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		<id>https://old-wiki.warthunder.com/index.php?title=SPz_12-3_LGS&amp;diff=192593</id>
		<title>SPz 12-3 LGS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SPz_12-3_LGS&amp;diff=192593"/>
				<updated>2024-09-15T16:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Added advantage about the depression/elevation of the 106mm recoilless rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_spz_12_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50228_spz_12_3_lgs_germany&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''SPz 12-3 LGS''' is based on the HS.30, a German Infantry Fighting Vehicle, which was also the first IFV in the world. Unfortunately, being the first in any field has consequences, and the HS.30 was quickly outpaced by first the Soviet Union's [[BMP-1]] and a mere 4 years later (from the SPz 12-3 LGS's deployment) by the [[Marder IFV (Family)|Marder]] family of IFVs in the Bundeswehr. Due to performance shortfalls and a rocky development history, the vehicle's initial 10,680 strong order was drastically slashed to just 2,176 vehicles, of which the SPz 12-3 LGS was a part of. The most notable change from the HS.30 to the SPz 12-3 LGS is the very noticeable 106 mm recoilless rifle that takes up the infantry compartment, which augmented the vehicle's lethality against enemy armoured vehicles with its high-penetration chemical rounds. The SPz 12-3 LGS was produced starting 1965 as a conversion of the HS.30, but all HS.30-derived vehicles were all but retired by the 1980 mark as the Bundeswehr transitioned to the Marder series of IFVs as well as the Raketenjagdpanzer series of tank destroyers in a transition to more effective, reliable vehicles.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update &amp;quot;La Royale&amp;quot;]] as a reward for [[Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot;]]. Equipped with a 20 mm MK20-1 autocannon and a 106 mm M40A1 recoilless rifle, it is able to engage both light and heavy armour effectively with high levels of versatility. While the hull is noticeably more sluggish compared to its upsized brethren such as the [[JPz 4-5]] due to an underpowered engine, it is also a much smaller vehicle and can easily hide the hull behind cover to ambush unsuspecting enemies. However, as the gun depression of the M40A1 is only -6 degrees, the vehicle doesn't have ''as'' much flexibility as other 106 mm recoilless rifle carriers at a similar BR, such as the [[M50]] and its -10 degree gun depression. Still, it is enough to utilize most spots on the map by only showing the upper right corner of your hull to fire, greatly increasing your survivability by not being seen in the first place until it's too late. Armour is adequate enough to stop low powered autocannons at range, but any serious enemy fire will easily penetrate your thin armour without much issue, so it's best to use the map to play around this weakness.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The protection of the SPz 12-3 is fairly poor. The armour is insufficient to protect itself against close up heavy machine gun fire, with the majority of the hull and portions of the turret easily ripped to shreds from any angle. However, the poor armour protection can sometimes be a benefit, as rounds may pass through without fusing the shell's explosive filler. It is best to assume any hit you take will be fatal, and you should play around this fact accordingly to increase your potency on the battlefield.&lt;br /&gt;
&lt;br /&gt;
The SPz 12-3's crew compartment is a bit strange in terms of layout, with 3 of the crew being cramped together in the front of the vehicle near the turret, and the other two being behind them with ammunition between the two compartments. This can allow some glancing shots - mostly lower calibre rounds or rounds with relatively low spall such as APDS rounds - to be taken, although the abundance of ammunition inside the vehicle somewhat diminishes this upside.&lt;br /&gt;
&lt;br /&gt;
The one redeeming quality in terms of survivability this vehicle has is its extremely small profile. This enables the SPz 12-3 to very easily hide behind objects, and even operate its gun from behind fairly low obstacles with little risk of being destroyed, as the recoilless rifle sits well above the squishy body of this light tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (55°) ''Upper glacis'' &amp;lt;br&amp;gt; 20 mm (45°) ''Lower glacis'' || 15 mm (34°) ''Top'' &amp;lt;br&amp;gt; 15 mm''Bottom'' || 20 mm (55°) ''Upper glacis'' &amp;lt;br&amp;gt; 20 mm (45°) ''Lower glacis''|| 30 mm (35°) ''Front glacis'' &amp;lt;br&amp;gt; 10 mm ''Crew and engine compartments'' &amp;lt;br&amp;gt; 20 mm (35°) ''Rear glacis''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30 mm (55°) ''Turret front'' &amp;lt;br&amp;gt; 30 mm (cylindrical) ''Gun mantlet'' || 15 mm (14-17°) || 15 mm (14-15°) || 30 mm (35°) ''Turret front'' &amp;lt;br&amp;gt; 10 mm (6°) ''Turret rear)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 11 mm thick.&lt;br /&gt;
* Track undersides are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The SPz 12-3 LGS is slightly underwhelming as a vehicle in terms of mobility. The later [[JPz 4-5]] and [[RakJPz 2]]/[[RakJPz 2 (HOT)]] hulls have significantly better mobility as well as a reverse gearbox, while the LGS has a HP/ton between that of the Tiger 1 and Panther series of vehicles at best and is not suited to flanking across the map early on. The vehicle's top speed is adequate at 56 km/h, and the reverse gear also isn't lacking at a sufficient 13 km/h speed. Overall, the vehicle will carry you to where you need to be, but it is always best to assume enemy light tanks have already taken the most advantageous positions by the time you reach similar spots.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=341|rbMinHp=195}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M40A1 (106 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SPz 12-3 LGS comes equipped with a 106 mm recoilless rifle - sporting fairly hefty damage but with a noticeable reload and slow traverse rate - traits that limit your reactiveness as lining up a shot takes longer than most contemporaries. This lends the vehicle more to an ambush playstyle to play around the gun, using slight inclines to 'lob' the shells at your enemies exploiting the somewhat high drop the shells have after launch. It is preferable to use the HEAT ammo over the HESH ammunition, as the HESH rounds are more fickle with damage and are less flexible overall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M40A1 (106 mm)|106 mm M40A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The SPz 12-3 LGS uses the same 106 mm recoilless rifle, widely used by multiple Western-aligned countries at this BR. Players can utilize either the M344A1 or M361A1 projectiles as their primary ammunition - M344A1 is a shaped charge ammunition with high penetration, while M361A1 is a HESH round that can go through even high angled plates of thin thickness. M344A1 is sufficient at penetrating anything the SPz 12-3 LGS faces at its BR, but the damage can be mediocre as the jet travels in a straight line inside the vehicle. M361A1 on the other hand lacks the raw penetration of the HEAT round, but doesn't care about angles so if you shoot at an armored plate with a thickness lower than your shell's penetration, however angled, the shell will be able to do critical damage to the enemy. However, when M361A1 comes into contact with spaced armour, it will do no damage because of how HESH works. Both rounds are chemical in nature with very sensitive fuses, so the rounds can explode early if they come in contact with objects such as fences, bushes, ERA, tracks or spaced armor - meaning players should be aware of their surroundings when shooting an enemy. Both rounds also have low muzzle velocity at 503 m/s and 498 m/s and a noticeable shell drop, which can be a blessing and a curse at the same time as it's hard to get used to but also allows you to lob shells on arcing trajectories over small obstacles. Sniping at range isn't impossible but is generally not recommended due to the innately slow muzzle velocity and significant shell drop.&lt;br /&gt;
&lt;br /&gt;
{{:M40A1 (106 mm)/Ammunition|M344A1, M361A1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.58''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || 25&amp;amp;nbsp;''(+3)'' || 21&amp;amp;nbsp;''(+7)'' || 1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear from the rack after having been loaded into the breech.&lt;br /&gt;
* Rack 3 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MK20-1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SPz 12-3 LGS comes equipped with a 20 mm autocannon, capable of moderate traverse both in the vertical and horizontal axes. It has moderate penetration and slews slower than expected, meaning it's more ideal against enemy open top or light vehicles than enemy aircraft. Against an enemy plane it is better to try and 'pre-aim' to a spot the plane will be passing rather than trying to actively adjust your aim, as the slew rate is below average and will most likely be unable to keep up with a close up aircraft in at least one axis. It is also a very helpful tool to destroy fences and trees for the 106 mm main gun, letting you stay in less ideal spots that other players may not expect to pounce on them at an opportune moment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[MK20-1 (20 mm)|20 mm MK20-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 600 (120) || rowspan=&amp;quot;2&amp;quot; | 900 || rowspan=&amp;quot;2&amp;quot; | -6°/+20° || rowspan=&amp;quot;2&amp;quot; | ±100° || rowspan=&amp;quot;2&amp;quot; | - || 29 || 39 || 48 || 53 || 56 || rowspan=&amp;quot;2&amp;quot; | 9.1 || rowspan=&amp;quot;2&amp;quot; | 8.1 || rowspan=&amp;quot;2&amp;quot; | 7.4 || rowspan=&amp;quot;2&amp;quot; | 7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 18 || 21 || 25 || 28 || 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The MK20-1 comes with 2 belts, DM51A1 and DM43. Your primary belt should be DM43 as it contains 3 HVAP rounds for 1 HEI-T round in the belt. While the DM51A1 can be used to destroy extremely light or open-topped vehicles with the HEI-T rounds in the belt. Players are also able to utilize the MK20-1 to shoot at low-flying aircraft, however this should be a last resort due to the poor vertical traverse and poor turret rotation speed of the gun. It is to be noted that the autocannon cannot switch belts immediately like on the [[Marder IFV (Family) | Marder IFV]]s due to the lack of a dual feed system, so caution is to be exercised when firing the gun with a loose trigger finger.&lt;br /&gt;
&lt;br /&gt;
* '''DM51A1:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:MK20-1 (20 mm)/Ammunition|HVAP-T, HEFI-T*}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M8C (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SPz 12-3 LGS is also equipped with a spotting machine gun attached to the recoilless rifle. Due to the gun's fixed mount and very low ammunition count per clip, it is only useful for knocking down fences or killing exposed crew in case the 20 mm autocannon is unavailable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M8C (12.7 mm)|12.7 mm M8C]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 120 (5) || 300 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SPz 12-3 LGS is a versatile ambusher with many tools available to it. Think of the vehicle as a Swiss Army Knife of sorts - it has various tools at its disposal that let it perform many things despite its other shortcomings. It may not be the best choice for every map or situation, but on most maps it can offer at least some kind of strength in its role respective to other vehicles in your lineup.&lt;br /&gt;
&lt;br /&gt;
The armour is probably the weakest aspect of the vehicle, something which is painfully obvious for all vehicles on similar hulls. The HS.30 was the world's first IFV, and as such the pioneering nature of the vehicle in the field does little to help your survivability on the battlefield. More akin to APCs of the time like the [[M113 (Family)|M113 Armoured Personnel Carrier]] than the [[BMP (Disambiguation)|BMP]]s or [[Marder IFV (Family)|Marder IFV]]s in armour, your best survival tactic is to just avoid enemy fire entirely. The vehicle's low profile thankfully helps with this a lot, letting you use low mounds or roads as basic cover in times of need. Try and position yourself so that the vehicle can reverse out to get your gun on target, which also allows you to scoot off quickly after firing to evade return fire completely.&lt;br /&gt;
&lt;br /&gt;
Mobility is slightly disappointing, with the vehicle sporting a HP/ton between that of the Tiger and Panther at around 13.75 HP/ton, which is surprisingly low considering the modified and improved [[JPz 4-5|Kanonenjagdpanzer]] hull has a HP/ton of near 20. This means that the SPz 12-3 LGS won't be leading the vanguard to the enemy frontlines; rather, you will be moving alongside your medium and heavy tanks as the second line of defense. As such, it is important to keep in mind that the best ambushing positions are likely to already have been taken by both your enemy and your own team's light vehicles. Playing slightly more laid-back also helps as your reload is slower than average, so this lets you retreat safely without the threat of being run over.&lt;br /&gt;
&lt;br /&gt;
Firepower is the real standout of the vehicle - if you could call it that. The 106 mm Recoilless Rifle is hard to master at ranges past a few hundred meters, but it also has fairly good damage, causes overpressure easily on open top vehicles and the arcing trajectory sometimes enables shots that would be troublesome with contemporary tank guns. The 20 mm autocannon also allows you to knock down terrain obstructions on the map - something its similar cousins such as the [[FIAT 6614]] or [[Type 60 SPRG (C)]] noticeably lack - while also letting you conserve ammunition / act as a fallback against light vehicles and the occasional plane. The cannon can also be used to disable an enemy's tracks or barrel when retreating, and the 106 mm can launch over small hills as enemies try and push up to overrun you. The long reload and sometimes inconsistent spalling of the HEAT round are, however, downsides you should keep in mind at all times.&lt;br /&gt;
&lt;br /&gt;
Overall, while the vehicle isn't the most versatile, it is still a surprisingly capable vehicle that overcomes a fair few problems similar vehicles of its type have. It does noticeably lose out on ''some'' areas, for example size and gun angles for the Type 60 and mobility for the FIAT 6614, but the 20 mm autocannon turret and low profile generally lend itself well to ambush plays. Some tricks, like positioning the gun to one side and reversing out a mild incline to 'shoot'n scoot', can add to the versatility of the vehicle, but at the end of the day the SPz 12-3 LGS performs best on fairly close quarters, shrub-free maps. Hiding behind concrete piles with the gun just barely sticking out, shooting a critically damaging shot before scooting off to another position on the map, you can be a thorn in the enemy's side and cause all sorts of problems when masterfully played. Just remember at all times that your gun may not deal a one-hit kill all the time, and that if you do miss your armour is lacking and your gun's reload fairly long, and the vehicle will allow some very unique playstyles for the German tree.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 106 mm recoilless rifle can effortlessly cleave through enemy armour with HEAT&lt;br /&gt;
* 20 mm MK20-1 autocannon will shred and destroy lightly-armoured vehicles, aircraft and enemy track/barrels&lt;br /&gt;
* 20 mm cannon also lets you destroy shrubs and fences, clearing the way for your main gun&lt;br /&gt;
* The recoilless rifle is lifted high above the vehicle, allowing the vehicle to exploit positions that can cover the entire vehicle while having the gun sticking out, usually to one side&lt;br /&gt;
* Hull is very small and low to the ground&lt;br /&gt;
* 106 mm recoilless rifle has a staggering 17° of gun depression and 65° of elevation,&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability against anything above light MG fire&lt;br /&gt;
* The 20 mm MK20-1 cannon has a sluggish traverse rate, limiting effectiveness against aircraft&lt;br /&gt;
* 106 mm recoilless rifle rounds have poor muzzle velocity and high shell drop&lt;br /&gt;
* Bushes and fences can catch the 106 mm HEAT rounds if unattended to with the 20 mm&lt;br /&gt;
* Reload is fairly lengthy, can be very punishing&lt;br /&gt;
* Somewhat low ammunition count of 17 rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Anti-tank modifications on the Swiss-developed HS.30 armoured personnel carriers began to be introduced to the Bundeswehr in 1966. They were built as the long-chassis APC SPz 12-3 (SPz lg) with a roof-mounted rotary mount with an American M40A1 106mm recoilless rifle. This modification was a fighting vehicle with 5 men crew to control both the 20-mm automatic gun and anti-tank rifle. Since 1971, the anti-tank SPz 12-3 vehicles have been gradually withdrawn from the regular formations of the German army and replaced with the Marder infantry fighting vehicles. A small batch of SPz 12-3 was handed over to the Peruvian army, the rest of the vehicles were dismantled, used as targets at training grounds, or placed in museums.&lt;br /&gt;
&lt;br /&gt;
- ''From [[wt:en/news/8363-development-battle-pass-vehicles-spz-12-3-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_spz_12_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|d1SLIe-9Vmc|'''The Shooting Range #367''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.|9emoh5qAlO4|'''Battle Pass: Armour Breaking Ambusher''' discusses the {{PAGENAME}} at 2:37 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Schutzenpanzer Lang (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8363-development-battle-pass-vehicles-spz-12-3-en|[Devblog] Battle Pass vehicles: SPz 12-3]]&lt;br /&gt;
&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=TO-55&amp;diff=190856</id>
		<title>TO-55</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=TO-55&amp;diff=190856"/>
				<updated>2024-08-11T01:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: More detailed differences, advantages over the T-54 series and flamethrower usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_to_55&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''TO-55''' was a modification of the [[T-55A|T-55]] fitted with a flamethrower, intended to assist infantry in pushing against enemy defensive positions during battle, while allowing for increased survivability of such a weapon system when compared to flamethrowers carried by infantry. The original tank turret was modified by incorporating an ATO-200 flamethrower coaxial with the main armament. The standard ammunition stowage in the bow next to the driver was modified to accommodate a flammable liquid tank with a capacity of 460 litres. The flamethrower was aimed by rotating the entire turret, and ignited by pyrotechnic charges. Instead of being manually controlled, the rate of fuel consumption was standard, averaging 36 litres per burst of flame. The flamethrower had a maximum effective range of about 200 metres and an initial muzzle velocity of about 100 meters per second.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]], the TO-55 resembles the standard T-55 variant in appearance, but its coaxial armament has been replaced by a flame projector. The flamethrower, while appealing, has a very limited range and is only useful for open/lightly armoured vehicles, making it a very situational armament. However, being built on the basis of the T-55, the TO-55 is a tried-and-true platform with dependable armour and adequate firepower, and can still shine in the right hands with good tactics and careful planning.&lt;br /&gt;
&lt;br /&gt;
The TO-55 is much like the [[T-54 (1951)]] and [[T-55A]] sharing the same ammo. However, it is basically a better T-54 whilst being at the same BR. It can be considered as a direct upgrade, since the TO-55 is really just the T-55A with T-54 (1951) ammo. This brings some advantages compared to the T-54, for example, the T-55 series carries the D-10T2S compared to the T-54's D-10T. The biggest difference is that is has a two-plane stabilizer, giving it a good advantage when shooting on the move. It also has ESS capabilities and the 3D3 smoke shell, allowing it to confuse enemies or create a smokescreen. Another advantage it has is the V-55V diesel engine, which has more horsepower over the T-54's V-54 engine. The last difference is the addition of a NVD.&lt;br /&gt;
&lt;br /&gt;
The only advantage the T-54 has over the TO-55 is a higher ammo capacity (34 &amp;gt; 25) and a larger ready rack (20 &amp;gt; 7) so keep in mind. However, with the potent D-10T2S cannon, ammo should not be too much of an issue. The flamethrower also replaces the PKT machine gun, but it is barely an issue.&lt;br /&gt;
[[File:TO-55 Frontal View.png|thumb|The front of the TO-55. Note the flamethrower module on the left side, which looks like a circle.]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=899|rbMinHp=513}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10T2S (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T2S (100 mm)|100 mm D-10T2S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25 || rowspan=&amp;quot;2&amp;quot; | -5°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-10T2S (100 mm)/Ammunition|BR-412D, OF-412, 3D3, 3BM-8, 3BK-5}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''25''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Flamethrower}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Flamethrower]]&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 800 (800) || -3°/+16° || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The TO-55 is basically a better version of the T-54 (1951) by having a stabilizer, smoke screen options. So, it is generally best to use it [[T-54 (1951)|as described in the tank's page.]] The added 3D3 smoke shell can prove useful in situations where repositioning or stealth is required.&lt;br /&gt;
&lt;br /&gt;
The main highlight of the TO-55 is the flamethrower. With 800 units of incendiary mixture/napalm, the TO-55's flamethrower can coat an entire area in flames. It has a maximum range of about '''≈''' 200-225 meters. It is a very situational but deadly weapon, depending on the enemy's armor. It is similar to the [[Churchill Crocodile]] but is coaxially mounted instead of having a dedicated flamethrower port&lt;br /&gt;
&lt;br /&gt;
Against vehicles with any semblance of all around armor, (even 3mm thick), the flamethrower will not do anything at all except coat the tank in fire. It could prove useful against an enemy by blinding them with the flamethrower, but is otherwise useless. However, it will absolutely shred open-topped vehicles to a crisp. Even one unit of incendiary mixture against an open top will set it on fire and destroy it in less than 10 seconds. The incendiary mixture also damages crew on a direct hit, and when the TO-55 can spit around 15 incendiary mixtures per second, it is practically impossible for an open top to survive the flamethrower. &lt;br /&gt;
&lt;br /&gt;
Common open topped enemies such as exported [[ZSU-57-2 (Family)|ZSU-57-2]]&amp;lt;nowiki/&amp;gt;s, the [[M113A1 (TOW)]], [[M163]], [[M56]] aswell as other occasional lower tier open tops are basically signing their death sentence once they are within close range to you. The flamethrower, when fully elevated, can arc over hills and obstacles and hit enemies behind cover, almost literally &amp;quot;raining fire&amp;quot;. The most common enemy that you will probably fight is the ZSU-57-2. It is very deadly on a flank and must be dealt with before it can unleash havoc. However, if you are aware of one's presence, you can spray the flamethrower on the ground, walls or even above. This will likely trap the enemy or just burn them down to a crisp entirely.&lt;br /&gt;
&lt;br /&gt;
In general, treat the TO-55 as a T-54 (1951) with the capability to shoot on the move and cause total area denial against open tops.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Wonderful APHECBC shell; one-shots enemies while flanking&lt;br /&gt;
* Has a stabilizer which helps you aim the gun faster and on the move. Good for corner peeking&lt;br /&gt;
* Various smoke options, with ESS that can be used when retreating and smoke shells to capture points in the open&lt;br /&gt;
* Better engine power than the basic T-54s&lt;br /&gt;
* Flamethrower can blind enemies in close combat&lt;br /&gt;
* Flamethrower is extremely lethal against open-tops&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low main gun ammo storage and ready rack compared to other T-54/T-55s&lt;br /&gt;
* First stage ammo rack gets moved to the turret, thus most of the time there will be ammo in the turret which increases the chance to be destroyed when hit even when you're hull down.&lt;br /&gt;
* APHECBC have hard time penetrating other MBTs from the front, requiring targeting of weak points.&lt;br /&gt;
* Subpar turret rotation&lt;br /&gt;
* Slightly weaker ammo compared to some Western tanks&lt;br /&gt;
* Low gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The predecessor of the Soviet TO-55 was the TO-54 tank, developed on the basis of the T-54 medium tank at the Malyshev Factory. In 1957, a new flamethrower tank was developed on the chassis of the T-55 tank, which used the more advanced ATO-200 flamethrower. TO-55 successfully passed the tests and was put into service in 1960. The tank was mass-produced in Omsk and Kharkov, a total of 830 TO-55 units were produced. The flamethrower tank was in service with the army until 1997.&lt;br /&gt;
&lt;br /&gt;
- ''From [[wt:en/news/8418-development-to-55-the-scorched-land-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_to_55 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-54/55 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8418-development-to-55-the-scorched-land-en|[Devblog] TO-55: the Scorched Land]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:TO-55_Frontal_View.png&amp;diff=190849</id>
		<title>File:TO-55 Frontal View.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:TO-55_Frontal_View.png&amp;diff=190849"/>
				<updated>2024-08-11T00:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The front of the TO-55 in test drive mode&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ASU-57&amp;diff=190848</id>
		<title>ASU-57</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ASU-57&amp;diff=190848"/>
				<updated>2024-08-10T23:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: More pro and con details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_asu_57&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''ASU-57 (Авиадесантная самоходная установка, АСУ-57)''' was a small, light Soviet assault gun designed for use primarily by Soviet airborne troops. The ASU-57 was intended to be a lightweight assault gun that could be airdropped from the An-12 transport plane, the Soviet military's main cargo plane at the time, and deployed alongside troops via rocket-assisted parachute. The ASU-57 was the first effective Soviet airborne tank, overcoming shortcomings in previous Soviet doctrine dating back to the 1930s. It was lightly armoured and armed with a 57 mm Ch-51 tank gun, a modified version of the 57 mm ZiS-2 anti-tank gun employed during World War II. Beginning in 1954, an improved 57 mm Ch-51M tank gun was mounted, with a somewhat shorter double-baffle muzzle brake. One significant disadvantage was the vehicle's welded aluminium structure, which provided insufficient protection for the crew. During its operational years, each airborne division would have received 54 such vehicles. Beginning in 1960, it was gradually phased out in favour of the [[ASU-85]].&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]], the ASU-57 is extremely vulnerable since it lacks armour and weighs only 3.3 tonnes. ASU-57 gameplay is exceedingly difficult, but it can also be extremely rewarding. Because of its small size, the ASU-57 can readily conceal itself behind low obstacles on the battlefield, making ambushes and surprise strikes its speciality. The ASU-57, on the other hand, is extremely susceptible to virtually any form of fire. Aircraft are extremely dangerous due to the exposed crew compartment. It is recommended that players only engage isolated enemies one at a time, as dealing with multiple opponents will be extremely difficult.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Due to the weight restrictions necessary for air portability, the ASU-57 has nearly no armour to speak of, and the side armour can be penetrated by even rifle-calibre machine guns. It has no armoured roof, and is thus extremely vulnerable to strafing runs by aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof !! Belly&lt;br /&gt;
|-&lt;br /&gt;
| Body || 6 mm (21-65°) ''Front Plate'' &amp;lt;br&amp;gt; 6 mm (38°) ''Lower glacis'' || 4 mm || 6 mm (9°) || 5 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick, tracks are 15 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=78|rbMinHp=49}}&lt;br /&gt;
&lt;br /&gt;
While the ASU-57 has a top speed below 50 km/h, it has an excellent power/weight ratio that allows the vehicle to accelerate very quickly to reach its top speed. It is thus very mobile and turns very quickly. However, it has a poor reverse speed of only 5 km/h, which makes it hard to back up into cover or away from a threat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ch-51M (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ASU-57 is armed with the 57 mm Ch-51M, a derivative of the 57 mm ZiS-2 anti-tank gun encountered previously on the [[ZiS-30]]. The mounting has a very limited amount of gun depression and traverse due to the small size of the ASU-57. The gun itself has a fairly fast reload, which is a good thing since it is not uncommon for the first penetrating hit to not completely destroy the target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ch-51M (57 mm)|57 mm Ch-51M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -5°/+12° || rowspan=&amp;quot;2&amp;quot; | ±8° || rowspan=&amp;quot;2&amp;quot; | N/A || 10.57 || 14.63 || 17.76 || 19.64 || 20.89 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.14 || 8.40 || 10.20 || 11.28 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''BR-271SP''': APBC; a solid shot with a good penetration but no explosive filler. It is your stock shell, use it until you unlock BR-271M.&lt;br /&gt;
* '''BR-271M''': APCBC; an armour-piercing round with ballistic cap and explosive filler. It will punch through most targets frontally and its explosive filler will take out most targets in a single shot. This should be your main shell once you unlock it.&lt;br /&gt;
* '''BR-271N''': APCR; a composite round with a slightly increased penetration but no explosive filler and will only penetrate flat vertical surfaces. The small added penetration (a few mm) does not make a viable ammo choice to deal with heavily armoured targets.&lt;br /&gt;
* '''O-271''': HE; a slow round with a high explosive mass useful for taking out the crew of open-topped vehicles. As it won't consistently kill SPAAGs due to the small calibre and low explosive mass, don't try to hunt these vehicles as they will kill you much faster than you will.&lt;br /&gt;
&lt;br /&gt;
{{:Ch-51M (57 mm)/Ammunition|BR-271SP, BR-271M, O-271, BR-271N}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 25&amp;amp;nbsp;''(+5)'' || 19&amp;amp;nbsp;''(+11)'' || 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* Right side empty: 19&amp;amp;nbsp;''(+11)'' shells.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the smallest tracked vehicles in the game, weighing only 3.3 tons, the ASU-57's complete lack of armour makes it extremely vulnerable. Its only defense is its small size, making it extremely difficult to notice, let alone hit. It accelerates quickly and is very nimble for a turretless tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The ASU-57 is very difficult but can be very rewarding and fun to play. It is not recommended for arcade battles, as its primary advantage, stealth, is lost. The ASU-57 is a master of stealth, famed and beloved by the community for its ability to sneak up on tanks using its extremely small size. When using the ASU-57, objects that other tanks would ignore or simply drive over are capable of completely hiding the vehicle, making ambushes and surprise attacks the specialty of the ASU-57. This size comes at a cost, however, as the ASU-57 is extremely vulnerable to almost anything that can shoot at it. Aircraft are especially dangerous due to the open crew compartment.&lt;br /&gt;
&lt;br /&gt;
The ASU-57 is best used as an ambusher/flanker, executing surprise attacks from unexpected locations other vehicles would struggle or be unable to reach. The ASU-57 is incredibly short, and by driving up next to an enemy it can render the enemy tank completely helpless, as almost no vehicle has enough gun depression to reach it. For this reason, it is recommended to only go after isolated vehicles, as an enemy teammate will be able to assist their ally by destroying the ASU-57. For the maximum efficiency of this tactic, knock out the driver of the enemy vehicle, then rush up to their side before they can bring their gun to bear.&lt;br /&gt;
&lt;br /&gt;
Sniping can also be a very good tactic, thanks to the amazing velocity of BR-271M (over 1,000 m/s) and consequently penetration, also thanks to your very low profile you are very hard to spot/hit at far range. Be careful though when engaging American vehicles as they can just spray their .50 cals at you, knocking your crew out even at long range.&lt;br /&gt;
&lt;br /&gt;
Note that the ASU-57 is the lowest ranked vehicle in the game with access to night vision devices, a useful feature in night battles.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
As the ASU-57 can be easily knocked out by most enemies, it does not makes sense to list all opponents. However, some foes are more dangerous than others as they may survive your shots.&lt;br /&gt;
&lt;br /&gt;
* [[Panther D]], [[Tiger H1]]: in uptiers you can see those two big cats. The Panther's UFP is immune to all your rounds, so better aim for the left side (right when facing it) of the gun mantlet, this will usually knock out gunner, commander and with some luck the gun breech. For the Tiger, aim for the front hull if it is not angled as you can punch right through. If it is angled, in this situation it is better to just retreat and relocate. The best is still to get a side shot on both of them.  An important note is that with their enormous size and your rounds small explosive mass, you can and will struggle to destroy them; actually a shot to the middle of the Tiger's UFP wont take out a single crew member, only damage them.&lt;br /&gt;
* KV-1B/C (germany). Those can be really tricky even side shots can non-pen, treat similarly as a Tiger, the armour layout is very similar, especially on the hull.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Tiny size, can easily hide in unexpected places, making it difficult to spot and hit&lt;br /&gt;
* Smallest of bushes are able to hide the tank&lt;br /&gt;
* Armour is too thin to trigger most APHE fuses&lt;br /&gt;
* Excellent mobility&lt;br /&gt;
* Powerful, fast firing 57 mm gun with high APHE penetration&lt;br /&gt;
* Access to NVDs at a low BR&lt;br /&gt;
* Given the abilities of a light tank (scouting, help repair)&lt;br /&gt;
* Very short profile, most tanks can't kill it with their main gun up close. Also, it has a very low visibility stat. Combined with its tiny profile, it is an excellent sniper and can often flank with ease, and utilize many things as cover.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armour: can be destroyed by overpressure, 12.7 mm will chew right through it and even 7.62 mm machine guns can penetrate the armour at close range. It also has no roof armor, meaning some high-caliber explosive misses or especially aircraft will wreck the ASU-57.&lt;br /&gt;
* Low ammunition capacity&lt;br /&gt;
* 57 mm gun rarely destroys vehicles with one shot&lt;br /&gt;
* Zero stabilization and extremely bouncy suspension, making quick shoot and scoots difficult&lt;br /&gt;
* Poor gun depression and horizontal traverse&lt;br /&gt;
* Gun located at the bottom of the vehicle, meaning in order to fire the whole tank must be exposed. &lt;br /&gt;
* NVDs are only available in 3rd person or in the Commander's view. Also, they have very limited usage in random ground battles for its BR.&lt;br /&gt;
* Can't horizontally traverse the gun past ±8°, meaning it has to turn in order to aim in a different direction. Thus, if the ASU-57 cannot move (e.g transmission), it is basically dead on sight if it can't aim at the enemy.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In mid-1940s, sometime either late in World War II or post-war, a proposal was made to develop a vehicle for the airborne troops. The vehicle was to be a lightweight assault gun able to support the paratroopers by being transportable by air. The task was given to two design bureaus, OKB-40 headed by Nikolaj Astrov in Mytischi and the other to Anatoly Karvtsev in Moscow. Astrov designed his vehicle as the ''ASU-76'', armed with a 76 mm D-56T gun. The design ended up being too heavy and its armour way too thin for adequate protection and was cancelled. Kartsev's project was the ''K-73'' which was amphibious and used a 57 mm Ch-51 anti-tank gun as its armament. This was even more thinly armoured than the ASU-76 and was also cancelled.&lt;br /&gt;
&lt;br /&gt;
In 1949, Astrov was able to continue work on his design, but with specifications that the vehicle be made lighter and use the 57 mm Ch-51 gun instead due to its anti-tank performances. The redesigned vehicle was labeled ''Object 572'' and passed the test phases in 1949. It was formally accepted for service as the '''ASU-57''' in 1951 and production lasted from 1950 to 1952 with amounts produced up to a thousand.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The ASU-57, as an airborne vehicle, was made to be air-dropped from planes and land via a rocket-assisted parachute. It was then crewed by its airborne crew and support the airborne troops in their operation. Each airborne division had 54 vehicles at its disposal. It proved successful despite its weak armour and small caliber as this type of vehicle was invaluable in the hands of airborne troops, able to use a mobile artillery vehicle behind enemy lines. The ASU-57 stayed in service in the Soviet Airborne Forces for around 20 years before being replaced by the [[ASU-85]].&lt;br /&gt;
&lt;br /&gt;
The ASU-57 was also given out to the Soviet Union's allies from 1960s to 70s. Such included Egypt, East Germany, North Korea, Poland, Sahrawi Republic, Vietnam, Yugoslavia, and Ethiopia.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_asu_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YuBjyMQLRy0|'''Airmobile tanks''' discusses the {{PAGENAME}} at 1:18 - ''War Thunder Official Channel''|i-V5rB5UOgA|'''ASU-57 Soviet Airborne Tank Destroyer''' - ''yolkhere''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-57B]]&lt;br /&gt;
* [[ASU-85]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3724-development-asu-57-air-delivery-en/|[Devblog] ASU-57: Air Delivery]]&lt;br /&gt;
* [[Wikipedia:ASU-57|[Wikipedia] ASU-57]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-60&amp;diff=190840</id>
		<title>T-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-60&amp;diff=190840"/>
				<updated>2024-08-10T23:22:49Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: More details on pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_60_1941&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Soviet light tank, developed in late 1930s as a replacement for the amphibious T-38 scout tank. The team around designer Nicholas Astrov started designing the tank at Moscow Factory No. 37 in 1938 and two prototypes designated T-38A and T-38B were produced. The former was manufactured from 1940 as the T-40 light amphibious tank. The T-60 was considered a stop-gap tank after the German attack on Soviet Union, until the factories could produce enough T-34s and KV tanks. The T-60 used the chassis from the T-40 but gave up the ability to float for thicker armour protection. The T-60 was initially to be armed with a 12.7 mm DShK machine gun, but the army demanded stronger armament so a 20 mm TNSh cannon was chosen instead. The TNSh was a tank version of the aircraft ShVAK cannon and as such had very low penetration characteristics, being able to penetrate only 15 mm of armour at 500 m. Such gun characteristics were not enough to engage newer German up-armoured tanks, so the T-60 was moved into the role of an infantry support tank. The T-60 served as a base for an upgunned and uparmoured version which would later become the [[T-70]] tank. The T-60 served through the entire war and Romania modified 34 captured T-60s into their domestic TACAM T-60 tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The T-60 was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The T-60 features a long reload of 26 seconds once a belt is expended, paired with a quite mobile chassis with strong sloped frontal armour. The gun however, suffers from very poor ballistic properties and struggles to penetrate most opponents frontally, so flanking is advised while utilizing the T-60.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:T60 Screenshot 3.jpg|thumb|T-60 on &amp;quot;[[Frozen Pass (Ground Forces)|Frozen Pass]]&amp;quot;]]&lt;br /&gt;
The armour of the T-60 is fairly effective frontally, being for the most part angled gives it good protection against similarly rated opponents with a high chance of causing shots to ricochet, however a shot to the side will likely be fatal due to the thin (15 mm) side armour and the vehicle only having a 2 man crew, this means that the loss of 1 crew member will cause the vehicle to be knocked out.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (24°) ''Driver's plate'' &amp;lt;br&amp;gt; 15 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (31°) ''Lower glacis'' || 15 mm || 10 mm (71°) ''Top'' &amp;lt;br&amp;gt; 5 mm (71°) ''Radiator vent'' &amp;lt;br&amp;gt; 25 mm (29°) ''Bottom'' || 15 mm (20°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm ''Driver hatch'' &amp;lt;br&amp;gt; 15 mm &amp;lt;br&amp;gt; 5 mm ''Engine vent'' &amp;lt;br&amp;gt; 10 mm (19°) ''Rear'' &amp;lt;br&amp;gt; 5 mm (19°) ''Radiator vent''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (24°) ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet''|| 25 mm (24-26°) || 25 mm (26°) || 10 mm ''Turret'' &amp;lt;br&amp;gt; 20 mm ''Cupola''&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks and torsion bars are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=118|rbMinHp=67}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the T-60 is very comparable to the T-26, while it is fast enough to move around the map with ease, it is not mobile enough to be the first friendly to the cap or camping position, the mobility is enough to allow for a support or flanking role in most situations.&lt;br /&gt;
&lt;br /&gt;
[[File:T-60 Screenshot 2.jpg|thumb|T-60 firing its 20 mm cannon]]&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TNSh (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the T-60 is a 20 mm TNSh cannon, this has a fire rate of 750 rounds/min and will have to reload after 58 rounds have been fired, the gun is certainly effective against lightly armoured opponents but will have trouble against higher-rated heavy and medium tanks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[TNSh (20 mm)|20 mm TNSh]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 754 (58) || rowspan=&amp;quot;2&amp;quot; | 750 || rowspan=&amp;quot;2&amp;quot; | -7°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.30 || 19.76 || 24.00 || 26.54 || 28.24 || rowspan=&amp;quot;2&amp;quot; | 26.00 || rowspan=&amp;quot;2&amp;quot; | 23.00 || rowspan=&amp;quot;2&amp;quot; | 21.20 || rowspan=&amp;quot;2&amp;quot; | 20.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}} - The default belt is the most effective against aircraft because of the presence of 1/2 FI shells, which can make quick work of any aerial threats. Its performance against ground vehicles is however lessened by that.&lt;br /&gt;
* '''API:''' {{Annotation|AP-I|Armour-piercing incendiary}}- This belt fixes the default belt's problem against ground vehicles, and allows you to have AP-I shells only. However, this reduces performance against aircraft.&lt;br /&gt;
* '''API HV:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|FI|Fragmentation incendiary}}- This belt could be considered the best out of the three, as it has improved AP-I shells with a couple more millimetres of penetration. Additionally, the 1/3  FI shell presence helps with air defense quite a bit, but doesn't worsen your damage against ground vehicles as much as the default belt does.&lt;br /&gt;
&lt;br /&gt;
{{:TNSh (20 mm)/Ammunition|FI, API, API HV}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 9&amp;amp;nbsp;''(+4)'' || 5&amp;amp;nbsp;''(+8)'' || 1&amp;amp;nbsp;''(+12)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* 1 clip contains 58 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 945 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:T-60 Screenshot 1.jpg|thumb|T-60 driving through &amp;quot;[[Eastern Europe (Ground Forces)|Eastern Europe]]&amp;quot; ]]&lt;br /&gt;
The T-60 is a fine little tank that excels in very particular situations; namely holding corners, flanking, and acting as a close range SPAA. This tank should never be used for long-range shooting or in pushes against an enemy head-on, one should always try to use its speed and manoeuvrability to gain an advantage before attacking. In a [[:Category:Anti-aircraft vehicles|SPAA]] role, the long reload time for this tank's main weapon can be a severe disadvantage. This means that one should use controlled bursts when attacking aeroplanes, making all shots count, and only picking large slow moving targets when at the range. The presence of a co-axial machine gun, however, not only adds to the firing density but allows for the tank to fire whilst the cannon is reloading. This machine gun has no utility against armoured targets. In this role, the T-60 is the only SPAA in this rank that does not have to fear 7.7 mm rounds (although 12.7 mm rounds can be very deadly - the [[M2A2]] is a very dangerous opponent, for instance). This means that T-60 pilots can be confident that they can survive being strafed by most fighter aircraft. In RB this tank serves as a perfectly capable replacement for the [[GAZ-AAA (4M)|4M GAZ-AAA]]. In conclusion, the T-60 is a versatile tank of good effectiveness that is a constant presence of any Rank I ground forces game. Its gun gives it easy penetration at the sides and some fronts of low-rank tanks.&lt;br /&gt;
&lt;br /&gt;
This is a very versatile tank and that is its greatest strength. Its greatest weakness is it's horrible all around armour, always remember that you will probably not survive a single hit from an AT gun, and as such stay hidden and behind cover. In order to accomplish this use, this tanks great manoeuvrability to your advantage and try to hug cover and move in depressions of the landscape. When using this tank always attack from an unexpected angle then shot your entire belt and afterwards '''always re-position after an attack'''. A great strength of this tank is that at any point it can go from flanking an enemy tank to acting as a front line SPAA, and in many games this amazing ability that can save you and your comrades from certain death at the hands of an enemy bomber or attack plane.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-60 Screenshot 4.jpg|thumb|T-60 driving into &amp;quot;[[Eastern Europe (Ground Forces)|Eastern Europe]]&amp;quot;]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 70° sloped frontal armour, at range it holds up well against cannons, autocannons and HVAP at 300m range. When the front is angled, the T-60 is decently resistant to cannons with less than 50mm of penetration.&lt;br /&gt;
* Fast-firing gun, that can even harm aircraft due to calibre and rate of fire&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* High ammunition count (45/belt, 754 total)&lt;br /&gt;
* Can act as a decent front line SPAA&lt;br /&gt;
* Very low profile&lt;br /&gt;
* Often not regarded as a high priority target&lt;br /&gt;
* Will wreck vehicles it penetrates because of the [[TNSh (20 mm)|TNSh's]] 750 RPM&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor overall armor with only 15mm sloped frontal armor, 15mm side and 25-35m &amp;lt;u&amp;gt;flat&amp;lt;/u&amp;gt; turret on the turret. The T-60 will have extremely high chances of being penetrated at close range where the sloping becomes negated.&lt;br /&gt;
* Very cramped interior&lt;br /&gt;
* Only 2 crew so you can't afford losing anyone&lt;br /&gt;
* Extremely long reload time (26 seconds stock, 20 aced)&lt;br /&gt;
* Low horsepower compared to similar sized vehicles&lt;br /&gt;
* Bad speed retention&lt;br /&gt;
* Terrible penetration values. Even the [[M2HB (12.7 mm)|12.7mm M2 Browning]] has similar penetration values. &lt;br /&gt;
* Poor post-penetration damage per bullet&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In 1938, a task to create an amphibious and non-amphibious scout tank was given to Nicholas Astrov's design team at Moscow Factory No. 37. The result was the T-30A and T-30B prototypes, with the A model being amphibious. The T-30A went on to become the T-40 amphibious scout tank, while the T-30B went on to become the '''T-60''' scout tank. Production started on July 1941, one month after the German invasion in Operation Barbarossa.&lt;br /&gt;
&lt;br /&gt;
Originally with a 12.7 mm machine gun, the T-60 was up-gunned with a 20 mm TNSh cannon, which was derived from an aircraft cannon. The gun could penetrate 15 mm of armour at a 500 m range, which proved very inadequate against the Germans [[Pz.III F|Panzer IIIs]] and [[Pz.IV F1|Panzer IVs]], which had a maximum of 50 mm of armour on the front. Not only that, the scout tank had poor mobility on cross-country terrain and had a maximum armour of only 20 mm thick. Despite that, the T-60 was easily produced and 6,292 of these tanks were produced between 1941 and 1942.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The low gun performance urged for an attempt to upgrade the tank with a 37 mm ZIS-19 cannon or the standard 45 mm tank gun. Both of these projects were proven impossible. The T-60 served as a light tank up until the better [[T-70]] light tank was chosen as the new standard Soviet light tank in 1942, which had better armour and gun.&lt;br /&gt;
&lt;br /&gt;
The T-60 went on in armour developmental projects for the Soviet forces, such as the designing of the T-90 anti-aircraft vehicle. But perhaps the most unique project that it played in was the ''Antonov A-40'', which was the Soviet's attempt on a &amp;quot;flying tank&amp;quot;. The A-40 was a glider design that has wings attached to a lightened T-60 (removing its armament, ammunition, some accessories, and most of the fuel). On September 2, 1942, in a test, the prototype was towed by a [[TB-3M-17-32|TB-3 Bomber]] into the air. When released, the A-40 reportedly glided smoothly on its descent, despite the drag it put on the TB-3 plane. The A-40 landed safely and was able to drive back to the testing site after detaching the wings. The project was then abandoned due to the lack of enough aircraft with the power to tow the A-40 at 160 kilometres per hour speed.&lt;br /&gt;
&lt;br /&gt;
The T-60 also were used by the Romanians when they captured 34 of them and modified them into the TACAM T-60 and Mareşal M05, both tank destroyers. All examples of these vehicles were confiscated by the Soviets after Romania switched to the Allies.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The T-60 light tank was developed in August, 1941 at Moscow Factory #37 under the management of N.A. Astrov. In September, 1941 the T-60 was accepted into the arsenal of the Red Army and was released serially in several automobile factories. The T-60 was produced until February, 1943, when it was replaced on assembly lines by the more powerful T-70 light tank. A total of 5,920 T-60s were produced, 1,366 of them in 1941. Most of them were built at the Gorky Factory.&lt;br /&gt;
&lt;br /&gt;
Large numbers of T-60 tanks were used in battles from 1941 to 1943, starting with the Battle of Moscow and ending with the elimination of the Leningrad blockade in January, 1944. The T-60 was used actively throughout the Battle of Stalingrad and the Kharkov Operation. Due to significant losses, the T-60 was gradually removed from the front lines in late 1942.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_60_1941 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[L6/40]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-55AM-1&amp;diff=189385</id>
		<title>T-55AM-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-55AM-1&amp;diff=189385"/>
				<updated>2024-07-04T16:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Changed pros and cons, removed remark about Abrams with proper shot placement because the turret ring is weak to 90mm+ penetration ammo and is the only place penetrable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_55_am&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|store=6385&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The T-55AM was a project initiated by the Soviet Army in the 1970s to modernize the T-55A tank and keep it relevant on the battlefield. The T-55, which had been in service since the 1950s, was no longer capable of keeping up with changing technologies and modern tanks. The T-55AM project aimed to extend the service life of the T-55 and improve its combat capabilities. The modernization included a number of upgrades, such as the addition of passive applique armor, the Volna fire control upgrade, the optional fitting of the new Bastion guided projectile, automotive upgrades, and many small improvements. The upgraded T-55s and T-55As were given the designations T-55M and T-55AM, respectively. The suffix &amp;quot;-1&amp;quot; in the  '''{{Specs|name}}''''s designation indicates that it was equipped with the newer and more powerful V-46-5M engine, which was based on the engine used in the T-72.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced as a [[wt:en/news/5712-shop-pre-order-bundles-and-packs-for-major-update-1-81-en|premium pack]] in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]]. With a combination of strong armor, firepower, mobility, and various styles of gameplay, it is one of the best all-around tanks at its battle rating. It is a very satisfactory upgrade over the [[T-55A]] model, providing improved performance in all aspects of combat. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-55, which this tank was based upon, used exclusively rolled homogeneous armour, which proved to be useless against advanced chemical warheads. The Soviet Union, in an attempt to modernize and extend the service life of the T-55, conceived the AM-1 upgrade kit for the tank. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, though its effectiveness was debatable. Compared to the original T-55A, the armour protection was greatly improved, but still prove to be insufficient against certain weapons.&lt;br /&gt;
&lt;br /&gt;
The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120 mm HEATFS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armour against APDS is highly effective, given that the projectile impacts the add-on armour. However, the armour is mostly useless against APFSDS, and in case of penetration, will cause extensive damage. The add-on armour on the upper front plate is somewhat effective as it can nullify HEAT warheads with less than 450 mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.&lt;br /&gt;
&lt;br /&gt;
Do note that the gun breech area is very poorly protected by some 200 mm of cast homogeneous armour, making its protection useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to &amp;quot;catch&amp;quot; rounds, as even if it penetrates, only your loader will be knocked out, so no big deal.&lt;br /&gt;
&lt;br /&gt;
Also note that the add-on armour block can be blown off your tank. For example, HOT missiles will have very high chance of taking off armour, and direct hit from artillery shell (assuming it hits the armour and doesn't destroy you) will take off the armour.&lt;br /&gt;
&lt;br /&gt;
In regards to ammo storage, your ready rack is stored within your fuel tank. This wet ammo storage will prevent ammo detonation from HEAT, but a well placed APFSDS will nonetheless cause ammo cook-off.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100* mm (59°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (56°) ''Lower glacis'' || 80 mm || 45 mm (16°) ''Upper'' &amp;lt;br&amp;gt; 20 mm (71°) ''Lower'' || 30 mm &amp;lt;br&amp;gt; 20 mm ''Hatches''&amp;lt;br&amp;gt; 45 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 130-200* mm (0-75°) || 90-160 mm (9-62°) || 66 mm (4-41°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 100 mm (conical) ''Base'' &amp;lt;br&amp;gt; 30 mm (spherical) ''Hatch'' || 100 mm (conical) ''Base'' &amp;lt;br&amp;gt; 30 mm (spherical) ''Hatch''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick&lt;br /&gt;
* Front belly armour is 20 + 20 mm thick, with the rest of the belly armour being just 20 mm thick.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Composite armour present&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,069|rbMinHp=610}}&lt;br /&gt;
&lt;br /&gt;
The mobility is only bested by the [[XM-1 (GM)|XM-1]]. It will out-run most, if not all, its friendlies and adversaries. Its pivoting capabilities are comparable to the very capable neutral steering system on the [[Leopard A1A1 (L/44)|Leopard L/44]]. The tank will reach around 30-40 km/h off-road, and -10 km/h in reverse. The so-called &amp;quot;stabilized&amp;quot; gun is only operable reliably under 35 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10T2S (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 100 mm rifled gun seems like an oddity at this BR, not in its calibre or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEATFS, HE, APCBC, ATGM and smoke. In fact, it can fire every type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless as the APDS, APFSDS and HEATFS are terribly under-performing compared to its adversaries. The few offensive munitions worth carrying are the APFSDS, APCBC and ATGM. The APCBC is extremely capable: it will destroy most enemy vehicles it faces with one shot, given proper shot placement and successful penetration. At this rank, most your opponents are poorly armoured, like the [[Leopard I|Leopard 1]], [[MBT-70|MBT]]/[[KPz-70]] and XM-1, so the 200 mm penetration on the APCBC will penetrate and will result in the instant destruction of your enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T2S (100 mm)|100 mm D-10T2S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -5°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-10T2S (100 mm)/Ammunition|3BM-8, 3D3, BR-412D, 3BM25, 3BK17M, OF-412, 9M117}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.180''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 41&amp;amp;nbsp;''(+1)'' || 37&amp;amp;nbsp;''(+5)'' || 33&amp;amp;nbsp;''(+9)'' || 21&amp;amp;nbsp;''(+21)'' || 19&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* If you pack 19&amp;amp;nbsp;''(+24)'' shells, it will fill only the frontal wet stowage ready rack.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 18 shells and gets filled first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a tank that [[T-55A]] users are familiar with, but now with extra features such as:&lt;br /&gt;
&lt;br /&gt;
* The ammo option of a gun-launched 9M117 missile&lt;br /&gt;
* Composite armour added to the front of the hull and turret&lt;br /&gt;
* More powerful engine&lt;br /&gt;
* Smoke grenades availability&lt;br /&gt;
&lt;br /&gt;
Aside from these differences, the usage of the {{PAGENAME}} will be quite similar to any T-54/55 tank models in the Soviet tech tree.&lt;br /&gt;
&lt;br /&gt;
;Offensive&lt;br /&gt;
&lt;br /&gt;
Using the {{PAGENAME}} in the offensive role is ideal given the technical characteristics of the tank. The relatively low profile construction of the tank, plus the added composite armour at the front, can make the {{PAGENAME}} more likely to survive a contested battlefield. The stabilised 100 mm gun also gives a nice, steady field of view at selected enemy target to engage while moving. However, one should take care not to be hit as despite the composite armour additions to the tank, they only have significant effect against chemical rounds (with an effective protection of around 450 mm), and its effect on kinetic rounds is negligible enough that even APDS rounds on certain tanks can pierce the hull at closer ranges.&lt;br /&gt;
&lt;br /&gt;
When moving towards the enemy, try to utilise the terrain for cover to protect the vulnerable parts of the hull. Only the front have the added composite armour so make sure these are presented so to maximize survival should the {{PAGENAME}} be hit. Avoid traveling over hills when moving, as the -5 degree gun depression restricts the {{PAGENAME}}'s firing arc. Focus on going around obstacles in a manner that the gun can be brought to bear while eliminating any possible exposure of the side armour. The gun should always be pointed where the enemy is expected to be coming, as the traverse speed is slow and can be detrimental when reacting to a surprise encounter.&lt;br /&gt;
&lt;br /&gt;
For the attack, the {{PAGENAME}} should try not to be in the lead due to the spotty armour design, but it should follow a squad where a lead tank attracts the enemy gun fire, and the {{PAGENAME}} supports the lead tank by firing at its opposition while repositioning to a good firing angle. The higher mobility of the {{PAGENAME}} also means the tank could also attempt a wide flanking manoeuvre around the battlefield and hit the enemy's sides.&lt;br /&gt;
&lt;br /&gt;
;Defence&lt;br /&gt;
&lt;br /&gt;
Defence can be done with the {{PAGENAME}}, though the options are limited as it is difficult to take up ideal hull-down positions due to both the -5 degree gun depression and weaker turret armour even with the composite (although the gun mantlet may cause incoming shells to ricochet at the cost of the gun modules). The ideal way to use the {{PAGENAME}} in the defensive is to hide behind larger covers such as buildings and wait for the enemy to attempt to cross into the 100 mm gun's path. The variety of ammunition available allows the {{PAGENAME}} to deal with a variety of enemy threats, such as an APCBC round to penetrate and explode behind delicate side armour, and the 9M117 missile for longer-ranged targets.&lt;br /&gt;
&lt;br /&gt;
No matter the case, the most important aspect to consider when choosing a cover position to fire from is how fast the {{PAGENAME}} can acquire and fire at targets, as the turret's slow traverse rate and the gun's rather slow reload rate can mean a significant amount of down time if shot is missed and the enemy continues speeding down the firing line. Also be wary of enemies that are aware of the {{PAGENAME}}'s position and attempt to root it out via flanking or aerial attacks, so keep an exit strategy to quickly egress from the area.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to APFSDS ammunition and ATGM&lt;br /&gt;
* One of the few mid-high tier tanks with APCBC, great for single-shot knock-outs&lt;br /&gt;
* Favourable BR where tanks in a full uptier aren't too strong against the T-55AM-1&lt;br /&gt;
* Respectable mobility&lt;br /&gt;
* Laser rangefinder enables long range targeting&lt;br /&gt;
* Decent armour with even better protection against HEAT because of the composite turret armor&lt;br /&gt;
* Roof-mounted DShK 12.7 mm MG is great for taking out low flying helicopters&lt;br /&gt;
* Wet ammo storage in the front fuel tank may prevent ammo detonation&lt;br /&gt;
* Adequate back-up for its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is completely ineffective against APFSDS and 120 mm APDS&lt;br /&gt;
* Below average reload time, many enemies will have a faster reload&lt;br /&gt;
* Poor reverse speed that won't help get out of dangerous situations&lt;br /&gt;
* The Rheinmetall 120 mm HEATFS and most high-penetration ATGMs will go clean through its armour&lt;br /&gt;
* Ammo stored all around the hull, a penetration will most likely result in an ammo detonation&lt;br /&gt;
* Rather weak APFSDS&lt;br /&gt;
* Doesn't have access to thermal optics&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-54/55 went on a modernization program in the late 70s and mid 80s, featuring mainly an increase in combat capacity to fight against more modern tanks, and newer, more powerful ammunition. This resulted in the T-55AM, with major upgrades in all departments, mainly firepower and protection.&lt;br /&gt;
&lt;br /&gt;
;Firepower&lt;br /&gt;
&lt;br /&gt;
The T-55AM features the &amp;quot;Volna&amp;quot; Fire Control System, an upgrade to the Gunner Main Purpose Sight, ballistics computer, horizontal and vertical guidance mechanisms. The first modification made to the T-55AM regarding &amp;quot;Volna&amp;quot; was the addition of the TShSM-32PV GPS. The main difference of the TShSM-32PV with the TSh2B-32P (past sight of the T-55A) is its targeting capabilities. The T-55AM had the 1K13-2 sight, meaning it got missile firing capabilities. This sight was mounted on top of the main gun just above the first portion of the barrel, close to the turret mantlet. Inside, the 1K13-2 was mounted right next to the GPS. This also replaced the TPN-1-22-11 night vision GPS, the sight that was used in previous T-54 and 55 models, more specifically T-54B and T-55A. 1K13-2 was a slightly improvement over the TPN-1-22-11 sight as it had greater zooming in day and night mode and enhanced image quality on night mode but since it was not part of the &amp;quot;Volna&amp;quot; FCS, its capabilities were somewhat limited.&lt;br /&gt;
&lt;br /&gt;
The T-55AM also got an improvement ballistics-wise, featuring a 100 mm D-10T2 rifled gun with thermal sleeve and bore extractor, the first cannon of this calibre with this technology fielded in Soviet service.&lt;br /&gt;
&lt;br /&gt;
;Ammunition&lt;br /&gt;
&lt;br /&gt;
The T-55AM kept the same firing capabilities of the ammunition fired by previous models, including HE, APCBC, APCR, APDS, HEATFS, shrapnel and a new steel core APFSDS-T. Steel core was the most rudimentary and unused core in dart ammunition, primarily due to the fact that it had less density, brittleness and hardness numbers were lower than tungsten carbide. This round is the 3UBM7 round which contained the 3BM19 dart. It is unclear as to why full steel alternatives were made at the time (T-62 also had steel core darts) despite the existence of fielded tungsten carbide core darts like the 3BM20. Strangely enough, the 3BM19 was not tagged as a practice round but a combat round. 3BM19 and 20 shared the same case, propellant, fins, cap, tracer and sabot but different core, for this reason, despite both travelling at the same speed, the penetration capabilities were different as the densities of tungsten and steel are significantly different.&lt;br /&gt;
&lt;br /&gt;
;Protection&lt;br /&gt;
&lt;br /&gt;
The T-55AM kept the same turret and hull design with its complex range of sloping angles that ensured that the height of the turret had an equal thickness in steel. The cause of this was to withstand full calibre rounds such as APCBC and APCR. The T-55AM features the BDD &amp;quot;Metal-Polymer Armour&amp;quot; (no official name was given). It had what is known as &amp;quot;Brows&amp;quot; (like eye brows) which covered the whole 140° frontal arc of turret and glacis and covered the turret critical components at 30° in a side angle, still less protected. The block had a thickness of 500 mm when measured from center (the thickest part of the block including the air gap). The armour package starts with a relatively thin armour layer at the bottom and gradually grows as it progresses upwards, this was to compensate the turret's round shape. At the bottom of the armour block is where the cast turret armour is the thickest but the block is the thinest and gradually increases and decreases in an equal ratio towards the top. The block itself was 280 mm thick with two different obliquities: at the top half, the armour is angled in a 30°. The bottom half is angled at 15°. This package is also seen in the T-62M although the geometry is different as turret shape varies as well as the air gap between the block and the turret. This air layer is a critical component when facing KE (kinetic energy penetrators, mainly subcalibre rounds like APFSDS) and CE (chemical energy penetrators also known as super plastic jets seen in HEAT warheads). When facing KE, this air layer helps fracture the rod. Due to the stress made on the rod while penetrating the BDD block, the rod acquires a &amp;quot;mushroom&amp;quot; tip shape since it erodes the armour (this does not happen with depleted uranium cores, only with steel and tungsten carbide cores). The rod expands and loses firmness, wobbling inside the armour. When it meets the air layer, it shatters and deforms (often acquiring a 'J' shape) reducing the penetration which will then be stopped by the inner cast armour of the turret. When facing CE, the air layer disrupts with the remaining jet which penetrated the block by making it expand and scatter as well as losing velocity, reducing the overall effectiveness of the jet which can then be stopped by the cast turret.&lt;br /&gt;
&lt;br /&gt;
The hull was also improved with the same type of armour added on top of the standard T-55 frontal plate. It added a 150 mm add-on BDD plate angled at 60° following the same hull armour obliquity. Due to the increased weight, the T-55AM got multiple upgrades regarding suspension, more in concrete tracks and engine. The OMSh tracks were replaced by the RMSh tracks, shown in the first models of the T-55A which had an internat rubber plate sandwiched between steel plates to increase durability. This made the tracks capable of withstanding more weight and roughness in terrain without losing traction, sinking or flipping. It kept the same dimension of the past OMSh tracks. It also carried a 420 hp V-55U engine.&lt;br /&gt;
&lt;br /&gt;
'''T-55AM-1'''&lt;br /&gt;
&lt;br /&gt;
The suffix &amp;quot;-1&amp;quot; was added to later models which featured the 691 hp V-46-5M engine, a derivation of the T-72's 780 hp V-46-6 engine.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_55_am Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B6ZsuPjSuNo|'''T-54/T-55 family''' discusses the {{PAGENAME}} at 5:06 - ''War Thunder Official Channel''|JarjjjncdWY|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|SkFwQIxspos|'''Premium Vehicles: {{PAGENAME}}''' - ''War Thunder Wiki''|Kq1KDHVjz9w|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=189329</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=189329"/>
				<updated>2024-07-03T12:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Added MiG-21 Bison (GB) and J-11A to planes with R-27R1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = R-27 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''{{PAGENAME}}''' (and its export version '''R-27R1''') is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27R&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
;R-27R1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12b_hungary}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
* {{Specs-Link|j_11a}}&lt;br /&gt;
* {{Specs-Link|mig-21_bison}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is equipped with a very powerful 24 kg TNT warhead, which will almost always destroy any aircraft if hit directly.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27R is a very powerful and reliable SARH missile. It is very fast and has great manoeuvrability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge. But still, it is less powerful and slower then the [[R-27ER]], and the American counterparts AIM-7F and [[AIM-7M Sparrow|AIM-7M]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || R-27R || R-27ER&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 253 kg || 350 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 55 km || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3.5 M || 5.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTe || 24 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not advisable to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]], or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Long range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BMP-2&amp;diff=189275</id>
		<title>BMP-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BMP-2&amp;diff=189275"/>
				<updated>2024-07-02T05:30:45Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Changed HVAP notes because BMP-2 now has APDS instead, more information to 9M113 Konkurs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = BMP (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_bmp_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_BMP-2D.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Soviet IFV designed with the intent of overcoming the shortcomings of its predecessor, the [[BMP-1]]. The {{Specs|name}} was developed in the late 1970s and quickly became one of the most widely used infantry fighting vehicles in the world. It featured improved firepower, enhanced protection, and an improved fire control system compared to the BMP-1. As one of the most versatile IFVs of its time, the {{Specs|name}} was equipped with a 30 mm automatic cannon and anti-tank guided missiles, making it highly effective against both armoured and infantry targets. Its amphibious capabilities further increased its tactical advantage on the battlefield. Several nations adopted the {{Specs|name}} as a result of its success, and subsequent variants like the [[BMP-2M]] allowed for a multi-decade service life extension.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]]. Its primary armament is the 30 mm 2A42 autocannon, which can effectively deal with light vehicles, tanks, and even helicopters. Additionally, the {{Specs|name}} is equipped with a launcher capable of firing [[9M113 Konkurs]] ATGMs, making it a potent threat against enemy tanks at range. It is best used as a support vehicle due to its versatility and ability to engage multiple types of targets. However, it does have some limitations, as its armour protection may prove insufficient against calibres larger than 12.7 mm, while its mobility may fall short compared to some peers in its class, which can limit its effectiveness in certain situations. Nonetheless, with proper positioning and teamwork, the BMP-2 can be a valuable asset on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (57°) || 13 mm (15°), 5 mm (68°) ''Top'' &amp;lt;br&amp;gt; 15 mm (0-25°) ''Bottom'' || 13 mm (13-64°) &amp;lt;br&amp;gt; 16 mm (17-44°) || 5 mm (66-90°) ''Rear'' &amp;lt;br&amp;gt; 8 mm (81°) &amp;lt;br&amp;gt; 7 mm (90°) ''Hatches'' &amp;lt;br&amp;gt; 12 mm (81°) &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 30 mm (32°) &amp;lt;br&amp;gt; 25 mm (1-89°) ''Gun mantlet'' &amp;lt;br&amp;gt; 20 mm (31-83°) &amp;lt;br&amp;gt; 20 mm (30-82°) || 16 mm (32-26°) &amp;lt;br&amp;gt; 30 mm (18°) ''Top right'' &amp;lt;br&amp;gt; 20 mm (30-82°) || 10 mm (21-°) || 6 mm (0-89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 6 mm side skirts added with BMP-2D&lt;br /&gt;
* 6 mm armour layer added to the turret side&lt;br /&gt;
* 6 mm armour added to hull top sides&lt;br /&gt;
* The amphibious ability is lost after the armour modifications are installed&lt;br /&gt;
* Tracks and wheels are 10 mm thick&lt;br /&gt;
&lt;br /&gt;
'''BMP-2:'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 armour layout consists of mostly High Hardness Rolled Armour. The front plate and turret armour is sufficient to stop anything short of a small autocannon. The sides are generally resistant to machine gun fire, although larger calibre rounds such as those fired from the 12.7 mm .50 calibre machine guns on many American tanks can penetrate the side and rear of the BMP-2. Depending on where it is hit, the BMP-2 is generally not very survivable due to the low crew count. Having only 3 crew means that if any penetrating round kills 2 of them, you are dead. Some shots might hit empty space, but you should not rely on it. Generally it is best practice to be very careful when driving the BMP-2. Even if you have disabled the enemy vehicle's main cannon, they may still be able to damage you with their heavy machine gun. The BMP-2 is also vulnerable to overpressure, it will be destroyed by large-calibre HE shells and by ATGMs.&lt;br /&gt;
&lt;br /&gt;
'''BMP-2D:'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 has optional add-on armour which improves its resistance to heavy machine gun and some light cannon fire from the sides and rear of the turret, at the cost of losing its amphibious ability. This armour means that you are safe from enemy tanks once you have disabled their main gun. This modification has little effect on the overpressure vulnerability mechanics of the BMP-2.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.8|weight=14|rbReverseSpeed=10.5}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is reasonable, albeit not excellent, at a maximum of 72/65 km/h (AB\RB) on-road, however, the vehicle's acceleration and off-road performance leave something to be desired.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can swim at 7 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Shipunov 2A42 30 mm autocannon is a very versatile weapon - it is possible to change its fire rate based on the situation and it has vertical guidance of +74 degrees, which makes it effective not only against tanks but for planes and helicopters as well.&lt;br /&gt;
&lt;br /&gt;
The main concern with this powerful main weapon is the ammo capacity. The gun has two firing modes - relatively slow (~200/minute) and extremely fast (~550/minute), while your ammo capacity is 500. To not run out of ammo during the battle, one should use full auto mode only when facing certain doom, or when sitting in an ambush position against an unknown enemy.&lt;br /&gt;
&lt;br /&gt;
Its autocannon reload rate is quite fast at 1 second. Belts come with APDS, AP-I/T and/or HEF-I/T shells.&lt;br /&gt;
&lt;br /&gt;
The APDS belts have enough penetration to obliterate lighter tanks such as [[Leopard A1A1|Leopard A1A1s]], the [[AMX-30B2 BRENUS]] and the [[Warrior]] frontally, however, when engaging other more-armored targets it's only possible to completely defeat them from the side, though you can still cripple enemy tanks frontally by shooting cannon barrels and tracks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A42 (30 mm)|30 mm 2A42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 500 (250) || rowspan=&amp;quot;2&amp;quot; | 550 || rowspan=&amp;quot;2&amp;quot; | -4°/+74° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 1.30 || rowspan=&amp;quot;2&amp;quot; | 1.15 || rowspan=&amp;quot;2&amp;quot; | 1.06 || rowspan=&amp;quot;2&amp;quot; | 1.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}&lt;br /&gt;
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
* '''30 mm APDS:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:2A42 (30 mm)/Ammunition|HEF-I*, AP-T, HEF-T*, APDS}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 0&amp;amp;nbsp;''(+2)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M113 Konkurs}}&lt;br /&gt;
&lt;br /&gt;
BMP-2 also has an ATGM launcher. Its guidance system is semi-automatic, so it's easier to use in RB. It is a default modification on the vehicle, unlike the BMP-1, so doesn't need to be researched.&lt;br /&gt;
&lt;br /&gt;
The ATGM is able to penetrate most tanks BMP-2 will face at its BR and often above when aimed well. The 9M113 is also fairly useable at range, although it generally won't reach sniping helicopters. The BMP only has 4 ATGMs, so it's a good idea to be stringent with them.&lt;br /&gt;
&lt;br /&gt;
Unlike the BMP-1, BMP-2 can directly aim with the ATGM launcher by using the &amp;quot;select special weapon or ATGM&amp;quot; key, which also disables the main turret. The launcher can turn 15 degrees to the left or 38 degrees to the right. This may seem a bit redundant, as BMP is too short to directly fire over walls, but when the tank is using something as a stepping stone it can lean just enough to be able to see a bit of enemy tanks and to not lose control over the missile anymore. Since the missile is launched a bit up, if the target is about 90-150 m away, then hitting it would just require aiming the crosshair directly at it. Remember to use &amp;quot;reset weapon selection&amp;quot; key to return controls to normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
BMP-2 firing atgm over a wall atgm scope.jpg|When the launcher is pulled high enough, all you need is to be far enough and to aim true.&lt;br /&gt;
Example of bmp-2 leaning to fire over a wall 3PV.jpg|Anything can be used to make ATGM useable over a wall. Be creative!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[9M113 Konkurs]] ATGM || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | -15°/+37° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | N/A || rowspan=&amp;quot;2&amp;quot; | N/A || rowspan=&amp;quot;2&amp;quot; | N/A || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:9M113 Konkurs/Ammunition|9M113}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x350px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || 3&amp;amp;nbsp;''(+1)'' || 2&amp;amp;nbsp;''(+2)'' || 1&amp;amp;nbsp;''(+3)'' || 0&amp;amp;nbsp;''(+4)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
7.62 mm PKT is only useful for destroying light obstacles to avoid losing momentum. Alternatively, it can be used to mark the enemy in Realistic battle. Using it for anything else is pointless, as your 30 mm is far more effective otherwise, and the 7.62 mm won't cause damage to anything but early aircraft or open-top vehicles with exposed crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''The BMP-2 is best played as a light support vehicle''', avoiding being a primary target in the front of the battle.&lt;br /&gt;
&lt;br /&gt;
Where possible, scout opposing vehicles for teammates while staying near heavier friendly vehicles, helping repair and support them as necessary. By staying mostly in cover and near more threatening targets, you'll avoid being a target yourself. The BMP isn't particularly fast for a light tank, but if you can move into a position that enemy tanks will be passing, you'll be able to make quick work of them with the 30 mm gun.&lt;br /&gt;
&lt;br /&gt;
Before the armour modification has been researched, the players can take advantage of the amphibious capacities of the BMP-2 to either infiltrate in the enemy territory to scout or to flank that enemy access and retain the enemy advance; at least for a short time.&lt;br /&gt;
&lt;br /&gt;
As an advance from the BMP-1, the BMP-2 offers a great improvement in combat usage, as there's no need to research the better ATGM armament. Another upgrade in the playstyle is the possibility of close range anti-air duties thanks to the 30 mm Shipunov cannon, particularly to the omnipresent helicopters at this rank, such as the American [[AH-1G]]. The cannon is also useful for light and medium ground targets with slightly sloped armour, however, the stock HE performance against armour is poor and the need for the APDS belt will be evident. Therefore the anti-air duties are an essential part of the early playstyle and module research.&lt;br /&gt;
&lt;br /&gt;
'''ATGM guide'''&lt;br /&gt;
&lt;br /&gt;
The 9M113 Konkurs ATGM steers rather unpredictably. When fired, the 9M113 drops below your aim reticle in the first 15 metres (due to being at low speed right after launch). After surpassing 15 metres, the ATGM will have accelerated enough to fly up and stabilize itself with your aim reticle. Due to this launch drop, it is suggested to aim slightly up when firing the ATGM: this will avoid having your ATGM hit the ground or any fences as sometimes that tends to happen. When the ATGM is flying, steer it gently and carefully. Instantly snapping at another target can cause it to oscillate from side-to-side and hit something on the way or miss the target entirely.&lt;br /&gt;
&lt;br /&gt;
'''Anti-air role'''&lt;br /&gt;
&lt;br /&gt;
The BMP is somewhat vulnerable to aircraft fire, particularly larger cannons will make quick work of the vehicle through its near non-existent top armour. Where possible, find positions with a good overhead cover or minimal visibility for overhead aircraft (beneath over-arching rocks, near or in buildings, under dense tree cover). If for any reason you do become the target of a strafing run, don't be afraid to fire back - the 30 mm will make quick work of most aircraft, and in head-on engagements is particularly easy to get on target.&lt;br /&gt;
&lt;br /&gt;
It is recommended to improve the turret targeting speed with the modifications, as this provides faster target acquisition. The ATGM can also be put in use against any helicopter hovering close to the battlefield, remember the 3 km range when engaging them.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Tip: The BMP-2 offers the ability to switch the cannon firing rate, useful for saving ammunition or quickly dispatching air targets!}}&lt;br /&gt;
&lt;br /&gt;
'''Close support'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 is a light combat vehicle with good offensive power, as such, a recommended combat tactic is to remain near the tougher tank comrades assaulting and capturing points in the core of the action. Not only because of the proficient anti-air capabilities of the BMP-2 or the mighty Konkurs' ability to deal with any heavily armoured targets like the [[Maus]]. But also because the BMP-2 can act as a field mechanic for allied tanks along the frontline.&lt;br /&gt;
&lt;br /&gt;
Acting as a team-player also entails using every mean of protection to ensure the teammates' safety, this will be usually achievable thanks to the various smoke discharges available.&lt;br /&gt;
&lt;br /&gt;
'''Scouting'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 is not only capable of fiercely defending itself but is also capable of providing scouted targets for the whole allied team. Becoming the force of change in any assault or defence and a decisive piece in the road for victory.&lt;br /&gt;
&lt;br /&gt;
A single BMP-2 can find a suitable covered position on a hill or a ditch deep enough (like on the [[Kursk (Ground Forces)|Kursk]] map) and proceed to scout any enemy in the binoculars sight. It doesn't matter if the BMP does not have a gun solution, the purpose is to relay the enemy's position to the team while remaining in secret. This not only helps the teammates on anticipating any threats, but once the airstrike modification has been researched, it also enables the player to jump into any suited aircraft and continue supporting the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can easily destroy other light vehicles with both its main gun and its ATGM launcher&lt;br /&gt;
* At times is surprisingly survivable, the vehicle's internals are largely non-critical components&lt;br /&gt;
* Can ford rivers/canals to get to locations that are normally difficult or sometimes impossible to reach&lt;br /&gt;
* Somewhat effective as an AA with fast-firing 30 mm&lt;br /&gt;
* ATGMs will comfortably destroy almost any vehicle with a well placed missile, and has enough explosive power to sometimes overpressure cupolas.&lt;br /&gt;
* 30 mm APDS can quickly disable tracks/gun barrel on any target.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The 30 mm APDS, while powerful, is not as strong as some other nations' 30mm ammunition (L21A1 has 110mm pen APFSDS, but is offset by firerate)&lt;br /&gt;
* Small maximum ammo load, can only take a single APDS belt, exactly 160 shells (Changing to low rate of fire is recommended)&lt;br /&gt;
* Vulnerable to HMGs and light cannons at close ranges, especially on the side, particularly when without the add-on armour (BMP-2D modification)&lt;br /&gt;
* Vulnerable to overpressure (HE shells, bombs, rockets, ATGMs and artillery strikes).&lt;br /&gt;
* Konkurs ATGM is highly ineffective against vehicles with ERA like the [[Sho't Kal Dalet (Great Britain)]] or the [[M60A1 RISE (P)]] &lt;br /&gt;
* The ATGM's drop when firing can make it destruct itself on the ground or obstacles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
After the Yom Kippur War, it became clear that the armament of the BMP-1 was proven to be insufficient, as well as the protection. Egyptian and Syrian BMP-1's had been knocked out by 12.7 mm (.50 in) machine gun fire through the sides and rear. The BMP-1P was developed in order solve some of the problems with the BMP-1, but a new model was needed. Work began on creating an improved version of the BMP-1, called the BMP-2.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The hull of the BMP-2 was nearly identical to the hull of the BMP-1. The armour was unchanged - other than the side armour which could now withstand 12.7 mm machine guns - as was the shape of the hull itself. The turret, on the other hand, was of a new design. It was the same general shape as the turret of the BMP-1, but it was much larger. The commander sat to the right of the gun breech and the gunner sat to the left of the gun breech. The main armament consisted of a 2A24 30 mm autocannon, with a secondary armament of a co-axial 7.62 mm machine gun, with some models receiving a 40 mm automatic grenade launcher. There is also a 9M111 and 9M113 anti-tank guided missile (ATGM) launcher on the roof of the turret. There were some other differences as well. The infantry hatches on the roof of the troop compartment was reduced to 2 from 4. In addition, only 7 infantry soldiers could be carried, instead of the 8 that could be carried by the BMP-1. The BMP-2 was also heavier than the BMP-1, but received a more powerful engine, and as such had similar mobility to the BMP-1.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2 entered service in 1980, and it is unknown how many have been produced. It is thought that at least 20,000 BMP-2 have been produced so far, but some estimates have the total production at up to 35,000. These numbers are for the Soviet/Russian military alone, not including license built copies or export models. BMP-2's have seen combat in a number of conflicts, although not so much as the BMP-1 as it entered service later.&lt;br /&gt;
&lt;br /&gt;
'''BMP-2D'''&lt;br /&gt;
&lt;br /&gt;
The BMP-2D was an upgrade package that could be installed on a regular BMP-2. It consisted of applique armour on the sides of the vehicle and under the driver and commander positions, and 6 mm of applique armour on the turret. It also added the ability to attach a mine clearing device on the front of the vehicle. Because of the added weight of the upgrade package, the BMP-2D was not amphibiously capable.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/5750-development-bmp-2-experienced-support-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73 mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30 mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle's defences and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bmp_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|25_5geR39Zw|'''BMP Family''' discusses the {{PAGENAME}} at 04:14 - ''War Thunder Official Channel''|SJoW-2_6J6o|'''Amphibious tanks''' discusses the {{PAGENAME}} at 5:15 - ''War Thunder Official Channel''|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 3:00 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5750-development-bmp-2-experienced-support-en|[Devblog] BMP-2: Experienced Support]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* David B. (2016, December 12). BMP-2. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/USSR/BMP-2.php&lt;br /&gt;
* BMP-2. (2020, April 27). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=BMP-2&amp;amp;oldid=953499108&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_435&amp;diff=189274</id>
		<title>Object 435</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_435&amp;diff=189274"/>
				<updated>2024-07-02T05:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: More information to shells, and engine noise con added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_435&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Object 435 has a rather strange appearance like many other Soviet &amp;quot;Object&amp;quot; prototypes. The hull front has unusual angles that wouldn't seem out of place on the IS heavy tank family, but it has a very round turret reminiscent of the [[T-62]]. The suspension and roadwheels foreshadow the [[T-64A (1971)|T-64]]. It was designed as a next-generation medium tank to potentially replace the ubiquitous T-54/55 under the name &amp;quot;Object 430&amp;quot; with new 100 mm or 115 mm U-5TS (2A20) smoothbore gun for the Object 435, but ultimately was shelved for what eventually became the T-64 (Object 432) and now stored in Kubinka Tank Museum right next to the tank that won the state certification, T-64A (Object 434).&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;La Royale&amp;quot;]], the Object 435 offers a similar experience to the T-62 while being placed in the T-64/T-80 MBT line in the tech tree. It has the same powerful 115 mm smoothbore cannon with good APFSDS rounds that can tackle most foes without any issues at the cost of a slow reload. Mobility and turret traverse are slightly improved. It trades the ESS system for an optical rangefinder. A nice bonus is that while the T-62 lacks any kind of pintle machine gun, not even a humble 12.7 mm DShK, the Object 435 packs a KPVT 14.5 mm heavy machine gun that can shred light vehicles and helicopters. Players transitioning from the [[T-10M]] will be very happy to still have an effective supplement to the main cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
For previous players who own T-64 series, they can tell Object 435 should have some kind of resemblance to the infamous &amp;quot;Kharkov (Kharkiv) Fortress&amp;quot; tanks from the flat, dish-like road wheels and narrow side skirts; this is indeed true as the Object 43x were the numbers used by the T-64 family and their competitors or prototypes. The Object 435 still used the irregular and angular UFP design from the Object 430 (while 432 was the T-64 itself, the LRIP variants with 115 mm gun), players will see 3 triangular plates on the UFP at 120 mm (front plate) and 40 mm (side plates) respectively; aside from that, the tank looks like an irregular T-62 from afar. The protection might look similar to previous [[T-54 (1947)]] with a 120 mm UFP at 60°, some might even start to consider it will be easy for APDS or late full-caliber shell to penetrate the UFP; this might be true to tanks like [[M103]] or [[Conqueror]] with high-penetration shells at their tier, but once the other tanks do so, they will most likely find their attempt fruitless as the UFP can provide up to 360 mm RHA equivalent even without composite armor. To say at least, for ensured penetrations, enemies will have to bring in vehicles with HEAT or APFSDS to penetrate the UFP. In most cases tanks below its tier could only rely on HEAT warhead to defeat the armor; but in some cases, the joints between the triangular plates can be vulnerable to full-caliber APCBC shots and hit the fuel tank/ammo storages, causing an explosion or even &amp;quot;Jack-in-the-Box&amp;quot; type detonation; sometimes the area around the mantle provides inconsistent protection where penetrated APCBC can damage the gun or even knock-out the crews in extreme cases.&lt;br /&gt;
&lt;br /&gt;
The sides and rear are similar to previous Soviet medium tanks at 80 mm/40 mm (vs 80 mm/45 mm), while the sides has side skirts and tool boxes to stop oncoming shots from autocannons, the hull itself doesn't; if shots penetrated the sides, due to the cramped interior of the tank, either the crews will suffer fatal damages or ammunitions scattered around the center-mass will detonate. So do not show the sides to the enemies for the maximum survivability to Object 435.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (60°) ''UFP''&lt;br /&gt;
40 mm (78°) ''Side UFP'' 120 mm (55°) ''LFP''&lt;br /&gt;
| 80 mm ''Top'' (Volumetric)&amp;lt;br&amp;gt;25 mm ''Bottom'' (Volumetric) || 40 mm (10°) || 20 mm (Volumetric)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 250 mm ''Turret front'' &amp;lt;br&amp;gt;40 mm ''Gun mantlet'' || 160 mm (Volumetric) || 65 mm (Volumetric) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=899|rbMinHp=513}}&lt;br /&gt;
&lt;br /&gt;
The mobility of the Object 435 is slightly improved over the T-62, with a slightly higher power-to-weight ratio thanks to the new Kharkov 5TD engine at 580 hp output. The reverse speed has also been improved by a small amount. Unfortunately it still lacks behind speedy MBTs like the Leopard or AMX-30, so it is not great for flanking or rushing vantage points.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|U-5TS (115 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 115 mm U-5TS smoothbore cannon is the same as on the T-62. It reloads more quickly than the T-10M's 122 mm rifled gun, but lags far behind NATO guns. It is very important to make every shot count. The Object 435 does enjoy a better turret rotation speed than the T-62, matching the [[T-64A (1971)]], which is helpful for brawling. One degree of gun depression is lost compared to the T-62.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[U-5TS (115 mm)|115 mm U-5TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 37 || rowspan=&amp;quot;2&amp;quot; | -5°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Object 435's ammunition needs no introduction to T-62 veterans. The stock 3BM4 round is a solid steel dart with a high muzzle velocity and good angled penetration. It has poor flat penetration, especially compared to the T-10M's heavy 3BM-11 APDS, but practically any tank can be dispatched with a shot to the hull. Even after the other ammunition types are unlocked, 3BM4 should be a staple in the Object 435's arsenal.&lt;br /&gt;
&lt;br /&gt;
The 3BM3 tungsten-cored APFSDS has much greater flat penetration, but its angled penetration at 60° is degraded significantly. Since the Object 435 will meet very few enemy tanks that 3BM3 would perform better against than 3BM4, it should be mostly disregarded.&lt;br /&gt;
&lt;br /&gt;
The 3BK4 HEAT-FS round is quite impressive within its class, with good penetration and TNT equivalent. It has less consistent damage than APFSDS and can be defeated by ERA, so it should be reserved for either overpressuring light targets or attacking huge steel behemoths like the [[Maus]] or [[Object 279]] that can sometimes block APFSDS.&lt;br /&gt;
&lt;br /&gt;
The 3OF11 is an ordinary HE shell containing 2.64 kg of TNT. While it's enough to overpressure light vehicles, it's a far cry from the infamous 125 mm 3OF26 rounds of later Soviet MBTs and will have a difficult time damaging anything with decent protection, but is still much better than most HE shells similarly rated MBTs have to offer. The Object 435's slow reload also makes it very dangerous if an well-armoured target shows up when a HE shell is loaded. It helps to bring several rounds for smacking light tanks or exposed cupolas opportunistically, but it should not be relied on as a primary tool.&lt;br /&gt;
&lt;br /&gt;
{{:U-5TS (115 mm)/Ammunition|3BM4, 3BM3, 3BK4, 3OF11}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Object_435.png|right|thumb|x250px|[[Ammo racks]] of the Object 435]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.33.0.90''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
!Visual&amp;lt;br&amp;gt;Discrepancy &lt;br /&gt;
|-&lt;br /&gt;
| '''37''' || 37&amp;amp;nbsp;''(+0)'' || 35&amp;amp;nbsp;''(+2)'' || 11&amp;amp;nbsp;''(+26)'' || 9&amp;amp;nbsp;''(+28)'' || 1&amp;amp;nbsp;''(+36)'' || No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 5 is a first stage ammo rack. It totals 8 shells and gets filled up first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the depletion order at full capacity is: 5 - 1 - 2 - 3 - 4.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-4 into rack 5. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Object 435 has a pintle-mounted KPVT heavy machine gun on the loader's cupola and a coaxial SGMT general-purpose machine gun. The SGMT isn't worth writing home about but the high-calibre KPVT definitely is. With a mixed belt of API-T, cermet core, and IAI rounds, it can shred many light targets from at least the sides and is very good at setting helicopters and planes ablaze. The 50 round belt capacity is low, but it's enough to provide a good volume of fire while the tank's main cannon is reloading.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that since the KPVT is not a coaxial weapon, it is unavailable if the loader is knocked out. So the T-10M is still better as a KPVT carrier, having both coaxial and pintle mounts.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Object 435 looks and acts like a cross between the T-62 and T-64. Most of its characteristics are similar to the T-62, so it is worth examining which aspects are different.&lt;br /&gt;
&lt;br /&gt;
The Object's offensive power is generally superior. The improvements to mobility and turret traverse make it a more effective brawler in urban combat and the KPVT machine gun is a helpful supplemental weapon; while a T-62 would need to hide and retreat if a light target survived a hit from the main gun, the Object can spray them down with 14.5 mm rounds and finish the job. Armoured targets can still be stripped of their tracks and barrels. At long distances, the new optical rangefinder is helpful for landing precise hits, even if it is not as effective as a laser rangefinder.&lt;br /&gt;
&lt;br /&gt;
The main weakness of the Object 435 is that it has no sources of smoke, with no grenades, ESS, or smoke shells. This makes it difficult to escape from a bad situation or cover a retreat, so careful positioning is very important. Another flaw is its fixed-zoom, narrow FOV optics with 8.0x zoom. While this is fine at long distances, the lack of a low-zoom, wide FOV option can be an issue in close combat for players used to the T-55/T-62 family.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Same powerful gun as T-62 with improved gun handling&lt;br /&gt;
* Well-protected against full-caliber AP shells&lt;br /&gt;
* Fairly low profile&lt;br /&gt;
* Powerful KPVT heavy machine gun&lt;br /&gt;
* Optical rangefinder for long-distance shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No protection against HEAT or APFSDS rounds&lt;br /&gt;
* No sources of smoke&lt;br /&gt;
* Slow reload&lt;br /&gt;
* Loud and recognizable engine &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The prototype Object 435 medium tank was the most advanced in a series of experimental tanks being developed by Kharkov plant No. 75 under the &amp;quot;new medium tank&amp;quot; program at the very beginning of the 1960s. The Object 435 became a test vehicle for the newly developed 115mm U-5TS Molot unitary-loading smoothbore cannon that was later installed on tanks of the T-62 family. The tank had a short hull and an original hull armor layout at the front, which was supposed to provide the vehicle with a high level of protection against kinetic munitions. The Object 435 was canceled in 1961 in favor of another prototype, Object 432. A survivor Object 435 tank is on display at Patriot park near Moscow.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/8247-development-object-435-armored-hammer-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_435 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|JLDLKmzIvPU|'''The Shooting Range #363''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8247-development-object-435-armored-hammer-en|[Devblog] Object 435: Armored hammer]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AP_Mk_II&amp;diff=189273</id>
		<title>AP Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AP_Mk_II&amp;diff=189273"/>
				<updated>2024-07-02T04:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Add on information to Pros and Cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AP Mk II.png|thumb|left|420px|The AP Mk II rocket (early and late models shown, scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|hornet_mk1}}&lt;br /&gt;
* {{Specs-Link|hornet_mk3}}&lt;br /&gt;
* {{Specs-Link|hunter_f6}}&lt;br /&gt;
* {{Specs-Link|hunter_f9_rhodesia}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
* {{Specs-Link|sea_hawk_fga6}}&lt;br /&gt;
* {{Specs-Link|sea_hawk_mk100}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the rocket.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Projectile Mass&lt;br /&gt;
| 27 kg&lt;br /&gt;
|-&lt;br /&gt;
! Maximum speed&lt;br /&gt;
| 480 m/s&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Type&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Mass&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! TNT equivalent&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| AP Mk II || Rocket || 100 || 99 || 92 || 84 || 76 || 68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good flight characteristics&lt;br /&gt;
* Better long-distance accuracy than other rockets&lt;br /&gt;
* Has no self-destruction range&lt;br /&gt;
* High damage to ammunition racks&lt;br /&gt;
* Can sink larger vessels&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* More expensive than AP Mk I&lt;br /&gt;
* Identical to AP Mk I&lt;br /&gt;
* No explosive filler which makes it useless on non-direct hits and even more so on lightly armored vehicles where rockets with explosive filler could 1-shot them&lt;br /&gt;
* Fires in pairs of two on some aircraft, which can be a waste of rockets&lt;br /&gt;
* Direct hits still might not even penetrate and only damage tracks or external modules&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AP Mk I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AP_Mk_II&amp;diff=189272</id>
		<title>AP Mk II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AP_Mk_II&amp;diff=189272"/>
				<updated>2024-07-02T04:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: More information to &amp;quot;fires in pairs of two&amp;quot; because the Sea Hawk Mk. 100 fires 1 at a time and both rockets would be inaccurate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AP Mk II.png|thumb|left|420px|The AP Mk II rocket (early and late models shown, scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|hornet_mk1}}&lt;br /&gt;
* {{Specs-Link|hornet_mk3}}&lt;br /&gt;
* {{Specs-Link|hunter_f6}}&lt;br /&gt;
* {{Specs-Link|hunter_f9_rhodesia}}&lt;br /&gt;
* {{Specs-Link|scimitar_f1}}&lt;br /&gt;
* {{Specs-Link|sea_hawk_fga6}}&lt;br /&gt;
* {{Specs-Link|sea_hawk_mk100}}&lt;br /&gt;
* {{Specs-Link|dh_110_sea_vixen}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the rocket.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Projectile Mass&lt;br /&gt;
| 27 kg&lt;br /&gt;
|-&lt;br /&gt;
! Maximum speed&lt;br /&gt;
| 480 m/s&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Type&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! Explosive Mass&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! TNT equivalent&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| AP Mk II || Rocket || 100 || 99 || 92 || 84 || 76 || 68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good flight characteristics&lt;br /&gt;
* Better long-distance accuracy than other rockets&lt;br /&gt;
* Has no self-destruction range&lt;br /&gt;
* High damage to ammunition racks&lt;br /&gt;
* Can sink larger vessels&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* More expensive than AP Mk I&lt;br /&gt;
* Identical to AP Mk I&lt;br /&gt;
* No explosive filler&lt;br /&gt;
* Fires in pairs of two on some aircraft, which may be a waste of rockets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AP Mk I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189146</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189146"/>
				<updated>2024-06-29T13:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Changed information and use (Range-wise)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Orion is a family of Russian unmanned aerial vehicles developed by Kronstadt Group. Its first flight occurred in 2016 after a development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24h and a maximum payload of 250 kg for medium altitude flights. The Strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missiles and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the number of units built in total is estimated at around 48 drones.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the Orion is a very good choice for players in ground RB that have not researched any CAS and helicopter branches of the tech tree. The Orion can be fitted with two 9M133M-2 or 9M133FM3 missiles, but can also use two laser-guided KAB-50L bombs or two TV-guided KAB-50TV bombs. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The first has a tandem warhead, which means that it has a high penetration but not so much post-penetration damage and requires aiming to parts of the tank with a higher ammo concentration or more crew members, like the turret. The second one uses a semi-armor-piercing high explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to these kinds of warheads. &lt;br /&gt;
&lt;br /&gt;
The KAB-50 bombs can provide more forgiving results compared to the missiles on close misses with 24 kg of TnT equivalent, enough to kill some MBTs a meter away, but suffer from much slower speeds compared to the missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M133M-2 or 9M133FM3 missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 250 || &amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aircraft survivability is quite an issue with most drone types, with drones being not only incredibly slow manoeuvring wise but also top speed wise.The structural integrity is also sub par with simple 7.7 mm MG's being able to take it out. One major benefit of drones is that you don't have a pilot to die as it is unmanned which means that you cant &amp;quot;black out: from G's either. There is no armour and the wings are quite fragile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2|KAB-50L (50 kg)|KAB-50TV (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
* 2 x 50 kg KAB-50L bombs (100 kg total)&lt;br /&gt;
* 2 x 50 kg KAB-50TV bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
The 9M133M-2 Kornet-М is a supersonic tandem warhead (HEAT) missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent maneuverability, so you can for the most part reach any target so long as it is within the missile's strike range. It is quite capable of overpressure with the 6.36 kg TnT equivalent blast force.&lt;br /&gt;
&lt;br /&gt;
The 9M133FM3 Kornet-М is a supersonic missile with a SAP-HE warhead, penetrating as much as 61 mm of armour from with 9.24 kg of TnT equivalent. The blast is easily enough to knock out most MBTs when hitting places that can trigger overpressure, such as the turret, roof and hull roof. However, the 9M133M-2 is still very capable of overpressure and can atleast penetrate armor with its HEAT warhead, while the SAP-HE warhead's low penetration will merely scratch the target on a non-overpressure hit.&lt;br /&gt;
&lt;br /&gt;
The laser guided KAB-50L is a precise bomb that can deal more damage in a wider area compared to the Kornet missiles with around 2.3x the explosive mass of the 9M133FM3. However, it suffers greatly from the Orion's sluggish speed, and is much slower than the 9M133 missiles. However, while the CCIP shows the reticle almost completely underneath the UAV, the KAB-50 guided bombs are capable of gliding far distances easily (6+ km) because of the 4000 meter altitude&lt;br /&gt;
&lt;br /&gt;
The TV guided KAB-50TV is identical to the KAB-50L, but instead uses TV guidance instead of constant relying on LoS to the target (Laser guidance). This also allows both bombs to be dropped and homing because of its fire-and-forget nature. The only downside of the KAB-50TV relative to the KAB-50L is its less precise nature and inability to correct the course (Locking onto the wrong object, such as a destroyed tank), but its independent seeker may make it better to use at long range, for example a building obstructing the Orion's LoS to the target, while the KAB-50TV can keep tracking the target if its over the building.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both pieces of armament, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two weapons are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAAs and anti-air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters), giving better vision over the map and ability to target ground vehicles' roofs&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles or alternatively [[KAB-50L (50 kg)]] or [[KAB-50TV (50 kg)]] guided bombs&lt;br /&gt;
* Exceptional optical camera with 2nd gen thermals&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two weapons for a price higher than most helicopters and attack aircraft (which can carry more weaponry)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another vehicle&lt;br /&gt;
* Smallest launch window of the strike UAVs, making it often needed to dip down in order to fire, losing altitude and becoming more revealing to SPAA&lt;br /&gt;
* While not as much as an issue, the CCIP on the KAB-50 guided bombs can be unhelpful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Orion UCAV- Army-2020-209.jpg|thumb|Strike Version of the Orion in a demonstration]]&lt;br /&gt;
The Orion UCAV (also known as '''Kronshtadt Orion''') is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.&lt;br /&gt;
&lt;br /&gt;
The armed variant, was developed to be able to carry a payload weight of 250 kg with a maximum payload of 4 missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile and when it's used for combat operations that is its primary loadout.&lt;br /&gt;
&lt;br /&gt;
The Orion has other variants and has also been through different upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces, this version also was adapted to export, through the Orion-E variant. The Orion-E is an export variant of the reconnaissance version of the Orion, that has not found any client yet. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights in high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30h, with a weight of 5 tons and is still in development, with the first flight originally intended to be in 2023. Finally the Inokhodets-RU (Sirius) was an upgraded version of the Orion with a bigger and different design. With two engines instead of one, it increased the total payload to 450 kg and the cruise speed to 295 km/h, with a flight time of 40h. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft and its first flight occurred in 2023.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt_Orion|[Wikipedia] Kronshtadt Orion]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2S38&amp;diff=189131</id>
		<title>2S38</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2S38&amp;diff=189131"/>
				<updated>2024-06-29T05:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Revised most of the information because of the updated modules, for pros and cons + notes to ammo rack (only 1 now), also added an image of the rack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_2s38&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Originally designed as a technology demonstrator, the 2S38 was chosen as a possible replacement for the 2S6 Tunguska adopted in the 1980s. The vehicle was based on the [[BMP-3]] platform, but fitted with the equipment and armament to lock and engage low-flying aircraft like helicopters, CAS, or even large calibre rockets/missiles. The vehicle is operated by 3 crewmembers, in a single compartment, since it uses a remote-controlled turret for its 57 mm cannon. As of 2020, the vehicle is still in very low numbers and slowly being adopted into the military.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]]. Built on the [[BMP-3]] platform, the 2S38 was an attempt to transform the platform into a self-propelled anti-aircraft gun with a 57 mm autocannon and a tracking system capable of fighting low-flying aircraft. In the game, the rapid-firing 57 mm autocannon allows the 2S38 to engage a wide range of enemies from tanks to fighter jets while maintaining the same profile and mobility of the original BMP-3. The 57 mm autocannon of the 2S38, paired with both APFSDS and APHE ammunition, can prove extremely deadly in good flanking manoeuvres, even the APHE shells can penetrate lightly armoured targets from the front like the Leopard 1, and several IFVs. Also, its good fire rate and accuracy makes the 2S38 a very deadly light tank; however, as with all light tanks, the armour is not enough to stop high calibre projectiles, but it's still enough to stop up to 14.5 mm shots from all sides.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} armour is essentially non-existent for the rank it is in. While the front array may be resistant to some autocannons from a long-distance, it isn't really reliable.&lt;br /&gt;
&lt;br /&gt;
The rearranged modules within the 2S38 does improve the vehicle's overall survivability compared to the BMP-3 however. Firstly, the ammunition is a lot smaller and harder to hit, and they are all stored in the center so can be harder to hit if not precisely targetted. There are more empty space within the 2S38 as well, increasing the chances of a shot penetrating the armour, but not causing any critical damages to the components.&lt;br /&gt;
&lt;br /&gt;
The crew are all arranged in the front, three in a row. This improves crew survivability in hull-down position as there is no crew in the turret anymore. This also marginally improves survivability to shots from the front, as there is a small chance a shot from the front does not knock out two or all the crew members in one shot. Given both the gunner and commander can fire the main gun, enemies would need to knock out both of them at the same time to disable the 2S38's armaments.&lt;br /&gt;
&lt;br /&gt;
Overall, the 2S38 is favored comparatively to the BMP-3 in terms of being able to survive the first shot while also retaining the ability to fire back at the offending opponent.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* ABT-102 alloy - Hull and turret&lt;br /&gt;
* Rolled homogeneous armour - Gun mask&lt;br /&gt;
* Structural steel - Add-ons on the sides&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 18 mm (81°) ''Front glacis'' &amp;lt;br&amp;gt;60 mm (25°) + 12 mm + 10 mm ''Lower Glacis (Upper)'' &amp;lt;br&amp;gt; 60 mm (45°) + 10 mm ''Lower Glacis (Lower)'' &amp;lt;br&amp;gt; 60 mm ''Turret ring'' || 60 mm + 4 mm ''Top Front'' &amp;lt;br&amp;gt; 43 mm + 4 mm ''Top &amp;amp; Bottom'' || 43 mm ''Upper Glacis'' &amp;lt;br&amp;gt; 43 mm (22°) ''Lower Glacis'' || 15 - 18 mm ''Hull'' &amp;lt;br&amp;gt; 20 mm ''Turret ring''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 43 mm (0°-23°-43°) ''Front'' &amp;lt;br&amp;gt; 20 mm (0°-45°) ''Gun mantlet'' || 43 mm || 43 mm || 20 - 43 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Tracks are 15 mm thick, suspention and it's wheels are both 10 mm thick.&lt;br /&gt;
* Hatches are 18 + 20 mm (81°) thick.&lt;br /&gt;
* At the rear there is a 100 mm thick log, but it does not provide any real protection&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} drives like the BMP-3. Namely, it is fast and accelerates well even in cross-country terrain. Travelling on long-distance maps will not be an issue for the {{PAGENAME}}. The only significant difference is that the {{PAGENAME}} weights about 2.8 t more than the BMP-3, and so the small weight difference may affect the fine acceleration and forward momentum, but not by much.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A90 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 57 mm 2A90 is a dual-purpose autocannon and can allow players to use it in both an anti-tank and anti-aircraft gun. While its top penetration for the anti-tank role is not ideal, with a point-blank penetration of 225 mm with the ''3UBM22'' APFSDS rounds, the rapid fire nature of the 57 mm gun means that quick follow-up shot from the first successful penetration can cripple, if not destroy, the enemy tank.&lt;br /&gt;
&lt;br /&gt;
If firing at a tank's side armour, firing the ''BR-281U'' APCBC round with explosive filler can be considered to absolutely devastate the enemy interior with fewer shots and can destroy enemy units by aiming at weak, external spots (cupolas). It would trade maximum penetration of the round for destructive power, so it is up to player preference on which ammunition to use aiming at tank side armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[2A90 (57 mm)|57 mm 2A90]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 148 || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+75° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 57.1 || 79.1 || 96.0 || 106.2 || 113.0 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:2A90 (57 mm)/Ammunition|BR-281U, OR-281U, 3UBM22, 3UO8}}&lt;br /&gt;
&lt;br /&gt;
[[File:2S38AmmoRack.png|thumb|The sole and mechanized ammo rack for the autoloader.]]&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.37.0.22'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''148''' || Y/N (See note 1)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2 or 3, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
* As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
* The restocking time is longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
* There is only 1 ammo rack, which is the mechanized ammo rack. Thus, all ammo is ready to be loaded.&lt;br /&gt;
* A damaged or destroyed power system increases the time to reloading rate (around 1 second when destroyed), but can be restored to full function&lt;br /&gt;
* Destruction of the autoloader disables reloading of the cannon until it is repaired&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKTM (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKTM (7.62 mm)|7.62 mm PKTM]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 750 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The 2S38 is played like a standard light tank: use your mobility and speed to flank enemies, and your gun is powerful enough to penetrate most tank's side and back armour. The gun has a very short reload time for its class (57mm) at an astounding 0.5s, letting you fire a few shots before the enemy can turn around and counterattack, that is if they aren't already heavily damaged or crippled. The 2S38 also has proximity-fused HE shells, allowing it to fire at helicopters and other aircraft to great effect because of its firerate, but also has an IRST system that can track air targets with a lead circle, turning the 2S38 into a jack-of-all-trades light tank. Because of the only and autoloaded ammo rack, you can fire many shots with the only consequence of overheating. The 2S38 also has great optics for its with gunner and commander thermals coupled with decent sight zoom.  The decently high gun with the slim turret profile can help greatly when shooting over cover. All of these factors can make the 2S38 one of the best multirole ground vehicles in War Thunder. A shot to the rear is still going to damage the vehicle modules, but atleast the engine is low enough it can be damaged little.&lt;br /&gt;
&lt;br /&gt;
However, it is not without its problems. Unlike some light tanks around its battle rating, it lacks the ability to reliably tank a shot or two. This is because of how many modules are scattered in the 2S38. As some light tanks can absorb shots because of empty space, such as in the rear, or engines taking the brute of damage, the same shots will cause crippling damage and often destruction to the 2S38, with the only relatively tanky area being between the engine and autoloader, but that should never be relied on. Shots into the front plate spell immediate doom for the 2S38 if it penetrates past the fuel tanks. Not only that, unlike a few light tanks, it doesn't have any meaningful armor and can be destroyed by 12.7mm machine guns to the side at close range, let alone autocannons, or even HE(AT) rounds hitting the upper roof plate or turret. If a shot doesn't knock out the three crew members lined up side by side at the front, it's almost guaranteed it'll take out the aiming drives and autoloader, not to mention the almost completely ammo-filled center, leading to ammo detonation and at best a powerless vehicle. The plentiful amount of modules means that even in the possibility of tanking a shot, does not mean you are always without crippling damage. Almost every aspect of the tank can be disabled: the stabilizer, IRST and autotracker, driving controls, autoloader, LWS/LR and thermals. &lt;br /&gt;
&lt;br /&gt;
So, the 2S38 is the one of the best examples of a glass cannon in War Thunder: Powerful cannon, impressive mobility, strong optics, but armor as fragile as paper and internal survivability being near non existent.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely fast reload at 0.5 seconds for the 57mm&lt;br /&gt;
* High mobility&lt;br /&gt;
* IRST target tracking system and HE-VT round allow for good anti-air capability&lt;br /&gt;
* Unmanned turret means it can get hit and not suffer crew losses&lt;br /&gt;
* APCBC is great for other IFVs, SPAAs, MBT sides, and APFSDS is good for almost all frontal armour for MBTs&lt;br /&gt;
* Large ammo rack at 148 pieces ensure you won't be running out of ammo soon&lt;br /&gt;
* Ammo variety lets it become one of the best multi-role vehicles, and is also amphibious + has a digging blade&lt;br /&gt;
* Modules can still be repaired to full function&lt;br /&gt;
* Great optics with thermals for gunner and commander, with decent zoom&lt;br /&gt;
* Relatively empty rear section, can tank a few shots, but not towards the center of mass&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour, can be 12.7mm'd to the sides at close range&lt;br /&gt;
* Terrible post-penetration survivability, almost every aspect of the 2S38 can be disabled if lucky enough to even survive the shot. Plus, no reliable cover (engine, RHA) for the crew, only protected by fuel tanks that are prone to exploding or catching fire.&lt;br /&gt;
* Can overheat the cannon at prolonged periods of fire, but easily avoidable&lt;br /&gt;
* All crew in the front, lined up, so knock-outs are common&lt;br /&gt;
* Fuel tank explodes very easily&lt;br /&gt;
* Ammo near the turret means ammo detonations are incredibly easy when shooting at the turret, even when hull-down&lt;br /&gt;
* Crammed cannon section modules make multiple module destructions common, making it easy to cripple&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid 2010s, the Central Scientific Research Institute Burevestnik in Nizhny Novgorod, Russia, developed an artillery turret with a 57mm cannon, designed for ships and armored vehicles. A little later, the module was upgraded for installation on the 2S38 platform (a modified version of the BMP-3 AFV chassis). The first prototype was demonstrated to the public in 2018, in 2020 2S38s took part in the Victory Day parade on Red Square in Moscow. At the moment, the vehicle is being commissioned for service with the Russian army.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/7933-development-2s38-fast-and-angry-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_2s38 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|y2Ph0rmD5sU|'''Unmanned Turret Tanks: Showcasing New Tech''' discusses the {{PAGENAME}} at 01:56 - ''War Thunder Official Channel''|n1VVzWsVeKs|'''The Shooting Range #328''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7933-development-2s38-fast-and-angry-en|&amp;lt;nowiki&amp;gt;[Development]&amp;lt;/nowiki&amp;gt; 2S38 - Fast and Angry]]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:2S38AmmoRack.png&amp;diff=189130</id>
		<title>File:2S38AmmoRack.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:2S38AmmoRack.png&amp;diff=189130"/>
				<updated>2024-06-29T05:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sole and mechanized ammo rack for the autoloader.&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189126</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189126"/>
				<updated>2024-06-29T04:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: HE &amp;gt; SAPHE warhead and minor wording change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Orion is a family of Russian unmanned aerial vehicles developed by Kronstadt Group. Its first flight occurred in 2016 after a development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24h and a maximum payload of 250 kg for medium altitude flights. The Strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missiles and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the number of units built in total is estimated at around 48 drones.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the Orion is a very good choice for players in ground RB that have not researched any CAS and helicopter branches of the tech tree. The Orion can be fitted with two 9M133M-2 or 9M133FM3 missiles, but can also use two laser-guided KAB-50L bombs or two TV-guided KAB-50TV bombs. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The first has a tandem warhead, which means that it has a high penetration but not so much post-penetration damage and requires aiming to parts of the tank with a higher ammo concentration or more crew members, like the turret. The second one uses a semi-armor-piercing high explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to these kinds of warheads. The KAB-50 bombs can provide more forgiving results compared to the missiles on close misses with 24 kg of TnT equivalent, enough to kill some MBTs a meter away, but suffer from slow speeds compared to the missiles, and the KAB-50L laser guided bombs suffer from the Orion's targeting camera having a deadzone underneath it, which can break the lock and laser, causing the bomb to miss. This can be semi-counteracted by moving the drone away from the target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M133M-2 or 9M133FM3 missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 250 || &amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aircraft survivability is quite an issue with most drone types, with drones being not only incredibly slow manoeuvring wise but also top speed wise.The structural integrity is also sub par with simple 7.7 mm MG's being able to take it out. One major benefit of drones is that you don't have a pilot to die as it is unmanned which means that you cant &amp;quot;black out: from G's either. There is no armour and the wings are quite fragile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2|KAB-50L (50 kg)|KAB-50TV (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
* 2 x 50 kg KAB-50L bombs (100 kg total)&lt;br /&gt;
* 2 x 50 kg KAB-50TV bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
The 9M133M-2 Kornet-М is a supersonic tandem warhead (HEAT) missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent maneuverability, so you can for the most part reach any target so long as it is within the missile's strike range. It is quite capable of overpressure with the 6.36 kg TnT equivalent blast force.&lt;br /&gt;
&lt;br /&gt;
The 9M133FM3 Kornet-М is a supersonic missile with a SAP-HE warhead, penetrating as much as 61 mm of armour from with 9.24 kg of TnT equivalent. The blast is easily enough to knock out most MBTs when hitting places that can trigger overpressure, such as the turret, roof and hull roof. However, the 9M133M-2 is still very capable of overpressure and can atleast penetrate armor with its HEAT warhead, while the SAP-HE warhead's low penetration will merely scratch the target on a non-overpressure hit.&lt;br /&gt;
&lt;br /&gt;
The laser guided KAB-50L is a precise bomb that can deal more damage in a wider area compared to the Kornet missiles with around 2.3x the explosive mass of the 9M133FM3. However, it suffers greatly from the Orion's sluggish speed, forcing the operator to fly almost directly above the target in order to drop the bombs accurately with the CCIP. This causes another issue, however; the targeting camera's limits (same with all other strike UAVs) create a large deadzone underneath the Orion where the camera is unable to focus on. Because the KAB-50L relies on laser guidance, this lock can be broken if the camera enters the deadzone. However, this can be avoided by moving the UAV away from the target, such as moving left or right, where the camera will still be able to maintain lock.&lt;br /&gt;
&lt;br /&gt;
The TV guided KAB-50TV is alike to the KAB-50L, however the issues caused by the camera's deadzone are not a problem as it uses TV guidance instead of constant LoS to the target (Laser guidance), also allowing both bombs to be dropped because of its fire-and-forget nature. The only downside of the KAB-50TV relative to the KAB-50L is its less precise nature and inability to correct the course (Locking onto the wrong object, such as a destroyed tank).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both pieces of armament, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two weapons are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAAs and anti-air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters), giving better vision over the map and ability to target ground vehicles' roofs&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles or alternatively [[KAB-50L (50 kg)]] or [[KAB-50TV (50 kg)]] precision guided bombs&lt;br /&gt;
* Exceptional optical camera with 2nd gen thermals&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two weapons for a price higher than most helicopters and attack aircraft (which can carry more weaponry)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another vehicle&lt;br /&gt;
* Smallest launch window of the strike UAVs, making it often needed to dip down in order to fire, losing altitude and becoming more revealing to SPAA&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Orion UCAV- Army-2020-209.jpg|thumb|Strike Version of the Orion in a demonstration]]&lt;br /&gt;
The Orion UCAV (also known as '''Kronshtadt Orion''') is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.&lt;br /&gt;
&lt;br /&gt;
The armed variant, was developed to be able to carry a payload weight of 250 kg with a maximum payload of 4 missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile and when it's used for combat operations that is its primary loadout.&lt;br /&gt;
&lt;br /&gt;
The Orion has other variants and has also been through different upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces, this version also was adapted to export, through the Orion-E variant. The Orion-E is an export variant of the reconnaissance version of the Orion, that has not found any client yet. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights in high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30h, with a weight of 5 tons and is still in development, with the first flight originally intended to be in 2023. Finally the Inokhodets-RU (Sirius) was an upgraded version of the Orion with a bigger and different design. With two engines instead of one, it increased the total payload to 450 kg and the cruise speed to 295 km/h, with a flight time of 40h. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft and its first flight occurred in 2023.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt_Orion|[Wikipedia] Kronshtadt Orion]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189125</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=189125"/>
				<updated>2024-06-29T04:37:09Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Added information for KAB-50 series bombs, more information to weaponry, corrected naming (9M113 &amp;gt; 9M133), situations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Orion is a family of Russian unmanned aerial vehicles developed by Kronstadt Group. Its first flight occurred in 2016 after a development process between 2011 and 2015. The drone was meant to be used in reconnaissance and strike missions, with an endurance of 24h and a maximum payload of 250 kg for medium altitude flights. The Strike variant operates small guided bombs or Vikhr-1V laser-guided antitank missiles and has been seen in Syria in 2019 as part of its first deployment in combat. The exact number of Orions in service is unknown, but the number of units built in total is estimated at around 48 drones.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Drone Age&amp;quot;]], the Orion is a very good choice for players in ground RB that have not researched any CAS and helicopter branches of the tech tree. The Orion can be fitted with two 9M133M-2 or 9M133FM3 missiles, but can also use two laser-guided KAB-50L bombs or two TV-guided KAB-50TV bombs. Both missiles are supersonic, have good manoeuvrability and can be used to destroy most MBTs. The first has a tandem warhead, which means that it has a high penetration but not so much post-penetration damage and requires aiming to parts of the tank with a higher ammo concentration or more crew members, like the turret. The second one uses a high-explosive warhead, and even though it may not be enough to destroy all tanks, with overpressure it will kill most MBTs with a well-placed shot in the roof of the vehicle, not to mention that most light targets, like IFVs and SPAAs, are extremely vulnerable to these kinds of warheads. The KAB-50 bombs can provide more forgiving results on close misses with 24 kg of TnT equivalent, enough to kill some MBTs a meter away, but suffer from slow speeds compared to the missiles, and the KAB-50L laser guided bombs suffer from the Orion's targeting camera having a deadzone underneath it, which can break the lock and laser, causing the bomb to miss. This can be semi-counteracted by moving the drone 90 degrees to the target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M133M-2 or 9M133FM3 missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 250 || &amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Aircraft survivability is quite an issue with most drone types, with drones being not only incredibly slow manoeuvring wise but also top speed wise.The structural integrity is also sub par with simple 7.7 mm MG's being able to take it out. One major benefit of drones is that you don't have a pilot to die as it is unmanned which means that you cant &amp;quot;black out: from G's either. There is no armour and the wings are quite fragile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2|KAB-50L (50 kg)|KAB-50TV (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
* 2 x 50 kg KAB-50L bombs (100 kg total)&lt;br /&gt;
* 2 x 50 kg KAB-50TV bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
The 9M133M-2 Kornet-М is a supersonic tandem warhead (HEAT) missile, good for destroying MBTs that players at this battle rating will commonly face. It has a good flight speed and decent maneuverability, so you can for the most part reach any target so long as it is within the missile's strike range. It is quite capable of overpressure with the 6.36 kg TnT equivalent blast force.&lt;br /&gt;
&lt;br /&gt;
The 9M133FM3 Kornet-М is a supersonic missile with a SAP-HE warhead, penetrating as much as 61 mm of armour from with 9.24 kg of TnT equivalent. The blast is easily enough to knock out most MBTs when hitting places that can trigger overpressure, such as the turret, roof and hull roof. However, the 9M133M-2 is still very capable of overpressure and can atleast penetrate armor with its HEAT warhead, while the SAP-HE warhead's low penetration will merely scratch the target on a non-overpressure hit.&lt;br /&gt;
&lt;br /&gt;
The laser guided KAB-50L is a precise bomb that can deal more damage in a wider area compared to the Kornet missiles with around 2.3x the explosive mass of the 9M133FM3. However, it suffers greatly from the Orion's sluggish speed, forcing the operator to fly almost directly above the target in order to drop the bombs accurately with the CCIP. This causes another issue, however; the targeting camera's limits (same with all other strike UAVs) create a large deadzone underneath the Orion where the camera is unable to focus on. Because the KAB-50L relies on laser guidance, this lock can be broken if the camera enters the deadzone. However, this can be avoided by moving the UAV away from the target, such as moving left or right, where the camera will still be able to maintain lock.&lt;br /&gt;
&lt;br /&gt;
The TV guided KAB-50TV is alike to the KAB-50L, however the issues caused by the camera's deadzone are not a problem as it uses TV guidance instead of constant LoS to the target (Laser guidance), also allowing both bombs to be dropped because of its fire-and-forget nature. The only downside of the KAB-50TV relative to the KAB-50L is its less precise nature and inability to correct the course (Locking onto the wrong object, such as a destroyed tank).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA - they are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both pieces of armament, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two weapons are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAAs will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAAs and anti-air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters), giving better vision over the map and ability to target ground vehicles' roofs&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles or alternatively [[KAB-50L (50 kg)]] or [[KAB-50TV (50 kg)]] precision guided bombs&lt;br /&gt;
* Exceptional optical camera with 2nd gen thermals&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two weapons for a price higher than most helicopters and attack aircraft (which can carry more weaponry)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another vehicle&lt;br /&gt;
* Smallest launch window of the strike UAVs, making it often needed to dip down in order to fire, losing altitude and becoming more revealing to SPAA&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Orion UCAV- Army-2020-209.jpg|thumb|Strike Version of the Orion in a demonstration]]&lt;br /&gt;
The Orion UCAV (also known as '''Kronshtadt Orion''') is a family of unmanned vehicles developed by the Russian company Kronstadt Group. The development of the Orion platform can be traced to 2011 as part of the Russian MoD-funded Inokhodets program. The company later revealed the first layout of the Orion with its first flight being reported to happen in 2016. The Orion was idealized from the start to be a multipurpose weapon, capable of reconnaissance and strike missions.&lt;br /&gt;
&lt;br /&gt;
The armed variant, was developed to be able to carry a payload weight of 250 kg with a maximum payload of 4 missiles or bombs. It was meant to be fitted with the Vikhr-1V laser-guided anti-tank missile and when it's used for combat operations that is its primary loadout.&lt;br /&gt;
&lt;br /&gt;
The Orion has other variants and has also been through different upgrade programs. The Orion (Inokhodets) is the base version of the Orion family and the one currently in use by the Russian Armed Forces, this version also was adapted to export, through the Orion-E variant. The Orion-E is an export variant of the reconnaissance version of the Orion, that has not found any client yet. The Orion-2 (Helios) is a larger version of the Orion, meant to be used for longer flights in high altitudes, instead of the medium altitude flights of the base Orion. This version is meant to have a flight time of around 30h, with a weight of 5 tons and is still in development, with the first flight originally intended to be in 2023. Finally the Inokhodets-RU (Sirius) was an upgraded version of the Orion with a bigger and different design. With two engines instead of one, it increased the total payload to 450 kg and the cruise speed to 295 km/h, with a flight time of 40h. While not currently in mass production, it was successfully tested in 2022 in joint operations with piloted aircraft and its first flight occurred in 2023.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt_Orion|[Wikipedia] Kronshtadt Orion]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80U-E1&amp;diff=187628</id>
		<title>T-80U-E1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80U-E1&amp;diff=187628"/>
				<updated>2024-06-20T01:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Engine horsepower added for stock (AB/RB)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_80ue1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13454&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,937|rbMinHp=1,106}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-4 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-4 (125 mm)|125 mm 2A46M-4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:2A46M-4 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119M1, 3BM46}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rh202_(20_mm)&amp;diff=187627</id>
		<title>Rh202 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rh202_(20_mm)&amp;diff=187627"/>
				<updated>2024-06-20T01:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Added the 20mm M139 to analogues (XM800T autocannon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon Rh202 (20 mm).png|thumb|right|x250px|The Rh202 (20 mm) over the Wiesel 1A4 hull.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''20 mm Rh202''' is a German anti-tank, anti-aircraft and naval autocannon used in game by the US, Germany, Japan and Great Britain.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ground vehicles&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_kpz_70}}&lt;br /&gt;
* {{Specs-Link|germ_leopard_2k}}&lt;br /&gt;
* {{Specs-Link|germ_marder_1a1}}&lt;br /&gt;
* {{Specs-Link|germ_marder_1a3}}&lt;br /&gt;
* {{Specs-Link|us_mbt_70}}&lt;br /&gt;
* {{Specs-Link|jp_sub_i_ii_20mm}}&lt;br /&gt;
* {{Specs-Link|jp_type_87_rcv_prot}}&lt;br /&gt;
* {{Specs-Link|germ_wiesel_1_mk20}}&lt;br /&gt;
&lt;br /&gt;
;Naval vessels&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|uk_corvette_orla}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
In use during the Cold War era, the 20 mm Rh202 autocannon has a high fire rate of 800 rounds/minute and a variety of shells for different uses. Because of its high rate of fire, the autocannon overheats quickly during sustained fire.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ground vehicles&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''Default (pintle mount):''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
* '''DM63:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HVAP-T, HEFI-T, APDS}}&lt;br /&gt;
&lt;br /&gt;
;Naval vessels&lt;br /&gt;
&lt;br /&gt;
* '''Universal:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''20 mm HEIT belts:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
* '''API-T:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''20 mm APDS belts:''' {{Annotation|APDS|Armour-piercing discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{{:{{PAGENAME}}/Ammunition|HEFI-T*, HVAP-T, APDS}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] has a higher fire rate but slightly less penetration.&lt;br /&gt;
* The [[M168 (20 mm)|20 mm M168]] has a far superior fire rate due to its rotary barrel design but slightly less penetration.&lt;br /&gt;
* The [[M139 (20 mm)|20 mm M139]] has almost double the firerate of the Rh202, but still keeps almost identically same penetration, with only a 1mm difference in penetration.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
Because of the fast rate of fire and the HEFI-T* shells found in most ammo belts, it is an excellent anti-air weapon, even against jets. It is also capable of disabling tracks in a very short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing autocannon&lt;br /&gt;
* Able to fire APDS (for a few vehicles)&lt;br /&gt;
* Majority of ammo belts include HEFI-T* allowing anti-air capabilities&lt;br /&gt;
* Great at disabling tracks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low penetration even for APDS&lt;br /&gt;
* Overheats easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The Rheinmetall Rh202 was developed in the 1960s as a lightweight but fast-firing autocannon. It is a very successful design that has seen use in armies and navies around the world. It was first created for the [[Marder A1-]] Infantry Fighting Vehicle as the Germans wanted a more reliable autocannon than the [[Oerlikon KAD (20 mm)|Hispano-Suzia HS.820]] used on their Schützenpanzer Lang HS.30 Armoured Personnel Carriers. The design was used in the Marder in a two-man turret, as well as on the Spähpanzer Luchs amphibious reconnaissance vehicle and on the [[Wiesel 1A4]], a German air-transportable tankette. The Rh202 was also mounted on the prototype joint United States/West German [[MBT-70]] prototype as an anti-aircraft weapon to replace the AA machine guns on main battle tanks. The Argentinians used both a twin-wheeled carriage variant of the Rh202 during the Falklands War in 1982, and on the VCTP, an IFV based on their [[TAM (Family)|TAM main battle tanks]] which, recursively, are Marder IFV variants. An anti-aircraft twin mount was developed for the Luftwaffe (German Air Force) in 1968 and continues to see service with the Portuguese Navy and Air Force. The Rh202 was also used on NATO cruisers and frigates, particularly in West Germany, though it is getting phased for the newer 27 mm Mauser MLG 27.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
Autocannons of similar design and caliber:&lt;br /&gt;
&lt;br /&gt;
* [[MK20-1 (20 mm)|MK20-1]]&lt;br /&gt;
* [[GAI C01 (20 mm)|GAI C01]]&lt;br /&gt;
* [[Oerlikon KAD (20 mm)|Oerlikon KAD]]&lt;br /&gt;
* [[GIAT M693/mod F2 (20 mm)|GIAT M693/mod F2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank cannons}}&lt;br /&gt;
{{Germany tank cannons}}&lt;br /&gt;
{{Japan tank cannons}}&lt;br /&gt;
{{Britain naval cannons}}&lt;br /&gt;
{{Germany anti-aircraft guns}}&lt;br /&gt;
{{Japan anti-aircraft guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;br /&gt;
[[Category:Anti-aircraft guns]]&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=187253</id>
		<title>LOSAT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=187253"/>
				<updated>2024-06-16T15:46:12Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_losat_ccv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50239_losat_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The most well protected side of the tank is the front, even though it has not much armour since it is based on the CCVL chassis. The biggest weak spot on the tank is the huge turret on top of the chassis holding all the ammunition for the vehicle. Any tank that fires at the turret with its main armament will most certainly completely destroy the LOSAT.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38.1 mm (76-59°) ''Front glacis'' &lt;br /&gt;
38.1 mm (17°) ''Front plate'' &lt;br /&gt;
&lt;br /&gt;
25.4 mm (77°) ''Lower glacis'' &lt;br /&gt;
&lt;br /&gt;
12.7 mm (8-87°) ''Driver's port'' &lt;br /&gt;
| 25.4 mm (36-90°) ''Top''&amp;lt;br&amp;gt;44 mm ''Bottom'' || 25.4 mm (14-15°) ( (0-57°) ''Next to tracks )'' &lt;br /&gt;
12.7 mm (0-37°) ''Rear block''  &lt;br /&gt;
| 25.4 mm (90°)&lt;br /&gt;
10 mm (90°) ''Engine ventilation'' ''grilles''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm (0-90°) ''Turret front'' &amp;lt;br&amp;gt;12 mm ''Window'' || 25.4 mm (18°) &lt;br /&gt;
12.7 mm (45°) ''Turret ring'' &lt;br /&gt;
| 25.4 mm (0-21°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=817|rbMinHp=509}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LOSAT/MGM-166}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LOSAT/MGM-166]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (12) || rowspan=&amp;quot;2&amp;quot; | - || rowspan=&amp;quot;2&amp;quot; | ±110° || rowspan=&amp;quot;2&amp;quot; | - || 26.4 || 36.5 || 44.4 || 49.1 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LOSAT/MGM-166/Ammunition|MGM-166}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -5°/+10° || ±70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The LOSAT is a very quick and agile vehicle. Although it boasts very little armour, its armament is exceptional. The MGM-166 is small propelled dart which does more damage the further it travels. The LOSAT has a very simple playstyle: use it in long range engagements, roughly at 1,500 or more metres. This will allow the ammunition to speed up to its full potential dealing extreme amounts of penetration as much as 729 mm on a standard vehicle regardless of the angle and direction. It is recommended to snipe with the vehicle across maps. Simply position somewhere and let loose with your supersonic weapons.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs&lt;br /&gt;
** Extremely high penetration values at farther ranges&lt;br /&gt;
* 12 missiles are highly effective and enough to deal with targets&lt;br /&gt;
* Missiles can be too fast for IRCM systems to react&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No vertical guidance at all&lt;br /&gt;
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces&lt;br /&gt;
* Being in close-medium combat can be too short to effectively generate enough velocity to penetrate armour&lt;br /&gt;
* Missile drop when firing can cause impact into terrain/objects&lt;br /&gt;
* Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:HUMVEE Test firing a LOSAT missile at the White Sands Missile Range.jpg|thumb|HUMVEE test-firing a LOSAT missile at the White Sands Missile Range]]&lt;br /&gt;
The LOSAT (Line-of-Sight Anti-Tank) system was an evolution of a prior multi-platformed guided missile system design. The concept was initially born out of a US Army requirement for a missile with the capabilities to destroy all types of tanks and armoured vehicles found to be outside of conventional gun range. While other missiles currently in service such as the Tube-launched, Optically tracked, Wire-guided (TOW) system were capable of meeting the range requirements, the Army was concerned that these missiles were ineffective due to slow speeds and long flight times to their target at long range. The missile itself was designed by the &amp;quot;Vought&amp;quot; Aerospace company, while Texas Instruments partnered with the firm by providing their upgraded FLIR system. The initial plan for the system was to mount it to the M2 Bradley, and later the M8 Armored Gun chassis. However, due to cost concerns, it would eventually be mounted onto HUMVEEs with additional missiles carried by trailer.&lt;br /&gt;
&lt;br /&gt;
The missile's specifications and design made it very different to most ATGM systems of its time. Rather than a dual-warhead, shaped-charge, or HEAT design, it relied on kinetic energy at very high speeds to penetrate the armour of any target it encountered. The design was first test-fired at the White Sands Missile Range in 1990, and orders for the missiles in small numbers were placed after the Army renewed the production contract. Despite this, production did not really begin in any notable numbers until the late 1990s, and only a dozen vehicles paired with 150 missiles were ordered. However, the DOD reduced the program to &amp;quot;Demonstration&amp;quot; status in 1996 and recommended that the program be killed entirely. It was instead re-instated under Lockheed Martin, and the order of missiles and vehicles began to slowly be delivered in 2002, shortly after a second order for 100 more missiles was placed. By this time, it had been nearly 15 years after the initial proposal by Vought. The missiles continued to be test-fired (this time at Fort Bliss) in 2004 before it became obvious to all involved that the project was simply going to be terminated for good. As time had gone on, the Army changed its requirements for the same type of system, preferring to employ a more compact, and lighter missile known as the Compact Kinetic Missile System that had already entered development and could achieve the same results.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_losat_ccv Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NUuKlydTMUc|'''The Shooting Range #392''' - ''Pages of History'' section at 03:31 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Lockheed Martin MGM-166 LOSAT/KEM''. (n.d.). &amp;lt;nowiki&amp;gt;http://www.designation-systems.net/dusrm/m-166.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Wikipedia contributors. (2022, November 5). ''MGM-166 LOSAT''. Wikipedia. &amp;lt;nowiki&amp;gt;https://en.wikipedia.org/wiki/MGM-166_LOSAT&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U144183140&amp;diff=187250</id>
		<title>User:U144183140</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U144183140&amp;diff=187250"/>
				<updated>2024-06-16T07:34:15Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings thunderismeritizistur&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U144183140&amp;diff=187249</id>
		<title>User:U144183140</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U144183140&amp;diff=187249"/>
				<updated>2024-06-16T07:33:40Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Created page with &amp;quot;Greetings&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=187248</id>
		<title>LOSAT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=187248"/>
				<updated>2024-06-16T07:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Armor information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_losat_ccv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50239_losat_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The most well protected side of the tank is the front, even though it has not much armour since it is based on the CCVL chassis. The biggest weak spot on the tank is the huge turret on top of the chassis holding all the ammunition for the vehicle. Any tank that fires at the turret with its main armament will most certainly completely destroy the LOSAT.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38.1 mm (76-59°) ''Front glacis'' &lt;br /&gt;
38.1 mm (17°) ''Front plate'' 25.4 mm (77°) ''Lower glacis'' &lt;br /&gt;
&lt;br /&gt;
12.7 mm (8-87°) ''Driver's port'' &lt;br /&gt;
| 25.4 mm (36-90°) ''Top''&amp;lt;br&amp;gt;44 mm ''Bottom'' || 25.4 mm (14-15°) ( (0-57°) ''Next to tracks )'' &lt;br /&gt;
12.7 mm (0-37°) ''Rear block''  &lt;br /&gt;
| 25.4 mm (90°)&lt;br /&gt;
10 mm (90°) ''Engine ventilation'' ''grilles''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm (0-90°) ''Turret front'' &amp;lt;br&amp;gt;12 mm ''Window'' || 25.4 mm (18°) &lt;br /&gt;
12.7 mm (45°) ''Turret ring'' &lt;br /&gt;
| 25.4 mm (0-21°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|25.4 mm (Cylindrical) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=817|rbMinHp=509}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LOSAT/MGM-166}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LOSAT/MGM-166]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (12) || rowspan=&amp;quot;2&amp;quot; | - || rowspan=&amp;quot;2&amp;quot; | ±110° || rowspan=&amp;quot;2&amp;quot; | - || 26.4 || 36.5 || 44.4 || 49.1 || 52.2 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LOSAT/MGM-166/Ammunition|MGM-166}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -5°/+10° || ±70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The LOSAT is a very quick and agile vehicle. Although it boasts very little armour, its armament is exceptional. The MGM-166 is small propelled dart which does more damage the further it travels. The LOSAT has a very simple playstyle: use it in long range engagements, roughly at 1,500 or more metres. This will allow the ammunition to speed up to its full potential dealing extreme amounts of penetration as much as 729 mm on a standard vehicle regardless of the angle and direction. It is recommended to snipe with the vehicle across maps. Simply position somewhere and let loose with your supersonic weapons.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs&lt;br /&gt;
** Extremely high penetration values at farther ranges&lt;br /&gt;
* 12 missiles are highly effective and enough to deal with targets&lt;br /&gt;
* Missiles can be too fast for IRCM systems to react&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No vertical guidance at all&lt;br /&gt;
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces&lt;br /&gt;
* Being in close-medium combat can be too short to effectively generate enough velocity to penetrate armour&lt;br /&gt;
* Missile drop when firing can cause impact into terrain/objects&lt;br /&gt;
* Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:HUMVEE Test firing a LOSAT missile at the White Sands Missile Range.jpg|thumb|HUMVEE test-firing a LOSAT missile at the White Sands Missile Range]]&lt;br /&gt;
The LOSAT (Line-of-Sight Anti-Tank) system was an evolution of a prior multi-platformed guided missile system design. The concept was initially born out of a US Army requirement for a missile with the capabilities to destroy all types of tanks and armoured vehicles found to be outside of conventional gun range. While other missiles currently in service such as the Tube-launched, Optically tracked, Wire-guided (TOW) system were capable of meeting the range requirements, the Army was concerned that these missiles were ineffective due to slow speeds and long flight times to their target at long range. The missile itself was designed by the &amp;quot;Vought&amp;quot; Aerospace company, while Texas Instruments partnered with the firm by providing their upgraded FLIR system. The initial plan for the system was to mount it to the M2 Bradley, and later the M8 Armored Gun chassis. However, due to cost concerns, it would eventually be mounted onto HUMVEEs with additional missiles carried by trailer.&lt;br /&gt;
&lt;br /&gt;
The missile's specifications and design made it very different to most ATGM systems of its time. Rather than a dual-warhead, shaped-charge, or HEAT design, it relied on kinetic energy at very high speeds to penetrate the armour of any target it encountered. The design was first test-fired at the White Sands Missile Range in 1990, and orders for the missiles in small numbers were placed after the Army renewed the production contract. Despite this, production did not really begin in any notable numbers until the late 1990s, and only a dozen vehicles paired with 150 missiles were ordered. However, the DOD reduced the program to &amp;quot;Demonstration&amp;quot; status in 1996 and recommended that the program be killed entirely. It was instead re-instated under Lockheed Martin, and the order of missiles and vehicles began to slowly be delivered in 2002, shortly after a second order for 100 more missiles was placed. By this time, it had been nearly 15 years after the initial proposal by Vought. The missiles continued to be test-fired (this time at Fort Bliss) in 2004 before it became obvious to all involved that the project was simply going to be terminated for good. As time had gone on, the Army changed its requirements for the same type of system, preferring to employ a more compact, and lighter missile known as the Compact Kinetic Missile System that had already entered development and could achieve the same results.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_losat_ccv Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NUuKlydTMUc|'''The Shooting Range #392''' - ''Pages of History'' section at 03:31 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''Lockheed Martin MGM-166 LOSAT/KEM''. (n.d.). &amp;lt;nowiki&amp;gt;http://www.designation-systems.net/dusrm/m-166.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Wikipedia contributors. (2022, November 5). ''MGM-166 LOSAT''. Wikipedia. &amp;lt;nowiki&amp;gt;https://en.wikipedia.org/wiki/MGM-166_LOSAT&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=187247</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=187247"/>
				<updated>2024-06-16T06:38:49Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Fixed punctuation and grammar issues in usage and armaments, altered 6.5s reload in armaments to 5.6s added more information to the pros and cons and removed some vehicles to be wary of because some vehicles listed are too high to match (even in uptier)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_57b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its rank, but weak armour at all angles.&lt;br /&gt;
&lt;br /&gt;
The overall design of the SU-57B allows for sneaky attacks, revolving around the 57 mm ZiS-4 gun that allows for engagement from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach. However, the trade-off is lacklustre mobility, so it compares with the ZiS-30 that provides better mobility and speed and can reposition much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The SU-57B has the best armour on the front, weaker armour on the sides and on the rear. Regarding the crew protection, because of the number of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour, the SU-57B can take one or two shots maximum before being put out of order. It is much better protected than the ZiS-30 and can sustain MG fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (38°) ''Front glacis'' &amp;lt;br&amp;gt; 25 mm (24°) ''Lower glacis'' &amp;lt;br&amp;gt; 25 mm (0-90°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25 mm (37°) ''Cheeks'' || 16 mm (0-32°) || 16 mm (40°) ''Top'' &amp;lt;br&amp;gt; 10 mm (45°) ''Bottom'' || 10 mm (72-85°) &amp;lt;br&amp;gt; 5 mm (72°) ''Grille''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 148|rbMinHp= 92}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is sluggish at backwards speed and will have a hard time countering an opponent attempting a flanking manoeuvre. The best bet is to retreat and relocate when spotted. Fortunately, thanks to its great forward speed (43 km/h maximum), the {{PAGENAME}} can still move quite easily.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-4 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is ridiculously powerful for its hull. It features a ZIS-4 57 mm that has a penetration rate similar to the ZiS-30 main gun. The position of the main gun is quite low and enemies will have a hard time detecting the silhouette of the tank. However, because of its long barrel, one must be careful not to stand out from cover or from the sides.&lt;br /&gt;
&lt;br /&gt;
The recoil of the gun can be important and must be taken care of, as well as the dispersion effect. The relatively fast reloading rate of 5.6 seconds allows for a comfortable targeting and efficiency. Though, with the SU-57B able to hold a total of 72 rounds of ammunition, the SU-57B can shoot more freely without worry. However, keep in mind the 5.6 second initial reload time can feel quite long when facing an opponent at close range where some tanks can fire almost twice before you can shoot again &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-4 (57 mm)|57 mm ZIS-4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 72 || rowspan=&amp;quot;2&amp;quot; | -5°/+14° || rowspan=&amp;quot;2&amp;quot; | ±18° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 5.59 || rowspan=&amp;quot;2&amp;quot; | 4.95 || rowspan=&amp;quot;2&amp;quot; | 4.56 || rowspan=&amp;quot;2&amp;quot; | 4.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZIS-4 (57 mm)/Ammunition|BR-271, BR-271K, O-271}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''72''' || 61&amp;amp;nbsp;''(+11)'' || 49&amp;amp;nbsp;''(+23)'' || 37&amp;amp;nbsp;''(+35)'' || 25&amp;amp;nbsp;''(+47)'' || 13&amp;amp;nbsp;''(+59)'' || 1&amp;amp;nbsp;''(+71)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X3.8 || X4.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SU-57B is a lightly armoured tank destroyer, armed with a deadly 57 mm ZiS-4 anti-tank gun that is not a threat to take lightly for most enemy vehicles at its BR, though being a lightly armoured vehicle it can prove to be a very difficult vehicle to master at first. But even with its light armour it got a useful acceleration and top speed makes it a opponent to be wary against. A well placed or hidden SU-57B can with ease prove to be a great obstacle for the enemy armoured units.&lt;br /&gt;
&lt;br /&gt;
A key element to the SU-57B being used successfully is distance to enemy targets and element of surprise, the ZiS-4 is a gun that can attack most vehicles at any distance on the field, with a powerful and fast firing 57 mm long barrel it can ambush from distance as from close range. Why distance is a key for the Su-57B is its lack of armour, being 25 mm frontally thick but at an angle that gives it an effective armour of 32 mm makes it an easy target for most vehicles it will face. At a distance it has a higher possibility to survive a hit and maintain a distance to enemy 12.7 mm machine guns, but the armor still should not be relied on at all.&lt;br /&gt;
&lt;br /&gt;
Ground units are one of the SU-57B's least worries, enemy air units can easily target the SU-57B from above, having a light top armour makes most machine gun fire and cannon fire from planes a lethal threat. Lacking a anti-air machine gun on it, makes it hard for it to defend itself against air units. Hiding in forests or bushes are a way for it to defend itself form aircrafts.  Protection against air can also be near allied SPAA vehicles.&lt;br /&gt;
&lt;br /&gt;
Enemies to be aware of are mostly light tanks that can easily flank it such as the [[Sd.Kfz.234/2]] and [[M5A1]]. SPAA like the [[M15 CGMC]] or [[Wirbelwind]] will have an easy time destroying the light armour.  But most important of all is that it's extremely vulnerable to any air attack against it, you can with ease prevent ground units to get into a effective range, Air units can attack from anywhere and easily make scrap metal out of the SU-57B&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top forward speed&lt;br /&gt;
* Excellent 57 mm ZIS-4 gun which provides the necessary firepower to deal with almost all ground vehicles at its battle rating&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Relatively fast reload speed for a tank destroyer at 5.6 seconds stock and 4.3 seconds aced&lt;br /&gt;
* Low visibility percentage at 69% compared to most TDs at the battle rating (~88%)&lt;br /&gt;
* 38 degree frontal armor slope can somewhat hold off autocannon fire at range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor turning ability, don't expect to be able to pivot quickly&lt;br /&gt;
* Weak armour susceptible to any type of damage, even heavy MGs can take it out with ease&lt;br /&gt;
* Crammed crew space will nearly guarantee atleast 2 crew members being knocked out from a single penetrating shot&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants:&lt;br /&gt;
&lt;br /&gt;
# The 75 mm S-1 main gun&lt;br /&gt;
# The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun. The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76 mm S-1 main gun and a frontal armour of 60 mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_57b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:SU-57B Intro.jpg|thumb|none|300px|{{PAGENAME}} driving around Stalingrad]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|BzpVk-wmM0w|'''SU-57B, Soviet, Tier-3, Tank Destroyer''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm [War Drawings&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Russian Hetzer Tank Destroyer]&lt;br /&gt;
* [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html [Battlefield&amp;lt;nowiki&amp;gt;.ru]&amp;lt;/nowiki&amp;gt; Russian 'Hetzer']&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=15cm_sIG_33_B_Sfl&amp;diff=185662</id>
		<title>15cm sIG 33 B Sfl</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=15cm_sIG_33_B_Sfl&amp;diff=185662"/>
				<updated>2024-04-27T05:12:39Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Removed hull-break note because hull break is replace with overpressure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_sturmpanzer_II&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''15 cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf)''', also known as the Sturmpanzer II Bison during World War II, is a German assault gun built primarily for infantry support and anti-fortification roles. Several prototypes were built, with the final one based on a standard Panzer II Ausf. B chassis. The chassis was extended by 60 cm, necessitating the addition of a sixth roadwheel, and widened by 32 cm to better fit the cannon while maintaining its low silhouette. A total of twelve units were built between December 1941 and January 1942. They were deployed to North Africa, where they formed schwere Infanteriegeschütz-Kompanien (mot.S.) 707 and 708 as close support mobile artillery. Both companies fought in Tunisia until the Axis surrendered in May 1943.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]], the 15cm sIG 33 B Sfl is the largest calibre cannon available to German Army ground forces at rank I. The massive 15 cm calibre assault gun is capable of firing both high explosive (HE) and high explosive anti-tank (HEAT) rounds, which can completely cripple, if not destroy, any enemy tank it strikes. The vehicle, however, is completely exposed, leaving it extremely vulnerable to anything from machine gun fire to artillery strikes to aircraft strafing. Because of the low velocity and significant reload time, players should only fire when they are certain the shell will hit. Nonetheless, the 15cm sIG 33 B Sfl provided a highly unique and enjoyable experience in the German Army's beginner ranks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (11°) ''Front plate'' &amp;lt;br&amp;gt; 20 mm (73°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (14°) ''Lower glacis'' || 15 mm || 15 mm&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 30 mm (12°) ''Gun mantlet'' || 15 mm || 15 mm&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* Hull underside right above tracks is 15 mm thick and belly armour is 5 mm thick.&lt;br /&gt;
&lt;br /&gt;
The Sturmpanzer II does have enough armour to stop low BR tank rounds, however it should not be relied upon to stop high velocity or high penetration rounds, especially from other SPGs. It is an open-topped vehicle, and since it has no machine guns, it is very vulnerable to air attack.&lt;br /&gt;
&lt;br /&gt;
Despite having very little armour, it does have a lot of empty space in the tank to resist multiple penetrating hits before being destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=220|rbMinHp=137}}&lt;br /&gt;
&lt;br /&gt;
The Sturmpanzer II can go up to 45 km/h, but due to the low power-to-weight ratio, the practical top speed is significantly less. Reverse speed is decent, up to -8.4 km/h. It has a decent turning capability when moving at higher speeds, but when stopped it can barely turn due to its weight.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|s.I.G.33 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Sturmpanzer II mounts a s.I.G.33 infantry support cannon, which can fire HEAT or HE rounds. The shell velocity is very slow (240 m/s), so slow that it can be awkward to target moving targets or those at long ranges, especially with HE rounds. The calibre of the gun is 15 cm (150 mm / 5.9 in). &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[s.I.G.33 (150 mm)|150 mm s.I.G.33]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 18 || rowspan=&amp;quot;2&amp;quot; | -4°/+40° || rowspan=&amp;quot;2&amp;quot; | -1°/+6° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 14.43 || rowspan=&amp;quot;2&amp;quot; | 12.77 || rowspan=&amp;quot;2&amp;quot; | 11.77 || rowspan=&amp;quot;2&amp;quot; | 11.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''I.Gr.38 (HE):''' This round is extremely powerful, and can destroy pretty much every tank at the same battle rating as the {{PAGENAME}}. It requires only a hit on the tank, underneath it, or in close proximity to be effective. It completely ignores the armour of most tanks you will face, and is very good at destroying a tank with a single shot. It is likely that you will knock out several crew members and/or detonate their ammunition.&lt;br /&gt;
&lt;br /&gt;
* '''I.Gr.39 HI/A (HEAT):''' This round is effective, just as is the high-explosive round, but unless you are up-tiering the vehicle, the HEAT round is likely a worse choice. It has more penetration, but that penetration is unlikely to be useful at this BR. Plus, the HEAT does not have near as much post-penetration damage as the HE round, meaning you may waste 2 shots on 1 tank, whereas the HE round may have knocked it out with a single shot. As such, unless you are up-tiering the tank you will not need HEAT, and you should probably only take a few rounds (if any), just in case you run across something like a B1 Bis.&lt;br /&gt;
&lt;br /&gt;
The I.Gr.38 HE shell penetrates 61 mm against all armour angles. The 8.6 kg TNT equivalent ensure that anything that gets penetrated is instantly knocked out or is so badly crippled that a follow-up shot is guaranteed. The HE shell is so powerful that it can even knock out top-tier tanks with a single shot reliably through overpressure, but due to the huge mobility disadvantage, this is not recommended unless you know exactly what you are getting yourself into.&lt;br /&gt;
&lt;br /&gt;
The I.Gr.39 HI/A HEAT shell penetrates 185 mm against vertical armour and still has a 5.3 kg TNT equivalent of explosives behind it, giving it the possibility to inflict overpressure damage from the explosion splash on top of the HEAT superplastic copper jet penetration.&lt;br /&gt;
&lt;br /&gt;
{{:s.I.G.33 (150 mm)/Ammunition|I.Gr.38, I.Gr.39 HI/A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 9 ''(+9)''&amp;lt;br&amp;gt;10 ''(+8)'' || 5 ''(+13)''&amp;lt;br&amp;gt;6 ''(+12)'' || 0 ''(+18)''&amp;lt;br&amp;gt;0 ''(+18)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most recommended ammo loadout would probably either be 18 shells or 9 shells. If you expect a long lasting battle a full loadout should be preferred. 9 shells would be the choice if fast action combat is in sight. Taking only 9 shells removes all the ammo from the right side of the tank, reducing the risk of ammo rack detonation. Packing 9 shells is probably the most balanced ammunition loadout in terms of survivability and endurance, while packing a full loadout is suited for high/risk-high-reward gameplay.&lt;br /&gt;
&lt;br /&gt;
At higher BRs 3.0 or more consider taking always a full loadout, because at this BR the chances of being destroyed with one hit is very high, leaving the pro of having more ammo (in theory more kills) outdoing the risk of an ammo rack explosion.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 15cm SIG can only played in mainly three ways:&lt;br /&gt;
&lt;br /&gt;
The Sturmpanzer has no air defence weapons, therefore partnering with an SPAA tank at the back of the map is a viable option. For those operators who prefer to close-range brawl with other low-tier tanks, then sticking with another tank is a good idea, mainly due to the long reload time, allowing your partner tank to help fend off any enemy advancing tanks. It has the capability to knock out much higher battle rated tanks, so if you're uptiered, there is still a good chance of survival. However, it is imperative to get a shot off first, because if you come across a higher tier tank, there may not be a second chance. Stay on the move after firing, fall back to safety to reload and then re-engage.&lt;br /&gt;
&lt;br /&gt;
Another tactic is to try facing down a street while partly undercover. The Sturmpanzer is a relatively small vehicle and many beginning players will not notice the tank, especially if only part of the vehicle is exposed. Patiently wait for an easy target to turn onto the street then fire before they realize where they are being fired from. It is critical to remember the shell drop of the tank cannon after being fired, compared to other tanks, the shell drop is significant over any distance. It is advisable to always fire just above where other tanks would typically target to allow for shell drop and hit the enemy vehicle where intended instead of lower than expected.&lt;br /&gt;
&lt;br /&gt;
Due to the huge HE splash ability and sheer calibre of the gun, it can even be used to battle high-rank IFVs. It does the same thing to BMP-2s, M3 Bradleys, Warriors, Centauros, and many other vehicles. The HE splash, however, is strong enough that it can knock out light tanks such as the M41A1 Bulldog, any AMX-13 variation, Crusaders in lower ranks, and many others. Purposely up-tiering it can be a very effective way to earn Silver Lions with the &amp;quot;God Mode!&amp;quot; award - destroying an enemy vehicle 5.0 BR ranks higher (BR 6.0+) than you which nets 20,000 Silver Lions.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]]: This is one of the few tanks that you will face while playing at your original BR that you may struggle to destroy. These tanks are heavily armoured and much of their hulls can withstand a shot from your gun, even from the side. If you are facing one of these tanks, aim for the turret. The turret is one of the only places you can reliably do damage to the B1 bis, and you can often get a single-shot knock-out if you hit the turret. Note: The B1 bis looks extremely similar to its much more heavily armoured successor, the B1 ter, and it can be incredibly hard to tell which variety it is except at closer ranges. The B1 ter has thicker armour and so both HE and HEAT shells must be aimed much more carefully in order to cause damage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly HE with 61 mm penetration and 8.6 kg TNT filler destroys anything at its rank (e.g. [[B1 bis]], [[M5A1]], [[T-50]]) or even in a purposely uptiered battle&lt;br /&gt;
* HEAT offers 185 mm penetration, posing a great threat against WW2 heavy targets like [[M4A3E2]], [[IS-1]], [[KV-1E]], etc.&lt;br /&gt;
* Adequate mobility: moderate top speed and fast hull traverse when driving allows it to deliver heavy blows from unexpected positions&lt;br /&gt;
* Low and small profile makes it easy to hide behind bushes or covers&lt;br /&gt;
* Can withstand a few hits on certain parts of frontal armour, which may bounce low-penetrating tanks like [[M16 MGMC]] or [[P.7.T AA]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very long reload impedes close-range combat. 14 second reload requires cover from allies if in crowded position.&lt;br /&gt;
* Limited gun traverse and extremely curved trajectory means it's hard to track and hit moving/distant targets&lt;br /&gt;
* HE and HEAT get detonated by various obstacles like fences and brick walls, making some positions difficult to shoot from&lt;br /&gt;
* Poor survivability overall: thin armour can get penetrated by anything, especially heavy MG found on [[M16 MGMC]], and the open top means it is vulnerable to strafing aircraft, nearby bombs and exploding artillery shells&lt;br /&gt;
* Very slow, spastic at turning on the spot, might not be able to get gun on target in time&lt;br /&gt;
* Although speed is decent, most opponents still outrun it easily, for example [[M5A1]], [[T-50]], [[M22]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Pz.II C#History|l1=History of the Panzer II}}&lt;br /&gt;
&lt;br /&gt;
=== Design ===&lt;br /&gt;
The Sturmpanzer I Bison was a self-propelled gun, consisting of a 150 mm sIG 33 heavy infantry gun mounted on top of a Panzer I chassis, together with a lightly armoured casemate to protect the gun servants. It was stop-gap vehicle used as an infantry support vehicle and showed its limits during the invasion of France and the Low Countries. The weight of the gun and the additional armour strongly hindered the mobility of the tank and caused premature mechanical wear. The gun installed very high on the chassis together with the casemate made the Sturmpanzer I a target of choice on the battlefield due to its very tall silhouette. The casemate did not protect all gun servants: the gunner and the commander were protected but loaders were extremely exposed as the casemate wasn't designed long enough to cover the rear of the vehicle. The extremely cramped layout of the vehicle made it impossible to stow ammunition: it had to be brought by a separate dedicated tank.&lt;br /&gt;
&lt;br /&gt;
The need for the Sturmpanzer II was born early in 1941 when Rommel requested self-propelled guns to support his armoured divisions in North Africa.&lt;br /&gt;
This led the German Army to consider mounting the heavy gun sIG 33 on a vehicle chassis more fit to the task. The requirements for the new vehicle were to provide a less cramped layout for the gun and the crew to operate in optimal conditions, to give a silhouette as small as possible and to carry its own ammunition onboard, while maintaining the crew count, operational range and top speed of the previous Sturmpanzer.&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
After the battle of France, the German Army focused on equipping their tank divisions with Panzer III and IV. The Panzer II tanks were recycled into other vehicles to assume different combat roles: tank destroyers, self-propelled guns, training vehicles or reconnaissance tanks. The availability of the Panzer II made it a natural successor of the Panzer I for the project. The first prototype used the standard chassis of a Panzer II, which revealed a similarly cramped layout. To remedy the issue, the chassis was widened by 32 cm, lengthened by 60 cm and a 6th roadwheel added along with track links.&lt;br /&gt;
The new casemate was open-topped but effectively surrounded the crew compartment, with a reinforced frontal gun shield. The 15cm sIG 33 B Sfl also carried 30 rounds. The loaders were still slightly exposed to gun fire when fetching ammunition around the vehicle but the emphasis was put on keeping a silhouette as small as possible. The operational range was increased and the crew count of 4 maintained together with the top speed.&lt;br /&gt;
12 vehicles were built in November and December 1941.&lt;br /&gt;
&lt;br /&gt;
=== Combat action ===&lt;br /&gt;
The 15cm sIG 33 B Sfl served in North Africa, in the German 707th and 708th Heavy Infantry Gun Companies Heavy Infantry Gun Company until their destruction or surrender in 1943.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sturmpanzer_II Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|iE4wTuJbe2I|'''The Shooting Range #40''' - ''Metal Beasts'' section at 02:43 discusses the {{PAGENAME}}.|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 6:06 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Panzer II]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[SU-122]]&lt;br /&gt;
* [[Ho-Ro]]&lt;br /&gt;
* [[fm/43-44]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:15_cm_sIG_33_auf_Fahrgestell_Panzerkampfwagen_II_(Sf)|[Wikipedia] 15 cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/15-cm-sig-33-auf-fahrgestell-panzerkampfwagen-ii-sf/ &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; 15cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf)]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IS-3&amp;diff=185338</id>
		<title>IS-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IS-3&amp;diff=185338"/>
				<updated>2024-04-18T21:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: 417D &amp;gt; 471D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_is_3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''IS-3''' is the third variant of the IS heavy tank family. The IS-3 featured a revolutionary front hull and turret design that would become the trademark of all postwar Soviet tanks until this day. Since the IS-3 differed from earlier designs in many ways, a thorough retooling was required for the first time. This took time, and the first three IS-3s rolled out of the factory in May 1945, ready to go into service in Germany under an independent Guards Battalion. When they arrived, though, the peace treaty had already been signed. Many more IS-3s were ready by the time of the August invasion of Manchuria, but there is little indication that they took part in these events. In the end, the IS-3 saw little action other than being stationed on numerous fronts during the Cold War. Due to a variety of difficulties, production was halted, and it was replaced with the [[IS-4M|IS-4]], prototypes [[IS-6]], [[IS-7]], and, finally, the IS-8 (renamed [[T-10A|T-10]] after Stalin's death). Because of their lack of mobility, the Russians came to the same conclusion as their Western counterparts about heavy tanks. After the first MBT family was launched in 1953, this class of heavy tank was also abandoned, similar to those in the West.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the IS-3 is armed with the same 122 mm D-25T tank gun as earlier IS heavy tank variants, which has incredible destructive power. Once the BR-471D ammunition becomes available, the weapon's efficacy increases dramatically, increasing its penetration from 207 to 230 mm. The IS-3 will face several other heavy tanks with huge, slow-reloading guns in its ranks, establishing an equal playing field. Regardless, be wary of nimble, fast-firing, lightly armoured flanking opponents. Despite being relatively light for a heavy tank, the IS-3 has poor mobility. It features a 671-horsepower engine, which makes the vehicle feel slow while attempting to initiate a turn from both a standstill and when moving. Its acceleration is likewise lacking; nonetheless, it has a reasonably high top speed and will usually reach it regardless of the surface it is driving on. Fortunately, as with many late Soviet heavy tanks, the IS-3's reverse speed is highly respectable, giving it the time it needs to back out of dangerous circumstances to reload or repair. Despite what some may expect from such a massive tank, the reverse gears and low forward gears allow the vehicle to drive up unexpectedly steep slopes.&lt;br /&gt;
&lt;br /&gt;
The most noticeable differences between the preceding variants are the revised turret and the sharply slanted 'pike' nose. The front is not just slanted but also relatively thick, with 110 mm of armour on both the top and bottom, oriented at 54°, -56°, and 54°, respectively. The IS-3, like previous variants, has fairly mediocre side and rear armour, therefore, angling should be avoided. The turret has been modified to be considerably stronger than previous variants, with more angling, a much smaller flat region around the mantlet, and significantly thicker casting. Trap shots and turret ring penetration are possible; however, they can be mitigated by lowering the tank gun and protecting the vulnerable locations. The IS-3 is a 'breakthrough' tank that excels at close-range, front-on combat where flanking is unlikely and players can take advantage of the strong frontal armour and reverse speed to deliver surprising blows to the enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:IS-3 Screenshot 1.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 110 mm (54-56°) ''Front glacis'' &amp;lt;br&amp;gt; 110 mm (54°) ''Lower glacis'' || 90 mm (0-40°) ''Top'' &amp;lt;br&amp;gt; 20 mm (60°) ''Bottom'' || 60 mm (47°) ''Top'' &amp;lt;br&amp;gt; 60 mm (41-42°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 250 mm (1-78°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (9-79°) ''Gun mantlet''|| 75-220 mm (33-69°) || 70-120 mm (22-52°) || 20 mm ''Front, Hatch roof'' &amp;lt;br&amp;gt; 40 mm ''Center'' &amp;lt;br&amp;gt; 75 mm ''Sides''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* The thickest armour of the tank is at the front – the &amp;quot;beak&amp;quot; at the front of the hull raises the effective thickness of the armour from 110 to around 180 – 200 mm, depending on the exact spot.&lt;br /&gt;
* The turret front of the IS-3 is an also fairly well armoured, with 250 mm of heavily sloped armour equating to around 400 mm effective thickness.&lt;br /&gt;
* Turret side armour is not equal throughout its length. In the side middle, it is 130 mm, then bordering the rear armour is 150 mm thick.&lt;br /&gt;
* Gun mantlet side and bottom are boosted by the 250 mm of the turret front, whereas the top of gun mantlet has no armour behind it.&lt;br /&gt;
* Side armour of the hull has an additional 5 mm of sheet metal on above the suspension area.&lt;br /&gt;
* Turret ring is 200 mm thick with a 20 mm &amp;quot;collar&amp;quot; covering the front and sides.&lt;br /&gt;
* Upper half of the side armour is at a very steep angle, meaning conventional rounds will simply bounce&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 671|rbMinHp= 460}}&lt;br /&gt;
&lt;br /&gt;
The mobility and speed of the IS-3 is decent, and is somewhere between other heavy tanks of the same tier and mediums tanks of the same tier. The IS-3 drives very similar to its predecessors the [[IS-1]] and [[IS-2]]. Whenever the IS-3 turns at all, much of the speed of the tank is instantly lost, making the hull turn rate lacklustre, especially without neutral steering. This is, of course, akin to those previously mentioned predecessors.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
[[File:IS-3 Screenshot 2.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25T (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IS-3 carries a heavy 122 mm D-25T cannon, the same weapon mounted on the IS-2 and IS-4M, as well as other variants of the IS-3. This cannon, based on a heavy howitzer, is a highly-effective weapon capable of hitting extremely hard. However, it has an extremely slow reload speed, and rather poor gun depression.&lt;br /&gt;
&lt;br /&gt;
The D-25T cannon fires large 122 mm shells, which are relatively effective against most targets at the IS-3's BR. However, the cannon's effectiveness is hampered by two main drawbacks - relatively bad gun handling (particularly the gun depression and turret rotation speed), and the ridiculously long reload rate. Firstly, the turret has a weak gun depression of just 3 degrees as well as a slow rotation speed, which can hamper the IS-3's ability to get its gun on target quickly and efficiently. Secondly, and more importantly, the IS-3 has a massive gun reload of 20+ seconds. This means that the IS-3 is more suited for a longer-ranged, &amp;quot;heavy fire support&amp;quot; role, as it makes use of the gun's massive punching power without running into situations where the IS-3's gun cannot reload quickly enough to return fire. However, these two drawbacks are compensated for by the IS-3's powerful ammunition, capable of dealing with most targets at its BR. While it retains the 3 shell types found on the previous IS-2, the IS-3's gun also gets access to the BR-471D APCBC shell. This shell gets less TNT filler than the other shells, but gains improved penetration of 230 mm at point-blank range. This shell is capable of frontally-penetrating most tanks at the IS-3's BR. However you should not underestimate the BR417B APHEBC shell either, since it actually has higher angled penetration than the BR-417D.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |  [[D-25T (122 mm)|122 mm D-25T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 28 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.3 || 10.1 || 12.2 || 13.5 || 14.4 || rowspan=&amp;quot;2&amp;quot; | 26.00 || rowspan=&amp;quot;2&amp;quot; | 23.00 || rowspan=&amp;quot;2&amp;quot; | 21.20 || rowspan=&amp;quot;2&amp;quot; | 20.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.4 || 6.3 || 7.7 || 8.4 || 9.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-25T (122 mm)/Ammunition|BR-471, BR-471B, BR-471D, OF-471}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''28''' || 23&amp;amp;nbsp;''(+5)'' || 17&amp;amp;nbsp;''(+11)'' || 13&amp;amp;nbsp;''(+15)'' || 10&amp;amp;nbsp;''(+18)'' || 8&amp;amp;nbsp;''(+20)'' || 1&amp;amp;nbsp;''(+27)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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The D-25T cannon fires two-piece ammunition that are stored all around the crew compartment. The majority of the projectiles are found lining the sides and rear of the turret while the majority of the propellant found in the hull, with two large piles flanking the driver and a few kept on the hull floor and rear. Next to the cannon breech on the loader's side is a small ready rack containing 5 propellant charges, with the 5 accompanying projectiles found to the loader's right against the turret side. The time it takes the loader to load one round into the ready rack from the stowage racks is about 21 seconds.&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 12, which empty all of the racks but racks 1 and 6.&lt;br /&gt;
* Ammo Rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 6 through 2.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in the ready racks. If all three ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will load ammo from racks 2-6 into rack 1, as long as there is ammo in racks 2-6. Firing will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IS-3 carries two secondary machine guns, being a 12.7 mm DShK machine gun on the turret roof as well as a coaxial 7.62 mm DT machine gun. The DT machine gun is relatively ineffective, as its small calibre prevents it from doing any sort of real damage against targets with any armour. As well, the coaxial mounting prevents the DT from firing at air targets effectively. The DShK, on the other hand, can be a more potent weapon when used against lightly-armoured vehicles or aircraft. The gun can penetrate the sides/back of some IFVs/SPAAs/light-armoured vehicles, and also has good firing angles allowing it to engage enemy aircraft and helicopters.&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -4°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,016 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IS-3, continuing the tradition of the Soviet IS line of heavy tanks, sports a powerful 122 mm cannon, strong frontal armour and reasonable mobility for its class. As with its predecessors, it excels at dispatching anything it can penetrate with its explosive-filled rounds, and relies heavily on its excellent reverse speed and sharply angled armour to keep itself out of trouble. However, an IS-3 commander will increasingly encounter HEAT, HESH and ATGMs which pose a serious threat to the vehicle. The IS-3 also has a rather exposed and exploitable trap-shot directly under the gun barrel when the turret is facing directly forward, which even conventional rounds can use. It is also recommended to make sure that the enemy tank has around the same height advantage as you, as the armour plate on top of the gun breech can be penetrated by enemy shells shot from above, damaging the gun breech and possibly killing your tank.&lt;br /&gt;
&lt;br /&gt;
One important thing to note is that the stock grind of this vehicle is rather bad. When stock, the vehicle is  sluggish, and has a shell that really struggles to penetrate some of the well armoured tanks of its BR bracket, which you will regularly face. This will lead to you being more of a support tank when stock, but as you research more modifications the IS-3 becomes better.&lt;br /&gt;
&lt;br /&gt;
[[File:IS-3 Screenshot 3.jpg|thumb|The IS-3 on [[Berlin (Ground Forces)|Berlin]]]]&lt;br /&gt;
&lt;br /&gt;
=== General Gameplay ===&lt;br /&gt;
One of the most important points about the IS-3 is that angling does not work - your pike nose will become easier to get through as you angle your tank, so handle all enemies head-on, if possible. However your gun is still the same 122 mm cannon as on the initial [[IS-2]] at which is situated at a lower battle rating, so it is understandable that you will struggle to penetrate many heavy enemies frontally now at the higher battle rating, even with the new shell that can go through 230 mm of armour at close range.&lt;br /&gt;
&lt;br /&gt;
In the current meta, faster vehicles are more viable than heavier ones, and the IS-3 is at a big disadvantage especially in Realistic. Your armour is amazing in a downtier, but it's basically non-existent in an uptier (to Battle Ratings 8.0 / 8.3, where you start seeing APFSDS and HEAT shells all the time), so knowing when to take this tank out is also a big part of gameplay with it.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
Surprisingly, the IS-3 can do very well in Arcade. Many enemies in Arcade don't seem to know that the best way to kill the IS-3 with a conventional round is via a shot-trap, so your survivability is increased. Moreover, when fully upgraded, the IS-3 becomes extremely mobile in Arcade allowing you to get into cover after shooting, or quickly advance on an unsuspecting enemy. The best strategy against a single enemy is to just rush them - the terrain usually bounces your tank around slightly making it very difficult to penetrate, and the sheer sight of a heavy tank speeding towards the enemy will cause some panic.&lt;br /&gt;
&lt;br /&gt;
The more experienced tanker will know when to take the IS-3 out in battle and when to use other vehicles. If you know that the game is an uptier (e.g. by checking the statistics tab, or by the map draw) you should decide against the IS-3 and take out a tank like the [[BMP-1]], which fits better into the high tier meta. Also, long-range engagements are a gamble, since your top round and long reload times make it difficult to successfully attack enemies, while they might have a HEAT shell that disregards distance. However, the rush strategy can work here as well, especially if you turn your tank in random directions once in a while, making it harder for opponents to aim at you.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
In Realistic, the IS-3 is much more difficult to play, because enemies take more time to aim at weakspots and your mobility is toned down. Due to that, you need to take time with your own shots and know your opponents - is there an ammo-rank in the side of the Caernarvon, or should you shoot at the driver's position? and etc. Generally, you need to play with stealth in Realistic, because the person who shoots first is usually the one that gets the kill. Flanking can, and does, work with the IS-3, not because of speed, but because your teammates are shot and you can return fire at the perpetrators and continue your advance. Moreover, some light tanks that are prevalent at the higher Battle Ratings outright cannot penetrate you with their main guns (most of them have ATGMs, though).&lt;br /&gt;
&lt;br /&gt;
Against ATGMs, it's a good idea to use your machine guns to shoot at the ground in front of your tank - this makes a small smoke-screen out of dirt and rubble that makes it difficult for enemies to aim their ATGMs. Keep in mind though, that you should still move your tank away from the initial position, because enemies will try to predict where you are going (it's a good idea to shoot machine guns increasingly to the left, while moving to the right, because it causes a sense of your tank moving with machine guns, while actually, you're moving in the other direction).&lt;br /&gt;
&lt;br /&gt;
'''General Tips'''&lt;br /&gt;
&lt;br /&gt;
The IS-3 is relatively versatile, but excels in close-range combat against conventional rounds - it is very good at taking on other heavy tanks such as the [[T32]] and [[Caernarvon]].&lt;br /&gt;
&lt;br /&gt;
* It has a reasonably decent top speed, and on solid ground, acceptable acceleration, allowing it to reach cap points and combat areas fairly promptly and set up in positions to allow it to make the most of the frontal armour.&lt;br /&gt;
* When down tiered, the IS-3 performs excellently, able to push forward and play its 'breakthrough' role with impunity.&lt;br /&gt;
* Good climbing capabilities allow the IS-3 to reach some surprising positions for sniping or supporting teammates pushing points. Despite the gun's effectiveness being reduced at the range, the armour of the vehicle becomes much more effective as weak spots become significantly harder to hit.&lt;br /&gt;
* Since the IS-3 can keep up with most medium tanks like the Centurions, Panthers or T-44s, it can be played as early-game heavy support for those lighter, more vulnerable hulls to assist in taking objectives.&lt;br /&gt;
* In up tiered games (7.7-8.3), the IS-3 can come across a lot of chemical rounds and must be played significantly more carefully, as its armour simply cannot compete with the high penetration of these rounds.&lt;br /&gt;
&lt;br /&gt;
Play this tank almost any way that is favourable. A few tips to increase this vehicle's performance:&lt;br /&gt;
&lt;br /&gt;
* Always face towards the enemies directly, avoid exposing the weak hull sides.&lt;br /&gt;
* Cover the frontal weak spots if necessary with the gun's large barrel by pointing it downwards. It's better to have the gun barrel destroyed than it is to lose crew members and be potentially unable to reverse out of bad situations.&lt;br /&gt;
* Stop only to fire. Movement makes the weak spots harder to target. Even when there is no destination to move to, go back and forth a few meters just so that the IS-3 hull wobbles a bit on start and stop.&lt;br /&gt;
* Plan aggressive pushes and movements around enemy locations. The gun has negligible depression and very bad horizontal traverse, making reacting to enemies slow and risky, and impossible if they're on lower ground.&lt;br /&gt;
* Avoid engaging vehicles over hills by climbing the hill as it will be hard to aim with only -3° depression and the lower plate will be vulnerable due to the angling.&lt;br /&gt;
* Avoid fighting tanks with HEAT/HESH/APFSDS.&lt;br /&gt;
* Be careful when brawling at extremely close ranges, as the top of the turret is quite vulnerable due to the vehicle's low profile.&lt;br /&gt;
* Avoid facing elevated opponents, as this decreases LOS thickness for hull and exposes turret top.&lt;br /&gt;
* Carrying less ammo helps increase survivability from penetrating shots to the turret (ammunition is spread around the edges of the turret).&lt;br /&gt;
&lt;br /&gt;
=== The Stock Grind ===&lt;br /&gt;
This vehicle can be a pain to play when stock, because enemies will try to kill you in any way, often by setting you on fire 3 times in a row. Your tracks and gun barrel are frequent targets as well, and without Parts or FPE gameplay is going to be painful. Due to this, you must '''research Parts and FPE first''', this is extremely important. Generally, you would want to be behind your teammates, to let them get shot more instead of you, when reloaded you can poke out and shoot your shot, right before going back into the cover or behind teammates. Sniping is an option, but it's not the most viable since there's quite a lot of bullet drop and missing your shots will cause the very long reload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good frontal armour. Upper and lower plates are basically immune to all conventional shells&lt;br /&gt;
* First Soviet heavy tank that comes with the V-shaped hull and ridiculously strong spaced armour lining the sides&lt;br /&gt;
* Really strong turret. Even the sides of the turret are heavily armoured and angled&lt;br /&gt;
* Very powerful 122 mm gun; top APHE shell has high penetration and very good damage potential&lt;br /&gt;
* Good top speed and manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Horrifying reload speed; despite the armour, fighting two tanks at once is ill-advised&lt;br /&gt;
* Armour is still no match for APDS and HEAT&lt;br /&gt;
* Terrible gun depression; finding a good hull-down location to use the gun is difficult&lt;br /&gt;
* Despite the good turret, the left side of the gun mantlet can be penetrated by conventional rounds with good penetration (Like the 88 mm shell found on the Tiger II)&lt;br /&gt;
* Bottom of the gun mantlet is an infamous shot trap&lt;br /&gt;
* While a small target, the entirety of the turret ring is exposed&lt;br /&gt;
* Ammo is strewn throughout the entire crew compartment&lt;br /&gt;
* Roof-mounted 12.7 mm machine gun only has a 50 box magazine before needing to reload&lt;br /&gt;
* Only four crew members in a small crew compartment; any APHE shell that penetrates will likely knock out the entire crew&lt;br /&gt;
* 122 mm gun is the same as the IS-2 with the exception of the new BR-471D shell and will struggle to knock out hull down American mediums and heavies like the M48 Patton and T32&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
Late in 1944, development of the next generation of the IS heavy tanks started, following after the [[IS-2 (1944)|IS-2]] tank. The tank was to be better in armour compared to the IS-2 as a response to the new [[Tiger II (H)|Tiger II]] that showed up and is able to penetrate the front armour of the hull. The project was codenamed ''Kirovets-1'' and was headed by General Nikolai Dukhov.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot;&amp;gt;Zaloga Steven. ''IS-2 Heavy Tank 1944-73'' Great Britain: Osprey Publishing Ltd., 1994&amp;lt;/ref&amp;gt; Design bureaus at the Chelyabinsk Tractor Plant &amp;quot;Tankograd&amp;quot; (ChTZ) and Factory No. 100 worked on the design of the vehicle. A focus on the armour improvement came from a study by an engineer in the teams that most tank losses occurred from hits to the front turret, with the front hull coming in second. The two design bureaus came up with their own ideas on how to make the armour of the tank more effective, with ChTZ developing an extremely rounded turret and No.100 developing a new angled front armour in a shape of a &amp;quot;beak&amp;quot;. Soviet command decided that the design should use both features in the armour as both ideas were promising. The prototype vehicle was then produced at ChTZ and completed in October 1944 when it trialled and accepted for production as the '''IS-3'''. Production for the IS-3 started in 1945 at ChTZ alongside the IS-2 production. As the first tanks rolled off production lines, it was determined that the design was rushed and unproven with its multiple mechanical problems, some of which included the armour plates welds cracking open from the vibration of cross-country movement and muzzle blast from the gun. Because of this, the IS-3 was not available in large numbers to be committed into battle, leading to their absence in the final months of World War II before Germany surrendered in May 1945.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite its rough introduction and prevalent mechanical issues, the IS-3 continued production with gradual fixes to the front hull, final drive, and engine mounts. The Chelyabinsk factory produced IS-3s from 1945 to 1951 for a total of 1,800 tanks.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
Though the IS-3 was not available in large numbers at the start, the Soviets attempted to transport the IS-3 to Germany in April 1945 to assist in the fighting, but they arrived too late to be committed to any fighting. It is reported that the IS-3 did see service during the Soviet invasion of Manchuria in August 1945 to fulfil Stalin's promise in the Yalta Conference to invade Japan after the capitulation of Germany, however not much information is present about this topic.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The end of the most destructive war in history did not waver the Soviet's opinion of the IS-3 however, and the Soviet command had the 52 IS-3 tanks from the 2nd Guards Tank Army paraded in the Berlin Victory Parade on September 7, 1945.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; The reveal of the IS-3 in the parade came as a huge shock to the Western Allies who saw the IS-3 as a nigh-invulnerable breakthrough tank with their heavy armour. The response to the tank was there to develop their own heavy tanks able to do the same job and with a gun able to fight the IS-3, such as the British [[Conqueror|Conqueror]] and the American [[M103|M103]] heavy tanks. Despite its very ominous stature, the IS-3 was still plagued with mechanical issues at this point with its poor armour quality and mechanical reliability. A short modernization program from 1948 to 1952 was made to fix these issues with tanks in production and in the depots with no change to the name designation. The IS-3 was then modernized further in the 1960s to keep it up with changing times. The modifications done were similar to the IS-2M, which gave the IS-3 extra external fuel tanks, storage bins, and protective side skirts as well as an improved engine, engine filtration, new radios, new machine guns, new gun optics, and many more small changes. The modernized IS-3 was named the ''IS-3M''.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One of the few actions the IS-3 saw in the post-war era with the Soviet Union was in 1956 during the Hungarian Revolution with a single heavy tank regiment. The Soviet's heavy tank regiments used to consist of 21 heavy tanks during World War II. In 1947, the regiment composition is changed to between 44-46 heavy tanks and 21 heavy assault guns in a mixed formation. Another change between 1958-1959 saw this mixed unit changed to consist of only heavy tanks but now consists of up to 100 heavy tanks. Despite their armour, a number of heavy tanks were lost before the Soviets were able to crush the revolution. The IS-3 after that did not see much action afterwards in the Soviet Union's hands before it started to be replaced by the newer [[T-10M|T-10]] heavy tank in the 1960s. During this time, many heavy tanks were transported to the border between the Soviet Union and China in face of the rising tension between the two countries.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IS-3 would also be supplied to the Soviet Union's allies such as Poland, Czechoslovakia, North Korea, and Egypt. Poland and Czechoslovakia never adopted the tank after trials however, thus leaving only North Korea and Egypt as the main foreign users of the IS-3. The Egyptians used the IS-3M, 100 of which were received from the Soviets, against the Israelis in the Six-Day War in 1967. Of all the tanks used in that war, the IS-3M was the most feared by the Israelis due to the thick front armour. Israeli infantry's standard anti-tank weaponry could not penetrate through the front, and tanks as modern as the [[M48A1|M48 Patton]] also could not defeat the IS-3M. Nevertheless, the better tactics and training among the Israeli tank units were able to prevail against the IS-3M, with the IS-3 being commented by the Egyptians for its low rate of fire and outdated fire-controls to the crew's deficiency in combat. Of the 100, 73 tanks were lost during the Six-Day War. The Israeli managed to capture a number of IS-3 and pressed them into service, though only for a short period before its faults become more problematic than its benefits. The engine on the IS-3 proved to be unsuitable in the desert climate of the Middle East, and an attempt by the Israeli to alleviate this by replacing the engine with one from the [[T-54 (1951)|T-54]], though this did not prove fruitful. In the Yom Kippur War in 1973, both the Egyptians and Israeli used the IS-3M to a smaller degree than the Six Day War, the IS-3 not seeing much combat in the Egyptian forces and were used as dug-in pillboxes on the Jordan River by the Israelis.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Decline and Discontinuation===&lt;br /&gt;
With the introduction of the lighter and more mobile [[T-54 (1951)|T-54]] main battle tank in the 1950s, the IS-3 saw less usage among the Soviet front-line as it started to become obsolete. Further development to improve and continue the IS tank series became the [[IS-4M|IS-4]], IS-7, and the [[T-10M|T-10]] tanks. However, in 1960, Nikita Khrushchev, the new premier of the Soviet Union after Stalin died, ordered heavy tank production to be terminated in wake of a new military strategy of missiles rather than conventional forces.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; His orders are not without reason, heavy tanks are difficult to maintain and transport across the huge Soviet Union, which also did not have many bridges that could support a heavy tank. Another reason was the changing anti-tank technology that made tank armour extremely vulnerable, especially against the new anti-tank missiles that are becoming more and more efficient at their task in destroying tanks. Still, the order did not mean the dissolution of heavy tank units as by 1978, there were still up to 2,300 heavy tanks in the Far East. To this day, many heavy tanks are still either in inactive reserves or dug in as pillboxes along the borders of the Soviet Union.&amp;lt;ref name=&amp;quot;ZalogaIS&amp;quot; /&amp;gt; The heavy tank's place in the Soviet Union's military was replaced by the main battle tanks (MBT) like the T-64, which presented a much better firepower, armour, and mobility for only a weight of 35 tons, a technological sign on the rising prevalence of the MBT.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In spite of the fact that the IS-2 lived up to expectations, a decision was made a year after the end of the war to create a tank with even higher characteristics. Its unique welded hull and cast turret construction significantly increased its armour strength in comparison to the IS-2, from which it took many key parts and components.&lt;br /&gt;
&lt;br /&gt;
The hull was welded together from rolled armour plates and contained no cast armour pieces. The dual-sloping inclined nose design allowed a driver's hatch to be placed in it, significantly improved visibility in the field and provided high armour strength to the frontal hull. For increased fire safety, its fuel tanks were moved from the fighting compartment to the engine compartment. It was armed with a 122 mm D-25T cannon with a coaxial 7.62 mm DT machine gun. The turret's roof was equipped with a 12.7 mm DShK anti-aircraft machine gun. It had no bow or rear machine guns.&lt;br /&gt;
&lt;br /&gt;
At the beginning of their deployment, a range of flaws resulting from a number of design errors and miscalculations was revealed in these tanks. Among other issues, these included failures in the engine, gearbox, and parts of the armoured hull in the region of the engine compartment. In 1948-1952, all IS-3 tanks were reworked and modernised. The engine brackets were reinforced, the gearbox fixings changed, the underturret plate strengthened, the main friction coupling design updated, and the sealing enhanced on the final drive and road wheels. The 10-RK radio set was replaced with the 10-RT radio set. These changes increased the tank's mass to 48.8 tonnes.&lt;br /&gt;
&lt;br /&gt;
The first experimental group of IS-3 heavy tanks left their factories in 1945. In total, 2,311 of them were made by mid-1946.&lt;br /&gt;
They were not deployed in combat in the Great Patriotic War. There are some indications that the IS-3 was used in the defeat of the Japanese army in August 1945.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_is_3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_-YJo8JRBEM|'''Shooting Range #190''' -  ''Metal Beasts'' section at 1:00 discusses the IS-3.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2948--en|[Vehicle Profile] IS-3]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34-57_(1943)&amp;diff=184847</id>
		<title>T-34-57 (1943)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34-57_(1943)&amp;diff=184847"/>
				<updated>2024-04-10T23:55:17Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: 185mm pen APCR to 177mm pen APCR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_34_57_1943&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''T-34-57 (1943)''' (nickname: exterminator) is a fourth and late experimental variant of the [[T-34 (Family)|T-34 medium tank family]]. Despite the fact that production of the [[T-34-57|T-34-57 early experimental variant]] was cancelled in September after only ten units had been produced, the Red Army was still highly interested in mounting a 57 mm (2.25 in) gun on T-34 tanks. The project was restarted in 1943. The Zavod imeni Stalina (ZiS) 4M (improved ZIS-4 tank gun) tank gun was placed in a T-34 (1943) variant tank with a hexagonal turret this time. This tank was dispatched to the front with the &amp;quot;Special Tank Company 100&amp;quot; on August 15, 1943, but it never saw combat. Following this, the 57 mm (2.25 in) gun design was abandoned because the new 85 mm D-5 (3.35 in) tank gun was already in production, resulting in the [[T-34-85 (D-5T)|T-34-85 (D-5T) variant]].&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the premium T-34-57 (1943) late experimental variant performs similarly to the T-34-57 early experimental variant, with the exception of a newer 57 mm ZiS-4M tank gun. It also has access to late-war armour-piercing composite rigid (APCR) ammo, which allows it to fight more strongly armoured adversaries. Players may have to fire numerous rounds to defeat an enemy tank due to the smaller calibre of the 57 mm ZiS-4M tank gun. The T-34-57 (1943) late experimental variant resembles the [[T-34 (1942)]] variant in appearance, as both have the same hexagonal turret. This type of turret configuration improves crew ergonomics, however, it is not well reflected in the game. Players who have previously experienced the T-34-57 early experimental variant should have little trouble adjusting to this tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
There are quite a few differences between the T-34-57 (1943) and the regular tech tree T-34-57. The T-34-57 (1943) has the body of the regular tech tree [[T-34 (1942)|T-34 (1942)]] from a lower battle rating. The T-34-57 (1943) gets 20 mm more armour on the drivers hatch, an extra 30 mm on the hull machine gun port with an angle increase. The T-34-57 (1943)  also gets an extra 8 mm more armour and slightly less of an angle on the front (9° less angled), sides (up to 13° less angled) and rear (11°-12° less angled) of the turret when compared to the regular T-34-57. The gun mantlet also gets a small buff with up to 20° more angle in some places.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Gun mantlet, Roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Machine gun port, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (61°) ''Front glacis'' &amp;lt;br&amp;gt; 99 mm (5-35°) ''Welded joint'' &amp;lt;br&amp;gt; 45 mm (52°) ''Lower glacis'' &amp;lt;br&amp;gt; 65 mm (1-73°) ''Machine gun port'' &amp;lt;br&amp;gt; 75 mm (60°) ''Driver port'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 45 mm (0°) ''Lower'' || 40 mm (47-49°) ''Top'' &amp;lt;br&amp;gt; 40 mm (47°) ''Bottom'' || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 53 mm (3-58°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (2-78°) ''Gun mantlet'' || 53 mm (21-22°) || 53 mm (18-20°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZIS-4M (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-34-57 (1943) and the regular tech tree T-34-57 both have similar 57 mm cannons. The tech tree T-34-57 has the regular 57 mm ZIS-4 cannon whereas the T-34-57 (1943) uses the modified ZIS-4M cannon which allows it to fire an APCR round with up to 32 mm better penetration at less than 500 m away than the other APHE and APHEBC rounds that also come with the ZIS-4.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ZIS-4M (57 mm)|57 mm ZIS-4M]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -5°/+28° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ZIS-4M (57 mm)/Ammunition|BR-271, BR-271K, O-271, BR-271P}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 95&amp;amp;nbsp;''(+5)'' || 89&amp;amp;nbsp;''(+11)'' || 83&amp;amp;nbsp;''(+17)'' || 77&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+99)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Turret empty:'' 77&amp;amp;nbsp;''(+23)''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank is a brawler, suitable to fight in close range combat, especially the urban map. But thanks to the high velocity of 57 mm gun (990 m/s), it is possible to snipe enemy tank easily on long-range maps.&lt;br /&gt;
&lt;br /&gt;
* As a brawler: shoot-and-scoot is its main tactic. Camp in the city, watch for the enemy tank, shoot it then reverse to hiding place. Remember to watch both sides before crossing the street (watch out for snipers in maps like Poland and Eastern Europe), ANGLE THE ARMOUR. If the armour is angled correctly without showing the sides, it could cause a lot of trouble for enemies trying to penetrate the armour.&lt;br /&gt;
* As a sniper: use binocular and range finder (check the Option =&amp;gt; tank control =&amp;gt; binocular, range finder). If the enemy shows their side or rear, shoot it. Compensate the shell drop for better accuracy.&lt;br /&gt;
&lt;br /&gt;
The T-34-57 (1943) really shines In open maps, use your good mobility to flank and catch unsuspecting enemies. Moving from cover to cover is essential, as your armour, although well sloped, will not be able to withstand most shells at this battle rating. Don't let the enemy catch you unangled, or you will be killed immediately. In urban maps, look around the streets (press and hold the button &amp;quot;c&amp;quot; to look around) before crossing. Your quick reload speed and high penetrating gun will allow you to react to surprise attacks around the corner. Although the 57 mm gun has little post-penetration damage, it makes up for this in high penetration and a quick reload speed. The 57 mm cannon has very good ballistics and penetration, and is good for medium to long range sniping.&lt;br /&gt;
&lt;br /&gt;
Pretty much any tank can be penetrated by the 57 mm gun at this tier, but there are a few enemies worth noting.&lt;br /&gt;
&lt;br /&gt;
[[M4A3E2]] Jumbo - This tank is a bane at this BR. Its turret and front plate are almost impossible to penetrate without APCR, and its gun can easily penetrate your armour (especially your turret ring). Avoid engaging a Jumbo from the front and flank it if possible. The side armour is much weaker (in particular the bottom part). If you find yourself backed into a corner, you can try and aim for the machine gun port in the hull. The explosive power of the 57 mm isn't great, but penetrating this point means that you can at least cripple the Jumbo and make your escape.&lt;br /&gt;
&lt;br /&gt;
[[Pz.IV (Family)|Panzer IV]] variants with 75 mm KwK 40 L/43 or L/48  guns - These tanks are common at this tier and they can easily take you out with their powerful 75 mm guns. However, they are easy to take out if you get the jump on them. Your high penetration 57 mm gun can slice through their armour at any range.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]] - The flak truck can destroy you at seriously long range, whilst its thin armour and large size makes it very hard to effectively damage. Your rounds may simply pass straight through and not cause any damage. The best way to take one out is by aiming for the large ammo box at the back of the vehicle, which will explode when hit. The crew members are also very exposed on the Flak.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* [[T-34 (1942)|1942]] hull and turret, taking away driver's hatch weak spot in first [[T-34-57]]&lt;br /&gt;
* Relatively high penetration for the calibre and rank&lt;br /&gt;
* High gun muzzle velocity (990 m/s), suitable for sniping&lt;br /&gt;
* Unlike its non-premium counterpart, it has APCR ammo with 177 mm of penetration&lt;br /&gt;
* Good mobility and speed, just like all of the previous T-34 series&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same hull armour as previous revisions&lt;br /&gt;
* Small gun calibre may have trouble knocking out enemies with a single shot&lt;br /&gt;
* Turret armour isn't sufficient at Rank III, due to other countries' tank high penetration&lt;br /&gt;
* Poor gun depression of only -5 degrees makes it ineffective in hilly and mountainous terrain&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
As far back as the summer of 1940, an attempt to improve the anti-tank gun inventory in Soviet service was undertaken. This was due to only having massive stocks of underpowered 45 mm anti-tank cannons available, which were becoming obsolete with the newer armour being used by the Soviet Union's adversaries. When the request for an improved anti-tank cannon was sent out, a design bureau headed by V. G. Grabin was already underway under the name ''57 mm ZiS-2 anti-tank gun''. The 57 mm was a very powerful anti-tank weapon due to its high penetration value with the high-velocity shells. The APCBC round available under the name BR-271 was able to penetrate 93 mm of armour when fired 100 m away at a meet angle of 60 degrees. The first of the prototypes were created in the September of 1940, and it as later approved for production on June 1, 1941. However, this was stopped on December 1 due to beliefs that the high-velocity 57 mm shells would simply penetrate straight through tanks without causing damage or that it was a high-cost weapon. The production lines were then switched to produce the 76.2 mm ZiS-3 guns.&lt;br /&gt;
&lt;br /&gt;
It was during its production life before being cancelled that the 57 mm gun was attached to a T-34 as a main armament in April 1941. However, the trials on this armament showed a lack of accuracy and short barrel life. Then in July, an improved variant of the 57 mm called the ''ZiS-4'' was installed onto the T-34 and tested again. This variant turned out to be successful and the gun was recommended for installation on certain T-34 units, despite the high cost of the ZiS-4. The T-34 with the 57 mm was redesignated the [[T-34-57]] and had the purpose of being &amp;quot;tank-hunters&amp;quot; due to the higher penetration value of the 57 mm compared to the default T-34 76.2 mm armament. The 57 mm ZiS-4 gun was produced at the Artillery Factory #92 and were mounted on various T-34s. However, the stop of all 57 mm production on December 1941 also stopped the 57 mm ZiS-4 production, thus halting the T-34-57 production with only 133 ZiS-4 guns made in the production life.&lt;br /&gt;
&lt;br /&gt;
===Revitalization===&lt;br /&gt;
The 57 mm guns were revived in 1943 due to urgent needs for much better guns against the newer German tanks. The current 76.2 mm F-34 gun on the normal [[T-34 (1942)|T-34s]] were unable to defeat the newer German [[Tiger H1|Tiger I]] and [[Panther D|Panther]] tanks. In a desperate attempt to upgrade the T-34 to compete against these tanks, the 57 mm was reinstated for production and began being issued in May 1943, these models being the '''T-34-57 mod. 1943''' due to the upgraded armament. The ZiS-4 was upgraded to the ZiS-4M with simplified parts and standardization in parts from current existing artillery pieces such as the F-34 and the ZiS-2. These T-34-57s saw further action against the Axis until they were retired. In total, about less than 324 T-34-57s were made during its production life in 1941 and 1943.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The T-34-57 made in 1941 saw action during the Battle of Moscow in small quantities. The 21st Tank Brigade has 10 of such tanks in their units and were deployed on October 14. Though the brigade was able to cause massive damage to the German lines around Kalinin but ended with all of the T-34-57 destroyed by November 25. Other units using the T-34-57 were the 8th Tank Brigade on October 19. Afterwards came the deactivation of the 57 mm from the production line at the end of 1941, but the T-34-57s were revitalized again in 1943 to counter the newer German tanks. These tanks were used as &amp;quot;tank-hunters&amp;quot; and formed &amp;quot;Special Tank Company 100&amp;quot; with three T-34-57 in its first platoon to deal with German tanks. Despite their role, the company would only meet German tanks once in its life, and the first platoon was never used. Thus, the T-34-57 was never really able to prove their efficiency against active German tanks, though the unit would praise the gun's performance in practices against pillboxes, bunkers, and knocked out German tanks. All the T-34-57s were disbanded with the retirement of the 57 mm as a tank gun. This was due to its small HE shell available that made it an inadequate tank armament against softer targets, and also the introduction of the much bigger and better 85 mm tank gun on the newer [[T-34-85 (D-5T)|T-34-85]].&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In 1943, the new PzKpfw VI Tiger German heavy tank began to see more and more use on the Eastern front. This caused the ZiS-4 cannon with its powerful penetration properties to come under consideration again. It was extremely difficult to destroy a Tiger using a standard 76 mm F-34 tank gun, and the heavy tank's frontal armour was completely impenetrable to it. So before long, the order was given to restart mass production of the T-34-57 tank destroyers.&lt;br /&gt;
&lt;br /&gt;
In May 1943, the tank was put into service again. This time, the modified ZiS-4M cannon was used, which differed from the ZiS-4 in its unified breech mechanism, simpler semi-automatic mode and modified attachment of the coupling in the weapon's cradle. A more powerful shell was also developed which could penetrate 96 mm thick armour at a range of 1,000 m. However, this shell severely affected the weapon's durability, and several cases were recorded of gun barrels swelling. Soon after a small number of them were produced, they were taken out of service and withdrawn from operational use. The low quality of the 57 mm ZiS-4M tank cannon's fragmentation shells proved to be a serious drawback.&lt;br /&gt;
&lt;br /&gt;
The modernised T-34-57 tanks were not put into mass production, and after a few vehicles were produced, the decision was taken to stop manufacturing them.&lt;br /&gt;
&lt;br /&gt;
Three T-34-57s built using mass-produced T-34 Mod. 1942 tanks made by the Chelyabinsk factory were sent to the front to serve in the 100th Special Tank Division. The tanks were tested on the front from the 15th of August to the 5th of September, but did not excel in battle, so they were kept in reserve.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_34_57_1943 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-220&amp;diff=184754</id>
		<title>KV-220</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-220&amp;diff=184754"/>
				<updated>2024-04-07T13:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Changed inferior gun remarks: removed same BR note, added large ammo rack in the hull, added T-34-85, added BR-365K, changed &amp;quot;same BR&amp;quot; to &amp;quot;similar BR&amp;quot; and changed &amp;quot;killed&amp;quot; to &amp;quot;knocked out&amp;quot; to suit the game's vocabulary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_kv_220&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=KV-220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]] in the &amp;quot;[[Operation S.U.M.M.E.R.]]&amp;quot; event of [[wt:en/news/4151-special-operation-s-u-m-m-e-r-updated-03-08-2016-en/|2016]] that lasted from 22 July to 22 August, unlocked after obtaining 36 tanker Marks of Distinction.&lt;br /&gt;
&lt;br /&gt;
The KV-220 is played almost like the previous KV iterations in the Soviet heavy tank line-up. The great improvement over the predecessors is the improved all-around armour to 100 mm, meaning that the tank can angle its hull with more confidence without revealing a side weak point or the such. The great armour, decent mobility, and adequate gun gives the KV-220 a diverse role to play in, from a short-range brawler, a support tank, and a long-range sniper.&lt;br /&gt;
&lt;br /&gt;
The KV-220 is quite a heavy tank of its own calibre. With 100 mm of armour all around the hull and turret, the angling of the hull can be done to maximize both front and side armour without worry of exposing weak points. Not to mention for its weight, the KV-220 is quite agile. While the 85 mm gun is powerful by its own remarks, it is inferior to the same 85 mm guns that are on the [[IS-1]] and [[T-34-85]], which share a similar BR as the KV-220. This is because the 85 mm on the IS and T-34 have access to the BR-365P APCR shell and the BR-365K APHE shell, which can limit the KV-220's versatility against different threats. Thus, the KV-220 provides a heavy tank with an impressive arrangement of armour with decent mobility and with a gun that perform extremely well against medium tanks of every kind like [[M4 Sherman]] and initial heavy tanks like [[Tiger H1|Tiger 1]] but may feel lacking in the battlefield against heavy tanks like [[M26|M26 Pershing]].&lt;br /&gt;
&lt;br /&gt;
There is one frontal weak point on the KV-220, and that is the gun mantlet. Not that the gun mantlet area is easy to penetrate, but when in happens the cannon breech will be severely damaged and even some crew man can be knocked out, not to mention that in case of non penetration the round can penetrate the hull roof. This presents a shot trap able to be exploited by any gun to ricochet a round off that and into the hull roof, which is only 30 mm thick. Do note this when facing an enemy taking aim at the tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Commander's cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (30°) ''Front Plate'' &amp;lt;br&amp;gt; 80 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (26°) ''Lower glacis'' || 100 mm || 60 mm (8-72°) ''Upper'' &amp;lt;br&amp;gt; 100 mm (19°) ''Lower'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 mm ''Gun mantlet'' || 100 mm || 100 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 130 mm || 130 mm || 130 mm || 30 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick&lt;br /&gt;
* Unlike most other Soviet heavy tanks, KV-220 have a crew of 6&lt;br /&gt;
&lt;br /&gt;
The KV-220 has some of the best armour in its tier. While on paper it's just like German Tiger tank, in reality it can withstand much more opponents than the Tiger. The front has 30 degree slope that makes the armour even thicker. The sides of the turret and hull are also 100 mm, making KV-220 invulnerable when facing enemies at a 45 degree angle. Due to the all around 100 mm armour, KV-220 is invulnerable to all SPAA it might see from all directions.&lt;br /&gt;
&lt;br /&gt;
The KV-220 has a crew of 6, making it harder to knock out. The side of the hull is also protected with fuel tanks which can absorb large amount of damage.&lt;br /&gt;
&lt;br /&gt;
The only weak spot is the gun mantlet which is 90 mm thick. Penetrating this part of armour from the front is more promising than other parts when facing the KV-220. The gun mantlet is more flat compare to other parts, especially when the KV-220 is angled. It will also disable the cannon breech right behind the gun mantlet.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,097|rbMinHp=752}}&lt;br /&gt;
&lt;br /&gt;
The KV-220 has a power-to-weight ratio of 13.6. But surprisingly the mobility of this tank is quite good despite the 62.7 tons of weight. The diesel engine has greater torque at lower RPM than similar gasoline engines, providing KV-220 great acceleration and higher cruise speed but lower top speed. Due to the great mobility in its class, the KV-220 can arrive at the front line with the medium tanks, holding better positions than the late-comers. Despite the good speed, its turn rate is relatively low.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-30 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The KV-220 carries a 85 mm F-30 cannon. The firepower is not as good as the 122 mm D-25T cannon installed on IS-2 in the similar BR, but the F-30 cannon has much better fire rate - almost three times faster. The KV-220 also have a good gun depression of -6° when comparing to other soviet heavy tanks. Despite the good rate of fire and relatively good gun depression angle, the F-30 cannon is still not as good as other cannons installed on heavy tanks in the similar BR. Treat the KV-220 as a medium tank with heavy armour rather than a heavy tank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-30 (85 mm)|85 mm F-30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 91 || rowspan=&amp;quot;2&amp;quot; | -6°/+23° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.71 || 13.44 || 16.32 || 18.05 || 19.20 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.14 || 8.40 || 10.20 || 11.28 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-30 (85 mm)/Ammunition|BR-365A, O-365K}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''91''' || 87&amp;amp;nbsp;''(+4)'' || 82&amp;amp;nbsp;''(+9)'' || 77&amp;amp;nbsp;''(+14)'' || 45&amp;amp;nbsp;''(+46)'' || 1&amp;amp;nbsp;''(+90)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks 1, 2, and 3 disappear after you've fired all shells in the rack.&lt;br /&gt;
* Racks 4 and 5 are each modelled as sets of 8 or 11 shells, which disappear once all shells in the set have been fired.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
There is a coaxial 7.62 mm DT machine gun and another one installed in the commander's cupola. The usage of these machine guns is relative limited due to the small calibre. You may use the DT machine gun on commander cupola against air targets. You may get a hit if you are lucky. In most cases the machine guns are used to check if the target in the front is still alive or not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,890 (63) || 600 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Fighting tanks'''&lt;br /&gt;
&lt;br /&gt;
* Tiger I [[Tiger H1|H1]]/[[Tiger E|E]] - They are usually very easy to destroy and protecting the KV-220 is easy with the right angle of armour, but one mistake and the 88 mm guns can eliminate the KV-220.&lt;br /&gt;
* [[M18 GMC|M18 Hellcat]] - Very fast and manoeuvrable. Do not let them flank, if they get onto the sides, they will be able to penetrate. Try to shoot them from a distance.&lt;br /&gt;
* Tiger II ([[Tiger II (P)|P]]/[[Tiger II (H)|H]]) - They are better than the KV-220 in every aspect. Try to avoid them and shoot them in their side.&lt;br /&gt;
* [[Pz.Bfw.VI_(P)|Panzerbefehlswagen VI (P)]] - Usually, the 85 mm can't penetrate their 200 mm frontal armour, so try to aim for the angled cheeks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long barreled 85 mm gun&lt;br /&gt;
* More well armoured than most tanks&lt;br /&gt;
* 100 mm of armour ''all around'', sides and rear aren't weaker than the front (Though the slight sloping gives the front about 15 more mm in effective armour)&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Machine gun turret can traverse 360 degrees&lt;br /&gt;
* 85 mm shell has great HE filler&lt;br /&gt;
* When angled properly, the tank can bounce or soak up many shots&lt;br /&gt;
* Lots of ammo capacity (91 rounds) and an ammo rack in the hull that can carry 45 rounds, reducing the potential area for ammo to be detonated.&lt;br /&gt;
* Game changer, as it's very hard to dislodge a well positioned KV-220 especially when the player knows it perks&lt;br /&gt;
* 6 crew for large damage sponge&lt;br /&gt;
* Good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very sluggish in turns.&lt;br /&gt;
* Tall profile and hull is longer than other KV and IS series tank&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Only two types of ammo available (APHEBC and HE)&lt;br /&gt;
* Lower gun mantlet is a shot trap - Can direct ricochets into hull roof&lt;br /&gt;
* Some ammo will be stored in the turret rear if carrying full ammo&lt;br /&gt;
* Unlike other tanks, losing a loader will hinder the loading process by a large margin&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The KV-220 was a further development of the Kliment Voroshilov heavy tank series. It was one of the prototypes intended to become the &amp;quot;KV-3&amp;quot;. The design of the KV-220 started in the summer of 1940. Initially the improved tank was envisioned as being very similar to the in production KV-1, with the major difference being in armour and armament. The improved vehicle was to feature 90-100 mm of armour, and to be armed with a 76 mm gun with the ballistics of the 3-K anti-air cannon (F-27), however due to concerns with the power of such a gun, an 85 mm with the ballistics of the 52-K anti-air cannon (F-30) was later also included in these plans. It was realized that in order to fit the 85 mm gun, a larger turret was required, which in turn required an elongated hull. Several prototypes were ordered with differing specifications.&lt;br /&gt;
&lt;br /&gt;
The first prototype was built in December 1940, and was called the T-150 (or 150, Object 150, KV-150). This vehicle came closest to the initial plans. It featured 90 mm of frontal armour and was not elongated. However, due to issues with the F-27, the prototype only ever received an F-32 gun. This vehicle was approved for production under the name KV-3 in March 1941, however these plans were never realized. The following two prototypes had an elongated hull, 100 mm of armour, and were called T-220 (or 220, Object 220, KV-220, M-220 and even KV-4). Due to the increased weight, a much improved engine was needed in the form of the 850 hp-producing V-2SN (or V-2F). A fourth prototype was also designed, elongated like the T-220, but with only 90 mm armour; construction began but it was never completed.&lt;br /&gt;
&lt;br /&gt;
Only one of the KV-220s received the new turret, mounting a 85 mm F-30 gun. The tanks, especially their automotive parts, performed poorly in trials to the point where one was re-engined with a less powerful V-5 engine since all spare parts for the V-2SN had been used up. The other was simply left non-operational in the factory. At the same time, the requirements had been raised, and an 85 mm was no longer sufficient. New plans were drawn up to create an even heavier, more heavily armoured and armed version, called the 223 (or Object 223), more often called the KV-3. Notably, it was to be armed with the 107 mm F-42 (later called ZiS-6) gun. The KV-220 was used as a testbed for the 223, until the factory had to be relocated to Chelyabinsk due to the invasion of the Germans. At that point, the turret with the F-30 was removed, as the gun had never been trialled. Both vehicles received regular KV-1 turrets with 76 mm F-32 guns, were made operational and sent to the 124th tank brigade, and fought in the war. One of the vehicles were destroyed in November 1941, the other fought until early 1942, after which it was only used as a training tank, with an unknown final fate.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_220 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zO-puJ00UP8|'''Using Event Tank to Get Event Tank KV 220 Still Got It''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 (Family)]]&lt;br /&gt;
* [[KV-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4155/current|[Devblog] KV-220]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [http://pkka.narod.ru/kv-vers.htm &amp;lt;nowiki&amp;gt;[PKKA-CA]&amp;lt;/nowiki&amp;gt; KV modifications.]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21S_(R-13-300)&amp;diff=184735</id>
		<title>MiG-21S (R-13-300)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21S_(R-13-300)&amp;diff=184735"/>
				<updated>2024-04-06T17:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: tt &amp;gt; it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the mid 1960s, While the Soviet Air Defence Force (PVO) was content with their MiG-21 variants, the Soviet Air Force (VVS) set out to acquire a better fighter-interceptor, as their current MiG-21PF were mainly suited for heavy interception and light ground attack, with little emphasis on air-to-air combat. Research from Mikoyan OKB quickly resulted in the Ye-7S prototype, a MiG-21PF with the new Sapfir-21 radar, allowing it to mount not only the ASP-PF-21 radar-computing gunsight, but also [[R-3R]] (K-13R) semi-active radar guided (SARH) air to air missile, increasing the lethality of this aircraft during interception and especially during head-on and side-on engagements with enemy aircraft. The design was greatly favoured by the VVS, and after a small request to also increase the fuel capacity, the MiG-21S was born. The MiG-21S had the extra fuel incorporated in the larger saddle tank taken from the MiG-21R variant, while mounting all the avionics upgrades of the Ye-7S prototype. This aircraft would begin delivery to its only operator, the Soviet Air Force (VVS) in 1965, and would see active combat shortly after, most notably participating in the Invasion of Czechoslovakia in 1968.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Winged Lions&amp;quot;]] as a GE {{ge}} premium, the MiG-21S is doctrinally very similar to its contemporary second-generation Fishbed variants of similar battle rating. In simple terms, the MiG-21S is just a [[MiG-21PFM]] with more fuel and extra hardpoints due to using the chassis of a MiG-21R. The biggest selling point of this aircraft after its incredible flight performance for its battle rating, is the [[R-3R]] radar-guided missiles, which allow for head-on and side-on engagement against unaware or overconfident aircraft, if the radar lock conditions permit. The MiG-21S, while excelling in the flight performance and weapons department for its battle rating, is strongly offset by its abysmal survivability. At a battle rating where it is regularly faced with high-G all-aspect missiles such as the [[AIM-9L Sidewinder|AIM-9L]] and [[R-60M]], this aircraft is strongly limited by the fact that it lacks any form of countermeasures to defend itself against such threats.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Like all MiG-21s, the MiG-21S is a very fast interceptor. With a powerful engine (the same used by the [[MiG-21SMT]]), the MiG-21S has very good acceleration and top speed compared to other supersonic fighters like the [[MiG-19PT|MiG-19]], the [[F-100D|F-100 Super Sabre]] and the [[F-105D]]. Being a delta wing fighter, it's capable of extreme manoeuvres, but it loses speed very quickly and in a few turns it would be stuck at less than 600 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,190 || 2,172 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.2 || 37.0 || 134.7 || 126.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,313 || 2,240 || 34.2 || 35.0 || 187.6 || 160.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 950 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,962 kg || colspan=&amp;quot;3&amp;quot; | 359 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,651 kg || 7,169 kg || 7,773 kg || 8,258 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 0.97 || 0.90 || 0.83 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br&amp;gt;(0 km/h) || 6,977 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.05 || 0.97 || 0.90 || 0.84 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-21S (R-13-300) can take hits from calibres lower than 30 mm guns in minor parts, but if the engine is damaged it will surely fall. A missile hit will knock out the fighter instantly or cause it to crash.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-21bis.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (200 rpg)&lt;br /&gt;
| || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-5K]] rockets&lt;br /&gt;
| 16 || 16, 32 || || 16, 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24]] rockets&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-3R]] missiles&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-3S]] missiles&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 490 l drop tanks&lt;br /&gt;
| 1 || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; | Maximum permissible weight imbalance: 570 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon (200 rpg)&lt;br /&gt;
* 2 x R-3S missiles + 3 x 490 l drop tanks&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The GSh-23L is a very powerful weapon, that requires practice to be used properly. It has a low muzzle velocity and a small ammo pool compared to other planes at its BR. But it compensates this with a very good damage output, being capable of destroying almost any aircraft with a small burst.&lt;br /&gt;
&lt;br /&gt;
The MiG-21S can equip several ordnance options for both air-to-air combat and ground support.&lt;br /&gt;
&lt;br /&gt;
For air-to-air combat, the R-3S and R-3R missiles are the only options. These missiles share the same properties but the R-3S is a caged IR missile, which means that it needs to point directly to the back of an enemy aircraft in order to get a lock. The R-3R in the other hand is a radar guided missile. Unlike the R-3S, it has a small area in which the aircraft can change direction, making it possible to lead the missile towards the direction in which the enemy is heading. The R-3R is overall a better missile but it's hard to use close to the ground due to the lacklustre radar in the MiG-21, and the R-3S is excellent in picking slow moving enemies at any altitude and moment.&lt;br /&gt;
&lt;br /&gt;
For ground ordnance, the MiG-21S has ballistic computers for both rockets and its cannon. So in ground RB it's possible to use it as a multirole fighter, with 2 rocket pods and 2 missiles for air-to-air combat, providing cover to the team.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-21S (R-13-300) is an excellent fighter when used in high altitudes or support roles, where its powerful engine makes it a very awkward opponent.&lt;br /&gt;
&lt;br /&gt;
'''Arcade Battles:'''&lt;br /&gt;
&lt;br /&gt;
In AB, the MiG-21S will constantly see a multitude of enemies, but the most dangerous ones would be the A-10, the F-5C, and other MiG-21s. In these battles, staying at high altitudes and managing the afterburner use is very important, since missiles like the AIM-9L and R-60M and early radar missiles are a dangerous threat to the MiG-21S due to its lack of countermeasures. Thus, staying fast and high, and using its radar missiles from good positions would make you survive longer and be a more useful teammate.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles:'''&lt;br /&gt;
&lt;br /&gt;
In RB, the MiG-21S should also be used in a support role and at high altitudes but it can also be used as a frontline fighter, with more risk. When flying at altitudes above 5,000 m the MiG-21S easily reaches Mach 1.3, and its radar is free of ground clutter. At this altitude, common enemies are the F-104 Starfighter, other MiG-21s, Harriers, and the F-8E Crusader, the Crusader being the most dangerous thanks to the AIM-9C radar-guided missile and countermeasures. At higher altitudes, the missiles can fly longer and faster, while aircraft became more sluggish due to the thinner atmosphere, which is very beneficial for the R-3Rs since they are very early missiles and can't pull very hard. In a support role, attacking slow aircraft, especially those focused in fights or bomb runs, is a good way to help your team. Its good speed also makes the MiG-21S a very good hunter, attacking damaged aircraft that are retreating back to their airfield.&lt;br /&gt;
&lt;br /&gt;
The usual preferred tactic is to fly between 3000-4000m so that most unaware players space climbing at near 5000 m, such as F-104s or Harriers, won't see your missile being fired in front of them. Some of these planes (exceptions such as the F-5Cs) won't even detect your radar bandwidth as they are limited to I band while the MiG-21S' is J band. And once you reach within 8 km of lock range, fire the missile. At such altitudes the missile will easily intercept them.&lt;br /&gt;
&lt;br /&gt;
Speaking of F-5Cs, those planes which are aware of your missiles and evade them when you fire it within 8 km rage. Another tactic is to fool them into thinking you will be going for a head-on gun attack. And once you both close-in within 2km range, fire your R-3R and evade immediately to avoid their canons. Most of the time the enemy in front will not have the time to react to the missile fired just 1 km in front of him.&lt;br /&gt;
&lt;br /&gt;
Also, if you keep flying high and each the other end of the map at the start of a match, you are bound to face a bunch of A-10 players flying low just beneath you. So another tactic is to be sneaky and dive sneakily behind them with airbrakes. Achieving a radar lock as you are heading low will be difficult, so its best advised to sneak just behind them slowly and use your guns on them.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles:'''&lt;br /&gt;
&lt;br /&gt;
In SB, the MiG-21S is a more tricky fighter. Because it has a radar with IFF (Identification friend or foe), it can be used in high altitudes to intercept enemy bombers and other fighters. But its lack of countermeasures would cement its future in that role. Fortunately it has an RWR. Something very useful to know when another plane has a radar lock on you. Aside from that, pilots should be extremely careful, because even with an IFF system, the MiG-21S can lock onto allied aircraft and cause friendly fire incidents. For ground loadouts, the MiG-21S has a very bad frontal cockpit visibility, making CAS duties really hard even with the ballistics computer for bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast aircraft, possesses a powerful engine that will get you to the battle much quicker than most&lt;br /&gt;
* Multiple loadouts allow decent CAS/AA options for Ground {{Annotation|RB|Realistic Battles}}&lt;br /&gt;
* Radar missiles can surprise opponents not expecting to be engaged at such a distance&lt;br /&gt;
* Tight turn rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Air-to-air missiles are underwhelming and are mostly effective only against inattentive pilots&lt;br /&gt;
* Bleeds excessive amounts of energy during turns&lt;br /&gt;
* Cannon requires careful use due to the limited amount of rounds&lt;br /&gt;
* Energy retention isn't the greatest&lt;br /&gt;
* Fuel-hungry engine, 20m of fuel will quickly disappear if not paying attention&lt;br /&gt;
* Slow at 30m of fuel&lt;br /&gt;
* Lack of any Countermeasures means its a vulnerable target for aircrafts with high aspect IR missiles in uptiers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-21S was a variant of the MiG-21 family for more multipurpose design. It fitted more fuel capacity, a cannon pod, four hard points and an RP-22 radar. It was delivered exclusively to the Soviet Air Force. This variant included a more capable powerplant, the R11F2S-300 engine, which gave it significantly more thrust.&lt;br /&gt;
&lt;br /&gt;
The MiG-21S radar, was a production version of the Sapfir-21 and included several more features for increased survivability and multirole capabilities. It included an ASP-PF-21 computing gunsight with ballistics computer. Included an AP-155 autopiloting system, with an auto recovery system for use in emergencies. The airframe was similar but not the same as that of the MiG-21PFM, since it used the same saddle tank as the MiG-21R. It was capable of carrying the GP-9 cannon pod for the GSh-23L 23 mm gun. Its four hardpoints made it capable of carrying drop tanks, for increased fuel capacity at long flights.&lt;br /&gt;
&lt;br /&gt;
In its arsenal, it included the R-3R radar guided missile (K-13R), a semi-active radar-homing missile based in the R-3S (K-13) missile, which was not present in the MiG-21PFM even though it had the same radar as the MiG-21S. This variant of the MiG-21 was produced for 1965 to 1968 and saw no use outside of the Soviet Union.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-21_s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|QiTm32YVGWc|'''2 Premiums, One Playstyle: MiG-21 SPS-K &amp;amp; MiG-21S''' - ''Spit_flyer''|XGATU1TiNws|'''High Powered Vulture - MiG-21S Winged Lions''' - ''DEFYN''|_We7EKqMT0I|'''MiG-21S : A Quick Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479893-mig-21mf/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_775&amp;diff=184692</id>
		<title>Object 775</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_775&amp;diff=184692"/>
				<updated>2024-04-04T22:21:43Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Removed spacing between m m&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_775&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the mid 1960s, the USSR devised a new idea for a frontline tank destroyer: a low-profile armoured tank with a gun-launcher. By utilizing multiple technologies of the time, namely hydropneumatic suspension, a drum autoloader, and a shortened gun-launcher, the profile of the vehicle could be lowered to a new extreme. The first prototype of this project, the &amp;quot;Object 775&amp;quot; was a more obscure but intriguing piece of military history. With its unique design and the ability to fire anti-tank guided missiles from a concealed, low-profile turret, the Object 775 aimed to be a formidable addition to the Soviet military's arsenal. However, the program faced various challenges, including technical issues with the drum autoloader and hydropneumatic suspension cramped in such a small vehicle, and changing military requirements and Soviet tank doctrine of the era. These hurdles ultimately led to the cancellation of the program to instead focus on the development of a new dedicated MBT armed with an autoloaded 115 mm gun firing APFSDS rounds, resulting in the [[Object 435]] prototype for the future [[T-64 (Family)|T-64]]. The Object 775's story is a reminder of the ever-evolving nature of military technology and the need for constant adaptation to meet the demands of modern warfare.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]], is definitely unique in its appearance. The Object 775 excels in hidden strikes at most ranges due to its strong [[Anti-tank guided missiles|ATGM]], comically low profile, and decent frontal armour for its battle rating. When utilizing the hydropneumatic suspension and the built-in dozer blade to entrench the tank, the Object 775 can achieve almost complete invisibility from the enemy line of sight in its own &amp;quot;dug-in&amp;quot; cover, using its suspension to &amp;quot;peek&amp;quot; up and take a shot before lowering back down. The Object 775, however, most not be played as a brawler, as its side armour and internal protection is very weak. Due having a large ammo rack around the inside of the tank and only two crew members in the turret, pretty much any penetrating or overpressuring shot is guaranteed to destroy the tank. All in all, the Object 775 builds on the doctrine of Soviet missile tank destroyer engagement, primarily from the preceding [[IT-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility is solidly average. The Object 775 is very similar to the T-62, with a long and narrow chassis coupled to a decent engine. The vehicle will never be first to the fight or to cap points but it is fast enough to fit its playstyle very comfortably.&lt;br /&gt;
&lt;br /&gt;
The vehicle has acceptable terrain-crossing capability but doesn't have the best torque for going up bigger hills or for keeping speed up on bumpy terrain.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-126 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 775 is armed with the [[D-126 (125 mm)|125mm D-126]] gun-launcher system. This weapon will be very familiar to tankers who have played the M551 Sheridan before, as the primary ammunition is an ATGM and an HE round. The barrel is very short, helping maintain the stealth of the vehicle. The turret traverse is not very fast so care will need to be taken to pre-aim the gun around any expected enemy avenues of approach.&lt;br /&gt;
&lt;br /&gt;
The Rubin ATGM is a very solid missile, providing users 500mm of penetration while having great speed (550 m/s) and decent range (2.49 miles). The only downside is that right after leaving the barrel, the missile dips down before coming back into the center of the sight, making firing from behind cover difficult.&lt;br /&gt;
&lt;br /&gt;
The BUR High-Explosive rocket is less functional but can be fun to surprise enemies with. The round drops very quickly and there is no laser rangefinder, making anything but point-blank shots an exercise in skill. The warhead contains the equivalent of 3.96kg of TNT, making it a serious threat to lightly armoured targets.&lt;br /&gt;
&lt;br /&gt;
Given how condensed the ammunition is, you can comfortably take a full loadout. The main ammo storage is in the front of the tank, protected by heavily sloped armour and internal fuel tanks. The central autoloader holds eight rounds, allowing you to fire a new projectile every . The autoloader also gets replenished extremely fast so running out of ammo in the carousel is not life-threatening, unlike many other ATGM vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-126 (125 mm)|125 mm D-126]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | -5°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 17.6 || 24.4 || 29.6 || 32.7 || 34.8 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-126 (125 mm)/Ammunition|Rubin, BUR}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The only machine gun the 775 has available is a coaxial 7.62 mm PKT. This weapon is next to useless as open-top vehicles are exceedingly rare and it doesn't have the targeting speed or power to damage any air vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Object 775 plays very similarly to the [[IT-1]], another Soviet missile-only tank. However, unlike the IT-1, the Object 775 can also engage somewhat effectively in the CQC if needed. Like most ATGM tank destroyers, being only equipped with the Rubin anti-tank missile can put the Object 775 at a disadvantage in many situations when facing conventional enemies armed with a cannon, but it does have the capacity to excel in certain situations, like setting ambushes.&lt;br /&gt;
&lt;br /&gt;
'''Close Range Engagement'''&lt;br /&gt;
&lt;br /&gt;
Unlike the [[IT-1]], the Object 775 has some chance in CQC due to its very low profile, and the adjustable suspension can help to &amp;quot;level&amp;quot; the battlefield. However, the player should carefully consider their options, because once committed to the attack, backing out is difficult due to the signature Soviet horrendous reverse speed.&lt;br /&gt;
&lt;br /&gt;
Needless to say, some attention must be paid to your team status as well, as sometimes an enemy might get very bold if all allies surrounding you have died, and since you only have one launcher, fear is all you have to protect the Object 775 from a large tank squad.&lt;br /&gt;
&lt;br /&gt;
'''Mid to Long Range Engagement'''&lt;br /&gt;
&lt;br /&gt;
The mid to long range is the optimal engagement range for many ATGM tank destroyers and the Object 775 is no exception. However, player must use terrain a bit differently, as unlike the IT-1, the Object 775 doesn't have a top mounted launcher to shoot over the hills but a 125 mm D-126 rifled missile launcher.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely low profile, as well as an adjustable suspension&lt;br /&gt;
* Mouse-guided ATGMs&lt;br /&gt;
* Fast auto-loader&lt;br /&gt;
* Decent frontal armour&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only two crew members&lt;br /&gt;
* Autoloader is relatively large&lt;br /&gt;
* Terrible reverse speed&lt;br /&gt;
* Poor depression and elevation angles&lt;br /&gt;
* No heavy calibre machine gun&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8543-development-object-775-the-flattened-pancake-en|Devblog]] ===&lt;br /&gt;
In the early 1960s, the USSR began to develop a promising medium tank with guided missile weapons. Engineers from the Chelyabinsk Tractor Plant presented two prototypes for testing of the Object 775 tank, featuring Rubin anti-tank guided missiles, which are launched from the barrel of the tank. In 1968, the project was closed due to the concentration of efforts on the Object 434 tank project (which became the T-64A). The only surviving Object 775 is on display at the Patriot Park in Kubinka near Moscow.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|avl9dE1525Y|'''The Shooting Range #379''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Other vehicles with gun-launcher systems'''&lt;br /&gt;
&lt;br /&gt;
* [[M551|M551 Sheridan]] - US light tank&lt;br /&gt;
* [[M60A2|M60A2 Starship]] - US medium tank&lt;br /&gt;
* [[KPz-70]]/[[MBT-70]]/[[XM-803]] - US/German main battle tanks&lt;br /&gt;
* [[AMX-30 ACRA]]/[[AMX-10M]] - French tanks with the 142mm ACRA gun-launcher&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8543-development-object-775-the-flattened-pancake-en|[Devblog] Object 775: The Flattened Pancake]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-122-54&amp;diff=184691</id>
		<title>SU-122-54</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-122-54&amp;diff=184691"/>
				<updated>2024-04-04T22:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: T-29/T-34 to T29/T34 to avoid confusion with the medium T-34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_122_54&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.49 (aka 1.70.1945) &amp;quot;Weapons of Victory&amp;quot;]]. Featuring a [[T-54 (1951)|T-54]] chassis and similar ammunition in a tank destroyer format with a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:SU-122-54 trench picture 1.png|thumb|As seen in this picture, the SU-122-54 low profile makes it easily hideable in low trenches in which bigger vehicles won't be able to be easily hidden even with bushes.]]&lt;br /&gt;
The SU-122-54 has similar but better armour than the [[ISU-152]], [[ISU-122]] and [[SU-122P]]. In terms of profile, it is almost the same as the [[SU-100]] but has a wider hull with a more separated crew compartment. Overall, the SU-122-54 is protected decently from all sides, except from the engine deck and crew compartment rear, which are only able to withstand 37 mm at point blank. The connectors supporting widened hull are angled, and therefore angling the SPG more than 5 degrees is pointless, as it will always be somewhat vulnerable. &lt;br /&gt;
&lt;br /&gt;
Roof armour is lacklustre when it comes to protection against enemy planes, but most of the time aircraft strafes are made at an angle which makes the 20 mm plate become a 40 mm plate of effective armour, making the SU-122-54 a safe tank to play against planes with 20 mm and even 37 mm cannons . Avoid standing under artillery fire, as it has a high chance of hitting and breaching the roof.&lt;br /&gt;
&lt;br /&gt;
If seen from a frontal perspective with the SU-122-54 having bushes, it is often confused with the [[JPz 4-5]] due to the mantlet shape, muzzle brake and general frontal hull structure.&lt;br /&gt;
&lt;br /&gt;
The small profile makes the SU-122-54 an easily concealable tank between relatively small bushes or trenches (as seen in pictures), the use of camouflage or decorations can make the SU-122-54 a ghost in all environments (with exception of fully urban environments). &lt;br /&gt;
&lt;br /&gt;
The frontal armour is difficult to penetrate for obsolete tanks, capable of withstanding direct hits from 75 mm KwK PzGr 39/42 (ammunition of the [[Panzer V Panther (Family)|Panther]] tanks with 193 mm of penetration at 10m at 0°) and American 75 mm and 76 mm (M3 cannon for example of the [[M4 Sherman (Family)|M4 Sherman]] family, 17-pdr of the British [[Sherman Firefly]] and the 75 mm SA50 of the [[M4A4 (SA50)]]) with exception of trap shots done to the mantlet (only weak spot of mantlet is the optics) which are highly unlikely to happen. &lt;br /&gt;
&lt;br /&gt;
When it comes to higher calibres (88 mm, 122 mm, etc), which are the guns expected to be at the BR range, the SU-122-54 has a few strong points that will withstand most enemy rounds but won't be reliable enough to count on all the time. It is safer to be fired at in ranges between 400-700 m (specially since, at those distances, enemy tanks will have a hard time aiming at the SU-122-54 due to its small profile) but at close ranges (0-350 m) it may not withstand said calibres. Always act as if they will penetrate your hull and try to avoid being shot; by doing this you reduce the chances of the enemy of destroying half of the crew or outright destroying the SPG, in the case they are actually capable of penetrating your hull. Try to always gain high ground or &amp;quot;hull down&amp;quot; using trenches to angle the hull a bit more upwards as long as the gun allows you to fire at enemies coming at you, as it will make penetrating the front more difficult.&lt;br /&gt;
[[File:SU-122-54 trench picture 2.png|thumb|As seen in this picture, the hull is completely hidden, leaving only the mantlet exposed. Thanks to the fact it does not get the same commander cupola as past Soviet tanks, trapshots to it will have to happen at the mantlet or at the really small and low commander's rangefinder cupola.]]&lt;br /&gt;
&lt;br /&gt;
Regarding crew compartment, despite being tight and small, it has a high survivability specially for the number of crew members (The tank has a crew amount of 5 crewmen: driver, gunner, commander and two loaders, left one is the machine gunner.) and the huge breech of the 122 mm cannon (the enemy is more to likely destroy the breech with a side shot but it will stop most of the spalling). Quite often enemies aim for the right side of {{PAGENAME}}, which will leave the HMG on the left operational, allowing for some daring escapes.&lt;br /&gt;
&lt;br /&gt;
The ammunition is located at the rear of the crew compartment (in front of engine deck) an below the main gun in front of driver and gunner. Taking less ammunition makes the SU-122-54 harder to ammo rack at its natural battle rating, as many of the enemies will fire either at the right side, which will take out some crew but not the ammo, or flank and fire at the centre of the tank, where it might not hit ammo, but crew or breech instead. If hulldown, {{PAGENAME}} might be very difficult to aim at and in RB it might be easier for opponents to just fire at the middle of it, which will not be fatal due to gun breech taking a hit.&lt;br /&gt;
&lt;br /&gt;
Like [[ASU-85]], it has smoke screen barrels, which can be dropped to prevent aircraft from firing at it precisely or to disable aim assist in AB, or simply to make it inconvenient for enemy tanks to attack into your position.&lt;br /&gt;
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It should not be played as fast as the JPz 4-5, firing and then running away from any threat, but it cannot play as a bastion defence either. Use every aspect of the vehicle to get an upper hand. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Commander cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (54-55°) ''Lower glacis''|| 80 mm || 45 mm (17°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 100 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (41°) ''Side joint plate'' &amp;lt;br&amp;gt; 100 + 100 mm (7-65°) ''Gun mantlet'' || 80 mm (26°) || 30 mm (21°) || 20 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
The SU-122-54 is not as fast as compared with other turretless tank destroyers as the JPz 4-5 but not as slow as the [[Jagdtiger]], it is safe to say that it is somewhere in the middle, while using armour similar to the [[Jagdpanther]].&lt;br /&gt;
&lt;br /&gt;
As the rest of the Soviet tanks, it lacks neutral steering and reverse speed, but it is compensated with a high horsepower. With this horsepower, it can push other tanks and even pull some of them onto itself after destroying their tracks to prevent them from firing back, but heavy tanks will resist ramming attempts.&lt;br /&gt;
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As a downgrade from the [[SU-100]], it has a very rocky suspension, like a spaded [[ZiS-30]], so it's recommended not to brake before firing, but to slow down instead. It is also very unstable when climbing and will slide off some sniper spots even with all the mobility upgrades, which let it climb better.&lt;br /&gt;
&lt;br /&gt;
If it manages to rush a steep hilltop or a cliff, it has a tendency to fly right off the cliff before managing to stop. If user somehow managed to stay on top of a cliff, the rocky suspension will force it to stabilise for about 3 to 5 seconds before any reasonable aim can be taken. &lt;br /&gt;
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=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-49 (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
Overall, the SU-122-54 can be considered as a hybrid between the [[SU-122P]] and [[T-54 (1951)]]. It does not have a stabiliser, has the APHE shells of an SPG and also ammunition expected for medium tanks of the next era. It has a shorter reload time than a SU-122P but longer than T-54s.&lt;br /&gt;
&lt;br /&gt;
The main gun is capable of defeating all vehicles frontally at the BR it sits at, but for some the HEAT-FS or APDS should be used, as BR471B often fails to penetrate angled armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-49 (122 mm)|122 mm D-49]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 35 || rowspan=&amp;quot;2&amp;quot; | -4°/+16° || rowspan=&amp;quot;2&amp;quot; | ±8° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.16 || 8.53 || 10.36 || 11.46 || 12.19 || rowspan=&amp;quot;2&amp;quot; | 15.99 || rowspan=&amp;quot;2&amp;quot; | 14.15 || rowspan=&amp;quot;2&amp;quot; | 13.04 || rowspan=&amp;quot;2&amp;quot; | 12.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.17 || 4.90 || 5.95 || 6.58 || 7.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
'''BR-471/BR-471B/BR-471D''', APHE/APHEBC/APCBC - This is the first ammunition the SU-122-54 has access to (BR471, BR471B and BR471D) which is sometimes considered as the &amp;quot;weak&amp;quot; ammunition, as it often fails to penetrate tanks in a full uptier. Despite having a &amp;quot;low&amp;quot; penetration (BR471 has 203 mm at 10 m at 0° and BR471D 239 mm at the same distance and angle) it should not be underestimated. The BR471B should be your main ammunition in almost all sorts of engagements, as it has the highest angled penetration. The BR471D has the penetration to deal with all heavy tanks frontally (with exception of Tiger 2 tanks glacis, Maus, E-100 and some frontal places of the glacis of the T29/T34). Both generally have enough fuse sensitivity to explode inside lightly armoured vehicles. These two rounds are a 90% confirmed one shot kill due to their tremendous explosive power (246.4 or 192.5 g of TNT equivalent respectively). The APHECBC shell should not be underestimated.&lt;br /&gt;
&lt;br /&gt;
'''3BM-7''', APDS - This is the most reliable round to use at distances when speed or ease of aim is crucial (Shell velocity of 1,400 m/s). It has enough penetration to deal the glacis of Tiger II tanks as well as T29/T34 but, due to being a solid shot subcalibre round, it has no explosive power. This means the APDS relies on spalling created by the armour penetration, which can sometimes be difficult to utilise, particularly if killing the enemy vehicle has to be done as soon as possible. This does not mean that the APDS cannot destroy tanks in one shot - if aimed at ammunition or center of mass it often can do that. Tiger II tanks will be destroyed with a single shot at the glacis if the shot is made right at the middle of the glacis. This round should be mostly be used as a secondary round for heavily armoured targets or at far ranges in which a high velocity round is preferable.&lt;br /&gt;
&lt;br /&gt;
'''3BK-10''', HEATFS - This is the round with the most consistent penetration due to being chemical energy, being slightly stronger than HEATFS of Japanese tanks at the same BR and on par with BR 7.7 - 8.7 HEATFS but at lower BR. This round can be considered the most reliable round for all sorts of engagements both at close range or at distance if one shot kills are not planned or an enemy cannot be penetrated by APHECBC. It has a great explosive power (2.05 kg of TNT equivalent) but, due to being a hollow charge, the spalling is focused in a cone shape, like APDS. Similar to APDS, this round has to be aimed at center of mass to damage as most modules and crew members as possible due to the tightly packed spalling created. It should be noted that this round requires a clear flight path to the target as trees, bushes, fences and any obstruction will detonate it due to the fuse sensitivity, so it cannot replace APDS entirely, at least on large forest maps. Keep it in mind.&lt;br /&gt;
&lt;br /&gt;
{{:D-49 (122 mm)/Ammunition|BR-471, BR-471B, BR-471D, 3BM-7, 3BK-10, OF-471}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.33''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 22&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 22&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 15&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+34)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+34)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.&lt;br /&gt;
* Racks 2, 3 and 4 are first stage ammo racks. They total 21 shells and get filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 2 - 3 - 4 - 1.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into racks 4, 3 then 2. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 14.5 mm KPVT can be considered as the most reliable Heavy Machine Gun (HMG) in game due to its stopping power and rate of fire. It is a Jack-of-all-Trades when it comes to ground battles, has a faster muzzle velocity than 20 mm cannons but has more destructive power than the 12.7 mm (.50 cal) machine gun. It does not get the fire rate of the 15 mm MG 151 HMG (mounted on the [[AMX-50 Foch]]), but also will not overheat and jam, thus can be fired indefinitely. &lt;br /&gt;
&lt;br /&gt;
The KPVT are exclusive to Soviet tanks and are able of doing multiple things:&lt;br /&gt;
&lt;br /&gt;
* Immediate ground defence: these machine guns are able to damage and destroy external components of all tanks (tracks, gun barrels, etc), destroy lightly armoured vehicles (with armour thinner than 30 mm at a slight angle, at maximum of 200 m range), remove obstructions (continuous focused fire can destroy even some solid walls) and can be used for spotting in RB. Make sure to focus both MGs on a gun barrel, as just one KPVT will not break the gun by itself with one belt.&lt;br /&gt;
* Immediate air defence: due to having a roof mounted KPVT with a 360° rotation and a 40° elevation, it is able to critically damage low flying aircraft. This belts have AP-I round which can cause fatal damage on all low flying aircraft (it often lits them on fire or damages the engine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 300 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SU-122-54 is far from being a frontline tank, meaning it has to stay away from the enemy LoS (line of sight) due to the long reload and relatively weak armour. This does not mean the SU-122-54 should be taken all the way through the outskirts of a map to get into position (can be done but not recommended on all maps). It should be used as a sniper in long range maps and a support vehicle in the rest. &lt;br /&gt;
&lt;br /&gt;
It is able to defend itself pretty well if a good defensive position is found or set. All CQC (close quarters combat) should be avoided as the lack of turret invites enemy tanks to flank you from all sides but frontally which is the only side you can reliably defend yourself from. Some places in CQC environments (urban areas, city ravines, etc) can be used as choke point (holding a full street waiting for someone to push if that street is the only access point) due to its powerful gun and decent armour. This tank faces almost nothing that can be a hard cookie to crack.&lt;br /&gt;
&lt;br /&gt;
If it is necessary to actually go and patrol the map or put down some medium tank which went out of control and annihilated your teammates, it is better to load HEATFS as it is basically guaranteed to penetrate anything, unless you know exactly what you are going to fight. If you do not have HEATFS, fire at the enemy cannon first, destroy the enemy tank tracks with MG, then execute them with a side APHE shot. With light tanks, some care should be taken as they might have ATGM, so try to aim better and take out their gunner first instead of a weapon, then drive up to them and shred them into pieces with a 14.5 mm HMG. If it's impossible for you to do within 7 seconds, retreat - ATGM tanks will obliterate the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
'''List of opponents important notes when facing frontally:'''&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated with BR471D and higher penetration rounds. Do not use 3BK-10&lt;br /&gt;
* [[M60 (Family)|M60]]: gun mantlet can be penetrated by BR471D, hull has to be penetrated by 3BM-7 or 3BK-10&lt;br /&gt;
* [[Tiger II (Family)|Tiger II]]: gun mantlet can be penetrated by BR471D, hull has to be penetrated by 3BM-7 or 3BK-10 (aim at right side of the turret if the tank is facing at you for a safe reload)&lt;br /&gt;
* [[Centurion (Family)|Centurion]]: all front can be penetrated with BR471D and higher penetration rounds&lt;br /&gt;
* [[M103]]: hull has to be penetrated by 3BM-7 or 3BK-10, center of mass shot has to be done frontally as the hull and turret are curvy&lt;br /&gt;
* [[T32]]/[[T32E1]]: gun mantlet and hull have to be penetrated by 3BM-7 or 3BK-10, aim at lower half of the frontal glacis to fire at ammunition rack&lt;br /&gt;
* [[Maus]]/[[E-100]]: gun mantlet has to be penetrated by 3BM-7 or 3BK-10, hull has to be penetrated by 3BK-10. Side shots have to be done with 3BM-7 or 3BK-10.&lt;br /&gt;
* [[Jagdtiger]]: gun mantlet and hull have to be penetrated by 3BM-7 or 3BK-10&lt;br /&gt;
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with BR471D and higher penetration rounds&lt;br /&gt;
* [[T95]]: gun mantlet and hull have to be penetrated by 3BM-7 or 3BK-10&lt;br /&gt;
* [[Marder A1-]]: Do not fight it with MG, simply use APHE or HE to destroy it or retreat&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong gun that can fire HEATFS or APDS shells, unlike most other 122 mm gun-equipped tanks with a improved fire-rate, makes it viable in uptiers&lt;br /&gt;
* Fairly low silhouette&lt;br /&gt;
* Has two 14.5 mm machine guns, actually useful to mess with heavier opponents and to ward off low-flying aircraft or light vehicles&lt;br /&gt;
* Decently mobile, but will not climb well until upgraded&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Has access to a rangefinder and NVD&lt;br /&gt;
* Mantlet can have effective thickness of 200 mm at certain angles of attack, though it's not very reliable&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload time when stock (16 seconds), though not as long as most other 122 mm&lt;br /&gt;
* The protection is not as adequate at close range and will not protect from HEAT at long range&lt;br /&gt;
* Restricted firing angles for the main guns, horizontally and vertically, due to casemate layout&lt;br /&gt;
* Due to a poor stability of chassis, braking is not recommended when encountering an enemy tank&lt;br /&gt;
* Lack of a turret means that if you get flanked, the tank is in serious trouble&lt;br /&gt;
* 14.5 on top of the tank can't turn to the right, and many light tanks at the BR prefer to attack from your right (to protect their vulnerable left side)&lt;br /&gt;
* Cupola hits will injure respective crew members&lt;br /&gt;
* Two loaders means the rate of fire suffers strongly in the event of a penetration&lt;br /&gt;
* The armour is thick enough to hamper acceleration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The success of the T-54 tank in the early 1950s had the vehicle chassis used in many different variants for different roles. The roles range out from a self-propelled anti-aircraft gun, armoured recovery vehicle, bridge-layers, mine-clearers, flamethrowers, armoured personnel carriers, fire-fighting vehicles, and a self-propelled gun. The self-propelled gun, known as &amp;quot;Object 600&amp;quot;, was a vehicle based off the T-54A design and carried the 122 mm gun infamous on the IS heavy tank series. The vehicle was known as the SU-122-54, but it has sometimes also be referred to as the IT-122 as well. The chassis was modified for the vehicle, with the large gap present between the first and second road wheels moved to between the third and fourth. The superstructure, like traditional designs, was built onto the hull and held the 122 mm gun. Secondary armament consisted of two KPVT heavy machine guns on coaxial and pintle-mount for anti-aircraft purposes. The general design was developed and built between 1955 and 1957, with a total of 77 units made with minor differences between each batch.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The SU-122-54 self-propelled artillery mount was constructed on the basis of the T-54-55 medium tank from 1948 to 1951. It was intended first and foremost to play the role of an assault and antitank weapon. Plans were made for large-scale production of the SU-122, but starting in 1957 its release was curtailed due to a shift in the priorities of military production in favor of building missile weapons.&lt;br /&gt;
&lt;br /&gt;
The SU-122-54 SPG was used by the Soviet Army until the second half of the 1960s, when it was removed from the army's arsenal. A total of 77 SU-122-54 SPGs were produced.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_su_122_54 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/780/|[Devblog] SU-122-54 and J2M2]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=KV-220&amp;diff=184673</id>
		<title>KV-220</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=KV-220&amp;diff=184673"/>
				<updated>2024-04-03T22:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Removed &amp;quot;Despite firing the BR-365A used on the other 85 mm armed tanks, this gun mounted on the KV-220 is among the earliest model, so it has lower penetration rating compared to others&amp;quot; because there is no in-game difference with 85mm BR-365 shells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_kv_220&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=KV-220&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update 1.61 &amp;quot;Road to Glory&amp;quot;]] in the &amp;quot;[[Operation S.U.M.M.E.R.]]&amp;quot; event of [[wt:en/news/4151-special-operation-s-u-m-m-e-r-updated-03-08-2016-en/|2016]] that lasted from 22 July to 22 August, unlocked after obtaining 36 tanker Marks of Distinction.&lt;br /&gt;
&lt;br /&gt;
The KV-220 is played almost like the previous KV iterations in the Soviet heavy tank line-up. The great improvement over the predecessors is the improved all-around armour to 100 mm, meaning that the tank can angle its hull with more confidence without revealing a side weak point or the such. The great armour, decent mobility, and adequate gun gives the KV-220 a diverse role to play in, from a short-range brawler, a support tank, and a long-range sniper.&lt;br /&gt;
&lt;br /&gt;
The KV-220 is quite a heavy tank of its own calibre. With 100 mm of armour all around the hull and turret, the angling of the hull can be done to maximize both front and side armour without worry of exposing weak points. Not to mention for its weight, the KV-220 is quite agile. While the 85 mm gun is powerful by its own remarks, it is inferior to the same 85 mm gun that is on the [[IS-1]] that shares the same BR as the KV-220. This is because the 85 mm on the IS has access to the more potent BR-365A and APCR shells. Thus, the KV-220 provides a heavy tank with an impressive arrangement of armour with decent mobility and with a gun that perform extremely well against medium tanks of every kind like [[M4 Sherman]] and initial heavy tanks like [[Tiger H1|Tiger 1]] but may feel lacking in the battlefield against heavy tanks like [[M26|M26 Pershing]].&lt;br /&gt;
&lt;br /&gt;
There is one frontal weak point on the KV-220, and that is the gun mantlet. Not that the gun mantlet area is easy to penetrate, but when in happens the cannon brech will be severely damaged and even some crew man can be killed, not to mention that in case of non penetration the round can penetrate the hull roof. This presents a shot trap able to be exploited by any gun to ricochet a round off that and into the hull roof, which is only 30 mm thick. Do note this when facing an enemy taking aim at the tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Commander's cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (30°) ''Front Plate'' &amp;lt;br&amp;gt; 80 mm (70°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (26°) ''Lower glacis'' || 100 mm || 60 mm (8-72°) ''Upper'' &amp;lt;br&amp;gt; 100 mm (19°) ''Lower'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 mm ''Gun mantlet'' || 100 mm || 100 mm || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 130 mm || 130 mm || 130 mm || 30 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick, tracks are 30 mm thick&lt;br /&gt;
* Unlike most other Soviet heavy tanks, KV-220 have a crew of 6&lt;br /&gt;
&lt;br /&gt;
The KV-220 has some of the best armour in its tier. While on paper it's just like German Tiger tank, in reality it can withstand much more opponents than the Tiger. The front has 30 degree slope that makes the armour even thicker. The sides of the turret and hull are also 100 mm, making KV-220 invulnerable when facing enemies at a 45 degree angle. Due to the all around 100 mm armour, KV-220 is invulnerable to all SPAA it might see from all directions.&lt;br /&gt;
&lt;br /&gt;
The KV-220 has a crew of 6, making it harder to knock out. The side of the hull is also protected with fuel tanks which can absorb large amount of damage.&lt;br /&gt;
&lt;br /&gt;
The only weak spot is the gun mantlet which is 90 mm thick. Penetrating this part of armour from the front is more promising than other parts when facing the KV-220. The gun mantlet is more flat compare to other parts, especially when the KV-220 is angled. It will also disable the cannon breech right behind the gun mantlet.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,097|rbMinHp=752}}&lt;br /&gt;
&lt;br /&gt;
The KV-220 has a power-to-weight ratio of 13.6. But surprisingly the mobility of this tank is quite good despite the 62.7 tons of weight. The diesel engine has greater torque at lower RPM than similar gasoline engines, providing KV-220 great acceleration and higher cruise speed but lower top speed. Due to the great mobility in its class, the KV-220 can arrive at the front line with the medium tanks, holding better positions than the late-comers. Despite the good speed, its turn rate is relatively low.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|F-30 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
The KV-220 carries a 85 mm F-30 cannon. The firepower is not as good as the 122 mm D-25T cannon installed on IS-2 in the similar BR, but the F-30 cannon has much better fire rate - almost three times faster. The KV-220 also have a good gun depression of -6° when comparing to other soviet heavy tanks. Despite the good rate of fire and relatively good gun depression angle, the F-30 cannon is still not as good as other cannons installed on heavy tanks in the similar BR. Treat the KV-220 as a medium tank with heavy armour rather than a heavy tank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[F-30 (85 mm)|85 mm F-30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 91 || rowspan=&amp;quot;2&amp;quot; | -6°/+23° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.71 || 13.44 || 16.32 || 18.05 || 19.20 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.14 || 8.40 || 10.20 || 11.28 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:F-30 (85 mm)/Ammunition|BR-365A, O-365K}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.40''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''91''' || 87&amp;amp;nbsp;''(+4)'' || 82&amp;amp;nbsp;''(+9)'' || 77&amp;amp;nbsp;''(+14)'' || 45&amp;amp;nbsp;''(+46)'' || 1&amp;amp;nbsp;''(+90)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks 1, 2, and 3 disappear after you've fired all shells in the rack.&lt;br /&gt;
* Racks 4 and 5 are each modelled as sets of 8 or 11 shells, which disappear once all shells in the set have been fired.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
There is a coaxial 7.62 mm DT machine gun and another one installed in the commander's cupola. The usage of these machine guns is relative limited due to the small calibre. You may use the DT machine gun on commander cupola against air targets. You may get a hit if you are lucky. In most cases the machine guns are used to check if the target in the front is still alive or not.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,890 (63) || 600 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Fighting tanks'''&lt;br /&gt;
&lt;br /&gt;
* Tiger I [[Tiger H1|H1]]/[[Tiger E|E]] - They are usually very easy to destroy and protecting the KV-220 is easy with the right angle of armour, but one mistake and the 88 mm guns can eliminate the KV-220.&lt;br /&gt;
* [[M18 GMC|M18 Hellcat]] - Very fast and manoeuvrable. Do not let them flank, if they get onto the sides, they will be able to penetrate. Try to shoot them from a distance.&lt;br /&gt;
* Tiger II ([[Tiger II (P)|P]]/[[Tiger II (H)|H]]) - They are better than the KV-220 in every aspect. Try to avoid them and shoot them in their side.&lt;br /&gt;
* [[Pz.Bfw.VI_(P)|Panzerbefehlswagen VI (P)]] - Usually, the 85 mm can't penetrate their 200 mm frontal armour, so try to aim for the angled cheeks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long barreled 85 mm gun&lt;br /&gt;
* More well armoured than most tanks&lt;br /&gt;
* 100 mm of armour ''all around'', sides and rear aren't weaker than the front (Though the slight sloping gives the front about 15 more mm in effective armour)&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Machine gun turret can traverse 360 degrees&lt;br /&gt;
* 85 mm shell has great HE filler&lt;br /&gt;
* When angled properly, the tank can bounce or soak up many shots&lt;br /&gt;
* Lots of ammo (91 rounds)&lt;br /&gt;
* Game changer, as it's very hard to dislodge a well positioned KV-220 especially when the player knows it perks&lt;br /&gt;
* 6 crew for large damage sponge&lt;br /&gt;
* Good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very sluggish in turns.&lt;br /&gt;
* Tall profile and hull is longer than other KV and IS series tank&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Only two types of ammo available (APHEBC and HE)&lt;br /&gt;
* Lower gun mantlet is a shot trap - Can direct ricochets into hull roof&lt;br /&gt;
* Some ammo will be stored in the turret rear if carrying full ammo&lt;br /&gt;
* Unlike other tanks, losing a loader will hinder the loading process by a large margin&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The KV-220 was a further development of the Kliment Voroshilov heavy tank series. It was one of the prototypes intended to become the &amp;quot;KV-3&amp;quot;. The design of the KV-220 started in the summer of 1940. Initially the improved tank was envisioned as being very similar to the in production KV-1, with the major difference being in armour and armament. The improved vehicle was to feature 90-100 mm of armour, and to be armed with a 76 mm gun with the ballistics of the 3-K anti-air cannon (F-27), however due to concerns with the power of such a gun, an 85 mm with the ballistics of the 52-K anti-air cannon (F-30) was later also included in these plans. It was realized that in order to fit the 85 mm gun, a larger turret was required, which in turn required an elongated hull. Several prototypes were ordered with differing specifications.&lt;br /&gt;
&lt;br /&gt;
The first prototype was built in December 1940, and was called the T-150 (or 150, Object 150, KV-150). This vehicle came closest to the initial plans. It featured 90 mm of frontal armour and was not elongated. However, due to issues with the F-27, the prototype only ever received an F-32 gun. This vehicle was approved for production under the name KV-3 in March 1941, however these plans were never realized. The following two prototypes had an elongated hull, 100 mm of armour, and were called T-220 (or 220, Object 220, KV-220, M-220 and even KV-4). Due to the increased weight, a much improved engine was needed in the form of the 850 hp-producing V-2SN (or V-2F). A fourth prototype was also designed, elongated like the T-220, but with only 90 mm armour; construction began but it was never completed.&lt;br /&gt;
&lt;br /&gt;
Only one of the KV-220s received the new turret, mounting a 85 mm F-30 gun. The tanks, especially their automotive parts, performed poorly in trials to the point where one was re-engined with a less powerful V-5 engine since all spare parts for the V-2SN had been used up. The other was simply left non-operational in the factory. At the same time, the requirements had been raised, and an 85 mm was no longer sufficient. New plans were drawn up to create an even heavier, more heavily armoured and armed version, called the 223 (or Object 223), more often called the KV-3. Notably, it was to be armed with the 107 mm F-42 (later called ZiS-6) gun. The KV-220 was used as a testbed for the 223, until the factory had to be relocated to Chelyabinsk due to the invasion of the Germans. At that point, the turret with the F-30 was removed, as the gun had never been trialled. Both vehicles received regular KV-1 turrets with 76 mm F-32 guns, were made operational and sent to the 124th tank brigade, and fought in the war. One of the vehicles were destroyed in November 1941, the other fought until early 1942, after which it was only used as a training tank, with an unknown final fate.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_kv_220 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zO-puJ00UP8|'''Using Event Tank to Get Event Tank KV 220 Still Got It''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 (Family)]]&lt;br /&gt;
* [[KV-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4155/current|[Devblog] KV-220]]&lt;br /&gt;
* [[wikipedia:Kliment_Voroshilov_tank|[Wikipedia] Kliment Voroshilov tank]]&lt;br /&gt;
* [http://pkka.narod.ru/kv-vers.htm &amp;lt;nowiki&amp;gt;[PKKA-CA]&amp;lt;/nowiki&amp;gt; KV modifications.]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Kirov}}&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=176821</id>
		<title>RBT-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RBT-5&amp;diff=176821"/>
				<updated>2023-11-14T13:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = BT-5&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_rbt_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=RBT-5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Soviet light tank prototype with rocket launchers. It used the BT-5 chassis equipped with so-called tank torpedoes (TT-250), which were 420 mm in caliber and weighed 250 kg each. They could blast enemy forts and heavy tanks within 1800 m. The {{Annotation|NIAP|Scientific Research Institute of Artillery}} developed the rockets in 1931-1932. The RBT-5 tested them in 1932 near Leningrad, but they were inaccurate and unstable. The tank also lost speed and agility due to its weight. The RBT-5 project ended in 1933 after a few prototypes. The tank torpedoes were later towed or fixed for use in the Winter War and World War II.&lt;br /&gt;
&lt;br /&gt;
It was available as a prize during the [[wt:en/news/3480--en|2015 Thunder League]] as a giveaway prize for watching the Twitch stream, later every Dog-Tag owner who voted for Team Dislike earned one due to the &amp;quot;Champion&amp;quot; prize. It can now only be obtained via the [[War Thunder Market]]. The RBT-5 is a remarkable tank. It has almost no armour and weighs only 11.5 tons, but it has a powerful engine that gives it a high power-to-weight ratio. It also has an excellent Christie suspension that makes it very agile and fast. The gun is an adequate 45 mm 20-K cannon with decent penetration and quick reload. The RBT-5 also has two rockets on the sides of the turret, but they are not aligned and require careful aiming. The left rocket is the first one to fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (62°) ''Front glacis''&amp;lt;br&amp;gt; 20 mm (18°) ''Driver port'' &amp;lt;br&amp;gt; 30 mm (62°) ''Lower glacis'' &amp;lt;br&amp;gt; 40 mm (13°) ''Plate joint''|| 15 mm (1°) || 13 mm (0-59°)|| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (11-43°) ''Gun mantlet'' &amp;lt;br&amp;gt; 15 mm ''Turret front'' || 15 + 15 mm || 15 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Tracks and suspension wheel are both 15 mm thick.&lt;br /&gt;
* Rocket mounts provide additional spaced armour of 15 mm on the turret sides.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=566|rbMinHp=323}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 86 || rowspan=&amp;quot;2&amp;quot; | -8°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_BT-5.png|right|thumb|x250px|[[Ammo racks]] of the BT-5]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''86''' || 72 ''(+14)''|| 57 ''(+29)'' || 43 ''(+43)'' || 29 ''(+57)'' || 15 ''(+71)''|| 1 ''(+85)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 29 ''(+57)'' shells&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|TT-250}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TT-250]] tank torpedo&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Range&lt;br /&gt;
|-&lt;br /&gt;
| 2 || +9°/+50° || N/A || 350  - 1,800 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:TT-250/Ammunition|TT-250}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The RBT-5 is really flexible when it comes to usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capturing tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline/point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.&lt;br /&gt;
&lt;br /&gt;
Once the point is captured, the player can either quickly ambush behind a nearby cover waiting for the enemy to recapture it, or just drive around the battlefield and help the teammates. Its 70 mm penetration and 29 g TNT will knock out pretty much anything around its BR with a single shot. If not, the 3 seconds reload allows it to finish them off easily. A sudden, close encounter is a hard test to the player's skills because the RBT-5 isn't very good at turning as its tracks are quite long and narrow. Its turret traverse of around 11 deg/sec is certainly not the best. Thus those two factors can sometimes cause the death of the RBT-5 so the player must respond fast and accurate.&lt;br /&gt;
&lt;br /&gt;
'''TT-250 usage:'''&lt;br /&gt;
&lt;br /&gt;
The RBT-5 carries two tank torpedos that are powerful enough to destroy any vehicle it lands a hit on or even near some medium, light or SPAA tanks. However, aiming them is pretty difficult and requires great precision. In order to be as accurate as possible, always rely on your rangefinder because getting precise measurements will ensure a hit to eliminate the enemy. With the use of the sight distance control feature, the player will be able to keep their eyes on the target to make necessary aim corrections. Due to the starting angle of 9°, the closest distance the TT-250 can fire on is 350 m, relegating any vehicles closer than that to the RBT-5's 45 mm cannon. There are several ways to use the TT-250:&lt;br /&gt;
&lt;br /&gt;
# Sniping at still targets: The TT-250 has a astounding effective fire range of 1,800 m, which is more than enough to neutralize targets in the Rank I and II range. If you have spotted a target, start range-finding right away to get its approximate range. Fire the first torpedo to confirm the range, if spot-on, the torpedo will annihilate the target. If it misses, make the necessary corrections with the second torpedo and, hopefully with the target still in its place, fire the second one to finish the job, either by a direct hit or by overpressure damage.&lt;br /&gt;
# Harassing capture Points: At a known distance from a spot like the capture point (or even the spawn!), you can use the RBT-5 to act as an impromptu artillery piece to lob the TT-250s at the enemy. Set the distance to the range that is displayed on the capture point and fire away. If there are enemies on the point, the landing rockets can sometimes destroy a vehicle or two, or at the very least take down the enemies tracks.&lt;br /&gt;
# Close-range fighting: There are ways to aim at targets closer than 350 m, the first is by angling your tank on an incline, and the second by driving the RBT-5 against a wall backwards. This will align the RBT-5 enough to gain the ability to shoot right in front of you. This can be especially useful if you try to destroy a enemy by surprise if they drive by, and it's especially handy in top-rank battles.&lt;br /&gt;
&lt;br /&gt;
It is suggested to stay near a captured point so you may resupply your torpedos for more usage, the resupply takes 15 seconds each.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Pz.II (Family)|Pz.IIs]] - Although not as fast as the RBT-5, the Pz.IIs still have an average speed of around 40 km/h. Also, they are equipped with a deadly 20 mm autocannon that will punch holes on the RBT-5 with ease, and their rate of fire can quickly knock out multiple crew. The RBT-5 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons.&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.234 (Family)|Sd.Kfz.234 series]] - These wheeled vehicles all have scary on-road speeds of more than 60 km/h, so in any map, with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all so the player can use this to their advantage. Wiggle/circle around them to avoid their guns and force them to turn, then aim carefully and immobile them. Note that the DT machine gun on the RBT-5 only has 10 mm penetration at most, making it almost impossible to go through their armour and knock out any crew, so don't think of destroying these wheeled tanks with the MG.&lt;br /&gt;
&lt;br /&gt;
* [[M8 LAC (Family)|M8 LAC]], [[M3 Stuart (Family)|M3 Stuarts]] - These vehicles are equally fast, and the M8 can outrun the RBT-5 if it's travelling on road, allowing them to get to the point before the RBT-5 does. Therefore if America is on the other side the player might want to change their tactic and not to rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the RBT-5's armour apart and incapacitate the crew inside. Also, most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.&lt;br /&gt;
&lt;br /&gt;
* [[Ho-Ro]] - A lightly-armoured tank destroyer with a huge 150 mm howitzer. The tank's armour is not an issue for the RBT-5, but the howitzer is as the Type 4 Ho-Ro along with other artillery-based tanks if they are not seen, or responded to they can result in you getting destroyed from far away. It is also much quicker and easier for the Ho-Ro to aim its howitzer than it is to aim your TT-250s, so it is best rely on you main cannon.&lt;br /&gt;
&lt;br /&gt;
* [[B1 bis]] - A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, knocking out the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to incapacitate the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 45 mm 20-K gun offers great penetration&lt;br /&gt;
* 20-K gun offers a good rate of fire&lt;br /&gt;
* The BR-240 APHEBC rounds deal the best damage and spalling at its rank, allowing for impressive post-penetration damage&lt;br /&gt;
* Fast tank, with good acceleration and good overall mobility&lt;br /&gt;
* Front armour, although very thin, may bounce shells thanks to the decent sloping of the glacis&lt;br /&gt;
* Very powerful rockets, can even instantly destroy a Maus, allowing the RBT-5 to handle even formidable foes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Equipped with only 2 rockets&lt;br /&gt;
* Rockets are set at a fixed angle which further complicates aiming, does not allow for zeroing targets&lt;br /&gt;
* Armour can only cope with rifle calibre rounds, could also deflect a few heavy machine gun rounds&lt;br /&gt;
* Very vulnerable to quick-firing autocannons like the German 20 mm or the TNSh&lt;br /&gt;
* Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew&lt;br /&gt;
* Rockets may overshoot at close range, due to the affixed nature of the mounting&lt;br /&gt;
* If the rockets get shot it can cause your tank to ammunition explode&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|BT-5#History|l1=History of the BT-5}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_rbt_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ly9JS6errQQ|'''Best secondary armaments''' discusses the {{PAGENAME}} at 2:24 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=173904</id>
		<title>LOSAT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=173904"/>
				<updated>2023-10-04T00:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Removed light armor con&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_losat_ccv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50239_losat_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=817|rbMinHp=509}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LOSAT/MGM-166A}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LOSAT/MGM-166A]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (12) || rowspan=&amp;quot;2&amp;quot; | - || rowspan=&amp;quot;2&amp;quot; | ±110° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LOSAT/MGM-166A/Ammunition|MGM-166A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -5°/+10° || ±70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely high penetration values at farther ranges&lt;br /&gt;
* 12 missiles are highly effective and enough to deal with targets&lt;br /&gt;
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs&lt;br /&gt;
* Armor around the missile racks have over 150mm of armor protection, making it resistant to most non-APFSDS autocannon fire&lt;br /&gt;
* Missiles can be too fast for IRCM systems to react&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces&lt;br /&gt;
* Being in close-medium combat can be too short to effectively penetrate armor&lt;br /&gt;
* Missile drop when firing can cause impact into terrain/objects&lt;br /&gt;
* Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)&lt;br /&gt;
* No vertical guidance at all&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=173903</id>
		<title>LOSAT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=173903"/>
				<updated>2023-10-04T00:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Fixed extra spaces under the pros and cons, added ammo replenish time for arcade battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_losat_ccv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50239_losat_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=817|rbMinHp=509}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LOSAT/MGM-166A}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LOSAT/MGM-166A]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (12) || rowspan=&amp;quot;2&amp;quot; | - || rowspan=&amp;quot;2&amp;quot; | ±110° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LOSAT/MGM-166A/Ammunition|MGM-166A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -5°/+10° || ±70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely high penetration values at farther ranges&lt;br /&gt;
* 12 missiles are highly effective and enough to deal with targets&lt;br /&gt;
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs&lt;br /&gt;
* Armor around the missile racks have over 150mm of armor protection, making it resistant to most non-APFSDS autocannon fire&lt;br /&gt;
* Missiles can be too fast for IRCM systems to react&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces&lt;br /&gt;
* Being in close-medium combat can be too short to effectively penetrate armor&lt;br /&gt;
* Missile drop when firing can cause impact into terrain/objects&lt;br /&gt;
* Light armor, like most modern ATGM carriers&lt;br /&gt;
* Extremely long ammo replenish length (over a minute in Realistic battles, around 30 seconds in Arcade battles)&lt;br /&gt;
* No vertical guidance at all&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=173902</id>
		<title>LOSAT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT&amp;diff=173902"/>
				<updated>2023-10-04T00:18:37Z</updated>
		
		<summary type="html">&lt;p&gt;U144183140: Added Pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_losat_ccv&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50239_losat_usa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for the [[wt:en/news/8494-event-tokushu-heiki-assemble-and-test-an-honorable-missile-to-obtain-prizes-en|2023 Tokushu Heiki event]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=817|rbMinHp=509}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|LOSAT/MGM-166A}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[LOSAT/MGM-166A]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 12 (12) || rowspan=&amp;quot;2&amp;quot; | - || rowspan=&amp;quot;2&amp;quot; | ±110° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:LOSAT/MGM-166A/Ammunition|MGM-166A}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 575 || -5°/+10° || ±70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Extremely high penetration values at farther ranges&lt;br /&gt;
* 12 missiles are highly effective and enough to deal with targets&lt;br /&gt;
* MGM-166s are kinetic penetrators and not reliant on HEAT charges, which can make it avoid most ATGM ERAs&lt;br /&gt;
* Armor around the missile racks have over 150mm of armor protection, making it resistant to most non-APFSDS autocannon fire&lt;br /&gt;
* Missiles can be too fast for IRCM systems to react&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The MGM-166s instability can cause inaccuracy when hitting targets, especially when firing from angled surfaces&lt;br /&gt;
* Being in close-medium combat can be too short to effectively penetrate armor&lt;br /&gt;
* Missile drop when firing can cause impact into terrain/objects&lt;br /&gt;
* Light armor, like most modern ATGM carriers&lt;br /&gt;
* Extremely long ammo replenish length (over a minute)&lt;br /&gt;
* No vertical guidance at all&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U144183140</name></author>	</entry>

	</feed>