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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U140656711</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U140656711"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U140656711"/>
		<updated>2026-06-05T08:51:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.221_(s.Pz.B.41)&amp;diff=161079</id>
		<title>Sd.Kfz.221 (s.Pz.B.41)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.221_(s.Pz.B.41)&amp;diff=161079"/>
				<updated>2023-04-20T18:01:18Z</updated>
		
		<summary type="html">&lt;p&gt;U140656711: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_221_s_pz_b_41&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The le.Pz.Sp.Wg. Sd.Kfz. 221 (''Leichter Panzerspähwagen, Sonderkraftfahrzeug 221''), first produced in 1935, was a German armoured car used as a reconnaissance vehicle for the German Panzer Divisions during World War II. At 339 vehicle manufactured between 1935 to 1940, the Sd.Kfz. 221 saw use in Nazi Germany's early campaigns in Europe, North Africa, and the Eastern Front. Some of these vehicles were armed with the 2.8 cm sPzB 41, a squeeze-bore anti-tank weapon that was capable of producing high-velocity projectiles to penetrate armour. The Sd.Kfz. 221 in German service was eventually succeeded by the larger Sd.Kfz. 222 design, or the more off-road capable Sd.Kfz. 250 half-tracks.&lt;br /&gt;
&lt;br /&gt;
Introduced into War Thunder in [[Update 1.79 &amp;quot;Project X&amp;quot;]], the '''{{Specs|name}}''' is a unique armoured car with its squeeze-bore armament attached to the car's high mobility and relatively thin armour on the body. The squeeze-bore armament, named the [[S.Pz.B.41_(28/20_mm)|28/20 mm S.Pz.B.41]], functions by firing a 28 mm caliber shell down a barrel that narrows it to 20 mm at the muzzle end. This method creates a very high pressure within the barrel that causes the projectile to exit with a high velocity to penetrate more armour relative to the caliber diameter. While providing a bigger punch for the caliber size, the weapon only fires APCR shots as a consequence. Due to this, players using the gun would find some issues such as relatively poor armour-piercing performance against highly sloped armour plating and poor post-penetration damage.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Sd.Kfz.221 has almost no armour at all: it gets penetrated on every side even by rifle-calibre rounds. The main problem of the Sd.Kfz. 221 is that the gunner is exposed: a single coaxial bullet can knock him out and due to the vehicle only having two crew members, will either take out the vehicle entirely from the game in RB/SB or leave it a sitting duck in AB due to crew replenishment.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (18-36°) ''Driver viewport'' &amp;lt;br&amp;gt; 6 mm (71°) ''Upper glacis'' &amp;lt;br&amp;gt; 8 mm (36°) ''Lower glacis'' &amp;lt;br&amp;gt; 8 mm (36°) ''Bottom glacis'' || 8 mm (35°) || 8 mm (66°) ''Upper glacis'' &amp;lt;br&amp;gt; 4-8 mm (32°) ''Lower glacis'' &amp;lt;br&amp;gt; 4-8 mm (67°) ''Bottom glacis'' || 10 mm (79°) ''Front glacis'' &amp;lt;br&amp;gt; 8 mm ''Crew compartment'' &amp;lt;br&amp;gt; 8 mm (24°) ''Rear glacis'' &amp;lt;br&amp;gt; 3 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 8 mm (33°) ''Turret front'' &amp;lt;br&amp;gt; 4 + 4 mm (23°) ''Gun shield'' || 8 mm (35°) || 8 mm (35°)&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick.&lt;br /&gt;
* Belly armour is 6 mm thick.&lt;br /&gt;
* Mudguards and storage boxes are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=116|rbMinHp=66}}&lt;br /&gt;
&lt;br /&gt;
The mobility is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable &amp;quot;Driver Assist&amp;quot; in the controls, so slight adjustments of the mouse steer it properly instead.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Due to this vehicle's extremely limited survivability, the Parts and FPE modifications are not as important as they are on most other tanks. Instead, the most important modifications are the mobility-based modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|s.Pz.B.41 (28/20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 28/20 mm s.Pz.B.41 squeeze-bore cannon fires only one ammo type, the 2.8/2 cm PzGr.41. The round has an extremely high muzzle velocity of 1,400 m/s and penetrates 95 mm at 10 m distance against flat armour. Against 30-degree armour, it penetrates an acceptable 73 mm, but at steep angles, it penetrates just 22 mm. Rate of fire is excellent like most low-rank guns, but currently, like all APCR, the post-penetration damage is poor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[s.Pz.B.41 (28/20 mm)|28/20 mm s.Pz.B.41]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | -20°/+2° || rowspan=&amp;quot;2&amp;quot; | Vertical || 33.32 || 46.12 || 56.0 || 61.92 || 65.88 || rowspan=&amp;quot;2&amp;quot; | 3.90 || rowspan=&amp;quot;2&amp;quot; | 3.45 || rowspan=&amp;quot;2&amp;quot; | 3.18 || rowspan=&amp;quot;2&amp;quot; | 3.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.83 || 24.50 || 29.75 || 32.90 || 35.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:s.Pz.B.41 (28/20 mm)/Ammunition|2.8/2cm Pzgr.41}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 55&amp;amp;nbsp;''(+5)'' || 49&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+17)'' || 37&amp;amp;nbsp;''(+23)'' || 31&amp;amp;nbsp;''(+29)''&lt;br /&gt;
|-&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 25&amp;amp;nbsp;''(+35)'' || 19&amp;amp;nbsp;''(+41)'' || 13&amp;amp;nbsp;''(+47)'' || 7&amp;amp;nbsp;''(+53)'' || 1&amp;amp;nbsp;''(+59)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Rearmost ammo racks empty: 37&amp;amp;nbsp;''(+23)'' shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This vehicle has a powerful cannon and very weak survivability and therefore is effectively played as a sniper at medium to far ranges. However, the positioning will be very important if the player decides to pursue this play-style, as opportunities to engage at long range are rare at this battle rating. Most fights occur at short to medium ranges.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is in these close combat scenarios that this vehicle suffers. Gun traverse is limited, so the vehicle is easily flanked, and when up close, enemies will be able to dispatch the crew with a short machine-gun burst. So, brawling is often an ineffective strategy. More useful is an ambush-based play-style, where the vehicle can use its incredible speed (on paved surfaces, at least) to reach a favourable position early in the game, and destroy enemies passing by.&lt;br /&gt;
&lt;br /&gt;
Again, this vehicle has virtually no armour protection, and what it does have will not protect it against anything but the lightest shrapnel blasts. Again, one of the two crew members is completely exposed, and if they are knocked unconscious, then the vehicle is destroyed. This means that the player should avoid taking damage at all costs. If an enemy plane is in the air, it is advisable to find cover immediately. If there is an artillery strike inbound, it is similarly advised to leave the area as soon as possible.&lt;br /&gt;
&lt;br /&gt;
If sniping and ambushing are both not working, it is also possible to use this vehicle as a highly-mobile strike attacker. By constantly moving around, this vehicle can quickly find the best firing positions throughout the map, and its high penetration allow it to destroy enemies from almost any angle. Combined with this vehicle's high speed, a small profile means that enemies will have a difficult time aiming and achieving a hit. Still, the most important thing is to stay out of sight, using speed as an advantage to destroy vehicles without the enemy knowing.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast in a straight line, comparable to the infamous [[BT-5]] on road&lt;br /&gt;
* Excellent power/weight ratio allows for great acceleration&lt;br /&gt;
* Small profile&lt;br /&gt;
* Good rate of fire, follow-up shots are easy&lt;br /&gt;
* Good penetration and muzzle velocity&lt;br /&gt;
* -10° gun depression is great for mountainous terrain&lt;br /&gt;
* A very fun tank&lt;br /&gt;
* Soviet tanks at this BR rating can be one shot (Except the multi turreted ones)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited and unsymmetrical gun traverse&lt;br /&gt;
* Limited post-penetration damage &lt;br /&gt;
* Low survivability: only 2 crew members who can be easily taken out by all vehicles and aircraft&lt;br /&gt;
* Poor mobility on soft surfaces&lt;br /&gt;
* Can easily tip over in a sharp turn at high speed&lt;br /&gt;
* Can't ram over tiny obstacles like wooden fences and parked cars, limiting mobility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz. 221, also known as the PSW 221, along with its sister Sd.Kfz. 222 was the standard German light armoured car in 1939. A total of 339 Sd.Kfz. 221 and 989 Sd.Kfz. 222 vehicles were built. The Sd.Kfz. 221 carried a machine gun in an open-top turret, while the Sd.Kfz. 222 carried a 20 mm cannon, sometimes with or without a shield.&lt;br /&gt;
&lt;br /&gt;
The 2.8 cm sPzB 41 taper-bore heavy anti-tank rifle had a 28 mm breech calibre, but due to malleable skirts around the projectile, the projectile emerged from the barrel with a 20 mm calibre. This greatly increased the possible muzzle velocity (4,600 ft/sec at the muzzle) but required rounds with tungsten carbide cores to prevent shattering on impact, and rapidly wore out the gun bore. In 1942 the other requirements for and scarcity of tungsten forced its discontinuation in anti-tank round production, and the weapons that could only use tungsten ammunition were no longer usable after existing ammo supplies ran out. During its short service life, it was sometimes mounted on light armoured cars like the 221 and armoured half-tracks in place of their usual machine gun.&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.221 served mainly in the Aufklärungsabteilung (reconnaissance battalion) attached to the Panzer divisions. It was deployed in various fronts, but was ineffective in battlefields in the Eastern and the North African fronts due to its poor offroad mobility. Hence, the Sd.Kfz.221/222 was taken out of service by the end of 1942, and replaced with the famous Sd.Kfz. 250 half-track. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_221_s_pz_b_41 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_L5i_oupaCU|'''Sd.Kfz.221 (s.Pz.B.41)''' - ''TheEuropeanCanadian''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Eisenwerk Weserhutte}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U140656711</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jagdpanzer_38(t)&amp;diff=161077</id>
		<title>Jagdpanzer 38(t)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jagdpanzer_38(t)&amp;diff=161077"/>
				<updated>2023-04-20T17:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;U140656711: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_jgdpz_38t&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|pseudonym}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|German armoury designation:]] Sd.Kfz. 138/2) (also known by misnomer '''&amp;quot;Hetzer&amp;quot;''' ''([[#Media|Endurance Hunter]])'') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was one of the first vehicles introduced in the opening of &amp;quot;Ground Forces&amp;quot; in [[Update 1.41]] after the Closed Beta Test. &lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer 38(t) presents itself as a low profile tank destroyer with a powerful main gun that could keep itself hidden and annihilate the enemy as they come, yet with impressive front armour that could withstand an average amount of incoming enemy fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Don't bother trying to crack through the front armour of the Jagdpanzer 38(t) unless in possession of a very good gun and ammo. Specifications list the front armour as 60 mm thick, but sloped at a 60 degree angle causes it to become 120 mm in effectiveness, quite thick for the battle rating it is in. Try to flank it to the sides or the rear and even in a heavily sloped format, there will be a likely chance the 75 mm shells will penetrate due to how thin the side and rear armour are (20 mm and 10 mm respectively). If unable to reach the side of the Jagdpanzer 38(t), an artillery or aerial strike could harass the Jagdpanzer 38(t) out of its comfort zone and even potentially disable it.&lt;br /&gt;
&lt;br /&gt;
If there are no other choice but to go against it up front, there are some weak spots in the front area. Starting from the smallest, there are some sweet spots around the gun mount area where a lucky shell might penetrate, but these are very unlikely so only aim for these in the worst case scenario. The driver vision port is a tempting target on the front, not only is it a weak spot, but behind that are the driver, gunner, and commander! If one shot gets through here cleanly, there is a very high chance of making a shot cause a crew knock-out. The last weak point, and also the largest, is the lower glacis area on the vehicle. The lower glacis only has an effective armour thickness of 80 mm compared to the front glacis sloping armour of 120 mm, making it easier to penetrate for even weaker guns.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour (Lower side hull)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (40-60°), 60 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 60 mm (40°) ''Transmission housing'' &amp;lt;br&amp;gt; 70 mm ''Gun mantlet''|| 20 mm (40°) ''Top'' &amp;lt;br&amp;gt; 20 mm (15°) ''Bottom'' || 8 mm (68°) ''Top'' &amp;lt;br&amp;gt; 20 mm (14°) ''Bottom'' || 8 mm (90°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick.&lt;br /&gt;
* Front armour slope not even, lower part is weaker than top.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
* A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm).&lt;br /&gt;
* Bolt edges on the transmission housing are 101.6 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=227|rbMinHp=142}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As with any vehicle, research ''Parts'' and ''FPE'' modifications first to prevent any early knock-outs from fire or disabled systems. After these two, try to upgrade the vehicle's mobility and firepower, and aim towards the ''PzGr 40'' shell, this will give a real edge in combat. Don't use the ''Hl.Gr 38B'' HEAT round as it doesn't give enough penetration, but it can help against hull-breakable vehicles.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK39 L48 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a decent 75 mm gun with a stock APCBC shell penetrating 140 mm of armour at most. This penetration allows the vehicle to pierce through almost all tanks around its BR, and upon penetration the 28.9 g of explosives will do a great job finishing off the crew thus destroying the tank. The fast reloading time allows it to deal with multiple enemies effectively. However, sometimes it will face well-armoured opponents like the Jumbos and the Churchill VIIs, in which case the player will struggle to penetrate them with the stock round. This is when the researchable APCR becomes useful. Remember to shoot at the flat armour plates, not the angled parts.&lt;br /&gt;
&lt;br /&gt;
The horizontal and vertical guidance are average. The player might want to aim higher due to the fact that the cannon is quite short-barreled which makes the shell drop more. Also note that because of its gun placement (at one side), when firing to the left side the recoil will actually push the tank to the right, so the player will have to adjust the hull position after a few shots. In addition, because it is a pretty small vehicle, the gun feels less stable and more wobbly when the player stops and aims.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK39 L48 (75 mm)|75 mm PaK39 L48]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41 || rowspan=&amp;quot;2&amp;quot; | -6°/+10° || rowspan=&amp;quot;2&amp;quot; | -5°/+11° || rowspan=&amp;quot;2&amp;quot; | N/A ||7.04||9.75||11.84||13.09||13.93|| rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; |6.78|| rowspan=&amp;quot;2&amp;quot; |6.25|| rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
|4.76|| 5.60 ||6.80||7.52|| 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:PaK39 L48 (75 mm)/Ammunition|PzGr 39, Hl.Gr 38B, PzGr 40, K.Gr.Rot Nb., Sprgr. 34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.180''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''41''' || 28&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+40)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
* The visual discrepancy concerns the number of shells per rack as well as the total number of sells (38 shells modeled for 41 available).&lt;br /&gt;
** Rack 1 is modeled as 12 shells but it will disappear after you've fired 14 shells from it.&lt;br /&gt;
** Rack 2 is modeled as 13 shells but it will disappear after you've fired 14 shells from it.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,100 (150) || 900 || ±10° || -90°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer 38(t) tank destroyer is armed with a [[PaK39 L48 (75 mm)|75 mm PaK39 L48]] cannon, making it quite capable of taking out enemy armour at its battle rating. Use its speed -- up to 42 km/h (26 mph) -- to take up sniping positions making full use of the frontal armour and height to achieve while the enemy deploy. Keep the distance while engaging, as this allows the Jagdpanzer 38(t) to get more mileage out of its thin but heavily sloped armour on the small size. Watch out for aircraft and artillery. To avoid being constantly targeted with artillery and bombardment, try to reposition after each enemy destroyed or a certain amount of time so as to disorientate the enemy. Be careful though in arcade battles you will be revealed so this will be much more challenging than in realistic battles.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer 38(t)'s front armour is thick, but be wary of its weak armour (which is pretty much everywhere else). The top and bottom of the Jagdpanzer 38(t) are exceptionally thin, making it very vulnerable to aircraft, artillery fire, and explosive rounds on the bottom. The side and rear armour are also very thin, so any exposure of those towards the enemy is sure to end with the Jagdpanzer 38(t) as a flaming hulk. While the front armour is thick, weaknesses on upper frontal glacis is the driver's vision port, some small spots around the gun mount, and the lower glacis. The driver's vision port and gun mount spots are tiny and so only a lucky round would be able to reliably hit these areas, but make sure to try and conceal as much of the lower glacis plate as possible as it is easier to penetrate.&lt;br /&gt;
&lt;br /&gt;
'''Long Range Map Strategy:'''&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer 38(t) prefers longer range maps. As it is turretless design, longer range maps allow for maximum use of the frontal armour and reduces the disadvantages of being turretless with weak side armour.&lt;br /&gt;
&lt;br /&gt;
'''Short Range Map Strategy:'''&lt;br /&gt;
&lt;br /&gt;
Short range maps are harder to play the Jagdpanzer 38(t) on. The speed is not as much of an asset and being turretless will not allow you to react to the enemy as quickly, which is a fatal flaw on a short range map. This makes finding sufficient concealment even more important and you'll have to think quickly before the enemy can position themselves.&lt;br /&gt;
&lt;br /&gt;
'''City Map Strategy:'''&lt;br /&gt;
&lt;br /&gt;
It is strongly advised against using the Jagdpanzer 38(t) in city maps. Without a turret, it will be difficult for the {{PAGENAME}} to react to any threats on the exposed side or rear armour. It is suggested to make use of any open areas or roads on the map and place the {{PAGENAME}} in a good place to ambush enemies that may attempt to drive down the roads.&lt;br /&gt;
&lt;br /&gt;
'''Against the Jagdpanzer 38(t):'''&lt;br /&gt;
&lt;br /&gt;
'''Light tank/SPAA''': although most light tanks or SPAA cannot really do much to a Jagdpanzer 38(t) from the front, they are usually equipped with fast-firing cannons/machine guns which is very useful to disable the Hetzer's tracks and/or cannon barrel. Destroy its track one after another so the Hetzer is immobile, then simply flank around it and take out its crew by shooting at its paper-thin side armour. If there are more enemies that you cannot flank, drop an artillery strike on it, there is a good chance that the shrapnel will destroy its track(s), engine or even the entire tank if you are close enough. Or, constantly scout it so it shows on the minimap, and ping the map to inform heavier teammates about the immobilised Hetzer.&lt;br /&gt;
&lt;br /&gt;
'''Medium tank''': The Jagdpanzer 38(t)'s upper frontal armour is usually immune to most shells around its BR due to the good slopes. The lower plate is thinner, but the transmission directly behind it tend to absorb almost any penetrating shells. Although this will immobilise the Hetzer, most of the times the player may find impossible to flank due to other enemies. Try and target the very bottom edge of the lower front plate, one penetrating shell through there will shoot right below the transmission and explode in the middle of the crew compartment. Vehicles with good penetration against sloped armour and destructive explosive filler (e.g. [[T-34-85]]) will find this task easier. Be careful to not get shot though, as the Jagdpanzer 38(t)'s firepower is more than enough to knock out most medium tanks with a single shot.&lt;br /&gt;
&lt;br /&gt;
'''Heavy tank/tank destroyer''': heavy tanks and tank destroyers, being able to easily destroy a Hetzer from any angle &amp;amp; distance, can do a great favour for their team by wiping out a well-armoured target that most of the team cannot kill frontally. The Jagdpanzer 38(t)'s frontal armour becomes virtually useless against a heavy tank or a glass-cannon tank destroyer. Tanks like the [[IS-2 (Family)|IS-2]], [[Sav m/43 (1946)]] or [[ARL-44]] will simply ignore the sloped armour thanks to the sheer penetration of their shells. Now only target the upper plate to ensure successful kills, as the lower plate will absorb the shot with the transmission. Of course, shoot at its thin side armour whenever it is possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Even for its rank, the Hetzer is small and can use corners and cover that other tanks can't&lt;br /&gt;
* At its rank, its main gun is very capable of dealing with any threat&lt;br /&gt;
* Sloped armour on all sides, however, the sides and rear are thin&lt;br /&gt;
* Equal armour all over the front with extreme sloping, so it has essentially no frontal weak spots&lt;br /&gt;
* Hard to hit at range due to its size, and difficult to penetrate due to its armour angles&lt;br /&gt;
* At long range, the sloped armour can even make high calibre shells ricochet&lt;br /&gt;
* can and will eat shells from 500m or more&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As with all tank destroyers, side and rear armour is thin and any shots can often be fatal&lt;br /&gt;
* Not great in close-quarters, this vehicle is more suited for long-range engagements&lt;br /&gt;
* With the gun being placed to the right of the vehicle it has a limited traverse range to the left&lt;br /&gt;
* The roof armour is fairly thin, which makes the Hetzer vulnerable to artillery barrages and aircraft&lt;br /&gt;
* Lower front glacis plate is thin in comparison to the entire front, cover this if possible&lt;br /&gt;
* As with turretless vehicles, the Hetzer is more vulnerable to being flanked&lt;br /&gt;
* Floor armour is very thin and can be penetrated by 105 mm shrapnel.&lt;br /&gt;
* While the gun can penetrate most targets at its rank, it suffers at long range against some more heavily armoured targets&lt;br /&gt;
* Driver, Gunner, and Loader are in-line with each other, making it easy to knock out the vehicle with a penetrating shot from the driver's visor&lt;br /&gt;
* Poor mobility for a vehicle on the 38(t) platform&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
When Germany's situation in World War II turned to a defensive war, the need for tank destroyers increased and anything that could increased Germany's armoured fighting vehicle production was needed as the Allied AFV production tables dwarf Germany's AFV production. A new tank destroyer was in demand as the current [[Marder III H|Marder]] series was under-protected, and the choice to utilize the [[Pz.38(t) F|Panzer 38(t)]] was done to not only build a more well-protected tank destroyer, but to keep in production the obsolete Panzer 38(t) chassis for the basis of stronger armoured fighting vehicles in the form of a tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The development of what will be called the '''Jagdpanzer 38(t)''' started in 1944, made to be a more cost-effective tank destroyer compared to the newer [[Jagdpanther]] and [[Jagdtiger]] tank destroyers. The tank used the battle-tested Panzer 38(t) chassis (though with a modified suspension and better engine), giving it a reliable record compared to the heavier tanks of Germany. The tank destroyer featured a 60 mm thick front armour angled at 60 degrees, giving it a protection of about 120 mm thick, but the side armour of 20 mm at 40 degree was very vulnerable to any anti-tank fire, even from Soviet anti-tank rifles. It carried a crew of four and a powerful 75 mm PaK39 L/48 cannon. The Hetzer had enough punch to destroy most armoured vehicles it may have encountered during the war. It was also mounted with a 7.92x57 mm MG34 remotely operated machine gun on the roof that was operated by the loader. Factories from Czech and Germany produced the Hetzer from April 1944 to May 1945. Approximately 2,287 were produced from 1944-45.&lt;br /&gt;
&lt;br /&gt;
Despite its common nickname as the '''Hetzer''', no official documents actually referred to the Jagdpanzer 38(t) as so, but it was a nickname given to an experimental tank destroyer ''E-10''. The ''E-10'' looked similar to the Jagdpanzer 38(t), and a mix-up in the paperwork probably christened the Jagdpanzer 38(t) as the Hetzer that stuck, continuing to this day.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Jagdpanzer 38(t) was efficient as a tank destroyer, well-protected due to the sloped armour, easily concealable with a low profile, and armed with a potent cannon. The Jagdpanzer 38(t) was the more common late-war tank destroyer Germany had in 1944, and proved itself as a reliable machine due using a proven tank design of the Panzer 38(t). The small profile of the Jagdpanzer 38(t) made it very easy to conceal, and this provided much of its lethality in ambushes. The drawbacks of the Jagdpanzer 38(t) was on the vehicle's fighting compartment, as it was extremely cramped. The gun had a small amount of traverse to the left side, due to the cannon's placement to the right. The side armour was very thin and vulnerable to any anti-tank weapon. Due to the cramped compartment, the commander sat separated from the rest of the crew, and also making escape from the vehicle difficult, as there were only 3 hatches.&lt;br /&gt;
&lt;br /&gt;
The Jagdpanzer 38(t) proved itself a versatile tank destroyer platform in German service during World War II, as the Jagdpanzer 38(t) also was made into many variants of itself. In November 1944, Hitler ordered about 100 of these Jagdpanzer 38(t) to mount a flamethrower and named the ''Flammpanzer 38''. An armour recovery vehicle variant of which 170 was made was called the ''Bergepanzer 38''. There were many more mounting different weaponry, such as the 75 mm KwK40 of the [[Pz.IV G|Panzer IV]], 75 mm KwK42 of the [[Panther D|Panthers]], one with the 105 mm howitzer, 150 mm sIG 33 infantry gun, twin 2 cm Flak, 75 mm K51 L/24 gun and such.&lt;br /&gt;
&lt;br /&gt;
After the war, the Jagdpanzer 38(t) continued to be produced in Czechoslovakia and saw service in Czechoslovakia and Switzerland. The post-war Jagdpanzer 38(t) in Czechoslovakia service was called the ''ST-I'' and the Swiss version was the ''G13'', which equipped the 75 mm StuK 40 cannon from the [[StuG III G|StuG III]]. Due to the massive amount produced and the post-war production of the Jagdpanzer 38(t), many survivors could be found in the world. Though, most survivors may be the post-war designs in from Czechoslovakia or Switzerland mocked up to look like World War II era Jagdpanzer 38(t)s by removing the cannon's muzzle brake.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This SPG was developed by the Czechoslovakian company BMM on the chassis of the Pz.Kpfw.38(t) light tank between November, 1943 and January, 1944 as a less expensive and more easily mass-produced replacement for the StuG III assault gun. However, it was eventually reclassified as an antitank vehicle intended first and foremost for assignment to antitank infantry and cavalry divisions.&lt;br /&gt;
&lt;br /&gt;
Serial production of the Jagdpanzer 38 began in April, 1944. The tank destroyers were actively used by German troops during the final stages of the war, primarily on the Soviet-German front. 75 Hetzers were also sent to Hungary between December, 1944 and January, 1945.&lt;br /&gt;
&lt;br /&gt;
After the war, production of the Hetzer was resumed in Czechoslovakia, where the tank destroyer was produced to meet the needs of the Czechoslovakian army under the designation ST-I/ST-III, as well as to fill orders by Switzerland under the designation G-13. Although the Hetzers were removed from the Czechoslovakian arsenal a few years after they were produced, in Switzerland they remained part of the arsenal until 1972.&lt;br /&gt;
&lt;br /&gt;
A total of 2,827 Jagdpanzer 38 SPGs were produced, as well as 318 tank destroyers.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_jgdpz_38t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MPdcryL47sk|'''The Shooting Range #205''' - ''Pages of History'' section at 04:58 discusses the Jagdpanzer 38(t).|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Metal Beasts'' section at 00:35 discusses the Jagdpanzer 38(t).|SJGkovFT2VM|'''Hetzer's gonna hetz - but what exactly is hetz?''' - ''{{Annotation|DasPanzermuseum|German Tank Museum}}''}}&lt;br /&gt;
{{Youtube-gallery|kBc5J4AkIGc|'''Tank Chats #143 - Hetzer''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles mounted on the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[LT-38 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2858/current/|[Vehicle Profile] Jagdpanzer 38(t) 'Hetzer']]&lt;br /&gt;
* [[Wikipedia:Hetzer|[Wikipedia] Hetzer]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U140656711</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_E-1&amp;diff=161070</id>
		<title>Bf 109 E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_E-1&amp;diff=161070"/>
				<updated>2023-04-20T17:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;U140656711: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109e-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.35]]. The second [[Bf 109 (Family)|Bf 109]] in the German aviation tech tree, introducing the Emil airframe to the player, it improves from its predecessor [[Bf_109_B-1/L|Bf 109 B]] in every regard. The E-1 is better in armament, climb rate, sustained turn rate and top speed. The Bf 109 E-1 is succeeded by the cannon-armed [[Bf 109 E-3|E-3]] variant.&lt;br /&gt;
&lt;br /&gt;
The Bf 109 E-1 will most likely not be an immediate success for new players. While sporting a very respectable climb rate and good acceleration over its historic counterparts, the Bf 109 E-1 is not an easy plane to fly. That said, its light weight in relation to its engine performance allows the player to wield a pure-breed energy-fighter. However, it is lacking in two regards that often make it hard for new players to perform well in. First, while the Emil does have a good turn, its main historic enemies either turn equally well or better. Second, its armament (four MG 17 7.92 mm, 3,000 rounds) is usually insufficient to reliably dispatch enemies in a quick burst.&lt;br /&gt;
&lt;br /&gt;
That being said, learning how to do well in the E-1 (and later E-3) will pay great dividends to the player in the long run. Alongside its main strength of a good power-to-weight ratio, the Bf 109 E sports a good roll rate, allowing for excellent manoeuvrability. This helps the plane during manoeuvres of all kinds, both in defensive or offensive situations. With this, a seasoned pilot will be able to get on the six of even the tightest turning Spitfire long enough to get their shots in. However, do not overextend for the latter, lest you end up with no speed to escape with.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 549 || 536 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.0 || 21.8 || 14.7 || 14.7 || rowspan=&amp;quot;2&amp;quot; | 358&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 591 || 570 || 19.0 || 20.0 || 21.5 || 17.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 477 || 448 || 300 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 400 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,500 m || 960 hp || 1,037 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no armour protection on the Bf 109 E-1, and the fuel tank is not self-sealing. The fuel tank is located behind the pilot's seat. The engine and cooling systems are located in the nose of the plane. This layout allows the pilot some protection, but the lack of real armour still leaves the pilot vulnerable.&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* Fuel tanks are not self-sealing (1 behind pilot)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
It is recommended to unlock all flight performance and survivability upgrades at first. The default 7.92 mm belts are good enough. Energy fighters require acceleration, they live and die by it. Therefore most of flight performance upgrades are advised: Compressor, Engine and Engine injection.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (1,000 rpg = 2,000 total)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
Of the four machine guns, two are mounted in the upper nose section just in front of the pilot, each armed with 1,000 rpg. The other two machine guns are mounted with one in each wing with a total of 500 rpg.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When fighting in the Bf 109, the player needs to understand the concept of energy and maintain energy superiority over their foe at all times, while also keeping an eye on their surroundings and incoming bandits. To do this, use speed and altitude to your advantage, constantly shifting between the two in a fight. This calls for discipline on the side of the pilot, as you will often be tempted to bleed away speed or forgo attempts at gaining back altitude in hopes for a few more shots on targets. As your experience with the Emil grows, you will be able to more reliably judge when you can bleed speed/forsake altitude to obtain a positional advantage and when not to, but newer players with a too gung-ho attitude often get themselves into more trouble than they can handle.&lt;br /&gt;
&lt;br /&gt;
Sadly, the E-1, with its limited armament, will often take too long to dispatch an enemy and thus prove unrewarding to one's efforts. Four 7.92 mm machine guns are mounted on this plane, providing a very different experience from Messerschmitt fighters in the game that follow it. The centre-mounted guns hold 1,000 rounds each, while the wings hold 500 each. This means that after some shooting, your effective firepower is halved. The 7.92 mm can be effective against enemy fighters when the pilot is accustomed to them, but they require certain patience to handle. Once accustomed to the ballistics, the player can opt to use stealth ammunition belts. This will ensure that the target moves less while being shot at (especially since the lower tiers have many new pilots), providing better and longer opportunities for shots. Also, the 7.92 mm bullets that the E-1 fires when using stealth belts are slightly visible, facilitating target adjustment while still being inconspicuous to the prey.&lt;br /&gt;
&lt;br /&gt;
At engaging large and/or armoured targets such as bombers, the E-1's guns struggle hard. On bombers, specifically, aim for the engines and fuel tanks. The ammunition might not destroy the plane itself, but knocking out an engine or two helps other fighters with heavier armament and can also cause the plane to crash and attribute you the kill.&lt;br /&gt;
That said, if done well and left alone, the E-1 will stitch an enemy to death in many well-timed and executed attacks, which makes for a fulfilling experience. If you happen to mess up, extend from the bandit going into a very slight dive to help acceleration. Unless they are right on you, this allows you to gain distance and sets up a nice climbing match in which the Bf 109 E holds all the cards (unless it is facing enemies of later years). Diving away straight down can be done as a last resort but usually leads to you wasting way too much altitude.&lt;br /&gt;
&lt;br /&gt;
New players should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a Boom and Zoom aircraft, the Bf 109s are not dedicated Boom &amp;amp; Zoomers, and many other aircraft such as the [[Fw 190 (Family)|Fw 190]] do it much better. That said, the 109s do build up speed quickly in a dive, and they have a respectable zoom climb that ends in a strongly sustained climb at ~270 km/h (optimal climbing speed 260, and dash 280 km/h). Doing so will often give the player the maximum speed or altitude advantage they can have over their chosen target. A straight-up bounce, with a short extension from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surroundings during the climb and just before diving back on your target.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
In Simulator, the Bf 109 E-1 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. Its guns are scattered around the nose, which require little convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose vision. There are also a few bomb options to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. Despite having a razorback, the Emils actually have great visibility towards the tail, increasing the pilot's situational awareness. Finally, the engine is not as powerful as the later models, making takeoff easier. However the E-1 does suffer from rather poor one-second burst mass given by the 4 x 7.92 mm MGs.&lt;br /&gt;
&lt;br /&gt;
Bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, it might be anywhere between 250-600 m. You can also set keys for vertical head movement, as lifting up your head a little helps improving the over-the-nose visibility.&lt;br /&gt;
&lt;br /&gt;
Dogfighting in SB involves everyday RB tactics. Utilise common manuevers such as Immelmann, Split-S, scissor, barrel roll, etc. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If maximum elevator input is harsh and sudden, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting the elevator downward and rudder to the opposite direction to which the plane is spinning, then wait until it starts a dive and gathers some speed to pull up.&lt;br /&gt;
&lt;br /&gt;
Landing may require practice for some. It is easy at first: decelerate and descend towards the runway, deploy combat, takeoff, landing flaps and landing gear, in order, fly at ~190 km/h before touchdown. If the plane bounces up with landing flaps, use takeoff/combat flaps instead to reduce lift. Note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw or brake to one side too much when braking, as the main landing gears are so close together that they cannot support such sideways force, causing the plane to wobble dangerously or even tilt towards one side, striking a wingtip into the ground.&lt;br /&gt;
&lt;br /&gt;
'''Usage of bombs'''&lt;br /&gt;
&lt;br /&gt;
The Bf-109 E-1 has a small array of bombs. With the options for four 50 kg bombs or one 250 kg bomb, it won't be winning any any awards for bomb load. However these bombs are not useless. They can be used for ground-pounding, with varying levels of effectiveness depending on battle type and pilot skill. It is particularly effective in AB, where the target shows where the bombs will hit, resulting in very accurate drops. &lt;br /&gt;
&lt;br /&gt;
Unlike bombers, the Bf 109 has the advantage that after dropping bombs from a low altitude, it can turn around and defend itself from any fighters that decide to prey on it. &lt;br /&gt;
&lt;br /&gt;
Despite that, it should be primarily used in the fighter role, with bombing as an extra.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
[[Spitfire (Family)|Spitfire]]- the great nemesis: Fast, agile and with a powerful punch. This recurrent enemy will change its traits in its development, but even in this early era, the Spitfire possesses them. The Spitfire Mk.I and Mk.II is on par in top speed above 2,000 m, but near sea-level, the E-series has 20 km/h more speed. Further, the 109 can get to these top speeds faster, due to its superior power-to-weight ratio. The latter also allows it to duel the Spitfire in defensive dogfights. In extended manoeuvres, the Spitfire can run out of energy, which the Bf 109 E-1 has fewer issues in regaining. Getting there can be done via scissoring, where the Emil also benefits from its far better roll rate. Yet at these close to stall speed dogfights (~230 km/h), the Spitfire can more easily pull high angle of attack manoeuvres, as it stalls way later than the 109. An alternative defensive manoeuvre is a spiral climb, followed up by a rope-a-dope, although this is only executable in [[Simulator_Battles|Simulator]].&lt;br /&gt;
&lt;br /&gt;
The late LaGG-3s ([[LaGG-3-35|35]] and [[LaGG-3-66|66]] series) are a serious threat featuring many of the Bf 109 traits, including top speed, climb rate and manoeuvrability. For defensive manoeuvres, scissoring is one of the few options. In Simulator, the chance of throwing off the opponent by making them lose the sight of you is hard, as the LaGG has great frontal cockpit visibility but a bad rear view, coincidentally like the Bf 109 E-1.&lt;br /&gt;
Early LaGG-3s such as the [[LaGG-3-8|8]] and [[LaGG-3-11|11]] series are much easier to deal with. They are equal in manoeuvrability, but their engine performance is sub-par in every regard. Out-climbing or simply out-running after breaking off in scissors can help rid this pursuer. However, it can be hard to distinguish the different LaGG-3 series, especially in game modes without HUD.&lt;br /&gt;
&lt;br /&gt;
The [[MiG-3-15|MiG-3]] is a high-altitude fighter. Do not fight it above 5,000 m. It lacks manoeuvrability but possesses great top speed and good energy retention at altitude.&lt;br /&gt;
&lt;br /&gt;
The [[Yak-1B]] and [[Yak-7B]] are generally superior to the Emil series in turning and low altitude speed. The [[Yak-1]] is around equal in performance.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Bf109E-1.jpg|thumbnail|right|In the hangar.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great climb rate and acceleration&lt;br /&gt;
* Great energy fighter&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Overall performance compares favourably against historic counterparts&lt;br /&gt;
* Good ammunition count&lt;br /&gt;
* Decent high-altitude performance&lt;br /&gt;
* Can double as a fighter-bomber, although not recommended&lt;br /&gt;
* Can carry 250 kg of bombs&lt;br /&gt;
* Four 50kg bomb load can pen light armor easily&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Water overheats quickly if WEP is used for too long&lt;br /&gt;
* Unrewarding for newer pilots&lt;br /&gt;
* Average rear cockpit visibility (SB)&lt;br /&gt;
* Only small calibre guns, lacking in armament, compared to similar tier planes of other nations&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Bf 109 E-1 is essentially the first &amp;quot;modern&amp;quot; Bf 109. While the earlier models (V [Prototype], A, B, C) were tested during the Spanish Civil War and developed out of the experiences made in that conflict, it took a few more years for it to develop into a true front-line fighter. The E-1 was the first of a new breed of [[Bf 109 (Family)|Bf 109]] fighters. Entering production in late 1938, the &amp;quot;Emil&amp;quot; quickly replaced its earlier brethren in service with the Luftwaffe. The distinctive chin radiator of the Jumo powered variants was replaced with two much subtler underwing-mounted versions integrated with flaps, and the cowling was redesigned to carry the Daimler-Benz 601 series of engines. The result was a much more aerodynamically efficient aircraft that was more than a match for the new Supermarine Spitfire that was entering service with the RAF around the same time the first Emils were rolling off the production lines. The Bf 109 E-1 was also sent into action with the Condor Legion in the Spanish Civil War during its twilight stages.&lt;br /&gt;
&lt;br /&gt;
Entering service in 1939, the E-1 would see combat in the early phases of WW2, quickly obtaining aerial supremacy over the skies of Europe. The Bf 109 E was able to outclass many of the standard fighters of the day and was a key component of the German Blitzkrieg tactics that dominated the early years of WW2. A small run of E-1B Jagdbomber versions were also created, capable of mounting up to 250 kg of bombs on a centreline pylon. The Bf 109 &amp;quot;Emil&amp;quot; would finally meet its match in the RAF's Hawker Hurricane and Supermarine Spitfire fighters that intercepted German formations during the Battle of Britain (where its limited fuel supply restricted combat effectiveness). By the beginning of the Battle, the Bf 109 E-1 was already being replaced or upgraded to the [[Bf 109 E-3]] MG FF cannon armed variant and improved E-4; however, some E-1s would still see combat before the end of the year. After the Battle of Britain's conclusion, the &amp;quot;Emil&amp;quot; series would ultimately lead to another major variant, the [[Bf_109_F-1|Bf 109 F]] or &amp;quot;Friedrich&amp;quot; that would form the basis of all following Bf 109s.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109e-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XYQEDmFkMF8|'''Realistic: Bf 109 E-1 [Born Excellence!]''' - ''Jengar''|xV8bQU5m_iA|'''Bf 109 E-1 Gameplay and Review''' - ''DigitalDigging''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[C.R.714]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.ru/index.php?/topic/105629-pasport-bf-109-e1e3/ Official data sheet - more details about the performance]&lt;br /&gt;
* Radinger, Willy &amp;amp; Otto, Wolfgang, Messerschmitt Me 109 - Das meistgebaute Jagdflugzeug der Welt - Entwicklung, Erprobung, Technik - Bf 109A bis 109K, Aviatic Verlag, Oberhachingen: 2011&lt;br /&gt;
* [https://me109.info/ &amp;lt;nowiki&amp;gt;[Falcon's Messerschmitt Bf 109 Hangar]&amp;lt;/nowiki&amp;gt; Bf 109E]&lt;br /&gt;
* [[wikipedia:Messerschmitt_Bf_109_variants#Bf_109E English|[Wikipedia] Messerschmitt Bf 109 variants - Bf 109 E]]&lt;br /&gt;
* [http://kurfurst.org/#Emil &amp;lt;nowiki&amp;gt;[Kurfürst]&amp;lt;/nowiki&amp;gt; Performance Information Bf 109E]&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/271405-vehicle-profile-bf-109-e-1/ &amp;lt;nowiki&amp;gt;[Vehicle Profile]&amp;lt;/nowiki&amp;gt; Bf 109 E-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U140656711</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=161068</id>
		<title>Sd.Kfz.222</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=161068"/>
				<updated>2023-04-20T17:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;U140656711: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= German SPAA '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the Chinese version&lt;br /&gt;
|link= Sd.Kfz.222 (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_222&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Armour protection is, mediocre, to say the least. Almost the entire car is comprised of 8 mm sloped steel plates, which is barely enough to stop normal 7.62 mm AP bullets. HMGs and autocannons will be your biggest pain as they will easily shred your car up from any angle. In fact, if aimed at precisely from certain angles the 8 mm of armour can be pierced by the larger coaxial MGs, such as British BESAs, Swedish 8 mm MGs and even your own 7.92 MG34s (this can be a rare occurence, but don't discount it). Only the front of the car, with a 30 mm radiator housing and 14.5 mm front plate, can offer protection against rifle-calibre fire, but anything bigger than that will basically fling you back to the garage. The open turret also means that chemical shells (i.e. HE, HEAT and the HESH round from the Lancia 3ro) are an instant death even if they miss; avoid them at all times.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (35°) ''Lower glacis'' &amp;lt;br&amp;gt; 14.5 mm (33°) ''Upper glacis'' || 8 mm (35°) ''Top'' &amp;lt;br&amp;gt; 8 mm (34°) ''Bottom'' || 8 mm (39°) &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 8 mm (33°) ''Turret front'' &amp;lt;br&amp;gt; 8 mm ''Gun mantlet'' || 8 mm (35°) || 8 mm (35°) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Mudguards and stowage boxes are 4 mm thick.&lt;br /&gt;
* Wheels (including the spare tire on the right side) are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Sd.Kfz.222 moves rapidly on roads, less so on regular ground and will get bogged down in soft terrain. It is easy to control at speed and can engage enemies quickly since it needs little time to come to a full stop. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK38 (20 mm)|20 mm KwK38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (10) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -7°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK38 (20 mm)/Ammunition|HEFI-T*, API-T, HVAP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Fast and nimble&lt;br /&gt;
* 20 mm autocannon has a fast rate of fire&lt;br /&gt;
* 20 mm HVAP rounds have a high penetration&lt;br /&gt;
* The thin armour on the sides and rear mean that most APHE rounds will go right through without activating the fuse&lt;br /&gt;
* Quiet engine&lt;br /&gt;
* Great sneak attacker&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The 20 mm cannon belt consists of only 10 rounds and it gets exhausted very quickly, so reloads are very frequent&lt;br /&gt;
* Weak armour from the sides and rear can be penetrated by lighter weapons like autocannons and heavy machine guns (e.g. [[M13 MGMC]], [[GAZ-AAA (DShK)]])&lt;br /&gt;
* Can be destroyed with overpressure by chemical rounds and artillery strikes&lt;br /&gt;
* Poor post-penetration damage of 20 mm shells means that it can be difficult to destroy spacious tanks like the [[LVT(A)(1)]]&lt;br /&gt;
* Tall wire mesh fencing on the turret sides can give it away if attempting to hide or play stealthily while providing no armour benefits&lt;br /&gt;
* Prone to strafing from aircraft&lt;br /&gt;
* Has trouble turning in tight and narrow streets&lt;br /&gt;
* The 20 mm autocannon is lacking against heavily armoured enemies&lt;br /&gt;
* Both the AP and HVAP rounds' penetration drop below 30 mm past 500 m, making it struggle to penetrate common opponents past that distance&lt;br /&gt;
* Your worst enemy is anyone with a machine gun &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
From 1935 to 1944, Nazi Germany produced a series of light armoured reconnaissance four-wheel drive armoured cars known as the Leichter Panzerspähwagen. Sd.Kfz. 222 (also known as Leichter Panzerspähwagen 2 cm) is the second variant in the Leichter Panzerspähwagen series, equipped with a 2 cm KwK 30 L/55 autocannon and a single MG 13 machine gun.&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The Leichter Panzerspähwagen series was created with reliability, fuel flexibility, simple construction, and off-road capabilities in mind. The Sd.Kfz. 222 utilises one of two conventional four-wheeled armoured car chassis - rear-mounted engine. Eisenwerk Weserhütte of Bad Oeynhausen designed the vehicles, while Horch (Auto Union) of Zwickau built the chassis and F. Schichau of Elbing and Maschinenfabrik Niedersachsen of Hanover-Linden assembled them. The engine, which was originally a 3.5 Litre Horch V8, was also upgraded to a 3.8 Litre with 90 PS in 1942. Because of its light weight, the vehicle has a respectable road speed of 80 km/h and a cross-country speed of 40 km/h. Its maximum range was 300 km.&lt;br /&gt;
&lt;br /&gt;
The second variant of the Leichter Panzerspähwagen - Sd.Kfz. 222 has the addition of a gunner increased the crew size to three over the previous variant Sd.Kfz. 221, greatly reducing the commander's stress and responsibility. Several upgrades were made to the Sd.Kfz. 222 between 1937 and late 1943, primarily in terms of firepower; the MG 13 was replaced by an MG 34 in 1938, and the KwK 30 was replaced by the faster-firing KwK 38. (1942). There are at least 990 vehicles produced in all variants.&lt;br /&gt;
&lt;br /&gt;
The vehicle is primarily used by Panzer divisions' reconnaissance battalions (Aufklärungs-Abteilung). While it performed reasonably well in countries with good road networks in Western Europe, it was severely limited by its poor off-road performance on the Eastern Front and in the deserts of the North African campaign.&lt;br /&gt;
&lt;br /&gt;
=== Replacement ===&lt;br /&gt;
Due to limitations in firepower and mobility during the Soviet Union invasion in 1941, the Leichter Panzerspähwagen Sd.Kfz. 222 was gradually replaced in the reconnaissance role by the Sd.Kfz. 250 half-track. Soviet designers studied captured Sd.Kfz 222s, which led to the development of the BA-64 light armoured car.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_222 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8085-development-sd-kfz-222-a-little-tank-en|[Devblog] Sd.Kfz.222: A Little Tank]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Eisenwerk Weserhutte}}&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U140656711</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=161066</id>
		<title>Sd.Kfz.222</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.222&amp;diff=161066"/>
				<updated>2023-04-20T17:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;U140656711: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= German SPAA '''{{PAGENAME}}'''&lt;br /&gt;
|usage= the Chinese version&lt;br /&gt;
|link= Sd.Kfz.222 (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_222&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Armour protection is, mediocre, to say the least. Almost the entire car is comprised of 8 mm sloped steel plates, which is barely enough to stop normal 7.62 mm AP bullets. HMGs and autocannons will be your biggest pain as they will easily shred your car up from any angle. In fact, if aimed at precisely from certain angles the 8 mm of armour can be pierced by the larger coaxial MGs, such as British BESAs, Swedish 8 mm MGs and even your own 7.92 MG34s (this can be a rare occurence, but don't discount it). Only the front of the car, with a 30 mm radiator housing and 14.5 mm front plate, can offer protection against rifle-calibre fire, but anything bigger than that will basically fling you back to the garage. The open turret also means that chemical shells (i.e. HE, HEAT and the HESH round from the Lancia 3ro) are an instant death even if they miss; avoid them at all times.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (35°) ''Lower glacis'' &amp;lt;br&amp;gt; 14.5 mm (33°) ''Upper glacis'' || 8 mm (35°) ''Top'' &amp;lt;br&amp;gt; 8 mm (34°) ''Bottom'' || 8 mm (39°) &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 8 mm (33°) ''Turret front'' &amp;lt;br&amp;gt; 8 mm ''Gun mantlet'' || 8 mm (35°) || 8 mm (35°) &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Mudguards and stowage boxes are 4 mm thick.&lt;br /&gt;
* Wheels (including the spare tire on the right side) are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The Sd.Kfz.222 moves rapidly on roads, less so on regular ground and will get bogged down in soft terrain. It is easy to control at speed and can engage enemies quickly since it needs little time to come to a full stop. &lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KwK38 (20 mm)|20 mm KwK38]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 180 (10) || rowspan=&amp;quot;2&amp;quot; | 450 || rowspan=&amp;quot;2&amp;quot; | -7°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | - || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''Sprgr.:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''PzGr.:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}&lt;br /&gt;
* '''PzGr.40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}&lt;br /&gt;
&lt;br /&gt;
{{:KwK38 (20 mm)/Ammunition|HEFI-T*, API-T, HVAP-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''18''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| || ___ (___) || ___ || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Fast and nimble&lt;br /&gt;
* 20 mm autocannon has a fast rate of fire&lt;br /&gt;
* 20 mm HVAP rounds have a high penetration&lt;br /&gt;
* The thin armour on the sides and rear mean that most APHE rounds will go right through without activating the fuse&lt;br /&gt;
* Quiet engine&lt;br /&gt;
* Great sneak attacker&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The 20 mm cannon belt consists of only 10 rounds and it gets exhausted very quickly, so reloads are very frequent&lt;br /&gt;
* Weak armour from the sides and rear can be penetrated by lighter weapons like autocannons and heavy machine guns (e.g. [[M13 MGMC]], [[GAZ-AAA (DShK)]])&lt;br /&gt;
* Can be destroyed with overpressure by chemical rounds and artillery strikes&lt;br /&gt;
* Poor post-penetration damage of 20 mm shells means that it can be difficult to destroy spacious tanks like the [[LVT(A)(1)]]&lt;br /&gt;
* Tall wire mesh fencing on the turret sides can give it away if attempting to hide or play stealthily while providing no armour benefits&lt;br /&gt;
* Prone to strafing from aircraft&lt;br /&gt;
* Has trouble turning in tight and narrow streets&lt;br /&gt;
* The 20 mm autocannon is lacking against heavily armoured enemies&lt;br /&gt;
* Both the AP and HVAP rounds' penetration drop below 30 mm past 500 m, making it struggle to penetrate common opponents past that distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
From 1935 to 1944, Nazi Germany produced a series of light armoured reconnaissance four-wheel drive armoured cars known as the Leichter Panzerspähwagen. Sd.Kfz. 222 (also known as Leichter Panzerspähwagen 2 cm) is the second variant in the Leichter Panzerspähwagen series, equipped with a 2 cm KwK 30 L/55 autocannon and a single MG 13 machine gun.&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The Leichter Panzerspähwagen series was created with reliability, fuel flexibility, simple construction, and off-road capabilities in mind. The Sd.Kfz. 222 utilises one of two conventional four-wheeled armoured car chassis - rear-mounted engine. Eisenwerk Weserhütte of Bad Oeynhausen designed the vehicles, while Horch (Auto Union) of Zwickau built the chassis and F. Schichau of Elbing and Maschinenfabrik Niedersachsen of Hanover-Linden assembled them. The engine, which was originally a 3.5 Litre Horch V8, was also upgraded to a 3.8 Litre with 90 PS in 1942. Because of its light weight, the vehicle has a respectable road speed of 80 km/h and a cross-country speed of 40 km/h. Its maximum range was 300 km.&lt;br /&gt;
&lt;br /&gt;
The second variant of the Leichter Panzerspähwagen - Sd.Kfz. 222 has the addition of a gunner increased the crew size to three over the previous variant Sd.Kfz. 221, greatly reducing the commander's stress and responsibility. Several upgrades were made to the Sd.Kfz. 222 between 1937 and late 1943, primarily in terms of firepower; the MG 13 was replaced by an MG 34 in 1938, and the KwK 30 was replaced by the faster-firing KwK 38. (1942). There are at least 990 vehicles produced in all variants.&lt;br /&gt;
&lt;br /&gt;
The vehicle is primarily used by Panzer divisions' reconnaissance battalions (Aufklärungs-Abteilung). While it performed reasonably well in countries with good road networks in Western Europe, it was severely limited by its poor off-road performance on the Eastern Front and in the deserts of the North African campaign.&lt;br /&gt;
&lt;br /&gt;
=== Replacement ===&lt;br /&gt;
Due to limitations in firepower and mobility during the Soviet Union invasion in 1941, the Leichter Panzerspähwagen Sd.Kfz. 222 was gradually replaced in the reconnaissance role by the Sd.Kfz. 250 half-track. Soviet designers studied captured Sd.Kfz 222s, which led to the development of the BA-64 light armoured car.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sdkfz_222 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8085-development-sd-kfz-222-a-little-tank-en|[Devblog] Sd.Kfz.222: A Little Tank]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Eisenwerk Weserhutte}}&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U140656711</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_111_H-3&amp;diff=161065</id>
		<title>He 111 H-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_111_H-3&amp;diff=161065"/>
				<updated>2023-04-20T17:39:33Z</updated>
		
		<summary type="html">&lt;p&gt;U140656711: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = He 111 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=he-111h-2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The He 111 H-3 will often find itself in light vehicle battles due to its battle rating. The sole purpose of the He 111 H-3 is to destroy as many ground targets as it possibly can to aid in winning the match.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 416 || 402 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.0 || 34.7 || 3.7 || 3.7 || rowspan=&amp;quot;2&amp;quot; | 510&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 463 || 435 || 32.1 || 33.0 || 9.9 || 6.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 480 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 402 || 379 || 260 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 300 || &amp;lt; 270 || &amp;gt; 332&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate in the pilot's seat&lt;br /&gt;
* 5 mm Steel plate under nose gunner&lt;br /&gt;
* 6 mm Steel plate under ventral gunner&lt;br /&gt;
* 8 mm Steel plate in front of the dorsal gunner&lt;br /&gt;
* 8 mm Steel plates in the fuselage&lt;br /&gt;
* 8.5 mm Steel plate angled in the fuselage&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Flam C 250 incendiary}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 32 x 50 kg SC50JA bombs (1,600 kg total)&lt;br /&gt;
* 8 x 250 kg SC250JA bombs (2,000 kg total)&lt;br /&gt;
* 8 x Flam C 250 incendiary bombs&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 15 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, 2 x nose turret (375 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, dorsal turret (750 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, 2 x beam turret (375 rpg)&lt;br /&gt;
* 1 x 7.92 mm MG 15 machine gun, 2 x ventral turret (375 rpg front-facing + 750 rpg rear-facing)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Upon spawning, you should put the plane into a slight climb, so it gains speed and altitude. Head immediately to nearest key ground targets. You can ask your teammates to provide escort, but the He 111 H-3 is quite durable and can absorb a lot of damage before falling. Next, drop your payload into the targets. Here, it is better to use the 32 x 50 kg bombs, as the 8 x 250 kg will be better suited for bombing bases and isn't needed to destroy vehicles.&lt;br /&gt;
&lt;br /&gt;
In battles without bases, it would be wise to immediately head toward and carpet bomb targets after spawning, either until you are dead or have destroyed all key targets in an area. Most of your adversaries won't be equipped with cannons, so if enemy fighters decide to attack you, you can act as a distraction while your teammates eliminate key targets.&lt;br /&gt;
&lt;br /&gt;
In ground strike maps with tanks, equip the 8 x 250 kg bombs and either do high altitude base bombing or go for their tanks, ships or pillboxes. A bombing run with the 8 x 250 kg will be enough to destroy a bombing point, and a single direct hit from a 250 kg bomb will surely destroy any ground targets like pillboxes and heavy tanks. Lead the targets before dropping your bombs; it's not easy but becomes easier with practice. If you're not used to bombing moving targets, hit static ones like pillboxes.&lt;br /&gt;
&lt;br /&gt;
You can do the same thing as stated for Arcade mode, which also works well in Realistic/Simulator Battles, or just go for bases with the 8 x 250 kg loadout. 2,000 kg will be enough to destroy a bombing point. Just ensure that you stay alive during your trip back to the base.&lt;br /&gt;
&lt;br /&gt;
In Ground RB, carry the bomb load of 32 x 50 kg load out, as at your BR most enemies will be lightly armoured and only 2 or 3 bombs will be required to take them out. A good strategy when using this plane is to fly over enemy and allied capture points, as this is where most of your targets will be. Use your bombsight to pinpoint targets on the ground, then bombs away! Remember not to spend all your bombs on one target which is what most beginner pilots will do in this plane. Instead, drop around 5 bombs in a straight line near the target(s). Do this until your bomb load is exhausted.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Resilient against small arms fire, which is common at the rank&lt;br /&gt;
* Amazing stock bomb load of 32 x 50 kg bombs&lt;br /&gt;
* Good roll and turn rate for a bomber&lt;br /&gt;
* Decent speed&lt;br /&gt;
* Can carry an efficient maximum 2,000 kg of payload&lt;br /&gt;
* Defensive armament is decent against biplanes&lt;br /&gt;
* All payload options are internal&lt;br /&gt;
* Provides a very good learning curve to the next H-6 and H-16 models&lt;br /&gt;
* Fire bomb payload can easily take out multiple bases in a single run&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Defensive armament is inadequate against planes when up-tiered&lt;br /&gt;
* Like all He 111 models, it suffers from poor gunner placements&lt;br /&gt;
* Cannot dive bomb like the [[Ju 88 A-4]]&lt;br /&gt;
* Has a cockpit made almost entirely of glass, which provides almost no protection for the pilot&lt;br /&gt;
* Tail controls can be easily damaged&lt;br /&gt;
* Cannons with high explosive filler are a threat&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
First appearing in November 1939, the He 111 H3 was intended for level bombing as well as anti-shipping work. The type was supplied to Romania and also license-built in that country. The subsequent H-4 and 5 variants were powered by improved engines and featured increased bomb loads.&amp;lt;ref&amp;gt;Green, William. Warplanes of the Third Reich. New York: Galahad Books, 1990&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Heinkel He 111 was a German monoplane medium bomber (also torpedo bomber and attack bomber). The He 111 H-3 entered production in November 1939 and could also be used in a naval bomber role. However, its defensive armament was not particularly effective, with limited defensive arcs and a very low rate of fire of only 540 rounds per minute.&lt;br /&gt;
&lt;br /&gt;
The He 111 H-3 had a crew of five, but when used in a maritime role, this would usually be increased to six. The bomber was powered by Jumo 211 D-1 engines with a takeoff power of 1,200 HP. Up to 2,000 kg of bombs could be housed in the bomb bay; the left section of the bay could also house extra fuel tanks.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he-111h-2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Tupolev [[SB 2M (Family)|SB 2M]]&lt;br /&gt;
* [[Martin 167-A3]] Maryland&lt;br /&gt;
* Mitsubishi [[Ki-21 (Family)|Ki-21]]&lt;br /&gt;
* Martin [[B-10B]]&lt;br /&gt;
* [[Martin 139WC]]&lt;br /&gt;
* Fiat [[BR.20 DR]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/504143-heinkel-he-111h-3/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany bombers}}&lt;/div&gt;</summary>
		<author><name>U140656711</name></author>	</entry>

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