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		<id>https://old-wiki.warthunder.com/index.php?title=Pokryshkin%27s_P-39N-0_(USSR)&amp;diff=182317</id>
		<title>Pokryshkin's P-39N-0 (USSR)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pokryshkin%27s_P-39N-0_(USSR)&amp;diff=182317"/>
				<updated>2024-02-29T00:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* General info */ corrected very outdated information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the American version&lt;br /&gt;
| link-1 = P-39N-0&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39n_su&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-39n_su.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
'''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It was introduced in [[Update 1.31]] and has been made available yearly for Aleksandr Pokryshkin's birthday in the store and in-game for Golden Eagles {{ge}} since 2013.&lt;br /&gt;
&lt;br /&gt;
The plane is painted after the camouflage scheme of Soviet ace pilot Alexander Pokryshkin in the 16th Guards Fighter Regiment, who scored most of his aerial victories in a lend-lease P-39. It differs from the regular [[P-39N-0]] by the removal of all 4 wing-mounted .30 cal machine guns. This increases the overall performance of the plane, with almost no shortcomings.&lt;br /&gt;
&lt;br /&gt;
This air-superiority fighter is able to dodge several enemies at once, prominently with the tactical use of turn fighting. The firepower, although reduced, is powerful and accurate thanks to the nose-mounted 37 mm M4 cannon. The 12.7 mm M2 Browning machine guns are fit for pilots seeking to engage numerous aircraft, particularly combined with the characteristic trigger discipline required by many Soviet planes.&lt;br /&gt;
&lt;br /&gt;
Overall, the plane will prove to be reliable during mid-low altitude manoeuvres and lethal under the control of an ace pilot - a unique variant deserving collecting!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Soviet P-39N-0 is a low altitude fighter. Its Allison V-1710-85 engine can produce up to 1350 HP on WEP, however, it has only a single-stage, single-speed supercharger. Because of that, the plane performs optimally at low altitude (&amp;lt;4,000 m): at sea level, it can reach up to 575 km/h, with a maximum level speed of 644 km/h at 3,048 m. Thanks to that, it can outperform many other fighters like the early versions of Bf 109 or other American planes at that altitude range. The climb performance is decent, getting to 4,500 m should take about 4 minutes when flying with WEP enabled and full fuel tanks; below 1,000 m it can reach ~23 m/s. That puts it almost on par with some Bf 109 versions or the Yak-9, but only up to a certain altitude. Due to the engine limits, after flying for 5 minutes with WEP enabled it might start to overheat, especially with closed radiators. Reducing the propeller pitch to 90-95% and opening its radiators to 15-20% or more will significantly increase the length of time it can fly at full power.&lt;br /&gt;
&lt;br /&gt;
Maneuverability-wise the Cobra is a decent plane. It can perform a full horizontal circle at 1,000 m in 18 seconds, but once it climbs above the altitude where its engine performs the best, the sustained turn rate will be getting worse due to insufficient power. However, even at low altitudes, it will not be able to outturn most Japanese fighters. The plane also locks up quite a lot above 600 km/h IAS, although it is very good at diving, its structural speed is {{Specs|destruction|body}} km/h, which is excellent compared to the other fighters at similar battle rating. Its roll rate is slightly improved compared to the American [[P-39N-0|N-0]] version because of the removal of the wing-mounted machine guns, at 400 km/h IAS it can reach ~90°/s, and 75°/s at 600 km/h IAS. The turn rate performance can be improved by using flaps, depending on the situation up to even ~20% at the cost of much higher drag. They can be extended to combat, take-off, or landing position, but their speed limit is quite low, up to 425 km/h IAS, losing them during the fight will significantly decrease the plane's dogfighting capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Simulator performance'''&lt;br /&gt;
&lt;br /&gt;
In Simulator battles, the P-39 is a very stable plane. Unlike many other propeller-driven planes it does not require so much trimming to keep it steady, but remember the engine torque will be pushing the plane to the left; this will be more noticeable during WEP, so for cruising reduce the throttle to 90% for optimal flight performance, handling and fuel consumption.&lt;br /&gt;
&lt;br /&gt;
The stalling characteristics can be violent and almost unrecoverable, it will reaching maximum AoA (Angle of Attack) at ~55% elevator deflection, or at 70% with combat flaps. After exceeding the maximum AoA, the plane will stall and then spin within a few seconds. Recovering from that state will take another few seconds or become almost impossible depending on the fuel loadout (the more fuel, the harder to recover) and it is possible to lose even 1,500 m of altitude during that.&lt;br /&gt;
&lt;br /&gt;
{{Notice|For better control, proceed to a test flight, trim the aircraft while cruising and save the trimming configuration.}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 616 || 595 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.9 || 19.9 || 11.0 || 11.0 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 683 || 644 || 17.8 || 18.0 || 21.7 || 15.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 886 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm (5°) Steel - Propeller hub&lt;br /&gt;
* 15.87 mm (15°) - Plate in front of the cockpit&lt;br /&gt;
* 7 mm (67°) Steel - Plate over instrument cluster&lt;br /&gt;
* 6 mm (5-16°) Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm (5°) Steel - Rear tail&lt;br /&gt;
* 38 mm (71°) Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm (5°) Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
;Critical components&lt;br /&gt;
&lt;br /&gt;
* The engine is located behind the pilot&lt;br /&gt;
* Cooling systems are under the engine and in the middle of the the tail section.&lt;br /&gt;
* Self-sealing fuel tanks are located at the root of each wing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
'''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Russian P-39N works basically like the American version, the only difference being lower mass due to removed machine guns and slightly improved roll and turn rate as a result. In Realistic battles it can take advantage of excellent low altitude performance, most low tier battles in which it will participate will take place there. Climbing in this plane is not an issue, it can get to 5,000 m in slightly over 4 minutes, so after reaching it will most likely encounter other fighters like the Bf 109 E/F, or the American counterparts at similar altitude.&lt;br /&gt;
&lt;br /&gt;
Committing to extended dogfighting against any planes is not recommended, at its battle rating it can be out-turned by several more nimble planes such as the Japanese [[A6M3|Zero]], the British [[Spitfire (Family)|Spitfires]] and the Italian [[Re.2001 CN]]. In these scenarios it is best to keep up its speed, which in some cases is even 100 km/h higher compared to other fighters, then try to [[Boom &amp;amp; Zoom|Boom and Zoom]] or perform chandelle manoeuvres with smart MEC usage.&lt;br /&gt;
&lt;br /&gt;
The 37 mm cannon has low rate of fire and somewhat low muzzle velocity, so it is best to surprise-attack slower targets such as heavy fighters, attackers, and bombers. Going head-on with most other heavily armed planes like the [[Bf 109 (Family)|Bf 109]] or [[Fw 190 A-1]] will end up badly; the armament is too unreliable for that. Head-ons should be performed skillfully as last resort versus enemies with a nimble and weaker airframe such as the previously mentioned dogfighters.&lt;br /&gt;
&lt;br /&gt;
=== Enemies worth nothing ===&lt;br /&gt;
Against German aircraft it might struggle a little bit, the Bf 109 has better climb and is also better at instant turning so in most situations it is just best to start using the superior level speed from 0 to 4,000 m, or go for a very shallow dive, they will not be able to keep up because of lower structural speed. The only concern can be the [[Fw 190 A-1]], its level speed is almost as high and gets higher above 5,000 m, the best way to win against them is just by using the superior turn rate, but the player should still be careful, the Fw 190 has a great roll rate, it might try to make the other planes overshoot.&lt;br /&gt;
&lt;br /&gt;
Against Britain, the only planes that pose a major challenge are the Spitfire variants. Their turn rate is far superior, the climb rate is also very similar, although they are worse in firepower and durability, and will also suffer from overheating issues in any prolonged fight (especially on desert maps), so they will start bleeding their speed very fast or otherwise damage their engine. In most cases, it is best to go for Boom and Zoom or high-speed Hit and Run tactics.&lt;br /&gt;
&lt;br /&gt;
Against Italy, the only planes that can cause any problems are the [[C.202]] and [[C.205 (Family)|C.205 series]]. The C.202 is a much slower plane, its climb rate is also worse and the turn rate of the version with cannons very similar, it can be dealt with by either Boom and Zooming it or just dogfighting, but it is not recommended unless there are no other planes around, as it will make the plane slow and easy to shoot down, using the speed advantage is much less risky. The C.205 is a harder enemy to deal with, its level speed is still slower, by ~30-40 km/h (depending on the version), but the climb rate performance is the same, it also gets faster above ~4,500 m. Both the Cobra and Macchi have also very similar turn rate, dogfighting in this situation will mostly depend on the player's skill, but the C.205 has a much easier time with snapshots and high angle attacks. In addition, the cannon version is equipped with three 20 mm cannons, going head-to-head will almost certainly end badly, so after the encounter at similar altitude the P-39 will most likely be pushed to a defensive position, although it can still run away, the structural speed limit is higher by 80 km/h and the lower it gets in altitude, the higher chance the Cobra has for winning.&lt;br /&gt;
&lt;br /&gt;
=== Simulator battles ===&lt;br /&gt;
In Simulator battles, its capabilities are limited by subpar visibility from its cockpit and the position of its gun sight, which is very low. This makes high angle attacks and leading the target harder.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great acceleration and great top speed in dive&lt;br /&gt;
* Good climb rate at low altitude&lt;br /&gt;
* Great top speed up to 4,000 m&lt;br /&gt;
* Decent roll rate&lt;br /&gt;
* Decent vertical and horizontal manoeuvrability&lt;br /&gt;
* 37 mm cannon does a lot of damage when hitting enemy aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rudder stiffens at high speed&lt;br /&gt;
* Mediocre armament, low cannon's rate of fire and only two machine guns&lt;br /&gt;
* 37 mm cannon has slow velocity which makes it hard to lead&lt;br /&gt;
* Poor high altitude performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Bell's P-39 Airacobra was a WWII-era American fighter that was notable for its uncommon design: the engine was placed behind the cockpit, and the landing gear moved from the tail to the nose. The aircraft was adopted by five countries: USA, Britain, Soviet Union, Portugal and Australia.&lt;br /&gt;
&lt;br /&gt;
The P-39N was the first variant to be mass produced, with the P-39N-0 getting a new V-1710-85(E19) engine and a 3-blade Aeroproducts propeller with a 3.15 meter diameter. Starting from aircraft #167, some fuel tanks were removed from the wings to reduce weight, and a connection for additional fuel tanks was installed under the hull. To further increase flight performance, Soviet engineers often removed the wing-mounted machine guns, leaving two nose machine guns and a cannon.&lt;br /&gt;
&lt;br /&gt;
As this variant, Bell produced 2,095 aircraft. Most of these were sent to the Soviet Union on the US's Lend-Lease program. In November 1942, the USSR received the first Airacobras, and the fighters showed good results in battle manoeuvres at low and moderate altitudes. Many famous Soviet aces — such as Pokrishkin Alexander Ivanovich, Rechkalov Gregory Andreevich, Gulaev Dmitry Nikolaevich and Kutakhov Pavel Stepanovich — piloted the Airacobras during WWII.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
[[File:Alexander_Pokryshkin_profile.jpg|thumb|none|200px|link=User:U64962917#Pokryshkin,_Alexander_I.|[[User:U64962917#Pokryshkin,_Alexander_I.|Alexander Pokryshkin]] changed to the '''P-39N''' aircraft after his P-39K was damaged by an Il-2 which inadvertently fired its guns during a rough landing.]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-39n_su Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|lzVTOvAGEck|'''&amp;quot;Crushing Teams /// Pokryshkin's P-39N-0 1.93 Gameplay''' - ''DEFYN''|k0xWIrlYSr4|'''The Shooting Range #55''' - ''Pages of History'' section at 03:35 discusses the Soviet P-39.|oIvS2CmTedA|'''Premium Review: Pokryshkin's P-39N-0''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[P-63 (Family)]]&lt;br /&gt;
* [[Yak-9 (Family)]]&lt;br /&gt;
* [[Yak-1 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other US-supplied Soviet fighters&lt;br /&gt;
&lt;br /&gt;
* [[P-40E-1 (USSR)]]&lt;br /&gt;
* [[P-47D-27 (USSR)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/314748-bell-p-39n-0-su/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Sp-begin|Obtainable events}}&lt;br /&gt;
&amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* 2013 - [[wt:en/news/104--en|Ace of the Month: Alexander Pokryshkin]]&lt;br /&gt;
* 2014 - [[wt:en/news/492--en|Aleksandr Pokryshkin - the air tactician]]&lt;br /&gt;
* 2015 - [[wt:en/news/2912--en|[Special] Pokryshkin's P-39]]&lt;br /&gt;
* 2016 - [[wt:en/news/3641-special-v-for-victory-en|[Special] V for Victory!]]&lt;br /&gt;
* 2017 - No news announcement but the sale took place&lt;br /&gt;
* 2018 - [[wt:en/news/5405-news-birthday-of-alexander-pokryshkin-en|[News] Birthday of Alexander Pokryshkin]]&lt;br /&gt;
* 2019 - [[wt:en/news/6108-news-birthday-of-alexander-pokryshkin-en|[News] Birthday of Alexander Pokryshkin]]&lt;br /&gt;
* 2020 - [[wt:en/news/6648-news-alexander-pokryshkin-s-birthday-en|[News] Alexander Pokryshkin's birthday]]&lt;br /&gt;
* 2021 - [[wt:en/news/7097-p39n-0-for-alexander-pokryshkin-s-birthday-en|P39N-0 for Alexander Pokryshkin's birthday]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Sp-end}}&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USSR fighters}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T20&amp;diff=173210</id>
		<title>T20</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T20&amp;diff=173210"/>
				<updated>2023-09-24T16:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Mobility */ the transmission no longer allows it to back up at the same speed as its maximum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_t20&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]. Intended as a replacement for the [[M4|M4 Sherman]] tank, it features a rear transmission that gives it a much lower profile than the Sherman series, as well as the [[M1 (76 mm)|76 mm M1 gun]] for additional anti-tank firepower.&lt;br /&gt;
&lt;br /&gt;
The T20 is a more mobile and smaller vehicle platform than the Sherman series. A vehicle with a similar playstyle to the T20 would be the [[T25]], not surprising considering the T25 is an upgrade of the T20 prototype models.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour is similar to a late M4 Sherman model with a sloped 63.5 mm, as such enemies that can take out the M4 (76) models will also be able to penetrate the T20 straight through the front hull unless compound angling.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Hull, Turret)&lt;br /&gt;
* Rolled homogeneous armour (Hull rear, Turret roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 63.5 mm (47°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5 mm (52°) ''Lower glacis''|| 50.8 mm ''Front'' &amp;lt;br&amp;gt; 38.1 mm ''Rear'' || 38.1 mm (11-54°)|| 19 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 88.9 mm (2-55°) ''Turret front'' &amp;lt;br&amp;gt; 88 + 88.9 mm (1-23°) ''Gun mantlet'' || 63.5 mm (0-58°) || 63.5 mm (3-69°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 51 mm ||51 mm&lt;br /&gt;
|51 mm&lt;br /&gt;
|25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* The sides have boxes and sand skirts that give an additional 4 mm of armour&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
The T20's greatest strength lays in its mobility. The reverse speed is significantly better than most vehicles at this BR, allowing it to back out of difficult situations if need be.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
Armed with the 76 mm M1 gun, the T20's armament can do sterling performances against vehicles of its calibre, so while the T20 itself is easy to take out, it can destroy the enemy the same if it can get the first penetrating shot off first. The front placement of the turret also allows the T20 to expose the minimum amount of its body when it comes out to fire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1 (76 mm)|76 mm M1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 75 || rowspan=&amp;quot;2&amp;quot; | -10°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 22.85 || 31.63 || 38.40 || 42.47 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.79 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M1 (76 mm)/Ammunition|M79 shot, M42A1 shell, M62 shell}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''75''' || 57&amp;amp;nbsp;''(+18)'' || 47&amp;amp;nbsp;''(+28)'' || 33&amp;amp;nbsp;''(+42)'' || 19&amp;amp;nbsp;''(+56)'' || 9&amp;amp;nbsp;''(+66)'' || 1&amp;amp;nbsp;''(+74)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note''':&lt;br /&gt;
&lt;br /&gt;
* Turret empty: 47&amp;amp;nbsp;''(+28)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 577 || -10°/+30° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 5,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
===Tactics===&lt;br /&gt;
'''Offense:''' The T20 in an offensive mode should be done by exploiting its mobility with the terrain. Thus, the T20 would be great in areas with lots of cover. Unless in a close-range engagement or in an emergency, it is not recommended to fire the T20's cannon while on the move just like any other tank as it affects accuracy. Thus, the T20 should move forwards, make contact with an enemy, fire if possible then move to cover if the enemy was not taken out with the first shot. The T20 should not go alone due to the vulnerability of its armour, so make sure allies are accompanied with the T20 for additional firepower and protection, most preferably a heavy tank.&lt;br /&gt;
&lt;br /&gt;
'''Defense:''' The T20 in a defensive mode should be played similarly like the [[M18 GMC|M18 Hellcat]] due to its mobility and firepower. However, a benefit over the M18 is the increased armour, so more risk could be taken with exposing the tank to the enemy to get a good shot placement. Allow the enemy to run their tank into the T20's line of sight, don't try to move and expose the tank otherwise the attacking enemy tank would be aware of the T20's position and also may shoot first, disabling critical components if not destroying the T20 outright. Due to the positioning of the internal components, an enemy tank attacking the rear would actually minimize the damage to the crew compartment as the shell must pass through both the transmission and the engine. If the turret ring and crew remain untouched (unlikely, but a possibility), the player could traverse the turret to the enemy at the rear and attack it, though the attack on the engine may also create a fire, so the FPE modification is necessary for this unorthodox method.&lt;br /&gt;
&lt;br /&gt;
===Other considerations===&lt;br /&gt;
Most medium tanks that the T20 will meet in battle can be penetrated through their front armour, though flanking will be more effective when facing more heavily-armoured opponents in an uptier such as later [[Panther tank (Family)|Panther]] variants, the [[T-44]], and the [[Strv 81]], etc.&lt;br /&gt;
&lt;br /&gt;
Most heavy tanks and some case-mate tank destroyers such as the [[IS-2 (Family)|IS-2]], the [[Tiger II (Family)|Tiger II]], the [[Jagdpanther]] and the [[Jagdtiger]] will be almost impossible to defeat from the front due to their thick armour. Thus, it is necessary to flank such opponents in order to be able to easily destroy them from the side and rear.&lt;br /&gt;
&lt;br /&gt;
Any tanks at the BR will, of course, be easy targets if the T20 catch them at their sides, which is very possible due to the greater mobility of the tank. A single hit from the 76 mm APCBC shell will devastate the interior and can lead to quick destruction or loss in combat efficiency.&lt;br /&gt;
&lt;br /&gt;
Practically all enemies at the BR will be able to easily penetrate the front armour of the T20, with the exception of most SPAAs, so it is important to stay out-of-sight and avoid direct engagements whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 76 mm M1 cannon reloads fast and does good post-penetration damage&lt;br /&gt;
* Smaller and lower profile than average; makes for a small target&lt;br /&gt;
* Fast turret traverse rate&lt;br /&gt;
* Good gun elevation and depression &lt;br /&gt;
* Very mobile; fast both in forward and reverse&lt;br /&gt;
* Sloped 63.5 mm front hull armour is surprisingly resistant and often ricochets shots&lt;br /&gt;
* Rear transmission and engine may help absorb rear shots to protect crew&lt;br /&gt;
* RP and SL boost from premium status, which is great for grinding through Rank III - IV vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Frontal armor, though rather resistant, is unreliable and can still fairly easily be penetrated, especially by guns with very high penetration commonly seen in uptiers&lt;br /&gt;
* Side and rear armor is weak&lt;br /&gt;
* Small internal volume means that one shot can easily cripple or completely knock out the crew and/or modules&lt;br /&gt;
* Front ammo rack between driver &amp;amp; co-driver doesn't empty until no ammo is left&lt;br /&gt;
* The 76mm M1 cannon is lacking in penetration power, and is missing the APCR round found on other 76 mm M1 equipped vehicles that are contemporaneous with the T20&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
When the [[M4|M4 Sherman]] went into production in October 1941, it was considered one of the best Allied tanks of the time period. However, the observers in the North African Campaign noticed a trend in German tank development. Tanks like the [[Pz.III J|Panzer III]] were getting better frontal armour and a [[KwK39 (50 mm)|longer 5 cm cannon]], and the same happened with the [[Pz.IV F1|Panzer IV]] when it received the [[KwK40 L43 (75 mm)|long 7.5 cm cannon]] as its main armament. These two tanks' improvements indicated that overtime, the Sherman itself may find itself on the shorter end of the stick, and thus plans for its successor started in Spring of 1942.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new tank was to have superior aspects of firepower, mobility, and armour over the M4 Sherman and German counterparts, as well as the incorporation of lessons learned from the tank fighting against German forces. The new tank was one of the more technologically advanced American tanks by attempting to meet these requirements. The layout on the tank was similar as the Sherman's, with two in the front driving compartment and three in a turret. The surface area of the tank was reduced by utilizing a box design for the hull rather than sponsons, which led to equipment being stored outside the tank rather than inside it as in the M4. The tank's size was further reduced by having the transmission design be placed in the rear of the tank by the engine rather than in the front, leading to the removal of the power shaft needed to connect the front transmission on the M4 to its engine. This arrangement led to the tank having a much smaller profile than the M4. To further improve the tank, it was decided to give the tank a high-velocity [[M1 (76 mm)|76 mm gun]]. In May 1942, the first mock-up of the tank was produced, showing all its advantages over M4 Medium while keeping the same weight. Many of the observers present, including General Devers, liked the design and thus Ordnance Department continued forth with its development, designating the base vehicle as the '''T20'''.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Testings===&lt;br /&gt;
The T20 design went through many tests and variants as Ordnance try out various components and parts to see which would work best. One of the attempts was to try out different armaments as the 76 mm M1 was still new from the developmental stage, leading to the usage of guns like the [[M7 (76 mm)|3-inch gun]] on the &amp;quot;E2&amp;quot; variants from the [[M10 GMC|M10]] and a [[M3 (75 mm)|75 mm gun]] on the &amp;quot;E1&amp;quot; variants from the Sherman with an added autoloader. Transmission designs were tried as well, each with distinctive names. While the T20 designation stands for the tank with an automatic transmission, the T22 had a gear box transmission from the Sherman and the T23 had an electric drive derived from the [[M6A1|M6 heavy tank]]. Of all these designs, none of the &amp;quot;E2&amp;quot; variants were produced as the 76 mm M1 proved successful, and only one &amp;quot;E1&amp;quot; was built on the T22.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another tried component was the suspension system on the T20 designs. The T20 and T22 produced in May and June 1943 respectively had an early variant of the horizontal-volute suspension system (HVSS), which would see itself on the [[M4A3 (76) W|M4 Sherman]] in the future (The first T23 would have the standard vertical-volute suspension system (VVSS) already used on the Sherman). Tests on the tanks progressed until Armored Force recommended the usage of a torsion bar suspension system on the tanks with wider tracks. This led to the T20E3 tank, the second pilot model for the T20, to be produced in July 1943 with said torsion bar suspension, though it would not be the only T20 series tank that would have the specific suspension.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Testings with the tank in general went without much fanfare. The T20's transmission proved to be unreliable with oil leaks and overheating, but testings continued until February 1944 (T20E3 until December) when the T20 was dropped in favor of other promising designs. The T22 also encountered trouble in the transmission and engine after driving 900 miles, the continued problems also causing the T22 to be dropped in February 1944. The T22E1 design with the 75 mm autoloading gun arrived for tests in November 1943, and though the autoloader worked with a 20 round per minute fire rate, the insufficiency of the 75 mm gun and the questionable reliability of the autoloader had it dropped in February 1944. Of the designs, the T23 is the one that proved promising enough for an order of 250 tanks to be placed in May 1943.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===T23===&lt;br /&gt;
The T23 tank design with the rear electric transmission was rather popular in the testing grounds. A perk of the electric transmission is that the engine's performance can be varied without being in proportion with the speed of the tank, allowing for the prolonging of the engine life. Another thing the electric transmission provide is that it could be remote-controlled (though this feature was not tested for efficiency). Ten T23 prototypes arrived at Abderdeen Proving Grounds and Fort Knox for service tests around October 1943, and while the prototypes performed well compared to the other T20 series, it was deemed unsatisfactory for combat usage for its difficult maintenance attention. Another reason they refused the tank was logistics, as accepting a totally new tank without much parts commonality with their current M4 Sherman means for the retraining of tank and maintenance crew as well as obtaining a large inventory of spare parts to keep the tank in operational order. As such, the T23 was not approved for service by Armored Forces.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
T23 still saw tests and in April 1943, a recommendation came in for the T23 to be used with a torsion bar suspension system, which was done and delivered in 29 August 1944 as the T23E3. After being sent to Aberdeen Proving Ground for tests and then to Fort Knox for inspection by Armored Forces, they once again refused it due to a lack in interest to the complicated electric transmission. Another test attempt was on the T23E4 variant which gave the T23 tank the same HVSS as on the Sherman, however objection by the U.S. Army engineers for its excessive width and lack of attention by armoured boards once again put the T23 on hold, and kept it that way until the end of the war.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Successors===&lt;br /&gt;
With the initial rejection of the T23 by Armored Forces, it was clear that they were looking for something much more than a marginal upgrade over their existent and abundant M4 Shermans. By the time the T20 series were tested, the U.S. forces have discovered two new tanks on the battlefield, the [[Tiger H1|Tiger I]] and the [[Panther D|Panther]]. With these new benchmarks, the T20 would not be as big of an improvement over the M4 Sherman when coming up against these two specific tanks. However, not all was lost with the T20 series as Ordnance Department's tests on the tanks were incorporated into future tank designs. The T23's turret was first adapted onto the [[M4A1 (76) W|M4A1 Sherman]] to give the Sherman a 76 mm gun as the original Sherman turret with the 75 mm gun was too small for the 76 mm gun. The tested horizontal-volute suspension system on the T20s was also adapted onto the Sherman in the &amp;quot;E8&amp;quot; program, producing tanks like the [[M4A3 (76) W|M4A3E8]]. As these components, the T20's engineering feat carried on to help the American forces fight in Normandy and beyond.&lt;br /&gt;
&lt;br /&gt;
The T20 still left a basis for future designs as in the production time of the T23, the preexisting request for 250 was altered for 50 of them to be modified. 40 of them to be upgraded with a [[M3 (90 mm)|90 mm gun]] and 10 more with the same gun upgrade, but with an armour upgrade as well. These programs would be called the [[T25]] and T26; the latter eventually becoming the approved American tank [[M26 (Family)|M26 Pershing]].&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_t20 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Lec0mwCN81I|'''The Shooting Range #84''' - ''Pages of History'' section at 05:53 discusses the T20.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[M26 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=171943</id>
		<title>P-39N-0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=171943"/>
				<updated>2023-09-15T13:16:22Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_p-39n.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The primary purpose of a P-39 is that of a low-level interceptor. It lacks the high-altitude performance needed to engage strategic bombers or high-flying fighters, but is extremely competitive under 4,000 m and easily one of the best planes at its BR.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 613 || 593 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.9 || 19.9 || 10.5 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 680 || 641 || 17.8 || 18.0 || 21.2 || 14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 886&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 m || 1,125 hp || 1,446 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Propeller hub&lt;br /&gt;
* 15.87 mm Steel - Plate in front of the cockpit&lt;br /&gt;
* 7 mm Steel - Plate over instrument cluster&lt;br /&gt;
* 6 mm Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm Steel - Rear tail&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The P-39N-0 can best be described as a &amp;quot;Jack-of-all-Trades, Master-of-None&amp;quot; when it comes to flight performance. This is because the aircraft has middling performance depending on which aircraft you face at that battle rating or above, however the P-39N-0 is a very potent aircraft in downtiers.&lt;br /&gt;
&lt;br /&gt;
'''Stock Grind'''&lt;br /&gt;
&lt;br /&gt;
The P-39 has a relatively easy stock grind as it's easy to fly and doesn't require &amp;quot;ace&amp;quot; skills to master it. Your first priority should be performance modifications, as you have enough firepower and ammo, so shooting down planes should not be an issue. M8 rockets are relatively useless; only equip them if you have no other CAS options. They can be effective at destroying bombers in a diving attack though, albeit the 37 mm should be enough.&lt;br /&gt;
&lt;br /&gt;
'''Tactics: Air Realistic'''&lt;br /&gt;
&lt;br /&gt;
For usage in Air Realistic Battles, the P-39 really does its best as a multirole fighter in terms of how you engage. for instance if you're fighting enemies such as Bf 109Es, Fw 109As, La-5s or the occasional Typhoon Mk.1, use your superior energy retention to trap them into an easy target. However if it is a manoeuvrable enemy such as the Spitfire Mk.IIb or A6M2, it is best to extend out and make repeated Boom-and-Zoom passes on them. Also ''do not'' take out the M8 rockets, they are terrible for taking out AI targets and weigh your plane down needlessly. Prioritize attacking the enemy with the .50 cal machine Guns over the 37 mm, as while the 37 mm carries insane destructive potential with each hit, it is artificially inaccurate. &lt;br /&gt;
&lt;br /&gt;
'''Tactics: Ground Realistic'''&lt;br /&gt;
&lt;br /&gt;
You are only able to carry a very limited amount of ordnance. You can attack a tank with the 500 lbs bomb or get rid of light armoured vehicles with the rockets and strafe targets so the friendlies can see them. After the ordnance is expended, your role should be air superiority. Deal with other fighters challenging your dominance and try to deal with bombers. Always try to keep the element of surprise on your side. However, overall, the A-36 is preferable over the P-39 in mixed battles for ground attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* '''Germany''' - You will commonly see Bf 109 E and F models, as well as Fw 190 A models. While E models are not as serious of a threat, the Bf 109 F models are a real threat with their more powerful engines. Wait until they dive or you are at a higher energy state to engage them. As for Fw 190s, their engines are rather underwhelming so doing vertical turns will easily stall them out. In an uptier however, Bf 109 F-4s will be dangerous. However, a dive could allow you to temporarily put space between you and your foe, allowing you to counterattack.&lt;br /&gt;
* '''Japan''' - You will see A6M2s most often in the P-39. While they possess great manoeuvrability and firepower, they are very slow planes and the P-39 will easily outrun them as well as outclimb them. Other Japanese aircraft to take note of in the P-39N-0 fall into two categories: Fast energy fighters (Ki-61s and Ki-100s) and slow turn fighters (Ki-43 II/III, A6M3, and A6M3 mod. 22). The Ki-100s, while rarely played, are the most dangerous of these that the P-39N can potentially face, as they match the Airacobra in almost all performance metrics&lt;br /&gt;
* '''Great Britain''' - Spitfires are very hard to deal with if inexperienced. Your best option is to bait them into vertical turns, where they will easily stall out, making them easy prey. Make sure not to stall out in front of their guns, and plan your ascent with that in mind. Early Typhoons are not much of a threat and can be dealt with easily.&lt;br /&gt;
* '''Soviet Union''' - Your scariest opponents are the Lavochkin aircraft. They turn relatively well and have good energy retention. It is best to fight them only when you have a decisive energy advantage. You will fight early Yak-9s as well, but they have anaemic engine performance above 2 km and poor armament. A dive will always put you above them energy-wise, as Soviet planes generally can't exceed 650 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament &amp;amp; lots of ammo for MGs	&lt;br /&gt;
* Great dive speed and acceleration&lt;br /&gt;
* Accelerates very well&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Multiple flap options which deploy/retract quickly&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great stall control&lt;br /&gt;
* Very short takeoff run&lt;br /&gt;
* Separate weapon controls help save ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a turbocharged engine&lt;br /&gt;
* Three different weapon trajectories make aiming difficult&lt;br /&gt;
* Compresses above 550 km/h&lt;br /&gt;
* Cannot fire the 2 MGs separately&lt;br /&gt;
* Compresses quite a lot, advisable to reduce throttle in a dive&lt;br /&gt;
* WEP consumes much more fuel than military power&lt;br /&gt;
* Water tanks extremely susceptible to being hit; mere minutes of powered flight left once they begin leaking&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-39 Airacobra was a single-engine fighter used on the Pacific and Eastern fronts. The aircraft was produced from 1940 to May 1944 by Bell Aircraft, and its first flight was on 6 April 1938. This aircraft was great in low-altitude combat, making it useful in naval battles for escorting torpedo bombers. The original idea for the Airacobra was a defensive interceptor that would protect American shores from the Axis powers. Destroying low-flying torpedoes and normal bombers was not a challenge for this aircraft as it could easily rip the wings and tail. The plane was originally sent to Britain but with technological developments, aircraft became more powerful and engagements were happening higher and higher in the atmosphere, so it was later sent back to the United States. The US then gave the P-39 Airacobra to the Australians, where it was used to patrol the northern shores of Australia. The aircraft was later fitted with bombs and more cannons, forcing it into a ground attack role, meaning it could now penetrate some tanks of the 1939-1942 era. Today, the P-39 Airacobra can be found in the National Museum of the US Air Force and numerous other museums around the world.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Bell's P-39 Airacobra was a WWII-era American fighter that was notable for its uncommon design: the engine was placed behind the cockpit, and the landing gear moved from the tail to the nose. The aircraft was adopted by five countries: USA, Britain, the Soviet Union, Portugal, and Australia.&lt;br /&gt;
&lt;br /&gt;
The P-39N was the first variant to be mass produced, with the P-39N-0 getting a new V-1710-85(E19) engine and a 3-blade Aeroproducts propeller with a 3.15-meter diameter. Starting from aircraft #167, some fuel tanks were removed from the wings to reduce weight, and a connection for additional fuel tanks was installed under the hull. To further increase flight performance, Soviet engineers often removed the wing-mounted machine guns, leaving two nose machine guns and a cannon.&lt;br /&gt;
&lt;br /&gt;
In this variant, Bell produced 2,095 aircraft. Most of these were sent to the Soviet Union on the US's Lend-Lease program. In November 1942, the USSR received the first Airacobras, and the fighters showed good results in battle manoeuvres at low and moderate altitudes. Many famous Soviet aces — such as Pokrishkin Alexander Ivanovich, Rechkalov Gregory Andreevich, Gulaev Dmitry Nikolaevich, and Kutakhov Pavel Stepanovich — piloted the Airacobras during WWII.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-39n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-63 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/314746-bell-p-39n-0/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=167798</id>
		<title>P-39N-0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=167798"/>
				<updated>2023-07-29T22:34:27Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Flight performance */ fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_p-39n.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The primary purpose of a P-39 is that of a low-level interceptor. It lacks the high-altitude performance needed to engage strategic bombers or high-flying fighters, but is extremely competitive under 4,000 m and easily one of the best planes at its BR.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 613 || 593 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.9 || 19.9 || 10.5 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 680 || 641 || 17.8 || 18.0 || 21.2 || 14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 985&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 m || 1,125 hp || 1,446 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Propeller hub&lt;br /&gt;
* 15.87 mm Steel - Plate in front of the cockpit&lt;br /&gt;
* 7 mm Steel - Plate over instrument cluster&lt;br /&gt;
* 6 mm Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm Steel - Rear tail&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The P-39N-0 can best be described as a &amp;quot;Jack-of-all-Trades, Master-of-None&amp;quot; when it comes to flight performance. This is because the aircraft has middling performance depending on which aircraft you face at that battle rating or above, however the P-39N-0 is a very potent aircraft in downtiers.&lt;br /&gt;
&lt;br /&gt;
'''Stock Grind'''&lt;br /&gt;
&lt;br /&gt;
The P-39 has a relatively easy stock grind as it's easy to fly and doesn't require &amp;quot;ace&amp;quot; skills to master it. Your first priority should be performance modifications, as you have enough firepower and ammo, so shooting down planes should not be an issue. M8 rockets are relatively useless; only equip them if you have no other CAS options. They can be effective at destroying bombers in a diving attack though, albeit the 37 mm should be enough.&lt;br /&gt;
&lt;br /&gt;
'''Tactics: Air Realistic'''&lt;br /&gt;
&lt;br /&gt;
For usage in Air Realistic Battles, the P-39 really does its best as a multirole fighter in terms of how you engage. for instance if you're fighting enemies such as Bf 109Es, Fw 109As, La-5s or the occasional Typhoon Mk.1, use your superior energy retention to trap them into an easy target. However if it is a manoeuvrable enemy such as the Spitfire Mk.IIb or A6M2, it is best to extend out and make repeated Boom-and-Zoom passes on them. Also ''do not'' take out the M8 rockets, they are terrible for taking out AI targets and weigh your plane down needlessly. Prioritize attacking the enemy with the .50 cal machine Guns over the 37 mm, as while the 37 mm carries insane destructive potential with each hit, it is artificially inaccurate. &lt;br /&gt;
&lt;br /&gt;
'''Tactics: Ground Realistic'''&lt;br /&gt;
&lt;br /&gt;
You are only able to carry a very limited amount of ordnance. You can attack a tank with the 500 lbs bomb or get rid of light armoured vehicles with the rockets and strafe targets so the friendlies can see them. After the ordnance is expended, your role should be air superiority. Deal with other fighters challenging your dominance and try to deal with bombers. Always try to keep the element of surprise on your side. However, overall, the A-36 is preferable over the P-39 in mixed battles for ground attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* '''Germany''' - You will commonly see Bf 109 E and F models, as well as Fw 190 A models. While E models are not as serious of a threat, the Bf 109 F models are a real threat with their more powerful engines. Wait until they dive or you are at a higher energy state to engage them. As for Fw 190s, their engines are rather underwhelming so doing vertical turns will easily stall them out. In an uptier however, Bf 109 F-4s will be dangerous. However, a dive could allow you to temporarily put space between you and your foe, allowing you to counterattack.&lt;br /&gt;
* '''Japan''' - You will see A6M2s most often in the P-39. While they possess great manoeuvrability and firepower, they are very slow planes and the P-39 will easily outrun them as well as outclimb them. Other Japanese aircraft to take note of in the P-39N-0 fall into two categories: Fast energy fighters (Ki-61s and Ki-100s) and slow turn fighters (Ki-43 II/III, A6M3, and A6M3 mod. 22). The Ki-100s, while rarely played, are the most dangerous of these that the P-39N can potentially face, as they match the Airacobra in almost all performance metrics&lt;br /&gt;
* '''Great Britain''' - Spitfires are very hard to deal with if inexperienced. Your best option is to bait them into vertical turns, where they will easily stall out, making them easy prey. Make sure not to stall out in front of their guns, and plan your ascent with that in mind. Early Typhoons are not much of a threat and can be dealt with easily.&lt;br /&gt;
* '''Soviet Union''' - Your scariest opponents are the Lavochkin aircraft. They turn relatively well and have good energy retention. It is best to fight them only when you have a decisive energy advantage. You will fight early Yak-9s as well, but they have anaemic engine performance above 2 km and poor armament. A dive will always put you above them energy-wise, as Soviet planes generally can't exceed 650 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament &amp;amp; lots of ammo for MGs	&lt;br /&gt;
* Great dive speed and acceleration&lt;br /&gt;
* Accelerates very well&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Multiple flap options which deploy/retract quickly&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great stall control&lt;br /&gt;
* Very short takeoff run&lt;br /&gt;
* Separate weapon controls help save ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a turbocharged engine&lt;br /&gt;
* Three different weapon trajectories make aiming difficult&lt;br /&gt;
* Compresses above 550 km/h&lt;br /&gt;
* Cannot fire the 2 MGs separately&lt;br /&gt;
* Compresses quite a lot, advisable to reduce throttle in a dive&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-39 Airacobra was a single-engine fighter used on the Pacific and Eastern fronts. The aircraft was produced from 1940 to May 1944 by Bell Aircraft, and its first flight was on 6 April 1938. This aircraft was great in low-altitude combat, making it useful in naval battles for escorting torpedo bombers. The original idea for the Airacobra was a defensive interceptor that would protect American shores from the Axis powers. Destroying low-flying torpedoes and normal bombers was not a challenge for this aircraft as it could easily rip the wings and tail. The plane was originally sent to Britain but with technological developments, aircraft became more powerful and engagements were happening higher and higher in the atmosphere, so it was later sent back to the United States. The US then gave the P-39 Airacobra to the Australians, where it was used to patrol the northern shores of Australia. The aircraft was later fitted with bombs and more cannons, forcing it into a ground attack role, meaning it could now penetrate some tanks of the 1939-1942 era. Today, the P-39 Airacobra can be found in the National Museum of the US Air Force and numerous other museums around the world.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Bell's P-39 Airacobra was a WWII-era American fighter that was notable for its uncommon design: the engine was placed behind the cockpit, and the landing gear moved from the tail to the nose. The aircraft was adopted by five countries: USA, Britain, the Soviet Union, Portugal, and Australia.&lt;br /&gt;
&lt;br /&gt;
The P-39N was the first variant to be mass produced, with the P-39N-0 getting a new V-1710-85(E19) engine and a 3-blade Aeroproducts propeller with a 3.15-meter diameter. Starting from aircraft #167, some fuel tanks were removed from the wings to reduce weight, and a connection for additional fuel tanks was installed under the hull. To further increase flight performance, Soviet engineers often removed the wing-mounted machine guns, leaving two nose machine guns and a cannon.&lt;br /&gt;
&lt;br /&gt;
In this variant, Bell produced 2,095 aircraft. Most of these were sent to the Soviet Union on the US's Lend-Lease program. In November 1942, the USSR received the first Airacobras, and the fighters showed good results in battle manoeuvres at low and moderate altitudes. Many famous Soviet aces — such as Pokrishkin Alexander Ivanovich, Rechkalov Gregory Andreevich, Gulaev Dmitry Nikolaevich, and Kutakhov Pavel Stepanovich — piloted the Airacobras during WWII.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-39n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-63 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/314746-bell-p-39n-0/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=167797</id>
		<title>P-39N-0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39N-0&amp;diff=167797"/>
				<updated>2023-07-29T22:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Details */ as according to aircraft data sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39n&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_p-39n.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The primary purpose of a P-39 is that of a low-level interceptor. It lacks the high-altitude performance needed to engage strategic bombers or high-flying fighters, but is extremely competitive under 4,000 m and easily one of the best planes at its BR.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 613 || 593 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.9 || 19.9 || 10.5 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 680 || 641 || 17.8 || 18.0 || 21.2 || 14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 886&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,800 m || 1,125 hp || 1,446 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Propeller hub&lt;br /&gt;
* 15.87 mm Steel - Plate in front of the cockpit&lt;br /&gt;
* 7 mm Steel - Plate over instrument cluster&lt;br /&gt;
* 6 mm Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm Steel - Rear tail&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 4 x 7.62 mm Browning machine guns, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The P-39N-0 can best be described as a &amp;quot;Jack-of-all-Trades, Master-of-None&amp;quot; when it comes to flight performance. This is because the aircraft has middling performance depending on which aircraft you face at that battle rating or above, however the P-39N-0 is a very potent aircraft in downtiers.&lt;br /&gt;
&lt;br /&gt;
'''Stock Grind'''&lt;br /&gt;
&lt;br /&gt;
The P-39 has a relatively easy stock grind as it's easy to fly and doesn't require &amp;quot;ace&amp;quot; skills to master it. Your first priority should be performance modifications, as you have enough firepower and ammo, so shooting down planes should not be an issue. M8 rockets are relatively useless; only equip them if you have no other CAS options. They can be effective at destroying bombers in a diving attack though, albeit the 37 mm should be enough.&lt;br /&gt;
&lt;br /&gt;
'''Tactics: Air Realistic'''&lt;br /&gt;
&lt;br /&gt;
For usage in Air Realistic Battles, the P-39 really does its best as a multirole fighter in terms of how you engage. for instance if you're fighting enemies such as Bf 109Es, Fw 109As, La-5s or the occasional Typhoon Mk.1, use your superior energy retention to trap them into an easy target. However if it is a manoeuvrable enemy such as the Spitfire Mk.IIb or A6M2, it is best to extend out and make repeated Boom-and-Zoom passes on them. Also ''do not'' take out the M8 rockets, they are terrible for taking out AI targets and weigh your plane down needlessly. Prioritize attacking the enemy with the .50 cal machine Guns over the 37 mm, as while the 37 mm carries insane destructive potential with each hit, it is artificially inaccurate. &lt;br /&gt;
&lt;br /&gt;
'''Tactics: Ground Realistic'''&lt;br /&gt;
&lt;br /&gt;
You are only able to carry a very limited amount of ordnance. You can attack a tank with the 500 lbs bomb or get rid of light armoured vehicles with the rockets and strafe targets so the friendlies can see them. After the ordnance is expended, your role should be air superiority. Deal with other fighters challenging your dominance and try to deal with bombers. Always try to keep the element of surprise on your side. However, overall, the A-36 is preferable over the P-39 in mixed battles for ground attack.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting'''&lt;br /&gt;
&lt;br /&gt;
* '''Germany''' - You will commonly see Bf 109 E and F models, as well as Fw 190 A models. While E models are not as serious of a threat, the Bf 109 F models are a real threat with their more powerful engines. Wait until they dive or you are at a higher energy state to engage them. As for Fw 190s, their engines are rather underwhelming so doing vertical turns will easily stall them out. In an uptier however, Bf 109 F-4s will be dangerous. However, a dive could allow you to temporarily put space between you and your foe, allowing you to counterattack.&lt;br /&gt;
* '''Japan''' - You will see A6M2s most often in the P-39. While they possess great manoeuvrability and firepower, they are very slow planes and the P-39 will easily outrun them as well as outclimb them. Other Japanese aircraft to take note of in the P-39N-0 fall into two categories: Fast energy fighters (Ki-61s and Ki-100s) and slow turn fighters (Ki-43 II/III, A6M3, and A6M3 mod. 22). The Ki-100s, while rarely played, are the most dangerous of these that the P-39N can potentially face, as they match the Airacobra in almost all performance metrics&lt;br /&gt;
* '''Great Britain''' - Spitfires are very hard to deal with if inexperienced. Your best option is to bait them into vertical turns, where they will easily stall out, making them easy prey. Make sure not to stall out in front of their guns, and plan your ascent with that in mind. Early Typhoons are not much of a threat and can be dealt with easily.&lt;br /&gt;
* '''Soviet Union''' - Your scariest opponents are the Lavochkin aircraft. They turn relatively well and have good energy retention. It is best to fight them only when you have a decisive energy advantage. You will fight early Yak-9s as well, but they have anaemic engine performance above 2 km and poor armament. A dive will always put you above them energy-wise, as Soviet planes generally can't exceed 650 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament &amp;amp; lots of ammo for MGs	&lt;br /&gt;
* Great dive speed and acceleration&lt;br /&gt;
* Accelerates very well&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Decent climb rate&lt;br /&gt;
* Multiple flap options which deploy/retract quickly&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great stall control&lt;br /&gt;
* Very short takeoff run&lt;br /&gt;
* Separate weapon controls help save ammo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a turbocharged engine&lt;br /&gt;
* Three different weapon trajectories make aiming difficult&lt;br /&gt;
* Compresses above 550 km/h&lt;br /&gt;
* Cannot fire the 2 MGs separately&lt;br /&gt;
* Compresses quite a lot, advisable to reduce throttle in a dive&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-39 Airacobra was a single-engine fighter used on the Pacific and Eastern fronts. The aircraft was produced from 1940 to May 1944 by Bell Aircraft, and its first flight was on 6 April 1938. This aircraft was great in low-altitude combat, making it useful in naval battles for escorting torpedo bombers. The original idea for the Airacobra was a defensive interceptor that would protect American shores from the Axis powers. Destroying low-flying torpedoes and normal bombers was not a challenge for this aircraft as it could easily rip the wings and tail. The plane was originally sent to Britain but with technological developments, aircraft became more powerful and engagements were happening higher and higher in the atmosphere, so it was later sent back to the United States. The US then gave the P-39 Airacobra to the Australians, where it was used to patrol the northern shores of Australia. The aircraft was later fitted with bombs and more cannons, forcing it into a ground attack role, meaning it could now penetrate some tanks of the 1939-1942 era. Today, the P-39 Airacobra can be found in the National Museum of the US Air Force and numerous other museums around the world.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Bell's P-39 Airacobra was a WWII-era American fighter that was notable for its uncommon design: the engine was placed behind the cockpit, and the landing gear moved from the tail to the nose. The aircraft was adopted by five countries: USA, Britain, the Soviet Union, Portugal, and Australia.&lt;br /&gt;
&lt;br /&gt;
The P-39N was the first variant to be mass produced, with the P-39N-0 getting a new V-1710-85(E19) engine and a 3-blade Aeroproducts propeller with a 3.15-meter diameter. Starting from aircraft #167, some fuel tanks were removed from the wings to reduce weight, and a connection for additional fuel tanks was installed under the hull. To further increase flight performance, Soviet engineers often removed the wing-mounted machine guns, leaving two nose machine guns and a cannon.&lt;br /&gt;
&lt;br /&gt;
In this variant, Bell produced 2,095 aircraft. Most of these were sent to the Soviet Union on the US's Lend-Lease program. In November 1942, the USSR received the first Airacobras, and the fighters showed good results in battle manoeuvres at low and moderate altitudes. Many famous Soviet aces — such as Pokrishkin Alexander Ivanovich, Rechkalov Gregory Andreevich, Gulaev Dmitry Nikolaevich, and Kutakhov Pavel Stepanovich — piloted the Airacobras during WWII.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-39n Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-63 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/314746-bell-p-39n-0/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39Q-5&amp;diff=167786</id>
		<title>P-39Q-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39Q-5&amp;diff=167786"/>
				<updated>2023-07-29T19:58:16Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39q_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_p-39q_5.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The primary purpose of a P-39 is that of a low-level interceptor against low energy aircraft. It lacks the high-altitude performance needed to engage strategic bombers. The 37 mm M4's dropping trajectory and slow rate of fire make it useless in head-on passes. Therefore, prioritize low altitude objectives, like escorting attackers &amp;amp; low alt bombers, or preying on the ones of the enemy.&lt;br /&gt;
&lt;br /&gt;
Compared to the P-39N-0, the Q-5 trades the four .30 caliber machine guns for another pair of 50 caliber machine guns in under-wing gun pods. Keep in mind that these underwing gun pods increase drag, wing loading, and decrease maximum speed in exchange for more firepower.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 573 || 554 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.2 || 20.1 || 10.3 || 10.3 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 636 || 602 || 17.6 || 18.0 || 20.3 || 14.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 886 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Propeller hub&lt;br /&gt;
* 15.87 mm Steel - Plate in front of the cockpit&lt;br /&gt;
* 7 mm Steel - Plate over the instrument cluster&lt;br /&gt;
* 6 mm Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm Steel - Rear tail&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Basic dogfighting skills apply. Use energy tactics and only fire the cannon under optimum conditions. It is advised to utilise separate keys for the main weapons.&lt;br /&gt;
&lt;br /&gt;
Otherwise, utilise the given machine guns at every opportunity. The centre/cowling mounted .50 cals provide great long range accuracy &amp;amp; harassment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jack of all trades, master of none&amp;quot; is the credo of the Airacobra. Thus the basic tactic is to analyse your opponent's weakness and then exploit it. The P-39 will always be able to find an area in which to surpass the foe, or at least is on par to let the skill decide.&lt;br /&gt;
&lt;br /&gt;
Given the P-39's sleek and rather an aerodynamic form, Boom &amp;amp; Zoom is the preferred form of combat. However, this aircraft is capable of turn-fighting as well. Again, the P-39 provides all the options a pilot would want, a &amp;quot;Jack of all trades, master of none&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament&lt;br /&gt;
* Great dive speed and acceleration&lt;br /&gt;
* Good secondary armament of four HMG&lt;br /&gt;
* Reasonable turn time&lt;br /&gt;
* High top-end diving speed, can dive up to +800 km/h&lt;br /&gt;
* Good climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Jack of all trades, but master of none&amp;quot;&lt;br /&gt;
* Different weapon trajectories make aiming difficult&lt;br /&gt;
* 37 mm projectiles have extremely low accuracy and muzzle velocity&lt;br /&gt;
* 37 mm projectiles are incapable of defeating tank armour, even at optimal angles with AP-T rounds&lt;br /&gt;
* Long countdown for the 37 mm in both overheating and reload&lt;br /&gt;
* Easy to stall with full controls&lt;br /&gt;
* Low ammo count for the machine guns&lt;br /&gt;
* More prone to overheating than the P-39N-0&lt;br /&gt;
* About 50 km/h slower than the P-39N-0 at optimal altitude (2,800 meters)&lt;br /&gt;
* .50 cal underwing gun pods increase drag and wing loading&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Q series became the most numerous and advanced of all the Airacobra family. It was a direct successor of the N series. The whole propeller-engine group remained unchanged: the Allison V-1710-85 engine, the reduction gear, the elongated shaft and the Aeroprop type propeller. Because of this, the flight characteristics remained virtually unchanged. However, a more efficient four-bladed propeller was fitted to the series from Q-21 to Q-25. As for the alterations, they mainly concerned the armament. The inefficient wing machine guns of rifle-calibre were removed and usually replaced by two 12.7 mm Brownings in pods under the wings. But these were not always fitted. Most of the aircraft sent for export to the USSR had no wing machine guns. The suspension tank of 87 gallons was replaced by the standard 120 gallon tank. A tank of 110 gallons (416 l) capacity was used in the Q-5 series.&lt;br /&gt;
&lt;br /&gt;
The differences between the various Q series consisted mainly of the search for the optimum combination of armour protection and internal fuel tank capacity. Takeoff weight, range and load varied from version to version. Altogether, beginning with Q-1 and ending with Q-30, eight series of the fighter were built, to a total number of 4699 aircraft. Of these, 3291 were exported to the USSR. Furthermore, a few reconnaissance versions of this aircraft, fitted with photo-cameras, were built on the basis of the Q series.&lt;br /&gt;
&lt;br /&gt;
This aircraft was not used at all in Great Britain, because the high-altitude speed characteristics of the Cobra were considered unsatisfactory. The US Army Air Corps used the aircraft mainly in the Pacific, in places in which it was impossible to use any aircraft other than the Cobra because of the condition of the airstrips, where the P-39, because of its tricycle landing gear, had no difficulties. Nevertheless, the American pilots feared and disliked the aircraft, calling it &amp;quot;Iron dog&amp;quot; because of its rear-mounted engine and rear centering. Cases were known of the aircraft being deliberately crashed to speed up re-equipment with the more popular P-38.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-39q_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/86419-bell-p-39q-5/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-39Q-5&amp;diff=167785</id>
		<title>P-39Q-5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-39Q-5&amp;diff=167785"/>
				<updated>2023-07-29T19:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-39 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-39q_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_p-39q_5.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The primary purpose of a P-39 is that of a low-level interceptor against low energy aircraft. It lacks the high-altitude performance needed to engage strategic bombers. The 37 mm M4's dropping trajectory and slow rate of fire make it useless in head-on passes. Therefore, prioritise low altitude objectives, like escorting attackers &amp;amp; low alt bombers, or preying on the ones of the enemy.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,048 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 573 || 554 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.2 || 20.1 || 10.3 || 10.3 || rowspan=&amp;quot;2&amp;quot; | 280&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 636 || 602 || 17.6 || 18.0 || 20.3 || 14.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 886 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 426 || 396 || 241 || ~13 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 15.87 mm Steel - Propeller hub&lt;br /&gt;
* 15.87 mm Steel - Plate in front of the cockpit&lt;br /&gt;
* 7 mm Steel - Plate over the instrument cluster&lt;br /&gt;
* 6 mm Steel - Upper pilot's seat and headrest encasement&lt;br /&gt;
* 6 mm Steel - Rear tail&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 64 mm Bulletproof glass - Headrest of pilot's seat&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (37 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm M4 cannon, nose-mounted (30 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Basic dogfighting skills apply. Use energy tactics and only fire the cannon under optimum conditions. It is advised to utilise separate keys for the main weapons.&lt;br /&gt;
&lt;br /&gt;
Otherwise, utilise the given machine guns at every opportunity. The centre/cowling mounted .50 cals provide great long range accuracy &amp;amp; harassment.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jack of all trades, master of none&amp;quot; is the credo of the Airacobra. Thus the basic tactic is to analyse your opponent's weakness and then exploit it. The P-39 will always be able to find an area in which to surpass the foe, or at least is on par to let the skill decide.&lt;br /&gt;
&lt;br /&gt;
Given the P-39's sleek and rather an aerodynamic form, Boom &amp;amp; Zoom is the preferred form of combat. However, this aircraft is capable of turn-fighting as well. Again, the P-39 provides all the options a pilot would want, a &amp;quot;Jack of all trades, master of none&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy armament&lt;br /&gt;
* Great dive speed and acceleration&lt;br /&gt;
* Good secondary armament of four HMG&lt;br /&gt;
* Reasonable turn time&lt;br /&gt;
* High top-end diving speed, can dive up to +800 km/h&lt;br /&gt;
* Good climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Jack of all trades, but master of none&amp;quot;&lt;br /&gt;
* Different weapon trajectories make aiming difficult&lt;br /&gt;
* 37 mm projectiles have extremely low accuracy and muzzle velocity&lt;br /&gt;
* 37 mm projectiles are incapable of defeating tank armour, even at optimal angles with AP-T rounds&lt;br /&gt;
* Long countdown for the 37 mm in both overheating and reload&lt;br /&gt;
* Easy to stall with full controls&lt;br /&gt;
* Low ammo count for the machine guns&lt;br /&gt;
* More prone to overheating than the P-39N-0&lt;br /&gt;
* About 50 km/h slower than the P-39N-0 at optimal altitude (2,800 meters)&lt;br /&gt;
* .50 cal underwing gun pods increase drag and wing loading&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Q series became the most numerous and advanced of all the Airacobra family. It was a direct successor of the N series. The whole propeller-engine group remained unchanged: the Allison V-1710-85 engine, the reduction gear, the elongated shaft and the Aeroprop type propeller. Because of this, the flight characteristics remained virtually unchanged. However, a more efficient four-bladed propeller was fitted to the series from Q-21 to Q-25. As for the alterations, they mainly concerned the armament. The inefficient wing machine guns of rifle-calibre were removed and usually replaced by two 12.7 mm Brownings in pods under the wings. But these were not always fitted. Most of the aircraft sent for export to the USSR had no wing machine guns. The suspension tank of 87 gallons was replaced by the standard 120 gallon tank. A tank of 110 gallons (416 l) capacity was used in the Q-5 series.&lt;br /&gt;
&lt;br /&gt;
The differences between the various Q series consisted mainly of the search for the optimum combination of armour protection and internal fuel tank capacity. Takeoff weight, range and load varied from version to version. Altogether, beginning with Q-1 and ending with Q-30, eight series of the fighter were built, to a total number of 4699 aircraft. Of these, 3291 were exported to the USSR. Furthermore, a few reconnaissance versions of this aircraft, fitted with photo-cameras, were built on the basis of the Q series.&lt;br /&gt;
&lt;br /&gt;
This aircraft was not used at all in Great Britain, because the high-altitude speed characteristics of the Cobra were considered unsatisfactory. The US Army Air Corps used the aircraft mainly in the Pacific, in places in which it was impossible to use any aircraft other than the Cobra because of the condition of the airstrips, where the P-39, because of its tricycle landing gear, had no difficulties. Nevertheless, the American pilots feared and disliked the aircraft, calling it &amp;quot;Iron dog&amp;quot; because of its rear-mounted engine and rear centering. Cases were known of the aircraft being deliberately crashed to speed up re-equipment with the more popular P-38.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-39q_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/86419-bell-p-39q-5/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bell}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1_Abrams&amp;diff=165915</id>
		<title>M1 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1_Abrams&amp;diff=165915"/>
				<updated>2023-06-28T23:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Usage in battles */ lol m735 is trash and shouldnt be used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about= American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1= other versions&lt;br /&gt;
| link-1= M1 Abrams (Family)&lt;br /&gt;
| usage-2= other uses&lt;br /&gt;
| link-2= M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=us_m1_abrams&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour is decent, with the LFP being able to stop rounds such as 3BM22, 3BM15, 3BM9, offering about 430 mm of kinetic protection against these three rounds. It can also stop the 105 mm DM23 and 120 mm L23 rounds. The Abrams has around 410/415 mm of protection against these rounds. The lower front plate is nigh impenetrable to nearly all HEATFS shells and ATGMs. The UFP is decent as well: it can ricochet shots right into the huge turret ring, so when playing, keep it in mind. The turret fares much better against these shots. It offers 440 mm of protection, being able to stop these rounds.&lt;br /&gt;
&lt;br /&gt;
When uptiered, you will face 120 mm 3BM42, M829, DM23 and DM33 rounds: they will shred through your armour like paper. Even then, your armour might ricochet when moving and save you when retreating.&lt;br /&gt;
&lt;br /&gt;
The gun mantlet is also huge and all APFSDS and HEATFS rounds can go trough (though this is a weak spot all vehicles have). Like most western MBTs, survivability is good, with the crew being far apart from each other as well as wet ammo stowage.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Composite armour (hull, turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 19-38.1 mm (82-83°) ''Front glacis'' &amp;lt;br&amp;gt; 32*+101* mm (40°) ''Lower glacis'' &amp;lt;br&amp;gt; 25.4-38.1 mm (82°) ''Belly glacis'' || 25.4+65** ''Front tip'' &amp;lt;br&amp;gt; 30+30+65** mm ''Front half'' &amp;lt;br&amp;gt; 12.7 mm ''Rear half - Top'' &amp;lt;br&amp;gt; 27.6+6.35 mm ''Rear half - Bottom'' &amp;lt;br&amp;gt; 28.4+6.35 mm ''Rear tip'' || 31.75 mm (5-37°) &amp;lt;br&amp;gt; 12.7 mm (53-54°) || 31.75 mm &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38*+101* mm (21-30°) &amp;lt;br&amp;gt; 38*+18* mm (30-36°) ''Gun mantlet'' &amp;lt;br&amp;gt; 25.4 mm (74-82°) ''Turret underside''  || 19*+101* mm (30°) ''Crew compartment'' &amp;lt;br&amp;gt; 6*+13* (30°) ''Ammo rack bustle''  || 12.7 mm (43-48°) &amp;lt;br&amp;gt; 25.4 mm (80-83°) ''Turret underside''  || 38.1 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Panels''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 25.4 mm (conical) || 25.4 mm (conical) ''Outer ring'' &amp;lt;br&amp;gt; 25.4 mm ''Centre''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;RHA plates part of composite armour&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; &amp;lt;small&amp;gt;Composite screens&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour !! Frontal effective protection !! Sides&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Lower glacis:'''&amp;lt;br&amp;gt; 380 mm ''Kinetic'' / 600 mm ''Chemical'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret front:'''&amp;lt;br&amp;gt;''Angles ±0°:''&amp;lt;br&amp;gt; 400 mm ''Kinetic'' / 650 mm ''Chemical''&amp;lt;br&amp;gt; ''Angles ±25°:''&amp;lt;br&amp;gt; 380 mm ''Kinetic'' / 600 mm ''Chemical'' &amp;lt;br&amp;gt; '''Gun mantlet:'''&amp;lt;br&amp;gt; 240 mm ''Kinetic'' / 450 mm ''Chemical'' || '''31.75 mm sections:''' &amp;lt;br&amp;gt; 160 mm ''Kinetic'' / 400 mm ''Chemical'' &amp;lt;br&amp;gt; '''12.7 mm sections:''' &amp;lt;br&amp;gt; 80 mm ''Kinetic'' / 400 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Turret ring is 50.8 + 50.8 mm thick.&lt;br /&gt;
* 19 mm RHA plates are positioned behind the front fuel tanks.&lt;br /&gt;
* 19 mm RHA plates surround the turret rear ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overall mobility is superb, even without mobility modifications researched it can still outaccelerate most contemporary vehicles. Hull traverse is however poor, with it becoming only decent when all mobility modifications researched. The M1 Abrams is a fairly quick main battle tank. It accelerates quickly, and will hold a speed of 52 km/h (32 mph) over rough terrain. On city maps or paved surfaces, an M1 Abrams can easily reach its top speed of 72 km/h (45 mph), thanks to its monstrously powerful turbine engine. With three speeds in reverse, it is also capable of an impressive 40 km/h (25 mph) to back away from troublesome situations. As powerful as the motor may be, the M1 Abrams has a slow to respond, and relatively slow traverse rate for its neutral steering. In some circumstances, it may be more beneficial to back away before turning around, as waiting for the neutral steering to turn 180 degrees is lengthy.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun performance is adequate. While the shells are good against angles, they can penetrate weak spots and the sides of enemy vehicles with ease. At long ranges the gun can struggle, especially against enemies in a hull down position. Most Soviet/Russian MBTs in a hull down position only have the following weak spots: the gun mantlet and the driver hatch window, located just below the gun. The M1 Abrams also suffers from a raised engine deck. As such, its capacity for &amp;quot;over the shoulder&amp;quot; shots and shots directly over the rear is very limited, because the engine deck prevents the lowering of the cannon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.1 || 52.7 || 64.0 || 70.8 || 75.3 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M68A1 (105 mm)/Ammunition|M456A2, M393A2, M735, M416, M774}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.17.0.126''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 53&amp;amp;nbsp;''(+2)'' || 45&amp;amp;nbsp;''(+10)'' || 23&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Blowout rack only: 45&amp;amp;nbsp;''(+10)'' shells.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
With three machine guns (two light 7.62 mm and one heavy 12.7 mm), the Abrams is well equipped at dealing with helicopters and lightly armoured SPAA.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Loader's cupola || 1,400 (200) || 941 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Its armour, whilst reliable in downtiers and when facing tanks of the same BR, should not be relied on when uptiered. Many tanks will destroy you. But when downtiered, your armour will protect you 70-75% of the time. Many rounds at this BR and below have a hard time facing you and even penetrating you in the LFP even.&lt;br /&gt;
&lt;br /&gt;
M774 is the preferred round in the M1 Abrams; it has significantly better angled penetration, an improved ballistic coefficient and reduced chance to bounce at high angle impacts. The HESH round is still useful for engaging light vehicles and helicopters; the smoke round is not very valuable thanks to the Abrams having a built-in smoke generator and smoke grenades, but it might be helpful to take one or two.&lt;br /&gt;
&lt;br /&gt;
The Abrams' main strength is its extreme mobility, even by MBT standards, and the very good ballistics of the APFSDS rounds. The armour is not sufficient and will only really stop ATGMs and HEATFS rounds. But when facing tanks at this BR and below, enemies have a hard time penetrating your frontal arc.&lt;br /&gt;
&lt;br /&gt;
Additionally, The M1 has somewhat sub-par penetration even with its best shell. Because of these factors, it is recommended that you do not use this tank as a frontline brawler. Instead, use your speed to quickly appear from angles your opponents are not expecting you to come from. This can take the form of flanking in order to get side shots, Rushing at the start of the game to take an advantageous position, or getting to choke points before the enemy does, in order to be ready to knock them out. Essentially, This tank should be played much like the M18 Hellcat, though unlike the Hellcat your armour can still help you occasionally when uptiered.&lt;br /&gt;
&lt;br /&gt;
When downtiered, this should be played as a balanced tank, with armour and speed, only really lacking firepower.&lt;br /&gt;
&lt;br /&gt;
A useful thing to note when playing the Abrams, and most MBTs in general, is that if your opponent shows any side armour, you can penetrate them almost every time. if someone is coming towards you even at a slight angle, aim for the front drive wheel on their tracks. Your shell will be able to penetrate into the tank and likely knock them out with a single shot. It is recommended to use APFSDS as the main loadout, as the HEATFS ammunition starts coming against tanks with armour types specifically designed to resist it.&lt;br /&gt;
&lt;br /&gt;
In terms of threats:&lt;br /&gt;
&lt;br /&gt;
* [[Type 90]] and [[AMX-40]], as their incredibly powerful shots can penetrate you anywhere, at any angle, at almost any distance. For the Type 90, aim for the turret ring, and for the AMX-40, aim for the LFP.&lt;br /&gt;
* The T-80B, because of its strong armament and very strong armour; it can be penetrated through its lower front plate, the drivers viewport below the gun, and just to the side or below the gun; if a T80B shows any of its side, you can penetrate it there&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* LFP and turret face can easily stop 3BM22, other soviet rounds, DM23 (105 mm) and L23.&lt;br /&gt;
* Good chemical protection due to composite armour, especially on the turret&lt;br /&gt;
* Internal armour plating increases crew survivability&lt;br /&gt;
* Very good mobility for its weight&lt;br /&gt;
* Great forward and reverse speed&lt;br /&gt;
* Very good acceleration&lt;br /&gt;
* Turns very fast, even in neutral steering&lt;br /&gt;
* Very accurate and fast-firing main gun&lt;br /&gt;
* Blowout panels protect the crew from ammo rack detonation&lt;br /&gt;
* Although composite armour is absent on the upper glacis plate, the extreme sloping makes shells bounce every time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large target&lt;br /&gt;
* The three shells under the gun do NOT have blowout panels, if detonated you will die&lt;br /&gt;
* No composite armour on the upper glacis plate and in the rear of the turret, so remaining on level terrain is priority&lt;br /&gt;
* The turret ring is a massive and easily penetrated weak spot&lt;br /&gt;
* The armour's high chemical resistance is not relevant against contemporary enemies usually equipped with APFSDS&lt;br /&gt;
* Losing some crew members will prevent you from firing some of your smoke grenades&lt;br /&gt;
* Low APFSDS penetration&lt;br /&gt;
* Inadequate stock ammo loadout: both the M735 and M456 shells are no longer effective at this BR&lt;br /&gt;
* NVD are a tier III modification&lt;br /&gt;
* M774 is a tier IV modification and it is still a fairly weak round for this BR&lt;br /&gt;
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armour, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs' armour layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.&lt;br /&gt;
[[File:M1 Abrams REFORGER 82 - National Archives 6505991.jpeg|x200px|right|none|thumb|An M1 Abrams during Exercise Reforger 82 &amp;quot;Carbine Fortress&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The M1 entered production in 1979, with the first production version M1 leaving the factory floor in February 1980. Production of the M1 continued until 1985, with an improved M1IP version being produced briefly between 1984 -1986. By 1985, several thousands of M1s had already been manufactured and put into service. In August 1985 however, the M1 was outfitted with the license-built version of the Rheinmetall 120 mm gun, as found on the Leopard 2 tank and subsequently entered production as the M1A1 Abrams. Following this modification, earlier M1 units would progressively be upgraded to M1A1 standard, but this is a story for another devblog in the future. The M1 Abrams saw the most active service with US forces primarily in operations in the Middle East, but known operators also include Australia, Kuwait, Saudi Arabia, Egypt and others. Nonetheless, the American M1 Abrams is one of the most successful and widely fielded modern-day MBTs in use anywhere in the world, and rightfully deserves its iconic status alongside other American legends such as the M4 Sherman and M60 Patton, to name but a few. The fact that the M1 Abrams is still being manufactured and used today, almost four decades after its introduction, serves as a testimony to that statement.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m1_abrams Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Q6sYNcaVVO0|'''The Shooting Range #88''' - ''Metal Beasts'' section at 00:32 discusses the {{PAGENAME}}.|P6SfZC-n-U4|'''Т-64B vs {{PAGENAME}}''' - ''War Thunder Official Channel''|t3mqsI10beU|'''How to destroy the {{PAGENAME}}''' - ''War Thunder Official Channel''|WA3jQgZLjAg|'''The Shooting Range #94''' - ''Pages of History'' section at 04:33 discusses the {{PAGENAME}}.|CJ9sCL1BGy4|'''{{PAGENAME}} vs T-72A vs T-80B''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5355-development-m1-abrams-the-desert-warrior-en|[Devblog] M1 Abrams: The Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Chrysler Defense}}&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=LAV-AD&amp;diff=165805</id>
		<title>LAV-AD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=LAV-AD&amp;diff=165805"/>
				<updated>2023-06-27T08:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: changed penetration values to match nerf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_lav_ad&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|GarageImage_{{PAGENAME}}_Hydra-70.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American SPAA {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* High hardness rolled armour (hull, turret)&lt;br /&gt;
* Aluminium alloy 7039 (front lower glacis)&lt;br /&gt;
* Bulletproof glass (windows)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (45°) ''Lower glacis'' &amp;lt;br&amp;gt; 7.31 mm (66°) ''Upper glacis''  || 7.31 mm (35°) ''Top'' &amp;lt;br&amp;gt; 7.31 mm (0-20°) ''Bottom'' || 7.31 mm (15°) || 7.31 mm &amp;lt;br&amp;gt; 5 mm ''Engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12.7 mm (49°) ''Turret front'' &amp;lt;br&amp;gt; 60 mm (49°) ''Windows'' || 7.31 mm (9-10°) &amp;lt;br&amp;gt; 60 mm (9°) ''Windows'' || 7.31 mm (0-31°) || 7.31 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &lt;br /&gt;
&lt;br /&gt;
* Belly armour is 7.31 mm thick.&lt;br /&gt;
* Wheels and torsion bars are 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The LAV-AD's mobility is rather superb. As a wheeled vehicle, it has good speed on roads. Despite being similar in appearance and having a weaker engine than the [[M1128]], the LAV-AD accelerates much faster due to its lighter weight, resulting in a higher power-to-weight ratio, and it also has a slightly faster reverse speed. The engine is also relatively quiet, allowing for stealthy movements and ambushes.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=391|rbMinHp=243}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|GAU-12U (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the LAV-AD is the 25 mm GAU-12U rotary autocannon. It functions similarly to the 20 mm [[M168 (20 mm)|M168]] Vulcan found on the [[M163]] earlier on in the tech tree, but with a reduced ammo capacity of only 1,000 rounds total (500 ready, 500 reserve instead of 1,100 ready, 1,100 reserve) and fire rate (1,800 rpm instead of 3,000 rpm) due to the limited room in the vehicle and larger calibre ammunition. The gun is also fully stabilized, with handling akin to that of the [[HSTV-L]]; slower than the [[M163]] and [[M247]] Sergeant York but still fast enough to react to most aerial targets at close range, particularly helicopters and slow, low-flying jets. Like most other AAs, it comes with a Default, AP, and HE belt. The Default belt has a 1:1 AP to HE ratio and is the only belt the vehicle has access to when stock. The HE belt has a 3:1 HE to AP ratio while the AP belt has a 3:1 AP to HE ratio. The former is more effective against aircraft while the latter is more effective against armoured vehicles. The AP round is the same across all belts, and can penetrate 66 mm of flat armour at point blank range. Combined with the relatively high fire rate, it can easily destroy barrels, tracks, and machine guns with ease as well as being able to shred light vehicles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[GAU-12U (25 mm)|25 mm GAU-12U]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,155 (385) || rowspan=&amp;quot;2&amp;quot; | 1,800 || rowspan=&amp;quot;2&amp;quot; | -8°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 50.2 || 69.5 || 84.4 || 93.3 || 99.2 || rowspan=&amp;quot;2&amp;quot; | 26.00 || rowspan=&amp;quot;2&amp;quot; | 23.00 || rowspan=&amp;quot;2&amp;quot; | 21.20 || rowspan=&amp;quot;2&amp;quot; | 20.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 33.9 || 39.9 || 48.5 || 53.6 || 57.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}&lt;br /&gt;
* '''PGU-25/U:''' {{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}&lt;br /&gt;
* '''PGU-20/U:''' {{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HVAP|High-velocity armour-piercing}}{{-}}{{Annotation|HEI*|High-explosive incendiary (self-destroying)}}&lt;br /&gt;
&lt;br /&gt;
{{:GAU-12U (25 mm)/Ammunition|HEI*, HVAP}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''3''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hydra 70}}&lt;br /&gt;
&lt;br /&gt;
The LAV-AD also has access to Hydra 70 M247 rockets with a researchable modification. This modification gives the vehicle an additional weapon set-up, replacing the Stinger pod above the main gun with a Hydra 70 rocket pod with 19 rockets, similar to those found on [[AH-1 (Family)|AH-1 Cobras]] and [[AH-64 (Family)|AH-64 Apaches]]. The Hydras are fired as a secondary weapon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Hydra 70]] rocket&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 19 (19) || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Hydra 70/Ammunition|M247}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''1''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FIM-92 Stinger}}&lt;br /&gt;
&lt;br /&gt;
The LAV-AD also comes with [[FIM-92 Stinger]] missiles. The missiles are IR guided, meaning they require a lock-on before firing. The vehicle has FIM-92Es by default and can unlock FIM-92Ks as a later modification. These are the same Stinger missiles used by the [[Ozelot]] in the German tech tree and function the same way. The missiles are launched as special weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[FIM-92 Stinger]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 16 (4)&amp;lt;br&amp;gt;(12 with Hydra 70s) || rowspan=&amp;quot;2&amp;quot; | -8°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:FIM-92 Stinger/Ammunition|FIM-92E, FIM-92K}}&lt;br /&gt;
&lt;br /&gt;
The FIM-92E detonates on impact while the FIM-92K has a proximity fuse.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''16''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In battles, the player can either use the LAV-AD as an AA or in a limited anti-tank role. By using the LAV's fast speed, the player can easily reach deep into enemy territory where enemies are less vigilant compared to when they're near the frontline. The player can use this advantage by either hiding and waiting for planes to be distracted on friendly tanks and shooting them down or used to attack unsuspecting SPAAs and IFVs/light tanks from mid range and then closing up close to killing MBTs. The rocket pod makes quick work of enemy armour if you can get on their flanks. Additionally, the LAV's fast speed makes for a decent distraction against enemies while your teammates destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Against Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The LAV's Stinger SAMs are a mixed bag. The Stingers have a decent maximum range of around 6 km, and once launched, powerful IRCCM (InfraRed counter-counter measures) makes it difficult for flares or IRCM to distract the missile. However, it has a mere 10G overload, meaning even basic defensive manoeuvres may defeat the missile. Upon launching, a conspicuous smoke trail makes the missile as well as your own position easy to notice. In addition, a small warhead makes for unreliable damage; more survivable aircraft may need two or more hits to bring down.&lt;br /&gt;
&lt;br /&gt;
The Stinger's maximum range of around 6 km is usually sufficient to lock onto the hot engines of jet aircraft. It is useful against aircraft at 2-4 km altitude, where their manoeuvrability will be reduced, making it easier for the Stinger to hit. The Stinger is particularly useful against helicopters near the battlefield (1-3 km). Helicopters are slow and have a difficult time kinetically evading even the 10G Stinger, and the Stinger's IRCCM sees that IRCM and flares are useless against it. In an uptier, however, helicopters are actually the Stinger's worst nightmare. Helicopters do not have particularly hot engines, and with long-range air-to-ground missiles, the Stinger cannot even get a lock on helicopters at long ranges. In these cases, the LAV simply cannot do anything but hide from the helicopter.&lt;br /&gt;
&lt;br /&gt;
The LAV's 25 mm cannon is sufficient against close aircraft and helicopters. However, it has poor long range accuracy, and thus should only be used within a absolute maximum of 3 km.&lt;br /&gt;
&lt;br /&gt;
'''Against Tanks'''&lt;br /&gt;
&lt;br /&gt;
The LAV is mobile, outpacing most light tanks at its BR, and can use this to its advantage by reaching the enemy territory and flanking SPAAs and light tanks. Against MBTs, the LAV's 25 mm cannon is insufficient to reliably penetrate any MBTs frontally. In addition, the 25 mm cannon has poor post-penetration damage against MBTs. Therefore, side shots are highly recommended to reliably penetrate them.&lt;br /&gt;
&lt;br /&gt;
If you find yourself in the unfortunate situation of facing an MBT head-on, aim for the gun mantlet. This will potentially damage their gun breech and/or cannon barrel and blind their gun sights with explosions. If you are lucky, these factors will have damaged their breech enough before they have a chance to fire, allowing you to then destroy the tracks and manoeuvre for a shot at the less protected side armour. However, considering the low post-penetration damage of the 25 mm gun, there is a very high chance you will simply be one-shot before you can do enough damage to the cannon, and therefore it is highly ill-advised to intentionally face an MBT head-on unless absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
Though side shots are recommended against MBTs, depending on the angle, the 25 mm gun may not be enough to penetrate and/or deal sufficient damage. This is especially true against commonly-faced Soviet MBTs, which often have more armoured sides that the 25 mm gun struggles to penetrate. In such cases, bringing the 70 mm Hydra rocket pod is a good choice. With 290 mm of HEAT penetration, the LAV-AD can knock out many MBTs from the side with a few rockets. However, the rockets have low velocity and do not work with the laser rangefinder, making precise shots difficult, especially at range. And, despite the increased penetration over the 25 mm gun, is still insufficient to frontally penetrate MBTs. Therefore, the rockets should be fired at the sides of MBTs and at close ranges. Make sure to make your rocket shots count, as the pod only holds 19 rockets.&lt;br /&gt;
&lt;br /&gt;
'''Threats'''&lt;br /&gt;
&lt;br /&gt;
In the LAV-AD, anything above a 12.7 mm calibre poses a big threat to the player. Therefore, the LAV's best defense is offense. You should aim to destroy enemy vehicles before they even have a chance to train any of their weapons (including heavy machine guns) on you. If taking hits cannot be avoided, your best bet is to first destroy autocannon-equipped vehicles that can shred the lightly armoured LAV (luckily, most autocannon-equipped vehicles are lightly armoured themselves and can be shredded by the LAV's 25 mm cannon or 70 mm Hydra 70 rockets). As for the main cannon of a MBT, it's all down to luck; hope that the MBT either misses or the armour-piercing shell overpenetrates and deals no damage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to Hydra 70 rockets for additional anti-tank firepower&lt;br /&gt;
* The 25 mm GAU-12U cannon shreds air vehicles&lt;br /&gt;
* The 25 mm GAU-12U has no tracers making it harder for enemies to notice your location when firing&lt;br /&gt;
* Highly mobile thanks to its light weight and is also amphibious&lt;br /&gt;
* Can carry up to 16 Stinger SAMs if you choose to not have Hydras&lt;br /&gt;
* Stinger SAMs have IRCCM that make them practically immune to flares once launched&lt;br /&gt;
* Has access to 2nd generation thermal sights for the gunner&lt;br /&gt;
* Has optical tracking which does not trigger RWR&lt;br /&gt;
* Comes with smoke grenades stock&lt;br /&gt;
* Access to laser rangefinder for the 25 mm gun&lt;br /&gt;
* Not equipping Hydras enables the Stingers to be fired in relatively quick succession with no reload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stinger SAMs only have a maximum overload of 10G and have difficulty overcoming even basic defensive manoeuvres&lt;br /&gt;
* Long reload for the 25 mm gun&lt;br /&gt;
* Bringing the Hydra rocket pod reduces the number of available Stingers and gives them a lengthy reload time after 4 have been launched&lt;br /&gt;
* Penetrable by heavy machine gun fire and prone to overpressure damage&lt;br /&gt;
* Shorter missile range and lacks a search radar when compared to its contemporaries like the [[Roland 1]], [[FlaRakPz 1]], and [[XM975]] at the same BR&lt;br /&gt;
* No proximity-fused ammunition&lt;br /&gt;
* Hydra rockets are hard to aim due to their low velocity and do not work properly with the laser rangefinder&lt;br /&gt;
* Low sight FOV and relatively high zoom levels makes it hard to use against multiple targets up close&lt;br /&gt;
* 25 mm gun is inaccurate at longer ranges&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7598-development-lav-ad-revolving-firepower-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
Development of the LAV-AD began in 1987 after a contract was signed with both the FMC Corporation and General Electric to design a SPAA variant for the LAV-25 for the USMC. Both companies began developing a system based on the USMC requirements that it had to be armed with a 25 mm cannon and possess provisions for mounting Stinger missiles and Hydra-70 rockets. While the FMC company opted to outfit their design with the same M242 cannon used on the base model of the LAV-25, General Electric decided to go for the GAU-12 'Equalizer' Gatling style rotary cannon.&lt;br /&gt;
&lt;br /&gt;
Having reviewed both prototypes, the USMC decided to procure General Electric's design, placing an initial order for 125 vehicles to be produced. By 1996, the LAV-AD had formally been adopted into service. Despite the initial plans to produce over 100 vehicles, only 17 were actually manufactured due to funding issues. In 1998, the final unit was delivered to the USMC and further development of the vehicle was discontinued due to high maintenance costs. Among other operations, the LAV-AD was used in combat action in Iraq.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_lav_ad Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|QvGHPYrGrXU|'''The Shooting Range #301''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7598-development-lav-ad-revolving-firepower-en|[Devblog] LAV-AD: Revolving Firepower]]&lt;br /&gt;
&lt;br /&gt;
{{USA anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wing_Loong_I&amp;diff=163423</id>
		<title>Wing Loong I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wing_Loong_I&amp;diff=163423"/>
				<updated>2023-05-29T01:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Description */ final strike drone BR edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_wing_loong_i&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', designated as GJ-1 (攻击-1; attacker-1) in PLAAF service, is a Chinese strike UCAV. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first PLAAF UCAV in service and one of the earliest UCAVS from Asia, although having a missile with lesser penetration to USA/Russia counterpart, if utilized properly, it can do sufficient damage to enemy team with high precision; while players has to think twice for when to deploy an UCAV or alternatively deploy fixed-wing jets/rotorcrafts.&lt;br /&gt;
&lt;br /&gt;
Like all other strike drones, the Wing Loong becomes available in any GRB match BR 9.7 or higher - meaning an 8.7 lineup, in a full uptier, can encounter the Wing Loong and other strike drones.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 200 || &amp;lt; 200 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
To say at least, although UCAVs of the era use composite materials for the airframe, but UCAV themselves are not designed for high-intensity battles and also flies slow in this case; any near misses or a direct hit from cannons or missiles is very likely to send Wing Loong straight back to the ground.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AKD-9}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x AKD-9 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like other available Strike UCAVs in the game, Wing Long I is available to all players playing ground battles and is beneficial to players who have not researched BR appropriate aircraft or helicopters.&lt;br /&gt;
&lt;br /&gt;
You start off by spawning at an altitude of 4000 meters above the battlefield. Priority targets should be the enemy SPAA to allow your team's air support to fly without resistance. Enemy SPAAs are usually found stationary at the enemy spawn, though be aware of those moving closer to the frontlines as well. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both [[AKD-9]] missiles, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two ATGM's are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the UCAVs suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. In terms of battlefield survival, the drone's altitude is its only saving grace, as helicopters/attack aircraft will generally be at lower altitudes and SPAA's will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest and best way to get you back into the battle. Using the spawn points you accumulated from the carnage your two missiles scored, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAA's and anti-air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters)&lt;br /&gt;
* Access to two devastating [[AKD-9]] missiles&lt;br /&gt;
* Exceptional optical camera&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available to everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low max speed&lt;br /&gt;
* Horrid climb rate&lt;br /&gt;
* Access to only two ATGM's for a price higher than most helicopters and attack aircraft (which can carry more ATGM's)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Mainland China has been closely observed on different types of UAVs including those which flew and being shot down by PLAAF or those of foreign countries; as Israel and USAF has proved the necessity of deploying UAVs for recon or eliminating ground targets, the development for domestic UCAVs was given the green light at early 2000s with limited resources under the team of Li Yidong (李屹东), whose mother was also a employee of Chengdu Aircraft Corporation.&lt;br /&gt;
&lt;br /&gt;
The team managed to gather spare parts from gliders and civilian products (such as the brakes, from motorcycles) and built an earlier prototype within 2 years; but this also meant the team has to rebuilt a new UCAV from scratch with every possible new standards introduced to the production, with 100 orders overseas overhead and new technologies from J-10's production, the new Wing Loong UCAV passed for tests in 2007 and its mock-up first shown in 2010's Zhuhai Airshow. Eventually introduced to PLAAF in early 2010s and was first shown to the public in 2012's Zhuhai Airshow then 2015's VJ Day parade known as GJ-1 UCAV, countries of Central Asia and Middle East purchased multiple batches of them and they became the cornerstone of Chinese export weapons where they scored multiple victories over insurgents and sometimes even fellow UCAVs, along with CH (彩虹, Rainbow) series UCAV.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Orion]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Chengdu}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=163422</id>
		<title>Orion</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Orion&amp;diff=163422"/>
				<updated>2023-05-29T01:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: /* Description */ edited BR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_orion&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Russian strike UCAV. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
At its introduction, the Orion UCAV is the only drone with multiple types of loadouts to choose from when spawning.&lt;br /&gt;
&lt;br /&gt;
Like all other strike drones, the Orion becomes available in any GRB match BR 9.7 or higher - meaning an 8.7 lineup, in a full uptier, can encounter the Orion and other strike drones.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Orion has a low top speed. As a propeller-driven UCAV, its climb rate and manoeuvrability are also sub-par. Despite this, it still can carry a devastating loadout of 9M113M-2 or 9M113FM3 missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|9M133FM3|9M133M-2}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 9M133M-2 missiles&lt;br /&gt;
* 2 x 9M133FM3 missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Orion fills a good niche as the &amp;quot;everyman's CAS&amp;quot;. It is available to everyone, which can be very beneficial to players who have not researched BR appropriate aircraft or helicopters. You start off by spawning at an altitude of 4000 meters above the battlefield. Your main priority is SPAA. They are usually found stationary at the enemy spawn. Destroying them will not only help your survival, but also enable your fellow helicopter/aircraft pilots to move in and provide better, uninterrupted CAS. If there are no SPAA around, your next target would be enemy tanks that are near/on the capture points. Once you fire both [[9M133M-2]] missiles, you have three options:&lt;br /&gt;
&lt;br /&gt;
# '''Loiter over the battlefield and provide reconnaissance:''' Just because you can no longer use your missiles doesn't mean you can't help your team! Fly around the battlefield and scan the area with your amazing optical camera. Once you spot any enemy vehicles that pose a threat to your team, quickly mark them on the map and tell your teammates using the in-game chat (alternatively if you have any squad mates, you can work with them and point out enemies nearby using the squad marker)&lt;br /&gt;
# '''Land and rearm:''' Once the two ATGM's are used, reduce your throttle and glide towards the airbase. Once you land, begin any repairs and necessary rearming so you can take off. It should be worth noting that the Orion UCAV suffers from a low speed and a horrid climb rate, making the return to base and return to the battlefield incredibly lengthy. Altitude is also the only saving grace of the Orion, as helicopters/attack aircraft will generally be at lower altitudes and SPAA's will have no trouble sending a very slow target back to the hangar screen. Consequently, fighting at low altitudes should be regarded as a suicide mission.&lt;br /&gt;
# '''Bail out of the vehicle and spawn in a more capable vehicle:''' While it feels counterintuitive to bail out of a vehicle that cost 750 spawn points, it is the fastest and best way to get you back into the battle. Using the spawn points you accumulated, you can get enough to spawn another tank, an attack aircraft, or a helicopter. The advantage of this is that you should have cleared the path for you or other pilots to make some damage, as the SPAA's and anti air threats are no longer there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Spawns at altitude (4000 meters)&lt;br /&gt;
* Access to two devastating [[9M133M-2]] or [[9M133FM3]] missiles&lt;br /&gt;
* Exceptional optical camera&lt;br /&gt;
* Hard to counter by SPAA&lt;br /&gt;
* Available for everyone to use&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low maximum speed&lt;br /&gt;
* Terrible climb rate&lt;br /&gt;
* Access to only two ATGM's for a price higher than most helicopters and attack aircraft (which can carry more ATGM's)&lt;br /&gt;
* A large amount of time will be spent going from spawn to the airfield to rearm and back - better off bailing out and spawning another tank, aircraft, or helicopter&lt;br /&gt;
* Small launch window.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Drones]]&lt;br /&gt;
** [[MQ-1]]&lt;br /&gt;
** [[Wing Long I]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kronshtadt_Orion|[Wikipedia] Kronshtadt Orion]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kronstadt Group}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:MQ-1&amp;diff=163421</id>
		<title>Talk:MQ-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:MQ-1&amp;diff=163421"/>
				<updated>2023-05-29T01:19:18Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: Created page with &amp;quot;Please correct the BR of this strike drone and others to 9.7; they are in every match from 9.7 and higher, and 8.7 lineups can see them in a full uptier.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please correct the BR of this strike drone and others to 9.7; they are in every match from 9.7 and higher, and 8.7 lineups can see them in a full uptier.&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MQ-1&amp;diff=163420</id>
		<title>MQ-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MQ-1&amp;diff=163420"/>
				<updated>2023-05-29T01:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;U138446251: Added that these vehicles are actually 9.7 BR, please correct this in the stat sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ucav_mq_1_predator&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is an American strike UCAV (Unmanned Combat Aerial Vehicle). It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. It is available to all nations besides Russia and China. Unlike other aircraft, this is not researchable and can only be used once enough spawn points have been gained. Like all other strike drones, the MQ-1 becomes available in any GRB match BR 9.7 or higher - meaning an 8.7 lineup, in a full uptier, can encounter the MQ-1 and other strike drones.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 220 || 220 || {{Specs|ceiling}} || 22.0 || 22.0 || 2.5 || 2.5 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 390 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AGM-114K Hellfire II}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x AGM-114K Hellfire II missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High altitude spawn, above most radars at its battle rating&lt;br /&gt;
* The Hellfire missiles are accurate and have a long range&lt;br /&gt;
* Can carry a lot of fuel&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited payload, only two missiles&lt;br /&gt;
* Slow&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MQ-1 Predator was introduced to the US on 1 July 1995 and developed by General Atomics to be a observational and attack aircraft which could be remotely controlled over long distances. This would mean there would be no danger to the pilot since there wasn't a pilot. It saw numerous deployments, including Afghanistan, Pakistan, Bosnia, Yugoslavia, Iraq, Yemen, Libyan civil war, Syria, and Somalia. It was retired from the USAF on 9 March 2018 in favour of the more capable and heavier MQ-9 Reaper.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:General_Atomics_MQ-1_Predator|[Wikipedia] General Atomics MQ-1 Predator]]&lt;br /&gt;
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{{AirManufacturer General Atomics}}&lt;br /&gt;
{{Strike UCAVs}}&lt;/div&gt;</summary>
		<author><name>U138446251</name></author>	</entry>

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