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		<updated>2026-04-17T20:37:32Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F.222.2&amp;diff=194782</id>
		<title>F.222.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F.222.2&amp;diff=194782"/>
				<updated>2024-11-10T04:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_222_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Most nations in War Thunder start with small to medium two-engined bombers which can drop a few bombs, though the Italians step it up with the three-engined S.81 bomber; however, this does not come close to the French. Showing up to dominate the early ground-pounding scene, the F.222.2 is the biggest, heaviest, least manoeuvrable, and hardest hitting bomber early in the game, at a low battle rating. This massive bomber's empty weight is more substantial than the Italian S.81's loaded weight.&lt;br /&gt;
&lt;br /&gt;
The F.222.2 features a high wing setup with four radial engines set up in a push-pull configuration. This engine setup allows the pulling engines to turbocharge the wind passing through the pushing engines adding needed horsepower. This also, unfortunately, concentrates the engines into close quarters, making it easier for enemy fighters to hit them. While this aircraft has the potential to soak up a lot of 7.5 mm bullets (even some 20 mm), the wings potentially provide an Achilles heel of the aircraft. Each wing contains eight massive fuel tanks which do not self-seal when hit, and they are prone to catch on fire. A burning F.222.2 will not last long before structural fatigue sets in and the wings buckle.&lt;br /&gt;
&lt;br /&gt;
With a huge target to fend off incoming fighters, the F.222.2 is not without any defences. This bomber is protected by three turrets: one ventral, one dorsal, and one in the nose. All three turrets feature a single [[Mle 33 (7.5 mm)|Darne Mle 33 7.5 mm machine gun]]. It may not seem like much, though against small fighter aircraft which lack any armour, chances are the gunners will rupture the fighter's engine, oil coolers, water coolers, fuel tanks, or even incapacitate the pilot leading to an aerial victory. Fighters looking for a fast and &amp;quot;free-kill&amp;quot; when going after the F.222.2 should think twice before just rumbling up on the bomber's doorstep, as they may find themselves on a one-way trip to the ground in a heap.&lt;br /&gt;
&lt;br /&gt;
The massive F.222.2 has one purpose, and that is to drop bombs, lots of bombs! This massive aircraft initially carries 52 x 50 kg bombs. Later upgrades will include 100 kg, 200 kg, and 500 kg bombs, maxing the payload out at 2,700 kg! Payloads this size can take out columns of vehicles and, even in up-tiered situations, can do massive damage against enemy bases. This bomber works best at lower altitudes such as between 100 and 500 m, though this beast is nimble enough to bomb targets from as low as 50 m off of the deck. This huge bomber can be a bit frustrating at first, but as modules are unlocked and added, the aircraft can take more damage. It can be surprising how long it survives even though it is full of holes and is trailing smoke from several of its surfaces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 348 || 333 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.2 || 35.2 || 4.1 || 4.1 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 383 || 366 || 31.9 || 33.0 || 9.3 || 6.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 300 || &amp;gt; 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Vulnerable fuel tanks in the wings&lt;br /&gt;
* Engines highly sensitive to damage&lt;br /&gt;
* Huge aircraft, slow and large target&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.A. MMN. 50 (50 kg)|No.1 (100 kg)|No.1 (200 kg)|No.2 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 52 x 50 kg G.A. MMN. 50 bombs (2,600 kg total)&lt;br /&gt;
* 5 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (1,700 kg total)&lt;br /&gt;
* 4 x 500 kg No.2 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (2,700 kg total)&lt;br /&gt;
&lt;br /&gt;
[[File:BomberImage_F222.2_Carpetbombing.jpg|350px|thumb|right|An F.222.2 carpet-bombing AA vehicles with {{PAGENAME}} bombs.]]&lt;br /&gt;
The game style will change depending on the type of bomb payload chosen. For usage on early maps without bases, the 52 G.A.M.Mn bombs will be the payload of choice. These small bombs used from a low altitude provide a scatter effect, where they can be dropped in a column, allowing for convoys of vehicles or multiple cluster sites of artillery to be bombed in one run. Utilising the 50 kg bombs from higher altitudes against vehicles is discouraged, as they tend to scatter out of the effective explosive range of the bombs by the time they get to the ground. Low bombing runs against vehicles hits them before they have time to scatter.&lt;br /&gt;
&lt;br /&gt;
Conversely, the larger bombs tend to be less effective against small vehicle targets, especially from higher altitudes which give them time to scatter and move out of the effective explosive range. The 100 kg, 200 kg, and 500 kg bombs are very effective against stationary and hardened targets such as anti-aircraft artillery sites, pillboxes, and bases. Base bombing is very effective from higher altitudes, especially if there is fighter escort which will help provide the bomber time to get to the site and drop its payload.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (720 rpg)&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, ventral turret (720 rpg)&lt;br /&gt;
&lt;br /&gt;
The F.222.2 has decent turret coverage when it comes to defences. With one turret in the nose of the aircraft and the other two located at the dorsal and ventral positions, the bomber is capable of defending itself from attacks from multiple angles. Early fighters typically do not have any armour protection. As such, if they approach from the rear of the F.222.2, they are likely to take critical damage. Be aware of fighters approaching from the side, since there are more blind spots from this angle. From here, they will be targeting either the engines or the wings which contain huge fuel tanks. Do not be afraid to chase or saddle up next to enemy fighters in order to give the turret gunners a chance to unload on the fighters and potentially score an aerial victory.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BomberImage_F222.2_BellyTurret.jpg|350px|thumb|right|A view of the bombing damage as seen from the F.222.2's ventral turret during a bombing run.]]&lt;br /&gt;
The F.222.2 is a heavy-hitting bomber with okay manoeuvrability at low altitude and low airspeed and can carry a staggering 52x50 kg bombs while still in stock configuration. Combined with its frequent presence in Ground Strike matches with only light vehicles, it will make short work of any (or even all) groups of armoured cars and SPAA it crosses paths with, in addition to destroying an opposing team's entire complement of AAA and artillery in short order.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ability to carry larger bomb loads later in its upgrade tree turns it into an exceptionally capable base killer, often time wiping out bases solo without sacrificing its heavy-hitting power against armoured columns. With some skill (and an escort from friendly fighters), the F.222.2 can wipe out an entire column of medium tank AI targets in a single pass, with enough firepower left over to seriously cripple another column.&lt;br /&gt;
&lt;br /&gt;
It is important to match the altitude flown with the payload type chosen as lower altitudes (100 - 500 m or even lower) when utilising the 50 kg bombs against moving targets, whereas higher altitudes are preferred when utilising larger ordnance against stationary targets. On maps where controlling an airfield is key, do not be afraid to &amp;quot;carpet bomb&amp;quot; the runway to prevent enemy aircraft from taking over the airfield or out-right destroy those which have landed. Be aware of friendly aircraft which may also be on the runway as the bombs do not discriminate who they damage/destroy.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive bomb load&lt;br /&gt;
* Very stable flight in simulator battles&lt;br /&gt;
* Different bomb options make this bomber very versatile&lt;br /&gt;
* Fuselage can absorb a lot of damage&lt;br /&gt;
* Once at altitude, it can be difficult to reach for reserve planes&lt;br /&gt;
* Can keep flying even after it loses 2 engines&lt;br /&gt;
* Can easily destroy bases and airfields in air RB&lt;br /&gt;
* Good visibility in in simulator battles&lt;br /&gt;
* Excellent turret coverage; aircraft coming toward the F.222.2's 11:00 angle will be shredded by the dorsal and nose turret simultaneously  &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely slow and very heavy&lt;br /&gt;
* Engines are very vulnerable to enemy weapons&lt;br /&gt;
* Slow speed, heavyweight, and no takeoff flaps make taking off when fully loaded very difficult&lt;br /&gt;
* Long take-off distance&lt;br /&gt;
* Vulnerable to fast climbing, well-armed aircraft like the MiG-3&lt;br /&gt;
* Turret armament is slightly underwhelming for such a large aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Farman Aviation Works began working on the F.220 bomber design in 1925. This aircraft was based on a successful earlier design of the F.211 which was a parasol wing, four-engine monoplane utilising tractor and pusher engines. While the F.211 never entered production, it served as a base for the F.220 to be designed and built from. The first successful flight of the F.220 happened on 26 May 1932.&lt;br /&gt;
&lt;br /&gt;
The F.220 was a success in of itself, however, Farman made several modifications to improve the design which included a new vertical stabilizer, rebuilding the nose and ventral turret to fully enclose them and upgrading the old V-engines to new radial versions. After these modifications, the new version of the F.220 made its maiden flight in 1933.&lt;br /&gt;
&lt;br /&gt;
In 1936, another variant, the F.222 first flew and this bomber incorporated retractable landing gear which reduced drag and was not available on earlier versions. A total of twenty-four aircraft of this version where produced and began service in Armee de l'Air in 1937 and was tasked with performing night bombings raids over Germany in May and June of 1940.&lt;br /&gt;
&lt;br /&gt;
The F.222.2 bomber which is featured in the game had a redesigned nose and changed out the engines from Gnome-Rhône 14Kdrs engines to Gnome-Rhône 14N-11 engines.&lt;br /&gt;
&lt;br /&gt;
The later F.223 which came after the F.222 saw significant changes, not only to name as it became NC.223 after Farman was absorbed into Société Nationale de Constructions Aéronautiques du Centre (SNCAC) which was the nationalisation of both Farman Aviation Works and Hanriot in 1936. The aircraft's tail section was reworked and went from a single vertical stabilizer to a twin-stabilizer setup and the fuselage was refined to be more aerodynamic. Another upgrade came in the form of changes to the ventral and dorsal turret weapons. The Mle 33 7.5 mm machine guns were replaced with the more powerful H.S. 404 20 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
On 7 June 1940, a variant NC 223.4 of the French Naval Aviation was the first allied bomber to fly into Germany and bomb Berlin, the flight dropped eight 250 kg and 80 x 10 kg bombs on Germany's capital. While the ordnance was not much, the psychological impact was the goal and the raid was reproduced three days later. NC 223 bombers continued to serve in bombing roles until June 1940 when they were transferred to North Africa to fulfil the role of transport aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_222_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Image:f.222.2_WT_poster1.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster2.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster3.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster4.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster5.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5047-development-farman-f-222-2-big-heavy-yours-en|[News] Farman F.222.2: Big! Heavy! Yours!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385716-farman-2222/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Farman}}&lt;br /&gt;
{{France bombers}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F.222.2&amp;diff=194781</id>
		<title>F.222.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F.222.2&amp;diff=194781"/>
				<updated>2024-11-10T04:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_222_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Most nations in War Thunder start with small to medium two-engined bombers which can drop a few bombs, though the Italians step it up with the three-engined S.81 bomber; however, this does not come close to the French. Showing up to dominate the early ground-pounding scene, the F.222.2 is the biggest, heaviest, least manoeuvrable, and hardest hitting bomber early in the game, at a low battle rating. This massive bomber's empty weight is more substantial than the Italian S.81's loaded weight.&lt;br /&gt;
&lt;br /&gt;
The F.222.2 features a high wing setup with four radial engines set up in a push-pull configuration. This engine setup allows the pulling engines to turbocharge the wind passing through the pushing engines adding needed horsepower. This also, unfortunately, concentrates the engines into close quarters, making it easier for enemy fighters to hit them. While this aircraft has the potential to soak up a lot of 7.5 mm bullets (even some 20 mm), the wings potentially provide an Achilles heel of the aircraft. Each wing contains eight massive fuel tanks which do not self-seal when hit, and they are prone to catch on fire. A burning F.222.2 will not last long before structural fatigue sets in and the wings buckle.&lt;br /&gt;
&lt;br /&gt;
With a huge target to fend off incoming fighters, the F.222.2 is not without any defences. This bomber is protected by three turrets: one ventral, one dorsal, and one in the nose. All three turrets feature a single [[Mle 33 (7.5 mm)|Darne Mle 33 7.5 mm machine gun]]. It may not seem like much, though against small fighter aircraft which lack any armour, chances are the gunners will rupture the fighter's engine, oil coolers, water coolers, fuel tanks, or even incapacitate the pilot leading to an aerial victory. Fighters looking for a fast and &amp;quot;free-kill&amp;quot; when going after the F.222.2 should think twice before just rumbling up on the bomber's doorstep, as they may find themselves on a one-way trip to the ground in a heap.&lt;br /&gt;
&lt;br /&gt;
The massive F.222.2 has one purpose, and that is to drop bombs, lots of bombs! This massive aircraft initially carries 52 x 50 kg bombs. Later upgrades will include 100 kg, 200 kg, and 500 kg bombs, maxing the payload out at 2,700 kg! Payloads this size can take out columns of vehicles and, even in up-tiered situations, can do massive damage against enemy bases. This bomber works best at lower altitudes such as between 100 and 500 m, though this beast is nimble enough to bomb targets from as low as 50 m off of the deck. This huge bomber can be a bit frustrating at first, but as modules are unlocked and added, the aircraft can take more damage. It can be surprising how long it survives even though it is full of holes and is trailing smoke from several of its surfaces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 348 || 333 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 34.2 || 35.2 || 4.1 || 4.1 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 383 || 366 || 31.9 || 33.0 || 9.3 || 6.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 250 || &amp;lt; 300 || &amp;gt; 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Vulnerable fuel tanks in the wings&lt;br /&gt;
* Engines highly sensitive to damage&lt;br /&gt;
* Huge aircraft, slow and large target&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.A. MMN. 50 (50 kg)|No.1 (100 kg)|No.1 (200 kg)|No.2 (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 52 x 50 kg G.A. MMN. 50 bombs (2,600 kg total)&lt;br /&gt;
* 5 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (1,700 kg total)&lt;br /&gt;
* 4 x 500 kg No.2 bombs (2,000 kg total)&lt;br /&gt;
* 10 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (2,700 kg total)&lt;br /&gt;
&lt;br /&gt;
[[File:BomberImage_F222.2_Carpetbombing.jpg|350px|thumb|right|An F.222.2 carpet-bombing AA vehicles with {{PAGENAME}} bombs.]]&lt;br /&gt;
The game style will change depending on the type of bomb payload chosen. For usage on early maps without bases, the 52 G.A.M.Mn bombs will be the payload of choice. These small bombs used from a low altitude provide a scatter effect, where they can be dropped in a column, allowing for convoys of vehicles or multiple cluster sites of artillery to be bombed in one run. Utilising the 50 kg bombs from higher altitudes against vehicles is discouraged, as they tend to scatter out of the effective explosive range of the bombs by the time they get to the ground. Low bombing runs against vehicles hits them before they have time to scatter.&lt;br /&gt;
&lt;br /&gt;
Conversely, the larger bombs tend to be less effective against small vehicle targets, especially from higher altitudes which give them time to scatter and move out of the effective explosive range. The 100 kg, 200 kg, and 500 kg bombs are very effective against stationary and hardened targets such as anti-aircraft artillery sites, pillboxes, and bases. Base bombing is very effective from higher altitudes, especially if there is fighter escort which will help provide the bomber time to get to the site and drop its payload.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, nose turret (1,000 rpg)&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (720 rpg)&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, ventral turret (720 rpg)&lt;br /&gt;
&lt;br /&gt;
The F.222.2 has decent turret coverage when it comes to defences. With one turret in the nose of the aircraft and the other two located at the dorsal and ventral positions, the bomber is capable of defending itself from attacks from multiple angles. Early fighters typically do not have any armour protection. As such, if they approach from the rear of the F.222.2, they are likely to take critical damage. Be aware of fighters approaching from the side, since there are more blind spots from this angle. From here, they will be targeting either the engines or the wings which contain huge fuel tanks. Do not be afraid to chase or saddle up next to enemy fighters in order to give the turret gunners a chance to unload on the fighters and potentially score an aerial victory.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BomberImage_F222.2_BellyTurret.jpg|350px|thumb|right|A view of the bombing damage as seen from the F.222.2's ventral turret during a bombing run.]]&lt;br /&gt;
The F.222.2 is a heavy-hitting bomber with okay manoeuvrability at low altitude and low airspeed and can carry a staggering 52x50 kg bombs while still in stock configuration. Combined with its frequent presence in Ground Strike matches with only light vehicles, it will make short work of any (or even all) groups of armoured cars and SPAA it crosses paths with, in addition to destroying an opposing team's entire complement of AAA and artillery in short order.&lt;br /&gt;
&lt;br /&gt;
Additionally, the ability to carry larger bomb loads later in its upgrade tree turns it into an exceptionally capable base killer, often time wiping out bases solo without sacrificing its heavy-hitting power against armoured columns. With some skill (and an escort from friendly fighters), the F.222.2 can wipe out an entire column of medium tank AI targets in a single pass, with enough firepower left over to seriously cripple another column.&lt;br /&gt;
&lt;br /&gt;
It is important to match the altitude flown with the payload type chosen as lower altitudes (100 - 500 m or even lower) when utilising the 50 kg bombs against moving targets, whereas higher altitudes are preferred when utilising larger ordnance against stationary targets. On maps where controlling an airfield is key, do not be afraid to &amp;quot;carpet bomb&amp;quot; the runway to prevent enemy aircraft from taking over the airfield or out-right destroy those which have landed. Be aware of friendly aircraft which may also be on the runway as the bombs do not discriminate who they damage/destroy.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive bomb load&lt;br /&gt;
* Very stable flight in simulator battles&lt;br /&gt;
* Different bomb options make this bomber very versatile&lt;br /&gt;
* Fuselage can absorb a lot of damage&lt;br /&gt;
* Once at altitude, it can be difficult to reach for reserve planes&lt;br /&gt;
* Can keep flying even after it loses 2 engines&lt;br /&gt;
* Can easily destroy bases and airfields in air RB&lt;br /&gt;
* Good visibility in in simulator battles&lt;br /&gt;
* Excellent turret coverage; aircraft coming toward the F.222.2 at the 11:00 angle will be shredded by the dorsal and nose turret simultaneously  &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely slow and very heavy&lt;br /&gt;
* Engines are very vulnerable to enemy weapons&lt;br /&gt;
* Slow speed, heavyweight, and no takeoff flaps make taking off when fully loaded very difficult&lt;br /&gt;
* Long take-off distance&lt;br /&gt;
* Vulnerable to fast climbing, well-armed aircraft like the MiG-3&lt;br /&gt;
* Turret armament is slightly underwhelming for such a large aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Farman Aviation Works began working on the F.220 bomber design in 1925. This aircraft was based on a successful earlier design of the F.211 which was a parasol wing, four-engine monoplane utilising tractor and pusher engines. While the F.211 never entered production, it served as a base for the F.220 to be designed and built from. The first successful flight of the F.220 happened on 26 May 1932.&lt;br /&gt;
&lt;br /&gt;
The F.220 was a success in of itself, however, Farman made several modifications to improve the design which included a new vertical stabilizer, rebuilding the nose and ventral turret to fully enclose them and upgrading the old V-engines to new radial versions. After these modifications, the new version of the F.220 made its maiden flight in 1933.&lt;br /&gt;
&lt;br /&gt;
In 1936, another variant, the F.222 first flew and this bomber incorporated retractable landing gear which reduced drag and was not available on earlier versions. A total of twenty-four aircraft of this version where produced and began service in Armee de l'Air in 1937 and was tasked with performing night bombings raids over Germany in May and June of 1940.&lt;br /&gt;
&lt;br /&gt;
The F.222.2 bomber which is featured in the game had a redesigned nose and changed out the engines from Gnome-Rhône 14Kdrs engines to Gnome-Rhône 14N-11 engines.&lt;br /&gt;
&lt;br /&gt;
The later F.223 which came after the F.222 saw significant changes, not only to name as it became NC.223 after Farman was absorbed into Société Nationale de Constructions Aéronautiques du Centre (SNCAC) which was the nationalisation of both Farman Aviation Works and Hanriot in 1936. The aircraft's tail section was reworked and went from a single vertical stabilizer to a twin-stabilizer setup and the fuselage was refined to be more aerodynamic. Another upgrade came in the form of changes to the ventral and dorsal turret weapons. The Mle 33 7.5 mm machine guns were replaced with the more powerful H.S. 404 20 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
On 7 June 1940, a variant NC 223.4 of the French Naval Aviation was the first allied bomber to fly into Germany and bomb Berlin, the flight dropped eight 250 kg and 80 x 10 kg bombs on Germany's capital. While the ordnance was not much, the psychological impact was the goal and the raid was reproduced three days later. NC 223 bombers continued to serve in bombing roles until June 1940 when they were transferred to North Africa to fulfil the role of transport aircraft.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_222_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Image:f.222.2_WT_poster1.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster2.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster3.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster4.jpg|&lt;br /&gt;
Image:f.222.2_WT_poster5.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5047-development-farman-f-222-2-big-heavy-yours-en|[News] Farman F.222.2: Big! Heavy! Yours!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385716-farman-2222/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Farman}}&lt;br /&gt;
{{France bombers}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Potez_633&amp;diff=194780</id>
		<title>Potez 633</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Potez_633&amp;diff=194780"/>
				<updated>2024-11-10T04:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French bomber '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = Potez 630&lt;br /&gt;
| link-2 = Potez 631&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=potez_633&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Potez 633''' was the light bomber variant of the Potez 63 family of aircraft. It had a two man configuration, with a pilot and rear gunner. The aircraft proved to be relatively ineffective as a bomber in the Battle of France, suffering heavy losses due to enemy air superiority and the mediocre speed of the Potez 633, a problem shared with its interceptor counterparts, the [[Potez 630]] and [[Potez 631|631]]. While other nations such as China, Romania, and Greece also used the Potez, not all of them were delivered due to a French embargo on army equipment and other military assets in June 1939. The aircraft also served with Vichy France, although relegated to second line service.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]], the {{Specs|name}} lacks the 20 mm cannons and additional 7.5 mm MGs for offensive armament compared to the Potez 630 and 631, instead having a single 7.5 mm MG mounted in the nose. The aircraft has adequate ordnance for a light bomber of its BR, being capable of carrying a total of 400 kg of bombs in the form of eight 50 kg or two 200 kg bombs. The 200 kg bombs are the most adequate for dealing with ground targets, and can be used with good results in ground battles against light tanks. It should be noted that the Potez is particularly weak against SPAA due to its low speed and large size when compared to biplanes or ground attackers.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 421 || 403 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.2 || 22.3 || 4.4 || 4.2 || rowspan=&amp;quot;2&amp;quot; | 350&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 462 || 440 || 18.9 || 20.0 || 10.9 || 7.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 710 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 346 || 329 || 240 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 330 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located in front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, nose-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.A. MMN. 50 (50 kg)|No.1 (100 kg)|No.1 (200 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 8 x 50 kg G.A. MMN. 50 bombs (400 kg total)&lt;br /&gt;
* 2 x 100 kg No.1 bombs (200 kg total)&lt;br /&gt;
* 2 x 200 kg No.1 bombs (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Potez 633's light bomb load (when compared to the Farman monsters that preceded it) makes this aircraft much more dependent on skill when dropping ordnance. When facing light vehicles, the 8x50kg load is particularly useful, allowing you to tag along with the larger bombers and clean up after their pass. Use the 7.5 mm MG in the nose to clean up any stray SPAA trucks in your path... A short burst will usually be rewarded with a kill. Use the bombs on anything else that moves.&lt;br /&gt;
&lt;br /&gt;
The 633 is also not as agile as other twin-engine aircraft its size, avoid turn fighting no matter how tempting. Just make a quick snapshot at passing fighters as they cross your path and keep moving to your next target. Keep an eye on your six, the rear gunner with the 7.5 mm MAC machine gun may deter lighter aircraft like Reserve fighters, but any rank II fighter which winds up on your tail usually means a one-way ticket to the ground in a heap unless a teammate is nearby who can help.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has offensive armament unlike most other bombers&lt;br /&gt;
* Relatively tough due to very slim airframe, deflects bullets easily from behind&lt;br /&gt;
* Surprisingly decent energy retention&lt;br /&gt;
* Bomb load good for taking out armored cars and vehicle strips&lt;br /&gt;
* Easy to fly&lt;br /&gt;
* Good overall flight characteristics &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Meagre defensive and offensive armament&lt;br /&gt;
* Poor bomb load&lt;br /&gt;
* Both of the above two points makes it difficult to do much damage with this aircraft.&lt;br /&gt;
* Poor manoeuvrability&lt;br /&gt;
* Dorsal gunner has a limited range of motion&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Potez 633 was one of the numerous derivatives of the Potez 63. It was a light bomber, and it had a two-man crew: a pilot and a rear gunner. A contract for the production of 115 aircraft was awarded to SNCAN by the French Air Force. In 1938 though, it was decided that the light bombers had to have a crew of three, and the contract was cancelled. Nevertheless, the Potez 633 was offered for export with some success: Greece bought twenty-four aircraft, China bought four, Romania ordered forty and the Swiss air force bought one.&lt;br /&gt;
&lt;br /&gt;
The Munich crisis showed that the French army lacked modern equipment and export war material deliveries were embargoed by the French government in June 1939. The Potez 633 built for export and not yet delivered to their customers were transferred to the French air force. These aircraft were used by ground attack units for pilot training until better aircraft could replace them.&lt;br /&gt;
&lt;br /&gt;
In May 1940, at the moment of the German attack some ground attack units were still equipped with the Potez 633. These aircraft attacked the German columns, suffering heavy losses due to both enemy fighters patrolling the area and anti-aircraft fire from below.&lt;br /&gt;
&lt;br /&gt;
Only thirteen Potez 633s were delivered to the Greek air force before the embargo. They accomplished reconnaissance missions over Albania during the Italian invasion, a few aircraft being downed by Italian fighters. Ultimately, all the remaining Potez were destroyed during the German invasion of Greece.&lt;br /&gt;
&lt;br /&gt;
A total of twenty Potez 633s were delivered to Romania before the June 1939 embargo. These aircraft were reinforced by nine others handed over by Vichy France in 1941. They started their combat operations the day of the Romanian declaration of war to the USSR, in June 1941. The Potez 633s supported the Romanian ground forces, notably during the siege of Odessa and the battle of Stalingrad. In December 1942, the remaining aircraft returned to Romania, and they finished their careers as trainer aircraft for pilots training to be night fighters.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=potez_633 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Potez 630 (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[File:Germany flag.png|30px|link=]] [[Do 17 (Family)]]&lt;br /&gt;
* [[File:Germany flag.png|30px|link=]] [[Ju 88 (Family)]]&lt;br /&gt;
* [[File:IJA flag.png|30px|link=]] [[Ki-48-II otsu]]&lt;br /&gt;
* [[File:Britain flag.png|30px|link=]] [[Blenheim Mk IV]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[Yak-4]]&lt;br /&gt;
* [[File:Sweden flag.png|30px|link=]] [[SAAB 18 (Family)|B 18 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385895-potez-633/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Potez}}&lt;br /&gt;
{{France bombers}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vampire_FB_52A_(Sweden)&amp;diff=194460</id>
		<title>Vampire FB 52A (Sweden)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vampire_FB_52A_(Sweden)&amp;diff=194460"/>
				<updated>2024-11-04T01:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vampire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=vampire_fb52_finland&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Finland operated a very small number of FB 52A Vampires during the early Cold War. A total of 6 units were acquired from the United Kingdom in 1953 and they were nicknamed &amp;quot;''Vamppi''&amp;quot;. Later, nine T.55 twin seat trainers were acquired in 1955. The aircrafts served with the 1st and 2nd Air Wing before being retired in 1965 in favour of more capable fighters.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]]. Being a Vampire, the '''{{Specs|name}}''' is a typical early jet, it has poor acceleration but when compared to its counterparts, it has less top speed in favour of a more capable flight performance in dogfights. The Vampire has a very tight turning radius which means that as long as it has enough speed it is capable of outperforming enemy aircrafts, however it loses speed with ease, and thus good precision and quick fights are needed in order to succed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 841 || 814 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.8 || 25.6 || 17.5 || 16.4 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 917 || 882 || 23.8 || 24.0 || 27.0 || 22.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 496 || 464 || 300 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 600 || &amp;lt; 600 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | de Havilland Goblin 3 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,502 kg || colspan=&amp;quot;3&amp;quot; | 195 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 705 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,866 kg || 4,179 kg || 4,517 kg || 4,715 kg || 5,759 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,410 kgf || -&lt;br /&gt;
| 0.36 || 0.34 || 0.31 || 0.30 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,410 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.36 || 0.34 || 0.31 || 0.30 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|H.E. M.C. Mk.13 (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 8 x RP-3 rockets (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb H.E. M.C. Mk.13 bombs (2,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* Decent payload options&lt;br /&gt;
* Good cockpit visibility&lt;br /&gt;
* Good at gliding without engine power&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low top speed and acceleration&lt;br /&gt;
* Weapons create significant recoil&lt;br /&gt;
* Poor dive rate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=vampire_fb52_finland Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Vampire (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer deHavilland}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6B&amp;diff=194402</id>
		<title>J6B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6B&amp;diff=194402"/>
				<updated>2024-11-02T18:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j6b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_j6b.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Designed and manufactured in Sweden during the early 1930s, the {{PAGENAME}} biplane fighter was the last biplane fighter to be designed in Sweden and the last variant of its series to be built. It was manufactured by ASJA from 1933 to 1935, but the core-design was originally constructed by Svenska Aero AB, which was purchased by ASJA in 1932. The {{PAGENAME}} served as a fighter aircraft in the Swedish air force between 1934 to 1938 and as a fighter-trainer from 1938 to 1940. Two {{PAGENAME}}s were sent to Finland as war aid during the Winter War. In Finland, they were designated JF, and served as trainers until 1945.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]], and though not a speedy aircraft compared to other reserve aircraft in the game, the {{PAGENAME}} features extremely good manoeuvrability and two nose-mounted 8 mm fast-firing machine guns which makes it extremely deadly in a skilled pilot's hands, but at the same time, also very forgiving to the new player. It has access to several ammunition belts which allow the {{PAGENAME}} to effectively fight both air and ground targets in air RB. The aircraft might not look impressive on paper, but any pilot with basic air combat knowledge can easily prove that this biplane fighter is no slouch. The great climb rate and manoeuvrability, in combination with some creativity, is all you need to perform and exceed in this aircraft&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 311 || 298 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 14.4 || 15.0 || 13.8 || 13.8 || rowspan=&amp;quot;2&amp;quot; | 294&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 343 || 325 || 13.0 || 13.7 || 20.3 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 250 || &amp;lt; 200 || &amp;lt; 320 || &amp;gt; 170&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located in front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
Like many aircraft just prior to the outbreak of World War II, the {{PAGENAME}} was not outfitted with any armour plating. The {{PAGENAME}} was designed during a time period when armour was not seen as viable, due to its added weight. The added weight of armour lowered climb-rate, speed, manoeuvrability, and range greatly due to the low power of most biplanes. Armour first started to appear during the later stages of the 1930s.&lt;br /&gt;
&lt;br /&gt;
To maintain the centre of balance for this fighter, the pilot, fuel tank and engine take up the fuselage from the middle to the front. Any attacks on this aircraft in this zone risk hitting a critical component, ending the {{PAGENAME}}'s fight in the battle earlier than expected. With an open cockpit, fabric coverings and a mediocre engine, the survivability of this aircraft, for the most part, rests in the pilot's hands and their ability to out-fly the enemy pilots.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ksp m/22 Fh (8 mm)|Ksp m/22 Fv (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 8 mm Ksp m/22 Fh (fixed right) machine gun, nose-mounted (500 rpg)&lt;br /&gt;
* 1 x 8 mm Ksp m/22 Fv (fixed left) machine gun, nose-mounted (500 rpg)&lt;br /&gt;
&lt;br /&gt;
The Swedish Air Force chose to outfit the {{PAGENAME}} with license-built copies of the FN Browning M1919 air cooled aircraft machine gun. These were designated kulspruta m/22 (originally flygplankulspruta m/22), or ksp m/22 for short, in Sweden and were originally chambered for the Swedish 6.5x55 m/94 cartridge. But as this cartridge was seen as too weak against aircraft by 1930, a more powerful 8x63 mm cartridge was introduced in 1932. This cartridge, which went under the designation 8 mm sk ptr m/32 (8 mm skarp patron m/32 - 8 mm live cartridge m/32), was extremely powerful compared to similar cartridges around the world.&lt;br /&gt;
&lt;br /&gt;
==== Gun placement ====&lt;br /&gt;
Both guns are mounted in the upper cowling and fire synchronized through the propeller arc. This makes it very easy to aim with the {{PAGENAME}}, as the bullets always flies in the same line as the aircraft. Aircraft with wing mounted guns are much harder to aim, as they have to deal with convergence calculations to hit aircraft. Bullet drop over distance is still a consideration.&lt;br /&gt;
&lt;br /&gt;
Typically in biplanes, the most effective range for disabling or destroying another aircraft is around 100 to 250 m, although reliable damage can be sent out to 600 m or more with a potent pilot. Many ace pilots from all sides of the war stated that when the enemy filled the windscreen, there was no way you could not hit, thereby guaranteeing a hit and conserving ammunition.&lt;br /&gt;
&lt;br /&gt;
===== Effect =====&lt;br /&gt;
The fire-rate of the {{PAGENAME}}'s guns are an above-average 1,200 rounds per minute. This is an ideal fire rate, as it is high enough to deal a high amount of damage per minute, but at the same time allow for longer bursts of fire before overheating. The ammunition amount of 500 rounds per gun is also within the ideal for this fire rate. 1,200 rounds per minute means 20 shots per second which in return means that it takes 25 seconds to fire through a full magazine. 25 seconds is more than enough for 4-5 kills if all shots connect. The average burst time before the guns starts to overheat is about 5-6 seconds, which is more than enough time to tear a plane apart.&lt;br /&gt;
&lt;br /&gt;
==== Belts ====&lt;br /&gt;
The {{PAGENAME}} has access to 7 belt types. The default belt and ground target belts are effectively the same, as they use the same composition of bullets, except that the order is different. Due to this, there is no reason to use the ground targets belts. The same deal goes for the universal belt and air targets belt. They both share the same composition of bullets, just in a different order.&lt;br /&gt;
&lt;br /&gt;
There are 4 belts which are of use for the average player.&lt;br /&gt;
&lt;br /&gt;
* '''Tracers''': This belt is very effective against other biplanes, especially those that have fabric coverings and non-self-sealing fuel tanks. Tracer bullets, due to their phosphor tracer load, have a good chance of setting unprotected planes on fire. This is a good combination at rank I, as a lot of planes lack self-sealing fuel tanks.&lt;br /&gt;
* '''Air targets/Universal''': These belts contain 1 tracer bullet, one armour-piercing bullet and 2 incendiary bullets. As noted previously the tracer bullets are good at setting biplanes on fire. The incendiary bullets are good at setting full-metal monoplanes on fire.&lt;br /&gt;
* '''Stealth''': These belts lack a tracer bullet and only consist of armour-piercing and incendiary. Due to this they are ideal for attacking unsuspecting targets, as they cannot see the strings of bullets flying out from your machine guns. On the other hand, neither can you. The way to use stealth is to know the projectile paths by heart so you can calculate the trajectory without tracers. A lot of seasoned players uses stealth belts as they find tracers annoying and misleading.&lt;br /&gt;
* '''Armoured targets''': This belt apparently uses tungsten bullets instead of steel. This gives it an impressive penetration of 18 mm at 500 m. This is enough to penetrate some light tanks from the side or from the top. Although, the bullets do minor damage at best. It is possible to engage light pillboxes and light tanks with this belt, unlike the rest.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The J6B is one of Sweden's reserve aircraft, it is a great introduction to the Swedish aviation tree and it is able to compete with other planes. Like most other reserve aircraft, it lacks speed, armour protection and firepower.&lt;br /&gt;
&lt;br /&gt;
The J6B can be used like any other biplane, thanks to its good manoeuvrability. The J6B takes a while to get to the desired speed to be manoeuvrable enough to repel attackers. It might look like an easy prey, but the J6B's Ksps machine guns are powerful and can make even enemy aircraft at higher BRs regret their decision.&lt;br /&gt;
&lt;br /&gt;
Most notable enemies to be aware of are the [[He 100 D-1]], the [[I-16 (Family)|I-16]], the [[I-153 M-62]], the [[Ki-43 (Family)|Ki-43]] and the [[H-75A-4]].&lt;br /&gt;
&lt;br /&gt;
'''Ground Battles'''&lt;br /&gt;
&lt;br /&gt;
The J6B is effective in ground battles. The 8 mm [[Ksp m/22 (8 mm)|Ksp m/22]] pack a hard punch, having a great penetration capability of 18 mm at 500 m, and 20 mm at 100 m making it a decent at ground battles being able to keep up with the [[M2 Browning (12.7 mm)|M2 Browning]] in the early tiers, in terms of penetration power. That is useful against enemy tanks that have a lightly-armoured top, making them easy targets for the J6B to attack the tank's roof weak spots. The J6B is relatively slow, making it an easy target for low-tier SPAA like [[M13 MGMC]], [[P.7.T AA]] and [[Flakpanzer I]].&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great handling characteristics&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Nose mounted armament&lt;br /&gt;
* High rate of fire for main guns&lt;br /&gt;
* Large ammunition amount&lt;br /&gt;
* Large choice of ammunition belts for main guns&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below-average speed near the ground, slow level flight&lt;br /&gt;
* Weak armament against full metal aircraft&lt;br /&gt;
* Unprotected engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a Swedish designed and manufactured biplane fighter from the early 1930s. It was the last biplane fighter to be designed in Sweden and the last version of its aircraft-model to be built. Its designer and manufacturer, AB Svenska Järnvägsverkstädernas Aeroplanavdelning (The Swedish iron-works aeroplane department Ltd)(ASJA for short), acquired the base-model when they bought the company Svenska Aero AB (Swedish Aero Ltd)(SA for short) in 1932. Svenska Aero AB had designed and manufactured 3 previous iterations of the {{PAGENAME}} during a 4-year period prior to their acquisition by ASJA in 1932.&lt;br /&gt;
&lt;br /&gt;
To get a good understanding of the {{PAGENAME}}'s history it is necessary to tell the history of its original designer, Svenska Aero AB as well as its previous iterations.&lt;br /&gt;
&lt;br /&gt;
'''Svenska Aero AB'''&lt;br /&gt;
&lt;br /&gt;
Svenska Aero AB was founded in 1921 as a response to the limitations put on the German aviation industry after WWI. Germany was not allowed to export military aircraft which led to a lot of German aviation companies and engineers to move work abroad. One of these were the German pilot and aviation-enthusiast Carl Clemens Bücker, known today for his popular WWII trainer aircraft such as the Bü 131 och Bü 133.&lt;br /&gt;
&lt;br /&gt;
Carl Clemens Bücker had been a marine pilot in WWI, a time period where he among others had befriended Ernst Heinkel. In 1920 after the war, Bücker moved to Sweden in hope of starting an aviation company. After a year in Sweden, Bücker acquired Swedish citizenship and became a pilot for the Swedish torpedo department of Stockholm, as well as an adviser for the Swedish navy air corps. As a starter to his planned aviation company, Bücker planned to buy a reconnaissance aircraft from German company Caspar-Werke, which would then be smuggled to Sweden in parts. To make the purchase easier, Bücker would first have to found his aviation company, which he did with a bit of help from Ernst Heinkel. Once the company was created Bücker quit his job as an adviser for the Swedish navy to become the CEO and sole manager of the company.&lt;br /&gt;
&lt;br /&gt;
The new company was named Svenska Aero AB and operated from the municipality Lidingö in Stockholm. Svenska Aero AB initially built planes under license from Caspar-Werke and Heinkel but the manufacturing capability of Svenska Aero AB was at the start very limited and the first planes built by the company were in fact fabricated secretly in Germany by Caspar-Werke or Heinkel and later put together by the Swedish torpedo department of Stockholm were Bücker had connections. Eventually though, around 1927, the company instituted their own construction department with the intent to construct in-house designs. A Swedish airplane constructor by the name of Sven Blomberg was hired as chief designer. Blomberg had previously worked for Heinkel Flugzeugwerke in Germany.&lt;br /&gt;
&lt;br /&gt;
'''SA-11 Jaktfalken (J5)'''&lt;br /&gt;
&lt;br /&gt;
Once the construction department was set up the company initiated the construction of 2 aircraft which they intended to propose to the newly formed Swedish air force. One of these was a fighter which they came to name Jaktfalken (the Gyrfalcon).&lt;br /&gt;
&lt;br /&gt;
In 1928, Svenska Aero AB on their own initiative asked the Swedish air force for some preliminary guidelines for a fighter aircraft with the intent that they would develop such an aircraft for the Swedish air force at their own expense. The Swedish air force agreed and gave some basic specifications for what they wanted. Upon receiving these specifications Svenska Aero AB started a private venture to develop this fighter. As the company had deep ties to Heinkel a lot of design elements were taken directly from their aircraft. Svenska Aero also took a lot of inspiration from other fighter aircraft of the era.&lt;br /&gt;
&lt;br /&gt;
The end product became known as SA-11 Jaktfalken (The Gyrfalcon), a conventional biplane fighter based on a mixed construction of fabric covered steel tubes and aluminium plates. The engine was an Armstrong Siddeley Jaguar radial engine with 500 hp. This propelled the SA-11 up to a maximum speed of 285 km/h. A prototype was finished in 1929 and was flight ready by fall that year. The Swedish air force was impressed with Svenska Aero AB's fighter aircraft and wanted to test the prototype at the Svea air force wing in Barkarby. The Swedish air force test pilot Nils Söderberg was selected to fly the aircraft during this test. The first flights were problem free and after one of the landings Nils Söderberg commented that it was the best aircraft he had ever flown. Not long after, on the 11th of november 1929, the SA-11 was demonstrated before Swedish authorities and press who all noted how good of an aircraft it was. After this the Swedish air force decided to acquire 3 Jaktfalken-planes, the initial prototype as well as 2 improved ones. These would then be used in trials against 3 Bristol Bulldogs Mk.IIs the air force planned to acquire.&lt;br /&gt;
&lt;br /&gt;
On the 9th of February 1930, the SA-11 prototype was purchased by the Swedish air force and given the designation J5, J standing for Jakt (Pursuit) and 5 meaning that it was the fifth registered fighter aircraft of the Swedish air force. ''(A note of interest is that the Swedish air force at this time numbered aircraft types based on their role. For example J1, J2, J3 and B1, B2, B3 etc. This was seen as somewhat problematic when planes changed roles. For example S7 was changed into B4. After 1940 that system was scrapped and numbers were given to each main aircraft type, for example Fpl 20, Fpl 21, Fpl 22, starting from the number 15. This way planes could easily be re-designated in case they had to change role. For example B18 &amp;gt; S18, or J29 &amp;gt; A29.)''&lt;br /&gt;
&lt;br /&gt;
'''SA-14 Jaktfalkten I (J6)'''&lt;br /&gt;
&lt;br /&gt;
By February 1930, the Swedish air force decided that the 2 improved Jaktfalken-planes were to use Bristol Jupiter VI engines which required Svenska Aero AB to modify the design in various ways. These aircraft were named SA-14 Jaktfalken I (The Gyrfalcon 1) internally and received the designation J6 in the Swedish air force. An order for 5 more J6s soon followed for more testing.&lt;br /&gt;
&lt;br /&gt;
Initial tests with the J6 showed complications with vibrations in the tail section. Both Svenska Aero AB and the Swedish air force's own production facilities tried to fix the problem without success. Despite this all aircraft entered service. Once the ordered Bristol Bulldogs had arrived in Sweden it was time for trials between them and the J6. The Bristol Bulldog formally entered service as the J7 in the Swedish air force. Trials between the J6 and J7 showed that the J6 had superior manoeuvrability and was easier to fly compared to the J7. However due to the limited production capacity of Svenska Aero AB the Swedish air force realized that they could never adopt the J6 in sufficient numbers. They tried to buy a license from Svenska Aero AB to produce the J6 in their own facilities but Svenska Aero AB turned it down. Due to this the Swedish air force decided in May 1931 to buy 8 improved Bristol Bulldog Mk.IIA-planes (J7A) to fulfil their needs. This prompted Svenska Aero AB to design an improved SA-14 for the air force to test.&lt;br /&gt;
&lt;br /&gt;
'''SA-14 Jaktfalkten II (J6A &amp;amp; {{PAGENAME}})'''&lt;br /&gt;
&lt;br /&gt;
The improved SA-14 got the name Jaktfalken II and featured a more powerful Jupiter VIIF engine as well an improved fuselage and landing gear. The Swedish air force decided to order 3 copies of Jaktfalken II for trials in late 1931. At this stage Svenska Aero AB was losing money due to the low orders from the Swedish air force. This prompted Bücker to sell the company to ASJA in 1932, after which he returned to Germany where he would found the much more successful Bücker Flugzeugbau aviation company.&lt;br /&gt;
&lt;br /&gt;
The Swedish air force was however not finished with the J6 design. The Bristol Bulldog (J7) had shown itself to be a problematic design and 3 out of 11 aircraft had been destroyed within 2 years of entering service. On top of that the aircraft was prone to failure and almost every J7 in use had crash landed on at least one occasion. (A note of interest is that only two out of the original eleven J7s survived by the end of 1936) The J6s on the other hand had proven themselves as safe aircraft with only 1 destroyed by the summer of 1933. Due to this the Swedish air force ordered 7 improved Jaktfalken II aircraft from ASJA who now owned the design. ASJA further improved on the J6A design by modifying the windscreen and elevator which meant that the aircraft had to be considered a separate variant from the J6A. Due to this the 7 new planes got the designation {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}} service life'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} entered service with the Swedish air force in 1934 with the last aircraft being delivered in 1935. In service the {{PAGENAME}} would serve with the F1 air force wing where it would initially be used as a fighter before being relegated to a fighter-trainer in 1938. By this time the {{PAGENAME}} was hopelessly outdated even as a fighter trainer and by 1940 the planes were put in storage and eventually scrapped in 1941.&lt;br /&gt;
&lt;br /&gt;
However, two {{PAGENAME}}s and one J6A were donated as war aid to Finland during the winter war. In Finnish service they would be re-designated to JF (for '''J'''akt'''f'''alken) and used as trainers. Finland would continue to use the JF until 1945 when they were all pulled from service and scrapped.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6486-development-j6b-jaktfalken-ii-falcon-from-the-north-en|Devblog]] ===&lt;br /&gt;
Researching any game nation in War Thunder begins with its reserves, and that's why we've chosen this aircraft as today's guest: the pre-war J6B Jaktfalken II (&amp;quot;gyrfalcon&amp;quot;) biplane fighter from Svenska Aero AB. This aircraft's story began in 1930, when Swedish company Svenska Aero AB released the J5 Jaktfalken fighter. The J5 was adequate, but nothing special compared to the foreign models being released in Sweden under license. The one thing the world's air forces truly lacked was training aircraft. Svenska Aero AB rushed to modify the J5 and converted it to a training fighter. The prototype was given the in-house designation SA14 but in the Swedish Air Force it was named the J6 Jaktfalken I, and it entered testing in 1930. A total of seven aircraft were built and joined the F5 lineup.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1931, the Swedish Air Force approved the production of three more Jaktfalken I fighter aircraft. The new vehicles were completely reworked in comparison to the previous model. They were produced in 1932 and put into service under the designation J6A.&lt;br /&gt;
&lt;br /&gt;
The J6B appeared a little later, when the Swedish government ordered seven more aircraft. These in turn also underwent a lot of improvements. The new series was put into service in Sweden in 1935, and all the aircraft were retired by 1941.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j6b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:J6B WTWallpaper 001.jpg|&lt;br /&gt;
File:J6B WTWallpaper 002.jpg|&lt;br /&gt;
File:J6B WTWallpaper 003.jpg|&lt;br /&gt;
File:J6B WTWallpaper 004.jpg|&lt;br /&gt;
File:J6B WTWallpaper 005.jpg|&lt;br /&gt;
File:J6B WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Hawker [[Nimrod Mk I|Nimrod]]&lt;br /&gt;
* Heinkel [[He 51 (Family)|He 51]]&lt;br /&gt;
* Kawasaki [[Ki-10 (Family)|Ki-10]]&lt;br /&gt;
* Fiat [[CR.32 (Family)|CR.32]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6486-development-j6b-jaktfalken-ii-falcon-from-the-north-en|[Development] J6B Jaktfalken II - Falcon from the North]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/474727-j6b/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-26B&amp;diff=194400</id>
		<title>B-26B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-26B&amp;diff=194400"/>
				<updated>2024-11-02T18:20:12Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the French version&lt;br /&gt;
| link = B-26C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b_26b_c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 403 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.3 || 36.6 || 2.4 || 2.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 525 || 491 || 32.8 || 34.0 || 10.3 || 5.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 568 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 382 || 320 || 297 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 270 || &amp;lt; 320 || &amp;lt; 370 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm steel - floor and port side of nose gunner/bombardier's position&lt;br /&gt;
* 8 mm steel - slightly curved armour plates behind flight deck seats (pilot, copilot, plus one unoccupied position that is presumably the navigator/radio operator's position)&lt;br /&gt;
* 9 mm steel - under main oil coolers in each engine nacelle&lt;br /&gt;
* 12.7 mm steel - under beam gunner&lt;br /&gt;
* 12.7 mm steel - two curved plates aft of dorsal turret&lt;br /&gt;
* 12.7 mm steel - aft of tail gunner&lt;br /&gt;
* 8 mm bulletproof glass - small window for tail gunner&lt;br /&gt;
&lt;br /&gt;
There is basically no protection from the front for the flight crew, so while your offensive battery of five forward-firing M2 Brownings might make head-on attacks tempting, your pilots are shockingly vulnerable from that angle.&lt;br /&gt;
&lt;br /&gt;
The four large self-sealing fuel tanks in the wings are relatively easy targets for enemy fighters, and your engines are also an easy target. To make matters worse, the B-26 had a reputation for being very challenging to keep in the air with only one engine. While the Marauder is often able to absorb a considerable amount of punishment, it is unlikely you'll make it alive back to base. Use your speed to keep pursuing fighters on your tail, where your relatively well protected defensive gunners can discourage pursuit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg)&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, cheek-mounted (250 rpg upper + 200 rpg lower = 900 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|H.E. M31 (300 lb)|H.E. M32 (600 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|AN-Mk 1 (1,600 lb)|Mk.13-1 (2,216 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 30 x 100 lb AN-M30A1 bombs (3,000 lb total)&lt;br /&gt;
* 14 x 300 lb H.E. M31 bombs (4,200 lb total)&lt;br /&gt;
* 8 x 600 lb H.E. M32 bombs (4,800 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 1,600 lb AN-Mk 1 bombs (3,200 lb total)&lt;br /&gt;
* 1 x 2,216 lb Mk.13-1 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (270 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (240 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, tail turret (800 rpg = 1,600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The B-26 is best used at high altitudes to avoid combat as much as possible due to lack of armour, its size, and because most bombers go out solo, leaving you no other allies to help you. Be sure to use its speed to your advantage. Some notable enemies that should be avoided at all costs are aircraft like the Do 335: its absurd amount of guns can surely rip you in half with nearly a burst or two. If you can dodge any enemies that come your way, then it's a cakewalk when taking out bases.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fighter planes will have trouble once you hit your max speed at your correct altitude&lt;br /&gt;
* Anti-tank bombs (AKA armour-piercing bombs) are good for CAS uses&lt;br /&gt;
* The 30x payload is good for strips of AAA and armoured cars&lt;br /&gt;
* Offensive armament is good for taking out enemy bombers&lt;br /&gt;
* Guns rarely jam when upgraded&lt;br /&gt;
* You can take it in Naval Battles, as it can carry a torpedo&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The nose gunner isn't really reliable&lt;br /&gt;
* Usually two bomb loads needed to take out a base&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Martin B-26 medium bomber was submitted by the Glenn L. Martin company in 1939 to the same USAAC specification (Circular Proposal 39-640) as the North American B-25 Mitchell, and both were accepted off the drawing board. Unsurprisingly, the two airplanes share much in common: twin-engined medium bombers, similar in size, with similar offensive and defensive armament. Both saw service in all major theaters of the war, with both U.S. and allied forces.&lt;br /&gt;
&lt;br /&gt;
What sets the B-26 Marauder apart is that it was designed for speed; designed around two massively powerful Pratt &amp;amp; Whitney R-2800 radial engines, its maximum speed is a full 10% faster than its slightly smaller and lighter B-25 counterpart. However, this speed came at a cost. With high wing loading and demanding flight characteristics, the B-26 was noticeably harder to fly than the Mitchell. This pilot skill differential, combined with the pressures of wartime training, led to a track record of deadly crashes early in the plane's history, gaining a reputation as a &amp;quot;widow maker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Despite this unpromising start to its career, the B-26 Marauder racked up a solid combat record. Mostly deployed at medium altitude missions, it became known for accurate bombing, and by the end of the war, the U.S. 9th Air Force reported that the so-called &amp;quot;widow maker&amp;quot; recorded the lowest combat loss rate of any aircraft type.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Martin_B-26_Marauder&amp;lt;/ref&amp;gt; One B-26, named &amp;quot;Flak Bait&amp;quot;, survived over 200 missions and is on display at the Smithsonian Institution's Steven F. Udvar-Hazy Center.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flak-Bait&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although most of its combat flying was done in the European Theater of Operations, a notable early engagement in the Pacific was the sortie of four torpedo-equipped Marauders against the Japanese fleet during the Battle of Midway. None of the torpedoes hit, two of the planes were lost, and the other two returned so badly shot-up that they were written off. Over the fleet and pursued by Japanese A6M Zeroes, a B-26 named &amp;quot;Susie Q&amp;quot; actually overflew the length of the Akagi's flight deck at very low level, strafing the deck crew with its machine guns. Susie Q landed, just barely, back at Midway with over 500 bullet holes.&amp;lt;ref&amp;gt;https://www.pacificwar.org.au/Midway/USArmy_at_Midway.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The in-game version represents the B-26B model after some modifications had been made, including lengthening the wings to improve (but not eliminate) the tricky handling characteristics. Most B-26 were built at the Glenn L. Martin plant in Baltimore, Maryland, but the essentially identical B-26C (found in the French tech tree) was built in Omaha, Nebraska. A total of 5,288 aircraft of all models were built between 1941 and 1945.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Martin_B-26_Marauder&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b_26b_c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|K09goo8T4jM|'''The Shooting Range #345''' - ''Pages of History'' section at 03:46 discusses the B-26.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7577-development-b-26-marauder-into-the-fray-en|[Devblog] B-26 Marauder: Into the Fray]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-26B&amp;diff=194399</id>
		<title>B-26B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-26B&amp;diff=194399"/>
				<updated>2024-11-02T18:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: added a little more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the French version&lt;br /&gt;
| link = B-26C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b_26b_c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 403 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.3 || 36.6 || 2.4 || 2.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 525 || 491 || 32.8 || 34.0 || 10.3 || 5.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 568 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 382 || 320 || 297 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 270 || &amp;lt; 320 || &amp;lt; 370 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm steel - floor and port side of nose gunner/bombardier's position&lt;br /&gt;
* 8 mm steel - slightly curved armour plates behind flight deck seats (pilot, copilot, plus one unoccupied position that is presumably the navigator/radio operator's position)&lt;br /&gt;
* 9 mm steel - under main oil coolers in each engine nacelle&lt;br /&gt;
* 12.7 mm steel - under beam gunner&lt;br /&gt;
* 12.7 mm steel - two curved plates aft of dorsal turret&lt;br /&gt;
* 12.7 mm steel - aft of tail gunner&lt;br /&gt;
* 8 mm bulletproof glass - small window for tail gunner&lt;br /&gt;
&lt;br /&gt;
There is basically no protection from the front for the flight crew, so while your offensive battery of five forward-firing M2 Brownings might make head-on attacks tempting, your pilots are shockingly vulnerable from that angle.&lt;br /&gt;
&lt;br /&gt;
The four large self-sealing fuel tanks in the wings are relatively easy targets for enemy fighters, and your engines are also an easy target. To make matters worse, the B-26 had a reputation for being very challenging to keep in the air with only one engine. While the Marauder is often able to absorb a considerable amount of punishment, it is unlikely you'll make it alive back to base. Use your speed to keep pursuing fighters on your tail, where your relatively well protected defensive gunners can discourage pursuit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg)&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, cheek-mounted (250 rpg upper + 200 rpg lower = 900 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|H.E. M31 (300 lb)|H.E. M32 (600 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|AN-Mk 1 (1,600 lb)|Mk.13-1 (2,216 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 30 x 100 lb AN-M30A1 bombs (3,000 lb total)&lt;br /&gt;
* 14 x 300 lb H.E. M31 bombs (4,200 lb total)&lt;br /&gt;
* 8 x 600 lb H.E. M32 bombs (4,800 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 1,600 lb AN-Mk 1 bombs (3,200 lb total)&lt;br /&gt;
* 1 x 2,216 lb Mk.13-1 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (270 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (240 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, tail turret (800 rpg = 1,600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The B-26 is best used at high altitudes to avoid combat as much as possible due to lack of armour, its size, and because most bombers go out solo, leaving you no other allies to help you. Be sure to use its speed to your advantage. Some notable enemies that should be avoided at all costs are aircraft like the Do 335: its absurd amount of guns can surely rip you in half with nearly a burst or two. The Bf-109 F series of German fighters are also very large threats if you let them climb to your altitude. It's typically best to avoid any planes with high caliber guns. Side-climbing is a popular tactic to get the B-26 to a higher altitude before enemy fighters can attack. Although the plane is not to be used for a dogfight on the norm, you can try to out-turn the attacker and shoot them down with your frontward firing guns if they are another bomber or just a lackluster turner (Bombers like the B-17, G8N1, &amp;amp; M.B.162). If you can dodge any enemies that come your way, then it's a cakewalk when taking out bases.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fighter planes will have trouble once you hit your max speed at your correct altitude&lt;br /&gt;
* Anti-tank bombs (AKA armour-piercing bombs) are good for CAS uses&lt;br /&gt;
* The 30x payload is good for strips of AAA and armoured cars&lt;br /&gt;
* Offensive armament is good for taking out enemy bombers&lt;br /&gt;
* Guns rarely jam when upgraded&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The nose gunner isn't really reliable&lt;br /&gt;
* Usually two bomb loads needed to take out a base&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Martin B-26 medium bomber was submitted by the Glenn L. Martin company in 1939 to the same USAAC specification (Circular Proposal 39-640) as the North American B-25 Mitchell, and both were accepted off the drawing board. Unsurprisingly, the two airplanes share much in common: twin-engined medium bombers, similar in size, with similar offensive and defensive armament. Both saw service in all major theaters of the war, with both U.S. and allied forces.&lt;br /&gt;
&lt;br /&gt;
What sets the B-26 Marauder apart is that it was designed for speed; designed around two massively powerful Pratt &amp;amp; Whitney R-2800 radial engines, its maximum speed is a full 10% faster than its slightly smaller and lighter B-25 counterpart. However, this speed came at a cost. With high wing loading and demanding flight characteristics, the B-26 was noticeably harder to fly than the Mitchell. This pilot skill differential, combined with the pressures of wartime training, led to a track record of deadly crashes early in the plane's history, gaining a reputation as a &amp;quot;widow maker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Despite this unpromising start to its career, the B-26 Marauder racked up a solid combat record. Mostly deployed at medium altitude missions, it became known for accurate bombing, and by the end of the war, the U.S. 9th Air Force reported that the so-called &amp;quot;widow maker&amp;quot; recorded the lowest combat loss rate of any aircraft type.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Martin_B-26_Marauder&amp;lt;/ref&amp;gt; One B-26, named &amp;quot;Flak Bait&amp;quot;, survived over 200 missions and is on display at the Smithsonian Institution's Steven F. Udvar-Hazy Center.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flak-Bait&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although most of its combat flying was done in the European Theater of Operations, a notable early engagement in the Pacific was the sortie of four torpedo-equipped Marauders against the Japanese fleet during the Battle of Midway. None of the torpedoes hit, two of the planes were lost, and the other two returned so badly shot-up that they were written off. Over the fleet and pursued by Japanese A6M Zeroes, a B-26 named &amp;quot;Susie Q&amp;quot; actually overflew the length of the Akagi's flight deck at very low level, strafing the deck crew with its machine guns. Susie Q landed, just barely, back at Midway with over 500 bullet holes.&amp;lt;ref&amp;gt;https://www.pacificwar.org.au/Midway/USArmy_at_Midway.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The in-game version represents the B-26B model after some modifications had been made, including lengthening the wings to improve (but not eliminate) the tricky handling characteristics. Most B-26 were built at the Glenn L. Martin plant in Baltimore, Maryland, but the essentially identical B-26C (found in the French tech tree) was built in Omaha, Nebraska. A total of 5,288 aircraft of all models were built between 1941 and 1945.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Martin_B-26_Marauder&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b_26b_c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|K09goo8T4jM|'''The Shooting Range #345''' - ''Pages of History'' section at 03:46 discusses the B-26.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7577-development-b-26-marauder-into-the-fray-en|[Devblog] B-26 Marauder: Into the Fray]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B-26B&amp;diff=194398</id>
		<title>B-26B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B-26B&amp;diff=194398"/>
				<updated>2024-11-02T18:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the French version&lt;br /&gt;
| link = B-26C&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=b_26b_c&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American bomber {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 403 || 387 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.3 || 36.6 || 2.4 || 2.4 || rowspan=&amp;quot;2&amp;quot; | 950&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 525 || 491 || 32.8 || 34.0 || 10.3 || 5.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 568 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 382 || 320 || 297 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 270 || &amp;lt; 320 || &amp;lt; 370 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm steel - floor and port side of nose gunner/bombardier's position&lt;br /&gt;
* 8 mm steel - slightly curved armour plates behind flight deck seats (pilot, copilot, plus one unoccupied position that is presumably the navigator/radio operator's position)&lt;br /&gt;
* 9 mm steel - under main oil coolers in each engine nacelle&lt;br /&gt;
* 12.7 mm steel - under beam gunner&lt;br /&gt;
* 12.7 mm steel - two curved plates aft of dorsal turret&lt;br /&gt;
* 12.7 mm steel - aft of tail gunner&lt;br /&gt;
* 8 mm bulletproof glass - small window for tail gunner&lt;br /&gt;
&lt;br /&gt;
There is basically no protection from the front for the flight crew, so while your offensive battery of five forward-firing M2 Brownings might make head-on attacks tempting, your pilots are shockingly vulnerable from that angle.&lt;br /&gt;
&lt;br /&gt;
The four large self-sealing fuel tanks in the wings are relatively easy targets for enemy fighters, and your engines are also an easy target. To make matters worse, the B-26 had a reputation for being very challenging to keep in the air with only one engine. While the Marauder is often able to absorb a considerable amount of punishment, it is unlikely you'll make it alive back to base. Use your speed to keep pursuing fighters on your tail, where your relatively well protected defensive gunners can discourage pursuit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose-mounted (200 rpg)&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, cheek-mounted (250 rpg upper + 200 rpg lower = 900 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|H.E. M31 (300 lb)|H.E. M32 (600 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)}}&lt;br /&gt;
{{main|AN-Mk 1 (1,600 lb)|Mk.13-1 (2,216 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 30 x 100 lb AN-M30A1 bombs (3,000 lb total)&lt;br /&gt;
* 14 x 300 lb H.E. M31 bombs (4,200 lb total)&lt;br /&gt;
* 8 x 600 lb H.E. M32 bombs (4,800 lb total)&lt;br /&gt;
* 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 2 x 1,600 lb AN-Mk 1 bombs (3,200 lb total)&lt;br /&gt;
* 1 x 2,216 lb Mk.13-1 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, nose turret (270 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)&lt;br /&gt;
* 1 x 12.7 mm M2 Browning machine gun, 2 x beam turrets (240 rpg)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, tail turret (800 rpg = 1,600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The B-26 is best used at high altitudes to avoid combat as much as possible due to lack of armour, its size, and because most bombers go out solo, leaving you no other allies to help you. Be sure to use its speed to your advantage. Some notable enemies that should be avoided at all costs are aircraft like the Do 335: its absurd amount of guns can surely rip you in half with nearly a burst or two. The Bf-109 F series of German fighters are also very large threats if you let them climb to your altitude. It's typically best to avoid any planes with high caliber guns. Side-climbing is a popular tactic to get the B-26 to a higher altitude before enemy fighters can attack. Although the plane is not to be used for a dogfight on the norm, you can try to out-turn the attacker if they are another bomber or just a lackluster turner. If you can dodge any enemies that come your way, then it's a cakewalk when taking out bases.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fighter planes will have trouble once you hit your max speed at your correct altitude&lt;br /&gt;
* Anti-tank bombs (AKA armour-piercing bombs) are good for CAS uses&lt;br /&gt;
* The 30x payload is good for strips of AAA and armoured cars&lt;br /&gt;
* Offensive armament is good for taking out enemy bombers&lt;br /&gt;
* Guns rarely jam when upgraded&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The nose gunner isn't really reliable&lt;br /&gt;
* Usually two bomb loads needed to take out a base&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Martin B-26 medium bomber was submitted by the Glenn L. Martin company in 1939 to the same USAAC specification (Circular Proposal 39-640) as the North American B-25 Mitchell, and both were accepted off the drawing board. Unsurprisingly, the two airplanes share much in common: twin-engined medium bombers, similar in size, with similar offensive and defensive armament. Both saw service in all major theaters of the war, with both U.S. and allied forces.&lt;br /&gt;
&lt;br /&gt;
What sets the B-26 Marauder apart is that it was designed for speed; designed around two massively powerful Pratt &amp;amp; Whitney R-2800 radial engines, its maximum speed is a full 10% faster than its slightly smaller and lighter B-25 counterpart. However, this speed came at a cost. With high wing loading and demanding flight characteristics, the B-26 was noticeably harder to fly than the Mitchell. This pilot skill differential, combined with the pressures of wartime training, led to a track record of deadly crashes early in the plane's history, gaining a reputation as a &amp;quot;widow maker&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Despite this unpromising start to its career, the B-26 Marauder racked up a solid combat record. Mostly deployed at medium altitude missions, it became known for accurate bombing, and by the end of the war, the U.S. 9th Air Force reported that the so-called &amp;quot;widow maker&amp;quot; recorded the lowest combat loss rate of any aircraft type.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Martin_B-26_Marauder&amp;lt;/ref&amp;gt; One B-26, named &amp;quot;Flak Bait&amp;quot;, survived over 200 missions and is on display at the Smithsonian Institution's Steven F. Udvar-Hazy Center.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Flak-Bait&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Although most of its combat flying was done in the European Theater of Operations, a notable early engagement in the Pacific was the sortie of four torpedo-equipped Marauders against the Japanese fleet during the Battle of Midway. None of the torpedoes hit, two of the planes were lost, and the other two returned so badly shot-up that they were written off. Over the fleet and pursued by Japanese A6M Zeroes, a B-26 named &amp;quot;Susie Q&amp;quot; actually overflew the length of the Akagi's flight deck at very low level, strafing the deck crew with its machine guns. Susie Q landed, just barely, back at Midway with over 500 bullet holes.&amp;lt;ref&amp;gt;https://www.pacificwar.org.au/Midway/USArmy_at_Midway.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The in-game version represents the B-26B model after some modifications had been made, including lengthening the wings to improve (but not eliminate) the tricky handling characteristics. Most B-26 were built at the Glenn L. Martin plant in Baltimore, Maryland, but the essentially identical B-26C (found in the French tech tree) was built in Omaha, Nebraska. A total of 5,288 aircraft of all models were built between 1941 and 1945.&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Martin_B-26_Marauder&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b_26b_c Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|K09goo8T4jM|'''The Shooting Range #345''' - ''Pages of History'' section at 03:46 discusses the B-26.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7577-development-b-26-marauder-into-the-fray-en|[Devblog] B-26 Marauder: Into the Fray]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Martin}}&lt;br /&gt;
{{USA bombers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=191439</id>
		<title>AMX A-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=191439"/>
				<updated>2024-08-25T16:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Brazilian jet fighter-bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=amx_a_1a_brazil&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13465&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Brazilian Air Force (FAB) needed a replacement for the obsolete AT-26 Xavante light attack and training aircraft. In 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the Italian project of the AMX, resulting in the AMX-International consortium. The project was split into three companies: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage), and 29.7% for Embraer (including the wings, landing gear, and disposable fuel tanks). The first prototype of the AMX first flew on 15 May 1984. The Brazilians decided to use two 30 mm DEFA cannons as primary armament instead of a 20 mm minigun. The AMX entered service with the FAB in 1989 and was upgraded to the A-1M standard in 2013, almost the same version as the Italian AMX A-11A ACOL.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the '''{{Specs|name}}''' is pre-upgrade to the A-1M standard. Compared to the Italian [[AMX|A-11A]], the AMX A-1A has different armaments as primary weapons with two powerful 30 mm DEFA cannons, air-to-air missiles such as the MAA-1 Piranha, and other kinds of rockets and bombs. The AMX A-1A is a perfect vehicle for CAS in ground RB with its guided bombs, capable of making easy work of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,477 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;8%&amp;quot; | 1 !! width=&amp;quot;8%&amp;quot; | 2 !! width=&amp;quot;8%&amp;quot; | 3 !! width=&amp;quot;8%&amp;quot; | 4 !! width=&amp;quot;8%&amp;quot; | 5 !! width=&amp;quot;8%&amp;quot; | 6 !! width=&amp;quot;8%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AMX.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-230 (230 kg)|230 kg BAFG-230]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-230/2 (230 kg)|230 kg BFA-230/2]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-460 (460 kg)|460 kg BAFG-460]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-460/2 (460 kg)|460 kg BFA-460/2]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-920 (920 kg)|920 kg BAFG-920]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BA-FG-230-Lizard-2|BA-FG-230-Lizard-2]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BINC-300 incendiary]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyfire-70 AC/AP]] rockets&lt;br /&gt;
| || 7, 19 || 7, 14, 19, 38 || || 7, 14, 19, 38 || 7, 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[MAA-1 Piranha]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * LITENING pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x MAA-1 Piranha missiles&lt;br /&gt;
* 42 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 114 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 230 kg BAFG-230 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BAFG-460 bombs (2,760 kg total)&lt;br /&gt;
* 8 x 230 kg BFA-230/2 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BFA-460/2 bombs (2,760 kg total)&lt;br /&gt;
* 3 x 920 kg BAFG-920 bombs (2,760 kg total)&lt;br /&gt;
* 6 x BA-FG-230-Lizard-2 bombs (3,043 lb total)&lt;br /&gt;
* 8 x BINC-300 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful anti-air missile MAA-1&lt;br /&gt;
* Excellent acceleration and flight performance&lt;br /&gt;
* Guided bombs&lt;br /&gt;
* Powerful 30mm DEFAs&lt;br /&gt;
* LITENING can lock onto planes, providing advanced gun aim assist against aircraft (generally a feature only expected of a 11.0+ plane with a radar)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No Afterburner&lt;br /&gt;
* Subsonic, can only reach Mach 1 in dive&lt;br /&gt;
* Can rip the wings when having too much G-overload during a turn&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8922-development-pre-order-amx-a-1a-en|Devblog]] ===&lt;br /&gt;
During the late 1970s, the Italian Air Force specified a set of requirements for a new aircraft to replace the outdated G.91 and F-104 in their respective roles of ground attack and aerial reconnaissance. Aeritalia and Aermacchi entered a joint venture to develop the new aircraft, with work on the project commencing in 1978. By 1980, Brazil was also looking into modernizing their strike aircraft fleet and thus expressed interest in joining the development of the new aircraft. After agreeing on the requirements in 1981, Embraer joined the consortium, subsequently named AMX International.&lt;br /&gt;
&lt;br /&gt;
Focusing on designing a light and cost-efficient strike aircraft, development of the new aircraft progressed quickly. The first prototype of the aircraft flew in 1984 and following a successful test period, the AMX entered production in 1988. Due to the shared development effort, the Italian and Brazilian variants of the aircraft only differ in minor aspects. After entering service, Italian AMX aircraft participated in operations during the Balkan Wars of the 1990s and Libya in 2011 where the type distinguished itself in combat. The AMX is still in active service Brazilian air forces to this day, while in Italy they were just retired in 2024.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Jet (Family)]]&lt;br /&gt;
* [[Jaguar (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8922-development-pre-order-amx-a-1a-en|[Devblog] Pre-order: AMX A-1A]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fokker_G.IA_(France)&amp;diff=190712</id>
		<title>Fokker G.IA (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fokker_G.IA_(France)&amp;diff=190712"/>
				<updated>2024-08-06T16:52:37Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fokker_g1a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The ▽'''Fokker G.1A ''{{Annotation|Jachtkruiser|Air Cruiser (Lit. Hunt Cruiser)}}''''' was a Dutch twin-engined, twin-boom heavy fighter developed in 1937. Nicknamed the &amp;quot;Grim Reaper&amp;quot; by both the French and British due to its heavy firepower, it attracted significant foreign interest for export. Consequently, a smaller variant, the Fokker G.1B / G.1 Wasp, was conceived, equipped with a Pratt &amp;amp; Whitney SB4-G Twin Wasp Junior engine, while the domestic G.1A was powered by the Bristol Mercury VIII engine. By the start of WWII, only 36 G.1As were airworthy. Despite being overwhelmed by German forces, they managed to shoot down up to 167 Ju 52s and achieve 14 confirmed aerial victories.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]]. Equipped with 8 x 7.92 mm FN machine guns in the nose with plenty of ammo this aircraft offers a deadly amount of head-on firepower but requires cautious flying and positioning due to its heavy nature. It's up to its pilot to decide whether to use this aircraft as a ground attacker, using bombs and strafing light targets with its MGs or using it in a head-on or interceptor role.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 4,265 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 469 || 454 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 19.0 || 19.5 || 7.7 || 7.7 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FN-Browning M.36 No.3 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.92 mm FN-Browning M.36 No.3 machine guns, nose-mounted (500 rpg = 4,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Vliegtuigbom (50 kg)|Vliegtuigbom (100 kg)|Vliegtuigbom (300 kg)|Vliegtuigbom (400 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 50 kg Vliegtuigbom bombs (300 kg total)&lt;br /&gt;
* 2 x 100 kg Vliegtuigbom bombs (200 kg total)&lt;br /&gt;
* 1 x 300 kg Vliegtuigbom bomb (300 kg total)&lt;br /&gt;
* 1 x 400 kg Vliegtuigbom bomb (400 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FN-Browning M.36 No.4 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm FN-Browning M.36 No.4 machine gun, rear turret (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[File:Germany flag.png|30px|link=]] [[Bf 110 (Family)]]&lt;br /&gt;
* [[File:IJA flag.png|30px|link=]] [[Ki-45 (Family)]]&lt;br /&gt;
* [[File:France flag.png|30px|link=]] [[Potez 630 (Family)]] &lt;br /&gt;
* [[File:France flag.png|30px|link=]] [[Br.693AB2|Bréguet 693 AB.2]]&lt;br /&gt;
* [[File:Britain flag.png|30px|link=]] [[Beaufighter (Family)]]&lt;br /&gt;
* [[File:Britain flag.png|30px|link=]] [[Blenheim Mk IV]]&lt;br /&gt;
* [[File:USSR flag.png|30px|link=]] [[Yak-2 KABB]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8919-development-dutch-and-belgian-aircraft-are-joining-the-french-tree-en|[Devblog] Dutch and Belgian Aircraft are Joining the French Tree!]]&lt;br /&gt;
* [https://www.fokkerg-1.nl/index.php/en/ &amp;lt;nowiki&amp;gt;[Stichting Fokker G.1]&amp;lt;/nowiki&amp;gt; English Homepage]&lt;br /&gt;
* [https://www.fokker-history.com/de-g-serie &amp;lt;nowiki&amp;gt;[Fokker History]&amp;lt;/nowiki&amp;gt; (NL) The G-Series]&lt;br /&gt;
* [https://magazines.defensie.nl/materieelgezien/2020/08/06_terug-naar-de-toekomst-fokker-g-1 &amp;lt;nowiki&amp;gt;[Ministerie van Defensie]&amp;lt;/nowiki&amp;gt; (NL) Fokker G-1, the 'new superhunter']&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fokker}}&lt;br /&gt;
{{France twin-engine fighters and strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21_Bison_(Great_Britain)&amp;diff=190456</id>
		<title>MiG-21 Bison (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21_Bison_(Great_Britain)&amp;diff=190456"/>
				<updated>2024-07-27T00:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Indian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-21 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-21_bison&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13511&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the 1990s, India decided to undergo an upgrade program for their fleet of [[MiG-21bis]] aircraft, based on the newly unveiled MiG-21-93 modernization package. After a lot of negotiation and prototyping, it was decided that with Mikoyan OKB's help, HAL (Hindustan Aeronautics) would produce the &amp;quot;kits&amp;quot; to upgrade the aircraft. The MiG-21Bis-UPG aircraft, affectionately named the &amp;quot;MiG-21 Bison&amp;quot; was a specially tailored upgrade package that left out some of the original upgrades of the 21-93, but also incorporated some indigenous avionics and systems that the original did not. One such system was the TARANG radar warning receiver and jammer suite. The Bisons were slated to remain in indian service as rear-line interceptors until at least 2025, however, due to political reasons, this was cut short and all MiG-21s in the IAF's fleet were retired in 2024.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]]. As a premium aircraft, it provides a great alternative to the F-4J UK for researching the higher ranks of the tech tree. The MiG-21 Bison is a heavily upgraded MiG-21bis airframe, and at its battle rating, the extremities of such upgrade begin to show. While the aircraft has incredible weaponry and avionics for its battle rating, the missile count and overall flight performance begins to show its limits when facing superior aircraft in uptiers such as F-15s, Su-27s, and JAS-39s. The Bison is also one of the very few aircraft in-game fitted with a GTM (Air to Ground) tracking mode in its radar, allowing it to lock on to ground vehicles and maritime targets, and track their movement from far away. This, coupled with targeting of the KAB-500Kr TV guided bombs, allows the Bison to execute quick and precise interdiction strikes. Just be careful of the low amount of ordnance and countermeasures on this aircraft.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,303 || 2,240 || 35.6 || 37.0 || 262.0 || 225.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-25-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,140 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 60 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_MiG-21bis.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-250M-62 (250 kg)|250 kg FAB-250M-62]] bombs&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-500Kr (500 kg)|500 kg KAB-500Kr]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-5K]] rockets&lt;br /&gt;
| 16 || 16, 32 || || 16, 32 || 16&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24]] rockets&lt;br /&gt;
| 1 || 1 || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27R1]] missiles&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-27T1]] missiles&lt;br /&gt;
| || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-73E]] missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 490 l drop tanks&lt;br /&gt;
| 1 || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 490 l drop tanks&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 2 x R-73E missiles&lt;br /&gt;
* 2 x R-27R1 missiles&lt;br /&gt;
* 2 x R-27T1 missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs (800 kg total)&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500Kr bombs (1,000 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The best way to use the Bison is to fly at medium to low altitude and use map terrain as cover from BVR missiles, notching and deploying chaff when necessary. The outstanding thrust vectoring R-73s are your main weapon of choice with this vehicle, go for bombers or unaware fast targets above you, there is plenty of large countermeasures to ensure your survival when getting into a firing position. Take advantage of the helmet aiming to get tough angle locks, leading your missile to fire ahead of the enemy. The only real limit of the R-73 is you only get a single pair of them. Your backup offensive weapons are the R-27 (radar or IR): the radar variant makes for interesting playstyles and the aircraft is equipped with a serviceable radar but isn't reliable at any large range, the IR version is no R-73 by any means but it does have a longer range, larger warhead, and boasts impressive characteristics nonetheless. Save these larger missiles for less manoeuvrable targets such as bombers and attackers. Finally, be sure to constantly scan your RWR and radar systems to get a view of the battlefield and potential targets and risks.&lt;br /&gt;
&lt;br /&gt;
Do keep in mind that this is a 1950s airframe flying against 1990s modern jets. Speed, sensors, and payload are not the strong suits of this aircraft, use your turn radius, airbrakes, and strategy to outmatch any difficult enemies, the missiles at your disposal will do most of the work if you can get a launch. This aircraft has very limited ground ordnance and is better off as an air superiority fighter, however, if one wishes to use this plane in the CAS role, there is a few options such as the Soviet [[KAB-500Kr (500 kg)]] TV guided bomb and a number of Soviet and NATO unguided bombs and rockets. Fly low and fast and deploy countermeasures during and after each attack run. Of note, at its BR the 23 mm cannon is an afterthought with very limited ammo, only use it to finish off enemies or against slow targets, missiles are the main armament at this range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very capable R-73E and R-27 missiles which can be used with a Helmet-Mounted Sight&lt;br /&gt;
* Improved RWR which allows for greater combat awareness&lt;br /&gt;
* Pulse-Doppler radar&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Excellent acceleration in level flight and in a dive&lt;br /&gt;
* Small airframe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only 4 missiles&lt;br /&gt;
* Weak energy retention&lt;br /&gt;
* MiG-21bis airframe which may be lacking at the BR&lt;br /&gt;
* GSh-23L has very bad velocity making it difficult to aim&lt;br /&gt;
* Limited arsenal for ground attacking&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8935-development-pre-order-mig-21-bison-en|Devblog]] ===&lt;br /&gt;
In the early 1990s, Mikoyan and its partner companies launched an upgrade and modernization package for the MiG-21Bis with the aim of offering it to the many operators of the type over the world. Their aim was to prolong the service life of the aircraft against rapidly advancing newer types of aircraft coming along at the time and on competing offer.&lt;br /&gt;
&lt;br /&gt;
Taking to the skies for the first time in 1995, the new 21-93 variant would see the integration of many modern features, such as R-73 and R-27. The latter made possible thanks to its upgraded pulse-doppler Kopyo radar developed from the Yak-141 / MiG-29 series of radar. A new canopy would be introduced, along with a modernized Heads-Up-Display and Helmet mounted sight to make full use of the R-73s capabilities.&lt;br /&gt;
&lt;br /&gt;
India would officially pursue a contract in 1996, with the HAL company handling domestic modernization work after an initial batch of aircraft modified in Russia. India was already one of the largest operators of the type, having the MiG-21 in service since the 1960s across various types. The new upgrade was planned to take the type into the 21st century for the Indian Air Force. Known officially as the MiG-21UPG (For Upgrade) but later as the &amp;quot;Bison&amp;quot;. Internally the cockpit was also reworked to include HOTAS controls. New integrated countermeasures were installed along the wing roots on the upper surface, providing additional protection and survivability in combat.&lt;br /&gt;
&lt;br /&gt;
The Indian Air Force plans to retire all MiG-21 Bison aircraft by 2025, replaced in service by the domestically developed HAL Tejas.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8935-development-pre-order-mig-21-bison-en|[Devblog] Pre-order: MiG-21 Bison]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Swordfish_Mk_I&amp;diff=190455</id>
		<title>Swordfish Mk I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Swordfish_Mk_I&amp;diff=190455"/>
				<updated>2024-07-27T00:30:18Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium gift version&lt;br /&gt;
| link = Swordfish Mk II&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=swordfish_mk1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was affectionately known as the &amp;quot;Stringbag&amp;quot; by the pilots, engineers and crews who operated her. Taking to the skies for the first time in 1934, the Swordfish was born into an era that ensured its time would be limited from its very conception, as just one year later in 1935, the Hawker Hurricane and Messerschmitt Bf 109 also made their debut. It was developed initially as a torpedo bomber/spotter/reconnaissance aircraft. It was powered by a radial air-cooled Bristol Pegasus Mk IIIM engine and was equipped with one synchronised, fuselage-mounted 0.303 inch Vickers Mk.II machine gun and one 0.303 inch Lewis or Vickers 'K' machine gun in the rear cockpit. The Swordfish became immortalised in the annals of naval aviation history when, on the night of 11th-12th November 1940, 21 Swordfish of 813 NAS, 815 NAS, 819 NAS, and 824 NAS carried out a daring attack on the Italian port of Taranto, crippling three Italian battleships and causing significant damage to smaller warships and coastal installations.&lt;br /&gt;
&lt;br /&gt;
It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Swordfish is a plane often overlooked by new players, but it is common for more experienced players to hold a special love for &amp;quot;ugly ducklings&amp;quot;. As such, the Swordfish is valued for providing a change of pace towards slower gameplay and simultaneously a challenge, being mostly staying alive. As with all torpedo bombers, maintain low altitude and a high speed. The optimal distance for launching a torpedo is 1 km from the target, though the Swordfish is slow enough to be able to drop torpedoes efficiently from shorter distances. Targets should be engaged from directly ahead or astern, making &amp;quot;leading&amp;quot; the target much easier. If torpedo bombing is not an option, the plane can carry bombs for attacking ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 208 || 200 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 14.0 || 15.1 || 6.4 || 6.4 || rowspan=&amp;quot;2&amp;quot; | 297&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 246 || 226 || 12.1 || 13.0 || 12.7 || 9.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 200 || &amp;lt; 220 || &amp;lt; 260 || &amp;gt; 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 366 m || 870 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Swordfish does not feature any armour, and its canvas structure does not provide any degree of protection. One has to rely on the Vitality crew skill to prolong the lifetime of the plane. The only survivability advantage of note is in the airplane's self-sealing fuel tanks and a large, radial engine, which might soak up some bullets before the plane is taken down. Still though, overall the best tactic is to avoid attention, as the low speed combined with negligible protection make it a tempting target for enemy airplanes.&lt;br /&gt;
&lt;br /&gt;
* No armour protection&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers E (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Vickers E machine gun, fuselage-mounted (600 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 6 x 250 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs + 2 x 250 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 1 x 450 mm 18 inch Mark XII torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Vickers K (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.7 mm Vickers K machine gun, dorsal turret (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Swordfish is  largely confined to the early ranks, where it is moderately effective as a bomber. While it is slow and poorly armed, it is quite manoeuvrable and carries a decent payload. Therefore, it is strictly relegated to bombing and torpedo bombing. During ground realistic battles, the Swordfish can be great for accurately bombing enemy vehicles, but it will be a very easy target for SPAA, enemy fighters, and especially American tanks like the M2A2 or the Sherman 105. Therefore you must be careful and try to drop your bombs as quickly as possible before returning to base to rearm. Hanging around once your bombs are gone will quickly get you shot down. Pinpoint the target at a distance, drop the bombs and then escape before AA can respond. In this aircraft, it is advisable to fly low to use trees, hills, rocks, and other terrain features.&lt;br /&gt;
&lt;br /&gt;
A good tactic is to fly at a distance from the fighting, keeping out of range of machine gun fire or worse. If an enemy starts to capture a capture points, one can swoop in and bomb the capture point, clearing it of any enemy vehicles. Not only does it benefit the team, but is also confirms an enemy target location. Circling over the combat area looking for targets is not a good idea. This is risky enough in faster, more nimble aircraft, so trying this in a big and slow biplane bomber is almost suicidal.&lt;br /&gt;
&lt;br /&gt;
If intercepted by an enemy aircraft, the best option is to call for help. The Swordfish is by no means fast or manoeuvrable enough to escape from enemy fighters at the rank. The rear gunner may sometimes be able to deter some more cautious players, but most players will shrug off the small calibre rounds. Therefore, you should not rely too much on the single 7.7 mm gunner. The same goes for the offensive 7.7 mm. Do not be tempted to start trying to dogfight with other aircraft; one will quickly find themself outgunned, outmanoeuvred, and dead. Avoid enemy aircraft if possible.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Surprisingly good maneuverability and turn time, can out-turn most planes at rank&lt;br /&gt;
* Good bomb load for its rank&lt;br /&gt;
* Useful at downing vehicles in tank battles&lt;br /&gt;
* Easy to aim bombs thanks to its low speed&lt;br /&gt;
* One forward firing machine gun for taking out soft/light targets&lt;br /&gt;
* One rear-facing machine gun that may prove itself useful&lt;br /&gt;
* Like in real life, unlike most aircraft, it is easy to control at low speeds; overall good low-speed performance &lt;br /&gt;
* Engine cooling is great (does not overheat for a while even when on WEP)&lt;br /&gt;
* Bombsight when using bombs allows for precise dropping of bombs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terribly slow&lt;br /&gt;
* Quick speed loss in tight turns combined with slow speed means that you might be struggling to maintain a non-stall airspeed&lt;br /&gt;
* Poor rate of climb&lt;br /&gt;
* Vulnerable to tank MG's and even main cannons&lt;br /&gt;
* Offensive armament is virtually useless&lt;br /&gt;
* Insufficient armament to efficiently fend off enemy planes&lt;br /&gt;
* Very poor cockpit visibility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:BomberImage_VD6O5dR.jpg|thumbnail|left|The Swordfish took part during the raids of Kirkenes and Petsamo, find out more from the [http://warthunder.com/en/news/747-Historical-The-Disaster-in-the-Arctic-en Disaster In the Arctic] historical article .]]&lt;br /&gt;
Affectionately known as the &amp;quot;Stringbag&amp;quot; by the pilots, engineers and crews who operated her, the Fairey Aviation Company's Swordfish was a design that was outdated from the very beginning of the Second World War. Despite this, it managed to outlive its replacements, including the Fairey Albacore, in service until the arrival of modern monoplane Torpedo Bombers such as the Fairey Barracuda. Seeing 4 models, plus a float plane modification, the Swordfish would finally bow out of service in 1945 after VE day after showing just how successful the outdated design had become. From the Battle of Taranto, Operations in the Atlantic, to the attack on the Bismarck, the Swordfish struggled on to the end.&lt;br /&gt;
&lt;br /&gt;
Taking to the skies for the first time in 1934, the Swordfish was born into an era that ensured its time would be limited from its very conception, as just one year later in 1935, the Hawker Hurricane and Messerschmitt BF 109 also made their debut. Regardless, the Swordfish would make its mark on history, before its swansong over 10 years after its first flight.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
A single-engine biplane of mixed construction, the Fairey Swordfish was developed initially as a Torpedo Bomber/Spotter/Reconnaissance aircraft. The origins of the Swordfish lay in the TSR I prototype of 1933 which, after being lost in an accident, was replaced by the TSR II which first flew on April 17th 1934. The first order for 86 aircraft was placed in April 1935 and in July 1936 the first Swordfish entered service with 825 Naval Air Squadron of the Fleet Air Arm.&lt;br /&gt;
&lt;br /&gt;
The Swordfish Mk I was powered by a radial air-cooled Bristol Pegasus Mk IIIM engine and was equipped with one synchronised, fuselage-mounted 0.303 inch Vickers Mk.II machine gun and one 0.303 inch Lewis or Vickers 'K' machine gun in the Telegraphist Air Gunner's cockpit. The Swordfish Mk I could carry one 18 inch torpedo (731 kg), one sea mine (680 kg), three Mk VII depth charges or up to 1500 lbs (680 kg) of bombs underneath the fuselage and wings. Later variants could carry 60 lb rockets.&lt;br /&gt;
&lt;br /&gt;
The Swordfish was normally crewed by three; the pilot, the observer and in the rearmost cockpit, the Telegraphist Air Gunner, or TAG. On some occasions the observer would be seated in the TAG's cockpit whilst an extra fuel tank was fitted in the observer's cockpit.&lt;br /&gt;
&lt;br /&gt;
As an open cockpit biplane with a fixed undercarriage and areas of fabric skin, the Swordfish was viewed by most as an anachronism and obsolete by the beginning of the Second World War. Nothing could be further from the truth; the Swordfish possessed stable, forgiving handling characteristics which made it ideally suited for naval operations from the unforgiving decks of aircraft carriers in rough seas or at night. With a low stall speed and an incredible agility for an aircraft of its size, the Swordfish could out turn most enemy fighters at slow speeds. It was a tough, robust aircraft capable of withstanding battle damage which would have destroyed many more 'modern' aircraft. It even outlasted its intended replacement, the Fairey Albacore.&lt;br /&gt;
&lt;br /&gt;
The Swordfish became immortalised in the annals of naval aviation history when, on the night of 11th-12th November 1940, when 21 Swordfish of 813 NAS, 815 NAS, 819 NAS and 824 NAS carried out a daring attack on the Italian port of Taranto, crippling three Italian battleships and causing significant damage to smaller warships and coastal installations. The attack would become the model for the Japanese Navy's strike on Pearl Harbour. Swordfish of 818 NAS also succeeded in crippling the steering gear of the German battleship 'Bismarck' allowing Royal Navy warships to destroy her. Perhaps the most tragic moment in the illustrious career of the Swordfish was when six aircraft of 825 NAS attacked the German warships 'Scharnhorst', 'Gneisenau' and 'Prinz Eugen' through a screen of anti aircraft fire and squadrons of German fighters. All six Swordfish were lost and their CO, Lt Cdr Eugene Esmonde, was awarded a posthumous Victoria Cross, one of only four ever to be awarded to naval aviators.&lt;br /&gt;
&lt;br /&gt;
After a career matched by no other naval strike aircraft in history, production of the Swordfish ceased in August 1944. A Swordfish carried out the last operational flight by a biplane in the Fleet Air Arm in June 1945, leaving only a few of Swordfish to carry out ancillary duties until the last disappeared from the Royal Navy's books in the 1950s. A total of 2,391 Swordfish were produced, 992 of which were from the Mk I series.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=swordfish_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|9ZA722l1aG8|'''The Shooting Range #383''' - ''Pages of History'' section at 03:23 relates the capture of an island by a single Swordfish.|FiEXsMxd5rc|'''The Shooting Range #56''' - ''Pages of History'' section at 07:00 discusses the Swordfish.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fairey}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Beaufort_Mk_VIII&amp;diff=190454</id>
		<title>Beaufort Mk VIII</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Beaufort_Mk_VIII&amp;diff=190454"/>
				<updated>2024-07-27T00:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=beaufort_mkviii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. Though the plane is in the British tech tree, it is painted with Australian markings.&lt;br /&gt;
&lt;br /&gt;
The Beaufort Mk VIII is a superb low-level bomber. For a bomber, it's fast and agile and it has a great rear armament for its rank (twin rear .50 cals). It is able to do very good low-level bombing runs. With its 4 x 250 lb or 2 x 500 lb bombs, it is easily able to destroy light, medium and heavy tanks. The Beaufort is also able to take a few hits, making it a great bomber to start the British line.&lt;br /&gt;
&lt;br /&gt;
The best thing to do with this bomber is to put it in a shallow dive after you spawn in and head for where you want to bomb (be careful when diving, the plane locks up at high speed). Get low to the ground, as your rear turret does not provide cover below the plane. Once you have dropped your bombs, you have a decision to make. You can re-arm and go for another bombing run (or just wait if you are playing in Arcade Battles), or go fighter hunting with your tail gunner.&lt;br /&gt;
&lt;br /&gt;
Overall, this is a great low-rank bomber and easily able to turn the tide of any battle.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,981 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 420 || 405 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 40.8 || 41.8 || 3.8 || 3.8 || rowspan=&amp;quot;2&amp;quot; | 414&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 460 || 437 || 38.6 || 39.6 || 8.9 || 6.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 523 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 415 || 383 || 216 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 330 || &amp;lt; 330 || &amp;lt; 360 || &amp;gt; 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Armour plate behind the pilot&lt;br /&gt;
* 6.35 mm Steel - Armour plate behind the gunner&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Researching all the belts and turrets is helpful in this very aggressively played bomber. Further enhancements should be in the plane's performance. ''Compressor'', ''Engine'' and ''Engine Injection'' for the quickest gain in top speed. As bomber ''Airframe'' and ''Cover'' are also useful but to a lesser extent. They improve the maximum possible damage received.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|S.A.P. Mk.II (500 lb)|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 250 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 1 x 450 mm 18 inch Mark XII torpedo&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 2 x 500 lb S.A.P. Mk.II bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, dorsal turret (600 rpg = 1,200 total)&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,150 rpg = 2,300 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When engaging fighters ([[Yak-7B|Yak-7s]], [[Bf 109 E-3|Bf 109 Es]], [[Spitfire Mk Ia|Spitfires]], [[P-36G|P-36s]], [[A5M4]] etc...) try to force them onto your tail. The Beaufort's twin rear .50 calibre machine guns tear everything up at this rank. Try to avoid head-ons, as your pilots are prone to be wounded behind that large glass window. If you get an enemy fighter to stay on your tail at wing level, your gunner will show no mercy!&lt;br /&gt;
&lt;br /&gt;
When engaging bombers, try to come below them and pepper them with your tail gunner. Flying in front of them and aiming for the enemy bombers pilot is also effective.&lt;br /&gt;
&lt;br /&gt;
Be mindful of these things too; watch out for players diving on you, as they can easily kill your tail gunner from above. Also watch out for rockets, even a B-17 can't take a rocket hit! Plus some of the American planes ([[F2A-3|F2A]], [[F4F-3|F4F]]) are armed with four or more .50s, try to avoid these as their ammunition count is very large and they are easily able to critically damage a Beaufort.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very strong rear 12.7 mm machine guns&lt;br /&gt;
* Good maneuverability &lt;br /&gt;
* Fast and agile for a bomber&lt;br /&gt;
* Two pilots (if one is killed, you can still fly)&lt;br /&gt;
* Universal ammo belt for the 12.7 mm machine guns contains a large amount of API ammo&lt;br /&gt;
* 12.7 mm machine guns can engage enemy aircraft effectively over 1,500 m away&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low endurance&lt;br /&gt;
* Below average payload&lt;br /&gt;
* Does not have a ventral gunner&lt;br /&gt;
* Dorsal turret cannot turn 360 degrees, cannot fire forward&lt;br /&gt;
* Loses the single offensive machine gun of the Blenheim. Doesn't seem like much, but it comes in useful sometimes&lt;br /&gt;
* Arguably has less effective defensive armament than the Blenheim. Experienced players will be able to take advantage of your limited coverage&lt;br /&gt;
* Has no offensive control of the front-facing gun&lt;br /&gt;
* Front facing guns are rather hard to aim and don't have much coverage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Bristol Beaufort was a twin-engine torpedo-bomber used in large numbers by RAF Coastal Command and the Royal Australian Air Force.&lt;br /&gt;
&lt;br /&gt;
The Beaufort design process began in 1935, when Great Britain's Air Ministry formulated the M.15/35 and G.24/35 specifications for the development of a torpedo bomber and a general reconnaissance aircraft/bomber, respectively. While working on these aircraft designs Bristol proposed one aircraft, manufactured in two different variants, for both of these specifications. After submitting two separate designs to the Air Ministry, the favoured design was selected and named the Beaufort.&lt;br /&gt;
&lt;br /&gt;
The Beaufort was based on the Blenheim light bomber, from which were borrowed the designs of the wing, tail unit, and landing gear. To increase the bomb bay's size to carry a torpedo, the cockpit's floor was raised. Nevertheless, the torpedo did not fully fit in the bomb bay and had to be partially suspended.&lt;br /&gt;
&lt;br /&gt;
Bristol was commissioned in August 1936 to produce 78 Beauforts, before the first prototype had even flown. Teething problems with the prototype resulted in a number of design modifications, and the first aircraft did not enter service until January 1940.&lt;br /&gt;
&lt;br /&gt;
In 1940, production of the Beaufort began in Australia. But due to the fact that the Australian government was not confident in an uninterrupted supply of Taurus engines, it was decided that the Twin Wasp engine would be used instead. In addition, the Australians expanded the fin to increase stability.&lt;br /&gt;
&lt;br /&gt;
The last Australian modification, the Beaufort Mk VIII, used 1,200 hp engines and had an ASV Mk II radar. It also had additional wing-mounted fuel tanks.&lt;br /&gt;
&lt;br /&gt;
This modification made up 520 of the 700 Beauforts built in Australia in addition to the 1,180 aircraft built in Britain until production ceased in November 1944.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=beaufort_mkviii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ck6fcnvKpSQ|'''Beaufort - Torps Away''' - ''Ash''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Bristol_Beaufort|[Wikipedia] Bristol Beaufort]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Bristol}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hurricane_Mk_IIB/Trop&amp;diff=190453</id>
		<title>Hurricane Mk IIB/Trop</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hurricane_Mk_IIB/Trop&amp;diff=190453"/>
				<updated>2024-07-27T00:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Hurricane (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hurricanemkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Hurricane_Mk_IIB_Trop.jpg|ArtImage Hurricane Mk IIB-Trop.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a tropicalized variant of the Hawker Hurricane Mk II. Compared to the [[Hurricane Mk I/L|Mark I]] version, the Mark II featured an addition of four 7.7 mm Browning machine guns in the outer leading edge of the wings along with bomb racks. The increase in number of small-calibre guns was due to the British still being reluctant to use the then notoriously jammable Hispano autocannons, and believing that adding more guns would compensate for lack of hard-hitting firepower that the Hispano could offer. While this only held true against lighter aircraft at closer range, the sheer number of guns and additional bomb racks allowed the Hurricane to find its new niche as a ground attacker during the Africa campaign, while leaving the air combat duties to the more nimble [[Spitfire (Family)|Spitfire]] instead.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' has been in the game since the start of the Open Beta Test prior to Update 1.27. Compared to the early Hurricane models such as the [[Hurricane Mk I/L]] or the [[Sea Hurricane Mk IB]], the Mk IIB/Trop is noticeably slower and less responsive than the Mk I version due to the addition of bomb racks and extra guns. While generally less agile, the Mk IIB can perform well enough as a fighter due to its agility. Though, like its predecessor, it is often held back by its slow top speed and acceleration.&lt;br /&gt;
&lt;br /&gt;
Though the addition of bombs and rockets slowed down the plane somewhat, this allows the Mk II to perform as a close air support better than its predecessor. With twelve of 7.7 mm Browning MGs and absurd amount of ammo, the Hurricane is capable of obliterating any thin-skinned biplanes it may come across, having more than enough ammo to rake a huge number of ground target kills, and to give a good beating against more durable monoplanes in uptiers.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:Hurricane Mk IIB-Trop firing.jpg|300px|thumbnail|left|Hawker Hurricane IIB in action in War Thunder]]&lt;br /&gt;
The Hawker Hurricane IIB/Trop is very similar to the [[Hurricane Mk I/L]] in general flight characteristics, although the Hurricane Mk I/L performs a little better at everything except firepower and suspended armament. The Mk IIB/Trop is a little slower than the Mk I/L, and is fairly slow compared to the other fighters at the same BR. If you do get into a fight, use the Mk IIB's good manoeuvrability, and although it can take a fair amount of punishment, it is advisable not to just fly in in straight lines as you will present an easy target. If the aircraft becomes damaged try to hug the ground, using the terrain to your advantage to get back to your base to repair. However, if your engine is damaged (red or black), then do the exact opposite and gain as much altitude as you can, until your engine gives up and then work towards gliding to your base.&lt;br /&gt;
&lt;br /&gt;
As a fighter, its flight characteristics and performance are sufficient for the fighter role within its rank. Although the Hurricane IIB's speed and more importantly turn time are considerably lower than the Spitfire and its other Hurricane relatives, it can stand its ground. It's forgiving and retains good turning characteristics at low speeds, though has a rather slow roll rate. With its forward centre of gravity, the Mk IIB is inclined to climb at full power. The plane is fairly easy to manoeuvre, and it often out-manoeuvres other planes at its level: even novice Japanese pilots can't quite escape a Hurricane that is under the control of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the Hurricane's heavy weight, due to its outdated box-girder structure, results in good vertical energy retention allowing the plane to engage in energy fighting. Boom &amp;amp; Zoom manoeuvres are possible, though the relatively low speed of the Hurricane makes this a risky business on longer stretches. Utilise them as a form of fighting in both Realistic and Simulator modes, as unlike in Arcade, regaining energy and speed after a turn fight takes some time, leaving you vulnerable to fighters that didn't join the furball. Keep in mind that the speed of the aircraft is not high and you can be easily caught by swifter enemies. If the player does press for turn-fighting keep your situational awareness up: you can turn on a penny, but once you get hit and damaged, controllability issues may leave you unable to avoid anything.&lt;br /&gt;
&lt;br /&gt;
While it is agile against many other planes at its rank, it can easily be outclassed by planes above in an up-tier in terms of armament and agility. Overall, the Hurricane IIB is a rugged multipurpose aircraft and a joy to fly. If you want to know more about the ins and outs of flying the Hurricane, have a look at the historic [http://www.avialogs.com/index.php/en/aircraft/uk/hawker/hurricane/ap-1564bd-pilots-notes-hurricane-iia-iib-iic-iid-and-iv-aircraft-merlin-xx-engine.html pilot's notes]. A great and forgiving fighter aircraft to fly for beginners and a deadly tool for those who know it well!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,182 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 487 || 471 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.0 || 18.7 || 7.4 || 7.4 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 535 || 510 || 16.4 || 17.0 || 16.1 || 11.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 268 || 246 || 202 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 250 || &amp;lt; 380 || &amp;gt; 410&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35 mm Steel - Behind the engine&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 12.7 mm Steel - Pilot's seat&lt;br /&gt;
&lt;br /&gt;
The Hurricane's advantages don't come without its disadvantages, the biggest concern is its rather fragile engine and airframe. Its soft skin and light protection mean the Mark IIB can't take too much damage before it takes on critical damage. Once the aircraft is damaged, the plane often loses controllability, making survival far harder, as manoeuvrability is key for the British aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 12 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 4,200 total)&lt;br /&gt;
&lt;br /&gt;
With its twelve Browning machine guns, the Hurricane IIB is well suited for the fighter role as it packs a tremendous punch at this rank. The sheer number of guns compensates adequately for the lack of higher calibre armament. The number of guns comes at a price though: with 350 rounds per gun, ammunition can be expended rather quickly in RB and SB. Trigger discipline is key here and will benefit both ammunition conservation and fire accuracy. Nonetheless, the Hurricane is a very stable gun platform.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 6 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
The aircraft can fulfil two roles once its suspended armament is unlocked and purchased. It either can take the role of a fighter or the role of a Hurri-bomber (nickname given to fighter-bomber variants). The fact that it can be equipped with either bombs or rockets allows the plane to play the role of ground attack or attack interceptor without missing a beat. When attacking ground units, the two GP Mk.IV 250lb bombs can quickly destroy targets such as tanks, pillboxes and certain ships. When it is equipped with six RP-3 rockets, it can become a very deadly plane against ground targets, but also bombers, heavy attackers and - with a bit of luck - other fighters.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The twelve machine guns can be very deadly against planes at this rank, spewing what becomes a massive wall of lead toward enemy pilots, as long as the pilot gets into a fairly close range of their target (100 - 250 m is optimal) and firing at gun convergence. However, the twelve guns can burn through ammo fairly quickly, which can lead to constant reload in Arcade Battles and ammunition depletion in Realistic and Simulator Battles if the pilot doesn't manage his fire.&lt;br /&gt;
[[File:Hurricane Mk IIb being re-armed.jpg|thumbnail|left|A No 402 Squadron RCAF Hurricane Mk IIb 'Hurribomber' being re-armed at Manston, 6 November 1941.]]&lt;br /&gt;
&lt;br /&gt;
The Hurricane IIB is unique at its rank due to its ability to use either two 250 lb GP bombs, or six RP-3 rockets. This allows the pilot the choice between playing ground attack roles against heavy targets such as ships, pillboxes, and tanks, or in the spirit of the attacker role, intercepting larger planes such as heavy fighters or bombers and quickly putting them out of the fight. However, both weapons have a fairly long reload time (in AB).&lt;br /&gt;
[[File:Hawker Hurricane attack bridge in Burma.jpg|thumbnail|Battle of Imphal - A Hurricane II of No. 42 Squadron RAF diving to attack a bridge near a small Burmese settlement. The bombs of the previous aircraft can be seen exploding on the target.]]&lt;br /&gt;
&lt;br /&gt;
When utilising the rockets in Arcade, the pilot must be able to carefully predict with great precision their enemy's movement. Leading their shots long enough to have the rocket make contact with any part of the plane; along with resisting the urge to spam all six at once only to miss or not be able to go after other planes. One rocket is sufficient against fighters and other small aircraft, but some bombers and larger planes can take up to two rockets directly and not be immediately put down. For RB &amp;amp; SB rocket armament is not advised for air to air fights. They slow the already sluggish Hurricane down even more. Against bombers, the main target of rockets in AB, crippling one engine will either result in devastating fires or will cause the plane to eventually crash on its long trip back to base. However, in ground-attack duties, they still excel and once fired, a great fighter aircraft with great dodge ability remains to fight on.&lt;br /&gt;
&lt;br /&gt;
The Hawker Hurricane Mark IIB can be used in two roles with relative ease: as a fighter-bomber and a fighter.&lt;br /&gt;
In the ground-attack fighter-bomber role, the aircraft packs a punch with both its primary and pylon armament. It can attack soft targets with its .303 Browning guns, though tougher, armoured targets cannot be destroyed with the primary armament. The rockets and bombs allow the player to crack these targets as well with relative ease. Experience will allow the player to deploy these weapons with accuracy and to great effect. As with the use of the primary armament to engage air targets, the use of ammo should be kept in mind when engaging ground targets as well. It's very easy to deplete the available rounds on a bothersome artillery emplacement only to find a bogey on your tail with no rounds left to engage.&lt;br /&gt;
[[File:Air me109 57.jpg|thumbnail|Allied ground crew disassembling a wrecked German He 111 aircraft near Daba and Fuka, Egypt, circa 1942; note wrecked Bf 109 fighter and Hurricane Mk II fighter in background]]&lt;br /&gt;
&lt;br /&gt;
As a fighter, the Hurricane Mk II stands its ground, though it is somewhat limited by its armament. It is not as nimble as its other relatives or the Spitfires. The latter has a turn-time of 15 seconds when fully upgraded, whereas the Mark IIB only manages a turn time of 23.7 seconds. This is something to keep in mind when fighting more manoeuvrable adversaries. The above mentioned limited amount of ammunition should also be considered when engaging as a fighter. The 350 rounds per gun can be spent in quick succession, so pay attention to the usage. Furthermore, the firepower of the guns is highest when engaging targets only in the gun convergence zone. Combining the two means that holding fire until finding a target at a suitable lead angle within the gun convergence zone results in a more accurate, more deadly and more conservative fire. Not combining the two means unnecessarily spending limited ammunition, losing accuracy and lacking lethal power.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fighters'''&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109s]] &amp;amp; [[Fw 190 (Family)|Fw 190s]] - Although the latter are not commonly encountered at its BR, both the 109 and the 190 pose a large threat due to the tremendous firepower and boom-and-zoom characteristics. Whilst German pilots that allow themselves to lured into turn-fighting can be quickly destroyed, the boom-and-zoom tactics are harder to counter. The Hurricane packs a punch but is easily defeated by cannon power in a head-on engagement. It's more advisable to evade a head-on attack and try to engage after a quick turn. The Mark IIB pilot should avoid boom and zoom attacks and try to lure the opponent into a turn to follow or a complete turn fight in order to get a gun solution on the target. The Hurricane IIB isn't fast enough nor has the high-altitude performance its German opponents have, so don't think about winning such a race in the long run.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 C-7|Bf 110]] - Again, the most dangerous scenarios include head-on and boom-and-zoom attacks. The Bf 110 packs one of the biggest punches at its tier, so be prepared to aggressively evade its guns. It is rather slow in turning and is a big target though, so if you do get a lead angle within convergence range, the Bf 110 can be taken out quite easily.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P|Chaikas]] &amp;amp; [[I-16 type 28|Ishaks]] - In general, the Russians have the advantage here. Being more manoeuvrable and having heavier firepower available, the I-153 and I-16 can be a tough nut to crack. Avoid turn fights with these aircraft. You have the advantage of speed, but only marginally so. Avoid getting too close, unless you are leading the target. Do not engage multiple Russian bogeys when lacking support by other teammates.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:USA aircraft|American fighters]] - US fighters at this tier turn faster than the Hurricane Mk IIB. These opponents also often surpass your aircraft's capabilities in terms of maximum speed and firepower. Turnfighting is key here, but avoid prolonged dogfights with your nimbler American opponents, as they will outturn you in the end.&lt;br /&gt;
&lt;br /&gt;
'''Bombers'''&lt;br /&gt;
&lt;br /&gt;
For all bomber targets you may encounter the tactics are bound by two main considerations: lack of ammunition and vulnerability of the Hurricane IIB. Engaging targets with speed advantage and firing within the convergence zone allows you to really do damage. The Mark IIB is a great bomber hunter, though in the hands of a novice pilot this will likely mean many return trips to base to reload those guns. Get accurate and await a powerful shooting solution.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The plane is very forgiving when using Manual Engine Settings&lt;br /&gt;
&lt;br /&gt;
Prop pitch: this can safely be set to 100% when climbing but when flying level you should reduce it to 90%. This will not only give the engine a bit of a rest and reduce the amount of heat generated but it will also give you a few km/h in speed.&lt;br /&gt;
&lt;br /&gt;
Radiator: if set to 30-40% you can climb without burning overheating your engine (will get orange but not red) to about 3.5km. After that, you should cut back a bit on the throttle and let the engine cool down.&lt;br /&gt;
&lt;br /&gt;
Supercharger: this should be switched at 3.5km (11,482 feet) altitude for optimal performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Multirole: fighter and fighter-bomber roles can be fulfilled&lt;br /&gt;
* Quite manoeuvrable: suitable for turn fighting&lt;br /&gt;
* Decent vertical energy retention: suitable for limited Boom &amp;amp; Zoom tactics&lt;br /&gt;
* &amp;quot;Heavy&amp;quot; armament for an early WW2 fighter: 12 x .303 Browning machine guns&lt;br /&gt;
* Great ammo capacity&lt;br /&gt;
* Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view&lt;br /&gt;
* Is a stable gun platform with very smooth handling with simulator controls&lt;br /&gt;
* Great in Ground Battles; rockets can easily penetrate lower-tier tanks, and is manoeuvrable enough to evade other fighters and SPAAs&lt;br /&gt;
* In the hands of a capable and rather experienced pilot, it can be amazing in downtiers against biplanes &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile: engine and frame (fabric coated tube frame) are prone to damage&lt;br /&gt;
* High rate of fire: high ammo consumption if not cautious&lt;br /&gt;
* Not as manoeuvrable or speedy as its siblings and the Spitfire&lt;br /&gt;
* Additional armament is limited: reload time is slow in arcade battles&lt;br /&gt;
* Convergence is key: additional guns are mounted further out on the wing, resulting in a high convergence and beyond or below the target - the distance may result in a lot of missed shots.&lt;br /&gt;
* Due to the Hurricane having a carburettor, inverted manoeuvres will cause the engine to fail due to fuel starvation.&lt;br /&gt;
* Ammo count may seem plentiful, but there are 12 guns that fire at the same time, so you technically only have 350 rounds; trigger discipline will be needed&lt;br /&gt;
* Default 7.7 mm gun rounds consist of ball rounds, which aren't sufficient penetrative bullets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Historical_Hurricane_ii_bomber.jpg|thumbnail|Hawker Hurricane IIB of No.402 Squadron, RCAF]]&lt;br /&gt;
The plain one. The dumpy one. The underappreciated sister of the glamorous Spitfire, its partner in the Battle of Britain. The plane that took, according to some sources, roughly 60 per cent of the accounted kills during that air campaign in World War II. The plane in which the only Victoria Cross for Fighter Command was won by Ft Lt. James Nicolson. The plane in which a foreigner, the Czech Sgt. Josef František gained the third most victories of all pilots during the Battle of Britain: he gained 17 victories. The history of the Hurricane is not only interesting as it tells us something about the plane, but it is also equally important as it tells us about the desperate struggle in which it took part.&lt;br /&gt;
&lt;br /&gt;
The Hurricane thus has a long, but rather overshadowed history during the first years of the War. It served in all the theatres of World War II. In many variants, the workhorse fighter continued to serve until the end of the War - although its large-scale and frontline use effectively ended by 1943. It was a front line fighter, night fighter, intruder, the fighter-bomber, naval fighter, reconnaissance aircraft and also had various non-combat roles.&lt;br /&gt;
[[File:HurricaneMkIIB RAF274 NAfrica.jpg|thumbnail|Hawker Hurricane Mk IIB Trop of No.274 Squadron, RAF]]&lt;br /&gt;
&lt;br /&gt;
Although a highly successful and popular fighter, by 1940 the Hurricane Mk I was already showing itself to be inferior to enemy fighters such as the Messerschmitt 109. Experience from the Battle of Britain had also proved that the Hurricane's rifle-calibre 0.303 machine guns were inferior to larger calibre weapons being operated by enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
The Hurricane II was the result of further development of the earlier Mark I versions. Powered by an improved and supercharged twelve-cylinder Merlin XX engine, the Mark II entered service at the end of the summer of 1940 -at the height of the Battle of Britain. It was further modified by adding the 'universal wing' to allow the use of underwing stores such as bombs and rockets. Later the plane would be known as the Mark IIA Series 1. Hawker experimented with various armament configurations, leading to the Hurricane Mk. IIA Series 2 having either twelve .303 (7.7 mm) Browning Mk II machine guns, or four 20 mm Hispano Mk II cannons. Whilst the problem of rifle calibre bullets still existed with the .303 Brownings, the Hurricane's weight of fire had at least been increased as an interim measure whilst more powerful weapons were being refined.&lt;br /&gt;
[[File:Hurricane Mk IIB-Trop carrying ordnance.jpg|thumbnail|Hawker Hurricane Mk IIB Trop in War Thunder]]&lt;br /&gt;
&lt;br /&gt;
This configuration and the new Merlin XX engine made the production of the ageing Hurricanes worthwhile, as Spitfire production continued to increase. The series 2 with 12 Brownings would later become designated as the Mark IIB in 1941. The 56 Squadron was the first RAF squadron to be equipped with the new Hurricane Mk IIB in February 1941, and by the summer of the same year, 20 squadrons were operating the new Hurricane.&lt;br /&gt;
&lt;br /&gt;
The series 2 with four Hispano cannons would become the Mark IIC. A tropical version of the Mark II was developed for service in the North African theatre of operations alongside naval versions designated Sea Hurricane and cannon-armed versions, such as the Mark IID and Mark IV. The latter showed that as the war progressed, the fighter role was abandoned in favour of a more suitable attack role.&lt;br /&gt;
&lt;br /&gt;
Whilst the Hurricane was no longer effectively employed in its original role as a fighter by the end of 1942, it would go on to serve in many other capacities until it was finally retired from the RAF in January 1947.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Although a highly successful and popular fighter, by 1940 the Hurricane Mk I was already showing itself to be inferior to enemy fighters such as the Messerschmitt 109. Experience from the Battle of Britain had also proved that the Hurricane's rifle-calibre 0.303 machine guns were inferior to larger calibre weapons being operated by enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
The Hurricane I was developed by adding the 1280 HP Rolls Royce Merlin XX engine and lengthening the fuselage slightly. This Hurricane Mk IIA was further modified by adding the 'universal wing' to allow the use of under wing stores such as bombs and rockets. When a further two 0.303 inch Browning machine guns were added to each wing, the Hurricane was transformed into the Mk IIb. Whilst the problem of rifle calibre bullets still existed, the Hurricane's weight of fire had at least been increased as an interim measure whilst more powerful weapons were being refined. 56 Squadron were the first RAF squadron to be equipped with the new Hurricane Mk IIB in February 1941, and by the summer of the same year, 20 squadrons were operating the new Hurricane.&lt;br /&gt;
&lt;br /&gt;
The Hurricane Mk II would see further developments in the form of the Mk IIC, armed with four 20 mm Hispano cannon, and the Mk IID which was equipped with two 40 mm cannon in under wing pods for anti-tank duties. Whilst the Hurricane was no longer effectively employed in its original role as a fighter by the end of 1942, it would go on to serve in many other capacities until it was finally retired from the RAF in January 1947.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hurricanemkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|FO43ggS6wSs|'''Community Choice, Hurricane Mk IIB Trop. From anger to Relaxation''' - ''Joseph 2000''|OPcuwro8xdc|'''3 reasons to take it to low BR tank battles - Hurricane Mk IIB Trop''' - ''HowToPlay1337''|Y1G0Lb1p5H0|'''Thunder Stories: Never in a Hurri''' - ''War Thunder Official Channel''|K0aQxOHUTYs|'''Hurricane Mk.IIB''' - ''MagzTV''|Hk93XdqceX8|'''Realistic: Hurricane Mk IIB/Trop [Devastating]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Hurricane_Mk_IIB/Trop&amp;diff=190452</id>
		<title>Hurricane Mk IIB/Trop</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Hurricane_Mk_IIB/Trop&amp;diff=190452"/>
				<updated>2024-07-27T00:22:04Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Hurricane (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=hurricanemkii&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_Hurricane_Mk_IIB_Trop.jpg|ArtImage Hurricane Mk IIB-Trop.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is a tropicalized variant of the Hawker Hurricane Mk II. Compared to the [[Hurricane Mk I/L|Mark I]] version, the Mark II featured an addition of four 7.7 mm Browning machine guns in the outer leading edge of the wings along with bomb racks. The increase in number of small-calibre guns was due to the British still being reluctant to use the then notoriously jammable Hispano autocannons, and believing that adding more guns would compensate for lack of hard-hitting firepower that the Hispano could offer. While this only held true against lighter aircraft at closer range, the sheer number of guns and additional bomb racks allowed the Hurricane to find its new niche as a ground attacker during the Africa campaign, while leaving the air combat duties to the more nimble [[Spitfire (Family)|Spitfire]] instead.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' has been in the game since the start of the Open Beta Test prior to Update 1.27. Compared to the early Hurricane models such as the [[Hurricane Mk I/L]] or the [[Sea Hurricane Mk IB]], the Mk IIB/Trop is noticeably slower and less responsive than the Mk I version due to the addition of bomb racks and extra guns. While generally less agile, the Mk IIB can perform well enough as a fighter due to its agility. Though, like its predecessor, it is often held back by its slow top speed and acceleration.&lt;br /&gt;
&lt;br /&gt;
Though the addition of bombs and rockets slowed down the plane somewhat, this allows the Mk II to perform as a close air support better than its predecessor. With twelve of 7.7 mm Browning MGs and absurd amount of ammo, the Hurricane is capable of obliterating any thin-skinned biplanes it may come across, having more than enough ammo to rake a huge number of ground target kills, and to give a good beating against more durable monoplanes in uptiers.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:Hurricane Mk IIB-Trop firing.jpg|300px|thumbnail|left|Hawker Hurricane IIB in action in War Thunder]]&lt;br /&gt;
The Hawker Hurricane IIB/Trop is very similar to the [[Hurricane Mk I/L]] in general flight characteristics, although the Hurricane Mk I/L performs a little better at everything except firepower and suspended armament. The Mk IIB/Trop is a little slower than the Mk I/L, and is fairly slow compared to the other fighters at the same BR. If you do get into a fight, use the Mk IIB's good manoeuvrability, and although it can take a fair amount of punishment, it is advisable not to just fly in in straight lines as you will present an easy target. If the aircraft becomes damaged try to hug the ground, using the terrain to your advantage to get back to your base to repair. However, if your engine is damaged (red or black), then do the exact opposite and gain as much altitude as you can, until your engine gives up and then work towards gliding to your base.&lt;br /&gt;
&lt;br /&gt;
As a fighter, its flight characteristics and performance are sufficient for the fighter role within its rank. Although the Hurricane IIB's speed and more importantly turn time are considerably lower than the Spitfire and its other Hurricane relatives, it can stand its ground. It's forgiving and retains good turning characteristics at low speeds, though has a rather slow roll rate. With its forward centre of gravity, the Mk IIB is inclined to climb at full power. The plane is fairly easy to manoeuvre, and it often out-manoeuvres other planes at its level: even novice Japanese pilots can't quite escape a Hurricane that is under the control of a skilled pilot.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the Hurricane's heavy weight, due to its outdated box-girder structure, results in good vertical energy retention allowing the plane to engage in energy fighting. Boom &amp;amp; Zoom manoeuvres are possible, though the relatively low speed of the Hurricane makes this a risky business on longer stretches. Utilise them as a form of fighting in both Realistic and Simulator modes, as unlike in Arcade, regaining energy and speed after a turn fight takes some time, leaving you vulnerable to fighters that didn't join the furball. Keep in mind that the speed of the aircraft is not high and you can be easily caught by swifter enemies. If the player does press for turn-fighting keep your situational awareness up: you can turn on a penny, but once you get hit and damaged, controllability issues may leave you unable to avoid anything.&lt;br /&gt;
&lt;br /&gt;
While it is agile against many other planes at its rank, it can easily be outclassed by planes above in an up-tier in terms of armament and agility. Overall, the Hurricane IIB is a rugged multipurpose aircraft and a joy to fly. If you want to know more about the ins and outs of flying the Hurricane, have a look at the historic [http://www.avialogs.com/index.php/en/aircraft/uk/hawker/hurricane/ap-1564bd-pilots-notes-hurricane-iia-iib-iic-iid-and-iv-aircraft-merlin-xx-engine.html pilot's notes]. A great and forgiving fighter aircraft to fly for beginners and a deadly tool for those who know it well!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,182 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 487 || 471 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.0 || 18.7 || 7.4 || 7.4 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 535 || 510 || 16.4 || 17.0 || 16.1 || 11.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 268 || 246 || 202 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 250 || &amp;lt; 380 || &amp;gt; 410&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35 mm Steel - Behind the engine&lt;br /&gt;
* 38 mm Bulletproof glass - Windscreen&lt;br /&gt;
* 12.7 mm Steel - Pilot's seat&lt;br /&gt;
&lt;br /&gt;
The Hurricane's advantages don't come without its disadvantages, the biggest concern is its rather fragile engine and airframe. Its soft skin and light protection mean the Mark IIB can't take too much damage before it takes on critical damage. Once the aircraft is damaged, the plane often loses controllability, making survival far harder, as manoeuvrability is key for the British aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 12 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 4,200 total)&lt;br /&gt;
&lt;br /&gt;
With its twelve Browning machine guns, the Hurricane IIB is well suited for the fighter role as it packs a tremendous punch at this rank. The sheer number of guns compensates adequately for the lack of higher calibre armament. The number of guns comes at a price though: with 350 rounds per gun, ammunition can be expended rather quickly in RB and SB. Trigger discipline is key here and will benefit both ammunition conservation and fire accuracy. Nonetheless, the Hurricane is a very stable gun platform.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 6 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
The aircraft can fulfil two roles once its suspended armament is unlocked and purchased. It either can take the role of a fighter or the role of a Hurri-bomber (nickname given to fighter-bomber variants). The fact that it can be equipped with either bombs or rockets allows the plane to play the role of ground attack or attack interceptor without missing a beat. When attacking ground units, the two GP Mk.IV 250lb bombs can quickly destroy targets such as tanks, pillboxes and certain ships. When it is equipped with six RP-3 rockets, it can become a very deadly plane against ground targets, but also bombers, heavy attackers and - with a bit of luck - other fighters.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The twelve machine guns can be very deadly against planes at this rank, spewing what becomes a massive wall of lead toward enemy pilots, as long as the pilot gets into a fairly close range of their target (100 - 250 m is optimal) and firing at gun convergence. However, the twelve guns can burn through ammo fairly quickly, which can lead to constant reload in Arcade Battles and ammunition depletion in Realistic and Simulator Battles if the pilot doesn't manage his fire.&lt;br /&gt;
[[File:Hurricane Mk IIb being re-armed.jpg|thumbnail|left|A No 402 Squadron RCAF Hurricane Mk IIb 'Hurribomber' being re-armed at Manston, 6 November 1941.]]&lt;br /&gt;
&lt;br /&gt;
The Hurricane IIB is unique at its rank due to its ability to use either two 250 lb GP bombs, or six RP-3 rockets. This allows the pilot the choice between playing ground attack roles against heavy targets such as ships, pillboxes, and tanks, or in the spirit of the attacker role, intercepting larger planes such as heavy fighters or bombers and quickly putting them out of the fight. However, both weapons have a fairly long reload time (in AB).&lt;br /&gt;
[[File:Hawker Hurricane attack bridge in Burma.jpg|thumbnail|Battle of Imphal - A Hurricane II of No. 42 Squadron RAF diving to attack a bridge near a small Burmese settlement. The bombs of the previous aircraft can be seen exploding on the target.]]&lt;br /&gt;
&lt;br /&gt;
When utilising the rockets in Arcade, the pilot must be able to carefully predict with great precision their enemy's movement. Leading their shots long enough to have the rocket make contact with any part of the plane; along with resisting the urge to spam all six at once only to miss or not be able to go after other planes. One rocket is sufficient against fighters and other small aircraft, but some bombers and larger planes can take up to two rockets directly and not be immediately put down. For RB &amp;amp; SB rocket armament is not advised for air to air fights. They slow the already sluggish Hurricane down even more. Against bombers, the main target of rockets in AB, crippling one engine will either result in devastating fires or will cause the plane to eventually crash on its long trip back to base. However, in ground-attack duties, they still excel and once fired, a great fighter aircraft with great dodge ability remains to fight on.&lt;br /&gt;
&lt;br /&gt;
The Hawker Hurricane Mark IIB can be used in two roles with relative ease: as a fighter-bomber and a fighter.&lt;br /&gt;
In the ground-attack fighter-bomber role, the aircraft packs a punch with both its primary and pylon armament. It can attack soft targets with its .303 Browning guns, though tougher, armoured targets cannot be destroyed with the primary armament. The rockets and bombs allow the player to crack these targets as well with relative ease. Experience will allow the player to deploy these weapons with accuracy and to great effect. As with the use of the primary armament to engage air targets, the use of ammo should be kept in mind when engaging ground targets as well. It's very easy to deplete the available rounds on a bothersome artillery emplacement only to find a bogey on your tail with no rounds left to engage.&lt;br /&gt;
[[File:Air me109 57.jpg|thumbnail|Allied ground crew disassembling a wrecked German He 111 aircraft near Daba and Fuka, Egypt, circa 1942; note wrecked Bf 109 fighter and Hurricane Mk II fighter in background]]&lt;br /&gt;
&lt;br /&gt;
As a fighter, the Hurricane Mk II stands its ground, though it is somewhat limited by its armament. It is not as nimble as its other relatives or the Spitfires. The latter has a turn-time of 15 seconds when fully upgraded, whereas the Mark IIB only manages a turn time of 23.7 seconds. This is something to keep in mind when fighting more manoeuvrable adversaries. The above mentioned limited amount of ammunition should also be considered when engaging as a fighter. The 350 rounds per gun can be spent in quick succession, so pay attention to the usage. Furthermore, the firepower of the guns is highest when engaging targets only in the gun convergence zone. Combining the two means that holding fire until finding a target at a suitable lead angle within the gun convergence zone results in a more accurate, more deadly and more conservative fire. Not combining the two means unnecessarily spending limited ammunition, losing accuracy and lacking lethal power.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Fighters'''&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)|Bf 109s]] &amp;amp; [[Fw 190 (Family)|Fw 190s]] - Although the latter are not commonly encountered at its BR, both the 109 and the 190 pose a large threat due to the tremendous firepower and boom-and-zoom characteristics. Whilst German pilots that allow themselves to lured into turn-fighting can be quickly destroyed, the boom-and-zoom tactics are harder to counter. The Hurricane packs a punch but is easily defeated by cannon power in a head-on engagement. It's more advisable to evade a head-on attack and try to engage after a quick turn. The Mark IIB pilot should avoid boom and zoom attacks and try to lure the opponent into a turn to follow or a complete turn fight in order to get a gun solution on the target. The Hurricane IIB isn't fast enough nor has the high-altitude performance its German opponents have, so don't think about winning such a race in the long run.&lt;br /&gt;
&lt;br /&gt;
* [[Bf 110 C-7|Bf 110]] - Again, the most dangerous scenarios include head-on and boom-and-zoom attacks. The Bf 110 packs one of the biggest punches at its tier, so be prepared to aggressively evade its guns. It is rather slow in turning and is a big target though, so if you do get a lead angle within convergence range, the Bf 110 can be taken out quite easily.&lt;br /&gt;
&lt;br /&gt;
* [[I-153P|Chaikas]] &amp;amp; [[I-16 type 28|Ishaks]] - In general, the Russians have the advantage here. Being more manoeuvrable and having heavier firepower available, the I-153 and I-16 can be a tough nut to crack. Avoid turn fights with these aircraft. You have the advantage of speed, but only marginally so. Avoid getting too close, unless you are leading the target. Do not engage multiple Russian bogeys when lacking support by other teammates.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:USA aircraft|American fighters]] - US fighters at this tier turn faster than the Hurricane Mk IIB. These opponents also often surpass your aircraft's capabilities in terms of maximum speed and firepower. Turnfighting is key here, but avoid prolonged dogfights with your nimbler American opponents, as they will outturn you in the end.&lt;br /&gt;
&lt;br /&gt;
'''Bombers'''&lt;br /&gt;
&lt;br /&gt;
For all bomber targets you may encounter the tactics are bound by two main considerations: lack of ammunition and vulnerability of the Hurricane IIB. Engaging targets with speed advantage and firing within the convergence zone allows you to really do damage. The Mark IIB is a great bomber hunter, though in the hands of a novice pilot this will likely mean many return trips to base to reload those guns. Get accurate and await a powerful shooting solution.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The plane is very forgiving when using Manual Engine Settings&lt;br /&gt;
&lt;br /&gt;
Prop pitch: this can safely be set to 100% when climbing but when flying level you should reduce it to 90%. This will not only give the engine a bit of a rest and reduce the amount of heat generated but it will also give you a few km/h in speed.&lt;br /&gt;
&lt;br /&gt;
Radiator: if set to 30-40% you can climb without burning overheating your engine (will get orange but not red) to about 3.5km. After that, you should cut back a bit on the throttle and let the engine cool down.&lt;br /&gt;
&lt;br /&gt;
Supercharger: this should be switched at 3.5km (11,482 feet) altitude for optimal performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Multirole: fighter and fighter-bomber roles can be fulfilled&lt;br /&gt;
* Quite manoeuvrable: suitable for turn fighting&lt;br /&gt;
* Decent vertical energy retention: suitable for limited Boom &amp;amp; Zoom tactics&lt;br /&gt;
* &amp;quot;Heavy&amp;quot; armament for an early WW2 fighter: 12 x .303 Browning machine guns&lt;br /&gt;
* Great ammo capacity&lt;br /&gt;
* Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view&lt;br /&gt;
* Is a stable gun platform with very smooth handling with simulator controls&lt;br /&gt;
* Great in Ground Battles; rockets can easily penetrate lower-tier tanks, and is manoeuvrable enough to evade other fighters and SPAAs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile: engine and frame (fabric coated tube frame) are prone to damage&lt;br /&gt;
* High rate of fire: high ammo consumption if not cautious&lt;br /&gt;
* Not as manoeuvrable or speedy as its siblings and the Spitfire&lt;br /&gt;
* Additional armament is limited: reload time is slow in arcade battles&lt;br /&gt;
* Convergence is key: additional guns are mounted further out on the wing, resulting in a high convergence and beyond or below the target - the distance may result in a lot of missed shots.&lt;br /&gt;
* Due to the Hurricane having a carburettor, inverted manoeuvres will cause the engine to fail due to fuel starvation.&lt;br /&gt;
* Ammo count may seem plentiful, but there are 12 guns that fire at the same time, so you technically only have 350 rounds; trigger discipline will be needed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Historical_Hurricane_ii_bomber.jpg|thumbnail|Hawker Hurricane IIB of No.402 Squadron, RCAF]]&lt;br /&gt;
The plain one. The dumpy one. The underappreciated sister of the glamorous Spitfire, its partner in the Battle of Britain. The plane that took, according to some sources, roughly 60 per cent of the accounted kills during that air campaign in World War II. The plane in which the only Victoria Cross for Fighter Command was won by Ft Lt. James Nicolson. The plane in which a foreigner, the Czech Sgt. Josef František gained the third most victories of all pilots during the Battle of Britain: he gained 17 victories. The history of the Hurricane is not only interesting as it tells us something about the plane, but it is also equally important as it tells us about the desperate struggle in which it took part.&lt;br /&gt;
&lt;br /&gt;
The Hurricane thus has a long, but rather overshadowed history during the first years of the War. It served in all the theatres of World War II. In many variants, the workhorse fighter continued to serve until the end of the War - although its large-scale and frontline use effectively ended by 1943. It was a front line fighter, night fighter, intruder, the fighter-bomber, naval fighter, reconnaissance aircraft and also had various non-combat roles.&lt;br /&gt;
[[File:HurricaneMkIIB RAF274 NAfrica.jpg|thumbnail|Hawker Hurricane Mk IIB Trop of No.274 Squadron, RAF]]&lt;br /&gt;
&lt;br /&gt;
Although a highly successful and popular fighter, by 1940 the Hurricane Mk I was already showing itself to be inferior to enemy fighters such as the Messerschmitt 109. Experience from the Battle of Britain had also proved that the Hurricane's rifle-calibre 0.303 machine guns were inferior to larger calibre weapons being operated by enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
The Hurricane II was the result of further development of the earlier Mark I versions. Powered by an improved and supercharged twelve-cylinder Merlin XX engine, the Mark II entered service at the end of the summer of 1940 -at the height of the Battle of Britain. It was further modified by adding the 'universal wing' to allow the use of underwing stores such as bombs and rockets. Later the plane would be known as the Mark IIA Series 1. Hawker experimented with various armament configurations, leading to the Hurricane Mk. IIA Series 2 having either twelve .303 (7.7 mm) Browning Mk II machine guns, or four 20 mm Hispano Mk II cannons. Whilst the problem of rifle calibre bullets still existed with the .303 Brownings, the Hurricane's weight of fire had at least been increased as an interim measure whilst more powerful weapons were being refined.&lt;br /&gt;
[[File:Hurricane Mk IIB-Trop carrying ordnance.jpg|thumbnail|Hawker Hurricane Mk IIB Trop in War Thunder]]&lt;br /&gt;
&lt;br /&gt;
This configuration and the new Merlin XX engine made the production of the ageing Hurricanes worthwhile, as Spitfire production continued to increase. The series 2 with 12 Brownings would later become designated as the Mark IIB in 1941. The 56 Squadron was the first RAF squadron to be equipped with the new Hurricane Mk IIB in February 1941, and by the summer of the same year, 20 squadrons were operating the new Hurricane.&lt;br /&gt;
&lt;br /&gt;
The series 2 with four Hispano cannons would become the Mark IIC. A tropical version of the Mark II was developed for service in the North African theatre of operations alongside naval versions designated Sea Hurricane and cannon-armed versions, such as the Mark IID and Mark IV. The latter showed that as the war progressed, the fighter role was abandoned in favour of a more suitable attack role.&lt;br /&gt;
&lt;br /&gt;
Whilst the Hurricane was no longer effectively employed in its original role as a fighter by the end of 1942, it would go on to serve in many other capacities until it was finally retired from the RAF in January 1947.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Although a highly successful and popular fighter, by 1940 the Hurricane Mk I was already showing itself to be inferior to enemy fighters such as the Messerschmitt 109. Experience from the Battle of Britain had also proved that the Hurricane's rifle-calibre 0.303 machine guns were inferior to larger calibre weapons being operated by enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
The Hurricane I was developed by adding the 1280 HP Rolls Royce Merlin XX engine and lengthening the fuselage slightly. This Hurricane Mk IIA was further modified by adding the 'universal wing' to allow the use of under wing stores such as bombs and rockets. When a further two 0.303 inch Browning machine guns were added to each wing, the Hurricane was transformed into the Mk IIb. Whilst the problem of rifle calibre bullets still existed, the Hurricane's weight of fire had at least been increased as an interim measure whilst more powerful weapons were being refined. 56 Squadron were the first RAF squadron to be equipped with the new Hurricane Mk IIB in February 1941, and by the summer of the same year, 20 squadrons were operating the new Hurricane.&lt;br /&gt;
&lt;br /&gt;
The Hurricane Mk II would see further developments in the form of the Mk IIC, armed with four 20 mm Hispano cannon, and the Mk IID which was equipped with two 40 mm cannon in under wing pods for anti-tank duties. Whilst the Hurricane was no longer effectively employed in its original role as a fighter by the end of 1942, it would go on to serve in many other capacities until it was finally retired from the RAF in January 1947.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=hurricanemkii Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|FO43ggS6wSs|'''Community Choice, Hurricane Mk IIB Trop. From anger to Relaxation''' - ''Joseph 2000''|OPcuwro8xdc|'''3 reasons to take it to low BR tank battles - Hurricane Mk IIB Trop''' - ''HowToPlay1337''|Y1G0Lb1p5H0|'''Thunder Stories: Never in a Hurri''' - ''War Thunder Official Channel''|K0aQxOHUTYs|'''Hurricane Mk.IIB''' - ''MagzTV''|Hk93XdqceX8|'''Realistic: Hurricane Mk IIB/Trop [Devastating]''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Hawker}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_B-1&amp;diff=190451</id>
		<title>Bf 109 B-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_B-1&amp;diff=190451"/>
				<updated>2024-07-26T22:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=German fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other variants&lt;br /&gt;
|link=Bf 109 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=bf-109b_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
In the early 1930s, a competition was held to replace the aging He 51 and other biplane fighters. Out of four designs, the Bf 109 was selected and would mark the beginning of the fabled Bf 109. At first, it was powered by a Rolls-Royce engine, but later developments switched out the engine for the Junkers Jumo. Although the Bf 109 A might be thought of by some as the first production variant of the 109, it was actually the Bf 109 B. The 109 A production run was abandoned because the planned version of the B variant would've included a 20 mm cannon firing through the propeller hub. However, cooling issues prevented the use of the cannon and instead another 7.92 mm machine gun was added. The Bf 109 B-1 would be powered by the Junkers Jumo 210D, and it propelled the 109 to speeds up to ~467 km/h (292 mph). It was far slower than the Merlin-powered Hawker Hurricane, and the 109 wouldn't receive a major engine upgrade until the Bf 109 D, which introduced the Daimler-Benz engines. &lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;|Update 1.49 (aka 1.70.1945) &amp;quot;Weapons of Victory&amp;quot;]]. Being the first production variant of the 109, the B-1 is quite lacklustre when it comes to performance and armament. It lacks any cannons, and the Jumo engine only produces around 650 hp. With a maximum climb rate of only 10.2 m/s, players should practice side climbing to gain an altitude advantage over enemy aircraft. Many opponents will be in biplanes, and they will easily outturn the 109 in a dogfight. Thus, players should use its excellent structural limit of 790 km/h (493 mph) to make boom and zoom passes on enemy fighters. Also, the B-1 comes armed with only two 7.92 mm machine guns, so it will take many rounds to down an enemy aircraft. Targeting the pilot will be the best option to quickly and efficiently take down enemy aircraft. &lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 443 || 434 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.9 || 23.7 || 7.6 || 7.6 || rowspan=&amp;quot;2&amp;quot; | 210&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 486 || 465 || 21.1 || 22.0 || 13.2 || 10.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 387 || 371 || 250 || ~13 || 7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 390 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,250 m || 670 hp || 704hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,200 m || 600 hp || 660 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite lacking in armour protection and self-sealing fuel tanks, this aircraft is surprisingly resilient and can withstand significant damage. Although it is vulnerable to being hit, its design allows for it to absorb incoming rounds, particularly when facing head-on attacks or gunners on bombers. In battles against early tier aircraft such as biplanes, the bullets from their weapons are not as effective unless they are fired at close range or aimed at vital components. As most pilots at this level are new to the game, they may not be proficient in aiming their weapons, giving you an added advantage. To increase your chances of survival, it's essential to master good evasive manoeuvres. By doing so, you can out manoeuvre low-powered planes and make a narrow escape, thus saving your life. However, the engine is a vulnerable part of the aircraft, and you may have to lose it before losing any other vital component. Overall, despite its lack of armour protection and self-sealing fuel tanks, this aircraft can be a formidable fighter in the right hands. It requires a skilled pilot who knows how to exploit its strengths and weaknesses to emerge victorious in battle.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
When facing fighters that have a high tolerance for 7.92 mm rounds, it's crucial to adopt a specific strategy to take them down quickly. In this scenario, targeting the pilot becomes the best option as it can bring the enemy down with fewer rounds fired. This approach requires exceptional aiming skills and a quick trigger finger. However, it can be a game-changer when facing a tough opponent.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the Bf 109 B-1 does not fare well when engaging bombers. In this scenario, it's essential to aim for the engine or pilot to deal critical damage. The engine has a larger hit box, making it the preferable target. A well-placed shot can result in an engine or fuel tank fire, making it easier to take down the bomber.&lt;br /&gt;
&lt;br /&gt;
When targeting the engines, it's important to note that propellers take some time to stop spinning. Firing all your rounds into a single engine can be misleading, and a few well-timed bursts should be enough to get the job done. Once you feel that an engine has taken enough damage, you can switch to the other engines to maximize your chances of success.&lt;br /&gt;
&lt;br /&gt;
Another strategy when engaging bombers is to target the gunners. Taking them out can enable you to stay behind the bomber, targeting a specific area or engine. However, this approach requires exceptional aiming skills and can cost you valuable time if you miss your shots. It's best to target the gunners during your initial pass, and if you miss, switch to targeting the engine or pilot.&lt;br /&gt;
&lt;br /&gt;
Overall, engaging fighters and bombers requires a different approach, and it's essential to understand the strengths and weaknesses of your aircraft and those of your opponents. With practice and experience, you can become an expert in taking down tough enemies, even with a weaker aircraft like the Bf 109 B-1.&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The Bf 109 B-1 is a strong performer in Realistic Battles (RB), although it lacks the outstanding climb rate of later 109 models. Despite this, it still manages to get to altitude quickly and efficiently. Its biggest asset is its incredible high-speed turn, which allows it to cut inside the turning circles of other planes, particularly in a high-speed engagement. This manoeuvrability can give you an edge over your opponents, especially if you can make use of your speed to reset the engagement in your favor.&lt;br /&gt;
&lt;br /&gt;
However, it's important to remember that if you drag the fight on for too long, you may lose your advantage. This is especially true when facing opponents with better armament or manoeuvrability. To maximize your chances of success, you need to be aware of your strengths and weaknesses and use them to your advantage. Against early tier biplanes and other monoplanes, you can use your speed to outmanoeuvre and outpace them.&lt;br /&gt;
&lt;br /&gt;
One significant drawback of the Bf 109 B-1 is its armament. Its weapons lack the firepower of other aircraft in its class, requiring prolonged periods of time on target to down or critically damage an enemy. As with other 109 models, the roll rate is subpar, and the rudder needs to be utilized to maximize its potential. A skilled pilot can make up for these deficiencies by using proper tactics and making the most of the plane's strengths.&lt;br /&gt;
&lt;br /&gt;
Overall, the Bf 109 B-1 can be a formidable fighter in RB when flown by an experienced pilot. It may not have the same outstanding climb rate as its successors, but its incredible high-speed turn and speed make it a valuable asset in dogfights. Despite its limited armament, a skilled pilot can make the most of it, using proper tactics to outmanoeuvre and outpace opponents.&lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
In Simulator battles, the Bf 109 B-1 is a versatile fighter that is easy to fly and fights well. The aircraft's smooth handling, combined with adequate speed against biplanes and impressive climb rate and turn rate, make it a friendly fighter for newcomers. Its nose-mounted machine guns have a lot of ammo and do not require any convergence settings, making it very easy to aim. The nose gently slopes down from the windscreen, offering a great over-the-nose vision, which is helpful when manoeuvring the aircraft. Despite having a razorback, the B model actually has great visibility towards the tail, increasing the pilot's situational awareness, which is important in a simulator battle.&lt;br /&gt;
&lt;br /&gt;
However, the B model's main drawback is its poor firepower given by the mere 2 x 7.92 mm MGs. Shooting windows in Simulator battles are much smaller than in RB, which reduces its effectiveness even more. As a result, you will need to bring at least 30 minutes of fuel for prolonged patrolling and fighting. The convergence does not really matter, and it might be anywhere between 250-600 m. To improve over-the-nose visibility, you can set keys for vertical head movement, allowing you to lift up your head a little.&lt;br /&gt;
&lt;br /&gt;
When dogfighting in Simulator battles, you can utilise common manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. However, note that the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can pull the elevator fully for maximum agility, but only if you pull gently and gradually will the 109 manoeuvre as you wish. If maximum elevator input is harsh and sudden, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.&lt;br /&gt;
&lt;br /&gt;
Finally, landing the Bf 109 B-1 may need some practice for some. At first, it is easy: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps, and gears in order, and fly at ~230 km/h before touchdown. However, if the plane bounces up with landing flaps, use takeoff/combat flaps instead to reduce lift. Note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the main landing gears are so close together that they cannot support such sideways force, causing the plane to wobble dangerously or even tilt towards one side, striking a wingtip into the ground.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
The Bf 109 B-1 runs the risk of meeting [[Hurricane_(Family)|Hurricanes]], a plane introduced to the [[:Category:Britain_aircraft|RAF]] in 1935 that has a far heavier armament and shorter snap turns. Against better performing enemies, the Bf 109 B-1 is not hopeless, but it will be tough. It is not exactly sturdy and will be quickly stitched to death by heavily armed enemies. Here, manoeuvrability is key, allowing you to roll out of an incoming attack quickly, setting up overshoots to keep the enemy at bay. A surprising number of players will lose their patience in such moments, making mistakes and thus nullifying their performance advantage. Nearly all planes of superior performance turn worse than a B-1, so if you manage to bleed their speed and pull them to the deck, you will be able to win a turning engagement. However, keep a watchful eye for better turning enemies such as biplanes.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The Bf 109 B-1 is going to be a rude awakening for those that flock to the 109s due to their historic reputation. While a capable pre-war fighter, it is severely lacking in firepower. Its two [[MG 17 (7.92 mm)|MG 17]]s 7.92 mm are just about adequate when engaging biplanes or [[I-16 type 5|I-16]]s, but lack punch against tougher opponents such as [[Hurricane Mk I/L|Hawker Hurricanes]]. Just about any enemy you might meet has either comparable or better armament.&lt;br /&gt;
&lt;br /&gt;
What the plane lacks in firepower, it makes up in manoeuvrability, with the later trademark Bf 109 energy fighting capabilities displayed. A capable pilot can make this aircraft dance like any Messerschmitt, but it requires discipline, precision and effective use of the two MG 17's. When engaging planes that are of the Spanish Civil War Era, the B-1 does best by using its speed and superior climb rate to place itself into an advantageous attack position, and then launching one concentrated attack after the other on its target. Remember to always recycle your speed into altitude and back as the fight progresses. Before zoom climbing back up from an attack, remember to extend a little bit to avoid getting picked off from a prop-hang. As you zoom up, check your surroundings to keep good situational awareness.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent agility, able to do very sharp turns&lt;br /&gt;
* Good energy conservation&lt;br /&gt;
* Very useful during dogfights since it is able to outmanoeuvre the opponent&lt;br /&gt;
* Has excellent control during slow speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not the fastest option at its rank&lt;br /&gt;
* Considerably weak armament&lt;br /&gt;
* May be too responsive for some players&lt;br /&gt;
* Slow roll rate&lt;br /&gt;
* Most of the vehicle's critical components lie in the nose, so head-ons are not advised against aircraft with better offensive armament &lt;br /&gt;
* Engine rather easy to take out due to lack of armor protection&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Bf 109 B-1 came out of the prototype V series of the Bf 109s and saw combat in the Spanish Civil War. While the Bf 109s faced various performance and reliability issues from their engine to an obvious lack of &amp;quot;punch&amp;quot;, the experience proved to yield valuable data allowing for design improvement, ensuring the success of later Bf 109 models.&lt;br /&gt;
&lt;br /&gt;
While the B-1 was the only production model of the 109 carrying the &amp;quot;Bertha&amp;quot; designation, later models that saw improvements to the variable pitch carried the unofficial designation of B-2. &lt;br /&gt;
&lt;br /&gt;
A subvariant of the Bf 109 B called the &amp;quot;V13&amp;quot; was powered by a boosted Daimler-Benz 601 engine. It produced well over 1,600 hp; a massive increase over the Merlin found in the Hawker Hurricane. The boosted engine allowed the Bf 109 to set a world speed record of 606 km/h (379 mph) in 1937. Unfortunately, the DB series of engines would never be put in a production variant of the 109 until the Bf 109 D variant.&lt;br /&gt;
&lt;br /&gt;
A notable feature of the Bf 109 B-1 is its massive opening in the cowling. While production models carried a third MG 17 firing out of said cowling, this was nearly always removed after combat trials during the Spanish Civil War. Although the fixed gun was cooled by the air coming in through the hole, it proved unreliable and a detriment to the plane. The in-game Bf 109 B-1 does not have this MG 17.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:ArtImage Bf 109 B-1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109b_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TaiwDTpA9AQ|'''How To Fly #7 the Bf 109 B-1''' - ''WickedWilliWonka''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Bf 109 (Family)]]&lt;br /&gt;
** [[Flegel's Bf 109 A]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[MiG-3-15]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://me109.info/ &amp;lt;nowiki&amp;gt;[Falcon's Messerschmitt Bf 109 Hangar]&amp;lt;/nowiki&amp;gt; Bf 109B]&lt;br /&gt;
* [[Wikipedia:Messerschmitt_Bf_109_variants#Bf_109_A.2FB.2FC.2FD|[Wikipedia] Messerschmitt Bf 109 variants - Bf 109 A/B/C/D]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BFW}}&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strikemaster_Mk.88&amp;diff=190147</id>
		<title>Strikemaster Mk.88</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strikemaster_Mk.88&amp;diff=190147"/>
				<updated>2024-07-21T18:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=strikemaster_mk88&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|market=id50244_strikemaster_mk_88_great_britain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced during [[Update &amp;quot;Sons of Attila&amp;quot;]] as a reward for [[Battle Pass: Season XIII, &amp;quot;Tropical Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 6,096 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 1,200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 810 || 776 || 24.8 || 25.0 || 31.2 || 26.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 875 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 340 || 292 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls Royce Viper Mk.535 || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 350 kg || colspan=&amp;quot;2&amp;quot; | Jet&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|FN 60.30 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.62 mm FN 60.30 machine guns, wing root-mounted (550 rpg = 1,100 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 8 x 7.62 mm FN 60.30 machine guns (475 rpg = 3,800 total)&lt;br /&gt;
* 28 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 32 x Type R80 SURA T-80-US 3 rockets&lt;br /&gt;
* 32 x Type R80 SURA T-80-P 3 rockets&lt;br /&gt;
* 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb Mk 82 Snakeye bombs (2,000 lb total)&lt;br /&gt;
* 4 x 540 lb Mk.M2 bombs (2,160 lb total)&lt;br /&gt;
* 4 x Mk 77 Mod 0 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Various secondary weapon loadouts&lt;br /&gt;
* Small profile makes for a small target&lt;br /&gt;
* High top speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre manoeuvrability&lt;br /&gt;
* Slow acceleration&lt;br /&gt;
* Abysmal armament for its rank, only 2x 7.7mm MG's&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Devblog History ===&lt;br /&gt;
The concept of the Strikemaster light attack jet came to fruition after the successful conversion of the Jet Provost trainer aircraft by some foreign operators into a strike aircraft, ready to use in combat against insurgents. The British Aircraft Corporation (BAC) began to equip the aircraft with a more powerful engine, front-facing machine guns, and weapon mounts for export sales, so that even countries with modest economies could afford an inexpensive attack aircraft. The Mk.88 was specifically designed for the New Zealand Air Force — with the first aircraft of this modification being delivered in 1972, which remained in service until 1993. The Strikemaster set a world record as the most frequently ordered aircraft for export, and was in service with the air forces of 10 foreign countries!&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=strikemaster_mk88 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V5mtjVXLry0|'''The Shooting Range #384''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|vhWvNPi9LuQ|'''Battle Pass: Tropical Storm''' discusses the {{PAGENAME}} at 2:16 - ''War Thunder Official Channel''|avl9dE1525Y|'''The Shooting Range #379''' - ''Pages of History'' section at 03:46 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8533-development-battle-pass-vehicles-strikemaster-mk88-en|[Devblog] Battle pass vehicles: Strikemaster Mk.88]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAC}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F3D-1&amp;diff=189359</id>
		<title>F3D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F3D-1&amp;diff=189359"/>
				<updated>2024-07-03T21:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f3d_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f3d_1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During 1945, the Navy was discussing the idea of a jet-powered aircraft that could operate from carriers. In addition, it was required to have radar and fly in night conditions. Out of 4 companies, Douglas' proposal would ultimately earn the Navy's full attention and they were awarded contracts to build 3 prototypes. Soon after, the name Skyknight was chosen for the project. In 1948, the XF3D-1 was ready for its first flight. It was to be powered by two J34-WE-22 engines and a preliminary radar as the APQ-65 was unavailable at the time. Two XF3D-1's were built with the SCR-720 radar until the third prototype which received the planned APQ-65. After test flights showed the Skyknight to be a capable aircraft, 28 F3D-1s were ordered for both the USMC and USN. The production F3D-1 received a few changes such as better engines (J-34-WE-34) and gained around 5,000 lbs (2,267 kg) in weight.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the '''{{Specs|name}}''' is a very capable aircraft that can fit many roles. In air-to-air combat, the F3D-1 can hold its own with its good turn rate and four M3 cannons mounted in the nose. In addition, the Skyknight receives an attacker airspawn which greatly helps its capability. The Skyknight can also be effectively used against ground targets due to its high-powered cannons, bombs, and Tiny Tim rockets. The cannons have plentiful ammo and have 16 seconds of trigger time. Players can confidently use the F3D-1 Skyknight against air and ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,524 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 809 || 783 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.0 || 14.7 || 13.6 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 868 || 846 || 28.8 || 30.0 || 23.3 || 18.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 443 || 422 || 314 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 620 || &amp;lt; 650 || &amp;lt; 620 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Westinghouse J34-WE-34 ||  2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,290 kg || colspan=&amp;quot;3&amp;quot; |  294 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 21m fuel || 30m fuel || 45m fuel || 60m fuel || 73m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 600 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 8,361 kg || 8,814 kg || 9,569 kg || 10,324 kg || 10,978 kg || 12,156 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 21m fuel || 30m fuel || 45m fuel || 60m fuel || 73m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,469 kgf || N/A&lt;br /&gt;
| 0.35 || 0.33 || 0.31 || 0.28 || 0.27 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,469 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.35 || 0.33 || 0.31 || 0.28 || 0.27 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 5 mm Steel plates in the nose.&lt;br /&gt;
* 3 mm Steel boxes in the tail.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, chin-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|AN-M66A2 (2,000 lb)|Tiny Tim}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is pretty good in a dogfight with the right energy situation. While it may not be able to out-turn every enemy it faces, it has decent enough maneuverability to face the majority of the planes it faces. The plane does suffer from a relatively poor climb rate and below average top speed, but once it gains the altitude it needs to gain speed, it can be quite a fighting plane.&lt;br /&gt;
&lt;br /&gt;
The 20 mm can cause a lot of damage if it does catch the enemy. One important note is to avoid large dogfighting furballs, as there will be an enemy Me 262 or other jet that will notice the large {{PAGENAME}} and aim to gun it down. Instead, use the {{PAGENAME}} to go against outliers and stragglers to deal with them one by one.&lt;br /&gt;
&lt;br /&gt;
If the plane's flight performance is not to one's liking, one can use the {{PAGENAME}} as a ground-pounder. Allow teammates to gain an aerial superiority in the fighting area while using the guns and suspended armaments to attack ground units. The cannons are effective against light vehicles and vehicle top armour. The 2000 lb bombs are powerful enough to destroy any target, allowing pinpoint targeting of dug-in vehicles and end their game quickly. The {{PAGENAME}} also has access to Tiny Tim Rockets, which have extremely high penetration and post penetration damage. After dropping the payload and strafing targets, quickly return to base and rearm to return with more weaponry and effect.&lt;br /&gt;
&lt;br /&gt;
It is best not to linger over a combat zone, as the {{PAGENAME}}'s presence will attract the attention of players, who may spawn in fighters or SPAA and try to shoot it down. In higher rank matches, SPAA will jump at the chance to shoot down a slow, lumbering jet like the {{PAGENAME}}. Instead, it is best to quickly pinpoint a target, destroy it and then return to base. Keep on doing this as many times as possible. Fly low and around the edge of the map in order to avoid any anti-aircraft guns, observing the map and looking out for any potential targets. If the {{PAGENAME}} has attracted any unwanted attention from an enemy aircraft, the first action should be to call for help. It can save a lot of hassle if a friendly SPAA or fighter can take out the enemy plane. If not, the {{PAGENAME}} pilot will need to analyse the enemy and work out if the {{PAGENAME}} has any advantages over it. If it is a high-rank plane like a MiG-15 or Sabre, the options are pretty limited. The {{PAGENAME}}'s survival chances mostly depend on the pilot's skill to outwit the opponent, or their skill to outwit the {{PAGENAME}}'s pilot.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AN/APS-21|AN/APG-26}}&lt;br /&gt;
The F3D-1 is equipped with an [[AN/APS-21]] search radar, as well as an [[AN/APG-26]] target tracking radar. Both radars are located in the nose of the aircraft.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APS-21]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 45,000 m || 28,000 m || ±85° || ±16°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AN/APG-26]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 4,000 m || 150 m || ±60° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Is equipped with the [[AN/APS-21]] target detection radar and [[AN/APG-26]] target tracking radar, with the best target detection range in the game&lt;br /&gt;
* Has four 20 mm cannons with good accuracy and ammo count&lt;br /&gt;
* Has co-pilot for better endurance&lt;br /&gt;
* Decent bombload, allowing to perform in CAS roles&lt;br /&gt;
* Can turn better than some other jets while it has energy&lt;br /&gt;
* Can make it back to base on only one engine (you should be able to maintain ~400 km/h in level flight)&lt;br /&gt;
* Engines mounted close to the centre line of aircraft means loss of an engine has less impact on controllability&lt;br /&gt;
* Has airbrakes that has very quick deployment time, useful for diving or landing&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly large in size, can be easily targeted&lt;br /&gt;
* Any positive G manouver will costs a significant amount of energy&lt;br /&gt;
* Not very manoeuvrable at low speeds&lt;br /&gt;
* Easily compress at high speeds, can be very dangerous while diving or in low altitude engagements&lt;br /&gt;
* Poor climb rate makes it impractical to engage bombers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In late 1945, the US Navy was in search of a new carrier-based fighter that was to be jet-powered and able to fly in all weather. The two-seated, twin-engine fighter was to be equipped with a radar and with specifications for a top speed of 500 mph (805 km/h), an operating altitude of 40,000 ft (12,192 m),&amp;lt;ref name=&amp;quot;BoeingF3D&amp;quot; /&amp;gt; and able to detect an enemy 125 miles (201 km) away.&amp;lt;ref name=&amp;quot;JoebaugherF3D&amp;quot; /&amp;gt; The Douglas Aircraft Company were among the many companies that were asked to produce an aircraft able to meet these specifications. Led by designer Ed Heineman, Douglas produced the designs that the US Navy thought suited best and were offered a contract for three prototypes under the designation ''XF3D-1'', with the nickname '''Skyknight''', on 03 April 1946.&amp;lt;ref name=&amp;quot;JoebaugherF3D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The XF3D-1 prototype made its first flight on 23 March 1948.&amp;lt;ref name=&amp;quot;CombatAirF3D&amp;quot; /&amp;gt; Due to the favorable performance, the plane was then ordered on May 11th for production of 28 units as the '''F3D-1'''. The first production F3D-1 was delivered in early 1950.&amp;lt;ref name=&amp;quot;JoebaugherF3D&amp;quot; /&amp;gt; By February 1951, the F3D-1 was put into service. However, despite its status, the F3D-1 did not meet all standards for aircraft carrier operations, mainly due to underpowered engines.&amp;lt;ref name=&amp;quot;CombatAirF3D&amp;quot; /&amp;gt; As such, priority shifted over towards the F3D-2 variant and only 28 F3D-1 planes were produced.&amp;lt;ref name=&amp;quot;JoebaugherF3D&amp;quot; /&amp;gt; In all, Douglas would produce 268 F3D Skyknights for U.S. service.&amp;lt;ref name=&amp;quot;BoeingF3D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the F3D-1 stayed stateside to train pilots and radar operators, the F3D-2 were sent to the Korea War in Spring of 1952.&amp;lt;ref name=&amp;quot;JoebaugherF3D&amp;quot; /&amp;gt; The F3D-2 Skyknights were assigned to Marine Corps night fighter squadrons to escort bombers in nighttime raids.&amp;lt;ref name=&amp;quot;CombatAirF3D&amp;quot; /&amp;gt; While there, the F3D Skyknights racked up one of the best aerial victory record in Korea for a night-fighter, even scoring the first aerial jet-to-jet night victory against a [[Yak-15]] in 03 November 1952. Only one F3D Skyknight was shot down during the rest of the Korean War.&amp;lt;ref name=&amp;quot;MilitaryFactoryF3D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Korean War, the F3D Skyknights became used as trainers or testing beds for the then-new air-to-air missiles (AAM) such as the AIM-7 Sparrow missiles. In the 1962, the F3Ds were renamed to the ''F-10'' Skyknights, with the F3D-1 and F3D-2 being redesignated as ''F-10A'' and ''F-10B'' respectively. These would later be used in Vietnam, making the Skyknights the only jet fighter to have flown in the Korean and Vietnam War. The Skyknight's role in Vietnam was reduced, focusing more on electronic warfare with electronic countermeasure (ECM) equipment as the ''EF-10B'' in order to counter the new SA-2 Guideline surface-to-air missile. The Skyknights were also used to conduct reconnaissance over Cuba during the 1962 Cuban Missile Crisis.&amp;lt;ref name=&amp;quot;MilitaryFactoryF3D&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1969 though, all US Navy F-10s were retired and used for testing on the new avionics systems which were implemented into the F-14 Tomcats. The Marines used their F-10s until May 1970.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f3d_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|76ArCiYaEog|'''The Shooting Range #81''' - ''War Machines'' section at 00:31 discusses the F3D-1.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/392616-douglas-f3d-1-skyknight/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Douglas_F3D_Skyknight|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Douglas F3D Skyknight]]&lt;br /&gt;
* [https://www.combatairmuseum.org/aircraft/douglasf3skyknight.html [Combatairmuseum&amp;lt;nowiki&amp;gt;.org]&amp;lt;/nowiki&amp;gt; Douglas F-3D-2T2 (TF-10B) Skyknight]&lt;br /&gt;
* [https://www.boeing.com/history/products/f3d-f-10-skyknight.page [Boeing.&amp;lt;nowiki&amp;gt;com]&amp;lt;/nowiki&amp;gt; Historical Snapshot - F3D/F-10 SKYKNIGHT FIGHTER]&lt;br /&gt;
* [http://www.airvectors.net/avskykt.html [Airvectors&amp;lt;nowiki&amp;gt;.net]&amp;lt;/nowiki&amp;gt; The Douglas F3D Skyknight]&lt;br /&gt;
* [http://www.joebaugher.com/navy_fighters/f10_1.html [&amp;lt;nowiki&amp;gt;Joebaugher.com]&amp;lt;/nowiki&amp;gt; Douglas F3D-1/F-10A Skyknight]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;BoeingF3D&amp;quot;&amp;gt;Boeing. &amp;quot;Historical Snapshot: F3D/F-10 SKYKNIGHT FIGHTER.&amp;quot; Boeing, [https://www.boeing.com/history/products/f3d-f-10-skyknight.page Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;CombatAirF3D&amp;quot;&amp;gt;Combat Air Museum. &amp;quot;Douglas F-3D-2T2 (TF-10B) Skyknight&amp;quot; Combat Air Museum, [https://www.combatairmuseum.org/aircraft/douglasf3skyknight.html Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;JoebaugherF3D&amp;quot;&amp;gt;Baugher, Joseph F. &amp;quot;Douglas F3D-1/F-10A Skyknight&amp;quot; joebaugher.com, 30 Jan. 2000, [http://www.joebaugher.com/navy_fighters/f10_1.html Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;MilitaryFactoryF3D&amp;quot;&amp;gt;Military Factory. &amp;quot;Douglas F3D-1/F-10A Skyknight&amp;quot; Military Factory, 31 May 2016, [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=495 Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Douglas}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=189355</id>
		<title>F-15A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15A&amp;diff=189355"/>
				<updated>2024-07-03T20:32:20Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_15a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Towards the end of the Vietnam War, the United States saw their major shortcoming in dogfighting performance, as the heavy [[F-4 Phantom II (Family)|F-4 Phantom]] operated by most branches at the time was garnering an unsatisfactory kill-death ratio. Meanwhile, the far more manoeuvrable &amp;quot;gunfighter&amp;quot; [[F-8E|F-8 Crusader II]] was achieving a far better track record. As a result, not long after the end of the conflict, two new development projects were started by the USAF, one of which was the F-X program to develop a &amp;quot;next generation&amp;quot; fighter that favoured manoeuvrability over top speed. However, the F-X program would take a sharp turn not long after, as multiple radar reports from Turkey and Israel observed an unknown Soviet aircraft flying overhead at speeds above Mach 3. Quick investigation through spy satellites and high altitude reconnaissance aircraft brought the discovery of the Soviet's latest MiG-25 aircraft, which at the time was assumed by the West as a high tech, next generation fighter made of the latest composite materials. What scared the United States the most, was that the design of this MiG-25 was dangerously similar to the initial prototypes of the F-X program, which had not even flown yet. Eventually, development of the F-X program was accelerated into its latter phases, resulting in the venerable F-15 Eagle, an absolute best of all worlds, no compromises held, air superiority fighter to combat this new Soviet threat. However, the defection of Viktor Belenko to Japan with his MiG-25 shortly after showed the world that the MiG-25 was overestimated, being in reality constructed out of heavy metals and armed with weaker avionics suited for long range combat, making the MiG-25 merely a heavy interceptor, and not the &amp;quot;next generation super-fighter&amp;quot; that was feared before. The same cannot be said about the indomitable Eagle however, as the F-15 and its later variants would go on to establish the most widely regarded air-to-air combat kill-death ratio of any modern jet fighter: '''at least 103 aircraft kills without a single confirmed loss.'''&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Air Superiority&amp;quot;]], the '''{{Specs|name}}''' succeeds the equally famous [[F-4E Phantom II]] in the tech tree. The F-15A is represented as a mid-life variant, being outfitted with 240 countermeasures, but lacking its upgraded radar or AIM-120 missiles. Even without such upgrades, the Eagle is still a very fearsome monster in top tier jet battles, utilizing its great avionics and incredible missile selection, including the lethal [[AIM-9M Sidewinder|AIM-9M]] with IRCCM flare-rejection, to prey on enemy aircraft at a safe distance. More importantly, unlike the earlier Phantoms, when push comes to shove, the Eagle can reliably dogfight most enemies it may face thanks to its stable airframe design and absurd engine power giving it incredible acceleration and TWR. One must still be wary however that the Eagle is not completely undefeatable, and proper usage of this aircraft requires training and discipline just like its real life counterpart. Some enemies to be aware of are the [[Mirage 4000]] and early [[F-16A]]s for their ability to win an extended dogfight over the Eagle, but moreso cautious when engaging players flying the [[JAS39A|JAS 39]], [[J-11]], and [[Su-27]], as these aircraft not only possess an unstable airframe allowing them to perform impressive manoeuvres (and defeat the Eagle) at low speeds, but they also carry lethal close range missiles with IRCCM, which when coupled with their helmet-mounted targeting systems, can prove to be very dangerous for any enemy, Eagle or not, which gets close and slow in a dogfight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Eagle on full fuel can be a very sluggish fighter, and this is especially noticeable with a full weapons load. On low fuel however, the F-15A is no slouch and can easily contend with anything in its BR range. The high speed pull is quite good for a jet of its size, and it can sustain up to 20 degrees per second at lower speeds (450 km/h). At speeds above Mach 1, the jet can sustain up to 13G, and won't experience wing overload until 15-16G. The Eagle is best described as rocket-like, as its high thrust-to-weight ratio give it an excellent climb rate, and allows it to stay in prolonged dogfights. In terms of speed, the aircraft reaches its top speed fairly quickly, but is slower than contemporaries like the F-16C or Mirage 2000 at lower altitudes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,563 || 2,531 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 20.9 || 288.1 || 273.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,657 || 2,592 || 19.9 || 20.5 || 383.4 || 330.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,629 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || 548 || 481 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 680 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-100 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 12,500 kg || colspan=&amp;quot;3&amp;quot; | 314 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 14,065 kg || 15,528 kg || 17,042 kg || 17,715 kg || 27,571 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,140 kgf || 8,510 kgf&lt;br /&gt;
| 1.21 || 1.10 || 1.00 || 0.96 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 7,061 kgf&amp;lt;br&amp;gt;(1,629 km/h) || 13,939 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.98 || 1.80 || 1.64 || 1.57 || 1.01&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Even though the aircraft possesses no armour, the Eagle is very durable, even tanking missiles at times, and can continue to fly in a severely crippled state. Minor structural damage is in some cases negligible to stability or performance. This doesn't mean you should brush off damage however, and like several other jets in this BR range, the F-15A can easily destabilize if missing even a wing tip. If badly hurt, you should almost never stay aggressive and attempt to repair at your nearby airfield.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1, 6 || || || || 1, 6 || || || || 1, 6 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || 1 || || || || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-27/B incendiary]] bombs&lt;br /&gt;
| || 3 || || || || 3 || || || || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7M Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || || 1 || || || || || || 1 || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 610 gal drop tanks&lt;br /&gt;
| || 1* || || || || 1 || || || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 5,448 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,000 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Wing-mounted drop tanks must be equipped together&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 610 gal drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb GBU-8 bombs (6,000 lb total)&lt;br /&gt;
* 9 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Air Realistic Battles'''&lt;br /&gt;
&lt;br /&gt;
The F-15A is very capable as a frontline fighter, and has a large number of countermeasures at its disposal in case of any threats. The AIM-9M is likely going to be your primary armament, as the AIM-7M is limited in use. The combination of a very capable platform and IRCCM make the Eagle a deadly fighter. However, you should avoid engaging a group of enemies, as this is where the jet struggles. Even though it retains speed very well, it can easily slow down when backed into a corner. As always, stay with your team and don't head into furballs blindly. Avoid drawn-out dogfights as this can easily lead to a third-party situation, and the off-boresight capability of enemies like the Su-27, JAS-39, J-11, and later MiG-29 variants can best the Eagle even if in the disadvantageous position. The F-14 Tomcat can also be a formidable opponent in BVR combat due to its long-range Phoenix air-to-air missiles that utilizes active-radar homing. The F-15A is no slouch, however, as it can hold its own in a BVR fight. Be sure to pay attention to your RWR and defend accordingly.&lt;br /&gt;
&lt;br /&gt;
'''Air Simulator Battles'''&lt;br /&gt;
&lt;br /&gt;
In simulator battles, the F-15 is very formidable due to its smokeless AIM-9M air-to-air missiles, but is limited by the seeker range and speed of the AIM-7M. The cockpit allows for excellent visibility and provides great situational awareness to the pilot, but the jet does lack HMD, so you must point your nose at targets. The biggest advantage the F-15A has in a simulator battle is its high speed manoeuvrability and smokeless missiles, allowing for stealthy kills.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quite manoeuvrable at all speeds&lt;br /&gt;
* Incredible engine output at all altitudes&lt;br /&gt;
* High TWR and amazing acceleration&lt;br /&gt;
* Lethal AIM-9M missiles with IRCCM capabilities&lt;br /&gt;
* Amazing FOX-3 Air to Air &amp;quot;fire and forget&amp;quot; missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large and easy-to-hit target&lt;br /&gt;
* Prone to wing overload until &amp;quot;Airframe&amp;quot; modification&lt;br /&gt;
* No TWS mode hinders BVR capabilities&lt;br /&gt;
* Sparrows are inconsistent and unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_15a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-15 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-15C_MSIP_II&amp;diff=189354</id>
		<title>F-15C MSIP II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-15C_MSIP_II&amp;diff=189354"/>
				<updated>2024-07-03T20:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;U137389888: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-15 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_15c_msip2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2542 || 2506 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.1 || 23.7 || 235.7 || 222 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney F100-PW-220 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, wing root-mounted (940 rpg)&lt;br /&gt;
* 240 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 750 gal drop tanks + 3 x 610 gal drop tanks&lt;br /&gt;
* 2 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles&lt;br /&gt;
* 4 x AIM-7M Sparrow missiles + 2 x 750 gal drop tanks&lt;br /&gt;
* 4 x AIM-120A missiles&lt;br /&gt;
* 8 x AIM-120A missiles + 2 x 750 gal drop tanks&lt;br /&gt;
* 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total)&lt;br /&gt;
* 12 x 250 lb Mk 81 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 2 x 750 gal drop tanks + 12 x 250 lb LDGP Mk 81 bombs (3,000 lb total)&lt;br /&gt;
* 2 x 750 gal drop tanks + 12 x 250 lb Mk 81 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb GBU-8 bombs (6,000 lb total)&lt;br /&gt;
* 9 x BLU-27/B incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good payload options&lt;br /&gt;
* Fast at its prime altitude&lt;br /&gt;
* Good amount of countermeasures &lt;br /&gt;
* Adequate turn time for a jet&lt;br /&gt;
* Overall good flight performance&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U137389888</name></author>	</entry>

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