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		<updated>2026-05-07T02:03:08Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161613</id>
		<title>Type 75 MLRS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_MLRS&amp;diff=161613"/>
				<updated>2023-05-01T12:33:41Z</updated>
		
		<summary type="html">&lt;p&gt;U138522240: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_75_mlrs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
While the armour is light, it provides enough frontal protection against MGs up to 12.7 mm but only frontally. The 3 crew members all sit in the front with the gunner sitting next to the engine which would protect him from MG fire from the left.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Gun steel (Rocket rack)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (28°) ''Front glacis'' &amp;lt;br&amp;gt; 20 mm (55°) ''Lower glacis'' || 12.7 mm || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Launcher&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
!&lt;br /&gt;
| 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* Suspension wheels and bogies are 10 mm thick, while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=426|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 75 (130 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 75 (130 mm)|130 mm Type 75 rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)*&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | 0°/+50° || rowspan=&amp;quot;2&amp;quot; | ±60° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.21 || 18.28 || 22.20 || 24.55 || 26.12 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.93 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The Reloading rate affects the speed at which each rocket is resupplied when standing on a friendly captured point.&lt;br /&gt;
* The primary weapon has a fire rate of 144 rounds per minute: this equals to an interval of around 0.42 seconds between each rocket fired.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Type 75 (130 mm)/Ammunition|130 mm Type 75}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100&lt;br /&gt;
''' || YES&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from right to left, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Type 75 MLRS is best played as a support vehicle. It can be used to sneak up on the enemy from a distance and destroying them with a few rockets. The rockets detonate on contact, so beware of bushes, trees and other obstacles. The chance of missing is quite high, so it will require multiple rockets. When a teammate is in danger, you can use your rockets to effectively suppress the enemy. Try to shoot your rockets between the turret and the hull like a HE shell, causing either the enemy ammunition to explode or knocking out the entire crew by overpressure. The side armour is thin enough, that APHE shells won't detonate inside your tank and will just go through. When a tank destroyer with thick frontal armour appears frontally, try to shoot at the commander's cupola or the ground under the belly armour. Having an almost non-existent reload between rockets is a huge advantage over other vehicles. The biggest disadvantage is the non-existent gun depression. &lt;br /&gt;
&lt;br /&gt;
Since the launcher itself is also the ammunition store, it is exposed to everything. When only one of the 30 rockets gets destroyed in the rack, the entire ammo will explode, causing a knock out. When you've expended almost all rockets, stop the attack and retreat with one or two rockets left to defend yourself when necessary and drive to a captured point to reload your rack (RB).&lt;br /&gt;
&lt;br /&gt;
The frontal armour can withstand rifle-calibre machine gun fire and sometimes 12.7 mm heavy machine guns when slightly angled, but not 20 mm autocannons so do not meet enemies in close-quarters. Avoid open fields at all costs, since the armour will not withstand any strafings or bombs from any plane at all or enemy artillery.&lt;br /&gt;
&lt;br /&gt;
Open-topped vehicles or light armoured vehicles can either be destroyed by the 12.7 mm machine gun. The 12.7 mm machine gun sits on a separate commander hatch and will be helpful to destroy low-flying planes. &lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] - No turret and no commander's cupola and basically a big upper front plate with no weak spots will make it a strong enemy for the MLRS when faced frontal. There are 3 options to destroy the Jagdpanther frontally. But before you start any of these options, try to take out its main cannon. One until 3 rockets detonating near the cannon should be enough to destroy it if you don't hit the gun directly. Do not hesitate. The Jagdpanther could have enemy teammates nearby or an advanced crew to repair the cannon in a short time, so you have to destroy him quickly. Shoot on the ground, where the Jagdpanther is standing. Its belly armour is thin enough, that the explosive filler won't have any trouble penetrating it. The overpressure will do the rest and if not, shoot more rockets. But remember, that you have no depression, so wobbling your hull will be required.. Shoot at the top. Its armour on the top is visible. It may require multiple rockets, since one or more will most likely bounce off the top. A successful detonation on the top will reward you with a knock-out for the enemy crew. Shoot between tracks and hull. This option requires the most rockets. Not only will you immobilize the Jagdpanther if you shoot its tracks, but also sometimes a successful knockout. When only a bit of the side armour gets hit by 2 or 3 rockets, the crew will most likely get knocked out. All the options stay the same when an enemy [[Bfw. Jagdpanther]] appears.&lt;br /&gt;
* [[AMX-50 Foch]] - A huge cupola is the weak spot for high explosive ammunition. Type 75 MLRS rockets included. What you should be aware of is its 15 mm MG 151, which can penetrate you frontally and even when slightly angled. Taking out its main gun, then the machine gun, and then focussing on the cupola is the safest way to go.&lt;br /&gt;
* [[Strv 103A]] - A very low profile and a tiny commander's cupola can make it very challenging to destroy it frontally. Especially when the engine compartment is on the front and protects the crew more. Try to take out its cannon, and then wiggle your hull to shoot at him when close distance, and one successful hit on the small commander's cupola will usually destroy it.&lt;br /&gt;
* Vehicles with autocannons - Since your strongest armour is a 20 mm plate angled, any vehicle with an auto cannon with a caliber above 12.7 mm can easily destroy you in few seconds. When seeing contact, shoot your rockets at it as quickly as possible. Even when you have to empty your entire rack but in most cases you don't have to since in most cases one direct hit or a detonation near it will destroy it from overpressure. Do not underestimate these vehicles. If necessary, shoot your 12.7 machine gun and your rockets at the same time.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile when driving on flat terrain&lt;br /&gt;
* The rockets can be continuously fired until the ammo rack is empty&lt;br /&gt;
* If a rocket hit anywhere next to the enemy tank's armour weak spots, it is very likely to knock the entire compartment out with overpressure&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While rockets are protected by the launcher's panels to some extent and will likely just break on kinetic ammo hit, a direct hit of chemical warhead will likely detonate them, destroying the vehicle&lt;br /&gt;
* It is possible for rockets to hit obstacles next to the tank and destroy it by accident&lt;br /&gt;
* Launcher depression does not exist on this tank, fighting on uneven terrain without setup or long range will result in almost guaranteed defeat&lt;br /&gt;
* Default sights are not helpful for accurately firing rockets; requires user to install a user-made scope that provides firing solutions&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces' power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used. The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles – a mobile weather station and a command vehicle – to ensure the launcher's combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_type_75_mlrs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fvSdDRBazww|'''The Shooting Range #121''' - ''War Machines'' section at 00:35 discusses the Type 75 MLRS.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5837-development-type-75-multiple-rocket-launcher-explosive-hailstorm-en|[Devblog] Type 75 Multiple Rocket Launcher: Explosive Hailstorm]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Komatsu}}&lt;br /&gt;
{{Japan tank destroyers}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U138522240</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=158803</id>
		<title>BM-13N</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BM-13N&amp;diff=158803"/>
				<updated>2023-03-15T15:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;U138522240: 2241&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_bm_13n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_BM-13N (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}} also known as &amp;quot;Katyusha&amp;quot;. It was introduced during [[Update 1.67 &amp;quot;Assault&amp;quot;]] as part of the [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|2017 Victory Day Event]]. It later returned as part of the [[wt:en/news/7007-market-trophies-with-a-user-created-hot-tracks-camouflage-en|Hot Tracks trophy]] and is currently only obtainable from different trophies or the [[War Thunder Market|marketplace]] via a coupon.&lt;br /&gt;
&lt;br /&gt;
One of the most unusual vehicle in game, to say the least. Not only is its truck-based configuration not the most common, it also uses 70&lt;br /&gt;
 x 132 mm M13 rockets as its main armament, has limited traverse, has only 2 crew members, and a gun depression of +8°. The last is somewhat compensated by its ability to lean forwards with a [[hydropneumatic suspension|hydropneumatic suspension system]] usually found on Rank 5 vehicles and up. Its gameplay is somewhat comparable to other rocket-armed premium machines such as the T34 [[Calliope]] or [[15 cm Pz.W.42|Panzerwerfer 42]], but remains a rather unique experience.&lt;br /&gt;
&lt;br /&gt;
The Katyusha is an artillery piece, belonging more in an artillery formation than in a tank battle. One should stay at a distance from the enemy since its rockets have a blind zone of about 250 m in front of the truck when moving on a flat surface. This is best used as it was back in the days: to support allies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With next to no armour, the BM-13N is not designed for armour-vs-armour engagements. Being a simple truck, even rifle-calibre machine gun can penetrate the vehicle and knock out the two crew members. Therefore, the vehicle is extremely vulnerable to overpressure (HE shells, rockets, bombs and artillery strikes) as well as strafing aircraft. It is best to play at a distance from the frontline and with some cover nearby to retreat behind once the enemy presence increases, as your mobility isn't great either.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Roof)&lt;br /&gt;
* Structural steel (Chassis and driver's cabin)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Chassis || 5 mm || 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cabin || 1 mm (77-86°) ''Hood'' &amp;lt;br&amp;gt; 4 mm (38°) ''Driver's windows'' || 1 mm (1-8°) || 4 mm (86°) || 4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
* No armour in front grille, simple 7.62 mm machine gun rounds can enter and damage the engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 134|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
Being a wheeled vehicle with a rather high ground pressure, the BM-13N has issues traversing soft and uneven terrain (sand, snow, mud, hills), as expected from a truck. On hard terrain (roads, concrete, etc.), it can reach 70 km/h but the acceleration to get to those speeds is poor. The brakes are not powerful so you'll have to anticipate the braking phases to stop in time. The turn radius is also quite large: you won't be able to change directions easily.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M13}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M13|132 mm M13 rockets]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 || rowspan=&amp;quot;2&amp;quot; | +8°/+45° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 || 10.4 || 11.5 || 12.2 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 || 6.0 || 6.6 || 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M13/Ammunition|M-13}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete right to left, columns first&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main ways to use the Katyusha:&lt;br /&gt;
&lt;br /&gt;
'''Artillery'''&lt;br /&gt;
&lt;br /&gt;
This truck is a real killer in an open field, provided it could hit its target before it is noticed. One should estimate the correct angle, shoot a rocket, watch where it lands, adjust fire, and retry it as many time as needed. Do not take too much time with this method of rangefinding since a single retaliatory shot can end your day. Once the correct sight distance is found, unleash hell on your enemies, blinding them with dust lifting up from the ground, detonating ammo racks and blasting off tracks. This is basically an intelligent artillery barrage. Once all rockets are fired, fall back behind allied lines, find a captured objective to reload at, and repeat.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that firing the M-13 rockets is in no way quiet, and will alert enemies all around that there is a Katyusha somewhere. You can use the method of &amp;quot;shoot-n-scoot&amp;quot; to prevent being destroyed. This is finding a position, firing a couple rockets, and then moving to a different position to repeat. Rocket launcher vehicles are a rare and high-priority target, so watch out for enemy tanks as well as aircraft. There is little a Katyusha can do against enemy aircraft, which can kill the vehicle with as little as a half-second machine gun burst or a relatively close detonation of a bomb or rocket. Try not to get caught out in the open, and hide under trees or behind buildings. You can also have a friendly SPAA tag along, but note that once either of you start firing, your position is compromised.&lt;br /&gt;
&lt;br /&gt;
'''Ambusher'''&lt;br /&gt;
&lt;br /&gt;
Best used in an urban combat scenario, when your team is losing and the enemies are pushing towards your spawn. In these times, enemies often rush the base/objectives without watching corners very well. This is your chance: find yourself a pile of rubble and lift the rear of the truck on it in such a way that you can fire right in front of you just past the corner. When an enemy passes by, spray it with rockets until it dies, using your high rate of fire. This tactic is often a last resort when you're cornered and encircled. You may kill one or more enemies if you're lucky, but you will eventually be caught or run out of rockets.&lt;br /&gt;
&lt;br /&gt;
When firing, try to aim for these:&lt;br /&gt;
&lt;br /&gt;
* Tank's bellies: Since very few tanks have more than 40 mm of armour underneath, rocket detonations on or right under the floor of a tank can go up and into the fighting compartment, damaging essential components and crewmembers, or detonating ammo racks. &lt;br /&gt;
* Tracks: To immobilize your foes, you can knock out the tracks of the enemy vehicle. This can be to stop it from escaping your sights, or to give your allies a chance to finish them off. This is particularly deadly for casemate tank destroyers like the [[StuG III F]] or the [[Gun Carrier (3-in)]]. Some tanks store ammo over the tracks, it can detonate them. &lt;br /&gt;
* Gun barrel: Blasting off your enemy's gun barrel will incapacitate it from firing back at you and your allies. Beware other weapons and coaxial and roof machine guns however, as even though the main gun may be incapacitated, the enemy could still fire back. An extreme example of this is the [[M6A1]] which has one main cannon, one coaxial cannon, a roof machine gun, and two bow machine guns. Completely disabling the M6A1 from firing back would require, at minimum, five well-placed rockets.&lt;br /&gt;
* Engine deck: Can disable a tank's engine to prevent it from moving. Has a decent chance of igniting it.&lt;br /&gt;
* Turret front/Commander's hatch/Turret roof: Many tanks have weak roof armour. Rocket detonations on or right on top of the roof of a tank can go down and into the fighting compartment, damaging essential components and crewmembers, or detonating ammo racks.&lt;br /&gt;
* Hull roofs: Same as with turrets the hull top armour is usually weak, an easy way to knock out the driver and immobilize your target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 132 mm rockets with a high explosive mass. Able to take out most, if not all, lightly armoured vehicle and open topped vehicles in just a few shots.&lt;br /&gt;
* High rate of fire&lt;br /&gt;
* High-velocity rockets&lt;br /&gt;
* Adjustable suspension&lt;br /&gt;
* Can be used in deceptions: a similar model is used as decorations on some maps, without rockets and with the add-on armour plate lifted. This may allow the player to hide in plain sight. Works better when in groups of 2 Katyushas or more.&lt;br /&gt;
* Relatively rare vehicle to see on the battlefield, thus it has a certain element of surprise.&lt;br /&gt;
* Launcher sight helps with aiming to play as an indirect fire weapon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Has issues traversing rough and muddy terrains, to be expected from a wheeled vehicle&lt;br /&gt;
* Poor horizontal launcher traverse&lt;br /&gt;
* Low ammunition supply of 16 rockets&lt;br /&gt;
* Loud and distinguishable firing sound&lt;br /&gt;
* Lacks other armaments beside rockets&lt;br /&gt;
* Large dead zone in front of vehicle up to 250 m (launcher depression of +8°)&lt;br /&gt;
* Vehicle cannot move properly while suspension is adjusted&lt;br /&gt;
* In RB &amp;amp; SB, cannot reload unless on allied capture point and can only reload one rocket at a time.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The concept of a multiple rocket launcher system came about in June 1938, when the Soviet Jet Propulsion Research Institute was authorized by the Main Artillery Directorate to develop such system for the RS-132 rocket in use on their aircraft. A prototype by I. Gvay in Chelyabinsk was tried and fired M-132 rockets on ZiS-5 trucks, though these were unstable and were revised on the proposals of V.N. Galkovskiy to mount the launching rails longitudinally. Testing for the newly made prototype began at the end of 1938, firing 233 rounds in a couple of salvos. The rockets were found to be able to hit up to 5,500 meters out, but the system was not looked fondly upon by the artillery branch. It took 50 minutes to load 24 rockets onto the launching rail, while a regular artillery cannon and howitzer can fire about a hundred in the same time at a sustained rate.&lt;br /&gt;
&lt;br /&gt;
Testing continued up until 1940 and with a prototype of a truck with the launch rails on the back. The design was approved for production before Germany invaded the Soviet Union in June 1941, and mass-production began after the first month of the war, where the multiple rocket launchers proved very successful. During the war, the launchers were taken with much secrecy and operated by specialized troops such as the NKVD who do not even know its true name. Through the presence of a &amp;quot;K&amp;quot; on the vehicles from the Komintern Factory, the soldiers operating decided to nickname these launchers &amp;quot;Katyusha&amp;quot; after a popular wartime song of the same name. Up to 3,237 of all types of Katyusha launchers were produced from 1941 to the end of 1942, and more than 10,000 were made by the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Advantages and disadvantages===&lt;br /&gt;
Compared to the contemporary artillery systems of the time, the multiple rocket launcher system presented a different kind of artillery barrages used in the field. Advantages the multiple rocket launcher was that they were simple, extremely effective in saturation bombardment, fires lots of ordnance in a small time span, and were usually attached to mobile vehicles that can permit a quick retreat after firing to prevent counter-battery firing. Disadvantages with the system was that the rockets took a long time to reload, less accurate than regular artillery guns, and cannot sustain fire for a long period of time. However, in the battlefield, the multiple rocket launcher induces a greater psychological effect onto the targets on the receiving end due to the heavy amount of explosives able to be delivered in a short time. A battery of only four launchers could deliver their salvos of about 4.35 tons of explosives in a span of no longer than 10 seconds at a 400,000 square meter area.&lt;br /&gt;
&lt;br /&gt;
===Designations===&lt;br /&gt;
Multiple variants of the multiple rocket launcher system were made in the course of the war as the design is simply the attachment of launch rails onto a variety of vehicles. Each vehicle has different names that follows a template to distinguish their types.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;BM-x-y&amp;quot; indicates a ground vehicle.&lt;br /&gt;
* &amp;quot;M-x-y&amp;quot; indicates a towed variant.&lt;br /&gt;
* &amp;quot;y-M-x&amp;quot; indicates a naval variant.&lt;br /&gt;
&lt;br /&gt;
and &amp;quot;x&amp;quot; stands for the missile model while &amp;quot;y&amp;quot; stands for the number of launch rails available for the launcher variant. For example, the BM-8-24 indicates a ground vehicle firing M-8 rockets with 24 rails available to mount on.&lt;br /&gt;
&lt;br /&gt;
Vehicles using the Katyusha launchers range from trucks, cars, and tanks. The production started with trucks such as the ZiS-6, then moving on to STZ-5 artillery tractors, then on Allied Lend-Lease vehicles. The 82 mm M-8 rockets, which saw service in August 1941, was the most popular rocket variant and saw use on the trucks and even tanks, which would make the BM-8-24 rocket launcher tank mounted on the [[T-60]] light tank. Another attempt with tank mounting was with a [[KV-1 (Family)|KV-1]] heavy tank as the KV-1K, but as a waste of heavy armour, this was scrapped.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Katyusha rocket launchers first saw service during the opening of Operation Barbarossa against Germany. On July 14, 1941, under the experimental battery commanded by Captain Ivan Flyorov, seven launchers were used in Rudnya and were able to cause massive destruction to the Germans in the town before they fled in panic. This success prompted the Red Army to build up more Katyushas in their inventory and raise more batteries and regiments for the vehicle. All these units were under NKVD control for secrecy until the Germans reveal their own multiple rocket launcher system, the Nebelwerfer. The Germans nicknamed the Katyusha launchers &amp;quot;Stalin's Orgel&amp;quot;, literally &amp;quot;Stalin's Organ&amp;quot; after Joseph Stalin and how the launchers are organized in a way which looks like a church organ. This German nickname became widely known in other areas in Western Europe. By the end of 1941, eight regiments and 37 independent battalions were available with a count of 554 Katyushas total.&lt;br /&gt;
&lt;br /&gt;
The rocket launchers continue to become more integrated into the rest of the army as the war continued. Heavy mortar battalions were armed with the newer M-30 rocket launchers with heavy 300 mm M-30 rockets in June 1942. In July, a battalion of rocket launchers was added to the tank corps. The organization and equipment of these mortar battalions equipped with the Katyusha continue to increase and by the end of the war in 57 regiments, about 518 batteries of Katyusha launchers were available.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The Katyusha launchers, issued in large numbers in the Eastern Front, was largely successful in the strategic effect of the war, granting the Soviet Union the ability to lay down a very heavy and shocking bombardment very quickly. The success of the system prompted many other countries to pursuit such a system as well, such as the modified [[Calliope|T34 Calliope]] based off the Sherman and the Germans [[Panzerwerfer 42]]s. Today, the multiple rocket launcher system is still widespread with the implementation of newer technology, rockets, and missiles that makes the rocket launcher system a very potent weapon to anyone on the receiving end.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_bm_13n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;x200px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Wallpaper BM-13NKatyusha.jpg|&amp;lt;small&amp;gt;War Thunder event announcement image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Challenge'' section at 06:50 discusses the Katyusha vs MBTs.|ifSt7zyLw8o|'''The Shooting Range #47''' - ''Metal Beasts'' section at 03:28 discusses the BM-13N.|0bWt81vhIyY|'''Katyusha Rocket Artillery''' (sound warning) - ''Colonel Thyran''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[Panzerwerfer 42]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4687-vday-bm-13n-say-hello-from-katyusha-en|[Event] BM-13N: Say Hello from Katyusha!]]&lt;br /&gt;
* [[Wikipedia:Katyusha_rocket_launcher|[Wikipedia] Katyusha rocket launcher]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U138522240</name></author>	</entry>

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