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		<id>https://old-wiki.warthunder.com/index.php?title=T-50&amp;diff=175516</id>
		<title>T-50</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-50&amp;diff=175516"/>
				<updated>2023-10-29T02:50:07Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: Added new con to p&amp;amp;c section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is an effective light tank with great sloping armour and an adequate 45 mm cannon, a great vehicle for beginners getting used to the Soviet playstyle in higher ranks. Basically, the {{PAGENAME}} is a mini T-34 and should be played as such: as a close range brawler.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Like its big brother, the T-34, the {{PAGENAME}} has sloped frontal armour that can bounce most shots if angled properly. The armour is especially capable at stopping rounds when facing US [[M3 (37 mm)|37 mm M3]] and German [[KwK L/42 (50 mm)|50 mm KwK L/42]] cannons, which will bounce fairly easily even without proper angling. Additionally, there aren't many vital components (ammo rack, fuel tank, majority of the crew, etc.) in the front. Firing at the front will, at best, knock out the driver and immobilize the tank. However, the gun will still be operational and the {{PAGENAME}}'s gun is more than capable of defeating opponents at its level. Therefore, it is best to aim for other parts of the tank. It has excellent armour for a light tank and its sloping makes it very effective, especially if angled properly, though its hull cheeks are somewhat vulnerable.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, turret)&lt;br /&gt;
* Cast homogeneous armour (Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (53°) ''Front glacis'' &amp;lt;br&amp;gt; 40 mm (55°) ''Cheeks'' &amp;lt;br&amp;gt; 45 mm (53°) ''Lower glacis'' || 40 mm (40°) ''Top'' &amp;lt;br&amp;gt; 40 mm ''Bottom'' || 25 mm (59°) ''Upper part'' &amp;lt;br&amp;gt; 40 mm (9°) ''Centre part'' &amp;lt;br&amp;gt; 40 mm (28°) ''Lower part'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (6-64°) ''Turret front'' &amp;lt;br&amp;gt; 40 mm (9-54°) ''Gun mantlet''|| 40 mm (15-19°) || 15 mm (13-15°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 40 mm (20°) || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Note'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a light tank, the {{PAGENAME}} is very agile and has a very high top speed and HP ratio. Due to this, the acceleration on the {{PAGENAME}} is outstanding; 60 km/h in about 6 seconds off-road. Use its agility coupled with the excellent armour to perform flanking manoeuvres, destroy enemy tanks and retreat quickly. It is often used in tier 2 battles for its versatility as an aggressive scout tank.&lt;br /&gt;
The tracks are quite large and grant you a decent mobility on hard (solid ground, roads) and soft terrain (mud, snow, sand).&lt;br /&gt;
The lack of neutral steering makes turning on the spot a bit slow: make sure to build a little speed before turning.&lt;br /&gt;
The reverse speed is good: it will get you out of a dangerous situation quickly. The {{PAGENAME}} reaches 16 km/h when fording and 20 km/h when driving uphill.&lt;br /&gt;
Light and medium obstacles (fences, posts, bushes and small trees) are not a problem for the {{PAGENAME}} but large obstacles will reduce your mobility: avoid them.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 465|rbMinHp= 265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 150 || rowspan=&amp;quot;2&amp;quot; | -7°/+25° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.62 || 10.54 || 12.80 || 14.16 || 15.06 || rowspan=&amp;quot;2&amp;quot; | 3.77 || rowspan=&amp;quot;2&amp;quot; | 3.33 || rowspan=&amp;quot;2&amp;quot; | 3.07 || rowspan=&amp;quot;2&amp;quot; | 2.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} mounts the same gun as the [[T-26|T-26]] but compensates for lack of penetration with the ability to use APCR shells. The gun is also excellent for its BR, having a fairly high velocity combined with a good HE filler amount and a very fast fire rate which makes follow up/corrective shots easy and lethal. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, on a slope, etc.). Your recoil is also nonexistent.&lt;br /&gt;
Unfortunately, there is one major flaw with the {{PAGENAME}}: the turret traverse. It has a very slow traverse rate which makes up-close urban encounters dangerous as you can't rotate quickly to face your opponent.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available ammunition is focused on engaging armoured targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-240''': APHEBC; a shell with explosive filler that will knock out any tank that it penetrates with a single shot, but it has an average penetration power.&lt;br /&gt;
* '''BR-240SP''': APBC; a solid shot with a better penetration but no explosive filler.&lt;br /&gt;
* '''BR-240P''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces.&lt;br /&gt;
&lt;br /&gt;
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP, BR-240P}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''150''' || 134 ''(+16)''|| 117 ''(+33)'' || 100 ''(+50)'' || 83 ''(+67)'' || 66 ''(+84)''|| 49 ''(+101)''|| 33 ''(+117)'' || 17 ''(+133)'' || 1 ''(+149)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The visual discrepancy concerns all racks.&lt;br /&gt;
** Racks 1: 10 shells modeled / contains 17 shells.&lt;br /&gt;
** Racks 2 &amp;amp; 3: 14 shells modeled / contains 17 shells.&lt;br /&gt;
** Racks 4 &amp;amp; 5: 12 shells modeled / contains 17 shells.&lt;br /&gt;
** Racks 6: 27 shells modeled / contains 17 shells.&lt;br /&gt;
** Racks 7: 21 shells modeled / contains 16 shells.&lt;br /&gt;
** Racks 8 &amp;amp; 9: 12 shells modeled / contains 16 shells.&lt;br /&gt;
* Pack 100 ''(+50)'' shells to let the left flank empty of ammo (racks 1 to 3 emptied).&lt;br /&gt;
* Packing 33 ''(+117)'' shells is a good compromise to have enough shells at your disposal while reducing drastically the risk of ammo rack detonation (racks 1 to 7 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help. Even equipped with 2 machine guns, the clip capacity is quite poor as they rely on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Combat tactics&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is unusual in that it combines great mobility and good armour with lacklustre firepower. It is quite capable at flanking and ambushing unsuspecting enemies, and is also adept at close range brawling.&lt;br /&gt;
&lt;br /&gt;
With a high top speed and great acceleration, the {{PAGENAME}} is one of the faster tanks at its tier. With such speed, it is possible to reach desirable positions on the map well before the enemy can, and it is also possible to flank around the enemy with ease. However, sharp turning does tend to cause the {{PAGENAME}} to drift, losing speed and controllability.&lt;br /&gt;
&lt;br /&gt;
This tank is also protected by a surprisingly powerful armour setup. The front and sides of the hull are sloped quite well, and this means that low tier tanks will often bounce their shells off of the {{PAGENAME}}. The turret can also be quite challenging to penetrate.&lt;br /&gt;
&lt;br /&gt;
With all of this in mind, the {{PAGENAME}}'s greatest weakness is its 45 mm main cannon. It's rather weak compared to the cannons on similar tanks, and the calibre is low for the battle rating. The gun's APHE shell does fairly decent post-penetration damage if it penetrates, but this is not guaranteed. Against better-armoured tanks, it is advisable to use the APCR shell for a better chance of penetrating. The gun has a fast reload, which makes it good for engaging multiple enemies at the same time. The turret traverse is slow, which may be a hindrance in close range brawls or city battles.&lt;br /&gt;
&lt;br /&gt;
;Notable Enemies:&lt;br /&gt;
&lt;br /&gt;
The [[Pz.III (Disambiguation)|Pz.III]] line of tanks are equipped with powerful guns, a high rate of fire, and decent armour. This makes for a difficult opponent, but the {{PAGENAME}} can still come out on top if it takes advantage of its mobility and sloped armour. British tanks are also well-armoured, and against these vehicles it is usually better to use APCR shells over APHE shells. Although they do less post-penetration damage, they have a better chance of penetrating the enemy's armour in the first place.&lt;br /&gt;
&lt;br /&gt;
;Defeating a {{PAGENAME}}:&lt;br /&gt;
&lt;br /&gt;
The advice for defeating a {{PAGENAME}} is similar to many other tanks: flank it and hit the sides. This is easier said than done, of course, as the {{PAGENAME}} demonstrates excellent mobility, but with the right amount of sneaking around, it can be done. Both sides of the tank contain juicy ammo racks that are hard to miss if the tank's sides are hit, but more experienced drivers will know to empty the left wall. Therefore, it is advised to fire at the right side of the tank if possible.&lt;br /&gt;
If the right side is angled at an impenetrable angle, or if it simply is too difficult to hit, the next best target is the turret. Hitting it anywhere on the turret is likely to, upon penetration, wound if not knock out the three crew inside the turret. Combined with the {{PAGENAME}}'s subpar turret traverse, the {{PAGENAME}} will be in dire straits if its turret is hit. Make sure to fire at the tracks with secondary armament, if possible, to immobilize the tank so anyone could dispatch it with leisure.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great mobility&lt;br /&gt;
* Decent penetration and good rate of fire&lt;br /&gt;
* Excellent armour, especially the sloped frontal glacis&lt;br /&gt;
* Provides a good learning curve for the [[T-34 (1940)]]&lt;br /&gt;
* Unlike the BT-series ([[BT-5]], [[BT-7]]), the {{PAGENAME}} can be driven with some precision&lt;br /&gt;
* It is easy to rush an enemy tank and catch it by surprise, giving a first shot advantage&lt;br /&gt;
* APHEBC shell has explosive filler, making it much more effective than the comparable shells in the US 37 mm and British QF 40 mm cannons&lt;br /&gt;
* Unlike most tanks, it has two 7.62 mm machine guns in the turret. This allows for more effective combat against SPAA and low flying aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Penetration can be found wanting with the APHEBC shell, though generally not an issue&lt;br /&gt;
* The high speed makes it easy to damage the tracks, especially the first few times driving this tank&lt;br /&gt;
* The cannon mantlet can be easily penetrated even by starter tanks&lt;br /&gt;
* Slow turret traverse speed&lt;br /&gt;
* Cramped interior, one penetration can knock out the majority of the crew&lt;br /&gt;
* Thin roof armor, can be penetrated by plane cannons in an uptier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The Spanish Civil War gave the Soviets insight on the future of tank warfare, and the knowledge led to an attempt to upgrade or replace their tank forces that consisted mainly of the [[T-26|T-26]] light tanks. The development started in 1939 to create a replacement for the T-26 and [[BT-5|BT]] light tanks.&lt;br /&gt;
&lt;br /&gt;
The prototypes created for this development were the [[T-126|T-126]] and T-127, which were similar to a previous T-46-5 project earlier abandoned. The T-126 was selected for further development and was to have two prototypes built and tested in Leningrad after the original design bureau was decimated by Stalin's Great Purge.&lt;br /&gt;
&lt;br /&gt;
The design, now finalised as the '''T-50''' light tank, used innovative features in its introduction, using well-sloped welded armour, a torsion-bar suspension, diesel engine, a commander's cupola, and a three-man turret. It was also arranged for all of the tanks to accommodate radios. The T-50's design plan was completed by January 1941, and production was authorised after setting up in April. However, technical difficulties prevented this from happening. While its production was on standby, another tank with superior specifications was being tested and produced, which will end up as the [[T-34 (1940)|T-34]] medium tank.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
Though production was planned for in 1941, the Germans launched Operation Barbarossa in June 1941, which delayed the T-50 productions as tank manufacturing lines were relocated. Tanks were being produced in the Urals and that included the T-50 light tanks, finally in production. While an excellent design, it was mechanically unreliable, expensive, and hard to produce compared to the T-34 and another light tank design, the [[T-60]]. Because of these issues, only 69 T-50s were made before production ended in January 1942. During production, two variants were made, a basic model and an up-armoured model with extra bolted or welded metal plates. The basic model had a 37 mm frontal armour thickness, while the up-armoured version could have 57 mm thickness.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
Despite the low numbers, the ones available were sent to Leningrad where they saw most of their service. Some were also used in the Continuation War against Finland as the Finnish were able to capture one up-armoured version in 1944. After that, its role was largely replaced by the more numerous and capable T-34 tanks, and it was relegated to reconnaissance roles when available.&lt;br /&gt;
&lt;br /&gt;
Today, two T-50 tanks survive, one basic in the Kubinka Tank Museum, and the up-armoured variant in Finland at a museum in Parola.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This tank was developed in 1940 to replace the T-26 light tank, whose main task was direct infantry support on the battlefield. The T-50 was solidly armoured, well armed and equipped with a powerful diesel engine. It had a classical layout, with the driving and fighting compartments in the front of the vehicle and the engine transmission compartment in the rear. The armour plating on its hull was sloped at a steep angle. Its streamlined turret was fully welded. The tank seated three crew. The rear of the turret's roof contained a command cupola with seven observation slots protected by armoured hatches. The vehicle was armed with a 45 mm 20K Mod. 1938 cannon and two 7.62 mm DT coaxial machine guns.&lt;br /&gt;
&lt;br /&gt;
Thanks to its 300 hp B-4 diesel engine, the vehicle's road speed came to 52 km/h in spite of its 13.8 tonne mass. Two fuel tanks with an overall capacity of 350 litres gave it an operational range of up to 344 km by road. Road wheels with internal cushioning and torsion-bar suspension were mounted in the tank's undercarriage.&lt;br /&gt;
&lt;br /&gt;
These tanks were mass-produced by factory No. 174. Between July 1941 and February 1942, 69 of these tanks were built. The tank's construction was far more complicated than that of the T-26. The inline six-cylinder diesel engine designed for it was very difficult for the industry to adopt into its manufacturing processes.&lt;br /&gt;
&lt;br /&gt;
The T-50 was primarily used on the Leningrad front. Several tanks were equipped with add-on armour plates during field maintenance. During the battles of 1941, one vehicle was captured by Finnish troops and was used right up to the end of 1954.&lt;br /&gt;
&lt;br /&gt;
The tank turned out to be functionally designed and well balanced, with overall optimal combat and service characteristics. Its armament, armour and mobility were equal to the German PzKpfw III medium tank, and it had significantly smaller dimensions and lower combat-loaded weight.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_50 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Tr-1BHTvokk|'''The Shooting Range #209''' - ''Pages of History'' section at 04:36 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-126]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3250/current|[Vehicle Profile] T-50]]&lt;br /&gt;
* [[wikipedia:T-50_tank|[Wikipedia] T-50 tank]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer OKMO}}&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_100_D-1&amp;diff=174531</id>
		<title>He 100 D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_100_D-1&amp;diff=174531"/>
				<updated>2023-10-15T06:49:42Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: Added Yak-2 to enemies worth noting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=he_100d_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The He 100 is by loose definition a Boom and Zoom aircraft. Being the fastest plane at its rank, the He 100 enjoys a world of possibilities and tactics. If one attack run isn't enough to destroy the enemy, just extend or go into a zoom climb (which is aided by the plane's very good climb rate). When played with discipline, this tactic allows the He 100 to dominate almost every match it plays.&lt;br /&gt;
&lt;br /&gt;
The He 100's biggest weakness is its cooling system, which is distributed all over the aircraft, especially in the nose and wings. If hit, there's a roughly 70% chance that it will begin to leak water and overheat, requiring an almost immediate return to base. Because of this, is vital to prioritize the safety of the aircraft when in battle. Even one stray bullet can be enough to send this plane back to the hangar.&lt;br /&gt;
&lt;br /&gt;
Another weakness is the armament, which consists of only 3 x 7.92 mm MG 17 machine guns, which do not have the stopping power to take out bombers or more heavily armoured aircraft.  Also, the ammunition supply is not extraordinarily large, so some trigger discipline will be required.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 651 || 635 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 13.8 || 13.7 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 693 || 670 || 19.0 || 20.0 || 19.9 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 487 || 471 || 280 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 340 || &amp;lt; 420 || &amp;lt; 400 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 1,020 hp || 1,081 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate behind the pilot&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Oil cooling system in vertical and horizontal stabilizers&lt;br /&gt;
* Oil cooling system in the upper rear fuselage&lt;br /&gt;
* Liquid cooling system in wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
The three machine guns are arranged with one in each wing and one in the nose. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Disclaimer - He 100 is not a &amp;quot;beginner-friendly&amp;quot; plane, but in skilled hands, it can perform nothing short of miracles.&lt;br /&gt;
&lt;br /&gt;
When flying it, try to build altitude right away, in most situations the He 100 will be the highest plane on both teams by the time the initial engagement begins. Pick off solo targets, prioritizing by altitude and not by enemy plane. If the enemy plane dives away, do not chase. When guaranteed that the He 100 has height superiority on both teams, use BnZ to pick off-targets. Do not turn fight unless certain the target can be shot down and the plane will not get hit by anything in the process.&lt;br /&gt;
&lt;br /&gt;
A good tactic is to try and bait enemy fighters into chasing you. A good way to do this is to gather as much speed and altitude as you can. fly above the enemy, tempting them as an apparently easy target. When you see that an enemy aircraft is going chase you, go into a steep climb, almost vertical if possible. Keep a close eye on the chasing plane. When they begin to stall, turn around and dive on them. They will be slow and easy targets.  Clever pilots will break off straight away and dive away. Do not follow them as you will lose your altitude advantage. For this to work you must ensure that you are the highest-flying plane in your vicinity. If an enemy fighter is higher than you they will be able to target you as you climb.&lt;br /&gt;
&lt;br /&gt;
Sitting on the enemy tail is not a valid strategy due to a low calibre armament; a better strategy would be to dive and placing accurate shots at the pilot or fuel tanks of the enemy plane. Altitude is a very helpful friend. There will not be a single plane that the He 100 cannot outrun in any matchup. The He 100 is a very fragile piece of machine and will not take kindly to any damage at all. Avoid at all costs any head-ons or dangerous situations that will leave the plane vulnerable. As the game progresses to the &amp;quot;late-game&amp;quot;, speed will carry games. Having the ability to chase off and pick off lonely and possibly damaged planes, is when the true strength of this plane shines. Use your excellent speed to quickly retreat to base for refuelling or rearming. In skilled hands, an He 100 is an absolutely devastating machine, capable of winning pretty much every game.&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to use stealth belts with this aircraft. Not only do they contain a high level of AP rounds, which are great for sniping pilots/ gunners and disabling engines, but it also allows you to fire on an enemy without tracer rounds giving your position away. This can give you some much needed time to place more shots on a target while they hesitate to try and locate you. Of course, it also means that you have to aim carefully, as there are no tracers to help you aim. Using the stealth belt, it is recommended you attempt to converge on your target as close as you can. The closer you are the more accurate your gun conversion distance, and overall the damage will become. When attacking an aircraft equipped with defensive armament, dive down and fire a few shots and try to destroy it, after that if the enemy is still alive, try to return to attack it from a more vulnerable corner of the aircraft to make sure you manoeuvre safely away from the turrets.&lt;br /&gt;
&lt;br /&gt;
If you find yourself on the tail of something well armoured like an IL-2, it is best to aim for the wings. With luck, you will manage to remove the wing from the enemy aircraft, or at least cause some damage to fuel tanks. Engines are also a good target, especially on bombers. You are an extremely fragile aircraft, so be very careful of defensive gunners. Even low calibre guns are a big threat. Beware of tailing aircraft like the Bristol Beaufort and B-34, as the defensive .50 cals will be able to take you out from over a kilometre away. A single 12.7 mm round through your engine block or into the cockpit will end the He 100.&lt;br /&gt;
&lt;br /&gt;
Despite a large amount of cooling systems on the aircraft, both water and oil will overheat quickly, especially when using WEP. It is advised that you watch your coolant temperatures frequently, as it is not uncommon to damage your own engine after staying on red temperatures for too long. It is important to mention that the manual engine control settings are identical to those of the Bf 109 series.&lt;br /&gt;
&lt;br /&gt;
If tailed, it is recommended that you use WEP and try to run away, because even a small burst of their machine guns can badly damage your oil/cooling system, forcing you to return to the airfield for repairs. Using the Tracer belt can be useful for taking down enemy aircraft from almost 1 km away, and with the 3 MGs right in the middle of your aircraft, expect lots of hits. This plane and its great engine allow you to hunt bombers by either tailing and destroying engines, or doing a vertical climb and shooting the nose of it, killing the pilot without a high risk of a machine gunner shooting you.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
Whilst you hold a top place for speed and climb rate, there are still planes that can take you out. Do not engage anything in a turn fight, even if you think you can win. It will make you bleed energy and vulnerable to other fighters. Even 7.7 mm machine guns are a big threat to the He 100, so even biplanes can be a threat if they take you off guard. Head-ons are a massive no-no in this aircraft, as you will almost certainly be destroyed or come out with severe engine/cooling system damage.&lt;br /&gt;
&lt;br /&gt;
* [[MiG-3-15]] - A good climber, well-armed and quite fast. It is a big threat at high altitudes where it performs best.&lt;br /&gt;
* [[Yak-2 KABB]]: Although not as fast as you in level flight, the Yak can catch up to you in dives. Armed with deadly twin 20mm [[ShVAK (20 mm)]] autocannons. Do not let this plane's appearance trick you. Despite being twin-engined, the Yak 2 can outturn you easily in a fight, and that would be a death sentence for your fragile plane.&lt;br /&gt;
* [[Spitfire Mk Ia]] / [[Spitfire Mk IIa|Mk IIa]] - Whilst the Spitfire does not perform well at high altitudes, it is the king at low altitude combat. Targeting a Spitfire can be difficult due to its great maneuverability, while its 8 7.7 mm machine guns will rip you to pieces if they find their target.&lt;br /&gt;
* [[:Category:Bombers|Bombers]] in general - Anything with defensive firepower can be a threat to the He 100. It is not advisable to target any bombers unless you are certain that you can destroy it quickly. Most bombers will simply soak up your 7.92 mm machine guns, taking minor damage. Meanwhile, any hits you take are liable to cause water leaks, which will eventually cause your engine to fail.&lt;br /&gt;
&lt;br /&gt;
If flown properly at its BR range, the He 100 can be untouchable. Nothing can catch it in level flight, nearly nothing can catch it in a climb and it can out dive almost anything. As speed, dive rate and climb rate become some of the more important traits in later rank aircraft, the He 100 can be used in later rank combat quite effectively. The three machine guns remain adequate against most fighters up to rank IV, as long as you aim for weak points like the wings, engine or pilot.&lt;br /&gt;
&lt;br /&gt;
Later rank aircraft to look out for: [[La-5]] and [[La-7]] - The La range are some of the first proper Soviet Boom &amp;amp; Zoom aircraft, with powerful engines, great climbing ability and deadly armament. Their energy retention is excellent and they will be able to keep up with you in a climb. Just a short burst from their cannons will obliterate you.  When engaging them, employ Boom and Zoom tactics. Always climb at the start of the match, pick your target and then dive on it from above. Strafe it with machine gunfire. If you are lucky, you will destroy or cripple the target. If you do not, climb away using your energy from the dive and repeat. In other words, always ensure that you have an energy advantage. Diving on them in a surprise attack is the ideal way to take them out.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
The He 100 can be a very frustrating aircraft to fight if it is in the right hands. When used strictly as a Boom and Zoomer, it can simply fly across the map, strafing other planes and then climbing away, steadily wearing down its opponents while being impossible to catch. The best way to take one out is to try to force it into a turn fight, where it will lose energy and become an easy target. If the pilot is disciplined and refuses to engage in a turn fight, try to gain an altitude advantage and dive onto the He 100 as it climbs.&lt;br /&gt;
&lt;br /&gt;
Any damage this aircraft takes (especially to the engine and wings), will soon cause the aircraft's engine to fail. So any opportunity you get to fire at a He 100, even if at long range, should be taken, as it will likely result in a water or oil leak. Therefore a head-on attack will almost always kill or critically damage the He 100.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high speed, can reach 640 km/h (397 mph) in level flight, dive speed can go up to 850-900 km/h (RB). No competition until Rank IV&lt;br /&gt;
* Decent turn time and roll rate&lt;br /&gt;
* Excellent climb rate and energy retention&lt;br /&gt;
* Relatively good ammo count at 500 rpg&lt;br /&gt;
* Amazing high altitude performance&lt;br /&gt;
* Often faces biplanes, which are easy prey for the He 100&lt;br /&gt;
* Can perform exceptionally well against most planes if used correctly&lt;br /&gt;
* Performs well in higher rank matches, where you will still be able to outrun most enemy aircraft&lt;br /&gt;
* Stealth ammo belt has a high proportion of AP rounds, sacrifices chemical damage from more penetration (Could also be seen as a con)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very fragile. Most shots taken will cripple the cooling systems or engine&lt;br /&gt;
* Not a plane for &amp;quot;new&amp;quot; players to spray rounds on target, needs some skill with aiming at enemy weak spots&lt;br /&gt;
* Only has three 7.92 mm machine guns, which can make destroying things difficult&lt;br /&gt;
* Armament is ineffective against bombers and well-armoured planes like the IL-2&lt;br /&gt;
* Oil and water will easily overheat at over 95% throttle&lt;br /&gt;
* Poor rudder control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[He 112 (Family)| He 112]] was the Heinkel company's first attempt at making a modern monoplane fighter after having previously designed assorted transport aircraft, airliners, reconnaissance planes, and biplane fighters. By 1936 it had lost to the rival [[Bf 109 (Family)| Messerschmitt Bf 109]] in the Luftwaffe's competition due to its largely inferior performance and difficulty of construction, and it was relegated to export only. Heinkel was left licking its wounds and the company begin developing an aircraft that could surpass and replace the Bf 109. The He 112 was determined to be a dead end in terms of potential, so a new design with simpler construction and cleaner aerodynamics was pursued—lessons learned well from the He 112's failings.&lt;br /&gt;
&lt;br /&gt;
The resulting aircraft, known internally as &amp;quot;Project 1035&amp;quot;, used many new and advanced features. It used a novel evaporative cooling system previously tested on the prototype He 119 reconnaissance aircraft. Unfortunately, due to all blueprints of the He 100 being destroyed in a bombing raid, the exact details of the engine workings are unknown, but it is thought that liquid coolant was pumped through the engine, where it absorbed heat and evaporated, and then proceeded to flow through radiators in the wings and fuselage. The cold external airflow would condense the coolant and the resulting liquid coolant was pumped back into the engine to start the cycle anew. This refrigerator-like cooling method caused less drag than traditional oil coolers. The DB 601 engine used by the Bf 109 and Bf 110 was used and the exhaust vents were piped to provide some extra thrust. The engine was installed very tightly with the airframe and other aspects of the Project 1035 like the wings and landing gear were as sleek as possible.&lt;br /&gt;
&lt;br /&gt;
Work proceeded quickly and the Project 1035 was completed in mid-1937. The Luftwaffe was not particularly interested in a Bf 109 replacement at this point, but still an order was placed for several experimental and pre-production aircraft. It was originally to be designated as the He 113, but Heinkel preferred a rounder and perhaps less unlucky number and convinced the Luftwaffe to name it the '''He 100'''.&lt;br /&gt;
&lt;br /&gt;
The He 100 first flew in early 1938. Flight characteristics were good but the temperature changes in the wings caused by the cooling setup distorted and damaged the airframe and skin. Subsequent examples featured modifications in an attempt to correct this, though the cooling system in general remained problematic. The second prototype set a speed record of 631 km/h at 6,000 m and the fourth achieved 665 km/h at 5,000 m. The 8th prototype used a souped-up engine and managed to reach 747 km/h, Germany's first absolute speed record, but was soon upstaged by Messerschmitt's Me 209 race aircraft, which achieved 755 km/h. Plans were made to win the record back by running the engine at very hot settings, but at this point further record attempts were halted.&lt;br /&gt;
&lt;br /&gt;
Records aside, the He 100 had several obstacles in becoming a Bf 109 replacement. The Luftwaffe was only interested in adopting the He 100 if it used another engine instead of the DB-601 used by the Bf 109. Unfortunately the He 100 design was not compatible with the closest alternative, the Jumo 211 (mostly used by bombers like the [[He 111 (Family)|He 111]]), without extensive modifications and performance penalties. Meanwhile Focke-Wulf managed to meet these requirements with the [[Fw 190 (Family)|Fw 190]] and won a contract that would result in one of the best German fighters of the war.&lt;br /&gt;
&lt;br /&gt;
The He 100 D-series were closer to production aircraft, having revised cockpit canopies and machine gun armament. Some sources claim that they were equipped with cannons and perhaps this was Heinkel's intention, but this did not materialize on actual aircraft. Japan and the Soviet Union were interested in acquiring the He 100 and several examples were shipped to each.  The Japanese military was highly impressed by the &amp;quot;AXHe1&amp;quot; and purchased a license for domestic production. However Heinkel was unable to deliver the necessary documentation and this plan did not come to fruition. The '''He 100 D-1''' mark was also initially received well in the Soviet Union, but after further inspection the military concluded that it was more of a racer than a combat aircraft. Alexander Yakovlev reportedly claimed that a few bullet holes in the wing were all that was needed to disable the He 100. There is some debate over to what extent this would have been true. Still, even if a few punctures could be tolerated for a while, the He 100 would have been more fragile and maintenance heavy than traditional fighters.&lt;br /&gt;
&lt;br /&gt;
The He 100 ultimately did not see any combat service with the Luftwaffe or any export customers. Heinkel used several as a part of a factory defense unit but they did not engage in any combat. The Luftwaffe did use several examples as part of a propaganda campaign: publishing photos of repainted He 100s in assorted service colors, they concocted a non-existent &amp;quot;He 113&amp;quot; fighter that managed to fool the British military for some time. No He 100s are known to survive today, though a mock-up is on display in the California location of the Planes of Fame Museum in the United States.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he_100d_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|J43vCE-Fo30|'''The Shooting Range #67''' - ''War Machines'' section at 00:26 discusses the He 100 D-1.|x8LVKOlnQdE|'''The Shooting Range #31''' - ''Pages of History'' section at 02:20 discusses the He 100.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/341955-he-100-d/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-2_(M-82)&amp;diff=173723</id>
		<title>Su-2 (M-82)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-2_(M-82)&amp;diff=173723"/>
				<updated>2023-10-01T07:50:35Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Su-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=su-2_m82&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Su-2 (M-82) is similar to other single-engined strike aircraft and bombers of the battle rating in terms of climb rate and top speed. But the long wings and incredibly powerful M-82 engine gives it one of the best manoeuvring energy retentions at the battle rating, which combined with really good acceleration makes it feel worlds more nimble than other similar aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 464 || 446 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.9 || 27.7 || 6.8 || 6.8 || rowspan=&amp;quot;2&amp;quot; | 380&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 516 || 486 || 25.6 || 26.0 || 13.3 || 9.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 394 || 340 || 340 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 240 || &amp;lt; 500 || &amp;gt; 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 4 mm steel under dorsal gunner&lt;br /&gt;
* 8.5 mm steel behind pilot&lt;br /&gt;
* 10 mm steel in front of dorsal gunner's hands&lt;br /&gt;
* 10 mm steel beside dorsal gunner's legs&lt;br /&gt;
* 10 mm steel in front of ventral gunner (note that the ventral gunner is facing the rear of the aircraft)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, wing-mounted (850 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 12 x 50 kg FAB-50sv bombs (600 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs (400 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (900 rpg)&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, ventral turret (900 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This plane has decent armour that can stop anything with less power than a 7.62 mm armour-piercing round. The powerful offensive armament pours bullets at targets and is great at taking down planes and destroying SPAAs in mixed battles. This plane doesn't need air superiority to be effective however it is suggested as you can take more time in destroying ground targets using equipped ordnance.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* More powerful engine (same engine as the [[I-185 (M-82)]], a BR 4.0 plane), resulting in excellent manoeuvrability and energy retention&lt;br /&gt;
* Has armour, unlike its [[Su-2 (Family)|predecessors]]&lt;br /&gt;
* Has a ventral gunner (better protected)&lt;br /&gt;
* Fast-firing offensive MGs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Higher BR means it is facing significantly tougher enemies compared to previous models&lt;br /&gt;
* Stock guns jam quite quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Sukhoi Su-2 Short-Range Bomber with M-82 Engine&lt;br /&gt;
&lt;br /&gt;
Development of the Su-2 continued after the start of World War II. Special attention was given to improving the aircraft's combat characteristics. The production model had its electric trigger control upgraded, four ShKAS machine guns were once again mounted in the wings, and the LU (MV-2) lower turret, with a 7.62 mm ShKAS machine gun and a 500-round magazine capacity, was restored. The MV-5m turret (modified, with a larger continuous belt) was used as an dorsal defensive weapon. The magazine capacity was increased to 1,000 rounds.&lt;br /&gt;
&lt;br /&gt;
Clusters of KMB-Su-2 bomblets were introduced for this series, allowing the bomber to prepare more quickly and easily for departure and allowing bomb bay space to be used more efficiently.&lt;br /&gt;
&lt;br /&gt;
Eight unguided RS-82 or RS-132 rockets could be suspended under the Su-2, four on guide rails under each wing, even if bombs were also carried. At maximum load, the aircraft could take off with up to 8 FAB-100 bombs in the bomb bay and 2 FAB-250 bombs under the wings. Protective armour for the crew was also increased, especially for the navigator.&lt;br /&gt;
&lt;br /&gt;
So that the flight characteristics of the aircraft would not suffer, the final production model Su-2 used a Shvetsov M-82 fourteen-cylinder double-row radial air-cooled engine with a maximum take-off power of 1,700 hp.&lt;br /&gt;
&lt;br /&gt;
From the start of the war, the Su-2 was used on the front lines as a day bomber, a ground-attack aircraft, and a scout plane. Military units armed with the Su-2 fought in the Battle of Stalingrad in the autumn of 1942 and for the Kuban region in the spring of 1943.&lt;br /&gt;
&lt;br /&gt;
Virtually all pilots who flew the Su-2 spoke of it very fondly. According to them, it was an undemanding, reliable warrior of the skies. Many times the planes returned with bullet holes or even parts of fins or rudders missing, but the maintenance personnel were able to repair them and send them into battle again a few days later.&lt;br /&gt;
&lt;br /&gt;
Of those pilots who flew the Su-2 aircraft during World War II, 27 were awarded the title of Hero of the Soviet Union. Mikhail P. Odintsov and Grigory F. Sivkov were awarded it twice.&lt;br /&gt;
&lt;br /&gt;
The Su-2 bomber was used relatively little for a number of reasons. The Ilyushin Il-2 ground-attack aircraft was coming into operation and became the most popular multi-purpose aircraft of the Air Forces of the Workers' and Peasants' Red Army. It replaced many functions of the Su-2 and was widely used in most military operations during the war.&lt;br /&gt;
&lt;br /&gt;
Production of the Su-2 was discontinued in April 1942, and the plane had ceased to participate in combat units by the end of 1943. In all, 877 Su-2 aircraft were produced, including all variants.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su-2_m82 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Pages of History'' section at 03:22 discusses the Sukhoi Su-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=163936</id>
		<title>T-80</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=163936"/>
				<updated>2023-06-09T11:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: Ammo count advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the T-80 MBT&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the T-80 introduces a larger turret, allowing for an extra crew member to shorten the reload time and increase the tank's survivability in the battlefield.&lt;br /&gt;
&lt;br /&gt;
Just like the previous [[T-70]], the T-80 boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, rate of fire, and cannon elevation range.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (62°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (33-71°) ''Driver's port'' &amp;lt;br&amp;gt; 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' &amp;lt;br&amp;gt; 25 mm (43°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (4-67°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (12-59°) ''Gun mantlet'' || 35 mm (6-23°) || 35 mm (28°) || 15 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
While the front glacis offers a good sloped armour, the turret has several weak spots: it is bulkier, making it easier to hit, it has less protection than the previous T-70 turret and the turret ring can be a large shot trap all around the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The acceleration and top speed of the {{PAGENAME}} are good enough for it to perform in its combat role on all types of terrain.&lt;br /&gt;
The reverse speed is a bit lacking: it won't get you out of a dangerous situation quickly enough but it isn't a handicap either.&lt;br /&gt;
The {{PAGENAME}} reaches 16 km/h when fording and 12 km/h when driving uphill.&lt;br /&gt;
The lack of neutral steering makes turning on the spot difficult: make sure to build a little speed before turning.&lt;br /&gt;
Light and medium obstacles (metallic fences, wooden/concrete posts, bushes and small trees) are not a problem for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=263|rbMinHp=150}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is damaged very easily, and as such, having the &amp;quot;Parts&amp;quot; modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
The {{PAGENAME}} has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g of TNT filler, it is almost certain that the {{PAGENAME}} will knock out most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 seconds reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The turret rotation speed is extremely slow however, as it is manually operated. It can be a real handicap in case your hull is immobilised. The gun has 8 degrees of depression which is enough for most terrain. At its BR, facing heavily armoured tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 94 || rowspan=&amp;quot;2&amp;quot; | -8°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.71 || 7.91 || 9.60 || 10.62 || 11.29 || rowspan=&amp;quot;2&amp;quot; | 3.25 || rowspan=&amp;quot;2&amp;quot; | 2.87 || rowspan=&amp;quot;2&amp;quot; | 2.65 || rowspan=&amp;quot;2&amp;quot; | 2.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.2 || 5.10 || 5.64 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available choice of ammunition offers a complete range to engage all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-240''': APHEBC; a shell with explosive filler that will knock out any tank that it penetrates with a single shot but has an average penetration power.&lt;br /&gt;
* '''BR-240SP''': APBC; a solid shot with a better penetration but no explosive filler.&lt;br /&gt;
* '''BR-240P''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Has a very narrow margin between 50% chance and 100% chance of ricochet.&lt;br /&gt;
* '''O-243''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP, BR-240P, O-243}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''94''' || 85&amp;amp;nbsp;''(+9)'' || 75&amp;amp;nbsp;''(+19)'' || 63&amp;amp;nbsp;''(+31)'' || 51&amp;amp;nbsp;''(+43)'' || 39&amp;amp;nbsp;''(+55)'' || 27&amp;amp;nbsp;''(+67)'' || 15&amp;amp;nbsp;''(+79)'' || 1&amp;amp;nbsp;''(+93)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the turret empty of ammo, pack 75&amp;amp;nbsp;''(+19)'' shells (racks 1 and 2 emptied).&lt;br /&gt;
* To drastically reduce chances of ammunition explosion, pack 27 shells (racks 1 to 6 empty).&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,071 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45 mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).&lt;br /&gt;
&lt;br /&gt;
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
While targeting low-flying aircraft, turn the hull for any large corrections as the turret can struggle to traverse at an adequate speed.&lt;br /&gt;
&lt;br /&gt;
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (&amp;lt;400 m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].&lt;br /&gt;
&lt;br /&gt;
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the {{PAGENAME}} out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the {{PAGENAME}} is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest reload speed in the game for a non-automated cannon&lt;br /&gt;
* Small target&lt;br /&gt;
* Co-axial MG suitable against unarmoured vehicles&lt;br /&gt;
* Capability to shoot APCR rounds&lt;br /&gt;
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents&lt;br /&gt;
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member&lt;br /&gt;
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role&lt;br /&gt;
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.&lt;br /&gt;
* Often underestimated. Many players will aim poorly and their shells will ricochet&lt;br /&gt;
* Ability to scout in low rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow traverse speed for turret (hand cranked)&lt;br /&gt;
* Slow gun elevation speed&lt;br /&gt;
* Front shot trap, although decently protected, is a serious weak point&lt;br /&gt;
* Low calibre gun&lt;br /&gt;
* Easily damaged by careless driving&lt;br /&gt;
* Gun is inaccurate at long range.&lt;br /&gt;
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.&lt;br /&gt;
* Easily knocked out due to the small crew count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.&lt;br /&gt;
&lt;br /&gt;
During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.&lt;br /&gt;
&lt;br /&gt;
The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This tank was created based on the T-70M, with the aim of eliminating its main flaws.&lt;br /&gt;
&lt;br /&gt;
An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.&lt;br /&gt;
&lt;br /&gt;
By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.&lt;br /&gt;
&lt;br /&gt;
The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.&lt;br /&gt;
&lt;br /&gt;
The tank's effectiveness in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.&lt;br /&gt;
&lt;br /&gt;
The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-70]]&lt;br /&gt;
* [[ZUT-37]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-153_M-62&amp;diff=163811</id>
		<title>I-153 M-62</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-153_M-62&amp;diff=163811"/>
				<updated>2023-06-06T10:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = I-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=i-153_m62&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_i-153_m62.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
The {{Specs|name}} possesses a good turn radius, good climb rate and good acceleration at low altitudes. To fly this plane, you should climb to medium altitudes after taking off (2,000-3,000 m) then accelerate to prepare for hot pursuit against enemy fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
Being a light biplane, the I-153 M-62 has an excellent manoeuvrability and will outturn any enemy aircraft it encounters. It also has a slow stall speed, meaning it can follow booming-and-zooming enemy aircraft in a climb after having evaded their fire. The ability to retract the landing gear reduces parasitic drag, improving the I-153 M-62's energy retention.&lt;br /&gt;
&lt;br /&gt;
To get an enemy plane off your tail, it is best to simply do a turn and you won't get hit as the manoeuvrability of the plane is incredible. The plane's massive flaws are its low top speed and the incredible engine overheating. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,850 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 425 || 410 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 13.8 || 14.4 || 11.4 || 11.4 || rowspan=&amp;quot;2&amp;quot; | 274&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 465 || 444 || 13.0 || 13.3 || 20.1 || 15.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 240 || &amp;lt; 380 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,530 m || 840 hp || 1,023 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,200 m || 800 hp || 975 hp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Chaika is a biplane, so don't expect much survivability. It can withstand a few shots from 7 mm MGs, but guns like the American .50 cal will shred it to pieces, and cannons will decimate it. However, it can be flown (to some extent) with parts of the wings missing, which can be helpful to get back to the base. Your greatest protection is your manoeuvrability, so keep making manoeuvres to avoid enemy fire when you can.&lt;br /&gt;
&lt;br /&gt;
The only armour on the aircraft is a 8 mm steel plate behind the pilot. While it can stop rifle calibre MG over 400 m, its effectiveness remains limited against targets at closer range or armed with heavier armament.&lt;br /&gt;
&lt;br /&gt;
* 8 mm steel: behind pilot.&lt;br /&gt;
* Fuel tank is self-sealing.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, nose-mounted (700 rpg + 750 rpg + 520 rpg + 500 rpg clockwise from the top-left = 2,470 total)&lt;br /&gt;
&lt;br /&gt;
The ShKAS machine guns were a direct improvement over the PV machine guns on the early I-15 series, with absurd rate of fire and huge amount of ammunition. Due to the Chaika's wide nose, the guns has a rather wide spread when convergence is not set, but near pinpoint accurate when it is set (usually 600-800 m).&lt;br /&gt;
&lt;br /&gt;
While the individual round is fairly weak, it makes up with the sheer amount of rounds it can deliver (120 rounds per second) which means more chance for the rounds to hit the pilot and setting the engine/fuel tank on fire, especially when using the &amp;quot;Tracers&amp;quot; and &amp;quot;Stealth&amp;quot; belts. When combined with the plane's agility, this result into a deadly combo of a highly efficient dogfighter that is more than capable at pilot and engine sniping, even when pitting against superior foes at higher ranks.&lt;br /&gt;
&lt;br /&gt;
The main drawbacks of the ShKAS machine guns are its vulnerability to jamming which made trigger discipline vital, as well as an uneven distribution of each gun's ammunition, the latter will cause some gun to expend all of its ammo before the other and reduce the firepower of the plane when low on ammo.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|RS-82|RBS-82}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50 bombs (200 kg total)&lt;br /&gt;
* 8 x 82 mm RS-82 rockets&lt;br /&gt;
* 8 x 82 mm RBS-82 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As described earlier, climbing at an aggressive rate during the beginning of the game is extremely beneficial. Once at bomber altitude, building up speed is a must as the biplane bleeds speed in high altitude turns. However, once this is achieved, the plane has free reign overruling the sky. Play mainly as an interceptor and air defence fighter and watch as the enemy plummets towards the ground. &lt;br /&gt;
&lt;br /&gt;
Anything with .50 cals will usually knock your engine out almost immediately. Also, tracer belts easily light this on fire, and the burning is usually fatal. As a result, turn-fighting to keep yourself out of enemy guns is advisable.&lt;br /&gt;
&lt;br /&gt;
Many aircraft will attempt to Boom &amp;amp; Zoom you if you remain at low altitudes. Should this happen, engage as though you were going to head-on and break off at the last moment. By swinging around, you'll be able to catch them as they pull up and destroy them.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles:'''&lt;br /&gt;
&lt;br /&gt;
Start out by climbing to ~2,000 m and then gaining airspeed. You then react to the most imminent/dangerous threats, either diving on lower flying planes or attackers, or going a bit higher up to get a bomber kill, or in general, luring people into turnfights.&lt;br /&gt;
&lt;br /&gt;
'''Mixed Battles/CAS:'''&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this small biplane is quite deadly as a CAS aircraft. It can carry 4 x 50 kg bombs, which can still be relatively effective at this BR, or the lethal RBS-82 rockets, 4 on each wing. These effectively function as APHE, as they deal little to no damage if a direct hit does not occur. If it does, however, it will instantly destroy the tank with a single hit. Therefore, if you are comfortable with your aim, you can destroy up to 4 targets per sortie, and a few more with some strafing. Due to its low stall speed and incredible manoeuvrability, the I-153 can easily be pulled out of a dive at very low altitude. SPAA are a considerable threat however, as the Chaika isn't exactly a hard target to hit if the pilot is unaware of their surroundings. The biggest threats are the [[M16 MGMC]] and [[Flakpanzer 38]] due to their high rate of fire. The [[P.7.T AA]] is also a rare, yet deadly occurrence. &lt;br /&gt;
&lt;br /&gt;
'''Simulator:'''&lt;br /&gt;
&lt;br /&gt;
The I-153 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside.&lt;br /&gt;
&lt;br /&gt;
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.&lt;br /&gt;
&lt;br /&gt;
Before engaging in a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-153 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-153, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-153 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-153 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-153 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.&lt;br /&gt;
&lt;br /&gt;
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.&lt;br /&gt;
&lt;br /&gt;
Ground pounding ability is average as there is only light bombs and rockets. The 8 rockets, with accurate aiming, can destroy 4 targets, whether them be tanks or pillboxes. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.&lt;br /&gt;
&lt;br /&gt;
* [[Do 17 Z-2]] - This early twin-engine plane always shows up as an AI-controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-153's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-153 in a level flight.&lt;br /&gt;
&lt;br /&gt;
* [[He 111 H-6]] - This bomber is not only quite durable, but also pretty fast. In level flight it can outrun the I-153 rather easily. Avoid being on its 6 as it will have at least 2x 7.92 mm MG facing its tail, and their rapid rate of fire and good penetration is a big threat. Either go for a head-on or use deflection shooting and aim for its engines. If you cannot keep up with it, disengage. If it flies way higher than you, change your target.&lt;br /&gt;
&lt;br /&gt;
* [[Sunderland Mk IIIa]] - This flying boat is like a low-tier [[Be-6]]. Its huge fuselage is very spacious and can absorb lots of bullets and shells. It also has lethal defensive firepower: two 7.7 mm in the nose, four forward-facing, two on the top and four at the tail, so attacking from behind, in front or above aren't the best options. Dive under it and suddenly pull up to shoot its defenseless underpart. Aim at the large wings and engines, avoid shooting the fuselage. &lt;br /&gt;
&lt;br /&gt;
[[He 100 D-1|He 100]], [[Bf 109 E-1|Bf 109 E]] / F, [[A6M2]] - These planes might not be able to out-turn the I-153, but they can easily outrun it as the I-153 is slower. These fighters will usually BnZ you, so you must constantly look above and behind you. If they are diving on you, do what you do in realistic: use your roll rate and dodge under their negative-G areas. Most players will try to follow up, if not immediately losing track of you. Several dodges might make them impatient and if they really start to turn with you, they are already dead.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent flight performance&lt;br /&gt;
* Small target, coupled with great manoeuvring ability making it hard to target&lt;br /&gt;
* Great offensive capabilities&lt;br /&gt;
** 4 x rapid-firing ( 7200 rounds per minute!) ShKAS machine guns with large ammo reserves and deadly incendiary tracer belts&lt;br /&gt;
** Option to be equipped with rockets (can destroy most enemy tanks in ground RB at its rank)&lt;br /&gt;
** Great at destroying bombers with a hail of rockets and machine gun fire&lt;br /&gt;
** Very good at strafing soft targets in air battles due to accuracy and low stall speed&lt;br /&gt;
* Can be surprisingly effective in higher BR with careful engagements&lt;br /&gt;
* Excellent for learning/performing highly advanced aerobatic manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Biplane design&lt;br /&gt;
** Frail airframe, can be destroyed or crippled with a few well placed hits&lt;br /&gt;
** Low speed compared to monoplanes or even some other biplanes&lt;br /&gt;
** Very vulnerable to fire damage&lt;br /&gt;
** Poor energy retention&lt;br /&gt;
* ShKAS machine guns prone to overheating&lt;br /&gt;
* Uneven ammo distribution on each gun reduces firepower when the plane is low on ammo&lt;br /&gt;
* Virtually no frontal protection, thus making the engine very prone to damage&lt;br /&gt;
** A single machine gun round to the engine is capable of knocking it out&lt;br /&gt;
** Defensive armament of bombers can easily wreck this aircraft's engine&lt;br /&gt;
** Not suited for head-on attacks&lt;br /&gt;
** Loses a lot of performance if the engine is hit&lt;br /&gt;
* Vulnerable to boom-and-zoom attacks, especially when climbing&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The I-153 Chaika (aka I-15ter) is the last biplane made by Polikarpov. Created in 1939, due to misleading results of Aerial Warfare in the 1937 Spanish Civil War, a meeting chaired by Stalin concluded that the Fiat CR.32 biplane was superior to the Polikarpov I-16 monoplane. A technologically superior [[Bf 109 (Family)|Bf 109]] that had been introduced was ignored, and instead, work on the new I-153 biplane was officially approved on 11 October 1937.&lt;br /&gt;
&lt;br /&gt;
The fuselage and wings of the I-153 were similar to those of the I-15 and I-152, with a steel tube framework, covered by metal at the front of the fuselage and fabric elsewhere. The manually operated retractable undercarriage rotated through 90 degrees before folding back into the fuselage. The first prototype was powered by a 750 hp M-25V engine. Its maiden flight is variously reported as having taken place in May or August 1938, with A. I. Zhukov at the controls. Tests that began on 27 September are variously described as state acceptance or factory trials. These tests weren't entirely satisfactory and production was delayed while some of the problems were solved. This plane is equipped The 800 hp M-62 was used in the largest number of aircraft, produced around 3,018 in total. The standard I-153 was armed with four ShKAS machine guns. These replaced the PV-1 guns used on the I-15 and I-152 and had a much higher rate of fire (1,800 compared to 750 rounds per minute) as well as being much lighter. The four underwing bomb racks could also carry up to 441 lb of bombs. The I-153 entered Red Air Force service in October 1938 and was soon thrust into combat in the Far East, where the Soviet Union was engaged in an unofficial war against Japan in Mongolia. The I-153 had a successful combat debut. Thirteen aircraft had been allocated to the 22nd IAP, and on 7 July 1939 nine were sent into combat with their wheels down. As had been hoped this convinced the pilots of a flight of Japanese Nakajima Ki-27 monoplanes that they were facing the I-15. Just before they entered combat the Soviet pilots raised their undercarriages and turned into combat. Four Japanese aircraft were claimed, although only two losses were acknowledged by the Japanese. Ninety-three I-153s were provided to China (a tiny proportion of the overall Soviet contribution to the war effort against Japan in 1937-1941).&lt;br /&gt;
&lt;br /&gt;
The I-153 saw combat during the Winter War against Finland (1939-1940), probably suffering heavy losses against the small Finnish air force.&lt;br /&gt;
&lt;br /&gt;
On 22 June 1941, the I-153 made up one-third of the Soviet fighter forces in the western parts of the Soviet Union, accounting for around 1,500 of the 4,226 fighters available at the start of the German invasion. A vast number of aircraft were destroyed in the first few days of the fighting, but enough I-153s survived for them to play a major part in the early part of the fighting, and they were responsible for most of the 800 German aircraft claimed between 22 June and 5 July. The I-153 remained in use as a front line fighter until early in 1942, but by then very few aircraft were still intact, having been lost in the air, on the ground and while acting as ground attack aircraft. The surviving aircraft remained in use in secondary roles into 1943, although they were also used as ground attack aircraft. By the middle of 1943, the Red Air Force only had 36 I-153s on its strength. A few remained in service in the Far East as late as 1945.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The I-153P Chaika (Seagull) was a Soviet biplane fighter of the 1930s and 1940s. It was created by the Polikarpov Design Bureau in 1938. It is a modification (3rd variant) of the earlier I-15 fighter, as shown in the designation. The Chaika was considered to be the fastest biplane in the world. However, at the start of hostilities between the Soviet Union and Germany, the I-153 could not compete on equal terms with the German Messerschmitt Bf 109 and therefore was mainly used in ground attack roles. &lt;br /&gt;
&lt;br /&gt;
For many years, Soviet pilots considered the I-16 to be the most dangerous aircraft in a spin. Therefore, when flight testing the I-153 with the M-25 engine in March and April of 1939, the VVS Command paid special attention to its spin characteristics. Initially, the matter remained unresolved. However, in the summer of 1939, when the new aircraft saw action against the Japanese in Mongolia, NII VVS returned to this crucial point. Test results were disappointing. By the third full rotation the I-153 would go into a flat spin; the engine would cease by the fifth formation, after which spin recovery would become extremely difficult. Lowering the landing gear in order to shift the center of gravity did not help. The Chaika still took a significant amount of time to recover.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=i-153_m62 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|7d-Kop_sGt8|'''The Shooting Range #162''' - ''Pages of History'' section at 04:44 discusses the I-153.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[I-15 (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Zhukovsky's I-153-M62]]&lt;br /&gt;
* [[I-153 M-62 (China)]]&lt;br /&gt;
* [[I-153P]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2768--en|[Vehicle Profile] Polikarpov I-153]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Polikarpov}}&lt;br /&gt;
{{USSR fighters}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-76-57&amp;diff=163480</id>
		<title>PT-76-57</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-76-57&amp;diff=163480"/>
				<updated>2023-05-31T09:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = PT-76 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_pt_76_57&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50160_pt_76_57_ussr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;Direct Hit&amp;quot;]] as a reward for [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Otherwise known as the PT-76E, the PT-76-57 possesses many significant upgrades, including night vision and a two-plane stabilizer. The main difference is the armament, a rapid firing AU-220 57 mm cannon fitted in a unique turret which, using the same BR-281 shells used in the [[ZSU-57-2]], proves very effective when dealing with numerous enemies at once. Compared to the ZSU-57-2 due to the similar armament, the PT-76-57 makes up having only half the firepower by instead having a significantly faster rate of fire. On a relatively mobile and low-profile chassis, the PT-76-57 can be a true menace on the battlefield when flanking otherwise heavily-armoured foes or tearing through lightly-armoured IFVs and light tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, armour is extremely weak. You cannot rely on the armour to save you in any circumstance, as almost everything in the BR bracket can penetrate you at any angle, and at any range. The turret face averages around 35 mm of armour, the upper and lower glacis averages between 23 mm and 45 mm, and the sides are extremely weak, at only 13 mm of armour. The frontal armour and the angles will only protect you from heavy machine guns. Even light machine guns can penetrate your vehicle from the side, so if you disable an enemy's main gun, be sure to avoid showing your vulnerable sides to enemy machine gun fire.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (79°) ''Top'' &amp;lt;br&amp;gt; 13 mm (56°) ''Bottom'' || 13 mm ''Top'' &amp;lt;br&amp;gt; 10 mm ''Bottom'' || 6 mm || 5 - 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 22 mm ''Turret front'' &amp;lt;br&amp;gt;30 mm ''Gun mantlet'' || 18 - 22 mm || 15 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=465|rbMinHp=265}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|AU-220 (57 mm)}}&lt;br /&gt;
&lt;br /&gt;
The AU-220 cannon is extremely effective in the BR bracket, as it can destroy any light tank at ranges up to 2.5 km, most medium tanks up to 2 km, and can reliably destroy heavies using weak spot sniping from 1.5 km. In CQB, the cannon is devastating, and the 20 g of TNT filler in the round ensure catastrophic damage from a successful penetration. The cannon performs best in CQB, or at ranges of less than ~1 km. At long range, use your laser rangefinder and pinpoint weak spots, or aim for the vulnerable sides. Some things to consider remain, though, like the relatively low muzzle velocity of the round, the low penetration at ranges beyond 2 km, and the fact that you cannot reliably destroy heavies frontally. Unlike most tanks, it thrives best in an uptier, where you face early MBTs with poor armour. Plus, the cramped crew compartments of these MBTs allow for consistent single-shot knock-outs from the sides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[AU-220 (57 mm)|57 mm AU-220]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | 120 || rowspan=&amp;quot;2&amp;quot; | -5°/+35° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 33.3 || 46.1 || 56.0 || 61.9 || 65.9 || rowspan=&amp;quot;2&amp;quot; | 0.50 || rowspan=&amp;quot;2&amp;quot; | 0.50 || rowspan=&amp;quot;2&amp;quot; | 0.50 || rowspan=&amp;quot;2&amp;quot; | 0.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:AU-220 (57 mm)/Ammunition|BR-281, OR-281U}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.11.0.85''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''100''' || 21&amp;amp;nbsp;''(+79)'' || 1&amp;amp;nbsp;''(+99)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 2, shells disappear from the rack only after you've fired both shells in the set.&lt;br /&gt;
* Rack 2 is a first stage ammo rack (autoloader magazine). It totals 20 shells.&lt;br /&gt;
** This racks gets filled first when loading up the tank and is also emptied first.&lt;br /&gt;
** As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
** Once the autoloader magazine has been depleted, you can't shoot until the autoloader has been restocked with at least 1 shell. The restocking time is much longer than the normal reload time of the gun. Take this into account when playing.&lt;br /&gt;
** Simply not firing when the gun is loaded will move ammo from rack 1 into rack 2. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
** The depletion order at full capacity is: 2 - 1.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The PT-76-57 performs extremely well in the support role, or as a flanker type of vehicle. In smaller maps, try to avoid face-to-face confrontations with heavy tanks, as it will quickly get your vehicle destroyed. Instead, try to secure a good position near a cap point, or flank to a side route to surprise passing tanks. As a support tank, stick with friendly tanks, scouting and helping to repair as needed. Disable tanks for allies to finish when you can't, and destroy more lightly armoured targets. This tank performs exceptionally well as a flanker as well, as it is fairly mobile and can easily take out tanks from the sides. If a more aggressive playstyle suits you better, rush a capture point, find a secure position, and destroy enemies pushing into it.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[T26E5]], [[T34]], [[T32 Heavy Tank (Family)|T32]] - These American heavies cannot be taken out frontally quickly enough to avoid return fire. Either flank the sides to cook the ammo, or disable and let allies pick them off.&lt;br /&gt;
* [[M46]], [[M60 (Family)|M60]] - These American mediums are abundant at this BR, and cannot be reliable penetrated from the front. Disable the main gun and mobility first, then shoot the cupola to incapacitate ~ 2 crew members. If it is safe to push, get a side shot for a crew knock-out or ammo. Make sure not to expose your sides to machine guns.&lt;br /&gt;
* [[M48 Patton (Family)|M48]] series - These tanks can be penetrated frontally, or from the side, or the rear of the turret. However, with powerful weaponry and decent armour, they can easily disable your vehicle. Most of them also have rangefinders, so distance is not a sure way to protect yourself.&lt;br /&gt;
* [[SPz BMP-1]], [[BMP-1]] - These fast, mobile light tanks can easily take out enemies with the 73 mm anti-tank gun, or their missiles. Luckily, they are easy to take out, as 1-2 rounds will usually either destroy the ammo or knockout the small crew.&lt;br /&gt;
* [[Tiger II (Family)|Tiger II]] - This tank is heavily armoured, has a powerful gun, and excellent survivability. Ideally, you only face them from the side, where you can easily penetrate. However, from the front, you need to go in this order: Disable the main gun, then break a track, and then knockout crew by shooting the commanders cupola. This will incapacitate at least 2 turret crew members.&lt;br /&gt;
* [[Kugelblitz]] and [[Wiesel 1A4]] - These German AA's can shred you from any angle and most ranges, so beware. However, you can destroy them just as easily, so be aware of your surroundings. The Wiesel is exceptionally dangerous because of its mobility and small size, so it can take key positions and show up behind friendly lines quickly.&lt;br /&gt;
* [[Marder A1-]] and [[DF105]] - The Marder has missiles and a rapid fire autocannon - two things that don't match with the PT-76-57 very well. The DF105 has a powerful HEATFS round that will knock you out instantly. Again, powerful light tanks are a major threat and a top priority.&lt;br /&gt;
* [[Centurion Mk.5 AVRE]] - This HESH lobbing medium tank is one of your most dangerous enemies, because even a hit NEAR your tank will cause destruction by overpressure. However, the long reload makes it extremely vulnerable for an extended period of time, and a penetrated commander cupola will incapacitate turret crew members. Make sure to disable the barrel first, though, or you will see the hanger screen very quickly.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-firing 57 mm autocannon can deal huge damage in a short amount of time&lt;br /&gt;
* Two-plane stabiliser grants it the ability to fire first, compared to most opponents which lack stabilisers&lt;br /&gt;
* 5x-14x gunsight zoom is great for both short range and long range engagements&lt;br /&gt;
* Fast -17 km/h reverse allows it to pull out dangerous situations in time&lt;br /&gt;
* ~150 mm penetration plus 20 g TNT filler is deadly for side shots&lt;br /&gt;
* Has both smoke grenade launchers (2 salvoes) and ESS&lt;br /&gt;
* Amphibious&lt;br /&gt;
* First vehicle to get a laser rangefinder, along with the Swedish [[Ikv 91]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Inherits the PT-76 hull, meaning extremely poor armour and vulnerable to overpressure and strafing aircraft&lt;br /&gt;
* Only 3 crew members, meaning a turret hit will take your vehicle out with a single shot&lt;br /&gt;
* ~150 mm penetration will struggle against late/cold war heavy tanks like [[M103]], [[Conqueror]], [[Maus]], etc.&lt;br /&gt;
* Ammunition carousel layout increases detonation risk in the event of a centre-mass penetration&lt;br /&gt;
* Limited -5° gun depression restricts the tank's capacity in mountainous environment&lt;br /&gt;
* 20-round ready rack, while replenished quickly, is a weak spot easy to target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the early 2000s, the issue of increasing the combat effectiveness of the numerous, but outdated PT-76's was proposed to be solved in a very non-trivial way. Engineers of the Nizhny Novgorod design bureau &amp;quot;Burevestnik&amp;quot; combined the 57 mm automatic gun developed in the USSR at the end of the 70s with a mechanized ammunition rack, combining this in a combat module for a specially created turret for light tanks of the PT-76 series. While considering possible ways to re-equip old amphibious tanks with a new weapon, the small-calibre automatic cannon, although it was inferior to other variants of larger calibres in terms of armour penetration, gained a lot in terms of the burst weight to time ratio, as well as in possible applications - from destroying armoured vehicles (including a modern MBT when hit to the side) to fighting helicopters.&lt;br /&gt;
&lt;br /&gt;
The AU-220 module itself, built on the basis of the Soviet S-60 anti-aircraft gun, has already been proposed for the fleet in the form of a remotely controlled shipborne mounting. For use on armoured vehicles, the module was equipped with a modern fire control system with night vision devices and a laser rangefinder. The prototype PT-76 with a 57 mm gun, remained at a stage as a working prototype, however, the AU-220M module continues to exist as a promising solution for the latest vehicles in the Russian army.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/7389-development-battle-pass-vehicles-pt-76-57-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_pt_76_57 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hSLQiy5cnbk|'''The Shooting Range #280''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7389-development-battle-pass-vehicles-pt-76-57-en|[Devblog] Battle Pass vehicles: PT-76-57]]&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=YaG-10_(29-K)&amp;diff=163479</id>
		<title>YaG-10 (29-K)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=YaG-10_(29-K)&amp;diff=163479"/>
				<updated>2023-05-31T09:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: Changed pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_zsu_29k&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
This unarmoured truck is equipped with a good fast-firing 76.2 mm cannon, which has similar armour penetration to the infamous [[D-5T (85 mm)|D-5T]] from later soviet vehicles. This is the last unarmoured truck chassis of the Soviet tech tree, after the [[ZiS-12 (94-KM)]] and before the [[ZiS-43]]. The 29-K is a pure sniper, use it as such. This truck is all about its precise, fast firing gun and nothing else. Safely cover up 2/3 of the vehicle behind a building, leaving only the gun, gunner and one loader exposed, taking precise shots at unsuspecting enemies.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has 6 crew members, meaning it can take a few shots and even resist MG fire (if well-covered). Ammo racks are covered with 12 mm steel plates, meaning regular MGs cannot ignite them. Otherwise, any HE shell will rip the YaG-10 apart and artillery usually shreds the vehicle with shrapnel. This low armour value has its advantages: APHE shells will often not detonate or simply not hit anything if shot from the sides.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel (Truck cabin)&lt;br /&gt;
* Rolled homogeneous armour (Bed frame)&lt;br /&gt;
* Wood (Truck bed)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Truck || 5 mm ''Grille'' &amp;lt;br&amp;gt; 5 mm (83-86°) ''Front hood''|| 5 mm || 5 mm || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 10 mm thick&lt;br /&gt;
* Chassis is 30 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 133|rbMinHp= 83}}&lt;br /&gt;
&lt;br /&gt;
It's a cannon on wheels. Unlike most other Soviet trucks, it is not a GAZ chassis, it is a ten-wheeled YaG-10. This new (and unique) chassis is slower than its predecessors, but has better ground flotation with 10 wheels in total (8 in the back and under the gun, 2 at the front). The wheeled configuration makes turning on the spot impossible; thus, anticipate an escape route in case the situation turns sour.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|3-K (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 76.2 mm 3-K equipped on this chassis is one hell of a gun, with good penetration, relatively flat ballistic trajectory and enough explosives in the APHE shell to knock out any target it penetrates. 3 loaders provide it with a fast reload speed, comparable to Rank 1 vehicles. These 3 crew members allows a bit of loss before feeling a reduced firing rate. The only thing the gun lacks is turning speed for reacting faster, especially since the cabin gets in the way of the gun when trying to shoot forwards. This gun has similar characteristics to the D-5T, found on later Soviet tanks, providing a good learning curve to tanks using it (mainly [[SU-85]], [[IS-1]], [[T-34-85 (D-5T)]]).&lt;br /&gt;
&lt;br /&gt;
The gun can also fire HE-DF shells, however setting the fuse requires rangefinding the target which is never done quickly enough against air targets. Even if the shell manages to detonate near the plane, its explosive amount is rarely enough to take down the target in one go. Low rate of fire compared to proper SPAA doesn't help either. In general, planes should be the lowest priority target of this vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[3-K (76 mm)|76 mm 3-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 48 || rowspan=&amp;quot;2&amp;quot; | -3°/+82° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 9.7 || 13.4 || 16.3 || 18.0 || 19.2 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 6.5 || 7.7 || 9.4 || 10.3 || 11.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:3-K (76 mm)/Ammunition|BR-361, O-361}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.1.0.81''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''48''' || 37&amp;amp;nbsp;''(+11)'' || 25&amp;amp;nbsp;''(+23)'' || 13&amp;amp;nbsp;''(+35)'' || 1&amp;amp;nbsp;''(+47)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* As they are modeled by sets of 6, shells disappear from the rack only after you fire all shells in the set.&lt;br /&gt;
* Front racks empty: 25&amp;amp;nbsp;''(+23)'' shells.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This truck is preferably used at a distance to increase its survivability. Most MGs have poor accuracy at distance, greatly decreasing their ability to shred the 29-K. It has a good and very precise gun capable of taking down (almost) any target it may encounter from the front. Always show the sides since it decreases the chances of having a bullet pass right through all of the crew members in one shot. Showing the side also allows the YaG-10 to use the full 360° traverse to its best. If possible, only show the gun, this way, it allows minimal exposure and can allow for quick hiding at a moment's notice and if shot, only sacrifices one or two crew members.&lt;br /&gt;
&lt;br /&gt;
'''Do not:'''&lt;br /&gt;
&lt;br /&gt;
* Rush into towns&lt;br /&gt;
* Drive directly towards an enemy&lt;br /&gt;
* Stay near an artillery strike&lt;br /&gt;
* Snipe in the middle of a field: find cover&lt;br /&gt;
&lt;br /&gt;
Although this is a Rank 3 vehicle, its low BR often places it against Rank 2 tanks. Even with its awesome cannon, this truck can encounter fierce foes with even better armour.&lt;br /&gt;
&lt;br /&gt;
* [[Churchill Mk VII]], [[M4A3E2|M4A3E2&amp;amp;nbsp;Jumbo]]: Both impervious to shots on the front glacis.&lt;br /&gt;
* [[Jagdpanzer 38(t)|Jagdpanzer&amp;amp;nbsp;38(t)&amp;amp;nbsp;Hetzer]]: Well-angled armour can bounce many shots.&lt;br /&gt;
* [[Calliope]]: Has many ready-to-fire rockets to annihilate the 29-K.&lt;br /&gt;
* Any SPAAG is a threat as their heavy automatic weapons will rip through the thin armour.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent AP penetration&lt;br /&gt;
* Good reload time&lt;br /&gt;
* Precise gun, good ballistic trajectory&lt;br /&gt;
* Paper-thin armour reduces spalling from AP shells and APHE fuse rarely activates&lt;br /&gt;
* Six crew members&lt;br /&gt;
* Ammo racks are protected from low calibre MG fire&lt;br /&gt;
* First vehicle with any type of rangefinder&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Paper-thin armour lets machine guns rip it to shreds&lt;br /&gt;
* Poor gun depression of -3°&lt;br /&gt;
* Ammo rack in rear and middle of the overall vehicle&lt;br /&gt;
* Slow gun traverse&lt;br /&gt;
* Very low mobility in harsher terrain&lt;br /&gt;
* Can be easily destroyed by air strikes&lt;br /&gt;
* No access to higher penetration rounds&lt;br /&gt;
* Lack of a gun shield means that the gunners are easier to take out than they are on the 88 mm Flak truck&lt;br /&gt;
* Shredded by artillery and HE shells&lt;br /&gt;
* Prone to destruction by overpressure&lt;br /&gt;
* Cannot shoot upfront due to the high truck cabin&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zsu_29k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l1DTj5x40CY|'''The Shooting Range #57''' - ''War Machines'' section at 00:27 discusses the YaG-10 (29-K).}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4562-development-29-k-reach-the-sky-en|[Devblog] 29-K: Reach the Sky]]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BB-1&amp;diff=160122</id>
		<title>BB-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BB-1&amp;diff=160122"/>
				<updated>2023-04-04T14:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: Minor spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=bb-1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_bb-1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet strike aircraft {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
In the mid-1930s, tensions were rising in Europe and the Soviet Union. Taking a look at the Soviet air forces of the time, it was determined that there was a need for a multi-purpose combat aircraft, which would not specialize in a role, but could be utilized as a bomber, attacker and even as a combat fighter if needed, however, its main job would be as a reconnaissance aircraft which would then attack targets it came across. Joseph Stalin personally issued the requirement for this aircraft and the project was code-named ''Ivanov''. P.O. Sukhoi became the chief designer of this proposed aircraft while working at the Tupolev experimental design bureau and designed what initially was known as the ANT-51 first flying in 1937. Though a disappointment due to being outfitted with an 820 hp Shvetsov M-62 engine, the aircraft was outfitted with a Tumansky M-87 engine and now began production as the {{PAGENAME}} (Blizhniy Bombardirovschik; Russian: Ближний Бомбардировщик — &amp;quot;short-range bomber&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[File:BB-1 an trn 26 004.png|350px|thumb|left|Even small strike aircraft can dominate the sky.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a very forgiving aircraft, especially to those who are new to attack aircraft. While not a fast aircraft, it does allow pilots to buzz tree-tops and follow the terrain on the way to the targets. Though not an aircraft which is adequate to bomb bases, it does have a keen ability to ''hover'' slowly weaving around a battlefield where light trucks, anti-aircraft artillery and light tanks will be about. The bomb options and the machine gun load-outs allow for this attacker to drop bombs on ground targets along with strafing them with machine guns. Once past the targets, the {{PAGENAME}} can easily manoeuvre around and begin the attack run again. Enemy attackers and fighters which come along will attempt to eliminate the {{PAGENAME}}, but will quickly realize there is a rear-facing dorsal turret with a gunner manning a 7.62 mm ShKAS machine gun which is relatively fast firing and can be quite effective at times, hitting, damaging, and disabling aircraft which choose to sit on the {{PAGENAME}}'s tail. Though not a strong suit of the attacker, it can if need be, engage as a fighter. This attacker will not win any speed records when dogfighting, though, with its large wings and rudder, it does have the ability to turn remarkably fast making it difficult for an enemy fighter to get a firing solution.&lt;br /&gt;
&lt;br /&gt;
Many War Thunder matches have been won with the {{PAGENAME}} or its younger siblings ([[Su-2 (Family)|Su-2s]]) loading up with the smaller 50 kg bombs and methodically bombing key ground vehicles while the fighters continue to chase each other around. Don't let a lone {{PAGENAME}} fooling you into thinking it won't do much damage, it is better to eliminate these aircraft first before brawling in dog fights with other fighters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The BB-1 has relatively good top speed and manoeuvrability for its battle rating. It can outrun most things it fights, and handles like a fighter without any bombs, albeit climbing isn't its strong suit. You shouldn't have to worry about rip speed or compression; being an attacker it should never reach a speed where that will become an issue.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,600 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 449 || 435 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.9 || 24.7 || 7.5 || 7.5 || rowspan=&amp;quot;2&amp;quot; | 420&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 490 || 467 || 22.1 || 23.0 || 15.2 || 9.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:BB-1 an trn 26 003.png|450px|thumb|right|A [[BB-1]] watching a [[Do 17 Z-7]] go down in flames.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 394 || 340 || 340 || ~9 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 240 || &amp;lt; 500 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was meant to be a light-weight attacker/bomber which could be produced rather quickly. To perform its mission adequately with the engines which were slated to be used, this aircraft needed to remain as light as possible, but still be able to carry an effective load of bombs. To eliminate weight where possible included not installing any protective armour or bulletproof windshields. Crazy as it sounds, another weight-saving method was to utilize wood panelling which is poor protection even against smaller 7 mm machine gun rounds. Though three fuel tanks are found in the aircraft (one in the fuselage in front of the cockpit and one in each wing), an ingenious solution of the time aided in the prevention of fuel tank fires and that was due to the aircraft having the ability to vent exhaust into the fuel tanks, preventing the burning of the fuel if the tank becomes ruptured. In-game, the BB-1 can tank a fair few hits from rifle-calibre MGs, but anything armed with 12.7 mm or larger will tear it apart.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
[[File:BB-1 an trn 26 001.png|450px|thumb|right|Two BB-1s on their way to bomb a column of tanks.]]&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.62 mm ShKAS machine guns, wing-mounted (850 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FAB-50sv (50 kg)|FAB-100sv (100 kg)|FAB-250sv (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 50 kg FAB-50sv bombs (200 kg total)&lt;br /&gt;
* 4 x 100 kg FAB-100sv bombs (400 kg total)&lt;br /&gt;
* 12 x 50 kg FAB-50sv bombs (600 kg total)&lt;br /&gt;
* 6 x 100 kg FAB-100sv bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250sv bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.62 mm ShKAS machine gun, dorsal turret (900 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:BB-1 an trn 26 002.jpg|450px|thumb|right|The [[BB-1]]'s defensive gunner firing away with his [[ShKAS (7.62 mm)|ShKAS]] machine gun.]]&lt;br /&gt;
The BB-1 is one of the best low-BR ground attackers available, and is potent in every game mode. In Air Battles, it's advisable to take the 12 x 50 kg loadout, as it will allow you to do a bit of base-bombing. In Mixed battles, the most potent loadout is the 2 x 250 kg option, which will destroy or critically damage most tanks around this BR, even if you don't get a precise hit. It is recommended to set a 1.5s fuse for low-altitude attacks. After you are out of bombs, you can engage other fighters/attackers or strafe out AAA, light tanks and open topped vehicles (these are plentiful in low tier ground battles). It is not advised to dogfight but it does well in a head-on (because of the rate of fire, not the armour).&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent ground attacker, decent dogfighter&lt;br /&gt;
* Very effective offensive guns for ground strafing&lt;br /&gt;
* Large bombload, several size options for different targets&lt;br /&gt;
* Bomb bay holds most smaller bombs which reduces drag&lt;br /&gt;
* Decent performance&lt;br /&gt;
* Has bombsight for accurate bombing&lt;br /&gt;
* Good manoeuvrability and responsive controls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour&lt;br /&gt;
* Defensive turret only has one 7.62 mm machine gun&lt;br /&gt;
* Limited to bombing light vehicles, anti-aircraft artillery and aircraft parked on the runway&lt;br /&gt;
* Works best at low altitudes, typically where fighters are hunting&lt;br /&gt;
* No dive flaps/brakes&lt;br /&gt;
* Relatively slow turn rate when damaged&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
OKB Sukhoi BB-1 (Su-2) &amp;quot;Ivanov&amp;quot; Short-Range Bomber with M-87 engine&lt;br /&gt;
&lt;br /&gt;
A single-engine, mixed-construction monoplane light bomber with retractable landing gear and tail wheel.&lt;br /&gt;
&lt;br /&gt;
This project was developed as an entry in the 1936 competition for the best high-speed long-range ground-attack reconnaissance plane, to be known as the &amp;quot;Ivanov&amp;quot;. The design and construction were completed in a record time of 6 months. The first flight of the SZ-1 (SZ: &amp;quot;Stalin's Mission&amp;quot;), with an M-62 engine, was made on August 25, 1937.&lt;br /&gt;
&lt;br /&gt;
The prototype selected for mass production was the SZ-3, equipped with an M-87 engine. In March of 1939, even before government tests were completed, the &amp;quot;Ivanov&amp;quot; airplane (with the M-87A engine) was accepted by the Red Army Air Force. It entered mass production under the designation BB-1 (short-range bomber one).&lt;br /&gt;
&lt;br /&gt;
Unlike the prototypes, the production model had a mixed construction. The fuselage was a wooden monocoque with plywood paneling, and the wings and stabilizer were metal. This choice was made because, due to the many all-metal aircraft in the USSR at the time, metal was in short supply.&lt;br /&gt;
&lt;br /&gt;
The first production aircraft were fitted with air-cooled radial 14-cylinder OKB Tumansky M-87 engines, rated at 950 hp.&lt;br /&gt;
&lt;br /&gt;
The aircraft's armament included a battery of 4 fixed ShKAS 7.62 mm machine guns with 850 rounds each, mounted in pairs on each wing. To protect the aircraft's rear, the navigator had a rotating MB-5 turret with another 7.62 mm machine gun with 900 rounds of ammunition.&lt;br /&gt;
&lt;br /&gt;
The prototypes had a ventral MB-2 turret with a ShKAS machine gun, but this was removed as it seemed unlikely that any enemy fighter attacks would come from below when the plane was flying at a low altitude. However, it was soon shown that this was a poor decision, as such attacks were frequent in actual combat.&lt;br /&gt;
&lt;br /&gt;
The plane's usual bomb load, when flying at its maximum range, was 400 kg. Overweight capacity was up to 600 kg. The maximum bomb load was 1200 kg. Bombs of up to 100 kg could be placed both in the internal bomb bay and suspended under the outer wings. KD-1 or KD-2 bomb racks were used to carry and drop these bombs. Rockets were not carried.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bb-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|UDvzWT2BSg4|'''The Shooting Range #28''' - ''Pages of History'' section at 03:22 discusses the Sukhoi BB-1.|eUOU21CeoSU|'''Sukhoi BB-1, Tier-1 / Rank-1 Review''' - ''Angry Nerd Gaming''|wSgG8sjEah0|'''BB-1 &amp;quot;The Farmer&amp;quot;''' - ''the European Canadian''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Sukhoi [[Su-2 (Family)|Su-2]]&lt;br /&gt;
* Sukhoi [[Su-6 (AM-42)|Su-6]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Douglas [[SBD-3]] Dauntless&lt;br /&gt;
* Ilyushin [[IL-2 (Family)|IL-2]]&lt;br /&gt;
* Junkers [[Ju 87 (Family)|Ju 87D]]&lt;br /&gt;
* Kawasaki [[Ki-32]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Sukhoi_Su-2|[Wikipedia] Sukhoi Su-2]]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=753 [Militaryfactory website&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Sukhoi Su-2 - Light bomber / Close support / High-speed attack / Reconnisance aircraft]&lt;br /&gt;
* [https://www.worldwarphotos.info/gallery/ussr/vvs/su-2/ [Worldwarphotos website&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Photo gallery of Su-2 aircraft from World War II]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=155620</id>
		<title>T-80</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-80&amp;diff=155620"/>
				<updated>2023-02-19T13:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;U137751093: The T-80 has better hull armor than the t-70, but worse turret armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the T-80 MBT&lt;br /&gt;
| link = T-80 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_80&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. An upgrade over the [[T-70]], the {{PAGENAME}} introduces better armour on the hull - but worse armor on the turret - and an extra crew member to increase the tank's survivability in the battlefield.&lt;br /&gt;
&lt;br /&gt;
Just like the previous [[T-70]], the {{PAGENAME}} boasts strong frontal armour and high mobility in a compact package. However, several notable upgrades are present. These upgrades include an increased crew count, fire rate, and cannon traverse range.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 35 mm (62°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (33-71°) ''Driver's port'' &amp;lt;br&amp;gt; 45 mm (31°) ''Lower glacis''|| 25 mm || 15 mm (70°) ''Top'' &amp;lt;br&amp;gt; 25 mm (43°) ''Bottom'' || 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 35 mm (4-67°) ''Turret front'' &amp;lt;br&amp;gt; 45 mm (12-59°) ''Gun mantlet'' || 35 mm (6-23°) || 35 mm (28°) || 15 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
While the front glacis offers a good sloped armour, the turret has several weak spots: it is bulkier, making it easier to hit, it has less protection than the previous T-70 turret and the turret ring can be a large shot trap all around the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The acceleration and top speed of the {{PAGENAME}} are good enough for it to perform in its combat role on all types of terrain.&lt;br /&gt;
The reverse speed is a bit lacking: it won't get you out of a dangerous situation quickly enough but it isn't a handicap either.&lt;br /&gt;
The {{PAGENAME}} reaches 16 km/h when fording and 12 km/h when driving uphill.&lt;br /&gt;
The lack of neutral steering makes turning on the spot difficult: make sure to build a little speed before turning.&lt;br /&gt;
Light and medium obstacles (metallic fences, wooden/concrete posts, bushes and small trees) are not a problem for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=263|rbMinHp=150}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is damaged very easily, and as such, having the &amp;quot;Parts&amp;quot; modification should be the first priority. After that, researching AP and APCR rounds is very useful, since it allows the tanker to be much more of a threat to well-armoured opponents, being much more versatile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|20-K (45 mm)}}&lt;br /&gt;
The {{PAGENAME}} has an adequate cannon for its BR. Stock round BR-240 has a maximum penetration of 70 mm. Combined with the 29 g of TNT filler, it is almost certain that the {{PAGENAME}} will knock out most tank upon penetration. Even at more than 500 m away from the target, it still has 40-50 mm of penetration which is still enough to go through a lot of light tanks' armour. The 3.3 seconds reload (stock) is one of the fastest reload time for non-automatic guns, allowing the player to quickly fire more shells if the first shot didn't kill. The turret rotation speed is extremely slow however, as it is manually operated. It can be a real handicap in case your hull is immobilised. The gun has 8 degrees of depression which is enough for most terrain. At its BR, facing heavily armoured tanks becomes a common thing, so the player should get comfortable with using the BR-240P APCR which penetrates more but lacks damage. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[20-K (45 mm)|45 mm 20-K]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 94 || rowspan=&amp;quot;2&amp;quot; | -8°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.71 || 7.91 || 9.60 || 10.62 || 11.29 || rowspan=&amp;quot;2&amp;quot; | 3.25 || rowspan=&amp;quot;2&amp;quot; | 2.87 || rowspan=&amp;quot;2&amp;quot; | 2.65 || rowspan=&amp;quot;2&amp;quot; | 2.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.57 || 4.2 || 5.10 || 5.64 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available choice of ammunition offers a complete range to engage all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''BR-240''': APHEBC; a shell with explosive filler that will knock out any tank that it penetrates with a single shot but has an average penetration power.&lt;br /&gt;
* '''BR-240SP''': APBC; a solid shot with a better penetration but no explosive filler.&lt;br /&gt;
* '''BR-240P''': APCR; a composite round with the best penetration but no explosive filler and that will only penetrate flat vertical surfaces. Has a very narrow margin between 50% chance and 100% chance of ricochet.&lt;br /&gt;
* '''O-243''': HE; useful for destroying open and lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
{{:20-K (45 mm)/Ammunition|BR-240, BR-240SP, BR-240P, O-243}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''94''' || 85&amp;amp;nbsp;''(+9)'' || 75&amp;amp;nbsp;''(+19)'' || 63&amp;amp;nbsp;''(+31)'' || 51&amp;amp;nbsp;''(+43)'' || 39&amp;amp;nbsp;''(+55)'' || 27&amp;amp;nbsp;''(+67)'' || 15&amp;amp;nbsp;''(+79)'' || 1&amp;amp;nbsp;''(+93)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the turret empty of ammo, pack 75&amp;amp;nbsp;''(+19)'' shells (racks 1 and 2 emptied).&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,071 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The small calibre of the DT machine gun makes it largely ineffective against all armoured vehicles but the ones with an open compartment. It still can be used to ping targets as a rangefinding help. The clip capacity of the machine gun is quite poor, as it relies on a magazine of 63 bullets instead of a belt like similar machine guns from other nations.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a little different from most light tanks. Like all light tanks, it has excellent speed and mobility. Unlike most light tanks it has great, sloped frontal armour and good turret armour, making it highly resistant to most tier 1 gun. Pair this with its fast firing 45 mm gun and it becomes an excellent vehicle for hunting lightly armoured foes. The addition of APCR allows you to fight more heavily armoured vehicles. You may come across Matilda and Valentine tanks, which are highly resistant to the APHEBC round but can be more easily penetrated by the APCR (at the expense of less damage).&lt;br /&gt;
&lt;br /&gt;
In order to take full advantage of this tank's strengths, you should aim to use one of two distinct tactical options. Option one is to operate as a frontline tank in urban combat. Your frontal armour is of great use here. However, this strategy should be avoided if you are not near or at the top of this tank's matchmaking range. The other option is to work as a flanking tank. Your gun is more than capable in this role, and unlike most flanking role tanks, the surprise isn't always necessary for survival. Thanks to your strong frontal armour, you can do well under incoming fire if your attempt at flanking is discovered, or if your opponent is determined to survive and providing stiff resistance. Few tanks offer the level of flexibility in terms of combat approach that is granted to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
While targeting low-flying aircraft, turn the hull for any large corrections as the turret can struggle to traverse at an adequate speed.&lt;br /&gt;
&lt;br /&gt;
When taking the tank into battle, a mix of APHEBC and APCR is favourable. The BR-240 AP shells against flanked opponents and structural weaknesses (e.g. [[Pz.IV E]] turret), while the BR-240P APCR role is for close range combat (&amp;lt;400 m, due blunt nose cone) and engaging heavy armoured box tanks, especially the [[M3 Lee]], [[StuG III A]] and up-armoured [[T-28E]]. As usual, having a few rounds of pure HE is great against any [[:Category:Anti-aircraft_vehicles|SPAAG]].&lt;br /&gt;
&lt;br /&gt;
In battle, you must beware of some of the high calibre guns found at the tier. Tank destroyers such as the [[Panzerjager I|Panzerjäger I]], [[M3 GMC]] and the Japanese [[Ho-Ni III]] will all be able to take the {{PAGENAME}} out easily. SPGs armed with howitzer type guns like the Type 4 [[Ho-Ro]] also pose a high threat. Also, beware German vehicles armed with the long barreled 50 mm gun, like the [[Pz.III J]] and [[Sd.Kfz.234/2]] Puma. The best way to play the {{PAGENAME}} is to use it as a light tank. Do not be overconfident. Avoid direct combat and assume that enemy tanks will be able to penetrate you. Attacking from an advantageous position will allow your tanks great armour and gun to shine.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest reload speed in the game for a non-automated cannon&lt;br /&gt;
* Small target&lt;br /&gt;
* Co-axial MG suitable against unarmoured vehicles&lt;br /&gt;
* Capability to shoot APCR rounds&lt;br /&gt;
* Frontal turret and hull armour is surprisingly good, and can easily bounce shots from same Br opponents&lt;br /&gt;
* First Soviet light tank to feature more than two crew, meaning you can now afford to lose a crew member&lt;br /&gt;
* Awesome vertical traverse limit of 65°, allows for some anti-air potential, though it is unreliable in this role&lt;br /&gt;
* Some guns will really struggle to penetrate your armour at this tier. Japanese 37/57 mm and other 45 mm guns (without APCR) pose very little threat.&lt;br /&gt;
* Often underestimated. Many players will aim poorly and their shells will ricochet&lt;br /&gt;
* Ability to scout in low rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very slow traverse speed for turret (hand cranked)&lt;br /&gt;
* Slow gun elevation speed&lt;br /&gt;
* Front shot trap, although decently protected, is a serious weak point&lt;br /&gt;
* Low calibre gun&lt;br /&gt;
* Easily damaged by careless driving&lt;br /&gt;
* Gun is inaccurate at long range.&lt;br /&gt;
* Tank wobbles when you stop, meaning you will have to wait a few seconds before you can fire accurately.&lt;br /&gt;
* Easily knocked out due to the small crew count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The '''T-80''' light tank was a redesign of the [[T-70]] light tank in an attempt to make the design relevant again.&lt;br /&gt;
&lt;br /&gt;
During World War II, the concept of the light tank was deemed obsolete, they were too lightly armoured, too lightly armed, and sometimes don't go that much faster than the 1940s medium tank designs which had better armour and guns. Plus, the smaller profile of the tank meant that the crew are not necessarily given enough comfort room and the constraint would force turret design to be a one or two-man turret, restricting the commander to perform other duties as well.&lt;br /&gt;
&lt;br /&gt;
The T-80 tried to remedy this by giving the tank more armour and a two-man turret so the commander could coordinate more efficiently than the one-man turret on the T-70. However, the role of the light tank in the Soviet Union could be fulfilled by the incoming supplies of Lend-Lease equipment available from Britain and America in the form of [[M3 Stuart]]s and [[Valentine Mk I|Valentine]] tanks, which are better than the T-70 and T-80 designs. In October of 1943, the light tank production were all cancelled, resulting in only 120 T-80s being produced in its brief production life.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
This tank was created based on the T-70M, with the aim of eliminating its main flaws.&lt;br /&gt;
&lt;br /&gt;
An analysis of the use of this tank in battle showed that a tank equipped with a cannon needs more than two crew members: the tank commander had to fulfill the role of both a driver and a loader, which negatively affected the tank's manoeuvrability and firing rate in battle. In addition, the constantly developing array of anti-tank weapons meant that stronger armour was required. So in 1943, the GAZ design bureau developed the new T-80 light tank with stronger armour and a three-man crew. One of the tank's key elements was its 45 mm cannon's high angle of fire. To allow for high-angle firing, e.g. during battles in urban conditions, the tank was equipped with a K-8T collimator sight. This sight provided the ability to fire at both air and ground targets.&lt;br /&gt;
&lt;br /&gt;
By September 1943, factory No. 40 in the town of Mytishchi had produced 81 vehicles of this type in total.&lt;br /&gt;
&lt;br /&gt;
The T-80 tank had an assembly typical of Soviet-produced light tanks. The transmission compartment was located at the front, and the engine at the back. This caused increased vulnerability, since it was the front of the tank that was most often subjected to fire from the enemy. The T-80's fuel tanks were located outside of the fighting compartment in an armoured partition, which reduced the risk of a hit starting a fire. This arrangement increased the survivability of the tank's crew.&lt;br /&gt;
&lt;br /&gt;
The tank's effectiveness in combat was reduced by the unreliability of its high-powered engines and its low mobility due to its increased weight.&lt;br /&gt;
&lt;br /&gt;
The new vehicles entered service in self-propelled artillery regiments as command tanks and were used until 1945.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_80 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-70]]&lt;br /&gt;
* [[ZUT-37]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U137751093</name></author>	</entry>

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