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		<updated>2026-05-30T06:05:03Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spike-LR_II&amp;diff=191906</id>
		<title>Spike-LR II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spike-LR_II&amp;diff=191906"/>
				<updated>2024-09-03T20:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: General Info &amp;amp; Usage in Batlle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spike-LR2 (Long Range 2) is an israeli Anti-tank guided missile (ATGM) that can engage non-line-of-sight and beyond-line-of-sight targets. The Spike can also be used as a Surface-to-Air missile (SAM) against enemy aircraft, especially helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_kf_41}}&lt;br /&gt;
* {{Specs-Link|germ_vilkas}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Calibre''' || 110 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Projectile mass''' || 13 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed''' || 180 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range''' || 20.00 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 35 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass''' || 1.27 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuse sensitivity''' || 0.01 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuse delay''' || 0.4 m&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration''' || 700 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The LR2 features a tandem HEAT warhead. But since most enemies the missile faces, have decent HEAT protection, it will often only cause critical damage to an enemy tank (as far as light tanks aren’t concerned) instead of destroying it.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The Spike-LR2 is only one of many Spike missile system variants. Currently in game, besides the LR2, are the Spike-MR and the Spike ER missiles, both of which are part of the Spike missile family.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spike-LR2 can be used as an ATGM against enemy tanks as well as a SAM against enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Using the Spike against tanks ===&lt;br /&gt;
The LR2 is best to be used as a long-range missile against distant enemy tanks. If used at tanks that are closer than 300m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles often barely have any armour that can stop the missile from penetrating. To get the maximum out of your Spikes, you will have to search for enemy tanks with your scouting device or commander optics and, when you found yourself a suitable target, peek out of your spot and fire the LR2. Since its a fire-and-forget missile, you won't have to think about it after shooting. While waiting for your missile to hit, search for other targets and repeat the process.&lt;br /&gt;
&lt;br /&gt;
=== Using the Spike against helicopters ===&lt;br /&gt;
If you want to use the LR2 against enemy aircraft, it is best to look for helicopters since those are barely manuverable. Search the skies for any incoming helicopter and then missile it. Since the missile is IR-guided, it will not activate the RWR of the helicopter making it extremely effective against unaware players.&lt;br /&gt;
&lt;br /&gt;
=== Using the Spike against planes ===&lt;br /&gt;
When you want to use the Spike against enemy planes however, you will have to time the launch correctly, to get the best chances for a kill. A plane, that is already close to the battlefield is most likely going to see the launched Spike-LR2 and be able to evade it with ease (either by flaring or outmanouvering as the LR2 doesn't have a high G-overload). With that being said, you should focus on unsuspecting planes that are on their way to the battlefield. Since the missile has a long guidance time and doesn’t trigger the planes RWR, it can be shot at distant aircraft. But keep in mind, that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices the it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss.&lt;br /&gt;
&lt;br /&gt;
All in all it is best to use the Spike-LR2 against light tanks and IFVs. Also keep in mind that the missile must be shot at targets further away than 300m. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget guidance&lt;br /&gt;
* Tandem warhead&lt;br /&gt;
* Since the Spike is IR guided, it won‘t trigger an enemy’s RWR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow flight speed&lt;br /&gt;
* Rarely destroys a tank first-hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Spike ER]] (other Spike version on helicopter)&lt;br /&gt;
* [[Spike-MR]] (other Spike version on ground vehicle)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21_SPS-K_(Germany)&amp;diff=191902</id>
		<title>MiG-21 SPS-K (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21_SPS-K_(Germany)&amp;diff=191902"/>
				<updated>2024-09-03T19:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Small Changes &amp;amp; Corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_sps_k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the 1960s and '70s, East Germany had modified their MiG-21PFs into a new standard, which they indigenously called the MiG-21PFM (not to be confused with the Soviet designated [[MiG-21PFM]], a heavily upgraded MiG-21PF using the second-generation MiG-21 body style). However, a problem quickly arose when the East German air force acquired the Soviet designated PFMs, as these planes were vastly different than the upgraded PFs sharing the same name. To avoid further confusion, all Soviet designated MiG-21PFMs in German service would be re-designated into the MiG-21SPS. However, yet again, a naming convention conundrum arose when the later variant of the Soviet MiG-21PFM (''Izdelyie 94A'') entered service, with the biggest change being the ability to carry a [[GSh-23L (23 mm)|GSh-23]] gunpod on the underbelly. To account for the new variant again, the Germans re-designated this variant into the MiG-21SPS-K, with the K standing for ''Kanone'' to denote its ability to take a cannon pod.&lt;br /&gt;
&lt;br /&gt;
Introduced as a premium pack in [[Update &amp;quot;Ground Breaking&amp;quot;]], the MiG-21SPS-K takes on an entirely new playstyle for the [[MiG-21 (Family)|Fishbed family]], completely departing from the high-speed, high AoA hit and run tactics of previous aircraft due to its loadouts. Due to not having a real built-in gun, this aircraft is very reliant on its IR-guided [[R-60]] and [[R-13M1]] and radar-guided [[R-3R]] air-to-air missile selection. However, due to being a MiG-21PFM airframe, it is limited to two hardpoints only, meaning the player can only take a maximum of four missiles. The player can also choose between either a GSh-23 gunpod, or a SPS-141 countermeasures pod on the center pylon. Overall, the SPS-K is a unique premium as it differs greatly from the usual MiG-21's gameplay loop, having to rely a lot more on its ordnance and tools than its flight performance (which as with other MiG-21s, is very good as well).&lt;br /&gt;
&lt;br /&gt;
The MiG-21 SPS-K was removed from the Gaijin store at the end of the [[wt:en/news/8225-shop-may-sale-in-the-gaijin-store-en|2023 May Sale]]. It was made available briefly to purchase with Golden Eagles {{GE}} during the [[wt:en/news/8324-special-the-mig-21-sps-k-returns-to-celebrate-the-mig-21-s-first-flight-en|2023 &amp;quot;MiG-21's First Flight&amp;quot; celebration]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,210 || 2,195 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.7 || 38.3 || 124.6 || 117.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,280 || 2,240 || 34.5 || 36.0 || 167.0 || 145.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 900 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11F2S-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,692 kg || colspan=&amp;quot;3&amp;quot; | 342 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,340 kg || 6,906 kg || 7,513 kg || 7,852 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,536 kgf || 5,304 kgf&lt;br /&gt;
| 0.84 || 0.77 || 0.71 || 0.68 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,536 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,398 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.85 || 0.78 || 0.72 || 0.69 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The aircraft gets 60 mm bulletproof glass in front of the pilot and 10 mm of steel behind the pilot, making it more survivable in head-on attacks and making it be able to tank low caliber machine gun fire from enemy tanks. But even with the bulletproof glass, the pilot isn't immune to enemy fire, so you should still try to dodge any bullets aiming for you. The plane also gets self-sealing fuel tanks in the wings and over the engine.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;15%&amp;quot; | 1 !! width=&amp;quot;15%&amp;quot; | 2 !! width=&amp;quot;15%&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[S-5K]] rockets&lt;br /&gt;
| 16, 32 || || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24]] rockets&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-3R]] missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! [[R-3S]] missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! [[R-13M1]] missiles&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 64 ||&lt;br /&gt;
|-&lt;br /&gt;
! 490 l drop tanks&lt;br /&gt;
| || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | * Single R-3R missiles can only be equipped in conjunction with a single R-3S missile on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon (250 rpg)&lt;br /&gt;
* 2 x R-60 missiles + 1 x 490 l drop tank&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 2 x R-3R missiles + 2 x R-3S missiles&lt;br /&gt;
* 64 x countermeasures + 2 x R-13M1 missiles&lt;br /&gt;
* 64 x countermeasures + 2 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 2 x S-24 rockets&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x R-60 missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x R-3S missiles + 2 x R-3R missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== Air Realistic Battles ===&lt;br /&gt;
The MiG-21 SPS-K is a decent fighter jet for its Battle Rating (BR). With its wide range of available weaponry, it can be used as a fighter and as an attack aircraft destroying enemy bases or ground vehicles.&lt;br /&gt;
&lt;br /&gt;
When you want to play as a fighter (which is its intended role), you can either take the R-3R, R-3S, R-13M1 or R-60 or any mix of these missiles with you. Since the SPS-K doesn’t have an onboard gun, you will also have to decide between taking the gun or the countermeasures.&lt;br /&gt;
&lt;br /&gt;
If you take the gun, you will be able to engage enemy planes and ground targets without the need of missiles. However, this way you will lack countermeasures, making it very hard to evade missiles. With the lack of flares, be aware of enemies like the [[A-10A]] and [[Su-25K]] due to them carrying the all-aspect [[AIM-9L Sidewinder|AIM-9L]] and [[R-60MK]] missiles which are lethal to you.&lt;br /&gt;
&lt;br /&gt;
Using the R-3R and/or R-3S is a great way to destroy enemy planes, while it is recommended to rather use the R-3Rs since many enemies which you will face are not capable of taking chaff with them. The R-3R can also be used in Head-ons because of your radar while the R-3S can only be used rear-aspect (when being behind the enemy). However both of these missiles only have a maximum G-overload of 10G, making them easy to outmaneuver and thus evade - even without countermeasures.&lt;br /&gt;
&lt;br /&gt;
Another option for making the MiG a lethal fighter are the R-13M1 missiles. These have a higher G-overload of 20G making them very hard to be dodged by enemies. They also feature a higher launch-range than the R-3R/S and are faster with the top speed being Mach 2.4. &lt;br /&gt;
&lt;br /&gt;
The last option for you to take, is the R-60 missile. While being slower than the R-13M1, it has an higher G-overload of 30G, making this missile practically unable to be dodged. The R-60 is a rear-aspect missile, but this shouldn’t stop you from considering taking it with you. When you take the 2x R-60s, try to find enemies that are flying to the bases and quickly follow them. Most of the planes will have flares but some, like the often-seen [[Su-7BMK]], don’t have countermeasures. So it is best to search for planes who lack those.&lt;br /&gt;
&lt;br /&gt;
When you consider destroying bases or ground targets, it is best to equip the S-5K unguided rockets and take the gun. With the lack of missiles, you won’t be able to pose a big threat to enemy planes, however, you can still make use of your gun if you are being attacked. If you are skilled (and lucky) enough, you can also use the rockets against enemy planes when you run out of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Ground Realistic Battles ===&lt;br /&gt;
The MiG-21 can also be used as a CAS vehicle hovering the skies of the battlefield. If you want to use the MiG in GRB, it is best to equip the S-5K rockets and take the gun. While flying to the battlefield, be aware of enemy planes intercepting you or enemy SPAAs searching for their next target. Due to the lack of countermeasures, you should instantly try to dive down or fly behind rocks/hills if available, when you see a missile aiming for you.&lt;br /&gt;
&lt;br /&gt;
If you make it to the battlefield alive, you can use your gun to destroy light tanks and IFVs and your rockets to hit MBTs. Since the rockets aren’t that powerful tho, you should try to dive down directly onto the target you want to hit, while having your air brakes extended.&lt;br /&gt;
&lt;br /&gt;
Once you have unleashed your power, make your way back to the airfield, rearm and repeat.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to R-3R, R-3S, R-13M1, and R-60 air-to-air missiles&lt;br /&gt;
* Decent radar to slave R-60s for easier target locking&lt;br /&gt;
* In a downtier, it can dominate with its gun and flight characteristics&lt;br /&gt;
* Quick plane with good speed for its BR&lt;br /&gt;
* Decent maneuverability at high speed&lt;br /&gt;
* Ballistic computer for rockets, making it good for quick attack runs on ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad energy retention in turns&lt;br /&gt;
* Poor acceleration making to plane hard to fly in turnfights&lt;br /&gt;
* Has to give up the gun for flare/chaff pod&lt;br /&gt;
* RWR is only working in the rear, not all around&lt;br /&gt;
* Gun runs out of ammo quickly due to high rate of fire and low ammunition storage (250 ammo)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-21 SPS (also MiG-21 PFS) was a subvariant of MiG-21 PF. The acronym SPS comes from &amp;quot;сдув пограничного слоя&amp;quot; (&amp;quot;sduv pogranichnogo sloya&amp;quot;) which means &amp;quot;blown flaps&amp;quot;. For this, the engine was modified and received a new name R-11F2S-300, this engine redirected some air from the compressor to the flaps. The military wanted it to be able to take off from unpaved airfields, and these modifications shortened the takeoff run to 480 m on average and reduced the landing speed to 240 km/h. Two SPRD-99 (СПРД-99) boosters could be installed to shorten the takeoff run even more. It was mass-produced from 1961 to 1965.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-21_sps_k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|QiTm32YVGWc|'''2 Premiums, One Playstyle: MiG-21 SPS-K &amp;amp; MiG-21S''' - ''Spit_flyer''|11i6nBt4rYY|'''The Little Plane That Couldn't - MiG-21-SPS-K''' - ''DEFYN''|YbLIfh0nbfg|'''Should You Buy The MiG-21 SPS-K? - Premium Review''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21_SPS-K_(Germany)&amp;diff=186569</id>
		<title>MiG-21 SPS-K (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21_SPS-K_(Germany)&amp;diff=186569"/>
				<updated>2024-05-21T19:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: General info and Usage in Battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_sps_k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the 1960s and '70s, East Germany had modified their MiG-21PFs into a new standard, which they indigenously called the MiG-21PFM (not to be confused with the Soviet designated [[MiG-21PFM]], a heavily upgraded MiG-21PF using the second-generation MiG-21 body style). However, a problem quickly arose when the East German air force acquired the Soviet designated PFMs, as these planes were vastly different than the upgraded PFs sharing the same name. To avoid further confusion, all Soviet designated MiG-21PFMs in German service would be re-designated into the MiG-21SPS. However, yet again, a naming convention conundrum arose when the later variant of the Soviet MiG-21PFM (''Izdelyie 94A'') entered service, with the biggest change being the ability to carry a [[GSh-23L (23 mm)|GSh-23]] gunpod on the underbelly. To account for the new variant again, the Germans re-designated this variant into the MiG-21SPS-K, with the K standing for ''Kanone'' to denote its ability to take a cannon pod.&lt;br /&gt;
&lt;br /&gt;
Introduced as a premium pack in [[Update &amp;quot;Ground Breaking&amp;quot;]], the MiG-21SPS-K takes on an entirely new playstyle for the [[MiG-21 (Family)|Fishbed family]], completely departing from the high-speed, high AoA hit and run tactics of previous aircraft due to its loadouts. Due to not having a real built-in gun, this aircraft is very reliant on its IR-guided [[R-60]] and [[R-13M1]] and radar-guided [[R-3R]] air-to-air missile selection. However, due to being a MiG-21PFM airframe, it is limited to two hardpoints only, meaning the player can only take two missiles, so its best to choose wisely depending on the map and the Battle Rating of that match. The player can also choose between either a GSh-23 gunpod, or a SPS-141 countermeasures pod on the center pylon. Overall, the SPS-K is a unique premium as it differs greatly from the usual MiG-21's gameplay loop, having to rely a lot more on its ordnance and tools than its flight performance (which as with other MiG-21s, is very good as well).&lt;br /&gt;
&lt;br /&gt;
The MiG-21 SPS-K was removed from the Gaijin store at the end of the [[wt:en/news/8225-shop-may-sale-in-the-gaijin-store-en|2023 May Sale]]. It was made available briefly to purchase with Golden Eagles {{GE}} during the [[wt:en/news/8324-special-the-mig-21-sps-k-returns-to-celebrate-the-mig-21-s-first-flight-en|2023 &amp;quot;MiG-21's First Flight&amp;quot; celebration]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,210 || 2,195 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 37.7 || 38.3 || 124.6 || 117.8 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,280 || 2,240 || 34.5 || 36.0 || 167.0 || 145.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 900 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-11F2S-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,692 kg || colspan=&amp;quot;3&amp;quot; | 342 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,120 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,340 kg || 6,906 kg || 7,513 kg || 7,852 kg || 9,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,536 kgf || 5,304 kgf&lt;br /&gt;
| 0.84 || 0.77 || 0.71 || 0.68 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,536 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,398 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.85 || 0.78 || 0.72 || 0.69 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The aircraft gets 60 mm bulletproof glass in front of the pilot and 10 mm of steel behind the pilot, making it more survivable in head-on attacks and making it be able to tank low caliber machine gun fire from enemy tanks. But even with the bulletproof glass, the pilot isn't immune to enemy fire, so you should still try to dodge any bullets aiming for you. The plane also gets self-sealing fuel tanks in the wings and over the engine.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;15%&amp;quot; | 1 !! width=&amp;quot;15%&amp;quot; | 2 !! width=&amp;quot;15%&amp;quot; | 3&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[S-5K]] rockets&lt;br /&gt;
| 16, 32 || || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24]] rockets&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-3R]] missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! [[R-3S]] missiles&lt;br /&gt;
| 1*, 2 || || 1*, 2&lt;br /&gt;
|-&lt;br /&gt;
! [[R-13M1]] missiles&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60]] missiles&lt;br /&gt;
| 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 64 ||&lt;br /&gt;
|-&lt;br /&gt;
! 490 l drop tanks&lt;br /&gt;
| || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | * Single R-3R missiles can only be equipped in conjunction with a single R-3S missile on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon (250 rpg)&lt;br /&gt;
* 2 x R-60 missiles + 1 x 490 l drop tank&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 2 x R-3R missiles + 2 x R-3S missiles&lt;br /&gt;
* 64 x countermeasures + 2 x R-13M1 missiles&lt;br /&gt;
* 64 x countermeasures + 2 x R-60 missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 2 x S-24 rockets&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x R-60 missiles&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon + 2 x R-3S missiles + 2 x R-3R missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== Air Realistic Battles ===&lt;br /&gt;
The MiG-21 SPS-K is a very decent fighter jet for its Battle Rating (BR). With its wide range of available weaponry, it can be used as a fighter and as an attack aircraft destroying enemy bases or ground vehicles.&lt;br /&gt;
&lt;br /&gt;
When you want to play as a fighter (which is its intended role), you can either take the R-3R, R-3S, R-13M1 or R-60 or any mix of these missiles with you. Since the SPS-K doesn’t have an onboard gun, you will also have to decide between taking the gun or the countermeasures.&lt;br /&gt;
&lt;br /&gt;
If you take the gun with you, you will be able to engage enemy planes and ground targets without the need of missiles. However, this way you will lack countermeasures making it very hard to evade missiles. With the lack of flares, be aware of enemies like the [[A-10A]] and [[Su-25K]] due to them carrying the [[AIM-9L Sidewinder|AIM-9L]] and [[R-60MK]] missiles which are lethal to you.&lt;br /&gt;
&lt;br /&gt;
Using the R-3R and/or R-3S is a great way to kill enemy planes, while it is recommended to rather use the R-3Rs since many enemies which you will face, are not capable of taking chaff with them. The R-3R can also be used in Head-Ons because of your radar while the R-3S can only be used rear-aspect (when being behind the enemy). However both of these missiles only have a maximum G-overload of 10G making them easy to outmaneuver and thus evade - even without countermeasures.&lt;br /&gt;
&lt;br /&gt;
Another option for making the MiG a lethal fighter, are the R-13M1 missiles. These have a higher G-overload of 20G making them very hard to be dodged by enemies. They also feature a higher launch-range than the R-3R/S and are faster with the top speed being Mach 2.4. &lt;br /&gt;
&lt;br /&gt;
The last option for you to take, is the R-60 missile. While being slower than the R-13M1 missile, it has a very high G-overload of 30G making this missile practically unable to be dodged. The R-60 is a rear-aspect missile, too, but this shouldn’t stop you from considering taking it with you. When you take the 2x R-60s, try to find enemies that are flying to the bases and quickly follow them. Most of the planes will have flares but some, like the often-seen [[Su-7BMK]], don’t have countermeasures. So it is best to search for planes who lack those.&lt;br /&gt;
&lt;br /&gt;
When you consider destroying bases or ground targets, it is best to equip the S-5K unguided rockets and take the gun. With the lack of missiles, you won’t be able to pose a big threat to enemy planes, however, you can still make use of your gun if you are being attacked. If you are skilled (and lucky) enough, you can also use the rockets against enemy planes when you run out of ammo.&lt;br /&gt;
&lt;br /&gt;
=== Ground Realistic Battles ===&lt;br /&gt;
The MiG-21 can also be used as a CAS vehicle hovering the skies of the battlefield. If you want to use the MiG in GRB, it is best to equip the S-5K rockets and the gun. While flying to the battlefield, be aware of enemy planes intercepting you or enemy SPAAs searching for their next kill. Due to the lack of countermeasures, you should instantly try to dive down of fly behind rocks/hills if available, when you see a missile aiming for you.&lt;br /&gt;
&lt;br /&gt;
If you make it to the battlefield alive, you can use your gun to kill light tanks and IFVs and your rockets to kill MBTs. Since the rockets aren’t that powerful tho, you should try to dive down directly onto the target you want to kill, while having your air brakes extended.&lt;br /&gt;
&lt;br /&gt;
Once you have unleashed your power, make your way back to the airfield, rearm and repeat the process.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to R-3R, R-3S, R-13M1, and R-60 air-to-air missiles&lt;br /&gt;
* Decent radar to slave R-60s for easier target locking&lt;br /&gt;
* In a downtier, it can dominate with its gun and flight characteristics&lt;br /&gt;
* Quick plane with good speed for its br&lt;br /&gt;
* Decent manoeuvrability at high speed&lt;br /&gt;
* Ballistic computer for rockets, making it good for quick attack runs on ground targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad energy retention in turns&lt;br /&gt;
* Poor acceleration making to plane hard to fly in turnfights&lt;br /&gt;
* Has to give up the gun for flare/chaff pod&lt;br /&gt;
* Hard to make use out of in uptier matches&lt;br /&gt;
* RWR is only working in the rear, not all around&lt;br /&gt;
* Gun runs out of ammo quickly due to high rate of fire and low ammunition storage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The MiG-21 SPS (also MiG-21 PFS) was a subvariant of MiG-21 PF. The acronym SPS comes from &amp;quot;сдув пограничного слоя&amp;quot; (&amp;quot;sduv pogranichnogo sloya&amp;quot;) which means &amp;quot;blown flaps&amp;quot;. For this, the engine was modified and received a new name R-11F2S-300, this engine redirected some air from the compressor to the flaps. The military wanted it to be able to take off from unpaved airfields, and these modifications shortened the takeoff run to 480 m on average and reduced the landing speed to 240 km/h. Two SPRD-99 (СПРД-99) boosters could be installed to shorten the takeoff run even more. It was mass-produced from 1961 to 1965.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig-21_sps_k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|QiTm32YVGWc|'''2 Premiums, One Playstyle: MiG-21 SPS-K &amp;amp; MiG-21S''' - ''Spit_flyer''|11i6nBt4rYY|'''The Little Plane That Couldn't - MiG-21-SPS-K''' - ''DEFYN''|YbLIfh0nbfg|'''Should You Buy The MiG-21 SPS-K? - Premium Review''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tornado_IDS_MFG_(Germany)&amp;diff=186565</id>
		<title>Tornado IDS MFG (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tornado_IDS_MFG_(Germany)&amp;diff=186565"/>
				<updated>2024-05-21T17:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Usage in Battle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tornado (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tornado_ids_de_mfg&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50204_%E2%97%84tornado_ids_germany&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the acquisition of the Tornado IDS by the Luftwaffe, the Deutschemarine (German Navy) also received 112 Tornado IDS aircraft for the anti-shipping and maritime patrol/reconnaissance roles. The naval Tornados, designated ''&amp;quot;Marineflieger&amp;quot;'', were easily recognizable due to the sea-gray liveries they usually used, and were outfitted with special weapon systems not found on the Luftwaffe Tornados, allowing them to use the [[AS.34 Kormoran]] anti-ship missile and BL775 cluster munitions. At the end of the Cold War, per the CFE Treaty, half of the Marinefliegers would be removed from naval service and instead incorporated into the Luftwaffe, to replace a wing of reconnaissance RF-4 Phantoms. The remaining Marinefliegers would continue their anti-shipping and maritime roles until 2005, when their units were disbanded and the Tornados were dispersed back into the Luftwaffe and upgraded into the [[Tornado IDS ASSTA1 (Germany)|ASSTA]] standard.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced during [[Update &amp;quot;Apex Predators&amp;quot;]] as a reward for the [[wt:en/news/8021-event-winter-quest-en|2022 Winter Quest]] event. Being a older Tornado IDS variant, it lacks the [[Tornado IDS ASSTA1 (Germany)|ASSTA1]] upgrade found on its tech tree counterpart, meaning it can not use guided bombs and advanced targeting pods. However, being the Marineflieger (Naval variant), it gets access to the active radar [[AS.34 Kormoran]] anti-ship missiles, a very unique and niche weapon system. The Tornado is not great at air-to-air combat, and as this variant lacks its laser-guided bombs, it's also somewhat underwhelming in mixed battles against tanks. The IDS Marineflieger serves best as a collector's vehicle, due to its rare gift/event vehicle status, unique camouflages, and special weaponry. The aircraft does find a niche use on certain maps in Air [[Simulator Battles]], where its anti-ship missiles can be used against AI controlled naval targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,295 || 2,292 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.4 || 29.5 || 172.1 || 169.8 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,324 || 2,308 || 28.6 || 29.0 || 220.0 || 195.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 972 || rowspan=&amp;quot;2&amp;quot; | 560&amp;lt;!--{{Specs|destruction|gear}}--&amp;gt; || 1,166 || 552 || 440 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || N/A || N/A || N/A || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 670 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbo-Union RB199-34R Mk.103 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 14,709 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 968 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 16,236 kg || 16,523 kg || 17,429 kg || 18,789 kg || 19,799 kg || 25,423 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 16m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,777 kgf || 7,293 kgf&lt;br /&gt;
| 0.90 || 0.88 || 0.84 || 0.78 || 0.74 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,192 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 8,155 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.00 || 0.99 || 0.94 || 0.87 || 0.82 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mauser BK27 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 27 mm Mauser BK27 cannons, chin-mounted (180 rpg = 360 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8 !! width=&amp;quot;5%&amp;quot; | 9 !! width=&amp;quot;5%&amp;quot; | 10 !! width=&amp;quot;5%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Tornado_GR.1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1, 2 || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 83 AIR (1,000 lb)|1,000 lb Mk 83 AIR]] bombs&lt;br /&gt;
| || || 1, 2 || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2* &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AS.34 Kormoran]] missiles&lt;br /&gt;
| || || 1 || 1 || || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| 28 || || || || || || || || || || 28&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || 1 || || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Bombs on hardpoint 6 cannot be equipped in conjunction with dual bomb mounts on hardpoints 4-8 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; AS.34 Kormoran missiles on hardpoints 4/8 cannot be equipped in conjunction with bombs on hardpoints 4-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 1,500 l drop tanks&lt;br /&gt;
* 56 x large calibre countermeasures&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb Mk 83 AIR bombs (7,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb Mk 83 AIR bombs (12,000 lb total)&lt;br /&gt;
* 4 x AS.34 Kormoran missiles&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== Air Realistic battles ===&lt;br /&gt;
If used in Air Realistic battles, the Tornado IDS MFG should be used as a bomber rather than a fighter. Thus you should take 12x 1.000lb bombs for bombing and 2x [[AIM-9L Sidewinder|AIM-9L]]&amp;lt;nowiki/&amp;gt;s if needed. It is also recommended to take the 58x countermeasures with you, as these will be your only option for evading a missile. Since the Tornado is very fast, you can quickly fly into the battlefield with afterburners turned on. While flying, you should watch out for enemy planes and missiles. It is best to fly low to the ground - less than 100m above it - as you will often face Puls-Doppler radar with missiles such as [[AIM-7 Sparrow (Family)|AIM-7]]&amp;lt;nowiki/&amp;gt;s and [[R-24R]]. The combination of the radar with these strong missiles, will most likely kill you if you don’t pay enough attention.&lt;br /&gt;
&lt;br /&gt;
Once you are close enough to the base, quickly fly up so you can drop your bombs. To get the most out of your IDS MFG, drop half of your bomb load (6 bombs) and keep the other half for another base. Once the bombs are away, you should fly down again to avoid being detected or getting missiled. Then fly to another base and repeat the process.&lt;br /&gt;
&lt;br /&gt;
If you‘re out of bombs, you can either fly back to base and rearm or make use your missiles and engage enemy planes. Fire the missiles at unsuspecting targets, which are either in a fight or seem to not pay attention (e.g. when flying back to their airfield in a consistent straight line). &lt;br /&gt;
&lt;br /&gt;
Also, always make sure to look around using your assigned button, since any engagement with an enemy fighter like the [[F-16A|F-16]], [[MiG-23 (Family)|MiG-23]] or [[MiG-29]] will put you at a high risk of dying!&lt;br /&gt;
&lt;br /&gt;
=== Ground Realistic battles ===&lt;br /&gt;
If used in Ground realistic battles, the Tornado can be lethal to enemy tanks due to its great armament. It is advisable to take the same weaponry as in Air battles (see above) since you will need the bombs to destroy ground targets and the AIM-9Ls and Flares/Chaff for any air engagement.&lt;br /&gt;
&lt;br /&gt;
While flying into the battlefield, it is best to - again - fly low to the ground, as enemy fighters or SPAAs can easily shoot you down. So when you spawn, dive down immediately!&lt;br /&gt;
&lt;br /&gt;
When over the battlefield, quickly drop your bombs and fly away as fast as possible. If you want to make another run, because you haven’t dropped all of your bombs yet, make sure to avoid detection while turning in the air. If you see on your RWR that SPAAs like the [[Pantsir-S1]] are present, fly back to your airfield and rearm - even if you still have bombs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good acceleration and excellent top speed&lt;br /&gt;
** Higher bomb load and speed than SU-22&lt;br /&gt;
* Mauser BK27 guns have decent hitting power and ammunition capacity&lt;br /&gt;
* Unlike other Tornado versions, has anti-ship equipment (missiles and radar)&lt;br /&gt;
* Access to two AIM-9L Sidewinder air-to-air missiles stock&lt;br /&gt;
* Can work as a figther when necessary&lt;br /&gt;
** Variable wing sweep allows it to turn better when at low speeds, or during an emergency at high speed (at the risk of destroying itself) &lt;br /&gt;
** Radar assisted gun makes intercepting incoming or leaving planes easier&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad manoeuvrability makes air-to-air combat challenging, low air-to-air missile amount to compensate unlike other attacker options&lt;br /&gt;
* No access to guided bombs unlike other Tornados&lt;br /&gt;
* Unstable wings, plane can rip itself apart when bombing at maximum speed at low altitude or when doing negative G manoeuvres&lt;br /&gt;
* AS.34 Kormoran missiles are rather unreliable weapon even against the ships, the anti-ship search radar cannot locate planes&lt;br /&gt;
* Tracking radar (ACM) is limited to 5°x6° until the target is locked&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Concept ===&lt;br /&gt;
&lt;br /&gt;
In 1967, the countries of Great Britain, Belgium, Canada, Italy, the Netherlands, and West Germany decided to jointly develop a multirole fighter aircraft to replace the F-104 Starfighter. In 1968, the Netherlands, Canada, and Belgium left the project and the remaining nations signed an initial agreement. The definition phase began in 1969, requirements were placed on the new aircraft. The aircraft should be able to perform conventional and nuclear attacks, as well as aerial reconnaissance and naval warfare. To perform these tasks, the aircraft should have high survivability and be able to fly at extreme low altitudes, with high weapon accuracy in all weather conditions.&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
&lt;br /&gt;
In 1969, Rolls-Royce was chosen as the manufacturer of the new twin-jet engine.&lt;br /&gt;
&lt;br /&gt;
Britain prevailed over Germany on the crew: Germany demanded one seat, as they did in the Starfighter. Ultimately, however, the decision was made to have two seats.&lt;br /&gt;
&lt;br /&gt;
Production was split between nations, with being Britain responsible for the cockpit and tail, as well as the vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
Germany made the center fuselage and air intakes, and Italy made the wings. Final assembly took place from 1973 on the three lines in Warton (Great Britain), Manching (Germany), and Turin (Italy). In 1976, the aircraft, previously known as the MRCA, was given the name Tornado. The first flight took place on August 14, 1974 in Manching (Germany). A total of 10 prototypes and six pre-production aircraft were built, of which the prototype P08 sadly crashed in 1979.&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
&lt;br /&gt;
The equipment of the task forces in Great Britain and Germany began in 1982, followed in 1984 by Italy, and in 1986 the only export customer, Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
From 1990 to 1991, the German Electronic Combat and Reconnaissance variants (ECR) were produced. In 1995, 339 Tornado combat aircraft were in service with the German Armed Forces (Air Force and German Navy). The device unit price (aircraft costs) was estimated at that time at 55 million DM. In 1999, the last newly built Tornado was delivered to the Saudi Arabian Air Force. A total of 977 aircraft were manufactured.&lt;br /&gt;
&lt;br /&gt;
Germany received 359 tornadoes from 1980 to 1991.&lt;br /&gt;
&lt;br /&gt;
The Bundeswehr Navy used the variants IDS, Recce, and ECR.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tornado_ids_de_mfg Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wpe-_5xxJ5A|'''Tornado IDS Marineflieger: A Quick Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tornado (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Tornado IDS ASSTA1 (Germany)]]&lt;br /&gt;
* [[Tornado IDS (1995) (Italy)]]&lt;br /&gt;
&lt;br /&gt;
; '''Other jet planes with variable sweep wings'''&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
* [[Su-17/22 (Family)]]&lt;br /&gt;
* [[F-14 (Family)|F14 (Family)]]&lt;br /&gt;
* [[F-111A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://marine-flieger.de/mrca-tornado-pa200 &amp;lt;nowiki&amp;gt;[Marine-Flieger]&amp;lt;/nowiki&amp;gt; MRCA Tornado PA200]&lt;br /&gt;
* [[wt:en/news/8024-development-winter-event-vehicles-tornado-ids-marineflieger-en|[Devblog] Winter event vehicles: Tornado IDS Marineflieger]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Panavia}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spike-LR_II&amp;diff=186423</id>
		<title>Spike-LR II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spike-LR_II&amp;diff=186423"/>
				<updated>2024-05-16T20:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spike-LR2 (Long Range 2) is an israeli Anti-tank guided missile (ATGM) currently found on the [[Vilkas]] and the [[KF41|KF41 Lynx]]. It can engage non-linear-of-sight and beyond-line-of-sight targets. The Spike can also be used as a Surface-to-Air missile (SAM) against enemy aircraft, especially helicopter.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_kf_41}}&lt;br /&gt;
* {{Specs-Link|germ_vilkas}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Calibre''' || 110 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Projectile mass''' || 13 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed''' || 180 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range''' || 20.00 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 35 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass''' || 1.27 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuse sensitivity''' || 0.01 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuse delay''' || 0.4 m&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration''' || 700 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The LR2 features a tandem HEAT warhead. But since most enemies at the Battle Rating (BR) the missile is currently found at (Vilkas: 10.3 and KF41: 10.7), have decent HEAT protection, the missile will often only cause critical damage to an enemy tank (as far as light tanks aren’t concerned) instead of destroying it. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The Spike-LR2 is only one of many Spike missile system variants. Currently in game, besides the Spike-LR2, are the [[Spike-MR]] and the [[Spike ER]] missiles, both of which are part of the Spike missile family. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spike-LR2 can be used as an ATGM against enemy tanks as well as a SAM against enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
'''Using the Spike against tanks'''&lt;br /&gt;
&lt;br /&gt;
The LR2 is best to be used as a long-range missile against distant enemy tanks. If used at tanks that are closer than 300m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles often barely feature any armour that can stop the missile from penetrating them. To get the maximum out of your Spikes you will have to search for enemy tanks with your scouting device or commander optics an then, when you found yourself a suitable target, peek out of your spot and fire the LR2. Since its a fire-and-forget missile, you won't have to think about it after shooting. While waiting for your missile to hit, search for other targets and repeat the process. It is best to use the Spike on open and big maps like [[Eastern Europe (Ground Forces)|Eastern Europe]], [[European Province]], [[Mozdok (Ground Forces)|Mozdok]] and many more!&lt;br /&gt;
&lt;br /&gt;
 {{Youtube&lt;br /&gt;
| url = https://youtu.be/G7b2yFfmBH0?si=1g0x5jtWfAIK_xCO&lt;br /&gt;
| caption = The Spike can't hit close targets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Using the Spike against helicopters'''&lt;br /&gt;
&lt;br /&gt;
If you want to use the LR2 against enemy aircraft, it is best to look for helicopters since those are barely manuverable. Search the skies for any incoming helicopter and then missile it. Since the missile is IR-guided, it will also not activate the RWR of the missiled helicopter. &lt;br /&gt;
&lt;br /&gt;
'''Using the Spike against planes'''&lt;br /&gt;
&lt;br /&gt;
When you want to use the Spike against enemy planes however, you will have to time the launch correctly, to get the best chances for a kill. A plane, that is already close to the battlefield is most likely going to see the launched Spike-LR2 and be able to evade it with ease (either by flaring or outmanouvering as the LR2 doesn't have a high G-overload). With that being said you should focus on unsuspecting planes that are on their way to the battlefield. Since the missile has a long guidance time and doesn’t trigger the planes RWR, it can be shot at distant aircraft. But keep in mind, that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices the it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss. &lt;br /&gt;
&lt;br /&gt;
All in all it is best to use the Spike-LR2 against light tanks and IFVs. Also keep in mind that the missile must be shot at targets further away than 300m. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget guidance&lt;br /&gt;
* Tandem warhead&lt;br /&gt;
* Since it is IR-guided, the missile won’t trigger the RWR of enemy aircraft &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow flight speed&lt;br /&gt;
* Rarely destroys a tank first-hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The development of the Spike system began in the 1970s by „Rafael Advanced Defense Systems“ for the Israel Defense Forces, with the first variants entering service in the 1980s. Originally known as the NT-Dandy, the Spike missile evolved throughout the years. &lt;br /&gt;
&lt;br /&gt;
In 1987 four more variants of the Spike were developed: SR (short range), MR (medium range), LR (long range) and ER (extended range), which can all be fired from ground stations, vehicles oder helicopters. &lt;br /&gt;
&lt;br /&gt;
It is possible to fire the Spike missiles in fire-and-forget mode, meaning once the weapon is shot, it finds its way to the target without the need of extra data. However, by transmitting data via fiber optic cable, it is possible to steer the missile to another target during flight or to launch the missile without visual contact with the target and only assign it during flight. &lt;br /&gt;
&lt;br /&gt;
The Spike-LR2 is one of the latest versions of the Spike missile (5th generation). It represents a significant advancement in precision strike capabilities, featuring improved range, accuracy, and target engagement capabilities compared to its predecessors. &lt;br /&gt;
&lt;br /&gt;
The missile system can be used for infantry, armored vehicles, naval vessels and helicopters and operates at a long range of up to 5.5 km. It engages direct, non-line-of-sight, and beyond-line-of-sight targets.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Spike-LR2.jpg|thumb|A Spike-LR2 being launched from the ground - &amp;lt;nowiki&amp;gt;https://www.edrmagazine.eu/slovakia-selects-rafaels-spike-lr2-atgm&amp;lt;/nowiki&amp;gt;.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Spike-MR]] (other Spike missile variant on ground vehicle)&lt;br /&gt;
*[[Spike ER]] (other Spike missile variant on aircraft)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;https://www.rafael.co.il/wp-content/uploads/2019/03/SPIKE-LR2-Brochure.pdf&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
*&amp;lt;nowiki&amp;gt;https://eurospike.com/spike_lr.min.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185684</id>
		<title>MIM-72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185684"/>
				<updated>2024-04-27T16:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon MIM-72C.png|thumb|right|x250px|The MIM-72C on flight.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The MIM-72 is a US Surface to Air missile that can be found on the Imp.Chapparal in the american and israeli tech tree. The Missile comes in 4 variants: The american chapparal features the MIM-72C and E while the israeli has acces to the MIM-72E and G variants.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_mim_72_chaparral}}&lt;br /&gt;
* {{Specs-Link|il_mim_72_chaparral}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 127 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 86.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR, Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 720 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16.5 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.31 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 5 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The MIM-72 is similar to the american [[FIM-92 Stinger]] missile and the soviet [[9M37M]] missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The MIM-72's effectiveness highly depends on the target and its orientation relative to the launcher. Due to the MIM-72's low G overload it is best used against slower, less agile and distant targets. Though not very effective against distant helicopters, the missile has a very sensitive IR seeker and can detect almost anything.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The MIM-72E and G variants are smokeless, making them harder to be spotted by enemy aircraft&lt;br /&gt;
* Features relatively good flare resistance&lt;br /&gt;
* Has a high explosive mass, knocking out most planes with a direct hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low all-aspect range&lt;br /&gt;
* Limited overload making close-range hits almost impossible&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spike-LR_II&amp;diff=185677</id>
		<title>Spike-LR II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spike-LR_II&amp;diff=185677"/>
				<updated>2024-04-27T11:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Introduction, Statitics and Playstyle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The Spike-LR2 (Long Range 2) is an ATGM (Anti-tank guided missile) found on the [[Vilkas]] and the [[KF41|KF41 Lynx]]. The Spike can also be used as a Surface-to-Air missile against enemy aircraft, especially helicopter.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|it_kf_41}}&lt;br /&gt;
* {{Specs-Link|germ_vilkas}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|13 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range'''&lt;br /&gt;
|20 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|180 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|35 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|1.27 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration'''&lt;br /&gt;
|700 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuse delay'''&lt;br /&gt;
|0.4 m&lt;br /&gt;
|-&lt;br /&gt;
|'''Fuse sensivity'''&lt;br /&gt;
|0.01 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The LR2 is best to be used as a long-range missile against distant enemy tanks and helicopters. If used at tanks that are closer than 300m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles often barely have any armour.&lt;br /&gt;
&lt;br /&gt;
If you want to use the LR2 against enemy aircraft, it is best to search for helicopters since those are barely manuverable. When you want to missile an incoming plane, you have to time the launch correctly, to get the best chances for a kill. A plane that is already close to the battlefield is most likely going to see the launched Spike-LR2 and will evade it with ease (either by flaring or outmanouvering as the LR2 doesn't have a high G-overload). With that being said you should focus on unsuspecting aircraft that are on their way to the battlefield. Since the missile has long guidance time, it can be shot at distant planes. But keep in mind, that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss.&lt;br /&gt;
&lt;br /&gt;
All in all it is best to use the Spike-LR2 against light tanks and IFVs that are further away. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget guidance&lt;br /&gt;
* Tandem warhead&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow flight speed&lt;br /&gt;
* Rarely detroys a tank first-hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27ET&amp;diff=185651</id>
		<title>R-27ET</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27ET&amp;diff=185651"/>
				<updated>2024-04-26T20:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Statistics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
In the late 1980s, as part of the second generation upgrade program for the R-27 family of missiles, a new motor with almost twice the speed and range replaced the older one, as per the modular design of the R-27 family. The resulting heat-seeking variant, dubbed the R-27ET, also received upgraded electronics, resulting in better tracking and slight weight savings. This missile would go on to fill the role of a fire-and-forget medium-long range missile for not only the Soviet air force, but its successor nations and all the export operators who flew the MiG-29 and Su-27.&lt;br /&gt;
&lt;br /&gt;
The R-27ET is a top-rank IR-guided missile, introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. It brings back a familiar playstyle to the hands of top tier pilots who are already familiar with the [[R-27T]], but also bringing with it the upgraded motor from the [[R-27ER]], almost doubling the speed and range of the missile. These features, along with the increased flare resistance, allow the R-27ET to wreak havoc on unsuspecting enemy aircraft, and is particularly dangerous against distracted targets at longer ranges due to its passive seeker, which does not give the enemy aircraft any warning, unlike its SARH brother the R-27ER.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;R-27ET&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
* {{Specs-Link|su_27}}&lt;br /&gt;
&lt;br /&gt;
;R-27ET1&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_12g}}&lt;br /&gt;
* {{Specs-Link|j_11}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|343 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|4.8 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|100 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|5.8 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|24 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-27ET is a medium range IR-guided missile available at the top ranks. At these ranks, most pilots have mastered the art of maintaining situational awareness, making longer burning missiles such as the R530 and R-27T less effective. However, the R-27ETs increased speed and range allows it to wreak havoc on enemy aircraft in specific circumstances. The missile can be best utilized in one of three scenarios in Air Realistic Battles.&lt;br /&gt;
&lt;br /&gt;
==== Medium range rear aspect missile ====&lt;br /&gt;
The best case scenario for the R-27ET, just like its smaller brother the [[R-27T]], is in direct rear aspect of an enemy aircraft. White the R-27ET's upgraded motor allows it to be fired as far back as 8 km in a full speed tail chase, and still hit its target, the true reason the R-27T and ET shine in rear aspect is because this is when their ECCM is most effective, with the missile almost completely disregarding countermeasures below 5 km if the target aircraft keeps the incoming missile directly in its rear aspect. This allows the R-27ET to become the ultimate tool for dispatching players who have an advantage in speed over you, shutting down any thought they may have about easily running away from you. The R-27ET will almost always either secure the kill in rear aspect when used in this scenario, or will force the enemy aircraft to make a complete turn to remove the missile from its rear aspect, allowing it to flare the missile away (and allowing you to close the distance to use guns or a short range missile). This scenario is especially helpful for aircraft which have sub-par top speed compared to their adversaries, such as the [[Yak-141]], allowing it to use this tactic with the R-27ET to its advantage.&lt;br /&gt;
&lt;br /&gt;
==== Furball missile ====&lt;br /&gt;
Another scenario where the R-27ET shines is against distracted targets. Unlike its brother, the [[R-27ER]], which uses a semi-active radar seeker, which requires a radar lock to be guided and would give the enemy aircraft an audible warning on its radar warning receiver of the incoming threat, the R-27ET utilizes a passive IR seeker, which gives no warning to the targeted aircraft. Because of this, it is up to the target aircraft to maintain good situational awareness and identify the incoming R-27ET, and evade accordingly, before its too late. And with the convoluted nature of top tier air battles, players might often be distracted, especially in the &amp;quot;furball&amp;quot; of the match. This makes them prime targets for the R-27ET, especially when slaved with the IRST targeting system or a HMD HOBS launch to truly enact a &amp;quot;stealth attack&amp;quot; that the enemy wont see coming.&lt;br /&gt;
&lt;br /&gt;
==== Medium-range anti-airfield missile ====&lt;br /&gt;
Another scenario for the R-27ET, is an &amp;quot;anti-airfield&amp;quot; missile. Due to the range and &amp;quot;fire and forget&amp;quot; nature of the R-27ET, it can easily dispatch aircraft that are slow during take-off or landing from very long distances. Often times, these aircraft are also too slow to properly evade the incoming missile if they do see it. This tactic is only advised during long EC games or during the late-game of an air RB match, where team composition no longer matters and you might be hunting down the last player or two on the enemy team as they attempt to RTB. This tactic is exceptionally useful with the Yak-141, especially in Air Simulator Battles, as the Yak-141 can hover at low altitude or even land in a field 7-10 km away from the enemy airfield (Roland-1 SAMs self destruct at 6.5 km) using VTOL, and simply wait for the last player or two to show up at their airfield, then pounce on the unsuspecting players with R-27ETs as they are landing. This tactic for the Yak-141 is best used in a squad with friends as a second player can provide air cover for the hovering/landed Yak in case things go wrong.&lt;br /&gt;
&lt;br /&gt;
==== Air/Ground Simulator Battles and Ground Realistic Battles ====&lt;br /&gt;
In Air Simulator EC and the mentioned mixed battle game modes, there is no missile diamond/warning indicator on screen like there is in Air Realistic Battles. This makes &amp;quot;stealth attack&amp;quot; R-27ETs, targeted in HOBS with HMD or IRST, a very lethal weapon for dispatching enemy aircraft who will most likely not see the missile coming until it is too late. Make sure to not use the radar, even for continuous searching, during these scenarios, as that will most likely give away your position and aircraft type on enemy RWRs. At most, in Simulator Battles due to the lack of friendly markers at range, only do a single search &amp;quot;sweep&amp;quot; with the radar to identify if the target aircraft is friendly or not with the IFF system. Otherwise, maintain your &amp;quot;stealth attack&amp;quot; setup with IRST or HMD, and fire the R-27ET as you would with any heat-seeking missile, as to not give the enemy a warning about the incoming missile until its too late.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great seeker filtration, practically immune to flares in rear aspect at most ranges, and any aspect at very close ranges&lt;br /&gt;
* Strong acceleration, speed, and range&lt;br /&gt;
* Great manoeuvrability (35G overload)&lt;br /&gt;
* Powerful warhead, almost no aircraft can survive a direct hit from one&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large fins bleed energy very quickly&lt;br /&gt;
* Limited quantity on carrier aircraft (only two)&lt;br /&gt;
* Can be very easily flared at range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Following the incredible advancement and success of the R-24 missile, which was on par (if not ahead) of its adversaries at the time of introduction, OKB Vympel set out to further upgrade the missile, as the R-24 still had a few shortcomings. Mainly, it had sub-par range compared to new contemporary missiles entering the battlefield, such as the AIM-7F, due to the lack of a second stage booster and optimized control surfaces for the glide phase of the flight. The missile was also limited by the radar of its launcher aircraft, the third generation variants of the MiG-23 fitted with the Saphir 23ML radar or newer, had subpar radar capability compared to their adversaries. Learning from these errors, OKB Vympel set out create a new, modular medium-long range missile on the basis of the older R-24, for the new generation of Soviet fighters on the horizon. This new missile would arm the future &amp;quot;Project 9&amp;quot; from Mikoyan, which would become the MiG-29, and the T-10 Prototype from Sukhoi, which would become the Su-27. The missile design requirements were very ambitious, but nonetheless, the modular design of the R-27 helped ease these hurdles, and allowed the missile to be fielded in many different variants.&lt;br /&gt;
&lt;br /&gt;
The R-27ET variant was part of the second generation of the R-27 family. By its modular design, the &amp;quot;E&amp;quot; stands for &amp;quot;''Energovo-oroozhonaya''&amp;quot;, which translates into &amp;quot;''High-powered''&amp;quot;, meaning that the solid fuel rocket motor was replaced with a larger one, almost doubling the speed and range of the missile. The &amp;quot;T&amp;quot;, as is in Soviet missile nomenclature, means that the missile was heat-seeking, in contrary to the &amp;quot;R&amp;quot; designation (as found on the [[R-27ER]]) which stands for semi-active radar guided. The R-27ET was primarily created to fill the gap of a medium range IR missile in GCI scenarios where the first generation R-27T's range would be insufficient to engage enemy fighters from a safe distance.&lt;br /&gt;
&lt;br /&gt;
The role of the R-27ET as the medium-long range &amp;quot;fire and forget&amp;quot; missile would eventually be supplemented by the R-27EA (the &amp;quot;A&amp;quot; suffix standing for &amp;quot;Active&amp;quot;, as this variant was active-radar guided, similarly to an AIM-120 AMRAAM) and eventually replaced altogether by the R-77. The missile still finds use today with many countries flying various models of the MiG-29 or Su-27 family. Extra leftover stockpiles of the R-27ET have also been adapted into a surface-to-air missile role by Israel and Yemen, in the form of the Samar 1 and the Thaqeb systems respectively, with the latter being credited with heavily damaging a Saudi F-15E in March 2018 during a strike on the Saada Province.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT/MGM-166&amp;diff=185650</id>
		<title>LOSAT/MGM-166</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT/MGM-166&amp;diff=185650"/>
				<updated>2024-04-26T20:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MGM-166 is a US ATGM (Anti tank guided missile) that can only be found on the [[LOSAT]]. It is the only kinetic penetrator missile currently in game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_losat_ccv}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 78.92 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Semi-automatic (SACLOS)&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1520 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 5 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 0 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 775 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The missile has no explosive, but is a kinetic penetrator. The maximum penetration is 775 mm, but the missile needs to accelerate first to reach that value. So shooting at close targets will have worse penetration values.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast missile&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Has difficulty engaging close range targets effectively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LOSAT/MGM-166&amp;diff=185649</id>
		<title>LOSAT/MGM-166</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LOSAT/MGM-166&amp;diff=185649"/>
				<updated>2024-04-26T20:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: General&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The MGM-166 is a US ATGM (Anti tank guided missile) that can only be found on the [[LOSAT]]. It is the only kinetic penetrator missile currently in game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_losat_ccv}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 78.92 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || Semi-automatic (SACLOS)&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1520 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 5 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 0 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 775 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The missile has no explosive, but is a kinetic penetrator. The maximum penetration is 775 mm, but the missile needs to accelerate first to reach that value. So shooting at close targets will have worse penetration values.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast missile&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Has difficulty engaging close range targets effectively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185648</id>
		<title>MIM-72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185648"/>
				<updated>2024-04-26T19:47:39Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Introduction and comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon MIM-72C.png|thumb|right|x250px|The MIM-72C on flight.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The MIM-72 is a US Surface to Air missile that can be found on the Imp.Chapparal in the american and israeli tech tree. The Missile comes in 4 variants: The american chapparal features the MIM-72C and E while the israeli has acces to the MIM-72E and G variants.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_mim_72_chaparral}}&lt;br /&gt;
* {{Specs-Link|il_mim_72_chaparral}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 127 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 86.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR, Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 720 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16.5 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.31 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 5 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The MIM-72 is similar to the american [[FIM-92 Stinger]] missile and the soviet [[9M37M]] missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The MIM-72's effectiveness highly depends on the target and its orientation relative to the launcher. Due to the MIM-72's low G overload it is best used against slower, less agile and distant targets. Though not very effective against distant helicopters, the missile has a very sensitive IR seeker and can detect almost anything.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The MIM-72 is smokeless, making it harder to spot by enemy aircraft&lt;br /&gt;
* Features relatively good flare resistance&lt;br /&gt;
* Has a high explosive mass, knocking out most planes with a direct hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low all-aspect range&lt;br /&gt;
* Limited overload making close-range hits almost impossible&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185647</id>
		<title>MIM-72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185647"/>
				<updated>2024-04-26T19:19:19Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon MIM-72C.png|thumb|right|x250px|The MIM-72C on flight.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_mim_72_chaparral}}&lt;br /&gt;
* {{Specs-Link|il_mim_72_chaparral}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 127 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 86.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR, Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 720 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16.5 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.31 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 5 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The MIM-72's effectiveness highly depends on the target and its orientation relative to the launcher. Due to the MIM-72's low G overload it is best used against slower, less agile and distant targets. Though not very effective against distant helicopters, the missile has a very sensitive IR seeker and can detect almost anything.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The MIM-72E and G variants are smokeless, making them harder to be spotted by enemy aircraft&lt;br /&gt;
* Features relatively good flare resistance&lt;br /&gt;
* Has a high explosive mass, knocking out most planes with a direct hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low all-aspect range&lt;br /&gt;
* Limited overload making close-range hits almost impossible&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1128_Wolfpack&amp;diff=185624</id>
		<title>M1128 Wolfpack</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1128_Wolfpack&amp;diff=185624"/>
				<updated>2024-04-26T15:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = M1128&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1128_wolfpack&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The M1128 Wolfpack's narrow profile turret provides a significant advantage in combat situations. The vehicle may face challenges in terms of survivability due to its thinner armour and the relatively close proximity of its crew members. The hull of M1128 Wolfpack is invincible to most rounds from machine guns, but autocannons and HE shells with larger calibre won't have trouble knocking it out with few shots. In certain circumstances, the tall vehicle profile can be a disadvantage because it restricts the vehicle's ability to take cover and remain hidden, leaving it more open to enemy fire. Thankfully, the commander and gunner are located relatively low inside the turret basket, and all ammo racks are inside the hull. These features minimise the risk of getting one-shot from a successful turret penetration in most hull-down battles. Sometimes, the huge machine gun shield might help enemy ATGMs detonate over the hull roof and blow your whole crew up.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* High-hardness rolled armour (hull, turret, gun shield, underbody, spaced armour)&lt;br /&gt;
* MEXAS 2C (applique armour on hull and lower turret)&lt;br /&gt;
* MEXAS 2 (applique armour on hull sides and roof)&lt;br /&gt;
* Rolled homogeneous armour (turret roof, engine vent, gunner optics shield)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|12.7 + 25.4 mm (70°) ''Upper Glacis''&amp;lt;br&amp;gt;12.7 + 25.4 mm (1-3°) ''Middle Plate''&amp;lt;br&amp;gt;12.7 + 25.4 mm (54°) ''Lower Glacis'' &amp;lt;br&amp;gt;12.7 + 25.4 mm (9-82°) ''Driver hatch''&lt;br /&gt;
|12.7 + 25.4 mm (11°) ''Top'' &amp;lt;br&amp;gt; 12.7 + 12.7 mm (0°, 26-31°) ''Bottom''&lt;br /&gt;
|12.7 mm &amp;lt;br&amp;gt; 12.7 + 25.4 mm ''Door''&lt;br /&gt;
|12.7 + 25.4 mm &amp;lt;br&amp;gt; 5 mm ''Engine vent''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|12.7 mm ''Upper Part'' &amp;lt;br&amp;gt;12.7 + 25.4 mm ''Lower Part'' &amp;lt;br&amp;gt;12.7 + 12.7 mm ''Turret ring shield''&lt;br /&gt;
|12.7 mm ''Upper Part'' &amp;lt;br&amp;gt;12.7 + 25.4 mm ''Lower Part'' &amp;lt;br&amp;gt;12.7 + 12.7 mm ''Turret ring shield''&lt;br /&gt;
|12.7 mm ''Upper Part'' &amp;lt;br&amp;gt;12.7 + 25.4 mm ''Lower Part'' &amp;lt;br&amp;gt;12.7 + 12.7 mm ''Turret ring shield''&lt;br /&gt;
|15 mm &amp;lt;br&amp;gt;12.7 mm ''Hatches''&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align: center;&amp;quot; | 12.7 mm (21°, 27°)&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick, and the underbody is 12.7 mm thick.&lt;br /&gt;
* There is a 5 mm internal RHA screen separating the engine and the radiator from the other compartments. It also gives additional protection to the driver against fragments and shockwaves from the front.&lt;br /&gt;
* .50 cal machine gun shield has 12.7 mm of armour protection.&lt;br /&gt;
* Both sides have 6.35 mm thick spaced armour on the rear part of the side armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The M1128 Wolfpack, with its advanced suspension and powerful engine, has high forward mobility and can effortlessly manoeuvre through rough terrain. The decent reverse speed also gives M1128 Wolfpack wonderful flexibility in ambush and hull-down battles.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=542|rbMinHp=310}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1E8 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Target identification is effortless thanks to third-generation thermal imaging technology integrated into the gunner, commander, and driver optics. On some maps, such as those where you are engaging targets on uneven terrain, the limited gun depression and elevation is a significant disadvantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1E8 (105 mm)|105 mm M68A1E8]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 18 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.7 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1E8 (105 mm)/Ammunition|M456A2, M774, M900}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_M1128.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.27.2.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || 9&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+17)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 2 (autoloader magazine) is a first stage ammo rack and totals 8 shells.&lt;br /&gt;
* As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
* Once the autoloader magazine has been depleted, you can't shoot until the loader has restocked the autoloader with at least one shell.&lt;br /&gt;
* The restocking time is longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 400 (200) || 575 || -5°/+30° || -5°/+70°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A 12.7 mm M2HB heavy machine gun is settled in the right side of M1128 Wolfpack's turret. It has good penetration and elevation to fight against nearby hostile aircraft and light vehicles. However, its limited horizontal traverse of 75° might cause trouble when dealing with enemy from behind or the left side.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,400 (200) || 941 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A 7.62 mm M240 light machine gun is fixed coaxially with the tank gun of M1128 Wolfpack. Due to your low main gun ammo count, it will help you a lot ping targets or destroy minor obstacles blocking your line of sight.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
M1128 Wolfpack is a very competent light vehicle. It works brilliantly as a sniper with high resolution thermal sights, decent APFSDS shell, and laser rangefinder. It also has good mobility and adaptability to manoeuvre across some of the worst terrains that are a nightmare to other wheeled vehicles. These allow you to ambush and flank the enemy from unexpected positions. However, the unimpressive depression and turret rotation speed limit its performance in hilly maps. M1128 Wolfpack is also less effective in static combat and position warfare due to the low amount of main gun ammo. Its hull has poor protection while the turret can absorb many shots from kinetic shells without critical losses. Hence, it's advised to find a mild hull-down hill or proper cover that can hide your hull and allow you to fight back.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Narrow profile turret&lt;br /&gt;
* High resolution thermal sights&lt;br /&gt;
* High forward mobility&lt;br /&gt;
* High penetration with its M900 APFSDS rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability&lt;br /&gt;
* Tall vehicle profile&lt;br /&gt;
* Bad gun depression and elevation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1128_wolfpack Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185623</id>
		<title>MIM-72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185623"/>
				<updated>2024-04-26T15:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon MIM-72C.png|thumb|right|x250px|The MIM-72C on flight.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_mim_72_chaparral}}&lt;br /&gt;
* {{Specs-Link|il_mim_72_chaparral}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 127 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 86.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR, Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 720 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16.5 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.31 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 5 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The MIM-72's effectiveness highly depends on the target and its orientation relative to the launcher. Due to the MIM-72's low G overload it is best used against slower, less agile and distant targets. Though not very effective against distant helicopters, the missile has a very sensitive IR seeker and can detect almost anything.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The MIM-72E is smokeless making the spotting of the missile harder for enemy aircraft&lt;br /&gt;
* Features relatively good flare resistencs&lt;br /&gt;
* Has a high explosive mass, killing (or at least doing critical damage to) most planes when hit directly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low all-aspect range&lt;br /&gt;
* Limited Overload making close-range hits almost impossible&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185622</id>
		<title>MIM-72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MIM-72&amp;diff=185622"/>
				<updated>2024-04-26T15:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Pros and Cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Weapon MIM-72C.png|thumb|right|x250px|The MIM-72C on flight.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_mim_72_chaparral}}&lt;br /&gt;
* {{Specs-Link|il_mim_72_chaparral}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Calibre''' || 127 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 86.3 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR, Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 720 m/s&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 16.5 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.31 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse delay''' || 1 m&lt;br /&gt;
|-&lt;br /&gt;
| '''Fuse sensitivity''' || 0.3 mm&lt;br /&gt;
|-&lt;br /&gt;
| '''Trigger radius''' || 5 m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The MIM-72's effectiveness highly depends on the target and its orientation relative to the launcher. Due to the MIM-72's low G overload it is best used against slower, less agile and distant targets. Though not very effective against distant helicopters, the missile has a very sensitive IR seeker and can detect almost anything.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The MIM-72E is smokeless making the spotting of the missile harder for enemy aircraft&lt;br /&gt;
* Features relatively good flare resistencs&lt;br /&gt;
* Has a high explosive mass, killing (or at least doing critical damage to) most planes when hit directly&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low all-aspect range&lt;br /&gt;
* Limited Overload making close-range hits almost impossible&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Flz_Lwf_LB_82&amp;diff=185620</id>
		<title>Flz Lwf LB 82</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Flz_Lwf_LB_82&amp;diff=185620"/>
				<updated>2024-04-26T14:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: AGM-65B - Related Development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|hunter_f58_switzerland}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 210.47 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
It is the same weapon as the [[AGM-65B]].&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
'''Related Development'''&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.gazette-online.ch/blog/nunc-tincidunt-elit-non-cursus-3-6-2-2-2-2-2-2-2-2-2-2-3-3-4-2__trashed-2-2-4-2-2-2/ &amp;lt;nowiki&amp;gt;[gazette-online]&amp;lt;/nowiki&amp;gt; Fliegerwaffen Luft-Boden 1914 – 1994 bei der Schweizer Flugwaffe] (in German)&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=9M14M_Malyutka&amp;diff=185619</id>
		<title>9M14M Malyutka</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=9M14M_Malyutka&amp;diff=185619"/>
				<updated>2024-04-26T12:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Missile Characteristics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German AGM '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = 9M14&lt;br /&gt;
| link-2 = 9M14-2 Malyutka-2&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mi_8tb}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|13.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|Semi-automatic (SACLOS)&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|140 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|30 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing range'''&lt;br /&gt;
|3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|3.25 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration'''&lt;br /&gt;
|650 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[9M14]]&lt;br /&gt;
* [[9M14-2 Malyutka-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mi-8TB_(Germany)&amp;diff=185618</id>
		<title>Mi-8TB (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mi-8TB_(Germany)&amp;diff=185618"/>
				<updated>2024-04-26T12:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: General info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mi-8 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mi_8tb&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Mi-8TB shares its speed with the Soviet [[Mi-8TV]] having a decent top speed of 260 km/h. This lets the Mi-8TB fly faster than most other helicopters seen at its BR (Battle Rating). So getting into the battlefield (and away from it) fast shouldn't be a problem!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 251 || 243 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
The Mi-8TB has almost no armour to speak of, except some 8mm steel and a small 50mm bulletproof glass protecting the crew, making it very vulnerable to even small calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, and also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|A-12.7 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm A-12.7 machine gun, nose turret (700 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{Main|S-5K|9M14M Malyutka}}&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250sv (250 kg)|FAB-250M-62 (250 kg)|FAB-500M-54 (500 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|ZB-500 incendiary}}&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 192 x S-5K rockets&lt;br /&gt;
* 192 x S-5K rockets + 2 x 9M14M Malyutka missiles&lt;br /&gt;
* 6 x 9M14M Malyutka missiles&lt;br /&gt;
* 6 x 100 kg OFAB-100 bombs (600 kg total)&lt;br /&gt;
* 6 x 250 kg OFAB-250sv bombs (1,500 kg total)&lt;br /&gt;
* 6 x 250 kg FAB-250M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg ZB-500 incendiary bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This helicopter can carry a variety of weapons such as its main gun, rockets, AGMs and bombs to deal with every kind of ground vehicles you can possibly face; Choose the loadout according to the situation of the battle, if there are no enemy SPAA on the battlefield you can feel free to take rockets or bombs and get close to enemy tanks to unleash your bombs or rockets on them but if there are enemy SPAA or aircrafts present on the battlefield take caution and try to use AGMs to launch them at the enemy SPAA from a distance so it is harder for them to spot you but be aware that most of the SPAA vehicles at this battle rating have access to radars and can know of your presence so always try to keep your profile low and use objects on the map to hide yourself behind them like trees and mountains, it is also a good practice to fly down after launching each AGM because being afloat on the sky and not moving at all will make you easy to hit for enemy tanks, try to have a pick-a-boo style of play always fly down only come up to launch a missile and immediately go down behind a mountain or tree to avoid getting hit after the missile has reached the target and come back up only after making sure that it is safe.&lt;br /&gt;
&lt;br /&gt;
Try to avoid enemy aircraft as it requires a lot of luck or skill to hit the enemy aircraft manually with only your main gun because you do not have any kind of anti-aircraft missiles to protect yourself but thanks to your powerful main gun you can easily hunt enemy helicopters since they fly slow and it is easy to get a lead on them.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can carry a relatively large amount of different kinds of weapons at its rank&lt;br /&gt;
* The main gun has a large amount of ammo and is powerful enough to easily knock out most light vehicles at this battle rating&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not have any weapons to deal with aircraft except its main gun which must be manually aimed and cannot lock on and follow enemy aircraft's lead&lt;br /&gt;
* Does not have a [[Ballistic Computer]] so the gun and rocket reticles are not 100% accurate&lt;br /&gt;
* A relatively large profile makes it easy to hit this helicopter even for non-SPAA vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
This combat-ready version of the Mi-8 was developed based on the Mi-8T model in 1974. The &amp;quot;TV&amp;quot; designation stands for &amp;quot;Transportno-Vooruzhenny,&amp;quot; literally meaning &amp;quot;Transport-Armed.&amp;quot; The helicopter was equipped with a movable 12.7mm machine gun in the nose, along with six pylons designed to carry a wide variety of suspended weaponry, including the Falanga anti-tank guided missile. This armament package brought the helicopter’s combat ability roughly in line with early versions of the Mi-24. Despite being modified for combat, the helicopter retained its full troop transport functionality, being able to carry up to 23 soldiers, who could also fire their weapons through loopholes installed in the windows. The Mi-8TV helicopters were produced in limited numbers in Kazan. They were used for various roles in tandem with the Mi-24 and were also supplied to border patrol and naval aviation units.&lt;br /&gt;
&lt;br /&gt;
The German Mi-8TB is an export version capable of carrying up to 6 &amp;quot;Malyutka&amp;quot; ATGMs.&lt;br /&gt;
&lt;br /&gt;
- ''From [[wt:en/news/8442-development-mi-8tv-a-good-mate-to-have-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mi_8tb Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|98kIbV_vNMI|'''Mi-8 (TV/TB) Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mi-8 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Mil}}&lt;br /&gt;
{{Germany helicopters}}&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-29G_(Germany)&amp;diff=182735</id>
		<title>MiG-29G (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-29G_(Germany)&amp;diff=182735"/>
				<updated>2024-03-11T14:27:34Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: General info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = MiG-29 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_29_9_12g&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
After the re-unification of Germany, the Luftwaffe liquidated or scrapped almost all of the Soviet-made NVA aircraft they had inherited. The notable exception were the MiG-29s, which not only were a valuable asset for NATO in dissimilar combat training, but as testing shortly afterwards showed, were superior to most fighters in service with NATO at the time. As such, it was decided to keep the MiG-29s in Luftwaffe service, and to extend their life by replacing parts and upgrading avionics to meet NATO standards and certifications. The resulting project was the MiG-29G. To integrate these aircraft into NATO operations, The MiG-29G had been upgraded with NATO-compatible communication and navigation systems, making it fully interoperable with NATO forces. The MiG-29G was also equipped with Western avionics. The aircraft was designed to operate in a multi-role capacity, capable of both air-to-air and air-to-ground missions. This German MiG-29 variant, with its blend of Eastern airframe prowess and Western technology, represented a unique fusion of capabilities that set it apart from its older Soviet counterparts and made it a valuable asset for NATO.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]], is a major step in advancement from its counterparts in War Thunder. The main upgrade in this variant is the availability of the [[R-27ET1]] and [[R-73E]] missiles which its older predecessor, the [[MiG-29 (Germany)|MiG-29 (9.12)]] lacked. The true advantage in this model lies in its airframe type; while the older East German MiG-29 and its Soviet counterpart, the [[MiG-29|MiG-29 (9.13)]] lack the advanced R-73 and R-27ET missiles in-game, the MiG-29G acts as a &amp;quot;next generation&amp;quot; equivalent (and direct sidegrade) to the Russian [[MiG-29SMT]]. While the MiG-29G lacks the upgraded ground ordnance, increased countermeasure count, expanded fuel capacity, and new radar system of the MiG-29SMT, it also lacks the main drawback of the SMT: the massive increase in weight turning the SMT into a &amp;quot;missile bus&amp;quot; compared to previous MiG-29s. The MiG-29G as such is essentially just the older 9.12 that players are already familiar with, but now with new and upgraded missiles to enhance its lethality in aerial combat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The''' ◄MiG-29 (9-12G)''' is, like its predecessor, very maneuverable and fast, making it a lethal fighter to come across.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|✓&lt;br /&gt;
|X&lt;br /&gt;
|✓&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-33 series 2 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Jet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The MiG-29G has no armor whatsoever thus making it very vulnerable to enemy shots, especially from the front. Due to this, head-ons should be avoided at all times since the pilot is not protected.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GSh-30-1 cannon, cheek-mounted (150 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;18&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-29.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-54 (250 kg)|250 kg FAB-250M-54]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1, 2 || 1, 2 || || 1, 2 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-54 (500 kg)|500 kg FAB-500M-54]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1, 2 || || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ER1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27ET1]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-73E]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 1,520 l drop tanks&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible loadout weight: 3,090 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 1,545 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,200 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 1,520 l drop tank&lt;br /&gt;
* 2 x R-73E missiles&lt;br /&gt;
* 6 x R-73E missiles&lt;br /&gt;
* 2 x R-27ER1 missiles&lt;br /&gt;
* 2 x R-27ET1 missiles&lt;br /&gt;
* 2 x R-27R1 missiles&lt;br /&gt;
* 2 x R-27T1 missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-54 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-54 bombs (2,000 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 8 x 250 kg FAB-250M-62 bombs (2,000 kg total)&lt;br /&gt;
* 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-54 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 2 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 4 x 500 kg FAB-500M-62 bombs (2,000 kg total) &amp;lt;small&amp;gt;across 4 pylons&amp;lt;/small&amp;gt;&lt;br /&gt;
* 6 x 500 kg FAB-500Sh bombs (3,000 kg total)&lt;br /&gt;
* 4 x ZB-500 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MiG-29G is a very efficient air superiority plane. It is based on the MiG-29A variants.The main difference between it and the early A variants is the addition of the R-73E and R-27ET missiles. The export R-73E is just an export of the R-73 with a few extra degrees of off-bore, and the R-27ET is the longer range variant of the R-27T, similar to how the R-27ER is to the R-27R. It is a direct upgrade, comprised of the best of all worlds.&lt;br /&gt;
&lt;br /&gt;
In Air Realistic Battles, the MiG-29G has multiple possible playstyles, which it can easily fit into due to its overall versatility. It is not the best in Ground RB due to its non existent guided munitions. However it can be used as a superiority fighter in GRB, where the Stealth and Close range playstyles that are described below would work best, due to the nature of GRB where there are no markers.&lt;br /&gt;
&lt;br /&gt;
* Long Range BVR - This play style uses the famous R-27ER missile, capable of hitting enemies at up to 40 km, and 30-35 km reliably in Air RB matches. This play style can also work identically on MiG-29A's due to their similar weight, thrust, radar and armament. If you want to play like this, you need to climb as much as you can during a match, and use your radar to find enemies high up and then fire the R-27ER upwards so it gains more speed. The MiG-29SMT would technically be better at this due to its radar, which can look directly left and right, meaning you can notch while guiding missiles, but the additional weight of the SMT makes it arguably worse, since it can't climb as high and as fast as the MiG-29A or G, limiting the range and speed of the R-27ER, or how early you can fire them. In general, this play style is quite hard to nail down because, for example, an enemy F-14B has powerful engines and can launch AGM-54s before you can even see him on the MiG-29's radar, not to mention they can also guide onto you without the F-14 locking you. After you have fired your R-27ER slightly upwards, you should start pulling to one side so the enemy missiles start turning and after around 5-10 seconds, you should pull the complete other direction, to further bleed the energy of enemy missiles coming at you. You need to do this while ensuring that the enemy remains locked. If you lose lock, it will be hard to re-acquire lock due to the slightly primitive nature of the MiG-29G's radar. After you hit the target or miss it, you should change direction again, and then continuing your match however you wish.&lt;br /&gt;
* Close quarters - This playstyle is quite simple. It means taking 6 x R-73E missiles, going straight into the furball and shooting missiles at enemies. There is not much theory or many tips about this one. You should always try to lead the R-73E's even though they have thrust vectoring. You should always fire them from the sides or rear aspects only to maximize your chance of scoring a hit. Front Aspect can work at extreme close range, but in general above 500 m, one flare in front aspect is too much for the R-73E's IRCCM. It works best at below 1 km in side aspect and 1.5 km in rear aspect, where the missiles become nearly unflareable. You should always check your surroundings and keep good situational awareness to survive in the furball. The amazing manoeuvrability of the MiG-29G also makes using guns on target quite easy. You should always try to use your gun wherever you can rather than missiles at extreme close ranges. The R-73's will have a very hard time hitting below 500 m at low speed during manoeuvring.&lt;br /&gt;
** Another variation of the Close quarters play style - Taking 2 x R-27ER missiles, and 4 x R-73E missiles. You still don't need to have the radar on alerting enemies of your existence, but you should keep it on the &amp;quot;HMD&amp;quot; setting, letting you lock players without using &amp;quot;SRC&amp;quot;. Firing the R-27ER missiles at targets coming at you, which are not hugging the ground are generally free targets. Just remember you should fire the R-27ER between 4.5 km and 8 km so the enemy has no chance to escape. If used correctly this can grant you 2 targets destroyed.&lt;br /&gt;
* Stealth - This is more of a &amp;quot;fun&amp;quot; play style, which increases the difficulty of destroying the enemies. It involves using 2 x R-27ET, along with the standard 4 x R-73E missiles. In this play style you should only use the IRST of the MiG-29. Searching and Locking enemies with the IRST does not alert them, therefore you can find and sneak up on players who are flanking or are not paying attention. This &amp;quot;play style&amp;quot; involves flanking while using the IRST to find enemies before they find you on their flanks. Staying low ensures you won't be targeted by the enemies trying to do BVR (they can see you, but you are just not a good target). If they fire at you, staying low also ensures the proximity fuse of the enemy missile won't detonate due to being too close to the ground). Due to how spotting works in this game, enemies can see you at around 6.84 km for a level 75 expert pilot. Your IRST can see enemies in front aspect at a maximum range between 5 km and 12 km. 5 km for a non-afterburning target with low engine temperature, and about 12 for very hot targets, and up to 35 km in rear-aspect if their hot engines are in afterburners. After flanking the furball, you can climb to around 6 km, and start firing R-27ET's from above enemies that are not fighting. This ensures they are unlikely to look directly up at you, unlikely to drop flares (the IRCCM of the R-27ET is good, but is useless at long range due to the FOV nature if it). The missile is also unlikely to lock onto a friendly players that passes to close as well. Keep in mind the R-27ET has the same flight performance of the R-27ER, its range is limited by the seeker. This play style is generally for when you are bored of firing easy missiles and want a bit of a switch, requiring a more interesting approach. This is not efficient or recommended if you want to spade the plane, or want to get as much RP as possible.&lt;br /&gt;
&lt;br /&gt;
The MiG-29G remains one very efficient and scary plane to face. It has a good arsenal of reliable weapons, along with good flight performance, an HMD, and IRST. It is a very fun plane to fly and a real apex predator that can fill most if not all air superiority roles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The MiG-29G is the only MiG-29 in game that has the English voice &amp;quot;Betty&amp;quot;. There are situations where Betty can tell you of an approaching enemy, missile, or is telling you useful things, which can help you in battle, so it might be a good idea to keep the RWR voice enabled.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Retains the flight model of the MiG-29 9.12A, which gives it the best MiG-29 airframe for flight performance&lt;br /&gt;
* Quick acceleration and high top speed thanks to the high Thrust to Weight ratio provided by the RD-33 engines and light airframe&lt;br /&gt;
* Effective sensor suite with potent radar and IRST coupled with HMD slaving&lt;br /&gt;
* Satisfactory amount of radar modes that allow the MiG-29G to track targets effectively at most closure rates and ranges&lt;br /&gt;
* HMD system which allows the MiG-29G to make high off-bore missile launches and utilise its radar/IRST suite at close range with ease&lt;br /&gt;
* Effective missile loadout with potent long range and short range options in the form of the R-27 and R-73E&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* IR missiles don't have any difficulty tracking the MiG-29G as the RD-33 engines burn very hot&lt;br /&gt;
* High fuel consumption due to the RD-33 Series 2 engines, as much as the fuel efficiency is slightly improved over the regular RD-33 it is still poor at full afterburner&lt;br /&gt;
* High energy bleed while turning and inability sustain a rate fight with other airframes at its BR like the F-16A, F-16C and even F-14B&lt;br /&gt;
* Only 60 countermeasures, which can be too restricting for top-tier battles&lt;br /&gt;
* The SPO-15 RWR found on the MiG-29G is very primitive and notably lacks sectors in the rear hemisphere. Additionally, the RWR does not display threat types and cannot detect J band radars. This leaves the MiG-29G particularly vulnerable to enemy MiG-23 aircraft as the RWR cannot detect any radar missile launches from them&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Mikoyan MiG-29G, a variant of the famed MiG-29 fighter jet, has a rich history marked by its development, deployment, and combat use, reflecting the evolving landscape of military aviation and geopolitical dynamics.&lt;br /&gt;
&lt;br /&gt;
The MiG-29, developed by the Soviet Union's Mikoyan Design Bureau in the 1970s, was a direct response to the American F-15 and F-16 fighters. It was designed to be a highly manoeuvrable air superiority fighter, boasting advanced avionics and weapons systems for its time. With a twin-engine setup and a distinctive leading-edge root extension (LERX), the MiG-29 quickly became known for its agility and speed.&lt;br /&gt;
&lt;br /&gt;
The MiG-29G variant emerged in a unique context. After the reunification of Germany in 1990, the Luftwaffe inherited several MiG-29s from the East German Air Force. These aircraft, which were originally the MiG-29A variant, underwent substantial modifications to meet NATO standards, resulting in the designation MiG-29G. This transition symbolized a significant moment in military aviation history, as it marked the integration of a quintessentially Soviet fighter jet into a Western military alliance.&lt;br /&gt;
&lt;br /&gt;
The modifications included upgrading avionics, communication systems, and the integration of NATO-compatible Identification Friend or Foe (IFF) systems. These changes not only enhanced the aircraft's operational capabilities but also facilitated interoperability with NATO forces, a crucial aspect during joint exercises and missions.&lt;br /&gt;
&lt;br /&gt;
In terms of combat usage, the MiG-29G's legacy is less about direct engagement in warfare and more about its role in fostering post-Cold War military collaboration. The aircraft participated in numerous NATO exercises, serving as a valuable tool for Western pilots to train against a platform that was once an adversary's frontline fighter. These exercises provided NATO pilots with a rare opportunity to understand the capabilities and limitations of Soviet-era aircraft, contributing immensely to tactical knowledge and combat preparedness.&lt;br /&gt;
&lt;br /&gt;
Moreover, the MiG-29G played a significant role in diplomatic and defense relations, symbolizing a bridge between former rivals. The jet's presence in NATO air forces represented a tangible outcome of the political thaw following the Cold War, showcasing how erstwhile adversaries could collaborate in a new world order.&lt;br /&gt;
&lt;br /&gt;
In conclusion, the story of the MiG-29G is not just about a fighter jet's technical evolution; it's a narrative that intertwines with the broader historical context of the late 20th century. It reflects the transition from Cold War tensions to an era of cooperation and mutual understanding, illustrating how military technology can transcend its original intent and become a symbol of changing times.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_29_9_12g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-29 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27ER&amp;diff=173426</id>
		<title>R-27ER</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27ER&amp;diff=173426"/>
				<updated>2023-09-26T18:31:59Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: Wrong maximum overload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27R&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air missiles#Semi-Active Radar Homing .28SARH.29 missiles|Semi-Active Radar Homing (SARH) missile]] first introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 350 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 25 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 100 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 5.8 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 24 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The high-explosive mass usually destroys any aircraft if hit directly. It is hard to dodge as well, since it is very fast, thus the target has very little time to react.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The R-27ER is considered to be the single best SARH missile in the game. It is incredibly fast especially at higher altitudes and maneuvers really well. The closest SARH equivalent to this missile are AIM-7F/M Sparrows, and this missile outclasses them in pretty much every way. Its practical range is almost comparable to the AIM-54 Phoenix while being much harder to evade.&lt;br /&gt;
&lt;br /&gt;
Thanks to it being much faster than its counterparts, it is possible to win a missile joust against an enemy AIM-7/Super-530 type of missiles even when fired later than them.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Since the missile is a long-range BVR weapon, it is best used in a range of 20-50 km. Before firing the missile off, the player should also climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired.&lt;br /&gt;
&lt;br /&gt;
It is also recommended to take high probability of kill (pk) shots with this missile since all aircraft currently capable of carrying the R-27ER can only carry two missiles at a time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly fast &lt;br /&gt;
* Ability to relock a target after firing and losing lock while maneuvering accordingly when the lock is lost&lt;br /&gt;
* Very maneuverable &lt;br /&gt;
* Large explosive mass&lt;br /&gt;
* Very long range especially when fired up at high altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires carrier aircraft to guide it in all the way to impact, giving stable lock tone to the target&lt;br /&gt;
* The radars its attached to aren't exactly the best in terms of pure power&lt;br /&gt;
* May have a hard time tracking at close ranges since its too fast&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vmtHVaxxXEY|'''R-27ER is here!!! The best BVR missile in the game?''' - ''MatAWG''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27R]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:R-27_(air-to-air_missile)|[Wikipedia] R-27 (air-to-air missile)]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/572009-vympel-r-27-history-design-performance-dissection/ Vympel R-27 - History, Design, Performance &amp;amp; Dissection]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173424</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173424"/>
				<updated>2023-09-26T18:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27ER&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|253 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
|'''Signal'''&lt;br /&gt;
|CW&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range'''&lt;br /&gt;
|25 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|55 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|3.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|35 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|24 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The R-27R is equipped with a very powerful 24kg TNT warhead, which will almost always destroy any aircraft if hit directly.''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''The R-27R is a very powerful and reliable SARH missile. It is very fast and has great maneuverability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge.'' But still, it is less powerful and slower then the [[R-27ER]], and the american counterpart [[AIM-7M Sparrow|AIM-7M]]. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not adviseable, to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]] or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manuverable&lt;br /&gt;
* Long range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173423</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173423"/>
				<updated>2023-09-26T18:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27ER&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|253 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
|'''Signal'''&lt;br /&gt;
|CW&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range'''&lt;br /&gt;
|25 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|55 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|3.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|35 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|24 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The R-27R is equipped with a very powerful 24kg TNT warhead, which will almost always destroy any aircraft if hit directly.''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''The R-27R is a very powerful and reliable SARH missile. It is very fast and has great maneuverability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge.'' But still, it is less powerful and slower then the [[R-27ER]], and the american counterpart [[AIM-7M Sparrow|AIM-7M]]. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not adviseable, to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]] or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manuverable&lt;br /&gt;
* Long range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173422</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173422"/>
				<updated>2023-09-26T18:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: /* Effective damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27ER&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|253 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
|'''Signal'''&lt;br /&gt;
|CW&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range'''&lt;br /&gt;
|25 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|55 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|3.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|35 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|24 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The R-27R is equipped with a very powerful 24kg TNT warhead, which will almost always destroy any aircraft if hit directly.''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''The R-27R is a very powerful and reliable SARH missile. It is very fast and has great maneuverability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge.'' But still, it is less powerful and slower then the [[R-27ER]], and the american counterpart [[AIM-7M Sparrow|AIM-7M]]. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not adviseable, to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]] or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manuverable&lt;br /&gt;
* Long range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget,&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173421</id>
		<title>R-27R</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-27R&amp;diff=173421"/>
				<updated>2023-09-26T18:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;U141024646: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-27ER&lt;br /&gt;
| link-2 = R-27T&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig_29_9_13}}&lt;br /&gt;
* {{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}}&lt;br /&gt;
* {{Specs-Link|yak_141}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|253 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|SARH+IOG+DL&lt;br /&gt;
|-&lt;br /&gt;
|'''Signal'''&lt;br /&gt;
|CW&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range'''&lt;br /&gt;
|25 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|55 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|3.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|35 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|24 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''The R-27Ris equipped with a very powerful 24kg TNT warhead, which will almost always destroy any aircraft if hit directly.''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''The R-27R is a very powerful and reliable SARH missile. It is very fast and has great maneuverability - comparable to the [[AIM-7F Sparrow|AIM-7F]] - which makes the missile very hard to dodge.'' But still, it is less powerful and slower then the [[R-27ER]], and the american counterpart [[AIM-7M Sparrow|AIM-7M]]. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The R-27R is best suited for high-altitude, long-range engagements and can be launched from over 20 km. Before firing the missile off, the player should climb to a higher altitude than the target and exceed Mach 1, as this will provide the missile more speed when being fired. But since the missile is slower than most of its counterparts, it is not adviseable, to use it in a head-on when engaging a [[MiG-29]], [[F-16 (Family)|F-16]] or [[F-14 (Family)|F-14]].&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast&lt;br /&gt;
* Large warhead&lt;br /&gt;
* Very manuverable&lt;br /&gt;
* Long range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than most counterparts&lt;br /&gt;
* You need to keep a radar lock on the target until the missile hits, since it's not fire-and-forget,&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-27ER]]&lt;br /&gt;
* [[R-27T]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U141024646</name></author>	</entry>

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