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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-06T00:58:35Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AHS&amp;diff=192595</id>
		<title>AHS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AHS&amp;diff=192595"/>
				<updated>2024-09-15T18:46:15Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: Topspeed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AH-64 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ahs&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (&amp;quot;attackhelikoptersystem&amp;quot; in Swedish) is a rank {{Specs|rank}} Swedish attack helicopter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The AHS is an [[AH-64A]] that was trialled by Sweden in the 1990s, it is identical in performance to the AH-64A in the US tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 276 || 257 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
[[File:AHS armour layout.png|thumb|Armour layout for the AHS]]&lt;br /&gt;
&lt;br /&gt;
;Armour&lt;br /&gt;
&lt;br /&gt;
The AHS uses composite armour (kevlar boron carbide) to protect the crew from shrapnel from behind and below. The only bulletproof window is separating the gunner and pilot.&lt;br /&gt;
&lt;br /&gt;
* 22 mm bulletproof glass - in front of pilot&lt;br /&gt;
* 20 mm kevlar boron carbide - Seats for gunner and pilot&lt;br /&gt;
* 20 mm kevlar boron carbide - gunners floor and pilot instrument panel&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M230E-1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm M230E-1 cannon (1,200 rpg) + 30 x countermeasures&lt;br /&gt;
** 1 x 30 mm M230E-1 cannon + 30 x countermeasures + IRCM&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AH-64A_(Israel).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydra-70 M247]] rockets&lt;br /&gt;
| || 19 || 19 || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-114B Hellfire]] missiles&lt;br /&gt;
| || 2, 4 || 2, 4 || 2, 4 || 2, 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ATAS (AIM-92)]] missiles&lt;br /&gt;
| 2 || || || || || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[RB 74]] missiles&lt;br /&gt;
| || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB 74 missiles&lt;br /&gt;
* 4 x ATAS (AIM-92) missiles&lt;br /&gt;
* 76 x Hydra-70 M247 rockets&lt;br /&gt;
* 4 x AGM-114B Hellfire missiles&lt;br /&gt;
* 8 x AGM-114B Hellfire missiles&lt;br /&gt;
* 16 x AGM-114B Hellfire missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ahs Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|irF2YOn8zOs|'''AH-64 Apache Ultimate Review''' - ''Bob Dickinson''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AH-64 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Boeing}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80UD&amp;diff=192559</id>
		<title>T-80UD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80UD&amp;diff=192559"/>
				<updated>2024-09-14T13:29:11Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80ud&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''T-80UD &amp;quot;Bereza&amp;quot;''' (Береза, &amp;quot;Birch&amp;quot;) is a development of the famous [[T-80U]] main battle tank. The T-80U was intended to be a high-tech, high-performance MBT for the Soviet ground forces, featuring advanced fire control systems, strong protection, and high mobility courtesy of a compact but powerful gas turbine engine. However, the latter proved to have notable flaws in service such as poor fuel efficiency, and Soviet planners were interested in an alternative model with a diesel engine. The T-80UD emerged in 1985 with a 1,000 hp 6TD opposed-piston diesel engine originally designed as an upgrade for the [[T-64B|T-64]] and entered service alongside its turbine sibling before the fall of the Soviet Union. After 1991, as the design bureau and factory responsible for the T-80UD were located in the former Ukrainian SSR, the T-80UD served as the basis for a number of new tank designs in the Ukrainian T-84 family.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the T-80UD is effectively a downgraded T-80U. It looks nearly identical from the front aside from minor details such as the mudflaps and the arrangement of the turret roof ERA, but from the rear it's clear that the engine compartment takes after the fellow opposed-piston-engined T-64s. The replacement of the GTD-1250 turbine results in a noticeable drop in mobility from 27 hp/ton to about 22, not even matching the older [[T-80B]], but it's still more mobile than the [[T-72B]]. It also has not been provided thermal optics or the top 3BM46 &amp;quot;Svinets&amp;quot; APFSDS. In other regards it is essentially still a T-80U, and its lower battle rating puts it on par with the T-72B where its strong armour, fast reload, and decent mobility make it a competitive option for the battlefield.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-80UD's armour scheme is generally quite similar to the original T-80U. The turret has been slightly revised compared to the original T-80U but aside from better coverage of Kontakt-5 on the roof, it is currently modeled in-game with identical composites and armour layout. The turret has strong kinetic protection in general and is virtually immune to contemporary APFSDS. However, note that the space occupied by the IR searchlight to the right of the gun does not have Kontakt-5, and there is no thermal upgrade as on the T-80U that would replace it with an extra section of ERA. Since the composite armour alone doesn't have amazing chemical protection, ATGMs with at least 600 mm of penetration can punch through that spot and knock out the commander.&lt;br /&gt;
&lt;br /&gt;
The frontal hull has few external differences from the T-80U, but a look in the X-Ray viewer shows that the composition of the composite armour is a 50-30-'''35'''-30-50 stackup of alternating HHRA and textolite, compared to the normal T-80U's 50-30-'''50'''-30-50. It provides somewhat less protection as a result, but still holds up well given the decreased battle rating. Just be more cautious during full uptiers or if battle damage has stripped away the Kontakt-5.&lt;br /&gt;
&lt;br /&gt;
Typical Soviet MBT weakspots still apply; LFP, driver's viewport, etc. Fuel tanks are prone to exploding when hit. The small number of crew (3 crew members) drastically reduces the tank's survivability as a shot through the driver's viewport is likely to knock out the driver and one turret crew. The autoloader is located right underneath the turret crew and ammo detonation is very likely when a round penetrates. Side armour is negligible with small pockets of Kontakt-5 near the front offering protection against weaker HEAT rounds and miniscule protection against kinetic rounds.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
The T-80UD's mobility is a few steps back from the T-80U, and even the earlier T-80B given the 25% loss in engine horsepower. The new power-to-weight ratio of 21.7 hp/ton (about the same as the [[T-90A]]) is still quite good when compared to the likes of the [[T-72B (1989)]], [[Challenger Mk.2]], and [[ZTZ96A]], but a new drawback is that it also doesn't use the standard T-80 transmission with up to -11 km/h in reverse. Instead, it has a pitiful -5 km/h reverse speed just like the T-72s and T-64s.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-80UD still uses the standard 125 mm 2A46M-1 cannon, but a nice perk is that it retains the faster 6.5 second reload of the T-80U as opposed to the 7.1 second reload of the T-72s, T-64s, and T-80B. It also keeps the comfortable optics and commander override, which are nice quality of life and survivability improvements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:2A46M-1 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119}}&lt;br /&gt;
&lt;br /&gt;
Besides lacking the top 3BM46 Svinets APFSDS, the T-80UD has access to the remainder of the T-80U's arsenal, putting it on par with the T-72B but enjoying a speedier reload. As a premium vehicle, all ammunition types are unlocked from the start and generally the most worthwhile choices are the standard 3BM42 Mango APFSDS for general anti-armour duties and the 9M119 Refleks gun-launched ATGM for special cases. The single-charge 9M119 can't boast especially high penetration and can often be blocked by NATO composite armour, but its 5.72 kg explosive mass actually exceeds that of the 3OF26 HE shell. It's useful for cleaning up light targets, harassing nearby (within 4 km) helicopters, and splashing enemy MBTs with overpressure damage when the opportunity arises. However, it may not always detonate on CITVs and other peripherals as consistently as the HE shell would and targets might notice the missile in flight.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 450 (150) || 700 || -3°/+66° || -40°/+55°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,250 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-80UD loses many of the main selling points of the T-80 family in terms of mobility and access to thermal sights, but it also brings many of the T-80U's strengths down to a lower battle rating. It can be compared and contrasted to its closest stablemate, the [[T-72B (1989)]]. The two Soviet tanks have the same ammunition and are both protected with Kontakt-5 ERA, but the elite T-80UD is advantaged in mobility (~22 hp/ton vs ~19 hp/ton), reload speed (6.5 seconds vs 7.1 seconds), gunner optics (low and high zoom levels versus fixed 8x magnification), and fire control (proper commander sight with override vs a simple periscope). Surprisingly, where the humble T-72 has a slight edge is in hull protection. The T-72B upper glacis design, nearly entirely made of spaced steel plates, offers more kinetic defense than the T-80UD's steel and textolite sandwich, and the horizontal autoloader is less likely to be hit by incoming fire than the T-64/T-80 arrangement. But on both tanks, the combination of Kontakt-5 and composite is enough to stop almost all contemporary darts anyway and it's more likely that damaging hits would have gone through weak points.&lt;br /&gt;
&lt;br /&gt;
With both good forward mobility, solid protection, and good optics, the T-80UD can be used for both rushing attacks and sniping. In either case, keep an eye on the battlefield when leaving cover and be careful not to overextend — the standard T-80 reverse speed of -11 km/h could never have been considered fast and the T-80UD's -5 km/h is less than half of that. T-64 and T-72 veterans will obviously be familiar with this drawback, but the T-80UD's imbalance of forward versus backward mobility normally isn't seen in the tech tree until the [[T-90A]]. In addition, the lack of thermal sights can be a handicap on maps with lots of cover and foliage when most tanks of other nations have them as standard; the [[T-72AV (TURMS-T)]] is a contemporary of the T-80UD despite being grossly inferior in many respects specifically because of its great gunner and commander thermals. The T-80UD's armour allows it to charge straight into combat with less concern than most other tanks but it pays to maintain situational awareness, as there are more than a few vehicles that can send an overconfident or unsuspecting &amp;quot;Bereza&amp;quot; back to the hangar: for all its strengths, Kontakt-5 doesn't mean much to a tandem-warhead ATGM.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong protection with Kontakt-5 ERA&lt;br /&gt;
* Better mobility and reload speed than contemporary Soviet MBTs&lt;br /&gt;
* Good gunner and commander optics, with commander override&lt;br /&gt;
* Wide variety of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No thermal sights&lt;br /&gt;
* Weaker hull armour than the original T-80U&lt;br /&gt;
* Lowest mobility of all T-80s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80UD&amp;diff=192546</id>
		<title>T-80UD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80UD&amp;diff=192546"/>
				<updated>2024-09-14T11:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80ud&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''T-80UD &amp;quot;Bereza&amp;quot;''' (Береза, &amp;quot;Birch&amp;quot;) is a development of the famous [[T-80U]] main battle tank. The T-80U was intended to be a high-tech, high-performance MBT for the Soviet ground forces, featuring advanced fire control systems, strong protection, and high mobility courtesy of a compact but powerful gas turbine engine. However, the latter proved to have notable flaws in service such as poor fuel efficiency, and Soviet planners were interested in an alternative model with a diesel engine. The T-80UD emerged in 1985 with a 1,000 hp 6TD opposed-piston diesel engine originally designed as an upgrade for the [[T-64B|T-64]] and entered service alongside its turbine sibling before the fall of the Soviet Union. After 1991, as the design bureau and factory responsible for the T-80UD were located in the former Ukrainian SSR, the T-80UD served as the basis for a number of new tank designs in the Ukrainian T-84 family.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the T-80UD is effectively a downgraded T-80U. It looks nearly identical from the front aside from minor details such as the mudflaps and the arrangement of the turret roof ERA, but from the rear it's clear that the engine compartment takes after the fellow opposed-piston-engined T-64s. The replacement of the GTD-1250 turbine results in a noticeable drop in mobility from 27 hp/ton to about 22, not even matching the older [[T-80B]], but it's still more mobile than the [[T-72B]]. It also has not been provided thermal optics or the top 3BM46 &amp;quot;Svinets&amp;quot; APFSDS. In other regards it is essentially still a T-80U, and its lower battle rating puts it on par with the T-72B where its strong armour, fast reload, and decent mobility make it a competitive option for the battlefield.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-80UD's armour scheme is generally quite similar to the original T-80U. The turret has been slightly revised compared to the original T-80U but aside from better coverage of Kontakt-5 on the roof, it is currently modeled in-game with identical composites and armour layout. The turret has strong kinetic protection in general and is virtually immune to contemporary APFSDS. However, note that the space occupied by the IR searchlight to the right of the gun does not have Kontakt-5, and there is no thermal upgrade as on the T-80U that would replace it with an extra section of ERA. Since the composite armour alone doesn't have amazing chemical protection, ATGMs with at least 600 mm of penetration can punch through that spot and knock out the commander.&lt;br /&gt;
&lt;br /&gt;
The frontal hull has few external differences from the T-80U, but a look in the X-Ray viewer shows that the composition of the composite armour is a 50-30-'''35'''-30-50 stackup of alternating HHRA and textolite, compared to the normal T-80U's 50-30-'''50'''-30-50. It provides somewhat less protection as a result, but still holds up well given the decreased battle rating. Just be more cautious during full uptiers or if battle damage has stripped away the Kontakt-5.&lt;br /&gt;
&lt;br /&gt;
Typical Soviet MBT weakspots still apply; LFP, driver's viewport, etc. Fuel tanks are prone to exploding when hit. The small number of crew (3 crew members) drastically reduces the tank's survivability as a shot through the driver's viewport is likely to knock out the driver and one turret crew. The autoloader is located right underneath the turret crew and ammo detonation is very likely when a round penetrates. Side armour is negligible with small pockets of Kontakt-5 near the front offering protection against weaker HEAT rounds and miniscule protection against kinetic rounds.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,550|rbMinHp=884}}&lt;br /&gt;
&lt;br /&gt;
The T-80UD's mobility is a few steps back from the T-80U, and even the earlier T-80B given the 25% loss in engine horsepower. The new power-to-weight ratio of 21.7 hp/ton (about the same as the [[T-90A]]) is still quite good when compared to the likes of the [[T-72B (1989)]], [[Challenger Mk.2]], and [[ZTZ96A]], but a new drawback is that it also doesn't use the standard T-80 transmission with up to -11 km/h in reverse. Instead, it has a pitiful -5 km/h reverse speed just like the T-72s and T-64s.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-1 (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The T-80UD still uses the standard 125 mm 2A46M-1 cannon, but a nice perk is that it retains the faster 6.5 second reload of the T-80U as opposed to the 7.1 second reload of the T-72s, T-64s, and T-80B. It also keeps the comfortable optics and commander override, which are nice quality of life and survivability improvements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-1 (125 mm)|125 mm 2A46M-1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 31.6 || 38.4 || 42.5 || 45.2 || rowspan=&amp;quot;2&amp;quot; | 6.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:2A46M-1 (125 mm)/Ammunition|3BK18M, 3OF26, 3BM42, 9M119}}&lt;br /&gt;
&lt;br /&gt;
Besides lacking the top 3BM46 Svinets APFSDS, the T-80UD has access to the remainder of the T-80U's arsenal, putting it on par with the T-72B but enjoying a speedier reload. As a premium vehicle, all ammunition types are unlocked from the start and generally the most worthwhile choices are the standard 3BM42 Mango APFSDS for general anti-armour duties and the 9M119 Refleks gun-launched ATGM for special cases. The single-charge 9M119 can't boast especially high penetration and can often be blocked by NATO composite armour, but its 5.72 kg explosive mass actually exceeds that of the 3OF26 HE shell. It's useful for cleaning up light targets, harassing nearby (within 4 km) helicopters, and splashing enemy MBTs with overpressure damage when the opportunity arises. However, it may not always detonate on CITVs and other peripherals as consistently as the HE shell would and targets might notice the missile in flight.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[NSVT (12.7 mm)|12.7 mm NSVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 450 (150) || 700 || -3°/+66° || -40°/+55°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,250 (250) || 700 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-80UD loses many of the main selling points of the T-80 family in terms of mobility and access to thermal sights, but it also brings many of the T-80U's strengths down to a lower battle rating. It can be compared and contrasted to its closest stablemate, the [[T-72B (1989)]]. The two Soviet tanks have the same ammunition and are both protected with Kontakt-5 ERA, but the elite T-80UD is advantaged in mobility (~22 hp/ton vs ~19 hp/ton), reload speed (6.5 seconds vs 7.2 seconds), gunner optics (low and high zoom levels versus fixed 8x magnification), and fire control (proper commander sight with override vs a simple periscope). Surprisingly, where the humble T-72 has a slight edge is in hull protection. The T-72B upper glacis design, nearly entirely made of spaced steel plates, offers more kinetic defense than the T-80UD's steel and textolite sandwich, and the horizontal autoloader is less likely to be hit by incoming fire than the T-64/T-80 arrangement. But on both tanks, the combination of Kontakt-5 and composite is enough to stop almost all contemporary darts anyway and it's more likely that damaging hits would have gone through weak points.&lt;br /&gt;
&lt;br /&gt;
With both good forward mobility, solid protection, and good optics, the T-80UD can be used for both rushing attacks and sniping. In either case, keep an eye on the battlefield when leaving cover and be careful not to overextend — the standard T-80 reverse speed of -11 km/h could never have been considered fast and the T-80UD's -5 km/h is less than half of that. T-64 and T-72 veterans will obviously be familiar with this drawback, but the T-80UD's imbalance of forward versus backward mobility normally isn't seen in the tech tree until the [[T-90A]]. In addition, the lack of thermal sights can be a handicap on maps with lots of cover and foliage when most tanks of other nations have them as standard; the [[T-72AV (TURMS-T)]] is a contemporary of the T-80UD despite being grossly inferior in many respects specifically because of its great gunner and commander thermals. The T-80UD's armour allows it to charge straight into combat with less concern than most other tanks but it pays to maintain situational awareness, as there are more than a few vehicles that can send an overconfident or unsuspecting &amp;quot;Bereza&amp;quot; back to the hangar: for all its strengths, Kontakt-5 doesn't mean much to a tandem-warhead ATGM.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong protection with Kontakt-5 ERA&lt;br /&gt;
* Better mobility and reload speed than contemporary Soviet MBTs&lt;br /&gt;
* Good gunner and commander optics, with commander override&lt;br /&gt;
* Wide variety of ammunition&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No thermal sights&lt;br /&gt;
* Weaker hull armour than the original T-80U&lt;br /&gt;
* Lowest mobility of all T-80s&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strf_9040_BILL&amp;diff=192539</id>
		<title>Strf 9040 BILL</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strf_9040_BILL&amp;diff=192539"/>
				<updated>2024-09-14T10:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: Changed &amp;quot;6 missiles&amp;quot; to &amp;quot;8 missiles&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = CV90 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_strf_9056&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Since its introduction in early 1998, the Strf 9040 was criticized for its lack of guided munitions against tanks; most IFVs like the Marder, the BMP-2, and the Bradley used ATGMs to engage heavily armoured targets. Thus, a demonstrator was ordered, using the Strf 9040A as a basis. The vehicle was heavily modified to use the Rbs 56 BILL II ATGM launcher, the launch mechanism was actually very similar to the one used by the Bradley, the launcher could fold itself, and be used from inside the vehicle, while the reload required manual loading from the outside. The system was promising, but issues in development cancelled the project.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update &amp;quot;Starfighters&amp;quot;]] (then as '''strf 9056'''). It is a very versatile IFV, one of the most critical aspects about Swedish IFVs is the lack of ATGMs like the ones found in other IFVs. However, this has access to both the powerful 40 mm cannon of other Strf 9040s and the Rbs 56 ATGM. Unlike other missiles, the Rbs 56 does not have a conventional HEAT warhead; instead of exploding on impact, it has a proximity fuze and explodes on the top of enemy tanks, this means that it should be aimed 2-3 metres above the enemy tank. This is a dangerous process since it requires precision, it's a good idea to disable the enemy tank's gun and tracks using the 40 mm cannon, and then use the ATGM.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Strf 9040 BILL does not have the MEXAS armour package of the Strf 9040C and Lvkv 9040C, and as such, the protection is very limited. The frontal arc of the vehicle can protect against heavy machine guns but the sides and rear of both the hull and turret are vulnerable even to .50 calibre (12.7 mm) heavy machine guns. The frontal arc can not protect against cannons of even 20 mm in calibre, except on the upper glacis which has a shallow enough angle to cause armour piercing rounds of types other than APDS and APFSDS to ricochet. The turret front and lower glacis on the other hand do not have such angles and can not cause ricochets in the same way, allowing low calibre cannons to penetrate. HEAT and HESH rounds will penetrate the frontal armour without a problem.&lt;br /&gt;
&lt;br /&gt;
The crew placement of the Strf 9040 BILL is both potentially helpful and harmful. A shot to the front left side of the hull would result in the knocking out of the driver, commander, and loader. This is potentially devastating as that is three out of five crew members taken out in one shot, with only one more lost resulting in a vehicle knockout. A shot to the right side of the vehicle's front would knock out the engine and if it had enough penetration would go through and take out the gunner and loader, two out of five crew members but also causing the vehicle to be immobilized. As before stated, the engine can absorb projectiles, preventing them from passing into the crew compartment if they don't have high enough penetration, but it does immobilize the vehicle and potentially allow the enemy to get another shot off immediately afterwards. In terms of ammunition stowage, all 40 mm ammunition is stowed in the base of the turret basket and the hull underneath the turret basket. This prevents most hits from causing a cook-off of 40 mm ammunition except for particularly low hits. On the other hand, the missile stowage is at the rear of the hull and takes up a significant volume, making the missile ammunition a large target. Additionally, the missile launcher has missiles in it which can also be detonated by incoming rounds.&lt;br /&gt;
&lt;br /&gt;
Overall, the Strf 9040 BILL has very light armour and insufficient protection meaning nearly all weapons larger than machine guns can penetrate it. Sometimes the internal arrangement will save from knocking out the vehicle, but most hits will likely be destructive. The upper glacis can block some shots because of the high angle, but this can not be relied upon. Finally, the ammunition stowage - particularly the missile stowage - takes up a large volume of the vehicle and can be set off very easily.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour - hull, turret sides/rear&lt;br /&gt;
* Cast homogeneous armour - turret front&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (78°) Upper glacis &amp;lt;br&amp;gt; 20 mm (29°-41°-52°) Lower glacis || 6 + 10 mm (Spaced) ''Upper'' &amp;lt;br&amp;gt; 10 mm ''Lower'' || 20 mm || 20 mm ''Roof'' &amp;lt;br&amp;gt; 6 mm ''Rear roof crew hatch''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm (35°) - 20 mm (50°) ''Turret front'' &amp;lt;br&amp;gt; 35 mm (Various Angles) ''Gun mantlet'' || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* There is a 10 mm RHA plate between the front of the vehicle and the driver and also between the engine and crew compartments&lt;br /&gt;
* Tracks, suspension - 20 mm&lt;br /&gt;
* Sideskirts, turret rear stowage boxes - 5 mm&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
As the Strf 9040 BILL lacks the add-on modular armour of the 90C variants, it has a noticeably lighter feel on the move. The low weight combined with high-output Scania engine leads to an agile and swift moving vehicle, able to do sneaky flanking manoeuvres and capable of climbing steep hills to get into ambush positions. When played right, the Strf 9040 BILL is quicker than the Strf 90C, and is able to surprise enemies by showing up in unexpected places.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL, like the two other Strf 9040 variants (the Strf 90C and Lvkv 90C), is armed with a Bofors L/70 40 mm anti-aircraft gun repurposed as an omnipurpose (anti-tank, anti-aircraft) gun. The automatic cannon boasts a rapid fire rate, a magazine holding 24 shells, and a complete maximum load of 234 shells. The gun's internal 24-shell magazine is quickly replenished, and is usually enough to deal with both enemy armour, helicopters, and airplanes. It does however carry a risk of surprising the player by running empty - thanks to its high rate of fire. The shells carried are the same as on the Lvkv 90C - the spårljuspansarprojektil m/90 (APFSDS-T), spårljusspränggranat m/90 (HE-T), and kulspränggranat m/90 (HE-VT). The former two are stock shells - the latter is unlocked through research, on the 2nd tier, and has a proximity fuse, very helpful against air targets.&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL also carries a 7.62 mm Ksp 39C, coaxial to the main gun, placed in its turret cheek. The most unusual armament is however the Robot 56 &amp;quot;BILL 2 - Bofors, Infantry, Light &amp;amp; Lethal&amp;quot;. The dual-missile launcher, mounted on the right side of the turret, can be devastating to enemy armour behind cover. Its missiles fly above the point of aim, detonating above the vehicle, firing its explosively formed penetrator through the turret roof or engine deck, thus hitting areas with the lowest armour protection. A well-aimed hit can destroy a target in a single hit by igniting ammunition, igniting fuel tanks, or knocking out crew. The missiles do however have a limited range of only 2,200 m, and a relatively low speed of 250 m/s. Used carefully, the vehicle's load of 8 missiles can easily knock out 8 enemy tanks!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[akan m/70B (40 mm)|40 mm akan m/70B]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 234 || rowspan=&amp;quot;2&amp;quot; | 300 || rowspan=&amp;quot;2&amp;quot; | -8°/+35° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Two-plane|up to 30 km/h}} || 33.2 || 46.0 || 55.8 || 61.7 || 65.7 || rowspan=&amp;quot;2&amp;quot; | 0.20 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.4 || 29.7 || 32.8 || 34.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:akan m/70B (40 mm)/Ammunition|slpprj m/90, slsgr m/90, kulsgr m/90}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''234''' || 186&amp;amp;nbsp;''(+48)'' || 138&amp;amp;nbsp;''(+96)'' || 90&amp;amp;nbsp;''(+144)''&lt;br /&gt;
|-&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 42&amp;amp;nbsp;''(+192)'' || 24&amp;amp;nbsp;''(+210)'' || 0&amp;amp;nbsp;''(+234)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Rbs 56]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 8 (2) || -19°/+29° || N/A || N/A || 20.00 || 20.00 || 20.00 || 20.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Rbs 56/Ammunition|RB 56 BILL II}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}_(secondary).png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.94''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 39 C (7.62 mm)|7.62 mm ksp 39 C]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL is a highly agile fighting machine, it offers great speed and handling. Its relatively small size compared to other tanks on the battlefield allows it to hide and sneak up upon its prey, and equipped with gunner thermal sights the Strf 9040 BILL can easily take advantage and pounce on unsuspecting tankers with the 40 mm Bofors cannon which offers up to 143 mm of penetration per round.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the 143 mm is not able to penetrate every tank from the front; to overcome this, it is important to disorientate/surprise the enemy tanker. Blind their sights with the rapid-fire from the 40 mm Bofors, then target their cannon so they cannot knock out the Strf 9040 BILL in one hit like a pen going through a piece of paper.&lt;br /&gt;
&lt;br /&gt;
Once their cannon has been taken out, the enemy tank will retire either using smoke to cover their withdrawal or immediately going to reverse. If they go into reverse without using smoke, knock out their tracks and flank them so their rear compartments can be shot at. The rear compartments (engine bay and further towards the end of the tank) are the weakest. Shooting the engine will cause the engine to catch on fire, then shooting rounds along the side will knock out the crew.&lt;br /&gt;
&lt;br /&gt;
If the enemy tanker reverses, goes over an object in its path and ends up exposing the underside (belly) of the tank, a few rounds targeted in this area from the 40 mm Bofors will knock it out.&lt;br /&gt;
&lt;br /&gt;
One of the key strategic advantages which the Strf 9040 BILL has over its competitors is its [[Rbs 56]] ATGMs. These ATGMs are not like normal ATGMs. Instead, these explode above the target, allowing the blast to penetrate the roof of the enemy tank and knock the crew out. This means when any tank tries to use the terrain or an object to hide, fire the Rbs 56 ATGM towards the target but make sure it's not too high, about 3-5 feet above it, for the best results. If the ATGM is too high when it explodes, the energy from the blast will be reduced and less damage will occur. The missile is already flying above the aiming point in the gunner's sight, so it is not needed to aim above the enemy target except to go over the terrain and cover. Against tanks with carousel type auto-loaders (T-72, T-80 etc) aim towards the edge of the turret to avoid the cannon breach and detonate the ammo rack.&lt;br /&gt;
&lt;br /&gt;
'''Air Threats'''&lt;br /&gt;
&lt;br /&gt;
One of the major weaknesses of the Strf 9040 BILL is its weak armour, this means almost any round can penetrate the tank and knock it out. While it has great mobility, the armour is weak which means air threats can easily destroy this tank. However, it does not mean it's game over. Instead, it's critical to find cover behind buildings to pop out, when the enemy aircraft fires at the Strf 9040 BILL, withdraw behind it. When in the open, pop smoke and stay in the smoke until the threat has gone. It's important to time smoke correctly, the Strf 9040 BILL only has one shot at using it.&lt;br /&gt;
&lt;br /&gt;
* '''Helicopters''' - The best way to find an enemy helicopter is to use thermal sights and scan the air. Once spotted they can then be destroyed with the ATGMs or the 40 mm autocannon with ease. To knock down the helicopter, aim for the cockpit: a few shots will destroy the helicopter. Using the ATGM, either directly hit the helicopter or aim the ATGM slightly above it, utilising the top-attack capabilities of the missile.&lt;br /&gt;
&lt;br /&gt;
* '''Aircraft''' - These are fast, sneaky, and powerful. The easiest time to shoot them down is when they come towards the vehicle or when they overshoot it. However, most of the time it is incredibly unlikely that the Strf 9040 BILL will shoot them down. Instead, it is important to stay alive and not get knocked out. To do this, use the terrain to hide and if that does not work, fire a few shots from the 40 mm Bofors towards them, this will deter them from engaging the vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lovely mobility&lt;br /&gt;
* Access to deadly top attack missiles, able to destroy enemy tanks hiding behind cover&lt;br /&gt;
* Multipurpose 40 mm shells, great for tank side armour and air vehicles&lt;br /&gt;
* Access to generation 2 thermals for both gunner and commander - Along with the [[CV 90105 TML]], the BILL is the only Strf 90 that has CITV&lt;br /&gt;
* Two-plane stabilizer&lt;br /&gt;
* Access to the scouting mechanic&lt;br /&gt;
* Wide FOV for the gunner&lt;br /&gt;
* Able to fire missiles on the move (albeit at the very slow speed of 5 km/h)&lt;br /&gt;
* Missile launchers do not explode when hit by enemy APFSDS shells&lt;br /&gt;
* Missiles are immune to IR jamming&lt;br /&gt;
* Missile penetrates over 500 mm of steel - no roof of any armoured vehicle can withstand this&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stabilizer only works up to 30km/h&lt;br /&gt;
* Tanks with ERA on top of the turret (especially Russian tanks) renders the missiles less effective&lt;br /&gt;
* Does not have access to the improved Slpprj m/01 APFSDS shell with 170 mm of penetration the [[Strf 9040C]] has&lt;br /&gt;
* Unreliable armour&lt;br /&gt;
* It takes time to deploy the missile launcher before the missiles can be fired&lt;br /&gt;
* The 40 mm gun chews through ammo very quickly, and replenishing the first stage ammo rack takes time; also only 8 missiles&lt;br /&gt;
* Aiming too high above the enemy vehicle ensures the missile does next to no damage to said enemy vehicle&lt;br /&gt;
* Missiles are not as effective versus helicopters or spacious tank fighting compartments (like on [[M1A1 Abrams|M1A1]] and [[M1A2 Abrams]])&lt;br /&gt;
* Low zoom in the gunsight&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Testing'''&lt;br /&gt;
&lt;br /&gt;
As the Strf 9040 began deliveries in 1998 serious questions were being raised regarding the lethality towards heavily armoured vehicles. Systems like the Bradley IFV and BMP-2 already utilized guided munitions early in their life cycle to combat armoured threats more effectively, something the Swedish IFV had yet to mount. To test the lethality of such weaponry, a demonstrator was ordered in 1999 of the then-current production variant, the Strf 9040A. This vehicle was extensively modified in the fire control system and turret to fit the Rbs 56 BILL II ATGM launcher. The system could fold outwards when engaged and smoothly fold back down when moving, similar to the Bradley. This could all be done from the turret, while reloading had to be done externally by climbing the rear of the vehicle and opening the specialized hatch on the top.&lt;br /&gt;
&lt;br /&gt;
'''Results'''&lt;br /&gt;
&lt;br /&gt;
The Strf 9040 BILL's trials seemed promising as its lethality was increased. Though issues with sightline visibility plagued the design from the start, forcing a cancellation of the project shortly after. Sweden continued using both systems, although now separate from each other. Both of these systems have seen a lengthy lifespan as the Rbs 56 was retired in 2013, while the Strf 9040 continues being used far into the future.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_strf_9056 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|IcPytp_BTLg|'''The Strf 9056 Light Tank''' - ''Orangefan''|vkfXXJ_o4ZU|'''Strf 9056 - Good News From Above''' - ''Napalmratte''|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Metal Beasts'' section at 00:32 discusses the Strf 9056.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
; Other members of the CV90 family&lt;br /&gt;
&lt;br /&gt;
* [[Strf 9040C]] - Base variant with a 40 mm autocannon.&lt;br /&gt;
* [[CV 90105 TML]] - Premium variant equipped with a 105 mm cannon.&lt;br /&gt;
* [[Lvkv 9040C]] - Self-propelled anti-aircraft variant with a higher elevation range for 40 mm cannon.&lt;br /&gt;
* [[CV 90120]] - A variant with a 120 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://fighting-vehicles.com/strf-904056/ &amp;lt;nowiki&amp;gt;[Fighting-Vehicles.com]&amp;lt;/nowiki&amp;gt; Strf 9040/56]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer BAE Systems AB}}&lt;br /&gt;
{{Sweden light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP9A_(FC)&amp;diff=192537</id>
		<title>HKP9A (FC)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP9A_(FC)&amp;diff=192537"/>
				<updated>2024-09-14T10:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: Added stock topspeed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = HKP9A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hkp9a_cb3_fc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
While waiting for the delivery of 20 ordered [[HKP9A]] helicopters, the Swedish test centre Försökscentralen (FC) rented four BO 105 CB-3 helicopters from MBB in 1985. Three were used for flight testing and tactics development and were later returned, while one was used for weapons systems testing and was later purchased and joined the Swedish Air Force as the 21st HKP9A helicopter. It was notably equipped with a modernised Saab HeliTOW complex with an additional FLIR thermal sight.&lt;br /&gt;
&lt;br /&gt;
The '''HKP9A (FC)''' was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. Unlike its [[HKP9A|predecessor]], it has new BGM-71D TOW-2 ATGMs, capable of destroying almost any MBT encountered in battle head-on. In addition, the helicopter is equipped with an improved aiming complex with a thermal imager, which significantly improves target detection on the battlefield both in normal daylight and nighttime conditions. In all other respects, it remains as small, manoeuvrable, and unarmoured as its predecessor.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
There is no armour protection on this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 55C Heli TOW|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x RB 55C Heli TOW missiles&lt;br /&gt;
* 2 x RB 55C Heli TOW missiles + 1 x 12.7 mm FN M3P machine gun (400 rpg)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great agility - one of the most manoeuvrable helicopters in the game&lt;br /&gt;
* Small profile&lt;br /&gt;
* Access to Thermal Imaging&lt;br /&gt;
* Great stock performance - comes with full missile payload stock&lt;br /&gt;
* Countermeasure-resistant missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak powerplant - slow climb and top speed&lt;br /&gt;
* Small missile payload&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Lacklustre air-to-air protection - only has access to optional 12.7 mm machine guns&lt;br /&gt;
* Missiles require manual guidance&lt;br /&gt;
* Small firing window - helicopter must be pointed at the target to guide effectively&lt;br /&gt;
* No access to RWR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BO 105 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP9A&amp;diff=192536</id>
		<title>HKP9A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP9A&amp;diff=192536"/>
				<updated>2024-09-14T10:05:16Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: Max speed RB Stock was updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = HKP9A (FC)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hkp9a_cb2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Helikopter 9A''' (HKP9A) was a Swedish anti-tank modification of the Bo 105 CB-3 light multi-purpose helicopter, developed by order of the Swedish FMV (''Försvarets materielverk'': defence procurement agency) in the mid-1980s based on tests of the [[BO 105 CB-2|Bo 105 CB-2]]. As its primary armament, the Swedish version of the Bo 105 received the BGM-71 TOW anti-tank missile system, and an original electro-optical observation and reconnaissance system named &amp;quot;SAAB HeliTOW&amp;quot; was also installed. This system was developed by Saab Instruments AB in collaboration with Emerson Electronics. A total of 21 HKP9As were delivered to FMV, which served with the Swedish Army until 2009.&lt;br /&gt;
&lt;br /&gt;
The '''HKP9A''' was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. Like all aircraft in the [[BO 105 (Family)|Bo 105 family]], it boasts excellent manoeuvrability, allowing it to easily take advantage of various terrain features to launch ATGMs from unexpected directions, then quickly withdraw under the cover of the surrounding terrain. It can carry up to eight decent ATGMs with reasonable range, but the lack of armour protection means that the helicopter is extremely vulnerable to enemy aircraft and anti-aircraft fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a light utility helicopter operated by the Swedish army. Although different in designation, the helicopter is identical in flight performance to the German [[BO 105 CB-2]], only being differentiated in loadout options. This family of helicopters are some of the most agile in game, able to perform most advanced manoeuvres without sacrificing a lot of altitude. All control surfaces are incredible responsive and quickly react to any input a pilot throws at it. This can often allow pilots to be much more aggressive when facing gunfire, as the helicopter can change directions almost immediately. On top of this, the {{PAGENAME}} is one of the smallest helicopters in the game, making it difficult to both spot and shoot down. It is this small profile that allows the helicopter to manoeuvre with ease, as it is very lightweight. A consequence, however, of this weight saving, is the lacklustre engine power that despite its size makes the {{PAGENAME}} slow in both top speed and climb rate. Although not detrimental to its general combat effectiveness, it can be a noticeable downside especially when avoiding incoming aircraft, or trying to gain altitude over mountains.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 215 || 197 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 257 || 242&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
As the {{PAGENAME}} is a light utility helicopter, the vehicle lacks any form of protection against small arms fire. The helicopter has directly exposed pilots at the front, and a fuel tank stretching the entire underside of the vehicle. This makes it so that a lot of hits from below sets the helicopter ablaze, while most hits from the front knocks out both crew members. This makes the flak jacket modification a vital component for protection as it can allow the crew to survive longer in battle. The engine is also prone to catching fire, and the lack of significant thrust makes the loss of one of the two powerplants enough to take it down.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 55B Heli TOW|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x RB 55B Heli TOW missiles&lt;br /&gt;
&lt;br /&gt;
The eight TOW missiles is the most ideal loadout for the {{PAGENAME}} as it allows for a lot of stopping power against ground vehicles. Having this amount of missiles is fantastic, especially for its class, where four or six missiles is usually the average. Despite this quantity, the general flight performance stays almost identical, still allowing for aggressive manoeuvring.&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (150 rpg = 300 total)&lt;br /&gt;
* 1 x 12.7 mm FN M3P machine gun (400 rpg) + 4 x RB 55B Heli TOW missiles&lt;br /&gt;
&lt;br /&gt;
A researchable modification on the {{PAGENAME}} is the installation of 12.7 mm gunpods fixed against the fuselage. This weapon type can be carried one on each side or in combination with the TOW launcher. Although this weapon type limits the quantity of missiles the helicopter is able to carry, it gives the {{PAGENAME}} some form of self-defense against flying targets, as it lacks any sort of air-to-air capabilities otherwise. It can be worthwhile for a player to carry a combination of missiles and guns if they expect to face off against other helicopters.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As this helicopter is incredibly light with a lot of firepower for its class, the general playstyle should be one of risk-reward. The {{PAGENAME}} can be played effectively in both long range and close range territory, depending on what a pilot prefers. Both playstyles can be equally effective employed correctly but have their own drawbacks.&lt;br /&gt;
&lt;br /&gt;
'''Defensive playstyle'''&lt;br /&gt;
&lt;br /&gt;
As the {{PAGENAME}} carries missiles with almost 4 kilometres of firing range, staying out of sight from close range SPAA is one way to approach the helicopter. A pilot can in this case decide to utilize cover around the map, hiding behind buildings and mountains peeking out of cover to fire on stationary targets. This playstyle is most optimal when the enemy has a lot of SPAA active. Most of these players will be stationary in their spawn point looking for enemy helicopters, which the {{PAGENAME}} can take full advantage of.&lt;br /&gt;
&lt;br /&gt;
As a downside to this playstyle, the {{PAGENAME}} is very vulnerable to incoming aircraft, as the helicopter has to operate entirely by itself. Being situated in a high battle rating without any strong defensive weaponry makes it a perfect prey for enemy pilots. The playstyle also limits the offensive capabilities of the {{PAGENAME}} as the missiles are much slower than their Soviet counterparts. This means that moving targets can escape into cover before the missile impacts, resulting in wasted time. On top of this, the helicopter requires visual contact with the enemy while firing, sometimes requiring upwards of 20 seconds spent outside of cover.&lt;br /&gt;
&lt;br /&gt;
'''Aggressive playstyle'''&lt;br /&gt;
&lt;br /&gt;
Almost opposite to the defensive one, the {{PAGENAME}} can counteract the slow guidance speed and weak air-to-air protection by playing inside the map boundaries. This allows the {{PAGENAME}} to take advantage of allied SPAA units using them as cover, allowing a player to spend more time focusing on ground targets instead. On top of this, the closer distance between the helicopter and target allows for less time where the enemy can retaliate. The slow travel speed of the TOW missiles will instead work in a player's favour as it allows for better accuracy when guiding.&lt;br /&gt;
&lt;br /&gt;
This way of fighting requires a bit of map knowledge and spatial awareness as enemies can spawn in their own SPAA to retaliate almost immediately. On top of this, a closer proximity puts the {{PAGENAME}} in range of roof-mounted machine guns, which are heavily prominent at this battle-rating. Although you can hide behind cover or stay directly above a target to counter it, this only works in the short term as the longer you stay alive the more people will become aware of your presence, putting more and more emphasis on staying out of sight.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great agility - one of the most manoeuvrable helicopters in the game&lt;br /&gt;
* Large missile payload&lt;br /&gt;
* Small profile&lt;br /&gt;
* Great stock performance - comes with all eight missiles from the start&lt;br /&gt;
* Radar Warning Receiver (RWR)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak powerplant - slow climb and top speed&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Lacklustre air-to-air protection - only has access to optional 12.7mm machine guns&lt;br /&gt;
* No Night Vision Devices (NVD)&lt;br /&gt;
* Missiles have to be guided manually&lt;br /&gt;
* Small firing window - helicopter must be pointed at target to guide effectively&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hkp9a_cb2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
HKP9A_WTWallpaper001.jpg&lt;br /&gt;
HKP9A_WTWallpaper002.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BO 105 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HKP9A_(FC)&amp;diff=192535</id>
		<title>HKP9A (FC)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HKP9A_(FC)&amp;diff=192535"/>
				<updated>2024-09-14T09:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;U137903626: Changed &amp;quot;Access to RWR&amp;quot; to &amp;quot;No access to RWR&amp;quot; to reflect change in Warthunder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish utility helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = HKP9A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hkp9a_cb3_fc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
While waiting for the delivery of 20 ordered [[HKP9A]] helicopters, the Swedish test centre Försökscentralen (FC) rented four BO 105 CB-3 helicopters from MBB in 1985. Three were used for flight testing and tactics development and were later returned, while one was used for weapons systems testing and was later purchased and joined the Swedish Air Force as the 21st HKP9A helicopter. It was notably equipped with a modernised Saab HeliTOW complex with an additional FLIR thermal sight.&lt;br /&gt;
&lt;br /&gt;
The '''HKP9A (FC)''' was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]]. Unlike its [[HKP9A|predecessor]], it has new BGM-71D TOW-2 ATGMs, capable of destroying almost any MBT encountered in battle head-on. In addition, the helicopter is equipped with an improved aiming complex with a thermal imager, which significantly improves target detection on the battlefield both in normal daylight and nighttime conditions. In all other respects, it remains as small, manoeuvrable, and unarmoured as its predecessor.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
There is no armour protection on this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB 55C Heli TOW|FN M3P (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x RB 55C Heli TOW missiles&lt;br /&gt;
* 2 x RB 55C Heli TOW missiles + 1 x 12.7 mm FN M3P machine gun (400 rpg)&lt;br /&gt;
* 2 x 12.7 mm FN M3P machine guns (400 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great agility - one of the most manoeuvrable helicopters in the game&lt;br /&gt;
* Small profile&lt;br /&gt;
* Access to Thermal Imaging&lt;br /&gt;
* Great stock performance - comes with full missile payload stock&lt;br /&gt;
* Countermeasure-resistant missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak powerplant - slow climb and top speed&lt;br /&gt;
* Small missile payload&lt;br /&gt;
* Poor survivability&lt;br /&gt;
* Lacklustre air-to-air protection - only has access to optional 12.7 mm machine guns&lt;br /&gt;
* Missiles require manual guidance&lt;br /&gt;
* Small firing window - helicopter must be pointed at the target to guide effectively&lt;br /&gt;
* No access to RWR&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[BO 105 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MBB}}&lt;br /&gt;
{{Sweden helicopters}}&lt;/div&gt;</summary>
		<author><name>U137903626</name></author>	</entry>

	</feed>