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		<id>https://old-wiki.warthunder.com/index.php?title=F9F-8&amp;diff=177430</id>
		<title>F9F-8</title>
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				<updated>2023-11-24T16:32:58Z</updated>
		
		<summary type="html">&lt;p&gt;U137822438: Added missing page title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= F9F-8 =&lt;br /&gt;
{{About&lt;br /&gt;
| about = American naval jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F9F (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f9f-8&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f9f-8.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (Design 99) was Grumman’s final fighter iteration of the Cougar. It was intended to have improved flight characteristics such as a lower stall speed and better control at high angles of attack. The wing had a thinner cross section which increased the top speed. In addition, the center fuselage was increased by 8 inches which helped with the stall speed. Around 600 F9F-8s were delivered to the U.S. Navy. F9F-8 crews found the plane to be quite good and reliable: however, new supersonic jets quickly made the Cougar obsolete and its service was cut short. Some F9Fs were to be utilized as trainer aircraft, but no Cougars would actively serve in the Vietnam War. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]], the '''{{Specs|name}}''' is a good aircraft thanks to its improvements over the previous F9Fs and access to Sidewinders. The F9F-8 can carry bombs, rockets, and four AIM-9B missiles. Although AIM-9Bs are relatively weak, at the Cougar’s BR they are quite handy in making opponents lose energy or quickly dispatching a slow target. Furthermore, the Cougar has four 20 mm cannons mounted in the chin of the aircraft which is incredibly lethal to fighters. Players should expect the F9F-8 to be a capable aircraft thanks to its weaponry and decent performance. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F9F Cougar is a further improvement of the F9F series with the main changes that are changed wings, now being swept and a new more powerful engine, the Pratt &amp;amp; Whitney J48-P-8A. It increased the level speed to 1041 km/h and when the plane carries four AIM-9B missiles it is 991 km/h at sea level, which is still slower than a MiG-15 or F-86. Its speed limit is also higher: 1127 km/h IAS. The level acceleration is almost the same compared to previous versions, but since it is faster it gets better above 850 km/h.&lt;br /&gt;
The other aspect that has been slightly improved over the F9F-5 is climb rate, now can reach 29 m/s at sea level with full fuel tanks and increases to ~38 m/s with 20 minutes of fuel, it will not be able to out climb most of jet fighters from other nations at similar battle rating.&lt;br /&gt;
Flying at full power is limited to 30 minutes of operation until the engine overheats and can fly at 95% of power indefinitely.&lt;br /&gt;
&lt;br /&gt;
The Cougar wings' shape was changed a lot, the wing area was also increased. Due to lowered wing loading its low and medium speed turn rate was improved with the exception of stall speed which is higher, 217 km/h IAS with landing flaps.&lt;br /&gt;
The swept wings also increased the manoeuvrability at high speed, but the Cougar can lock up badly near transonic speeds, although it can use the airbrake to slow down to the speed where it retains the best turn rate, which is between 600 and 800 km/h IAS. The flaps cannot be used to improve dogfight capabilities, only one position for landing is available which use is limited to 410 km/h IAS.&lt;br /&gt;
Its roll rate up to 600 km/h IAS is almost the same, can reach up to ~100 degrees per second, but above its new wings allow the Cougar to improve it to ~150 degrees per second at 900 km/h.&lt;br /&gt;
One thing that did not change are very low G limits, they can be easily exceeded after reaching 9-10G above 600 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
With full real controls the plane can break its wings even easier than with enabled instructor, it is recommended to not install the New Boosters module.&lt;br /&gt;
Overall the plane has very good flight characteristics, especially at higher speed where it has good turning energy retention, even during pulling 5-6G.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 610 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,019 || 988 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.7 || 34.3 || 22.1 || 20.6 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,056 || 1,041 || 30.5 || 32.0 || 37.1 || 29.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 410 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 950 || &amp;lt; 790 || &amp;lt; 510 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J48-P-8A || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,001 kg || colspan=&amp;quot;3&amp;quot; | 289 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 58m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 600 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 6,906 kg || 7,027 kg || 7,541 kg || 8,311 kg || 9,019 kg || 9,636 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 58m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,182 kgf || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,182 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.46 || 0.45 || 0.42 || 0.38 || 0.35 || 0.33&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9.5 mm steel - in front of cockpit&lt;br /&gt;
* 8.5 mm steel - behind pilot&lt;br /&gt;
* 60 mm steel - armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
[[File:ArtImage3 F9F-8.png|thumb|right|x200px|F9F-8 fires its 4 x 20 mm M3 cannons]]&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, nose-mounted (190 rpg = 760 total)&lt;br /&gt;
&lt;br /&gt;
[[File:ArtImage2 F9F-8.png|thumb|right|x200px|F9F-8 launches an AIM-9B Sidewinder]]&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 7, 19 || 7, 19 || 7, 19 || 7, 19 || 7, 19 || 7, 19&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9B Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible loadout weight: 1,410 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 705 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 580 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 42 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First of your objective when you purchase this plane is to research as fast as you can the 20 mm cannons modifications. The F9F-8 default cannons get jammed in a quick burst.&lt;br /&gt;
&lt;br /&gt;
This said don't expect to dogfight very well against any pure fighter jet as the turn time is quite stock but when you spade it outturning does get a better but the F9F-8 performs great defensive manoeuvres and can keep up in turns with the MiGs (beware that doesn't have the great acceleration that MiGs have).&lt;br /&gt;
&lt;br /&gt;
This is not an air superiority aircraft, its main purpose is to support ground vehicles and planes.&lt;br /&gt;
&lt;br /&gt;
The best tactics if you are new to this plane is to fly it like a F9F-2 or F9F-5 so stay near some allies and give them support.&lt;br /&gt;
&lt;br /&gt;
* Never roll too hard over 750 km/h (466 mph) or the wings will explode&lt;br /&gt;
* Never execute manoeuvres over –2 G or the wings will explode&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F9F-8 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Adequate bomb payloads for ground attack&lt;br /&gt;
* Hard-hitting 20mm cannons which can shred aircraft and light ground vehicles and have a lot of ammo&lt;br /&gt;
* Above average top speed&lt;br /&gt;
* Can equip up to four AIM-9B Sidewinder heat seeking air-to-air missiles (additionally, the F9F-8 is the second lowest BR vehicle to have them)&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Acceptable turn radius&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Significant control surface compression at high speeds&lt;br /&gt;
* Cannot outrun most jets faced in an uptier&lt;br /&gt;
* Bad energy retention&lt;br /&gt;
* Guns jam quickly without the &amp;quot;New 20mm cannons&amp;quot; modification&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It was Grumman's engineers who first thought of developing their successful F9F Panther fighter into a swept-wing variant. The resulting ''Cougar'' was a very new design in many ways bucking post-war design trends. The fuselage, fin and rudder remained the same, however, the wings were completely new with a 35-degree sweep and lacking the distinctive wingtip tanks of the Panther. The engine was also an upgrade, a Pratt and Whitney J48 with an extra 1,000 kg of thrust over the previous J42. First flight was 20 September 1951, with operational trials starting three months later. Squadron deliveries began in November 1952. 706 F9F-6s with the original engine were produced, and 168 of the F9F-7 which used the Allison J33 turbojet instead.&lt;br /&gt;
&lt;br /&gt;
The F9F-8 was the final version. Its prototype's first flight was December 1953. In this model, the fuselage was lengthened 30 cm to increase the space for fuel tanks. It had the J48-P-8 engines installed that gave it a total of 3,447kg of Thrust, the wings were also modified slightly to add an in-air refuelling probe plus the capability of mounting four Aim-9 sidewinders and a nose radar was fitted. In total, 601 F9F-8s were built.&lt;br /&gt;
&lt;br /&gt;
The F9F-8 was too late to see combat in Korea, however, there were four trainer versions of the F9F-8 (F9F-8T) deployed to Vietnam and was used in airstrike directing for incoming allied aircraft.&lt;br /&gt;
&lt;br /&gt;
The Argentine Navy was the only other nation to operate the F9F-8 and was the first jet aircraft that they ever had capable of breaking the sound barrier (In a dive).&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the F9F-8 was redesignated, as part of the United States Tri-Service Designation System, to the F-9J in 1962.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f9f-8 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000237|F9F-8 Lynx.png|Camo &amp;quot;Lynx&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:F9F-8 left-hand banking turn (In-Game).jpg|&amp;lt;small&amp;gt;Left-hand banking turn&amp;lt;/small&amp;gt;&lt;br /&gt;
File:F9F-8 Sidewinder.jpg|&amp;lt;small&amp;gt;Sidewinder&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|pEC-vTUmio4|'''This Plane Used To Be Terrible''' - ''Spit_flyer''|WdnBY3NcWiE|'''Why you should grind to F9F Cougar (Jet Gameplay)''' - ''PhlyDaily''|iQ97c_m8G0I|'''The Shooting Range #16''' - ''Pages of History'' section at 04:05 discusses the F9F-8.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[F9F (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[F9F-2]]&lt;br /&gt;
* [[F9F-5]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4239-development-f9f-8-cougar-a-perfect-predator-en/|[Devblog] F9F-8 Cougar - A Perfect Predator]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/330721-f9f-8/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U137822438</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3_GMC&amp;diff=177429</id>
		<title>M3 GMC</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3_GMC&amp;diff=177429"/>
				<updated>2023-11-24T16:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;U137822438: Added page title which was missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= M3 GMC =&lt;br /&gt;
{{About&lt;br /&gt;
| about = American tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other half-track vehicles based on the M3&lt;br /&gt;
| link-1 = M3 Half-Track (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = M3 (Disambiguation)&lt;br /&gt;
}}{{Specs-Card&lt;br /&gt;
|code=us_halftrack_m3_75mm_gmc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the German Wehrmacht overrun France in 1940, the US Army began to re-evaluate their anti-tank strategy and inventory to face the Panzer Divisions. The result was the Tank Destroyer Branch in 1941 with its own dedicated tank destroyer vehicles to destroy German tanks. The urgency of setting up the branch caused the first vehicles to be more akin of an improvised weapon, resulting in the M3 Gun Motor Carriage (GMC), which consisted of a M3 half-track with a French 75 mm cannon installed on top. Despite the slapdash construction, the vehicle was approved for service and up to 2,200 were produced between 1941 to 1943, seeing combat in both the Pacific, North Africa, and Italian theaters. The M3 GMC would be slowly be replaced by the more powerful [[M10 GMC]], equipped with the larger 3-inch M7 gun.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|pseudonym}}''' was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]] as an American tank destroyer. The half-track construction does not inspire confidence in the vehicle's survivability, but the 75 mm gun packs a punch at its rank placement. However, the 75 mm gun suffers from a prolonged reload time, requiring users to make careful shot placements and make sure they have tactics to stay safe during the reload time. The M3 GMC can be a complicated tank destroyer to play with its vulnerabilities, but can enable players to bring to battle a large gun capable of decimating the opponent it hits, a good weapon to bring against the occasional medium or heavy tanks that could be seen in Rank I battles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Just about any enemy is deadly to the 75 mm GMC M3, as the armour will only stop small-calibre machine gun rounds. Every tank cannon will penetrate the armour. Vehicles with autocannons or heavy machines guns are often the deadliest for the crew, especially strafing aircraft. The vehicle can also be easily destroyed by overpressure: HE shells and artillery strikes are thus very dangerous.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Structural steel (back side)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 6.35 mm (31°) || 6.35 mm || 6.35 mm || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret (Gun shield) || 12.7 mm || 12.7 mm || N/A || 12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks are 7 mm thick.&lt;br /&gt;
* Road wheels are 2 mm of rubber.&lt;br /&gt;
* Structural chassis thickness is 15 mm throughout.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=210|rbMinHp=131}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As with all tanks, Parts and FPE should be your first priority. After that you may want to pick up the M61 shot for an overall much more lethal round, with better penetration and some explosive filler. Beyond that, crew replenishment should be a priority; how you get there is personal preference between mobility improvements or gun handling. Both paths have merit, but seeing as the role of the M3 is more of a longer range support vehicle, gun handling would likely provide a greater benefit for most players.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M1897A4 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1897A4 (75 mm)|75 mm M1897A4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | -10°/+29° || rowspan=&amp;quot;2&amp;quot; | -19°/+21° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.5 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:M1897A4 (75 mm)/Ammunition|M72 shot, M48 shell, M61 shot, M89}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''60''' || 31&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+59)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 75 mm GMC M3 cannot go toe-to-toe with other tanks due to the lack of protection for the crew and insufficient armour layout. The armour can only stop rifle-calibre rounds from machine guns, and could possibly deflect 12.7 mm rounds off the frontal arc, but this vehicle was never designed to fight other tanks head-to-head. Its playstyle may generally confuse new or inexperienced players, as they would bring the vehicle up close to the front.&lt;br /&gt;
&lt;br /&gt;
The vehicle was mainly purposed for destroying tanks at a distance, hence the amazing penetration values with the gun at its battle rating. It will still penetrate tanks of its BR and rank even at 500 m, which means staying from afar is the best way to play this particular vehicle. However, relocating after successive shots is another good idea. It prevents returning fire from the enemy, especially artillery strikes. It is not wise to bring this vehicle upfront, as it will probably not survive long with rigorous combat. However, the M3 GMC can be quite deadly up close as well if it manages to take the enemy by surprise. If planning to go up front, stock up on the M61 shot, which will increase the gun's lethality to tanks due to its internal HE charge. Keep in mind that this vehicle has to be supported by teammates, experienced players will take note of it's long to reload and may try to rush out and destroy the M3 GMC during the reloads. Effective use of its excellent reverse speed to take cover or back out of enemy fire will increase the chances of surviving. Overall, this vehicle is an effective tank destroyer for its rank, rivalling the [[ZiS-30]]. It combines the penetration ability of the ZiS-30 on to a larger calibre weapon, at the same time marrying the weapon on to the M3 half-track, which is already blessed with exceptional mobility.&lt;br /&gt;
&lt;br /&gt;
The low fire rate can be a fatal downfall for many newer players; always stay in cover while reloading. Many players will stay out in the open while they wait for the gun to reload; this is a deadly mistake.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful cannon for its rank&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Post-penetration damage of the M61 shot is deadly&lt;br /&gt;
* Exceptional reverse speed&lt;br /&gt;
* Acceleration is best when compared to other tank destroyers of its rank&lt;br /&gt;
* Two spare crew members before efficiency is compromised&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* New players may find the large turn radius of this vehicle very hard to use&lt;br /&gt;
* Lightly armoured, will only withstand 7.92 mm rounds effectively&lt;br /&gt;
* Any cannon round will penetrate this vehicle anywhere&lt;br /&gt;
* Vulnerable to strafing aircraft&lt;br /&gt;
* Entire crew is exposed, can be incapacitated by overpressure (HE shells, artillery strikes)&lt;br /&gt;
* Commander and loader are in-line with each other when viewing from the front, and same for the driver and gunner&lt;br /&gt;
* Poor reload time, slower than most other cannons at the rank&lt;br /&gt;
* Stock AP shell has poor post-penetration damage&lt;br /&gt;
* Limited traverse and slow traverse speed for the cannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
In the opening stages of World War II, the American military leaders realize they did not have any adequate anti-tank weaponry to repel a German tank assault. An urgent request for one developed into something akin of an improvised weapon.&lt;br /&gt;
[[File:75mm_M3_GMC.jpg|x200px|left|thumb|none|A 75 mm GMC M3.]]&lt;br /&gt;
&lt;br /&gt;
Army development took an M3 half-track and placed the French [[M1897A4 (75 mm)|75 mm Gun M1897A4]] gun onto it with a huge gun shield to protect the crew. This experimental vehicle was called the ''T12'', and was deemed to work well enough to be adopted and standardized in October 1941 as the '''75 mm GMC M3'''. From 1941 to 1943, about 2,200 units were produced, but many were converted back to standard half-tracks before they got issued, so it resulted in only about 842 units seeing combat service.&lt;br /&gt;
&lt;br /&gt;
The M3 GMC was not particularly a protected vehicle given that it used a half-track as its basis, giving it rather limited protection for the crew. The gun crew on the half-track has a huge gun shield to take cover behind as they ready the weapon, but the truck driver and passenger would have no protection available. The French 75 mm Gun M1897A4 attached was a multi-purpose artillery piece, it could fire an armour piercing shell that could penetrate 81 mm of armour at 500 yards in a direct-fire role, and could hit targets up to 9,200 yards in an indirect-fire role. The 75 mm gun could only traverse in a limited arc forward, unable to traverse to face the back. Nevertheless, for a rushed production, the vehicle was deemed acceptable for use.&lt;br /&gt;
&lt;br /&gt;
===Combat service===&lt;br /&gt;
[[File:Acorn Inn 75mm M3 GMC_NA22387.jpg|x300px|right|thumb|A 75 mm M3 GMC in British service firing in an artillery role in the Italian theater.]]&lt;br /&gt;
The vehicles saw service first in the Philippines when the Japanese invaded in December 1942, used to fend off Japanese vehicles and infantry. When the Japanese conquered the Philippines, they captured the 75 mm GMC M3s and used them against U.S. Forces when they invaded the Philippines in October 1944. The largest concentration of the 75 mm GMC M3 was in the North African Campaign, and then again in the Sicilian Campaign. During the Sicilian campaign, it was gradually phased out for the [[M10 GMC|3-inch Gun Motor Carriage M10]] as it was starting to become obsolete, but it stayed as a support weapon as assault guns for special forces. In the Pacific, they saw further use in the Marine Corps blasting Japanese tanks and fortifications on the major island battles before being gradually replaced by the 105 mm artillery on the M7 Priest.&lt;br /&gt;
&lt;br /&gt;
The British, French, and Philippine Army were the few Allies who got their hands on the 75 mm GMC M3. In British terminology, it was known as the ''75 mm SP, Autocar''. The Free French forces used some M3 GMC in the Western Front during the invasion of France. The Philippine forces used the M3 GMC when the U.S. supplied their military there with it. The Philippines retained the M3 GMC up to the 1960s, being used by a number of factions, from the Japanese when they captured it in the 1940s, the rebels of the Hukbalahap Rebellion, and in the Korean War by the Philippine Expeditionary Force.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This self-propelled artillery installation was built in 1941 on the base of the M3 semitrack transporter by installing a modified version of an old French cannon onto it. It was released right up until 1943 and was unsuccessful as an anti-tank vehicle due to its poor armament and minimal armour.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_halftrack_m3_75mm_gmc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|jB988Jwdfws|'''Talisman Series (Tanks) M3 GMC. I get lucky!''' - ''Joseph 2000''|6uI2emtskdU|'''M3 75 mm GMC, American, Tier-1 Tank Destroyer''' - ''Angry Nerd Gaming''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Sd.Kfz.251/10]]&lt;br /&gt;
* [[Sd.Kfz.251/22]]&lt;br /&gt;
* [[SU-57]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/764/|[Devblog] M3 75 mm GMC and Ki-21-1ko]]&lt;br /&gt;
* [[wikipedia:M3_Gun_Motor_Carriage|[Wikipedia] M3 Gun Motor Carriage]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/US/M3_Halftrack.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Half Track Car M3]&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;br /&gt;
[[Category:Half-tracks]]&lt;/div&gt;</summary>
		<author><name>U137822438</name></author>	</entry>

	</feed>