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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-06T03:26:57Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mikhail_Kutuzov&amp;diff=193050</id>
		<title>Mikhail Kutuzov</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mikhail_Kutuzov&amp;diff=193050"/>
				<updated>2024-09-26T06:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;U138102152: /* Anti-aircraft armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_cruiser_mikhail_kutuzov&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a Sverdlov-class light cruiser, the last conventional gun cruisers built for the Soviet Navy. They were modified and enlarged versions of the [[Chapayev (Family)|Project 68-K Chapayev-class]] light cruisers. Unlike the Chapayev class, the Sverdlov class were built with two quintuple 533 mm torpedo launchers on each side of the hull, with two spare torpedoes for each launcher. The anti-aircraft armament was also strengthened as the Sverdlov class gained two additional pairs of 100 mm twin turrets as well as two 37 mm twin V-11 autocannon turrets. Despite their size and displacement, the maximum speed was an impressive 32.5 kn (60.2 km/h). Named after Mikhail Kutuzov, a Field Marshal of the Russian Empire that defeated Napoleon during his campaign to Russia, she was laid down on 23rd February 1951, commissioned on 30th December 1954, and assigned to the Black Sea Fleet of the Soviet Navy. In 1955, she became a test platform for the first naval helicopters, namely the Mi-1 and Ka-15. When on 29th October 1955, ex-Italian battleship Guilio Cesare, now Novorossiysk, exploded while at anchor at Sevastopol, Mikhail Kutuzov was the closest ship moored to the battleship. She immediately sent rescue teams to help and 27 of her sailors died during the rescue effort. In 1961, Yuri Gagarin, the first human in space visited the ship. In 1986, Mikhail Kutuzov became the last Sverdlov-class cruiser to undergo refit to Project 68-A standard which included removing all of her torpedo tubes and four twin 37 mm cannon mounts, and replacing them with 30 mm AK-230 CIWS mounts as well as changing her radar and ECM suite to the latest standard. She was transferred into reserve in 1987 and decommissioned on 3rd June 1992. Stricken from inventory in 2000 and on 28th July 2002 she became a museum ship permanently moored in Novorossiysk.&lt;br /&gt;
&lt;br /&gt;
Mikhail Kutuzov was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. Her armour protection is a significant improvement over the previous Project 26 class, which the Project 68 and 68-K and 68-A design comes from, as well as having guns with higher rate of fire, although at cost of penetration characteristic. Her anti-aircraft protection suite was expanded with thirty-two 37 mm automatic V-11 cannon barrels as well as twelve 100 mm dual purpose guns and eight twin 30 mm AK-230 CIWS mounts as she is depicted after her Project 68-A refit from 1986. The anti-air capability is further enhanced by a search and track radar with range of up to 150 km. Just like Chapayev, her magazines are close to waterline being more vulnerable to being hit, leading to fatal explosion.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
The armour of the Mikhail Kutuzov is effectively identical to that of the Sverdlov, with the most noticeable changes being those on the superstructure and conning tower. The belt armour is 100 mm of RHA, whilst the deck armour is 50 mm RHA.&lt;br /&gt;
&lt;br /&gt;
The general survivability is worse than the Sverdlov, mostly due to a significantly smaller crew, but also more vulnerable AA ammunition locations, creating a higher chance of an ammunition detonation.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|152 mm/57 B-38 (152 mm)}}&lt;br /&gt;
The Mikhail Kutuzov is armed with twelve 152 mm/57 B-38 cannons in four turrets in triple mounts. These guns boast formidable fire rate of 7.5 rounds per minute while also possessing great penetration capabilities on AP shell and well above average levels of explosive filler in all shell types. All information about ammunition used in the cannons can be found in the tables below.&lt;br /&gt;
&lt;br /&gt;
{{:152 mm/57 B-38 (152 mm)/Ammunition|152 mm OF-35 HE, 152 mm B-35 AP, 152 mm PB-35 SAP, 152 mm ZS-35 AA}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/70 SM-5-1 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:100 mm/70 SM-5-1 (100 mm)/Ammunition|100 mm OF-55 HE, 100 mm ZS-55 AA, 100 mm F-55 HE-F, 100 mm ZS-55R AA-VT}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|V-11 (37 mm)|AK-230 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The AA weaponry of the Kutuzov is similar to the 50s era Sverdlov, being mainly composed of V-11 37 mm gun mounts, however the Kutuzov is also equipped with an array of advanced AK-230 CIWS (Close In Weapons System) mounts, which is the main feature of the ship that sets it aside from the Sverdlov.&lt;br /&gt;
&lt;br /&gt;
Being CIWS mounts, they were designed with shooting down missiles, which tend to be much smaller and faster than aircraft, so you'd think they'd be great against aircraft. Whilst they do provide a highly lethal field of bullets that can rip apart inbound aircraft, these mounts are not quite as accurate as you'd expect them to be in real life. They may be modern mounts, but they do not have a more advanced targeting system modelled in and are still controlled by the same hit and miss AI as on any other ship. They also don't have a very big pool of ammunition, being designed for short bursts against straight-flying missiles. A short burst might be fine for a missile, but manoeuvring aircraft are a different matter entirely, especially when the guns are controlled by the in-game AI, which will hold down fire until the attacker is destroyed or it is out of bullets. There's also the issue that they don't have a massive range, which means that an aircraft close enough to be targeted is probably not far off from being able to drop its ordnance, if it hasn't already.&lt;br /&gt;
&lt;br /&gt;
All being said, they are still potentially very deadly threats to aircraft in range, being able to track aircraft much faster than most other gun mounts and having a biblical rate of fire that deletes any unarmoured target it touches.&lt;br /&gt;
&lt;br /&gt;
1*As a side note, despite being specifically designed to take out missiles, the mounts currently do not have this functionality modelled in game. If the ship is under attack by missile armed vehicles, such as a Tornado or USS Douglas, the CIWS mounts will utterly ignore the missiles and make no effort to intercept them.&lt;br /&gt;
&lt;br /&gt;
1* (Some players claim that incoming shells from close range enemy ships will engage the CWIS to intercept them. One specific example was a Tashkent ship at 2,000m, triggering the CIWS on the Kutuzov with every shot - no incoming shells landing)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Uses an effective three-tiered anti-aircraft suite&lt;br /&gt;
* Has access to radar, granting more situational awareness against air attacks&lt;br /&gt;
* Powerful secondaries&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No scout aircraft onboard&lt;br /&gt;
* No torpedoes, making larger warships a greater threat&lt;br /&gt;
* Worse survivability than the Sverdlov&lt;br /&gt;
* Belt armour is inadequate compared to other cruisers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_cruiser_mikhail_kutuzov Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|93YSAPUrmaY|'''Sverdlov-Class Light Cruiser, Mikhail Kutuzov''' - ''Cmdr. Tyrael''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7824-development-mikhail-kutuzov-the-monument-to-the-big-ships-en|[Devblog] Mikhail Kutuzov: the monument to the big ships]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Black Sea Shipyard}}&lt;br /&gt;
{{USSR light cruisers}}&lt;/div&gt;</summary>
		<author><name>U138102152</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Incendiary_weapons&amp;diff=192615</id>
		<title>Incendiary weapons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Incendiary_weapons&amp;diff=192615"/>
				<updated>2024-09-16T03:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;U138102152: /* Incendiary bombs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Incendiary bombs ==&lt;br /&gt;
Incendiary bombs are best used to destroy open-topped vehicles (literally to burn them down) where the incendiary mixture will make sure exposed crews will be knocked out and possibly light up the engine of vehicles due to its extreme temperature. While some players consider it has more aesthetic use than in practical use, it can also block [[Night Vision Devices]] and serve as a makeshift &amp;quot;smoke grenade&amp;quot; for tanks and help them hide from enemy eyesight for a while. Alternatively, this could be used like general purpose bombs and burn down enemy bases/airfield if needed, though with a lower effectiveness per payload mass then the general-purpose bombs. Over all damage can be higher, for example: [ZB-500 x4 estimated damage to bases is 51772 (5x reward)] where as [FAB-500 x4 estimated damage 23760 (8.1x reward)]. While weighing significantly less, clearly the ZB-500 has much more damage to bases over FAB-500, while it (ZB) is essentially useless to the majority of vehicles encountered. Part of the damage is attributed to continuing damage over time effect.&lt;br /&gt;
{{Incendiary bombs}}&lt;br /&gt;
== Flamethrowers ==&lt;br /&gt;
&lt;br /&gt;
The Flamethrower is a fire-based weapon added in [[Update &amp;quot;Fire and Ice&amp;quot;]] with rewards in the [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]]. These usually have a relatively short range with the ability to damage open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
==== Ground Vehicles ====&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8418-development-to-55-the-scorched-land-en|TO-55]]&lt;br /&gt;
&lt;br /&gt;
The flamethrower on the USSR TO-55 has a onboard fuel supply and the coaxial flamethrower is on the turret. The TO-55 was introduced in Sons of Attila update.&lt;br /&gt;
&lt;br /&gt;
* [[Churchill Crocodile]]&lt;br /&gt;
&lt;br /&gt;
The flamethrower on the Churchill Crocodile consists of a fuel trailer towed behind the tank and a flame projector in the bow gun position. &lt;br /&gt;
&lt;br /&gt;
==== Naval Vehicles ====&lt;br /&gt;
&lt;br /&gt;
* [[LCM(6) Zippo]]&lt;br /&gt;
&lt;br /&gt;
The LCM(6)(F) Zippo has two flamethrowers on the port and starboard sides behind the 40mm gun turret. This weapon system has fuel tanks located in the hull and projectors in small combined turrets paired with [[M73 (7.62 mm)|7.62 mm M73]] machine guns.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition ===&lt;br /&gt;
Flamethrowers use ignited liquid fuel as ammunition, usually consisting of a mixture of napalm similar to that used in incendiary bombs such as the [[BLU-1 incendiary|BLU-1]]. The Churchill Crocodile uses a mixture called Fuel K, or FTF, Heavy No.1. There is currently no alternative fuel choices for the flamethowers in-game. &lt;br /&gt;
&lt;br /&gt;
As an unconventional ammunition type, burning fuel has no armor penetration values and will not damage the internal modules of a vehicle if it is fully armored or CBRN-secured. If a vehicle is open-topped or very lightly armored with gaps, the flamethrower can output a devastating amount of damage.&lt;br /&gt;
&lt;br /&gt;
Flamethrowers can output a type of damage that no other weapon system in the game can do, called Damage over Time. Ground areas, items, and enemy targets will continue to burn for a brief period after being hit. This can cause damage to the enemy even after the flamethrower has stopped firing.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Background ====&lt;br /&gt;
The First World War saw the introduction of many horrifying new weapons of war. The tank, armed planes, submarines, poison gas shells, and more turned what was assumed to be a swift conflict into a four-year-long bloodbath. The Flamethrower was another weapon that made the War to End All Wars so costly. The modern flamethrower made its debut in World War I, but it is the perfection of a tactic that has existed for centuries.&lt;br /&gt;
&lt;br /&gt;
Thermal weapons have existed for a very long time because of their recognized use against fortifications and enemy equipment. The earliest recorded example of what could be considered a flamethrower comes from the Ancient Greeks. During the Peloponnesian Wars, a wheeled siege weapon that shot fire was used by the Boeotians against the Athenians during the Battle of Delium in 424 B.C.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flamethrower#Ancient_Greece&amp;lt;/ref&amp;gt; This is the earliest recorded instance of a flamethrower-like weapon used in battle. Another early flamethrower is recorded in use by the Romans against the Dacians in 107 A.D. in a similar capacity to the Greek design centuries before. More early flamethrowers would emerge when the Byzantine Empire invented Greek fire. The invention is credited to an architect and chemist named Kallinkinos of Heliopolis c.673. Greek fire was primarily used as a naval weapon, but land forces were recording what was dubbed a cheirosiphona (hand-held siphons) which resembled a modern flamethrower in form and function. The weapon was a hand-held pump that shot Greek fire from a tube in short bursts. Ignition was handled by a piston lighting a match as the fire was ejected.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flamethrower#Roman_Empire&amp;lt;/ref&amp;gt; Another early example worth noting is the Chinese ''Pen Huo Qi'' (fire spraying device) another piston flamethrower invented in 919 A.D. two years after the first documented example of Greek fire in China. This device used what was called ''Meong Hou You'' (lit. fierce fire oil, an early Chinese name for petroleum) as its flamethrowing agent. Ignition was achieved by gunpowder, the first time it was used in warfare by the Chinese. This application is shown by the first documented use of this weapon during the 919 Battle of Langshan Jiang where a slow-burning gunpowder match was used to ignite a continuous string of flame by Wuyue to burn their fleet, defeated the Kingdom of Wu in the process.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flamethrower#China&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The modern flamethrower was invented in Germany before World War I. The name is a loanword from the German ‘''Flamenwerfer''’ coined during WWI. The original design came from Richard Fiedler, who showcased several designs to the ''Deutsches Heer'' (Imperial German Army) in 1901 with the most notable being a single-shot design that used a two-part cylinder that carried pressurized nitrogen and flammable oil that mixed when fired. Ignition was done with a simple wick and the weapon had a range of 20 yards. While not adopted, Fiedler improved on the design, and in 1908, he collaborated with German officer Bernard Redderman who demonstrated flamethrowers made from converted steam-powered fire engines the year before. The two men got the ''Deutsches Heer'' to test their new joint design with an experimental pioneer company for testing and the flamethrower was adopted in 1911. Despite being adopted before the outbreak of the war the Germans didn’t use it in combat initially. It was issued in limited numbers and first by German soldiers outside Verdun on February 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;, 1915. It was on July 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; however, that the Germans recognized the true value of the flamethrower. That day saw a concentrated flamethrower attack on British trenches at Hooges, Belgium. The British suffered significant casualties with 31 officers and 751 other soldiers after two days thanks in part to the flamethrower flushing soldiers out and forcing them into the gunfire of supporting units. The flamethrower was adopted on all fronts, and the Germans used it in more than 650 attacks. The design was also gradually copied by the Entente. The first use of a flamethrower on a vehicle came from the Royal Navy mounting two Morris flamethrowers in static positions on their ''Arrogant''-class cruiser ''HMS Vindictive'' for the Zeebrugge Raid in 1916.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flamethrower#Early_20th_century&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In War Thunder, there are currently vehicles that mount flamethrowers. While each model is different, they will be discussed collectively for the sake of this article.&lt;br /&gt;
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==== '''Churchill Crocodile''' ====&lt;br /&gt;
The first vehicle chronologically is the [[Churchill Crocodile]], the product of a conversion kit by the REME (Royal Electrical and Mechanical Engineers) and years of development by the Petroleum Warfare Department.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;https://en.wikipedia.org/wiki/Churchill_Crocodile&amp;lt;/ref&amp;gt; Tasked with weaponizing Britain’s reserves of gasoline against a potential German invasion, this department produced the Heavy Cockatrice which mounted a Lagoda flamethrower on the armoured body of an AEC Matador truck.&amp;lt;ref&amp;gt;[[wikipedia:Petroleum_Warfare_Department#Cockatrice|https://en.wikipedia.org/wiki/Petroleum_Warfare_Department]]&amp;lt;/ref&amp;gt; The concept was subsequently refined with flamethrower variants of the Universal Carrier and [[Valentine (Family)|Valentine tank]] being produced. In 1942, as preparation for the Dieppe Raid, three [[Churchill (Family)|Churchill]] tanks were modified to carry the Ronson flamethrower on the outside of the tank allowing it to operate without sacrificing the hull machine gun. While the Dieppe Raid was a failure, it showed the need for more dedicated vehicles to support the Royal Engineers, and the Churchill Crocodile was developed as part of a new wave of ‘Hobart’s Funnies’.&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;https://tanks-encyclopedia.com/ww2/gb/churchill-crocodile&amp;lt;/ref&amp;gt;&lt;br /&gt;
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This name comes from Major General Percy C.S. Hobart. The Crocodile was a very secretive development of the venerable Churchill with great lengths taken to keep them out of enemy hands. The flamethrower used on the Churchill Crocodile, unlike the earlier Ronson model, replaced the hull-mounted [[BESA (7.92 mm)|BESA]] machine gun on the Churchill with the nozzle. This nozzle was connected to ‘The Link’, a pipe with 3 articulated joints that connect the nozzle to the 6.5-ton trailer. This trailer carried 400 gallons of flamethrowing agent and 5 compressed nitrogen bottles that could jettisoned from inside the tank.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The General Staff’s specifications called for the trailer to be jettisonable and also required the flame tank retain the main armament while the flamethrower itself be able to fire one minute of continuous flame to a range of 80 yards.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; The final flamethrower had a maximum range of 150 yards, though 80 yards was its optimal range. Nitrogen gas propelled the flammable liquid (fine petrol) at 4 gallons a second towards an electric spark igniter at the top of the nozzle. The projector was pressured for 80 single-second long bursts though longer bursts were also possible.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
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In service, the Churchill Crocodile was used in Italy and North-West Europe. The weapon was an effective anti-bunker weapon when used in concert with the Churchill AVRE. Many German bunker crews surrendered after seeing a warning burst from the Crocodile’s flame projector and captured crews of these flame tanks were executed on the spot. The Churchill Crocodile was used in Normandy’s bocages along with the Battle of Brest and Operation Clipper, the Anglo-American assault on Geilenkirchen, Germany along with the British attack on s’Hertogenbosch, The Netherlands in October 1944.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
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After the war, the British Army tested the Churchill Crocodile in India to see how effective it would have been had it been deployed against the Japanese. The tests concluded that the mountainous terrain of the CBI (China-India-Burma) made the Crocodile modification impractical, though Churchill itself worked fine.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; The Churchill Crocodile was briefly used in the Korean War until it was withdrawn from service in 1951. The flame projector on this vehicle was later adapted to [[M4 Sherman (Family)|M4 Sherman]] to make the Sherman Crocodile used by the US Army. Its only use in combat was against a 13-century citadel at Julich, Germany during Operation Grenade. The flame projector was also tested on the [[Comet (Family)|Comet]], but the project ended when the coupler for the trailer broke during trials.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
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==== '''TO-55''' ====&lt;br /&gt;
To turn the [[T-54/55 (Family)|T-55]] into the [[TO-55]] (also sometimes identified as the OT-55), the Soviets mounted the ATO-200 flame projector. Like the Churchill Crocodile, this flame projector replaces a machine gun, but it is mounted co-axially to the [[D-10T2S (100 mm)|100mm D-10T]] gun on the T-55. Development work on the project began in 1958 and the OT-55 and the ATO-200 were officially adopted in 1961. However serial production only began in 1968 and lasted until 1973.&amp;lt;ref&amp;gt;https://weaponsystems.net/system/1245-TO-55&amp;lt;/ref&amp;gt; The ATO-200 is ignited by pyrotechnic charges with 12 charges preloaded. The stowage tank, replacing the hull ammo rack next to the driver on the T-55, carries 460 litres of fuel allowing for on average, a burst of 36 litres. The maximum range of the ATO-200 is 200 meters or 656 feet.&amp;lt;ref&amp;gt;https://tanks-encyclopedia.com/coldwar/ussr/soviet_t-55.php#index17&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==== '''LCM(6) Zippo''' ====&lt;br /&gt;
The ‘Zippo’ gets its name from a popular brand of reusable cigarette lighters in America. This nickname was applied to every flamethrower vehicle used in the Vietnam War of which the [[LCM(6) Zippo|LCM(6) 'Zippo']] is notably the boat-borne version. The flamethrower used on this converted landing craft is the M10-8, a model first designed for the M132 Armored Flamethrower used by the U.S. Army. The M132 was a conversion of the venerable [[M113 (Family)|M113 APC]]. This vehicle was also called the ‘Zippo’ allegedly because the brand of lighter was used if the electrical igniters failed. Designated the E36R1 in its prototype form, the M10-8 flamethrower is mounted on the M113 through a couple built for the M48 Patton tank. The flame gun, called the M8, has a sausage-shaped aperture and it is connected to the M10 fuel and pressure unit which takes up the space of the troop hold. The tanks consist of 50-gallon fuel tanks pressurized at 325 psi with compressed air tanks on top pressurized at 3,000 psi. The M10-8 flamethrower carried 200 gallons of napalm overall and had a range of 12 to 218 yards on the M132.&amp;lt;ref&amp;gt;https://tanks-encyclopedia.com/coldwar-us-self-propelled-flame-thrower-m132-zippo/&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The LCM(6) Zippo came about when RIVFLOT 1 of the Mobile Riverine Force attempted to carry an M132 on the LCM(6) Monitor for countering Viet Cong bunkers which were getting stronger to resist 40mm rounds from a Monitor’s [[Bofors L/60 Mark 3 (40 mm)|Bofors L/60]] cannon. While the vehicle was too heavy, the M10-8 flamethrower was adapted to the Monitor. Two flamethrowers were added and connected with the M10 system to larger 1,325-gallon fuel tanks allowing for 225 seconds of continuous fire. A gasoline lighter would act as the trigger.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Monitor_(Vietnam_War)#Zippo_Monitor&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==== Sources ====&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
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* [[wt:en/news/7728-development-napalm-comes-to-war-thunder-en|[Devblog] Napalm comes to War Thunder!]]&lt;br /&gt;
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[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U138102152</name></author>	</entry>

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