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		<updated>2026-05-30T10:24:23Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=APX_Canon_de_75_mm_mod%C3%A8le_1897_(75_mm)/Ammunition&amp;diff=192879</id>
		<title>APX Canon de 75 mm modèle 1897 (75 mm)/Ammunition</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=APX_Canon_de_75_mm_mod%C3%A8le_1897_(75_mm)/Ammunition&amp;diff=192879"/>
				<updated>2024-09-22T04:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Updated the page to account for the recent changes to the Mle. 1916 shell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki/&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: Mle1900 penetration | Mle1900 &amp;amp;   HE &amp;amp; 11 &amp;amp; 11 &amp;amp; 11 &amp;amp; 11 &amp;amp; 11 &amp;amp; 11}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: Mle1916 penetration | Mle1916 &amp;amp; APHE &amp;amp; 66 &amp;amp; 65 &amp;amp; 58 &amp;amp; 51 &amp;amp; 45 &amp;amp; 40}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#vardefine: Mle1900 details | Mle1900 &amp;amp;   HE &amp;amp; 500 &amp;amp; 5.3 &amp;amp;   0 &amp;amp; 0.1 &amp;amp; 695 &amp;amp; 79° &amp;amp; 80° &amp;amp; 81°}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: Mle1916 details | Mle1916 &amp;amp; APHE &amp;amp; 558 &amp;amp; 7.44 &amp;amp; 1.2 &amp;amp;  14 &amp;amp; 350 &amp;amp; 47° &amp;amp; 60° &amp;amp; 65°}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{AmmoPenetrationTable|{{{1|}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{AmmoDetailsTable|{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{AmmoTablePage|Mle1900, Mle1916}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=191112</id>
		<title>Tiger II (H)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_II_(H)&amp;diff=191112"/>
				<updated>2024-08-18T17:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Tiger II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_b_tiger_IIh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 182''') is a rank {{Specs|rank}} German heavy tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The Tiger II (H) remains one of the more potent foes a player could face in the Rank IV battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Difference between the Henschel (H) and the [[Tiger II (P)|Porsche (P)]] turrets''' - The &amp;quot;Henschel&amp;quot; turret is slightly more resistant since it has a flat but thick plate in the front and a more effective gun mantlet. The &amp;quot;Porsche&amp;quot; turret is less armoured, has an exposed turret ring and a shot trap that can and will deflect shells to the weaker upper plate of the chassis. Commander's cupola on the &amp;quot;Henschel&amp;quot; turret is also thicker (150 mm, opposed to 100 mm on &amp;quot;Porsche&amp;quot; turret). Other than that both tanks are identical, but for obvious reasons, the &amp;quot;Henschel&amp;quot; turret is more popular than the &amp;quot;Porsche&amp;quot; turret. The initial design is often misleadingly called the &amp;quot;Porsche&amp;quot; turret due to the belief that it was designed by Porsche for their prototype; in fact, it was the initial Krupp design for both prototypes.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (hull, turret)&lt;br /&gt;
*Cast homogeneous armour (gun mantlet, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 150 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 150 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 100 mm (50°) ''Lower glacis''|| 80 mm (26°) ''Top'' &amp;lt;br&amp;gt; 80 mm ''Bottom''|| 80 mm (28°) || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 185 mm (9°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm ''Gun mantlet'' || 80 mm (19-21°) || 80 mm (19°) &amp;lt;br&amp;gt; 30 mm ''Turret ring'' || 44 mm (0-14°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm (conical) || 150 mm (spherical)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Suspension wheels are interleaved and overlap.&lt;br /&gt;
* Some part of the turret side have track links on them, which gives an additional 30 mm of protection.&lt;br /&gt;
* A 30 mm turret ring plate is present.&lt;br /&gt;
* Belly armour front part is 40 mm thick while the rest is 25 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=904|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Driving a recently unlocked tank is always difficult; the gun accuracy is terrible and the inability to repair in combat is extremely frustrating  but nothing is worse than feeling powerless to stop your tank from burning to a crisp, even after defeating the enemy that caused the fire. In general, any vehicle will underperform when stock, so reserve your judgement until you unlock all modifications. All your research points should be prioritized into the Parts and FPE modifications. These two modifications are the number one priority.&lt;br /&gt;
&lt;br /&gt;
Stock tanks lack in all areas, however after Parts and FPE, there are a few upgrades that will noticeably upgrade how your vehicle handles:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Adjustment of Fire&amp;quot; significantly increases the general accuracy of your main weapon. Particularly useful at long range.&lt;br /&gt;
* &amp;quot;Tracks&amp;quot; increase notably the manoeuvrability of your vehicle. Particularly useful in close-range maps.&lt;br /&gt;
&lt;br /&gt;
If you don't have unlocked the Parts modification yet, however, here are a few tips:&lt;br /&gt;
&lt;br /&gt;
* Stay close to your teammates.&lt;br /&gt;
* You can repair at the capture points, make good use of it.&lt;br /&gt;
* Tanks can help you repair (provided they have unlocked the Parts modification).&lt;br /&gt;
* Avoid exposing anything that might risk fire at all costs. If you are set alight, it's game over.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Tiger II's cannon can maintain a very nice penetration even at long ranges (1,200 - 1,800 m) while American and Soviet cannons usually cannot keep such high penetration over distance, so they prefer 700 m or fewer engagements where their guns will most likely destroy you in the first hit, so get used to long range engagements. Being comfortable with kilometre long shots is a must in this tank. At 800 m you should still be within a safe distance (depending on what you are facing) but going under that is getting into the Allied guns' effective range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 70 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.4 || 21.3 || 25.8 || 28.6 || 30.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.3 || 13.3 || 16.1 || 17.9 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KwK43 (88 mm)/Ammunition|PzGr 39/43, PzGr 40/43, Hl.Gr 39, Sprgr.43}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''70''' || 65&amp;amp;nbsp;''(+5)'' || 59&amp;amp;nbsp;''(+11)'' || 48&amp;amp;nbsp;''(+22)'' || 37&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 30&amp;amp;nbsp;''(+40)'' || 23&amp;amp;nbsp;''(+47)'' || 12&amp;amp;nbsp;''(+58)'' || 1&amp;amp;nbsp;''(+69)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 23&amp;amp;nbsp;''(+47)'' shells to keep the hull empty and both ready racks full.&lt;br /&gt;
* Racks 7 and 8 are ready racks, and take priority in being filled at the beginning of the battle, then fill 6 through 1 in that order.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in either ready rack. If both ready racks are empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing the main gun when it is loaded will load ammo from racks 1-6 into 8 then 7, as long as there is ammo in racks 1-6. Firing the main gun will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
Thanks to the ready rack feature found on this tank, the ammo racks found in the back of the turret will always be full of ammo, making it the prime target for enemy tankers who are looking to detonate your ammo rack. Even solid shots like APCR and APDS that commonly pierce your front turret can make their way to the rear of the turret, potentially hitting the ready racks and can cause a critical hit to become a deadly one.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 900 || -10°/+25° || -55°/+160°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====General playstyle====&lt;br /&gt;
&amp;lt;!--Explain the general role of the tank. (i.e. Archer should be held in rear waiting for enemy vs. M18 Hellcat should speed and reposition every shot)--&amp;gt;&lt;br /&gt;
The Tiger II (H) is best used at mid to long ranges, where its small weak spots are hardest to hit. It can, however, be put to work on the front lines, protecting medium tanks and tank destroyers - just be aware of your limited mobility, and ensure you have options should you get advanced upon by multiple enemies.&lt;br /&gt;
&lt;br /&gt;
When used as a sniper, it is best that you find a position with a good overview of the battlefield. Keep your tank positioned directly towards the enemy and keep an eye out for any medium tanks trying to flank you (Tiger II has great frontal armour, do not be afraid to use it. However, keep in mind that the lower plate offers less protection and penetrations can easily cause fires due to the positioning of mechanical parts). It is best that you find cover behind a solid object and slightly rotate your vehicle about 10-15 degrees from the enemy (your turret too). Positioning, combined with distance, can easily give you effective armour greater than 300 mm. When sniping, it is best to wait for the enemy to expose their weak points, fire a steady, accurate shot and retreat to a safe position. Wait for your reload to be completed and slowly show your frontal plate (most of the players will engage even though the chances of penetration are low); once the enemy has fired, you can take your time and engage the tank while they reload.&lt;br /&gt;
&lt;br /&gt;
Using the Tiger II to advance and to support the front line can be rather tricky. While this tank offers great firepower and superior frontal armour, you'll notice that it is hard to fight in urban areas. In situations like this, you will quickly realize that the high weight and sheer size of the tank can cause major problems. Almost any tank that is faster will easily outmanoeuvre the Tiger II and destroy it. To avoid this, it is best to stay in the back (not too far from your team), keeping your tank positioned at an angle and using &amp;quot;peek-a-boo&amp;quot; techniques. You should always look for a position that can protect you during the assault of small tanks, such as &amp;quot;U&amp;quot; shaped buildings where you can easily retreat and protect your weak points.&lt;br /&gt;
&lt;br /&gt;
Note that you have to find a tactic that suits your playstyle best; these are simple tips that should help you get started.&lt;br /&gt;
&lt;br /&gt;
'''It is not a medium tank nor a tank destroyer:''' - This is a very heavy tank with an engine meant for a tank half its weight, so it moves slow and turns slow. It is not as reliable for close range combat as a medium tank and if you try to brawl with it more than necessary you will find yourself quickly flanked by faster, more agile tanks and destroyed with side/rear shots. In particular, Soviet 122 mm guns have decent penetration and large amounts of explosive filler, so you are unlikely to survive a hit, especially if shot in the sides.&lt;br /&gt;
&lt;br /&gt;
This does not mean you should stay put in a single spot, or camp a location like a tank destroyer (which are designed to camp): you have mobility, so keep moving or you will attract a lot of attention, only to find out too late that someone took his sweet time to travel 1.5km to your position to deliver you a shell to the side.&lt;br /&gt;
&lt;br /&gt;
====Tactics====&lt;br /&gt;
====== Know the specs======&lt;br /&gt;
'''Know the gun and ammo:''' - Knowing what your gun and ammunition are capable of is very important; this translates into knowing what kind of ammo to use in every situation against any enemy tank.&lt;br /&gt;
&lt;br /&gt;
Like most German tanks, the stock APCBC (PzGr 39/43) is a good all-around shell, effective at close and long range with good penetration and good fragmentation, it will be the one you will be using the most. For close range combat with very heavily armoured tanks you will need APCR shells (PzGr 40/43), its high penetration value at close range can be a threat even to some 8.0 BR tanks, but remember it is a solid shell with no explosive charge, so you will need to aim carefully for crew and vital components which means you will need to know where these are located exactly.&lt;br /&gt;
&lt;br /&gt;
The recommended ammo ratio is 2/3 (two thirds) of APCBC and 1/3 (one third) of APCR.&lt;br /&gt;
&lt;br /&gt;
In arcade battles ranging is quite easy since the game does it for you, in [[Realistic_Battles|realistic]] and [[Simulator_Battles|simulator]] however you do not have this advantage. Trying to &amp;quot;eyeball it&amp;quot; after 800 m can be incredibly tricky in these game modes, but something you might not know is that your sights provide you with all the tools you need to land a shot on your first try on a target that can be as far as 2,800 m. You just need to follow the formula: Target size in metres / mil number x 1,000 = target range&lt;br /&gt;
&lt;br /&gt;
Your &amp;quot;target size&amp;quot; is the length or the width (depending on what side you are facing) of your target, the mils are displayed in your sights on the horizontal axis, you divide these 2 numbers and multiply the result by 1,000 and you will get the exact distance in metres. Then you just have to adjust your aim using the vertical axis of your sights (that displays the bullet drop) and take the shot. If your numbers were correct, you will land the shot right on.&lt;br /&gt;
&lt;br /&gt;
'''Know your enemy and know yourself:''' - This applies to all tanks in all honesty, you need to spend some time looking at the armour of any tank you might encounter and learning where possible weak spots are located and under what conditions (angle, distance) you can actually score a good hit; yes, the gun is extremely good, but don't expect miracles, aim it right and it will serve you right.&lt;br /&gt;
&lt;br /&gt;
Learning your enemies' reload rates, vital components and crew locations is also very important; if you learn where their ammunition is stored, you will be creating fireworks during the whole game.&lt;br /&gt;
&lt;br /&gt;
Take care of reading about your enemy's different ammo options, remember that just looking at the penetration values under the short description is not enough, since most tanks will have better options when it comes to ammunition. Learn under what conditions (angle, distance) your tank is safe from all the available ammo for these certain tanks, then take measures to protect yourself.&lt;br /&gt;
&lt;br /&gt;
====== Positioning ======&lt;br /&gt;
'''Hide your notable weak spots:''' - Ensuring sufficient cover is available is very important for the Tiger II; if you happen to find a position where a piece of rubble covers your lower frontal hull plate you have just made yourself much harder to knock out. You can also use some low profile friendly tank destroyers, providing there is suitable clearance to fire over them. Keep in mind, however, that tanks with solid shot can still shoot through tanks if they have enough penetration. &lt;br /&gt;
&lt;br /&gt;
If you try to move ahead in the face of an enemy you will end with a disabled transmission, a fire and possibly some knocked out crew members or just destroyed. Explore the map, find places where craters, depressions in the ground, soft hills, rubble, rocks or artificial obstacles (such as trenches) will cover you while letting you shoot over it; the Tiger II has very nice gun depression, use it to your advantage. Remember that destructible environmental objects (like brick walls, fences, and even trees) will protect you from a single HEAT, HE and possibly HESH shell hit, but nothing else, and you should not rely on it to cover your sides or as anything else than visual cover. Taking cover behind large rocks, hills, buildings or even ally heavy tanks while you perform repairs or reload can be very useful.&lt;br /&gt;
&lt;br /&gt;
======Long range combat ======&lt;br /&gt;
'''Long Range =/= Immortality''' - Any competent enemy will avoid using regular AP rounds when engaging at long range; HEAT, some APDS, and high-calibre HE rounds are all capable of doing damage even at extreme ranges, though if you quickly reverse back into cover while the shell is traveling (the Tiger II has a surprisingly good reverse speed), you can avoid getting hit. However, this assumes you aren't making a fatal mistake: not finding a reliable or long term place for sniping. A good location for long-range combat should be one that only exposes one side of the Tiger tank, that way the gun only needs to be pointed towards the front and the other exposed side. It would also be ideal to have enough space behind the tank's position in order to enact overextend tactics to pop out of cover and fire at a target before reversing back to cover, or just to withdraw if the tank or the position is in trouble.&lt;br /&gt;
[[File:King Tiger Positioning Example.jpg|left|thumb|350px|An example of good positioning for long-range sniping.]]&lt;br /&gt;
&lt;br /&gt;
Ensure you account for the capabilities of what you're engaging; tank destroyers such as the ISU-152 can easily destroy your vehicle with their extremely high-calibre HE rounds, HESH such as that fired by the FV-4005 can also be deadly, and HEAT rounds, when up-tiered into tanks such as the M46, can effectively penetrate your upper plate even at range. Additionally, well-aimed APDS rounds from British tanks such as the Centurion and Conqueror are capable of penetrating, even at range.&lt;br /&gt;
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Avoid exposing any more of your vehicle than absolutely necessary; with the impressive gun depression of the Tiger II (H), you should easily be able to make use of any available defilade or ridge that can protect your hull.&lt;br /&gt;
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======Teamplay======&lt;br /&gt;
'''Be a team player:''' - Lone heavy tanks are vulnerable heavy tanks, so it's always best to ensure you've got some support around when advancing or holding a strategic location. In close-quarters maps, were short to mid range engagements are the best you can hope for, try to be the front-liner, taking the shots you'll survive that your medium tank allies might not. They, in turn, should be able to assist you if enemies attempt to flank. Remember, however, that you're not invulnerable and it's not your job to save teammates that make mistakes. You should assume the worst about anything you encounter, too - tanks such as the T34, IS-2, etc. can all easily destroy you at close ranges, so being efficient on your shots is extremely important - avoid panicking and giving tanks that can engage you comfortably a chance to fire back.&lt;br /&gt;
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======Close-quarters combat======&lt;br /&gt;
'''Expose only what's necessary:''' - Often, you'll have no choice but to engage in close quarters. It's far from ideal for a Tiger II, but it's still reasonably doable. As mentioned previously, avoid exposing your LFP, make use of any cover available, while maintaining a small amount of angling on your hull to maximise the effectiveness of the UFP. Avoid exposing the sides of your turret at all costs! Do not angle more than a few degrees either side to avoid the thin armour on the sides of the turret being penetrated.&lt;br /&gt;
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Try to ensure you have some sort of escape route handy if things go sour - something preferably that you can cover with smoke to give you time to repair if necessary.&lt;br /&gt;
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Attempt to set up ambushes where possible, using choke points and intersections where you will get the first shot reliably and enemies are unlikely to be able to react in time to save themselves.&lt;br /&gt;
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=====Performance in a 0 to 10 scale=====&lt;br /&gt;
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*3.0/10 Rusher: Trying to get to the cap point before a T-44 or a Panther? Keep dreaming. This is a slow slumbering beast that will struggle to achieve 40 km/h even on a flat road, struggle to achieve 30 km/h on flat cross country, struggle to achieve 20 km/h on rough cross country and struggle to achieve 8km/h up a steep hill (that is, if you can climb it at all). Its engine was meant for a tank half its weight and size, so expect a slow tank.&lt;br /&gt;
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*4.5/10 brawler: Its heavyweight, limited acceleration and high profile make it unsuitable for highly mobile close quarter battles, if the tank is on its own it will get easily flanked and destroyed by faster medium/light tanks better suited for these battles and most Allied tanks prefer close quarters while engaging the Tiger II, so it quickly becomes a turkey hunt. However, its great gun and heavy frontal armour add to its survivability and if the operator has medium tank support it can become a foothold for the team.&lt;br /&gt;
*6.0/10 flanker: Again, its high profile and low acceleration don't make it the best tank to flank and a medium tank is better suited for this, but it has a fairly good top speed (even if it takes a long time and a flat road to achieve it), its comparatively fast for a heavy tank, its heavy armour gives it extra survivability in case of a counter attack and if it manages to position itself on the enemy's flank, it can quickly reduce them to pyrotechnics.&lt;br /&gt;
*7.4/10 Adamant: Its heavy frontal armour will often serve as a shield to your lighter allies, you will be capable of taking heavy hits and shrug off impacts that most medium tanks cannot take, it has some flaws and weak spots in the frontal armour that the enemy will take advantage of, but with some angling and planning this can be mitigated. Its side armour is, however, very weak.&lt;br /&gt;
*7.6/10 Sniper: Distance is this tank's friend, its gun has a very long effective range and its armour becomes impervious to most enemy weapons at long ranges, but not all of them and it is not by any means a tank destroyer which will have the upper hand over the Tiger II at very long ranges.&lt;br /&gt;
*9.0/10 Ambusher: Be it sitting still at the end of a street or waiting in the river while the enemy approaches the bridge, this tank will shoot 3 times or more before the enemy even realize what hit them, but you need to be accurate to be dangerous and having support and/or a place to fall back to or a hull-down position is essential for an ambush.&lt;br /&gt;
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====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
===== US Army vehicles =====&lt;br /&gt;
The Tigers' common enemies are going to be the [[M26|M26 Pershing]], an agile American medium tank with a 90 mm gun that can pierce some holes in your frontal armour from a medium range and can get in your flank in no time, but however has relatively thin armour. Two of its variants are noteworthy: the [[T26E5]], an uparmoured version with the same 90 mm gun and the premium [[M26E1]], coming with a more powerful gun.&lt;br /&gt;
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A further nuisance is the [[M41A1|M41A1 Bulldog]]. While it will mostly only fire sub-calibre shells, these are a danger up to 1,000 m to the frontal turret armour. Experienced light tank drivers will try to flank the Tiger to get shots into the exposed hull ammo racks, the APDS shot usually setting these off with one shot, unlike the APCR the Bulldog also carries. If you are stuck in close quarters, try to get a shot off as fast as possible in order to immobilise or destroy it.&lt;br /&gt;
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[[M46]] and [[M46 &amp;quot;Tiger&amp;quot;]] American medium tanks with a very similar gun to the Tiger II and a HEATFS round.&lt;br /&gt;
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[[T28]] and [[T95]]: American tank destroyers with incredibly strong frontal armour and a gun far superior to the Tiger II's, these 2 vehicles should not be confronted frontally. Use your tank to either outflank them or put a few well-aimed shots into the cupolas. Watch out for its traverse speed, as the Doom turtle is shockingly fast to turn on the spot.&lt;br /&gt;
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[[T29]]: Very good gun, penetrations are very deadly. Surprisingly resistant despite its weak hull armour, multiple shots will be necessary if you don't have a lucky shot. From the front, if you have the patience and finesse, a shot into the turret front to the right of the gun mantlet will most likely result in an ammo rack detonation.&lt;br /&gt;
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[[T32]]: a heavier version of the Pershing with an impenetrable mantlet and nigh invulnerable upper glacis, and a far nastier version of that 90 mm gun.&lt;br /&gt;
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===== Red Army vehicles =====&lt;br /&gt;
The [[IS-2 (1944)]] is a Soviet heavy tank with a large 122 mm cannon that you want to stay away from. Both HE and APHE shells of the 122 mm cannon pose a threat and the turret armour can prove difficult to penetrate reliably, often either bouncing shots or sometimes eating them up.&lt;br /&gt;
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Succeeding the [[T-34-85]] is the [[T-44]], a sneakier and more armoured version of the former. It retains excellent mobility while gaining better manoeuvrability and hull armour. Luckily it retains the 85 mm, which however is quite enough to reliably deal with the Tiger's sides. Deal with them quickly before you need to turn the turret and expose your tank's weak side to the enemy. Like with the IS-2 the best place to shoot the T-44 is the turret and lower glacis, the T-44 also inheriting the bouncy turret, so aim well!&lt;br /&gt;
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[[SU-100]]: Fast, mobile and armed with a gun rivalling that of your own tank, this tank destroyer is not to be underestimated. It can punch holes through your turret with ease. Fortunately, they have little yet well-angled armour, thus SU-100 drivers will often angle their armour to create areas of high angle equivalent to auto-bounce zones. In such cases aim for the less angled portion, side or front.&lt;br /&gt;
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All three variants of the ISU series are big boxy targets with very nasty guns, yet are sluggish and have no angled armour. Look and sneeze at them, however often enough they will wait in ambush situations, so be prepared!&lt;br /&gt;
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The [[T-54 (1949)]] is well-armoured and has a dangerous cannons. As soon as you see one, try to notify teammates of its presence so they can take it out quickly. If you have the time against them at close range, shoot at the turret front. At medium distances, you will need APCR or a very lucky shot.&lt;br /&gt;
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===== British vehicles =====&lt;br /&gt;
British vehicles are some of the first to get APDS (The first being the [[Comet_I|A34 Comet]] at BR 5.3), and are therefore very dangerous due to their high penetration. The Tiger II will commonly face tanks like the [[FV4202]], [[Caernarvon|Caernarvon]] and the [[Centurion_Mk_3|Centurion Mk 3]], all of which have the [[Ordnance_QF_20-pounder_Mk.I_(84_mm)|84 mm 20-pdr gun]]. They can punch straight through your turret cheeks at long range with great accuracy. They also have sloped armour, which may bounce some of your shells if you aim poorly. You may also face tanks like the [[Tortoise|A39 Tortoise]], which is a very difficult penetrate from the front. It has thick, sloped armour and a high penetrating [[Ordnance_QF_32-pounder_(94_mm)|94 mm 32-pdr gun]]. At long range, even your powerful 88 mm will struggle to take one out. You may also face tanks armed with the [[L7A1_(105_mm)|105 mm L7A1 gun]], like the [[Centurion_Mk_10|Centurion Mk 10]]. Tanks with this gun have massive penetration (over 300 mm) and so you will be an easy target for them. Luckily, most British tanks do not have explosive filler in their rounds. They will easily be able to take out your gunners/commander but will struggle to knock out the driver from the front. This will give you the chance to use the tanks decent reverse speed to make your escape.&lt;br /&gt;
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=====The worst enemy is yourself=====&lt;br /&gt;
This is true in a literal and figurative way if you keep telling yourself that you can't do it you won't do it. This tank is not easy to operate and it can be frustrating at times but it is a very good tank once you start using it properly and keep its limits and weaknesses in mind.&lt;br /&gt;
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In a literal way, yes, your worst possible enemy is another Tiger II. They know the tank from the inside out just like you, long range and even taking cover won't help you since they have that same amazing gun and they know exactly where to hit, besides, when talking about distance: if you can hurt it, it can hurt you, and if it can't hurt you, you can't hurt it.&lt;br /&gt;
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A Tiger II vs Tiger II fight usually ends in less than 25 seconds, sometimes lasting as little as 2 seconds using 2 shells or less to achieve the destruction of one of them. Sometimes you will find yourself exchanging shells for a whole game.&lt;br /&gt;
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The only effective way to face a Tiger II with a Tiger II is to hit first and making sure the hit has a crippling effect on its firing capability (hitting the turret from the front, for example, taking out the gunner and commander and possibly hitting ammo). If you happen to get hit like this from a Tiger II your only hope is to get to cover in less than 10 seconds (weapon reload time with an expert crew, maxed out loader and commander is 10.6 seconds) and run away to a safe location to repair since these hits will most likely destroy your turret ring and cannon breech.&lt;br /&gt;
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You will be engaging the Tiger II with your Tiger II in arcade games for the most part, but also in realistic/simulator squadron battles where it is a very popular tank. Remember to read &amp;quot;how to destroy a Tiger II&amp;quot; below, there are more tips available on this topic there.&lt;br /&gt;
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====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
[[File:Tiger II Shooting Guide.jpg|400px|left|thumb|Colour-frames showing the viability of targets on the Königstiger.]]&lt;br /&gt;
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A Tiger II is a formidable enemy when it's used correctly by its operator, but it's by no means indestructible under any conditions (Even in a downtier, you can still face tanks carrying APDS rounds such as the [[Centurion Mk 1]].&lt;br /&gt;
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The first thing you want to do is deny the Tiger II of the advantage of its gun by getting as close as possible while keeping clear of its cannon (the closer you get, the better the penetration values for you and the Tiger II) most Tiger II operators will avoid getting flanked at all costs so you might find yourself forced to face one from the front. The biggest weak spot is the lower frontal hull plate, its slopped but only 100 mm thick and behind it lies the transmission that likes to catch fires and create nasty shrapnel when destroyed, the shrapnel will fly inwards and if your shell is large enough they will take out the entire crew. However, this shot will most likely only leave the Tiger II unable to move for a minute and make his operator quite angry (at you) while his gun remains perfectly operational and before you have a chance reload you will most likely receive a very accurate shot from an irritated Tiger II operator.&lt;br /&gt;
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The lower frontal plate is a good place to hit but it should be a second option, with this tank, you need to disable that gun as soon as possible, the turret is a very reliable target at close range, even with HEAT ammo you should be able to deliver a shot that will disable its firing capability for long enough for you to reload and shoot again. Using your best AP round for this is recommended since the frontal turret has a fairly thick (but flat) plate if nothing else works try APCR.&lt;br /&gt;
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Using high calibre HE rounds is also effective. The cupola is probably the best place to hit with a HE shell since the explosion will deflect into the thin upper plate and destroy everything inside. It is not easy to hit, but if you manage to hit the cupola it's very unlikely it survives.&lt;br /&gt;
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The Tiger II is very vulnerable to &amp;quot;Circling attacks&amp;quot;, that means, running around it in circles and harass it with side shots. Its turret can turn quite fast (especially in arcade mode) but most medium tanks are fast enough to outrun it.&lt;br /&gt;
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If you somehow manage to see an enemy Tiger II from the side, try to land a shot in the middle of the hull, near of the turret (not on the turret, the upper part of the hull), there's a good chance there will be ammo there, and if there isn't, you will either knock out the tank by taking out many crew members or cripple it heavily&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
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* With the turret face being up to 185 mm thick and some tracks lining the sides, the Tiger II (H) has a much better turret than its predecessor.&lt;br /&gt;
* Like all other Tiger II's, the frontal hull armour is still extremely thick. Nearly impossible for anything but APDS and HEAT to punch through the upper glacis plate&lt;br /&gt;
* As will all tanks bearing the name Tiger, side scraping is still a good tactic to use on the battlefield&lt;br /&gt;
* 40 mm roof armour offers decent protection against lower-calibre air attacks and even artillery&lt;br /&gt;
* Even if an enemy shell does go through the lower glacis plate, the Tiger II's transmission sometimes acts as a buffer. This can lead to a completely unharmed crew&lt;br /&gt;
* Even at the Tiger II's BR, the 88 mm KwK43 cannon is still great. It scores high marks in penetration, accuracy, damage, and fire rate.&lt;br /&gt;
* Decent gun depression of -8 degrees can have the tank utilize hull-down tactics to protect lower glacis&lt;br /&gt;
* Stock PzGr 39/43 shells are still the go-to anti-tank round. Great accuracy, penetration, and damage potential&lt;br /&gt;
* Fully upgraded, the Tiger II (H) has a high top speed and quick traversing turret. This will give you a fighting chance against medium and light tanks trying to flank&lt;br /&gt;
* Good reverse speed to withdraw from disadvantageous situations&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
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* Despite having a better turret than its predecessor, the overall turret armour of the Tiger II (H) is sub-par for the Rank. Nearly every tank the Tiger II can meet in battle can punch right through the turret sides and face&lt;br /&gt;
* This is a really big tank. Difficult to miss, even at long range&lt;br /&gt;
* Long and large gun barrel makes it easy to be spotted and damaged to prevent usage&lt;br /&gt;
* The lower glacis plate is only 100 mm thick. Expect to lose the transmission, driver, and machine gunner every so often&lt;br /&gt;
* With two large ready racks at the back of the turret, any shells penetrating it are extremely dangerous&lt;br /&gt;
* Even when fully upgraded, the engine power is underwhelming for a tank that weighs 68 tons. This tank takes time to reach its top speed and struggles to climb hills&lt;br /&gt;
* While fast in a straight line, the Tiger II's manoeuvrability at low speeds is poor. Enemy mediums can take advantage of this&lt;br /&gt;
* The turret front has a weak spot of only 153 mm of armour&lt;br /&gt;
* This tank can be matched with tanks that have access to APDS or HEAT shells, easily defeating the Tiger II's armour&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Just before the [[Tiger H1|Tiger I]] entered service in 1942, work has already begun for its successor. In 1937, Henschel was ordered to develop a heavy tank design, with Porsche the following suit in 1939. Porsche developed their new heavy tank off of the failed [[VK 45.01 (P)]], churning out two models designated VK 4502 (P) named Type 180 and 181. Type 180 had its turret mounted centrally while 181 had the turret mounted on the rear with the engine in the centre (akin to the [[Ferdinand]] tank destroyer layout). Both designs used the same components of the VK 4501 (P) and both designs were visually similar except for the turret locations and some mechanical parts, but these two designs never passed wooden prototypes.&lt;br /&gt;
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Henschel, on the other hand, used a more conventional design in their tank layout, but the end results look no way similar to their previous heavy tank design [[Tiger E|Tiger I]]. The VK 4503 (H) as designated by them resembled a [[Panther G|Panther]] tank layout, with the transmission in the front along with the driving compartment, the turret in the centre, and the engine in the rear. The design used many components from the Panther and the [[Panther II]] in order to standardize production. The suspension system was also different from anything produced at the time, though still using a torsion-bar suspension, the wheels were arranged only in the overlapping method, no interleaving. This new Schachtellaufwerk design simplified maintenance and increased production by using fewer wheels than interleaved (only 9 each side) and with full-steel wheels that the later Tiger I models used to save rubber. The first wooden mock-up of the design was presented on October 20, 1943, to Hitler, to which it was approved for further development as the '''Panzerkampfwagen Tiger Ausf. B''', or just '''Tiger II''' and '''Tiger B''' for short. The Henschel variant was more advantageous than the Porsche variant for being developed faster and has a faster production rate, thus it was destined to be approved for service. The Henschel design began production in the Henschel plant at Kassel and the first 3 working prototypes were churned out in December 1943. Full-scale production began on January 1944 and continued all the way until March 1945. Due to the late introduction and the number of resources needed to construct the heavy tanks, only about 482 production models were produced in this time period, considerably less than its predecessor, Tiger I.&lt;br /&gt;
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===Design===&lt;br /&gt;
The Tiger II is just massive in size. Weighing in at 68.5 tons, it is the heaviest tank to see service in World War II, beaten out as heaviest serving vehicle by the [[Jagdtiger]], which weighs 71.7 tons. The Tiger II front armour is 150 mm thick, and this is without sloping, with which it would be more than 200 mm thick ineffective. The thick front glacis armour was never penetrated by any Allied tank throughout the entire war. The side and rear armour are still 80 mm, which presented a weaker target, but still formidable at longer ranges. The gun on the Tiger II was the famous 8.8 cm KwK43, which could defeat all Allied armour in World War II. The gun is sighted by the gunner with a Turmzielfernrohr 9d monocular sight that allows two magnifications, 2.5x and 5x. In practice, the gun is able to hit a target under 1 km away 100% of the time.&lt;br /&gt;
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The turret on this Tiger II is the production turret model by Krupp, colloquially known as the &amp;quot;Henschel&amp;quot; turret (hence the &amp;quot;H&amp;quot; in the name) despite that the Henschel company had no influence on the Krupp turret design. This turret replaced the flawed prototype [[Tiger II (P)|&amp;quot;Porsche&amp;quot; turret]], also by Krupp. The production model was a simplified turret, using more flat surfaces and a sleeker shape for easier production. The previously curved front of the turret is made into a thickened flat face that presents no shot trap and the protruding commander's cupola was flattened into the design. The turret is powered and could rotate under two settings, high and low. In low, the turret could be rotated a full 360 degrees in 60 seconds, and the same in 19 seconds at high. Though the engine could allow the turret to traverse in 10 seconds in full power, this was not recommended to avoid straining the engine. The turret traverse is powered by pedals or a lever by the gunner and is fine enough with these methods that small adjustments with the manual traverse hand wheels are not necessary.&lt;br /&gt;
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The Tiger II was still propelled by the V-12 Maybach HL230 gasoline engine, which powered the lighter [[Panther G|Panther]] and [[Tiger E|Tiger I]]. The increased weight of the tank made the engine underpowered, requiring extra care to make sure the engine does not fail. Despite that, the tank was capable of reaching a maximum speed of 41.5 km/h, making the Tiger II quite agile for its weight. However, the Tiger II consumes exorbitant amount of fuel and requires extensive maintenance to keep running, which impedes its combat effectiveness in the whole strategic viewpoint as it only had an operational range of about 120 km on cross country terrain. The heavy weight also causes multiple mechanical issues in the tank, the drive train is overburdened as it was intended for a lighter vehicle and multiple breakdowns were experienced in early Tiger II models. Though, these issues were ironed out over time with improvements but still persist due to lack of supplies to maintain the tanks.&lt;br /&gt;
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===Combat usage===&lt;br /&gt;
The Tiger II is organized into heavy tank battalions (Schwere Panzer Abteilungen) in the Wehrmacht and SS units, who first received them by February 1944. A standard battalion would have 45 Tiger IIs, with three in command and 14 in each of the three companies. A total of 14 battalions were employed during World War II in the Heer and SS, 11 assigned to the Heers and 3 to the SS. The original role of heavy tank battalions was to engage, breakthrough and destroy enemy armour on the offensive, but the changing war situation saw their role relegated to the defensive. The Tiger II's first recorded combat action was in the 1st Company of 503rd Heavy Panzer Battalion in Normandy in July 1944, fighting back the Canadians during their offensive in Operation Atlantic, three Tiger IIs were lost, two from combat and one from becoming irrecoverable after falling into a bomb crater. However, by the end of the Normandy Campaign, all of the Tiger IIs in the 503rd was lost. The 501st Heavy Panzer Battalion had the Tiger II see the first action in the Eastern Front on August 1944, where it resisted the Soviet Lvov-Sandomierz Offensive. It was here on the road to Oględów on August 12, 1944, that an ambush by a few [[T-34-85]]s destroyed three Tiger IIs easily and some more disabled. The destroyed Tiger IIs were attributed to ammunition explosions. Due to this incident, it was ordered that the crew do not store the cannon ammunition in the turret, though the enforcement of this order varies between units. Still, 16 Tiger IIs in the 501st became disabled or destroyed in a span of more than two weeks.&lt;br /&gt;
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The Tiger II also played a part in Operation Panzerfaust, where the 503rd Battalion was stationed in Hungary to ensure it stays in the Axis Alliance. These tanks stayed for 166 days and claimed a large number of Soviet vehicle kills for the loss of 25 Tiger IIs. The Tiger II continued to see action in most of the offensive and defensive actions in the last few months of World War II, such as in the Ardennes Offensive in December 1944, the Soviet Vistula-Oder and East Prussian Offensives in January 1945, and the German Lake Balaton Offensive in March 1945, Battle of the Seelow Heights in April 1945, and the Battle of Berlin that lasted until VE Day.&lt;br /&gt;
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Tiger II's performance in battle was quite favourable in firepower and achieved a disproportionate kill-loss ratio. The 503rd SS Battalion claimed 500 kills for the loss of 45 Tiger IIs in the time span of January to April 1945. However, most of the Tiger II's losses were due to mechanical breakdowns or lack of fuel, so the crew abandoned these tanks and destroyed them to avoid enemy capture. Ultimately, however, while these tanks proved a menace in the battlefield, its overall strategic effect to the war is negligible like its predecessor due to the low number available.&lt;br /&gt;
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===Survivors===&lt;br /&gt;
Today, there are 10 Tiger IIs in varying conditions left in the world. The most well known is the one at Musée des Blindés museum at Saumur, France. This Tiger II is the only working version left in the world, this variant has the &amp;quot;Henschel&amp;quot; turret attached. Other notable places around the world that have the Tiger II is at the Bovington Tank Museum at England (which has a Porsche and a Henschel variant), Kubinka Tank Museum at Russia, and the (future) National Armor and Cavalry Museum in America.&lt;br /&gt;
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{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This version of the tank was equipped with Erwin Aders' turret model, which had a simpler design than the Porsche turret. This allowed the forward armour to be reinforced up to 180 mm, at an inclination of 10°. The turret's front plate was straightened, which prevented shells from ricocheting into the roof of the tank's hull. The ammunition capacity was increased from 72 to 84 shots. As an additional weapon for protection against enemy infantry, the tank was equipped with a Nähkampfgerät 26 mm mortar, with smoke, fragmentation, and fragmentation-incendiary rounds. The tank's weight was around 68 tons, but due to the design of its chassis, its cross-country ability across rough terrain was satisfactory. The use of wide tank treads reduced the tank's ground pressure, when compared to that of the Tiger I, from 1.09 to 1.06 kg/cm². Until September 1944, Zimmerit anti-magnetic paste was applied to the tank's vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
Production of the tanks was always being delayed due to Allied bombing runs or lack of materials. In total, around 490 of the tanks were produced from January 1944 to March 1945. The factories of the Henschel company reached a reasonably high rate of assembly—building a Tiger II, from start to finish, took 15 days.&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. VI Ausf. B was the most powerful tank in production during World War II, as well as the last heavy tank produced by Nazi Germany. Due to its extremely powerful 88 mm 8,8cm KwK43 L/71 gun, it was able to effectively defeat any of the Allies' tanks.&lt;br /&gt;
&lt;br /&gt;
This combat vehicle had a number of serious shortcomings, such as low operational mobility, high weight, low technical reliability, low manoeuvrability, and limited fuel capacity.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_b_tiger_IIh Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Jh8NVtN57Jg|'''Tiger II (H) - The Old King!''' - ''JustinPlaysYT''|QuDuBwAhRa4|'''Tank Chats #47 King Tiger''' - ''The Tank Museum''|yn2q0E5vxqk|'''Sound Recording: Tiger II''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[IS-2 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Tiger_II|[Wikipedia] Tiger II]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/panzer-vi_konigstiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen Tiger Ausf.B (Sd.Kfz.182) Tiger II]&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-Ha&amp;diff=189312</id>
		<title>Chi-Ha</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-Ha&amp;diff=189312"/>
				<updated>2024-07-02T19:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Updated the &amp;quot;Usage in Battles&amp;quot; and &amp;quot;Pros and Cons&amp;quot; sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chi-Ha (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_97_chi_ha&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|九七式中戦車「チハ」|Kyūnana Shiki Chū Sensha [Chi-Ha]}}) was developed to replace the [[I-Go Ko|Type 89 I-Go]] and essentially be a 4-man version of the [[Ha-Go|Type 95 Ha-Go]] as the 37 mm had little explosive power to deal with infantry. The Mitsubishi &amp;quot;Chi-Ha&amp;quot; competed with the cheaper design Osaka Arsenal &amp;quot;Chi-Ni&amp;quot;, selected under the opportunity by the start of the Second Sino-Japanese War which increased the army's budget and left funds available for the more capable Type 97 Chi-Ha tank. Being the main medium tank of the Japanese after adoption, it would also serve as the main chassis for the army and variants. &lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the initial Japanese vehicles of the Japanese Ground Forces Tree. Essentially a better armoured and engined [[I-Go Ko]], the Chi-Ha seems rather mediocre at first glance. However, this tank can perform quite well at its battle rating provided that it is played to its strengths, those being its decent mobility and low-velocity cannon with a relatively high penetrating HEAT shell that can be lobbed over cover.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Type 97 Chi-Ha is an upgraded version of the earlier Type 89 I-Go. The engine has been upgraded, from the Mitsubishi A6120VD air-cooled straight-six diesel with 120 hp to a Mitsubishi SA12200VD air-cooled V12 diesel with 170 hp. As such, the top speed has increased from 27 km/h on the I-Go to 38 km/h on the Chi-Ha. The armament stays the same, with the same shells and gun characteristics. The 5.7 cm Tank Gun Type 97 is robust, but will get the job done. It still has four crewmen inside, no armour, and a 7.7 mm Type 97 in the hull. Overall, it's in general a better I-Go.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (1).png|thumb|250px|Chi-Ha deflecting a shell to the driver port]]&lt;br /&gt;
Armour: Light, but effective against weaker guns (i.e. early French), weaker shells (low-caliber HE), and in long range engagements.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (12-32°) ''Front plate'' &amp;lt;br&amp;gt; 17 mm (63-81°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (37-59°) ''Lower glacis'' || 25 mm (40°) ''Top Left'' &amp;lt;br&amp;gt; 25 mm (25-27°) ''Top Right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 20 mm (4-58°) || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (9-41°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet'' || 25 mm (10-11°) || 25 mm (12°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 17 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (5).png|thumb|250px|Chi-Ha reaching its top speed of 44 km/h]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=263|rbMinHp=150}}&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (2).png|thumb|250px|Chi-Ha being able to depress at -15°]]&lt;br /&gt;
{{main|Type 97 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun is the same as on the I-Go. Not much to write home about, but we're hardly complaining, especially with the HEAT shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (57 mm)|57 mm Type 97]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Shoulder|up to 10 km/h}} || 14.5 || 20.0 || 24.3 || 26.9 || 28.6 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 97 (57 mm)/Ammunition|Type 92 APHE, Type 3 HEAT}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''120''' || 116&amp;amp;nbsp;''(+4)'' || 112&amp;amp;nbsp;''(+8)'' || 88&amp;amp;nbsp;''(+32)'' || 68&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+120)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note:'''&lt;br /&gt;
&lt;br /&gt;
* Right side only: 68&amp;amp;nbsp;''(+52)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (20) || 499 || ±10° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (20) || 499 || 0°/+60° || -80°/+10°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (3).png|left|thumb|250px|The Chi-Ha passing a disabled Chinese [[T-26 (China)|T-26]]]]&lt;br /&gt;
The Chi-Ha is the most interesting Rank I Japanese tank to play as it has little to no armour, a shot-put-like muzzle velocity and looks like a bus in some sense as to how long it is. But there is a way to play this tank despite all the negatives to this tank and to play it to the best of its abilities, one can play it as a support tank in every way (apart from long distance as the rounds drop like a brick after 500 m). Stay close to teammates and always play sneaky as the Chi-Ha can be easily taken out with a single shot by any opponent, like all Japanese tanks in this rank.&lt;br /&gt;
[[File:Chi-Ha (4).png|thumb|250px|The Chi-Ha destroying another [[T-26]]]]&lt;br /&gt;
But when facing a heavy tank or early Rank II medium tank, issues can arise. These can be very hard to engage head-on and the fact that the APHE rounds severely lack penetration doesn't help. So the best option is to go up behind it or attack from the side to destroy them. Another problem that shows itself strongly in close quarter fights is that the Chi-Ha has a hand-cranked turret and turning the tank is painful at best. So it is best to plan ahead before attacking, think where the enemy may be and find a place to hide the bulky tank from the enemy and wait for the enemy to come to the firing range. The Type 3 HEAT shell changes this: with 55 mm of penetration, the tank is now capable of penetrating tanks that it previously couldn't - those being most tanks at Ranks I and II. In addition to this, the HEAT shell has the potential to overpressure lightly armoured targets like [[LVT (Family)|LVTs]] or the [[15cm sIG 33 B Sfl|Sturmpanzer]]. Use the protection analysis feature to figure out which tanks you can and can't get through, and adapt your playstyle accordingly when those vehicles are encountered. Now, this is somewhat important: &amp;quot;'''Don't''' look for the enemy, let the '''enemy''' look for the Chi-Ha.&amp;quot; Of course, the Chi-Ha could still go look for the enemy, but always be on alert and make sure to have a friend for firing support.&lt;br /&gt;
&lt;br /&gt;
The engine is not that powerful, which then means that initial acceleration will be slow, but it will slowly get faster over time. Reversing, however is comparable to most British tanks: it's going to be slow. But this is compensated by the turning speed of this tank, so it is better to turn and run than reverse in some cases.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improved sloped armour compared to the reserve vehicles&lt;br /&gt;
* Quite fast (up to 44 km/h), allowing it to get to certain spots in time&lt;br /&gt;
* Lovely climbing ability combined with the amazing -15 degrees gun depression, it is great at mountain combat&lt;br /&gt;
* Has a vertical stabiliser which most tanks don't have, allowing the Chi-Ha to get the first shot off&lt;br /&gt;
* Due to the low shell velocity, can shoot behind cover without showing the tank to some degree&lt;br /&gt;
* Effective HEAT shell, can frontally penetrate common targets like [[Pz.III (Family)|Pz. IIIs]], and destroy lighter tanks like [[LVT (Family)|LVTs]] with overpressure&lt;br /&gt;
* Great turning ability in low gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main armament may be inadequate in an uptier, especially in frontal engagements&lt;br /&gt;
* Thin armour that can be penetrated by 20 mms /.50 cals up close&lt;br /&gt;
* Abysmal penetration on stock APHE, will struggle to penetrate most low tier tanks like [[M3 Stuart (Family)|Stuarts]] and [[T-70|T-70s]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Chi-Ha (Family)|l1=History of the Type 97 Chi-Ha}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:Solo Chi-Ha.jpg|alt=Singular Chi-Ha driving on the road|thumb|250px]]&lt;br /&gt;
The Imperial Japanese Army's main tank was the [[I-Go Ko|Type 89]], adopted in 1929, but it was deemed obsolete as of 1935 and the IJA wanted something up to par with their battle style. The Type 89's main fault was its low overall road speed, which was unable to keep up with motorized infantry. Thus, the development of a new medium tank commenced with the goal of improved overall speed, low weight, and low cost.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two tank designs were developed with these specifications, both were produced by Mitsubishi. The first was the '''Chi-Ha''' which was powered by a 170hp diesel engine. The second was ''Chi-Ni'', which was lighter, cheaper, and powered by a 135 hp diesel engine. The IJA chose at the time of 1937, when war with China broke out to the Second Sino-Japanese War. This war increased the IJA's budget and thus they decided to pick the better of the two design. This led to the finalization of the '''Type 97 Chi-Ha''' tank. Production started in 1938 all the way to 1942 for a total of 1162 tanks produced.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Type 97 Chi-Ha was a medium tank constructed with rivets in the armour plates. It had a crew of four with a two-men turret. The turret held the same low-velocity 57 mm gun from the Type 89. Armour was relatively thin, but quite standard at the time of 1930s, but this would become very vulnerable past 1941 when the Japanese war expands to the world.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 97 Chi-Ha, like the standard tanks of other countries, was used in a multitude of roles by adapting its chassis to another purpose such as the [[Ho-Ni I|Ho]][[Ho-Ni III|-Ni]] assault gun series. The Type 97 Chi-Ha design was also improved upon multiple times with better armour and better guns, resulting in tanks like the [[Chi-Ha Kai|''Shinhoto'' Chi-Ha]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and the [[Chi-Nu|Type 3 Chi-Nu]].&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
[[File:Chi-Ha Bukit Timah.jpg|left|thumb|250px|Japanese troops during the battle of Bukit Timah, Battle of Singapore]]&lt;br /&gt;
The Type 97 Chi-Ha would first see its main usage in the border conflict against the Soviet forces in the Battles of Khalkin-Gol. In the Japanese 1st Tank Group's total 85 tanks, there were four Type 97 mediums present in comparison to the 34 Type 89 I-Go, 35 [[Ha-Go|Type 95 Ha-Go]] lights, and 13 tankettes.&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt; Though the armoured units played a critical role in Japan's offensive against the Soviet Union, they were soon demolished by the Soviet armoured brigades, leading to their recall. The Japanese defeat at Khalkin-Gol did teach them a few lessons, first in that they were currently under-equipped for a fight against a large European force, which led to an enlargement of the Japanese armoured forces. Second was that the Japanese tanks were unsuitable for tank-to-tank fighting as the Soviet's main tank armament, the 45 mm cannon, was way more suitable than anything the Japanese had. This led to the development of a new anti-tank gun and tank gun for the Japanese Army, the Type 1 47 mm, though this would not see service until 1941.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Chi-Ha Destroyed.jpg|alt=Knocked out entrenched Chi-Ha at Iwo Jima|thumb|Knocked out, entrenched Chi-Ha at Iwo Jima]]&lt;br /&gt;
The next major usage of the Type 97 would be in Japan's conflict during World War II against the Allies. The Type 97 made up a good portion of the Japanese armoured forces when they invaded the Malay peninsula of British territory in Operation Centrifuge&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt;. The Japanese tank's successes against Britain is attributed to the British belief that the terrain around Singapore made it very hard to use armoured forces, thus there was a lack of Allied armour available in the battle. In a span of three months, Japan managed to completely overcome the defenses of the Malay peninsula and the Allied forces there surrendered. The Burma campaign soon followed, but the fighting there would last most of the war's time.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with [[M3 Stuart|M3 Stuarts]] against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke Sonoda of the 7th Tank Regiment advocated for the placement of the new Type 1 47 mm gun as the main armament of the Type 97 Chi-Ha. This would lead to the development and production of the next generation Type 97s, the [[Chi-Ha Kai|Type 97-''Kai'' (Improved) ''Shinhoto'' (New turret) Chi-Ha]], which would eventually encompass the regular Type 97's production. Though now surpassed by the Type 97 Chi-Ha Kai, the regular Type 97 would still see usage alongside its improved variant in the Pacific campaign against the Allies.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{main|Chi-Ha (Family)#Media|l1=Media of the Type 97 Chi-Ha family}}&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_97_chi_ha Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1000602|Type-97 Chi-Ha of the 9th Sensha Rentai.png|Camo &amp;quot;9th Sensha Rentai&amp;quot;&lt;br /&gt;
 |market|Type 97 Chi-Ha Ichi-Hai № 381|Type 97 Chi-Ha Ichi-Hai.jpg|Camo &amp;quot;Ichi-Hai № 381&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Chi-Ha (12).png|&lt;br /&gt;
Chi-Ha (9).png|&lt;br /&gt;
Chi-Ha (8).png|&lt;br /&gt;
Chi-Ha (10).png|&lt;br /&gt;
Chi-Ha (7).png|&lt;br /&gt;
Chi-Ha (11).png|&lt;br /&gt;
Chi-Ha (13).png|&lt;br /&gt;
Chi-Ha (14).png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[Chi-Ha (Family)]]&lt;br /&gt;
* [[Ho-I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4330-development-type-97-chi-ha-hope-of-the-army-en/|[Devblog] Type 97 Chi-Ha: Hope of the Army]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-54_(1951)&amp;diff=189123</id>
		<title>T-54 (1951)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-54_(1951)&amp;diff=189123"/>
				<updated>2024-06-28T19:54:54Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_54_1951&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage3_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''T-54 Model 1951''' is the third variant of the [[T-54/55 (Family)|T-54 main battle tank family]]. Produced from 1952 to 1954, the Model 1951 replaced the fully egg-shaped turret from the [[T-54 (1949)|Model 1949]] with a new hemispherical turret. However, it features a new TSh-2-22 telescopic gunner's sight instead of the old TSh-20 telescopic gunner's sight. It also has an engine exhaust smoke system that creates a temporary smokescreen by injecting vaporized diesel fuel into the exhaust system. This feature was carried over to the T-54, [[T-55 (Family)|T-55]], and [[T-62 (Family)|T-62]] main battle tank families.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the T-54 Model 1951 is nearly identical to the previous variant, with the addition of new high-explosive anti-tank fin-stabilized (HEATFS) ammunition capable of penetrating 380 mm of armour. However, since the post-penetration damage is insufficient, it should not be used as the primary ammunition for engagement. The playstyle is very similar to the Model 1949 variant.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the T-54 leaves nothing to be desired. While it does not get the 120 mm frontal plate of the [[T-54 (1947)]], it is one of the strongest frontal plates seen in an early MBT and is able to withstand full calibre solid shots from all nations (Obus de rupture for example, the French solid shot seen in most post war designs such as the [[Lorraine 40t]], [[AMX-50 (Family)|AMX-50]], etc). However, the armour is nonexistent for HEAT and ATGM which are the main ammunition used in 7.7 to 8.7. The tank is practically immune to low calibre autocannon fire with exception of APDS rounds to the sides (seen in [[Warrior]] and [[AMX-30 DCA]]).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt;100 mm (54°) ''Lower glacis'' || 80 mm || 45 mm (16°) ''Upper'' &amp;lt;br&amp;gt;30 mm (72°) ''Lower'' || 30 mm ''Front''&amp;lt;br&amp;gt;20 mm ''Back''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 160 mm (14-39°) ''Turret front'' &amp;lt;br&amp;gt;200 mm (4-78°) ''Gun mantlet'' || 115 mm (45-50°) ''Upper''&amp;lt;br&amp;gt;155 mm (10-30°) ''Lower'' || 65 mm (9-35°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
As a relatively heavily armoured tank and part of the Soviet doctrine, the mobility of the T-54 leaves much to be desired. Not only is top speed the lacklustre, but turn rate is not great and reverse speed is mediocre. Overall, the mobility is not the best and should not be relied on to be used to play as a fast paced vehicle. However, the power-to-weight ratio on the T-54 is impressive and is able to climb and move through rough territory with ease as well as push and pull tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It's a priority to research Parts and FPE. After that, the player should focus on mobility upgrades or the Horizontal Drive modification, since both mobility and turret rotation are limited when the tank is stock. Also, the 3BK-5 HEATFS shell greatly increases the tank's damage output, and should be considered quite important as well. When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability to see all threats. It may also be a good idea to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match. General tips for the stock grind are the same as those for the [[T-54 (1947)]], read that article.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10T (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-54 has access to the powerful D-10T. As seen in prior vehicles and other vehicles in the tree, the 100 mm is a reliable calibre for all situations with amazing ammunition for all cases. The T-54 (1951) also has access to APDS and HEATFS ammunition for use against everything. Both are impressive ammunition which require little to no practice in terms of use but they do require more trigger discipline and accurate aiming as they make much less spalling that the BR-412D. Despite not having great penetration which will be sort of required when facing heavily armoured targets like the Tiger II, it is able to decimate every vehicle it sees from all angles due to the explosive power. At 7.7 and above, the threats that will be seen (especially Europeans) have little to no armour, able to be easily penetrated by even the BR-412. However, some of the frontal plates of said vehicles are meant to stop the ammunition at certain distances (AMX-30 can stop BR-412 at past 500 m). Using 3BM-8 and 3BK-5 makes frontal engagements easier and with greater results due to the increased armour penetration. But again, they barely cause spalling and will most likely take more than one shot to fully disable and destroy an enemy tank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T (100 mm)|100 mm D-10T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 34 || rowspan=&amp;quot;2&amp;quot; | -4°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-10T (100 mm)/Ammunition|BR-412, BR-412B, BR-412D, BR-412P, 3BM-8, 3BK-5, OF-412, 3D3}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.180''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''34''' || 33&amp;amp;nbsp;''(+1)'' || 28&amp;amp;nbsp;''(+6)'' || 24&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+11)'' || 21&amp;amp;nbsp;''(+13)'' || 1&amp;amp;nbsp;''(+33)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
** Full reload speed will be realized as long as shells are available in the ready rack 6.  If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
* If you pack 28&amp;amp;nbsp;''(+6)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 21&amp;amp;nbsp;''(+13)'' shells, it will fill only the frontal ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -4°/+82° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-54 (1951) is practically the same tank as the [[T-54 (1949)]], it has the same armour as the T-54 (1949) and the only difference is the addition of the new HEATFS round capable of going through 380 mm of armour (the War Thunder community generally accepts the T-54 (1951) as having the best ammunition overall). Again, the new round should be taken as a back-up option for the most armoured enemies, while the BR-412D should remain the main round.&lt;br /&gt;
&lt;br /&gt;
The T-54 (1951) is simply the better tank than the T-54 (1949), because it has the same armour, and the only difference is the addition of HEATFS round, which penetrates through 380 mm. (Read the [[T-54 (1947)]] and the [[T-54 (1949)]] articles, as they cover the T-54 playstyle).&lt;br /&gt;
&lt;br /&gt;
Major gameplay differences from the T-54 (1949) (Read the [[T-54 (1947)]] and the [[T-54 (1949)]] articles prior to reading this!)&lt;br /&gt;
&lt;br /&gt;
* You can now penetrate all vehicles that you can see.&lt;br /&gt;
* If the map is very big, and you are forced to snipe, you may prefer to take APDS ammunition because it's much easier to aim.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improved turret shape and armour thickness, with no shot-traps (Same turret as the T-54 (1949))&lt;br /&gt;
* Lighter than the 1947 model, with improved mobility&lt;br /&gt;
* Wide ammunition selection, including 380 mm penetration 3BK-5 HEATFS and powerful APHE rounds&lt;br /&gt;
* Well-sloped hull glacis plate, resistant to most full-bore AP rounds&lt;br /&gt;
* Roof-mounted DShK heavy machine gun for use against aircraft or light vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unstabilised main gun and very slow turret traverse make it vulnerable to being flanked in close combat&lt;br /&gt;
* Relatively low rate of fire&lt;br /&gt;
* Small magazine size of the DShK heavy machine gun&lt;br /&gt;
* Weaker hull armour than the 1947 model&lt;br /&gt;
* Poor penetration with APHE rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-54 mod. 1951 was the final product of the T-54 family and the transition to early T-55 models. It featured the exact same hull, gun, NBC systems and fire control systems of the previous T-54 but with the TSh-2-22 telescopic gunner's sight. The mod. 1951 featured a turret redesign which removed the turret side undercuts, replaced radio with a new R-113 radio, reduced weight as the extra 20 mm has been removed, additional fuel tanks and fume extractor.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The new 1951 tank model received a cast semi-spherical turret without shot traps and with improved traverse sealing and an apparatus for attaching a minesweeper. Its two SG-43 machine guns were replaced with a 7.62 mm SGMT machine gun. The T-54's main armament remained as before - a 100 mm D-10T cannon with a 56 calibre barrel length. This weapon was developed in the No. 9 artillery factory's design bureau under the direction of F.F. Petrov. The 100 mm cannon's armour-piercing round was able to penetrate a 125 mm thick vertical armour plate at a range of 2,000 m. After the Second World War, improved variants of this tank served for forty years after the basic model was developed. From 1946, all the characteristics of the T-54 and its variants surpassed those of foreign medium tanks, and its weapon had the best armour-piercing properties.&lt;br /&gt;
&lt;br /&gt;
In total, 7,009 of them were made between 1952 and 1955.The T54 Mod. 1951 became widespread outside the USSR's borders and was licensed for production in Poland, Czechoslovakia and China. Its Chinese variant was designated Type 59.&lt;br /&gt;
&lt;br /&gt;
Tanks of this type were used in a multitude of armed conflicts in the 20th century. These vehicles are still in service in many countries in Asia and the Middle East.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of the tank was the hull layout it inherited from the T-44. It ensured the Soviet tank's advantages over its foreign counterparts, but also restricted opportunities for further increasing the tank's defences, particularly against the new 90 and 105 mm high-explosive anti-tank warheads and armour-piercing subcalibre rounds. The unstabilised tank cannon's accuracy and rate of fire were too low when firing on the move. The T-54's transmission and undercarriage restricted opportunities to increase its mobility after installing a more powerful weapon or increasing its armour.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage T-54 (1951).png|&amp;lt;small&amp;gt;A Polish People's Republic T-54 (1951)&amp;lt;/small&amp;gt;&lt;br /&gt;
File:ArtImage2 T-54 (1951).png|&amp;lt;small&amp;gt;A Soviet T-54 (1951) in [[Carpathians]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_54_1951 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B6ZsuPjSuNo|'''T-54/T-55 family''' discusses the {{PAGENAME}} at 4:19 - ''War Thunder Official Channel''|KUSnuNXASxE|'''Most produced tanks''' discusses the {{PAGENAME}} at 4:38 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-54_(1951)&amp;diff=189122</id>
		<title>T-54 (1951)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-54_(1951)&amp;diff=189122"/>
				<updated>2024-06-28T19:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Minor corrections to the introduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_54_1951&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage3_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''T-54 Model 1951''' is the third variant of the [[T-54/55 (Family)|T-54 main battle tank family]]. Produced from 1952 to 1954, the Model 1951 replaced the fully egg-shaped turret from the [[T-54 (1949)|Model 1949]], with a new hemispherical turret. However, it features a new TSh-2-22 telescopic gunner's sight instead of the old TSh-20 telescopic gunner's sight. It also has an engine exhaust smoke system that creates a temporary smokescreen by injecting vaporized diesel fuel into the exhaust system. This feature was carried over to the T-54, [[T-55 (Family)|T-55]], and [[T-62 (Family)|T-62]] main battle tank families.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the T-54 Model 1951 is nearly identical to the previous variant, with the addition of new high-explosive anti-tank fin-stabilized (HEATFS) ammunition capable of penetrating 380 mm of armour. However, since the post-penetration damage is insufficient, it should not be used as the primary ammunition for engagement. The playstyle is very similar to the Model 1949 variant.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the T-54 leaves nothing to be desired. While it does not get the 120 mm frontal plate of the [[T-54 (1947)]], it is one of the strongest frontal plates seen in an early MBT and is able to withstand full calibre solid shots from all nations (Obus de rupture for example, the French solid shot seen in most post war designs such as the [[Lorraine 40t]], [[AMX-50 (Family)|AMX-50]], etc). However, the armour is nonexistent for HEAT and ATGM which are the main ammunition used in 7.7 to 8.7. The tank is practically immune to low calibre autocannon fire with exception of APDS rounds to the sides (seen in [[Warrior]] and [[AMX-30 DCA]]).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt;100 mm (54°) ''Lower glacis'' || 80 mm || 45 mm (16°) ''Upper'' &amp;lt;br&amp;gt;30 mm (72°) ''Lower'' || 30 mm ''Front''&amp;lt;br&amp;gt;20 mm ''Back''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 160 mm (14-39°) ''Turret front'' &amp;lt;br&amp;gt;200 mm (4-78°) ''Gun mantlet'' || 115 mm (45-50°) ''Upper''&amp;lt;br&amp;gt;155 mm (10-30°) ''Lower'' || 65 mm (9-35°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=806|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
As a relatively heavily armoured tank and part of the Soviet doctrine, the mobility of the T-54 leaves much to be desired. Not only is top speed the lacklustre, but turn rate is not great and reverse speed is mediocre. Overall, the mobility is not the best and should not be relied on to be used to play as a fast paced vehicle. However, the power-to-weight ratio on the T-54 is impressive and is able to climb and move through rough territory with ease as well as push and pull tanks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It's a priority to research Parts and FPE. After that, the player should focus on mobility upgrades or the Horizontal Drive modification, since both mobility and turret rotation are limited when the tank is stock. Also, the 3BK-5 HEATFS shell greatly increases the tank's damage output, and should be considered quite important as well. When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability to see all threats. It may also be a good idea to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match. General tips for the stock grind are the same as those for the [[T-54 (1947)]], read that article.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10T (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-54 has access to the powerful D-10T. As seen in prior vehicles and other vehicles in the tree, the 100 mm is a reliable calibre for all situations with amazing ammunition for all cases. The T-54 (1951) also has access to APDS and HEATFS ammunition for use against everything. Both are impressive ammunition which require little to no practice in terms of use but they do require more trigger discipline and accurate aiming as they make much less spalling that the BR-412D. Despite not having great penetration which will be sort of required when facing heavily armoured targets like the Tiger II, it is able to decimate every vehicle it sees from all angles due to the explosive power. At 7.7 and above, the threats that will be seen (especially Europeans) have little to no armour, able to be easily penetrated by even the BR-412. However, some of the frontal plates of said vehicles are meant to stop the ammunition at certain distances (AMX-30 can stop BR-412 at past 500 m). Using 3BM-8 and 3BK-5 makes frontal engagements easier and with greater results due to the increased armour penetration. But again, they barely cause spalling and will most likely take more than one shot to fully disable and destroy an enemy tank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T (100 mm)|100 mm D-10T]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 34 || rowspan=&amp;quot;2&amp;quot; | -4°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || 9.5 || 13.2 || 16.0 || 17.7 || 18.8 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.9 || 7.0 || 8.5 || 9.4 || 10.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-10T (100 mm)/Ammunition|BR-412, BR-412B, BR-412D, BR-412P, 3BM-8, 3BK-5, OF-412, 3D3}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.180''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''34''' || 33&amp;amp;nbsp;''(+1)'' || 28&amp;amp;nbsp;''(+6)'' || 24&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+11)'' || 21&amp;amp;nbsp;''(+13)'' || 1&amp;amp;nbsp;''(+33)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 20 shells and gets filled first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
** Full reload speed will be realized as long as shells are available in the ready rack 6.  If the ready rack is empty, a penalty to reload speed will occur.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
* If you pack 28&amp;amp;nbsp;''(+6)'' shells, it will keep the turret empty of ammo.&lt;br /&gt;
* If you pack 21&amp;amp;nbsp;''(+13)'' shells, it will fill only the frontal ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -4°/+82° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,500 (250) || 600 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The T-54 (1951) is practically the same tank as the [[T-54 (1949)]], it has the same armour as the T-54 (1949) and the only difference is the addition of the new HEATFS round capable of going through 380 mm of armour (the War Thunder community generally accepts the T-54 (1951) as having the best ammunition overall). Again, the new round should be taken as a back-up option for the most armoured enemies, while the BR-412D should remain the main round.&lt;br /&gt;
&lt;br /&gt;
The T-54 (1951) is simply the better tank than the T-54 (1949), because it has the same armour, and the only difference is the addition of HEATFS round, which penetrates through 380 mm. (Read the [[T-54 (1947)]] and the [[T-54 (1949)]] articles, as they cover the T-54 playstyle).&lt;br /&gt;
&lt;br /&gt;
Major gameplay differences from the T-54 (1949) (Read the [[T-54 (1947)]] and the [[T-54 (1949)]] articles prior to reading this!)&lt;br /&gt;
&lt;br /&gt;
* You can now penetrate all vehicles that you can see.&lt;br /&gt;
* If the map is very big, and you are forced to snipe, you may prefer to take APDS ammunition because it's much easier to aim.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improved turret shape and armour thickness, with no shot-traps (Same turret as the T-54 (1949))&lt;br /&gt;
* Lighter than the 1947 model, with improved mobility&lt;br /&gt;
* Wide ammunition selection, including 380 mm penetration 3BK-5 HEATFS and powerful APHE rounds&lt;br /&gt;
* Well-sloped hull glacis plate, resistant to most full-bore AP rounds&lt;br /&gt;
* Roof-mounted DShK heavy machine gun for use against aircraft or light vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Unstabilised main gun and very slow turret traverse make it vulnerable to being flanked in close combat&lt;br /&gt;
* Relatively low rate of fire&lt;br /&gt;
* Small magazine size of the DShK heavy machine gun&lt;br /&gt;
* Weaker hull armour than the 1947 model&lt;br /&gt;
* Poor penetration with APHE rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-54 mod. 1951 was the final product of the T-54 family and the transition to early T-55 models. It featured the exact same hull, gun, NBC systems and fire control systems of the previous T-54 but with the TSh-2-22 telescopic gunner's sight. The mod. 1951 featured a turret redesign which removed the turret side undercuts, replaced radio with a new R-113 radio, reduced weight as the extra 20 mm has been removed, additional fuel tanks and fume extractor.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The new 1951 tank model received a cast semi-spherical turret without shot traps and with improved traverse sealing and an apparatus for attaching a minesweeper. Its two SG-43 machine guns were replaced with a 7.62 mm SGMT machine gun. The T-54's main armament remained as before - a 100 mm D-10T cannon with a 56 calibre barrel length. This weapon was developed in the No. 9 artillery factory's design bureau under the direction of F.F. Petrov. The 100 mm cannon's armour-piercing round was able to penetrate a 125 mm thick vertical armour plate at a range of 2,000 m. After the Second World War, improved variants of this tank served for forty years after the basic model was developed. From 1946, all the characteristics of the T-54 and its variants surpassed those of foreign medium tanks, and its weapon had the best armour-piercing properties.&lt;br /&gt;
&lt;br /&gt;
In total, 7,009 of them were made between 1952 and 1955.The T54 Mod. 1951 became widespread outside the USSR's borders and was licensed for production in Poland, Czechoslovakia and China. Its Chinese variant was designated Type 59.&lt;br /&gt;
&lt;br /&gt;
Tanks of this type were used in a multitude of armed conflicts in the 20th century. These vehicles are still in service in many countries in Asia and the Middle East.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of the tank was the hull layout it inherited from the T-44. It ensured the Soviet tank's advantages over its foreign counterparts, but also restricted opportunities for further increasing the tank's defences, particularly against the new 90 and 105 mm high-explosive anti-tank warheads and armour-piercing subcalibre rounds. The unstabilised tank cannon's accuracy and rate of fire were too low when firing on the move. The T-54's transmission and undercarriage restricted opportunities to increase its mobility after installing a more powerful weapon or increasing its armour.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage T-54 (1951).png|&amp;lt;small&amp;gt;A Polish People's Republic T-54 (1951)&amp;lt;/small&amp;gt;&lt;br /&gt;
File:ArtImage2 T-54 (1951).png|&amp;lt;small&amp;gt;A Soviet T-54 (1951) in [[Carpathians]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_54_1951 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B6ZsuPjSuNo|'''T-54/T-55 family''' discusses the {{PAGENAME}} at 4:19 - ''War Thunder Official Channel''|KUSnuNXASxE|'''Most produced tanks''' discusses the {{PAGENAME}} at 4:38 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Morozov}}&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=120S&amp;diff=187273</id>
		<title>120S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=120S&amp;diff=187273"/>
				<updated>2024-06-17T18:41:05Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = main battle tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other versions&lt;br /&gt;
| link-1 = M60 (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M60 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m60_120s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Despite the end of the Cold War, General Dynamics Land System (GDLS) envisioned a potential customer base of countries equipped with Cold War era tanks like the Patton tanks that want to keep their technological edge by upgrading their existing systems rather than developing or procuring new tanks. GDLS started developing the M60-2000 in late 1999, an upgrade over the M60 platform to keep the tank up-to-date with the new M1 Abrams tank. Aside from updating the components to allow the M60-2000 to maintain similar mobility as the Abrams, the most distinctive feature of the M60-2000 was the use of a M1A1 turret on top of the M60 hull, allowing the tank upgrade to use a 120 mm M256 cannon. During development, the tank name was changed from M60-2000 into '''120S'''. The tank was first marketed as a concept to prospective customers in Europe and the Middle East. The first prototype was produced and revealed in 2001. However, no orders came in for the 120S, and the sole prototype was eventually disassembled in 2003.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]] and while looking like a compressed M1 Abrams, it is a hybrid of capabilities between the M1A1 Abrams and the M60. Firstly, the elephant in the room is the large M1A1 turret planted atop a M60 hull. The turret brings the benefits of being equipped with a 120 mm cannon to defeat most of the 120S' foes as well as the turret armour of the M1A1 Abrams that can resist most incoming shots. However, the hull is where most of the disappointment lies in as it is just a M60 hull, the armour of which is quite negligible against the guns that can be faced and the engine isn't upgraded despite the heavier turret, so mobility is slower than preceding M60s. However, for players that have become accustomed to the M60 playstyle from the previous versions in the US tech tree, the 120S can be a refreshing change of pace with new armor and firepower opportunities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 120S is a [[M60]] hull mated with an Abrams turret. It inherits the usual M60 turret ring (flat 114 mm) weak spot with an even larger 70 mm flat neck. The hull is otherwise the same but unlike the previous M60's, players will notice additional side skirts on hull sides which might help against stray HEAT-FS shells. Turret on the other hand, comes from a [[M1A1]] model and is simply invincible to the most shells the 120S is likely to encounter. Sadly, putting the heavily armored Abrams turret onto the M60 hull increases the weight of 120S up to 56.2 tons. All while still retaining the same 750 hp engine which translates to 120S being slower than almost all the MBT's at its respective battle rating, and unlike the Israeli upgraded M60's, the 120S doesn't have any ESS.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 108 mm (66°) ''Front Glacis''&amp;lt;br&amp;gt;137 mm (54°) ''Lower Glacis''&lt;br /&gt;
| 36 - 70 + 65**mm ''Front half'' &amp;lt;br&amp;gt; 36 - 70 + 6.5 mm ''Rear half'' &lt;br /&gt;
| 25 mm (1°) ''Engine Grille''&amp;lt;br&amp;gt;40 mm (31°) ''Top''&amp;lt;br&amp;gt;28 mm (61°) ''Bottom''&lt;br /&gt;
| 36 mm ''Front''&amp;lt;br&amp;gt;20 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38*+101* mm (21-30°)&amp;lt;br&amp;gt;38*+18* mm (30-36°) ''Gun mantlet''&amp;lt;br&amp;gt;25.4 mm (74-82°) ''Turret underside''&lt;br /&gt;
| 19*+101* mm (30°) ''Crew compartment''&amp;lt;br&amp;gt;6*+13* (30°) ''Ammo rack bustle''&lt;br /&gt;
| 12.7 mm (43-48°)&amp;lt;br&amp;gt;25.4 mm (80-83°) ''Turret underside'''&lt;br /&gt;
| 38.1 mm ''Front''&amp;lt;br&amp;gt;25.4 mm ''Rear''&amp;lt;br&amp;gt; 12.7 mm ''Panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; |25.4 mm (conical)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* RHA plates part of composite armour&lt;br /&gt;
** Composite screens&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being one of the slowest MBT's at its battle rating, 120S users are forced to play under the pressure of getting flanked by faster vehicles such as Leopard 2s. The slow speed of 120S means either the players have to spawn early to get to their desired positions or simply spawn late to protect objectives or spawn point. As a result of the poor stock engine, one can skip getting the top shell and LSR (as the M829 at the rank I is simply enough in terms of penetration and accuracy) in favour of mobility upgrades.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,162|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 120S has the same 120mm M256 smoothbore gun used by the later Abrams tanks, and has the same ammunition options as the M1A1 consisting of M830 HEATFS as its stock shell, M829 APFSDS as a Tier I modification, and M829A1 as a Tier IV modification. In terms of battle rating, this is the lowest where these rounds are found with M829A1 undoubtedly being better than any other contemporary APFSDS round at this rank. It allows the 120S to comfortably tackle almost any target it comes across even from some distance away.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M256 (120 mm)|120 mm M256]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M256 (120 mm)/Ammunition|M830, M829, M829A1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 39&amp;amp;nbsp;''(+3)'' || 35&amp;amp;nbsp;''(+7)'' || 18&amp;amp;nbsp;''(+24)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 575 || -9°/+65° || -160°/+180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Loader's cupola || 1,400 (200) || 941 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Behind concretes.png|thumb|Being a tall MBT is not always a bad thing. With the superior turret protection, 120S can hold long lines as long as there is something to cover its weak hull.]]&lt;br /&gt;
The 120S must use its strongpoints to alleviate its handicaps. The MBT inherits the excellent 2nd-generation thermal view and the superb 120 mm M256 cannon. The fast turret slew rate and the quick reload is the cherry on top. Let's also not forget the blowout panels (up to 34 shells can be taken without worrying). Compared to the M1 Abrams experience, gameplay will be slow but much more satisfying due to the M829A1 shell, which will not care about the opposition. Players do not have to worry about dealing with annoying Leopard 2s or the reckless USSR MBTs.&lt;br /&gt;
&lt;br /&gt;
Common tactics include performing hull down or covering hull behind solid cover. If possible, while reloading, simply turn the turret slightly to side to decrease chances of getting the breech damaged. Due to the fast reload, one can bait enemies by shooting. Care must be taken to have enough room between You and enemy to have the next shell ready before they peek. An even rare tactic is to use the poor armour of the 120S to bait shots, such as turning at the last second to the opposite direction of where enemy is aiming (most likely hull). At the end of turn, the hull must look sideways to the enemy, thus when done right, only the engine will be damaged.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very quick reload, up to 5 seconds with an ace crew&lt;br /&gt;
* Very good firepower, can comfortably tackle whatever it faces even at higher BRs&lt;br /&gt;
* Superb gun handling&lt;br /&gt;
* Effective hull down capability due to the M1A1 turret&lt;br /&gt;
* 2nd generation thermals for the gunner&lt;br /&gt;
* Unlike most NATO MBTs, can look behind due to high placement of the turret&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor mobility, compounded by poor reverse speed&lt;br /&gt;
* Poor hull armour made up of just RHA&lt;br /&gt;
* Very obvious turret neck that sticks out from the hull&lt;br /&gt;
* Lack of a commander sight hampers the combat effectiveness in simulator mode&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8795-development-m60-120s-the-frankentank-en|Devblog]] ===&lt;br /&gt;
Late in 1999, General Dynamics Land Systems were looking to put a tank together that was suitable to export to countries as a cheaper alternative to the current main battle tanks. To attract buyers, it was decided to pair an M1A1 turret onto an M60A1 hull — a hull which was already in use with many countries around the world. This combination could also allow for countries to convert their existing M60 hulls into the M60 120S standard if required. In August 2001 the first prototype was completed and subsequently shown at the IDEF Exhibition in Turkey in October 2001. Having been proposed to countries such as Turkey and Egypt, there was no interest and the project was abandoned with only 1 prototype being built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|BeS9PrzGeBc|'''The Shooting Range #398''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''[[M60 (Family)]] - The family/history page for the M60''&lt;br /&gt;
** [[Magach 7C]] - Israeli end of the line upgraded M60&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8795-development-m60-120s-the-frankentank-en|[Devblog] M60 120S: The Frankentank]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMC.34_YR&amp;diff=186869</id>
		<title>AMC.34 YR</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMC.34_YR&amp;diff=186869"/>
				<updated>2024-05-31T18:29:37Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_amc_34&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{specs|name}}''' was a cavalry tank designed and fielded during the pre-war period. The tank fielded the same 47 mm SA 34 gun used by the Char B1 and was used on mainland France between 1936 and 1937. The tank was considered poorly armoured, even for a cavalry tank, and was re-armed with a 20mm gun turret and shipped to North Africa. The vehicle was later replaced by the H.39 in late 1939. It should be noted, that the earlier Char D1 and early Char D2 infantry tanks did see wide service, sharing the same gun as the AMC.34 but in a different body, with increased armour at the cost of mobility, 160 D1s were built and served in North Africa.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]].  While originally a reserve vehicle, it was later superseded in status as a reserve vehicle in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] by the AMD.35. It features a well-armoured turret on a fragile chassis with a subpar SA34 L/30 cannon as the main armament. The vehicle features mediocre mobility, armour and firepower. The turret is well armoured, but with such a big chassis, is easy to get shot at the front or the sides. Aside from that, its SA 34 cannon has a very poor reload speed, lower than most tanks around its BR, and with 27mm of penetration at point-blank ranges, the vehicle is not beginner-friendly at all and can be considered inferior to most rank I tanks. It requires great skill and map knowledge to be used with effectiveness, try to engage at close quarters and with allied support for increased chances of survival..&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The AMC.34 YR fits all definitions of a light tank. It has very little armour and very little space - it can't take a shot. When looking at it frontally, the AMC.34 YR has a big ammo rack on the left, and both crew members on the right, meaning that any shot that penetrates will almost certainly destroy the tank. When looking side-on, the AMC.34 YR has two other ammo racks in the middle, and right behind those, there are crew members (if any of them are taken out, the tank is destroyed); the only way that this tank can survive when shot side-on is if the enemy shoots too far back, where there's only a single fuel tank. However, with short reloads at rank I, the enemy is likely to reload in-time to finish the job.&lt;br /&gt;
&lt;br /&gt;
Generally, the AMC.34 YR can't get shot, if it does - it is destroyed. This is easier to accomplish in realistic battles, where bushes can be used as cover, as well as buildings. However, in arcade battles, the AMC.34 YR has to be played extremely carefully and the player should expect the enemies to know their exact location.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (turret, cupola)&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (18-24°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (29°) ''Lower plate'' &amp;lt;br&amp;gt; 20 mm (41°) ''Lower glacis'' || 18 mm || 10 mm (27°) ''Top'' &amp;lt;br&amp;gt; 10 mm ''Radiator shaft'' &amp;lt;br&amp;gt; 10 mm (24°) ''Bottom'' || 10 mm &amp;lt;br&amp;gt; 5 mm ''Vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm ''Turret front'' &amp;lt;br&amp;gt; 35 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 35 mm (conical) ''MG port'' &amp;lt;br&amp;gt; 25 mm (49°) ''MG cover plate'' &amp;lt;br&amp;gt; 10+20 mm (cylindrical) ''Turret ring'' || 35 mm (6-21°) &amp;lt;br&amp;gt; 10+20 mm (cylindrical) ''Turret ring'' || 35 mm (22-26°) &amp;lt;br&amp;gt; 38 mm (22°) ''Turret hatch'' &amp;lt;br&amp;gt; 10+20 mm (cylindrical) ''Turret ring'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 35 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, bogies, and tracks are 15 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 130|rbMinHp= 106}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is one of the more mobile rank I French tanks. It can reach speeds of up to 40 km/h when on hard, flat ground and it turns rather well. However, its speed can't be used to avoid enemy fire since the maps at this rank are quite small, and usually enemies are still able to align their shots due to very short reload speeds. Nevertheless, the player should move around the map when playing the {{PAGENAME}} especially in realistic battles. If the enemies don't know your position, they can't shoot you - and you can't take any chances.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA34 L/30 (47 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA34 L/30 (47 mm)|47 mm SA34 L/30]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 76 || rowspan=&amp;quot;2&amp;quot; | -8°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Shoulder || 14.9 || 20.7 || 25.1 || 27.8 || 29.6 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.3 || 11.0 || 13.3 || 14.8 || 15.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA34 L/30 (47 mm)/Ammunition|Mle1892G}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.91''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''76''' || 53&amp;amp;nbsp;''(+23)'' || 25&amp;amp;nbsp;''(+51)'' || 1&amp;amp;nbsp;''(+75)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 4, shells disappear from the rack only after you fire all shells in the set.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,800 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Play carefully. The AMC.34 YR is the opposite of survivable, so you can't get shot, at all. Your gun will struggle to penetrate early Italian tanks and some German tanks, which you will encounter the most, so learn the weak spots and flank. Below are some strategies that may help you out when operating the AMC.34 YR:&lt;br /&gt;
&lt;br /&gt;
;Hull-down:&lt;br /&gt;
&lt;br /&gt;
* With its thickest armour being on the turret, this tank performs fairly well in ambush positions near a choke point: find yourself a rock, trench or hill and poke your turret out. You should have a good view of the battlefield while bouncing most incoming rounds, although don't take your chances and use cover to hide from the enemies. Even if you found a good spot, reposition every now and then since you will be spotted and dealt with in no time.&lt;br /&gt;
&lt;br /&gt;
;Support:&lt;br /&gt;
&lt;br /&gt;
* Assisting your allies will be your best use of this tank, whether by breaking tracks/guns of your enemies or by scouting and marking enemies on the map (or calling them out in the chat). Do try to steal targets from your allies, since its the best you can do. However, do keep in mind that your penetration and reload time are awful, never engage anything alone, or without cover nearby, since you will likely be destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The APHE shell has good post-penetration damage&lt;br /&gt;
* The turret is well armoured and angled&lt;br /&gt;
* The MAC 31 machine gun as coaxial MG is good&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The cannon has a weak penetration power&lt;br /&gt;
* Reload time is twice as slow as any other tanks of similar calibre&lt;br /&gt;
* Poor mobility for a light tank&lt;br /&gt;
* The armour is overall thin and lacking&lt;br /&gt;
* Only 2 crew members are lined up and cramped: easy to disable with a single shot&lt;br /&gt;
* The ammo racks are badly placed and prone to detonate when hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMC.34 was a pre-war cavalry tank design that was not accepted for wide service, being considered insufficiently armoured. A dozen pre-series vehicles were equipped with the APX1-model turret, also used by the pre-war Char B1 tank and mounting the 47 mm SA 34 gun (as shown in-game), and used by the French 4th Cuirassiers in 1936-37, before being re-armed with 20 mm gun turrets and shipped to the French North African colonies for service there. They are believed to have been all replaced by H.39 tanks and taken out of service in late 1939.&lt;br /&gt;
&lt;br /&gt;
The earlier Char D1 and the early versions of the Char D2 infantry tanks, which shared the same short 47 mm gun (and turret, in the case of the early-production D2) as the in-game AMC.34 but on different vehicle bodies (better armoured than the AMC.34, but also slower), did see wartime service. France produced 160 D1s between 1932 and 1935, which equipped 3 tank battalions in North Africa in 1939. One of these battalions, the 67th, would be recalled to fight in the fall of France. After the French defeat, the Germans allowed the Vichy regime to keep 60 of their remaining D1s in North Africa, where they fought against both the American landings at Oran in late 1942 and the German occupation of Vichy Tunisia around the same time. The estimated 50 early-model D2s that were produced between 1934 and 1936 with the same APX1 turret (later production vehicles of the D2 line would be up-gunned to carry the better 47 mm also found on the in-game Somua and B1 bis) also served during the fall of France, in their case with the 19th Tank Battalion under De Gaulle.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amc_34 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|HXerOs_GXuE|'''AMC.34 YR, French, Tier-1, Reserve Light Tank''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[AMC.35 (ACG.1)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AMC_34|[Wikipedia] AMC 34]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/france/Renault-AMC-34.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Renault AMC-34]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panzer_IV/70(A)&amp;diff=186688</id>
		<title>Panzer IV/70(A)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panzer_IV/70(A)&amp;diff=186688"/>
				<updated>2024-05-25T20:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed typos and made some updates.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Panzer IV/70(V)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pz_IV_L70_A&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_PanzerIV70(A).jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panzer IV/70(A)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 162/1''') is the second variant of the [[Pz.IV (Family)|Panzer IV medium tank]]-based tank destroyer family. Hitler ordered Alkett (A), the StuG III's manufacturer, to redesign the [[Jagdpanzer IV]] superstructure to accommodate the new main armament in July 1944 so that 75 mm Panzerjägerkanone 42 L/70 tank gun could be sent to the front as soon as possible. Due to the new armament being larger than the previous one, additional vertical steel plates had to be welded onto the chassis to compensate for height differences when mounting the redesigned superstructure onto the original Panzer IV medium tank chassis. From August 1944 to March 1945, only 278 were constructed.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.41]], the Panzer IV/70(A) should only be used for defensive roles. Its primary armament is among the best for this class. With its high penetration and muzzle velocity, it can easily defeat all but the most resilient tanks. However, frontal protection is highly variable when under fire. If at all possible, steer clear of conflict and let the other players take the hits so that the player can decide when and how to engage. Always maintain a safe distance from the adversary and stay out of the main areas of combat.&lt;br /&gt;
&lt;br /&gt;
It was first introduced as a [[wt:en/news/668--en|premium pack]] but removed from the store after the [[wt:en/news/5232-shop-winter-sales-special-bundle-and-gift-certificates-en|2018 Winter sale]]. It was reintroduced in 2018 for [[wt:en/news/5852-special-news-war-thunder-s-birthday-discounts-and-gifts-en|War Thunder's 6th Anniversary]] as a premium purchasable for Golden Eagles and again removed after the [[wt:en/news/7408-news-happy-birthday-war-thunder-en|9th Anniversary Sale]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IV/70 (A) is strong but has weak armour for the rank. Try to trade blows with most enemy vehicles as the armour simply doesn't provide comprehensive protection. This, coupled with the very vulnerable, large flanks makes it highly unsuitable as a front line assault vehicle.&lt;br /&gt;
&lt;br /&gt;
All in all, the side of the IV/70 (A) is a goldmine of weak spots for an accurate player. The tall-slab sided IV/70 (A) is very vulnerable to flanking fire as the side armour is only 40 mm thick. For those aiming at the sides, it is very easy to search for ammunition rack, using the rods on the side of the hull as reference points. From there, aim down a tad below the top of the mesh skirts, and an ammunition hit/detonation is almost certain.&lt;br /&gt;
&lt;br /&gt;
Even parts of the front armour are a little lacking; certainly inferior to the Panzer IV/70(V). The sloped upper superstructure gives an effective thickness of around 125 mm, very good for this battle rating, but it has an unsloped 80 mm hull and an 80 mm lower hull that is only very slightly sloped. Avoid firing at the gun mantlet. It is heavily sloped and in excess of 200 mm equivalent flat armour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From behind, it is advisable to aim for the large, flat rear superstructure above the engine deck. The Commander and Gunner can be eliminated with a single well-placed shot. After the Gunner is taken out, aim for the engine to prevent the vehicle from turning to engage {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
*Structural steel (Side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle)!! Sides (Slope angle) !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (84°), 80 mm (47°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (55°) ''Lower glacis'' || 30 + 5 mm || 22 mm (5-16°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 80 mm (9-50°) ''Front plate'' &amp;lt;br&amp;gt; 75 + 75 mm''Gun mantlet'' || 40 mm (18°) || 30 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick and tracks are 20 mm thick.&lt;br /&gt;
* The hull sides are protected by an extra 5 mm thick plate to provide protection against HEAT and HE rounds.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265|AoAweight=0.45}}&lt;br /&gt;
&lt;br /&gt;
Forward speed is sufficient, topping out at 40 km/h (approximately 25 mph) but the reverse speed of -7 km/h (approximately -4 mph), while acceptable, isn't anything special. This vehicle isn't a speed demon and isn't built for lightning fast flanking manoeuvres. It's much more comfortable behind the lines, acting like an anti-tank gun with treads that responds to threats rather than spearheading assaults.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
At this rank, the L/70 cannon can punch through almost any vehicle that may be encountered, with the US Sherman Jumbo and Soviet IS tanks being the only real tough nuts.&lt;br /&gt;
&lt;br /&gt;
The lack of a turret means the player should not be overly aggressive. The vehicle cannot turn particularly fast. The gun traverse is limited, so a fast vehicle can easily get behind it. This tank should stay back and use the excellent muzzle velocity and penetration of the L/70 cannon to destroy targets from afar. Stay in cover, or behind the team's mediums and heavies, and provide fire support. But don't be an obvious target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK42 (75 mm)|75 mm PaK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.04 || 9.75 || 11.84 || 13.09 || 13.93 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:KwK42 (75 mm)/Ammunition|PzGr 39/42, Sprgr. 42, PzGr 40/42}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_PanzerIV70(A).jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.229''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 34&amp;amp;nbsp;''(+26)'' || 7&amp;amp;nbsp;''(+53)'' || 1&amp;amp;nbsp;''(+59)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* To go into battle with the left flank empty of ammo, pack fewer than 34&amp;amp;nbsp;''(+26)'' shells (rack 1 empty).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG42 (7.92 mm)|7.92 mm MG42]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 600 (150) || 1,200 || -2°/+5° || ±5°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This vehicle is very much a defensive weapon that should only be on the offensive if the situation is desperate. The gun it is armed with is one of the best at this rank. In terms of penetration and muzzle velocity, it will make short work of all but the toughest tanks. When taking fire, however, the IV/70(A)'s protection is inconsistent at best. Shots that strike the sloped upper superstructure are likely to bounce, but anywhere else and the shell will almost certainly penetrate at closer ranges. It is best to avoid confrontation if possible and let the other members of the team take the damage to allow the player to pick and choose the engagement. Ideally, the enemy won't have a chance to return fire. Allow room between the {{PAGENAME}} and the enemy, and avoid traversing high-traffic areas; instead, keep an eye on them from a distance and let the enemy come towards the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
Urban areas should be avoided if possible. Entering such an area is an invitation for the enemy to flank, and the closeness of the engagements negates the main advantage of this tank: the gun. Engaging the enemy at close range doesn't utilise the L/70's excellent penetration at range.&lt;br /&gt;
&lt;br /&gt;
===Arcade battles===&lt;br /&gt;
In Arcade battles, with the shot indicator showing the player where shots will land, the high-velocity L/70 can accurately hit targets at long ranges, and targets on the move as the shells arrive quickly at the target. The penetration indicator, which changes colour based on the chance of successful penetration, is a problem for the IV/70 (A). It highlights the weak areas of the tank to enemy players, making the weak spots obvious.&lt;br /&gt;
&lt;br /&gt;
Arcade tends to be faster-paced than Realistic and Simulator, so the lack of a turret may be a large detriment as being flanked is quite common in this mode.&lt;br /&gt;
&lt;br /&gt;
===Realistic/Simulator battles===&lt;br /&gt;
With a lack of markers above tanks and larger combat zones, Realistic and Simulator suit this vehicle well. Taking up a concealed firing position and engaging enemies from a distance is what this tank excels at. Be mindful of flanking attacks though, if consideration of exposed flanks and careful checking of these areas is not performed, it will likely be too late to respond to an enemy on a flank or behind. Keeping with the 'anti-tank gun with treads' analogy, zooming across the map and looking for enemies is not how this tank should be played. Let the enemy do the work because this tank is very poorly suited to assaulting. Usage of the binoculars is highly advised as they allow a zoomed-in 360-degree view without having to move the vehicle.&lt;br /&gt;
&lt;br /&gt;
At the start of the match, the Panzer IV/70(A) is best used as a sniper for most of the times. The player can adapt their tactics from the StuG IIIs and the Jgdpz. 38t. A good way to get kills is to find a spot that:&lt;br /&gt;
&lt;br /&gt;
* provides hard cover&lt;br /&gt;
* overlooks a key street / passage way&lt;br /&gt;
* has bushes to hide in&lt;br /&gt;
* is not too close to the frontline&lt;br /&gt;
&lt;br /&gt;
This way the player can use the bushes to hide the Pz IV/70. If any opponent appears in the sight, the player can kill it easily with the great penetration, velocity and damage of the main cannon. If the enemy notices the player, either go back in cover until they are distracted, or utilise the sturdy frontal armour and be a &amp;quot;heavy tank&amp;quot;. It can bounce quite some shells, given that the enemy's guns aren't strong enough.&lt;br /&gt;
&lt;br /&gt;
As the match progresses, the player can use the Pz IV/70 as a medium tank since it has good top speed and traverse. Go cap some points and help the teammates to push. With its low profile, the Pz IV/70 can find a comfortable corner around a point and ambush any point-cappers. Now the situational awareness comes into place, as this vehicle is turretless, meaning it cannot respond quickly to close-quarter sudden encounters. Also note that the side armour is extremely thin, so even if the player thinks they're just angling a little bit, shells like the Soviet 85 or 152 mm will still penetrate with ease.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[ISU-122]], [[SU-152|SU-152]]/[[ISU-152]]: The Pz IV/70 relies on its frontal armour a lot to survive, so the biggest threats are generally the vehicles with high penetration. These machines with high calibre guns pose the biggest threat, as their APHEBC shells will slice through the Pz IV/70's frontal armour like butter, and their damage is more than enough to kill all the crew inside. Try and finish them off first before they see you. If they do, quickly go to a nearby cover and either call for help, or wait until they fire / are distracted.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent firepower: decent rate of fire and good accuracy for the main gun, the stock shell has great penetration and damage, and can easily penetrate and one-shot most opponents like [[T-34-85 (D-5T)|T-34-85s]], [[M4A2 (76) W|M4A2 (76)s]], etc.&lt;br /&gt;
* Decent top speed of 40 km/h with good acceleration means excellent cross country performance&lt;br /&gt;
* Adequate gun depression of 5 degrees for a compact hull&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a turret which limits its combat potential and makes it vulnerable to flankers like [[M18 Hellcat (Family)|M18s]]&lt;br /&gt;
* Closely packed crew meaning a penetration from any angle will likely to destroy the tank&lt;br /&gt;
* Poor overall armor inadequate against almost all guns at and below its BR&lt;br /&gt;
* The downward side of the gun mantlet is prone to trapshots (shell ricocheting down into the hull roof) which can be lethal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In September 1942, the Wehrmacht arms bureau called for a new type of assault vehicles. The specifications listed were 100 mm front armour, 40-50 mm on the sides, wide tracks, a top speed of 26 km/h, ground clearance of 50 cm, and a very low firing position. The design was to be armed with the 75 mm Pak 42 mounted on the [[Panther D|Panther]] tanks. Though this project was originally conceived over a completely new chassis, the [[Pz.IV G|Panzer IV]] was chosen to be used instead. The design was to have a low silhouette and an enclosed casemate fighting compartment after experiences with the [[Marder III H|Marder IIIs]] showed that such features were necessary for a successful fighting vehicle.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV chassis was converted into the '''Jagdpanzer IV''', which featured new designs to the original. The utilization of the Panzer IV chassis was met with much criticism by General Heinz Guderian, who saw the diverting of Panzer IV tank resources as unnecessary since the current assault gun [[StuG_III_G|StuG III]] was more than adequate in the role and Germany still needed reliable tanks that it could use. The vertical front hull armour was replaced with large sloped armour plates, ammunition and fuel were moved to accommodate the new superstructure design, and the auxiliary engine that once powered the Panzer IV turret was removed. The superstructure had 80 mm thick sloping armour that gives it an effective 100 mm thick. To simplify the production of this vehicle, the superstructure was essentially made of large interlocking plates that are welded together. The vehicle had a crew of four, the commander, gunner, loader, and driver. The vehicle was armed with a 75 mm gun, though originally suppose to be the one from the Panther, shortages forced the mounting of older guns such as the 75 mm Pak 39 L/48 cannon, which were less powerful than the Panther's PaK 42, but were still lethal. Due to the different gun mounts, three main variants were produced from the Jagdpanzer IV, the original [[Jagdpanzer IV|Jagdpanzer IV]] (with the 75 mm Pak 39 L/48 cannon), the [[Panzer IV/70(V)|Panzer IV/70 (V)]], and the '''Panzer IV/70 (A)''' (Both of which have the 75 mm Pak 42 L/70 cannon).&lt;br /&gt;
&lt;br /&gt;
The Panzer IV/70 (A), mounting the 75 mm Pak 42, was produced by Alkett, a manufacturer of the [[StuG III G|StuG III]] (hence the &amp;quot;A&amp;quot;). It was produced from August 1944 to March 1945 and was made for the purpose of simplifying the design for easier manufacturing and increased the production rate. To make production easier, the design used an unmodified Panzer IV chassis, while the previous two used a modified superstructure built up from the suspension. The unmodified chassis gave the Panzer IV/70(A) the flat frontal hull known on the Panzer IV design, with which the sloped armour is built on top of. This, in turn, caused the overall height of the vehicle to be increased by 50 cm, which gave it a much bigger silhouette, but was done to simplify production and send more of the 75 mm Pak 42 L/40 to the front lines as quickly as possible. The Panzer IV/70 (A) was more of an interim solution in order to fulfil battlefield demands, only about 278 units were produced before production ended. The early version had Zimmerit anti-magnetic paste added to the vehicle. However, the Zimmerit was removed after September 1944 due to rumours that they were causing vehicle fires. Other modifications were made to the design over time, but the biggest change in its production was the addition of Schürzen side armour plates.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Jagdpanzer IV (the name was interchangeable between all of its variants) was first issued on March 1944 and was employed in an anti-tank role in the Western and Eastern Front. The Jagdpanzer IV participated in the Normandy Campaign, Battle of the Bulge, and the Soviet Offensives on the Eastern Front. Their overall performance was very successful as tank destroyers and only sub-par in other roles that are usually taken by tanks or assault guns, as the high-velocity 75 mm cannon it mounts were unsuitable for anti-infantry and fortification purposes. However, they were soon put in positions of tanks due to shortages of capable fighting vehicles in German inventory. One of the popular Jagdpanzer IV aces was SS-Oberscharführer Rudolf Roy who was attached to the 12th SS Tank Destroyer Battalion. He was killed while looking out of his Jagdpanzer IV hatch during the Battle of the Bulge.&lt;br /&gt;
&lt;br /&gt;
After World War II ended, the Jagdpanzer IV's design still saw service with the German Bundeswehr as the ''[[JPz 4-5|Kanonenjagdpanzer]]'', which has nearly the same design as the Jagdpanzer IV, but most notably with a 90 mm gun. Some captured Jagdpanzer IVs were given out by the Soviet Union to Romania and Syria, but Romania scrapped all the German armour by 1954 and Syria used them in conflicts against Israel until 1967.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armour protection, these machines were significantly different in appearance.&lt;br /&gt;
&lt;br /&gt;
Alkett's variant was designated the Panzer IV/70 (A). It featured a highly-armoured cabin mounted on the chassis and hull of a Pz.Kpfw. IV Ausf. J tank. Its combat weight was 28 tons, with a height of 2350 mm. The sides of the chassis were covered with Schurzen side skirts, which were initially all-metal and later mesh. From August 1944 to March 1945, the Nibelungenwerke factory produced 278 of these vehicles.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.&lt;br /&gt;
&lt;br /&gt;
The powerful armament of these vehicles made them quite popular with the Wehrmacht's anti-tank divisions. These self-propelled guns were widely used in combat operations during the final part of the war.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pz_IV_L70_A Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7114-shop-restoration-of-original-content-en|[Shop] Restoration of original content]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lago_I&amp;diff=186662</id>
		<title>Lago I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lago_I&amp;diff=186662"/>
				<updated>2024-05-25T03:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_lago_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Swedish medium tank, developed for export to Hungary. However, Hungary chose to design their own medium tank, with the help of Škoda, and the project was cancelled. It was not until later that the {{PAGENAME}} was trialed by the Swedish army and further developed to the [[Strv m/42 EH|Strv m/42]], where it would have a long service life.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. It has a similar playstyle to an early [[Pz.III (Family)|Pz.III]], being quite fast and manoeuvrable but not having the greatest in terms of firepower output. The {{PAGENAME}} does have access to post-war APDS rounds with great penetration, giving it the upper hand in long-range engagements where its angled armour can protect the vehicle well. The small breech of the vehicle also give it great gun depression, making it able to peek over hills to engage with hostiles without endangering itself.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 34 mm (13°) ''Upper Plate'' &amp;lt;br&amp;gt; 20 mm + 24 mm (spherical) ''MG port'' &amp;lt;br&amp;gt; 20 mm (76°-81°) ''Upper Glacis - Top''&amp;lt;br&amp;gt; 15 mm (48°-77°) ''Upper Glacis - Bottom''&amp;lt;br&amp;gt; 34 mm (cylindrical) ''Lower Glacis - Top''  &amp;lt;br&amp;gt; 34 mm (60°) ''Lower Glacis - Bottom'' || 24 mm ''Top - Front'' &amp;lt;br&amp;gt;  24+10 mm ''Top - Rear'' &amp;lt;br&amp;gt;  34 mm ''Bottom'' || 24 mm (8°) ''Upper plate'' &amp;lt;br&amp;gt; 24 mm (32°) ''Lower glacis'' || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret || 34 mm (20°-80°) ''Turret front'' &amp;lt;br&amp;gt; 20 mm (0°-48°) ''Gun mantlet'' &amp;lt;br&amp;gt; 20 mm (Rounded) ''Machine Gun Port'' || 38 mm || 20 mm ''Lower'' &amp;lt;br&amp;gt; 15 mm ''Upper'' || 20 mm ''Front'' &amp;lt;br&amp;gt; 9 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|Cupola || 34 mm (23°) || 28 mm || 28 mm || 9 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret ring: 30 mm&lt;br /&gt;
* Turret ring guard: 30 mm&lt;br /&gt;
* Tracks and suspension: 15 mm&lt;br /&gt;
* Fenders: 4 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=442|rbMinHp=252}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/38 (37 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/38 (37 mm)|37 mm kan m/38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 18.6 || 25.7 || 31.2 || 34.5 || 36.7 || rowspan=&amp;quot;2&amp;quot; | 4.03 || rowspan=&amp;quot;2&amp;quot; | 3.57 || rowspan=&amp;quot;2&amp;quot; | 3.29 || rowspan=&amp;quot;2&amp;quot; | 3.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.6 || 13.6 || 16.6 || 18.3 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan m/38 (37 mm)/Ammunition|slpprj m/38, slpgr m/39, 3.7 cm slpprj m/49}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.9.0.56''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 81&amp;amp;nbsp;''(+19)'' || 71&amp;amp;nbsp;''(+29)'' || 61&amp;amp;nbsp;''(+39)'' || 51&amp;amp;nbsp;''(+49)'' || 41&amp;amp;nbsp;''(+59)'' || 34&amp;amp;nbsp;''(+66)'' || 28&amp;amp;nbsp;''(+72)'' || 21&amp;amp;nbsp;''(+79)'' || 14&amp;amp;nbsp;''(+86)'' || 8&amp;amp;nbsp;''(+92)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 3 to 5, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Lago I is armed with a 8 mm ksp m36 machine gun, useful for hitting lightly armoured AA vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,250 (250) || 649 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Lago I is a medium tank one has to get used to. It has a 37 mm gun with a short barrel similar to that of the early Panzer III's [[KwK36 (37 mm)|37 mm KwK 36]], which gives it inadequate penetration against better-armoured targets. Enemy tanks with an effective armour of above 55-60 mm will be a concern against the stock shell slpprj m/38 and the upgraded slprg m/39, but the 3,7cm slpprj m/49 might be sufficient when it is unlocked.&lt;br /&gt;
&lt;br /&gt;
The armour of the Lago I might look weak with it being 34 mm maximum at the front, giving it a similar armour to that of a light tank, but it can still bounce shells with its angled armour. Angling the armour gives the Lago I more effective armour than it actually has, which can make it a difficult tank for inexperienced tankers to fight. But even while angled, the Lago I has lots of weak spots in the front where its armour is less than 34 mm thick or is flat, which makes it vulnerable to most tanks at its BR.&lt;br /&gt;
&lt;br /&gt;
The Lago I has a great power-to-weight ratio, giving it an excellent acceleration and manoeuvrability. Use its great acceleration to get into positions where the slpprj m/38 and slprg m/39 will actually penetrate the enemy vehicle. The Lago I equipped with slpprj m/49 can pose a serious threat to more heavily armoured vehicles like the [[B1 ter]] and [[M4A3 (105)]] as the sabot has excellent penetration for its BR. However, sabot rounds have poor post-penetration damage and you should therefore aim to disable the enemy crew rather than try to knock out the whole vehicle.&lt;br /&gt;
&lt;br /&gt;
The Lago I's engine also allows it to reach its top speed fast, having great acceleration can make a huge different when it comes to survival. Being able to avoid shells with its narrow and small silhouette, it can move around the battlefield quickly like a light tank, however it has one drawback as its limited speed of 45 km/h makes it slower than a light tank, though this is still an adequate speed to move around slower targets and to pose a serious threat. But it also has a slow reverse speed of -7 km/h which makes it harder to hide after peeking around a corner after taking a shot or fire off a shot.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* '''B1 bis/ter:''' Can pose a serious threat to the Lago I if unattended, the B1's 47 mm can penetrate the Lago I if gets into close combat. The 75 mm can also pose a serious threat to the Lago I if the shell hits. If the Lago I is not equipped with the slpprj m/49 APDS round, it will have a struggle to defeat the armour of the B1, specially against the more armoured version Ter which puts the Lago I in a huge disadvantage if fighting in close quarters. If equipped with slpprj m/49, the B1's can be fought at distance where the Lago I will have the advantage.&lt;br /&gt;
* '''[[M4 Sherman (Family)|M4 Sherman]]:''' Low rank Shermans like the M4A1 and M4A3 (105) can pose a serious threat, having mobility and guns capable of eliminate the Lago I with ease. Their short 75 mm and 105 mm can easily penetrate the Lago I and close range and at distance. These are highly dangerous enemies for the Lago I even if equipped with APDS rounds. The angled armour of the Shermans can easily bounce the 37 mm rounds of the Lago. You must be more careful where you aim when fighting Shermans. But even if the Shermans are a dangerous target, they are not invincible for the Lago I can deliver a well-placed shot, or a flanking manoeuvre could give the Lago the penetration it needs to cause serious damage to the Shermans.&lt;br /&gt;
* '''[[T-34]]:''' The T-34 is also one of the tanks the Lago I needs to be wary of, T-34 is a threat for inexperienced Lago I users. The sloped hull of the T-34 can bounce most APDS and APCBC rounds, but the T-34's turret is a weak spot making them less of a threat than Sherman tanks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Still effective in uptiers, since it has access to a high-penetrating APDS shell with an amazing 115 mm of penetration and high velocity&lt;br /&gt;
* -10 degrees gun depression means that it can adapt to different terrains well&lt;br /&gt;
* Quite fast and mobile&lt;br /&gt;
* Sufficient power to weight ratio ensures good mobility even on bad terrain&lt;br /&gt;
* Good turret traverse speed&lt;br /&gt;
* Small target profile&lt;br /&gt;
* Short reload time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible stock grind - APDS is the only acceptable shell for the battle rating, and it is a tier IV modification, while the other shells are extremely weak and wholly inadequate for the opponents you will have to face&lt;br /&gt;
* Armour is inadequate to resist any shells, even a [[Pz.II (Family)|Panzer II]] can penetrate it frontally&lt;br /&gt;
* Roof armour can be penetrated by common aircraft armaments such as the 12.7 mm M2, and 15 mm MG 151&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Landsverk Lago was an interwar medium tank design. It was designed in 1936 as an export medium tank by Landsverk. One prototype was made to be sent to Hungary for trials, but the Swedish government banned exporting military equipment. As such, the Lago was given to the Swedish military for trials. There were six Lago prototypes. The Lago I had a twin 140 hp engine, a crew of five, a 37 mm Bofors cannon, and 3 machine guns. It weighed 15 tonnes. The Lago never reached the production phase, but it became the basis of the Strv m/42, which saw lengthy service in the Swedish military.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6596-development-lago-i-the-medium-from-the-north-en|Devblog]] ===&lt;br /&gt;
During the 1930's, the Swedish Landsverk company, like many other European arms manufacturers, wished to capitalize on the growing tensions on the continent in order to secure new production and licencing contracts. Among the most profitable markets was the one for new armoured fighting vehicles. As a result, Landsverk began developing a whole range of new combat vehicles during the 1930's, aimed solely at the export market.&lt;br /&gt;
&lt;br /&gt;
Among them was the L-60 light tank, whose basis Landswerk used to develop the larger and heavier Lago tank. While the L-60 saw some commercial success, the Lago tank received little interest from foreign customers. However, after some time passed, the Swedish military changed their doctrine and sought to procure a medium tank themselves. Given that Landsverk already developed the Lago, Swedish military officials turned to the company with the orders to further develop the design.&lt;br /&gt;
&lt;br /&gt;
In the end, the Lago tank went through multiple prototype stages and was ultimately used only as a testbed for the development of the subsequent Strv m/42 and Pvkv m/43 tanks. The vehicle never had any production orders and didn't take active part in any conflicts. Due to its design however, the Lago I can be seen as the first true domestically built Swedish medium tank.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_lago_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Lago I WTWallpaper 01.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 02.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 03.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 04.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 05.jpg|&lt;br /&gt;
File:Lago I WTWallpaper 06.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faHX27sFm_M|'''The Lago I Medium Tank''' - ''Orangefan''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/42 EH]]&lt;br /&gt;
* [[Strv m/42 DT]]&lt;br /&gt;
* [[Ikv 73]]&lt;br /&gt;
* [[Pvkv m/43 (1946)]]&lt;br /&gt;
&lt;br /&gt;
;Similar role&lt;br /&gt;
&lt;br /&gt;
* [[Pz.III E]]&lt;br /&gt;
* [[M15/42]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6596-development-lago-i-the-medium-from-the-north-en|[Devblog] Lago I: The Medium From the North]]&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* David B. (2015, April 24). Landsverk Lago. Tanks Encyclopedia. https://tanks-encyclopedia.com/ww2/Sweden/landsverk-lago.php&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_73&amp;diff=186497</id>
		<title>Ikv 73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_73&amp;diff=186497"/>
				<updated>2024-05-19T00:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_ikv_73&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was an infantry tank that originated during the 1950s. However the design dates back to the [[Lago I]], an export project that was meant to be developed as a tank for Hungary in the 1930s. However, since Hungary withdrew, the Lago I later became the strv m/42, one of the versions of that tank was the strv m/42 EH, which was retired in the 1950s after the introduction of the strv 81. Thus, the tank was remodeled and repurposed as an infantry support tank, designated ikv 73. The tank remained largely the same, although the turret was modified to fit a new roof mounted machine gun.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' has a similar playstyle as the Strv m/42 EH except the hull machine gun has been replaced with a roof-mounted MG, giving it a better chance to destroy aircraft and engage open-top vehicles. The tank has a decent mobility, although with a slow reverse speed, it will be faster than most medium tanks. However the main problem is the low penetration of the gun, the APHE shell is not the most reliable against tanks like the KV-1 and T-34, although if it does penetrate it has a very good amount of explosive filler, and in most cases it would overpressure the interior, specially if the tank is hit in the middle of the crew compartment.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armour protection on the Ikv 73 is average for its tier. While it is 55 mm thick, it is practically vertical. Angling your armour will not help, as the sides are only 30 mm in thickness. The turret armour is pretty much identical to that of the hull. The crew is very tightly packed, so a penetrating shot to the turret or hull is a guaranteed destruction.&lt;br /&gt;
&lt;br /&gt;
Although the best course of action in an Ikv 73 is to remain undetected, there will be times when taking a hit or two will be inevitable. In such a scenario, angle slightly towards the enemy with your front right corner (the one opposite the driver) and try to bait a shot to your right turret cheek (the one with the coaxial MGs). Early HEAT and HE projectiles, as well as the spalling from weaker APHE and Soviet shrapnel rounds, will likely be absorbed by the machine guns. Solid shot will be almost guaranteed to penetrate, but will only knock out the commander and machine gunner. Most shots to the rear engine deck will likely bounce due to the extreme sloping.&lt;br /&gt;
&lt;br /&gt;
'''Armour Type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled Homogeneous Armour (hull, turret, cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 55 mm (23-28°) ''Upper Plate'' &amp;lt;br&amp;gt; 10-30 mm (55-80°) ''Upper Glacis'' &amp;lt;br&amp;gt;  55 mm (cylindrical) ''Transmission housing'' &amp;lt;br&amp;gt; 55 mm (59°) ''Lower Glacis'' || 30 mm (30°) ''Top - Front'' &amp;lt;br&amp;gt; 25 mm (31°) ''Top - Rear'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 25 mm (14°) + 15 mm (19°) ''Upper plate'' &amp;lt;br&amp;gt; 20 mm (29°) ''Lower plate'' || 10-30 mm (20-27°) ''Front glacis'' &amp;lt;br&amp;gt; 9 mm ''Crew and engine compartment'' &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 55 mm (cylindrical) ''Turret front'' &amp;lt;br&amp;gt; 55 mm (cylindrical) ''Gun mantlet'' || 30 mm (0-30°) ''Front'' &amp;lt;br&amp;gt; 25 mm (15°) ''Rear'' || 25 mm (cylindrical) || 20 mm ''Front'' &amp;lt;br&amp;gt; 10 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 55 mm (13°) ''Viewport'' &amp;lt;br&amp;gt; 25 mm (73°) ''Breech bulge'' || 25 mm (13-15°) ''Left'' &amp;lt;br&amp;gt; 25 mm (15°) ''Right Rear'' &amp;lt;br&amp;gt; 30 mm (16°) ''Right Front'' || 25 mm (15°) || 9 mm &amp;lt;br&amp;gt; 25 mm (17°) ''Breech bulge''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 15 mm thick.&lt;br /&gt;
* Turret ring: 53 mm&lt;br /&gt;
* MG Port appliqué armour: 20 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=635|rbMinHp=363}}&lt;br /&gt;
&lt;br /&gt;
Mobility of the Ikv 73 is good; about the same as that of the Shermans or earlier Panzers. The tank swiftly accelerates to its top speed of 42 km/h (26 mph), and stops just as easily (though the tank tends to &amp;quot;drift&amp;quot; slightly when stopping mid-turn). The tank reverses at 5 km/h. The suspension damping allows for firing immediately after coming to a stop from full speed, though it is not powerful enough to allow for accurate fire while on the move. The Ikv 73 lacks neutral steering, but still turns about as quickly as its contemporaries.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan m/41 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan m/41 (75 mm)|75 mm kan m/41]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 59 || rowspan=&amp;quot;2&amp;quot; | -15°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || 19.8 || 24.0 || 26.5 || 28.2 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan m/41 (75 mm)/Ammunition|slpprj m/40, sgr m/40, rökgr m/22, slpprj m/40B, slpgr m/39}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''59''' || 50&amp;amp;nbsp;''(+9)'' || 48&amp;amp;nbsp;''(+11)'' || 36&amp;amp;nbsp;''(+23)'' || 28&amp;amp;nbsp;''(+31)'' || 16&amp;amp;nbsp;''(+43)'' || 4&amp;amp;nbsp;''(+55)'' || 1&amp;amp;nbsp;''(+58)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the turret empty of ammo, pack 48&amp;amp;nbsp;''(+11)'' shells (Racks 1 and 2 emptied).&lt;br /&gt;
* To go into battle with the turret and the front hull empty of ammo, pack 28&amp;amp;nbsp;''(+31)'' shells (Racks 1 to 4 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 649 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 649 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 649 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ikv 73 has a similar playstyle as the [[Strv m/42 EH]] except the hull machine gun has been replaced with a pintle machine gun on the turret, giving it a better chance to fend off aircraft and defend against open-top vehicles like the [[ZiS-30]] and [[CCKW 353 AA]].&lt;br /&gt;
&lt;br /&gt;
Ikv 73 shares the same [[Kan m/41 (75 mm)|Kan m/41]] as the Strv m/42, so it shares the same performance where it's decent enough at its own battle rating, but will struggle in uptiers. The gun will struggle against [[T-34]], [[M4 Sherman (Family)|M4 Sherman]] and heavier tanks like [[KV-1 (Family)|KV-1]] in direct confrontation where it lacks penetration against the sloped and angled armour.&lt;br /&gt;
&lt;br /&gt;
The armour of Ikv 73 is better than that of [[Lago I]] and similar to the [[Strv m/42 EH]], giving it better survivability than the Lago I. The change of the Ikv 73 compared to the Strv m/42 EH, where the hull machine gun was replaced with more armour, gives the hull slightly better survivability against smaller guns than, for example, M4s, T-34s, or Pz.IVs&lt;br /&gt;
&lt;br /&gt;
It still has the same characteristics as the Strv m/42, being heavier than the earlier [[Lago I]] with the added weight from more armour. However, mobility is still pretty good despite the increased armour and weight due to an improved engine being installed. Due to this edge in mobility, it can get to the locations needed to be able to perform ambushes from behind hills and cliffs. However, do note that the {{PAGENAME}} retains a slow reverse speed that causes problems when having to reverse into a better position or go back into hiding after firing.&lt;br /&gt;
&lt;br /&gt;
'''Enemies to note:'''&lt;br /&gt;
&lt;br /&gt;
* '''[[T-34]]:''' T-34s have angled armour where the Ikv 73's gun might not be able to penetrate the frontal hull armour and they have a gun which can pose a serious threat to the Ikv 73. Ikv 73 has to be careful about where to aim at these kinds of targets.&lt;br /&gt;
* '''[[M4 Sherman (Family)|M4 Sherman]]:''' M4s angled or sloped armour can cause similar trouble as the T-34's armour, but Shermans have a thicker armoured plate giving it more serious problems to penetrate frontally so tactical thinking is required to deal with this type of target.&lt;br /&gt;
* '''[[KV-1 (Family)|KV-1]]''' KV-1s are targets where the gun is seriously lacking in penetration capabilities to do any damage to KV-1. Only a well-placed shot at one of its weakpoints can do any damage. These types of heavily armoured vehicles will take time and skill to deal with in an Ikv 73.&lt;br /&gt;
* '''[[Panzer IV]]''' Panzer IVs are not serious threats in terms of armour like M4s, T-34s and KV-1s; but what the Panzer IV lacks in armour it compensates with a short or long 75 mm gun which can pose serious threat if they manage to hit the Ikv 73. The armour is no threat to the Ikv 73's gun so they are easy to deal with, but at distance the Panzer IV has the advantage over the Ikv 73.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a machine gun on top that can rotate 360°&lt;br /&gt;
* Excellent gun depression&lt;br /&gt;
* APHE shell can cause devastating damage if it penetrates&lt;br /&gt;
* Decent mobility&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tall profile&lt;br /&gt;
* APHE shell has poor penetration power&lt;br /&gt;
* Low penetration gun will have trouble penetrating higher rank targets (KVs, Shermans, T-34s)&lt;br /&gt;
* Main gun has quite low muzzle velocity&lt;br /&gt;
* Armour is almost useless in higher rank battles&lt;br /&gt;
* Slow reverse speed&lt;br /&gt;
* Slow turret rotation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_ikv_73 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
GarageImage Ikv 73 (S.U.M.M.E.R).jpg|&amp;quot;Arsenalen&amp;quot; Camouflage (S.U.M.M.E.R Reward Skin)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Mn0GudZA1LA|'''Should You Buy The IKV 73?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Strv m/42 EH]]&lt;br /&gt;
&lt;br /&gt;
;Tanks of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Pz.III J]]&lt;br /&gt;
* [[Pz.III F]]&lt;br /&gt;
* [[T-28]]&lt;br /&gt;
* [[P40]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[wt:en/news/6810/current|[Development] Operation S.U.M.M.E.R. Infanterikanonvagn 73]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AB Landsverk}}&lt;br /&gt;
{{Sweden medium tanks}}&lt;br /&gt;
{{Sweden premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Churchill_III&amp;diff=186048</id>
		<title>Churchill III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Churchill_III&amp;diff=186048"/>
				<updated>2024-05-08T00:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Updated the ammo rack section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Churchill (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_a_22b_mk_3_churchill_1942&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (or just '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]] along with the rest of the initial British Ground Forces Tree. Compared to its [[Churchill Mk I|predecessor]], the Mk.III has a more capable 6-pounder gun as its arsenal with its thick front armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Churchill III is one of the best protected tanks at its battle rating. The tank has excellent frontal armour and can bounce several shots from tanks such as the [[Pz.III J1|Panzer III]], [[T-34 (1941)|T-34]], [[M4|M4 Sherman]], and even the dreaded [[Pz.IV F2|Panzer IV F2]] if angled. However, the Churchill III has its limits.  From the sides, the engine is easily damaged. The tank is also quite large and long and is a common target for bombers. Also, the sloped front part of the front armour is also weak, so the hull will need to be angled to be effective. It also has a machine gun weak spot on front. Some people do find their way around the armour and decide to shoot the turret or the turret ring. The lower glacis can sometimes be penetrated, but angling the tank can avoid that. Also, along with the [[Gun Carrier (3-in)]], it has thin roof armour and can easily be penetrated by rockets.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret)&lt;br /&gt;
* Cast homogeneous armour (Driver view port, Machine gun area, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 89 mm ''Front plate'' &amp;lt;br&amp;gt; 89 + 89 mm ''Front plate (MG Port)'' &amp;lt;br&amp;gt; 38 mm (63°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (19°) ''Lower glacis'' || 63.5 mm ''Overall side armour'' &amp;lt;br&amp;gt; 76.2 mm ''Side hatch'' &amp;lt;br&amp;gt; 38.1 mm ''Side edge'' || 50.8 mm &amp;lt;br&amp;gt; 25.4 mm (60-69°) ''Bottom'' || 19.05 mm ''Front'' &amp;lt;br&amp;gt; 15.87 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 89 mm (0-49°) ''Turret front'' &amp;lt;br&amp;gt; 89 mm (0-30°) ''Gun mantlet'' &amp;lt;br&amp;gt; 19.05 mm (77°) ''Roof area'' || 76.2 mm (0-47°) || 76.2 + 7 mm || 19.05 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and chassis construction are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Churchill III won't get anywhere fast. It turns slowly and the reverse is also poor, making it difficult to peek hills or corner. If the terrain is rough, the Churchill's performance will suffer, as the suspension is not suited for rough terrain. Additionally, climbing hills is an excruciating experience due to the heavy armour, so you should choose a route with the shallowest incline possible.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=452|rbMinHp=310}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|6pdr OQF Mk.V (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun on the Churchill is also excellent, as it has very high penetration and deals also very good damage for such a small calibre. A good trait of British guns is their high rate of fire, and the Churchill's 57 mm is no exception. This allows the Churchill III to engage and/or destroy several tanks relatively quickly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[6pdr OQF Mk.V (57 mm)|57 mm 6pdr OQF Mk.V]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 85 || rowspan=&amp;quot;2&amp;quot; | -12°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Vertical || 19.42 || 26.88 || 32.64 || 36.10 || 38.40 || rowspan=&amp;quot;2&amp;quot; | 5.20 || rowspan=&amp;quot;2&amp;quot; | 4.60 || rowspan=&amp;quot;2&amp;quot; | 4.24 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:6pdr OQF Mk.V (57 mm)/Ammunition|Shot Mk.8, Shot Mk.5 HV, Shot Mk.9, Shell Mk.10}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''85''' || 81&amp;amp;nbsp;''(+4)'' || 42&amp;amp;nbsp;''(+43)'' || 21&amp;amp;nbsp;''(+64)'' || 4&amp;amp;nbsp;''(+81)'' || 0&amp;amp;nbsp;''(+85)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after all shells in the rack have been shot or loaded.&lt;br /&gt;
* Turret empty: 81&amp;amp;nbsp;''(+4)'' shells.&lt;br /&gt;
&lt;br /&gt;
==== Optics ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.85 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[Pz.IV G]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 9,450 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Churchill III can be effectively be played in a brawling style, going into the front lines. It can even hold off an entire enemy flank with minimal backup, due to the thick armour and excellent gun.&lt;br /&gt;
&lt;br /&gt;
In city maps, you should be careful not to expose the side armour, as it is quite weak and the engine might get damaged. With its good gun, it can be used as a support tank as well, in the second line destroying tanks. Angle the hull armour to maximize its effectiveness. When frontally angled, even the sides will be tough to penetrate.&lt;br /&gt;
&lt;br /&gt;
There are some tanks that the Churchill III doesn't even need to worry about them penetrating the Churchill from the front, the most prominent of these being the Panzer III. Angling the armour will make the tank tough against even high-penetration tanks like the Panzer IV F2, though don't rely on that armour only as the F2 has a high-velocity cannon. Against those cannons, it is advised to take cover, angle, or destroy them first. Shermans are not much concern since they won't really penetrate the Churchill armour unless flanking or hitting one of the few weak points.&lt;br /&gt;
&lt;br /&gt;
Most enemy tanks are easy to deal with as the 57 mm gun can punch straight through. Despite the small calibre, it can create enough post-penetration damage to one-shot medium tanks if aimed properly.&lt;br /&gt;
&lt;br /&gt;
Overall, the Churchill III is a very powerful Rank III vehicle that is capable of holding off an entire flank, while destroying tanks easily in quick succession. If the Churchill III is not in an up-tiered situation, it can effectively enter a battle and act as a shell magnet for enemy rounds which could've been fired at weaker teammates, and then either engage the enemy with the 57 mm cannon or let teammates return fire. Companion vehicles such as the [[Pz.IV F2|Panzer IV F2]], the [[8,8 cm Flak 37 Sfl.]] and other German vehicles possess superior firepower compared to the other country vehicles in rank III (Except for other special TDs, such as the American [[M10 GMC|M10]] and British [[Achilles]]) and can in most cases hold their own.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armour profile in the front, sides, and gun mantlet that makes it immune to most small-calibre rounds&lt;br /&gt;
* Track and suspension profile on the sides has a tendency to absorb enemy shots, stopping them from hitting the armour&lt;br /&gt;
* Has access to the 57 mm QF 6-pounder Mk.V cannon with higher penetration than the Mk III cannon variant&lt;br /&gt;
* 57mm gun is very punchy for the rank, with access to a 132mm penetrating shell and a &amp;lt;4.6 second reload&lt;br /&gt;
* Firing the gun produces little recoil due to the the vehicle's mass&lt;br /&gt;
* Ability to pivot steer&lt;br /&gt;
* Can be a formidable asset on the battlefield when used properly, acting as a barrier against an enemy assault or charging forwards as a spearhead&lt;br /&gt;
* Exceptionally stable gun platform&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow speed and mobility - Will take a while to reach combat and can lose a lot of speed when making a sharp turn in motion&lt;br /&gt;
* Armour and gun are not sufficient against other heavy tanks or enemy tanks with high-velocity guns&lt;br /&gt;
* Armour consists of lots of flat sides and has a frontal weak point in the machine gun port, also roof armour is quite thin&lt;br /&gt;
* Has trouble scaling obstacles or hills&lt;br /&gt;
* Ammo racks just below the turret, smart player will shoot there and will be lethal most of the time&lt;br /&gt;
* Priority target by planes due to size and bad reverse speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The General Staff specification ''A20'' was implemented before World War II and was meant to replace the [[Matilda Mk II|Matilda II]] and [[Valentine Mk XI|Valentine]] infantry tanks. The specification was based around the British infantry tank doctrine and with the expectation that the coming war would be based off the World War I trench warfare, thus the tank was needed to travel across unfavorable terrain and able to destroy enemy defenses and infantry obstacles. As speed and heavy firepower was not taken with priority, the vehicle was to have two 2-pounder gun on side sponson mounts with a coaxial machine gun, with another machine gun and smoke dischargers on the front hull, armour was about 60 mm on the turret. Four prototypes were made by June 1940 by Harland and Wolff. The front hull would see an upgrade in armament with a 3-inch howitzer during the prototype stages, the 43 ton tank had a 300 hp Meadows engine from the Covenanter tank and was made the tank underpowered. The A20 project was cancelled with the Battle of France, which saw the emergency evacuation of the British Expeditionary Force from Dunkirk that left a majority of their heavy equipment behind.&lt;br /&gt;
&lt;br /&gt;
The Battle of France proved that the coming World War II was not going to be a stagnant battlefield like the trench warfare from World War I. The entire concept had to be redesigned and was done so by Henry Merrit, the director of Tank Design at Woolwich Arsenal. His new concept, the '''A22''' or '''Infantry Tank Mark IV Churchill''', was given to Vauxhall Motors in June 1940. War Office requested that the A22 be ready to enter production within the year due to growing pressure of a German invasion of Britain. The designs were ready in July 1940 and the first prototypes were made by December of the same year, production soon followed in June 1941. The rushed development was acknowledged in the company to being the cause of many faults and defects in the tank, but the demand by the government was so great that it must be carried out, with the expectation that the issues will be fixed during production. The Churchill tank suffered from an under-powered engine, weak armament, and mechanical issues. The weak armament from a 2-pounder was fixed with the arming of a 6-pounder on the Churchill, but the other issues caused poor performance of the Churchill in the battlefield. In fact, the Churchill production was almost cancelled in favor of the [[Cromwell V|Cromwell]] due to its issues, but its usage in the Second Battle of El Alamein proved its value and kept it in service.&lt;br /&gt;
&lt;br /&gt;
The Churchill would carry on the rest of the war as one of the most versatile tank design in British service, serving in many specialist roles other than its tank role. Altogether, a total of 7,568 Churchill units produced from 1941 to 1945, with 5,968 as tanks.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
The Churchill, used in a multitude of roles, is made into many different variants. 12 different kinds of tank variants were produced for combat roles, with 11 more variants in specialized roles ranging from armoured personnel carrier, a bridge-layer, mine clearer, a [[Gun Carrier (3-in)]], flamethrower tank, and an armoured recovery vehicle.&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
The Churchill tank was first used in the Dieppe Raid in August 1942. While it was really a test on how an opposed landing would work, the 60 Churchill tanks to support the Canadian units suffered from mechanical issues, and those that did work are not able to penetrate past the sea wall due to impassable defenses. None of the Churchill tanks that landed returned from the beaches and with a 70% casualty rate, the raid's attempt to establish a beachhead was a failure.&lt;br /&gt;
&lt;br /&gt;
The next use of the Churchill was in North Africa during the Second Battle of El Alamein. At this point, the Churchills have been upgraded to the '''Mk.III''' variants with 6-pounders as their main armament. The detachment, code named &amp;quot;King Force&amp;quot;, help supported the 7th Motor Brigade in their attack. The Churchills were fired upon by many German anti-tank weapons, but none were taken out with only one receiving note worthy damage. &amp;quot;King Force&amp;quot;, as a test bed for the feasibility of Churchills operating in the desert environment, was disbanded with the establishment of the 25th Army Tank Brigade with the Churchills to see action in February 1943 in Tunisia. In the German offensive Operation Ochsenkpf, two Churchill Mk.III from the 51st Royal Tank Regiment came across an entire German transport column that they ambushed. The end result was a loss of twelve artillery pieces, 25 wheeled vehicles, two [[Pz.III J|Panzer III]]s and 200 casualties on the German side with no losses for the British. The Churchill also played a key role in the Battle of Longstop Hill, where Churchill tanks in the 48th Royal Tank Regiment faced off with Germany's newest heavy tank [[Tiger H1|Tiger I]]. Though suffering losses, a lucky 6-pounder shot from the Churchill ended up jamming the Tiger's turret and turret ring that injured the crew, forcing them to abandon the tank. The Tiger tank was captured by the British for intelligence purposes on Germany's armoured forces. The Tiger Tank is named Tiger 131.&lt;br /&gt;
&lt;br /&gt;
After the North African campaign, the Churchill began to see widespread usage in the British army as a support unit for the infantry. The Churchill saw much more operation hours than any other British tank in service. It was at this point that the Churchill Mk.III began conversion into the 75 mm guns that were used on the American [[M4|M4 Sherman]] tanks. These conversions, known as ''NA75'', proved to be more efficient than the Shermans and were used more effectively. Some Churchills were also converted into close support vehicles with 95 mm howitzers as their main armaments. In response to the growing German anti-tank firepower in the later years of World War II, the Churchill tanks were also upgraded in armour by a large degree, though their engines were also upgraded to compensate for the additional weight. The [[Churchill Mk VII|Churchill Mk.VII]], for example, has armour ranging up to 152 mm thick in the front, in comparison to the Mk.III 89 mm thick front hull. The Churchills also saw service in Europe during Operation Overlord. At the time, it was considered that the Churchill would become severely outdated with the growing tank technology, so an experimental program under specification A43, otherwise known as the [[Black Prince|Black Prince]], to up armour and up gun the Churchill. While this experiment seem fruitful, the development of more agile tanks with the same level of protection and armament such as the [[Centurion Mk 3|Centurion]] rendered the project obsolete.&lt;br /&gt;
&lt;br /&gt;
The Churchill was also given out to the Allies to help combat the Axis forces. The Australian Army received a handful of Churchills for testing alongside the M4 Sherman with the Matilda II as the basis, to which proved that the Churchill was superior in jungle warfare. Of the 510 Churchills ordered by the Australians in the war, only 46 arrived in time and were not used in the Pacific War, the rest were cancelled with the end of World War II. The USSR also used the Churchills given by the British as part of the Lend-Lease act. 301 Churchills were sent, but 43 were lost to the sea by German naval forces. Of those that arrived, the Soviets gave the Churchills to the 5th Guards Tank Army in the Battle of Prokhorovka during the Kursk Offensive.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Churchill stuck around in the British Army until the Korean War, when the British sent the Churchill Crocodile Squadron (C squadron of the 7th Royal Tank Regiment) to Korea to fight with the Allied coalition. They fought as gun tanks in battles such as the Third Battle of Seoul. The Churchills were instrumental in some victories and were widely praised by both British and American forces and historians. After the Korean war, the Churchills remains in combat service until 1952, with the specialized bridge-layer variant staying until the 1970s. The Irish Army also received three Churchill tanks in 1948 and another in 1949 as rentals until 1954, when they were purchased after trials with the vehicles. Despite running out of spare parts for the Churchill, the Irish Army took them in and experimented with using different engines to keep them functional, though this ended with a failure and by 1967, only one was still functional. All were retired in 1969 and one was preserved at the Curragh Camp.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_a_22b_mk_3_churchill_1942 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|gR3JPNt0iPw|'''Heavyweight brits''' discusses the {{PAGENAME}} at 4:06 - ''War Thunder Official Channel''|gxIVvUZGptw|'''The Shooting Range #51''' - ''Pages of History'' section at 03:14 discusses the {{PAGENAME}}.|UMCGzhRFKzc|'''The Shooting Range #42''' - ''Pages of History'' section at 02:53 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/845/|[Devblog] A22B Сhurchill Mk.III and A22 Churchill Mk.VII (with developers answers)]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Vauxhall}}&lt;br /&gt;
{{Britain heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_1.65_%22Way_of_the_Samurai%22&amp;diff=186047</id>
		<title>Update 1.65 &quot;Way of the Samurai&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_1.65_%22Way_of_the_Samurai%22&amp;diff=186047"/>
				<updated>2024-05-07T22:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Update 1.65 &amp;quot;Way of the Samurai&amp;quot;}}&lt;br /&gt;
[[File:Wallpaper Update1.65.jpg|x400px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[https://warthunder.com/en/news/4408-news-update-1-65-way-of-the-samurai-released-survey-added-en Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]([https://warthunder.com/en/game/changelog/current/646 changelog]) was introduced on 20 December 2016. The update is distinguished by being the official release of War Thunder, as well as introducing the [[:Category:Japan_ground_vehicles|Japan tank tree]] and low detail &amp;quot;scaled&amp;quot; cockpits for all aircraft which did not have a cockpit.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=New vehicles=&lt;br /&gt;
==Aircraft==&lt;br /&gt;
===United States===&lt;br /&gt;
&lt;br /&gt;
* [[B-34]]&lt;br /&gt;
* [[F6F-5N]]&lt;br /&gt;
* [[F6F-5|F6F-5]] (This modification will replace the old F6F-3, which was previously able to mistakenly mount bomb pylons. The weaponry and flight characteristics completely correspond to the old F6F-3)&lt;br /&gt;
&lt;br /&gt;
===Germany===&lt;br /&gt;
&lt;br /&gt;
* [[He_100_D-1|He.100D-1]]&lt;br /&gt;
* [[Ta_154_A-1|Ta154A-1]] (Premium)&lt;br /&gt;
* [[Ju_88_C-6|Ju 88C-6a]]&lt;br /&gt;
* [[Ju_88_A-4|Ju 88A-4]] (model updated)&lt;br /&gt;
* [[He 111 H-3|He 111 H-3]], [[He 111 H-16|He 111 H-16]] (model updated)&lt;br /&gt;
* [[Fw 190 A-5/U12]]&lt;br /&gt;
&lt;br /&gt;
===Russia===&lt;br /&gt;
&lt;br /&gt;
* [[Tu-14T]]&lt;br /&gt;
* [[La-11]]&lt;br /&gt;
* [[Hampden TB Mk I (USSR)|Hampden TB Mk I (UBT)]] (Premium)&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland_Mk_V|Sunderland Mk V]]&lt;br /&gt;
* [[Hellcat Mk II (Great Britain)|Hellcat F Mk II]] (This modification will replace the Hellcat F Mk I which is linked to the replacement of the US F6F-3 with the F6F-5. Flight characteristics and weaponry remain unchanged)&lt;br /&gt;
* [[Hampden_Mk_I|Hampden Mk I Late]]&lt;br /&gt;
* [[Hampden_TB_Mk_I|Hampden TB Mk I]]&lt;br /&gt;
* [[Spitfire Mk Ia|Spitfire Mk Ia]] (model updated)&lt;br /&gt;
* [[Spitfire Mk IIa|Spitfire Mk IIa]] (model updated)&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[Ki-100-II]] (Premium)&lt;br /&gt;
* [[N1K1|N1K1 mod.11 early]]&lt;br /&gt;
* [[Bf 109 E-7 (Japan)|Bf 109 E-7]] (replaced the Japanese Bf 109E-3)&lt;br /&gt;
* [[Ki-21-I hei]] (event vehicle)&lt;br /&gt;
&lt;br /&gt;
==Ground forces==&lt;br /&gt;
===Russia===&lt;br /&gt;
&lt;br /&gt;
* [[Object 906]]&lt;br /&gt;
* [[ZiS-43]]&lt;br /&gt;
* [[IS-4M]] (model updated)&lt;br /&gt;
* [[ISU-122]], [[ISU-122S]] (model updated)&lt;br /&gt;
* [[ISU-152]] (model updated)&lt;br /&gt;
* [[T-54 (1947)|T-54 mod. 1947]], [[T-54 (1949)|T-54 mod. 1949]], [[T-54 (1951)|T-54 mod. 1951]] (model updated)&lt;br /&gt;
&lt;br /&gt;
===Great Britain===&lt;br /&gt;
&lt;br /&gt;
* [[Sherman II]]&lt;br /&gt;
&lt;br /&gt;
===Japan===&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Japan_ground_vehicles|Introduced into the game!]]&lt;br /&gt;
&lt;br /&gt;
=Game changes=&lt;br /&gt;
==New ground forces locations==&lt;br /&gt;
&lt;br /&gt;
* [[Korea_(Ground Forces)|38th Parallel (Korea)]]&lt;br /&gt;
* [[Abandoned_Factory_(Ground_Forces)|Abandoned Factory]]&lt;br /&gt;
&lt;br /&gt;
==Location and mission updates==&lt;br /&gt;
&lt;br /&gt;
* Berlin (balance changes, shooting from one spawn point to another is not possible anymore)&lt;br /&gt;
* Whiterock Fortress (North-east part of the map has been changed, one more shallow added, few passes from water to the Fortress have been added)&lt;br /&gt;
* Ash River (balance updates)&lt;br /&gt;
* Karelia (additional pass from the Eastern spawn point has been added)&lt;br /&gt;
&lt;br /&gt;
==Game mechanics==&lt;br /&gt;
&lt;br /&gt;
* New scaled cockpits models for all aircraft which previously did not have one, have been added.&lt;br /&gt;
* New features in the X-ray view for aircraft in the hangar have been added.&lt;br /&gt;
* The ability to manually control bomb doors has been added.&lt;br /&gt;
* The ability to drop bombs as a series has been added.&lt;br /&gt;
* Arcade bomber sight has been turned off for Realistic Air Battles and in Combined battles.&lt;br /&gt;
* Damage model. Shell fuse mechanic for ground vehicles has been improved. Now for successful detonation, the parameter of the structural strength of encountered obstacles will be considered. This eliminates the possibility of the shell explosion with high sensitivity fuse (in the parameter of the encountered armour thickness) on small components and items with less strength (track elements, chassis components and thin screens).&lt;br /&gt;
&lt;br /&gt;
Range parameters for the detection of ground vehicles have been changed.&lt;br /&gt;
&lt;br /&gt;
==Interface==&lt;br /&gt;
&lt;br /&gt;
* Added in-game dialogue for control presets import and export in Windows, Linux and MacOSX.&lt;br /&gt;
&lt;br /&gt;
==Economy and research==&lt;br /&gt;
&lt;br /&gt;
* Crew skills common for both aircraft and ground vehicles will be now displayed in separate tab - logistical services.&lt;br /&gt;
&lt;br /&gt;
==Graphics==&lt;br /&gt;
&lt;br /&gt;
* Separate decal types for holes and the results of hits with armour piercing shells and HE shells have been added.&lt;br /&gt;
* The smoke part of the tracer shell has been changed.&lt;br /&gt;
* Decals for British and Japanese tanks have been added (will be available later).&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
* Camera performance has been changed - from now on it reacts better to such things as shots, hits or climbing/moving on rough terrain. This is regulated via the “Camera shake option”&lt;br /&gt;
&lt;br /&gt;
==Sound==&lt;br /&gt;
&lt;br /&gt;
* The position of the XP-55 engine sounds has been fixed.&lt;br /&gt;
* Dubbing for tank crews in French and Spanish localizations has been added.&lt;br /&gt;
* Environmental sounds in the hangar have been changed. &lt;br /&gt;
* An option for national voice-over for crews is now available. At the moment you need to download the respective sound pack by temporarily switching the language in the launcher, after that please do not forget to switch back to your preferred language and choose a crew voice-over option in Menu-game settings- sounds.&lt;br /&gt;
&lt;br /&gt;
==Aircraft model, damage model, characteristic and weaponry changes==&lt;br /&gt;
&lt;br /&gt;
* The ability to destroy medium and light tanks in aircraft battles by using 30 mm HE shells and higher has been fixed.&lt;br /&gt;
* DM for deflected aircraft surfaces has been fixed.&lt;br /&gt;
* Damage and detachment model for several aircraft has been reworked.&lt;br /&gt;
* Display of damage on the DM for aircraft has been fixed.&lt;br /&gt;
* DM of internal modules of aircraft has been fixed.&lt;br /&gt;
* Me 410 (all modifications) - Armour plating has been fixed.&lt;br /&gt;
* Me-410 A-1 - Ammunition for the 20 mm cannons was changed from 250 shells for each canon to 350 shells, in accordance with the “Me-410A-1 Flugzeug Handbuch Teil8A”&lt;br /&gt;
* P-39,P-63,P-400 (all modifications) - Armour plating has been fixed.&lt;br /&gt;
* Yak-9B - Behavior of the chassis when hitting water has been fixed.&lt;br /&gt;
* Hudson Mk V - Superfluous gunner has been removed in the DM.&lt;br /&gt;
* Ki-49 (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed. Name of the 20mm Type-97 was changed to Ho-1&lt;br /&gt;
* MBR-2 - Aiming angles for defensive weaponry has been adjusted.&lt;br /&gt;
* Do 17Z-2 - In the crew research menu the amount of gunners has been refined.&lt;br /&gt;
* Tu-4, B-29 - Aiming angles for defensive weaponry has been adjusted.&lt;br /&gt;
* B-17G-60-VE - In the crew training menu the correct amount of gunners has been clarified.&lt;br /&gt;
* Wellington Mk X - Armour plating has been fixed.&lt;br /&gt;
* TBF-1c - Armour plating has been fixed.&lt;br /&gt;
* H8K2, H8K3 - In the crew researching menu the amount of the gunners has been refined.&lt;br /&gt;
* H8K3 - Armour plating has been fixed.&lt;br /&gt;
* H8K2 - Missing- gunners in the DM have been added.&lt;br /&gt;
* H8K2 - Defensive weapons have been clarified.&lt;br /&gt;
* Canberra, B-57 (all modifications) - Position of the player camera has been refined.&lt;br /&gt;
* P-51A - Possibility of the creating of the custom camouflage has been added.&lt;br /&gt;
* A-36 - Possibility of the creating of the custom camouflage has been added. Reloading time of the bombs in the arcade battles has been changed, now it is corresponds to the attacker type.&lt;br /&gt;
* Ki-87 - The ability to separate shooting for different calibres has been added..&lt;br /&gt;
* BV-238 - Aiming angles for defensive weaponry has been adjusted.&lt;br /&gt;
* P-51D (all modifications) - Displaying of the G-Suit module has been fixed.&lt;br /&gt;
* P-51-D5 - Requirements for the mounting of  additional weaponry (2x100 pounds and 6 HVAR rockets) from the bomb pylon modification, has been fixed.&lt;br /&gt;
* Ki-45 (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed.&lt;br /&gt;
* Ki-45 Otsu - Aircraft weapons has been fixed. Instead of the ventral 37 mm Ho-203 canon, one 37 mm Type-94 anti-tank has been installed (Ho-203 was always installed only in the nose of the Ki-45) with the ability to fire armour-piercing projectiles. Nose 20mm cannon was replaced by 2 12.7mm machine guns. Refund for research RP and GE will be performed automatically.&lt;br /&gt;
* Initial speed of the HE shell of the 37 mm Ho-204 canon was changed from 576 m/s to 710 m/s in accordance with “OP 1667 Japanese Explosive Ordnance 1953 60A-26-1-2 Japanese Explosive Ordnance 1946”.&lt;br /&gt;
* Kikka - Thrust and high rudders has been added in the DM.&lt;br /&gt;
* Ju 88A-4 - Armour plating has been fixed.&lt;br /&gt;
* A7M2 - Secondary weapons module has been added.&lt;br /&gt;
* Sunderland Mk IIIa - Classification of the aircraft has been adjusted.&lt;br /&gt;
* PBJ-1H , PBJ-1J - Possibility to shoot from the rear turret by detaching of the tail has been fixed. Ability to mount 250 pounds bombs has been added.&lt;br /&gt;
* Po-2 - Thrust and high rudders have been fixed in the DM.&lt;br /&gt;
* IL-28 - DM of the gunners has been fixed.&lt;br /&gt;
* Beaufighter (all modifications) - Possibility of shooting from the turret with an inactive gunner has been fixed.&lt;br /&gt;
* G8N1 - Possibility of shooting from the turret with an inactive gunner has been fixed. Composition of the weaponry and ammunition has been fixed.&lt;br /&gt;
* G8N1 - Type 99 Mk I cannons corrected to later Mk II models.&lt;br /&gt;
* G8N1 - 13.2mm Type 2 corrected to 13mm Type 2.&lt;br /&gt;
* Name of the 13 mm Japanese Type-2 machine gun has been fixed.&lt;br /&gt;
* 20 mm Japanese Type-99 mod 1 turret cannon - Lack of armour-piercing shells in the belt for air targets has been fixed.&lt;br /&gt;
* P-26A-33, P-26A-34, P-26B-35 - Engine Injection modification has been removed.&lt;br /&gt;
* Spitfire F Mk.24 - 150 Octane fuel Modification has been added.&lt;br /&gt;
* Spitfire F Mk.22 - Ammunition for additional external cannons have been changed from 140 to 150 shells for each cannon in accordance with “Spitfire 22 aircraft data card”.&lt;br /&gt;
* Spitfire LF. Mk.IX - Old model IXc has been replaced by LF IXe variant. Weaponry have been changed to 2x20 mm Hispano Mk II cannons and 2x12.7 mm M2 Browning machine guns.&lt;br /&gt;
* Tuck’s Gladiator Mk.II - Injection modification has been added.&lt;br /&gt;
* TB-3 - Injection modification has been added.&lt;br /&gt;
* Sea Gladiator Mk.I - Injection modification has been added.&lt;br /&gt;
* B-34 - Injection modification has been added.&lt;br /&gt;
* Hurricane Mk.IV - Added new variants of additional weapons: 2 х 250lb and 2 x 500lb. An error, where additional weaponry was counted as part of the aircraft which lead to the bomb pylons affecting in the aerodynamics of the aircraft has bee fixed.&lt;br /&gt;
* Armour penetration for AP-I shells for ShVAK, VYa-23 and NS-23 cannons has been corrected.&lt;br /&gt;
* Loss of kinetic energy for AP rounds of the NS-23 canon has been fixed.&lt;br /&gt;
* Su-6 - Wrong description of the bomb pylon that stated that it was possible to install a FAB-500 bomb has been fixed&lt;br /&gt;
* Il-2М type 3 -  Incorrect name of the bomb racks has been fixed.&lt;br /&gt;
* Il-2М “Avenger” - 4 х FAB-100 load being displayed as impossible to install has been fixed.&lt;br /&gt;
* Do-335 B2 -  Ammo load for 30mm MK 103 has been adjusted according to Baubeschreibung Do 335 B-0 Zerstoerer.&lt;br /&gt;
* Do-335 A0 &amp;amp; A1 - Armament has been changed. A-0 received an option to change 20mm MG-151/20 to 15mm MGs  MG-151/15. A-1 version - 20mm cannons replaced with 15mm MGs since the available sources only provide evidence for this armament variant. RP and GE spent for unlocking removed modules will be compensated.&lt;br /&gt;
* Hudson Mk.V - Ammo load for the upper defensive turret, Boulton Paul Type C, has been corrected according to  British Aircraft Armament Volume 1 RAF Gun Turrets From 1914 to the Present Day, by R Wallace Clarke (Pgs 71 &amp;amp; 72).&lt;br /&gt;
* Fw.190F-8 - New variants of additional weaponry have been added: two launchers with 7 R4/M HL Panzerblitz Pb2 on each.&lt;br /&gt;
* F-86F-2 - Ammo types used in the 20mm ammo belts of the T-160 cannon have been corrected. Pyrotechnic tracers for AP and practice rounds have been replaced with smoke tracers according to “Final Letter on Project No. * APG/ADA/43-F-1, 17 Dec 1953 (Screenshot 6)- Project No. APG/ADA/43-F-1, COMBAT SUITABILITY TEST OF F-86F-2 AIRCRAFT WITH T-160 GUNS, 3 August 1953 (Screenshots 1-5)”.&lt;br /&gt;
* A-26-45 - In the crew training menu the correct amount of the gunners has been clarified.&lt;br /&gt;
* Hs-123 a1 - Name of the bomb racks ETC 50/VIIIb has been changed, reload time for the bombs in the arcade battles has been corrected.&lt;br /&gt;
* MiG-17 - G-Suit modification has been added.&lt;br /&gt;
* P-47N-15 - The amount of the ammunition for machine guns has been increased up to 4000.&lt;br /&gt;
* P-61C - Errors in the DM by destroying or failure of the flaps has been fixed.&lt;br /&gt;
* Bf-109 F4(F4 trop) - 500 kg bomb and pylon modification for this aircraft have been removed from the weaponry. All players will have receive a refund (RP or GE for purchasing of this modification) automatically.&lt;br /&gt;
* Bf.109K-4 - Ability to replace 30 mm MK-108 canon with 20 mm MG-151 canon has been added.&lt;br /&gt;
* Ki-21 Ko - Armament has been fixed.&lt;br /&gt;
* SBD-3 - Amount of ammunition for М2 machine guns has been changed from 1200 rounds to 360 rounds , in accordance with  “SBD-3 and SBD-4 Dauntless PD - 6 August 1942”.&lt;br /&gt;
* 12.7mm М20 rounds (armour-piercing incendiary tracer), М8 (armour-piercing incendiary) for the series Browning M2 machine guns have been removed from available ammunition of the American aircraft of the initial period of war. Together with this, the effect of the M1 incendiary rounds and incendiary rounds of large calibres for other machine guns in game was reworked. The bullet can now hit unprotected tanks through the casing (Previously the bullet was bursting on the casing).&lt;br /&gt;
* Armour piercing values of the 30mm armour-piercing incendiary shell for МК-103 cannon has been fixed. Piercing corresponds to parameters of the same shell for the Kugelblitz canon.&lt;br /&gt;
* Ju-87 R2 - The aft gun was switched from MG-15 to MG-81.&lt;br /&gt;
* Firefly Mk. I/Mk.V - Ammunition of the wing canons for Мк.I was switched from 60 shells for each canon to 175 shells for internal and from 60 to 145 for external, for Мк.V - from 145 to 175 for external and from 175 to 145 for internal.&lt;br /&gt;
* AD-2 - The bomb reload time in the arcade battles has been fixed and is now corresponds to the attacker type o.&lt;br /&gt;
* The after armour after effect for the 40 mm and 47 mm armour-piercing shells for Vickers S and Vickers P canons has been fixed.&lt;br /&gt;
* The after armour after effect for the 57 mm shells of Molins M canon has been fixed.&lt;br /&gt;
* He-111 H-6 -Weapon belts have been corrected.&lt;br /&gt;
* I-16 (Entire series) Added self-sealing fuel tanks.&lt;br /&gt;
* I-16 (From the 10th series) Added armour protection for the pilot.&lt;br /&gt;
* Fw-190 A-5/ U2 - This aircraft was previously able to be incorrectly fitted with the R-1 Kit (2 underwing container and 2 x 20mm guns) with the ability to simultaneously load bombs, whilst also having night sights with the U2 model modification. A decision was made to divide the model into two aircraft; The Fw-190 A-5 / U12, the aircraft will replace the current U2, and the new Fw-190 A-5 / U2. The Fw-190 A-5 / U12 will only have the R-1 kit as a modification and the U-2 will only be able to install bombs. All Golden Eagles and research points for the disabled bomb modification will be refunded automatically (to owners of the old U2).&lt;br /&gt;
* Avenger Mk 1 - Possibility to control the aircraft with dead pilot has been fixed.&lt;br /&gt;
* Ki-45 otsu - Incorrectly attached 20mm Ho-3 course cannons have been replaced by Ho-103 machine guns.&lt;br /&gt;
* Avenger Mk 1 - Has been renamed. Correct name is Avenger Mk.II.&lt;br /&gt;
* Hurricane Mk IIb - Has been renamed. Correct name is Hurricane Mk.IIb/Trop.&lt;br /&gt;
* Fw.189A-1 - Classification has been fixed. The class “dive bomber” has been deleted.&lt;br /&gt;
* N1K2-Ja - Wrong external ammunition has been fixed. Variant with 2 х 500 kg was changed to 2 х 250 kg bombs.&lt;br /&gt;
&lt;br /&gt;
==Ground Vehicles model, damage model, characteristic and weaponry changes==&lt;br /&gt;
&lt;br /&gt;
* Penetration value of the BR-412D 100mm round has been adjusted according to “WWII Ballistics: Armor and Gunnery”&lt;br /&gt;
* Crew members can now be penetrated by rounds that have 7.5mm value or more.&lt;br /&gt;
* A bug when it was impossible to put a 3D decoration on the M46 Tiger turret has been fixed.&lt;br /&gt;
* Shooting visual effect for Panther II/F, T20, T25, M18 Hellcat,  M4A2 76W has been fixed.&lt;br /&gt;
* КV-1S, Panther Ausf F , Tetrarch Mk. I , T20  wrong armour values in tank’s info card has been fixed.&lt;br /&gt;
* Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen, Panzerjager Panther, Panzerjager Tiger (P) Ferdinand, Tiger II (all modifications) : Recoil length and time has been fixed&lt;br /&gt;
* T20 - Armour thickness in several locations has been adjusted according to “New Tanks for 1944, Office Chief of Ordnance, Technical Division, 1943”.&lt;br /&gt;
* M4A5 (Ram II) - Turrert rotation speed and vehicle’s maximum speed have been fixed according to  “Tank Cruiser Ram II, Instruction Book April, 1943 Pg 131”, topic here. Armour of the turret has been clarified.&lt;br /&gt;
* T25 -  Maximum engine’s RPM have been fixed according to “M 9-1731B Ford Tank Engines (Models GAA, GAF, and GAN) 1945”&lt;br /&gt;
* Absence of visible recoil on Crusader Mk. II has been fixed&lt;br /&gt;
* Leopard 1 - a bug with gun crossing objects on the tank’s hull has been fixed.&lt;br /&gt;
* Leopard A1A1 - missing 20mm Mantlet Secondary Shield Armour has been fixed.&lt;br /&gt;
* M4 Sherman Calliope -  depth level that causes drowning has been changed.&lt;br /&gt;
* Brumbar - Jgr.39 HL/A HEAT round penetration has been adjusted according to “World War II Ballistics: Armor and Gunnery (Lorrin Rexford Bird, 2001, Overmatch Press, Albany N.Y./USA, pg. 62”.&lt;br /&gt;
* M47 Patton II - Commander’s camera position has been corrected.&lt;br /&gt;
* M2A2 - a bug when you could still fire a high-calibre MG even when it had been broken has been fixed . &lt;br /&gt;
* GAZ-ААА 4М -   possibility of ammo rack detonation  has been fixed  &lt;br /&gt;
* M10 GMC and Achilles - thickness of counterweights has been fixed.&lt;br /&gt;
* Tanks of  M4 series - elevation angle for turret AA MG has been decreased .&lt;br /&gt;
* IT-1 - coaxial gun operator has been fixed. Previously it was commander by mistake.&lt;br /&gt;
* The number of respawns for the FlakPanzer Gepard  has been increased from 1 to 2 - The same as for the other SPAAG.&lt;br /&gt;
* DShK ammo damage and igniting effect has been fixed and is now similar to other high-calibre MGs.&lt;br /&gt;
* T-54 (all modifications) - a bug where one of the tank’s track was still moving whilst turning has been fixed.&lt;br /&gt;
* M103 Variable HE Penetration has been fixed.&lt;br /&gt;
* M103 Neutral turn has been enabled.&lt;br /&gt;
* M103 - Gun shield plate has been corrected from 127mm &amp;gt; 162mm. Rear turret thickness corrected from 51mm &amp;gt; 58mm. Turret side plates corrected from 93mm and 97mm, to Upper: 102mm, Mid: 107mm and Lower: 112mm.&lt;br /&gt;
* T32 Neutral turn has been enabled.&lt;br /&gt;
* M60A1 - Weight has been corrected to use Metric tons rather than US short tons.&lt;br /&gt;
* Centurion mk.10 - A issue which caused the incorrect number rounds stored has been fixed. The order of the ammunition loading has been corrected.&lt;br /&gt;
* M26 - A bug which caused the disappearance of tanks when approaching in the commander view has been fixed.&lt;br /&gt;
* 8,8 cm Pzgr. armour-piercing shell has been added to the ammunition for Pz.Kpfw.VI Ausf. H1 / Pz.Kpfw.VI Ausf.E / Heavy Tank No.6.&lt;br /&gt;
&lt;br /&gt;
==Changes in flight models==&lt;br /&gt;
&lt;br /&gt;
* P-63А-5/A-10/C-5 - The correct system of fuel distribution in the fuel tanks has been activated. Fuel quantity and ammunition loading now has a greater effect on the aircraft. The maximum speed that the flaps will be able to release is now 155 miles per hour. The speed required for safe operation of the landing gear is now 180 miles per hour, in accordance with the AFM (Aircraft Flight Manual). Roll speed is specified in accordance with the results of the test flights and have been increased on average by 10 degrees per second. Wing and tail polars have been reworked, mach-polar has been refined. Brake efficiency has been increased. Air resistance caused by the radiators has been clarified (loss of speed by a fully opened water-radiator is now ~11 mph, oil-radiator ~7 mph) according to the test flights. Maximum number of M=0.81, according to AFM (Aircraft Flight Manual). Wartime Emergency Power (WEP) has been correctly specified for the engine. For the P-63А-5 it is now 5 minutes by turbocharging with 61&amp;quot;. For the P-63A-10 and C-5 it is now 10 minutes by turbocharging with 75&amp;quot; with water methanol injection enabled. Water methanol reserve in the tank is enough for 15 minutes.&lt;br /&gt;
* P-63C-5 - A new engine, V-1970-117, with improved high altitude characteristics has been mounted.  The impact if the installed dorsal fin and increased area of the horizontal tail (stability of the course and tangage) has been correctly calculated.&lt;br /&gt;
* LaGG-3 (all modifications) - The correct system of fuel distribution in the fuel tanks has been activated. Fuel quantity and ammunition loading now has a larger effect on the aircraft. Fuel consumption in all flight modes has been increased. Control when using mouse aim has been improved. Aiming and maneuvering using full control mode has been improved. Influence of the reactive torque at the takeoff has been reduced.&lt;br /&gt;
* TB-3 - Flight model has been updated fully. Priority of fuel tanks usage has been established in the correct order. With lower fuel loadouts, the aircraft is much lighter, has low inertia and is less flammable.Fuel quantity and ammunition loading now has a larger effect on the aircraft. Forced engines, which facilitate the take-off by shortly increasing their characteristics have been installed. Thermodynamics has been adjusted.&lt;br /&gt;
* Gladiator (all modifications) - Engine work has been refined. Thermodynamics have been adjusted.  Priority of fuel tanks usage has been established in the correct order (spare-main). Alignment and inertia by using them has been refined. Wing box, characteristics of the stalling by clearwing have been recalculated. Flap positioning now affects rigidity of the aircraft frame and its influence on strength.&lt;br /&gt;
* I-16 (all modifications) - Behavior, alignment and inertia for different fuel loads, series and weaponry have been reworked according to the documentation of the aircraft. Forced engines, which facilitate the take-off and short forcage in combat modes have been updated. Thermodynamics have been configured. Chassis armourisation has been recalculated for various models of the series. In the 5th series for the flight model appeared emulation of the flaperons, by other series speed of the releasing and toggling in dependence of the mechanic type have been refined.&lt;br /&gt;
* Ki-10 - Control during takeoff and landing has been refined. New oil amortization chassis. Priority of fuel tanks usage has been established in the correct order. Thermodynamics have been configured.&lt;br /&gt;
* P-26 (all modifications) - Turn rate improved. Chassis amourisation reduced. Fuselage characteristics have been reworked. Sliding and stalling characteristics have been reworked. Injector added to the 34th series. &lt;br /&gt;
* Gloster Meteor F M 3, F Mk 4,  F Mk 8, La-15, La-174, Yak-30D - Thermodynamics and engine characteristics have been corrected&lt;br /&gt;
* J7W1 - Thermodynamics and Ha-42-43 (MK9D) engine characteristics have been corrected. The correct type of supercharger has been modified (supercharger with variable number of RPM has been installed).&lt;br /&gt;
* А6М2-Н - Position of the aircraft whilst within water has been corrected.&lt;br /&gt;
* Spitfire / Seafire series - Thermodynamics have been corrected. Oil radiator control has been switched off, engine characteristics corrected, aerodynamics and weight balance have been changed towards neutral values, flight characteristics have been updated and now are more historically accurate. Spitfires V and IX (merlin 61 engine) have fuel resistor that provides longer work for float-type carburettor at negative G. Spitfire LF Mk IX frontal airflow resistance. Maximum engine boost for Spitfire 24 and Seafire 47 has been increased up to +21 PSI. maximum engine power has been increased up to 2300 hp.  Fuel has been removed from the rear ferry tanks.&lt;br /&gt;
* B-29 - The fuel distribution in tanks has been adjusted.&lt;br /&gt;
* FW-190a/d (all modifications) - Boost pressure and RPM by switching the blower have been fixed.&lt;br /&gt;
* Ju-88 (all modifications) - Fuel consumption at all engine operating modes has been decreased.&lt;br /&gt;
* Ju-88C-6 - Has been initially configured according to the data sheet.&lt;br /&gt;
* He-100-d - Has been initially configured according to the data sheet.&lt;br /&gt;
* F6F-5 -  Has been initially configured according to the data sheet.&lt;br /&gt;
* F6F-5N -  Has been initially configured according to the data sheet.&lt;br /&gt;
* Ki-100-II - Has been initially configured according to the data sheet.&lt;br /&gt;
* La-11 - Has been initially configured according to the data sheet.&lt;br /&gt;
* Ki-21-hei -  Has been initially configured according to the data sheet.&lt;br /&gt;
* Та-154A-1 - Has been initially configured according to the data sheet.&lt;br /&gt;
* Тu-14 - Has been initially configured according to the data sheet.&lt;br /&gt;
* B-34 - Has been initially configured according to the data sheet&lt;br /&gt;
* N1k1- Has been initially configured according to the data sheet.&lt;br /&gt;
* Short Sunderland Mk.V - Has been initially configured according to the data sheet.&lt;br /&gt;
* Hampden Mk 1, TB 1, TB 1 UTK - Has been initially configured according to the data sheet.&lt;br /&gt;
&lt;br /&gt;
==.com reported bug fixes==&lt;br /&gt;
&lt;br /&gt;
* Error with order “Best Squad” ([https://forum.warthunder.com/index.php?/topic/235915-1471189-best-squad-wager-giving-failures-after-battles-in-which-i-was-not-in-a-squad/ LeoBardi]).&lt;br /&gt;
* Japanese AI in the Ki-21 circling over the Allied airfield without taking part in the battle ([https://forum.warthunder.com/index.php?/topic/332713-0049180-ki-21a-bomber-bot-issue-tier-1-air-sim/ LookBlueGoPurple]).&lt;br /&gt;
* Error with the series of the kills by destruction of an ally ([https://forum.warthunder.com/index.php?/topic/309949-id0045168-250616-incorrect-info-about-kill-streaks-when-tk-is-involved/ MasterBLB]).&lt;br /&gt;
* Error with the fuel load of the Me-262C-2b when respawning in the air ([https://forum.warthunder.com/index.php?/topic/340726-id0051316-05dec2016-me-262c-2b-performance-issues/ xRasor]).&lt;br /&gt;
* Error with the binding of the actions on the buttons for PS4([https://forum.warthunder.com/index.php?/topic/303784-0041449-use-designated-button-to-call-artillery-strike-on-enemies-does-not-work-163/ *PureGT_Muzz]).&lt;br /&gt;
* Typo in the name of the launcher window in the German localization ([https://forum.warthunder.com/index.php?/topic/317637-typo-in-the-launcher39s-german-window-title/ DafabHoid]).&lt;br /&gt;
&lt;br /&gt;
==.ru reported bug fixes==&lt;br /&gt;
&lt;br /&gt;
* Not destroyable AI on the Ash River ([https://forum.warthunder.ru/index.php?/topic/197294-pepelnaya-reka-neuyazvimyi-bot163272/ QWARZ]);&lt;br /&gt;
* Sunken aircraft carrier wasn’t counted/scored for the title “Sea wolf” ([https://forum.warthunder.ru/index.php?/topic/196219-163242-potoplennye-avianostsy-ne-idut-v-zachet-titula-morskoi-volk/ *kimgrem]);&lt;br /&gt;
* Indicators of the sight in the replay for naval battles was pointed below the hit places ([https://forum.warthunder.ru/index.php?/topic/200343-163385-v-replee-ne-sovpadayut-dannye-po-pritselu/ Felmyst]).&lt;br /&gt;
&lt;br /&gt;
=Smaller updates that came afterwards=&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/647 20.12.2016]==&lt;br /&gt;
&lt;br /&gt;
* Fixed the sound of aircraft ordnance striking ground vehicles.&lt;br /&gt;
* Maximum fire rate of the 150mm Type 4 Ho-Ro cannon mounted on tank destroyers has been changed from 7.7 shots per minute to 3 shots per minute.&lt;br /&gt;
* A bug, where in some cases large calibre HE shells wasn’t fused when striking low armoured targets has been fixed.&lt;br /&gt;
* The effect of &amp;quot;camera shake&amp;quot; has been turned off for rework because of user complaints.&lt;br /&gt;
* Multiplication for sights on the Tiger II (P) and the Black Prince have been returned to the value in version 1.63.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/649 23.12.2016]==&lt;br /&gt;
&lt;br /&gt;
* A Christmas tree with fireworks has been added to the hangar.&lt;br /&gt;
* A bug, where in some cases, shell fuses were not triggered when striking low armoured components (such as rollers, optics, tracks and other elements) of ground vehicles where the shell itself was destroyed without explosion has been fixed.&lt;br /&gt;
* Visibility system in combined battles has been improved. Frequency and number of visibility checks on the low and medium graphical ranges have been increased.&lt;br /&gt;
* Parameter of unconditional detection radius for all crews, regardless of the crew skill is now maximum for ground vehicles in RB.&lt;br /&gt;
* Radius of unconditional detection has been increased from 47 to 75m.&lt;br /&gt;
* Reload time for anti-aircraft cannons on capture points has been decreased.&lt;br /&gt;
* A bug that made it impossible to install a 3D decoration on the stern and on the roof of the T-62 has been fixed.&lt;br /&gt;
* If the client files are changed then the launcher will be auto-launched and all files will be re-verified.&lt;br /&gt;
* Synchronization problems with the ground vehicle gun barrel position after flying an aircraft (and on some other occasions) has been fixed.&lt;br /&gt;
* A rare bug with the new control presets for PS4 has been fixed.&lt;br /&gt;
* Angle values for vertical gun elevation and depression for the following vehicles has been fixed:&lt;br /&gt;
* Ho-Ni I/Ho-Ni III (-10/+20). Source: 九〇式野戦砲取扱法 (Type90 Tank Cannon Handling), Army Technology Headquarters. &lt;br /&gt;
* Chi-Ha Kai/Chi-He (-15/+20). Source: 試制1式機動47粍砲研究報告 (Type1 47mm Trial Report), 1st Research group, Ministry of the Army Ministry of Technology Headquarters.&lt;br /&gt;
* Chi-Ha (-15/+20). Source: 九〇式５糎７戦車砲仮制式制定の件 (Establishment of the Type97 57mm Tank Gun), Army Technology Headquarters.&lt;br /&gt;
* Panzerbefehlswagen VI P  - Gunsight magnification value has been fixed. &lt;br /&gt;
* Т-34 1941 with L-11 cannon - Missing front armour plate in tank turret damage model has been fixed.&lt;br /&gt;
* Chi-To - Incorrect ammunition capacity has been fixed (was 120 shots) to 55 shots. &lt;br /&gt;
* Chi-Ri  - Incorrect ammunition capacity has been fixed  (was 120 shots) to 100 shots. &lt;br /&gt;
* Chi-Nu / Ho-Ni I / Ho-Ni III - Fire rate has been changed from 7.8 shots per minute to 10 shots per minute. Source: Japanese Tank and Antitank Warfare. Military Intelligence Division. War Department.&lt;br /&gt;
* Graphical glitch on the bomber wing tips in cockpit view has been fixed.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/650 24.12.2016]==&lt;br /&gt;
&lt;br /&gt;
* Turret rotation speed has been increased for the following vehicles: &lt;br /&gt;
** Chi-Nu - from 6 to 10.4 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army.&lt;br /&gt;
** Chi-To - from 6 to 12.7 degrees per second. Source: 主要兵器体系 (Main Weapon System Controls), Ministry of Army and 対戦車戦闘の参考 (Reference for tank fighting), War Command.&lt;br /&gt;
** Chi-Ri - from 6 to 9.2 degrees per second. Source:  主要兵器体系 (Main Weapon System Controls), Ministry of Army.&lt;br /&gt;
* The calibre of artillery support has been changed. Now all vehicles that are able to call in artillery support, will be supported with 152 mm shells. &lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/651 26.12.2016]==&lt;br /&gt;
&lt;br /&gt;
* Fixed the animation of the Fv438 Swingfire's missile launch.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/652 27.12.2016]==&lt;br /&gt;
&lt;br /&gt;
* FM Changes&lt;br /&gt;
** La-9 - Only the central fuel tank and centre-wing tanks are now being used operationally. Fuel consumption has been increased to 325 g/HP-hr at WEP and to 315 g/HP-hr at 100%. Acceleration dynamics in horizontal flight and during take-off have been improved. &lt;br /&gt;
** La-11 - Fuel consumption has been increased to 325 g/HP-hr at WEP and to 315 g/HP-hr at 100%. &lt;br /&gt;
* The order of how the ammunition is spent in E-100 has been changed.&lt;br /&gt;
* Sdkfz 9 Flak 37 marker on the minimap has been changed to SPG.&lt;br /&gt;
* Number of crew members required to be knocked-out in order to destroy Na-To has been fixed.&lt;br /&gt;
* Camera position for Type-98 Ke-Ni has been corrected.&lt;br /&gt;
* MG turret armour thickness of the M4A5 tank has been corrected from 50.8mm to 63.5mm (according to Microfilm, Canadian archives, AFV data sheets, Microfilm, Canadian archives, Penetration table, source No. O.B. /44/CV. 28).&lt;br /&gt;
* M551 - maximum speed has been changed to 69 km/h (according to согласно  Sheridan a History of the American Light tank Volume 2 by R.P. Hunnicutt).&lt;br /&gt;
* Sights magnification has been changed for the following vehicles (returned to default values): IS-2, ISU-122, ISU-122S, ISU-152.&lt;br /&gt;
* Two new Japanese ground vehicles are available for research and purchase for all the players: Type 98 Ke-Ni and Type 97 Chi-Ha.&lt;br /&gt;
&lt;br /&gt;
==29.12.2016==&lt;br /&gt;
===[https://warthunder.com/en/game/changelog/current/653 1st patch]===&lt;br /&gt;
&lt;br /&gt;
* The way in which ground forces ammunition replenishment works on captured points has been changed. Each loaded shell will now immediately appear as usable ammunition, and there is no longer a need to wait until you are fully loaded before you can use it.&lt;br /&gt;
* The armour piercing indicator in ground forces Arcade Battles has been improved. The colour has been changed from gray and will now be yellow in cases of possible ricochet, and red in cases with a high chance of ricochet.&lt;br /&gt;
* The influence that the skill “tank driving” has on the driver has been changed. Now it influences the reaction time related to pushing and pulling vehicle control apparatuses while turning and braking. These reactions have been improved for all variants of the improvements for this skill.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
===[https://warthunder.com/en/game/changelog/current/654 2nd patch]===&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/344755-planned-br-changes-for-aircraft-and-ground-vehicles-december-2016/ BR changes] for ground vehicles and aircraft.&lt;br /&gt;
* Type 2 Ka-Mi and Type 97 Chi-Ha Kai are now available for research and purchase for all players.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/655 31.12.2016]==&lt;br /&gt;
&lt;br /&gt;
* The radius of 100% vehicle visual detection (in ground battles) has been temporarily* increased from 75m to 215m.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - until the visibility calculation algorithm is improved&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/656 10.01.2017]==&lt;br /&gt;
&lt;br /&gt;
* Changes in Flight Models:&lt;br /&gt;
** F4U (all modifications) - Water injection consumption has been fixed. Operating time with injection has been increased up to 8.5 minutes (was 7.5 minutes).&lt;br /&gt;
** He 112B-0 - In-game vehicle card has been changed to correct values.&lt;br /&gt;
** Ki-100-2 - Maximum engine power in X-Ray view has been fixed.&lt;br /&gt;
* BV 238 - Inoperative instruments in the cockpit have been fixed ([https://forum.warthunder.com/index.php?/topic/343541-0052574-bv-238-2-motoranzeigen-funktionieren-nicht/ source]).&lt;br /&gt;
* Bug where after battle, preselected ammunition loadouts were reset has been fixed ([https://forum.warthunder.ru/index.php?/topic/202940-165135-sbros-aviatsionnykh-lent-na-standart-posle-boya/ source]).&lt;br /&gt;
* Collision model of the buildings in the “Abandoned Factory” location has been fixed.&lt;br /&gt;
* Type 1 Chi-He and Type 3 Ho-Ni III are now available for research and purchase for all players.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/657 11.01.2017]==&lt;br /&gt;
&lt;br /&gt;
* Fixed errors in the T-54 series damage model with some penetration damage effects on internal modules and components when getting hit from front. &lt;br /&gt;
* Fixed a bug in the IS-3 damage model associated with the reduction of driver’s ability when machine gun fire hits the  vision port without penetrating the armour.&lt;br /&gt;
* Fixed a bug in the Ferdinand’s damage model associated with the reduction of driver and radio operator abilities fire hits the frontal additional armour plate with a thickness of 100mm without penetrating the armour.&lt;br /&gt;
* Added the ability to elevate and depress launchers on the IT-1 and Raketenjagdpanzer 2.&lt;br /&gt;
* Adjusted spin-up time on the M163 Vulcan SPAAG. The average time before opening fire is now about 0.5 seconds when you activate the weapon. (Source &amp;quot;MIL-G-45500/3 Military Specification Sheet Gun, Automatic, 20mm: M168&amp;quot;)&lt;br /&gt;
* Fixed the order of crew replenishment in SPG’s SU-152 and ISU-122 &lt;br /&gt;
* Reduced the recoil of the Type 60 SPRR.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/658 13.01.2017]==&lt;br /&gt;
&lt;br /&gt;
* Value of the lower front armour plate has been changed from 25mm to 15mm for the following vehicles: Chi-Ha, Ho-Ni I, Ho-Ni III, Chi-Ha Short Gun. Source: War Office Technical Intelligence Summary No.7, May 1945.&lt;br /&gt;
* Fire rate for Chi-He has been fixed. Fire rate is now the same as the Chi-Ha Kai with the same Type 1 cannon - Now 18 shots per minute.&lt;br /&gt;
* Thickness of the metal on the cannon barrels for the Chi-Ri II has been fixed (increased): 37mm cannon - from 5mm to 17mm, 75mm cannon - from 5mm to 22mm.&lt;br /&gt;
* KV-1B - Bug with “Crew Replenishment” icon has been fixed. Previously the icon with soviet tanker was used.&lt;br /&gt;
* Type 62 - 3BK2 HEATFS shell has been added to the ammunition. The Battle Rating has been changed from 5.7 to 6.7 for all battle modes.&lt;br /&gt;
* Reload time for the following vehicles has been changed (from 1 second to 3 seconds): 2cm FlaK.38 (Germany), 20mm Type 94 (Japan).&lt;br /&gt;
* The amount of armour piercing shells in the magazine for 2cm FlaK.38 (Germany) cannon has been reduced by half. Now there are 10 Pzgr. armour-piercing incendiary shells and 10 Pzgr.40. high-velocity armour-piercing shells.&lt;br /&gt;
* Parameters of transmissions on КV-1С, КV-85, КV-122 and SU-152 have been changed.&lt;br /&gt;
* Maximum speed, (forward/reverse): КV-1S — 45/16 km/h; КV-85 — 34/13 km/h; SU-152 — 43/16 km/h. КV-122 - 34/13 km/h. Source: “Operating Instructions for КV-1С”, 1943, re-print “Gantut”; “Domestic armored vehicles”, 1941-1945, part 2. &amp;quot;КV tank. Quick service guide”, GABTU KА. 1943&amp;quot;.&lt;br /&gt;
* Me.262A-2a Sturmvogel - It is now possible to separate the dropping of 250 kg bombs. New modification with 1x500kg bomb as external modification has been added&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/660 16.01.2017]==&lt;br /&gt;
&lt;br /&gt;
* Queues for events with identical lineups for teams will now be displayed not by teams, but by nations (like the queues in random battles).&lt;br /&gt;
* Now it is possible to invite more people to a squad than remaining free space (you are able to invite multiple players while the squad is not full).&lt;br /&gt;
* Seasonal hangar has been switched off.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/659 18.01.2017]==&lt;br /&gt;
&lt;br /&gt;
* Type 60 - a bug where ammo allocation was incorrect after changing specific ammo types has been fixed.&lt;br /&gt;
* Na-To - open hatches position on the destroyed vehicle has been fixed.&lt;br /&gt;
* Fw 190 F-8: rocket type corrected to HEAT.&lt;br /&gt;
* A rare bug where test channel did not operate whilst voice chat with push-to-talk option was enabled.&lt;br /&gt;
* A bug where mounted/attached objects on a vehicle could be shot off by allies without causing damage to the vehicle. &lt;br /&gt;
* Location “Jungle”: A bug when it was possible to shoot through the bridge from below has been fixed.&lt;br /&gt;
* Water visuals have been improved for minimal graphic settings in compatibility mode.&lt;br /&gt;
* Decals on vehicles now reflect in the water.&lt;br /&gt;
* Water on the minimal settings now looks like water on low settings.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/661 23.01.2017]==&lt;br /&gt;
A bug where on occasion the sound of the aircraft isn't played in a replay, has been fixed ([https://forum.warthunder.com/index.php?/topic/344882-0052715-no-plane-engine-sound-in-a-replay/&amp;amp;sa=D&amp;amp;ust=1484915117661000&amp;amp;usg=AFQjCNH0IEAGwCDrAsMizjv933qNqat-Ow source]).&lt;br /&gt;
A bug where the waiting player numbers is displayed incorrectly in the queue has been fixed.&lt;br /&gt;
Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/662 27.01.2017]==&lt;br /&gt;
&lt;br /&gt;
* Chi-Nu II BR has been lowered from 4.3 to 3.7 in all modes.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/663 01.02.2017]==&lt;br /&gt;
Ground vehicles&lt;br /&gt;
&lt;br /&gt;
* Type 62 - Angle values for vertical gun elevation and depression have been fixed: previously: -4/+20, now: -5/+22. Elevation/depression speed has been fixed: previously 4 degrees per second, now 10  degrees per second. Fire rate has been increased from 7 to 8.1 shots per minute. Source: Domestic Artillery Handbook (国产火炮手册), People's Republic of China Department of Weapon Industry's Second Management Bureau (中华人民共和国兵器工业部 第二管理局), November 1982: Elevation and Depression in P.271-272. Type-62 Light Tank: Weapon Structure and Usage(六二式轻型坦克武器构造与使用), Chinese People's Liberation Army Armored Force Command (Chinese: 中国人民解放军装甲兵司令部), May 1972.&lt;br /&gt;
* Type 61 - transmission ratio updated. Engine power has been decreased from 600 to 570 h.p. Reverse speed has been increased from 3 km/h to 8 km/h.&lt;br /&gt;
* Autocannons that are used on SPAAs now have overheat value and a separate value for reloading after overheat.&lt;br /&gt;
* Kugelblitz  - filling of the belts with APCR rounds has been reviewed. Current filling: APCR-HE-HE (earlier it were only APCR). Refilling of the cassettes with HE shells has been reviewed. Current refilling HE-HE-HE-API (earlier it was: HE-HE-HE-APCR).&lt;br /&gt;
* FlakPz.I Gepard - filling of the belts with APDS rounds has been reviewed. Current filling: APDS-HE-HE-HE (previously there was only APDS).&lt;br /&gt;
* The speed of the gun elevation/depression was increased to 4 degrees per second for following ground vehicles: &lt;br /&gt;
* Pz.Kpfw.II Ausf.C/F; Pz.Kpfw.IV Ausf C/E/F1/F2/J/H; Pz.Kpfw.VI  Ausf H1/E; Pz.Kpfw.VI Ausf B/Sla/KwK.46; Pz.Bfw.VI P; VK4501 P.&lt;br /&gt;
&lt;br /&gt;
Aircraft&lt;br /&gt;
&lt;br /&gt;
* B-34 - Incorrect chassis animation has been removed.&lt;br /&gt;
* Ar.234B-2, Ar.234C-3 -  DM of flaps, ailerons, rudder has been fixed.&lt;br /&gt;
* F7f-1, f7f-3 - DM of flaps, ailerons and rudder has been fixed.&lt;br /&gt;
* He-219A-7 - DM of flaps, ailerons and rudder has been fixed.&lt;br /&gt;
* MBR-2-M-34 - DM of flaps, ailerons and rudder has been fixed.&lt;br /&gt;
* Me.410 (all modifications) - DM of flaps, ailerons and rudder has been fixed.&lt;br /&gt;
* Hampden Mk.I (all modifications) - incorrect armour has been fixed.&lt;br /&gt;
* La-15 - armoured glass has been fixed.&lt;br /&gt;
* MiG-17 - Armament info display in x-ray mode has been fixed.&lt;br /&gt;
* MiG-9, MiG-9L - Armament info display in x-ray mode has been fixed.&lt;br /&gt;
* G5N1     point angles of the upper turret have been fixed.&lt;br /&gt;
* P-39 (all modifications) - Message appearing regarding loss of consciousness for the gunner when aircraft has been destroyed has been fixed.&lt;br /&gt;
* Sunderland Mk.5 - Incorrect information for defence weaponry in the X-Ray view has been fixed.&lt;br /&gt;
* F8F-1, F8F-1B - Incorrect sequence of bomb dropping for the variant with 3х1000lb has been fixed.&lt;br /&gt;
* B-34 - The ability to choose separate guns whilst using the offensive weaponry has been added.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/664 02.02.2017]==&lt;br /&gt;
A bug where occasionally a vehicle’s DM icon became magnified has been fixed ([https://forum.warthunder.com/index.php?/topic/346374-0052889-zoomed-in-vechicle-status-on-the-94-km-zis-12/ source]).&lt;br /&gt;
Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/665 03.02.2017]==&lt;br /&gt;
&lt;br /&gt;
* Na-To - fire rate has been improved from 7.8 shots per minute to 10.2 shots per minute (and now is equal to the fire rate of the Marder H).&lt;br /&gt;
* ZSU-37 - APCR belt has been updated, now it has the following filler - APCR-HE-HE (previously it had only APCR rounds).&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/666 10.02.2017]==&lt;br /&gt;
&lt;br /&gt;
* In all [Ground attack] missions for BR ranges between 3.3 and 5.7 all respawn points for fighters are now higher by 500m and for bombers lower by 500m.&lt;br /&gt;
* A greater number of bombs will now be required for base destruction at higher ranks (the strength of bases has been increased by 15%).&lt;br /&gt;
* In combined battles in the locations “Poland”, “Eastern Europe”, “Kursk” and “Tunisia”, the airfield has been changed by increasing the runway to 2km length. &lt;br /&gt;
* ZSU-57-2 - the ammo belt has been updated. Now uses APCBC-HE (instead of  APCBC).&lt;br /&gt;
* Ta-Se, So-Ki - listed as SPAA instead of medium tanks.&lt;br /&gt;
* Breach repair speed has been reduced by 40%.&lt;br /&gt;
* Crew replenishment speed has been increased by 33%.&lt;br /&gt;
* Effect of armour slope (slope effect) for AP and APC shells when the calibre of the shell exceeds the armour thickness more than two times, has been fixed.&lt;br /&gt;
* DM for the lightly armoured vehicles has been updated: when damaged by HE or HEAT shells, as well as  large calibre AP ammo. From now on lightly armoured ground vehicles can be easily destroyed with weapons of 75mm calibre or more whilst using HE or HEAT ammo by hitting hull, turret (if present) or gun barrel and mantlet. This works for the following vehicles:&lt;br /&gt;
** Flakpanzer 38t Gepard&lt;br /&gt;
** Flakpanzer I&lt;br /&gt;
** FlakPz.I Gepard&lt;br /&gt;
** Panzerjager I&lt;br /&gt;
** Nashorn&lt;br /&gt;
** Marder III&lt;br /&gt;
** Marder III Ausf.H&lt;br /&gt;
** Sd.Kfz.6/2&lt;br /&gt;
** Sd.Kfz.9 Flak 37&lt;br /&gt;
** Type 94&lt;br /&gt;
** So-Ki&lt;br /&gt;
** Ta-Se&lt;br /&gt;
** Crusader AA Mk.II&lt;br /&gt;
** Crusader AA Mk.I&lt;br /&gt;
** AEC AA Mk.II&lt;br /&gt;
** Falcon&lt;br /&gt;
** T17E2&lt;br /&gt;
** M13&lt;br /&gt;
** M15&lt;br /&gt;
** M16&lt;br /&gt;
** M3 GMC&lt;br /&gt;
** M19&lt;br /&gt;
** M42&lt;br /&gt;
** M163 Vulcan&lt;br /&gt;
** M18 Hellcat&lt;br /&gt;
** M56 Scorpion&lt;br /&gt;
** ASU-57&lt;br /&gt;
** GAZ-4M&lt;br /&gt;
** GAZ DShK&lt;br /&gt;
** GAZ-ММ 72-К&lt;br /&gt;
** PT-76B&lt;br /&gt;
** 94-KM&lt;br /&gt;
** ZiS-30&lt;br /&gt;
** ZiS-43&lt;br /&gt;
** ZSU-23-4&lt;br /&gt;
** ZSU-57-2&lt;br /&gt;
** ZSU-37&lt;br /&gt;
** ZUT-37&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/667 14.02.2017]==&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/350924-planned-changes-for-battle-ratings-february-2017/ Battle Rating changes.]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/351322-economy-changes-february-2017/ Economy changes.]&lt;br /&gt;
* All the vehicles that have their SL costs changed, have their RP requirements for research and modifications automatically updated, same for the crew training.&lt;br /&gt;
* [Ground strike] Mission on African Canyon and Desert Coast locations have new (test) logic that increases number of ground units depending on the BR. BRs 1.0-5.0 - no increase. BRs 5.0-6.7 - 6 additional ground units for each team, BRs 6.7-8.7 10 more additional units. 8.7+ - again 6 more units. The amount of added units will be corrected according to the results of the test.&lt;br /&gt;
* In Air RB missions (for the BRs 3.3+) incorrectly increased  base durability has been fixed. This does not affect AB.&lt;br /&gt;
* The amount of the points lost after the base is destroyed has been decreased (it used to be 10% of maximum, from now on it’s 7%). It will be implemented for all game modes.&lt;br /&gt;
* The above mentioned changes have been implemented in order to avoid extremely short game sessions, where heavy bombers quickly destroy bases and airfields and to increase the role of the ground units, thus increasing the role of the attackers.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/669 16.02.2017]==&lt;br /&gt;
&lt;br /&gt;
* A bug where 3D decorations became covered in mud faster than other parts of any given ground vehicle has been fixed. [https://forum.warthunder.ru/index.php?/topic/199410-1632113-dekoratory-i-gryaz-na-tanke/ Bug Report.]&lt;br /&gt;
* A bug where the engine sound in cockpit view went silent after an airfield repair, has been fixed. [https://forum.warthunder.ru/index.php?/topic/204333-propadaet-zvuk-dvigatelya-la-15/ Bug Report]&lt;br /&gt;
* A bug where knocked-out crew members in a ground vehicle were displayed incorrectly in “hit cam” view has been fixed. [https://forum.warthunder.com/index.php?/topic/279961-0036452-1537127-wrong-killcam-damage-indicator/ Bug Report.]&lt;br /&gt;
* A bug in server-side replays where the repair sound was randomly triggered, has been fixed. [https://forum.warthunder.ru/index.php?/topic/200420-163-periodicheskoe-vosproizvedenie-zvuka-aktivatsii-remkoplekta-v-replee/ Bug Report.]&lt;br /&gt;
* Water visuals have been improved.&lt;br /&gt;
* [https://warthunder.com/en/news/4506-development-new-tracers-en/ Tracer visuals] have been improved for all guns of all vehicles. They also now reflect in water.&lt;br /&gt;
* The belt filling for the coaxial and AA 7.62mm-7.92mm MGs has been changed: now the belt contains ½ to ⅓ of the tracer or AP-T rounds.&lt;br /&gt;
* Universal belt filling for the ShKAS MG has been updated - the round with the T46 bullet has been removed, and the tracer belt round with the B32 bullet has been added.&lt;br /&gt;
* The belt filling for the Browning 7.7mm has been updated: The tracer belt now consists of T and AP-I ammo     in the ratio of 1 to 1, and the stealth belt now has 2 AP-I and 1 I round.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/670 17.02.2017]==&lt;br /&gt;
&lt;br /&gt;
* A bug, where daily Battle Tasks were not displayed for some players, has been fixed, and the cost of vehicles in the war bonds shop has been reduced by 100 war bonds as compensation.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/671 22.02.2017]==&lt;br /&gt;
&lt;br /&gt;
* New rewards for upcoming events and specials have been introduced.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/672 27.02.2017]==&lt;br /&gt;
“Keen vision” skill parameters have been updated :&lt;br /&gt;
&lt;br /&gt;
* Visibility parameters have been changed for Ground Battles: sights and binoculars detection values at distance have been increased x2.5&lt;br /&gt;
* Visibility value multiplier for moving targets has been increased from 1.1x to 1.5x&lt;br /&gt;
&lt;br /&gt;
The exact distance values may be found in the “Keen Vision” skill description.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/673 01.03.2017]==&lt;br /&gt;
&lt;br /&gt;
* A bug related to the lighting of grass has been fixed.&lt;br /&gt;
* A bug, which would result in an incorrect explosion noise occurring when artillery struck houses, has been fixed&lt;br /&gt;
* A bug, where the control settings assigned to the F11 key were not applied, has been fixed.&lt;br /&gt;
* Client stability has been improved.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/674 02.03.2017]==&lt;br /&gt;
&lt;br /&gt;
* ISU-122S - a bug, when the SPG with only one remaining crew member was not counted as destroyed has been fixed&lt;br /&gt;
* Leopard I/Leopard A1A1 - sights magnification has been fixed. Now it’s x8 and x16 when zoomed.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/675 03.03.2017]==&lt;br /&gt;
&lt;br /&gt;
* A rare bug where aircraft ammo belts would be replaced with standard ammo belts following the end of a battle has been fixed.&lt;br /&gt;
* A rare bug where a vehicle that was chosen from the tech tree would not appear in the desired new crew slot has been fixed.&lt;br /&gt;
* A rare bug specifically for linux systems, where tank tracks on the ground were not displayed correctly, has been fixed.&lt;br /&gt;
* A bug which would cause shadows to flicker on the surface during air battles has been fixed.&lt;br /&gt;
&lt;br /&gt;
==[https://warthunder.com/en/game/changelog/current/676 09.03.2017]==&lt;br /&gt;
&lt;br /&gt;
* Slope effect values for AP/APC/APCBC on oblique impact angles (20-45 degrees) have been corrected. Effective armor thickness for these angles of impact has been increased  &lt;br /&gt;
* A bug when an APHE round’s fuse didn’t detonate after penetrating the driver’s hatch on T-34 tanks has been fixed.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=N1K_(Family)&amp;diff=182396</id>
		<title>N1K (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=N1K_(Family)&amp;diff=182396"/>
				<updated>2024-03-03T19:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:N1K (Family)}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Kawanishi N1K''', designated '''Kyōfū ({{Annotation|強風|Strong Wind}})''', was a floatplane designed to operate from water bases where no airstrips were available. It had three pontoons and was powered by a Mitsubishi MK4C Kasei 13 radial engine. It had a top speed of 489 km/h and was armed with two 7.7 mm machine guns and two 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
The '''Kawanishi N1K-J''', designated '''Shiden ({{Annotation|紫電|Violet Lightning}})''', was a land-based repurpose of the N1K, with a more powerful Nakajima NK9A Homare 11 radial engine and four 20 mm cannons. It also had an innovative feature of automatic combat flaps that adjusted to the G-forces during manoeuvres, improving its manoeuvrability. The Shiden was considered one of the finest land-based fighters flown by the Japanese and could match the best Allied fighters such as the [[F6F (Family)|F6F ''Hellcat'']], [[F4U (Family)|F4U ''Corsair'']], and [[P-51 (Family)|P-51 ''Mustang'']].  &lt;br /&gt;
&lt;br /&gt;
Nicknames being:&lt;br /&gt;
&lt;br /&gt;
* ▅ N1K - ''Kyōfū'' (強風, Strong Wind)&lt;br /&gt;
* ▅ N1K-J - ''Shiden'' (紫電, Violet Lightning)&lt;br /&gt;
* ▃ N1K - ''Rex''&lt;br /&gt;
* ▃ N1K-J - ''George''&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
===Rank II===&lt;br /&gt;
&lt;br /&gt;
* [[N1K1]] - &amp;lt;small&amp;gt;Kyōfū Model 11&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rank IV===&lt;br /&gt;
&lt;br /&gt;
* [[N1K1-Ja]] - &amp;lt;small&amp;gt;Shiden Model 11A (甲, Kō)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[N1K2-J]] - &amp;lt;small&amp;gt;Shiden Kai Model 21&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[N1K2-Ja]] - &amp;lt;small&amp;gt;Shiden Kai Model 21A (甲, Kō)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===N1K Kyōfū===&lt;br /&gt;
====Development====&lt;br /&gt;
[[File:N1K1 Kyofu Grounded.jpg|thumb]]&lt;br /&gt;
With the start of the Sino-Japanese war, the navy required a new line of planes for the southern expansion. One of these required planes by the navy was a fighter seaplane. Before World War I, seaplanes were not uncommon to play a central role in combat missions, but closing into World War II seaplanes were usually only used for observation and reconnaissance missions. &lt;br /&gt;
&lt;br /&gt;
This plane was thought to be needed as some islands simply didn't have enough place for an airfield and were too trivial to send aircraft carriers towards. Which at the time of the Japanese situation seemed like a proper investment. &lt;br /&gt;
&lt;br /&gt;
In September of 1940, the Imperial Japanese Navy instructed Kawanishi, who were quite experienced in developing seaplanes, to make a prototype plane under the name of ''{{Annotation|15-Shi|15th year of the Showa reign, 1940}} Seaplane Fighter'', the specifications of the 15-Shi were as followed:&lt;br /&gt;
&lt;br /&gt;
      '''Speed'''       ≥ {{Annotation|310 kn|574 km/h; 356 mph}} at {{Annotation|5,000 m|~16,000 ft}}&lt;br /&gt;
  '''Cruising range'''  ≥ 6 hours at cruising speed.&lt;br /&gt;
     '''Armament'''     = 2 x 20 mm &amp;amp; 2 x 7.7 mm &amp;lt;u&amp;gt;'''OR'''&amp;lt;/u&amp;gt; 2 x 13.2 mm &amp;amp; 2 x 7.7 mm &amp;lt;u&amp;gt;'''OR'''&amp;lt;/u&amp;gt; 4 x 7.7 mm&lt;br /&gt;
      '''Bombs'''       ≥ 2 x 30 kg&lt;br /&gt;
&lt;br /&gt;
The chief design engineer appointed for this specification was Shizuo Kikuhara, who also worked on the [[H8K2]]. Kikuhara and his team were up to quite a task as comparing this specification to the [[A6M2 mod. 11]] that was just put into service in China. The speed was exceeded by {{Annotation|30 knots|56 km/h; 34 mph}}, cruising range was two-thirds, and armament was equal. &lt;br /&gt;
&lt;br /&gt;
Simply put, the team was required to make a seaplane with the same performance as the new main fighter, and particularly the speed requirement was almost unrealizable for a seaplane (in 1940), let alone an interceptor like the ''Raiden'' whose prototype (J2M1) barely had a top speed of 578 km/h. &lt;br /&gt;
&lt;br /&gt;
The maximum speed of the first completed prototype N1K missed the requirement by nearly 100 km/h, but Shizuo Kikuhara and his team put all their technical efforts into achieving the requirement.&lt;br /&gt;
&lt;br /&gt;
[[Template:AirManufacturer Nakajima|Nakajima]] also made a seaplane fighter of their own as a temporary bridge for the N1K until it entered service. This seaplane was simply making use of the new [[A6M2 mod. 11]], making it more waterproof and adding pontoons to it. The [[A6M2-N]] would be adopted as the ''Type 2 seaplane fighter'' on July 6, 1942.&lt;br /&gt;
&lt;br /&gt;
After much development and trial time, the '''[[N1K1]]''' with a ''Kasei 13'' engine would finally be adopted as the '''Kyōfū''' on December 21, 1943.&lt;br /&gt;
&lt;br /&gt;
But during its adoption, the Americans were already waging a victory in the Solomon Islands. The need for a seaplane fighter was no longer needed as Japan was on the defensive now. &lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
[[File:N1K1 Kyofu Aerial.jpg|left|thumb|N1K1 ''Kyōfū'' in the air, used by the Sasebo Air Group]]&lt;br /&gt;
Some Kyōfū's were based in Indonesia and were used as an interceptor of bombers with the use of aerial bombs that would detonate after a short time attempting to bomb American bombers such as [[B-24/PB4Y (Family)|B-24/PB4Y]]'s and [[B-29A-BN|B-29]]'s.&lt;br /&gt;
&lt;br /&gt;
Other Kyōfū's were stationed in the mainland, primarily at Sasebo Air Group and the Otsu Air Group but have almost no battle record.&lt;br /&gt;
&lt;br /&gt;
In the end, the Kyōfū was a little too late as its stopgap replacement, the [[A6M2-N]], primarily filled its role. However, this indirectly opened the way to evolve in the Shiden. &lt;br /&gt;
&lt;br /&gt;
As the navy knew the Kyōfū would be simply too late for its order, they scrapped most of the orders on the N1K and, with concerns of Kawanishi losing a lot of money on developing a plane that wouldn't be used anymore, promoted the repurposing of the N1K as a land-based fighter instead which would result in the much stronger and fearsome Shiden which would see service till the very last bitter end.&lt;br /&gt;
&lt;br /&gt;
===N1K-J Shiden===&lt;br /&gt;
====Development====&lt;br /&gt;
In late 1941, as the 15-shi was still in development, some engineers were already concerned and proposed it would also be the basis of a formidable land-based fighter, and a land-based version was produced as a private venture by the company. This version flew on 27 December 1942, powered by a Nakajima NK9A Homare 11 18-cylinder radial engine, replacing the less powerful Mitsubishi MK4C Kasei 13 of the [[N1K1]].&lt;br /&gt;
&lt;br /&gt;
As the navy cancelled its orders on the Kyōfū, Kawanishi came to 3 choices:&lt;br /&gt;
&lt;br /&gt;
* Repurpose the [[H8K2|H8K, Type 2 Flying Boat]] as a land-based bomber&lt;br /&gt;
* Repurpose the [[N1K1|15-shi (N1K, Kyōfū)]] as a land-based fighter&lt;br /&gt;
* Create a new carrier-based fighter&lt;br /&gt;
&lt;br /&gt;
[[File:N1K2-J Kai Tail 91.jpg|thumb|N1K2-J ''Shiden Kai'']]&lt;br /&gt;
Kawanishi decided to further promote the development of the land-based fighter version. Even though some Navy engineers showed concern that Kawanishi wouldn't be a suited designer of land-based planes due to the little experience they have on land, the plane still showed great potential and was quickly evaluated by the Navy. Aside from engine problems stemming from rushed engine development and some landing gear issues, the Navy was thoroughly impressed as its speed was far faster than the [[A6M (Family)|A6M]] and its maximum range was beyond that of the [[J2M (Family)|Raiden]] and ordered its production as the '''N1K1-J, Shiden'''.&lt;br /&gt;
&lt;br /&gt;
A complete redesign was begun only four days after the '''Shiden''''s first test flight. The N1K2-J addressed the N1K1-J's major defects, primarily the mid-mounted wing and long landing gear. The wings were moved to a low position, which permitted the use of a shorter, conventional undercarriage. The fuselage was lengthened and the tail was redesigned. The production of the entire aircraft was simplified; it was lighter by 250 kg, faster and more reliable than its predecessor. Although engine issues were still a problem, the Homare couldn't be replaced as there was simply no alternative. The first test flight of this new plane was flown on the 1st of January 1944, completed its Navy trials in April, and was rushed into production as the '''N1K2-J, Shiden-Kai''' (Improved)&lt;br /&gt;
&lt;br /&gt;
[[File:N1K2-J Kanno's Flight.jpg|left|thumb|301st ''Hikōtai,'' 343th ''Kōkūtai''. Lead by Naoshi Kanno (A-15)]]&lt;br /&gt;
&lt;br /&gt;
====Usage====&lt;br /&gt;
The '''N1K2-J Shiden-Kai''' offered a formidable if demanding aircraft in limited quantities. As a result, the planes were distributed to elite naval fighter units such as 343rd Kōkūtai, constituted on 25 December 1944 and commanded by Minoru Genda. The new Kōkūtai included some of Japan's finest fighter pilots, such as Muto and Genda. The unit was issued the best available equipment and a new Nakajima C6N Saiun.&lt;br /&gt;
&lt;br /&gt;
In every encounter with enemy fighters, the '''Shiden''', especially the Kai version, proved to be a capable dogfighter with a potent combination of firepower, agility, and rugged structure. The premier unit flying the Shiden, 343rd Kōkūtai, remained operational until overwhelming unit losses obliged the group to stand down. The 343rd was disbanded on 14 August 1945 when the Emperor ordered surrender.&lt;br /&gt;
&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:N1K1 Kyofu Landed.jpg|An N1K1 ''Kyofu'' floating in the water&lt;br /&gt;
File:N1K2-J Kanno's Take-off.jpg|301st {{Annotation|Hikōtai|Flight Echelon}}, 343rd {{Annotation|Kōkūtai|Air Group}}, lead by {{Annotation|Hikōtaichō|Flight Leader}} Kanno Naoshi, (A-15). Preparing to take-off&lt;br /&gt;
File:N1K2-J and A6M.jpeg&lt;br /&gt;
File:N1K2-J Taking-off.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M3kozTqbg3c|'''Kawanishi Aircraft: Dreamers in the service of the IJN''' - ''War Thunder Official Channel''|v8iCEAEtszE|'''The Shooting Range #39''' - ''Pages of History'' section at 00:24 discusses the N1K1-Ja.}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3753-development-n1k1-ja-violet-lightning-en|[Devblog] N1K1-Ja : Violet Lightning]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=N1K1&amp;diff=182395</id>
		<title>N1K1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=N1K1&amp;diff=182395"/>
				<updated>2024-03-03T19:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = N1K (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=n1k1_kyuofu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''N1K1''', designated as '''Kyōfū ({{Annotation|強風|Strong Wind}})''', was a floatplane fighter designed by Kawanishi Aircraft Company for the Imperial Japanese Navy in 1940. It was intended to support offensive operations in areas where no airstrips were available, but by the time it entered service in 1943, Japan was on the defensive and had little need for such a fighter. The N1K1 Kyōfū was powered by a Mitsubishi MK4C Kasei 13 engine and had a top speed of 489 km/h. It was armed with two 7.7 mm machine guns and two 20 mm cannons. It saw limited service in Southeast Asia, Okinawa and Lake Biwa, where it faced superior Allied fighters. The N1K1 Kyofu was also the basis of a land-based version, the [[N1K (Family)|N1K-J Shiden]] ({{Annotation|紫電|Violet Lightning}}), considered one of the finest Japanese fighters of World War II.&lt;br /&gt;
&lt;br /&gt;
The N1K1 Kyōfū was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]. It is a top-notch fighter seaplane, with better flight performance, more 20 mm ammo, and self-sealing fuel tanks than the previous [[A6M2-N]]. However, it is not a beginner-friendly plane, as the floats still affect its performance, and energy management is crucial to avoid being an easy target.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''強風 (Kyōfū, &amp;quot;Strong Wind&amp;quot;)''&lt;br /&gt;
* Allied reporting name: Rex&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The N1K1 doesn't have great flight characteristics. With an average turn time and rate of climb, it can struggle against other planes at its BR.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 473 || 462 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.9 || 20.6 || 11.5 || 11.5 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 507 || 489 || 18.1 || 19.0 || 19.2 || 14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 600 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 394 || 387 || 350 || ~7 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 430 || &amp;lt; 300 || &amp;lt; 400 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The survivability of the {{PAGENAME}} is typical of Japanese planes and not to be relied on. With non-effective self-sealing fuel tanks, it won't survive many shots, especially if it catches on fire.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 1 (20 mm)|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (100 rpg = 200 total)&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (550 rpg = 1,100 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
N1K1 is considered as best fighter seaplane available in War Thunder, and if you are experienced or mastered the previous A6M2-N, you will be satisfied with the improved flight performance, generous ammo count for 20 mm cannons, and self-sealing fuel tanks to minimize the fire eats up your entire fuselage.&lt;br /&gt;
&lt;br /&gt;
Despite the features it offers, N1K1 is not designed for beginners as the floats still hamper the plane's performance, and without proper knowledge of energy retention management, you'll be a sitting duck in no time.&lt;br /&gt;
&lt;br /&gt;
* N1K1 is a versatile fighter seaplane, it can do both support and ground-pound roles. While so, this plane shines when it comes to fulfilling air superiority. During the engagement, make sure to utilize the flaps at the right moment, as the flaps will break beyond 380 km/h. Although N1K1 is boom-and-zoom capable, never attempt to dive beyond 600 km/h or you might break one of your wings and loses your flight control. &lt;br /&gt;
* The generous ammo count of 20 mm improves your sustained fight performance over the A6M2-N. To improve its deadliness, set the gun targeting distance at 150-250 m which is desired for boom-and-zoom or dogfighting purposes. While technically all the ammo of the 20 mm cannons is useful to take down the target including the default belt, it is advised to pick Universal or Stealth ammo for the 7.7 mm.&lt;br /&gt;
* Despite the improved maneuverability over the A6M2-N, don't attempt to do excess dogfighting as the floats will greatly hamper your energy retention. While the floats are capable to destroy or badly damages the opponent, in practicality, it is incredibly hard to attempt it. &lt;br /&gt;
** The float attached below N1K1 can be removed by carefully landing at your base. Be careful when attempting this however, as this process will often result in breaking your propeller or in the worst case, will destroy your plane. Once the floats are successfully removed, the flight performance on N1K1 is dramatically improved.&lt;br /&gt;
* Never attempt head-ons. Although the ammo count of 20 mm is generous, the low velocity it has is not ideal to take down enemy beyond 300 m. On top of that, avoid shooting bombers at the rear as most of them are always protected by the rear gunners. Try to strike below the bombers as it lacks the protection. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Hurricane (Family)|Hawker Hurricane]] - Your eternal bane in its BR. Not only faster than yours but it is also dangerously manoeuvrable and packed with 8 x 7.7 mm MGs or worse, 20 mm Hispano cannon that is capable to decimate you with just a single burst. Thankfully, its climb rate is abysmal than N1K1 has. Once you are above the Hurricane, boom-and-zoom is the viable strategy to quickly dispatch it. Don't get lured to do a dogfight with Hurricane as it always results in being out-turned and out-speed with floats still attached on. Should you failed of it, make sure to climb again whenever possible to regain your energy, then strafe again until you got it good.&lt;br /&gt;
* '''Early Yakovlev Fighters''' ([[Yak-1 (Family)|Yak-1]], [[Yak-7B]]) - All early Yakovlev fighters are basically dangerous for your presence, as it boasts a powerful engine and higher maneuverability. However, the engine is prone to overheating and rendered powerless at higher altitudes, making the Yakovlev fighter a sitting duck for you to take on. On top of that, most of the early Yakovlev fighters are made from wood, so load your 20 mm and 7.7 mm with Incendiary ammo (Default and Ground for 20 mm, Stealth and Universal for 7.7 mm) to combust their fuselage with ease.&lt;br /&gt;
* [[I-16 (Family)|All I-16 Variants]] - The Polikarpov I-16 is technically the same as the N1K1, only more manoeuvrable. So refrain to dogfight the I-16 by any means necessary.  While packing dangerous ShKAS and ShVAKs, the I-16 has no protection for the pilot, making the boom-and-zoom tactic extremely effective if you aim its pilot. Also, the I-16 suffers the same symptom as many early Soviet fighters, where it loses engine performance at higher altitudes. If you spotted I-16 at more than 5,000 m altitudes, engage them as soon as possible.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Centre float can protect the plane from attacks from below&lt;br /&gt;
* Can be a great boom-and-zoom aircraft&lt;br /&gt;
* Self-sealing fuel tanks and armour, a feature not found on many low-rank Japanese aircraft&lt;br /&gt;
* Powerful 20 mm cannons&lt;br /&gt;
* Can be used to capture bases in Naval Battles&lt;br /&gt;
* Large ammo count for the cannons&lt;br /&gt;
* Accelerates very fast in a dive, and retains the speed created in a dive for quite a while&lt;br /&gt;
* Improved overall flight performance, less engine overheating&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Generally weak airframe as with other Japanese planes&lt;br /&gt;
* Most of its fuel were in the central float, can be easily sets on fire and losing it for performance greatly reduces its flight time&lt;br /&gt;
* Impossible to land on an airfield due to floatplane configuration, also cannot do fast landing on the water (with speed above 160 km/h) as the floats will break and causing the plane to sink&lt;br /&gt;
* Average acceleration and top speed can make you vulnerable&lt;br /&gt;
* 7.7 mm machine guns overheat easily&lt;br /&gt;
* Long takeoff run on the water&lt;br /&gt;
* Poor wing durability, especially during dive&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|N1K (Family)|l1=History of the N1K}}&lt;br /&gt;
===Development===&lt;br /&gt;
With the start of the Sino-Japanese war, the navy required a new line of planes for the southern expansion. One of these required planes by the navy was a fighter seaplane. Before World War I, it was not uncommon for seaplanes to play a central role in combat missions, but closing into World War II seaplanes were usually only used for observation and reconnaissance missions.&lt;br /&gt;
&lt;br /&gt;
This plane was thought to be needed as some islands simply didn't have enough place for an airfield and were too trivial to send aircraft carriers towards. Which at the time of the Japanese situation seemed like a proper investment.&lt;br /&gt;
&lt;br /&gt;
In September of 1940 the Imperial Japanese Navy instructed Kawanishi, who were quite experienced in developing seaplanes, to make a prototype plane under the name of ''{{Annotation|15-Shi|15th year of the Showa reign, 1940}} Seaplane Fighter''.&lt;br /&gt;
&lt;br /&gt;
The chief design engineer appointed for this specification was Shizuo Kikuhara, who also worked on the [[H8K2]]. Kikuhara and his team were up to quite a task as comparing this specification to the [[A6M2 mod. 11]] that was just put into service in China. The speed exceeded by {{Annotation|30 knots|56 km/h; 34 mph}}, cruising range was two-thirds, armament was equal.&lt;br /&gt;
&lt;br /&gt;
Simply put, the team was required to make a seaplane with the same performance as of the new main fighter and particularly the speed requirement was almost unrealizable for a seaplane (in 1940) let alone a interceptor like the ''Raiden'' which its prototype (J2M1) barely had a top speed of 578 km/h.&lt;br /&gt;
&lt;br /&gt;
The maximum speed of the first completed prototype N1K missed the requirement by nearly 100 km/h, but Shizuo Kikuhara and his team would put all their technical efforts to achieve the requirement.&lt;br /&gt;
&lt;br /&gt;
[[Template:AirManufacturer Nakajima|Nakajima]] also made a seaplane fighter of their own as temporarily bridge for the N1K until it actually entered service. This seaplane was simply making use of the new [[A6M2 mod. 11]], making it more waterproof and adding pontoons on it. The [[A6M2-N]] would be adopted as the ''Type 2 seaplane fighter'' on July 6, 1942.&lt;br /&gt;
&lt;br /&gt;
After alot of development and trail time the [[N1K1]] with a ''Kasei 13'' engine would finally be adopted as the '''Kyōfū''' in December 21, 1943.&lt;br /&gt;
&lt;br /&gt;
But during its adoption, the Americans already were waging a victory in the Solomon islands and the need for a seaplane fighter was no longer needed as Japan was on the defensive now.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
Some Kyōfū's were based in Indonesia and were used as a interceptor of bombers with the use of aerial bombs that would detonate after a short time attempting to bomb American bombers such as [[B-24/PB4Y (Family)|B-24s/PB4Ys]] and [[B-29A-BN|B-29s]].&lt;br /&gt;
&lt;br /&gt;
Other Kyōfū's were stationed in the mainland, primarily at Sasebo Air Group and the Otsu Air Group but have almost no record of battle.&lt;br /&gt;
&lt;br /&gt;
In the end, the Kyōfū was little too late as its stopgap replacement, the [[A6M2-N]], primarily filled its role. However this indirectly opened its way to evolve in the [[N1K (Family)|Shiden]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=n1k1_kyuofu Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OJSxY9Wt80k|'''Realistic: N1K1 Kyuofu [Fragile]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[A6M2-N]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/342003-n1k1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[Wikipedia:Kawanishi_N1K|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Kawanishi N1K]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=N1K2-Ja&amp;diff=182394</id>
		<title>N1K2-Ja</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=N1K2-Ja&amp;diff=182394"/>
				<updated>2024-03-03T19:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = N1K (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=n1k2_jko&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''N1K2-Ja''', designated as '''Shiden Kai Mod. 21 Ko ({{Annotation|紫電改二一型甲|Violet Lightning, Improved, Model 21A}})''', was a small scale modification of the [[N1K2-J]] which increased the bomb load capacity to four 60 kg bombs or two 250 kg bombs, and reduced the area of the vertical stabilizer by 13% by cutting the leading edge which improved the balance of manoeuvrability and stability.&lt;br /&gt;
&lt;br /&gt;
It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Shiden Kai is a challenging aircraft to master. It has superior manoeuvrability over early jets, but they have a significant speed advantage. The only jet that can rival its agility is the [[Yak-15]], but it suffers from low speed, climb rate, and ammunition. The N1K2-Ja can easily outperform most conventional propeller planes, but it faces difficulties against other superprops, which have better overall performance. The N1K2-Ja should rely on its mid-speed handling to gain the upper hand in dogfights. In ground battles, it can excel as a fighter-bomber employing two 250 kg bombs or Type 5 rockets next to its four 20 mm cannons which can load a solid belt of AP which can reliably destroy soft targets and top-down medium armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''紫電改 (Shiden Kai, &amp;quot;Violet Lightning, Improved&amp;quot;)''&lt;br /&gt;
* Allied reporting name: George&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 626 || 610 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.8 || 20.4 || 14.2 || 14.2 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 650 || 18.5 || 19.0 || 23.2 || 18.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~12 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 430 || &amp;lt; 460 || &amp;lt; 400 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12 mm Steel plate in pilot's seat&lt;br /&gt;
* Engine fire system (EFS)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (250 rpg outer + 200 rpg inner = 900 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
{{main|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1|Type 5 No.1 Mod.9|Type 5 No.6 Mod.9}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
* 2 x Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x Type 5 No.1 Mod.9 rockets&lt;br /&gt;
* 2 x Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x Type 5 No.6 Mod.9 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The N1K2-Ja is a very tricky aircraft to use. It can face early jet fighters such as the [[F-80A-5]], [[Yak-15]]/[[Yak-17|17]], [[He 162 A-2|He 162]], [[J21RA|J]]/[[A21RB|A21R]], and in Arcade, the [[F-84B-26]]. These jet aircraft hold a hefty speed advantage over the ''Shiden-Kai'', but typically have very poor manoeuvrability, meaning the N1K pilot can abuse its excellent handling at medium speeds and shred the previously mentioned jets if their pilots are foolish enough to try and turn-fight. The one exception to this is the Yak-15, which retains the turning abilities of its airframe; the [[Yak-3]]. However, the Yak-15 suffers from a relatively low top speed and climb rate for a jet, along with sub-par vertical energy retention. Above all those, its ammunition pool is abysmal at only 120 rounds total, meaning the N1K2 pilot could potentially win an engagement just by remaining difficult to hit.&lt;br /&gt;
&lt;br /&gt;
Although it can fight admirably against jets, the N1K2-Ja will find itself coming up short against many of the other nation's top tier superprops. It cannot keep up with the [[P-51H-5-NA|P-51H]], [[F4U-4B]], [[F8F-1B|F8F]], [[I-225]], [[La-9]], [[Tempest (Family)|Tempests]], [[Spitfire (Family)|Griffon Spitfires]], [[G.56]], [[Bf 109 (Family)|late Bf 109s]], or [[Fw 190 (Family)|Fw 190 D's]] of its tier. Fortunately, most of the previously mentioned aircraft cannot turn with the N1K2, so the ''Shiden-Kai'' can use its superb mid-speed manoeuvrability to turn circles around its opponents. The main exception to this is the uncommon G.56, which is the closest thing the N1K2 has to a hard counter. It can turn with it, outspeed it, out-dive it, beat it in an energy fight and shred it with the triad of 20 mm MG 151s, so it is highly recommended to either avoid the G.56 or take it out while it's preoccupied with a teammate.&lt;br /&gt;
&lt;br /&gt;
The N1K2-Ja can take on a relatively new role for Japanese fighters; a fighter/bomber. With its ability to mount 2 x 250 kg bombs or two of the massive Type 5 No.6 rockets, the N1K2 can be Japan's best ground attacker and will make enemy tanks quake in fear. The Type 98 Number 25 bombs are roughly equivalent to the American [[AN-M64A1 (500 lb)|AN-M64A1]] 500 lb bombs, and are mounted on wing racks, allowing for precise bomb placement on targets. On the flip-side, the Type 5 No.6 rockets have no direct comparison but play somewhat similarly to a watered-down American [[Tiny Tim]] rocket or Swedish [[hprak m/49]] rocket. Despite their relatively low velocity and higher weight, they are still quite accurate and are able to be launched quite close to the target with minimal threat of self-damage.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Flight performance&lt;br /&gt;
** Reasonable manoeuvrability at medium speeds (300-500 km/h)&lt;br /&gt;
** Great energy retention&lt;br /&gt;
** Solid acceleration once upgraded&lt;br /&gt;
** Combat flaps are efficient while in dogfighting&lt;br /&gt;
** Decent rate of climb&lt;br /&gt;
** Relatively good diving characteristics for a Japanese aircraft&lt;br /&gt;
* Armament&lt;br /&gt;
** Absurd amount of ammunition (200-250 rpg with 900 rounds in total)&lt;br /&gt;
** Cannons themselves are reasonable in all aspects, and take far longer to jam than their contemporaries&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flight performance&lt;br /&gt;
** Mediocre roll rate&lt;br /&gt;
** Severely stiffens at higher speeds&lt;br /&gt;
** Can be outmanoeuvred easily by the fighters at its tier if not used correctly&lt;br /&gt;
** Unless approached correctly, completely outclassed by the Spitfire Mk. IX and F8Fs&lt;br /&gt;
* Stock grind can be outright ''painful''&lt;br /&gt;
** Weak stock belts, which require a tier III modification to upgrade&lt;br /&gt;
* Can catch on fire easily, and often gets destroyed in the process&lt;br /&gt;
* Often faces jets&lt;br /&gt;
* Slow in comparison of what it has to face&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|N1K (Family)|l1=History of the N1K}}&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Kawanishi Shiden-Kai Model 21Ko, Kawanishi N1K2-Ja (code name &amp;quot;George&amp;quot;) Marine Interceptor-Fighter&lt;br /&gt;
&lt;br /&gt;
This fighter-bomber version of the N1K2, the N1K2-Ja Model 21Ko, was developed at the time the N1K2-J began production. The main difference between the two planes was the 21Ko's steel underwing pylons. This Shiden-Kai could carry four 250-kg bombs, two under each wing, or two 500-kg bombs, or two or four 60-kg bombs. It could also carry unguided rockets, like the N1K2-J.&lt;br /&gt;
&lt;br /&gt;
The N1K2-Ja could be visibly distinguished from its predecessor by the lower position and reduced area of its horizontal fin.&lt;br /&gt;
&lt;br /&gt;
Upon its success in factory testing, the N1K2-J was selected by the Japanese Imperial Navy as its primary fighter and fighter-bomber. The Navy's plan was to launch large-scale mass production of the Shiden-Kai, but its production was always behind schedule. The situation became more critical when American B-29 Superfortress bombers began attacking Japanese industrial sites. The attacks did not target the production facilities containing the Shiden-Kai assembly lines, but supply companies were attacked, leading to a shortage of sheet metal, forged steel, stamped aluminum, and engine and chassis parts.&lt;br /&gt;
&lt;br /&gt;
N1K1-J fighters were first used in battle near Lake Sebu in October 1944, then used en masse in the Philippines. From the end of 1944 on, the N1K1-J and N1K2-J aircraft were primarily used for the defense of the Japanese homeland.&lt;br /&gt;
&lt;br /&gt;
The most famous squadron of Shiden-Kai was formed in December 1944. Known as the 343rd Kokutai, it was under the command of the most experienced Japanese naval commander, Minoru Genda. His squadron consisted of Japanese aces, and their planes were all N1K2-Js. This &amp;quot;Genda's Blade&amp;quot; squadron was known as a squadron of experts, the elite of the Imperial Navy's aviators. The Americans quickly felt their skill in battle. For instance, in February of 1945, Midshipman Kaneyoshi &amp;quot;Kinsuke&amp;quot; Muto, piloting an N1K2-Ja, single-handedly attacked 10 F6F Hellcats, shooting four of them down and forcing the others to retreat.&lt;br /&gt;
&lt;br /&gt;
The Shiden-Kai was an extremely unpleasant surprise for the Americans. The original Shiden was good, but this model, free of its predecessor's &amp;quot;childhood illnesses&amp;quot;, was superb. It would soon become clear that even a pilot of average skill in a Shiden-Kai could challenge any Allied fighter, even the P-51 Mustang, which began its fight in the skies over Japan in the spring of 1945.&lt;br /&gt;
&lt;br /&gt;
Production of the N1K2-J ended after Japan surrendered. In all, 1,435 Shidens of all variants were constructed, including 998 N1K1-Js and 415 N1K2-Js.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=n1k2_jko Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery |market|ugcitem_1000528|N1K2-Ja Fictional Trainer.jpg|Camo &amp;quot;Primary Trainer&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[N1K1]] - (Kyofu Model 11; Base hydroplane model)&lt;br /&gt;
* [[N1K1-Ja]] - (Shiden Model 11A; N1K1-J with 7.7mm's removed from the fuselage and 4x20mm in the wings)&lt;br /&gt;
* [[N1K2-J]] - (Shiden Kai Model 21; Redesigned wings and fuselage)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285073-kawanishi-n1k2-j/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=N1K2-J&amp;diff=182393</id>
		<title>N1K2-J</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=N1K2-J&amp;diff=182393"/>
				<updated>2024-03-03T19:54:14Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = N1K (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=n1k2_j&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''N1K2-J''', designated as '''Shiden Kai Mod. 21 ({{Annotation|紫電改二一型|Violet Lightning, Improved, Model 21}})''', was developed very shortly after the [[N1K1-Ja|N1K1-J ''Shiden'']] was accepted into service, addressing most of the flaws of the previous model. The wings were moved to a low position, which permitted the use of a shorter, conventional undercarriage. The fuselage was lengthened and the tail was redesigned. The production of the entire aircraft was simplified; it was lighter by 250 kg, faster, and more reliable than its predecessor. Although engine issues were still a problem, the Homare couldn't be replaced as there was simply no alternative.&lt;br /&gt;
&lt;br /&gt;
It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Shiden-Kai is a challenging aircraft to master. It has superior manoeuvrability over early jets, but they have a significant speed advantage. The only jet that can rival its agility is the [[Yak-15]], but it suffers from low speed, climb rate, and ammunition. The N1K2-J can easily outperform most conventional propeller planes, but it faces difficulties against other superprops, which have better overall performance. The N1K2-J should rely on its mid-speed handling to gain the upper hand in dogfights. In ground battles, it can excel as a fighter-bomber employing two 250 kg bombs or Type 5 rockets next to its four 20 mm cannons which can load a solid belt of AP which can reliably destroy soft targets and top-down medium armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''紫電改 (Shiden Kai, &amp;quot;Violet Lightning, Improved&amp;quot;)''&lt;br /&gt;
* Allied reporting name: George&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_N1K2 cockpit.jpg|thumbnail|right|Cockpit features good all-round visibility. The quite high mounted gun-sight allows for good sight in deflection shots, if a bit of rudder and aileron are applied.]]&lt;br /&gt;
The N1K2-J is a versatile plane that has its great acceleration and rate of climb as the main advantage. It lacks the impressive low-speed manoeuvrability of its preceding plane in the Japanese research tree, but it can still turn against most of its fighter opposition and win the engagement. The N1K2-J's battle rating presents the potential challenge of flying against fighter jets, against which N1K pilots will have to use their high sustained rate of climb, not to be left low and vulnerable against faster enemies, as well as to use their turning ability far superior to that of the average jet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 609 || 594 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.4 || 20.5 || 11.7 || 14.2 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 675 || 650 || 18.5 || 19.0 || 23.2 || 18.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~12 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 430 || &amp;lt; 460 || &amp;lt; 400 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12 mm Steel plate in pilot's seat&lt;br /&gt;
* Engine fire system (EFS)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Top speed and acceleration is an issue with the stock aircraft, so flight performance modules such as compressor, engine and engine injection should be highly prioritized. Following the flight performance modules, survivability modules are recommended to help alleviate the weak airframe of the N1K2. Offensive 20 mm belts and new cannons should be the next acquired, as the stock Type 99 cannons are quite underwhelming and their stock belts are equally poor. Once upgraded however, the Type 99 cannons are excellent all-rounder weapons. Recommended belts are either the always good Universal, or Stealth if the pilot is familiar with the cannons and prefers a sneakier approach.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 + 250 rpg each wing = 900 total)&lt;br /&gt;
&lt;br /&gt;
The Type 99 Model 2 cannons are very middle-of-the-road weapons that the pilot should be quite accustomed to by the time they reach the ''Shiden-Kai''. They are not outstanding at anything but not bad at anything either, allowing it to fill most niches accordingly. However, the cannons on the ''Shiden-Kai'' are noteworthy for being armed with a ludicrous 900 rounds of ammunition, holding some of the most rounds of any cannon-armed single-engine fighter in the game, being only surpassed by Japan's own [[J6K1]].&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
{{main|Type 3 No.1 Mod.28 Mk.1|Type 3 No.6 Mod.27 Mk.1|Type 5 No.1 Mod.9|Type 5 No.6 Mod.9}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
* 2 x Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 2 x Type 5 No.1 Mod.9 rockets&lt;br /&gt;
* 2 x Type 3 No.6 Mod.27 Mk.1 rockets&lt;br /&gt;
* 2 x Type 5 No.6 Mod.9 rockets&lt;br /&gt;
&lt;br /&gt;
The N1K2-J can carry a number of additional loadouts under the wings. The rockets were designed for anti-air usage versus bombers, however they are quite inaccurate and only one salvo can be fired in RB/SB. Make sure to select a detonation range before spawning in. Feel free to experiment, 300-700 m are common values. The bigger 250 kg bombs are useful in long enduring games, where few players are left and victory is determined by the last ground units. Ignore the 60 kg, your cannons will do more damage in the long run.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The N1K2-J is a very tricky aircraft to use. It can face early jet fighters such as the [[F-80A-5]], [[Yak-15]]/[[Yak-17|17]], [[He 162 A-2|He 162]], [[J21RA|J]]/[[A21RB|A21R]], and in Arcade, the [[F-84B-26]]. These jet aircraft hold a hefty speed advantage over the ''Shiden-Kai'', but typically have very poor manoeuvrability, meaning the N1K pilot can abuse its excellent handling at medium speeds and shred the previously mentioned jets if their pilots are foolish enough to try and turn-fight. The one exception to this is the Yak-15, which retains the turning abilities of its airframe; the [[Yak-3]]. However, the Yak-15 suffers from a relatively low top speed and climb rate for a jet, along with sub-par vertical energy retention. Above all those, its ammunition pool is abysmal at only 120 rounds total, meaning the N1K2 pilot could potentially win an engagement just by remaining difficult to hit.&lt;br /&gt;
&lt;br /&gt;
Although it can fight admirably against jets, the N1K2-J will find itself coming up short against many of the other nation's top tier superprops. It cannot keep up with the [[P-51H-5-NA|P-51H]], [[F4U-4B]], [[F8F-1B|F8F]], [[I-225]], [[La-9]], [[Tempest (Family)|Tempests]], [[Spitfire (Family)|Griffon Spitfires]], [[G.56]], [[Bf 109 (Family)|late Bf 109s]], or [[Fw 190 (Family)|Fw 190 D's]] of its tier. Fortunately, most of the previously mentioned aircraft cannot turn with the N1K2, so the ''Shiden-Kai'' can use its superb mid-speed manoeuvrability to turn circles around its opponents. The main exception to this is the uncommon G.56, which is the closest thing the N1K2 has to a hard counter. It can turn with it, outspeed it, out-dive it, beat it in an energy fight and shred it with the triad of 20 mm MG 151s, so it is highly recommended to either avoid the G.56 or take it out while it's preoccupied with a teammate.&lt;br /&gt;
&lt;br /&gt;
The N1K2-J can take on a relatively new role for Japanese fighters; a fighter/bomber. With its ability to mount 2 x 250 kg bombs or two of the massive Type 5 No.6 rockets, the N1K2 can be Japan's best ground attacker and will make enemy tanks quake in fear. The Type 98 Number 25 bombs are roughly equivalent to the American [[AN-M64A1 (500 lb)|AN-M64A1]] 500 lb bombs, and are mounted on wing racks, allowing for precise bomb placement on targets. On the flip-side, the Type 5 No.6 rockets have no direct comparison but play somewhat similarly to a watered-down American [[Tiny Tim]] rocket or Swedish [[hprak m/49]] rocket. Despite their relatively low velocity and higher weight, they are still quite accurate and are able to be launched quite close to the target with minimal threat of self-damage.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Flight Performance&lt;br /&gt;
** Reasonable manoeuvrability at medium speeds (300~500 km/h)&lt;br /&gt;
** Great energy retention&lt;br /&gt;
** Solid acceleration once upgraded&lt;br /&gt;
** Combat flaps are efficient while in dogfighting&lt;br /&gt;
** Decent rate of climb&lt;br /&gt;
** Relatively good diving characteristics for a Japanese aircraft&lt;br /&gt;
* Armament&lt;br /&gt;
** Large amount of ammunition (200~250 rpg with 900 rounds in total)&lt;br /&gt;
** Cannons themselves are reasonable in all aspects, and take far longer to jam than their contemporaries&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flight Performance&lt;br /&gt;
** Mediocre roll rate&lt;br /&gt;
** Severely stiffens at higher speeds&lt;br /&gt;
** Can be outmanoeuvred easily by the fighters at its tier if not used correctly&lt;br /&gt;
** Unless approached correctly, completely outclassed by the Spitfire Mk. IX and F8Fs&lt;br /&gt;
* Stock grind can be outright painful&lt;br /&gt;
** Weak stock belts, which can only be unlocked at tier III&lt;br /&gt;
* Can catch on fire easily, and often gets destroyed in the process&lt;br /&gt;
* Often faces jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|N1K (Family)|l1=History of the N1K}}&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Kawanishi Shiden-Kai Model 21, Kawanishi N1K2-J (code name &amp;quot;George&amp;quot;) Marine Interceptor-Fighter.&lt;br /&gt;
&lt;br /&gt;
A single-seat, all-metal monoplane fighter with a closed canopy. The &amp;quot;Shiden&amp;quot; holds a unique place in the history of airplane construction. This land-based interceptor was based on the N1K1, which had been designed to support amphibious operations.&lt;br /&gt;
&lt;br /&gt;
The first prototype N1K1 &amp;quot;Kyofu&amp;quot; (&amp;quot;Mighty Wind&amp;quot;) was flown on May 6, 1942, and mass production began in May of 1943. However, when the first seaplanes started to arrive on the front, the situation in the Pacific theatre had changed so that this type of plane was simply no longer needed. Therefore, a land version project of the fighter was developed as a private initiative, based on the Kyofu. Originally it was planned that the only distinction between the two planes was that the Shiden-Kai would have retractable landing gear instead of floats, but it was quickly decided that the engine should be replaced with a more powerful alternative. A four-bladed propeller with a diameter of 3.3 m was selected for the plane. Such a large propeller size, along with the mid-wing aerodynamic design, forced the plane to be fitted with elongated, telescoping landing gear struts which folded during retraction.&lt;br /&gt;
&lt;br /&gt;
The land-based version made its first flight on December 12, 1942. The prototype's private designation was the X1, and in mass production its designation became N1K1-J &amp;quot;Shiden&amp;quot; (&amp;quot;Purple Lightning&amp;quot;). Production began in August of 1943.&lt;br /&gt;
&lt;br /&gt;
The new fighter proved to be an excellent interceptor. However, its operation was complicated by the frequent failure of its engine, the Homare 21, the complex design of its chassis, and its ineffective brakes. Consequently, the number of the N1K1-J's non-combat losses was very high. The next model of the Shiden was designed to eliminate these shortcomings.&lt;br /&gt;
&lt;br /&gt;
The aircraft's redesign began simultaneously with the N1K1-J's military trials. The N1K2-J's first flight was made on December 31, 1943. The production model was designated the Shiden-Kai (&amp;quot;Purple Lightning Improved&amp;quot;) Model 21 Marine Fighter-Interceptor.&lt;br /&gt;
&lt;br /&gt;
The new model, like its predecessor, featured a 14-cylinder air-cooled radial engine, the Nakajima Homare 21 NK9H, with a takeoff power of 1820 hp. It also retained the basic wing construction and armament of the N1K1-J. However, the Shiden-Kai was really a new plane. During the planning phase, special attention was given to ensuring ease of production and, at least to some extent, the use of readily available materials. The Shiden-Kai, unlike its predecessor, had a low-wing design which allowed the use of conventional landing gear. The new design was finally rid of the N1K1-J's main operational problems.&lt;br /&gt;
&lt;br /&gt;
The shape of the fuselage was completely changed and somewhat lengthened, and the vertical tail fin was completely redesigned. The empty weight of the aircraft was decreased by 240 kg.&lt;br /&gt;
&lt;br /&gt;
The N1K2-J was armed with 4 x 20 mm Type 99 Model 2 wing-mounted cannons. The inner pair held 200 rounds of ammunition each and the outer held 250 each (900 rounds total).&lt;br /&gt;
&lt;br /&gt;
On the two pylons suspended underneath its wings, the aircraft could carry two 250 kg type 98 or two 60 kg type 97 bombs. Or, it could carry unguided 60 kg No.27 rockets. In addition, an extra 400 litres fuel tank could be installed under the fuselage.&lt;br /&gt;
&lt;br /&gt;
Because its centre of gravity was towards the plane's rear, the N1K2-J was somewhat difficult to control, and was usually flown by experienced pilots (especially former Zero pilots) after they underwent retraining.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=n1k2_j Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[N1K1]] - (Kyofu Model 11; Base hydroplane model)&lt;br /&gt;
* [[N1K1-Ja]] - (Shiden Model 11A; N1K1-J with 7.7 mm MGs removed from the fuselage and 4 x 20 mm in the wings)&lt;br /&gt;
* [[N1K2-J]] - (Shiden Kai Model 21; Redesigned wings and fuselage)&lt;br /&gt;
* [[N1K2-Ja]] - (Shiden Kai Model 21A; More powerful engine, larger prop)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285073-kawanishi-n1k2-j/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SAu_40&amp;diff=182204</id>
		<title>SAu 40</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SAu_40&amp;diff=182204"/>
				<updated>2024-02-25T22:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_somua_sau40&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was developed by SOMUA between 1935 and 1937 alongside the S 35 tank for French cavalry. It featured a redesigned hull to house a 75 mm cannon and a new commander's cupola with a machine gun. The prototype was finished in 1939 after delays in acquiring the cannon. It is uncertain if more vehicles were produced or if it saw combat action. Doctrinally, the vehicle was relegated to a support role, intended to provide cover for heavier tanks like the Char B1.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It distinguishes itself by its very tall cupola and thick gun barrel. This tank is equipped with APHE rounds, a rare feature in the French tech tree. As it was developed from the French [[S.35]], this tank shares many of its characteristics such as the ~40 mm thick cast hull bolted onto the chassis, which is barely a widened version of its original. The track system is mostly the same as on the [[S.35]], with 25 mm plates covering the roller wheels. As for the hull, it's a widened variant of the [[S.35]]'s hull with two 8 mm grilles over the engine compartment and doors on the side. The tank features an APHE shell, this increases the chances of one-shots at enemy tanks.  In terms of mobility, it is a pretty slow tank, and it's not very survivable either, it has a very large profile and the commander's cupola is a big weak point that can be exploited by other vehicles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As this tank is based off the [[S.35]], it shares many of its attributes when it comes to armour. A slight angle can defeat most shots this tank will take at this BR, this is useful to know when getting into position: from a distance and not showing neither side nor front to the enemy, you should be safe. As for frontal armour, its 40 mm overall thickness is not strong enough to withstand anything bigger than AA fire. But, a thing to consider with this weird pattern is its &amp;quot;bouncy&amp;quot; behaviour, principally around the gun mantlet: complex angles may just bounce some shots, making them lose some energy before hitting the main armour, this feature is peculiarly distinctive at gun's height.&lt;br /&gt;
&lt;br /&gt;
The main weakness of this tank is its very tall MG turret, which makes it quite easy to spot and destroy, as it is thinner than the main armour. Any APHE penetrating this area will knock out the tank's commander, thus disabling its only MG and some shrapnels may even damage or incapacitate the driver, disabling this tank for good. A way to avoid getting spotted too easily is buying camouflage for the front cupola area, making it look more like a bush popping out a hill than a tank's turret. Try to hide the tank's lower hull part as it is only 34 mm thick.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull, turret)&lt;br /&gt;
* Rolled homogeneous armour (side skirts, engine vents, exhaust pipes)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (0-73°) ''Front glacis'' &amp;lt;br&amp;gt; 34 mm (1-54°) ''Lower glacis'' &amp;lt;br&amp;gt; 60 mm (spherical) ''Gun mantlet'' &amp;lt;br&amp;gt; 34 mm (cylindrical) ''Top - Turret base'' || 40 mm (20-46°) ''Top - Front'' &amp;lt;br&amp;gt; 34 mm (43-63°) ''Top - Roof junction'' &amp;lt;br&amp;gt; 34 mm (cylindrical) ''Top - Turret base'' &amp;lt;br&amp;gt; 40 mm ''Top - Centre and rear'' &amp;lt;br&amp;gt; 40 + 25 mm ''Bottom'' || 34 mm (26°) ''Upper plate'' &amp;lt;br&amp;gt; 34 mm (4) ''Centre plate'' &amp;lt;br&amp;gt; 34 mm (29-33°) ''Lower plate'' || 20 mm (9-15°) &amp;lt;br&amp;gt; 8 mm (14°) ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| MG turret || 38 mm (15-38°) ''Turret front'' &amp;lt;br&amp;gt; 38.5 mm (5°) + 25 mm ''Machine gun mantlet'' || 38 mm (16-38°) || 38 mm (23-32°) || 20 mm (8-17°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 34 mm (spherical) || 34 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Turret underside is 20 mm thick.&lt;br /&gt;
* Turret ring is 30 mm thick.&lt;br /&gt;
* Hull underside above the tracks is 12.7 mm thick.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=270|rbMinHp=168}}&lt;br /&gt;
&lt;br /&gt;
While being mounted on a widened [[S.35]] hull, the heavier {{PAGENAME}} has the same engine as its predecessor, making it quite slow and unwieldy, with a very low power-to-weight ratio. In order to fulfill the task of getting into position, one should choose their route wisely and avoid risky spots as this SPG's terrible reverse speed makes it quite bad at hasty retreats. Mobility with the {{PAGENAME}} is an issue. It is arguably what makes this tank hard to master as it does not allow for good map placement. One positive of this tank's mobility, however, is that it has a decent hull traverse because of the ability to use both tracks when turning in place.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|APX (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
As any casemate SPG, this tank's main feature is its main gun, it is also one of the rare French tanks firing APHE shells. However, the cannon has an average penetration power for its BR. And the APHE round fails to explode when targeting enemies' sides, as the round has a rather high fuze sensitivity. Another concern is its slow horizontal traverse, which makes it hard to react to fast-paced combat situations. The gun placement makes this tank quite vulnerable: being low, it exposes the SAu 40 to enemy fire when popping up a hill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[APX (75 mm)|75 mm APX]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 101 || rowspan=&amp;quot;2&amp;quot; | -10°/+30° || rowspan=&amp;quot;2&amp;quot; | ±7° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 7.15 || rowspan=&amp;quot;2&amp;quot; | 6.33 || rowspan=&amp;quot;2&amp;quot; | 5.83 || rowspan=&amp;quot;2&amp;quot; | 5.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:APX (75 mm)/Ammunition|Mle1910M, Mle1917}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''101''' || 84&amp;amp;nbsp;''(+17)'' || 66&amp;amp;nbsp;''(+35)'' || 42&amp;amp;nbsp;''(+59)'' || 18&amp;amp;nbsp;''(+83)'' || 1&amp;amp;nbsp;''(+100)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 3 or 4, shells disappear from the rack only after you've fired all shells in the set.&lt;br /&gt;
* Flank racks empty: 18&amp;amp;nbsp;(+83) shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| MG turret || 3,300 (150) || 551 || -9°/+20° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the MAC 31 machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. The turret is slow, which also negates the possibility of tracking low-flying aircraft with it.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} behaves as a classical casemate SPG as it should provide its teammates with superior firepower from medium to far distance, behind the frontlines where it will be harder to flank. As this is its purposed role, this tank has some issues accomplishing it. The first being its relatively low penetration and shell velocity, which makes long range engagements (&amp;gt;750 m)a bit hard to manage. The second being bad mobility, which complicates the task of positioning.&lt;br /&gt;
&lt;br /&gt;
Act as a classical SPG while keeping in mind your slow pace. There is nothing very much interesting nor special you can do with this tank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 75 mm APHE shell gives it good single-shot knock-out potential&lt;br /&gt;
* Competitive reload time&lt;br /&gt;
* Strong armour on gun mantlet&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Commander's turret is poorly armoured and a shot trap &lt;br /&gt;
* Machine gun placement makes AA use difficult&lt;br /&gt;
* Poor mobility due to underpowered engine&lt;br /&gt;
* Slow gun traverse&lt;br /&gt;
* Frontal armour has many weak spots due to bad sloping&lt;br /&gt;
* Only three crew members decreases survivability&lt;br /&gt;
* Large ammo rack near gunner makes easy target for ammo rack detonations&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The SAu 40 self-propelled gun was developed by the SOMUA company between 1935 and 1937 as part of the same order the French cavalry placed for the S35 tank.&lt;br /&gt;
&lt;br /&gt;
The two tanks combined were intended to equip light mechanized divisions of the French army and support the larger &amp;quot;battle tanks&amp;quot; (chars de bataille). The vehicle inherited the S35's characteristic chassis with a redesigned front section of the hull to accommodate the 75 mm APX cannon. In addition, the rotating turret on top of the fighting compartment was redesigned to a commander's cupola and moved to the side of the vehicle, but the turret's 47 mm cannon was replaced with a single 7.5 mm machine gun.&lt;br /&gt;
&lt;br /&gt;
The body of the SAu 40 was ready by 1937, but it couldn't be immediately completed. Because the cannon was not yet ready to be installed on the chassis, SOMUA engineers had to wait nearly 2 years before the cannon was finally made available. It wasn't until 1939 that the fully assembled prototype was completed, and orders for mass production were received in October of the same year.&lt;br /&gt;
&lt;br /&gt;
Whether or not any additional vehicles other than the prototype were built or if the vehicle took part in active fighting is unknown.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5169-development-sau-40-the-ugly-duckling-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_somua_sau40 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|gch68D19_C4|'''SAu 40, French, Tier-2, Tank Destroyer''' - ''Angry Nerd Gaming''|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 00:31 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with a similar chassis&lt;br /&gt;
&lt;br /&gt;
* [[S.35]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Sav m/43 (1944)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5169-development-sau-40-the-ugly-duckling-en|[Devblog] SAu 40 - The Ugly Duckling]]&lt;br /&gt;
* [[wikipedia:SOMUA_S35#Projects|[Wikipedia] SOMUA S35 - Projects]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer SOMUA}}&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:TankManufacturer_ChTZ&amp;diff=182203</id>
		<title>Template:TankManufacturer ChTZ</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:TankManufacturer_ChTZ&amp;diff=182203"/>
				<updated>2024-02-25T22:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Chelyabinsk Tractor Plant (Челябинский тракторный завод)&amp;lt;!--[[ChTZ]]--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''IFVs'''}}&lt;br /&gt;
{{Navigation-Line|BMP-1}}{{Specs-Link|ussr_bmp_1}}&lt;br /&gt;
{{Navigation-Line|'''Heavy Tanks'''}}&lt;br /&gt;
{{Navigation-Line|KV}}{{Specs-Link|ussr_kv_85}}{{-}}{{Specs-Link|ussr_kv_122}}&lt;br /&gt;
{{Navigation-Line|IS-1/2}}{{Specs-Link|ussr_is_1}}{{-}}{{Specs-Link|ussr_is_2_1943}}{{-}}{{Specs-Link|ussr_is_2_1944}}{{-}}{{Specs-Link|ussr_is_2_1944_revenge}}{{-}}{{Specs-Link|ussr_is_2_1944_321}}&lt;br /&gt;
{{Navigation-Line|T-10}}{{Specs-Link|ussr_t_10a}}{{-}}{{Specs-Link|ussr_t_10m}}&lt;br /&gt;
{{Navigation-Line|Other IS Tanks}}{{Specs-Link|ussr_is_3}}{{-}}{{Specs-Link|ussr_is_4m}}&lt;br /&gt;
{{Navigation-Line|'''Tank Destroyers'''}}&lt;br /&gt;
{{Navigation-Line|KV Derived}}{{Specs-Link|ussr_su_152}}&lt;br /&gt;
{{Navigation-Line|IS Derived}}{{Specs-Link|ussr_isu_152}}{{-}}{{Specs-Link|ussr_isu_122}}{{-}}{{Specs-Link|ussr_isu_122s}}{{-}}{{Specs-Link|ussr_object_268}}&lt;br /&gt;
{{Navigation-First-Line|'''Export'''}}&lt;br /&gt;
{{Navigation-Line|IS-2}}{{Specs-Link|cn_is_2_1943}}{{-}}{{Specs-Link|cn_is_2_1943_no402}}{{-}}{{Specs-Link|cn_is_2_1944}}&lt;br /&gt;
{{Navigation-Line|ISU}}{{Specs-Link|cn_isu_152}}{{-}}{{Specs-Link|cn_isu_122}}&lt;br /&gt;
{{Navigation-Line|IFVs}}{{Specs-Link|germ_bmp_1_ddr}}&lt;br /&gt;
{{Navigation-First-Line|'''See Also'''}}[[Template:TankManufacturer_Kirov|Leningrad Kirov Plant]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USSR vehicles]]&lt;br /&gt;
[[Category:Germany vehicles]]&lt;br /&gt;
[[Category:China vehicles]]&lt;br /&gt;
[[Category:Tank manufacturers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Manufacturer_MHI&amp;diff=181305</id>
		<title>Template:Manufacturer MHI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Manufacturer_MHI&amp;diff=181305"/>
				<updated>2024-02-04T17:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Mitsubishi Heavy Industries Ltd. &amp;lt;!--[[MHI]]--&amp;gt; (''{{Annotation|三菱重工業株式会社|Mitsubishi Jūkōgyō Kabushiki Kaisha}}'')}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Ground Vehicles'''}}&lt;br /&gt;
{{Navigation-Line|'''{{Annotation|APC|Armored Personnel Carrier}}'''}}{{Specs-Link|jp_type_60_atm|Type 60}}{{-}}{{Specs-Link|jp_sub_i_ii_20mm}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''{{Annotation|IFV|Infantry Fighting Vehicle}}'''}}{{Specs-Link|jp_type_89}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''{{Annotation|MCV|Maneuver Combat Vehicle}}'''}}{{Specs-Link|jp_type_16_mcv_prot}}{{-}}{{Specs-Link|jp_type_16_mod}}{{-}}{{Specs-Link|jp_type_16}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''{{Annotation|SPH|Self-Propelled Howitzer}}'''}}{{Specs-Link|jp_type_75|Type 75}}{{-}}{{Specs-Link|jp_type_99}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''{{Annotation|SPAAG|Self-Propelled Anti-Air Gun}}'''}}{{Specs-Link|jp_type_87}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Main Battle Tanks'''}}&lt;br /&gt;
{{Navigation-Line|[[Type 61 (Family)|Type 61]]}}{{Specs-Link|jp_st_a1}}{{-}}{{Specs-Link|jp_st_a2}}{{-}}{{Specs-Link|jp_st_a3}}{{-}}{{Specs-Link|jp_type_61}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|[[Type 74 (Family)|Type 74]]}}{{Specs-Link|jp_st_b1|ST-B2}}{{-}}{{Specs-Link|jp_type_74_c}}{{-}}{{Specs-Link|jp_type_74}}{{-}}{{Specs-Link|jp_type_74_f|Type 74 (F)}}{{-}}{{Specs-Link|jp_type_74_mod_g_kai|Type 74 (G)}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|[[Type 90 (Family)|Type 90]]}}{{Specs-Link|jp_type_90}}{{-}}{{Specs-Link|jp_type_90b}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|[[Type 10 (Family)|Type 10]]}}{{Specs-Link|jp_type_10_prototype}}{{-}}{{Specs-Link|jp_tkx_prot}}{{-}}{{Specs-Link|jp_type_10}}&lt;br /&gt;
{{Navigation-First-Line|'''Air Vehicles'''}}&lt;br /&gt;
{{Navigation-Line|'''Jet Fighters'''}}&lt;br /&gt;
{{Navigation-Line|[[F-86 (Family)|F-86]]}}{{Specs-Link|f-86f-30_japan}}*{{-}}{{Specs-Link|f-86f-40_japan}}*{{-}}{{Specs-Link|f-86f-40_japan_blue_impulse}}*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|[[F-104 (Family)|F-104]]}}{{Specs-Link|f-104j}}*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|[[F-1 (Family)|F-1]]}}{{Specs-Link|t2_early}}{{-}}{{Specs-Link|t2}}{{-}}{{Specs-Link|f1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|[[F-4 Phantom II (Family)|F-4]]}}{{Specs-Link|f-4ej}}*{{-}}{{Specs-Link|f-4ej_adtw}}*{{-}}{{Specs-Link|f-4ej_kai}}*&lt;br /&gt;
{{Navigation-Line|[[F-15 (Family)|F-15]]}}{{Specs-Link|f_15j}}*&lt;br /&gt;
{{Navigation-First-Line|'''Naval Vehicles'''}}&lt;br /&gt;
{{Navigation-Line|'''Patrol Boats (PT)'''}}&lt;br /&gt;
{{Navigation-Line|No. 7 class}}{{Specs-Link|jp_type7_pt808|PT-8 (PT-808)}}&lt;br /&gt;
{{Navigation-Line|No. 11 class}}{{Specs-Link|jp_type_11_pt_15|PT-15 (PT-815)}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Destroyers (DD)'''}}&lt;br /&gt;
{{Navigation-Line|Harukaze-class}}{{Specs-Link|jp_destroyer_harukaze}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Ayanami-class}}{{Specs-Link|jp_destroyer_ayanami}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|}}&amp;lt;small&amp;gt;MHI's shipyards are positioned in Kobe, Nagasaki, and Shimonoseki&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|}}&amp;lt;small&amp;gt;* Licensed Production / Variants&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-First-Line|See also}}[[Template:AirManufacturer_Mitsubishi|Mitsubishi Aircraft Company (1928-1945)]]{{-}}[[Template:TankManufacturer_Mitsubishi|Mitsubishi Heavy Industries Ltd. (1938-1945)]]{{-}}[[Template:ShipManufacturer Mitsubishi Shipbuilding|Mitsubishi Shipbuilding Company (1884-1945)]]&lt;br /&gt;
{{Navigation-Line|}}[[Template:AirManufacturer_NAA|North American Aviation]]{{-}}[[Template:AirManufacturer_Lockheed|Lockheed]]{{-}}[[Template:AirManufacturer_McDonnell|McDonnell Aircraft Corporation]]&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Japan vehicles]]&lt;br /&gt;
[[Category:Aircraft manufacturers]]&lt;br /&gt;
[[Category:Tank manufacturers]]&lt;br /&gt;
[[Category:Ship manufacturers]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Japan_Bombs_General_Information&amp;diff=179388</id>
		<title>Japan Bombs General Information</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Japan_Bombs_General_Information&amp;diff=179388"/>
				<updated>2023-12-24T18:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Japan Bombs General Information}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Japanese Bombs (Army and Navy)&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== General Information==&lt;br /&gt;
&lt;br /&gt;
The Japanese military separated the types of bombs used between the Japanese Army and Japanese Navy due to different requirements and missions performed between the two branches.  Each service had its own type of construction, identification and designation for their bombs which were dissimilar between the services.  While special adapters were made, most fuzes could not be used interchangeably between the services. The one exception to this was the usage of Navy bombs by the Japanese Army when they were conducting antisubmarine warfare.&lt;br /&gt;
&lt;br /&gt;
== Japanese Army ==&lt;br /&gt;
=== Bomb Specifics ===&lt;br /&gt;
[[File:Japanese bomb typical style army.jpg |250px|thumb|right|Typical style of Japanese Army bombs.]]&lt;br /&gt;
;Type number: &lt;br /&gt;
*The type number given on the bombs equates to the year in which the ordnance was accepted into service, not the year it was produced or in actual use.  For example, if a bomb had been in production since 1936, usage started in 1938, and the ordnance was accepted into the service in 1939, the type number would be “Type 99” (more on the year number in the next paragraph). Up until the time of the reign of Emperor Showa (started in 1926), ordnance was designated by the era of the emperor in power. The year would correspond with the year of the Japanese Empire which would have been 2600 for 1940 (2599 for 1939, 2598 for 1938...etc…). So as noted in the previous paragraph, the “Type 99” correlates to the ordnance being adopted in the Japanese Empire year 2599 or in the currently used 1939. For the year 2600, it is possible it for it to be represented in one of two ways, either “Type 100” or “Type 0”.  Single digit years past 2600 were typically represented by only the last digit, so 2602 would show up as “Type 2”. Ordnances authorized prior to the Showa era had a slightly different numbering convention; however, it is not relevant to gameplay in War Thunder and will not be mentioned here.&lt;br /&gt;
&lt;br /&gt;
;Mark Number:&lt;br /&gt;
*Typically this will be utilised with Navy bombs which were developed for a special purpose which differed enough from the original to warrant a “mark number” which would distinguish the two (or more) bombs from each other.&lt;br /&gt;
&lt;br /&gt;
;Description of Ordnance:&lt;br /&gt;
*Some ordnance may include one or two words as part of their identifier following the type number which gives a brief description of the specific ordnance.&lt;br /&gt;
[[File:Japanese bomb markings typical Osaka.jpg|350px|thumb|right|Typical markings for a bomb manufactured in Osaka, Japan.]]&lt;br /&gt;
;Model&lt;br /&gt;
*The general indication of the model number is to denote a change in the basic design of the original bomb.&lt;br /&gt;
&lt;br /&gt;
;Modification&lt;br /&gt;
*Typically a modification number will represent a minor change in design or a change in the explosive filler utilised in the bomb.&lt;br /&gt;
&lt;br /&gt;
''Example: &amp;lt;u&amp;gt;Type 1 250-kg High-Explosive Bomb&amp;lt;/u&amp;gt; is a bomb which was accepted in 1941, 250 kg and is high explosive''.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Physical Characteristics ===&lt;br /&gt;
&lt;br /&gt;
;Description:&lt;br /&gt;
&lt;br /&gt;
* The Japanese army typically uses short names for their bombs which get right to the point which includes a type number (year accepted), weight in kilograms and a descriptive title which is used on all bombs with the exception of general-purpose high-explosive bombs.&lt;br /&gt;
[[File:Japanese_bomb_army_lugs.jpg|350px|thumb|right|Front and side view of a Japanese Army bomb suspension lug.]]&lt;br /&gt;
;Construction:&lt;br /&gt;
&lt;br /&gt;
* General-purpose bombs early on were constructed of three pieces where the tail cone which was filled with explosives was welded to a cylindrical body while the bomb nose was threaded on.  However, in later models of Army bombs, the nose was welded, while the tail cone was threaded onto the bomb body. &lt;br /&gt;
&lt;br /&gt;
;Suspension:&lt;br /&gt;
&lt;br /&gt;
* The Japanese Army selected a single hinged rectangular lug which was welded to the centre of gravity of the bomb as the point of connection to external pylon hard points or in the bomb bay of larger aircraft. &lt;br /&gt;
&lt;br /&gt;
;Explosive Fillings:&lt;br /&gt;
&lt;br /&gt;
*Early Army general purpose high explosive bombs were typically filled with precast blocks of explosives wrapped in paper and sealed in paraffin, whereas later type bombs were precast in TNT.  Bombs utilising an explosive filler other than picric acid would have the name of the filler stencilled on the bomb. If a filler other than the standard explosive filler was used, the Japanese character for “special” would also be stencilled on the bomb.&lt;br /&gt;
&lt;br /&gt;
== Japanese Navy ==&lt;br /&gt;
===Bomb Specifics===&lt;br /&gt;
[[File:Japanese bomb typical style navy.jpg |350px|thumb|right|Typical style of Japanese Navy bombs.]]&lt;br /&gt;
Bombs for the Japanese Navy are divided into several classes; however, War Thunder is only interested in three: land bombs, ordinary bombs and special bombs. Bombs which are considered land bombs were designed specifically for land-based targets and had a rough texture on the exterior.  Ordinary bombs, on the other hand, were designed specifically to be used against ships which included both general purpose and semi-armour piercing (SAP) types and were of a smoother construction when compared to land bombs.  Special bombs were built for special circumstances where land or ordinary bomb would not complete the mission and were identified through being assigned a mark number:&lt;br /&gt;
&lt;br /&gt;
:Mark 1 – 9	Anti-shipping bomb&lt;br /&gt;
:Mark 10 – 19	Chemical bomb&lt;br /&gt;
:Mark 20 – 29	Anti-aircraft bomb&lt;br /&gt;
:Mark 30 – 39	Anti-land bomb&lt;br /&gt;
&lt;br /&gt;
Further designations are given to identify the bombs:&lt;br /&gt;
&lt;br /&gt;
;Type number: &lt;br /&gt;
* Indicates the year the bomb was adopted into service (see above for specifics on how the year is identified).  In regards to the land and ordinary bombs, the first bomb of a specific weight class is not assigned a type number, but just a weight number.  Subsequent bombs of the same weight class are assigned type numbers.  For example, the first 50 kg bomb would have been listed as No. 5 (no matter what year it was accepted into service), and if a second bomb had been accepted in 1937, it would have been designated as Type 97 No. 5.  If a third had been developed and accepted in 1941 then it would have been designated as Type 1 No. 5. Chronologically listing these bombs would appear in this order from oldest to newest:&lt;br /&gt;
::* No. 5&lt;br /&gt;
::* Type 97 No.5&lt;br /&gt;
::* Type 1 No.5&lt;br /&gt;
;The number:&lt;br /&gt;
* The number on the bomb specifies the weight of the bomb in tens of kilograms which correlates to the approximate weight of the bomb.  A bomb with the designation No.5 would be a 50 kg bomb, whereas a bomb labelled No.80 would be an 800 kg bomb.&lt;br /&gt;
[[File:Japanese bomb markings typical Tokyo.jpg|350px|thumb|right|Typical markings for a bomb manufactured in Tokyo, Japan.]]&lt;br /&gt;
;The description:&lt;br /&gt;
* The description of the bomb will be listed on the bomb with the associated character for land or ordinary usage, however special bombs will have a “Mark” number listed to denote its specific special category.&lt;br /&gt;
&lt;br /&gt;
;Model: &lt;br /&gt;
* This designation will distinguish between bombs of different designs within the same general class.&lt;br /&gt;
&lt;br /&gt;
;Modification:&lt;br /&gt;
* Modification will appear when there is a change to the explosive filling type.&lt;br /&gt;
&lt;br /&gt;
''Example: &amp;lt;u&amp;gt;Type 99 No. 25 Ordinary Bomb Model 1&amp;lt;/u&amp;gt; was accepted into service in 1939 as a 250 kg ordinary bomb, second model version of the 1939 250kg bomb''.&lt;br /&gt;
&lt;br /&gt;
===Bomb Physical Characteristics===&lt;br /&gt;
&lt;br /&gt;
;Construction:&lt;br /&gt;
* Navy bombs are typically constructed under two patterns, a land bomb version and an ordinary bomb (anti-shipping) version.&lt;br /&gt;
[[File:Japanese_bomb_navy_lugs.jpg|350px|thumb|right|Front and side view of a Japanese Navy bomb suspension lug.]]&lt;br /&gt;
;Land bombs:&lt;br /&gt;
* Typically, land bombs are assembled from three pieces, nose, cylinder body and tail cone section.  The nose of the bomb can be attached through two methods, either welding and riveting or just welding alone.  The tail cone is filled with explosive filler and is then to the body of the bomb with a collar or a coupling ring. The collar is attached to the body by welding and the coupling ring is attached to the tail, both sections are held together by screws through the coupling ring into the collar.&lt;br /&gt;
&lt;br /&gt;
;Ordinary bombs:&lt;br /&gt;
* Ordinary bombs, on the other hand, are made from two-piece construction.  Here, instead of the nose and body being separate pieces, they are manufactured out of one block piece of metal and are machined both on the inside and out. In larger bombs where the tail cone is filled, this section will be threaded onto the bomb body and screws will secure the two sections together. In smaller bombs, the explosive typically will be in the bomb body and a base plate will be threaded into the body and will have a thread assembly in which the tail cone can attach.&lt;br /&gt;
&lt;br /&gt;
;Suspension:&lt;br /&gt;
* Bombs which are 250 kg or smaller will be suspended by a single U-shaped fixed lug.  A second lug 180° apart can be fitted to allow the bomb to be suspended from a torpedo release gear.&lt;br /&gt;
&lt;br /&gt;
;Explosive Fillings:&lt;br /&gt;
* Unlike Army bombs, the bombs utilised by the Navy cast the explosive filler directly into the bomb case. Bomb casings are typically coated with a thick coat of lacquer prior to filling with explosive material.&lt;br /&gt;
&lt;br /&gt;
== Japanese Bombs In-Game==&lt;br /&gt;
&lt;br /&gt;
;Army Bombs&lt;br /&gt;
* [[Army_Type_94_GPHE_(50_kg)|Type 94 50 kg]] - 50 kg GPHE bomb accepted into service in 1934&lt;br /&gt;
* [[Army_Type_94_GPHE_(100_kg)|Type 94 100 kg]] - 100 kg GPHE bomb accepted into service in 1934&lt;br /&gt;
* [[Army_Type_92_GPHE_(250_kg)|Type 92 250 kg]] - 250 kg GPHE bomb accepted into service in 1932&lt;br /&gt;
* [[Army_Type_92_GPHE_(500_kg)|Type 92 500 kg]] - 500 kg GPHE bomb accepted into service in 1932&lt;br /&gt;
&lt;br /&gt;
;Navy Bombs&lt;br /&gt;
* [[Navy_Type_97_Number_6_(60_kg)|Type 97 №.6]] - 60 kg ordinary bomb accepted into service in 1937&lt;br /&gt;
* [[Navy_Type_Number_25_Model_2_(250_kg)|№.25 Model 2]] - 250 kg ordinary bomb, accepted into service prior to 1938&lt;br /&gt;
* [[Navy_Type_98_Number_25_(250_kg)|Type 98 №.25]] - 250 kg ordinary bomb, accepted into service in 1938&lt;br /&gt;
* [[Navy_Type_Number_50_Model_2_(500_kg)|№.50 Model 2]] - 500 kg ordinary bomb, accepted into service prior to 1942&lt;br /&gt;
* [[Number_Type_2_50_Model_1_GP(SAP)_(500_kg)|Type 2 №.50 Model 1]] - 500 kg semi armor piercing bomb, accepted into service in 1942&lt;br /&gt;
* [[Navy_Type_Number_80_Model_1_(800_kg)|№.80 Model 1]] - 800 kg ordinary bomb, accepted into service prior to 1939&lt;br /&gt;
* [[Navy_Type_99_Number_80_AP_(800_kg)|Type 99 №.80 Mk 5]] - 800 kg armor-piercing bomb, accepted into service in 1939&lt;br /&gt;
&lt;br /&gt;
;Foreign Bombs&lt;br /&gt;
* [[JM117_cone_45_(750_lb)|750 lb JM117 cone 45]] - This is the Japanese version of the U.S. bomb [[M117 cone 45 (750 lb)|750 lb M117 cone 45]].&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[ File:Japanese bomb fuze typical.jpg|thumb|none|250px|Standard fuze utilised in arming a Japanese bomb.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[ File:Japanese_250kg_bombs.jpg|thumb|none|290px|Japanese soldiers preparing to load 250 kg bombs bound for Chang Kai-shek.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Japanese_60_kg_mustard_gas_bombs.JPG|thumb|none|450px|A Japanese man standing next to 60 kg mustard gas bombs.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [http://bulletpicker.com/pdf/TM%209-1985-4,%20Japanese%20Explosive%20Ordnance.pdf TM 9-1895-4/TO 39B-1A-11 - Japanese Explosive Ordnance (Bombs, Bomb Fuzes, Land Mines, Grenades Firing Devices and Sabotage Devices)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom articles]]&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-3-15&amp;diff=179359</id>
		<title>MiG-3-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-3-15&amp;diff=179359"/>
				<updated>2023-12-24T04:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Made a few minor changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-3 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_3_series_1_15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].&lt;br /&gt;
&lt;br /&gt;
In early War Thunder aerial matches, it is not uncommon for bomber aircraft to climb higher up into higher altitudes. Doing so they can circle their targets and bomb in relative comfort. This is because a majority of early fighters struggle to reach these heights. One of the first aircraft in the game to break this tradition is the {{PAGENAME}} designed by and built at the Mikoyan-Gurevich manufacturing plant. The design of the MiG-3 specifically allocated it to be a high altitude interceptor, one that could out-pace a Bf 109 of the time at an altitude of 6,096 m (20,000 ft) by over 20 km/h (just under 20 mph). However, when flying at sea-level, the Mikulin AM-35A struggled to maintain pace with the 109 at 505 km/h (314 mph).&lt;br /&gt;
&lt;br /&gt;
At lower altitudes, especially in arcade battles, using WEP to gain altitude goes a long way. With only a couple of cycles of WEP, the MiG-3 pilot will find themselves comfortably sitting at 3,660 m (12,000 ft) where the Mikulin engine is in its element. It is here that the {{PAGENAME}} can continue to climb or can watch for unwary prey below which it can pounce on with Boom &amp;amp; Zoom tactics. Dogfighting in the MiG-3 can be difficult but is not impossible; the primary keys are to maintain energy and have plenty of altitude to work with. The MiG-3 is nowhere as agile as the Bf 109 or many other fighters and can seem quite stiff in the controls. Utilising engine control (speed), combat flaps and the aircraft's strong rudder, the MiG-3 can get out of some sticky situations or even position themselves on the tail of an enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
Centrally located machine guns do not require configuring a convergence point and make it easier to target aircraft both right in front or those 600+ m away. Unfortunately, the {{PAGENAME}} only has a single 12.7 mm machine gun and two 7.62 machine guns to pummel their enemies. The guns while reliable tend not to jam, however, the low calibre of the ammunition requires decisive shots on the enemy pilot, engine or fuel tanks to be effective at all. Aircraft fuselage, especially those of bombers, can take a severe beating with these machine guns and show virtually no damage at all. On the other hand, engines, flesh and ignitable fuel area less forgiving against the machine gunfire. Due to the weaker nature of the machine gun ammunition, Stealth ammunition may provide the necessary amount of time to dial in on the enemy aircraft's weak points. This critical amount of time allows more shots before the enemy pilot can determine where the shots are coming from and then evade.&lt;br /&gt;
&lt;br /&gt;
Knowing the aircraft's weaknesses will help the pilot discover its strengths. While it is not as agile as its counterparts and contemporaries, it can be a battering ram in its own right. Underestimating a MiG-3 can lead another pilot to scratch their head in wonder as they try to figure out how they were shot down. It can also cause bomber pilots to immediately dive away when they realise a {{PAGENAME}} is bearing down on them.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
As mentioned above, the {{PAGENAME}} is not the acrobat type aircraft like the I-16 or the Bf 109, however when flown to its capabilities, it is an excellent aircraft. The MiG-3 is a relatively fast aircraft and becomes increasingly faster as it gains altitude. Known as a high-altitude fighter, the MiG-3 excels from about 3,660 - 9,150 m (12,000 - 30,000 ft). Flying altitudes lower than 3,660 m (12,000 ft) will see a significant drop in speed and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
Higher altitudes give the MiG-3 and opportunity to cache in on its speed during a dive when performing Boom &amp;amp; Zoom tactics. This method potentially allows for multiple passes on an aircraft (especially more massive bombers) if needed without sacrificing speed as done in a turn-based dogfight. When flown properly, the {{PAGENAME}} is relatively energy-efficient and can return to its altitude perch with relative ease. The MiG-3 if needed, can perform short climbing spirals allowing for slower or less energy-advantaged aircraft following to stall-out and here the MiG-3 pilot and kick over the rudder and pounce on the floundering aircraft. Solid rudder kicks can also help a {{PAGENAME}} make a sharp rolling manoeuvre, however, caution must be taken not to lose too much speed.&lt;br /&gt;
&lt;br /&gt;
Sometimes a MiG-3 pilot will find themselves at a lower altitude where their aircraft's engine is at a disadvantage. If there are enemies nearby, your best bet is to get away from them and work on gaining altitude. Sometimes this is not an option, and you must fight where you are at; just know that the aircraft will not be as responsive as it is at higher altitudes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 615 || 597 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.2 || 26.2 || 12.4 || 12.4 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 669 || 640 || 22.8 || 24.0 || 20.8 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 280 || &amp;lt; 440 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,100 m || 1,200 hp || 1,446 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
* 8.5 mm Steel plate under the pilot.&lt;br /&gt;
* No armour glazing.&lt;br /&gt;
&lt;br /&gt;
;Critical components&lt;br /&gt;
&lt;br /&gt;
* The engine and the oil cooling system are located at the front of the aircraft.&lt;br /&gt;
* Fuel tanks are located in the wings near the fuselage, in front of the instrument panel and under the pilot's seat.&lt;br /&gt;
* The liquid cooling system is located under the pilot's feet.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4,000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly [[I-185_(M-82)|I-185s]], especially in practicing Boom &amp;amp; Zoom attacks as well as energy fighting.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some vehicles to note if playing with this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 E-1]] - The Bf 109 shares your battle rating in arcade battles and are frequently encountered. They have a higher top speed, perform well at high altitude (above 4,000 m like the MiG-3) and have fantastic energy retention. You do have some firepower advantage; however, a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy usually wins. Try to get a height advantage when going against one and take it by surprise.&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire Mk Ia]]/[[Spitfire Mk IIa]] - The Spitfire is one of the most manoeuvrable monoplane fighters in the game. It also has excellent anti-fighter capabilities with its 8 x 7.7 mm machine guns. Avoid engaging a Spitfire in a turn fight as you will bleed off your speed and are easily out-turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed Boom &amp;amp; Zoom attempt you have a Spitfire gaining on your tail. Luckily for the MiG-3, the Spitfire performs poorly at high altitude. Luring one to upwards of 3,000 m (10,000 ft), you can then sap it of its energy and gain an advantage over it. The Spitfire is a poor diver too, so if one attempts to flee, you can quickly out dive it. Diving also makes for an effective defensive option against the Spitfire.&lt;br /&gt;
&lt;br /&gt;
* [[A6M2-N]] - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at. Same rules apply. Don't turn fight, just Boom &amp;amp; Zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.&lt;br /&gt;
&lt;br /&gt;
* [[P-36_(Family)|P-36]] (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns). This armament means that it has an edge in firepower over the MiG-3. It also has an advantage in manoeuvrability, whilst also being quite fast, and this makes it a challenging opponent. Your performance is superior to the P-36 over 4,000 m (12,000 ft), so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom &amp;amp; Zoom works best here.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Gets air spawn in Realistic battles&lt;br /&gt;
* Upgraded aircraft climbs well - one of the few Soviet prop-fighters that can effectively use WEP&lt;br /&gt;
* Excellent for high-altitude fighting (bomber hunting or Boom &amp;amp; Zoom)&lt;br /&gt;
* Efficient glider - in the event of an oil or water leak shutting down the engine, with sufficient altitude, the MiG-3 can glide back to base&lt;br /&gt;
* Nose-mounted armament makes for very accurate shooting without dealing with convergence issues&lt;br /&gt;
* 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces, though aiming for critical components conserves ammunition&lt;br /&gt;
* Good climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stiff controls at low altitude or during high speeds&lt;br /&gt;
* Sluggish turn time compared to other fighters (some heavy fighters can outturn it)&lt;br /&gt;
* Performance significantly drops when below 4,000 m (12,000 ft)&lt;br /&gt;
* Overheats easily with WEP&lt;br /&gt;
* Sensitive brakes when on the ground, can cause plane to tip forward&lt;br /&gt;
* Pilot is easily knocked out due to the lack of armoured glass&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though riddled with shortcomings, the I-200/MiG-1 fighter/interceptor aircraft proved to be both a popular and capable aircraft with pilots that had experience flying them. To address the oft-cited shortcomings, aircraft designers Mikoyan and Gurevich set out to rectify these issues, not only to make the aircraft more pilot-friendly but to make it a more effective fighter/interceptor.&lt;br /&gt;
&lt;br /&gt;
By utilizing a full-sized model of the aircraft in a wind tunnel, designers quickly set about documenting necessary changes in the aircraft's configuration. The increase of the outer wing dihedral improved the wing's overall stability and lengthening the fuselage by just four inches improved the horizontal stability of the aircraft. By happenstance, the minute change in length created enough space for an additional 66 gallon (250 litres) fuel tank installation behind the pilot seat. Inert exhaust gases were routed to the fuel tanks to help improve the survivability of the aircraft and pilot by reducing the likelihood of fuel fires if enemy gunfire punctured the fuel tanks. Other improvements included strengthening the landing gear, larger main wheels, extending the canopy glazing aft for better visibility, improved gunsight, updated configuration of the instrument panel and an overall increase to 750 rounds of ammunition per machine gun.&lt;br /&gt;
&lt;br /&gt;
After making the recommended updates and changes, the heavily modified I-200/MiG-1 (fourth revision) made its maiden flight on 29 October 1940. The Soviet state accepted this version of the aircraft during December 1940 State acceptance trials and due to the significant changes made to the plane was renamed to MiG-3. Though the Mikoyan-Gurevich design bureau rectified many of the MiG-1's deficiencies, unfortunately, the resulting aircraft ended up being 550 lbs (250 kg) heavier and reduced service ceiling by 1,500 ft (457 m). They also took approximately a minute longer to reach 16,000 ft (4,900 m) than the original MiG-1s. Two other positive outcomes for the MiG-3 was an overall increase in the aircraft's speed at altitude and sea-level along with an increase in its service range.&lt;br /&gt;
&lt;br /&gt;
Many of the initial MiG-3 airframes pushed out to the VVS regiments which were considered poor quality and unusable. After an inquiry completed, a panel found that the Soviet Air Force Research Institute was negligent in their duty to monitor the quality of the aircraft coming off the assembly line. After several demotions of senior managers and the execution of the institute head, new management set to address the problems with the MiG-3.&lt;br /&gt;
&lt;br /&gt;
Though designed as a high-altitude bomber-interceptor, the MiG-3's pilot's oxygen supply was woefully inadequate, both fuel and oil pumps failed to keep necessary pressure at altitude and pilot inexperience with high altitude flying all played against the aircraft's abilities. Once again, the MiG Design Bureau set out to fix these deficiencies and when complete, the MiG-3 design teams optimized it for high altitude operations above 20,000 ft (6,000 m). Here the MiG-3 boasted almost a 20 mph (26 km/h) speed advantage over the German Bf 109 E, though at sea-level, this advantage disappeared and the MiG-3 had roughly the same top speed as the Bf 109.&lt;br /&gt;
&lt;br /&gt;
The weapons of the MiG-3 always seemed lacking compared to other aircraft such as the Bf 109 which typically sported a 20 mm cannon along with machine guns. MiG-3s of all iterations only had machine guns in the 12.7 mm and 7.62 mm varieties. Though experiments with wing-mounted gun pods and rockets took place, reduction of airspeed due to them often resulted in the pilots having them removed, one of the few times where fighter pilots preferred streamlined aircraft over firepower. Ultimately the new gun sight was not fit for the task, so pilots often relied on getting as close to the enemy aircraft as possible before opening fire, sometimes within point-blank range to ensure a hit.&lt;br /&gt;
&lt;br /&gt;
Leading up to the German invasion titled Operation Barbarossa, MiG-3s found homes at front-line regiments. Here, they could ideally intercept any hostile bomber or reconnaissance aircraft that flew over such as the German Ju-86P. Unfortunately, at the beginning of the German invasion, the MiG-3, though one of the best fighters available to Soviet pilots, proved to be unsuited for the task at hand. Instead of intercepting bombers and reconnaissance aircraft, they instead fought more agile Bf 109s and such in a fashion which negated all of the MiG-3's advantages, and it struggled. With the Bf 109 being more agile and had better weapons, the MiG-3 fought for a foothold but often lost. It was around this time that other Soviet fighters such as the Yak and LaGG series aircraft were debuting and showing their effectiveness at lower altitude combat with more agility and better weapon options. Forcing the aircraft to work as a bomber and ground attack aircraft proved to be an even less effective venture. Production soon halted.&lt;br /&gt;
&lt;br /&gt;
Some Soviet pilots did find success while flying the MiG-3. Aleksander Pokryshkin was one such pilot, as his initial foray into air combat was at the controls of a MiG-3. It was while flying the MiG-3 that Pokryshkin scored several victories against the German Bf 109. However, it was also during this time he realized that Soviet air combat doctrine was outdated, and he took detailed notes of his and other's accounts at air combat to determine a better way to fight. Pokryshkin's experience in the MiG-3 helped shape future Soviet air combat tactics for pilots flying more capable aircraft such as the Yak-1B, P-39K and Lavochkin fighters. Pokryshkin was quoted as saying, &amp;quot;''The operational advantage of the MiG-3 seemed to be obscured by its certain defects. However, these advantages could undoubtedly be exploited by a pilot able to discover them.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
A single-seat monoplane fighter with an all-metal construction, closed cockpit and retractable landing gear with a tail wheel.&lt;br /&gt;
&lt;br /&gt;
The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155.&lt;br /&gt;
&lt;br /&gt;
The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.&lt;br /&gt;
&lt;br /&gt;
The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centerwing fuel tanks.&lt;br /&gt;
&lt;br /&gt;
The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.&lt;br /&gt;
&lt;br /&gt;
The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-calibre 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.&lt;br /&gt;
&lt;br /&gt;
The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.&lt;br /&gt;
&lt;br /&gt;
The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.&lt;br /&gt;
&lt;br /&gt;
The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons.&lt;br /&gt;
&lt;br /&gt;
Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.&lt;br /&gt;
&lt;br /&gt;
In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
[[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|The Mig-3 was the first fighter [[User:U64962917#Pokryshkin,_Alexander_I.|Pokryshkin]] flew and racked up almost 20 victories with it.]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_3_series_1_15 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vBIUfVFLhRM|'''The Interceptor (MiG-3-15 BK Arcade Tutorial)''' - ''Long5hot'' (BK version, but same principles)|GZyfeLdd114|'''Mig3-15 - Low Tiering''' - ''AdamTheEnginerd''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Yakovlev [[Yak-1 (Family)|Yak-1]]&lt;br /&gt;
* Kawasaki [[Ki-61 (Family)|Ki-61]]&lt;br /&gt;
* Macchi [[C.202 (Family)|C.202]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://old-forum.warthunder.ru/index.php?/topic/301679-mig-3-15-serii/ Official data sheet - more details about the performance (Russian Forum)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=179247</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=179247"/>
				<updated>2023-12-23T02:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, even if it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas_.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_type_4_ho_ro|country rank}}{{Userbox/Favorite vehicle|jp_type_97_kai|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_T-1&amp;diff=177834</id>
		<title>Type T-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_T-1&amp;diff=177834"/>
				<updated>2023-12-04T02:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Updated the armament section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_t1_1941&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Type T-1 1.jpg|thumb|349x349px|The Type T-1 ]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This boat doesn't have any armour, and its survivability is about on par with other Japanese MTBs in the lower ranks, 40 mm of wooden hull armour- not the worst but not the best. However, its survivability is artificially hindered by its lack of offensive capabilities. In a one on one engagement the T-1 deals so little damage to its enemies, that an opponent will more than likely knock the {{PAGENAME}} out first. So it's survivability is not necessarily worse than other Japanese MTBs, but it will be knocked out a lot more frequently due to how inadequate it is at defending itself.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mobility and speed of this boat is its strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, its speed is about equal to most other lower rank MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use its speed effectively as its weaponry performance is so poor, the potential it has in its mobility doesn't really count for much.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|Type 92 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type T-1 is equipped with two '''''[[Type 92 navy (7.7 mm)|Type 92 (7.7 mm)]]''''' machine guns, which are incredibly underwhelming. This boat currently has the least effective armament in the game, they do very little damage on all fronts and at even a slight distance struggle to penetrate the hull of most ships, let alone score critical damage. The guns come with three belts-&lt;br /&gt;
&lt;br /&gt;
* Universal- The stock belt, contains a split of armour piercing and armour piercing incendiary rounds&lt;br /&gt;
* AP- Contains predominantly armour piercing rounds&lt;br /&gt;
* API- Contains predominantly incendiary rounds&lt;br /&gt;
&lt;br /&gt;
Even if it's not by a large margin, the API rounds do deal the most damage, structurally and internally. They also do the most damage to aircraft as well, a good burst on target will usually take out most of the weak biplanes the {{PAGENAME}} will most likely be coming across in the low ranks. To maximise the effectiveness of the guns, stay at a close range, as past around 750 m or so the guns really struggle to do any meaningful damage. The firing arcs of the two turrets are not very versatile either, to fire with both turrets the {{PAGENAME}} needs to be shooting either directly ahead or behind, at either side of the boat only one turret will be able to fire, leading to a tiny amount of damage output.&lt;br /&gt;
[[File:Type T-1 4.jpg|left|thumb|429x429px|The Type T-1, destroying an enemy boat with depth charges ]]&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 44 No.2 (450 mm)|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The Type T-1 is equipped with two Type-44 torpedoes, they can travel a max of 4 km at 65 km/h (40 mph). With the &amp;quot;Torpedo mode&amp;quot; modification selected they can travel a max of 8 km, at a speed of 48 km/h (30 mph). With this modification they have impressive range for the rank, however they have very little damage output, having only 121 kg of TNT equivalent explosive, they should still be able to cause fatal damage to any vessels around the rank, but against Destroyers or other large ships it will definitely take multiple hits to destroy a ship.&lt;br /&gt;
&lt;br /&gt;
The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However, they are useful for attacking larger ships, as if the {{PAGENAME}} can reach them unnoticed, one or two of these depth charges will sink the vessel.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Type T-1 3.jpg|thumb|500x500px|The Type T-1, engaging an LS Class MTB]]&lt;br /&gt;
&lt;br /&gt;
This boat is fairly difficult to use effectively, especially considering that its damage potential on all fronts is so low. The {{PAGENAME}}'s only reliable way of destroying ships is to use the torpedoes, either aiming for larger slower vessels or aiming for commonly traveled sight-lines or choke points. The primary armament is close to useless in a one on one engagement, so after the torpedoes are launched or being reloaded, try sticking with a group of teammates. The {{PAGENAME}} lacks the firepower to sink an enemy vessel on its own, but can contribute collectively with allies. Try to aim for an enemy's crew if possible, the guns do very little structural damage, but if the shots are aimed at the bridge and radio room, the {{PAGENAME}} can slowly cut down the opponent's crew percentage.&lt;br /&gt;
&lt;br /&gt;
If the {{PAGENAME}} comes across a large ship or vessel with some big guns, it's not worth engaging them, turn on the smokescreen once unlocked and retreat to the proximity of teammates or behind some terrain. There's no use in attacking these vessels with the {{PAGENAME}}'s guns alone. The {{PAGENAME}} can easily have the speed and mobility to escape from tricky situations under the cover of smoke, so prioritise unlocking it if possible. It's important to stay on the move and not make the {{PAGENAME}} a target for enemy vessels, the {{PAGENAME}} has no armour and a well placed burst from any cannon will likely disable the {{PAGENAME}}. Stay by cover and friendlies for protection. Also consider not activating the 'Torpedo mode' modification, as most engagements at this rank won't exceed 4 km, and the extra speed in the torpedoes will be desirable to catch enemies.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decently mobile&lt;br /&gt;
* Long potential range for the torpedoes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hugely ineffective primary armament&lt;br /&gt;
* Low damage output from the torpedoes&lt;br /&gt;
* Poor firing arcs for the twin turrets&lt;br /&gt;
* Poor survivability, even for an MTB&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Boats of this type were developed in 1939 as part of the fourth construction program for the Japanese fleet. They were based on the experimental Type B boat, which in turn was based on the British Thornycroft CMB boat captured in China in 1938. The first boat was put into operation in 1941. In total, six boats of this type were constructed, only one of which survived. In 1942, she was badly damaged and used for training after restoration. The other five boats were lost in conflicts during the years of 1943-1944.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6217-development-the-t1-type-motor-torpedo-boat-the-early-stages-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_t1_1941 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6217-development-the-t1-type-motor-torpedo-boat-the-early-stages-en|[Development] The T1 Type Motor Torpedo Boat: The Early Stages]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yokohama Yacht Co.}}&lt;br /&gt;
{{Japan boats}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_H1&amp;diff=175706</id>
		<title>Tiger H1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_H1&amp;diff=175706"/>
				<updated>2023-10-31T23:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed a error I forgot in the last edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tiger I (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_h1_tiger&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panzerkampfwagen VI Ausführung H1 (Tiger H1)''' is the first (early-production) variant of the [[Tiger I (Family)|Tiger I heavy tank family]], designed and built by Henschel and used by the German Army during World War II. It offered the German Army its first armoured fighting vehicle equipped with the 88 mm Kampfwagenkanone (KwK) 36 tank gun, developed from the 88 mm Flugabwehrkanone (FlaK) 36 anti-aircraft gun. Henschel and Ferdinand Porsche were ordered on May 26, 1941, to submit proposals for a 45-ton heavy tank that would be available by June 1942. Porsche developed an improved version of its VK 30.01 (P) prototype (which was originally intended to compete for the Panther contract), while Henschel developed two prototypes: the VK 45.01 (H) H1 with an 8.8 cm KwK 36 L/56 tank gun and the VK 45.01 (H) H2 with a 7.5 cm KwK 42 L/70 tank gun. The Henschel VK 45.01 (H) H1 prototype was accepted after evaluation, primarily because the Porsche [[VK 45.01 (P)|VK 45.01 (P)]] prototype design used a petrol-electric transmission system that required large amounts of copper for the manufacture of its electrical drivetrain components, a strategic war material of which Germany had limited supplies. Early Tiger H1s with the Krupp-designed turret featured a high commander cupola. Later in the war, the design was modified, resulting in the [[Tiger E]], which had a new dome-shaped cast-armour commander's cupola and a ring installed on the commander's cupola to accommodate the mounting of an anti-aircraft light machine gun. There are additionally five S-Mine dischargers on the hull-roof, three on the left side and two on the right. Two Feifel air cleaner units designed for dusty environments are located on the hull's back. Between August 1942 and August 1944, a total of 1,347 units were constructed. The Tiger I was phased out of production after August 1944 in favour of the [[Tiger II (Family)|Tiger II]].&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Tiger H1 was the German Army's first truly heavy tank during World War II, due mostly to combat experience against the French and British Matilda heavy tanks, which demonstrated that the German Army needed better armed and armoured tanks. Within 2,500 metres, Tiger H1 had higher penetration than the 75 mm KwK40 L/43 on the [[StuG III (Family)|Sturmgeschütz IIIs]] and [[Pz.IV (Family)|Panzer IVs]] but poorer penetration than the 75 mm KwK42 L/70 on the [[Panther tank (Family)|Panthers]]. At longer ranges, the 88 mm KwK36 L/56 performed better in terms of penetration and accuracy. The Tiger H1, capable of fighting any adversary at any range, is a true marvel of German engineering during World War II and will undoubtedly reward players well.&lt;br /&gt;
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== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on {{PAGENAME}} for maximum effective armour all-around|300px]]&lt;br /&gt;
One may feel the need to charge head-on into battle, blaring that 88 mm gun as shells bounce off the front armour while the Schachtellaufwerk suspension system runs over the ground; this is a short-lived strategy.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 should be played more like a bulky medium tank rather than a heavy tank despite its status, supporting allies from the sideline or from a distance rather than leading directly from the front. This is due to the poor armour arrangement, most of the thickness of the tank is concentrated on the front face of the tank and leaves the sides exposed, especially since this model of tiger has a 'boxier' design. This is even more important to remember as ammunition is stowed along the sides the tank, protected by the inferior side armor. One must remain a distance, exploit the 88 mm long-distance power, and maintain a diamond-shape compound angling to maximize armour thickness against the trailing enemy shells that will inevitably come towards the Tiger's way.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 is equipped with 12 smoke grenades that can help cover the vehicle while it escapes or repairs. Smoke grenades discharge in 2 salvos of 6 (3 to each side of the turret) covering a 120° sector 10 m in front of the vehicle. The grenades deploy smoke in 4 seconds and last 25 seconds. Both salvos are separated by a 1-minute reload time.&lt;br /&gt;
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The commander cupola is tall and weak: this can lead APHE shells to detonate inside, knocking out at best the loader or even the commander, loader, and gunner.&lt;br /&gt;
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'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (9°) ''Front plate'' &amp;lt;br&amp;gt; 62 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 102 mm (25°) ''Lower glacis''|| 82 mm ''Top'' &amp;lt;br&amp;gt; 62 mm ''Bottom''|| 82 mm (9°)|| 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 80 mm (cylindrical) || 26 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.&lt;br /&gt;
* Turret side (about 1/3) is covered by attached tracks, adding additional 30 mm of armour.&lt;br /&gt;
* While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point.&lt;br /&gt;
* On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
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{{tankMobility|abMinHp= 839|rbMinHp= 575}}&lt;br /&gt;
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=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
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For Tier I modifications obtained the vital &amp;quot;Parts&amp;quot; and &amp;quot;Horizontal Drive&amp;quot; modifications as the former will give the Tiger the ability to repair and the latter will provide a much-needed boost to the Tiger's slow turret traverse rate.&lt;br /&gt;
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== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK36 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK36 (88 mm)|88 mm KwK36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -8°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.71 || 13.44 || 16.32 || 18.05 || 19.20 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.10 || 8.40 || 10.20 || 11.30 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''': The go-to shell for all Tiger H1 drivers as this is arguably the best. It will do incredible damage to any tank shot by it, except SPAA, or any extremely thin armoured vehicles. Heavier tanks like the IS-1, IS-2, or American heavy tanks are able to resist the round at longer ranges, but well-placed shots from close range or sides will do the job. All other medium and light tanks will be history as soon as this shell make contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire on thin-skinned vehicles.&lt;br /&gt;
* '''PzGr ''': This shell is also very useful. It has very similar characteristics as PzGr 39, but sacrifices some penetration for about 150% more Explosive Filler, meaning even more damage than already powerful PzGr 39. It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being down-tiered), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.&lt;br /&gt;
* '''Hl.Gr. 39''': On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives a fighting chance if caught with pants down.&lt;br /&gt;
* '''Sprgr. L/4.5''': The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if planning to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.&lt;br /&gt;
&lt;br /&gt;
{{:KwK36 (88 mm)/Ammunition|PzGr 39, Pzgr., Hl.Gr 39, Sprgr. L/4.5}}&lt;br /&gt;
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==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''92''' || 77&amp;amp;nbsp;''(+15)'' || 61&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+47)'' || 29&amp;amp;nbsp;''(+63)'' || 25&amp;amp;nbsp;''(+67)'' || 21&amp;amp;nbsp;''(+71)'' || 17&amp;amp;nbsp;''(+75)'' || 13&amp;amp;nbsp;''(+79)'' || 7&amp;amp;nbsp;''(+85)'' || 1&amp;amp;nbsp;''(+91)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set&lt;br /&gt;
* Large sides empty: 29&amp;amp;nbsp;''(+63)'' shells.&lt;br /&gt;
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=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main role of the Tiger tank was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless, the Tiger can excel at brawling with other tanks at medium, even possibly against two [[Panther D|Panther]] tanks to close range and escape undamaged. It's recommended to not stay in one place for too long or risk getting outflanked, spotted, or bombed.&lt;br /&gt;
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While guns like the Soviet [[D-5T (85 mm)|85 mm]] cannon can easily penetrate the Tiger at close range, the Tiger can stay nearly invulnerable at long range. The 88 can take out any tank on Rank 3 at any combat range but may have problems with the [[IS-1]]'s 120 mm front armour at some ranges. When having to close in a bit, it is generally advisable to angle the hull to the sides by about 30°, improving the armour rating enough that it can keep away 85 mm shells very well, even at closer ranges. The {{PAGENAME}} is still vulnerable to the [[SU-152|SU-152s]] howitzer and its HE shell at any range. So whenever encountering these heavy-calibre vehicles, it should be prioritized and eliminated first.&lt;br /&gt;
&lt;br /&gt;
The Tiger's hull has many flat areas that can be easily penetrated. To maximize the angles and thus the protection, the tank should be angled about 40º to either side. An easy way of angling your tank is to make sure the corner of the hull is pointed at the enemy. The side armour is strong enough for such angling, and is flat as well. The turret is more complicated. It features many pieces of armour that overlap and such, and as such will either be exceptionally strong or be penetrated easily. As such, avoid relying on the turret to absorb shells. On the other hand, opponents will also try to avoid hitting the turret, as there is a chance to not penetrate.&lt;br /&gt;
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Mobility-wise the {{PAGENAME}} is pretty good for a heavy tank. It is much faster than a [[KV-1 (ZiS-5)|KV-1]] and about as equally fast as the [[IS-1]], although medium tanks like the [[T-34-85]] can easily outmanoeuvre all three at close range. Try to use the Tiger's mobility to keep a distance rather than for closing in on a target. Don't be afraid to use the speed to fall back if necessary as the Tiger cannot survive close range engagements on open terrain vs. mediums, due to the slow turret and the vulnerability to the 85 mm guns on Soviet medium tanks.&lt;br /&gt;
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The Tiger has a very bad turret traverse, it is recommended to get the &amp;quot;Turret Drive&amp;quot; traverse modification as fast as possible. Even then, the Tiger will have to turn the tank in the direction of the traverse to make the most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides (though one side can be emptied by reducing the ammo stowage) means that facing multiple enemies at once is almost a certain end to the Tiger tank. The best option is to take cover from one tank and fire on the other.&lt;br /&gt;
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As far as ammo is concerned, the default PzGr 39 will be the standard AP rounds many players will use. The second AP round available, the Pzgr., is also a good round to use against the enemy as the shell contains more explosive filler than the default, but suffers from a lower penetration value compared to the PzGr 39. The HEAT rounds offer consistent penetration at all ranges including more than 2,000 m. However, they provide less damage upon penetration. HEAT rounds usually are usually not used as the primary ammunition type for this sole reason. Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Tiger's 88 has massive destructive power. Unlike the other German tank of its rank, all armed with 75 mm guns, the Tiger can easily knock out all the mediums like the T-34s, M4 Shermans with a single shot, and still be a threat against heavy tanks like the IS-1s. If it doesn't destroy a tank in one hit, most of the enemy crew will be wounded or incapacitated. The best place to aim with the 88 is either at the gunner's side of the enemy turret to incapacitate an enemy's firepower, or between the driver and the gunner which would usually wound or knock out most of the enemy crew at once. Attacking from the side also presents a good shot opportunity, as the best shot placement is right below the turret on the hull where most of the tank ammunition are stored, giving a big chance for an ammo-rack explosion.&lt;br /&gt;
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When driving the Tiger, plan ahead on where it will drive. Even with engine and track modifications, the {{PAGENAME}} is still a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill as the tank try to make the change in movement. Even small adjustments can knock the speed down a bit. Thus, knowing the terrain and destination is of the utmost importance to preserve its mobility to its fullest extent.&lt;br /&gt;
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The {{PAGENAME}} is also best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical as there are a lot of enemies, but as has already been established a Tiger taking fire from multiple directions won't last long. Going in a flank and taking down light and medium tanks is an easy task for this beast, and thus a flank can be easily secured if the {{PAGENAME}} is driven carefully. Then, work the {{PAGENAME}} into the enemy sides and rear of the main force in the centre, doing much more damage than if the Tiger faced the force head-on because a shot to the side and rear will set most enemies alight if not outright exploding the ammunition. Able to destroy vehicles in one hit, the Tiger can quickly jump from target to target and eliminate a good number of enemies in its lifespan.&lt;br /&gt;
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The Tiger H1 is very effective at long range, and should be used accordingly. Players should try to avoid point blank fights with other tanks, since this will often result in the vulnerable sides being exposed. As a sniper or flanker, the tank is wonderful and as long as its sides are not exposed, it will last a long time.&lt;br /&gt;
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There will be many hard eggs to crack such as the IS- Series, T-34 Series, American Jumbos, and several other tanks that will give the {{PAGENAME}} trouble.&lt;br /&gt;
&lt;br /&gt;
* The Russians have many tanks at the BR able to handle the Tiger H1 easily. The main tank at this BR is the T-34-85's. While it may have very thin armour and is easy to penetrate it is easy to angle and the T-34 is a franking machine, it will drive circles around the Tiger so it needs to be destroyed quick. The IS- Heavy tanks are the second worst nightmare situation. Thick armour and a huge gun. If the IS tank is not destroyed first, it will definitely destroy the Tiger.&lt;br /&gt;
* The American Jumbos are similar to the T-34. The 75 mm variant would have trouble to penetrate the Tiger's armour at long ranges, but caution needs to be exercised when they are armed with a 76 mm gun.&lt;br /&gt;
* The Japanese tanks all have very thin armour that the 88 mm gun can easily penetrate through with no problem, but their guns at this BR all have enough penetration to deal with the {{PAGENAME}} if it gets a hit on.&lt;br /&gt;
&lt;br /&gt;
'''Against the Tiger H1:'''&lt;br /&gt;
&lt;br /&gt;
'''Light tank''': when dealing with a Tiger I, you must utilise your superior speed and agility to your advantage, to compensate for your weak firepower. If your penetration is less than 100 mm, then manoeuvre to the Tiger's side as that is where you can destroy it. The upper part of the hull side is 80 mm thick, without any angling, meaning that light tanks such as [[M24 (Family)|M24]] can reliably penetrate there. Even the reserve [[BT-5]] can punch through that armour section, though guns with less post-penetration damage will have to shoot several times to ensure that all crew are knocked out. The lower section of the hull side is only 60 mm, meaning that even if the player does not have a high tier light tank and can only use low tier tanks like the M3A3 Stuart, that area can still be penetrated. The Tiger's turret turns slowly, but still be careful to move out of its gun's way. Facing a Tiger I is a hard job because it can penetrate most places on your light tank so a frontal strike against it has a high chance of failing.&lt;br /&gt;
&lt;br /&gt;
'''Medium tank''': with a medium tank, you can more confidently target the Tiger's frontal weak spots. Medium tanks such as [[M4A3 (76) W]], [[T-34-85]], and [[Sherman Firefly]] can all pierce through the Tiger's frontal hull armour when it is not angling. The turret armour is way harder to penetrate as it has some complex bulges, leading to the shells being absorbed. However, an experienced Tiger commander will angle its hull, stacking up the effective thickness to more than ~130 mm thus making it immune to all the above medium tanks. Now, if you cannot flank, aim for the commander's cupola. An explosive-packed shell through there will knock out ~1-3 crew in the turret. If the gunner is knocked out, wait for around 12 seconds for it to replenish a new gunner, then shoot at the cupola again. You can also try breaking the gun barrel, since the muzzle brake is quite large and therefore easier to catch onto shells, damaging the barrel. Note, it is better to avoid shooting at the lower front plate as the transmission behind it will absorb all incoming shells for the crew. Throughout this whole process, the player should be very careful not to get hit as the 88 mm cannon is very potent against most tanks.&lt;br /&gt;
&lt;br /&gt;
'''Heavy tank/tank destroyer''': with a more powerful cannon and perhaps better armour, the player can finally duel the Tiger I with relative ease. For a heavy tank or tank destroyer who sacrifices mobility and/or armour just for superior firepower (e.g. [[IS-2 (Family)|IS-2]], [[ISU-122]]), a Tiger H1 can be penetrated in the hull even if it is angling. Still, do not shoot at the turret and lower front plate where the shells tend to do no damage. Also, try aiming for armour plates that are free of any obstruction, because vehicles who can easily penetrate the Tiger usually have a large calibre gun, their large shells will be bounced or lose penetration should the shell edge impact anything. For example, if you shoot at a Tiger who is facing you, target the dead center of the upper front plate where there is nothing but armour, instead of aiming right next to the driver's port where the armour blocks sticking out will absorb the shell.&lt;br /&gt;
&lt;br /&gt;
'''SPAA''': anti-aircraft guns at this BR cannot really penetrate the Tiger I's armour effectively, but thanks to their fast-firing autocannons SPAAs are great for breaking the Tiger's gun barrel and tracks, assisting your teammates in destroying it. If no supporting fire is near, drop an artillery strike after immobilising the Tiger. Some SPAAs (e.g. [[Phòng không T-34]], [[M42 Duster (Family)|M42]]) have access to AP shells, any shell with more than 60 mm penetration is adequate to penetrate the lower side of the hull. Other than this area, the minimum thickness is 80 mm which is hard for any SPAA. This is an advantage of the Tiger I, although its flat armour performs poorly against heavier cannons, its all-round armour protection is fairly effective against low-penetrating vehicles like SPAAs.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The gun mantlet, MG port and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness&lt;br /&gt;
* Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can knock out common opponents easily with a single shot (e.g. [[T-34-85]], [[M4A2 (76) W]], [[IS-1]], [[M6A1]]). Has another AP that sacrifices a bit penetration for more TNT&lt;br /&gt;
* One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.&lt;br /&gt;
* The box-like hull shape gives the ability to angle. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tiger H1 can resist common tanks like the 76 mm Shermans, T-34-85s and [[M36 Jackson (Family)|M36]]&lt;br /&gt;
* Good reverse speed and hull traverse allows it to quickly angle for deflecting shells&lt;br /&gt;
* -8° gun depression works well in most hilly terrain&lt;br /&gt;
* The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells&lt;br /&gt;
* The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port&lt;br /&gt;
* The tank is equipped with smoke grenades, which can help escape an undesirable situation alive&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak and vertical armour protection. If not angling the Tiger H1 can get destroyed easily by the T-34-85 or 76 mm Sherman. Even if the {{PAGENAME}} is angling, the [[IS-2 (Family)|IS-2]] can still knock it out with a single shot easily&lt;br /&gt;
* The upper front plate is extremely vulnerable if it is not angled. It will be penetrated by any vehicle at its BR&lt;br /&gt;
* Struggles to penetrate heavy targets frontally like the [[M4A3E2]], [[M26 (Family)|M26]] and [[IS-2 (1944)]]&lt;br /&gt;
* Rather slow acceleration limits its short range manoeuvrability&lt;br /&gt;
* Slow turret traverse makes it hard to respond to flankers quickly. The [[M18 GMC]] is very common at this BR&lt;br /&gt;
* Ammo storage at the hull sides are very easy to explode when hit&lt;br /&gt;
* Commander's cupola is tall and easy to penetrate&lt;br /&gt;
* Is a big and tall target, easy to get spotted and shot at&lt;br /&gt;
* S-Mine dischargers on the hull limits gun depression in certain areas&lt;br /&gt;
* Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The Tiger I heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel &amp;amp; Sohn worked on a large &amp;quot;breakthrough&amp;quot; called the &amp;quot;Durchbruchwagen&amp;quot; that weighed about 30 tons on request by the German military.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. Images Of War Special: Tiger I &amp;amp; Tiger II Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt; The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favour of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the Schachtellaufwerk wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.&lt;br /&gt;
&lt;br /&gt;
During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and [[Matilda Mk II|Matilda II]] were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks was emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45-ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the [[T-34 (1941)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the [[KwK36 (88 mm)|88 mm KwK36 cannon]]. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The designs of the tank were finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the VK 45.01(H) and the [[VK 45.01 (P)]]. The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the Panzerkampfwagen VI Tiger and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis was instead used in the [[Ferdinand]] tank destroyer.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large 88 mm KwK36 cannon which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the [[Panther D|Panther]]. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in a shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).&lt;br /&gt;
&lt;br /&gt;
The tank utilized a torsion-bar suspension system in a Schachtellaufwerk overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign objects could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank but was still considered underpowered for the tank weight.&lt;br /&gt;
&lt;br /&gt;
The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two [[Pz.IV G|Panzer IVs]] or four [[StuG III G|StuG IIIs]] can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. Images Of War Special: Tiger I &amp;amp; Tiger II Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
There are three main production Tiger I variants known today, the &amp;quot;early-production&amp;quot;, &amp;quot;mid-production&amp;quot;, and &amp;quot;late-production&amp;quot; models. The Early-production model, designated as the Panzerkampfwagen VI Ausf. H, were the first few batches and are distinguished by their drum-style cupola with an over-swinging hatch. The model also had two vehicle lights on the front side of the tank and dished steel wheels with rubber tyres. The Mid-production featured Zimmerit paste and a side-swinging cupola with accommodation for a machine gun mounted on the cupola. The vehicle light was also changed to just one placed right in the front of the hull armour. The mid-production was also redesignated in May 1943 as the [[Tiger E|Panzerkampfwagen VI Ausf. E]]. Late-production models featured the removal of the Zimmerit paste as there was an assumed flaw with it, and the overlapping wheels were instead made into interleaving with full-steel road wheels as well, in a manner similar to the [[Tiger II (H)|Tiger II]].&lt;br /&gt;
&lt;br /&gt;
Other specialized variants of the Tiger I was produced as well. A small number of demolition carrier models were field-made in Italy, where it had its main gun replaced by a crane to carry demolition to clear minefields or destroy obstacles. The demolition carrier version was interpreted by Allied intelligence as a BergeTiger, an armoured recovery vehicle, though it is not known if it ever saw service in this role. Another specialized variant produced in 1944 in some numbers was the [[Sturmtiger]], an heavy assault gun with a 38 cm rocket launcher made from a depth charge. 19 of these were made and saw use in all fronts, though its most noteworthy combat action was in the Warsaw Uprising.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
In its introduction, Hitler ordered the new Tigers to be used in the Leningrad siege in September 1942. However, as the faults of the tank were still not yet fully ironed out at this stage, the mechanical unreliability and the unsuitable terrain caused one of the Tiger Is to be stuck in the swamps and abandoned by its users. This example was then captured by the Red Army and tipped off the Allies of the development of the new Tiger tanks and so developments in countermeasures began. In North Africa, the Tigers saw the first action against the Western Allies in Tunisia in December 1942. Its impact there left an impression on the Allied armour forces, but its myth as an invulnerable tank was shattered when two Tigers were taken out by the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder anti-tank guns]]. The total loss in that campaign was seven Tigers by February 1943.&lt;br /&gt;
&lt;br /&gt;
Once mass-numbers of Tiger Is were available, they were employed in heavy tank battalions that were to be deployed in breakthrough operations or counter-attacks. Field experience with the Tiger showed that the Tiger's heavyweight proved a nuisance in operational mobility, an example being that small bridges were unable to support the Tiger tank's weight. An attempt to remedy this was to use a snorkel device so the tank could ford rivers as deep as four metres, however, this system was phased out of later production models for cost-savings. The Tiger suffered reliability problems in all of its service life that impeded its effectiveness and its high fuel usage limited its combat operations. Armour recovery of the vehicle was also terrible as three heavy recovery half-tracks were required to tow the tank away, causing a strain on the German support line to keep the Tiger tanks in running order. Despite that, the Tiger I proved superior in terms of armour and armament against the Allies and created massive losses among their armoured forces, causing many soldiers to keep an eye out for the infamous &amp;quot;Tigers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The impact the Tiger had on the battlefield as the superior tank at its introduction created fame to the commanders and crew operating this tank, further fueling the Tiger's reputation in the war as a killing machine. Some Tiger units were able to achieve kill ratios up to 10:1, and some even higher. Some notable Tiger aces known were Kurt Knispel (168 tank kills), Otto Carius (150+), Johannes Bölter (139+), and Michael Wittmann (138).&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and the impact of the Tiger's surprise in Kursk and Italy has dissolved, Allied developments gave forth more capable tanks able to defeat the Tiger I tanks. The Soviets solution was to up-gun their [[T-34 (1942)|T-34s]] with an [[D-5T (85 mm)|85 mm gun]] to make the [[T-34-85]], and the Western Allies with the [[M1 (76 mm)|76 mm]] and [[Ordnance QF 17-pounder (76 mm)|17-pounders]] on the [[M4A1 (76) W|M4 Sherman]] and [[Sherman Firefly|Firefly]] respectively. The Tiger went as an highly-invulnerable tank design into a simple heavy tank as the war went on, and it was replaced by the more powerful and more heavily armoured [[Tiger II (H)|Tiger II]] in 1944. Despite its replacement, many Tiger I models still saw use up until the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Due to the low number of Tiger Is created during the war (1,354, compared to [[Pz.IV H|Panzer IV]]'s 8,550 and the [[M4|M4 Sherman]]'s ~50,000), very few intact Tiger I pieces are left in the world. Today, only seven tanks in various conditions are existent in the world. The most famous of these is the Tiger 131, captured by the British in Tunisia in April 1943, when the crew abandoned the tank due to a [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] shot from a [[Churchill Mk III|Churchill tank]] jamming the gun mantlet and turret ring, causing it to be unable to aim. The intact sample is also famous for being the only fully operational Tiger I in the world due to a reconstruction effort by the Bovington Tank Museum in the 1990s. However, the Tiger 131 does not run on its original Maybach HL210 engine, as it was taken out to be used as a separate display; rather, it uses the HL230, which was mostly used for the Tiger II. It is still there as a display and remains the museum's most popular exhibit.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Work on the creation of a heavy tank began in 1937. Only after the attack on the USSR were the tactical and technical requirements needed for this new war machine met. The tank was designed by the Henschel company, led by Erwin Aders.&lt;br /&gt;
&lt;br /&gt;
Production was handled by Henschel and Weggman factories, which made about 450 tanks from July 1942 to August 1943.&lt;br /&gt;
&lt;br /&gt;
The first 495 vehicles included equipment that enabled the crossing of water obstacles up to 4 metres deep. Beginning with the 251st tank, the Maybach HL 230 P30 engine (600 hp) was replaced with a Maybach HL 230 P45 (700 hp). The Tiger was armed with an 88 mm 8,8 cm KwK36 L/56 gun, which was a tank version of the famous Flak 18/36 anti-aircraft gun. In the spring and summer of 1943, the tank received smoke grenade launchers and mortars for launching anti-personnel mines.&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. VI Tiger entered service with heavy tank battalions. The tanks were first used in the fall of 1942, on the Leningrad front, in the 502nd heavy tank battalion. In December 1942, in North Africa, Tigers entered service with the 501st battalion.&lt;br /&gt;
&lt;br /&gt;
The first tanks which arrived often broke, owing to the haste with which they were put into mass production. The vehicle was very heavy, with low manoeuvrability. It consumed 10 liters of fuel every 1 km. A full fuel tank, 567 liters, was enough for only two and a half hours of combat work, which was one of the tank's major drawbacks. But this was all compensated for by the battle machine's simplicity and ease of operation. Tank operators who served in Tigers were constantly praising its transmission and steering. The tank's armour also gave the crew a high chance of surviving battle, even if the tank was disabled.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_h1_tiger Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Pages of History'' section at 03:40 discusses the {{PAGENAME}}.|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Pages of History'' section at 04:50 discusses the Tiger I and the VK 45.01 (P).|9_txEPailKc|'''The Shooting Range #92''' - ''Tactics &amp;amp; Strategy'' section at 10:50 discusses the Tiger I.|QEz1MgTjUAw|'''Pz.Kpfw. VI Tiger Ausf. H1''' - ''War Thunder Official Channel''|kFQd8TYt6Ew|'''Tank Chats #17 Tiger I''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Tiger E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4528-profile-pz-kpfw-vi-tiger-ausf-h1-en|[Vehicle Profile] Pz.Kpfw. VI Tiger Ausf. H1]]&lt;br /&gt;
* [[wt:en/news/2641--en|[Vehicle Profile] Pzkpfw VI &amp;quot;Tiger&amp;quot; Ausf. H1]]&lt;br /&gt;
* [[wikipedia:Tiger_I|[Wikipedia] Tiger I]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Panzer-VI_Tiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen VI Tiger Ausf.E (Sd.Kfz.181) Tiger I]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=72 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; SdKfz 181 Panzer VI / Tiger I]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_H1&amp;diff=175705</id>
		<title>Tiger H1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_H1&amp;diff=175705"/>
				<updated>2023-10-31T23:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed some grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tiger I (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_VI_ausf_h1_tiger&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panzerkampfwagen VI Ausführung H1 (Tiger H1)''' is the first (early-production) variant of the [[Tiger I (Family)|Tiger I heavy tank family]], designed and built by Henschel and used by the German Army during World War II. It offered the German Army its first armoured fighting vehicle equipped with the 88 mm Kampfwagenkanone (KwK) 36 tank gun, developed from the 88 mm Flugabwehrkanone (FlaK) 36 anti-aircraft gun. Henschel and Ferdinand Porsche were ordered on May 26, 1941, to submit proposals for a 45-ton heavy tank that would be available by June 1942. Porsche developed an improved version of its VK 3001 (P) prototype (which was originally intended to compete for the Panther contract), while Henschel developed two prototypes: the VK 45.01 (H) H1 with an 8.8 cm KwK 36 L/56 tank gun and the VK 45.01 (H) H2 with a 7.5 cm KwK 42 L/70 tank gun. The Henschel VK 45.01 (H) H1 prototype was accepted after evaluation, primarily because the Porsche [[VK 45.01 (P)|VK 45.01 (P)]] prototype design used a petrol-electric transmission system that required large amounts of copper for the manufacture of its electrical drivetrain components, a strategic war material of which Germany had limited supplies. Early Tiger H1s with the Krupp-designed turret featured a high commander cupola. Later in the war, the design was modified, resulting in the [[Tiger E]], which had a new dome-shaped cast-armour commander's cupola and a ring installed on the commander's cupola to accommodate the mounting of an anti-aircraft light machine gun. There are additionally five S-Mine dischargers on the hull-roof, three on the left side and two on the right. Two Feifel air cleaner units designed for dusty environments are located on the hull's back. Between August 1942 and August 1944, a total of 1,347 units were constructed. The Tiger I was phased out of production after August 1944 in favour of the [[Tiger II (Family)|Tiger II]].&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Tiger H1 was the German Army's first truly heavy tank during World War II, due mostly to combat experience against the French and British Matilda heavy tanks, which demonstrated that the German Army needed better armed and armoured tanks. Within 2,500 metres, Tiger H1 had higher penetration than the 75 mm KwK40 L/43 on the [[StuG III (Family)|Sturmgeschütz IIIs]] and [[Pz.IV (Family)|Panzer IVs]] but poorer penetration than the 75 mm KwK42 L/70 on the [[Panther tank (Family)|Panthers]]. At longer ranges, the 88 mm KwK36 L/56 performed better in terms of penetration and accuracy. The Tiger H1, capable of fighting any adversary at any range, is a true marvel of German engineering during World War II and will undoubtedly reward players well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:TigerIHTank Armour Angling.png|right|thumbnail|The ideal angling of hull armour on {{PAGENAME}} for maximum effective armour all-around|300px]]&lt;br /&gt;
One may feel the need to charge head-on into battle, blaring that 88 mm gun as shells bounce off the front armour while the Schachtellaufwerk suspension system runs over the ground; this is a short-lived strategy.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 should be played more like a bulky medium tank rather than a heavy tank despite its status, supporting allies from the sideline or from a distance rather than leading directly from the front. This is due to the poor armour arrangement, most of the thickness of the tank is concentrated on the front face of the tank and leaves the sides exposed, especially since this model of tiger has a 'boxier' design. This is even more important to remember as ammunition is stowed along the sides the tank, protected by the inferior side armor. One must remain a distance, exploit the 88 mm long-distance power, and maintain a diamond-shape compound angling to maximize armour thickness against the trailing enemy shells that will inevitably come towards the Tiger's way.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 is equipped with 12 smoke grenades that can help cover the vehicle while it escapes or repairs. Smoke grenades discharge in 2 salvos of 6 (3 to each side of the turret) covering a 120° sector 10 m in front of the vehicle. The grenades deploy smoke in 4 seconds and last 25 seconds. Both salvos are separated by a 1-minute reload time.&lt;br /&gt;
&lt;br /&gt;
The commander cupola is tall and weak: this can lead APHE shells to detonate inside, knocking out at best the loader or even the commander, loader, and gunner.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (9°) ''Front plate'' &amp;lt;br&amp;gt; 62 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 102 mm (25°) ''Lower glacis''|| 82 mm ''Top'' &amp;lt;br&amp;gt; 62 mm ''Bottom''|| 82 mm (9°)|| 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 100 mm ''Turret front'' &amp;lt;br&amp;gt; 90 - 200 mm ''Gun mantlet'' || 82 mm || 82 mm || 26 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 80 mm (cylindrical) || 26 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Turret front covered by gun mantlet has variable thickness depending on exact place, ranging from 90 to 200 mm of armour.&lt;br /&gt;
* Turret side (about 1/3) is covered by attached tracks, adding additional 30 mm of armour.&lt;br /&gt;
* While the hull side of the tank is 82 mm, the side where the suspension is located is only 62 mm thick so be aware of this weak point.&lt;br /&gt;
* On paper, the best angle is roughly 38.8° with armour all-round being from the front 130 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 839|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
For Tier I modifications obtained the vital &amp;quot;Parts&amp;quot; and &amp;quot;Horizontal Drive&amp;quot; modifications as the former will give the Tiger the ability to repair and the latter will provide a much-needed boost to the Tiger's slow turret traverse rate.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK36 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK36 (88 mm)|88 mm KwK36]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 92 || rowspan=&amp;quot;2&amp;quot; | -8°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.71 || 13.44 || 16.32 || 18.05 || 19.20 || rowspan=&amp;quot;2&amp;quot; | 9.62 || rowspan=&amp;quot;2&amp;quot; | 8.51 || rowspan=&amp;quot;2&amp;quot; | 7.84 || rowspan=&amp;quot;2&amp;quot; | 7.40&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.10 || 8.40 || 10.20 || 11.30 || 12.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39''': The go-to shell for all Tiger H1 drivers as this is arguably the best. It will do incredible damage to any tank shot by it, except SPAA, or any extremely thin armoured vehicles. Heavier tanks like the IS-1, IS-2, or American heavy tanks are able to resist the round at longer ranges, but well-placed shots from close range or sides will do the job. All other medium and light tanks will be history as soon as this shell make contact with them. This shell, however, will almost always over-penetrate all but the most armoured SPAA vehicles, so it is best to use HE or machine gun fire on thin-skinned vehicles.&lt;br /&gt;
* '''PzGr ''': This shell is also very useful. It has very similar characteristics as PzGr 39, but sacrifices some penetration for about 150% more Explosive Filler, meaning even more damage than already powerful PzGr 39. It is recommended to carry some of these shells and use them regularly, as the penetration is still enough to deal with most targets (at least when being down-tiered), and switch to PzGr 39 when shooting targets far away, or those that are heavily armoured.&lt;br /&gt;
* '''Hl.Gr. 39''': On paper the HEAT rounds don't bring anything new to the table, however they can be used as a substitute for the HE shells due to the greater explosive mass and still gives a fighting chance if caught with pants down.&lt;br /&gt;
* '''Sprgr. L/4.5''': The HE shell is completely ineffective against all but SPAA or the AI artillery on the Kursk and Ash River maps, and the machine gun mounted on the Tiger has proven quite capable of dealing with these. Keep a small supply of this shell on hand if planning to flank the enemy and take out their SPAA or artillery, but avoid them for everything else.&lt;br /&gt;
&lt;br /&gt;
{{:KwK36 (88 mm)/Ammunition|PzGr 39, Pzgr., Hl.Gr 39, Sprgr. L/4.5}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''92''' || 77&amp;amp;nbsp;''(+15)'' || 61&amp;amp;nbsp;''(+31)'' || 45&amp;amp;nbsp;''(+47)'' || 29&amp;amp;nbsp;''(+63)'' || 25&amp;amp;nbsp;''(+67)'' || 21&amp;amp;nbsp;''(+71)'' || 17&amp;amp;nbsp;''(+75)'' || 13&amp;amp;nbsp;''(+79)'' || 7&amp;amp;nbsp;''(+85)'' || 1&amp;amp;nbsp;''(+91)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you fire both shells in the set&lt;br /&gt;
* Large sides empty: 29&amp;amp;nbsp;''(+63)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,350 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The main role of the Tiger tank was to eliminate enemy tanks at a far range, similar to behaving like a sniping tank, or a Tank Destroyer. Nonetheless, the Tiger can excel at brawling with other tanks at medium, even possibly against two [[Panther D|Panther]] tanks to close range and escape undamaged. It's recommended to not stay in one place for too long or risk getting outflanked, spotted, or bombed.&lt;br /&gt;
&lt;br /&gt;
While guns like the Soviet [[D-5T (85 mm)|85 mm]] cannon can easily penetrate the Tiger at close range, the Tiger can stay nearly invulnerable at long range. The 88 can take out any tank on Rank 3 at any combat range but may have problems with the [[IS-1]]'s 120 mm front armour at some ranges. When having to close in a bit, it is generally advisable to angle the hull to the sides by about 30°, improving the armour rating enough that it can keep away 85 mm shells very well, even at closer ranges. The {{PAGENAME}} is still vulnerable to the [[SU-152|SU-152s]] howitzer and its HE shell at any range. So whenever encountering these heavy-calibre vehicles, it should be prioritized and eliminated first.&lt;br /&gt;
&lt;br /&gt;
The Tiger's hull has many flat areas that can be easily penetrated. To maximize the angles and thus the protection, the tank should be angled about 40º to either side. An easy way of angling your tank is to make sure the corner of the hull is pointed at the enemy. The side armour is strong enough for such angling, and is flat as well. The turret is more complicated. It features many pieces of armour that overlap and such, and as such will either be exceptionally strong or be penetrated easily. As such, avoid relying on the turret to absorb shells. On the other hand, opponents will also try to avoid hitting the turret, as there is a chance to not penetrate.&lt;br /&gt;
&lt;br /&gt;
Mobility-wise the {{PAGENAME}} is pretty good for a heavy tank. It is much faster than a [[KV-1 (ZiS-5)|KV-1]] and about as equally fast as the [[IS-1]], although medium tanks like the [[T-34-85]] can easily outmanoeuvre all three at close range. Try to use the Tiger's mobility to keep a distance rather than for closing in on a target. Don't be afraid to use the speed to fall back if necessary as the Tiger cannot survive close range engagements on open terrain vs. mediums, due to the slow turret and the vulnerability to the 85 mm guns on Soviet medium tanks.&lt;br /&gt;
&lt;br /&gt;
The Tiger has a very bad turret traverse, it is recommended to get the &amp;quot;Turret Drive&amp;quot; traverse modification as fast as possible. Even then, the Tiger will have to turn the tank in the direction of the traverse to make the most of the time to quickly engage a target. This, together with very exposed ammo racks on both sides (though one side can be emptied by reducing the ammo stowage) means that facing multiple enemies at once is almost a certain end to the Tiger tank. The best option is to take cover from one tank and fire on the other.&lt;br /&gt;
&lt;br /&gt;
As far as ammo is concerned, the default PzGr 39 will be the standard AP rounds many players will use. The second AP round available, the Pzgr., is also a good round to use against the enemy as the shell contains more explosive filler than the default, but suffers from a lower penetration value compared to the PzGr 39. The HEAT rounds offer consistent penetration at all ranges including more than 2,000 m. However, they provide less damage upon penetration. HEAT rounds usually are usually not used as the primary ammunition type for this sole reason. Upgrading the tank should mainly be dedicated to turret traverse, hull traverse (as this is needed even with the turret traverse upgrade) and engine upgrades. The Tiger's 88 has massive destructive power. Unlike the other German tank of its rank, all armed with 75 mm guns, the Tiger can easily knock out all the mediums like the T-34s, M4 Shermans with a single shot, and still be a threat against heavy tanks like the IS-1s. If it doesn't destroy a tank in one hit, most of the enemy crew will be wounded or incapacitated. The best place to aim with the 88 is either at the gunner's side of the enemy turret to incapacitate an enemy's firepower, or between the driver and the gunner which would usually wound or knock out most of the enemy crew at once. Attacking from the side also presents a good shot opportunity, as the best shot placement is right below the turret on the hull where most of the tank ammunition are stored, giving a big chance for an ammo-rack explosion.&lt;br /&gt;
&lt;br /&gt;
When driving the Tiger, plan ahead on where it will drive. Even with engine and track modifications, the {{PAGENAME}} is still a heavy tank and a 90 degree or more turn will almost always mean an immediate standstill as the tank try to make the change in movement. Even small adjustments can knock the speed down a bit. Thus, knowing the terrain and destination is of the utmost importance to preserve its mobility to its fullest extent.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is also best used on the flanks of the current maps, as these are usually more open and allow good use of its armour and excellent gun. The centre of the map would seem more logical as there are a lot of enemies, but as has already been established a Tiger taking fire from multiple directions won't last long. Going in a flank and taking down light and medium tanks is an easy task for this beast, and thus a flank can be easily secured if the {{PAGENAME}} is driven carefully. Then, work the {{PAGENAME}} into the enemy sides and rear of the main force in the centre, doing much more damage than if the Tiger faced the force head-on because a shot to the side and rear will set most enemies alight if not outright exploding the ammunition. Able to destroy vehicles in one hit, the Tiger can quickly jump from target to target and eliminate a good number of enemies in its lifespan.&lt;br /&gt;
&lt;br /&gt;
The Tiger H1 is very effective at long range, and should be used accordingly. Players should try to avoid point blank fights with other tanks, since this will often result in the vulnerable sides being exposed. As a sniper or flanker, the tank is wonderful and as long as its sides are not exposed, it will last a long time.&lt;br /&gt;
&lt;br /&gt;
There will be many hard eggs to crack such as the IS- Series, T-34 Series, American Jumbos, and several other tanks that will give the {{PAGENAME}} trouble.&lt;br /&gt;
&lt;br /&gt;
* The Russians have many tanks at the BR able to handle the Tiger H1 easily. The main tank at this BR is the T-34-85's. While it may have very thin armour and is easy to penetrate it is easy to angle and the T-34 is a franking machine, it will drive circles around the Tiger so it needs to be destroyed quick. The IS- Heavy tanks are the second worst nightmare situation. Thick armour and a huge gun. If the IS tank is not destroyed first, it will definitely destroy the Tiger.&lt;br /&gt;
* The American Jumbos are similar to the T-34. The 75 mm variant would have trouble to penetrate the Tiger's armour at long ranges, but caution needs to be exercised when they are armed with a 76 mm gun.&lt;br /&gt;
* The Japanese tanks all have very thin armour that the 88 mm gun can easily penetrate through with no problem, but their guns at this BR all have enough penetration to deal with the {{PAGENAME}} if it gets a hit on.&lt;br /&gt;
&lt;br /&gt;
'''Against the Tiger H1:'''&lt;br /&gt;
&lt;br /&gt;
'''Light tank''': when dealing with a Tiger I, you must utilise your superior speed and agility to your advantage, to compensate for your weak firepower. If your penetration is less than 100 mm, then manoeuvre to the Tiger's side as that is where you can destroy it. The upper part of the hull side is 80 mm thick, without any angling, meaning that light tanks such as [[M24 (Family)|M24]] can reliably penetrate there. Even the reserve [[BT-5]] can punch through that armour section, though guns with less post-penetration damage will have to shoot several times to ensure that all crew are knocked out. The lower section of the hull side is only 60 mm, meaning that even if the player does not have a high tier light tank and can only use low tier tanks like the M3A3 Stuart, that area can still be penetrated. The Tiger's turret turns slowly, but still be careful to move out of its gun's way. Facing a Tiger I is a hard job because it can penetrate most places on your light tank so a frontal strike against it has a high chance of failing.&lt;br /&gt;
&lt;br /&gt;
'''Medium tank''': with a medium tank, you can more confidently target the Tiger's frontal weak spots. Medium tanks such as [[M4A3 (76) W]], [[T-34-85]], and [[Sherman Firefly]] can all pierce through the Tiger's frontal hull armour when it is not angling. The turret armour is way harder to penetrate as it has some complex bulges, leading to the shells being absorbed. However, an experienced Tiger commander will angle its hull, stacking up the effective thickness to more than ~130 mm thus making it immune to all the above medium tanks. Now, if you cannot flank, aim for the commander's cupola. An explosive-packed shell through there will knock out ~1-3 crew in the turret. If the gunner is knocked out, wait for around 12 seconds for it to replenish a new gunner, then shoot at the cupola again. You can also try breaking the gun barrel, since the muzzle brake is quite large and therefore easier to catch onto shells, damaging the barrel. Note, it is better to avoid shooting at the lower front plate as the transmission behind it will absorb all incoming shells for the crew. Throughout this whole process, the player should be very careful not to get hit as the 88 mm cannon is very potent against most tanks.&lt;br /&gt;
&lt;br /&gt;
'''Heavy tank/tank destroyer''': with a more powerful cannon and perhaps better armour, the player can finally duel the Tiger I with relative ease. For a heavy tank or tank destroyer who sacrifices mobility and/or armour just for superior firepower (e.g. [[IS-2 (Family)|IS-2]], [[ISU-122]]), a Tiger H1 can be penetrated in the hull even if it is angling. Still, do not shoot at the turret and lower front plate where the shells tend to do no damage. Also, try aiming for armour plates that are free of any obstruction, because vehicles who can easily penetrate the Tiger usually have a large calibre gun, their large shells will be bounced or lose penetration should the shell edge impact anything. For example, if you shoot at a Tiger who is facing you, target the dead center of the upper front plate where there is nothing but armour, instead of aiming right next to the driver's port where the armour blocks sticking out will absorb the shell.&lt;br /&gt;
&lt;br /&gt;
'''SPAA''': anti-aircraft guns at this BR cannot really penetrate the Tiger I's armour effectively, but thanks to their fast-firing autocannons SPAAs are great for breaking the Tiger's gun barrel and tracks, assisting your teammates in destroying it. If no supporting fire is near, drop an artillery strike after immobilising the Tiger. Some SPAAs (e.g. [[Phòng không T-34]], [[M42 Duster (Family)|M42]]) have access to AP shells, any shell with more than 60 mm penetration is adequate to penetrate the lower side of the hull. Other than this area, the minimum thickness is 80 mm which is hard for any SPAA. This is an advantage of the Tiger I, although its flat armour performs poorly against heavier cannons, its all-round armour protection is fairly effective against low-penetrating vehicles like SPAAs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The gun mantlet, MG port and driver's port are particularly hard to penetrate due to their complex, varying shape and thickness&lt;br /&gt;
* Decent cannon with adequate accuracy and a range of shells to choose. Stock shell has great penetration and damage, and can knock out common opponents easily with a single shot (e.g. [[T-34-85]], [[M4A2 (76) W]], [[IS-1]], [[M6A1]]). Has another AP that sacrifices a bit penetration for more TNT&lt;br /&gt;
* One of the fastest heavy tanks with its top speed of 45 km/h, meaning it can get to some positions quickly alongside friendly medium tanks.&lt;br /&gt;
* The box-like hull shape gives the ability to angle. When angling the hull at around 40° and placing yourself far from the enemies (at least 500 m away) the Tiger H1 can resist common tanks like the 76 mm Shermans, T-34-85s and [[M36 Jackson (Family)|M36]]&lt;br /&gt;
* Good reverse speed and hull traverse allows it to quickly angle for deflecting shells&lt;br /&gt;
* -8° gun depression works well in most hilly terrain&lt;br /&gt;
* The rear is surprisingly hard to penetrate, partially due to the slightly-angled armour and partly due to the large exhaust pipes which seem to deflect shells&lt;br /&gt;
* The strong gun makes it easy to destroy most opponents at the its battle rating with a single shot, even M4A3E2 Jumbo, as long as you carefully aim for the machine gun port&lt;br /&gt;
* The tank is equipped with smoke grenades, which can help escape an undesirable situation alive&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak and vertical armour protection. If not angling the Tiger H1 can get destroyed easily by the T-34-85 or 76 mm Sherman. Even if the {{PAGENAME}} is angling, the [[IS-2 (Family)|IS-2]] can still knock it out with a single shot easily&lt;br /&gt;
* The upper front plate is extremely vulnerable if it is not angled. It will be penetrated by any vehicle at its BR&lt;br /&gt;
* Struggles to penetrate heavy targets frontally like the [[M4A3E2]], [[M26 (Family)|M26]] and [[IS-2 (1944)]]&lt;br /&gt;
* Rather slow acceleration limits its short range manoeuvrability&lt;br /&gt;
* Slow turret traverse makes it hard to respond to flankers quickly. The [[M18 GMC]] is very common at this BR&lt;br /&gt;
* Ammo storage at the hull sides are very easy to explode when hit&lt;br /&gt;
* Commander's cupola is tall and easy to penetrate&lt;br /&gt;
* Is a big and tall target, easy to get spotted and shot at&lt;br /&gt;
* S-Mine dischargers on the hull limits gun depression in certain areas&lt;br /&gt;
* Tracks are rather loud so enemies will most times hear you and will be alert, so surprise attacks will be difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The Tiger I heavy tank was arguably the most infamous tank of World War II. The design for this tank began as early as January 1937 when Henschel &amp;amp; Sohn worked on a large &amp;quot;breakthrough&amp;quot; called the &amp;quot;Durchbruchwagen&amp;quot; that weighed about 30 tons on request by the German military.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. Images Of War Special: Tiger I &amp;amp; Tiger II Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt; The request was modified over time for more armour and better gun that increased the weight to 36 tons, but this project was dropped in 1938 in favour of the better prototypes VK 30.01(H) and VK 36.01(H). These new prototypes were the start of the usage of the Schachtellaufwerk wheel arrangements, but these also never passed prototype stages and were both cancelled in 1942.&lt;br /&gt;
&lt;br /&gt;
During the development of the prototypes above, the German invasion of France showed that the Allied tanks such as the Somua, Char B1, and [[Matilda Mk II|Matilda II]] were impervious to their current anti-tank weaponry and a need for better armoured and armed tanks was emphasized. So on May 26, 1941, Henschel and Porsche were asked to submit designs for a 45-ton heavy tank that was to be ready for demonstration by June 1942. During their development in June 1941, Germany initiated Operation Barbarossa against the Soviet Union and was shocked by appearance of the [[T-34 (1941)|T-34]] and [[KV-1 (ZiS-5)|KV-1]] tanks that were invulnerable to all but the most potent anti-tank weapon in German inventory, one of which was the [[KwK36 (88 mm)|88 mm KwK36 cannon]]. The potency of the 88 mm cannon against the heavily armoured tanks that the Germans faced had Hitler ordered that the heavy tank design undertaken by Henschel and Porsche to utilize the 88 mm as its main armament instead of a 75 mm cannon.&lt;br /&gt;
&lt;br /&gt;
The designs of the tank were finalized and ready for demonstration on April 20, 1942, Hitler's birthday, and showed the VK 45.01(H) and the [[VK 45.01 (P)]]. The demonstration and subsequent evaluations on the two designs determined that the Henschel variant was superior to the Porsche variant, proving more reliable, more mobile, and more easily produced than the Porsche. This caused the Henschel variant to be adopted as the Panzerkampfwagen VI Tiger and production started in August 1942. The Porsche variant had many chassis produced as Ferdinand Porsche thought the design would win, so the chassis was instead used in the [[Ferdinand]] tank destroyer.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
What perhaps made the Tiger I so unique in tank development and German doctrine is a change of focus between the three characteristics of the tank; with more emphasis to firepower and armour than to mobility. The Tiger I contained the large 88 mm KwK36 cannon which was very accurate and powerful, being able to penetrate every Allied armour present at its introduction. The armour on the Tiger I was also one of the greatest at the time, with an astounding 102 mm of armour on the front hull armour, 82 mm on the side superstructure and rear, and 120 mm on the gun mantlet. The armour was vertical faced so no sloping benefits were present like on the [[Panther D|Panther]]. All these armour thicknesses proved invulnerable to most Allied anti-tank weaponry at the time, requiring more creative methods in a shot placement to disable the tank. The mobility, while taken with less emphasis in the development, was still respectable at the time as the tank weighed about 57 metric tons, about 20 tons more than other country's main tanks, yet is able to keep up a speed of 38 km/h (Maximum speed was 45 km/h, but an engine governor was installed to preserve the engine life).&lt;br /&gt;
&lt;br /&gt;
The tank utilized a torsion-bar suspension system in a Schachtellaufwerk overlapping pattern, making the Tiger one of the first German tank design to use the pattern. While the design gave the Tiger I great flotation due to the use of a wider track for lower ground pressure, it had disadvantages in environment and maintenance. In the Eastern Front, mud and other foreign objects could be jammed in between the overlapping wheels, which would freeze in the winter and jam the wheels; the overlapping wheels also were a hassle to change out, in order to replace one wheel in the inside of the suspension, it requires the removal of at least nine other wheels in order to access it. The first 250 Tiger tanks used a Maybach V-12 HL210 engine with 650 hp before switching over to the more powerful Maybach V-12 HL230 engine with 700 hp. The engine proved adequate in propelling the tank but was still considered underpowered for the tank weight.&lt;br /&gt;
&lt;br /&gt;
The Tiger I, as innovative as it is to tank warfare, was a strain on German war production. The tank was over-engineered, taking much more man-hour and materials for its worth as a war machine. Cost-wise, two [[Pz.IV G|Panzer IVs]] or four [[StuG III G|StuG IIIs]] can be built for the cost of one Tiger I. The tank was also expensive to maintain and took lots of fuel to run. These attributed to the low number of only 1,354 Tiger Is produced from 1942 to August 1944.&amp;lt;ref name=&amp;quot;ImagesOfWarTiger&amp;quot;&amp;gt;Anthony Tucker-Jones. Images Of War Special: Tiger I &amp;amp; Tiger II Great Britain: Pen &amp;amp; Sword Military, 2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
There are three main production Tiger I variants known today, the &amp;quot;early-production&amp;quot;, &amp;quot;mid-production&amp;quot;, and &amp;quot;late-production&amp;quot; models. The Early-production model, designated as the Panzerkampfwagen VI Ausf. H, were the first few batches and are distinguished by their drum-style cupola with an over-swinging hatch. The model also had two vehicle lights on the front side of the tank and dished steel wheels with rubber tyres. The Mid-production featured Zimmerit paste and a side-swinging cupola with accommodation for a machine gun mounted on the cupola. The vehicle light was also changed to just one placed right in the front of the hull armour. The mid-production was also redesignated in May 1943 as the [[Tiger E|Panzerkampfwagen VI Ausf. E]]. Late-production models featured the removal of the Zimmerit paste as there was an assumed flaw with it, and the overlapping wheels were instead made into interleaving with full-steel road wheels as well, in a manner similar to the [[Tiger II (H)|Tiger II]].&lt;br /&gt;
&lt;br /&gt;
Other specialized variants of the Tiger I was produced as well. A small number of demolition carrier models were field-made in Italy, where it had its main gun replaced by a crane to carry demolition to clear minefields or destroy obstacles. The demolition carrier version was interpreted by Allied intelligence as a BergeTiger, an armoured recovery vehicle, though it is not known if it ever saw service in this role. Another specialized variant produced in 1944 in some numbers was the [[Sturmtiger]], an heavy assault gun with a 38 cm rocket launcher made from a depth charge. 19 of these were made and saw use in all fronts, though its most noteworthy combat action was in the Warsaw Uprising.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
In its introduction, Hitler ordered the new Tigers to be used in the Leningrad siege in September 1942. However, as the faults of the tank were still not yet fully ironed out at this stage, the mechanical unreliability and the unsuitable terrain caused one of the Tiger Is to be stuck in the swamps and abandoned by its users. This example was then captured by the Red Army and tipped off the Allies of the development of the new Tiger tanks and so developments in countermeasures began. In North Africa, the Tigers saw the first action against the Western Allies in Tunisia in December 1942. Its impact there left an impression on the Allied armour forces, but its myth as an invulnerable tank was shattered when two Tigers were taken out by the British [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder anti-tank guns]]. The total loss in that campaign was seven Tigers by February 1943.&lt;br /&gt;
&lt;br /&gt;
Once mass-numbers of Tiger Is were available, they were employed in heavy tank battalions that were to be deployed in breakthrough operations or counter-attacks. Field experience with the Tiger showed that the Tiger's heavyweight proved a nuisance in operational mobility, an example being that small bridges were unable to support the Tiger tank's weight. An attempt to remedy this was to use a snorkel device so the tank could ford rivers as deep as four metres, however, this system was phased out of later production models for cost-savings. The Tiger suffered reliability problems in all of its service life that impeded its effectiveness and its high fuel usage limited its combat operations. Armour recovery of the vehicle was also terrible as three heavy recovery half-tracks were required to tow the tank away, causing a strain on the German support line to keep the Tiger tanks in running order. Despite that, the Tiger I proved superior in terms of armour and armament against the Allies and created massive losses among their armoured forces, causing many soldiers to keep an eye out for the infamous &amp;quot;Tigers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The impact the Tiger had on the battlefield as the superior tank at its introduction created fame to the commanders and crew operating this tank, further fueling the Tiger's reputation in the war as a killing machine. Some Tiger units were able to achieve kill ratios up to 10:1, and some even higher. Some notable Tiger aces known were Kurt Knispel (168 tank kills), Otto Carius (150+), Johannes Bölter (139+), and Michael Wittmann (138).&lt;br /&gt;
&lt;br /&gt;
However, as the war progressed and the impact of the Tiger's surprise in Kursk and Italy has dissolved, Allied developments gave forth more capable tanks able to defeat the Tiger I tanks. The Soviets solution was to up-gun their [[T-34 (1942)|T-34s]] with an [[D-5T (85 mm)|85 mm gun]] to make the [[T-34-85]], and the Western Allies with the [[M1 (76 mm)|76 mm]] and [[Ordnance QF 17-pounder (76 mm)|17-pounders]] on the [[M4A1 (76) W|M4 Sherman]] and [[Sherman Firefly|Firefly]] respectively. The Tiger went as an highly-invulnerable tank design into a simple heavy tank as the war went on, and it was replaced by the more powerful and more heavily armoured [[Tiger II (H)|Tiger II]] in 1944. Despite its replacement, many Tiger I models still saw use up until the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Due to the low number of Tiger Is created during the war (1,354, compared to [[Pz.IV H|Panzer IV]]'s 8,550 and the [[M4|M4 Sherman]]'s ~50,000), very few intact Tiger I pieces are left in the world. Today, only seven tanks in various conditions are existent in the world. The most famous of these is the Tiger 131, captured by the British in Tunisia in April 1943, when the crew abandoned the tank due to a [[Ordnance QF 6-pounder Mk.III (57 mm)|6-pounder]] shot from a [[Churchill Mk III|Churchill tank]] jamming the gun mantlet and turret ring, causing it to be unable to aim. The intact sample is also famous for being the only fully operational Tiger I in the world due to a reconstruction effort by the Bovington Tank Museum in the 1990s. However, the Tiger 131 does not run on its original Maybach HL210 engine, as it was taken out to be used as a separate display; rather, it uses the HL230, which was mostly used for the Tiger II. It is still there as a display and remains the museum's most popular exhibit.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Work on the creation of a heavy tank began in 1937. Only after the attack on the USSR were the tactical and technical requirements needed for this new war machine met. The tank was designed by the Henschel company, led by Erwin Aders.&lt;br /&gt;
&lt;br /&gt;
Production was handled by Henschel and Weggman factories, which made about 450 tanks from July 1942 to August 1943.&lt;br /&gt;
&lt;br /&gt;
The first 495 vehicles included equipment that enabled the crossing of water obstacles up to 4 metres deep. Beginning with the 251st tank, the Maybach HL 230 P30 engine (600 hp) was replaced with a Maybach HL 230 P45 (700 hp). The Tiger was armed with an 88 mm 8,8 cm KwK36 L/56 gun, which was a tank version of the famous Flak 18/36 anti-aircraft gun. In the spring and summer of 1943, the tank received smoke grenade launchers and mortars for launching anti-personnel mines.&lt;br /&gt;
&lt;br /&gt;
The Pz.Kpfw. VI Tiger entered service with heavy tank battalions. The tanks were first used in the fall of 1942, on the Leningrad front, in the 502nd heavy tank battalion. In December 1942, in North Africa, Tigers entered service with the 501st battalion.&lt;br /&gt;
&lt;br /&gt;
The first tanks which arrived often broke, owing to the haste with which they were put into mass production. The vehicle was very heavy, with low manoeuvrability. It consumed 10 liters of fuel every 1 km. A full fuel tank, 567 liters, was enough for only two and a half hours of combat work, which was one of the tank's major drawbacks. But this was all compensated for by the battle machine's simplicity and ease of operation. Tank operators who served in Tigers were constantly praising its transmission and steering. The tank's armour also gave the crew a high chance of surviving battle, even if the tank was disabled.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_VI_ausf_h1_tiger Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ryx7Uxo_3X0|'''The Shooting Range #250''' - ''Pages of History'' section at 03:40 discusses the {{PAGENAME}}.|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Pages of History'' section at 04:50 discusses the Tiger I and the VK 45.01 (P).|9_txEPailKc|'''The Shooting Range #92''' - ''Tactics &amp;amp; Strategy'' section at 10:50 discusses the Tiger I.|QEz1MgTjUAw|'''Pz.Kpfw. VI Tiger Ausf. H1''' - ''War Thunder Official Channel''|kFQd8TYt6Ew|'''Tank Chats #17 Tiger I''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Tiger E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4528-profile-pz-kpfw-vi-tiger-ausf-h1-en|[Vehicle Profile] Pz.Kpfw. VI Tiger Ausf. H1]]&lt;br /&gt;
* [[wt:en/news/2641--en|[Vehicle Profile] Pzkpfw VI &amp;quot;Tiger&amp;quot; Ausf. H1]]&lt;br /&gt;
* [[wikipedia:Tiger_I|[Wikipedia] Tiger I]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Panzer-VI_Tiger.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Panzerkampfwagen VI Tiger Ausf.E (Sd.Kfz.181) Tiger I]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=72 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; SdKfz 181 Panzer VI / Tiger I]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Germany heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_(Family)&amp;diff=174527</id>
		<title>AMX-30 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_(Family)&amp;diff=174527"/>
				<updated>2023-10-15T04:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''AMX-30''' is a French main battle tank, the first of its type produced in France. Originally part of a common tank project with West Germany and Italy, the project's collapse led the nations to develop their own separate though similar tanks, the AMX-30, [[Leopard 1]], and the later [[OF-40]]. The AMX-30 includes a 20 mm coaxial autocannon and an advanced HEAT shell. Additionally, the chassis has spawned a variety of derivatives, such as an SPG, a SAM, and even a tactical nuclear missile launcher.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
=== Rank V ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX-30]]&lt;br /&gt;
* [[AMX-30 (1972)]]&lt;br /&gt;
* [[AuF1|AMX-30 AuF1]]&lt;br /&gt;
&lt;br /&gt;
=== Rank VI ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX-30 ACRA]]&lt;br /&gt;
* [[AMX-30B2]]&lt;br /&gt;
* [[AMX-30B2 BRENUS]]&lt;br /&gt;
* [[AMX-30 DCA]]&lt;br /&gt;
* [[AMX-30 Super]]&lt;br /&gt;
* [[Roland 1|AMX-30 Roland 1]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wJkQW4kSJjM|'''French MBTs''' discusses the {{PAGENAME}} at 1:07 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Roland 1]]&lt;br /&gt;
* [[AMX-32]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France medium tanks}}&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pz.IV_G&amp;diff=174526</id>
		<title>Pz.IV G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pz.IV_G&amp;diff=174526"/>
				<updated>2023-10-15T04:15:50Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Pz.IV (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_IV_ausf_G&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panzerkampfwagen IV Ausführung G (Panzer IV G)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 161/2''') is the seventh variant of the [[Pz.IV (Family)|Panzerkampfwagen IV medium tank family]]. The Panzer IV G variant effectively changed the Panzer IV's overall combat purpose. While all previous variants were primarily meant to engage fortifications and entrenched positions in support of the infantry, the Panzer IV G was the first entirely new variant to receive a significant increase in firepower against armoured targets. Previously, [[Pz.III (Family)|Panzer IIIs]] were usually assigned to such tasks. Aside from its rearmament with the long-barrelled 75 mm Kampfwagenkanone (KwK) 40 L/43 tank gun, relatively few modifications were made to its overall design in comparison to the earlier [[Pz.IV F2|Panzer IV F2 variant]]. The production of this variant began in 1942, considerably assisting the German armoured divisions in fighting more effectively against the well-armoured enemy tanks on the Eastern Front and in North Africa.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer IV G variant is very identical to the previous Panzer IV F2 variant except for three obvious differences. To begin, the thickness of the hull frontal armour was increased from 50 mm to 80 mm. Second, the previous Panzer IV F2 variant's ball-shaped muzzle brake was replaced with the more common double-chambered muzzle brake type. Third, since the new Panzer IV G's first operational employment was during the North African Campaign during intense skirmishes with British forces, the tank was painted in the unique Dunkelgelb yellow coat. Small changes, such as the addition of smoke grenade launchers on either side of the turret, were also made, giving players the chance to hide from enemy sight when the situation becomes complicated. Otherwise, the gameplay is identical to the previous Panzer IV F2 variant.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (11-12°) ''Front plate'' &amp;lt;br&amp;gt; 20 mm (73°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (13-14°) ''Lower glacis'' || 30 mm || 20 mm (4-15°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (11°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (7-29°) ''Gun mantlet'' || 30 mm (23-26°) || 30 mm (15-17°) || 16 mm ''Front'' &amp;lt;br&amp;gt; 25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 95 mm || 95 mm || 95 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Lower glacis is protected by attached spare tracks, adding 20 mm of armour&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G, despite the improved 80 mm front plate, is still vulnerable to most front shot engagement, especially so if no serious attempt is made in compound angling. The front plate in its unsloped format is an enticing target, but beware to not hit the front sloping glacis right in front of it as that area has a tendency to bounce everything. Also, avoid hitting straight into the ball machine gun and driver's port in the front as these also have a tendency to nullify an armour-piercing shot. When using APHE rounds, simply hit centre mass of the front plate and let the post-penetration effect do the rest.&lt;br /&gt;
&lt;br /&gt;
In the case of a vehicle with a gun simply unable to penetrate this front plate, aim towards the turret that still retains a 50 mm front plate. Even the weaker non-autocannon armaments can penetrate through this front plate and incapacitate the turret crew. Aim for the turret left side (right side when shooting it) to knock out the gunner and deny their firepower, then chip away at weak spots until the threat is destroyed.&lt;br /&gt;
&lt;br /&gt;
Alternatively, aim at the Panzer IV from its long vulnerable sides in cases where its turret traverse cannot keep up with a flanking manoeuvre or catching it in an ambush. The interior is fully stocked with ammo racks even when the user is taking a minimum load. Moreover, the fuel tank resides at the very bottom of the centre of the tank, so a penetrating shot with APHE will either detonate the ammunition, set the tank on fire, or knock out a good portion of the crew, if not fully destroy the tank with all three effects.&lt;br /&gt;
&lt;br /&gt;
In every case scenario, it is to the benefit of the surviving player to fire the first shot against the Panzer IV Ausf. G above all else, as it would deny the Panzer IV G even a chance to use its high-penetrating 75 mm gun.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.15}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK40 L43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK40 L43 (75 mm)|75 mm KwK40 L43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 87 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
*'''PzGr 39''' - Armour-Piercing Ballistic Cap shell - Use this shell as your main ammunition type, as it has a good penetration power and deals the most damage upon penetration thanks to its explosive filler.&lt;br /&gt;
*'''Hl.Gr. 38B''' - High Explosive Anti-Tank shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.&lt;br /&gt;
*'''PzGr 40''' - Armour-Piercing Composite Rigid shell - This type of ammo should be used when facing a heavily armoured enemy such as the Churchill VII in arcade and flanking is not an option. However, its post-penetration damage is much lower because it has no explosive filler to detonate after penetrating. Do not use the PzGr 40 against sloped armour as APCR shells have extremely poor performance against angled armour.&lt;br /&gt;
*'''SprGr. 34''' - High Explosive shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.&lt;br /&gt;
*'''K.Gr.Rot Nb.''' - Smoke shell - Pack a few of these. They are useful to blind enemy vehicles that block your advance while being being too remote for you to disable.&lt;br /&gt;
&lt;br /&gt;
{{:KwK40 L43 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, Sprgr. 34, K.Gr.Rot Nb.}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Pz.IV_H.png|right|thumb|x250px|[[Ammo racks]] of the Pz.IV H (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.106''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''87''' || 84&amp;amp;nbsp;''(+3)'' || 82&amp;amp;nbsp;''(+5)'' || 80&amp;amp;nbsp;''(+7)'' || 72&amp;amp;nbsp;''(+15)'' || 63&amp;amp;nbsp;''(+24)'' || 54&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 46&amp;amp;nbsp;''(+41)'' || 38&amp;amp;nbsp;''(+49)'' || 30&amp;amp;nbsp;''(+57)'' || 24&amp;amp;nbsp;''(+63)'' || 1&amp;amp;nbsp;''(+86)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 2 and disappear after both shells in the set having been shot or loaded.&lt;br /&gt;
* Sides empty: 30&amp;amp;nbsp;''(+57)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pz.IV G can be utilized as both a sniper and brawler, thanks to its improved armour and great gun - however, situational awareness must be maintained at all costs as the un-sloped armour, while an improvement over the Ausf. F2 is still not sufficient to provide reliable defence. It is best to shoot first, as the KwK40 L/43 can deal with the majority of enemies it will face. Heavy tanks like the KV series will need careful aim but are still not a major threat. Like most German tanks, the default round is the best round available; however, the maximum load should be avoided (around 30 rounds is sufficient) as it increases the chance of ammo rack explosions if the armour is penetrated.&lt;br /&gt;
&lt;br /&gt;
In close quarters and urban settings, it can also perform adequately due to the average turret traverse rate, mobility, and high-punching gun. A good tactic is to launch the smoke grenades and flank enemies that are aware of the Panzer's presence.&lt;br /&gt;
&lt;br /&gt;
In long range engagements, the Pz. IV G is able to send powerful armour-piercing shells that will penetrate almost any armour at this BR. In arcade battles, its quick speed and turret traverse are perfect for poking out and shooting at enemies then retreating back to cover. On open maps, this tank performs better in realistic battles, it's slower but you don't sacrifice any gun power so it's better suited to more sniper style gameplay. However, a general rule for any gamemode whilst sniping is that it's important to only reveal the turret if possible, the turret armour is much thicker. This means you are less likely to have an ammorack detonation and you protect the hull.&lt;br /&gt;
&lt;br /&gt;
The 75 mm KwK40 L/43 gun still packs a powerful punch at this rank. A solid hit on a target's front armour that's not sloped is very likely to penetrate. At its realistic battle rating, the most heavily armoured vehicle the Pz.IV G will fight will be the [[KV-1 (Family)|KV-1]] series ,which has prominent weak spots that can be exploited. Shoot first, hit hard and don't miss. Unless uptiered in arcade, the [[M6A1]] is not a concern in realistic, but nonetheless aim for weak spots and be the first to shoot.&lt;br /&gt;
&lt;br /&gt;
The Churchill VII is also a common sight in higher rank arcade games. It has thick armour and a gun that is effective against the Panzer's weak turret armour. Under 500 m, it is advisable to use APCR, which is effective against the Churchills flat armour. If the Churchill is angling, the best method is to try flanking or aiming for its weak machine gun ports.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Better armour than predecessors, 80 mm thick at the hull front&lt;br /&gt;
* Cupola armour greatly improved to 95 mm thick&lt;br /&gt;
* Great gun depression, no need to expose hull when shooting from a ridge&lt;br /&gt;
* High APCR shell velocity makes targeting moving tanks easy&lt;br /&gt;
* Large ammo capacity&lt;br /&gt;
* Decent mobility on hard ground&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor ammo storage protection, prone to detonation if penetrated&lt;br /&gt;
* Turret front armour is still weak (only 50 mm thick)&lt;br /&gt;
* Narrow tracks and weight give it poor cross-country performance, until the Ostketten are researched and equipped&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian. He envisioned a support tank that could be used to handle anti-tank guns and fortifications. In Panzer Divisions, the Panzer IV was to work alongside the more numerable Panzer III (three company of IIIs and one of IVs). The role of anti-armour was reserved for the Panzer III in these situations. As a support tank, the Panzer IV was to have the short 75 mm howitzer as its main armament and also a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.&lt;br /&gt;
&lt;br /&gt;
The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members - the commander, gunner, loader, radio operator (hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV's turret was actually offset to the left of the chassis centre line while the engine was also offset to the right. This was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo was held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.&lt;br /&gt;
&lt;br /&gt;
=== Panzer IV Ausf. G ===&lt;br /&gt;
With the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks, the [[Pz.IV F2|Panzer IV Ausf. F2]] was made as a stopgap solution with a new and more powerful KwK40 L/43 gun. After three months into production, the Panzer IV was upgraded again to the '''Panzer IV Ausf. G'''. The Ausf. G featured a stronger 80 mm thick front glacis armour with 30 mm side armour. Some weight-saving techniques were put into play, but the tank still weighed about 23.6 tons and put strain onto the driving system. Some simplification went into the tank such as the removal of the vision ports on the sides of the turret.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G was also the first variant on the Panzer IV line to feature some new innovative features. In March 1943, the Ausf. G was presented with the first of the ''Schürzen'' side armour skirts on the turret and hull sides. On the later models, the KwK40 L/43 was also upgraded to the L/48 variant, simply a longer version with a better muzzle brake to improve recoil efficiency.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G was well-liked by the armoured crews due to increased armour and lethality against the progressively stronger Allied armour such as the [[T-34 (1942)|T-34s]] and the [[M4|M4 Shermans]]. While the 50 mm armour before was deemed very vulnerable to the Allied guns, the 80 mm caused some headaches among Allied tankers, though could still come on-par in performances. At this point, the newer [[Panther D|Panther]] tanks in production should have replaced the venerable Panzer IV by now, but production problems and low quantity meant the Panzer IV was staying at the main tank for the German Army for a while.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G was then upgraded again to the [[Pz.IV H|Panzer IV Ausf. H]], which would become the most numerous variant of all the Panzer IVs.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The first changes of this variant, which were carried out in the summer of 1942, included a new two-chamber pear-shaped muzzle brake. The viewports in the front plates of the turret and the view hatch in its forward plate were removed. Smoke grenade launchers were moved from the rear of the hull to the sides of the turret. The tank was given an ignition assistance system for winter conditions.&lt;br /&gt;
&lt;br /&gt;
Since the 50-mm-thick front armour of the Pz.Kpfw. IV was still inadequate, it was strengthened with additional 30 mm armour plates that were welded or bolted on. The thickness of the front plates on the turret and the weapon mantlet was 50 mm, and this thickness was not increased in future upgrades.&lt;br /&gt;
&lt;br /&gt;
Improving the machines' protective armour during production was a slow process, and by November only about half of the tanks included the reinforced armour. This armour was only installed on all new tanks from January 1943 onward. In the spring of 1943, the 7,5 cm KwK40 L/43 gun on this variant was replaced with a 7,5 cm Kw.K.40 L/48 with a long 48 calibre barrel, which had slightly higher armour penetration power. By the Battle of Kursk, almost all of the tanks had received Schurzen skirts for their sides and turrets.&lt;br /&gt;
&lt;br /&gt;
Production of Pz.Kpfw. IV Ausf. G tanks lasted until June 1943, with a total of 1687 units being produced. Of this number, about 700 tanks received the reinforced armour, and 412 had the KwK40 L/48 gun installed.&lt;br /&gt;
&lt;br /&gt;
This variant made up the majority of Pz.Kpfw. IV tanks which participated in Operation Citadel.&lt;br /&gt;
&lt;br /&gt;
Ausf. G tanks were supplied to Bulgaria, Romania, Croatia, Turkey, and Spain. The Bulgarian and Romanian machines fought against the Red Army, and after they joined the Allies, against the German military. Captured Pz.Kpfw. IV Ausf. F tanks which were still serviceable were eagerly used by the Red Army.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_IV_ausf_G Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar Vehicles&lt;br /&gt;
&lt;br /&gt;
* [[T-34-57]]&lt;br /&gt;
* [[M4A2]]&lt;br /&gt;
* [[Sherman II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pz.IV_G&amp;diff=174525</id>
		<title>Pz.IV G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pz.IV_G&amp;diff=174525"/>
				<updated>2023-10-15T04:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Made some changes to reflect the fact the Panzer IV G cannot face the Churchill Mk. VII in realistic.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Pz.IV (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_pzkpfw_IV_ausf_G&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_AddArmour.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Panzerkampfwagen IV Ausführung G (Panzer IV G)''' ([[Abbreviations#.28DE.29 Sd.Kfz. Index|Sd.Kfz. Index:]] '''Sd.Kfz. 161/2''') is the seventh variant of the [[Pz.IV (Family)|Panzerkampfwagen IV medium tank family]]. The Panzer IV G variant effectively changed the Panzer IV's overall combat purpose. While all previous variants were primarily meant to engage fortifications and entrenched positions in support of the infantry, the Panzer IV G was the first entirely new variant to receive a significant increase in firepower against armoured targets. Previously, [[Pz.III (Family)|Panzer IIIs]] were usually assigned to such tasks. Aside from its rearmament with the long-barrelled 75 mm Kampfwagenkanone (KwK) 40 L/43 tank gun, relatively few modifications were made to its overall design in comparison to the earlier [[Pz.IV F2|Panzer IV F2 variant]]. The production of this variant began in 1942, considerably assisting the German armoured divisions in fighting more effectively against the well-armoured enemy tanks on the Eastern Front and in North Africa.&lt;br /&gt;
&lt;br /&gt;
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the Panzer IV G variant is very identical to the previous Panzer IV F2 variant except for three obvious differences. To begin, the thickness of the hull frontal armour was increased from 50 mm to 80 mm. Second, the previous Panzer IV F2 variant's ball-shaped muzzle brake was replaced with the more common double-chambered muzzle brake type. Third, since the new Panzer IV G's first operational employment was during the North African Campaign during intense skirmishes with British forces, the tank was painted in the unique Dunkelgelb yellow coat. Small changes, such as the addition of smoke grenade launchers on either side of the turret, were also made, giving players the chance to hide from enemy sight when the situation becomes complicated. Otherwise, the gameplay is identical to the previous Panzer IV F2 variant.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 80 mm (11-12°) ''Front plate'' &amp;lt;br&amp;gt; 20 mm (73°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (13-14°) ''Lower glacis'' || 30 mm || 20 mm (4-15°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (11°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (7-29°) ''Gun mantlet'' || 30 mm (23-26°) || 30 mm (15-17°) || 16 mm ''Front'' &amp;lt;br&amp;gt; 25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 95 mm || 95 mm || 95 mm || 8 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Lower glacis is protected by attached spare tracks, adding 20 mm of armour&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G, despite the improved 80 mm front plate, is still vulnerable to most front shot engagement, especially so if no serious attempt is made in compound angling. The front plate in its unsloped format is an enticing target, but beware to not hit the front sloping glacis right in front of it as that area has a tendency to bounce everything. Also, avoid hitting straight into the ball machine gun and driver's port in the front as these also have a tendency to nullify an armour-piercing shot. When using APHE rounds, simply hit centre mass of the front plate and let the post-penetration effect do the rest.&lt;br /&gt;
&lt;br /&gt;
In the case of a vehicle with a gun simply unable to penetrate this front plate, aim towards the turret that still retains a 50 mm front plate. Even the weaker non-autocannon armaments can penetrate through this front plate and incapacitate the turret crew. Aim for the turret left side (right side when shooting it) to knock out the gunner and deny their firepower, then chip away at weak spots until the threat is destroyed.&lt;br /&gt;
&lt;br /&gt;
Alternatively, aim at the Panzer IV from its long vulnerable sides in cases where its turret traverse cannot keep up with a flanking manoeuvre or catching it in an ambush. The interior is fully stocked with ammo racks even when the user is taking a minimum load. Moreover, the fuel tank resides at the very bottom of the centre of the tank, so a penetrating shot with APHE will either detonate the ammunition, set the tank on fire, or knock out a good portion of the crew, if not fully destroy the tank with all three effects.&lt;br /&gt;
&lt;br /&gt;
In every case scenario, it is to the benefit of the surviving player to fire the first shot against the Panzer IV Ausf. G above all else, as it would deny the Panzer IV G even a chance to use its high-penetrating 75 mm gun.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265|AoAweight=0.15}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK40 L43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK40 L43 (75 mm)|75 mm KwK40 L43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 87 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.33 || 18.45 || 22.40 || 24.77 || 26.35 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.33 || 9.80 || 11.90 || 13.16 || 14.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
*'''PzGr 39''' - Armour-Piercing Ballistic Cap shell - Use this shell as your main ammunition type, as it has a good penetration power and deals the most damage upon penetration thanks to its explosive filler.&lt;br /&gt;
*'''Hl.Gr. 38B''' - High Explosive Anti-Tank shell - it is recommended to completely avoid this kind of shell as its performance is vastly inferior in all aspects compared to APCBC or APCR ammo used by this tank.&lt;br /&gt;
*'''PzGr 40''' - Armour-Piercing Composite Rigid shell - This type of ammo should be used when facing a heavily armoured enemy such as the Churchill VII in arcade and flanking is not an option. However, its post-penetration damage is much lower because it has no explosive filler to detonate after penetrating. Do not use the PzGr 40 against sloped armour as APCR shells have extremely poor performance against angled armour.&lt;br /&gt;
*'''SprGr. 34''' - High Explosive shell - Carry only very few of these. They are useless against anything other than unarmoured AA vehicles, to which it is lethal.&lt;br /&gt;
*'''K.Gr.Rot Nb.''' - Smoke shell - Pack a few of these. They are useful to blind enemy vehicles that block your advance while being being too remote for you to disable.&lt;br /&gt;
&lt;br /&gt;
{{:KwK40 L43 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, Sprgr. 34, K.Gr.Rot Nb.}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Pz.IV_H.png|right|thumb|x250px|[[Ammo racks]] of the Pz.IV H (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.106''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''87''' || 84&amp;amp;nbsp;''(+3)'' || 82&amp;amp;nbsp;''(+5)'' || 80&amp;amp;nbsp;''(+7)'' || 72&amp;amp;nbsp;''(+15)'' || 63&amp;amp;nbsp;''(+24)'' || 54&amp;amp;nbsp;''(+33)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| 46&amp;amp;nbsp;''(+41)'' || 38&amp;amp;nbsp;''(+49)'' || 30&amp;amp;nbsp;''(+57)'' || 24&amp;amp;nbsp;''(+63)'' || 1&amp;amp;nbsp;''(+86)'' || No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks are modeled by sets of 2 and disappear after both shells in the set having been shot or loaded.&lt;br /&gt;
* Sides empty: 30&amp;amp;nbsp;''(+57)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Pz.IV G can be utilized as both a sniper and brawler, thanks to its improved armour and great gun - however, situational awareness must be maintained at all costs as the un-sloped armour, while an improvement over the Ausf. F2 is still not sufficient to provide reliable defence. It is best to shoot first, as the KwK40 L/43 can deal with the majority of enemies it will face. Heavy tanks like the KV and M6A1 will need careful aim but are still not a major threat. Like most German tanks, the default round is the best round available; however, the maximum load should be avoided (around 30 is sufficient) as it increases the chance of ammo rack explosions if the armour is penetrated.&lt;br /&gt;
&lt;br /&gt;
In close quarters and urban settings, it can also perform adequately due to the average turret traverse rate, mobility, and high-punching gun. A good tactic is to launch the smoke grenades and flank enemies that are aware of the Panzer's presence.&lt;br /&gt;
&lt;br /&gt;
In long range engagements, the Pz. IV G is able to send powerful armour-piercing shells that will penetrate almost any armour at this BR. In arcade battles, its quick speed and turret traverse are perfect for poking out and shooting at enemies then retreating back to cover. On open maps, this tank performs better in realistic battles, it's slower but you don't sacrifice any gun power so it's better suited to more sniper style gameplay. However, a general rule for any gamemode whilst sniping is that it's important to only reveal the turret if possible, the turret armour is much thicker. This means you are less likely to have an ammorack detonation and you protect the hull.&lt;br /&gt;
&lt;br /&gt;
The 75 mm KwK40 L/43 gun still packs a powerful punch at this rank. A solid hit on a target's front armour that's not sloped is very likely to penetrate. At its realistic battle rating, the most heavily armoured vehicle the Pz.IV G will fight will be the [[KV-1 (Family)|KV-1]] series ,which has prominent weak spots that can be exploited. Shoot first, hit hard and don't miss. Unless uptiered in arcade, the [[M6A1]] is not a concern in realistic, but nonetheless aim for weak spots and be the first to shoot.&lt;br /&gt;
&lt;br /&gt;
The Churchill VII is also a common sight in higher rank arcade games. It has thick armour and a gun that is effective against the Panzer's weak turret armour. Under 500 m, it is advisable to use APCR, which is effective against the Churchills flat armour. If the Churchill is angling, the best method is to try flanking or aiming for its weak machine gun ports.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Better armour than predecessors, 80 mm thick at the hull front&lt;br /&gt;
* Cupola armour greatly improved to 95 mm thick&lt;br /&gt;
* Great gun depression, no need to expose hull when shooting from a ridge&lt;br /&gt;
* High APCR shell velocity makes targeting moving tanks easy&lt;br /&gt;
* Large ammo capacity&lt;br /&gt;
* Decent mobility on hard ground&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor ammo storage protection, prone to detonation if penetrated&lt;br /&gt;
* Turret front armour is still weak (only 50 mm thick)&lt;br /&gt;
* Narrow tracks and weight give it poor cross-country performance, until the Ostketten are researched and equipped&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
The '''Pz.Kpfw. IV's''' creation, like its predecessor the [[Pz.III E|Pz.Kpfw. III]], was devised by Heinz Guderian. He envisioned a support tank that could be used to handle anti-tank guns and fortifications. In Panzer Divisions, the Panzer IV was to work alongside the more numerable Panzer III (three company of IIIs and one of IVs). The role of anti-armour was reserved for the Panzer III in these situations. As a support tank, the Panzer IV was to have the short 75 mm howitzer as its main armament and also a weight limit of 24 tons. MAN, Krupp, and Rheinmetall-Borsig worked on the development of the tanks, but the Krupp's model was selected for further testing.&lt;br /&gt;
&lt;br /&gt;
The chosen model from Krupp, once finished, used a leaf-spring double-bogie system for its suspension, doing away the proposed interleaved or torsion bar suspension system earlier devised for the sake of faster production. The vehicle held five crew members - the commander, gunner, loader, radio operator (hull machine gunner), and driver. Though it looked symmetrical, the Panzer IV's turret was actually offset to the left of the chassis centre line while the engine was also offset to the right. This was to allow the torque shaft to turn the turret. The offset also meant that most of the ammo was held on the right side of the tank in storage areas. The Panzer IV was then accepted into service and production began in 1936.&lt;br /&gt;
&lt;br /&gt;
=== Panzer IV Ausf. G ===&lt;br /&gt;
With the appearance of the Soviet [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks, the [[Pz.IV F2|Panzer IV Ausf. F2]] was made as a stopgap solution with a new and more powerful KwK40 L/43 gun. After three months into production, the Panzer IV was upgraded again to the '''Panzer IV Ausf. G'''. The Ausf. G featured a stronger 80 mm thick front glacis armour with 30 mm side armour. Some weight-saving techniques were put into play, but the tank still weighed about 23.6 tons and put strain onto the driving system. Some simplification went into the tank such as the removal of the vision ports on the sides of the turret.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G was also the first variant on the Panzer IV line to feature some new innovative features. In March 1943, the Ausf. G was presented with the first of the ''Schürzen'' side armour skirts on the turret and hull sides. On the later models, the KwK40 L/43 was also upgraded to the L/48 variant, simply a longer version with a better muzzle brake to improve recoil efficiency.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G was well-liked by the armoured crews due to increased armour and lethality against the progressively stronger Allied armour such as the [[T-34 (1942)|T-34s]] and the [[M4|M4 Shermans]]. While the 50 mm armour before was deemed very vulnerable to the Allied guns, the 80 mm caused some headaches among Allied tankers, though could still come on-par in performances. At this point, the newer [[Panther D|Panther]] tanks in production should have replaced the venerable Panzer IV by now, but production problems and low quantity meant the Panzer IV was staying at the main tank for the German Army for a while.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV Ausf. G was then upgraded again to the [[Pz.IV H|Panzer IV Ausf. H]], which would become the most numerous variant of all the Panzer IVs.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The first changes of this variant, which were carried out in the summer of 1942, included a new two-chamber pear-shaped muzzle brake. The viewports in the front plates of the turret and the view hatch in its forward plate were removed. Smoke grenade launchers were moved from the rear of the hull to the sides of the turret. The tank was given an ignition assistance system for winter conditions.&lt;br /&gt;
&lt;br /&gt;
Since the 50-mm-thick front armour of the Pz.Kpfw. IV was still inadequate, it was strengthened with additional 30 mm armour plates that were welded or bolted on. The thickness of the front plates on the turret and the weapon mantlet was 50 mm, and this thickness was not increased in future upgrades.&lt;br /&gt;
&lt;br /&gt;
Improving the machines' protective armour during production was a slow process, and by November only about half of the tanks included the reinforced armour. This armour was only installed on all new tanks from January 1943 onward. In the spring of 1943, the 7,5 cm KwK40 L/43 gun on this variant was replaced with a 7,5 cm Kw.K.40 L/48 with a long 48 calibre barrel, which had slightly higher armour penetration power. By the Battle of Kursk, almost all of the tanks had received Schurzen skirts for their sides and turrets.&lt;br /&gt;
&lt;br /&gt;
Production of Pz.Kpfw. IV Ausf. G tanks lasted until June 1943, with a total of 1687 units being produced. Of this number, about 700 tanks received the reinforced armour, and 412 had the KwK40 L/48 gun installed.&lt;br /&gt;
&lt;br /&gt;
This variant made up the majority of Pz.Kpfw. IV tanks which participated in Operation Citadel.&lt;br /&gt;
&lt;br /&gt;
Ausf. G tanks were supplied to Bulgaria, Romania, Croatia, Turkey, and Spain. The Bulgarian and Romanian machines fought against the Red Army, and after they joined the Allies, against the German military. Captured Pz.Kpfw. IV Ausf. F tanks which were still serviceable were eagerly used by the Red Army.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzkpfw_IV_ausf_G Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Sights&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/post/675135/en/ RideR2's Realistic gunsight (TZF4a, TZF 5a/b/d/e/f/f2, TZF 9b/b1/c/d, TZF 12/a) for Pzkpfw II, Pzkpfw III, Pzkpfw IV, Pzkpfw V, Pzkpfw VI]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Similar Vehicles&lt;br /&gt;
&lt;br /&gt;
* [[T-34-57]]&lt;br /&gt;
* [[M4A2]]&lt;br /&gt;
* [[Sherman II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=174511</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=174511"/>
				<updated>2023-10-14T15:54:42Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, even if it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_type_4_ho_ro|country rank}}{{Userbox/Favorite vehicle|jp_type_97_kai|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=174510</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=174510"/>
				<updated>2023-10-14T15:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, even if it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_type_4_ho_ro|country rank}}{{Userbox/Favorite vehicle|jp_type_97_chi_ha_kai|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D4Y2&amp;diff=174429</id>
		<title>D4Y2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D4Y2&amp;diff=174429"/>
				<updated>2023-10-13T17:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Removed the note on rockets being fired two at a time, as that isn't the case anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = D4Y (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=d4y2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28IJN.29_Official_name_designation|officially designated]] the &amp;quot;Suisei&amp;quot; (Comet)) is a rank {{Specs|rank}} Japanese dive bomber {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Suisei Model 22 upgrades the engine from a Aichi Atsuta 21 to an improved Atsuta 31 compared to its earlier model, the [[D4Y1]]. Next to its engine changes it comes with the possibility to equip rocket racks, which could load fused munitions to blow heavier bombers out of the sky.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:D4Y2bombs.png|thumb|The D4Y2 in flight]]&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The D4Y2 behaves much like the D4Y1: fast, agile, and powerful. However, since you don't get a radial engine, your Atsuta engine will overheat very easily on WEP, even with both radiators fully open. WEP should be used when on the deck when ground pounding, or in dogfights. Using WEP while climbing should only be done on cooler maps. It gets a bomber airspawn, which allows the D4Y2 to outclimb all the fighters, but '''be sure to select the right airspawn''', because it gets a carrier spawn by default on pacific maps. The only issue with the performance of this aircraft arises at high altitudes, where it is left without a supercharger.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,250 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 555 || 541 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.8 || 24.4 || 7.7 || 7.7 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 607 || 580 || 22.2 || 23.0 || 14.6 || 10.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:D4Y2cockpit.png|thumb|The D4Y2's cockpit and dash instruments]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~13 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,000 m || 1,300 hp || 1,430 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The D4Y2, like its predecessor the [[D4Y1]], lacks any armour and self-sealing fuel tanks. The fuel tanks are located in the same location (2 in each wing). The gunner is still unprotected.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The payload option should be a top priority, so getting to tier three modifications is of utmost importance. Rush the new belts and MGs, or the radiator or compressor if you choose to have better performance. Then get the bomb modification. After that, research all engine modifications and then the survivability modifications. Save the turret upgrades for last.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
[[File:D4Y2rockets.png|thumb|The D4Y2's fused rocket payload]]&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
&lt;br /&gt;
The D4Y2 is a very strong ground attack aircraft, and thanks to its high speed and agility, it can make a great fighter. This is your typical Japanese dive bomber, which has excellent ground-pounding capabilities, as well as fighter-hunting abilities. Since the D4Y2 gets a bomber airspawn, it can outclimb any fighter you want. You can also outspeed and outmanoeuvre pretty much anything, even [[Spitfire (Family)|Spitfires]]. However, the D4Y2 carries something special, something that the [[D4Y1]] and [[D4Y3 Ko]] cannot carry, fused rockets. What some might realize about Japanese planes is their inability to bomber hunt. Fused rockets fix this issue, by being a great pick to tackle slow, sturdy, and sluggish bombers. Even if you don't get the rockets exactly on point, the explosion near the bomber could be enough to rip a wing off or damage their controls.&lt;br /&gt;
&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Number Type 2 50 Model 1 GP(SAP) (500 kg)|Type 3 No.1 Mod.28 Mk.1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total)&lt;br /&gt;
* 4 x Type 3 No.1 Mod.28 Mk.1 rockets&lt;br /&gt;
* 1 x 250 kg Navy Type Number 25 Model 2 bomb + 2 x 60 kg Navy Type 97 Number 6 bombs (370 kg total)&lt;br /&gt;
* 1 x 500 kg Number Type 2 50 Model 1 GP(SAP) bomb (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
[[File:D4Y2turret.png|thumb|The [[Type 92 (7.7 mm)|Type 92]] turret firing at a fighter]]&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 92 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Type 92 machine gun, dorsal turret (582 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:D4Y2inflight.png|thumb|The D4Y2 in flight]]&lt;br /&gt;
The D4Y2 is a pilot's play, meaning that you can choose whatever role you wish in a D4Y2, since it has bombs, rockets, and a bomber airspawn.&lt;br /&gt;
&lt;br /&gt;
'''Interceptor''' - The D4Y2 can carry fused rockets, meaning they'll explode after a certain distance. Usually Japanese planes are horrible interceptors, they are slow, easily set on fire by turrets, and have poor armament. However, the D4Y2 can carry rockets, turning the tables in the D4Y2's favour. Set a fuse on your rockets to whatever you please, as long as it is between 400 and 800 m. Use impact fuse however, when ground pounding. To intercept a bomber, don't rely on your machine guns. Don't tail the bomber either. Instead, dive on it, or engage in a head-on if they don't have forward guns. Fire your rockets when you are exactly the distance away from the bomber as your fuse distance is. Remember to lead, as the rockets tend to curve and don't travel as fast as the MGs.&lt;br /&gt;
&lt;br /&gt;
'''Fighter''' - The D4Y2 is a great fighter, but has two flaws, armament and energy retention. Speed is your armour, as well as altitude, because you cannot retain any energy in a boom and zoom attack. It isn't a good idea to boom and zoom either, unless the enemy aircraft is a bomber, or a damaged fighter, or any other slow target. Your fights will mostly occur near the ground, where the D4Y2 has good acceleration. You can turn with anything you wish. However, there is one danger with fighting near the ground. If you lose all of your energy when turnfighting (it will happen sometimes), you become the perfect target for a boom and zoom attack. Since you can't dive away from boom and zoomers on the ground, the D4Y2 is a sitting duck. The turret won't do anything either, but trying to dodge the incoming threat is still a good option, as long as you keep your speed up.&lt;br /&gt;
&lt;br /&gt;
'''Attacker''' - Since the D4Y2 can carry bombs and rockets, we must discuss the attacker role of this aircraft. On new maps like Honolulu, as well as old maps like Iwo Jima, rockets will be a good pick. Rockets easily destroy cargo ships, especially ones on the move. Take the bombs on maps with light pillboxes. Use your armament only for AAA, howitzers, artillery, and lightly armoured trucks. Once all ammunition is spent, or if enemy fighters are sighted, return to the base.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:D4Y2lowflyby.png|thumb|The D4Y2 doing a flyby]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''D'''4Y for Carrier-based dive bomber:&lt;br /&gt;
** Choice between a 250 kg and a 500 kg bomb&lt;br /&gt;
** Bomber airspawn, outclimbs anything and can intercept&lt;br /&gt;
** Airbrakes&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Nose-mounted armament&lt;br /&gt;
** Small radiator drag&lt;br /&gt;
** Excellent manoeuvrability, can outrun early Corsairs, Wildcats, and Spitfires&lt;br /&gt;
* '''D4Y''' Specific:&lt;br /&gt;
** Fast, can outrun almost anything, save P-38s&lt;br /&gt;
*** Its speed forces the enemy to tail behind your gunner, giving you a chance to shoot at the approaching fighter with your turret&lt;br /&gt;
* '''{{PAGENAME}}''' Specific:&lt;br /&gt;
** Fused rocket payload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* '''D'''4Y for Carrier-based dive bomber:&lt;br /&gt;
** Has bomb cradle, significant delay in fuselage bomb drop&lt;br /&gt;
** Not good for bombing bases&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Poor offensive armament: [[Type 97 navy (7.7 mm)|7.7 mm Type 97 MG]]&lt;br /&gt;
** Poor defensive armament: [[Type 92 (7.7 mm)|7.7 mm Type 92 MG]]&lt;br /&gt;
** Fragile, little armour, and no self-sealing fuel tanks&lt;br /&gt;
** Exposed tail gunner&lt;br /&gt;
* '''D4Y (early)''' Specific:&lt;br /&gt;
** Engine overheats easily, it isn't a traditional Japanese radial engine&lt;br /&gt;
* '''{{PAGENAME}}''' Specific:&lt;br /&gt;
** Has a decreased ammo count compared to the [[D4Y1]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|D4Y (Family)#History|l1=D4Y History}}&lt;br /&gt;
[[File:D4Y2dive.png|thumb|The D4Y2 in a dive]]&lt;br /&gt;
Nicknamed the &amp;quot;Judy&amp;quot; by allied pilots, the D4Y2 was feared by both troops on the ground and ships in the sea.&lt;br /&gt;
&lt;br /&gt;
The D4Y2 was a carrier based dive bomber. It sported a 1,400 hp &amp;quot;Aichi AE1P Atsuta 32&amp;quot; engine. The D4Y2 would see 7 variants, and was the most widely used version of the D4Y series.&lt;br /&gt;
&lt;br /&gt;
Some variants had very unique roles such as the D4Y2 KAI ''Suisei Model 22,'' designed to be launched from a battleship by the means of a catapult.&lt;br /&gt;
&lt;br /&gt;
With a range of 1,400 miles the D4Y2 was perfect for the defence of the Japanese territories. Combined with its extreme accuracy in a dive, it saw great success. However, with Allied aircraft upgrading from the F4F Wildcat to the F6F Hellcat, it was no longer fast enough to escape and started seeing massive casualties in missions which just months before would have had little to no casualties. The increased death rates of the pilots and crew saw pilots becoming less and less experienced, increasing the death rates even further. Slowly the time of the D4Y's was coming to an end.&lt;br /&gt;
&lt;br /&gt;
No D4Y2's survived the war, but their legacy lives on as a feared a ruthless dive bomber and night fighter. Their achievements include the attack on the USS Enterprise and attack on the USS Bunker Hill which was damaged beyond repair at sea and had to return to port in the United States to repair.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=d4y2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|nPvtxhDMW-E|'''D4Y2 &amp;lt;nowiki&amp;gt;[Rocket Fun Derp Time]&amp;lt;/nowiki&amp;gt;''' - ''Jengar''|dDuMg-QvRfM|'''D4Y2 - Meteor Shower''' - ''tx141TX''|5lO_4fvWHwg|'''Update 1.71 - D4Y2''' - ''TheEuropeanCanadian''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[D4Y (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[D4Y1]] - Base model with a weaker engine (Atsuta 21)&lt;br /&gt;
* [[D4Y3 Ko]] - slightly weaker radial engine (Kinsei 62) and better tail-gun&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4968-development-d4y-suisei-light-em-up-en|[Devblog] D4Y Suisei - Light 'Em Up]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378378-d4y2/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Yokosuka_D4Y|[Wikipedia] Yokosuka D4Y]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yokosuka}}&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-76_(Sweden)&amp;diff=174269</id>
		<title>PT-76 (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-76_(Sweden)&amp;diff=174269"/>
				<updated>2023-10-10T20:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Removed the Ho-Ro from the examples of heavily armoured tanks, as it's the exact opposite of armoured.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = PT-76 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_pt_76b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]]. It is identical to the [[PT-76B]] found in the Russian Tech Tree. &lt;br /&gt;
&lt;br /&gt;
The PT-76B, as a light tank, has paper-thin armour but also has a powerful main gun that can engage most tanks at its battle rating. Its amphibious nature means that the tank can cover terrain and paths not normally travelled by land vehicles, allowing flexibilities on certain maps featuring water bodies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Pretty much every tank in the game will be able to destroy the PT-76B with relative ease due to the ultra-thin armour of it. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the [[IS-2 (1944)]], etc.&lt;br /&gt;
&lt;br /&gt;
Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a big threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76B off.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (80°) ''Top'' &amp;lt;br&amp;gt; 13 mm (44°) ''Bottom'' || 13 mm ''Top'' &amp;lt;br&amp;gt; 10 mm ''Bottom'' || 6 mm (1°) ''Top'' &amp;lt;br&amp;gt; 6 mm (46°) ''Bottom'' || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (32-35°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (19-32°) ''Gun mantlet'' || 15 mm (35°) || 15 mm (35°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 10 mm || 10 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick.&lt;br /&gt;
* Tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=372|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
The PT-76B has decent mobility on land thanks to its rather light weight. It can reach its maximum speed of 49 km/h (AB) / 44 km/h (RB) easily due to its decent acceleration. Controlling it at maximum speed is not hard since its top speed is nothing special for a light tank (the ubiquitous M41A1, for example, has a top speed of 72 km/h). The PT-76B is also decently agile, being able to turn quickly in response to any events up the path. However, the vehicle does not have any type of neutral steering capability, so it will be difficult to turn on the spot. These forward mobility traits of the PT-76B can be interrupted severely by moderate obstacles such as medium trees, wooden fences, concretes plots/barriers or stone walls; these will cause the vehicle to lose considerable amount of speed, or even be brought to a halt, especially in Realistic Battles&lt;br /&gt;
&lt;br /&gt;
The maximum reverse speed is -7 km/h (AB) / -6 km/h (RB), which is too slow to allow overextend tactic (pop from behind cover, shoot, retreat behind cover), or for withdrawing from dangerous situation that the vehicle may have inadvertently driven itself into.&lt;br /&gt;
&lt;br /&gt;
The amphibious feature of the PT-76B makes the vehicle more versatile, broadening the flanking/sneaking potential and options on some maps. But this should only be exploited across smaller bodies of water, since it reaches only 12 km/h (AB) / 9 km/h (RB) in water when moving forward, and the reverse speed in water is only -7 km/h (AB) / -5 km/h (RB). These slow speeds mean that once the PT-76B is on water, it will likely be a sitting duck if spotted. While firing from the water is an option due to the vehicle's stabilizer, the water waves and the recoil from firing may cause the vehicle to wobble, making it hard to get a good shot. On top of that when planning an amphibious trip, it is best to ensure the destination can be reached in a straight line as the vehicle turns poorly and slowly in the water and so any course corrections will take more time, which leaves the PT-76B exposed to being spotted and taken out.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-56TS (76 mm)|76 mm D-56TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -4°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 19.0 || 26.4 || 32.0 || 35.4 || 37.6 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 11.9 || 14.0 || 17.0 || 18.8 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:D-56TS (76 mm)/Ammunition|BR-354N, 53-BR-354, BK-354M, OF-350M}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial&lt;br /&gt;
| 1,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As the PT-76B doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76B is also helpful in scouting enemy positions for its allies so they could bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank.&lt;br /&gt;
&lt;br /&gt;
If short to mid-range confrontation is inevitable, staying mobile makes you harder to hit while the impressive stabiliser will allow you to fire back almost unimpeded (while moving and shooting to the side, shots travel in the direction your vehicle is moving so when aiming at farther targets, remember to aim a little to one side to counteract this motion). While moving and shooting, always look where your vehicle is headed: a rock, cliff, enemy vehicle or similar obstacle could seriously ruin your PT-76B's day.&lt;br /&gt;
&lt;br /&gt;
While the PT-76B has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76B can only go about 10 km/h in the water (and your large size makes you an easier target for shore-based snipers), so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76B stuck if driven into an obstacle. Also make sure to check the map, as some maps like ''Eastern Europe'' have rivers with no way to get back onto land, or at least not many.&lt;br /&gt;
&lt;br /&gt;
Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid all enemy fire, as all tanks can penetrate the PT-76's armour (even the [[GAZ-AAA (4M)]] technically has enough penetration to get through the tank's rear armour!).&lt;br /&gt;
&lt;br /&gt;
The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76B to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76B's location and likely broadcast it to other players, most often resulting in the PT-76B being destroyed.&lt;br /&gt;
&lt;br /&gt;
The HEATFS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Oftentimes, 2 or more shots will be needed to destroy an enemy vehicle, particularly the more voluminous vehicles like the Tiger I and the Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible. Against open-topped and lightly-armoured vehicles, the explosive filler of the BK-354M will cause overpressure damage, resulting in a knock-out.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful HEAT can frontally penetrate even heavily armoured tanks like the [[Tiger II (H)|Tiger II]], [[Ferdinand]], etc.&lt;br /&gt;
* Two-plane gun stabiliser is a huge advantage in sudden encounters and CQC&lt;br /&gt;
* Has night vision device, another advantage in night battles&lt;br /&gt;
* Is amphibious, allowing it to drive in bodies of water for surprise attacks&lt;br /&gt;
* Has a low profile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely thin armour cannot protect it from any hit, especially SPAA (eg. [[ZSD63/PG87|ZSD63]], [[Wirbelwind]])&lt;br /&gt;
* HEAT shell has limited damage, increasing the chance of the target surviving a hit&lt;br /&gt;
* APHE has low penetration (100mm max), limiting target selection&lt;br /&gt;
* Low mobility for a light tank, other light vehicles (eg. [[M24]], [[Concept 3]], [[M18 (China)|M18]]) all have superior speed&lt;br /&gt;
* -7 km/h reverse speed is poor, can put the player in a dangerous situation&lt;br /&gt;
* -4° gun depression severely affects its performance among hills&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_pt_76b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_3_(13.2_mm)&amp;diff=174109</id>
		<title>Type 3 (13.2 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_3_(13.2_mm)&amp;diff=174109"/>
				<updated>2023-10-07T03:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Capitalization fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:13.2mm in a museum.jpg|thumb|The 13.2 mm Type 3 Japanese heavy aircraft machine gun.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/File:%E4%B8%89%E5%BC%8F13.2mm%E6%A9%9F%E9%8A%83.jpg&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''Type 3 machine gun''' was an aerial MG  based on the [[M2 Browning (12.7 mm)|M2 Browning]] but chambered in 13.2x99mm Hotchkiss, the same ammo as the [[Type 93 (13.2 mm)|Type 93 machine gun]] used on naval vessels. The machine gun was produced in 1943–45.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, this HMG excels at downing air targets from a distance, lighting fires and ripping off crucial components, something that other Japanese machine guns lack. This machine gun has a lot of incendiary potential, great ballistics, and good armour penetration. One small downside of this weapon is that it jams more quickly than other Browning variants, because the projectiles are filled with lots of incendiary material.&lt;br /&gt;
&lt;br /&gt;
[[File:A7M2Firing.png|thumb|The A7M2 firing the Type 3 machine guns in the wings.]]&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a6m5otsu}}&lt;br /&gt;
* {{Specs-Link|a6m5hei}}&lt;br /&gt;
* {{Specs-Link|a6m6c}}&lt;br /&gt;
* {{Specs-Link|a7m1}}&lt;br /&gt;
* {{Specs-Link|a7m2}}&lt;br /&gt;
* {{Specs-Link|j6k1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The Type 3 is a heavy machine gun similar in performance to the [[M2 Browning (12.7 mm)|M2 Browning]] and Swedish 13.2 mm [[Akan m/39A (13.2 mm)|Akan m/39]]. It has really high incendiary potential, great accuracy, and high damage output. It has a fairly good fire rate, and does more damage than the German and Russian HMGs. Unfortunately, its jam rate is higher, due to the weight of the bullets, but this shouldn't be a problem because these machine guns generally should not be used to &amp;quot;spray and pray&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|T|Tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEI|High-explosive incendiary}} - Arguably the most useless belt, the Default belt has low incendiary potential, which is one of this guns strong points. Research new belts as soon as possible.&lt;br /&gt;
* '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}} - This belt is a good pick when you need to engage lightly armoured fighters, such as Corsairs, Spitfires, and Seafires.&lt;br /&gt;
* '''Ground targets:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}} - One of the best all-around belts. It has excellent armour penetration and is great for taking out heavy bombers, as well as lightly armoured fighters. It is the best belt for the Type 3, save Stealth.&lt;br /&gt;
* '''Stealth:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}} - Just like the ground targets belt, this composition has excellent incendiary potential and armour penetration. However, it takes skill to aim on the A7M series, as the guns are mounted in the wings. Use of stealth is only recommended when you have enough practice leading with this specific type of gun.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 28 || 26 || 19 || 13 || 8 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 27 || 25 || 18 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Ground targets || 27 || 25 || 18 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Stealth || 27 || 25 || 18 || 11 || 7 || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Akan m/39A (13.2 mm)|Akan m/39A]]''': This gun has more explosive potential than the Type 3, and a lower chance of jamming, and usually come in the 4 x configuration. They are one of the only HMGs that will outperform the Type 3.&lt;br /&gt;
* '''[[M2 Browning (12.7 mm)|M2]]''': The legendary .50 cals have more firepower than the Type 3s because they come in numbers. They have better range than the Type 3 as well.&lt;br /&gt;
* '''[[MG 131 (13 mm)|MG 131]]''': This gun has lower total damage than the Type 3, but it has a higher rate of fire.&lt;br /&gt;
* '''[[Breda-SAFAT (12.7 mm)|Breda-SAFAT]]''': This gun has lower damage than the Type 3, but won't jam as easily.&lt;br /&gt;
* '''[[Berezin UB (12.7 mm)|Berezin UB]]''': This gun has about the same composition as the Type 3, and is quite similar. They jam more quickly however, and won't start as many fires.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
The Type 3 machine gun will be a lifesaver when it comes to dogfights. Many Japanese pilots know that the [[Type 97 (7.7 mm)|Type 97]] or [[Ho-103 (12.7 mm)|Ho-103]] simply don't do enough damage to their opponents. Fortunately, the Type 3 is the perfect gun to replace the smaller calibre MGs. The AP-I in this belt is really reliable when downing the [[B-17G-60-VE|B-17]], as it can light fires in the engines. Use this gun to light fires, strafe ground targets, and as long range guns.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent ballistics&lt;br /&gt;
* Rate of fire on par with contemporaries&lt;br /&gt;
* Excellent belts&lt;br /&gt;
* Great incendiary potential&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Jams more quickly than Brownings&lt;br /&gt;
* Bad stock belts&lt;br /&gt;
* Only come in pairs at most (or singles on the [[A6M5 otsu]])&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The Type 3 aircraft machine gun is a copy of the [[M2 Browning (12.7 mm)|M2 Browning]], but unlike the earlier Type 1 machine gun, also known as the [[Ho-103 (12.7 mm)|Ho-103]], it is chambered for the 13.2x99 mm Hotchkiss cartridge made for the French [[Hotchkiss (13.2 mm)|Hotchkiss mle 1929]]. The Type 3 was developed in 1943 as the Japanese recognized their [[A6M (Family)|A6M]] Zero needed more firepower so they began replacing the [[Type 97 (7.7 mm)|Type 97]] as the Zero's machine gun. It would also see service on the [[N1K (Family)|N1K-J]] series of fighters by Imperial Japanese Navy Air Service before they began being phased out for the [[Type 2 (13 mm)|Type 2]] machine gun based on the German [[MG 131 (13 mm)|MG 131]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Akan m/39A (13.2 mm)]]&lt;br /&gt;
* [[M2 Browning (12.7 mm)]]&lt;br /&gt;
* [[MG 131 (13 mm)]]&lt;br /&gt;
* [[Breda-SAFAT (12.7 mm)]]&lt;br /&gt;
* [[Berezin UB (12.7 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Type_3_aircraft_machine_gun|[Wikipedia] Type 3 aircraft machine gun]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Aircraft machine guns}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft machine guns]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-Ha&amp;diff=172204</id>
		<title>Chi-Ha</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-Ha&amp;diff=172204"/>
				<updated>2023-09-20T03:44:15Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chi-Ha (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_97_chi_ha&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|九七式中戦車「チハ」|Kyūnana Shiki Chū Sensha [Chi-Ha]}}) was developed to replace the [[I-Go Ko|Type 89 I-Go]] and essentially be a 4-man version of the [[Ha-Go|Type 95 Ha-Go]] as the 37 mm had little explosive power to deal with infantry. The Mitsubishi &amp;quot;Chi-Ha&amp;quot; competed with the cheaper design Osaka Arsenal &amp;quot;Chi-Ni&amp;quot;, selected under the opportunity by the start of the Second Sino-Japanese War which increased the army's budget and left funds available for the more capable Type 97 Chi-Ha tank. Being the main medium tank of the Japanese after adoption, it would also serve as the main chassis for the army and variants. &lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the initial Japanese vehicles of the Japanese Ground Forces Tree. Essentially a better armoured and engined [[I-Go Ko]], the Chi-Ha seems rather mediocre at first glance. However, this tank can perform quite well at its battle rating provided that it is played to its strengths, those being its decent mobility and low-velocity cannon with a relatively high penetrating HEAT shell that can be lobbed over cover.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Type 97 Chi-Ha is an upgraded version of the earlier Type 89 I-Go. The engine has been upgraded, from the Mitsubishi A6120VD air-cooled straight-six diesel with 120 hp to a Mitsubishi SA12200VD air-cooled V12 diesel with 170 hp. As such, the top speed has increased from 27 km/h on the I-Go to 38 km/h on the Chi-Ha. The armament stays the same, with the same shells and gun characteristics. The 5.7 cm Tank Gun Type 97 is robust, but will get the job done. It still has four crewmen inside, no armour, and a 7.7 mm Type 97 in the hull. Overall, it's in general a better I-Go.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (1).png|thumb|250px|Chi-Ha deflecting a shell to the driver port]]&lt;br /&gt;
Armour: Light, but effective against weaker guns (i.e. early French), weaker shells (low-caliber HE), and in long range engagements.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm (12-32°) ''Front plate'' &amp;lt;br&amp;gt; 17 mm (63-81°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (37-59°) ''Lower glacis'' || 25 mm (40°) ''Top Left'' &amp;lt;br&amp;gt; 25 mm (25-27°) ''Top Right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 20 mm (4-58°) || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (9-41°) ''Turret front'' &amp;lt;br&amp;gt; 25 mm ''Gun mantlet'' || 25 mm (10-11°) || 25 mm (12°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 17 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (5).png|thumb|250px|Chi-Ha reaching its top speed of 44 km/h]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=263|rbMinHp=150}}&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (2).png|thumb|250px|Chi-Ha being able to depress at -15°]]&lt;br /&gt;
{{main|Type 97 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun is the same as on the I-Go. Not much to write home about, but we're hardly complaining, especially with the HEAT shell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (57 mm)|57 mm Type 97]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Shoulder|up to 10 km/h}} || 14.5 || 20.0 || 24.3 || 26.9 || 28.6 || rowspan=&amp;quot;2&amp;quot; | 4.29 || rowspan=&amp;quot;2&amp;quot; | 3.80 || rowspan=&amp;quot;2&amp;quot; | 3.50 || rowspan=&amp;quot;2&amp;quot; | 3.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 9.0 || 10.6 || 12.9 || 14.3 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 97 (57 mm)/Ammunition|Type 92 APHE, Type 3 HEAT}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''120''' || 116&amp;amp;nbsp;''(+4)'' || 112&amp;amp;nbsp;''(+8)'' || 88&amp;amp;nbsp;''(+32)'' || 68&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+120)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note:'''&lt;br /&gt;
&lt;br /&gt;
* Right side only: 68&amp;amp;nbsp;''(+52)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (20) || 499 || ±10° || ±15°&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (20) || 499 || 0°/+60° || -80°/+10°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:Chi-Ha (3).png|left|thumb|250px|Chi-Ha passing a disabled [[T-26 (China)]]]]&lt;br /&gt;
The Chi-Ha is the most interesting Rank I Japanese tank to play as it has little to no armour, a shot-put-like muzzle velocity and looks like a bus in some sense as to how long it is. But there is a way to play this tank despite all the negatives to this tank and to play it to the best of its abilities, one can play it as a support tank in every way (apart from long distance as the rounds drop like a brick after 500 m). Stay close to teammates and always play sneaky as the Chi-Ha can be easily taken out with a single shot by any opponent, like all Japanese tanks in this rank.&lt;br /&gt;
[[File:Chi-Ha (4).png|thumb|250px|Chi-Ha destroying another [[T-26]]]]&lt;br /&gt;
But if facing a heavy tank or medium tank of early Rank II are very hard to versus from head-on and the fact that the 57 mm APHE rounds lack penetration to destroy it from the front. So the best option is to go up behind it or attack from the side to destroy them. Another problem that shows itself strongly in close quarter fights is that the Chi-Ha has a hand-cranked turret and turning the tank is painful at best. So it is best to plan ahead before attacking, think where the enemy may be and find a place to hide the bulky tank from the enemy and wait for the enemy to come to the firing range. The Type 3 HEAT shell changes this. With 55 mm of penetration, the tank is capable of penetrating tanks that it previously couldn't - which is most tanks at rank I and II. In addition to this, the Type 3 HEAT has the potential to hull break lightly armoured targets like LVTs or the Sturmpanzer. Use the protection analysis feature to figure out which tanks you can and can't get through, and adapt your playstyle accordingly when those vehicles are encountered. Now, this is somewhat important &amp;quot;'''Don't''' look for the enemy, let the '''enemy''' look for the Chi-Ha.&amp;quot; Of course, the Chi-Ha could still go look for the enemy, but always be on alert and make sure to have a friend for firing support.&lt;br /&gt;
&lt;br /&gt;
Engine power is not that powerful, which then means that the acceleration will be slow to start up, but it will slowly get faster over time. But reversing is like all British tanks when they reverse, It's going to be slow. But this is compensated for the turning speed of this tank as it is better to turn and run in some cases then reverse.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Improved sloped armour compared to the reserve vehicles&lt;br /&gt;
* Quite fast (up to 44 km/h), allowing it to get to certain spots in time&lt;br /&gt;
* Lovely climbing ability combined with the amazing -15 degrees gun depression, it is great at mountain combat&lt;br /&gt;
* Has a vertical stabiliser which most tanks don't have, allowing the Chi-Ha to get the first shot off&lt;br /&gt;
* Due to its slow 57 mm shell velocity, it can shoot behind cover without showing the tank to some degree&lt;br /&gt;
* Type 3 HEAT is powerful. It can frontally penetrate common targets like [[M3 Lee]], and destroy tanks like [[LVT(A)(1)]] with overpressure&lt;br /&gt;
* Great turning ability in low gear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 57 mm armament may be underpowered in an uptier, especially in frontal engagements&lt;br /&gt;
* Thin armour can be penetrated by 20 mm/.50 cal up close&lt;br /&gt;
* Abysmal penetration on stock APHE, will struggle to penetrate most low tier tanks like [[M3A1 Stuart|M3A1]] and [[T-70]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Chi-Ha (Family)|l1=History of the Type 97 Chi-Ha}}&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:Solo Chi-Ha.jpg|alt=Singular Chi-Ha driving on the road|thumb|250px]]&lt;br /&gt;
The Imperial Japanese Army's main tank was the [[I-Go Ko|Type 89]], adopted in 1929, but it was deemed obsolete as of 1935 and the IJA wanted something up to par with their battle style. The Type 89's main fault was its low overall road speed, which was unable to keep up with motorized infantry. Thus, the development of a new medium tank commenced with the goal of improved overall speed, low weight, and low cost.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two tank designs were developed with these specifications, both were produced by Mitsubishi. The first was the '''Chi-Ha''' which was powered by a 170hp diesel engine. The second was ''Chi-Ni'', which was lighter, cheaper, and powered by a 135 hp diesel engine. The IJA chose at the time of 1937, when war with China broke out to the Second Sino-Japanese War. This war increased the IJA's budget and thus they decided to pick the better of the two design. This led to the finalization of the '''Type 97 Chi-Ha''' tank. Production started in 1938 all the way to 1942 for a total of 1162 tanks produced.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The Type 97 Chi-Ha was a medium tank constructed with rivets in the armour plates. It had a crew of four with a two-men turret. The turret held the same low-velocity 57 mm gun from the Type 89. Armour was relatively thin, but quite standard at the time of 1930s, but this would become very vulnerable past 1941 when the Japanese war expands to the world.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 97 Chi-Ha, like the standard tanks of other countries, was used in a multitude of roles by adapting its chassis to another purpose such as the [[Ho-Ni I|Ho]][[Ho-Ni III|-Ni]] assault gun series. The Type 97 Chi-Ha design was also improved upon multiple times with better armour and better guns, resulting in tanks like the [[Chi-Ha Kai|''Shinhoto'' Chi-Ha]], [[Chi-He|Type 1 Chi-He]], [[Ho-I|Type 2 Ho-I]], and the [[Chi-Nu|Type 3 Chi-Nu]].&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
[[File:Chi-Ha Bukit Timah.jpg|left|thumb|250px|Japanese troops during the battle of Bukit Timah, Battle of Singapore]]&lt;br /&gt;
The Type 97 Chi-Ha would first see its main usage in the border conflict against the Soviet forces in the Battles of Khalkin-Gol. In the Japanese 1st Tank Group's total 85 tanks, there were four Type 97 mediums present in comparison to the 34 Type 89 I-Go, 35 [[Ha-Go|Type 95 Ha-Go]] lights, and 13 tankettes.&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt; Though the armoured units played a critical role in Japan's offensive against the Soviet Union, they were soon demolished by the Soviet armoured brigades, leading to their recall. The Japanese defeat at Khalkin-Gol did teach them a few lessons, first in that they were currently under-equipped for a fight against a large European force, which led to an enlargement of the Japanese armoured forces. Second was that the Japanese tanks were unsuitable for tank-to-tank fighting as the Soviet's main tank armament, the 45 mm cannon, was way more suitable than anything the Japanese had. This led to the development of a new anti-tank gun and tank gun for the Japanese Army, the Type 1 47 mm, though this would not see service until 1941.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Chi-Ha Destroyed.jpg|alt=Knocked out entrenched Chi-Ha at Iwo Jima|thumb|Knocked out, entrenched Chi-Ha at Iwo Jima]]&lt;br /&gt;
The next major usage of the Type 97 would be in Japan's conflict during World War II against the Allies. The Type 97 made up a good portion of the Japanese armoured forces when they invaded the Malay peninsula of British territory in Operation Centrifuge&amp;lt;ref name=&amp;quot;ZalogaChiHavsSherman&amp;quot;&amp;gt;Zaloga Steven. ''M4 Sherman vs Type 97 Chi-Ha: The Pacific 1945'' Great Britain: Osprey Publishing Ltd., 2012&amp;lt;/ref&amp;gt;. The Japanese tank's successes against Britain is attributed to the British belief that the terrain around Singapore made it very hard to use armoured forces, thus there was a lack of Allied armour available in the battle. In a span of three months, Japan managed to completely overcome the defenses of the Malay peninsula and the Allied forces there surrendered. The Burma campaign soon followed, but the fighting there would last most of the war's time.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Japan then invaded the Americans in the Philippines. It was here that the Japanese armoured forces baptized the American tankers in their first tank-to-tank combat with [[M3 Stuart|M3 Stuarts]] against Type 95 Ha-Go. It was during this campaign that Colonel Seinosuke Sonoda of the 7th Tank Regiment advocated for the placement of the new Type 1 47 mm gun as the main armament of the Type 97 Chi-Ha. This would lead to the development and production of the next generation Type 97s, the [[Chi-Ha Kai|Type 97-''Kai'' (Improved) ''Shinhoto'' (New turret) Chi-Ha]], which would eventually encompass the regular Type 97's production. Though now surpassed by the Type 97 Chi-Ha Kai, the regular Type 97 would still see usage alongside its improved variant in the Pacific campaign against the Allies.&lt;br /&gt;
{{Break}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{main|Chi-Ha (Family)#Media|l1=Media of the Type 97 Chi-Ha family}}&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_97_chi_ha Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1000602|Type-97 Chi-Ha of the 9th Sensha Rentai.png|Camo &amp;quot;9th Sensha Rentai&amp;quot;&lt;br /&gt;
 |market|Type 97 Chi-Ha Ichi-Hai № 381|Type 97 Chi-Ha Ichi-Hai.jpg|Camo &amp;quot;Ichi-Hai № 381&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Chi-Ha (12).png|&lt;br /&gt;
Chi-Ha (9).png|&lt;br /&gt;
Chi-Ha (8).png|&lt;br /&gt;
Chi-Ha (10).png|&lt;br /&gt;
Chi-Ha (7).png|&lt;br /&gt;
Chi-Ha (11).png|&lt;br /&gt;
Chi-Ha (13).png|&lt;br /&gt;
Chi-Ha (14).png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|4_cJ1CpEatw|'''Best gun depression''' discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[Chi-Ha (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Ho-I]]&lt;br /&gt;
* German tanks equipped with [[KwK37 (75 mm)]]&lt;br /&gt;
* [[T-26-4]]&lt;br /&gt;
* {{Specs-Link|us_m8_scott}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4330-development-type-97-chi-ha-hope-of-the-army-en/|[Devblog] Type 97 Chi-Ha: Hope of the Army]]&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Abbreviations&amp;diff=171609</id>
		<title>Abbreviations</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Abbreviations&amp;diff=171609"/>
				<updated>2023-09-10T19:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
‎&amp;lt;span id=&amp;quot;Top&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Abbreviations per language A-Z (quicklinks)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 2.5%; text-align:center; vertical-align:top;&amp;quot; |'''A'''&lt;br /&gt;
| style=&amp;quot;width: 47.5%; vertical-align:top;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 2.5%; text-align:center; vertical-align:top;&amp;quot; |'''N'''&lt;br /&gt;
| style=&amp;quot;width: 47.5%; vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''B'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''O'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''C'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Chinese|Chinese]]&amp;lt;br&amp;gt;[[#Czech|Czech]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''P'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Polish|Polish]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''D'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''Q'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''E'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#English|English]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''R'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Romanian|Romanian]]&amp;lt;br&amp;gt;[[#Russian|Russian]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''F'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Finnish|Finnish]]&amp;lt;br&amp;gt;[[#French|French]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''S'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Spanish|Spanish]]&amp;lt;br&amp;gt;[[#Swedish|Swedish]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''G'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#German|German]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''T'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''H'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Hungarian|Hungarian]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''U'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''I'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Italian|Italian]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''V'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''J'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |[[#Japanese|Japanese]]&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''W'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''K'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''X'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''L'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''Y'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''M'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;text-align:center; vertical-align:top;&amp;quot; |'''Z'''&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chinese =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! Chinese abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Chinese&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|Chinese is spoken as a military language in the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(PRC)''' People's Republic of China&lt;br /&gt;
&lt;br /&gt;
::''Listed as '''(CN)''' Mainland China''&lt;br /&gt;
&lt;br /&gt;
*'''(ROC)''' Republic of China&lt;br /&gt;
&lt;br /&gt;
::''Listed as '''(TW)''' Island of Taiwan''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CN) Vehicle|(CN) Vehicle]]&lt;br /&gt;
** [[#(CN) Air|(CN) Air]]&lt;br /&gt;
** [[#(CN) Ground|(CN) Ground]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry and munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CN) Weaponry and munition|(CN) Weaponry and munition]]&lt;br /&gt;
* [[#(TW) Weaponry and munition|(TW) Weaponry and munition]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CN) Manufacturer/Designer|(CN) Manufacturer/Designer]]&lt;br /&gt;
* [[#(TW) Manufacturer/Designer|(TW) Manufacturer/Designer]]&lt;br /&gt;
&lt;br /&gt;
'''Military'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CN) Military structure|(CN) Military structure]]&lt;br /&gt;
* [[#(TW) Military structure|(TW) Military structure]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Side note: Due to the usage of ROC year at Taiwan Island, there are sometimes when their documents or thesis from both Mainland China (for conversion) and Taiwan Island which used ROC year in their content.&lt;br /&gt;
&lt;br /&gt;
The easiest way to convert them into western calendar is taking 1911 as ROC 1 (where ROC 100 is 2011 due to the Xinhai Revolution in 1911, instead of the official establishment in 1912/1/). &lt;br /&gt;
&lt;br /&gt;
==(CN) Vehicle ==&lt;br /&gt;
=== (CN) Air ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Prefix&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Chinese&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Full title&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Meaning&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Example&lt;br /&gt;
|-&lt;br /&gt;
!First&lt;br /&gt;
!Second&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|J&lt;br /&gt;
|{{Annotation|初教|Chū Jiào}}&lt;br /&gt;
|{{Annotation|初级教练机|Chūjí Jiàoliàn jī}}&lt;br /&gt;
|Basic Trainer&lt;br /&gt;
|CJ-6&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
| -&lt;br /&gt;
|{{Annotation|轰|Hōng}}&lt;br /&gt;
|{{Annotation|轰炸机|Hōngzhàjī}}&lt;br /&gt;
|Bomber&lt;br /&gt;
|[[H-5]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |J&lt;br /&gt;
| -&lt;br /&gt;
|{{Annotation|歼|Jiān}}&lt;br /&gt;
|{{Annotation|歼击机|Jiānjíjī}}&lt;br /&gt;
|Fighter/Interceptor&lt;br /&gt;
|[[J-6A]]&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|{{Annotation|歼轰|Jiān Hōng}}&lt;br /&gt;
|{{Annotation|歼击轰炸机|Jiānjí Hōngzhà jī}}&lt;br /&gt;
|Fighter-Bomber&lt;br /&gt;
|JH-7A&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|{{Annotation|教练|JiàoLiàn}}&lt;br /&gt;
|{{Annotation|教练机|JiàoLiàn jī}}&lt;br /&gt;
|Trainer&lt;br /&gt;
|JL-9&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|{{Annotation|歼侦|Jiān Zhēn}}&lt;br /&gt;
|{{Annotation|歼击侦察机|Jiānjī Zhēnchá jī}}&lt;br /&gt;
|Fighter-Reconnaissance&lt;br /&gt;
|JZ-8F&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|J&lt;br /&gt;
|{{Annotation|空警|Kōng Jǐng}}&lt;br /&gt;
|{{Annotation|空中预警机|Kōngzhōng yùJǐng jī}}&lt;br /&gt;
|{{Annotation|AEWCS|Airborne Early Warning and Control System}}&lt;br /&gt;
|KJ-2000&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
| -&lt;br /&gt;
|{{Annotation|强|Qiáng}}&lt;br /&gt;
|{{Annotation|强击机|Qiángjíjī}}&lt;br /&gt;
|Attacker&lt;br /&gt;
|[[Q-5A]]&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|H&lt;br /&gt;
|{{Annotation|水轰|Shuǐ Hōng}}&lt;br /&gt;
|{{Annotation|水上轰炸机|Shuǐshàng Hōngzhà jī}}&lt;br /&gt;
|Hydroplane Bomber&lt;br /&gt;
|SH-5&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
| -&lt;br /&gt;
|{{Annotation|运|Yùn}}&lt;br /&gt;
|{{Annotation|运输机|Yùnshūjī}}&lt;br /&gt;
|Transport&lt;br /&gt;
|Y-20&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
| -&lt;br /&gt;
|{{Annotation|直|Zhí}}&lt;br /&gt;
|{{Annotation|直升机|Zhíshēngjī}}&lt;br /&gt;
|Helicopter&lt;br /&gt;
|Z-9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== (CN) Ground ===&lt;br /&gt;
This list is in accordance to the now obsolete GJB 4528-2002 '''《装甲车辆命名规则》''' (Standard Nomenclature Details of Armored Vehicles) accepted on 01/05/2003. A new standard was issued on 01/10/2012 (currently classified). See [[User:U4656018]]'s page.&lt;br /&gt;
&lt;br /&gt;
''(&amp;lt;s&amp;gt;Strikethroughs&amp;lt;/s&amp;gt; need further clarification under current naming standards)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Due to classifications of wheeled assault guns, PLT02 belongs to artillery corps; while ZLT11 belongs to mechanized corps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; These vehicles adhere to a different naming convention that is not based on the year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;Received new codes after 2012 nomenclature revision as ZLT ({{Annotation|装甲|zhuāng jiǎ}}-{{Annotation|两栖|liǎng qī}}-{{Annotation|突击|tū jī}}; AFV-Amphibious-Assault gun）&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;15%&amp;quot; | 1st Letter&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | 2nd Letter&lt;br /&gt;
! width=&amp;quot;35%&amp;quot; | 3rd Letter&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Number&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Z – {{Annotation|装甲车辆|Zhuāngjiǎ chēliàng}} – AFV&lt;br /&gt;
|B – {{Annotation|步兵战车|Bùbīng zhàn chē}} – IFV&lt;br /&gt;
|D – {{Annotation|履带|lǚDài}} – Tracked&lt;br /&gt;
L – {{Annotation|轮式|Lúnshì}} – Wheeled&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; |1900-2099&lt;br /&gt;
(The first 2 digits can be ignored in normal use)&lt;br /&gt;
|[[ZBD86]]&lt;br /&gt;
|-&lt;br /&gt;
|G – {{Annotation|工程保障车辆|Gōngchéng bǎozhàng chēliàng}} – Engineering support vehicle&lt;br /&gt;
|Q – {{Annotation|架桥|jiàQiáo}} – Bridge layer&lt;br /&gt;
L – {{Annotation|扫(布)雷|sǎo(bù)Léi}} – Mine sweeper/layer&lt;br /&gt;
&lt;br /&gt;
G – {{Annotation|工程作业车|Gōngchéng zuòyè chē}} – Engineering operation&lt;br /&gt;
|ZGQ84&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ZGG84&lt;br /&gt;
|-&lt;br /&gt;
|S – {{Annotation|装甲输送车|zhuāngjiǎ Shūsòng chē}} – APC&lt;br /&gt;
|D – {{Annotation|履带|lǚDài}} – Tracked&lt;br /&gt;
L – {{Annotation|轮式|Lúnshì}} – Wheeled&lt;br /&gt;
|[[ZSD63]]&lt;br /&gt;
&lt;br /&gt;
ZSL92&lt;br /&gt;
|-&lt;br /&gt;
|T – {{Annotation|坦克|Tǎnkè}} – Tank&lt;br /&gt;
|&amp;lt;s&amp;gt;D – {{Annotation|履带|lǚDài}} – Tracked&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;s&amp;gt;L – {{Annotation|轮式|Lúnshì}} – Wheeled&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Q – {{Annotation|轻型|Qīngxíng}} – Light&lt;br /&gt;
&lt;br /&gt;
Z – {{Annotation|主战/中型坦克|Zhǔ zhàn/zhōngxíng tǎnkè}} – Main battle/medium tank&lt;br /&gt;
&lt;br /&gt;
S – {{Annotation|水陆|Shuǐlù}} – Amphibious ''(literally: Water and land)''&lt;br /&gt;
|&amp;lt;s&amp;gt;***ZTD05&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;[[ZLT11|***ZTL11]]&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Type 62|ZTQ62]]&lt;br /&gt;
&lt;br /&gt;
[[ZTZ99]]&lt;br /&gt;
&lt;br /&gt;
[[ZTS63]]&lt;br /&gt;
|-&lt;br /&gt;
|Z – {{Annotation|战斗勤务车辆|Zhàndòu qínwù chēliàng}} – Combat service vehicle&lt;br /&gt;
|Z – {{Annotation|指挥|Zhǐhuī}} – Command&lt;br /&gt;
C – {{Annotation|侦察|zhēnChá}} – Scout&lt;br /&gt;
&lt;br /&gt;
T – {{Annotation|通信|Tōngxìn}} – Communication&lt;br /&gt;
&lt;br /&gt;
D – {{Annotation|电子对抗|Diànzǐ duìkàng}} – {{Annotation|ECM|Electronic CounterMeasure}}&lt;br /&gt;
&lt;br /&gt;
M – {{Annotation|密钥加注|Mìyào jiāzhù}} – Battlefield cryptography&lt;br /&gt;
&lt;br /&gt;
F – {{Annotation|防爆|Fángbào}} – {{Annotation|EOD|Explosive Ordnance Disposal}} ''(literally: Anti-explosion)''&lt;br /&gt;
&lt;br /&gt;
X – {{Annotation|综合信息|zònghé Xìnxī}} – Integrated battlefield information&lt;br /&gt;
|ZZZ81&lt;br /&gt;
&lt;br /&gt;
ZZC81&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;ZZT1&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |P – {{Annotation|炮|Pào}} – Artillery&lt;br /&gt;
|G – {{Annotation|高射炮|Gāoshèpào}} – Anti-aircraft gun ''(literally: High firing gun)''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |L – {{Annotation|轮式|Lúnshì}} – Wheeled&lt;br /&gt;
Z – {{Annotation|自走|Zìzǒu}} – Self-propelled&lt;br /&gt;
|[[PGZ04A]]&lt;br /&gt;
|-&lt;br /&gt;
|H – {{Annotation|火箭弹|Huǒjiàn dàn}} – Rocket&lt;br /&gt;
|PHL03&lt;br /&gt;
PHZ89&lt;br /&gt;
|-&lt;br /&gt;
|L – {{Annotation|榴弹炮|Liúdànpào}} – Howitzer / Gun-mortar ''(literally: grenade gun)''&lt;br /&gt;
|PLL05&lt;br /&gt;
PLZ05&lt;br /&gt;
|-&lt;br /&gt;
|T – {{Annotation|突击炮|Tújípào}} – Assault gun&lt;br /&gt;
|PTL97&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;[[PTL02]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |C – {{Annotation|车载|Chēzài}} – Vehicle-mounted&lt;br /&gt;
|L – {{Annotation|榴弹炮|Liúdànpào}} – Howitzer&lt;br /&gt;
|PCL09&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;PCL181&lt;br /&gt;
|-&lt;br /&gt;
|P – {{Annotation|迫击炮|Pòjípào}} – Mortar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;PCP001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, numerous vehicles come with an &amp;quot;industrial code&amp;quot;, such as WZ123 for the ZTZ99 series. These are typically indicative of the manufacturer and purpose of the vehicle, for example the second letter &amp;quot;W&amp;quot; indicates an export model, while most &amp;quot;WZ&amp;quot; series vehicles are intended for domestic service only. There are also numerous variations, including WMZ (e.g. WMZ551), WZG (e.g. WZG121), WXLZ (e.g. WXLZ602), and more.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Designation&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| WZ – {{Annotation|五机部装甲车辆|WǔjībùZhuāngjiǎ chēliàng}} – 5th Ministry of Machine Building armoured vehicle&lt;br /&gt;
| WZ120 ([[Type 59|ZTZ59]])&lt;br /&gt;
|-&lt;br /&gt;
| WA - Unknown&lt;br /&gt;
| WA320 ([[PTZ89]])&lt;br /&gt;
|-&lt;br /&gt;
| BW – {{Annotation|包头外贸|Bāotóu Wàimào}} – Baotou Foreign Trade (Export)&lt;br /&gt;
| BW121 ([[T-69 II G|ZTZ69-II]])&lt;br /&gt;
|-&lt;br /&gt;
| BK – {{Annotation|包头科研|Bāotóu Kēyán}} – Baotou Scientific Research&lt;br /&gt;
| BK1990&lt;br /&gt;
|-&lt;br /&gt;
| YW – {{Annotation|永定外贸|Yǒngdìng Wàimào}} – Yongding Foreign Trade (Export)&lt;br /&gt;
| YW531 ([[ZSD63]])&lt;br /&gt;
|-&lt;br /&gt;
| YD - Unknown&lt;br /&gt;
| YD801&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Chinese company '''Norinco''' has their own unique designation system for their export vehicles. The meanings of each designation is not strict, as some vehicles within each system have very different roles. Furthermore, vehicles prefixed with &amp;quot;CS/&amp;quot; (e.g. CS/AA5) are not built by Norinco, but instead by other companies such as CSGC or Poly Technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Designation&lt;br /&gt;
! General Meaning&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| VT&lt;br /&gt;
| Tank&lt;br /&gt;
| [[ZTZ96A|VT2]]&lt;br /&gt;
|-&lt;br /&gt;
| VN&lt;br /&gt;
| Infantry Fighting Vehicle&lt;br /&gt;
| VN17&lt;br /&gt;
|-&lt;br /&gt;
| VP&lt;br /&gt;
| MRAP or Light Tactical Vehicle&lt;br /&gt;
| VP22&lt;br /&gt;
|-&lt;br /&gt;
| VA&lt;br /&gt;
| Light Strike Vehicle&lt;br /&gt;
| CS/VA1&lt;br /&gt;
|-&lt;br /&gt;
| VE&lt;br /&gt;
| Reconnaissance &amp;amp; Command Vehicle&lt;br /&gt;
| VE36&lt;br /&gt;
|-&lt;br /&gt;
| VS&lt;br /&gt;
| Armored Recovery Vehicle&lt;br /&gt;
| VS27&lt;br /&gt;
|-&lt;br /&gt;
| SH&lt;br /&gt;
| Self-Propelled Artillery&lt;br /&gt;
| SH15&lt;br /&gt;
|-&lt;br /&gt;
| SM&lt;br /&gt;
| Self-Propelled Mortar&lt;br /&gt;
| CS/SM4&lt;br /&gt;
|-&lt;br /&gt;
| SS&lt;br /&gt;
| Self-Propelled Mortar&lt;br /&gt;
| CS/SS6&lt;br /&gt;
|-&lt;br /&gt;
| AR&lt;br /&gt;
| Guided Rocket Launcher System&lt;br /&gt;
| AR3&lt;br /&gt;
|-&lt;br /&gt;
| SR&lt;br /&gt;
| Self-Propelled Rocket Launcher System&lt;br /&gt;
| SR4&lt;br /&gt;
|-&lt;br /&gt;
| ST&lt;br /&gt;
| Self-Propelled Anti-Tank Gun&lt;br /&gt;
| ST1&lt;br /&gt;
|-&lt;br /&gt;
| SA&lt;br /&gt;
| Self-Propelled Anti-Aircraft Weapon&lt;br /&gt;
| CS/SA5&lt;br /&gt;
|-&lt;br /&gt;
| AA&lt;br /&gt;
| Self-Propelled Multi-Purpose Weapon&lt;br /&gt;
| CS/AA5&lt;br /&gt;
|-&lt;br /&gt;
| SWS&lt;br /&gt;
| Self-Propelled Anti-Aircraft Weapon&lt;br /&gt;
| SWS2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (CN) Weaponry and munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Chinese|'''Back to the Chinese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Penta-Service Weaponries ===&lt;br /&gt;
Under a certain standard nomenclature of PLA weaponries since mid-2000s, weapons which are known by their shorten name or codename do in fact have a official name for them, as follows (appendix pending):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Alphabet&lt;br /&gt;
!Chinese&lt;br /&gt;
!Type of weaponry&lt;br /&gt;
!Known examples&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|导弹类&lt;br /&gt;
|Missiles&lt;br /&gt;
|AFT08- [[HJ-8A|HJ-8]]&lt;br /&gt;
AFT09- [[HJ-9]]&lt;br /&gt;
&lt;br /&gt;
[[AKD-10]]&lt;br /&gt;
&lt;br /&gt;
AKF088C- YJ-82C/KD-88C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|侦查情报类&lt;br /&gt;
|Reconnaissance &amp;amp; Intelligence&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|车辆类&lt;br /&gt;
|(Wheeled) Vehicles&lt;br /&gt;
|Dongfeng CSK131 &amp;quot;Mengshi 猛士&amp;quot;&lt;br /&gt;
|''Wheeled vehicles developed by PLA''&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|炮弹类&lt;br /&gt;
|Ammunitions &lt;br /&gt;
|DTC10-125&lt;br /&gt;
DTW2-105&lt;br /&gt;
&lt;br /&gt;
DTW2-105&lt;br /&gt;
|''including fuse; refer to appendix chart 3-2 of the standard''&lt;br /&gt;
|-&lt;br /&gt;
|E/&lt;br /&gt;
|二炮专用装备类&lt;br /&gt;
|SAC (now PLARF) equipment&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|防化类&lt;br /&gt;
|NBC&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|工程类&lt;br /&gt;
|Engineering&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|H/&lt;br /&gt;
|海军专用装备类&lt;br /&gt;
|Navy equipment&lt;br /&gt;
|H/PJ12- Type 730&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|机要类&lt;br /&gt;
|Confidential &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|K/&lt;br /&gt;
|空军专用装备类&lt;br /&gt;
|Air Force equipment&lt;br /&gt;
|K/LLQ120 land-based radar&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|雷达类&lt;br /&gt;
|Radar&lt;br /&gt;
|LLQ120 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|火炮类&lt;br /&gt;
|Artillery&lt;br /&gt;
|[[PG99-35-2 (35 mm)|PG99-35-2]]&lt;br /&gt;
[[PG87 (25 mm)|PG87]]&lt;br /&gt;
|''Refer to appendix chart 3-3 of the standard''&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|枪械类&lt;br /&gt;
|Firearms&lt;br /&gt;
|[[wikipedia:QBZ-191|QBZ191]]&lt;br /&gt;
[[wikipedia:QSZ-92|QSZ92]]&lt;br /&gt;
&lt;br /&gt;
[[wikipedia:QBS-09|QBS09]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|电子对抗类&lt;br /&gt;
|ECM&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|技术侦查类&lt;br /&gt;
|Surveillance &lt;br /&gt;
|&lt;br /&gt;
|''Specified purpose''&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|通信类&lt;br /&gt;
|Communication&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|气象类&lt;br /&gt;
|Meteorology&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Y/&lt;br /&gt;
|仪器类&lt;br /&gt;
|Instruments&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|装甲类&lt;br /&gt;
|Armored vehicles&lt;br /&gt;
|''As above in the vehicle prefixes''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tank &amp;amp; Artillery Shells===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | 1st Letter&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | 2nd Letter&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | 3rd Letter&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Example&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |D – {{Annotation|弹|Dàn}} – Shell&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |T – {{Annotation|坦克|Tǎnkè}} – Tank&lt;br /&gt;
| B – {{Annotation|爆破|Bàopò}} – Blasting&lt;br /&gt;
| DTB1-105 – HE-FS ''(literally: Shell-tank-blast)''&lt;br /&gt;
|-&lt;br /&gt;
| P – {{Annotation|破甲|Pòjiǎ}} – Breaker&lt;br /&gt;
| DTP-125 – HEATFS ''(literally: Shell-tank-breaker)''&lt;br /&gt;
|-&lt;br /&gt;
| W – {{Annotation|尾翼|Wěiyì}} – Tail&lt;br /&gt;
| DTW2-105 – APFSDS ''(literally: Shell-tank-tail)''&lt;br /&gt;
|-&lt;br /&gt;
| C – &lt;br /&gt;
| DTC10-125 – APFSDS&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Y – {{Annotation|尾翼|Wěiyì}} – Tail&lt;br /&gt;
| W – {{Annotation|稳定|Wěndìng}} – Stable&lt;br /&gt;
| DYW1-120 – APFSDS (for anti-tank guns only) ''(literally: Shell-tail-stable)''&lt;br /&gt;
|-&lt;br /&gt;
| S – &lt;br /&gt;
| DYS-120 – HE&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | K – {{Annotation|防空|Fángkōng}} – Anti-aircraft&lt;br /&gt;
| G – &lt;br /&gt;
| DKG01A – API-T&lt;br /&gt;
|-&lt;br /&gt;
| P – &lt;br /&gt;
| DKP01A – HEI-T&lt;br /&gt;
|-&lt;br /&gt;
| Y – &lt;br /&gt;
| DKY1 – HE-VT&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Additionally, the '''GP''' name (e.g. GP105) is used for guided projectiles, ranging from gun-launched ATGMs to guided artillery munitions. The designation is seen primarily at arms expositions and is unclear whether it is used within the PLA.&lt;br /&gt;
&lt;br /&gt;
On the export market, APFSDS shells are called '''BTA''', such as BTA4 (an export version of DTW125)&lt;br /&gt;
&lt;br /&gt;
===Missiles===&lt;br /&gt;
Generally speaking, missiles of all types have a two-letter (two-character) &amp;quot;code name&amp;quot;. Most missiles also have alternative designations, such as HJ-10 also being called AFT-10.&lt;br /&gt;
&lt;br /&gt;
* '''FM – {{Annotation|飞蠓|FēiMěng}}''': Export sea and land based SAM ''(literally: Flying midge)''&lt;br /&gt;
* '''FN – {{Annotation|飞弩|FēiNǔ}}''': Export MANPADS ''(literally: Flying crossbow)''&lt;br /&gt;
** FN-6, domestic version known as HN-6&lt;br /&gt;
* '''HF – {{Annotation|火发|HuǒFā}}''': Rocket pod ''(literally: Fire-launching)''&lt;br /&gt;
* '''HJ – {{Annotation|红箭|HóngJiàn}}''': Land-based ATGM ''(literally: Red arrow)''&lt;br /&gt;
** [[HJ-73E]]&lt;br /&gt;
* '''HN – {{Annotation|红缨|HóngyīNg}}''': Domestic MANPADS ''(literally: Red tassel)''&lt;br /&gt;
** [[HN-6]], exported as FN-6&lt;br /&gt;
* '''(H)HQ – {{Annotation|(海)红旗|(Hǎi)HóngQí}}''': Sea and land-based SAM ''(literally: (Sea) Red banner)'' (from the ideology of ''“三面红旗”'' [Three Red Banners] in the Great Leap Forward)&lt;br /&gt;
* '''HY – {{Annotation|海鹰|HǎiYīng}}''': SM (before 1980s) ''(literally: Sea eagle)''&lt;br /&gt;
* '''KD – {{Annotation|空地|KòngDì}}''': AGM ''(literally: Air-ground)''&lt;br /&gt;
* '''PL – {{Annotation|霹雳||PīLì}}''': AAM ''(literally: Lightning)''&lt;br /&gt;
** [[PL-5B]]&lt;br /&gt;
* '''QW – {{Annotation|前卫|QiánWèi}}''': A series of MANPADS family in parallel with HN series ''(literally: Vanguard)''&lt;br /&gt;
* '''SY – {{Annotation|上游|ShàngYóu}}''': ASM ''(literally: Upstream)'' (from Mao Zedong's ''“鼓足干劲，力争'''上游'''”'' [Go all-out and aim high] slogan in the Great Leap Forward)&lt;br /&gt;
* '''TY – {{Annotation|天燕|TiānYàn}}''': Helicopter-carried AAM ''(literally: Sky swallow)''&lt;br /&gt;
* '''YJ – {{Annotation|鹰击|YīngJī}}''': Tri-service ASM (after 1980s) ''(literally: Eagle strike)''&lt;br /&gt;
&lt;br /&gt;
== (TW) Weaponry and munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Chinese|'''Back to the Chinese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Character&lt;br /&gt;
!Pinyin/Bopomofo (Romanised)&lt;br /&gt;
!Literal meaning&lt;br /&gt;
!Weapon system&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|擎&lt;br /&gt;
|qíng / ㄑㄧㄥˊ&lt;br /&gt;
|to raise&lt;br /&gt;
|SRBM up to ICBM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|雄&lt;br /&gt;
|xióng / ㄒㄩㄥˊ (Hsiung)&lt;br /&gt;
|powerful&lt;br /&gt;
|Cruise missile&lt;br /&gt;
|雄風 Hsiung Feng-2E (HF-2E)&lt;br /&gt;
|-&lt;br /&gt;
|風&lt;br /&gt;
|fēng / ㄈㄥ&lt;br /&gt;
|wind&lt;br /&gt;
|ASM&lt;br /&gt;
|雄風 Hsiung Feng-3 (HF-3)&lt;br /&gt;
|-&lt;br /&gt;
|玄&lt;br /&gt;
|xuán / ㄒㄩㄢˊ (Hsian)&lt;br /&gt;
|mysterious&lt;br /&gt;
|ECM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|劍&lt;br /&gt;
|jiàn / ㄐㄧㄢˋ (Chian)&lt;br /&gt;
|sword&lt;br /&gt;
|AAM&lt;br /&gt;
|天劍 Tian Chian-1 (TC-1) – IR AAM&lt;br /&gt;
天劍 Tian Chian-2 (TC-2) – ARH AAM&lt;br /&gt;
|-&lt;br /&gt;
|萬&lt;br /&gt;
|wàn / ㄨㄢˋ&lt;br /&gt;
|10 thousand&lt;br /&gt;
|Cluster munition&lt;br /&gt;
|萬劍 Wan Chian cluster bomb dispenser&lt;br /&gt;
|-&lt;br /&gt;
|迅&lt;br /&gt;
|xùn / ㄒㄩㄣˋ (Hsiun)&lt;br /&gt;
|rapid&lt;br /&gt;
|Naval vessel&lt;br /&gt;
|Project 迅海 Hsiun Hai – Tuo Chiang-class corvette&lt;br /&gt;
|-&lt;br /&gt;
|評/昇&lt;br /&gt;
|píng / shēng / ㄆㄧㄥˊ / ㄕㄥ&lt;br /&gt;
|evaluate / rise&lt;br /&gt;
|Upgrade program&lt;br /&gt;
|Project 翔昇 Hsiang Sheng – F-CK-1 (IDF) C/D upgrade&lt;br /&gt;
|-&lt;br /&gt;
|捷&lt;br /&gt;
|jié / ㄐㄧㄝˊ (Che)&lt;br /&gt;
|swift&lt;br /&gt;
|Land-based system&lt;br /&gt;
|捷羚 Che Ling – Antelope Air Defense System&lt;br /&gt;
|-&lt;br /&gt;
|翔&lt;br /&gt;
|xiáng / ㄒㄧㄤˊ (Hsiang)&lt;br /&gt;
|to soar&lt;br /&gt;
|Aircraft&lt;br /&gt;
|Project 安翔 An Hsiang – F-CK-1 (IDF)&lt;br /&gt;
|-&lt;br /&gt;
|安&lt;br /&gt;
|ān / ㄢ&lt;br /&gt;
|safe&lt;br /&gt;
|AA system&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|隼&lt;br /&gt;
|sǔn / ㄙㄨㄣˇ or ㄓㄨㄣˇ&lt;br /&gt;
|falcon&lt;br /&gt;
|Missile system&lt;br /&gt;
|紅隼 Hong Zhun – Kestrel anti-tank rocket&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (CN) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Chinese|'''Back to the Chinese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |'''Aviation Industry Corporation of China (AVIC)'''  中国航空工业集团有限公司; Previously '''Ministry of Aviation Industry''' 航空工业部&lt;br /&gt;
|-&lt;br /&gt;
!Full name&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Factory codes&lt;br /&gt;
!City and province&lt;br /&gt;
!Products&lt;br /&gt;
|-&lt;br /&gt;
|'''Changhe Aviation Industries Corporation'''&lt;br /&gt;
昌河飞机工业(集团)有限责任公司&lt;br /&gt;
|CAIC 昌河&lt;br /&gt;
|372&lt;br /&gt;
|Jingdezhen, Jiangxi&lt;br /&gt;
|Helicopters&lt;br /&gt;
|-&lt;br /&gt;
|'''Chengdu Aerospace Industry'''&lt;br /&gt;
成都飞机工业（集团）有限责任公司&lt;br /&gt;
|CAC 成飞&lt;br /&gt;
|132&lt;br /&gt;
|Chengdu, Sichuan&lt;br /&gt;
|Fighters; UCAVs&lt;br /&gt;
|-&lt;br /&gt;
|'''Guizhou Aircraft Industry Corporation'''&lt;br /&gt;
贵州航空工业（集团）有限责任公司&lt;br /&gt;
|GAIC 贵飞&lt;br /&gt;
|162&lt;br /&gt;
|Anshun, Guizhou&lt;br /&gt;
|Trainers&lt;br /&gt;
|-&lt;br /&gt;
|'''Harbin Aircraft Industry Group'''&lt;br /&gt;
哈尔滨飞机工业（集团）有限责任公司&lt;br /&gt;
|HAIG Hafei 哈飞&lt;br /&gt;
|122&lt;br /&gt;
|Harbin, Heilongjiang&lt;br /&gt;
|Bombers; helicopters&lt;br /&gt;
|-&lt;br /&gt;
|'''Hongdu Aircraft Industry Group'''&lt;br /&gt;
江西洪都航空工业集团有限责任公司&lt;br /&gt;
&lt;br /&gt;
'''''Nanchang Aircraft Manufacturing Corporation'''''&lt;br /&gt;
&lt;br /&gt;
''南昌飞机制造厂'' &lt;br /&gt;
|HAIG Hongdu 洪都&lt;br /&gt;
''Nanchang 南昌''&lt;br /&gt;
|320&lt;br /&gt;
|Nanchang, Jiangxi&lt;br /&gt;
|Attackers; trainers&lt;br /&gt;
|-&lt;br /&gt;
|'''Shenyang Aircraft Industry'''&lt;br /&gt;
沈阳飞机工业（集团）有限公司&lt;br /&gt;
|SAC 沈飞&lt;br /&gt;
|112&lt;br /&gt;
|Shenyang, Liaoning&lt;br /&gt;
|Fighters&lt;br /&gt;
|-&lt;br /&gt;
|'''Xi'an Aircraft Industry'''&lt;br /&gt;
西安飞机工业（集团）有限责任公司&lt;br /&gt;
|XAC 西飞&lt;br /&gt;
|172&lt;br /&gt;
|Xi'an, Shaanxi&lt;br /&gt;
|Bombers; transporters; AECWS&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''China North Industries Group Corporation Limited; NORINCO''' 中国兵器工业集团有限公司 / 中国北方工业集团有限公司&lt;br /&gt;
|-&lt;br /&gt;
!Full name&lt;br /&gt;
!Factory/institute codes&lt;br /&gt;
!City and province&lt;br /&gt;
!Products and services&lt;br /&gt;
|-&lt;br /&gt;
|'''Chongqing Tiema Industry Group'''&lt;br /&gt;
&lt;br /&gt;
重庆铁马工业集团&lt;br /&gt;
|256&lt;br /&gt;
|Chongqing &lt;br /&gt;
|Wheeled APC; amphibious vehicle&lt;br /&gt;
|-&lt;br /&gt;
|'''Inner Mongolia First Machinery Group'''&lt;br /&gt;
&lt;br /&gt;
内蒙古第一机械集团&lt;br /&gt;
|617&lt;br /&gt;
|Baotou, Inner Mongolia&lt;br /&gt;
|MBT; Light tank; artillery etc.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jianglu Machinery and Electronics Group Co. Ltd''' &lt;br /&gt;
&lt;br /&gt;
江麓机电集团有限公司&lt;br /&gt;
|627&lt;br /&gt;
|Xiangtan, Hunan&lt;br /&gt;
|Light tank; amphibious vehicle&lt;br /&gt;
|-&lt;br /&gt;
|'''China North Vehicle Research Institute'''&lt;br /&gt;
&lt;br /&gt;
中国北方车辆研究所&lt;br /&gt;
|201&lt;br /&gt;
|Beijing&lt;br /&gt;
|MBT R&amp;amp;D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''CSGC – China South Industries Group Corporation''' 中国南方工业集团公司 (中国兵器装备集团公司)&lt;br /&gt;
&lt;br /&gt;
== (TW) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Composition of Taiwan's defence industry&lt;br /&gt;
|-&lt;br /&gt;
!Full name&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Head office location&lt;br /&gt;
!Products and services&lt;br /&gt;
|-&lt;br /&gt;
|'''Aviation Industry Development Corporation (Post-2006)'''&lt;br /&gt;
&lt;br /&gt;
漢翔航空工業股份有限公司&lt;br /&gt;
&lt;br /&gt;
'''''Aviation Industry Development Center (1983-2006)'''''&lt;br /&gt;
&lt;br /&gt;
''航空工業發展中心''&lt;br /&gt;
|AIDC 漢翔/航發中心&lt;br /&gt;
|Xitun District, Taichung City&lt;br /&gt;
|Aircraft; jet engine&lt;br /&gt;
|-&lt;br /&gt;
|'''National Chung-Shan Institute of Science and Technology'''&lt;br /&gt;
&lt;br /&gt;
國家中山科學研究院&lt;br /&gt;
|NCSIST 中科院&lt;br /&gt;
|Longtan District, Taoyuan City&lt;br /&gt;
|Equipment R&amp;amp;D&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordnance Research Development Center, ROCA'''&lt;br /&gt;
陸軍兵工整備發展中心&lt;br /&gt;
|ORDC 兵整中心&lt;br /&gt;
|Jiji Township, Nantou County&lt;br /&gt;
|Armored vehicle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (CN) Military structure ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Chinese|'''Back to the Chinese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Head of military development: '''MoDPRC- Ministry of Defense of the People's Republic of China'''  中华人民共和国国防部 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Supreme command:  '''CMC- Central Military Commission of the Chinese Communist Party''' 中国共产党中央军事委员会&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''People's Liberation Army''' 中国人民解放军&lt;br /&gt;
|-&lt;br /&gt;
!Full name&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Branches&lt;br /&gt;
|-&lt;br /&gt;
|'''People's Liberation Army Ground Force''' &lt;br /&gt;
&lt;br /&gt;
中国人民解放军陆军&lt;br /&gt;
|PLAGF 陆军&lt;br /&gt;
|Army aviation 陆军航空兵&lt;br /&gt;
Artillery troops 炮兵&lt;br /&gt;
&lt;br /&gt;
Air Defense troops 防空兵&lt;br /&gt;
&lt;br /&gt;
Armored troops 装甲兵&lt;br /&gt;
&lt;br /&gt;
etc.&lt;br /&gt;
|-&lt;br /&gt;
|'''People's Liberation Army Air Force'''&lt;br /&gt;
&lt;br /&gt;
中国人民解放军空军&lt;br /&gt;
|PLAAF 空军&lt;br /&gt;
|Airborne Corps 空降兵军&lt;br /&gt;
|-&lt;br /&gt;
|'''People's Liberation Army Navy'''&lt;br /&gt;
&lt;br /&gt;
中国人民解放军海军&lt;br /&gt;
|PLAN 海军&lt;br /&gt;
|Suface forces 水面舰艇部隊&lt;br /&gt;
Submarine forces 潜艇部队&lt;br /&gt;
&lt;br /&gt;
Naval Aviation 海军航空兵&lt;br /&gt;
&lt;br /&gt;
Marine Corps 海军陆战队&lt;br /&gt;
&lt;br /&gt;
Coastal defence 岸防部队&lt;br /&gt;
|-&lt;br /&gt;
|'''People's Liberation Army Rocket Force ''（Post-2016）'''''&lt;br /&gt;
&lt;br /&gt;
中国人民解放军火箭军&lt;br /&gt;
&lt;br /&gt;
'''''Second Artillery Corps （Pre-2016）'''''&lt;br /&gt;
&lt;br /&gt;
''第二炮兵部队''&lt;br /&gt;
|PLARF 火箭军&lt;br /&gt;
&lt;br /&gt;
''SAC 二炮''&lt;br /&gt;
|Nuclear missile troops 核导弹部队&lt;br /&gt;
Conventional missile troops 常规导弹部队&lt;br /&gt;
&lt;br /&gt;
Logistic troops 作战保障部队&lt;br /&gt;
|-&lt;br /&gt;
|'''People's Liberation Army Strategic Support Force'''&lt;br /&gt;
&lt;br /&gt;
中国人民解放军战略支援部队&lt;br /&gt;
|PLASSF 战略支援部队&lt;br /&gt;
|Network Systems Department 网络系统部&lt;br /&gt;
&lt;br /&gt;
Space Systems Department 航空航天部&lt;br /&gt;
|-&lt;br /&gt;
|'''Chinese People's Armed Police Force''' （Paramilitary）&lt;br /&gt;
中国人民武装警察部队&lt;br /&gt;
|PAP 武警&lt;br /&gt;
|Coast Guard 海警&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (TW) Military structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Supreme command and head of military development: '''MND- Ministry of National Defense, Republic of China'''  中華民國國防部 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''Republic of China Armed Forces''' 中華民國國軍&lt;br /&gt;
|-&lt;br /&gt;
!Commanding unit&lt;br /&gt;
!Branches&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Sub-branches&lt;br /&gt;
|-&lt;br /&gt;
|'''Army Headquarters''' &lt;br /&gt;
&lt;br /&gt;
國防部陸軍司令部&lt;br /&gt;
|'''Republic of China Army''' &lt;br /&gt;
&lt;br /&gt;
中華民國陸軍&lt;br /&gt;
|ROCA 陸軍&lt;br /&gt;
|Army Aviation and Special Forces Command 航空特戰指揮部&lt;br /&gt;
|-&lt;br /&gt;
|'''Air Force Headquarters''' &lt;br /&gt;
&lt;br /&gt;
國防部空軍司令部&lt;br /&gt;
|'''Republic of China Air Force'''&lt;br /&gt;
&lt;br /&gt;
中華民國空軍&lt;br /&gt;
|ROCAF 空軍&lt;br /&gt;
|Air Defense and Artillery Command 防空暨飛彈指揮部&lt;br /&gt;
|-&lt;br /&gt;
|'''Navy Headquarters''' &lt;br /&gt;
&lt;br /&gt;
國防部海軍司令部&lt;br /&gt;
|'''Republic of China Navy'''&lt;br /&gt;
&lt;br /&gt;
中華民國海軍&lt;br /&gt;
|ROCN 海軍&lt;br /&gt;
|Republic of China Marine Force 海軍陸戰隊&lt;br /&gt;
|-&lt;br /&gt;
|'''Armed Forces Police Command'''&lt;br /&gt;
&lt;br /&gt;
國防部憲兵指揮部&lt;br /&gt;
|'''Republic of China Military Police'''&lt;br /&gt;
&lt;br /&gt;
中華民國憲兵&lt;br /&gt;
|MP 憲兵&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Czech =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! Czech abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Czech&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|Czech is spoken as a military language in the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(CS)''' (Former) Czechoslovakia (today Czech republic)&lt;br /&gt;
*'''(CZ)''' Czech republic (part of former Czechoslovakia)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CS) Vehicle|(CS) Vehicle]]&lt;br /&gt;
** [[#(CS) Air|(CS) Air]]&lt;br /&gt;
** [[#(CS) Ground|(CS) Ground]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CS) Manufacturer/Designer|(CS) Manufacturer/Designer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (CS) Vehicle ==&lt;br /&gt;
&lt;br /&gt;
=== (CS) Air ===&lt;br /&gt;
&lt;br /&gt;
* '''C – Cvicna letadla:''' Trainer&lt;br /&gt;
* '''S – Stihaci:''' Fighter&lt;br /&gt;
** [[Sakeen|S-199]]&lt;br /&gt;
* '''CS – Cvicna stihaci:''' Fighter trainer&lt;br /&gt;
* '''B – Bitevni letadla:''' Bomber&lt;br /&gt;
* '''LB – Lehka bombardovaci:''' Light bomber&lt;br /&gt;
* '''CB – Cvicna bitevni:''' Bomber trainer&lt;br /&gt;
* '''D – Dopravni:''' Transport&lt;br /&gt;
* '''K – Kuryrni:''' Liaison&lt;br /&gt;
* '''NK – Nakladni Kluzak:''' Glider&lt;br /&gt;
* '''VR – Vrtulník:''' Helicopter&lt;br /&gt;
&lt;br /&gt;
Notes: This system was only adopted in 1945 and used until 1958, replaced later by simply using manufacturer type designations.&lt;br /&gt;
&lt;br /&gt;
=== (CS) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''LT – Lehký tank:''' Light tank&lt;br /&gt;
** LT vz. 38&lt;br /&gt;
* '''ST – Střední tank:''' Medium tank&lt;br /&gt;
** ST vz. 39&lt;br /&gt;
* '''OA – Obrněný automobil:''' Armoured car&lt;br /&gt;
* '''vz. – vzor:''' Version&lt;br /&gt;
&lt;br /&gt;
== (CS) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''ČKD – Českomoravská Kolben-Daněk'''&lt;br /&gt;
* '''ZB – Zbrojovka Brno'''&lt;br /&gt;
&lt;br /&gt;
= English =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! English abbreviations (quicklinks)&amp;lt;span id=&amp;quot;English&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|English is spoken as a military language in (among others) the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(UN)''' Universal&lt;br /&gt;
**'''(AU)''' Australia&lt;br /&gt;
**'''(CA)''' Canada&lt;br /&gt;
**'''(NZ)''' New Zealand&lt;br /&gt;
**'''(PH)''' Philippines&lt;br /&gt;
**'''(SA)''' South Africa&lt;br /&gt;
**'''(UK)''' United Kingdom&lt;br /&gt;
**'''(US)''' United States of America&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(UN) Vehicle|(UN) Vehicle]]&lt;br /&gt;
** [[#(UN) Ground|(UN) Ground]]&lt;br /&gt;
** [[#(UN) Naval|(UN) Naval]]&lt;br /&gt;
* [[#(UK) Vehicle|(UK) Vehicle]]&lt;br /&gt;
** [[#(UK) Ground|(UK) Ground]]&lt;br /&gt;
** [[#(UK) Air|(UK) Air]]&lt;br /&gt;
* [[#(US) Vehicle|(US) Vehicle]]&lt;br /&gt;
** [[#(US) Ground|(US) Ground]]&lt;br /&gt;
** [[#(US) Air|(US) Air]]&lt;br /&gt;
*** [[#(US) Army (pre-1962)|(US) Army (pre-1962)]]&lt;br /&gt;
*** [[#(US) Navy (pre-1962)|(US) Navy (pre-1962)]]&lt;br /&gt;
*** [[#(US) Post 1962|(US) Post 1962]]&lt;br /&gt;
** [[#(US) Naval|(US) Naval]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(AU) Manufacturer/Designer|(AU) Manufacturer/Designer]]&lt;br /&gt;
* [[#(UK) Manufacturer/Designer|(UK) Manufacturer/Designer]]&lt;br /&gt;
* [[#(US) Manufacturer/Designer|(US) Manufacturer/Designer]]&lt;br /&gt;
** [[#(US)(Army) Air Force|(US)(Army) Air Force]]&lt;br /&gt;
** [[#(US) Navy|(US Navy]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(UK) Weaponry|(UK) Weaponry]]&lt;br /&gt;
* [[#(US) Weaponry|(US) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#Munition|Munition]]&lt;br /&gt;
** [[#(UK) Munition|(UK) Munition]]&lt;br /&gt;
** [[#(US) Munition|(US) Munition]]&lt;br /&gt;
&lt;br /&gt;
'''Military'''&lt;br /&gt;
&lt;br /&gt;
* [[#(AU) Military|(AU) Military]]&lt;br /&gt;
* [[#(CA) Military|(CA) Military]]&lt;br /&gt;
* [[#(NZ) Military|(NZ) Military]]&lt;br /&gt;
* [[#(UK) Military|(UK) Military]]&lt;br /&gt;
* [[#(US) Military|(US) Military]]&lt;br /&gt;
|}&lt;br /&gt;
== (UN) Vehicle ==&lt;br /&gt;
=== (UN) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''AA – Anti-Air'''&lt;br /&gt;
* '''AAA – Anti-Air Artillery'''&lt;br /&gt;
* '''APC – Armoured Personnel Carrier'''&lt;br /&gt;
** [[Type 60 ATM|Type 60 APC]]&lt;br /&gt;
* '''CFV – Cavalry Fighting Vehicle'''&lt;br /&gt;
** [[M3A3 Bradley|M3A3 CFV]]&lt;br /&gt;
* '''IFV – Infantry Fighting Vehicle'''&lt;br /&gt;
** [[Type 89 IFV]]&lt;br /&gt;
* '''MBT – Main Battle Tank'''&lt;br /&gt;
** [[MBT-70]]&lt;br /&gt;
* '''MCV – Mobile Combat Vehicle'''&lt;br /&gt;
** [[Type 16|Type 16 MCV]]&lt;br /&gt;
* '''MGS – Mobile Gun System'''&lt;br /&gt;
** [[M1128|M1128 MGS]]&lt;br /&gt;
* '''MLRS – Multiple Launch Rocket System'''&lt;br /&gt;
** [[Type 75 MLRS]]&lt;br /&gt;
* '''RCV – Recon Combat Vehicle'''&lt;br /&gt;
** [[Type 87 RCV]]&lt;br /&gt;
* '''SAM – Surface-to-Air Missile'''&lt;br /&gt;
** [[Type 93|Type 93 SAM]]&lt;br /&gt;
* '''SPAA – Self-Propelled Anti-Air (Gun)'''&lt;br /&gt;
** [[Type 87|Type 87 SPAA]]&lt;br /&gt;
* '''SPG – Self-Propelled Gun'''&lt;br /&gt;
* '''SPH – Self-Propelled Howitzer'''&lt;br /&gt;
** [[Type 75 SPH]]&lt;br /&gt;
* '''SPRG – Self-Propelled Recoilless Gun'''&lt;br /&gt;
** [[Type 60 SPRG (C)|Type 60 SPRG]]&lt;br /&gt;
&lt;br /&gt;
=== (UN) Naval ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Country&lt;br /&gt;
!Prefix&lt;br /&gt;
!Meaning&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Australia flag.png|32x32px|Australia]]&lt;br /&gt;
|HMAS&lt;br /&gt;
|His/Her Majesty's Australian Ship&lt;br /&gt;
|[[HMAS Tobruk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canada flag.png|32x32px|Canada]]&lt;br /&gt;
|HMCS&lt;br /&gt;
|His/Her Majesty's Canadian Ship&lt;br /&gt;
|[[HMCS Haida]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FRG flag.png|32x32px|Germany]]&lt;br /&gt;
|FGS&lt;br /&gt;
|Federal German Ship – NATO designation&lt;br /&gt;
|[[Lübeck|FGS Lübeck]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ireland flag.png|32x32px|Ireland]]&lt;br /&gt;
|LÉ&lt;br /&gt;
|''Long Éireannach'' – Irish ship&lt;br /&gt;
|[[LÉ Orla]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[File:Japan flag.png|32x32px|Japan]]&lt;br /&gt;
|IJN&lt;br /&gt;
|''Imperial Japanese Navy'' – Not official&lt;br /&gt;
|[[IJN Shimakaze]]&lt;br /&gt;
|-&lt;br /&gt;
|JDS&lt;br /&gt;
|Japanese Defense Ship&lt;br /&gt;
|[[JDS Yūgure (DD-184)|JDS Yūgure]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:New Zealand flag.png|32x32px|New Zealand]]&lt;br /&gt;
|HMNZS&lt;br /&gt;
|His/Her Majesty's New Zealand Ship&lt;br /&gt;
|[[HMNZS Leander]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Britain flag.png|32x32px|United Kingdom]]&lt;br /&gt;
|HMS&lt;br /&gt;
|His/Her Majesty's Ship&lt;br /&gt;
|[[HMS Southampton]]&lt;br /&gt;
|-&lt;br /&gt;
|HMT&lt;br /&gt;
|His/Her Majesty's Trawler&lt;br /&gt;
|[[HMS Liscomb|HMT Liscomb]]&lt;br /&gt;
|-&lt;br /&gt;
|HMMGB&lt;br /&gt;
|His/Her Majesty's Motor Gun Boat&lt;br /&gt;
|[[SGB Grey Fox|HMMGB Grey Fox]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:USA flag.png|32x32px|United States of America]]&lt;br /&gt;
|USS&lt;br /&gt;
|United States Ship&lt;br /&gt;
|[[USS Atlanta]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (UK) Vehicle ==&lt;br /&gt;
=== (UK) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''A – Armour Index of the General Staff''' (historical index number)&lt;br /&gt;
** [[Churchill Mk I|Infantry Tank Mk IV A22 &amp;quot;Churchill&amp;quot; Mk I]]&lt;br /&gt;
* '''AVRE – Armoured Vehicle Royal Engineers'''&lt;br /&gt;
** [[Centurion Mk.5 AVRE]]&lt;br /&gt;
* '''FV – Fighting Vehicle''' (modern index number)&lt;br /&gt;
** [[FV4202]]&lt;br /&gt;
&lt;br /&gt;
=== (UK) Air ===&lt;br /&gt;
&lt;br /&gt;
* '''F – Fighter'''&lt;br /&gt;
** [[Spitfire F Mk 24|Spitfire F.24]]&lt;br /&gt;
* '''FR – Fighter-Reconnaissance'''&lt;br /&gt;
** [[Firefly FR Mk V|Firefly FR.V]]&lt;br /&gt;
* '''FAW – Fighter All-Weather'''&lt;br /&gt;
** [[Sea Venom FAW 20]]&lt;br /&gt;
* '''FG – Fighter/Ground attack'''&lt;br /&gt;
** [[Phantom FG.1]]&lt;br /&gt;
* '''FGA – Fighter/Ground Attack'''&lt;br /&gt;
** [[Sea Hawk FGA.6]]&lt;br /&gt;
* '''FGR – Fighter/Ground attack/Reconnaissance'''&lt;br /&gt;
** [[Phantom FGR.2]]&lt;br /&gt;
* '''LF – Low-altitude Fighter (Spitfire only)'''&lt;br /&gt;
** [[Seafire LF Mk.III|Seafire L.III]]&lt;br /&gt;
* '''LF – Low-altitude Fighter (Spitfire only)'''&lt;br /&gt;
** [[Spitfire LF Mk IX|Spitfire LF.IX]]&lt;br /&gt;
* '''FB – Fighter-Bomber'''&lt;br /&gt;
** [[Sea Fury FB 11]]&lt;br /&gt;
* '''GR – Ground attack/Reconnaissance'''&lt;br /&gt;
** [[Harrier GR.1]]&lt;br /&gt;
* '''B – Bomber'''&lt;br /&gt;
** [[Lancaster B Mk III|Lancaster B.III]]&lt;br /&gt;
* '''B(I) – Bomber (Interdictor)'''&lt;br /&gt;
** [[Canberra B (I) Mk 6|Canberra B(I).6]]&lt;br /&gt;
* '''MR – Maritime Reconnaissance'''&lt;br /&gt;
** [[Shackleton MR.Mk.2|Shackleton MR.2]]&lt;br /&gt;
* '''S – Strike (nuclear capability)'''&lt;br /&gt;
** [[Buccaneer S.2]]&lt;br /&gt;
* '''TB – Torpedo Bomber'''&lt;br /&gt;
** [[Hampden TB Mk I|Hampden TB.I]]&lt;br /&gt;
* '''TF – Torpedo-Fighter'''&lt;br /&gt;
** [[Firebrand TF Mk IV|Firebrand TF.IV]]&lt;br /&gt;
&lt;br /&gt;
== (US) Vehicle ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
=== (US) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''T – Trial''' (model)&lt;br /&gt;
** [[T14|Assault Tank T14]]: Trial model 14 heavy tank&lt;br /&gt;
* '''M – Model'''&lt;br /&gt;
** [[M4|Medium Tank, M4 Sherman]]: Model 4 medium tank&lt;br /&gt;
* '''A – Advancement'''&lt;br /&gt;
** [[M4A1|Medium Tank, M4A1 Sherman]]: Model 4, Advancement 1 medium tank&lt;br /&gt;
* '''E – Experimental'''&lt;br /&gt;
** [[M4A3E2|Assault Tank M4A3E2 Jumbo]]: Model 4, Advancement 3, Experimental 2 assault tank&lt;br /&gt;
* '''W – Wet munition storage'''&lt;br /&gt;
** [[M4A2 (76) W]]&lt;br /&gt;
* '''HVSS – Horizontal Volute Spring Suspension'''&lt;br /&gt;
** [[M4A3 (105)|Medium Tank M4A3 (105) HVSS Sherman]]&lt;br /&gt;
* '''LVT – Landing Vehicle, Tracked'''&lt;br /&gt;
** [[LVT-4/40]]&lt;br /&gt;
* '''(A) – Armored'''&lt;br /&gt;
** [[LVT(A)(1)|LVT(A)-1]]&lt;br /&gt;
* '''CCKW – General Motors designation:''' C – designed in 1941, C – conventional cab, K – all-wheel drive, W – dual rear axles&lt;br /&gt;
** [[CCKW 353 AA]]&lt;br /&gt;
* '''HMC – Howitzer Motor Carriage'''&lt;br /&gt;
** [[M8 Scott|M8 HMC]]&lt;br /&gt;
* '''GMC – Gun Motor Carriage'''&lt;br /&gt;
** [[M18 GMC]]&lt;br /&gt;
* '''CGMC – Combination Gun Motor Carriage'''&lt;br /&gt;
** [[M15A1 CGMC]]&lt;br /&gt;
* '''MGMC – Multiple Gun Motor Carriage'''&lt;br /&gt;
** [[M16 MGMC]]&lt;br /&gt;
* '''HC – Heavy Common'''&lt;br /&gt;
** [[M1A1 HC]]&lt;br /&gt;
* '''IP – Improved Performance'''&lt;br /&gt;
** [[IPM1]]&lt;br /&gt;
* '''RISE – Reliability Improved Selected Equipment'''&lt;br /&gt;
** [[M60A1 RISE (P)]]&lt;br /&gt;
* '''AOS – Add-On Stabilization'''&lt;br /&gt;
** [[M60A1 (AOS)]]&lt;br /&gt;
* '''TTS — Tank Thermal Sight'''&lt;br /&gt;
** [[M60A3 TTS]]&lt;br /&gt;
* '''AMBT — Affordable Main Battle Tank'''&lt;br /&gt;
** [[M60 AMBT]]&lt;br /&gt;
&lt;br /&gt;
=== (US) Air ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
==== (US) Army (pre-1962) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Meaning&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Attacker&lt;br /&gt;
|[[A-26 (Family)|A-26]]&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Bomber&lt;br /&gt;
|[[B-17 (Family)|B-17]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|Fighter&lt;br /&gt;
|[[F-100 (Family)|F-100]]&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Helicopter&lt;br /&gt;
|[[H-34]]&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Pursuit&lt;br /&gt;
|[[P-38 (Family)|P-38]]&lt;br /&gt;
|-&lt;br /&gt;
|X-&lt;br /&gt;
|Experimental&lt;br /&gt;
|[[XA-38]]&lt;br /&gt;
|-&lt;br /&gt;
|Y-&lt;br /&gt;
|Pre-production test&lt;br /&gt;
|[[YP-38]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== (US) Navy (pre-1962) ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''A – Attacker'''&lt;br /&gt;
** [[AD-4]]&lt;br /&gt;
* '''F – Fighter'''&lt;br /&gt;
** [[F4F-3]]&lt;br /&gt;
* '''BT – Bomber (torpedo)'''&lt;br /&gt;
** [[BTD-1]]&lt;br /&gt;
* '''P – Patrol'''&lt;br /&gt;
** [[PV-2D]]&lt;br /&gt;
* '''PB – Patrol Bomber'''&lt;br /&gt;
** [[PBY-5a Catalina]]&lt;br /&gt;
* '''SB – Scout Bomber (Dive bomber):'''&lt;br /&gt;
** [[SB2U-2]]&lt;br /&gt;
* '''TB – Torpedo Bomber'''&lt;br /&gt;
** [[TBD-1]]&lt;br /&gt;
* '''OS – Observation Scout'''&lt;br /&gt;
** [[OS2U-1]]: Navy Observation Scout 2, Vought No.1&lt;br /&gt;
&lt;br /&gt;
==== (US) Post 1962 ====&lt;br /&gt;
&lt;br /&gt;
* '''AH – Attack Helicopter'''&lt;br /&gt;
** [[AH-1Z]]&lt;br /&gt;
* '''UH – Utility Helicopter'''&lt;br /&gt;
** [[UH-1B]]&lt;br /&gt;
&lt;br /&gt;
=== (US) Naval ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''AM – Minesweeper'''&lt;br /&gt;
** [[USS Candid|USS Candid (AM-154)]]&lt;br /&gt;
* '''DD – Destroyer'''&lt;br /&gt;
** [[USS Fletcher|Fletcher (DD-445)]]&lt;br /&gt;
* '''DL – Destroyer Leader'''&lt;br /&gt;
** [[USS Wilkinson|USS Wilkinson (DL-5)]]&lt;br /&gt;
* '''DE – Destroyer, Escort'''&lt;br /&gt;
* '''CL – Cruiser, Light:''' Light cruiser&lt;br /&gt;
** [[USS Brooklyn|USS Brooklyn (CL-40)]]&lt;br /&gt;
* '''CA – Cruiser, Armoured:''' Heavy cruiser&lt;br /&gt;
** [[USS Pensacola|USS Pensacola (CA-24)]]&lt;br /&gt;
* '''CV – Cruiser, Voler:''' Aircraft carrier (historically based on aviation cruisers)&lt;br /&gt;
** USS Lexington (CV-2)&lt;br /&gt;
* '''CB – Cruiser, Battle:''' Battlecruiser&lt;br /&gt;
* '''BB – Battleship'''&lt;br /&gt;
** [[USS North Dakota|USS North Dakota (BB-29)]]&lt;br /&gt;
* '''PF - Patrol Frigate'''&lt;br /&gt;
** [[USS Hoquiam|USS Hoquiam (PF-5)]]&lt;br /&gt;
* '''PG – Patrol Gunboat'''&lt;br /&gt;
** [[PG 02]]&lt;br /&gt;
* '''PGH – Patrol Gunboat Hydrofoil'''&lt;br /&gt;
** [[PGH-2]]&lt;br /&gt;
* '''PGM – Patrol Gunboat Motor''' (later PG)&lt;br /&gt;
** [[USS Asheville|USS Asheville (PGM-84)]]&lt;br /&gt;
* '''PT – Patrol Torpedo boat'''&lt;br /&gt;
** [[PT-20]]&lt;br /&gt;
* '''PTF – Patrol Torpedo boat, Fast'''&lt;br /&gt;
** [[PTF-7]]&lt;br /&gt;
* '''PC – Patrol Chaser'''&lt;br /&gt;
** [[PC-451]]&lt;br /&gt;
* '''SC – Submarine Chaser'''&lt;br /&gt;
** [[SC-497]]&lt;br /&gt;
* '''LCT – Landing Craft, Tank'''&lt;br /&gt;
* '''LCS – Landing Craft, Support'''&lt;br /&gt;
** [[LCS(L)(3)]]&lt;br /&gt;
* '''(L) – Large'''&lt;br /&gt;
** [[LCS(L)(3)]]&lt;br /&gt;
* '''SS – Submarine'''&lt;br /&gt;
* '''SSN – Submarine, Nuclear-powered'''&lt;br /&gt;
* '''SSBN – Ballistic Missile Submarine, Nuclear-powered'''&lt;br /&gt;
&lt;br /&gt;
== (AU) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''CAC – Commonwealth Aircraft Corporation'''&lt;br /&gt;
** [[Boomerang Mk I (Great Britain)|CAC Boomerang Mk I]]&lt;br /&gt;
* '''DAP – Department of Aircraft Production'''&lt;br /&gt;
** [[Beaufort Mk VIII|DAP Beaufort Mk VIII]]&lt;br /&gt;
&lt;br /&gt;
== (UK) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''AEC – Associated Equipment Company'''&lt;br /&gt;
** [[AEC Mk.II]]&lt;br /&gt;
* '''BAe – British Aerospace'''&lt;br /&gt;
** [[BAe Swingfire]]&lt;br /&gt;
* '''G – Gloster'''&lt;br /&gt;
** [[Meteor F Mk 8 G.41K]]&lt;br /&gt;
* '''MB – Martin-Baker'''&lt;br /&gt;
** [[MB.5]]&lt;br /&gt;
&lt;br /&gt;
== (US) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''GMC – General Motors Company''' (not to be confused with Gun Motor Carriage)&lt;br /&gt;
&lt;br /&gt;
=== (US)(Army) Air Force ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Manufacturer&lt;br /&gt;
!Location&lt;br /&gt;
!Example &lt;br /&gt;
|-&lt;br /&gt;
|AD&lt;br /&gt;
|Aero Design &amp;amp; Engineering Co.&lt;br /&gt;
|Bethany, OK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AE&lt;br /&gt;
|Aeronca&lt;br /&gt;
|Middletown, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AG&lt;br /&gt;
|Air Glider&lt;br /&gt;
|Akron, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AH&lt;br /&gt;
|American Helicopter&lt;br /&gt;
|Manhattan Beach, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|AV&lt;br /&gt;
|Avro Canada&lt;br /&gt;
|Montreal, QC, Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BA&lt;br /&gt;
|[[Template:AirManufacturer Bell|Bell Aircraft Co.]]&lt;br /&gt;
|Atlanta, GA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BB&lt;br /&gt;
|Babcock Aircraft&lt;br /&gt;
|DeLand, FL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BC&lt;br /&gt;
|Bell Aerosystems&lt;br /&gt;
|Buffalo, NY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BE&lt;br /&gt;
|[[Template:AirManufacturer Bell|Bell Aircraft Co.]]&lt;br /&gt;
|Buffalo, NT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BF&lt;br /&gt;
|[[Template:AirManufacturer Bell|Bell Aircraft Co.]]&lt;br /&gt;
|Fort Worth, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BH&lt;br /&gt;
|[[Template:AirManufacturer_Beechcraft|Beechcraft Aircraft Co.]]&lt;br /&gt;
|Wichita, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BL&lt;br /&gt;
|Bellanca&lt;br /&gt;
|New Castle, DE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BN&lt;br /&gt;
|[[Template:AirManufacturer Boeing|Boeing]]&lt;br /&gt;
|Renton, WA&lt;br /&gt;
|[[B-29A-BN]]&lt;br /&gt;
|-&lt;br /&gt;
|BO&lt;br /&gt;
|[[Template:AirManufacturer Boeing|Boeing]]&lt;br /&gt;
|Seattle, WA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BR&lt;br /&gt;
|Briegleb Sailplane&lt;br /&gt;
|Beverley Hills, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BS&lt;br /&gt;
|Bowlus&lt;br /&gt;
|San Francisco, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BU&lt;br /&gt;
|Budd&lt;br /&gt;
|Philadelphia, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BV&lt;br /&gt;
|[[Template:AirManufacturer Boeing|Boeing]]-Vertol&lt;br /&gt;
|Morton, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|BW&lt;br /&gt;
|[[Template:AirManufacturer Boeing|Boeing]]&lt;br /&gt;
|Wichita, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CA&lt;br /&gt;
|Chase Aircraft&lt;br /&gt;
|West Trenton, NJ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|Canadian Commercial Corp.&lt;br /&gt;
|Toronto, ON, Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CE&lt;br /&gt;
|Cessna&lt;br /&gt;
|Wichita, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CF&lt;br /&gt;
|Convair / [[Template:AirManufacturer_Consolidated|Consolidated]]-[[Template:AirManufacturer_Vultee|Vultee]]&lt;br /&gt;
|Fort Worth, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CH&lt;br /&gt;
|Christopher Aircraft&lt;br /&gt;
|St. Louis, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CK&lt;br /&gt;
|[[Template:AirManufacturer_Curtiss|Curtiss-Wright]]&lt;br /&gt;
|Louisville, KY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CL&lt;br /&gt;
|Culver&lt;br /&gt;
|Wichita, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CM&lt;br /&gt;
|Commonwealth Aircraft&lt;br /&gt;
|Kansas City, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CN&lt;br /&gt;
|Chase Aircraft&lt;br /&gt;
|Willow Run, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CO&lt;br /&gt;
|Convair / [[Template:AirManufacturer_Consolidated|Consolidated]]-[[Template:AirManufacturer_Vultee|Vultee]]&lt;br /&gt;
|San Diego, CA&lt;br /&gt;
|[[B-24D-25-CO]]&lt;br /&gt;
|-&lt;br /&gt;
|CR&lt;br /&gt;
|Cornelius&lt;br /&gt;
|Dayton, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CS&lt;br /&gt;
|[[Template:AirManufacturer_Curtiss|Curtiss-Wright]]&lt;br /&gt;
|St. Louis, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CU&lt;br /&gt;
|[[Template:AirManufacturer_Curtiss|Curtiss-Wright]]&lt;br /&gt;
|Buffalo, NY&lt;br /&gt;
|[[P-40F-10|P-40F-10-CU¹]]&lt;br /&gt;
|-&lt;br /&gt;
|CV&lt;br /&gt;
|[[Template:AirManufacturer Vought|(Chance) Vought]]&lt;br /&gt;
|Dallas, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CAN&lt;br /&gt;
|Canadair Ltd.&lt;br /&gt;
|Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DA&lt;br /&gt;
|Doak Aircraft&lt;br /&gt;
|Torrance, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DC&lt;br /&gt;
|[[Template:AirManufacturer_Douglas|Douglas Aircraft Co.]]&lt;br /&gt;
|Chicago, IL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DE&lt;br /&gt;
|[[Template:AirManufacturer_Douglas|Douglas Aircraft Co.]]&lt;br /&gt;
|El Segundo, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DH&lt;br /&gt;
|De Havilland Canada&lt;br /&gt;
|Toronto, ON, Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DJ&lt;br /&gt;
|SNCA Sud-Ouest&lt;br /&gt;
|Marignane, France&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DK&lt;br /&gt;
|[[Template:AirManufacturer_Douglas|Douglas Aircraft Co.]]&lt;br /&gt;
|Oklahoma City, OK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DL&lt;br /&gt;
|[[Template:AirManufacturer_Douglas|Douglas Aircraft Co.]]&lt;br /&gt;
|Long Beach, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DM&lt;br /&gt;
|Doman Helicopter&lt;br /&gt;
|Danbury, CT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DO&lt;br /&gt;
|[[Template:AirManufacturer_Douglas|Douglas Aircraft Co.]]&lt;br /&gt;
|Santa Monica, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|DT&lt;br /&gt;
|[[Template:AirManufacturer_Douglas|Douglas Aircraft Co.]]&lt;br /&gt;
|Tulsa, OK&lt;br /&gt;
|[[A-26C-45DT|A-26C-45-DT]]&lt;br /&gt;
|-&lt;br /&gt;
|FA&lt;br /&gt;
|Fairchild&lt;br /&gt;
|Hagerstown, MD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FB&lt;br /&gt;
|Fairchild&lt;br /&gt;
|Burlington, NC&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FE&lt;br /&gt;
|Fleet&lt;br /&gt;
|Fort Erie, ON, Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FL&lt;br /&gt;
|Fleetwings&lt;br /&gt;
|Bristol, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FO&lt;br /&gt;
|Ford&lt;br /&gt;
|Willow Run, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FR&lt;br /&gt;
|Frankfort&lt;br /&gt;
|Joliet, IL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FS&lt;br /&gt;
|Firestone&lt;br /&gt;
|Los Angeles, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FT&lt;br /&gt;
|Fletcher Aviation&lt;br /&gt;
|Pasadena, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|FIAT&lt;br /&gt;
|[[Template:AirManufacturer_Fiat|Fiat Aviation]]&lt;br /&gt;
|Italy&lt;br /&gt;
|[[F-86K (Italy)|F-86K-FIAT¹]]&lt;br /&gt;
|-&lt;br /&gt;
|GA&lt;br /&gt;
|G &amp;amp; A Aircraft&lt;br /&gt;
|Willow Grove, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GC&lt;br /&gt;
|General Motors (Fisher)&lt;br /&gt;
|Cleveland, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GE&lt;br /&gt;
|General Aircraft&lt;br /&gt;
|Astoria, Long Island, NY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GF&lt;br /&gt;
|Globe&lt;br /&gt;
|Fort Worth, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GK&lt;br /&gt;
|General Motors&lt;br /&gt;
|Kansas City, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GM&lt;br /&gt;
|General Motors (Fisher)&lt;br /&gt;
|Detroit, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GN&lt;br /&gt;
|Gibson Refrigerator&lt;br /&gt;
|Greenville, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GO&lt;br /&gt;
|[[Template:AirManufacturer_Goodyear|Goodyear Aircraft Co.]]&lt;br /&gt;
|Akron, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GR&lt;br /&gt;
|[[Template:AirManufacturer_Grumman|Grumman Aircraft Engineering Co.]]&lt;br /&gt;
|Bethpage, Long Island, NY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GT&lt;br /&gt;
|Grand Central Aircraft Eng.&lt;br /&gt;
|Tucson, AZ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|GY&lt;br /&gt;
|Gyrodyne Co., of America&lt;br /&gt;
|St. James, Long Island, NY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HE&lt;br /&gt;
|Helio&lt;br /&gt;
|Norwood, MA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HI&lt;br /&gt;
|Higgins Aircraft&lt;br /&gt;
|New Orleans, LA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HI&lt;br /&gt;
|Hiller&lt;br /&gt;
|Palo Alto, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HO&lt;br /&gt;
|Howard Aircraft&lt;br /&gt;
|Chicago, IL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HP&lt;br /&gt;
|Handey Page&lt;br /&gt;
|Radlett, Herts, UK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HS&lt;br /&gt;
|Hawker Siddeley Aviation&lt;br /&gt;
|Kingston, Surrey, UK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|HU&lt;br /&gt;
|Hughes Aircraft&lt;br /&gt;
|Culver City &amp;amp; San Diego CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IN&lt;br /&gt;
|Interstate A. &amp;amp; Eng.&lt;br /&gt;
|El Segundo, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KA&lt;br /&gt;
|Kaman&lt;br /&gt;
|Windsor Locks, CT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KE&lt;br /&gt;
|Kellet&lt;br /&gt;
|Philadelphia, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|KM&lt;br /&gt;
|Kaiser Manufacturing&lt;br /&gt;
|Willow Run, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LK&lt;br /&gt;
|Laister-Kauffman&lt;br /&gt;
|St. Louis, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LM&lt;br /&gt;
|[[Template:AirManufacturer Lockheed|Lockheed Aircraft]]&lt;br /&gt;
|Marietta, GA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|LO&lt;br /&gt;
|[[Template:AirManufacturer Lockheed|Lockheed Aircraft]]&lt;br /&gt;
|Burbank, CA&lt;br /&gt;
|[[P-38L-5-LO]]&lt;br /&gt;
|-&lt;br /&gt;
|MA&lt;br /&gt;
|[[Template:AirManufacturer Martin|Glenn L. Martin Co.]]&lt;br /&gt;
|Baltimore, MD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MC&lt;br /&gt;
|[[Template:AirManufacturer McDonnell|McDonnell Aircraft Co.]]&lt;br /&gt;
|St. Louis, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MD&lt;br /&gt;
|[[Template:AirManufacturer Martin|Glenn L. Martin Co.]]&lt;br /&gt;
|Baltimore, MD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MF&lt;br /&gt;
|[[Template:AirManufacturer Martin|Glenn L. Martin Co.]]&lt;br /&gt;
|Orlando, FL&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MH&lt;br /&gt;
|McCulloch Motors&lt;br /&gt;
|Los Angeles, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MM&lt;br /&gt;
|[[Template:AirManufacturer McDonnell|McDonnell Aircraft Co.]]&lt;br /&gt;
|Memphis, TN&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|MIT&lt;br /&gt;
|[[Template:Manufacturer_MHI|Mitsubishi Heavy Industries Ltd.]]&lt;br /&gt;
|Japan&lt;br /&gt;
|[[F-86F-40 (Japan)|F-86F-40-MIT]]¹&lt;br /&gt;
|-&lt;br /&gt;
|MO&lt;br /&gt;
|[[Template:AirManufacturer Martin|Glenn L. Martin Co.]]&lt;br /&gt;
|Omaha, NE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NA&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American Aviation]]&lt;br /&gt;
|Inglewood, CA&lt;br /&gt;
|[[P-51H-5-NA]]&lt;br /&gt;
|-&lt;br /&gt;
|NC&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American Aviation]]&lt;br /&gt;
|Kansas City, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ND&lt;br /&gt;
|Noorduyn Aviation&lt;br /&gt;
|Montreal, QC, Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NF&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American Aviation]]&lt;br /&gt;
|Fresno, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NH&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American Aviation]]&lt;br /&gt;
|Columbus, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NI&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American Aviation]]&lt;br /&gt;
|Downey, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NK&lt;br /&gt;
|Nash-Kelvinator&lt;br /&gt;
|Detroit, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|NO&lt;br /&gt;
|[[Template:AirManufacturer Northrop|Northrop Co.]]&lt;br /&gt;
|Hawthorne, CA&lt;br /&gt;
|[[P-61C-1|P-61C-1-NO¹]]&lt;br /&gt;
|-&lt;br /&gt;
|NT&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American Aviation]]&lt;br /&gt;
|Dallas, TX&lt;br /&gt;
|[[P-51C-11-NT (Japan)|P-51C-11-NT]]&lt;br /&gt;
|-&lt;br /&gt;
|NW&lt;br /&gt;
|Northwestern Aeronautical Co.&lt;br /&gt;
|St. Paul, MN&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|OM&lt;br /&gt;
|On Mark Engineering&lt;br /&gt;
|Van Nuys, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PA&lt;br /&gt;
|Piper&lt;br /&gt;
|Lock Haven, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PH&lt;br /&gt;
|Piasecki&lt;br /&gt;
|Morton, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|Piper&lt;br /&gt;
|Lockhaven, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PI&lt;br /&gt;
|Piasecki&lt;br /&gt;
|Philadelphia, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PL&lt;br /&gt;
|Platt-LePage&lt;br /&gt;
|Eddystone, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|PR&lt;br /&gt;
|Pratt, Read &amp;amp; Co.&lt;br /&gt;
|Deep River, CT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RA&lt;br /&gt;
|[[Template:AirManufacturer Republic|Republic Aircraft Co.]]&lt;br /&gt;
|Evansville, IN&lt;br /&gt;
|[[P-47D-23-RA (China)|P-47D-23-RA]]&lt;br /&gt;
|-&lt;br /&gt;
|RD&lt;br /&gt;
|Read-York&lt;br /&gt;
|Kenosha, WI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RE&lt;br /&gt;
|[[Template:AirManufacturer Republic|Republic Aircraft Co.]]&lt;br /&gt;
|Farmingdale, Long Island, NY&lt;br /&gt;
|[[F-84G-21-RE]]&lt;br /&gt;
|-&lt;br /&gt;
|RI&lt;br /&gt;
|Ridgefield Mfg.&lt;br /&gt;
|Ridgeville, NJ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RO&lt;br /&gt;
|Robertson Aircraft&lt;br /&gt;
|St. Louis, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RP&lt;br /&gt;
|The Radioplane Co.&lt;br /&gt;
|Van Nuys, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|RY&lt;br /&gt;
|Ryan Aeronautical&lt;br /&gt;
|San Diego, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SA&lt;br /&gt;
|Stroukoff&lt;br /&gt;
|West Trenton, NJ&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SE&lt;br /&gt;
|Seibel Helicopter&lt;br /&gt;
|Wichita, KS&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SI&lt;br /&gt;
|[[Template:AirManufacturer Sikorsky|Sikorsky Aircraft Co.]]&lt;br /&gt;
|Stratford, CT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SL&lt;br /&gt;
|St. Louis Aircraft&lt;br /&gt;
|St. Louis, MO&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SP&lt;br /&gt;
|Spartan&lt;br /&gt;
|Tulsa, OK&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SW&lt;br /&gt;
|Schweizer&lt;br /&gt;
|Elmira, NY&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TA&lt;br /&gt;
|Taylorcraft&lt;br /&gt;
|Alliance, OH&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TE&lt;br /&gt;
|Temco&lt;br /&gt;
|Dallas, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TG&lt;br /&gt;
|Texas Engineering &amp;amp; Manufacturing&lt;br /&gt;
|Greenville, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TI&lt;br /&gt;
|Timm&lt;br /&gt;
|Van Nuys, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TP&lt;br /&gt;
|Texas Engineering &amp;amp; Manufacturing&lt;br /&gt;
|Grand Prairie, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UH&lt;br /&gt;
|United Helicopter&lt;br /&gt;
|Palto Alto, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|UN&lt;br /&gt;
|Universal Molded Products&lt;br /&gt;
|Bristol, VA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VE&lt;br /&gt;
|Vega Aircraft Corp.&lt;br /&gt;
|Burbank, CA&lt;br /&gt;
|[[B-17G-60-VE]]&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|Canadian Vickers&lt;br /&gt;
|Montreal, Canada&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VL&lt;br /&gt;
|Vertol Aircraft&lt;br /&gt;
|Morton, PA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VN&lt;br /&gt;
|[[Template:AirManufacturer_Vultee|Vultee]]&lt;br /&gt;
|Nashville, TN&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VO&lt;br /&gt;
|[[Template:AirManufacturer Vought|Chance Vought]]&lt;br /&gt;
|Dallas, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VU&lt;br /&gt;
|[[Template:AirManufacturer_Vultee|Vultee]]&lt;br /&gt;
|Downey, CA&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|VW&lt;br /&gt;
|[[Template:AirManufacturer_Vultee|Vultee]]&lt;br /&gt;
|Wayne, MI&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WA&lt;br /&gt;
|Ward Furniture Co.&lt;br /&gt;
|Fort Smith, AR&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WI&lt;br /&gt;
|Wichita Engineering&lt;br /&gt;
|Wichita Falls, TX&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WO&lt;br /&gt;
|Waco&lt;br /&gt;
|Troy, OH&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: &lt;br /&gt;
&lt;br /&gt;
# Not designated as such in-game.&lt;br /&gt;
&lt;br /&gt;
=== (US) Navy ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''A – Brewster'''&lt;br /&gt;
** [[F2A-1]] Buffalo: Navy Fighter 2, Brewster No. 1&lt;br /&gt;
* '''C – Curtiss'''&lt;br /&gt;
** [[SB2C-4]] Helldiver: Navy Scout Bomber 2, Curtiss No. 4&lt;br /&gt;
* '''D – Douglas'''&lt;br /&gt;
** [[SBD-3]] Dauntless: Navy Scout Bomber, Douglas No. 3&lt;br /&gt;
* '''F – Grumman'''&lt;br /&gt;
** [[F6F-5]] Hellcat: Navy Fighter 6, Grumman No. 5&lt;br /&gt;
* '''H – McDonnell'''&lt;br /&gt;
** [[F2H-2]] Banshee: Navy (Jet) Fighter 2, McDonnell No. 2&lt;br /&gt;
* '''J – North American'''&lt;br /&gt;
** [[PBJ-1H]] Mitchell: Navy Patrol Bomber, North American No. 1&lt;br /&gt;
* '''M – Martin'''&lt;br /&gt;
** [[PBM-3]] Mariner: Navy Patrol Bomber, Martin No. 3&lt;br /&gt;
* '''U – Vought''' (military designation)&lt;br /&gt;
** [[OS2U-1]] Kingfisher: Navy Observation Scout 2, Vought No.1&lt;br /&gt;
* '''V – Vought''' (company designation)&lt;br /&gt;
** [[V-156-B1]]&lt;br /&gt;
* '''Y – Consolidated'''&lt;br /&gt;
** [[PBY-5 Catalina]]: Navy Patrol Bomber, Consolidated No. 5&lt;br /&gt;
&lt;br /&gt;
== (UK) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''BL – Breech-loading''' (cannon): Usually for (naval) guns of 5 inch calibre and upwards.&lt;br /&gt;
** [[6 inch/45 BL Mark XII (152 mm)]]&lt;br /&gt;
* '''QF – Quick-firing''' (cannon): Usually for (naval) guns of up to 5 inch calibre.&lt;br /&gt;
** [[6 inch/50 QF Mark N5 (152 mm)]]&lt;br /&gt;
* '''RP – Remote-powered''' (control): System of direct unified control of turrets (RP.10: Hydraulic, RP.50: Electric)&lt;br /&gt;
* '''HA – High-angle''' (mount): Mounting for large-calibre AA guns.&lt;br /&gt;
* '''CP – Central-pivot''' (mount): Mounting for naval guns.&lt;br /&gt;
* '''BD – Between decks''' (mount): Low profile mountings, noticeably for being flush with the flight decks on carriers&lt;br /&gt;
* '''STAAG – Stabilized tachymetric anti-aircraft gun''' (mount)&lt;br /&gt;
** [[QF STAAG Mark II (40 mm)]]&lt;br /&gt;
* '''ADEN – Armament Development Establishment, Enfield'''&lt;br /&gt;
** [[ADEN (30 mm)]]&lt;br /&gt;
* '''RARDEN – Royal Armament, Research and Development Establishment, Enfield'''&lt;br /&gt;
** [[L21A1 (30 mm)|L21A1 RARDEN (30 mm)]]&lt;br /&gt;
* '''pdr – Pounder:''' Gun designations based on the pound (lb) weight of their projectiles.&lt;br /&gt;
** [[20pdr OQF Mk.I (84 mm)]]&lt;br /&gt;
* '''cwt – Hundredweight (centum weight):''' Gun designations based on weight (barrel and breech) in cwt (1 cwt = 112 lb)&lt;br /&gt;
** [[OQF 3in 20cwt (76 mm)]] (20 cwt = 2,250 lb)&lt;br /&gt;
* '''GO – Gas Operated'''&lt;br /&gt;
&lt;br /&gt;
== (US) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''CITV – Commander Independent Thermal Viewer'''&lt;br /&gt;
* '''MCLOS – Manual Command to Line of Sight'''&lt;br /&gt;
* '''SACLOS – Semi-Automatic Command to Line of Sight'''&lt;br /&gt;
* '''TOW – Tube-launched, Optically-tracked, Wire-guided'''&lt;br /&gt;
** [[BGM-71 TOW]]&lt;br /&gt;
* '''VADS – Vulcan Air Defense System'''&lt;br /&gt;
* '''AN – Army/Navy'''&lt;br /&gt;
** [[AN/M2 (20 mm)]]&lt;br /&gt;
* '''HB – Heavy Barrel'''&lt;br /&gt;
** [[M2HB (12.7 mm)]]&lt;br /&gt;
&lt;br /&gt;
The 1963 tri-service designation system introduced 3-letter codes for all unmanned guided vehicles (missiles, drones, and probes). This is not a complete list and only contains relevant listings.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!First Letter (launch environment)&lt;br /&gt;
!Second Letter (mission type)&lt;br /&gt;
!Third Letter (projectile type)&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|A – Air-launched&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |G – Surface-Attack&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |M – Missile&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[BGM-71A TOW]] &amp;lt;br&amp;gt; [[AIM-9B Sidewinder]] &amp;lt;br&amp;gt; [[AGM-12B Bullpup]] &amp;lt;br&amp;gt; [[Vanguard-class|UGM-133 Trident II]] &amp;lt;br&amp;gt; [[M81 (152 mm)|MGM-51B Shillelagh]] &amp;lt;br&amp;gt; [[MIM146|MIM-146 ADATS]]&lt;br /&gt;
|-&lt;br /&gt;
|B – Multiple-launched&lt;br /&gt;
|-&lt;br /&gt;
|M – Mobile-launched&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |I – Intercept-Aerial&lt;br /&gt;
|-&lt;br /&gt;
|U – Underwater-launched&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''B – Ball-Point'''&lt;br /&gt;
* '''I – Incendiary'''&lt;br /&gt;
* '''I-T – Incendiary Tracer'''&lt;br /&gt;
* '''IAI – Immediate Action Incendiary'''&lt;br /&gt;
* '''FI – Fragmentation Incendiary'''&lt;br /&gt;
* '''FI-T – Fragmentation Incendiary Tracer'''&lt;br /&gt;
* '''T – Tracer'''&lt;br /&gt;
* '''P – Practice'''&lt;br /&gt;
* '''PT – Practice Tracer'''&lt;br /&gt;
* '''SAP – Semi-Armour-Piercing'''&lt;br /&gt;
* '''SAPI – Semi-Armour-Piercing Incendiary'''&lt;br /&gt;
* '''AP – Armour-Piercing'''&lt;br /&gt;
* '''API – Armour-Piercing Incendiary'''&lt;br /&gt;
* '''AP-T – Armour-Piercing Tracer'''&lt;br /&gt;
* '''API-T – Armour-Piercing Incendiary Tracer'''&lt;br /&gt;
* '''APC – Armour-Piercing Capped'''&lt;br /&gt;
* '''APCBC – Armour-Piercing Capped Ballistic Capped'''&lt;br /&gt;
* '''APCR – Armour-Piercing Composite Rigid'''&lt;br /&gt;
* '''APHE – Armour-Piercing High-Explosive'''&lt;br /&gt;
* '''APDS – Armour-Piercing Discarding Sabot'''&lt;br /&gt;
* '''APFSDS – Armour-Piercing Fin-Stabilized Discarding Sabot'''&lt;br /&gt;
* '''HVAP – High-Velocity Armour-Piercing'''&lt;br /&gt;
* '''HVAP-T – High-Velocity Armour-Piercing Tracer'''&lt;br /&gt;
* '''HE – High-Explosive'''&lt;br /&gt;
* '''HEF – High-Explosive Fragmentation'''&lt;br /&gt;
* '''HE-I – High-Explosive Incendiary'''&lt;br /&gt;
* '''HEFI – High-Explosive Fragmentation Incendiary'''&lt;br /&gt;
* '''HEF-T – High-Explosive Fragmentation Tracer'''&lt;br /&gt;
* '''HEFI-T – High-Explosive Fragmentation Incendiary Tracer'''&lt;br /&gt;
* '''HESH – High-Explosive Squash-Head'''&lt;br /&gt;
* '''HEAT – High-Explosive Anti-Tank'''&lt;br /&gt;
* '''HEATFS – High-Explosive Anti-Tank Fin-Stabilized'''&lt;br /&gt;
* '''ATGM – Anti-Tank Guided Missile'''&lt;br /&gt;
* '''GP – General Purpose''' (bomb)&lt;br /&gt;
* '''MC – Medium Capacity''' (bomb)&lt;br /&gt;
* '''HC – High Capacity''' (bomb)&lt;br /&gt;
&lt;br /&gt;
=== (UK) Munition ===&lt;br /&gt;
&lt;br /&gt;
* '''RP – Rocket Projectile'''&lt;br /&gt;
** [[RP-3]]&lt;br /&gt;
&lt;br /&gt;
=== (US) Munition ===&lt;br /&gt;
&lt;br /&gt;
* '''HVAR – High Velocity Aircraft Rocket'''&lt;br /&gt;
** [[HVAR]]&lt;br /&gt;
* '''FFAR – Forward-Firing Aircraft Rocket or Folding-Fin Aerial Rocket'''&lt;br /&gt;
** [[FFAR Mighty Mouse]]&lt;br /&gt;
* '''WAFAR – Wrap-Around Fin Aerial Rocket'''&lt;br /&gt;
* '''SSWAFAR – Spin-Stabilized Wrap-Around Fin Aerial Rocket'''&lt;br /&gt;
&lt;br /&gt;
== (AU) Military ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''RAAF – Royal Australian Air Force'''&lt;br /&gt;
&lt;br /&gt;
== (CA) Military ==&lt;br /&gt;
&lt;br /&gt;
* '''RCAF – Royal Canadian Air Force'''&lt;br /&gt;
&lt;br /&gt;
== (NZ) Military ==&lt;br /&gt;
&lt;br /&gt;
* '''RNZAF – Royal New Zealand Air Force'''&lt;br /&gt;
&lt;br /&gt;
== (UK) Military ==&lt;br /&gt;
&lt;br /&gt;
* '''RAF – Royal Air Force'''&lt;br /&gt;
* '''RN – Royal Navy'''&lt;br /&gt;
* '''FAA – Fleet Air Arm:''' Royal Navy Air Force&lt;br /&gt;
&lt;br /&gt;
== (US) Military ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#English|'''Back to the English table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''USAAF – United States Army Air Force'''&lt;br /&gt;
* '''USAF – United States Air Force'''&lt;br /&gt;
* '''USMC – United States Marine Corps'''&lt;br /&gt;
** [[M3A1 (USMC)]]&lt;br /&gt;
* '''USN – United States Navy'''&lt;br /&gt;
* '''VMF – Marine Fighter Squadron:''' V – Fixed-wing aircraft, M – Marine Corps, F – Fighter&lt;br /&gt;
** [[F4U-4B VMF-214]]: Marine Fighter Squadron No. 214&lt;br /&gt;
* '''VMA – Marine Attacker Squadron:''' V – Fixed-wing aircraft, M – Marine Corps, A – Attacker&lt;br /&gt;
&lt;br /&gt;
= Finnish =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! Finnish abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Finnish&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FI) Vehicle|(FI) Vehicle]]&lt;br /&gt;
** [[#(FI) Air Force designations|(FI) Air Force designations]]&lt;br /&gt;
** [[#(FI) Finnish Armour Registry|(FI) Finnish Armour Registry]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FI) Weaponry|(FI) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FI) Manufacturer/Designer|(FI) Manufacturer/Designer]]&lt;br /&gt;
|}&lt;br /&gt;
== (FI) Vehicle ==&lt;br /&gt;
=== (FI) Air Force designations ===&lt;br /&gt;
[[File:Finnish_Fokker_D.XXI_WTWallpaper_05.jpg|thumb|Finnish Air Force designations are painted on the side of aircraft and acts as the prefix to their airframe number.]]&lt;br /&gt;
&lt;br /&gt;
;In-Game&lt;br /&gt;
&lt;br /&gt;
* '''BW – Brewster''' (Designation for the Brewster Buffalo model 239 ([[F2A (Family)]]))&lt;br /&gt;
** [[B-239 (Sweden)|B-239]]&lt;br /&gt;
* '''CU – Curtis''' (Designation for the [[P-36 (Family)|Curtiss Hawk 75 series]])&lt;br /&gt;
** '''CUc – Curtis Cyclone''' (Designation for the [[P-36 (Family)|Curtiss Hawk 75 series]] with Wright R-1820 Cyclone engine)&lt;br /&gt;
** '''CUw – Curtis Wasp''' (Designation for the [[P-36 (Family)|Curtiss Hawk 75 series]] with Pratt &amp;amp; Whitney R-1830 Twin Wasp engine&lt;br /&gt;
*** [[Hawk H-75A-2 (Germany)|▀Hawk H-75A-2]]&lt;br /&gt;
* '''FR – Fokker''' (Designation for the Fokker D.XXI series)&lt;br /&gt;
** '''FRm – Fokker Mercury''' (Designation for the Fokker D.XXI with Bristol Mercury engine)&lt;br /&gt;
*** [[Fokker D.XXI]] series 1&lt;br /&gt;
*** [[Fokker D.XXI-3 (Sweden)|okker D.XXI series 3]]&lt;br /&gt;
** '''FRw – Fokker Wasp''' (Designation for the Fokker D.XXI with Pratt &amp;amp; Whitney R-1535 Twin Wasp Junior engine)&lt;br /&gt;
* '''HC – Hurricane''' (Designation for the Hawker Hurricane series)&lt;br /&gt;
** [[Hurricane Mk I/L (Sweden)|▄Hurricane Mk I/L]]&lt;br /&gt;
* '''JK – Junkers''' (Designation for the Junkers [[Ju 88 (Family)|Ju 88 series]])&lt;br /&gt;
** [[Ju 88 A-4 (Sweden)|▄Ju 88 A-4]]&lt;br /&gt;
* '''MG – MiG''' (Designation for the [[MiG-21 (Family)|MiG-21 series]])&lt;br /&gt;
** [[MiG-21bis (Sweden)|▄MiG-21bis]]&lt;br /&gt;
** '''MGT – MiG Tiedustelu:''' MiG Reconnaissance (Designation for the Finnish reconnaissance version of the [[MiG-21F-13]])&lt;br /&gt;
** '''MGBT – MiG Bis Tiedustelu:''' MiG Bis Reconnaissance (Designation for the Finnish reconnaissance version of the [[MiG-21bis]])&lt;br /&gt;
* '''MS – Morane-Saulnier''' (Designation for the Morane-Saulnier [[M.S.406C1]], [[M.S.410]])&lt;br /&gt;
** '''MSv – Morane-Saulnier VK''' or '''Morane-Saulnier Venäläinen:''' Morane-Saulnier Russian (Designation for the Morane-Saulnier M.S.406 with Russian VK-105 engine)&lt;br /&gt;
*** [[Mörkö-Morane]]&lt;br /&gt;
* '''MT – Messerschmitt''' (Designation for the Messerschmitt [[Bf 109 (Family)|Bf 109 series]])&lt;br /&gt;
** [[Bf 109 G-2 (Sweden)|▄Bf 109 G-2]]&lt;br /&gt;
** [[Bf 109 G-6 (Sweden)|▄Bf 109 G-6]]&lt;br /&gt;
** [[Bf 109 G-6 Erla (Sweden)|▄Bf 109 G-6 (Erla canopy)]]&lt;br /&gt;
* '''PM – Pyörremyrsky''' (Designation for the VL [[Pyörremyrsky]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;Other designations&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''BL – Blenheim''' (Designation for the Bristol Blenheim, Mk I, [[Blenheim Mk IV]])&lt;br /&gt;
* '''BU – Bulldog''' (Designation for the Bristol Bulldog series)&lt;br /&gt;
* '''CA – Caudron''' (Designation for the Caudron [[C.R.714]])&lt;br /&gt;
* '''DK – Draken''' (Designation for the Saab 35 Draken series)&lt;br /&gt;
* '''DN – Dornier''' (Designation for the Dornier [[Do 17 (Family)|Do 17 series]])&lt;br /&gt;
* '''FA – Freccia''' (Designation for the Fiat [[G.50 (Family)|G.50 series]])&lt;br /&gt;
* '''FK – Fokker''' (Designation for the Fokker C.X)&lt;br /&gt;
* '''GL – Gladiator''' (Designation for the Gloster [[Gladiator (Family)|Gladiator series]])&lt;br /&gt;
* '''GN – Gnat''' (Designation for the Folland Gnat)&lt;br /&gt;
* '''GT – Gauntlet''' (Designation for the Gloster Gauntlet)&lt;br /&gt;
* '''HM – Humu''' (Designation for the VL Humu)&lt;br /&gt;
* '''HW – Hawk''' (Designation for the BAE Systems Hawk)&lt;br /&gt;
* '''IH – Istrebitel Hävittäjät:''' Istrebitel (Истребитель) Fighter (Designation for the Polikarpov [[I-15 M-22]], [[I-15bis]])&lt;br /&gt;
* '''IT – Istrebitel Tiedustelulentokoneet:''' Istrebitel (Истребитель) Reconnaissance aircraft (Designation for the Polikarpov [[I-153 M-62]])&lt;br /&gt;
* '''JF – Jaktfalken''' (Designation for the Svenska Aero [[J6B|Jaktfalken series]])&lt;br /&gt;
* '''KH – Kittyhawk''' (Designation for the Curtis [[P-40 (Family)|P-40 Kittyhawk series]])&lt;br /&gt;
* '''LG – LaGG''' (Designation for the Lavochkin-Gorbunov-Gudkov [[LaGG-3 (Family)|LaGG-3 series]])&lt;br /&gt;
* '''MY – Myrsky''' (Designation for the VL Myrsky series)&lt;br /&gt;
* '''NH – Neuvostoliittolainen Hinauskone:''' Soviet Towing-plane (Designation for the [[IL-28]], IL-28R)&lt;br /&gt;
* '''PE – Petlyakov''' (Designation for the Petlyakov [[Pe-2 (Family)|Pe-2 series]] and [[Pe-3 (Family)|Pe-3 series]])&lt;br /&gt;
* '''SB – Skorostnoi Bombardirovschik:''' (Скоростной бомбардировщик) High-speed Bomber (Designation for the Tupolev [[SB (Family)|SB 2M series]])&lt;br /&gt;
* '''VA – Vampire''' (Designation for the de Havilland Vampire Mk 52)&lt;br /&gt;
* '''VH – Venäläinen Hävittäjät:''' Russian Fighter (Early designation for the Polikarpov [[I-15 (Family)|I-15 series]])&lt;br /&gt;
* '''VP – Vänäläinen Pommikoneet:''' Russian Bomber (Early designation for the Tupolev [[SB (Family)|SB 2M series]])&lt;br /&gt;
* '''VT – Vampire Trainer''' (Designation for the de Havilland Vampire Mk 55)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== (FI) Finnish Armour Registry ===&lt;br /&gt;
{{Notice|Only in-game equipment will be noted.}}&lt;br /&gt;
The '''Panssarirekisteri''', translated as ''Armour Registry'' is an index for Finnish armoured vehicles ranging from recovery vehicles, tanks and other.&lt;br /&gt;
&lt;br /&gt;
*Ps. 001 - 099 | Armoured Car&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;* Ps. 100 - 199 | Light Tank&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* Ps. 141 - [[PT-76 (Sweden)|PT-76B]]&lt;br /&gt;
:* Ps. 161 - [[Vickers Mk.E]] (Inc. [[T-26E (Sweden)|T-26E]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;* Ps. 200 - 299 | Tank&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* Ps. 221 - [[Pz.IV (Sweden)|PzKw IV J]]&lt;br /&gt;
:* Ps. 231 - [[T-34 (Sweden)|T-34-76]]&lt;br /&gt;
:* Ps. 241 - [[T-28 (Sweden)|T-28]]&lt;br /&gt;
:* Ps. 245 - [[T-34-85 (Sweden)|T-34-85]]&lt;br /&gt;
:* Ps. 251 - [[Charioteer Mk VII (Sweden)|Charioteer Mk VII]]&lt;br /&gt;
:* Ps. 252 - [[Comet I (Sweden)|Comet I]]&lt;br /&gt;
:* Ps. 262 - [[T-54 (Sweden)|T-54]]&lt;br /&gt;
:* Ps. 264 - [[T-72M1 (Sweden)|T-72M1]]&lt;br /&gt;
:* Ps. 272 - [[KV-IB (Germany)|KV-1E]]&lt;br /&gt;
:* Ps. 273 - [[Leopard 2A4 (Sweden)|Leopard 2A4]]&lt;br /&gt;
:* Ps. 274 - [[Leopard 2A6 (Sweden)|Leopard 2A6NL]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Ps. 300 - 399 | ... &amp;lt;!-- Help, I Don't Know How To Find This One --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;* Ps. 400 - 499 | Anti-Air&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* Ps. 455 - ItPsv 41 ([[L-62 ANTI II]])&lt;br /&gt;
:* Ps. 461 - ItPsv SU-57 ([[ZSU-57-2 (Sweden)|ZSU-57-2]])&lt;br /&gt;
:* Ps. 477 - [[ItO 90M]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
;* Ps. 500 - 599 | Self-propelled guns&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* Ps. 511 - [[BT-42]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Ps. 600 - 699 | Armoured personnel carriers&lt;br /&gt;
* Ps. 700 - 799 | Engineering Vehicles&lt;br /&gt;
&lt;br /&gt;
== (FI) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Finnish|'''Back to the Finnish table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Psv. – Panssarivaunu:''' Tank&lt;br /&gt;
** '''Psv.K – Panssarivaunu Kanuuna:''' Tank Cannon&lt;br /&gt;
*** '''[[Psv.K/36 (37 mm)|37 Psv.K/36]]''' (Swedish [[Kan m/38 (37 mm)|Kan m/36 (37 mm)]])&lt;br /&gt;
*** '''45 Psv.K/32 – 38''' (▂ [[20-K (45 mm)]] model 32 – 38)&lt;br /&gt;
*** '''75 Psv.K/40''' (▀ [[KwK40 L48 (75 mm)]] and [[StuK40 L48 (75 mm)]])&lt;br /&gt;
*** '''76 Psv.K/27''' (▂ [[L-10 (76 mm)]])&lt;br /&gt;
*** '''76 Psv.K/34''' (▂ [[F-32 (76 mm)]])&lt;br /&gt;
*** '''76 Psv.K/F-34''' (▂ [[F-34 (76 mm)]])&lt;br /&gt;
*** '''76 Psv.K/39''' (▂ [[ZiS-5 (76 mm)]])&lt;br /&gt;
*** '''85 Psv.K/44''' (▂ [[ZiS-S-53 (85 mm)]])&lt;br /&gt;
*** '''152 Psv.K/37''' (▂ [[ML-20S (152 mm)]])&lt;br /&gt;
** '''Psv.H – Panssarivaunu Haupitsi:''' Tank Howitzer&lt;br /&gt;
*** '''[[Psv.H/18 (114 mm)|114 Psv.H/18]]''' (British Q.F. 4.5 inch Howitzer Mk 2)&lt;br /&gt;
* '''LKk – LentoKonekivääri :''' Aircraft machine gun (literally: Air Machine rifle)&lt;br /&gt;
** [[LKk/42_(12.7_mm)|12.7 mm LKk/42 machine gun]]&lt;br /&gt;
* '''ItO – Ilmatorjuntaohjus:''' Anti-air missile (literally: Air protection missile)&lt;br /&gt;
** [[ItO 90M]] (vehicle named after its weapon system)&lt;br /&gt;
* '''ItPsv - Ilmatorjuntapanssarivaunu:''' Anti-air tank (literally: Air protection tank)&lt;br /&gt;
** ItPsv 41 ([[L-62 ANTI II]])&lt;br /&gt;
** ItPsv SU-57 ([[ZSU-57-2 (Sweden)|ZSU-57-2]])&lt;br /&gt;
&lt;br /&gt;
== (FI) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''IVL – Ilmailuvoimien Lentokonetehdas:''' The Air Force's aircraft factory&lt;br /&gt;
* '''VL – Valtion Lentokonetehdas:''' State Aircraft factory&lt;br /&gt;
* '''VKT – Valtion Kivääritehdas:''' State Rifle factory&lt;br /&gt;
&lt;br /&gt;
= French =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! French abbreviations (quicklinks)&amp;lt;span id=&amp;quot;French&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|French is spoken as a military language in (among others) the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(BE)''' Belgium&lt;br /&gt;
*'''(CA)''' Canada&lt;br /&gt;
*'''(CH)''' Switzerland&lt;br /&gt;
*'''(FR)''' France&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FR) Vehicle|(FR) Vehicle]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FR) Weaponry|(FR) Weaponry]]&lt;br /&gt;
* [[#(BE) Weaponry|(BE) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FR) Munition|(FR) Munition]]&lt;br /&gt;
&lt;br /&gt;
'''Prefix/Suffix'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FR) Prefix/Suffix|(FR) Prefix/Suffix]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FR) Manufacturer/Designer|(FR) Manufacturer/Designer]]&lt;br /&gt;
* [[#(BE) Manufacturer/Designer|(BE) Manufacturer/Designer]]&lt;br /&gt;
&lt;br /&gt;
'''Military'''&lt;br /&gt;
&lt;br /&gt;
* [[#(FR) Military|(FR) Military]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (FR) Vehicle ==&lt;br /&gt;
&lt;br /&gt;
* '''Char – Char de bataille:''' Battle tank&lt;br /&gt;
** [[Char 25t]]&lt;br /&gt;
* '''AMC – Automitrailleuse de Combat:''' Combat machine gun (vehicle)&lt;br /&gt;
** [[AMC.34 YR]]&lt;br /&gt;
* '''AMD – Automitrailleuse de Découverte:''' Scout machine gun (vehicle)&lt;br /&gt;
** [[AMD.35]]&lt;br /&gt;
* '''AMR – Automitrailleuse de Reconnaissance:''' Scout machine gun (vehicle)&lt;br /&gt;
** [[AMR.35 ZT3]]&lt;br /&gt;
* '''AML – Automitrailleuse Légère:''' Light machine gun (vehicle)&lt;br /&gt;
** [[AML-90]]&lt;br /&gt;
* '''DCA – Défense contre avions:''' Anti-air defence&lt;br /&gt;
** [[AMX-30 DCA]]&lt;br /&gt;
* '''EBR – Engin Blindé de Reconnaissance:''' Armoured reconnaissance vehicle&lt;br /&gt;
** [[E.B.R. (1954)]]&lt;br /&gt;
* '''VTT – Véhicule de transport de troupe:''' Armoured personnel carrier (literally: Troop transport vehicle)&lt;br /&gt;
* '''CA – Canon d'assaut:''' Tank destroyer (literally: Assault cannon)&lt;br /&gt;
** [[CA Lorraine]]&lt;br /&gt;
* '''CAu – Canon automoteur:''' Self-propelled gun&lt;br /&gt;
** [[SAu 40|CAu SAu 40]]&lt;br /&gt;
* '''CC – Chasseur de Chars:''' Tank destroyer (literally: Tank hunter)&lt;br /&gt;
** [[Lorraine 37L|CC Lorraine]]&lt;br /&gt;
* '''TRC – Tracteur de ravitaillement pour chars:''' Tank supply tractor&lt;br /&gt;
* '''RC – Roues-Canon:''' Wheeled gun (carrier)&lt;br /&gt;
** [[AMX-10RC]]&lt;br /&gt;
* '''Mle – Modèle:''' Model&lt;br /&gt;
** [[Mle 1923 (7.5 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (FR) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#French|'''Back to the French table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''AAT – Arme Automatique Transformable:''' general-purpose machine gun&lt;br /&gt;
* '''SA – Semi-automatique:''' Semi-automatic (cannon)&lt;br /&gt;
** [[SA35 L/32 (47 mm)]]&lt;br /&gt;
* '''CA – Canon antiaérien:''' Anti-aircraft cannon&lt;br /&gt;
* '''CN – Canon:''' cannon (tank)&lt;br /&gt;
** [[CN-105-F1 (105 mm)]]&lt;br /&gt;
* '''CAD – Canon antiaérien double:''' Twin (mount) anti-aircraft cannon&lt;br /&gt;
* '''CAQ – Canon antiaérien quadruple:''' Quad (mount) anti-aircraft cannon&lt;br /&gt;
* '''T – Tourelle:''' turret-mounted (aircraft)&lt;br /&gt;
** [[MAC 1934T (7.5 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (BE) Weaponry ==&lt;br /&gt;
&lt;br /&gt;
* '''MAG – Mitrailleuse d'Appui Général:''' general support machine gun&lt;br /&gt;
** [[FN MAG (7.92 mm)]]&lt;br /&gt;
** [[FN MAG 60-40 (7.62 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (FR) Munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#French|'''Back to the French table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''ACRA – Anti-Char Rapide Autopropulsé:'''Anti-Tank Quick Self-propelled (missile)&lt;br /&gt;
** [[ACRA (142 mm)]]&lt;br /&gt;
* '''Ch.F – Charge Forte:''' (literally: Strong charge) Designates a shell whose propellant charge is bigger than usual shells. Effects are a higher initial speed, increased penetration but more stress and heating for the cannon.&lt;br /&gt;
* '''HOT – Haut Subsonique Optiquement Téléguidé:''' High Subsonic, Optical Remote-Guided, Tube-Launched (missile)&lt;br /&gt;
** [[HOT]]&lt;br /&gt;
* '''OE – Obus Explosif:''' High-explosive shell&lt;br /&gt;
* '''OEA – Obus Explosif Acier:''' High-explosive fuzed (AA) shell&lt;br /&gt;
* '''OEcl – Obus Eclairant:''' Illumination shell&lt;br /&gt;
* '''OPf – Obus Perforant:''' Armour-piercing shell&lt;br /&gt;
* '''OPfK – Obus Perforant (avec colorant) K:''' Armour-piercing naval shell (with type K spotting dye)&lt;br /&gt;
* '''OFl – Obus Flèche:''' APDS shell (literally: Dart shell)&lt;br /&gt;
* '''OCC – Obus Charge Creuse:''' HEAT shell (literally: Hollow charge shell)&lt;br /&gt;
* '''PCOT – Perforant Coiffé Ogive Traceur:''' Armour-piercing Capped Tracer shell&lt;br /&gt;
* '''POT – Perforant Ogive Traceur:''' Armour-piercing Tracer shell&lt;br /&gt;
* '''AA – Air-Air:''' Air-to-air (missile)&lt;br /&gt;
** [[AA-20 Nord]]&lt;br /&gt;
* '''AS – Air-Sol:''' Air-to-ground (missile)&lt;br /&gt;
** [[AS-20 Nord]]&lt;br /&gt;
* '''SS – Sol-Sol:''' Ground-to-ground (missile)&lt;br /&gt;
** [[SS.11]]&lt;br /&gt;
* '''TP – Traceuse Perforante:''' Armour-piercing Tracer shell&lt;br /&gt;
&lt;br /&gt;
== (FR) Prefix/Suffix ==&lt;br /&gt;
&lt;br /&gt;
* '''bis:''' Second (iteration)&lt;br /&gt;
** [[B1 bis]]&lt;br /&gt;
* '''ter:''' Third (iteration)&lt;br /&gt;
** [[B1 ter]]&lt;br /&gt;
&lt;br /&gt;
== (FR) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#French|'''Back to the French table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''AMX – Atelier de Construction d'Issy-Les-Moulineaux:''' Issy-Les-Moulineaux construction workshop&lt;br /&gt;
** [[AMX-13]]&lt;br /&gt;
* '''APX – Atelier de Puteaux'''&lt;br /&gt;
* '''ACL – Atelier et Chantiers de la Loire'''&lt;br /&gt;
** [[ARL-44 (ACL-1)]]&lt;br /&gt;
* '''ARL – Atelier de Construction de Rueil:''' Rueil construction workshop&lt;br /&gt;
** [[ARL-44]]&lt;br /&gt;
* '''GIAT – Groupement Industriel de l'Armement Terrestre''' Industrial group for land weapon systems&lt;br /&gt;
** [[GIAT M781 (30 mm)]]&lt;br /&gt;
* '''S/SOMUA – Société d'outillage mécanique et d'usinage d'artillerie:''' Mechanical tooling and artillery machining company&lt;br /&gt;
** Char de cavalerie SOMUA 1935 S ([[S.35]])&lt;br /&gt;
* '''NC/SNCAC – Société Nationale de Constructions Aéronautiques du Centre'''&lt;br /&gt;
** [[NC.900]]&lt;br /&gt;
* '''SA/SNCASE – Société Nationale de Constructions Aéronautiques du Sud-Est'''&lt;br /&gt;
** [[SA.313B Alouette II]]&lt;br /&gt;
* '''SO/SNCASO – Société Nationale de Constructions Aéronautiques du Sud-Ouest'''&lt;br /&gt;
** [[S.O.8000 Narval]]&lt;br /&gt;
* '''FCM – Forges et Chantiers de la Méditerranée'''&lt;br /&gt;
** [[FCM.36]]&lt;br /&gt;
* '''DEFA – Direction des Études et Fabrications d'Armes'''&lt;br /&gt;
** [[DEFA 551 (30 mm)]]&lt;br /&gt;
* '''MAC – Manufacture d'Armes de Châtellerault:''' Châtellerault weapons manufacturer&lt;br /&gt;
** [[MAC 1934 (7.5 mm)]]&lt;br /&gt;
* '''FL – Fives-Lille'''&lt;br /&gt;
** [[M4A1 (FL10)]]&lt;br /&gt;
* '''R – Renault'''&lt;br /&gt;
** [[R.35 (SA38)]]&lt;br /&gt;
* '''H – Hotchkiss'''&lt;br /&gt;
** [[H.35]]&lt;br /&gt;
* '''L – Lorraine'''&lt;br /&gt;
** [[Lorraine 37L]]&lt;br /&gt;
* '''D – Dewoitine'''&lt;br /&gt;
** Dewoitine [[D.520]]&lt;br /&gt;
* '''C/CR – Caudron(-Renault)'''&lt;br /&gt;
** Caudron [[C.R.714]]&lt;br /&gt;
* '''MS – Morane-Saulnier'''&lt;br /&gt;
** Morane-Saulnier [[M.S.405C1]]&lt;br /&gt;
* '''F – Farman'''&lt;br /&gt;
** Farman [[F.222.2]]&lt;br /&gt;
* '''MB – Marcel Bloch''' (renamed to Dassault in 1949)&lt;br /&gt;
** Bloch [[M.B.174A-3]]&lt;br /&gt;
* '''MD – Marcel Dassault'''&lt;br /&gt;
** Dassault [[M.D.452 IIA]]&lt;br /&gt;
* '''LeO – Lioré-et-Olivier'''&lt;br /&gt;
** Lioré-et-Olivier [[LeO 451 early]]&lt;br /&gt;
* '''VG – Arsenal''' (named after Michel Vernisse and Jean Galtier)&lt;br /&gt;
** Arsenal [[V.G.33C-1]]&lt;br /&gt;
* '''VB – Arsenal''' (named after Michel Vernisse and Michel Badie)&lt;br /&gt;
** Arsenal [[VB.10C-1]]&lt;br /&gt;
* '''HS – Hispano-Suiza'''&lt;br /&gt;
** [[Hispano HS.9 (20 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (BE) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''FN – Fabrique Nationale Herstal''' (National Factory Herstal)&lt;br /&gt;
** [[FN M3P (12.7 mm)]]&lt;br /&gt;
* '''FRC – Fonderie Royale des Canons''' (Royal Cannon Foundry)&lt;br /&gt;
* '''SABCA – Société Anonyme Belge de Constructions Aéronautiques:''' Belgian Limited Company of Aeronautical Constructions&lt;br /&gt;
* '''SV – Stampe-Vertongen'''&lt;br /&gt;
** '''R – Renard''' (named after Alfred Renard)&lt;br /&gt;
*** Renard R.36&lt;br /&gt;
&lt;br /&gt;
== (FR) Military ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#French|'''Back to the French table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''BCC – Battalion de Chars de Combat:''' Battle tank battalion&lt;br /&gt;
* '''RCC – Régiment de Chars de Combat:''' Battle tank regiment&lt;br /&gt;
* '''DCr – Division Cuirassée:''' Armoured division&lt;br /&gt;
* '''MN – Marine Nationale:''' French navy (literally: National navy)&lt;br /&gt;
* '''FNFL – Forces Navales Françaises Libres:''' Free French naval forces&lt;br /&gt;
* '''FAFL – Forces Aériennes Françaises Libres:''' Free French air forces&lt;br /&gt;
&lt;br /&gt;
= German =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! German abbreviations (quicklinks)&amp;lt;span id=&amp;quot;German&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|German is spoken as a military language in (among others) the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(AT)''' Austria&lt;br /&gt;
*'''(CH)''' Switzerland&lt;br /&gt;
*'''(DE)''' Germany&lt;br /&gt;
**'''(FRG)''' Federal Republic of Germany (West Germany)&lt;br /&gt;
**'''(GDR)''' German Democratic Republic (East Germany)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(DE) Vehicle|(DE) Vehicle]]&lt;br /&gt;
** [[#(DE) Ground|(DE) Ground]]&lt;br /&gt;
*** [[#(DE) Sd.Kfz. Index|(DE) Sd.Kfz. Index]]&lt;br /&gt;
** [[#(DE) Air|(DE) Air]]&lt;br /&gt;
** [[#(DE) Naval|(DE) Naval]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(CH) Weaponry|(CH) Weaponry]]&lt;br /&gt;
* [[#(DE) Weaponry|(DE) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#(DE) Munition|(DE) Munition]]&lt;br /&gt;
&lt;br /&gt;
'''Prefix/Suffix'''&lt;br /&gt;
&lt;br /&gt;
* [[#(DE) Prefix/Suffix|(DE) Prefix/Suffix]]&lt;br /&gt;
** [[#(DE) Beutepanzers|(DE) Beutepanzers]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(DE) Manufacturer/Designer|(DE) Manufacturer/Designer]]&lt;br /&gt;
&lt;br /&gt;
'''Military'''&lt;br /&gt;
&lt;br /&gt;
* [[#(DE) Military|(DE) Military]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (DE) Vehicle ==&lt;br /&gt;
=== (DE) Ground ===&lt;br /&gt;
&lt;br /&gt;
;(DE) WWII&lt;br /&gt;
&lt;br /&gt;
* '''Pz. – Panzer:''' Tank (literally: Armour)&lt;br /&gt;
** '''Wg. – Wagen:''' Vehicle&lt;br /&gt;
** '''Kpfw. – Kampfwagen:''' (literally: Combat vehicle)&lt;br /&gt;
*** [[Pz.IV F2|Pz.Kpfw. IV F2]]&lt;br /&gt;
** '''J./Jg./Jgd. – Jagd''' Tank destroyer (literally: Hunt)&lt;br /&gt;
* '''Sp. – Späh:''' Scout&lt;br /&gt;
* '''Bfw. – Befehl(s):''' Command&lt;br /&gt;
** [[Bfw. Jagdpanther]]&lt;br /&gt;
* '''Stu – Sturm:''' Assault&lt;br /&gt;
** '''G – Geschütz:''' Gun&lt;br /&gt;
*** [[StuG III A]]&lt;br /&gt;
** '''H – Haubitze:''' Howitzer&lt;br /&gt;
*** [[StuH 42 G]]&lt;br /&gt;
** '''K – Kanone:''' Cannon&lt;br /&gt;
*** [[StuK40 L43 (75 mm)]]&lt;br /&gt;
*** [[StuK40 L48 (75 mm)]]&lt;br /&gt;
* '''Pz.W./Pz.Wfr. – Panzerwerfer:''' Multitple rocket launcher (literally: Armoured launcher)&lt;br /&gt;
** [[15 cm Pz.W.42]]&lt;br /&gt;
* '''VK – Versuchskonstruktion:''' Trial design (literally: Experimental construction) or '''Vollketten/Vollkettenfahrzeug:''' Fully tracked/Fully tracked vehicle&lt;br /&gt;
** [[VK 3002 (M)|VK 30.02 (M)]]&lt;br /&gt;
** [[VK 45.01 (P)]]&lt;br /&gt;
* '''E – Entwicklung:''' Development (refers to the proposed standardised tank development projects)&lt;br /&gt;
** [[E-100]]&lt;br /&gt;
* '''Ausf. – Ausführung:''' Model&lt;br /&gt;
* '''Fgst. – Fahrgestell:''' Chassis&lt;br /&gt;
** [[Flakpanzer 38|Flakpanzer 38, 2 cm, Pz.Fgst.38 (t) Sf.]]&lt;br /&gt;
* '''Sf./Sfl. – Selbstfahrlafette:''' Self-propelled gun (literally: Self-propelled carriage)&lt;br /&gt;
** [[Pz.Sfl.Ic]]&lt;br /&gt;
* '''GW – Geschützwagen:''' (Heavy) self-propelled gun (literally: Gun vehicle)&lt;br /&gt;
* '''ZgKw – Zugkraftwagen:''' Truck&lt;br /&gt;
* '''Zug – Zugkraftwagen:''' Truck (not to be confused with &amp;quot;Zug&amp;quot;, train, or &amp;quot;Zug&amp;quot;, platoon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;(GDR) / (FGR) Post-War&lt;br /&gt;
&lt;br /&gt;
* '''KPz – Kampfpanzer:''' Battle tank&lt;br /&gt;
** [[KPz-70]]&lt;br /&gt;
* '''SPz – Schützenpanzer:''' Infantry fighting vehicle (literally: Rifleman's tank)&lt;br /&gt;
** [[SPz BMP-1]]&lt;br /&gt;
* '''SPW — Schützenpanzerwagen:''' Armoured personnel carrier (literally: Rifleman's armoured vehicle)&lt;br /&gt;
* '''JPz – Jagdpanzer:''' Tank destroyer (literally: Hunt tank)&lt;br /&gt;
** [[JPz 4-5]]&lt;br /&gt;
* '''RakJPz – Raketenjagdpanzer:''' (Missile-carrier based) tank destroyer (literally: Rocket hunt tank)&lt;br /&gt;
** [[RakJPz 2]]&lt;br /&gt;
* '''VT – Versuchsträger:''' Test-bed (literally: Experiment carrier)&lt;br /&gt;
** [[VT1-2]]&lt;br /&gt;
&lt;br /&gt;
==== (DE) Sd.Kfz. Index====&lt;br /&gt;
{{Notice|Only in-game available vehicles &amp;amp; relevant base vehicle are noted down}}&lt;br /&gt;
'''{{Annotation|Sonderkraftfahrzeug|special purpose vehicle}}''' (abbreviated '''Sd.Kfz.''') was the ordnance inventory designation used by Nazi Germany during World War II for military vehicles ranging from armoured, tracked &amp;amp; half-tracked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Sd.Kfz. 1 – 99:''' Unarmoured half-tracked vehicles:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:*'''Sd.Kfz. 4''' (Maultier based on 4.5-ton trucks)&lt;br /&gt;
:** [[15 cm Pz.W.42|'''Sd.Kfz. 4/2''' (15 cm Pz.W.42)]]&lt;br /&gt;
:*'''Sd.Kfz. 6''' (5-ton medium halftrack for engineers)&lt;br /&gt;
:** '''{{Annotation|Sd.Kfz. 6/1|AI vehicle}}''' (5-ton medium half-track for the artillery)&lt;br /&gt;
:** '''[[Sd.Kfz. 6/2]]''' (self-propelled [[FlaK 36 (37 mm)]])&lt;br /&gt;
:*'''Sd.Kfz. 9''' (18-ton heavy half-track)&lt;br /&gt;
:** [[8,8 cm Flak 37 Sfl.]] ('''Sd.Kfz.9''' with [[FlaK 37 (88 mm)]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Sd.Kfz. 100 – 199:''' Tanks and tank variants, such as tank destroyers and self-propelled artillery:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* '''Sd.Kfz. 121''': [[Pz.II (Family)|Pz.II Ausf. A – F]]&lt;br /&gt;
:* '''Sd.Kfz. 138''': [[Marder III H]] (75 mm AT-gun)&lt;br /&gt;
:** '''Sd.Kfz. 138/2''': [[Jagdpanzer 38(t)]]&lt;br /&gt;
:* '''Sd.Kfz. 139''': [[Marder III]] (76.2 mm AT-gun)&lt;br /&gt;
:* '''Sd.Kfz. 140''': [[Flakpanzer 38]](t)&lt;br /&gt;
:** '''[[Sd.Kfz. 140/1]]'''&lt;br /&gt;
:* '''Sd.Kfz. 141''': [[Panzer III (Family)|Pz.III A – J]] ([[KwK36 (37 mm)]] or [[KwK L/42 (50 mm)]])&lt;br /&gt;
:** '''Sd.Kfz. 141/1''': [[Panzer III (Family)|Pz.III J1 – M]] ([[KwK39 (50 mm)]] L/60)&lt;br /&gt;
:** '''Sd.Kfz. 141/2''': [[Panzer III (Family)|Pz.III N]] ([[KwK37 (75 mm)]])&lt;br /&gt;
:* '''Sd.Kfz. 142''': [[StuG III (Family)|StuG III A – E]] ([[KwK37 (75 mm)]])&lt;br /&gt;
:** '''Sd.Kfz. 142/1''': [[StuG III (Family)|StuG III F – G]] ([[StuK40 L43 (75 mm)]] or [[StuK40 L48 (75 mm)]])&lt;br /&gt;
:** '''Sd.Kfz. 142/2''': [[StuG III (Family)|StuH 42]] ([[StuH42 (105 mm)]])&lt;br /&gt;
:* '''Sd.Kfz. 161''': [[Pz.IV (Family)|Pz.IV A – F1]] ([[KwK37 (75 mm)]])&lt;br /&gt;
:** '''Sd.Kfz. 161/1''': [[Pz.IV (Family)|Pz.IV F2 – G]] ([[KwK40 L43 (75 mm)]])&lt;br /&gt;
:** '''Sd.Kfz. 161/2''': [[Pz.IV (Family)|Pz.IV G – J]] ([[KwK40 L48 (75 mm)]])&lt;br /&gt;
:** '''Sd.Kfz. 161/3''': [[Ostwind]], [[Kugelblitz]], Möbelwagen&lt;br /&gt;
:** '''Sd.Kfz. 161/4''': [[Wirbelwind]]&lt;br /&gt;
:* '''Sd.Kfz. 162''': [[Jagdpanzer IV]]&lt;br /&gt;
:** '''Sd.Kfz. 162/1''': [[Panzer IV/70(V)]] &amp;amp; [[Panzer IV/70(A)]] (Jagdpanzer IV with [[PaK42 (75 mm)]] L/70)&lt;br /&gt;
:* '''Sd.Kfz. 164''': [[Nashorn]]&lt;br /&gt;
:* '''Sd.Kfz. 166''': [[Brummbar]]&lt;br /&gt;
:* '''Sd.Kfz. 171''': [[Panther tank (Family)|Pz.V 'Panther']]&lt;br /&gt;
:* '''Sd.Kfz. 172''': [[Panther II|Pz.V 'Panther II']]&lt;br /&gt;
:* '''Sd.Kfz. 173''': [[Jagdpanther]]&lt;br /&gt;
:* '''Sd.Kfz. 181''': [[Tiger I (Family)|Pz.VI 'Tiger']]&lt;br /&gt;
:* '''Sd.Kfz. 182''': [[Tiger II (Family)|Pz.VI 'Tiger II']]&lt;br /&gt;
:* '''Sd.Kfz. 184''': [[Ferdinand]] / [[Elefant]]&lt;br /&gt;
:* '''Sd.Kfz. 186''': [[Jagdtiger]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Sd.Kfz. 200 – 299:''' Reconnaissance vehicles, armoured cars, armoured personnel carriers, and command tanks:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* '''Sd.Kfz.221''': (Leichter Panzerspähwagen (M.G.))&lt;br /&gt;
:** '''[[Sd.Kfz.221 (s.Pz.B.41)]]'''&lt;br /&gt;
:* '''Sd.Kfz.222''': (Leichter Panzerspähwagen (2 cm))&lt;br /&gt;
:** '''[[Sd.Kfz.222]]'''&lt;br /&gt;
:* '''[[Sd.Kfz.234 (Family)|Sd.Kfz. 234]]''': (Schwerer Panzerspähwagen)&lt;br /&gt;
:** '''[[Sd.Kfz.234/1]]'''&lt;br /&gt;
:** '''[[Sd.Kfz.234/2]]'''&lt;br /&gt;
:** '''[[Sd.Kfz.234/3]]'''&lt;br /&gt;
:** '''[[Sd.Kfz.234/4]]'''&lt;br /&gt;
:* '''[[Sd.Kfz.251 (Family)|Sd.Kfz. 251]]''': (medium armoured half-track)&lt;br /&gt;
:** '''[[Sd.Kfz.251/9]]'''&lt;br /&gt;
:** '''[[Sd.Kfz.251/10]]'''&lt;br /&gt;
:** '''[[Sd.Kfz.251/21]]'''&lt;br /&gt;
:** '''[[Sd.Kfz.251/22]]'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Sd.Kfz. 300+:''' Mine-clearing and demolition charge laying vehicles&lt;br /&gt;
&lt;br /&gt;
=== (DE) Air ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#German|'''Back to the German table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''StuKa – Sturzkampfflugzeug:''' Dive bomber (literally: Dive fighting aircraft)&lt;br /&gt;
* '''PAH – Panzerabwehrhubschrauber:''' Anti-tank helicopter&lt;br /&gt;
** [[BO 105 PAH-1]]&lt;br /&gt;
&lt;br /&gt;
=== (DE) Naval ===&lt;br /&gt;
&lt;br /&gt;
* '''Z – Zerstörer:''' Destroyer&lt;br /&gt;
** [[Z20 Karl Galster]]&lt;br /&gt;
* '''K – Kanonenboot:''' Gun boat&lt;br /&gt;
** [[K2]]&lt;br /&gt;
* '''T – Torpedoboot:''' Torpedo boat&lt;br /&gt;
** [[T31]]&lt;br /&gt;
* '''R – Räumboot:''' Mine sweeper&lt;br /&gt;
** [[R-41]]&lt;br /&gt;
* '''S – Schnellboot:''' Fast attack craft&lt;br /&gt;
** [[S-100]]&lt;br /&gt;
* '''LS – Leichte-Schnellboot:''' Light fast attack craft&lt;br /&gt;
** [[LS 3]]&lt;br /&gt;
* '''VS – Versuchs-Schnellboot:''' Experimental fast attack craft&lt;br /&gt;
** [[VS-10]]&lt;br /&gt;
* '''SF – Siebelfähre:''' Siebel ferry (named after Friedrich Siebel)&lt;br /&gt;
** [[SF40 Light]]&lt;br /&gt;
* '''AF/AFP – Artilleriefährprahm:''' Artillery ferry barge&lt;br /&gt;
** [[AF D1]]&lt;br /&gt;
* '''MZ – Mehrzweckboot:''' Multi-purpose boat&lt;br /&gt;
** [[MZ1]]&lt;br /&gt;
* '''U – Unterseeboot:''' Submarine&lt;br /&gt;
&lt;br /&gt;
== (CH) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#German|'''Back to the German table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''KDA''' – '''K'''anone, Kalibergruppe '''D''', Ausführung '''A''': Cannon, calibre group D (30 mm+), variant A (belt-fed)&lt;br /&gt;
** [[Oerlikon KDA (35 mm)]]&lt;br /&gt;
* '''KAD''' – '''K'''anone, Kalibergruppe '''A''', Ausführung '''D''': Cannon, calibre group A (20 mm), variant D&lt;br /&gt;
** [[Oerlikon KAD (20 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (DE) Weaponry ==&lt;br /&gt;
&lt;br /&gt;
* '''FH – Feldhaubitze:''' Field howitzer&lt;br /&gt;
* '''IG – Infanteriegeschütz:''' Infantry gun&lt;br /&gt;
** [[s.I.G.33 (150 mm)]]&lt;br /&gt;
* '''Sfl – Selbstfahrlafette:''' Self-propelled gun (literally: Self-propelled mount/chassis)&lt;br /&gt;
* '''KwK – Kampfwagenkanone:''' Tank gun (literally: Combat vehicle cannon)&lt;br /&gt;
** [[KwK42 (75 mm)]]&lt;br /&gt;
* '''PaK – Panzerabwehrkanone:''' Anti-tank gun (literally: Armour-defence cannon)&lt;br /&gt;
** [[PaK39 L48 (75 mm)]]&lt;br /&gt;
* '''FlaK/Flak – Flugabwehrkanone/Fliegerabwehrkanone:''' Anti-air gun (literally: Air-defence cannon)&lt;br /&gt;
** [[FlaK43 (37 mm)]]&lt;br /&gt;
* '''MG – Maschinengewehr:''' Machine gun (literally: Machine rifle)&lt;br /&gt;
** [[MG34 (7.92 mm)]]&lt;br /&gt;
* '''MG FF – Maschinengewehr Flügel Fest:''' Machine gun wing-fixed&lt;br /&gt;
** [[MG FF (20 mm)]]&lt;br /&gt;
* '''MG FF/M – Maschinengewehr Flügel Fest/Minengeschoß:''' Machine gun wing-fixed/mineshot&lt;br /&gt;
** [[MG FF/M (20 mm)]]&lt;br /&gt;
* '''MK – Maschinenkanone:''' Autocannon (literally: Machine cannon), occasionally '''Motorkanone''', cannon firing through an engine&lt;br /&gt;
** [[MK 108 (30 mm)]]&lt;br /&gt;
* '''SK – Schiffskanone:''' Ship cannon (originally used as Schnellfeuerkanone: Quick-firing cannon during WWI)&lt;br /&gt;
** [[SK C/32 (105 mm)]]&lt;br /&gt;
* '''TbtK – Torpedobootskanone:''' Torpedo boat cannon (also used for some destroyer turrets/guns)&lt;br /&gt;
* '''BK – Bordkanone:''' Board cannon (large calibre guns equipped on aircraft)&lt;br /&gt;
** [[BK 3.7 (37 mm)]]&lt;br /&gt;
* '''BR – Bordrakete:''' Board rocket (rockets equipped to aircraft)&lt;br /&gt;
* '''K – Kanone:''' Cannon&lt;br /&gt;
* '''T – Torpedo'''&lt;br /&gt;
* '''LT – Lufttorpedo:''' Aerial torpedo (torpedoes used by aircraft)&lt;br /&gt;
* '''L/ – Länge:''' Length (refers to calibre-length of gun barrels)&lt;br /&gt;
** [[KwK36 (88 mm)|8.8 cm L/56 KwK36]] (barrel length of 56 x 88 mm = 4.928 m)&lt;br /&gt;
* '''C/ – Construktionsjahr:''' Year of construction (archaic spelling of Konstruktion)&lt;br /&gt;
** [[2 cm/65 C/38 (20 mm)]] (model of 1938)&lt;br /&gt;
* '''L – Lafette:''' Gun mount&lt;br /&gt;
* '''DopL – Doppellafette:''' Twin gun mount (literally: Double mount)&lt;br /&gt;
* '''DrhL – Drehturmlafette:''' Turret gun mount (literally: Turntable turret mount)&lt;br /&gt;
* '''Pz.B. – Panzerbüchse:''' Anti-tank rifle (literally: Tank rifled gun)&lt;br /&gt;
** [[s.Pz.B.41 (28/20 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (DE) Munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#German|'''Back to the German table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Gr – Granate:''' Grenade (synonymous with both shell and shot)&lt;br /&gt;
* '''Br – Brandkörper:''' Incendiary charge (literally: Blaze body)&lt;br /&gt;
* '''KGr – Kanonengranate:''' Cannon shell (literally: Cannon grenade)&lt;br /&gt;
* '''PzGr – Panzergranate:''' Armour-piercing shell (literally: Armour grenade)&lt;br /&gt;
* '''BrGr – Brandgranate:''' Incendiary shell (literally: Fire grenade)&lt;br /&gt;
* '''PzBrGr – Panzerbrandgranate:''' Armour-piercing incendiary shell (literally: Armour Fire grenade)&lt;br /&gt;
* '''SpGr – Sprenggranate:''' High-explosive fragmentation shell (literally: Burst grenade). Sometimes spelled Sprgr.&lt;br /&gt;
* '''PzSpGr – Panzersprenggranate:''' Armour-piercing high-explosive shell (literally: Armour burst grenade)&lt;br /&gt;
* '''HlGr – Hohlladungsgranate:''' High-explosive anti-tank shell (literally: Hollow-charge grenade)&lt;br /&gt;
* '''Patr – Patrone:''' Bullet&lt;br /&gt;
* '''GrPatr – Granatpatrone:''' Shell (for 15 and 20 mm munition)&lt;br /&gt;
* '''SC – Sprengbombe Cylindrisch:''' General-purpose bomb (archaic spelling of zylindrisch, literally: Burst bomb, cylindrical)&lt;br /&gt;
* '''SD – Sprengbombe Dickwandig:''' Semi-armour-piercing bomb (literally: Burst bomb, thick-walled)&lt;br /&gt;
* '''PC – Panzersprengbombe Cylindrisch:''' Armour-piercing high-explosive bomb (literally: Armour-bursting bomb, cylindrical)&lt;br /&gt;
* '''PD – Panzersprengbombe Dickwandig:''' Heavy armour-piercing bomb (literally: Armour-bursting bomb, thick-walled)&lt;br /&gt;
* '''LFK – Lenkflugkörper:''' (Anti-tank) guided missile (literally: Guided flight body)&lt;br /&gt;
* '''F5W – Torpedo designation:''' F – 17.7 inch (450 mm) calibre, 5 – roughly 5 meter length, W – whitehead (German designation of Italian F200/450 torpedo)&lt;br /&gt;
* '''G7a/T 1 – Torpedo designation:''' G – 21 inch (533 mm) calibre, 7 – roughly 7 meter length, a – steam propulsion, T 1 – Torpedo model number 1&lt;br /&gt;
* '''L'spur – Leuchtspur:''' Tracer&lt;br /&gt;
* '''Zerl. – Zerleger:''' Self-destroying (literally: Disassambler)&lt;br /&gt;
* '''Fp – Füllpulver:''' Explosive filling (literally: Filling powder)&lt;br /&gt;
* '''DM – Deutsches Modell:''' German Model (modern designation to differentiate between American M munition)&lt;br /&gt;
* '''Zt.Z – Zeitzünder:''' Time fuse&lt;br /&gt;
* '''Lh – Lichtspurhülse:''' Base tracer&lt;br /&gt;
* '''Bd.Z – Bodenzünder:''' Base fuse. Sometimes spelled Bdz&lt;br /&gt;
* '''m.Hb – mit Haube:''' Capped&lt;br /&gt;
&lt;br /&gt;
== (DE) Prefix/Suffix ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#German|'''Back to the German table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''le – leicht/leichte/leichter:''' Light&lt;br /&gt;
* '''m — mittlere/mittlerer:''' Medium&lt;br /&gt;
* '''s – schwer/schwere/schwerer:''' Heavy&lt;br /&gt;
* '''gp – gepanzert:''' Armoured&lt;br /&gt;
* '''nA – neuer Art:''' Modernized (literally: New type)&lt;br /&gt;
* '''U – Umbau:''' Conversion (kit)&lt;br /&gt;
** [[Me 410 A-1/U2]]&lt;br /&gt;
* '''R – Rüstsatz:''' Upgrade (kit)&lt;br /&gt;
** [[Me 410 B-6/R3]]&lt;br /&gt;
* '''/Trop – Tropen:''' Tropic (variant with air filters)&lt;br /&gt;
** [[Bf 109 G-2/trop]]&lt;br /&gt;
* '''(Mob) – Mobilmachung:''' Mobilization (design modification aimed at simplified and thus faster construction)&lt;br /&gt;
** [[Z32|Type 1936A (Mob)]]&lt;br /&gt;
&lt;br /&gt;
=== (DE) Beutepanzer ===&lt;br /&gt;
Many foreign vehicles were captured and used by the Germans during the war and dubbed as ''Beutepanzer'' (Lit: Loot Tanks). These would be renamed under German designation, both combat captured and produced within captured countries would follow these designations. Redesignation of both small-arms and cannons follow their own naming and designations. All identification numbers can overlap.&lt;br /&gt;
&lt;br /&gt;
The redesignation of these vehicles would be loosely structured around the overall vehicle type or intended use including for example; year, calibre, pre-existing designation, etc.&lt;br /&gt;
&lt;br /&gt;
* 200 – Armoured Cars&lt;br /&gt;
* 300 – Half-tracks&lt;br /&gt;
* 400 – Armoured Half-tracks&lt;br /&gt;
* 600 – Fully tracked Artillery Tractors&lt;br /&gt;
** 630 – Armoured Artillery Tractors&lt;br /&gt;
* 700 – Tanks&lt;br /&gt;
* 800 – Self-propelled Guns&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Letter code&lt;br /&gt;
!German&lt;br /&gt;
!English&lt;br /&gt;
|-&lt;br /&gt;
|(a)&lt;br /&gt;
|amerikanisch&lt;br /&gt;
|American&lt;br /&gt;
|-&lt;br /&gt;
|(b)&lt;br /&gt;
|belgisch&lt;br /&gt;
|Belgian&lt;br /&gt;
|-&lt;br /&gt;
|(d)&lt;br /&gt;
|dänisch&lt;br /&gt;
|Danish&lt;br /&gt;
|-&lt;br /&gt;
|(e)&lt;br /&gt;
|englisch&lt;br /&gt;
|English&lt;br /&gt;
|-&lt;br /&gt;
|(f)&lt;br /&gt;
|französisch&lt;br /&gt;
|French&lt;br /&gt;
|-&lt;br /&gt;
|(g)&lt;br /&gt;
|griechisch&lt;br /&gt;
|Greek&lt;br /&gt;
|-&lt;br /&gt;
|(h)&lt;br /&gt;
|holländisch&lt;br /&gt;
|Dutch&lt;br /&gt;
|-&lt;br /&gt;
|(i)&lt;br /&gt;
|italienisch&lt;br /&gt;
|Italian&lt;br /&gt;
|-&lt;br /&gt;
|(j)&lt;br /&gt;
|jugoslawisch&lt;br /&gt;
|Yugoslavian&lt;br /&gt;
|-&lt;br /&gt;
|(n)&lt;br /&gt;
|norwegisch&lt;br /&gt;
|Norwegian&lt;br /&gt;
|-&lt;br /&gt;
|(ö)&lt;br /&gt;
|österreichisch&lt;br /&gt;
|Austrian&lt;br /&gt;
|-&lt;br /&gt;
|(p)&lt;br /&gt;
|polnisch&lt;br /&gt;
|Polish&lt;br /&gt;
|-&lt;br /&gt;
|(r)&lt;br /&gt;
|russisch&lt;br /&gt;
|Russian (Soviet)&lt;br /&gt;
|-&lt;br /&gt;
|(s)&lt;br /&gt;
|schweizerisch&lt;br /&gt;
|Swiss&lt;br /&gt;
|-&lt;br /&gt;
|(t)&lt;br /&gt;
|tschechisch&lt;br /&gt;
|Czechoslovakian&lt;br /&gt;
|-&lt;br /&gt;
|(u)&lt;br /&gt;
|ungarisch&lt;br /&gt;
|Hungarian&lt;br /&gt;
|}&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* In-Game:&lt;br /&gt;
** [[Pz.35(t)|Pz.35(t) - (LT-35)]]&lt;br /&gt;
** [[LT-38 (Family)|Pz.38(t) - (LT-38)]]&lt;br /&gt;
** [[T 34 747 (r) (Germany)|Pz. T-34 747(r) - (T-34)]]&lt;br /&gt;
** [[M4 748 (a) (Germany)|Pz. M4 748(a) - (M4)]]&lt;br /&gt;
** [[KW II 754 (r) (Germany)|Pz. KV-II 754(r) - (KV-2)]]&lt;br /&gt;
** [[KW I C 756 (r) (Germany)|Pz. KV-IC 756(r) - (KV-1 (1942) modified)]]&lt;br /&gt;
&lt;br /&gt;
* Not captured In-Game:&lt;br /&gt;
** [[AMD.35|Pz.Sp.Wg. P 204(f) - ('''P'''anhard AMD.35)]]&lt;br /&gt;
** [[P.7.T AA|ZgKw. Ci 301(f) - ('''Ci'''troën P.7.T)]]&lt;br /&gt;
** [[FCM.36|Pz. FCM 737(f) - (FCM.36)]]&lt;br /&gt;
** [[Tetrarch I|Pz. Mk.VII 737(e) - (Tetrach I)]]&lt;br /&gt;
** [[P40|Pz. P40 737(i) - (P40/26)]]&lt;br /&gt;
** Pz. [[B1 bis|B1]]/[[B1 ter|B2]] 740(f) - (B1 bis/ter)&lt;br /&gt;
** [[M43 (Family)|StuG M43 105/25 853(i) - (105/25 M43)]]&lt;br /&gt;
&lt;br /&gt;
* Some Captured Vehicles Wouldn't Be Fully Designated:&lt;br /&gt;
** [[Pz.Kpfw. Churchill (Germany)|Inf.Pz. Mk IV(e) - (Churchill)]] &amp;lt;small&amp;gt;In-Game premium&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[M10 GMC|Jagdpanzer M10(a) - (M10)]] &amp;lt;small&amp;gt;Not captured In-Game&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==(DE) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#German|'''Back to the German table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Ar – Arado'''&lt;br /&gt;
** [[Ar 234 B-2]]&lt;br /&gt;
* '''Bf – Bayerische Flugzeugwerke (BFW):''' Bavarian Aircraft Factory (renamed to Messerschmitt in 1938)&lt;br /&gt;
** [[Bf 109 K-4]]&lt;br /&gt;
* '''BMW – Bayerische Motorenwerke:''' Bavarian Motor Factory&lt;br /&gt;
* '''Bo – Bölkow''' (from the alternative spelling Boelkow)&lt;br /&gt;
** [[BO 105 PAH-1]]&lt;br /&gt;
* '''BV – Blohm &amp;amp; Voss'''&lt;br /&gt;
** [[BV 238]]&lt;br /&gt;
* '''DB – Daimler-Benz'''&lt;br /&gt;
** DB 601&lt;br /&gt;
* '''Do – Dornier'''&lt;br /&gt;
** [[Do 217 E-2]]&lt;br /&gt;
* '''Fw – Focke-Wulf'''&lt;br /&gt;
** [[Fw 190 A-5]]&lt;br /&gt;
* '''Ha – Hamburger Flugzeugbau (HFB)'''&lt;br /&gt;
* '''He – Heinkel'''&lt;br /&gt;
** [[He 111 H-3]]&lt;br /&gt;
* '''Ho – Horten'''&lt;br /&gt;
** [[Ho 229 V3]]&lt;br /&gt;
* '''Hs – Henschel'''&lt;br /&gt;
** [[Hs 129 B-3]]&lt;br /&gt;
* '''Ju – Junkers'''&lt;br /&gt;
** [[Ju 87 D-5]]&lt;br /&gt;
* '''Me – Messerschmitt'''&lt;br /&gt;
** [[Me 410 A-1]]&lt;br /&gt;
* '''Ta – Focke-Wulf''' (named after Kurt Tank)&lt;br /&gt;
** [[Ta 152 C-3]]&lt;br /&gt;
* '''Rh – Rheinmetall'''&lt;br /&gt;
** [[Rh202 (20 mm)]]&lt;br /&gt;
* '''Ru – Ruhrstahl'''&lt;br /&gt;
** [[Ru 251]]&lt;br /&gt;
* '''(M) – MAN''' (Maschinenfabrik Augsburg-Nürnberg)&lt;br /&gt;
** [[VK 3002 (M)|VK 30.02 (M)]]&lt;br /&gt;
* '''(P) – Porsche'''&lt;br /&gt;
** [[VK 45.01 (P)]]&lt;br /&gt;
** [[Tiger II (P)]]&lt;br /&gt;
* '''(H) – Henschel'''&lt;br /&gt;
** [[Tiger II (H)]]&lt;br /&gt;
* '''(A) – Alkett''' (Altmärkische Kettenwerk GmbH)&lt;br /&gt;
** [[Panzer IV/70(A)]]&lt;br /&gt;
* '''(V) – VOMAG''' (Vogtländische Maschinenfabrik Aktiengesellschaft)&lt;br /&gt;
** [[Panzer IV/70(V)]]&lt;br /&gt;
&lt;br /&gt;
== (DE) Military ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#German|'''Back to the German table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''KM – Kriegsmarine:''' German navy (literally: War navy)&lt;br /&gt;
* '''LW – Luftwaffe:''' German air force (literally: Air weapon)&lt;br /&gt;
* '''BW – Bundeswehr:''' (Modern) German army (literally: Federation defence)&lt;br /&gt;
* '''RLM – Reichsluftfahrtministerium:''' Ministry of national aviation&lt;br /&gt;
* '''OKW – Oberkommando der Wehrmacht:''' High command of the armed forces (Wehrmacht)&lt;br /&gt;
* '''JG – Jagdgeschwader:''' Fighter division (literally: hunt division)&lt;br /&gt;
* '''NJG – Nachtjagdgeschwader:''' Night fighter division (literally: night hunt division)&lt;br /&gt;
* '''ZG – Zerstörergeschwader:''' Heavy fighter division (literally: destroyer division)&lt;br /&gt;
* '''KG – Kampfgeschwader:''' Bomber division (literally: fight division)&lt;br /&gt;
* '''SKG – Schnellkampfgeschwader:''' Fast bomber division (literally: fast fight division)&lt;br /&gt;
* '''StG – Sturzkampfgeschwader:''' Dive bomber division (literally: dive fight division)&lt;br /&gt;
&lt;br /&gt;
= Hungarian =&lt;br /&gt;
=== (HU) Manufacturer/Designer ===&lt;br /&gt;
&lt;br /&gt;
* '''MÁVAG – Magyar Királyi Államvasutak Gépgyára:''' Hungarian Royal State Railroads' Machine Factory&lt;br /&gt;
&lt;br /&gt;
= Italian =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! Italian abbreviations (quicklinks)‎&amp;lt;span id=&amp;quot;Italian&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(IT) Vehicle|(IT) Vehicle]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(IT) Manufacturer/Designer|(IT) Manufacturer/Designer]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(IT) Weaponry|(IT) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Prefix/Suffix'''&lt;br /&gt;
&lt;br /&gt;
* [[#(IT) Prefix/Suffix|(IT) Prefix/Suffix]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (IT) Vehicle ==&lt;br /&gt;
&lt;br /&gt;
* '''P – Pesante:''' Heavy (tank)&lt;br /&gt;
** [[P40|P26/40]]: Heavy tank, 26 tons, model 1940&lt;br /&gt;
* '''M – Medio:''' Medium (tank)&lt;br /&gt;
** [[M15/42]]: Medium tank, 15 tons, model 1942&lt;br /&gt;
* '''L – Leggero:''' Light (tank)&lt;br /&gt;
** [[L6/40]]: Light tank, 6 tons, model 1930&lt;br /&gt;
* '''AB – Autoblinda:''' Armoured car&lt;br /&gt;
** [[AB 41]]: Armoured car, model 1941&lt;br /&gt;
* '''AS – Autocarro Sahariano:''' Saharan Truck&lt;br /&gt;
** [[AS42]]&lt;br /&gt;
* '''CV – Carro Veloce:''' Tankette (literally: Fast cart)&lt;br /&gt;
** [[L3/33 CC|CV-33]]&lt;br /&gt;
* '''R – Ricognizione:''' Reconnaissance (vehicle)&lt;br /&gt;
** [[R3 T106 FA]]&lt;br /&gt;
* '''SIDAM – Sistema Italiano di Difesa Aerea Mobile:''' Italian system for mobile air-defence&lt;br /&gt;
** [[SIDAM 25]]&lt;br /&gt;
* '''VCC -  Veicolo da Combattimento Corazzato''': Armoured Combat Vehicle&lt;br /&gt;
** [[Dardo|VCC Dardo]]&lt;br /&gt;
* '''VBC - Veicolo Blindato da Combattimento''': Armoured Fighting Vehicle&lt;br /&gt;
** [[VBC (PT2)|VBC (PT-2)]]&lt;br /&gt;
&lt;br /&gt;
== (IT) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Italian|'''Back to the Italian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%&amp;quot;&lt;br /&gt;
! Acronym&lt;br /&gt;
! Company&lt;br /&gt;
! Note / Translation&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Air vehicles&lt;br /&gt;
|-&lt;br /&gt;
| C.R.&lt;br /&gt;
| Caccia Rosatelli&lt;br /&gt;
| (Fighter) named after Celestino Rosatelli&lt;br /&gt;
| FIAT [[C.R.42 (Family)|C.R.42]]&lt;br /&gt;
|-&lt;br /&gt;
| B.R.&lt;br /&gt;
| Bombardiere Rosatelli&lt;br /&gt;
| (Bomber) named after Celestino Rosatelli&lt;br /&gt;
| FIAT [[B.R.20 (Family)|B.R.20]]&lt;br /&gt;
|-&lt;br /&gt;
| G.&lt;br /&gt;
|&lt;br /&gt;
| named after Giuseppe Gabrielli&lt;br /&gt;
| FIAT [[G.50 (Family)|G.50]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S. &amp;lt;br&amp;gt;S.M.&lt;br /&gt;
| Società Anonima Costruzioni&amp;lt;br&amp;gt;Aeronautiche Savoia&lt;br /&gt;
| Savoy Aeronautical Constructions Company&lt;br /&gt;
| Savoia [[S.81]]&lt;br /&gt;
|-&lt;br /&gt;
| Marchetti&lt;br /&gt;
| named after Alessandro Marchetti&lt;br /&gt;
| Savoia-Marchetti [[S.M.79 (Family)|S.M.79]]&lt;br /&gt;
|-&lt;br /&gt;
| P.&lt;br /&gt;
| Piaggio&lt;br /&gt;
|&lt;br /&gt;
| Piaggio [[P.108 (Family)|P.108]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | M.C.&lt;br /&gt;
| (Aeronautica) Macchi&lt;br /&gt;
| Aeronautics Machi&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Macchi [[C.200 (Family)|M.C.200]]&lt;br /&gt;
|-&lt;br /&gt;
| Castoldi&lt;br /&gt;
| named after Mario Castoldi&lt;br /&gt;
|-&lt;br /&gt;
| Ba.&lt;br /&gt;
| Società Italiana Ernesto Breda&lt;br /&gt;
| Italian Company Ernesto Breda&lt;br /&gt;
| Breda [[Ba.65 (K.14) L|Ba.65]]&lt;br /&gt;
|-&lt;br /&gt;
| Re.&lt;br /&gt;
| Officine Meccaniche Reggiane SpA&lt;br /&gt;
| Technical Bureau Reggiane Subsidiary&lt;br /&gt;
| Reggiane [[Re.2000 (Family)|Re.2000]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CANT Z.&lt;br /&gt;
| Cantieri Aeronautici e Navali Triestini&lt;br /&gt;
| Aeronautical and naval yard Trieste&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | CANT [[Z.1007 (Family)|Z.1007]]&lt;br /&gt;
|-&lt;br /&gt;
| Zappata&lt;br /&gt;
| named after Filippo Zappata&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ro.&lt;br /&gt;
| Industrie Meccaniche e &amp;lt;br&amp;gt; Aeronautiche Meridionali&lt;br /&gt;
| Southern Mechanical and &amp;lt;br&amp;gt; Aeronautical industries&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | IMAM [[Ro.57 Quadriarma|Ro.57]]&lt;br /&gt;
|-&lt;br /&gt;
| Aeroplani Romeo&lt;br /&gt;
| named after the initial company name &amp;lt;br&amp;gt; (Romeo Aircraft)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Helicopters&lt;br /&gt;
|-&lt;br /&gt;
|AB&lt;br /&gt;
|Agusta-Bell&lt;br /&gt;
|&lt;br /&gt;
|[[AB 205 A-1|AB 205A-1]]&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Agusta&lt;br /&gt;
|&lt;br /&gt;
|[[A.109EOA-2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Ground vehicles&lt;br /&gt;
|-&lt;br /&gt;
| OTO&lt;br /&gt;
| Odero-Terni-Orlando&lt;br /&gt;
|&lt;br /&gt;
| [[OTOMATIC]]&lt;br /&gt;
|-&lt;br /&gt;
| FIAT&lt;br /&gt;
| Fabbrica Italiana Automobili Torino&lt;br /&gt;
| Italian automobile factory Turin&lt;br /&gt;
| [[FIAT 6614]]&lt;br /&gt;
|-&lt;br /&gt;
| OF&lt;br /&gt;
| OTO-FIAT&lt;br /&gt;
|&lt;br /&gt;
| [[OF-40 (Family)|OF-40]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Armament&lt;br /&gt;
|-&lt;br /&gt;
| SAFAT&lt;br /&gt;
| Società Anonima Fabbrica Armi Torino&lt;br /&gt;
| Turin arms factory incorporated company&lt;br /&gt;
| [[Breda-SAFAT (12.7 mm)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (IT) Weaponry ==&lt;br /&gt;
&lt;br /&gt;
* '''SR – Senza Rinculo:''' Recoilless (gun)&lt;br /&gt;
&lt;br /&gt;
== (IT) Prefix/Suffix ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Italian|'''Back to the Italian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 50%&amp;quot;&lt;br /&gt;
!Affix&lt;br /&gt;
!Meaning&lt;br /&gt;
!Translation&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Artigliere&lt;br /&gt;
|Artillery&lt;br /&gt;
|[[P.108A serie 2|P.108A]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |AS&lt;br /&gt;
|Aerosilurante&lt;br /&gt;
|Air torpedo&lt;br /&gt;
|[[G.55S]]&lt;br /&gt;
|-&lt;br /&gt;
|Africa Settentrionale&lt;br /&gt;
|North Africa (trop. Filter)&lt;br /&gt;
|[[Bf 109 G-14/AS (Italy)|Bf 109 G-14/AS]]&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Bombardiere&lt;br /&gt;
|Bomber&lt;br /&gt;
|[[P.108 (Family)|P.108B]]&lt;br /&gt;
|-&lt;br /&gt;
|CB&lt;br /&gt;
|Caccia Bombardiere&lt;br /&gt;
|Fighter-Bomber&lt;br /&gt;
|[[Re.2001 CB]]&lt;br /&gt;
|-&lt;br /&gt;
|CC&lt;br /&gt;
|Contro Carro&lt;br /&gt;
|Anti-Tank (rifle)&lt;br /&gt;
|[[L3/33 CC]]&lt;br /&gt;
|-&lt;br /&gt;
|CN&lt;br /&gt;
|Caccia Notturno&lt;br /&gt;
|Night-Fighter&lt;br /&gt;
|[[Re.2001 CN]]&lt;br /&gt;
|-&lt;br /&gt;
|EC&lt;br /&gt;
|Esperimento Cannoni&lt;br /&gt;
|Experimental Cannons&lt;br /&gt;
|[[C.202EC]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |N&lt;br /&gt;
|Normale&lt;br /&gt;
|Normal&lt;br /&gt;
|[[S.M.79 bis/N (Germany)|S.M.79 bis/N]]&lt;br /&gt;
|-&lt;br /&gt;
|Nuovo&lt;br /&gt;
|New&lt;br /&gt;
|[[C.205N2]]&lt;br /&gt;
|-&lt;br /&gt;
|TM&lt;br /&gt;
|Totalmente Modificato&lt;br /&gt;
|Completely Modified&lt;br /&gt;
|[[S.M.79 bis/T.M]]&lt;br /&gt;
|-&lt;br /&gt;
|CIO&lt;br /&gt;
|Caccia Intercettore Ogni tempo&lt;br /&gt;
|Fighter-Interceptor All-time&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |[[F-104S]]&lt;br /&gt;
|-&lt;br /&gt;
|CBO&lt;br /&gt;
|Caccia Bombardiere Ogni tempo&lt;br /&gt;
|Fighter-Bomber All-time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Japanese =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Japanese abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Japanese&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |Japanese is spoken as a military language in the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(JP)''' Japan&lt;br /&gt;
**'''(IJA)''' Imperial Japanese Army&lt;br /&gt;
**'''(IJN)''' Imperial Japanese Navy&lt;br /&gt;
**'''(SDF)''' Japanese Self Defense Forces&lt;br /&gt;
*'''(MAN)''' (Former) Manchukuo/Manchuria&lt;br /&gt;
* And other former puppet states&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(JP) Vehicle|(JP) Vehicle]]&lt;br /&gt;
** [[#(JP) Air|(JP) Air]]&lt;br /&gt;
*** [[#(IJA) Army|(IJA) Army]]&lt;br /&gt;
**** [[#(IJA) Nicknames|(IJA) Nicknames]]&lt;br /&gt;
*** [[#(IJN) Navy|(IJN) Navy]]&lt;br /&gt;
**** [[#(IJN) First letters (role)|(IJN) First letters (role)]]&lt;br /&gt;
**** [[#(IJN) Second letters (manufacturers/designers)|(IJN) Second letters (manufacturers/designers)]]&lt;br /&gt;
**** [[#(IJN) Full and Model designation|(IJN) Full and Model designation]]&lt;br /&gt;
**** [[#(IJN) Official name designation|(IJN) Official name designation]]&lt;br /&gt;
*** [[#(SDF) JASDF|(SDF) JASDF]]&lt;br /&gt;
** [[#(JP) Ground|(JP) Ground]]&lt;br /&gt;
*** [[#(IJA) Army|(IJA) Army]]&lt;br /&gt;
**** [[#(IJA) Vehicle type|(IJA) Vehicle type]]&lt;br /&gt;
**** [[#(IJA) Order system|(IJA) Order system]]&lt;br /&gt;
*** [[#(SDF) JGSDF|(SDF) JGSDF]]&lt;br /&gt;
**** [[#(SDF) Prototype designations|(SDF) Prototype designations]]&lt;br /&gt;
** [[#(JP) Naval|(JP) Naval]]&lt;br /&gt;
*** [[#(IJN) Naming convention|(IJN) Naming convention]]&lt;br /&gt;
*** [[#(JMSDF) Naming convention| (JMSDF) Naming convention]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry and munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#(JP) Weaponry and munition|(JP) Weaponry and munition]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(IJN) Manufacturer/Designer|(IJN) Manufacturer/Designer]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |(JP) Calendar and Type Numbers&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
* Japanese Imperial Year: Starts with the founding of Japan in 660 BC&lt;br /&gt;
* Japanese Era Name ({{Annotation|年号|Nengō}}): Literally &amp;quot;year name&amp;quot; are names given to (usually) reign periods of Japanese Emperors.&lt;br /&gt;
* Shisaku number: After the shift of using nengō years, the navy re-adopted the use of nengō for their prototype planes to distinguish them from adopted models.&lt;br /&gt;
|-&lt;br /&gt;
!Year&lt;br /&gt;
!Japanese&amp;lt;br&amp;gt;Imperial&amp;lt;br&amp;gt;Year&lt;br /&gt;
!Nengō&amp;lt;br&amp;gt;Era&lt;br /&gt;
!Type&amp;lt;br&amp;gt;Number&lt;br /&gt;
!Shisaku&amp;lt;br&amp;gt;Number&lt;br /&gt;
|-&lt;br /&gt;
|1868&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;1912||2528&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;2572||'''Meiji 1'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''Meiji 44'''||'''Type 1'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''Type 44'''||&lt;br /&gt;
|-&lt;br /&gt;
|1912&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;1926||2572&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;2586||'''Taishō 1'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;'''Taishō 15'''&amp;lt;/small&amp;gt;||'''Type 1'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''Type 15'''||&lt;br /&gt;
|-&lt;br /&gt;
|1927||'''2587'''||Shōwa 2||'''Type 87'''||&lt;br /&gt;
|-&lt;br /&gt;
|1928||'''2588'''||Shōwa 3||'''Type 88'''||&lt;br /&gt;
|-&lt;br /&gt;
|1929||'''2589'''||Shōwa 4||[[Type 89 (Disambiguation)|'''Type 89''']]||&lt;br /&gt;
|-&lt;br /&gt;
|1930||'''2590'''||Shōwa 5||[[Type 90 (Disambiguation)|'''Type 90''']]||&lt;br /&gt;
|-&lt;br /&gt;
|1931||'''2591'''||''Shōwa 6''||[[Type 91 (Disambiguation)|'''Type 91''']]||''6-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1932||'''2592'''||''Shōwa 7''||[[Type 92 (Disambiguation)|'''Type 92''']]||''7-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1933||'''2593'''||''Shōwa 8''||[[Type 93 (Disambiguation)|'''Type 93''']]||''8-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1934||'''2594'''||''Shōwa 9''||[[Type 94 (Disambiguation)|'''Type 94''']]||''9-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1935&lt;br /&gt;
|'''2595'''||&amp;lt;small&amp;gt;''Shōwa 10''&amp;lt;/small&amp;gt;||[[Type 95 (Disambiguation)|'''Type 95''']]||''10-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1936||'''2596'''||&amp;lt;small&amp;gt;''Shōwa 11''&amp;lt;/small&amp;gt;||[[Type 96 (Disambiguation)|'''Type 96''']]||''11-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1937||'''2597'''||&amp;lt;small&amp;gt;''Shōwa 12''&amp;lt;/small&amp;gt;||[[Type 97 (Disambiguation)|'''Type 97''']]||''12-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1938||'''2598'''||&amp;lt;small&amp;gt;''Shōwa 13''&amp;lt;/small&amp;gt;||[[Type 98 (Disambiguation)|'''Type 98''']]||''13-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1939||'''2599'''||&amp;lt;small&amp;gt;''Shōwa 14''&amp;lt;/small&amp;gt;||[[Type 99 (Disambiguation)|'''Type 99''']]||''14-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1940||'''2600'''||&amp;lt;small&amp;gt;''Shōwa 15''&amp;lt;/small&amp;gt;||[[Type 100 (Disambiguation)|'''Type 100''']]&amp;lt;br&amp;gt;[[Type 0 (Disambiguation)|'''Type 0''']]||''15-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1941||'''2601'''||&amp;lt;small&amp;gt;''Shōwa 16''&amp;lt;/small&amp;gt;||[[Type 1 (Disambiguation)|'''Type 1''']]||''16-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1942||'''2602'''||&amp;lt;small&amp;gt;''Shōwa 17''&amp;lt;/small&amp;gt;||[[Type 2 (Disambiguation)|'''Type 2''']]||''17-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1943||'''2603'''||&amp;lt;small&amp;gt;''Shōwa 18''&amp;lt;/small&amp;gt;||[[Type 3 (Disambiguation)|'''Type 3''']]||''18-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1944||'''2604'''||&amp;lt;small&amp;gt;''Shōwa 19''&amp;lt;/small&amp;gt;||[[Type 4 (Disambiguation)|'''Type 4''']]||''19-Shi''&lt;br /&gt;
|-&lt;br /&gt;
|1945||'''2605'''||&amp;lt;small&amp;gt;''Shōwa 20''&amp;lt;/small&amp;gt;||[[Type 5 (Disambiguation)|'''Type 5''']]||''20-Shi''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Post-War&lt;br /&gt;
|-&lt;br /&gt;
|'''1946'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''1960'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''1989'''&lt;br /&gt;
|2606&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;2620&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;2649&lt;br /&gt;
|Shōwa&lt;br /&gt;
|'''Type 46'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;[[Type 60 (Disambiguation)|'''Type 60''']]&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;[[Type 89 (Disambiguation)|'''Type 89''']]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''1989'''&amp;lt;br&amp;gt;'''1990'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''1993'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''2019'''&lt;br /&gt;
|2649&amp;lt;br&amp;gt;2650&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;2653&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;2679&lt;br /&gt;
|Heisei&lt;br /&gt;
|[[Type 89 (Disambiguation)|'''Type 89''']]&amp;lt;br&amp;gt;[[Type 90 (Disambiguation)|'''Type 90''']]&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;[[Type 93 (Disambiguation)|'''Type 93''']]&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''Type 19'''&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''2019'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''Present'''&lt;br /&gt;
|2679&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;Present&lt;br /&gt;
|Reiwa&lt;br /&gt;
|'''Type 19'''&amp;lt;br&amp;gt;⋮&amp;lt;br&amp;gt;'''Present'''&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (JP) Vehicle ==&lt;br /&gt;
=== (JP) Air ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |(JP) Variants (small-scale modifications)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | !! rowspan=&amp;quot;2&amp;quot; | Heavenly&amp;lt;br&amp;gt;Stems !! colspan=&amp;quot;2&amp;quot; | Japanese !! rowspan=&amp;quot;2&amp;quot; | Latin&amp;lt;br&amp;gt;equivalent&lt;br /&gt;
|-&lt;br /&gt;
! Kanji !! Romaji&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 甲 || コウ || Kō || a&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 乙 || オツ || Otsu || b&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 丙 || ヘイ || Hei || c&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 丁 || テイ || Tei || d&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Not used in practice&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 戊 || ボ || Bo || e&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 己 || キ || Ki || f&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 庚 || コウ || Kō || g&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 辛 || シン || Shin || h&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 壬 || ジン || Jin || i&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 癸 || キ || Ki || j&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Improved&lt;br /&gt;
| 改&amp;lt;br&amp;gt;(改善)&lt;br /&gt;
| Kai&amp;lt;br&amp;gt;(Kaizen)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== (IJA) Army ====&lt;br /&gt;
&lt;br /&gt;
* '''Ki – Kitai:''' Airframe&lt;br /&gt;
** [[Ki-10-I]] – Army Type 95 Model 1 Fighter&lt;br /&gt;
** [[Ki-43-II]] – Army Type 1 Model 2 Fighter&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Kitai numbering is purely for Airframe/Prototype indexing. Official designation of planes went through [[#Calender_and_Type_Numbers|Type]] designation + role.&lt;br /&gt;
* Japanese names for Army planes are popular nicknames for pilots and civilians alike, as they were popularized with Japanese documentaries and propaganda. Unlike Navy planes, these are not part of the official plane designation.&lt;br /&gt;
** Other Japanese nicknames for planes are:&lt;br /&gt;
&lt;br /&gt;
===== (IJA) Nicknames =====&lt;br /&gt;
&lt;br /&gt;
* '''[[Ki-43 (Family)|Ki-43]]''' – ''Hayabusa'' (隼, Peregrine falcon)&lt;br /&gt;
* '''[[Ki-44 (Family)|Ki-44]]''' – ''Shoki'' (鍾馗, Demon)&lt;br /&gt;
* '''[[Ki-45 (Family)|Ki-45]]''' – ''Toryū'' (屠龍, Dragonslayer)&lt;br /&gt;
* '''[[Ki-49 (Family)|Ki-49]]''' – ''Donryū'' (呑龍, Storm Dragon)&lt;br /&gt;
* '''[[Ki-61 (Family)|Ki-61]]''' – ''Hien'' (飛燕, Flying Swallow)&lt;br /&gt;
* '''[[Ki-67 (Family)|Ki-67]]''' – ''Hiryū'' (飛龍, Flying Dragon)&lt;br /&gt;
* '''[[Ki-84 (Family)|Ki-84]]''' – ''Hayate'' (疾風, Gale)&lt;br /&gt;
* '''[[Ki-200]]''' – ''Shusui'' (秋水, Sharp Sword)&lt;br /&gt;
&lt;br /&gt;
==== (IJN) Navy ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Japanese|'''Back to the Japanese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
In the late 1920s, The navy adopted a short designation naming scheme to indicate the role and manufacturer of the plane.&lt;br /&gt;
&lt;br /&gt;
===== (IJN) First letters (role) =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!Japanese&lt;br /&gt;
!Role&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|{{Annotation|艦上戦闘機|Kanjō Sentō-ki}}&lt;br /&gt;
|Carrier-based fighter plane&lt;br /&gt;
|[[A6M (Family)|A6M]]&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|{{Annotation|艦上攻撃機|Kanjō Kōgeki-ki}}&lt;br /&gt;
|Carrier-based attack bomber&lt;br /&gt;
|[[B5N2|B5N]]&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|{{Annotation|艦上偵察機|Kanjō Teisatsu-ki}}&lt;br /&gt;
|Carrier-based reconnaissance plane&lt;br /&gt;
|C6N&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|{{Annotation|艦上爆撃機|Kanjō Bakugeki-ki}}&lt;br /&gt;
|Carrier-based dive bomber&lt;br /&gt;
|[[D4Y (Family)|D4Y]]&lt;br /&gt;
|-&lt;br /&gt;
|E&lt;br /&gt;
|{{Annotation|水上偵察機|Minakami Teisatsu-ki}}&lt;br /&gt;
|Ship-based reconnaissance hydroplane&lt;br /&gt;
|[[Aichi E13A1|E13A]]&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|{{Annotation|水上観測機|Minakami Kansoku-ki}}&lt;br /&gt;
|Ship-based observation hydroplane&lt;br /&gt;
|[[F1M2|F1M]]&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|{{Annotation|陸上攻撃機|Rikujō Kōgeki-ki}}&lt;br /&gt;
|Land-based attack bomber&lt;br /&gt;
|[[G4M1|G4M]]&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|{{Annotation|飛行艇|Hikō-tei}}&lt;br /&gt;
|Flying boat&lt;br /&gt;
|[[H6K4|H6K]]&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|{{Annotation|陸上戦闘機|Rikujō Sentō-ki}}&lt;br /&gt;
|Land-based fighter plane&lt;br /&gt;
|[[J2M (Family)|J2M]]&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|{{Annotation|練習機|Renshū-ki}}&lt;br /&gt;
|Trainer&lt;br /&gt;
|K10W&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|L&lt;br /&gt;
|{{Annotation|輸送機|Yusō-ki}}&lt;br /&gt;
|Transport&lt;br /&gt;
|L2D&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|{{Annotation|特殊機|Tokushu-ki}}&lt;br /&gt;
|Special purpose&lt;br /&gt;
|M6A&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|N&lt;br /&gt;
|{{Annotation|水上戦闘機|Minakami Sentō-ki}}&lt;br /&gt;
|Fighter hydroplane&lt;br /&gt;
|[[N1K (Family)|N1K]]&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|{{Annotation|陸上爆撃機|Rikujō Bakugeki-ki}}&lt;br /&gt;
|Land-based bomber&lt;br /&gt;
|[[P1Y1 mod. 11|P1Y]]&lt;br /&gt;
|-&lt;br /&gt;
|Q&lt;br /&gt;
|{{Annotation|哨戒機|Shōkai-ki}}&lt;br /&gt;
|Patrol plane&lt;br /&gt;
|Q1W&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|R&lt;br /&gt;
|{{Annotation|陸上偵察機|Rikujō Teisatsu-ki}}&lt;br /&gt;
|Land-based reconnaissance plane&lt;br /&gt;
|[[R2Y (Family)|R2Y]]&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|{{Annotation|夜間戦闘機|Yakan Sentō-ki}}&lt;br /&gt;
|Night fighter&lt;br /&gt;
|S1A&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|{{Annotation|実験|Jikken}}&lt;br /&gt;
|Experiment (Special Purpose)&lt;br /&gt;
|[[Fw 190 (Family)|JXFw]] (Fw 190)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* All (But X) can be added to an already existing plane as a suffix to indicate a role refit:&lt;br /&gt;
** [[A6M (Family)|A6M-N]]&lt;br /&gt;
** [[N1K (Family)|N1K-J]]&lt;br /&gt;
* X will always be directly after the first designation, replacing the type-number.&lt;br /&gt;
* &amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt; – Planes that aren't in-game&lt;br /&gt;
&lt;br /&gt;
===== (IJN) Second letters (manufacturers/designers) =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!Japanese Manufacturer&lt;br /&gt;
!Foreign Manufacturer&lt;br /&gt;
!Foreign Example&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|[[Template:AirManufacturer Aichi|Aichi]]&lt;br /&gt;
|[[Template:AirManufacturer NAA|North American]]&lt;br /&gt;
|KXA (NA-16)&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|&lt;br /&gt;
|[[Template:AirManufacturer Boeing|Boeing]]&lt;br /&gt;
|AXB (P-12 / F4B)&lt;br /&gt;
|-&lt;br /&gt;
|Bu&lt;br /&gt;
|&lt;br /&gt;
|Bücker&lt;br /&gt;
|KXBu (Bü 131)&lt;br /&gt;
|-&lt;br /&gt;
|C&lt;br /&gt;
|&lt;br /&gt;
|[[Template:AirManufacturer Consolidated|Consolidated]]&lt;br /&gt;
|HXC (P2Y)&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Showa&lt;br /&gt;
|[[Template:AirManufacturer Douglas|Douglas]]&lt;br /&gt;
[[Template:AirManufacturer Dewoitine|Dewoitine]]&lt;br /&gt;
&lt;br /&gt;
[[Template:AirManufacturer Northrop|Northrop]]&lt;br /&gt;
|LXD (DC-4E)&lt;br /&gt;
AXD ([[D.500]])&lt;br /&gt;
&lt;br /&gt;
DXD (Northrop BT)&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|&lt;br /&gt;
|Fairchild&lt;br /&gt;
|LXF (Fairchild 91)&lt;br /&gt;
|-&lt;br /&gt;
|Fw&lt;br /&gt;
|&lt;br /&gt;
|[[Template:AirManufacturer Focke-Wulf|Focke-Wulf]]&lt;br /&gt;
|[[Fw 190 A-5 (Japan)|JXFw]] ([[Fw 190 (Family)|Fw 190)]]&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Hitachi&lt;br /&gt;
|[[Template:AirManufacturer Grumman|Grumman]]&lt;br /&gt;
|AXG (Grumman F)&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hiro&lt;br /&gt;
|[[Template:AirManufacturer Hawker|Hawker]]&lt;br /&gt;
|AXH ([[Nimrod Mk I|Nimrod]])&lt;br /&gt;
|-&lt;br /&gt;
|He&lt;br /&gt;
|&lt;br /&gt;
|[[Template:AirManufacturer Heinkel|Heinkel]]&lt;br /&gt;
|AXHe ([[He 100 D-1|He 100]])&lt;br /&gt;
|-&lt;br /&gt;
|J&lt;br /&gt;
|Nihon&lt;br /&gt;
|[[Template:AirManufacturer Junkers|Junkers]]&lt;br /&gt;
|LXJ ([[B3C|Ju 86]])&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|[[Template:AirManufacturer Kawanishi|Kawanishi]]&lt;br /&gt;
|Kinner&lt;br /&gt;
|LXK (Kinner Envoy)&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|[[Template:AirManufacturer Mitsubishi|Mitsubishi]]&lt;br /&gt;
|Airspeed&lt;br /&gt;
|LXM (Airspeed Envoy)&lt;br /&gt;
|-&lt;br /&gt;
|N&lt;br /&gt;
|[[Template:AirManufacturer Nakajima|Nakajima]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Nihon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Sasebo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Si&lt;br /&gt;
|Showa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|&lt;br /&gt;
|[[Template:AirManufacturer Kawanishi|Vought]]&lt;br /&gt;
|AXV (V-141)&lt;br /&gt;
|-&lt;br /&gt;
|W&lt;br /&gt;
|[[Template:AirManufacturer Kyushu|Wanatabe (Kyushu)]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Y&lt;br /&gt;
|[[Template:AirManufacturer Yokosuka|Yokosuka]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Z&lt;br /&gt;
|Mizuno&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== (IJN) Full and Model designation =====&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Japanese|'''Back to the Japanese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
After 1929, aircraft of the Japanese navy were designated by [[#Calender_and_Type_Numbers|Type]] designation same as army planes together with model designation to indicate variant information.&lt;br /&gt;
&lt;br /&gt;
* [[A6M3 mod. 22Ko]] – Type 0 Carrier Fighter Model 22A (Kō)&lt;br /&gt;
** Model '''&amp;lt;big&amp;gt;2&amp;lt;/big&amp;gt;'''2A (Kō) – 2nd airframe / wing refit&lt;br /&gt;
** Model 2'''&amp;lt;big&amp;gt;2&amp;lt;/big&amp;gt;''' (Kō) – 2nd engine refit&lt;br /&gt;
** Model 22'''&amp;lt;big&amp;gt;A (Kō)&amp;lt;/big&amp;gt;''' – 1st small-scale refit (armament) &amp;lt;small&amp;gt;(check [[#(JP) Air|Heavenly stems]])&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== (IJN) Official name designation =====&lt;br /&gt;
After July 1943, adopted planes got a name instead of a full type and model designation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
* Fighters: Weather and meteorological names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:* Naval fighters: Wind names (usually ending with ''pū'' or ''fū''「風」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::* [[A7M (Family)|A7M ''Reppū'' (烈風, Strong Wind)]]&lt;br /&gt;
::* [[N1K (Family)|N1K ''Kyōfū'' (強風, Strong Wind)]]&lt;br /&gt;
::* [[J6K1|J6K ''Jinpū'' (陣風, Squall)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:* Interceptors: Lightning names (usually ending in ''den''「電」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::* [[J2M (Family)|J2M ''Raiden'' (雷電, Lightning Bolt)]]&lt;br /&gt;
::* [[J5N1|J5N ''Tenrai'' (天雷, Heavenly Thunder)]]&lt;br /&gt;
::* [[J7W1|J7W ''Shinden'' (震電, Magnificent Lightning)]]&lt;br /&gt;
::* [[N1K (Family)|N1K ''Shiden'' (紫電, Violet Lightning)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
:* Night fighters: Light names (usually ending in ''ko''「光」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::* [[J1N1|J1N-S ''Gekkō'' (月光, Moonlight)]] &amp;lt;small&amp;gt;(not in-game variant)&amp;lt;/small&amp;gt;&lt;br /&gt;
::* [[P1Y1 mod. 11|P1Y-S ''Kyokkō'' (極光, Aurora)]] &amp;lt;small&amp;gt;(not in-game variant)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Heavy Bombers: Mountains names (usually ending in ''zan''「山」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[B6N (Family)|B6N ''Tenzan'' (天山, Heavenly Mountain)]]&lt;br /&gt;
:* [[G5N1|G5N ''Shinzan'' (深山, Deep Mountain)]]&lt;br /&gt;
:* [[G8N1|G8N ''Renzan'' (連山, Mountain Range)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Bombers: Star or constellation names (usually ending in ''sei''「星」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[D4Y (Family)|D4Y ''Suisei'' (彗星, Comet)]]&lt;br /&gt;
:* [[B7A2|B7A ''Ryūsei (''流星, Shooting Star)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Land-based Bombers: Galaxy names (usually ending in ''ga''「河」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[P1Y1 mod. 11|P1Y ''Ginga'' (銀河, Galaxy)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Patrol: Sea or ocean names (usually ending in ''kai''「海」or ''yo''「洋」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Ki-67 (Family)|Q2M ''Taiyō'' (大洋, Great Sea)]] &amp;lt;small&amp;gt;(not in-game variant (Ki-67))&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Reconnaissance: Cloud names (usually ending in ''un''「雲」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[R2Y (Family)|R2Y ''Keiun'' (景雲, Cirrus Cloud)]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Trainers: Trees, plants and flowers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Transports: Sky names (usually ending in ''ku''「空」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* H8K-L ''Seikū'' (晴空, ''Clear Sky'') &amp;lt;small&amp;gt;(not in-game variant)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Miscellaneous: Landscape names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Ki-200|J8M1 ''Shūsui'' (秋水, {{Annotation|Autumn Water|Litteral Translation}} / {{Annotation|Sharp Sword|Poetic Translation}})]] &amp;lt;small&amp;gt;(not in-game variant)&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Purpose-built kamikaze aircraft: Flower names (usually ending in ''ka''「花」)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Kikka|Kikka (橘花, Orange Blossom'')'']]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== (SDF) JASDF ====&lt;br /&gt;
Basically based on the US military aircraft naming regulations as the Self-Defense Forces have been established on the basis of the US Military.&lt;br /&gt;
&lt;br /&gt;
;Pre-Fix&lt;br /&gt;
&lt;br /&gt;
* '''X''': Experimental (実験・試作)&lt;br /&gt;
** Mitsubishi X-2 ''Shinshin'''&lt;br /&gt;
&lt;br /&gt;
;Mission Role&lt;br /&gt;
&lt;br /&gt;
* '''C''': Cargo (輸送機)&lt;br /&gt;
* '''E''': Electronic Warfare (電子戦機)&lt;br /&gt;
* '''F''': Fighter (戦闘機)&lt;br /&gt;
** Mitsubishi [[F-1]]&lt;br /&gt;
* '''K''': Tanker (空中給油)&lt;br /&gt;
* '''L''': Liaison (連絡機)&lt;br /&gt;
* '''M''': Mine Sweeper (掃海)&lt;br /&gt;
* '''O''': Observation (観測)&lt;br /&gt;
* '''P''': Patrol (哨戒機)&lt;br /&gt;
* '''R''': Reconnaissance (偵察機)&lt;br /&gt;
* '''S''': Anti-Submarine (対潜機)&lt;br /&gt;
* '''T''': Training (練習機)&lt;br /&gt;
** Mitsubishi [[T-2]]&lt;br /&gt;
* '''U''': Utility (救難、捜索又は多用途)&lt;br /&gt;
&lt;br /&gt;
;Vehicle Type&lt;br /&gt;
&lt;br /&gt;
* '''H''': Helicopter (ヘリコプター)&lt;br /&gt;
** Kawasaki OH-1 ''Ninja''&lt;br /&gt;
* '''S''': Seaplane (飛行艇)&lt;br /&gt;
* '''V''': VTOL (ティルトローター機)&lt;br /&gt;
* '''G''': Glider (グライダー)&lt;br /&gt;
&lt;br /&gt;
== (JP) Ground ==&lt;br /&gt;
=== (IJA) Army ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Japanese|'''Back to the Japanese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
==== (IJA) Vehicle type ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Japanese&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |English&lt;br /&gt;
|-&lt;br /&gt;
!Romaji&lt;br /&gt;
!Katakana&lt;br /&gt;
!Kanji&lt;br /&gt;
!Literal&lt;br /&gt;
!Role&lt;br /&gt;
|-&lt;br /&gt;
|'''Ke'''&lt;br /&gt;
|ケ&lt;br /&gt;
|軽 (Kei)&lt;br /&gt;
|Light&lt;br /&gt;
|Light tank&lt;br /&gt;
|-&lt;br /&gt;
|'''Chi'''&lt;br /&gt;
|チ&lt;br /&gt;
|中 (Chū)&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium tank&lt;br /&gt;
|-&lt;br /&gt;
|'''O'''&lt;br /&gt;
|オ&lt;br /&gt;
|大 (Ō)&lt;br /&gt;
|Large&lt;br /&gt;
|Heavy Tank&lt;br /&gt;
|-&lt;br /&gt;
|'''Ho'''&lt;br /&gt;
|ホ&lt;br /&gt;
|砲 (Hō)&lt;br /&gt;
|Gun&lt;br /&gt;
|SPG&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Still have to do further research on this -ShimakazeChan --&amp;gt;Other (Don't follow order system):&lt;br /&gt;
&lt;br /&gt;
*'''Ka:''' Amphibious (tank) '''(IJN)'''&lt;br /&gt;
** [[Ka-Mi|Type 2 Ka-Mi]] (Was named after the designer, Kamishi)&lt;br /&gt;
** [[Ka-Chi|Type 3 Ka-Chi]]&lt;br /&gt;
** Type 4 Ka-Tsu&lt;br /&gt;
&lt;br /&gt;
* Other:&lt;br /&gt;
** [[Ta-Se|Type 98 Ta-Se]] ({{Annotation|'''Ta'''ikū|Anti-air}} {{Annotation|'''Se'''nsha|Tank}})&lt;br /&gt;
** [[So-Ki|Type 98 So-Ki]] &amp;lt;!-- Conflicting With Type 95 So-Ki, Rail Tankette -Shim --&amp;gt;&lt;br /&gt;
** [[Na-To|Type 5 Na-To]]&lt;br /&gt;
&lt;br /&gt;
==== (IJA) Order system ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Order&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
!4&lt;br /&gt;
!5&lt;br /&gt;
!6&lt;br /&gt;
!7&lt;br /&gt;
!8&lt;br /&gt;
!9&lt;br /&gt;
!10&lt;br /&gt;
!11&lt;br /&gt;
!12&lt;br /&gt;
|-&lt;br /&gt;
|Katakana&lt;br /&gt;
|イ&lt;br /&gt;
|ロ&lt;br /&gt;
|ハ&lt;br /&gt;
|ニ&lt;br /&gt;
|ホ&lt;br /&gt;
|ヘ&lt;br /&gt;
|ト&lt;br /&gt;
|チ&lt;br /&gt;
|リ&lt;br /&gt;
|ヌ&lt;br /&gt;
|ル&lt;br /&gt;
|オ&lt;br /&gt;
|-&lt;br /&gt;
|Romaji&lt;br /&gt;
|'''I'''&lt;br /&gt;
|'''Ro'''&lt;br /&gt;
|'''Ha'''&lt;br /&gt;
|'''Ni'''&lt;br /&gt;
|'''Ho'''&lt;br /&gt;
|'''He'''&lt;br /&gt;
|'''To'''&lt;br /&gt;
|'''Chi'''&lt;br /&gt;
|'''Ri'''&lt;br /&gt;
|'''Nu'''&lt;br /&gt;
|'''Ru'''&lt;br /&gt;
|'''O'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The chosen order of vehicles was based on the Japanese poem ''[[wikipedia:Iroha|Iroha (いろは)]]'' in Katakana, which contains each character of the Japanese syllabary exactly once. (A total of 47)&lt;br /&gt;
* Early Japanese tanks were designated only by order without a role:&lt;br /&gt;
** [[I-Go Ko|Type 89 I-Go]] – 1st model of the Imperial Japanese year 2589 (1929)&lt;br /&gt;
** [[Ro-Go|Type 95 Ro-Go]] – 2nd model of the Imperial Japanese year 2595 (1935)&lt;br /&gt;
** [[Ha-Go|Type 95 Ha-Go]] –  3rd model of the Imperial Japanese year 2595 (1935)&lt;br /&gt;
&lt;br /&gt;
=== (SDF) JGSDF ===&lt;br /&gt;
==== (SDF) Prototype designations ====&lt;br /&gt;
2 years after the start of the JSDF (1956) until the 1980s; the JGSDF used 2 letter code prototype codes starting at SS and going further alphabetically:&lt;br /&gt;
&lt;br /&gt;
* '''SS''' – &amp;lt;small&amp;gt;Experimental Tracked Armored Vehicle&amp;lt;/small&amp;gt; developed into: [[Type 60 SPRG (C)|Type 60 SPRG]]&lt;br /&gt;
* '''ST(A)''' – &amp;lt;small&amp;gt;Experimental Medium {{Annotation|Special Vehicle|Coverword for Tank}}&amp;lt;/small&amp;gt; developed into: [[Type 61 (Family)|Type 61 MBT]]&lt;br /&gt;
** '''STB ''' developed into: [[Type 74 (Family)|Type 74 MBT]]&lt;br /&gt;
* '''SU''' – &amp;lt;small&amp;gt;Experimental Armored Transport&amp;lt;/small&amp;gt; developed into: [[Type 60 ATM|Type 60 APC]]&lt;br /&gt;
** '''[[SUB-I-II|SUB]]''' developed into: Type 73 APC&lt;br /&gt;
* '''SV''' – &amp;lt;small&amp;gt;Experimental Self-Propelled Mortar&amp;lt;/small&amp;gt; developed into: Type 60 SPM (81 mm)&lt;br /&gt;
* '''SW''' – &amp;lt;small&amp;gt;Experimental Mine-Disposal Vehicle&amp;lt;/small&amp;gt;&lt;br /&gt;
* '''SX''' – &amp;lt;small&amp;gt;Experimental Self-Propelled Howitzer&amp;lt;/small&amp;gt; developed into: Type 60 SPM (107 mm)&lt;br /&gt;
* '''SY''' – &amp;lt;small&amp;gt;Experimental Self-Propelled Gun&amp;lt;/small&amp;gt; developed into: Type 56 SPH (105 mm)&lt;br /&gt;
* '''SZ''' – &amp;lt;small&amp;gt;Experimental Special Transport Vehicle&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== (JP) Naval ==&lt;br /&gt;
=== (IJN) Naming convention ===&lt;br /&gt;
Ships ''usually'' maintain their original name as laid down if a ship-type reclassification / remodel happened. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Carriers — names related to flying animals, actual or mythological&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* {{Annotation|Shōkaku|AI Vessel}} (翔鶴, Soaring Crane)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Battleship''' — provinces, or alternate names of Japan&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[IJN Settsu|Settsu]] (摂津, Settsu Province)&lt;br /&gt;
:* [[IJN Ise|Ise]]  (伊勢, Ise Province)&lt;br /&gt;
:* [[IJN Hyuga|Hyūga]]  (日向, Hyūga Province)&lt;br /&gt;
:* [[IJN Fuso|Fusō]]  (扶桑, Fusang (Classical name for Japan))&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Battlecruisers and heavy cruisers''' — mountains&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[IJN Ikoma|Ikoma]] (生駒, Mount Ikoma)&lt;br /&gt;
:* [[IJN Kongo|Kongō]] (金剛, Mount Kongō)&lt;br /&gt;
:* [[IJN Haruna|Haruna]] (榛名, Mount Haruna)&lt;br /&gt;
:* [[IJN Furutaka|Furutaka]] (古鷹, Mount Furutaka)&lt;br /&gt;
:* [[IJN Aoba|Aoba]] (青葉, Mount Aoba)&lt;br /&gt;
:* [[IJN Myoko|Myōkō]] (妙高, Mount Myōkō)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Light cruisers''' — river names&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[IJN Kuma|Kuma]] (球磨, River Kuma)&lt;br /&gt;
:* [[IJN Isuzu|Isuzu]] (五十鈴, River Isuzu)&lt;br /&gt;
:* [[IJN Sendai|Sendai]] (川内, River Sendai)&lt;br /&gt;
:* [[IJN Yubari|Yūbari]] (夕張, River Yūbari)&lt;br /&gt;
:* [[IJN Agano|Agano]] (阿賀野, River Agano)&lt;br /&gt;
&lt;br /&gt;
* Converted to '''Heavy Cruisers''':&lt;br /&gt;
&lt;br /&gt;
:* [[IJN Kako|Kako]] (加古, River Kako)&lt;br /&gt;
:* [[IJN Mogami|Mogami]] (最上, River Mogami)&lt;br /&gt;
:* [[IJN Mikuma|Mikuma]] (三隈, River Mikuma)&lt;br /&gt;
:* [[IJN Suzuya|Suzuya]] (鈴谷, River Suzuya)&lt;br /&gt;
:* [[IJN Tone|Tone]] (利根, River Tone)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Training cruisers — Shinto shrines&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Destroyers''' — weather, wind, tide, current, wave, moon, season, other natural phenomenon, plants&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Mutsuki]] (睦月, January)&lt;br /&gt;
:* [[Satsuki]] (皐月, May)&lt;br /&gt;
:* [[Ayanami]] (綾波, Twilled Waves)&lt;br /&gt;
:* [[Hatsuharu]] (初春, Early Spring)&lt;br /&gt;
:* [[Nenohi]] (子日, New Year Day)&lt;br /&gt;
:* [[Yudachi|Yūdachi]] (夕立, Evening Squall)&lt;br /&gt;
:* [[Yugumo|Yūgumo]] (夕雲, Evening Clouds)&lt;br /&gt;
:* [[Hayanami]] (早波, Early Waves)&lt;br /&gt;
:* [[Kiyoshimo]] (清霜, Clear Frost)&lt;br /&gt;
:* [[Shimakaze]] (島風, Island Wind)&lt;br /&gt;
:* [[Akizuki]] (秋月, Autumn Moon)&lt;br /&gt;
:* [[Hatsuzuki]] (初月, New Moon)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Torpedo boats''': birds&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Chidori]] (千鳥, Plover)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* Submarines — number sequence starting off the Iroha&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* {{Annotation|1st-Class|+ 1,000 t Displacement}}: I-1 — ...&lt;br /&gt;
:* {{Annotation|2nd-Class|500 - 1,000 t Displacement}}: Ro-1 — ...&lt;br /&gt;
:* {{Annotation|3rd-Class|- 500 t Displacement}}: Ha-1 — ...&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Gunboats: places of scenic beauty and historic interest&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Coast defence ship/Escort ships''': islands&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Syonan|Shōnan]] (昭南, Singapore Island)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Submarine tenders — whales&lt;br /&gt;
* Seaplane tenders — abstract noun, idiomatic word, notable achievement vessels in past war(s)&lt;br /&gt;
&lt;br /&gt;
=== (JMSDF) Naming convention ===&lt;br /&gt;
(Note: Unlike the IJN, ship names are in Hiragana instead of Kanji)&lt;br /&gt;
&lt;br /&gt;
* Helicopter destroyers and Helicopter carriers (DDH) — traditional provinces and mountains&lt;br /&gt;
* Guided missile destroyers (DDG) — mountains and weather terms&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Small destroyers''' (DD) — weather terms&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[JDS Harukaze (DD-101)]] (はるかぜ, Spring Wind)&lt;br /&gt;
:* [[JDS Ayanami (DD-103)]] (あやなみ, Twilled Waves)&lt;br /&gt;
:* [[JDS Yūgure (DD-184)]] (ゆうぐれ, Twilight)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* '''Frigates''' (DE) — rivers (early on weather terms)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
:* [[Akebono|JDS Akebono (DE-201)]] (あけぼの, Daybreak)&lt;br /&gt;
:* [[Ikazuchi|JDS Ikazuchi (DE-202)]] (いかづち, Thunder)&lt;br /&gt;
:* [[Isuzu|JDS Isuzu (DE-211)]] (いすず, Isuzu River)&lt;br /&gt;
:* [[Chikugo|JDS Chikugo (DE-215)]] (ちくご, Chikugo River)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Submarines (SS) — ocean currents and legendary auspicious animals&lt;br /&gt;
* Replenishment oilers (AOE) — lakes&lt;br /&gt;
* Amphibious transport docks and Troopships (LST) — peninsulas&lt;br /&gt;
&lt;br /&gt;
== (JP) Weaponry and munition ==&lt;br /&gt;
{{main|Japan Bombs General Information}}&lt;br /&gt;
&lt;br /&gt;
Like most Japanese military equipment, weapons and munitions are usually just designated with by '''Type-designation''' + '''Role'''.&lt;br /&gt;
&lt;br /&gt;
== (IJN) Manufacturer/Designer ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Japanese|'''Back to the Japanese table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''HI / BI:''' Vickers (UK)&lt;br /&gt;
** 7.7 mm/94 (0.303&amp;quot;) &amp;quot;HI&amp;quot; Type&lt;br /&gt;
** 12 mm/62 (0.50&amp;quot;) &amp;quot;HI&amp;quot; Type, based on the MG Mark III&lt;br /&gt;
** [[40 mm/62 &amp;quot;HI&amp;quot; Type 91 AA (40 mm)|40 mm/62 (1.575&amp;quot;) &amp;quot;HI&amp;quot; Type]], based on the QF 2pdr Mk VIII (Otherwise designated as [[40 mm/62 &amp;quot;HI&amp;quot; Type 91 AA (40 mm)|Type 91]])&lt;br /&gt;
* '''RU:''' Lewis (UK)&lt;br /&gt;
** 7.7 mm/87 (0.303&amp;quot;) &amp;quot;RU&amp;quot; Type, based on the .303 in Lewis MG (Otherwise designated as [[Type 92 (7.7 mm)|Type 92]])&lt;br /&gt;
* '''KA:''' Canet (FR)&lt;br /&gt;
** 12.6&amp;quot;/38 (32 cm) &amp;quot;KA&amp;quot; Type, based on the Canet 34 cm Model 1880 (Otherwise designated as Type 41)&lt;br /&gt;
* '''Koku:''' Krupp (DE)&lt;br /&gt;
&lt;br /&gt;
= Polish =&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Top|'''Back to the language table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
== (PL) Vehicle ==&lt;br /&gt;
=== (PL) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''TK – Tankietka:''' Tankette&lt;br /&gt;
* '''TP – X-Tonowy, Polski:''' X-Tons Polish&lt;br /&gt;
** 7TP&lt;br /&gt;
* '''wz. – wzór''' pattern&lt;br /&gt;
&lt;br /&gt;
=== (PL) Naval ===&lt;br /&gt;
&lt;br /&gt;
* '''ORP – Okręt Rzeczypospolitej Polskiej:''' Warship of the Republic of Poland (honorific styling)&lt;br /&gt;
** [[ORP Garland]]&lt;br /&gt;
&lt;br /&gt;
= Romanian =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
!Romanian abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Romanian&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|Romanian is spoken as a military language in the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(RO)''' Romania&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |'''Vehicle'''&lt;br /&gt;
*[[#(RO) Vehicle|(RO) Vehicle]]&lt;br /&gt;
**[[#(RO) Ground|(RO) Ground]]&lt;br /&gt;
**[[#(RO) Air|(RO) Air]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
*[[#(RO) Manufacturer/Designer|(RO) Manufacturer/Designer]]&lt;br /&gt;
|}&lt;br /&gt;
== (RO) Vehicle ==&lt;br /&gt;
=== (RO) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''TACAM – Tun Anticar pe Afet Mobil:''' Anti-tank gun on mobile gun carriage&lt;br /&gt;
** TACAM R-2&lt;br /&gt;
** TACAM T-60&lt;br /&gt;
&lt;br /&gt;
=== (RO) Air ===&lt;br /&gt;
&lt;br /&gt;
* '''JIS – Jumo Italian Savoia-Marchetti''' Italian manufactured S.M.79's with Jumo engines&lt;br /&gt;
** JIS-79B&lt;br /&gt;
* '''JRS – Jumo Romanian Savoia-Marchetti''' Romanian manufactured S.M.79's with Jumo engines&lt;br /&gt;
** JRS-79B&lt;br /&gt;
&lt;br /&gt;
== (RO) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''IAR – Industria Aeronautică Română:''' Romanian Aeronautic Industry&lt;br /&gt;
** [[IAR-81C]]&lt;br /&gt;
* '''SET – Societatea Pentru Exploatări Technice:''' Technical Development Society&lt;br /&gt;
* '''S – Savoia-Marchetti'''&lt;br /&gt;
** [[S.M.79 B|S-79B]] Romanian Designation Of S.M.79 B&lt;br /&gt;
&lt;br /&gt;
= Russian =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! Russian abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Russian&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Vehicle|(RU) Vehicle]]&lt;br /&gt;
** [[#(RU) Ground|(RU) Ground]]&lt;br /&gt;
** [[#(RU) Air|(RU) Air]]&lt;br /&gt;
** [[#(RU) Naval|(RU) Naval]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Weaponry|(RU) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Munition|(RU) Munition]]&lt;br /&gt;
&lt;br /&gt;
'''Prefix/Suffix'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Prefix/Suffix|(RU) Prefix/Suffix]]&lt;br /&gt;
&lt;br /&gt;
'''Historical Name'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Historical Name|(RU) Historical Name]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Manufacturer/Designer|(RU) Manufacturer/Designer]]&lt;br /&gt;
&lt;br /&gt;
'''Military'''&lt;br /&gt;
&lt;br /&gt;
* [[#(RU) Military|(RU) Military]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (RU) Vehicle ==&lt;br /&gt;
=== (RU) Ground ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Russian&lt;br /&gt;
!Translated&lt;br /&gt;
!Role&lt;br /&gt;
!Example&lt;br /&gt;
|-&lt;br /&gt;
|T&lt;br /&gt;
|{{Annotation|Танк|Tank}}&lt;br /&gt;
|Tank&lt;br /&gt;
|&lt;br /&gt;
|[[T-34 (Family)|T-34]]&lt;br /&gt;
|-&lt;br /&gt;
|SU&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{Annotation|Самоходная установка|Samokhodnaya Ustanovka}}&lt;br /&gt;
|Self-propelled mount&lt;br /&gt;
|SPG&lt;br /&gt;
|[[SU-122]]&lt;br /&gt;
|-&lt;br /&gt;
|ISU&lt;br /&gt;
|Self-propelled mount based on IS-series tanks&lt;br /&gt;
|SPG&lt;br /&gt;
|[[ISU-152]]&lt;br /&gt;
|-&lt;br /&gt;
|ASU&lt;br /&gt;
|{{Annotation|Авиадесантная самоходная установка|Aviadesantnaya Samokhodnaya Ustanovka}}&lt;br /&gt;
|Airborne self-propelled mount&lt;br /&gt;
|Airborne SPG&lt;br /&gt;
|[[ASU-57]]&lt;br /&gt;
|-&lt;br /&gt;
|ZSU&lt;br /&gt;
|{{Annotation|Зенитная самоходная установка|Zenitnaya Samokhodnaya Ustanovka}}&lt;br /&gt;
|{{Annotation|Zenithal|Anti-aircraft}} self-propelled installation&lt;br /&gt;
|SPAA&lt;br /&gt;
|[[ZSU-37]]&lt;br /&gt;
|-&lt;br /&gt;
|ZPRK&lt;br /&gt;
|{{Annotation|Зенитный пушечно-ракетный комплекс|Zenitny Raketno-Pushechny Kompleks}}&lt;br /&gt;
|{{Annotation|Zenithal|Anti-aircraft}} missile-gun system&lt;br /&gt;
|SAM&lt;br /&gt;
|[[ZPRK 2S6]]&lt;br /&gt;
|-&lt;br /&gt;
|BT&lt;br /&gt;
|{{Annotation|Быстроходный танк|Bystrokhodny Tank}}&lt;br /&gt;
|Fast-moving tank&lt;br /&gt;
|LT&lt;br /&gt;
|[[BT-7 (Family)|BT-7]]&lt;br /&gt;
|-&lt;br /&gt;
|RBT&lt;br /&gt;
|{{Annotation|Ракетный быстроходный танк|Raketny Bystrokhodny Tank}}&lt;br /&gt;
|Rocket fast-moving tank&lt;br /&gt;
|LT&lt;br /&gt;
|[[RBT-5]]&lt;br /&gt;
|-&lt;br /&gt;
|BA&lt;br /&gt;
|{{Annotation|Бронеавтомобиль|Bronev Avtomobil}}&lt;br /&gt;
|Armoured car&lt;br /&gt;
|AC&lt;br /&gt;
|[[BA-11]]&lt;br /&gt;
|-&lt;br /&gt;
|BTR&lt;br /&gt;
|{{Annotation|Бронетранспортёр|Bronev Transporter}}&lt;br /&gt;
|Armoured transporter&lt;br /&gt;
|APC&lt;br /&gt;
|[[BTR-152A]]&lt;br /&gt;
|-&lt;br /&gt;
|BM&lt;br /&gt;
|{{Annotation|Боевая Машина|Boyevaya Mashina}}&lt;br /&gt;
|Combat machine&lt;br /&gt;
|MLRS&lt;br /&gt;
|[[BM-13N]]&lt;br /&gt;
|-&lt;br /&gt;
|BMP&lt;br /&gt;
|{{Annotation|Боевая Машина Пехоты|Boyevaya Mashina Pekhoty}}&lt;br /&gt;
|Infantry combat machine&lt;br /&gt;
|IFV&lt;br /&gt;
|[[BMP-1 (Family)|BMP-1]]&lt;br /&gt;
|-&lt;br /&gt;
|BMD&lt;br /&gt;
|{{Annotation|Боевая Машина Десанта|Boyevaya Mashina Desanta}}&lt;br /&gt;
|Airborne combat machine&lt;br /&gt;
|Airborne IFV&lt;br /&gt;
|[[BMD-4]]&lt;br /&gt;
|-&lt;br /&gt;
|PT&lt;br /&gt;
|{{Annotation|Плавающий танк|Plavayushchy Tank}}&lt;br /&gt;
|Floating tank&lt;br /&gt;
|Amphibious LT&lt;br /&gt;
|[[PT-76B]]&lt;br /&gt;
|-&lt;br /&gt;
|IT&lt;br /&gt;
|{{Annotation|Истребитель танков|Istrebitel Tankov}}&lt;br /&gt;
|(Missile) Tank fighter&lt;br /&gt;
|TD&lt;br /&gt;
|[[IT-1]]&lt;br /&gt;
|}&lt;br /&gt;
====(RU) Object List====&lt;br /&gt;
Object (Объект) indexing was used in the Soviet and Russian tank industry for the ministry of defence to index tank designs, starting from prototype/design stage to production variants. They're not used chronologically and were until 1959 not mandatory for companies to be used, after which the ministry would index all new tank designs to even through the Russian Federation.&lt;br /&gt;
&lt;br /&gt;
* 1 — 99 - Gorky Automobile Factory (GAZ)&lt;br /&gt;
* 100 — 199 - Ural Railway Car Building Factory (Uralvagonzavod plant №183)&lt;br /&gt;
* 201 — 299 - Leningrad Kirov Plant (LKZ)&lt;br /&gt;
* 300 — 349 - Ural Plant of Transport Engineering (UZTM)&lt;br /&gt;
* 400 — 499 - Malyshev Factory (HZTM)&lt;br /&gt;
* 500 - Omsktransmash (plant №174)&lt;br /&gt;
* 501 — 549 - Rubtsovsk Engineering Works&lt;br /&gt;
* 550 — 599 - Mytishchi Machine Building Factory (MMZ)&lt;br /&gt;
* 600 — 699 - Kurgan Engineering Factory (KMZ)&lt;br /&gt;
* 700 — 799 - Chelyabinsk Kirov (Tractor) Plant (ChKZ, ChTZ)&lt;br /&gt;
* 800 — 849 - Various&lt;br /&gt;
* 850 — 899 - Moscow Automobile Factory (ZIS, ZIL)&lt;br /&gt;
* 900 — 999 - Stalingrad (Volgograd) Tractor Factory (STZ, VgTZ)&lt;br /&gt;
* 1000 — 1050 - Kutaisi Automotive Factory (KAZ)&lt;br /&gt;
&amp;lt;!--Insert List Here OR Redirect Link To Separate Page For ALL Known Object Numbers.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====(RU) GRAU====&lt;br /&gt;
&amp;lt;!--=====(RU) 1938=====&lt;br /&gt;
=====(RU) 1956=====--&amp;gt;&lt;br /&gt;
=====(RU) 1960 (Current)=====&lt;br /&gt;
{{Notice|Only vehicle relevant equipment will be noted down - the index if far larger than this example list.}}&lt;br /&gt;
&lt;br /&gt;
Divisions:&lt;br /&gt;
&lt;br /&gt;
# Radio and electronics equipment&lt;br /&gt;
# Artillery systems&lt;br /&gt;
# Artillery ammunition, rockets&lt;br /&gt;
# Artillery propelling charges&lt;br /&gt;
# Air defence equipment&lt;br /&gt;
# Infantry armament&lt;br /&gt;
# Infantry ammunition&lt;br /&gt;
# Rocket technology&lt;br /&gt;
# Rocket armament&lt;br /&gt;
# Equipment&lt;br /&gt;
# Rocket and space technology&lt;br /&gt;
# Rocket and space equipment&lt;br /&gt;
# Space Facilities&lt;br /&gt;
# Rocket and space technology&lt;br /&gt;
# Rocket technology&lt;br /&gt;
# Strategic Missile Forces equipment&lt;br /&gt;
# Rocket and space equipment&lt;br /&gt;
# Rocket and space technology&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Div.&lt;br /&gt;
!Letter&lt;br /&gt;
!Role&lt;br /&gt;
!Equipment&lt;br /&gt;
!Name (Note)&lt;br /&gt;
!(Equipped on)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
|A&lt;br /&gt;
|Automated Fire Control Devices&lt;br /&gt;
|1A7&lt;br /&gt;
|PLK-2 Tobol&lt;br /&gt;
|[[ZSU-23-4]]&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|Meteorological, Sonometric, and Seismic Reconnaissance Equipment&lt;br /&gt;
|1B12&lt;br /&gt;
|(Thermometer)&lt;br /&gt;
|[[T-64A (1971)|T-64A]]&lt;br /&gt;
|-&lt;br /&gt;
|RL&lt;br /&gt;
|Radar &amp;amp; Radio Equipment&lt;br /&gt;
|1RL34&lt;br /&gt;
|&lt;br /&gt;
|[[ZSU-37-2]]&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Weapon Sights&lt;br /&gt;
|1P67-1&lt;br /&gt;
|(TV-sight)&lt;br /&gt;
|[[T-80BVM]]&lt;br /&gt;
|-&lt;br /&gt;
|PZ&lt;br /&gt;
|&amp;lt;abbr&amp;gt;Anti-Aircraft Optics&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|1PZ3&lt;br /&gt;
|&lt;br /&gt;
|[[BMP-2]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
|A&lt;br /&gt;
|Artillery&lt;br /&gt;
|[[2A70 (100 mm)|2A70]]&lt;br /&gt;
|&lt;br /&gt;
|[[BMP-3]]&lt;br /&gt;
|-&lt;br /&gt;
|K&lt;br /&gt;
|Battle group archetype&lt;br /&gt;
|2K22&lt;br /&gt;
|Tunguska&lt;br /&gt;
|Group centered around [[2S6]]&lt;br /&gt;
|-&lt;br /&gt;
|S&lt;br /&gt;
|Self-propelled gun system&lt;br /&gt;
|[[2S25]]&lt;br /&gt;
|Sprut-SD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |3&lt;br /&gt;
|BK&lt;br /&gt;
|HEATFS projectiles&lt;br /&gt;
|3BK12M&lt;br /&gt;
|&lt;br /&gt;
|[[2A46M (125 mm)|2A46M]]&lt;br /&gt;
|-&lt;br /&gt;
|BM&lt;br /&gt;
|&amp;lt;abbr&amp;gt;APDS&amp;lt;/abbr&amp;gt; Projectiles&lt;br /&gt;
|3BM60&lt;br /&gt;
|Svinets-2&lt;br /&gt;
|[[2A46M-5 (125 mm)|2A46M-5]]&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|Fuses&lt;br /&gt;
|3V21&lt;br /&gt;
|&lt;br /&gt;
|3OF26&lt;br /&gt;
|-&lt;br /&gt;
|OF&lt;br /&gt;
|&amp;lt;abbr&amp;gt;HE&amp;lt;/abbr&amp;gt; Projectiles&lt;br /&gt;
|3OF26&lt;br /&gt;
|&lt;br /&gt;
|[[2A46M-1 (125 mm)|2A46M-1]]&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Smoke Projectiles&lt;br /&gt;
|3D3&lt;br /&gt;
|&lt;br /&gt;
|[[D-10T2S (100 mm)|D-10T2S]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |6&lt;br /&gt;
|P&lt;br /&gt;
|Firearms&lt;br /&gt;
|[[6P50 (12.7 mm)|6P49]]&lt;br /&gt;
|Kord-T&lt;br /&gt;
|[[T-90A]]&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|Grenade launchers&lt;br /&gt;
|[[AG-30 (30 mm)|6G26]]&lt;br /&gt;
|([[AG-30 (30 mm)|AG-30]])&lt;br /&gt;
|[[BMP-2M]]&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|P&lt;br /&gt;
|Grenade launcher ammunition&lt;br /&gt;
|7P36&lt;br /&gt;
|Naib (VOG-30)&lt;br /&gt;
|[[AG-30 (30 mm)|6G30 (AG-30)]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |9&lt;br /&gt;
|K&lt;br /&gt;
|(Missile) Systems&lt;br /&gt;
|[[Khrizantema-S|9K123]]&lt;br /&gt;
|Khrizantema-S&lt;br /&gt;
|[[Khrizantema-S|9P157-2]]&lt;br /&gt;
|-&lt;br /&gt;
|M&lt;br /&gt;
|Missiles&lt;br /&gt;
|[[9M113 Konkurs|9M113]]&lt;br /&gt;
|Gaboy&lt;br /&gt;
|[[BMP-1 (Family)|BMP-1]]&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Launchers&lt;br /&gt;
|[[Shturm-S|9P149]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== (RU) Air ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Russian|'''Back to the Russian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prior to 1941, the USSR used a letter code system to identify aircraft by their role and function. This was phased out quickly in favor of [[Abbreviations#(RU) Manufacturer/Designer|manufacturer codes]], although numerous aircraft retained their letter codes. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The list below is by no means comprehensive. The naming system was done more on a &amp;quot;case-by-case&amp;quot; basis and was less methodical than this list may imply, and also had numerous exceptions or one-off design classifications.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Base Models'''&lt;br /&gt;
&lt;br /&gt;
* '''A – Avtozhir''' (Autogyro)&lt;br /&gt;
** A-4&lt;br /&gt;
* '''ARK – Arktichyeskii''' (Arctic Exploration Aircraft)&lt;br /&gt;
** ARK-3&lt;br /&gt;
* '''B - Bombardirovshchik''' (Bomber)&lt;br /&gt;
** No aircraft were assigned the index &amp;quot;B&amp;quot; only&lt;br /&gt;
* '''I – Istrebitel''' (Fighter)&lt;br /&gt;
** [[I-16 (Family)|I-16]]&lt;br /&gt;
* '''G – Gruzovoi''' (Cargo)&lt;br /&gt;
** [[TB-3M-17-32|G-3]]&lt;br /&gt;
* '''R – Razvedchik''' (Reconnaissance)&lt;br /&gt;
** R-5&lt;br /&gt;
* '''S – Samolyot''' (Aircraft)&lt;br /&gt;
** No aircraft were assigned the &amp;quot;S&amp;quot; index only&lt;br /&gt;
* '''Sh – Shturmovik''' (Ground attacker)&lt;br /&gt;
** No aircraft were assigned the index &amp;quot;Sh&amp;quot; only&lt;br /&gt;
* '''T – Torpedonosets''' (Torpedo (bomber))&lt;br /&gt;
** T-1&lt;br /&gt;
* '''U – Uchebny''' (Trainer)&lt;br /&gt;
** [[Po-2|U-2]]&lt;br /&gt;
* '''VIT – Vozdushnyi Istrebitel Tankov''' (Flying Tank Destroyer)&lt;br /&gt;
** VIT-2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prefix Modifiers'''&lt;br /&gt;
&lt;br /&gt;
* '''B – Blizhniy''' (Short-range)&lt;br /&gt;
** [[BB-1]] (Short-range bomber)&lt;br /&gt;
** [[BI]] (Short-range fighter)&lt;br /&gt;
* '''B – Bronirovannyi''' (Armoured)&lt;br /&gt;
** [[IL-2 (Family)|BSh-2]] (Armoured ground attacker)&lt;br /&gt;
* '''D – Dvukhmestnyi''' (Two-seat)&lt;br /&gt;
** [[SB (Family)|DI-8]] (Two-seat fighter)&lt;br /&gt;
* '''D – Dalniy''' (Long-range)&lt;br /&gt;
** [[DB-3B|DB-3]] (Long-range bomber)&lt;br /&gt;
* '''F – Frontovoy''' (Frontline)&lt;br /&gt;
** [[Tu-2 (Family)|FB]] (Frontline bomber)&lt;br /&gt;
* '''G – Gydro''' (Hydro)&lt;br /&gt;
** [[PBY-5A Catalina (USSR)|GST]] (Hydroplane transport)&lt;br /&gt;
* '''K – Korablennyi''' (Shipborne)&lt;br /&gt;
** KR-1 (Shipborne reconnaissance)&lt;br /&gt;
* '''K – Kreiser''' (Cruiser)&lt;br /&gt;
** KR-6 (Cruiser reconnaissance)&lt;br /&gt;
* '''KO – Korablennyi''' (Shipborne)&lt;br /&gt;
** [[KOR-1]] (Shipborne reconnaissance)&lt;br /&gt;
* '''L – Lyogki''' (Light)&lt;br /&gt;
** LBSh (Light armoured ground attacker)&lt;br /&gt;
* '''M – Morskoi''' (Marine/seaplane)&lt;br /&gt;
** [[MBR-2-M-34|MBR-2]] (Marine short-range reconnaissance)&lt;br /&gt;
** MDR-2 (Marine long-range reconnaissance)&lt;br /&gt;
* '''P – Pikiruyuschii''' (Dive)&lt;br /&gt;
** [[Tu-2 (Family)|PB]] (Dive bomber)&lt;br /&gt;
* '''P – Passazhirskii''' (Passenger)&lt;br /&gt;
** [[SB (Family)|PS-41]] (Passenger aircraft)&lt;br /&gt;
* '''S – Skorostnoi''' (Fast)&lt;br /&gt;
** [[SB (Family)|SB]] (Fast bomber)&lt;br /&gt;
** [[I-16 (Family)|SPB]] (Fast dive bomber)&lt;br /&gt;
* '''Sh – Shturmovoi''' (Ground attack)&lt;br /&gt;
** [[Su-2 (Family)|ShB]] (Ground attack bomber)&lt;br /&gt;
* '''T – Tiazholyi''' (Heavy)&lt;br /&gt;
** [[TB-3M-17-32|TB-3]] (Heavy bomber)&lt;br /&gt;
** [[TIS MA|TIS]] (Heavy fighter-escorter)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suffix Modifiers'''&lt;br /&gt;
&lt;br /&gt;
* '''OM – Otkrytogo Morya''' (Open sea)&lt;br /&gt;
** ROM-1&lt;br /&gt;
* '''P – Pushechny''' (Cannon)&lt;br /&gt;
** [[ITP (M-1)|ITP]] (Fighter heavy cannon)&lt;br /&gt;
* '''PL – dlya Podvodnikh Lodok''' (for Submarines)&lt;br /&gt;
** SPL (Aircraft for submarines)&lt;br /&gt;
* '''S – Soprovozhdenya''' (Escorter)&lt;br /&gt;
** [[TIS MA|TIS]] (Heavy fighter escorter)&lt;br /&gt;
** DIS (Twin-seat fighter escorter)&lt;br /&gt;
* '''S – Skladnoi''' (Folding)&lt;br /&gt;
** IS-1&lt;br /&gt;
* '''T – Transportnyj''' (Transporter)&lt;br /&gt;
** [[PBY-5A Catalina (USSR)|GST]] (Hydroplane transporter)&lt;br /&gt;
* '''T – Trenirivochnyi''' (Advanced (trainer))&lt;br /&gt;
** UT-3 (Advanced trainer)&lt;br /&gt;
** [[Yak-1|UTI-26]] (Advanced trainer fighter)&lt;br /&gt;
&lt;br /&gt;
=== (RU) Naval ===&lt;br /&gt;
&lt;br /&gt;
* '''MO – Malyi Okhotnik:''' Small submarine chaser (literally: Small hunter)&lt;br /&gt;
** [[MO-4]]&lt;br /&gt;
* '''BMO – Bronirovanny Malyi Okhotnik: ''' Armoured small submarine chaser (literally: Armed small hunter)&lt;br /&gt;
** [[BMO]]&lt;br /&gt;
* '''MPK – Malyi Protivolodochnoi Korabl:''' Small anti-submarine ship&lt;br /&gt;
** [[MPK pr.122A]]&lt;br /&gt;
* '''MBK – Morskoi Bronekater:''' Armoured gunboat (literally: Naval combat cutter)&lt;br /&gt;
** [[MBK pr.186]]&lt;br /&gt;
* '''SKR – Storozhevoi Korabl:''' Observation ship&lt;br /&gt;
** [[Groza|SKR Groza, Uragan type (1943)]]&lt;br /&gt;
&lt;br /&gt;
== (RU) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Russian|'''Back to the Russian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''UB – Universalniy Berezina:''' Berezin universal (MG)&lt;br /&gt;
** [[Berezin UB (12.7 mm)]]&lt;br /&gt;
* '''DP – Degtyarov Pulemyot:''' Degtyarov MG&lt;br /&gt;
* '''DT – Degtyarov Tankovy:''' Degtyarov tank (MG)&lt;br /&gt;
** [[DT (7.62 mm)]]&lt;br /&gt;
* '''DA – Degtyarov Aviatsonny:''' Degtyarov airplane (MG)&lt;br /&gt;
** [[DA (7.62 mm)]]&lt;br /&gt;
* '''PV – Pulemet Vozdushny:''' Airborne MG&lt;br /&gt;
** [[PV-1 (7.62 mm)]]&lt;br /&gt;
* '''ShKAS – Shpitalny-Komaritski Aviatsionny Skorostrelny:''' Shpitalny-Komaritsky airplane rapid-fire (MG)&lt;br /&gt;
** [[ShKAS (7.62 mm)]]&lt;br /&gt;
* '''DShK – Degtyaryova-Shpagina Krupnokaliberny:''' Degtyarov-Shpagin large-calibre (MG)&lt;br /&gt;
** [[DShK (12.7 mm)]]&lt;br /&gt;
* '''A – Afanasev''' (MG)&lt;br /&gt;
** [[A-12.7 (12.7 mm)]]&lt;br /&gt;
* '''B – Berezin''' (autocannon)&lt;br /&gt;
** [[B-20 (20 mm) (Family)|B-20 (20 mm)]]&lt;br /&gt;
* '''Yak-B – Yakushev-Borzov''' (MG)&lt;br /&gt;
** [[YaK-B (12.7 mm)]]&lt;br /&gt;
* '''ShVAK – Shpitalny-Vladimirov Aviatsionny Krupnokaliberny:''' Shpitalny-Vladimirov airplane large-calibre (autocannon)&lt;br /&gt;
** [[ShVAK (20 mm)]]&lt;br /&gt;
* '''TNSh – Tankovy Nudelman-Shpitalny:''' Nudelman-Shpitalny tank (autocannon)&lt;br /&gt;
** [[TNSh (20 mm)]]&lt;br /&gt;
* '''PTB – Pushka Taubin-Baburin:''' Taubin-Baburin cannon&lt;br /&gt;
** [[PTB-23 (23 mm)]]&lt;br /&gt;
* '''VYa – Volkov-Yartsev''' (autocannon)&lt;br /&gt;
** [[VYa-23 (23 mm)]]&lt;br /&gt;
* '''NS – Nudelman-Suranov''' (autocannon)&lt;br /&gt;
** [[NS-23 (23 mm)]]&lt;br /&gt;
* '''NR – Nudelman-Rikhter''' (autocannon)&lt;br /&gt;
** [[NR-30 (30 mm)]]&lt;br /&gt;
* '''GSh – Gryazev-Shipunov''' (autocannon)&lt;br /&gt;
** [[GSh-23-2 (23 mm)]]&lt;br /&gt;
* '''N-37D – Nudelman 37 mm Dulny tormoz:''' Nudelman 37 mm (autocannon with) muzzle brake&lt;br /&gt;
** [[N-37D (37 mm)]]&lt;br /&gt;
* '''KPVT – Krupnokaliberniy Pulemyot Vladimirova Tankovy:''' Vladimirov large-calibre tank MG&lt;br /&gt;
** [[KPVT (14.5 mm)]]&lt;br /&gt;
* '''ZPU – Zenitnaya Pulemotnaya Ustanovka:''' Anti-aircraft MG mount&lt;br /&gt;
* '''NSVT – Nikitina-Sokolova-Volkova Tankovy:''' Nikitin-Sokolov-Volkov tank (MG)&lt;br /&gt;
** [[NSVT (12.7 mm)]]&lt;br /&gt;
* '''PKT – Pulemyot Kalashnikova Tankovy:''' Kalashnikov tank MG&lt;br /&gt;
** [[PKT (7.62 mm)]]&lt;br /&gt;
* '''SGMT – Stankovy Goryunova Modernizirovany Tankovy:''' Goryunov modernized mounted tank (MG)&lt;br /&gt;
** [[SGMT (7.62 mm)]]&lt;br /&gt;
* '''20-K – Gun No. 20 of the Korolyov factory'''&lt;br /&gt;
** [[20-K (45 mm)]]&lt;br /&gt;
* '''L-11 – Gun No. 11 of the Leningrad factory'''&lt;br /&gt;
** [[L-11 (76 mm)]]&lt;br /&gt;
&lt;br /&gt;
== (RU) Munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Russian|'''Back to the Russian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''BR – Broneboynye:''' Armour-piercing (shell)&lt;br /&gt;
* '''BZ – Broneboyny Zazhigatelny:''' Armour-piercing incendiary (shell)&lt;br /&gt;
* '''BZT – Broneboyny Zazhigatelny Trassiruyushchy:''' Armour-piercing incendiary tracer (shell)&lt;br /&gt;
* '''PB – Polu Broneboynye:''' Semi armour-piercing (shell)&lt;br /&gt;
* '''O – Oskolochno:''' Fragmentation (shell)&lt;br /&gt;
* '''OZ – Oskolochno Zazhigatelny:''' Fragmentation incendiary (shell)&lt;br /&gt;
* '''OZT – Oskolochno Zazhigatelny Trassiruyushchy:''' Fragmentation incendiary tracer (shell)&lt;br /&gt;
* '''OF – Oskolochno Fugasny:''' High-explosive fragmentation (shell)&lt;br /&gt;
* '''Sh – Shrapnel''' (shell)&lt;br /&gt;
* '''FAB – Fugasnaya Aviatsionnaya Bomba:''' High-explosive aircraft bomb&lt;br /&gt;
* '''OFAB – Oskolochno Fugasnaya Aviatsionnaya Bomba:''' High-explosive fragmentation aircraft bomb&lt;br /&gt;
* '''RS – Reaktivny Snaryad:''' Rocket (literally: Rocket-powered projectile)&lt;br /&gt;
* '''RBS – Reaktivny Broneboyny Snaryad:''' Armour-piercing rocket (literally: Rocket-powered armour-piercing projectile)&lt;br /&gt;
&lt;br /&gt;
== (RU) Prefix/Suffix ==&lt;br /&gt;
&lt;br /&gt;
* '''Oby. – Obyekt:''' Object (tank prototype)&lt;br /&gt;
* '''Pr. – Proyekt:''' Project (ship design program)&lt;br /&gt;
** [[Pr.1124 early]]&lt;br /&gt;
* '''E – Ekranami:''' Up-armoured (literally: With screens)&lt;br /&gt;
** [[KV-1E]]&lt;br /&gt;
* '''M – Modernizirovany:''' Modernized&lt;br /&gt;
** [[IS-4M]]&lt;br /&gt;
* '''S – Skorokhodnuyu:''' Lightened (literally: Fast)&lt;br /&gt;
** [[KV-1S]]&lt;br /&gt;
* '''SP – Soprovzhdeniya Pekhoty:''' Infantry support&lt;br /&gt;
** [[T-126|T-126(SP)]]&lt;br /&gt;
* '''U – Uluchshenny:''' Improved&lt;br /&gt;
** [[Soobrazitelny|Pr. 7U]]&lt;br /&gt;
* '''V – Vzryvnoy:''' Explosive (Reactive Armour)&lt;br /&gt;
** [[T-64B|T-64BV]]&lt;br /&gt;
* '''T – Torpedonosets:''' Torpedo bomber&lt;br /&gt;
&lt;br /&gt;
== (RU) Historical Name ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Russian|'''Back to the Russian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''IS – Iosef Stalin''' (tank)&lt;br /&gt;
** [[IS-1]]&lt;br /&gt;
* '''KV – Kliment Voroshilov''' (tank)&lt;br /&gt;
** [[KV-2 (1939)]]&lt;br /&gt;
* '''SMK – Sergey Mironovich Kirov''' (tank)&lt;br /&gt;
** [[SMK]]&lt;br /&gt;
&lt;br /&gt;
== (RU) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''ACh – Aleksei Charomsky'''&lt;br /&gt;
** [[Yer-2 (ACh-30B) (e)]]: Yermolayev Yer-2 with 2 Charomsky ACh-30B diesel engines&lt;br /&gt;
* '''AM – Aleksandr Mikulin'''&lt;br /&gt;
** [[Su-6 (AM-42)]]: Su-6 with Mikulin AM-42 V-12 engine&lt;br /&gt;
* '''ANT – Andrei Nikolaevich Tupolev'''&lt;br /&gt;
* '''Ar – Arkhangelsky'''&lt;br /&gt;
** Arkhangelsky [[Ar-2]]&lt;br /&gt;
* '''BI – Bereznyak-Isayev'''&lt;br /&gt;
** Bereznyak-Isayev [[BI]]&lt;br /&gt;
* '''GAZ – Gorkovsky Avtomobilny Zavod:''' Gorky Automobile Factory&lt;br /&gt;
** [[GAZ-AAA (4M)]]&lt;br /&gt;
* '''Il – Ilyushin'''&lt;br /&gt;
** Ilyushin [[IL-2M (1943)]]&lt;br /&gt;
* '''KS – Krasnoye Sormovo'''&lt;br /&gt;
* '''La – Lavochkin'''&lt;br /&gt;
** Lavochkin [[La-5]]&lt;br /&gt;
* '''LaGG – Lavochkin-Gorbunov-Gudkov'''&lt;br /&gt;
** Lavochkin-Gorbunov-Gudkov [[LaGG-3-66]]&lt;br /&gt;
* '''M – Myasishchev'''&lt;br /&gt;
* '''MAI – Moskovsky Avyatsyonny Instytut''' Moscow Aviation Institute&lt;br /&gt;
** [[Tandem MAI]]&lt;br /&gt;
* '''Mi – Mil'''&lt;br /&gt;
** Mil [[Mi-24A]]&lt;br /&gt;
* '''MiG – Mikoyan-Gurevich'''&lt;br /&gt;
** Mikoyan-Gurevich [[MiG-15]]&lt;br /&gt;
* '''OKB – Opytno-Konstruktorskoye Buro:''' Experimental Design Bureau&lt;br /&gt;
* '''Pe – Petlyakov'''&lt;br /&gt;
** Petlyakov [[Pe-2-1]]&lt;br /&gt;
* '''Po – Polikarpov'''&lt;br /&gt;
** Polikarpov [[Po-2]]&lt;br /&gt;
* '''STZ – Stalingradsky Traktoriy Zavod:''' Stalingrad Tractor Factory&lt;br /&gt;
** [[T-34E STZ]]&lt;br /&gt;
* '''Su – Sukhoi'''&lt;br /&gt;
** Sukhoi [[Su-2 MV-5]]&lt;br /&gt;
* '''Tu – Tupolev'''&lt;br /&gt;
** Tupolev [[Tu-2S-44]]&lt;br /&gt;
* '''VK – Vladimir Klimov'''&lt;br /&gt;
** [[Yak-3 (VK-107)]]: Yakovlev Yak-3 with Klimov VK-107 V-12 engine&lt;br /&gt;
* '''Yak – Yakovlev'''&lt;br /&gt;
** Yakovlev [[Yak-1]]&lt;br /&gt;
* '''Yer – Yermolayev'''&lt;br /&gt;
** Yermolayev [[Yer-2 (M-105)]]&lt;br /&gt;
* '''ZiS – Zavod imeni Stalina:''' Factory named after Stalin&lt;br /&gt;
** [[ZiS-30]]&lt;br /&gt;
&lt;br /&gt;
== (RU) Military ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Russian|'''Back to the Russian table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''VVS – Voyenno-Vozdushnye Sily:''' Soviet air force (literally: Military air force)&lt;br /&gt;
* '''VMF – Voyenno-Morskoy Flot:''' Soviet Navy (literally: Military maritime fleet)&lt;br /&gt;
* '''SA – Sovetskaya Armiya:''' Soviet army&lt;br /&gt;
* '''IAP – Istrebitelny Aviatsionny Polk:''' Fighter air regiment&lt;br /&gt;
* '''GvIAP – Gvardeysky Istrebitelny Aviatsionny Polk:''' Guards fighter air regiment&lt;br /&gt;
* '''ShAP – Shturmovoy Aviatsionny Polk:''' Ground attack air regiment&lt;br /&gt;
&lt;br /&gt;
= Spanish =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
!Spanish abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Spanish&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|Spanish is spoken as a military language in the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(AR)''' Argentina&lt;br /&gt;
*'''(ES)''' Spain&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |'''Vehicle'''&lt;br /&gt;
*[[#(AR) Vehicle|(AR) Vehicle]]&lt;br /&gt;
**[[#(AR) Ground|(AR) Ground]]&lt;br /&gt;
&lt;br /&gt;
'''Manufacturer/Designer'''&lt;br /&gt;
&lt;br /&gt;
*[[#(AR) Manufacturer/Designer|(AR) Manufacturer/Designer]]&lt;br /&gt;
*[[#(ES) Manufacturer/Designer|(ES) Manufacturer/Designer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (AR) Vehicle ==&lt;br /&gt;
=== (AR) Ground ===&lt;br /&gt;
&lt;br /&gt;
* '''TAM – Tanque Argentino Mediano:''' Argentine Medium Tank&lt;br /&gt;
&lt;br /&gt;
== (AR) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''FAdeA – Fábrica Argentina de Aviones:''' Argentine Aircraft Factory&lt;br /&gt;
** '''Ae – Dirección General de Aerotécnica:''' Directorate General of Aerotechnics (1927–1936)&lt;br /&gt;
** '''FMA – Fábrica Militar de Aviones:''' Military Aircraft Factory (1938–1943)&lt;br /&gt;
** '''IAe – Instituto Aerotecnico:''' AeroTechnical Institute (1943–1952)&lt;br /&gt;
** '''IA –''' ''meaning not specified'' (1952 to present)&lt;br /&gt;
* '''IAME – Industrias Aeronáuticas y Mecánicas del Estado:''' State Aeronautical and Mechanical Industries (1951-1956)&lt;br /&gt;
** '''DINFIA – Dirección Nacional de Fabricación e Investigación Aeronáutica:''' National Directorate of Aeronautical Manufacturing and Research (1956-1967)&lt;br /&gt;
** '''IME –  Industrias Mecánicas del Estado:''' State Mechanical Industries (1967 to present)&lt;br /&gt;
&lt;br /&gt;
== (ES) Manufacturer/Designer ==&lt;br /&gt;
&lt;br /&gt;
* '''AC – Aerotécnica:''' Aerotechnic&lt;br /&gt;
* '''AISA – Aeronáutica Industrial SA.:''' Aeronautical Industrial SA.&lt;br /&gt;
* '''CASA – Construcciones Aeronáuticas SA.:''' Aeronautical Constructions SA.&lt;br /&gt;
** CASA 2.111 (Spanish Licensed He 111)&lt;br /&gt;
* '''HA – Hispano Aviación:''' Hispanic Aviation&lt;br /&gt;
** HA-1109 (Spanish Licensed Bf 109)&lt;br /&gt;
** HA-1112 (Spanish Modified Bf 109)&lt;br /&gt;
&lt;br /&gt;
= Swedish =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 35%; float:right;&amp;quot;&lt;br /&gt;
! Swedish abbreviations (quicklinks)&amp;lt;span id=&amp;quot;Swedish&amp;quot;&amp;gt;‎&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[#Top|'''Back to the language table''']]&lt;br /&gt;
|-&lt;br /&gt;
|Swedish is spoken as a military language in the following countries:&lt;br /&gt;
&lt;br /&gt;
*'''(FI)''' Finland&lt;br /&gt;
*'''(SE)''' Sweden&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
'''Vehicle'''&lt;br /&gt;
&lt;br /&gt;
* [[#(SE) Vehicle|(SE) Vehicle]]&lt;br /&gt;
** [[#(SE) Ground|(SE) Ground]]&lt;br /&gt;
** [[#(SE) Air|(SE) Air]]&lt;br /&gt;
&lt;br /&gt;
'''Prefix/Suffix'''&lt;br /&gt;
&lt;br /&gt;
* [[#(SE) Prefix/Suffix|(SE) Prefix/Suffix]]&lt;br /&gt;
** [[#(SE) Air force|(SE) Air force]]&lt;br /&gt;
** [[#(SE) Ground projects|(SE) Ground projects]]&lt;br /&gt;
&lt;br /&gt;
'''Weaponry'''&lt;br /&gt;
&lt;br /&gt;
* [[#(SE) Weaponry|(SE) Weaponry]]&lt;br /&gt;
&lt;br /&gt;
'''Munition'''&lt;br /&gt;
&lt;br /&gt;
* [[#(SE) Munition|(SE) Munition]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== (SE) Vehicle ==&lt;br /&gt;
=== (SE) Ground ===&lt;br /&gt;
'''vagn''' ('''wagon''') indicates that the vehicle is &amp;quot;tracked&amp;quot; while '''bil''' (from ''Automo'''bil'''e'', '''car''') indicates that the vehicle is &amp;quot;wheeled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* '''strv – stridsvagn:''' Tank (literally: Combat wagon)&lt;br /&gt;
** [[Strv m/38]]&lt;br /&gt;
* '''strf – stridsfordon:''' (Heavy) infantry fighting vehicle (literally: Combat vehicle)&lt;br /&gt;
** [[Strf 9040C]]&lt;br /&gt;
* '''tgdb – terrängdragbil:''' Off-road tractor unit (literally: Terrain pull-car)&lt;br /&gt;
** [[Lvtdgb m/40|Lvtgdb m/40]]&lt;br /&gt;
* '''sav – stormartillerivagn:''' Assault gun (pre 1950s designation, literally: Assault artillery wagon)&lt;br /&gt;
** [[Sav m/43 (1946)]]&lt;br /&gt;
* '''ikv – infanterikanonvagn:''' Assault gun (post 1950s designation, literally: Infantry cannon wagon)&lt;br /&gt;
** [[Ikv 103]]&lt;br /&gt;
* '''pvkv – pansarvärnskanonvagn:''' Tracked self-propelled anti-tank gun (literally: Anti-armour cannon wagon)&lt;br /&gt;
** [[Pvkv m/43 (1946)]]&lt;br /&gt;
* '''lvkv – luftvärnskanonvagn:''' Tracked self-propelled anti-air gun (literally: Anti-air cannon wagon)&lt;br /&gt;
** [[Lvkv 42]]&lt;br /&gt;
* '''pvrbv – pansarvärnsrobotvagn:''' Tracked self-propelled anti-tank missile (literally: Anti-armour robot wagon)&lt;br /&gt;
** [[Pvrbv 551]]&lt;br /&gt;
* '''lvrbv – luftvärnsrobotvagn:''' Tracked self-propelled anti-air missile (literally: Anti-air robot wagon)&lt;br /&gt;
** [[Lvrbv 701]]&lt;br /&gt;
&lt;br /&gt;
=== (SE) Air ===&lt;br /&gt;
&lt;br /&gt;
* '''fpl – flygplan:''' Aeroplane&lt;br /&gt;
* '''hkp – helikopter''' Helicopter&lt;br /&gt;
&lt;br /&gt;
== (SE) Prefix/Suffix ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Swedish|'''Back to the Swedish table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
=== (SE) Air force ===&lt;br /&gt;
&lt;br /&gt;
* '''A – Attack:''' Strike Aircraft/Attacker&lt;br /&gt;
** [[A21A-3]]&lt;br /&gt;
* '''B – Bomb:''' Bomber&lt;br /&gt;
** [[B3C]]&lt;br /&gt;
* '''J – Jakt:''' Pursuit Aircraft/Fighter (Jakt = Pursuit)&lt;br /&gt;
** [[J26]]&lt;br /&gt;
* '''S – Spaning:''' Reconnaissance Aircraft (Spaning = Scouting)&lt;br /&gt;
* '''SK – Skol:''' Trainer Aircraft (Skol = School)&lt;br /&gt;
** [[SK60B]]&lt;br /&gt;
* '''T – Torped:''' Torpedo Bomber&lt;br /&gt;
** [[T18B-1]]&lt;br /&gt;
* '''Ö – Övning:''' Advanced Trainer Aircraft (Övning = Practice)&lt;br /&gt;
&lt;br /&gt;
=== (SE) Ground projects ===&lt;br /&gt;
&lt;br /&gt;
* '''VEAK – Vagn Eldledning AutomatKanon:''' Wagon Fire-control AutoCannon (literall)&lt;br /&gt;
** [[VEAK 40]]&lt;br /&gt;
* '''UDES – Underlagsgrupp Direkt Eld Stridsfordon:''' Material group Direct Fire Combat vehicle (literall)&lt;br /&gt;
** [[UDES 33]]&lt;br /&gt;
&lt;br /&gt;
== (SE) Weaponry ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Swedish|'''Back to the Swedish table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''ksp – kulspruta:''' Machine gun (literally: Bullet sprayer)&lt;br /&gt;
** [[ksp m/22 (8 mm)|8 mm ksp m/22]]&lt;br /&gt;
* '''kan – kanon:''' Cannon&lt;br /&gt;
** [[Kan m/41 (75 mm)|75 mm kan m/41]]&lt;br /&gt;
* '''akan – automatkanon:''' Autocannon&lt;br /&gt;
** [[Akan m/55 (30 mm)|30 mm akan m/55]]&lt;br /&gt;
* '''pvkan – pansarvärnskanon:''' Anti-tank cannon&lt;br /&gt;
** [[Pvkan m/43 (75 mm)|75 mm pvkan m/43]]&lt;br /&gt;
* '''lvkan – luftvärnskanon:''' Anti-aircraft cannon&lt;br /&gt;
** [[Lvkan m/37 A (75 mm)|75 mm lvkan m/37]]&lt;br /&gt;
* '''fsthaub – fästningshaubits:''' Fortress howitzer&lt;br /&gt;
** [[Fsthaub m/02 (150 mm)|150 mm fsthaub m/02]]&lt;br /&gt;
* '''rbs – robotsystem:''' Missile system&lt;br /&gt;
** [[Rbs 55]]&lt;br /&gt;
&lt;br /&gt;
== (SE) Munition ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;margin:0 15px 0 0;&amp;quot;&amp;gt;[[#Swedish|'''Back to the Swedish table''']]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''gr – granat:''' Grenade (synonymous with shell)&lt;br /&gt;
* '''prj – projektil:''' Projectile (often as a substitute for '''fullprj – fullprojektil''') Solid projectile (literally: Full projectile)&lt;br /&gt;
* '''sl – spårljus:''' Tracer (literally: Track light)&lt;br /&gt;
* '''pprj – pansarprojektil:''' Armour-piercing projectile (literally: Armour projectile)&lt;br /&gt;
* '''pgr – pansargranat:''' Armour-piercing shell (literally: Armour grenade)&lt;br /&gt;
* '''hpgr – halvpansargranat:''' Semi-armour-piercing shell (literally: Half armour grenade)&lt;br /&gt;
* '''sgr – spränggranat:''' High-explosive shell (literally: Burst grenade)&lt;br /&gt;
* '''spgr- sprängpansargranat:''' High-Explosive Squash-Head shell (literally: Burst armour grenade)&lt;br /&gt;
* '''psgr – pansarspränggranat:'''  High-Explosive Anti-Tank shell (literally: Armour burst grenade)&lt;br /&gt;
* '''rökgr – rökgranat:''' Smoke shell (literally: Smoke grenade)&lt;br /&gt;
* '''rb – robot:''' Missile (literally: &amp;quot;robot&amp;quot;)&lt;br /&gt;
** [[Rb24]]&lt;br /&gt;
* '''srak – sprängraket:''' High-explosive rocket (literally: Burst rocket)&lt;br /&gt;
** [[srak m/51|15 cm srak m/51]]&lt;br /&gt;
* '''psrak – pansarsprängraket:''' High-Explosive Anti-Tank rocket (literally: Armour burst rocket)&lt;br /&gt;
** [[psrak m/49A|14,5 cm psrak m/49A]]&lt;br /&gt;
* '''hprak – Halvpansarraket''' Semi-armour-piercing High-Explosive rocket (literally: Half-armour rocket)&lt;br /&gt;
** [[hprak m/49|18 cm hprak m/49]]&lt;br /&gt;
* '''mb – minbomb''' High capacity / General purpose bomb (literally: Mine bomb)&lt;br /&gt;
** [[mb m/50 (600 kg)|600 kg mb m/50]]&lt;br /&gt;
* '''sb – sprängbomb''' High-Explosive Fragmentation bomb (literally: Burst bomb)&lt;br /&gt;
** [[sb m/61 (120 kg)|120 kg sb m/61]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Custom articles]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171427</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171427"/>
				<updated>2023-09-10T03:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, even if it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_type_4_ho_ro|country rank}}{{Userbox/Favorite vehicle|jp_type_3_chi_nu|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171426</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171426"/>
				<updated>2023-09-10T03:21:14Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, yet it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_type_4_ho_ro|country rank}}{{Userbox/Favorite vehicle|jp_type_3_chi_nu|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_89&amp;diff=171423</id>
		<title>Type 89</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_89&amp;diff=171423"/>
				<updated>2023-09-10T03:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed the translation of the Japanese name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = equipment of the same adoption year&lt;br /&gt;
| link = Type 89 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_89&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}} {{Annotation|IFV|Infantry Fighting Vehicle}}''' ({{Annotation|89式装甲戦闘車|Hachikyū Shiki Sōkō Sentōsha}}) entered service with the JSDF in 1989. It supplements the APCs that preceded it, such as the Type 60 APC, Type 73 APC and other wheeled APCs, which were vulnerable without tank support. The Type 89 IFV was developed from 1980 to 1989, when it was officially adopted. It was meant to work with the [[Type 90|Type 90 tank]] in different regions, but due to budget constraints and high cost of the Type 89 IFV, only about 120 vehicles were produced by 2014 out of an order for 300, mainly deployed in Hokkaido.&lt;br /&gt;
&lt;br /&gt;
The Type 89 IFV was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. It can engage various targets with its [[Oerlikon KDE (35 mm)]] and its heavy [[Type 79|Type 79 Jyu-MAT]] missiles. It is best suited for hit-and-run tactics, using its speed and smoke grenades to avoid direct fire and attack the weaker sides of enemy armour with APDS rounds. The Type 89 IFV also has a laser warning system that warns the player of incoming laser-guided missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Type 89's armour consists of rolled homogeneous armour, it is not any better than modern light tanks of other factions, which use double or even triple the amount of aluminium to give roughly the same amount of protection. This means that its sides and even angled turret will still be vulnerable to all autocannons and will trigger overpressure damage easily if hit in a weak spot, such as the back half of the tank.&lt;br /&gt;
&lt;br /&gt;
The armour profile can be closely compared to [[Merkava Mk.1 (USA)|Merkava Mk.1]], it has a long hull with turret on the back, and the entirety of it is sloped as much as possible. This means that inaccurate frontal hull shots will likely bounce and this tank should always face the opponent. Unfortunately, due to how big the turret is, the bounced shell might actually fly straight into it, and there aren't any special shields or additional armour for the turret crew on this tank.&lt;br /&gt;
&lt;br /&gt;
Internal module placement is rather smart on paper, with the driver and MG operator hiding on the right side of the tank, and main weapon crew hiding at the back along with ammunition, while the rest of the tank is one giant engine compartment, sealed off with a 5 mm RHA screen, meaning that most hull shots should not be able to deal overpressure damage. In reality, the means of protecting the crew and critical weak points are insufficient. Most notably, the driver isn't completely sealed away from tank's front and the turret, meaning that any chemical shot coming to suspension from the right can overpressure the entire tank. Direct artillery hits will usually destroy the tank instantly. Frontal shots also tend to destroy the gun breech, rendering the main gun useless.&lt;br /&gt;
&lt;br /&gt;
Due to overall low thickness of armour Type 89 can get [[Damage_mechanics#Breach_.2F_Overmatch_.2F_Stamping|overmatched]]. Whenever the tank hull side is even slightly opened, it will get easily penetrated by big guns, the armour is thick enough to trigger APHE fuses and even if it's a slow 19 mm fuse it will trigger off hitting the engine and RHA screen, then cause violent explosions next to ammo rack. Pure AP shells even of a small calibre autocannon will fly straight through the entire engine compartment, likely hitting the turret crew or ammo rack in the very back of the tank. It is also possible to lose the entire tank crew to a single coaxial autocannon spray from the right side, as nothing is protecting the driver there.&lt;br /&gt;
&lt;br /&gt;
The one scenario in which the sealed compartment can truly work against kinetic shells is when the Type 89 is driving around the town, or hiding from snipers behind buildings, and someone suddenly shoots engine compartment into direction opposite from the crew, then enemy APHE may simply get stuck there, doing reduced damage to the turret crew. This does not make the situation any better though, as without team help or a very unlikely ATGM counterattack, Type 89 will still get repeatedly set on fire until it explodes.&lt;br /&gt;
&lt;br /&gt;
Recommendations: Keep your opponents in front of you, if you can't - at least keep them on your left to reduce chances of an overpressure damage. Avoid being shot directly by 120+ mm shells. Do not needlessly taunt enemy SPAA. In close quarters you can be extremely aggressive and destroy enemy weapon or gunner as soon as possible. Otherwise try to scout enemies and hope to fire first or that there is a sniper to cover your back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm - 20 mm (81°) ''Upper Glacis'' &amp;lt;br&amp;gt; 5 mm (81°) ''Ventilation'' &amp;lt;br&amp;gt; 35 mm (26°-57°) ''Lower Glacis'' &amp;lt;br&amp;gt; 20 mm (0°-50°) ''Sponson Front'' || 20 mm ''Upper'' &amp;lt;br&amp;gt; 15 mm (Base) +10 mm (Sideskirts) ''Lower'' || 15 mm || 5 mm - 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret ||35 mm (11°-12°) ''Turret Front Sides'' &amp;lt;br&amp;gt; 25 mm + 25 mm ''Gun mantlet'' || 20 mm || 15 mm (Base) + 5 mm (Storage Rack) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Fenders, Storage - 5 mm&lt;br /&gt;
* Turret Ring - 25 mm&lt;br /&gt;
* Tracks - 15 mm&lt;br /&gt;
* Suspension - 10 mm&lt;br /&gt;
* There are 10 mm or armour protection between the engine compartment and the crew compartment inside the vehicle&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
On hard, flat terrain, the Type 89 will easily keep pace or out-speed many other vehicles due to its reasonable power-to-weight ratio of 23 hp/t.&lt;br /&gt;
&lt;br /&gt;
On soft, uneven or hilly terrain the Type 89 loses a lot of its speed advantage. This is due to the fact that the gearbox only provides 4 separate forward speeds. Due to the long gearing the Type 89 will often find itself unable to climb hills in gear 2 and will have to change to gear 1, which provides a top speed of just 9 km/h for hill-climbing. This means the Type 89 is often less mobile on hilly terrain than medium tanks. This problem can be mitigated to some extent by maintaining a good amount of speed (30+ km/h) and not stopping when travelling up hills.&lt;br /&gt;
&lt;br /&gt;
As with [[Type 60 SPRG (C)]], reverse gear is much more responsive and will allow you to manoeuvre and retreat back around the corner during combat - use it if tank was forcibly stopped.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KDE (35 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 89 is equipped with a 35 mm Oerlikon KDE autocannon, which is similar to the [[Oerlikon KDA (35 mm)|KDA]] variant used by the [[Gepard]], the [[Type 87]], and the [[Chieftain Marksman]], and is widely considered to be one of the most effective guns in regards to damage output and reliability. This is due to their moderate calibre and rate of fire: 35 mm is the largest of the small autocannons which allows it to have a much higher rate of fire than any 40 mm or 57 mm system.&lt;br /&gt;
&lt;br /&gt;
The difference between them is that KDE cannon fires slower than KDA, but it uses tank-specific ammunition instead. This particular tank also has an autoloader magazine of 34 shells. Each shell is reloaded for about 5 seconds when not firing, unless you rearm on the capture point, which injects shells directly into the magazine every ~0.1 sec regardless of firing, which allows the gun to fire forever.&lt;br /&gt;
&lt;br /&gt;
It is very important to remember that even 3-5 direct APDS hits to a cannon barrel can neutralize almost any medium tank Type 89 can face, and should anything impenetrable suddenly attack, one can just destroy their gun to avoid being shot at. The APDS can also easily hit tanks from further than 1.2 km away, so it's worth looking around for unaware opponents with their sides exposed.&lt;br /&gt;
&lt;br /&gt;
Overall, the autocannon allows the Type 89 to deal with most lightly armoured vehicles in the game. The APDS ammunition allows it to deal with Main Battle Tanks from the side, sometimes even from the front, though this should be carefully planned, as running out of autoloader ammo will almost definitely result in Type 89's demise.&lt;br /&gt;
&lt;br /&gt;
The tank can use conventional HE to attack helicopters, if it must. Remember to use the laser rangefinder to target them quicker when it's researched. HE can also be used to demolish buildings, but every building piece will take at least 3 shots, which severely undercuts already limited autoloader ammo pool, therefore it should only be done when rearming from a capture point and only if you want to see and fire over cover (for example, to use the Type 79 ASM efficiently).&lt;br /&gt;
&lt;br /&gt;
Whenever you see that the main gun can't deal with an enemy target, or someone caught you off guard, consider using the ATGMs instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KDE (35 mm)|35 mm Oerlikon KDE]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 251 || rowspan=&amp;quot;2&amp;quot; | 200 || rowspan=&amp;quot;2&amp;quot; | -10°/+35° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 0.30 || rowspan=&amp;quot;2&amp;quot; | 0.30 || rowspan=&amp;quot;2&amp;quot; | 0.30 || rowspan=&amp;quot;2&amp;quot; | 0.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Oerlikon KDE (35 mm)/Ammunition|DM23, DM11A1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''251''' || 163&amp;amp;nbsp;''(+88)'' || 103&amp;amp;nbsp;''(+148)'' || 69&amp;amp;nbsp;''(+182)'' || 35&amp;amp;nbsp;''(+216)'' || 1&amp;amp;nbsp;''(+250)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks 1 and 2 are modeled as sets of 2 rounds. The rounds disappear from the rack only after you've fired both rounds in the set.&lt;br /&gt;
* Racks 3 and 4 are modeled as sets of 4 rounds; they disappear from the rack only after you've fired all rounds in the set.&lt;br /&gt;
* Rack 5 is modeled as individual rounds which disappear after having been shot or loaded.&lt;br /&gt;
* Rack 5 (autoloader magazine) is a first stage ammo rack. It totals 34 rounds.&lt;br /&gt;
** This rack gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one round. The restocking time is longer than the normal reload time of the gun, so take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into rack 5. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 79}}&lt;br /&gt;
&lt;br /&gt;
The Type 79 default ATGM has around 700 mm flat penetration at any range and has start velocity of 200 m/s, while retaining the high explosive mass of the [[Type 64 MAT]], making it one of the better ATGMs of the rank. This ATGM can deal with most tanks from the front, but be sure to avoid hitting modern NATO NERA composite armour, as these composite armours will minimise the damage done or even negate it entirely. When facing tanks with active ERA screens like [[M60A1 RISE (P)]], attack the screen with the cannon first if possible, as such ERA plating may reduce the damage taken by the hostile tank and force you to use both missiles to take them down.&lt;br /&gt;
&lt;br /&gt;
Two missile launchers are located on the sides of the turret, with two reserve missiles being stored in the back of the hull (four total). Due to their placement, they only really arrive at crosshair location if the target is over 500 m away, so use them on targets which are away from the tank and practice aim in test drive to be able to use them at melee ranges, instead of relying on the targeting reticle. The second missile can be immediately fired after the first one, but firing it will cut off guidance for the first one, so '''only''' do this if you are sure it's on the correct course. Missile reload is only possible after '''both''' missiles are fired.&lt;br /&gt;
&lt;br /&gt;
Type 79 ASM is a proximity HE modification of the Type 79 ATGM. You can only have 10 magazines of ASM modification per battle (20 shots). When you aim at an enemy tank, it will automatically fly above the designated target to explode at about 3 m range from the tank roof. You can't directly control how far it will go, but aiming lower will usually increase the damage output, until the missile starts hitting the target directly. It is generally recommended to aim around the enemy turret base for maximum damage, as missile then tends to explode right above the target's roof.&lt;br /&gt;
&lt;br /&gt;
This missile can be used to obliterate hostile ATGM tanks or to counter superior proximity ATGM carriers, but it is not very effective against medium and heavy tanks. While it technically can breach the roof even of the most feared tanks (like [[IS-6]]) and can be spammed offensively until spent completely off the capture point, if aimed incorrectly the missile tends to detonate too early and hit plates with 35+ mm thickness, doing superficial or no damage. It can also be very difficult to use in the heat of battle, where even a fraction of a second spent aiming may be the difference between victory and defeat. The missile is also too weak to breach roof ERA or NERA, so tanks with the full 360° roof protection (like rank VII Soviet tanks) will not take any damage from it, easily enduring even double direct hits.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Type 79]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 (2) || 0°/+20° || N/A || N/A || 13.00 || 11.50 || 10.60 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 79/Ammunition|Type 79, Type 79 ASM}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.30''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || 1&amp;amp;nbsp;''(+1)'' || 0&amp;amp;nbsp;''(+2)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* ATGMs are modeled by sets of 2. You can carry either 2 or 4 missiles.&lt;br /&gt;
* The left ATGM is fired first.&lt;br /&gt;
* The reload process will only begin when both ATGM have been fired off the {{PAGENAME}}'s side launchers&lt;br /&gt;
&lt;br /&gt;
=== Optics and night vision ===&lt;br /&gt;
The Type 89 receives night vision imagers once the tier 3 modification 'NVD' is researched. This unlocks standard 500 x 300 resolution thermal sights for the gunner, as well as standard image intensifiers for all crew (available in third person view in AB/RB additionally).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!{{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
!{{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
!{{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|2.0x - 8.0x||--||--||--||500 x 300||Intensifier &amp;amp; thermal sights unlocked by 'NVD' modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|6.0x||1600 x 1200||9.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|1.0x||800 x 600||5.0||High||N/A||Intensifier unlocked by 'NVD' modification (tier 3)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
Type 74 machine gun isn't doing anything special on this tank, as Type 89 can &amp;quot;scout&amp;quot; tanks directly without making any noise, but it can be sometimes used together with main gun when fighting other ATGM tanks or helicopters, as to add a chance of survival against ATGM by shooting them down mid-flight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 701 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the tank has a lot of weapons, it is a bit on a slower side. Since it is not able to fire ATGMs on the move and its autoloader has a very limited ammo pool, the Type 89 has to rely on cover and area denial to move around and fight.&lt;br /&gt;
&lt;br /&gt;
One way to avoid ammo starvation is to stand on a capture point, which will reload the weapons for you, but capture points often provide really poor cover and must be captured first to provide ammo, which may not even happen.&lt;br /&gt;
&lt;br /&gt;
Even if you managed to get to a really good capture point, which does not allow enemies to suddenly attack you and you carry type 79 ASM to destroy them before they can even get into a line of sight, enemies will very soon grow tired of the endless 35 mm KDE noises and the ATGMs hitting them, then call their entire artillery supply in your general direction. An artillery strike can destroy the Type 89 in one hit and must be avoided.&lt;br /&gt;
&lt;br /&gt;
If you clearly can't capture a point (there is a lot of tanks or snipers have it on lockdown), work as a support or a flanker to avoid situations in which you are overwhelmed and can't retreat to reload. Getting into enemy squad side can be difficult, but generally provides an opportunity to take out two tanks with a gun before ATGMs have be used.&lt;br /&gt;
&lt;br /&gt;
Despite having low ammo count, the main gun itself can deal a lot of damage to the crew or weapons if aimed properly, working as a decent deterrent for many tanks. It won't be able to beat [[Begleitpanzer 57]] or [[IT-1]] because it does not have APHE option and only does marginal damage to such tanks if they are careful, so use ATGM to destroy them if you can.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has 2 ATGM loaded at the same time and can fire them in quick succession&lt;br /&gt;
* The Type 79 ATGM is hard to dodge, have high penetration power of 700 mm and higher explosive mass than average ATGM&lt;br /&gt;
* The Type 79 ASM can be used to defeat proximity ATGM carriers of higher rank, although it's not nearly as effective against regular targets&lt;br /&gt;
* The Type 89's hull technically can survive some HEAT, HESH or even ATGM if they hit its engine compartment (left side), but it's not very reliable&lt;br /&gt;
* Highly accurate stabilized main weapon&lt;br /&gt;
* Can very efficiently exchange speed to manoeuvrability at gears 2 and 3&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Good reverse speed, turns better in reverse than forward&lt;br /&gt;
* Has thermal sight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour - It has worse protection from overpressure damage than [[TAM (Family)|TAM]] or [[Warrior]] with add-on composite shields and also can lose an entire crew to a single 23 mm API-T or even APDS shot from the right side&lt;br /&gt;
* Low ammo count for the main gun autoloader and only 4 ATGM - will often get stuck for a long time hiding behind cover to reload&lt;br /&gt;
* Due to placement of ATGM launchers on turret, firing them in close combat is awkward and may result in a non-fatal hit&lt;br /&gt;
* Unlike [[Type 60 ATM]], ATGM only reloads after you fired both of loaded missiles&lt;br /&gt;
* ATGM launchers have zero gun depression, which can make close range encounters even more difficult&lt;br /&gt;
* Very poor turn rate at gear 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
At the beginning of the 1980s, the JSDF wanted to replace its outdated Type 60 and Type 73 APCs with more modern IFVs, similar to the American Bradley and the German Marder. The JSDF drew up a set of requirements and tasked the Mitsubishi company with developing a suitable replacement.&lt;br /&gt;
&lt;br /&gt;
In 1984, funding was approved to build four different prototypes, all of which underwent testing until 1986. By 1989, one prototype design was selected and was adopted within the armed forces under the designation of Type 89.&lt;br /&gt;
&lt;br /&gt;
Initially, the JSDF estimated the need for about 300 Type 89s to be built. However, the end of the Cold War in the 1990s combined with a limited budget prevented a rapid mass-production of Type 89 to take place. In fact, production was proceeding at a very low rate, with just over 50 vehicles entering service with the JSDF by 1999.&lt;br /&gt;
&lt;br /&gt;
Although production of Type 89 was discontinued in 2004, the vehicle is still in service with the JSDF today. As of 2016, a total of 68 vehicles were present in the JSDF's inventory from the initially planned 300.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5936-development-type-89-the-fire-dragon-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_89 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|ugcitem_1000386|Type 89 IFV urban camouflage.png|Camo &amp;quot;Urban camouflage&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2h5kFyznXKU|'''Best IFVs''' discusses the {{PAGENAME}} at 4:30 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M3 Bradley]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5936-development-type-89-the-fire-dragon-en|[Devblog] Type 89: The Fire Dragon]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-Nu&amp;diff=171422</id>
		<title>Chi-Nu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-Nu&amp;diff=171422"/>
				<updated>2023-09-10T03:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = Chi-Nu II&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_3_chi_nu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|三式中戦車 「チヌ」|San Shiki Chū Sensha &amp;quot;Chi-Nu&amp;quot;}}) was built as a stop-gap measure in the pursuit to get [[M4 Sherman]]-killers such as the [[Chi-To]] &amp;amp; [[Chi-Ri II]] which still were being developed. The Japanese tank designers simply opted for the [[Chi-He]] hull, uplift the [[Type 90 (75 mm)]] field gun as a dedicated tank gun as the [[Type 3 (75 mm)]] tank gun and create a new hexagonal turret to house the cannon on the hull. With Japanese tank production having low priority and the Chi-Nu being greenlit in 1943, production only started in 1944 and were all reserved for the defense of the mainland.&lt;br /&gt;
&lt;br /&gt;
The Type 3 Chi-Nu was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] along with the initial Japanese Ground Forces Tree. It provides adequate protection, good firepower, and good mobility, all traits well known in the medium tank categories. The previous Japanese mediums suffer from underpowered guns or tiny calibre size, but the Chi-Nu's 75 mm gun is powerful enough to deal with its contemporaries with a single shot. The playstyle of this tank can be like any medium tank, giving the Chi-Nu the flexibility to be part of an assault force or a flanking role to support the main assault.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (15°) ''Front plate'' &amp;lt;br&amp;gt; 12 mm (76°) ''Front glacis'' &amp;lt;br&amp;gt; 50 mm (20°) ''Joint plate'' &amp;lt;br&amp;gt; 8.5 mm (65°) ''Lower glacis'' || 20 mm (15-30°) ''Top'' &amp;lt;br&amp;gt; 25 mm ''Bottom'' || 20 mm (0-20°) ''Top'' &amp;lt;br&amp;gt; 8.5 mm (63°) ''Bottom'' || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 50 mm (15°) ''Turret front'' &amp;lt;br&amp;gt; 50 mm (11-49°) ''Gun mantlet'' || 25 mm (9-10°) || 25 mm || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50 mm || 50 mm || 50 mm || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=372|rbMinHp=212}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 3 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 3 (75 mm)|75 mm Type 3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.90 || 13.70 || 16.64 || 18.41 || 19.58 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.19 || 7.28 || 8.84 || 9.78 || 10.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 3 (75 mm)/Ammunition|Type 1 APHE, Type 94 HE, Type 90 Smoke}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.0.44''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 20&amp;amp;nbsp;''(+35)'' || 6&amp;amp;nbsp;''(+49)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 20&amp;amp;nbsp;(+35)&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (20) || 498 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 3,000 (20) || 498 || -7°/+10° || ±19°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This tank can be played in a similar fashion to the [[Pz.IV F2]]. Using its good mobility and excellent gun, the Chi-Nu can hit enemies at medium/ long range from a position of cover, steadily advancing towards the enemy lines. The frontal armour is stronger than a Pz.IV F2 (same thickness, more slope), but is still weak and will not protect the Chi-Nu from most guns at BR 3.3. The side armour is particularly weak, so be careful of flank attacks.&lt;br /&gt;
&lt;br /&gt;
The 75 mm gun can be more closely compared to the F-34 gun used by the T-34 when using the BR-350B round. It has high post-penetration damage and just under 100 mm maximum penetration. However, no access to APCR or other high penetration rounds means the Chi-Nu is going to struggle fighting vehicles like the KV-1. These should be retreated from or flanked. Sherman tanks and T-34s may also present a problem from the front.&lt;br /&gt;
&lt;br /&gt;
The Type 3 Chi-Nu has many adversaries that may be difficult to overcome, which is not helped by the tank's lacking ammo variety. The only piercing ammo available is the Type 1 APHE, which still has reasonable penetration and great explosive filler, but requires the knowledge of extremely specific weaknesses in order to take down certain foes.&lt;br /&gt;
&lt;br /&gt;
Pretty much any heavy tank can give the Chi-Nu a run for its silver lions. The Chi-Nu cannot penetrate the [[KV-1 (L-11)]] from the front at all, and struggles against other vehicles like the [[Churchill I]] or [[Gun Carrier (3-in)]]. The Churchill Gun Carrier has a small weak spot on the front of the tank - a viewport that can be penetrated and knock out the entire vehicle - but it is very difficult to hit, not to mention extremely dangerous. These tanks can be dealt with by shooting their sides, but that is not the case with the KV-1. In order to penetrate the KV-1 with the Chi-Nu, it is required to shoot the tank in the back of the turret ring. This incredibly specific weak spot - beneath the turret bustle on the back of the tank - is the only place where the Chi-Nu can penetrate the KV-1. Thankfully, shooting here results in a knock-out.&lt;br /&gt;
&lt;br /&gt;
Tanks like the [[M4]] Sherman and [[M4A1]] Sherman can also be difficult to deal with from the front. It is best advised to hit those tanks around from the side or at close range. Try to aim for the centre of the M4A1 Sherman's frontal plate at close-medium range, about 15-50 m.&lt;br /&gt;
&lt;br /&gt;
Most [[T-34 (Family)|T-34 series]] tanks can be dealt with quite easily, but for the most part it is recommended to shoot the turret instead of the frontal plate. This plate can be tricky to deal with for the Chi-Nu, so to cut the risk of a bounce altogether it's better to just shoot the turret and incapacitate the offensive capabilities of the tank, then move in for another shot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 75 mm gun is adequate and quite powerful&lt;br /&gt;
* 75 mm shell slow drop-off, accurate in longer range&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Low profile&lt;br /&gt;
* Narrow chassis allows access through areas inaccessible by wider tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Max frontal armour is about 50 mm and not very sloped&lt;br /&gt;
* Turret front is rather flat sloped&lt;br /&gt;
* Machine gun armament is restricted to front&lt;br /&gt;
* Turret traverse is rather slow, even when upgraded&lt;br /&gt;
* Cupola on the turret top is rather prominent and can be shot&lt;br /&gt;
* Removing all ammo from turret leaves little in reserves&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:Chi-Nu production line.jpg|thumb|Chi-Nu production line]]&lt;br /&gt;
By 1943, the tanks of the Imperial Japanese Army like the [[Ha-Go|Type 95 Ha-Go]] and [[Chi-Ha|Type 97 Chi-Ha]] plus its [[Chi-Ha Kai|improved variant]] were deemed to be falling behind in terms of modernizing tank designs of the American and European counterparts. This came to attention when their contact in Germany gave them information on the new Allied tanks like the American [[M4|M4 Sherman]]. A tank able to fight these newer machines was needed, but development takes time and resources that the IJA tank industry do not have a surplus of. Eventually, an expedient was ordered as a dedicated new design was developed.&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot; /&amp;gt; The expedient was to use a modified Type 90 75 mm field gun, a gun already proven to be effective against Allied tanks during the Philippines campaign, by adapting the gun into the [[Type 3 (75 mm)]] in models I and II&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot; /&amp;gt;. The model I went onto the [[Ho-Ni III|Type 1 Ho-Ni III]] and the model II went to the tank design.&lt;br /&gt;
&lt;br /&gt;
The concept of the tank was made in 1943, but development would not start until May 1944. It was based off a modified [[Chi-He|Type 1 medium]] tank chassis, with the only major change being a larger turret ring to accommodate the initial turret design of the [[Chi-Ri II|Chi-Ri I]] prototype.&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot; /&amp;gt; This expedient was accepted and designated the '''Type 3 Chi-Nu'''. The tank was to begin production in September 1944, but the escalation of American bombing of the Japanese homeland from late 1944 onwards caused massive destruction of the already-weak Japanese industry. Thus by the end of the war, between 144&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot; /&amp;gt; to 166&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot; /&amp;gt; Type 3 Chi-Nu tanks were produced.&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
[[File:Chi-Nu maintenance.jpg|thumb|left|Chi-Nu being maintained]]&lt;br /&gt;
Though the Type 3 Chi-Nu were one of the more powerful tanks churned out of Japan's production lines in World War II, the produced Type 3 Chi-Nu were not sent out to reinforce Japanese forces on the Pacific islands. Instead, they were retained on the home islands as reserves for the defense of Japan against a possible Allied invasion of Japan.&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot; /&amp;gt; However, with the Allied decision to bomb Japan with nuclear weapons and a massive Soviet invasion of Manchuria, Japan surrendered before their homeland was invaded, and with this means the Type 3 Chi-Nu never saw combat in World War II. Many of the tanks were decommissioned with the demilitarization of Japan and were scrapped by the American occupation forces.&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot; /&amp;gt; Currently, the only surviving Type 3 Chi-Nu remains at the JGSDF Military Ordnance Training School.&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_3_chi_nu Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
ChiNuIGo.png|Type 3 Chi-Nu &amp;amp; Type 89 I-Go on display, The first and last Japanese Army production medium tank.&lt;br /&gt;
Chi-Nu WebsiteImage 1.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|O-NvSFl8GaE|'''Chi-Nu - Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4335-development-type-3-chi-nu-last-line-of-defense-en|[Devblog] Type 3 Chi-Nu: Last Line of Defense]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;MaiChiNu&amp;quot;&amp;gt;Sun, Eun Ae. ''&amp;lt;nowiki&amp;gt;[WT]&amp;lt;/nowiki&amp;gt; Type3 Chi-Nu'' SENSHA. Blogger.com, 16 Nov. 2016. Web. 16 May. 2017. [http://sensha-manual.blogspot.com/2016/11/wt-type3-chi-nu.html Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ZalogaJapaneseTank&amp;quot;&amp;gt;Zaloga Steven. ''Japanese Tanks 1939-1945'' Great Britain: Osprey Publishing Ltd., 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_74_(E)&amp;diff=171421</id>
		<title>Type 74 (E)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_74_(E)&amp;diff=171421"/>
				<updated>2023-09-10T03:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Added the Japanese name of the vehicle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Type 74 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_74&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|74式戦車E型|Nanayon Shiki Sensha, 'E' Gata}}) is a variant on the [[Type 74 (Family)|Type 74 MBT series]] featuring an enhanced fire control system that allows it to fire Type 91 HEAT-MP rounds instead of Type 75 HESH rounds. It also has a thermal sleeve for the [[L7A3 (105 mm)]] rifled gun, which was added in the Type 74 (D) upgrade. Moreover, it can mount a dozer blade to create a hull-down position.&lt;br /&gt;
&lt;br /&gt;
It was introduced along with the initial Japanese Ground Forces tree in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] as the '''Type 74''', and updated to the '''Type 74 (E)''' in [[Update &amp;quot;Direct Hit&amp;quot;]]. It's the first of the Japanese MBTs to be able to equip APFSDS ammunition, which on top of its LWS/LR and hydropneumatic suspension system that allows it to adjust its hull height and angle, provides a decent sniping vehicle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (74°), 80 mm (65°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (57°) ''Lower glacis'' || 35 mm (44°) ''Top'' &amp;lt;br&amp;gt; 30 mm, 10 mm (55-56°) ''Bottom'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 25 mm (47-48°) ''Bottom'' || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 132 mm (27-53°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm (34-73°) , 150 + 170 mm (0-44°) ''Gun mantlet'' || 132 mm (5-57°) ''Front'' &amp;lt;br&amp;gt; 67 mm (37-47°) ''Rear'' || 37 mm (17-39°) || 67 mm ''Front'' &amp;lt;br&amp;gt; 37 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 80 mm || 80 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 20 mm thick.&lt;br /&gt;
* The Type 74's hydropneumatic suspension means it could vary the sloped angle of its armour towards the enemy.&lt;br /&gt;
* Hull roof is rated to be 25 mm effective against HE.&lt;br /&gt;
&lt;br /&gt;
As with most medium tanks of the rank, the hull of the {{PAGENAME}} is only capable of stopping some autocannon fire and has very vulnerable sides, however, the turret armour of the {{PAGENAME}} is closer to US and British turret armour level. While it's unlikely to stop most APFSDS, it is very likely to deflect stray APDS and APHE. Light tanks will likely have to get close and personal to penetrate it, as penetrating cupola even with APDS belt is a challenge due to its size.&lt;br /&gt;
&lt;br /&gt;
The advantage can be kept even when creeping onto the enemy high ground by using hydropneumatic suspension before driving uphill to not allow the enemy to fire at the roof. In rare cases, the tank can &amp;quot;duck&amp;quot; behind cover to hide at least a portion of the turret from enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,348|rbMinHp=769}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L7A3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L7A3 (105 mm)|105 mm L7A3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -6°/+9° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While the 105 mm gun is relatively equal to one of other nations, the ammunition and optics of the {{PAGENAME}} are exceptional. It has all the same shell types of NATO tanks. The {{PAGENAME}} also has a laser rangefinder, which makes it really easy to check aim in RB, compared to tanks it fights in down-tiers and sometimes even in up-tier.&lt;br /&gt;
&lt;br /&gt;
The gun depression is somewhat limited, but the vehicle's hydropneumatic suspension can be used to compensate for this.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L7A3 (105 mm)/Ammunition|Type 91, M735, M416, Type 93}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Type_74_(C).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.15.1.70''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 17&amp;amp;nbsp;''(+33)'' || 10&amp;amp;nbsp;''(+40)'' || 1&amp;amp;nbsp;''(+49)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Racks 2 and 3 are first stage ammo racks. They total 16 shells and get filled first when loading up the tank.&lt;br /&gt;
** These racks are also emptied early: the depletion order at full capacity is: 2 - 3 - 1.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from racks 1-8 into rack 9. Firing will interrupt the restocking of the ready rack.&lt;br /&gt;
* The visual discrepancy concerns racks 1 and 3.&lt;br /&gt;
** Rack 1 has 3 shells which, while modelled in the rack, are never present (crossed out shells).&lt;br /&gt;
** Rack 1 is modelled as 30 shells but contains 34 shells.&lt;br /&gt;
** Rack 3 has a shell which remains in the rack even after having been shot.&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X8 - X16 || 800X600 || 8.0 || High || Not Fitted ||  Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 4)&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || 800X600 || 8.0 || High || Not Fitted ||  Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 4)&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || 5.0 || High || Not Fitted ||  Image intensifier unlocked by &amp;quot;NVD&amp;quot; modification (tier 4)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 575 || -10°/+60° || -180°/+80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (250) || 701 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at &amp;lt;100 m range.&lt;br /&gt;
&lt;br /&gt;
Do not charge them with just the MG, especially at long range, as even poorly armoured rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.&lt;br /&gt;
&lt;br /&gt;
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the {{PAGENAME}} is very comparable to the [[Leopard 1 (Family)|Leopard 1 Series]], especially the [[Leopard A1A1]], it is recommended to play them in the same fashion as such. In a Hit &amp;amp; Run tactic.&lt;br /&gt;
&lt;br /&gt;
The additional benefits of the {{PAGENAME}} over the [[Leopard A1A1]] are:&lt;br /&gt;
&lt;br /&gt;
* A top mounted .50 which can be used to deal with soft targets swiftly or damage gun barrels or track opponent tanks.&lt;br /&gt;
* Hydropneumatic suspension to:&lt;br /&gt;
** Increase gun depression or elevation.&lt;br /&gt;
** Improve traverse rate off- and on road.&lt;br /&gt;
** Could vary the sloped angle of its armour towards the enemy.&lt;br /&gt;
* Stronger turret armour&lt;br /&gt;
* Night vision spotlight&lt;br /&gt;
* Better ammunition available:&lt;br /&gt;
** Stock HEAT shell for the 74F while the Leopard starts with an APDS shell.&lt;br /&gt;
** APFSDS shell researchable at tier I while it is a tier IV modification for the A1A1.&lt;br /&gt;
&lt;br /&gt;
With all the additional benefits out of the way, it shouldn't be negated it's still a gen 2 MBT with barely any armour to rely upon other than the strong turret which still will be defeated by most rounds that the {{PAGENAME}} will face. It is advised to make use of the terrain to your advantage in combination with the hydropneumatic suspension. The stabilizer also allows for the {{PAGENAME}} to shoot on the move and due lower top speed compared to the Leopard, should be even easier to shoot on the move.&lt;br /&gt;
&lt;br /&gt;
But even though armour isn't the strong suit of the {{PAGENAME}}, it gets an amazing choice of rounds to make use of. Even the strongest tanks shouldn't disregard a stock {{PAGENAME}} as it gets HEATFS as stock shell and has access to the M735 APFSDS shell as soon as tier I (with a second more potent Type 93 APFSDS shell as tier IV modification), while such a shell usually is a tier IV modification for most [[L7A3 (105 mm)| 105 mm L7A3]] carrying tanks, this improves the {{PAGENAME}}'s combat performance by a lot.&lt;br /&gt;
&lt;br /&gt;
''In a nutshell:'' Use the mobility with the cannon's perfection to flank and spank enemies (But if you have to resolve to a frontal attack, the APFSDS still allows for such a playstyle). Wait and hunt for the perfect positions and kill the enemy tanks one by one, while always maintaining a good situational awareness. Patience is the key to success.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Same gun and general ammo choices as the NATO tanks&lt;br /&gt;
* Gets improved Type 93 APFSDS, which can deal frontally with anything the tank will see from any range&lt;br /&gt;
* A little bit more agile than the [[Leopard A1A1]]&lt;br /&gt;
* .50 cal machine gun proves useful against SPAAGs, as well as strafing aircraft&lt;br /&gt;
* Better frontal armour overall than the Leopards, [[ZSU-57-2]] will have a much harder time defeating it from the front, can also bounce some medium tank APDS&lt;br /&gt;
* Hydropneumatic suspension system can give up to -12° of gun depression as well as more compatibility for terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* [[Hydropneumatic suspension]] system takes time to deploy and undeploy&lt;br /&gt;
* Only -6° of gun depression without deploying the suspension&lt;br /&gt;
* 53 km/h top speed compared to [[Leopard A1A1]]'s 65 km/h (however, both tanks rarely reach this speed)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
A year after the Japanese Ground Self-Defense Force (JGSDF) issued out their first post-war main battle tank, the [[Type 61]], development started on its successor, recognizing that the Type 61 was already becoming obsolete in terms of the new Soviet tanks being produced such as the [[T-62]]. Working alongside Mitsubishi once more, they looked for a new tank design incorporating many new features introduced in tank technology. This resulted in the tank having the hydropneumatic suspension system from the U.S.-German project MBT-70, a hull shape similar to Germany's [[Leopard I]], and the powerful [[L7A1 (105 mm)|105 mm L7 gun]] for its main armament. Other planned features for the tank was a rotatable commander's cupola and an autoloader system for the main gun.&lt;br /&gt;
&lt;br /&gt;
The first prototype arrived for testing in 1968 as the [[STB-1]]. Modifications to the design started in 1969, which saw the autoloader removed for being too complex and expensive, as well as the removal of a proposed remote-controlled anti-aircraft machine gun for the same reason. The turret design was also elongated for various design purposes. The modified prototype was labelled ''STB-3'' and was delivered in 1971. The final prototype, ''STB-6'', was then delivered in 1973. The tank was then accepted for service in 1974 as the '''Type 74''' tank. Production would start in September 1975 all the way to 1989, producing 893 tanks.&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
Due to the defensive nature of the JSDF and the absence of any hostility rising out of the Cold War, the Type 74 spent its service life in the JGSDF with no battle service. During its service life however, it was upgraded with new hardware such as infra-red imagers for night fighting and a laser rangefinder for the commander. Despite all that, the Type 74 was generally outdated in terms of specifications even before entering service, as second-generation main battle tanks like the [[Chieftain Mk 3|Chieftain]] and [[T-72A|T-72]] outclass it and development for third-generation main battle tanks like the Leopard 2 and [[M1 Abrams]] were already underway.&lt;br /&gt;
&lt;br /&gt;
The tank was to be replaced by the newer [[Type 90]] main battle tank, but the collapse of the Soviet Union and the official end of the Cold War caused the replacement program to be halted. Today, the Type 74 still sees limited service in Japan and it was reported that 700 units were still in use in 2006.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_74 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
 |market|Type 74 of the 1st Sensha Daitai|Type 74 of the 1st Sensha Daitai.png|Camo &amp;quot;1st Sensha Daitai&amp;quot;&lt;br /&gt;
 |market|ugcitem_1000551|Type 74 of the 1st Sensha-gun 304th Chutai.png|Camo &amp;quot;1st Sensha-gun, 304th Chutai&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tmKtl0WGdxA|'''Type 74 tanks in a public demonstration - 2014''' - ''JP&amp;amp;#8209;SWAT''|C1HCuRbl9lw|'''Real Sound Recording: Type 74 Edition''' - ''DMM GAMES Official Channel''|TZEt-V6V2WQ|'''JGSDF Type 74: 360° Video''' - ''DMM GAMES Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[STB-1]] - &amp;lt;small&amp;gt;(Prototype Stage)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Type 74 (Family)]]&lt;br /&gt;
* [[Type 87]] - &amp;lt;small&amp;gt;(SPAAG built on a modified Type 74 Hull)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 1 (Family)]]&lt;br /&gt;
** [[Leopard A1A1]]&lt;br /&gt;
* [[AMX-30 (Family)]]&lt;br /&gt;
** [[AMX-30 Super]]&lt;br /&gt;
* [[OF-40 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4396-development-type-74-the-height-of-technology-en/|[Devblog] Type 74: The Height of Technology]]&lt;br /&gt;
* [[wt:en/news/4380-development-hydropneumatic-suspension-in-war-thunder-en/|[Devblog] Hydropneumatic suspension in War Thunder]]&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171420</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171420"/>
				<updated>2023-09-10T03:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Undo revision 171410 by U143475368 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, yet it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}{{Userbox/Favorite vehicle|jp_navy_120mm_spg|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ro&amp;diff=171416</id>
		<title>Ho-Ro</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ro&amp;diff=171416"/>
				<updated>2023-09-10T02:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_4_ho_ro&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|四式十五糎自走砲「ホロ」|Yon Shiki Jūgo Senchi Jisōhō &amp;quot;Ho-Ro&amp;quot;}}) is an open-topped self-propelled gun with a short-barreled 150 mm howitzer, based on the [[Chi-Ha]]. Being pressed instantly into service on its creation, a dozen or so were shipped to the Philippines together with the newly formed 1st Self-Propelled Artillery Company. While it did see combat with several confirmed Sherman destructions, it was effectively used in close-quarter combat rather than as an artillery piece, firing at Shermans at 100-200 m range in smokey and low visibility scenarios, and repositioning on each shot. Arriving in Dec 1944, the last Ho-Ro squad served until knocked out in Mar 1945 with the remainder of the company fighting until the end in the mountains as regular infantry.&lt;br /&gt;
&lt;br /&gt;
Since its introduction in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]], the Ho-Ro has gained a reputation for being one of the most powerful howitzer-equipped SPGs in the game despite its low battle-rating, right up there with the beloved [[KV-2 (Family)|KV-2]]. It is capable of destroying or severely disabling any opponent it meets (or more often ambushes), even against top-tier vehicles, mainly due to its extremely effective high-explosive shell. This is balanced, however, by the shell's low velocity, forcing the player to lob the shell in an arc at their opponent even for a short distance, and the vehicle's light armour and limited gun traverse compared to other SPGs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (63°) ''Joint plate'' &amp;lt;br&amp;gt; 25 mm (37-64°) ''Lower glacis'' || 25 mm (28-36°) ''Top Left'' &amp;lt;br&amp;gt; 25 mm (25-26°) ''Top Right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 17 mm (70°) &amp;lt;br&amp;gt; 20 mm (4-69°) || 8.5-12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (15°) || 20 mm (0-11°) || N/A || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=241|rbMinHp=150}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 38 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 38 (150 mm)|150 mm Type 38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±5° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 17.29 || rowspan=&amp;quot;2&amp;quot; | 15.30 || rowspan=&amp;quot;2&amp;quot; | 14.10 || rowspan=&amp;quot;2&amp;quot; | 13.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 38 (150 mm)/Ammunition|Type 95 APHE, Type 92 HE}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.51''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 17&amp;amp;nbsp;''(+7)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+23)'' || 9&amp;amp;nbsp;''(+15)''&amp;lt;br&amp;gt;N/A || 1&amp;amp;nbsp;''(+23)''&amp;lt;br&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.&lt;br /&gt;
* Both projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (20) || 499 || -10°/+60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ho-Ro is a fairly manoeuvrable SPG, and like many other open-topped vehicles, this is not one that should charge into the front-lines. Just like many of the other low-rank Japanese vehicles, it has no real armour protection from anything more than rifle-calibre MGs, and its ammo storage is literally a box mounted on top of the engine deck. The crew is very exposed, and the gun breech is mounted rather high on the chassis and can be easily knocked out. With this knowledge in mind, the Ho-Ro is best played by staying in the rear (but not distantly) of friendly tanks for short-range or point-blank artillery fire, along with finding hidden positions where it can attempt to be hull-down out of sight of the enemy.&lt;br /&gt;
&lt;br /&gt;
Due to its low-velocity shell, the gun often needs to be aimed higher than the commander estimates when performing direct fire onto a target, but this also allows the vehicle to lob shells from behind shallow hills, out of the sight from opponents that may be camping or pushing into friendly territory on the other side. However, because its HE shell is so powerful, it is extremely risky to fire directly next to or very close to an enemy vehicle, as the light armour may not protect the crew, and the blast from the explosion it will certainly deal damage to the vehicle itself. The gun, while powerful, cannot traverse very far to either side, so to fire on tanks that are outside the arc of the gun's horizontal traverse, the entire hull must be traversed as well. The recoil of the gun is also an issue, as it throws the vehicle backwards rather severely, which means it loses target acquisition every time it fires.&lt;br /&gt;
&lt;br /&gt;
One interesting note is the pintle-mounted MG on the roof, which has good elevation and a much wider range of horizontal fire than the main gun, which can be useful on spotting enemy tanks for teammates or dealing with [[:Category:Anti-aircraft_vehicles|SPAA]]s that have exposed crew members. However, it has a slower rate of fire than most other rifle-calibre MGs and its magazine capacity is pitiful. In conclusion, the Ho-Ro is a very defensive vehicle suited to supporting friendly tanks and ambushing the enemy on paths where they may attempt to flank around the map.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 150 mm howitzer makes it an intimidating foe&lt;br /&gt;
* The howitzer's high trajectory makes it able to fire over hills&lt;br /&gt;
* Large TNT filler in its HE shell&lt;br /&gt;
* HE load can cause sufficient splash and shrapnel damage even if the shell doesn't directly hit the target&lt;br /&gt;
* Can destroy most, if not all, vehicles by shooting HE just under an enemy tank and hitting the thin belly armour&lt;br /&gt;
* Can deter inattentive flak trucks or any vehicles with open and exposed crew with its roof-mounted MG&lt;br /&gt;
* Quick, manoeuvrable in both AB and RB, though slightly sluggish to put into gear in the latter&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* HE Shell will destroy any vehicle you come up against&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Super thin armour, extremely vulnerable to heavy machine guns, SPAAs, and aircraft&lt;br /&gt;
* Extreme blast radius can destroy the vehicle if fired too close to oneself&lt;br /&gt;
* Ammo Rack is literally a box behind the crew on top of the engine deck, leading to some very explosive ends if hit there&lt;br /&gt;
* Massive recoil causes the vehicle to be launched backwards after firing, requiring aiming adjustment after every shot&lt;br /&gt;
* Horizontal traverse is disappointing&lt;br /&gt;
* Very slow muzzle velocity and limited range&lt;br /&gt;
* At long range, the shells have a habit of bouncing harmlessly off armour surfaces without exploding&lt;br /&gt;
* AP Shell lacking in penetration for the calibre relies more on HE power&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 4 Ho-Ro was a Self Propelled Gun developed by the Imperial Japanese Army, based off the German Grille series. It was developed off the Type 97 Chi-Ha chassis and used a 150 mm Krupp gun, considered outdated by 1942. It was used to combat American forces. Only a few were made, and out of those few, 8 were sunk with a Japanese ship somewhere in the Pacific. Usually deployed in groups of 4, it was used in the Philippines during late 1944 and then used in ones and twos on Okinawa, to a somewhat great effect. It was ineffective due to its 3 degrees of gun swing and 30 degrees of depression because of the gun mount's design. That gave it a small firing distance of 6,000 m. It also could only fire 5 shells per minute because of the breech-loader.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_4_ho_ro Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 5:23 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Type_4_Ho-Ro|[Wikipedia] Type 4 Ho-Ro]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/japan/type-4-ho-ro/ &amp;lt;nowiki&amp;gt;[Tank Encyclopedia] Type 4 Ho-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=403 &amp;lt;nowiki&amp;gt;[Military Factory] Type 4 Ho-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_10&amp;diff=171413</id>
		<title>Type 10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_10&amp;diff=171413"/>
				<updated>2023-09-10T02:56:10Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Type 10 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_type_10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|10式戦車|Hitomaru Shiki Sensha}}) was initially accepted into service in 2010 (with effect in 2012) to complement and replace the existing [[Type 74 (Family)|Type 74]] and [[Type 90 (Family)|Type 90]] main battle tanks. Compared to its predecessors, there was a bigger emphasis on the {{Annotation|C4I system|Command, Control, Communication, Computer &amp;amp; Intelligence}}, weight reduction, and modular armour.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]]. Like the prototype before it ([[TKX]]), it comes densely armoured with a weaker engine compared to its heavier brother the Type 90; but provides an excellent end tier Type 10 APFSDS shell which it can fire every 4 seconds. It can brawl at CQC combat due to its fast fire-rate, excel at sniping with its enhanced Gen 3 thermal imaging, sight zoom, and LWS/LRF. The Type 10 is an MBT that can full fill its role, with the only major downsides being the long first-ammo rack replenish rate and the armour not being on par with other end-tier MBTs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Type 10 was designed to be a lighter yet more protected version of its predecessor, the [[Type 90]] (Kyumaru); thanks to advances in technology during the two decades and its overall design, the Type 10 reaches a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armour blocks. The overall protection of the hull front can reach up to 575-580 mm against kinetic rounds on average, while the turret is another story - with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection.&lt;br /&gt;
&lt;br /&gt;
The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of the Type 10 if the spalling after penetration spreads in a wide area and does fatal damage to the crew.&lt;br /&gt;
&lt;br /&gt;
The huge hull can mitigate some spalling from KE rounds thanks to its relatively hollow battle compartment, but having only 3 crew members like the [[Type 90]] means that a loss of 2 crew will result in a knock out.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 5 mm (35-85°) ''Upper glacis'' &amp;lt;br&amp;gt; 40 mm (32°) ''Lower glacis'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 35 + 10 mm ''Bottom'' || 25 mm &amp;lt;br&amp;gt; 15 mm ''Engine grille'' || 25 mm &amp;lt;br&amp;gt; 10 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 5 mm ''Turret front'' &amp;lt;br&amp;gt;20 mm ''Gun mantlet'' &amp;lt;br&amp;gt; 77 mm ''Rear mantlet plate'' || 5 + 35 mm || 5 + 25 mm || 20 - 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50 mm || 50 mm || 50 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick&lt;br /&gt;
* Turret ring is 50 mm thick and has additional 10 mm internal armour in front of it&lt;br /&gt;
* Belly armour is 25 mm thick&lt;br /&gt;
* Composite armour covers upper glacis and turret:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Front (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''''Upper glacis''''' &amp;lt;br&amp;gt; __ - __ mm ''Kinetic'' &amp;lt;br&amp;gt; __ - __ mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''''Turret cheeks''''' &amp;lt;br&amp;gt; __ - __ mm ''Kinetic'' &amp;lt;br&amp;gt; __ - __ mm ''Chemical'' &amp;lt;br&amp;gt; '''''Gun mantlet''''' &amp;lt;br&amp;gt; __ - __ mm ''Kinetic'' &amp;lt;br&amp;gt; __ - __ mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1626|rbMinHp=1061}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|TKG (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
Type 10 utilises a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration even more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 seconds, located at the back of the turret, making Type 10 a very formidable opponent in battle.&lt;br /&gt;
&lt;br /&gt;
The Type 10 is equipped with thermals for both gunner and commander and night-vision for the driver. these thermals have a resolution of 800x1200, this qualifies them as 3/2+ gen. thermals.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[TKG (120 mm)|120 mm TKG]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 35 || rowspan=&amp;quot;2&amp;quot; | -7°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO guns. At top tier, it struggles to penetrate any modern MBTs with composite armour with up to 900 mm CE protection and its explosive filler is nowhere near enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. However, thanks to the Type 10's above average mobility, taking the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock out the enemy's gun or the whole tank right away with its 4-second reload.&lt;br /&gt;
&lt;br /&gt;
The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how the shell struggles when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them out. This is still far superior to the stock JM12A1, and should be a priority for research.&lt;br /&gt;
&lt;br /&gt;
The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity - delivering a whopping 615 mm of penetration every 4 seconds can certainly be the nightmare of any tank trying to break through the frontline.&lt;br /&gt;
&lt;br /&gt;
{{:TKG (120 mm)/Ammunition|JM12A1, JM33, Type 10}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || 15&amp;amp;nbsp;''(+20)'' || 1&amp;amp;nbsp;''(+34)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Hull empty: 15&amp;amp;nbsp;''(+20)'' shells.&lt;br /&gt;
* The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -8°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 701 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
{{main|Type 90#Usage_in_battles|l1=Type 90}}&lt;br /&gt;
The Type 10 series of tanks are a sidegrade of the [[Type 90 (Family)|Type 90]] supposed to supplement the latter by being lighter on Japanese infrastructure and improving on their electronic capabilities. With the main focus of the Type 10 being lighter than the Type 90, it swaps out the engine and transmission to a lighter model contributing the most to its weight re-distribution next to its smaller over profile. Next to that the armour on the Type 10 is modular with the overall armour package being more efficient yet slightly heavier than on the Type 90, the {{PAGENAME}} comes in standard configuration at totalling 44 tons offering roughly the same armour equivalence to the Type 90. The improved FCS also includes the ability to fire the new Type 10 APDSFS shell through Gen 3 thermals.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a highly mobile and fast-firing MBT that excels in flanking and sniping roles. However, its armour is not reliable and it is vulnerable to enemy fire, so it requires constant situational awareness and effective use of its hydropneumatic suspension, LWS, Laser Rangefinder and smoke grenades. The Type 10 should not engage in frontal assaults or close combat, but rather support allied MBTs from a safe distance and exploit its mobility and firepower to deal damage and relocate as needed. Getting early warnings of potential incoming fire thanks to its LWS, providing enough time and knowledge to retreat or dodge incoming shells. &lt;br /&gt;
&lt;br /&gt;
;Notable Opponents &lt;br /&gt;
&lt;br /&gt;
* '''[[T-80 (Family)|T-80]]/[[T-72 (Family)|T-72]]''' - The Russian top-rank MBTs pose a dangerous opponent for the Type 10. They possess good firepower and frontal protection. Frontally, the player wants to aim at the lower plate or driver's port. If facing from the sides, be aware that the Russian ERA blocks may stop the shell (even one as powerful as the Type 10 APFSDS) and always note that it may take a follow-up shot to knock it out.&lt;br /&gt;
&lt;br /&gt;
* '''[[M1 Abrams (Family)]]''' - The M1A2 possesses good straight-line mobility that rivals the Type 10 with superior protection and survivability. The player wants to aim at the massive turret ring, this will usually knock out or cripple the tank. Take a follow up shot if needed. If turret ring is not visible, the player wants to aim at the gun breech or mantlet to knock out the gun and kill &lt;br /&gt;
&lt;br /&gt;
* '''[[Challenger 2 (Family)]]''' - The Challenger 2 is a slow, large target with subpar protection against top battle-rating kinetic munitions. Though players should still beware of its 5-second (with ace crew) reload that is almost as fast as the Type 10's (within its ready rack range). The player can aim at its lower plate, drivers port or breech area.&lt;br /&gt;
&lt;br /&gt;
* '''[[Leopard 2 (Family)]]''' - Superior firepower and turret protection, these tanks have vulnerable hulls that are rather easy to penetrate with the Type 10 round. The player can aim lower plate. If the Leopard 2 is hull down - player can aim at the barrel or try to knock out the gun breech through a turret ring shot (Warning: Turret ring shots tend to be unreliable so be careful of the angle!)&lt;br /&gt;
&lt;br /&gt;
* '''[[Leclerc (Family)]]''' - Mobile autoloaded tanks with decent protection, the Leclerc(s) have a large weak spot in the breech area that can disable the gun or possibly knock out the tank.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Autoloaded 120 mm cannon, 4-second reload unaffected by crew or fire&lt;br /&gt;
* Has access to 3rd generation thermal sights for the gunner and commander&lt;br /&gt;
* Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5)&lt;br /&gt;
* Quite mobile, high power-to-weight ratio and high reverse speed&lt;br /&gt;
* Fitted with hydropneumatic suspension, although this can only be operated when stationary&lt;br /&gt;
** Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges&lt;br /&gt;
* Primary ammunition storage protected within blow-out containment in the rear of the turret&lt;br /&gt;
* Relatively small profile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only three crew, a well-placed shot can easily cause a full crew knock-out&lt;br /&gt;
* Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks&lt;br /&gt;
* Hydropneumatic suspension ceases to work when the engine is hit&lt;br /&gt;
* Relatively poor gun depression, unless the suspension is used&lt;br /&gt;
* Armour is very spread out in the front with the only well-defended places being the upper front plate, turret cheeks, and breech&lt;br /&gt;
* While fast in top speed, this tank is a bit slow to accelerate&lt;br /&gt;
* Slow elevation/depression speed for the main gun&lt;br /&gt;
* Slower turret traverse than most other MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
==== Challenges of New Millennium ====&lt;br /&gt;
In the mid-1990s, after the introduction of the previous TK-X, [[Type 90 (Family)|Type 90]] (Kyumaru), the Ministry of Defense (防衛省) soon realised that, despite its superior FCS even for NATO standards, further upgrading the Type 90 would be impractical (for the time being) due to its already heavy weight in Japan's standards; while the previous [[Type 61]] (Rokuichi) had no chance when facing even the earliest MBTs and [[Type 74 (Family)|Type 74]] (Nanayon) was too costly to be [[Type 74 (G)|upgraded]]. The possible rivals of Japan, like Mainland China and the Russia Federation had already developed their new MBTs (PLAGF [[ZTZ96 (Family)|ZTZ96]] and [[ZTZ99 (Family)|ZTZ99]]/Russian [[T-90A]]); in view of maintain a team of tank designers as well as a part of national defense, JGSDF passed a new plan for a next generation MBT with redundancy for further upgrades (modularity), thus inherited the project name: TK-X.&lt;br /&gt;
[[File:JGSDF Type10 tank 2012-05-27.jpg|x350px|right|thumb|none|A JGSDF Type 10 at Camp Takeyama, Japan.]]&lt;br /&gt;
==== From Kyumaru to Hitomaru ====&lt;br /&gt;
The TK-X project aimed for the light weight of a Type 74 (at 40 tons, loaded) while being smaller than Type 90, equipping a domestic 120 mm smoothbore gun with latest {{Annotation|C4ISR|Command, Control, Communications, Computers, Intelligence, Surveillance, and Reconnaissance}} system, modular composite armour, and new engines paired with HMT transmission. TK-X was lead by Technical Research and Development Institute (防衛省技術研究本部; TRDI) with help from Mitsubishi Heavy Industries (三菱重工; MHI). The new smoothbore gun and its new APFSDS was developed by Nippon Steel Corporation (新日本製鐵) and Daikin Industries (ダイキン工業) respectively. These designs had been tested on a Tank Test Bed (TTB) developed from the 6th prototype of Type 90 and was first shown in a booklet in early 2000s; the result of TTB proved the designs and project TK-X started from 2002. The 1st prototype was assembled at November 2004 and tested at JGSDF Camp Higashi-Chitose (東千歳駐屯地); MHI built the 2nd prototype in 2005, while there were also 3 Type 90s converted as the test bed for tank platoon command systems.&lt;br /&gt;
&lt;br /&gt;
Finally, with the evaluations from JGSDF Fuji School (富士学校), Ordnance School (武器学校), and leaked photos of the 2nd prototype, TK-X was unveiled on 14 June 2010 to the public during the opening of JGSDF East Fuji Manoeuvre Area (東富士演習場) and it was then named Type 10 at October. It served as the most advanced MBT of the first decade of the 2000s, and is an icon of the JGSDF moving forward into the 21st century.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|eb6Xlv-YJA0|'''The Shooting Range #285''' - ''Metal Beasts'' section at 00:51 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* [[Type 90 (Family)]] - &amp;lt;small&amp;gt;(predecessor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Leclerc (Family)]]&lt;br /&gt;
* [[M1 Abrams (Family)]]&lt;br /&gt;
* [[Leopard 2 (Family)]]&lt;br /&gt;
* [[Ariete (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7448-development-type-10-making-the-good-better-en|[Devblog] Type 10: Making the good, better]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan medium tanks}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171410</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171410"/>
				<updated>2023-09-10T02:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ho-Ro&amp;diff=171405</id>
		<title>Ho-Ro</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ho-Ro&amp;diff=171405"/>
				<updated>2023-09-10T02:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Fixed the translation of the Japanese name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_4_ho_ro&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ({{Annotation|四式十五糎自走砲「ホロ」|Yon Shiki Jūgo Senchi Jisōhō [Ho-Ro]}}) is an open-topped self-propelled gun with a short-barreled 150 mm howitzer, based on the [[Chi-Ha]]. Being pressed instantly into service on its creation, a dozen or so were shipped to the Philippines together with the newly formed 1st Self-Propelled Artillery Company. While it did see combat with several confirmed Sherman destructions, it was effectively used in close-quarter combat rather than as an artillery piece, firing at Shermans at 100-200 m range in smokey and low visibility scenarios, and repositioning on each shot. Arriving in Dec 1944, the last Ho-Ro squad served until knocked out in Mar 1945 with the remainder of the company fighting until the end in the mountains as regular infantry.&lt;br /&gt;
&lt;br /&gt;
Since its introduction in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]], the Ho-Ro has gained a reputation for being one of the most powerful howitzer-equipped SPGs in the game despite its low battle-rating, right up there with the beloved [[KV-2 (Family)|KV-2]]. It is capable of destroying or severely disabling any opponent it meets (or more often ambushes), even against top-tier vehicles, mainly due to its extremely effective high-explosive shell. This is balanced, however, by the shell's low velocity, forcing the player to lob the shell in an arc at their opponent even for a short distance, and the vehicle's light armour and limited gun traverse compared to other SPGs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 mm (80°) ''Front glacis'' &amp;lt;br&amp;gt; 15 mm (63°) ''Joint plate'' &amp;lt;br&amp;gt; 25 mm (37-64°) ''Lower glacis'' || 25 mm (28-36°) ''Top Left'' &amp;lt;br&amp;gt; 25 mm (25-26°) ''Top Right'' &amp;lt;br&amp;gt; 20 mm ''Bottom'' || 17 mm (70°) &amp;lt;br&amp;gt; 20 mm (4-69°) || 8.5-12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25 mm (15°) || 20 mm (0-11°) || N/A || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are both 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=241|rbMinHp=150}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 38 (150 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 38 (150 mm)|150 mm Type 38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 24 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±5° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 17.29 || rowspan=&amp;quot;2&amp;quot; | 15.30 || rowspan=&amp;quot;2&amp;quot; | 14.10 || rowspan=&amp;quot;2&amp;quot; | 13.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 38 (150 mm)/Ammunition|Type 95 APHE, Type 92 HE}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.51''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''24''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 17&amp;amp;nbsp;''(+7)''&amp;lt;br&amp;gt;1&amp;amp;nbsp;''(+23)'' || 9&amp;amp;nbsp;''(+15)''&amp;lt;br&amp;gt;N/A || 1&amp;amp;nbsp;''(+23)''&amp;lt;br&amp;gt;N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.&lt;br /&gt;
* Both projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Type 97 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 97 (7.7 mm)|7.7 mm Type 97]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 3,000 (20) || 499 || -10°/+60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ho-Ro is a fairly manoeuvrable SPG, and like many other open-topped vehicles, this is not one that should charge into the front-lines. Just like many of the other low-rank Japanese vehicles, it has no real armour protection from anything more than rifle-calibre MGs, and its ammo storage is literally a box mounted on top of the engine deck. The crew is very exposed, and the gun breech is mounted rather high on the chassis and can be easily knocked out. With this knowledge in mind, the Ho-Ro is best played by staying in the rear (but not distantly) of friendly tanks for short-range or point-blank artillery fire, along with finding hidden positions where it can attempt to be hull-down out of sight of the enemy.&lt;br /&gt;
&lt;br /&gt;
Due to its low-velocity shell, the gun often needs to be aimed higher than the commander estimates when performing direct fire onto a target, but this also allows the vehicle to lob shells from behind shallow hills, out of the sight from opponents that may be camping or pushing into friendly territory on the other side. However, because its HE shell is so powerful, it is extremely risky to fire directly next to or very close to an enemy vehicle, as the light armour may not protect the crew, and the blast from the explosion it will certainly deal damage to the vehicle itself. The gun, while powerful, cannot traverse very far to either side, so to fire on tanks that are outside the arc of the gun's horizontal traverse, the entire hull must be traversed as well. The recoil of the gun is also an issue, as it throws the vehicle backwards rather severely, which means it loses target acquisition every time it fires.&lt;br /&gt;
&lt;br /&gt;
One interesting note is the pintle-mounted MG on the roof, which has good elevation and a much wider range of horizontal fire than the main gun, which can be useful on spotting enemy tanks for teammates or dealing with [[:Category:Anti-aircraft_vehicles|SPAA]]s that have exposed crew members. However, it has a slower rate of fire than most other rifle-calibre MGs and its magazine capacity is pitiful. In conclusion, the Ho-Ro is a very defensive vehicle suited to supporting friendly tanks and ambushing the enemy on paths where they may attempt to flank around the map.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 150 mm howitzer makes it an intimidating foe&lt;br /&gt;
* The howitzer's high trajectory makes it able to fire over hills&lt;br /&gt;
* Large TNT filler in its HE shell&lt;br /&gt;
* HE load can cause sufficient splash and shrapnel damage even if the shell doesn't directly hit the target&lt;br /&gt;
* Can destroy most, if not all, vehicles by shooting HE just under an enemy tank and hitting the thin belly armour&lt;br /&gt;
* Can deter inattentive flak trucks or any vehicles with open and exposed crew with its roof-mounted MG&lt;br /&gt;
* Quick, manoeuvrable in both AB and RB, though slightly sluggish to put into gear in the latter&lt;br /&gt;
* Good gun depression&lt;br /&gt;
* HE Shell will destroy any vehicle you come up against&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Super thin armour, extremely vulnerable to heavy machine guns, SPAAs, and aircraft&lt;br /&gt;
* Extreme blast radius can destroy the vehicle if fired too close to oneself&lt;br /&gt;
* Ammo Rack is literally a box behind the crew on top of the engine deck, leading to some very explosive ends if hit there&lt;br /&gt;
* Massive recoil causes the vehicle to be launched backwards after firing, requiring aiming adjustment after every shot&lt;br /&gt;
* Horizontal traverse is disappointing&lt;br /&gt;
* Very slow muzzle velocity and limited range&lt;br /&gt;
* At long range, the shells have a habit of bouncing harmlessly off armour surfaces without exploding&lt;br /&gt;
* AP Shell lacking in penetration for the calibre relies more on HE power&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 4 Ho-Ro was a Self Propelled Gun developed by the Imperial Japanese Army, based off the German Grille series. It was developed off the Type 97 Chi-Ha chassis and used a 150 mm Krupp gun, considered outdated by 1942. It was used to combat American forces. Only a few were made, and out of those few, 8 were sunk with a Japanese ship somewhere in the Pacific. Usually deployed in groups of 4, it was used in the Philippines during late 1944 and then used in ones and twos on Okinawa, to a somewhat great effect. It was ineffective due to its 3 degrees of gun swing and 30 degrees of depression because of the gun mount's design. That gave it a small firing distance of 6,000 m. It also could only fire 5 shells per minute because of the breech-loader.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_4_ho_ro Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_xCgMBOiA8U|'''High-explosive power''' discusses the {{PAGENAME}} at 5:23 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Type_4_Ho-Ro|[Wikipedia] Type 4 Ho-Ro]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/japan/type-4-ho-ro/ &amp;lt;nowiki&amp;gt;[Tank Encyclopedia] Type 4 Ho-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.php?armor_id=403 &amp;lt;nowiki&amp;gt;[Military Factory] Type 4 Ho-Ro&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Mitsubishi}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chi-Ha_LG&amp;diff=171401</id>
		<title>Chi-Ha LG</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chi-Ha_LG&amp;diff=171401"/>
				<updated>2023-09-10T02:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chi-Ha (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jp_navy_120mm_spg&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}} / Long 12 cm SPG''' ({{Annotation|長十二糎自走砲|Chō Jūni Senchi Jisōhō}}) was a one-off prototype was made with a 12 cm cruiser gun placed on the hull of a Chi-Ha to provide firepower in the defence of the Japanese homeland if the Americans invaded.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]]. This tank was primarily built around the gun to mechanize it with little consideration to combat protection. Hence it should also be played as it was designed, hunkering down in a protected sniper position, take a shot, and duck for cover until the next shell is loaded.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While it shares the hull of a regular Chi-Ha, the gun crew is almost completely exposed as the turret got removed in replacement of a naval gun. The gunshield itself is quite small and offers only protection against rifle calibre fire.&lt;br /&gt;
&lt;br /&gt;
The best way of protecting the gun and keeping it operational is angling the gun itself when taking MG fire so that the gunner is always behind the breech, this will expose other gun crew but when taking close-range MG fire, there's not much else to do other than attempt to retreat while keeping the gun operational.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull)&lt;br /&gt;
* Structural steel (Gun breech and mount)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 25 mm || 25 mm || 20 mm&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 10 mm ''Gun shield'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet''&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks, and torsion bars are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
While the hull and engine are the same, most non-essentials were scrapped from the Chi-Ha 12cm to reduce weight so the main gun wouldn't weigh an additional toll to the hull. After removing the turret, radio equipment, MGs and cuts in the hull, the tank comes down to almost the same weight of a regular [[Chi-Ha]] and hence performs the same.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=241|rbMinHp=150}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As a glass-cannon sniper with hefty reload, modifications are down to personal preference, either get engine performance upgrades to get to a sniper spot sooner or get the gun upgraded so aiming it down on a target doesn't take too much time.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|10th Year Type (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
This gun shouldn't be confused with the one on the [[Chi-Ha Short Gun]], while said Chi-Ha has a short gun meant for transport ships on anti submarine &amp;amp; close range fire range, the 12cm/45 10th Year was used as coastal emplacements and outfitted on early Japanese cruisers. It offers a high velocity gun to fling HE over the map with quite an ease.&lt;br /&gt;
&lt;br /&gt;
The 120mm cannon offers two ammunition types: a normal HE and an SAPCBC shot. It is highly recommended to only carry maximum SAPCBC, since you will need to make the 10 rounds count. besides, the SAPCBC has nearly the same equivalent of TNT in explosive filler, meaning that it will react the same way as HE upon hitting the groung or failing to pen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[10th Year Type (120 mm)|120 mm 10th Year Type]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 10 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 8.80 || 12.19 || 14.80 || 16.37 || 17.41 || rowspan=&amp;quot;2&amp;quot; | 13.00 || rowspan=&amp;quot;2&amp;quot; | 11.50 || rowspan=&amp;quot;2&amp;quot; | 10.60 || rowspan=&amp;quot;2&amp;quot; | 10.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 5.95 || 7.00 || 8.50 || 9.40 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:10th Year Type (120 mm)/Ammunition|Ordinary Mod.1, C.P.(BF)}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''10''' || 1&amp;amp;nbsp;''(+9)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
With its powerful gun but lacking protection, the Chi-Ha LG should be played as a sniper. The good muzzle velocity and powerful shells (with up 1.7 kg of explosive filler) make it a threat for every vehicle. However, being able to carry only 10 shells is a disadvantage. Staying near captured points is ideal to refill your ammunition storage when necessary but it will expose you to artillery strikes. With its massive gun and gun breech, enemy tanks will likely target you first, so stay behind bushes or cover. Also, staying near buildings or trees will give the enemy planes a harder time to see you. Avoid open fields. With its open gun shield, armour is non existent. Even 7,92 mm machine guns can knock out the whole crew (only the driver is protected). When no machine guns or autocannons are used by the enemy, the Chi-Ha LG can get very survivable. If the enemy fires a shell at you, they will most likely hit the driver or one of the two loaders, leaving the rest of the crew alive. Despite having a 120 mm gun with good muzzle velocity, it only has 103 mm of penetration: that means the &amp;quot;point and click&amp;quot; option won't always work, you have to aim shots precisely.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[M4A3 (105)]]: This low-rank Sherman has strong enough frontal armour, to withstand a 120 mm shell. Try shooting at the turret around the gun mantlet. It won't be easy, but a successful hit will reward you with a knock out.&lt;br /&gt;
* [[KV-1 (L-11)]]: This heavy tank could be a hard nut to crack for the LG if faced frontally. When the KV-1 is unangled, try to shoot the driver's port or the armour on the gun mantlet. When angled, shoot the armour near the gun mantlet only.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High shell velocity&lt;br /&gt;
* Quick reload for a gun of its size&lt;br /&gt;
* The C.P.(BF) combines the penetration of APHE and the splash-damage capability of HE. The explosion of a non-penetrating hit to a cupola can wreck the roof armour of a tank&lt;br /&gt;
* Versatile Chi-Ha chassis&lt;br /&gt;
** Quite fast (up to {{Annotation|44 km/h|Arcade battles}} | {{Annotation|39 km/h|Realistic / Simulator battles}}), allowing it to get to certain spots in time&lt;br /&gt;
** Great turning ability in low gear&lt;br /&gt;
** Lovely climbing ability, Good to get in sniper locations&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gun shield is small and thin, doesn't provide too much cover&lt;br /&gt;
* Only one crew member is inside the tank&lt;br /&gt;
** Vehicle can be destroyed due low caliber MG fire even with full crew&lt;br /&gt;
** Two loader crew in the back of the tank have no direct cover&lt;br /&gt;
* 10 shells max&lt;br /&gt;
* Ammunition is very exposed, one lucky shot can destroy the vehicle&lt;br /&gt;
* Shells might have some trouble penetrating the front armour of some tanks, especially in uptiers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Chi-Ha (Family)|l1=History of the Type 97 Chi-Ha}}&lt;br /&gt;
&lt;br /&gt;
As the Chi-Ha was very structurally sound and is able to withstand high amounts of additional weights while maintaining stable stress-levels and speed. This made it a great testbed for heavier weapons and equipment.&lt;br /&gt;
&lt;br /&gt;
;Design&lt;br /&gt;
&lt;br /&gt;
One of these additions/variants was a Japanese Navy Construction Headquarters refit of the Chi-Ha to carry the [[120 mm/45 10th year type (120 mm)|12 cm/45 10th Year naval cannon]] at the end of the war. Information of the development of the Chi-Ha Long Gun is scarce but what is certain is that they were to be constructed in defence of the homeland in-case of the highly probable American invasion, target allied armour and reposition after being shown.&lt;br /&gt;
&lt;br /&gt;
Very slight changes took place with the most notable being the addition of a muzzle brake. The Chi-Ha would be simply used as a moving platform and hence all the default equipment from turret, hull machine gun, radio equipment and other interior pieces were stripped in exchange for ammo storage. The 12cm cannon was bolted on the hull and used similarly to the [[Archer]] in practice, firing from the rear to maintain recoil levels while firing.&lt;br /&gt;
&lt;br /&gt;
The crew consisted out of 5 people; the driver, tank commander, two gun crew, and an ammunition carrier. The cannon could elevate 20° and decline to -10°. Operating the cannon wasn't an easy task either due to the set-up of the gun on the plain back of the Chi-Ha. On top of the fire rate of 2 shells per minute, this would take a massive toll once in actual combat.&lt;br /&gt;
&lt;br /&gt;
;Usage&lt;br /&gt;
&lt;br /&gt;
The first test took place in April of 1945 on mobility and firing. 30 shots were fired at varying distances with upgraded cannon sights, with the longest shot during the test being around 3 km. No discrete information about penetration capabilities were recorded or made it to the post-war reports.&lt;br /&gt;
&lt;br /&gt;
While production plans were approved, no further vehicles beyond the prototype were recorded as being built or near completion by the end of the war.&lt;br /&gt;
&lt;br /&gt;
The prototype recorded by the US was found with the Yokosuka 15th unit and is the only footage on said vehicle.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6840-development-chi-ha-long-gun-the-last-chance-gun-en|Devblog]] ===&lt;br /&gt;
This curious prototype of a self-propelled gun was discovered in the territory of the Yokosuka naval base after Imperial Japan surrendered in WWII. The 120 mm naval gun was installed on a turntable mounted to the chassis of a Type 97 Chi-Ha medium tank. It was obvious, that the self-propelled gun was assembled in a rush - the high losses of Japan in the final stages of WWII and a shortage of military production forced the army and naval commands to look for any way to protect the island metropolia of the Empire from the threat of an Allied landing.&lt;br /&gt;
&lt;br /&gt;
The self-propelled gun did not have any protection, the large calibre of the cannon and the weak platform of the medium tank presupposed firing mainly direct fire and in the rather limited arcs of forward and backward to avoid overturning due to the heavy recoil. Despite all these shortcomings, such vehicles were supposed to go into series for rapid deployment in dangerous sectors of the coastal defense line for the Japanese islands and firing at a line-of-sight distance at approaching enemy forces.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{main|Chi-Ha (Family)#Media|l1=Media of the Type 97 Chi-Ha}}&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_navy_120mm_spg Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Chi-Ha Long Gun (1).png|&lt;br /&gt;
File:Chi-Ha Long Gun (3).png|&lt;br /&gt;
File:Chi-Ha Long Gun (2).png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|GpCq7QDEjBk|'''The Shooting Range #220''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.|-wIA6AuMBYo|Captured Experimental ''Long 12cm Chi-Ha''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related Development&lt;br /&gt;
&lt;br /&gt;
* Directly Related:&lt;br /&gt;
** [[Chi-Ha Kai|Type 97 Chi-Ha]] &amp;lt;small&amp;gt;(base hull)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Related:&lt;br /&gt;
** [[Chi-Ha Short Gun|Type 97 Chi-Ha Short Gun]] &amp;lt;small&amp;gt;(another navy variant)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tanks of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[8,8 cm Flak 37 Sfl.]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[YaG-10 (29-K)]]&lt;br /&gt;
* [[QF 3.7 Ram]]&lt;br /&gt;
* [[Pvkv II]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6840-development-chi-ha-long-gun-the-last-chance-gun-en|[Devblog] Chi-Ha Long Gun: The Last Chance Gun]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yokosuka Naval Arsenal}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171396</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171396"/>
				<updated>2023-09-10T02:44:25Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, yet it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Windows}}{{Userbox/Favorite vehicle|jp_navy_120mm_spg|country rank}}{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171389</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171389"/>
				<updated>2023-09-10T02:39:28Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, yet it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|jp_type_4_chi_to_late|country rank}}{{Userbox/Favorite vehicle|j2m2|country rank}}&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171371</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171371"/>
				<updated>2023-09-10T02:30:01Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
&lt;br /&gt;
My favorite German tank '''isn't''' the [[Tiger I (Family)|Tiger]] or [[Panzer V Panther (Family)|Panther]], rather it's the [[Pz.IV (Family)|Panzer IV]].&lt;br /&gt;
&lt;br /&gt;
My favorite Japanese tank would probably be the [[Type 90]], as it's good in it's own right, yet it isn't as popular as the [[Type 10]].&lt;br /&gt;
&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171370</id>
		<title>User:U143475368</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U143475368&amp;diff=171370"/>
				<updated>2023-09-10T02:26:51Z</updated>
		
		<summary type="html">&lt;p&gt;U143475368: Created page with &amp;quot;Hello, my name is John, but you can call me Jvelas if you want. I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, my name is John, but you can call me Jvelas if you want.&lt;br /&gt;
I main German and Japanese tanks, and Japanese aircraft. I'm currently at Rank III, although that is subject to change.&lt;br /&gt;
My favorite German tank '''isn't''' the Tiger or Panther, rather it's the Panzer IV.&lt;br /&gt;
My favorite Japanese tank would probably be the Type 74, as it gets overshadowed by the 120 mm tank.&lt;br /&gt;
If you want to friend me on War Thunder, my player name is '''Jvelas0822.'''&lt;/div&gt;</summary>
		<author><name>U143475368</name></author>	</entry>

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