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		<updated>2026-06-03T23:48:10Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=184809</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=184809"/>
				<updated>2024-04-09T06:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its variations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to IR countermeasures, making it harder for enemy aircraft to evade or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f_15a}}&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f_15a_iaf}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The most notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''IRCCM''': the AIM-9M's guidance system was uses a form of IRCCM called Suspended Animation to provide increased resistance to infrared countermeasures. This form of IRCCM shuts off the seeker and relies off INS (Inertial Navigation System). This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke rocket motor''': the AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft, or the visual queue (besides the missile diamond) that a missile had even been fired.&lt;br /&gt;
# '''Reliability''': over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
It has a 4.06 kg warhead, making it average but still reliable at crippling or downing enemy planes with its warhead. The damage can be, at times, inconsistent and larger aircraft may tank the missile in certain (and quite unlikely) conditions.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder]]. &lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (suspended animation) which currently can only be found on helicopter AAMs. The Japanese AAM-3 which is currently exclusively carried on the F-15J uses the same type of IRCCM, and has slightly better performance overall in comparison.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[R-73]]. Both of these also have IRCCM, however they use a type of IRCCM called FOV Gating, where once it is fired, the inner FOV of the seeker is reduced, making it harder to &amp;quot;see&amp;quot; flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Missile Characteristics !! AIM-9M !! R-73 !! Magic 2 !! AIM-9L&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 84 kg || 105 kg || 89 kg || 84 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance'''&lt;br /&gt;
| IR || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-Aspect || All-Aspect || All-aspect || All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeker Head''' || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable) || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km || 11 km || 6 km || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km || 3.4 km || 3 km || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM''' || Yes || Yes || Yes || No&lt;br /&gt;
|-&lt;br /&gt;
| '''ECCM Type''' || Suspended Animation || FOV Gating || FOV Gating&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
| '''Thrust Vectoring''' || No || Yes || No || No&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km || 30 km || 10 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M || 2.5 M || 3 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G || 40 G || 35 G || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 s || 25 s || 25 s || 60 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive Mass''' || 4.06 kg TNTe || 5.96 kg TNTe || 9.6kg TNTe || 4.06 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Missile difficult to evade from as knowledge about how suspended animation IRCCM works is required to have a chance at evading missile&lt;br /&gt;
* Long range for its class of missile. Can reliably be fired from 2.5 km when chasing a supersonic target at low altitude. Up to 4.5 km when at altitude, and even 6-7 km if conditions allow for it&lt;br /&gt;
* Very manoeuvrable, it is extremely hard to dodge this missile kinetically&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares&lt;br /&gt;
* Not very useful in a dogfight as it doesn't pull hard enough against a close range manoeuvring target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
Despite the successful development and service of the [[AIM-9L Sidewinder|AIM-9L]], the team at China Lake still believed that there were still more capabilities that could be implemented into the missile that didn't fit within the AIM-9L development scope. When the US government came back and asked what else in the missile could be improved, the team set to work on the AIM-9L Product Improvement Package (PIP) that focused on adding these no capabilities.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot;&amp;gt;Westrum 2013, 197&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary improvement was better resistance to countermeasures, and as such a counter-countermeasure was implemented into the missile. One method was through the use of optical filters, which combined with the missile's own processing power in the installed computer chip meant it could not only filter out countermeasures, but also terrain and clouds, letting the missile focus on the optical signature of its target.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; A low-smoke motor was also installed to reduce its visibility when fired.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new and improved missile was designated '''AIM-9M''' and would be put into production in 1981.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; More than 7,000 AIM-9M missiles would be produced, with different subtypes developed, labeled sequentially from &amp;quot;AIM-9M-1&amp;quot; to &amp;quot;AIM-9M-10&amp;quot;, for improvements such as better ability to distinguish countermeasures from an aircraft and new component improvements.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder variants===&lt;br /&gt;
The next significant AIM-9 variant to be developed was the ''AIM-9R'', which attempted to evolve the AIM-9 design with the use of a charge-coupled device (CCD) detector, allowing the missile to use an imaging system to track the target. However, cost overruns, staff mismanagement, use of expensive and complicated components, and the fact the imaging system could not work in the night caused the backers of the program to lose faith and the missile was cancelled by the US Navy in December 1991.&amp;lt;ref name=&amp;quot;Westrum_9R&amp;quot;&amp;gt;Westrum 2013, 198-203&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AIM-9X_F-15C_2002.jpg|x150px|left|thumb|none|An AIM-9X Sidewinder on an F-15C.]]&lt;br /&gt;
The most recent Sidewinder variant to see use is the ''AIM-9X'', which uses the Mk 36 motor and WDU-17/B warhead from the AIM-9M, but the airframe had been redesigned with smaller fins and canards for lower drag and better flight performance. Rollerons have been removed from the Sidewinder's design as the flight control system was sophisticated enough to no longer need them. The WPU-17/B propulsion section uses a jet-vane steering system to steer the Sidewinder with thrust-vectoring. The result was a more compact missile that could fit within a fighter's internal bay, such as the F-22 and F-35.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; The biggest improvement of the AIM-9X over the predecessors was the guidance, using a seeker that was developed for the AIM-132 {{Annotation|ASRAAM|Advanced Short-Range Anti-Air Missile}} with an imaging infrared array, cooled by a Stirling-cycle cryocooler.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt; The AIM-9X also introduced an &amp;quot;Off-Boresight&amp;quot; capability, allowing the missile to be used with the Joint Helmet-Mounted Cueing System (JHMCS) to acquire target with the pilot's helmet.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; Continually seeing development as late as 2019,&amp;lt;ref name=&amp;quot;Drive_AIM9X&amp;quot;&amp;gt;Rogoway et al. 2019&amp;lt;/ref&amp;gt; the AIM-9X looks to be the main Sidewinder model for the 21st century aerospace.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2023. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified June 01, 2023. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] &lt;br /&gt;
* Rogoway, Tyler and Josephy Trevithick. 2019. &amp;quot;The AIM-9X Sidewinder May Finally Evolve Into A Completely New And Longer-Range Missile&amp;quot;. The Drive. Last modified September 03, 2019. [https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Website] ([https://web.archive.org/web/20211123183940/https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Archive]).&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=184139</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=184139"/>
				<updated>2024-03-26T20:07:27Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its varations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to IR countermeasures, making it harder for enemy aircraft to evade or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f_15a}}&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f_15a_iaf}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The most Notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''IRCCM''': The AIM-9M's guidance system was uses a form of IRCCM called Suspended Animation to provide increased resistance to infrared countermeasures. This form of IRCCM shuts off the seeker and relies of INS (Inertial Navigation System). This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke Rocket Motor''': The AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft.&lt;br /&gt;
# '''Reliability''': Over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
It has a 4.06kg warhead, making it average but still reliable at crippling or downing enemy planes with its warhead.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder|AIM-9L Sidewinder.]] &lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (Suspended Animation) which currently can only be found on helicopter AAMs. The AIM-9M was previously unique in this, but the AAM-3 IR missile carried on the F-15J uses the same type.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[r-73]]. Both of these also have IRCCM, however they use a type of IRCCM called FOV Gating, where once it is fired, the inner FOV of the seeker is reduced, making it harder to &amp;quot;see&amp;quot; flares.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Suspended Animation: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very easy to score kills&lt;br /&gt;
* Long range for its class of missile. Can reliably be fired from 2.5km when chasing a supersonic target at low altitude. Up to 4.5km when at altitude, and even 6-7km if conditions allow for it.&lt;br /&gt;
* Very manoeuvrable, it is extremely hard to dodge this missile kinetically.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares.&lt;br /&gt;
* Not very useful in a dogfight as it doesn't pull hard enough against a close range maneuraling target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the successful development and service of the [[AIM-9L Sidewinder|AIM-9L]], the team at China Lake still believed that there were still more capabilities that could be implemented into the missile that didn't fit within the AIM-9L development scope. When the US government came back and asked what else in the missile could be improved, the team set to work on the AIM-9L Product Improvement Package (PIP) that focused on adding these no capabilities.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot;&amp;gt;Westrum 2013, 197&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary improvement was better resistance to countermeasures, and as such a counter-countermeasure was implemented into the missile. One method was through the use of optical filters, which combined with the missile's own processing power in the installed computer chip meant it could not only filter out countermeasures, but also terrain and clouds, letting the missile focus on the optical signature of its target.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; A low-smoke motor was also installed to reduce its visibility when fired.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new and improved missile was designated '''AIM-9M''' and would be put into production in 1981.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; More than 7,000 AIM-9M missiles would be produced, with different subtypes developed, labeled sequentially from &amp;quot;AIM-9M-1&amp;quot; to &amp;quot;AIM-9M-10&amp;quot;, for improvements such as better ability to distinguish countermeasures from an aircraft and new component improvements.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder variants===&lt;br /&gt;
The next significant AIM-9 variant to be developed was the ''AIM-9R'', which attempted to evolve the AIM-9 design with the use of a charge-coupled device (CCD) detector, allowing the missile to use an imaging system to track the target. However, cost overruns, staff mismanagement, use of expensive and complicated components, and the fact the imaging system could not work in the night caused the backers of the program to lose faith and the missile was cancelled by the US Navy in December 1991.&amp;lt;ref name=&amp;quot;Westrum_9R&amp;quot;&amp;gt;Westrum 2013, 198-203&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AIM-9X_F-15C_2002.jpg|x150px|left|thumb|none|An AIM-9X Sidewinder on an F-15C.]]&lt;br /&gt;
The most recent Sidewinder variant to see use is the ''AIM-9X'', which uses the Mk 36 motor and WDU-17/B warhead from the AIM-9M, but the airframe had been redesigned with smaller fins and canards for lower drag and better flight performance. Rollerons have been removed from the Sidewinder's design as the flight control system was sophisticated enough to no longer need them. The WPU-17/B propulsion section uses a jet-vane steering system to steer the Sidewinder with thrust-vectoring. The result was a more compact missile that could fit within a fighter's internal bay, such as the F-22 and F-35.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; The biggest improvement of the AIM-9X over the predecessors was the guidance, using a seeker that was developed for the AIM-132 {{Annotation|ASRAAM|Advanced Short-Range Anti-Air Missile}} with an imaging infrared array, cooled by a Stirling-cycle cryocooler.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt; The AIM-9X also introduced an &amp;quot;Off-Boresight&amp;quot; capability, allowing the missile to be used with the Joint Helmet-Mounted Cueing System (JHMCS) to acquire target with the pilot's helmet.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; Continually seeing development as late as 2019,&amp;lt;ref name=&amp;quot;Drive_AIM9X&amp;quot;&amp;gt;Rogoway et al. 2019&amp;lt;/ref&amp;gt; the AIM-9X looks to be the main Sidewinder model for the 21st century aerospace.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2023. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified June 01, 2023. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] &lt;br /&gt;
* Rogoway, Tyler and Josephy Trevithick. 2019. &amp;quot;The AIM-9X Sidewinder May Finally Evolve Into A Completely New And Longer-Range Missile&amp;quot;. The Drive. Last modified September 03, 2019. [https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Website] ([https://web.archive.org/web/20211123183940/https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Archive]).&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=180304</id>
		<title>F-15A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=180304"/>
				<updated>2024-01-12T06:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_15a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Towards the end of the Vietnam War, the United States saw their major shortcoming in dogfighting performance, as the heavy [[F-4 Phantom II (Family)|F-4 Phantom]] operated by most branches at the time was garnering an unsatisfactory kill-death ratio. Meanwhile, the far more manoeuvrable &amp;quot;gunfighter&amp;quot; [[F-8E|F-8 Crusader II]] was achieving a far better track record. As a result, not long after the end of the conflict, two new development projects were started by the USAF, one of which was the F-X program to develop a &amp;quot;next generation&amp;quot; fighter that favoured manoeuvrability over top speed. However, the F-X program would take a sharp turn not long after, as multiple radar reports from Turkey and Israel observed an unknown Soviet aircraft flying overhead at speeds above Mach 3. Quick investigation through spy satellites and high altitude reconnaissance aircraft brought the discovery of the Soviet's latest MiG-25 aircraft, which at the time was assumed by the West as a high tech, next generation fighter made of the latest composite materials. What scared the United States the most, was that the design of this MiG-25 was dangerously similar to the initial prototypes of the F-X program, which had not even flown yet. Eventually, development of the F-X program was accelerated into its latter phases, resulting in the venerable F-15 Eagle, an absolute best of all worlds, no compromises held, air superiority fighter to combat this new Soviet threat. However, the defection of Viktor Belenko to Japan with his MiG-25 shortly after showed the world that the MiG-25 was overestimated, being in reality constructed out of heavy metals and armed with weaker avionics suited for long range combat, making the MiG-25 merely a heavy interceptor, and not the &amp;quot;next generation super-fighter&amp;quot; that was feared before. The same cannot be said about the indomitable Eagle however, as the F-15 and its later variants would go on to establish the most widely regarded air-to-air combat kill-death ratio of any modern jet fighter: '''at least 104 aircraft kills without a single confirmed loss.'''&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Air Superiority&amp;quot;]], the '''{{Specs|name}}''' succeeds the equally famous [[F-4E Phantom II]] in the tech tree. The F-15A is represented as a mid-life MSIP variant, being outfitted with 240 countermeasures, but lacking its upgraded radar or AIM-120 missiles. Even without such upgrades, the Eagle is still a very fearsome monster in top tier jet battles, utilizing its great avionics and incredible missile selection, including the lethal [[AIM-9M Sidewinder|AIM-9M]] with IRCCM flare-rejection, to prey on enemy aircraft at a safe distance. More importantly, unlike the earlier Phantoms, when push comes to shove, the Eagle can reliably dogfight most enemies it may face thanks to its stable airframe design and absurd engine power giving it incredible acceleration and TWR. One must still be wary however that the Eagle is not completely undefeatable, and proper usage of this aircraft requires training and discipline just like its real life counterpart. Some enemies to be aware of are the [[Mirage 4000]] and early [[F-16A]]s for their ability to win an extended dogfight over the Eagle, but moreso cautious when engaging players flying the [[JAS39A|JAS 39]], [[J-11]], and [[Su-27]], as these aircraft not only possess an unstable airframe allowing them to perform impressive manoeuvres (and defeat the Eagle) at low speeds, but they also carry lethal close range missiles with IRCCM, which when coupled with their helmet-mounted targeting systems, can prove to be very dangerous for any enemy, Eagle or not, which gets close and slow in a dogfight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Eagle on full fuel, can be a very sluggish fighter, and this is especially noticeable on a full weapon load. On low fuel however, the F-15A is no slouch and can easily contend with anything in its BR range. The high speed pull is quite good for a jet of its size, and at low speeds it can sustain up to 20 degrees per second at lower speeds (450 km/h.) At speeds above Mach 1, the jet can sustain up to 13G, and won't experience wing overload until 15-16G. The Eagle is best described as rocket like, as its high thrust-to-weight ratio give it an excellent climb rate, and allow it to stay in prolonged dogfights. In terms of speed, the aircraft reaches its top speed fairly quickly, but is slower than contending jets like the F-16C or Mirage 2000 at lower altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,563 || 2,531 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 20.9 || 288.1 || 273.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,657 || 2,592 || 19.9 || 20.5 || 383.4 || 330&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,629 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 548 || 481 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-100 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12,500 kg || colspan=&amp;quot;3&amp;quot; | 314 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 14,065 kg || 15,528 kg || 17,042 kg || 17,715 kg || 27,571 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,140 kgf || 8,510 kgf&lt;br /&gt;
| 1.21 || 1.10 || 1.00 || 0.96 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,061 kgf&amp;lt;br&amp;gt;(1,629 km/h) || 13,939 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.98 || 1.80 || 1.64 || 1.57 || 1.01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Even though the aircraft possesses no armour, the Eagle is very durable, able to fly in a severely crippled state, even tanking missiles at times. Minor structural damage is in some cases negligible to stability or performance. This doesn't mean you should brush off damage however, and like several other jets in this BR range, the F-15A can easily destabilize if missing even a wing tip. If badly hurt, you should almost never stay aggressive and attempt to repair at your nearby airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || 3 || || || || 3 || || || || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 610 gal drop tanks&lt;br /&gt;
| || 1* || || || || 1 || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 5,448 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Wing-mounted drop tanks must be equipped together&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 610 gal drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb GBU-8 bombs (6,000 lb total)&lt;br /&gt;
* 9 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
== Air Realistic Battles ==&lt;br /&gt;
The F-15A is very capable as a frontline fighter, and has a large number of countermeasures at its disposal in case of any threats. The AIM-9M is likely going to be your primary armament, as the AIM-7M is limited in use. The combination of a very capable platform and IRCCM make the Eagle a deadly fighter. However, you should avoid engaging a group of enemies, as this is where the jet struggles. Even though it retains speed very well, it can easily slow down when backed into a corner. As always, stay with your team and don't head into furballs blindly. Avoid drawn-out dogfights as this can easily lead to a third-party situation, and the off-boresight capability of enemies like the Su-27, JAS-39, J-11, and later MiG-29 variants can best the Eagle even if in the disadvantageous position. The F-14 Tomcat can also be a formidable opponent in BVR combat due to its long range Phoenix air-to-air missiles that utilize active-radar homing, not warning the target aircraft. The F-15A is no slouch, however, as it can hold its own in a BVR fight. Be sure to pay attention to your RWR and defend accordingly. &lt;br /&gt;
&lt;br /&gt;
== Air Simulator Battles ==&lt;br /&gt;
In simulator battles, the F-15 is very formidable due to its smokeless AIM-9M air-to-air missiles, but is limited by the seeker range and speed of the AIM-7M. The cockpit allows for excellent visibility and provides great situational awareness to the pilot, but the jet does lack HMD, so you must point your nose at targets. The biggest advantage the F-15A has in a simulator battle is its high speed manoeuvrability and smokeless missiles, allowing for stealthy kills.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite manoeuvrable at all speeds &lt;br /&gt;
* Very fuel-efficient engines&lt;br /&gt;
* High TWR and amazing acceleration&lt;br /&gt;
* AIM-9M missiles are very effective with IRCCM&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The aircraft is much more sluggish at higher fuel loads&lt;br /&gt;
* Large and easy to hit target&lt;br /&gt;
* Prone to wing overload until &amp;quot;Airframe&amp;quot; modification&lt;br /&gt;
* No TWS mode hinders BVR capabilities&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=180144</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=180144"/>
				<updated>2024-01-06T05:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Thanks for merging my F-15A edit! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== 100 mm/47 O.T.O. Mod. 1928 (100 mm) ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
As always - thank you for all the edits you do improving the quality of the articles, really appreciate them. I just have a 2 questions regarding the recent edits on [[100 mm/47 O.T.O. Mod. 1928 (100 mm)]]:&lt;br /&gt;
Why change the order of ships in &amp;quot;Vehicles equipped with this weapon&amp;quot;? I sorted it more-or-less by what appears in the research tree (light cruisers first, heavy cruisers second), while the old order you restored seems to be random - e.g. Zara-class isn't even next to each-other, the new, top light cruiser, Duca degli Abruzzi, is second on the list. Can you tell me what's the key for the sorting order here?&lt;br /&gt;
: They're listed in alphabetical order. When searching for a vehicle in that particular section of a weapon page, the order in the tree has little relevance.&lt;br /&gt;
I was wondering what was the reason of removal of the &amp;quot;Sample Ship&amp;quot; from the &amp;quot;Comparison with analogues&amp;quot; tables? I added it specifically because guns on a different mounts can have a different Rate of Fire and Targeting speed, so it'd be good to see which specific example was taken into account for this comparison.&lt;br /&gt;
Kind Regards [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 11:25, 9 January 2023 (UTC)&lt;br /&gt;
: To make the table less crowded, this info can added back using the annotation template for example so as not to overload the table.&lt;br /&gt;
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 12:03, 9 January 2023 (UTC)&lt;br /&gt;
::Cheers, thank you for the answers :) That explains it :) [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 12:10, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ground attack/strike vs Close Air support ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry if my edits break standards on the wiki. I figured I'd ask here since it seems I must be confusing them. The military term is close air support for aerial attack on enemy vehicles in a battle, which is what air realistic mostly simulates. Does this wiki use a different definition of that term that functinally means CAS? I'd love your input so I don't mess up as much in the future!--[[User:U128413528|U128413528]] ([[User talk:U128413528|talk]]) 00:43, 14 January 2023 (UTC)&lt;br /&gt;
:We define attacking ground targets in air battles as ground attack. We reserve the term [[Close Air Support]] for the role of planes in ground battles. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:09, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revision approval ==&lt;br /&gt;
Hi, sorry, I know it's not a standard practice, but could you approve [[User:U12017485/DPSGraph]] and [[User:U12017485/DPS]]? While new templates do not need revision approval, any changes made must have them approved, or else the base version is taken. This will help with getting a correct numbers for the DPS calculation in ships that have a flanked turrets. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 21:42, 21 February 2023 (UTC)&lt;br /&gt;
: Hello, I have unapproved both pages, so any changes you make should now be reflected immediately. As long as you continue to only use the templates on your user page, this will be an adequate solution. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 21:58, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting constructive edits? ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I'm more or less new to the wiki in itself, and I have noticed that you have reverted a few of my edits on the [[V-990]] and [[H.C Mk.I (12,000 lb)]], even though in my opinion I thought they were constructive. I do not want to blow myself up over a few mere reverts, but I realised [[User_talk_Colok76286/Archive#Reverting_changes_to_a_page_and_then_making_changes_with_the_majority_of_those_changes_yourself.3F|that this was not an isolated case.]] Yes, you are a mod and I respect your position as such, but why do you have to revert some constructive edits made by some mere editor of the wiki like myself? Other than &amp;quot;Undo revision ___ by _&amp;quot; you provide no reason at all for reverting these edits, and I would like some answers onto them, at least on the forum's private messages. (yes, I do have a forum user page)&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
&lt;br /&gt;
[[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]) 06:47, 15 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M728 ==&lt;br /&gt;
+1 to this. You removed [https://wiki.warthunder.com/index.php?title=M728_CEV&amp;amp;type=revision&amp;amp;diff=153109&amp;amp;oldid=153101&amp;amp;diffmode=source my revision where I linked the M728 CEV to the M60 family of vehicles], but didn’t indicate why. Like [[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]), I’m not upset by this or anything, but I ''do'' want to continue making contributions and do so in a way that follows the guidelines for this Wiki. Something as simple as a short description on the edit would have been enough; without that, I’m left scratching my head and wondering why. The tank is just a modified M60A1. --[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:11, 10 June 2023 (UTC)&lt;br /&gt;
: The About template is used for disambiguation purposes, when vehicles carry a name close to one another like for example M60A1, M60A2, and M60A3. When the vehicle has a unique name (M728), this template should not be used to link a vehicle to a family page, that is the role of the See also section. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:29, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks for responding so quickly, I was in the process of sending you a forum message!&lt;br /&gt;
:: That makes sense. Is there a listing of the role of each section - or better yet, a listing of all pages describing the guidelines for contributing? My goal is to make valuable and meaningful contributions, but that’s difficult without knowing the culture of our active users and moderators.&lt;br /&gt;
:::No, there isn't really.&lt;br /&gt;
:::: Hmm. Well, maybe that’s something we should add.&lt;br /&gt;
:::: I discovered the rewards program through your user page; maybe I’ll end up spearheading a formalization of wiki rules and guidelines in their own section at some point. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: I’m not sure I 100% agree with the assertion that this belongs in the “See Also” section, but I can’t really argue my position until I get a firmer grasp on the process here. Don’t be offended if I came back at some point and challenge this :)&lt;br /&gt;
:::Don't be offended either if I revert it since the rule won't have changed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:52, 10 June 2023 (UTC)&lt;br /&gt;
:::: Don’t worry, I won’t be :). FWIW, I’ve been reading other pages and think I’m coming to the conclusion that the best solution here might be to add a short mention in the Description that it’s based on the M60A1, then spend the time to write a full explanation in the History section.—[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks again, and I hope we end up building a productive relationship here. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:46, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T-80UM2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just wondering why you reverted the newer info on the only T-80UM2 being destroyed last year, and I was curious if talking about more recent wars is taboo on the wiki, as I was unsure of that. --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:49, 1 July 2023 (UTC)&lt;br /&gt;
:We do not add historical material for ongoing conflicts. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 17:50, 1 July 2023 (UTC)&lt;br /&gt;
::Thank you for the clarification, I will keep it in mind --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:51, 1 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ho-Ro ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok76286,&lt;br /&gt;
&lt;br /&gt;
foremost, let me thank you for helping me get used to the literally unwritten rules of this wiki through your edits.&lt;br /&gt;
&lt;br /&gt;
Speaking of edits, I just became aware of your [https://wiki.warthunder.com/index.php?title=Ho-Ro&amp;amp;type=revision&amp;amp;diff=166343&amp;amp;oldid=166335&amp;amp;diffmode=source &amp;quot;conditional approval&amp;quot; of the edit of the Ho-Ro article.] Let's start from the bottom: [https://docdro.id/EyHAz3t I got the spelling version from] [https://www.oxfordreference.com/view/10.1093/acref/9780199891580.001.0001/acref-9780199891580 The Oxford Essential Dictionary of the US Military.] Wiktionary.com also has &amp;quot;breech-loader&amp;quot; as a secondary spelling. According to Collins, &amp;quot;breech-loader&amp;quot; is British English, and &amp;quot;breechloader&amp;quot; American.&lt;br /&gt;
In the end, however, it is about the presence of a hyphen, I think regardless of the spelling, this does not cause misunderstandings among wiki users.&lt;br /&gt;
&lt;br /&gt;
You also changed &amp;quot;The howitzer's high trajectory&amp;quot; to &amp;quot;The howitzer's curved trajectory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For users unfamiliar with ballistics, however, this expression may seem confusing, since the [https://en.wikipedia.org/wiki/Trajectory trajectory] of any projectile subject to the influence of gravity is by definition curved. Artillery projectiles differ in their [https://en.wikipedia.org/wiki/Trajectory#/media/File:Ideal_projectile_motion_for_different_angles.svg parabolic trajectory], depending on whether the apex is [https://en.wikipedia.org/wiki/Howitzer rather high] or [https://en.wikipedia.org/wiki/Field_gun rather low]&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:51, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, go ahead for both topics. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:10, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I see you merged it, which expedited the process further, I guess. I will stop thanking you for acting quickly in the future, I suppose this just part of your commendable work ethic.&lt;br /&gt;
::I'm still working on a list of questions regarding the &amp;quot;unspoken rules&amp;quot; of this wiki, which I will, after some extra work to make it less of a hassle for you guys to provide me with answers, send to one of your co-mods.&lt;br /&gt;
:::We don't have a list of rules to provide unfortunately.&lt;br /&gt;
::But since you are so prolific, I would like to go ahead and ask two questions ahead of time to maybe save you some time:&lt;br /&gt;
:: You guys seem to really dislike Em-dashes a lot. ;) I'll substitute them with (semi-) colons whenever possible—I remember hyphens being used instead, but didn't find a single one now. If I that wasn't a hallucination on my part, I would like to follow up on that.&lt;br /&gt;
:::I keep it simple by using a single type of dash. Using semi-colons, colons, or commas should be fine.&lt;br /&gt;
:: I use the visual editor. With every word processor I ever worked with, Shift+Enter would do a line break, just not here. Do you know the shortcut? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 13:08, 13 July 2023 (UTC)&lt;br /&gt;
:::I can't help on that since I don't use the Visual Editor. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:51, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KV-1 (L-11) ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok,&lt;br /&gt;
&lt;br /&gt;
I just wanted to write to you about the old &amp;quot;General info&amp;quot; formatting issue, but got ninja'd apparently, great job!&lt;br /&gt;
&lt;br /&gt;
My second question would've been if I corrected the ammo rack template the right way, but that question is obsolete now, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
But since you reverted my text edit, but just edited the values in the template back to the old ones: Did I make a mistake or does the KV-1 (L-11) just doesn't come with a shell in the breech? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 07:35, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some vehicles have unusual depletion routines (where the first shell is not considered, or with discrepancies in the depletion scheme). That's why you must not fill ammo racks table based on a supposition but on real observed behaviour (by using the test drive). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:45, 15 July 2023 (UTC)&lt;br /&gt;
::Thank you so much for explaining that! To make the more important things regarding ammunition easier for the player, the concept of ammo rack depletion was designed very counterintuitively. ''Especially'' in the case of the KV-1, since there is a KV-1E, too, which I used to countercheck the data. This tank can load the same amount of ammunition, uses the same layout for the ammo racks, starts with a shell in the breech at the start of the game like any other tank and &amp;quot;The ammo stowage is empty&amp;quot; not when the ammo stowage is actually empty, but when the last shot is fired.&amp;lt;br&amp;gt;But I take on your recommendation and put on a lead apron whenever I change anything ammo racks. ;) --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 14:22, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Abbreviations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok76286,&lt;br /&gt;
&lt;br /&gt;
Firstly, thank you for your [https://en.wikipedia.org/wiki/Wikipedia:Be_bold bolder] edit of the abbreviation article. Back home, I'm going to stick Post-Its on my desk with &amp;quot;No typographical quotation marks!&amp;quot;. Just to make it clearer for me: Did you use &amp;quot;aircraft&amp;quot; instead of &amp;quot;aeroplane&amp;quot;, as the term is more commonly used in a military context? According to my cursory review of several corpora, even the term &amp;quot;military aircraft&amp;quot; includes rotorcraft and lighter-than-air vehicles.&lt;br /&gt;
:Aircraft is the correct word to translate Flugzeug.&lt;br /&gt;
:: Well, a &amp;quot;Flugzeug&amp;quot; is an aircraft. But so is a &amp;quot;Ballon&amp;quot;, &amp;quot;Hubschrauber&amp;quot;, or &amp;quot;Lastensegler&amp;quot;. I guess you could translate it that way, but don't you think that's a bit sloppy of a diction for someone who reverts &amp;quot;hunting tank&amp;quot; as a possible literal translation for &amp;quot;Jagdpanzer&amp;quot;? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
:::Is there a real question here? Or is it just you using an ad hominem obnoxiously because things didn't get your way?&lt;br /&gt;
Moreover, do you think my suggestion in &amp;quot;Discussion&amp;quot; makes sense? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 22:10, 27 July 2023 (UTC)&lt;br /&gt;
:I have no way of controlling a user's proficiency in a given language. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
::Yes, that's true in more than one way, and not what I suggested, but I'm starting to see how &amp;quot;editor&amp;quot; could be misinterpreted this way. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
::: How did you mean it then? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:16, 29 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The T-34-57 and editing this wiki in general ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok,&lt;br /&gt;
&lt;br /&gt;
You reviewed my changes to the T-34-57 article, and I'd like to start by thanking you for the second pair of eyes.&lt;br /&gt;
I think it was you who said this, in any case, it's obvious: there are no detailed written rules on how articles should be drafted and edited.&lt;br /&gt;
I hope it's okay if I treat you (and all the other moderators) like a member of the Académie Française in this respect.&lt;br /&gt;
:What is it supposed to mean?&lt;br /&gt;
::There is no written set of rules here like on Wikipedia. At that time, I thought this was informal knowledge long-time users and moderators had, and I could just copy what they did because they surely would adhere to some ruleset, right?&lt;br /&gt;
:::What is the relation to the Académie Française?&lt;br /&gt;
That being said, a few questions have arisen in going through your review.&lt;br /&gt;
&lt;br /&gt;
You changed &amp;quot;lower rank battles&amp;quot; to &amp;quot;lower tier battles&amp;quot;. Did I use the wrong term, or can both terms be used synonymously? &lt;br /&gt;
:The terms low-tier and top-tier are regularly used throughout the wiki. I don't want you to go around correcting every occurrence of the term out of pedantry.&lt;br /&gt;
:: Did you, Colok, just accuse me of pedantry?&lt;br /&gt;
:::Is there a vehicle page where you added content other than rewording what was already on the page, or correcting the punctuation and grammar?&lt;br /&gt;
:::: I try to add or correct information on articles. On Wikipedia, that's called &amp;quot;editing&amp;quot;. It sounds like you think that's a bad thing, at least when other people do it. &lt;br /&gt;
Knowing your aversion to dashes, I used colons where possible. You have reverted (?) them to hyphens. They are not used like that in any language I know, including English, of course. Could you explain this briefly? &lt;br /&gt;
:You can't use a capital letter after a colon. Therefore the use of the dash as a separator since a new sentence starts after the colon.&lt;br /&gt;
:: I'm unsure if the second sentence could make any sense to me, but it doesn't. Also: you didn't use dashes, you used hyphens. I used Em-Dashes at the beginning of my time here, and they were always reverted. [[https://wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;amp;action=edit#Ho-Ro|Instead I was told by a mod that using colons [...] would be fine]] Also, yes, according to at least two style guides, you would capitalize after the colon in these cases. I could go on and ask you why you would revert &amp;quot;defence&amp;quot; back to &amp;quot;defense&amp;quot;, but I have already wasted enough time here, and this talk page and your general behaviour tells me I would just waste more. I'm tired.--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 20:55, 29 July 2023 (UTC)&lt;br /&gt;
:::An hyphen is a type of dash... But here comes the real point: why do you become belligerent when your edits are corrected? It happens to other users, I don't see all of them lashing out like you do.&lt;br /&gt;
:::: Belligerence is what I would call calling people names, for example. I'm actually I bit sad, rather, that this Wiki (and its contributors) are treated like this.&lt;br /&gt;
::::Humans err, and people handle it differently when other people make them aware of an error they made. Some people are a bit angry at themselves and try to do better in the future (and say, e.g., &amp;quot;thank you for the effort of reviewing&amp;quot;). Some are more angry at the people who notice them of what could be a mistake, because firstly, they feel like they don't make any errors, and if they do, the other people were at fault for not correcting them. There are personality profiles that are more susceptible to this behaviour.&lt;br /&gt;
::::Furthermore, no, a hyphen is as much a dash as a colon is a semicolon (maybe Cockney has different rules, I don't know). &amp;quot;Mother-in-law&amp;quot; is an example of a hyphen correctly used. &amp;quot;It's not that hard—is it?&amp;quot; That's a dash. &amp;quot;...&amp;quot; are not ellipses, either. If we both agree that these typographical details are not super important, why do you revert them all the time? I once again agree with you, pedants are exhausting, but even more exhausting are pedants who get their pedantry wrong all the time.&lt;br /&gt;
You changed a link from https://wiki.warthunder.com/Pz.IV_(Family) to https://wiki.warthunder.com/Panzer_IV_(Family). This page is currently empty. Why this change?&lt;br /&gt;
:Nobody's perfect. But it's a wiki: you can correct any wrong link you see.&lt;br /&gt;
:: Colok, with this action &amp;quot;you&amp;quot; have already corrected &amp;quot;me&amp;quot;, the pedant. At this point, I consider this a character flaw of mine: If someone ''corrects'' something I did, I always assume there was some thinking going on.&lt;br /&gt;
:::What was the need to point this out the way you did when you could correct it directly instead, except for being pedantic? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:17, 29 July 2023 (UTC)&lt;br /&gt;
::::What gave you the idea to change a perfectly fine link in the first place? I thought, maybe the dead page was already a work in progress nearly done, so I thought I'd ask first. Wouldn't you have just reverted my correction anyway?&lt;br /&gt;
You changed &amp;quot;Panzer IV variants armed with the KwK 40 gun:&amp;quot; to &amp;quot;Panzer IV variants armed with the 75 mm KwK40 L43 or L48 guns -&amp;quot;. If I recall correctly, the wrong spelling &amp;quot;KwK40&amp;quot; is used in the wiki as this is also the in-game designation. Further, the &amp;quot;75 mm KwK40 L43 or L48 guns&amp;quot; are the only KwK 40s used in Panzer IVs (and at all), at least to my knowledge. This would be tautological; the reader would read a longer text without getting additional information, something that is generally avoided. I would be genuinely interested in the rationale behind this change, as it is quite incomprehensible to me, from a third-party perspective.&lt;br /&gt;
:Terms used in the game are our starting point. If you think the game references a name incorrectly, please submit a bug report. Historically, the term KwK40 referred to both guns on the wiki, before they were split in 2 separate pages. Nowadays, when searched on the wiki, it only [[KwK40 (75 mm)|redirects]] to the L43 version.&lt;br /&gt;
&lt;br /&gt;
In retrospect, my change in &amp;quot;pros and cons&amp;quot; was not outstandingly well-thought-out, to say the least. There wasn't really any added value in terms of information (I ran out of time a bit after working on &amp;quot;History&amp;quot;, a Tower of Babel). The de facto revert did not improve this, of course. Do you think we can highlight the qualities of the armament even better? I think the current version is not ideal, at least in terms of &amp;quot;good […] rate of fire&amp;quot; and &amp;quot;fast reload rate&amp;quot; (please don't lecture me about first-stage ammo racks and autoloaders now 😉).&lt;br /&gt;
:IMHO, the qualities for a good follow-up shot are the rate of fire and the accuracy/recoil of the gun. You dumbed it down to just the rate of fire, hence the revert.&lt;br /&gt;
::&amp;quot;Dumb down&amp;quot; sounds rather unfriendly, doesn't it? You seem to disagree, but I think accuracy is important for the first shot, too, so I moved it to the other general qualities of the gun. &lt;br /&gt;
::By the way, are you a volunteer or do you get paid in some way? Because being unfriendly to people who volunteer for a for-profit company is a good way to drive them off. So I guess this wiki has an over-abundance of contributors. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 11:45, 31 July 2023 (UTC)&lt;br /&gt;
Last question: Why did you remove the addition &amp;quot;Jumbo&amp;quot; from the hyperlink?&lt;br /&gt;
:Keeping the links simple.--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Once again, thank you for the effort of reviewing, maybe you will find time to answer these question as well (not just for me).&lt;br /&gt;
&lt;br /&gt;
Cheers &lt;br /&gt;
&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:01, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pr.122A and Pr.122bis ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First of all, I appreciate that you have reviewed my edit and accepted the edit on the manufacturer template, but I wonder why did you reject the edit on the About template? &lt;br /&gt;
&lt;br /&gt;
I would like to argue that the Pr.122A and Pr.122bis belongs to different class/subclass and also has striking visual difference, while on the other hand the MPK-163 and the premium MPK Pr.122bis are of the same class/subclass and is visually similar. On top of that, the MPK-163 also has Pr.122bis in its name so I'd say it would confuse some people.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:15, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The template is for disambiguation of different vehicles carrying a very similar name. It is not there to list vehicles of a same family or anyhow related. If a user searches for the Pr.122A but clicks on the Pr.122bis instead, they have a quick way to go to the other page, either with a direct link or through a family page or a disambiguation page. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 10:20, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright, thank you for your explanation.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:36, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T26E1-1 History  ==&lt;br /&gt;
&lt;br /&gt;
What exactly are you looking for to omit the King Tiger story from the history section? The 3ad link cited as a source has no sources of its own to verify the claim, and the story is extremely far-fetched. It feels like bad practice to include such a highly debatable event.&lt;br /&gt;
&lt;br /&gt;
Later Edit: I have found the book that this claim originates from, as the 3ad website cites John P. Irwin's memoir ''Another River, Another Town''. Having found the section about this duel, it states in full:&lt;br /&gt;
&lt;br /&gt;
[[File:Quote.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Hopefully inserting that image works as intended. Anyways, it very clearly says ''Tiger'' and not anything about a King Tiger. This account is also only eye-witness testimony, so I don't even think ''that'' works as something to have in the wiki article. WW2 Tank crews are notorious for not knowing what the hell they are looking at, and it very easily could've just been a Panzer IV or something. I'm going to edit that section of the article again, and if you want to change it I would just ask you give me a reason why we should be offering such an unsubstantiated story in the history section...&lt;br /&gt;
&lt;br /&gt;
== Template:TorpedoTravelTime‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you could review TorpedoTravelTime‎ template? I was trying to make it as readable as possible. It should give a nice option to reflect how long it takes for torpedoes to travel within the articles and how it compares with the competitors. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 10:48, 30 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for merging my F-15A edit! ==&lt;br /&gt;
&lt;br /&gt;
This is pretty lame, but thanks for merging, let alone keeping my edit of the F-15A wiki page I made a while ago!&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=179389</id>
		<title>F-15A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=179389"/>
				<updated>2023-12-24T18:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: Added text to Air Simulator Battles, Flight performance, Survivability and armour, Air Realistic Battles, and Pros and Cons sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_15a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Towards the end of the Vietnam War, the United States saw their major shortcoming in dogfighting performance, as the heavy [[F-4 Phantom II (Family)|F-4 Phantom]] operated by most branches at the time was garnering an unsatisfactory kill-death ratio. Meanwhile, the far more manoeuvrable &amp;quot;gunfighter&amp;quot; [[F-8E|F-8 Crusader II]] was achieving a far better track record. As a result, not long after the end of the conflict, two new development projects were started by the USAF, one of which was the F-X program to develop a &amp;quot;next generation&amp;quot; fighter that favoured manoeuvrability over top speed. However, the F-X program would take a sharp turn not long after, as multiple radar reports from Turkey and Israel observed an unknown Soviet aircraft flying overhead at speeds above Mach 3. Quick investigation through spy satellites and high altitude reconnaissance aircraft brought the discovery of the Soviet's latest MiG-25 aircraft, which at the time was assumed by the West as a high tech, next generation fighter made of the latest composite materials. What scared the United States the most, was that the design of this MiG-25 was dangerously similar to the initial prototypes of the F-X program, which had not even flown yet. Eventually, development of the F-X program was accelerated into its latter phases, resulting in the venerable F-15 Eagle, an absolute best of all worlds, no compromises held, air superiority fighter to combat this new Soviet threat. However, the defection of Viktor Belenko to Japan with his MiG-25 shortly after showed the world that the MiG-25 was overestimated, being in reality constructed out of heavy metals and armed with weaker avionics suited for long range combat, making the MiG-25 merely a heavy interceptor, and not the &amp;quot;next generation super-fighter&amp;quot; that was feared before. The same cannot be said about the indomitable Eagle however, as the F-15 and its later variants would go on to establish the most widely regarded air-to-air combat kill-death ratio of any modern jet fighter: '''at least 104 aircraft kills without a single confirmed loss.'''&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Air Superiority&amp;quot;]], the '''{{Specs|name}}''' succeeds the equally famous [[F-4E Phantom II]] in the tech tree. The F-15A is represented as a mid-life MSIP variant, being outfitted with 240 countermeasures, but lacking its upgraded radar or AIM-120 missiles. Even without such upgrades, the Eagle is still a very fearsome monster in top tier jet battles, utilizing its great avionics and incredible missile selection, including the lethal [[AIM-9M Sidewinder|AIM-9M]] with IRCCM flare-rejection, to prey on enemy aircraft at a safe distance. More importantly, unlike the earlier Phantoms, when push comes to shove, the Eagle can reliably dogfight most enemies it may face thanks to its stable airframe design and absurd engine power giving it incredible acceleration and TWR. One must still be wary however that the Eagle is not completely undefeatable, and proper usage of this aircraft requires training and discipline just like its real life counterpart. Some enemies to be aware of are the [[Mirage 4000]] and early [[F-16A]]s for their ability to win an extended dogfight over the Eagle, but moreso cautious when engaging players flying the [[JAS39A|JAS 39]], [[J-11]], and [[Su-27]], as these aircraft not only possess an unstable airframe allowing them to perform impressive manoeuvres (and defeat the Eagle) at low speeds, but they also carry lethal close range missiles with IRCCM, which when coupled with their helmet-mounted targeting systems, can prove to be very dangerous for any enemy, Eagle or not, which gets close and slow in a dogfight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Eagle on full fuel, can be a very sluggish fighter, and this is especially noticeable on a full weapon load. On low fuel however, the F-15A is no slouch and can easily contend with anything in it's BR range. The high speed pull is quite good for a jet of its size, and at low speeds it can sustain up to 20 degrees per second at lower speeds. (450km/h.) At speeds above Mach 1, the Eagle can sustain up to 13G, and won't experience wing overload until 15-16G. The high thrust-to-weight ratio give the Eagle an excellent climb rate, and allow it to stay in prolonged dogfights. In terms of speed, the Eagle reaches it's top speed fairly quickly, but is slower than jets like the F-16C or Mirage 2000 at lower altitudes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,563 || 2,531 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 20.9 || 288.1 || 273.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,629 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 548 || 481 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-100 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12,500 kg || colspan=&amp;quot;3&amp;quot; | 314 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 14,065 kg || 15,528 kg || 17,042 kg || 17,715 kg || 27,571 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,140 kgf || 8,510 kgf&lt;br /&gt;
| 1.21 || 1.10 || 1.00 || 0.96 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,061 kgf&amp;lt;br&amp;gt;(1,629 km/h) || 13,939 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.98 || 1.80 || 1.64 || 1.57 || 1.01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Even though the aircraft possesses no armor, the Eagle is very durable, able to fly in a severely crippled state, and minor structural damage is practically negligible. This doesn't mean you should brush off damage however, and like several other jets in this BR range, the F-15A can easily destabilize if missing even a wing tip. If badly hurt, you should almost NEVER stay aggressive and attempt to repair at your nearby airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || 3 || || || || 3 || || || || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 610 gal drop tanks&lt;br /&gt;
| || 1* || || || || 1 || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 5,448 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Wing-mounted drop tanks must be equipped together&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 610 gal drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb GBU-8 bombs (6,000 lb total)&lt;br /&gt;
* 9 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
== Air Realistic Battles ==&lt;br /&gt;
The F-15A is very capable as a frontline fighter, and has a large number of countermeasures at its disposal in case of any threats. The AIM-9M is likely going to be your primary armament, as the AIM-7M is limited in use. The combination of a very capable platform and IRCCM make the Eagle a deadly fighter. However, you should avoid engaging a group of enemies, as this is where the jet struggles. Even though it retains speed very well, it can easily slow down when backed into a corner. As always, stay with your team and don't head into furballs blindly. Avoid drawn-out dogfights as this can easily lead to a third-party situation, and the off-boresight capability of enemies like the Su-27, JAS-39, J-11, and later MiG-29 variants can best the Eagle even if in the disadvantageous position. The F-14 Tomcat can also be a formidable opponent in BVR combat due to its long range Phoenix air-to-air missiles that utilize active-radar homing, not warning the target aircraft. The F-15A is no slouch, however, as it can hold it's own in a BVR fight. Be sure to pay attention to your RWR and defend accordingly. &lt;br /&gt;
&lt;br /&gt;
== Air Simulator Battles ==&lt;br /&gt;
In simulator battles, the F-15 is very formidable due to it's smokeless 9M air-to-air missiles, but is limited by the seeker range and speed of the AIM-7M. The cockpit allows for excellent visibility and provides great situational awareness to the pilot, but the jet does lack HMD, so you must point your nose at targets. The biggest advantage the F-15A has in a simulator battle is it's high speed maneuverability and smokeless missiles, allowing for stealthy kills.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite maneuverable at all speeds &lt;br /&gt;
* Very fuel-efficient engines&lt;br /&gt;
* High TWR and amazing acceleration&lt;br /&gt;
* AIM-9M missiles are very effective with IRCCM&lt;br /&gt;
&lt;br /&gt;
==== Cons: ====&lt;br /&gt;
&lt;br /&gt;
* The aircraft is much more sluggish at higher fuel loads&lt;br /&gt;
* Large and easy to hit target&lt;br /&gt;
* Prone to wing overload until &amp;quot;Airframe&amp;quot; modification&lt;br /&gt;
* No TWS mode hinders BVR capabilities&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U138341036&amp;diff=179075</id>
		<title>User:U138341036</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U138341036&amp;diff=179075"/>
				<updated>2023-12-19T23:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: Created page with &amp;quot;i like planes. i make edits of wiki articles on planes i really like.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i like planes. i make edits of wiki articles on planes i really like.&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=179074</id>
		<title>F-15A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=179074"/>
				<updated>2023-12-19T23:46:19Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: Additions to the Flight performance, Survivability and armour, and Usage in battle sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_15a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Towards the end of the Vietnam War, the United States saw their major shortcoming in dogfighting performance, as the heavy [[F-4 Phantom II (Family)|F-4 Phantom]] operated by most branches at the time was garnering an unsatisfactory kill-death ratio. Meanwhile, the far more manoeuvrable &amp;quot;gunfighter&amp;quot; [[F-8E|F-8 Crusader II]] was achieving a far better track record. As a result, not long after the end of the conflict, two new development projects were started by the USAF, one of which was the F-X program to develop a &amp;quot;next generation&amp;quot; fighter that favoured manoeuvrability over top speed. However, the F-X program would take a sharp turn not long after, as multiple radar reports from Turkey and Israel observed an unknown Soviet aircraft flying overhead at speeds above Mach 3. Quick investigation through spy satellites and high altitude reconnaissance aircraft brought the discovery of the Soviet's latest MiG-25 aircraft, which at the time was assumed by the West as a high tech, next generation fighter made of the latest composite materials. What scared the United States the most, was that the design of this MiG-25 was dangerously similar to the initial prototypes of the F-X program, which had not even flown yet. Eventually, development of the F-X program was accelerated into its latter phases, resulting in the venerable F-15 Eagle, an absolute best of all worlds, no compromises held, air superiority fighter to combat this new Soviet threat. However, the defection of Viktor Belenko to Japan with his MiG-25 shortly after showed the world that the MiG-25 was overestimated, being in reality constructed out of heavy metals and armed with weaker avionics suited for long range combat, making the MiG-25 merely a heavy interceptor, and not the &amp;quot;next generation super-fighter&amp;quot; that was feared before. The same cannot be said about the indomitable Eagle however, as the F-15 and its later variants would go on to establish the most widely regarded air-to-air combat kill-death ratio of any modern jet fighter: '''at least 103 aircraft kills without a single confirmed loss.'''&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Air Superiority&amp;quot;]], the '''{{Specs|name}}''' succeeds the equally famous [[F-4E Phantom II]] in the tech tree. The F-15A is represented as a mid-life MSIP variant, being outfitted with 240 countermeasures, but lacking its upgraded radar or AIM-120 missiles. Even without such upgrades, the Eagle is still a very fearsome monster in top tier jet battles, utilizing its great avionics and incredible missile selection, including the lethal [[AIM-9M Sidewinder|AIM-9M]] with IRCCM flare-rejection, to prey on enemy aircraft at a safe distance. More importantly, unlike the earlier Phantoms, when push comes to shove, the Eagle can reliably dogfight most enemies it may face thanks to its stable airframe design and absurd engine power giving it incredible acceleration and TWR. One must still be wary however that the Eagle is not completely undefeatable, and proper usage of this aircraft requires training and discipline just like its real life counterpart. Some enemies to be aware of are the [[Mirage 4000]] and early [[F-16A]]s for their ability to win an extended dogfight over the Eagle, but moreso cautious when engaging players flying the [[JAS39A|JAS 39]], [[J-11]], and [[Su-27]], as these aircraft not only possess an unstable airframe allowing them to perform impressive manoeuvres (and defeat the Eagle) at low speeds, but they also carry lethal close range missiles with IRCCM, which when coupled with their helmet-mounted targeting systems, can prove to be very dangerous for any enemy, Eagle or not, which gets close and slow in a dogfight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Eagle on full fuel, can be a very sluggish fighter, and this is especially noticeable on a full weapon load. On low fuel however, the F-15A is no slouch and can easily contend with anything in it's BR range. The high speed pull is quite good for a jet of its size, and at low speeds it can sustain up to 20 degrees per second due to it's amazing retention. The high thrust-to-weight ratio of the F-15A allows it to comfortably stay in a prolonged rate fight, but getting the &amp;quot;New boosters&amp;quot; modification really helps the aircraft shine. The roll rate is drastically increased to up to 240 degrees a second with the upgrade, and the stabilators are more responsive. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,563 || 2,531 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 20.9 || 288.1 || 273.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,629 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 548 || 481 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-100 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12,500 kg || colspan=&amp;quot;3&amp;quot; | 314 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 14,065 kg || 15,528 kg || 17,042 kg || 17,715 kg || 27,571 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,140 kgf || 8,510 kgf&lt;br /&gt;
| 1.21 || 1.10 || 1.00 || 0.96 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,061 kgf&amp;lt;br&amp;gt;(1,629 km/h) || 13,939 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.98 || 1.80 || 1.64 || 1.57 || 1.01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Even though the aircraft possesses no armor, the Eagle is very durable, able to still fly fine with only one engine. Minor structural damage is practically negligible. However, it's not invincible, and any damage to an engine can prove to be crippling in battle. Like several other jets in this BR range, the F-15A can easily destabilize if missing even a wing tip or just airframe damage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || 3 || || || || 3 || || || || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 610 gal drop tanks&lt;br /&gt;
| || 1* || || || || 1 || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 5,448 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Wing-mounted drop tanks must be equipped together&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 610 gal drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb GBU-8 bombs (6,000 lb total)&lt;br /&gt;
* 9 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
== Air Realistic Battles ==&lt;br /&gt;
The F-15A is very capable as a frontline fighter, and has a large number of countermeasures at its disposal in case of any threats. The 9M is likely going to be your primary armament, as the AIM-7M can be unreliable at times. The combination of a very capable platform and IRCCM make the Eagle a deadly fighter. However, you should avoid engaging a group of enemies, as this is where the jet struggles. Even though it retains speed very well, it can easily slow down when backed into a corner. Enemies like the Su-27 can, while not guaranteed, best the F-15 if it's dragged into a fight that it isn't suited for. Avoid drawn-out dogfights as this can easily lead to a third-party situation, and the off-boresight capability of the Su-27 allow it to best the Eagle even if in the disadvantageous position. Contemporaries to avoid include the Su-27, JAS-39, and J-11, as they can best the Eagle in both a dogfight and in a medium to long-range engagement. The F-14 Tomcat can also be a formidable opponent due to its long range Phoenix air-to-air missiles that utilize active-radar homing. Sticking to low altitude is better suited to the F-15 as it simply lacks the armament needed to contend with enemies that possess missiles with higher speeds, or longer range.&lt;br /&gt;
&lt;br /&gt;
== Air Simulator Battles ==&lt;br /&gt;
In simulator battles, the F-15 is very formidable due to it's smokeless 9M air-to-air missiles, but is limited by the seeker range of the AIM-7M at 45 km. The cockpit allows for excellent visibility and provides great situational awareness to the pilot. Lacking HMD however, the Eagle must always have their nose in the direction of the target, and also cannot use the F-16C's ability to see a HUD when not looking directly in front the pilot. The F-15A can takeoff quickly, get to the fight quickly, and destroy any targets it finds on the way there. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively effective kit of missiles including 4 AIM-9M and 4 AIM-7M air-to-air missiles&lt;br /&gt;
* Very maneuverable at all speed ranges &lt;br /&gt;
* Exceptional acceleration&lt;br /&gt;
* Efficient engines&lt;br /&gt;
* High TWR  '''Cons:'''&lt;br /&gt;
* Aircraft is very sluggish at higher fuel loads&lt;br /&gt;
* Radar feels unreliable&lt;br /&gt;
* Tendency to rip wings often&lt;br /&gt;
* Large target makes it easier to spot and shoot down&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16C&amp;diff=178096</id>
		<title>F-16C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16C&amp;diff=178096"/>
				<updated>2023-12-10T04:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_16c_block_50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a major improvement over the previous variants of the F-16. The previous Block 42 aircraft weighed 3,000+ lbs (1,360 kgs) over the early F-16s. To offset the increased weight, General Electric developed the F110-GE-129 which greatly increased thrust at both low and high altitudes. The Block 50 also received the Westinghouse APG-68 radar which was much faster and generally more reliable. One of the biggest additions to the Block 50 was the ability to fire AIM-120 AMRAAMs and new ground attack munitions. It could also utilize the AGM-88 HARM which was a dedicated SEAD weapon. The USAF received the first F-16 Block 50 in late 1991 and many more were sent to foreign countries as well.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]], the '''{{Specs|name}}''' is an excellent top-tier aircraft. The improved General Electric F110 greatly increases the performance of the Block 50 against enemy aircraft. It excels in dogfighting thanks to its relatively light airframe and better engine. The Fighting Falcon has access to AIM-9M Sidewinders with a smokeless motor and improved IRCCM, making them an incredibly dangerous missile, especially from rear aspect. Players should be more than satisfied with the F-16C Block 50 against both aircraft and ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-16C performs similarly to the F-16A ADF, with a better engine and roll rate. When the plane is heavy (full fuel load, lots of ordnance), its maneuverability isn't amazing, but it isn't bad. However, when the plane is light (low fuel and most of the ordnance is depleted), it is much more maneuverable and is one of the best dogfighters in the game. It has a great roll rate, but this is only with the &amp;quot;New boosters&amp;quot; modification. This mod is incredibly potent, drastically increasing roll rate. It's incredibly quick as well, hitting 1500+ km/h on the deck coming at the cost of maneuverability, which is especially noticeable without the boosters.&lt;br /&gt;
&lt;br /&gt;
It turns incredibly well, but the pilot needs to manage speed as it won't turn very well at high speed, especially when compared to an F-14 or MiG-29. &lt;br /&gt;
&lt;br /&gt;
The engine is very strong, giving the F-16C a favorable thrust-to-weight ratio and climb rate. Due to the weight of the engine, it's not as maneuverable as the earlier F-16 variants, but is still an excellent aircraft. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,973 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,108 || 2,073 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.1 || 20.5 || 259.5 || 248.3 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2,235||2,170||18.9||19.5||344.1||300.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 470 || 463 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric F110-GE-129 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9,070 kg || colspan=&amp;quot;3&amp;quot; | 441 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,805 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 10,044 kg || 10,606 kg || 11,374 kg || 12,317 kg || 17,874 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,960 kgf || 11,484 kgf&lt;br /&gt;
| 1.14 || 1.08 || 1.01 || 0.93 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,241 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 16,488 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.64 || 1.55 || 1.45 || 1.34 || 0.92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-16C has no armor and, as such, lackluster survivability. It is very hard to fly if you lose a wing or your tail, and even minor airframe damage can cause the jet to enter a flatspin, or at the very least hinder its maneuverability. &lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || || || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || || || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || || 2* || || || || || 2* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1* || 1* || || || 1* || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || || 2 || 2 || || || 2 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || 57 || || || || || 57 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || || 19 || || || || || 19 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || || 1, 3 || || || || || 1, 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || || 1* || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 300 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 2,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * The LITENING II pod must be equipped when carrying guided bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 300 gal drop tank&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7M Sparrow missiles&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x AGM-65D missiles&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 12 x 500 lb Mk 82 Snakeye bombs (6,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 Air bombs (8,000 lb total)&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 2,000 lb GBU-24 Paveway III bombs (8,000 lb total)&lt;br /&gt;
* 8 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-16C is a purebred squad fighter, performing most efficiently with allied help. A group of 3–4 F-16s is a deadly force to be reckoned with, no matter the enemy. To get the most out of the Block-50, focus on assisting allies and cleaning up baited targets. The F-16 can be a menace by dipping in and out of fights, utilizing its effective HMD to sling AIM-9Ms at slow and distracted opponents. However, due to poor high-speed manoeuvrability, the F-16 should never be found alone, especially by multiple enemies. Poor high-speed agility can reduce responsiveness times for pilots, giving pursuing enemies crucial space for positioning. The F-16 can be easily overwhelmed when outnumbered, so the best way to combat the weakness is to avoid it altogether. By using careful target prioritization, a Block-50 can kill enemies and free up allies for assistance at the same time. Through practice, you will learn your plane by heart, finally unleashing the full potential of this vicious aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to potent AIM-9M missiles with the bonus of a smokeless motor&lt;br /&gt;
* Access to a LITENING II TGP in contrast to other F-16 variants&lt;br /&gt;
* Large variety of guided ground ordnance&lt;br /&gt;
* Better radar than previous F-16s&lt;br /&gt;
* Has TWS (Track While Scan)&lt;br /&gt;
* Upgraded F110-GE-129 engine with significantly more thrust&lt;br /&gt;
* Advanced AN/ALR-56M RWR that can detect a variety of threats&lt;br /&gt;
* Access to a voice warning system (Betty)&lt;br /&gt;
* Access to a helmet-mounted display (JHMCS)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad top speed manoeuvrability&lt;br /&gt;
* High fuel consumption&lt;br /&gt;
* Internal M61 cannon still has a limited ammo supply&lt;br /&gt;
* Worse flight performance than previous F-16s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Block 42 F-16 was very overweight at an astounding 3,000 lb increase over the F-16A/Bs. This was also compounded by the fact that the Block 42 was intended to carry more ordnance and didn't have any significant thrust increase. As a result, the USAF launched the Increased Performance Engine (IPE) program to increase the thrust of the F-16. The Pratt &amp;amp; Whitney F100 and General Electric F110 engines were both redesigned and were much more powerful compared to their predecessors. The F110, found in the Block 50, featured a thirty-percent increase in thrust at low altitudes and a ten-percent increase at higher altitudes. The Block 50 also received the Westinghouse APG-68 radar which had increased reliability and was much faster. The displays in the cockpit were also replaced and an FOV HUD was added. The Block 50 also has access to a multitude of ordnance, and thanks to the improved engine, it can also carry much more. The Block 50 can use the AGM-88 HARM, AIM-120 AMRAAM, new surface target weaponry, SAPHEI rounds (PGU-28), and bombs.&lt;br /&gt;
[[File:F-16c thunderbirds 2022.JPG|thumb|F-16Cs of the USAF Thunderbirds performing a Diamond Formation, October 2022.]]&lt;br /&gt;
The USAF began receiving the Block 50s in the early 90s and continued receiving them until 2005. After that, F-16 deliveries were exclusively for foreign customers where the F-16 also shined. Further upgrades were done on the Block 50 such as the Block 50 Plus which included more advanced electronics: the radar was improved, a better IFF system was installed, and it could be modified to have conformal fuel tanks (CFT).&lt;br /&gt;
&lt;br /&gt;
In 2001, F-16C and F-16D Block 40/42 and Block 50/52 underwent an upgrade program called CCIP or Common Configuration Implementation Program. Block 50 F-16Cs modernized under this program were identified by the &amp;quot;bird slicer&amp;quot; antennas on the AN/APX-113 IFF interrogators. The CCIP program integrated newer targeting pods such as the Lockheed Martin Sniper XR targeting pod (Phase IB) and the Joint Helmet Mounted Cueing System (Phase II).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
F-16 Viper Demo Team skin.png|&amp;lt;small&amp;gt;F-16C Viper Demo Team skin&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-16C&amp;diff=178095</id>
		<title>F-16C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-16C&amp;diff=178095"/>
				<updated>2023-12-10T04:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_16c_block_50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a major improvement over the previous variants of the F-16. The previous Block 42 aircraft weighed 3,000+ lbs (1,360 kgs) over the early F-16s. To offset the increased weight, General Electric developed the F110-GE-129 which greatly increased thrust at both low and high altitudes. The Block 50 also received the Westinghouse APG-68 radar which was much faster and generally more reliable. One of the biggest additions to the Block 50 was the ability to fire AIM-120 AMRAAMs and new ground attack munitions. It could also utilize the AGM-88 HARM which was a dedicated SEAD weapon. The USAF received the first F-16 Block 50 in late 1991 and many more were sent to foreign countries as well.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]], the '''{{Specs|name}}''' is an excellent top-tier aircraft. The improved General Electric F110 greatly increases the performance of the Block 50 against enemy aircraft. It excels in dogfighting thanks to its relatively light airframe and better engine. The Fighting Falcon has access to AIM-9M Sidewinders with a smokeless motor and improved IRCCM, making them an incredibly dangerous missile, especially from rear aspect. Players should be more than satisfied with the F-16C Block 50 against both aircraft and ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-16C performs similarly to the F-16A ADF, with a better engine and roll rate. When the plane is heavy (full fuel load, lots of ordnance), its maneuverability isn't amazing, but it isn't bad. However, when the plane is light (low fuel and most of the ordnance is depleted), it is much more maneuverable and is one of the best dogfighters in the game. It has a great roll rate, but this is only with the &amp;quot;New boosters&amp;quot; modification. This mod is incredibly potent, drastically increasing roll rate. It's incredibly quick as well, hitting 1500+ km/h on the deck coming at the cost of maneuverability, which is especially noticeable without the boosters.&lt;br /&gt;
&lt;br /&gt;
It turns incredibly well, but the pilot needs to manage speed as it won't turn very well at high speed, especially when compared to an F-14 or MiG-29. &lt;br /&gt;
&lt;br /&gt;
The engine is very strong, giving the F-16C a favorable thrust-to-weight ratio and climb rate. Due to the weight of the engine, it's not as maneuverable as the earlier F-16 variants, but is still an excellent aircraft. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,973 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,108 || 2,073 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.1 || 20.5 || 259.5 || 248.3 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2,235||2,170||18.9||19.5||344.1||300.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,555 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 470 || 463 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric F110-GE-129 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9,070 kg || colspan=&amp;quot;3&amp;quot; | 441 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,805 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 10,044 kg || 10,606 kg || 11,374 kg || 12,317 kg || 17,874 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 12m fuel || 20m fuel || 30m fuel || 42m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,960 kgf || 11,484 kgf&lt;br /&gt;
| 1.14 || 1.08 || 1.01 || 0.93 || 0.64&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,241 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 16,488 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.64 || 1.55 || 1.45 || 1.34 || 0.92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-16C has no armour and, as such, lacklustre survivability. It is very hard to fly if you lose a wing or your tail.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || || || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || || 3 || 3, 6 || || || 3, 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || 1 || 1 || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || || 2* || || || || || 2* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1* || 1* || || || 1* || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || || 2 || 2 || || || 2 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || || 57 || || || || || 57 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || || 19 || || || || || 19 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || || 1, 3 || || || || || 1, 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || 1 || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || || || || || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || || 1* || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 300 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Maximum permissible weight imbalance: 2,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | * The LITENING II pod must be equipped when carrying guided bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 300 gal drop tank&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 2 x AIM-7M Sparrow missiles&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x Hydra-70 M247 rockets&lt;br /&gt;
* 2 x AGM-65D missiles&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 12 x 500 lb Mk 82 Snakeye bombs (6,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 Air bombs (8,000 lb total)&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 2,000 lb GBU-24 Paveway III bombs (8,000 lb total)&lt;br /&gt;
* 8 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-16C is a purebred squad fighter, performing most efficiently with allied help. A group of 3–4 F-16s is a deadly force to be reckoned with, no matter the enemy. To get the most out of the Block-50, focus on assisting allies and cleaning up baited targets. The F-16 can be a menace by dipping in and out of fights, utilizing its effective HMD to sling AIM-9Ms at slow and distracted opponents. However, due to poor high-speed manoeuvrability, the F-16 should never be found alone, especially by multiple enemies. Poor high-speed agility can reduce responsiveness times for pilots, giving pursuing enemies crucial space for positioning. The F-16 can be easily overwhelmed when outnumbered, so the best way to combat the weakness is to avoid it altogether. By using careful target prioritization, a Block-50 can kill enemies and free up allies for assistance at the same time. Through practice, you will learn your plane by heart, finally unleashing the full potential of this vicious aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to potent AIM-9M missiles with the bonus of a smokeless motor&lt;br /&gt;
* Access to a LITENING II TGP in contrast to other F-16 variants&lt;br /&gt;
* Large variety of guided ground ordnance&lt;br /&gt;
* Better radar than previous F-16s&lt;br /&gt;
* Has TWS (Track While Scan)&lt;br /&gt;
* Upgraded F110-GE-129 engine with significantly more thrust&lt;br /&gt;
* Advanced AN/ALR-56M RWR that can detect a variety of threats&lt;br /&gt;
* Access to a voice warning system (Betty)&lt;br /&gt;
* Access to a helmet-mounted display (JHMCS)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad top speed manoeuvrability&lt;br /&gt;
* High fuel consumption&lt;br /&gt;
* Internal M61 cannon still has a limited ammo supply&lt;br /&gt;
* Worse flight performance than previous F-16s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Block 42 F-16 was very overweight at an astounding 3,000 lb increase over the F-16A/Bs. This was also compounded by the fact that the Block 42 was intended to carry more ordnance and didn't have any significant thrust increase. As a result, the USAF launched the Increased Performance Engine (IPE) program to increase the thrust of the F-16. The Pratt &amp;amp; Whitney F100 and General Electric F110 engines were both redesigned and were much more powerful compared to their predecessors. The F110, found in the Block 50, featured a thirty-percent increase in thrust at low altitudes and a ten-percent increase at higher altitudes. The Block 50 also received the Westinghouse APG-68 radar which had increased reliability and was much faster. The displays in the cockpit were also replaced and an FOV HUD was added. The Block 50 also has access to a multitude of ordnance, and thanks to the improved engine, it can also carry much more. The Block 50 can use the AGM-88 HARM, AIM-120 AMRAAM, new surface target weaponry, SAPHEI rounds (PGU-28), and bombs.&lt;br /&gt;
[[File:F-16c thunderbirds 2022.JPG|thumb|F-16Cs of the USAF Thunderbirds performing a Diamond Formation, October 2022.]]&lt;br /&gt;
The USAF began receiving the Block 50s in the early 90s and continued receiving them until 2005. After that, F-16 deliveries were exclusively for foreign customers where the F-16 also shined. Further upgrades were done on the Block 50 such as the Block 50 Plus which included more advanced electronics: the radar was improved, a better IFF system was installed, and it could be modified to have conformal fuel tanks (CFT).&lt;br /&gt;
&lt;br /&gt;
In 2001, F-16C and F-16D Block 40/42 and Block 50/52 underwent an upgrade program called CCIP or Common Configuration Implementation Program. Block 50 F-16Cs modernized under this program were identified by the &amp;quot;bird slicer&amp;quot; antennas on the AN/APX-113 IFF interrogators. The CCIP program integrated newer targeting pods such as the Lockheed Martin Sniper XR targeting pod (Phase IB) and the Joint Helmet Mounted Cueing System (Phase II).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
F-16 Viper Demo Team skin.png|&amp;lt;small&amp;gt;F-16C Viper Demo Team skin&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-16 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer General Dynamics}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178019</id>
		<title>F11F-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178019"/>
				<updated>2023-12-09T01:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f11f_1_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f11f_1_late.jpg&lt;br /&gt;
|market=items_F11F-1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early 50s, Grumman began the G-98 project as a privately funded effort to redesign the existing F9F Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar, utilizing the area rule. It would also be powered by the Wright J65-18 afterburning turbojet. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-9 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger” to keep the Grumman feline naming scheme. The F-11F-1 was soon phased out of service after the [https://wiki.warthunder.com/F8U-2 Vought F-8 Crusader] was deemed more reliable and modern for the time, only lasting 4 years in frontline service. Previous orders were canceled, but the F-11F-1 did find a home with the Blue Angels flight demo squadron for over a decade. &lt;br /&gt;
&lt;br /&gt;
Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as just a better Cougar. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight (notably at lower fuel.) If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers, where it quickly goes from decent to below average. The four 20 mm Browning-Colt Mk 12 cannons are quite good but players should practice trigger discipline, as the 500 rounds go by quite fast. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow or non-maneuvering targets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;br /&gt;
The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed (Mach .9 or higher) compression.&lt;br /&gt;
&lt;br /&gt;
While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power as the afterburner can be taxing on your fuel load. &lt;br /&gt;
&lt;br /&gt;
The manoeuvrability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1, and installing the boosters upgrade is recommended. While it can run circles around something like a Starfighter or F-100, it's not close to a MiG-19, MiG-17 or Sabre in a low speed dogfight. With low fuel, the jet has outstanding acceleration for it's tier, and can confidently outrun most of it's fighters at the same BR or even some aircraft at higher ones. The turning performance increases to be alike to something like an F-2 Sabre, but this is at &amp;gt;10 minutes of fuel, which you might not see too often in-game.&lt;br /&gt;
&lt;br /&gt;
Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;br /&gt;
&lt;br /&gt;
The airbrake on this plane is questionably effective, and won't help too much even on idle throttle in a straight line. While it can be useful for slowing down when turning, maneuvering when attempting to land is much more effective. Using flaps can help in a dogfight, but since only landing flaps can be deployed, and they break above 440 km/h, they aren't very effective for landing either.&lt;br /&gt;
&lt;br /&gt;
[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;br /&gt;
In simulator battles, the F11 can fly at much higher angles than with the enabled instructor, making it more capable at high angle attacks and snapshots, but it can also lead to a broken wing if the speed is too high. The other downside is even further decreased turning energy retention which is already quite mediocre at low and medium speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,198 || 1,193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 59.9 || 55.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,230 || 1,213 || 34.4 || 35.0 || 90.1 || 74.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 500 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 540 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-18 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,627 kg || colspan=&amp;quot;3&amp;quot; | 415 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,320 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,532 kg || 7,675 kg || 8,199 kg || 8,985 kg || 9,642 kg || 10,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,077 kgf || 4,770 kgf&lt;br /&gt;
| 0.63 || 0.62 || 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,077 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,138 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.68 || 0.67 || 0.63 || 0.57 || 0.54 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 4.jpg|thumb|A group of F11F-1's in a formation.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
* 12.7 mm Steel plate on pilot's seat&lt;br /&gt;
* 12.7 mm Steel plate in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 6.jpg|thumb|F11F-1 after using its four 20 mm cannons.]]&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7 || 7, 19 || 7, 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 620 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air RB&lt;br /&gt;
&lt;br /&gt;
This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight (unless at low fuel), but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to maneuver to avoid it, or pitch up to drain it of its likely low energy.&lt;br /&gt;
&lt;br /&gt;
The great speed of the F11 comes at a cost; its dogfighting ability is questionable. The F11 does not turn well compared to it's subsonic foes and loses quite a bit of speed while turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;br /&gt;
&lt;br /&gt;
The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;br /&gt;
&lt;br /&gt;
The best enemies to engage are usually going to be bombers like the IL-28 and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb against non-manoeuvring enemies:&lt;br /&gt;
&lt;br /&gt;
* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;br /&gt;
* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;br /&gt;
* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;br /&gt;
* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing manoeuvrability and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;br /&gt;
&lt;br /&gt;
Ideal launch conditions (assuming you are in ideal launch range):&lt;br /&gt;
&lt;br /&gt;
* You are behind an enemy who is unaware of you or distracted by a target in front of them. You should use the missile to hit them at longer ranges. Launching at longer ranges increases the chance the unaware enemy doesn't see you and the incoming missile.&lt;br /&gt;
* An enemy is very slow/stalling out. Aircraft need speed to dodge even the &amp;quot;weakest&amp;quot; of air-to-air missiles, so slow jets are prime targets for your missiles.&lt;br /&gt;
* An enemy has gone fully vertical. Aircraft are losing speed constantly in a vertical and will have some difficulty dodging your missile.&lt;br /&gt;
* You are behind any enemy at high altitude.&lt;br /&gt;
* You are behind an aircraft that is faster and that you want to catch up to. Even if they are aware of your missile and dodge it, they will lose some speed, which may put them in your gun range. If they are a much faster aircraft and are far in front of you (&amp;gt;1.5 km), then don't do this as they will simply regain the lost speed back, and you will have wasted a missile.&lt;br /&gt;
&lt;br /&gt;
Unideal launch conditions:&lt;br /&gt;
&lt;br /&gt;
* You are not in ideal launch range (as indicated above).&lt;br /&gt;
* You are behind an enemy who is aware you are there. There doesn't tend to be much purpose in wasting a missile on someone who will easily dodge it because they know it's coming.&lt;br /&gt;
* You are behind an enemy in front of you who is in the process of turning. Don't waste a missile if the enemy is already turning; AIM-9Bs don't turn well and will not follow the enemy in their turn.&lt;br /&gt;
* You are behind an enemy who is flying into the sun.&lt;br /&gt;
* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;br /&gt;
&lt;br /&gt;
The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1,000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;br /&gt;
&lt;br /&gt;
In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can outspeed and outturn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;br /&gt;
&lt;br /&gt;
In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;br /&gt;
&lt;br /&gt;
The F11 has a high landing speed and no drag parachute, so it takes a very long time to come to a stop on the runway. Due to this, it may be more convenient to attempt a belly-landing as the increased friction will slow the aircraft's speed more quickly.&lt;br /&gt;
&lt;br /&gt;
;SB EC&lt;br /&gt;
&lt;br /&gt;
In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical manoeuvres, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;br /&gt;
It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for manoeuvres and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;br /&gt;
&lt;br /&gt;
At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the armoured frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;br /&gt;
Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;br /&gt;
&lt;br /&gt;
Against the MiG-15 and 17 and other similar jets without missiles, the best tactics is just to either boom and zoom them, or in the defensive situation to start running in a straight line, get some distance between two planes, then use the superior climb rate to get above it and proceed to boom and zooming the enemy. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds.&lt;br /&gt;
[[File:F11F-1 Wiki Image 2.jpg|thumb|F11F-1 shooting down a [[Tu-4]].]]&lt;br /&gt;
When fighting the Shenyang F-5 or MiG-17AS or any other planes with missiles, it is best to not allow them to get behind the Tiger (your excellent cockpit visibility will help you detect when it happens). While they can be avoided, it is still risky and can lead to the plane slowing down and becoming an easy target for higher manoeuvrable fighters. One of the tactics is to make the enemy waste all his missiles by baiting them into launching the missile by running away and pulling a few G (depends on the speed, 4-5G works at ~700 km/h TAS, at higher speed you need more G), then avoiding them. For example both MiG-17 variants are able to carry only two of them. Once they run out of missiles, deal with them like with any other jet fighter. The only exception is the Yak-38: it also carries the R-60 missiles which have much higher tracking ability and can pull much more G but its manoeuvrability is even worse, so it can be outturned in any situation, especially after forcing it to prolonged turning: its energy retention is awful.&lt;br /&gt;
&lt;br /&gt;
There are a few fighters that can be beaten by dogfighting at high speed, most of British fighters like the Scimitar or Hunter F.1 are worse at turning, especially at low speed. They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. When it starts to run, it is the best to launch the missile and force it to slow down. Both Supermarine Swifts are also inferior to the F11F in both turn rate and flight performance.&lt;br /&gt;
The other nation with fighters worse at both turning and flight performance is France, the Super Mystèe B2 and Étendard IVM still can pose a treat, both are able to carry missiles. The first one has an engine with afterburner, this way it can be spotted from a few kilometres away, it is also as fast as the F11F. The other one does not have access to it, however its climbing performance and level acceleration are superior to the Super Mystère and the Tiger.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F11F-1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:F-11F1 Wiki Image 3.jpg|thumb|F11F-1 landing.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Has access to 4x AIM-9B sidewinder missiles&lt;br /&gt;
* Good cannon armament with high velocity and decent fire rate and damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor energy retention; loses tons of speed in turns&lt;br /&gt;
* Poor turn time&lt;br /&gt;
* No takeoff or combat flaps, only landing flaps&lt;br /&gt;
* Significant compression when approaching Mach 1&lt;br /&gt;
* High stall speed means long takeoff/landing distance (additionally, doesn't have a drogue chute)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F11F Tiger was a carrier-based fighter aircraft used by the US Navy between 1955 and 1968. The aircraft was originally designed as an advanced derivative of the F9F Panther, but soon became a completely new design. The aircraft has the distinction of being the second supersonic navy aircraft, after the F4D Skyray. F11F aircraft served in operational units between 1957 and 1961, while trainer variants served into the early 1970s. The aircraft also enjoyed a long service life with the Blue Angels demonstration team, which used the aircraft from 1957 to 1968 when it was superseded by the McDonnell Douglas F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
[[File:F11F-1 on USS Ranger.jpg|thumb|400px|An F11F-1 Tiger on board of USS Ranger.]]&lt;br /&gt;
The F11F Tiger had its origins in an advanced variant of the F9F Panther, by incorporating new technological advances to allow for higher speeds. However, the design had changed so much by 1953 that the aircraft no longer bore any resemblance to its older cousin, despite having an initial designation of F9F-9. The aircraft had full-length leading-edge slats and rear flaps on the swept wing, and utilized a pair of spoilers for roll control. The aircraft also had an all-moving tail to improve turning ability at higher speeds. It was fitted with the Wright J65 turbojet, a license-built version of the Armstrong-Siddeley Sapphire.&lt;br /&gt;
&lt;br /&gt;
The US Navy had considerable interest in such a fighter, and thus, two prototypes were ordered. The aircraft almost went supersonic on the first flight, despite having a non-afterburning engine due to delays with the readiness of the J65. The second prototype was fitted with the afterburning J65, and became the second supersonic US Navy aircraft after the F4D Skyray. Carrier trials were started in 1956, when an F11F-1 Tiger landed on the deck of the USS Forrestal.&lt;br /&gt;
&lt;br /&gt;
=== Operational Service ===&lt;br /&gt;
The F11F-1 Tiger entered service in early 1957, operating from Essex-class and Forrestal-class carriers. However, it was retired in 1961 after just four years of service, as the aircraft's performance was inferior to the F8U Crusader. A total of 199 F11F-1 Tigers were built, while the remaining 231 aircraft on order were cancelled. The F11F-1 Tiger also enjoyed a longer service life with the Blue Angels, which started using them from 1957. They would fly with the demonstration team until 1968, when they were replaced by the F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
The F11F-1 Tiger also had the unfortunate distinction of being the first jet aircraft to shoot itself down. In 1956, during a test-firing of the aircraft's cannons, test pilot Tom Attridge fired the aircraft's cannons in a dive, only to run into the bullets as the F11F's trajectory passed the rounds. The aircraft was damaged, forcing him to crash-land; he survived. Following the end of operational service, several F11F-1 aircraft were used as advanced trainers to prepare pilots for flying supersonic aircraft; these trainers went on to serve into the 1970s, when they were retired and replaced with the T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f11f_1_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Pages of History'' section at 04:31 discusses the {{PAGENAME}} Tiger.|cfM7dzLz2wk|'''Should You Grind The F11F?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F3H-2]]&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6812/current|[Devblog] Operation S.U.M.M.E.R. F11F-1 Tiger]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/F11F-1_Tiger_SAC_-_30_June_1957.pdf Standard Aircraft Characteristics of the F11F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178018</id>
		<title>F11F-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178018"/>
				<updated>2023-12-09T01:39:38Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f11f_1_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f11f_1_late.jpg&lt;br /&gt;
|market=items_F11F-1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early 50s, Grumman began the G-98 project as a privately funded effort to redesign the existing F9F Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar, utilizing the area rule. It would also be powered by the Wright J65-18 afterburning turbojet. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-9 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger” to keep the Grumman feline naming scheme. The F-11F-1 was soon phased out of service after the [https://wiki.warthunder.com/F8U-2 Vought F-8 Crusader] was deemed more reliable and modern for the time, only lasting 4 years in frontline service. Previous orders were canceled, but the F-11F-1 did find a home with the Blue Angels flight demo squadron for over a decade. &lt;br /&gt;
&lt;br /&gt;
Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as just a better Cougar. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight (notably at lower fuel.) If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers, where it quickly goes from decent to below average. The four 20 mm Browning-Colt Mk 12 cannons are quite good but players should practice trigger discipline, as the 500 rounds go by quite fast. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow or non-maneuvering targets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;br /&gt;
The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed (Mach .9 or higher) compression.&lt;br /&gt;
&lt;br /&gt;
While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power as the afterburner can be taxing on your fuel load. &lt;br /&gt;
&lt;br /&gt;
The manoeuvrability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1, and installing the boosters upgrade is recommended. While it can run circles around something like a Starfighter or F-100, it's not close to a MiG-19, MiG-17 or Sabre in a low speed dogfight. With low fuel, the jet has outstanding acceleration for it's tier, and can confidently outrun most of it's fighters at the same BR or even some aircraft at higher ones. The turning performance increases to be alike to something like an F-2 Sabre, but this is at &amp;gt;10 minutes of fuel, which you might not see too often in-game.&lt;br /&gt;
&lt;br /&gt;
Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;br /&gt;
&lt;br /&gt;
The airbrake on this plane is questionably effective, and won't help too much even on idle throttle in a straight line. While it can be useful for slowing down when turning, maneuvering when attempting to land is much more effective. Using flaps can help in a dogfight, but since only landing flaps can be deployed, and they break above 440 km/h, they aren't very effective for landing either.&lt;br /&gt;
&lt;br /&gt;
[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;br /&gt;
In simulator battles, the F11 can fly at much higher angles than with the enabled instructor, making it more capable at high angle attacks and snapshots, but it can also lead to a broken wing if the speed is too high. The other downside is even further decreased turning energy retention which is already quite mediocre at low and medium speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,198 || 1,193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 59.9 || 55.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,230 || 1,213 || 34.4 || 35.0 || 90.1 || 74.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 500 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 540 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-18 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,627 kg || colspan=&amp;quot;3&amp;quot; | 415 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,320 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,532 kg || 7,675 kg || 8,199 kg || 8,985 kg || 9,642 kg || 10,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,077 kgf || 4,770 kgf&lt;br /&gt;
| 0.63 || 0.62 || 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,077 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,138 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.68 || 0.67 || 0.63 || 0.57 || 0.54 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 4.jpg|thumb|A group of F11F-1's in a formation.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
* 12.7 mm Steel plate on pilot's seat&lt;br /&gt;
* 12.7 mm Steel plate in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 6.jpg|thumb|F11F-1 after using its four 20 mm cannons.]]&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7 || 7, 19 || 7, 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 620 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air RB&lt;br /&gt;
&lt;br /&gt;
This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face, though the visible vapour cone may cause slower pursuing enemies to give up their futile chase. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to attempt to outrun it in a straight line, or slow down a bit to regain manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The great speed of the F11 comes at a cost; its dogfighting ability is subpar. The F11 does not turn well and loses lots of speed when turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;br /&gt;
&lt;br /&gt;
The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;br /&gt;
&lt;br /&gt;
The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb against non-manoeuvring enemies:&lt;br /&gt;
&lt;br /&gt;
* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;br /&gt;
* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;br /&gt;
* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;br /&gt;
* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing manoeuvrability and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;br /&gt;
&lt;br /&gt;
Ideal launch conditions (assuming you are in ideal launch range):&lt;br /&gt;
&lt;br /&gt;
* You are behind an enemy who is unaware of you or distracted by a target in front of them. You should use the missile to hit them at longer ranges. Launching at longer ranges increases the chance the unaware enemy doesn't see you and the incoming missile.&lt;br /&gt;
* An enemy is very slow/stalling out. Aircraft need speed to dodge even the &amp;quot;weakest&amp;quot; of air-to-air missiles, so slow jets are prime targets for your missiles.&lt;br /&gt;
* An enemy has gone fully vertical. Aircraft are losing speed constantly in a vertical and will have some difficulty dodging your missile.&lt;br /&gt;
* You are behind any enemy at high altitude.&lt;br /&gt;
* You are behind an aircraft that is faster and that you want to catch up to. Even if they are aware of your missile and dodge it, they will lose some speed, which may put them in your gun range. If they are a much faster aircraft and are far in front of you (&amp;gt;1.5 km), then don't do this as they will simply regain the lost speed back, and you will have wasted a missile.&lt;br /&gt;
&lt;br /&gt;
Unideal launch conditions:&lt;br /&gt;
&lt;br /&gt;
* You are not in ideal launch range (as indicated above).&lt;br /&gt;
* You are behind an enemy who is aware you are there. There doesn't tend to be much purpose in wasting a missile on someone who will easily dodge it because they know it's coming.&lt;br /&gt;
* You are behind an enemy in front of you who is in the process of turning. Don't waste a missile if the enemy is already turning; AIM-9Bs don't turn well and will not follow the enemy in their turn.&lt;br /&gt;
* You are behind an enemy who is flying into the sun.&lt;br /&gt;
* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;br /&gt;
&lt;br /&gt;
The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1,000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;br /&gt;
&lt;br /&gt;
In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can outspeed and outturn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;br /&gt;
&lt;br /&gt;
In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;br /&gt;
&lt;br /&gt;
The F11 has a high landing speed and no drag parachute, so it takes a very long time to come to a stop on the runway. Due to this, it may be more convenient to attempt a belly-landing as the increased friction will slow the aircraft's speed more quickly.&lt;br /&gt;
&lt;br /&gt;
;SB EC&lt;br /&gt;
&lt;br /&gt;
In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical manoeuvres, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;br /&gt;
It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for manoeuvres and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;br /&gt;
&lt;br /&gt;
At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the armoured frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;br /&gt;
Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;br /&gt;
&lt;br /&gt;
Against the MiG-15 and 17 and other similar jets without missiles, the best tactics is just to either boom and zoom them, or in the defensive situation to start running in a straight line, get some distance between two planes, then use the superior climb rate to get above it and proceed to boom and zooming the enemy. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds.&lt;br /&gt;
[[File:F11F-1 Wiki Image 2.jpg|thumb|F11F-1 shooting down a [[Tu-4]].]]&lt;br /&gt;
When fighting the Shenyang F-5 or MiG-17AS or any other planes with missiles, it is best to not allow them to get behind the Tiger (your excellent cockpit visibility will help you detect when it happens). While they can be avoided, it is still risky and can lead to the plane slowing down and becoming an easy target for higher manoeuvrable fighters. One of the tactics is to make the enemy waste all his missiles by baiting them into launching the missile by running away and pulling a few G (depends on the speed, 4-5G works at ~700 km/h TAS, at higher speed you need more G), then avoiding them. For example both MiG-17 variants are able to carry only two of them. Once they run out of missiles, deal with them like with any other jet fighter. The only exception is the Yak-38: it also carries the R-60 missiles which have much higher tracking ability and can pull much more G but its manoeuvrability is even worse, so it can be outturned in any situation, especially after forcing it to prolonged turning: its energy retention is awful.&lt;br /&gt;
&lt;br /&gt;
There are a few fighters that can be beaten by dogfighting at high speed, most of British fighters like the Scimitar or Hunter F.1 are worse at turning, especially at low speed. They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. When it starts to run, it is the best to launch the missile and force it to slow down. Both Supermarine Swifts are also inferior to the F11F in both turn rate and flight performance.&lt;br /&gt;
The other nation with fighters worse at both turning and flight performance is France, the Super Mystèe B2 and Étendard IVM still can pose a treat, both are able to carry missiles. The first one has an engine with afterburner, this way it can be spotted from a few kilometres away, it is also as fast as the F11F. The other one does not have access to it, however its climbing performance and level acceleration are superior to the Super Mystère and the Tiger.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F11F-1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:F-11F1 Wiki Image 3.jpg|thumb|F11F-1 landing.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Has access to 4x AIM-9B sidewinder missiles&lt;br /&gt;
* Good cannon armament with high velocity and decent fire rate and damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor energy retention; loses tons of speed in turns&lt;br /&gt;
* Poor turn time&lt;br /&gt;
* No takeoff or combat flaps, only landing flaps&lt;br /&gt;
* Significant compression when approaching Mach 1&lt;br /&gt;
* High stall speed means long takeoff/landing distance (additionally, doesn't have a drogue chute)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F11F Tiger was a carrier-based fighter aircraft used by the US Navy between 1955 and 1968. The aircraft was originally designed as an advanced derivative of the F9F Panther, but soon became a completely new design. The aircraft has the distinction of being the second supersonic navy aircraft, after the F4D Skyray. F11F aircraft served in operational units between 1957 and 1961, while trainer variants served into the early 1970s. The aircraft also enjoyed a long service life with the Blue Angels demonstration team, which used the aircraft from 1957 to 1968 when it was superseded by the McDonnell Douglas F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
[[File:F11F-1 on USS Ranger.jpg|thumb|400px|An F11F-1 Tiger on board of USS Ranger.]]&lt;br /&gt;
The F11F Tiger had its origins in an advanced variant of the F9F Panther, by incorporating new technological advances to allow for higher speeds. However, the design had changed so much by 1953 that the aircraft no longer bore any resemblance to its older cousin, despite having an initial designation of F9F-9. The aircraft had full-length leading-edge slats and rear flaps on the swept wing, and utilized a pair of spoilers for roll control. The aircraft also had an all-moving tail to improve turning ability at higher speeds. It was fitted with the Wright J65 turbojet, a license-built version of the Armstrong-Siddeley Sapphire.&lt;br /&gt;
&lt;br /&gt;
The US Navy had considerable interest in such a fighter, and thus, two prototypes were ordered. The aircraft almost went supersonic on the first flight, despite having a non-afterburning engine due to delays with the readiness of the J65. The second prototype was fitted with the afterburning J65, and became the second supersonic US Navy aircraft after the F4D Skyray. Carrier trials were started in 1956, when an F11F-1 Tiger landed on the deck of the USS Forrestal.&lt;br /&gt;
&lt;br /&gt;
=== Operational Service ===&lt;br /&gt;
The F11F-1 Tiger entered service in early 1957, operating from Essex-class and Forrestal-class carriers. However, it was retired in 1961 after just four years of service, as the aircraft's performance was inferior to the F8U Crusader. A total of 199 F11F-1 Tigers were built, while the remaining 231 aircraft on order were cancelled. The F11F-1 Tiger also enjoyed a longer service life with the Blue Angels, which started using them from 1957. They would fly with the demonstration team until 1968, when they were replaced by the F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
The F11F-1 Tiger also had the unfortunate distinction of being the first jet aircraft to shoot itself down. In 1956, during a test-firing of the aircraft's cannons, test pilot Tom Attridge fired the aircraft's cannons in a dive, only to run into the bullets as the F11F's trajectory passed the rounds. The aircraft was damaged, forcing him to crash-land; he survived. Following the end of operational service, several F11F-1 aircraft were used as advanced trainers to prepare pilots for flying supersonic aircraft; these trainers went on to serve into the 1970s, when they were retired and replaced with the T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f11f_1_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Pages of History'' section at 04:31 discusses the {{PAGENAME}} Tiger.|cfM7dzLz2wk|'''Should You Grind The F11F?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F3H-2]]&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6812/current|[Devblog] Operation S.U.M.M.E.R. F11F-1 Tiger]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/F11F-1_Tiger_SAC_-_30_June_1957.pdf Standard Aircraft Characteristics of the F11F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178017</id>
		<title>F11F-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=178017"/>
				<updated>2023-12-09T01:30:50Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f11f_1_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f11f_1_late.jpg&lt;br /&gt;
|market=items_F11F-1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early 50s, Grumman began the G-98 project as a privately funded effort to redesign the existing F9F Cougar into a more sleek, high-speed fighter. However, a Cougar redesign was deemed unfeasible and a completely new design was thought of. The G-98 project had a completely different shape compared to the Cougar, utilizing the area rule. It would also be powered by the Wright J65-18 afterburning turbojet. In 1953, the Navy Bureau of Aeronautics approved an order for two G-98 prototypes. Although a redesign was first thought of, the G-98 project was still called the F9F-9 Cougar until the Navy finally stated it was more than just a Cougar. It was given the designation F-11F-1 “Tiger” to keep the Grumman feline naming scheme. The F-11F-1 was soon phased out of service after the [https://wiki.warthunder.com/F8U-2 Vought F-8 Crusader] was deemed more reliable and modern for the time, only lasting 4 years in frontline service. Previous orders were canceled, but the F-11F-1 did find a home with the Blue Angels flight demo squadron for over a decade. &lt;br /&gt;
&lt;br /&gt;
Introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward vehicle for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event, the '''{{Specs|name}}''' can almost be thought of as just a better Cougar. At its battle rating, the Tiger is relatively fast and can reach supersonic speeds at level flight (notably at lower fuel.) If played with boom and zoom tactics, the F11F-1 is almost untouchable except for uptiers, where it quickly goes from decent to below average. The four 20 mm Browning-Colt Mk 12 cannons are quite good but players should practice trigger discipline, as the 500 rounds go by quite fast. However, the F-11F-1 is able to carry up to four AIM-9B Sidewinders which are useful for forcing enemies to turn and/or launching at slow or non-maneuvering targets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;br /&gt;
The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed ( Mach .9 or higher ) compression.&lt;br /&gt;
&lt;br /&gt;
While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power: with afterburner its fuel consumption is enormous. With full fuel tanks it can use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The manoeuvrability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below it gets really bad, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1 speeds but it can easily lose a wing after pulling too many Gs, mainly because of its low allowed G limits. Basically, the Tiger is very bad at low and medium speed dogfighting, but gets better above 650 km/h IAS, at that speed it is on par with the F-100D, but still nowhere close to the MiG-19 or Swedish A32A and J32B.&lt;br /&gt;
&lt;br /&gt;
Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;br /&gt;
&lt;br /&gt;
The airbrake on this plane is effective only above a certain speed and not so effective during landing. It makes the plane very hard to slow down in a straight line flight because it can not be used when the landing gear is extended. Using flaps will also not help that much in that situation and since it can be deployed in one position, the one for landing, its usefulness in combat situations is questionable.&lt;br /&gt;
&lt;br /&gt;
[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;br /&gt;
In simulator battles, the F11 can fly at much higher angles than with the enabled instructor, making it more capable at high angle attacks and snapshots, but it can also lead to a broken wing if the speed is too high. The other downside is even further decreased turning energy retention which is already quite mediocre at low and medium speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,198 || 1,193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 59.9 || 55.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,230 || 1,213 || 34.4 || 35.0 || 90.1 || 74.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 500 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 540 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-18 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,627 kg || colspan=&amp;quot;3&amp;quot; | 415 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,320 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,532 kg || 7,675 kg || 8,199 kg || 8,985 kg || 9,642 kg || 10,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,077 kgf || 4,770 kgf&lt;br /&gt;
| 0.63 || 0.62 || 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,077 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,138 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.68 || 0.67 || 0.63 || 0.57 || 0.54 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 4.jpg|thumb|A group of F11F-1's in a formation.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
* 12.7 mm Steel plate on pilot's seat&lt;br /&gt;
* 12.7 mm Steel plate in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 6.jpg|thumb|F11F-1 after using its four 20 mm cannons.]]&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7 || 7, 19 || 7, 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 620 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air RB&lt;br /&gt;
&lt;br /&gt;
This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face, though the visible vapour cone may cause slower pursuing enemies to give up their futile chase. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to attempt to outrun it in a straight line, or slow down a bit to regain manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The great speed of the F11 comes at a cost; its dogfighting ability is subpar. The F11 does not turn well and loses lots of speed when turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;br /&gt;
&lt;br /&gt;
The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;br /&gt;
&lt;br /&gt;
The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to manoeuvre and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't manoeuvre as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb against non-manoeuvring enemies:&lt;br /&gt;
&lt;br /&gt;
* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;br /&gt;
* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;br /&gt;
* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;br /&gt;
* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing manoeuvrability and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;br /&gt;
&lt;br /&gt;
Ideal launch conditions (assuming you are in ideal launch range):&lt;br /&gt;
&lt;br /&gt;
* You are behind an enemy who is unaware of you or distracted by a target in front of them. You should use the missile to hit them at longer ranges. Launching at longer ranges increases the chance the unaware enemy doesn't see you and the incoming missile.&lt;br /&gt;
* An enemy is very slow/stalling out. Aircraft need speed to dodge even the &amp;quot;weakest&amp;quot; of air-to-air missiles, so slow jets are prime targets for your missiles.&lt;br /&gt;
* An enemy has gone fully vertical. Aircraft are losing speed constantly in a vertical and will have some difficulty dodging your missile.&lt;br /&gt;
* You are behind any enemy at high altitude.&lt;br /&gt;
* You are behind an aircraft that is faster and that you want to catch up to. Even if they are aware of your missile and dodge it, they will lose some speed, which may put them in your gun range. If they are a much faster aircraft and are far in front of you (&amp;gt;1.5 km), then don't do this as they will simply regain the lost speed back, and you will have wasted a missile.&lt;br /&gt;
&lt;br /&gt;
Unideal launch conditions:&lt;br /&gt;
&lt;br /&gt;
* You are not in ideal launch range (as indicated above).&lt;br /&gt;
* You are behind an enemy who is aware you are there. There doesn't tend to be much purpose in wasting a missile on someone who will easily dodge it because they know it's coming.&lt;br /&gt;
* You are behind an enemy in front of you who is in the process of turning. Don't waste a missile if the enemy is already turning; AIM-9Bs don't turn well and will not follow the enemy in their turn.&lt;br /&gt;
* You are behind an enemy who is flying into the sun.&lt;br /&gt;
* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;br /&gt;
&lt;br /&gt;
The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1,000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;br /&gt;
&lt;br /&gt;
In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can outspeed and outturn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;br /&gt;
&lt;br /&gt;
In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;br /&gt;
&lt;br /&gt;
The F11 has a high landing speed and no drag parachute, so it takes a very long time to come to a stop on the runway. Due to this, it may be more convenient to attempt a belly-landing as the increased friction will slow the aircraft's speed more quickly.&lt;br /&gt;
&lt;br /&gt;
;SB EC&lt;br /&gt;
&lt;br /&gt;
In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical manoeuvres, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;br /&gt;
It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for manoeuvres and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;br /&gt;
&lt;br /&gt;
At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the armoured frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;br /&gt;
Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;br /&gt;
&lt;br /&gt;
Against the MiG-15 and 17 and other similar jets without missiles, the best tactics is just to either boom and zoom them, or in the defensive situation to start running in a straight line, get some distance between two planes, then use the superior climb rate to get above it and proceed to boom and zooming the enemy. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds.&lt;br /&gt;
[[File:F11F-1 Wiki Image 2.jpg|thumb|F11F-1 shooting down a [[Tu-4]].]]&lt;br /&gt;
When fighting the Shenyang F-5 or MiG-17AS or any other planes with missiles, it is best to not allow them to get behind the Tiger (your excellent cockpit visibility will help you detect when it happens). While they can be avoided, it is still risky and can lead to the plane slowing down and becoming an easy target for higher manoeuvrable fighters. One of the tactics is to make the enemy waste all his missiles by baiting them into launching the missile by running away and pulling a few G (depends on the speed, 4-5G works at ~700 km/h TAS, at higher speed you need more G), then avoiding them. For example both MiG-17 variants are able to carry only two of them. Once they run out of missiles, deal with them like with any other jet fighter. The only exception is the Yak-38: it also carries the R-60 missiles which have much higher tracking ability and can pull much more G but its manoeuvrability is even worse, so it can be outturned in any situation, especially after forcing it to prolonged turning: its energy retention is awful.&lt;br /&gt;
&lt;br /&gt;
There are a few fighters that can be beaten by dogfighting at high speed, most of British fighters like the Scimitar or Hunter F.1 are worse at turning, especially at low speed. They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. When it starts to run, it is the best to launch the missile and force it to slow down. Both Supermarine Swifts are also inferior to the F11F in both turn rate and flight performance.&lt;br /&gt;
The other nation with fighters worse at both turning and flight performance is France, the Super Mystèe B2 and Étendard IVM still can pose a treat, both are able to carry missiles. The first one has an engine with afterburner, this way it can be spotted from a few kilometres away, it is also as fast as the F11F. The other one does not have access to it, however its climbing performance and level acceleration are superior to the Super Mystère and the Tiger.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F11F-1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:F-11F1 Wiki Image 3.jpg|thumb|F11F-1 landing.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Has access to 4x AIM-9B sidewinder missiles&lt;br /&gt;
* Good cannon armament with high velocity and decent fire rate and damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor energy retention; loses tons of speed in turns&lt;br /&gt;
* Poor turn time&lt;br /&gt;
* No takeoff or combat flaps, only landing flaps&lt;br /&gt;
* Significant compression when approaching Mach 1&lt;br /&gt;
* High stall speed means long takeoff/landing distance (additionally, doesn't have a drogue chute)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F11F Tiger was a carrier-based fighter aircraft used by the US Navy between 1955 and 1968. The aircraft was originally designed as an advanced derivative of the F9F Panther, but soon became a completely new design. The aircraft has the distinction of being the second supersonic navy aircraft, after the F4D Skyray. F11F aircraft served in operational units between 1957 and 1961, while trainer variants served into the early 1970s. The aircraft also enjoyed a long service life with the Blue Angels demonstration team, which used the aircraft from 1957 to 1968 when it was superseded by the McDonnell Douglas F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
[[File:F11F-1 on USS Ranger.jpg|thumb|400px|An F11F-1 Tiger on board of USS Ranger.]]&lt;br /&gt;
The F11F Tiger had its origins in an advanced variant of the F9F Panther, by incorporating new technological advances to allow for higher speeds. However, the design had changed so much by 1953 that the aircraft no longer bore any resemblance to its older cousin, despite having an initial designation of F9F-9. The aircraft had full-length leading-edge slats and rear flaps on the swept wing, and utilized a pair of spoilers for roll control. The aircraft also had an all-moving tail to improve turning ability at higher speeds. It was fitted with the Wright J65 turbojet, a license-built version of the Armstrong-Siddeley Sapphire.&lt;br /&gt;
&lt;br /&gt;
The US Navy had considerable interest in such a fighter, and thus, two prototypes were ordered. The aircraft almost went supersonic on the first flight, despite having a non-afterburning engine due to delays with the readiness of the J65. The second prototype was fitted with the afterburning J65, and became the second supersonic US Navy aircraft after the F4D Skyray. Carrier trials were started in 1956, when an F11F-1 Tiger landed on the deck of the USS Forrestal.&lt;br /&gt;
&lt;br /&gt;
=== Operational Service ===&lt;br /&gt;
The F11F-1 Tiger entered service in early 1957, operating from Essex-class and Forrestal-class carriers. However, it was retired in 1961 after just four years of service, as the aircraft's performance was inferior to the F8U Crusader. A total of 199 F11F-1 Tigers were built, while the remaining 231 aircraft on order were cancelled. The F11F-1 Tiger also enjoyed a longer service life with the Blue Angels, which started using them from 1957. They would fly with the demonstration team until 1968, when they were replaced by the F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
The F11F-1 Tiger also had the unfortunate distinction of being the first jet aircraft to shoot itself down. In 1956, during a test-firing of the aircraft's cannons, test pilot Tom Attridge fired the aircraft's cannons in a dive, only to run into the bullets as the F11F's trajectory passed the rounds. The aircraft was damaged, forcing him to crash-land; he survived. Following the end of operational service, several F11F-1 aircraft were used as advanced trainers to prepare pilots for flying supersonic aircraft; these trainers went on to serve into the 1970s, when they were retired and replaced with the T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f11f_1_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Pages of History'' section at 04:31 discusses the {{PAGENAME}} Tiger.|cfM7dzLz2wk|'''Should You Grind The F11F?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F3H-2]]&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6812/current|[Devblog] Operation S.U.M.M.E.R. F11F-1 Tiger]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/F11F-1_Tiger_SAC_-_30_June_1957.pdf Standard Aircraft Characteristics of the F11F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166719</id>
		<title>F11F-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166719"/>
				<updated>2023-07-10T15:33:07Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f11f_1_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f11f_1_late.jpg&lt;br /&gt;
|market=items_F11F-1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;br /&gt;
The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed ( Mach .9 or higher ) compression.&lt;br /&gt;
&lt;br /&gt;
While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power: with afterburner its fuel consumption is enormous. With full fuel tanks it can use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The maneuverability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below it gets really bad, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1 speeds but it can easily lose a wing after pulling too many Gs, mainly because of its low allowed G limits. Basically, the Tiger is very bad at low and medium speed dogfighting, but gets better above 650 km/h IAS, at that speed it is on par with the F-100D, but still nowhere close to the MiG-19 or Swedish A32A and J32B.&lt;br /&gt;
&lt;br /&gt;
Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;br /&gt;
&lt;br /&gt;
The airbrake on this plane is effective only above a certain speed and not so effective during landing. It makes the plane very hard to slow down in a straight line flight because it can not be used when the landing gear is extended. Using flaps will also not help that much in that situation and since it can be deployed in one position, the one for landing, its usefulness in combat situations is questionable.&lt;br /&gt;
&lt;br /&gt;
[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;br /&gt;
In simulator battles, the F11 can fly at much higher angles than with the enabled instructor, making it more capable at high angle attacks and snapshots, but it can also lead to a broken wing if the speed is too high. The other downside is even further decreased turning energy retention which is already quite mediocre at low and medium speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,198 || 1,193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 59.9 || 55.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,230 || 1,213 || 34.4 || 35.0 || 90.1 || 74.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 500 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 540 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-18 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,627 kg || colspan=&amp;quot;3&amp;quot; | 415 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,320 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,532 kg || 7,675 kg || 8,199 kg || 8,985 kg || 9,642 kg || 10,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,077 kgf || 4,770 kgf&lt;br /&gt;
| 0.63 || 0.62 || 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,077 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,138 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.68 || 0.67 || 0.63 || 0.57 || 0.54 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 4.jpg|thumb|A group of F11F-1's in a formation.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
* 12.7 mm Steel plate on pilot's seat&lt;br /&gt;
* 12.7 mm Steel plate in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 6.jpg|thumb|F11F-1 after using its four 20 mm cannons.]]&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7 || 7, 19 || 7, 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 620 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air RB&lt;br /&gt;
&lt;br /&gt;
This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face, though the visible vapor cone may cause slower pursuing enemies to give up their futile chase. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more maneuverable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to attempt to outrun it in a straight line, or slow down a bit to regain maneuverability.&lt;br /&gt;
&lt;br /&gt;
The great speed of the F11 comes at a cost; its dogfighting ability is subpar. The F11 does not turn well and loses lots of speed when turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;br /&gt;
&lt;br /&gt;
The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;br /&gt;
&lt;br /&gt;
The best enemies to engage are usually going to be bombers like the IL-28, Buccaneer, and B-57s as they are slow to maneuver and easy to catch up to. Fighters that are damaged, or extremely slow as a result from just leaving (or attempting such) an engagement with an enemy fighter are easy picks too, as they can't maneuver as much and are much easier to hit. Generally, any enemy unaware of you or in an engagement themselves are obvious targets. &lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb against non-maneuvering enemies:&lt;br /&gt;
&lt;br /&gt;
* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;br /&gt;
* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;br /&gt;
* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;br /&gt;
* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing maneuverability and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;br /&gt;
&lt;br /&gt;
Ideal launch conditions (assuming you are in ideal launch range):&lt;br /&gt;
&lt;br /&gt;
* You are behind an enemy who is unaware of you or distracted by a target in front of them. You should use the missile to hit them at longer ranges. Launching at longer ranges increases the chance the unaware enemy doesn't see you and the incoming missile.&lt;br /&gt;
* An enemy is very slow/stalling out. Aircraft need speed to dodge even the &amp;quot;weakest&amp;quot; of air-to-air missiles, so slow jets are prime targets for your missiles.&lt;br /&gt;
* An enemy has gone fully vertical. Aircraft are losing speed constantly in a vertical and will have some difficulty dodging your missile.&lt;br /&gt;
* You are behind any enemy at high altitude.&lt;br /&gt;
* You are behind an aircraft that is faster and that you want to catch up to. Even if they are aware of your missile and dodge it, they will lose some speed, which may put them in your gun range. If they are a much faster aircraft and are far in front of you (&amp;gt;1.5 km), then don't do this as they will simply regain the lost speed back, and you will have wasted a missile.&lt;br /&gt;
&lt;br /&gt;
Unideal launch conditions:&lt;br /&gt;
&lt;br /&gt;
* You are not in ideal launch range (as indicated above).&lt;br /&gt;
* You are behind an enemy who is aware you are there. There doesn't tend to be much purpose in wasting a missile on someone who will easily dodge it because they know it's coming.&lt;br /&gt;
* You are behind an enemy in front of you who is in the process of turning. Don't waste a missile if the enemy is already turning; AIM-9Bs don't turn well and will not follow the enemy in their turn.&lt;br /&gt;
* You are behind an enemy who is flying into the sun.&lt;br /&gt;
* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;br /&gt;
&lt;br /&gt;
The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;br /&gt;
&lt;br /&gt;
In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge. &lt;br /&gt;
&lt;br /&gt;
In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can surpass and out-turn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;br /&gt;
&lt;br /&gt;
In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;br /&gt;
&lt;br /&gt;
The F11 has a high landing speed and no drag parachute, so it takes a very long time to come to a stop on the runway. Due to this, it may be more convenient to attempt a belly-landing as the increased friction will slow the aircraft's speed more quickly.&lt;br /&gt;
&lt;br /&gt;
;SB EC&lt;br /&gt;
&lt;br /&gt;
In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical maneuvers, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;br /&gt;
It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for maneuvers and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;br /&gt;
&lt;br /&gt;
At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the armored frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;br /&gt;
Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;br /&gt;
&lt;br /&gt;
Against the MiG-15 and 17 and other similar jets without missiles, the best tactics is just to either boom and zoom them, or in the defensive situation to start running in a straight line, get some distance between two planes, then use the superior climb rate to get above it and proceed to boom and zooming the enemy. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds.&lt;br /&gt;
[[File:F11F-1 Wiki Image 2.jpg|thumb|F11F-1 shooting down a [[Tu-4]].]]&lt;br /&gt;
When fighting the Shenyang F-5 or MiG-17AS or any other planes with missiles, it is best to not allow them to get behind the Tiger (your excellent cockpit visibility will help you detect when it happens). While they can be avoided, it is still risky and can lead to the plane slowing down and becoming an easy target for higher manoeuvrable fighters. One of the tactics is to make the enemy waste all his missiles by baiting them into launching the missile by running away and pulling a few G (depends on the speed, 4-5G works at ~700 km/h TAS, at higher speed you need more G), then avoiding them. For example both MiG-17 variants are able to carry only two of them. Once they run out of missiles, deal with them like with any other jet fighter. The only exception is the Yak-38: it also carries the R-60 missiles which have much higher tracking ability and can pull much more G but its manoeuvrability is even worse, so it can be outturned in any situation, especially after forcing it to prolonged turning: its energy retention is awful.&lt;br /&gt;
&lt;br /&gt;
There are a few fighters that can be beaten by dogfighting at high speed, most of British fighters like the Scimitar or Hunter F.1 are worse at turning, especially at low speed. They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. When it starts to run, it is the best to launch the missile and force it to slow down. Both Supermarine Swifts are also inferior to the F11F in both turn rate and flight performance.&lt;br /&gt;
The other nation with fighters worse at both turning and flight performance is France, the Super Mystèe B2 and Étendard IVM still can pose a treat, both are able to carry missiles. The first one has an engine with afterburner, this way it can be spotted from a few kilometres away, it is also as fast as the F11F. The other one does not have access to it, however its climbing performance and level acceleration are superior to the Super Mystère and the Tiger.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F11F-1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:F-11F1 Wiki Image 3.jpg|thumb|F11F-1 landing.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Has access to 4x AIM-9B sidewinder missiles&lt;br /&gt;
* Good cannon armament with high velocity and decent fire rate and damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor energy retention; loses tons of speed in turns&lt;br /&gt;
* Poor turn time&lt;br /&gt;
* No takeoff or combat flaps, only landing flaps&lt;br /&gt;
* Significant compression when approaching Mach 1&lt;br /&gt;
* High stall speed means long takeoff/landing distance (additionally, doesn't have a drogue chute)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F11F Tiger was a carrier-based fighter aircraft used by the US Navy between 1955 and 1968. The aircraft was originally designed as an advanced derivative of the F9F Panther, but soon became a completely new design. The aircraft has the distinction of being the second supersonic navy aircraft, after the F4D Skyray. F11F aircraft served in operational units between 1957 and 1961, while trainer variants served into the early 1970s. The aircraft also enjoyed a long service life with the Blue Angels demonstration team, which used the aircraft from 1957 to 1968 when it was superseded by the McDonnell Douglas F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
[[File:F11F-1 on USS Ranger.jpg|thumb|400px|An F11F-1 Tiger on board of USS Ranger.]]&lt;br /&gt;
The F11F Tiger had its origins in an advanced variant of the F9F Panther, by incorporating new technological advances to allow for higher speeds. However, the design had changed so much by 1953 that the aircraft no longer bore any resemblance to its older cousin, despite having an initial designation of F9F-9. The aircraft had full-length leading-edge slats and rear flaps on the swept wing, and utilized a pair of spoilers for roll control. The aircraft also had an all-moving tail to improve turning ability at higher speeds. It was fitted with the Wright J65 turbojet, a license-built version of the Armstrong-Siddeley Sapphire.&lt;br /&gt;
&lt;br /&gt;
The US Navy had considerable interest in such a fighter, and thus, two prototypes were ordered. The aircraft almost went supersonic on the first flight, despite having a non-afterburning engine due to delays with the readiness of the J65. The second prototype was fitted with the afterburning J65, and became the second supersonic US Navy aircraft after the F4D Skyray. Carrier trials were started in 1956, when an F11F-1 Tiger landed on the deck of the USS Forrestal.&lt;br /&gt;
&lt;br /&gt;
=== Operational Service ===&lt;br /&gt;
The F11F-1 Tiger entered service in early 1957, operating from Essex-class and Forrestal-class carriers. However, it was retired in 1961 after just four years of service, as the aircraft's performance was inferior to the F8U Crusader. A total of 199 F11F-1 Tigers were built, while the remaining 231 aircraft on order were cancelled. The F11F-1 Tiger also enjoyed a longer service life with the Blue Angels, which started using them from 1957. They would fly with the demonstration team until 1968, when they were replaced by the F-4 Phantom II.&lt;br /&gt;
&lt;br /&gt;
The F11F-1 Tiger also had the unfortunate distinction of being the first jet aircraft to shoot itself down. In 1956, during a test-firing of the aircraft's cannons, test pilot Tom Attridge fired the aircraft's cannons in a dive, only to run into the bullets as the F11F's trajectory passed the rounds. The aircraft was damaged, forcing him to crash-land; he survived. Following the end of operational service, several F11F-1 aircraft were used as advanced trainers to prepare pilots for flying supersonic aircraft; these trainers went on to serve into the 1970s, when they were retired and replaced with the T-38 Talon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f11f_1_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Pages of History'' section at 04:31 discusses the {{PAGENAME}} Tiger.|cfM7dzLz2wk|'''Should You Grind The F11F?''' - ''Sako Sniper''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F3H-2]]&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6812/current|[Devblog] Operation S.U.M.M.E.R. F11F-1 Tiger]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/F11F-1_Tiger_SAC_-_30_June_1957.pdf Standard Aircraft Characteristics of the F11F-1]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166718</id>
		<title>F11F-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F11F-1&amp;diff=166718"/>
				<updated>2023-07-10T14:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;U138341036: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f11f_1_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f11f_1_late.jpg&lt;br /&gt;
|market=items_F11F-1 (USA)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Starfighters&amp;quot;]] as a reward for the [[wt:en/news/6808-special-operation-s-u-m-m-e-r-2020-en|2020 Operation S.U.M.M.E.R.]] event.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 5.jpg|thumb|Top view of the F11F-1.]]&lt;br /&gt;
The F11F-1 Tiger is a supersonic carrier-based jet fighter equipped with the Wright J65-W-18 engine. The plane is able to reach about Mach 1 speed in level speed (climbing may be necessary) making it one of the fastest planes at its battle rating, but getting it past that speed will require some diving. Because of the very high structural speed limit, it basically can dive with an afterburner at any angle and the player will only have to worry about very high speed ( Mach .9 or higher ) compression.&lt;br /&gt;
&lt;br /&gt;
While other United States supersonic jet fighters like the F-100 or F3H are better at it, the acceleration is decent for this type of plane. The other planes that it will meet at its battle rating will struggle to keep up with it, for example the MiG-17AS, Shenyang F-5 or the German CL-13B Mk.6, especially when the Tiger is flying with 20 or less minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The F11F is very good at climbing: ~65 m/s at sea level when the plane is fully loaded with no additional armament under its wings and the climb rate increases to 75 m/s with just 20 minutes of fuel. While the engine in this plane does not tend to overheat, the player should still be cautious about flying at full power: with afterburner its fuel consumption is enormous. With full fuel tanks it can use it for about 20 minutes at low altitude and 6 minutes with 20 minutes of fuel.&lt;br /&gt;
&lt;br /&gt;
The maneuverability depends a lot on its speed, when the plane is flying at 500 km/h IAS or below it gets really bad, every subsonic fighter will be able to outturn the F11F, but it gets better once it reaches 700 km/h and above. The best speed for sustained turning is ~650 km/h IAS, at that speed it can perform full horizontal circle at sea level in 24 seconds. The jet can lock up when close to Mach 1 speeds but it can easily lose a wing after pulling too many Gs, mainly because of its low allowed G limits. Basically, the Tiger is very bad at low and medium speed dogfighting, but gets better above 650 km/h IAS, at that speed it is on par with the F-100D, but still nowhere close to the MiG-19 or Swedish A32A and J32B.&lt;br /&gt;
&lt;br /&gt;
Its roll rate is as good as in the F-86 series: it can reach up to ~250 degrees per second at its optimal speed, that can make it very hard for the enemy to land some hits on it and make it easier to force the enemy to overshoot.&lt;br /&gt;
&lt;br /&gt;
The airbrake on this plane is effective only above a certain speed and not so effective during landing. It makes the plane very hard to slow down in a straight line flight because it can not be used when the landing gear is extended. Using flaps will also not help that much in that situation and since it can be deployed in one position, the one for landing, its usefulness in combat situations is questionable.&lt;br /&gt;
&lt;br /&gt;
[[File:F-11F1 Wiki Image 1.jpg|thumb|A group of F11F-1's ready for take off.]]&lt;br /&gt;
In simulator battles, the F11 can fly at much higher angles than with the enabled instructor, making it more capable at high angle attacks and snapshots, but it can also lead to a broken wing if the speed is too high. The other downside is even further decreased turning energy retention which is already quite mediocre at low and medium speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,198 || 1,193 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 59.9 || 55.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,230 || 1,213 || 34.4 || 35.0 || 90.1 || 74.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max Static G|Full fuel tanks without any additional weapons}}&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 500 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 540 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Wright J65-W-18 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,627 kg || colspan=&amp;quot;3&amp;quot; | 415 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,320 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,532 kg || 7,675 kg || 8,199 kg || 8,985 kg || 9,642 kg || 10,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 57m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,077 kgf || 4,770 kgf&lt;br /&gt;
| 0.63 || 0.62 || 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,077 kgf&amp;lt;br&amp;gt;(0 km/h) || 5,138 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.68 || 0.67 || 0.63 || 0.57 || 0.54 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F11F-1 Wiki Image 4.jpg|thumb|A group of F11F-1's in a formation.]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
* 12.7 mm Steel plate on pilot's seat&lt;br /&gt;
* 12.7 mm Steel plate in front of pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F11F-1 Wiki Image 6.jpg|thumb|F11F-1 after using its four 20 mm cannons.]]&lt;br /&gt;
{{main|Browning-Colt Mk12 Mod 0 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Browning-Colt Mk12 Mod 0 cannons, cheek-mounted (125 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7 || 7, 19 || 7, 19 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 620 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air RB&lt;br /&gt;
&lt;br /&gt;
This plane is an extremely potent support fighter. It is one of the fastest aircraft at its battle rating, which will be your greatest advantage over other fighters. If you are in a full down-tier, no one will be able to catch you if you play it right. In low altitude level flight, the F11 can sustain speeds near (but not quite) Mach 1. Mach 1 cannot be achieved in low altitude level flight, but putting the plane in even a small dive at low altitude allows you to go supersonic. Actually passing Mach 1 doesn't give you much of an advantage as you are already faster than many planes you will face, though the visible vapour cone may cause slower pursuing enemies to give up their futile chase. In up-tiers where faster supersonics such as the MiG-19 and early MiG-21 variants can be found, the F11's speed isn't as potent, but if you keep your speed up you will find yourself able to keep up with these faster and more manoeuvrable aircraft. It's worth noting that the F11 compresses substantially near Mach, so if an early air-to-air missile is launched at you at this time, you will need to decide whether to attempt to outrun it in a straight line, or slow down a bit to regain manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The great speed of the F11 comes at a cost; its dogfighting ability is subpar. The F11 does not turn well and loses lots of speed when turning, so it is ill-advised to dogfight other enemy fighters as it will most likely result in you losing the dogfight. If dogfighting cannot be avoided, do not horizontally turn-fight; try to use the superior engine power of the F11 in the vertical to gain the energy advantage over a slower opponent.&lt;br /&gt;
&lt;br /&gt;
The four nose-mounted 20 mm Browning-Colt Mk12s have a good fire rate, good ballistics, an adequate ammo pool of 500 rounds, and decent killing power. However, they are inaccurate and prone to jamming when stock. The best belt choice for air combat is not the Air targets belt, but actually the Default belt since it has a better ratio of high explosive shells. If you are comfortable with aiming the guns, Stealth is also a very good option for the higher proportion of high explosive rounds and lack of tracers.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B Sidewinder air-to-air missiles give the F11 a huge advantage over other fighters. The plane starts off with two of them and can carry a maximum of four. These missiles, though easily dodged, can become a very dangerous weapon when used correctly. The main thing that sets the F11 apart from other AIM-9B carriers around its BR such as the A-4 Skyhawk and G.91s is the F11's speed. Because the F11 goes fast, missiles that are launched start off faster than on other planes, which gives them better range. Due to the low G-overload of the AIM-9B, they should not be wasted and should only be used under the right conditions.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb against non-manoeuvring enemies:&lt;br /&gt;
&lt;br /&gt;
* When approaching a similar speed enemy from behind, AIM-9Bs will be able to hit at a maximum range of around 2 km.&lt;br /&gt;
* When approaching a slightly slower enemy from behind at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 2.25 km.&lt;br /&gt;
* When approaching a very slow enemy at a fast speed, AIM-9Bs will be able to hit at a maximum range of around 3.25 km.&lt;br /&gt;
* At high altitudes (&amp;gt;6 km), the AIM-9B becomes very difficult to dodge without the use of flares due to aircraft losing manoeuvrability and thrust while the missile doesn't. AIM-9Bs will hit enemies at ranges of 3-5 km depending on the speed and altitude of you and the enemy.&lt;br /&gt;
&lt;br /&gt;
Ideal launch conditions (assuming you are in ideal launch range):&lt;br /&gt;
&lt;br /&gt;
* You are behind an enemy who is unaware of you or distracted by a target in front of them. You should use the missile to hit them at longer ranges. Launching at longer ranges increases the chance the unaware enemy doesn't see you and the incoming missile.&lt;br /&gt;
* An enemy is very slow/stalling out. Aircraft need speed to dodge even the &amp;quot;weakest&amp;quot; of air-to-air missiles, so slow jets are prime targets for your missiles.&lt;br /&gt;
* An enemy has gone fully vertical. Aircraft are losing speed constantly in a vertical and will have some difficulty dodging your missile.&lt;br /&gt;
* You are behind any enemy at high altitude.&lt;br /&gt;
* You are behind an aircraft that is faster and that you want to catch up to. Even if they are aware of your missile and dodge it, they will lose some speed, which may put them in your gun range. If they are a much faster aircraft and are far in front of you (&amp;gt;1.5 km), then don't do this as they will simply regain the lost speed back, and you will have wasted a missile.&lt;br /&gt;
&lt;br /&gt;
Unideal launch conditions:&lt;br /&gt;
&lt;br /&gt;
* You are not in ideal launch range (as indicated above).&lt;br /&gt;
* You are behind an enemy who is aware you are there. There doesn't tend to be much purpose in wasting a missile on someone who will easily dodge it because they know it's coming.&lt;br /&gt;
* You are behind an enemy in front of you who is in the process of turning. Don't waste a missile if the enemy is already turning; AIM-9Bs don't turn well and will not follow the enemy in their turn.&lt;br /&gt;
* You are behind an enemy who is flying into the sun.&lt;br /&gt;
* Your intended target's engine exhaust is very close to that of a friendly's. Don't risk the teamkill.&lt;br /&gt;
&lt;br /&gt;
The F11 is able to carry some air-to-ground ordnance, but it isn't the best. It can take a maximum of four 500 lb bombs, two 1000 lb bombs, or 76 FFAR rockets. The bomb loads are pretty small and generally shouldn't be taken unless it's late game and you need to lower the enemy's tickets by bombing pillboxes or finishing off a damaged base. The FFAR rockets are pretty hard to aim and so taking them is generally not recommended.&lt;br /&gt;
&lt;br /&gt;
In a full down-tier, the F11 is pretty much untouchable thanks to its great speed. If there are some friendly strike aircraft (commonly many A-4Es), you will want to rush in full speed to support them because they are, after all, a part of your team. If they all end up dying, you can simply run away with hopefully a kill or two. Ideally, you will want to find a furball and use your great speed to rush in, missile or gun down a vulnerable enemy, and rush out. Speed away, make sure no one is following you, and turn back in to rinse and repeat. Be wary of Sea Vixens; they are fast subsonics than can keep up with you if you aren't at your top speed, and their missiles can be difficult to dodge.&lt;br /&gt;
&lt;br /&gt;
In an up-tier, you are still hard to catch, but no longer untouchable. There are a few aircraft to worry about: MiG-19s, early MiG-21 variants, and T-2s can outspeed and out-turn you, and Yak-38s have difficult to dodge missiles, though you can dogfight them easily. If a MiG-19, 21 or T-2 gets on your six, your best bet is to push them into a scissors, where you can airbrake behind them to hopefully get a firing opportunity on them before you are left slow and vulnerable. If they also airbrake or go vertical, your luck will run out, and you will probably die. Your worst nightmare is J35As, which you can't outrun and definitely can't outturn; if one gets on your six, consider yourself dead. Don't be the first to the battlefield where you will be alone and a prime target for these aircraft; let them engage slower turn-fighters first, then swoop in and kill them while they're distracted, using your speed to make yourself a hard to catch target. Again, if one decides to focus you, you will have to resort to the options above, which are only last-ditch efforts, so try not to have them notice you.&lt;br /&gt;
&lt;br /&gt;
In a full up-tier, you will want to play very cautiously. Certain aircraft are a great threat to you; Harrier GR.1s and A-5Cs can descend from space and launch very hard to dodge missiles at you. MiG-21 SPS-Ks have difficult to dodge missiles and also have much better performance in basically every way (unlike the Yak-38). You will want to fly low and keep your speed up so these aircraft don't find the lengthy process of catching up to you worth it.&lt;br /&gt;
&lt;br /&gt;
The F11 has a high landing speed and no drag parachute, so it takes a very long time to come to a stop on the runway. Due to this, it may be more convenient to attempt a belly-landing as the increased friction will slow the aircraft's speed more quickly.&lt;br /&gt;
&lt;br /&gt;
;SB EC&lt;br /&gt;
&lt;br /&gt;
In simulator battles, when used in EC6 bracket, the plane is a very capable fighter. It is the most capable at hit-and-run tactics and high speed vertical manoeuvres, it is also decent at sustained horizontal turning when its speed is above 650 km/h IAS. The player should however be careful when performing them: some of the jets in this bracket are equipped with missiles which are not able to hit a turning target in most cases but once the plane gets slow or stops turning, they will easily destroy it.&lt;br /&gt;
It is best to take off from some airfield close to the edge of the map with 45 minutes of fuel (since turning with anyone will end up badly for the plane and huge fuel consumption that can be a problem), reach at least 800 km/h IAS in level flight and start climbing to between 2000 and 4000 m altitude. Flying at this altitude is very important: the plane will have a lot of space for manoeuvres and thus be able to make the most of its good level speed performance. This will make sure the F11F is not easily shot down unlike at lower altitude where it can not really get away by diving and where any zoom climbing attempt can also end up badly because of planes that can carry missiles.&lt;br /&gt;
&lt;br /&gt;
At very high speed, the plane does not suffer from compressibility issues and it can easily get a proper lead on its target. It has an amazing forward cockpit visibility with a gunsight whose reticle is projected on the armoured frontal glass. This is a gyro gunsight so there is an additional circle that can help with leading your shots. It is also connected to the rangefinder radar which can also be used to check the distance to the target and launch the missile from the proper distance (around 2 km), depending on how fast the enemy is.&lt;br /&gt;
Since the best missile that the enemies can use is the AIM-9B or the Russian and Chinese equivalents, the best way to avoid them is to just pull 5-6G turns for a few seconds at very high speed. Reducing the engine power against this kind of missile is optional, as long as the plane keeps turning it will no be able to hit it anyway.&lt;br /&gt;
&lt;br /&gt;
Against the MiG-15 and 17 and other similar jets without missiles, the best tactics is just to either boom and zoom them, or in the defensive situation to start running in a straight line, get some distance between two planes, then use the superior climb rate to get above it and proceed to boom and zooming the enemy. Any dogfighting will end up very badly: its very bad turning energy retention when the plane starts flying at high angle of attack and worse sustained turn rate will lead to losing the fight in a few seconds.&lt;br /&gt;
[[File:F11F-1 Wiki Image 2.jpg|thumb|F11F-1 shooting down a [[Tu-4]].]]&lt;br /&gt;
When fighting the Shenyang F-5 or MiG-17AS or any other planes with missiles, it is best to not allow them to get behind the Tiger (your excellent cockpit visibility will help you detect when it happens). While they can be avoided, it is still risky and can lead to the plane slowing down and becoming an easy target for higher manoeuvrable fighters. One of the tactics is to make the enemy waste all his missiles by baiting them into launching the missile by running away and pulling a few G (depends on the speed, 4-5G works at ~700 km/h TAS, at higher speed you need more G), then avoiding them. For example both MiG-17 variants are able to carry only two of them. Once they run out of missiles, deal with them like with any other jet fighter. The only exception is the Yak-38: it also carries the R-60 missiles which have much higher tracking ability and can pull much more G but its manoeuvrability is even worse, so it can be outturned in any situation, especially after forcing it to prolonged turning: its energy retention is awful.&lt;br /&gt;
&lt;br /&gt;
There are a few fighters that can be beaten by dogfighting at high speed, most of British fighters like the Scimitar or Hunter F.1 are worse at turning, especially at low speed. They also will not be able to escape: in the case of the Scimitar the level speed is almost the same, but it does have better climb rate performance and acceleration. When it starts to run, it is the best to launch the missile and force it to slow down. Both Supermarine Swifts are also inferior to the F11F in both turn rate and flight performance.&lt;br /&gt;
The other nation with fighters worse at both turning and flight performance is France, the Super Mystèe B2 and Étendard IVM still can pose a treat, both are able to carry missiles. The first one has an engine with afterburner, this way it can be spotted from a few kilometres away, it is also as fast as the F11F. The other one does not have access to it, however its climbing performance and level acceleration are superior to the Super Mystère and the Tiger.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F11F-1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:F-11F1 Wiki Image 3.jpg|thumb|F11F-1 landing.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Outstanding roll rate&lt;br /&gt;
* Has access to 4x AIM-9B sidewinder missiles&lt;br /&gt;
* Good cannon armament with high velocity and decent fire rate and damage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor energy retention; loses tons of speed in turns&lt;br /&gt;
* Poor turn time&lt;br /&gt;
* No takeoff or combat flaps, only landing flaps&lt;br /&gt;
* Significant compression when approaching Mach 1&lt;br /&gt;
* High stall speed means long takeoff/landing distance (additionally, doesn't have a drogue chute)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The F11F Tiger was a carrier-based fighter aircraft used by the US Navy between 1955 and 1968. The aircraft was originally designed as an advanced derivative of the F9F Panther, but soon became a completely new design. The aircraft has the distinction of being the second supersonic navy aircraft, after the F4D Skyray. F11F aircraft served in operational units between 1957 and 1961, while trainer variants served into the early 1970s. The aircraft also enjoyed a long service life with the Blue Angels demonstration team, which used the aircraft from 1957 to 1968 when it was superseded by the McDonnell Douglas F-4 Phantom II.&lt;br /&gt;
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=== Design and Development ===&lt;br /&gt;
[[File:F11F-1 on USS Ranger.jpg|thumb|400px|An F11F-1 Tiger on board of USS Ranger.]]&lt;br /&gt;
The F11F Tiger had its origins in an advanced variant of the F9F Panther, by incorporating new technological advances to allow for higher speeds. However, the design had changed so much by 1953 that the aircraft no longer bore any resemblance to its older cousin, despite having an initial designation of F9F-9. The aircraft had full-length leading-edge slats and rear flaps on the swept wing, and utilized a pair of spoilers for roll control. The aircraft also had an all-moving tail to improve turning ability at higher speeds. It was fitted with the Wright J65 turbojet, a license-built version of the Armstrong-Siddeley Sapphire.&lt;br /&gt;
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The US Navy had considerable interest in such a fighter, and thus, two prototypes were ordered. The aircraft almost went supersonic on the first flight, despite having a non-afterburning engine due to delays with the readiness of the J65. The second prototype was fitted with the afterburning J65, and became the second supersonic US Navy aircraft after the F4D Skyray. Carrier trials were started in 1956, when an F11F-1 Tiger landed on the deck of the USS Forrestal.&lt;br /&gt;
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=== Operational Service ===&lt;br /&gt;
The F11F-1 Tiger entered service in early 1957, operating from Essex-class and Forrestal-class carriers. However, it was retired in 1961 after just four years of service, as the aircraft's performance was inferior to the F8U Crusader. A total of 199 F11F-1 Tigers were built, while the remaining 231 aircraft on order were cancelled. The F11F-1 Tiger also enjoyed a longer service life with the Blue Angels, which started using them from 1957. They would fly with the demonstration team until 1968, when they were replaced by the F-4 Phantom II.&lt;br /&gt;
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The F11F-1 Tiger also had the unfortunate distinction of being the first jet aircraft to shoot itself down. In 1956, during a test-firing of the aircraft's cannons, test pilot Tom Attridge fired the aircraft's cannons in a dive, only to run into the bullets as the F11F's trajectory passed the rounds. The aircraft was damaged, forcing him to crash-land; he survived. Following the end of operational service, several F11F-1 aircraft were used as advanced trainers to prepare pilots for flying supersonic aircraft; these trainers went on to serve into the 1970s, when they were retired and replaced with the T-38 Talon.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
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* [https://live.warthunder.com/feed/camouflages/?vehicle=f11f_1_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
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;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Pages of History'' section at 04:31 discusses the {{PAGENAME}} Tiger.|cfM7dzLz2wk|'''Should You Grind The F11F?''' - ''Sako Sniper''}}&lt;br /&gt;
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== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
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* [[F3H-2]]&lt;br /&gt;
* [[Scimitar F Mk.1]]&lt;br /&gt;
* [[FJ-4B]]&lt;br /&gt;
* [[FJ-4B VMF-232]]&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
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* [[wt:en/news/6812/current|[Devblog] Operation S.U.M.M.E.R. F11F-1 Tiger]]&lt;br /&gt;
* [http://www.alternatewars.com/SAC/F11F-1_Tiger_SAC_-_30_June_1957.pdf Standard Aircraft Characteristics of the F11F-1]&lt;br /&gt;
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{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U138341036</name></author>	</entry>

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