;
We also are considering a BR rise to 11.3 for certain combat helicopters, such as the Ka-52, Mi-28NM, and EC-665 Tiger UHT to exclude them from BR 10.0 battles.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
Balance changes in the fire rate (shots per minute)&lt;br /&gt;
&lt;br /&gt;
* '''Ikv 103:''' 6 → 7.5&lt;br /&gt;
* '''SU-57B:''' 12 → 14&lt;br /&gt;
* '''ASU-85:''' 7 → 8.4&lt;br /&gt;
* '''Sturmpanzer II:''' 4 → 4.5&lt;br /&gt;
* '''Marder III:''' 8,4 → 10&lt;br /&gt;
* '''SU-5-1:''' 12 → 14&lt;br /&gt;
* '''Ho-Ro:''' 3 → 4.5&lt;br /&gt;
* '''Chi-Nu II:''' 7.8 → 10.2&lt;br /&gt;
&lt;br /&gt;
New ammunition added&lt;br /&gt;
&lt;br /&gt;
* '''T-90A''' — 3BМ60&lt;br /&gt;
* '''M1A2''' — M829A2&lt;br /&gt;
* '''Leopard 2A5''' — DM53&lt;br /&gt;
* '''Strf 90B''' — kulsgr m/90&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1325|06.12.2021]] (Server update) ==&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* Display range has been doubled with ground targets when using targeting pods, as well as other aviation electro-optical means.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
* Flight physics of the SACLOS/MCLOS missiles has been specified in accordance with the announced changes ([[wt:en/news/7445-development-improving-the-flight-physics-of-the-saclos-mclos-missiles-en|link]]).&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1326|07.12.2021]] (2.11.0.112) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that resulted in the crosshair shifting while leaving the sniper mode with the zoom enabled.&lt;br /&gt;
* Damage from the explosions of the destructible objects on the locations has been specified.&lt;br /&gt;
* The ability to free all the vehicle slots has been added for gaming nations that do not have reserve vehicles. Now you're able to put a vehicle in another slot to train the crew.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* A sound of tracks from the tanks standing on the fire range or passing by in the hangar has been removed.&lt;br /&gt;
* Sounds of knocks and other impacts on ground vehicle's suspension have been added.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1327|08.12.2021]] (2.11.0.116) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed with unnaturally square puddles in the locations &amp;quot;Poland&amp;quot; and &amp;quot;Eastern Europe.&lt;br /&gt;
* A bug has been fixed where in some areas of locations from certain angles the sea was not displayed, with &amp;quot;Minimal&amp;quot; graphic settings with &amp;quot;Water quality&amp;quot; set to &amp;quot;Low&amp;quot;.&lt;br /&gt;
* A bug with missing shadows from decorations on ground vehicles in the hangar has been fixed.&lt;br /&gt;
* In the info cards of vehicles obtained in special events, the name of the event has been added. These events are summer and winter marathons, WWII chronicles, crafting events and Battle Pass seasons.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''Starstreak HVM''' — maneuverability at middle distances has been improved.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''Jaguar GR.1A''' — a bug has been fixed with a missing distance multiplier of enemy ground vehicles while using the targeting pod.&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* Soldati class destroyers '''(RN Aviere, RN Geneire, RN Corazziere)''' — speed performance has been corrected, max speed has been increased to 38 knots.&lt;br /&gt;
* '''IJN Aoba''' — a bug has been fixed where  AI-controlled single mount 25mm guns did not shoot at enemy aircraft ([https://forum.warthunder.com/index.php?/topic/535869-29083-ijn-aobas-gunners-of-single-mount-25-mm-type-96-dont-react-to-aircraft/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Xbox'''&lt;br /&gt;
&lt;br /&gt;
* A bug with low texture quality on Xbox One and Xbox One S, which was observed immediately after launching the game has been fixed ([https://forum.warthunder.com/index.php?/topic/538627-graphic-issues/&amp;amp;tab=comments#comment-9184526 report]).&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Winged_Lions%22&amp;diff=120966</id>
		<title>Update &quot;Winged Lions&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Winged_Lions%22&amp;diff=120966"/>
				<updated>2022-01-17T17:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* France */ S.O.4050 Vautour IIN (pack premium) was missing in list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateWingedLions.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
Update &amp;quot;Winged Lions&amp;quot; ([[wt:en/game/changelog/current/1328|changelog]]) was introduced on 14 December 2021. This update is notable for the introduction of Israeli aircraft tree and the first Israeli ground vehicles, shipborne reconnaissance aircraft, and new wind-affected visual effects.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.13}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[F-105D|F-105 Thunderchief]]&lt;br /&gt;
* [[OS2U-1]] (updated model)&lt;br /&gt;
* [[OS2U-3]] (updated model)&lt;br /&gt;
* [[F-4J Phantom II|F-4J]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MiG-27K]]&lt;br /&gt;
* [[Su-22M3]] (Squadron Vehicle)&lt;br /&gt;
* [[MiG-21S]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Seafire LF Mk.III]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[La-11 (China)|La-11]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Seafire LF Mk.III (France)|Seafire LF Mk III]]&lt;br /&gt;
* [[Mirage 5F]]&lt;br /&gt;
* [[S.O.4050 Vautour IIN]] (premium)&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire Mk IXc (Israel)|Spitfire Mk IXc]]&lt;br /&gt;
* [[S-199]]&lt;br /&gt;
* [[B-17G (Israel)|B-17G]]&lt;br /&gt;
* [[Spitfire Mk.IX (CW) (Israel)|Spitfire Mk IX (CW)]]&lt;br /&gt;
* [[P-51D-20-NA (Israel)|P-51D-20-NA]]&lt;br /&gt;
* [[M.D.450B Ouragan (Israel)|M.D.450B Ouragan]]&lt;br /&gt;
* [[Meteor NF.13 (Israel)|Meteor NF.13]]&lt;br /&gt;
* [[Meteor F.8 (Israel)|Meteor F.8]]&lt;br /&gt;
* [[Vautour IIA (Israel)|Vautour IIA]]&lt;br /&gt;
* [[Vautour IIN (Israel)|Vautour IIN]]&lt;br /&gt;
* [[Mystere IVA (Israel)|M.D. 454 Mystere IVA]]&lt;br /&gt;
* [[A-4E Early (M) (Israel)|A-4E Early (M)]]&lt;br /&gt;
* [[A-4H (Israel)|A-4H]]&lt;br /&gt;
* [[A-4N (Israel)|A-4N]]&lt;br /&gt;
* [[Sambad|Super Mystere B2 Sambad]]&lt;br /&gt;
* [[Sa'ar|Super Mystere B2 Sa`ar]]&lt;br /&gt;
* [[F-4E Phantom II (Israel)|F-4E Phantom II]]&lt;br /&gt;
* [[Nesher]]&lt;br /&gt;
* [[Mirage IIICJ]]&lt;br /&gt;
* [[Kfir C.7]]&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[XM975]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[DF105]]&lt;br /&gt;
* [[Pz.II C]], [[Pz.II C (DAK)]] — (updated model)&lt;br /&gt;
* [[Pz.III B]] — (updated model)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[2S3M]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Challenger 2 TES|Challenger 2 TES (2008)]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[Type 10]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[M41D]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[VCC-80/60]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Leclerc SXXI]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[Bkan 1C]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[M-51]]&lt;br /&gt;
* [[Merkava Mk.2D]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[USS Wilkinson]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Flusi 1]]&lt;br /&gt;
* [[Scharnhorst]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Kerch (cruiser)]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[JDS Harukaze (DD-101)|JDS Harukaze]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[RN Eugenio di Savoia]]&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* The [[wt:en/news/7455-development-the-way-the-wind-blows-en|effect of breeze or wind]] on particle effects such as fires and smoke, dust from vehicle movement and aircraft engines, gun shots, explosions and sparks has been added.&lt;br /&gt;
* Added new high-resolution decals for shell hits on ground vehicle armour.&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* New location for aerial battles &amp;quot;Israel&amp;quot;&lt;br /&gt;
* New mission [Operation] Golan heights for the location &amp;quot;Israel&amp;quot;.&lt;br /&gt;
* New [Ground Strike] Golan heights mission has been added for the location &amp;quot;Israel&amp;quot;.&lt;br /&gt;
* Test flight for Israeli aircraft has been added.&lt;br /&gt;
* New operation in the &amp;quot;Spain&amp;quot; location, based on Enduring Confrontation logic (in total there are already three such missions). The size of the mission's map is 128x128 km.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* All Ground Strike missions (except for novice Ground Strike missions), and Enduring Confrontation missions (where not applied before): ground AI units utilize the same models available in ground vehicle battles. The same will be implemented for RB missions later.&lt;br /&gt;
* A bug in all &amp;quot;Enduring Confrontation&amp;quot; missions, where after the destruction of several bombing bases they ceased to respawn has been fixed.&lt;br /&gt;
* The score indicator in &amp;quot;Enduring Confrontation&amp;quot; missions at the bottom of the screen has been disabled as it essentially duplicated the bar at the top edge of the screen but might mislead players because the scores and the bar itself were calculated in different ranges.&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation =&lt;br /&gt;
&lt;br /&gt;
* A new mission in the &amp;quot;Spain&amp;quot; location. The map size is 128x128 km.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes =&lt;br /&gt;
&lt;br /&gt;
* Upper and lower armour plates of the following ground vehicles have been converted to volumetric armour:&lt;br /&gt;
** '''IS-3'''&lt;br /&gt;
** '''IS-4M'''&lt;br /&gt;
** '''IS-7'''&lt;br /&gt;
** '''T-10A'''&lt;br /&gt;
** '''T-10M'''&lt;br /&gt;
** '''Object 268'''&lt;br /&gt;
** '''Tiger II (P)'''&lt;br /&gt;
** '''Tiger II (H)'''&lt;br /&gt;
** '''Tiger II (10.5 cm KwK)'''&lt;br /&gt;
** '''Tiger II (H) Sla.16'''&lt;br /&gt;
** '''Jagdtiger'''&lt;br /&gt;
* The turret sides on the following ground vehicles have been converted to volumetric armour:&lt;br /&gt;
** '''Tiger II (H)'''&lt;br /&gt;
** '''Tiger II (10.5 cm KwK)'''&lt;br /&gt;
** '''Tiger II (H) Sla.16'''&lt;br /&gt;
* Turret armour on the T-54 (1951) has been converted to volumetric.&lt;br /&gt;
* Physically correct tracks have been added for:&lt;br /&gt;
** USSR: '''BMP-1 (SPz BMP-1 and ZBD86), BMP-2, BMP-2М, 2S3'''&lt;br /&gt;
** Germany: '''all Tiger II modifications , Jagdtiger, all Leopard 1 modifications, Pz-II F/C, Pz-III B/E, Stug A'''&lt;br /&gt;
** USA: '''М24, М19A1, М46, М47, M4A3E2 75mm and 76mm.'''&lt;br /&gt;
** Italy: '''all OF-40 modifications, Otomatic.'''&lt;br /&gt;
** France: '''АМХ-50, АМХ-М4, АМХ-50 Fosh, AMX-50 Surblinde, AMX-50 surbase, Mars-15'''&lt;br /&gt;
** Great Britain: '''all Churchill modifications, SPG 3 inch Gun Motor Carriage'''&lt;br /&gt;
** Sweden: '''B1 kan.'''&lt;br /&gt;
** Israel: '''M51, all Merkava tank modifications.'''&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* Radar warning system (RWS) is now available for all aircraft with no need to research the modification. The corresponding modification has been removed, EXP, SL or GE spent to unlock it will be returned.&lt;br /&gt;
* '''A28B''' - 18 cm HPRAK m/49 rockets have been removed from weapon presets (Source 1: FV Raketbeväpning 1944-1954 (SAF Rocket armament 1944-1955), Source 22: SFI (Speciell förarinstruktion) J 28 B Prestanda)&lt;br /&gt;
* Aircraft with HVAR and RP3 rockets now feature separate launches.&lt;br /&gt;
* '''F-4E''' — GBU-15(V)1/B guided bomb has been added.&lt;br /&gt;
* '''MiG-21bis-SAU''' — R-60 missiles have been replaced by R-60MK.&lt;br /&gt;
* '''Mi-24P (Germany)''' — R-60M missiles have been replaced by R-60МMK.&lt;br /&gt;
* '''B17BS''' — Bomb sight has been added.&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes =&lt;br /&gt;
&lt;br /&gt;
* '''F4F-3/4, F6F-5 (all modifications)''' — Flight model has been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behavior when operating mechanization (e.g. wheels, flaps). Improved behavior when diving at high angles.&lt;br /&gt;
* '''Lа-11''' — Flight model has been updated. A bug that led to an excessive roll when maneuvering with mouse aim has been fixed.&lt;br /&gt;
* '''He 51 B-2/H''' — Fixed a bug that caused the aircraft to behave incorrectly on water. Controllability and seaworthiness have been improved.&lt;br /&gt;
* '''C.202 (all modifications), C.205 (all modifications), C.200 (all modifications)''' — Flight model has been updated. Controllability on all types of control methods has been improved. Errors that led to the incorrect behavior of the vehicle in a tailspin have been fixed.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* '''MPK pr.12412''' - aiming angles of the AK-630 30mm rotary* cannon have been increased.&lt;br /&gt;
* '''IJN Yugumo''' - traverse aiming angles of the first torpedo launcher have been increased.&lt;br /&gt;
* '''SF40 Leichte''' - 37mm FlaK-Lafette C/36 has been changed to 37mm FlaK.43 gun.&lt;br /&gt;
* Torpedo type for British destroyers has been changed from Mark IX to Mark IX**:&lt;br /&gt;
** '''HMAS Armada'''&lt;br /&gt;
** '''HMS Brissenden'''&lt;br /&gt;
** '''HMS Jervis'''&lt;br /&gt;
** '''HMS Kelvin'''&lt;br /&gt;
** '''HMS Nepal'''&lt;br /&gt;
** '''HMCS Haida'''&lt;br /&gt;
** '''HMS Mohawk'''&lt;br /&gt;
** '''HMS Tribal'''&lt;br /&gt;
** '''HMS Tobruk'''&lt;br /&gt;
** '''ORP Garland'''&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* Ballistics in naval shells have been corrected - changes have been implemented to the dynamics and speed loss, in accordance with historical data. The effect of air resistance has been fixed. As a result, the flight time has been changed. For the vast majority of shells the flight time has been reduced. Trajectories have become more flat, including according changes to fall angles. Speed loss at distance has been reduced that has resulted in increased armour penetration capabilities of many rounds. Changes affect almost all shells in naval battles, their parameters may be specified further in future. Shells with the most noticeable armour penetration value changes are (first parameter - distance 1,000 meters; second - 15,000 meters):&lt;br /&gt;
** SAP 130 mm/50 B-13: armour penetration increased by ~10-12 mm&lt;br /&gt;
** AP and SAP 180 mm/57 B-1P, B-1K, 152mm/57 B-38: armour penetration increased by ~25-40 mm&lt;br /&gt;
** SAP 127 mm/50 Mk.5: armour penetration increased by ~13-21 mm&lt;br /&gt;
** SAP 152 mm/53 Mk.12: armour penetration increased by ~24-34 mm&lt;br /&gt;
** AP 152 mm/47 Mk.16: armour penetration increased by ~16-29 mm&lt;br /&gt;
** AP 203 mm/55 Mk.14: armour penetration increased by ~12-31 mm&lt;br /&gt;
** AP 203 mm/55 Mk.12: armour penetration increased by~18-43 mm&lt;br /&gt;
** AP 305 mm/45 Mk.5: armour penetration increased by ~16-40 mm&lt;br /&gt;
** AP 305 mm/50 SK L/50: armour penetration increased by ~14-44 mm&lt;br /&gt;
** SAP 152 mm/50 BL Mk.XXIII: armour penetration increased by ~1-15 mm&lt;br /&gt;
** SAP 152 mm/45 BL Mk.XII:armour penetration increased by ~11-27 mm&lt;br /&gt;
** SAP 203 mm/50 Mk.VIII: armour penetration increased by ~12-18 mm&lt;br /&gt;
** AP 305 mm/45 Mk.X: armour penetration increased by ~19-46 mm&lt;br /&gt;
** SAP 343 mm/45 Mk.VH: armour penetration increased by ~12-52 mm&lt;br /&gt;
** AP 343mm/45 Mk.VH: armour penetration increased by ~23-95 mm&lt;br /&gt;
** AP 203 mm/50 Ansaldo mod.1924: armour penetration increased by ~21-37 mm&lt;br /&gt;
** AP 305 mm/46 Armstrong mod.1909: armour penetration increased by ~26-62 mm&lt;br /&gt;
** SAP 305 mm/46 Armstrong mod.1909:armour penetration increased by ~48-121 mm&lt;br /&gt;
** SAP 140-мм/50 3rd Year Type 14 cm: armour penetration increased by ~19-25 mm&lt;br /&gt;
** AP 305-м/50 41st Year Type:armour penetration increased by ~14-34 mm&lt;br /&gt;
** SAP 356-мм/45 41st Year Type: armour penetration increased by ~26-30 mm&lt;br /&gt;
** Other AP and SAP shells have 1-10 mm armour penetration rise/loss.&lt;br /&gt;
*** [https://docs.google.com/document/d/e/2PACX-1vQb1MstlwntGKWqNqIM-Wo0T3zGdcPXEyRQ3imjxA929yY_orzKGSMYck-Qmwe8uCQyTLgMYgw48kei/pub List of documents] on the basis of which the ballistics of the naval shells have been changed.&lt;br /&gt;
*** When specifying ballistics first of all we tried to bring the flight time of the shells and its speed at different distances to the data from the documents listed.On most shells it turned out quite accurately. Absolute accuracy is currently impossible to achieve for objective reasons and limitations in the game engine. In future we plan to bring external ballistics to a more accurate simulation. Currently you can observe differences in the angles of incidence with shells for historical ones. This is also due to the limitations of the engine which we will eliminate during development. We also remind you that penetration data from the documents and in-game penetration may differ because in-game penetration is calculated uniformly according to a single formula for all shells and the documentary data may have been obtained in different ways: theoretical and practical. However the flight time and speed on the trajectory are now much closer to historical (and for many shells almost completely coincide) than they were before.&lt;br /&gt;
* 283mm/54.5 SK C/34 — Shell velocity dynamics that caused armour penetration to be lowered and flight time to be increased has been fixed.&lt;br /&gt;
* One coefficient of the armour penetration on the semi-AP rounds calculation has been fixed, resulting in a slight armour piercing value rise.&lt;br /&gt;
* '''Admiral Graf Spee''' - ship's armour has been corrected: the thickness on extremities and decks. The deck traverse has been separated into two plates of different thicknesses.&lt;br /&gt;
* '''Parizhskaya Kommuna''' - the dynamics of sinking and the behavior of the ship when flooding has been fixed. The ship no longer capsizes when losing buoyancy up to 60-80%&lt;br /&gt;
* '''USS Raleigh, USS Trenton''' - a model of fuel tanks has been added in the area of the ammunition room of the aft turrets of the main battery.&lt;br /&gt;
* '''USS Pensacola''' - the location of the central artillery post and the location of the aft ammunition stowages for secondary and anti-aircraft artillery have been changed.&lt;br /&gt;
* '''HMS Liverpool, HMS Southampton''' - armour has been added under the barbettes of the main caliber guns.&lt;br /&gt;
* '''USS Northampton''' - elevators have been added for the secondary guns.&lt;br /&gt;
* '''M-17''' - the internal geometry of the bow section of the ship has been fixed for the correct calculation of the received damage.&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* '''MPK pr.12412''' - the mounted rescue boat has been removed during a battle session.&lt;br /&gt;
* '''HMS Blackpool''' - incorrect display of torpedoes inside of the torpedo tubes has been fixed.&lt;br /&gt;
* '''USS Raleigh''' - incorrect display of the elevator of the aft tower of the main battery in the x-ray has been fixed.&lt;br /&gt;
* '''USS Pensacola''' - the shape and dimensions of the fuel tanks have been changed in accordance with the blueprints.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* F-84F and Vautour IIA IDF/AF(Premium French aircraft) have been withdrawn from purchase. In future the Vautour IIA will appear as a premium vehicle in Israel's aircraft tree. Read details in the [[wt:en/news/7480-development-vautour-iia-and-vautour-iin-in-the-lineups-of-france-and-israel-en|Developers Diary]].&lt;br /&gt;
* '''F6F-5N (France)''' — Moved to a group with the F6F-5.&lt;br /&gt;
* '''Seafire F.Mk.XVII and Seafire FR.47''' — Have been moved into one group.&lt;br /&gt;
* Italian light cruisers of rank IV have been moved to the right branch of the research tree.&lt;br /&gt;
* Changes in the economy of the '''RN Raimondo Montecuccoli''':&lt;br /&gt;
** Research cost have been reduced: 220.000 → 100.000 RP&lt;br /&gt;
** Purchase cost has been reduced: 610.000 → 310.000 SL&lt;br /&gt;
** Crew training cost has been reduced 180.000 → 90.000 SL&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where the &amp;quot;Fire Arrows&amp;quot; achievement might only be completed using unguided rockets.&lt;br /&gt;
* &amp;quot;Emblem of the 61st Mechanised Battalion, South West Africa&amp;quot; decal has been added for the South African vehicles. The decal can be unlocked only with SA vehicles.&lt;br /&gt;
* '''R3 T106 FA, R3 T20 FA-HS''' — tricolor camo has been added available for Golden Eagles.&lt;br /&gt;
* New &amp;quot;Road Signs&amp;quot; decorations have been added and are available for purchase with GE.&lt;br /&gt;
* The logic of checking the player's vehicles for compliance with the condition in a task has been changed for most game tasks about 'damage, destruction and assist in the destruction of the enemy' that are used for obtaining camouflages, stickers, decorations, medals, titles, achievements etc. Now the vehicle that has been used for damage or destroying the enemy will be checked and not the one that the player was controlling at the moment of the event (damage, destruction and assist). For example earned on the aircraft achievements from air strikes in ground AB will be counted in the air vehicles even if at the moment the player is already in the tank, but destroys the enemy with an aircraft bomb. Gradually this logic will be extended to the rest of such tasks.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* In battle in the action bar's selection window, each point now has a fixed location. If some actions are missing on the vehicle, then instead of them there will be empty spaces in this menu.&lt;br /&gt;
* A new &amp;quot;Allow empty teams&amp;quot; point has been added In the options menu for creating custom battles that will allow you to start and continue missions without active players and bots in any of the teams.&lt;br /&gt;
* &amp;quot;Bots rank&amp;quot; has been removed from the options menu when creating custom battles. Now vehicles for any chosen bots are determined by the minimum allowed BR and the game session BR (used to determine whether to add long-range airfields. Helipads and other objects of high rank battles) and determined by the maximum allowed BR as it happens in random battles.&lt;br /&gt;
* SAM info cards now contains data on G-tolerance and seeker parameters.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7453-development-the-battlecruiser-scharnhorst-and-shipboard-reconnaissance-aircraft-en|Scout aircraft in naval battles.]] The ability to launch a scout aircraft from the ship's catapult (if it has one) has been added to naval battles. It is necessary to open and install the appropriate modification beforehand. After the start of the battle, the launch of the aircraft becomes available after a specific time. To launch, activate the catapult (default &amp;quot;U&amp;quot;), point it outboard and launch the aircraft (default &amp;quot;U&amp;quot;). During flight, you can switch between the aircraft and the ship. As long as the player controls the aircraft the ship will remain on the course it was on at the time of launch. The ship will fire in accordance with the set shooter AI mode. If the ship is destroyed while controlling the aircraft the flight will end after a while. In addition to aerial fighting, scouting aircraft can:&lt;br /&gt;
** Capture points&lt;br /&gt;
** Drop bombs&lt;br /&gt;
** Deploy a smoke screen at altitudes of up to 50m&lt;br /&gt;
** Perform long-range scouting&lt;br /&gt;
* List of ships that have received launchable aircraft:&lt;br /&gt;
** '''USS Trenton'''&lt;br /&gt;
** '''USS Raleigh'''&lt;br /&gt;
** '''USS Detroit'''&lt;br /&gt;
** '''USS Brooklyn'''&lt;br /&gt;
** '''USS Helena'''&lt;br /&gt;
** '''USS New Orleans'''&lt;br /&gt;
** '''USS Portland'''&lt;br /&gt;
** '''USS Northampton'''&lt;br /&gt;
** '''USS Pensacola'''&lt;br /&gt;
** '''USS Cleveland'''&lt;br /&gt;
** '''Admiral Hipper'''&lt;br /&gt;
** '''Admiral Graf Spee'''&lt;br /&gt;
** '''Prinz Eugen'''&lt;br /&gt;
** '''Karlsruhe'''&lt;br /&gt;
** '''Scharnhorst'''&lt;br /&gt;
** '''Kirov'''&lt;br /&gt;
** '''Maxim Gorky'''&lt;br /&gt;
** '''Voroshilov'''&lt;br /&gt;
** '''HMS Enterprise'''&lt;br /&gt;
** '''HMS Kent'''&lt;br /&gt;
** '''HMNZS Leander'''&lt;br /&gt;
** '''HMS York'''&lt;br /&gt;
** '''IJN Kako'''&lt;br /&gt;
** '''IJN Kuma'''&lt;br /&gt;
** '''IJN Sendai'''&lt;br /&gt;
** '''IJN Furutaka'''&lt;br /&gt;
** '''IJN Suzuya'''&lt;br /&gt;
** '''IJN Mogami'''&lt;br /&gt;
** '''IJN Mikuma'''&lt;br /&gt;
** '''IJN Agano'''&lt;br /&gt;
** '''RN Bartolomeo Colleoni'''&lt;br /&gt;
** '''RN Trento'''&lt;br /&gt;
** '''RN Zara'''&lt;br /&gt;
** '''RN Pola'''&lt;br /&gt;
* Japanese ships have as many aircraft for launch as the number of them mounted on catapults. Aircraft stored on decks and rostrums are not yet available.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* Implemented surround sound support for Windows 10 platforms (Windows Sonic for headphones, Dolby Atmos for headphones, DTS: X headphones), Xbox One, Xbox Series, PS4, PS5.&lt;br /&gt;
* Sound events of aircraft engines, ground vehicles, as well as aircraft guns and enemy/allied ground vehicles received support for improved spatial positioning.&lt;br /&gt;
* For the player's ground vehicles, the suspension soundtrack has been implemented when driving over rough terrain. That is, the movement of the suspension arms is now voiced.&lt;br /&gt;
* All jet aircraft have received unique engine sounds, reflecting the characteristic features of a particular engine model.&lt;br /&gt;
&lt;br /&gt;
= Smaller updates that came afterwards =&lt;br /&gt;
== [[wt:en/game/changelog/current/1329|15.12.2021]] (2.13.0.19) ==&lt;br /&gt;
&lt;br /&gt;
* A bug where the capture of an enemy point was interrupted when joining an air strike event in AB ground battles has been fixed.&lt;br /&gt;
* A bug that caused a blank second page to appear on the multifunctional aircraft menu with the active &amp;quot;Armament&amp;quot; point has been fixed.&lt;br /&gt;
* The reload timer for suspended weapons for scout-aircraft no longer resets after switching to ship control.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* F-4J - a bug has been fixed where there was a pylon missing for certain weapon presets&lt;br /&gt;
* S.O.4050 Vautour IIN, S.O.4050 Vautour IIA IDF/AF - icons of bombs have been corrected in the secondary weapon menu.&lt;br /&gt;
* S.O.4050 Vautour IIN - added penetration data for the AS-20 Nord missiles.&lt;br /&gt;
* Mirage 5F - bombs and rocket powered presets display has been corrected in the secondary weapon menu.&lt;br /&gt;
* Mirage IIICJ - a bug has been fixed where the &amp;quot;Without load&amp;quot; preset was grouped into the &amp;quot;To hit air targets&amp;quot;&lt;br /&gt;
* Kfir C.7 - the number of rockets in pods has been added for Zuni MK32 Mod 0 ATAP presets.&lt;br /&gt;
* M.D.450B Ouragan - the required modification has been corrected for setup of &amp;quot;500lbs x2, T10 151 x4, T10 151 x4&amp;quot;.&lt;br /&gt;
* La-11 (China) - the name of the aircraft has been corrected in the Chinese research tree.&lt;br /&gt;
* MiG-23M - mistakenly changed missiles from R-60M to R-60MK have been restored.&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* Leclerc, Leclerc S2, Leclerc SXXI — A bug that led to the absence of secondary fragments when penetrating a block under the gunner's sight has been fixed.&lt;br /&gt;
* HN-6 — The Incorrect display of the homing head rocket parameters in the card has been fixed. Autopilot on short-range launches has been improved.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* A bug that caused sound on multichannel audio systems (incl 7.1 headsets) to be played incorrectly, &amp;quot;deaf&amp;quot;, without positioning effect or with the sound picture missing from the front and rear of listeners has been fixed.&lt;br /&gt;
* A bug that sometimes made enemy and allied aircraft engines audible in pressurized cockpits has been fixed.&lt;br /&gt;
* A bug that sometimes interrupted the engine sound and made it possible that some elements of the sound picture (gun shots, tracks, ground vehicle engines) disappeared has been fixed.&lt;br /&gt;
* The engine sound on the Abrams possibly being badly distorted when climbing a slope has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1330|16.12.2021]] (2.13.0.27) ==&lt;br /&gt;
'''Fleet'''&lt;br /&gt;
&lt;br /&gt;
* A bug that might cause seaplanes to not collide and fly through ships after takeoff has been fixed.&lt;br /&gt;
* '''OS2U-1''' aircraft on '''USS Helena, USS Brooklyn, USS Cleveland''' and '''HMS Enterprise''' received bomb weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''P-51D-20-NA (Israel)''' — Cockpit has been added.&lt;br /&gt;
* '''Mirage 5F, Mirage IIICJ, A-4H, A-4E Early (M), A-4N''' — Additional camouflage versions which are available for completing tasks and for GE have been added.&lt;br /&gt;
* '''MiG-21S''' - A new preset with 2хR-3R and 2хR-3S has been added.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1331|22.12.2021]] (2.13.0.39) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* '''T-69 II G''' — a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. ([https://forum.warthunder.com/index.php?/topic/540632-30112021-t-69-iig-roof-mg-tied-to-commander-instead-of-loader/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved ([https://community.gaijin.net/issues/p/warthunder/i/WxQxEpUM2OcE report]).&lt;br /&gt;
* Incorrect bomb drop from the central pylons has been fixed.&lt;br /&gt;
* '''A28B''' — the sightmark shift after missile launch has been corrected.&lt;br /&gt;
* A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.&lt;br /&gt;
* '''Aichi E13A1''' - turret machine gun type has been changed from Type 99 to Type 97.&lt;br /&gt;
* '''A-7E''' - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.&lt;br /&gt;
* '''A-129CBT''' - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.&lt;br /&gt;
* '''B-25 (all series), PBJ-1J''' - the thickness of the armour plate below the nose gunner has  been corrected (Source: AN 01-60GE-1)&lt;br /&gt;
* '''Mirage 3E''' - radar view in the cockpit has been changed from cone to square.&lt;br /&gt;
* 37mm М4/М10 gun - spread has been corrected.&lt;br /&gt;
* Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:&lt;br /&gt;
** S-1OF&lt;br /&gt;
** S-13OF&lt;br /&gt;
** S-21&lt;br /&gt;
** S-24&lt;br /&gt;
** S-24B&lt;br /&gt;
** S-25O&lt;br /&gt;
** S-25L&lt;br /&gt;
** Type-130-2&lt;br /&gt;
** Zuni Mk32&lt;br /&gt;
** Tiny Tim&lt;br /&gt;
** Red Angel&lt;br /&gt;
** Uncle Tom&lt;br /&gt;
** Triplex R.P.&lt;br /&gt;
** Kh-66&lt;br /&gt;
** Kh-23M&lt;br /&gt;
** Kh-25&lt;br /&gt;
** Kh-25ML&lt;br /&gt;
** Kh-29L&lt;br /&gt;
** Kh-29T&lt;br /&gt;
** AS-20&lt;br /&gt;
** AS-30&lt;br /&gt;
** AS-30L&lt;br /&gt;
** Rb05A&lt;br /&gt;
** AGM-12B&lt;br /&gt;
** AGM-12C&lt;br /&gt;
&lt;br /&gt;
'''Fleet'''&lt;br /&gt;
&lt;br /&gt;
* The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.&lt;br /&gt;
* '''HMS Norfolk''' - a bug preventing torpedo reload in Arcade battles has been fixed.&lt;br /&gt;
* '''JDS Harukaze''' - flag has been changed in the info card.&lt;br /&gt;
* '''Prinz Eugen''' - take off angles of reconnaissance aircraft have been corrected.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
* PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.&lt;br /&gt;
* PC: ground darkening has been fixed, when setting the global illumination quality higher than &amp;quot;low&amp;quot;.&lt;br /&gt;
* Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.&lt;br /&gt;
* Fixed a bug where the squadron tag was indicated in front of the name of the AI that replaced the player who did not join a battle.&lt;br /&gt;
* The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1332|23.12.2021]] (2.13.0.44) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* 2S3M — thickness of the bulkhead between the driver and the transmission has been corrected.&lt;br /&gt;
* Challenger 2, Challenger 2 (2F) — a bug has been fixed where the rear armour plate was missing in the hull in the xray mode.&lt;br /&gt;
* Challenger 2, Challenger 2 (2F), Challenger 2 TES — the armour type of the turret bottom has been changed to cast steel ([https://forum.warthunder.com/index.php?/topic/525785-challenger-2-turret-and-hatches-should-be-cast-steel-instead-of-rolled-steel/ report])&lt;br /&gt;
* Challenger 2 TES — overestimated durability of the side skirts has been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* The volume of jet engines from first and third person views has been slightly decreased.&lt;br /&gt;
* Enemy/allied jet engines do not overlap the whole sound of battle for players on the ground. Jet engine sounds now have less priority over explosions, gun fire, and ground vehicle engines.&lt;br /&gt;
* Player gunshots from ground vehicles are now more distinctive and detailed in comparison to allied/enemy gunshots.&lt;br /&gt;
* Signal of the laser warning system is now more distinctive for a player, it becomes louder and higher in tone.&lt;br /&gt;
* A bug has been fixed that prevented playback of rocket engines of enemy\allied aircraft.&lt;br /&gt;
* Bugs in the playback of player aircraft rocket engines have been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where snow and rain in VR headsets were displayed only for one eye.&lt;br /&gt;
* Artefacts from exhaust gases animation on the AMD Radeon graphic cards have been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1333|24.12.2021]] (2.13.0.46) ==&lt;br /&gt;
&lt;br /&gt;
* The 'notch' sector 90 degrees relative to the target's course has been increased 1.5 times for pulse-doppler modes of AN/APG-59 and AN/AWG-11/12 and slightly decreased for AN/APG-66J and PS-37A/46A.&lt;br /&gt;
&lt;br /&gt;
'''Sound'''&lt;br /&gt;
&lt;br /&gt;
* RWR sounds have been changed to something less annoying and loud. The reference sound used has been brought from the F-14 Tomcat RWR.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1334|27.12.2021]] (2.13.0.48) ==&lt;br /&gt;
&lt;br /&gt;
* Notch sector has been increased  for semi-active radar seekers of AIM-7, R-23R and R-24R&lt;br /&gt;
* Visibility issues with some icons have been resolved.&lt;br /&gt;
* Radars will no longer acquire terrain instead of failed target  acquisitions at low altitude.&lt;br /&gt;
* Smoothed indication of ground clutter on a radar scope.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1335|29.12.2021]] (2.13.0.53) ==&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* All ground vehicles with rangefinders now feature longer distances for the Arcade ballistic calculator (colour cross).  Max distance depends on the type:&lt;br /&gt;
** Up to 1.5 km — regular rangefinder;&lt;br /&gt;
** Up to 4 km — stereoscopic rangefinder;&lt;br /&gt;
** Up to 10 km — laser rangefinder;&lt;br /&gt;
* '''E-100''' — material of the side skirts has been changed to cast armour ([https://forum.warthunder.com/index.php?/topic/537988-e-100-side-skirts-incorrect-material/ report]).&lt;br /&gt;
* '''Vickers Mk.1''' — the depletion order for the ammo rack has been changed.&lt;br /&gt;
* '''ZTZ-96A''' — durability values of the ERA protection on the turret's front in xray mode have been fixed..&lt;br /&gt;
* '''T-72B3''' — name of the AA machine gun has been corrected to 6P49.&lt;br /&gt;
* '''M60A2 ''' — fire control has been added to the commander's sight ([https://forum.warthunder.com/index.php?/topic/540864-m60a2-missing-commander-fire-control/ report]).&lt;br /&gt;
* '''XM975''' — vertical aiming angles of the launcher have been fixed.&lt;br /&gt;
* '''Type-10''' — a bug has been fixed that prevented damage to the crew in event of an ammo stowage fire with damaged bulkhead between ammo and the crew.&lt;br /&gt;
* '''Leopard 2PL''' — a bug has been fixed that allowed the gun to pass through the track shoulder.&lt;br /&gt;
* '''ZSU-37-2''' — camera position bug has been fixed that caused the vehicle to disappear in certain observation angles.&lt;br /&gt;
* '''AMX-30 (1972), AMX-30B2, AMX-30B2 BRENUS, AMX-32, AMX-40''' — display of the horizontal traverse speed on the coaxial 20mm gun has been fixed.&lt;br /&gt;
* '''Т-55АМ''' — position of the radiation emitter of the IR spotlight has been fixed.&lt;br /&gt;
* '''Calliope''' — sight magnification has been fixed from x3 to standard (х1.9 — 3.5).&lt;br /&gt;
* TOW-2B — a bug has been fixed that prevents damage from the charge core when the ATGM hits sloped parts ([https://forum.warthunder.com/index.php?/topic/543183-dec182021-tow-2b-missile-unable-to-create-penetrator-when-impacted-on-flat-surfaces/ report]).&lt;br /&gt;
* kulsgr m/90 round — the tracer has been disabled ([https://forum.warthunder.com/index.php?/topic/543436-cv9040-kulsgrm90-tracer/ report]).&lt;br /&gt;
* Sprgr. 38 round for the 50mm KwK 39 and Mk.214a guns— weight, muzzle velocity, and velocity drop along the trajectory have been specified ([https://forum.warthunder.com/index.php?/topic/543865-5-cm-sprgr-38-wrong-muzzle-velocity/ report]).&lt;br /&gt;
* 47-mm mle1936 round — velocity drop along the trajectory has been specified ([https://forum.warthunder.com/index.php?/topic/538538-47mm-mle1936-wrong-ballistic-coefficient/ report]).&lt;br /&gt;
* '''Vickers Mk.7''' — physically accurate tracks have been added.&lt;br /&gt;
* '''Type-90, Type-16, Type-74 (all versions), Type-10''' — the elevation angles of the M2 anti-aircraft machine gun have been standardized. Max elevation angle is now 60°, previous angles varied from 20° to 40° depending on the vehicles.&lt;br /&gt;
&lt;br /&gt;
'''Aircraft'''&lt;br /&gt;
&lt;br /&gt;
* '''F2G-1''' — ammo capacity has been increased from 300 to 600 rounds per gun ([https://forum.warthunder.com/index.php?/topic/507357-2020-01-05-23062-f2g-1-wrong-ammo-count/ report]).&lt;br /&gt;
* '''F-100A (China)''' —  AN/APR-25 radar warning system has been added ([https://forum.warthunder.com/index.php?/topic/539030-taiwan-f-100a-missing-rwr/ report]).&lt;br /&gt;
* '''EC-665 Tiger UHT''' — a bug has been fixed that allowed elements of the targeting device  to be visible at the extreme left and right positions ([https://forum.warthunder.com/index.php?/topic/543464-ec-665-tiger-uht-mast-optic-camera-incorrect-location/ report]).&lt;br /&gt;
* '''Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon (all versions)''' — separate rocket launch has been added.&lt;br /&gt;
* '''Me 264''' — engine sound has been fixed ([https://community.gaijin.net/issues/p/warthunder/i/uJ6Ntxx5R11C report]).&lt;br /&gt;
* AIM-9C Sidewinder — missile weight has been changed from 88 to 95 kg; burn time has been changed from 5 to 5.2 sec ([https://forum.warthunder.com/index.php?/topic/540397-aim-9c-sidewinder-incorrect-weight-and-model/ report]).&lt;br /&gt;
* AIM-9J/P Sidewinder — a bug with incorrect values of the max launch load has been fixed for certain presets, max load has been corrected from 4G to 7G.&lt;br /&gt;
* 120-kg bomb М/71 — explosive type has been corrected from TNT to COMP B.&lt;br /&gt;
* AA-20, AS-20 — missile speed has been converted to Mach ([https://forum.warthunder.com/index.php?/topic/534999-as20-nords-wrong-parameters/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where the recon aircraft model remained visible in the x-ray view after its launch.&lt;br /&gt;
* A bug with the effect of fire for burning aircraft instantly crossing the battlefield in naval battles has been fixed.&lt;br /&gt;
* AI gunners of 20-mm guns won't fire at destroyers anymore.&lt;br /&gt;
* Parameters of the shells of 114mm/45 guns Mark IV and Mark V ([https://forum.warthunder.com/index.php?/topic/531665-incorrect-filler-weights-and-compositions-for-british-shells/ report 1], [https://forum.warthunder.com/index.php?/topic/531704-battle-class-45%E2%80%9D45-qf-mk5/&amp;amp;tab=comments#comment-9080555 report 2]) have been changed:&lt;br /&gt;
** Explosives type of the HE rounds has been changed to RDX/TNT;&lt;br /&gt;
** Weight of the explosives in the HE rounds has been changed: 1.22 → 1.81 kg;&lt;br /&gt;
** Weight of the explosives in the semi-AP rounds has been changed: 0.72 → 0.91 kg.&lt;br /&gt;
* Parameters of the Mk.7 rockets on US patrol boats have been changed ([https://forum.warthunder.com/index.php?/topic/478477-fwd-2020-09-05-1101046-wrong-us-naval-rockets-for-higgins-78ft-pt-200/ report]):&lt;br /&gt;
** Explosives weight: 1.27 → 0.79 kg;&lt;br /&gt;
** Rocket weight: 22.6 → 22.27 kg.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
* Max brightness on the NVD has been reduced when the illuminating rounds are fired.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1336|12.01.2022]] (2.13.0.60 (2.13.0.59 — Xbox, Playstation)) ==&lt;br /&gt;
&lt;br /&gt;
'''Ground vehicles'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed that caused the rendering of exhaust gases on towed or rammed vehicles.&lt;br /&gt;
* A bug has been fixed where smoke from smoke grenades was displayed as low temperature in the thermal imagers in night scenarios .&lt;br /&gt;
* A bug has been fixed that resulted in shot loss when another enemy vehicle was located near the target and the shot vector was directed to the ground’s surface.&lt;br /&gt;
* '''FlaRakRad, SARC MkVI (6pdr)''' — a bug has been fixed that caused the model to disappear when observed from the commander’s sight at certain angles.&lt;br /&gt;
* '''Eland 90 Mk.7, AML-90, Ratel-20, Ratel-90, ZT3A2''' — smoke grenades now launched in two salvos.&lt;br /&gt;
* '''ZTZ59D1''' — smoke grenades have been changed to modern spray grenades activated in mid-air.&lt;br /&gt;
* '''Char 25t''' — turret traverse speed has been specified - 24°/sec → 36°/second ([https://forum.warthunder.com/index.php?/topic/539636-char-25-t-underperforming-traverse-speed/ report]).&lt;br /&gt;
* '''Char 25t''' — sight magnification has been specified - х6 → х7.9 ([https://forum.warthunder.com/index.php?/topic/539957-char-25-t-sight-is-wrong/ report]).&lt;br /&gt;
* '''M18 GMC''' — sight magnification has been changed from x3 to the standard (х1.9 — 3.5) ([https://forum.warthunder.com/index.php?/topic/544190-2022-01-04-213053-m18-gun-sight/ report]).&lt;br /&gt;
* '''Leopard 2K''' — max speed has been specified from 70 to 72 kph.&lt;br /&gt;
* '''M4A3 (76) W (JSDF)''' — underestimated turn time of the AA machine gun has been fixed. Speed has been changed in accordance with other open flak cannons 30°/second → 90°/second ([https://community.gaijin.net/issues/p/warthunder/i/IB4q1Umhw9ro report]).&lt;br /&gt;
* '''Vickers Mk.3''' — overestimated thickness of the bulkhead between engine and combat compartments has been fixed - 500mm → 10mm.&lt;br /&gt;
* '''TCM AGS''' — a bug has been fixed that resulted in different targeting angles of the gun and the coaxial machine gun.&lt;br /&gt;
* '''Ikv 91, Ikv 91-105''' — sight magnification has been specified - х8-16 → x10 ([https://forum.warthunder.com/index.php?/topic/544723-2022-01-07-213053-ikv-91-gunners-sight-incorrect/ report]).&lt;br /&gt;
* '''Ikv 91, Ikv 91-105''' — turret traverse speed has been specified - 20°/second → 25°/second ([https://forum.warthunder.com/index.php?/topic/544632-2022-01-07-213053-ikv-91-targeting-speed-incorrect/ report]).&lt;br /&gt;
* '''STB-1''' — targeting angles on the AA machine gun have been specified in order to avoid intersections with the turret.&lt;br /&gt;
* '''155-mm sgr m/60 round''' — tracer has been removed.&lt;br /&gt;
&lt;br /&gt;
'''Aviation'''&lt;br /&gt;
&lt;br /&gt;
* '''ITP (М-1)''' — a bug has been fixed that caused a fuselage break when the tail was detached.&lt;br /&gt;
* '''MiG-21MF, MiG-21bis-SAU, MiG-21SMT, MiG-21bis''' — visuals of pylons for R-60 and R-3S missiles have been fixed ([https://forum.warthunder.com/index.php?/topic/540728-rptd-211071-mig-21mf-others-r-3s-pylon-renders-and-overlaps-with-r-60-pylon-only-when-r-60-other-weapon-configuration-is-selected/ report]).&lt;br /&gt;
* '''Bf 109 (all versions)''' — separate drop has been added for 50kg bombs ([https://forum.warthunder.com/index.php?/topic/533892-213053-bf-109-series-incorrectly-unable-to-drop-bombs-singlewise/ report]).&lt;br /&gt;
* '''F.C.20 Bis''' — the name of the 37mm Breda Model 39 gun has been fixed.&lt;br /&gt;
* '''800kg armour piercing bomb Type 99 number 80''' — explosives type has been changed to Type 91 ([https://forum.warthunder.com/index.php?/topic/478005-1950125-japanese-bombs-incorrect-explosive-mass-and-filler-type/ report]).&lt;br /&gt;
&lt;br /&gt;
'''Naval'''&lt;br /&gt;
&lt;br /&gt;
* Targeting speed parameters of the Italian 100-mm/47 utility guns have been corrected.&lt;br /&gt;
* '''IJN Mutsuki, IJN Satsuki, Scharnhorst''' — errors in the info cards concerning the armour thickness of the main calibre turrets have been fixed.&lt;br /&gt;
&lt;br /&gt;
'''Other changes'''&lt;br /&gt;
&lt;br /&gt;
* Standard hangar has been enabled.&lt;br /&gt;
* A bug has been fixed with missing aircraft contacts when the game resolution was set lower than the resolution of the monitor.&lt;br /&gt;
* Battle task “Aerial Superiority ” now features the “Rogue wave” award ([https://community.gaijin.net/issues/p/warthunder/i/N6Y7KPGJWmky report]).&lt;br /&gt;
* Marker position under the airfield in the “Domination:Vietnam” mission has been fixed.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-28B&amp;diff=113047</id>
		<title>Yak-28B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-28B&amp;diff=113047"/>
				<updated>2021-10-04T16:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: Added clarification for CCIP usage based on official bug report response.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=yak-28b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This bomber is relatively fast, it can break the sound barrier above 4,000 metres. It also has a very high acceleration, high energy retention and a very good climb rate. However, it has a very poor turn rate and experiences moderate compression above 1,000 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,864 || 1,860 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.3 || 32.5 || 46.5 || 36.2 || rowspan=&amp;quot;2&amp;quot; | 1,500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,880 || 1,871 || 31.7 || 32.0 || 104.9 || 74.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,124 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 630 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 550 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11AF-300 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9,196 kg || colspan=&amp;quot;3&amp;quot; | 378 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,430 kg || 11,588 kg || 12,784 kg || 13,311 kg || 16,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,484 kgf || 5,231 kgf&lt;br /&gt;
| 1.00 || 0.90 || 0.82 || 0.79 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,484 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,231 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.00 || 0.90 || 0.82 || 0.79 || 0.63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm NR-23 cannon, nose-mounted (50 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-46 (250 kg)|FAB-500M-46 (500 kg)|FAB-1500M-46 (1,500 kg)|FAB-3000M-46 (3,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs (800 kg total)&lt;br /&gt;
* 6 x 250 kg FAB-250M-46 bombs (1,500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-46 bombs (1,000 kg total)&lt;br /&gt;
* 1 x 1,500 kg FAB-1500M-46 bomb (1,500 kg total)&lt;br /&gt;
* 1 x 3,000 kg FAB-3000M-46 bomb (3,000 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is rather fast, has an immense acceleration, but turns also very poorly. This feature however gives it a good energy retention that allows it to juggle enemies if they get behind. The Yak-28B is also infamous for its very inaccurate bombsight in level flight, so to counter this con, you should consider diving at -20° or lower as it makes your bombs more likely to hit their target. The CCIP function is available, however, as it was installed in the bombardier nose, the function is only available in 3rd person view (see https://forum.warthunder.com/index.php?/topic/534409-04-10-2021-yak-28b-ballistic-computer-only-working-in-3rd-person-2908/&amp;amp;do=findComment&amp;amp;comment=9128290). Once your bombs are dropped, you can either bait enemies (if you have countermeasures) or quickly return to the airfield to get ready for another bomb run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Harrier (Family)]]: Harriers are very common and can pose you a significant threat, especially the ones that are loaded with the AIM-9G (AV-8A, AV-8C, Harrier GR.3) that has a very long range and a good 18 G overload. Harriers can also very commonly be seen flying very high, so they're very likely to spot you and dive on you. But you have a higher speed and a slightly better climb rate, so when you see a Harrier, make sure you're the farthest away from him and try to keep that distance. But if it fires a missile less than 3 km away from you and you don't happen to have countermeasures, you're very likely to lose your aircraft.&lt;br /&gt;
&lt;br /&gt;
* [[Lightning F.6]] / : another common enemy packed with some dangerous armement ([[Red Top]] missiles) and high performance that can easily sneak behind you. But you have an ace up your sleeve: Vertical manoeuvres. Since the Lightning has a high angle of attack, it will bleed a lot of speed when turning, and even more when manoeuvring vertically. So to avoid it, start a vertical manoeuvre and once the Lightning bled enough speed, dive back, and you'll easily leave him behind. Do remember however that having flares is recommended when attempting this kind of manoeuvre.&lt;br /&gt;
&lt;br /&gt;
* [[F8U-2]] / [[T-2]]: The same applies to the F8U-2 and the T-2, except the T-2 has less dangerous missiles and slightly more speed.&lt;br /&gt;
&lt;br /&gt;
* [[F-4C Phantom II|F-4C]]: Possibly your worst enemy. Although quite rare, this plane has access to the [[AIM-7D Sparrow]]. You can fool these with Chaff, but you don't have RWR so you can't know when the F-4C has you locked and when the Sparrow is coming. This plane also can outperform you in every possible way so if a F-4C is eager to chase you, get rid of it as fast as possible by requesting support from your team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Immense acceleration&lt;br /&gt;
* High top speed&lt;br /&gt;
* Very good climb rate&lt;br /&gt;
* Has access to flares and chaff for self-defense against missiles (64 units in total)&lt;br /&gt;
* High energy retention&lt;br /&gt;
* Above 1,000 km/h, your plane compresses very slightly. This allows you to pull hard in a turn without any significant overload&lt;br /&gt;
* Very resistant flaps and gear that acts like an airbrake&lt;br /&gt;
* Very easy stock grind (if you do not count the amount of RP needed)&lt;br /&gt;
* The 3,000 kg bomb is very useful for bombing runs in ground RB (in air RB too, as it can destroy every kind of bases and land targets)&lt;br /&gt;
* Has a primary weapon that can help you destroy some light ground targets at the end of the match&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* At the deck, this plane can redline and snap its wings even with no WEP (70% thrust allows you to stay outside the redline speed)&lt;br /&gt;
* No airbrakes&lt;br /&gt;
* Below 1,000 km/h, your plane will start to experience extreme overloads that can easily snap your wings within 4 seconds if you pull too hard&lt;br /&gt;
* Fuel starvation happens in negative-G manoeuvres&lt;br /&gt;
* Horrible turn rate that makes you vulnerable to even AIM-9Bs if you do not have countermeasures&lt;br /&gt;
* Low roll rate&lt;br /&gt;
* Extremely inaccurate bomb sight&lt;br /&gt;
* The drogue chute opens at 280 km/h and drops at 200 km/h&lt;br /&gt;
* Absolutely pitiful ammo capacity for NR-23 cannon renders it useless for nearly everything&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-28b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|3AXZaPoFojs|'''The Shooting Range #264''' - ''Pages of History'' section at 04:06 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7184-development-yak-28b-the-bomb-express-en|[Devblog] Yak-28B: the Bomb Express]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/526062-yakovlev-yak-28b/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yakovlev}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Starfighters%22&amp;diff=63337</id>
		<title>Update &quot;Starfighters&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Starfighters%22&amp;diff=63337"/>
				<updated>2020-07-10T18:04:42Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /*  &amp;quot;Regia Marina&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Youtube|url=iDAayBocPxg|size=530px|align=right}}&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/6741-news-meet-major-update-starfighters-en|Update &amp;quot;Starfighters&amp;quot;]] ([[wt:en/game/changelog/current/1106|changelog]]) was introduced on 26 May 2020. This update is notable for the introduction of the Italian naval tree, release of the F-104 Starfighter into numerous trees (including as the first Italian supersonic aircraft), as well as being the first update to move away from the previous numbered naming system for major patches.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped in announcements, the game version is still present in-game to indicate the update as 1.99}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[F3H-2]]&lt;br /&gt;
* [[F-104A]]&lt;br /&gt;
* [[F-104C]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[F-86K (Germany)|F-86K]]&lt;br /&gt;
* [[G.91 R/4 (Germany)|G.91 R/4]] (Premium)&lt;br /&gt;
* [[F-104G]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Su-7B]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[Phantom FG. Mk1]]&lt;br /&gt;
* [[Spitfire Mk.IIa Venture I]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[B6N1 Model 11]]&lt;br /&gt;
* [[B6N2 Model 12]]&lt;br /&gt;
* [[B6N2a Model 12Ko]]&lt;br /&gt;
* [[F-104J]]&lt;br /&gt;
* [[Ki-27 otsu Tachiarai]] (Premium)&lt;br /&gt;
* [[Ki-44-I 34]] (Premium)&lt;br /&gt;
* [[Ki-61-I hei Tada's]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[F-86F-40 (China)|F-86F-40]]&lt;br /&gt;
* [[F-104A (China)|F-104A]]&lt;br /&gt;
* [[F-104G (China)|F-104G]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[F-104S]]&lt;br /&gt;
* [[Re.2001 gruppo 22]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[HSTV-L]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[M48 Super|Kampfpanzer M48 Super]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Khrizantema-S|9P157-2 Khrizantema-S]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Stuart I]]&lt;br /&gt;
* [[Stuart III]]&lt;br /&gt;
* [[Challenger 2 (2F)|Challenger 2F (UK)]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[Type 93]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[ZSD63]]&lt;br /&gt;
* [[T-69 II G]] (pack)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[M4 Hybrid (Italy)|M4 Hybrid]] (Premium)&lt;br /&gt;
* [[M3A3 (Italy)|M3A3]]&lt;br /&gt;
* [[M24 (Italy)|M24]]&lt;br /&gt;
* [[M4A4 (Italy)|M4A4]]&lt;br /&gt;
* [[Sherman Vc (Italy)|Sherman Vc]]&lt;br /&gt;
* [[M18 (Italy)|M18]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13-M24]] (Premium)&lt;br /&gt;
* [[M4A4 (France)|M4A4]]&lt;br /&gt;
* [[D2|Char D2]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9056]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[MAS 555]]&lt;br /&gt;
* [[MS-15]]&lt;br /&gt;
* [[VAS 201]]&lt;br /&gt;
* [[Stefano Turr]]&lt;br /&gt;
* [[MS-53]]&lt;br /&gt;
* [[Vosper 70' GIS 811]]&lt;br /&gt;
* [[MS-472]]&lt;br /&gt;
* [[MV-611]]&lt;br /&gt;
* [[MS-473]]&lt;br /&gt;
* [[Folgore P-490]]&lt;br /&gt;
* [[Saetta P-494]]&lt;br /&gt;
* [[Turbine]]&lt;br /&gt;
* [[Dardo]]&lt;br /&gt;
* [[Corazziere]]&lt;br /&gt;
* [[Attilio Regolo]]&lt;br /&gt;
* [[Bartolomeo Colleoni]]&lt;br /&gt;
* [[Raimondo Montecuccoli]]&lt;br /&gt;
* [[Trento]]&lt;br /&gt;
* [[MAS 569]]  (Premium)&lt;br /&gt;
* [[Sparviero]] (pack)&lt;br /&gt;
* [[Geniere]] (pack)&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[USS Cleveland (CL-55)]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Pr. 56 Spokoinyy]]&lt;br /&gt;
&lt;br /&gt;
=== Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS York (90)]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[IJN Tone]]&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1S early]]&lt;br /&gt;
* [[AH-1S]]&lt;br /&gt;
* [[AH-64DJP]]&lt;br /&gt;
* [[UH-1B (Japan)|UH-1B]]&lt;br /&gt;
&lt;br /&gt;
== '''[[wt:en/game/changelog/current/1129|1.99.1.26 - &amp;quot;Regia Marina&amp;quot;]]''' ==&lt;br /&gt;
{{Notice|Update &amp;quot;Regia Marina&amp;quot;, a key iterative update for &amp;quot;Update Starfighters&amp;quot;, allowing all players who were not part of the Regia Marina, Italian Navy CBT, to play this stunning and almighty naval power in-game, boasting some of the most iconic and powerful ships in the world.}}    &lt;br /&gt;
=== New vehicles ===&lt;br /&gt;
==== Naval Fleet ====&lt;br /&gt;
&lt;br /&gt;
* '''Italy — the naval tech tree is now open for research and purchase to all players.'''&lt;br /&gt;
&lt;br /&gt;
==== Ground Vehicles ====&lt;br /&gt;
===== Britain =====&lt;br /&gt;
&lt;br /&gt;
* Crusader II &amp;quot;The Saint&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Japan =====&lt;br /&gt;
&lt;br /&gt;
* Chi-He (5th Regiment)&lt;br /&gt;
&lt;br /&gt;
===== Italy =====&lt;br /&gt;
&lt;br /&gt;
* M11/41 (47/40)&lt;br /&gt;
&lt;br /&gt;
=== Changes to missions and locations ===&lt;br /&gt;
&lt;br /&gt;
* Enduring confrontation. The front  line now reflects the shape of sectors (now it is drawn not with a curved line, but with rectangular lines along the borders of sectors).&lt;br /&gt;
* Naval Enduring confrontation. Known and reported bugs with the visualization of the front line on Malta and Saipan after capturing and recapturing ports, have been fixed.&lt;br /&gt;
* Naval Enduring confrontation. A bug has been fixed when the base targeted for bombing, located in the same square as the port, did not disappear when capturing the port.&lt;br /&gt;
* Naval Enduring confrontation. Disabling the respawn point in port is now possible only when the number of enemy vessels is greater than the friendly ones (only for ships and player-controlled aircraft which have landed either on the ground or at sea). A lone vessel can no longer block the respawn.&lt;br /&gt;
* A bug with a user mission crash involving infantry has been fixed.&lt;br /&gt;
* Roads have been corrected in the following locations: Ladoga, Kuban, Hurtgen Forest, Stalingrad, Mozdok, Moscow.&lt;br /&gt;
* Visual bugs have been corrected in the following locations: Abandoned Factory, White Rock Fortress, Tropical Island, Emperor's Garden, French Coast, New Zealand Cape, South Kvarken, Carelia, Kuban (Ground Forces), American Desert, Port Novorossiysk.&lt;br /&gt;
&lt;br /&gt;
=== Ground Vehicle model, damage model, characteristic and weaponry changes: ===&lt;br /&gt;
&lt;br /&gt;
* '''T-72A''' — upper front plate protection parameters with kinetic and cumulative effects have been corrected. The equivalent of protection against kinetic effects is set equal to 405 mm, from cumulative - 500-510 mm. Previously, the protection against cumulative rounds was erroneously overstated.&lt;br /&gt;
* '''T-80B''' — upper front plate protection parameters with kinetic and cumulative effects have been corrected. The equivalent of protection against kinetic effects is set equal to 420 mm, from cumulative - 520-530 mm.&lt;br /&gt;
* '''T-64B''' — upper front plate protection parameters with kinetic effect have been corrected. The equivalent of protection against kinetic effects is set equal to 440 mm.&lt;br /&gt;
* '''M3 Bradley''' - TOW launcher unfolding time has been reduced.&lt;br /&gt;
* '''9P149 Sturm-S''' - a bug allowing a shot on the move when the reload ends has been fixed.&lt;br /&gt;
* A bug with lateral friction of tracks, where vehicles could climb steep mountains and hills, moving parallel to the slope, has been fixed.&lt;br /&gt;
* A bug where switching the types of shells could not be fixed on replays has been fixed.&lt;br /&gt;
* '''Centauro MGS''' - armour has been added to optics.&lt;br /&gt;
* '''P40, P40 &amp;quot;G.C. Leoncello&amp;quot;''' - artefact obstructions have been removed from the gunner's sight ([https://forum.warthunder.ru/index.php?/topic/283401-p40-p40-gc-leoncello-optika/ report]).&lt;br /&gt;
* '''M60A1 RISE (P)''' - artefact obstructions have been removed from the gunner's sight ([https://forum.warthunder.com/index.php?/topic/483633-fwd2020-04-28-m60a1-rise-p-visual-bug-in-simulator-gunsight/ report]).&lt;br /&gt;
* '''CV 90120''' - the gun animation has been fixed ([https://forum.warthunder.ru/index.php?/topic/286105-199024-cv90120-bag-s-modelyu-kazny-i-maski-orudiya/ report]).&lt;br /&gt;
* '''Strv 122''' - some NERA armour elements have been marked as volumetric.&lt;br /&gt;
* '''SPz BMP-1''' -the gun animation has been corrected.&lt;br /&gt;
* '''T-34 (1st Gv.T.Br.)''' — smoke round has been added.&lt;br /&gt;
&lt;br /&gt;
=== Aircraft model, damage model, characteristic and weaponry changes: ===&lt;br /&gt;
&lt;br /&gt;
* '''Firebrand TF.Mk.IV''' - a bug has been fixed where rocket pylons might appear on the model even on the modification without rockets.&lt;br /&gt;
* '''Mi-35M''' - the protection cover has been removed from the electro-optical warfare system module.&lt;br /&gt;
* '''SB2U-2, SB2U-3''' - a bug with ‘shifting' mounted weapons has been fixed.&lt;br /&gt;
* '''AH-1S Kisarazu''' — the tail rotor texture has been fixed.&lt;br /&gt;
* '''UH-1B, UH-1C, UH-1C XM-30''' — moving 7.62mm MGs aiming angles have been fixed.&lt;br /&gt;
* '''F-104A, F-104C''' — a bug where the x-ray model was not consistent to the visual model, has been fixed ([https://forum.warthunder.ru/index.php?/topic/285769-19909-oshibka-v-x-ray-f-104a/ report]).&lt;br /&gt;
* '''F-104G''' — cockpit textures have been fixed on the external model.&lt;br /&gt;
* '''Phantom FGR.2''' — the lack of animation on mounted gun pods has been fixed.&lt;br /&gt;
* '''J22-A, J22-B''' — the lack of animation of the right aileron has been fixed. ([https://forum.warthunder.com/index.php?/topic/472654-24122019-ffvs-j22-a-right-hand-aileron-has-no-animation/ report]).&lt;br /&gt;
* '''P-40E (all series)''' — the visual model of the landing gear has been fixed.&lt;br /&gt;
* '''P-51K''' — the lack of shooting animation of the wing machine guns has been fixed. ([https://forum.warthunder.ru/index.php?/topic/282045-net-ognei-ot-zalpov-pulemetov/ report]).&lt;br /&gt;
* '''Vautour (all series)''' — the display of speed on cockpit instruments has been fixed ([https://forum.warthunder.com/index.php?/topic/473236-1412019-vautour-speed-dial-using-wrong-units/ report]).&lt;br /&gt;
* The launching of the air-to-air missiles Igla, Stinger and Mistral from a launcher is now carried out with an offset above the target instead of pulling-up after launch, this is exactly how the launch takes place in reality.&lt;br /&gt;
* '''Hs 123 A-1''' — an invisible tail hook has been removed ([https://forum.warthunder.com/index.php?/topic/448464-15419-hs-123-a-1-has-a-carrier-hook/ report]).&lt;br /&gt;
* '''Gladiator (all series)''' — the display of speed on cockpit instruments has been fixed.&lt;br /&gt;
* '''B6N (all series)''' — the pilot camera position in the cockpit has been fixed ([https://forum.warthunder.com/index.php?/topic/487609-fwd-22052020-198040-b6n1-b6n2-sight-blocking/ report]).&lt;br /&gt;
&lt;br /&gt;
=== Flight model changes ===&lt;br /&gt;
&lt;br /&gt;
* '''F-104 (all series)''' - the weight of engines in x-ray mode has been corrected; the max speed on 100% thrust has been increased.&lt;br /&gt;
* '''F4U7/AU-1''' - a bug has been fixed which caused decreased controllability in all types of controls.&lt;br /&gt;
* '''Hunter (all series)''' - a bug has been fixed which caused increased fuel consumption.&lt;br /&gt;
* '''Ki-100''' - a bug has been fixed causing delayed achievement of desired revs.&lt;br /&gt;
* '''Ki-45 (all series)''' - the flight model has been completely updated in correspondence to the actual abilities of the physics model. Polars of the wings, fuselage, and propeller blades have been recalculated  and specified. Moments of inertia have been specified. Engine operating modes have also been specified. Fuel distribution in tanks has been corrected.&lt;br /&gt;
* '''Mirage IIIC''' - a bug in the engine's thermodynamic in WEP mode has been fixed. The nature of stalling at high altitudes has been adjusted.&lt;br /&gt;
* '''P-47-N15''' - a bug leading to increased consumption of anti-knock liquid on WEP has been fixed.&lt;br /&gt;
* '''PBM-3''' - a bug with the bouncing of the aircraft in the hangar when switching to it has been fixed.&lt;br /&gt;
* '''J35D''' - max speed at altitude has been increased according to reference data.&lt;br /&gt;
* '''Sea Hawk (all series)''' - a bug with wing high-lift devices and the airbrake has been fixed.&lt;br /&gt;
* '''Scimitar F Mk.1''' - a bug leading to the incorrect operation of aileron amplifiers resulting in a decrease of the angular roll speed at subsonic speeds has been fixed. Now there will be no speed drop.&lt;br /&gt;
* '''Swift (all series)''' - aircraft incorrect fuel consumption has been fixed.&lt;br /&gt;
* '''B-17G''' - a bug leading to incorrect engine overheat has been fixed.&lt;br /&gt;
* '''SBD-3''' - the flight model has been completely updated in correspondence to the actual abilities of the physics model. Polars of the wings, fuselage, and propeller blades have been recalculated  and specified. Moments of inertia have been specified. Engine operating modes have also been specified. Fuel distribution in tanks has been corrected.&lt;br /&gt;
&lt;br /&gt;
=== Naval fleet model, damage model, characteristic and weaponry changes: ===&lt;br /&gt;
&lt;br /&gt;
==== Armament: ====&lt;br /&gt;
&lt;br /&gt;
* The armour piercing capabilities of the front cone shrapnel for HE rounds has been increased towards splash penetration.&lt;br /&gt;
* '''Vosper 70' GIS 811''' — elevation and traverse angles of the stern quad gun have been increased.&lt;br /&gt;
&lt;br /&gt;
==== Naval characteristics, physics and damage model: ====&lt;br /&gt;
&lt;br /&gt;
* '''Admiral Graf Spee, Admiral Hipper, Prinz Eugen, Leipzig, Nurnberg, IJN Furutaka, IJN Mogami, IJN Suzuya, IJN Mikuma, IJN Tone, HMS Belfast, HMS Hawkins, HMS Kent''' — an experimental system of anti-torpedo bulges has been introduced. Bulges on light cruisers are able to protect against torpedoes with an explosive weight not exceeding 200 kg in TNT-eq. Bulges of heavy cruisers protect against torpedoes up to 250 kg in TNT-eq. If the anti-torpedo bulge is destroyed/breached, any further torpedo hits inflict full damage to the ship's hull.&lt;br /&gt;
* '''PGH-2, PG 02, Sparviero''' — the collision geometry on the boat's bottom has been specified.&lt;br /&gt;
* '''Siebelfähre 40 Leichte Flakkampffähre, Siebelfähre 40 Schwere Flakkampffähre''' — the crew has been redistributed in the compartments, which gives them greater survivability to damage from heavy machine guns. Ammunition has been moved to the deck. The buoyancy(unsinkability) of the barge has grown significantly due to the restructuring of the pontoons.&lt;br /&gt;
* '''AF D3, AF D1''' — the crew has been redistributed in the compartments, which gives them greater survivability to damage from heavy machine guns. The volume of the radio room has been increased. The concrete rails have been refined.&lt;br /&gt;
* '''LCS(L)(3)''' — the crew has been redistributed in the compartments, which gives them greater survivability to damage from heavy machine guns. The volume of the conning room has been reduced.&lt;br /&gt;
* '''Admiral Graf Spee, Admiral Hipper, Prinz Eugen''' — the volume of the ammunition compartments has been specified. The volume of the handling rooms has been excluded.&lt;br /&gt;
* '''Leipzig, Nurnberg, IJN Mogami, IJN Mikuma, IJN Suzuya''' — size and position of the crew compartments have been specified. The cutout in the deck inside the barbette has been made narrower.&lt;br /&gt;
* '''IJN Tone''' — the location of the ammunition compartments has been fixed, additional armament magazines have been added, first-round shells for 127 mm anti-aircraft artillery have been added. The X-ray of ammunition compartments and elevators have been fixed. The thickness of the hull and structures has been fixed. Fuel tanks have been reworked from scratch. The narrowing of the belt in the magazines from 145 mm at the upper edge to 55 to the lower is implemented. The thickness of the bow traverse has been changed from 175 mm to 140 mm. Barbet base thickness changed to 75-100 mm for turret number 2, 75 mm for other turrets.&lt;br /&gt;
* '''Prinz Eugen''' — the level of armour plates on the deck has been set according to the visual model.&lt;br /&gt;
&lt;br /&gt;
==== Naval Visual models and visual parts: ====&lt;br /&gt;
&lt;br /&gt;
* '''IJN Tone''' — the radar has been changed from mk21 to mk22. Hydroplanes have been removed from the deck. Decorative plates under the 25mm AA guns have been added. Restricting structures have been added for 120mm guns.&lt;br /&gt;
* '''IJN Furutaka''' — the visual models of the depth charge launchers have been added on the stern.&lt;br /&gt;
&lt;br /&gt;
=== Economy and research ===&lt;br /&gt;
&lt;br /&gt;
* The number of vehicles required to research rank IV to get to rank V of the Italian navy has been changed from 2 to 3.&lt;br /&gt;
&lt;br /&gt;
=== Customization ===&lt;br /&gt;
&lt;br /&gt;
* New decals &amp;quot;Numbers&amp;quot; have been added for Swedish ground forces.&lt;br /&gt;
* '''Strv m/39 TD''' — default camo has been changed. &amp;quot;Twitch&amp;quot; camo added free, in the ‘Custom' section.&lt;br /&gt;
* Bugs of the user camo template have been fixed for the following vehicles: Bf 109 F-4, Bf 109 F-4 (USA), Bf 109 G-6, Do 217 E-2, Do 217 E-4, F9F-2, F9F-5, He 111 H-16, He 111 H-3, He 51 B-1, Ju 87 D-3, C.200 serie 7, P-38J-15, P-38J-15 Bong's, PBY-5a &amp;quot;Catalina&amp;quot;, Catalina Mk. IIIa, PBY-5a &amp;quot;Catalina&amp;quot; (USSR), SPz BMP-1, Pz.Kpfw. Churchill, KV-IB (Germany), leKPz M41, mKPz M47 G, Tiger II (H) Sla.16, Tiger (animal), M60A1 &amp;quot;D.C.Ariete&amp;quot;, M43 &amp;quot;G.C.Leoncello&amp;quot;, Strv m/39 TD, LVT(A)(4) ZIS-2 (USA), M4 748 (a), T-III (USSR).&lt;br /&gt;
&lt;br /&gt;
=== Game mechanics ===&lt;br /&gt;
&lt;br /&gt;
* Navigation bombing interface (Continuously Computed Release Point, CCRP) has been changed — added a vertical line for more comfortable aiming on dives/pull-ups.&lt;br /&gt;
* CCRP accuracy has been increased on dives/pull-ups.&lt;br /&gt;
* Indication of sight operations for all types of aircraft/helicopter weapons has been added to the HUD.&lt;br /&gt;
* Now, when the target is locked on by a helicopter optical tracking system, the correction mode is immediately activated. The player no longer needs to turn it on manually and press the target lock key twice to stop target tracking.&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where the sound of a tank shot might not be heard if the shooting vehicle was not displayed on the map.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* It is now possible to zoom in when in first person view whilst using a VR headset.&lt;br /&gt;
* Blackout and redout visual effects now work in VR.&lt;br /&gt;
&lt;br /&gt;
= Examples of bugs corrected by player reports =&lt;br /&gt;
&lt;br /&gt;
{{Notice|We want to thank you for correctly creating bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!}}&lt;br /&gt;
&lt;br /&gt;
* Issues with the sound of the rocket reload on the Begleitpanzer 57 have been fixed.&lt;br /&gt;
* Discrepency in several flight technical specification values of the Ki-100-1 concerning data in the vehicle passport on the forum has been fixed.&lt;br /&gt;
* Efficiency of the air brake on the Saab fighters like  B18A, B18B, T18B-1 has been improved.&lt;br /&gt;
* Caernarvon's armour model in the area of the turret turning mechanism has been fixed.&lt;br /&gt;
* Incorrect draw distance of the ground vehicles when viewing from aircraft in the locations Mozdok, Jungle, 38th parallel, Karelia has been fixed.&lt;br /&gt;
* The thickness of the armour behind the gun mantlet of the Strv 101 has been changed from 152mm to 139mm according to the Centurion Mk.10 for Sweden, Acceptance of first production vehicle at Messrs. Vickers-Amstrongs, Ltd., Newcastle, November 1959.&lt;br /&gt;
* The armour model for the hatch for expended C1 Ariete spent cartridges which didn't generate accompanying fragments upon penetration has been fixed.&lt;br /&gt;
* Anti-aircraft gun has been removed from the runway in Finland.&lt;br /&gt;
* The thickness of the front armour of the Nb.Fz. has been changed from 13mm to 20mm according to the Tanks of the Second World War. P 61. Panzer Tracts No.4.&lt;br /&gt;
* Self-destruct parameters of the 28mm shell on the Somers (DD-381), Porter (DD-356), USS Atlanta (CL-51), USS Trenton (CL-11) have been fixed.&lt;br /&gt;
* Fire rate of the Soviet naval 70-K 37mm cannon has been fixed according to the internal documentation.&lt;br /&gt;
* The inclination angle of thr IJN Tone armoured belt has been changed to 20 degrees&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* Kursk - changed based on player's feedback&lt;br /&gt;
* Italy - changed based on player's feedback. Renamed &amp;quot;Campania&amp;quot; to avoid confusion.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* Rock collision has been fixed for the location &amp;quot;Finland&amp;quot;.&lt;br /&gt;
* Locations &amp;quot;Ash River&amp;quot;, &amp;quot;Carpathians&amp;quot;, &amp;quot;Korea&amp;quot; - Known camper positions which are not provided in the location design have been closed.&lt;br /&gt;
* Location &amp;quot;Poland&amp;quot; — The height of the rocks on the cliff on the western side of the lake has been reduced.&lt;br /&gt;
* Changes in aviation RB missions:&lt;br /&gt;
** &amp;quot;[Operation] Smolensk&amp;quot; — mission has been removed.&lt;br /&gt;
** &amp;quot;[Operation] Smolensk. 1941&amp;quot; — new mission.&lt;br /&gt;
** &amp;quot;[Operation] Smolensk. 1943&amp;quot; — new mission.&lt;br /&gt;
** &amp;quot;[Operation] Battle for Bastogne&amp;quot;.&lt;br /&gt;
** &amp;quot;[Operation] Berlin&amp;quot; — mission has been reworked completely.&lt;br /&gt;
** &amp;quot;[Operation] Battle of El Alamein&amp;quot;.&lt;br /&gt;
** &amp;quot;[Operation] Guadalcanal&amp;quot; — mission has been reworked completely.&lt;br /&gt;
** &amp;quot;[Operation] Hürtgen&amp;quot;.&lt;br /&gt;
* Changes for the above specified missions:&lt;br /&gt;
** Base models for bombing have been changed to the correct ones, their functionality is now similar to &amp;quot;Enduring Confrontation&amp;quot; mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.&lt;br /&gt;
** Airfields have been removed from the target list, they can not be destroyed now.&lt;br /&gt;
** Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the location's centre.&lt;br /&gt;
** The size of an airfield now depends on the battle's rank.&lt;br /&gt;
** Mid-tier missions now have stage airfields, located 12 km away from the location's centre.&lt;br /&gt;
* Aviation Arcade battles change list:&lt;br /&gt;
** Ground strike &amp;quot;Mozdok&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Port Moresby&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Ruhr&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Sicily&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Korsun&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Abandoned factory&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Frozen Pass&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Mountain Ridge, China&amp;quot;.&lt;br /&gt;
** Ground strike &amp;quot;Grave Robbers' Cliffs&amp;quot;.&lt;br /&gt;
* Changes for the above specified missions:&lt;br /&gt;
** Base models for bombing have been changed to the correct ones.&lt;br /&gt;
** Airfield models have been changed to a new, 1700 metres long.&lt;br /&gt;
* Change list for all above mentioned  AB and RB missions:&lt;br /&gt;
** Destruction of player-controlled aircraft now gives victory points.&lt;br /&gt;
** AI vehicle counters have been disabled. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones are destroyed. Now the only indicator is the victory points scale.&lt;br /&gt;
** All AI ground vehicles now affect the victory point scale, the number of AI vehicles has been increased. Previously, destruction of light vehicles didn't affect victory points. Players are now free to destroy any targets of their choice, both light (artillery, trucks, AA guns) and heavy (tanks and bunkers).&lt;br /&gt;
** The automatic feature in the destruction of AI vehicles has been disabled. New AI vehicles will appear - ground attackers, which spawn for every team and destroy the AI ground vehicles.&lt;br /&gt;
** AI ground vehicles distribution has been improved. Vehicles now appear all along the 10 km frontline, or split into 3-4 zones along the frontline. Previously, AI vehicles were grouped in a single 2-4 km zone, or the distance between groups of vehicles was too long.&lt;br /&gt;
* Changes and fixes in missions for ground battles:&lt;br /&gt;
** &amp;quot;[Battle] Alaska&amp;quot; — A bug where the respawn zone of the southern team appeared with one icon has been fixed.&lt;br /&gt;
** &amp;quot;[Conquest] Karelia&amp;quot; — Unnecessary respawn zones have been removed from the mission briefing. The position of the respawn point which was located in front of the tree has been fixed.&lt;br /&gt;
** &amp;quot;[Conquest] Fulda&amp;quot; — The size of the battle zone has been fixed in the mission briefing for RB.&lt;br /&gt;
** &amp;quot;[Conquest] Poland&amp;quot; — The positions of the capture points and respawn points have been fixed in the mission briefing for RB and SB.&lt;br /&gt;
** &amp;quot;[Conquest] Vietnam&amp;quot; — Respawn points have been moved closer to the capture point in the RB and SB.&lt;br /&gt;
** &amp;quot;[Conquest] Second battle of El Alamein&amp;quot; — Unnecessary respawn zones have been removed. The size of the capture zones has been enlarged.&lt;br /&gt;
** &amp;quot;[Conquest] Fields of Poland&amp;quot; — Respawn points have been moved closer to the capture point in RB and SB.&lt;br /&gt;
** &amp;quot;[Battle] Fields of Poland&amp;quot; — The position of the capture points in the mission briefing has been fixed.&lt;br /&gt;
* Changes and fixes in missions for naval battles:&lt;br /&gt;
** &amp;quot;[Domination] Fuego Islands&amp;quot; — The position of the respawn zone protection has been fixed.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* Aerial weapon detection and locking has been implemented for missile SPAA's. These vehicles are now able to lock on rockets, missiles and bombs. The radar now also displays a player's own missiles. All laser rangefinder distance has been increased to 9999 metres.&lt;br /&gt;
* Default sight scale distance has been increased for all ground vehicles. The maximum optic sight scale is now 6000 metres.&lt;br /&gt;
* The following vehicles have received the Ostketten (&amp;quot;eastern tracks&amp;quot;) modification to change the default tracks to special tracks with increased width:&lt;br /&gt;
** Jagdpanzer IV&lt;br /&gt;
** Nashorn&lt;br /&gt;
** Panzer IV/70(V)&lt;br /&gt;
** Pz.IV Ausf.E&lt;br /&gt;
** Pz.IV Ausf.F&lt;br /&gt;
** Pz.IV Ausf.F2&lt;br /&gt;
** Pz.IV Ausf.G&lt;br /&gt;
** Pz.IV Ausf.H&lt;br /&gt;
** Pz.IV Ausf.J&lt;br /&gt;
** StuG.III Ausf.F&lt;br /&gt;
** StuG.III Ausf.G&lt;br /&gt;
** StuH.III Ausf.G&lt;br /&gt;
** the modification increases mobility and insignificantly increases durability in damage.&lt;br /&gt;
* BMP-3 - ATGM reload time has been reduced from 2 to 3 rounds per minute. Source: Вестник бронетанковой техники, 1991, Комплекс вооружения БМП-3.&lt;br /&gt;
* Т-10M - Fire rate of the cannon has been changed from 3.9 to 4 shots per minute. Source: Руководство по материальной части и эксплуатации танка Т-10М, 1960.&lt;br /&gt;
* Object 268 - BR-540B shell initial speed has been increased from 750 to 760 m/s. Source: Источник: Отечественные бронированные машины. XX век. Том 3. 1946-1965, Солянкин А.Г, Желтов И.Г., Кудряшов К.Н&lt;br /&gt;
* BMP-1, Spz BMP-1, Type 86 - gun depression angle has been specified (reduced) from -5 to -4 degree. Source:: Боевая Машина Пехоты БМП-1 Техническое описание и инструкция по эксплуатации.&lt;br /&gt;
* Type 60 SPRG - Hull break mechanics has been added.&lt;br /&gt;
* Type 89 - MG ammo has been specified (reduced) from 2000 to 1000 rounds.&lt;br /&gt;
* Type 61 - MG ammo has been specified (reduced) from 4900 to 4000 rounds for 7.62mm, and from 2175 to 500 for 12.7mm.&lt;br /&gt;
* Type 74 / Type 74G - MG ammo has been specified (reduced) from 5500 to 4500 for 7.62mm, and from 1000 to 600 for 12.7.&lt;br /&gt;
* Leopard 2A5 / Strv 122 - The preset of the thermal image unit has been fixed. The gunner now uses the first generation thermal imager and the commander the second generation. Previously both used the second generation thermal imager. Source: 12 cm kanon strv 121/122. Skjuttabeller. // PRZEGLĄD SIŁ ZBROJNYCH nr 6/ 2014 // Vehicle Optronics, HENSOLDT brochure.&lt;br /&gt;
* Pz.V Ausf.D/A/G/F, Panther II, Tiger H1, Tiger E, Heavy Tank No.6, M4A3E2, M4A3E2 Kobra King, M4A3E2 76 (W) - Armour on the gun mantlets has been clarified. Gun mantlet armour has been changed to volume armour.&lt;br /&gt;
* M1A2 - thermal vision preset has been changed from Gen. 2 to Gen. 1. Source: Center for Night Vision and Electro-Optic, Common Modules, A Success Story, June 1988, AD-A195 937 // The M1A2: Current and Future Program Plans, 1997.&lt;br /&gt;
* KV-1S - tank weight has been increased from 41,400 to 42,500 kg. Source: Инструкция по эксплоатации танка КВ-1С, издание завода, 1943.&lt;br /&gt;
* XM-803 // MBT-70 - fire rate has been increased from 6 to 8 rounds per minute. Source: HEARINGS before COMMITTEE ON APPROPRIATIONS, HOUSE OF REPRESENTATIVES, part 5 RESEARCH, DEVELOPMENT, TEST AND EVALUATION December 1969 // ARMOR magazine july-august 1970 // HEARINGS on MILITARY POSTURE AND HR 3818 and HR 8687 July 1977&lt;br /&gt;
* QF Ram AA - hull material has been corrected from rolled homogeneous steel to 19.05mm structural steel, except elements left from the basic chassis. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis&lt;br /&gt;
* Sd.Kfz.234/1 — camera position has been specified for SB mode.&lt;br /&gt;
* Lvkv 42 - Controlled suspension functionality has been added. The ability to turn in neutral gear has been added. Armour thickness has been changed from 8 to 10mm. Source: Blad nr 39, Upprattat 29/08 1955.&lt;br /&gt;
* M3 Bradley - ATGM launch permitted driving speed has been reduced from 11 to 5 kph. The depression of the gun over the engine compartment has been limited by -1 degree. Source: TECHNICAL MANUAL TM 9-2350-252-10-2&lt;br /&gt;
* Type 90, Type 90B - vehicle weight has been specified (reduced) from 51.6 to 50.2 t. Source: Japan Defense Agency (August 6, 1990) &amp;quot;Format Outline, Type 90 Tank, D9003 // Japan Defense Agency (August 6, 1990)(Modified March 12, 1993) &amp;quot;Format Outline, Type 90 Tank (B), D9003B&amp;quot;&lt;br /&gt;
* Strv 74 — vehicle class has been changed from &amp;quot;Medium tank&amp;quot; to &amp;quot;Light tank&amp;quot;. Light tank modifications have been added: &amp;quot;Scouting&amp;quot;, &amp;quot;Improved optics&amp;quot;, and &amp;quot;Airstrike&amp;quot;.&lt;br /&gt;
* Chieftain Marksman - driver's Night vision modification has been added.&lt;br /&gt;
* 100-mm OF-412 (D-10T) shell - initial speed has been increased from 880 to 900 metres per second. Source: Наставление по стрельбе из танков. Основы стрельбы из танков. Издание второе, стереотипное. 1984 // 100-мм танковые пушки Д10-Т, Д10-ТГ и Д10-Т2С. Руководство службы. 1971&lt;br /&gt;
* BMP-1, ZBD86, SPz BMP-1 - engine rpm has been specified (decreased) from 2880 to 2600. Source: БМП-1 - Техническое описание и инструкция по эксплуатации. 1979&lt;br /&gt;
* T29, T30, T34  — first stage ammo rack mechanics have been added.&lt;br /&gt;
* T14 (USA) — smoke shell M89 has been added.&lt;br /&gt;
* Ru 251 — smoke grenades action type has been changed to instant.&lt;br /&gt;
* Stormer HVM — thermal vision resolution adjusted to third generation.&lt;br /&gt;
* ASU-57 - traverse and elevation aiming angles have been specified:&lt;br /&gt;
** Vertical: -4/+12 to -5/+12&lt;br /&gt;
** Horizontal: -7/+7 to -8/+8&lt;br /&gt;
** Source: 57-мм самоходные пушки Ч-51М и Ч-51П. Руководство службы. 1956&lt;br /&gt;
&lt;br /&gt;
= Aircraft characteristics, damage model, and weapon improvements: =&lt;br /&gt;
&lt;br /&gt;
* J35D — RB 24J missiles have been added.&lt;br /&gt;
* B17A, B17B — turret aiming angles have been fixed, firing through tail has been removed.&lt;br /&gt;
* B-17 (all series) — upper turret elevation angles have been corrected to 85 degrees. ([https://forum.warthunder.com/index.php?/topic/466880-1910137-b-17e-b-17el-b-17g-wrong-upper-turret-vertical-guidance/ report])&lt;br /&gt;
* Swordfish Mk.I — elevation and traverse angles of the turret have been corrected. ([https://forum.warthunder.ru/index.php?/topic/262420-swordfish-mk-i-oshibki-uglov-navedeniya-turelnogo-pulemeta-vickers-k/ report])&lt;br /&gt;
* B17A, B17B, B3C — turret ammo belt type has been corrected  from Offensive to Turret. ([https://forum.warthunder.com/index.php?/topic/472112-swedish-tech-tree-ui-problems/ report]) ([https://forum.warthunder.ru/index.php?/topic/281343-oshibka-v-opisanii-modulei/ report])&lt;br /&gt;
* A21RB — separate rocket launch has been added.&lt;br /&gt;
* Hornet Mk.III — modification data regarding the possibility of the RP-3 rocket mount has been corrected.&lt;br /&gt;
* Yak-4 — ammo has been increased  to 1000, turret elevation angle has been increased to +70 degree. ([https://forum.warthunder.ru/index.php?/topic/261679-yak-4-nepravilnyi-boekomplekt-i-nepravilnye-ugly-obstrela-tureli/ report])&lt;br /&gt;
* Su-2 TSS-1 — turret aiming angles have been corrected, traverse increased to +/- 90 degree, elevation changed from -32/+50 to -30/+70 degree. ([https://forum.warthunder.ru/index.php?/topic/261815-su-2-tss-oshibki-uglov-obstrela-tureli-oshibochnyi-bk-oshibka-modeli-fonarya/ report])&lt;br /&gt;
* B5N2 — turret aiming angles have been corrected, traverse increased to +/- 50 degree, elevation  to -40/+80 degree. ([https://forum.warthunder.ru/index.php?/topic/265125-b5n2-kate-nepravilnye-ugly-obstrela-tureli/ report])&lt;br /&gt;
* P-39Q-5, P-39Q-15 — wing machine gun ammo has been increased to 300 rounds. ([https://forum.warthunder.ru/index.php?/topic/275668-airacobra-p-39q-5-oshibochnyi-boekomplekt-127-mm-pulemetov/ report])&lt;br /&gt;
* P-39N — wing machine gun ammo has been decreased to 300 rounds. ([https://forum.warthunder.ru/index.php?/topic/275668-airacobra-p-39q-5-oshibochnyi-boekomplekt-127-mm-pulemetov/ report])&lt;br /&gt;
* F-100D — AGM-12B Bullpup launch button has been reassigned to air-to-surface missiles button for preset AGM12b bullpup x2+750lbs m117 cone 45 bomb x4, same as in AGM12b bullpup x2 preset.&lt;br /&gt;
* Ki-100, Ki-100-II — incorrect data with missed protected fuel tanks has been fixed.&lt;br /&gt;
* Sea Fury FB.11 — Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Triplex R.P. rockets have been added. Modification with GRC mk8 has been distributed to the 3rd tier.&lt;br /&gt;
* Avenger Mk.II — Uncle Tom missiles have been added.&lt;br /&gt;
* Firebrand TF.Mk.IV — Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added. Modifications of the rocket and bomb armament have been redistributed to 1st and 4th tier.&lt;br /&gt;
* Mosquito FB.Mk.VI — Modifications of the 7mm machine guns have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added.&lt;br /&gt;
* P-51K (China) — The appearance of the aircraft on aircraft carriers has been fixed.&lt;br /&gt;
* S.O.4050 Vautour IIA - In some presets the rockets have been changed from T10 121 to T10 140.&lt;br /&gt;
* SA.341F Gazelle — Double launches of the Mighty Mouse rockets have been fixed ([https://forum.warthunder.com/index.php?/topic/454884-la-gazelle-f-tire-ses-roquettes-2-par-2-au-lieu-de-1-par-1-en-rb-et-en-sb/ report]).&lt;br /&gt;
* UH-1C — visualization of the auxiliary 40mm grenade launcher and its damage model in the x-ray. ([https://forum.warthunder.ru/index.php?/topic/268298-189178-nosovaya-turel-uh-1c-ne-otobrazhaetsya/ report])&lt;br /&gt;
* BO 105 CB-2 — night vision has been added to the gunner's sight. ([https://forum.warthunder.com/index.php?/topic/466179-30-10-2019-1910132-bo-105-cb-2-lacks-sight-nv-and-laser-rangefinder/ report])&lt;br /&gt;
* H-34 — Mk 4 Mod 0 gunpod ammo has been increased to 750 rounds.&lt;br /&gt;
* AH-64A, AH-64A Peten — Guided AIM-92 Stinger air-to-air missiles have been moved to the wing ends and different types of suspended weapons have been added to the pylons.&lt;br /&gt;
* BGM-71 TOW, BGM-71 TOW-2 — The minimum launch range has been changed from 30 to 65 metres ([https://forum.warthunder.com/index.php?/topic/430980-8-11-2018-i-tow-missile-incorrect-minimum-range/ report]).&lt;br /&gt;
* Mk.13 torpedo — has been changed to Mk.13-1,  weight and range characteristics have been specified. ([https://forum.warthunder.ru/index.php?/topic/254594-tbd-1-devastator-nepravilnye-varianty-zagruzki/ report])&lt;br /&gt;
* Mk.XII torpedo — weight and range characteristics have been specified.&lt;br /&gt;
* Wrf.Gr.21 rockets — self-destruction fuse has been corrected for distances up to 500 metres. ([https://forum.warthunder.com/index.php?/topic/460624-30819-1891185-wfr-gr-21-rockets-not-setting-distance-fuse/ report])&lt;br /&gt;
* M430 40mm grenade — hull break effect has been removed. ([https://forum.warthunder.ru/index.php?/topic/259772-1850127-40mm-granata-vertoleta-ah-1g-ne-dolzhna-vyzyvat-razrushenie-korpusa-obekta-120-bmp-i-drugoi-tekhniki/ report])&lt;br /&gt;
* 13mm Type 2 machine gun — fire rate has been increased to 936 rounds per minute. ([https://forum.warthunder.com/index.php?/topic/452380-feedback-the-japanese-type-2-13-mm-machine-gun-needs-a-fix/ report])&lt;br /&gt;
* 20mm Ho-5 cannon — fire rate has been increased to 950 rounds per minute. ([https://forum.warthunder.ru/index.php?/topic/273688-zanizhennaya-skorostrelnost-20-mm-pushki-kho-5/ report])&lt;br /&gt;
* Mk 4 Mod 0 gun pod — fire rate has been reduced to 4000 rounds per minute, alternative fire mode with rate of fire of 700 rounds per minute has been added. Shell characteristics have been fixed. ([https://forum.warthunder.com/index.php?/topic/465399-28-10-2019-h-34-usa-mark-4-mod0-gunpod-incorrect/ report])&lt;br /&gt;
* Hо-203 37mm cannon — fire rate has been increased to 300 rounds per minute. ([https://forum.warthunder.ru/index.php?/topic/273692-zanizhennye-skorostrelnost-i-skorost-snaryada-37-mm-pushki-kho-203/ report])&lt;br /&gt;
* DEFA 552 30mm cannon — The weight of the cannon has been adjusted to 81kg.&lt;br /&gt;
* Aiming point for homing missiles on aircraft and helicopters has been fixed. Now it is always in the middle of the fuselage. Previously it could be located slightly higher so the air-to-air missiles without non-contact fuse (such as AIM-92 &amp;quot;Stinger&amp;quot;) often missed the target.&lt;br /&gt;
* The autopilot and cruise mechanics of homing missiles (air-to-air, homing ATGM's) have been reworked. Missiles now cruise more precisely, without crabbing, retaining any required overloads at all cruise speeds.&lt;br /&gt;
* Displaying of the maximum speed and overload of the Р-60/Р-60М and AIM-9L missiles in the card has been fixed. Maximum speed of the rockets is here for the higher launch speed (M=1.0) and as maximum overload is now specified maximum achievable (at high speeds, i.e. M=2.0 and higher) and not the average one for the time of the controlled flight to the target at the launch speed of M=1.0 on the maximum range. For other rockets these overloads are numerically the same.&lt;br /&gt;
* The cases when the full information hasn't been displayed in the ATGM card have been fixed.&lt;br /&gt;
&lt;br /&gt;
= Flight Model changes: =&lt;br /&gt;
&lt;br /&gt;
* A-4B - A bug which leads to incorrect maximum speed and climb values in the vehicle card has been fixed.&lt;br /&gt;
* Ki-44 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated.&lt;br /&gt;
* Me-163 (all modifications), J8M1 – A bug which leads the aircraft to shift in releasing the landing ski has been fixed. A bug causing slower acceleration at runway in take-off by using a support trolley has been fixed (acceleration became faster).&lt;br /&gt;
* Arado-234 B-2 - A bug with difficulties while taking off of the aircraft with full load has been fixed. Jet accelerators to facilitate take-off have been added.&lt;br /&gt;
* F1M2 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Seaworthiness has been improved.&lt;br /&gt;
* SAAB A21-RB – A bug which led to increased parasitic resistance of the rocket launchers has been fixed.&lt;br /&gt;
* A6M2-N – Seaworthiness has been improved. Controllability in water during take-off and landing has been improved.&lt;br /&gt;
* I-15 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Take-off mode (WEP) has been added for the I-15-M22 and I-15K. Detailed characteristics can be found in the aircraft passport on the forum.&lt;br /&gt;
* Ta-152-H - Restriction on flap release in take-off position has been added according to the aircraft passport. Inertia of the propeller unit (start/stop of the propeller) has been clarified (reduced). High gain (climb) on the long term engine mode (90%) has been clarified (accelerated). Efficiency of the brakes has been improved. It requires now more careful use of brakes during take-off and landing. Efficiency of the ailerons at extremely low speeds (less than 140 km/h) has been significantly reduced.&lt;br /&gt;
* Firefly Mk.5 - Maximum fuel volume has been reduced.&lt;br /&gt;
* F-4C - Ballistic computer for bombs and rockets for ground targets has been added.&lt;br /&gt;
* F-4EJ - Maximum speed at the medium altitudes has been increased. The wing sock animation has been fixed.&lt;br /&gt;
* F-4E/EJ, Phantom FGR.2 - Bomb CCRP sight to randomly selected point on the ground or enemy base has been added.&lt;br /&gt;
* Ki-61 (all modifications) / Ki-100 (all modifications) / Ki-96 / Ki-102 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected.&lt;br /&gt;
* Il-2 with AM-38F (all modifications) engines - A bug in the thermodynamics which leads to constant use of the forsage mode (WEP) without limitations has been fixed.&lt;br /&gt;
* Il-2 (all modifications) - The operation of the landing plates has been changed. Now at speeds above 260 km/h on ias the plates can not be released. At speeds below 245 km/h on ias the plates will be deflected to the required angles completely.&lt;br /&gt;
* Hunter (all modifications) - A bug which caused the air brakes being used when the chassis is released has been fixed. Now, if you will try to release landing gears (chassis) while your air brake is turned on, the air brake will be switched off automatically and the air brake can not be released if your landing gears (chassis) are released.&lt;br /&gt;
* P-51 (all modifications) - Dashboard lighting during the night flight has been corrected.&lt;br /&gt;
* Re.2005 serie 0 - Climb rate has been changed to the values of serial vehicles (6000 meters in 6'30&amp;quot;). Time of the execution of the established bend at 1000 meters has been increased by 1 second (19 second on wep, 20 second by 100%). Battle rating has been changed to 5.0.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
== Naval weaponry: ==&lt;br /&gt;
&lt;br /&gt;
* HMS Southampton - First order ammunition shells have been removed for the main calibre cannons.&lt;br /&gt;
* SGB 309 - The maximum number of 40mm ammunition rounds in battle has been corrected.&lt;br /&gt;
* HMS Kent (54) — The guidance angles for the 102mm cannon have been corrected.&lt;br /&gt;
* 28mm Mk.1 Chicago piano - Self-destruction distance of HE shell has been corrected.&lt;br /&gt;
* 37mm/67 70-К automatic cannon - Fire rate has been increased to a theoretically possible rate: 180 shots per minute.&lt;br /&gt;
* Technical characteristics of the (weight and amount of explosive mass) 25mm/60 shell of the Type 96 automatic cannon have been fixed:&lt;br /&gt;
** 25mm HE: 250g, 17g tetril&lt;br /&gt;
** 25mm HEF-T (self-destructive): 243g, 8,5g TNT&lt;br /&gt;
** 25mm HEI: 255г, 5,52g TNT&lt;br /&gt;
** 25mm AP-T: 283g.&lt;br /&gt;
* The firing range of AI guns has been clarified depending on the weapon calibre:&lt;br /&gt;
** 7 mm — 1000 m;&lt;br /&gt;
** 12.7 mm — 2000 m;&lt;br /&gt;
** 20-25 mm — 3500 m;&lt;br /&gt;
** 30 mm —  4000 m;&lt;br /&gt;
** 40 mm — 5000 m.&lt;br /&gt;
* The Trotyl equivalent of Ledditt explosives has been corrected to 110%.&lt;br /&gt;
* Jaguar-Klasse (140), Köln F220 - For the 40-mm/70 MEL58 launcher the following shells have been changed:&lt;br /&gt;
** AP and HE shells have been removed.&lt;br /&gt;
** M-DN51 HEF-T shell has been added.&lt;br /&gt;
** HEF-T shell with radio fuse has been added.&lt;br /&gt;
** Game currency and RP for researched removed modification have been returned to the account.&lt;br /&gt;
* 40mm Bofors Flak 28 canon - British HE shell has been changed to the German 40mm HEF-Т Sprgr. Patr.&lt;br /&gt;
* 283mm Spgr L/4,4 Bdz PB - Armour piercing has been corrected.&lt;br /&gt;
* 152mm HE-VT shell on HMS Belfast — The operation of the radio fuse that previously triggered at the wrong distance has been corrected.&lt;br /&gt;
* IJN Tone — Traverse angles of the low calibre units have been corrected.&lt;br /&gt;
* Leipzig — Accuracy of the 37mm artillery has been corrected.&lt;br /&gt;
* HMS York (90), Nürnberg — The issue with the incorrect rotation of the 20mm guns on the main calibre turret has been resolved.&lt;br /&gt;
* Type 4 Model 4 — Display of the depth bombs has been corrected.&lt;br /&gt;
&lt;br /&gt;
== Naval modifications and crew skills: ==&lt;br /&gt;
&lt;br /&gt;
* Type 1924 Jaguar - The modification of the targeting speed of the auxiliary artillery has been fixed from anti-aircraft to the auxiliary one.&lt;br /&gt;
&lt;br /&gt;
== Naval characteristics, physics and damage model: ==&lt;br /&gt;
&lt;br /&gt;
* Hull break - Naval vessel hull break parameters have been revised. It can now be done by shells with sufficient blast force. For small boats it is therefore dangerous to be hit from 100mm calibre and higher HE shells. Hull break parameters are directly dependent on the size of the boat, so the larger the hull, the greater shell will be required to break it. It should also be noticed that some weak 100mm HE shells may not be able to cope with this.&lt;br /&gt;
* USS Helena (CL-50) - Number of crew has been increased from 868 to 1188.&lt;br /&gt;
* Shrapnel - The damage model of damage made by shrapnel has been fixed. Shrapnel distribution diagrams for all ship shells have been reworked. Calculation of armour penetration. Damage and radius of shrapnel hits has been recalculated for more realism. The total number of fragments that one shell can produce has been fixed.&lt;br /&gt;
* HE shells - A bug where the HE shell could blow up the magazine of almost any undamaged ship has been fixed. The impact of an HE shell to the ship has been reworked to be more realistic. HE shells have received a greater ignition property and the shrapnel damage has been corrected.&lt;br /&gt;
* Ship construction - Due to everything described above changes were made to the characteristics of the ship's construction. The thickness of the unarmored sides, superstructures, bulkheads and interior partitions have been corrected so that the explosion and secondary fragments can interact with them correctly - can penetrate in accordance with their energy and deal adequate damage.&lt;br /&gt;
* Krasny Krym, Krasny Kavkaz - All mounts that have shields or turrets, a bug where it might receive damage from HE shells which don't have sufficient armour penetration has been fixed.&lt;br /&gt;
* IJN Mogami, IJN Suzuya, IJN Mikuma - The guidance speed of the 25mm mounts with electric motors have been changed to 18-12 degrees per second.&lt;br /&gt;
* USS Atlanta - Armour of the main calibre turrets mounted on the sides has been fixed (was previously missing).&lt;br /&gt;
* HMS Kent (54) and HMS London (69) - Armour for the steering has been added.&lt;br /&gt;
* IJN Ayanami — Number of crew has been increased by 221.&lt;br /&gt;
* USS Brooklyn (CL-40), USS Helena (CL-50) — armoured mantlets for the main calibre guns have been added. The conning tower armour thickness has been fixed. The ammunition elevator armour thickness has been fixed.&lt;br /&gt;
* IJN Mogami, IJN Suzuya, IJN Mikuma — unarmoured bulkheads of the internal bulges have been added.&lt;br /&gt;
* Admiral Hipper — main armour belt has become more detailed.&lt;br /&gt;
* MBK pr. 186 — main calibre turret armour now corresponds to turrets on T-34-85 tanks.&lt;br /&gt;
* USS Phelps (DD-360) — the damage model of the quadruple Bofors AA guns has been specified.&lt;br /&gt;
* IJN Kako — armour has been reworked completely in accordance with additional new historical data.&lt;br /&gt;
* USS Portland (CA-33) — ship hull material has been changed to 19mm armour, main armour belt thickness has been changed (from 83 to 76,2mm), upper side armour model has been changed.&lt;br /&gt;
* IJN Furutaka — deck armour has been specified (from 35 to 34,925mm).&lt;br /&gt;
* Isuzu — the scale of the damage model for the funnel has been corrected.&lt;br /&gt;
* VS-10 — the scale of the damage model of the water pumps has been corrected.&lt;br /&gt;
* Type T-14 (Mod. 01) — the scale of the damage model of the water pumps has been corrected.&lt;br /&gt;
* MBK-161 (1943), MBK-161 (1944), MBK pr. 186, MBK pr. 186 (MK 85), Pr.191M, Pr.191 — compartments position has been specified, bulwarks have been divided.&lt;br /&gt;
* Pr. 1204 (late) —the armour element size which did not correspond to the visuals has been corrected.&lt;br /&gt;
* HMS Belfast — ammo magazine position has been specified.&lt;br /&gt;
* PGH-2, PG 02 — the hydrofoil physics have been changed.&lt;br /&gt;
* HMS Tiger — air radar has been added.&lt;br /&gt;
&lt;br /&gt;
== Naval Visual models and visual parts: ==&lt;br /&gt;
&lt;br /&gt;
* For large calibre guns, an animation for the automatic ejection of the spent casings has been implemented where it was on turrets in the historical prototype:&lt;br /&gt;
** Albatros-Klasse (143), Köln F220, Chikugo, Ikazuchi, HMS Tiger, Asheville (PGM-84), USS Brooklyn (CL-40), USS Helena (CL-50), USS Atlanta (CL-51), USS Pensacola (CA-24), USS Portland (CA-33), USS Phelps (DD-360), Porter (DD-356), Bennion (DD-662), Cowell (DD-547), Fletcher (DD-445), Somers (DD-381), Sumner (DD-692), Chapayev, Sverdlov, Pr. 41 Neustrashimy, Pr. 56 Spokoinyy, Pr. 35, Pr. 159.&lt;br /&gt;
* Ikazuchi - Ship texture has been improved.&lt;br /&gt;
* Köln F220 - Ship texture has been improved.&lt;br /&gt;
* HMS Kent (54) -  The display of the ammunition magazines when pointing with a mouse cursor has been fixed.The display of the torpedo textures has been fixed.&lt;br /&gt;
* HMS London (69) - Bugs where the 102mm cannon and crew parts could rotate separately have been fixed. The Display of the torpedoes on the torpedo launchers has been fixed.&lt;br /&gt;
* MPK Pr.122bis, MPK-163, MPK pr. 122A - Bugs where the cannon and crew parts could rotate separately have been fixed.&lt;br /&gt;
* SGB (S309) - X-Ray view model has been fixed.&lt;br /&gt;
* Ya-5M and G-5 TKA 106 - The display of the materials on the rocket launcher has been fixed.&lt;br /&gt;
* Prinz Eugen, 165 ft PC-451, Type 1939 (T31)  - Issues in the flag animation have been fixed.&lt;br /&gt;
* HMS London (69) — A bug with the level of detail where the objects were displayed suspended in the nearer part of the ship has been fixed.&lt;br /&gt;
* Albatros-Klasse (143) — Radar rotation axis has been fixed.&lt;br /&gt;
* МО-4 — Wrong position of the commander's arms have been corrected. The axis of the vertical aiming of the 12.7mm DShK machine gun in the X-ray has been corrected.&lt;br /&gt;
* Elco 80 ft PT-556 — Incorrect position of the gunner's feet on boat bow during traverse has been fixed.&lt;br /&gt;
* Class Isles (T-285) — The pipe LOD (level of detail) error has been fixed.&lt;br /&gt;
* Pr. 41 Neustrashimy — The discrepancy between the visual model of the torpedoes and x-ray view on the second torpedo launcher has been corrected.&lt;br /&gt;
* Köln F220 — X-Ray model of the depth bombs has been selected according to the visual model.&lt;br /&gt;
* Albatros-Klasse (143) — The animation of the barrel recoil when shooting has been improved.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* T-55AM-1 - BR in all game modes has been changed from 8.7 to 8.3&lt;br /&gt;
* KPz-70 - BR in all game modes has been changed from 9.0 to 9.3&lt;br /&gt;
* XM-803 - BR in all game modes has been changed from 8.7 to 9.0.&lt;br /&gt;
* MBT-70 - BR in all game modes has been changed from 9.0 to 9.3&lt;br /&gt;
* Re.2005 serie 0 — Battle rating in all game modes has been changed from 6.0 to 5.3.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Helmet&amp;quot; decorations for China and Sweden with the possibility of receiving them for performing tasks and purchase for GE have been added.&lt;br /&gt;
* Achievements for Italian fleet have been added.&lt;br /&gt;
* Decals for Swedish aviation and ground vehicles with the possibility of receiving them for performing tasks and purchase for GE have been added.&lt;br /&gt;
* Player icons for Swedish crew with the possibility of receiving them for performing tasks have been added.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* In the hint for most air-to-air missiles the maximum speed has been fixed.&lt;br /&gt;
* In the main menu in the &amp;quot;Help&amp;quot; section you can now see the changelog.&lt;br /&gt;
* For Windows and Mac OS:&lt;br /&gt;
** When activated, &amp;quot;Multifunctional menu&amp;quot; full control over your vehicles is now available.&lt;br /&gt;
** In the &amp;quot;Multifunctional menu&amp;quot; are not available (gray) points which can not be applied to the current player's vehicle.&lt;br /&gt;
* The suspended weaponry menu has been reworked.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* New game mechanics have been added - target designation inside a squad. You can specify a point on the surface through a third person view, by using sight or binocular for your squad members. The target designation will also be duplicated on the minimap. You can do it when using aircraft or ground vehicles. To do this you need to assign the specific key in the control settings in general. The target point will be now displayed to your squad members with a small random accuracy deviation which varies depending on the distance to the point. The maximum error value is 15metres.&lt;br /&gt;
* Cycle launch options for flares has been added. Number of  flares in one cycle, period of a cycle, and period between cycles can be set in options.&lt;br /&gt;
* Flare launch can be enabled/disabled in MAW (missile approach warning system) mode.&lt;br /&gt;
* New mechanics for locating the last enemy vehicle has been added to air RB mode. It will activate after 15 minutes from when the mission begins and only a single (last) player is left. It marks a sector on the map corresponding to the position of the last player for the opposing team. This indicator will be updated every 20 seconds.&lt;br /&gt;
* Invulnerability at the respawn point will be disabled when you use artillery strike.&lt;br /&gt;
* In ground battles in RB game mode the parameters of active scouting have been changed:&lt;br /&gt;
** Delay between successful uses: 10 → 6 seconds.&lt;br /&gt;
** Delay between failed uses: 60 → 45 seconds.&lt;br /&gt;
** Duration of the marker for the spotted enemy: 30 → 45 seconds.&lt;br /&gt;
* The basic costs for respawn (in respawn scores) for ground RB has been changed for following vehicles:&lt;br /&gt;
** OTOMATIC: 220 → 150&lt;br /&gt;
** ADATS: 220 → 130&lt;br /&gt;
** WZ305: 110 → 150&lt;br /&gt;
** M24 Chaffee (all modifications and nations): 90 → 110&lt;br /&gt;
** PT-76B: 90 → 110&lt;br /&gt;
** BMP-3: 150 → 110&lt;br /&gt;
** Object 685: 150 → 110&lt;br /&gt;
** Type 89: 150 → 110&lt;br /&gt;
** PT-76 (China): 150 → 110&lt;br /&gt;
** Type 63-I: 150 → 110&lt;br /&gt;
** Type 62: 150 → 110&lt;br /&gt;
** ZBD86: 150 → 110&lt;br /&gt;
** AMX-13 (FL11): 150 → 110&lt;br /&gt;
** Ikv 91: 150 → 110&lt;br /&gt;
** Strf 90C: 150 → 110&lt;br /&gt;
** CV90120: 150 → 110&lt;br /&gt;
** Strv 74: 150 → 110&lt;br /&gt;
** CV90105 TML: 150 → 110&lt;br /&gt;
** Strv m/31: 150 → 80&lt;br /&gt;
** Strv m/38: 150 → 80&lt;br /&gt;
** Ho.229 V3: 750 → 600&lt;br /&gt;
&lt;br /&gt;
= Changes specific to the PlayStation®4 platform. =&lt;br /&gt;
&lt;br /&gt;
* Initial support for touchpad gestures has been added. &amp;quot;Tap&amp;quot;, &amp;quot;Flick Left/Right/Up/Down&amp;quot; gestures can be assigned to various in-game actions like any other button.&lt;br /&gt;
* Touchpad tap no longer conflicts with LMB click making it an independent action bindable in controls settings. (Double Tap should be used to activate objects in GUI.)&lt;br /&gt;
* &amp;quot;Pinch to Zoom&amp;quot; can now be used to zoom the view in the hangar.&lt;br /&gt;
* Toggle &amp;quot;Use touchpad for aiming&amp;quot; has been added to Common Controls for those who prefer legacy touchpad behaviour (it disables Flick gestures).&lt;br /&gt;
* New option &amp;quot;Cross-platform gameplay&amp;quot; has been added that, when disabled, will limit matchmaking to PlayStation®4 players only.&lt;br /&gt;
* New option &amp;quot;Only PlayStation®4 players in leaderboards&amp;quot; has been added.&lt;br /&gt;
* The option to disable cross-platform communication has been added. Users who have chosen this option will only see text messages from other PlayStation 4 users. In-game voice chat will disabled - these players can use the PlayStation 4 &amp;quot;Party&amp;quot; functionality.&lt;br /&gt;
* PlayStation 4 players who linked an email to their account and entered the PC version of the game can no longer spend Golden Eagles in the PC version of the game. The Premium account included in the PlayStation Store packs will also not be transferred to the PC version. However premium accounts purchased in the game and also purchases for Golden Eagles made in the PlayStation 4 version will be transferred to the PC version as before.&lt;br /&gt;
* New option &amp;quot;Only PlayStation®4 players in leaderboards&amp;quot; has been added.&lt;br /&gt;
&lt;br /&gt;
= Changes specific to the Xbox One platform. =&lt;br /&gt;
&lt;br /&gt;
* PlayStation®4 and Xbox One players can now meet each other in battles.&lt;br /&gt;
* Simulator Battles and World War game mode (during the current season) are now available for Xbox One players.&lt;br /&gt;
&lt;br /&gt;
= Graphical =&lt;br /&gt;
&lt;br /&gt;
* The mechanism of the indication on the HUD (head-up display) of modern battle helicopters has been improved. Now the indication will be displayed according to the physical principles of such devices.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* New sound events for all machine guns for ground vehicles and naval vessels have been created. The principle of sound formation in burst fire has been changed. Now it is a sequence of single shots and in the past it was a pre-render of the whole burst.&lt;br /&gt;
* Changes in the direction of greater sound integrity and increasing dynamics have been made to the sound events of ground vehicle engines.&lt;br /&gt;
* Authentic sound for the engines and tracks of the T-34 tank modifications have been added.&lt;br /&gt;
* Authentic sound for the engines and tracks of the T-72 tank modifications have been added.&lt;br /&gt;
* The shock wave from supersonic aircraft flying over sounds now more obvious. Previously it wasn't sufficiently distinguished among other engine sound events.&lt;br /&gt;
* New sound event for the suspension of wheeled vehicles has been added.&lt;br /&gt;
* The dynamic sound system for wheel/track friction on a surface depending on its type (dirt, sand, snow, etc) has been added for ground vehicles.&lt;br /&gt;
* The following aircraft cannons have received new sound design: M61, M61A1 and JM61A1.&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
* Slider &amp;quot;Cursor control speed&amp;quot; has been removed from &amp;quot;Options -&amp;gt; Gamepad options&amp;quot; - it has had no effect for some time already but was still visible in the UI.&lt;br /&gt;
* &amp;quot;Mouse smoothing&amp;quot; toggle has been moved from Aircraft controls to Common controls since it affects all vehicles.&lt;br /&gt;
* A bug that caused the &amp;quot;Mouse Aim&amp;quot; control mode to be forcibly selected when loading a previously saved control preset has been fixed.&lt;br /&gt;
&lt;br /&gt;
= Smaller updates that came afterwards =&lt;br /&gt;
== 27.05.2020 ==&lt;br /&gt;
=== [[wt:en/game/changelog/current/1107|First update]] (1.99.0.15 (XBOX 1.99.0.11)) ===&lt;br /&gt;
&lt;br /&gt;
* A bug which would cause the detonation of closing-in air-to-air missiles and rockets with a non-contact fuse has been fixed&lt;br /&gt;
* The sound of helicopter blades when they break has been changed.&lt;br /&gt;
* Su-7B - the animation of the rudder and ailerons has been fixed.&lt;br /&gt;
* A bug which would result in incorrectly sized ship damage models when making contact with other ships has been fixed.&lt;br /&gt;
* A separate leaderboard is now available for Xbox One players, depending on the cross-platform settings.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1108|Second update]] (Server update) ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Controller camera sensitivity&amp;quot; menu tab has been renamed to &amp;quot;Controller aim sensitivity&amp;quot; and moved to Controls &amp;gt; Common &amp;gt; View controls. This adjustment works as before in setting the aiming sensitivity with controller/gamepad sticks.&lt;br /&gt;
* Flare launch parameters have been added.&lt;br /&gt;
* Mounted weapon select has been added for test flight for non purchased premium aircraft.&lt;br /&gt;
* '''Mi-28N, Mi-35M, AD-4, Vautour IIA IDF/AF, S.O.4050 Vautour IIA, UH-1C, Venom FB.4, Super Mystere B2''' — Elements positioning has been fixed for the mounted weapon menu.&lt;br /&gt;
* A delay has been added for empty case ejection in ship turrets.&lt;br /&gt;
* Incorrect armor data in some cruiser info cards has been corrected.&lt;br /&gt;
* Some player icons that can be obtained in modern vehicles have been temporarily removed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1109|28.05.2020]] (1.99.0.20) ==&lt;br /&gt;
&lt;br /&gt;
* Visual effects for the dropping of empty shells in water have been added.&lt;br /&gt;
* The balance of the sound mix has been corrected towards lower frequencies.&lt;br /&gt;
* The purchase cost of Italian torpedoes has been reduced.&lt;br /&gt;
* MiG-21 (all modifications) - a bug where the tachometer would show incorrect engine data in the cockpit has been fixed.&lt;br /&gt;
* F-104A (China) - incorrect flight characteristics on the info card have been corrected. The description of the engine in x-ray mode has been corrected.&lt;br /&gt;
* The bug that caused reduced sensitivity in the Dualshock 4 touchpad when the &amp;quot;Use touchpad for aiming&amp;quot; option was enabled has been fixed.&lt;br /&gt;
* An issue causing reduced sensitivity of controller/gamepad sticks in Mouse Aim mode has been corrected.&lt;br /&gt;
* Navigation in the Multifunction Menu now correctly blocks vehicle controls with controller/gamepad sticks.&lt;br /&gt;
* A bug causing an excessive amount of SPAAGs in the Tank Arcade Assault mode has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1110|29.05.2020]] (1.99.0.24) ==&lt;br /&gt;
Client update&lt;br /&gt;
&lt;br /&gt;
* The hulls, and other parts, on ground vehicles will no longer dim (in terms of brightness) on ultra-low GL3 graphics presets.&lt;br /&gt;
* A bug which would cause destroyed vehicles to potentially look undamaged has been fixed.&lt;br /&gt;
&lt;br /&gt;
Server update&lt;br /&gt;
&lt;br /&gt;
* B.R.20M M1, M.R.20DR — Images of suspended weaponry in the weaponry modification menu have been replaced for a visual differentiation of the bombs by weight.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1111|01.06.2020]] (Server update (XBOX)) ==&lt;br /&gt;
Squadrons and squadron battles are coming to XBOX ONE players! It's about time to join your favorite squadron or create your own.&lt;br /&gt;
&lt;br /&gt;
Earn squadron activity and research the [[wt:en/news/6081-development-squadron-activity-improvements-en|squadron vehicles]]. There are already favorites in the current 'squadron battles' season, but cheer up XBOX players - this is a good opportunity to learn a new gaming mode and master your strategy and tactics. Special awards for squadron battle ratings will be available for you in the upcoming season beginning on July the 1st.&lt;br /&gt;
&lt;br /&gt;
The following options are now available for XBOX ONE players:&lt;br /&gt;
&lt;br /&gt;
* Creating and joining squadrons;&lt;br /&gt;
* Squadron battles (daily, 1:00 am - 2:00 pm GMT);&lt;br /&gt;
* Special awards for squadron battle winners;&lt;br /&gt;
* Squadron vehicles for squadron activities.&lt;br /&gt;
&lt;br /&gt;
; Squadron vehicles&lt;br /&gt;
&lt;br /&gt;
* Squadron players receive activity points, these can be allocated towards exchange for squadron vehicles:&lt;br /&gt;
** M901 ITV — ATGM carrier, USA, rank VI.&lt;br /&gt;
** SKR Pr.35 — patrol ship, USSR, rank III.&lt;br /&gt;
** B-48 Firecrest — fighter/attacker, Britain, rank IV&lt;br /&gt;
* Every 3 days squadron players receive research points that are used towards selected squadron vehicles for activity during the 3 days. The award depends on:&lt;br /&gt;
** A player's activity in comparison to the average activity of squadron members;&lt;br /&gt;
** The overall activity, gained by all squadron members.&lt;br /&gt;
* Every squadron player may select a vehicle of their own choice.&lt;br /&gt;
* Non-squadron players may purchase the squadron vehicles for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1112|02.06.2020]] (Server update) ==&lt;br /&gt;
'''Aircraft Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
* Friendly fire has been temporarily disabled.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1113|03.06.2020]] (1.99.0.29) ==&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed where the sound of naval autocannon burst might continue when the burst is complete.&lt;br /&gt;
* Sound events for all explosions have been reworked.&lt;br /&gt;
* Volume of T-34 tracks has been increased.&lt;br /&gt;
* A bug has been fixed with the helicopter HUD stopping updating data after opening of the multifunction menu.&lt;br /&gt;
* The flame effect on destroyed and exploding ground vehicles in replays has been restored.&lt;br /&gt;
* Double tap on a Dualshock 4 touchpad can again now be bound to in-game actions in the Control settings on PlayStation 4.&lt;br /&gt;
* GUI interaction with single tap on the Dualshock 4 touchpad on PlayStation 4 has been restored.&lt;br /&gt;
* A rare bug with excessive long loading for the game on the XBOX has been fixed.&lt;br /&gt;
* A rare bug has been fixed causing shutdown after switching camera to the arbiter mode.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1114|05.06.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* '''IJN Tone''' — Spare torpedoes that can now be taken into battle have been fixed.&lt;br /&gt;
* '''Frunze''' — A bug related to the ship's ammo magazines has been fixed.&lt;br /&gt;
* '''12,7-13,2 mm calibre cartridges''' — Armour penetration in naval battles has been fixed.&lt;br /&gt;
* For all ground vehicles an alternative sighting grid with markings limited by a distance of 2,800 metres has been added. It can be selected in &amp;quot;Tank battle settings → Use alternative sight grid&amp;quot;. If you can see in the helicopter's sight in the tank sighting grid you need to update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==08.06.2020==&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1115|First update]] (1.99.0.41) ===&lt;br /&gt;
&lt;br /&gt;
* Issue has been fixed with displaying decals, camos, and saving of replays when using Cyrillic alphabet in the game path.&lt;br /&gt;
* The sound events for shells hitting player and enemy armour have been reworked. Authentic recordings of shells of different calibres hitting armour plate has been used.&lt;br /&gt;
* The M8 Greyhound has been given authentic engine sounds.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1116|Second update]] (Server update) ===&lt;br /&gt;
&lt;br /&gt;
* Friendly fire in the air Realistic Battles has been re-enabled.&lt;br /&gt;
&lt;br /&gt;
==09.06.2020==&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1117|First update]] (1.99.0.43) ===&lt;br /&gt;
&lt;br /&gt;
* The player's eye-view camera will now work again in server replays.&lt;br /&gt;
* '''B-17G''' - A bug causing the engine to quickly overheat in the automatic controls mode has been fixed&lt;br /&gt;
* '''P-51D-20/30''' - A bug resulting in incorrect boost data when the engine is idling has been fixed.&lt;br /&gt;
* '''F-84G (all series)''' - Incorrect engine weight in the x-ray mode has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/game/changelog/current/1118|Second update]] (Server update) ===&lt;br /&gt;
[[wt:en/news/6758-development-squadron-vehicles-bmp-2m-berezhok-en|'''BMP-2M''']] - This squadron vehicle is now available for squadron activity research.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1120|17.06.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6761-new-detection-system-for-missile-launch-en|New visual detection system for missile launch.]]&lt;br /&gt;
** The text message for missile detection has been removed from the interface. Now in game modes with markers you will see the &amp;quot;◇&amp;quot; marker and distance on launched guided missiles.&lt;br /&gt;
** The range of the smoke trail of missiles has been increased.&lt;br /&gt;
* '''BMP-2M''' - engine's power has been increased from 300 to 360 hp for the UDT-23T engine.&lt;br /&gt;
* '''Type 93, AMX-30 Roland, FlaRakPz 1, Lvrbv 701, Stormer HVM''' - scouting functionality has been added. The modifications &amp;quot;Airstrike&amp;quot; and &amp;quot;Improved optics&amp;quot; have been added.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1121|18.06.2020]] (1.99.0.60) ==&lt;br /&gt;
&lt;br /&gt;
* A bug that prevented tracers from AA and low-calibre AI guns appearing to a player has been corrected in naval battles.&lt;br /&gt;
* A bug that stopped floats from operating correctly (retracting/extending where equipped) or being deployed after a float plane was repaired has been fixed.&lt;br /&gt;
* When loading to the server replay page from the battle results, automatic authorization is implemented.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1122|22.06.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* Now you can specify several vehicles or even whole vehicle classes for which a custom reticle can be applied. Read more on the [[User-made sighting reticles|Wiki]]. Custom sights available at [https://live.warthunder.com/feed/sights War Thunder LIVE].&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1123|25.06.2020]] (1.99.0.76) ==&lt;br /&gt;
&lt;br /&gt;
* A bug on the PS4 and Xbox One, where the multifunctional menu axis settings disappeared from the interface after selecting the &amp;quot;Keyboard + Mouse&amp;quot; control preset, or after resetting the controls, has been fixed.&lt;br /&gt;
* A bug on the PS4 occurring when the DS4 was disabled, where it wasn't possible to rotate the camera with a mouse in the hangar, has been fixed.&lt;br /&gt;
* A rare client crash on PS4 occurring while using a joystick has been fixed.&lt;br /&gt;
* Now, in VR mode, the cursor will not disappear when opening the tactical map window.&lt;br /&gt;
* A rare client crash which would occur when displaying the hit camera has been fixed.&lt;br /&gt;
* A rare client crash which would occur when using the in-game browser has been fixed.&lt;br /&gt;
* Now, on the preview window of a squadron vehicle, the price of the vehicle will be displayed in GE.&lt;br /&gt;
* '''Tu-14T''' - rear turret aiming angles have been changed according to technical specifications.&lt;br /&gt;
* '''M.B.174A-3''' - the position of the pilot's head relative to the aiming sight has been improved.&lt;br /&gt;
* '''AH-1G''' - the ammo cartridge capacity of the M129 grenade launcher has been changed from 231 to 300.\&lt;br /&gt;
* '''BMP-2M''' - the sound of the AGS-17 grenade launcher has been changed so that it sounds authentic, like it does in real life.&lt;br /&gt;
* The sound of explosions when contact is made with a target has been added for low-calibre HE shells and AGS-17 grenades.&lt;br /&gt;
* Weather conditions have been corrected in all night missions. Now there will always be a moon and clear weather.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1124|26.06.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* A bug where shells fired from machine guns and cannon weapons mounted on helicopters might fly through buildings and their surroundings has been fixed.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1125|29.06.2020]] (1.99.0.85 - BR &amp;amp; Economy Update) ==&lt;br /&gt;
&lt;br /&gt;
;BR changes&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vRn2uL5ekLuU8-2yktl3WANXsfUZorv6juVoju9835vATTR1sKL8ICHEmLAQpABvX9MReL20goqXCfy/pubhtml Open in a new tab]&lt;br /&gt;
&lt;br /&gt;
;Research, purchase, crew training costs and other related parameters for vehicles have been changed (tablesheet with the main parameters).&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/u/2/d/e/2PACX-1vRDUbBZzbwew8_HkylOTF7-vTN5JRbvim_iYTMkd4kjlRj0yQ4FPq0fG08xg2KB9tC0bTsZgUVpT_6i/pubhtml Open in a new tab].&lt;br /&gt;
&lt;br /&gt;
All economy indicators for vehicles will be changed according to rank.&lt;br /&gt;
&lt;br /&gt;
;Ground forces tech tree changes:&lt;br /&gt;
&lt;br /&gt;
* USA:&lt;br /&gt;
** '''M15A1 CGMC''' — moved to rank II.&lt;br /&gt;
** '''M19''' — moved to rank III.&lt;br /&gt;
* Germany:&lt;br /&gt;
** '''Begleitpanzer 57''' and '''TAM''' — moved to another research branch, after SPz BMP-1.&lt;br /&gt;
** '''RakJPz 2''' and '''RakJPz 2 (HOT)''' — moved to another research branch, after Jagdtiger.&lt;br /&gt;
* Italy:&lt;br /&gt;
** '''90/53 M41M''' - moved before '''75/46 M43'''.&lt;br /&gt;
** '''75/46 M43''' - has been positioned out of the group.&lt;br /&gt;
** '''105/25 M43''' and '''75/34 M43''' have been grouped.&lt;br /&gt;
* USSR:&lt;br /&gt;
** '''Т-55A''' and '''T-62''' — switched places.&lt;br /&gt;
** '''Т-62''' and '''T-62M-1''' — have been grouped.&lt;br /&gt;
** '''BMP-3''' and '''Object 68'''5 — moved to rank VI.&lt;br /&gt;
** '''KV-2 (1939)''' — moved out of the group, now located before the '''KV-1S''' — moved to rank II.&lt;br /&gt;
** '''SU-76М''' - moved to rank I, ahead of the '''ZiS-30'''.&lt;br /&gt;
** '''SU-152''' - location moved after the '''SU-85''' and before the '''SU-85M'''.&lt;br /&gt;
** '''ISU-152''' - moved to rank III and grouped with the '''SU-152'''&lt;br /&gt;
* China&lt;br /&gt;
** '''SU-76М (China)''' - moved to rank I, ahead of the '''LVT(ZiS-2)'''.&lt;br /&gt;
* Japan:&lt;br /&gt;
** '''Ho-Ro''' - moved to rank I.&lt;br /&gt;
&lt;br /&gt;
;Aviation tech trees changes:&lt;br /&gt;
&lt;br /&gt;
* USA:&lt;br /&gt;
** '''SB2U-2''' and '''SB2U-3''' — have been grouped.&lt;br /&gt;
** '''A-26B-10''' and '''A-26B-50''' — have been grouped.&lt;br /&gt;
* Germany:&lt;br /&gt;
** '''Ta 152 H-1''' and '''Ta 152 C-3''' — have been grouped.&lt;br /&gt;
** '''Me 410 A-1/U4''' and '''Me 410 B-2/U4''' — have been grouped.&lt;br /&gt;
** '''He 111 H-16''' — have been moved to rank II.&lt;br /&gt;
** '''Do 217 K-1''' and '''Do 217 M-1''' — have been grouped.&lt;br /&gt;
* USSR:&lt;br /&gt;
** '''IL-10''' and '''IL-10 (1946)''' — have been grouped.&lt;br /&gt;
** '''Yak-9UT''' and '''Yak-3U''' — switched places.&lt;br /&gt;
* France:&lt;br /&gt;
** '''D.500''' and '''D.501''' — have been grouped.&lt;br /&gt;
&lt;br /&gt;
;Navy tech tree changes:&lt;br /&gt;
&lt;br /&gt;
* Germany:&lt;br /&gt;
** '''MZ1''' and '''Jaguar-Klasse (140)''' — switched places.&lt;br /&gt;
* Italy:&lt;br /&gt;
** '''VAS 201''' and '''MS-15''' — switched places.&lt;br /&gt;
** '''MV-611''' and '''MS-472''' — switched places.&lt;br /&gt;
&lt;br /&gt;
;Ground forces SB setup changes:&lt;br /&gt;
&lt;br /&gt;
* Setup 1_5&lt;br /&gt;
** Removed: '''T18E2, Т-126'''&lt;br /&gt;
** Added: '''75/18 M41, 75/32 M41'''&lt;br /&gt;
* Setup 2_5&lt;br /&gt;
** Removed: '''Mk.VIA AA, T18E2, Panzerjäger I, M14/41, 47/32 L40, 75/18 M41, 75/32 M41'''&lt;br /&gt;
** Added: '''15 cm Pz.W.42, T 34 747 (r), 75/34 M43, 105/25 M43, M43 &amp;quot;G.C.Leoncello&amp;quot;, M4 Hybrid'''&lt;br /&gt;
* Setup 3_5&lt;br /&gt;
** Removed: '''ZSD63, M4A2 (USSR), Т-50, 75/34 M42'''&lt;br /&gt;
*** Added: '''T18E2, 75/46 M43'''&lt;br /&gt;
* Setup 8_5&lt;br /&gt;
** Respawn point costs for heavy tanks have been increased to 450 RP.&lt;br /&gt;
* Setup 8_2_5&lt;br /&gt;
** Removed: '''Object 906, Т-10'''&lt;br /&gt;
* Setup 10_5&lt;br /&gt;
** Removed: '''Centurion Action X, Begleitpanzer 57, Swingfire, M247, M60A3 TTS'''&lt;br /&gt;
&lt;br /&gt;
* A bug has been fixed in air SB, where a player might have an aircraft in a slot that can not be used in current session due to its BR being higher than the minimal permitted.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1126|30.06.2020]] (1.99.0.90 PS4 and Xbox) ==&lt;br /&gt;
&lt;br /&gt;
* A bug was fixed that caused warning message about Radial Menu axes not being defined when using &amp;quot;Mouse and Keyboard&amp;quot; presets on XBox and PS4.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1126|02.07.2020]] (1.99.0.106) ==&lt;br /&gt;
&lt;br /&gt;
* A bug where some parts of a destroyed/burnt tank might have appeared undamaged has been fixed.&lt;br /&gt;
* A bug which caused server replays to potentially not record to the end of a match has been fixed.&lt;br /&gt;
* A bug where the 'join battle' button in the menu of World War mode would be inactive if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.&lt;br /&gt;
* A bug where the 'Create a vehicle setup' button in World War Mode would not work correctly if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.&lt;br /&gt;
* A rare client crash which would occur after joining 'Fulda Gap' missions has been fixed.&lt;br /&gt;
* Fixed network synchronization with poor ping and guided missiles before and after launch. Before launch: now the capture marker will not move back from the target. After launch: the rocket should no longer jerk from side to side.&lt;br /&gt;
&lt;br /&gt;
== [[wt:en/game/changelog/current/1126|03.07.2020]] (Server update) ==&lt;br /&gt;
&lt;br /&gt;
* Now loading a ground army is only possible when the helicopter and transport army (e.g. landing craft) is stationary.&lt;br /&gt;
* A single helicopter army now always fights a ground army in auto mode. You will still be able to send helicopters as reinforcements to a battle involving ground armies.&lt;br /&gt;
* Balance changes to the &amp;quot;Battle for the Fulda Gap&amp;quot; scenario:&lt;br /&gt;
** USSR ground army:&lt;br /&gt;
*** MBT: 70 → 60;&lt;br /&gt;
*** Combat vehicles: 30 → 40;&lt;br /&gt;
** USSR infantry army:&lt;br /&gt;
*** Combat vehicles: 15 → 30;&lt;br /&gt;
** Germany infantry army:&lt;br /&gt;
*** MBT: 10 → 20;&lt;br /&gt;
*** Combat vehicles: 15 → 20;&lt;br /&gt;
** Initial starting USSR fighters: 100 → 70.&lt;br /&gt;
** German MBT units: The Leopard I has been removed from the list of available vehicles; the M48A2 G A2 has been set as the default vehicle.&lt;br /&gt;
** German infantry armies have been deployed to sectors E3 and F5.&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;br /&gt;
[[File:Wallpaper UpdateStarfighters.jpg|300px|border]]&lt;br /&gt;
[[File:Wallpaper UpdateStarfighters Mirage.jpeg|300px|border]]&lt;br /&gt;
[[File:Wallpaper Update Regia Marina.jpeg|300px|border]]&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=42579</id>
		<title>Ferdinand</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=42579"/>
				<updated>2020-01-26T05:42:57Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Combat usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. &lt;br /&gt;
&lt;br /&gt;
A formidable armoured tank destroyer design, the Ferdinand can withstand most frontal shots when faced from a long distance, yet deliver a devastating attack with its 88 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 + 100 mm (6°) ''Front plate'' &amp;lt;br&amp;gt; 80 mm (85°), 100 + 100 mm (35°) ''Front glacis'' &amp;lt;br&amp;gt; 80, 100 mm (38-39°) ''Lower glacis'' || 80 mm || 80 mm (7-43°) ''Top'' &amp;lt;br&amp;gt; 80 mm (5-62°) ''Bottom'' || 20 mm ''Hull roof'' &amp;lt;br&amp;gt; 80 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 200 mm (20°) ''Casemate front'' &amp;lt;br&amp;gt; 60 + 80 + 200 mm ''Gun mantlet'' || 85 mm (28-29°) || 80 mm (20°) || 30 mm (87°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 25 mm thick and tracks are 30 mm thick.&lt;br /&gt;
* The hull roof is some part 20 mm thick in areas while it is 80 mm thick more in the center area.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Hull underside right above tracks are 25 mm thick.&lt;br /&gt;
* 30 mm RHA plates separate the engine compartment from the front and rear crew compartments.&lt;br /&gt;
* A 30 mm RHA plate separates the driver and assistant driver.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand's front armour is superb with 100 + 100 mm on the largest spots, the front hull and casemate structure. However, these armour plates are not very angled so if in possession of a gun able to penetrate 200+ mm, there's a high chance it will penetrate Ferdinand's front.&lt;br /&gt;
&lt;br /&gt;
If not, there are certain weak points in the front that could be used. The first are the side cheeks on the front hull, next to the 200 mm cumulative plates. These are only 80 mm thick and is angled so that they are ~120 mm effectiveness from the front. The lower glacis is also another 80 mm that provides ~120 mm effectiveness at their angle. These two points are nice weak points for weaker guns and other 88 mm guns.&lt;br /&gt;
&lt;br /&gt;
The vehicle's *long* profile on the sides make it a very enticing target from a long distance. So it is very possible to flank the tank destroyer from its position and hit the tall casemate structure. With all the ammunition and 4/6 of the crew in there, there's a very good chance of crippling Ferdinand's fighting capabilities or igniting one of the ammunition racks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ferdinand's natural role is as a long-range sniper thanks to its excellent firing range and frontal armour of more than 200 mm. Due to the frontal armour, this tank destroyer should always face the enemy to make use of it. Even though the Ferdinand is a heavy tank destroyer, it can rapidly drive backwards, which allows it to reposition more quickly than Red Army TD's like the SU-152 and ISU-152.&lt;br /&gt;
&lt;br /&gt;
In a team, the Ferdinand acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However, don't get too close to front-lines, since an enemy tank could slip through and flank the Ferdinand, which would put it in real danger.&lt;br /&gt;
&lt;br /&gt;
Another possibility is as a front line brawler once most of the enemies have been cleared out. While it is not recommended, with flanking support of allies, the Ferdinand can venture further into enemy lines and take out everything that comes your way, but still watching for light tanks that will try to exploit the limited gun traverse to hit from the sides.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies of the Ferdinand are medium tanks and light tanks which can slip behind the Ferdinand since the back armour is weak. The Ferdinand has bad manoeuvrability and turning around is very slow.&lt;br /&gt;
&lt;br /&gt;
IS-2 heavy tanks are a real threat to Ferdinand, as well as TD's of the same rank when firing sideways. Always face your armour frontally and take cover when possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The armour is 200 mm thick on the front of the tank very few tanks can penetrate it &lt;br /&gt;
* Powerful 88 mm Pak gun with two loaders makes it able to destroy multiple targets in a short time&lt;br /&gt;
* Has the unique advantage of having its main gun mounted higher than other tank destroyers, can shoot over obstacles when others can't and can exploit tall hull-down positions&lt;br /&gt;
* Thanks to the transmission, Ferdinand can go backward as fast as it can go forward&lt;br /&gt;
* The transmission is rear-mounted, meaning a frontal penetration could still leave the tank in mobile condition&lt;br /&gt;
* Good natural steering&lt;br /&gt;
* Good optics for sniping&lt;br /&gt;
* 6 crew members make it difficult for opponents to knock it out&lt;br /&gt;
* Comes with a Bicolor camouflage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The tank loses speed and momentum when turning&lt;br /&gt;
* The hull's thin cheek armour's effectiveness decreases when angling&lt;br /&gt;
* Lower glacis is vulnerable to enemy fire&lt;br /&gt;
* The front armour is not angled &lt;br /&gt;
* Slow due to its heavy weight &lt;br /&gt;
* Doesn't like hills and other obstacles&lt;br /&gt;
* Flat surface on top of tank underneath the gun is vulnerable if an enemy is above you&lt;br /&gt;
* Less effective in urban combat maps (easily outflanked)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
During the program to create what will end up being the [[Tiger H1|Tiger I]] tanks, Henschel and Porsche competed against each other for the contract to build the tanks. Porsche further developed their pre-existing 45 ton prototype, the [[VK 45.01 (P)]], while Henschel adapted their 36 ton prototype (VK 3601 H) to create the VK 4501 H. Henschel won the contract, but Porsche was extremely confident that their design would win that around 100 of the VK 4501 P chassis were already constructed. Since the design lost, it was determined to use the chassis for the basis of a new vehicle, namely a tank destroyer to mount the new and formidable [[PaK 43 (88 mm)|88mm Pak 43 anti-tank gun]]. These new tank destroyers were then called the '''Ferdinand''', after its designer Ferdinand Porsche.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand was a formidable tank destroyer design. Changes from the original VK 4501 P chassis was the movement of the engine towards the centre rather than the rear. The armour bolted onto the front plate gave the Ferdinand an armour thickness of 200 mm. Plus, with the 88mm Pak 43 on a fixed casemate design, it could knock out any allied tanks before they could enter effective ranges against the Ferdinand. 91 of the VK 4501 P chassis were converted into the Ferdinand. The design was not without its flaw though, mostly concerned with the heavy weight of 65 tons and an unreliable engine with the gasoline-electric drive system. Two Maybach 12 cylinder HL120 TRM engines with 265 hp constant power output drove 2 generators which powered 2 Siemens-Schuckert electric motors with 230 kW power output. This resulted in a top speed of only 20 kph and a very low operational range of only 150 km. Other lesser drawbacks were the lack of all-around vision ports and machine guns, which would be later addressed due to combat experience. Nevertheless, the engine and weight drawbacks would plague the Ferdinand design throughout its service life.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Ferdinand's combat debut was in the Battle of Kursk, with 89 vehicles available. The Ferdinand was optimized for destroying Soviet tanks at long ranges (over 3 miles or 5 km) with it's 88 mm Pak 43/2 L/71 gun. The Ferdinand's flaws came to light during their movement; after advancing through Soviet defence lines, the Soviet infantry quickly recognized that it lacked peripheral vision blocks, a rotating turret (like most World War II tank destroyers for Germany) and the Ferdinand didn't even have a machine gun for anti-infantry purposes. Soviet infantry could hide in their trenches until the ''Ferdinand'' advanced the lines, then take out the vehicle with grenades and Molotov cocktails. Heinz Guderian remarked that Ferdinand's anti-infantry capabilities were essential &amp;quot;quail shooting with cannons&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Though the Ferdinand has great armour and firepower, most of the knocked out Ferdinands were due to anti-tank mines and mechanical failure. Damages to tracks forced the tank crew to exit the vehicle and repair it, and the 65-ton weight of the vehicle made armour recovery a nightmarish job, requiring five Bergepanzer IV ([[Pz.IV G|Panzer IV]] armour recovery vehicle) to tow one from the front lines. More Ferdinands were destroyed by their own crew to prevent capture than to combat losses due to the inability to easily recover these vehicles in a defensive war where German territory is gradually lost to the Soviets. Despite these drawbacks, the Ferdinands were much feared among the Soviet tankers, as the Ferdinand produced horrific losses among the Soviet armour corps. During the Battle of Kursk, the 653rd Heavy Tank Battalion claimed to have knocked out 320 enemy tanks, with the loss of 13 Ferdinands. &lt;br /&gt;
&lt;br /&gt;
After Kursk, all surviving Ferdinands were recalled in September 1943 to be modified, which fixed most of the previous flaws. 48 of the 50 survivors were modified with a hull-mounted machine gun, a commander's cupola, and anti-magnetic ''Zimmerit'' paste to counter Soviet magnetic mines. The armour and track width of the vehicle was also enlarged and brought Ferdinand's 65 tons weight up to 70 tons. These modified vehicles are designated the '''Elefant'''. One of the Ferdinands unable to be converted to an Elefant due to battle damages began to be converted into a ''Rammpanzer Tiger'' or ''Rammtiger'' which was to be a breakthrough vehicle, though there is no evidence that it was completed or saw service. The Elefants then served in the Italian front against the Western Allies, but its heavyweight impeded its mobility on the rough terrain and the use of bridges and roads. After Italy, the Elefants didn't see much use due to the low quantity. One company of Elefants saw action during the Soviet's January 1945 Vistula-Oder offensive in Poland, and the last few surviving vehicles were in combat at Zossen during the Battle of Berlin. The Ferdinand may have been the most successful tank destroyer employed during the entire war in terms of claimed kills per loss, reaching an average ratio of approximately 10:1. This ratio could be given thanks to the armour and firepower of the tank destroyer, but in terms of operational capabilities the poor mobility, mechanical unreliability, and low quantity of these vehicles meant it had little impact in the overall strategic effect in the war.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, two of these tank destroyers are left in intact conditions today. One Ferdinand was captured by the Soviets at Kursk and is now in display at the Kubinka Tank Museum. Another one, an Elefant, was captured by the Americans at Anzio, Italy. It was displayed at the US Army Ordinance Museum at Fort Lee, Virginia for many years and was restored to display condition in 2007. Currently, it is being loaned to the Bovington Tank Museum and is in the new exhibit &amp;quot;Tiger Collection&amp;quot;.&amp;lt;ref name=&amp;quot;FerdinandTankMuseum&amp;quot;&amp;gt;The Tank Museum. &amp;quot;THE TIGER COLLECTION – THE TANKS, THE TERROR &amp;amp; THE TRUTH.&amp;quot; Tank Museum. N.p., 02 Nov. 2016. Web. 04 Nov. 2016. [http://tankmuseum.org/year-news/bovnews53673 Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Ferdinand self-propelled artillery gun was developed in 1942 to 1943 from the experimental VK 4501 (P) tank, which was developed by Porsche but never entered military service. In 1943, the company Alkett built 90 of these guns.&lt;br /&gt;
The gun's layout was quite unusual, with the crew compartment placed at the rear of the spacious cabin. The driver and radio operator were located in the front part of the cabin, and a direct connection between this compartment and the crew compartment was impossible due to heat-resistant metal partitions installed between the two compartments, where the engine and other equipment were located.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand was equipped with an 88 mm rifled 8,8 cm Stuk 43 gun with a long 71 caliber barrel. This gun was specially adapted to be mounted on the PaK 43 self-propelled anti-tank gun. The gun had excellent ballistics and at the time of its release was the strongest weapon available for tanks and self-propelled guns. Even until the end of the war, it could easily hit all types of armored vehicles. The vehicle's frontal armor had a thickness of 200 mm. Its total weight was 68 tons.&lt;br /&gt;
&lt;br /&gt;
The self-propelled gun saw its first combat operation at the Kursk Bulge, as a part of the 653rd and 654th tank destroyer divisions. From July to November 1943, these divisions destroyed 582 Soviet tanks, losing 43 of their own vehicles in the process.&lt;br /&gt;
&lt;br /&gt;
Serious shortcomings of this tank destroyed included its lack of machine guns for defense against infantry attacks, low speed and maneuverability, and low maximum range.&lt;br /&gt;
However, the German military valued the controllability and survivability of the vehicle's engine and transmission. A suspension with longitudinal torsion bars was much easier to maintain and repair when compared to a staggered torsion bar suspension, but it was very difficult to manufacture and less reliable in the field.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerjager_tiger_P_ferdinand Ferdinand] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Elefant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=42578</id>
		<title>Ferdinand</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=42578"/>
				<updated>2020-01-26T05:42:34Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Combat usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. &lt;br /&gt;
&lt;br /&gt;
A formidable armoured tank destroyer design, the Ferdinand can withstand most frontal shots when faced from a long distance, yet deliver a devastating attack with its 88 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 + 100 mm (6°) ''Front plate'' &amp;lt;br&amp;gt; 80 mm (85°), 100 + 100 mm (35°) ''Front glacis'' &amp;lt;br&amp;gt; 80, 100 mm (38-39°) ''Lower glacis'' || 80 mm || 80 mm (7-43°) ''Top'' &amp;lt;br&amp;gt; 80 mm (5-62°) ''Bottom'' || 20 mm ''Hull roof'' &amp;lt;br&amp;gt; 80 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 200 mm (20°) ''Casemate front'' &amp;lt;br&amp;gt; 60 + 80 + 200 mm ''Gun mantlet'' || 85 mm (28-29°) || 80 mm (20°) || 30 mm (87°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 25 mm thick and tracks are 30 mm thick.&lt;br /&gt;
* The hull roof is some part 20 mm thick in areas while it is 80 mm thick more in the center area.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Hull underside right above tracks are 25 mm thick.&lt;br /&gt;
* 30 mm RHA plates separate the engine compartment from the front and rear crew compartments.&lt;br /&gt;
* A 30 mm RHA plate separates the driver and assistant driver.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand's front armour is superb with 100 + 100 mm on the largest spots, the front hull and casemate structure. However, these armour plates are not very angled so if in possession of a gun able to penetrate 200+ mm, there's a high chance it will penetrate Ferdinand's front.&lt;br /&gt;
&lt;br /&gt;
If not, there are certain weak points in the front that could be used. The first are the side cheeks on the front hull, next to the 200 mm cumulative plates. These are only 80 mm thick and is angled so that they are ~120 mm effectiveness from the front. The lower glacis is also another 80 mm that provides ~120 mm effectiveness at their angle. These two points are nice weak points for weaker guns and other 88 mm guns.&lt;br /&gt;
&lt;br /&gt;
The vehicle's *long* profile on the sides make it a very enticing target from a long distance. So it is very possible to flank the tank destroyer from its position and hit the tall casemate structure. With all the ammunition and 4/6 of the crew in there, there's a very good chance of crippling Ferdinand's fighting capabilities or igniting one of the ammunition racks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ferdinand's natural role is as a long-range sniper thanks to its excellent firing range and frontal armour of more than 200 mm. Due to the frontal armour, this tank destroyer should always face the enemy to make use of it. Even though the Ferdinand is a heavy tank destroyer, it can rapidly drive backwards, which allows it to reposition more quickly than Red Army TD's like the SU-152 and ISU-152.&lt;br /&gt;
&lt;br /&gt;
In a team, the Ferdinand acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However, don't get too close to front-lines, since an enemy tank could slip through and flank the Ferdinand, which would put it in real danger.&lt;br /&gt;
&lt;br /&gt;
Another possibility is as a front line brawler once most of the enemies have been cleared out. While it is not recommended, with flanking support of allies, the Ferdinand can venture further into enemy lines and take out everything that comes your way, but still watching for light tanks that will try to exploit the limited gun traverse to hit from the sides.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies of the Ferdinand are medium tanks and light tanks which can slip behind the Ferdinand since the back armour is weak. The Ferdinand has bad manoeuvrability and turning around is very slow.&lt;br /&gt;
&lt;br /&gt;
IS-2 heavy tanks are a real threat to Ferdinand, as well as TD's of the same rank when firing sideways. Always face your armour frontally and take cover when possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The armour is 200 mm thick on the front of the tank very few tanks can penetrate it &lt;br /&gt;
* Powerful 88 mm Pak gun with two loaders makes it able to destroy multiple targets in a short time&lt;br /&gt;
* Has the unique advantage of having its main gun mounted higher than other tank destroyers, can shoot over obstacles when others can't and can exploit tall hull-down positions&lt;br /&gt;
* Thanks to the transmission, Ferdinand can go backward as fast as it can go forward&lt;br /&gt;
* The transmission is rear-mounted, meaning a frontal penetration could still leave the tank in mobile condition&lt;br /&gt;
* Good natural steering&lt;br /&gt;
* Good optics for sniping&lt;br /&gt;
* 6 crew members make it difficult for opponents to knock it out&lt;br /&gt;
* Comes with a Bicolor camouflage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The tank loses speed and momentum when turning&lt;br /&gt;
* The hull's thin cheek armour's effectiveness decreases when angling&lt;br /&gt;
* Lower glacis is vulnerable to enemy fire&lt;br /&gt;
* The front armour is not angled &lt;br /&gt;
* Slow due to its heavy weight &lt;br /&gt;
* Doesn't like hills and other obstacles&lt;br /&gt;
* Flat surface on top of tank underneath the gun is vulnerable if an enemy is above you&lt;br /&gt;
* Less effective in urban combat maps (easily outflanked)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
During the program to create what will end up being the [[Tiger H1|Tiger I]] tanks, Henschel and Porsche competed against each other for the contract to build the tanks. Porsche further developed their pre-existing 45 ton prototype, the [[VK 45.01 (P)]], while Henschel adapted their 36 ton prototype (VK 3601 H) to create the VK 4501 H. Henschel won the contract, but Porsche was extremely confident that their design would win that around 100 of the VK 4501 P chassis were already constructed. Since the design lost, it was determined to use the chassis for the basis of a new vehicle, namely a tank destroyer to mount the new and formidable [[PaK 43 (88 mm)|88mm Pak 43 anti-tank gun]]. These new tank destroyers were then called the '''Ferdinand''', after its designer Ferdinand Porsche.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand was a formidable tank destroyer design. Changes from the original VK 4501 P chassis was the movement of the engine towards the centre rather than the rear. The armour bolted onto the front plate gave the Ferdinand an armour thickness of 200 mm. Plus, with the 88mm Pak 43 on a fixed casemate design, it could knock out any allied tanks before they could enter effective ranges against the Ferdinand. 91 of the VK 4501 P chassis were converted into the Ferdinand. The design was not without its flaw though, mostly concerned with the heavy weight of 65 tons and an unreliable engine with the gasoline-electric drive system. Two Maybach 12 cylinder HL120 TRM engines with 265 hp constant power output drove 2 generators which powered 2 Siemens-Schuckert electric motors with 230 kW power output. This resulted in a top speed of only 20 kph and a very low operational range of only 150 km. Other lesser drawbacks were the lack of all-around vision ports and machine guns, which would be later addressed due to combat experience. Nevertheless, the engine and weight drawbacks would plague the Ferdinand design throughout its service life.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Ferdinand's combat debut was in the Battle of Kursk, with 89 vehicles available. The Ferdinand was optimized for destroying Soviet tanks at long ranges (over 3 miles or 5 km) with it's 88 mm Pak 43/2 L/71 gun. The Ferdinand's flaws came to light during their movement; after advancing through Soviet defence lines, the Soviet infantry quickly recognized that it lacked peripheral vision blocks, a rotating turret (like most World War II tank destroyers for Germany) and the Ferdinand didn't even have a machine gun for anti-infantry purposes. Soviet infantry could hide in their trenches until the ''Ferdinand'' advanced the lines, then take out the vehicle with grenades and Molotov cocktails. Heinz Guderian remarked that Ferdinand's anti-infantry capabilities were essential &amp;quot;quail shooting with cannons&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Though the Ferdinand has great armour and firepower, most of the knocked out Ferdinands were due to anti-tank mines and mechanical failure. Damages to tracks forced the tank crew to exit the vehicle and repair it, and the 65-ton weight of the vehicle made armour recovery a nightmarish job, requiring five Bergepanzer IV ([[Pz.IV G|Panzer IV]] armour recovery vehicle) to tow one from the front lines. More Ferdinand were destroyed by their own crew to prevent capture than to combat losses due to the inability to easily recover these vehicles in a defensive war where German territory is gradually lost to the Soviets. Despite these drawbacks, the Ferdinands were much feared among the Soviet tankers, as the Ferdinand produced horrific losses among the Soviet armour corps. During the Battle of Kursk, the 653rd Heavy Tank Battalion claimed to have knocked out 320 enemy tanks, with the loss of 13 Ferdinands. &lt;br /&gt;
&lt;br /&gt;
After Kursk, all surviving Ferdinands were recalled in September 1943 to be modified, which fixed most of the previous flaws. 48 of the 50 survivors were modified with a hull-mounted machine gun, a commander's cupola, and anti-magnetic ''Zimmerit'' paste to counter Soviet magnetic mines. The armour and track width of the vehicle was also enlarged and brought Ferdinand's 65 tons weight up to 70 tons. These modified vehicles are designated the '''Elefant'''. One of the Ferdinands unable to be converted to an Elefant due to battle damages began to be converted into a ''Rammpanzer Tiger'' or ''Rammtiger'' which was to be a breakthrough vehicle, though there is no evidence that it was completed or saw service. The Elefants then served in the Italian front against the Western Allies, but its heavyweight impeded its mobility on the rough terrain and the use of bridges and roads. After Italy, the Elefants didn't see much use due to the low quantity. One company of Elefants saw action during the Soviet's January 1945 Vistula-Oder offensive in Poland, and the last few surviving vehicles were in combat at Zossen during the Battle of Berlin. The Ferdinand may have been the most successful tank destroyer employed during the entire war in terms of claimed kills per loss, reaching an average ratio of approximately 10:1. This ratio could be given thanks to the armour and firepower of the tank destroyer, but in terms of operational capabilities the poor mobility, mechanical unreliability, and low quantity of these vehicles meant it had little impact in the overall strategic effect in the war.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, two of these tank destroyers are left in intact conditions today. One Ferdinand was captured by the Soviets at Kursk and is now in display at the Kubinka Tank Museum. Another one, an Elefant, was captured by the Americans at Anzio, Italy. It was displayed at the US Army Ordinance Museum at Fort Lee, Virginia for many years and was restored to display condition in 2007. Currently, it is being loaned to the Bovington Tank Museum and is in the new exhibit &amp;quot;Tiger Collection&amp;quot;.&amp;lt;ref name=&amp;quot;FerdinandTankMuseum&amp;quot;&amp;gt;The Tank Museum. &amp;quot;THE TIGER COLLECTION – THE TANKS, THE TERROR &amp;amp; THE TRUTH.&amp;quot; Tank Museum. N.p., 02 Nov. 2016. Web. 04 Nov. 2016. [http://tankmuseum.org/year-news/bovnews53673 Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Ferdinand self-propelled artillery gun was developed in 1942 to 1943 from the experimental VK 4501 (P) tank, which was developed by Porsche but never entered military service. In 1943, the company Alkett built 90 of these guns.&lt;br /&gt;
The gun's layout was quite unusual, with the crew compartment placed at the rear of the spacious cabin. The driver and radio operator were located in the front part of the cabin, and a direct connection between this compartment and the crew compartment was impossible due to heat-resistant metal partitions installed between the two compartments, where the engine and other equipment were located.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand was equipped with an 88 mm rifled 8,8 cm Stuk 43 gun with a long 71 caliber barrel. This gun was specially adapted to be mounted on the PaK 43 self-propelled anti-tank gun. The gun had excellent ballistics and at the time of its release was the strongest weapon available for tanks and self-propelled guns. Even until the end of the war, it could easily hit all types of armored vehicles. The vehicle's frontal armor had a thickness of 200 mm. Its total weight was 68 tons.&lt;br /&gt;
&lt;br /&gt;
The self-propelled gun saw its first combat operation at the Kursk Bulge, as a part of the 653rd and 654th tank destroyer divisions. From July to November 1943, these divisions destroyed 582 Soviet tanks, losing 43 of their own vehicles in the process.&lt;br /&gt;
&lt;br /&gt;
Serious shortcomings of this tank destroyed included its lack of machine guns for defense against infantry attacks, low speed and maneuverability, and low maximum range.&lt;br /&gt;
However, the German military valued the controllability and survivability of the vehicle's engine and transmission. A suspension with longitudinal torsion bars was much easier to maintain and repair when compared to a staggered torsion bar suspension, but it was very difficult to manufacture and less reliable in the field.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerjager_tiger_P_ferdinand Ferdinand] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Elefant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=H-34&amp;diff=18157</id>
		<title>H-34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=H-34&amp;diff=18157"/>
				<updated>2019-03-17T10:50:49Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: Created page with &amp;quot;{{Specs-Card|code=H-34}}  == Description == ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=H-34}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.45_%22Steel_Generals%22&amp;diff=15360</id>
		<title>Update 1.45 &quot;Steel Generals&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.45_%22Steel_Generals%22&amp;diff=15360"/>
				<updated>2019-02-17T22:15:34Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.45 &amp;quot;Steel Generals&amp;quot;}}&lt;br /&gt;
[[File:Wallpaper Update1.45.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/2713--en Update 1.45 &amp;quot;Steel Generals&amp;quot;] ([https://warthunder.com/en/game/changelog/current/386 changelog]) was introduced on 16 December 2014. It is most notable for adding American Ground Forces into the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Ground Vehicles==&lt;br /&gt;
===USA===&lt;br /&gt;
''USA First stage of test ([https://warthunder.com/en/news/2712--en more information])''&lt;br /&gt;
&lt;br /&gt;
'''Light Tanks'''&lt;br /&gt;
&lt;br /&gt;
* [[M2A4|M2A4]]&lt;br /&gt;
* [[M3 Stuart|M3]]&lt;br /&gt;
* [[M3A1 Stuart|M3A1]]&lt;br /&gt;
* [[M3A1 (USMC)|M3A1 (USMC)]] (Gift / Bundle)&lt;br /&gt;
* [[M2A4 (1st Arm.Div.)|M2A4 (1st Arm.Div.)]] (Premium)&lt;br /&gt;
&lt;br /&gt;
'''Medium Tanks'''&lt;br /&gt;
&lt;br /&gt;
* [[M2|M2]]&lt;br /&gt;
* [[M3 Lee|M3]]&lt;br /&gt;
* [[Grant I|Mk I Grant]] (Gift / Bundle)&lt;br /&gt;
&lt;br /&gt;
'''Anti-Air Vehicles'''&lt;br /&gt;
&lt;br /&gt;
* [[M13 MGMC|M13 MGC]] &lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[BT-5]]&lt;br /&gt;
* [[SMK]] (Premium)&lt;br /&gt;
* [[M4A2 (USSR)|М4А2]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[Pz.III_J|Pz.Kpfw. III Ausf J]]&lt;br /&gt;
* [[Pz.IV E|Pz.Kpfw. IV Ausf E]]&lt;br /&gt;
* [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]] (Premium)&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
&lt;br /&gt;
* [[F2H-2|F2H-2]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[Ar 234 B-2|Ar 234 В-2]] (updated model)&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[I-16 type 10|I-16 type 10]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B (I) Mk 6|Canberra B МкVI]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[J2M3|J2M3]]&lt;br /&gt;
* [[Ki-43-III otsu|Ki-43-3]]&lt;br /&gt;
&lt;br /&gt;
=Game changes=&lt;br /&gt;
==Ground Forces Ammunition==&lt;br /&gt;
&lt;br /&gt;
* Ability to fire machine guns has been added to some ground vehicles. Current vehicles that have it enabled at the moment (more will be added later with server updates) are: &lt;br /&gt;
** [[KV-IB 756(r) (Germany)|KV-1B 756(r)]]&lt;br /&gt;
** [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]]&lt;br /&gt;
** [[Pz.III_F|Pz.Kpfw. III Ausf F]]/[[Pz.III_J|J]]&lt;br /&gt;
** [[Pz.IV H|Pz.Kpfw. IV Ausf H1]]&lt;br /&gt;
** [[M2|M2 Medium]]&lt;br /&gt;
** [[M2A4|M2A4]]&lt;br /&gt;
** [[M3 Lee]]&lt;br /&gt;
** [[M3 Stuart]]&lt;br /&gt;
** [[M3A1 Stuart]]&lt;br /&gt;
** [[IS-2 (1944)|IS-2 mod. 1944]]&lt;br /&gt;
** [[IS-3]]&lt;br /&gt;
** [[IS-4M]]&lt;br /&gt;
** [[SMK]]&lt;br /&gt;
** [[T-34-85|T-34-85 with ZIS-S-53]]&lt;br /&gt;
** [[T-35]]		&lt;br /&gt;
* BR-365P APCR shell has been added to [[IS-1]] ammunition.	&lt;br /&gt;
* BR-367 AP shell has been added to [[T-44]] ammunition.		&lt;br /&gt;
* Missing &amp;quot;[[Artillery Support|Artillery strike]]&amp;quot; modification has been added to the Kugelblitz.&lt;br /&gt;
	&lt;br /&gt;
==Damage Model (ground forces)==&lt;br /&gt;
&lt;br /&gt;
* Damage model for ammunition has been improved. Now when you use up your ammunition, the modules will  turn off and cannot be damaged. Mechanic of not taking full ammo load works in the same way. Correlation between amount of shells loaded and module size in x-ray has been set up for the following vehicles (more vehicles will be added with server micro-updates): [[Jagdtiger]], [[IS-2]], [[IS-2 (1944)|IS-2 mod. 1944]], [[IS-3]], [[IS-4M]], [[KV-1 (Disambiguation)|KV-1]] (all modifications with 76 mm cannon)&lt;br /&gt;
* Many errors and inaccuracies with module positions on different ground vehicles have been fixed. Vehicles that received the most visible changes are: [[IS-4M]], [[IS-3]], [[IS-1]], [[IS-2]], [[IS-2 (1944)|IS-2 mod.1944]], [[SU-122]], [[SU-122P]], [[SU-152]], [[ISU-122]], [[ISU-122S]], [[ISU-152]], [[Tiger II (P)|Tiger II P]]/[[Tiger II (H)|H]]/[[Tiger II (10.5 cm Kw.K)|10,5cm]], [[Jagdtiger]], [[Pz.Bfw.VI (P)|Pz.Bfw. VI (P)]].&lt;br /&gt;
* Many errors in the armouring scheme of ground vehicles has been fixed. On some ground vehicles the armouring scheme has been completely re-worked with a more accurate one. Vehicle list: [[KV-IB 756(r) (Germany)|KV-1B 756(r)]],[[Pz.III_J|Pz.Kpfw. III Ausf J]]/[[Pz.III_J1|J1]], [[BT-5]], [[BT-7]], [[IS-4M]], [[IS-3]], [[IS-1]], [[IS-2]], [[IS-2 (1944)|IS-2 mod. 1944]], [[KV-1 (ZiS-5)|KV-1 ZIS-5]], [[KV-85]], [[T-26]], [[T-35]], [[T-34-85 (D-5T)|T-34-85 D-5T]], [[T-34-85|T-34-85 ZIS-53]], [[Panther D|Pz.Kpfw. V Ausf. D]]/[[Panther A|A]]/[[Panther G|G]], [[StuG III G|Sturmgeschutz III Ausf. G]], [[Panther II]], [[Tiger H1|Tiger I H1]], [[Tiger II (P)|Tiger II P]]/[[Tiger II (H)|H]]/[[Tiger II (10.5 cm Kw.K)|10,5cm]], [[Pz.IV F1|Pz.Kpfw. IV Ausf. F1]]/[[Pz.IV F2|2]],  [[Flakpanzer I|Flakpanzer 1]], [[Jagdtiger]], [[Jagdpanzer IV]], [[Jagdpanther]].&lt;br /&gt;
	&lt;br /&gt;
==Technical characteristics of vehicles (ground forces)==&lt;br /&gt;
&lt;br /&gt;
* For [[Tiger II (10.5 cm Kw.K)|10,5 cm Tiger II]] and [[Panther II]], the engine was replaced with the HL 234 engine project with 900 hp power.	&lt;br /&gt;
* [[Panther II]] transmission was replaced with one similar to those that were installed on this Tiger II.	&lt;br /&gt;
* [[T-34-85]]: Changes were made to the following characteristics: combat weight, engine rpm, elevation angles (maximum elevation angle was changed from 28° to 22° degrees), maximum turret traverse speed (from 15 to 25 degrees per second). Based on “Руководство по материальной части танка Т-34″. – Военное издательство Министерства вооруженных сил СССР, Москва, 1949 г.(“Manual to the material part of the T-34″- Military Publishing House of the Armed Forces Ministry USSR, Moscow, 1949)	&lt;br /&gt;
* [[IS-3]]: Combat weight was changed from 45.8t to 48t. Based on “Руководству по материальной части и эксплуатации Танка ИС-3”. – Москва, 1955 г. (“Manual to material part and operation of the of the IS-3 tank” – Moscow, 1955)	&lt;br /&gt;
* [[Ostwind|Flakpanzer IV Ostwind]], combat load increased from 320 to 1000 shells&lt;br /&gt;
&lt;br /&gt;
==Game mechanics (ground forces)==&lt;br /&gt;
&lt;br /&gt;
*[[Towing|Tow cables]] have been added (see devblog)&lt;br /&gt;
*[[Artillery Support|Artillery strike]] principles have been changed (see devblog)&lt;br /&gt;
*Repair assistance from teammates has been added&lt;br /&gt;
*Ground vehicle behavior on different surfaces and with collisions has been improved&lt;br /&gt;
*In [[Realistic Battles|realistic]] and [[Simulator_Battles|simulator]] tank battles different combinations of War Thunder nations are available simultaneously in one battle:&lt;br /&gt;
			&lt;br /&gt;
:USSR vs Germany		&lt;br /&gt;
:USSR vs USA			&lt;br /&gt;
:USA vs Germany		&lt;br /&gt;
:USSR+USA vs German		&lt;br /&gt;
:USSR+Germany vs USA&lt;br /&gt;
:Every combination could be set for every rank and every location.&lt;br /&gt;
	&lt;br /&gt;
==Game mechanics (air forces)==&lt;br /&gt;
&lt;br /&gt;
* Enemy contacts that have been spotted by allies are now visible to players at a distance of up to 8km (additional 30%)		&lt;br /&gt;
* Telescopic sights on aircraft that have them fitted now have a view similar to the sniper view that ground vehicles currently have.		&lt;br /&gt;
* Kill credit for [[Realistic Battles|Realistic]] and [[Simulator_Battles|Simulator]] battles has been changed. Now, if you shoot off the wing or tail of an enemy who is not close to his airfield, the opponent will be counted as immediately destroyed.&lt;br /&gt;
	&lt;br /&gt;
==Damage Model (air forces)==&lt;br /&gt;
&lt;br /&gt;
* Damage model on all aircraft has been overhauled: shapes for inner and outer modules has been specified.		&lt;br /&gt;
* Mechanics for wing and tail loss on random spots has been added.&lt;br /&gt;
	&lt;br /&gt;
==Air Forces Ammunition==&lt;br /&gt;
&lt;br /&gt;
*Fixed error in “New machine gun” and “New cannon” modifications, which led to wrong parameters for overheating and spread being applied. Now an overheat will occur a bit later than it was before and spread will be smaller.&lt;br /&gt;
	&lt;br /&gt;
==Flight Model==&lt;br /&gt;
&lt;br /&gt;
* Fuel consumption and control stiffening are corrected for [[F4U (Disambiguation)|F4U]] series.&lt;br /&gt;
* [[MiG-15|MiG-15’s]] weight distribution and gear characteristics have been adjusted.&lt;br /&gt;
* [[Fw 190 F-8|Fw-190-F8]]. Fixed calculation of the pod module R3 in relation to flight characteristics on the stat cards of the modification (analytic calculations).&lt;br /&gt;
* Fixed a bug where in the aircraft with un-retractable landing gear, the instructor mistakenly believed that the player has released them by themselves and began to use flaps for landing, which resulted in wrong behavior of the aircraft in the air.&lt;br /&gt;
* [[Boomerang Mk I (Great Britain)|Boomerang Mk.I]] has been tuned according to data sheet.&lt;br /&gt;
* [[Boomerang Mk II (Great Britain)|Boomerang Mk.II]] has been tuned according to data sheet.&lt;br /&gt;
* [[Boston Mk I (Great Britain)|Boston Mk.I]] has been tuned according to data sheet.&lt;br /&gt;
* [[DB-7 (Great Britain)]] has been tuned according to data sheet.&lt;br /&gt;
* [[A-20G-25|A-20G]] – rudder control efficiency has been increased.&lt;br /&gt;
* [[P-400]] – flight model has been updated.&lt;br /&gt;
* [[P-39N-0|P-39-N-0]]/[[Pokryshkin%27s_P-39N-0_(USSR)|N-0-USSR]]/[[P-39Q-5|Q-5]]/[[P-39Q-15_(USSR)|Q-15]] flight models has been updated.&lt;br /&gt;
* [[XP-50]] has been tuned according to data sheet.&lt;br /&gt;
* [[IL-2 (1942)|IL-2]] has been tuned according to data sheet.&lt;br /&gt;
* [[IL-2M type 3|IL-2M]] has been tuned according to data sheet.&lt;br /&gt;
* [[IL-2M &amp;quot;Avenger&amp;quot;]] has been tuned according to data sheet.&lt;br /&gt;
* [[IL-10 (1946)]] has been tuned according to data sheet&lt;br /&gt;
* Flight models of [[Yak-3]] and [[Yak-3P]] have been updated&lt;br /&gt;
* [[Tu-2|Tu-2]] line have been tuned according to data sheets.&lt;br /&gt;
* [[LaGG-3-8|LaGG-3]] of the 8-th series has been tuned according to data sheet.&lt;br /&gt;
* [[LaGG-3-11|LaGG-3]] of the 11-th series has been tuned according to data sheet.&lt;br /&gt;
* [[LaGG-3-23|LaGG-3]] of the 23-d series has been tuned according to data sheet.&lt;br /&gt;
* [[BTD-1|BTD-1]] has been tuned according to data sheet.&lt;br /&gt;
* [[A6M3|A6M3 (zeke 32)]] has been tuned according to data sheet.&lt;br /&gt;
* [[P-26_(Disambiguation)|P-26]] has been tuned according to data sheet.&lt;br /&gt;
* [[P-40E-1|P-40]] has been tuned according to data sheet.&lt;br /&gt;
* [[P-38G-1|P-38G]] has been tuned according to data sheet.&lt;br /&gt;
* [[P-51 (Disambiguation)|P-51 Mustangs]] (all modifications) have been tuned according to data sheets&lt;br /&gt;
* [[Spitfire Mk Ia|Spitfire Mk I]] and [[Spitfire Mk IIa|Mk II]] have been tuned according to data sheets&lt;br /&gt;
* [[Do 217 M-1|Do-217-M1]] has been tuned according to data sheet.&lt;br /&gt;
* Flight models of [[Bf 109 (Disambiguation)|Bf 109 G and K]] series have been updated&lt;br /&gt;
* Flight models of [[Typhoon (Disambiguation)|Typhoon Mk Ia and Ib]] have been updated&lt;br /&gt;
* [[Ki-43-II|Ki-43-II Otsu]] has been tuned according to data sheet.&lt;br /&gt;
* [[J2M3|J2M3]] has been tuned according to data sheet.&lt;br /&gt;
* B-25 and PBJ-1 series – rudder efficiency has been increased&lt;br /&gt;
* [[D3A1]] – flight model has been updated, added take off mode to engine&lt;br /&gt;
	&lt;br /&gt;
==Camouflages and decals==&lt;br /&gt;
&lt;br /&gt;
* US tank decals have been added.&lt;br /&gt;
* New Axis Air Forces decals have been added&lt;br /&gt;
* New squadron decals have been added (Axis (emblems))&lt;br /&gt;
* New Allied Air Forces decals have been added&lt;br /&gt;
* Camouflages that were temporarily made unavailable for selection by players have now been returned. Achievements have been added to unlock them. For people who own these vehicles and who log into the game in the first week after 1.45 has been released will have these camouflages added for free:&lt;br /&gt;
** He 111H-6 – “Torpedo plane camouflage”				&lt;br /&gt;
** LaGG-3-23 – “Bicolor camouflage”, “Winter camouflage”				&lt;br /&gt;
** Yak-3 – “Grey-blue camouflage 1″			&lt;br /&gt;
** DB-7 – “Vichy Air Force camouflage”			&lt;br /&gt;
** A6M2 USA- “”&amp;quot;V-103″” Camouflage”&lt;br /&gt;
** Yak-15 – “Unicolor camouflage”&lt;br /&gt;
** XP-50 – “Olive-Green camouflage”&lt;br /&gt;
** Lа-7b-20 – “Grey-Blue camouflage”&lt;br /&gt;
** F9F-5 – “Unpainted camouflage”, “Partly painted camouflage”&lt;br /&gt;
** Yak-3P – “Grey-blue camouflage 2”, “Grey camouflage”&lt;br /&gt;
** Ki-84 ko – “Brown camouflage”&lt;br /&gt;
** La-15- “Unpainted camouflage”, “Blue nose”&lt;br /&gt;
** LaGG-3-4 – “Winter camouflage”, “Finnish Air Force camouflage”&lt;br /&gt;
** Т-34 1940 – “Forest camouflage”&lt;br /&gt;
&lt;br /&gt;
==New Locations==	&lt;br /&gt;
&lt;br /&gt;
* Ground forces and aviation location &amp;quot;[[White Rock Fortress]]&amp;quot;	&lt;br /&gt;
* Ground forces and aviation location &amp;quot;[[Eastern Europe (Ground Forces)|Eastern Europe]]&amp;quot;	&lt;br /&gt;
* Aviation location Operation “[[Battle for Moscow]]”&lt;br /&gt;
* New [[Dynamic_Campaign|Dynamic campaigns]]:&lt;br /&gt;
** [[Guam]],&lt;br /&gt;
** [[Saipan]],&lt;br /&gt;
** [[Iwo Jima]],&lt;br /&gt;
** [[Moscow]],&lt;br /&gt;
** [[Khalkhin Gol]],&lt;br /&gt;
** [[Honolulu]].&lt;br /&gt;
&lt;br /&gt;
==New missions==&lt;br /&gt;
&lt;br /&gt;
* Event &amp;quot;Tractor factory&amp;quot;&lt;br /&gt;
* Event &amp;quot;Beside the Kursk salient&amp;quot;&lt;br /&gt;
* Added singleplayer and co-op missions on the [[Moscow]] map.&lt;br /&gt;
* Mission in Custom Battles on [[Kuban (Ground Forces)|Kuban]], [[Karelia]], [[Carpathians]], [[Jungle]] maps have been merged into one and can be set in the Custom Battles options.&lt;br /&gt;
* Changed route to engagement for teams in Domination and Conquest modes on [[Mozdok_(Ground_Forces)|Mozdok]] in [[Realistic_Battles|Realistic Battles]] mode.&lt;br /&gt;
* Domination and Conquest at Arcade mode of [[Poland (Ground Forces)|Poland]] map –  one of the capture points have been moved.&lt;br /&gt;
* Breakthrough mode has been added on most of the tank maps, where players will need to capture a series of points one after another and prevent the enemy team from capturing their points. Maps with new mode are:&lt;br /&gt;
** [[Mozdok_(Ground_Forces)|Mozdok]]&lt;br /&gt;
** [[Carpathians]]&lt;br /&gt;
** [[Eastern Europe (Ground Forces)|Eastern Europe]]&lt;br /&gt;
** [[Jungle]]&lt;br /&gt;
** [[Kuban (Ground Forces)|Kuban]]&lt;br /&gt;
* Balance fixes introduced on [[Carpathians]] map.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* Transition between Levels of Detail has been improved.		&lt;br /&gt;
* Render in aircraft and tank modes has been optimized.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* New hangar and “To Battle!” button interface implemented.(see devblog)	&lt;br /&gt;
* Some of the graphical settings that previously needed client restarts to be applied now will be applied automatically.	&lt;br /&gt;
* “Show the status of the tank modules” button assignment now renamed to “Show the status of vehicle modules”.&lt;br /&gt;
* “Show the status of the tank modules” button assignment now moved from “Tank controls” to “Miscellaneous”	&lt;br /&gt;
* Button “Show the status of the tank modules” now assigned to “O(letter)” by default. For players who uses their own control setup the keybinding will not change, but it will for players who use default settings.&lt;br /&gt;
* PS4: 'Look back' and ‘Look down’ cameras now work properly when assigned in Controls&lt;br /&gt;
* PS4: In chat interface, ‘Copy selected player’s name to input line’ added to context menu&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/199083-client-17122014-145751/ 17.12.2014 - 1.45.7.51]==&lt;br /&gt;
* Engine sound after engine repair fixed (Ground Vehicles).&lt;br /&gt;
* Many stability fixes.&lt;br /&gt;
&lt;br /&gt;
Additional 1.45 Update Late additions:&lt;br /&gt;
* Flight models of Spitfire LF Mk IX, XVI, 14, 18, 22 and 24 have been updated.&lt;br /&gt;
* Flight model of Bf 109 F has been updated.&lt;br /&gt;
* Flight Model of B7A2 has been updated. Radiator drag has been reduced, air brakes have been set up, added destruction of the flaps and gear from airspeed pressure.&lt;br /&gt;
* Cockpit for all versions of the R2Y2 has been added&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/199629-client-18122014-145756/ 18.12.2014 - 1.45.7.56]==&lt;br /&gt;
* Error that led to wrong display of tank armouring while player is in the queue has been fixed&lt;br /&gt;
* Game mode selection has been improved&lt;br /&gt;
* Added difference in icons of queue depending on type of vehicle selected by player&lt;br /&gt;
* Error that led to wrong display of water and oil temperatures on the UI has been fixed.&lt;br /&gt;
* Issue that led to wrong fuel load being allocated after player selected the amount before the battle starts has been fixed.&lt;br /&gt;
* Render optimization.&lt;br /&gt;
* A few crash fixes (mostly on incorrect\broken data files)&lt;br /&gt;
* Small optimizations (mostly relevant for new tank maps)&lt;br /&gt;
&lt;br /&gt;
Addition:&lt;br /&gt;
* Error which led to ability to rotate the rest of the cannons in multi-cannon machines while one was completely disabled has been fixed.&lt;br /&gt;
* Anti-air and paired machine guns are now linked to a specific member of the crew (anti-air to commander or loader, paired to gunner) and if that crew member is disabled it will be impossible to use these machine guns.&lt;br /&gt;
* Error that led to it being impossible to replace disabled crew members on the M13/M16 has been fixed.&lt;br /&gt;
* Camera view “from commander” on M41 Walker Bulldog has been fixed.&lt;br /&gt;
* For ISU-152 and SU-152 the proportional load of the shells to each module has been set up and they now used together.&lt;br /&gt;
* Amount of respawns for Soviet reserve tanks T-26 and BT-5 has been limited to 2 until new reserve tanks for USA and Germany has been added.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/201114-server-22122014/ 22.12.2014 - Server Update]==&lt;br /&gt;
* Increased survivability for all crew members in all ground vehicles against fragmentation damage&lt;br /&gt;
* Damage effect of secondary fragmentation cones for all shells has been increased (spread angle and damage of the fragments themselves)&lt;br /&gt;
* After penetration effect for HEAT (hollow charge) shells have been increased (damage caused by the HEAT’s jet and damage of the resulting secondary fragments have been increased)&lt;br /&gt;
* Centre of gravity position for all M4 Sherman tanks has been fixed. Because of this issue, the vehicle was slightly tail heavy and the angle of the frontal armour to the horizon was too high.&lt;br /&gt;
* 105mm M1 HE shell damage has been fixed. Armour penetration has been decreased from 35mm to 28mm. Radius of possibility to penetrate armour of such thickness has been decreased from 0.7 to 0.35 m&lt;br /&gt;
* Settings of the ammunition load for M4A3 (105) tank damage have been fixed. By error they were set for “wet load” with decreased chanced on explosion and fire of the ammunition&lt;br /&gt;
* Gear box of M24 tank has been fixed. Transmission ratio for low gear, high gear and reverse has been set up according to “TM  9-729 Light tank M24”&lt;br /&gt;
* For anti-air vehicle M15 machine-guns are now are set as coaxial weapons&lt;br /&gt;
* Error which led to it being impossible to apply skins on Mk I Grant has been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/201427-client-23122014-1451021/ 23.12.2014 - 1.45.10.21]==&lt;br /&gt;
* Markers on teammates in AB/RB tank battles now will be visible through walls/buildings/fences&lt;br /&gt;
* Errors that lead to ground vehicles to spawn at the same spot have been fixed. Now this should not happen any longer and if it happened - ground vehicles will have some time to be able to move away from each other without collision happening.&lt;br /&gt;
* Optimized rendering of city locations (for some configurations it can be a significant change)&lt;br /&gt;
* Rendering of the cockpits on some of the aircraft has been fixed (issue with inner parts of an aircraft to stick inside the cockpit)&lt;br /&gt;
* Bug with ability to call artillery strike after being destroyed has been fixed&lt;br /&gt;
* Fixed an error which lead to wrong spot to be chosen to attach the towing cable which sometimes led to inability to flip the tank back&lt;br /&gt;
* Ability to be repaired on respawn zones without repair kit has been returned&lt;br /&gt;
* Error with wrong visualisation of the damage from fragments in death camera has been fixed&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Errors on locations have been fixed:'''&lt;br /&gt;
** Eastern Europe&lt;br /&gt;
** Kuban&lt;br /&gt;
** Carpathians&lt;br /&gt;
** Kursk&lt;br /&gt;
** White Rock Fortress&lt;br /&gt;
** Stalingrad&lt;br /&gt;
* '''Tank damage models have been adjusted:'''&lt;br /&gt;
** '''USA:''' M24, M5A1, M4A2, M22, M4A1, M41, M6A1, M3A1&lt;br /&gt;
** '''Germany:''' Pz.Bfw VI (P), Pz.Kpfw. V &amp;quot;Panther&amp;quot; Ausf. G, Kugelblitz&lt;br /&gt;
** '''USSR:''' T-50, SMK, T-35, ZSU-57-2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ability to view aircraft modules in hangar has been added. (Ability to view modules in the battle will be added later).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Aircraft damage models have been adjusted:'''&lt;br /&gt;
** '''USSR:''' IL-4, Po-2, IL-10, IL-10 (1946), IL-2M, Yak-7B, I-16 type 5, Yer-2, I-153 M-62, MiG-3-15 (BK), Tu-2S, Pe-3bis, MiG-15bis&lt;br /&gt;
** '''USA:''' F-82E, P-63A-5 Kingcobra, P-40 E-1, P-63C-5 Kingcobra, F4U-1d Corsair, F4U-1c Corsair, F4U-1a Corsair, F-86F-2 Sabre, F-86F-25 Sabre, B-57A, F-86F-30 Sabre, B-25J-1, F4F-4 Wildcat, B-24D, F8F-1 Bearcat, PBJ-1H, F6F-3 Hellcat, B-17G, F-84B, PBY-5, F9F-2 Panther, F9F-5 Panther, PBY-5a, F8F-1B Bearcat, F7F-1, F4F-3 Wildcat, P-63A-10 Kingcobra, TBF-1c Avenger, F4U-1a USMC Corsair, SBD-3 Dauntless, P-38G Lightning, P-40 E-1, PBJ-1J, B-25J-20&lt;br /&gt;
** '''Germany:''' Ju.87G-1, SM.79, Ju.87G-2, Ho.229 V3, Bf.109E-1, Bf.109F-2, Ta.152H-1, Ar.234B-2, Do.217J-1, Me.163B, He.111H-16, Ju.87D-5, Ju.87D-3, Me.262A-1a, He.111H-6, Bf.109E-3, Ju.87B-2, Ju.87R-2&lt;br /&gt;
** '''Great Britain:''' Typhoon Mk.1b, Tempest Mk.V(Vickers P), Tempest Mk.II, Tempest Mk.V, Nimrod Mk.I, Typhoon Mk.Ia, Typhoon Mk.Ib/Late, Spitfire F Mk.IX, D.520, Canberra B Mk.VI, Tempest Mk.V, Canberra B Mk.II, Wirraway, Beaufighter Mk.21, Beaufighter Mk.X, Beaufighter Mk.VIc, Catalina Mk.IVa, Wellington Mk.Ic/Late, Wellington Mk.III, Wellington Mk.Ic, Mustang Mk.IA, Wellington Mk.X, Hurricane Mk.I, Hurricane Mk.IIB, Spitfire F Mk.XVIIIe, Avenger Mk.1, Hellcat Mk.I, Fury Mk.I, Spitfire F Mk.XIVe, Spitfire LF Mk.IX, Spitfire F Mk.XVI, Spitfire Mk.Vb/trop, Spitfire Mk.Ia, Spitfire Mk.IIb, Beaufort Mk.VIII, Blenheim Mk.IV, Havoc Mk.I, Meteor F Mk.3, Mosquito FB Mk.VI, Mosquito FB Mk.XVIII, Vampire FB.5, Boomerang Mk.II, Boomerang Mk.I, Venom FB.4, Spitfire F Mk.XIVc&lt;br /&gt;
** '''Japan:''' F1M2, J7W1, Kisuka, A6M3, A5M4, Ki-43-I, Ki-10-I&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Flight model:'''&lt;br /&gt;
** P-51D (all modifications) - engine overheat has been fixed.&lt;br /&gt;
** P-51D (all modifications) - error which lead to uncontrollable roll after engine dies from damage received has been fixed.&lt;br /&gt;
** Spitfire ( LF Mk IX, XVI, 14, 18, 22 and 24) - engine overheat has been fixed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* PS4: fixed crash in some cases when participating in aircraft event in Tank AB  more info - http://forum.warthunder.com/index.php?/topic/201939-1451021-specific-ps4-addition/&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/202059-client-24122014-1451032/ 24.12.2014 - 1.45.10.32]==&lt;br /&gt;
* Error that counted whole player lineup during queuing to ground forces SB has been fixed. Now only vehicle selected by the player will count&lt;br /&gt;
* Client crashes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/203375-client-30122014-1451071/ 30.12.2014 - 1.45.10.71]==&lt;br /&gt;
* The J7W1 controls have been fixed&lt;br /&gt;
* The Visual effects from tracers at a close distance has been improved&lt;br /&gt;
* “Target undamaged” phrase has been removed from machine-gun fire&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Physics Animation for Suspension Model for most of ground vehicles has been improved:&lt;br /&gt;
** '''Germany:''' Flakpanzer I, Kugelblitz, Ostwind, Wirbelwind, Coelian, Jagdpanzer 38(t), Jagdpanzer IV, Pz.Kpfw. Panther II, Pz.Bfw. IV, Bfw. Jagdpanther, Pz.Bfw. VI (P), Jagdpanther, Jagdtiger, Panzer IV/70(V), Panzer IV/70(A), Sd.Kfz. 140/1, Pz.38(t) Ausf. A, Pz.38(t) Ausf. F, Marder III, Pz.Kpfw. II Ausf. H, Pz.Kpfw. III Ausf. E, Pz.Kpfw. III Ausf. F, Pz.Kpfw. III Ausf. J1, Pz.Kpfw. III Ausf. J, Pz.Kpfw. III Ausf. M, Pz.Kpfw. III Ausf. M, Pz.Kpfw. III Ausf. N, Pz.Kpfw. IV Ausf. C, Pz.Kpfw. IV Ausf. E, Pz.Kpfw. IV Ausf. F1, Pz.Kpfw. IV Ausf. F2, Pz.Kpfw. IV Ausf. G, Pz.Kpfw. IV Ausf. H, Pz.Kpfw. IV Ausf. J, Pz.Kpfw. V Ausf. A, Pz.Kpfw. V Ausf. D, Pz.Kpfw. V Ausf. F, Pz.Kpfw. V Ausf. G, Tiger II (H), 10,5cm Tiger II, Tiger II, VK 4501 P, StuG III Ausf. A, StuG III Ausf. F, StuG III Ausf. G, M4 748 (a)&lt;br /&gt;
** '''USA:''' M103, M19, M2, M24, M26, M3 Lee, M4, M41, M46, M4A1, M4A2 Sherman (1944), M4A2, M6A1, Grant I, T32&lt;br /&gt;
** '''USSR:''' BT-7, IS-1, IS-2, IS-2 mod. 1944, IS-3, ISU-122, ISU-122S, ISU-152, KV-1 L-11, KV-1 ZiS-5, KV-2 mod. 1939, KV-85, ?T-III, SMK, SU-100, SU-122, SU-122P, SU-76M, SU-85M, T-28, T-34 prototype, T-34 1941, T-34-57, T-34 (1st Gv.T.Br.), T-34 1940, T-34 1942, T-34-57 mod. 1943, T-34-85(D-5T), T-34-85, T-34E, T-35, T-44, T-50, T-54 1947, T-54 1951, T-60, T-70, T-80, ZIS-30, ZSU-57-2, ZUT-37&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ground vehicle collisions against other ground vehicles has been improved&lt;br /&gt;
* Aircraft x-ray in hangar has been improved (now it will show installed modifications)&lt;br /&gt;
* Some optimizations (mostly will be noticed on single and dual-core processors)&lt;br /&gt;
* Some client crashes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/206423-server-09012015/ 09.01.2015 - Server Update]==&lt;br /&gt;
* Correct ammo allocation within modules for the following vehicles has been implemented: Т-35, Tiger II 10.5cm, Tiger II P/H, Tiger I, M103, M26.&lt;br /&gt;
* Moment of mass has been tuned for the following vehicles: М2А4 , М3, М3А1, М5А1.&lt;br /&gt;
* Maximum fire rate for 75mm KwK42 cannon has been increased from 6,96 to 7,2 shots per minute.&lt;br /&gt;
* Maximum fire rate for 75mm KwK44 cannon has been increased from 6,96 to 9 shots per minute&lt;br /&gt;
* Maximum fire rate for 76mm cannons M1 and M7 has been increased from 7,2 to 12 shots per minute&lt;br /&gt;
* Armour penetration for KwK42/44 APCR shells has been fixed. It has been increased for all distances, Penetration effect reduction now corresponds with the speed reduction of the shells.&lt;br /&gt;
* Armour penetration for KwK36 APCR shells has been fixed. it has been increased for the distance of 1500m.&lt;br /&gt;
* Armour penetration for  M1/M7 cannons M93 shells has been fixed. It has been increased for all distances, Penetration effect reduction now corresponds with the speed reduction of the shells.&lt;br /&gt;
* Armour penetration for 85mm BR-365P APCR shell has been increased for the distances up to 500m.&lt;br /&gt;
* APCR shell performance has been fixed for different striking angles. Ricochet chance has been reduced. Critical angle where ricochet is 100% is 18 degrees. With a striking angle of more than 24 degrees there is no ricochet.&lt;br /&gt;
* Ricochet chances for armour piercing shells for all striking angles have been reduced.&lt;br /&gt;
* Behind armor effect for M62 76mm shells has been fixed (increased)&lt;br /&gt;
* Damaging effect of the armour fragmentation of the U.S. 75mm and 76mm AP shells has been increased. Now it is similar to that effect of the similar AP shells of the other nations.&lt;br /&gt;
* Armour penetration of the PzGr H. 30mm shell for MK103 cannon has been fixed.Penetration and damaging effects are now the same as for Kugelblitz.&lt;br /&gt;
&lt;br /&gt;
==15.01.2015==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/207904-client-15012015-1451119/ 1st patch - 1.45.11.19]===&lt;br /&gt;
* Ability to manually sort vehicle setups has been added.&lt;br /&gt;
* An error that led to wrongly selected crew member when players would select vehicle setup has been fixed.&lt;br /&gt;
* Fixed an error where the fog effect would apply in addition to the haze effect.&lt;br /&gt;
* Self reflections have been fixed (they would not show in many cases).&lt;br /&gt;
* Possibility of using zoom has been added to the Spectator mode in Free Cam&amp;quot; because in default &amp;quot;follow player&amp;quot; mode you can't unzoom.&lt;br /&gt;
* Spectator Mode – players that did not appear in the battle will no longer be displayed in the list of available players to switch for viewing.&lt;br /&gt;
* Multiple optimizations have been implemented.&lt;br /&gt;
* Many fixes for different rare client crashes.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/207904-client-15012015-1451119/ 2nd patch - Server Update]===&lt;br /&gt;
* “Critical Hit” award will no longer be given for setting enemy ground vehicle on fire.&lt;br /&gt;
* Logic of kill credit for ground forces has been changed. Now destroyed vehicles are awarded to players who inflicted the last damage and not to the players who set the enemy on fire.&lt;br /&gt;
* “Critical Hit” awards will now be given out after a player knocks out the second member of the crew.&lt;br /&gt;
* Fixed an error that would happen when you loaded the last available shell yet it still would be calculated in the tank ammo rack, which led to a possibility of ammo explosion after an enemy hits the module.&lt;br /&gt;
* Changes to ground forces vehicle re-spawns: if there is no possibility of being able to be spawn on unoccupied ground, then the player vehicle will become temporarily non-solid and therefore he won’t collide with other allied vehicles. After 1.5 seconds of being clear of collisions - the vehicle becomes solid again.&lt;br /&gt;
* Fixed number of shells in Jagdpanther and Pz.Bfw. Jagdpanther from 57 to 60 rounds.&lt;br /&gt;
* Fixed armour thickness of mantlet on the Pz.Kpfw. IV Ausf E.&lt;br /&gt;
* Fixed thickness of rear armour, bottom armour and upper engine compartment armour on StuG III Ausf G.&lt;br /&gt;
* Fixed thickness of upper side armour on the M22.&lt;br /&gt;
* Fixed CG position and point of inertia on the M26, M46 tanks and the Panzerjager Tiger SPG.&lt;br /&gt;
* Fixed gear ratios in the transmission of the M26.&lt;br /&gt;
* Fixed gear ratios in the transmission of the IS-1 and IS-2.&lt;br /&gt;
* Fixed combat weight of IS-2 from 44 to 46 tons.&lt;br /&gt;
* Fixed engine power, gear ratios, and the speed in different gears of the KV-1 and KV-2.&lt;br /&gt;
* Ammunition on the KV-2 now includes the semi-armour piercing projectile PB-35.&lt;br /&gt;
* The M22 M3 gun now replaced by M6 gun.&lt;br /&gt;
* Angle of elevation on the KV-1 L11 corrected -6/25 -7/25 up.&lt;br /&gt;
* Angles of elevation on the KV-2 corrected -3/18 -5/12&lt;br /&gt;
* 90mm projectile M77 replaced with 90mm T33 round.&lt;br /&gt;
* Fixed parameters of mass and initial velocity for the armour piercing effect of the M-10T gun.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/208215-server-16012015/ 16.01.2015 - Server Update]==&lt;br /&gt;
* (HEI-HEI-SAPI-SAPI) air targets ammunition belt added for Hispano Mk.II and Hispano Mk.V&lt;br /&gt;
* User skins templates generation fixed for R2Y2&lt;br /&gt;
* User skins templates generation fixed for Ki-43-III&lt;br /&gt;
* Spawn point for F7F fixed for RB and SB - it starts on the airfield&lt;br /&gt;
* Spawn point for F84B fixed for RB and SB - it will start at low altitude behind the airfield&lt;br /&gt;
* F84B - Modification requirements for secondary weapons variant of 2x500 lbs bombs + 8x HVAR rockets fixed&lt;br /&gt;
* Beaufighter Mk.21 - Offensive weapons changed: Hispano Mk.I. replaced with Hispano Mk.II. Modifications changed accordingly&lt;br /&gt;
* M4A1(76) - Armour fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/208474-client-17012015-1451141/ 17.01.2015 - 1.45.11.41]==&lt;br /&gt;
* Fixed: Frag is now counted upon separation of the tail of an enemy aircraft.&lt;br /&gt;
* Many fixes for different rare client crashes.&lt;br /&gt;
* Fix rain rendering in some cases with AA&lt;br /&gt;
* Simulator Special event: Markers are now displayed for players in your squad&lt;br /&gt;
&lt;br /&gt;
==22.01.2015==&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/208474-client-17012015-1451141/ 1st patch - Server Update]==&lt;br /&gt;
* Maximum accuracy of all tank weapons fixed. Now it corresponds firing tables of the real guns.&lt;br /&gt;
* М469 HEAT shell added to M103’s ammunition load.&lt;br /&gt;
* Piercing effect of 90mm T33 shell fixed. It is now historically accurate.&lt;br /&gt;
* Maximum fire rate of the M103 is increased from 2.94 to 3.96 shots per minute.&lt;br /&gt;
* Engine power for the Ferdinand SPG changed from 530 horsepower/3000 rpm to 600 horsepower/3000 rpm.&lt;br /&gt;
* Maximum fire rate of the Ferdinand increased from 6 to 7.2 shots per minute.&lt;br /&gt;
* Maximum fire rate of the M8A1 decreased from 12 to 9 shots per minute.&lt;br /&gt;
* Maximum fire rate of the SU-122P decreased from 3.96 to 3.6 shots per minute.&lt;br /&gt;
* Correct ammo allocation within modules for KV-85 added.&lt;br /&gt;
* T-34 Prototype’s  characteristics - Mass, engine power and maximum speed changed according to “ Album of photographs and characteristics of T-34”. The exact changes are: mass changed from 26.5 to 25.6 tons, engine power from 450 hp to 500 hp, maximum speed from 49 KmpH to 53.85 KmpH&lt;br /&gt;
* Weapons’ characteristics of US tanks with 37mm guns fixed. For earlier vehicles, cannons with an initial velocity of 2600 feet per second are used, for the later vehicles (M22, M6A1) -  cannons with initial velocity of 2900 feet per second using М51B1/B2 ammunition. Armour piercing effect increased accordingly.&lt;br /&gt;
* Ammo capacity of the M19 SPAA’s magazine’s case increased to 8 shots. According to the M19 manual, the magazine of this gun had two cases with 4 shells each.&lt;br /&gt;
* Camera position fixed for the M41.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/209719-client-22012015-1451147/ 2nd patch - 1.45.11.47]===&lt;br /&gt;
* Error when tank’s tracks wheels were not animated fixed. &lt;br /&gt;
* Line thickness in sniper view reduced. &lt;br /&gt;
* “Switch User” button is back in player’s profile.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/210728-client-26012015-1451155/ 26.01.2015 - 1.45.11.55]==&lt;br /&gt;
* Visuals of the shells in Kill and Hit camera will now appear more realistic.&lt;br /&gt;
* Fixed error in “Hit Camera” which led to all crew members appearing as “unconscious”.&lt;br /&gt;
* Fixed errors with wrongly displayed shell impact visuals  on ground vehicles.&lt;br /&gt;
* Fixed error with wrong ammunition display in ground vehicles.&lt;br /&gt;
* Animations for disabled crew have been fixed.&lt;br /&gt;
* In the Arbiter and Replay modes you are now able to zoom out from observed vehicles.&lt;br /&gt;
* Some render optimizations for DirectX 11 and Open GL&lt;br /&gt;
&lt;br /&gt;
'''Changes listed below will be implemented in game servers within 24 hours:'''&lt;br /&gt;
* Fixed error with reloading on the vehicle spawn point&lt;br /&gt;
* Tank spawn on slopes and non-level ground has been fixed. A vehicle will only spawn on ground able to fully support it.&lt;br /&gt;
* In modes without HUD, aircraft without an interior will display the HUD.&lt;br /&gt;
* Fixed incorrect horizontal aircraft wobble in the air events for arcade tank  battles.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/211387-server-29012015/ 29.01.2015 - Server Update]==&lt;br /&gt;
* Respwans on White Rock Fortress have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/212878-client-04022015-1451186/ 04.02.2015 - 1.45.11.86]==&lt;br /&gt;
* Better UI for the vehicle presets selection.&lt;br /&gt;
* Descriptions for achievements has been fixed.&lt;br /&gt;
* More detailed information about ricochets for APCR shells.&lt;br /&gt;
* One-Second burst mass information has been fixed. &lt;br /&gt;
* Several client crashes were fixed.&lt;br /&gt;
* Fixed a crash in replay function&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/216944-client-18022015-14511107/ 18.02.2015 - 1.45.11.107]==&lt;br /&gt;
* Christmas tree removed&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.43&amp;diff=14328</id>
		<title>Update 1.43</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.43&amp;diff=14328"/>
				<updated>2019-02-03T14:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.43}}&lt;br /&gt;
[[File:Wallpaper Update1.43.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/886--en Update 1.43] ([https://warthunder.com/en/game/changelog/current/369 changelog]) was introduced on 9 October 2014. It is most notable for adding a large number of new vehicles; including the [[Ho 229 V3]], [[Canberra B Mk 2]], [[T-35]] (the first multi-turreted tank in the game), and extended SPAA trees for Germany and Russia; as well as the first urban tank map [[Poland (Ground Forces)|Poland]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Ground Forces==&lt;br /&gt;
===Germany===&lt;br /&gt;
* [[Wirbelwind|Flakpanzer IV Wirbelwind]]&lt;br /&gt;
* [[Ostwind|Flakpanzer IV Ostwind]]&lt;br /&gt;
* [[Flakpanzer 341|Flakpanzer V Coelian]]&lt;br /&gt;
* [[Kugelblitz|Flakpanzer IV Kugelblitz]]&lt;br /&gt;
* [[Pz.II H|Pz.Kpfw. II Ausf. H]] (Gift)&lt;br /&gt;
* [[Pz.III_J1|Pz.Kpfw. III Ausf. J (L/60)]]&lt;br /&gt;
* [[Pz.IV J]]&lt;br /&gt;
* [[Pz.Bfw.IV|Pz.Bfw. IV Ausf. J]] (Premium)&lt;br /&gt;
* [[Marder III]]&lt;br /&gt;
* [[StuG III G|Sturmgeschütz III Ausf. G]]&lt;br /&gt;
* [[KV-IB 756(r) (Germany)|KV-1 mit Kw.K.-40]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[ZSU-37]]&lt;br /&gt;
* [[ZUT-37]] (Premium)&lt;br /&gt;
* [[ZSU-57-2]]&lt;br /&gt;
* [[T-35]] (Premium)&lt;br /&gt;
* [[T-54 (1947)|T-54 mod. 1947]]&lt;br /&gt;
* [[T-III (USSR)|T-III  (Pz.Kpfw III Ausf. J(L/42))]] (Premium)&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
* [[F7F-1]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[Fw 190 A-8 (USA)|Fw 190 A-8]] (Premium)&lt;br /&gt;
* [[Ki-43-II (USA)|Ki-43-II]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
* [[Fw 190 A-4]]&lt;br /&gt;
* [[Ho 229 V3]]&lt;br /&gt;
* [[Tempest Mk V (Germany)|Tempest MK.V]] (Premium)&lt;br /&gt;
* [[Yak-1B (Germany)|Yak-1B]] (Premium)&lt;br /&gt;
* [[Bf_109_G-2|Bf.109 G2 (Romanian)]] - will be available at a later time (Gift)&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[I-16 type 5|I-16 type 5]]&lt;br /&gt;
* [[Yak-1]]&lt;br /&gt;
* [[Yak-9]]&lt;br /&gt;
* [[IL-28]]&lt;br /&gt;
* [[P-47D-27 (USSR)|P-47D]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
* [[Lancaster B Mk I|Lancaster Mk.I]]&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[Venom FB.4]]&lt;br /&gt;
* [[Catalina Mk IIIa (Great Britain)|Catalina Mk IVa]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
* [[Ki-27 otsu]]&lt;br /&gt;
* [[Ki-43-I|Ki-43-I]]&lt;br /&gt;
* [[J7W1|J7W1]]&lt;br /&gt;
* [[Kikka|Kitsuka]]&lt;br /&gt;
* [[R2Y2 Kai V1|R2Y2 KAI V1]]&lt;br /&gt;
* [[R2Y2 Kai V2|R2Y2 KAI V2]]&lt;br /&gt;
* [[R2Y2 Kai V3|R2Y2 KAI V3]]&lt;br /&gt;
* [[B-17E (Japan)|B-17E]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=Game changes=&lt;br /&gt;
==General Changes==&lt;br /&gt;
* New air and ground vehicles&lt;br /&gt;
* Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar&lt;br /&gt;
* New arcade tank battle mode&lt;br /&gt;
** The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an  attacker or bomber.&lt;br /&gt;
** The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter&lt;br /&gt;
** Aircraft used in aerial battles are not aircraft that players have necessarily unlocked - they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.&lt;br /&gt;
** Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will  also require enemy vehicle destruction to be activated.&lt;br /&gt;
** More details in the DevBlog&lt;br /&gt;
* New Realistic Battle mode:&lt;br /&gt;
** Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.&lt;br /&gt;
** After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to participate in the battle;&lt;br /&gt;
** Matchmaking is calculated according to the vehicle that has maximum BR in the line-up;&lt;br /&gt;
** If the player fails to earn enough points for respawn before his vehicle is destroyed, he withdraws from the battle;&lt;br /&gt;
** A team wins once it accomplishes the mission’s task or destroys all enemy vehicles - the same as for standard War Thunder missions.&lt;br /&gt;
** The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.&lt;br /&gt;
** With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75&lt;br /&gt;
* Air Race mode has been added:&lt;br /&gt;
** You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)&lt;br /&gt;
** New location was created for that mode where race will commence -  “Tropical Island”.&lt;br /&gt;
** Repairs will be much lower in that mode than in any other mode&lt;br /&gt;
* New locations and maps&lt;br /&gt;
* New hangar design&lt;br /&gt;
* New environment and weapons sounds&lt;br /&gt;
* Vehicle presets&lt;br /&gt;
* New achievements and rewards&lt;br /&gt;
* The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.&lt;br /&gt;
* Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)&lt;br /&gt;
* Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)&lt;br /&gt;
* Fixed an error when kill credit would not be assigned if target would crash too fast.&lt;br /&gt;
* Hangar has been significantly visually reworked&lt;br /&gt;
* Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)&lt;br /&gt;
* All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)&lt;br /&gt;
* Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.&lt;br /&gt;
* Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.&lt;br /&gt;
* Now you can buy partially researched modules with proportionally partial price in golden eagles&lt;br /&gt;
* Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research&lt;br /&gt;
* Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)&lt;br /&gt;
* Pilots will no longer be displayed with “Low Quality” textures selected.&lt;br /&gt;
* Visibility through the cockpit glass has been slightly improved&lt;br /&gt;
* Reflection of the chrome surfaces on PS4 were fixed&lt;br /&gt;
* Performance on all ground forces locations has been improved for DirecX11&lt;br /&gt;
* Automatic squad feature has been enabled:&lt;br /&gt;
** All players that weren’t squaded before the battle will be automatically divided into auto-squads&lt;br /&gt;
** If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)&lt;br /&gt;
** Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads&lt;br /&gt;
** Auto-squads will look different from normal squads in the player list&lt;br /&gt;
** Players can disable the automatic squad feature in the game options&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* Replay view interface has been significantly changed and improved (PC/Mac)&lt;br /&gt;
* Tutorial and Events buttons have been visually changed.&lt;br /&gt;
* Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews&lt;br /&gt;
* Spectator view screen has been significantly reworked (available in custom battles)&lt;br /&gt;
* Added camera for ground forces that displays in detail how player vehicle got destroyed&lt;br /&gt;
* Armour view mode has been added:&lt;br /&gt;
** Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar&lt;br /&gt;
** Added possibility to view inner modules of the tank in battle (default keybind - i). Different colours show different conditions - intact, damaged or destroyed modules and crew&lt;br /&gt;
* New icons for shells (more details in our devblog):&lt;br /&gt;
** Shell icons now contain information about piercing and casualty-producing properties of the shells&lt;br /&gt;
** A more detailed description of tank shells&lt;br /&gt;
* Added range input control for tank aiming sights (required key assignment for range input control)&lt;br /&gt;
&lt;br /&gt;
==Locations and missions==&lt;br /&gt;
* Many minor fixes based on bugreports of players&lt;br /&gt;
* Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.&lt;br /&gt;
* New locations have been added:&lt;br /&gt;
** Mozdok&lt;br /&gt;
*** Three modes have been added: “Domination”, “Сonquest”, “Battle”&lt;br /&gt;
** Poland&lt;br /&gt;
*** Three modes have been added: “Domination”, “Сonquest”, “Battle”&lt;br /&gt;
** Norway&lt;br /&gt;
*** “Operation” mode for RB and SB multiplayer mission&lt;br /&gt;
*** “Ground attack” mode for AB multiplayer mission&lt;br /&gt;
*** Five single player missions&lt;br /&gt;
** Tropical Island&lt;br /&gt;
*** “Race” mode available&lt;br /&gt;
* Changes on existing locations:&lt;br /&gt;
** Carpathians&lt;br /&gt;
*** Fixed balance on capture points&lt;br /&gt;
** Karelia&lt;br /&gt;
*** Error that leads to a player being spawned inside rocks has been fixed&lt;br /&gt;
*** Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed&lt;br /&gt;
*** Grass palette of the grass has been changed, colours look more realistical now&lt;br /&gt;
*** Textures of rocks, cliffs and sand scars have been changed&lt;br /&gt;
** Kuban&lt;br /&gt;
*** Location became bigger and more open&lt;br /&gt;
*** Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles&lt;br /&gt;
*** Hill has been removed&lt;br /&gt;
*** Lake has been added&lt;br /&gt;
** Kursk&lt;br /&gt;
*** Old “dug-out” positions have been replaced with new ones&lt;br /&gt;
*** Several caponiers have been added to the battlefield&lt;br /&gt;
*** Craters from artillery hits have been added&lt;br /&gt;
*** Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.&lt;br /&gt;
*** Added crashed Bf109 and Pe-2 as a decoration.&lt;br /&gt;
*** Airfields were moved closer, based on players feedback&lt;br /&gt;
*** Added targets for bombers&lt;br /&gt;
*** New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.&lt;br /&gt;
** Spain&lt;br /&gt;
*** Five single player missions have been added&lt;br /&gt;
** Ash River&lt;br /&gt;
*** Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality - destructible.&lt;br /&gt;
&lt;br /&gt;
==New decals and skins==&lt;br /&gt;
* New decals:&lt;br /&gt;
** French Naval Aviation Roundel&lt;br /&gt;
** Snake design 6/StG 2&lt;br /&gt;
** Romanian Air Force Roundel&lt;br /&gt;
** Austrian Air Force Roundel&lt;br /&gt;
** Swiss Air Force Roundel&lt;br /&gt;
** Finnish Air Force Roundel&lt;br /&gt;
** Korean People's Army Air Force Roundel&lt;br /&gt;
** Royal Netherlands Air Force Insignia&lt;br /&gt;
** Royal Norwegian Air Force Roundel&lt;br /&gt;
** Swedish Air Force Roundel&lt;br /&gt;
** &amp;quot;Burma&amp;quot; badge of No.257 Squadron, RAF&lt;br /&gt;
** Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy&lt;br /&gt;
** Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy&lt;br /&gt;
** Badge of VT-3 Squadron, US Navy&lt;br /&gt;
** &amp;quot;Swallow&amp;quot; of 125 GvBAP&lt;br /&gt;
** &amp;quot;Sun Setter&amp;quot; text&lt;br /&gt;
* User skins from live:&lt;br /&gt;
** Justin &amp;quot;Spogooter&amp;quot; Kramer&lt;br /&gt;
** I-153 M-62: Number &amp;quot;16&amp;quot;. Non-standard field camouflage&lt;br /&gt;
** B-24D: 512th Squadron desert camouflage&lt;br /&gt;
** Ki-10-II: Red/White aerobatic camouflage&lt;br /&gt;
** Ki-10-II: Aerobatic Yellow/Black camouflage&lt;br /&gt;
** Nathan &amp;quot;NOA_&amp;quot; Ceulemans&lt;br /&gt;
** CL-13A Sabre Mk.6: JG 71 camouflage&lt;br /&gt;
** Me 262 A-1a: III./JG 7 camouflage&lt;br /&gt;
** P-38G: Invasion stripes camouflage&lt;br /&gt;
** S.F. “Gudkarma” Radzikowski&lt;br /&gt;
** F6F-3/5P: VF-84 Squadron&lt;br /&gt;
** Ki-61-I hei: 244th Sentai camouflage&lt;br /&gt;
** Ki-84 ko: 102nd Sentai camouflage&lt;br /&gt;
** Orest &amp;quot;_TerremotO_&amp;quot; Tsypiashchuk&lt;br /&gt;
** P-39N-0 Airacobra: &amp;quot;Pantie Bandit&amp;quot;&lt;br /&gt;
** P-51D-30 Mustang: 78th FG, 44-64147 &amp;quot;Big Dick&amp;quot;&lt;br /&gt;
** F8F-1B Bearcat: South Vietnam, 1964&lt;br /&gt;
** Colin &amp;quot;fenris&amp;quot; Muir&lt;br /&gt;
** HS 129 B-2: 8.(Pz)/SG 2 desert camouflage&lt;br /&gt;
** HS 129 B-2: 10.(Pz)/SG 9 winter camouflage&lt;br /&gt;
** Spitfire Mk Vb: 92nd Squadron RAF&lt;br /&gt;
&lt;br /&gt;
==Damage model and the ground forces combat characteristics==&lt;br /&gt;
* Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip&lt;br /&gt;
* Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles&lt;br /&gt;
* BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)&lt;br /&gt;
* KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)&lt;br /&gt;
* KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)&lt;br /&gt;
* Pz.Kpfw V “Panther” series have been fixed.&lt;br /&gt;
** For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”&lt;br /&gt;
** For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”&lt;br /&gt;
* Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” &amp;quot;Tiger Tanks at War&amp;quot; by Michael Green, MBI Publishing Company”&lt;br /&gt;
* T-70 rate of fire decreased from 20 to 15 shots per minute&lt;br /&gt;
* A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute&lt;br /&gt;
* D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute&lt;br /&gt;
&lt;br /&gt;
==Flight model==&lt;br /&gt;
* More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight models have been updated;&lt;br /&gt;
* The simulation of piston engines at high altitude has been improved;&lt;br /&gt;
* For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;&lt;br /&gt;
* Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)&lt;br /&gt;
* Arado 234B-2 has been given air start, since it could not take off from most of the airfields&lt;br /&gt;
* Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)&lt;br /&gt;
* LaGG-3-34 has been tuned according to the data sheet&lt;br /&gt;
* LaGG-3-35 has been tuned according to the data sheet&lt;br /&gt;
* LaGG-3-66 has been tuned according to the data sheet&lt;br /&gt;
* LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics&lt;br /&gt;
* F6F-3 has been tuned according to the data sheet&lt;br /&gt;
* F4F-3 has been tuned according to the data sheet&lt;br /&gt;
* F4F-4 has been tuned according to the data sheet&lt;br /&gt;
* B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload&lt;br /&gt;
* B-24-D has been tuned according to the data sheet&lt;br /&gt;
* Lancaster Mk.III has been tuned according to the data sheet&lt;br /&gt;
* Lancaster Mk.I has been tuned according to the data sheet&lt;br /&gt;
* Beaufighter Mk.VIc has been tuned according to the data sheet&lt;br /&gt;
* Beaufighter Mk.X has been tuned according to the data sheet&lt;br /&gt;
* Beaufighter Mk.21 has been tuned according to the data sheet&lt;br /&gt;
* Bristol Beaufort Mk.VIII has been tuned according to the data sheet&lt;br /&gt;
* H6K4 has been tuned according to the data sheet&lt;br /&gt;
* Ki-43-I has been tuned according to the data sheet&lt;br /&gt;
* Ki-27b (Otsu) has been tuned according to the data sheet&lt;br /&gt;
* Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.&lt;br /&gt;
* M.C.202 has been tuned according to the data sheet&lt;br /&gt;
* Yak-1 has been tuned according to the data sheet&lt;br /&gt;
* Yak-9 has been tuned according to the data sheet&lt;br /&gt;
* N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.&lt;br /&gt;
* BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.&lt;br /&gt;
* P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)&lt;br /&gt;
* Dewoitine D.520 has been tuned according to the data sheet&lt;br /&gt;
* Dewoitine D.521 has been tuned according to the data sheet&lt;br /&gt;
* FW-190 A-4 has been tuned according to the data sheet&lt;br /&gt;
* Ju-87 D/G series - fuel consumption has been corrected. Those aircraft now consume less fuel&lt;br /&gt;
* All modifications of Ki-45 - improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.&lt;br /&gt;
* He-112 A/B/V flight models have been updated - changed how compressor speeds work.&lt;br /&gt;
* F-82E improved dynamical characteristics (acceleration-deceleration).&lt;br /&gt;
* He-111 H-3 has been tuned according to the data sheet&lt;br /&gt;
* He-111 H-6 has been tuned according to the data sheet&lt;br /&gt;
* He-111 H-16 has been tuned according to the data sheet&lt;br /&gt;
* Ju-88 A-4 has been tuned according to the data sheet&lt;br /&gt;
* S.M. 79 (1936) has been tuned according to the data sheet&lt;br /&gt;
* S.M. 79 (1941) has been tuned according to the data sheet&lt;br /&gt;
* S.M. 79 Bis has been tuned according to the data sheet&lt;br /&gt;
* S.M. 79B has been tuned according to the data sheet&lt;br /&gt;
* F4U series has been tuned according to the data sheet&lt;br /&gt;
* Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet&lt;br /&gt;
* La-9 preliminary tuned according to the data sheet&lt;br /&gt;
* Me-163/Ki-200 - fixed destruction of the wing when it touches the ground during the landing&lt;br /&gt;
&lt;br /&gt;
==Armament and modifications==&lt;br /&gt;
* Damage of 4000 lbs British bomb “Cookie” has been fixed;&lt;br /&gt;
* Added new bomb loads for Avro Lancaster:&lt;br /&gt;
** 14x250lbs bombs&lt;br /&gt;
** 14x1000lbs bombs&lt;br /&gt;
** 1x4000 + 6x1000 + 2x250 lbs bombs&lt;br /&gt;
* Sight angles for the Do.217 top turret have been fixed;&lt;br /&gt;
* Sight angles for the AR-2 top turret have been fixed;&lt;br /&gt;
* Pod-type armaments have been added for USA jet fighter F-84B - various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.&lt;br /&gt;
* Order of bomb release was changed for Swordfish Mk.I&lt;br /&gt;
* Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)&lt;br /&gt;
* Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.&lt;br /&gt;
* Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II&lt;br /&gt;
* The following engine  modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):&lt;br /&gt;
** USA P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a&lt;br /&gt;
** Germany CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1&lt;br /&gt;
** USSR: I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359&lt;br /&gt;
** Britain: Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,&lt;br /&gt;
** Japan: F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu&lt;br /&gt;
* All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.&lt;br /&gt;
* Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed&lt;br /&gt;
* Ammunition for P-51D-20 and P-51D-30 have been fixed&lt;br /&gt;
* Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft&lt;br /&gt;
&lt;br /&gt;
==Balance and progression==&lt;br /&gt;
* Prices on unlockable shells for tank cannons have been changed:&lt;br /&gt;
* Prices on sub-caliber shells were decreased three times&lt;br /&gt;
* Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration&lt;br /&gt;
* Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.&lt;br /&gt;
* Certain aircraft changed their position in the research trees:&lt;br /&gt;
** USA&lt;br /&gt;
*** PBY-5 and PBY-5a are no longer united into one slot&lt;br /&gt;
** Germany&lt;br /&gt;
*** Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)&lt;br /&gt;
*** Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line&lt;br /&gt;
*** Ju.88A-4 is now placed at first rank&lt;br /&gt;
*** German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations&lt;br /&gt;
** USSR&lt;br /&gt;
*** Yak-9k and Yak-9t are no longer united in one group&lt;br /&gt;
*** MiG-3 of 34 series is no longer placed outside of the MiG-3 group&lt;br /&gt;
*** LaGG-3-35 and LaGG-3-66 are no longer united in one group&lt;br /&gt;
*** Pe-3 and Pe-3bis are no longer united in one group&lt;br /&gt;
*** SB-2M-105 is no longer positioned in SB-2 group&lt;br /&gt;
*** Yer-2 bombers with ATCH-30B engine are separated into another group&lt;br /&gt;
*** Tu-2S is no longer placed in the group with late Tu-2&lt;br /&gt;
** Japan&lt;br /&gt;
*** Both A6M5 are now placed at 3-d rank and united in one group&lt;br /&gt;
*** All A6M3 fighters are united in one group&lt;br /&gt;
*** N1K2-J and N1K2-Ja are now united in one group&lt;br /&gt;
*** Ki-43-I and Ki-43-II are now united in one group and placed at second rank&lt;br /&gt;
*** Ki-45ko is now placed at first rank, outside of Ki-45 group&lt;br /&gt;
*** Ki-45hei is now placed outside of Ki-45 group - right after it&lt;br /&gt;
&lt;br /&gt;
==Aviation Damage Model==&lt;br /&gt;
* HE shells effect on aircraft framework has been fixed&lt;br /&gt;
* Immediate fire extinctions on aircraft issue have been fixed&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
* Sounds of trees cracking and falling have been added;&lt;br /&gt;
* Sounds of destructible objects have been added;&lt;br /&gt;
* Sounds for traverse and elevation for some tank models were adjusted;&lt;br /&gt;
* Volume levels for certain sound events were adjusted;&lt;br /&gt;
* Added better volumetric effect for shots from tank and aircraft ammunition;&lt;br /&gt;
* Sound from shutting Spitfire Griffon engine is now synchronized with animation;&lt;br /&gt;
* Firerate sound of the M2 machine gun now adjusted according to its real characteristics;&lt;br /&gt;
* Added new sounds for heavy tank tracks;&lt;br /&gt;
* Changed compression rate of some of the sound events. They now will be in better quality;&lt;br /&gt;
* Removed click in the Hellcat engine sounds when it reaches high rpm;&lt;br /&gt;
* AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to its characteristics;&lt;br /&gt;
* New sounds for the Breda-Safat 77 machine gun;&lt;br /&gt;
* New sounds for the ShVAK cannon (both ground and air versions);&lt;br /&gt;
* New sounds for the MG 17 machine gun;&lt;br /&gt;
* New sounds for the MG 131 machine gun;&lt;br /&gt;
* New sounds for the MG 151 cannon;&lt;br /&gt;
* New sounds for the Type97 machine gun;&lt;br /&gt;
* New sounds for the ShKAS machine gun;&lt;br /&gt;
* New sounds for the Type99 cannon;&lt;br /&gt;
* New sounds for the Breda-Safat 127 machine gun;&lt;br /&gt;
&lt;br /&gt;
==New awards==&lt;br /&gt;
* New titles:&lt;br /&gt;
** Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire&lt;br /&gt;
** Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges&lt;br /&gt;
* New streaks:&lt;br /&gt;
** &amp;quot;Without a waste&amp;quot; - awarded to tankers for firing at the enemy without a miss&lt;br /&gt;
** &amp;quot;Without a miss&amp;quot; - awarded to tankers for destroying the enemy vehicles without a miss&lt;br /&gt;
** &amp;quot;Intelligence&amp;quot; -  awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)&lt;br /&gt;
** &amp;quot;According to Intelligence&amp;quot; - awarded for pilots, who destroy ground vehicles that are marked by tankers&lt;br /&gt;
* New challenges:&lt;br /&gt;
** &amp;quot;Early Entry&amp;quot; - awarded to players for getting “Fist Strike” streak&lt;br /&gt;
** &amp;quot;Decisive Shot&amp;quot; - awarded to players for getting “Last Strike” streak&lt;br /&gt;
** &amp;quot;Alpha and Omega&amp;quot; - awarded to players for getting “Mission Maker” streak&lt;br /&gt;
** &amp;quot;Hero of the Sky&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;Thunderer&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;Survivor&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;Punisher&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;Wingman&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;Ground Multistrike&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;Aerial Multistrike&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** “Water Multistrike&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
** &amp;quot;The Best Squad&amp;quot; - awarded to players for getting similarly-named streak&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/181806-update-10102014-143732/ 10.10.2014 - 1.43.7.32]==&lt;br /&gt;
* Fixed problem with low resolution maps &lt;br /&gt;
* Fixed texture bugs of the P-47 aircraft&lt;br /&gt;
* Fixed display of gunner view in replays &lt;br /&gt;
* Client stability has been improved&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/183264-update-13102014-server-update/ 13.10.2014 - Server Update]==&lt;br /&gt;
* Fixed an issue where Pz.Kpfw.M4 748(a) (trophy M4) took too much time to repair damaged tracks&lt;br /&gt;
* Fixed an issue where frontal armour of Pz.VI Ausf B could be easily taken down with low-caliber shells&lt;br /&gt;
* Added possibility to start race alone in Custom Battles&lt;br /&gt;
* Added possibility to change scale of the tactical map&lt;br /&gt;
* Added battle log in the spectator and replays&lt;br /&gt;
* An error which sometimes lead to wrong checkpoints to be displayed in the Race de-briefing menu has been fixed&lt;br /&gt;
* An error which sometimes lead to inability for player to close research menu has been fixed&lt;br /&gt;
* An error which would sometimes show wrong places for players in Race de-briefing menu has been fixed.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/183493-update-14102014-143749/ 14.10.2014 - 1.43.7.49]==&lt;br /&gt;
* Trails from tracks on OpenGL render and MacOS have been fixed&lt;br /&gt;
* Optimization on Compatibility Mode has been significantly improved&lt;br /&gt;
* Fixed: After the X-Ray Deathcamera View you can now correctly see who killed you&lt;br /&gt;
* Performance on all render modes has been improved&lt;br /&gt;
* Fixed an error where sounds would disappear after player would open fast message menu&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/183972-update-15102014-143755/ 15.10.2014 - 1.43.7.55]==&lt;br /&gt;
* Error that lead to inability to log-in on MacOSX has been fixed&lt;br /&gt;
* Launcher for MacOS has been updated. Now it supports both minimal and full clients.&lt;br /&gt;
* Fixed a rare bug with appearing giant statues on the map&lt;br /&gt;
* Added reflection on the cockpit glass and on the devices inside the cockpit&lt;br /&gt;
* Rare bug with black shadows on WinXP render has been fixed&lt;br /&gt;
* Fixed two client crashes&lt;br /&gt;
* Ground forces battle ratings have been changed (information in this table).&lt;br /&gt;
* Fixed missing “Artillery strike” module on Wirbelwind&lt;br /&gt;
* In RB mixed battles Respawn Points given for being in the line of sight of the enemy were decreased by 2 times&lt;br /&gt;
* For better balance certain respawn and capture zones were moved on Mozdok and Poland maps&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage model and ammunition of the Ground forces'''&lt;br /&gt;
* Fixed damage model on next ground vehicles: T-34-85, ISU-122, ISU-152, ZSU-37, that lead to vehicle to be destroyed with only part of the crew being disabled&lt;br /&gt;
* Fixed damage model of Sd.Kfz 6/2 and GAZ-MM 72-K. Now those vehicles are possible to be destroyed by ramming tank&lt;br /&gt;
* Decreased chance of the ammunition explosion for small-caliber shells 20-37mm&lt;br /&gt;
* Fixed type of the AP 75mm shell of the KwK37 cannon from APBC to APCBC&lt;br /&gt;
* Scatter by shooting at distance with cannons A-19, D-25 T/S, ML-20S, F-34, ZIS-S-53 and KwK-36 has been decreased by 30%&lt;br /&gt;
* Fire rate of A-19 was increased from 2,42 to 3 shots per minute, fire rate of D-25S was increased from 3.72 to 4 shots per minute&lt;br /&gt;
&lt;br /&gt;
==16.10.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/184252-update16102014-server-update/ 1st patch - Server Update]===&lt;br /&gt;
* Markers of enemy tanks in arcade tank battles will now be visible for aircraft on 2500 (was 1100) meters&lt;br /&gt;
* In Realistic Mixed Battles, the aircraft visiblilty has been returned to the pre 1.43 state - which means that for aircraft the markers of enemy tanks will only be visible when highlighted by an allied tank player&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/184367-update-16102014-server-update-2/ 2nd patch - Server Update]===&lt;br /&gt;
* New packs which include Pz.Kpfw II Ausf. H and Romanian Bf.109 G2 have been added&lt;br /&gt;
* Distance at which tanks can spot enemy aircraft(markers become visible) has been doubled (with fully trained crew it was roughly 1500m and now it will be 3000m)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flight models:'''&lt;br /&gt;
* Excessive pitching moment with flaps extended has been corrected for F-86 and CL-13A&lt;br /&gt;
* Both I-185 have been updated (should be more stable now)&lt;br /&gt;
* J7W1 fixed acceleration during take off, elevator response with Mouse Aim has been improved&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/187669-update-30102014-143913/ 30.10.2014 - 1.43.9.13]==&lt;br /&gt;
'''General changes:'''&lt;br /&gt;
* Hit camera has been enabled&lt;br /&gt;
* BRs of the ground forces have been separated to AB and RB/SB and changed (details can be found [https://forum.warthunder.com/index.php?/topic/187566-battle-ratings-for-ground-forces/ here])&lt;br /&gt;
* Repair costs for aircraft and tanks have been changed (details can be found [https://forum.warthunder.com/index.php?/topic/187563-new-repair-cost-for-aircraft-and-tanks/ here])&lt;br /&gt;
* BRs for aviation have been changed (details can be found [https://forum.warthunder.com/index.php?/topic/187567-battle-ratings-for-aircrafts-in-arcade-battles/ here])&lt;br /&gt;
* Damaged engine sounds have been added for tanks&lt;br /&gt;
* Improved quality of the trees at the distance&lt;br /&gt;
* New battle queue screen&lt;br /&gt;
* Flying boats now will automatically turn away from carrier after they repaired/rearmed close to it on the water&lt;br /&gt;
* Synchronisation of destructible trees has been improved&lt;br /&gt;
* Statistic for Race Event has been changed. Now leaderboard will count completion speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Interface changes:'''&lt;br /&gt;
* Aircraft damage indicator has been fixed&lt;br /&gt;
* In Event leaderboards “''time in battle''” is replaced with “''amount of battles played''”&lt;br /&gt;
* Added “''Next vehicle''” and “''Previous vehicle''” in Spectator mode&lt;br /&gt;
* Now player can read all chat messages at the Spectator mode&lt;br /&gt;
* Players now can use chat in the Spectator mode&lt;br /&gt;
* Added tooltips for all main elements of main menu (hangar)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Model'''&lt;br /&gt;
* Fixed interaction of the shells with incendiary effect to aircraft covering&lt;br /&gt;
* Fixed explosive effect from the shells which lead to not full damage to be done to an aircraft&lt;br /&gt;
* Material density parameter for nodes and components of the ground forces was fixed. Modules that are located inside now properly interact with secondary fragments and can protect other modules from being damaged. This parameter was too low before and fragments that hit the modules could penetrate it fully&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ground Forces'''&lt;br /&gt;
* Maximum fire rate of ML-20S cannon was increased from 2.58 to 2.82 shots per minute&lt;br /&gt;
* Maximum fire rate of M-30 cannon was increased from 2.46 to 3.3 shots per minute&lt;br /&gt;
* Maximum fire rate of L-11 cannon on T-34 prototype tank was decreased from 12 to 9 shots per minute&lt;br /&gt;
* Maximum fire rate of F-34 cannon was increased from 10.8 to 11.7 shots per minute&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flight model'''&lt;br /&gt;
* OS2U-1 has been tuned according to its data sheet&lt;br /&gt;
* OS2U-2 has been tuned according to its data sheet&lt;br /&gt;
* SBD-3 has been tuned according to its data sheet&lt;br /&gt;
* PBY-5 has been tuned according to its data sheet&lt;br /&gt;
* PBY-5a has been tuned according to its data sheet&lt;br /&gt;
* Wirraway has been tuned according to its data sheet&lt;br /&gt;
* Both B-57 engines now have same allowed overheat time&lt;br /&gt;
* MiG-9 and its late version stat cards have been updated ('''not a FM update''')&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bugfixes:'''&lt;br /&gt;
* Error when fire extinguisher icon remained inactive with burning tank has been fixed&lt;br /&gt;
* Error which lead to player to gain “an assist” after he would hit a teammate has been fixed&lt;br /&gt;
* Fixed issue where player would receive “all modules are already researched” message while trying to research new modules&lt;br /&gt;
* Fixed wrong display of spend lions for ammunition auto-purchase&lt;br /&gt;
* Fixed display of the normalized armour thickness on very flat slopes&lt;br /&gt;
* Issue when AI ground vehicles would not leave traces while moving has been fixed&lt;br /&gt;
* Sound announcement about shell shocked driver has been fixed&lt;br /&gt;
* Fixed how controls are displayed on Ho 229 in the hangar&lt;br /&gt;
* Joysticks and gamepads no longer will be controlling the game while game window is not active&lt;br /&gt;
* Auto-trim adjustment behaviour (and instructor) has been fixed on aircrafts with deflected vertical stabilizer&lt;br /&gt;
* Fixed the end of the battle for players who watch the game in Spectator mode (they get back into the session and not in hangar)&lt;br /&gt;
* Reflections of the cloud on the aircraft have been fixed (they were too bright)&lt;br /&gt;
* Issue when engine continued to consume fuel even after they were turned off has been fixed&lt;br /&gt;
* Disabled ability to switch vehicle presets while crew still was in the battle (it was leading to errors and impossibility to fly out)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hit camera'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://coub.com/view/3u0k9&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/188161-client-31102014-143929/ 31.10.2014 - 1.43.9.29]==&lt;br /&gt;
* Fixed loading of “Ash River” location on MacOS&lt;br /&gt;
* Improved stability on OpenGl driver&lt;br /&gt;
* Improved stability on Intel HD videocard series&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/188889-server-02112014/ 02.11.2014 - Server Update]==&lt;br /&gt;
* A bug where shooting through buildings was sometimes possible has been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/189565-client-05112014-143949/ 05.11.2014 - 1.43.9.49]==&lt;br /&gt;
* Fixed display of camera damage on indirect contact with explosive projectiles. Now high explosive damage is only displayed if the damage inflicted on modules is significant.&lt;br /&gt;
* Correction for MacOS X and AMD on old cards.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/196954-client-06112014-143951/ 06.11.2014 - 1.43.9.51 (PS4)]==&lt;br /&gt;
* PS4 - Default Font Scale Fix.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/190080-client-07112014-143954/ 07.11.2014 - 1.43.9.54]==&lt;br /&gt;
* Performance optimized and improved&lt;br /&gt;
* (PS4) Shader Optimisation&lt;br /&gt;
* Several crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/190981-client-11112014-143961/ 11.11.2014 - 1.43.9.61]==&lt;br /&gt;
* Fixed crash issues with Steam version of the game&lt;br /&gt;
* Fixed crash issues on OpenGL renderer&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/191224-client-12112014-143965/ 12.11.2014 - 1.43.9.65]==&lt;br /&gt;
* Numerous fixes for Linux version of the game&lt;br /&gt;
* Fixed crash at login for some Steam users (Windows, Mac, Linux)&lt;br /&gt;
&lt;br /&gt;
==17.11.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/192052-client-17112014-143971/ 1st patch - 1.43.9.71]===&lt;br /&gt;
* Fixed rare discrepancy influencing different weather conditions for players in the same battle&lt;br /&gt;
* Fixed error message on Linux platforms&lt;br /&gt;
* Improved compatibility with different Linux distributions&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/192292-client-17112014-143972/ 2nd patch - 1.43.9.72]===&lt;br /&gt;
* Connection issues for some clients that appeared in 1.43.9.71 have been fixed.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/192774-client-20112014-143979/ 20.11.2014 - 1.43.9.79]==&lt;br /&gt;
* Fixed various stability issues (Windows, Mac, Linux)&lt;br /&gt;
* Added Choice of language in the game (on the login screen and general setup)&lt;br /&gt;
* Fixed rare bug where spawning was impossible when choosing specific aircraft&lt;br /&gt;
* Camera control is no longer stuck in windowed mode on Linux&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/193941-client-26112014-1431020/ 26.11.2014 - 1.43.10.20]==&lt;br /&gt;
'''Graphical improvements:'''&lt;br /&gt;
* Performance for render and lighting has been improved. &lt;br /&gt;
* Added “hot air” effect that will appear with explosions in some cases.&lt;br /&gt;
* Infantry draw distance has been increased.&lt;br /&gt;
* Visual appearance of tracer ammo has been improved.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spectator mode:'''&lt;br /&gt;
* Spectator will now be able to see messages from both teams.&lt;br /&gt;
* Fixed destructible trees visualisation for spectators.&lt;br /&gt;
* Improved visualisation of destructions in spectator mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sound:'''&lt;br /&gt;
* Ambient sound in hangar has been fixed. Now sounds won’t cut off during switches between different parts of the menu.&lt;br /&gt;
* Victory/Defeat music will continue to play in hangar after session is closed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Model:'''&lt;br /&gt;
* Parameters of the ricochet and normalization have been changed. Removed ricochet absence on small angles of attack with shell calibre being much bigger than armour. This previously led to it being impossible to penetrate an angled rooftop of some tanks.&lt;br /&gt;
* Issue which led to penetration of the frontal part of the tank through the cannon has been fixed.&lt;br /&gt;
* Equivalent thickness of fuel tanks, engine and transmission has been increased.&lt;br /&gt;
* Fixed errors in initial value of the ammunition load for aircraft pod cannons.&lt;br /&gt;
* Fixed thickness of the bottom frontal armour plate on Jagdpanzer 38(t) from 40 to 60mm.&lt;br /&gt;
* Fixed inner thickness of casted gun mantled on several vehicles (Panzerjäger Tiger, Tiger II - both modifications). Parameter defines possibility to penetrate through a module.&lt;br /&gt;
* Fragmentation damage range of tank shells has been fixed based on the amount of explosive in their real prototypes. Decreased damage range on all 20-50mm armour-piercing shells, Soviet 57mm shells, for 76mm BR-350B shell, for all German armour-piercing 75mm shells, for 85mm BR-365K shell.&lt;br /&gt;
* Damage effect of the German 105mm APCBC shells has been fixed. Due to the error, the radius of the fragmentation effect was about two times smaller than of the similar characteristic Soviet 100mm shell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Interface:''' &lt;br /&gt;
* An issue when destroyed aircraft were still shown on the side of the player screen as markers has been fixed.&lt;br /&gt;
* Tooltip about possibility to stop reload has been added.&lt;br /&gt;
* Added reload icons for additional cannons on multi-turreted tanks.&lt;br /&gt;
* Rare issues with long tip display has been fixed.&lt;br /&gt;
* Some warnings during the battle will now not show all the time, but for short duration after which they will disappear.&lt;br /&gt;
* Added “Show unsupported” field in the filter of the vehicles in hangar.&lt;br /&gt;
* Tooltips on the waiting for battle screen have been added. &lt;br /&gt;
* Possibility to rename vehicle presets has been added.&lt;br /&gt;
* Squadron names that are queued for Squadron battles have been removed. &lt;br /&gt;
* It's now possible to change colours for each team in Spectator mode.&lt;br /&gt;
* Marker colour for ground vehicles that stay behind obstacles and are not visible through scope has been changed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Other fixes:'''&lt;br /&gt;
* Rare client crash when player would select air support in tank arcade has been fixed&lt;br /&gt;
* An error when player could not switch view in camera from inside the cockpit in replays has been fixed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''''Those fixes will be included with server update during next few days after 1.43.10.20 update:'''''&lt;br /&gt;
* An error which led to players sometimes being crew locked when their vehicles were destroyed in battle (during rams, crashes and when player would leave vehicle after getting critical damage) has been fixed.&lt;br /&gt;
* Shells are now able to hit trees and also destroy some of them. Players can now hide behind trees since the enemy has a chance to hit the trees instead of the tank.&lt;br /&gt;
* Fixed error that led to inability to shoot from all weapons on T-35 if any of the gunners were disabled.&lt;br /&gt;
* Ammo-belt for stealth attack on Ki-43-I hei has been fixed.&lt;br /&gt;
&lt;br /&gt;
==27.11.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/194320-client-27112014-1431026/ 1st patch - 1.43.10.24]===&lt;br /&gt;
* Fixes for Linux version&lt;br /&gt;
* Markers’ visibilty for ground vehicles updated&lt;br /&gt;
* Following skins that were removed from vehicles are now available for unlock:&lt;br /&gt;
:* Ground vehicles: Т-34 1942, Т-34-57, Т-34-85 (D5Т), Т-34 1941 (1 Gv.Т.Br.), Т-34E, Т-34-57 mod. 1943, Pz.Kpfw. III Ausf. E, Pz.Kpfw. IV Ausf.F2, Pz.Kpfw. IV Ausf. G, Pz.Kpfw. IV Ausf. J, Pz.Kpfw. III Ausf.N, Panzer IV/70&lt;br /&gt;
:* Aircraft: A6M2, F4U-1a USMC, XF5F, Spitfire Mk.IX (USA), LaGG-3-8, LaGG-3-11, Vampire FB.5.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/194320-client-27112014-1431026/ 2nd patch - 1.43.10.26]===&lt;br /&gt;
* Fixed incorrect display of colour to the selected team player in spectator mode&lt;br /&gt;
* Fixed resetting of controls in some cases&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/194680-client-29112014-1431037/ 29.11.2014 - 1.43.10.37]==&lt;br /&gt;
* Some cases of client crashes have been fixed&lt;br /&gt;
* Improved client connection while logging in for some internet providers&lt;br /&gt;
* Crash on MacOS/Linux has been fixed&lt;br /&gt;
* Blinking shadows on SLI have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/194933-client-30112014-1431038/ 30.11.2014 - 1.43.10.38]==&lt;br /&gt;
* Fixed error in historical mission &amp;quot;Return to Oahu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/195800-client-04122014-1431052/ 04.12.2014 - 1.43.10.52]==&lt;br /&gt;
* Error that lead to inability to repair modules on multi-turret or multibarrel tanks has been fixed&lt;br /&gt;
* Visual effect of oil leak in aircraft has been fixed&lt;br /&gt;
* Fixed login issues on some internet providers&lt;br /&gt;
* Heavy bomber AI no longer collide with players on runway&lt;br /&gt;
&lt;br /&gt;
==05.12.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/196920-client-05122014-1431055/ 1st patch - 1.43.10.54]===&lt;br /&gt;
* User Menu Optimised. (No visible change)&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/196920-client-05122014-1431055/ 2nd patch - 1.43.10.55]===&lt;br /&gt;
* Replay autosave issues fixed for some users.&lt;br /&gt;
* (PS4) Fixed Crashes for some users on start-up.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.41&amp;diff=14327</id>
		<title>Update 1.41</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.41&amp;diff=14327"/>
				<updated>2019-02-03T13:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.41}}&lt;br /&gt;
[[File:Wallpaper Update1.41.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/587--en Update 1.41] ([https://warthunder.com/en/game/changelog/current/341 changelog]) was introduced on 15 May 2014. It is most notable for adding a [[Ground_vehicles|Ground Forces units]] to the game in open beta test, available for all players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Ground Forces==&lt;br /&gt;
Added Ground Forces for Open Testing.&lt;br /&gt;
&lt;br /&gt;
List of Ground Forces added to the game during CBT (1.41 additions are marked in ''italics''):&lt;br /&gt;
===Germany===&lt;br /&gt;
* ''[[Pz.38(t) F|PzKpfw 38(t) Ausf.F]]''&lt;br /&gt;
* ''[[Jagdpanzer 38(t)|Jagdpanzer 38(t) Hetzer]]''&lt;br /&gt;
* [[Flakpanzer I|Flakpanzer I Ausf. A]]&lt;br /&gt;
* [[Sd.Kfz. 6/2|Sdkfz 6/2 Flak36]]&lt;br /&gt;
* [[Sd.Kfz. 140/1|Aufklärungspanzer 38(t)]] (Gift / Bundle)&lt;br /&gt;
* [[Pz.38(t) A|PzKpfw 38(t) Ausf.A]]&lt;br /&gt;
* [[Pz.II C|PzKpfw II Ausf.C]]&lt;br /&gt;
* [[Pz.II F|PzKpfw II Ausf.F]]&lt;br /&gt;
* [[Pz.III E|PzKpfw III Ausf.E]]&lt;br /&gt;
* [[Pz.III F|PzKpfw III Ausf.F]]&lt;br /&gt;
* [[Pz.III L|PzKpfw III Ausf.L]]&lt;br /&gt;
* [[Pz.III M|PzKpfw III Ausf.M]]&lt;br /&gt;
* [[Pz.III N|PzKpfw III Ausf.N]] (Premium)&lt;br /&gt;
* [[Pz.IV C|PzKpfw IV Ausf.C]]&lt;br /&gt;
* [[Pz.IV F1|PzKpfw IV Ausf F1]]&lt;br /&gt;
* [[Pz.IV F2|PzKpfw IV Ausf.F2]]&lt;br /&gt;
* [[Pz.IV G|PzKpfw IV Ausf.G]]&lt;br /&gt;
* [[Pz.IV H|PzKpfw IV Ausf.H]]&lt;br /&gt;
* [[Panther D|PzKpfw V Panther Ausf.D]]&lt;br /&gt;
* [[Panther A|PzKpfw V Panther Ausf.A]]&lt;br /&gt;
* [[Panther G|PzKpfw V Panther Ausf.G]]&lt;br /&gt;
* [[Panther F|PzKpfw V Panther Ausf.F]]&lt;br /&gt;
* [[Panther II]]&lt;br /&gt;
* [[Tiger H1|PzKpfw VI Ausf.H Tiger]]&lt;br /&gt;
* [[Tiger II (P)|PzKpfw IV Ausf.B Tiger II (Porsche Turm)]]&lt;br /&gt;
* [[Tiger II (H)|PzKpfw IV Ausf.B Tiger II (Henschel Turm)]]&lt;br /&gt;
* [[Tiger II (10.5 cm Kw.K)|PzKpfw IV Ausf.B Tiger II mit KwK46]]&lt;br /&gt;
* [[StuG III A|Sturmgeschütz III Ausf. A]]&lt;br /&gt;
* [[StuG III F|Sturmgeschütz III Ausf. F]]&lt;br /&gt;
* [[Jagdpanzer_IV|Jagdpanzer IV L48]]&lt;br /&gt;
* [[Panzer IV/70(V)|Panzer IV/70]]&lt;br /&gt;
* [[Bfw._Jagdpanther|Panzerbefelhswagen Jagdpanther]] (Premium)&lt;br /&gt;
* [[Jagdpanther|Panzerjager Panther]]&lt;br /&gt;
* [[Jagdtiger|Panzerjager Tiger]]&lt;br /&gt;
* [[Ferdinand|Panzerjager Tiger (P) Ferdinand]]&lt;br /&gt;
* [[M4 748 (a) (Germany)|PzKpfw 748/2(a) (captured М4А2 Sherman)]] (Gift / Bundle)&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* ''[[T-34E]]'' (Gift / Bundle)&lt;br /&gt;
* ''[[SU-122P]]'' (Premium)&lt;br /&gt;
* [[BT-7|BT-7 mod. 1937]]&lt;br /&gt;
* [[GAZ-MM (72-K)|GAZ-ММ with anti-air cannon 72-К]]&lt;br /&gt;
* [[IS-1]]&lt;br /&gt;
* [[IS-2|IS-2 mod. 1943]]&lt;br /&gt;
* [[IS-2 (1944)| mod. 1944]]&lt;br /&gt;
* [[IS-3]]&lt;br /&gt;
* [[IS-4M]]&lt;br /&gt;
* [[ISU-122]]&lt;br /&gt;
* [[ISU-122S]]&lt;br /&gt;
* [[ISU-152]]&lt;br /&gt;
* [[KV-1_(L-11)|KV-1 with L11 cannon]]&lt;br /&gt;
* [[KV-1_(ZiS-5)|KV-1 with ZIS-5 cannon]]&lt;br /&gt;
* [[KV-2 (1939)|KV-2 mod. 1939]]&lt;br /&gt;
* [[KV-85]]&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[SU-122]]&lt;br /&gt;
* [[SU-152]]&lt;br /&gt;
* [[SU-76M]]&lt;br /&gt;
* [[SU-85]]&lt;br /&gt;
* [[SU-85M]]&lt;br /&gt;
* [[T-26|Т-26 mod.1940]]&lt;br /&gt;
* [[T-26E]]&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[T-34 (Prototype)|T-34 prototype]] (Gift / Bundle)&lt;br /&gt;
* [[T-34_(1940)|Т-34 mod.1940]]&lt;br /&gt;
* [[T-34 (1941)|Т-34 mod.1941]]&lt;br /&gt;
* [[T-34-57]]&lt;br /&gt;
* [[T-34 (1942)|Т-34 mod.1942]]&lt;br /&gt;
* [[T-34-57 (1943)|Т-34-57 mod.1943]] (Premium)&lt;br /&gt;
* [[T-34-85 (D-5T)|Т-34-85 with D-5Т cannon]]&lt;br /&gt;
* [[T-34-85|Т-34-85 with ZIS-S-53 cannon]]&lt;br /&gt;
* [[T-44]]&lt;br /&gt;
* [[T-50]]&lt;br /&gt;
* [[T-54 (1951)|T-54 mod. 1951]]&lt;br /&gt;
* [[T-60]]&lt;br /&gt;
* [[T-70]]&lt;br /&gt;
* [[T-80]]&lt;br /&gt;
* [[ZiS-30|ZIS-30]]&lt;br /&gt;
&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
* [[PBJ-1H|North American PBJ-1H]] (rank 3)&lt;br /&gt;
* [[PBJ-1J|North American PBJ-1J]] (rank 3)&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
* [[Me 262 A-1/U4|Messerschmitt Me.262A-1a/U4 Pulkzerstorer]] (rank 5)&lt;br /&gt;
* [[Me 262 C-2b|Messerschmitt Me.262C-2b Heimatschutzer II]] (rank 5)&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[IL-10]] with АМ-42 engine, serial production of year 1946 (rank 4)&lt;br /&gt;
* [[I-185 (M-71)|I-185 with М-71 engine]], reference model (rank 4)&lt;br /&gt;
* [[MiG-3-34|MiG-3 mod. 34]] with АМ-35А engine (rank 2)&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
* [[Spitfire F Mk XIVe|Supermarine Spitfire F Mk.XIVe]] (rank 4)&lt;br /&gt;
* [[Spitfire F Mk XIVc|Supermarine Spitfire F Mk.XIVc]] (premium) (rank 4)&lt;br /&gt;
* [[Spitfire F Mk XVIIIe|Supermarine Spitfire F Mk.XVIIIe]] (rank 4)&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Main Changes==&lt;br /&gt;
* Ground forces are now available for all players in open beta test&lt;br /&gt;
* New planes, which include cannon version of MiG-3, reference model of I-185, fleet version of B-25 - PBJ-1 in two modifications and two new Me-262 jets in the German tree, and new Spitfire fighters for Britain&lt;br /&gt;
* Cockpits for heavy fighters Ki-45&lt;br /&gt;
* Optimization of shadows and update of visual effects&lt;br /&gt;
* Updated ammunition and ballistics&lt;br /&gt;
&lt;br /&gt;
==Economy and Progression==&lt;br /&gt;
* Me.410A-1/U4 and Me.410B-2/U4 are moved to 4th rank and separated from the main line of the two-engine fighters. Their research leads to Me.262A-1a/U4 Pulkzerstorer fighter. In new variant they are positioned after Hs.129, but its research is not required.&lt;br /&gt;
* PBY-5, PBY-5a are moved to the adjoining bomber line.&lt;br /&gt;
* OS2U-1, OS2U-3, SBD-3, TBF-1 are separated to one line with new PBJ-1H and PBJ-1J&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/137338-br-38-price-changes-in-141/ Changes in repair prices]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/137338-br-38-price-changes-in-141/ Changes in Battle Rating]&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* Battle statistic UI has been modified. Destroyed AI-controlled vehicles and aircraft are now displayed separately from the player controlled vehicles and aircraft.&lt;br /&gt;
* Accelerated research has been separated for aviation and ground forces.&lt;br /&gt;
* Added variants of “To Battle” button for aviation and ground forces.&lt;br /&gt;
* Tank battles: destroyed modules are now displayed with grey colour, all other colours show the damage stage of the modules: the closer to red, the more severe the damage is. Modules shown in grey also when you hit already destroyed modules.&lt;br /&gt;
* Ground forces decals are now separated to another group. Added new special decals for ground vehicles.&lt;br /&gt;
&lt;br /&gt;
==Graphics and Models==&lt;br /&gt;
* Shadows on all setup settings has been  greatly improved and optimised.&lt;br /&gt;
* Grass and plants has been updated in tank maps.&lt;br /&gt;
* Improved visual effects from hits on ground or ground targets for large-caliber aircraft cannons.&lt;br /&gt;
* Fixed visual effects from fragmentation and cumulative shell hits on ground targets.&lt;br /&gt;
* Fixed rare occurrence of additional tail and wing debris being shown&lt;br /&gt;
* New cockpits added: Ki-45 ko Ki-45 tei Ki-45 otsu Ki-45 hei&lt;br /&gt;
&lt;br /&gt;
==Damage Model Changes==&lt;br /&gt;
* Damage Model of AA units has been significantly changed to reflect real AA units.&lt;br /&gt;
* Changed ricochet chance for all types of shells at different impact angles. Chance to ricochet at extreme angles has been increased for all armour piercing shells, cumulitive shell ricochet chance has been significantly reduced.&lt;br /&gt;
* Fixed repair algorithm for the gun breech and the gun barrel. Now these modules will be fully restored after the repair.&lt;br /&gt;
* Improved damage model of the tanks with add-on armour elements (add on plates, shields, additional tracks etc), now these objects will have the correct material and qualities. They are correctly included in the damage * calculation after being hit.&lt;br /&gt;
* Fixed damage model of all anti air defence and artillery under AI control. Now their hitboxes more accurately represent the sizes of the weapon and the unit, fortification elements (bund walls, sand bags) will now protect the weapon from shell damage.&lt;br /&gt;
* Fixed 100mm shells: BR-412 and BR-412B forT-54 tank and SU-100 SPG.&lt;br /&gt;
&lt;br /&gt;
==FM Changes==&lt;br /&gt;
* All new planes have been set up with proper FMs&lt;br /&gt;
* Speed loss while gliding is reduced for F-86 and MiG-15&lt;br /&gt;
* Overestimated fuel consumption rate has been fixed for F9F, MiG-9, F-80, F-84&lt;br /&gt;
* FM for Bf. 109 G-2 and G-6 - a bug that lead to reduced turning time - fixed. Turn time is now according to data sheets&lt;br /&gt;
* Indicated airspeed for P-40E fixed. Fuel consumption rate, roll rate, control stiffening corrected, thermodynamics reworked.&lt;br /&gt;
* Indicated airspeed for PBY Catalina fixed&lt;br /&gt;
* Wing aerodynamic centre for Yak-3 fixed&lt;br /&gt;
* FM changed for DH Vampire, He 162, Me 163 and Ki-200 (engines, control stiffening)&lt;br /&gt;
* A bug when non-retractable landing gear didn’t cause air resistance fixed&lt;br /&gt;
* Do-217E has been tuned according to data sheets.&lt;br /&gt;
&lt;br /&gt;
==Weapons and modifications==&lt;br /&gt;
* Fixed reliability parameters of the T-160 20mm avia-cannon. The length of uninterrupted fire has been decreased, added increased spread from weapon overheat.&lt;br /&gt;
* Added variant of the ammo belts for BK-5 and MK-214A 5cm(50mm) aircraft-cannons with armor-piercing high-explosive shells.&lt;br /&gt;
* MK.214a - 50mm cannon for Me.262C-2b has been added and tuned.&lt;br /&gt;
* Added bomb pylons for Fairey Swordfish that will allow it to take 4x250 pound bombs.&lt;br /&gt;
* M4 - 75mm cannon for PBJ-1H has been added and tuned.&lt;br /&gt;
* Added bomb pylons for F4U-1a that allows it to take one 500 or 1000 pound bomb.Fixed limitation bomb load dropping for loads on Ju-87&lt;br /&gt;
&lt;br /&gt;
==Missions and Maps==&lt;br /&gt;
* Kursk and Krymsk locations have been updated.&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/140173-update-19052014-141722/ 19.05.2014 - 1.41.7.22]==&lt;br /&gt;
* Fixed rare situations where sound and visual effects were disappearing when firing a tank gun&lt;br /&gt;
* It is now impossible to look behind from the sniper view while using TrackIR and other methods&lt;br /&gt;
* Minor interface changes&lt;br /&gt;
* Text line about premium purchase has been removed if premium account is active&lt;br /&gt;
* Fixed crashes on Mac client on MEDIUM and above settings&lt;br /&gt;
* Some PC client crashes fixed&lt;br /&gt;
&lt;br /&gt;
==21.05.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/141265-update-21052014-141730/ 1st patch - 1.41.7.30]===&lt;br /&gt;
* Fixed kill assignment after player leaves a vehicle using “eject”.&lt;br /&gt;
* Fixed kill assignment after aircraft loses wing. Previously, It was possible that a player would not receive a critical and a kill after this occurred.&lt;br /&gt;
* Performance for Nvidia video cards on DirectX9 has been improved.&lt;br /&gt;
* Performance in tank battles has been improved.&lt;br /&gt;
* Fixed several client crashes.&lt;br /&gt;
* AI tank behavior has been slightly improved. It will take ground terrain into account more when it tries to aim at a target.&lt;br /&gt;
* AI tank behaviour for all maps has been changed, they also take enemy tank movement into account.  &lt;br /&gt;
* In game screenshots will now be disabled whilst window is minimized.&lt;br /&gt;
* Ground Vehicle control settings have been improved.&lt;br /&gt;
* Improved distant shadow rendering in tank battles.&lt;br /&gt;
* The damage model for the captured German Sherman has changed (look for details in our DevBlog), armour plates thickness changed, armour geometry will be changed in the nearest minor update.&lt;br /&gt;
* MD-5 fuse delay for 76 mm UBR 354A/353A AP ammo. Distance after which the fuse will become active is increased from 10 to 17 cm.  &lt;br /&gt;
* Aircraft airfield repair criteria changed. Decreased overall amount of damage after which plane cannot be repaired.&lt;br /&gt;
* Artillery cooldown has been increased to 2 minutes, spotting round hit time is increased from 5 to 6 seconds. Time between spotting rounds is increased from 3 to 5 seconds. Angle of grazing is changed from 45 to 40 degrees.   &lt;br /&gt;
* Extinguisher activation button has been set to “action 6” by default.   &lt;br /&gt;
* 152mm ammo used by AI artillery on Kursk fixed. Now damage caused by ammo detonation is calculated correctly.&lt;br /&gt;
* М48 HE shell localization fixed (Sherman tank,  PBJ-1H plane)&lt;br /&gt;
* Aircraft for PBJ series and B-25 series rudder control efficiency has been increased.&lt;br /&gt;
* Do 217 E-4 has received an FM based on the Do 217 E-2&lt;br /&gt;
* Sabre Mk. 5 extended fuel consumption fixed&lt;br /&gt;
* Incorrectly increased fuselage drag for MiG-15 fixed.  &lt;br /&gt;
* Engine boost value (incorrectly increased) changed for F-82E&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/141467-update-21052014-141733/ 2nd patch - 1.41.7.33]===&lt;br /&gt;
* Inability to fly with American planes when they were selected at the start of the game has been fixed.&lt;br /&gt;
* Pz.VI ausf H1 tank barrel durability value has been fixed (durability value on the “barrel” module increased up to values of other heavy tank barrels).&lt;br /&gt;
* Historically fixed traverse and elevating angles of Panzerjager Panther and its commander’s premium variant. Changed from +-15 to +-11 degrees horizontally and from -10 +30 to -8 +14 degrees vertically.&lt;br /&gt;
* Fixed elevation angles of Panther II from -6.5 +17 to -4,5 +15 degrees (old angles made weapon glitch through tank surfaces), also in -165 +165 degrees sector elevating angle decreased up to -3 degrees (turret facing reversed from vehicle direction vector and with old angles barrel would go through exhaust pipes)&lt;br /&gt;
* 105mm KwK45 rate of fire has been fixed from 5.4 shots per minute to 3.9 shots per minute (old value was a mistakenly taken from KwK43)&lt;br /&gt;
* Fixed damage effect from HE tank rounds, which led to the destruction of the tank when the shell would detonate on the vehicle roof. Now it is still possible to damage the tank by a roof breech, but it won’t lead to the immediate destruction of the vehicle.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/144173-update-27052014-141744/ 27.05.2014 - 1.41.7.44]==&lt;br /&gt;
* Sounds in tutorial have been fixed. Reduced music volume when instructor is speaking.&lt;br /&gt;
* Fixed first country and vehicle selection for new players.&lt;br /&gt;
* Rearm ammunition during respawn on tank battles has been fixed.&lt;br /&gt;
* Added warnings when control keys have not been assigned.&lt;br /&gt;
* Some text fixes.&lt;br /&gt;
* Fixed issue when ‘auto-connect’ option wasn’t saved.&lt;br /&gt;
* Some interface fixes.&lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
* Added engine sounds of real Tiger II.&lt;br /&gt;
* Tank tracks sounds in turns have been updated.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/144939-update-29514-141750/ 29.05.2014 - 1.41.7.50]==&lt;br /&gt;
* Fixed an issue that was causing FPS drops intermittently during aircraft combat (thanks to all our players that posted logs and replays for us :) )&lt;br /&gt;
* Improved help screen for ground vehicle controls.&lt;br /&gt;
* Re-arranged UI element positions in the combat interface (they won’t obstruct each other any more)&lt;br /&gt;
* Fixed an error in the ground vehicle tutorial where ‘zoom in’ wouldn’t trigger its continuation, which made it impossible to complete the tutorial.&lt;br /&gt;
* Fixed an issue that wasn’t allowing re-spawn while player had too little ammunition available.&lt;br /&gt;
* Issue when repair time was being increased whilst upgrading using the ‘field repair’ crew skill has been fixed.&lt;br /&gt;
* Fixed battle mass and transmission parameters of Aufklärungspanzer 38(t). Its mass now is 11 tons, its maximum speed is 58km/h&lt;br /&gt;
* Fixed maximum speed of Pz.Kpfw 38(t) A/F - it is now 42km/h.&lt;br /&gt;
* Fixed maximum fire rate of the M3 75mm cannon (captured M4A2) from 18 to 12 shots per minute.&lt;br /&gt;
* Fixed how the detonation fuse for PzGr39 88-mm AP shells work, the armour thickness on which it would trigger has been reduced by half.&lt;br /&gt;
* Fixed displayed penetration values for OF462 shell (M-30 cannon from SU-122)&lt;br /&gt;
* Fixed displayed armour values of the SU-122 (it wasn’t displaying the armour thickness of the fighting compartment).&lt;br /&gt;
* Fixed after-penetration effect of APHE 57-mm shells of ZIS-2, ZIS-4, ZIS-4M cannons (BR271, 271K, 271M shells). Fragmentation effect parameters of these shells was the same as 45mm AP shells with the same mass. Amount and effect radius of casualty-producing fragments has been increased.&lt;br /&gt;
* Removed phrase &amp;quot;Going Home&amp;quot; whilst playing ground forces.&lt;br /&gt;
* Added new track sounds on cornering.&lt;br /&gt;
* Added authentic Tiger II engine sound.&lt;br /&gt;
* Added authentic Jagdpanzer 38 engine sound.&lt;br /&gt;
* Added &amp;quot;10th Slot&amp;quot; availability in hanger.&lt;br /&gt;
* Fixed several client crashes due to poor connection at the start of the game.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/145620-update-30052014-141754/ 30.05.2014 - 1.41.7.54]==&lt;br /&gt;
* Several crashes fixed&lt;br /&gt;
* A player is now properly counted as active only if his aircraft can be repaired&lt;br /&gt;
* Resolution choice for MacOS fixed&lt;br /&gt;
* Teamkills are now counted properly for the players in the same squad&lt;br /&gt;
* Several changes allowing turning [https://forum.warthunder.com/index.php?/topic/145345-mixed-battles-between-aviation-and-ground-forces/ mixed battles] on&lt;br /&gt;
* Tank battles client optimization&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/147448-update-030614-141776/ 03.06.2014 - 1.41.7.54]==&lt;br /&gt;
* Tactical map visuals have been improved (markers are more clear).&lt;br /&gt;
* Visual display of the markers has been improved.&lt;br /&gt;
* Conditions of crew lock has been changed: now vehicles that were destroyed by another player won’t be locked out (crashed or abandoned vehicles will be locked as before).&lt;br /&gt;
* Selected shell setup will be saved for tank re-spawn.&lt;br /&gt;
* Calculation of the repair time for the tank has been changed. Now wounded crew members influence it less.&lt;br /&gt;
* Shell explosion inside damaged tank barrel now correctly credit destruction of the tank.&lt;br /&gt;
* Grass rendering has been optimized.&lt;br /&gt;
* Several optimizations for the client.&lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
* Fixed an error when it was impossible to fix a damaged weapon even though firing from this weapon would lead to shell explosion inside the barrel.&lt;br /&gt;
* Sensitivity of the detonating-fuze of several shells has been increased (thickness of the barrier after which shell may explode). List of the shells:&lt;br /&gt;
:* 105mm PzGr, 105mm PzGr 39, 37mm SprGr 18, 75mm PzGr39/42, 88mm PzGr39/43, 88mm PzGr39, 100mm BR-412D, 100mm BR-412, 100mm BR-412B, 122mm BR-471B, 122mm BR-471,152mm BR-540, 57mm BR-271, 57mm BR-271K, 85mm BR-365A, 85mm BR-365K.&lt;br /&gt;
* Error, which led to an ammo rack explosion chance did not take into account the amount of shells remaining in ammo rack, has been fixed.&lt;br /&gt;
* Fixed settings of the transmissions in all “Panther” tanks and also the Jagdpanther. Number of gears has been set up, gear transmission ratio, maximum drive speeds. For tanks with an engine power of 600hp at 2500rp/m maximum speed set to 46km/h, with an engine power of 700hp at 3000rp/m maximum speed set to 55km/h.&lt;br /&gt;
* Battle mass of all tanks of the  “Panther” series has been set to 44800kg&lt;br /&gt;
* “Panther” armour thickness is fixed. Ausf G modification - frontal bottom armour plate thickness decreased from 60mm to 50mm, frontal hull roof thickness increased from 16mm to 40mm, turret roof armour thickness decreased from 30mm to 16mm. Ausf F modification - armour material of the mantlet changed to “cast armour”, thickness increased from 100mm to 150mm.&lt;br /&gt;
* SU-85 and SU-122 tank hull rear armor thickness increased from 40mm to 45mm&lt;br /&gt;
* Elevation angles of several tanks got fixed (additional thanks to our users and participants of the official forums!)  PzKpfw VI ausf H1 Tiger, PzKpfw VI ausf B Tiger II, and PzKpfw VI ausf B Tiger II mit KwK46. PzKpfw VI ausf H1 Tiger - from -6,5 + 19 to -8+16 degrees, PzKpfw VI ausf B Tiger II of all modifications, from -6,5 + 17 to -8+15 degrees.&lt;br /&gt;
* Control settings for tanks improved&lt;br /&gt;
* Bug with ammo load fixed (previously default ammo was chosen instead of chosen on new bought tanks)&lt;br /&gt;
* Fixed display of the vehicle which you selected for random tank battles when re spawns are allowed on other vehicles.&lt;br /&gt;
* Fixed display of the player rank line in the queue list when player is queued for random tank battles.&lt;br /&gt;
* Fixed a bug where after a player would hit F1 for help during a battle, on exit a player would be presented with the main menu.&lt;br /&gt;
* Fixed bug when changing fonts from re spawn window would break controls.&lt;br /&gt;
* Now when player choose basic keyboard controls, it will also will automatically select Mouse Aim for the control method.&lt;br /&gt;
* Fixed bug when Help window is opened by pressing F1 on 16:9 monitors it would be partially display beyond the screen border.&lt;br /&gt;
* Fixed incorrect rounding up or down of large numbers (1 003 362 would round down to 1000k instead of 1003k)&lt;br /&gt;
* Removed warning about not having trimmer axis on hat mapped as it is not necessary even in realistic controls.&lt;br /&gt;
* Fixed warning about not having flap controls assigned - this should now check all relevant short cuts correctly.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/148235-update-05062014-141781/ 05.06.2014 - 1.41.7.81]==&lt;br /&gt;
* Changes in economic and battle ratings ([https://forum.warthunder.com/index.php?/topic/148131-br-38-price-changes-in-141-5th-june/ check the changes post])&lt;br /&gt;
* Targets in test drive for ground vehicles now depends on chosen nation&lt;br /&gt;
* Fixed traverse and elevation angles for Panther II, Pz.Kpfw. VI ausf B Tiger II (all modifications), Pz.Kpfw. VI ausf H1 Tiger, on some traverse angles maximum elevation angle is limited. Now the gun won’t go through tank details.&lt;br /&gt;
* Thickness of the armour after which it creates secondary debris after penetration has been decreased.&lt;br /&gt;
* Fixed error where crew could be locked inside the battle&lt;br /&gt;
* Fixed “No airfield available” error message&lt;br /&gt;
* Fixed wrong visualisation of the amount of shells in vehicle selection screen.&lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
* PS4: fixed crash due to connection lost&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/150239-update-100614-141790/ 10.06.2014 - 1.41.7.90]==&lt;br /&gt;
* Fixed errors in OpenGL render.&lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
* Fixed incorrect display of the cost of converting 1 Golden Eagle.&lt;br /&gt;
* Fixed display of discounts on conversion when changing in game nation.&lt;br /&gt;
* Discount information is also displayed in the title of the vehicle.&lt;br /&gt;
* Changed display of selected battle on mouseover with the &amp;quot;to battle!&amp;quot; button.&lt;br /&gt;
* Clarified display of distance in metres to the target.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/152769-update-190614-1412712/ 19.06.2014 - 1.41.27.12]==&lt;br /&gt;
&amp;lt;big&amp;gt;'''New Features'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Network connection has been optimized (traffic reduced).&lt;br /&gt;
* Added crew on open vehicle.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''New missions/maps:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* New ground vehicle location “[[Carpathians_(Ground_Forces) | Carpathian mountains]]”&lt;br /&gt;
:* Arcade battles 1.1x1.1km&lt;br /&gt;
:* RB and SB 2x2km&lt;br /&gt;
* New missions:&lt;br /&gt;
:* [Domination] Berlin&lt;br /&gt;
:* [Domination] Britain&lt;br /&gt;
:* [Domination] Korsun&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Changes in ground vehicle locations and missions:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* In historical missions on “Kuban”, “Jungle” and “Ash River”, sides of the conflict are no longer tied to specific spawn locations. Spawn locations will be selected randomly at the start of the match and no longer will depend on the nation.&lt;br /&gt;
* In the ground forces mission [Domination] Kuban. Ground vehicle mission; [Domination] Ash River; added new events inside the mission which have an impact on the win chance for the team.&lt;br /&gt;
&lt;br /&gt;
:'''Location “Kuban”'''&lt;br /&gt;
:* All North-West areas of the map, which were much higher than the South-Eastern part of it, has been lowered. This should increase game pace on missions that are located on this map and allow armour to change flanks quickly without spending time climbing slopes.&lt;br /&gt;
:* A mission to capture documents from the crashed aircraft has been added to [Domination] mode.&lt;br /&gt;
:* Added [Capture] mode, in which capture points constantly appear and disappear. Each new zone that appears will grant team that captures it, more points than the previous one.&lt;br /&gt;
&lt;br /&gt;
:'''Location “Jungle”'''&lt;br /&gt;
:* Southern area of the map has been changed significantly. Now players can use it fully for flanking the enemy. The hillock on the beach is now part of the location and you now can climb it to gain a good sniping position.&lt;br /&gt;
:* The rivers in the location are now wider, but more shallow, which allows passage across them in almost every part of the river areas. The centre of the map now has additional routes around the hills and along the river banks, which allows passage to the enemy backlines.&lt;br /&gt;
:* The bottom respawn on the german side has been sunk lower down to stop the possibility of sniping at it from a distance, as well as removing the ability to fire from it.&lt;br /&gt;
:* Foliage density has been lowered to make the map more “open”&lt;br /&gt;
&lt;br /&gt;
:'''Location “Ash River”'''&lt;br /&gt;
:* The hill in front of the northern airfield that was interfering with the re-spawning of bombers, has been removed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Changes in aviation locations and missions:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''[Operation] Ruhr'''&lt;br /&gt;
:* Event with spotters was temporarily removed, enabled event with AI attackers.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''New vehicles:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Ground vehicles:'''&lt;br /&gt;
:* Premium Reserve tank [[Pz.II_С_(DAK) | Pz.Kpfw II Ausf.C with african unit paint scheme]] (+decal)&lt;br /&gt;
:* Premium Reserve tank [[T-26_(1st_Gv.T.Br.) | T-26 with winter camo of 1st Guard tank brigade]] (+decal)&lt;br /&gt;
:''Please, be aware that if this is a players first ground vehicle battle using vehicles of the USSR or Germany they will receive a free premium reserve tank of that country (one or other of the two - not both). But only if you haven't received the free plane reserve vehicle bonus in the past.''&lt;br /&gt;
:* [[KV-1E]]&lt;br /&gt;
:* [[T-34_(1st_Gv.T.Br.)|T-34 of 1941 year with cast turret and “ambush’ winter camo of 1st guard tank brigade]];&lt;br /&gt;
:* [[Panzer_IV/70(A)|PzIV/70(A)]];&lt;br /&gt;
:* [[KV-IB_(Germany)|KV-1B in Finnish army colours (Special Limited Edition)]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aviation:'''&lt;br /&gt;
:* [[IL-2M_&amp;quot;Avenger&amp;quot;|IL-2M in “Avenger” paint scheme]];&lt;br /&gt;
:* [[LaGG-3-34]];&lt;br /&gt;
:* [[Hs_129_B-2_(Romania)|Hs-129 B-2 in Romanian Air Force paint scheme]];&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Changes in damage models and technical characteristics of the vehicles:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Fixed armour layout of the Sherman trophy tank&lt;br /&gt;
* Improved damage model (armoured plates geometry now follows visual model geometry more precisely) of IS-4M, IS-3 tanks;&lt;br /&gt;
* Fixed front turret armour layout on the T-34-85 tank with D-5T cannon (the gun mount hole on the turret was missing, which led to “doubled armour” mantlet+front of the turret);&lt;br /&gt;
* Fixed roof armour thickness above the driver’s hatch on IS-3 from 20 to 30mm;&lt;br /&gt;
* Fixed armour layout on the commander's cupola of the Pz.Kpfw VI ausf B (with Henschel turret and KwK46 cannon) from 100 to 150mm, according to &amp;quot;Der Panzer-Kampfwagen Tiger und seine Abarten&amp;quot; page 208;&lt;br /&gt;
* Fixed mass of the  Pz.Kpfw V ausf G tank from 43 000kg to 44 800kg, according to &amp;quot;Panther and Its Variants&amp;quot; page 232.;&lt;br /&gt;
* Fixed fire rate of FLaK38 cannons from 480 to 450 shots per minute, KwK30 from 320 to 280 shots per minute, KwK38 from 480 to 450 shots per minute (archive materials);&lt;br /&gt;
* Fixed Damage Model of Flakpanzer I, loss of the driver or gun operator now leads to loss of the vehicle.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Flight models changes:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
:'''Preliminary aircraft tuning:'''&lt;br /&gt;
:USSR&lt;br /&gt;
:* Light bombers of Su-2 and BB-1 series&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Germany&lt;br /&gt;
:* Italian fighters G.50 serie II and Macchi C.200 Saetta&lt;br /&gt;
:* Bf 109 of F and E series&lt;br /&gt;
:* Me 410 series twin-engine fighters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:Japan&lt;br /&gt;
:* Carrier-based A5M4 fighter and the B5N2 bomber&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:USA&lt;br /&gt;
:* Republic P-47 Thunderbolt (all versions)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Sound'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Ground Vehicles:'''&lt;br /&gt;
:* Authentic sounds added for 105mm KwK46;&lt;br /&gt;
:* Authentic sounds added for 152mm ML-20;&lt;br /&gt;
:* Authentic sounds added for Hetzer engine;&lt;br /&gt;
:* Authentic sounds added for Рz.Kpfw V ausf. D Panther;&lt;br /&gt;
:* Tracks and engines sounds adjusted for several  German and Soviet vehicles;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Aircraft:'''&lt;br /&gt;
:* Performance tweaks for some sound events;&lt;br /&gt;
:* Authentic sounds added for Ki-45 and Ki-49 (all versions), G4M1, Ki-102 Otsu and Ki-96;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Other'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Type of the bot vehicles now depends on Rank of the players vehicles;&lt;br /&gt;
* Fixed visual bugs in I-16, Tempest, Boomerang and other models.&lt;br /&gt;
* Some fixes on the Spain map.&lt;br /&gt;
* Fixed effect of resistance on removed tail and nose gear in the water;&lt;br /&gt;
* Ability to change colours of markers for colour blind mode has been implemented;&lt;br /&gt;
* Fixed bug when parameters of selected fuel amount for a plane doesn't save if player has selected to play ground vehicle first.&lt;br /&gt;
* Rooms, created by player which are added to the blacklist, will no longer show in the room listing in Custom Battles.&lt;br /&gt;
* Fixed bug when tank shots wouldn’t be rendered.&lt;br /&gt;
* Fixed visualization of the drop-down lists of the shell when there are too many shells available and the screen resolution is too low. Now drop-down list won’t the edges of the screen.&lt;br /&gt;
* Added lead indicator to the planes for players in Ground Vehicles in RB&lt;br /&gt;
* Fixed bug with possible no damage inflicted by high-explosive and fragmentation effects of shells.&lt;br /&gt;
* Performance of the game has been improved.&lt;br /&gt;
* Fixed error when the crew could be locked even after vehicle was destroyed in a battle.&lt;br /&gt;
* Removed effect of air resistance for nonexistent radiator of jet aircraft.&lt;br /&gt;
* Improved animation visualization on tank tracks - its now more smooth&lt;br /&gt;
* Improved roller animation on ground vehicles.&lt;br /&gt;
* Fixed bug where taking a screenshot during loading screen would turn the screen black.&lt;br /&gt;
* Improved shadow visualization of a player.&lt;br /&gt;
* Fixed alert about not assigned buttons with view switch and zoom.&lt;br /&gt;
* Fixed visualization of the RP in the debriefing screen in case no active research was selected.&lt;br /&gt;
* Fixed error with “Crew is not ready” message during shell selection on some of the ground vehicles.&lt;br /&gt;
* Removed “cannon parking”, when player tries to aim in the “dead zone”. Barrels no longer will try to move into a neutral position.&lt;br /&gt;
* Added support for DDS textures for user-creates skins.&lt;br /&gt;
* Fixed dependency on mode for reload time in tank sheet.&lt;br /&gt;
* Fixed instances of AI planes attacking allied ground forces.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/154588-update-240614-1412723/ 24.06.2014 - 1.41.27.23]==&lt;br /&gt;
* Fixed a bug that caused tank shot animation not to be played.&lt;br /&gt;
* Fixed a bug that prevented users from joining battles due to lack of ammunition.&lt;br /&gt;
* Fixed a bug with RP gain being displayed incorrectly in the debriefing window.&lt;br /&gt;
* Fixed incorrect rendering of cockpits during night time flying.&lt;br /&gt;
* Memory usage optimized for 32-bit systems.&lt;br /&gt;
* Fixed some graphics issues with the HDR option turned on.&lt;br /&gt;
* Fixed a crash with OpenGL render and SSAO on.&lt;br /&gt;
* Fixed reflections in hangar with OpenGL render.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/154839-250614-hotfix-38-server-update/ 25.06.2014 - Hot Fix &amp;amp; Server Update]==&lt;br /&gt;
* Fixed a bug that caused tank shot animation not to be played.&lt;br /&gt;
* Fixed a bug that prevented users from joining battles due to lack of ammunition.&lt;br /&gt;
* Fixed a bug with RP gain being displayed incorrectly in the debriefing window.&lt;br /&gt;
* Fixed incorrect rendering of cockpits during night time flying.&lt;br /&gt;
* Memory usage optimized for 32-bit systems.&lt;br /&gt;
* Fixed some graphics issues with the HDR option turned on.&lt;br /&gt;
* Fixed a crash with OpenGL render and SSAO on.&lt;br /&gt;
* Fixed reflections in hangar with OpenGL render.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Server Update:&lt;br /&gt;
* Fixed Panzer IV/70(A) armouring, front armour of the cabin and hull increased from 60 and 50mm to 80mm. Based on Spielberger Panzer IV &amp;amp; Its Variants page 158.&lt;br /&gt;
* Fixed T-34E armouring. Thickness of the lower-front armour of the hull was changed from 99mm to 45mm. Equivalent thickness of the engineer/driver hatch was increased from 35mm to 45mm. Fixed an issue where rear plate of the turret wasn’t accounted for in the damage model.&lt;br /&gt;
* Fixed armouring of the T-34 type 1942 and T-34-57 type 43. Equivalent thickness of the engineer/driver hatch was increased from 35mm to 45mm.&lt;br /&gt;
* Fixed elevation angles for Pz.Kpfw IV of series C,F,G,H from -10+30 degrees to -10+20 degrees. Based on Spielberger Panzer IV &amp;amp; Its Variants page 58.&lt;br /&gt;
* Fixed maximum speed of the Stug III Ausf from 58 to 40 km/h. Based on Spielberger 'Sturmgeschutz &amp;amp; Its Variants&amp;quot;, page 253.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/156703-010714-server-update/ 01.07.2014 - Server Update]==&lt;br /&gt;
* Fixed displaying of modifications being researched in the debriefing menu&lt;br /&gt;
* Fixed incorrect amount of fuel taken into battle&lt;br /&gt;
* Several crashes fixed&lt;br /&gt;
* Fixed a bug in the high-explosive shells on calibre 76-152mm, these shells could penetrate the armour of vehicles with great thickness at a considerable distance from the break point of the projectile. This error resulted in damage to tools and other modules, even if shell landed a few meters away from them.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/156989-update-020714-1412743/ 02.07.2014 - 1.41.27.43]==&lt;br /&gt;
* Invulnerability after respawn is now displayed with damage indicator flickering.&lt;br /&gt;
* Render fixes for &amp;quot;Old videocards support&amp;quot; mode with antialiasing on.&lt;br /&gt;
* Turret vibrations fixes.&lt;br /&gt;
* SSAO optimization.&lt;br /&gt;
* AAA efficiency in mixed battles (RB and SB) has been decreased.&lt;br /&gt;
* Several crashes fixed.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/157189-update-030714-1412745/ 03.07.2014 - 1.41.27.45]==&lt;br /&gt;
* Fixed a crash on the Japanese client launch&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/159028-100714-server-update/ 10.07.2014 - Server Update]==&lt;br /&gt;
* Fixed a bug that caused tank shots to go through objects and landscape in rare cases.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/160271-update-150714-1412769/ 15.07.2014 - 1.41.27.69]==&lt;br /&gt;
* Fixed visualization of unlocks in debriefing window&lt;br /&gt;
* Client's stability improved&lt;br /&gt;
* Occasional crashes in research and squadron windows have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/160734-update-170714-server-update/ 17.07.2014 - Server Update]==&lt;br /&gt;
* Fixed ricochet mechanics, when hits to the tank barrel from sharp angles resulted in damage to barrel;&lt;br /&gt;
* Gun barrel repair time reduced;&lt;br /&gt;
* Destruction of crawler wheels or track adjusting wheels now leads to track separation which halts the tank;&lt;br /&gt;
* Jagdtiger engine and transmission figures fixed: engine power and transmission gear ratios are now similar to the tank Pz.Kpfw. VI ausf B Tiger II (which was the chassis for this SPG). Engine power reduced from 750 h.p. to 700 h.p., maximum speed on 8th gear is now 41.5 km/h, reverse speed - 11.12 km/h;&lt;br /&gt;
* Fixed elevation angle for IS-4M heavy tank from -5/+25 degrees to -3/+19 degrees, turret rotation speed increased from 8 to 10 degrees per second (according to“Tyazholyi tank IS-4. Konstruirovanie i proizvodstvo”, by M.Kolomiets, page 106);&lt;br /&gt;
* Fixed turret drive sounds for some of the tanks (which had incorrect sounds with type of the drive).&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/161847-update-220714-1412926/ 22.07.2014 - 1.41.29.26]==&lt;br /&gt;
&amp;lt;big&amp;gt;'''Main Changes'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* New lighting render has been added;&lt;br /&gt;
* Physics have been improved;&lt;br /&gt;
* Planned changes in ground forces matching, battle ratings and progression rate;&lt;br /&gt;
* Squad streaks;&lt;br /&gt;
* Ground forces maps improvements;&lt;br /&gt;
* Bugfixes and massive corrections to performance figures of ground forces;&lt;br /&gt;
* Multiple aircraft flight models have been updated;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Gameplay'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Fixed AI tank behaviour during collisions. Now they will have the same collision mechanics as player-controlled vehicles;&lt;br /&gt;
* Added base visibility check when viewed through trees - at the moment it is only enabled for the armour penetration indicator in AB;&lt;br /&gt;
* Fixed a bug causing players to be unable to douse fire whilst in water.&lt;br /&gt;
* Added repair and rearming of ground vehicles at capture points;&lt;br /&gt;
* Added influence of tank crew on detection. A non trained crew will be able to locate targets up to 1km away, fully trained to up to 1.5km; direction of detection as follows: commander - towards camera direction, aimer - towards barrel direction, driver and radio operator - towards tank movement direction;&lt;br /&gt;
* AI aircraft take off behaviour has been improved;&lt;br /&gt;
* Improved tank physics on the ground, especially when crossing trenches;&lt;br /&gt;
* Ground forces visibility check has been improved;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Graphics and Models'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New lighting - Day: http://coub.com/view/2knr3&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New lighting - Sunset: http://coub.com/view/2knr5&lt;br /&gt;
* Improved rendering. Diffused lighting added; this will improve objects and landscape visibility in deep shadows, particularly in dusk and dawn time.&lt;br /&gt;
* Fixed an issue causing anti-air vehicles’ barrels to get stuck in rare cases;&lt;br /&gt;
* Added penetration visualisation on flexible parts of ground vehicles and aircraft;&lt;br /&gt;
* Collimator sight brightness now depends on the time of the day;&lt;br /&gt;
* Visuals of the VOF-530 (KV-2) HE shell hits improved.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Economy and Progression &amp;lt;s&amp;gt;(Not implemented yet!)&amp;lt;/s&amp;gt;'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Reduced the amount of RP rewarded for tank battles to better match the air vehicles progression speed;&lt;br /&gt;
* All ground vehicles’ Battle Ratings have been adjusted to better match aircraft BRs and reduce the waiting times ([https://forum.warthunder.com/index.php?/topic/161857-discussion-about-coming-ground-vehicles-matchmaking-system-changes/ full list of changes]);&lt;br /&gt;
* Maximum gap between the lowest and the highest ranked vehicles in a battle set to 1.0 BR; now the rule of maximum 1.0 BR spread applies to all modes;&lt;br /&gt;
* Aircraft economy and Battle Ratings adjustments ([https://forum.warthunder.com/index.php?/topic/161856-discussion-about-aircraft-brs-and-economy-changes-in-14129/ full list of changes]).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Interface'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Added visual warning about incoming artillery attack;&lt;br /&gt;
* Added ground vehicles’ symbols for the web map;&lt;br /&gt;
* It is now possible to share the following events on Facebook:&lt;br /&gt;
:* Vehicle purchases;&lt;br /&gt;
:* Researching of all modifications for a vehicle;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''[PS4]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Added localization for  French, German, Italian, Spanish, Portuguese and Polish. It's selected automatically based on Language setting in System Software.&lt;br /&gt;
* Vehicle purchases are now shared to &amp;quot;Recent Activities&amp;quot; feed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Damage Model Changes'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Many small errors fixed in ground vehicles damage models (missing support rollers, reserve tracks, external shields);&lt;br /&gt;
* Extra normalization added when the shell calibre exceeds armour thickness. Maximum additional angle of the normalization is 6 degrees if shell calibre exceeds armour thickness by three times.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''FM Changes'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* F2A-3, G. 50 serie 7AS, Spitfire Mk Vb and F. Mk IX, G4M1, Blenheim Mk IV, B-17 series, Ki-49, Ju-87 - preliminary tuned.&lt;br /&gt;
* I-16 type 27 and 28, F8F-1b flight models updated to better meet historical data;&lt;br /&gt;
* Drag coefficient reconsidered for 500kg and bigger bombs (reduced) and Br. 21 rockets (slightly increased);&lt;br /&gt;
* Fixed rudder behaviour at low speeds during control-rod locking;&lt;br /&gt;
* Fixed bug that caused deflectable trimmer position set on the ground to not save after test flight;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Weapons and modifications'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Fixed elevation angles for М4А2 Sherman tank from -12+25 degrees to -10+25 degrees. (According to Hunnicutt  “Sherman. A History of the American Medium Tank” page 542);&lt;br /&gt;
* More detailed armouring model of the Pz.Kpfw IV ausf. H series, arrangement of protection now is after Trojca “Sd.Kfz.161 Pz.Kpfw.IV Ausf. G-H-J [vol. 2]” page 15. Hull back - 20mm, side skirts 8mm, roof of the turret is separated on two zones with armouring of 95 and 30mm;&lt;br /&gt;
* 152mm cumulitive BP-540 shells for ISU-152 have been added;&lt;br /&gt;
* Blunt head AP BP-540B shells for ML-20S (SU-152, ISU-152) have been added. Default shell changed to pointed BR-540;&lt;br /&gt;
* Starting speed of the Pz.Gr.39 shell for 105mm KwK.46 cannon has been changed from 900 to 1005m/s (after “German Steel Armour Piercing Projectiles and the Theory of Penetration” page 30);&lt;br /&gt;
* Added a parameter that simulates anti-recoil and muzzle brake systems. It is more noticeable on light vehicles with powerful cannons (ZIS-30, GAZ with anti-air 72-K cannon etc.);&lt;br /&gt;
* Reduced arc of fire for ZIS-30, traverse angle to the left was decreased from 30 to 17 degrees so gun breech won't go through model of the loader;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Missions and Maps'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Carpathians'''&lt;br /&gt;
:* There is no longer line of sight between the central hill and the Northern respawn point in Arcade battles;&lt;br /&gt;
:* Fixed some landscape collision bugs;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
:'''Jungle'''&lt;br /&gt;
:* Riverbed has been reworked so ground vehicles will not drown when entering the water;&lt;br /&gt;
:* Added a pathway to the hilltop in the centre of the beach from the right respawn point;&lt;br /&gt;
:* Centre capture point area has been slightly changed so the team from the left respawn point will have better protection;&lt;br /&gt;
:* Added shell-hole textures to the existing shell-holes;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Sound'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Added sounds from recordings of the original Griffon engine for all the variants of the Spitfire fitted with Griffon.&lt;br /&gt;
* Improved firing sounds for Kw.K, Kw.K 36, Kw.K 37, Kw.K 38, Kw.K 39, Kw.K 40, Kw.K 42, 20-К, ZiS-4, ZiS-5, L-11, F-34 cannons.&lt;br /&gt;
* Added sounds for the Sh-37 cannon.&lt;br /&gt;
* New sounds for the MK-103 30mm cannon (both aircraft and anti-air variants).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''Update'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Fixed errors in Mouse Aim mode;&lt;br /&gt;
* Added two aviation missions in RB mode: [Operation] Kuban. Myshako and [Event] Attack on Pearl Harbor&lt;br /&gt;
* Respawn points for tanks on Carpathians [RB and SB] was moved further away to increase battle zone size;&lt;br /&gt;
* Fixed bug on northern respawn points on Carpathians [AB]. Tanks should no longer spawn inside the rocks;&lt;br /&gt;
&lt;br /&gt;
==23.07.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/162347-update-230714-1412931/ 1st patch - 1.41.29.31]===&lt;br /&gt;
* Several errors and crashes fixed for MacOs&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/162454-update-23072014-server-update/ 2nd patch - Server Update]===&lt;br /&gt;
* Tank missions which have more than one respawn point, all points are named based on cardinal direction&lt;br /&gt;
* Added missing new 152mm shells (AP and HEAT) for ML-20S cannon (SU-152 and ISU-152)&lt;br /&gt;
* Fixed traverse of the ISU-152 from +5-5 to -3+7 (based on “Self-propelled artillery weapons ISU-152M and ISU-152K. part 1. Technical description page 5”)&lt;br /&gt;
* Fixed doubled skins for IS-2/IS-2 type 1944.&lt;br /&gt;
* Fixed (increased) rate of fire of the T-80 tank, tank with 3-man crew had same rate of fire as tank with 2-man crew (T-70). Rate of fire increased to 24 shots per minute.&lt;br /&gt;
* PS4: Fixed crash in after battle debriefing screen.&lt;br /&gt;
* PS4: Fixed crash while opening the player information on some of the localizations.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/163983-ps4-update-290714-1412931/ 29.07.2014 - 1.41.29.31 (PS4)]==&lt;br /&gt;
* Fixed an error that caused aircraft to be incontrollable in the vertical plane in some cases;&lt;br /&gt;
* Fixed shadows display in the hangar.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/164036-update-31072014-1412950/ 31.07.2014 - 1.41.29.50]==&lt;br /&gt;
* Fixed an error where engine power was increased for jet planes using hydro-methanol mixture - F-80C and series F9F Panther&lt;br /&gt;
* Japanese bombers G5N1 and G8N1 have been preliminary tuned. &lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
* Fixed bug on MacOS that was leading to a performance drop&lt;br /&gt;
* Oculus: added Development Kit 2 support; fixed SD. &lt;br /&gt;
* Fixed bug which lead to AI Anti-Air to be much stronger on Karelia and Carpathians, than on other maps. &lt;br /&gt;
* Both team respawn points on RB and SB Carpathians was moved so it will be impossible to fire at them from the castle point.&lt;br /&gt;
* Added mission to eliminate enemy reinforcement squadron captain on Carpathian map&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/166219-update-07082014-1412961/ 07.08.2014 - 1.41.29.61]==&lt;br /&gt;
* Oculus Rift: Positional Tracking support has been enabled.&lt;br /&gt;
* Hangar reflections have been fixed.&lt;br /&gt;
* Fixed a black aura that sometimes was appearing on vehicles while moving with motion blur enabled.&lt;br /&gt;
* Fixed bug where AI aircrafts would spawn with missing landing gear&lt;br /&gt;
* Fixed missing sound of ammo rack explosion and fire&lt;br /&gt;
* Fixed track traces on “old videocards support” mode - they were too bright.&lt;br /&gt;
* Fixed an issue when after disabling Steam overlay - links inside the game shop would stop working.&lt;br /&gt;
* Changes for Economy and Battle Ratings have been applied.&lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
&lt;br /&gt;
Calculation of the score and activity points system has been changed:&lt;br /&gt;
* Players who leave session in first opening minutes will gain less activity.&lt;br /&gt;
* Amount of points in aircraft mode awarded to players in RB and SB increased by 1.5x and 2x respectively.&lt;br /&gt;
* Activity is now also displayed in the userlog message at the end of the battle.&lt;br /&gt;
* Activity is no longer displayed in results of the battle if player has left the battle before it ends.&lt;br /&gt;
&lt;br /&gt;
Economy changes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;[spoiler][media]https://docs.google.com/spreadsheets/d/1wg6uhiDouvSu1VQfOIRj2r35WoQ_uZkWa3DqqmLiDEk/pubhtml[/media][/spoiler]&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tank BR changes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;[spoiler][media]https://docs.google.com/spreadsheets/d/1PiW8gZhSd48NwdLwfwQg3hupRbXLFQO4bmO38sOgniY/pubhtml[/media][/spoiler]&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Arcade aircraft BR changes:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;nowiki&amp;gt;[spoiler][media]https://docs.google.com/spreadsheets/d/19U8uVhGD610qD4HckFVA5d8AXcZzcGymz73VKzzzoIE/pubhtml[/media] [/spoiler]&amp;lt;/nowiki&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/168021-update-13082014-server-update/ 13.08.2014 - Server Update]==&lt;br /&gt;
* Battle rating changes to several tanks ([https://forum.warthunder.com/index.php?/topic/168025-updated-br-for-tanks/ details here])&lt;br /&gt;
* Overall repair speed during the battle have been increased in all game modes. x1.25 in Arcade, x1.4 in RB and SB. Repair time in RB and SB is now the same&lt;br /&gt;
* Increased in battle repair speed of certain modules. Cannon - in 3 times, breech end - in 3 times, turret drive - in 1.5 times.&lt;br /&gt;
* Increased ticket depletion speed when there are small amount of players left in the battle.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/168415-update-14082014-1412992/ 14.08.2014 - 1.41.29.92]==&lt;br /&gt;
*Improved support for Oculus VR &lt;br /&gt;
:* Improved camera in spectator mode (spectator) &lt;br /&gt;
:* Fixed graphical glitches in the telescopic sight &lt;br /&gt;
:* Improved stability of the client&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/169522-update-19082014-1412999/ 19.08.2014 - 1.41.29.99]==&lt;br /&gt;
* Fixed camera view in spectator mode&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/170034-update-21082014-14129102/ 21.08.2014 - 1.41.29.102]==&lt;br /&gt;
* Camera position fixed in replays&lt;br /&gt;
* A crash that occured when switching to another player in spectator mode fixed&lt;br /&gt;
&lt;br /&gt;
==04.09.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/173368-update-04092014-1413024/ 1st patch - 1.41.30.24]===&lt;br /&gt;
'''Main changes of the update:'''&lt;br /&gt;
* Trees will now be knocked over/broken when a tank collides with them (the feature is still in development);&lt;br /&gt;
* Fixed an error where a cannon would reload instantly if the loader was shell-shocked;&lt;br /&gt;
* Recalculation of grass density after settings changes was fixed;&lt;br /&gt;
* Better visibility calculation for ground vehicles (when they fire or when they are partially hidden behind an obstacle);&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flight Model:'''&lt;br /&gt;
* An issue where an aircraft would lose stability due to a wrong calculation of the damaged tail assembly has been fixed;&lt;br /&gt;
* FM of the YER-2 ATCH-30B has been updated according to the data sheet&lt;br /&gt;
* FMs of the YER-2 M-105/M-105-P LU-MB-2B/M-105/P-TAT have been updated according to the data sheet&lt;br /&gt;
* FMs of the Wellington Mk1c, 1c late have been updated according to the data sheet&lt;br /&gt;
* FM of the Wellington Mk.III has been updated according to the data sheet&lt;br /&gt;
* FM of the Wellington Mk.X have been updated according to the data sheet&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Damage Calculations:'''&lt;br /&gt;
* Penetration decrease after ricochet has been implemented;&lt;br /&gt;
* Increased accuracy of the MK103, MK108, MG151/20 in external gun pods;&lt;br /&gt;
* Hit calculation for aviation from the course heading armament of all calibres has been improved;&lt;br /&gt;
* Fixed influence of an armour piercing shell on lift capabilities of the wing;&lt;br /&gt;
* Fixed damage model of the fluid and air cooled engines;&lt;br /&gt;
* Fire rate of KwK43 was increased from 5.4 to 6 shots per minute;&lt;br /&gt;
* Penetration of 88mm PzGr39/43 shell has been increased for all distances on 5-15mm (depending on the distance);&lt;br /&gt;
* The fuse sensitivity on the 88-mm PzGr39/43 shell has been increased;&lt;br /&gt;
* Penetration of 88-mm PzGr40/43 shell has been increased for all distances on 20-15mm (depending on the distance);&lt;br /&gt;
* Penetration of 105-mm PzGr39 shell has been increased for all distances on 5-15mm (depending on the distance);&lt;br /&gt;
* Penetration of 105-mm PzGr40 shell has been increased for all distances on 5-15mm (depending on the distance);&lt;br /&gt;
* The fuse sensitivity on 105-mm PzGr shells;&lt;br /&gt;
* The fuse sensitivity on 75-mm PzGr39/42 shell has been increased;&lt;br /&gt;
* Names of the 75-mm HEAT rounds for KwK37/StuK37 have been fixed; ammunition load for the tank with such weapons now include Gr.Hl 38C with penetration of 100-mm, penetration of Gr.Hl 38B now set at 80-mm;&lt;br /&gt;
* The fuse sensitivity of 100-mm cavity AP projectile for D-10T/S weapon has been increased;&lt;br /&gt;
* The fuse sensitivity of 122-mm cavity AP projectile for D-25T/S weapon has been increased;&lt;br /&gt;
* The fuse sensitivity of 152-mm cavity AP projectile for M-10T and ML-20S weapon has been increased;&lt;br /&gt;
* Avia rockets M8 “bazooka” now have HEAT component, and works the similar way as tank shells;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Game Mechanics:'''&lt;br /&gt;
* Fixed AI aircraft behavior on the ground outside of the airfield;&lt;br /&gt;
* “Leadership” skill influence for ground vehicle crews has been fixed;&lt;br /&gt;
* Turret turn time speed was corrected on most aircraft;&lt;br /&gt;
* Better AI tank behaviour after collisions&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Graphics:'''&lt;br /&gt;
* Improved shadows detail for distant objects in “Spectator” view;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Interface:'''&lt;br /&gt;
* Fixed incorrect tooltip of the “Engine Injection” modification influence on the flight model;&lt;br /&gt;
* Analytical estimation of jet engines has been specified to show parameters of the aircraft in the hangar;&lt;br /&gt;
* More detailed descriptions of tank shells;&lt;br /&gt;
* Added option “allow join after battle start” setting (JIP) – if enabled, will shorten queue time;&lt;br /&gt;
* B-17 now will have correct initial weapon displayed in the interface;&lt;br /&gt;
* Removed lines of shadowing in the hangar menu; also several other small improvements to menu and to the game interface;&lt;br /&gt;
* Added ability to review chat history from the post-battle screen;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PS4:'''&lt;br /&gt;
* Added support for 4th and 5th buttons on a mouse;&lt;br /&gt;
* Fixed POV HAT support on some USB flightsticks;&lt;br /&gt;
* Added support for 5.1 and 7.1 audio output;&lt;br /&gt;
* Added navigation from controller in the customisation setup menu (decals).&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/173440-update-04092014-1413033-updated33/ 2nd patch - 1.41.30.33]===&lt;br /&gt;
* Phantom explosions and tanks that were appearing in front of the player have been removed; &lt;br /&gt;
* Fixed a bug where vehicle characteristics would be missing in the research screen tooltips;&lt;br /&gt;
* Fixed an error which lead to exit from the game when user presses Enter in the empty chat window while in Spectator mode;&lt;br /&gt;
* Durability of the fuselage and tail of four-engined bombers has been corrected;&lt;br /&gt;
* Fixed damage calculations of the 15 mm, 20 mm, and 30 mm caliber shells.&lt;br /&gt;
* Fixed an error that prevented players receiving friend list updates from the server.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/173939-update-06092014-1413039/ 06.09.2014 - 1.41.30.39]==&lt;br /&gt;
* Susceptibility to damage for air vehicles is corrected.&lt;br /&gt;
* Fixed an error that in some cases caused airframes to be too resistant to kinetic damage.&lt;br /&gt;
* Fixed an error that caused aircraft fuselage to be too resistant to all damage.&lt;br /&gt;
* Fixed an error with low penetration of armour-piercing bullets.&lt;br /&gt;
* Fixed an error that caused excessive tank guns spread.&lt;br /&gt;
* Tank movement control with gamepad has been improved.&lt;br /&gt;
* Fixed render issues on MacOSX with Nvidia GPUs.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/174857-update-09092014-1413045/ 09.09.2014 - 1.41.30.45]==&lt;br /&gt;
* Improved stability of the game client&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/176841-update-22092014-1413067/ 22.09.2014 - 1.41.30.67]==&lt;br /&gt;
* Memory usage in OpenGL render and Mac version has been optimized&lt;br /&gt;
* Performance with large quantity of physical objects (trees, poles, etc) has been improved&lt;br /&gt;
* Client stability has been improved&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/178294-update-24092014-server-update/ 24.09.2014 - Server Update]==&lt;br /&gt;
* Amount of available re-spawns in ground forces arcade have been limited to three to improve battle dynamics and increase variety of tactical situations. Light and medium tanks within one slot retain a number of respawns they had initially and that wont affect total respawn capacity.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* '''Damage Model'''&lt;br /&gt;
:* Strength capacity of aircraft frameworks have been fixed&lt;br /&gt;
:* Material capability of engines, fuel and cooling systems have been fixed. It was harder to inflict significant damage to them prior to that.&lt;br /&gt;
:* Visual effects from different leaks (oil, water, fuel) and engine damage have been improved&lt;br /&gt;
:* Damage effect on inner modules has been fixed&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.39&amp;diff=14326</id>
		<title>Update 1.39</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.39&amp;diff=14326"/>
				<updated>2019-02-03T12:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.39}}&lt;br /&gt;
[[File:Wallpaper Update1.39.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/537--en Update 1.39] ([https://warthunder.com/en/game/changelog/current/331 changelog]) was introduced on 15 April 2014. It is most notable for adding a number of new vehicles to the game, as well as introducing custom content, such as [[Custom skins]] and [[War Thunder CDK]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
* [[F-80A-5|F-80A Shooting Star]]&lt;br /&gt;
* [[F-82E|F-82E Twin Mustang]]&lt;br /&gt;
* [[F-84B-26|F-84B Thunderjet]]&lt;br /&gt;
* [[F4U-1A (USMC)|F4U-1A USMC]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
* [[Fw 190 A-1]]&lt;br /&gt;
* [[MiG-15bis (Germany)|MiG-15bis of GDR]]&lt;br /&gt;
* [[CL-13A Mk 5|Canadair CL-13A Sabre Mk.5 of Luftwaffe]]&lt;br /&gt;
* [[Me 262 C-1a]]&lt;br /&gt;
* [[Do 217 N-2]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[La-15]]&lt;br /&gt;
* [[I-16 type 24]]&lt;br /&gt;
* [[I-16 type 27]]&lt;br /&gt;
* [[La-174]] (special, available for a limited time)&lt;br /&gt;
* [[Spitfire Mk IXc (USSR)|Spitfire Mk IX]] (special, premium, available for a limited time)&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
* [[Spitfire F Mk 22]] (flight model not finished yet)&lt;br /&gt;
* [[Spitfire F Mk 24]] (flight model not finished yet)&lt;br /&gt;
* [[Mosquito FB Mk XVIII|Mosquito Mk XVII]]&lt;br /&gt;
* [[Avenger Mk II (Great Britain)|Avenger Mk.1]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
* [[F-86F-30 (Japan)|F-86 F-30 of the Japanese Self-Defence forces]]&lt;br /&gt;
* [[A6M2 mod. 11]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Major additions==&lt;br /&gt;
* New aircraft and missions&lt;br /&gt;
* Squadron battles in Events mode, squadron duel rating&lt;br /&gt;
* Players’ rating (“ladder”)&lt;br /&gt;
* User generated content support&lt;br /&gt;
* Progression system has been adjusted: new aircraft of the same rank take less time to unlock&lt;br /&gt;
* “Schräge Musik” available&lt;br /&gt;
* Separate fire control for the weapons of different calibres&lt;br /&gt;
* Significant improvements for AI behaviour&lt;br /&gt;
* Player stats and leaderboards will be reset to zero when the update comes out, but your stats will be restored in the next few days.Ground Forces events for the CBT players will become available shortly after the update is released.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Squadron events and duel rating of the squadrons (calculated by the ELO system in the squadron battles in the Events mode) - preliminary version for the future Squadron Battles&lt;br /&gt;
* Separate fire control for different calibres on the planes. From now on a player can adjust separate controls for MGs and cannons with different calibres, as well as for gun pods on German fighters&lt;br /&gt;
* PvP player rating added (“ladder”) based on Silver Lions earned in battles.&lt;br /&gt;
* Dynamic campaign available for a squad (temporarily not limited to premium account)&lt;br /&gt;
* Record tables significantly reworked - the data should be the same as in profile (leader boards will be updated every day)&lt;br /&gt;
* Many of AI improvements&lt;br /&gt;
* Bots use FM similar to one of the player - both on undamaged and damaged aircraft&lt;br /&gt;
* After attacking ground targets bots can switch to players&lt;br /&gt;
* Bots do not go to the end of the map while chasing one another&lt;br /&gt;
* Bots use more correct torpedo attacks&lt;br /&gt;
* Bots evade air collisions more correctly&lt;br /&gt;
* Modifications’ effect on aircraft performance in Arcade Battles is fixed.&lt;br /&gt;
* F4F-3 and F4F-4 moved to rank 2&lt;br /&gt;
&lt;br /&gt;
==Economics and progression system==&lt;br /&gt;
* Research system and speed to unlock new planes has been changed: to unlock ranks 2, 3, 4 and 5 player has to unlock 6 planes, but RP needed to unlock a new aircraft for ranks 2, 3, 4 and first aircraft of rank 5 is decreased by 25% or more. That means that all planes can be unlocked 25% faster.&lt;br /&gt;
* Costs for purchasing all aircraft modifications with Golden Eagles reduced by 5-10%&lt;br /&gt;
* RP conversion costs to research planes and modifications reduced by 12.5%&lt;br /&gt;
* Rewards for hits and kills reworked (in general they became higher); repair costs (in general) became lower.&lt;br /&gt;
* Battle rating adjusted for several planes for better balance ([https://forum.warthunder.com/index.php?/topic/126766-br-changes-139-full-list/ full list of changes])&lt;br /&gt;
** [https://warthunder.com/en/devblog/current/597 See details in the Dev blog]&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* Significantly accelerated display of the map and the statistic screen in the battle&lt;br /&gt;
* The vehicle screen is reworked (repair/modifications/crew)&lt;br /&gt;
* Slightly changed the controls options interface (reset of the control theme to default and selection of the control presets now merged with option helper)&lt;br /&gt;
* You now can see player squads during the battle in the statistic screen&lt;br /&gt;
* Fixed the queue display in the events&lt;br /&gt;
* Added graphics options in the in-game options&lt;br /&gt;
* Gained RP display is fixed&lt;br /&gt;
* Performance characteristics displayed in game menu updated for certain planes&lt;br /&gt;
* Internet radio available from game menu&lt;br /&gt;
* Game menu fonts improved&lt;br /&gt;
&lt;br /&gt;
==Graphics and models==&lt;br /&gt;
* Significantly optimized render on processors with 2 or less cores&lt;br /&gt;
* Improved and accelerated grass rendering&lt;br /&gt;
* Improved and optimized particle rendering&lt;br /&gt;
* Improved and optimized rendering of the landscape on Dx9/Dx11&lt;br /&gt;
* Improved OPENGL render&lt;br /&gt;
* Accelerated water rendering&lt;br /&gt;
* Accelerated cloud rendering in Dx11 (now not slower than in Dx9)&lt;br /&gt;
* New images for loading screens added&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
* Several errors fixed:&lt;br /&gt;
* Multichannel mode fixed;&lt;br /&gt;
* Sound when engine stops for Messerschmitt aircraft is synchronized with animation&lt;br /&gt;
* Sound added for Mollins M 57mm cannon&lt;br /&gt;
* New engine sound for Lancaster Mk.III&lt;br /&gt;
&lt;br /&gt;
==DM changes==&lt;br /&gt;
* Engine DM fixed for A5M4, F1M2, Fiat Cr.42, Gladiator Mk.II, He.51 (all modifications), I-15 (all modifications), Nimrod Mk.I, Fury (all modifications), P-26 Peashooter (all modifications);&lt;br /&gt;
* Several fire outbreaks that would not go out at high speed fixed&lt;br /&gt;
* Correct DM for all new aircraft of the update&lt;br /&gt;
* Using flaps at high speed will tear them off&lt;br /&gt;
* DM fixed for Ki-102 and Ki-96;&lt;br /&gt;
* DM fixed for La-7 and La-7B-20;&lt;br /&gt;
* DM fixed for Hs.129B-2, Hs.129B-3;&lt;br /&gt;
* DM fixed for He.162A-2 flaps;&lt;br /&gt;
* Change in ammo rack or controlling wing guns when wing is torn off depends on where the ammo rack is situated, where guns are situated and where the wing was cut off.&lt;br /&gt;
&lt;br /&gt;
==FM changes==&lt;br /&gt;
* Error with incorrect trimmer position at respawn fixed&lt;br /&gt;
* Control stiffening with mouse aim control fixed&lt;br /&gt;
* Control stiffening with joystick control changed - effective joystick movement range when controls are stiffened is increased&lt;br /&gt;
===USA===&lt;br /&gt;
* F8F-1 - completely corrected according to datasheets&lt;br /&gt;
* F8F-1b - completely corrected according to datasheets&lt;br /&gt;
* TBF-1C - adjusted according to data sheet&lt;br /&gt;
* Aircraft of F-86, F-80, P-63 series have preliminary adjusted FM. F9F-2 and F9F-5 have preliminary adjusted FM.&lt;br /&gt;
* Aerodynamic characteristics and overall controls improved for BTD-1, XP-50, P-38G, B-25&lt;br /&gt;
* F4U-1a has correct horizontal speed according to datasheet&lt;br /&gt;
===Japan===&lt;br /&gt;
* A6M2-N – completely corrected according to datasheets&lt;br /&gt;
* A6M2 — completely corrected according to datasheets&lt;br /&gt;
* A6M2 mod.22 — corrected according to datasheets&lt;br /&gt;
* A6M5 (all modifications) — adjusted according to datasheets&lt;br /&gt;
* Ki-61 (all modifications) — adjusted according to datasheets&lt;br /&gt;
* Ki-84 (all modifications) — aircraft power plant errors fixed, FM adjusted according to datasheets&lt;br /&gt;
* Ki-43 II Hayabusa - completely corrected according to datasheets&lt;br /&gt;
* F1M2 - adjusted according to datasheets&lt;br /&gt;
* Ki-45 - adjusted according to datasheets&lt;br /&gt;
* N1K2 -adjusted according to datasheets&lt;br /&gt;
* Ki-96 - adjusted according to datasheets&lt;br /&gt;
* Ki-102 otsu - adjusted according to datasheets&lt;br /&gt;
===USSR===&lt;br /&gt;
* Yak-1b — preliminary corrected according to datasheets&lt;br /&gt;
* Yak-9K — preliminary corrected according to datasheets&lt;br /&gt;
* Yak-9T — preliminary corrected according to datasheets&lt;br /&gt;
* Yak-7b – completely corrected according to datasheets&lt;br /&gt;
* MiG-15, MiG-15 bis, Po-2 have preliminary adjusted FM&lt;br /&gt;
* I-185 FM for corrected&lt;br /&gt;
* IL-2 adjusted according to datasheets&lt;br /&gt;
* IL-2M adjusted according to datasheets&lt;br /&gt;
* IL-10 adjusted according to datasheets&lt;br /&gt;
* LaGG-3-8 i 11 adjusted according to datasheets&lt;br /&gt;
* MiG-9 (all modifications) have been preliminary adjusted&lt;br /&gt;
* Thermodynamics and roll rate fixed for La-5 and La-7 series&lt;br /&gt;
===UK===&lt;br /&gt;
* Hurricane Mk.I — completely corrected according to datasheets&lt;br /&gt;
* Fury Mk.I – turn time and engine overheat corrected&lt;br /&gt;
* All Gloster Meteor aircraft have preliminary adjusted FM&lt;br /&gt;
* Polar curve for Tempest Mk. V has been corrected&lt;br /&gt;
* Mosquito Fb. Mk 6/18 - adjusted according to datasheets&lt;br /&gt;
===Germany===&lt;br /&gt;
* FM of Bf.109 of the F- series fixed&lt;br /&gt;
* Bf. 110 C-4, Fiat Cr. 42, Me. 262 have preliminary adjusted FM&lt;br /&gt;
* FW-190 D overheat fixed&lt;br /&gt;
&lt;br /&gt;
==Modifications and armament==&lt;br /&gt;
* Schräge Musik available for aircraft that actually used it (Do.217N-2, Ki-45 tei)&lt;br /&gt;
* Anti-g suits added for following fighters:: F9F, F-80, F-84, F-86, Meteor, Vampire, F8F-1, F8F-1b, P-51D-5, P-51D-20NA, P-51D-30&lt;br /&gt;
* Weapon reload time for MGs and cannons now depends on calibre, the higher the calibre the longer the reload:&lt;br /&gt;
** 7.62 mm - 15 seconds&lt;br /&gt;
** 12.7 mm - 20 seconds&lt;br /&gt;
** 20 &amp;amp; 23 mm - 40 seconds&lt;br /&gt;
** 30 mm - 60 seconds&lt;br /&gt;
** 37 mm - 60 seconds&lt;br /&gt;
** 45 mm - 60 seconds&lt;br /&gt;
** 47 mm - 60 seconds&lt;br /&gt;
** 57 mm - 60 seconds&lt;br /&gt;
** 75 mm - 60 seconds&lt;br /&gt;
** (* given reload time is true for new untrained crews) &lt;br /&gt;
* All torpedoes have been tuned according to maximum speed of drop:&lt;br /&gt;
** Mk.13 early modifications- 204 km/h&lt;br /&gt;
** Mk.13 late modifications - 519 km/h&lt;br /&gt;
** Type 9 mod. 2 - 481 km/h&lt;br /&gt;
** Type 9 mod. 3 - 648 km/h&lt;br /&gt;
** LT F5w - 300 km/h&lt;br /&gt;
** 45-36 AH - 250 km/h&lt;br /&gt;
** Mk.XII early modifications - 280 km/h&lt;br /&gt;
* Torpedo reload speed in arcade lowered from 80 seconds to 60 seconds&lt;br /&gt;
* A6M3 mod22 ko - pylon available for research added&lt;br /&gt;
* Ki-49 - navy bombs Type 97 replaced with Type 94 army bombs&lt;br /&gt;
* Meteor F.8 - 8x RP-3 rockets armament added&lt;br /&gt;
* Ki-45 - turret changed from Mg.15 to Type 98, cannon Type 97 replaced with Ho-3&lt;br /&gt;
* A6M5 otsu - correct 7.7 MG implemented - Type 97&lt;br /&gt;
* Rockets added for Bf.109F-2&lt;br /&gt;
* F-86 - MG ammo capacity is fixed - from 425 to 300&lt;br /&gt;
* F2A-1 - ammo capacity adjusted. Now it’s 600 rounds for 7.62 mm machine guns and 200 rounds for 12.7 mm machine guns&lt;br /&gt;
* BTD-1 - Mk.13 early mod. Is replaced with late mod.&lt;br /&gt;
* SM.79 mod. 1936 - side turrets changed: instead of Breda Safat 12.7 to Lewis 7.7&lt;br /&gt;
* SM.79 mod. 1943 - ammo capacity for rear turret MGs Breda Safat 12.7 changed from 500 to 350&lt;br /&gt;
* F6F-3 - Tiny Tim rockets added&lt;br /&gt;
* Do.217 series E, K, M - external pylons and respective bomb load added&lt;br /&gt;
* B-17G -external pylons and respective bomb load added&lt;br /&gt;
* Armament modifications fixed for DB-7&lt;br /&gt;
* Fire rate for MGs fixed for P-47D and P-51D&lt;br /&gt;
* Torpedo drop order changed for BTD-1, H6K4, PBY-5 - torpedo drop is separate for both Realistic and Simulator Battle modes&lt;br /&gt;
* Modifications’ durability fixed for P-63A-5 (USSR)&lt;br /&gt;
* La-9 - has option of separate cannon controls for wing mounted and nose mounted cannon ?&lt;br /&gt;
* Rocket armament added for Me.262A-1a&lt;br /&gt;
* Cannon pods’ positioning influence on the gun spread fixed&lt;br /&gt;
* Ammo fixed for Ki-96’s 37 mm cannon&lt;br /&gt;
&lt;br /&gt;
==Missions and maps==&lt;br /&gt;
* New location “Kursk” added:&lt;br /&gt;
** 4 single missions for “Kursk”&lt;br /&gt;
** Dynamic campaign for “Kursk”&lt;br /&gt;
** RB and SB mission [Operation] Kursk added&lt;br /&gt;
* Bugs and balance fixes for existing missions New missions added for low ranked aircraft in RB and SB with light vehicles and shorter distances:&lt;br /&gt;
** Latish Convoy&lt;br /&gt;
** Bastogne&lt;br /&gt;
** Honolulu&lt;br /&gt;
** Last Battle of Khalkin Gol&lt;br /&gt;
** Counteroffensive&lt;br /&gt;
** Mozdok&lt;br /&gt;
** Yoo Passage&lt;br /&gt;
** Port Moresby&lt;br /&gt;
** Essen&lt;br /&gt;
** Consolidation of positions on Sicily&lt;br /&gt;
** Wake Island&lt;br /&gt;
** Henan Province&lt;br /&gt;
** Single Mission “Misty Coast”&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
* Support for user generated content&lt;br /&gt;
* Support for the user generated skins (only stored and seen on client computer, should be available for all aircraft)&lt;br /&gt;
* Support for user created single player missions&lt;br /&gt;
* Support for user created locations&lt;br /&gt;
* Support for the user created planes&lt;br /&gt;
* Support for user localization of the in-game texts&lt;br /&gt;
&lt;br /&gt;
==New decals==&lt;br /&gt;
* National flags decals added (194 decals)&lt;br /&gt;
* Number decals added (unique for each country)&lt;br /&gt;
* &amp;quot;Hell's Belle&amp;quot; pin-up, 401st Bombing Squadron, 91st Bombing Group, 8th Air Force&lt;br /&gt;
* &amp;quot;Bomb Babe&amp;quot; pin-up, 866th Bombing Squadron, 494th Bomb Group, 7th Air Force&lt;br /&gt;
* &amp;quot;Wolfess&amp;quot; pin-up, 364th Bombing Squadron, 305th Bombing Group, 8th Air Force&lt;br /&gt;
* &amp;quot;Blue Sakura&amp;quot; personal victory marking of Saburo Sakai&lt;br /&gt;
* Blue-white roundel used by British and Commonwealth aircraft in the Far East&lt;br /&gt;
* Squadron Leader Pennant, No.242 Squadron RAF&lt;br /&gt;
* Wing Commander Pennant, Royal Air Force&lt;br /&gt;
* Personal motif of Pilot Officer 'Willie' McKnight, No.242 Squadron RAF&lt;br /&gt;
* &amp;quot;ROYAL NAVY&amp;quot; text applied to the rear fuselage of aircraft from the British Royal Navy's Fleet Air Arm&lt;br /&gt;
* Flt Lt 'Johnnie' Johnson, No.616 Sqn RAF: &amp;quot;Bader's Bus Company Still Running&amp;quot; in honour of the recently shot down and captured Douglas Bader, summer 1941&lt;br /&gt;
* 'Swallow' victory markings of the 12th Kokutai 5, 15, 30 pcs.&lt;br /&gt;
* Roundel of the Royal Yugoslav Air Force. 1929-1941&lt;br /&gt;
&lt;br /&gt;
==Historical Board Decal Competition winner decals==&lt;br /&gt;
* &amp;quot;Hell's Angel&amp;quot; pin-up by Jej 'CharlieFoxtrot' Ortiz&lt;br /&gt;
* &amp;quot;Flying Tiger Gal&amp;quot; pin-up by Colin 'Fenris' Muir&lt;br /&gt;
* &amp;quot;Werner Molders' 100th Victory&amp;quot; marking by Mathieu 'Iznogoud' Clairoux&lt;br /&gt;
* &amp;quot;Samurai Spirit&amp;quot; pin-up by Colin 'Fenris' Muir&lt;br /&gt;
* &amp;quot;The Regal Seagull&amp;quot; pin-up by J. L. 'ColorCopycat' Yeh&lt;br /&gt;
* &amp;quot;The Red Banner of Victory&amp;quot; pin-up by J. L. 'ColorCopycat' Yeh&lt;br /&gt;
&lt;br /&gt;
==Additional Changes==&lt;br /&gt;
* The Spitfire Mk IX (USA) price has changed to 6900 Golden Eagles&lt;br /&gt;
* Battle rating adjusted for several planes for better balance ([https://forum.warthunder.com/index.php?/topic/126766-br-changes-139-full-list/ full list of changes])&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/125195-update-15042014-1392901-hotfix/ 15.04.2014]==&lt;br /&gt;
* Rare Game client crash fixed.&lt;br /&gt;
* Mac client launch bug fixed.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/126039-update-17042014-139293/ 17.04.2014]==&lt;br /&gt;
* Fixed grass growing on the airfield&lt;br /&gt;
* Fixed display of unfinished research&lt;br /&gt;
* Fixed output in the ratings for arcade&lt;br /&gt;
* Fixed crash on Mac OSX&lt;br /&gt;
* La-9 guns to the buttons binding corrected (available in settings without reconfiguring 1.37 controls)&lt;br /&gt;
* A6M (Zero) - control stiffening changed&lt;br /&gt;
* P47-D - reduced roll rate&lt;br /&gt;
* Series P-51D - the nominal mode is set to 61 &amp;quot;at 3000 rpm pressurization&lt;br /&gt;
* La-5F - updated FM and thermodynamics&lt;br /&gt;
* All known airfield bugs are now fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/127333-update-19042014-139299/ 19.04.2014]==&lt;br /&gt;
* Several client crashes have been fixed&lt;br /&gt;
* MacOS client performance have been improved&lt;br /&gt;
* Fixed an issue where water will disappear with shadows turned off&lt;br /&gt;
* Fixed several OpenGL render issues&lt;br /&gt;
* Browser map has been fixed&lt;br /&gt;
* Changed the selection of the available countries interface in Custom Battles&lt;br /&gt;
* Changed the appearance of the rewards interface in the player profile&lt;br /&gt;
* Fixed Dx11 crashes&lt;br /&gt;
* Improved the appearance of the Research Point conversion screen&lt;br /&gt;
* Ammo belt description fixed&lt;br /&gt;
* Hangar view for Soviet Spitfire fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/128350-update-21042014-1392910/ 21.04.2014]==&lt;br /&gt;
* Several client crashes fixed&lt;br /&gt;
* Pedal animation in cockpit view for La-15/La-174 fixed &lt;br /&gt;
* Rare issue of aircraft's self-explosion in the air fixed &lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/128639-update-22042014-1392915/ 22.04.2014]==&lt;br /&gt;
* Several client crashes and errors have been fixed&lt;br /&gt;
* Fixed rare crash during Steam login&lt;br /&gt;
* Fixed terrain rendering on OpenGL renderer&lt;br /&gt;
* Fixed outside visuals of the models (small graphical issues based on bugreports)&lt;br /&gt;
:* All Fw 190 versions&lt;br /&gt;
:* Yak-9P model&lt;br /&gt;
:* All Boomerang versions&lt;br /&gt;
* Updated cockpit models&lt;br /&gt;
:* Cockpit of all Boomerangs&lt;br /&gt;
:* A6M2 of all versions&lt;br /&gt;
:* Me 163&lt;br /&gt;
* Added cockpit for Pe-3bis&lt;br /&gt;
* Flight Models&lt;br /&gt;
:* MiG-15 rate of roll increased by 6 deg/sec to meet its reference data (86 deg/sec at 600 km/h at 5000 m)&lt;br /&gt;
:* F-86 series engines thrust corrected to have more accurate optimal speed in a climb, according to reference data&lt;br /&gt;
:* F-86 A-5 elevator stick force increased at higher speeds (as it lacked 'all-flying' tail)&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/129497-update-24042014-1392920/ 24.04.2014]==&lt;br /&gt;
* Fixed landscape rendering (lines) on certain graphical settings of AMD videocards.&lt;br /&gt;
* Added and changed certain missions in the Realistic Modes (balance fixes and events).&lt;br /&gt;
* Many balance fixes have been done to the arcade tank event missions.&lt;br /&gt;
* Added possibility to spawn in planes in SB/RB tank events.&lt;br /&gt;
* Fixed bridges on the “Ash river” map.&lt;br /&gt;
* Flight Models&lt;br /&gt;
:* Flight models of Fw 190 (series A, F and D) and Do 217 (N and J) updated (data sheets are published on the forum).&lt;br /&gt;
:* Fixed problem of PBY-5a not being able to take-off from water.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/130120-update-25042014-1392922/ 25.04.2014]==&lt;br /&gt;
* Controls help bug fixed&lt;br /&gt;
* Crash after battle start fixed&lt;br /&gt;
* Crash in “complain” tab fixed&lt;br /&gt;
* CBT members have nations Germany and USSR unlocked.&lt;br /&gt;
* Bug with “Events” button not displayed fixed&lt;br /&gt;
* Disappearance of the tank in spectator mode fixed&lt;br /&gt;
* Fixed accuracy of tank cannons in realistic and simulation modes (increased for all the guns, now realistic accuracy is being used without any decreasing modifiers)&lt;br /&gt;
* Chance of ricochet for different hit angles with different shell types has been tuned (graphs on the dependence of the ricochet chance from the hit angle will be posted later)&lt;br /&gt;
* For tapered shells with a low hit angle, normalization now has a negative value (shell would be deflected away when hitting armour at extreme angles)&lt;br /&gt;
* Kinetic damage from armour-piercing shells with a 30mm caliber has been increased, also added a decrease on the penetration to distance calculation to a more accurate performance with player tank damage models (the damage before was calculated based on the simpler damage model of the AI controlled tanks)&lt;br /&gt;
* Fixed error in the high-explosive effect of the high-explosive aviation shells on 30mm calibres.&lt;br /&gt;
* Improved visual effects of the explosions from the large-caliber (37mm and more) aviation fragmentation shells on the ground.&lt;br /&gt;
* Fixed reliability parameter in N-37, the cannon is now able to shoot a whole ammunition load with a single burst without delays in the fire rate.&lt;br /&gt;
* Accuracy of the NC-37 has been increased by 30% in non-upgraded version.  &lt;br /&gt;
* FM:&lt;br /&gt;
:* F-86F-25 - preliminary tuning based on data-sheet information&lt;br /&gt;
:* I-15-M22 - side drift with realistic controls has been fixed&lt;br /&gt;
:* А-20G - Fixed engine start in flight (arcade mode)&lt;br /&gt;
:* A-26 - Fixed engine start in flight (arcade mode)&lt;br /&gt;
:* A-20 Havoс - Fixed engine start in flight (arcade mode)&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/131830-update-29042014-1392928/ 29.04.2014]==&lt;br /&gt;
* Several crashes while using alt+tab have been fixed&lt;br /&gt;
* Tank ammo selection fixed&lt;br /&gt;
* Infantry rendering speed improved&lt;br /&gt;
* Sun rendering in the hangar fixed&lt;br /&gt;
* Cloud rendering while driving a tank fixed&lt;br /&gt;
* Schräge Musik aim fixed&lt;br /&gt;
'''Flight Models'''&lt;br /&gt;
:* Ki-84 - mouse aim control fixed for vertical maneuvers&lt;br /&gt;
:* А6М - roll time reduced for all modifications, yaw oscillation reduced&lt;br /&gt;
:* Bf 109 F (all modifications) spin has been changed, behavior is much more predictable and spin recovery is straight-forward&lt;br /&gt;
:* P-38G - turn time increased, climb rate corrected&lt;br /&gt;
:* Yak-3/Yak-3P - mouse aim control fixed, esp. for vertical maneuvers such as loops, Immelman etc.&lt;br /&gt;
:* А6М2 - Mouse Aim control became more stable, also changed carburetor to float-type.&lt;br /&gt;
:* Updates to FM of La-15 and La-174. Changes:&lt;br /&gt;
::* Improved rate of roll and rudder authority at higher speed, airspeed limitation set to 900 kmh according to original documentation, airbrake efficiency reduced, thermodynamics&lt;br /&gt;
:* New flight models for Ta 152 H-1, Yak-15 and Yak-17&lt;br /&gt;
:* Stick forces on F-86F series and MiG-15 (both) reviewed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/132797-update-01052014-1392939/ 01.05.2014]==&lt;br /&gt;
Important&lt;br /&gt;
* Landscape rendering on specific computer configurations has been greatly optimised.&lt;br /&gt;
* Research System has been changed - now a player can research an aircraft  even when the plane before it has not been purchased.&lt;br /&gt;
* Disappearing landscape bug has been fixed.&lt;br /&gt;
* Fixed kill credit when player aircraft can still be repaired.&lt;br /&gt;
* Jagdpanther damage model has been fixed (both standard and also commander-premium version).&lt;br /&gt;
* Collision with ground and objects model of the Aufklarungspanzer tank has been fixed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Other&lt;br /&gt;
* New tournament map has been added.&lt;br /&gt;
* Several client crashes have been fixed.&lt;br /&gt;
* Fixed tank shell descriptions.&lt;br /&gt;
* Infantry rendering has been optimised.&lt;br /&gt;
* Fixed calculation of the tank aim reticle (now it will correctly calculate turret rotation and the barrel position of the targeted vehicle).&lt;br /&gt;
* Added screen message about the players tank being set on fire.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/134975-update-07052014-1392943/ 07.05.2014]==&lt;br /&gt;
* Removed Sepia from spectator's mode after tank has been destroyed.&lt;br /&gt;
* Fixed several client crashes.&lt;br /&gt;
* Promo decals have been added.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.37&amp;diff=14325</id>
		<title>Update 1.37</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.37&amp;diff=14325"/>
				<updated>2019-02-03T12:11:45Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.37}}&lt;br /&gt;
[[File:Wallpaper Update1.37.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/370--en Update 1.37] ([https://warthunder.com/en/game/changelog/current/318 changelog]) ([https://forum.warthunder.com/index.php?/topic/86329-war-thunder-update-137/ changelog with correct  formatting]) was introduced on 18 December 2013. It is most notable for completely reworking the progression system (old 20 tier system replaced with 5 ranks). The update also added Custom Battles, 8 new [[:Category:Maps_and_missions|maps]], and reworked over 70 flight models.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
&lt;br /&gt;
* [[P-400]]&lt;br /&gt;
* [[F9F-2|F9F-2]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 F-1]]&lt;br /&gt;
* [[Bf 109 F-2]]&lt;br /&gt;
* [[Fw 190 A-8]]&lt;br /&gt;
* [[Fw 190 D-9]]&lt;br /&gt;
* [[Hs 129 B-3]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[Yak-9U]]&lt;br /&gt;
* [[Yak-9UT]]&lt;br /&gt;
* [[MiG-3-15 (BK)]]&lt;br /&gt;
* [[I-185 (M-82)]]&lt;br /&gt;
* [[La-9]]&lt;br /&gt;
* [[Fw 190 D-9 (USSR)|Fw 190 D-9]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Tempest Mk V (Vickers P)]]&lt;br /&gt;
* [[Tempest Mk II]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[A6M3 mod. 22Ko]]&lt;br /&gt;
* [[A6M5 otsu]]&lt;br /&gt;
* [[Ki-84 hei]]&lt;br /&gt;
* [[Ki-84 otsu]]&lt;br /&gt;
* [[Ki-84 ko]]&lt;br /&gt;
* [[B7A2]]&lt;br /&gt;
* [[A7He1]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Game play==&lt;br /&gt;
&lt;br /&gt;
* A New player’s progression system, see details in [https://warthunder.com/en/news/372--en Developers’ Diaries] &lt;br /&gt;
* Any researched but un-purchased aircraft from 1.35 can be purchased without researching and upgrading previous planes in a line.&lt;br /&gt;
* “Custom battles” are now hosted on dedicated servers.&lt;br /&gt;
* “Custom Battles” can now have up to 32 players in one battle.&lt;br /&gt;
* “Dynamic Campaign” allows a player to choose a historical period in which the mission will take place.&lt;br /&gt;
* Planes for the “Dynamic Campaign” Missions are chosen by the server. Players have an opportunity to fly aircraft they have not bought/researched yet.&lt;br /&gt;
* Cooperative mode in Dynamic Campaign and Quick editor is temporarily removed; it will be returned a little bit later, reworked and improved.&lt;br /&gt;
* Distance for “highlighting” of ground targets in Simulation Mode (previously known as FRB) is reduced by 1 km.&lt;br /&gt;
* New options for purchasing Golden Eagles (more variants of GE packages have been added).&lt;br /&gt;
* Bots now do not fly biplanes only - they use aircraft of different types and ranks.&lt;br /&gt;
* The “Marker” system has been changed. If an enemy has a higher altitude than you, it will be harder for him to define the type of your aircraft against the ground (distance to recognize aircraft type has been reduced by 20% when the plane is against the ground).&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* Game modes have been renamed: Historical Battles are now known as Realistic Battles, Full Real Battles are renamed to Simulator Battles&lt;br /&gt;
* In the player profile the level and miliatry rank(Prestige) are displayed. Military Ranks(Prestige) are awarded for reaching certain levels.&lt;br /&gt;
* Aircraft and battle settings in “Custom battles” can be changed by the host without exiting the game room and closing the session&lt;br /&gt;
* Modification window interface changed, research tree interface changed&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* New render with DirectX 11 support.&lt;br /&gt;
* Graphics for all maps and locations have been reworked.&lt;br /&gt;
* Models and cockpits for certain aircraft have been fixed.&lt;br /&gt;
* Visual models for the I-16 type 18 and the I-16 type 28 have been fixed.&lt;br /&gt;
* Pilot indicator is added for air brake status, the modifications are mounted on the wings Ju.87 B-2, R-2, D-3 and D-5;&lt;br /&gt;
* Changed the reflex sight on D.520, N1K2-J, N1K2-Ja;&lt;br /&gt;
* Fixed and fully functional counters for ammunition status on the Bf.109 series (Exception is a numerical counter in the Emil, others have visual indicators);&lt;br /&gt;
* Added ammunition counter bar indicators on all aircraft series Fw.190, the A-5/U2 , F-8, as well as on the A-5 (shows ammo MG-FF) and A-8 (not functioning due to the absence of pendant arms);&lt;br /&gt;
* Added the ability to put on the ground adjusted trim tabs. (Which cannot be adjusted in flight);&lt;br /&gt;
* Improved rendering of fire, explosions and smoke ;&lt;br /&gt;
* Added a new effect for burning fuel tanks . Each fuel tank has its own fire effect.&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
* Reduced volume of sound effects for aerobatic smoke;&lt;br /&gt;
* Added sound effect for indication of game start whilst client is minimized;&lt;br /&gt;
* Optimization of sound interface parameters;&lt;br /&gt;
* Fixed sound settings of multiple bullet hits on the player aircraft;&lt;br /&gt;
* Added new sound effects for the gun BK-7,5 inside and outside the cockpit;&lt;br /&gt;
* Added new sound effects for the gun Vickers Class S inside and outside the cockpit.&lt;br /&gt;
&lt;br /&gt;
==Changes in DM==&lt;br /&gt;
&lt;br /&gt;
* Fixed the damage model for the XP-55&lt;br /&gt;
* Wellington ( all models) - Fixed the damage model of the fuselage&lt;br /&gt;
* Fixed the damage model for the D.520 and D.521&lt;br /&gt;
* Fixed the damage model for wings of IL-2 , IL-2M , IL-10&lt;br /&gt;
&lt;br /&gt;
==Changes in FM==&lt;br /&gt;
&lt;br /&gt;
* Flight models partially adjusted or completely corrected according to datasheets/passports&lt;br /&gt;
** A6M3&lt;br /&gt;
** A6M3 mod 22&lt;br /&gt;
** A6M3 mod 22ko&lt;br /&gt;
** A-20G-30&lt;br /&gt;
** A-26C&lt;br /&gt;
** A-26C-45-DT&lt;br /&gt;
** B-25J-1&lt;br /&gt;
** B-25J-20&lt;br /&gt;
** B-25J-30&lt;br /&gt;
** Havock Mk I&lt;br /&gt;
** P-47D-25&lt;br /&gt;
** P-47D-28&lt;br /&gt;
** I-16 type 18&lt;br /&gt;
** I-16 type 28&lt;br /&gt;
** P-400&lt;br /&gt;
** P-39Q-15&lt;br /&gt;
** Typhoon Mk-Ia&lt;br /&gt;
** Typhoon Mk. Ib&lt;br /&gt;
** Typhoon Mk. Ib/L&lt;br /&gt;
** I-15 bis&lt;br /&gt;
** I-15 WR&lt;br /&gt;
** I-15 М-22&lt;br /&gt;
** I-15 K&lt;br /&gt;
** I-185 М-82&lt;br /&gt;
** Yak-3&lt;br /&gt;
** Yak-3P&lt;br /&gt;
** Yak-9U&lt;br /&gt;
** Yak-9UT&lt;br /&gt;
** Yak-9P&lt;br /&gt;
** P-26A-33&lt;br /&gt;
** P-26A-34 M2&lt;br /&gt;
** P-26B-35&lt;br /&gt;
** SBD-3&lt;br /&gt;
** Tempest Mk. II&lt;br /&gt;
** Tempest Mk. V&lt;br /&gt;
** Tempest Mk V (Vickers P)&lt;br /&gt;
** P-36A&lt;br /&gt;
** P-36A Rasmussen’s&lt;br /&gt;
** P-36C&lt;br /&gt;
** P-36G&lt;br /&gt;
** B7A2&lt;br /&gt;
** FW-190D-9&lt;br /&gt;
** FW-190D-12&lt;br /&gt;
** FW-190D-13&lt;br /&gt;
** Spitfire L.F. IX&lt;br /&gt;
** SB-2 M-100&lt;br /&gt;
** I-153 М62&lt;br /&gt;
** I-153 P&lt;br /&gt;
** Ki-84 ko&lt;br /&gt;
** Ki-84 otsu&lt;br /&gt;
** Ki-84 hei&lt;br /&gt;
** Swordfish Mk.I&lt;br /&gt;
** B-17E&lt;br /&gt;
** B-17E/L&lt;br /&gt;
** B-17G&lt;br /&gt;
** B-24D&lt;br /&gt;
** He 51 A-1&lt;br /&gt;
** He 51 B-1&lt;br /&gt;
** He 51 C-1&lt;br /&gt;
** Bf.109 E-1&lt;br /&gt;
** Bf.109 E-3&lt;br /&gt;
** Bf.109 F-1&lt;br /&gt;
** Bf.109 F-2&lt;br /&gt;
** Bf.109 F-4&lt;br /&gt;
** Bf.109 F-4/trop&lt;br /&gt;
** Bf.109 G-10&lt;br /&gt;
** Bf.109 K-4&lt;br /&gt;
** Lа-9&lt;br /&gt;
** Fw.190A-5&lt;br /&gt;
** Fw.190A-8&lt;br /&gt;
** Beaufighter Mk VIc&lt;br /&gt;
** PBY-5&lt;br /&gt;
** PBY-5a&lt;br /&gt;
** Hs.129 B-2&lt;br /&gt;
** Hs.129 B-3&lt;br /&gt;
*Corrected and updated&lt;br /&gt;
** Hs.129B- 2 (B- 3) : added startup of the engines smoke effect, jet wash moment (compression model) for counter-rotating propellers removed ; FM configured according to datasheet/passport data ;&lt;br /&gt;
** For many planes adjusted effect of engine overheating . Permanent engine overheating leads to the gradual destruction of aircraft propulsion units, until the engine stops. Engine damage is indicated in the interface damage indicator (paper doll) - pink, red and black motor;Implemented in simulation and realistic mode&lt;br /&gt;
** Many aircraft corrected fuel consumption according to datasheet/passport data and modes of operation of the engine;&lt;br /&gt;
** For all aircraft included the effect of heaviness of rudder at high speeds (the higher the speed of the aircraft, the higher the pressure of the oncoming air, the more resistance is needed to overcome). Implemented in simulation and realistic mode&lt;br /&gt;
&lt;br /&gt;
==Weapons and modifications==&lt;br /&gt;
&lt;br /&gt;
* United States&lt;br /&gt;
** Added M10 for guiding planes P-39N-0 , P-39Q-5 , P-51D-5 , P-51D-20 NA, P-51D-30 , P-47D-28 , A-20G-30 ;&lt;br /&gt;
** Added HVAR missiles for the F-86 Sabre ( all versions) ;&lt;br /&gt;
** Fixed bomb load for internal bomb bay B-17E (6x1000 pounds instead 8x1000 pounds );&lt;br /&gt;
** Fixed bomb load for internal bomb bay B-17G (4x1000 pounds instead 8x1000 pounds );&lt;br /&gt;
** Expanded bombing armament on P-63A-10;&lt;br /&gt;
** Fixed calculation of the weight of bombs for U.S. ;&lt;br /&gt;
** Fixed vertical angle aiming for the top turret B-24D;&lt;br /&gt;
* United Kingdom&lt;br /&gt;
** Tempest Mk.V: added 250 - pound bombs under the wings on pylons ;&lt;br /&gt;
** Tempest Mk.II: added 2x250- 2x500 pound and pound bombs under the wings on pylons ;&lt;br /&gt;
** Wellington ( all models) : expanded bombing loadouts ;&lt;br /&gt;
** Lancaster: expanded bombing loadouts ;&lt;br /&gt;
** Beaufighter Mk.X: 12,7 mm M2 Browning machine guns replaced by 7.7 mm machine guns Browning;&lt;br /&gt;
** Fixed calculation of the weight of bombs for Britain ;&lt;br /&gt;
* Germany&lt;br /&gt;
** Added preset 2x936kg torpedoes for He.111H-6 ;&lt;br /&gt;
** Added modification pendant arms BK-3.7 for HS.129B-2 ;&lt;br /&gt;
** Removed 500kg bombs at Bf.109 series G;&lt;br /&gt;
** Number SM.79, available for purchase, reduced to 4 . Withdrawn from sale versions: S. 79 1937 and S. 79 1942 ;&lt;br /&gt;
** Modification to U4 Me.410 now has , in addition to 50mm BK 5 gun , two 20mm MG 151 cannon ;&lt;br /&gt;
** Ammunition BK 5 increased by 1 shell - a shell being charged in the breech ;&lt;br /&gt;
** Ammunition Ju.87G-1 increased from 6 to 12 shells per barrel ;&lt;br /&gt;
** Added 20mm motor gun for Bf.109G-6. Standing motor 30mm gun is now available as a retrofit ;&lt;br /&gt;
** Added BK 7,5 gun caliber 75 mm (for gunship Hs.129B-3);&lt;br /&gt;
** Added 13 mm machine gun instead of 7.92-mm machine gun on Me.410B-1/U2.&lt;br /&gt;
** Ammunition guns MG-FF Aircraft Fw. 190A-5/U2 changed from 60- ​​to 90 shells per barrel ;&lt;br /&gt;
** Added 15 mm MG 151 cannon version ( for fighters Bf.109F-2);&lt;br /&gt;
* USSR&lt;br /&gt;
** New Yak-9UT got 37mm and 45mm hydraulic gun ;&lt;br /&gt;
** I-185 ( M-82 ) got rockets and bombs .&lt;br /&gt;
** La-5 - removed modification &amp;quot; Rear Armour plate &amp;quot;;&lt;br /&gt;
** Fixed ammunition for machine guns ShKAS the Il-10 (750 on the breech );&lt;br /&gt;
** Number of SB-2 , available for purchase, reduced to 4 . Withdrawn from sale versions: SB-2M-103 MB-3, SB-2M-103U;&lt;br /&gt;
** Number of Yer-2, available for purchase, reduced to 4. Withdrawn from sale versions: Yer-2 M-105 TAT and Yer-2 M-105R TAT.&lt;br /&gt;
* Japan &lt;br /&gt;
** All planes of the line A6M &amp;quot;Zero&amp;quot; have the opportunity to bear 2x60kg bombs under the wings ;&lt;br /&gt;
** Ruler Ki-84 has the ability to b under the wings 2x50 or 2x250kg bombs ;&lt;br /&gt;
** Ki-43*2 has the ability to bear 2x50, 2x100 or 2x250kg under the wings ;&lt;br /&gt;
** Ki-61*lb and Ki*61*lc can now bear 2x50, 2x100 or 2x250kg under the wings ;&lt;br /&gt;
** N1K2-J - has the ability to bear under the wings 2x250 kg bomb load ;&lt;br /&gt;
** Fixed calculation of the weight of bombs for Japan;&lt;br /&gt;
** Ammunition for guns Ho-5 aircraft Ki-96 and Ki-102 increased from 200 to 400 shells;&lt;br /&gt;
** H6K4 - removed army bomb type 92;&lt;br /&gt;
* Common&lt;br /&gt;
** Striking effect of bombs 50 - 250kg and rockets of all calibers changed to realistic values ​​given in terms of effect on armoured targets :&lt;br /&gt;
** Rockets caliber 82-114 mm ( RS82 , M8) may destroy medium tanks only with direct hit , heavy tanks are not affected ;&lt;br /&gt;
** Rockets caliber 127mm - 152mm ( RS-132 , HVAR, RP- 3) destroy medium tanks within 1.5-2m , heavy - with a direct hit ;&lt;br /&gt;
** 100 lbs bombs (50kg) - perhaps can destroy medium tanks within 2 - 3m, heavy - with only a direct hit ;&lt;br /&gt;
** 250 lbs bombs. (100kg) - possibly destroy medium tanks within 4-6m, heavy - within 2-4m ;&lt;br /&gt;
** 500 lbs. bombs (250kg) - possibly destroy medium tanks within 6-8m, heavy tanks - within 4-6m .&lt;br /&gt;
* Torpedoes performance chaged according to their characteristics:&lt;br /&gt;
** Torpedo Mk.XII - maximum drop height of 40 m&lt;br /&gt;
** F200- 450 torpedoes and F5W (licensed copy of Italian with the same performance characteristics) - the maximum drop height - 120m.&lt;br /&gt;
** Torpedo 45 - 36AN obr.1939 year - the maximum drop height of 45m.&lt;br /&gt;
** Torpedo Mk.13 - early sample (without box stabilizer) - maximum drop height - 30 m;&lt;br /&gt;
** Torpedo Mk.13 - late sample (box- stabilizer) - maximum drop height - 250 m&lt;br /&gt;
** Torpedo Type 91 mod.2 and mod.3 - maximum drop height - 300m.&lt;br /&gt;
&lt;br /&gt;
==Mission and maps==&lt;br /&gt;
&lt;br /&gt;
* New maps&lt;br /&gt;
** [Operation] The defense of Stalingrad&lt;br /&gt;
** [Operation] Saipan&lt;br /&gt;
** [Ground Strike] Ironridge&lt;br /&gt;
** [Ground Strike] Albion ( for low levels )&lt;br /&gt;
** [Ground Strike] Sandy Beach&lt;br /&gt;
** [Domination] Sicily&lt;br /&gt;
* All Ground Strike missions for the arcade have zones for bombing. Destruction of each zone takes 10% victory points off the opposing team.&lt;br /&gt;
* Missions [ Operation ] Kuban , [ Operation ] Ruhr, [ Operation ] Ardennes, [ Operation ] Berlin , a number of changes aimed at increasing the role of bombers and attackers. In particular:&lt;br /&gt;
* Reducing the amount of land held units, affecting the victory points. These are “ heavy class” units , which can only be destroyed by bombs, missiles and large-caliber guns;&lt;br /&gt;
* Added zones for bombing. Destruction of each zone takes 10% victory points off the opposing team;&lt;br /&gt;
* Completing mission tasks takes 10% victory points off the opposing team;&lt;br /&gt;
* Adjustment of ground vehicle movement to improve the balance and greater dispersal techniques on the map;&lt;br /&gt;
* Bombers and attack aircraft in the air mission start being closer to enemy ground units, so they will be able to at least have one effective attack.&lt;br /&gt;
&lt;br /&gt;
==Separate missions==&lt;br /&gt;
&lt;br /&gt;
* Added Korean theater, which includes three new missions: “Storm Warning &amp;quot;, “Hunting Blind “and &amp;quot;Dangerous Intelligence.&amp;quot;&lt;br /&gt;
* In the mission of the Pacific theater of battle added: “The Battle of Saipan,&amp;quot; “Battle of Guam” and &amp;quot;The Battle of Iwo Jima &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miscellaneous:&lt;br /&gt;
&lt;br /&gt;
==Additional Changes==&lt;br /&gt;
&lt;br /&gt;
* Fixed some Crashes and freezes in client.&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/89496-update-23122013-1373524/ 23.12.2013]==&lt;br /&gt;
* Colours adjusted in the research and crew menus&lt;br /&gt;
* Added a possibility to purchase all modifications available after a battle with a single click&lt;br /&gt;
* Mission editor fixed (choosing weapons and decals now available)&lt;br /&gt;
* Adjusted the way modifications influence on flight characteristics is calculated&lt;br /&gt;
* PvE missions debriefing fixed&lt;br /&gt;
* Several other adjustments to the debriefing menu&lt;br /&gt;
* Short-term connection losses do not cause permanent disconnection any more&lt;br /&gt;
* Airfield on Wake island has been fixed&lt;br /&gt;
* Stability improvements&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/89679-update-24122013-1373524/ 24.12.2013]==&lt;br /&gt;
* Flight models of the following aircraft corrected:&lt;br /&gt;
:* Ar-2&lt;br /&gt;
:* B-25J-20&lt;br /&gt;
:* Bf 109 G-2&lt;br /&gt;
:* He 51 B-1&lt;br /&gt;
:* Hs 129 B-2&lt;br /&gt;
:* Hs 129 B-3&lt;br /&gt;
:* I-16 type 18&lt;br /&gt;
:* I-16 type 28&lt;br /&gt;
:* I-185 (М-82)&lt;br /&gt;
:* Ki-10 I&lt;br /&gt;
:* Ki-10&lt;br /&gt;
:* LaGG-3-23&lt;br /&gt;
:* P-39N-0&lt;br /&gt;
:* P-39Q-15&lt;br /&gt;
:* SB-2М-100&lt;br /&gt;
:* SB-2М-103&lt;br /&gt;
:* SB-2М-103U MV-3&lt;br /&gt;
:* SB-2М-105&lt;br /&gt;
:* B-17E bottom turret's shooting angle adjusted&lt;br /&gt;
* Other adjustments and refinements&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/90050-update-25122013-1373529/ 25.12.2013]==&lt;br /&gt;
* Grass rendering optimized&lt;br /&gt;
* “Buy all modification” feature fixed (including purchase for Golden Eagles)&lt;br /&gt;
* Gunners now have increased spread which depends on turret turn rate (no more than 0.3 degrees)&lt;br /&gt;
* Laptops wont get into sleep mode while the game is in progress&lt;br /&gt;
* Gamepads and Joysticks now work properly in the menus that are launched during the battle&lt;br /&gt;
* Fixed bug with the reward for capturing an airfield (it used to give 40-50 times less reward than intended)&lt;br /&gt;
* Increased client stability in some cases&lt;br /&gt;
* Fixed Dx10 glow rendering&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/90430-update-26122013-1373534/ 26.12.2013]==&lt;br /&gt;
* Correct allocation of bots in JiP (“join in progress”). Previously, one of the teams could not have any bots;&lt;br /&gt;
* Fixed tactical map in browser;&lt;br /&gt;
* More precise calculation of characteristics for modifications;&lt;br /&gt;
* Render optimization;&lt;br /&gt;
* Video-memory optimization and correct processing of errors when not enough video-memory. Now the game tries to work as long as possible even if video-memory is running low;&lt;br /&gt;
* Debriefing screen stays even after lost connection with the battle server;&lt;br /&gt;
* Several interface bugs fixed;&lt;br /&gt;
* Several crashes fixed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Flight models improved:&lt;br /&gt;
* Ar-2&lt;br /&gt;
* B-17E&lt;br /&gt;
* Ki-84 ko&lt;br /&gt;
* Ki-84 hei&lt;br /&gt;
* Ki-84 otsu&lt;br /&gt;
* SB-2M-100&lt;br /&gt;
* SB-2M-103&lt;br /&gt;
* SB-2M-103U MV-3&lt;br /&gt;
* SB-2M-105&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/91142-update-27122013-1373540/ 27.12.2013]==&lt;br /&gt;
* DirectX11 support on Intel HD 3000;&lt;br /&gt;
* Substantial perfomance improvements on Intel video cards;&lt;br /&gt;
* Faster grass rendering;&lt;br /&gt;
* Optimized rendering for clouds and landscape;&lt;br /&gt;
* Fixes on tactical map in browser;&lt;br /&gt;
* Fixed crash when reconnecting the server in the hangar;&lt;br /&gt;
* Blacklisted user is now muted in voice commands;&lt;br /&gt;
* Fixed aiming when controlling turret gunners;&lt;br /&gt;
* Squad interface bug fixed;&lt;br /&gt;
* Torpedo sight interface is fixed;&lt;br /&gt;
* Fixed several crashes of the game client.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/94243-updates-04012014-1373546-1373549/ 04.01.2014]==&lt;br /&gt;
'''Fixes:'''&lt;br /&gt;
* Server connection stability has been improved&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Improved FMs:'''&lt;br /&gt;
* Fixed performance of the flaps for all of the SB planes&lt;br /&gt;
* Fixed temperature rating for all of the Yaks and Typhoons&lt;br /&gt;
* Trimming of the I-16 improved slightly&lt;br /&gt;
* Bf 109 K-4, Bf 109 G-6, Bf 109 G-2, Bf 109 G-10 – fixed issue with heavy rudders&lt;br /&gt;
* Minor fixes to Ar-2&lt;br /&gt;
&lt;br /&gt;
==14.01.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/97424-update-14012014-137421/ 1st patch]===&lt;br /&gt;
&amp;lt;big&amp;gt;'''War Thunder update 1.37.42.1'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[TB-3M-17-32|TB-3]] and [[XF5F]] are being given out starting from today, all players who completed at least 10 tasks will receive their rewards within the next few days.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''General improvements:'''&lt;br /&gt;
* Improved physics of AI bots (AI physics is now closer to the actual);&lt;br /&gt;
* Fixed ricochet of bombs hitting water surface;&lt;br /&gt;
* Improved controls for mouse-aim mode for several planes;&lt;br /&gt;
* Fixed achievements on take-offs and landings;&lt;br /&gt;
* Visual bugs are fixed for P-40, Yak-3, I-185 M-82, MiG-9, FW-190А-8, Ki-84;&lt;br /&gt;
* Fixed login window bug (in some cases player could not enter the game);&lt;br /&gt;
* Visibility distance on horizon and below is increased for +10% in RB&lt;br /&gt;
* Fixed matchmaking bug when a player was counted as several players to balance the fight&lt;br /&gt;
* The amount of bombs needed to destroy the enemy base in all game modes increased in high level battles (solving the problem of bombers 'rushing' the base). Rewards for destroying the base increased correspondingly.&lt;br /&gt;
* New option in the 'Game options - Interface' menu. Players can choose ammo and temperature to be displayed always.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Interface'''&lt;br /&gt;
* RP report in the log now shows RP gained for new aircraft, not modifications;&lt;br /&gt;
* Several improvements to radio commands;&lt;br /&gt;
* Devoiced users have their radio commands blocked;&lt;br /&gt;
* Battle rating parameter shows corrects values for RB and SB modes (previously battle rating parameter was shown as for AB mode);&lt;br /&gt;
* Reduced limits of anti-flood filters for radio commands to avoid radio-commands spamming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Airplanes and Damage Model'''&lt;br /&gt;
* New special airplanes [[TB-3M-17-32|TB-3]] and [[XF5F]] “Skyrocket”;&lt;br /&gt;
* Pilots’ and gunners’ damage area is reduced for all planes. The shape of damage area is now close to average man’s shape. Chance to knock the pilot or gunner out is reduced: from the side by 40-50%, from the front and from the rear by 10-15%, from above and from below - by 20-30%.&lt;br /&gt;
* XP-50 moved from rank II to rank III, XP-55 moved from rank III to rank II&lt;br /&gt;
* 77 aircraft have their Battle Rating changed, full list will be released later (you can always see the current Battle Rating of any aircraft in the Research menu)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flight Model'''&lt;br /&gt;
* B7A2 — turn time and basic aircraft control fixed;&lt;br /&gt;
* Yak-9U/UT/P - turn time and basic aircraft control fixed;&lt;br /&gt;
* Yak-3 - turn time and basic aircraft control fixed;&lt;br /&gt;
* Nimrod Mk.I — FM fixed according to data sheet;&lt;br /&gt;
* Nimrod Mk.II — FM fixed according to data sheet;&lt;br /&gt;
* Fury I — FM fixed according to data sheet;&lt;br /&gt;
* Fury II — FM fixed according to data sheet;&lt;br /&gt;
* Ki-84 - turn time and basic aircraft control fixed;&lt;br /&gt;
* Lа-5 — FM fixed according to data sheet;&lt;br /&gt;
* I-16 (both modifications)  - nose down issue fixed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
* MG-131 AP-I ammo added;&lt;br /&gt;
* MG-131 stealth ammo added;&lt;br /&gt;
* Fire rate for Ho-5 20mm cannon has been increased from 600 to 800 shots per minute, one-second burst mass increased accordingly in the data;&lt;br /&gt;
* Piercing and damage fixed for German 15mm AP shell.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Research'''&lt;br /&gt;
* RP requirements changed to unlock new aircraft:&lt;br /&gt;
:: 1st rank - amount of RP needed is increased by 0-14%&lt;br /&gt;
:: 2nd rank - amount of RP needed is increased by 3-10%&lt;br /&gt;
:: 3rd rank - amount of RP needed changed between +4% and -8%&lt;br /&gt;
:: 4th rank - amount of RP needed is reduced by 14-20%&lt;br /&gt;
:: 5th rank - amount of RP needed is reduced by 20%&lt;br /&gt;
* RP reward reduced for destroying ground targets for bombers&lt;br /&gt;
* RP rewards in Realisctic and Simulator Battles all increased by 20%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Economy'''&lt;br /&gt;
* Repair costs are changed according to new statistics data. Most planes have their repair costs decreased, especially in AB but the difference is not very significant.&lt;br /&gt;
* Silver Lions rewards for destroying ground targets in AB is increased by 30%&lt;br /&gt;
* Silver Lions rewards for air kills is reduced in RB (by 25%) and SB (by 17%)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Miscellaneous Improvements'''&lt;br /&gt;
* Several crashes fixed&lt;br /&gt;
* Improved connection stability.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/97513-update-14012014-137424/ 2nd patch]===&lt;br /&gt;
* Several crashes fixed&lt;br /&gt;
* Fixed bug of the previous version (penalty for bombing enemy bases)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/97516-update-14012014-137425/ 3rd patch]===&lt;br /&gt;
* Authorization issue is fixed (Error 81110013)&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/100133-update-22012014-1374512/ 22.01.2014]==&lt;br /&gt;
The latest update of War Thunder will please players with interface changes, several planes will get their performance adjustments and also a lot of bug fixes have been made.&lt;br /&gt;
* Eject from the plane on carriers is fixed (now you can return to your plane without losing the aircraft)&lt;br /&gt;
* Fire angles of the turrets that were able to rotate 360 degrees are fixed.&lt;br /&gt;
* Many fixes to the Event interface.&lt;br /&gt;
* Changed directory name for the game logs – now it is &amp;quot;game_logs&amp;quot;&lt;br /&gt;
* Added debug data to the connection status (to ease troubleshooting by screen shots without the logs)&lt;br /&gt;
* Fixed video playback in historical campaign of the Steam version.&lt;br /&gt;
* Fixed an issue with “Show ammo” and “Show temperature” settings being impossible to save.&lt;br /&gt;
* Players that are not yet connected to the battle are now shown in the scoreboard menu.&lt;br /&gt;
* “Anarchist” title and achievements based on bombs and rockets are fixed.&lt;br /&gt;
* Slight render improvements.&lt;br /&gt;
* Fixed a few client crashes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
'''Completely changed FMs of these planes (according to data sheets):'''&lt;br /&gt;
* All planes of the La series&lt;br /&gt;
* MiG-3-15, MiG-3-15 (BK)&lt;br /&gt;
'''Yak-3:'''&lt;br /&gt;
:* Fixed propeller polar curve that was leading to incorrect behaviour of constant-speed governor&lt;br /&gt;
:* The “100 octane fuel” modification is now accounted correctly. This way the flight model is now brought to Data Sheet reference (in older versions modification was counted twice).&lt;br /&gt;
:* Reduced the effect of the elevator heaviness during speed increase (the old value was a wrong one and pilot couldn't blackout during horizontal manoeuvre)&lt;br /&gt;
:* Maximum safe indicated speed (IAS) is set at 720km/h&lt;br /&gt;
'''Typhoon series:'''&lt;br /&gt;
:* Fixed propeller polar curve that was leading to incorrect behaviour of constant-speed governor&lt;br /&gt;
'''Tempest Mk. II:'''&lt;br /&gt;
:* Fixed wrong coolant overheat alert message (new parameter in the interface for air-cooled engines)&lt;br /&gt;
'''Tempest Mk. V:'''&lt;br /&gt;
:* Fixed propeller polar curve that was leading to incorrect behaviour of constant-speed governor&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''UPD:'''&lt;br /&gt;
: Players that are not yet connected to the battle or disconnected during the connection process  are now shown in the scoreboard menu as: &lt;br /&gt;
:: “[Bot_Name]...Player_Name” if bot took control over the players plane or just “...Player_Name” if it didnt&lt;br /&gt;
&lt;br /&gt;
==30.01.2014==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/102624-update-30012014-1374529/ General patch]===&lt;br /&gt;
&amp;lt;big&amp;gt;'''War Thunder has been updated to version 1.37.45.25'''&amp;lt;/big&amp;gt;&lt;br /&gt;
* Fixed controls of the MiG-3 in a dive&lt;br /&gt;
* Swordfish – fixed temperature behavior, it wont overheat in cruise mode any longer.&lt;br /&gt;
* Free RP is now called Convertible RP&lt;br /&gt;
* Respawn attempts in mission editor are fixed&lt;br /&gt;
* Fixed chat in custom battles&lt;br /&gt;
* Improved sounds for some of the He 111H engine conditions&lt;br /&gt;
* Realistic sounds of B-25 engines are added&lt;br /&gt;
* Realistic sounds of Avro Lancaster engines are added&lt;br /&gt;
* Slight render optimizations&lt;br /&gt;
* Fixed flutter damage in Arcade mode on some of the planes&lt;br /&gt;
* AI behavior on bombers while taking off, landing and running out of the ammunition fixed&lt;br /&gt;
* Fixed custom difficulty setup for custom battles&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/102768-ps4-1374526/ PS4 patch]===&lt;br /&gt;
* Random crashes and freezes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/104355-update-05022014-1374529/ 05.02.2014]==&lt;br /&gt;
* Improved bot behavior - now they try to stay in active battle area&lt;br /&gt;
* Fixed bug preventing oil leaks on biplanes&lt;br /&gt;
* Respawns in Arcade Battles are now 1 000 m lower for fighters and 1 500 m lower for bombers&lt;br /&gt;
* Several balance issues fixed for some missions&lt;br /&gt;
* Airfields in arcade now can only be destroyed after all small bases are destroyed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/105976-update-12022014-1374550/ 12.02.2014]==&lt;br /&gt;
* A new mission type is now supported (the missions themselves will be available later)&lt;br /&gt;
* Several crashes have been fixed&lt;br /&gt;
* Render optimizations&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/108867-update-20022014-1374567/ 20.02.2014]==&lt;br /&gt;
* A bug in Arcade battles where bases had reduced HP fixed&lt;br /&gt;
* Spotter behavior in [Operation] Korsun fixed&lt;br /&gt;
* Several client crashes fixed&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated:&lt;br /&gt;
* Mini-bases take following amount of bombs to be destroyed:&lt;br /&gt;
:: 1 rank - 5 1000lb&lt;br /&gt;
:: 2 rank - 5 1000lb&lt;br /&gt;
:: 3 rank - 6 1000lb&lt;br /&gt;
:: 4 rank - 8 1000lb&lt;br /&gt;
:: 5 rank - 8 1000lb&lt;br /&gt;
* [Winter Games] Curling fixes:&lt;br /&gt;
:: It takes twice less time to capture the zone&lt;br /&gt;
:: If a team loses all its tanks, it is automatically defeated&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/115465-update-14032014-1374584/ 14.03.2014]==&lt;br /&gt;
* A new option has been added - you can invite players from your contact list to a room. Rooms with a password do not require entering password when a player is invited&lt;br /&gt;
* NVIDIA SLI configuration perfomance improved, SLI systems: several errors fixed&lt;br /&gt;
* Several client crashes fixed. Client stability improved&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.35&amp;diff=14324</id>
		<title>Update 1.35</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.35&amp;diff=14324"/>
				<updated>2019-02-03T11:18:17Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.35}}&lt;br /&gt;
[[File:Wallpaper Update1.35.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/277--en Update 1.35] ([https://forum.warthunder.com/index.php?/topic/66490-war-thunder-update-135/ changelog]) was introduced on 26 September 2013. It is most notable for adding in [https://forum.warthunder.com/index.php?/topic/64457-developer39s-diaries-events-mode/ events mode].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
* [[P-36G]]&lt;br /&gt;
* [[F-86F-25|F-86F-25 Sabre]]&lt;br /&gt;
* [[F-86F-2|F-86F-2 Sabre]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
* [[Fw 190 A-5]]&lt;br /&gt;
* [[Bf 109 E-1]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[La-5]]&lt;br /&gt;
* [[La-5F]]&lt;br /&gt;
* [[B-25J-30 (USSR)|B-25J-30 Mitchell]] (Premium)&lt;br /&gt;
* [[Yak-3P]]&lt;br /&gt;
* [[MiG-15]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
* [[Spitfire Mk IIa]]&lt;br /&gt;
* [[Spitfire F Mk IX]]&lt;br /&gt;
* [[Spitfire LF Mk IX]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
* [[Fw 190 A-5 (Japan)|Fw 190 A-5]] (Premium, replaces Fw-190A-5/U3)&lt;br /&gt;
* [[Ki-96]] (Premium)&lt;br /&gt;
* [[Ki-102 otsu]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Interface==&lt;br /&gt;
* Improved the speed of the connection to the chat&lt;br /&gt;
* Added the ability to preview the aircraft skin you want to buy&lt;br /&gt;
* Added the ability to switch window in modifications.&lt;br /&gt;
* The list of options for the bomb load on all aircrafts are sorted from low to high load&lt;br /&gt;
* Fixed crew blocking message when battle ends.&lt;br /&gt;
&lt;br /&gt;
==Graphics and visuals==&lt;br /&gt;
* Cockpits added for Pe-2 &amp;quot;Peshka&amp;quot; (all series), Pe-3 and Pe-3R&lt;br /&gt;
* Cockpits changed for:&lt;br /&gt;
** B5N2&lt;br /&gt;
** Bf-109E-3&lt;br /&gt;
** Boomerang Mk.I&lt;br /&gt;
** Boomerang Bk.2&lt;br /&gt;
** BTD-1&lt;br /&gt;
** D3A1&lt;br /&gt;
** F4F-3&lt;br /&gt;
** F4F-4&lt;br /&gt;
** F4U-1a&lt;br /&gt;
** F4U-1c&lt;br /&gt;
** F4U-1d&lt;br /&gt;
** F6F-3&lt;br /&gt;
** F8F-1&lt;br /&gt;
** F8F-1B&lt;br /&gt;
** F9F-5&lt;br /&gt;
** Fw-190A-5&lt;br /&gt;
** Gladiator Mk.II&lt;br /&gt;
** I-16 type 28&lt;br /&gt;
** Ju-87R-2&lt;br /&gt;
** Ju-87B-2&lt;br /&gt;
** Ju-87D-3&lt;br /&gt;
** Ju-87D-5&lt;br /&gt;
** Ju-87G-1&lt;br /&gt;
** Ju-87G-2&lt;br /&gt;
** La-5&lt;br /&gt;
** La-7&lt;br /&gt;
** La-7b&lt;br /&gt;
** LaGG-3 (all modifications)&lt;br /&gt;
** MC.200 series 3&lt;br /&gt;
** MC.200 series 7&lt;br /&gt;
* Planes models changed for:&lt;br /&gt;
** Blenheim Mk.IV&lt;br /&gt;
** BTD-1&lt;br /&gt;
** F4U-1a&lt;br /&gt;
** F4U-1c&lt;br /&gt;
** F4U-1d&lt;br /&gt;
** Fw-190A-5&lt;br /&gt;
** P-36G&lt;br /&gt;
** P-39K-1&lt;br /&gt;
** P-39N-0&lt;br /&gt;
** P-39N-0 (SU)&lt;br /&gt;
** P-39Q-15&lt;br /&gt;
** P-39Q-5&lt;br /&gt;
** P-51D&lt;br /&gt;
** Pe-2-110&lt;br /&gt;
** Pe-2-205&lt;br /&gt;
** Pe-3 Early&lt;br /&gt;
** A5M4&lt;br /&gt;
** A6M2&lt;br /&gt;
** A6M3&lt;br /&gt;
** Ar-2&lt;br /&gt;
** Ar-234&lt;br /&gt;
** B5N2&lt;br /&gt;
** Beaufighter Mk.VIc&lt;br /&gt;
** Beaufort Mk.VIII&lt;br /&gt;
** Blenheim Mk.IV&lt;br /&gt;
** D3A1&lt;br /&gt;
** Do-217M-1&lt;br /&gt;
** Do-217n-1&lt;br /&gt;
** Yer-2&lt;br /&gt;
** F8F-1&lt;br /&gt;
** F9F-2&lt;br /&gt;
** F80c&lt;br /&gt;
** Fw-190A-5&lt;br /&gt;
** Fw-190D-12&lt;br /&gt;
** Fw-190D-13&lt;br /&gt;
** G8N1&lt;br /&gt;
** Hs-129B-2&lt;br /&gt;
** I-16 Type 18&lt;br /&gt;
** I-16 Type 28&lt;br /&gt;
** IL-4&lt;br /&gt;
** Ju-87B-2&lt;br /&gt;
** S.79 1936&lt;br /&gt;
** S.79 1937&lt;br /&gt;
** S.79 1939&lt;br /&gt;
** S.79 1941&lt;br /&gt;
** S.79bis&lt;br /&gt;
** S.79bis/L&lt;br /&gt;
** S.79B&lt;br /&gt;
* Textures and geometry improved for Yak-3&lt;br /&gt;
* Geometry improved for Fw-190 A and F&lt;br /&gt;
* Camouflage fixed for Rasmussen's P-36&lt;br /&gt;
* Armament visuals fixed for Fw-190A5 and BTD.&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
* Rockets launch sound bug fixed&lt;br /&gt;
* Introduced new sounds for 20mm cannon T-160&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* When starting the engine of Corsair and similar aircrafts, propeller feathering should no longer lead to bugs&lt;br /&gt;
* Fixed tail hook on certain carrier based aircrafts&lt;br /&gt;
* In FRB, whilst aircraft is stationary, the ability to activate an external camera (you can look around and see the runway)&lt;br /&gt;
* In FRB &amp;quot;Press the button to reload&amp;quot; is displayed to remind pilots to reload weapons on the runway&lt;br /&gt;
* Control Mode &amp;quot; Mouse Aim &amp;quot; used with with manual control with the keys, the view of the camera is centered on the Player’s aircraft.&lt;br /&gt;
* Aircraft icons are hidden for opponents in the modes of HB and FRB (to determine the plane is not difficult for experienced players to interpret the icons , even before the start of the battle)&lt;br /&gt;
* P-40E moved to the tier 5&lt;br /&gt;
* P-39N and P-39Q-5 moved from tier 6 to tier 7&lt;br /&gt;
* P-47D-25 and P-47D-28 moved from tier 9 to tier 8&lt;br /&gt;
* Fw-190A-5/U3 renamed Fw-190A-5/U2&lt;br /&gt;
* A20G renamed to A20G-30&lt;br /&gt;
* New multiplyers for unlocking skins and decals: one destroyed target in FRB is now equal to 2 targets in HB or 4 targets in AB&lt;br /&gt;
* New &amp;quot;Titles&amp;quot; feature is now available in the &amp;quot;Achievements&amp;quot; tab in player's profile.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
* Error for planes with &amp;quot;New boosters&amp;quot; modification is fixed (modification price is lowered, repairs of the plane with new boosters installed increased accordingly)&lt;br /&gt;
&lt;br /&gt;
==DM (Damage Model)==&lt;br /&gt;
* Errors in DM fixed for liquid and air cooled engines (some liquid cooling engines e.g. in Bf.109 were hardly damaged in frontal attacks, while air cooling systems were out of service)&lt;br /&gt;
* All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy.&lt;br /&gt;
* F-80 Shooting Star a bug when with tail being destroyed engine still worked is fixed&lt;br /&gt;
&lt;br /&gt;
==FM (Flight Model)==&lt;br /&gt;
* Spitfire F. MK. IX (with merlin 61 engine)&lt;br /&gt;
* Spitfire LF. MK. IX  (with merlin 66 engine)&lt;br /&gt;
* La-5 and  La-5F are more historically accurate&lt;br /&gt;
* P-39 K-1, P-39Q-5 and P-39N-0 FMs updated&lt;br /&gt;
* Aircobra bug with flaps speed is fixed&lt;br /&gt;
* BF-109E-1, BF-109E-3 Fms are updated due to historically accurate data&lt;br /&gt;
* Flutter speed for La series aircraft is adjusted:&lt;br /&gt;
** La-5 - 710 km/h&lt;br /&gt;
** La-5F - 715 km/h&lt;br /&gt;
** La-5Fn - 725 km/h&lt;br /&gt;
** La-7 - 740 km/h&lt;br /&gt;
** La-7-B20 - 740 km/h&lt;br /&gt;
&lt;br /&gt;
==Weapons and modifications==&lt;br /&gt;
* Added torpedoes (torpedo AN-45-36) for the IL -4&lt;br /&gt;
* Fixed options and xp required for some ammunition for aircraft. Total number of belts to be four (early version of the Pe -2 , and Pe-3/Pe-3bis )&lt;br /&gt;
* Fixed ammunition capacity on IL -2M from 1000 to 450 rounds of ammunition&lt;br /&gt;
* Added Italian torpedo F200/450 (previously used model of the British torpedo armament in the SM-79 is replaced by an Italian)&lt;br /&gt;
&lt;br /&gt;
==Mission and maps==&lt;br /&gt;
===New maps for arcade battles===&lt;br /&gt;
* [Ground strike] Paradise Island previously know as Island of Misfortune&lt;br /&gt;
* [Ground strike] Green Ridge previously know as Peaks of Despair&lt;br /&gt;
&lt;br /&gt;
===New alt history battles===&lt;br /&gt;
* Berlin, Spring 1943&lt;br /&gt;
* Krymsk. Summer 1943&lt;br /&gt;
&lt;br /&gt;
===Changes and fixes===&lt;br /&gt;
* Port&lt;br /&gt;
** Airfields added for both sides.&lt;br /&gt;
** Landing side for attacking party is changed&lt;br /&gt;
** Ground units for both sides have been changed, as well as their speed and movement&lt;br /&gt;
** Ships added for both sides&lt;br /&gt;
* Midway&lt;br /&gt;
** US can prevent Japanese landings by destroying landing boats before they hit the shore&lt;br /&gt;
** 3 of 4 carriers are not stationary. 4 th carrier moves but then stops in order to make flying boats and naval planes possible to rearm near it&lt;br /&gt;
** Some destroyers of both parties have been replaced with heavy cruisers&lt;br /&gt;
** If US pilots won't try to defend the airfield – Japanese ground units may capture it&lt;br /&gt;
* Operation Iwo Jima&lt;br /&gt;
** Landing speed is increased&lt;br /&gt;
** Kamikaze now attack cargo ships as well&lt;br /&gt;
** Landing boats are spawned from all the ships, not one&lt;br /&gt;
** Japanese defense positions are changedNew maps for arcade battles&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Fixed a rare crash when client is run from steam.&lt;br /&gt;
* Fixed a crash in the mission editor.&lt;br /&gt;
* Many improvements of networking code , significantly more stable behavior of the aircraft during packet loss&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/67599-update-30092013-135390/ 30.09.2013]==&lt;br /&gt;
* Fixes of &amp;quot;Events&amp;quot; interface&lt;br /&gt;
* Fixed bugs with mid-air reload in Arcade mode&lt;br /&gt;
* Added option for automatic reload on the airfield&lt;br /&gt;
* Enhanced camera behavior in Mouse-aim mode when looking from the cockpit&lt;br /&gt;
* Several client crashes fixed&lt;br /&gt;
* Pilot can't join the &amp;quot;Event&amp;quot; battle on HB and FRB difficulties without completing tutorials in HB and FRB&lt;br /&gt;
* Fixed flight model for Bf 109F-4 &amp;amp; Bf 109F-4\trop fighters&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/69289-update-07102013-135399/ 07.10.2013]==&lt;br /&gt;
* Pre-flight automatic check if the plane isn’t broken and has ammo to fight&lt;br /&gt;
* Black sky bug fixed. The bug occured sometimes on the sunset&lt;br /&gt;
* To join HB or FRB Event battle, player must play tutorial for these modes, if he never played HB or FRB before&lt;br /&gt;
* Several squads bugs in the Events mode fixed&lt;br /&gt;
* Fixed bug of displaying proper ranks requirement for the Events mode&lt;br /&gt;
* Complaint option is added to the Events mode gaming chat&lt;br /&gt;
* Several minor bugfixes in the Events mode interface&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/69878-update-10102013-1353918/ 10.10.2013]==&lt;br /&gt;
* Rare black skies bug (when dawn) fixed&lt;br /&gt;
* Client doesn't freeze when connection lost&lt;br /&gt;
* Few bugs with squad adding and disabling are fixed&lt;br /&gt;
* Few bugs causing client crash fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/71074-update-16102013-135500/ 16.10.2013]==&lt;br /&gt;
'''FM changes:'''&lt;br /&gt;
:* Introduced proper supercharger stages control (its possible to have more than two stages)&lt;br /&gt;
:* Fixed governor work (removed the ability to gain speed boost playing with pitch screw) &lt;br /&gt;
:* FM of the whole He 112 series have been reworked&lt;br /&gt;
:* USAF Spitirfe Mk.IX and Bf 109 F-4/Trop have received proper FM now&lt;br /&gt;
&lt;br /&gt;
'''New FMs:'''&lt;br /&gt;
&lt;br /&gt;
He 112 V5  &lt;br /&gt;
:* Engine: Jumo 210C&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 489 km/h at 2800m altitude&lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 30 seconds&lt;br /&gt;
&lt;br /&gt;
He 112 A-0&lt;br /&gt;
:* Engine: Jumo 210D&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 490 km/h at 2800m altitude&lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 22 seconds&lt;br /&gt;
 &lt;br /&gt;
He 112 B-0&lt;br /&gt;
:* Engine: Jumo 210C&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 510 km/h at 2800m altitude and 430 km\h at the sea level &lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 12 seconds&lt;br /&gt;
:: 4000 m - 6 mins&lt;br /&gt;
:: 6000 m - 10 mins&lt;br /&gt;
 &lt;br /&gt;
He 112 B-1 &lt;br /&gt;
:* Engine: Jumo 210E&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 509 km/h at 2850 m altitude and 462 km/h at the sea level &lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 18 seconds&lt;br /&gt;
&lt;br /&gt;
Other&lt;br /&gt;
* Lidya Litvyak's  personal decal and skin for Yak-1b added&lt;br /&gt;
* Fixes for events mode interface and squads functions &lt;br /&gt;
* Camera behaviour when the plane is destroyed has been fixed &lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/71647-update-18102013-135511/ 18.10.2013]==&lt;br /&gt;
* Flight model bug fixed for He 112 B-0&lt;br /&gt;
* Fixed ‘Virtual PC attempt” error message&lt;br /&gt;
* Gaming chat in the Events mode is now divided for different languages&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/72750-update-23102013-135513/ 23.10.2013]==&lt;br /&gt;
* Few bugs causing client crash fixed&lt;br /&gt;
* Graphic bug with dissapearing of plane's parts fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/77669-stability-update-14112013-1355116/ 14.11.2013]==&lt;br /&gt;
* Few texture inaccuracies corrected&lt;br /&gt;
* Few bugs causing client crash fixed&lt;br /&gt;
* ‘Player left’ message removed as distracting&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/81242-stability-update-29112013-1355124/ 29.11.2013]==&lt;br /&gt;
* Few bugs causing client crash fixed&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.35&amp;diff=14323</id>
		<title>Update 1.35</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.35&amp;diff=14323"/>
				<updated>2019-02-03T11:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.35}}&lt;br /&gt;
[[File:Wallpaper Update1.35.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/277--en Update 1.35] ([https://forum.warthunder.com/index.php?/topic/66490-war-thunder-update-135/ changelog]) was introduced on 26 September 2013. It is most notable for adding in [https://forum.warthunder.com/index.php?/topic/64457-developer39s-diaries-events-mode/ events mode].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
* [[P-36G]]&lt;br /&gt;
* [[F-86F-25|F-86F-25 Sabre]]&lt;br /&gt;
* [[F-86F-2|F-86F-2 Sabre]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
* [[Fw 190 A-5]]&lt;br /&gt;
* [[Bf 109 E-1]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[La-5]]&lt;br /&gt;
* [[La-5F]]&lt;br /&gt;
* [[B-25J-30 (USSR)|B-25J-30 Mitchell]] (Premium)&lt;br /&gt;
* [[Yak-3P]]&lt;br /&gt;
* [[MiG-15]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
* [[Spitfire Mk IIa]]&lt;br /&gt;
* [[Spitfire F Mk IX]]&lt;br /&gt;
* [[Spitfire LF Mk IX]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
* [[Fw 190 A-5 (Japan)|Fw 190 A-5]] (Premium, replaces Fw-190A-5/U3)&lt;br /&gt;
* [[Ki-96]] (Premium)&lt;br /&gt;
* [[Ki-102 otsu]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Interface==&lt;br /&gt;
* Improved the speed of the connection to the chat&lt;br /&gt;
* Added the ability to preview the aircraft skin you want to buy&lt;br /&gt;
* Added the ability to switch window in modifications.&lt;br /&gt;
* The list of options for the bomb load on all aircrafts are sorted from low to high load&lt;br /&gt;
* Fixed crew blocking message when battle ends.&lt;br /&gt;
&lt;br /&gt;
==Graphics and visuals==&lt;br /&gt;
* Cockpits added for Pe-2 &amp;quot;Peshka&amp;quot; (all series), Pe-3 and Pe-3R&lt;br /&gt;
* Cockpits changed for:&lt;br /&gt;
** B5N2&lt;br /&gt;
** Bf-109E-3&lt;br /&gt;
** Boomerang Mk.I&lt;br /&gt;
** Boomerang Bk.2&lt;br /&gt;
** BTD-1&lt;br /&gt;
** D3A1&lt;br /&gt;
** F4F-3&lt;br /&gt;
** F4F-4&lt;br /&gt;
** F4U-1a&lt;br /&gt;
** F4U-1c&lt;br /&gt;
** F4U-1d&lt;br /&gt;
** F6F-3&lt;br /&gt;
** F8F-1&lt;br /&gt;
** F8F-1B&lt;br /&gt;
** F9F-5&lt;br /&gt;
** Fw-190A-5&lt;br /&gt;
** Gladiator Mk.II&lt;br /&gt;
** I-16 type 28&lt;br /&gt;
** Ju-87R-2&lt;br /&gt;
** Ju-87B-2&lt;br /&gt;
** Ju-87D-3&lt;br /&gt;
** Ju-87D-5&lt;br /&gt;
** Ju-87G-1&lt;br /&gt;
** Ju-87G-2&lt;br /&gt;
** La-5&lt;br /&gt;
** La-7&lt;br /&gt;
** La-7b&lt;br /&gt;
** LaGG-3 (all modifications)&lt;br /&gt;
** MC.200 series 3&lt;br /&gt;
** MC.200 series 7&lt;br /&gt;
* Planes models changed for:&lt;br /&gt;
** Blenheim Mk.IV&lt;br /&gt;
** BTD-1&lt;br /&gt;
** F4U-1a&lt;br /&gt;
** F4U-1c&lt;br /&gt;
** F4U-1d&lt;br /&gt;
** Fw-190A-5&lt;br /&gt;
** P-36G&lt;br /&gt;
** P-39K-1&lt;br /&gt;
** P-39N-0&lt;br /&gt;
** P-39N-0 (SU)&lt;br /&gt;
** P-39Q-15&lt;br /&gt;
** P-39Q-5&lt;br /&gt;
** P-51D&lt;br /&gt;
** Pe-2-110&lt;br /&gt;
** Pe-2-205&lt;br /&gt;
** Pe-3 Early&lt;br /&gt;
** A5M4&lt;br /&gt;
** A6M2&lt;br /&gt;
** A6M3&lt;br /&gt;
** Ar-2&lt;br /&gt;
** Ar-234&lt;br /&gt;
** B5N2&lt;br /&gt;
** Beaufighter Mk.VIc&lt;br /&gt;
** Beaufort Mk.VIII&lt;br /&gt;
** Blenheim Mk.IV&lt;br /&gt;
** D3A1&lt;br /&gt;
** Do-217M-1&lt;br /&gt;
** Do-217n-1&lt;br /&gt;
** Yer-2&lt;br /&gt;
** F8F-1&lt;br /&gt;
** F9F-2&lt;br /&gt;
** F80c&lt;br /&gt;
** Fw-190A-5&lt;br /&gt;
** Fw-190D-12&lt;br /&gt;
** Fw-190D-13&lt;br /&gt;
** G8N1&lt;br /&gt;
** Hs-129B-2&lt;br /&gt;
** I-16 Type 18&lt;br /&gt;
** I-16 Type 28&lt;br /&gt;
** IL-4&lt;br /&gt;
** Ju-87B-2&lt;br /&gt;
** S.79 1936&lt;br /&gt;
** S.79 1937&lt;br /&gt;
** S.79 1939&lt;br /&gt;
** S.79 1941&lt;br /&gt;
** S.79bis&lt;br /&gt;
** S.79bis/L&lt;br /&gt;
** S.79B&lt;br /&gt;
* Textures and geometry improved for Yak-3&lt;br /&gt;
* Geometry improved for Fw-190 A and F&lt;br /&gt;
* Camouflage fixed for Rasmussen's P-36&lt;br /&gt;
* Armament visuals fixed for Fw-190A5 and BTD.&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
* Rockets launch sound bug fixed&lt;br /&gt;
* Introduced new sounds for 20mm cannon T-160&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* When starting the engine of Corsair and similar aircrafts, propeller feathering should no longer lead to bugs&lt;br /&gt;
* Fixed tail hook on certain carrier based aircrafts&lt;br /&gt;
* In FRB, whilst aircraft is stationary, the ability to activate an external camera (you can look around and see the runway)&lt;br /&gt;
* In FRB &amp;quot;Press the button to reload&amp;quot; is displayed to remind pilots to reload weapons on the runway&lt;br /&gt;
* Control Mode &amp;quot; Mouse Aim &amp;quot; used with with manual control with the keys, the view of the camera is centered on the Player’s aircraft.&lt;br /&gt;
* Aircraft icons are hidden for opponents in the modes of HB and FRB (to determine the plane is not difficult for experienced players to interpret the icons , even before the start of the battle)&lt;br /&gt;
* P-40E moved to the tier 5&lt;br /&gt;
* P-39N and P-39Q-5 moved from tier 6 to tier 7&lt;br /&gt;
* P-47D-25 and P-47D-28 moved from tier 9 to tier 8&lt;br /&gt;
* Fw-190A-5/U3 renamed Fw-190A-5/U2&lt;br /&gt;
* A20G renamed to A20G-30&lt;br /&gt;
* New multiplyers for unlocking skins and decals: one destroyed target in FRB is now equal to 2 targets in HB or 4 targets in AB&lt;br /&gt;
* New &amp;quot;Titles&amp;quot; feature is now available in the &amp;quot;Achievements&amp;quot; tab in player's profile.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
* Error for planes with &amp;quot;New boosters&amp;quot; modification is fixed (modification price is lowered, repairs of the plane with new boosters installed increased accordingly)&lt;br /&gt;
&lt;br /&gt;
==DM (Damage Model)==&lt;br /&gt;
* Errors in DM fixed for liquid and air cooled engines (some liquid cooling engines e.g. in Bf.109 were hardly damaged in frontal attacks, while air cooling systems were out of service)&lt;br /&gt;
* All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy.&lt;br /&gt;
* F-80 Shooting Star a bug when with tail being destroyed engine still worked is fixed&lt;br /&gt;
&lt;br /&gt;
==FM (Flight Model)==&lt;br /&gt;
* Spitfire F. MK. IX (with merlin 61 engine)&lt;br /&gt;
* Spitfire LF. MK. IX  (with merlin 66 engine)&lt;br /&gt;
* La-5 and  La-5F are more historically accurate&lt;br /&gt;
* P-39 K-1, P-39Q-5 and P-39N-0 FMs updated&lt;br /&gt;
* Aircobra bug with flaps speed is fixed&lt;br /&gt;
* BF-109E-1, BF-109E-3 Fms are updated due to historically accurate data&lt;br /&gt;
* Flutter speed for La series aircraft is adjusted:&lt;br /&gt;
** La-5 - 710 km/h&lt;br /&gt;
** La-5F - 715 km/h&lt;br /&gt;
** La-5Fn - 725 km/h&lt;br /&gt;
** La-7 - 740 km/h&lt;br /&gt;
** La-7-B20 - 740 km/h&lt;br /&gt;
&lt;br /&gt;
==Weapons and modifications==&lt;br /&gt;
* Added torpedoes (torpedo AN-45-36) for the IL -4&lt;br /&gt;
* Fixed options and xp required for some ammunition for aircraft. Total number of belts to be four (early version of the Pe -2 , and Pe-3/Pe-3bis )&lt;br /&gt;
* Fixed ammunition capacity on IL -2M from 1000 to 450 rounds of ammunition&lt;br /&gt;
* Added Italian torpedo F200/450 (previously used model of the British torpedo armament in the SM-79 is replaced by an Italian)&lt;br /&gt;
&lt;br /&gt;
==Mission and maps==&lt;br /&gt;
===New maps for arcade battles===&lt;br /&gt;
* [Ground strike] Paradise Island previously know as Island of Misfortune&lt;br /&gt;
* [Ground strike] Green Ridge previously know as Peaks of Despair&lt;br /&gt;
&lt;br /&gt;
===New alt history battles===&lt;br /&gt;
* Berlin, Spring 1943&lt;br /&gt;
* Krymsk. Summer 1943&lt;br /&gt;
&lt;br /&gt;
===Changes and fixes===&lt;br /&gt;
* Port&lt;br /&gt;
** Airfields added for both sides.&lt;br /&gt;
** Landing side for attacking party is changed&lt;br /&gt;
** Ground units for both sides have been changed, as well as their speed and movement&lt;br /&gt;
** Ships added for both sides&lt;br /&gt;
* Midway&lt;br /&gt;
** US can prevent Japanese landings by destroying landing boats before they hit the shore&lt;br /&gt;
** 3 of 4 carriers are not stationary. 4 th carrier moves but then stops in order to make flying boats and naval planes possible to rearm near it&lt;br /&gt;
** Some destroyers of both parties have been replaced with heavy cruisers&lt;br /&gt;
** If US pilots won't try to defend the airfield – Japanese ground units may capture it&lt;br /&gt;
* Operation Iwo Jima&lt;br /&gt;
** Landing speed is increased&lt;br /&gt;
** Kamikaze now attack cargo ships as well&lt;br /&gt;
** Landing boats are spawned from all the ships, not one&lt;br /&gt;
** Japanese defense positions are changedNew maps for arcade battles&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Fixed a rare crash when client is run from steam.&lt;br /&gt;
* Fixed a crash in the mission editor.&lt;br /&gt;
* Many improvements of networking code , significantly more stable behavior of the aircraft during packet loss&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/67599-update-30092013-135390/ 30.09.2013]==&lt;br /&gt;
* Fixes of &amp;quot;Events&amp;quot; interface&lt;br /&gt;
* Fixed bugs with mid-air reload in Arcade mode&lt;br /&gt;
* Added option for automatic reload on the airfield&lt;br /&gt;
* Enhanced camera behavior in Mouse-aim mode when looking from the cockpit&lt;br /&gt;
* Several client crashes fixed&lt;br /&gt;
* Pilot can't join the &amp;quot;Event&amp;quot; battle on HB and FRB difficulties without completing tutorials in HB and FRB&lt;br /&gt;
* Fixed flight model for Bf 109F-4 &amp;amp; Bf 109F-4\trop fighters&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/69289-update-07102013-135399/ 07.10.2013]==&lt;br /&gt;
* Pre-flight automatic check if the plane isn’t broken and has ammo to fight&lt;br /&gt;
* Black sky bug fixed. The bug occured sometimes on the sunset&lt;br /&gt;
* To join HB or FRB Event battle, player must play tutorial for these modes, if he never played HB or FRB before&lt;br /&gt;
* Several squads bugs in the Events mode fixed&lt;br /&gt;
* Fixed bug of displaying proper ranks requirement for the Events mode&lt;br /&gt;
* Complaint option is added to the Events mode gaming chat&lt;br /&gt;
* Several minor bugfixes in the Events mode interface&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/69878-update-10102013-1353918/ 10.10.2013]==&lt;br /&gt;
* Rare black skies bug (when dawn) fixed&lt;br /&gt;
* Client doesn't freeze when connection lost&lt;br /&gt;
* Few bugs with squad adding and disabling are fixed&lt;br /&gt;
* Few bugs causing client crash fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/71074-update-16102013-135500/ 16.10.2013]==&lt;br /&gt;
'''FM changes:'''&lt;br /&gt;
:* Introduced proper supercharger stages control (its possible to have more than two stages)&lt;br /&gt;
:* Fixed governor work (removed the ability to gain speed boost playing with pitch screw) &lt;br /&gt;
:* FM of the whole He 112 series have been reworked&lt;br /&gt;
:* USAF Spitirfe Mk.IX and Bf 109 F-4/Trop have received proper FM now&lt;br /&gt;
&lt;br /&gt;
'''New FMs:'''&lt;br /&gt;
&lt;br /&gt;
He 112 V5  &lt;br /&gt;
:* Engine: Jumo 210C&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 489 km/h at 2800m altitude&lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 30 seconds&lt;br /&gt;
&lt;br /&gt;
He 112 A-0&lt;br /&gt;
:* Engine: Jumo 210D&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 490 km/h at 2800m altitude&lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 22 seconds&lt;br /&gt;
 &lt;br /&gt;
He 112 B-0&lt;br /&gt;
:* Engine: Jumo 210C&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 510 km/h at 2800m altitude and 430 km\h at the sea level &lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 12 seconds&lt;br /&gt;
:: 4000 m - 6 mins&lt;br /&gt;
:: 6000 m - 10 mins&lt;br /&gt;
 &lt;br /&gt;
He 112 B-1 &lt;br /&gt;
:* Engine: Jumo 210E&lt;br /&gt;
:* Speed:&lt;br /&gt;
:: Max speed - 509 km/h at 2850 m altitude and 462 km/h at the sea level &lt;br /&gt;
:* Time of climb:&lt;br /&gt;
:: 1000 m - 1 min 18 seconds&lt;br /&gt;
&lt;br /&gt;
Other&lt;br /&gt;
* Lidya Litvyak's  personal decal and skin for Yak-1b added&lt;br /&gt;
* Fixes for events mode interface and squads functions &lt;br /&gt;
* Camera behaviour when the plane is destroyed has been fixed &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.33&amp;diff=14321</id>
		<title>Update 1.33</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.33&amp;diff=14321"/>
				<updated>2019-02-03T11:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.33}}&lt;br /&gt;
[[File:Wallpaper Update1.33.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/226--en Update 1.33] ([https://forum.warthunder.com/index.php?/topic/53226-war-thunder-update-133/ changelog]) was introduced on 7 August 2013. It is most notable for adding [https://warthunder.com/en/news/221/current/ Modifications and Consumables] to the game, along with a wide range of new armament options for aircraft.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
&lt;br /&gt;
* [[F9F-5|F9F-5 Panther]]&lt;br /&gt;
* [[BTD-1|BTD-1 Destroyer]] (Premium)&lt;br /&gt;
* [[F-80C-10|F-80C Shooting Star]]&lt;br /&gt;
* [[F8F-1|F8F-1 Bearcat]]&lt;br /&gt;
* [[F8F-1B|F8F-1B Bearcat]]&lt;br /&gt;
* [[P-47D-28|P-47D-28 Thunderbolt]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[LaGG-3-8]]&lt;br /&gt;
* [[LaGG-3-11]]&lt;br /&gt;
* [[Yak-9K]]&lt;br /&gt;
* [[Yak-17]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Vampire FB 5]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* Completely new tab for modifications&lt;br /&gt;
* Clear display of influence of modifications on aircraft performance&lt;br /&gt;
* Added selection of colour for the crosshair and several interchangeable crosshairs (colour selection and crosshair selection wil be updated)&lt;br /&gt;
* with approaching of flutter speed instrumental speed will appear&lt;br /&gt;
* During display of Speed and altitude, units of measurement have been added&lt;br /&gt;
* Added display of negative influence of externally carried armament&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* New metal shading.&lt;br /&gt;
* “Cloud quality” option will affect the quality of their reflections in the water as well&lt;br /&gt;
* Cloud rendering in 3d mode is fixed&lt;br /&gt;
* Propeller Disappearance has been fixed&lt;br /&gt;
* The whole rendering system has been optimized, the whole rendering process has been made faster as well as rendering for grass.&lt;br /&gt;
&lt;br /&gt;
==Audio==&lt;br /&gt;
&lt;br /&gt;
* Added new sound effects for Browning M3 MG&lt;br /&gt;
* Added new sound effects for Hispano MK II cannon&lt;br /&gt;
* Added new sound effects for Hispano MK V cannon&lt;br /&gt;
* Added new sound effects for NS-45 cannon&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Lots of new modifications for different planes. Almost all the modifications are upgrades for the planes, replacing old, worn parts with new ones ….. Some modifications are different, but they are the minority of what is planned (eg lendlease fuel, rear armor plate replacement).&lt;br /&gt;
* New modifications added that will allow installation of gun and rocket pods&lt;br /&gt;
* New approach to modifications' and armamament's research&lt;br /&gt;
* Crew that took part in the battle are now blocked in the game for five minutes after quitting the battle. (or until the battle ends if it ends earlier). 5 minutes lock for all who leave in first 5 minutes in AB and HB, no lock for FRB&lt;br /&gt;
* Players can now buy camo and decals with Golden Eagles (without achieving the needed requirements for unlock)&lt;br /&gt;
* Shell racks are now consumables and should be replenished.&lt;br /&gt;
* Ammo, rockets, torpedoes and bombs are spent after they are used in battle, not after the battle is over.&lt;br /&gt;
* Weapons won't reload if there are no more purchased shell racks left. (except for “default” shell racks – they are free and unlimited but not that efficient)&lt;br /&gt;
* When hitting with no damage – player won't receive rewards, but will get the message that no damage was done.&lt;br /&gt;
* If your premium is over, after the battle is over in a debriefing window you will have an opportunity to buy premium for a week and thus get all the rewards you should receive if you were playing with premium.&lt;br /&gt;
* You have an opportunity to buy modifications with golden eagles.&lt;br /&gt;
* Healing speed Skill is replaced with weapon maintenance skill&lt;br /&gt;
* Rockets for German and American planes added.&lt;br /&gt;
* No air kills will be awarded with air collisions.&lt;br /&gt;
* Requirements for unlocking skins and decals have been changed, option to buy any skin/decal with Golden Eagles added.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
* Aircraft Purchase Price lowered by 30%&lt;br /&gt;
* Modification purchase price lowered&lt;br /&gt;
* Cost of the repair now depends on the installed modifications (Cost of repair of un-modified planes will be even lower, by 10-20%)&lt;br /&gt;
* Reduction of repair cost of un-modified planes by about 10%&lt;br /&gt;
* Experience requirements for unlocking new modules have been lowered&lt;br /&gt;
* Repair Cost of Aircraft tier 11 to 18, have been lowered even further&lt;br /&gt;
&lt;br /&gt;
==FM changes==&lt;br /&gt;
&lt;br /&gt;
* MiG-15 bis WEP is fixed&lt;br /&gt;
* La-5FN and LA7 performance at critical angles is fixed&lt;br /&gt;
* Plane performance will be negatively affected by cannon pods&lt;br /&gt;
* All externally carried armament (rockets, bombs, torpedoes and cannon pods) has been adjusted so that they affect aircraft performance more historically correct.&lt;br /&gt;
* F4U Corsair's climb and turn rates have been fixed&lt;br /&gt;
* P-47 FM has been fixed&lt;br /&gt;
&lt;br /&gt;
==DM changes==&lt;br /&gt;
&lt;br /&gt;
* Damage of Mg’s and cannon shells increased, damage caused by the real kinetic energy of a shell is more accurate.&lt;br /&gt;
* For the planes that have 1st and 2nd pilot DM is changed, so both pilots should be knocked out in order to lose the plane. That applies to:&lt;br /&gt;
** B-17E&lt;br /&gt;
** B-17E late&lt;br /&gt;
** B-17G&lt;br /&gt;
** B-24D&lt;br /&gt;
** B-25&lt;br /&gt;
** YeR-2 ACh30B&lt;br /&gt;
** G4M1&lt;br /&gt;
** G5N1&lt;br /&gt;
** G8N1&lt;br /&gt;
** PBY-5&lt;br /&gt;
** PBY-5a&lt;br /&gt;
** SM-79&lt;br /&gt;
** А-26С&lt;br /&gt;
* Flame protection modelling/simulation is added. After a fire outbreak in the engine area, the pilot is not injured while the fire seal is whole (20 seconds).&lt;br /&gt;
&lt;br /&gt;
==Armament==&lt;br /&gt;
&lt;br /&gt;
* New bomb load options for Ju-87B2, Ju-87R2 , Ju-87D3, Ju-87D5.&lt;br /&gt;
* New bomb load options for Ju-88A4.&lt;br /&gt;
* New bomb load options for IL-4 including external load. Overall bomb load can reach up to 2 tons.&lt;br /&gt;
* Load-out of the “default” shell racks for ShVAK and B-20 cannons is changed to HI-T/AP-I (in 1 to 1 proportion)&lt;br /&gt;
* Load-out of the “default” shell racks for МК-108 has been changed to historically accurate - HEF-T/ I(in 1 to 1 proportion)&lt;br /&gt;
* Fuse for incendiary shells for МК-108 and МК-103 has been fixed. When hitting oil tank shell has a good chance to cause denotaion of the tank and aircraft explosion as a result.&lt;br /&gt;
* USA Browning 12.7 mm Mgs have new shell types, the old ones got their own names:&lt;br /&gt;
** M1 – incendiary bullet&lt;br /&gt;
** M23 - incendiary bullet (appeared in 1945, has starting speed of 1000 m/s, incendiary material's weight is 5 g)&lt;br /&gt;
** M2 – armor piercing bullet&lt;br /&gt;
** M20 – armor piercing incendiary tracer bullet&lt;br /&gt;
** M8 – armor piercing incendiary bullet&lt;br /&gt;
** M1 – tracer bullet&lt;br /&gt;
* M23 and M20 bullets are available for the aircraft that served during the end of WWII and after.&lt;br /&gt;
* BR-21 rocket added for German planes&lt;br /&gt;
* &amp;quot;Tiny Tim&amp;quot; anti-ship rocket added for US planes&lt;br /&gt;
&lt;br /&gt;
==Additional weapons added==&lt;br /&gt;
&lt;br /&gt;
* Ruestzustand 1 ( R 1) for Bf .109 F -4 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)&lt;br /&gt;
* Ruestzustand 6 ( R 6)) for Bf .109 G -2, G -6, G -10 (2 x 20 mm MG .151/20 gun with ammo load of 125 rounds per each gun)&lt;br /&gt;
* MG.151/20 with 125 rounds ammo load for Fw-190A-5&lt;br /&gt;
* Rüstsatz 3 (R3) for Fw-190F-8 ( 2 x 30-mm MK -103 gun with ammo load of 35 rounds per each gun)&lt;br /&gt;
* BR20 Rockets for Bf .109 G -6 / W - 2 rails under the wing panels&lt;br /&gt;
* Ruestzustand 6 (R6) rockets for Fw-190A-5 - 2 rails under the wing panels.&lt;br /&gt;
&lt;br /&gt;
==Bug fixes==&lt;br /&gt;
&lt;br /&gt;
* Penetration issue for 20mm AP-I shells for ShVAK fixed. For 50 m distance it is increased from 20m to 30 mm.&lt;br /&gt;
* Guidance angle for IL-4 turrets fixed&lt;br /&gt;
* Default bomb load for IL-4 is changed from 2x250 kg bombs to 10x100 kg or 10x50&lt;br /&gt;
* Damage model of TBF-1C fixed. (ailerons durability is increased )&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
&lt;br /&gt;
* You can select the shell racks for all planes that have defensive/turret armament&lt;br /&gt;
* For all gun and rocket pods armament (rockets, bombs torpedoes and cannon pods) - their aerodynamic resistance affects performance of the aircraft.&lt;br /&gt;
* New pilot models are added for the following aircraft:&lt;br /&gt;
** a-20g&lt;br /&gt;
** a-26c&lt;br /&gt;
** b-17e&lt;br /&gt;
** b-17e_late&lt;br /&gt;
** b-17g&lt;br /&gt;
** b_24d&lt;br /&gt;
** b_25&lt;br /&gt;
** beaufighter mk21&lt;br /&gt;
** beaufort mkviii&lt;br /&gt;
** boomerang mki&lt;br /&gt;
** boomerang mkii&lt;br /&gt;
** wirraway&lt;br /&gt;
** f-86a-5&lt;br /&gt;
** f9f-5&lt;br /&gt;
&lt;br /&gt;
==Maps and missions==&lt;br /&gt;
===Domination===&lt;br /&gt;
&lt;br /&gt;
* Stalingrad winter: 3rd airfield is added, amount of tickets for both teams is increased.&lt;br /&gt;
* Zhengzhou. 3rd airfield is added, amount of tickets for both teams is increased.&lt;br /&gt;
* Peleliu. Ticket loss speed is reduced if both teams have captured airfields.&lt;br /&gt;
* Mozdok. Ticket loss speed is reduced if both teams have captured airfields.&lt;br /&gt;
* Krymsk. Time to capture airfield on this map is the same as for other maps&lt;br /&gt;
&lt;br /&gt;
===Ground Strike===&lt;br /&gt;
&lt;br /&gt;
* Cliffed coast - spawning points for the teams is changed to improve balance.&lt;br /&gt;
* Stalingrad - spawning points for the teams is changed to improve balance.&lt;br /&gt;
* Ground units are now divided into 2 groups – attacking and supporting, The victory comes after destroying the attacking group, support units are not required to be destroyed (but it still brings income). That means that “gremlins” will hardly affect the battle – ground units kill each other only on the line of contact.[/spoiler]&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/54198-update-09082013-133270/ 09.08.2013]==&lt;br /&gt;
* Engine sound fading most probably fixed&lt;br /&gt;
* FMBC Mk.1 description fixed&lt;br /&gt;
* New arcade map added - &amp;quot;[[Grave Robbers' Cliff]]&amp;quot;&lt;br /&gt;
* Hispano upgrades fixed (jammimg issue)&lt;br /&gt;
* F8F, F9F, P-47 graphical inconsistencies fixed&lt;br /&gt;
* Crashes in Japanese localization fixed&lt;br /&gt;
* De Havilland DH.100 Vampire FB.Mk.5 FM updated&lt;br /&gt;
* Browning 7.7 spread fixed&lt;br /&gt;
* P-51D-30 Mustang and gift [[P-51D-20-NA|P-51 D-30 Mustang D-20 NA]] added&lt;br /&gt;
* Fuselage aerodynamics fixed (frontal resistance fixed) for following aircraft:&lt;br /&gt;
* A6M2, A6M2n, A6M3, A6M3 mod 22, A6M5, B-25J, Boomerang Mk.I\Mk.II, D3A1, F1M2, Fw-190 D12, Ki-49, N1K2, P-63 A-10, OS2U Kingfisher, TBF, Wirraway, BTD&lt;br /&gt;
* Airbreaks for F-80 fixed&lt;br /&gt;
* Wing and flaps aerodynamics for F2A3 fixed&lt;br /&gt;
* F8F basic characteristics display fixed&lt;br /&gt;
* Requirements for modifications have been fixed for following planes: MiG-15, Spitfires Mk. IX and Mk.XVI&lt;br /&gt;
* Some minor bugs have been fixed as well&lt;br /&gt;
&lt;br /&gt;
Upd: P-26 FM will be updated in next minor patch.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/55598-server-update-13082013/ 13.08.2013]==&lt;br /&gt;
* Arado Ar.234 is now Level 19&lt;br /&gt;
* Vampire FB.5 is now Level 18&lt;br /&gt;
* [Operation] [[Korea_(Air_Forces)|Korea]] in HB is now available only for jets&lt;br /&gt;
* [Operation] [[Berlin_(Air_Forces)|Berlin]] in HB is now available for tiers 10-17&lt;br /&gt;
* FRB map rotation update: USSR vs Germany&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/55854-update-14082013-13337034/ 14.08.2013]==&lt;br /&gt;
* Carrier landing fixed (It should work correctly now)&lt;br /&gt;
* Visual errors in plane models, cockpits and damaged plane components fixed for the following aircrafts: Spitfire (all modifications), Ar-2, Pe-2. La-7(B)-20, F8F, F9F, P-26 (all modifications), P-36 (all modifications), Blenheim Mk.IV, Ju 87 (all modifications), Fw.190 (all modifications), Beaufighter (all modifications), BTD-1&lt;br /&gt;
* FM fixed for P-26, P-38, P-47 - all modifications&lt;br /&gt;
* AI take off fixed (They should no longer roll to the side of the airfield and/or crash) &lt;br /&gt;
* A chat channel has been added for FRB &lt;br /&gt;
* Externally carried pods are now spent correctly after plane is destroyed &lt;br /&gt;
* Stars and moon are visible in bad weather conditions above the clouds&lt;br /&gt;
* Some minor balance fixes of ground units in most missions&lt;br /&gt;
* After a successful reload on an aircraft carrier, the aircraft is set to the starting point at the back of the carrier so that it can take off a lot more easily&lt;br /&gt;
* Accuracy for the following MGs has been fixed (increased)&lt;br /&gt;
:* Ho 103&lt;br /&gt;
:* Breda SAFAT 12,7 mm&lt;br /&gt;
:* Breda SAFAT 7,7 mm Browning 303&lt;br /&gt;
:* Browning M2&lt;br /&gt;
:* Browning M3&lt;br /&gt;
* Repair costs changed according to new statistical data. Most changes are minor, overall costs became a bit lower &lt;br /&gt;
* B-24D is rank 15 now (1 Rank lower), A-26 is rank 15 now (1 Rank lower), Bf 109 F4 is rank 8 now (1 rank higher), Tu-2/late is rank 15 now (1 Rank lower), Lancaster Mk.III is rank 15 now (1 Rank lower)&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/56168-update-15082013-133372/ 15.08.2013]==&lt;br /&gt;
* &amp;quot;Change aircraft&amp;quot; bug fixed&lt;br /&gt;
* Several minor bugs in inteface layout fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/58324-update-23082013-133410/ 23.08.2013]==&lt;br /&gt;
* Added instructor customization options to interface (menu/controls/instructor)&lt;br /&gt;
* Fixed a crash when adding a friend in steam&lt;br /&gt;
* Outbound network traffic optimizations&lt;br /&gt;
* Servers and game client stability improved&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.31&amp;diff=14316</id>
		<title>Update 1.31</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.31&amp;diff=14316"/>
				<updated>2019-02-03T10:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.31}}&lt;br /&gt;
[[File:Wallpaper Update1.31.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/168--en Update 1.31] ([https://forum.warthunder.com/index.php?/topic/40331-war-thunder-update-131/ changelog]) was introduced on 11 June 2013. It is most notable for adding Squadrons to the game.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
* [[P-36A]]&lt;br /&gt;
* [[P-36C]]&lt;br /&gt;
* [[XP-50]] (premium)&lt;br /&gt;
* [[XP-55]] (premium)&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
* [[I-15bis]]&lt;br /&gt;
* [[MiG-3-15]]&lt;br /&gt;
* [[LaGG-3-66]]&lt;br /&gt;
* [[La-7B-20]]&lt;br /&gt;
* [[Yak-15P]]&lt;br /&gt;
* [[Yak-15]]&lt;br /&gt;
* [[Yak-9P]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
* [[Ki-45 ko]]&lt;br /&gt;
* [[Ki-45 otsu]]&lt;br /&gt;
* [[Ki-45 tei]]&lt;br /&gt;
* [[Ki-45 hei]]&lt;br /&gt;
&lt;br /&gt;
==New Premium Level 1 aircraft==&lt;br /&gt;
'''USA''' - [[Thach's F2A-1|Thach's F2A-1 Buffalo]]&lt;br /&gt;
&lt;br /&gt;
'''Germany''' - [[Marcolin's C.R.42 CN (Germany)|Marcolin's CR.42CN]]&lt;br /&gt;
&lt;br /&gt;
'''USSR''' - [[Zhukovsky's I-153-M62|Zhukovsky's I-153-M62]]&lt;br /&gt;
&lt;br /&gt;
'''Britain''' - [[Tuck's Gladiator Mk II|Tuck's Gladiator Mk II]]&lt;br /&gt;
&lt;br /&gt;
'''Japan''' - [[Hagiri's A5M4]]&lt;br /&gt;
&lt;br /&gt;
* After your first battle against other players (in case you receive any XP) – You will receive one of these aircraft  for the nation you chose. (One free aircraft only)&lt;br /&gt;
* Choose your first battle carefully!&lt;br /&gt;
* Second and fifth battle will bring you some bonus XP&lt;br /&gt;
* Seventh battle will give you 50 000 Silver Lions!&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Squadrons==&lt;br /&gt;
* Squadrons are in-game integration of players, designed for joint combat, participation in tournaments and viewing of squadron statistics. The squadrons are designed to unite players under the same tag and title. Members of a Squadron - are brothers in arms who fight side by side, together they share the bitterness of defeat and glory of victory!&lt;br /&gt;
* You can create your squadron with a unique name, tag and motto. Squadron names can consist of Latin symbols or numbers of 1 to 5 symbols. The maximum number of people in the squadron at the moment is 128. The cost of creating a squadron is 2500 gold eagles.You can monitor the effectiveness of your Squadron  in a special record table.&lt;br /&gt;
* '''Attention! Squadrons are temporarily unavailable for preliminary registration of existing squadrons. All Squadron features will be available to all players within 2 days after the Update Release.'''&lt;br /&gt;
&lt;br /&gt;
==Integration with Facebook and Twitch.tv==&lt;br /&gt;
* Facebook will allow players to share screenshots, end of the battle windows, display their new rank etc. A functional Twitch.tv account will allow players to share videos of their fights directly in real time.&lt;br /&gt;
&lt;br /&gt;
==New Tutorials==&lt;br /&gt;
* The Tutorial’s have been completely redesigned. Now it’s even easier for beginners to learn to shoot, bomb and dogfight!&lt;br /&gt;
&lt;br /&gt;
==Play with your friends==&lt;br /&gt;
* Now you can invite your friends for a game of War Thunder with special in-game functionality.&lt;br /&gt;
* Those signing up will receive an additional 50 eagles at the first entry to the game!&lt;br /&gt;
* For every friend you get to invite via your account you will receive:&lt;br /&gt;
** 50,000 silver lions, when a friend reaches Rank 5 in any country.&lt;br /&gt;
** 100 golden eagles when one reaches rank 10 in any country.&lt;br /&gt;
** 500 golden eagles when one reaches Rank 20 in any country&lt;br /&gt;
** The unique extra crew slot in each country if 10 friends that you have introduced have all reached rank 10.&lt;br /&gt;
** As well as additional rewards if a guest buys Eagles!&lt;br /&gt;
&lt;br /&gt;
==New maps for Arcade==&lt;br /&gt;
* Top of the World&lt;br /&gt;
* Arctic - dazzling snowy landscapes and a variety of targets: pillboxes, artillery, armoured columns and ships. You will be engaging the enemy in a dynamic battle over the &amp;quot;top of the world.&amp;quot;&lt;br /&gt;
* Cliffed Coast&lt;br /&gt;
* Ireland - sharp closely spaced high cliffs - a great place to play cat and mouse. You will perform incredible maneuvers that will help throw off the enemy on your six by creating an obstacle course for him to pursue you.&lt;br /&gt;
&lt;br /&gt;
==Zhengzhou - Historical Battles (Custom Battles only at the moment)==&lt;br /&gt;
* April 14, 1944 of the 12th Japanese Army of the Northern Front launched an offensive against Chinese troops of the 1st Military District (BP) in the direction of Zhengzhou, Tsyueshan, breaking through the Chinese defence by armoured vehicles. Thus was the beginning of the Beijing-Hankousskoy operation, a day later they moved toward the 11th Army of the Central Front of the District of Xinyang, on the offensive against the 5th Chinese BP to surround the Chinese group in the valley of the Huai River. participating in this operation in the main areas was 148,000 Japanese soldiers and officers. The attack was successfully completed by May 9. Parts of the two armies joined in the town of Tsyueshan. During the operation, the Japanese had captured the strategically important city of Zhengzhou (April 19) and Luoyang (25 May). In the hands of the Japanese was a large part of the province of Henan and the entire railway line from Beijing to Hankou.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
* The new interactive background hangar for your aircraft. Now all your planes are located right on the runway.&lt;br /&gt;
* Added the display of the cause of death of your aircraft.&lt;br /&gt;
* The &amp;quot;Save username and password&amp;quot; in the login window is now divided into two separate fields.&lt;br /&gt;
* Added three new variants of the login window background and loading.&lt;br /&gt;
* slightly redesigned colour scheme of in-game interface.&lt;br /&gt;
* Complete redesign of the debriefing panel, it is now more informative and colourful.&lt;br /&gt;
* Reworked Pilot Card.&lt;br /&gt;
* Completely changed the tab &amp;quot;Achievements&amp;quot; and &amp;quot;Awards&amp;quot;.&lt;br /&gt;
* The decal application interface has been re-designed to be more user friendly. Now all the decals are in one place.&lt;br /&gt;
* Game options Menu - added &amp;quot;Community&amp;quot; with the settings for Facebook and Twitch.tv.&lt;br /&gt;
* Changed the icons indicating the current bonuses and promotions.&lt;br /&gt;
* Changed the color of the text when displaying events in battle. Now, the message text will be displayed pale blue when shooting down the enemy and pale red - an ally instead of white, as before.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
* Changed the calculation of shadows, increased their effective resolution;&lt;br /&gt;
* Added effect lens flare;&lt;br /&gt;
* Added effect of SSAO (approximate global illumination simulation technology) for quality settings;&lt;br /&gt;
* Improved lighting model for aircraft;&lt;br /&gt;
* Improved support for 3D Vision;&lt;br /&gt;
* Improved game performance in the all Higher Settings (except for ATI cards with the old drivers and ATI graphics cards to 4800 series);&lt;br /&gt;
* Changed calculation and rendering of clouds. Clouds now intersect with the terrain without visual artifacts;&lt;br /&gt;
* Fixed animation of tailhook hook on the the F4U;&lt;br /&gt;
* Fixed display of slats on some aircraft;&lt;br /&gt;
* Fixed display of torpedoes in the hangar.&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
* New voices for voice commands in English, French, Spanish and Italian added;&lt;br /&gt;
* New sounds for the new hangar and debriefing window&lt;br /&gt;
* New voicework for tutorials (Russian and English)&lt;br /&gt;
&lt;br /&gt;
==Game==&lt;br /&gt;
* Added air raid siren on airfields;&lt;br /&gt;
* Added cockpit for dive bomber Pe-2-1;&lt;br /&gt;
* Fixed behavior of the AI ​​bombers on missions;&lt;br /&gt;
* Fixed inability to complete the mission Battle of Solomon Islands;&lt;br /&gt;
* Improved collision detection on contact with the surfaces of the aircraft;&lt;br /&gt;
* Fixed wandering planes on moving aircraft carriers;&lt;br /&gt;
* Added modification for the bomber crews of the United States and Britain: splinter-proof vests;&lt;br /&gt;
* Improved synchronization with the server for aircraft;&lt;br /&gt;
* Improved movement of ground vehicles in a formation while moving on the roads;&lt;br /&gt;
* Added additional fuel filling (MW50, GM1, NO2, WM) on the ground;&lt;br /&gt;
* Improved behavior of bombs, rockets and torpedoes in the air, they now behave more realistically;&lt;br /&gt;
* Fixed a bug that caused the random movement of a Torpedo after launch.&lt;br /&gt;
* Configured tension of arrestor wires on aircraft carriers, the hooking has become more realistic;&lt;br /&gt;
* Fixed a bug which resulted in the aircraft severely shaking and jumping up and down on moving aircraft carriers, which gave various random movement.&lt;br /&gt;
* Fixed incorrect bomb bounce (when uding delayed detonation on some of the bridges;&lt;br /&gt;
* Improved calculation of the frictional forces, when braking and taxiing over rough terrain.&lt;br /&gt;
* Rank of Yak-3  raised from 9 th to 10 th;&lt;br /&gt;
* Rank of La-7 lowered from 14th to 12th;&lt;br /&gt;
* Rank of La-5 FN lowered from 11 th to 9 th;&lt;br /&gt;
* Rank of Ki-49-IIb raised from 7 th to 8 th;&lt;br /&gt;
* Rank of Ki-49-IIb / late increased from 7 th to 9 th;&lt;br /&gt;
* Added mountable suspension modification kits for weapons R5 Bf.109G-6, Bf.109G-10, Bf.109K-4;&lt;br /&gt;
* Ability to mount through modification of motor gun MK 108 Bf.109G-10;&lt;br /&gt;
* Added MGFFM gun for the following aircraft: Bf-110C4, Do-217E4 (turret version);&lt;br /&gt;
* Posted bomb armament for the F-86A-5 Sabre, in the form of 2-under-wing 500-pound bombs;&lt;br /&gt;
* Added bomb load for Do.217N-1 - 8 bombs sc50;&lt;br /&gt;
* For IL-10 added bomb load of 2-250kg bombs FAB-250;&lt;br /&gt;
* For the Yak-9P added mountable modification motor gun: NA-23 and H-37 (23 mm and 37 mm, respectively);&lt;br /&gt;
* For BK-37 cannon added a new ammo rack option - &amp;quot;To engage aerial targets&amp;quot;;&lt;br /&gt;
* Machine gun type 92, type 89, type 97 to change the default ammo racks (part of general purpose bullets replaced by special);&lt;br /&gt;
* For aircraft, armed with guns and ShVAK Hispano, added options for racks with an increased number of tracers (every second and every third, respectively);&lt;br /&gt;
* The redesigned mechanism for information conversion rate of weapons in the arcade fighting (the old values ​​are reset to the default value of 400 meters);&lt;br /&gt;
* Added increase in the spread of shells as increasing the length of the burst of heavy automatic cannon;&lt;br /&gt;
* Reduced the chance of large-caliber automatic guns jamming when firing long bursts;&lt;br /&gt;
* Improved visibility of tracers on caliber 7 mm, 12 mm and 20 mm;&lt;br /&gt;
* Refined ballistics, loss of penetration and damage to the caliber of the bullets and shells 7.5-7.92 mm, 12.7-13 mm and 20-23 mm;&lt;br /&gt;
* Redesigned high-explosive and fragmentation effect for all shells and bullets;&lt;br /&gt;
* Improved effect of explosive and incendiary bullets on the aircraft skin;&lt;br /&gt;
* Fixed position of the effect of the shot on the MiG-9;&lt;br /&gt;
* Implemented simulation time delay fuses (projectile after charging may take some distance from the trigger and go deep into the design of the aircraft);&lt;br /&gt;
* Fixed number of rounds to 20-mm cannon Bf-109G10 from 150 to 200;&lt;br /&gt;
* Fixed a number of shells for the guns of La-7 from 150 to 170 on the trunk;&lt;br /&gt;
* For LaGG-3 series 35 and 66 to change the amount of cartridges and shells: from 500 to 200 for a machine gun UBS and from 120 to 150 for the gun ShVAK.&lt;br /&gt;
* Fixed amount of ammunition for the machine guns MG 131 turret on the aircraft Me-410a-1, Me-410a-1 u2, Me-410a-1 u4 from 450 to 500 rounds per gun;&lt;br /&gt;
* Fixed number of rounds on two foreign exchange guns MG 151/20 on an airplane Me-410a-1 u2 from 230 to 250 rounds per gun;&lt;br /&gt;
* Changed the number of cartridges on a plane P-40 until you have 240/291/312 rounds per gun;&lt;br /&gt;
* Fixed turret on the aircraft Ju-87D3/D5/G1/G2, MG17 machine gun replaced by coaxial MG-81 machine guns&lt;br /&gt;
* Fixed a bug in the aircraft armament Er-2 with turret Lu2B M105 machine gun in the bottom hatch install corrected to collar;&lt;br /&gt;
* On the MiG-9, MiG-15 NS-37 cannon replaced by Guns N-37D;&lt;br /&gt;
&lt;br /&gt;
==Changes in DM==&lt;br /&gt;
* Reworked dynamic damage model of aircraft;&lt;br /&gt;
* Reworked damage system: Liquid and air cooling;&lt;br /&gt;
* Refined materials design elements and components, specified strength of the various elements of the design;&lt;br /&gt;
* Refined work of fire prevention systems on the aircraft (charging neutral gases, self-sealing tanks, etc.);&lt;br /&gt;
* Reworked system fires, increasing the probability of fire fighting shifted toward higher velocities, the probability of extinction at high speeds enhanced;&lt;br /&gt;
* Fixed a bug where some of the planes could continue a long flight with no visible damage in the presence of a fire.&lt;br /&gt;
&lt;br /&gt;
==Other Changes==&lt;br /&gt;
* Error in  Do.217J and Do.217N1 planes description fixed (cannon ammo capacity was wrong)&lt;br /&gt;
* OS2U plane description error fixed&lt;br /&gt;
* Error that lead to random positioning of  aiming reticule in Historical Battles is fixed&lt;br /&gt;
&lt;br /&gt;
==Changes in FM==&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/36303-fm-update-131xxxx/ list of updated FMs here]&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/41360-update-13062013-131265/ 13.06.2013]==&lt;br /&gt;
* Better performance for multi-core CPU&lt;br /&gt;
* Some client crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/42988-update-19062013-131331/ 19.06.2013]==&lt;br /&gt;
* [[La-5FN|La-5FN]]/[[La-7|La-7]] climb rate fixed&lt;br /&gt;
* Textures on some planes were improved&lt;br /&gt;
* Shadows were improved&lt;br /&gt;
* Performance was improved&lt;br /&gt;
* Squadron management improved&lt;br /&gt;
* Landing on the carrier improved (hook work)&lt;br /&gt;
* New loading screen images added&lt;br /&gt;
* Blank icons for some awards fixed&lt;br /&gt;
* Multi-engine planes' DM fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/41608-update-14062013-131310/ 14.06.2013]==&lt;br /&gt;
* Strengthened frameworks and load-carrying elements for multi-engined aircraft;&lt;br /&gt;
* Adjusted damage processing for tail elements of multi-engined aircraft;&lt;br /&gt;
* Player-controlled turret gunners shoot more precise;&lt;br /&gt;
* Reduced durability of internal modules of ground units (heavy, medium and light tanks and tank-based AA units). Anti-tank aircraft cannons now inflict more damage to ground forces.&lt;br /&gt;
* 15% increased impulse(speed) for missiles [[RS-132|RS-132]], [[RS-82|RS-82]], [[HVAR|HVAR]], [[RP-3|RP-3]];&lt;br /&gt;
* 20% increased shooting accuracy of missiles;&lt;br /&gt;
* Missiles warhead power tuned to these perfomance figures (relatively for all rockets depending on caliber):&lt;br /&gt;
&lt;br /&gt;
: '''Heavy missiles''', caliber 127-132mm ([[RS-132|RS-132]],[[HVAR|HVAR]], [[RP-3|RP-3]]):&lt;br /&gt;
:* Tanks of all types can be destroyed on direct hit&lt;br /&gt;
:* Heavy tanks and heavy SP guns can be destroyed in the distance of 1,5m from the explosion&lt;br /&gt;
:* Medium tanks and medium SP guns can be destroyed in the distance of 2-3m from the explosion&lt;br /&gt;
:* Light tanks and light SP guns can be destroyed in the distance up to 4m from the explosion&lt;br /&gt;
:* Unarmored targets and artillery can be destroyed by fragments in the distance up to 25m.&lt;br /&gt;
&lt;br /&gt;
: '''Medium missiles''' (for example, [[RS-82|RS-82]])&lt;br /&gt;
:* Tanks of all types can be destroyed on direct hit only.&lt;br /&gt;
:* Unarmored targets and artillery can be destroyed by fragments in the distance up to 12m.&lt;br /&gt;
* Improved accuracy of turret machine guns when controlled by player: reduced additional technical scattering when shooting long bursts.&lt;br /&gt;
&lt;br /&gt;
Changes in missions:&lt;br /&gt;
* [Domination]&lt;br /&gt;
** All Domination missions are now less dependable on ground units. Wiping of ground targets in the beginning of a round won't lead to quick victory.&lt;br /&gt;
** [[Mozdok_(Air_Forces)|Mozdok]]. Respawn points are changed to make this map spacious.&lt;br /&gt;
* [Ground Strike]&lt;br /&gt;
** [[Khalkhin_Gol|Khalkin Gol]] and [[Stalingrad_(Air_Forces)|Stalingrad]]: Ground forces positions changed.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/43347-update-21062013-131351/ 21.06.2013]==&lt;br /&gt;
* Bug in [[Fw_190_D-13|Fw 190D]] fixed. Aircraft had 600 kg less weight than historically correct.&lt;br /&gt;
* Separate leaderboard for squadrons added: Arcade Battles, Historical Battles, Full Realistic Battles. Current leaderboards have been wiped.&lt;br /&gt;
* Several fixes in HB missions&lt;br /&gt;
* Several game client's crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/43347-update-21062013-131351/ 21.06.2013]==&lt;br /&gt;
* New economy. Advantages and disadvantages of two previous models have been taken into account&lt;br /&gt;
# Prices for buying new planes, modifications, specializations reduced&lt;br /&gt;
# Battle trophies introduced. This is an additional reward that may be received after battle in AB, HB, FRB.&lt;br /&gt;
# Chance of receiving a battle trophy depends on your performance in battle, time spent in the air and number of players in game session.&lt;br /&gt;
# After-battle calculation of damage dealt to a plane is changed, now more parameters are taken into account, thus making calculation significantly more precise.&lt;br /&gt;
# Repair costs for some planes increased. For certain planes repair costs were reduced.&lt;br /&gt;
# Rewards for actions in battle have not been changed, Which means that a plane with 100% reward ratio in new economy will receive the same reward as a plane with 100% reward ratio in old economy. Reward ratio changed for some planes, some increased, some reduced.&lt;br /&gt;
* Squadron sorting in leaderboards in HB/FRB fixed.&lt;br /&gt;
* Number of players in Squadron leaderboards added.&lt;br /&gt;
* DM for Ki-45 fixed.&lt;br /&gt;
* Many client crashes issues fixed.&lt;br /&gt;
* New personal skin for Tempest added.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/45255-update-28062013-131372/ 28.06.2013]==&lt;br /&gt;
* Several game client's crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/45902-update-01072013-131374/ 01.07.2013]==&lt;br /&gt;
* Preparations for '''Summer in War Thunder''' very special event&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/46464-update-04072013-131421/ 04.07.2013]==&lt;br /&gt;
* Fixes for Oculus Rift&lt;br /&gt;
* New functions for squadrons&lt;br /&gt;
* 10+ game client's crashes fixed&lt;br /&gt;
* Polish Air Force decal added&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/46800-update-04072013-131422/ 04.07.2013]==&lt;br /&gt;
* Chat problems fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/47347-update-08072013-131440/ 08.07.2013]==&lt;br /&gt;
* Me-410 airbrakes fixed&lt;br /&gt;
* Fixed saving of selected weapons and skins in battle and in hangar&lt;br /&gt;
* Fixed DM bug when some planes could have some damage in construction after respawn (releveant for battles with respawn)&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/48171-update-120713-131460/ 12.07.2013]==&lt;br /&gt;
* Fixed: Bug with bombs\rockets\torpedos resetting to defaults&lt;br /&gt;
* Fixed: Flying trees (on some configurations)&lt;br /&gt;
* Fixed: Gunner aiming (occasionally aiming in wrong direction)&lt;br /&gt;
* Fixed: Rare desync on carrier takeoff&lt;br /&gt;
* Fixed: Desync with some modifications&lt;br /&gt;
* Fixed: Kills count (in some cases kills were not counted)&lt;br /&gt;
* Fixed: Damage model of [[Beaufighter_Mk_VIc|Beaufighter Mk.6c]], [[Beaufighter_Mk_X|Mk.X]], [[Beaufighter_Mk_21|Mk.21]] (they were resistant to some fires)&lt;br /&gt;
* Fixed: Description stats of squadrons (it is calculated over last 14 days)&lt;br /&gt;
* Fixed: Reset of skins\decals (now they should be correctly changing)&lt;br /&gt;
&lt;br /&gt;
* Single Missions and Historical campaign fixes&lt;br /&gt;
:* Shōkaku Defense and Operation &amp;quot;A-Go&amp;quot; - weather&lt;br /&gt;
:* Battle for Henderson Field (planes in the air were at 0 throttle)&lt;br /&gt;
:* Counterattack - carriers are now more vulnerable to torpedos. Added secondary mission objective&lt;br /&gt;
:* Fate of Hiryū - postion of Yorktown.&lt;br /&gt;
:* Yamato's Death - Yamato now more vulnerable to torpedos.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/49254-update-18072013-131461/ 18.07.2013]==&lt;br /&gt;
* Some client crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/49617-update-20072013-131463/ 20.07.2013]==&lt;br /&gt;
* Sky Duels preparation&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La-7&amp;diff=14314</id>
		<title>La-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La-7&amp;diff=14314"/>
				<updated>2019-02-03T09:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=la-7}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[La-7_(Disambiguation)|La-7 (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian fighter {{Battle-rating|2}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The La-7 is an effective mid-low altitude interceptor. It has many unique capabilities that make it an exceptional fighter. As the successor of the La-5/F/FN, it has a more powerful engine and improved aerodynamics. &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 647 || 632 || 10,450 || 20.3 || 20.7 || 11.6 || 14.1 || 348&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 711 || 677 || 10,450 || 18.7 || 19.0 || 28.5 || 18.5 || 348&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 735 || 320 || 530 || ~21 || ~21&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 440 || &amp;gt; 230&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,550 m || 1,670 hp || 1,959 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,700 m || 1,410 hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
* 8.5 mm Steel - Armor plate behind pilot's seat (with upgrade = 10 mm total)&lt;br /&gt;
* 55 mm Bulletproof Glass - Fore canopy&lt;br /&gt;
* 66 mm Bulletproof Glass - Rear canopy/headrest (with upgrade = 75 mm total)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons in the nose (170 rpg = 340 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|FAB-50 (50 kg)|FAB-100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg bombs (200 kg total)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
[[File:Cockpit_La-7.jpg|thumbnail|right|The La-7's instrument panel.]]&lt;br /&gt;
The key to staying alive in the La-7 series lies in using evasion and deception to destroy the enemy. Start by flying at around 4.5 km altitude as you present yourself as an easy target for Boom &amp;amp; Zoom aircraft that are flying at higher altitudes. Maintain a high energy level/speed (conceal your energy as well). When you spot someone diving at you, break off and evade his burst, and then chase him  and return your own bursts, or, if he turns, engage in turning combat. Watch your opponent, however. Spitfire (Griffons) can, for the most part, out turn an La-7 while other planes such as the FW-190 D are far inferior at turning. It is possible to force overshoots on Spitfires by going into scissors. Acceleration on this plane is excellent at low-medium altitude (below 3 km where WEP still work). Additionally, the La-7 can be an effective mid-alt Boom and Zoom/ energy fighter- when most opponents have been destroyed and the rest are engaging below you, the La-7, with its effective climb rate as well as acceleration/energy retention, can be unstoppable. &lt;br /&gt;
&lt;br /&gt;
One habit you have to take to heart is aiming strategies/skill. The 2 cowling-mounted ShVAks are quite ineffective in side on approaches as well as longer range fire due to the fact that there is little spread to the cannons and low damage and hit detection compared to comparable 20 mm cannons such as the Hispano and MG-151. The low spread allows for greater damage upon hitting your opponent- if used correctly, the cannons can be extremely lethal. Ground Targets belts have the most HE shells in their composition; these are the most versatile as they are extremely effective against planes as well as Ground targets.&lt;br /&gt;
&lt;br /&gt;
Another habit worth developing in the La-7 is ammo conservation, it is crucial to only take shots that you know will hit and aiming them carefully. This way you stand a bigger chance of critically damaging the enemy airplane. By following those rules you will soon find yourself researching the final Lavochkin piston fighter - the [[La-9]].&lt;br /&gt;
&lt;br /&gt;
The aircraft are placed quite low in the [[BR|Battle Rating]] spread, which means that you will still engage [[:Category:Third_rank_aircraft|Era III aircraft]]. Do not underestimate them. If flown up to their respective strengths, Planes as the Bf 109 G-2 and Spitfire MK.Vc are superior to the La-7 The strengths of both La-7 variants lie in very good low altitude performance - ideally, you want to engage your enemies at altitudes lower than 5 km - higher up, the power output of the engine reduces drastically, making you an easy target. Aside from the speed, the La-7 possesses very good turning capabilities - while it is not as good a turner as some British and Japanese designs, it can give many German and US aircraft a run for their money.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan = &amp;quot;1&amp;quot;| Tier&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;| Flight performance&lt;br /&gt;
!colspan = &amp;quot;1&amp;quot;| Survivability&lt;br /&gt;
!colspan = &amp;quot;2&amp;quot;| Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| Armored Glass&lt;br /&gt;
| DZ-40&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| Rear Armor Plate&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Four upgrades are of importance: ''Offensive 20 mm'', ''Compressor'', ''Engine'' and ''Engine injection''.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Excellent low altitude performance (&amp;lt; 3,000 m/9,843 ft).&lt;br /&gt;
* Decent maneuverability.&lt;br /&gt;
* Great acceleration and rate of climb.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
* Center-mounted cannons- can be a blessing or a curse, depending on your aiming ability.&lt;br /&gt;
* Decent cockpit visibility.&lt;br /&gt;
* Good speed in level flight.&lt;br /&gt;
* Pilot armor options.&lt;br /&gt;
* Bomb options.&lt;br /&gt;
* has less of a stock syndrome than most other tier IV aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Poor performance at high altitude (&amp;gt; 4,000 m/13,124 ft).&lt;br /&gt;
* Poor maximum dive speed.&lt;br /&gt;
* Fast-firing cannons means you have to be more diligent with ammo conservation.&lt;br /&gt;
* Tends to bleed energy.&lt;br /&gt;
* Center-mounted cannons can be difficult to master.&lt;br /&gt;
* Poor stock belts.&lt;br /&gt;
* Relatively poor durability- wings tend to rip at higher speeds compared to contemporaries.&lt;br /&gt;
* Jack-of-all trades fighter- no specialized job means that the La-7 isn't dedicated to tasks like Boom and Zoom.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The concept of a new fighter for the Soviet Air Force was pitched in 1943. While the earlier Lavochkin La-5 proved to be one of the best Soviet fighters produced up to that point, the main designer of the [[La-5FN|La-5]], Semyon Lavochkin, felt that it could be improved even further. Work on a completely new fighter began in the early months of 1944. The new fighter was supposed to be an improved version of the La-5 design. The changes included the incorporation of a lighter and more durable metal air frame in place of the earlier wooden one. Other changes included the mounting of a new gun sight and propeller, as well as the strengthening of the landing gear struts and streamlining of the wings. It was to be armed with three Berezin B-20 20 mm cannons, however the delay in production meant that most new La-7s were armed with 2 x 20 mm ShVAK cannons, like its predecessor. After more tests, the new fighter was accepted into serial production in late 1944.&lt;br /&gt;
&lt;br /&gt;
In September 1944, the first La-7s found their way onto the front lines with the 63rd Guard Fighter Aviation Corps. The reception of the new fighter was warm - it was faster and more maneuverable than the La-5, which meant it could more efficiently tackle the most common German fighter the Soviets faced: the Messerschmitt [[Bf 109 G-6|Bf 109 G]]. In certain circumstances, the speed allowed the Soviet pilots to intercept [[Fw 190 F-8|Fw 190 fighter-bombers]] - a feat impossible to achieve for other Soviet fighters like the [[Yak-3]]. The main critiques of the design were considered to be the engine reliability and armament - the twin 20 mm ShVAK cannons were judged as inadequate in fights against better armoured Fw 190s. Still, the La-7 became one of the most successful Soviet piston fighters of World War II. Soviet ace Ivan Kozhedub scored 17 kills while flying the La-7 - his last one being an [[Me 262 A-1a|Me 262]] jet. After the war the La-7 was replaced by the La-9 prop fighter, although many were still used by other communist states as both fighters and trainer aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|RahK6Ig7xdg|''DigitalDigging'' review|50vhTNww5Zo|''Viola Games'' overview|0-DKX-ubUvc|''Messer Smitt'' gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
* [https://warthunder.com/en/news/3284/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Lavochkin La-7]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.29&amp;diff=14313</id>
		<title>Update 1.29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.29&amp;diff=14313"/>
				<updated>2019-02-03T09:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: /* Smaller updates that came afterwards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.29}}&lt;br /&gt;
[[File:Wallpaper Update1.29.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/99/current/ Update 1.29] ([https://forum.warthunder.com/index.php?/topic/22418-war-thunder-update-129/ changelog]) was introduced on 19 March 2013. It is most notable for improving the damage model of all aircraft, reworking the in game economy, and adding several iconic aircraft such as the B-25 and Do-217.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
&lt;br /&gt;
* [[B-25J-1|B-25J-1 Mitchell]]&lt;br /&gt;
* [[B-25J-20|B-25J-20 Mitchell]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[Do 217 J-1]]&lt;br /&gt;
* [[Do 217 J-2]]&lt;br /&gt;
* [[Do 217 N-1]]&lt;br /&gt;
* [[Do 217 E-2]]&lt;br /&gt;
* [[Do 217 E-4]]&lt;br /&gt;
* [[Do 217 K-1]]&lt;br /&gt;
* [[Do 217 M-1]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[Tu-2S-44]]&lt;br /&gt;
* [[Tu-2S-59]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Meteor F Mk 8 G.41K|Meteor F. Mk.8 G.41K]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[G5N1]]&lt;br /&gt;
* [[G8N1]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==New Login, Hangar, and Loading windows==&lt;br /&gt;
&lt;br /&gt;
* Players may see new interface elements right as the game starts - starting with a new login window with an animated background.&lt;br /&gt;
&lt;br /&gt;
The main window of the hangar was also changed as well, as was the “To Battle!” button. Now you enter the fight with just one click on the “To Battle!” button. If you need some parameters to be changed, just hover your cursor over it.&lt;br /&gt;
&lt;br /&gt;
* Also you may now choose an aircraft for HB/FRB before entering the battle.&lt;br /&gt;
&lt;br /&gt;
==Damage Model==&lt;br /&gt;
&lt;br /&gt;
* War Thunder’s damage model (DM) was significantly improved in Update 1.29. We’ve added circa 10 new parts and specified and tuned all existing parts for all planes. Along with introducing the correct ammo types for all types of weapons, these changes make the air fight fiercer and much more interesting. And more historical, of course.&lt;br /&gt;
*Damage from bombs, rockets and torpedoes was also tuned according to the performance of their real counterparts.&lt;br /&gt;
&lt;br /&gt;
==Ammo belts options==&lt;br /&gt;
&lt;br /&gt;
* Update 1.29 brings a new feature; customizing fighters’ ammo belts. Separately, for cannons and machine guns, you may now choose from several types of ammunition: universal, for air targets, for ground targets, and for stealth attacks (without tracers).&lt;br /&gt;
&lt;br /&gt;
==New Economy==&lt;br /&gt;
&lt;br /&gt;
* Read the details of the new economy model [https://forum.warthunder.com/index.php?/topic/22413-economy-v129/page-0 here].&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* New option available in Settings to display the fuel amount&lt;br /&gt;
* Now you can see any player’s profile&lt;br /&gt;
* Checkboxes in the Research window to turn on/off the repair costs in different game modes&lt;br /&gt;
* Now you receive one award message both for Lions and experience points&lt;br /&gt;
* Default nonlinearity is changed to ‘1’&lt;br /&gt;
* Fixed: wrong message when feathering the propeller&lt;br /&gt;
* Fixed displaying of the axis nonlinearity in the interface&lt;br /&gt;
* FRB mode: huge pop-up notifications of experience gains are hidden now. Small notifications at the bottom of the screen remain.&lt;br /&gt;
* ‘Markers on/off’ option for replays&lt;br /&gt;
* You may see your squadron member’s exact plane selected before entering fight&lt;br /&gt;
* Achievement descriptions are added into the Event Log&lt;br /&gt;
* Achievements progress bars are added&lt;br /&gt;
* All achievements now have the correct terms of gaining&lt;br /&gt;
* Achievements now shown in the Logbook&lt;br /&gt;
* Gaming interface now available in bomb-follow camera&lt;br /&gt;
* New layout and images for Medals in profile.&lt;br /&gt;
* Multi-staged challenges now shown correctly in the debriefing window&lt;br /&gt;
* Notification ‘No flaps’ is added when pressing flaps button for the planes with no flaps&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* Animation of the radiator added for some planes. The number of planes with animated radiators will be increased in upcoming updates.&lt;br /&gt;
* Better animation for air brakes.&lt;br /&gt;
* Propeller bending added for some planes. The number of planes with bendable propellers will be increased in upcoming updates.&lt;br /&gt;
* Improved effects of shells hitting ground units and the ground&lt;br /&gt;
* Added ricochets from the ground&lt;br /&gt;
* Shadows for pilots and infantry added&lt;br /&gt;
* More realistic camera effects when shooting&lt;br /&gt;
* Fixed artifacts in reflections&lt;br /&gt;
* Improved distant land drawing in cloudy weather&lt;br /&gt;
* Fixed pilots’ lightning&lt;br /&gt;
* Fixed wrong collision effects when hitting into airstat&lt;br /&gt;
* New airfields for many missions&lt;br /&gt;
* Fixed visual models for Me.262, Ju.88, Me.410, A5M, A6M3, and P-26,&lt;br /&gt;
* Fixed the visual of the British torpedo&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
* Improved explosion sounds&lt;br /&gt;
* Improved engine shutdown sound&lt;br /&gt;
* Improved sound of hitting the player’s aircraft.&lt;br /&gt;
* Added sounds for flaps and air brakes&lt;br /&gt;
* Added sound of propeller windmilling&lt;br /&gt;
* Improved sounds of cannons and machine guns&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Realistic bomb dropping. Some aircraft now may have a limited angle for bomb dropping.&lt;br /&gt;
* Adjustable aerobatics smokes&lt;br /&gt;
* New flight models for La-5, La-7, Wirraway, Tempest, TBF-1c, SM.79, Me.410, Ki-49, Ju-87B, Ju-87D, Ju-87G, F1M2, D3A1, Boomerang, Beaufighter, Me.262 and Me.163&lt;br /&gt;
* Separate engines control buttons added&lt;br /&gt;
* New award model for airfield destruction: now you get award not only for destruction, but also for damaging&lt;br /&gt;
* Bug fixed: kills not counting, when shot down plane been repaired.&lt;br /&gt;
* Improved turret gunners efficiency in HB and FRB.&lt;br /&gt;
* Bug fixed: in some situations camera still follows the target even after target is down.&lt;br /&gt;
* Minimal amount of fuel changed: 20 min and not less than 30% of the fuel tank&lt;br /&gt;
* Squadron leader can’t start the fight when someone from his squadron has unrepaired aircraft of the selected nation&lt;br /&gt;
* Bots became smarter: now they takeoff and land properly&lt;br /&gt;
* New player can’t enter HB or FRB flights before he completes takeoff/landing tutorials&lt;br /&gt;
* Bug fixed: no penalty for friendly bot kill&lt;br /&gt;
* Bombs added for P-26&lt;br /&gt;
* The order of getting pylons is changed for some planes&lt;br /&gt;
* Awards for logins&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
* GameTrix tracker is supported automatically now&lt;br /&gt;
* Reduced client size&lt;br /&gt;
* Significantly reduced time of the initial loading (from log-in screen to the hangar)&lt;br /&gt;
* Bug fixed: in some missions of the historic campaigns the plane was not changing after scenario cutscene&lt;br /&gt;
* Bugs fixed in tutorial in full aircraft control mode&lt;br /&gt;
* Bug fixed: discounts are not showing for the group of planes&lt;br /&gt;
* Bug fixed: Typhoon could get up to 700 km/h in tree-top flight using propeller pitch&lt;br /&gt;
* Cargo ships have lost their 127mm cannons which were given by mistake&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/16434-update-01022013-127160/ 20.03.2013]==&lt;br /&gt;
* Bug fixed: Friends' statuses may be shown incorrectly in the contact list&lt;br /&gt;
* Several client shutdowns fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/23224-update-21032013-129300/ 21.03.2013]==&lt;br /&gt;
* Standard ammo belts are also available to equip&lt;br /&gt;
* Now you can see the scattering range when drop bombs from wrong angles&lt;br /&gt;
* Tracers visibility improved&lt;br /&gt;
* Summer came to the hangar&lt;br /&gt;
* Arcade bombing crosshair bugs fixed for dive-bombing for bombers, attackers and fighters&lt;br /&gt;
* Bombing sight is fixed for bombers&lt;br /&gt;
* Fixed repair on the airfields being taken&lt;br /&gt;
* Fixed fuel amount when starting a battle&lt;br /&gt;
* Fixed respawn after repair - no more distant respawn away from the airfield&lt;br /&gt;
* Slightly improved maneuverability in Arcade Battles&lt;br /&gt;
* Fixed excessive effects of wing damage on the aircraft steering&lt;br /&gt;
* Improvements in the gaming interface&lt;br /&gt;
* Minor optimizations in shadow drawing (less potential freezes now)&lt;br /&gt;
* Better mouse aiming and the Instructor reactions when the plane is damaged&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/23629-update-22032013-129306/ 22.03.2013]==&lt;br /&gt;
* Fixed shadows in cockpits with telescopic sights&lt;br /&gt;
* Further improvements for bombing crosshairs&lt;br /&gt;
* Fixed saves for autopilot settings&lt;br /&gt;
* Improved “New rank” window&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/24384-update-25032013-129310/ 25.03.2013]==&lt;br /&gt;
* Improvement of the server's efficiency and optimization of client synchroniation with servers.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/24875-update-27032013-129330/ 27.03.2013]==&lt;br /&gt;
* More informative ammo belts description&lt;br /&gt;
* Shutdowns on Intel graphic cards are fixed&lt;br /&gt;
* Shutdowns on the ATI 1950/1650 are fixed&lt;br /&gt;
* Bug fix: engine sound dissapears when playing some maps&lt;br /&gt;
* Damage Model (DM) is fixed and now works as supposed in v.1.29&lt;br /&gt;
* Turret gunners behavior is changed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/25785-update-31032013-129331/ 31.03.2013]==&lt;br /&gt;
* Client is ready for Golden Eagle Battles&lt;br /&gt;
&lt;br /&gt;
==03.04.2013==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/26561-update-03042013-129403/ 1st patch]===&lt;br /&gt;
* Fixed problem, when launcher downloads update for too long without any visible progress.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/26561-update-03042013-129404/ 2nd patch]===&lt;br /&gt;
* Bugfix: &amp;quot;Mouse-Joystick&amp;quot; controls may switch on by default for the new players.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/26988-update-05042013-129406/ 05.04.2013]==&lt;br /&gt;
* Preparations for the [https://warthunder.com/en/news/116/current/ Premium Day] event&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/29432-update-18042013-129570/ 18.04.2013]==&lt;br /&gt;
* Fixed: Air kills and assists counter malfunctions in some situations&lt;br /&gt;
* Render efficiency was improved&lt;br /&gt;
* Fixed: several shut-down issues&lt;br /&gt;
* New color indication of aircraft types in the development trees&lt;br /&gt;
&lt;br /&gt;
* Added: tracer bullets for ammo belts for Japanese 7.7mm Type92 turret machine guns;&lt;br /&gt;
* Added: armor-piercing incendiary bullets for Brittish 7.7mm machine guns;&lt;br /&gt;
* Ammo belts for MG131 have been revised, now  immediate-action ammo belt has the correct type of bullets;&lt;br /&gt;
* Ammo racks for Japanese 20mm Type99 and Type99 Mk.2 cannons have been changed for better efficiency;&lt;br /&gt;
* Ammo racks for Japanese 30mm Type5 cannon have been changed for better efficiency;&lt;br /&gt;
* Tracers were removed for 30mm HEF (high-explosive fragmentation) shell for Type5 cannon;&lt;br /&gt;
* High-explosive fragmentation action of Japanese 20mm Type99 and Type99 Mk.2 HEF shells has been revised and improved;&lt;br /&gt;
* Improved localizations mistakes in the descriptions of ammo racks for 7.5mm,  7.7 mm and 7.92mm bullets;&lt;br /&gt;
* Added: custom ammo belts for Ju-87B2/R2/D3, OS2U.&lt;br /&gt;
* New heating parameters for large caliber automatic cannons M4, M10 and NS-37. Long bursts of more than 5-7 shells now lead to gun jamming!&lt;br /&gt;
* Improved materials for engine parts of single-engine fighters;&lt;br /&gt;
* Bf-109 F4 - number of shells for MG 151/20 cannon increased from 150 to 200;&lt;br /&gt;
* Bf-109 G2 - number of shells for MG 151/20 cannon increased from 150 to 200;&lt;br /&gt;
* Bf-109 G6 - number of shells for MK108 cannon increased from 60 to 65; wing mounted MK108 cannons now have 35 shells per cannon;&lt;br /&gt;
* Bf-109 K4 - number of shells for MK108 cannon reduced from 150 to 65, wing mounted MG151/20 cannons now have 135 shells per cannon;&lt;br /&gt;
* FW-190A-5 - number of bullets for MG17 machine-guns reduced from 1000 to 900 per gun;&lt;br /&gt;
* P-40e - number of bullets for M2 machine-guns was reduced from 425 to 235 per gun;&lt;br /&gt;
* F4U-1c - number of shells for AN/M2 cannons was increased from 220 to 231 per cannon;&lt;br /&gt;
* Spitfire Mk. IX - number of shells for Hispano MkII cannons increased from 60 to 120;&lt;br /&gt;
* A6M3 - number of shells for Type99 MkII cannons increased from 60 to 100;&lt;br /&gt;
* A6M2 and A6M2n - number of shells for Type99 MkI cannons reduced from 100 to 60;&lt;br /&gt;
* P-51b - number of shells for Hispano MkII cannons reduced from 280 to 125 shells for the first pair of cannons (closest to the fuselage, right and left) and from 350 to 125 for the second pair.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/31077-update-25042013-129577/ 25.04.2013]==&lt;br /&gt;
* Several shut-down issues fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/32321-update-02052013-129620/ 25.04.2013]==&lt;br /&gt;
* Updated flight models for: Yak-1B, Yak-7, Yak-3, Yak-9T and all modifications of A6M [https://forum.warthunder.com/index.php?/topic/32273-update-02052013-129620fm-update/ (see details)]&lt;br /&gt;
* Bugs fixed in the flight model of B-25&lt;br /&gt;
* Fixed some typos and mistakes in the texts and descriptions&lt;br /&gt;
* Bug fixed: player may respawn on the captured airfield&lt;br /&gt;
* Bug fixed: spawn point might be saved from previous sessions&lt;br /&gt;
* Bug fixed: engine is damaged after repair&lt;br /&gt;
* Traffic is reduced for the mission’s start&lt;br /&gt;
* ‘One-second burst mass’ parameter is back&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/34791-update-15052013-129650/ 15.05.2013]==&lt;br /&gt;
* Some minor exploits were fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/35398-update-18052013-129660/ 18.05.2013]==&lt;br /&gt;
* Update for servers&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/35815-update-20052013-129661/ 20.05.2013]==&lt;br /&gt;
* Several client shut-downs have been fixed&lt;br /&gt;
&lt;br /&gt;
==23.05.2013==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/36412-update-23052013-129663/ 1st patch]===&lt;br /&gt;
* We continue to fix crashes of the game client.&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/36488-5-new-maps-for-arcade-battles/ 2nd patch]===&lt;br /&gt;
We have added 5 new maps for arcade battles:&lt;br /&gt;
* [https://wiki.warthunder.com/Stalingrad_(Air_Forces) Stalingrad (Ground Strike)]&lt;br /&gt;
* [https://wiki.warthunder.com/Khalkhin_Gol Khalkin Gol (Ground Strike)]&lt;br /&gt;
* [https://wiki.warthunder.com/Khalkhin_Gol Khalkin Gol (Domination)]&lt;br /&gt;
for low levels and:&lt;br /&gt;
* [https://wiki.warthunder.com/Pacific_Hidden_Base Pacific Hidden Base (Ground Strike)]&lt;br /&gt;
* [https://wiki.warthunder.com/Mozdok_(Air_Forces) Mozdok (Domination)]&lt;br /&gt;
for high levels.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/36624-update-24052013-129670/ 24.05.2013]==&lt;br /&gt;
* Fixed: fragmentation and explosive effects for ShVAK 20mm cannons&lt;br /&gt;
* Fixed: Blenheim's weapons select bug&lt;br /&gt;
* Few client crashes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/38320-update-01062013-129672/ 01.06.2013]==&lt;br /&gt;
* Few client crashes have been fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/39134-update-05062013-129674/ 05.06.2013]==&lt;br /&gt;
* Net traffic optimized and some client crashes fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/39544-update-07062013-129675/ 07.06.2013]==&lt;br /&gt;
* Some client crashes fixed&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.27&amp;diff=14295</id>
		<title>Update 1.27</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.27&amp;diff=14295"/>
				<updated>2019-02-03T01:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.27}}&lt;br /&gt;
[[File:Wallpaper Update1.27.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/76/current/ Update 1.27] ([https://web.archive.org/web/20130204014137/https://forum.gaijinent.com/index.php?/topic/16181-update-30012013-127140/ changelog]) was introduced on 30 January 2013. It is most notable for being the first update after War Thunder entered Open-BETA (Open beta began 28th January 2013 and update released on 30th January 2013), the update was fairly minor adding no new vehicles and making only relatively small changes.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==Major changes==&lt;br /&gt;
* Nvidia 7600/6600 series cards support; ATI x1650/x1950 series cards support;&lt;br /&gt;
* Control over damaged aircraft.&lt;br /&gt;
** Control over damaged aircraft – it's a possibility to control an aircraft after receiving critical damage, such as wing or tail parts loss, engine ignition, etc.&lt;br /&gt;
** When an aircraft is damaged, you receive a quick tip how to eject from an aircraft. Catpult ejection button is “J” in default keyboard setting. Button may be set or changed in Controls menu.&lt;br /&gt;
** Damaged aircraft may land on the airfield, where it will be repaired. It also may be landed right on a batllefield or fight till the end.&lt;br /&gt;
** In arcade mode and modes with resurrections catapult ejection is forced after 30 sec. flight after the critical damage recieved.&lt;br /&gt;
&lt;br /&gt;
==Added==&lt;br /&gt;
* Sensitivity settings for turret gunners control;&lt;br /&gt;
* Automatic leaving of an aircraft, if player is not active after spawn on airfield for a long time;&lt;br /&gt;
* Smoke effects on cut parts;&lt;br /&gt;
* You may see your squad mates' country and aircrafts (as tool-tip);&lt;br /&gt;
* Dedicated ingame window makes squad invitation easier;&lt;br /&gt;
* New maps: [Ground Strike] Fjords, [Domination] Asia;&lt;br /&gt;
* Screen effects options in game menu (select “Game Settings”);&lt;br /&gt;
* Text chat and quick radio messages for your squad;&lt;br /&gt;
&lt;br /&gt;
==Fixed==&lt;br /&gt;
* Bug fix: low clouds over airfield in test flight;&lt;br /&gt;
* Bug fix: drawing clouds, fire and smoke through trees;&lt;br /&gt;
* Fixed issue: jet seat continues to vibrate after aircraft crash;&lt;br /&gt;
* Displaying selected weapon set in map menu (in-action “M” button) fixed;&lt;br /&gt;
* Fixed “PrintScreen” button for Windows7, also in hangar;&lt;br /&gt;
* Fixed export/import of control settings;&lt;br /&gt;
* Dust from propeller on the ground is now drawing correctly for every aircraft;&lt;br /&gt;
&lt;br /&gt;
==Improved==&lt;br /&gt;
* Improved force feedback: data now importing from the aircraft physical model;&lt;br /&gt;
* Improved Instructor's braking on the ground: now he releases the brakes later;&lt;br /&gt;
* Improved landing physics: emergency landing is now real. Belly landing physics and control  improved;&lt;br /&gt;
* Two-sided decals are now available for hulls;&lt;br /&gt;
* Player's profile is now saved as one file 'profile.config.blk';&lt;br /&gt;
* Improved video FX for shots from low fire-rate cannons;&lt;br /&gt;
* Nose-down dive sound improved. Now it's appear only on high speed, close to critical;&lt;br /&gt;
* Game chat is available from loading screen;&lt;br /&gt;
* Intro video switched off after few replays;&lt;br /&gt;
* Mountains visibility in some locations improved on 10 km (from 50 km to 60 km).&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/16434-update-01022013-127160/ 01.02.2013]==&lt;br /&gt;
* Enhanced fire and smoke FX&lt;br /&gt;
* Breaking gear fixed&lt;br /&gt;
* Bug fix: bots don't fly up from the airfield&lt;br /&gt;
* Forced ejection time in Arcade mode is reduced to 15 seconds&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/16724-update-04022013-127181/ 04.02.2013]==&lt;br /&gt;
* Enemy aircrafts are not shown now in FRB results chart&lt;br /&gt;
* Fixed engine sound for aircrafts in replay mode&lt;br /&gt;
* When player leaves his squad, squad's rank re-calculating correctly&lt;br /&gt;
* Results of fight are inclided in &amp;quot;Economy&amp;quot; log&lt;br /&gt;
* Enhanced after-fight statistics log&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/16181-update-30012013-127140/ 30.01.2013]==&lt;br /&gt;
Major changes:&lt;br /&gt;
* Nvidia 7600/6600 series cards support; ATI x1650/x1950 series cards support;&lt;br /&gt;
* Control over damaged aircraft&lt;br /&gt;
** It is a possibility to control an aircraft after receiving critical damage, such as wing or tail parts loss, engine ignition, etc. When an aircraft is damaged, you receive a quick tip how to eject from an aircraft. Catapult ejection button is “J” in default keyboard setting. Button may be set or changed in Controls menu. Damaged aircraft may land on the airfield, where it will be repaired. It also may be landed right on a battlefield or fight until the end. In arcade mode and modes with resurrections catapult ejection is forced after 30 sec. flight after the critical damage received.&lt;br /&gt;
&lt;br /&gt;
Added:&lt;br /&gt;
* Sensitivity settings for turret gunners control;&lt;br /&gt;
* Automatic leaving of an aircraft, if player is not active after spawn on airfield for a long time;&lt;br /&gt;
* Smoke effects on cut parts;&lt;br /&gt;
* You may see your squad mates' country and aircrafts (as tool-tip);&lt;br /&gt;
* Dedicated ingame window makes squad invitation easier;&lt;br /&gt;
* New maps: [Ground Strike] Fjords, [Domination] Asia;&lt;br /&gt;
* Screen effects options in game menu (select “Game Settings”);&lt;br /&gt;
* Text chat and quick radio messages for your squad;&lt;br /&gt;
&lt;br /&gt;
Fixed:&lt;br /&gt;
* Bug fix: low clouds over airfield in test flight;&lt;br /&gt;
* Bug fix: drawing clouds, fire and smoke through trees;&lt;br /&gt;
* Fixed issue: jet seat continues to vibrate after aircraft crash;&lt;br /&gt;
* Displaying selected weapon set in map menu (in-action “M” button) fixed;&lt;br /&gt;
* Fixed “PrintScreen” button for Windows7, also in hangar;&lt;br /&gt;
* Fixed export/import of control settings;&lt;br /&gt;
* Dust from propeller on the ground is now drawing correctly for every aircraft;&lt;br /&gt;
&lt;br /&gt;
Improved:&lt;br /&gt;
* Improved force feedback: data now importing from the aircraft physical model;&lt;br /&gt;
* Improved Instructor's braking on the ground: now he releases the brakes later;&lt;br /&gt;
* Improved landing physics: emergency landing is now real. Belly landing physics and control  improved;&lt;br /&gt;
* Two-sided decals are now available for hulls;&lt;br /&gt;
* Player's profile is now saved as one file 'profile.config.blk';&lt;br /&gt;
* Improved video FX for shots from low fire-rate cannons;&lt;br /&gt;
* Nose-down dive sound improved. Now it appears only on high speed, close to critical;&lt;br /&gt;
* Game chat is available from loading screen;&lt;br /&gt;
* Intro video switched off after few replays;&lt;br /&gt;
* Mountains visibility in some locations improved on 10 km (from 50 km to 60 km).&lt;br /&gt;
&lt;br /&gt;
==07.02.2013==&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/17094-update-07022013-127200/ 1st patch]===&lt;br /&gt;
* When &amp;quot;Leave the aircraft&amp;quot; button is pressed on the airfield, aircraft neither taking damage, nor gets repaired;&lt;br /&gt;
* Bug fix: award for the neutral airfields destruction;&lt;br /&gt;
* Crew skills are in effect in test flights;&lt;br /&gt;
* Bug fix: decals can't be placed on the front part of an aircraft;&lt;br /&gt;
* Bug fix: palyer can't flight out after selecting an aircraft;&lt;br /&gt;
* Shutting downs on start are fixed;&lt;br /&gt;
* Enhanced sync of the fluttering aircraft;&lt;br /&gt;
* Hangar FPS is limited;&lt;br /&gt;
* Minor optimizations of the ground and sky rendering;&lt;br /&gt;
* Enhanced server sync for the aicrafts (&amp;quot;twitching&amp;quot;, &amp;quot;UFO-like&amp;quot; issues fixed).&lt;br /&gt;
&lt;br /&gt;
===[https://forum.warthunder.com/index.php?/topic/17094-update-07022013-127200/ 2nd patch]===&lt;br /&gt;
Minor update without servers re-boot&lt;br /&gt;
* Fixed: client shutdowns when reading from the hard disk for too long&lt;br /&gt;
* New order of settings activation from the configuration file&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/17615-update-11022013-127210/ 11.02.2013]==&lt;br /&gt;
* Some client shut-down issues were fixed&lt;br /&gt;
* Improved server efficiency&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/17717-update-14022013-127240-12725/ 14.02.2013]==&lt;br /&gt;
* More accurate count of palyers/fights in the &amp;quot;Choose game mode&amp;quot; menu&lt;br /&gt;
* Bug fixed: graphic issues in F1M2 sight&lt;br /&gt;
* Fixed graphical artifacts on the ice&lt;br /&gt;
* Fixed engine sound issue on He-111&lt;br /&gt;
* Improved synchronization of aircrafts with server&lt;br /&gt;
* Bug fixed: enemy aircraft remains highlighted even when out of visibility&lt;br /&gt;
* Optimized visibility rendering on servers&lt;br /&gt;
* Improved stability of the client and the server&lt;br /&gt;
&lt;br /&gt;
1.27.24.1&lt;br /&gt;
* Improved client stability&lt;br /&gt;
&lt;br /&gt;
1.27.25.0&lt;br /&gt;
* Improved client stability&lt;br /&gt;
* Improved stability for the slow PCs&lt;br /&gt;
* Error codes added&lt;br /&gt;
* Improved stability for replays&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/18762-update-22022013-127281/ 22.02.2013]==&lt;br /&gt;
* Some client shutdown issues fixed&lt;br /&gt;
* Bug fix: when engine is stalled/off, the sound of working engine didn't dissapear&lt;br /&gt;
* Bug fix: when tail is teared off, tail gunners are still visible&lt;br /&gt;
* Bug fix: decals dissapear in test flight&lt;br /&gt;
* Significantly reduced time of hangar loading&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/19561-update-27022013-127283/ 27.02.2013]==&lt;br /&gt;
Minor update, no servers reboot&lt;br /&gt;
* Faster initial loading of the hangar&lt;br /&gt;
* Several shut-down issues fixed&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/19912-update-02032013-127300/ 02.03.2013]==&lt;br /&gt;
* Faster initial loading of the hangar&lt;br /&gt;
* Several shut-down issues fixed&lt;br /&gt;
* Languages added: German, French, Polish, Czech,Turkish,Spanish,Italian&lt;br /&gt;
** Please note: This is a first iteration of translation. We will constantly improve it.&lt;br /&gt;
&lt;br /&gt;
==[https://forum.warthunder.com/index.php?/topic/20423-update-05032013-127303/ 05.03.2013]==&lt;br /&gt;
* Disabled plane purchase by SPACE button in Hangar&lt;br /&gt;
* Several shut-down issues fixed&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.29&amp;diff=14240</id>
		<title>Update 1.29</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.29&amp;diff=14240"/>
				<updated>2019-02-02T22:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: Tu-2S was already in game in 1.25, so could not have been added in 1.29 - Proof: https://youtu.be/OFnyvLoQaZY?t=269&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.29}}&lt;br /&gt;
[[File:Wallpaper Update1.29.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/99/current/ Update 1.29] ([https://forum.warthunder.com/index.php?/topic/22418-war-thunder-update-129/ changelog]) was introduced on 19 March 2013. It is most notable for improving the damage model of all aircraft, reworking the in game economy, and adding several iconic aircraft such as the B-25 and Do-217.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New Vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===USA===&lt;br /&gt;
&lt;br /&gt;
* [[B-25J-1|B-25J-1 Mitchell]]&lt;br /&gt;
* [[B-25J-20|B-25J-20 Mitchell]]&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[Do 217 J-1]]&lt;br /&gt;
* [[Do 217 J-2]]&lt;br /&gt;
* [[Do 217 N-1]]&lt;br /&gt;
* [[Do 217 E-2]]&lt;br /&gt;
* [[Do 217 E-4]]&lt;br /&gt;
* [[Do 217 K-1]]&lt;br /&gt;
* [[Do 217 M-1]]&lt;br /&gt;
&lt;br /&gt;
===USSR===&lt;br /&gt;
&lt;br /&gt;
* [[Tu-2S-44]]&lt;br /&gt;
* [[Tu-2S-59]]&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Meteor F Mk 8 G.41K|Meteor F. Mk.8 G.41K]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[G5N1]]&lt;br /&gt;
* [[G8N1]]&lt;br /&gt;
&lt;br /&gt;
=Game Changes=&lt;br /&gt;
==New Login, Hangar, and Loading windows==&lt;br /&gt;
&lt;br /&gt;
* Players may see new interface elements right as the game starts - starting with a new login window with an animated background.&lt;br /&gt;
&lt;br /&gt;
The main window of the hangar was also changed as well, as was the “To Battle!” button. Now you enter the fight with just one click on the “To Battle!” button. If you need some parameters to be changed, just hover your cursor over it.&lt;br /&gt;
&lt;br /&gt;
* Also you may now choose an aircraft for HB/FRB before entering the battle.&lt;br /&gt;
&lt;br /&gt;
==Damage Model==&lt;br /&gt;
&lt;br /&gt;
* War Thunder’s damage model (DM) was significantly improved in Update 1.29. We’ve added circa 10 new parts and specified and tuned all existing parts for all planes. Along with introducing the correct ammo types for all types of weapons, these changes make the air fight fiercer and much more interesting. And more historical, of course.&lt;br /&gt;
*Damage from bombs, rockets and torpedoes was also tuned according to the performance of their real counterparts.&lt;br /&gt;
&lt;br /&gt;
==Ammo belts options==&lt;br /&gt;
&lt;br /&gt;
* Update 1.29 brings a new feature; customizing fighters’ ammo belts. Separately, for cannons and machine guns, you may now choose from several types of ammunition: universal, for air targets, for ground targets, and for stealth attacks (without tracers).&lt;br /&gt;
&lt;br /&gt;
==New Economy==&lt;br /&gt;
&lt;br /&gt;
* Read the details of the new economy model [https://forum.warthunder.com/index.php?/topic/22413-economy-v129/page-0 here].&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* New option available in Settings to display the fuel amount&lt;br /&gt;
* Now you can see any player’s profile&lt;br /&gt;
* Checkboxes in the Research window to turn on/off the repair costs in different game modes&lt;br /&gt;
* Now you receive one award message both for Lions and experience points&lt;br /&gt;
* Default nonlinearity is changed to ‘1’&lt;br /&gt;
* Fixed: wrong message when feathering the propeller&lt;br /&gt;
* Fixed displaying of the axis nonlinearity in the interface&lt;br /&gt;
* FRB mode: huge pop-up notifications of experience gains are hidden now. Small notifications at the bottom of the screen remain.&lt;br /&gt;
* ‘Markers on/off’ option for replays&lt;br /&gt;
* You may see your squadron member’s exact plane selected before entering fight&lt;br /&gt;
* Achievement descriptions are added into the Event Log&lt;br /&gt;
* Achievements progress bars are added&lt;br /&gt;
* All achievements now have the correct terms of gaining&lt;br /&gt;
* Achievements now shown in the Logbook&lt;br /&gt;
* Gaming interface now available in bomb-follow camera&lt;br /&gt;
* New layout and images for Medals in profile.&lt;br /&gt;
* Multi-staged challenges now shown correctly in the debriefing window&lt;br /&gt;
* Notification ‘No flaps’ is added when pressing flaps button for the planes with no flaps&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* Animation of the radiator added for some planes. The number of planes with animated radiators will be increased in upcoming updates.&lt;br /&gt;
* Better animation for air brakes.&lt;br /&gt;
* Propeller bending added for some planes. The number of planes with bendable propellers will be increased in upcoming updates.&lt;br /&gt;
* Improved effects of shells hitting ground units and the ground&lt;br /&gt;
* Added ricochets from the ground&lt;br /&gt;
* Shadows for pilots and infantry added&lt;br /&gt;
* More realistic camera effects when shooting&lt;br /&gt;
* Fixed artifacts in reflections&lt;br /&gt;
* Improved distant land drawing in cloudy weather&lt;br /&gt;
* Fixed pilots’ lightning&lt;br /&gt;
* Fixed wrong collision effects when hitting into airstat&lt;br /&gt;
* New airfields for many missions&lt;br /&gt;
* Fixed visual models for Me.262, Ju.88, Me.410, A5M, A6M3, and P-26,&lt;br /&gt;
* Fixed the visual of the British torpedo&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
* Improved explosion sounds&lt;br /&gt;
* Improved engine shutdown sound&lt;br /&gt;
* Improved sound of hitting the player’s aircraft.&lt;br /&gt;
* Added sounds for flaps and air brakes&lt;br /&gt;
* Added sound of propeller windmilling&lt;br /&gt;
* Improved sounds of cannons and machine guns&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Realistic bomb dropping. Some aircraft now may have a limited angle for bomb dropping.&lt;br /&gt;
* Adjustable aerobatics smokes&lt;br /&gt;
* New flight models for La-5, La-7, Wirraway, Tempest, TBF-1c, SM.79, Me.410, Ki-49, Ju-87B, Ju-87D, Ju-87G, F1M2, D3A1, Boomerang, Beaufighter, Me.262 and Me.163&lt;br /&gt;
* Separate engines control buttons added&lt;br /&gt;
* New award model for airfield destruction: now you get award not only for destruction, but also for damaging&lt;br /&gt;
* Bug fixed: kills not counting, when shot down plane been repaired.&lt;br /&gt;
* Improved turret gunners efficiency in HB and FRB.&lt;br /&gt;
* Bug fixed: in some situations camera still follows the target even after target is down.&lt;br /&gt;
* Minimal amount of fuel changed: 20 min and not less than 30% of the fuel tank&lt;br /&gt;
* Squadron leader can’t start the fight when someone from his squadron has unrepaired aircraft of the selected nation&lt;br /&gt;
* Bots became smarter: now they takeoff and land properly&lt;br /&gt;
* New player can’t enter HB or FRB flights before he completes takeoff/landing tutorials&lt;br /&gt;
* Bug fixed: no penalty for friendly bot kill&lt;br /&gt;
* Bombs added for P-26&lt;br /&gt;
* The order of getting pylons is changed for some planes&lt;br /&gt;
* Awards for logins&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
* GameTrix tracker is supported automatically now&lt;br /&gt;
* Reduced client size&lt;br /&gt;
* Significantly reduced time of the initial loading (from log-in screen to the hangar)&lt;br /&gt;
* Bug fixed: in some missions of the historic campaigns the plane was not changing after scenario cutscene&lt;br /&gt;
* Bugs fixed in tutorial in full aircraft control mode&lt;br /&gt;
* Bug fixed: discounts are not showing for the group of planes&lt;br /&gt;
* Bug fixed: Typhoon could get up to 700 km/h in tree-top flight using propeller pitch&lt;br /&gt;
* Cargo ships have lost their 127mm cannons which were given by mistake&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tu-2S&amp;diff=14239</id>
		<title>Tu-2S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tu-2S&amp;diff=14239"/>
				<updated>2019-02-02T22:30:44Z</updated>
		
		<summary type="html">&lt;p&gt;U14432768: Tu-2S can be seen in the tech tree when watching videos from version 1.25, so must have been added before 1.29 - Proof https://youtu.be/OFnyvLoQaZY?t=269&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tu-2}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Tu-2_(Disambiguation)|Tu-2 (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Russian bomber {{Battle-rating|1}}. This aircraft was introduced before Update 1.29.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! ABN1K2-J&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''--&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR bombers}}&lt;/div&gt;</summary>
		<author><name>U14432768</name></author>	</entry>

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